| | 0006469 | 2 | Creatures | minor | resolved (user11) | 2014-04-20 | More vomit thrown up than possible |
| | 0003539 | 5 | Dwarf Mode -- Traps | minor | resolved (user11) | 2014-04-20 | Dwarfs cannot move through stone fall traps |
| | 0006326 | 2 | Dwarf Mode -- Interface, Military Screen | crash | resolved (user11) | 2014-04-20 | Pressing e (equipment) with selected non-squad member causes segfault |
| | 0006304 | 3 | Dwarf Mode -- Interface, Unit View | trivial | resolved (user6) | 2014-04-19 | Falling creatures are temporarily unviewable |
| | 0006431 | 5 | Dwarf Mode -- Jobs, Smelting | crash | acknowledged (user6) | 2014-04-18 | Crash when mass-melting items via stocks menu |
| | 0006466 | 4 | Technical -- General | crash | resolved (user11) | 2014-04-18 | Crash from invalid melt designations |
| | 0003369 | | Dwarf Mode -- Nobles | trivial | acknowledged (user11) | 2014-04-15 | Baron's title is shown as "a barony" on Nobles screen, count's shows up as "a county" |
| | 0003616 | | Creatures | minor | new | 2014-04-15 | Non-swimming creatures migrate into flooded cavern, get stuck |
| | 0003700 | 6 | Pathfinding | minor | acknowledged (user11) | 2014-04-14 | Swimming beasts do not path toward targets? |
| | 0003203 | 3 | Pathfinding | minor | resolved (user11) | 2014-04-14 | forgotten beasts getting stuck in underground pond |
| | 0001251 | 6 | Creatures | minor | resolved (user11) | 2014-04-14 | Killing a yeti always causes a new yeti to immediately spawn |
| | 0004523 | 1 | Dwarf Mode -- Jobs, Healthcare | minor | acknowledged (user11) | 2014-04-13 | Bedridden mangled dwarf permanently unconscious, doesn't require nourishment |
| | 0001285 | 3 | Dwarf Mode -- Trade | minor | acknowledged (user11) | 2014-04-13 | Figurine motifs do not influence value during trade |
| | 0006465 | 1 | Adventure Mode -- Combat | crash | resolved (user6) | 2014-04-12 | Too many combat messages at once freeze the game |
| | 0000330 | 12 | Pathfinding | minor | new | 2014-04-09 | Broker won't come to the depot |
| | 0006464 | 1 | Dwarf Mode -- Transport/Hauling | minor | resolved (user6) | 2014-04-09 | Merchants forget how wagons move |
| | 0006462 | 5 | Dwarf Mode -- Interface, Animals | trivial | resolved (user11) | 2014-04-05 | Listing duplication error |
| | 0003655 | 2 | World Generation -- Beasts | minor | acknowledged (user11) | 2014-03-30 | Integer overflow causes Null Pop Num error when creating worlds using very high beast pop cap |
| | 0005349 | 8 | Creatures | crash | acknowledged (user11) | 2014-03-30 | Body transformation descriptions crash the game |
| | 0005471 | 4 | Adventure Mode -- Inventory | minor | resolved (user6) | 2014-03-29 | Can move water to backpack from containers on floor |
| | 0001069 | 1 | Adventure Mode -- Inventory | minor | resolved (user11) | 2014-03-29 | (g)et treats liquids as solid object in adventure mode |
| | 0000592 | 1 | Dwarf Mode -- Skills and Professions | minor | new | 2014-03-29 | Building roads doesn't require masonry, but gives skill increases (after it's designed). |
| | 0003287 | 1 | Dwarf Mode -- Jobs, General | minor | resolved (user11) | 2014-03-29 | Job manager mixes up materials? |
| | 0003378 | 2 | Dwarf Mode -- Abandonment of Fort | major | resolved (user11) | 2014-03-29 | Everything reset after embark on previous location |
| | 0002987 | 1 | Dwarf Mode -- Interface, Unit View | crash | feedback (user11) | 2014-03-29 | Crash when viewing single creature |
| | 0001766 | 3 | Dwarf Mode -- Environment | trivial | resolved (user11) | 2014-03-29 | Water causes bleeding |
| | 0006172 | 1 | Dwarf Mode -- Nobles | minor | resolved (user11) | 2014-03-29 | Keep a liaison waiting long enough and you can have 2 barons |
| | 0005687 | 12 | Dwarf Mode -- Trade | major | acknowledged (user11) | 2014-03-29 | Dwarven caravan arrives before humans leave, get "No merchants trading" entire time dwarven caravan is around |
| | 0003706 | 2 | Dwarf Mode -- Diplomacy | minor | acknowledged (user6) | 2014-03-27 | Diplomats/liaisons meet with mayor instead of highest-ranking noble |
| | 0005019 | 1 | Init Options | minor | | 2014-03-26 | [POPULATION_CAP] Not Working |
| | 0003520 | 2 | Dwarf Mode -- Immigration | minor | | 2014-03-26 | POPULATION_CAP setting in d_init.txt is not respected by migrants when set from 0-7 |
| | 0000643 | 12 | Dwarf Mode -- Immigration | major | resolved (user11) | 2014-03-26 | Migrants show up, even though [POPULATION_CAP:7] is set before embarking on fortress |
| | 0000842 | 3 | Dwarf Mode -- Interface, Animals | minor | feedback (user11) | 2014-03-25 | Primitive civ creatures become friendly upon receiving names |
| | 0004673 | 2 | World Generation -- General | crash | resolved (user11) | 2014-03-25 | Crash while trying to Import wolrd for Fortress mode. |
| | 0001209 | 5 | Creatures | trivial | feedback (user11) | 2014-03-25 | Hyperspeed Rat, other vermin |
| | 0002231 | 5 | Flows | minor | resolved (user6) | 2014-03-25 | Water does not flow vertically through a fortification |
| | 0001284 | 10 | Adventure Mode -- Town | minor | | 2014-03-25 | Some shops have their cash for sale |
| | 0002264 | 16 | Adventure Mode -- Travel | minor | | 2014-03-25 | Adv. Mode travel (near oceans) teleports player underground and turns them into an underground creature |
| | 0002486 | 15 | Dwarf Mode -- Military | minor | | 2014-03-25 | Soldiers don't eat from backpacks while on duty |
| | 0003201 | 5 | Dwarf Mode -- Interface, Squad Schedule | crash | resolved (user6) | 2014-03-25 | Crash on schedule screen when scrolling squads. |
| | 0000750 | 2 | World Generation -- Constructions | trivial | new | 2014-03-25 | Underground bridges in world gen tunnels are "Inside, Light, Above Ground" |
| | 0000185 | 3 | Pathfinding | minor | resolved (user11) | 2014-03-25 | Dwarves (miners at least) with job pathfinding to same square get stuck |
| | 0004051 | 2 | Dwarf Mode -- Nobles | minor | resolved (user11) | 2014-03-25 | Noble stuck in pathfinding loop when trying to eat |
| | 0003257 | 14 | Dwarf Mode -- Embark/Setup | minor | acknowledged (user6) | 2014-03-24 | Embarking on both a good and evil biome with same savagery prevents evil creatures from spawning |
| | 0001898 | 10 | Dwarf Mode -- Flows | major | resolved (user6) | 2014-03-23 | Instantaneous Flooding |
| | 0003004 | | Dwarf Mode -- Flows | minor | resolved (user6) | 2014-03-23 | Draining ocean into cave causes instant pressure drain |
| | 0006460 | 2 | Dwarf Mode -- Moods | minor | resolved (user6) | 2014-03-23 | Possessed dwarf has all building requirements but wont start artifact |
| | 0006401 | 1 | Legends Mode -- Display | minor | new | 2014-03-20 | Legends mode HF viewer does not honor [TRUETYPE:YES] |
| | 0006459 | 2 | Contaminants/Spatter | minor | resolved (user6) | 2014-03-20 | blood/contaminant on lost body part leads to repeated "clean self" tasks |
| | 0003465 | 2 | Dwarf Mode -- Buildings, Machines | trivial | new | 2014-03-19 | Inactive windmills still show turning animation |