View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000871 | Dwarf Fortress | Dwarf Mode -- Trade | public | 2010-04-09 05:15 | 2014-05-01 08:35 |
Reporter | flertallsformer | Assigned To | |||
Priority | low | Severity | minor | Reproducibility | sometimes |
Status | new | Resolution | open | ||
Platform | PC | OS | Windows | OS Version | Vista |
Product Version | 0.31.01 | ||||
Summary | 0000871: Traders/merchants go crazy (berserk/insane/melancholy) if trade depot doesn't exist when they arrive | ||||
Description | I didn't have a Depot ready for when the traders came, although i did build one when i got the message. After standing at the map edge for close to a season, the trader went berserk, and was killed by his own escort. | ||||
Steps To Reproduce | Wait for traders, build depot after traders have arrived. Only tried this on one fortress. | ||||
Additional Information | possibly related to ticket 466 ? | ||||
Tags | AI, depot, pathfinding, traders | ||||
related to | 0000466 | confirmed | lethosor | Multiple trade depots cause the merchants/traders to behave oddly |
related to | 0003259 | new | Loyalty cascade after ordering squad to attack were-citizens, merchants/traders, guards, or liaison | |
has duplicate | 0001508 | resolved | Traders go crazy if no Depot is available | |
has duplicate | 0003494 | resolved | Trader refuses to leave when no trade depot is ever built | |
has duplicate | 0005191 | resolved | If merchants arrive and no trade depot is built for them, they go crazy instead of leaving | |
has duplicate | 0003526 | resolved | Logical2u | Trader Mental Illness |
related to | 0002895 | new | Caravan guards hang around as "Friendly" after the merchants leave | |
related to | 0005534 | resolved | Traders stop leaving the map | |
related to | 0006478 | acknowledged | Merchants sometimes refuse to leave map when they cannot reach depot initially. | |
related to | 0006625 | confirmed | Merchants climb up tree and go insane |
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Turns out this one has racked up a lot of stealth duplicates over the years. Saves: 0005191, Cespinarve: http://dffd.wimbli.com/file.php?id=5550 |
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traders will go crazy if you trap them in the depot, but that is intended. after the depot finished building he should have went to it, that or he should have just not shown up as you didn't have a depot. |
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I had no Depot, never built one. He still went nuts. Really wanted my trade, I guess. |
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From what I can tell in the other reports, if the traders arrive while a depot doesn't exist, it doesn't matter whether you subsequently build one or not. |
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This happens in 34.07 vanilla as well. |
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Has anyone seen this happen in versions 34.08 and above? |
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Nevermind, I just had it happen in 34.11. A couple of the merchants left, but one remained, both the merchant and the horse went mad. No depot existed when they arrived, and I didn't subsequently build one. |
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If I recall correctly, this was a problem in version 0.28.181.40d as well - in fact, there's an account of it happening in the SomethingAwful succession fortress "Headshoots" (an Elven caravan arrives in Update 62, and in Update 65 they all went insane). |
Date Modified | Username | Field | Change |
---|---|---|---|
2010-04-09 05:15 | flertallsformer | New Issue | |
2010-04-09 06:20 | Jimmy | Tag Attached: AI | |
2010-04-09 06:20 | Jimmy | Tag Attached: depot | |
2010-04-09 06:20 | Jimmy | Tag Attached: pathfinding | |
2010-04-09 06:20 | Jimmy | Tag Attached: traders | |
2010-04-25 10:33 |
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Relationship added | parent of 0001508 |
2011-04-01 13:10 |
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Relationship added | related to 0000466 |
2012-02-26 07:50 |
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Note Added: 0020731 | |
2012-02-26 07:50 |
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Relationship replaced | has duplicate 0001508 |
2012-02-26 07:51 |
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Relationship added | has duplicate 0003494 |
2012-02-26 07:51 |
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Relationship added | has duplicate 0005191 |
2012-02-26 07:52 |
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Relationship added | has duplicate 0003526 |
2012-02-26 07:52 |
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Relationship added | related to 0003259 |
2012-02-26 07:54 | Xotano | Note Added: 0020732 | |
2012-02-26 07:55 |
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Summary | Merchant goes Berserk => Traders/merchants go crazy (berserk/insane/melancholy) if trade depot doesn't exist when they arrive |
2012-02-26 08:14 |
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Note Edited: 0020731 | |
2012-02-26 10:20 |
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Relationship added | related to 0002895 |
2012-02-26 13:25 | Cespinarve | Note Added: 0020760 | |
2012-02-26 14:12 |
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Note Added: 0020763 | |
2012-03-08 19:37 |
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Relationship added | related to 0005534 |
2012-05-03 11:23 | nshapter | Note Added: 0022423 | |
2013-03-03 23:58 |
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Note Added: 0023868 | |
2013-03-03 23:58 |
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Tag Attached: AWAITING UPDATE | |
2013-03-08 17:29 |
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Tag Detached: AWAITING UPDATE | |
2013-03-08 17:30 |
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Note Added: 0023903 | |
2014-05-01 08:35 | Quietust | Note Added: 0024744 | |
2014-07-01 21:03 |
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Relationship added | related to 0006478 |
2014-07-08 08:39 |
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Relationship added | related to 0006625 |