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IDProjectCategoryView StatusLast Update
0006027Dwarf FortressDwarf Mode -- Jobs, Smeltingpublic2014-11-03 03:08
ReporterQuietust Assigned Touser6 
PrioritynormalSeverityminorReproducibilityhave not tried
Status confirmedResolutionopen 
Product Version0.34.11 
Summary0006027: Melting weapons/armor/etc. yields too much metal
DescriptionCurrently, melting any weapon, trap component, tool, or armor (of any type) returns 3/10 of the item's MATERIAL_SIZE worth of bars. For items whose MATERIAL_SIZE is a multiple of 3, this amounts to a 90% yield, but for other values greater than 3 this goes over 100%:
* Chain leggings cost 1 bar, but melt down to 1.5 bars (150% yield)
* Shields cost 1 bar, but melt down to 1.2 bars (120% yield)
* Battle axes and picks cost 1 bar, but melt down to 1.2 bars (120% yield)
* Spiked balls and serrated discs cost 1 bar, but melt down to 1.2 bars (120% yield)
* Giant axe blades, enormous corkscrews, and menacing spikes cost 1 bar, but melt down to 1.5 bars (150% yield)

For gloves and shoes, this is worse because they are produced in pairs:
* Gauntlets cost 0.5 bars each (1 bar per pair) but melt down to 0.6 bars (1.2 per pair)
* High boots cost 0.5 bars each (1 bar per pair) but melt down to 0.6 bars (1.2 per pair)
TagsNo tags attached.

Relationships

related to 0006026 confirmeduser6 Melting coins creates too much metal 
has duplicate 0006049 resolveduser1294 Producing gauntlet and melting it recovers 120% of used metal 
related to 0011187 acknowledgedLoci Fort Value going into the negatives? 

Activities

Quietust

2012-06-15 09:14

reporter   ~0023020

Last edited: 2014-01-24 11:57

This behavior seems to have been introduced in version 0.34.06 - in all prior versions, melt yields did not vary based on MATERIAL_SIZE at all.

See also 0006026 for a different (and much older) problem related to melting other types of items.

user6

2014-09-15 16:30

  ~0030205

Confirmed in 0.40.12: http://www.bay12forums.com/smf/index.php?topic=143580.msg5662138#msg5662138

jonadab

2014-11-03 03:08

reporter   ~0030853

Perhaps the correct fix is that metal forges should consume partial bars (i.e., consume one bar more and retain leftover fractions in much the same way a smelter retains fractions when a full bar has not been produced yet).

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Issue History

Date Modified Username Field Change
2012-06-15 09:11 Quietust New Issue
2012-06-15 09:14 Quietust Note Added: 0023020
2012-06-15 13:52 user6 Relationship added related to 0006026
2012-06-16 07:51 Quietust Note Edited: 0023020
2012-06-23 01:49 user1294 Relationship added has duplicate 0006049
2014-01-24 11:57 Quietust Note Edited: 0023020
2014-09-15 16:30 user6 Assigned To => user6
2014-09-15 16:30 user6 Status new => confirmed
2014-09-15 16:30 user6 Note Added: 0030205
2014-11-03 03:08 jonadab Note Added: 0030853
2019-12-11 13:59 Loci Relationship added related to 0011187