| | 0005263 | 15 | Adventure Mode -- Town | major | | 2015-12-16 | Population crashes in human towns |
| | 0006868 | 5 | Civilizations/Entities -- General | major | | 2014-10-05 | Goblins only interact within a radius of 2 world tiles |
| | 0007783 | 2 | Civilizations/Entities -- Populations | minor | new | 2014-08-03 | Non-human adventurers create human groups after claiming sites |
| | 0004680 | 4 | Civilizations/Entities -- Populations | minor | new | 2014-07-13 | Human member of goblin civilization keeps his human civ membership |
| | 0005583 | 4 | Dwarf Mode -- Trade | minor | resolved (user11) | 2013-03-06 | If your parent civilization is generated with only non-dwarven leaders, traders from dwarven caravans will be unable to go home. |
| | 0004046 | 8 | Civilizations/Entities -- Populations | major | | 2012-11-27 | All/Most intelligent creatures are dead. |
| | 0004025 | 16 | World Generation -- General | major | | 2012-11-27 | Kobolds still starving to death early in world gen |
| | 0003229 | 3 | TrueType | crash | resolved (user6) | 2012-03-04 | Crash when navigating over a particular region of the world in preparation for embarking (TrueType) |
| | 0002463 | 9 | World Generation -- General | minor | resolved (user6) | 2012-02-20 | Reproducible crash on worldgen |
| | 0000974 | 7 | Legends Mode -- General | minor | | 2012-02-17 | Worldgen civs create LOTS of bridges, filling up half of the total worldgen events for a civ entry. |
| | 0003230 | 9 | Dwarf Mode -- Embark/Setup | feature | | 2010-12-30 | Hard to find places to embark due to civ sprawl |
| | 0000812 | 12 | Civilizations/Entities -- General | minor | | 2010-11-18 | Human civs lack STONE_PREF, only produce bronze items, have no anvils |
| | 0003275 | 2 | World Generation -- General | major | new | 2010-09-25 | Worldgen Farms on Oceans when Civ Modded to Inhabit Ocean Biome |