Viewing Issues 1 - 16 / 16

    IDCategorySeverityStatusUpdated Summary
 00129441
Dwarf Mode -- Visitors
minor
new
2024-08-15Visitors released from build cage appear in new cage
 00129192
Dwarf Mode -- Buildings, Cages and Chains
major
new
2024-07-07Unlimited creatures can fit into a single cage
 00127951
General
minor
new
2024-04-19Unretiring or vistiting a fortress in adventure mode causes caged creatures to be freed
 00126011
Dwarf Mode -- Jobs, Hauling
minor
new
2023-11-18Dwarves will not haul caged invaders unless all cage traps on the map have been reloaded
 00108966
Dwarf Mode -- Buildings, Cages and Chains
minor
feedback (Loci)
2018-09-17Placing a cage with b-j kills friendly militia dwarf inside the cage
 00011729
Dwarf Mode -- Buildings, Cages and Chains
minor
resolved (Loci)
2016-07-22Cage destroyed in ice, animals show up as "caged" instead of "deceased" on unit list
 00098831
Dwarf Mode -- Traps
major
new
2016-07-11Previously trained, now wild Roc automatically returned to pasture after being caught by cage trap
 00085941
Dwarf Mode -- Jobs, Animal Handling
minor
new
2014-11-30Dwarf repeatedly cancels Release: Need empty cage
 00079612
Dwarf Mode -- Interface, Animals
minor
new
2014-08-14Escaping vermin remain on animal list
 00009566
Dwarf Mode -- Buildings, Cages and Chains
minor
resolved (user6)
2014-08-04GCS webs cause dwarves to be caged, dwarves can't be removed
 00012234
Dwarf Mode -- Buildings, Cages and Chains
minor
resolved (user11)
2013-03-04Caging a creature is done by one dwarf only
 0005658 
Dwarf Mode -- Interface, Burial
minor
resolved (user6)
2012-03-16Vampire ghost can't be put to rest
 00038825
Dwarf Mode -- Combat
minor
new
2012-03-05Caged creatures are valid targets for kill orders
 0001885 
Dwarf Mode -- Traps
minor
new
2012-02-20Melted cage traps are not reloaded
 00013422
Dwarf Mode -- Transport/Hauling
minor
new
2012-02-20Dorfs get scared when hauling Goblin Thieves
 00023842
Dwarf Mode -- Buildings, Cages and Chains
major
resolved (user6)
2010-06-20Dwarves moving caged animals/monsters out of stockpile always results in the creature being released.