| | 0007161 | 72 | General | major | feedback (user11) | 2020-01-31 | Morale is screwy across all modes |
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| | 0012865 | | Adventure Mode -- AI | minor | new | 2024-08-22 | AI gets so impatient it doesn't follow demands/orders |
| | 0012906 | | Adventure Mode -- Crime | major | new | 2024-06-26 | Bandits won't stop punching you when demanding items, even when unconscious. No one will help. |
| | 0012902 | 1 | Dwarf Mode -- Jobs, Sleeping | minor | new | 2024-06-25 | NOSTUN Creature Caste flag prevents a creature from sleeping, even if they have a need to sleep |
| | 0000466 | 7 | Dwarf Mode -- Trade | minor | | 2020-12-30 | Multiple trade depots cause the merchants/traders to behave oddly |
| | 0011547 | 3 | Dwarf Mode -- Combat | major | new | 2020-05-27 | Dwarves stuck in "interrupted by: dwarf" where dwarf is member of fortress |
| | 0008696 | 5 | Combat -- General | minor | | 2018-06-28 | Giant cave spider becomes non-hostile after receiving a name |
| | 0003685 | 23 | Dwarf Mode -- Invasions | major | feedback (user11) | 2017-11-24 | Goblin squads invading a fortress will kill their non-goblin squadmates, sparking loyalty cascade |
| | 0006586 | 19 | Dwarf Mode -- Idle Behavior | major | feedback (user6) | 2016-08-03 | Carpenter climbs multi-block trees to die |
| | 0009753 | 2 | Creatures | major | new | 2016-05-15 | Talking, clothed cat+probdaly people cloning bug+probadly minor ethics bugs |
| | 0009288 | 2 | Adventure Mode -- Reactions | minor | resolved (user11) | 2015-12-16 | Killing with fists does not escalate fights from brawl |
| | 0005316 | 3 | Dwarf Mode -- Jobs, Eating/Drinking | minor | new | 2015-12-13 | Dwarves risk drowning to try to haul items out of the river |
| | 0000649 | 10 | Dwarf Mode -- Jobs, Hauling | minor | feedback (user6) | 2014-11-24 | If a zone is both a water source and a well, dwarves will busily fill it from itself |
| | 0006800 | 5 | Pathfinding | minor | new | 2014-08-20 | Immigrants spawn in inaccessible area, try to jump canyon, die |
| | 0005184 | 5 | Adventure Mode -- AI | minor | resolved (user6) | 2014-08-04 | Peaceful creatures with assigned interactions go crazy with it. |
| | 0005090 | 1 | Adventure Mode -- AI | minor | resolved (user6) | 2014-08-04 | Necromancer and zombie errors |
| | 0005999 | 1 | Dwarf Mode -- Environment | minor | resolved (user11) | 2014-07-29 | AI ignores danger of water obstacles created after map generation |
| | 0001439 | 5 | Dwarf Mode -- Jobs, Activity Zones | minor | resolved (user11) | 2014-07-27 | Some dwarves prefer to go further outside to nearby brook instead of inside water pool fed by the brook. |
| | 0007055 | 3 | Dwarf Mode -- Idle Behavior | tweak | new | 2014-07-13 | AI doesn't use Climbing to stop falls |
| | 0003642 | 2 | Adventure Mode -- Stealth | minor | | 2014-07-13 | Notable foes say "Prepare to die!" even if they don't notice you |
| | 0000391 | 5 | Adventure Mode -- Conversation | minor | | 2014-07-13 | Notable Enemies constantly declaring their "Prepare to die" speeches |
| | 0000871 | 8 | Dwarf Mode -- Trade | minor | new | 2014-05-01 | Traders/merchants go crazy (berserk/insane/melancholy) if trade depot doesn't exist when they arrive |
| | 0003150 | 2 | Creatures | minor | new | 2014-01-27 | Merchants terrified of raccoons |
| | 0001740 | 2 | Dwarf Mode -- Combat | minor | new | 2014-01-27 | Civilian sleeps through skeletal fox attack |
| | 0003239 | 2 | Adventure Mode -- Crime | major | | 2014-01-27 | Nameless NPCs don't care if you kill them |
| | 0005707 | 2 | General | minor | resolved (user6) | 2014-01-27 | When a dwarf falls a z-level into water, she drops the baby. And can't seem to pick it back up |
| | 0000436 | 6 | Creatures | minor | | 2014-01-17 | Voracious Cave Crawler don't move or attack |
| | 0005158 | 17 | Dwarf Mode -- Jobs, Hunting | major | | 2012-06-19 | Dwarves try to cross the edge of waterfalls because water is shallower there, get swept over |
| | 0006001 | 2 | Dwarf Mode -- Combat | minor | resolved (user6) | 2012-06-10 | Dwarves in Fortress mode not switching to a backup weapon |
| | 0000448 | 14 | Dwarf Mode -- Jobs, Constructions (walls etc) | major | resolved (user6) | 2012-03-17 | Dwarves wall themselves in, can't be prevented |
| | 0005191 | | Dwarf Mode -- Trade | major | resolved (user6) | 2012-02-26 | If merchants arrive and no trade depot is built for them, they go crazy instead of leaving |
| | 0004486 | 1 | Adventure Mode -- AI | tweak | new | 2012-02-20 | Dwarf tries to "attend meeting" with siege operator, stands on ballista set to "fire at will," gets injured |
| | 0004934 | 4 | Dwarf Mode -- Jobs, Eating/Drinking | minor | resolved (user6) | 2011-12-07 | Dwarves will starve/die of thirst rather than attempt to path through even a single tile of deep water. |
| | 0000298 | 5 | Pathfinding | minor | resolved (user6) | 2010-12-03 | Pathfinding won't avoid dangerous items on ground |
| | 0000086 | 21 | Dwarf Mode -- Stockpiles | major | | 2010-11-11 | "Take from stockpile" doesn't work, results in dwarves standing around looking confused |
| | 0001289 | 1 | Dwarf Mode -- Military | major | | 2010-06-09 | Dwarves given their choice of weapons will choose ones too big to use |