View Issue Details

IDProjectCategoryView StatusLast Update
0000874Dwarf FortressDwarf Mode -- Jobs, Generalpublic2017-10-18 05:07
ReporterMorlark Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
Status newResolutionopen 
Product Version0.31.01 
Summary0000874: Dwarves refuse to butcher some corpses (buzzards in particular)
DescriptionRight when I embarked, a number of buzzards started trying to steal my stuff, so I drafted a few dwarves and killed them. I build a butcher's shop, but by butcher would only butcher the first corpse. I don't think any of the subsequent corpses even generated auto-butcher tasks (although it's possible - there were a few job cancellation messages when the dwarves were hauling the corpses to the refuse stockpile).

Just in case the cause of death might be relevant, two of the buzzards were strangled, one had its leg torn off and (presumably) bled out, and the other two were axed to bits. The one that was successfully butchered was one of the strangled ones. Of the rest, neither the corpses nor the dismembered body parts could be butchered.

Manually queueing up a butcher task at the butcher's shop instantly cancelled it with a "needs unrotten butcherable corpse" message. Curiously enough, none of the remaining corpses ever rotted. The dismembered leg and wing eventually disappeared, although since there was no miasma, I assume they were eaten by vermin. Also, the one corpse that was butchered gave neither bones nor skin, just meat and a skull.
Steps To ReproduceI have no idea where to even begin. Maybe just try killing buzzards?
Additional Information(Actually version 0.31.02, but that isn't yet available in the report form.)

Save file available here: http://morlark.uwcs.co.uk/misc/df/region1-spr-1052.zip

The game is slightly modded, although I haven't touched either the creature files or material definitions.
TagsIntentional/Expected?

Relationships

related to 0001180 confirmeduser6 Skeletons of sentients and tame animals can't be "butchered" into usable bones 
related to 0001275 confirmeduser6 Dwarves refuse to butcher tame animals unless they're directly slaughtered 
related to 0001047 resolveduser6 Butchered cats only produce skulls, possibly related to aging while caged 
has duplicate 0002672 resolveduser6 Butcher's workshop only butchering certain nearby corpses 
has duplicate 0003309 resolveduser6 Buzzards are "Unbutcherable" 
has duplicate 0003482 resolveduser6 Blood splatter prevents butchering 
has duplicate 0004384 resolveduser11 Hunters kill animals which cannot be butchered 
has duplicate 0006156 resolveduser1294 hunted animals not being butchered 
has duplicate 0003964 resolveduser6 Rabbits can't be butchered in Adv Mode 
has duplicate 0007286 resolveduser6 Buzzards sometimes suicidally dive-bomb into the ground, instantly killing themselves as a result; corpses not butchurable 
related to 0002705 resolvedToady One Neither buzzard nor vulture is tagged with [MUNDANE] 
related to 0004049 resolveduser6 Doe Rabbit/Buck Rabbit corpse not rotting 
related to 0004399 resolveduser6 Honey badgers and capybaras cannot be butchered 
related to 0003993 new Cavies and rabbits produce no meat when slaughtered, but caravan still brings rabbit meat 
related to 0003357 new Dogs give more edible material than cows; cows have strange meat/fat proportions 
related to 0001522 new Stray kitten corpse not rotting 
related to 0004459 confirmeduser6 Animal corpses not butchered unless they're in a refuse stockpile (or hunter brings them directly to butcher's shop) 

Activities

user6

2010-04-09 09:22

  ~0002332

Just to corroborate, I've had this exact same problem with buzzards, right down to the corpses not rotting.

Arnos

2010-04-18 12:46

reporter   ~0004093

I have some buzzards. But it seems that my dwarfs butchered the normal ones just fine but left the "buzzard mutilated corpse" ones alone, I'm not sure if they rot yet...

clamity

2010-05-03 18:40

reporter   ~0006060

It seems to be 50/50 for me if my dorfs will butcher anything...the first wave of buzzards my current fort butchered fine, but any subsequent buzzards my dorfs refuse to acknowledge.

ChickenLips

2010-06-11 18:38

reporter   ~0008168

Last edited: 2010-06-11 18:40

I can confirm this in .06. Two of the buzzards from the first spawning on the map are unbutcherable as described.

EDIT: Unlike the original reporter, though, I did get skin from butchering the ones that were butcherable. No bones aside from the skull, though.

oliver

2010-06-13 15:43

reporter   ~0008333

Another datapoint: I suffered this bug and had a number of buzzard corpses (both intact and mutilated) hauled to a refuse stockpile with default settings; they then sat there, unbutcherable and unrotting.

Some time later I created a new refuse stockpile just for unbutcherable stuff - set to take only elves/dwarves/humans/kobolds/reptilemen/buzzards corpses and body parts. I turned off the corresponding settings on my existing refuse pile. I did not set "take from stockpile" at all since that's known to be buggy, I just relied on normal hauling.

All the other unbutcherable corpses have been moved, but the buzzard corpses remain, none of my haulers even tries to move them. So apparently something internally doesn't consider them to actually BE buzzard corpses despite the name, which could explain the unbutcherable/unrottable behaviour.

ChickenLips

2010-06-13 16:01

reporter   ~0008334

They do seem to have eventually rotted away in my game (I'm about 14 months into it since the Buzzard Incident) -- they had been Dumped into a Garbage zone outside, where I presumed they would lay permanently. Checking it, they're gone, and they don't show up on the Stocks screen.

user6

2010-06-20 14:26

  ~0008805

Last edited: 2010-07-13 08:26

It would be helpful to upload saves with corpses of buzzards (or other animals) that can't be butchered and don't rot. http://dffd.wimbli.com/

Hertzyscowicz

2010-07-21 09:00

reporter   ~0010784

Does this involve job cancellation spam with auto-butcher turned on? If yes, I might well have this.

greycat

2010-08-04 06:48

reporter   ~0011480

http://dffd.wimbli.com/file.php?id=2896

There's a fresh buzzard corpse in the junk zone (by the underground farm -- F2 then up one level). I dumped it out of the butcher shop, where the hunter dragged it after shooting it, because nobody was willing to butcher it. It does not generate an auto-butcher job. Queueing up a butcher job manually just gives a job cancellation, "Needs butcherable unrotten nearby item."

This despite the [MUNDANE] tag in the raw file.

KahunaGod

2010-08-15 14:21

reporter   ~0011815

I have this problem with most anything, especially ettins, giants, etc......

user6

2010-08-15 16:34

  ~0011817

I have this problem with most anything, especially ettins, giants, etc......

That's not a bug. Ettins and giants are sentient creatures, so your dwarves won't butcher them for ethical reasons (just like kobolds etc.).

d64

2010-10-10 02:13

reporter   ~0013291

Still happening with 31.16, when a bunch of enemies are killed, only a small minority of the corpses are "butcherable". Can't figure out any reason for this: they all seem similar, and they are in a refuse stockpile right next to the butcher's workshop.

Quietust

2010-10-10 09:16

reporter   ~0013297

Buzzards are quite amazingly tiny - when slaughtering them tame, it's quite common to get nothing but a skull. It's possible that if they're that small, your butchers don't think it's worth their time.

Infiltrator

2011-02-25 06:32

reporter   ~0015497

Here, I've told the butcher to butcher animals after he's done slaughtering.

There are three buzzard corpses in the refuse stockpile, and one outside, as well as a water buffalo calf. The four buzzards died from my military because they were harassing me and the water buffalo starved to death because of the NW pasture bug (more are on their way).

After unpausing, you'll see that he cancels butchering because of not being able to find a butcherable corpse.

http://dffd.wimbli.com/file.php?id=3847

ellindsey

2011-02-25 08:47

reporter   ~0015503

Buzzards are usually too small to yield any meat, fat, or bone when butchered, so your butcher will not bother even trying to butcher them.

Your own tame animals won't be butchered if they died from any cause other than being deliberately slaughtered at a butcher's shop, so your tame water buffalo corpse won't be butchered.

afftor

2011-03-17 05:46

reporter   ~0016322

I think the reason is really a blood spatters on the corpses. I shot down a few buzzards, some got butchered, some didn't. Those who didn't all have blood spatters on them.

RossM

2011-03-30 09:34

reporter   ~0016798

Seeing this in 0.31.23 with rabbits. Includes both rabbits with and without blood splatter. Very annoying, as my hunter wasted all his starting bolts and cluttered my refuse pile with rabbit corpses.

Immacolata

2011-04-06 23:53

reporter   ~0017150

I have a problem with ducks in my current 31.25 fort. My hunter shot up 4, they got dragged to the Refuse stockpile next to my Butcher's shop right away. when I try to queue a Butcher Dead animal job, I recive the Need nearby unrotten butcherable item error message.

I am pretty sure the ducks were wild, they are not rotten, forbidden or anything.
[IMG]http://i56.tinypic.com/2e5jc60.png[/IMG]

Are they too small for butchering?

slink

2011-04-07 04:03

reporter   ~0017152

I ordered several tame ducks slaughtered, and got the same result, but I did get some duck skulls. Did you check to see if you got the skulls?

Immacolata

2011-04-07 05:07

reporter   ~0017153

Slink, I did not even get that. If you click the link you see my abattoir setup. The dead ducks are in the stockpile as corpses, untouched. The butcher won't even pick them up, and they were never dumped in the butcher workshop by the hunter that shot them, but hauled to the refuse stockpile (which I enabled to take ducks).

Now, why is a dead duck stocked in a refuse pile and not a corpse stockpile is beyond me to fathom. Terminology for dead stuff in the game is a bit murky at best :) Is it remains, refuse, corpse? What is it?

king doom

2011-04-08 12:20

reporter   ~0017207

I just had this happen in my fort - a buzzard flight attacked and was killed, half the bodies went to the butchers shop, mutilated buzzard corpses and buzzard corpses alike, and the four corpses remaining, two mutilated, two not, both have blodd splatters on them. This is in version 31.25

ellindsey

2011-04-08 18:09

reporter   ~0017215

Ducks are always too small to give anything but a skull when butchered. Buzzards are sometimes too small, sometimes not.

Tame animals will always be slaughtered, even if they're too small to give anything but a skull. Wild animal corpses on the other hand will not be touched if they're too small to give anything but a skull.

So yes, tame ducks you order to be butchered will give duck skulls, but wild duck corpses will be untouched.

greycat

2011-04-22 06:25

reporter   ~0017463

Also seeing this with rabbits in 0.31.25. My hunter shot a few, and dutifully took their corpses to the butcher's shop. The butcher won't butcher them, and attempting to force the job in the shop gives "Needs butcherable unrotten nearby item." They were wild, not tame.

ZzarkLinux

2011-07-09 19:05

reporter   ~0018189

I got the butcher rabbit bug too in 0.31.25 legacy.

The butcher slays the rabbit fine, but then error "needs unrotten butcherable item" when trying to butcher it.

I have a possessed dwarf who is mumbling about bones... but the rabbits do nothing.

Uploaded the save at:
http://dffd.wimbli.com/file.php?id=4649

Hotkey F2 to look at the barnyard, select any tame rabbits to butcher.
Hotkey F5 to look at the butcher shop, and the dwarf will slaughter the rabbit but not butcher it, butcher job cancels with alert.

Ghoulz

2011-07-23 02:17

reporter   ~0018297

If this really is an issue of the butcher not wanting to waste time on a corpse that yields no meat, then it would be nice if the hunters would be just as picky. It stinks wasting all your starting bolts on corpses that you can't butcher.

FantasticDorf

2017-10-18 05:07

reporter   ~0036798

Last edited: 2017-10-18 05:15

Its a different reaction, but "creepy crawler" vermin from the caverns are size [1000] (twice that of a rabbit [500] and a tenth of a adult crundle [10000]) and can be butchered for BP meat via the "extract from dead animal" (which is false; creepy crawler is not dead and in a trapping cage) job show this is a issue with "butcher a animal" size definitions since that separate job has no difficulty.

Crawlers have no bones and some generic BP of a heart, brain & muscles, comparably to other vermin & non vermin creatures who do have skeletons and bones in relative size inside them with no specific tags.

- Please test whether non-vermin invertebrates with no exoskeletons and only muscular & meat BP can be butchered at small sizes.

Could someone please put this up for possible revision as the creepy crawlers reaction seems inaccurate & the butchery process inconsistent, and i have left a suggestion regarding further discussion on the topic on the forums. ( http://www.bay12forums.com/smf/index.php?topic=167867.0 )

Add Note

Note

Issue History

Date Modified Username Field Change
2010-04-09 05:50 Morlark New Issue
2010-04-09 09:22 user6 Note Added: 0002332
2010-04-15 09:05 user6 Relationship added parent of 0001180
2010-04-17 10:30 user6 Relationship added parent of 0001275
2010-04-18 12:46 Arnos Note Added: 0004093
2010-05-03 18:40 clamity Note Added: 0006060
2010-06-11 18:38 ChickenLips Note Added: 0008168
2010-06-11 18:40 ChickenLips Note Edited: 0008168
2010-06-13 15:43 oliver Note Added: 0008333
2010-06-13 16:01 ChickenLips Note Added: 0008334
2010-06-20 14:26 user6 Note Added: 0008805
2010-07-13 07:09 user6 Relationship added has duplicate 0002672
2010-07-13 08:26 user6 Note Edited: 0008805
2010-07-15 08:06 user6 Relationship added related to 0002705
2010-07-20 15:26 user6 Relationship replaced related to 0001180
2010-07-21 09:00 Hertzyscowicz Note Added: 0010784
2010-08-04 06:48 greycat Note Added: 0011480
2010-08-15 14:21 KahunaGod Note Added: 0011815
2010-08-15 16:34 user6 Note Added: 0011817
2010-10-10 02:13 d64 Note Added: 0013291
2010-10-10 09:16 Quietust Note Added: 0013297
2010-11-16 13:27 user6 Summary Dwarves refuse to butcher some corpses => Dwarves refuse to butcher some corpses (buzzards in paticular)
2010-11-16 13:27 user6 Summary Dwarves refuse to butcher some corpses (buzzards in paticular) => Dwarves refuse to butcher some corpses (buzzards in particular)
2010-11-16 13:27 user6 Relationship added has duplicate 0003309
2011-02-22 13:11 user6 Relationship added has duplicate 0003482
2011-02-22 13:11 user6 Relationship added related to 0001047
2011-02-23 08:49 user6 Relationship added related to 0001522
2011-02-23 08:50 user6 Relationship deleted related to 0001522
2011-02-23 08:50 user6 Relationship added related to 0004049
2011-02-25 06:32 Infiltrator Note Added: 0015497
2011-02-25 08:47 ellindsey Note Added: 0015503
2011-02-25 08:48 user6 Relationship replaced related to 0001275
2011-02-25 08:49 user6 Tag Attached: Intentional/Expected?
2011-03-12 12:45 troas Tag Attached: duck
2011-03-12 12:45 troas Tag Detached: duck
2011-03-17 05:46 afftor Note Added: 0016322
2011-03-30 02:54 user11 Relationship added has duplicate 0004384
2011-03-30 09:34 RossM Note Added: 0016798
2011-03-31 01:15 user6 Relationship added related to 0004399
2011-04-06 23:53 Immacolata Note Added: 0017150
2011-04-07 04:03 slink Note Added: 0017152
2011-04-07 05:07 Immacolata Note Added: 0017153
2011-04-08 12:20 king doom Note Added: 0017207
2011-04-08 18:09 ellindsey Note Added: 0017215
2011-04-22 06:25 greycat Note Added: 0017463
2011-07-09 19:05 ZzarkLinux Note Added: 0018189
2011-07-23 02:17 Ghoulz Note Added: 0018297
2012-08-09 03:28 user1294 Relationship added has duplicate 0006156
2014-01-27 18:02 user6 Relationship added has duplicate 0003964
2014-07-14 13:18 user6 Relationship added related to 0007286
2014-07-14 13:18 user6 Relationship replaced has duplicate 0007286
2014-07-23 10:06 user6 Relationship added related to 0003993
2014-07-23 10:06 user6 Relationship added related to 0003357
2014-07-23 10:06 user6 Relationship added related to 0001522
2014-08-28 22:07 user6 Relationship added related to 0004459
2017-10-18 05:07 FantasticDorf Note Added: 0036798
2017-10-18 05:14 FantasticDorf Note Edited: 0036798
2017-10-18 05:15 FantasticDorf Note Edited: 0036798