Viewing Issues 1 - 36 / 36

    IDCategorySeverityStatusUpdated Summary
 000716172
General
major
feedback (user11)
2020-01-31Morale is screwy across all modes
 0012865 
Adventure Mode -- AI
minor
new
2024-08-22AI gets so impatient it doesn't follow demands/orders
 0012906 
Adventure Mode -- Crime
major
new
2024-06-26Bandits won't stop punching you when demanding items, even when unconscious. No one will help.
 00129021
Dwarf Mode -- Jobs, Sleeping
minor
new
2024-06-25NOSTUN Creature Caste flag prevents a creature from sleeping, even if they have a need to sleep
 00004667
Dwarf Mode -- Trade
minor
confirmed (lethosor)
2020-12-30Multiple trade depots cause the merchants/traders to behave oddly
 00115473
Dwarf Mode -- Combat
major
new
2020-05-27Dwarves stuck in "interrupted by: dwarf" where dwarf is member of fortress
 00086965
Combat -- General
minor
feedback (Loci)
2018-06-28Giant cave spider becomes non-hostile after receiving a name
 000368523
Dwarf Mode -- Invasions
major
feedback (user11)
2017-11-24Goblin squads invading a fortress will kill their non-goblin squadmates, sparking loyalty cascade
 000658619
Dwarf Mode -- Idle Behavior
major
feedback (user6)
2016-08-03Carpenter climbs multi-block trees to die
 00097532
Creatures
major
new
2016-05-15Talking, clothed cat+probdaly people cloning bug+probadly minor ethics bugs
 00092882
Adventure Mode -- Reactions
minor
resolved (user11)
2015-12-16Killing with fists does not escalate fights from brawl
 00053163
Dwarf Mode -- Jobs, Eating/Drinking
minor
new
2015-12-13Dwarves risk drowning to try to haul items out of the river
 000064910
Dwarf Mode -- Jobs, Hauling
minor
feedback (user6)
2014-11-24If a zone is both a water source and a well, dwarves will busily fill it from itself
 00068005
Pathfinding
minor
new
2014-08-20Immigrants spawn in inaccessible area, try to jump canyon, die
 00051845
Adventure Mode -- AI
minor
resolved (user6)
2014-08-04Peaceful creatures with assigned interactions go crazy with it.
 00050901
Adventure Mode -- AI
minor
resolved (user6)
2014-08-04Necromancer and zombie errors
 00059991
Dwarf Mode -- Environment
minor
resolved (user11)
2014-07-29AI ignores danger of water obstacles created after map generation
 00014395
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (user11)
2014-07-27Some dwarves prefer to go further outside to nearby brook instead of inside water pool fed by the brook.
 00070553
Dwarf Mode -- Idle Behavior
tweak
new
2014-07-13AI doesn't use Climbing to stop falls
 00036422
Adventure Mode -- Stealth
minor
resolved (Toady One)
2014-07-13Notable foes say "Prepare to die!" even if they don't notice you
 00003915
Adventure Mode -- Conversation
minor
resolved (Toady One)
2014-07-13Notable Enemies constantly declaring their "Prepare to die" speeches
 00008718
Dwarf Mode -- Trade
minor
new
2014-05-01Traders/merchants go crazy (berserk/insane/melancholy) if trade depot doesn't exist when they arrive
 00031502
Creatures
minor
new
2014-01-27Merchants terrified of raccoons
 00017402
Dwarf Mode -- Combat
minor
new
2014-01-27Civilian sleeps through skeletal fox attack
 00032392
Adventure Mode -- Crime
major
resolved (Toady One)
2014-01-27Nameless NPCs don't care if you kill them
 00057072
General
minor
resolved (user6)
2014-01-27When a dwarf falls a z-level into water, she drops the baby. And can't seem to pick it back up
 00004366
Creatures
minor
resolved (Toady One)
2014-01-17Voracious Cave Crawler don't move or attack
 000515817
Dwarf Mode -- Jobs, Hunting
major
resolved (Toady One)
2012-06-19Dwarves try to cross the edge of waterfalls because water is shallower there, get swept over
 00060012
Dwarf Mode -- Combat
minor
resolved (user6)
2012-06-10Dwarves in Fortress mode not switching to a backup weapon
 000044814
Dwarf Mode -- Jobs, Constructions (walls etc)
major
resolved (user6)
2012-03-17Dwarves wall themselves in, can't be prevented
 0005191 
Dwarf Mode -- Trade
major
resolved (user6)
2012-02-26If merchants arrive and no trade depot is built for them, they go crazy instead of leaving
 00044861
Adventure Mode -- AI
tweak
new
2012-02-20Dwarf tries to "attend meeting" with siege operator, stands on ballista set to "fire at will," gets injured
 00049344
Dwarf Mode -- Jobs, Eating/Drinking
minor
resolved (user6)
2011-12-07Dwarves will starve/die of thirst rather than attempt to path through even a single tile of deep water.
 00002985
Pathfinding
minor
resolved (user6)
2010-12-03Pathfinding won't avoid dangerous items on ground
 000008621
Dwarf Mode -- Stockpiles
major
resolved (Toady One)
2010-11-11"Take from stockpile" doesn't work, results in dwarves standing around looking confused
 00012891
Dwarf Mode -- Military
major
resolved (Toady One)
2010-06-09Dwarves given their choice of weapons will choose ones too big to use