Viewing Issues 1 - 13 / 13

    IDCategorySeverityStatusUpdated Summary
 000526315
Adventure Mode -- Town
major
resolved (Toady One)
2015-12-16Population crashes in human towns
 00068685
Civilizations/Entities -- General
major
resolved (Toady One)
2014-10-05Goblins only interact within a radius of 2 world tiles
 00077832
Civilizations/Entities -- Populations
minor
new
2014-08-03Non-human adventurers create human groups after claiming sites
 00046804
Civilizations/Entities -- Populations
minor
new
2014-07-13Human member of goblin civilization keeps his human civ membership
 00055834
Dwarf Mode -- Trade
minor
resolved (user11)
2013-03-06If your parent civilization is generated with only non-dwarven leaders, traders from dwarven caravans will be unable to go home.
 00040468
Civilizations/Entities -- Populations
major
resolved (Toady One)
2012-11-27All/Most intelligent creatures are dead.
 000402516
World Generation -- General
major
resolved (Toady One)
2012-11-27Kobolds still starving to death early in world gen
 00032293
TrueType
crash
resolved (user6)
2012-03-04Crash when navigating over a particular region of the world in preparation for embarking (TrueType)
 00024639
World Generation -- General
minor
resolved (user6)
2012-02-20Reproducible crash on worldgen
 00009747
Legends Mode -- General
minor
resolved (Toady One)
2012-02-17Worldgen civs create LOTS of bridges, filling up half of the total worldgen events for a civ entry.
 00032309
Dwarf Mode -- Embark/Setup
feature
resolved (Toady One)
2010-12-30Hard to find places to embark due to civ sprawl
 000081212
Civilizations/Entities -- General
minor
resolved (Toady One)
2010-11-18Human civs lack STONE_PREF, only produce bronze items, have no anvils
 00032752
World Generation -- General
major
new
2010-09-25Worldgen Farms on Oceans when Civ Modded to Inhabit Ocean Biome