Dwarf Fortress Bug Tracker - Dwarf Fortress
Viewing Issues( 1 - 11824 )
  IDCategorySeverityStatusUpdated SummarySteps To Reproduce
00129553
Dwarf Mode -- Diplomacy
minor
new
2025-03-24Elven diplomat conducts meeting with visiting Count instead of fortress' DuchessNot sure how, but I'm guessing one of the steps is to get promoted to mountainhome and have nobles from other settlements visit your fortress.
00131262
Dwarf Mode -- Jobs, Designations
major
new
2025-03-24Dwarf miners etc no job bug
0013129 
World Generation -- Parameters
major
new
2025-03-24Advanced World Options Dont Affect World Genchoose create new world, go in advanced world gen, choose 10,000 embark points, create the world, choose location, choose custom embark, notice you dont have 10,000 embark points.
00131205
General
block
new
2025-03-24Game wont start after UpdateKlick the "Play" button in Steam.
0013128 
Init Options
minor
new
2025-03-24Adventurer Mode plays audio even with [SOUND:NO]1. Set Adventurer-mode volume levels to nonzero values.
2. Set [SOUND:NO] in prefs/init.xt
3. Start a game in Adventurer mode
4. Observe that sounds are playing
00131271
Adventure Mode -- Travel
crash
new
2025-03-23Crash when leaving a starting fortresssave file https://dffd.bay12games.com/file.php?id=17378
open travel menu and try to leave the fort
or
travel on foot far away and open the travel menu

00131223
Pathfinding
minor
new
2025-03-21Dwarfs keep being stranded in treesBuild steppladders.
Create a gathering zone.
Wait.
001122710
Adventure Mode -- Conversation
crash
new
2025-03-20Telling Story about Person or Creature Crashes the Game1. Start adventure mode game
2. Begin a performance
3. About person/creature
4. Crash
00131162
Graphics and Sprites
minor
new
2025-03-19Empty unit portraits in Unit View / Squad Manager1. Create a world
2. Embark with armour and weapon
3. Add all dwarves to a squad
4. Have them equip and unequip their armour a couple of times

After some time, at least one unit should now have an empty portrait in the Unit View / Squad Manager
00121028
Dwarf Mode -- Jobs, Military
minor
resolved
2025-03-19Bolts falling through floors.
001083015
Dwarf Mode -- Combat
minor
resolved (Loci)
2025-03-19Falling objects (bolts, body parts, etc.) glitch through floor into rooms below
00131241
Technical -- Rendering
major
new
2025-03-19Zooming in or out in ASCII scales the UI to giant or tiny sizesLoad a fort in ASCII, scroll to zoom.
0013125 
Dwarf Mode -- Artifacts
tweak
new
2025-03-19Symbols Assigned to Officials and Nobles become bugged when Reassigned (In Steam release)Simply assign an item or artifact as the symbol of a noble or official and then assign that item to a new noble or official position without removing the assignment to the first position.
00131182
Technical -- General
minor
new
2025-03-16Camera Tutorial Won't Recognize Zoom-OutSimply play the tutorial. Unsure if it will change anything, but the world setting are:
Size: Small
History: 100
Civs: Medium
Sites: Medium
Beasts: Medium
Savagery: Low
Minerals: Frequent
Mode: Fortress
00127103
Dwarf Mode -- Visitors
minor
new
2025-03-16On becoming mountain homes, endless parade of visiting nobles1. Become mountain homes and receive monarch.
2. It was inevitable.
00130651
Dwarf Mode -- Visitors
major
new
2025-03-16Dwaves become Hostile to Visiting NoblesReach the point you gain a monarch, have visiting nobility from your civilization, be attacked by an outside force of some kind.
00118083
Dwarf Mode -- Military
minor
new
2025-03-15Captured dwarves rescued by conquering become stuck as "Prisoner" profession, can't be enlisted in militaryIn general:
1. Get some of your military captured on a mission
2. Conquer the site
3. Request that the prisoners return to your fortress

Using my save:
1. Load "before_conquer" save file
2. Conquer the site "Ivorycolor" just to the northwest of my fortress, which already has 27 prisoners. I accomplished this by enlisting a large civilian army and demanding surrender, since they have captured my best military dwarfs.
3. Once conquered, the site will still list my dwarfs as prisoners, but they appear in the Request Workers list. Requesting the entire list results in the occupying force returning normally, and the imprisoned dwarfs returning with the "Prisoner" profession and inability to join the military.
0013123 
Adventure Mode -- Sites
crash
new
2025-03-15Crash when visiting Mysterious PalaceI tend to play in older worlds, between 250 to 1000 year history.

Current world 1000 year history.

All previous mentioned mods installed and enabled.

In Adventure mode, simply approach a Mysterious Palace and Game Crashes to Desktop.
0013121 
Dwarf Mode -- Invasions
major
new
2025-03-14Cave Creatures Randomly Spawning on SurfaceThe creatures spawn every day, wait less than a week at longest.
0013119 
Adventure Mode -- Display
major
resolved (Toady One)
2025-03-13DF Classic 51.xx - Linux releases lack the adventure mode interface glyphs (graphics_classic.txt)
00131171
Dwarf Mode -- Environment
minor
new
2025-03-10Seasonal plants slowly fills up the world with dead plantsRun a fortress for at least 4 years to see the cavern fill up with dead plants
Optional: Remove [WINTER] from all aboveground crops, wait 4 years, dead plants all over the surface
000094425
Dwarf Mode -- Nobles
minor
confirmed (user11)
2025-03-10Baron demands turtle shell door in dining room, and other demands of unattainable item/material combinations
00110115
Throwing/Shooting
minor
resolved (Toady One)
2025-03-10Catapult/Ballista projectile falls z-level through solid floorThe attached save has the catapults on continual firing mode, so have to wait just a bit for a dwarf to get to one and fire a rock. Then you will see it (stepping through in slow motion if you want), travel down to z-1 and then z-2.
000117912
Adventure Mode -- Inventory
major
acknowledged (lethosor)
2025-03-08Artifacts picked up in Adventure Mode get duplicated and disappear when leaving sitehope for an artifact weapon to be created, abandon fortress, come back as adventurer
00126791
Graphics and Sprites
minor
resolved (Putnam3146)
2025-03-07Tiger shark and Whale shark have their sprites swapped.
00130911
Technical -- Sound
minor
resolved (Toady One)
2025-03-07Adventure Mode sound is controlled by both "Adventure" and "Fortress" sound level settings
00131101
Adventure Mode -- Display
minor
resolved (Toady One)
2025-03-07ASCII combat indicators are displayed in the wrong placeQueue a multi-attack on the nearest creature
00131001
Adventure Mode -- Travel
minor
resolved (Toady One)
2025-03-07announcements not displayed on travel screenTry to fast travel through sites such as camps, lairs, pits, etc, note lack of movement or announcement, leave travel screen, press a to view log.
00131011
Adventure Mode -- Inventory
minor
resolved (Toady One)
2025-03-07direction of containers in inventory is wrong when placing itemsPress p to place an item, choose any item, see list of containers.
00131111
Adventure Mode -- Character Creation
minor
resolved (Toady One)
2025-03-07Adventure character creation gives ore in stacks, which do not smelt properlyCreate a fortress.
Retire the fortress.
Create an adventurer, selecting multiple pieces of ore in the starting items.
Drop the stack of ore in the fortress.
Retire the adventurer.
Unretire the fortress.
Smelt the stack of ore.
The stack smelts like a single unit of ore.
00130903
Dwarf Mode -- Pets
minor
resolved (Toady One)
2025-03-07War animals marked for slaughter does not lose slaughter flag after becoming a pet1. Build a Butcher's Shop.
2. Mark any war animal for slaughter.
3. Assign the war animal to any citizen without unmarking for slaughter.
00131071
Dwarf Mode -- Interface, Burial
minor
acknowledged (Toady One)
2025-03-07Dwarves not placing remains in assigned tombs- Embark by reclaiming a fortress.
- Let a dwarf die and make their remains available for burial (accessible and not forbidden).
- Build a coffin.
- Create Tomb-room covering the coffin (and NOT overlapping other room).
- The coffin now shows "This furniture is a part of multiple rooms"

00130971
Adventure Mode -- Movement
minor
resolved (Toady One)
2025-03-07[Adv Mode 51.05] FPS counter partially overlaps movement speed UI element1. Load into Adventure Mode as normal
2. Enable the "Show FPS" option from the "Game" tab of the Settings
3. Look at the bottom left and notice how the movement speed is partially blocked by the FPS counter
00130802
Adventure Mode -- Sites
crash
new
2025-03-06Adventure mode crash when trying to exit travel into site1. Load save file.
2. Press 'd' to exit travel mode.
3. Game crashes.
00131094
Dwarf Mode -- Interface, Announcements
minor
new
2025-03-06Urist cancels store item in stockpile: Item inaccessible — Involves Unexplored Location1. Just wait — the bear may soon walk off the map with some Mule Meat, and you may see some varied Monster fighting uptop
2. About early Hematite, there should be some 'Item inaccessible' Job Failures — these may occur about once or twice a month, henceforth
00117423
Dwarf Mode -- Moods
major
new
2025-03-06Dwarf who gets mood while praying is stuck in temple1. Have a temple where dwarves pray frequently
2. Have a praying dwarf get hit by a mood
3. Watch as they just stand around in the temple
0013115 
Dwarf Mode -- Interface, Unit View
crash
new
2025-03-06Crash when attempting to view the item screen of a particular unitTo reproduce:

Go to squad sidebar, toggle the first squad, magnify Goden Erinfath, click on his Items tab. This crashes me with 100% consistency.

Copy of save and installed mods available here: https://dffd.bay12games.com/file.php?id=17355 (not all mods in the folder were active on this save, notably the ZM5 mods)
001290310
Title Screen
crash
confirmed (lethosor)
2025-03-06SIGABRT when quitting from Title Screen on Linuxrun game
load the save
quit with or without playing, and with or without saving
'Quit'
00131141
Dwarf Mode -- Interface, Announcements: Message Spam
tweak
new
2025-03-02Separate work order completed based on repetition
00131131
Dwarf Mode -- Military
minor
new
2025-03-02Minimum no. of soldiers to follow order button not saving?open squads, schedule, create a routine, try to change the minimum no. of soldiers to follow a new order and no matter what it alwayz goes back to 10 every time you re open it
00103729
Dwarf Mode -- Interface, Manager
minor
new
2025-02-28Non-functional and missing traits for work order conditions
00131121
Technical -- General
crash
new
2025-02-28Game crashes within 5-10 minutes of loading into fortress modePlay as normal- happens if games is paused or not, regardless of combat, or anything else going on, etc.
I've never been able to play long enough to get more than the 7 starting dwarves, so accumulation of items and population also seems nrelated.
00130892
Adventure Mode -- Character Creation
major
new
2025-02-27destiny icon not displayed, can't tell which is selectedgo to 1st screen of character creation, look at it
00129301
Adventure Mode -- Conversation
crash
new
2025-02-25Adventure mode crash when prayingAdventure mode beta crash
My steps to reproduce: start a conversation with Lomoth (deity my goblin worships), then Greet Listener, then Investigate or Interrogate, then ask about listener's schemes or plots
00126751
Dwarf Mode -- Transport/Hauling
minor
new
2025-02-24Minecart continues to receive items after removal from routeCreate two minecart routes. Each one has a linked stockpile at stop 1, and dumping track stop at stop 2. Give the stockpiles different items, such as wood and finished goods, and set each route's desired items accordingly.

Create a furniture(minecart) stockpile.

Give one of the routes a minecart, and let it run briefly. When it is partially full, remove the minecart from the route. Observe that it contains items while in the furniture stockpile.

Assign the minecart to the other route. Observe that the items from the previous route are dumped along with desired items of this route. So far, so dwarfy.

Continue to observe the minecart. Dwarves will now load both types of items into the cart.

Temporarily set the route to immediately-always, so that the minecart is emptied. Remove the minecart from the route. Verify that the minecart contents. Keep an eye on the tasks list - note that existing "store item in vehicle" tasks are not canceled (also a bug?). You should see dwarves continue to load items into the cart, even while it is in the furniture stockpile. New "store item in vehicle" tasks begin to appear, though it may take some time, and will stop if the minecart becomes full.

So, is this some kind of cached data, or is it an active link to the routes? Remove the stockpile links from both routes. Your dwarves should dump the cart and stop interacting with it. Next, re-add the stockpile link for the other route (that is, the minecart is on one route, and the other route has a stockpile). The minecart should start receiving items from the wrong route again.
00131052
Technical -- Input/Keybinding/Macros
major
new
2025-02-21Caps Lock continuously reverses while Dwarf Fortress is openSometimes even with the only input being mouse movement, caps lock will be reversed. Seems to be random how many inputs it takes before it happens. Notably it doesn’t ever switch back to normal as far as I can tell, it only swaps to the opposite of what it should be.
00129933
Dwarf Mode -- Interface, Designations
minor
new
2025-02-21Move Cursor Up or Down while designating Digging and such moves two levels instead of oneClick on Digging, or Smoothing etc
Move cursor up or down
00131035
Technical -- Saving/Loading
crash
new
2025-02-21Game Crash on Manual Save1. Load save game.
2. Wait one in game day.
3. Save game.
4. Game crashes at Offloading Units 1/3
00127273
Dwarf Mode -- Jobs, Designations
major
new
2025-02-21Re-designation of cancelled upward carving of designated stairs not taken by dwarf, unless any of 8 surrounding tiles is minedFor example,
1) Designate a carved stair up from your z-level. Terminate the designation at some z-level above where it starts.
2) As soon as the first tile of stair is created, un-designate the rest of the stair and re-designate it exactly as before. This creates a stair-carving job apparently identical to the one that was cancelled (i.e., the tile will be highlighted with the designation as though waiting for a dwarf to pick up the job)
3) Notice that no dwarf will resume carving the stair, and no error or notification appears.
4) In one of the tiles adjacent to the existing, successfully-carved stair tile (one tile away in any direction, with no tiles in between), designate an upward ramp, an additional upward stair, or even a normal horizontal.
5) As soon as that tile is carved, notice that the original, re-designated, upward stair continuation job will be picked up.
00127392
Dwarf Mode -- Interface, General
minor
new
2025-02-21Stockpiles and zones remember begun-and-cancelled rectangle state (and related strangeness)Example 0000001:
Select an existing stockpile or zone. Add to it (it doesn't remember your choice of drawing mode and defaults to rectangle). Click to begin drawing a rectangle. Press Esc on the keyboard, or right click. Select the same area and add to it again. You will already be in the middle of drawing the same rectangle. Finish the rectangle. Esc or right click without clicking "Accept." The addition will still be accepted.

Example 0000002:
Select an existing stockpile or zone. Add to it. Click the eraser. Click to begin drawing a rectangle to erase from the selected area. Esc or right click. Select a different area entirely, of a different type (stockpile or zone). Add to it. You will already be in the middle of drawing the same rectangle from the previously-selected area, but adding rather than erasing.
00127375
Dwarf Mode -- Visitors
minor
new
2025-02-21Visiting human axeman returns to river engaged in "no activity"No clue, unfortunately. I don't remember where the visitor entered the map, or on which side of the river that bisects the 4x4 embark, but I'm reasonably sure it was not directly on a river tile. The river has had a bridge over it since before her arrival, in case that's relevant.
00128821
Graphics and Sprites
tweak
new
2025-02-21Dead rush grass forms buds sprites
0012740 
Dwarf Mode -- Interface, Unit View
minor
new
2025-02-21Unit List: Jumping to a unit jumps the main view, but not the mini-map
0013104 
Adventure Mode -- Display
minor
new
2025-02-21no status icon displayed for hunger, thirst, sleepiness statuses in Classic/ASCIIstart dwarf or human adventurer, wait 24 hours, press z
00131083
Adventure Mode -- General
major
new
2025-02-20Divinitation Die Transformation reduces age, turns adventurer into babyBe an adult elf adventurer.
Roll divinition die.
Get major curse result, turn into an animal for 1 week.
Notice that your new animal form has <1 year age.
Wait 1 week for curse to end, become elf again.
Notice that you're still <1 year old, and with size and burden capacity of a baby.
0013106 
Creatures
minor
new
2025-02-20Wildlife creatures in a pack changes followed unit to newborn livestock1. Keep some livestock and breed them (egg-layers are easiest for high frequency and large numbers)
2. Wait for wild animals to appear in packs (e.g. reindeer) and note which units are following which in 'unit.following'
3. Get some new livestock to be born while wild animal is still on the map (either requires some luck in timing or DFhackery)
4. Observe any changes to 'unit.following' in any creatures in the pack still remaining on the map
000854310
Adventure Mode -- Movement
minor
assigned (user6)
2025-02-15Climbing still affected by "stunned" status after indicator disappearshttp://dffd.wimbli.com/file.php?id=10061

Load save, press: 'h a shift+5 a shift+5 a'

Will now be Flying and In Flight with option to grab wall which can be done (b).

Press 'shift+5' then 'a' again and will now be In Flight again but one level down.

(Nothing is written to either log file.)
00090228
Dwarf Mode -- Justice
minor
confirmed (lethosor)
2025-02-15Nameless witness to murder.Have a dwarf killed, in my case it was by a vampire, and then check the list of witnesses.
00130014
Dwarf Mode -- Embark/Setup
minor
new
2025-02-15Cant rename dwarf on embark screen I've generated dozens of worlds over multiple sessions and it's consistently an issue. I haven't had it not happen.
00130954
Adventure Mode -- Conversation
crash
new
2025-02-15Crashes when trying to tell a story about person or creature* run game
* load saved game
* tell a story
* tell a story about a person or creature
00130732
Adventure Mode -- General
crash
new
2025-02-15Adventure Mode crashes to desktop when selecting starting location or after pressing 'play', 'embark', 'start' etc.1. Create world or use existing world

2. Select adventure

3. Progress to race selection

4. Select a location (it may crash here)

5. Press 'play' (it will crash without fail)
00130991
Technical -- Saving/Loading
trivial
new
2025-02-13Game will not honor a symlink for the 'save' directory1. Have a valid "save" folder somewhere off to the side.
2. Install DF in linux
3. "ln -s" the off-to-the-side save directory into the linux install's folder
4. Run the game -- no saves are there.

5. Bonus steps - 'rm' the symlink, 'cp -r' the off-to-the-side save directory into the right place.
6. Run the game -- save games are there.
0013102 
Adventure Mode -- Conversation
minor
new
2025-02-13Conversation freezing at Identity Demand
00130961
Technical -- Rendering
minor
new
2025-02-12Game does not properly update tile dimensions when BASIC_FONT and FONT/FULLFONT use different sized tilesets
001074412
Dwarf Mode -- Military
major
acknowledged (Loci)
2025-02-12Military assigns equipment they cannot obtain. Goes into battle half dressed with no weapons.I don't really know. Many of my soldiers seem to have having this problem. I don't know if they can't get at bins or if the stuff they want is on someone else or if it's equipped by visitors or what.
00130931
Adventure Mode -- Travel
major
new
2025-02-12Travel map is broken in Adventure Mode when using ASCII glyphs.Open travel mode when playing Adventure Mode
00130981
Adventure Mode -- Movement
minor
new
2025-02-12[Adv Mode 51.05] Click-pathing breaks speed build-up when sprinting/running1. Enter Adventure Mode as normal
2. Set movement speed to Sprint
3. Click to auto-path to a tile directly straight of your character, such as directly up
4. Observe the failure to build-up speed
000118712
Dwarf Mode -- Pets
minor
new
2025-02-12Dwarf constantly trying and failing to recover pet vermin bird
00126333
Miscellaneous Crashes
minor
new
2025-02-09Crash to desktop on closing settings.- While viewing the settings screen, close the settings screen
00130922
Adventure Mode -- Movement
minor
new
2025-02-07Clicking to move resets to starting speed for the gait1. Push comma (*,*) to wait a tick without moving, to make sure you're at starting speed. (Maybe wait an hour to make sure you're completely rested, if you've been doing anything strenuous like running.)
2. Open the Movement Options menu by pressing *m*.
3. Set your gait to a sprint by pressing *a*.
4. Close the menu by pressing *Esc*.
5. Click on a tile twelve tiles away in any cardinal compass direction.
6. Observe that your movement speed is listed as 1.3/2.6, or the starting speed for your character, instead of simply 2.68, or the top speed for your character.
0013094 
Creatures
trivial
new
2025-02-07Spotted ratfish have bony skeletons
00130871
Adventure Mode -- General
crash
new
2025-02-05Game always crashes in town.I'm not sure if the bug can be easily reproduced on another save file, but I'd love to share my save file here if I could.
0013088 
Dwarf Mode -- Interface, Building Construction
minor
new
2025-02-04Keep building after placement option setting not saved1- Player stars a game
2- Player selects construction option
3- Player selects furnitures
4- Player selects bed
5- Player ticks the option "Keep building after placement"
6- Player saves the game and leaves
7- Player does the steps 1 to 4 again
00034591
Dwarf Mode -- Interface, Building Construction
feature
resolved (lethosor)
2025-02-03Build cursor resets to center of screen when moving up and down levelsBuild a building somewhere other than the center of the screen (anything from the build screen will do). Then, without exiting the build screen, move up or down a level and select something else to build (so that the build cursor shows up again) - the build cursor will be reset to the center of the screen.
000091911
Dwarf Mode -- Trade
minor
new
2025-02-03Elven merchants will accept some item types (e.g. rough/cut gems) without checking material (e.g. clear/crystal glass)Create clear glass item or encrust item with clear glass. Attempt to trade to elves.
00130863
General
crash
new
2025-02-03Game executable will not launchLaunch game executable.
0013085 
Technical -- Input/Keybinding/Macros
minor
new
2025-02-02Can only enter uppercase characters when saving macrosrecord macro.
Ctrl+S to open save prompt.
Attempt to type non-uppercase characters.
00127565
Technical -- Input/Keybinding/Macros
minor
new
2025-02-01Shift + letter will fire both upper and lower case commands if shift is released first1) Load a game, either adventure or fort mode -
2) Use a keyboard shortcut that contains a capital letter, releasing shift before releasing the letter used.
3) Note the game feedback. In some cases two menus will open, in other cases two character actions will be used.

In the above case adventure mode was used to reproduce the issue. Shift + s was bound to a button and pressed to switch the character to stealth mode. At the same time, the toggle prone was also fired, because the built in steam input manager released shift a fraction of a second before releasing s
00130711
Dwarf Mode -- Interface, Unit-Job Screen
crash
new
2025-02-01Crash to Desktop on accessing Labor ScreenUsing the save linked here, open the labor menu.
https://dffd.bay12games.com/file.php?id=17305
00130463
Adventure Mode -- Town
major
new
2025-02-01Rulers Spam Announcements When Attempting To Pass Leadership to the Player1. Fulfill the conditions to be given control of a town/organization.
2. Stand near the organization's current ruler and wait.
0013084 
Dwarf Mode -- Buildings, General
minor
new
2025-01-30Pedestal colour doesn't display as intendedMake a pedestal of any material, and you will observe that, despite the icon for the item reflecting the colour of the material, the placed furniture version will be grey.
0013083 
Adventure Mode -- Travel
major
new
2025-01-30ASCII graphics missing for free version of the game at travel map level.
0013082 
Dwarf Mode -- Visitors
major
new
2025-01-29Wagons frozen when game saved / loaded while wagons in route1. Wait for traders to arrive with wagons
2. When traders arrive with wagons, save to title screen prior to the wagons arriving at the depot
3. Continue active game to load the above save
0013074 
Graphics and Sprites
minor
new
2025-01-29Procedurally-generated weapons and armor don't have any sprite and are invisible1. Find an artifact behind an unusual volcanic wall or have a dwarf make an artifact weapon/armor piece with a prefix
00130811
Dwarf Mode -- Jobs, Designations
minor
new
2025-01-29Dwarves channeling large amounts of tiles on the same Z level sometimes fall, cling to walls, or cancel jobs1. Designate several large areas to be channeled out on a single Z level.
2. Watch as dwarves fall, single tiles remain unchanneled, and other generally odd behavior occurs.
00097748
Adventure Mode -- AI
minor
confirmed (user11)
2025-01-29Some Vampires' blood (roving animal men) doesn't convey vampirism to drinkersFinding a vampire, accuse and reveal him, make a forced ( he won't engage the fight himself) bloody mess, and drink the blood
0013079 
Adventure Mode -- Movement
minor
new
2025-01-29Holding down movement while using adventurer "look" mode causes adventurer to move1. Switch to adventure mode look cursor.
2. Press a movement key, e.g., numpad 6 (with repeat enabled in bindings). Cursor should move.
3. Hold the same key. Cursor should move, but then adventurer starts moving instead.
0012184 
General
major
resolved
2025-01-28Unexpected overwrites of save folders
00122343
General
major
resolved
2025-01-28Saving to a new timeline replaces region1
00130781
Adventure Mode -- Sites
minor
new
2025-01-28Corpses placed in a sarcophagus within a catacomb not saved properly.After fast travel the corpses return to their original spotObtain Corpses – Retrieve the corpses of historical figures from a location in town other than the catacombs (e.g., a keep).

Inter the Corpses – Place the corpses inside a sarcophagus within a catacomb and remember where that sarcophagus is.

Fast Travel – Travel away from the area using fast travel.

Return to the Catacomb– Travel back to the catacomb and check the sarcophagus.

Observe the Bug – The corpses will no longer be in the sarcophagus and will have returned to their original location (e.g., the keep).
00118496
Adventure Mode -- Sites
minor
new
2025-01-28can't sleep in new site types, even with permissionStart an adventurer in a castle and try to sleep
00130704
Adventure Mode -- General
minor
new
2025-01-28Ear-splitting 'screech' on shift-scroll- Load into adventure mode
- Open any menu with a scroll-wheel
- Hold shift and scroll up or down, 1-3 times or so
00130772
Dwarf Mode -- Missions
major
new
2025-01-28Occupy Mission Auto Produces Blank MissionSelect Squad, send to occupy a settlement, when time to return squad gets stuck with a mission that has no objective.
00128141
Adventure Mode -- Retirement
minor
new
2025-01-28Retiring and un-retiring an adventurer causes you to lose track of cleared lairs/quests.1. Go to a lair/shrine/etc and slay its occupant
2. Check the map, it shows the occupant is known to be dead.
3. Retire the character in a town or something and then un-retire them
4. Check the same location again on the map, it will not display that the occupants have been slain anymore.
00130761
Adventure Mode -- Character Creation
minor
new
2025-01-28Selecting a belief that worships a megabeast messes with background text1. Create a new adventurer.
2. Go to the Beliefs tab of Background.
3. Click on various religions.
4. If one is dedicated to a megabeast, the issue will occur.
00118884
Adventure Mode -- Buildings
minor
new
2025-01-27Priests aren't spawning in generated temples
00130751
Technical -- Sound
minor
new
2025-01-27Adventure combat music does not stop after saving the game and returning to title menu1. Play adventure mode
2. Get into a conflict, trigger the combat music
3. Select Save and return to the title menu
00118861
Adventure Mode -- Display
text
new
2025-01-27"You must move away from the surrounding obstacles..." text in fast travel obstructs first structure name on the list
00127711
Adventure Mode -- Sites
minor
new
2025-01-25Not allowed to sleep in castles or monasteries1. Get permission to stay for a day in a castle or monastery.
2. Attempt to rest.
00130722
Dwarf Mode -- Stockpiles
minor
resolved (lethosor)
2025-01-25Hair thread isn't stockpiled1. Create hair thread
2. Try to assign to stockpile.
3. Isn't listed.
00041327
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
confirmed (user1294)
2025-01-25spinners will use hair from refuse stockpile to make thread, but unable to use the thread for clothmaking
0013069 
Items
minor
new
2025-01-23[CUT_ITEM:X] tokens doesn't work if the specified item is a tool.
0013068 
Technical -- Sound
trivial
new
2025-01-23Loud sharp tone in character creation menu for adventure mode's full release1. Create world
2. Choose adventure mode
3. In character select, attempt to move the scroll bar
4. Hearing aids
00130645
Adventure Mode -- Combat
crash
new
2025-01-21Everytime i try to attack this one specific lion, my game crashes1. Open the save on https://dffd.bay12games.com/file.php?id=17289
2. Walk east and enter the dungeon
3. Kill the first goblins or just walk straight to the lion
4. Try to attack the lion
00125811
Dwarf Mode -- Interface, Workshop Profiles
minor
new
2025-01-18Workshop-specific work order disappear from work order tab of the workshop
00130626
Dwarf Mode -- Interface, Animals
crash
new
2025-01-18Crash when viewing sheep info screen- Attempt to view a sheep's info screen
00130671
Dwarf Mode -- Interface, Animals
crash
new
2025-01-17CTD on opening livestock info page.Click any livestock animal. That's it. I didn't test every animal, but it happens with peafowl, chickens, and ducks at the very least.
00130612
Graphics and Sprites
minor
new
2025-01-12Coins display wrong material color, using palette index of color before itGet a coin and look closely at it. Note that they will only ever show as a single coin, not as a pile.
The coin will be the wrong color for its material, with "blue" copper and "red" gold coins being the most obvious examples.
0013066 
Miscellaneous Crashes
crash
new
2025-01-12CTD when catching a citizen performing vandalism during tantrumWait for unhappy citizen to throw tantrum. When they walk by a workshop, trap, or other topple-able construction and stop next to it, click on the citizen or construction.
00129781
Adventure Mode -- Display
crash
new
2025-01-11Game crashes on opening Artifact tab in adventure mode
00110692
Adventure Mode -- Eating/Drinking
tweak
new
2025-01-09Adventure Mode currently ignores [BONECARN] for the adventurerStart a new adventure game with a creature with [BONECARN] as your selected race. Wolf Man is a good, vanilla example although others do exist.

Butcher an animal and pick up its skull, bones, etc

Attempt to eat it

Feel sad because you cannot eat it
00130601
Technical -- Input/Keybinding/Macros
minor
new
2025-01-08Moving any scrollbar causes a slow decrease in fpsOpen any UI with a scrollbar & Move it up or down.
0013063 
Dwarf Mode -- Jobs, Assignment of Jobs
major
new
2025-01-08Social tasks seem to block low priority jobs (hauling, building) completelyCreate a fortress with a large number of locations and let it run. At some point, low priority jobs will simply stop being assigned to adult dwarfs.
00130592
Dwarf Mode -- Items
crash
new
2025-01-06Game crash ~45s after unpauseFor ~45s crash issue:
1. Open save
2. Unpause
3. Wait 0000011:0000045 seconds
4. Save so that you don't lose any progress from these fleeting moments
5. Crash.

For current issue ~1s crash with consistant crash at same ingame time:
1. Open game
2. Unpause
3. Crash.
00130581
Dwarf Mode -- Transport/Hauling
crash
new
2025-01-03Crashes when moving goods to trade depot. |!Uses likely irrelevant mods!Simply keep the game paused (I presume unpaused works just as well?) and move to the trade depot on the top of the map on the surface. Will add file link in comments.
00130522
General
block
new
2024-12-29Disappearing Fortresses!
00130571
Miscellaneous Crashes
block
feedback (lethosor)
2024-12-28DF cant startnothing. always happens
00129542
Dwarf Mode -- Visitors
major
new
2024-12-27Visitors fail to appear on coastal mapsGenerate an world
Embark on a map containing ocean, with neighboring friendly civilisations
Create public locations (Tavern, for example) that are open to visitors, and select staff for them
Create bedrooms and link them to the tavern
Observe the lack of visitors
00115599
Dwarf Mode -- Nobles
minor
new
2024-12-26Dead civ expedition leaders are not replaced when deadEmbark as a truly dead civ (blank civ/civ subscreen at embark), get the expedition leader killed by whatever means you find expedient, wait for however long you think is necessary to verify that no new expedition leader is appointed.
00130561
Creatures
minor
new
2024-12-20Human Hair Color Mismatch1. Open Object Testing Arena
2. Spawn humans
3. Check portrait and sprite hair color
0013055 
Miscellaneous Crashes
crash
new
2024-12-20CTD on loading any save in a particular world1. Open Dwarf Fortress/DFHack through Steam interface
2. Select Continue active game
3. Select World: Mapi Favane, "The Cradles of Fortune"
4. Select any save from the list
5. Unpause after fortress has loaded
6. Game crashes
0013053 
Adventure Mode -- Conversation
minor
new
2024-12-19Departing companions, "We have not performed..."Create an adventurer (A).
Retire them.
Create another adventurer (B) and recruit NPCs for entertainment.
Retire adventurer (B).
Unretire adventurer (A), and unretire adventurer (B), taking them with you, OR recruit an NPC that was recruited by adventurer (B), and is still considered a "companion" under relations.
Now while playing adventurer (A), after some time and exploration, the companions will complain twice, and then go their own way.
0013054 
Religion
trivial
new
2024-12-19Forming/joining performance troupe abandons religionBe adventurer.
Form or join troupe, making you a "former member" of religion, while maintaining deity relations.
00129892
Dwarf Mode -- Jobs, Item Improvements/Decorations
minor
new
2024-12-19Ectrust *item* with *gem type* work order never progresses1) Set up a jeweler's workshop
2) Cut gems or raw glass
3) Try to create encrust order though work order menu
00130511
Dwarf Mode -- Invasions
crash
new
2024-12-16Crashing as siege negotations event beginsLoad save game, unpause, wait a few seconds. Save file just in case:

https://dffd.bay12games.com/file.php?id=17267
0013045 
Adventure Mode -- Character Creation
crash
new
2024-12-14Crash when clicking "ready for adventure"
00130492
Dwarf Mode -- Interface, Stockpiles
minor
resolved (lethosor)
2024-12-14Yak hair thread can be made but does not appear in stockpile filter options and seems not to be storeable at all
00114826
Dwarf Mode -- Stockpiles
minor
resolved (lethosor)
2024-12-14Hair thread isn't stockpiled
00121812
General
minor
acknowledged
2024-12-14Custom Difficulty - Wilderness Irritation Minimum and Decay are the same value
00126631
Dwarf Mode -- Interface, General
minor
acknowledged
2024-12-14Can't progress through tutorial - can't zoom outI created a world with default settings, clicked fortress mode, and played the tutorial.
00127441
Technical -- Input/Keybinding/Macros
block
resolved (lethosor)
2024-12-14Tutorial step "Camera controls" stuck- Start a new game
- Adventure mode
- Follow the tutorial
0013050 
General
minor
resolved (lethosor)
2024-12-14pressing the zoom out hotkeys doesnt complete the tutorial prompt for zoom outstart tutorial in a new world and follow steps until you get to the zoom in and out part.
00127851
Adventure Mode -- Character Creation
text
new
2024-12-13Selecting Ordinary mode displays Chosen in character creation screensGenerate new world
Start new game
Select Adventure mode
Select Ordinary mode
Choose species
Should be visible beneath your character portrait on the town select screen
0013048 
Legends Mode -- General
minor
new
2024-12-10Kobold destroys item after their deathno idea
0013047 
Technical -- Saving/Loading
crash
new
2024-12-09Moded game crushes after season or two when you load saved game.1)Create world
2)Start playing fort
3)After a season exit to main menu or retire fort
4)Game crushed on loading screen
00128355
Adventure Mode -- General
crash
new
2024-12-04Adventure Mode Crash When Entering Or Exiting Necro Tower DF v. 51.01-beta13Crash 1 (occurred once)
Travel to necro tower location.
Zoom into character view.
Attempt to enter tower. Crash to desktop occurs.

Crash 2 (occurred 3 times )
Travel to necro tower location.
Zoom into character view.
Enter necro tower. Interact with inhabitants.
Attempt to exit tower.
Once outside the door way crash to desktop occurs.
0013042 
Dwarf Mode -- Jobs, General
minor
new
2024-12-04Work Details allow enabling Mining + Woodcutting + Hunting simultaneously1. Create a new Fortress.
2. Unassign all Dwarves from the "Mining", "Woodcutting", and "Hunting" work details.
3. Designate some tiles for both Mining and Chopping.
4. Assign one single dwarf to both "Mining" and "Woodcutting" at the same time.
5. Unpause, and observe that only one of the two jobs actually gets done while the other one is completely ignored.
00130401
Dwarf Mode -- Environment
minor
new
2024-12-04Wild camels can open and pass through doors
00129761
Dwarf Mode -- Justice
minor
new
2024-12-03Units on interrogation screen improperly labeled "Deceased"1. Send a squad out on a raid.
2. Progress time until the tick the unit leaves the map edge.
3. Check the interrogation list for any crime on the justice screen.
4. Scroll to or search for the unit in question, notice "Deceased" in magenta by the name.
00090045
Dwarf Mode -- Jobs, Hauling
major
confirmed (Loci)
2024-12-03"Store item in container" jobs block access to all items already in the containerembark with a log and four stone blocks
create a bin
forbid one or two blocks
set up a block stockpile using the bin
wait for dwarves to fill the bin with the unforbidden blocks
verify that those blocks are available to build a construction
unforbid one of the forbidden blocks
while the "store item" job is in progress, verify that the already-stockpiled blocks are no longer available for building constructions
0013041 
Adventure Mode -- Travel
crash
new
2024-12-03Entering travel/map screen as werecreature crashes game in Adventure mode1. Become were-creature/transform into were-creature
2. Use the map screen to go to to camps and kill enemies.
3. Kill animals? Maybe level up fighting skills?
4. Enter travel screen, rest, or use the wait option.
0013039 
World Generation -- Parameters
crash
new
2024-12-02Found a parameter set that crashes the game on world-gen[WORLD_GEN]
    [TITLE:NEW MED REGION]
    [DIM:129:129]
    [EMBARK_POINTS:2500]
    [END_YEAR:1000]
    [BEAST_END_YEAR:500:80]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:0]
    [ELEVATION:1:400:1600:1600]
    [RAINFALL:5:95:200:200]
    [TEMPERATURE:30:70:200:200]
    [DRAINAGE:10:90:200:200]
    [VOLCANISM:15:100:200:200]
    [SAVAGERY:0:25:200:200]
    [ELEVATION_FREQUENCY:1:1:1:1:1:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
    [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
    [POLE:NONE]
    [MINERAL_SCARCITY:1000]
    [MEGABEAST_CAP:18]
    [SEMIMEGABEAST_CAP:37]
    [TITAN_NUMBER:9]
    [TITAN_ATTACK_TRIGGER:3:0:3]
    [DEMON_NUMBER:14]
    [NIGHT_TROLL_NUMBER:7]
    [BOGEYMAN_NUMBER:7]
    [NIGHTMARE_NUMBER:7]
    [VAMPIRE_NUMBER:7]
    [WEREBEAST_NUMBER:7]
    [WEREBEAST_ATTACK_TRIGGER:2:2:2]
    [SECRET_NUMBER:14]
    [REGIONAL_INTERACTION_NUMBER:14]
    [DISTURBANCE_INTERACTION_NUMBER:14]
    [EVIL_CLOUD_NUMBER:7]
    [EVIL_RAIN_NUMBER:7]
    [GENERATE_DIVINE_MATERIALS:1]
    [GENERATE_MYTHICAL_MATERIALS:1]
    [ALLOW_MYTHICAL_HEALING:1]
    [ALLOW_DIVINATION:1]
    [ALLOW_DEMONIC_EXPERIMENTS:1]
    [ALLOW_NECROMANCER_EXPERIMENTS:1]
    [ALLOW_NECROMANCER_LIEUTENANTS:1]
    [ALLOW_NECROMANCER_GHOULS:1]
    [ALLOW_NECROMANCER_SUMMONS:1]
    [GOOD_SQ_COUNTS:50:502:1006]
    [EVIL_SQ_COUNTS:1:1:1]
    [PEAK_NUMBER_MIN:4]
    [PARTIAL_OCEAN_EDGE_MIN:0]
    [COMPLETE_OCEAN_EDGE_MIN:1]
    [VOLCANO_MIN:4]
    [REGION_COUNTS:SWAMP:26:0:0]
    [REGION_COUNTS:DESERT:26:0:0]
    [REGION_COUNTS:FOREST:104:0:1]
    [REGION_COUNTS:MOUNTAINS:208:0:0]
    [REGION_COUNTS:OCEAN:208:0:1]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:208:0:1]
    [REGION_COUNTS:HILLS:208:0:1]
    [EROSION_CYCLE_COUNT:300]
    [RIVER_MINS:45:86]
    [PERIODICALLY_ERODE_EXTREMES:0]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:3500]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:10]
    [CAVERN_LAYER_OPENNESS_MAX:90]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:10]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:90]
    [CAVERN_LAYER_WATER_MIN:5]
    [CAVERN_LAYER_WATER_MAX:75]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:6]
    [LEVELS_ABOVE_LAYER_2:2]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:5]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:25]
    [NON_MOUNTAIN_CAVE_MIN:50]
    [MYTHICAL_SITE_NUM:35]
    [ALL_CAVES_VISIBLE:0]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:30]
    [TOTAL_CIV_POPULATION:7500]
    [SITE_CAP:40]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:1040:2080:1040]
    [RAIN_RANGES:1040:2080:1040]
    [DRAINAGE_RANGES:1040:2080:1040]
    [SAVAGERY_RANGES:0:0:0]
    [VOLCANISM_RANGES:2080:4160:2080]
0013038 
Adventure Mode -- Sites
minor
new
2024-12-01New Divine Cult locations occaisonally do not generateGenerate a new world
locate a divine cult site that generated on a water feature.
00128313
Adventure Mode -- Travel
minor
new
2024-12-01Turning into a random creature when I fast travelBe in a Human form and try fast traveling
00130371
Adventure Mode -- Sites
feature
new
2024-12-01Chosen Quest Site Did Not Generate1- Generate world for 144 years.
2 - Create Chosen Adventurer.
3 - Receive quest to Retrieve Artifact, pointing to a Mysterious Palace site.
4 - Make my way there and find the site does not exist.
00127362
Title Screen
minor
new
2024-11-29Black main menu background image with dual monitor setupRun the Linux version of the game with two (or more) monitors connected.
0013036 
Map Features
minor
new
2024-11-29World map Legend (fort location, connected locations, etc, not changing colors/displaying properly)It is my belief that this was triggered when a migrant wave brought forth a dwarf from my home civilization that after a couple of years of living with us, found themselves inheriting the title of king. (all their relatives died after a goblin attack at the base fort, making him the sole heir of the kingdom).
00130351
Dwarf Mode -- Transport/Hauling
minor
new
2024-11-29Stationary minecart on track stop strikes creature passing through its tile1. Make one ridden minecart collide with a stationary minecart in the water, forcing the other to come out of the water and stop at a track stop.
2. Have a creature walk on the same tile as the stopped minecart.
00129864
Miscellaneous Crashes
crash
new
2024-11-28CTD at predetermined timeLoad save, unpause, wait a few seconds, a minute at most.
00130223
Dwarf Mode -- Moods
major
new
2024-11-28Tantrum epidemyload save and wait.
001054513
Dwarf Mode -- Military
minor
new
2024-11-28Dwarves sent on mission do not return
00130251
Dwarf Mode -- Interface, General
minor
new
2024-11-28Justice menu cause game crash
00114186
Dwarf Mode -- Non-dwarf Citizens
minor
acknowledged (Loci)
2024-11-28Endless pathing errors attempting to eat inaccessible food1. Have a monster slayer visit
2. Allow them residency
3. Have them go into the caverns and eventually get hungry
4. Ye olde message spam
00126245
Dwarf Mode -- Trade
major
feedback (lethosor)
2024-11-28Mountainhome Caravan Stuck
000042842
Dwarf Mode -- Interface, Squad Control
minor
acknowledged (Toady One)
2024-11-28Dwarves refuse to train, and other training weirdnessN/A
00112942
Adventure Mode -- General
minor
new
2024-11-28Dice bought during character creation are brokenGenerate a new character, and during character setup, buy some dice.
Try to use them in game, they will be broken.
0013034 
Technical -- General
minor
new
2024-11-28Announcement settings reverting to defaultOpen the game, change any announcement setting (i.e.: civilian becomes soldier) to "No" on all. Press "done". Exit the game and run the game again. The setting will be back to the default Adv and Fort "Yes".
0013033 
Adventure Mode -- General
trivial
new
2024-11-28Character language changed after reloadPossibly every reload of adventure mode; would have to test to make sure.
0013032 
World Generation -- Constructions
major
new
2024-11-27Dungeons and mysterious sites are only generated on one continent.Generate a world with multiple continents, observe that mysterious sites are only generated on one of them. The distribution of sites should already be visible during the worldgen process.
0013031 
Miscellaneous Crashes
crash
new
2024-11-27Game loads normally but immediately upon unpause will crash. This happens with every single game file.This happens every single time upon loading into a file and can be reproduced every time. It is not possible to load any game files no matter the contents of them -- and a crash will h happen regardless of if the game file is very small + just started (starter dwarves standing by the unemptied wagon) + minimum size of the world & fortress or very large + a save file with 60+ hours.

I have changed Product Versions for the game and the issue is persisting. I have uninstalled & freshly redownloaded the game. I have also downloaded it on both my PC's main drive and an external Hard Drive. I have tried without DFHack which I did have initially installed. The error is persisting regardless of this.

0013030 
Adventure Mode -- Buildings
major
new
2024-11-27Dungeon site generated inaccessible
0013029 
Adventure Mode -- General
crash
new
2024-11-27Another Adventure Mode Crash Log
0013028 
Adventure Mode -- General
crash
new
2024-11-27Tutorial Crash
00129962
Dwarf Mode -- Interface, Main View
minor
resolved (lethosor)
2024-11-25Main: Hot Keys and Main: Hauling both use Shift+h keybinding1) Install Dwarf Fortress 51.01-beta. I used Steam.
2) Examine Settings > Keybindings > Fortress, note that "Main: Hot Keys" and "Main: Hauling" are both set to "Shift+h". Click "Restore defaults" and double-check to be sure.
3) Start a game, get to main menu, and hover over the hauling icon at the bottom right. Note that the tooltip shows "H". Hover over the Hot Keys icon at the top right. Note the tooltip shows "H".
4) Press "H" on the main view. Note that the Hot Keys modal appears.
00126253
Dwarf Mode -- Diplomacy
minor
new
2024-11-25Mayor is stuck in his room "Conducting meeting". Liason not coming to him. Not getting Diplomacy dialogueUse the save https://drive.google.com/file/d/1uY5gVuMITPVwyP3mCUjpjJ3zTA_VqK76/view?usp=sharing
F1 bring you to the mayor , F2 to the high treasurer.
00130271
Dwarf Mode -- Interface, Farm Plots
minor
new
2024-11-25Farm plot planting can't be turned off
0013026 
Dwarf Mode -- Missions
trivial
new
2024-11-25Squad units with mission die instantly when entering mapDon't know the steps to reproduce.
00130241
Dwarf Mode -- Combat
major
new
2024-11-24Dwarves get stuck from flying corpsesStart on a waterfall/evil biome map and have raven corpses spawn
0013023 
Dwarf Mode -- Interface, Unit View
minor
new
2024-11-23Merchants briefly listed in deceased tab when merchant caravan not yet completely spawned1. Configure alerts to pause when a merchant caravan arrives.
2. Wait for caravan to arrive.
3. Open unit list.
4. Select deceased tab.

Observed: Some merchant units not yet spawned are listed in deceased tab.
Expected: Units not yet spawned are not listed in any tabs.
00116982
Dwarf Mode -- Justice
major
new
2024-11-23Dwarves have problems removing stolen artefacts from visiting outsiders.
0013021 
Dwarf Mode -- Raids
minor
new
2024-11-22Waterskin freezing causes a raider to be stuck in a refilling loop
00130201
Dwarf Mode -- Interface, Designations
minor
new
2024-11-18Right-clicking after selecting one corner of a designation exits designating instead of undoing corner1. Select digging designation mode.
2. Ensure mode is set to box select.
3. Left-click to select the first corner.
4. Right-click to undo, but no longer in dig mode.
0013019 
Dwarf Mode -- Interface, Manager
minor
new
2024-11-18Escaping work order adjective menu returns to main work order screen1. Bring up main work [o]rder screen.
1. Edit a work order.
2. Choose "Adj" on a condition.
3. Right-click.
4. Expect return to editing work order, but return to main list instead.
00130145
Adventure Mode -- General
crash
new
2024-11-17Game crashes upon arrival at a certain spotLoad the provided save file, walk south for about 30 seconds. The game should crash.
0013017 
Miscellaneous Crashes
crash
new
2024-11-16Another bugged save file (Modded, 51.01 beta)The recent save file is paused until you hit play and somehow it ended up crashing, idk why it does that
00130182
Adventure Mode -- Sleep
crash
new
2024-11-16Game crashes if adventurer sleeps or travels while transformed into a beastRoll a divination die until you get cursed into becoming an animal.
Try to sleep or travel.

Alternatively, load the provided save file and try to sleep or travel.
00130151
Dwarf Mode -- Moods
minor
new
2024-11-14Moody job with borked requirementGain dwarf with possessed mood. Possibly, dwarf required two of a resource, but only one was available, and subsequent production of the same resource didn't satisfy the dwarf's requirements.
0013016 
Technical -- General
crash
new
2024-11-14Mod upload fails and breaks game when no preview.pngTry to upload or update a mod without a preview.png present.
00130121
General
minor
new
2024-11-14Syndome [CE_ADD_TAG:NO_AGING] does not stop skin from wrinkling.
00126364
Technical -- Input/Keybinding/Macros
minor
new
2024-11-12Strange behaviour of lists when scrolling down with ThinkPad touchpad gesture1) Get a ThinkPad laptop
2) Download DF
3) Launch DF
4) Try to scroll down on a menu with the touchpad
00130111
Dwarf Mode -- Items
major
new
2024-11-11Some things are missing from my playthrough
00130131
Dwarf Mode -- Interface, Unit Profiles
minor
confirmed (lethosor)
2024-11-11citizen information ctrl v not working
0013010 
Creatures
minor
new
2024-11-06TL_COLOR_MODIFIER token is bugged when using multiple color arguments1. Go to Object Testing Arena
2. Spawn any creature that is supposed to have tissues modified with TL_COLOR_MODIFIER with multiple color arguments and equal frequencies
3. Repeat N times
4. Observe frequency distribution being heavily skewed
00130091
Technical -- General
major
new
2024-11-06Breaching 2nd Cavern causes severe lag. DFHack "Reveal" eliminates lag.1) Dig/Stair out the North and North-West blocks on the stairway in Elevation -107

2) Let the game run for a few seconds to experience the lag
00130071
Dwarf Mode -- Artifacts
minor
new
2024-11-06Statues, engraved walls, floors and artifacts are suddenly missing their description.unknown
0013008 
Dwarf Mode -- Nobles
minor
new
2024-11-04Can't assign Nobles after unretiring a conquered fortCreate first fort from civilization A and retire it
Create second fort from civilization B
Get military in that fort, succeed at mission to conquer first fort
Retire second fort
Unretire first fort.
Nobles screen only has an option to assign an administrator
00130061
Dwarf Mode -- Interface, Trade
major
new
2024-11-01Caravan stuck unloading
00130053
Dwarf Mode -- Interface, Standing Orders
minor
new
2024-10-31Invisible smoothing designationsI've noticed it on another save, too, but had thought that it was just not smoothable or something. I've designated multiple smoothing orders and they're being followed, but there's no visual indication of the order until it's done.
0013004 
Dwarf Mode -- Interface, Main View
trivial
new
2024-10-31Current Location "X" on minimap blinks when game is unpaused.I noticed it while playing on a new save, so I saved, closed the game entirely, reopened the game, started up an old save in a different world and it continued to happen.
00119353
Dwarf Mode -- Interface, Tasks
minor
new
2024-10-30Missing 'Mill Plant' Work Order
0013003 
Undeath
minor
new
2024-10-29Headless zombie produces ghostEither:
1. Have a dwarf get decapitaded
2. Have a necromancer revive him

Or:

1. Have a necromancer revive a dead dwarf
2. Decapitate said dead dwarf
00130021
Dwarf Mode -- Buildings, General
minor
new
2024-10-29Coffins filled with pet corpses turn invisibleHave not tried in a different save, but as it happens consistently in my current fort I assume it happens in any fort. Quickest way to test in a new save would probably be to start with some dogs, assign them as work animals, build a tall execution tower with a retracting bridge, pasture the dogs, retract the bridge, have the dwarves bury the corpses and bits and pieces in coffins in tomb zones assigned for pets.
00127323
Dwarf Mode -- Interface, Unit View
minor
new
2024-10-27Dead dwarves not shown on the dead/missing list
00120602
Dwarf Mode -- Embark/Setup
minor
new
2024-10-22Cant rename dwarf on embark screen
00120062
Dwarf Mode -- Nobles
minor
new
2024-10-21If ruler dies in your fort (capital) new ruler isn't on nobles screen
00094508
Typos/Grammar
text
confirmed (user11)
2024-10-20Thoughts screen and combat report show opposite emotion for same eventI can provide a save with the displayed text.
000673728
Dwarf Mode -- Environment
minor
confirmed (Toady One)
2024-10-19Flying animals (e.g. birds) stuck in mid air (prevents invasions?)no idea
00096654
Dwarf Mode -- Interface, Rooms
minor
new
2024-10-18Rooms assigned to non-tavern locations claimed as regular bedroomsMake a bedroom
Assign it to a non-tavern location.
Watch as regular dwarves move in.
00024448
Map Features
minor
new
2024-10-18after discovering lava sea it continues to reveal downwards, hitting/discovering adamantine all on its owndig to a magma pool, watch the map get revealed downwards
00130001
Dwarf Mode -- Buildings, General
minor
new
2024-10-16Trolls unable to destroy locked door cause FPS drops1. Open save file: https://dffd.bay12games.com/file.php?id=17223
2. Locate the troll on the map, three floors up from where the save starts
3. See troll by locked door
4. See low-ish FPS
5. Unlock door
6. See FPS go up
00129991
Dwarf Mode -- Trade
trivial
new
2024-10-14Marking egg barrel for trade causes dwarves to remove most eggs from the barrel to an egg stockpile1. Store eggs in a barrel in a stockpile that accepts eggs.
2. Wait for caravan to appear on the map.
3. Mark egg barrel for trading.
4. Look in the marked barrel and observe the eggs getting tasked and removed from the barrel.
00127811
Technical -- Sound
major
new
2024-10-13No music while playing the game on Linux1. Install the packages SDL2, SDL2_image, SDL2_mixer as well as DF 50.12 on an Ubuntu or Debian Linux installation
2. Open the game, and start a fortress, and there will be no sound in game
0012998 
Dwarf Mode -- Interface, Text
minor
new
2024-10-09False names are revealed by clicking/editing on a character's name-plate.Find a character suspected of having a false name. Open their character menu. Click to edit their name-plate via the quill icon in the upper right hand corner of the menu. If they have a false identity currently in use, the name will immediately change to their true name while in the process of editing it.
00076199
Dwarf Mode -- Trade
minor
acknowledged (Loci)
2024-10-09Traders frigthtened by wild animals won't pack up and leave.Have a trading depot outside, or in an area where unsettling creatures can get too close to your visiting merchants, and wait for them to meet.
00126853
Dwarf Mode -- Jobs, Animal Handling
minor
new
2024-10-09[50.12-beta17] Game crashes when trying to assign animal trainer1. Open pets list
2. Click on whistle button on any dog or caged grizzly to assign a trainer
3. Crash to desktop
00090242
Dwarf Mode -- Interface, Military Screen
minor
confirmed (lethosor)
2024-10-09When switching to military "positions" page from "equip" page, relevant skills and squad member counts are not updatedGo to the military screen. Press 'e'. Press down to highlight "The Dyes of Nature". Press 'p'. Browse squad or unassigned dwarfs.
00088883
Dwarf Mode -- Trade
major
new
2024-10-09Merchants remain with items on mapAwait the first caravan without constructing a trade depot. Someone in the caravan might have to engage in combat.
0012997 
Dwarf Mode -- Interface, Notes/Points/Routes
minor
new
2024-10-09Can't change elevations in "Link a stockpile to this stop" dialog1) Place a stockpile on elevation N
2) Build a track stop on elevation N+1
3) Open the Main: Hauling dialog
4) Add a stop, and click on the track stop.
5) In the row for the route stop, click the second icon, "Link a stockpile to this stop. ...".
6) Now try to move down a level to select the stockpile from Step 1. There is no way to do it from here.

Workaround: After step 4 (click on the track stop to add a stop to the route), move down a level. Changing elevation is allowed at this point. Once you are able to see the stockpile you wish to link to the stop, proceed to step 5 (click the "Link a stockpile" button). Now you can click the stockpile to link it.
00129912
Technical -- Input/Keybinding/Macros
minor
new
2024-10-07Touch scrolling in menus doesn't work correctly
00129943
Dwarf Mode -- Trade
crash
new
2024-10-07Game becomes unsavable when traders leave the map, crashes on savePing me on the discord and I can provide save files, crash logs, videos, etc. I am 'theblunatic', and I'll try to respond quickly.
I can provide save files from before the traders arrive to the very moment they leave.
I don't know how it would be reproduced from a fresh save.
00129951
Dwarf Mode -- Interface, Building Construction
minor
new
2024-10-06Wrong Sprites used for Hive constructions
0012992 
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
new
2024-10-05BluePrints tracks are carved as normal if they are near1) BluePrint some tracks.
2) Do some normal tracks on next tile.
00126284
Dwarf Mode -- Nobles
minor
resolved (Toady One)
2024-10-04Demand met but not when built1. Have a noble
2. Let the noble make a demand for something being built in their holdings
3. Create the thing

Expected: the demand is not yet met
Actual: the demand shows as met

4. Build (place) the item in their holding

Expected: the demand shows as met
Actual: the demand shows as not met
0012990 
Dwarf Mode -- Raids
crash
new
2024-10-02Crash seemingly related to dwarves returning from a raidLet the save file: https://dffd.bay12games.com/file.php?id=17209 play for about 10 seconds.
00128583
Dwarf Mode -- Interface, Stocks
minor
new
2024-10-0150.13 Kitchen menu not show "mead"Open Kitchen menu
Search "mead"
game responds with "No food to cook or brew (are you in trouble?)"

Search for "royal"
results "Honey bee royal jelly" 18

Open Stocks menu
Search for "mead"
Results in drinks show 15 split up into 2 barrels
Selecting the item sheet on the right takes me to wooden barrels in the food stock pile

Search for "royal"
Results are 18 individual units
When selecting the item sheet on the right I am taken to the items stock pile
00094691
Dwarf Mode -- Interface, Kitchen
trivial
new
2024-10-01Mead doesn't appear in kitchen menu1. Create mead
2. Look in kitchen menu
0012988 
Graphics and Sprites
trivial
new
2024-09-30Human mail shirt sprites misaligned, exposing left armpitEquip a human with a mail shirt. A visual seam will show.
0012987 
Adventure Mode -- AI
major
new
2024-09-30Night Trolls considered acquaitance for murder, but not Hearthperson quests
00129851
Dwarf Mode -- Buildings, General
minor
new
2024-09-30Clay not usable in construction1st method: Embark on an unmodded world without DF Hack and gather clay via a kiln. Then try find and use clay in the menu for creating walls / floors.
2nd method: Embark on an unmodded world with DF Hack and change soil to clay of any type. Then gather via a kiln. Then try find and use clay in the menu for creating walls / floors.
00129831
Adventure Mode -- General
crash
new
2024-09-29The game crashes after finishing character creation in Adventure Mode1. Create a world with a population over 4000 or end year above 100 (It's usually almost impossible for me to get a population over 4000 in a world with end year 100)
2. Start an adventure mode playthrough in that world
3. Do an in-depth customization of your character, including personality, clothing, etc.
4. Press finish
5. The game crashes most of the time
00129811
Title Screen
crash
new
2024-09-29Game crashes when starting a game after having returned to title screen
00129841
Dwarf Mode -- Rooms
major
new
2024-09-29Zones assigned to locations not reporting the correct room value after furniture built / display cases with items built.Establish zone, assign to location. Fill with expensive furniture. Value doesn't seem to increase.
000584311
Dwarf Mode -- Rooms
minor
feedback (lethosor)
2024-09-28Thoughts about tomb quality don't happen
0012752 
Dwarf Mode -- Buildings, General
crash
new
2024-09-28Game crashes when floor is constructed when context menu is open on other tab.-Order a section of floor to be constructed, does not matter if object is above it or not when ordering construction.
-Find an object standing on the unconstructed floor (works with rocks and multiple different dwarves)
-Click on that object, such that the context menu shows at least two tabs, one of which being the floor to be constructed
-Select any tab that is not the floor.
   -NOTE: Object can leave at this point, the menu being open is the important part
-Wait for construction to complete.
-When construction is complete, click on the floor tab in the context menu
-The game crashes
00127511
Dwarf Mode -- Buildings, General
crash
resolved (lethosor)
2024-09-28Game crashes when floor is constructed when context menu is open on other tab.
0012980 
Adventure Mode -- Town
tweak
new
2024-09-26Bowyers have no goodsGenerate world, and see if a bowyer does have trade goods
0012979 
Adventure Mode -- Display
major
new
2024-09-26Intelligent undead disappear upon saving the game
00129771
Dwarf Mode -- Raids
minor
new
2024-09-22Dwarves go on raids never to return, thier Legend just ends in Legends mode.Unfortunately, it doesn't seem repeatable. The times I've had saves that were contemporary with sending the raid out doing it a second time and the raid completed successfully as expected.
00129753
Technical -- Saving/Loading
crash
new
2024-09-21Frequent crashes
00126291
Dwarf Mode -- Nobles
minor
new
2024-09-20Symbol of Office cannot be reassigned after nobles promotion.Have a dwarf be elevated to count.
Assign an item as a symbol of the county.
Have the county be elevated to a duchy.
Be unable to unassign the item as a symbol of the county.
Be unable to assign the item in question as the symbol of any other office.
00129463
Dwarf Mode -- Visitors
major
new
2024-09-19When attacking an evemy civ raiding fort(Invaders), triggers visitors to attack anyone around them.Wait for an invasion to start.
Meet the invasion with military.
Visitors immediately go crazy.

I am unsure how the event first started, it only started happening after king arrived with this entourage and my pet hydra started attacking the visitors first.
0012974 
Adventure Mode -- Combat
trivial
new
2024-09-18fighting in trees cause misses?Finding an Ettin And Start fighting with the ettin , run away and climb a tree, you must be in an area where both you and the ettin can walk, that is, in a stable area of the tree
00088612
Dwarf Mode -- Transport/Hauling
tweak
new
2024-09-18Wheelbarrows in stockpile tiles prevent those tiles from requesting new items
0012973 
Dwarf Mode -- Interface, Text
text
new
2024-09-17Floor grate tooltip says it allows the passage of items
00129702
Adventure Mode -- Trade
minor
new
2024-09-17Cannot input name of items when trading
0012972 
Dwarf Mode -- Interface, Building Construction
minor
new
2024-09-17Pressure Plate UI does not allow setting Minimum Depth to 0
00129693
Adventure Mode -- Inventory
minor
new
2024-09-17One-hand weapon counts twice weight when held by two handsIn adventure mode:
1. An one-hand weapon strikes and gets lodged.
2. Use "wrestle" so that the other hand grabs the weapon.
3. Move backwards, and it reads "you maintain possession...".
0012971 
Dwarf Mode -- Interface, General
minor
new
2024-09-15Missing text on Work Details and Justice menus in ClassicNo steps required except that justice must be set up and cases to have arisen.
00010586
Dwarf Mode -- Pets
minor
new
2024-09-15War animals assigned to soldiers but still restricted to civilian burrow1. Have war animals and assign them to a military dwarf
2. Restrict civilians to a burrow
3. Send the military out, look it the war animals go
00129681
Technical -- General
crash
new
2024-09-13Random CrashesGame will crash at random times. Turned off autosave, attempted to generate a pocket world with short history, and embarked on a 2x2 square. This allowed me to play for an hour before it crashed.

Uninstalling, deleting files, and reinstalling did not help.

Adding my crashlogs because I'm not sure what they mean.
00129671
Adventure Mode -- Movement
crash
new
2024-09-10Game Crashes trying to approach a large group on both the travel map and the play mapApproach large blue icon south east of the fortress "Riftpaddles".
00129638
Miscellaneous Crashes
crash
resolved (lethosor)
2024-09-09Game crashes about 30 seconds after unpause everytime. Unknown cause.1. Load Crash Backup 2 world save.
2. Unpause
3. Wait about 30 seconds (give or take a few)
4. Game crashes to desktop.
001101448
Dwarf Mode -- Military
crash
confirmed (Loci)
2024-09-09Reproducible crash from corrupted military equipment lists
00126467
Dwarf Mode -- Traps
minor
new
2024-09-09can't select weapons for weapon traps if scrolled down when choosing mechanisms
0012966 
Dwarf Mode -- Jobs, Constructions (walls etc)
major
new
2024-09-08Dwarves stop building constructions, smoothing, engraving, and dumping (but do some other tasks)Have a large fortress with lots of staircases. I have gotten this bug with just 60 dwarves or so. It happens more quickly when you build a large fortress (size and number of rooms and floors) quickly.

Here is a save that is affected:
https://drive.google.com/file/d/1GhkDOpc_lC5YFLfRPbFaDRXk8Eb_YsIL/view?usp=drive_link
00129652
Items
feature
new
2024-09-07Clothing layers (Adventure, and Fortress mode)In v47: start in Fortress, or Adventure mode. Examine worn clothing.
In v50: do the same thing, and see only select layers covered.
000386910
Pathfinding
major
assigned (user6)
2024-09-06Drop in FPS when moody dwarf can't path to workshopHaven't tested this out yet but the steps could be the following:

1) Get moody dwarf
2) Block the path to the correct workshop with something (don't know if it must be land feature or if anything goes)
3) See the sudden drop of FPS
00127832
Adventure Mode -- Environment
minor
new
2024-09-05"Brook" showing as dolomiteVisit the site of the "Brook" again.
00129621
Adventure Mode -- General
crash
new
2024-09-05Random crash on Adventure Mode when moving/interacting
00129351
Dwarf Mode -- Reclaim
minor
new
2024-09-04Any unretired fort is marked as the capitalEmbark for a fort. Notice in the top left it says "Outpost" for the fort size. Retire the fort. Unretire the fort. It will now say "Capital" in the top left.
00129611
Adventure Mode -- Movement
crash
new
2024-09-03Game Crashes during randomlyPlay for awhile and it will undoubtably crash.
0012960 
Dwarf Mode -- Interface, Animals
minor
new
2024-09-03Caught cave dweller training is (sometimes?) buggedNot sure if it's with all cave dwellers or just some. In the Blind Cave Bear game I had a bunch of outside game I caught and trained, that all worked as expected.
0012953 
Graphics and Sprites
minor
resolved (lethosor)
2024-09-02All natural stone floors use same (gray) color paletteLaunch game
Dig down
Dig to side to see floor color.
00119831
Material Properties
feature
new
2024-09-02Dacite block floor incorrect color
0012845 
Dwarf Mode -- Interface, Main View
tweak
new
2024-09-02When viewing gather plant icon from above it shows a pickaxe instead of the bag and leaves iconmark a plant to be gathered
scroll up
00129562
Miscellaneous Crashes
crash
new
2024-09-02CTD when visiting meadhall1) From the kobold bandit camp where the save starts, fast travel to Ringgraves, which is located a very short distance to the northeast;

2) Click the "End Travel" button on top of "The Pristine Skirt" (the mead hall slightly to the southeast of the actual populated area);

3) The game instantly crashes to desktop, or sometimes you can actually visit the mead hall, but you can't enter it because the doors lead to the ceiling (bizarrely enough), and the game crashes as you walk around the place trying to figure out how the weird geometry of the building works. Either way, it always crashes in one way or another.
00129572
Adventure Mode -- General
crash
new
2024-09-02Game started crashing after encounter with Forgotten BeastPlay for 5-15 min
Crash
00129581
Dwarf Mode -- Moods
minor
resolved (lethosor)
2024-09-02Secretive dwarf taking ALL the plant cloth
00129591
Adventure Mode -- Combat
crash
new
2024-08-30Crash during combat (log)
00098406
Adventure Mode -- Combat
crash
new
2024-08-30Being in the vicinity of too many combatants freezes the gameIn adventure/arena mode, surround yourself with entities engaged in combat. The game will eventually freeze up.
00014495
World Generation -- General
minor
acknowledged (user11)
2024-08-26Dwarven milk/cheese is not available on embark or for trade1) Gen a world and embark with the standard set of raw files. Dwarven cheese won't be available on embark.

2) Gen a world and embark with the UNDERGROUND_DEPTH tag for purring maggots changed to [UNDERGROUND_DEPTH:1:3]. Dwarven cheese will now be available on embark.
0012952 
Miscellaneous Crashes
crash
new
2024-08-24Crash on unpausing saveload the save
go up to level 40
00127881
Adventure Mode -- Display
minor
new
2024-08-22Adventurer Tile-view UI Bugs Out, Shows Tile Info that Isnt Correct, Tiles Cannot be Right-ClickedUncertain, save file made while bug occurred initially captured behavior upon reloading, but then the game froze after exiting without saving again. Upon reloading save after restarting game, bugged behavior was not present.

Presumably, behavior can be replicated by continuing to move around the map. May be related to elevation changes in caves. May also be related to switching between characters in party
00127892
Adventure Mode -- Character Creation
trivial
new
2024-08-22Plump Helmet Men are not available to play in Adventure Mode (Beta Branch, v0.51.01-beta12)1. Create world, using whatever reasonable parameters
2. Select Adventure Mode
3. In character creation, search both the initially displayed and "intelligent wilderness creature" options for Plump Helmet Man
4. Plump Helmet Man is not in either window
5. :(
00127471
Miscellaneous Crashes
crash
new
2024-08-22Crash on screen movementLoad linked save and resize the window 3 times by clicking the "-" button next to the map and then move 2 times to the right and 1 time up
00127253
Dwarf Mode -- Interface, Unit View
crash
new
2024-08-22trying to look at the "Other" tab of Units and at a spot on the map makes the game crush.
0012723 
Dwarf Mode -- Trade
major
new
2024-08-22Traders/wagons get tangled up, no longer tradingGet two civs to trade (in my case, home civ and another dwarven civ) with wagons, and when they arrive together the caravans malfunction.
0012720 
Dwarf Mode -- Interface, General
minor
new
2024-08-22When searching text the mouse scroll stops workingGo to any window with a search bar, start typing, then try to use mouse wheel to scroll.
00127191
Dwarf Mode -- Interface, Building Construction
feature
new
2024-08-22New Sorting - Sort on value
0012717 
Graphics and Sprites
tweak
new
2024-08-22Mis-oriented grass ramp intersection tilePan around the site map and hope!
00127153
Dwarf Mode -- Military
major
new
2024-08-22Military Kill Order Fails to Multi-target Ver 50.12Open any game and attempt to use the kill order on multiple creatures, either by selecting them individually, or highlighting one or multiple groups across elevation levels.
00127082
Miscellaneous Crashes
minor
new
2024-08-22Random crashes in experimentalN/A
00127032
Dwarf Mode -- Combat
minor
new
2024-08-22Animals attack visitors during any combatHave visitors in the fort and war animals or grey langurs. Commence combat anywhere on the map. Animals will attack visitors.
00127022
Miscellaneous Crashes
crash
new
2024-08-22Game crashes when attempting to pit caged invader above lavaStrip caged invader (dump/undump cage). Attempt to assign invader to pit above lava. Game crashes when assign creature button is pressed.
0012699 
Dwarf Mode -- Jobs, Activity Zones
crash
new
2024-08-22Crash while adding animals to pit/pond zone0. Load save linked
1. Create a pit/pond zone anywhere on the map.
2. Click on the button to add an entity to pit/pond.
3. Game should crash.
00126923
Miscellaneous Crashes
minor
new
2024-08-22Random crashes soon after launching existing fortLoad game, let play, wait for crash soon after?
0012690 
Dwarf Mode -- Jobs, Activity Zones
minor
new
2024-08-22Dwarf use simulate instrument job while holding one instrument1. create a tavern.
2. make or import instruments.
3. wait until a music is played and check the jobs of the performers.
0012689 
Dwarf Mode -- Interface, Workshop Profiles
minor
new
2024-08-22Bone tools add wooden job to bone crafts categoryYou can load these raws to test, including in an existing save.
---------------------------------------------------
item_tool_bonemat

[OBJECT:ITEM]

[SELECT_ITEM:ITEM_TOOL_DIE] (has HARD_MAT)
    [BONE_MAT]

[SELECT_ITEM:ITEM_TOOL_SCROLL] (has SHEET_MAT)
    [BONE_MAT]
---------------------------------------------------
The wooden listing for dice and will show up at the end of the bone menu of the craftsdwarf tasks.
0012922 
Dwarf Mode -- Nobles
major
new
2024-08-22Entire military squad is appointed barons upon return from missionSend a squad of dwarves on a mission to raze a site and wait for them to come back.
00128946
Pathfinding
block
new
2024-08-2250.13 Pathing breaks after some times in the fortress, making some jobs or buildings inaccessible, blocking any forwardingBuild, dig, wait and things go wrong as time passes.
Don't know how to reproduce precisely.
Happens with every saves i try to make.
0012889 
Dwarf Mode -- Raids
minor
new
2024-08-22Missing equipment/gearI have not been able to reproduce myself.
00128621
Dwarf Mode -- Interface, General
minor
new
2024-08-22Wrong icon for Objects (O) menu in Fortress Mode1. Load any save in Fortress Mode
2. Observe the lower left button bar
3. The "Objects (O)" button has an "Axe" icon instead of an "Amulet" icon
4. Click the "Objects (O)" button : the button switches to the appropriate, "Amulet" icon
0012833 
Creatures
minor
new
2024-08-22Undead elephant seals and undead echidnas have missing pixels.Simply spawn undead elephant seals and undead echidnas in the object testing arena.
00128301
Dwarf Mode -- Jobs, Designations
minor
new
2024-08-22Dwarves do not continue stairs from below after converting blueprint to regular designation1) designate a staircase to be dug in some rock, accessible only from the bottom level; it may be only 2 z-levels high, or include up-down stairs as well, it doesn't matter.
- Example: Starting at Elevation 0, designate stairs four levels up: E0 is up stair (<), E1 and E2 are up-down stairs (X), E3 is down stair (>)

2) "Convert mining to blueprint" (m-n-L), and select some number of top layers, but leave the bottom layer(s) active.
- Example: convert Elevations 2 and 3 to blueprint

3) Let the dwarves mine out the lower layers. Notice that the top level mined out is a valid up stair.

4) "Convert mining blueprint to regular" (m-n-k), and select the top layers of the stairs.
- Example: convert E2 and E3 to regular mining.

5) Notice the stairs will never be mined.

6) Dig another path adjacent to the to-be-mined designated stairs.
- Example: a few tiles away, ramp up to E2 or E3, and then dig over to a tile adjacent to the designation.

7) Notice the stairs are mined immediately
0012878 
Adventure Mode -- Conversation
tweak
new
2024-08-22Pet attacks everyoneAttack someone, have a pet that is willing to engage fights, gift the pet to the attacker.
00128461
Adventure Mode -- Conversation
text
new
2024-08-22[SPEAKER] tokens show up in conversation with an NPC happy to see their relative returned to them.1. Receive a quest to rescue an NPC.
2. Seek out and safely escort the NPC back to the settlement where the quest was received.
3. Bring the escorted NPC inside the settlement and wait for another NPC to express joy upon seeing them.
4. Speak to the joyous NPC.
0012792 
Adventure Mode -- Display
minor
new
2024-08-22Continue/Stop Performing Options come up and Other Controls are Disabled While NPC is PerformingWalk into a tavern, find an NPC who is performing, and step within 4-5 tiles of them and walk back and forth several times in their vicinity.
0012897 
Adventure Mode -- Environment
crash
new
2024-08-22when opening a closed crypt door game is a crashjust step in door
0012927 
Dwarf Mode -- Invasions
minor
new
2024-08-22Large FPS drop after invasion eradicated, no tasks picked upStart new fort, let it run for 20~ years.
Wait for big invasion.
Eradicate invasion.
00129411
Dwarf Mode -- Trade
minor
new
2024-08-22deconstructing trade depot while trading gives all items
0012938 
Dwarf Mode -- Interface, Unit View
trivial
new
2024-08-22Any unit wearing a cloak is displayed in their portrait as being baldEasiest way to see is to make an adventure mode character that has hair and starts with a cloak of any material. (r)emoving the cloak will make the hair in the portrait reappear, and (w)earing the cloak will cause the portrait to display the character as bald.
00127582
Miscellaneous Crashes
crash
new
2024-08-22(v50.12) Reproducible crash during goblin siege1) Load world
2) Wait for goblin siege to start
3) Crashes within 2 minutes of siege beginning
0012936 
Dwarf Mode -- Missions
crash
new
2024-08-22Mission Return Crash - Military Units are not able to join the Map after successfull mission.1.) Retire Main Fortress
2.) Creation of 2 new Fortresses
3.) Unretire Main Fortress
4.) Send Military Squad on mission with a small site number and close by for guaranteed return
0012680 
General
minor
new
2024-08-22[50.12-beta16] Game crashes after a couple of seconds after loading specific save1. Unpause
2. Wait a couple of seconds
3. Receive a crash
0012711 
Dwarf Mode -- Interface, Animals
crash
new
2024-08-2250.12 - Crash when assigning war animals to dwarvesStep 1: Generate a new world in version 50.12
2: Embark with war dogs
3: Assign a dog to a dwarf
4: The game crashes
0012842 
Technical -- Saving/Loading
crash
new
2024-08-22CTD When loading World informationLoad the Save
00128411
Adventure Mode -- Conversation
minor
new
2024-08-22(Beta) Speaker will start sputtering unlocalized garbage when speaking to a "Legend" reputation adventurer1. Kill a Swamp Titan
2. Tell the tale in a story
3. Speaker will start breaking the fourth wall when recognizing you
0012828 
Adventure Mode -- Travel
crash
new
2024-08-22When exiting out of travel mode, game crashes, in a very lightly populated wilderness area.enter travel mode, exit travel mode, in certain part of this map. game either stalls, or crashes.
0012826 
Dwarf Mode -- Interface, Kitchen
minor
new
2024-08-22In Beta, Kitchen screen filters are no longer workingGo to Labor > Kitchen
Try to change the filter for the food
0012824 
Adventure Mode -- Combat
minor
new
2024-08-22Aiming down shows wrong z-levelenter the aiming interface
navigate the cursor one z-level lower
00128201
Dwarf Mode -- Missions
crash
new
2024-08-22Returning Raiders Crash Game
0012815 
Adventure Mode -- General
crash
new
2024-08-2251.01-beta13 linux build unplayable due to frequent crashPlay 51.01-beta13 (currently the version on the beta branch on steam) on linux
00128132
Technical -- Saving/Loading
crash
new
2024-08-22(v51.01 b13) [Adv Mode] Occasional game hang when using "Quit without saving"1. Load into an existing adventure mode character.
2. Immediately select "Quit without saving"
3. Done
00128072
Adventure Mode -- Conversation
minor
new
2024-08-22NPCs say they attack themsevelsWalk near a group of NPCs and observe their conversations.
0012797 
Adventure Mode -- Retirement
crash
new
2024-08-22Beta Version - Adventure Mode reclaim an adventurer crashes the game on clicking "Specific Person"Have an adventurer retire
Reclaim the adventurer with "Specific Person" - game crashes
00127841
Technical -- Saving/Loading
major
new
2024-08-22Quitting without saving in adventure mode corrupts saves and makes them unable to be loadedSave an adventure mode game
Quit adventure mode game to menu
try to load save
00127822
Adventure Mode -- Eating/Drinking
major
new
2024-08-22(Beta) Adventurer suffocates after drinking turnip wine and eating rhubarbsEat rhubarbs
Eat turnip wine
retch, vomit, and suffocate to death
00127781
Adventure Mode -- General
crash
new
2024-08-22Game crashes consistently after a few minutes. Changing to proton compatibility works but makes it unplayably slow.
00127752
Adventure Mode -- Display
major
new
2024-08-22Door Interaction Glitch
0012773 
Adventure Mode -- Conversation
minor
new
2024-08-22Unable to start a conversation with individuals after climbining buildings.
00127614
Adventure Mode -- Character Creation
crash
new
2024-08-22Adventure Mode Beta Linux - Crash On Selecting Human Adventurer1. Generate a very large world with everything turned up as high as it will go from the non-advanced settings.

2. Enter adventure mode and begin character creation.

3. Then simply select a human and select their (I always picked a southern civilization) civilization.
00127551
Adventure Mode -- Inventory
minor
new
2024-08-22Cheese category + and - buttons have offset click registration during Adventure Mode character creation equipment selection1) Create a new world (Worlds from previous builds appear unaffected)
World settings used:
World map size: Small
History Length: 100 Years
Number of Civilizations: Medium
Maximum number of sites: Medium
Number of Beasts: Medium
Natural Savagery: Medium
Mineral Occurrence: Sparse

2) Start adventure mode in the newly created world
3) Create a character in the world, stopping at the equipment section. In this reproduction a human was selected and Background, Skills, Appearance and Personality were selected randomly.
4) Attempt to add any cheese to your inventory in the equipment section. Note the position of the cursor when clicking on the + button. All other categories appear to have the correct click registration.

Reproduced on v51.01-beta6-testing
Not reproduceable on Windows running at a similar resolution (1280x720)
00127594
Dwarf Mode -- Jobs, General
minor
new
2024-08-22Dwarfs get "stranded" whenever walls/floors are built or during miningI'm not sure how reproduceable the bug is, but I can provide my save file (I'm not sure how best to do this).
00128831
Adventure Mode -- Environment
crash
new
2024-08-22Game crashes when entering the Cave of Cindermines on HorseMount Horse
Travel to the West
Discover The Cave of Cindermines
Try to enter the Caves
Game Crashes
0012880 
Adventure Mode -- Movement
crash
new
2024-08-22AM - crash when exiting existing siteIn the save the adventurer just needs to exit to the right.

Sometimes it crashes immediately, sometimes they have to move outside and upwards to the other smaller structure to the top.
When trying to enter that one the game then also crashes.
00128691
Adventure Mode -- Inventory
crash
new
2024-08-22AM - crash when selecting new items in inventorya) Create a new fort in Fortress Mode.
b) Retire the fort.
c) Create a new adventurer.
d) Travel to the fort.
e) Pick up an item there, go to my inventory, remove some items.
f) scroll to the item and attempt to equip it.
0012865 
Adventure Mode -- AI
minor
new
2024-08-22AI gets so impatient it doesn't follow demands/ordersThe specific circumstances would be to exhaust dialogue with a demon beforehand, raid the vault and read the slab containing its name, go back and bend it to your will and then ask it to wait and follow repeatedly until it happens (which shouldn't take too long). It'll tell you it needs to leave and then won't follow you until you wait or sleep. I also wouldn't be surprised if this happens with more than just the demands/orders. A more drastic version of this issue could be the demon even ignoring it's real name entirely, but this is untested and probably even less likely to occur.
0012863 
Adventure Mode -- Inventory
minor
new
2024-08-22[Beta 51.01v3] Mummy clothes and held objects disappear on death1. Kill a mummy.
2. Verify that not all items shown on hover are able to picked up.
3. Save and reload the game to check if the items are still there.
0012861 
Adventure Mode -- Sites
major
new
2024-08-22[Beta 51.01v3] Magma spilling into fortress through underground roadLoad the attached save and note that the next z-level down is covered in magma.
0012860 
Adventure Mode -- Sites
major
new
2024-08-22[Beta 51.01v3] Waiting in Dwarf tavern results in cavern creatures appearingWait for 24 hours after loading the linked save file.
0012852 
Adventure Mode -- Character Creation
minor
new
2024-08-22Necromancers ignore NO_PHYS_ATT_GAIN and can raise physical attributes1. Note physical attributes values.
2. Learn the secrets of life and death.
3. Train physical attributes.
4. Note that physical attribute values have increased.
00128512
Technical -- General
minor
new
2024-08-22(Beta) Various issues with switching between adventurer and fortress
0012849 
Adventure Mode -- Conversation
minor
new
2024-08-22(Beta) Right clicking still allows conversation while cursed to be a great horned owl1. Travel to a monastery and roll the dice to get cursed into animal form.

2. Talk to the locals, who are apparently unfazed by the talking wildlife.
0012848 
Adventure Mode -- General
crash
new
2024-08-22On MacOS with Codeweavers Wine, the game crashes shortly after adventure embark.Start (steam edition) program under codeweavers wine.
Start new game
Create character + setup party
Play

Alternatively

Start program
CONTINUE game saved just after character/party creation
Play
00128442
Adventure Mode -- Conversation
minor
new
2024-08-22(Beta) Outlaws are passively scared of their own existence.
00128431
Adventure Mode -- Inventory
minor
new
2024-08-22(Beta) Named weapons do not visually show on sprite1. Name or obtain any weapon
2. Draw the weapon
3. Weapon no longer shows on sprite
00128394
Adventure Mode -- Conversation
crash
new
2024-08-22(v51.01 b13) Consistent crash when gifting certain pets1. Download and extract the linked save, then load into it
2. Talk to anybody in the room
3. Click "Gift a (large) pet or mount"
4. Attempt to gift the cave dragon Razorscourge or the cave dragon Malicepraises
5. Crash
00127911
Adventure Mode -- General
crash
new
2024-08-22Forbidden door glitchWalk into a forbidden door.
0012875 
Pathfinding
major
new
2024-08-22Dwarves follow "pickup equipment" tasks to empty tiles in trap corridorsNot sure? I can upload a save file if necessary. This problem happens reliably every time I reload the same save file.
00128951
Dwarf Mode -- Reclaim
crash
feedback (lethosor)
2024-08-22Forts created on Steam Deck can't be reclaimed on windows1- Download the save file.
2- Click on Start a new fort
3- Choose Bride of Stone or Bride of Sand forts
4- Click on on the welcome back message.
Game Crashes
00127932
Adventure Mode -- General
feature
new
2024-08-22After "..treasure of gods" message, artifact keeps spawning at the same tile1. Get "..treasure of the gods" message
2. Find and take an artifact
3. Move some distance away
4. Come back and get new "..treasure of the gods" message
5. Take the second artifact
6. Repeat as many times as you desire
00129182
Dwarf Mode -- Interface, Manager
crash
new
2024-08-22Crash on opening labour menu
00129262
Dwarf Mode -- Jobs, Smelting
major
new
2024-08-22Smelters can't find ore / fuel sometimes with and without linked stockpiles (51.01-beta9)Try to smelt ore. Sometimes it won't work, even with dozens of ore and fuel available in and out of stockpiles.
00128672
Dwarf Mode -- Reclaim
major
new
2024-08-22[Beta 51.01] Reclaiming / Entering Site in Adventure Mode spawns water in mined out "ocean tiles"Load the fortress from this save and retire it. Then reclaim it in fortress mode.
Entering in adventure mode also seems to trigger the same issue, although doesn't seem to result in such a problem with FPS (I'm guessing only some smaller range around the adventurer's current location is simulated rather than the entire embark).

There is another fortress in this world that exihibts the same issue to a lesser extent (there is less tunnelled out area that spawns the water).
It is the only other fortress I've added to the world and should easily be found in reclaim.
00129371
Adventure Mode -- Reactions
minor
new
2024-08-22Items in containers cannot be used in Beta adventure craftingTested using the following reactions to (try to) make potash:
[REACTION:IC_ADV_ASH]
    [NAME:collect ash]
    [ADVENTURE_MODE_ENABLED]
    [REAGENT:log:1:WOOD:NONE:NONE:NONE]
    [REAGENT:pot:1:TOOL:NONE:NONE:NONE]
        [PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
        [HAS_TOOL_USE:LIQUID_COOKING]
    [PRODUCT:100:1:BAR:NONE:ASH:NONE]
        [PRODUCT_TOKEN:ashes]
        [PRODUCT_DIMENSION:150]
        [PRODUCT_TO_CONTAINER:pot]
    [SKILL:WOOD_BURNING]
    [CATEGORY:ADV_FARMING_ASHERY]
    
[REACTION:IC_ADV_POTASH]
    [NAME:refine potash]
    [ADVENTURE_MODE_ENABLED]
    [REAGENT:ash:150:BAR:NONE:ASH:NONE]
    [REAGENT:pot:1:TOOL:NONE:NONE:NONE]
        [PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
        [HAS_TOOL_USE:LIQUID_COOKING]
        [CONTAINS:ash]
    [PRODUCT:100:1:BAR:NONE:POTASH:NONE]
        [PRODUCT_TOKEN:potash]
        [PRODUCT_DIMENSION:10000]
    [SKILL:POTASH_MAKING]
    [CATEGORY:ADV_FARMING_ASHERY]
00128812
Adventure Mode -- Sites
minor
new
2024-08-22Location resets Divine Retribution and ArtifactFind Fortress that dug to deep where an artifact triggered a divine retribution. Optional kill the Agricultural Enforcer [insert random weapon here]. Leave Fortress, return. and there will be more and more artifacts stacked. The Enforcer is always just once there but if you kill it there will be a new one once you return.
00129472
Dwarf Mode -- Interface, General
minor
new
2024-08-22When reading description of dances, scroll bar does not scrollWait until your dwarves are doing a dance in the meeting hall then from the units list use the magnifier to view a detailed description of the dance. When the description comes up, if it is longer than one page, there is a scroll bar on the side but clicking on or around it does nothing.
00129481
Adventure Mode -- General
crash
new
2024-08-22Adventure Mode.- Several crashes when starting a conversation, clicking a tile or using new quest log
0012951 
Adventure Mode -- Movement
crash
new
2024-08-22Linux beta crashes
00100254
Dwarf Mode -- Interface, Stocks
minor
resolved (lethosor)
2024-08-22Lagging in stocks1. Go to stocks screen
2. Scroll past stocks
0012950 
Dwarf Mode -- Jobs, Healthcare
minor
new
2024-08-21Crippled dwarf can walk with splints on his legs, making gypsum plaster redundant1. Break your dwarf legs
2. Give them splints
00129491
Dwarf Mode -- Artifacts
minor
new
2024-08-20Artifact appears in stocks but is not searchable
00129452
Dwarf Mode -- Transport/Hauling
minor
new
2024-08-19retrieved Artifact disappears if a Soldier who got back from raid hauls it then drops it anywhere i.e. floor, stockpile, armorST100 Steel Clad legendary dwarves trained for 4 years > Attack a human hamlet town on the other side of the map with 100 Human pop. Come back with the stolen artifact then open the objects list and track it while watching the edge of the map waiting for the carrier to arrive. Carrier then arrives to haul down the stolen artifact which then disappears to oblivion.

I genuinely have no idea if this is even possible to replicate, mostly because other people had successful Artifact retakes. All I know is that it disappears every time he does something with his right hand(the one he uses to carry the artifact) or when he tries to equip anything I.e. Pickup equipment like shield, drop it on the ground, wear armor/clothes.
00129341
Dwarf Mode -- Interface, Designations
trivial
new
2024-08-16Worker completing "Carve Fortification" task removes all wall "Engrave" designationsHave workers smooth two natural wall tiles that are not adjacent.
Designate one of the smoothed walls to be engraved and the other to be a fortification.
Ensure that the engraving task will not happen before the fortification task (eg. making the engraver labor only doable by specified workers, then not assigning any workers)
Once the fortification is carved, see the engraving designation disappear without user intervention or error message.
00129441
Dwarf Mode -- Visitors
minor
new
2024-08-15Visitors released from build cage appear in new cageConstruct a webbed cage trap (I was using forgotten beast webs, rock salt mechanisms, and green glass terraria, but I doubt that matters) and a temple/tavern/library to lure visitors, then block off all exits to the fortress once they arrive, leaving them no other path to exit but over the webbed trap. Construct the cage, then unassign the visitor.
00129432
Technical -- General
crash
new
2024-08-13Game Crash on World Gen (missing file?)As above. I've tried adjusting the settings, restarting the computer, etc. But nothing works.
0012942 
Religion
minor
new
2024-08-07Petition to create temple that is impossible to fulgillWait long enough ;)
00128683
Vegetation
minor
new
2024-08-07Plants with wrong tile type; phantom rootsNot entirely sure on the invalid plants, happens over time.

Tree roots seem guaranteed by digging through them. There are some other root tiles along the entrance that you can dig, which will exhibit the same problem.
00027629
Dwarf Mode -- Stockpiles
minor
acknowledged (user6)
2024-08-06Forgotten Beast body parts and corpses stored on refuse stockpile disregard stockpile settingsCreate a refuse stockpile. Disallow body parts and corpses. Kill a forgotten beast.
0012940 
Vegetation
minor
new
2024-08-03Shrubs can grow out of seasonEmbark during Spring and observe that Pig Tails and Cave Wheat shrubs are already growing.
0012939 
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
new
2024-08-02Deconstructing track stop while linking lever causes cancel message (inconsistency)1. Order a track stop to be deconstructed while ordering a lever to link to it.
2a. If the track stop deconstructs before the link job on the stop, then "No target building".
2b. If the track stop deconstructs after the link job on the stop, but before link job on lever, then "Job item lost or destroyed".
2c. If the track stop deconstructs after link job on the lever, then no issue.

Repeat for a different linkable building type (e.g., door) and observe no cancel message for 2a or 2b.
00129292
Dwarf Mode -- Flows
major
new
2024-07-28Terrain that had lava on it stays "impassible" even after lava has evaporated.Let lava flow over some ground and evaporate. That terrain is now permanently impassible.
00129321
Dwarf Mode -- Interface, Stocks
minor
new
2024-07-28Stock's search function fails to search for specific itemsJust simply type the item you would try to search for, such as *skeleton*, *bone*, or the name of a categorized *bin* or *barrel* in use. Instead, the UI will fail to bring up the searched item despite the name being valid and existent to search.
0012933 
Dwarf Mode -- Jobs, Item Improvements/Decorations
minor
new
2024-07-27Order "Decorate with ____" does not increment down by one numberIn the "Work Order" UI, add a "Decorate with x" order, 'x' being any type of decorate-able item (gems, horn, etc.) and choose a number of times to decorate items. Observe the number not incrementing down despite the dwarf having finished a decoration order.
0012931 
Dwarf Mode -- Jobs, Designations
minor
new
2024-07-26A dwarf assigned to two workstations will not do one of them — Mainly the Glass FurnaceFor this specific explanation: Assign a dwarf to a Clothier and Glass Furnace workstation. Try to order a glass window on the assigned Glass Furnace. Watch it get immediately erased and no cancellation notification pop up mentioning this.
0012928 
Adventure Mode -- Inventory
crash
new
2024-07-24Attempting to pick up an abandoned "pet" causes crash1. Create an adventure mode character, using points to buy a pet vermin at the character creation screen.
2. Drop the pet vermin off somewhere in a town, or inside a structure in town, as this tends to be easy to renavigate to.
3. Retire the adventurer.
4. Either: unretire that same adventurer, or simply create a new one. -- Embark at the same town you left off at.
5. Travel to the spot the vermin was abandoned, and proceed to walk around until the vermin pet blinks back into visibility.
6. Pick up the vermin.
----- Crash.
00128791
Dwarf Mode -- Invasions
major
new
2024-07-19Building destroyers (such as Titans and Forgotten Beasts) cannot/willnot destroy doorsAny fort, build a door as a choke point and titans/forgotten beasts will not path to destroy the door to get in to the Fortress.
00129251
Dwarf Mode -- Stockpiles
text
new
2024-07-1950.13 - Type in stockpiles tooltip
00129232
Creatures
minor
new
2024-07-15Cats content/happy/blissful after bathsTrack cats for awhile, see their moods.
00129241
Creatures
major
new
2024-07-14Unit data gets Re-rolled if adventurer is part of a squad/occupying siteTo reproduce:
* Pick "Dwarf"
* Start in the dwarven-occupied Hillocks
* If you see the rest of the dwarves are decked out in military gear, you are in correct state (They must be an occupiation)
* fast-travel outside of the site, your unit data will get scrambled and you'll lose your attributes, appearance and inventory.
00127242
Dwarf Mode -- Interface, General
crash
new
2024-07-1050.12 Crash when I use the new sorting toolClicking on the sorting tool anywhere.
It crashed when I used it in the "Kitchen" (allowed food) section and in the list of dwarves/animals.
00129211
Animal Populations
minor
new
2024-07-10Animals sometimes get stuck in place which stops new animals entering the map
0012920 
Dwarf Mode -- Jobs, Hauling
major
new
2024-07-08Purchased items stay at the Trade Depot undefinitely after the merchants have left, UNLESS...
00064202
Dwarf Mode -- Moods
minor
acknowledged (user6)
2024-07-07Strange mood requests don't take item dimension into account for decoration materials
00129192
Dwarf Mode -- Buildings, Cages and Chains
major
new
2024-07-07Unlimited creatures can fit into a single cage
00034618
Civilizations/Entities -- General
minor
acknowledged (user6)
2024-07-07Underground animal people don't arrive from off-map to invade your fortress
000239317
Dwarf Mode -- Jobs, Cooking and Food
minor
confirmed (user6)
2024-07-07Cooks prefer to cook solid bases with solids, rather than solid bases with liquids, meaning liquids barely get used1) Have some dwarven syrup and an abundance of solid cookable items.
2) Place the dwarven syrup immediately next to the kitchen so that the cook should grab it due to it being the closest cookable item available.
3) Add a task at that kitchen to create a meal.
4) Watch the cook run farther away to get some other cookable item before even considering using the syrup.
000144512
Dwarf Mode -- Military
minor
confirmed (user11)
2024-07-07Weapon Racks do nothing.1. Build a weapon rack.
2. Place a weapon rack.
3. Designate a barracks/armory.
4. Set armed dwarves to stand by.
5. Watch them go to the weapon stockpile and drop them off.
00119345
Adventure Mode -- AI
minor
new
2024-07-07TESTing bug report, this is a summary
0012917 
Typos/Grammar
text
new
2024-07-06Stockpile options - "barrerls" in "Storage and tools" button tooltipIn Fortress mode:
1) Select any stockpile;
2) Mouse over the button with the barrel symbol on it ("Storage and tools");
3) The tooltip displayed reads "Set how many barrerls, bins, and wheelbarrows this stockpile can use."
00128911
Creatures
minor
new
2024-07-05Animal people and giant animals have unintended products (milk, venom)
0012916 
Typos/Grammar
text
new
2024-07-05Ore and smelting guide - missing verbIn any Fortress Mode game, click on the "?" button by the minimap, then click "Ore and smelting" from the "Information and guides" list on the right.
0012915 
Dwarf Mode -- Visitors
major
new
2024-07-03Invasions or combat with captured prisoners causes dwarves to become hostile to visitorsAggression can be triggered by combat with other prisoners, invading forces, etc.
00107317
Dwarf Mode -- Pets
major
acknowledged (Loci)
2024-07-02Fully domesticated megabeasts and active military dwarves attack each other on sight.1. Edit megabeast raws to have the [CHILD] tag, allowing for full domestication
2. Capture a breeding pair of dragons/hydras/rocs
3. Breed a new generation of megabeasts
4. Tame them completely
5. Optionally, butcher or seclude the parent megabeasts so as to avoid false positives
5. Station military dwarves in line of sight of the young megabeasts
000271217
Dwarf Mode -- Combat
major
new
2024-07-02weapons, especially whips, cut through steel armor like butter
0012914 
Adventure Mode -- Trade
minor
new
2024-07-02Immigrant shopkeepers use their personal money when tradingI can upload a save if needed, but worldgen should produce these. Just search for a site with multiple cultures that link to different civilizations. The units might need to have pouches. Then just go shopping.
00129131
Undeath
trivial
new
2024-06-30Human Ghost appears as a naked old man floating through the walls.kill a human citizen or whatever and wait
00129121
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
new
2024-06-30Engraving a smoothed stone wall and mining it leaves a projection of the old engraving, interfering with future floor engravingEngrave smooth stone wall, mine smooth engraved stone, build stone block floor while the projection (a clickable detailed surface without a wall to hold it up) is still present. Then try to engrave the stone floor, and it will not work because it has already been engraved and the sprite will not change.
0012911 
Adventure Mode -- Travel
minor
new
2024-06-28Tunnel mode disappears and becomes a glitched surface mode when fast traveling in tunnelsEnter tunnel-mode fast travel
Go through a mountain hall
0012910 
Adventure Mode -- Sites
minor
new
2024-06-28Dwarven Mountain Halls don't seem to spawn any people.Create a world
Go in adventure mode to a mountain hall
Use DFHack reveal to see around you or explore
00129092
Dwarf Mode -- Nobles
major
new
2024-06-28Guards prefer beating people to death rather than using the ready and empty dungeon.Convict a criminal and have a particularly buff hammerer / hammer squad.
0012908 
Adventure Mode -- Retirement
major
new
2024-06-26If adventurer part of fort mode squad, if squad is imprisoned, adventurer can't lose Prisoner entity linkCreate fort
Assign a militia commander
Retire fort
Create adventurer
Gain some reputation (slay a beast, etc.)
Talk to the militia commander
Ask to become a militia-dwarf
Retire adventurer
Unretire fort
Send adventurer with a squad to raid/raze/pillage/etc.
Get your adventurer imprisoned by the site
Retire fort
Unretire adventurer
Get out of the site
"Prisoner" group relationship is not cleared despite successful prison escape.
0012907 
Adventure Mode -- AI
minor
new
2024-06-26"What happened?" "I don't remember clearly." response spam with human slaves, sometimes prisonersFind a human slave
Watch other NPCs interact with them
If the slave is introduced to by any other NPC, the "please help me!" dialogue triggers, and "I don't remember clearly" conversation is spammed.
0012906 
Adventure Mode -- Crime
major
new
2024-06-26Bandits won't stop punching you when demanding items, even when unconscious. No one will help.Get companions to follow you
Approach a bandit group harassing a town
Stand still until they start demanding items from you
Refuse to comply, get punched in the head and knocked out
Witness your companions do nothing as you're repeatedly punched for the entire duration of you being knocked out
0012905 
Adventure Mode -- AI
minor
new
2024-06-26Goblin Fortress prisoners will treat any relatives residing within as a reuinon opportunityGo to Goblin Fortress with prisoners
Witness joyful reunions happening left and right in that hellscape
0012904 
Typos/Grammar
text
new
2024-06-26Typo in the Trade guideDuring any Fortress mode game:

1) Click the "?" button by the minimap to bring up the Interactive tutorial and Information and guides windows;
2) Under the Information and guides list, click Trade;
3) The typo described can be found within the third (and last) paragraph of the text.
00129021
Dwarf Mode -- Jobs, Sleeping
minor
new
2024-06-25NOSTUN Creature Caste flag prevents a creature from sleeping, even if they have a need to sleep* Create a creature with NOSLEEP set to false, and NOSTUN set to true
* (if using DFHack, view a unit, use gui/gm-editor, navigate to enemy.caste_flags and flip NOSTUN flag to true)
* Wait until the unit has a Sleep job
* (if using DFHack, view a unit's counters2 and set the sleepiness_timer to 80000+)
* Watch the poor unit sleep and wake up on the next tick, passing 10 ticks until next sleep attempt, and repeat.
0012901 
Technical -- Saving/Loading
crash
new
2024-06-23CTD when loading Save - Crash on (loading world Information)
0012900 
Typos/Grammar
text
new
2024-06-23Recenter tooltip typoOpen the Stocks screen, select any item category with items in it, then mouse over the Recenter button by any item; the text displayed in the related tooltip is the following:

"Leave menu and recenter the view on the time."

It should obviously read "item" instead of "time".
00128991
Dwarf Mode -- Interface, Main View
minor
new
2024-06-20Tooltip panel that covers minimap should not be adjusted by max interface width- set the max_interface_percentage in the settings (I chose 80)
- hover over an interface element that shows a tooltip over the minimap
- see the tooltip adjusted to the left, partially covering the minimap (or completely off of it, depending on your screen width)
0012898 
Dwarf Mode -- Interface, Military Screen
minor
new
2024-06-20scrollbar covers text on justice screens
00128961
Dwarf Mode -- Environment
minor
new
2024-06-19Dragon marches outside my gate but if I dare close it the game lags to 8 FPS.Make a gate out of a bridge, the only way in and out of a fortress filled with dwarves. (potentially send some out on a random quest)

Wait™ for dragon to arrive and lock it out.
00128931
Pathfinding
major
new
2024-06-14Pathfinding breaks locally for single dwarves after path changes (wall building, floor building, wall tear down, digging)This is only somewhat repeatable, but if you load the save and let a few days pass, it recurs for me every few days.
https://dffd.bay12games.com/file.php?id=16974
Screenshots to help:
https://dffd.bay12games.com/file.php?id=16975
https://dffd.bay12games.com/file.php?id=16976
https://dffd.bay12games.com/file.php?id=16977
00126651
Pathfinding
minor
new
2024-06-13Pathfinding breaks locally for single dwarves after path changes (wall building, floor building, wall tear down, digging)This is only somewhat repeatable, but if you load the save and let a few days pass, it recurs for me every few days.
https://dffd.bay12games.com/file.php?id=16974
Screenshots to help:
https://dffd.bay12games.com/file.php?id=16975
https://dffd.bay12games.com/file.php?id=16976
https://dffd.bay12games.com/file.php?id=16977
00126581
Dwarf Mode -- Items
trivial
new
2024-06-11Traction bench changes sprite on save game reload1. Place mica traction bench
2. Save game, return to main menu, close game
3. Re-open game and load save file
4. Traction bench sprite is not the same
00128921
Dwarf Mode -- Interface, Animals
crash
new
2024-06-10Segfault after training caged animal on linux (v50.13)Place a caged animal and assign a trainer to it
00126161
Dwarf Mode -- Locations
feature
new
2024-06-09"Orphaned" locations are not removed from the location list + no way to manually remove themCreate a zone, Create a new location for it.
Create a second location for the zone, observe that the first orphaned location still exists.
Delete the zone, create a new one, open the location gui again, observe that both orphaned locations still exist.
Explore the locations window, and location information window and observe that there are no options for deleting existing locations.
00080124
Dwarf Mode -- Interface, Stocks
tweak
new
2024-06-09uncollected spider webs count as silk thread in stocks list
00128901
Dwarf Mode -- Jobs, Cooking and Food
major
new
2024-06-03Cooking w/ bagged items destroys bagsCook using bags of quarry bush leaves
00038076
Dwarf Mode -- Environment
minor
new
2024-06-03Underground plants can spawn on top of existing plants
0012888 
Dwarf Mode -- Interface, Animals
block
new
2024-05-31Game crashes when clicking button to select animal's trainer
0012887 
Technical -- Sound
minor
new
2024-05-30Music stops playing after each track has run
0012886 
Dwarf Mode -- Jobs, Cancellation and Suspension
major
new
2024-05-30Under some conditions, dwarfs stop using rocks to build thingsYou can grab my save at https://users.digitalkingdom.org/~rlpowell/media/public/dwarf-fortress__2024-05-30__no_rock_bug.zip ; it does not take very long before the "no rock" spam starts.
0012885 
World Generation -- Constructions
crash
new
2024-05-28When reclaiming a fort with collapsible floor titles that fall game crashes just after unpause
0012884 
Adventure Mode -- Inventory
major
new
2024-05-27Artifacts disappear in backpack upon exiting fortress site.
0012874 
Map Features
minor
new
2024-05-26Fake sand tiles which are actualle ocean tiles in the mapgenerate the world and look for some beaches.
00128761
Dwarf Mode -- Jobs, Cooking and Food
major
new
2024-05-20Food Gathering/Stepladder FPS drops1. Gather orders, don't cancel when you disband zone, they keep collecting.

2. Wait for human to climb tree, cut tree down while human in tree sometimes they falls and other times stays floating in air causing massive fps death unplayable game.

00128721
Adventure Mode -- Buildings
block
new
2024-05-18Spammed with message upon site control, can't do anythingLoad save game and move or pass time.
0012877 
Dwarf Mode -- Buildings, General
trivial
new
2024-05-17Humans Can't build Mine carts1. Playable mod; pick any human civ; look for minecart in carpentry or metalworks.
0012873 
Adventure Mode -- Buildings
minor
new
2024-05-17Shop and tavern signs disappear after attempted insurrection in town
00128711
Technical -- General
minor
new
2024-05-162fpsLoad fortress. Leave pause mode. Zero fps.
00096303
Dwarf Mode -- Military
minor
new
2024-05-16Ballista bolts sometimes don't workFire a ballista for a couple months continuously, maybe the bug will come up.
0012870 
Dwarf Mode -- Raids
major
new
2024-05-15My Raze Troops alway on mission and it don't have any report past year-- Ver 50.13
00095061
Dwarf Mode -- Artifacts
minor
acknowledged (user11)
2024-05-11Codexes can't decide what to call themselvesMake codexes and put them in your library. Observe the names given.
0012866 
Technical -- General
minor
new
2024-05-09Unable to upload new mods to workshop on LinuxAttempt to upload a mod while running the Linux native version.
00128341
Technical -- General
major
new
2024-05-09Mods from DF Steam workshop are not accessible to game1. Subscribe to a mod on the Steam workshop
2. Verify that it is downloaded by Steam to the workshop directory
3. Start DF from the Steam client
4. Existing saves that require that mod will not load.
00128641
Dwarf Mode -- Diplomacy
major
new
2024-05-0850.13 - Fortress mode - Diplomacy button disappearing when clickedHappens after a mayor's been elected. Mayor has requirements met (office, etc). Happens every time a visitor wants to interact with the mayor in their office.
0012859 
Dwarf Mode -- Visitors
minor
new
2024-05-03Expelled citizens will teleport back into fortress upon reclaim1. Expel a citizen.
2. Retire the fort
3. Play adventurer mode for a bit I guess,
4. Reclaim the fort
5. Citizen will teleport back into the civilization
00128552
Dwarf Mode -- Jobs, Designations
minor
new
2024-05-03King keeps losing his assigned quarters etc.Have king in squad, send on mission, while king is gone/when he gets back check the nobles page - he will no longer have any quarters
0012857 
Dwarf Mode -- Interface, Trade
minor
new
2024-05-03Trade Caravan sometimes request Pearl Crafts.Occurs randomly within the normal confines of gameplay.
00127421
Dwarf Mode -- Jobs, Animal Handling
crash
new
2024-05-03Crash when assigning trainer to animalOpen animal menu, select an animal (in my case the grizzly bear), click on the button to select a trainer. the game should crash.
0012856 
Adventure Mode -- Movement
minor
new
2024-05-02Crab Men appear to walk, not swim
00128196
Adventure Mode -- Movement
crash
new
2024-05-02Game crashes leaving obelisk next to Dwarven tower1. Go into obelisk
2. Murder Night Wolves with impunity
3. Try and leave
4. CRASH!
0012854 
Dwarf Mode -- Environment
minor
new
2024-05-01Miasma from under water bodies
0012853 
Dwarf Mode -- Combat
minor
new
2024-04-30Dwarf attacking flyer over water ends up stuck in the airGet a swallow man to attack a dwarf on the water's edge.
0012850 
Dwarf Mode -- Jobs, Healthcare
trivial
new
2024-04-29"Recover wounded" jobs persist in job menu although nobody is injuredNot sure how to reproduce it since they just pop up without an apparent reason...
00128471
Adventure Mode -- AI
minor
new
2024-04-28Horse gets stuck "experiencing mortal fear"1. Get horse
2. Put item on the horse
3. Get into combat
4. Horse mentally goes out for a pack of smokes.
00127674
Adventure Mode -- Inventory
minor
new
2024-04-26Ability to throw breaks after firing crossbow
00128371
Dwarf Mode -- Interface, Text
minor
new
2024-04-25The Justice screen, on ASCII mode, does not show text for each commited crimeLoad a save file where a crime was commited
Set to AScII mode
Press J to open the justice screen
0012840 
Dwarf Mode -- Interface, Tasks
minor
new
2024-04-25On the Labor screen, "work detail" categories text does not appear1. Start new fort
2. Press "t" to open the tasks windows and select the Labor tab
00128381
Adventure Mode -- Conversation
major
new
2024-04-25Unable to Boast about the killing of a megabeast (At least Cyclops)1. Inquire about troubles, receive a trouble to kill cyclops.
2. Travel to and Kill Cyclops
3. Converse with anyone
4. Cannot bring up the slaying of cyclops at all
00128061
Dwarf Mode -- Jobs, Eating/Drinking
minor
new
2024-04-25Panda Man Not Eating1. Have a panda man citizen in fortress mode
2. Wait until they get hungry
3. Watch them not eat and be fed once they go to sleep
0012836 
Dwarf Mode -- Jobs, Constructions (walls etc)
major
new
2024-04-25Constructed stairs still blocking stair constructionDig a stairwell (m > t) into the ground anywhere, construct stairs (b > n > t) replacing the dug stairwell, remove (m > x) any of the constructed up or up/down stair tiles.

Rebuilding the deconstructed part of the staircase has now become impossible without first deconstructing it entirely, there is an up/down-stair tile blocking the player from issuing a new stair construction order.

The blocking up/down-stair tile can not be removed (m > x; m > u) without recreating the problem one level higher.

While the blocking up/down-stair tile can be converted into a down-stair tile by issuing a deconstruction (m > x) order it can not be converted into an up-stair tile, which would allow players to connect a new constructed staircase to it.
00119013
Creatures
minor
new
2024-04-25Cave Adaptation completely resets when dwarves step outside1. Put a dwarf underground and wait at least a year and a half (or just initialize its cave adaptation to a sufficiently large value)
2. Have it step outside
3. Observe that its cave adaptation is now completely gone and it likely hasn't suffered from it.
00120272
Technical -- Input/Keybinding/Macros
crash
new
2024-04-25Invalid keyboard cursor position after moving camera with middle mouse + crash while designating
0012832 
Adventure Mode -- Buildings
crash
new
2024-04-24Entering human tower crashed when undead all pulled out knifes1. Be a goblin vampire (I used dice method)
2. Go to necromancer tower
3. Have undead pull all pull out knives somehow
4. Game crashes to desktop
(Possible other steps could include having allies nearby that are told to wait for you, or have the tower be in conflict due to many dead goblin corpses' outside)
0012829 
Miscellaneous Crashes
crash
new
2024-04-23Game Seems to crash When scrolling floors with large populationGet a large population, raid a town, spin the mouse wheel up 10 floors.
00128223
Adventure Mode -- General
crash
new
2024-04-23Adventure Mode is constantly crashing on Linux
0012827 
Adventure Mode -- Inventory
text
new
2024-04-23Items are unnamable1. Open inventory
2. Open the interaction menu on a namable item
3. Select "Name the (item)"
4. Attempt to select words to name it with, for any slot. None will register.
5. Accepting the name shows that it did nothing.
0012825 
Adventure Mode -- Combat
minor
new
2024-04-22Bolts and thrown objects behaving strangelyStart with or find a crossbow & some bolts; fire and just try the above.
00128231
Dwarf Mode -- Rooms
minor
new
2024-04-22Dwarves rather sleep in the dirt than in designated bedRedesignate a bedroom from one dwarf to another shortly before the second dwarf wants to sleep.
0012821 
Adventure Mode -- General
minor
new
2024-04-21Right Click context menu not appearing on campfires and rivers
0011875 
Legends Mode -- Historical Figures
feature
new
2024-04-21Forgotten Beast that created a false identity that became it's own unique entity in legends and world genLook up Gedor Echoprofaned and Arane Earthenringed. They appear as separate, but are not as they share some of the exact same events at the same time and the same false identity used to accomplish these events
00128182
Adventure Mode -- General
major
new
2024-04-21Water and Loam falling from the skyCreate Character
Enter World
Fast Travel
Exit Fast Travel
0012817 
Adventure Mode -- General
minor
new
2024-04-21Holy weapons and pets not working with divinationUsing a D20, roll and hope to get the message stating that you have received a holy item or a pet. If that does not happen, save the game, quit, load and roll again until the desired message appears. Despite the message appearing, no such item or pet will spawn.
0012816 
Adventure Mode -- Conversation
crash
new
2024-04-21Crash when making a statement about your profession to yourselfBe an adventurer with nobody around to reply to your shouting.
Shout out to everybody.
Ask about yourself.
Continue shouting.
Say something about your profession.
Your game has now crashed.
00128112
Adventure Mode -- Movement
minor
new
2024-04-21The adventurer bleeds when moving but he is HealthySeveral battles whith different enemies, and the trail of blood is there
0012804 
Adventure Mode -- Combat
minor
new
2024-04-21Sheathing while weapon is embedded in enemy and then wrestling the weapon back from them leads to weird behaviour1) fight with someone using an axe and shield. Stab them in the lower body until a strike embeds in the wound.
2) sheathe shield using 'q'
3) using the wrestling interface, grab the enemy by the axe that is embedded in them.
4) step away from the enemy.
5) sheathe again and then unsheathe so that you get 3 log messages - two for the pulling out of the axe and shield, and 1 for not having a free hand for the axe.
6) check inventory - here the first part of the bug manifests, a seeming "duplication" of the item. One of the "copies" will be in the hand, and the other will be strapped to upper body.
7) drop the axe from the hand slot.
8) attempt to pick up the item using 'g' (there wont be an axe to pick up) - hovering over the tile will show that an axe is there, but it wont be rendered on the ground and cant be picked up.

Ideally this should be tested with a character who has very high combat skills so that the steps are all successful.
0012812 
Pathfinding
major
new
2024-04-21Unintended loop, not actually a bug but breaking anywayhit a dwarf in the head and interrogate him afterwards i suppose
0012810 
Adventure Mode -- Display
major
new
2024-04-20Adventure mode map does not update in ASCII graphics mode
0012809 
Adventure Mode -- Display
major
new
2024-04-20Adventure mode buttons not present with ASCII graphicsEnable ASCII graphics
0012808 
Adventure Mode -- General
major
new
2024-04-20ASCII graphics in adventure mode causes screen to be locked to top left corner
00127942
Adventure Mode -- Sites
crash
new
2024-04-20Game freezes when taking over rulership of a hamlet.see above.
0012805 
Adventure Mode -- Buildings
major
new
2024-04-20When interacting with a locked door it will freeze the screenGo to a locked door (for me tomb) and interact with it in Adventure mode.
0012803 
Adventure Mode -- Conversation
text
new
2024-04-20minor error once becoming famous
0012802 
Adventure Mode -- Sites
crash
new
2024-04-20Crashing when moving near sites
00128011
Miscellaneous Crashes
crash
new
2024-04-19100% Adventure Mode Crash in settlementLoad the save, walk 1 step northwest, crash.
00128001
Adventure Mode -- General
crash
new
2024-04-19Adventure Mode Crashed From Interacting with Fallen Party Members PetGet a friend killed, try to interact with their blue jay.
0012799 
Adventure Mode -- Character Creation
minor
new
2024-04-19some of the female goblin portraits don't have torsosjust randomize appearances and it should come up.
0012798 
Adventure Mode -- General
tweak
new
2024-04-19Salt Water Crocodile Sprite off centerMake a salt water crocodile man
0012796 
Adventure Mode -- Character Creation
crash
new
2024-04-19100% guaranteed crashes during character creation in 4:3have a 4:3 monitor.

set to full screen.

go through adventure mode character creation, if it doesn't crash when picking a race/species, it will crash upon pressing the "ready to adventure!" button every single time.
00127951
General
minor
new
2024-04-19Unretiring or vistiting a fortress in adventure mode causes caged creatures to be freed1. Create a fortress and cage some creatures
2. Retire the fortress
3. Visit the fort in adventure mode or unretire it
4. The creatures are no longer caged.
0012790 
World Generation -- General
minor
new
2024-04-18Cave Generation Failed: Ramp-down in Cave does not Descend any Further
0012787 
Technical -- Sound
minor
new
2024-04-18Two tracks play over themselves when switching from Adventure mode to Fort modeStart DF
"Dwarf Fortress" menu music begins to play.
Continue game - adventure mode.
A new piece begins to play.
When Esc menu is opened is only says "Last Track: Dwarf Fortress" - does not show new piece name.
Save and return to menu (save to timeline) - quit without saving stops background track
Create new world, Play now, Fortress mode, Embark and Play Now
BUG: Strike the Earth begins playing superimposed on top of new Adventure mode Music.


00127791
Adventure Mode -- Buildings
crash
new
2024-04-18Game hang/freeze/stuck when interacting with locked doorInteract with the doors
0012786 
Technical -- General
major
new
2024-04-18Unable to load saves: shows "failed to find compatible mod" after reinstalling the gameI really don't know. What I did before the error started occurring:

- verified integrity of game files on Steam
- manually restored my backup saves folder to the game's folder

it should work fine up to this point; then
- uninstall/reinstall the game in another HD (SSD)
- manually restore the backup saves

and then the saves won't open, showing the aforementioned error message.
00127802
Adventure Mode -- Town
crash
new
2024-04-18Crash as soon as I move into town while sneaking1. Make character

2. Start in a large town

3. Try to sneak through town
00127771
Adventure Mode -- Travel
crash
new
2024-04-17Adventure Mode Crashing When Using MapNot many steps to reproduce, it's just constantly crashing after moving/being in the travel map for too long. Every setting for the world gen was at the largest except for history, which was at 100 years.
00127642
Adventure Mode -- Display
major
new
2024-04-17Display frozen after trying to open a locked "borax" door
0012776 
Adventure Mode -- Travel
minor
new
2024-04-17Roof Arival
00127741
Adventure Mode -- Display
tweak
new
2024-04-17Sprite Offset
0012772 
Adventure Mode -- Conversation
major
new
2024-04-17After dismissing a conversation with the "m" hotkey the game puts me in control of the townStart more than on conversation, including one with your deity
Dismiss each one with "m"
0012770 
Miscellaneous Crashes
crash
new
2024-04-17Consistent crash after 30 minutes of play on laptop
0012769 
Adventure Mode -- Travel
crash
new
2024-04-17Game crashed upon discovery of a cave on overworld travel map
00127681
Adventure Mode -- Character Creation
minor
new
2024-04-17Beliefs field emptyQuit without saving (drowned and thought i had an autosave) and now when i try to create the same character in the same place from the same civilization the option simply isn't there.
0012766 
Adventure Mode -- Combat
crash
new
2024-04-17Throwing items at enemies crashes the game1. Grab whatever item you'd like to throw and aim it at a target.
2. Throw the item.
0012765 
Adventure Mode -- General
crash
new
2024-04-17Game Randomly crashes
00127631
Adventure Mode -- Travel
crash
new
2024-04-17Crash when pressing brackets on travel screen after offloading site.1) Be in adventure mode.
2) Press T to start traveling.
3) Move in any direction to offload the site.
4) Press a bracket key.
0012762 
Adventure Mode -- Travel
crash
new
2024-04-17Crash on finding a new creature lairMove away from all villages.
Search for Lair.
Lair found = CTD.
00127601
Technical -- Rendering
minor
new
2024-04-16Black backgrounds or non-existing tiles in graphical mode
00127571
Dwarf Mode -- Military
major
new
2024-04-14Squad cannot target more than one creature
0012754 
Dwarf Mode -- Artifacts
minor
new
2024-04-13stone carver moods produce stone craftshave a dwarf whose highest moodable skill is stone carving
they create an artifact
its a craft
00126536
Dwarf Mode -- Visitors
major
new
2024-04-13civ general visits on a loop. demon slays general and a new one comes loop.
00127532
Legends Mode -- Display
minor
new
2024-04-12Scrollbar does not release mouse lock when button is released after drag- enter legends mode
- bring up some list that is long enough to show a scrollbar on the right
- drag that scrollbar down
- release the mouse button
- click on the list

At this point, you will find that the scrollbar still thinks it owns the mouse, and instead of the expected action (the list item being selected), the scroll position will jump to where you clicked as if you were still dragging the scrollbar.
00127501
Dwarf Mode -- Stockpiles
minor
new
2024-04-10Dwarves haul food barrels to "All" workshop-linked Stockpile when 'take from anywhere' is disabled1. Generate a new world
2. Choose a location
3. Chop down a tree
4. Build a carpenters workshop
5. Pausing
6. Creating as stockpile
7. Setting the stockpile to ALL
8. Setting the stockpile to disable taking from everywhere
9. Setting the stockpile to link taking from the carpenters workshop
10. Unpausing
11. Observe dwarves moving drink barrels to the stockpile
0012749 
Dwarf Mode -- Interface, Burial
minor
new
2024-04-07Tomb zone paintbrush failsConstruct a coffin on any tile. Create a tomb zone on that tile using the paint brush tool. Select the coffin to see that it is. It assigned to the zone which was created.
0012748 
Graphics and Sprites
trivial
new
2024-04-06Modded glass materials don't have proper graphicsCreate an inorganic material with [IS_GLASS] and obtain it in some manner.
Items made of this material should look like stone versions of that item, or metal if the item is not normally made of stone.
00127451
Miscellaneous Crashes
crash
new
2024-04-04Application crashed while assigning a new bedroom, reloading from save, it crashed again while managing burrow membershipZone and burrow citizen assignments while paused?
0012746 
General
crash
new
2024-04-04Severe Unfixable Crashing issue. (50.12)1. Create a New World
2. Embark
3. Pause Game
4. Designate Intricate Mining Layout
5. Unpause
>CRASH!
00127413
Dwarf Mode -- Jobs, Hauling
minor
new
2024-03-31Dwarf assigned to squad stuck in loop trying to haul waterskin
0012743 
Dwarf Mode -- Nobles
major
new
2024-03-29Noble killed without heir isn't replaced, title still elevated upon caravanCount dies -> wait for Dwarf caravan
000176014
Dwarf Mode -- Stockpiles
minor
new
2024-03-25Items get hauled to far-away stockpile instead of nearby one
00127381
Dwarf Mode -- Interface, General
feature
new
2024-03-24Save and Quit to Desktop
00127352
Dwarf Mode -- Jobs, Building Construction and Destruction
block
new
2024-03-22No mining, building, deconstructing jobs being performed
00083893
Dwarf Mode -- Interface, Status
minor
new
2024-03-19Vampire in Fort is always tiredNot sure- vampires don't turn up as frequently as they used to, not sure if this is a recurring bug.
00125803
General
minor
new
2024-03-19It's not possible to insert text while playing the Linux build of DF on a Steam Deck
00127332
Technical -- Saving/Loading
minor
new
2024-03-18Saving the Game Randomly Leaves Out All Data Except world.savUnclear, I think it may only happen with manual saves and at random.
0012734 
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
new
2024-03-17Constant job cancellations, dwarves do almost nothingEmbark with plump helmet spawn, digging implements, and building materials. Dig a space for a farm plot, and create it, dump all spawn in the garbage dump, wall off the garbage dump, claim all spawn, set the farm plot for plump helmets year round. Dwarves will continuously cancel jobs and do little to no work.
000875512
Dwarf Mode -- Jobs, Hauling
minor
acknowledged (lethosor)
2024-03-16Items in bins (coins, thread, mechanisms, ammo) are sometimes not found for tasks* Fill a bin with coins
* Mark them all to melt.
* Set a smelter to 'melt item' on repeat.
* See if all coin stacks are melted, or if the job cancels.

OR

* Buy a bin full of threads.
* Build a loom
* Watch for 'cancels weave' message spam and check that whether there really is no thread.
000286914
Pathfinding
minor
confirmed (user11)
2024-03-16Massive "item inaccessible"/"could not find path" spam results from hauling jobs targeting unrevealed items
0012731 
Dwarf Mode -- Jobs, Hauling
minor
new
2024-03-15iton Thalallibash cancels Store item in bin: Job item misplaced. Leaves piles of items on the floor 12 levels deep.I am uncertain.
0012730 
Dwarf Mode -- Interface, Unit View
minor
new
2024-03-15Nicknames dwarfs lose their name when "squad dwarfs" title change when killing ennemiesrename a dwarfs, add in squad and sometime when they kill enemies , nickname reset to the default one.
can break immersion.
0012729 
Legends Mode -- Historical Figures
minor
new
2024-03-15Dwarves nickname don't save into Legends modenickname a dwarf and then retire. go see your fortress dwarfs name in legend mode.
00127225
Creatures
major
new
2024-03-15Animals assigned Hunter job title, preventing TrainingEmbark with dogs and/or cats.
Wait. To speed up the process, pasture them in places where a lot of vermin will spawn.
00127284
Dwarf Mode -- Jobs, Burial
minor
new
2024-03-14Dwarves can be interred in tombs before the coffin is built- Create a tomb zone and build a coffin in it
- Suspend the coffin build job
- Kill a dwarf
- The dwarf's body will be brought to the coffin
- Unsuspend the coffin build job and let it complete
- See the body/skeleton being listed first in the list of contained items, and the body is displayed instead of the coffin on that tile
001194412
Dwarf Mode -- Interface, Designations
crash
assigned (Toady One)
2024-03-14Crash after removed assigned office zone
00126982
Dwarf Mode -- Trade
tweak
new
2024-03-13Searching for bins and/or items in bins in trade window don't work.1. Trade with someone that have bins with different things and try searching for a particular sort of bin, like Leather bin, cloth bin, yard bin etc...
000422912
Dwarf Mode -- Stockpiles
minor
confirmed (user6)
2024-03-13stone jug with honey stored in bin on finished goods stockpile
00089972
Dwarf Mode -- Jobs, Hauling
minor
new
2024-03-13Dwarves haul many items simultaneously to bin in improper stockpile1. Embark with many crafts (~ 60 will work) and a carpenter
2. Create stockpile for finished goods with zero bins allowed
3. Remove the wagon
4. Use wagon log to build carpenter's workshop
5. Make a bin
6. Create a bar/block stockpile with bins allowed
7. Wait for bin to be placed and crafts to be moved to first stockpile
8. Change the number of bins to zero in second stockpile and maximum in the first
9. Watch the hauling!
00120426
Dwarf Mode -- Interface, Stockpiles
minor
new
2024-03-13Stockpile bin restriction reset
00126833
World Generation -- General
feature
new
2024-03-13Inputting the same seeds produces a different world history.1. Make a world in detailed mode and save the settings you used for it.
2. Grab the seeds from gamelog.txt (game root folder).
3. Select the saved preset and input the seeds into their respective positions.
4. Generate the world.
0012726 
Dwarf Mode -- Interface, Tasks
minor
new
2024-03-12Task for building stairs trough twigs causes a dwarf to freeze.1) Find a single-standing tree with some twigs
2) Order a construction of stairs through those twigs.
00126971
Technical -- General
crash
new
2024-03-11Mod compatibility labeling non functionalInstall 2 versions of a mod, and have the incoming latest install be labeled as only compatible with itself (which should turn off the prompt for asking to update when loading a world for embark).
00127211
Dwarf Mode -- Buildings, Machines
minor
new
2024-03-10Can't scroll "Show linked buildings" page1. Build a lever.
2. Link lever to 9+ buildings.
3. Only able to see 8 on the lever's linked buildings page.
00112423
Dwarf Mode -- Items
minor
new
2024-03-09Statue related to craft guild generates as blank0) Have a guild. Note the name.
1) Order a statue
2) Specify Image
2a) Related to civilization or other group
2b) Select the guild.
3) Wait for dorf to craft the statue
final) Statue will be named something along the lines of "gneiss statue of a". The description will be something along the lines of "Tghis is a gneiss statu of a . The item is an image of a in gneiss by Urist McMason"
00125792
Dwarf Mode -- Interface, Squad Control
minor
new
2024-03-08Squad that was renamed still display old name
0012718 
General
crash
new
2024-03-0850.12 game crashes when loading saves from 50.11
00127141
Dwarf Mode -- Interface, Animals
crash
new
2024-03-07Crashes when pet is assighned to dwarfAssign any pet in the pet menu to a dwarf and it should crash
00127131
Dwarf Mode -- Interface, Unit-Job Screen
minor
new
2024-03-07Some unit menu keybinds do not workOpen the unit menu. Attempt to use the keybinds for sorting or unit selection.
0012716 
Dwarf Mode -- Artifacts
major
new
2024-03-0750.12 - Artifact statues show as carryable after being builtBuild an artifact statue
00117932
Dwarf Mode -- Trade
minor
new
2024-03-07Caravans check pack_animal/wagon_puller biomes incorrectly?
0012712 
Dwarf Mode -- Interface, Text
text
new
2024-03-06Spelling error in Settings --> Keybindings --> Fortress
00002493
Dwarf Mode -- Interface, Farm Plots
text
new
2024-03-06Error Message "No mud/soil for farm" When Attempting To Build Above Ground PlotTry to make a farm above ground that is on a non-muddy area.
00126482
Dwarf Mode -- Pets
minor
new
2024-03-04War Dogs attack friendly visitors during combat elsewhere on mapHave dogs. Have visitors on map. Get in combat with any hostile force.
00127091
Miscellaneous Crashes
crash
new
2024-03-04game crashes on specific day during siege, no error log
00100395
Dwarf Mode -- Jobs, Item Improvements/Decorations
minor
new
2024-03-03Clay items such as statues don't have "details" option
0012707 
World Generation -- General
crash
new
2024-02-29Corrupted save file?
0012706 
Dwarf Mode -- Jobs, General
minor
new
2024-02-28Manager Not Managing
0012705 
Dwarf Mode -- Abandonment of Fort
minor
new
2024-02-28Unretire Fort Empties Barrels & Kill Caged Creatures
00126422
Dwarf Mode -- Jobs, Healthcare
major
new
2024-02-28Can't assign same dwarf to multiple medical roles1. Create a hospital zone
2. Assign a dwarf to any role, like diagnostician.
3. Assign same dwarf to another role like doctor.
4. Observe that the other/diagnostician role is now unassigned.
00127041
Title Screen
tweak
new
2024-02-27Ultrawide screen blocks the version's subtitleOpen the game with ultrawide resolution (you may need to have a world without a save game on it) with an ultra wide aspect ratio (might need certain scaling options?)
00125971
Graphics and Sprites
minor
new
2024-02-24Animals with layered graphics do not update animated/child sprites correctly.Embark with, or have a child of any wagon puller be born, wait for them to grow to adulthood, their sprite will still be their child variant, despite being an adult in-game. If file is saved, then reloaded from the menu, the animal will not correctly use it's adult sprite. Embark in an evil biome, or have a necromancer revive any wagon puller and their default sprite will load for their animated corpses instead of their animated sprite.
00126951
Dwarf Mode -- Jobs, Hunting
major
new
2024-02-23Hunter refuses to leave room after being told to resume huntingHonestly no idea what even caused it, but I imagine you can reproduce simply by doing what I did: set someone to hunt and then take them off it after a couple kills
00127011
Adventure Mode -- Quests
minor
new
2024-02-23Rescue prisoner quest failing due to the person the recipient wants to visit being under a false identity.Find an imprisoned historical figure

Rescue them

Bring them to the historical figure they want to be brought to that is under a fake name.

Save: https://drive.google.com/file/d/1eQklRxKobaPic3Pe50nLZcxxHmTpNYbO/view?usp=sharing
0012700 
Dwarf Mode -- Interface, Stocks
minor
new
2024-02-22Can't search corpses and other items by name
00126782
Dwarf Mode -- Traps
minor
new
2024-02-22Upright spikes tile graphics not working correctlyBuild upright spikes with with 5 or more wepaons in them to see the graphic errors.
0012696 
Dwarf Mode -- Trade
minor
new
2024-02-21When issued a counteroffer, the scroll slider on the right hand side broke, or is presented wrong.1. Trade
2. Get a counteroffer
00060031
Items
minor
new
2024-02-20Cloth/Leather items wear out due to age, but not as fast as they're supposed to
00126932
Miscellaneous Crashes
crash
new
2024-02-19[Bugged Modded Save] Game crashes upon cave discovery
00126942
Dwarf Mode -- Interface, General
crash
new
2024-02-19A dwarf is so sad it ends the world. (Crashes)Load up this save
    -> It has to be a manual save since the autosaves automatically play after loading, causing it to crash immediately. I saved this while the game was paused, allowing it to load.

1) Press play = Crash
2) Click the "follow/recenter" button on "Tobul Stigilrigoth" = Crash
3) Click the magnifying glass button on "Tobul Stigilrigoth" = Crash
4) Going up one level on the z-axis --from the current elevation 11 that the game loads in on-- to 12 = Crash (I don't know where this specific dwarf is but I assume that he is on this elevation)
00126775
Creatures
major
new
2024-02-19Enemies launched hard enough against windows teleport through themLaunching enemies from a cage fast enough to hit against the windows seems to push them through the windows even with a seamless wall of windows, but if it isn't fast enough, the enemies 'bounce off' and will not go through the windows. The spearman in this case went 15 horizontal tiles from the cage to the point where they hit the window, and 1 tile vertically from their starting position (so dropping from a height of 2 tiles total). The steel minecart containing the lead cage used descended nine z-levels. Track stop notwithstanding, the only horizontal track tiles were one at the top of the track and one at the bottom to allow horizontal movement of cages. The tracks are entirely unpowered.
0012691 
Dwarf Mode -- Environment
minor
new
2024-02-18Ocean Waves generate on floors above Ocean, many tiles in1: Dig a chamber the Ocean directly fills but does not have surface access.
2: Build a building 1 z-level above the chamber.
3: Watch for waves.
0012688 
Typos/Grammar
text
new
2024-02-16Typo in squad menuopen squad menu on bottom right, select first squad, then click equip. Click assign uniform. Erroneous text appears in box on right.
00060084
Dwarf Mode -- Jobs, Hauling
minor
new
2024-02-15Wheelbarrows are carried to stockpiles, not rolled.1. Set up a stock pile ( stone for example ).
2. Assign a wheelbarrow to it.
  i. A wheelbarrow made of something heavy will be more noticeable.
  ii. Watch the dwarf carry the wheelbarrow to the pile.
3. Watch the dwarf wheel the wheelbarrow to get stone.
0012687 
Dwarf Mode -- Interface, Manager
minor
new
2024-02-15Work Detail tab, Labor Screen - Assigning a dwarf to >=19 work details pushes checkbox for dwarf assignment off screenStart any game. Make custom work details until the total number of work details (including defaults) is at least 19. Assign a single dwarf to every work detail.
0012686 
Dwarf Mode -- Jobs, Animal Handling
minor
new
2024-02-15A dwarf constantly switching between trying to handle a giant gazelle and having no jobWhen the next baby giant gazelle grows up I'll see if the it happens again.
0012684 
Graphics and Sprites
minor
new
2024-02-13Gem Window shows the wrong spriteCreate a gem window with gizzards
0012682 
World Generation -- General
crash
new
2024-02-12Worlds Constantly Crashing During GenerationI am not sure how to reproduce these crashes as they appear to be randomly occurring.
0012681 
Dwarf Mode -- Interface, Animals
crash
new
2024-02-12Crash Game in ASCII mode when clicking on empty trainer buttonIn the save state if you in the livestock/pet menu click the [W]ar then [:)]trainer button it will reproduce as said above, the first dog works fine, the second one will have no name on the button. you may have to try a few times, once it did have the name and the only difference(that i could notice) was more time in between the first and second dog. leaving the livestock menu entirely then going back after the first dog also seemed to not crash the game when you assign the second dog.
00120084
Dwarf Mode -- Jobs, Military
minor
new
2024-02-11Ammunition assignment bug
0012667 
Dwarf Mode -- Stockpiles
minor
new
2024-02-10Dwarves do not put items into furniture stockpiles that are restricted.
0012676 
Dwarf Mode -- Abandonment of Fort
crash
new
2024-02-09I can't un-retire a fort without crashing.Flood your fortress with the ocean while at 180+ dwarves?
00126742
Dwarf Mode -- Jobs, Assignment of Jobs
major
new
2024-02-09Assignment menu auto-closes (beta)1) Select a workshop, select "workers" tab, click the 'plus dwarf' button, the first dwarf in the list is automatically selected.
2) Select a designated office, click the 'plus dwarf' button, the list of dwarves appears momentarily before immediately closing with no dwarf chosen
00126731
Dwarf Mode -- Visitors
minor
new
2024-02-08Thousands of Petitions Generated from VisitorsI'm not sure how my world got into this state, so I don't have steps to recreate the situation where this will occur reliably. It started happening after I expelled a human from the fort after accepting their petition. All petitioning visitors since the expulsion generate thousands of requests. I'm not convinced those are the steps required to reproduce, but I can provide the game save(s) for the world, including the last 3 auto saves.
00093861
Legends Mode -- History Export
minor
new
2024-02-07Artform creation history exports have wrong subregion/layer IDs
00095491
Dwarf Mode -- Moods
minor
new
2024-02-07Artifact weapons have base-level sharpness?
00027872
Dwarf Mode -- Jobs, Cooking and Food
minor
new
2024-02-07Frozen milk gets cooked into prepared meals as a solid, causing the meal to melt later
00119514
Dwarf Mode -- Jobs, General
minor
new
2024-02-07Some work orders ignore conditions when repeating after the first time, preventing useful automation
0012672 
Dwarf Mode -- Interface, Announcements
minor
new
2024-02-06Popups don't use announcement text color1. Have a popup occur (e.g., megabeast arrival or setting job cancellation to cause popups.)
2. Notice the text is LGRAY instead of RED, etc.
00126621
Graphics and Sprites
minor
new
2024-01-28wood/grown weapons have opposite graphics(fort mode)
- Build a wooden crossbow at a bowyer's shop.
- Observe icon and ground-sprite have little leaves on them.

(testing arena)
- Assign wooden weapons to a new creature.
- Observe icon and ground-sprite have little leaves on them.
00126711
Dwarf Mode -- Interface, Announcements
minor
new
2024-01-28Popup announcements (BOX) parse unit nickname text1. Nickname a unit using square brackets [ ].
2. Have the unit's nickname appear in a popup.
0012670 
Dwarf Mode -- Interface, Announcements
minor
new
2024-01-28Unit combat reports use repeat system when GENERAL announcement alert exists1. Have a GENERAL announcement occur that is set to display in Fort mode. The monarch arrival announcements are by default, but it's easier to test by changing the settings of a combat announcement. Setting COMBAT_BLOCK to Fort temporarily should work.
2. Have multiple identical combat messages. This is very likely for STAND_UP and others.
3. Check unit combat logs.
0012669 
Technical -- General
trivial
new
2024-01-26BP_RELATION errorlog treats comments as additional tokenAdd the following code to any b_detail_plan file and then load the game.

[BODY_DETAIL_PLAN:TEST_ERRORLOG]
    [BP_RELATION:BY_TOKEN:]
    [BP_RELATION:BY_TOKEN:ERRORLOG2A]
    [BP_RELATION:BY_TOKEN:ERRORLOG3A:AROUND]
    [BP_RELATION:BY_TOKEN:ERRORLOG4A:AROUND:BY_TOKEN]
    [BP_RELATION:BY_TOKEN:ERRORLOG5A:AROUND:BY_TOKEN:UB]
    
    [BP_RELATION:BY_TOKEN:] colon + comment
    [BP_RELATION:BY_TOKEN:ERRORLOG2B:] colon + comment
    [BP_RELATION:BY_TOKEN:ERRORLOG3B:AROUND:] colon + comment
    [BP_RELATION:BY_TOKEN:ERRORLOG4B:AROUND:BY_TOKEN:] colon + comment
    [BP_RELATION:BY_TOKEN:ERRORLOG5B:AROUND:BY_TOKEN:UB:] colon + comment
    
    [BP_RELATION:BY_TOKEN] comment
    [BP_RELATION:BY_TOKEN:ERRORLOG2C] comment
    [BP_RELATION:BY_TOKEN:ERRORLOG3C:AROUND] comment
    [BP_RELATION:BY_TOKEN:ERRORLOG4C:AROUND:BY_TOKEN] comment
    
    [BP_RELATION:BY_TOKEN:NOERRORLOG5B:AROUND:BY_TOKEN:UB] comment
    [BP_RELATION:BY_TOKEN:NOERRORLOG6:AROUND:BY_TOKEN:UB:100]
00126683
Combat -- General
major
new
2024-01-26syndrome effects reduced by factor of 10000- Add the following interactions to your game: https://dffd.bay12games.com/file.php?id=16980
- Open DF in testing-arena mode.
- Pause the game.
- Create a HUMAN on team 1 with condition "fever 50A"
- Create a HUMAN on team 1 with condition "fever 9.9kA"
- Create a HUMAN on team 1 with condition "fever 500kA"
- Unpause for about 3s, re-pause.
- Inspect each creature's HEALTH tab. You will observe NO FEVER on the first human, "slight" fever on the second, and "moderate" on the third.
- Compare the CE_FEVER:SEV values in the provided syndromes to those in the vanilla RAWs (for example creature_bug_slug_new.txt::SPIDER_BROWN_RECLUSE).
00126661
General
crash
new
2024-01-24It always crash on the 10th of malachitejust wait for the 10th
00126601
Dwarf Mode -- Interface, General
minor
new
2024-01-23Game unpauses when stepping with open menu then closing menu1. Pause game
2. Assign tasks
3. Open any menu at lower left
4. Step forward (.)
5. Close the menu from step 3
6. Observe dwarfs moving rapidly to and fro
00126641
Technical -- General
block
new
2024-01-23missing libSDL2_image-2.0.so.0download df_50_11_linux.tar.bz2
tar -xf df_50_11_linux.tar.bz2
./run_df ||

error:
./dwarfort: error while loading shared libraries: libSDL2_image-2.0.so.0: cannot open shared object file: No such file or directory
00126405
Miscellaneous Crashes
crash
new
2024-01-21Sudden crash in the middle of playing.
0012661 
Dwarf Mode -- Reclaim
minor
new
2024-01-17Stockpiles, pastures, and room assignments are incorrect on reclaiming a retired fort1. build a fort with stockpiles (with bins), pasture zones with animals assigned, and rooms assigned to nobles.

2. Retire the fort

3. start new game and reclaim/un-retire the fort

4. note the stockpiles, pastures, and room assignments are incorrect.
00110282
Dwarf Mode -- Embark/Setup
minor
resolved (Toady One)
2024-01-17Calendar view y-axis doesn't scale correctly with window height when simulating world for a few days before new game1. Maximize the window.
2. Start a new game.

Observed:

The y-axis of the calendar view is expanded too much, and the last two weeks of the winter months are cut off by the bottom of the window.

Expected:

The whole calendar is visible.
00121095
General
minor
new
2024-01-17BUG: Some Highwood logs can neither be hauled nor be used
00012728
Dwarf Mode -- Flows
minor
new
2024-01-04Warm stone status is not cleared properly
00120396
Pathfinding
minor
new
2024-01-04Dwarfs get stuck up stepladders when gathering fruit and won't come down
00126592
Technical -- General
minor
new
2024-01-04The current free version of DF can easily be "cracked" into the Steam versionPrerequisite: Must have access to the Steam version's data folder
1. Download the current version (50.11) from the wiki.
2. Replace the data folder with the Steam version's data folder.
3. Run the free version
4. Notice all but the main menu art (which is also easily replaceable) is the same as the steam version
00126561
Dwarf Mode -- Jobs, Items
feature
resolved (lethosor)
2023-12-28Injured Dwarf Can't clothe themself1. Have an injured dwarf with Ability to grasp lost, Motor nerve damage, Sensory nerve damage, and missing right lower arm
2. Watch dwarf over time to spectate inability to clothe themself, as well as see messages that state the dwarf is too injured to store owned item
0012657 
Graphics and Sprites
minor
new
2023-12-28floor overlaps the top-inner corners of stockpile edgesmake any size of stockpile larger than 3x3, then erase a portion of the stockpiles insides as to create a hole, like a donut
0012159 
Adventure Mode -- AI
minor
new
2023-12-28Named weapons incorrectly assigned to military squad members
00099751
Technical -- General
minor
acknowledged (Toady One)
2023-12-26Contribution: script to bundle Mac appSteps to use:

- stick script into a file, say "build-mac-package.sh" - works with bash on Mac OS X
- create your usual distribution folder
- run script, substituting the actual version number for "0.43.06" and your distribution folder path: build-mac-package.sh distribution_folder DwarfFotress.app 0.43.06
00109711
Init Options
trivial
new
2023-12-26d_init.txt contains misleading information.Any text editor and opening init/d_init.txt in it.
00126501
Dwarf Mode -- Interface, Squad Control
major
new
2023-12-26Can't assign anyone to my squad properly
00126553
Dwarf Mode -- Trade
crash
new
2023-12-26Crash on Limestone 17Repeatable from the save starting at Limestone 1.
Repeatable from the save starting at Limestone 17

play the save to Limestone 17 and it crashes.
0012654 
Dwarf Mode -- Trade
trivial
new
2023-12-23Wrong Trading interaction/saying when trader is packing up to leave.1. Initiate trade as the trader is leaving
2. Observe the incorrect statement.
00126511
Legends Mode -- Historical Figures
crash
confirmed (Putnam3146)
2023-12-21Crash in Legends Mode - Historical Figures, possibly caused by mods1. Create world, adding in Intro's Kobold Civ 1.33 and Lotsa Names 6 mods.
2. When the world has generated, choose "Keep world and return to main menu."
3. Choose the generated save, and enter Legends Mode.
4. Click on historical figures.
5. If the game doesn't crash, try searching for a name; this will almost always cause the crash.
00078086
Adventure Mode -- General
crash
new
2023-12-21Every time the game gets past a certain point in the next day the game crashes.Unknown, have not seen on other save files. This one however it occurs every time when I let the game advance past a certain point the night following where I have the game saved at.
00077114
General
crash
resolved (Toady One)
2023-12-21Surgery-related crash shortly after continuing game.https://dl.dropboxusercontent.com/u/34919236/region1.rar

Unpack the rar into your DF data/save directory and unpause the game. In a few seconds, it will crash. The game remains completely responsive before, so you can check the menu's and what-not.
00059808
Dwarf Mode -- Jobs, Hauling
crash
acknowledged (user11)
2023-12-21Crash when changing minecart stops aroundOpen the save and wait a couple of seconds http://dffd.wimbli.com/file.php?id=6413
00039473
Miscellaneous Crashes
crash
resolved (user6)
2023-12-21Crash with stacktrace; possibly bad callback value
0012652 
Technical -- General
minor
new
2023-12-20Spawned birds at embark never move, never leave. Spawned Naked mole dogs never move never leave.
00126473
Technical -- Saving/Loading
minor
feedback (lethosor)
2023-12-20Steam Cloud saves not working
00126492
Dwarf Mode -- Items
minor
assigned (lethosor)
2023-12-20Retired military dwarf won't equip clothing, gets bad thoughtsUncertain.
0012645 
Dwarf Mode -- Jobs, Hauling
minor
new
2023-12-20Dwarfs want to bring a cart, by hand.I think it was me changing again and again the cart that was going to be used, but I don't think that's the case.
00107184
Dwarf Mode -- Immigration
minor
new
2023-12-20Immigrants arive asigned to squads.I made a large fort with a bunch of military. My civilization was dead so I got the king and all that. Small population pool? Retired my first fort. Then I reclaimed an old world gen dwarf fort. I don't know if this part matters. Retired that after a week so didn't see any migrants. Embarked on a new fort and started getting migrants from the capitol. Naked legendary axe dwarfs everywhere!

0012361 
Adventure Mode -- AI
minor
new
2023-12-19Loyalty Cascade from Elven Siege
00121494
General
minor
new
2023-12-18Bug: Diplomacy Button disappears when clicked, no windows are shown.
00048831
Dwarf Mode -- Interface, Military Screen
minor
new
2023-12-15Uniform editor does not permit adding leather shields
0012644 
Dwarf Mode -- Trade
minor
new
2023-12-14Wool implies animal kill, cannot be traded to Elves?
00126037
Dwarf Mode -- Visitors
minor
assigned (lethosor)
2023-12-13too many visitor petitions
00126431
Dwarf Mode -- Immigration
minor
feedback (lethosor)
2023-12-13All Migrants start as legendary miners and some Fun.
00126353
Technical -- General
minor
new
2023-12-11Can't scroll in the list of announcements in the settings
00126396
Title Screen
major
feedback (lethosor)
2023-12-11low fps with good pc
00084982
Dwarf Mode -- Interface, Stocks
text
confirmed (Loci)
2023-12-11Fruits listed as leaves in stocks screen
0012641 
World Generation -- Parameters
trivial
new
2023-12-09Removal of generated experiments also removes the possibility of custom experimentsCreate a custom experiment and add the experimenter tag to some common race like humans, and disable necromancer and demonic experiments in worldgen. Instead of the altered race producing only the custom experiment creatures, they will produce none.
0012638 
Dwarf Mode -- Non-dwarf Citizens
minor
new
2023-12-07Mercenary and Monster Slayers do not replace rotting clothes1) Accept petitions for soldering
2) Wait a few years and check on their clothing
3) Make appropriately-sized clothing for them to wear
4) Watch as they grow irritated dwelling upon clothes rot off of their body
00126372
Dwarf Mode -- Military
minor
resolved (lethosor)
2023-12-07Dwarves migrating from a player's previous fort keep old squad assignment
00007719
Dwarf Mode -- Items
minor
new
2023-12-07Cloth/Thread partially used by medical dwarfs can't be dyed/woven & they prefer new supplies over used ones1. import or embark with cloth
2. obtain dyes, dyer, and dyer's shop
3. observe as all attempts to dye imported cloth fail while your dyer has no problem dyeing homemade cloth.
000918412
Dwarf Mode -- Locations
major
acknowledged (Loci)
2023-12-06Suicidal Bards arrive during siege; Tavern-relatedBuild a tavern.
Wait for a siege.
00119363
Dwarf Mode -- Embark/Setup
major
new
2023-12-05Graphics/fps/performance drain from Zooming out
0012634 
Init Options
minor
new
2023-12-04Opening settings menu erases tileset config- Open prefs/init.txt
- Add lines setting FONT, FULLFONT, and/or FONT_BASIC (ie: to the 10x12 font rather than the default 8x12)
- Save your changes to the file
- Open dwarf fortress, preferably using classic ascii graphics, and observe the change to the tileset
- Open the settings menu. You do not need to change any settings
- Optionally close the settings menu and the game
- Open prefs/init.txt. The lines added in step 1 will be missing.
00117272
World Generation -- General
minor
new
2023-12-04Worldgen positions check for permitted labors instead of permitted jobs?Generate a world with "[PERMITTED_JOB:GLAZER]" in the PLAINS entity (as it is by default) and observe the number of Doctor-related positions - I did a default world and had 21 doctor positions after about 100 years.

Next, remove "[PERMITTED_JOB:GLAZER]" from said raws and generate another world and observe that there are no doctor positions at all.
00126312
Dwarf Mode -- Interface, Stockpiles
major
new
2023-12-04menu options in barrels menu in stockpile misses graphics
00126321
Dwarf Mode -- Diplomacy
major
new
2023-12-04Diplomacy, goods request for trading liason has strange iconographywait for diplomacy
click through to the "goods request menu".
start ticking on and off goods
00126301
Dwarf Mode -- Buildings, General
crash
new
2023-12-03Constructing floor crashes the game- Load savefile
- Start constructing Floor (b-C-f)
- Designate a rectangle from x=35 y=88 to x=44 y=90
- Scroll down to Olivine Blocks as the material and accept all using Shift+Enter
- Repeat the designation again but this time from x=29 y=88 to x=34 y=90
- Crash happens 100% of the time after Shift+Enter for the selection of Olivine Blocks as material
000754620
Dwarf Mode -- Jobs, Cooking and Food
minor
confirmed (user6)
2023-12-02Meals with bagged ingredients use all ingredients in the bag's barrel, creating huge meals
00126121
Dwarf Mode -- Interface, Civilization/World Info
feature
new
2023-12-02Dwarf Mode - World Map can't zoomOpen the World Map in Dwarf Mode after embark and try to zoom.
00117722
Dwarf Mode -- Combat
minor
new
2023-12-01(Almost) Everything is 10 times as dense as it should beLook at the weight of this galena bed:https://external-preview.redd.it/p--ofArCuq4Kx4PMSm1Ukqy9sQxBg9YQYp_6AkgPqeM.png?auto=webp&s=e43ead01d7acff68a9e5518baadac068a16b1958. It's 225 kg, or 10 times as much as it should be if the volume of a bed (3000 cm^3) was multiplied by the density of galena (7.5kg/litre). Now compare that to the iron axe from http://www.bay12forums.com/smf/index.php?topic=147886.0, which weighs as much as you'd expect given its volume and density rather than 10 times as much. Clearly the effective density of in-game items is more than what you'd expect from their listed densities.
00126221
Dwarf Mode -- Interface, Manager
minor
new
2023-12-01Can't make correct output product conditions for "Make quicklime" and "Make milk of lime" ordersOpen Work orders, add the 3 orders, look at suggested conditions.
00126273
Miscellaneous Crashes
crash
assigned (Putnam3146)
2023-11-30Game crashes after about 10 seconds after loading- Load game
- Wait approximately 10-15 seconds
00119222
Technical -- Rendering
major
new
2023-11-29PRINT_MODE:TEXT uses the wrong escape codes for bright colors
001201843
Technical -- Saving/Loading
crash
resolved (lethosor)
2023-11-28Crash to Desktop on loading game during Loading Units phase
00126263
Technical -- Saving/Loading
major
new
2023-11-28Unable to load save1. Open DF (from steam or desktop, with or without DF Hack)
2. Continue game in existing world
3. Open most recent manual/auto save for Netheral - Balancedvessel Y1144
001185210
General
crash
new
2023-11-27Extremely consistent hard crash at around !:30 in game play timeLoad save, play for about 15 seconds, a random megabeast will spawn in on the surface, do whatever with it, doesn't seem to matter, and let a total of around a minute and thirty seconds pass in real time, or let date pass to or beyond 107-05-27. On my end it crashes without fail and this is extremely frustrating.
00126135
Technical -- Input/Keybinding/Macros
minor
resolved (lethosor)
2023-11-27Cannot rename dwarfs when preparing to embark carefullySelect embark carefully. Select a dwarf. Select the edit icon on the name. You cannot type.
00119414
Dwarf Mode -- Interface, Burrows
minor
new
2023-11-25burrow counts might be bugged due to dead citizens having been previously added or something else
00120262
Graphics and Sprites
feature
new
2023-11-24Paved roads don't have colour variety.
000869817
Dwarf Mode -- Moods
minor
confirmed (user6)
2023-11-24Dwarf entering a strange mood when isolated (e.g. on a stepladder) causes severe lag
00118133
Dwarf Mode -- Interface, Announcements
minor
new
2023-11-24'&' in nickname messes with announcement text
0012623 
Dwarf Mode -- Locations
major
new
2023-11-23Large aboveground 'Gather Fruit' zone causes massive performance hits1. Embark in a flat area with lots of fruits and plants
2. Set the whole map as a fruit gathering zone
3. Observe game performance
00126201
Pathfinding
major
new
2023-11-23Dwarves climb over wall and jump into moat instead of using open drawbridge.Open save labeled "RANDOM DROWNING", raise Z level to the unfinished tower floor with 5 levers on it, and observe as some dwarves elect to climb over the wall and jump into the moat instead of using the drawbridge (you may have to wait 30-50 seconds).


Save:
https://drive.google.com/drive/folders/1fZ5ZGJESTZFPzKovACpajLoJH7yKtP3l?usp=sharing
00125471
Dwarf Mode -- Visitors
minor
new
2023-11-23Incomplete visitor purpose description, visitors with this description won't leave the map and come back after being unalived
00114511
Dwarf Mode -- Visitors
minor
new
2023-11-23Visitors have issues with visiting temples
0012621 
Dwarf Mode -- Interface, Squad Control
minor
new
2023-11-22Dwarf character sheet icon renders above squad assignment UI element1. Open a dwarf's character sheet
2. Open the squad management pane
3. Observe the UI
00126172
Dwarf Mode -- Transport/Hauling
major
resolved (lethosor)
2023-11-22Dwarfs cannot path through areas where magma has evaporated1. Pour magma over some area
2. Remove the magma
3. Attempt to path through / in the area
00083912
Dwarf Mode -- Environment
minor
acknowledged (Loci)
2023-11-22Dwarves refuse to enter tiles which previously contained magma with TEMPERATURE: OFF
0012618 
Dwarf Mode -- Interface, Stockpiles
tweak
new
2023-11-21Selecting a Stockpile tile that's on top of an Engraved Floor tile will select the Engraved floor.On stone floor.
Smooth Stone & Engrave it.
Create Stockpile on top of engraved floor.
Click any tile inside the stockpile without an item inside it.
00126152
Miscellaneous Crashes
crash
new
2023-11-21Game crashes immediately upon reloading and unpausing due to "GIANT_JUMPING_SPIDER SILK"Open the save, unpause, then it will CTD.
00126145
General
crash
new
2023-11-21Game crashing randomlyOccurs randomly during fortress mode gameplay
00025876
Technical -- Saving/Loading
major
confirmed (lethosor)
2023-11-21Saving fails silently when folder is not writeable (due to full disk, permissions, etc)
00126101
Dwarf Mode -- Invasions
major
new
2023-11-21Reptile man ambush parties appear to not have an upper limit1. Embark in an area that has reptile men as the underground tribe in the first cavern layer
2. Tunnel into the caverns
3. Immerse yourself in the thrilling experience of herpetological anthropology
4. Practice your social networking skills and expand your professional portfolio through in-depth exploration of interpersonal dynamics
5. Manufacture solutions for success with trained experts in their fields and work with cutting-edge technology in a fast-paced environment
00114883
Dwarf Mode -- Invasions
major
new
2023-11-20Ambusher elves are being spotted, but the giant monsters they're riding on aren't.Load save,check out the flying elf (the save starts centered on one, there are four other flying around).

Save (thanks to BugTomazi).
http://dffd.bay12games.com/file.php?id=14977
00009685
Technical -- General
minor
resolved (lethosor)
2023-11-20Music is wonky on embark1. Embark on a site
2. Prepare Carefully
3. Go to customize the dwarves (or maybe check on their profiles).
00093661
Dwarf Mode -- Jobs, Activity Zones
trivial
resolved (lethosor)
2023-11-20Music cuts out in location naming menuCreate an activity zone and mark it a location with music enabled, create an inn/tavern, then enter the naming menu. No music.
00048851
Dwarf Mode -- Embark/Setup
trivial
resolved (lethosor)
2023-11-20Music disabled by viewing dwarf-Start a new game
-Prepare carefully
-view a dwarf's description, and then return to the list of dwarves
00120442
Dwarf Mode -- Interface, Announcements: Message Spam
minor
new
2023-11-20Petition to Join Fortress Spam
0012611 
Dwarf Mode -- Traps
minor
new
2023-11-20Spear traps remain in place over channels/pits after removing floor tile1. Dig a pit
2. Place flooring over one tile of the pit
3. Have a dwarf mine/destroy the floor
4. Observe the spike trap
00099701
Dwarf Mode -- Jobs, Hauling
major
new
2023-11-19Game Spams "Cancle store in stockpile, Item Inaccecible" Dwarves also wont put crafts into my Finished Good stockpile
00096593
Dwarf Mode -- Visitors
major
resolved (user1294)
2023-11-19Combat / Siege with civ entity causes visitors go berserkUpdating save later:

0000001 wait siege to arrive (winter is ~sure to bring some goblins)

0000002 Pen/pasture any of the captured siegers in provided training room with some military (elf or beak dog) and watch tavern and library to burst in murdering frenzy where most of the visitors suddenly turn hostile.
00090653
Dwarf Mode -- Combat
minor
new
2023-11-19Dwarf Children don't have reduced stats.1. make sure all dwarfs have no weapons/tools.

2. Refuse to give a dwarf that is taken by a "fey mood" their requested materials with children near by and wait.

3. after the dwarf has gone berserk, watch as he attacks the child.
 *could not figure out how to create children in the object testing arena.
00061143
Adventure Mode -- Trade
major
resolved (user11)
2023-11-19Caravan gets my goods and doesn't give anything!Not sure. Maybe trade with first dwarf caravan with little profit for it.
00049253
Dwarf Mode -- Transport/Hauling
major
resolved (user11)
2023-11-19Entrance DancingI built a hatch from the inside of my fortress that lead down to a spiral staircase, the staircase goes down several z-levels surrounded by open space on all sides, and at the bottom comes back up the inside and the rest of the way to the surface. The entire inside of the fortress is designated as a burrow around it, but the stair shaft is not part of it. Goblin clothes litter the bottom of the shaft from where they were knocked off by pets and traps. During that ambush, the dwarves respected the burrows and would not go into the stair shaft to fetch goblin clothes. A siege came later while some of the clothes were ordered to be brought to the depot. I issued the alert for civs to stay in the fortress burrow, but they kept going out through the hatch and taking a few steps before cancelling. They continued to do this until the goblin crossbowmen moved to the top of the inner stairs and shot everyone who poked their heads down through that hatch. Which was every dwarf who could try to bring an item to the depot.
00044533
Dwarf Mode -- Environment
minor
new
2023-11-19Badgers constantly enraged because dwarves and livestock don't avoid themI put a save with badgers on the map, waterbuffalos in pasture, and dwarves sent out to collect plants on DFFD for convenience, although it's not hard to reproduce otherwise.

http://dffd.wimbli.com/file.php?id=4133
00023965
Dwarf Mode -- Environment
tweak
resolved (user6)
2023-11-19Dwarfmode map flashingDon't know.
Probably have an environment that has mountainous and snowstorms.
00126062
Dwarf Mode -- Combat
minor
resolved (lethosor)
2023-11-19Dwarves that are killed and reanimated multiple times quickly display multiple redundant 'missing for a week' alerts1. Insert a necromancer into a bar fight
2. Insert one of your citizens into the same bar fight
3. Wait for the necromancer to raise the citizen
4. The raised citizen is beset upon by the remaining population in the tavern until it is defeated
5. Repeat steps 3 and 4 until someone kills the necromancer
6. Wait a week
7. Observe the alert ui
0012602 
Dwarf Mode -- Combat
minor
new
2023-11-19Dwarves that are killed and reanimated multiple times quickly display multiple redundant 'missing for a week' alerts1. Insert a necromancer into a bar fight
2. Insert one of your citizens into the same bar fight
3. Wait for the necromancer to raise the citizen
4. The raised citizen is beset upon by the remaining population in the tavern until it is defeated
5. Repeat steps 3 and 4 until someone kills the necromancer
6. Wait a week
7. Observe the alert ui
00125991
Dwarf Mode -- Buildings, Machines
minor
resolved (lethosor)
2023-11-19drawbridge catapult having weird results (specialy 1x1 ones)
00126081
Technical -- Saving/Loading
major
resolved (lethosor)
2023-11-19Missing error handling on disk write failures -- saved state can be lostAn easy way to reproduce a disk write failure is to change the permissions of the "save" folder so the current user does not have write access -- then create a new world, and save/exit back to the main menu. Notice that there is no warning in the user interface letting the user know that there was a problem writing the state to disk, and the save folder remains empty.
00126041
Items
minor
resolved (lethosor)
2023-11-19cut gems dissappear
00126051
Dwarf Mode -- Interface, Trade
feature
resolved (lethosor)
2023-11-19select all and searchbar
0012609 
Dwarf Mode -- Trade
minor
new
2023-11-19Caravans parked in front of a partially-enclosed trade depot move their animals inside adjacent wall blocks1. Build a Trade Depot
2. Surround it with walls such that a three tile wide entrance is still available
3. Wait for the caravan to show up
4. Observe the wagons
00126071
Dwarf Mode -- Interface, Building Construction
minor
new
2023-11-19Missing key bindings for Magma Forge, Screw Press, Soap Maker's Workshop1. Settings
2. Keybindings
3. Building
4. Try to find the keybinding
00125982
Dwarf Mode -- Transport/Hauling
major
new
2023-11-19Modded creatures occupying more tiles than a Dwarf can not drop items they picked, making it impossible for them to work / eatIf you use modded creatures as citizens of your fortress mode or a civilization you play as, those work normally, until they pick an item, a mug for drinking as an example.

They will do so if you have any drinking items in the storage, or if you assign them a job requiring using an item.

They pick the mug, they drink out of it, but they CAN NOT ever drop it to the ground, making them stuck in endless loop of having this item picked, unable to do anything else. The same goes for crafting items.
00126011
Dwarf Mode -- Jobs, Hauling
minor
new
2023-11-18Dwarves will not haul caged invaders unless all cage traps on the map have been reloaded1. Set up a stockpile for animals in cages somewhere inside your fortress
2. Set up a cage trap outside a sealable fortress
3. Set up a cage trap inside a sealable fortress
4. Allow both of the cage traps to capture an invading goblin, reptile man, or other invader
5. Seal the fortress
6. Observe the cage inside the fortress
0012600 
Dwarf Mode -- Transport/Hauling
minor
new
2023-11-18Dwarves will not deliver parley items when assigned to a burrow1. Become besieged with option to accept parley
2. Assign all dwarves to a burrow
3. Accept the parley in the diplomacy ui
4. Observe citizen tasks in the citizen ui
000791644
Dwarf Mode -- Jobs, Healthcare
minor
confirmed (user6)
2023-11-16Diagnosing repeat1. Hurt dwarf
2. Sent him to hospital
3. Watch as chief medical dwarf repeats diagnosis
0012594 
World Generation -- General
minor
new
2023-11-14Command Line Does Not Progress After Opening GameRun the batch file from the root directory using the example parameters (from the command line.txt file)("Dwarf Fortress.exe" -gen %random% RANDOM "MEDIUM ISLAND")

When nothing happens, click Okay, then Create World

CTD
001091812
Dwarf Mode -- Thoughts and Preferences
major
new
2023-10-30Dwarves do not prioritise needs/gods
00125687
General
minor
feedback (lethosor)
2023-10-05Freezing While Loading Some Modded Worlds - 50.10 Steam Linux Runtime 1.0
00125523
General
minor
resolved (lethosor)
2023-10-05Version 50.10 won't run; missing SDL2_image.dll
00125402
Adventure Mode -- AI
minor
resolved (lethosor)
2023-09-01Unexpected interactions with angels when embarking on vault
00116173
World Generation -- General
minor
new
2023-08-26Children born in prison are never released
000447011
Dwarf Mode -- Jobs, Healthcare
minor
resolved (Toady One)
2023-07-20Patients in traction don't get released unless bench is deconstructedCause an overlapping fracture. Tend to the dwarf. He will be put in traction, he will heal, and he won't be released.
00086683
Dwarf Mode -- Interface, Animals
minor
confirmed (Loci)
2023-07-10Tame goose claims nestbox, refuses to occupy it or lay eggs
00122412
Technical -- General
trivial
feedback
2023-06-29Steam Overlay does not work
0012490 
Creatures
major
new
2023-06-27Raws out of sync between Classic & Steam - dragons hatchlings missing in Classic
00121732
Dwarf Mode -- Buildings, General
minor
new
2023-06-24Engravings on constructed walls/floors remain permanently
00120892
Graphics and Sprites
minor
new
2023-06-05No way to visually distinguish between farm plots with or without seeds
00118902
Adventure Mode -- Buildings
minor
new
2023-05-25Generated temples with wallless artifact rooms causing cave-ins
00120495
Technical -- Saving/Loading
crash
new
2023-05-17CTD on save.
00058359
Dwarf Mode -- Thoughts and Preferences
minor
confirmed (lethosor)
2023-05-07Dwarf turns into a werecreature the first time, her age/birthday randomly changes1. Get a dwarf were-cursed.
2. Wait until the dwarf turns into a werecreature and back.
3. Dwarf has randomly aged.
00116591
Dwarf Mode -- Non-dwarf Citizens
minor
new
2023-05-02Goblins (Tame)
00122409
Adventure Mode -- AI
minor
confirmed
2023-04-25Dwarf in strange mood collects thousands of cloth items
00121394
Graphics and Sprites
minor
new
2023-04-17Jugs become invisible when filled with a liquid
001214510
Technical -- Saving/Loading
crash
new
2023-04-17Game crashes on save after caravan leaves map
00120384
Pathfinding
minor
new
2023-04-15dwarves get stuck trying to kill flying unit, reported as 'no job'
00086058
Dwarf Mode -- Trade
minor
acknowledged (lethosor)
2023-04-03Merchants not leavingStart new game
Build Depot
Trade with Dwarven merchants
Wait
00124113
Pathfinding
minor
new
2023-03-10Center surface of the map pathing black-hole
00115521
Dwarf Mode -- Interface, Designations
trivial
new
2023-03-04Priority for smoothing an area cannot be changed without removing the designation-Designate a rough stone surfaced to be smoothed at priority level 4
-Designate the same rough stone surface to be smoothed at priority level 4
00121002
Combat -- General
minor
new
2023-02-13Parley Seems Broken
00118032
Dwarf Mode -- Interface, Manager
minor
new
2023-02-10Manager conditions do not properly track quantity of gypsum plaster1) add a daily-repeating manager order for "Make plaster powder"
2) set conditions for the order so that it stops when you have some amount of gypsum plaster
3) acquire many gypsum-producing stones
4) observe how the order produces far more gypsum than you requested
00118421
Dwarf Mode -- Interface, Manager
minor
new
2023-02-10"Melt-designated" trait in work order condition does not work if added manually1. Mark some number of metal objects to be melted.
2. Create a new "Melt a Metal Object" work order via the Manager or a Workshop Profile.
3. Add a condition to this work order using the generic "Add item condition" option.
4. Set the trait "melt-designated" on this condition; it should then read "Amount of melt-designated items available is at least 0".
5. Set the number of items in the work order to any non-zero number less than or equal to the number of objects marked to be melted.
00120238
Technical -- Rendering
major
new
2023-02-07DF Cannot utilize the GPU, which cripples graphical framerate (Calc FPS unaffected)
00120782
Technical -- General
crash
new
2023-01-31Crash on Specific Date
00121132
Adventure Mode -- AI
crash
new
2023-01-31game crushes after a few minutes from the start of the save
00114467
Dwarf Mode -- Trade
major
new
2023-01-28Caravan got stuck, while loading goods for departure and wagons get "killed"Not easily possible, because an external attack event must happen, while a caravan is in the process of loading their goods.
00120252
Technical -- Sound
feature
new
2023-01-27Low Bitrate Steam Soundtrack.
00122162
Dwarf Mode -- Jobs, Fishing
crash
new
2023-01-21Crash involving fishing zone spanning entire map
0012325 
Dwarf Mode -- Interface, Military Screen
minor
new
2023-01-21Text on the “Assign Squad Position” pop-up appears staggered if the information menu is open
00121311
Dwarf Mode -- Justice
minor
new
2023-01-21When a criminal visitor gets convicted and sentenced to prison time, they are never brought to jail, at best they get a beating
00113993
Dwarf Mode -- Justice
minor
confirmed (user1294)
2023-01-21Dead suspects confess to crimesI haven't tried to reproduce but it should be pretty simple.

-Have an artefact stolen.

-Kill the suspect before interrogating them.

-Interrogate them. Presumably with someone who is a persuasive interrogator.
00121632
Dwarf Mode -- Interface, Notes/Points/Routes
major
new
2023-01-19New Minecart Route Stops appear to always be added to the last route on the list, until the interface is closed then re-opened
0012305 
Creatures
tweak
confirmed
2023-01-18Wereiguana and Werejackal graphics are reversed.
0012303 
Technical -- Rendering
minor
feedback
2023-01-18Dead Tower-cap Cap Sprites Do Not Connect
0012310 
World Generation -- Parameters
crash
confirmed
2023-01-18Crash in early worldgen on rectangular maps with lots of caves
0012261 
Dwarf Mode -- Interface, Stockpiles
minor
feedback
2023-01-18Bug: Stockpiles do not clearly show what is being stocked (DF Classic)
00122871
Dwarf Mode -- Embark/Setup
crash
confirmed
2023-01-18Reproducible crash clicking on abandoned fortress on embark map
000944022
Dwarf Mode -- Stockpiles
major
assigned (Toady One)
2023-01-17Wounded dwarves die of dehydration if they grab a gobletAny badly-wounded dwarf who is in the stages of recovery (say, a missing or broken limb) will eventually get thirsty. As he or she grabs a goblet from a stockpile, they will just stand there while the other dwarves step around them as if nothing is going on. Eventually they die of dehydration. The only way to save them to is forbid all goblets. If you attempt to forbid only the goblet they hold in their hand, they will just grab the next one in the stockpile and the cycle begins anew.
00118561
Dwarf Mode -- Jobs, Healthcare
minor
new
2023-01-17broken bones are not set, creates new jobtry:
1: wound a dwarf with broken bones.
2: have doctors.
3: see if they heal.
00112848
Dwarf Mode -- Idle Behavior
minor
acknowledged (Loci)
2023-01-16Dwarves getting stuck in trees
00118571
Creatures
minor
new
2023-01-15Birds (and other toothless creatures) have tooth materials and tissuesStart a new work order in the manager screen.
Go into conditions.
Add an item condition.
Choose "change material".
Filter for "teeth", materials show up for several creatures which should not have teeth.
000927510
World Generation -- General
minor
acknowledged (lethosor)
2023-01-15Elf-made instruments have nonsensical materials
Generate enough random elf instruments.
00120821
Dwarf Mode -- Jobs, Healthcare
minor
new
2023-01-14Dwarf unable to haul due to injury will still attempt to use a mug to drink (causing dehydration)
00044644
Dwarf Mode -- Items
minor
new
2023-01-1431.25 Cave blob leather items not hauled to stockpilesFind cave blob.
Kill cave blob.
Make cave blob leather item at a leather workshop.
00014488
Creatures
minor
new
2023-01-14Cave floater skin is made from frozen cave floater juice
00037324
Creatures
minor
new
2023-01-14Butchering a corpse yields only 1 skin, regardless of size
00122643
General
minor
new
2023-01-14Export of scrolls prohibited despite no relevant mandate
00030474
Dwarf Mode -- Nobles
minor
new
2023-01-12Replaced nobles' mandates are still expected to be fulfilledSimply replace a mayor who has made a production mandate or export ban with another Dwarf, and then either violate the ex-mayor's export ban or fail to fulfill the production mandate in time.
0012127 
Dwarf Mode -- Jobs, Eating/Drinking
minor
new
2023-01-12Food isn't displayed on tables during meals with the new graphics, unlike in Classic mode
00119912
Dwarf Mode -- Jobs, Animal Handling
minor
new
2023-01-11Constantly Handling Gorlak
0012171 
Dwarf Mode -- Embark/Setup
minor
new
2023-01-10'Soil' filter on 'Find Embark Location' missing '<= Very Deep'
00118361
Dwarf Mode -- Missions
minor
new
2023-01-10Missions stuck travelling if war animal assigned to pasture, until animal unpasturedI haven't tried to reproduce the problem, but I found that the issue on my end was the pastured animals from finding this Reddit thread with a similar issue: https://www.reddit.com/r/dwarffortress/comments/7gft7v/day_658_my_squad_of_10_raiders_are_still/
00121111
General
trivial
new
2023-01-09Game Spawned Dingo Woman Pikeman - Unable to Equip Weapon After Dropped
00121201
Adventure Mode -- AI
minor
acknowledged
2023-01-08No clicks registered on Steam DF when using accessibility tool Keynavish
00120842
Dwarf Mode -- Jobs, Designations
minor
new
2023-01-08miners won't dig
00120293
Flows
minor
new
2023-01-08Traffic Designation Sliders are Broken
00119852
Dwarf Mode -- Jobs, Healthcare
minor
new
2023-01-07Doctor Issue
00122242
Dwarf Mode -- Buildings, General
crash
new
2023-01-07Pedestal crash
00119942
Legends Mode -- General
crash
new
2023-01-07Legends mode Blank Art can cause CTD
00120811
Adventure Mode -- AI
minor
new
2023-01-06Zooming in or out makes pixel graphics noticeably blurry
00122201
Dwarf Mode -- Interface, Building Construction
crash
new
2023-01-06Crash when clicking on a tile while something is being built
00117844
Dwarf Mode -- Missions
crash
new
2023-01-06Crashes to Desktop after sending dwarves our to raid.Step 1. Select a site on the world map. There are Goblin sites to the north and the south-east that my Civ is at war with.
Step 2. Create the mission and assign squads
Step 3. Wait for the first few dwarves to leave the map and the game will close.
000964113
Dwarf Mode -- Pets
major
new
2023-01-06tamed hydra still aggressive!impractical to reproduce as hydra attacks are random and require you to make a lot of wealth.
0012210 
Dwarf Mode -- Embark/Setup
minor
new
2023-01-06Find Embark Location -- Temperature Filter
00120343
Dwarf Mode -- Military
minor
new
2023-01-05Troops Constantly Stuck Travelling When Sent On Raid
00120045
Map Features
crash
new
2023-01-05Game crash in world map
00100632
Dwarf Mode -- Visitors
major
new
2023-01-04Visitors that are imprisoned treated like animals resulting in extra work and AI problems.1. Convict a visitor of a crime.
2. Build some spare cages.
3. When prisoner is placed in cage upon release release into pasture.
4. Watch AI meltdown.
00109303
Dwarf Mode -- Idle Behavior
minor
acknowledged (Loci)
2023-01-03soldiers prioritize "Individual Combat Drill" over "Pray" so that they *never* pray* Find a dwarf with a strong need for prayer ("ardent worshipper"?)
* Train them to mastery with any weapon
* Watch them fill all their idle time with "Individual Combat Drill"
* Watch them reach "badly distracted" after being unable to pray
* Remove them from their squad
* Watch them immediately run to the temple for an urgent purple "Pray!"
0000535109
Dwarf Mode -- Military
major
acknowledged (Toady One)
2022-12-31Equipping weapons/armor on military is erraticbring a spare axe on the embark screen, turn any dwarf into an axedwarf. Watch as he practices wrestling instead of picking up his axe (which is clearly part of his uniform)
00120851
Dwarf Mode -- Interface, Announcements
minor
new
2022-12-29Diplomacy button not opening diplomacy window.
0012125 
Technical -- Saving/Loading
crash
new
2022-12-29Game crashes every 0000039:0000030 minutes on specific fort
0012154 
Pathfinding
minor
new
2022-12-29"General Strike"-related: Placing floors on cavern boundaries breaks cavern pathfinding
00121511
General
minor
new
2022-12-29Game crashes after permanently deleting bedroom zones
00121042
Dwarf Mode -- Interface, Designations
minor
new
2022-12-28Blueprint mode conversion buttons cant be toggled off.
00120072
Dwarf Mode -- Military
minor
new
2022-12-27Soldier dwarves wont automatically wear metal boots when assigned metal uniform
00115173
Dwarf Mode -- Jobs, Eating/Drinking
minor
new
2022-12-26Necromancer residents get alcohol withdrawal, won't drink without tavern keepers1. Get a necromancer immigrant
2. Don't set up a tavern
3. Wait
00121081
Dwarf Mode -- Interface, Announcements
minor
new
2022-12-23Alerts Can Be Hovered Over While in Settings
00121071
World Generation -- General
crash
new
2022-12-23Game Crashing during Advanced world gen around 600 years
00121061
Technical -- Saving/Loading
crash
new
2022-12-23Game Crashes On Save
00121051
Dwarf Mode -- Interface, Announcements
minor
new
2022-12-23so called Large Red Alert is not red.
00121031
Dwarf Mode -- Interface, General
minor
new
2022-12-23The New Labor Names are Confusing
00121011
Dwarf Mode -- Interface, Stockpiles
minor
new
2022-12-23stockpiles are reassigning bins
00120991
Graphics and Sprites
minor
new
2022-12-23Artifact & Named Weapons don't show as wielded by dwarves.
00120981
Dwarf Mode -- Interface, Military Screen
minor
new
2022-12-23Naming new military routines (columns) does not save the new name (with workaround)
00120971
Technical -- General
minor
new
2022-12-23FPS drop possibly linked to multiple layers of evil rain
00120961
Dwarf Mode -- Jobs, Designations
minor
new
2022-12-23You can mine the dirt from under a tree, leaving the entire tree floating mid-air.
00120951
Technical -- General
crash
new
2022-12-23Game crashing some point in the second year of playing
00120941
Technical -- Saving/Loading
crash
new
2022-12-23Every time I load a save, my game crashes. (modded save)
00120931
General
minor
new
2022-12-23Population at 0 yet fortress hasn't crumbled to its end yet
00120921
Dwarf Mode -- Jobs, Hauling
minor
new
2022-12-23Dwarf stuck in a hauling loop despite having hauling disabled
00120911
Technical -- General
crash
new
2022-12-23Got a weird crash that happens at the end of 104 and start of 105
00120901
Dwarf Mode -- Interface, General
minor
new
2022-12-23Scrollbar doesn't track mouse movement
00120881
Dwarf Mode -- Interface, General
minor
new
2022-12-23Input Lag And Missed Inputs Caused By Zones
00120871
Dwarf Mode -- Military
minor
new
2022-12-23Dwarf is member of nonexistent squad (non-breaking bug)
00120861
Dwarf Mode -- Interface, Stockpiles
minor
new
2022-12-23coke is missing from stockpile menus.
0012083 
Technical -- Saving/Loading
crash
new
2022-12-23Crashing on loading saved game on "artifacts"
00120752
Dwarf Mode -- Interface, Stockpiles
minor
new
2022-12-23Click on empty stockpile tile over an engraved floor gives no option to display the stockpile
00088997
Dwarf Mode -- Justice
minor
new
2022-12-23Dwarves never get tired of reporting the same crime over and over...I assume its reproducible... get a corpse by some crime, presumably by blood drain. Don't bury corpse properly - leave it in corpse pile. Watch as every dwarf to run by that pile drops everything to report a crime. Again and again...
00119572
Dwarf Mode -- Jobs, Constructions (walls etc)
crash
new
2022-12-23Crashes to desktop when placing rollers
00120801
Pathfinding
crash
new
2022-12-23Crashing From Pathing Issue
00120791
Dwarf Mode -- Items
minor
new
2022-12-23Make cloth crafts often produces dyed crafts when using undyed cloth.
00120722
Dwarf Mode -- Interface, Animals
crash
new
2022-12-23Cannot use Pet Sort Screen Domestication button, too many chickens.
00120771
General
crash
new
2022-12-23DF Keeps crashing to desktop.
00120762
Dwarf Mode -- Jobs, Military
minor
new
2022-12-23Food being left in bedrooms and barracks and never being picked up, even when rotten
00120741
Pathfinding
minor
new
2022-12-23Trapped dwarf causes fps to drop to 15
00119453
Technical -- Saving/Loading
crash
new
2022-12-23Save Compression causes crash on autosave, but not manual.
00120731
Dwarf Mode -- Visitors
minor
new
2022-12-23Not getting any visitors?
00120711
Combat -- General
crash
new
2022-12-23Crash if chasing someone off screen
00120701
Items
minor
new
2022-12-23Troglodyte Cage Trap Crash
00120691
Technical -- General
minor
new
2022-12-23Manjaro Linux, Proton 7.0-1 - game has no taskbar icon
00120681
Dwarf Mode -- Embark/Setup
minor
new
2022-12-23AI Reclaim Fort Issues List
00120671
World Generation -- General
major
new
2022-12-22[Classic Version] Seizure issue during World Generation.
00120661
Dwarf Mode -- Embark/Setup
minor
new
2022-12-22I embarked on a hole through the world.
00120651
World Generation -- General
minor
new
2022-12-22Embark world gen
00120641
Dwarf Mode -- Interface, Kitchen
minor
new
2022-12-22Duplicate Suggested Conditions in Editing Work Orders
00120631
Dwarf Mode -- Interface, Designations
crash
new
2022-12-22Crash on undesignating accidental dumping orders in a hospital
00120621
Dwarf Mode -- Interface, Stockpiles
minor
new
2022-12-21Storing metal armor in stockpiles also tagged with refuse
00120611
Dwarf Mode -- Visitors
minor
new
2022-12-21Visitors who applied to residency never claim Rented Rooms
00120432
Dwarf Mode -- Nobles
crash
new
2022-12-21looking at lady consort groups crashes to desktop
00120591
Graphics and Sprites
minor
new
2022-12-21Searching function while constructing walls, floors ect
00120581
Dwarf Mode -- Jobs, Constructions (walls etc)
crash
new
2022-12-21Game keeps crashing at the exact same point!
00120571
Dwarf Mode -- Interface, Unit View
crash
new
2022-12-21CTD when checking info items on a citizen dwarf
00120412
Dwarf Mode -- Military
crash
new
2022-12-21Crash to desktop when assigning custom squad loadouts after deleting a squad and trying to remake it
00120561
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
new
2022-12-21Dwarves insist on building from north
00120551
Combat -- General
minor
new
2022-12-21Cannot end siege
00120541
Technical -- General
crash
new
2022-12-21Game being laggy despite FPS being *normal*
00120531
Dwarf Mode -- Environment
minor
new
2022-12-21Cave soil disappearing after plant gathering
00120521
Creatures
minor
new
2022-12-21Lungfish can fly for extended periods of time
00120511
Dwarf Mode -- Rooms
feature
new
2022-12-21Create a new type of meeting zone for people to practice dwarf martial arts without military
00120501
Dwarf Mode -- Military
feature
new
2022-12-21Cat wrestler
00120481
Graphics and Sprites
minor
new
2022-12-21Embark calendar season color not matching the season
00120471
Technical -- Input/Keybinding/Macros
minor
new
2022-12-21Priority keybindings are labeled incorrectly
00120461
Technical -- Rendering
feature
new
2022-12-21Could we get DF to use gamecapture when streaming on OBS
00120451
Dwarf Mode -- Jobs, Animal Handling
minor
new
2022-12-21Dwarves get stuck hauling animal traps
00120401
Technical -- Saving/Loading
crash
new
2022-12-21CTD when unpausing a reclaimed fort in on the overworld
00120361
General
feature
new
2022-12-21Make everything a hyperlink. Names, creatures, everything.
00120371
Dwarf Mode -- Interface, Stockpiles
minor
new
2022-12-21Pressing paste for oil gives Liquid capable container requirement. I've got jugs already
00120351
Graphics and Sprites
minor
new
2022-12-20Mask dont have an sprite
00120331
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
new
2022-12-20Bug - engravings on constructed floor are incorrectly identified as wall
00120321
Dwarf Mode -- Trade
minor
new
2022-12-20Diplomacy button no longer does anything when clicked.
00120311
Dwarf Mode -- Buildings, General
feature
new
2022-12-20Magma safe forges and smiths allow bad things through
00120301
Items
minor
new
2022-12-20Clothing coverage is still bugged since version v0.31
00120281
Pathfinding
crash
new
2022-12-20Crash Pathing Issue
00119871
Dwarf Mode -- Nobles
minor
new
2022-12-20Created wealth value capped at 14000
00120241
Graphics and Sprites
feature
new
2022-12-20Gypsum bug (Steam)
00120221
Dwarf Mode -- Nobles
minor
new
2022-12-20Missing Noblesroles
00120211
Technical -- General
minor
new
2022-12-20Program completely hangs up every 10-30 seconds
00120201
Dwarf Mode -- Interface, Announcements
feature
new
2022-12-20Civilian Alerts not implemented in v50
00120191
Technical -- Saving/Loading
crash
new
2022-12-20crash to desktop
00120171
Graphics and Sprites
minor
new
2022-12-20Invisible thread - Constructing walls is set as blocked
00120161
Dwarf Mode -- Embark/Setup
minor
new
2022-12-20Tutorial progress not saved
00120151
Graphics and Sprites
minor
new
2022-12-20UI - Video Resolution
00120141
Init Options
minor
new
2022-12-20Not sure if its a bug, but placement
00120131
Dwarf Mode -- Embark/Setup
minor
new
2022-12-20Symbol Selection Doesn't Change Group Name
00120121
Dwarf Mode -- Interface, Tasks
feature
new
2022-12-20For all tasks to show what materials you're missing
00120111
Dwarf Mode -- Jobs, Assignment of Jobs
minor
new
2022-12-20Conditioned Work Orders not Deactivating
00120101
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
new
2022-12-20Cannot construct stairs in reclaimed worldgen fort.
00120091
Dwarf Mode -- Jobs, Hauling
minor
new
2022-12-20Burrowed citizens prevent non-burrowed citizens from doing jobs.
00120051
Combat -- General
crash
new
2022-12-20Crash 2-3 seconds after unpausing fort with !FUN!
00120031
Dwarf Mode -- Jobs, Childcare
minor
new
2022-12-20Dwarf children won't age, mostly happy thoughts and memories but both go on mass killing sprees
00120021
Dwarf Mode -- Embark/Setup
minor
new
2022-12-20Grapes bought on embark in garden vegetable categories can't be brewed
00120011
Dwarf Mode -- Embark/Setup
crash
new
2022-12-20Bizarre embark collapsed at start, revealing map & spoilers, crushing PC for hours
00120001
Pathfinding
minor
new
2022-12-20At very low FPS (I triggered HFS) som soldiers will stand still and only perform defense
00119991
Items
minor
new
2022-12-20Furniture placement window doesn't obstruct clicks
00119981
Dwarf Mode -- Interface, Standing Orders
feature
new
2022-12-20Scroll work order list to bottom after creating new entry
00119971
Technical -- General
minor
new
2022-12-20Main menu wallpaper goes black
00119961
Dwarf Mode -- Reclaim
minor
new
2022-12-20sieges and forbidding settings not working
00119951
Combat -- General
feature
new
2022-12-20unpause when battle details screen is open
00119931
Dwarf Mode -- Jobs, Hauling
feature
new
2022-12-20Suggestion-Add 'clay stones available less than 10' as Suggested for 'Collect clay' work order
00119921
Technical -- Saving/Loading
crash
new
2022-12-20Repeatable load crash when mods are updated
00119901
Dwarf Mode -- Jobs, Cleaning
feature
new
2022-12-20Mud cleaning select button.
00119891
Dwarf Mode -- Buildings, Machines
feature
new
2022-12-20Un-link Connection buttons
00119881
Items
minor
new
2022-12-20Unintuitive behavior when dumping minecarts assigned to routes
00119861
Combat -- Stuck-ins
minor
new
2022-12-20Dwarves and animals stuck in place, terrified in conflict
00119841
World Generation -- Parameters
feature
new
2022-12-20Find Embark Location [Aluminum]
00119821
Dwarf Mode -- Buildings, General
feature
new
2022-12-20Missing Boiler Object
00119811
Civilizations/Entities -- General
minor
new
2022-12-20Civilization can still attack itself, resulting in a civil war (Save Attached)
00119801
Dwarf Mode -- Environment
feature
new
2022-12-20Show forbid, dump, melt, and hide buttons on list view for items on the ground
00119791
World Generation -- General
feature
new
2022-12-20Shell Hell
00119781
Dwarf Mode -- Jobs, Hauling
minor
new
2022-12-20Seeds can't be hauled
00119771
Dwarf Mode -- Jobs, Cancellation and Suspension
feature
new
2022-12-20Cancel Construction Jobs in Bulk
00119761
Dwarf Mode -- Jobs, Hauling
minor
new
2022-12-20Dwarves drop wheelbarrows if it leaves their assigned burrow
00119751
Dwarf Mode -- Interface, Stockpiles
minor
new
2022-12-20Dwarf's ignore the shoe stockpile
00119741
Dwarf Mode -- Jobs, Designations
minor
new
2022-12-20[50.03] Engrave Memorial job being ignored
00119731
Dwarf Mode -- Interface, Stocks
feature
new
2022-12-20Stocks menu lists materials already used to build structures
00119721
Dwarf Mode -- Embark/Setup
minor
new
2022-12-20Minimap does not like my long, thin embark.
00119711
Technical -- Sound
minor
new
2022-12-20Odd interaction with hardware volume controls
00119701
Dwarf Mode -- Environment
minor
new
2022-12-20Riverbed does not have texture
00119691
Creatures
minor
new
2022-12-20Broken model for Peregrin Falcon folk
00119681
Sites
minor
new
2022-12-20Everything revealed when unretiring a fortress
00119671
Dwarf Mode -- Jobs, Animal Handling
feature
new
2022-12-20more butcher creature work order options
00119661
Items
minor
new
2022-12-20Invisible Bone Gauntlet
00119651
Dwarf Mode -- Interface, Workshop Profiles
minor
new
2022-12-20Bug - Can't specify the bed material in work orders
00119641
Dwarf Mode -- Interface, Unit View
feature
new
2022-12-20Any section of the game that names a dwarf should have an Inspect function
00119631
Dwarf Mode -- Interface, Designations
feature
new
2022-12-20Tool and icon indicator for suspended blueprints
00119621
Dwarf Mode -- Jobs, Hauling
minor
new
2022-12-20Dwarves trying to put away items located in unmined areas and having errors
00119611
Dwarf Mode -- Stockpiles
feature
new
2022-12-20cloth stockpiles can't discriminate based on quality
00119601
Material Properties
feature
new
2022-12-20Be able to select the building material before placing it (then keep placing it)
00119591
Dwarf Mode -- Reclaim
minor
new
2022-12-20Scrolls dropped by dead villains cannot be picked up.
00119581
Dwarf Mode -- Jobs, Cooking and Food
minor
new
2022-12-20Bug - Butcher won't butcher corpses in linked stockpile
00119561
Dwarf Mode -- Jobs, Designations
minor
new
2022-12-20Dwarfs gathering plant non-stop for 20 mins now...and counting
00119551
Dwarf Mode -- Military
minor
new
2022-12-20Bone not selectable as a greaves material for squad equipment
00119541
Pathfinding
minor
new
2022-12-20No Job until save and reload ?pathfinding issue
00119531
Technical -- Saving/Loading
crash
new
2022-12-20Repeated game crash soon after loading saved game
00119521
Technical -- Saving/Loading
crash
new
2022-12-20Saving when certain entity is on map, appears to cause crashes.
00119501
Dwarf Mode -- Interface, General
minor
new
2022-12-20esc closes notifications while in menus
00119491
Dwarf Mode -- Interface, Depot Access
minor
new
2022-12-20Button for moving things to from trade depot is gone
00119481
Technical -- Saving/Loading
crash
new
2022-12-20Quitting without saving corrupts all saves for the world
00119471
Technical -- Input/Keybinding/Macros
minor
new
2022-12-20Mouse position resets on keyboard input, even when dragging zones or using menus (fullscreen).
00119461
Creatures
crash
new
2022-12-20Constant Crashes after Forgotten Beast shows up
00119422
Technical -- Saving/Loading
crash
new
2022-12-19Crashing when 'loading units' when trying to load fort (Post 50.03)
00119402
Dwarf Mode -- Interface, Burrows
crash
new
2022-12-19Game Crash with 30 burrows after I remove enough for the scrollbar to disappear
00119392
Dwarf Mode -- Interface, Burrows
crash
new
2022-12-19Crash to desktop while creating new burrows
00119372
Dwarf Mode -- Jobs, Healthcare
minor
new
2022-12-19Hospital bug dwarves just stand in a corner
00119382
Dwarf Mode -- Stockpiles
minor
new
2022-12-19dwarves will waste bins and not fully fill them
0011943 
Dwarf Mode -- Trade
minor
new
2022-12-19First Spring elf caravan.
0011931 
Creatures
feature
new
2022-11-24crows are considered vermin; seems appropriate to change
0011930 
Material Properties
trivial
new
2022-11-24slade has duplicate DISPLAY_COLOR token
00119262
Adventure Mode -- Character Creation
minor
new
2022-11-24when making a character, seeds do not stack properlyMake character, press n (for new) when adding inventory items, then when selecting the seeds in inventory press + (for adding) and see the results.
00119291
Dwarf Mode -- Stockpiles
major
new
2022-11-22Bookeeper has office, keep getting warning saying bookeeper has no office
0011928 
Dwarf Mode -- Items
minor
new
2022-11-19Custom single-piece musical instruments ignore [SIZE] token1. Create a new single-piece instrument item definition including a [SIZE] value of your choice (ideally >> 4000).
2. Generate a new world.
3. Check the weight value in-game; regardless of the defined [SIZE], the instrument's weight will correspond to a [SIZE] between 3000 and 4000.
00119271
Adventure Mode -- Buildings
minor
new
2022-11-10Cancelling plans doesn't work for buildings, only constructions!Go to a site, press b for building, then b for building again, then any thing that you designate from this menu will not be able to be removed using the "x: Cancel plans" tool.
00119253
Technical -- General
crash
new
2022-11-09Crash guaranteed
001129710
Legends Mode -- Map Export
crash
assigned (Loci)
2022-11-03Game crash when exporting map gen info.1. Create a world.
2. Choose 'p' option after generation.

OR

1. Create a world.
2. Enter Legends mode.
3. Choose 'p' option.
0011924 
World Generation -- Constructions
trivial
new
2022-11-01Kobolds can build forts during world generation* Use the worldgen params below (all vanilla raws)
* Generate world for 103 years
* Check fort in middle south island (https://media.discordapp.net/attachments/512399102810521611/1035970080275701891/unknown.png?width=905&height=621)
* It was founded by a civilization of kobolds
0011923 
Adventure Mode -- Combat
major
new
2022-10-26Tactical mode causes adventurers to face the wrong direction*Create a party of two adventurers
*Find an enemy somewhere
*Enable tactical mode
*Surround the enemy so it's exactly between the two adventurers
*Make actions towards the enemy with both adventurers (like repeatedly grabbing and releasing)
*Watch as the enemy will often score attacks "from behind" in one of the adventurers
0011921 
Dwarf Mode -- Interface, Military Screen
minor
new
2022-10-23Military equipment screen does not show equipment of mercenaryAccept mercenary for soldiering.
Put him in squad.
(Possibly error already shows?)
Grant citizenship when requested.
Check military screen versus inventory.
0011920 
Legends Mode -- Display
minor
new
2022-10-15All human coin art (gold, silver, etc.) is listed as being on copper coins1. Do Adventure Mode (human civilization is ideal, as is spending as little points as possible for maximum coinage)
2. Check your coinage descriptions (press "v" after selecting them in the inventory)
3. Die horribly (I got my knees punched out by a creepy stalker who resorted to violence after their compliments got annoying for me)
4. Open Legends Mode (same world)
5. Open "Art"
6. Check for an image that you know to be on Silver or Gold coins
00118052
World Generation -- General
crash
resolved (lethosor)
2022-10-11Game crashes in world generation when history is more than around 20 yearsDownload 0.47.05 for Mac
Move the folder to a new location and rename it "dwarf fortress"
Open the "df" file (where it'll say something about not being able to run the .exe)
Go to a new terminal window execute the steps at the beginning of this video:
https://www.youtube.com/watch?v=qfo8BHMBuNY&t=193s
change the [PRINT_MODE:2D] to [PRINT_MODE:STANDARD]
Generate new world from the 125 year or greater start.
00117345
Adventure Mode -- General
crash
new
2022-10-11Adventure Mode Always Crashes on macOS Big Sur on ARM/M1 machineAttempt to start a new adventurer or open an old on on macOS Big Sur (on a new M1/ARM device).
00117334
Dwarf Mode -- Jobs, Items
crash
new
2022-10-11World Gen Crashes After 10-20 Years on ARM/M1 machineOpen Dwarf Fortress on a Mac running Big Sur. Select "Create New World!" Choose any history other than "Very Short" and begin world creation. Crash happens between Year 8 and Year 20 on average.
000009424
Dwarf Mode -- Jobs, Healthcare
minor
confirmed (Toady One)
2022-10-10Injured dwarves not recovered, ignored by doctors, and/or don't get food/water
00119193
Dwarf Mode -- Non-dwarf Citizens
minor
new
2022-10-09Citizens capable of flight can get stuck in open spacehttps://dffd.bay12games.com/file.php?id=16110

Just load this save and keep following the barn own man. Eventually, he'll try to haul a log and get stuck 1 Z level above the ground. This might be a different bug on its own (why is he trying to lift off while hauling?), but showcases this pecualiarity of pathfinding: once a flying citizen is in open space, they won't ever be able to path to somewhere else and will be stuck.
001044614
Dwarf Mode -- Jobs, Animal Handling
minor
acknowledged (Loci)
2022-10-07Prisoners to be pitted break free and enter combatDig a hole, and designate it as a pit. Then assign multiple caged prisoners to the pit. Wait for prisoners to be hauled to the pit.
0010640 
Dwarf Mode -- Thoughts and Preferences
minor
new
2022-10-06Dwarves possess 'over worshipping' diety valuesLocate a dwarf who is a worshiper & also a faithful worshiper, in the provided save Tirist Babiniden (Tirist Friendpaddled) - Milker fits this description for praying to the same god twice.

As does Zon KalanKabuk (Zon Trailedlances) Cheese Maker who is a ardent worshiper of the 'Purple Luxury' and a regular worshiper of 'Kadol Coalcrystal the Earthen Steel' going over the limit of what a dwarf can capably dedicate their time to.

Look for any other dwarves of notice also, if you require any more evidence and observe the habits of the dwarves coming and going (or rather lack of) from the temple.
0011918 
Dwarf Mode -- Environment
trivial
new
2022-10-03Dwarves can't witness a death by drawbridge if it's retractingPut some dwarves in a room and have them see someone being crushed by a DESCENDING drawbridge. They'll see it, get a thought about witnessing death and everything.

Now do the same but with a RAISING drawbridge (crushing someone where it forms a wall). No one will be able to witness the event, despite a person being crushed right next to them.
00100317
Creatures
minor
confirmed (Loci)
2022-10-03Wild creatures that should normally be hostile due to their [LARGE_PREDATOR] tag are harmless if intelligent.1. Load up an adventurer.
2. Go underground.
3. Find a troll.
4. Walk up to it and say hi.
001083814
Pathfinding
minor
acknowledged (lethosor)
2022-09-30Constructed floors and walls, as well as digging, break pathfinding on 16x16 embarks1. Perform a 16x16 embark
2. Construct a large wooden floor
3. Watch dwarves get trapped; optionally use gui/pathable to inspect the floored tiles.
000914713
Dwarf Mode -- Thoughts and Preferences
major
assigned (Toady One)
2022-09-28Worship doesn't branch into other activities, doesn't satisfy need to worship1. Create temple.
2. ?????
3. Worship!
00105462
Dwarf Mode -- Locations
major
new
2022-09-28Polytheist dwarves will get stuck in single temples praying to unneeded deityBuild dedicated temples to all your dwarves' gods.
Wiat for a polytheist dwarf to get bright yellow prayer need to at least 2 gods.
Watch dwarf get stuck on praying to one of the two gods.
00117146
Dwarf Mode -- Expulsion
crash
new
2022-09-27Trying to expel a specific dwarf crashes game.Locate Kivish Delerreg, Gelder, v-p to navigate to Profession tab, then press e to expel. Game will crash immediately, without even opening the expel confirmation tab.
0011917 
Legends Mode -- Historical Figures
minor
new
2022-09-27Historical figures can survive deadly injures during world generation
00109161
Adventure Mode -- AI
major
new
2022-09-24NPC doesn't participate in battle of their friends with player.1. Attack anyone in castle or city or village or even in bandit camp.
2. Chase him.
0011916 
Creatures
trivial
new
2022-09-23Birds lack tails
00002877
Dwarf Mode -- Jobs, Healthcare
minor
new
2022-09-23Medical Dwarfs prefer supplies from non-hospital stockpiles1. Make hospital zone with beds, bags & boxes, and stock with thread.
2. Maim a dwarf.
3. Have a Diagnoser and a Suturer ready to go.
0011915 
Dwarf Mode -- Items
minor
new
2022-09-17Forbidding the quiver a unit is picking up may lead to inability to pick another ("missing specific item")Find a unit that is Picking Up Equipment - quiver - go to that quiver and forbid the item.
0011914 
Dwarf Mode -- Items
minor
new
2022-09-17Dumping worn quiver/backpack items leads to unable to equip another ("missing specific item")Dump quiver / backpack / waterskin(?) that is worn by dwarf in one of the squads.

I dumped the lower quality equipment on two squads to outfit them with new and shiny higher quality ones. This led to this issue on a bunch of them. Wasn't one or two, but, from the look of it, every one which dumped or something close to that. From that and a few further experiments it looks like an "always happens" thing.
000251218
Dwarf Mode -- Nobles
minor
new
2022-09-15Able To Replace Mayor From Nobles Screen
00084316
Dwarf Mode -- Environment
trivial
confirmed (user6)
2022-09-13Dwarven babies born with cave adaptionMake a fortress, wait until you have babies, let mothers walk outside.
00109362
Creatures
tweak
resolved (user1294)
2022-09-11Grasshoppers aren't actually vermin.
00119131
Dwarf Mode -- Holdings
minor
new
2022-09-10Dead Goblins Settle Inaccessible Cave - Listed as Holdingn/a
00119078
General
block
new
2022-09-07Game freezes with 100% CPU usageIt seems completely random; I don't think there was any common event that triggered the freeze, but it happens inevitably with every fortress. Seems to be the same issue as reported in issue ID 10619 and 10615 but on macOS instead of Linux.
00119121
Dwarf Mode -- Jobs, Hauling
minor
new
2022-09-07Cancellation of hauling job may leave hauled item(s) in inventory in a bugged stateCause cancellation of active hauling jobs with hauled items in inventory, easiest to do by burrows that make dropoff inaccessible.
0011911 
Dwarf Mode -- Invasions
crash
new
2022-09-06Game crashes shortly after invasion beginsLoad the following save file:

https://dffd.bay12games.com/file.php?id=16065

Let it run. A vile force of darkness will arrive. Unpause the game, an elvish diplomat will (probably) arrive accusing you of disrespecting the trees. Shortly thereafter the game will crash
00119102
Adventure Mode -- Buildings
major
new
2022-09-04So Basically I Could Fast Travel Outside Fortress Inside Guildhall And This Caused Fortress To Randomize It's Layout1. Create world with fortress having a guildhall.
2. Enter guildhall.
3. Fast travel outside fortress.
00116874
Adventure Mode -- Character Creation
trivial
new
2022-09-04My Nature Hating Adventure Who Lacks Altruism And Is Very Cruel Isn't Happy After Butchering Animals1. Make him completely disvalue nature.
2. Give maximum cruelty.
3. Give minimum altruism.
00118791
World Generation -- General
block
new
2022-09-04World Generation Tries to Force Dwarven Civilizations While There is No Water in CavernsCreate an advanced pocket custom world with no water in caverns and at least one civilization.

Optionally forbid good or evil squares but it shouldn't matter due to their very low amounts on default anyway.
0011909 
Adventure Mode -- Stealth
minor
new
2022-09-02Problems with riding while sneakingThe first step, "S-s"Began to stealth
The second step,"h-"Get on your horse.
The third step,You'll find that you're still in stealth mode, but the game says you're not.The proof is that you can still see the vision of others that you can only see when you're prowling
0011908 
Adventure Mode -- AI
minor
new
2022-09-02BUG caused by Interrupting tavernkeeper to serve a drinksStep one, stuff your hands with a lot of stuff.
第一步,往手上塞一大堆东西。
Step two, go to a tavernkeeper and ask for a drink
第二步,找到酒馆老板,要一杯酒
Step three, wait for the tavernkeeper to bring you a drink, then you will find him standing there with a glass and staring at you.
第三步,等待酒馆老板给你拿酒,然后你会发现他拿着杯子站在在那里凝视着你
0011899 
Dwarf Mode -- Buildings, General
minor
new
2022-09-01Dwarves only admire furniture placed on pedestals, not other items placed on pedestals
00119035
Typos/Grammar
text
resolved (lethosor)
2022-09-01`readme.linux` and `README.txt` have trailing spacesOpen the files. You can move the cursor to the end of each line to see where the trailing spaces are.
00119041
Dwarf Mode -- Interface, Manager
minor
feedback (lethosor)
2022-08-29Work Order Text Glitch1. Assign a manager.
2. Assign him an office.
3. Go to the Manager screen.
4. Queue up a work order.
00119051
Arena
minor
new
2022-08-27Writing a book in Arena Mode leads to teleportation to another dimension1. Get scroll via DFhack or modded reactions.
2. Give controlled unit reading skill through DFhack or modding of their race.
3. Write on the scroll.
00119061
Dwarf Mode -- Locations
minor
new
2022-08-21Visitor turns into werelizard but does not attack anymore
00119022
Creatures
text
new
2022-08-18Incorrect pref strings for GIANT_CAMEL_2_HUMP and GIANT_GIRAFFE
00119001
Dwarf Mode -- Jobs, Assignment of Jobs
minor
new
2022-08-12Rock pedestals can be queued at both Mason's and Craftsdwarf's Workshops, jams Mason queue1. Assign the Masonry labor on one dwarf, but none with Stonecrafting.
2. At a Mason's Workshop, queue up the job "Make rock Pedestal", followed by any number of other jobs (or none).
3. The dwarf will not start the "Make rock Pedestal" job, no cancellation message is generated, and the workshop will not progress through its queue as it is still waiting on the pedestal job.
00058127
Dwarf Mode -- Military
tweak
acknowledged (Loci)
2022-08-07Bigger than average dwarves refuse to equip big weaponseither trade for or kill some foreign units for two handed swords, halberds, pikes, Mauls, or Great axes, than try to make a dwarf equip one.
00107649
World Generation -- General
minor
acknowledged (lethosor)
2022-08-05World painter having problem with scrolling
0011898 
Dwarf Mode -- Buildings, General
minor
new
2022-08-05Steel doors are indestructible?Put some steel doors somewhere. Capture forgotten beasts. Capture demons. ect.
00114802
Dwarf Mode -- Trade
minor
new
2022-08-04Human Diplomat leaves upset the moment they appear on the mapOpen save, wait about 10 days (dorfs are happily doing their own thing, leave them be).

Tested twice after initial occurrence, seems to happen every time (regardless of where the wagon appears on the map)

Save:
http://dffd.bay12games.com/file.php?id=14972
00118971
Dwarf Mode -- Locations
minor
new
2022-08-04No-aging hermit stops discovering topics with two remaining and goes straight to "Research!"Set up a hermit with no aging in a study with endless food and simulate for weeks on end, or give them a head start by setting most topics to known using whatever tools you have.
0011896 
Dwarf Mode -- Moods
minor
new
2022-08-03Strange Mood dwarf in a tree cannot path out, gravity does not take effect when tree is chopped down1. Dwarf in a tree
2. Dwarf enters Strange Mood
3. Chop down tree
00118952
Technical -- General
major
resolved (lethosor)
2022-07-29missing CXXABI_1.3.9Launch the game on my ubuntu version, doesn't work at first
0011663 
Creatures
minor
new
2022-07-26Internal body parts with certain tags can still wear clothing & armor, without being otherwise accessibleAttach the following body part definition to any default humanoid, and start as one in adventure mode. The equipment menu should automatically populate with duplicate clothing items, despite the part being [INTERNAL].

[BODY:AUTOMATON_CORE]
    [BP:AUTOMATON_CORE:automaton core:STP][CONTYPE:UPPERBODY]
        [INTERNAL][SMALL][UNDER_PRESSURE]
        [THOUGHT] -- the central core of the body
        [HEAD][UPPERBODY][LOWERBODY]
        [DEFAULT_RELSIZE:600]
0011894 
Creatures
major
new
2022-07-26Creatures with NOBREATHE and NONAUSEA still retch on miasma and have troubled thoughts about it
0011893 
Creatures
minor
new
2022-07-26Several creature tokens not respected by needs
00116143
Adventure Mode -- Conversation
crash
new
2022-07-25Crashes when telling a story about a person or creature in or near a tavernA save file has been uploaded: Adventure Mode Crash When Telling a Story (https://dffd.bay12games.com/file.php?id=15192)

k -> start a new conversation -> Begin a performance -> Tell a story -> about a person or creature

0011892 
Legends Mode -- Historical Figures
trivial
new
2022-07-24Leaders with [DUTY_BOUND] abandon national seat to schemeDemons are the easiest to recreate (singular well defined tower rulers), without causing a complete catacylsm of schemers race wide but are the most difficult to apply steps to so ill omit them from this part.

Apply [NATURAL_SKILL:INTRIGUE:13] to the creature and some extra conditions like ALLOWED_CREATURE caste to gurantee the certainty. A third caste of dwarf would suffice. Then allow the world to generate and run for a while, about 50 years should suffice.
00118591
Technical -- General
major
resolved (lethosor)
2022-07-23Slow game speed despite adequate memory
00118802
Dwarf Mode -- Jobs, General
crash
feedback (lethosor)
2022-07-23Attached savegame will crash within a minute or so of normal running, every timestart the 4th game (year 69) in regular dwarf mode (elathu etha) and wait a minute or so. It'll crash every time.
00118911
Title Screen
minor
resolved (lethosor)
2022-07-23When creating more then 9 worlds list sorts in unexpected way.create new world x9
on 10 world generation, when selecting fortress mode world to play the list is out of order as described.
00118841
Technical -- Saving/Loading
trivial
resolved (lethosor)
2022-07-23Saves list does not use natural sorting
0011889 
Adventure Mode -- Conversation
text
new
2022-07-21Occupation/Position holders incorrectly respond with "I don't work here" instead of "We don't offer any specific services here"
00116412
Adventure Mode -- Buildings
minor
new
2022-07-20Adventurer mode temple(?) contains really badly placed and unusable rampsFind a fortress with a shrine, I guess?
00118871
Adventure Mode -- Conversation
feature
new
2022-07-20NPCs no longer provide cardinal directions & directions to a person's whereabouts if location has no unique nameSelf-reproduce:

1. Create adventurer. Recommended to start at a dwarven hillocks or human hamlet. Small pop, few buildings & easy to navigate.
2. Find and talk to any person, select "Ask for directions" then choose any one of the "Ask for the whereabouts of the <creature> <name>"
3. If the NPC responds w/ "<Local person's name> is well-traveled and would probably have that information", go to step 4. If it's any other response (incl. providing the directions), end conversation and find someone else to repeat step 2.
4. Select "Ask for directions" again, then choose new option to "Ask for the whereabouts of the <creature> <local person's name>" (should be first on the list)

Repeat this however many times as long as you're in the site and asking for the whereabouts of a local person. I also recommend searching for a vampire w/ this method in both v0.43 & 0.47 and compare.
00118851
Adventure Mode -- Quests
feature
new
2022-07-16Werebeast quests are missingTestable save:

Advanced worldgen: smaller region, 300 years, mostly werebeast world; disabled megabeasts, semimegabeasts, titans, night trolls, vampires, secrets & disturbances. Only other questable beasts are FBs and wild animals, which I left in b/c they would require modding to disable.

Saved in adv mode. Once you load the save, open the [a]nnouncements to view pre-spoken conversation that went as follows:

1. Talked to the lord Pesor nearby.
2. Inquired about any troubles.
3. Asked about the beasts x2. There were two in total, both about wild animals (https://i.imgur.com/PbUuriJ.png). Legends Viewer states there are 177 living were-hist figs.
00071084
Adventure Mode -- AI
minor
new
2022-07-15Talking to sleeping people doesn't wake them up1. walk into a town at night
2. talk to a person sleeping
3. nothing happens
also
1. walk into a town at night
2. find someone sleeping
3. attack him in a minor part of the body where
it dose not kill him instantly
4. does not wake up.
00118831
Creatures
trivial
new
2022-07-12Heliotrope is one of the possible colors for dwarven iris/eyes, which is not on-theme
0011882 
World Generation -- Wars
feature
new
2022-07-06A perfectly normal dwarf baron from a dwarf civ threw one of their 1 year infant child into a beast pit.Heh, I have no idea. Run world-gen a bazillion times, and meticulously comb through every dead child's history?
0011881 
Dwarf Mode -- Locations
minor
new
2022-07-05When temple is created, it doesn't create spot to assign a priest - only performers1. Start a new game
2. Keep going until you get mandate for a priest
3. Make a temple
4. See that you can only assign entertainers to it, not a priest slot.
0011878 
Dwarf Mode -- Military
tweak
new
2022-06-24Marksdwarves not gaining any relevant experience while training at an armor standCreate marksdwarf squad, assign them to train at an armor stand
0011877 
Dwarf Mode -- Military
tweak
new
2022-06-24Dwarves refusing to pick up bolts when given a crossbow to hold in one hand with a weapon in the otherAssign a crossbow and a secondary weapon (it does not seem to matter which is picked up first) and set them to train at an archery target, they will repeatedly attempt to pick up a stack of bolts to train with, fail, then try again. they will then get stuck in place attempting to pick the stack of bolts up.
00115187
Dwarf Mode -- Thoughts and Preferences
minor
new
2022-06-24Dwarves can have so many deities they don't have time to worship them all1. Gen a world with 4-5 dwarf civs for 200+ years
2. Find a histfig with grandparents from 3 different civs, and their current civ
3. Embark with that civ & hope to get someone like this as an immigrant
4. Let them spend all their time worshipping and watch what happens
00118763
Dwarf Mode -- Interface, Stockpiles
minor
resolved (lethosor)
2022-06-19Item randomly being designated to melt
00117751
Civilizations/Entities -- General
tweak
new
2022-06-19Useage of custom-defined [UNIQUE_DEMON] is impossible as 'master' is hardcodedOpen up your vanilla game raws RAW's, and input a [POSITION:WORSHIP_HF] over the [ENTITY:EVIL] with some basic information of perhaps a dwarf monarch for quick reference.

Secondly but not entirely nessecarily in a seperate creature file set aside a recognizable creature with [UNIQUE_DEMON] & [DEMON] for good measure made to take over your site using positional tokens in the [WORSHIP_HF] role at the start to be ignored, but leave tokens open so a entity member can inherit afterwards, perhaps by linking entity's central race to shared creature class with custom-demon.

Finally, when generating a world, set demon count to 1 (or alternatively 0 but this defeats the point of step 2), with 1 demon, a randomized demon will raise the spire, expire at some point down the line then the goblin monarch from step 1 will take their place rather than pass the inheritable master title.
0011874 
Legends Mode -- Historical Maps
minor
new
2022-06-11Roads don't remember when they are created.1) Generate a world until you have at least one road connected to a site that was built sometime after year 1.
2) Open historical map in Legends mode.
3) Look at the road going to nowhere in year 1.
4) (Optional) Scroll through the time to make sure sometime in the history a site appeared at the end of the road.
00118711
Technical -- Rendering
trivial
acknowledged (lethosor)
2022-06-01Too high FPS displayed as negative.1) In init.txt options set FPS_CAP to 0 to remove the cap.
2) Start the game.
3) Skip the intro since it's always capped.
4) As soon as the main menu shows up, look at your FPS counter go up to about 210000 and then going negative.
00118733
Technical -- General
minor
new
2022-06-01Material not taking color on higher caste numbers
0011872 
Adventure Mode -- AI
major
new
2022-05-31Adventurers kill animals that aren't [BENIGN] even if not dangerous.
001034610
Adventure Mode -- Conversation
minor
acknowledged (Loci)
2022-05-31NPCs demanding other characters identify themselves in a loop1. Load up an adventurer site.
2. Pay attention to the conversation screen.
0011649 
Dwarf Mode -- Interface, Manager
minor
new
2022-05-27Manager cannot track quantity of plant slurry globs when stored in food containers1. Set up querns/millstones, and create a food stockpile that stores slurry items and allows barrels.
2. Create a manager order with a condition that track the quantity of PAPER_SLURRY glob, eg. a "Mash plant into slurry" order with the condition "Amount of PAPER_SLURRY glob available is at most 10".
3. So long as the produced slurry is stored in a barrel, the above condition will never be met and the order will repeat endlessly.
0011861 
Adventure Mode -- Conversation
minor
new
2022-05-27Intelligent undead raised by the player cannot speak1. Kill or arrange for the death of an intelligent, non-undead NPC.
2. Raise the corpse as one of the procedurally generated intelligent undead types.
3. Attempt to engage in a conversation with the newly-raised intelligent undead.
00099725
Dwarf Mode -- Interface, Manager
minor
new
2022-05-27Manager conditions do not properly track quantity of dyes1. Create a Mill Plants (5) order to produce (eg.) dimple dye.
2. Add a condition to the order "Amount of dimple dye items* available is at most X", where X is any reasonable amount.
3. Allow the job to run until the above condition is no longer met. The quantity of dimple dye in stock will be significantly different from the amount specified in the condition.


0011870 
World Generation -- General
minor
new
2022-05-25Name of Age is Partially MissingCreated in DF v0.47.05.

[WORLD_GEN]
    [TITLE:CREATE WORLD NOW = 1542331]
    [SEED:CQy48UQSkyumUyA28sSq]
    [HISTORY_SEED:Ws4myWQaWIkko0icowka]
    [NAME_SEED:uKmMimwWq8cGSKAK6y8w]
    [CREATURE_SEED:acqYiumggYgEuYOu4KCc]
    [DIM:17:17]
    [EMBARK_POINTS:1504]
    [END_YEAR:1050]
    [BEAST_END_YEAR:1050:-1]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:0]
    [ELEVATION:1:400:401:401]
    [RAINFALL:0:100:26:26]
    [TEMPERATURE:25:75:26:26]
    [DRAINAGE:0:100:26:26]
    [VOLCANISM:0:100:26:26]
    [SAVAGERY:0:100:26:26]
    [ELEVATION_FREQUENCY:1:1:1:1:1:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
    [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
    [POLE:NORTH_OR_SOUTH]
    [MINERAL_SCARCITY:50000]
    [MEGABEAST_CAP:1]
    [SEMIMEGABEAST_CAP:2]
    [TITAN_NUMBER:1]
    [TITAN_ATTACK_TRIGGER:80:0:100000]
    [DEMON_NUMBER:20]
    [NIGHT_TROLL_NUMBER:10]
    [BOGEYMAN_NUMBER:10]
    [NIGHTMARE_NUMBER:10]
    [VAMPIRE_NUMBER:10]
    [WEREBEAST_NUMBER:10]
    [WEREBEAST_ATTACK_TRIGGER:50:5000:50000]
    [SECRET_NUMBER:20]
    [REGIONAL_INTERACTION_NUMBER:20]
    [DISTURBANCE_INTERACTION_NUMBER:20]
    [EVIL_CLOUD_NUMBER:10]
    [EVIL_RAIN_NUMBER:10]
    [GENERATE_DIVINE_MATERIALS:1]
    [ALLOW_DIVINATION:1]
    [ALLOW_DEMONIC_EXPERIMENTS:1]
    [ALLOW_NECROMANCER_EXPERIMENTS:1]
    [ALLOW_NECROMANCER_LIEUTENANTS:1]
    [ALLOW_NECROMANCER_GHOULS:1]
    [ALLOW_NECROMANCER_SUMMONS:1]
    [GOOD_SQ_COUNTS:1:0:0]
    [EVIL_SQ_COUNTS:1:0:0]
    [PEAK_NUMBER_MIN:1]
    [PARTIAL_OCEAN_EDGE_MIN:0]
    [COMPLETE_OCEAN_EDGE_MIN:4]
    [VOLCANO_MIN:1]
    [REGION_COUNTS:SWAMP:0:0:0]
    [REGION_COUNTS:DESERT:0:0:0]
    [REGION_COUNTS:FOREST:0:0:0]
    [REGION_COUNTS:MOUNTAINS:0:0:0]
    [REGION_COUNTS:OCEAN:0:0:0]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:0:0:0]
    [REGION_COUNTS:HILLS:0:0:0]
    [EROSION_CYCLE_COUNT:10]
    [RIVER_MINS:1:1]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:2750]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:0]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:1]
    [NON_MOUNTAIN_CAVE_MIN:1]
    [ALL_CAVES_VISIBLE:0]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:7]
    [TOTAL_CIV_POPULATION:15000]
    [SITE_CAP:13]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:36:72:36]
    [RAIN_RANGES:0:0:0]
    [DRAINAGE_RANGES:0:0:0]
    [SAVAGERY_RANGES:0:0:0]
    [VOLCANISM_RANGES:0:0:0]
0011869 
Adventure Mode -- Buildings
minor
new
2022-05-19Visible Sunlight from Inside Procgen Fortress GuildhallBy generating a new world:
1. Generate world
2. Start adventurer in a procgen fortress with a guildhall (check Legends)
3. Navigate to guildhall somehow
4. Press W, witness the sun.

By looking at provided save:
1. Load save file
2. Press W, note that it's daytime
3. Walk outside guildhalls
4. Press W, note lack of sunlight
00115721
Dwarf Mode -- Pets
minor
new
2022-05-16Gremlin residents (before petition for citizenship) claim doors as intrudersCapture a gremlin, train it, release it, and watch doors being taken.
00118681
Dwarf Mode -- Interface, Announcements: Message Spam
major
new
2022-05-13Single dwarf went on a rampage after getting drunk in the tavern and now there is spam of everyone interrupting the otherNot sure if this is reproducible. I have the save if you'd like to see the behaviour.
0011867 
Creatures
trivial
new
2022-05-11COLOR_PATTERN:STRIPES_ORANGE_WHITE is actually orange and black stripes1. Open the object testing arena.
2. Spawn a red panda or red panda man.
3. View the red panda (man)'s description.
4. Notice how it says "His/her head and tail are striped orange and black."
00118663
Technical -- General
crash
resolved (lethosor)
2022-05-02Custom built libgraphics.so causes crashes1. Build libgraphics.so from sources
2. Run Dwarf Fortress
3. Crash
00111357
World Generation -- Parameters
crash
acknowledged (Loci)
2022-04-28When i'm trying to make a New World from Advanced parameters I modified, the game crashes very oftenJust Using the parameters i've given, Launch world gen from them, sometimes it succeed but very often it crashes.
00100811
Dwarf Mode -- Buildings, Cages and Chains
minor
new
2022-04-27"cancels unchain pet: no building" SpamI have not tried to reproduce but if one assigns a chained work animal to a dwarf and the chain is destroyed before the dwarf attempts to unchain the animal the dwarf the spam the message, not critical but annoying and I have found no way to fix it.
00118652
Dwarf Mode -- Jobs, Item Improvements/Decorations
minor
new
2022-04-22Glazing jobs produce meal quality descriptors instead of standard quality descriptors1. Queue up a job to glaze a clay item using either ash or cassiterite.
2. View resulting item; the quality descriptor will show meal quality descriptors (except *superior*).
00109664
Dwarf Mode -- Visitors
minor
new
2022-04-21Long-Term Visitors can be sent away and return to be buggy citizens over timeOpen save and locate Cosla Kilathomod (Skinnyhugs) 'human thresher'/occupation spearman mercenary and inspect their personal data.

Refer to the image in additional information for how they came back.

They have no modifiable labours, nor can be assigned to a squad and had never accepted a petition on or off site and have lost their long-term resident status so no longer take up a tavern bed.
000300714
Technical -- Input/Keybinding/Macros
minor
acknowledged (Baughn)
2022-04-19Can't send shift + <whatever> to the terminalSet output mode to text, and try to use command that requires holding shift.
00118632
Items
minor
new
2022-04-08Tool SIZE and CONTAINER_CAPACITY are a tenth defined size
0011864 
Dwarf Mode -- Military
crash
new
2022-04-07Segmentation fault after unpause unless squad is disbandedUnpause game without disbanding squad "The Lights of Death".
000854422
World Generation -- General
major
new
2022-04-02Worldgen rarely makes it past "Age of Myth"Fresh game no change ini or grafics, raws etc.
00118623
Dwarf Mode -- Stockpiles
minor
new
2022-03-31Dwarves ignore 'take from links only' when hauling drinks1. Embark with multiple barrels of drinks
2. Create a stockpile accepting drinks that takes from links only.
3. Dwarves haul drinks from the wagon to the pile.
0011855 
Init Options
minor
new
2022-03-18d_init.txt setting [SET_LABOR_LISTS:BY_UNIT_TYPE] not working1. Edit the SET_LABOR_LISTS setting in d_init.txt to "BY_UNIT_TYPE".
2. Start a new game in Fortress mode.
3. Note that both starting dwarves and migrants arrive as if the setting is "SKILLS" instead.
0011860 
Dwarf Mode -- Holdings
minor
new
2022-03-18Pets and other animals from retired fortresses appear as selectable 'workers' in request screen, die of old age on arrival1. Have a migrant+pets/animals wave in a fortress.
2. Retire fortress.
3. Create new fortress in same civilisation and establish an off-site holding that you can request workers from.
4. Select pets to migrate into your played fortress.
5. Watch them immediately die upon the return of the messenger.
000777814
General
minor
acknowledged (lethosor)
2022-03-13Keyboard input stops working after fullscreen/window toggle (F11)Toggle fullscreen/window (F11)
0011858 
Adventure Mode -- Display
text
new
2022-03-13Redundant word in effect message
001123014
World Generation -- General
crash
assigned (Loci)
2022-03-09Crash on worldgen during world history generationI had the following set for my world options:
World Size: Large
History: Long
# of Civs: Very High
Max # of Sites: Very High
# of Beasts: Very High
Natural Savagery: Very High
Mineral Occurance: Everywhere
00036701
Dwarf Mode -- Jobs, Animal Handling
minor
new
2022-03-08Can't milk tamed purring maggots
00102744
Creatures
tweak
new
2022-03-02Some animal people have extra fingers
00102452
Adventure Mode -- Buildings
major
new
2022-02-23Bookcases and Book storing
00096483
Legends Mode -- Historical Figures
minor
assigned (user1294)
2022-02-15People dying twice?
0011854 
Dwarf Mode -- Interface, Workshop Profiles
minor
new
2022-02-11No clay option for jeweler workshop profiles1. Acquire clay through trade or clay tile and kiln.
2. Appoint a manager with a meager office.
3. Build a jeweler's workshop.
4. Search for "clay" in the jeweler's profile. Claystone is a different resource.
00118473
World Generation -- Beasts
minor
new
2022-02-0650 horses per human settlement, 10 horses per forest retreat, 350 horses per hillocks1: Generate a world and let history run its course -- I did 125 years
2: export gen map/info
3: read the map's site-and-population info text file for confirmation
0011853 
Creatures
trivial
new
2022-01-19bat man males don't hav geldables
000990514
Dwarf Mode -- Interface, Manager
crash
confirmed (lethosor)
2022-01-13Filtering in work order product lists crashes the game and/or displays incorrect materials (usually with larger worlds)1. Create workorder for 300 Wooden bolts
2. C for conditions
3. P for product conditions
4. M for change material
5. Type WOO
6. Game crashes on WO.

00118152
Creatures
minor
new
2022-01-10Adventurer Who Never Becomes Angry Exhales Sharply When Becoming AngryDunno, I said a lot of things to him. I think his refusals to cooperate caused this.
0011851 
Creatures
minor
new
2022-01-06Night Trolls can get Divorced, spouses can marry others and have normal childrenStep 1: Generate a World with at least short-length history
Step 2: Wait for that to finish
Step 3: Look for a "groom of" or "bride of" in names -> Those are Night Troll spouses
Step 4: Check their families
0011850 
Miscellaneous Crashes
crash
new
2022-01-06Fortress mode crashes after a number of daysPlay the game and crashes randomly.
File link: https://we.tl/t-4wVf16ZTWb
00118482
Technical -- General
text
resolved (lethosor)
2022-01-05Text doesn't have proper font when enlargedCreate a new world, in the menu enlarge the screen using the scrollwheel to its maximum and it should appear.
00118461
Dwarf Mode -- Missions
major
new
2022-01-04Outpost liaison in military returns alone when dwarf caravan arrives, other squad members stuck travelingThis save is shortly before the arrival of the dwarven caravan. The outpost liaison returns alone with a mission report reporting a success with no casualties (other than a dog a few times I tested the save) and looted treasure & livestock, but no spoils report. Other squad members stuck traveling indefinitely.

https://dffd.bay12games.com/file.php?id=15807
001042611
Dwarf Mode -- Military
major
assigned (user8971)
2022-01-02Military squads don't all return, blocks squad from all commanded actionsMake 10 man squad, send to raid in dangerous area, count dwarves on return
00118451
Dwarf Mode -- Jobs, General
major
new
2022-01-02Pathing bug when removing rampsi havent tried to reproduce it yet, but i have a video that shows this very bug and details what has been done prior to encountering this bug.
https://youtu.be/gMhqdC_VwlI?t=588

those 2 thirsty dwarves in the video are stuck with a drinking job and a hauling job. Exactly at the position where i removed the ramps. There are other ways up, but the path wont get re-calculated which freeze them in their path.

See earlier episodes to check what has been changed, i assume the relevant bit was removing those ramps
0011844 
Dwarf Mode -- Interface, Designations
minor
new
2022-01-02doing Remove Designation on a designated-for-auto-mining tile does not remove all linksI didn't include a save file, not much to do except embark in a non-heavy-aquifer region and dig down until you find gems or ore to test on.

In Vanilla DF:
-Find two adjacent gem tiles (or ore)
-Designate one of those tiles with auto-mine-gem/ore (using Marker or not).
-Remove that designation.
-Designate the tile above as Channel, or the tile below as Ramp
-Wait for Miner to complete digging
-check original tile
00118432
Undeath
minor
new
2022-01-02Reanimated severed werebeast necromancer hand has a full bodyHaven't attempted to reproduce; this just showed up in fortress mode after generating a world with a large number of secrets.
0011841 
Adventure Mode -- Character Creation
minor
new
2021-12-29Cannot Play As Elephant Men Adventurers
00118381
Creatures
minor
new
2021-12-26Sea serpents are called dragons, but aren't immune to dragonfireFind the raws for the sea serpent and notice that they lack the `[FIREIMMUNE_SUPER]` tag.
000670826
Civilizations/Entities -- Populations
minor
confirmed (user6)
2021-12-26Human civilization's soldier is an Alligator Recruit.I've gone so far as to check out other armies from the same civilization in the same city. All other troops are human.
00103947
Dwarf Mode -- Interface, Civilization/World Info
major
new
2021-12-26Dwarves do not rescue other dwarvesOnce one of your dwarves have been imprisoned in another town, send a squad to rescue one. They will fail to do so.
00118401
World Generation -- Parameters
major
new
2021-12-26Goblins Escape Underworld In A World Without Demons
0011839 
Adventure Mode -- Reactions
minor
new
2021-12-25Plump Helmet Man Cannot Become a Werebeast
00118262
Technical -- Rendering
minor
feedback (lethosor)
2021-12-24PRINT_MODE:TEXT ignores colors.txtLaunch DF in a terminal with the text printmode and a colors.txt that is different from the normal one.
00118371
Adventure Mode -- Character Creation
minor
new
2021-12-24Animal People Without Savagery
00102092
Dwarf Mode -- Jobs, Childcare
major
new
2021-12-22Civilized egg-laying animal women claim nest boxes, dither endlessly1. Designate meeting zone
2. Build nest box outside of the meeting zone
3. Convert an animal woman of an egg-laying species to a long-term resident or citizen.
00118351
Dwarf Mode -- Interface, Unit View
minor
new
2021-12-19Agents using assumed identities don't appear in search results for their profession or raceWait until a visitor arrives, search for their race or profession in the unit search, and if they are an agent, they don't appear in search results.
0011834 
Dwarf Mode -- Embark/Setup
crash
new
2021-12-18Old Genesis mod for 47.05 crashes when unpausedDownload mod
Generate world
prepare
Embark
00118331
Dwarf Mode -- Nobles
minor
new
2021-12-16Mandates ended by non-nobles that don't exist, such as farmershttps://dffd.bay12games.com/file.php?id=15786
0011832 
Undeath
tweak
new
2021-12-11Infected ghouls are capable of bearing live children.
00118302
Adventure Mode -- Town
minor
new
2021-12-10large predators not functioning properly in adventure mode citiesGenerate a world, preferable with a long history and multiple large cities. Use a third-party utility like Legendsviewer to look for cities that have animals, not animal people, living in them. Go to those cities and wander around until you encounter one of those animals. You'll notice the irregular behavior at that point.
00116673
Civilizations/Entities -- General
minor
new
2021-12-09Neutral bandit civ castles can't allocate forced overseer'sGenerate a world, enter legends mode and watch for details of 20th~ pillaging of a particular place, and view to see if it is a bandit holding, which is often the case.

When save i had in mind is uploaded, take and attack with intent to demand surrender and occupy the goblin castle brightarrows (of the carnality of ruthlessness) upon the same tile the fortress is founded upon using the 4 man strong "Caves of Standing" military squad.

After this task is complete, notice lack of overseer messeage and recall entire squad by using a messenger allocated from the 'L'ocations screen.

Generalist advice for your own fortress mode session would be the same steps, then cross reference the dwarf doing the conquering beheading action by looking into 'k'ills after recalling them back to you co-ordinating with the mission report log.
0011831 
General
crash
new
2021-12-05Crashs on generating any history length longer then very shortgenerate any world configuration for a history longer than very short with an Apple MacBook M1 chip laptop.
00111744
Dwarf Mode -- Thoughts and Preferences
crash
new
2021-12-01Buffer Overflow When opening Thoughts and Preferences in PRINT_MODE:TEXT When Terminal Resoluion too large.1. Open ./data/init/init.txt
2. Change the setting "PRINT_MODE:2D" to "PRINIT_MODE:TEXT"
3. Execute Dwarf fortress in your Terminal Emulator
4. Start the game in Fortress Mode
5. View Any Dwarf and Open Thoughts and Preferences
0011828 
Typos/Grammar
minor
acknowledged (lethosor)
2021-12-01"I'm feel like I'm about to snap."
00118292
Miscellaneous Crashes
crash
feedback (lethosor)
2021-12-01Crashes the day after seasonal autosaveUnsure of how to reproduce on a different save.
000839811
Miscellaneous Crashes
crash
acknowledged (lethosor)
2021-12-01dwarf mode crash when caravan arrivesjsut wait one day or so, game crashes when caravan arrives
00064863
Dwarf Mode -- Thoughts and Preferences
minor
confirmed (user11)
2021-11-29Dwarf likes "cacao wood wood"
0011827 
Creatures
tweak
new
2021-11-28Muskox have duplicate CHILD tokens
00047933
Technical -- Rendering
minor
confirmed (lethosor)
2021-11-28DF window size not correct with [INTRO:YES] or after playing movies while using [PRINT_MODE:TEXT]1. Use a terminal bigger than 80x25.
2. Use intro and PRINT_MODE:TEXT.
3. Launch DF.
4. Expect the DF to take all of the terminal space.
5. Fall in despair after your expectations were not met.
00105264
Technical -- Input/Keybinding/Macros
major
resolved (lethosor)
2021-11-28Can't rebind Shift+Enter from military schedule menu
00054948
Dwarf Mode -- Interface, Squad Schedule
major
acknowledged (lethosor)
2021-11-28Shift-enter to save changes to schedule orders does not work in TEXT print modeLaunch df in PRINT_MODE:TEXT, press m-s-e, shift-enter. Nothing happens.
0011825 
Adventure Mode -- Combat
major
new
2021-11-27Raising Dead during large combat causes 10-60 minute lag1. Adventure mode
2. Become necromancer
3. Bring 50-100 undead to a large dense population of non-undead npcs
4. Let them fight until a large number/all the undead have been struck down and a large amount of npcs remain
5. Raise dead on all the parts/bodies you can see
6. Do any move that causes time to progress
0011824 
Dwarf Mode -- Interface, Manager
text
new
2021-11-27Two "Food storage items" traits
00003485
Dwarf Mode -- Military
minor
new
2021-11-22Squads becoming inactive for a time when switching between Alerts.1. Create a squad and set them to "Active/Training".
2. Create another alert, and set their orders to have them patrol or defend something.
3. While they are training, change their alert to the one you created.
4. Watch as they deactivate for a few seconds, then reactivate and do as you command.
0011823 
Creatures
minor
new
2021-11-19Slaughtering creatures with ITEMCORPSE produces nothingGive one of the domestic creatures
[ITEMCORPSE:BOULDER:NO_SUBTYPE:INORGANIC:SANDSTONE]

Embark with some of them try to slaughter them in a Butcher's shop
0011822 
Dwarf Mode -- Environment
minor
new
2021-11-16Persistent blood apparently in boundary between z-layershappens often but not predictably
0011821 
Adventure Mode -- Sites
minor
new
2021-11-12Many lairs and camps generated next to bandit camp, entering causes extreme lag1. Load up adventurer
2. Observe strange lair formation
3. Enter site map from travel map
4. Upon trying to move in the site map, game lags massively
5. After getting close enough, game appears to freeze, followed by a huge text dump
00022869
Pathfinding
minor
new
2021-11-11Creatures with [FLIER] have problems pathing to jobs that require them to fly.1: Give your dwarves wings and the FLIER tag.

2: Generate a world and start a fortress, ideally somewhere flat to make things easier. Bring a miner and something to haul.

3: Just north of your wagon, dig a pit with the channel command. Remove the slopes from around the edges. Note that the miner will probably fly out of the pit once he's done to get back to the wagon.

4: Designate a stockpile for whatever stuff you brought along. Your minions will grab stuff and start taking it to the stockpiles, but will hit the edge of the pit and start spamming job cancellations due to dangerous terrain.

5: Dig a ramp or stairway at the northern end of the pit, i.e. the far side from where all the hauling is going on, in order to make the pit accessible to non-flying creatures.

6: Observe as the haulers start moving everything by happily flying down into the pit. They won't use the ramp/stairs you just built.
00022855
Dwarf Mode -- Trade
minor
new
2021-11-11Traders from civs with [FLIER] cannot trade1. Mod a creature to be a flier with the appropriate tags on an appendage to allow them to fly and the [FLIER] tag in their creature entry.

2. Assign them to an entity that sends trade caravans. Or mod creatures belonging to an already-existing trading entity.

3. Gen a world, build a depot. Ideally, a depot in a position where the fastest route to get to it is via flying, but the merchants will almost inevitably fly over a murky pool or tree anyway.

4. Try to trade with them. Note empty trade screen on their side.
0011820 
Adventure Mode -- Quests
feature
new
2021-11-11Necromancer commanders may give their adventurer soldiers a quest to drive their own group out of their towerFind a necromancer who is also a commander. This is rare, but has been reported elsewhere (where necromancers arrive with living soldiers).
Slay enough beasts to become worthy of joining them as a soldier.
Keep fulfilling quests until they give you the unfulfillable quest.
0011819 
Creatures
minor
new
2021-11-08RCP verification misses several body templates1. Edit body_rcp.txt and rename/remove "RCP_BASIC_BODY", then try to generate a world
2. Look in errorlog.txt and observe the message "Cannot generate random creatures -- missing body RCP_BASIC_BODY"
3. Edit body_rcp.txt, restore "RCP_BASIC_BODY", remove/rename RCP_TONGUE, then try to generate another world
4. Look in errorlog.txt and observe that this time it's complaining "Unrecognized Creature Caste Body Token: RCP_TONGUE"
0011818 
Creatures
tweak
new
2021-11-07Pond Grabber has multiple overlapping BODY_SIZE tokens
0011817 
Adventure Mode -- Conversation
crash
new
2021-11-06Giving Non-Present Pet to Non-Speaking Entity Crashes Game- Start adventure mode with a pet
- Get the pet stuck behind a door and leave it behind
- Find an intelligent undead
- Attempt to give the pet to the intelligent undead
- Crash
00058197
Dwarf Mode -- Interface, Text
crash
confirmed (Baughn)
2021-11-04Build menu causes crash when zoomed with TrueType1. embark
2. zoom all the way in
3. press b
00104212
Dwarf Mode -- Invasions
minor
new
2021-11-03Werebeast Goblins transforming during siege don't become hostile to other normal goblins and still act as a goblin
00118161
Dwarf Mode -- Raids
minor
new
2021-10-31Second site on same region tile inaccessible through 'c' menu.Embark a fortress on the same region tile as something else (tower is easy, or reclaimable fortress).
Retire or abandon that fortress.
Start a new fortress anywhere else.
Open the 'c' menu and check that region tile.
Observe that only the first site there is available to contact/raid.
00105444
Dwarf Mode -- Interface, Trade
minor
confirmed (Loci)
2021-10-19Elven caravan brought metal (gold, bronze), gem (black diamond) or stone (bismuthinite) pedestal
00115707
Dwarf Mode -- Immigration
major
new
2021-10-17Most of immigrants are either Herbalists or Animal Caretakers
0011814 
World Generation -- Parameters
major
new
2021-10-16Setting Number of Secrets Too High Does Not Generate NecromancersI have no idea at which point they cannot spawn but 99 still allows them to spawn.
00118102
Dwarf Mode -- Jobs, Assignment of Jobs
minor
new
2021-10-09sum of casts maximum BODY_SIZE prevents wood chopping$ git format-patch v0.47.05..BODY_SIZE_BUG
[...]

---
 objects/creature_standard.txt | 22 ++++++++++++++++------
 1 file changed, 16 insertions(+), 6 deletions(-)

diff --git a/objects/creature_standard.txt b/objects/creature_standard.txt
index 0b39bea..908e393 100644
--- a/objects/creature_standard.txt
+++ b/objects/creature_standard.txt
@@ -126,12 +126,6 @@ creature_standard
     [MENT_ATT_RANGE:MEMORY:450:950:1150:1250:1350:1550:2250] +
     [MENT_ATT_RANGE:SPATIAL_SENSE:700:1200:1400:1500:1600:1800:2500] ++
 
- These tags establish the growth phases of the creature's life. The format is (BODY_SIZE|<year>|<day>|<average size>).
-
- [BODY_SIZE:0:0:3000]
- [BODY_SIZE:1:168:15000]
- [BODY_SIZE:12:0:60000]
-
     These body modifiers give individual dwarves different characteristics. In the case of HEIGHT, BROADNESS and LENGTH, the modifier is also a percentage change to the BODY_SIZE of the individual creature. The seven numbers afterward give a distribution of ranges. Each interval has an equal chance of occurring.
 
     [BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
@@ -331,10 +325,26 @@ creature_standard
         [MULTIPLE_LITTER_RARE]
         To add beards, put square brackets around the following:
         BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS
+
+ <SUM_OF_CASTES_BODY_SIZE>(<NUMBER_OF_SUCCESS>,<NUMBER_OF_FAILURE>)
+ 85000(0,7)
+ 85001(1,1)
+ 85002(1,5)
+ 85003(3,5)
+ 85005(0,1)
+ 85009(9,0)
+ trying SUM(BODY_SIZE)=85000=72427+12573
+ [BODY_SIZE:0:0:3000]
+ [BODY_SIZE:98:0:3000]
+ [BODY_SIZE:99:0:72427]
+
     [CASTE:MALE]
         [MALE]
         [SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
         [BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
+ [BODY_SIZE:0:0:3000]
+ [BODY_SIZE:98:0:3000]
+ [BODY_SIZE:99:0:12573]
 
     This command lets you select all of the castes again.
 
--
2.33.0

00118121
Artistic Images (engravings etc)
minor
new
2021-10-05Designating a detail image to be designed on a statue is ignored.Through the forge:
"a"dd a task, "sterling-silver" material, 'f'urniture, 'statue', then 'd'etail - choose "Related to a Historical Figure", select 'Ber Avuzdatan, "Ber Mineirons"' and witness it build a statue to someone else.

Through the manager interface:
'q' add task, type 'sterling-silver', select "Construct Sterling Silver Statue", highlight the new task, 'd'etails, confirm # to build [hit enter], choose "Related to a Historical Figure", select 'Ber Avuzdatan, "Ber Mineirons"' and witness it build a statue to someone else.
00118111
Dwarf Mode -- Items
minor
new
2021-10-04repeated "Store owned item" cycles where nothing is being storedBuild cabinets in a dormitory or bedroom, wait? Not sure if there's anything else.
0011809 
Dwarf Mode -- Idle Behavior
trivial
new
2021-09-30buggy gamedont
00113586
Dwarf Mode -- Environment
minor
new
2021-09-30Aquifer on Non-Aquifer EmbarkFind a volcano embark location with a stream and no aquifers present in any local biomes. Mine near volcano.

That is all I did, but I suspect there is randomness involved.
00118072
Miscellaneous Crashes
crash
new
2021-09-27Game crash after minutes of fortress modeload the game
unpause
wait
00114568
Material Properties
trivial
new
2021-09-20can start with tools made from woolThis has been true for every 0.47.xx world that I have generated. Including completely vanilla worlds. I haven't checked earlier versions.
00118021
Dwarf Mode -- Reclaim
major
new
2021-09-19FORCED_ADMINISTRATOR noble missing playable tags1) Conquer an enemy fortress
2) Retire current fortress
3) Reclaim conquered fortress
4) Note lack of assignable nobles
5) Note lack of ability to add squads on military screen
00003604
Items
minor
new
2021-09-16Melted chunks of ice turn into a water item instead of 1/7 water1) Embark on a glacier.
2) Dig down to the stone layer using ramps.
3) Designate a garbage dump in a Z level which is made of stone.
4) Designate the chunks of ice for dumping.
5) Wait for the dumped ice to melt.
00106814
Dwarf Mode -- Environment
minor
new
2021-09-16Smash & Grab Adamantine Mining attempt causes hell to be unleashed outside of hell, with no revealEngineer a cave-in that smashes through the roof of the hollow part of an adamantine spire such that the cave-in seals the break. Channel out an adamantine tile of the outside of the hollow tube, but sealed by the cave-in plug in the inside.
0011806 
Miscellaneous Crashes
crash
new
2021-09-14Descriptor pattern tokens, PATTERN:IRIS_EYE, PATTERN:PUPIL_EYE and PATTERN:SPOTS, cause crashes if no colors are given.- Copy these into any of the descriptor pattern files (or create a new raw file for them):

[COLOR_PATTERN:IRIS_EYE_NONE]
    [PATTERN:IRIS_EYE]

[COLOR_PATTERN:PUPIL_EYE_NONE]
    [PATTERN:PUPIL_EYE]

[COLOR_PATTERN:SPOTS_NONE]
    [PATTERN:SPOTS]

- Make a creature use them, e.g. by pasting something like

[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
    [TL_COLOR_MODIFIER:IRIS_EYE_NONE:1]
        [TLCM_NOUN:eyes:PLURAL]

to the end of the creature definition.

- Load these raws, and attempt to view the creature's description.
0011804 
Dwarf Mode -- Jobs, General
minor
new
2021-09-09[MAX_MULTIPLIER:1] and stack size not respected by some modded reactionshttps://dffd.bay12games.com/file.php?id=15654

In the provided save, add a "Process Plants (Foliage)" tasks to the Farmer's Workshop. For comparison, also add any of the tasks available at the Bone Carver's workshop.

A stack of stray shambling mound foliage [11] is available in the Farmer's workshop, and stray dog bone [12] in the nearby refuse stockpile for testing.
00099692
Dwarf Mode -- Items
minor
new
2021-08-28Glazing with ash produces glazed erthenware and bugged ash-make piece of earthenware and block of ash
-glaze earthenware with said ash
0011801 
Technical -- General
feature
new
2021-08-27Some data files are unnecessarily(?) opened in read/write mode

      
  1. chmod 444 data/index

  2.   
  3. ./df

  4.   
  5. Dwarf Fortress doesn't start and gives the following message: “Main index file missing/corrupted. The file "index" must be in the "data" folder. Make sure DF decompressed into its folders properly.”
0011800 
Technical -- General
feature
new
2021-08-27Supporting different installation directories for various kinds of files.
0011799 
Technical -- General
feature
new
2021-08-27Please publish build instructions for g_src
0011798 
Dwarf Mode -- Raids
minor
new
2021-08-25Sent dwarves on a raid to pillage a nearby necromancer tower. They have not returned for over a year
000754111
Creatures
minor
confirmed (user6)
2021-08-25Dogs only scratch instead of bitingLook at dog combat reports in Fortress Mode I guess.
00117872
General
minor
acknowledged (lethosor)
2021-08-24The release tarball for Linux ships GPL-licensed shared libraries, but violates their licenseUnpack the downloaded release tarball, look in libs/, see that libstdc++.so.6 and libgcc_s.so.1 are there, but not licensing information or a pointer to corresponding source code is provided along them.
00108613
Dwarf Mode -- Justice
minor
acknowledged (Loci)
2021-08-22Illegal lethal biting move during a justice beating mortally wounds victimTo reproduce: Run fortress with stressed dwarves, equip the captain of the guard (once availible) or any fortress guards lightly with training axes/swords appropriate to thier skills.

When a crime is reported by a dwarf over ilegal activities like fistfights & assaulting animals to be convicted by the player in the justice screen watch the guards for biting maneuvers.

To save time since this is not easy to test, use of development tools to force a conviction should make it easier or modifying the captain of the guard to be less restrictive.
0011797 
Dwarf Mode -- Jobs, Assignment of Jobs
crash
new
2021-08-21Crash shortly after embark on a huge siteResume the savegame https://dffd.bay12games.com/file.php?id=15646
Unpause
Wait a bit
0011796 
General
text
new
2021-08-20Fullscreen/FullScreen popup inconsistent in capitalisationLaunch the game with the `[WINDOWED:PROMPT]` option in `data/init/init.txt`.
00106757
Dwarf Mode -- Raids
major
new
2021-08-17After squads suffer casualties on raids they can't take ordersAttack big enough target to take casualties, allow dwarves to return, try to use the station command on the squad.
00116895
Dwarf Mode -- Visitors
major
new
2021-08-13Necromancers can still visit forts from older versionsContinue the saved fort, then look at 'a'nnouncements. You will see one that says a dwarven necromancer is visiting.
000726722
Dwarf Mode -- Items
minor
confirmed (user6)
2021-08-11Elves drop feather tree egg yolk in trade depot while unloading
00117941
General
major
resolved (lethosor)
2021-08-11DF launches to white screen on macOSinstalling any versions of the game on a new 64 bit big sur and nothing works anymore

in most cases the xattr -r -d com.apple.quarantine ./ install on console also not working just after few restarts

almost apple quarantine warning
00014774
Dwarf Mode -- Environment
trivial
new
2021-08-09Lack of a density cap for (underground?) flora?1: Start a fort
2: Breach a cavern
3: Wait a few years
00117951
Dwarf Mode -- Raids
crash
new
2021-08-09Game crashes after sending were-citizens out on raidLoad this save: https://dffd.bay12games.com/file.php?id=15631 and run for roughly 5 seconds.
00117922
General
crash
new
2021-08-04Crash caused by unknownRun the save file and wait one in-game day
00106456
Dwarf Mode -- Raids
major
acknowledged (Loci)
2021-07-30Dwarves turn hostile againt the player and defend their prison from raid sent to free them1) Send a squad to raze a goblin site
2) Get them imprisoned
3) Try to rescue them while razing the site with another squad.

I hadnt a close save, but if the situation happens again I will upload one.
00117861
Dwarf Mode -- Items
minor
new
2021-07-29item randomly catches fireNot observed outside the particular save
0011791 
Technical -- Saving/Loading
crash
new
2021-07-28Modded RAWs CTD on CREATURE load, specific to 64 bit versionReplace a vanilla 64 bit DFs raw/object with the crashing raws object folder.
Attempt to load testing arena. Almost always will crash, without errorlog.

Replace a vanilla 32 bit DFs raw/object with the crashing raws object folder.
Attempt to load testing arena. Will load without errorlog, if slowly.

Replace a vanilla 64 bit DFs raw/object with the flattened raws object folder.
Attempt to load testing arena. Will load without errorlog.
00117904
Adventure Mode -- AI
major
new
2021-07-27Dark Fortress Beak Dogs And Trolls Not Sleeping At Night1. Kill nearly everyone during one night.
2. Exit dark fortress.
3. Return to fortress at dawn to spawn beak dogs and trolls who didn't show up due to unit limitations.
4. Leave (it's going to lag).
5. Return at night and lose your shit.
00117893
Adventure Mode -- AI
major
new
2021-07-24BRAWLING Own Animals In Adventure Mode Does Not Make Them Enemies With You Upon Werebeast TransformationBeing a necromancer is recommended for [NOEXERT] reason. You are free to savescum with task manager if you won't receive werebeast curse while testing or use DFhack.
0011788 
Technical -- Rendering
minor
new
2021-07-23GTK 2 is unmaintained and deprecated, but Dwarf Fortress is still using it$ ldd Dwarf_Fortress | grep gtk
    libgtk-x11-2.0.so.0 => /usr/lib/x86_64-linux-gnu/libgtk-x11-2.0.so.0 (0x00007f955cb15000)
00117852
Adventure Mode -- Sites
minor
new
2021-07-22Some Dark Fortress' Corpses Spawn In The Walls of Main Tower
00117815
Adventure Mode -- Sites
major
new
2021-07-21I Tried To Break Dark Fortress In Adventure Mode By Leaving My Undead Behind To Kill Remaining Survivors But Nothing Happened1. Kill almost everyone in dark fortress including clown.
2. Rise a lot of dead as necromancer.
3. Run away from them until they are no longer companions.
4. Do fast travel and notice how the site is not ruined.
0011783 
Dwarf Mode -- Buildings, Cages and Chains
trivial
new
2021-07-20All cages, terrariums & aquariums have non-defined density borders for animals inside.Wooden Cages & Glass Terrariums: Put a male heterosexual dog or domestic animal for testing in a cage surrounded by mates inside a tightly packed room, and wait for pregnancy, reverse the experiment on a non-pregnant female dog brought from outside of the room and it will be unsuccessful.

Aquariums: Put a male, heterosexual alligator/cave crocodile or another amphibious creature into a aquarium centred around the middle of a nestbox area (for example) with mates, male will fertilize the females close enough to lay in their eggboxes despite confinement in watery aquarium.

Attempting to put a captured full aquatic creature will cause it to die as it reacts to the outside beyond the non-dense border, and vermin-fish exist on a seperate plane of rules to [LARGE_ROAMING] beasts that they dont need to interact with anything other than the current tile at a time which the water inside the aquarium/code suffices.

Throw caged goblins in lava and observe slowly as the cage deconstructs, then dooms them to their fate, and repeat the experiment with goblins within a steel cage.
00015905
Dwarf Mode -- Jobs, Animal Handling
minor
new
2021-07-20Fish in aquariums always drown.1. Capture fish with cage traps.
2. Build a green glass aquarium + fill with water
3. Transfer in fish
00101561
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
new
2021-07-19Injured dwarf constantly seeks infant, cannot receive medical help
0011782 
World Generation -- General
trivial
new
2021-07-19Competitions held in worldgen often have one competitor who wins every timeCreate a world with goblin civilizations (preferrably more so more leaders can generate)
View the history of one of the demonic leaders, and likely one has this sort of spam in their history. Especially annoying in worlds that were generated for longer, as they will have one or two for every year they are kept alive.
00114904
Dwarf Mode -- Visitors
minor
new
2021-07-19Visitors giving birth during visit leave their baby behindReproducing it might be hard. You'd have to wait until a pregnant visitor turns up by chance and lock them away until they've given birth.
00106627
Dwarf Mode -- Diplomacy
minor
new
2021-07-19Goblins lack diplomatic rolesOpen entity file, compare elf & dwarf diplomats to the lack of positions in human and goblin positions.

This can have effects in world generation in the resolution of wars between unreceptive participants. May also affect gameplay in which its needed once you have a baron level position and can receive them (though mayors are RAW capable otherwise)
0011780 
Adventure Mode -- Sites
major
new
2021-07-17[SPOILER ALERT] Archangel Roaming Vault's Regular Rooms After Killing All Other AngelsDescription.
000712114
Vegetation
minor
confirmed (Loci)
2021-07-16Cutting down mushroom trees leaves floating ramps of indeterminate materialCut down any giant shroom that has ramps on the cap in dwarf mode.

May be limited to shrooms that have their caps against cavern ceiling.
0011779 
Adventure Mode -- Travel
minor
new
2021-07-11A Night Troll Did Not Attacked Me While I Was In Fast Travel1. Be as ridiculously overpowered or more as in the description. You can try demigod but I achieved this status in one day as a peasant (took me about an hour or almost maybe of real life time). Becoming necromancer is advised.
2. Approach a travelling night troll in fast travel screen.
00117781
Adventure Mode -- Town
crash
new
2021-07-11My Game Froze When It Tried To Load Goblin Controlled Human Houses1. Must have a goblin and human race.
2. Goblins won over humans and took over a town.
3. Try to load said houses in adventure mode by either exiting fast travel or normally.
0011777 
Adventure Mode -- Environment
trivial
new
2021-07-07Night Trolls Storing Elf Meat In Their Lairs For Hundreds of Years After Their Extinction1. A sapient race must go extinct.
2. Wait a long time since extinction.
3. Go to night troll's lair.
4. Inspect items found.
0011776 
Dwarf Mode -- Environment
minor
new
2021-07-06a water buffalo got stuck inside a rough tetrahedrite wall
00117742
Adventure Mode -- AI
minor
new
2021-07-05Wildlife Reanimated By Evil Biomes As Quest Targets Will Attack Necromancers Or Was That A Necromancer Experiment?1. Play adventure mode as demigod (it's just safer).
2. Learn secrets of life and death.
3. Try to (approach and get detected) by a quest creature with it's lair being indicated to be in an evil biome. Hope it's a reanimated animal.
0011773 
Adventure Mode -- Sites
trivial
new
2021-07-01Aquatic Creatures Won't Spawn As Lair Creatures If There Is No Water Nearby1. Give any [AQUATIC] creature [BIOME:ALL_LAND] and [LARGE_PREDATOR]. Make more such creatures to increase spawning chance of a monster with a lair terrorizing nearby site.

2. Play adventure mode as an overpowered character in search of such a sight until you get lucky.
00117511
Dwarf Mode -- Missions
major
new
2021-06-28Dwarves and war animals on missions are perpetually travelling, can crash after waiting long enoughSuddenly started happening, may have been triggered by assigning one squad to leave just as one was arriving? Possibly corrupted the save?
0011771 
Dwarf Mode -- Justice
major
new
2021-06-26Dwarves get stuck when taking depressed criminal visitors to a chain.
00117691
Dwarf Mode -- Buildings, General
minor
new
2021-06-17Traps made during worldgen cannot be unforbidden when embarking on a cave
00117701
Dwarf Mode -- Reclaim
trivial
new
2021-06-17Save file says "reclaim fort" on a reclaimed fort, that has already been reclaimed.abandon fortress, then reclaim everything.
00104708
Dwarf Mode -- Buildings, General
major
confirmed (Loci)
2021-06-16Sending a dwarf to a mission removes its assignation from the furniture1. put a noble in the military squad
2. send the squad to a mission
3. once the squad is back, press [n] and notice the requirements not met.
00070561
Dwarf Mode -- Jobs, Cancellation and Suspension
trivial
new
2021-06-13Disabling Mining Labor causes Cancellation1) Que mining job and wait for dwarf with labor and pick to start.
2) While dwarf is mining, or going to mine, disable Mining Labor.
3) Receive cancellation report.
4) Re-enable labor.
5) Repeat.
00114741
Adventure Mode -- Sites
minor
new
2021-06-13Vault not Appearing
0011768 
Dwarf Mode -- Interface, Kitchen
text
new
2021-06-13Kitchen tab of Status screen (and maybe other interfaces?) doesn't list that shift-tab can be used to cycle backwardsGo to "Kitchen" tab of Status screen and press [SHFT]+[<->] to cycle backwards
00117672
Dwarf Mode -- Thoughts and Preferences
text
new
2021-06-13Dwarf has preference for "ginkgo wood wood"
00098463
Dwarf Mode -- Jobs, Mechanisms
minor
confirmed (Loci)
2021-06-13Metal Mechanism made in the wrong place.assign jobs from the job manager.
00117651
Dwarf Mode -- Interface, Workshop Profiles
minor
new
2021-06-13Can't order job "Construct steel Mechanisms" from "Workshop profile" of Metalsmith's Forgeq -> Metalsmith's Forge
P: Workshop profile
switch to the "Work Orders" tab
q: New Order
search "Mechanism", no results
0011766 
Dwarf Mode -- Thoughts and Preferences
text
new
2021-06-12Thoughts and Preferences screen doesn't honor TrueType
00117611
Dwarf Mode -- Interface, Civilization/World Info
feature
new
2021-06-12A Demon's Slab and Its Vault is Visible from the Artifact Screen in Civilzation/World Info ScreenCreate a 5 year old world with demons able to spawn.
Start a Dwarf Fortress.
Open Civilization/World Information tab.
Go to Artifacts Missions.
All demon slabs are immediately visible.
001161920
Technical -- General
crash
assigned (lethosor)
2021-06-08Random crash due to unhandled exceptionLoad the save, unpause, wait for a few in-game days. That's random crash, after all.
00117644
Miscellaneous Crashes
crash
new
2021-06-07Creatures with the CAN_LEARN tag randomly CTD the game (modding bug only I think)Use the save provided here:

open it in arena mode, and just keep spawning humans. Eventually the game will CTD. Using any other CAN_LEARN creature will work as well.
00117582
Miscellaneous Crashes
minor
confirmed (lethosor)
2021-06-04Save corruption resulting in building rendering-related crashMethod A:

1. Load the save of region730Regionmanipulated1397AutumnStart.
2. Resize window or press tab to see the 28th tile column (2 tiles east of the river's northern edge)
3. Wait 1 in-game day for siege and send squads to station nearby.
4. Wait a minute for the battle to finish.

Typically, crash occurs at step 2 in .47.05, 44.09 or 43.05, but not always even with following all the steps in save's original version of 43.03.

Method B:

1. Load the save of region730Regionmanipulated1397AutumnStart.
2. Go up twice to zlevel 102.
3. Extend DF window until you can see the entire northmost bridge (floating and brown).

Typically crash occurs when seeing the eastmost tile of the bridge that overlaps pear tree branches.
00117595
Dwarf Mode -- Raids
crash
new
2021-06-03Raids crash, soldiers travel forever, missing soldiers lost and replacements duplicatedI have a save file where this happens reliably, and it's happened in some form to 2 of them. Not sure how to add a save file but I can upload it to google drive or something.

It is MUCH more frequent when sending multiple squads, and with full squads rather than small ones. Assign 1-6 squads, as many as possible, to raid a site (I usually Raze). Possible outcomes: Immediate crash on exit of final? dwarf, crash shortly after returning, and/or multiple dwarves stuck on (traveling) forever.

After this happens once in a world, it seems to start happening almost constantly.
00117621
General
crash
feedback (lethosor)
2021-06-02Unexplained crashContinue Playing the saved region1, "Ecamo Ewe" fort in year 343. Upon unpausing DF will crash immediately. Attempting to save, retire, or abandon the fort will also result in a crash.

Save folder at:
https://drive.google.com/file/d/1cDmkIE9PrB2z9QT69yyRUmIlzu618Yam/view?usp=sharing
0011763 
Typos/Grammar
text
new
2021-06-02[LISP] token incorrectly named
00117601
Dwarf Mode -- Buildings, Cages and Chains
minor
new
2021-05-28Trainers Leave Seeds in Cage when Training Animals, Cages Become Unusable While Seeds Are Stored InsideFeed an animal a seed producing raw fruit or vegetable.
000862710
Creatures
minor
assigned (user6)
2021-05-24Animals which retract into body parts forget to come outTurn on morale in arena mode.
Spawn in an armadillo and a lion.
Take control of the lion and move repeatedly towards and away from the armadillo until the armadillo stops unrolling.
00095904
Dwarf Mode -- Idle Behavior
minor
new
2021-05-16Herbalist stuck on stepladder, starving to death.Haven't really tried for now.
00117576
Legends Mode -- Historical Figures
trivial
new
2021-05-16Masterwork destructions during fortress mode are attributed to a deceased dragon
00117563
Dwarf Mode -- Interface, Status
crash
new
2021-05-13Game crashes when opening the thoughts screen of certain unitsDownload save file
Run game
Go to expedition leader and try to access thoughts screen through z-Enter

It also happens to several of the other units, some of them crash on the z screen.
0011755 
Adventure Mode -- AI
minor
new
2021-05-09Kobolds kill eachother on sightGo to a kobold camp
00117473
Dwarf Mode -- Environment
major
resolved (lethosor)
2021-05-08Using constructions and ice, you can make dead tilesEmbark near 2+ Z deep ocean in a biome that both freezes and thaws.
Wait for freeze.
Mine (d->u) upward stairs on an area of the seafloor.
Construct walls over the resulting natural ice stairs.
(possibly optional) Wait for thaw and refreeze.
Deconstruct a constructed wall natural ice upward stairs remain.
Remove stairs (d->z).
Dead tile remains.
00117532
Miscellaneous Crashes
crash
feedback (lethosor)
2021-05-08Reproducible segmentation fault in savefileWait about 15 seconds.
0011754 
Sites
block
new
2021-05-08Millions of necromancer-created experiments at tower, unable to load site
00117521
Dwarf Mode -- Locations
minor
new
2021-05-06Visitors come to visit retired sites1. Found a new Fortress
2. designate a meeting zone
3. Create a new Location
4. Retire the Location you just made
5. assign another location to the meeting zone
6. Wait for Visitors
7. Look at Visitors objectives after interacting with your dwarfs
00107122
Dwarf Mode -- Interface, Manager
minor
new
2021-05-06Lye items are called "frozen lye items" regardless of being frozen1. Add a job to make lye
2. Add a condition
3. Add item condition
4. Make sure "item type" is just "Items"
5. Set material to "Lye"
6. Notice the item name becomes "Frozen lye items"
00117504
Dwarf Mode -- Invasions
minor
new
2021-04-23Dwarves and invaders teleporting during undead siegeDuring undead siege, have all dwarves restricted to burrow inside fort. Set doors to fort exterior to forbid passage. Release dwarves from burrow. Wait. At some point during siege, dwarves may or may not teleport out of fort, and undead may or may not teleport to area inside locked fort doors.
00117461
Dwarf Mode -- Buildings, Machines
trivial
feedback (lethosor)
2021-04-17Windmill deconstructs when channeling across it.Dig out area
channel 1 square
build millstone
build windmill directly above
Channel out a line of dirt crossing over the windmill
wait till channeling occurs and it will deconstruct
00117452
Adventure Mode -- General
crash
resolved (lethosor)
2021-04-17"Fatal Error: Unable to find TEMPLATE_PARCHAMENT" during adventure mode loading screen
00117432
Miscellaneous Crashes
crash
resolved (lethosor)
2021-04-17Game crash to desktop after in-game time passesTurn the game on and wait
File depot link: https://dffd.bay12games.com/file.php?id=15497
00117443
Dwarf Mode -- Embark/Setup
crash
resolved (lethosor)
2021-04-16Crash to desktop after "strike the earth!"Start game. Generate world. Select site. Pick one of the default embark profiles (doesn't matter which). Agree to embark. Get the introduction screen that ends with Strike the earth!

Hit enter.

Watch glumly as the game window quietly shuts itself down. No Dwarf Fortress for you!
00117493
Dwarf Mode -- Interface, Manager
minor
resolved (lethosor)
2021-04-16When Typing in Thread the game crashesGo to the manager screen, make a work order to spin thread, go into conditions, Hit r to add conditions from reagents/Materials, Hit p to add conditions from products, on the condition for the product thread hit m for change material, type in thre (crash for me)
00117481
Dwarf Mode -- Environment
major
new
2021-04-10Digging up/down stairs in ice allows mining downward through constructed floorsBuild an undersea room with a constructed floor (b->C->f) for a roof, and at least one Z level of water above.
Wait for thaw and refreeze.
Dig down through ice to the room using up/down stairs (d->i).
Dig into the room (if it was full)
or
Channel away the Up/Down stairs to reveal empty space where the roof was.
00117323
Dwarf Mode -- Jobs, Items
crash
new
2021-04-09Certain Forge Jobs (Forge Anvil, Forge Breast Plate, Make Statue) Freeze/Crash GameOpen any Dwarf Fortress game or start a new one on Mac Big Sur. Queue up a job to forge an anvil, breast plate, or statue at a Metalsmith's Forge. Can be queued from the jobs menu or directly at the forge. On completion of the job, the game crashes.
00117402
Dwarf Mode -- Justice
minor
new
2021-04-05Violation of Export Prohibition when exporting written works (copy)44 violations: allow merchants to pack and leave site with written works
no violations: purchase all written works back from merchants before they leave
0011741 
Dwarf Mode -- Expulsion
crash
new
2021-04-05Game instantly crashes if attempting to expel a specific dwarfLocate Tekkud èrithuzol, go to their Profession tab and click 'e' to expel. The game will freeze for a second and then close.

00117391
Technical -- General
tweak
acknowledged (user1294)
2021-04-05Token `[VOLUME_mB:..]` breaks standard
00102413
Technical -- General
major
resolved (lethosor)
2021-04-04On startup, it says "Index" file must be in "data" folder, i've checked and it is.For me, this error comes up every time i try to start DF. I am unsure how to reproduce this for others (as i only have 1 computer available to me).
00111614
Technical -- General
major
resolved (lethosor)
2021-04-04Mac version fails to start: cannot find dirname, uname, cut, grep, dwarfort.exe
00110766
General
minor
resolved (lethosor)
2021-04-04Please mention that v0.44.* crashes more than v0.43.* on the download page
00114962
Dwarf Mode -- Environment
minor
new
2021-04-02Chopping trees destroys wallsBuild, then chop.
0011738 
Dwarf Mode -- Flows
trivial
new
2021-04-01Miasma from rotting item doesn't pass through grate it's on top of1. Create subterranean dark room of any volume.
2. Create 1x1 hole in ceiling of room.
3. Place grate over hole.
4. Ensure tight seal on all sides of 1x1 hole. Use doors as required.
5. Dump miasma-generating item on top of grate. (I chose horse intestines.)
6. Observe and feel bad
00117371
Dwarf Mode -- Artifacts
minor
new
2021-03-31Strange Mood dwarf being pushed by creature during artifact creation breaks said creationThese are what I assume the steps for reproducing this odd behavior are:

1. Get a strange mood dwarf, have them claim a workshop and get all their materials
2. Have a creature capable of displacing dwarves (in my case, a Creeping Eye that got lucky) push them away from their workshop while artifact creation is in process.

I haven't tried to set this up myself yet due to the randomness of a) getting a Strange Mood dwarf and fulfilling all material requests and b) getting a creature capable of shoving dwarves to push said Strange Mood dwarf. I'll probably try to see if other potential methods of displacement work as well (nothing that also destroys the workshop, since that will obviously just make them go insane).
00117361
Dwarf Mode -- Visitors
minor
new
2021-03-29Merchants never leaveUnknown
00117306
Technical -- General
crash
feedback (lethosor)
2021-03-28Crash on Fortress mode start1. Run worldgen
2. Start Playing
3. Select Dwarf Fortress mode
4. Game crashes before it even loads the embark screen
00117352
General
major
resolved (lethosor)
2021-03-28Mouse wheel doesn't zoomExit and reload 3 times. On third attempt I toggled "Mouse Controls" in DFHack tab, but no difference. I'm sure there is a setting somewhere, but I haven't found it.
00107905
Dwarf Mode -- Rooms
minor
feedback (Loci)
2021-03-26Object on pedestals and in display cases don't enhance the room qualityCreate a pedestal in a room
Put some valuable items on it
Admire as nothing change
00117311
Dwarf Mode -- Locations
minor
new
2021-03-26Designating the same room as guildhall through meeting area and through chair/table gives vastly different values.1) Build an enclosed room with table/chair
2) Assign it as a meeting area
3) location - select existing guildhall, or add new guildhall.
4) Remove zone
5) Create study/dining room covering the same area as in step 2
6) Assign it to the same guildhall
00075808
Dwarf Mode -- Immigration
minor
new
2021-03-26Dwarf achieves dream but it does not show up as realized1. Play Fortress mode until migrant dwarves arrive
2. Examine the thoughts and preferences of the new arrivals
00117251
Dwarf Mode -- Rooms
minor
new
2021-03-25Temple request by petitioned civsCreate a fort and have it long enough to allow other civ members to come visit or performance troops to stay long term. I am unsure how you could really reproduce this other then with some hacking as it has some very specific conditions.
00117291
Technical -- Saving/Loading
major
new
2021-03-24Savegame corruption
0011728 
Technical -- Saving/Loading
minor
new
2021-03-24Corrupted save locks the UI in fullscreenLoad the save at https://spikycaterpillar.com/misc/region2.lockup.tar.bz2 in fullscreen mode.
00117261
Dwarf Mode -- Non-dwarf Citizens
trivial
new
2021-03-22Human citizen with no name, 'Human' profession and (Tame) tag that came out of nowhereUnknown
0011724 
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
new
2021-03-20seasonal fertilization of farm field skips spring
00117231
Dwarf Mode -- Interface, Stocks
minor
new
2021-03-20Stocks screen reports items that don't exist in fortress (namely, raw glass)1. Download this save file: https://dffd.bay12games.com/file.php?id=15472
2. Go to stocks screen, under the "Rough gems" section. Note the 3 raw green glass and 1 raw crystal glass in the list.
3. Issue job orders to cut green or crystal glass.
4. Watch as the dwarves cancel their glass-cutting jobs due to not having raw glass.
00117222
Dwarf Mode -- Combat
minor
new
2021-03-19citizen werecreature killing another citizen will "find" the citizen it kills while still transformedSee "Description". I do not know if this always happens.
00101412
Dwarf Mode -- Items
minor
new
2021-03-17Missing text on desgins based on performance troupesOrder figurine
Select "Design Related to Civilization or Other Group"
Choose a performance troupe (have not yet experimented with other mixed race groups).
Read description
00094595
Dwarf Mode -- Visitors
minor
new
2021-03-17Dwarves don't bury visitors who get themselves killedGet a visitor killed in such a way that they leave a corpse while they're on their way in or out (it's also possible that this applies to visitors who aren't in transit!). See if anyone buries them.
00114043
Typos/Grammar
text
new
2021-03-17Artifact has an image of nothingHave a dwarf make an artifact with an image of the creation of a guildhall.
00110014
Dwarf Mode -- Visitors
minor
new
2021-03-17"Stasost Snamozarosp, Goblin Dancer and others have returned.", but have never been at the fortress
00117214
Technical -- General
major
resolved (lethosor)
2021-03-16Unable to launch game, "index" not in "data" folderI can't be sure it'd work for others, but every time I try to open it, the game gives me the same error.
000976226
Miscellaneous Crashes
crash
confirmed (lethosor)
2021-03-16Dwarf Fortress immediately crashes when using system full screen toggle (green button) on OS X 10.10+1. Run dwarf fortress on OS X.
2. Click the green "Full Screen" icon in the corner of the window.
3. Dwarf fortress crashes immediately.
00113932
Legends Mode -- Historical Figures
minor
new
2021-03-13Cave Dragons are sometimes intelligent, and sometimes join human civilizationsCreate a new world. The more potential historical figures (i.e. large worlds with long histories), the better. Reproduced the first time in a 1050 years old Medium world.

Go to the Legends Mode, and check cave dragon historical figures histories. Sometimes, it mentions it joined civilization.
00117111
Pathfinding
minor
new
2021-03-11Forgotten Beast in flooded cavern ignores path into fortress, prefers to wander aimlessly1. Embark somewhere where one of the cavern layers is mostly flooded.
2. Wait for an FB to show up in that cavern.
3. Give them a path into your fortress which requires them to path through water.
001091214
Dwarf Mode -- Raids
major
acknowledged (Loci)
2021-03-11Dwarves drop/lose armor/equipment when arriving from raids.Please use the save file below; the dwarven raiders should arrive back soon enough, so you can see how they drop the equipment at the edges of the map.

http://dffd.bay12games.com/file.php?id=14045

00117191
Dwarf Mode -- Combat
major
new
2021-03-11A goblin knocked over a workshop and now my dwarves are killing each otherNot sure, tbh.
0011720 
Adventure Mode -- Sites
major
new
2021-03-10Visiting abandoned fortress in Adventure Mode crashes gameAbandon your fortress;
Create a new game in Adventure Mode (using that same world obviously);
Proceed to your old site;
When you get close enough the game will crash.
00112998
Adventure Mode -- Combat
major
confirmed (user1294)
2021-03-10Creatures using HIDE interaction can't be detected or attackedI will attach the save shortly.
00117181
Miscellaneous Crashes
crash
new
2021-03-09Reliably Segfaults on 15th of Opal1. Load the provided DFFD save.
2. Let the game run at least until the 15th of Opal.
3a. If crash occured on that day, done.
3b. If reached the 16th, you probably got lucky. Go to step 1.
0011717 
Dwarf Mode -- Visitors
minor
new
2021-03-09Residents can become nobility without citizenshipHave a resident inherit a nobility title while staying at your fortress
001100010
Dwarf Mode -- Missions
major
new
2021-03-09Dwarves sent on missions never return
0011716 
Adventure Mode -- Eating/Drinking
minor
new
2021-03-09runs with food from table to table. Can't eat
00117151
Creatures
minor
new
2021-03-07Ravens and Giant Ravens get stuck when one of their cluster is capturedIn an embark where Ravens and/or Giant Ravens can spawn, set up a large amount of cage traps outside.
Wait for a Raven to fall into one of them.
Train it.
A second Raven should stick around somewhere in the map, doing absolutely nothing unless approached (which causes it to move elsewhere, but never leave the map)
00117107
World Generation -- Parameters
crash
new
2021-03-06Night trolls attempt to convert genderless/non-breeding/animal people races causing crashing1: Add `[CV_NEW_TAG:SPOUSE_CONVERSION_TARGET]` to the animal person creature variation

2: Add all species of animal people to an entity.

3: Generate a world for at least 150 years
00117133
Dwarf Mode -- Raids
minor
new
2021-03-05Intelligent Undead Sent on Mission Return as Ghosts1. Have an intelligent undead in a squad.
2. Order them on a mission.
3. Wait for their squad to return.
0011505 
Dwarf Mode -- Missions
minor
new
2021-03-05Intelligent Undead sent on missions return as ghosts1. Create squad with 1 or more intelligent undead members.

2. Send on any type of mission.

3. When the remainder of the squad returns, the new ghosts appear.
00117071
Adventure Mode -- Town
crash
new
2021-03-05Saving in a dwarf fortress were monks seem to be stuck corrupts data and makes saving elsewhere impossible.no idea.
00111707
Technical -- General
crash
assigned (Loci)
2021-03-04Crash after short time playing fortress mode "Midmap effective coordinate check out of bound"1. load save
2. wait 5 minutes
0011712 
Legends Mode -- Historical Figures
trivial
new
2021-03-04Unnamed livestock becoming historical figures1: Play a fort for a few years

2: Retire the fort

3: Play another fort for a few years

4: Check legends mode, you will see many different historical figures called things like "Unnamed female yak cow"
00117082
Vegetation
minor
new
2021-03-02Bugged grass is trampled immediately and grazers can't eat it
0011709 
Dwarf Mode -- Raids
crash
new
2021-03-02Raids sometimes allow units to be assigned to two squads, or twice to one squad, which may lead to segfaultWill occur in 0000019:0000010 seconds with this save: https://dffd.bay12games.com/file.php?id=15449
00117044
Material Properties
tweak
new
2021-03-01Liquid filth gets less dense when frozen
00117051
Dwarf Mode -- Environment
minor
feedback (lethosor)
2021-02-27Subterranean Trees growing rampartDig underground soil, make room for Pen/Pasture, farm, some workshops, etc.
Discover cave layer, so moss and trees will start to spawn.
Don't touch the saplings and watch them take over.
00117062
Title Screen
major
resolved (lethosor)
2021-02-27Manual Page is brokenPress ?, attempt to use keys to select chapter other than introduction.
0011703 
Adventure Mode -- General
crash
new
2021-02-26crashes on pre/post/interwar armies
00117011
Adventure Mode -- General
minor
new
2021-02-25Pets Can Work On Adventurer Sites1. Make an adventure mode party with a pet such as a horse
2. Go to where you can build a site
3. Chop down some trees and plan out a (b)uilding
4. (s)tart work and see that your pet is selectable
00117021
World Generation -- General
minor
new
2021-02-23hf_recruited_unit_type_for_entity does not increase population of entityhttps://dffd.bay12games.com/file.php?id=15437

entity 721 (Miroth Erib, The Denomination of Gorges)
00117001
Dwarf Mode -- Artifacts
minor
new
2021-02-22Stange mood dwarf won't back to claimed workshop after being spooked-Dwarf claim workshop
-Undead risen near him
-He spooked and runaway from his workshop
-He won't back to his workshop
0011699 
Adventure Mode -- Conversation
feature
new
2021-02-21Rumors dialog scales to functionally unusable within 1 game month of adventuringPlay adventure mode and acquire rumors through gameplay. Read books (stealing and storing rumors), walk through the wilderness (encounters rumors with non-histfig wildlife) to any destination, tell stories or otherwise entertain
00113188
Dwarf Mode -- Locations
feature
acknowledged (Loci)
2021-02-19(Request) Need way to see temple/guildhall petition status once they have been approved
001145810
World Generation -- General
minor
new
2021-02-18[NO_EAT] tags on some modded races causes worldgen crashesAdd the tag [NO_EAT] to vanilla dwarves in creature_standard.txt

Try to generate a world.
Crashes occur either right at the start of history generation (when placing civs reaches 0) or sometime between 5-100 years in (generally quicker).
00116972
Dwarf Mode -- Immigration
minor
new
2021-02-16migrant arrives insane (stark raving mad)I uploaded the save to https://dffd.bay12games.com/file.php?id=15415
The migrant wave arrives on 220-04-20, but it doesn't seem to be predetermined as I got a different (smaller) set of migrants when I loaded the save, and neither were insane.
0011685 
Dwarf Mode -- Jobs, Hauling
minor
new
2021-02-16Dwarf hauls item with wheelbarrow, drops off item, walks away, then walks back to use the wheelbarrow again
00045405
Technical -- Sound
trivial
confirmed (user6)
2021-02-16[VOLUME: 0] initially has no effect in Linux
00116953
Adventure Mode -- General
major
new
2021-02-13claim spam
00112772
Dwarf Mode -- Interface, Text
minor
new
2021-02-13Denied zone petitions revert to ' . ' in nameCreate a temple and wait for a petition once you have enough followers, deny it, creating a 'indignant' negative thought response. Wait roughly a season or sooner, and it shall end up being culled. Optional - Use a no-particular temple type.

In save - Find any worshipper of Vakist (all of my dwarves worship the same god any will do) and scan their minds. The name of the temple petition has been omitted.
00116961
Dwarf Mode -- Military
minor
new
2021-02-13Guard, Station & Patrol Duty soldiers cannot feed or drink assertivelySend away all but a test group of dwarves (3 to 2 remaining, even 1 will do) and assign them all to a military squad set to active. Have no flasks or backpacks between them so they have no rations of food or drink or set their rations manually empty.

Create two notes with N, r for route, add a waypoint at either end of the placed notes and confirm the patrol-route. Walk your soldiers to death by copy-pasting the complete issued schedule for the entire year until they die of thirst mid duty. Alternatively create a burrow away from your supplies and task guards to it until they perish.

Station uses a similar system to notes in order to set up areas to wait with similar results.

If you have not sent civilians away, they will bring water to dwarves when they are sleeping in unclaimed beds which is the only time in the entire duration that the patrolling dwarves break rank.
00113875
Dwarf Mode -- Thoughts and Preferences
minor
new
2021-02-13Buzzards create vengeful thought spam interrupting repeating jobsEasily reproducible by having a pasture near to a open air depot in a biome with any of the item stealing or food devouring birds related flying through, ideally the same time a caravan has arrived.

Optional: A mock open air storage area near a pasture, and the jobs created from relocating the scared animals will repeatedly call dwarves & give them bad thoughts on the surface.

Optional: Observe the same behaviour in thieving land animals like Rhesus Maquaques and passiveness towards them by dwarves (excluding caravan guards)
00116942
Adventure Mode -- Conversation
minor
new
2021-02-13Can't investigate rulers/bosses after hearing their name
0011693 
General
crash
new
2021-02-12Game Crashes At Specific Date / Unavoidable
00116901
Adventure Mode -- General
crash
new
2021-02-12MIA pets cause errors in historical relationships, crashesReloaded from before losing pet, was able to gift it and tell stories about histfigs.
00089471
Dwarf Mode -- Diplomacy
minor
new
2021-02-12Dwarf locked in trying to have a meeting with duchess, preventing diplomat from conducting meeting with her.Find Kogan Oshoshstinthad the fisherdwarf. He is locked in his quarters. If you keep the door locked and unpause the game the diplomat will either stay at the map edge or start visiting the fortress' meeting areas. If you unlock the door the fisherdwarf will seek a meeting with the duchess. After that the diplomat will then hold a meeting properly with the duchess.
00116911
Dwarf Mode -- Jobs, Healthcare
major
new
2021-02-12Dwarves unable to stand not being assigned crutches1. Have a dwarf get injured in such a manner that they are unable to stand

2. Have them get treated in a hospital, with crutches available

3. Watch as they get released from the hospital without a crutch (seemingly without a order for one to be given to the dwarf in the first place)
000940914
Dwarf Mode -- Items
minor
acknowledged (Loci)
2021-02-12Binding a quire into a codex destroys the material definition and value1. Make quires
2. Have someone write something on a quire
3. Make a binding and bind the book, finding a moment when nobody's reading it
0011692 
Adventure Mode -- General
minor
new
2021-02-12Pack animals 'steal' artifacts loaded on them
00116881
Dwarf Mode -- Flows
minor
new
2021-02-11Issue with water pressureCreate a small tunnel with a drawbridge in the middle. Create vertical shafts on both sides of the tunnel. Send water in through one side using a river (screw pump untested,) but close the drawbridge before the water has a chance to flow up the other shaft. Water will not flow up the other shaft when the bridge is reopened.
00115653
Dwarf Mode -- Visitors
minor
new
2021-02-08Necromancer visitor is shown as "Necromancer", even though legends log says he's disguised
00116861
Adventure Mode -- Combat
minor
new
2021-02-07Intelligent Undead Bleeding Spell Gets Recasted Every Time Fast Travel Ends FOREVER1. Play as creature who can bleed.
2. Get intelligent undead with specific bleed-causing spell to use it on you (needs a lot of luck). This is not necrosis.
3. Get out of danger and use fast travel screen or other time-forwarding methods like sleep (but I honestly tried only fast travel, I play as necromancer myself).
00116842
World Generation -- Parameters
major
resolved (lethosor)
2021-02-06Certain parameter sets freeze game with naught but music upon attempting to use them for worldgenPut those parameters into your `<DF root folder>/data/init/world_gen.txt`. Try to generate a world with them. Freeze!
00056593
World Generation -- General
crash
resolved (lethosor)
2021-02-06Long application wait times, game is unresponsive for minutes during world gen with complete edge oceans set to 1.Put ASDF parameters at end of worldgen.txt

Select ASDF on Design World with Advanced parameters screen, and press return to begin generating a new world.
00116811
Technical -- General
crash
resolved (lethosor)
2021-02-06libs/libstdc++.so.6 causing linking problem
00100369
Dwarf Mode -- Environment
minor
acknowledged (lethosor)
2021-02-06Disproportion between thieves sizes and size of goods stolenHave a fortress in a region where Keas roam.
Keep smaller items locked away and have only large items be available for them to steal.
Sooner or later you will probably get a Kea stealing an item that should be far too large for his body size
00116834
General
crash
new
2021-02-04Game Crashes At Consistent Points in Time Across Many SavesDownload the save game
Wait a few minutes until it crashes
00065114
Dwarf Mode -- Interface, Unit-Job Screen
minor
new
2021-02-02Removing [JOB_PERMITTED] tags doesn't stop player from activating the jobRemove a job permission tag from entity raw file
start a new world and game
go to unit's P-L menu and turn on that skill anyway
unit will now perform jobs of that skill despite it being not suppose to be permitted.
00116821
Dwarf Mode -- Combat
minor
new
2021-02-02Felling tree with dwarf in it causes loyalty cascadeLoad the save. Lethal combat occurs once the marksdwarf hits the ground.
00105194
Adventure Mode -- Combat
major
new
2021-02-01(Almost) unkillable zombie made when raising corpse of curling hedgehog manIn this save: http://dffd.bay12games.com/file.php?id=13409

You can see a zombie hedgehog man surrounded by fire trapped up against the necromancer tower. If you climb over the fire to get to him and attempt to attack him, you can see that he appears to be curled up (you are only able to attempt to attack his upper body), despite him being able to attack you perfectly fine.

00116771
Dwarf Mode -- Interface, Manager
crash
resolved (lethosor)
2021-01-31Crashes when trying to set up jobs on the manage screenafter a few more attempts it seems to happen when i type the second o in wooden
00096287
Dwarf Mode -- Interface, General
major
new
2021-01-31Job details menu either does not work or works very poorly for reactionsCreate a reaction that uses blocks to build a statue, no menu at all. Change this reaction to use a log and it allows you to select wood materials, but no art image.

Create a reaction that limits material selection via reaction classes, the material list will be very wrong.

Create just about any reaction other than a very limited set of basic stuff and it probably won't work as expected with this menu.
00116732
World Generation -- Parameters
minor
new
2021-01-29[EXPERIMENT_ONLY] genned demons cause dark fortresses to be unplayableEnable dark fortresses as [SITE_CONTROLLABLE], and establish a advanced worldgen definition of [ALLOW_DEMONIC_EXPERIMENTS:1]. Goblin civs will be skipped from civ placement similarly to removing all demons outright.
00116802
Technical -- General
major
confirmed (lethosor)
2021-01-28Game window is blank on macOS 111. Launch the df exec file.
2. Grant permissions and exceptions as needed in the security and privacy section of system preferences.
3. Eventually, the exec file will open the .exe.
4. Game audio will work and the game is seemingly able to be interacted with, however the no visual aspects of the game will load.
00108684
Dwarf Mode -- Raids
crash
resolved (lethosor)
2021-01-28Vanilla 0.44.12 crash in seconds.http://dffd.bay12games.com/file.php?id=13971

Unpause and wait a few seconds.
00116791
Adventure Mode -- Town
major
new
2021-01-26Dwarven forts sometimes generate incorrectly in a way witch breaks the game in adventure mode1)Download and install the game
2)Create a world
3)Start playing (in Adventure mode)
4)I always choose human outsider, but maybe it works correctly with other origins
5)Chose to start adventure in dwarven Fortress
6)Pray The Lady Misfortune so that this pesky thing occurs

(possibly)!DONE!
00116781
Dwarf Mode -- Combat
crash
new
2021-01-24Game Crashes When Enemies Fire Bolts At My DwarvesGet in a conflict with archers and try to wear decayed clothes.
00116766
Technical -- General
crash
resolved (lethosor)
2021-01-24Crash soon after unpauseLoad this save game. Unpause. Crash.
https://dffd.bay12games.com/file.php?id=15384
00108489
Dwarf Mode -- Immigration
major
acknowledged (Loci)
2021-01-22Can not expel new arrival - "Child is not present"
00111335
Dwarf Mode -- Non-dwarf Citizens
major
resolved (Loci)
2021-01-22Interrupted by visitors (Outpost Liaison included)
00084107
Miscellaneous Crashes
crash
resolved (lethosor)
2021-01-22Crash due to zero-size weaselLoad Game
Unpause Game
Command some units around, commit acts of "Fun", whichever pleases you.
Wait for crash.
00115496
Miscellaneous Crashes
crash
resolved (lethosor)
2021-01-22Crash when off-site werecreature gives birthLoad the save game below and let the time get to 251-3-23 (take a couple of minutes).

http://dffd.bay12games.com/file.php?id=15092
00116751
Legends Mode -- Map Export
crash
new
2021-01-21Legends mode: crash after map/gen info export1. Enter legends mode
2. Press 'p'.
0011674 
General
minor
new
2021-01-19Severe hitching issue (likely result of military AI)
00109649
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
acknowledged (Loci)
2021-01-16Dwarves drag their meeting zone location activities onto civilian alert burrowsHave multiple active locations with assigned staff or attendees.

Make a seperate burrow over a normal meeting area and initiate a civilian alert from the military screen.

On the save - Dwarves are moving towards the alert, this is choppy for FPS be warned, but dwarves such Zuglar Zonbetan (Zuglar Helmcalmed), Chief medical dwarf who is currently still pondering medicine from the adjacent library zone is already there.

Another dwarf from a temple zone Mosus Uzlirsigun (Mosus Factiontours), Thresher is currently meditating in the civilian alert burrow in the idle state ('meditating') 1 tile adjacent of Zuglar south east.

There are more dwarves from the 'j' jobs screen who are meant to be socialising arriving.

00052347
Adventure Mode -- Town
major
new
2021-01-15No shops in any but largest cities-- and those have no merchandise.1. Generate a world.
2. Go visit a town in adventure mode.
3. Trade with a shopkeeper (if you can find one, good luck!)
4. ???
5. No profit.
00115792
Dwarf Mode -- Buildings, Cages and Chains
minor
resolved (user1294)
2021-01-14Well can be built with ropes, but still requires metal chains to place.
000718522
Dwarf Mode -- Trade
major
confirmed (user6)
2021-01-13Horrified merchants immediately destroy their wagons, pack their goods and leave the depot
00116691
Technical -- Saving/Loading
crash
resolved (lethosor)
2021-01-10Reproducible Segfault shortly after loading saveLoad provided save, let the game run idly for a couple of minutes.
00114061
Adventure Mode -- Town
minor
new
2021-01-10Bowyer's shops never sell bows, crossbows or ammunition
00116654
Dwarf Mode -- Items
minor
new
2021-01-10CORPSE item token is synonmous with bones despite supposed differencesRun a reaction using enclosed reagent to a building for a product output, then slaughter a sizable animal and restrict use of its meat and typified body-parts besides the skull and bones.

[REAGENT:A:5:CORPSE:NO_SUBTYPE:INORGANIC:NONE]
[USE_BODY_COMPONENT]
[UNROTTEN]
00116723
Technical -- General
block
resolved (lethosor)
2021-01-10The df command does not workdelete everything outside the df folder and run the command. obviously don't.
00116711
Dwarf Mode -- Transport/Hauling
trivial
resolved (lethosor)
2021-01-10Track stops disallow using the letters a s d for names.Create a mine cart stop and attempt to change the name using Ctrl-n and include an a s or d in the name.
00116708
Dwarf Mode -- Stockpiles
major
assigned (user1294)
2021-01-09Custom settings for stockpiles cause them to not to be stocked.1. Create a stockpile that only permits goblets
2. Make goblets
3. Observe that the stockpile might get a bin but will never get goblets.
00094491
Dwarf Mode -- Jobs, Hauling
minor
new
2021-01-08Dwarves won't haul desired items from linked stockpile containing inconsistent items.1. Find a Z-level containing marble and diorite.
2. Dig out an 11x11 square such that it contains both marble AND diorite chunks.
3. Designate a Stock(p)ile with (c)ustom Se(t)tings over the 11x11 square, allowing ONLY Marble.
4. (d)ig out a 1x3 strip on the upper-right of the stockpile.
5. Carve a Track from the leftmost tile of the strip to the rightmost.*
6. Create a (h)auling (r)oute
7. Add a (s)top on the left, Stop 1
7a. Guide East immediately when full of desired items
7b. Take from the Stone Stockpile
7c. Set desired items to Marble, like in Step 3.
8. Add a (s)top on the right, Stop 2
8a. Construct a track stop to auto-dump the contents at Stop 2
8b. Guide West immediately always
9. Assign an Iron Minecart to the route.
10. Burrow a hauler to the area.

At this point, the hauler should be wandering around with "No job".

11. (FIRST WORKAROUND) Change Stop 1's desired items to include diorite. "Economic" and "Other Stone" should now both be partially highlighted, as marble (Economic) and diorite (Other Stone) should both be allowed.

At this point, the hauler should change to "Store Item in Vehicle".

12. Undo step 11.

At this point, the hauler should CONTINUE filling the minecart with items until it's full, then someone should come guide it east so it empties at the track stop.

When the minecart is returned, the hauler goes back to having No Job.

13. (SECOND WORKAROUND) Dump all diorite from the stockpile.

Once all diorite has been removed, the hauler will change to "Store Item in Vehicle" again.

* - In practice, I dug an upward ramp up to the surface and set the hauling route to go up there, but it's doubtful that this affected the stockpile issue.
00065189
Dwarf Mode -- Jobs, Hauling
minor
feedback (user6)
2021-01-08Minecart track stop taking from multiple stockpiles only takes from one, until save/load1) Build a minecart.
2) Dig a bunch of stone.
3) Construct a track stop (dumping optional -- all of mine have always dumped into a third stockpile).
4) Make two stockpiles near the track stop, with different items in them (e.g. two different kinds of stone). Wheelbarrows are optional; I've seen the behavior both with wheelbarrows (stone stockpiles) and without (bar stockpiles).
5) Create a hauling route, with the single track stop, and the minecart. Link the track stop to both stockpiles, and set it to accept both kinds of items.

After the vehicle has been placed and the feeder stockpiles have been filled up, dwarves will start moving items from ONE stockpile to the minecart.

After saving and loading the game, they will move items from BOTH stockpiles to the minecart.
00116682
Dwarf Mode -- Nobles
trivial
new
2021-01-01Dwarf king abdictates to become commoner necromancer apprenticeOpen save, open the 'age of myth' log to its first event, which is the crowning of Muthkat, now retroactively referred to as a necromancer.

Jumping to their personal character profile as monarch of the dwarf civ Mistem Mingkil "The Portal of Leopards", they express their interest in immortality and finally are approached by a tutor in seperate events years apart, leading them to depart for a apprenticeship in scorchtone.

In 'related entities' their title as king is superceded by their new membership and tuition. Starting a fortress mode save or crossreferencing the civ will show, Zon Usantirist("Zon Murderrims") maintains the throne as sole queen with no divorce or mention of her husband who she bore three children with.
00116661
Dwarf Mode -- Interface, General
minor
new
2020-12-31Renaming workshop changes managed job materialNone. It was running with DFHack. Stopped and restarted without, but can't reproduce the issue in vanilla.
00004667
Dwarf Mode -- Trade
minor
confirmed (lethosor)
2020-12-30Multiple trade depots cause the merchants/traders to behave oddlyBuild two depots, make one inaccessible, wait.
00116642
Dwarf Mode -- Reclaim
minor
new
2020-12-26Unlabeled "Large rat leather" item
0011371 
Adventure Mode -- Conversation
minor
new
2020-12-24The option to spread rumors of insurrection isn't visible in the spread rumor menu
00109218
Dwarf Mode -- Holdings
minor
confirmed (user1294)
2020-12-22Requested worker is a "Merchant", doesn't work
000809910
Dwarf Mode -- Invasions
major
confirmed (user6)
2020-12-20Undead not pathing to fortress.
0011662 
Technical -- Saving/Loading
crash
new
2020-12-17Crash when saving game as Human Adventurer1. Create a female human demigod Spearman

2. Messed around in a camp created by my previous adventurer

3. Save game
00116611
Legends Mode -- Historical Figures
minor
new
2020-12-17Necromancer marries zombie
00116601
Dwarf Mode -- Combat
minor
new
2020-12-13Drunk dwarf falling over a lot in tavern counting as combat resulting in job cancellation spam
00108181
Dwarf Mode -- Justice
major
new
2020-12-06Imprisoned characters arrange meetings and then cannot be released from restraint.
0011658 
Material Properties
feature
new
2020-12-06Bronze, steel and bone have incorrect material value placeholders
0011657 
Adventure Mode -- Conversation
crash
new
2020-12-03Gifting a Long Lost Pet Crashes the Game- Embark with pet
- Lose pet while traveling
- Begin conversation with NPC
- Select the "Offer Pet" option
00116563
Dwarf Mode -- Holdings
minor
new
2020-12-03Single dad dwarf with buggy dead wife leaves kid behind when he takes over holdingI'd check to make sure it doesn't have to do with the buggy wife first of all and heres how id do it

take a dwarf family that shows up to the fortress with a kid.
kill the wife.
check to see if she is still in the relationship screen
put the dad in a squad, preferably as the head so he'll take over quicker? he was the head of the squad when this bug happened
take over a holding, cross fingers he takes over
00114163
Dwarf Mode -- Buildings, General
crash
feedback (Toady One)
2020-12-01Raw-defined buildings with no build labor crash1. Define a custom building with no BUILD_LABOR
2. Build the building in game
3. Pass a single tick by any means
0011655 
Dwarf Mode -- Interface, Rooms
minor
new
2020-12-01Missing zoom command on activity zone1. Create an activity zone
2. Go to Building List menu with shift+R "View Rooms/Buildings"
3. Select the activity zone
4. Press t or q

The zoom coordinates are right in the activity zone, but none of the commands have opened the Zones menu [i].
00064902
Dwarf Mode -- Nobles
minor
new
2020-11-30Monarch prevents a baron from being chosen.I imagine all you'd need to do is get your fortress wealth high really fast. I did it by using the diagonal every 5 exploratory mining method immediately.
00116531
Dwarf Mode -- Missions
minor
new
2020-11-29Weird behaviours when sending soldiers that have tamed pet vermins out on a mission1. Boot the game, create a smaller world and start a new fortress
2. Get or edit your dwarves to have a preference for rats
3. Capture a live rat and tame it at a kennel
4. Move the rat from its trap to a cage placed in a meeting area like a tavern
5. Make the rat available for adoption from the Animals [z] panel
6. Wait for a dwarf to eventually adopt the rat
7. Add this dwarf to military squad
8. Send the squad out on a mission (such as exploring a deserted location)
9. Observe the dwarf going to fetch their rat then just leave it there.
0011654 
Dwarf Mode -- Jobs, General
minor
new
2020-11-29Beekeepers only harvest hives when liquid product is present1. Make a hiveable creature with no liquid product.
2. Observe products build up in the hive unharvested.
00089541
Dwarf Mode -- Jobs, Animal Handling
minor
new
2020-11-28Unable to tame small animals in artifact animal trapsCatch a small animal in an artifact animal trap.
Give a 'Tame a Small Animal' job at a Kennel without any other untamed small animal available.
00116523
Adventure Mode -- Character Creation
trivial
resolved (user1294)
2020-11-28Playable Demon and 'Eye' RacesUnknown.
0011651 
Projectiles
trivial
new
2020-11-26hunter tries to take bolts from stockpile but drops them again and picks them up again for some time.
00105793
Technical -- Saving/Loading
crash
resolved (lethosor)
2020-11-24crash shortly after loading savejust load the game and wait a bit.
00109113
Miscellaneous Crashes
crash
resolved (lethosor)
2020-11-24The referenced save game crashes after just over 10 seconds
00108808
Technical -- General
crash
confirmed (Loci)
2020-11-24Segmentation fault, reproducible via save state1. Load save
2. Wait for a while
3. ...
4. CRASH!
00110045
Miscellaneous Crashes
crash
resolved (lethosor)
2020-11-24Save crashes after a few days - reproduces 100% on OP platformConsistent crash on my PC between the 25th and 26th obsidian. No need to move just let the game run. Around this date the game just crashes (segfault?) and the window disappears.
00116501
Technical -- General
crash
feedback (lethosor)
2020-11-21Game crashes once selected on load fortress screen1) using DF 42.12 with DFHack0.44.12-r2 and Armok viewer 0.21.0 load a save and view on Armok viewer.
2) save and exit game, exit out of DF window and open the game again.
3) Load save viewed in Armok vewer.
00116472
Dwarf Mode -- Missions
crash
confirmed (lethosor)
2020-11-20Fortress Crash within a few days of initial loading of gameWait for the axedwarf Onul Medenurvad to leave the map - crash should occur within 1 in-game day later
00116481
Fire
major
new
2020-11-13Large quantities of adamantine coins causes trade depot to burst into flame1) Wait for caravan to show up
2) Use the bring goods to depot screen to search "adamantine coins" (important that coins is plural, single stacks already exist) and trade all, and bring at least 50 masterwork steel battle axes to the depot as well. Wait for everyone to finish bringing the stuff there. I recommend fastdwarf.
3) Use a macro to buy one thing at a time from the merchant and overpay with 10 coins from each of the stacks. Something must be bought, it can't be just offered, but even if it only costs 5 the coins are still re-buyable.
4) Once all coins are in stacks of 10, use autohotkey or similar external macro program to record an in-game macro of 229 "trade one coin" keystrokes, in order to c-u 99 c-p (98 the first time) and trade one of each stack, with a single macro. 5 master steel battleaxes will comfortably buy back one of each stack of coins, needs to be done 10x.
5) Unpausing with >220k adamantine coin items causes a massive fire to break out. It's possible that an item I bought from the merchants caused the fire, but it seemed that the fire was coming from multiple places at the same time and I saw no items that I would think would do this. I only buy bars, weapons, codexes and scroll copies, food, and gems.
00116454
Dwarf Mode -- Raids
major
new
2020-11-08Dwarves disapear as if they never existed after they was killed in raid or killed an enemy.
00116461
Adventure Mode -- Movement
major
new
2020-11-08When moving, the game takes 10 minutes to process the move. Seems to happen around towns/hamlets
00116401
Technical -- General
crash
feedback (lethosor)
2020-11-06Segmentation Fault crashUnknown. I've a save which will crash if it advances 13 more steps. It always crashes.
00106775
Dwarf Mode -- Raids
major
new
2020-11-06Dead raid dwarves treated as if they never existed1. Check friendship relations of dwarves.

2. Send dwarves on a raid. Record names of dead.

3. Check relations of friends of dead dwarves; attempt to carve Slabs for dead dwarves; check Dead/Missing tab for dead dwarves.
0011644 
World Generation -- General
minor
new
2020-11-05Game messing up interaction tags when the tag is percentage-basedI assume that if you select a "necromancer" from the list of available ones and load in as an adventurer, you would likely find them to be expired.
0011643 
Adventure Mode -- AI
trivial
new
2020-11-03Asking animal people about their family returns an empty variableAsking any unnamed animal person about their family.
00116421
Dwarf Mode -- Immigration
minor
new
2020-11-01Dwarf has incorrect arrival date in profile
00116382
Miscellaneous Crashes
crash
new
2020-10-28Crash in early spring unknown causeThe quickest and most reliable way to make it crash seems to be to load the game. A human attack will come in a few days, when it comes: Change the civilian alert to "attack" and then station the 4 squads of dwarves somewhere. I usually station them near the trading depot (hotkey f2.)
00116372
Dwarf Mode -- Trade
major
new
2020-10-25Caravan Horses Stuck in a Wall; Caravan Froze Up
00116132
Dwarf Mode -- Invasions
major
new
2020-10-21Exclusively hello-goodbye sieges on multiple forts in world1. Make fort
2. Wait for invasion
00009675
Dwarf Mode -- Interface, Military Screen
minor
acknowledged (user6)
2020-10-21Can't type numbers when naming alertssimply type a number into any alert name on the military screen, especially the numbers 2 and 8
00116392
Dwarf Mode -- Moods
minor
new
2020-10-18Dwarf got a strange mood at the same time (Same tick?) as military training starts. Dwarf pacing in room, not claimed workshop.Assign dwarf to scheduled millitary training, and somehow get a mood to trigger at the same time(tick?) as the dwarf is scheduled to train.
000695511
Adventure Mode -- Buildings
minor
confirmed (user6)
2020-10-15Abandoned fortresses reconfigure when slept in / strange lightingSleep in an NPC fortress, might not happen in inhabited ones but they need to be checked too. General unloading and reloading the map might cause it too.

Find the level with the forges and look for ones with holes near them at night.
00116362
Adventure Mode -- Sites
minor
resolved (user1294)
2020-10-15Fortress layout changes after offloading site1) Load the save in question

https://dffd.bay12games.com/file.php?id=15248

2) Note the up/down staircase just outside the bedroom, head up to the top of the staircase to see the level it descends from (it's a few levels up)

3) Sleep

4) Find yourself outside of the fortress

5) Go back in and find that there's no way down to the level you slept on.
00116101
Dwarf Mode -- Interface, Text
minor
new
2020-10-15No way to view the race of named corpses or body parts
00110467
Dwarf Mode -- Combat
major
new
2020-10-15Loyalty cascade after a tantrum fist fight with a dwarven visitorHave a tantruming dwarf start a fist fight in meeting area and get killed by a dwarven visitor.
00116352
Technical -- General
block
resolved (lethosor)
2020-10-12DF can't be launched at all
00116341
Legends Mode -- Map Export
crash
new
2020-10-12Legends mode: crash after map/gen info export1. Enter legends mode
2. Press 'p'.
00114611
Dwarf Mode -- Justice
minor
new
2020-10-12Small issues with interrogating
00116292
Dwarf Mode -- Justice
minor
resolved (user1294)
2020-10-12Law Enforcement will interrogate recently deceased suspects
00116314
Dwarf Mode -- Immigration
minor
new
2020-10-12Migrant "opposed to life", attacks other migrants immediatelyHave a migrant wave with a migrant that is a necromancer experiment/intelligent undead marked as "opposed to life"
00116332
Dwarf Mode -- Moods
major
resolved (user1294)
2020-10-10Plant gatherer has mood while picking fruit on stepladder, unable to get down, destroys FPSI don't know how to reproduce moods
000300015
General
crash
confirmed (lethosor)
2020-10-05Mac/OS X segfault when quitting game with graphics enabledRun Dwarf Fortress.
Play in fortress mode.
(Save world.)
Quit.
00116321
Technical -- General
crash
new
2020-10-03Repeated crashes upon reaching a specific datehttps://dffd.bay12games.com/file.php?id=15229

Start the save (1 Opal), then wait a few minutes. Between 5 Opal and 8 Opal, the game crashes with 100% reproducibility.
00116283
Dwarf Mode -- Military
crash
new
2020-09-24Reproducible game crash, seems to happen when militia notices siegers while picking equipmentOn my computer, the following actions result in a crash:

Load the game, let it run until the marksdwarf on the roof of the tower goes close enough to the fortifications that are above the bunch of goblins.

Alternatively:

Load, remove the dwarf on the tower roof from the marksdwarves militia, let the game run until another military gets in sight of the goblin siegers.

I reproduced the crash at least 4 times in a row, with variants of the above circumstances.
0011630 
Dwarf Mode -- Interface, Manager
minor
new
2020-09-23Missing trait for ashery work order conditions1 Go to Work Orders screen ('u', 'm');
2 add work order 'Make lye';
3 go into conditions for added work order;
4 add item condition ('a');
5 go to traits of added condition ('t');
6 type 'lye' to filter traits.

Trait 'lye-containing item' isn't listed and therefore can not be added.
000134010
Pathfinding
major
new
2020-09-17Walling off HFS kills FPS
00116244
Dwarf Mode -- Locations
crash
new
2020-09-16Crash with SIGFPE on opening "Locations and Occupations" menu after creating guildhalls1. Load the provided save file.
2. Press "l" to open the "Locations and Occupations" menu.
00116272
Dwarf Mode -- Trade
minor
new
2020-09-16Merchant wagon despawns and drops goodsopen save and wait for merchants to get to trade depot
00116203
Technical -- Rendering
major
new
2020-09-15The whole game presents a 5-10 second lag from the start of the game1. Download the game from http://www.bay12games.com/dwarves/df_47_04_linux.tar.bz2
2. Unpack it
3. Delete libs/libstdc++.so.6 and create a symbolic link to the version the system provides: libs/libstdc++.so.6 -> /usr/lib/x86_64-linux-gnu/libstdc++.so.6
3. Start the game

You should see the lag immediately after the game starts
00116231
Adventure Mode -- Sites
major
feedback (lethosor)
2020-09-14Visiting an abandoned fortress in adventurer mode causes exponential slowdown (FPS halved each time)1. embark, spending all embark points on dice
2. disassemble the embark wagon
3. abandon
4. be an adventurer and visit the abandoned fortress several times
0011626 
Dwarf Mode -- Military
minor
new
2020-09-14Bedrooms assigned to squad members dont reassign after the squad returns from a missionMake a bedroom, assign a squad member to the bedroom, give a mission to the squad, wait till they come back. The bedroom is free.
00116251
Dwarf Mode -- Military
major
new
2020-09-14Squad ignores fighting and dying soldiers
00115741
World Generation -- General
crash
new
2020-09-13PRINT_MODE:TEXT segfault in X11 shortly into history generation1. With a fresh (default) set of user settings, change PRINT_MODE:2D to PRINT_MODE:TEXT in the data/init/init.txt file.
2. Run _Dwarf Fortress_ in a graphical terminal emulator under X11.
3. Pick "Create New World!" at the menu and proceed using the default parameters.
4. Segfault occurs shortly into history generation.
0011622 
World Generation -- General
minor
new
2020-09-13Brook generated in Ocean biome with Z-level issueSearch for an embark with a River that is on the edge of an Ocean biome where the Z-levels are relatively flat.
00116121
Dwarf Mode -- Visitors
minor
new
2020-09-12Axedwarf monster slayer was duelwielding scrolls instead of using weapons or shield, died in combat.
00116211
Technical -- Saving/Loading
crash
new
2020-09-12Game crashes when loading save (does not happen when pop numbers are low)
0011618 
Dwarf Mode -- Visitors
minor
new
2020-09-08Visiting Scholar doesn't pick up baby after giving birth
0011616 
Legends Mode -- Historical Figures
minor
new
2020-09-04Necromancer leaders try to overthrow themselves via intelligent undeadGenerate a world where a necromancer has founded a tower and raised intelligent undead. Browse legends.

Hashtag not all intelligent undead.
0011615 
Legends Mode -- Historical Figures
text
new
2020-09-04Brawl reports are missing the word 'with'.Generate a world where a brawl has occurred.
00116055
Dwarf Mode -- Holdings
minor
feedback (lethosor)
2020-08-26Weirdos hanging out at edge of map
001007513
Dwarf Mode -- Invasions
major
feedback (lethosor)
2020-08-26Siege doesn't end after all invaders are dead.Get sieged (probably only happens for the first siege?)
Kill all invaders
00091069
Adventure Mode -- Reactions
major
new
2020-08-24Reactions in adventure mode are very broken.The following example will demonstrate 4 bugs:

add [REACTION_CLASS:ADV_BONE] to bone material and then the rest into the reactions:

[REACTION:DECORATE_BONE_BANDS1]
    [NAME:decorate item with bone (bands) eating up stacks]
    [ADVENTURE_MODE_ENABLED]
    [REAGENT:target:1:NONE:NONE:NONE:NONE][PRESERVE_REAGENT]
    [REAGENT:bone:1:NONE:NONE:NONE:NONE][REACTION_CLASS:ADV_BONE]
    [IMPROVEMENT:100:target:BANDS:GET_MATERIAL_FROM_REAGENT:bone:NONE]
    [SKILL:BONECARVE]

[REACTION:DECORATE_BONE_BANDS2]
    [NAME:decorate item with bone (bands) working fine with stacks]
    [ADVENTURE_MODE_ENABLED]
    [REAGENT:target:1:NONE:NONE:NONE:NONE][PRESERVE_REAGENT]
    [REAGENT:bone:2:NONE:NONE:NONE:NONE][ANY_BONE_MATERIAL]
    [IMPROVEMENT:100:target:BANDS:GET_MATERIAL_FROM_REAGENT:bone:NONE]
    [SKILL:BONECARVE]

Now if you use this reactions, the first one will use the entire stack of bones (1), while the second one will use only one bone out of the stack and then demand for another bone from another stack (2). Both reactions seem to ignore the skill for both quality and training purposes (3). Also, the first one consumes skulls all right, while the second - does not consume skulls (4)... I have no idea why; it might be because skulls have dimensions like bars and this reaction consumes only a fraction of the skull?
00116094
Legends Mode -- Historical Figures
minor
new
2020-08-23Deceased members of merchant company engage in posthumous tradingGenerate world with merchant companies, check dead members.
00107824
Technical -- Saving/Loading
crash
confirmed (lethosor)
2020-08-23Renaming/deleting unloaded worlds while the game is running and attempting to load them can lock up your computerIMPORTANT: DO NOT CLOSE DWARF FORTRESS BEFORE YOU LOAD THE NOW-DELETED WORLD! THIS WILL SET YOU BACK TO STEP 1!

1: Launch DF
2: Create a new world, or use a world you don't want anymore for step 3
3: Go into the save folder and delete the world
4: Switch to the Dwarf Fortress window, and attempt to load the world.
5: Watch your computer itself crash while Dwarf Fortress attempts to take the data from a nonexistent folder, and overloads the system while doing so in a fruitless manner. For me, pressing the power button on my PC did not work.
6: After you're done admiring the crashed system, unplug the computer before plugging it back in.
00064452
Legends Mode -- General
minor
resolved (lethosor)
2020-08-22When masterpieces are melted in magma, Legends credits the melting to the first ever creature1) Dump masterwork items into the magma sea in fort mode.
2) Copy your save folder, then abandon the fort.
3) Examine your fort history to find a description of how the item was lost.
00047401
Legends Mode -- Historical Figures
minor
resolved (lethosor)
2020-08-22After abandoning a fortress, legends claims a dead megabeast acted (modded)
00097273
Legends Mode -- Historical Figures
minor
confirmed (lethosor)
2020-08-22Erroneus Legends Information with Regards to Destruction of Masterworks
0011611 
Dwarf Mode -- Nobles
minor
new
2020-08-22Expedition leader destroyed by bridge, marked as "traveling"1) Crush your expedition leader under a drawbridge.
2) Try to assign a new manager.
00116061
Dwarf Mode -- Environment
minor
new
2020-08-21Valley herb not harvestable1, Embark on map featuring Valley herbs (temperate grassland, dry)
2, Issue plant harvesting job on Valley herb
3, Dwarf will spend time harvesting, yet always return empty-handed

It is possible to set gathering zone around the herb. In such case, dwarf will spend whole season trying harvesting the plant until it dies in summer.
0011608 
Adventure Mode -- Buildings
crash
new
2020-08-21The game crashes after choosing guildhallStart adventure mode b for bulid house, place one construction designation, N to name site, then z for zone, n to make new zone, l assign location, a to add location, g for Craft Guildhall and finally many kinds guildhall to crash the game .
00116071
Creatures
minor
new
2020-08-20All humanoid races start growing beards at birth
000127528
Dwarf Mode -- Skills and Professions
minor
confirmed (user6)
2020-08-18Dwarves refuse to butcher tame animals unless they're directly slaughtered
000056514
World Generation -- Parameters
crash
acknowledged (user6)
2020-08-16Crashes when generating large world with "Complete Edge Oceans" set to anything besides 0 or 4Set [COMPLETE_OCEAN_EDGE_MIN:#] to something where # is not 0 or 4 and run a world generation using that parameter set.
00116031
Miscellaneous Crashes
crash
new
2020-08-14Segfault in Fortress ModePlay https://dffd.bay12games.com/file.php?id=15165 for a few seconds
0011604 
Geology
minor
new
2020-08-14Cast obsidian destroys constructions1. Build a construction that allows fluid to pass through it.
2. Apply water and magma.
3. Confirm that the built material still exists on the stocks screen and zoom leads to original location.
4. Dig out obsidian.
5. Reconfirm step 3.
6. Build another construction on the spot.
7. Confirm both items on the stocks screen lead to the spot.
8. Deconstruct the new construction.
9. New and old items are returned.
00116026
Technical -- Rendering
block
new
2020-08-12Green horizontal bars appear after updating Intel Graphics driverUpdate drivers to 27.20.100.8337, experience glitch
Roll back to previous version, 26.20.100.7986, experience no glitch
00102812
Vegetation
minor
new
2020-08-10underground soil/mud in an ocean biome will never spontaneously grow underground plants after breaching the cavernsdig out an area underground in an "ocean" biome that is either soil or rough stone muddied with clean water. breach the caverns. wait a year, and note the complete absence of cave moss & the other plants that have grown in similar areas elsewhere in the fortress.
00115933
Dwarf Mode -- Visitors
minor
new
2020-08-08During retirement, some visitors arrive buggedStart with a mature fort, as wealthy probably helps attract visitors. Designate a temple, tavern, and library to draw visitors. Retire the fort. Let some time pass. Unretire the fort. You should have some visitors. Some will probably be bugged.
00115733
Miscellaneous Crashes
crash
resolved (lethosor)
2020-08-08game crashes shortly after loadLoad the saved game...wait.
001036927
Dwarf Mode -- Military
crash
confirmed (user11)
2020-08-06Game crash (likely) when Dwarves return from mission1. Go into the (as previously known) [C]ivilization menu.
2. Choose a location to send a squad of dwarves, specifically where artifacts are rumored to be. (May also matter if they are "exploring" versus "raiding")
3. Wait until all dwarves have left.
4. Sometimes, they will return, sometimes, it will crash.

May need to test further to see if crash occurs after they return but as they are bringing back rescued hostages/people seeking sanctuary.
00115983
Miscellaneous Crashes
crash
new
2020-08-06Reproducible crash 2-3 minutes after loading this saveLoad: https://dffd.bay12games.com/file.php?id=15158

Wait 2-3 minutes
00114023
Dwarf Mode -- Environment
crash
new
2020-08-06Game Crashes when Timber 25 rolls in1 use this save: http://dffd.bay12games.com/file.php?id=14844
2 wait 4 ingame days for the crash( world is at 20th,crash is at 24-25th)
00115433
General
crash
new
2020-08-06CrashJust let it run, maybe tied to the trader wagons leaving the map?
001126512
Legends Mode -- History Export
minor
new
2020-08-06Endless wars launched by civilizations against bandit forts.
00116012
Dwarf Mode -- Interface, Rooms
minor
resolved (lethosor)
2020-08-02Designating meeting zones as new guildhall opens help menu because no binding is assigned by defaultWith default keybindings, wait for a group to petition for a guildhall
build zone and designate a meeting area
use menus to choose to assign to a new location
Observe list of options and press [?] for guildhall
00116002
Dwarf Mode -- Nobles
minor
new
2020-07-31Reassigning guard captain to someone already in the guard malfunctions* Load the save at https://dffd.bay12games.com/file.php?id=15159
* Use (n)oble menu to assign Kib Idenem as captain of the guard
* Pop up (m)ilitary menu - Kib now shows up twice (once in slot 1 and once in slot 5)
* Try to fix it. This is what I did: scroll down to slot 5 and hit enter to remove him. He's removed from slot 1 instead, leaving him still in slot 5 and no commander for the squad
* Try to assign him in slot 1 preparatory to other steps to remove the entry in slot 5 -- now he's in slot 1, and slot 5 says "Kib Idenem (traveling)"
00115992
Technical -- General
minor
new
2020-07-30FPS death with less than ten dwarves. Fixed upon restart.Dig an up/down stair on top of a light aquifer. Dig a down stair on top of it. Have a dwarf in both locations. This may not remake the glitch.
00115954
Dwarf Mode -- Combat
major
new
2020-07-28Random Loyalty CascadeMake civilians active which restricts them to the Mountain. Then order all squads to station somwehere.

Maybe an enemy must be on the map for this to occur, because this happened 3 years ago when goblins arrived also.
00115972
Dwarf Mode -- Interface, Civilization/World Info
major
new
2020-07-26Cannot view local guilds and requests.
00115922
Dwarf Mode -- Non-dwarf Citizens
minor
new
2020-07-25Gremlin citizens can't reproduce, because they don't form normal social relations
00115962
Technical -- Rendering
minor
new
2020-07-24Windows' scaling breaks fullscreen- Set the scaling option in Windows (System>Display>Scale and Layout) to anything but 100%
- In the init.ini, set the fullscreen resolution to 0x0 or your monitor resolution
- Open the game in fullscreen (or press F11)
00115942
Dwarf Mode -- Jobs, Cleaning
major
new
2020-07-24Impossible to clean outside tiles (deadly)Start a new embark.
Have 8 dwarves be contaminated with rotten blood.
Retire your fort.

Start a new embark.
Get migrants to join.
Witness your outside tiles being contaminated.

Bonus point: Start in a biom without rain. Cold areas are the best because you can't even pump water out to clean it up as it will freeze.

...
?
Profit!
00115913
Dwarf Mode -- Interface, General
block
resolved (lethosor)
2020-07-20Stuck on PauseMy game is currently locked in this state, started yesterday and continues to be an issue when reloaded this morning and tonight.
00115768
Arena
major
resolved (lethosor)
2020-07-17Secondary Selectors Not Working In Testing Arena1. Launch arena mode.
2. Try to create a creature with some skills but fail anyway.
00115812
Adventure Mode -- Buildings
major
new
2020-07-14Underworld Spires Sometimes Lack Doors1. Get to Underworld via one spire.
2. Go to second one.
3. Realize there are no doors (random).

Alterantively:
1. Get to Dark Fortress.
2. Realize there is a spire but no doors outside to Hidden Fun Stuff (random).
00115901
Dwarf Mode -- Trade
minor
new
2020-07-14Caravans dwarves get stuck at the edge of the map(See above)
00044037
Dwarf Mode -- Items
tweak
feedback (lethosor)
2020-07-13It is impossible to dump owned itemsmark owned item for dumping
0011589 
Adventure Mode -- AI
minor
new
2020-07-13Adventure mode - party members on flying mounts dismount while still in air
00115881
Adventure Mode -- Buildings
major
new
2020-07-12Entrances Out Of Underworld Vanish1. Get to underworld using spire.
2. Walk away from the spire for maybe 40 tiles.
3. Get back.
00115872
Dwarf Mode -- Raids
crash
new
2020-07-12Constant crashing after squads return from raidJust wait, save file is minutes before the return
00115851
Adventure Mode -- AI
minor
new
2020-07-12Yielding Characters Are Still Dodging Attacks1. Go to arena mode.
2. Create 2 creatures. Just in case give yielding one grand master dodger.
3. Control one of them.
4. Yield already.
00115863
Dwarf Mode -- Raids
crash
resolved (lethosor)
2020-07-11Constant crashing a few minutes after opening saveJust wait. Happens approx 2-5 minutes after save is opened
Happened the last 6 times i tried to play, keeps happening.
00115842
Adventure Mode -- Sleep
feature
new
2020-07-11Make It Possible To Be Assaulted By Demons While Waiting Or Sleeping In The Underworld
0011583 
Adventure Mode -- Display
minor
new
2020-07-10Characters Who Have No Lungs And Cannot Choke Can Get Annoyed By "Choking" On Dust1. Make a character out of slade, perhaps modelled ater bronze colossus. This way you can avoid dying. Maybe set disease resistance to 5000 and give [SUPERNATURAL] token.
2. Go to Hidden Fun Stuff (eerie cave).
3. Encounter a demon who can spread dust.
4. Get hit by dust.
5. Count for RNG.
0011582 
Adventure Mode -- Display
minor
new
2020-07-10It Is Possible To See Exclamation Marks From Very Far Below The Surface1. Get to Hidden Fun Stuff (a.k.a. Underworld).
2. Use "look around" option below goblin or other sites.
3. Via LShift+5 go a lot of squares above yourself.

You will sometimes notice yellow exclamation marks of goblins making movements. I don't think you can hear them from this far, even if they threw a party.
00115772
World Generation -- General
major
new
2020-07-10Setting World Generation to Lowest Settings Makes Rivers Take Forever To Form1. Create a world using standard generator.
2. Set everything to lowest (minerals, world size and so on).
3. Generate and notice that it won't let rivers go not even reject.
0011580 
Dwarf Mode -- Visitors
minor
new
2020-07-09Visitors giving birth abandon their bugged offspring
00115781
Adventure Mode -- Display
minor
new
2020-07-08Enemies Killed Specifically Don't Rise Kill List1. Play as character that can breath fire or spread thick webs.
2. Melt someone with dragonfire or web someone and than beat to death.
0011575 
Adventure Mode -- Combat
minor
new
2020-07-07Steel Bodies And Other Hard Inorganic Bodies Are Frail1. Create a new creature out of bronze colossus source code.
2. Lower the size to 40000 units and change all bronze tissues into steel, adamantine or slade just so the entire body's material would change.
3. Let in arena mode a human hit you. Repeat several times to notice your body parts will often fracture.
00115712
General
crash
resolved (lethosor)
2020-07-03Game crashes seconds inhttps://dffd.bay12games.com/file.php?id=15134

a couple seconds after unpausing it crashes. Not sure what even could be causing it
00115603
Miscellaneous Crashes
crash
resolved (lethosor)
2020-07-03Consistent crash, unknown reason1. Load the save
2. Unpause
3. Wait around 10 seconds
4. The game crashes
00115693
Miscellaneous Crashes
crash
resolved (lethosor)
2020-07-02Game crashes consistently in my world (maybe related to mining out up staircases?)See above
00115683
Typos/Grammar
text
new
2020-06-27Typo in Skill Upgrade Announcement: “X has became Y”Trigger any skill upgrade and read the announcement or game log.
00115662
Technical -- General
block
resolved (lethosor)
2020-06-27Unable to download via homebrew cask due to expired cert1. Download and install HomeBrew.
2. Attempt to download dwarf fortress
3. Get error.
0011567 
Dwarf Mode -- Items
minor
new
2020-06-25The value of dice is significantly less than the value of the materials used to produce them.Craft dice, observe the difference in value between the dice and the materials.
00106013
Adventure Mode -- Movement
block
new
2020-06-23Pit traps inside kobold caves are impossible to climb out of>fall down kobold pit trap
>don't die to the traps
>try to climb back out
>fail to climb back out
00115641
Technical -- General
crash
confirmed (lethosor)
2020-06-21Segfault when starting game, infinite loop when stopping it
00115545
General
major
feedback (lethosor)
2020-06-21can't find curses_640x300.png
00115625
Technical -- General
block
resolved (lethosor)
2020-06-21Not found: data/art/curses_640x300.pngLaunch Dwarf_Fortress
00115631
Dwarf Mode -- Missions
major
new
2020-06-19Military Squad delayed for months by trapped wardogs return duplicated.Assign a lot of war dogs to one dwarf. Pasture dogs behind locked door. Send dwarf on raid mission to Dark Goblin Pit. Wait 1 month+. Release dogs. Upon dwarf's return, inspect for bodysnatchers.
00115531
Technical -- General
crash
resolved (lethosor)
2020-06-18Crash when entering build mode and zoomed inZoom in very closely.
Press b.
0011561 
Miscellaneous Crashes
minor
new
2020-06-18LNP 47.04 r06 - Random Crashes
0011558 
Dwarf Mode -- Visitors
minor
new
2020-06-18Single performance troupe members are announced as individuals but petition for the troupe
00080059
Dwarf Mode -- Military
major
assigned (user6)
2020-06-18Military dwarfs refuse to equip left foot high boot and sometimes sock/uniform bug/active-inactive bugMake active training squads. Set them being uniformed while inactive. Make them move to cursor (through s key) and let them stand there for awhile. (month maybe?) After that cancel the stationing order and see them revert to civs, dropping equipment. (including waterskins and everything)and wandering off before shortly after remembering that they still are in active military training and reverting back to soldiers. Observe equipment mismatch madness and how the filthy left foot gets no protective love from some of the dwarfs in that squad.
0011557 
Dwarf Mode -- Missions
minor
new
2020-06-17Missions don't check changing site ownershipLoad this game and let it run:
https://dffd.bay12games.com/file.php?id=15111
Nine squads have each been given missions to conquer the weakly defended site of Cradledbad. The first squad to arrive will conquer it easily and establish a government. The second will establish another government. Later squads will attack the site, not realizing that it has already been conquered by their own civilization. By the end, many of the dwarves will be imprisoned or killed by their own comrades.
00115561
Adventure Mode -- Sites
minor
new
2020-06-16Just a glitchI honestly dont know, just randomly decided while in a town to take countrol of the place and had no idea what it did. When I claimed the lands, it put me in control. Once this happened, I went to the lady's house to see what would happened, and upon entering storage room of the house, every step I took would be met with tens of announcements all at once, which made it nearly impossible to move.
0011555 
Dwarf Mode -- Visitors
minor
new
2020-06-14Quester entering inaccessible part of embark locks up meeting queue
0011551 
Dwarf Mode -- Visitors
minor
new
2020-06-09Kobold villain
00115501
World Generation -- Theft
minor
new
2020-06-02Artifacts successfully stolen by villians disappear when said villian is killed.-Wait until artifact from fort has been claimed and successfully stolen via villians plot
-Retire fort
-Start a new fort on villian hideout/cave
-Create a militia squad of 7 wrestlers
-Locate villian and kill the villian
-Drops everything in inventory except stolen artifacts.
00115425
Dwarf Mode -- Environment
minor
new
2020-06-02Constant collapses on the surface without cause
00115473
Dwarf Mode -- Combat
major
new
2020-05-27Dwarves stuck in "interrupted by: dwarf" where dwarf is member of fortressi dont know
0011548 
Miscellaneous Crashes
crash
new
2020-05-25Random crash with "loop path fail: <same square>" in error logNo idea, it seems to be random
00096103
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
new
2020-05-23Suicidal stair removers stand on stair to be removed rather than legal tiles to the sideI suspect it's related to pathing, i.e. where the dwarf came from when trying to perform the job. In my cases I think they all came from straight above, climbing down and then failing to step to a legal tile to the side (in my cases there was nothing below).
I finally managed to remove one such problematic tile by burrowing a dwarf who was building beside the stair. When I ordered the stair removal he correctly stood beside the tile, and is thus still alive (but asleep, since I didn't remove the burrow fast enough...).
A maximum traffic restriction on the stair above and the stair to be removed had no effect on a suicider: it wouldn't step two steps to the side to take the other stair down, and thus approach from the side.
00115462
General
crash
new
2020-05-21A Crashing Savegame.
00115381
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
tweak
resolved (lethosor)
2020-05-20It's too easy to feed your dwarves
00115452
General
tweak
resolved (lethosor)
2020-05-20Cant run the gameI just have to try running the game by clicking on the Dwarf Fortress.exe in the file.
00112115
Dwarf Mode -- Trade
major
new
2020-05-19Merchants not leaving
000079719
Pathfinding
major
confirmed (user6)
2020-05-18Animals/pets repeatedly try to find path through pet-locked/"tightly closed" doors, causing lagBuild a corridor with an exit where an animal might want to go. A cat and the surface works well, as the cat will try and wipe out every vermin in existence on the surface. Make a door, place the door in the corridor, mark it tightly closed, watch the game slowly choke to death and die.
00115414
Dwarf Mode -- Traps
minor
new
2020-05-16Caged prisoner (intelligent undead) caught in a trap claims a coffinIt is the first time I have seen it. I do not know if it can be reproduced.
00115442
General
crash
new
2020-05-16Fortress mode CTD 3-6 times in one evening.Play game, game crashes. Start again from last save.
000800115
Adventure Mode -- Sites
tweak
confirmed (user6)
2020-05-10Elf/dwarf sites can't be claimed (lack leaders and power locations)1. Start an dwarf or elf adventurer.
2. Ask about the local ruler.
000934410
Dwarf Mode -- Environment
major
new
2020-05-10Eerie Murk-covered Raven Thralls appearing on non-evil embarkDownload the above save.
The first game had multiple waves of raven thralls appear, so if you let it run a second wave might eventually show up.

Have not tried embarking elsewhere in the area to see if other embarks would be affected, but it might be worth a shot.
00114852
Undeath
minor
new
2020-05-10Werebeast victims raised as intelligent undead transform instantlySet up a tavern, wait until a necromancer comes as a visitor, wait until a werebeast comes as a visitor too. No idea if that's possible but it sure as hell happened to me.

I did have a lot of werebeasts in the fortress though. Locked them up years ago after some werebeast attacks proper. Idk if that can lure were-visitors or if it's unrelated.
0011540 
Legends Mode -- History Export
minor
new
2020-05-10Exported musical form passages do not mention written contents probably referenced by dataFind a musical form description in the DF structures where a passage has the specified field set. Look up the corresponding musical form description in exported XML and examine the description of that paragraph in the description, and see that there is no mentioning that e.g. the poem "Slush rained, Wow!" is to be recited.
0011539 
Dwarf Mode -- Buildings, General
trivial
new
2020-05-09Atom smashers don't affect verminBuild an atom smasher (i.e. enclosed)
dump stuff
wait till vermin appear
pull the lever
watch the bridge fall on the hamster and not make any puddin
00115372
Adventure Mode -- Sites
minor
new
2020-05-08Inconsistent site generation, depending on travel mode.In the save game, the adventurer is a short distance away from the dwarven fortress of Helpbust (to the east). This site is generated differently depending on the method the adventurer takes to travel there.

To reproduce this:
First travel there by walking the whole distance. *do not use fast travel no matter how tempting it is* observe how the site looks.

Now reload the save game and travel to the fortress using fast travel. The site will be generated differently.
00115362
World Generation -- General
minor
new
2020-05-07"outcasts" spawning in sites and outnumbering normal citizens (modded)Generate a world with my mod. So you don't need to do this, a save for you to look over has been provided. Exporting the data of this save and looking at the sites in Legendsviewer should explain the situation.

http://dffd.bay12games.com/file.php?id=15057
00115062
Dwarf Mode -- Invasions
minor
new
2020-05-06Failed experiment gave birth to friendly "Visitor" during siegeI assume you'd need a long siege (mine just passed from the second to the third season) of suitable necro experiments and hope one gives birth (or, I guess, induce pregnancy).
00092024
Undeath
minor
new
2020-05-06Single uninjured zombie attacked fort, immediately left
00100926
Dwarf Mode -- Interface, Manager
minor
acknowledged (user11)
2020-05-03Decoration manager orders ("Stud With Metal", "Decorate with bone", Encrust) behave like perpetual orders, never tick downGive an order through the manager for a specific number of items to be studded with some kind of metal. It will behave like a perpetual order.
00115168
Dwarf Mode -- Combat
major
new
2020-05-01Dwarf Squad Teleported Through Wall
0011535 
Legends Mode -- History Export
minor
new
2020-05-01Intrigue related exports probably output the wrong data (duplicates of top value) for relationship info
00115235
Dwarf Mode -- Environment
feature
new
2020-04-30Water pressure does not always cause floodingChannel and mine a water path from a river to a pit in your fortress
Make sure the pit is filled from the same level as the pit itself
Open the floodgates
The pit will fill and not equalize, i.e. continue to fill until it's level with the river source.
00115322
Technical -- Saving/Loading
major
new
2020-04-30Corrupted save: std vector length according to debugger
0011534 
Dwarf Mode -- Skills and Professions
major
new
2020-04-29High skill/legendary dwarves constantly socialize! or give lessons
00115333
Technical -- General
crash
new
2020-04-29Crashes every time after ~10sJust wait
001123910
Adventure Mode -- Character Creation
minor
new
2020-04-29Outsiders Can Start With Any Weapon Skills
00115311
Dwarf Mode -- Nobles
major
new
2020-04-28Guest (monster slayer) visiting dwarf was made the Baron of my fortress after being promoted to baron in their home fortressDig down to cavern at the start so monster slayers arrive. Accept their offer to slay monsters.

See if you get a dwarf guest

If they get promoted as a baron in their home fortress, they will become baron of yours.

At the time of promotion, I had a population > 20.
0011530 
Dwarf Mode -- Interface, Stockpiles
minor
new
2020-04-28Item blinking
00115291
Pathfinding
major
new
2020-04-27Kill order squad rush the wrong way
00115282
Dwarf Mode -- Visitors
crash
new
2020-04-27Crashes when visitors enabledJust run the fort for about one dwarf-day.
00115263
Dwarf Mode -- Interface, Announcements
minor
new
2020-04-26Position change of hidden entity announcedChance?
0011527 
Dwarf Mode -- Embark/Setup
minor
new
2020-04-26DF's aquifer indication doesn't acknowledge aquifers in SW half of world tilesThese steps aren't necessary, but provide a clear illustration of the issue.

Generate any world. Find a single biome world tile without soil erosion (i.e. not at a high elevation) with (very) deep soil and no clay. All Mid Level Tiles in such a location should have an aquifer (either heavy or light) running through the lower (two) soil level. Reduce the size of the embark rectangle to 1*1 and move it to the NW corner. It should display an aquifer. Move the rectangle 1 MLT south, and the aquifer is gone. East it reappears, South again and it disappears again. Repeat down to the SE corner. Check all the tiles in the SW half and all the tiles in the NE one, and see that the SW half has no aquifers displayed, while all of them in the NE half have aquifers.
00115242
Dwarf Mode -- Jobs, Eating/Drinking
minor
new
2020-04-24Dwarves will eat at chairs with no tables when dining room is present, then complain
000858425
Dwarf Mode -- Thoughts and Preferences
minor
confirmed (user6)
2020-04-23Only original embark dwarves make friends/grudges1. Embark
2. Play/wait a couple of years
3. Observe relationships of dwarves
00115223
Adventure Mode -- Travel
major
new
2020-04-22Bogeymen constantly shapeshift and are not tracked, constant ever increasing swarmUncertain about steps to reproduce this bug, but whatever is giving this ability to bogeymen seems to be making them spawn endlessly.

Enclosed is the region of which this occurred in.

https://drive.google.com/drive/folders/1OR7_KjLtO_4t42AYddVQpjJwPvbWFgds?usp=sharing
00115251
Dwarf Mode -- Environment
tweak
new
2020-04-21Sparse tree biomes will fill with trees over timeEmbark on a sparse tree biome
Wait
00114196
Dwarf Mode -- Combat
major
new
2020-04-21Judicial beatings, tantrums, and other "expected" violence sometimes cause loyalty cascades1. Pick a rookie captain of the guard that's prone to tantrums
2. Arm and armor them
3. Send them into the refuse stockpile
4. Watch as they become homicidal at the sight of severed body parts and teeth
5. Wait for them to start tantruming
6. Let them kill some random civilian in the middle of your fort
7. Observe your dwarves and tamed animals drop what they're doing to have at each other
00115201
Dwarf Mode -- Justice
tweak
new
2020-04-21If the Hammerer Noble Comits a Crime, They Will Beat Themself
0011521 
Dwarf Mode -- Moods
minor
new
2020-04-20Macabre dwarf makes bone earring, becomes legendary blacksmithNot tried, but:
1) Make dwarf unhappy enough to enter macabre mood
2) Make sure dwarf has moodable skill that would not logically apply to macabre mood (e.g. armorer, gem cutter).
3) Hope dwarf enters macabre mood rather than other type.
00110347
General
minor
feedback (lethosor)
2020-04-19App wide keyboard lag in large windowsI have downgraded to version 0.44.05 and that fixes it. All version beyond (including the latest 0.44.12 are also broken).
00115191
Dwarf Mode -- Jobs, Constructions (walls etc)
major
new
2020-04-18Frozen Construction Job for U/D Stair
00112291
Dwarf Mode -- Immigration
major
new
2020-04-18Immigrant revealed as necromancer through Relationships screen1. Look at immigrants
2. Check their relationships, see if any necromancers are listed there
3. If they are at the fort, press v to view them too
4. Notice that they'll be marked as necromancers from now on
00115101
Dwarf Mode -- Jobs, Eating/Drinking
major
new
2020-04-18Entire Fortress Stopped Drinking after Guest sent to Hospital during (frozen river) WinterIn an attempt to reproduce, I recreated the hospital zone and Couger Man limped his way back to the bed, but everyone continued to drink.
00115151
Dwarf Mode -- Interface, Workshop Profiles
crash
new
2020-04-18Crash when searching for "Woo" in change material selection of a Work OrderCarpenter Workshop (but other work, too)
WorkShop Profile -> WorkOrder: Create any order
on its conditions, add conditions from reagents/material

now: change material and start searching for Wood

you will crash at "Woo".

00115141
Dwarf Mode -- Visitors
major
new
2020-04-18Every Tavern Eventually Causes a Loyalty CascadeBuild a tavern w/ alcohol and wait.
0011513 
Dwarf Mode -- Invasions
feature
new
2020-04-17Invaders will sometimes immediately leave the map
00115122
Dwarf Mode -- Jobs, Healthcare
minor
new
2020-04-17Doctors will not haul medical items for medical tasks unless assigned to hauling if hospital has containersHave injured patients in a hospital without containers that need to be healed
Have thread/cloth lying around
Build containers in the hospital
Get spammed
00115111
Dwarf Mode -- Stockpiles
major
new
2020-04-17Mutliple Stockpile Issues
00115093
Dwarf Mode -- Embark/Setup
crash
new
2020-04-16Save crashes on embarkStart a new fortress on the save, embark in the shown locations, press escape after the starting embark text, crash to desktop.
0011508 
Dwarf Mode -- Trade
minor
new
2020-04-15Merchants do not trade if depot already occupied
0011507 
Dwarf Mode -- Visitors
minor
new
2020-04-15Villainous visitors use poor disguises (intentional?)
00104205
World Generation -- Parameters
major
new
2020-04-13The same set of parameters generate different worlds on different platforms without rejectionsGenerate advance world gen worlds using the parameters above on different OS/DF bit versions and observe the results being different.
00114985
Dwarf Mode -- Idle Behavior
major
new
2020-04-13Miners get stuck with No Job and Attend Meeting on the last place they dugNot sure. In the example, the game was fine until I've reached the magma Sea.
00049737
Reactions
minor
resolved (Toady One)
2020-04-13Vermin reactions do not recognize caste
00111173
Adventure Mode -- Movement
crash
resolved (lethosor)
2020-04-12Random crashes
0011504 
Dwarf Mode -- Trade
minor
new
2020-04-10traders not recognized at depot
00115031
Legends Mode -- General
minor
new
2020-04-10Structures list in Legends contains duplicate entriesCreate a world, presumably of any size and length (longer worlds will presumably have more duplicate entries)

Look at Legends > Structures
00115022
Dwarf Mode -- Abandonment of Fort
minor
new
2020-04-10Unable to loseNo idea
00115013
Dwarf Mode -- Trade
minor
new
2020-04-09Trading Depot destroyed by tantrum grants goods to Fort
00114662
Adventure Mode -- Conversation
crash
new
2020-04-09Occasional crash to desktop when selecting dialogue optionsVanilla DF, possibly acquiring followers and pets/mounts first:

1) Attempt to gift pets/mounts (horses or giant hamsters in my case) to followers (or others? - haven't tried this)

2) 'Tell a story' to followers

May take several repeats of above. Crash should be straight to desktop without warning.
0011500 
Adventure Mode -- General
minor
new
2020-04-09Adventure Mode Library ScatterTry storing books or other artefacts in your adventurer's camp. Leave, then fast travel back. See if books are missing/scattered about.
00112432
Adventure Mode -- Travel
minor
new
2020-04-09Fast travelling while transformed cancels animal transformation1.) Become transformed into a beast via divination dice
2.) Fast travel
0011499 
Adventure Mode -- General
crash
new
2020-04-07Crash to desktop in adventure mode when move past a certain tileContinue playing my adventurer save. The adventurer is inside a dwarf fortress recently occupied by goblins. Leave the fortress using the gate to the north, and start moving east as soon as you exit the gate. A few tiles after you move up a 1 z-level slope to the east of the fortress gate, the game will crash.
0011497 
Adventure Mode -- Conversation
crash
new
2020-04-07Game crashes when offering a person your dog when dog is not on screen/far away.1) when starting a game inside, don't lead dog out.

2) elsewhere, offer someone your pet.

3) profit
000846912
Dwarf Mode -- Jobs, General
minor
confirmed (Loci)
2020-04-06Cutting down trees leaves a hole in the floor (if empty layer underneath)* Mine out under tree(s).
* Fell tree(s)
0011495 
Dwarf Mode -- Military
minor
new
2020-04-06Migrant from retired fort keeps military status, tries impossible jobCreate fortress, assign dwarves to military in that fortress
Retire fortress for the time being
Create new fortress
Wait for a migrant who was in military in the retired fortress
See if they try to do military things, see if they are still listed as being in their old squad
000048156
Dwarf Mode -- Combat
minor
acknowledged (Toady One)
2020-04-06Kill/attack commands/orders don't work
0011494 
Creatures
trivial
new
2020-04-04Missing [ in giant koala GENERAL_CHILD_NAMEOpen creature_temperate_new.txt and look for the giant koala GENERAL_CHILD_NAME token.
0011493 
Creatures
trivial
new
2020-04-04Iguanas are vegetarian in their description but carnivores in gameplayRead the iguana creature tokens in creature_reptiles.txt.
0011492 
Creatures
text
new
2020-04-03Grackles should have yellow eyes, not black.Read the [CREATURE:BIRD_GRACKLE] definition in creature_birds.txt.
0011491 
Combat -- General
minor
new
2020-04-03Cheeks and lips don't surround teeth as expectedSearch for BY_CATEGORY:TEETH in b_detail_plan_default.txt.
00111681
Legends Mode -- Historical Figures
minor
new
2020-04-02Adventurer missing from Legends on Retire1) Open either save linked below.
2) Retire adventurer.
3) Check Legends Mode, the adventurer is missing.

In the first save, you can also crash the game by trying to unretire.

Save 1: http://dffd.bay12games.com/file.php?id=14573
Save 2: http://dffd.bay12games.com/file.php?id=14578

0011489 
Dwarf Mode -- Pets
minor
new
2020-04-01War animal whose owner dies on a mission cannot be reassigned, is labeled "Pet of Somebody"Send a dwarf with on a raid with a war animal. If the dwarf dies but the animal returns, the animal will be listed as "Pet of Somebody," and you will not be able to reassign it.
00114871
Civilizations/Entities -- General
minor
new
2020-03-30Experiment creature meat and leather available to civilizationsHigh amounts of experiments based on animals available in the world. Typically a necromancer controlled dwarven mountain hall or fortress exists.
0011486 
Technical -- Saving/Loading
crash
new
2020-03-29Crashes on openWhenever I open the game this happens
0011484 
Legends Mode -- General
text
new
2020-03-29entity honor event uses wrong field for pluralization
00114832
Technical -- General
crash
new
2020-03-29Consistent segfault on saveLoad the attached http://dffd.bay12games.com/file.php?id=14975 and leave running for a minute or two
0011481 
Dwarf Mode -- Jobs, Eating/Drinking
minor
new
2020-03-28Dwarf eats mud left from mud manHaven't tried - I suppose you need a dead mud man and a hungry dwarf nearby?
00114782
Typos/Grammar
minor
new
2020-03-28Sometimes descriptions say "bears" when should say "bares".Can be seen here: https://www.youtube.com/watch?v=jG8AIKSbf9Y&t=25m43s
00114775
Dwarf Mode -- Thoughts and Preferences
minor
confirmed (lethosor)
2020-03-27unknown nil value thoughtsStart any Fort
get 10 of any class to form a guild
wait for guildhall request
approve guildhall request
assign a new location to the guildhall
do NOT upgrade the location value. Must remain 'meeting place'
wait for dwarf to get upset
00114791
Adventure Mode -- Buildings
minor
new
2020-03-27No Slab in Vaults1. Generate World
2. Find and Explore Vault
00114732
Technical -- General
crash
new
2020-03-27Random Segmentation FaultI do not know. Please see attached coredumps.
00114761
Adventure Mode -- General
major
new
2020-03-26Adventurer spawns separated from world
0011475 
Items
minor
new
2020-03-26Vault Slab Duplication upon Retire and Unretire of Adventurer in (Missing) Vault
00114721
Dwarf Mode -- Nobles
trivial
new
2020-03-25Dwarf gains no good thoughts from attending meeting, constantly tries to attend meeting.Find a dwarf who does not gain a disposition boost from attending a meeting with a mayor (unsure on the personality trait that leads to this.)
Stress dwarf to some degree.
Watch as the dwarf gains nothing from the meeting, does one other task, then attempts a meeting again.
0011471 
Dwarf Mode -- Trade
minor
new
2020-03-25Merchants bugged outIt looks like causing the merchants to fight something near the trade depot, but not leaving the general vicinity of the depot may cause them to get stuck.
00113532
Legends Mode -- Historical Figures
minor
new
2020-03-25Historical figures killed by non historical figuresgen a world, check the timelines of the dead megabeasts.
00114702
Dwarf Mode -- Non-dwarf Citizens
minor
new
2020-03-25Slow white stork woman causing mayor to be stuck in office
00114691
Dwarf Mode -- Combat
block
new
2020-03-23Werewolf necromancer experiment gesturing/freezing appears to freeze the entire simulationNot known, have save file where loading it continues this state.
00113311
Adventure Mode -- Quests
minor
new
2020-03-23Quests to recover artifacts don't add relevant NPC information.Start artifact retrieval quest, try to ask around about the person wanting the artifact back after moving on from the quest giver.
00114084
Adventure Mode -- Buildings
minor
new
2020-03-23Statues in worldgen buildings can be made of dubiously appropriate materials, possibly including liquidsVisit buildings with statues in adventure mode and examine the statues.
00114642
World Generation -- General
crash
new
2020-03-22Editing the LEISURE_TIME Token for [ENTITY:EVIL] causes game crash during world gen.Simply replace "[VALUE:LEISURE_TIME:0]" with "[VARIABLE_VALUE:LEISURE_TIME:-50:50]" under the [ENTITY:EVIL] section. And then attempt to generate a world.
00114681
Undeath
feature
new
2020-03-22Reanimating in combatGet necromancer citizens in Fortress mode, fight with them
00105539
Dwarf Mode -- Artifacts
crash
confirmed (Loci)
2020-03-21Game crashes when I refuse to give away artifact
00114674
Dwarf Mode -- Artifacts
crash
new
2020-03-21Game Crashes to Desktop when refusing to give up an artifact1. Load save
2. Resume play
3. Select "b" when asked to hand over the artifact
000325938
Dwarf Mode -- Combat
minor
new
2020-03-20Loyalty cascade after ordering squad to attack were-citizens, merchants/traders, guards, or liaison
001144017
World Generation -- General
crash
new
2020-03-19Consistent CTD on worldgen (heavily modded)http://dffd.bay12games.com/file.php?id=14900
Download the above DF exe and associated contents and attempt to generate a world. The game will shortly CTD.
0011465 
Dwarf Mode -- Justice
minor
new
2020-03-18Mayor (victim of crime) stuck trying to report crime and conduct meeting - escapes loop but does not report crime
0011463 
Combat -- General
minor
new
2020-03-18Creatures can attack and move while curled up after reanimationIn arena mode:
1) Spawn a living hedgehog or echidna
2) Spawn a necromancer with an edged weapon
3) Take control of the hedgehog/echidna and roll into a ball
4) Take control of the necromancer and slash the creature until it bleeds out
5) Raise the creature as a zombie

The creature can now move around and attack as normal, but all attacks against it will behave as if it were curled up.
00114621
Dwarf Mode -- Interface, Designations
minor
new
2020-03-17Engraving specific images produces same wrong resultHave made dozens of statues and engravings, all with the same result.
00114593
World Generation -- Constructions
minor
resolved (user1294)
2020-03-17Dungeons no longer generating in towns during worldgenGenerate world (medium region, 125 years should do it).
Note lack of dungeons (Legends Mode, Structures).
Try the same in 44.12. Notice the existence of dungeons (not a huge amount but almost every medium 1-2 hundred year world should have a couple).
00045004
Dwarf Mode -- Jobs, Fishing
minor
new
2020-03-16Tropical Lakes always empty; Murky Ponds oddEmbark on a tropical lake; designate lake as fishing zone. No fish will be available in the lake.
0011460 
Creatures
tweak
new
2020-03-14Foul blendec creature lacks PET_ANIMAL interaction, have skin-covered heads despite those supposedly being skeletalLook at the raws for the latest version, CREATURE:BLENDEC_FOUL does not have INTERACTION:PET_ANIMAL.

The second issue can also be deduced in the raws. Foul blendecs use the standard [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE] which applies skin to their heads, but they do not have any token removing it. It can also be tested practically:

1. Play as a Grand Master Fighter rhinoceros man (in arena/adventurer mode). 2. Grab a foul blendec by the head with your hand, then pinch it using wrestling.
3. Watch the skin tear.

They have :2EARS:NOSE: included in their BODY string.
00114551
Adventure Mode -- AI
minor
new
2020-03-13Threat assessment AI bugged in adventure mode (maybe more?)Gather a band of adventurers and fight a large creature like an alligator, semimegabeast/megabeast, ect. A lot of the time, and almost every time with semi/megabeast creatures, they'll run away, even if they heavily outnumber the creature, are highly skilled, or are in full armor.
00114573
Adventure Mode -- Sites
minor
new
2020-03-13Massive treasure trove of books and scrolls sitting outside lair directly adjacent to dwarven siteYou might be able to reproduce this if you generate a pocket world with a long history. You cannot guarantee how, when, and if a site will spawn using a different seed which makes this difficult to reproduce.
00090993
Adventure Mode -- AI
minor
assigned (Toady One)
2020-03-13Civilized building destoyers destroying own buildings in Adventure Mode.1. Find creatures living in dwarf fortress that have building destroyer.
2. Stay in proximity to them for sufficient time so it remains loaded.
3. Watch them destroy their own trade depot.
000608815
Dwarf Mode -- Interface, Building Construction
minor
feedback (user11)
2020-03-11Alt key doesn't work on Ubuntu
00083456
Dwarf Mode -- Jobs, Equipment
minor
assigned (user6)
2020-03-11hunters in the military stuck in equipment loop
000948511
Dwarf Mode -- Locations
major
confirmed (Loci)
2020-03-11Instruments irretrievable after canceled performance1. Create tavern with large enough dance area
2. Check which instruments are being simulated for large dance performances
3. Assemble those instruments, and have them brought to the tavern with a coffer or other storage item
4. Wait until dwarves fail to gather enough dancers for a performance
5. Instruments are dropped and now irretrievable
00114542
Dwarf Mode -- Visitors
minor
new
2020-03-11Some visitors have completely empty inventories
00114482
Dwarf Mode -- Jobs, Activity Zones
feature
resolved (user1294)
2020-03-11Several newly added features, most notably, assigning a meeting hall activity zone location as a Craft Guildhall use the ? key
00078649
Dwarf Mode -- Jobs, Burial
minor
confirmed (user6)
2020-03-11Slabs of killed enemies say "went missing"Werecreature arrivals being relatively rare, I haven't yet seen if this will happen again; that said:

1: Slaughter werecreature
2: Engrave slab
00114522
Artistic Images (engravings etc)
minor
resolved (user1294)
2020-03-11Slabs don't provide full information on killings
00114501
Artistic Images (engravings etc)
text
new
2020-03-10Slabs display the incorrect secret title
00114531
General
crash
new
2020-03-10Platform specific crash
00114491
Legends Mode -- General
feature
new
2020-03-09Symbol or Heraldry for CivilizationsOpen legends mode and select "Civilization and others entities" or "Historical Maps" only a small image is shown there.
00098743
Adventure Mode -- Combat
feature
feedback (user8971)
2020-03-09Combat teleportation
00114433
Dwarf Mode -- Interface, Workshop Profiles
crash
new
2020-03-08Crash when certain item names are trying to be displayed1. Go to any workshop
2. Go to Workshop Profile menu
3. Go to Work Orders menu
4. Create a condition for a work order (the top and bottom workshops should already have orders)
5. Add a material condition and filter "LUM", "PLU", or scroll from the top all the way down to past M or go to the second to last page
00114471
Dwarf Mode -- Thoughts and Preferences
minor
new
2020-03-08Missing thought text string after petition ignored
0011445 
World Generation -- General
minor
new
2020-03-08Entities like craftguilds are considered responsible for monastaries.- Open the associated save
- Look for 'The Disemboweled Guild' in the legends mode.
- Look for Ùshrir Patternpage, observe how they are constructing several monasteries for different religions.
0011444 
World Generation -- General
crash
new
2020-03-07world gen crash
0011442 
Dwarf Mode -- Jobs, Cancellation and Suspension
major
new
2020-03-07Farmer cancels job, infant inaccessible, but infant already buried
000510628
Adventure Mode -- Town
minor
confirmed (user6)
2020-03-06Bandits/companions respawn/duplicate in their original location1. Find an appropriate enemy in sewers/catacombs.
2. Kill that enemy.
3. Leave and come back, wait, or sleep.
4. Kill that enemy again.
001082511
Dwarf Mode -- Locations
minor
feedback (lethosor)
2020-03-06Cave joins fortStart near a cave, maybe?
00060747
Dwarf Mode -- Transport/Hauling
minor
confirmed (user6)
2020-03-06Wheelbarrows accumulate items from incomplete hauling jobsHave a busy stockpile with wheelbarrows assigned to it. Wait.
00114411
Technical -- Saving/Loading
minor
new
2020-03-06Saves from 0.40.24 are missing paper and instrument jobs/stockpiles1. have a save from DF 0.40.24.
2. load that save up in 0.47.04
3. see missing jobs in paper and instrument industries
4. see missing storage in stockpiles
00094872
Dwarf Mode -- Interface, Animals
minor
new
2020-03-05Pastured animals try to path to meeting areas, unless the pasture itself is defined as one.1. Start a game with a LOT of pasturable animals, with a breedable male and a few females if you really want to overflow things.

2. Define a large zone, and assign as a pasture, assign all of your pasturable animals there, away from the wagon. I chose as many female dogs as I could with 1 male, a mating pair of llamas, a mating pair of alpacas, and a mating pair of sheep.

3. Already you can see what is going wrong, as all the animals crowd around the edge closest to the default meeting zone as defined by the wagon, but refuse to cross the boundary and leave the pasture.

4. When you get a sufficiently large enough mass of pastured animals hugging the edge of the pasture in a cluster, you'll notice the occasional "escapee" making a run for the wagon's meeting area, only to get dragged back to the pasture by the dwarves when they have time.

5. Define a dining room away from both the wagon and the pasture.

6. Make it a meeting hall.

7. Watch your escapees that overflowed out of the pasture flock to the newly defined meeting hall.

8. Define the pasture as meeting hall IN ADDITION to it's regular pasture designation.

9. Note that after most escapees return on their own, and a straggler or two has to be dragged back, the pastured animals spread out over the entire pasture now, instead of crowding an edge. But now you have dwarves hanging out in the pasture with the livestock...

10. You can keep the foreigners out by defining it as a location (tavern, temple, or library) and restricting it to citizens only, but other than defining borrows that specifically exclude the pasture, and/or locked doors on the pasture, I don't see a way to keep your dwarves from hanging out in the fields once in awhile. At least you won't have hordes of puppies biting visiting diplomats though...
00114392
Adventure Mode -- Stealth
major
resolved (user1294)
2020-03-05Stealthed enemies cannot be spotted or attacked in Adventure Mode, everEnter Arena mode, create two units (give one legendary Observer skill if you like). Control one, begin sneaking, then switch to the other and proceed to be killed slowly by an enemy you cannot see or target.
0011438 
Adventure Mode -- AI
minor
new
2020-03-04Attack interactions do not provoke combatRead a slab with an offensive spell, or use a modded race that has one by default. Wipe out civilization with it. Nobody cares.
00075562
Legends Mode -- Map Export
crash
new
2020-03-04Game crashes when exporting detailed mapHaven't tried, but:
1. Gen a world
2. Play fort mode.
3. Retire fort.
4. Try to export "Standard biome + site map"
00110622
Technical -- Rendering
minor
new
2020-03-04Not active menu items are invisible
00114371
Adventure Mode -- Travel
crash
new
2020-03-04Traveling from or sleeping in forest retreat under attack causes crash to desktop1. Stop at Distancefang.
2. Try to fast travel, sleep or wait.
3. Observe the crash.
00110296
Dwarf Mode -- Trade
major
confirmed (lethosor)
2020-03-04wagons stuck in walls after riding down the rampsi dont know how to reproduce, it depends how merchants will path i suppose
00114364
Dwarf Mode -- Thoughts and Preferences
minor
new
2020-03-03Dwarves en-mass rush and fistfight combat to fill needsHave a annoying land animal like a Grey langur appear that can take a beating on the surface preferably in a group, and allow bored dwarves to path to it after designating it to be killed close to where dwarves are. Or open save and notice all the people out currently fighting the with no present designations upon the langurs and vengeful new conflict & existing conflict thoughts.

Thikut Idenonol Expedition leader (Thikut Paddlemountains) in the save has a bright green need fufilled in helping someone with multiple conflict joining thoughts to seperate out needs expressed through the form of fighting from unusual ones usually only gained through transporting dwarves to hospital beds or giving water.

Alternatively pit a animal and start a dwarven fight-club by allowing civilian dwarves to path to it and knock it around until it passes out on the floor in brawling quarter combat and read-out the needs afterwards.
00114351
Adventure Mode -- Sites
minor
new
2020-03-03Building any construction on a tile in an adventurer site eliminates all objects that were on the tile1. Start building an adventurer site.
2. Drop some objects on the ground in the site.
3. Build a floor on the tile where the objects are.
4. Notice that the objects are gone.
00113452
Religion
minor
new
2020-03-02Prophets create unrelated deviant sectsEdit out all instances of pantheons, sphere alignment, dig deep disasters & forces from entity.txt and leave only dwarves pantheon religion intact, and lower them to a single sphere. Run the world for a subsequently long amount of time (100 - 150 or more years) and embark to see the selection of religions inside your civilization when making a temple.

Dwarves in that time will have filled themselves up with unrelated spheres to the one you have detailed. Alternative open up my attached save and draw a temple zone, as the above method steps have been followed.

Look for Litast the Colors of Luster (Light Sphere)& Shoveth Caverntwilights (Night,Dreams) as sects that have spawned and come to be known to my civilization.
00041882
Dwarf Mode -- Jobs, Healthcare
minor
new
2020-03-02Dwarf cancels Give Food, throwing tantrum spamWound a dwarf, have a dwarf throwing a tantrum assigned to give the wounded dwarf food.
00091346
Adventure Mode -- General
minor
confirmed (user6)
2020-03-02Plump Helmet men cannot perform or pray due to inability to speak.1. Become a plump helmet man
2. Attempt to play or pray
3. Fail.
00114343
Adventure Mode -- Combat
minor
new
2020-03-02Humans, elves, and dwarves are hostile to "friendly" goblins and vice versa1. Find a non-goblin town with a goblin population
2. Watch goblins become enraged and fight
00114322
Adventure Mode -- Conversation
minor
new
2020-03-01After becoming greatly respected by entity, people fails to say their name1) became legendary hero in adventure mode (kill a titan, etc.)
2) report in some site about your actions
3) wait a few days
4) start a conversation with some unknown to your character people from this site owner group
00114331
Adventure Mode -- Movement
minor
new
2020-03-01In tactical mode, party members too far apart become unable to move-Have a party of at least 2 adventurers

-switch to tactical movement mode

-walk them away from each other until the issue occurs
00069415
World Generation -- General
crash
resolved (Toady One)
2020-03-01DEFAULT_TYPE:DARK_FORTRESS incompatible with some POSITION tokens (modding)Mod any civ to have both DEFAULT_TYPE:DARK_FORTRESS and a POSITION. Making dwarves build dark fortresses, for instance.
00082203
Dwarf Mode -- Invasions
minor
new
2020-03-01Kill orders against invader abductee/resettled dwarfs causes a loyalty cascadeLoad the save, pull the top-left lever on z=115 (F4 zooms there) to open the front gates.

Station the axe squad out the front, give one soldier a kill order vs Sodel Shamebalath (invader marksdwarf), it should be very one-sided.

Once Sodel is dead cancel the kill order and let the soldier go back to their squad. A lethal fight within the squad should immediately break out.
00114096
Adventure Mode -- Reactions
minor
assigned (Toady One)
2020-03-01"Blessed with a holy weapon" divination result fails to spawn artifact weaponThe only way to possibly reproduce this bug in-game would be to roll dice in a lot of different shrines.
00109023
Dwarf Mode -- Raids
minor
acknowledged (Loci)
2020-03-01Rescue mission always finishes instantly without any result1) Load the provided save file in vanilla 0.44.12 release
2) Open world map ("c")
3) Open peoples screen ("p")
4) Create rescue mission for any of prisoners
5) Assign squad to mission
6) Done - squad will move to the edge of fortress screen, and return back a moment after departure, without any report/result.
00098866
Dwarf Mode -- Visitors
minor
new
2020-03-01Departing Visitor Steals Musical Instrument
00114222
Dwarf Mode -- Reclaim
major
new
2020-03-01Upon reclaiming previous fortress, items are scattered everywhere1. Abandon a fort to ruin
2. Reclaim it
3. Watch as your items end up quite literally everywhere
0011431 
World Generation -- Beasts
text
new
2020-03-01No age/era name for megabeasts with specific name patternSeeds: https://pastebin.com/irMJQfJE
00114246
World Generation -- General
crash
new
2020-03-01Adding positions to dark-pits civilization causes crashes.1. Add custom positions to a dark-pits civilization.
2. Run worldgen.
3. It will likely crash (the larger the world, the greater the number of civs and the longer the history the more likely).
000965314
Dwarf Mode -- Locations
minor
confirmed (Loci)
2020-02-29Tavern keeper/performers repeatedly serve alcohol until visitors and even dwarves drink themselves to death
00114278
Dwarf Mode -- Moods
minor
assigned (Loci)
2020-02-29Dwarves request the yarn of unshearable baby animals for moodOpen save, locate Feb Isodor in his quickly assembled leather working shop with 2 leathers they gathered themselves (there are more leathers accessible, he wants yarn), then locate animals outside in the pasture like 'Bembul Oddomartob' the baby lamb. He can't be brought in to be sheared at any newly built or quickly built farmers workshop because he is too young, though like the stray baby llama both have yarn descriptors.

Or have a strange mood using yarn occur whilst only having baby animals as a requirement for the desire for yarn.
00113973
Legends Mode -- History Export
major
new
2020-02-28Identities missing from XML dumpSteps:
- Create a world
- Export the <filename_part>-legends.xml
0011430 
Items
trivial
new
2020-02-28Veils and masks protect the head instead of the faceAttack the head and face of a unit wearing a face veil, head veil, or mask in the arena and check the combat reports.
0011429 
Items
minor
new
2020-02-28Helmets can't be made to protect the neck or face (i.e. eyes,nose,cheeks ect.) conversely boots and gloves always protect digitsAdd the item "full helm" to the
[ITEM_HELM:ITEM_HELM_FULL_HELM]
[NAME:full helm:full helms]
[ARMORLEVEL:1]
[METAL_ARMOR_LEVELS]
[SHAPED]
[LAYER:ARMOR]
[UBSTEP:MAX]
[LBSTEP:MAX]
[COVERAGE:100]
[LAYER_SIZE:30]
[LAYER_PERMIT:20]
[MATERIAL_SIZE:2]
[HARD]
[METAL]
[BARRED]
[SCALED]
[LEATHER]

Then try attacking the mouth or eyes of a unit equipped with it in the arena.
000925411
Dwarf Mode -- Idle Behavior
trivial
confirmed (Loci)
2020-02-28Visitors path into murky pools / moats and remain, do not path into fortress
00114281
Combat -- General
minor
new
2020-02-28IT_CANNOT_HAVE_SYNDROME_CLASS doesn't work on the raising interactions
00018216
Items
minor
new
2020-02-28Armor with [UBSTEP:MAX] and [LBSTEP:MAX] protects child bodyparts of parts it doesn't protect.Put a human in a rope reed robe into the arena, and add a few foxes allied with each other. Attacks should glance away from toes and the like, while denting hands and feet.
00105071
Dwarf Mode -- Items
major
new
2020-02-28After retiring Fortress all books/scrolls are scattered across the mapCreate fortress with library and the resources for book production
Retire fortress
Unretire or visit in Adventure mode in either case the result is the same
0011426 
Dwarf Mode -- Interface, Workshop Profiles
trivial
new
2020-02-28Shortcut for naming workshops gets replaced with assigned workers' status[q] a workshop, [P]rofile it, choose workers, notice renaming prompt is gone
00112531
Adventure Mode -- Retirement
minor
acknowledged (Toady One)
2020-02-27Cannot recruit former party member after retirement-Ask party member to party ways or wait in a location and then retire the adventurer in another location
-Unretire adventurer
-Speak to previous party member; option to ask to join does not exist
00112551
Combat -- General
minor
resolved (Toady One)
2020-02-27"Random summon" interaction summons vermin as if they were roaming creaturesAdd in an interaction that summons a creature without any further specifications. Give that interaction to a creature and let it use it a few times. Pitting two interaction-creatures against each other in the arena might be the quickest way to see this.

raw examples for copy-pasting:

[INTERACTION:EXAMPLE SUMMON]
   [I_TARGET:A:LOCATION]
      [IT_LOCATION:CONTEXT_LOCATION]
   [I_TARGET:B:LOCATION]
      [IT_LOCATION:RANDOM_NEARBY_LOCATION:A:5]
   [I_EFFECT:SUMMON_UNIT]
      [IE_TARGET:B]
      [IE_IMMEDIATE]
      [IE_TIME_RANGE:200:300]

    [CAN_DO_INTERACTION:EXAMPLE SUMMON]
        [CDI:ADV_NAME:Summon creature]
        [CDI:USAGE_HINT:DEFEND]
        [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
        [CDI:VERB:summon a beast:summons a beast:summons a beast]
        [CDI:TARGET:C:LINE_OF_SIGHT]
        [CDI:TARGET_RANGE:C:15]
        [CDI:MAX_TARGET_NUMBER:C:1]
        [CDI:WAIT_PERIOD:30]
0011293 
Adventure Mode -- Buildings
minor
resolved (Toady One)
2020-02-27Keep in human fortress has inaccessible rooms, incomplete staircasesVisit or start in fortresses until you find one with a keep that has a similar problem.
00114214
Dwarf Mode -- Jobs, General
minor
new
2020-02-27Dwarves cursed by the gods suddenly don't perform any more laborsI have not tried to reproduce this, but I suspect watching a dwarf tantrum in a temple, dedicated to a god, with statues, would reproduce the "cursed by the gods" part of this report.
00113962
Adventure Mode -- Combat
feature
assigned (Toady One)
2020-02-27limbs regrown using interactions or blessings are lost again upon (T) traveling, (Z) waiting or (Z) sleeping.Go into adventurer and lose a limb ("sails off in an arc").

This can be done in a party by having one adventurer attack another with an axe or other edged weapon.

Check the (z) screen to ensure you have lost the limb

Regrow the limb using an interaction with the token CE_REGROW_PARTS. This can be applied by an adventurer that can use the interaction, or through whatever means you prefer.

Check the (z) screen to ensure you have regrown the limb.

(T) travel, or (Z) sleep/wait. After the period of waiting, the previously regrown limb will be missing again.
00114251
Adventure Mode -- AI
minor
resolved (Loci)
2020-02-27Tamed mounts attack vampire players upon feedingBecome a vampire, tame a mount, suck some blood from another creature.
000270612
Dwarf Mode -- Military
minor
feedback (lethosor)
2020-02-27Marksdwarves won't get quivers or ammo
00114031
Adventure Mode -- Character Creation
minor
acknowledged (Toady One)
2020-02-26Animal people will never get a choice of religion on Adventurer setup no matter how well established their pops.Generate any number of worlds, no matter how large, no matter how convoluted to push up civilized animal person pops (believe me, I've tried).

Try to find a site which offers a civilized animal person (not one from the intelligent wilderness menu) a choice of religion.

Fail.
00114122
Dwarf Mode -- Interface, Unit Profiles
minor
resolved (Toady One)
2020-02-262 starting dwarves gets married, does not update relationship screenOpen save and observe relationship screen between the married couple and the thoughts about marriage in their minds, cross reference with the supplied game log.

Optional: Retire the fortress (you can pull it back out again from a backup or re-unzip the save) and investigate the personal history behind these two individuals.
00114111
Legends Mode -- Historical Figures
minor
resolved (Toady One)
2020-02-26Incorrect, random <concluder_hfid> in concluded agreement event after reunionSave file + XML export: http://dffd.bay12games.com/file.php?id=14856

Save directions: open legends, and in Historical Figures, filter "Bim Seasonflags the Thin Teeth" (sole adventurer).

For XML, his id is "1997".
00114155
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
new
2020-02-26Dwarves with clear path to rest of fortress cancel tasks due to socializing
00108323
Dwarf Mode -- Items
minor
acknowledged (Loci)
2020-02-26Foriegn wood arrows claimed as personal dwarf trinketOpen save and locate (apologies for spawl) the arrows on the floor in Zuglar's room, open and see their ownership to him and the decoration in apple wood wood and refer back to Zuglar to look at his personal preferences to cross examine.

His room has been marked with (N) notes to make it easier to find.
000112618
Dwarf Mode -- Jobs, Healthcare
minor
confirmed (user6)
2020-02-26Treated wounds don't fully heal, doctors don't remove stuck-insmangle some dwarves
treat them
watch some never heal all the way
00088444
Dwarf Mode -- Reclaim
minor
new
2020-02-26Reclaimed fort: Goblins in trade depot don't attack but are reported as ambushLoad save in comments
0011423 
Dwarf Mode -- Environment
minor
new
2020-02-26On embark in a forested lake biome in winter a massive ice wall was suspended between the trees above my fortressEmbark in a temperate forest biome next to a lake during winter. Look up.
00114105
Sites
minor
new
2020-02-26Monastary Occupied by Kobold BanditsCross-reference images, data and save provided, and open up legends mode to look at the entry for 'dawnedsang' and perhaps the historical maps screen too. Opening up the detailed maps will show that it has some trade links to this monastary.

Optionally though i have not tried, you could create a adventurer and explore the site yourself for signs of life.
0011420 
Dwarf Mode -- Invasions
crash
new
2020-02-26Invading armies/necromancers/forgotten beasts/etc. can crash game if they kill enough or all dwarves!!Fun!! is too inconsistent to reproduce this, but if this is a bug with the game I'm sure other people can verify its existence.
00113912
Adventure Mode -- AI
minor
new
2020-02-25Intelligent undead raised by mummy are not hostile to adventurerDisturb a tomb in adventure mode. To replicate my circumstances as closely as possible, ensure that the mummy does not have a line of sight to your adventurer when it awakens, preferably by being in a different room from the sarcophagus.
00113401
Adventure Mode -- AI
minor
new
2020-02-25Intelligent undead hostile maintain in-life loyalties1. Be a necromancer/have one visited your fort
2. Have something raised as an intelligent undead
3. Watch it attack you/whatever necromancer raised it to begin with as well as normal undead.
0011417 
Dwarf Mode -- Immigration
minor
new
2020-02-25Militia dwarf out on raid arrives as immigrant
00112913
World Generation -- General
minor
new
2020-02-25Only tangled dirt roads formed in worldgen; roads never upgrade
00034954
Dwarf Mode -- Rooms
minor
new
2020-02-25Boxes/bags do not work correctly as barracks items.
00114011
World Generation -- General
feature
resolved (Toady One)
2020-02-24Modded NIGHT_CREATURE_EXPERIMENTERs never create custom experiment creatures, and occasionally create generated onesCreate a modded world with a custom secret that adds the NIGHT_CREATURE_EXPERIMENTER token and give them an an interaction with the I_SOURCE:EXPERIMENT, and create the world. Look through legends; the experiment will never be done.

Here's a save of one of these modded worlds; the modded interaction is called a "cyber controller" and the replacement ghoul/risen undead is called a "cyborg". This world had a pretty lucky break and got a huge amount of cyber controllers, with three separate towers, yet not a single cyborg in sight.

http://dffd.bay12games.com/file.php?id=14843

Finding one of the worlds where the modded interaction creates a generated creature would make the bug a lot more obvious, unfortunately it's pretty rare and I deleted that save. Some other modders have reported the same issue though. If anyone else has such a save post it, ok?
00109803
Dwarf Mode -- Justice
minor
new
2020-02-24Prisoners freed from chains are put in cages instead of being let go* Have chains(not cages) set up for justice to use.
* Have cages in a stockpile.
* Have visitors in your fortress.
* Have a visitor throw a tantrum or kill someone.
* Have the captain of the guard arrest them.
* Wait for them to finish their sentence.
00095815
Dwarf Mode -- Environment
minor
acknowledged (Loci)
2020-02-24Sparsely forested/vegetated biomes will get lush in some yearsStart a fort in a biome which has sparse vegetation/trees, breach a cavern.
00113363
Dwarf Mode -- Trade
crash
new
2020-02-24Crash as caravan wagons leave map
00114142
Fire
trivial
new
2020-02-24fire, bonfire, migrants standing in zigzag line at illogical placePossibly... create bonfire workshops and ignite them, just before migrants are scheduled to come.
00114131
Dwarf Mode -- Reclaim
major
new
2020-02-23Buildings (doors, statues, etc.) in worldgen fortresses are listed as randomly numbered activity zones in room/building listReclaim a dwarven fortress that was ruined during world generation. For maximum similarity, choose one that was conquered by both goblins and necromancers at different times.
00113941
World Generation -- General
crash
new
2020-02-23World gen crash
00102625
Dwarf Mode -- Thoughts and Preferences
minor
new
2020-02-23Dwarves not receiving happy thoughts from eating good mealsThe uploaded save is centered on a farmer, Kivish Kibeggut, eating an exceptional roast. Wait for the farmer to finish eating, then view her thoughts and preferences. It will say "She is uneasy after a lack of decent meals for too long."
000744420
Dwarf Mode -- Combat
minor
resolved (Toady One)
2020-02-22Sparring dwarves (and other creatures) can knock each other through walls with charge attacksNothing reliable. Soldiers sparring next to a 1-tile thick wall occasionally turn up outside of it.
00107084
Dwarf Mode -- Combat
major
resolved (Toady One)
2020-02-22Sparring dwarves randomly teleported 70 tiles and 50 zlevels into magmaHave military dwarves

wait for freak teleportation into magma sea, may take a long time
0011389 
Sites
minor
resolved (Toady One)
2020-02-22Shrines in generated fortresses don't have walls
00104601
Adventure Mode -- General
major
new
2020-02-22Offloading and reloading hf skeletons in local map turns them into remains, breaks mummiesVisit a tomb or a catacombs in adventure mode. Find the skeleton of a historical figure. Use the 'Z' menu to wait for an hour. See that the skeleton has become "partial remains."
0011407 
Dwarf Mode -- Interface, Rooms
minor
new
2020-02-22Civilians sleep in barracks set from a bed with a assigned squad training from itHollow out a room, form a squad, craft a bed and then create a barracks from that bed over the span of the room and set them to train (optionally, indv & squad equip) but not sleep, but fortress dwarves will come into the barracks and use the bed without regard to the soldiers using the room.

Alternatively open my save which is over a crude barracks and there is Stakud Udizaban (Stakud Presentconstructs) sleeping unconcious, and leaving the fortress running for a moment you can see dwarves coming and going to the bed.
0011405 
Dwarf Mode -- Invasions
crash
new
2020-02-21Crash shorty after invasionJust load the game and unpause. A goblin siege should start one minute later and shortly thereafter the game will crash.

00113621
General
minor
new
2020-02-21Adventurers in fort mode say that have companions, multiple times, depending on how many times they have been retired/unretiredMake an adventurer party, then retire/unretire them a couple times, and finally end them with a retire in a player fort. You can observe all the behavior there in the fort, from the description in the thoughts screen to the relationship screen.

You can also download the saved game listed at the URL below on DFFD. This save was made to demonstrate a different bug, but will also show this one.

Load the save, and get into the thoughts screen of the militia commander, whose name is Tod Uletkasmko Sutad (Tod Wispales the Yellow). You can find him from the nobles screen or the unit list. Check his thoughts screen, and his relationships screen, and note that he has references to Ilpi Uttercharm (or Ilpi Getakmel), who is actually dead; he died several years before.
000269714
Dwarf Mode -- Combat
minor
new
2020-02-20Military dwarfs won't shoot through fortifications (though hunters will)
00113637
Dwarf Mode -- Visitors
minor
resolved (Toady One)
2020-02-20Loyalty cascade after guests kill human thief.
00097117
Dwarf Mode -- Thoughts and Preferences
major
acknowledged (Loci)
2020-02-20Dwarves have unfulfillable needsPlay fortress mode long enough, and this will happen for any of a few reasons.

Here is an example save of the "asexual dwarf wants to get married but will never have an interest in another dwarf" problem: http://dffd.bay12games.com/file.php?id=11983
000920711
Dwarf Mode -- Thoughts and Preferences
minor
new
2020-02-20Dwarves seem to be completely apathetic towards friendly dwarves and other sentient creatures dying.1. Get a dwarf killed.
2. Watch the thoughts of the dwarves who saw him getting killed.
00113952
Dwarf Mode -- Idle Behavior
minor
new
2020-02-20Stray animals take up the pathing AI for socializing dwarvesTo reproduce leave a open area like a tavern not currently under a lot of use by dwarves (multiple if nessecary) and unpastured stray animals around such as dogs who move quickly and don't rely on grazing.

Like in the description the animal will move to a static position inside the area then a dwarf will walk up adjacent to them, sometimes another animal and sometimes nobody will come and the animal will exit again to find somewhere else to repeat almost immediately after visiting another meeting area.
0011400 
Dwarf Mode -- Interface, Manager
crash
resolved (Loci)
2020-02-20Crash at manager screen with a given font size with assertion failed
001079512
Dwarf Mode -- Jobs, General
minor
acknowledged (Toady One)
2020-02-20Messengers Do Not Go On Mission1. Start a Fort
2. Conquer a site
3. Assign a messenger
4. Assign messenger to bring dwarves back
000932720
Adventure Mode -- Buildings
major
confirmed (lethosor)
2020-02-20Cannot order drink at my own fort's inn in adventure mode - tavern keeper claims "I don't work here"Create a inn with everything in fort mode and go to it in adventure mode find the tavern keeper and try to order something.They will say they "dont work here".

00102263
Adventure Mode -- Trade
minor
new
2020-02-20Tavern Keepers do not accept the local currency.1. In a human town, get some coins.
2. Go to the tavern in town and get wildly* drunk.
3. Talk to the tavern keeper and "Trade or settle debts".
4. "A"sk for the debt, then "O"ffer the same amount.

* - Amount of wildly ranges from one mug to the entire tavern's worth of alcohol.
00113845
World Generation -- General
crash
new
2020-02-20Vanilla worldgen crash[WORLD_GEN]
    [TITLE:REPRO]
    [DIM:129:129]
    [EMBARK_POINTS:1504]
    [END_YEAR:500]
    [BEAST_END_YEAR:200:80]
    [REVEAL_ALL_HISTORY:0]
    [CULL_HISTORICAL_FIGURES:1]
    [ELEVATION:1:400:800:800]
    [RAINFALL:0:100:400:400]
    [TEMPERATURE:25:75:400:400]
    [DRAINAGE:0:100:400:400]
    [VOLCANISM:0:100:200:200]
    [SAVAGERY:0:100:400:400]
    [ELEVATION_FREQUENCY:1:1:1:1:1:2]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:1:1:1:1:1:2]
    [VOLCANISM_FREQUENCY:1:1:1:1:1:2]
    [POLE:NORTH_OR_SOUTH]
    [MINERAL_SCARCITY:500]
    [MEGABEAST_CAP:27]
    [SEMIMEGABEAST_CAP:55]
    [TITAN_NUMBER:13]
    [TITAN_ATTACK_TRIGGER:80:0:100000]
    [DEMON_NUMBER:28]
    [NIGHT_TROLL_NUMBER:14]
    [BOGEYMAN_NUMBER:14]
    [NIGHTMARE_NUMBER:14]
    [VAMPIRE_NUMBER:14]
    [WEREBEAST_NUMBER:14]
    [WEREBEAST_ATTACK_TRIGGER:20:0:25000]
    [SECRET_NUMBER:28]
    [REGIONAL_INTERACTION_NUMBER:28]
    [DISTURBANCE_INTERACTION_NUMBER:28]
    [EVIL_CLOUD_NUMBER:14]
    [EVIL_RAIN_NUMBER:14]
    [GENERATE_DIVINE_MATERIALS:1] [ALLOW_DIVINATION:1] [ALLOW_DEMONIC_EXPERIMENTS:1] [ALLOW_NECROMANCER_EXPERIMENTS:1] [ALLOW_NECROMANCER_LIEUTENANTS:1] [ALLOW_NECROMANCER_GHOULS:1] [ALLOW_NECROMANCER_SUMMONS:1]
    [GOOD_SQ_COUNTS:25:251:503]
    [EVIL_SQ_COUNTS:25:251:503]
    [PEAK_NUMBER_MIN:24]
    [PARTIAL_OCEAN_EDGE_MIN:1]
    [COMPLETE_OCEAN_EDGE_MIN:0]
    [VOLCANO_MIN:12]
    [REGION_COUNTS:SWAMP:260:1:1]
    [REGION_COUNTS:DESERT:260:1:1]
    [REGION_COUNTS:FOREST:1040:3:3]
    [REGION_COUNTS:MOUNTAINS:2080:2:2]
    [REGION_COUNTS:OCEAN:2080:1:1]
    [REGION_COUNTS:GLACIER:0:0:1]
    [REGION_COUNTS:TUNDRA:0:0:1]
    [REGION_COUNTS:GRASSLAND:2080:3:3]
    [REGION_COUNTS:HILLS:2080:3:3]
    [EROSION_CYCLE_COUNT:250]
    [RIVER_MINS:100:100]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:5000]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:0]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:25]
    [NON_MOUNTAIN_CAVE_MIN:50]
    [ALL_CAVES_VISIBLE:0]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:40]
    [TOTAL_CIV_POPULATION:15000]
    [SITE_CAP:1560]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:2080:4160:2080]
    [RAIN_RANGES:2080:4160:2080]
    [DRAINAGE_RANGES:2080:4160:2080]
    [SAVAGERY_RANGES:2080:4160:2080]
    [VOLCANISM_RANGES:2080:4160:2080]

*** STARTING NEW GAME ***
Generating world using parameter set REPRO
 Seed: A8m6sEq0us2SKmQ24eM6
 History Seed: qcgA6Sa4gc6uYmScQAiQ
 Name Seed: G8EcSQQGOaQeiiYGsUiu
 Creature Seed: W4iW6kkosai8AesMUMss


00100851
Adventure Mode -- Reactions
minor
new
2020-02-20ART_IMAGE and other tokens are ignored in reactions.Try to add an ART_IMAGE improvement with a reaction, it doesn't do anything.
00113983
Adventure Mode -- Reactions
minor
new
2020-02-20Mummies do not wake up at allVisit a tomb, become a 100% legal antiquity retriever.
Possibly while under the effects of a "week of good luck" blessing. Or in a haunted biome. Or both.
00094861
Dwarf Mode -- Non-dwarf Citizens
minor
resolved (Toady One)
2020-02-19Building Destroyer visitors destroy the tavernAdd a building destroyer civilization and get them to visit your tavern.
00113881
Technical -- General
block
resolved (Toady One)
2020-02-19Game started freezing at random, then freezed indefinitelyLaunch the provided save, wait a few seconds
0011380 
Legends Mode -- Map Export
crash
resolved (Toady One)
2020-02-19Crash during export of detailed "structures" map in DF Legends mode
0011392 
Dwarf Mode -- Visitors
minor
resolved (Loci)
2020-02-19Friendly, visiting experiment-race creatures tagged as building destroyers will destroy buildings, despite being friendly.Get an experiment-race being to visit your fortress, who I assume has the building destroyer tag in his raws, and let it see buildings it can destroy, or at least furniture, if not a building.

Save game here: http://dffd.bay12games.com/file.php?id=14831
00032217
Dwarf Mode -- Jobs, Hauling
minor
confirmed (Loci)
2020-02-19Dwarves assigned to haul objects outside of restricted burrowCreate a burrow, define a stockpile within that burrow, place an item outside of the burrow which wants to be stored in the stockpile within the burrow, then restrict your dwarves to the burrow (using civilian alerts).
0000296142
Contaminants/Spatter
minor
confirmed (Loci)
2020-02-19Pools/smears/spatters of blood, dust and other materials multiply themselves, get tracked around too muchAll I did was kill a Leopard. I have not seen any other leopards to verify that it always happens or if it was just this time. But the blood smears and smatterings are continuing to expand. It has been a very slow process so far.
00113902
Dwarf Mode -- Environment
minor
resolved (Loci)
2020-02-19Trapped on top of a tree
00113823
Geology
major
resolved (Loci)
2020-02-19Unmarked aquifer embarks spread water from non-aquifer stonesEmbark close but not ontop of a aquifer, preferably a light one, and find stones that ought to not bear aquifer water; including ones beyond a normal depth in little 'veins'.

Optionally, use a pond zone near to a isolated self declared bugged aquifer and watch it self replicate water.

Or open supplied save, view the gabbro locally wet in the bottom east of z5 barrel storage which are self declared aquifers (though now quite wet generally by flooding) and on z7 where there are some isolated pockets of aquifers that have never touched water on incompatible chert.
00096647
Adventure Mode -- Quests
minor
confirmed (user11)
2020-02-19Adventurer does not learn the name or site of quest targets.Random when getting a quest from a lord. Completing more quests increases the chance that you will be assigned an unknown target.
00110644
Dwarf Mode -- Idle Behavior
major
new
2020-02-19Dwarves do not socialize with diagonal unitsCreate an enclosed room with two dwarves (ideally with no relationship)
Create a 2x2 tavern or meeting zone
Build walls so that units can only be diagonally adjacent.
Create two burrows that each cover different halves of the zone. There should only be one pathable square in each burrow.
Assign a single dwarf to each of the burrows
Watch them over time. There is no change in relationship.
Rebuild one of the walls so the dwarves are forced into N/S adjacent positions
Watch them over time. Units should change relationships after 5-8 in game days, or when the rank value for the relationship increments to 15.


gui/gm-editor df.historical_figure.find(unit.hist_figure_id).info.relationships.list
00113334
Dwarf Mode -- Justice
minor
new
2020-02-19Cats can be interrogated.1. Promote someone to Sherrif/CotG and give them an office
2. Wait for someone to cause trouble
3. In the justice screen, press [i] and scroll all the way down to the animals
4. Interrogate an animal
000075321
Dwarf Mode -- Trade
minor
new
2020-02-18Merchants bring barrels of blood and tears
000021811
Dwarf Mode -- Embark/Setup
minor
confirmed (user6)
2020-02-18Vermin meat/organs can be obtained from embark/caravan
000816023
Dwarf Mode -- Buildings, General
minor
confirmed (user6)
2020-02-18Creatures can jump/climb through fortifications> Pit a creature in a room with fortifications

> Creature moves through fortification.

> Jail break.
00113682
Adventure Mode -- Sites
crash
new
2020-02-18Game crashes while exploring kobold-controlled necro-tower ruin
00113862
World Generation -- General
minor
new
2020-02-17world gen crash: "Impoverished Word Selector"
00113852
Adventure Mode -- General
major
new
2020-02-17Adventurer Reputation Not Always Stored1. Kill some bandits
2. Go to a town or hamlet and tell people you killed those bandits
3. Ask what the people you told think of you - you will see "defender of the defenseless", or maybe murderer if you got the wrong guy
4. Unload the site via fast travel
5. Return later
6. Ask what the people think of you
7. "You are a pleasure to speak with."
0011383 
Pathfinding
minor
resolved (Loci)
2020-02-17Trapped moody dwarf decimates FPSOpen the save. Watch as a dwarf unwalls the trapped moody dwarf (incidentally, a vampire) and the framerate jumps substantially. If I were to hazard a guess, the moody dwarf is trying to re-path too often.
0011381 
Adventure Mode -- Combat
major
new
2020-02-17Conflicts levels are setup wrongLoad the save
http://dffd.bay12games.com/file.php?id=14815

As you're in Stealth mode, you can see the keas coming to attack you (they spotted you)
Get out of Stealth mode (or not it changes nothing).

Move into the keas attacking you and see that the character will only deliver punches/scratches/kicks instead of using the sword he has in hand (and sword is his highest skill).
00112193
World Generation -- General
crash
new
2020-02-17Standard world gen crashI don't know how to combine standard world gen with seeds, so I can't try to reproduce it.
0011379 
Dwarf Mode -- Interface, Announcements
minor
new
2020-02-172 citizens were shown as being married even when they werent1: Get a few dwarves in a a polyamourous relationship
2: wait for pairs to get married
001049021
Dwarf Mode -- Skills and Professions
minor
resolved (Toady One)
2020-02-16"Spy" arrives as part of migrant groupHang about for a visitor type to arrive as part of a regular migrant group. Check him out in Legends to see if he's a fake
000786014
Dwarf Mode -- Invasions
minor
confirmed (user6)
2020-02-16Ambush alert but game focus on a very deep and completly unexplored place
00113781
Dwarf Mode -- Interface, Announcements
minor
resolved (Loci)
2020-02-16Random announcement of an ambush undergroundI havent reproduced it but

1: Get your dwarves killed by a few underground animals
2: Abandon the fort before they leave the site
3: Go underground
4: wait for announcement
0011377 
Dwarf Mode -- Environment
minor
acknowledged (Loci)
2020-02-16Breached mossy cavern did not release cave spores
00113035
Dwarf Mode -- Environment
major
feedback (Loci)
2020-02-16Cave moss not appearing in cavern layers1) Generate a world
2) Dig to the first cavern layer
3) Witness the lack of moss.
00109323
Civilizations/Entities -- General
trivial
resolved (Loci)
2020-02-16Elves buff animal efficiency in world generation with tacticsRun world generation for a extended period of time with savage biomes set to high in order to supply elves with large animals, monitor the wars and battle outcomes in legends.

Apply the comparison of how intense a in game elven siege is versus a worldgeneration one.
000027760
Technical -- General
crash
acknowledged (Toady One)
2020-02-16Game crash during saving game - cleaning objects phase
0011376 
Technical -- Saving/Loading
crash
resolved (Loci)
2020-02-16Crash after saving fortressLoad the savegame, save it. Crash.
00113751
Dwarf Mode -- Thoughts and Preferences
minor
new
2020-02-16Acquaintance can dissapear from relationship list over time
00083742
Dwarf Mode -- Jobs, Healthcare
minor
resolved (Toady One)
2020-02-15Dwarves injured in hospital zone are not recovered and will not rest
00113721
Items
minor
new
2020-02-15Tools break in one hit, regardless of material1. Steal a knife or other weapon-tool from a human in a hamlet.
2. Stab them with it.
3. Watch it crumble in your hands within a hit or two.
00072383
Civilizations/Entities -- Populations
minor
new
2020-02-15Demon overlord taken prisoner by human conquerors joins their civilization
00070844
Combat -- General
major
new
2020-02-15CE_IMPAIR_FUNCTION doesn't update until you become injured1.) Make a syndrome with CE_IMAPIR_FUNCTION
2.) Afflict some poor arena test dummy with it
3.) Observe the bug
00113741
Adventure Mode -- Character Creation
text
new
2020-02-14The word "Simplicity" is inexplicably attached to the end of belief selection hint boxNever seen this before, so if it's not immediately apparent, use the linked save to see it.
http://dffd.bay12games.com/file.php?id=14803

1) Choose a human adventurer from The Padded Kingdoms
2) Set your starting home to Praisepuzzle
3) Move to the beliefs menu
4) Scroll down to "Udir the kindness of saints", "Pak Eggstray", "Lucmen Beachnature" and "Team the Oracular Letter"
   Observe additional grey text variations on the phrase "of simplicity" in description window.
0011373 
World Generation -- General
crash
new
2020-02-14possible worldgen crashI'm not sure how to reproduce a worldgen crash. I attempted to set it up in advanced world gen, but I believe there are specific options I need to set apart from the seed?
00093999
Legends Mode -- Historical Figures
minor
new
2020-02-14Goblin snatcher moves to human hamlet, starts imprisoning abducted children in human townYou can't directly cause this bug to occur because you have no control over the actions of people during world generation. However, a large world with lots of sites and civilizations should increase the chance that something like this will happen.
00112504
Dwarf Mode -- Stockpiles
major
new
2020-02-14No stockpile selection for AltarsIn all forts that have been created to test features, ranging from pocket to large and across various different timelines, none of the forts had a stockpile that would accept Altars.
00112731
Dwarf Mode -- Buildings, General
minor
resolved (Toady One)
2020-02-14Can't build altarsCraft an altar, search through menus for option to build it. (I expected it to be under "b".)
00109083
Adventure Mode -- Travel
crash
confirmed (Loci)
2020-02-13Crash Moving Into Abandoned Fortress1. Load the attached save.
2. Move one square to the left.
3. It crashes
00109032
Technical -- Saving/Loading
crash
resolved (Toady One)
2020-02-13crash on save
00110303
Technical -- Saving/Loading
crash
resolved (Toady One)
2020-02-13Crash on save, does not saveManual save.
0011324 
Dwarf Mode -- Thoughts and Preferences
text
resolved (Toady One)
2020-02-13"Stress" section on Thoughts and Preferences screen uses dwarf's original name instead of nicknameNickname dwarf, check their thoughts & preferences screen.
0011335 
Legends Mode -- History Export
minor
resolved (Toady One)
2020-02-13<site_entity_id> and <civ_entity_id> of "entity breach feature layer" event point both to same entity
0011346 
Legends Mode -- History Export
minor
resolved (Toady One)
2020-02-13<acquirer_enid> is always -1 in "building profile acquired" event
0011343 
Legends Mode -- Historical Figures
minor
resolved (Toady One)
2020-02-13"hfs formed reputation relationship" event sometimes has the same <hfid1> and <hfid2>
00113291
Dwarf Mode -- Embark/Setup
minor
resolved (Toady One)
2020-02-13Adding certain [NATURAL_SKILL] tags to dwarves causes crash on embarkAdd tag [NATURAL_SKILL:MINING:9] to Dwarf in creature_standard.txt

0010887 
Pathfinding
crash
resolved (Toady One)
2020-02-13Game hangs/freezes after forbidding passage through specific floor hatch, likely due to chained animal pathingOn attached save forbid access through schist floor hatch on Z2 and unpause the game.
00102442
Adventure Mode -- Buildings
crash
resolved (Toady One)
2020-02-13Crash after trying to delete and renaming a zone/location1) place a zone in the building mode, adventure.

2) assign a location to it.

3) close and return to the building mode.

4) delete the zone, create a new zone, and add a rectangle

5) close the building mode and you have the crash
0011369 
Dwarf Mode -- Combat
minor
new
2020-02-13Combat reveals werecreature's true identity
00113042
Adventure Mode -- Character Creation
crash
resolved (Toady One)
2020-02-13Crash upon trying to use modded-in creatures in Adventure Mode1. Start an Adventure Mode game in 0.47.01 on the save

2. Pick any of the modded-in creatures
    - Aquaman
    - Armok
    - The second "Human" listing (Daredevil)
    - Human Torch
    - Kryptonian
    - Maia
    - Speedster
    - Spider-Man
    - Subzero
    - Titan
    - War god
    - Wolverine
3. Go through the rest of character creation (can just allow the computer to auto-generate, no need to tune anything)

4. Crash upon hitting "go" on the last screen.
0011325 
Dwarf Mode -- Locations
major
resolved (Toady One)
2020-02-13Doctor guildEmbark with 7 doctors, change init guild minimums, wait for doctor guild request.
00110194
Adventure Mode -- Retirement
major
resolved (Toady One)
2020-02-13When i try to unretire my adventurer instead it makes me play as a random historical figure.Try to unretire Lastret, you end up playing as Vafice.
Heres the Save:
http://dffd.bay12games.com/file.php?id=14221
00112267
General
crash
new
2020-02-13Modded raws cause guaranteed crash on worldgen prior to year 50, without errorlogHere's a link to the Raw/Objects folder in question: http://dffd.bay12games.com/file.php?id=14675

Simply replace the default Objects folder with that one, gen a new standard world, and it should crash somewhere between year 13 and 53 (min and max I found during testing). No error log will be generated.

*edit: link corrected
00113671
Adventure Mode -- Sites
crash
new
2020-02-13Crash when approaching caveI don't know if it's reproducible in a new world. I am able to do it again and again from the same world. Reloading a save, and also with a new save in the same situation (it crashed, and I hadn't ever saved that game, so I created a new character, started from the same location, did a lot of the same stuff (same companion, same initial quest, same second quest). I remembered to save that time, and, sure enough, when approaching the site for the second "quest" from my Lady (I started as a Hearthperson), the game crashed again. I didn't easily find any other caves in my current world to try with them, and I haven't created a new world specifically to try, so I can only give the report of reproducibility with the same cave from the same world, under similar circumstances.
00113641
Dwarf Mode -- Interface, Cages and Chains
minor
new
2020-02-13Dwarf names are displayed untranslated on the Justice screenStart fortress
Run until a crime is committed
View the justice screen from Stock > Justice
Find a crime that has witnesses
Witnesses last names will be untranslated
0011366 
Map Features
trivial
new
2020-02-13Subterranean crops growing aboveground in dwarven-claimed towns/hamletsCreate a world where dwarves have claimed a human hamlet or town. Travel to the site in adv mode.
00113442
Legends Mode -- General
minor
resolved (Toady One)
2020-02-13In the "attacked site" event, the defender can also be the mercenaries that are hired by the attackers
00113612
General
major
resolved (Toady One)
2020-02-13Militia dwarves start killing citizens after barony elevation of fort. 47.02As mentioned, load the game, hit F1 to center on the barracks, and wait a while. It shouldn't take long. Shortly after the fort is elevated to barony status, internal killing will begin.
00113595
Adventure Mode -- Character Creation
crash
resolved (Toady One)
2020-02-13Game crash on character unretireload save try to unretire lucifer ldlaatac, titan ldlaatac or victor lek
00113421
Adventure Mode -- Travel
crash
resolved (Toady One)
2020-02-13Adventure mode save, crashes upon moving in fast travelSaving crash: Save the game. The game crashes at the end of the saving process

Fast travel crash: Enter fast travel mode, then walk one tile in any direction.
0011365 
Adventure Mode -- General
minor
new
2020-02-12"cursed for a week" and other syndrome wear off immediately after (T) travelingEither use divination dice to receive the beast curse at a shrine, or apply a syndrome to an adventurer that has a time limit (poison, etc.). Press shift+t to travel, and you will no longer be in a beast form/have the timed syndrome.
00106533
Adventure Mode -- Town
minor
new
2020-02-12Human town with empty pedestals
0011360 
Dwarf Mode -- Missions
minor
new
2020-02-11Stressed mother captured on suicide mission; dwarven baby returns to fortress unaccompanied
00113564
Dwarf Mode -- Immigration
trivial
new
2020-02-11No Visitors, Children, Babies being born, Petitions - Fixed by renaming folderRenaming the C:\Users\Captain_Duck\Downloads\Duckpack\Duckpack\df_47_02_win\ to C:\Duckpack\dwarfort\ fixed the problem. In reverse will probably cause it again.
00113522
Dwarf Mode -- Thoughts and Preferences
minor
new
2020-02-11Same thought spam regarding single goblin deathDue to the nature of the "bug"(?) I'm not sure how to reproduce, but these are the recent events:
Clean install on 0.47.02, no mods. World created on this version.
Have a siege, defend poorly with unarmed randoms.
Get visited by the dwarven caravan just as the siege ends.
Look at dwarf thoughts screen.
00102372
Adventure Mode -- Conversation
minor
new
2020-02-11War/marching army rescue is wonkySpecifically concerning the permanent party member:
1. Go to a town that is being "marched on" with "armies on the march"
2. Find someone who says "I have no family to speak of" when you "ask about their family".
3. Bring up the invading army.
4. Ask them to join you and be rescued.
They will thank you and agree unconditionally.
5. Talk to them, and "bring up the current journey".
6. They will mention they have no family to speak of.
7. You cannot find someone to adopt them (like you could a child with no family) and you cannot cancel the current agreement. They are stuck as your companion forever.
00072265
Adventure Mode -- Quests
minor
new
2020-02-11Prisoners with amnesia and no family. Can't be fully "rescued", won't leave party
0011357 
Legends Mode -- History Export
major
new
2020-02-10Using special characters like "<,>..." in dwarven nicknames corrupts the XML
00113552
Typos/Grammar
text
new
2020-02-10'Hillocks', 'Dark Pits' & 'Mountain Halls' use indefinite articles
00092684
Dwarf Mode -- Jobs, Item Improvements/Decorations
minor
confirmed (user11)
2020-02-10Bound book has 1 page
00050634
Adventure Mode -- Town
minor
new
2020-02-09Sewer grates are subterranean
00113321
Dwarf Mode -- Items
crash
new
2020-02-09Random, undentifyable crash1. Open save
2. unpause
3. wait for crash
0011354 
Legends Mode -- History Export
minor
new
2020-02-09Some of the plots in the legends.xml have an empty type tag.Export legends.xml of this save (http://dffd.bay12games.com/file.php?id=14775), look at xml for...

muthkat wheeledhide
erush laboredmetals
ibid hipfold
shama farmacted
snamoz plaguefancied

There's more, but this is a small selection.
0011351 
Creatures
minor
new
2020-02-09Cave blobs and flesh balls spawn underwater but can't swim, get stuck in place foreverEmbark in a site where one of the third cavern's edges is submerged and wait for a cave blob or flesh ball to spawn. Observe their inability to move when underwater.
0011350 
Legends Mode -- General
minor
new
2020-02-09"artifact given" event sometimes has the same <giver_hist_figure_id> and <receiver_hist_figure_id>
00113419
Adventure Mode -- Character Creation
minor
new
2020-02-09Adventurers Made At Player-Retired Fortress Are Always Atheist0. Create a fortress
1. (Optional) - Dig out a temple and designate it for any deity or religion
2. Retire the fortress
3. Start making an adventurer and set their original home to be the now-retired fortress
4. Go to the Beliefs section, only available option is "None".
00113476
Legends Mode -- Historical Figures
minor
new
2020-02-09A trio of bugs with prisoners.
0011349 
Adventure Mode -- Sites
tweak
new
2020-02-09Books still shuffle around in player camps when stored1. Get a couple books and a camp
2. Store those books in a chest or bookshelf in player camp
3. Go to the travel screen and off load out of the camp
4. Return to your camp and all your books are shuffled everywhere on the floor across the camp
001077711
Pathfinding
major
assigned (lethosor)
2020-02-09Dwarves won't path out of water higher than 4/7Drop your dwarves in a pool of 4/7+ water and watch them be completely unable to path out
00113481
World Generation -- General
crash
new
2020-02-09During advanced parameter worldgen I receive random crashes. I've provided the seed and as much information as possible.Smaller Island advanced param with megabeast dead for stoppage set to -1 and end year set to 10,000.
00112624
Religion
minor
new
2020-02-09Sects are generated alongside demon fortsRun a world for a extended period of time, and look through the list of generated gods tied to specific overthrown governments, or evil spheres with no links to dark tower creation.

Or analyze my XML download and data looking for the name of the god "Zimun Pukefroths 'The Hideous'" hailing from 'The Hatchets of Fancying' and their associated devout worshipers, spreading across the world.
0011339 
Dwarf Mode -- Visitors
minor
new
2020-02-08Undead Animal Person "Visitor"
0011338 
Adventure Mode -- AI
minor
new
2020-02-08Kobold bandits attacking each other in camps1. Find a site occupied by kobold bandits. A camp is simplest.

2. Go to the site.

3. Watch the little buggers slaughter each other.
00113201
Dwarf Mode -- Jobs, Activity Zones
minor
new
2020-02-08Dwarves filling ponds act unusually and produce lots of job cancel messagesEmbark with 3 buckets (as default, I think), designate a stockpile that accepts furniture, and designate multiple pond tiles/pond zones.
0011337 
Dwarf Mode -- Holdings
minor
new
2020-02-08Economically-linked site is Inaccessible from fortress
00097334
Dwarf Mode -- Interface, Workshop Profiles
minor
resolved (Toady One)
2020-02-08Text jumps up and down in TruetypeDo the steps in description.

You also might want to press F12 couple times to see that the same window with truetype off looks just fine.
00113341
Adventure Mode -- Reactions
trivial
new
2020-02-08Adventurer corpse being raised as intelligent undead transfers player control to random creature on map.
00113303
World Generation -- General
crash
new
2020-02-08Crash during world generation (0.47.02)
001036410
Adventure Mode -- General
crash
acknowledged (user8971)
2020-02-07Instant crash upon selecting retired adventurerCreate an adventurer, retire him, and then try to bring him out of retirement.
000992810
Dwarf Mode -- Immigration
major
assigned (user8971)
2020-02-07Necromancer ImmigrationN/A
00113236
General
minor
new
2020-02-07Dwarven queen ascends to throne in unsuitable site.Generate a world where a civilisation is destroyed during worldgen to the point where they no longer have a monarch. The civ should probably have minor sites surviving (like a fortress, or camp) Immediately after the world is activated a monarch or law-giver will be generated in their former capital, but this site is likely to be unsuitable
0011328 
Legends Mode -- History Export
minor
new
2020-02-07"agreement formed" event misses essential information
0011327 
Legends Mode -- History Export
minor
new
2020-02-07Horrible experiments "race" names are exported as internal race-identifier only
00113262
Miscellaneous Crashes
crash
resolved (Toady One)
2020-02-07Consistent, reproducible crash in the testing arena1. download the mod, install it in the raws
2. open up the testing arena
3. place 100 humans total within two tiles of each other, all in team 0000001
4. switch to the modded creature "rat" and place exactly one of these adjacent to all the humans (also team 0000001, so there is no fighting)
5. "a"ssume control of the "rat"
6. press 'x' and use the interaction "spread the plague" to spread the "catriona plague" to all humans (you can select all of them at the same time), and then press "enter"
7. relinquish control of the rat
8. wait. after a minute or so, the humans will grow nauseous, and then get fevers, and then the game will crash.
00113212
Adventure Mode -- AI
minor
resolved (user1294)
2020-02-07NPCs in adventure mode won't stop hitting themselves.Play adventure mode and pay attention to some of the random conversations between NPCs. It seems random but I suspect it may be because they're not excluding themselves from certain checks.
000738711
Adventure Mode -- Conversation
minor
confirmed (user6)
2020-02-07NPC present himself as [SPEAKER:TRANS_NAME]
00086563
Adventure Mode -- Buildings
block
confirmed (user6)
2020-02-06Generated fortress has exit blocked by workshopI guess create world, leave from dwarf fortress, hope it happens?
00068629
Adventure Mode -- Conversation
minor
acknowledged (lethosor)
2020-02-06Siege Operator (to Clothier): In a time before time, I attacked meI don't know. Maybe trying the same I did above.
0011322 
Dwarf Mode -- Non-dwarf Citizens
minor
new
2020-02-06Non-hostile zombie citizens are all that remain after necro siegeWhen this occurred I had the majority of my civilians enlisted in the military attempting to kill the necromancer. I have not tried this again myself yet, as it might take a bit to set up.
00112683
Adventure Mode -- Movement
minor
resolved (Toady One)
2020-02-05Mount controls direction of the adventurer after fast traveling while mountedIn the case of the save included, simply fast traveling while mounted will cause the issue reported.
00112241
Adventure Mode -- AI
major
resolved (Toady One)
2020-02-05Asking a Pet to Wait is Permanent1. Generate adventurer with pet
2. Ask pet "favor" to wait here
3. Walk around, confirm pet stays
4. Ask pet "favor" to follow you
5. Walk around, pet does not follow you
00112252
Adventure Mode -- General
minor
resolved (Toady One)
2020-02-05Waiting Pet Becomes Recruit When Fast Traveling1. Generate adventurer with a pet
2. Ask pet "favor" to "wait here"
3. Fast travel for a bit, return to spot where you asked pet to leave
4. Pet will show in grey text as "[Name], [Animal] Recruit"
0011289 
Adventure Mode -- AI
minor
resolved (Toady One)
2020-02-05Pets drops hauled items when attacking somebody
0011308 
Adventure Mode -- Display
minor
resolved (Toady One)
2020-02-05Intrigue tab 'actors' has expand prompt, but cannot be expanded.1. Obtain some plot info: Make an adventurer skilled in persuation/flattering/comedian (or in general a build good for interogation), and go to nearest keep, bother everyone there about their schemes.
2. Look at questlog, see some entries with 3 rows.
3. Navigate to these entries, observe the prompt for 'expand' appearing.
4. Press enter to expand. Observe nothing happening.
0011309 
Adventure Mode -- Display
minor
resolved (Toady One)
2020-02-05Intrigue tab 'plots' cannot be scrolled through.1. Obtain some plot info: Make an adventurer skilled in persuation/flattering/comedian (or in general a build good for interogation), and go to nearest keep, bother everyone there about their schemes.
2. Look at questlog intrigue tab.
3. Go to plots.
4. Notice you cannot scroll through the list.
0011319 
Dwarf Mode -- Buildings, General
minor
resolved (Loci)
2020-02-05Altars are not constructable1. Make/forge an altar
2. Go to the 'b'uild menu
3. Look all over, but find no mention of altars
0011317 
Adventure Mode -- Movement
minor
new
2020-02-05Adventurer stuck in wall after attempting to dodgeDodge an attack while enraged? I am not sure, this is the first time I've seen this happen in adventure mode.
0011316 
Combat -- General
trivial
new
2020-02-05PROPEL_UNIT interaction does not work on creatures that are being counted as projectilesArena mode (with creatures that can use PROPEL_UNIT):
1. Place creature with PROPEL_UNIT on top edge of a tower
2. place a second creature a short distance away, 1 z-level above.
3. take control of the first creature
4. advance time one "." so that the second creature begins to fall
5. hit the second creature with the PROPEL_UNIT interaction
6. nothing happens; creature continues to fall downwards in a straight line
00107794
Dwarf Mode -- Artifacts
minor
resolved (Toady One)
2020-02-05"Job item lost or destroyed" spam - cannot display item on specific pedestal
00112792
Dwarf Mode -- Locations
minor
confirmed (Loci)
2020-02-05Values for locations vary between designating zones and using furniture to set locationsCreate two identical rooms, and create two locations from them - one with a statue, and one with a zone. The one with the zone will be worth more.
0011315 
Dwarf Mode -- Missions
minor
new
2020-02-05Squad assignment screen shows incorrect assignments for already-assigned squadsCreate two squads
Create a mission (e.g. "Explore Relicdipped")
Assign one squad to that mission
Create a second mission (e.g. "Raze Luredprofane")
Open the squad assignment screen for the second mission and note that the already-assigned squad has a status referring to the second mission site ("Explore Luredprofane"), not the first ("Explore Relicdipped")
0011301 
Dwarf Mode -- Interface, Unit View
minor
new
2020-02-05Plots revealed in god's descriptionsView a dwarf
Relationships list
Choose one of their gods (not all have long histories).
00113142
Legends Mode -- Historical Figures
minor
resolved (Loci)
2020-02-05Body of hydra gets reanimated by mummy, world enters the "Age of "Roll worlds until a megabeast gets reanimated and thus starts a new era, I guess.
00113132
Adventure Mode -- Character Creation
crash
resolved (Loci)
2020-02-05DF crashes when attempting to start Adventure Mode as an outsiderMake an adventurer with the outsider background, then try to start playing
00113102
Dwarf Mode -- Thoughts and Preferences
minor
resolved (Loci)
2020-02-05Deity Descriptions Reveal Villain PlotsView deity descriptions in Fort Mode via thoughts -> relationships menu.
00113122
Adventure Mode -- Sites
major
new
2020-02-05Artifacts teleport from worldgen dwarf fortress to nearby monster lairI think this might be difficult to reproduce in a random world. I did, however, upload earlier adventure mode saves from the same world here:

* http://dffd.bay12games.com/file.php?id=14715

* http://dffd.bay12games.com/file.php?id=14712

Try reproducing this bug by visiting the fortress of Quietbolts and then walking to the nearby lair of The Fenced Gutters without fast traveling between the two sites.
000379110
Legends Mode -- History Export
major
new
2020-02-05Various event details missing from XML dump
0011311 
Adventure Mode -- Combat
minor
new
2020-02-04Could parry with weapon after it was dropped1 - get hit and incapacitated by the wound, the weapon should drop instantly
2- choose the option to parry when attacked
00113051
Adventure Mode -- Conversation
minor
resolved (Toady One)
2020-02-04Cannot view hearthperson duty request in dialogue; "I am confused" response from the player character
00112442
Adventure Mode -- Conversation
minor
resolved (Toady One)
2020-02-04Option to ask for duty pertaining heartsperson is hidden but selectable in conversation.1. Make a heartsperson.
2. Go to your liege and talk to them.
3. Search for the quest requesting prompt.
4. Observe the prompt missing visually.
5. Go up and down using -/+ and find it that way.
00112316
Dwarf Mode -- Jobs, Childcare
major
resolved (Toady One)
2020-02-04Mothers with babies walk around randomly instead of workingI haven't tested if this happens with every baby in every fort, but I've uploaded a savefile to http://dffd.bay12games.com/file.php?id=14677
00112633
Legends Mode -- Map Export
minor
resolved (Toady One)
2020-02-04Criminal Network maps don't show the network.1. Find a historical figure with the export-network-map function.
2. Export the map
3. Repeat several times with different figures.
4. Find no difference or useful information on the maps.
00112472
Adventure Mode -- Character Creation
minor
resolved (Toady One)
2020-02-04Point cost for adjusting equipment quality does not account for number of items in stack.In the equipment stage of character creation, buy a stack of bolts or arrows, raise the quality of the stack, then sell them.
00112981
Legends Mode -- History Export
major
resolved (Toady One)
2020-02-04XML Export of some new events does not include their typeGenerate the legends XML export with version 0.47.01
00112901
World Generation -- Parameters
tweak
resolved (Toady One)
2020-02-04Medium World Size with Very High Number of Civilizations impossible to genCreate a new "medium" world in a vanilla copy of DF with civilizations set to "very high".
00112511
Dwarf Mode -- Environment
minor
resolved (Toady One)
2020-02-04Several dwarves often have cave adaption upon entering the embark site.Start a dwarf fortress game as normal, this happens both when preparing carefully and selecting play now.
0011270 
Adventure Mode -- Character Creation
minor
resolved (Toady One)
2020-02-04Selecting a home does not reset beliefs if the only option is "none"
00112802
Adventure Mode -- General
trivial
resolved (Toady One)
2020-02-04The name of a claimed pet does not display, after receiving a name by killing a sentient being1. Claim a pet, preferably something dangerous. Do not name it.

2. Have the pet kill a sentient being, earning it a name.

3. Look at the pet's description. Its new name will be at the top.
000926217
Dwarf Mode -- Diplomacy
minor
new
2020-02-04Outpost Liason Spends all time in Tavern
00017361
Dwarf Mode -- Buildings, Machines
minor
new
2020-02-04Millstones may be designated as hanging, but are not built or used.Set up water-wheels below your millstones.
Channel the power up to them.
Attempt to build millstones supported by the vertical axles\gear assemblies, or hanging off of a gear assembly\horizontal axle.
00113074
Map Features
minor
feedback (Loci)
2020-02-04Slow Aquifer Not Plugging Properlycreate a large room in the aquifer smooth/wall the walls.
000976810
Adventure Mode -- Conversation
text
resolved (Toady One)
2020-02-04Name does not appear during performance1. Go to a tavern.
2. Dance.
3. Hope whoever is chanting does well.
00112576
Creatures
major
resolved (Loci)
2020-02-04Animals not using nest boxesTry to get a chicken to claim a nest box.

Here's a bugged save: http://dffd.bay12games.com/file.php?id=14693
0011306 
Dwarf Mode -- Buildings, Machines
minor
resolved (Loci)
2020-02-04Unable to build millstone in open space1. Channel a tile
2. Build a gear assembly or vertical axle underneath it
3. Attempt to build a millstone on top of it
4. Watch as the construction never begins
00112744
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
major
resolved (Loci)
2020-02-04Can't craft soap
00113023
Dwarf Mode -- Non-dwarf Citizens
minor
new
2020-02-04Zombie lieutenant citizens & non-hostile hostiles
00112143
Creatures
crash
resolved (Toady One)
2020-02-03Inorganic creatures crash game on viewing their description if they do not have a recent thought1. Spawn a bronze colossus or any other inorganic creature in Arena.
2. Take control of the creature.
3. View creature description.
4. Immediately crash.
001119212
Adventure Mode -- General
crash
resolved (Toady One)
2020-02-03Adventurers trying to view their own description frequently crash gameCreate an Outsider adventurer or take control of an Arena creature and attempt to view your own description before and after being wounded.
00108316
Miscellaneous Crashes
major
resolved (Toady One)
2020-02-03Mod Testing Arena - Crash On Viewing Own Description1. Load Mod Testing Arena
2. Create Bronze Colossus or Iron Man.
3. Control Said Creature
4. Press z
5. Press d
6. Crash with prejudice
00112491
Miscellaneous Crashes
crash
resolved (Toady One)
2020-02-03Game crashes shortly after loading and unpausingLoad save, unpause with spacebar, let it run.
00112211
Creatures
minor
resolved (Toady One)
2020-02-03ANIMAL_PERSON_LEGLESS lacks PET_ANIMAL interactionLook in the raws.
00112223
Legends Mode -- History Export
minor
resolved (Toady One)
2020-02-03Legends export has wrong terminating tag for interrogator_hfid
00112231
World Generation -- Parameters
trivial
resolved (Toady One)
2020-02-03New Worldgen Settings Lack Linux Newline CharactersGenerate new world and export basic information

Go to world_gen.txt or the new world's worldgen.txt file

Go down to the line for [GENERATE_DIVINE_MATERIALS]

The previously listed tags are all on one line.
00112323
Adventure Mode -- Movement
major
resolved (Toady One)
2020-02-03Flying mounts cannot be controlled while flying.* Create an adventurer and give them a flying pet with [MOUNT_EXOTIC].
* Fast travel to an forested area and exit the fast travel screen.
* Mount your flying pet.
* Fly up a few Z-levels. After a few steps the game will appear to freeze.
* Sit back and wait while your hunger, dehydration & drowsiness continue to increase.
* Die of dehydration.

* In open areas you will fly randomly for quite a while until your mount makes contact with the ground again.
00112953
Map Features
major
resolved (Loci)
2020-02-03Walled-off slow aquifers continue to floodDig a layer of channels into a slow aquifer layer and wall it off. Then dig another layer of channels into the z-level below that. Water should spawn from the aquifer from the open space above the floor..
00113001
Dwarf Mode -- Raids
feature
resolved (Loci)
2020-02-03Rescue missions do not work1. Have someone get imprisoned
2. Send a squad to rescue them
3. Wait for the squad to return
4. View the (empty) mission report
00108864
Adventure Mode -- Display
feature
new
2020-02-03Using a barn owl man and probably other flying creatures , you can both be 'on the ground' and 'flying' many levels above ground-Choose a flying creature
-press 's'
-press 'shift + >' in an open space
00112563
Legends Mode -- General
minor
new
2020-02-03Legends mode Art category doesn't list the artGenerate world
Go to Legends mode
Check Art category
00111933
Adventure Mode -- General
minor
new
2020-02-03Quarreler and Flatterer reputations seem unobtainable despite clear actions to get them.1. Start up adventure mode
2. Find an adventure mode npc and talk to them
3. State your values in such a way to start a value argument.
4. Either press the argument or flatter the histfig. Do this repeatedly... 25 times or something.
5. Eventually, ask the histfig what they'll think of you. They'll just think of you as a 'pleasure to speak with'.
00112961
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (Loci)
2020-02-02Royal jelly cannot be pressedCollect royal jelly in earthenware jugs. Tell dwarves to press it at a press. An announcement will eventually be made which says there is no pressable object, despite there being a stockpile full of royal jelly. Several may succeed before the error occurs.
00112782
Religion
minor
resolved (Loci)
2020-02-02All same-civ religions visible to a Monotheistic fortress at startPlay 44.12, gods appear to allow the player to form shrines towards them only in relation to migrants and people upon the map who believe in those dieties.

Open up attached 47.01 save, fortress is entirely monotheistic despite a option of religions when making a new temple location zone and there have been no visitors prior to the merchants to bring religions into the fortress.

Starting a new fortress will have a screen of not worshipped or redundant gods your starting 7 do not believe in amongst those in which they do.
00112921
Dwarf Mode -- Interface, Squad Control
minor
acknowledged (Loci)
2020-02-02Cannot order squad to attack or move after returning from mission if squad has fewer members than it had when it was sentI would assume that sending a number of squads out on a mission where you were guaranteed to lose dwarves ought to have the same thing happen.
00112872
Adventure Mode -- AI
major
resolved (Loci)
2020-02-02Dog not following after being told to wait and then to follow again1. Start adv. mode with a hunting/war dog

2. Tell dog to wait.

3. (Optional) unload the map tile.

4. Try to tell the dog to follow, it probably won't work.
00112884
Adventure Mode -- Combat
major
new
2020-02-02Adventurers are still far more restricted in the actions they can take in combat than AI-controlled units.Get into a fight as an adventurer.
00112663
Adventure Mode -- Town
minor
new
2020-02-02Multiple group leaders in keep cause site government to change for no reasonEnter a human town in adventure mode and go to the keep.
If multiple group leaders are present in the keep, at some point those other groups will become the site government, and the other leader the ruler.
I'm not sure yet what exactly triggers the switch, if anything - maybe unloading the local area of the keep or town (e.g. via fast travel)
00112861
Dwarf Mode -- Environment
minor
new
2020-02-02Houses made of silk, invisible campfire and activity zonesa) Open http://dffd.bay12games.com/file.php?id=14713
b) Go south. Look at the houses
c) Look nearby for ashes and capfires
d) Press R. See the activity zones
0011285 
Arena
minor
new
2020-02-01Weird occurances when waiting with the build menu in arena modeOpen the build menu while you are in control of a creature in the area. place the plans to build something, then start working. look at the far right side of the arena and go up a few z levels and there will be ground that does not normally appear.
00110544
Legends Mode -- Historical Figures
minor
confirmed (Loci)
2020-02-01Historical Figures still have events misattributed to them.If you go into the legends mode for any given world that has been played in for several years, you will be able to find mentions of forgotten beasts which pretend to be Dwarves, as well as occasionally deities.
00112386
Adventure Mode -- Character Creation
crash
resolved (Toady One)
2020-02-01Crash when starting as outsider1. Create outsider adventurer
2. Start adventure
0011283 
Technical -- Rendering
minor
new
2020-02-01Displayed fps does not seem to be capped by FPS_CAPI have set [FPS_CAP:90] and [G_FPS_CAP:25]
In main menu the FPS displayed is roughly around 100 (so it's over the 90 cap)

In Adventure mode, when my character is waiting by pressing the key . the FPS displayed increase vastly to crazy levels ( fps gets to more than 500 after pressing . a few times)

Tried in PRINT_MODE 2D and STANDARD to see if it did a difference, but the fps does the same thing.

I have no idea if it's the FPS display that is actually wrong or if the FPS_CAP does not cap the fps correctly.
0011282 
Dwarf Mode -- Thoughts and Preferences
text
new
2020-02-01Lever referred to in thoughts as trapHave no traps
Build a lever out of high-value mechanisms in the meeting area
Wait for dwarves to admire the lever
Check their thoughts
00112693
World Generation -- General
minor
new
2020-02-01Unnamed Age of HistoryGenerate a world as follows:
[WORLD_GEN]
    [TITLE:WORLD]
    [SEED:McaY6MCke6kg0EcSkMUi]
    [HISTORY_SEED:ECkAAIGSiYIUoUgWAWiM]
    [NAME_SEED:0MiioE2o0KugEQEgcw20]
    [CREATURE_SEED:I2maw8KSwgiCyQgm2kGM]
    [DIM:33:33]
    [EMBARK_POINTS:1504]
    [END_YEAR:10000]
    [BEAST_END_YEAR:50:-1]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:0]
    [ELEVATION:1:400:401:401]
    [RAINFALL:0:100:51:51]
    [TEMPERATURE:25:75:51:51]
    [DRAINAGE:0:100:51:51]
    [VOLCANISM:0:100:51:51]
    [SAVAGERY:0:100:51:51]
    [ELEVATION_FREQUENCY:1:1:1:1:1:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
    [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
    [POLE:NORTH_OR_SOUTH]
    [MINERAL_SCARCITY:2500]
    [MEGABEAST_CAP:1]
    [SEMIMEGABEAST_CAP:2]
    [TITAN_NUMBER:1]
    [TITAN_ATTACK_TRIGGER:80:0:100000]
    [DEMON_NUMBER:20]
    [NIGHT_TROLL_NUMBER:10]
    [BOGEYMAN_NUMBER:10]
    [NIGHTMARE_NUMBER:10]
    [VAMPIRE_NUMBER:10]
    [WEREBEAST_NUMBER:10]
    [WEREBEAST_ATTACK_TRIGGER:20:0:25000]
    [SECRET_NUMBER:20]
    [REGIONAL_INTERACTION_NUMBER:20]
    [DISTURBANCE_INTERACTION_NUMBER:20]
    [EVIL_CLOUD_NUMBER:10]
    [EVIL_RAIN_NUMBER:10]
    [GENERATE_DIVINE_MATERIALS:1] [ALLOW_DIVINATION:1] [ALLOW_DEMONIC_EXPERIMENTS:1] [ALLOW_NECROMANCER_EXPERIMENTS:1] [ALLOW_NECROMANCER_LIEUTENANTS:1] [ALLOW_NECROMANCER_GHOULS:1] [ALLOW_NECROMANCER_SUMMONS:1]
    [GOOD_SQ_COUNTS:1:0:0]
    [EVIL_SQ_COUNTS:1:0:0]
    [PEAK_NUMBER_MIN:1]
    [PARTIAL_OCEAN_EDGE_MIN:0]
    [COMPLETE_OCEAN_EDGE_MIN:4]
    [VOLCANO_MIN:1]
    [REGION_COUNTS:SWAMP:0:0:0]
    [REGION_COUNTS:DESERT:0:0:0]
    [REGION_COUNTS:FOREST:0:0:0]
    [REGION_COUNTS:MOUNTAINS:0:0:0]
    [REGION_COUNTS:OCEAN:0:0:0]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:0:0:0]
    [REGION_COUNTS:HILLS:0:0:0]
    [EROSION_CYCLE_COUNT:250]
    [RIVER_MINS:1:1]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:2750]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:0]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:2]
    [NON_MOUNTAIN_CAVE_MIN:3]
    [ALL_CAVES_VISIBLE:0]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:10]
    [TOTAL_CIV_POPULATION:15000]
    [SITE_CAP:68]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:36:72:36]
    [RAIN_RANGES:0:0:0]
    [DRAINAGE_RANGES:0:0:0]
    [SAVAGERY_RANGES:0:0:0]
    [VOLCANISM_RANGES:0:0:0]
00104184
Adventure Mode -- General
major
new
2020-02-01Some secret agents' real identities are visible and known to player character at start of playReproducing this bug depends on the vagaries of world generation and character creation. However, it should be more likely to occur if your character starts out in a site where a lot of agents are present.
00112812
World Generation -- Parameters
crash
new
2020-02-01Crash during generating world- design new world (...)
- change to 'large region'
- rest is default
- press 'F6'
- press 'enter'
- waiting...
- it crashes at "the age of myth" year 463
- OS Windows displays window "Dwarf Fortress.exe has stopped working"
00111911
Adventure Mode -- Sites
crash
new
2020-02-01Freeze when approaching a lair with questApproach the lair south-east of you that is also the target of an agreement with your lord, either by Fast Travel or normally and when the game tries to load the site the game will hang forever and clog your memory until the game crashes.
00108562
Dwarf Mode -- Thoughts and Preferences
minor
new
2020-02-01Getting "caught in the rain" seems way too stressful now.Embark in a rainy swamp, and see what happens.
0011276 
Typos/Grammar
text
new
2020-02-01NAME_ENTITY_CRAFT_GUILD does not in fact exist.
00112643
Legends Mode -- Historical Figures
trivial
new
2020-02-01Impossible ages for necromancer-forged creatures.
00112595
Legends Mode -- Historical Figures
minor
new
2020-02-01Necromancers being integrated into mortal civilizations and forgetting what they are.
00112752
Dwarf Mode -- Jobs, General
minor
new
2020-02-01Cannot set labors or squads for undead lieutenantsHave necromancer dwarves raise undead lieutenants in fort mode.
0011272 
Animal Populations
minor
new
2020-02-01Your pet starts freaking out and attacks you in Adventure Mode if it sees you sucking blood as an vampire>Have a pet
>Be a vampire
>Suck the blood of a sleeping creature while pet near you
>Pet goes mental
>Now you have to break his neck
0011271 
Adventure Mode -- Travel
minor
new
2020-02-01Animal divination curse removed on fast travel.After being transformed into an animal due to a failed divination roll, fast travel a step and stop. You will be back into your main form.
00112405
World Generation -- General
crash
new
2020-01-31Large worlds with long history tend to crashGenerate a world with large/high everything, it will almost certainly crash at some point before year 500
000716172
General
major
feedback (user11)
2020-01-31Morale is screwy across all modesDwarf Mode:

- Create army/squads

- Attack merchants

- Watch everything freak out.

---

Adventure Mode:

(1):
- Walk around with sword drawn

- "Is this an attack?"

- Watch everything freak out

(2):
- Get ambushed.

- Nothing occurs.

(3):
- Get ambushed.

- Draw weapons.

- "Is this an attack?!"

- Watch ambushers flee.

(Sheathing your weapon can lead to the ambushers, if they are humanoid,returning to their positions and be open to conversation. Animals are, of course, not talkative.)
00112611
Adventure Mode -- Character Creation
crash
resolved (Loci)
2020-01-31Crash after creating a character in a world with almost no population1. Choose 'Adventurer' in the Main Menu
2. Create any character, with any status, race, home, skills, appearance, etc.
3. Press 'Done' after creation
4. Press 'Go!'
5. ???
6. Crash
0011267 
Adventure Mode -- Buildings
minor
new
2020-01-31Dogs (presumably other pets too) help build thingsStart adventurer with pet dog, found site, build.
00078153
Dwarf Mode -- Invasions
minor
acknowledged (user11)
2020-01-31Necromancers scared off by sheep
00112581
Adventure Mode -- Character Creation
crash
new
2020-01-31Crash on Adventurer game starttry to start adv mode with a human outsider.
0011260 
Adventure Mode -- Buildings
major
new
2020-01-31Some fortresses and mountainhalls don't seem to generate, even though the map says they are there.Try to travel to a mountainhall. In my current save, one fortress generated but another did not.
0011254 
Dwarf Mode -- Environment
major
new
2020-01-31Floating WaterAlways happens when embarking in this spot. Unsure of how to reproduce elsewhere.
0011252 
World Generation -- General
minor
new
2020-01-30Night troll joining a religion and entering civilized society
00109351
Dwarf Mode -- Interface, Announcements: Message Spam
major
new
2020-01-30Dwarves get interrupted constantly by each other, rendering the fortress useless.Not being able to reproduce it as the game doesn't allow me to "roll back" into a previous state before the interruption issue started.
0011248 
World Generation -- Beasts
crash
new
2020-01-30Crashing during world gen on MacOSJust gen a new world. Log in Additional Information.
0011246 
Dwarf Mode -- Visitors
minor
new
2020-01-30Villainous plot revealed/leaked in dwarven artMake enough statues and art in a fort, you might get plots revealed in them.
00112341
Adventure Mode -- AI
minor
resolved (Loci)
2020-01-30Player Does Not, In Fact, Control Every Action1. Create an adventuring party with at least 2 characters
2. Find combat
3. Make sure companions are set via c->E to "Player controls every action"
4. Watch as the companions do actions of their own, aggressive, accord.

Might be related to pets doing similar, but without that available action?
0011245 
Adventure Mode -- AI
minor
new
2020-01-30Angered Party Members Brawl Each Other1. Create two characters, one with high anger personality trait.
2. After the character with high anger becomes enraged, will strap weapons and brawl other party member.
00112182
World Generation -- General
minor
new
2020-01-30Advanced World Generation crashes on second generation attempt1. Run df.
2. Start advanced world generation and generate EVIL REGION.
3. Abort generation after history begins to run.
4. Generate another EVIL REGION.
5. Crash should happen.
00112202
World Generation -- General
crash
new
2020-01-30Gets through World Gen, crashes to desktop on historyGets through World Gen, crashes to desktop on history
0011241 
Dwarf Mode -- Artifacts
trivial
new
2020-01-29Artifacts made of nonsensical materials, subject to self-theft
00112374
Adventure Mode -- AI
minor
new
2020-01-29Mounts/pets have trouble pathing through packed entrances like in surface forts1. Have a pet/mount. More pets/mounts increases chance for reproducibility.
2. Run through a fort entrance.
0011236 
Adventure Mode -- AI
minor
new
2020-01-29Mounted companions do not gallop to catch up to you while you're galloping1. Have a mount for yourself and your companion
2. Set your mount's speed above the default
3. Start moving. Your companion lags behind. Go far enough from them and you'll lose them on fast travel, and they seem to have trouble following you even on there.
00112331
Creatures
minor
resolved (Loci)
2020-01-29anaconda man cannot pet the dog
0011235 
Adventure Mode -- AI
major
new
2020-01-29Pets Escalate Conflicts1. Create an adventurer with a pet (say, a horse)
2. Find a bandit camp via any means
3. Walk into bandit camp (non-goblin as those are known to not be innately hostile)
4. Watch as your pet escalates conflict for you
0011228 
Adventure Mode -- Conversation
minor
new
2020-01-29Cannot Ask Directions To Ringleader
00111413
Dwarf Mode -- Raids
crash
resolved (Toady One)
2020-01-29Game crashes when squad returns from raidStart game and wait about 10 seconds
00109396
Technical -- General
crash
resolved (Loci)
2020-01-29segfault on "Saving fortress information" when trying to save, reproducible via savestate* Load save
* <ESC>
* "Save Game"
...
* crash
00107422
Dwarf Mode -- Raids
crash
resolved (Toady One)
2020-01-29Game Crashes When Dwarves Return From a Raid1) Send 2 full squads of Dwarves on raid.
2) Wait for Dwarves to successfully loot enemy location.
3) Upon returning certain entering Dwarves cause game to crash.

Alternatively:
1) Load linked save file.
2) Game crashes upon resuming.
00101747
Dwarf Mode -- Visitors
minor
acknowledged (Loci)
2020-01-26Visitors don't sleep in beds in dormitories
00112091
Contaminants/Spatter
minor
acknowledged (Loci)
2020-01-26noxious secretion affect the source of those, keeping them in combat and lower fpsgetting a forgotten beast on the map which emits "noxious secretions". Having it stuck on one place will multiply the combat messages due to spreading their secretions to the surroundings it is stuck in.
00112131
Dwarf Mode -- Diplomacy
minor
new
2020-01-26Liaison leaves unhappy if mayor goes out on a raidHave a mayor be part of your military and send him on a raid at the beginning of autumn. If the liaison comes in in the meantime, he will leave unhappy once your squads return from the raid.
00112152
Technical -- General
minor
new
2020-01-25Crashing OldGenesis mod saveLoad saved fort, let 2-3 months pass.
0011217 
Adventure Mode -- AI
minor
new
2020-01-24Amnesiac Companions (Reported in thread on forum, and replicated by me)* start an adventurer
* get two companions
* go into woods and murder one in front of the other
* at this step your other companion might aggro you in which case this probably won't work?? otherwise:
* ask about yourself (they will at least say that you are a killer)
* fast travel
* ask about yourself (they will just say you're their traveling companion and a pleasure to speak with)
(This also happens if you kill things like Giantesses (big bad monsters) they forget those kills too.)
00112166
Adventure Mode -- Sites
crash
new
2020-01-24Crash upon offloading siteAttempt to leave the area
Attempt to give in to starvation
attempt to die
0011212 
Dwarf Mode -- Interface, Military Screen
minor
new
2020-01-18Candidate already assigned to squad with same name in old fortressa. download and open the save
b. go to military screen
c. go to 'Guard" squad
d. go to position 4
e. assign Momuz Dodókuzar
f. read "Squad: Guard"
00111993
Dwarf Mode -- Non-dwarf Citizens
minor
resolved (Loci)
2020-01-18Sneaky werebeast hidden from game while fighting a human guest
000694030
Dwarf Mode -- Items
minor
confirmed (user11)
2020-01-16Some plants unusable as food, brewing and planting.Harvest and try to use any of the new berries for brewing, cooking, etc..
00112101
Dwarf Mode -- Buildings, General
minor
resolved (Loci)
2020-01-16After trying to remove tables and chairs, they reappear in adjacent tiles and cannot be removed.
00112071
Creatures
minor
new
2020-01-12Enhancement: alias or rename creature sex tokens
00112052
Dwarf Mode -- Transport/Hauling
minor
new
2020-01-11Tiles on top of constructed walls are marked permanently impassible where trees have been cut downBuild a long wall among large trees. Build access at one end of the wall. Observe that branches of trees block access to the far end of the wall. Cut down trees. Attempt to build a construction at the far end of the wall.

Expected behavior: the construction is completed.
Observed behavior: the construction cannot be built because there is no access to building material. Alternately, the construction can be designated, but the only building materials available are logs from the cut trees. The construction job is never accepted in that case because there is no access to the site.
0011208 
General
minor
new
2020-01-10'propositional logic' is not possible to be discovered in current DF.Check a given world for whether or not any histfig has discovered propositional logic. This is best done through a script.
00112061
Creatures
minor
new
2020-01-09Enhacement: custom caste icons
00112041
Dwarf Mode -- Nobles
minor
new
2020-01-05Outpost liaison arrives hauling a rockRetire the fortress while one of your dwarves is hauling a rock, and if he becomes the outpost liaison, he'll still have that rock when he comes to your new fortress.
00111491
Adventure Mode -- Sites
minor
new
2020-01-04Campfire goes out in base, ashes remain animated as lit fires, still unpathableLight a fire in a site you've built structures in, eventually the fire will go out and the [l]ook command will indicate it as ashes, while the player remains unable to walk on the tile
00101161
Fire
minor
new
2020-01-04Objects disappear when dropped into campfireIn adventure mode:

1. Build a campfire.

2. Jump onto the campfire.

3. Drop an object into the campfire. The object will disappear without regard to size or value.
000742312
Dwarf Mode -- Items
minor
confirmed (user6)
2020-01-01Can't brew embark-bought fruits (in bags?)1) Get the saved game at http://dffd.wimbli.com/file.php?id=9036

2) Try to add a "brew fruits" task to the still immediately to the south of the wagon.
00102312
Dwarf Mode -- Locations
major
new
2020-01-01Scholars can never reinvent existing discoveries
0011203 
Dwarf Mode -- Locations
minor
new
2019-12-31Tantrum dwarf flips between jobs while in location1. Open my save
2. [v]iew unit Thîkut Kìrarushat. Verify that he's currently throwing a tantrum. His current job is Store Owned Item
3. Press ESC, then do [.] one step
4. The job should go back to Socialize
5. Do more [.] steps
6. It should eventually go back to Store Owned Item
7. Do [.] one step
8. It should eventually go back to Socialize
00111905
Pathfinding
minor
resolved (Loci)
2019-12-29Dwarves unable to path into/out of base despite 2 valid routes.
0011202 
Dwarf Mode -- Rooms
tweak
resolved (Loci)
2019-12-29visitors sleep in dormitory on the floor
0011201 
Dwarf Mode -- Interface, Text
text
new
2019-12-29Description of scratch-test topic 'a method of classify the'.
000268714
Dwarf Mode -- Military
major
acknowledged (Toady One)
2019-12-29Constant "pickup equipment" cripples military functionalityCreate a full squad, assign them a uniform, and make more than enough equipment for them.

Create a stockpile for the extra equipment.

The stockpile will always have dwarves on it swapping equipment back and forth, never reaching a point where all dwarves are satisfied with what they have equipped.
00111971
Adventure Mode -- Retirement
major
new
2019-12-26Unretiring adventurers gives me control of the wrong historical figure, for some reason is specific to only one worldIts only specific to a single world in my saves, all I have to do is make an adventurer and retire them, then attempt to unretire them, which for some reason gives me control of a different historical fig.
0011200 
Adventure Mode -- Sites
minor
new
2019-12-26Vault transition room misalignedUnclear, most likely due to room placement
0011198 
Dwarf Mode -- Non-dwarf Citizens
minor
new
2019-12-25Non-Fortress "Monster Slayers" will continuously try to kill inaccessible creatures, leading to starvation.1. Get a non-fort dwarf
2. Get a monster/creature they want to attack
3. Make it inaccessable
4. Watch them starve
00111962
Dwarf Mode -- Items
trivial
new
2019-12-21Bookcases are weightless1) Build bookcase out of very heavy material
2) place bookcase
00111125
Dwarf Mode -- Thoughts and Preferences
minor
new
2019-12-19Monster Slayer "horrified by watching <monster> die"Wait until Ocgi heads off to slay monsters, check her Thoughts and the combat Reports.
00111942
Dwarf Mode -- Thoughts and Preferences
minor
feedback (Loci)
2019-12-18Tooths Treated as Whole Corpses for Purposes of StressKill a monster messily, and then leave body parts strewn. Remove all but the teeth, and allow your dwarves to go into the area. Examine their thoughts, particularly those known to be uneasy or horrified by corpses.
00111951
Dwarf Mode -- Combat
minor
new
2019-12-17mail shirt lbstep doesnt seem to work, it doesnt protect the upper legsmake sure that a dwarf wears high boots to protect the lower legs, gauntlets, and wearing a pair of boots with armor that should deflect unarmed strikes with ease. attack with another dwarf
00080883
Combat -- General
minor
new
2019-12-17Flails (and Mauls) extremely ineffective when opponent wears metal helms, even copper.Arena Fights.

10 Dwarves with flails (silver, bronze, steel, etc.). Also with full steel body armor but without helms, against 1 fully copper armored, flail goblin.

The 10 dwarves will pass out trying to smash the unconscious goblin in the head. They will all eventually be slain by the single flail goblin.

000917621
Dwarf Mode -- Reclaim
minor
acknowledged (Toady One)
2019-12-16Lots of 'other' units appear after retiring fortress (merchants/pack animals/now hostile visitors)
00111836
Technical -- Saving/Loading
crash
confirmed (lethosor)
2019-12-13[Dwarf Fortress] Loading Save Crash: V.44.12.r2 (Crashes on loading)
00111874
Dwarf Mode -- Economics
major
acknowledged (Loci)
2019-12-11Fort Value going into the negatives?
00111863
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
new
2019-12-11Can't build a stairway on the below level while a boulder is blocking site1. Build an up/down stairway down an adamantine shaft
2. Dig out the shaft levels so you can't carve stairways anymore
3. Make the main stairway unusable
4. Try to build another path down
00111883
Dwarf Mode -- Interface, General
crash
feedback (Loci)
2019-12-11Game crashes shortly after loading save1) Load game
2) unpause
00111892
Title Screen
crash
resolved (Loci)
2019-12-11Choosing to start a game on a save file that has been deleted begins an accumulation of an endless amount of memory1. Create a new world.
2. Go to the title screen.
3. Minimize the game and navigate to your dwarf fortress saves folder on your computer.
4. Delete the save of the world you just created.
5. Return to the game window and select "Start Playing" for the world you both just created and deleted.
6. Choose one of the three options, Dwarf Fortress, Adventurer, or Legends.
7. Try to kill the process before it bluescreens your OS.
00111851
Adventure Mode -- Retirement
crash
new
2019-11-30Attempting to unretire adventurers in this world causes immediate crash.Try to unretire adventurers in this provided save it crashes
00111841
Technical -- Saving/Loading
crash
new
2019-11-29Crashes on save- Load game
- Unpause for a few seconds
- Save game
***crash***
00103217
Adventure Mode -- General
feature
new
2019-11-24Accusation of vampires doesn't work (vampire doesn't attack, wrong accuser in legends)Try to accuse a vampire and slay him. Speak to the townsfolk.
Check legends mode.
00094566
Dwarf Mode -- Items
minor
feedback (Toady One)
2019-11-24Dwarves claim ownership of an item they pick up that matches a preference, then never put it down.As an experiment, using dfhack:

- the items were removed from the dwarfs owned object list
- the ownership record was removed from the item
- the object was marked for dumping

At that point, another dwarf would come get the item and dump it. But in the case of the iron minecart (the first observed case) dwarf would immediately claim ownership of the item when they picked it back up and refuse to drop it. (This time it was full of magma, so that dwarf has a severely burned right hand now.)

The experiment was repeated, removing the ownership association, with one additional step:

- Modify the preference of that dwarf so they no longer prefer the item or material type of the owned object.

So far (0000001:0000001 game year), dwarves who have had their preferences changed have ceased claiming ownership of items.

This isn't a full reproduction of the bug, as it demonstrates only a strongly correlated end to symptoms.

The next step would be to start a game with dwarves having preferences for very common materials/items and see if they claim and refuse to drop items that match their preferences.
00062813
World Generation -- Parameters
trivial
new
2019-11-23Cannot allow "FARMING CIVILIZATION PLACED WITHOUT CROPS" reject.Generate a world with outrageously high temperatures (1000 degrees min and max.) Try to ignore the "farming civilization placed without crops" error when it gives you the option to do so.
000958817
Dwarf Mode -- Non-dwarf Citizens
minor
acknowledged (lethosor)
2019-11-23Retired animal person adventurer moves too slowly -- [MEANDERER] tag
0011182 
Adventure Mode -- Movement
minor
resolved (Loci)
2019-11-23animal people companion moves so slow it becomes uselessFind a City with animal people, a retired animal person is not affected by this bug.
00111752
Dwarf Mode -- Combat
feature
new
2019-11-21Goblins/Trolls/BeakDogs won´t attak cattatonic dwarfsSelfexplenetory
0011181 
Dwarf Mode -- Interface, Designations
minor
acknowledged (Loci)
2019-11-20Designating large sections to mine can partially reveil caverns.Designate large sections of the unknown stone.
Leave designation.
Unpause the game.
0011180 
Dwarf Mode -- Buildings, General
block
resolved (Loci)
2019-11-20Path not found in an open room
0011179 
Dwarf Mode -- Military
minor
new
2019-11-17Squad without leader stops receiving assigned ammunition
0011178 
Dwarf Mode -- Interface, Tasks
minor
resolved (Loci)
2019-11-14Detailing Bed Construction Task Doesn't Show Type of Wood1. Create a Carpenter's Workshop
2. (q)uery the Carpenter's Workshop
3. (a)dd a task for a (b)ed
4. With the new task selected, go to the (d)etail screen and press (Enter) for some arbitrary type of wood

End. The task will still show "Construct Bed"
00108993
Dwarf Mode -- Military
minor
acknowledged (Loci)
2019-11-13Military dwarves wearing shoes don't equip boots
00111762
Dwarf Mode -- Moods
minor
resolved (Loci)
2019-11-13Fey mood dwarf in tree causes lag then floats after tree cut down
00057092
Dwarf Mode -- Jobs, Animal Handling
minor
confirmed (Loci)
2019-11-13If an animal gets stuck on an inpassable square of a workshop, a dwarf can get stuck trying to haul the animal awayMake a pasture on top of a farmers workshop and assign a lot of milkable animals to it. The animals may start fighting and one may dodge onto an impassable square of the workshop. Try to milk the animal that is stuck on the workshop. The animal hauling dwarf may get stuck trying to haul the animal and start an endless loop of job cancellations.
00096582
Dwarf Mode -- Jobs, Animal Handling
major
resolved (Loci)
2019-11-13Dwarf stuck in handle animal loop, no burrows, dog is right there
00096256
Dwarf Mode -- Jobs, Animal Handling
minor
feedback (Loci)
2019-11-13Gelder locked in job cancel spam
00111772
Dwarf Mode -- Interface, Animals
minor
feedback (Loci)
2019-11-13Handle animal job cancellation spamuploaded my save here, and you can see the alert tab is full of this guy wanting to grab the goose
https://www.mediafire.com/file/n7sg896ycmmi00j/world.sav/file
(link expires in 14 days because I didn't bother to make an account, sorry)
00111732
Dwarf Mode -- Jobs, Animal Handling
major
resolved (Loci)
2019-11-03Dwarf repeats cancelling "Handle Animal" job at extreme rate while standing still.Unknown.
00111721
Dwarf Mode -- Missions
crash
new
2019-10-31Game crashes while: Caravan leaves, mission returns, mission leaves
0011171 
Adventure Mode -- Character Creation
minor
resolved (Loci)
2019-10-30Adventuremode: Animal people cant improve swimmingMake a animal person as hero and see yourself.
00111642
Adventure Mode -- Sites
minor
new
2019-10-26NPCs at reclaimed site don't know who they areOpen save, talk to nearest dorf.

Save:
http://dffd.bay12games.com/file.php?id=14573
0011166 
Adventure Mode -- Combat
minor
resolved (Loci)
2019-10-26Weapon duplicationGet a weapon lodged firmly in an opponent, free the second hand if it has a shield or another weapon but do not loose grip of the stuck weapon, grab the lodged weapon with the second hand, keeping both hands on the weapon and jump away, getting hold of the same weapon in both hands.
00110274
Legends Mode -- Historical Figures
minor
resolved (Loci)
2019-10-26Confronted a vampire in adventure mode, legends credits confrontation to random dead historical figure.Look in legends, you will immediately notice the weirdness when you look at Senams legend,

Steps to reproduce:
-Confront a vampire in adventure mode (call them out)
00111693
Adventure Mode -- Display
major
resolved (Loci)
2019-10-26Weird graphic glitches in Adventurer mode- Start a save in Adventurer mode (any race, any skills, anywhere);
- Enter a tavern full of people talking or;
- Activate Fast Travel and start traveling or;
- Bring up menus like grabbing, attacking, talking or something else;

The glitches are everywhere.
0011165 
Adventure Mode -- Character Creation
minor
new
2019-10-21Adventurer's Dream Changed on starting gameSave, in case it can be used to determine anything (used in previous bug reports, so not cluttering up the dffd any more than it needs to ):
http://dffd.bay12games.com/file.php?id=14573
00103983
Technical -- Saving/Loading
crash
acknowledged (user8971)
2019-10-17Game breaks after retiring and adventurer and having a retired fortress simultaneously.1) Create Adventurer
2) Retire Adventurer
3) Create Fort
4) Retire Fort
5) Try to re-enter either
00103831
Adventure Mode -- Retirement
crash
acknowledged (user11)
2019-10-17Crash when retiring an adventurer1. Download save game world:
https://drive.google.com/file/d/1DEynLVceQfYawJ9Yjo6elDFrP-V7pl34/view?usp=sharing

2. Load the attached save game, hit escape and retire.
0011163 
Dwarf Mode -- Items
major
resolved (Loci)
2019-10-14Scrolls dropped by visitors/introducers cannot be hauled due to 'trader' flag being set to trueFind a visitor or intruder who is carrying a book you want, kill them, it drops but does not get hauled, and sits there on the ground for ever.
0011162 
Adventure Mode -- Sites
minor
resolved (Loci)
2019-10-13ProcGen fortress cannot exit certain sectionsUnknown
00111604
Miscellaneous Crashes
crash
feedback (Loci)
2019-10-09Game Crashes On Load1: Boot up game
2: Load game
3: Crash
0009744 
Technical -- General
text
new
2019-10-09README.osx on macOS lists Linux system requirements, not macOS requirements
000201718
Technical -- Saving/Loading
crash
acknowledged (Loci)
2019-10-07Using COMPRESSED_SAVES causes save corruption on some systems
00111586
Dwarf Mode -- Idle Behavior
major
resolved (Loci)
2019-10-07(Lazy Newb Pack 0.44.12 r2) My Dwarfs Pathing AI seemed to be a bit Confused.(Lazy Newb Pack) For the first part, you have to start up the game, created a new world and play in DF mode for a while. Save the game and then resume playing in your world. Build a work shop like a Still and make sure you have both a Barrel and Plant (Basically the ingredients you'll need to make an item.), try to brew something, you'll realize it's red, saying you don't have the materials.

Second part is try and build a decently sized floor for a room, or a long wall. You'll see that your dwarfs just stand there and don't do anything after they build it.
00111571
Dwarf Mode -- Environment
minor
resolved (Loci)
2019-10-06Maximum number of trees seems absolutely unrelated to the initial amount of trees on the map.1. Embark on a Sand Desert (or, most likely, any desert with soil)
2. Wait unthil trees start to appear
3. Trees will cover everything
00111591
Adventure Mode -- Retirement
block
new
2019-10-06Adventurer becomes absolutely unretireable for unknown reasons
00111523
Technical -- Input/Keybinding/Macros
major
resolved (lethosor)
2019-10-05Input lags on fullscreenOpen the game on fullscreen
00111562
Dwarf Mode -- Buildings, General
crash
confirmed (Loci)
2019-10-03Unavoidable crash related to picking up equipment1. Load save
2. Unpause
3. Wait a minute
0011154 
Pathfinding
major
resolved (Loci)
2019-09-29Merchants dropped all of their stuff after leaving. ALL OF IT!
0011155 
Dwarf Mode -- Jobs, Military
major
new
2019-09-24Military will refuse to use assigned gear (raid related ?)-send squad to raiding, the more the better (initially you will most likely have no issues whatsoever)
-have them use a specific uniform
-watch them as they drop their stuff and not equip it back
00111532
Dwarf Mode -- Immigration
minor
new
2019-09-21Migrants and Traders fall into the river and drown upon spawning
000922112
Dwarf Mode -- Items
minor
confirmed (user11)
2019-09-18Visiting scholars leave with fortress books/scrolls/copies/codices1. Have a Library created in Fortress mode with storage containers
2. Have written books/codex stored in Library
3. Have scholars visit and read in the Library
4. Confirm total number of books is reduce/check inventories as scholars/scribes leave
00111511
Dwarf Mode -- Interface, Unit Profiles
crash
resolved (Loci)
2019-09-16Game often crashes upon pressing u -> z -> g/p/etc.For me,
u -> z -> [other menus]
0011150 
Dwarf Mode -- Jobs, General
minor
new
2019-09-16Collect Webs job added on full workshop
00100263
Dwarf Mode -- Buildings, General
minor
confirmed (Loci)
2019-09-14Negative item distances also appear during forest fires
00110874
Dwarf Mode -- Raids
major
resolved (Loci)
2019-09-05Memory leak when squad can't path to edge of map
0011148 
Dwarf Mode -- Embark/Setup
minor
new
2019-09-04outside/inside tiles swappedCreate a pocket sized world with 1050 years of history, maximum sites (I guess?) and repeatedly embark in forested areas to try and find a leather hut/hunter's lodge type building. Attempt to build furniture inside and on the roof of the said building.
00111471
Dwarf Mode -- Nobles
minor
new
2019-09-03Baron vanished when unretiring a fortress
00111462
Dwarf Mode -- Missions
minor
feedback (Loci)
2019-09-03Military families disappearing
00111452
Contaminants/Spatter
minor
resolved (Loci)
2019-09-03Body parts fell through ground1. Open file 00101-07-01. http://dffd.bay12games.com/file.php?id=14520
2. Wait for the human siege to occur (comes during the same in-game day as the save is).
3. Let the enemy come closer to the main entrance (hotkey F1 and areas slightly north from it) where there are rooms only 1 z-lvl underneath the aboveground.
4. Hit enemies 'till teeth and limbs come off.
5. Check the room directly below to find blood, teeth and body parts.

If a save where this mess has already happened and no cleaning done is needed, I can provide.

I reproduced this once by reloading and replaying the same siege. The soil at the first battleground was peat and at the second battleground loam, and the issue happened on both. Replicating on stone is harder, as I don't have any natural solid stone ground above the aquifier (I have digged through if one would like to construct a battlefield in a cavern and mince some terrors living in there. Haven't noticed this falling effect happening during my previous battles on the map as the confrontations tend to happen far away from the main entrance and its next-to-the-surface rooms.
00111373
Dwarf Mode -- Jobs, Healthcare
minor
assigned (Loci)
2019-08-18Injured criminal in loop between being taken to prison and taken to hospitalCreate a hospital and a prison (not with the same beds) and assign dwarves to "recovering wounded" and to a militia. Have a dwarf commit a crime that makes him go to jail for. That dwarf must now (or earlier) be wounded in any way, be it an "accident" or a severe beating from a soldier. Now the dwarf should keep switching between being taken to a hospital and a prison.
00111432
Dwarf Mode -- Environment
minor
feedback (Loci)
2019-08-18ambushes reported but do not exist
00111422
Dwarf Mode -- Jobs, Building Construction and Destruction
major
feedback (Loci)
2019-08-18Pathing issues while building stairways
0011144 
Dwarf Mode -- Trade
minor
resolved (Loci)
2019-08-18Traders show up at same time as Giantess now I cannot tradeMy guess would be the caravan simply needs to be threatened in some way while setting up (maybe the destruction of a wagon is also necessary), but I have not tested this.
00089616
Dwarf Mode -- Jobs, Equipment
major
confirmed (Loci)
2019-08-13Off-duty military dwarves store food in bedrooms, get more, repeatMilitia-dwarves, food, bedrooms. Done. As far as I know.
00111363
Technical -- General
minor
confirmed (lethosor)
2019-08-11macOS version crashes on case-sensitive filesystems
00111404
Miscellaneous Crashes
crash
acknowledged (Loci)
2019-08-09Game crashes at specific pointLoad the save, play for about 2 minutes, watch game crash.
0011138 
Dwarf Mode -- Invasions
minor
resolved (Loci)
2019-08-05Human sieges bring horses as soldiers rather than mountsThis was totally beyond my control so reproduction isn't really practical, but provoking a human siege would probably be the first step.
00111391
Dwarf Mode -- Environment
minor
resolved (Loci)
2019-08-05Dwarves not showing any symptoms of cave adaptation despite being fully adaptedUncertain. My previous fort with the same raws and settings did not have this issue, I'm not sure what could be different that would actually affect this. (Does cave adaptation not trigger when the weather is rainy? I'm in a tropical biome where it's almost never sunny...)
00111341
Technical -- Saving/Loading
crash
resolved (Loci)
2019-08-03Masterwork Mod Update: Loading Crash Missing Plant Glow: SWEET_GALENALoad the savegame with Masterwork 44.12
00111322
Dwarf Mode -- Combat
minor
new
2019-07-31Bite->latch on->shake opens arteries even when the bite was deflected by armor and the teeth never reached flesh2+ armored but un-armed dwarves in the arena, let them fight for a bit
look in the combat log
bite deflected by armor -> latch on -> shake -> opened arteries (random)
00111244
Technical -- General
crash
feedback (Loci)
2019-07-30repeated crash to desktopwait until the elves appear to trade, maybe add gems and some rock junk to the pile.
00111283
Adventure Mode -- Reactions
minor
feedback (Loci)
2019-07-29Animals that bleed to death cannot be butchered.Have an animal bleed out in adventure mode, try to butcher it. Get really annoyed as it does not appear on the butcher menu.
00111312
General
crash
new
2019-07-29Consistent crash about 15s after loading this save1. Load save File.
2. Unpause game
3. Wait 15s. (on my machine, running about 20 FPS after game is unpaused.)
00111301
Dwarf Mode -- Buildings, General
feature
resolved (Loci)
2019-07-26Can't build gold statues1) Build Mason's Workshop.
2) Dig Native Gold.
3) Add "Construct rock Statue in the Mason's Workshop.
4) Highlight "Construct rock Statue."
5) Press "d" for "Details," to set a material type.
6) Highlight Native gold."
7) Press enter.
0011129 
Dwarf Mode -- Holdings
minor
resolved (Loci)
2019-07-26Requested worker is a "Merchant" and arrive with traiding horseRequest workers few times.
00111047
Technical -- General
minor
new
2019-07-24DF crashes it try to save right after loading or wait several game days
00111272
Dwarf Mode -- Environment
minor
acknowledged (Loci)
2019-07-24Shallow (1/7 and 2/7) water on vegetation tiles turns into ice walls during winter- have an aboveground basin that contains water levels of 1/7, 2/7 and 3/7 but not higher
- wait for the temperature to drop so that water freezes
- you should see many of these water tiles turning into Ice walls
00111262
Dwarf Mode -- Interface, Manager
crash
resolved (Loci)
2019-07-23Searching "silt" in manager order conditions crashes the game1. Create an order in the manager screen (the specific one I used was Collect Clay x5).
2. Add an item condition to the order, and try to search for silty clay.
3. Admire own desktop.
00111252
Dwarf Mode -- Interface, Trade
major
resolved (Loci)
2019-07-22No wagon access across entire mapPartially wall off your trade depot, with three-space access. Open up depot accessibility.
00111206
Dwarf Mode -- Buildings, General
minor
assigned (Loci)
2019-07-20Contructions on top of walls can only use materials on top of those wallsBuild a wall around a open area, then attempt to build a roof. If you have logs on top of the wall, you will only be able to build with those logs. If you don't then you will not be able to build anything.
0011123 
Adventure Mode -- Town
crash
new
2019-07-19Crash in town bordering on evil biome1. Enter fast travel
2. Walk north to the first house
3. Exit fast travel.
00111224
Dwarf Mode -- Visitors
minor
confirmed (Loci)
2019-07-19Visitor has petitioned for residency hundreds of times.
00111211
Dwarf Mode -- Military
minor
resolved (user1294)
2019-07-15Necromancer Dawrfs create hostile Zombies.Make a dawrf read a book with the secret of life and death, when he gets in combat he will resurrect everything around him/her and proceed to get attack by their own creations.
00111106
Dwarf Mode -- Jobs, Animal Handling
minor
assigned (Loci)
2019-07-14Catch Live Land Animal/R causes trapper to run around food stockpileMake animal trap, then set a woodcutter to trapping labor. Watch as he runs around in the food stockpile trying to catch nonexistent vermin.
00111053
Miscellaneous Crashes
crash
acknowledged (Loci)
2019-07-11Segmentation fault, uncertain causeOpen linked save game, un-pause, then wait about 90 seconds.
00111163
Dwarf Mode -- Items
crash
acknowledged (Loci)
2019-07-11Game crashes after a few moments in-game.Don't need to do anything, just wait, it happens at the same time every time.
00111112
Dwarf Mode -- Jobs, Healthcare
major
feedback (Loci)
2019-07-11Dwarves won't give crutch to other dwarf that needs it.
00111131
Typos/Grammar
minor
acknowledged (Loci)
2019-07-11Screw Pump Text Inaccurate
00111152
Dwarf Mode -- Jobs, Designations
minor
feedback (Loci)
2019-07-11Dwarves will not pick up axes to chop treesAppears to happen only after embarking w/o a dwarf trained in woodcutting
00111143
Technical -- General
major
feedback (lethosor)
2019-07-11World won't load
00111192
Dwarf Mode -- Transport/Hauling
minor
feedback (Loci)
2019-07-11if something is marked to be dumped and then reanimates, this sometimes breaks dumpingKill a bunch of things in a reanimating biome, mark their unmangled corpses and reanimatable body parts to be dumped a long way away, watch them reanimate, kill them again, mark them to be dumped again.
00111181
General
crash
feedback (lethosor)
2019-07-10saved game crashes shortly after loadingTried restarting the game with and without DF Hack and with Print Mode set to Standard or TWBT. Results are always the same.
00088433
Dwarf Mode -- Interface, Building Construction
minor
feedback (user11)
2019-07-09Hives in Bins not available to be placedMake bins, make hives, make finished good stockpile with bins enabled. Wait for hives to be placed in bins, then attempt to place hives.
00110476
Technical -- General
minor
resolved (lethosor)
2019-07-04Linux: Enabling arb_sync causes crash1 enable arb_sync.

2 the other bug seems to be random.
000959331
Dwarf Mode -- Trade
major
acknowledged (lethosor)
2019-06-30Invisible caravan arrives, no units listed on units list, trade impossible.
0011109 
Vegetation
minor
new
2019-06-17Plants having an ocean or lake in their list of biomes causes game to lock.Add [BIOME:ANY_OCEAN] to a plant or tree and go near an ocean. Alternately, add [BIOME:ANY_LAKE] to a plant or tree and go near a lake.
00111081
Dwarf Mode -- Buildings, General
block
new
2019-06-15Freeze on choosing "Forbid Passage" on a door1. Download and run the following save file -- http://dffd.bay12games.com/download.php?id=14417&f=df_44_12_win_forbid_passage_crash.zip
2. Press 'q' and choose "Forbid Passage" for the following door on Z-3 level -- https://i.imgur.com/jajq1NK.png
3. Unpause the game.
00111063
Adventure Mode -- General
major
new
2019-06-14Adventurer suddenly turned into a chinchillaImmediately before this happened my adventurer was flying a couple of levels above a mountainside and had performed music a few times. I checked the [W]eather (stars are out, cold breeze from east). I moved down [>], and it happened.
0011107 
Dwarf Mode -- Interface, Civilization/World Info
minor
new
2019-06-12Unable to select/cycle multiple locations in a single world-tile on civ/world screenembark, retire, embark (same world tile), [c] -> information is displayed for the first fortress, no apparent way to switch to current fortress information/rumors/etc.
00111031
Creatures
text
new
2019-06-06Typo in Narwhal man descriptionCheck the raws. creature_large_ocean
00076292
Creatures
minor
new
2019-06-02Nail/claw/horn - tissue have no [HEALING_RATE] tokenTake a look in the raws.
0011102 
Adventure Mode -- Sleep
minor
new
2019-06-01Can't sleep/wait with people present on my own property.Play as a king adventurer, you won't be able to sleep/wait with people present in rooms inside the fortress you own.
00111003
Miscellaneous Crashes
crash
new
2019-05-28Game crashes as soon as bard visitsLoad the save. Unpause. Wait about 30 seconds.
00110906
Dwarf Mode -- Non-dwarf Citizens
minor
new
2019-05-28Dwarfs Captured as part of a raid come back buggedn/a, but I will report back here if I encounter it again while I raid on this other civ.
0011101 
Legends Mode -- Historical Figures
minor
new
2019-05-28Male HydraGenerate a world and go into Legends Mode and check historical figures.
00110992
Dwarf Mode -- Buildings, General
major
confirmed (Loci)
2019-05-26Constructed Walls change their building material seemingly at randomScreenshot here: https://imgur.com/a/G2lMrIq
Savefile here: http://dffd.bay12games.com/file.php?id=14388

Load the save file and observe the left wall visible in the screenshot. Inspect the wall and see that those are marble walls with one willow wall among them. Order a construction of a willow block floor (I also reproduced it with a different material) on the tile directly north of the northern staircase (directly to the west of the willow wall). When completed, this changes the willow wall to a marble wall and 2 marble walls to willow walls. This was reproduced 4/4 times.
00063314
Dwarf Mode -- Immigration
major
acknowledged (Loci)
2019-05-26Migrants don't arrive after frozen river thaws1. Start at a site where 2 rivers meet such that you start ON the river when it is frozen, but below the waterfall and in such a way that it's sheer cliffs on all sides of the river. Survive and get in/on something before it unfreezes ^.^
2. Wait, while doing whatever.
000065814
Dwarf Mode -- Interface, Unit View
text
acknowledged (user6)
2019-05-26"His/Her upper body is gone" - every dead unit"Produce" a corpse
Check status u->scroll->v->enter
see status message
00110981
Creatures
text
resolved (Loci)
2019-05-26his/her upper body is gone.Method 0000001(Adventure mode):
Die in adventure mode and press z(status) and then d(description),
and in the section which lists your injuries, it will say that your upper body is gone even though no bodypart severing happened in the combat log.

Method 0000002(Fortress mode):
Find a relative of a dead dwarf in your fort,
press k and view that relative.
Press r and find the dead dwarf from the list and press v.
In the description it says his/her upper body is gone.
00110961
Dwarf Mode -- Jobs, Items
minor
new
2019-05-25Only first items in job list are produced when limited by materialsBuild:
1x1 pig tail farm plot
farmer's workshop
loom
clothier's shop

Assign all relevant jobs, and a manager.

Use the job manager to queue up jobs for all types of cloth clothing.

Get only the first two types of clothing you queued. (Instead of what I believe should be an even distribution of types of clothing.)
0011097 
Adventure Mode -- Travel
crash
new
2019-05-23Werebeast adventurer stopping travel frequently causes CTD without error messages or logs1. Wait until full moon (the save is only about a day or two away from one)
2. Travel around, stop.
3. Repeat until crash.
00019816
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
acknowledged (Loci)
2019-05-20Constructing wall/floor over ice ramp/stairs, followed by removing ramp/stairs, creates a "void tile"First:
1) Find Ice
2) Channel/Carve Ramp
3) (b)(C)(f) over one of the revealed ramps, using any material
4) Once complete, go up one z level and see the Downward Slope

Second:
1) As above in First 1-3
2) Remove the constructed object(d) (n)
3) Remove the carved ramp (d)(z)
4) Void space will be created, possibly containing a stone of ramp material.
00071078
Dwarf Mode -- Combat
minor
confirmed (user6)
2019-05-19Milita attacking berserk dwarf results in loyalty cascadeI reloaded the save, but the potter did not enter a strange mood.

1.) Have a dwarf go berserk from failing a mood

2.) Order militia to attack
00102302
Adventure Mode -- Sites
crash
new
2019-05-18Unexpected CrashCrash when walking east: https://www.youtube.com/watch?v=0Fc17G_PXqs&t=28m37s&list=PL22FmIq3wbUgYfTdoVx1NAquLujBStGMZ&index=96
Crash when assigning location to room: https://www.youtube.com/watch?v=oRrgwiGfRaA&index=95&t=1h36m15s&list=PL22FmIq3wbUgYfTdoVx1NAquLujBStGMZ

No mods. The first crash I have no clue why it crashed. I was walking east. I'm guessing I raised a red flag when reiterating my previous game crash. The second crash I removed a room to check who I worshipped and then remade the room & assigned a temple. As soon as I pressed Esc the game crashed.
00107831
Dwarf Mode -- Interface, Text
text
confirmed (Loci)
2019-05-17Artwork description shows inverted pet owner/owned relationshipI haven't tried to reproduce.

Maybe relevant: I had the manager (Lorbam Paddlecreed) order the construction of 4 statues of herself. The masons ended up making 3 statues of her, and 1 statue of her pet guineacock.
0011095 
Items
minor
resolved (Loci)
2019-05-17Statue of Pet Sheep Shows Sheep Owning Dwarf, No [ADOPTS_OWNER] tagCreate task for statue

In [d]etails, specify a historical figure, then find a named pet historical figure.

Build the statue

Look at the statue's description. If the dwarf is embracing the pet, it'll be there.
00110927
Dwarf Mode -- Jobs, Healthcare
major
confirmed (Loci)
2019-05-14Menial jobs are assigned/taken at unusually low frequencies (wounded dwarves + no hospital)???
00110931
Technical -- Input/Keybinding/Macros
crash
new
2019-05-12Highlighting a creature/dwarf crashes the gameLoad or start a new game, wait anywhere from 15-30 minutes, than click or highlight any unit and see if game crashes.
00110891
Dwarf Mode -- Jobs, Burial
minor
new
2019-05-11Dwarves endlessly fail to store items in tomb furniture constructed after deathDesignate a tomb for a dwarf, then have them die. Build a cabinet or chest when other dwarves haul the deceased's clothes and items to the tomb.
00061672
Dwarf Mode -- Interface, General
tweak
new
2019-05-05Numpad scrolling mixed with shift key is weird when Numlock active
00110913
Dwarf Mode -- Buildings, General
major
resolved (Loci)
2019-05-05Planning Mode: Iron bars used to build planned furniture (beds, etc.)
0011088 
Typos/Grammar
text
new
2019-04-25The plural of "wererhinoceros" is "wererhinoceross"Disable compressed saves in init.txt, then generate a world with some wererhinoceross (sic) in it and check their raws in world.dat
00089127
Pathfinding
minor
acknowledged (Loci)
2019-04-24Strange Cave Creature Climbing Behavior
00110854
Dwarf Mode -- Trade
crash
new
2019-04-21Crash when merchants leave maplink to save:

http://dffd.bay12games.com/file.php?id=14348
00110861
Dwarf Mode -- Interface, Designations
major
resolved (Loci)
2019-04-20Pathing or mine problem between level 17 and 18See saved game
http://dffd.bay12games.com/file.php?id=14349
00057581
Dwarf Mode -- Jobs, Burial
minor
resolved (Toady One)
2019-04-19Knocked out teeth not buried with their owners, brought to corpse stockpile1. Load the provided save.
2. Press F6 to zoom to the trouble area.
3. Notice the teeth stockpiled in the corridor, even when there are ample coffins.
0010977 
Dwarf Mode -- Visitors
minor
acknowledged (Loci)
2019-04-19Mercenaries now live elsewhere(conquered sites) but still seen on the "l"ocations windowHave a squad with mercenaries.
Send them to conquer a site.
They will settle there, but still seen in my "locations and occupations".
There is no way to call them back, of course.
00103764
Dwarf Mode -- Jobs, Activity Zones
minor
confirmed (Loci)
2019-04-19Gatherers get stuck on top of their stepladders and die from dehydration.
001087812
Civilizations/Entities -- General
minor
acknowledged (Loci)
2019-04-19My civilization is undergoing a civil warNo idea how to reproduce this.
00110842
Dwarf Mode -- Interface, Depot Access
major
new
2019-04-19Caravan spawns away from my depot access channel, wagons bypass meI am unsure. This is the first time that I have had a caravan avoid an available access route. The save is at http://dffd.bay12games.com/file.php?id=14346
00110825
Technical -- Saving/Loading
crash
new
2019-04-14Saving always crashes at "Saving fortress information"http://dffd.bay12games.com/file.php?id=14334
Just try to save the game
00110811
Dwarf Mode -- Trade
minor
new
2019-04-14No dwarf caravans / liasons in 6 years, no mods, civ is not deadLoad save, wait, get no dwarf caravan.
00110832
Dwarf Mode -- Buildings, General
crash
new
2019-04-14Game hangs when I forbid door to jail room with 2 chained vampires (1 my mayor)No idea. The save of the situation is at http://dffd.bay12games.com/file.php?id=14339
00110701
Technical -- Saving/Loading
crash
feedback (Loci)
2019-04-14Game crashes on savingJust play Dwarf Mode, chose an embark site and embark normally. Initial save causes immediate crash. Disabling initial save lets you play the game, until you try saving it somehow.
00110712
Dwarf Mode -- Interface, Text
minor
new
2019-04-14Text in Arena misaligned with True Type onopen DF
start arena mode
press F12 to enable True Type
observe misaligned Text
0011080 
Dwarf Mode -- Diplomacy
minor
new
2019-04-09Rescued prisoners that had attacked your fortress remain your enemies-Invade a necromancer tower and let your dwarves become prisoners,
-Wait for them being sent to siege you (they keep the "prisoner" in names),
-Do not kill them and make them flee,
-Send a party to rescue them,
-When they are back, save&quit then load the game.
000796410
Dwarf Mode -- Economics
minor
confirmed (user6)
2019-04-08traders do not leave map
0011079 
Dwarf Mode -- Interface, Unit View
minor
new
2019-04-07Assigning dwarf to squad using view menu replaces traveling dwarf in position 10
0011078 
Dwarf Mode -- Raids
minor
resolved (Loci)
2019-04-07When a Captain of the Guard goes on a raid, all of his assigned rooms/belongings are removedAs above
0011077 
Dwarf Mode -- Justice
minor
new
2019-04-07When Captain of the guard is out on a raid, dwarves run to the edge of the screen to attempt to report a crime- Assign a Captain of the Guard
- Send him on a mission
- Wait for a miserable dwarf to throw a tantrum in the tavern
0011075 
Adventure Mode -- Display
minor
new
2019-04-01Vampire vision doesn't work properly at night1. Play as a human and become a vampire
2. Find a spacious area with people inside (tavern seems easiest), and wait until night.
3. You will find that you can't see some people with the red symbol until you move behind a wall.
00105159
Adventure Mode -- Town
major
acknowledged (user8971)
2019-03-31Duplicating of companions1) load save, see my companion list duplicating
2) leave the town, see as companion list became correct (1 companion)
3) go back to the town and see this bug again
4) go to any tavern and try to join somebody to the player, and see reject due to false >=2 companion count
0011072 
Adventure Mode -- Movement
minor
resolved (Loci)
2019-03-31Duplicated Companion?Recruit someone then fast travel with them?
00110732
Dwarf Mode -- Jobs, Hauling
major
feedback (Loci)
2019-03-31dwarves will not move food in to barrel then to stockpileplant crops
harvest crops
they just sit there and no one does anything even though its the only thing they could do and they have the means.
00110673
Dwarf Mode -- Stockpiles
minor
confirmed (Loci)
2019-03-31Not Storing Meat into PotsUnknown

Possibly surge of tameable/slaughterable creatures?
0011074 
Dwarf Mode -- Pets
tweak
resolved (Loci)
2019-03-31Infinitely dripping pets?spill some booze in a medium-populated pasture, then wait to see if an animal becomes wet with that booze?
00110661
Adventure Mode -- Travel
crash
new
2019-03-28Crash on attempting to leave player fortress in adv modeUploaded save to http://dffd.bay12games.com/file.php?id=14314, conveniently near the edge of the fortress. Either attempt to travel, or just walk some distance away from the site.
0011068 
Adventure Mode -- Buildings
major
new
2019-03-26My character does not build walls inside
00106301
Dwarf Mode -- Combat
minor
resolved (Loci)
2019-03-25Random visitors treated as hostiles.
0011063 
Dwarf Mode -- Invasions
major
new
2019-03-25Visitors become hostile to fortress dwarves when fighting begins with invaders.1. Load save.

2. Send any squad to engage the goblin siege to the north.

3. Once combat begins between dwarves and goblins, watch as the human diplomats' guards attack and kill noncombatant dwarves.
00107214
Dwarf Mode -- Invasions
minor
new
2019-03-25Visitors & Merchants hostile during/after Goblin SiegeHave not attempted to reproduce
00106001
Dwarf Mode -- Visitors
minor
resolved (Loci)
2019-03-25Infiltrators scare and attack citizens while pretending to socialize, etc.
00110651
Dwarf Mode -- Jobs, Military
tweak
resolved (Loci)
2019-03-25Dwarf sparring through wallsBest way would be to build a small circular training tower (5-tile diameter) and a larger floor below it. Seal off everything. During training dwarves may be spotted outside of the tower on the the roof of the lower floor. This happened twice (that was noticed) in a year in my own world.
0011061 
Legends Mode -- General
text
new
2019-03-22Awkward book description: "Overall, the splendid source of information"Codices descriptions in Legends Mode.
(although "splendid sources of information" seem to be pretty hard to come by).
0011060 
Legends Mode -- Historical Figures
text
new
2019-03-22Vampire purge text: "Fled in order to flee"Check out vampire purges in Legends. Those who survive to flee will probably have this.
00110583
General
crash
new
2019-03-18Game crashes always at the same timeLoad the save and wait a moment for the caravan to arrive.
00110591
Dwarf Mode -- Combat
minor
new
2019-03-14Pangolin skeletons can not be killed1) Get a pangolin skeleton animated by necromancer
2) Send all your dwarves to attack it
3) Pangolin wins
00028895
Creatures
minor
new
2019-03-14Hydras can be strangled to death by one personThe fastest way is to put a hydra and a bronze colossus in the arena, and take control of the colossus.
00084266
Dwarf Mode -- Nobles
minor
resolved (Toady One)
2019-03-13guest barons elevated along with fort baron
00110572
Dwarf Mode -- Interface, Manager
minor
resolved (Loci)
2019-03-13Segmentation fault at manager/ job condition/ materialOpen job manager <j><m>.
Add "process plants to bag" infinite job.
Add condition <c><a>.
Change material <m>.
Search for "qua"(segfault)"rry" bushes.

Segfaults at letter 'a'.
00110487
Dwarf Mode -- Jobs, Eating/Drinking
minor
confirmed (Loci)
2019-03-10New residents carried to hospital during first drinkHave a hospital zone, some mugs, and some barrels of booze, then wait for your dwarves to get thirsty.
000066618
Contaminants/Spatter
minor
confirmed (user6)
2019-03-10Fighting in the air or near a ledge can leave blood spatters in midair Get someone to duke it out near a cliff and hope for the best.
0011056 
Dwarf Mode -- Raids
minor
confirmed (Loci)
2019-03-10Buggy nameless missions show up in raid menuUnknown
00110531
Dwarf Mode -- Environment
minor
feedback (Loci)
2019-03-09Unknown floor tiles
00084007
Dwarf Mode -- Jobs, General
minor
acknowledged (Loci)
2019-03-09Removing natural upwards ramps from icy brook floor produced empty tilesLoad save file. Look at floor of river near left side of map.
00107462
Dwarf Mode -- Environment
minor
resolved (Loci)
2019-03-09Attempting to remove river tiles during winter via ramps can result in "empty" tiles which cannot be built on or moved through.In this save: http://dffd.bay12games.com/file.php?id=13724, there is a row of the tiles in the riverbed near the middle of the map, just south of the F1 zoom location. (From the F1 zoom, the tiles can be seen by their blue "two Z-levels above water" colouration.)

Removing the ramps to the right of these tiles has not replicated the bug, which suggests it may be related to an earlier investigation, but I will reupload a further save if I discover other tiles which can replicate the effect.
0009715 
Dwarf Mode -- Environment
major
resolved (Loci)
2019-03-09Removing "unusable glacial upward slopes" leaves permanently unpassable, undiggable tilesChannel into a frozen brook or river and build a wall; deconstruct the wall; then use d-z on the "unusable glacial upward slope"s that appear where the walls were.
00101974
Dwarf Mode -- Environment
minor
resolved (Loci)
2019-03-09Building a construction over the river floor, then deconstructing it, causes the river floor to disappear.1. Wait until river freezes.
2. Dig up the ice.
3. Build walls over the river floor
4. Deconstruct walls.
5. The floor of the river has disappeared
00110551
Technical -- General
major
feedback (Loci)
2019-03-09Game freezes
00110322
Adventure Mode -- General
crash
new
2019-03-07Exiting werebeast state crashes the game1. Download the provided save.
2. Fast travel or [Z] wait.
0011052 
General
minor
new
2019-03-05Start up issues
0011051 
Dwarf Mode -- Diplomacy
crash
new
2019-03-05Got a request to hand over an artifact, accidentally pressed v instead of b, game crashed
0011049 
Dwarf Mode -- Visitors
minor
resolved (Loci)
2019-03-03Visitors get stuck in channeled extensions of murky pools after they fill up with water from the rain1. Channel in such a way that a murky pool floods an area composed entirelly of natural soil ramps with 2/7 water. Leave a 4x2 space, then make another 2 wide channel on the other side of this space.
2. Build a 3x4 drawbridge over the space, without building above any of the water.
3. Carve up stairs on below the drawbridge.
4. Set up a tavern that is only reachable by visitors if they pass through the bridge.
5. Wait unthil the rain fills the moat up o 3/7 or 4/7.
6. Visitors will get stuck in the moat, even if the drawbridge is never raised.
00110501
Technical -- Sound
minor
resolved (Loci)
2019-03-03No sound whatsoever.
00110415
General
crash
new
2019-03-02Crashes, don't know the reason, uploaded a core dump file and save data, no raids, no mods / utilities
0011042 
General
crash
resolved (Loci)
2019-03-02Crashes, don't know the reason, uploaded a core dump file and save data, no raids, no mods / utilities - 2nd
00110405
Miscellaneous Crashes
crash
new
2019-03-02Game will crash after a few minutes of unpausingLoad game. Unpause. Wait 5 to 10 minutes.
00110441
Technical -- Saving/Loading
crash
new
2019-03-02Crash on saveLoad game
Save game

Crashes at the "Saving Fortress Information" step
00102052
Dwarf Mode -- Buildings, General
major
resolved (Loci)
2019-03-02Constructs break pathfinding on very large embarksEmbark on an area that is very large; unknown exact dimensions, but generally anything large than 12x12 to be sure.

Try to build a (C)onstruct, such as a floor or track (these are the constructs I specifically tested with).

Notice that the dwarfs who built it suddenly stop moving and refuse to pick up a new job.

Alternatively, do this indoors and try to build a table adjacent to or on top of the construct. Notice that the table will be disabled due to "No accessible table" even though there definitely is one in a stockpile with a clear path. Also not that if you do this indoors in a 3-wide passage and place the floor in the very center of the 3-wide passage, it acts like an invisible wall and all dwarfs on one side who don't have an alternative means of exit will now act like there is an invisible wall preventing them from crossing the floor.

This can be temporarily fixed by reloading a save.
00110451
Technical -- General
minor
resolved (Loci)
2019-03-02Intro video breaks upon window size change.Start DF.
Resize window.
Rubbish.
0011043 
Miscellaneous Crashes
crash
new
2019-03-01Crash on load, strange world.sav
00108084
Adventure Mode -- General
crash
assigned (Toady One)
2019-02-28Game crashes after a short amount of time playing Adventure Mode.Just try walking around for a bit.
00108981
Dwarf Mode -- Combat
trivial
new
2019-02-27Blood from combat penetrates ground below combat siteOccurs naturally during/after a fight.
00098483
Miscellaneous Crashes
minor
confirmed (Loci)
2019-02-27Crash during embark in specific world/siteRegion folder and TIFF map to embark site in question available at

http://dffd.bay12games.com/file.php?id=12162

Reproducible on my machine, with different starting civilizations (both with and without iron) and different embark loadouts; hopefully this means it's a general problem.

I think the save implicitly contains the world generation information, but just in case, I'll stick it in under "Additional Information" below.
0011039 
Adventure Mode -- General
crash
new
2019-02-25Adventure mode crashesAnyone of these will crash at the save:

- Get near the fortress at the bottom right
- Die
- Give up to starvation at menu
- Walk anywhere (north, east,...)
- Travel
00099354
Adventure Mode -- AI
minor
confirmed (user8971)
2019-02-24Rescued prisoner becomes hostile when reunion
0011036 
Adventure Mode -- AI
major
resolved (Loci)
2019-02-24Random citizens kill rescued children as soon as they are reunited with relatives.
00110354
Technical -- Saving/Loading
crash
new
2019-02-24Crashes every time during saveLoad the game, save, watch it crash. Has successfully crashed for me my last 5 tries. Last time was the only time I did nothing but save. No unpausing.

Save file: http://dffd.bay12games.com/file.php?id=14262
0011038 
Dwarf Mode -- Expulsion
minor
new
2019-02-24Expelled citizens leave with hauled items, trigger "thief has stolen" announcements
0011037 
Dwarf Mode -- Jobs, Item Improvements/Decorations
minor
new
2019-02-24Masterwork components of assembled instrument credited to assembler, not crafter
00095871
Dwarf Mode -- Interface, General
minor
confirmed (Loci)
2019-02-24Cannot make crystal/clear glass instrument pieces, only green glass
001033117
Dwarf Mode -- Immigration
minor
confirmed (user8971)
2019-02-19Immigrant Worldgen Artificers destroy artifacts upon arrival, do not show name of artifact in [v]iew menuHaven't tried. Get an artificer immigrant dwarf?
0011033 
Items
minor
resolved (Loci)
2019-02-19Books get destroyed somehow despite a lack of possible causes.1. Make a stupidly large embark with a lot of biomes ?
2. Get caravans and don't buy books ?
3. Get migrants ?
4. ???
00110311
Adventure Mode -- General
crash
new
2019-02-18Adventur Mode Segmentation Fault Upon Entering Certain AreasSimply walk the adventurer north through the castle doors and the game should crash with a segmentation fault.
001025310
Miscellaneous Crashes
crash
resolved (Loci)
2019-02-16Reproducible crash; zero-size flesh ballCrash happens upon unpausing, after approximately a minute depending on your FPS, almost immediately after hitting date 260-12-19. Only thing that happens leading up to it are a handful of job completions. Seems to crash at the same time, no matter what jobs complete/things happen prior (had different objects created by jobs, random noble requests, etc).
0008917 
Dwarf Mode -- Trade
major
acknowledged (lethosor)
2019-02-15Wagon pullers moved through walls when wagon is going up a ramp
00086102
Dwarf Mode -- Environment
minor
resolved (lethosor)
2019-02-15Wagons catch fire when crossing bridge over lava.
00110262
Dwarf Mode -- Invasions
crash
new
2019-02-12Invader pathing crashUn-pause the game
00100615
Technical -- General
crash
resolved (lethosor)
2019-02-12This save is seconds away from crashing DF1. Load save.
2. Wait. DF will crash soon after the yak is slaughtered, if not before.
00108751
Miscellaneous Crashes
minor
new
2019-02-11Unidentified crash in 0.44.12/osx64
00104351
General
crash
new
2019-02-11Unexplained consistent crash within the same yearI have uploaded the save game on file exchange: https://mega.nz/#!29BhCBZB!qrmgMum1XIbbqqwgE99q3SHVXm6b4GdTy_B03a5KApA

Crash should come quickly (A couple of in-game months, although it's hard to track calendar when the game crashes unexpectedly)
00104997
General
crash
confirmed (lethosor)
2019-02-10Crash
00107233
Dwarf Mode -- Raids
crash
feedback (Loci)
2019-02-10Military dwarves have become bugged and crash when sent to raze anyone.In my save if you send any squad to raize from b,c or d it will very shortly crash the game. On the other hand if you remove all gear from squads b,c and d then send them out to raid they will no longer crash the game, but gear them up again and they will start crashing again.

Squad A can raid fine though in full gear.
00106854
Dwarf Mode -- Raids
crash
feedback (Loci)
2019-02-10Game crashes when raid squad returns to fortress1) Load the save (uploading now...)
2) Go to the civilizations screen
3) Find any site belonging to "The Glens of Sport" Elven civilization, for example the cave 12 tiles south 7 tiles east of the fort, or one of the Elftowns 8-9 days to the northeast
4) Create a mission to raid the site (Reproduced it with "Razing" detail)
5) Assign The Shields of Crushing squad and start the mission
6) Wait for the squad to return
7) Game crashes most of the time a second or two after the squad returns
00106217
Dwarf Mode -- Raids
crash
assigned (user8971)
2019-02-10Game crashes during the raid1. Send a raid
2. Wait for a result
00101434
Miscellaneous Crashes
crash
new
2019-02-07Consistent, 100% repro crash 15-30 seconds after save load. (64 bit)Load the save, wait for 15-30 seconds for the crash.
00110253
Dwarf Mode -- Invasions
crash
new
2019-02-06Invading army causes crash around the same time a hillocks is established.Either:

Naturally have a dwarven hillocks be established at about the same time as when an army invades.

Or:

From the save included in Additional Information, wait for two in-game days (from 10-6 to 10-8) for the army to invade, then wait another few seconds after unpausing for the crash.
00110162
Adventure Mode -- Inventory
minor
new
2019-02-04Backpack welded shut after [Z] waiting and then the items disappeared
00106298
Dwarf Mode -- Raids
minor
new
2019-02-02Raid squads never return or reach destination, instead getting permanently stuck on 'traveling'Unknown.
0011024 
Dwarf Mode -- Raids
minor
new
2019-02-02Raid against site continues after site ownership change; my dwarves raided my own holding
0011023 
Dwarf Mode -- Diplomacy
minor
new
2019-02-02Diplomacy breaks down while imprisoned noble is "(traveling)"
0011022 
Dwarf Mode -- Holdings
minor
new
2019-02-02Conquered holding still lists prisoners, cannot request or release them
0011021 
Dwarf Mode -- Locations
minor
new
2019-02-02Dwarf with hand injuries stuck trying to read book in library
0011018 
Animal Populations
minor
resolved (Loci)
2019-02-02Blind Cave Ogre walks the fortress and no one caresLoad save at: http://dffd.bay12games.com/file.php?id=14220
Check unit list (Animals) for the Blind Cave Ogre. Check that there is no fighting with it (any more), even though Blind Cave Ogre.
00110175
Dwarf Mode -- Combat
minor
acknowledged (Loci)
2019-02-02Frigid world: Invaders arrived and instantly died at edge of map (frozen)
0011020 
Dwarf Mode -- Interface, Unit View
minor
new
2019-02-02One of my Monster Slayers when idle displays as "Monster SlayerMonster Slayer" instead of "Monster Slayer"1. Build fortress, recruit a lot of monster slayers.
2. Give nicknames to monster slayers.
3. Retire the fortress, start another one.
4. Wait until monster slayer comes from older fortress.
00109934
Adventure Mode -- Travel
crash
new
2019-01-31Walking into some areas while fast travelling and playing fullscreen crashes the game.1. Use the provided save.
2. Fast travel south to reach the area specified on the provided map.
3. Stretch the window/map to be more than 1000 pixels/123 tiles. Or just press f11.
4. Go into the specified area.
5. ???
6. CTD
00110134
Dwarf Mode -- Locations
major
new
2019-01-29Scrolls, Codices and Quires unusable after first readingOpen the save at http://dffd.bay12games.com/file.php?id=14212

1) press F4 (to go to the library level)
2) pan the view left - the library is the last large room on the left
3) press [K] to view the quires, scrolls and codices strewn on the library floor, note the "TSK" is active, but no dorfs appear to be doing anything with the literature
00109917
Adventure Mode -- Sites
major
new
2019-01-29Extremely severe lag (4ghz quad!) from sudden massive animal spawn on adventurer's site.1. Find a site in adventurer's mode.
2. Build simple 11x11 room, put 1 bed in, put 1 carpenter shop in, cover stairs to roof with hatch and install door at single entrance.
3. Leave for 1 day to live in nearby dwarven hillock.
4. Return and move all remains to forest belonging to nearby dwarven hillock.
5. Define tavern zone. Define your own group. Claim the tavern zone.
6. Build 1 single fortification on top.
7. NOTICE LAG, which will only get worse and worse!
8. Wait some considerable time with ".". Recite poems even.
9. Go out and check all wild forest animals' crowding outside your tavern, probably thirsting for a drink or two... :D
0011015 
Adventure Mode -- Environment
crash
new
2019-01-29Snow updating and melting crashes the game1. Use the provided save and the provided image.
2,1. To immediately crash, exit fast travel at point 1.
2,2. To see the clay clouds exit fast travel at point 2 and skip some frames.
2,3. To crash when trying to fast travel, exit fast travel anywhere within the artificial dense forest(╞ symbol), skip some frames and try to fast travel away.
2,4. To crash while walking around the forest retreat you just have to walk around enough.
00110121
Technical -- General
minor
feedback (Loci)
2019-01-27Lag after plugging in laptopBuy an ASUS Chromebook c302c.
Use crouton to create a Ubuntu xenial chroot with the XFCE interface (there are plenty of guides online.)
Run dwarf fortress and create a world.
Go into full-screen mode.
Create a fortress.
Plug in to charge.
Lag?
0011010 
Adventure Mode -- Conversation
minor
resolved (Loci)
2019-01-27Speakers introduce themselves as [SPEAKER:TRANS_NAME]
000529913
Dwarf Mode -- Nobles
minor
confirmed (user6)
2019-01-25If fortress population drops to 1 child or insane dwarf, can't appoint/elect nobles when migrants arrive
00100144
Dwarf Mode -- Invasions
minor
acknowledged (Loci)
2019-01-24Werebeast - Invaders infected with werecurse do not attack their companions upon transformation1. Generate a new world with werecurses and hostile races
2. Capture few besiegers with cage traps
3. Capture werebeast with cage traps
4. Infect at least one besieger with werecurse from captured werebeast
5. Upon next transformation release infected besieger against it's invading companions.
00110094
Dwarf Mode -- Missions
major
new
2019-01-22Rejection of tribute demand makes assigned dwarves never return
00105434
Dwarf Mode -- Trade
minor
assigned (user8971)
2019-01-21Merchants dump goods in second depot and leave the map
00109985
Dwarf Mode -- Buildings, Cages and Chains
minor
acknowledged (lethosor)
2019-01-21Dwarves too erratic to observe complex furniture/museums/surroundingsCreate a single exhibit museum in the middle of 10x10 or 5x5 (empty space for dwarves to loiter), and closely surround the exhibit it with 8 chairs, repeat the room design minus the chairs next-door and burrow dwarves into each.

Turn other location zones (taverns etc.) off for best effect to remove the worst of erraticness or leave on/activate to see how often dwarves do not visit.

The success rate of acknowledging the complex furniture or art in specific chair centred spaces as dwarves don't have a chair to hone in on close to the display without randomly standing by will decrease, i recommend two different subject objects on a fresh embark to make identifying which one is more common easier with less clutter.
00110071
Dwarf Mode -- Visitors
minor
new
2019-01-21Military visitors arrive armed with random artifacts instead of weaponsThe steady stream of suicidal visitors from 0009184 allows checking many visitor inventories in short order.

http://dffd.bay12games.com/file.php?id=14206
0011008 
Dwarf Mode -- Jobs, Eating/Drinking
minor
new
2019-01-20Expedition leader or unhappy dwarf dies from dehydration trying to conduct meeting outside of alert burrow
00110061
Adventure Mode -- Buildings
minor
new
2019-01-20After I slept in tavern depot become bugged.Sleep in tavern.
00110052
Dwarf Mode -- Visitors
minor
new
2019-01-20Goblin (Tame)/Ogress (Tame) is visiting.
00109961
Dwarf Mode -- Interface, Trade
minor
resolved (Loci)
2019-01-19Unmarking a bin for trading marked every other item in fortress for trading
00109973
Dwarf Mode -- Interface, General
crash
resolved (lethosor)
2019-01-18crash attempting to view units with "v" while pausedUnsure of reproducibility.

The game was paused, and a short while into a new, unsaved map.

I pressed "v" on a newly discovered cavern layer, intending to view things on it, and the game crashed immediately, losing all progress.
00110022
Adventure Mode -- General
major
resolved (lethosor)
2019-01-18Multiplying companionsRecruit some dudes at tavern, perhaps.
00109943
Dwarf Mode -- Immigration
minor
new
2019-01-16Expelled dwarves are not leaving fortressNo idea
00110031
Dwarf Mode -- Visitors
minor
new
2019-01-15Visitor announced as individual seeks residency as group
00107281
Dwarf Mode -- Interface, Stockpiles
minor
confirmed (Loci)
2019-01-13Parchment and papyrus scrolls and quires cannot be stockpiled
00109992
Adventure Mode -- Sites
minor
new
2019-01-09When claiming new lairs, you are always prompt to create yet another named group.1. Do not find your own site.
2. Kill monster at lair 1.
3. Claim lair 1.
4. Specify group name "NR1".
5. Claim lair 1 again.
6. Kill monster at lair 2.
7. Claim lair 2.
8. Specify yet another group name "NR2".
9. Claim lair 2 again.
10. in game's main screen click -> z - d -> then scroll over few dozen pages "he feels enjoyment while performing" bellow and find a blue color text. There should be info like "[..]he is a member of NR1. he is a member of NR2. he is the lord of NR1. he is the lord of NR2."
00104163
Dwarf Mode -- Jobs, Hauling
minor
resolved (Loci)
2019-01-08Webs in caverns initially forbidden1. Find Caverns
2. Hit d - b and view the status of the webs on the ground
001050414
Dwarf Mode -- Environment
minor
resolved (Loci)
2019-01-08Scrolling IssuesIt happens whenever I start a new game.
00105031
Pathfinding
minor
resolved (Loci)
2019-01-08Gelded animal got into unpathable tile of farmer's workshopI have no idea how the dog got there, only that I ordered a lot of geldings at once and the stuck dog is gelded.
00104951
Dwarf Mode -- Jobs, Healthcare
minor
resolved (Loci)
2019-01-08Crippled dwarf not given crutch
00104561
Miscellaneous Crashes
crash
resolved (Loci)
2019-01-08Second time opening application, it tells me files are missing
00104091
Dwarf Mode -- Buildings, General
crash
resolved (Loci)
2019-01-08Crash after trade depot deconstruction by werelammahappened 3 reloads in a row
000902011
Dwarf Mode -- Jobs, Items
crash
resolved (Loci)
2019-01-08Crafting metal armor with charcoal causes a crashMake charcoal in a wood furnace on repeat
Queue up 10 metal breastplates in a metalsmiths forge
Crash!
00103163
Dwarf Mode -- Jobs, Animal Handling
minor
resolved (Loci)
2019-01-08Troglodyte baby cannon
00101947
Miscellaneous Crashes
major
resolved (Loci)
2019-01-08Game crashes when saving.Create a new world and generate it for 100 years, enter adventure mode, go into a big city for a bit and try to save.
00102796
Dwarf Mode -- Combat
major
resolved (Loci)
2019-01-08Undead, reanimated, invulnerable sheared hair freezes dwarves1. Embark on an evil, reanimating biome and take grazing animals with you.
2. Shear animal.
3. Enjoy.
00103031
Dwarf Mode -- Stockpiles
minor
resolved (Loci)
2019-01-08dwarves not stockpiling goblets.
00109681
Adventure Mode -- Sites
crash
new
2019-01-07Crashes at LairsA lair can be found at the south southwestern corner of the Dark Fortress just north of the adventurer's position. I tried other lairs, and they crash as well.

The save file can be found here: http://dffd.bay12games.com/file.php?id=14142
0010973 
Dwarf Mode -- Thoughts and Preferences
minor
new
2019-01-07Repeating "major injury" to spine causes multiple personality changes
00109892
Dwarf Mode -- Visitors
tweak
new
2019-01-07Visitors and some merchants return undergroundHave a trade depot deep in your fort
Main entrance busy reloading cage traps

They go to caverns and sometimes die!
0010995 
Dwarf Mode -- Invasions
minor
new
2019-01-07Ambush announcement determined by race (of leader?) instead of civilization
00082762
Adventure Mode -- Movement
crash
new
2019-01-04Crash when moving in Adventure ModeWith save http://dffd.wimbli.com/file.php?id=9671 load and move six steps to the south. The game should crash when/near a moment a stray cat shows up. Crashes both v0.40.11 and v0.40.12.
00109906
Dwarf Mode -- Justice
minor
new
2019-01-04Captain of the Guard is Unpleasable
00109921
Dwarf Mode -- Trade
major
new
2019-01-04Caravan wagons stuck near the depot.(two different caravan groups)With the savefile, it will always stuck. if I use backup files which I did at the beginning of the season, it will stuck but in different shape. sometimes both of them gets stuck, sometimes only one.
00097732
Adventure Mode -- Sites
minor
new
2019-01-03Campfires never disappear on adventurer sites1. Make a campfire on a site made on adventure mode
2. Wait, retire, travel, sleep...
00109632
Dwarf Mode -- Rooms
minor
resolved (Loci)
2019-01-02Visitors have issues with dormitoriesBuild an Inn.
Put rooms in Inn.
Rent Rooms.
Wait for more visitors.
Visitors who cannot rent rooms sleep next to beds on the floor in the dorm.
00109883
Dwarf Mode -- Transport/Hauling
minor
confirmed (Loci)
2019-01-02Items designated for dumping are first hauled to a stockpile (if an appropriate one exists)I have items and corpses be automatically forbidden on death, so the way I always see it reproduced is when I unforbid and designate sieger armor/clothing for dumping. Dorfs always haul most items to a stockpile first, then back to a dump. Anything that doesn't have a stockpile that would take it gets dumped right away.
00109871
Dwarf Mode -- Items
minor
new
2019-01-01Dwarves overencumber themselves with jewelry
00109863
Dwarf Mode -- Military
major
new
2019-01-01Military can be assigned equipment that is no longer on the map.
00109754
Dwarf Mode -- Trade
crash
new
2018-12-31Crashes when a human caravan leaves mapI'll link my savefile. I've never had this before.

http://dffd.bay12games.com/file.php?id=14158

game will crash in 3 minutes.
00109293
Dwarf Mode -- Transport/Hauling
minor
new
2018-12-30Minecarts occasionally "float" above the floor when dropped into water1. Dig a trench. Carve/construct tracks and build rollers in the bottom of the trench so that properly-behaving minecarts can be automatically removed while the trench is full of water.
2. Set up tracks to carry minecarts ejected from the trench an additional Z-level upward, then drop them back into the pit. Slamming the carts into a wall hard enough to jettison their contents may or may not be necessary to reproduce the bug- I haven't tested that.
3. Fill the trench with pressurized water. I used an aquifer-fed reservoir spanning the Z-level of the trench and the Z-level above, but a couple of screw pumps on the same level as the trench may also allow the bug to take place.
4. Power the rollers and let the game run for a bit. The minecarts should eventually stop zipping around the tracks. Once this happens, the bug has occurred, and you'll be able to examine the glitched cart in more detail.
0010985 
Legends Mode -- Historical Figures
trivial
new
2018-12-30Number of kills for background, post-worldgen battle participants doesn't match1. Make world with some militaristic tension.
2. Wait two or three years in fortress or adveturer.
3. Look through the records of post-gen battles, then confront informations about combatants with their kill list.
00106032
Adventure Mode -- AI
minor
new
2018-12-30KILL_NEUTRAL:REQUIRED ethic makes NPCs demand adventurer indenity even1. Change the human KILL_NEUTRAL ethic to required.
2. Start as a human.
3. Pass by various NPCs.
4. Observe that both PC and NPC are on a first-name basis.
5. Find another NPC or two and ignore them.
00107263
Adventure Mode -- AI
major
new
2018-12-30Village turning hostile after refusing to identify1. Find a warlord, boss or other criminal leader in a village or town.
2. Talk with them.
3. Wait for them to demand for you to identify yourself.
4. Refuse.
00108743
Adventure Mode -- Conversation
trivial
new
2018-12-29Having conversations does not train Conversationalist skillStart AM character
Have many conversations
Check skills
Note no Conversationalist skill
00108147
Dwarf Mode -- Military
minor
new
2018-12-27Dwarves will always upgrade their equipment, even when stationed1. Have dwarf making items that are part of uniform.
2. Station a squad.
3. Watch as dwarves run back and forth for dibs on the new, fresh, gear.
00109842
Dwarf Mode -- Thoughts and Preferences
feature
new
2018-12-25Goblins have eat/drink needs can not fulfill their needs without tavern keeperhave goblins in your fort as long term residents/citizens
00076641
Dwarf Mode -- Buildings, Cages and Chains
trivial
new
2018-12-23Problems with wild creatures placed on restraints
001096210
Dwarf Mode -- Jobs, Designations
major
acknowledged (Loci)
2018-12-23Miners refuse to continue mining and mill about idle outside of meeting zones
00109831
Dwarf Mode -- Interface, Building Construction
minor
acknowledged (Loci)
2018-12-23Clay boulders respect ECONOMIC_STONE restrictions which are impossible to adjust1. Find clay boulders
2. Try building something
3. Boulders aren't an option if they aren't locally available
4. Go into Status -> Stone screen and fail to find clay restriction
00088452
Pathfinding
minor
new
2018-12-23Caravan dwarves stuck in one-tile-wide corridor, trying to precede each other.Have some dwarves go into a one-tile-wide corridor, if they are close to each other and try to move in the same direction they might try to replace each other on their turns and fall into an infinite waltz.
00109821
Dwarf Mode -- Trade
minor
new
2018-12-23Caravan Guards do not need to eat or drinkMake a narrow path out of the fort. Wagons take a long way out, guards are stuck in the narrow path.
001058110
Dwarf Mode -- Environment
minor
confirmed (Loci)
2018-12-23Trees yielding no wood never show up
00109813
Dwarf Mode -- Embark/Setup
minor
resolved (user1294)
2018-12-23some features are apparently not shown in site finder, might be hidden by othersGenerate world.
Restrict to 1x1 site.
Find two adjacent locations where in one the a feature is existing and in the other it is not existing (e.g. metals and no metals, or tree and no trees).
Enlarge the embark site to include both features.
Notice the features are shown as not existing.
00104194
Vegetation
minor
acknowledged (Loci)
2018-12-21[HEAVY_BRANCH_RADIUS] and [BRANCH_RADIUS] cause crashes with moderate values1. Create a custom tree raw with the following lines:

[HEAVY_BRANCH_RADIUS:4]
[BRANCH_RADIUS:6]

2. Generate a new world with the tree on the map.
3. Embark on a tile that is confirmed to have the custom tree (using a custom tile, for example)
4. Save the embark once it loads, and wait for the crash.
000752628
Adventure Mode -- Sites
minor
confirmed (user11)
2018-12-20Dark towers contain thousands of goblins and trolls, causing lag
0010979 
Dwarf Mode -- Visitors
minor
new
2018-12-20visitor turned citizens have negative thoughts from denied petitionsHave a bunch of petitioners. Wait until some of them get endless amount of stress(like some dwarfs with traumas) and check the reasons.
0010978 
Dwarf Mode -- Locations
minor
new
2018-12-19Zone dancefloor calculation problemmake a various zones with a coffer(at the corner)
there are 4 corners, and you can make 5x6, 6x5 two types of zones, so there are 8 possibilities. Only one among them, which has a coffer at upperleft corner, will have problem calculating the dancefloor.(the zone says it has 30 floors for the temple, but the locations say something different)
0010976 
Dwarf Mode -- Jobs, Sleeping
minor
new
2018-12-19Dwarves sleep elsewhere when the bed tile is occupiedsee a dwarf sleeping somewhere not expected
check his/her bedroom
kids!!
00088135
Dwarf Mode -- Thoughts and Preferences
minor
new
2018-12-19Butchered bone stacks from hostile creatures cause "seeing a __'s dead body" thought
0010974 
Dwarf Mode -- Immigration
minor
new
2018-12-18Ex-caravan immigrant arrives with fresh thoughts of a battle that happened 7 years prior
000380210
World Generation -- Wars
minor
acknowledged (lethosor)
2018-12-18World gen warriors make repeated uncontested attacks against empty sitesGen a world until 1k and it could happen. I've only checked once, and only seen it once.

I'm attaching my world with this event. The war is called "The War of Targeting"

http://www.sendspace.com/file/sm2jom
0010972 
Creatures
trivial
new
2018-12-16Cuttlefish, nautilus & other ocean vermin have no THOUGHT body part or NO_THOUGHT_CENTER_FOR_MOVEMENT1 (optional). Open raw/objects/creature_ocean_new.txt and remove VERMIN_FISH from the affected vermin (cuttlefish) if you want to spawn it in the object testing arena.
2. Open game and enter the object testing arena.
3. Spawn in one of the affected creatures (e.g. cuttlefish man).
4. Assume control of the creature. View its health status (z-h).
0010970 
Dwarf Mode -- Moods
minor
resolved (Loci)
2018-12-15Mood dwarf pushed by tantrumWait for a strange mood, let the job start and have somebody punching the crafter.
00109691
Arena
minor
new
2018-12-09Detached body part items are dragonfire immune in arena modeHack, slash and beat some variable teeth & dismembered limbs manually or by watching fights in the arena.

When you are satisfied, drop a dragon and fry the winner & burn all the the corpses by assuming control, and back out to the main arena to pass time. The place will smoke up while the corpses burn according to mass but the detached parts wont.

Repeatedly spew flames as the dragon over the unaffected seperate parts.
00109671
Dwarf Mode -- Raids
minor
new
2018-12-07My legendary trained military lost agains a yak during a raze.Get a legendary squad and try to raze a place. They get destroyed by a yak and they become prisioners.
00109655
Dwarf Mode -- Buildings, General
minor
resolved (Loci)
2018-12-06Dwarves hauling material to build down-stair in tree like it weighs a million poundsHappened once several years ago in Windows computer in a much older version, unsure if it was down stairs or just stair that time. Went away after I gave up and tried again on the other side of river several years later. Possibly caused by water or machinery? Both? No idea how to reproduce, seems random.
00100203
Dwarf Mode -- Thoughts and Preferences
minor
acknowledged (Loci)
2018-12-05Some need descriptions (friend, family, possibly others) misleading under some circumstances
00090232
Dwarf Mode -- Jobs, Hauling
minor
acknowledged (Loci)
2018-12-05Hauling priority too high, blocks all but priority 1 mining jobsembark in a jungle
cut down multiple trees
define a large wood stockpile
designate some tiles for mining
watch as your miner hauls wood
00109616
Dwarf Mode -- Jobs, Military
minor
resolved (Loci)
2018-12-05Returning non training schedule military dwarves unassigned from squads after recalled from seized siteMake a squad, dismiss training schedules while active (not inactive) so that they take a month off (or for demonstration purposes, always) and make them wear uniform while 'technically inactive' in the non-training scheduled state.

Send them on a mission and save & return before they get back inside the fortress.

When you re-load your dwarves will no longer be within those squads and you can track them around your fortress by their name and profession hauling the goods back and still wearing their armor which they dont seem to abandon.
001044314
Dwarf Mode -- Justice
feature
assigned (user8971)
2018-12-04Dwarves keep dying from beatings and suffer severe injuries.Play Dwarf Mode, wait until you get some nobles, and also until your population reaches fairly high number, ignore all mandates, and after 3-4 ingame years assign captain of the guard with few guards and observe how your dwarves are getting beaten to death.
00086312
Dwarf Mode -- Invasions
minor
confirmed (user6)
2018-12-02Necromancer sieges arrive with living soldiers, results in lingering on map edge and other problemsSome necromancer sieges won't have living soldiers, which will result in the normal pathing behavior. The ones which do have living soldiers should always display this.
00076813
Undeath
minor
resolved (Loci)
2018-12-02Living and Undead Goblins attacking together peacefully but failing to path correctly
00094068
Dwarf Mode -- Invasions
minor
new
2018-12-02Undead siege includes living animal man Recruits (not necros?)Generate extremely Savage world and hope for local animal man populations around a necromancer tower, I guess?
00109603
Dwarf Mode -- Trade
minor
resolved (Loci)
2018-11-30Elves trading weird pedestal materials
0010959 
Technical -- General
minor
new
2018-11-23Giant and animal people milk and cheese use base creature name in food preferences
00109568
Dwarf Mode -- Jobs, Animal Handling
minor
acknowledged (Loci)
2018-11-22Dwarf cannot pasture animal outside of civilian alert burrow, gets stuck repeatedly canceling jobI'd wager this will happen every time, but setting it up may be difficult without very minute micromanagement. You'd want to have two friendly units pathing through a single staircase tile at the same time in opposite directions.
00109573
Dwarf Mode -- Jobs, Item Improvements/Decorations
minor
new
2018-11-22jewellers making images of vermin they hate
00034214
Civilizations/Entities -- Populations
trivial
new
2018-11-20Entity populations do not respect hair stylesFind the town of a civilization with defined hair styles (in vanilla, you could give dwarves towns for the time being), enter it, and look at a random person's description.
If you're lucky enough to find a blinking person, look at that one as well.
00109581
Adventure Mode -- Travel
minor
new
2018-11-20Blocked underground tunnel
0010955 
World Generation -- Constructions
minor
new
2018-11-18Meadhall breaching volcano.
00109542
Dwarf Mode -- Thoughts and Preferences
minor
acknowledged (Loci)
2018-11-16Food/drink preferences are buggy (bugs and references to related reports)
00109512
Dwarf Mode -- Missions
crash
confirmed (Loci)
2018-11-13Crash After Multiple Conquest MissionsGenerate a world with a fallen dwarven civilization
Start a military
Conquer surrounding sites
Game begins crashing for me shortly after the site is promoted to a barony
00096334
Dwarf Mode -- Jobs, Burial
major
acknowledged (user1294)
2018-11-13War animal's eye tooth carried between tomb and stockpile (endless loop).
00109535
Dwarf Mode -- Trade
minor
assigned (Loci)
2018-11-12Wagons stuck while moving to depot
00103678
Dwarf Mode -- Military
major
new
2018-11-12Squads sent on mission return immediately1. Open world map 'c'
2. Select artifacts 'a'
3. Choose a artifact and create a mission to recover it 'r'
4. Choose a squad to go on the mission (any from the save)
5. Exit from the menu
6. Observe the squad setting out in the lower right corner of the map
7. They return immediately, an announcement pops up and the travel log in the reports window is empty
0010937 
Dwarf Mode -- Visitors
minor
new
2018-11-11Spying visitors continue to arrive openly after war has begun
00109491
Dwarf Mode -- Jobs, Hauling
minor
feedback (Loci)
2018-11-11Dwarves won't haul stolen merchant goods without at least one architect-enabled dwarf1. Disable architect labor on all dwarves
2. Set up valid stockpiles to receive items, make sure hauling labors are enabled, make sure there are no orders conflicts
3. Drown caravan
4. Deconstruct Trade Depot with dead-elf/human items inside it
5. Dwarves will ignore items for both dumping and claiming, no matter how much free time they have.
0010952 
Dwarf Mode -- Thoughts and Preferences
minor
resolved (Loci)
2018-11-11Asexual dwarf dreams of raising a familyGenerate enough dwarves to find one that's both dreaming about a family and asexual.
00109482
Dwarf Mode -- Jobs, Burial
minor
feedback (Loci)
2018-11-11Dwarves endlessly attempt to tomb body
00109501
Dwarf Mode -- Embark/Setup
minor
confirmed (Loci)
2018-11-08Site selection: Deleting notes causes a crashCreate 2 notes.
Select the last note.
Delete it.

Then when pressing 'd' again, the game crashes.
00109311
General
crash
feedback (lethosor)
2018-11-07df crashes on launch on mac, between 0.44.12 and 0.42.07 inclusive, if you have sound enabled.1. Unpack df_44_12_osx.tar.bz2
2. cd into df_44_12/df_osx
3. run './df'
4. 'Loading bindings from data/init/interface.txt' will be printed and then screen will flash. Nothing else happens.

5. Follow the dwarffortresswiki instructions to replace SDL_ttf.framework with 2.0.11 and edit data/init/init.txt to set PRINTE_MODE to STANDARD.
6. run './df' again.
7. Same result as 4

8. explicitly set DYLD_LIBRARY_PATH and DYLD_FRAMEWORK_PATH to the libs sub-dir of the cwd. (doing what the 'df' script does.)
9. run './dwarfort.exe'
10. output is now: 'Loading bindings from data/init/interface.txt' followed by 'Abort trap: 6' on a new line.

11. now edit data/init/init.txt and set SOUND to NO.
12. run './df' again
13. game window opens, plays movies, allows creating new world, etc.
00109451
Typos/Grammar
text
confirmed (lethosor)
2018-11-07Donkey and mule raws have a typoOpen creature_domestic.txt and search for 'stubborness'.
00109402
Technical -- Saving/Loading
minor
resolved (Loci)
2018-11-05Game crashes during saveopen game load game save game
00109462
Dwarf Mode -- Interface, Rooms
feature
resolved (lethosor)
2018-11-05Room assignment QoL: sort/filter names, quick browse
00109471
Dwarf Mode -- Interface, Rooms
feature
resolved (lethosor)
2018-11-05Room assignment QoL: indicate unassigned rooms and unused beds/buriables in Q mode.
00097383
Dwarf Mode -- Jobs, Equipment
minor
new
2018-11-04Stone axes are unusable for woodcutting in Fortress ModeMethod 1 (the hard as hell way):
1. Retire a fortress.
2. Roll up an adventurer.
3. Make stone axes.
4. Bring them to the fortress and trade/give them away to the citizenry.
5. Unretire and attempt to equip more woodcutters than you have axes.

Method 2 (the easy way):
1. Add a reaction for making stone axes in Fortress Mode.
2. Make stone axes.
00109441
Dwarf Mode -- Interface, Manager
minor
resolved (Loci)
2018-10-31Limited work orders restart.Make a work order for n items.
Wait for n items to be made get notification of order completion.
Order is not removed from list and reset to no items made.
00109431
Dwarf Mode -- Interface, Manager
minor
resolved (Loci)
2018-10-31Work Orders conditions don't disable active work orders.Make a work order.
Add conditions.
Make all conditions valid to start work order.
Wait for work order to become active.
Make a condition invalid.
Work order will continue despite condition no longer valid.
00109275
Dwarf Mode -- Buildings, General
minor
feedback (Loci)
2018-10-31Gates and doors/hatch connected to levers deconstruct when in contact with magma, even though all magma-safeReplicate the method, use different magma-safe materials for the constructions that will be linked to levers, the mechanisms and the levers themselves. Watch as they magically deconstruct when magma touches them.
00046654
Dwarf Mode -- Thoughts and Preferences
minor
confirmed (Loci)
2018-10-31"Prefers to consume [animal]" not working properly
00109423
Dwarf Mode -- Trade
minor
resolved (Loci)
2018-10-30Wagon is on the second depot but not unloading.
00109412
Dwarf Mode -- Jobs, Equipment
minor
new
2018-10-27hunter is trying to put bolts into a quiver while he has a bow equippedload and unpause the DFFD file
00109337
Dwarf Mode -- Combat
minor
confirmed (Loci)
2018-10-25Cave Dragons commits suicide by swimming in the magma pool
0010938 
Dwarf Mode -- Raids
minor
new
2018-10-24Recalled squad leader may screw up former squad
00109171
Dwarf Mode -- Jobs, Cooking and Food
minor
new
2018-10-21Brewing fruit ignores container capacity
00109281
Dwarf Mode -- Raids
minor
new
2018-10-21Dwarves may change name when going on raids, and any assigned pets will not embark, causing the raid to not proceedAdd a dwarf with animals assigned and who changes their name when raiding to a squad, then send that squad on any mission into the world.
0010934 
Dwarf Mode -- Thoughts and Preferences
minor
confirmed (Loci)
2018-10-21"Individual Combat Drill" does not satisfy the need to "practice a martial art"* Train a soldier until they're skilled enough to choose "Individual Combat Drill" in their idle time
* Remove them from their squad so they cannot train or fight
* Wait for their "practice a martial art" need to decay to unfocused, distracted, etc
* Add them to a new squad by themselves and assign a training barracks
* Watch them do "Individual Combat Drill" forever and still never satisfy their martial need
00087383
Dwarf Mode -- Invasions
minor
assigned (user6)
2018-10-17Separated enemy squad stalls out1. Create bridge-a-pult on a river
2. Bridge-a-pult part of a siege squad to the opposite side of the river
3. Watch
00109261
Technical -- Saving/Loading
minor
new
2018-10-11Game immediately exits upon attempting to load fortAttempt to load the fort.
00088746
Adventure Mode -- Sleep
crash
assigned (lethosor)
2018-10-10Crashing when waiting, fast traveling, or sleeping outside in adventure modeAttempt to sleep, wait, or fast travel, while outdoors.

Fast travel will occasionally not cause a crash, while sleeping and waiting will 100% of the time cause a crash.
00109251
Adventure Mode -- General
crash
new
2018-10-10Crash While WalkingLoad the attached save.
Take a step to the East.
I then receive the following error message from windows and the game crashes:
"Dwarf Fortress.exe has stopped working"
00109241
Dwarf Mode -- Pets
minor
new
2018-10-08consistent bird breeding is impossible due to laying/hatching timings and mating/sitting exclusion* Pasture 1 male and 1 female (non-sterile, non-asexual, non-homosexual) egg-laying bird in a room with a nest box.
* Ensure that eggs are not removed (disabled for cooking, disabled in all stockpiles).
* Butcher all hatchlings immediately to avoid pet population caps.
* Watch the hen lay, sit on, and hatch two fertile clutches of eggs followed by an infertile clutch, repeatedly.
00109231
Adventure Mode -- Environment
minor
new
2018-10-08Kobold sites contain duplicate itemsGenerate a world with kobolds and (in my case) other civilizations for them to steal from. Go visit a kobold lair as an adventurer--I tend to do this in my worlds 200-300 years into history. Go to the treasure pile and look at what's in it.
0010922 
Dwarf Mode -- Locations
minor
new
2018-10-07Write! task interrupted by needs, may not complete
00105304
Dwarf Mode -- Raids
major
confirmed (lethosor)
2018-10-07Mission Reports reveal Spies and VampiresPresumably:
Get a vampire. Send them on a mission. Read the report.
00109191
Dwarf Mode -- Raids
text
resolved (Loci)
2018-10-07Dwarf name wrong in raid reportI forgot to make a copy of the autosave before I made the save to upload.
00104475
Dwarf Mode -- Invasions
major
confirmed (Loci)
2018-10-07Squad disappeared off the face of the earth, returned years laterN/A
00087605
Dwarf Mode -- Jobs, Hauling
minor
confirmed (Loci)
2018-10-07store item in bag job takes empty bag and several kinds of seeds
000018425
Dwarf Mode -- Jobs, Animal Handling
minor
acknowledged (user1294)
2018-10-07After milking/shearing, dwarf cancels next task with "Handling dangerous creature"Have a task waiting for the milking dwarf, such that no other dwarves have the appropriate task enabled (so it will still be waiting when the dwarf finishes milking).
0010920 
Dwarf Mode -- Raids
minor
new
2018-10-07Dwarven behavioral problem causes commander to no longer participate in ongoing raid, permanently glitching it.1. Get a dwarf depressed after ordering a raid
2. Have the depressed dwarf frightened by a ghost.
3. Watch as they are stuck in place.
(UNTESTED)
00109095
Dwarf Mode -- Jobs, General
minor
acknowledged (Loci)
2018-10-06Dwarfs won't butcher flesh ball killed in combat
000654113
Adventure Mode -- Sites
minor
confirmed (user6)
2018-10-03Generated dwarf fortress has no exitI uploaded the save game here so someone can check :
https://www.dropbox.com/s/w968g8zo9rlx5uc/advsavestuck.rar
(don't right click -> save as, it's in fact the link to the dropbox download page)
0010915 
Map Features
minor
new
2018-10-03A single tile of ocean beach is in the middle of a forest
0010914 
Adventure Mode -- Sites
major
new
2018-10-02Retired site reverts in adventure mode
0010913 
Init Options
minor
resolved (Loci)
2018-10-01Audio Volume Setting in Init Isn't Used
00109101
Dwarf Mode -- Jobs, Assignment of Jobs
minor
resolved (Loci)
2018-09-27Remove worker prevents worker from using workshop for 10 daysQueue up jobs at carpenter's workshop (I used multiple, not sure if it's necessary)

use "x-remove worker" on carpenter.

Delete jobs at the workshop and create new ones.

The carpenter will now totally ignore the new jobs.

Now create a job at ANOTHER carpenter's workshop.

Upon completing this job, the carpenter will now recognise the original job.

0010906 
Civilizations/Entities -- General
trivial
new
2018-09-26Human vampire diplomat repeatedy chooses new identity.
0010907 
Dwarf Mode -- Visitors
minor
resolved (Loci)
2018-09-25Merchants don't leave fortress1) Load the provided save
2) Open 'u' screen, go to 'others' tab, select any merchant and 'z' to it to see him in fortress underground (trade depot is on the surface)
00107296
Dwarf Mode -- Raids
minor
acknowledged (Loci)
2018-09-23Population counts on fortress mode sites misleading
00109051
Dwarf Mode -- Diplomacy
minor
acknowledged (Loci)
2018-09-23Quester received quest from dead character
000931611
Adventure Mode -- Eating/Drinking
major
acknowledged (Loci)
2018-09-23Upon being given a goblet and another item, npcs "drink" the other item1) acquire a mug or goblet and some other item.
2) ask an npc to "Exchange, give or take personal items"
3) proceed to give both the mug and the other item.
4) after exiting the trade screen, "wait" for a few ticks
The log/chat will show "[person] drinks the [other item]", followed by "[person] drops the [mug/goblet]".
00109042
Adventure Mode -- AI
minor
resolved (Loci)
2018-09-23Tavern keeper "drinks" coins, still requests payment These are basically the things i did:
1. Buy a drink from a tavern.
2. Drink the drink.
3. Try to pay him by hitting "Trade or settle debts"
4. Hit 'o' and try giving him the money
5. Get rejected with a message "Im confused, did you want something?"
6. Try that again
7. Give him the mugs from the trade menu
8. Give him money, alongside with your sock ( or probably anything )
9. Walk through him
10. Watch him drink the coins

I am not sure if this is a one in a lifetime experience or not,
but it sure is a bug.
And Im not sure if this can happen many times
00097814
Adventure Mode -- Sites
minor
confirmed (Loci)
2018-09-23Peaceful takeover, but only for one tick - plus announcement spam1. Start as a human hearthperson in a hamlet. You'll be in the keep in the room where the lord/lady hangs out. I'll call this room the "lobby".

2. Talk to the lord (or anyone, really) and claim this site for yourself. Group naming will pop up, just pick anything.

3. Leave the lobby, but don't go outside, just enter a different room in the keep.

4. Once you set foot into the next room, your claim succeeds (about 10 times)! Get ready for hitting Enter a lot.

You get pop-ups inside the keep until you move back into the lobby. There are no problems with going outside.
00108884
Pathfinding
major
resolved (Loci)
2018-09-19Severe lag due to bugbat pathing through pet-impassable door!!save file!!
00109001
Dwarf Mode -- Jobs, Healthcare
minor
feedback (Loci)
2018-09-19Dwarves stuck "Recovering Wounded" on each other.
00109012
Dwarf Mode -- Jobs, Fishing
trivial
resolved (Loci)
2018-09-17Fisherdwarves keep fishing after filling up all food stockpiles in the fortEnable fishing labor for 3-4 dwarves. Easier to notice in smaller forts.
00108966
Dwarf Mode -- Buildings, Cages and Chains
minor
feedback (Loci)
2018-09-17Placing a cage with b-j kills friendly militia dwarf inside the cage1. Attempt to cage a friendly dwarf or obtain a bugged save with a caged dwarf
2. Will only work on active militia dwarves
3. Wait for the cage to be hauled to the stockpile
4. Build the cage.
00108973
Dwarf Mode -- Environment
minor
assigned (Loci)
2018-09-16Soil floor/ceiling can randomly disappear after a long period of time1. dig out and mark a stockpile directly below the ground level
2. mark the stockpile as a burrow to make the holes more easily visible when they appear
3. alternatively make an entire small fort directly below the ground and let it run in the background until bits of ceiling start falling off. This is easier to notice since dwarves vomit when suddenly hit by sunlight
4. it takes a year for the first hole to show up, after that the ceiling slowly degrades in the exact same manner as an isotope.
00108913
Dwarf Mode -- Raids
major
confirmed (Loci)
2018-09-15Dead civ: Every attempt to raid results in squad leaving and never returning or even reach the destination
001087014
Dwarf Mode -- Visitors
minor
confirmed (Loci)
2018-09-13Goblin siege or pitting causes visitors to attack everything.
00108952
Adventure Mode -- Eating/Drinking
minor
resolved (Loci)
2018-09-09Cannibalism and leathermaking with sentient skin impossible even with appropriate ethics.Kill a sentient being in adventure mode as an elf or goblin civ member, with the CAN_LEARN tag I think, and try to butcher it. It will not show up as available.
00075115
Adventure Mode -- AI
major
assigned (user6)
2018-09-07Trolls in Dark Pits and Goblin Towers always attack the goblins.Go to any dark pit or dark tower occupied by both goblins and trolls, witness the trolls attacking the goblins.

Might have to use DFhack or some other tool to use reveal all to see the actual start of it.
00099959
Adventure Mode -- Quests
minor
acknowledged (lethosor)
2018-09-06Hearthperson quest to "drive off" enemy group cannot be completed
00108941
Technical -- General
crash
new
2018-09-06Seg Fault.Wait a few minutes and it'll crash on return of the squad from a raid.
00108922
Dwarf Mode -- Military
minor
resolved (Loci)
2018-09-04Squad members sent on missions forget to drop job itemsSend someone on a mission while they are carrying rocks.
00108931
Dwarf Mode -- Buildings, General
minor
resolved (Loci)
2018-09-04Building on top of a bolt/arrow suspends construction repeatedly and indefinitelyEnable hunting labor on a dwarf.
Once there is a used bolt somewhere on the map, build an up staircase on top of it.
Make sure there is no ammo stockpile or that the ammo stockpile is full.
00108901
Combat -- General
minor
new
2018-09-02A creature with 1991 or higher Recuperation cannot have their limbs severed.
00108891
Typos/Grammar
trivial
new
2018-09-01I have become a parent. I suppose I should be feel adoration.1. become a parent
2. suppose you should be feel adoration
00108822
Dwarf Mode -- Interface, Military Screen
major
resolved (Loci)
2018-08-29Dwarves try to equip item already assigned to another dwarfI don't really know... It seems to happen every time to me.

Create a squad
Make them train
Make them fight
Create more squads
Make them raid a site or two...
00108852
Adventure Mode -- Reactions
minor
resolved (Loci)
2018-08-29Text spam after 'claiming this site for your own'-choose 'Claim site for own' option
-Attack owner(?)
-Chase owner out of site(?)
-Get ownership
-Ask someone about the owner of the place
0010884 
Dwarf Mode -- Visitors
major
new
2018-08-28Visitor cap broken
000118035
Dwarf Mode -- Buildings, General
minor
confirmed (user6)
2018-08-28Skeletons of sentients and tame animals can't be "butchered" into usable boneskill an animal or humanoid, forbid till rotten to skeleton, unforbid, haul to refuse pile near butcher, order butchering
00108672
Dwarf Mode -- Thoughts and Preferences
trivial
new
2018-08-28Military elf is titled militia-dwarf in thoughts and preferences1. Have an elf petition for citizenship.
2. Recruit them into the military.
0010883 
Dwarf Mode -- Nobles
minor
new
2018-08-27Bookkeeper is traveling
00108792
Dwarf Mode -- Jobs, Hauling
minor
feedback (Loci)
2018-08-27Golbin and Beast Corpses arn't Prioritized for Dumping if Marked
00108725
Dwarf Mode -- Traps
major
acknowledged (Loci)
2018-08-27Weapon Traps don't attempt attacksI have not been able to reproduce this in other forts since, but I honestly have not gotten far enough along in a fortress to see an effective use of weapon traps. I have not run into any sieges in other forts yet.

I go the same route in every fortress with a dodge me trap.
00108811
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
major
resolved (Loci)
2018-08-26Rain doesn't create mud or water cropsGenerate a pocket world and embark in a temperate, non-evil area (i.e. where you will get normal rain). Set dwarves to gather plants and stockpile them, then brew some to get seeds. Wait for rain, then try to plant them.

For the "channelled area doesn't get mud" part, channel out some bare rock and wait for rain.
00108731
Dwarf Mode -- Raids
minor
new
2018-08-26Dwarves exit embark zone underground when raiding-Dig to cavern system which is connected to the edge of map
-optionaly block main entrance
-send squads on mission
00108771
Adventure Mode -- Character Creation
minor
new
2018-08-25Adventure mode characters do not benefit from racial bonuses or increased skill learning ratesCreate a character in adventure mode. They will lack any bonuses as described above.
0010876 
Dwarf Mode -- Locations
minor
new
2018-08-24Visitors do not respect temple restrictions
00097984
Dwarf Mode -- Interface, Manager
minor
new
2018-08-21Work order conditions: Impossible to specify "empty bag"Try to set up a repeating work order to "Collect Sand", which should have the condition to only start if a certain number of empty bags (but not boxes) is available.
00108711
Dwarf Mode -- Jobs, Eating/Drinking
trivial
resolved (Loci)
2018-08-21Damaged dwarf is standing still when he is trying to drink.
0010869 
Dwarf Mode -- Immigration
major
new
2018-08-20Migrants always crawl after lying and don't stand upI provide a saves: http://dffd.bay12games.com/file.php?id=13973

If you load "region1_crawling1", there are few buggy dwarves: Tosid Teshkadonol, Oddom Litastamem, Led Sakrithlikot, Fikot Momuztost. They always crawl and don't stand up.

If you load summer autosave, there are only starting 7, they aren't buggy. But if you will wait until winter, you would receive migrants from old fortresses which will eventually begin to crawl.
00105741
Adventure Mode -- Movement
major
acknowledged (lethosor)
2018-08-19Undiagnosed extreme lag in adventure mode, possible overpopulationTry to move around with arrow keys
0010866 
Dwarf Mode -- Jobs, General
minor
resolved (Loci)
2018-08-18Cutting down trees in caverns only yields one logCut down a tree in the caverns
00045854
Dwarf Mode -- Invasions
feature
new
2018-08-18Building destroyers don't have to be adjacent to destroy buildings
0010865 
Adventure Mode -- Sites
crash
new
2018-08-17Crash on leaving player fortressLoad the save that I added.

First way:
1) move to the west until leaving the 5 minecarts behind (not that the character is standing near).

Second way:
1) try to save. Game crashes just before opening main menu.
00106733
Adventure Mode -- Sites
major
assigned (Toady One)
2018-08-16Items disappear from minecarts if they moved in adventurerStart fortress
Create route
Fill minecart in route with items
Retire fortress
Start adventurer
Pick up minecart and bring it into new place outside of sites
Go away from minecart
Go back to minecart
It is empty
00104324
Adventure Mode -- Combat
major
new
2018-08-14Venoms don't seem to work in turn-based mode (adventure or when controlling a creature in arena)Create a black mamba man (or similarly venomous animal person) adventurer or take control of one in arena mode. Bite something small that a black mamba could kill easily. Watch as the target fully heals from the bite puncture wound before it's affected by the venom.
00051196
Civilizations/Entities -- Populations
minor
confirmed (user6)
2018-08-13Human NPCs always have "extremely long" hair
00093603
Creatures
trivial
new
2018-08-13All visitors are skinny1. Load up a save in v0.42.03 (possibly one made in .02?)
2. Look at the fort's visitors
3. There you go
00092867
Dwarf Mode -- Justice
minor
new
2018-08-13Fistfights don't count as crimes1. Have dwarves prone to starting fights
2. Wait for them to talk to each other and argue about differing values
3. A fistfight occurs
4. Check the Justice screen, nothing there
0010864 
Dwarf Mode -- Justice
minor
new
2018-08-13convicting a dwarf who is out raiding results in fort-wide stress due to "long-dead dwarf convicted of crime"I'm not sure if the worldgen being 44.10 is a factor. I can upload a save if desired.
00108631
Dwarf Mode -- Items
major
feedback (Loci)
2018-08-11Build materials menu show inaccesible materials with negative distance and too big amounts (i.e dolomite -10810/809)Try to build floor as show by screenshot at https://imgur.com/a/y9r9fBA
00106248
World Generation -- General
minor
feedback (Loci)
2018-08-11Random crash at the end of worldgenGenerate a world a couple of times. It'll crash if you do it enough. Maybe 100+ years increases the chance, I don't know for sure.
00105482
World Generation -- Beasts
minor
confirmed (Loci)
2018-08-11Advanced World Gen "Finalizing sites..." crashUsing the params provided you should be able to reproduce this crash/hang it happens for me every time.
0010862 
Dwarf Mode -- Moods
major
new
2018-08-10Apparent Reoccurance of bug 0007349: seeing berserk dwarf triggers loyalty cascadeI'm guessing you just take a dwarf in the fortress, stress him/her out until he/she goes berserk. Mayhem will ensue.
00108601
Dwarf Mode -- Trade
minor
resolved (lethosor)
2018-08-09trader wagon breakdown when: multiple trade depots exist.1.build multiple trade depots
3.wait for a wagon to enter the 'Multiple Depot Induced Wagon Stasis Field'
4.sell research of stasis technologies of immobilize vehicles using trade depots to the united states military.
5.$$$PROFIT$$$
00108582
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (Loci)
2018-08-08Most surface crops cannot be grownBuild a farm plot on the surface and check the available plants to grow.
00108591
Technical -- General
crash
resolved (lethosor)
2018-08-08Constant Crashesjust load up the game file.
00108575
General
crash
resolved (Loci)
2018-08-07Crashes on embark after creating 2nd fort on the same map1. Create world (settings don't matter)
2. Make fort
3. Retire/abandon fort
4. Make new fort on the same map
5. Crash on embark
00093506
Dwarf Mode -- Nobles
major
assigned (Toady One)
2018-08-06Vampire is revealed upon election to MayorHave a vampire become Mayor I guess.
00108552
Dwarf Mode -- Military
minor
confirmed (Loci)
2018-08-06Soldier sometimes don't carry waterskins.Happens randomly. Just keep an eye on your military and sooner or later it will happen.
00035352
Civilizations/Entities -- General
minor
new
2018-08-06Identical color modifiers among starting seven, perhaps also immigrants and other civ membersCheck the starting
00030632
Dwarf Mode -- Jobs, Hauling
minor
resolved (Loci)
2018-08-05Dwarves stockpile outside items before dumpingReclaim and designate an enemy item for dumping.
0009897 
Dwarf Mode -- Interface, Military Screen
minor
resolved (Loci)
2018-08-05When naming alerts, '2' and '3' keys cause movement to a different alert(Optionally) Create an alert level.

Choose to name an alert level.

Try adding a 2 or a 3 to the name.
0009990 
Dwarf Mode -- Combat
minor
resolved (Loci)
2018-08-05Brawls don't cause reporting of crimesApparent random, I could easily be wrong.
00106042
Adventure Mode -- Eating/Drinking
minor
new
2018-08-04Alcohol uses incorrect DWF_STRETCH, adventure mode effects take much longer relative to fort-mode effects1. Drink booze in adventure mode, preferably 2 units as a human to ensure visible symptoms.
2. Wait for effects to occur. Dizziness is expected at or around 780 ticks, which should be 78 presses of the wait key (default bind is period key).
3. Observe that dizziness does not occur within the expected period (pun intended) of time.
4. Feel free to count how many times you had to press wait. I'd reasonably expect it to be well over 5000.
00108125
Dwarf Mode -- Thoughts and Preferences
minor
resolved (user11)
2018-08-04Combat log and thoughts/preferences screens controversial
00069244
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (lethosor)
2018-08-04Urist McDwarf cancells job: Horrifiedadd (creature)-man body parts to an active stockpile and wait.
00043631
Combat -- General
minor
new
2018-08-04dwarf with arm torn is pretty fine and hadn't need any medical attention
00108541
Legends Mode -- General
minor
new
2018-08-03Hiding Legends in Worldgen Does Not Hide Wars, Battles, and Festivals1. Generate a World in Advanced Worldgen
2. Set the setting to hide legends at first
3. Generate and go to Legends Mode
00078566
Dwarf Mode -- Rooms
minor
acknowledged (lethosor)
2018-08-02Ruin intersects with spire and causes underwold invasion on reclaim
00096122
Sites
major
resolved (Loci)
2018-08-02Clowns in reclaimed (worldgen) ruins.Reclaim the Naniratîs.
00006213
Dwarf Mode -- Reclaim
minor
confirmed (user6)
2018-07-30On reclaim, contents of barrels drop to the ground.
00108531
Dwarf Mode -- Invasions
minor
resolved (Loci)
2018-07-30Sometimes squads won't return - unless you retire and un-retire the fortSend squads of dwarves out until they don't return

retire fort

unretire fort
00105924
Dwarf Mode -- Interface, Unit View
crash
resolved (Loci)
2018-07-29Fortress Mode Crashes with miskey in View Unit Mode
00105974
Dwarf Mode -- Interface, Main View
crash
resolved (Loci)
2018-07-29(V)iewing certain points on my map makes my game crash.Load my save, hit v, pan across the map.
00107225
Dwarf Mode -- Interface, Unit View
crash
resolved (Loci)
2018-07-29Crash on View Unit
00105082
Items
tweak
acknowledged (Loci)
2018-07-29"large" gems are actually smaller than cut gems.Cut gems in a jewelers shop and check the weight.
0010852 
Technical -- Sound
minor
resolved (Loci)
2018-07-29Game always start with max volume, even when volume is set to 0Modify the init.txt file to change the [VOLUME] tag to any value.
Start the game
Observe that while Sounds and music says the volume set in the init file, the sound effects have max volume.
00102693
Dwarf Mode -- Military
minor
resolved (Loci)
2018-07-29Squads set to defend burrows leave military
00099182
Dwarf Mode -- Moods
minor
resolved (Loci)
2018-07-29Dwarf Begins Mysterious Construction then Goes Insane Months Later - Not In Burrow, or Forbidden WorkshopForbid all materials except for one on a dwarf in a mood? I can provide a copy of the save, if someone would tell me how to share it on here. Unfortunately, the save begins -after- he began his mysterious construction.
00089685
Dwarf Mode -- Stockpiles
minor
new
2018-07-29After loading save, gorlak pieces previously exposed to fire breath catch fire in refuse pile1) Load affected save
2) Press F1 to zoom to surface
3) Move north a bit to refuse pile
4) Unpause, watch the world catch fire
00107655
Fire
major
confirmed (Loci)
2018-07-29Upon reload, various severed parts of cavern critters spontaneously catch fire1. Kill firebreathing FB. (actually unsure if the firebreathing is what caused it but seems logical?)
2. Butcher it up creating more pieces of it.
3. Save the game while pieces are being hauled.
4. Reload
5. one-step further.
6. Is everything burning? Great!
00064323
Material Properties
major
new
2018-07-29Magma coating non-reactive until next game load1. Kill an animal with a magma crab's spit basalt; or, put a magma coating on an item (item may need to be meltable/burnable).

2. Put the item with magma coating on ice.

2. Run game for a little while to confirm that nothing is happening.

3. Save game and re-load it.

4. Watch explosion.
00108515
Miscellaneous Crashes
crash
confirmed (Loci)
2018-07-29Crash (unknown trigger)
00076703
Adventure Mode -- AI
minor
new
2018-07-29Titans attacking each other, also all titan shrines crammed into NWmost corner of mapJust gen a world and visit the shrines. The two titans attacking each other is a random encounter thing.
00108351
Dwarf Mode -- Idle Behavior
trivial
resolved (Loci)
2018-07-28Dwarves only regularly recieve positive passive thoughts admiring paved floorsCreate paved floors of multiple different types of metal, colors and materials to accomodate varied dwarven preferences and run a fortress in which idlers pass over these high traffic roads between zones and observe their passive thoughts.

Alternatively read the thoughts of dwarves in museum zones with easily identifiable single types of furniture (like rock pedistals only)& furnish a museum with objects dwarves find uninteresting to their preferences to observe pedistal fixation.
00108501
Dwarf Mode -- Moods
minor
new
2018-07-28Fell mood incomplete after become horrified of dwarfs deathHave a dwarf go into a fell mood
wait?
00058721
Dwarf Mode -- Reclaim
minor
confirmed (Loci)
2018-07-28Excavated areas beneathe ocean biome or lake filled with water on reclaim (or adventurer visit)Simply excavated some stone beneath an ocean. Abandon. Reclaim. It will now be filled.
00108291
Dwarf Mode -- Flows
minor
resolved (Loci)
2018-07-28On reclaim of an abandoned fortress, water appears below lake tiles
00107861
Dwarf Mode -- Combat
minor
resolved (Loci)
2018-07-28ammunition falling though floorsWhen a dwarf shoots an arrow up at a flying creature and misses the bolt lands after passing through floors.
00108491
Adventure Mode -- General
crash
new
2018-07-28Werebeast bug where it crashes the game or missing limbs do not regenerate properly (save attached)Make a character in adventure mode and have him lose a limb. I do this by making a character, retiring him, making another character, and then using the second one to dismember the first. I put no stats into the first one, and demigod into the other, so it is easy. I then retire the second character and resume playing the first one. I then take the first character and save the game before toppling a statue, reloading the save if I end up as something other than a werebeast. When I am cursed to be a werebeast, I wait until the transformation takes hold and wait it out. If I don't crash at the end, I will then check to see if all my limbs are where they should be, and upon seeing that they are, will wait or travel the overworld map for a square or two, and check again. They should then be missing.
00108473
Sites
minor
resolved (user11)
2018-07-27bay12games.ru is down.By going to bay12games.ru
00108464
Dwarf Mode -- Jobs, Eating/Drinking
major
resolved (Loci)
2018-07-26Dwarves are becoming starving and dehydrated despite abundant food and drink stocks.
00094995
Adventure Mode -- Buildings
minor
new
2018-07-25gypsum codex "stuck to a smooth granite Wall" in Adventure Mode.
00108161
Dwarf Mode -- Interface, Unit-Job Screen
minor
new
2018-07-25Interface Shows Militias Doing Normal Things When Stationing
00087211
Technical -- General
block
confirmed (lethosor)
2018-07-25Dialog boxes can fail to display properly, leaving an undismissable "white box" (sometimes) and freezing DF
00108451
Adventure Mode -- Buildings
major
resolved (user11)
2018-07-21Fortresses have inaccessible rooms
00108432
Dwarf Mode -- Raids
minor
feedback (Loci)
2018-07-20Two dwarves refuse to stop traveling, Squad still worksWell I guess you would need to conquer a site, have them return, hope the order starts again, let some leave and then cancel the order, I think that's what happened anyways
00108442
Miscellaneous Crashes
crash
feedback (lethosor)
2018-07-19merchants arriving crashes game
00108422
Dwarf Mode -- Nobles
minor
resolved (lethosor)
2018-07-18Count mandates a clear glass bed
00108393
Dwarf Mode -- Immigration
minor
acknowledged (lethosor)
2018-07-18Dwarves leaving map leads to percieved "danger level"1. Send dwarves off-site constantly to raid, pillage, conquer, etc. It might help to send many different dwarves as opposed to a small group many times.

2. Wait for migrants to come

3. The amount of migrants will steadily decrease and eventually you will receive a warning of the danger.
00108411
Dwarf Mode -- Trade
trivial
resolved (user11)
2018-07-17The elves showed up selling grown native platinum
000145122
Dwarf Mode -- Military
minor
confirmed (user11)
2018-07-17Military equipment interferes with civilian equipment (picks/axes/crossbows/quivers)Embark with 2 axes (of different material to make things easier)
Assign woodcutting labor to a dwarf to get him to pick up 1 axe.
Make a weapon stockpile to hold the other axe.
Put the woodcutter into a squad and tell him to use axes in the equipment screen.
Forbid the axe in the weapon stockpile.
Give the woodcutter's squad a station command.
Observe the behaviour described earlier.

Cancel the station command, reclaim the previously forbidden axe, and give another station command.
This time the woodcutter will swap axes.


00108401
Dwarf Mode -- Traps
minor
acknowledged (lethosor)
2018-07-17two pressure plates cannot be linked to the same door; "Could not find path."Build a door and two pressure plates. Link the first pressure plate to the door; it works. Link the second pressure plate to the door; "Urist McMechanic cancels Link a Building to Trigger: Could not find path. The dwarves suspended a linkage from Pressure Plate."
00108332
Adventure Mode -- Sites
crash
new
2018-07-17Dark pits crashes as the central tower is approached.
00108343
Combat -- General
minor
resolved (lethosor)
2018-07-16Archery practice bolts pass through solid floorBuild archery target with channels on three sides and assign to marksdwarf squad
Two Z levels below dig out another room
Note forbidden arrows in the room two z levels below
00101714
Adventure Mode -- Display
minor
new
2018-07-16In addition to being naked, wandering bards/dancers/poets/etc do not display their professions.
00108372
Fire
major
resolved (user11)
2018-07-15Pathing bug after Imp AttackImp did set fire on an area.
00088341
Dwarf Mode -- Interface, Stockpiles
major
feedback (Loci)
2018-07-15stockpile taking from still/kitchen breaks 'link-only'Create a pile with global permissions that takes only from links, then take from farmer's market that processes quarry bush. All outputs from that workshop's jobs will appear in the pile, and only from that workshop's jobs. Link to kitchen or still and items that could never come out of a farmer's workshop or kitchen or still will appear in that pile. The workshops' products and byproducts are no longer guaranteed to appear in that pile.
0010836 
Dwarf Mode -- Jobs, Military
minor
new
2018-07-15Raid mission do not start because imprisoned soldier can't joinI have not tried this myself, but I guess:

1. Imprison soldier in squad
2. Send squad on mission
3. Wait, then release imprisoned soldier.
00105384
Dwarf Mode -- Military
minor
assigned (user8971)
2018-07-15Military with a raid mission stuck on tree destroy fps
00108273
Dwarf Mode -- Interface, Squad Schedule
minor
new
2018-07-12Military dwarves do not equip backpacks for burrow guarding dutiesCreate a squad with a military noble already fixed into position and change your schedules (because squads start with 'train' freshly created) to guarding burrows (draw out burrows to guard and confirm on schedule) after they have finished equipping (if any) equipment assigned to them in the military screen.

This can be done from embark supplies easily by bringing backpacks of your own at the start.

Then assign a second member to the squad set to guard all year round, they will not pick up a backpack availible to them without changing the schedule to a monthly activity where it is needed on active duty like training but still follow through with the task of guarding burrow zones.
0010828 
Dwarf Mode -- Thoughts and Preferences
major
resolved (user11)
2018-07-11Thoughts and Preferences screen has incomplete food preferenceOpen the attached save and wait for Stodir (bound to F5) to eat a meal. It should take about 1 in-game day. Test can be repeated by toggling what stack of meals is forbidden.
00078942
Pathfinding
minor
new
2018-07-10Parents spam cancellation messages when Ghostly Babies
00108261
Dwarf Mode -- Jobs, Designations
major
resolved (Loci)
2018-07-10Miners will not dig multi-z cast obsidian.Channeling a large ~=(30 radius 7 depth) cylinder in the map, filling it with lava and casting it to obsidian 1 floor at a time worked. Digging the fortress I had planned out of it thereafter was a bust; this is why. I channeled down 1 layer around the cylinder, then prepared to dig into it. I designated the entire fortress to be dug and a tunnel into where to dig it. The dwarfs happily dug the outermost blocks in the tunnel and then promptly stopped. There were no warning messages. The designation is not un-designated. I tried digging different areas with the same result. I thought, is cast obsidian like a Fortification with no walkable top? I tried building a floor onto the tiles which had been dug into the cylinder. Floors were happily laid out. Still, the dwarfs venture no further.
00108223
Dwarf Mode -- Thoughts and Preferences
trivial
feedback (lethosor)
2018-07-10Human babies and childeren have beards and mustachesGet human monster hunters in your fort, wait for one to get pregnant.
00108233
Dwarf Mode -- Transport/Hauling
minor
new
2018-07-09Containers dumped on arrival to a stockpile aren't linked to the stockpileI think following steps are easiest to reproduce the incorrect counting:
1. Setup trackstop to dump on arrival
2. Place a stockpile directly to tile where minecart is dumping
3. Setup hauling to take containers like seed bags or sand bags directly to track stop which dumps
00034872
Dwarf Mode -- Interface, Stockpiles
minor
resolved (Loci)
2018-07-09custom stockpile, set to a specific BAR type will not get filled with bins
00108241
Dwarf Mode -- Trade
minor
new
2018-07-09Whilst caravans were on route to depot the traders,wagons, and guards all froze in place1.Embark at the same location as a necromancers tower
2.Wait until the caravan arrives and then send a squad to said tower while they're in the process of moving to the Depot
00108202
Dwarf Mode -- Artifacts
major
new
2018-07-09Dwarves do not place artifact books from a reclaimed AI fortress in bookcases.
0010821 
Adventure Mode -- Travel
crash
new
2018-07-08Adventure mode crashes on fast travel
00108173
Dwarf Mode -- Nobles
trivial
new
2018-07-08Duke became duke of conquered elven site?
0010819 
Dwarf Mode -- Reclaim
minor
new
2018-07-08Clothing in the rooms of a reclaimed AI fortress not being sized properly.
00102013
Pathfinding
crash
acknowledged (lethosor)
2018-07-07Locking door causes game to hangIn the provided save file,

* station squads (already done in save)
* lock tavern door that leads outside
* unpause
00096017
Dwarf Mode -- Idle Behavior
crash
resolved (Loci)
2018-07-07Reproducible crashLoad, unpause, crash / segfault.
001077610
Dwarf Mode -- Buildings, General
crash
confirmed (Loci)
2018-07-07Reproducible, unavoidable crash few minutes after starting save and unpausing game (corrupted furniture after unretire)Load save from http://dffd.bay12games.com/file.php?id=13788 , unpause the fortress and wait a couple of minutes for the game to just silently close.

You can also load the save from http://dffd.bay12games.com/file.php?id=13789 , unpause the fortress and wait until the end of December for a crash. This savegame is at the same fortress, but abandoned and reclaimed.
00108154
Miscellaneous Crashes
crash
resolved (Loci)
2018-07-07game hangs/freezes after forbidding doors separating fort from surfaceIn this particular case, just load the save (I'll upload and link it momentarily), unpause, and it freezes almost immediately. Then reload, unforbid the two surface doors (south of the trade depot, -2z from the surface), and it will not freeze.

In general, I don't know; I've forbidden these kinds of surface doors plenty of times before in this and other forts' histories with no issue.
00105756
Miscellaneous Crashes
block
acknowledged (lethosor)
2018-07-07DF hangs after restricting Jail Cell Doorproceed down to jail level,
query door attached to room with miner chained for murder (Avis is name)
select to tightly close door
select to forbid passage
unpause
00108066
Dwarf Mode -- Idle Behavior
minor
confirmed (lethosor)
2018-07-06"Tantruming" Captain of the Guard Leading Demonstration
00108012
Dwarf Mode -- Jobs, Military
major
resolved (Toady One)
2018-07-06Returning Militiadwarves Seize AgainNEW GAME:
1. Seize Site (Demanding surrender was how I did it)
2. Request militiadwarves back
3. When dwarves return, reassign to squad
4. Dwarves go off to seize the already seized site
00108045
Dwarf Mode -- Nobles
minor
resolved (Toady One)
2018-07-06Landed nobility appointed as diplomat despite existing diplomat still being alive, loses nobility title
0010810 
Adventure Mode -- Display
minor
resolved (Toady One)
2018-07-05Adventurer Agreement Info Shows On All Boxes1)Get some companions
2)Get an order to kill a creature from a lord/lady
3)Dismiss your companions
4)Go to the quest view and open up agreements
5)Look at all your agreements
00108131
Dwarf Mode -- Idle Behavior
trivial
new
2018-07-05Being in a squad required to recreationally train combat skillsCreate squad with military nobles normally; on the 'schedule' screen clear the current season's training regime (or all for test purposes) and draft in dwarves with weapons (for armed passive training) out of those with the nessecary needs:

Fighting, Martial Prowess, Learning (not all required but they will be green and filled by the activity and hence more prone to self-train than people disinterested in these facets) the soldiers will off-duty walk to other amenities like normal (armed and standing ready) citizens stopping them from being pent up from year-round training regimes set by default.

00107963
Dwarf Mode -- Interface, Civilization/World Info
text
feedback (lethosor)
2018-07-04"Messenger Cannot Be Assigned" Text BlockedHave a messenger who cannot do a mission as well as assign a mission.
00108025
Legends Mode -- General
text
resolved (Toady One)
2018-07-04Odd text in Legends Mode battle "The forced shifted"Check out this save
http://dffd.bay12games.com/file.php?id=13849

Don't know how to reproduce naturally though.
0010809 
Adventure Mode -- Sites
crash
resolved (Toady One)
2018-07-04Bandit camp corrupted post-worldgen, crashes upon entryStop travel, crash.
00108073
Adventure Mode -- Travel
crash
resolved (Toady One)
2018-07-04Consistent crashes when stopping travel in towns.Exit building and travel south, or go to pictured area and end travel. https://i.imgur.com/ecXKXMh.png. It should crash when stopping travel in just about any populated area, but these two methods seem to work every time.
00108114
Technical -- General
crash
resolved (lethosor)
2018-07-04Mid-game Crash
00090622
Dwarf Mode -- Environment
minor
resolved (user11)
2018-07-02Savage mobs/plants/trees not spawning in savage environmentsGenerate a world with high savage and embark in a savage environment.
00103754
Dwarf Mode -- Jobs, General
crash
resolved (user11)
2018-07-02Crash to Desktop/Crash PC when setting up automated work orders.
00094349
Adventure Mode -- General
crash
resolved (user11)
2018-07-02Crash when walking around elven forest retreatWalk around
00065001
Combat -- General
minor
new
2018-07-01Peripheral nerve damage does not heal
00026298
Dwarf Mode -- Interface, General
minor
confirmed (lethosor)
2018-06-30Pressing the 'one step' key occasionally completely unpauses the game, sometimes it just briefly goes to unpause and pause.
00095623
Dwarf Mode -- Locations
text
resolved (user11)
2018-06-30Strange characters in names
00086965
Combat -- General
minor
feedback (Loci)
2018-06-28Giant cave spider becomes non-hostile after receiving a name1. Send troops to kill a GCS (or possibly another large creature)
2. Have some soldiers die, so the creature can be named
3. The creature should no longer respond to your troops or civilians.
00104931
Technical -- General
minor
new
2018-06-28Cannot specifiy tile for Criminal or MercenaryYou can quickly test this in vanilla by setting [GRAPHICS:YES] and changing the graphics_example.txt by replacing:

"[DEFAULT:DWARVES:0:0:ADD_COLOR]
 [MINER:DWARVES:1:0:AS_IS:DEFAULT]
  
 Custom position example:

 [MANAGER:DWARVES:2:0:AS_IS:DEFAULT]"

with:

"[DEFAULT:DWARVES:0:0:AS_IS:DEFAULT]
 [CRIMINAL:EXAMPLE:1:0:AS_IS:DEFAULT]
 [MERCENARY:EXAMPLE:2:0:AS_IS:DEFAULT"

sans quotes.

Generate a world and go to a tavern to find some dwarf criminals or mercenaries or better yet, just assume the identity of a criminal or mercenary as a dwarf. Both will default to the DEFAULT civ tile.
  
0010805 
Adventure Mode -- AI
trivial
new
2018-06-28Sparring AlligatorsJump into a river and let an alligator spot you.
00108031
Dwarf Mode -- Thoughts and Preferences
major
feedback (Loci)
2018-06-27Horrified: This is an unknown thought, please report it!Not sure.
00080767
General
major
acknowledged (lethosor)
2018-06-27Game starts to stutter really badlyThis is the save:

https://www.dropbox.com/s/hcuix6d8dneee4h/region1%20maybe%20fixed%20cow%20saved.zip

Just sit at the top entrance to the base and watch until later in the day of the 9th moonstone, then you'll see the stutters really kick in.


Other than a save I have no idea how to reproduce this issue.
00108001
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (Loci)
2018-06-26Assigning dwarves to burrow doesn't cause dwarves to move to burrowHave one of your citizens infected by a werebeast. Seal them into a small room. Wait for the transformation then deconstruct the walls.
00107998
Miscellaneous Crashes
block
resolved (lethosor)
2018-06-25Game seg faults and crash to desktop without opening
00107971
Init Options
trivial
resolved (lethosor)
2018-06-25FPS bar randomly movesSeemingly random.
00107981
Init Options
trivial
resolved (Loci)
2018-06-24Not all 'O' tiles affected by pillar setting in d_initChange PILLAR_TILE and designate a wall or build a Trade Depot.
0010794 
Dwarf Mode -- Interface, Text
trivial
resolved (Loci)
2018-06-23"teeth" not treated as plural noun
00107884
Dwarf Mode -- Reclaim
major
feedback (Loci)
2018-06-20Dwarves stucked in rock after unretirementCreate a Fortress
Retire
Unretire
00107932
Dwarf Mode -- Idle Behavior
major
resolved (Loci)
2018-06-20Dwarves never idle interact to form relationshipsRun fort with significant population in a single location.
Observe no marriages, no births, no interaction between dwarves.
0010792 
Adventure Mode -- Conversation
minor
new
2018-06-19Companion with false identity gives weird answers to conversation optionsStep 1: Find someone with a false identity.
Step 2: Use the ask about somebody conversation option in Adventure Mode to ask them about their real identity.
Step 3: They may give the response "I is my neighbor"
0010791 
Dwarf Mode -- Nobles
minor
resolved (Loci)
2018-06-17Positions Vanish for Noble Screen When Fort Reduced to Single "Monster Slayer"
000679822
Adventure Mode -- AI
minor
resolved (Toady One)
2018-06-15Sleeping NPCs don't wake upSimply wait around all day, not sleeping, waiting by command, or fast travelling. Just passing turns or walking around. They won't wake up.
00104173
Dwarf Mode -- Embark/Setup
feature
resolved (lethosor)
2018-06-15Embark rectange jumps erratically on world tile changeGenerate a world, enter pre embark, move between world tiles, and watch the rectangle jump.
0010789 
Dwarf Mode -- Military
major
new
2018-06-12Suicide squad on travel never arrivedSend squad to a vault to recover prisoners.
Wait forever
00101803
Creatures
minor
acknowledged (Loci)
2018-06-09People/creatures dying of old age die on exactly the first of the year
00107872
General
minor
resolved (Loci)
2018-06-09Dwarfs for no reason drop dead
00107855
Technical -- Saving/Loading
major
new
2018-06-08Bugged SaveAttempted to load within LNP0.13 and outside of it. Hangs every time in the same step.
00107844
Combat -- General
minor
confirmed (Loci)
2018-06-07Legwear/handwear/footwear is always worn over body/leg armor1) In Arena Mode, spawn a dwarf wearing an iron breastplate and cloth/leather loincloth.
2) Spawn another dwarf with an iron short sword and assume control.
3) Perepetually stab the armored dwarf, only focusing the lower body.
4) After a few hits, the loincloth will break.
00107811
Dwarf Mode -- Jobs, General
minor
new
2018-06-06Broker stuck (immobile) on stress-resolving tasks while "trader requested at depot"
00107801
Dwarf Mode -- Stockpiles
minor
feedback (Loci)
2018-06-04Dwarves putting finished meals into Finished Goods stockpiles instead of food stockpilesNo idea. Create food and have a Finished Goods stockpile and a Food stockpile and watch what happens? I dunno. This is the first time I've seen it happen.
00082263
Vegetation
text
confirmed (user11)
2018-06-03Oats are admired for their beer.
00107532
Dwarf Mode -- Trade
major
resolved (user11)
2018-06-03Wagon stuck on approach to Depot, Depot no longer usable
00104862
Dwarf Mode -- Interface, Manager
minor
confirmed (user11)
2018-06-03"melt-designated" trait in manager orders screen not workingLoad the save file above and try experimenting with the melt-designated trait and you will see that it is not working at all.
00050629
Dwarf Mode -- Items
minor
resolved (user11)
2018-06-03A lot of "Item inaccessible" spam
000137137
Adventure Mode -- Travel
crash
resolved (user11)
2018-06-03"Nemesis Unit Load Failed" (from elves?)I have a save of this, but nowhere to upload it. In this save, just transport the adventurer to the nearby Forest Retreat with fast travel, and then try to enter the site.
00088371
Miscellaneous Crashes
minor
resolved (user11)
2018-06-03Game crashed when I tried to adjust my laptop's brightnessWhile playing Dwarf Fortress in Dwarf mode, hold Fn and hit F3. The second time I tried to do this, the view scrolled, but the game did not crash, and I could play again after about 15 seconds. Adjusting brightness later in this session had no efect.
00088692
Dwarf Mode -- Buildings, General
minor
resolved (user11)
2018-06-03Not enough mechanismsI have currently 1 mechanism. I do not know if this issue persists when I have 0 mechanisms.
00057118
Items
minor
confirmed (user6)
2018-06-03Items (clothing/food) rot in an "everything" stockpile that includes refuseCreate a pocket world. Embark carefully with an assortment of food, drink and various armours. Create a large 'anything' stockpile. Wait.

On 23rd Granite, still in the first month, all the clothing and armours in the stockpile have decayed at least twice. I have:
XX(wolverine leather right mitten)XX
X(steel breastplate)X
X(iron cap)X
XX(wombat leather hood)XX
XX(hoary marmot leather leggings)XX
X(copper right gauntlet)X
XX(wombat leather shoe)XX
X(iron mail shirt)X
XX(sheep wool sock)XX

By 1st of Slate, the non-metal armour has decayed completely away, and when I remember to enable "dwarfs gather refuse from outside" and "dwarves dump other", they begin hauling the metal armour away to the refuse zone.
00003774
Dwarf Mode -- Interface, General
tweak
confirmed (Loci)
2018-06-02Doors do not deconstruct when all adjacent walls are removed1. place a single wall tile in an open area
2. place door adjacent to this wall
3. remove the wall
00100742
Dwarf Mode -- Stockpiles
minor
resolved (Loci)
2018-06-02Wont store food in barrels
00101885
Miscellaneous Crashes
major
resolved (Loci)
2018-06-02Game stops responding upon opening a saveStart a new game. Then save the game and shut off computer (if you close the game then reopen it it will still work). It took me multiple save opens before it stops responding, so you may have to do it a couple of times.
00101991
Dwarf Mode -- Interface, Notes/Points/Routes
minor
resolved (Loci)
2018-06-02Duplicate point on route causes dwarven loop?See description -- but I haven't had a chance to try to reproduce again.
00102559
Dwarf Mode -- Jobs, General
minor
resolved (Loci)
2018-06-02Lost-in-combat teeth smaller than [1] unit unusable for crafting jobs & clutter refuseObtain teeth from a small animal like a badger (presupplied in save in additional content) and using dfhack raise the tooth content to a 100 or more from the flat [0] content it already has.

> via the materials listing in gui-editor, second page.

Immediately call a dwarf worker to try and craft the raised stack of teeth, they will pick up that particular item and work, but both the tooth & the expected ivory craft will dissapear.
00101781
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (Loci)
2018-06-02Juwel cutting stops due to no rough gem, but there are rough gems
00091097
General
major
resolved (Toady One)
2018-06-02Massive stutter every few secondsLoad and let saved game run.
00107781
Dwarf Mode -- Interface, Unit Profiles
crash
confirmed (lethosor)
2018-06-01Random crash when viewing thoughts/preferences of certain units- Download http://dffd.bay12games.com/file.php?id=13796
- enter the relations of Rimtar Morulnoleth (9th on unit screen, blinking/legendary) and view the thoughts of fath teshkadosem (at the bottom of his relations) [taken from reproduce.txt in that download]

This can also be reproduced with another recruit near the bottom of Fath's relationships.

Note that I had to initialize memory to non-zero values (with "MallocScribble=1 ./df" on OS X) for the crash to happen consistently. A debugger or other memory analyzer might be necessary to catch this.

Also, apparently in a future migrant wave, only female migrants are affected by this crash. I only managed to reproduce that once (with DFHack, which isn't necessarily reliable), but hittemvvvhard claims to have seen this consistently with multiple migrant waves.
00009692
Dwarf Mode -- Interface, Squad Schedule
trivial
resolved (lethosor)
2018-05-30Can set ridiculous amount of orders for a single month1. Go to the schedule screen.
2. Add an order.
3. Repeat ad nauseum
0007730 
Technical -- Input/Keybinding/Macros
tweak
new
2018-05-30KEY_HOLD_MS is not applied when a single key combo triggers multiple keybindings1. In interface.txt, set all of the relevant keybindings to REPEAT_SLOW.
2. Start a Fortress game.
3. Enter any selection mode that requires you to scroll around the map, e.g. k, or v, or d -> d.
4. Press Shift + direction, and release the Shift key slightly before the direction key.
5. Note that, even though the direction key was pressed only a single time and for less than the value of KEY_HOLD_MS, the cursor moves twice; one time for the Shift + direction fast scroll, and one time for the direction key on its own.
00107572
Dwarf Mode -- Transport/Hauling
minor
resolved (lethosor)
2018-05-30minecarts dumped from other minecarts sometimes do not fall properly into pitin the save, build more minecarts and they will be hauled, and some will become stuck.
00107751
Dwarf Mode -- Interface, Announcements
minor
confirmed (Loci)
2018-05-29The hunting dog assigned to the squad gave the mission report
00105707
World Generation -- General
crash
feedback (lethosor)
2018-05-29World gen still crashing around year 500 ish on large worlds with high everything and frequent minerals?Generate a large world with high everything and frequent minerals on long history.
00095826
Adventure Mode -- Sites
crash
new
2018-05-29Bought Furniture, Moved it to tavern (on 2 differnet games!) , put it in a room I was renting and when saving game it crashes.Note this bug takes alot of steps to reproduce.

1.Rent a room at a tavern (extend it, as needed)
2.Make some cash through bone-carving or selling animal hides or whatever you want to do.
3.Buy furniture at some local furniture store with the local currency (in the current save, the gold throne cost 900* so you better be good at carving!)
4.Transport furniture to the room you are renting at the tavern
5.Try to save
6.CRASH!
00107741
Dwarf Mode -- Non-dwarf Citizens
minor
new
2018-05-28One of my mercenaries became law giver of his original civ
00059256
Combat -- General
major
acknowledged (Toady One)
2018-05-28"Bin" attacks "dwarf" while carrying it over a "ramp + hatch cover"Dig a ramp.
Put a Hatch Cover over it (a ramp covers 2 floors, i put the hatch on the 2nd)
Make some dwarfs pickup items using Bins.
Make the dwarfs use the ramp.
00107731
Dwarf Mode -- Items
minor
resolved (Loci)
2018-05-28On ramps, items fall on dwarves, injuring uncovered body partsBuild a big fort entirely with ramps, and wait. You'll see occasional reports of items being dropped on dwarves, and nearly always being deflected by clothing. Strip them of clothing and have them have them haul lots of items around. Somebody will eventually get injured.
000268823
Init Options
block
acknowledged (Toady One)
2018-05-27Not found: data/art/curses_640x300.png (32-bit Linux DF)Try to run ./df
00107712
Technical -- General
minor
resolved (lethosor)
2018-05-27libgraphics.so has no dependency on libz.so.1 in the 32 bit buildTry to start Dwarf Fortress on a 32 bit Linux system without setting LD_PRELOAD.
00107721
Flows
minor
resolved (user11)
2018-05-26Magma level rises upon reclaim
00076146
Arena
minor
new
2018-05-25Dwarf 21 (to Dwarf 20): "I died."1) Put dwarves on lowest Z-level possible on the surface, and make them all the same faction
2) Put chickens of the same faction on the highest Z-level possible, directly above them
3) Turn on Morality
4) Assume control of a single chicken sitting safely on the ground nearby so you can spectate
5) Enjoy the inevitable
000955415
Technical -- General
major
resolved (lethosor)
2018-05-25Game freezes for about 10 seconds then runs for 10 seconds repeatedlyLoad the save, unpause, and start to play.
00101123
Dwarf Mode -- Thoughts and Preferences
minor
resolved (lethosor)
2018-05-25Vampire horrified after seeing own victim die
00081297
Dwarf Mode -- Nobles
minor
confirmed (user6)
2018-05-25Positions disappear from nobles screen when expedition leader is promoted to monarch
00105983
Dwarf Mode -- Diplomacy
minor
new
2018-05-24Mayor election causes "diplomat" questers to leave unhappy
0010770 
Dwarf Mode -- Interface, Manager
minor
resolved (Loci)
2018-05-24Subject of statues not conforming to assigned subjectAssign subject to crafter (mason/smith/glassblower), view result.
0010768 
Dwarf Mode -- Combat
minor
resolved (Loci)
2018-05-24Sparring dwarfs tackled so hard they teleported through a solid wall.I have no idea how one could reproduce this reliable.

Maybe make a very small barracks on a small island surrounded by water and wait for them sparring and tackling each other.
0010769 
Adventure Mode -- General
major
new
2018-05-24Werebeasts loses limbs upon rest/fast travel and doesn't heal limbs upon reverting form.1. Become werebeast
2. Rest/fast travel
3. Transform back
4. Rest/fast travel
00107671
Dwarf Mode -- Visitors
minor
new
2018-05-24A child born in my fort to citizens is requesting citizenship
001005110
Technical -- General
minor
assigned (Loci)
2018-05-24DF still has 10% CPU Usage when paused with music & sound off.1. Set PRINT_MODE:STANDARD, SOUND:NO, VOLUME:0, SINGLE_BUFFER:NO
2. Start Dwarf Fortress
3. Load a paused world.
4. Look at % CPU of dwarfort.exe in activity monitor

It should be 0%, but it's 9-10%.
00089783
Creatures
minor
new
2018-05-24Ghost raised despite remains being interredNone known. Follow instructions on dffd file listing to find the appropriate coffin.
00025193
Dwarf Mode -- Military
minor
feedback
2018-05-24Ordering squad to move to a point — no points in list until cursor is moved1. Create a squad
2. Create a Point
3. Tell squad to move (s-a-m)
4. Move cursor somewhere.
00107662
Adventure Mode -- Quests
minor
resolved (lethosor)
2018-05-23Drive Off quest incompletableUnknown.
00033951
Dwarf Mode -- Rooms
minor
new
2018-05-23Can't assign barracks made out from CabinetsBuild a Cabinet, create a room (R), try to assign it (A).
00100732
General
minor
new
2018-05-23Syndrome causing odd memorials
0010760 
Dwarf Mode -- Invasions
major
new
2018-05-22Form of 'Loyalty Cascade' after fighting off (bandits?)Load game
Repel invasion
Observe
00107632
Dwarf Mode -- Buildings, General
crash
resolved (lethosor)
2018-05-22Clicking off the building tab while naming a building (With name blank) causes the program to stop respondingBuild a workshop/farm plot
Press Ctrl+n to begin naming the building
Leave area blank
Click off of the building tab
00107621
Typos/Grammar
text
confirmed (lethosor)
2018-05-21"fortressintro" message always says Spring, even though it's no longer guaranteed1. Generate a new world
2. Advance time by several months
3. Create a new Fortress in the world
4. Observe that the intro text says it's Spring, even though it isn't
00064083
Init Options
minor
resolved (Toady One)
2018-05-21Can't use 'p' letter in world gen alphbetic seeds
00067722
World Generation -- Parameters
minor
resolved (lethosor)
2018-05-21Entering a 'p' inside of a seed value brings up 'set preset field values' dialog1) create new world with advanced parameters
2) select large region (probably unnecessary, haven't attempted other)
3) select 'creature seed' or 'name seed' (probably other ones too, haven't attempted), hit enter to begin typing seed
4) type 'p' as part of the seed
00107614
Dwarf Mode -- Trade
tweak
new
2018-05-20Merchants neither move nor tradeI don't know, maybe provoke a fight when merchants are going to depot?
00102888
Dwarf Mode -- Artifacts
minor
confirmed (user11)
2018-05-20Codex/Codices/Scroll cannot be interacted with (from raid or visitor)
0010759 
Dwarf Mode -- Jobs, Items
minor
resolved (user11)
2018-05-19Scroll dropped by killed visitor during siege can't be picked upN/A
00107581
Dwarf Mode -- Invasions
major
resolved (lethosor)
2018-05-17Stuck in siege condition three months after last invader was capturedn/a
0010756 
Dwarf Mode -- Interface, Unit View
text
new
2018-05-15Missing blank in unit thought remembered text.I used DFHack's gui/gm-editor to change the pre existing memory thought of a dwarf into PunishmentReduced to see what text DF would produce for that memory, and noted that there was no space between "having" and "her".
(The original thought was remembering seeing a troll's dead body, hence the "horrified" part).
00107552
Legends Mode -- Historical Figures
minor
new
2018-05-13A human from a human civ has become my outpost Liaison
00107542
Dwarf Mode -- Nobles
minor
resolved (user1294)
2018-05-12Guest barons are promoted along with fortress baron
00099323
General
crash
resolved (Toady One)
2018-05-1164-bit legacy Windows version contains 32-bit fmod.dll, doesn't start- Have 64-bit system
- Download 43.05 64-bit version
- Unzip into folder
- Start dwarf fortress.exe
- Get message saying fmod64.dll is missing
00096245
Dwarf Mode -- Transport/Hauling
crash
resolved (Toady One)
2018-05-11Some hauling routes cause a crashOccasionally occurs with hauling routes. I was using it for QSP if that matters.
00097711
Dwarf Mode -- Interface, Embark
major
resolved (Toady One)
2018-05-11aborting save of embark settings does not workprepare an embark carefully and save the embark profile
0008079 
Typos/Grammar
text
resolved (Toady One)
2018-05-11"1 point remain" in embark confirmation
0010094 
Creatures
text
resolved (Toady One)
2018-05-11Typo in carp descriptionView a carp.
00105501
Typos/Grammar
text
resolved (Toady One)
2018-05-11SHARK_WHALE adjectives are "shale shark"Look at raw/objects/creature_large_ocean.txt with the file/text editor/viewer of your choice (I prefer vim).
0010306 
Creatures
trivial
resolved (Toady One)
2018-05-11Conger Eel is exclusive to the ocean, but is described as "found in freshwater"Examine the creature's description. Also, see how it only spawns in temperate and arctic oceans?
0010212 
Typos/Grammar
text
resolved (Toady One)
2018-05-11Typo in "The Manual: Text Viewers"1. Load up Dwarf Fortress 43.03
2. Press question mark (?) button twice to bring up "The Manual: Text Viewers"
3. The typo is below the first "Practice Link"s, second sentence.
000673210
Dwarf Mode -- Interface, Announcements
tweak
resolved (Toady One)
2018-05-11Player receives announcements about wild animal births1. Embark at a site with a wild animal population that can reproduce

2. Wait until female (wild) animal gives birth

00079502
Dwarf Mode -- Interface, Announcements
minor
resolved (Toady One)
2018-05-11Undiscovered cavern creature growth/aging announced
00104004
Adventure Mode -- Movement
minor
new
2018-05-11Tile listed as cavern wall, but filled with water and can swim through
000332718
Pathfinding
minor
new
2018-05-11Creatures can pathfind, move and get flow-pushed through submerged fortificationsUse fortifications to protect the water supply tunnels of a fortress. Watch as some creatures simply pass through those fortifications when they are flooded.
000743529
Dwarf Mode -- Thoughts and Preferences
minor
confirmed (user6)
2018-05-10Dwarves overwhelmed by horror at the sight of the refuse stockpile
00104792
Dwarf Mode -- Combat
minor
new
2018-05-10Mother and daughter attack fellow dwarfs after mother falls on woodcutter.Get soldier (with family in-fort?) stuck in tree

Cut tree so that soldier falls on woodcutter
0010317 
Adventure Mode -- Combat
minor
new
2018-05-10Losing use of a body part does not break its wrestling holdsGrab someone in Adventurer mode, then lose the use of the body part you grabbed them with. (I haven't tried having the part severed or pulped yet)
00090022
Dwarf Mode -- Thoughts and Preferences
minor
resolved (Loci)
2018-05-09Dwarves get horrified by XX die from destroyed corpsesCheck thought pertaining to a named creature and annihilate that creature's corpse then re-check.
00107524
Dwarf Mode -- Thoughts and Preferences
minor
resolved (Loci)
2018-05-09Dwarf is horrified by a nonexistent corpse
00107392
Dwarf Mode -- Reclaim
feature
new
2018-05-09Upon reclaiming, fort level reset to outpostRetire. Reclaim. Fortress is now an outpost again.
00107512
Adventure Mode -- Travel
crash
new
2018-05-09Game crashes in adv.mode when adventurer tries to get near a (presumably) invading army- use provided save
- continue playing as adventurer from the save
- try to move to the nearest asterisk (see fast travel map), by normal means or using fast travel

Result: game crashes when you "d: stop" (in fast travel) or get close enough when travelling normally.
00107501
Adventure Mode -- Quests
minor
confirmed (Loci)
2018-05-08Some artifact rumors don't show the location on the map, despite the site's location being known1. Load the linked save
2. Open the Quests screen and select the first pinned event on the Events tab. The map will show "Unknown location"
3. Search for the site's or the artifact's name. The location will be shown.
00100673
Dwarf Mode -- Combat
crash
resolved (Toady One)
2018-05-08Game immediately crashes when entering combat with elven caravan.Save is here, the squad is walking towards the elven caravan, but have not been given the order to attack yet.
http://dffd.bay12games.com/file.php?id=12551
00097574
Technical -- General
trivial
confirmed (lethosor)
2018-05-08dwarffortress binary seems to always exit with a non-zero exit code> dwarffortress
<exit the game>
> echo $?
00100903
General
crash
resolved (lethosor)
2018-05-08Crashing on save
00098548
Technical -- General
crash
resolved (Toady One)
2018-05-08Missing VS2015 runtime libraries - MSVCP140.dll, VCRUNTIME140.dll, etc.This was observed on a freshly-extracted copy of df_43_04_win_s (The No-Music Windows distribution).
00102032
Miscellaneous Crashes
crash
resolved (lethosor)
2018-05-08Occasional OSX crash with libfmodex dynamic linking
00090925
Adventure Mode -- General
minor
resolved (lethosor)
2018-05-08Corpseless Forest titan disappear after I shot shim.Throw dalacite knife at forest titan. Corpse probably will not appear after you shoot them.
00091178
Dwarf Mode -- Transport/Hauling
crash
resolved (lethosor)
2018-05-08Game crashes when I set up quantum stockpiles to store items such as wood, stone, etcI did b-C-S and designated the direction (south, in this instance). I set the stockpile to only accept from links, and I created another stockpile that would feed the minecart. I created only two today, and the game crashed.
00019543
Dwarf Mode -- Traps
minor
resolved (lethosor)
2018-05-08Olm Men (and woman) sidestep stonefall trapsNot sure how you would reproduce it. Arena mode? (I haven't tried that yet)
00003884
Dwarf Mode -- Interface, Tasks
minor
acknowledged (lethosor)
2018-05-08Military units give incorrect task information1.Create Four-Man Squad
2.Train with squad
3.Set squad to attack
00087762
Adventure Mode -- Conversation
minor
confirmed (lethosor)
2018-05-08Claimed land after escaping name menuEnter the claim land conversation at any site, ESCape out, and the consequences will be yours!
00086402
Dwarf Mode -- Interface, Announcements: Message Spam
minor
new
2018-05-07Animals get stuck up treesIt might have something to do with the zone being under a tree.
00107494
Dwarf Mode -- Visitors
minor
new
2018-05-07Tavern restriction doesn't prevent visitors from showing up
00104272
Adventure Mode -- Inventory
minor
resolved (Loci)
2018-05-06Items prefer pedestals to backpacksFind a pedestal with an item already on it. Pick up the item.
00094384
Dwarf Mode -- Diplomacy
major
new
2018-05-06Caravans/invasions do not come reliably from accessible civilizationsBug has been observed consistently as follows:
1. Generate a new world (basic parameters: Small, Short, High, High, Medium, Medium, Everywhere)
2. Embark on an area with all four neighbors.
3. Wait for caravans. The dwarves have been observed to send caravans normally at first, but other civs do not send anyone even after several years.
00107384
Dwarf Mode -- Raids
crash
resolved (Loci)
2018-05-06Game crashes when squad returns from raiding tower1. Load this save: http://dffd.bay12games.com/file.php?id=13718

2. Wait a few minutes

3. Watch "The Spear of Hammers" return.

4. Game crashes shortly after
00104113
Dwarf Mode -- Military
crash
resolved (Loci)
2018-05-06Crash as soon as dwarfs arrive back from raiding/retrieving artifactsSend squad out (preferably the captain of the guard, that's the one I was sending out) to retrieve artifact/pillage poor elves and then wait 10 minutes for them to get back.
00106833
World Generation -- General
crash
resolved (Loci)
2018-05-06Crash after placing civilizations
00107472
Dwarf Mode -- Thoughts and Preferences
minor
new
2018-05-06Upon giving birth, "She is blissful after becoming a parent" despite already having multiple children1. Have a dwarf give birth multiple times
2. Observe thoughts
00081941
Dwarf Mode -- Military
crash
new
2018-05-06Military orders cause crash after viewing specific unit.Download save ( http://dffd.wimbli.com/file.php?id=9565 )
Hit v, find the naked mole dog on the starting out z-level (a little down-left).
Hit f to follow the naked mole dog, or escape to leave the menu.

Hit s to cause crash.

Crash does not happen if you do not first view the naked mole dog with v. Following is not necessary. These steps do not work in other fortresses.
000385513
Dwarf Mode -- Skills and Professions
trivial
confirmed (user6)
2018-05-06Upright spear/spike traps, if constantly toggled, will rapidly train dwarves' skills ("danger room" exploit)http://df.magmawiki.com/index.php/Danger_room
00107331
Dwarf Mode -- Interface, General
crash
resolved (Loci)
2018-05-06Crash to Desktop (returning raid)Just run the game for a little while.
00107201
Dwarf Mode -- Raids
crash
resolved (Loci)
2018-05-06Game crashes upon squad returning from a raid site with a werebeast prisonerhttp://dffd.bay12games.com/file.php?id=13700
00107357
Miscellaneous Crashes
crash
resolved (Loci)
2018-05-06Game crashes a few minutes after the save (returning raid)Waiting a minute or two will suffice.
00107111
Dwarf Mode -- Military
crash
resolved (Loci)
2018-05-06Save with crash when raiding parties return during a siege.Load save, unpause, wait for siege to start, wait for raiding party to return, wait for crash.

Save: http://dffd.bay12games.com/file.php?id=13684
00107108
Miscellaneous Crashes
block
resolved (Loci)
2018-05-06Crash upon caravan arrival / returning raidLoad saved game and wait for the caravan to arrive. Game will crash just after.
00107481
Miscellaneous Crashes
crash
resolved (Loci)
2018-05-06Game crashes when dwarves return from raidSend out a raid and wait for return.
00106782
Dwarf Mode -- Raids
major
resolved (lethosor)
2018-05-05Debug printout after selecting site to raid corrupts the screen with PRINT_MODE:TEXTAttempt to raid a site in the civ screen in fortress mode.
00107451
Adventure Mode -- Combat
minor
feedback (user1294)
2018-05-03You can duplicate weapons by wrestling them after they have been lodged inside a wound.1. Approach NPC
2. Fight until weapon is 'firmly lodged' inside of them
3. Open wrestling menu, grab weapon with free hand
4. Move away from NPC
5. You now have two of the same weapon!
00107431
Dwarf Mode -- Combat
major
resolved (Loci)
2018-05-02Some marksdwarves never check fortifications on patrol routeMake two decent sized rooms, separated by fortifications. Release some dangerous creatures trapped in one. Set a patrol route exactly along the foritifications, using two points. Assign the squad to use the patrol route, under the alert screen.
00107403
Cave-ins
minor
assigned (Loci)
2018-05-01Weird bug with logs stuck inside wallsBuilt wooden floor over the cavern's water face so I could get to the adamantine pillar. I dropped a huge section of the ceiling on it from above (a massive 13x8 block 3 z levels tall) in order to fill in the water at the lake bottom. To my surprise, rather than simply deleteing the floor it passed through, it deconstructed it inside of the sky brick I dropped on it, leaving the logs blinking inside the rock face.
0010741 
Dwarf Mode -- Pets
major
resolved (Loci)
2018-05-01Trained dragon turns hostile upon encountering fortress militarySimply station a militia squad next to a trained dragon.

The save provided will play out as follows:
1) Miner enters the dragon room and mines out a tile with no issue.
2) A couple of ticks later, the militia commander enters the room as per his station order, at which point he will likely become engulfed in flames.
0010737 
Adventure Mode -- AI
minor
new
2018-04-30Cornered kobolds do not fight back, flee or come to the aid of attacked friend + object name issueI have also tested this in object mode. The majority of kobolds, even if they are put into the same team, will simply sit and do nothing when there is clear conflict occurring, rather than fleeing or coming to the aid of their comrades.

For the naming issue, sleep for at least 5 hours and watch the guts being wielded turn generic. I have tested this twice, both times having slept after travelling for a bit in the dungeon.
00107361
Dwarf Mode -- Non-dwarf Citizens
minor
feedback (lethosor)
2018-04-30Human Poet shows on Pets/Livestock while meditatingHuman Poet in fort. Check livestock screen
00107343
Miscellaneous Crashes
crash
resolved (lethosor)
2018-04-30The game crashes a few minutes from the point of the save. Cannot discern cause. Errorlog is unhelpful.Waiting a minute or two.
0010732 
Adventure Mode -- Conversation
minor
new
2018-04-28Cannot question the broad poet, Kege Bengelbekdil, on a vampire he mentions, nor the town it occupies1. Load save
2. View logs to see who and where the poet mentions
3. Question poet for directions
4. Scratch head
0010730 
Dwarf Mode -- Rooms
minor
resolved (Loci)
2018-04-28Sending the Captain of the Guard on a mission unassigns them from their rooms.1. Appoint a Captain of the Guard
2. Send them on a mission
3. Look at their rooms and see that they are now freed from the Captain
00107274
Civilizations/Entities -- General
crash
assigned (Loci)
2018-04-27Nemesis Unit Load Failed-Fast travel character to nearby town. Can be any, but I myself went to a human town and a human hamlet (the town of which I've defended from ghouls).
-Stop traveling and enter local view.
OR
-Fast travel aimlessly until night sets in.
-Sleep.
-Upon waking up, game crashes with the message "Dwarf Fortress.exe has stopped working," a different message from Nemesis Unit Load Failed.
000924910
Dwarf Mode -- Items
minor
confirmed (user11)
2018-04-26Scroll roller duplicationMake a scroll, keeping close eye on your stocks.
00104874
General
major
assigned (user8971)
2018-04-25After mission: Pop count changes & missing squad members
00107243
Dwarf Mode -- Items
minor
resolved (Loci)
2018-04-25Elven merchants can bring Pedestals made from gems
0010725 
Dwarf Mode -- Interface, Unit View
feature
resolved (Loci)
2018-04-25Dead dwarves in Relationship can be viewed as if they still were aliveHave a dwarf with a friend.
When his friend dies, Open his relationships and view the dead friend.
Now you can acces the normal view of a dwarf, which is normally possible only when he's alive.
00103965
Dwarf Mode -- Jobs, Burial
minor
confirmed (Loci)
2018-04-23Cannot Bury Reanimated CorpsesDrown a dorf in haunted biome. Wait for it to reanimate. Kill it. Make a casket available for burial. Repeat.
0010719 
Technical -- Saving/Loading
block
new
2018-04-22Game crashes every time I try to load save* Load save "Loloknil, Dwarf Fortress"
* Crash
0010717 
Dwarf Mode -- Trade
minor
new
2018-04-21Caravan stuck when spooked by otter
00107161
Dwarf Mode -- Military
major
new
2018-04-20Dwarves sent on a pillage mission - Some disappeared
00107151
Dwarf Mode -- Jobs, Burial
minor
resolved (Loci)
2018-04-19Corpse keeps leaping out of coffin
00107143
Technical -- Saving/Loading
crash
new
2018-04-188gb memory dump / complete system freeze / crash on loading savehttps://drive.google.com/drive/folders/1nqdXmvZAGiZMeNdJ4UjhUt5v2lay0nZl?usp=sharing

download region 1 save, loading freezes on loading text and ram usage increases to max which freezes entire system.
00107132
Dwarf Mode -- Jobs, Building Construction and Destruction
crash
feedback (Loci)
2018-04-17Bridge construction crashes the game after designating any materials.1. Try to make a bridge over a river.
2. Select any material from the list.
3. Once the final material is selected, the game will crash.
000818311
Dwarf Mode -- Reclaim
minor
confirmed (user1294)
2018-04-17Overflowing magma seas/pools after unretire or reclaim.
00107001
Dwarf Mode -- Buildings, General
minor
confirmed (Loci)
2018-04-16Furniture used for declaring rooms do not coun't towards room qualityMayor's Office/Bedroom/Study Room has an artifact chair, if this chair is used to declare a room, the Office, Bedroom and study room drop considerably in quality(as seen from the Mayor's noble screen's needs), otherwise the room has a very high quality(adequate for the artifact).
0010704 
Dwarf Mode -- Buildings, General
minor
confirmed (Loci)
2018-04-16Pedestal can be set to display itself.Construct a pedestal.
When choosing item to display, choose itself (under Tools).
00073614
Adventure Mode -- General
minor
new
2018-04-16Ambushed by a naked, non-hostile bandit leaderTotally and utterly random.
00081141
Dwarf Mode -- Traps
minor
confirmed (Loci)
2018-04-15Dwarves arm crossbow traps with single bolts
0008102 
Dwarf Mode -- Immigration
minor
new
2018-04-15NATURAL_SKILL assignments not applied to immigrantsPlace the following in creature_standard under the dwarf entry:
     [NATURAL_SKILL:MINING:7]
     [NATURAL_SKILL:DETAILSTONE:7]
     [NATURAL_SKILL:MASONRY:7]
     [NATURAL_SKILL:SMELT:7]
     [NATURAL_SKILL:EXTRACT_STRAND:8]
     [NATURAL_SKILL:CUTGEM:7]
     [NATURAL_SKILL:ENCRUSTGEM:7]
     [NATURAL_SKILL:STONECRAFT:7]

Start a fortress and observe that your initial dwarves start with the assigned skill levels.
Play until immigrants arrive and confirm that they do not have skills set.
00094474
Adventure Mode -- General
major
resolved (Loci)
2018-04-15NATURAL_SKILL will show in arena mode, but not in adventure mode.1. Download 0.42.04 for Mac Intel.
2. Edit creature_standard.txt by adding [OUTSIDER_CONTROLLABLE] under minotaur. No other changes made.
3. Launch df.
4. Check minotaur in Arena Mode. All skills noted at their expected levels.
5. Generate new small world, or medium world.
6. Begin Adventure Mode.
7. Add all stats into strength and spear during minotaur character creation for this test run.
8. Check skills. The only skill shown is proficient spearman and dabbling tracker. No other skills listed.
00107014
Dwarf Mode -- Trade
major
new
2018-04-15Caravan never stops unpacking and leaves
0010709 
Adventure Mode -- Character Creation
minor
new
2018-04-15Custom generated race with >5 natural abilities won't have them show up in in-game menu
00036766
Dwarf Mode -- Thoughts and Preferences
minor
confirmed (user6)
2018-04-14Dwarf has preference for "wagon wood"
00079433
Dwarf Mode -- Buildings, General
minor
assigned (Loci)
2018-04-14Paved Roads Do Not Add to Architectural Wealth1. Check architectural wealth
2. Make road out of wood
3. Check architectural wealth
4. Make road out of metal bar
5. Check architectural wealth
0010707 
Adventure Mode -- General
minor
resolved (Loci)
2018-04-14Enclosed starting location, unable to get out
000907425
Dwarf Mode -- Thoughts and Preferences
major
resolved (Toady One)
2018-04-12Dwarves are permanently 'fine' and never experience mental deterioration (except Strange Moods).It happens in every single game I set up, in vanilla or via LNP, and in every new world I generate.
00098122
Dwarf Mode -- Thoughts and Preferences
minor
resolved (Toady One)
2018-04-12Alcohol personality changes don't seem to wear offLet a dwarf drink.
Keep them away from booze.
00107023
Dwarf Mode -- Stockpiles
major
new
2018-04-12Refuse stockpile option "Teeth" is not respected1) Configure refuse stockpile as shown above on screenshot
2) Knock out some hungry head teeth
3) Watch the teeth being carried to a stockpile that isn't supposed to accept them
00107061
Dwarf Mode -- Interface, Building Construction
trivial
new
2018-04-11Completed Paved Roads caused dwarves/units to blink/flash1. Build a paved road
2. Watch anything walk over it for a few frames
00030462
World Generation -- Parameters
block
resolved (lethosor)
2018-04-10DF becomes unresponsive at "setting temperature", only for one parameter set
00107051
World Generation -- General
block
resolved (Loci)
2018-04-10World Gen blocks in setting temperature phase if Complete edge oceans is set to 1 or 21. Enter Advanced World Generation
2. Select Medium or Large Region setting
3. Enter advanced parameters and change Minimum Complete Edge Oceans to 1 or 2
4. Try to generate the World
5. Game freezes in the beginning of the generation process
00093801
Technical -- General
block
confirmed (lethosor)
2018-04-10Dwarf Fortress tries to decompress junk files (desktop.ini) that end up in the data/dipscript folderAdd any kind of file to data/dipscript or leave the installation in the care of a Windows tool that likes to put fancy icons over all the folders like Google Drive does when you share a folder, then run Dwarf Fortress.

If the file isn't blank you might get the error: "One of the compressed files on disk has errors in it. Restore from backup if are able."

If the file is blank you won't get the error, but Dwarf Fortress will suddenly take up a ton of memory and stall in the background forever.

There's a small margin between an empty and small file that dwarf fortress will still load on, implying that it decompressed and loaded the junk file.
00107031
Dwarf Mode -- Jobs, General
major
resolved (Loci)
2018-04-09Game pauses when make pearl item is ordered at craftdwarf's and cannot be unpaused.order construction of pearl ring at craftdwarf's workshop
00103575
World Generation -- Beasts
minor
confirmed (user11)
2018-04-06Horse overpopulation (mostly in hillocks)Generate world with hillocks.
0010699 
Adventure Mode -- Sites
major
new
2018-04-06Game always crashes when visiting or starting an adventurer on retired fortress (with save)1) Retire fortress
2)Create an adventurer starting at the fortress or create it in another place and visit the retired fortress site.
00106972
Dwarf Mode -- Interface, Announcements: Message Spam
trivial
resolved (Loci)
2018-04-06Insane children spam equiment errors1) let a child go insane
2) enjoy the spam
00106981
Dwarf Mode -- Buildings, General
minor
resolved (Loci)
2018-04-06Unable to place nest boxes
00099857
Technical -- General
crash
resolved (Toady One)
2018-04-05FATAL ERROR - Nemesis Unit Load FailedLet the game run 5-10 minutes, the crash should occur on its own.
00106942
Dwarf Mode -- Reclaim
minor
new
2018-04-05dead dwarves bodies lost their names after unretiring a fortressOn the course of the years, my fortress had casualties of war and of other accidental reasons.
So i had in the underground of my fortress made some catacomb corridors.

As i had been atom smashing thousands of useless items in order to keep playable framerate (mussel fishing from fisherdwarves and fishers workshop work can result in several thousands of "mussel shells" every few months automatically) and the dead listing (as i have atom smashed several hundred of enemy corpses) after a while i decided to retire the fortress and unretire it to clear a bit the records.

After unretiring i ran into the usual unretiring bugs (the [url=http://www.bay12games.com/dwarves/mantisbt/view.php?id=6578]noble requirement problem[/url] and the [url=http://www.bay12games.com/dwarves/mantisbt/view.php?id=6578]constructed items[/url] one ) and spent time to make them working again.

Once everything was ok, i ran into the case of a dwarf drowning in a pond for unknown reasons (as i didn't noticed the event happening until the death report) after using a pump to empty the pond enough, my dwarves managed recovered the body then placed it in the corpse stockpiles at my fortress entrance.

I waited and waited and noticed no dwarves were taking that corpse to a coffin in the fortress catacombs, despite there were several coffin were ready and available for corpses.
As i was wondering if it was another case of the item bugs due to the retire-unretire process , i decided to remove every coffins from the catacombs.

The whole fortress then carried them to the stockpiles, and all the corpses and body parts went to the corpse stockpiles.
I rebuilt and enabled again all the coffin.
screenshot of the current rebuilt catacomb (it's the the level just below the surface) :
https://i.imgur.com/ZqxHeyk.png

I noticed that most corpses and body parts where then led into a coffin as expected, but what i didn't expected is that several dwarves corpses were left in the corpses stockpiles (despite there are available coffins and i made sure they are all allowing corpses)

screenshot :
https://i.imgur.com/9q7PpDG.png

I checked those left behind corpses and noticed they don't have a name anymore (and neither their body parts that can be observed on the stockpile), they're just "peasant mangled partial skeletons"
00106911
Dwarf Mode -- Raids
crash
new
2018-04-04Game seg faults 100% upon raiding military returningGame will seg fault immediately after unpausing the current fortress save game. See attached save: https://drive.google.com/file/d/1vh5HZPGBZGPricNhJJR-7yIqBaZRZGFD/view?usp=sharing
00106961
Dwarf Mode -- Visitors
minor
new
2018-04-04Questers stopped coming altogether after some yearsNot sure. Run a fortress longer than 10 years?
00103604
Dwarf Mode -- Military
minor
assigned (user8971)
2018-04-04Werecreatures won't transform while on raids-have a dwarf bittenn by a werecreature
-send him on a raid
- watch him return unscathed and no comment about any trouble
0010695 
Adventure Mode -- Combat
minor
new
2018-04-04Attackers start attacking each other once I yield
0010693 
Creatures
trivial
new
2018-04-03Creeping Eyes can vomit after taking a gut injury
00106901
Dwarf Mode -- Reclaim
major
resolved (Loci)
2018-04-03Reclaimed fortress, many hostile guests and other strange behaviors.
00106921
Dwarf Mode -- Transport/Hauling
minor
resolved (Loci)
2018-04-03Minecart is only filled with magma, when the cart stopsXXX
X╤XX <- channel up
X╤*X <- Roller speed medium, magma safe gear assembly
X╤*X <- Roller speed low, magma safe gear assembly
X╤X
X╤X
X╤X
X╤X
X╤X <-channel up
XXX
00070756
Dwarf Mode -- Buildings, General
minor
confirmed (user6)
2018-04-03Cabinet and chest buildings "destroyed" when unretiring fortress, leaving unanchored cabinets1.) Reload a retired fortress with bedrooms previously equipped with cabinets.

2.) Hover the 'X' over a cabinet and press 't.' The cabinets are no longer buildings, and some may have moved.
00065788
Dwarf Mode -- Nobles
minor
confirmed (user1294)
2018-04-03After unretiring a fort Nobles don't consider assigned rooms when judging if they have adequate assigned spaceCreate a fort > create an office > assign a noble to the room > retire > unretire
00106763
Dwarf Mode -- Buildings, General
minor
new
2018-04-03Dwarves do not posess a break-off limit on needsEither through means of simply having a good quality tavern & temple, dwarves with unfettered focus in a field, particularly religion will continue to practice and maintain it unnesecarily. Dwarves may be prone to arguing which can be read from their thoughts when mingling in meeting areas or the wagon.

Alternatively

If you are willing to cheat, establish some tavern & temple facilities, run DFhack and use the pre-supplied 'fillneeds' command to instantly amend the targeted dwarves's needs, they'll still continue despite being positively capped off on all maximum values.
00106871
Technical -- General
minor
new
2018-04-01random crash
00106822
Throwing/Shooting
major
resolved (Toady One)
2018-04-01Archery broken; even highly skilled crossbowmen cannot hit targetsCreate two opposing crossbowdwarves in the object testing arena and watch as bolts fly without producing any injuries or combat reports.
00106891
Dwarf Mode -- Nobles
minor
resolved (user11)
2018-04-01Additional inherited nobles get promoted when fortress elevates noble ranks1) Load Save (uploading....)
2) Observe nobles screen with 2 barons (Tinmob which is my fort and Noblepaddle which is the inherited one)
3) Wait a while for the liaison to do its thing and elevate the fort to a duchy
4) Observe the nobles screen again and note there are now 2 dukes (and the Noblepaddle one lost its reference to its home site)
00106881
Dwarf Mode -- Nobles
minor
resolved (user11)
2018-04-01Additional inherited nobles get promoted when player fortress ascends rank1) Load save (uploading now...)
2) Observe the nobles screen with 2 barons (of Noblepaddle and Tinmob - my fort)
3) Wait a while for the liaison to leave and the lands to ascend.
4) Observe the nobles screen again and note 2 dukes (and the Noblepaddle lost the reference to the site)
00105122
World Generation -- General
crash
new
2018-04-01Crash when generating a specific world.1. Start to generate a world with a large island profile with seeds:
[SEED:sua6Y4qyy8SuCSKIISmU]
[HISTORY_SEED:8sAIAA6W424e82smYEM6]
[NAME_SEED:GAI4K0wIq2A8qSW2Yy6w]
[CREATURE_SEED:k4CMgcG2AawwS6OiY4QI]
2. Wait until the game crash around 304 year.
00106842
Map Features
minor
new
2018-03-31Chopping down trees that overhang smoothed natural walls removes the floor from top of wallsSave: WIP

Description: Tests are on the bottom-left portion of the map. On z-level 147, there are two natural rock walls that have been smoothed (Granite Pillar) under trees. One is located in a dug tunnel, and the other is a few tiles below on the hillside. On z-level 148, there is a large tunnel with two constructed rock walls (Rough Granite Block Pillar) under two diagonally adjacent trees, made for comparison. All four trees are already designated to be chopped down by a wood cutter.

Steps:
1. Unpause the game.
2. Allow wood cutter to cut down the designated trees. Occasionally some logs may fall on the empty floor spaces.

Self-reproducing steps:
1. Embark on an area that borders a mountain biome and a biome with trees
2. Find a tree with a rock wall tile underneath.
3. Smooth the wall tile.
4. Cut down the tree.
00106861
Dwarf Mode -- Skills and Professions
trivial
resolved (Loci)
2018-03-31Strange mood Dwarf Claims Leatherworks becomes Legendary Tanner.strange mood makes this require random chance for a leatherworker to get the mood
00106642
World Generation -- Wars
minor
new
2018-03-31Tactics only reported in battle after worldgen1. Create a world and vereify it has some wars during worldgen.
2. Start a fortress, putter about a bit, then retire or abandon.
3. If you are fortunate enough to have civilizations waging war on each other during play, this will be apparent in legends mode afterwards.
00106801
Dwarf Mode -- Environment
trivial
resolved (Loci)
2018-03-30Felling underground tree left cave spider silk webs in mid-air without any supportI just waited for cave spiders putting webs on trees, cut them down.
I tried this in other three world (all of them generated in 0.44.08), 100% reproducible.
00106791
Dwarf Mode -- Visitors
minor
resolved (Loci)
2018-03-30Visitor without upper body dies in tavernLocate Stalith Tiquokara dead corpse still in the tavern, either with investigative tools or by applying a exploit to view the dead unit's profile by going to human Sporro Obuhehan's relationship screen and selecting stalith to (v) view ,the upper half of their body is missing bloodlessly.

Cross reference with legends to show they expired naturally of suffocation on the player fortress site.
00104507
Dwarf Mode -- Raids
minor
acknowledged (lethosor)
2018-03-29Dwarfs returning from a raid count as newly arrived.Send out a squad to raid another site and wait for its return.
00105635
Dwarf Mode -- Jobs, Activity Zones
minor
assigned (Toady One)
2018-03-29Library with linked museum have visitors haul books to the museum when written and read.I'd assume you set up a library zone with basic equipment and later build a pedestal elsewhere and assign it as a museum, and then link it to the library.
00106265
Adventure Mode -- General
crash
assigned (Toady One)
2018-03-28Experiencing a crash when exiting fast travel and encountering another group/entityI've experienced this bug on both vanilla and modded saves, but as it happens I found a reproducible instance in my modded game so that's the save file here. Upon loading the save, you will be playing a creature in a hamlet. Just enter the overworld travel screen, and you will find yourself near an asterisk. Attempt to travel to that asterisk and exit the fast travel screen, or simply end up adjacent to it and let it encounter you. In all situations, you will end up crashing. Using legends mode and other utilities, I have ascertained that the creature within the asterisk is a procedurally generated night creature, and thus I suspect the issue is part of the vanilla game even though it occurred in my modded save. I apologize if this is incorrect.
00106382
Dwarf Mode -- Raids
minor
resolved (Toady One)
2018-03-28Expedition leader imprisoned/dies in raid, reassigned to another dwarf later imprisoned in same raid, causes permabroken nobles
00106741
Pathfinding
minor
new
2018-03-28Units Sometime Try To Path At The Edge Of A River
00106464
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (Toady One)
2018-03-28Museums are de-prioritized or have N/A value as meeting spacesSet up a museum zone in a new fortress from a pedestal without any other meeting zones besides lingering around the wagon, dwarves will stay at the wagon rather than meet at the zone.

Alternatively deconstruct the wagon and set a new floor-space meeting zone and engage the experiment by building a museum from a piece of equipment, they will not move to the new museum and choose the standard meeting zone over it.

Or

Open my save and observe the empty museum zone (copper crossbow display) for a period of time while dwarves will be lingering in a flat space meeting zones and other areas. They shouldn't be too busy, and disengage labors for more idlers as needed. They will all steer clear of the museum
00106726
Adventure Mode -- Inventory
major
resolved (Toady One)
2018-03-28Artifacts teleports from player inventoryLoad my save.
Move to the west (best way is to place minecart on railway, press `u`, then choose ride)
Pick up some books and other artifacts found
Move to the east from last western point.
Accidently loose artifacts from inventory and find them on ground
0010658 
Dwarf Mode -- Interface, Military Screen
trivial
resolved (Toady One)
2018-03-28Copy schedule order doesn't copy "inactive=uniformed" setting(m) Military screen
(s) Schedule
Set your orders for Granite and change to (u)inactive=civ clothes (and (s)sleep in barracks order to something other than default)
Copy order
Paste to following month, note how inactive= setting remains as "uniformed" (while barracks setting copies correctly along with the actual orders).
00106313
Dwarf Mode -- Military
text
resolved (Toady One)
2018-03-28Tactics not treated as a relevant skill when assigning squad members1. Skill Tactician points to a dwarf on embark
2. Assign a military commander
3. When assigning squad members, tactics is not shown as relevant
00106054
Dwarf Mode -- Raids
major
resolved (Toady One)
2018-03-28Sending pillagers causes game to crash seconds later.In the save, try to pillage one of the nearby populated goblin or human sites.
Game crashes.
0010620 
Dwarf Mode -- Raids
minor
resolved (Toady One)
2018-03-28Spoils reports not cleared when unloading a world- Have a save loaded where a raid has produced a spoils report
- Save
- Load another world and press "r"
0010643 
Legends Mode -- General
minor
resolved (Toady One)
2018-03-28History event "tactical situation" does not save "flags"
00106505
Legends Mode -- General
minor
resolved (Toady One)
2018-03-28Player fort's history overrun with "A tribute agreement was rejected" regarding completely unrelated groupsMake a fort. Leave it for at least a year. Abandon.
001061518
Technical -- General
block
resolved (Toady One)
2018-03-28Game freezes after some time - new 0.44.06 optimizations?Really seems quite random. Have had it happen within minutes of starting or after hours of gameplay.
0010623 
Dwarf Mode -- Military
minor
resolved (Toady One)
2018-03-28Demanding tribute from necromancers or bandit camps crashes the game.Generate a world with necromancer tower, find some bandit camps with adevnturer, try to demand tribute from both.
0010671 
Pathfinding
minor
new
2018-03-28[CLUSTER_NUMBER] creatures have erratic laggy movementFind creatures that naturally travel in clusters above & belowground, swarms of birds like ravens for instance, or balls of troglodytes and crundles following each other very very closely. Both ravens and troglodytes are relatively ubiquitous early on in a fortress's progress.

You may experience telltale signs of decreased offmap spawns & performance slowdowns in intensive forts, though other reports with saves substantiate this in detail. (See additional information)

00106221
Adventure Mode -- Travel
minor
new
2018-03-27Units that die during compos action do not leave corpsesLeave a creature immobile and bleeding, and likely to die, and initiate the compose action.
00106701
Civilizations/Entities -- General
minor
resolved (user11)
2018-03-26Every civilized species shares the exact same beard/eye/hair/scale/skin/etc. colorsSimply gen a world and examine a dwarf/human/goblin/elf/etc.'s appearance.
00106692
Dwarf Mode -- Combat
minor
resolved (user11)
2018-03-26Fascist DorfsN/A, it has only happened three times in the fort's history, a different victim and attacker each time. Fort is largely on autopilot while exploratory mines are being dug.
0010668 
Dwarf Mode -- Raids
minor
new
2018-03-26Dwarves on screen cause FPS drop when squad is raidingLock a squad dwarf behind a door and send the rest out raiding.

When some dwarves are drinking or sleeping while the rest are off raiding, FPS can collapse.

Removing stuck dwarves from squad resolves issue.
00106612
Adventure Mode -- Movement
minor
new
2018-03-26[FLIER] Adventurers perpetually fly abusing flying gaits for speedMindful of needing to find space in the woodland area on the save, using < and > you can ascend and descend z levels into a 'flying' status.

When you press (S)to adjust your contextual movement speed, you will still be flying actions by modifying your flying speed despite playing a eagle person with usable humanoid legs at ground level.

There are no additional M movement options for your adventurer to start or stop flying like there are to start or stop swimming contextually for hitting water.

There are some ravens resting nearby on the ground, disturb them and watch them fly away but not land on the ground again, happening only when they are loaded in for the first time, birds arriving off map in fortress mode are already in the air.

OR

Open up a [FLIER] person in arena mode, assume control and try the above instructions
00106632
Technical -- General
crash
resolved (Loci)
2018-03-25Linux Freeze music still playsOpen, run on 44.07
00106661
Dwarf Mode -- Artifacts
minor
feedback (Loci)
2018-03-25Artifact claimed in the name of unknown creaturenot attempted
0010667 
Dwarf Mode -- Interface, Unit View
minor
resolved (Loci)
2018-03-25Raiding sites resets arrival dateWrite down a squads' arrival dates, send them off, compare results to new arrival dates.
0010665 
Legends Mode -- General
minor
new
2018-03-25SquadVsSquad event shows wrong historical figure name
00103125
Civilizations/Entities -- General
trivial
new
2018-03-24Goblins are only capable of having 1 army based at the capitalWait a very long time for a siege to walk all the way from the goblin capital rather than a non-capital dark tower, capture the goblin general to suspend further attacks. (until a new general is appointed to lead)

More reliably, because the [MILITARY_STRATEGY] noble may be busy war-mongering to tame creatures, they will bring mostly only beak dogs & trolls when sieges do arrive (depending on selection of semi-sapients around the vicinity of the tower)

The modding observation is to add a [MILITARY_STRATEGY] and basic [MILITARY_GOALS] nobles to every goblin market province, and then follow battles in world generation on multiple attacks being led by different leaders, usually more effectively.
00106594
Dwarf Mode -- Artifacts
minor
resolved (Loci)
2018-03-24Dwarves won't move/use/take ownership of visitor-dropped artifacts
0010660 
Adventure Mode -- Buildings
minor
new
2018-03-24Adventurer entombed in ground-sunken fortress site over "deep pit"Extract the save and load up my adventurer

Observe that there is no exit and a limited staircase between levels only and fast travel out, move left on the travel screen (which looks odd) and back to where you were on the fast travel map and you'll arrive at the fortresses's underground road section and immediately be noted of 'discovering a deep pit' with steep terrain, explore the fortress a bit making note of topographical oddities.

Im sure a dedicated explorer could find it, but the complex where you start east of the site is not connected at all to the main site, and there is only, the rest of the population of dwarves are missing presumably in the caverns somewhere.

Try following a dwarf or a cow around to see if they could lead you to other structures somehow lost from the site.
00106371
Dwarf Mode -- Thoughts and Preferences
minor
new
2018-03-24Raids do not satisfy related needs1. Embark to have a set of default undistracted dwarves
2. Send them somewhere almost inconsequential like a human hamlet with 30 people
3. Despite coming back with improved skill in Armor User, Shield User, Dodger, etc., the related needs are not met.
00100881
Creatures
trivial
new
2018-03-23Most hairless mammals have hair that isn't used
00095136
Dwarf Mode -- Jobs, Animal Handling
minor
new
2018-03-22Gremlin ignores training after citizen petition accepted
00105546
Dwarf Mode -- Idle Behavior
block
assigned (user1294)
2018-03-22lil' bastards lazing (on a sunny afternoon)
00106562
Dwarf Mode -- Buildings, Machines
minor
resolved (Loci)
2018-03-22Dangerous terrain (water) caused carpenter to climb a tree buggilyOpen my save (pending) which should be positioned on Inod's, tree z level or jump to their unit.

(j) for the jobs screen will show that the construction of the pump is suspended for them and (u) will also show them with no job. Contradicting locating the screw part over a grate on z level 5 still tasked to them and nowhere to go and a active tasked block next in queue in the carpenters workshop on the surface.

Don't unpause until you've got a good look at all the described elements, but you can if you want, try different things like turning the screw pumps off again to resume water flow or cutting down the tree they are in to see if they climb up another close to the original tree.
0010657 
Adventure Mode -- AI
minor
resolved (Loci)
2018-03-22Prisoners with amnesiaFind some prisoner and interact with them. I haven't had a single prisoner without this "amnesia" so it shouldn't be that hard.
00106491
Dwarf Mode -- Abandonment of Fort
crash
resolved (Loci)
2018-03-22Nemesis Unit load failed after df version changeCreate fortress in df 0.44.05.
Load it in df 0.44.07
Play some time
Retire or abandon it
Come to the fortress in adventure mode
0010655 
Adventure Mode -- AI
major
resolved (Loci)
2018-03-22Tents with sleeping units unable to wake up even if hurtFind a non moving '*' on the travel map and check them out.
00077679
Creatures
minor
new
2018-03-22[PET] has no meaning for non-[WAGON_PULLER]s, [PACK_ANIMAL]s etc.Gen a world.
Start an embark.
View the eggs available to the civ - in vanilla, nearly all small birds are [PET]s. Every species which has eggs available, and the [PET] tag, should be available for you to bring on embark - but they aren't.
0010654 
Adventure Mode -- Travel
minor
new
2018-03-21Uninitialised bytes used when coming out of quick travel1) Get the save at http://dffd.bay12games.com/file.php?id=13598
2) Playing normally (not using Valgrind) move north of the starting castle until you're north of the temple structure.
3) Save the game, quit, and resume playing using Valgrind.
4) Enter travel mode ("T")
5) Travel along the road until the map shows "Imported clothing market" times 2, "Imported food market", "Meat market", etc
6) Drop out of travel mode ("d")
0010652 
Adventure Mode -- Conversation
minor
new
2018-03-21Uninitialised bytes used when talking to NPCs
0010651 
World Generation -- General
minor
new
2018-03-21Uninitialised bytes written when saving newly generated world.
00106343
Dwarf Mode -- Items
trivial
new
2018-03-21grown wood cages treated by stockpiles as "non plant/animal"
00106486
Projectiles
minor
new
2018-03-20Wooden blowdarts unable to break skin, rendering LAYER_LINKED applied venom moot1. Obtain a blowgun and wooden blowdarts.
2. Fire at wildlife, naked humans, whatever.
00106471
Adventure Mode -- Trade
trivial
new
2018-03-19Tavern keepers accept used mugs in payment for your debtsorder a drink or two in a tavern, and notice the mugs remain in your inventory. Talk to the tavern keeper, settle debts, and pay using your new mugs. Note that the mugs are more valuable than the drinks you are paying for.
00106442
Adventure Mode -- Sites
crash
resolved (Loci)
2018-03-19Nemesis load error in dwarf settlement1. Create a new adventurer [human was chosen for my tests]
2. Choose Emetdastot, the Fresh Sword, as your starting location
3. Crash.
00096294
Dwarf Mode -- Jobs, Assignment of Jobs
minor
new
2018-03-19Fatal digging priority inversionSee description
0010642 
Dwarf Mode -- Jobs, Eating/Drinking
minor
new
2018-03-18Grazers are omnivorous while [BONECARN] are restrictedFor grazers: push grazing animals inside a cage to starve and make biscuits out of the entrails of your starting pair of hauling animals, move biscuit stockpile into a burrow over the cage and assign a animal caretaker to feed the animals the biscuits from inside the burrow.

For bonecarn: Bring enough meat & poultry to conduct the test and establish a test-fortress. Mod dwarves to be [BONE_CARN] and have them prepare meals from eggs & meals from eggs & meat combined via different kitchen workstations and stockpiles.

Pure egg only foodstuffs will be untouched for consumption.
0010641 
Dwarf Mode -- Visitors
minor
new
2018-03-18Tavern visitors are omnisicent about rumor eventsJoin a politically active region with a hostile civilization nearby or repeatedly host the embark liason inside your tavern for a few months, instead of telling you the following year, they will occasionally tell rumors randomly to your dwarves about the settling of new sites & traveling armies without leaving as they happen exactly.
00106392
Dwarf Mode -- Artifacts
trivial
resolved (user1294)
2018-03-18Hunter creates bone artifact but only becomes competent in bone carving
00106363
Adventure Mode -- Travel
minor
new
2018-03-17LOCAL_BANDITRY causes non-bandit soldiers to ambush adventurers from the same civilization1. Apply LOCAL_BANDITRY to a playable entity.
 1a. Optionally, remove BANDITRY:X from the same entity, if present. This facilitates testing by ensuring the relevant ambushes will be caused by your fellow hearthpeople and those of neighboring towns.
2. Start an adventurer in the relevent civilization.
3. Intercept a travel blip.
4. In the event of an ambush, determine if they are likely members of your own civilization (clothing, names, species consistent with civ, patrol encounter on-site, etc).
00106351
Dwarf Mode -- Jobs, Military
minor
new
2018-03-17Military training occurs even through walls- designate a barracks that includes both sides of a 1-thick wall, but where internal doors or something else can prevent dwarves from going around the wall
- set up a squad with two members, and arrange for them to be in the barracks but on opposite sides of the wall
- set the squad to train
- wait and watch
0010633 
Dwarf Mode -- Interface, Unit View
minor
resolved (Loci)
2018-03-17Former Spy Migrant kept fake spy titleOn my supplied save, on screen should be a migrant wave, in which Mastrod Imecuki - Monster Hunter is travelling as a new arrival to my fortress meeting zone on layer -12.

legends mode can be seen after retiring the fortress to follow up who they are (extract the save from the zipped file again to reset or copy paste the save file beforehand.)
000371014
Religion
trivial
confirmed (user11)
2018-03-17Some starting dwarves and immigrants worship the same god... twice
000917128
Adventure Mode -- General
minor
confirmed (user6)
2018-03-17Butcher returns of sentient creatures are unusable, regardless of adventurer's ethics1. Start an adventurer.
2. Go kill a sentient creature.
3. Butcher the corpse.
4. Try and fail to eat the
0010632 
Dwarf Mode -- Immigration
minor
new
2018-03-17same name, same profession
00058214
Dwarf Mode -- Rooms
minor
new
2018-03-15Military dwarves all sleep in dormitory instead of barracks if barracks is created from armor stand
00098618
Adventure Mode -- Combat
minor
new
2018-03-15Force translation to parent body parts cause too much damage
00089052
Adventure Mode -- Travel
crash
new
2018-03-15crash from fast travel
00106252
Adventure Mode -- Sites
crash
feedback (Loci)
2018-03-15Cave causing crash
00106281
TrueType
crash
resolved (Loci)
2018-03-15Game Crash while do zoom outPress F12, use mouse wheel to zoom out.
00106271
Dwarf Mode -- Thoughts and Preferences
minor
new
2018-03-15Dwarves lack baseline personality facets that allow them to interact.Search for dwarves in embarkation with missing mandatory facet traits easily & keep re-rolling, or wait for migrants as more stock to inspect.

Or

Modify alcoholic syndrome code (save pre-applied to add more friendliness), dwarves with no facets (which should be median range) will have yellow text indicating that their facets have been altered next to empty text entries where the facets "should" be.
00082172
Dwarf Mode -- Jobs, Fishing
minor
new
2018-03-13No fish reported, fish visible
00106161
Dwarf Mode -- Raids
crash
resolved (Toady One)
2018-03-13Crash when squad leaves to explore nearby siteAfter the last dwarf on the mission leaves the map (0000001:0000001 minute or so from save point), the world will crash
00106112
Dwarf Mode -- Raids
minor
resolved (Toady One)
2018-03-13Stolen Beakdog doesn't appear in Animals listSend dorfs to steal animals until they come back with a juicy beakdog.
Fail to be able to eat him.
00106101
Dwarf Mode -- Raids
minor
resolved (Toady One)
2018-03-13Raid report didn't produce Spoils Report despite there being spoilsPrevious and later raids all produced spoils reports. So not sure what went wrong.
However, as I recall, in this case I told the dorfs to only steal livestock and not regular items. So that might be the cause.
00106091
Dwarf Mode -- Raids
text
resolved (Toady One)
2018-03-13Tribute report missing informationSend raiders to demand one-off tribute. Read report
(although haven't tried more than once)
00106082
Dwarf Mode -- Raids
major
resolved (Toady One)
2018-03-13Captured livestock goes berserk when assigned for workRaid for livestock.
Train livestock for war (or hunting - not tested)
Assign to military personnel (not tested with assigning to regular dorfs)
00106061
Dwarf Mode -- Raids
minor
resolved (Toady One)
2018-03-13Game crashes on attempt to raid a bandit camp.Discover some bandit camps with adventurer, then try to raid them in dwarf fortress mode. Game will crash.
00106133
Dwarf Mode -- Pets
minor
resolved (Toady One)
2018-03-13Livestock raids return unsuitable or unusable animalsSend a livestock raiding group to steal from a civilization on vanilla raws, ideally a goblin settlement and return a creature like a beak dog with no [PET] / [PET_EXOTIC] raws.

This creature will be unusable but within your possession after the hand-over transfer from raiding.
00106145
Adventure Mode -- Combat
major
assigned (user8971)
2018-03-13I broke her hips, her knees, and her ankles, HOW IS SHE STILL STANDING?Break dwarf hips, knees, and ankles while they're unconscious.
Wait.
00106174
Dwarf Mode -- Diplomacy
minor
resolved (Loci)
2018-03-13Diplomat does not leave fortress after export agreements finalized.Unknown
00021496
Dwarf Mode -- Jobs, Fishing
minor
acknowledged (Loci)
2018-03-13Fisherdwarf preforming "capture live fish" job stands in place until job is cancelledEasy enough, try to capture a live fish.
00106185
Dwarf Mode -- Jobs, Trapping
minor
resolved (Loci)
2018-03-13Fish trappers stuck in place when there are no fishable tiles availableThis has not been tested outside of this save.

Go to fishing hole and "capture a live fish"
Watch the fisherdwarf go down to grab an animal trap. The moment he hauls it, he freezes in place and stays there until the task is cancelled.
00106195
Dwarf Mode -- Idle Behavior
block
resolved (lethosor)
2018-03-13Game Freeze with 100% cpu usage since update to 44.06Just load the game, and let it run.
It will freeze withing 1 game day.
check DF CPU usage.
00067577
Dwarf Mode -- Diplomacy
text
resolved (lethosor)
2018-03-13Liaison's latest news repeats itself. A lot.
00106074
Adventure Mode -- Conversation
minor
new
2018-03-13NPCs address random conversation to dead unitshttp://dffd.bay12games.com/file.php?id=13551
See the most recent line of conversation
00106123
Dwarf Mode -- Invasions
major
resolved (Toady One)
2018-03-11Invading army lost, milling about aimlesslyHave invasion.
But not always.
00106022
Dwarf Mode -- Interface, General
minor
resolved (Loci)
2018-03-06FPS death after immigrations--
00099436
Dwarf Mode -- Jobs, Items
minor
acknowledged (user11)
2018-03-05Producing rock short swords and selecting specific stone results in wooden swords1. Acquire wood and obsidian (or other stones, if you feel like modding their MAX_EDGE).
2. Attempt to produce a stone short sword.
3. Specify desired type of stone.
3. Cry.
0010599 
Adventure Mode -- Sites
crash
new
2018-03-03Game crashes instantly whenever I try to claim a site in adventure mode1. Walk to town.
2. Talk to leader of town.
3. Select "Claim this site for yourself"
00105954
Miscellaneous Crashes
major
new
2018-03-03Crash after refusing artifact demandFollow the steps above and wait for either DF to disappear, or for a demand, which caused DF to disappear when rejected (Which I believe Orkel has mentioned happening in the release discussion thread).
00094426
Dwarf Mode -- Interface, Military Screen
minor
new
2018-03-02Visitor equipment available for assignment to military and appears in fort stocks screen-build military
-build inn/tavern
-wait for visitor with military equipment
-go to military screen - equipment
-for example: assign specific weapon to a dwarf
-in the list are also weapons of visitors selectable
00105945
Dwarf Mode -- Environment
minor
acknowledged (Loci)
2018-03-01Water-covered Dwarf fell into lava and is 'drowning'
00105963
Dwarf Mode -- Interface, Stocks
minor
resolved (Loci)
2018-02-28Corpses/Refuse are automatically forbidden.
00105931
Dwarf Mode -- Thoughts and Preferences
minor
resolved (user1294)
2018-02-26Citizens transforming into Were-tortoises age rapidlyUnknown if it'll work, but I would suggest infecting dwarves with a were-tortoise curse and monitoring their age for a few months.
00100461
Dwarf Mode -- Buildings, General
crash
feedback (Loci)
2018-02-24Game crash whenever building selector placed over slope in underground cavernPossibly connected to "deep" underground caverns. Bring up wall placement, hover over downward slope.
001005211
Technical -- General
minor
acknowledged (lethosor)
2018-02-23DF uses 57% in PRINT_MODE:2D with 640x300 window, over 100% when maximized1. Start DF 0.43.05 on macOS 10.12.0
2. Observe 57% CPU usage on the menu and in-game.
0010591 
Dwarf Mode -- Rooms
tweak
resolved (user11)
2018-02-23Reassignment of rooms for Nobles1. Have a noble be part of a military squad.
2. Assign a room (dining hall or office as example)
3. Send squad with the noble off on a mission.
4. Confirm the rooms become unassigned.
5. Once you have the noble return checking the noble screen indicateds they have missing needs (rooms assigned)
00105901
Dwarf Mode -- Abandonment of Fort
feature
resolved (Loci)
2018-02-23Precurrent apocalipse bug.Make fortress on swamp, or just have rooms, stair and corridors under ocean or lake or swamp and have underground volcano. Lost the fortress.
00029004
Geology
minor
acknowledged (Loci)
2018-02-22Magma sea and hell sometimes eat the last layer shown on embarkIt's going to be random because of the varied magma sea depth and worldgen parameters, so alot of trial and error and observation is required.

Make note of the layers in your embark zone (might be easier in deserts as multiple soil layers crowd out the rock layers in the list)

Embark

use DFreveal or any method you want

check to see if any rock layers are missing.
0010588 
World Generation -- General
major
resolved (Loci)
2018-02-22No ore Anywhere on embark site on no level whatsoverI'd have no Idead how to reproduce it or how it happened in the first place.
00105892
Dwarf Mode -- Trade
minor
feedback (Loci)
2018-02-22Liason, but no caravan, yet still get caravan messages.Don't quite know. It just sort of happened when it happened. I'll have to wait a year to see if it happens again.
00105421
Dwarf Mode -- Immigration
trivial
new
2018-02-22Migrant (void) dwarf married against sexual orientation (unwilling to marry lesbian)RNG dependent.
00105674
Technical -- Saving/Loading
crash
new
2018-02-20Loading a save crashes at "Loading tracking information"
0010587 
Dwarf Mode -- Jobs, Hauling
minor
new
2018-02-20Damaged cage with prisoner hauled to refuse stockpile rather than animal stockpile
0008606 
Miscellaneous Crashes
minor
new
2018-02-19Retired fortress, started adventure, crashes during calendar advance.Saved game file is located at http://dffd.wimbli.com/download.php?id=10193&f=calendar_crash.zip

Beginning adventure mode should suffice to reproduce the crash if it is not platform dependent.

Original OS X crash report has been copied into "Additional Information".
0009178 
Dwarf Mode -- Embark/Setup
tweak
resolved (Toady One)
2018-02-19Cannot bring cups/goblets on embark
0010583 
Dwarf Mode -- Artifacts
minor
new
2018-02-18Artifacts no longer generated outside player fortresses after initial worldgenGenerate a world.
Play a fortress for a while
Retire, open Legends Mode, select artifacts. It's fairly obvious that worldwide artifact production has stopped suddenly.
00105821
Dwarf Mode -- Artifacts
minor
new
2018-02-18No report about stolen artifact generated
00105801
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
new
2018-02-18Expedition leader interrupted by petitions keeps hauling carried objects to "meeting location"
00095772
Adventure Mode -- Conversation
minor
new
2018-02-17Speaker in compositions don't use any skillPerform the Speaker role of any musical composition that features one.
00105781
Dwarf Mode -- Visitors
minor
new
2018-02-15When 1 quester from a visiting group tries a hostile takeover of an artifact, rest of group turns "fake hostile".Presumably, get a group of questers arriving at your fort, and hope that one of them tries a hostile theft of artifact (when spotted upon sneaking, starts attacking the fort). Then observe rest of group.
0010577 
Dwarf Mode -- Visitors
minor
new
2018-02-15Dwarf quester asks+denied artifact -> leaves map -> returns 1 second later - asks+denied artifact, repeating multiple times.
0010576 
Dwarf Mode -- Military
minor
new
2018-02-15Mercenary sent on mission doesn't return after being removed from squadI haven't tried to reproduce, but I expect removing a mercenary from a squad while the squad is out on a mission would be enough to reproduce the bug.
00105238
Dwarf Mode -- Visitors
minor
resolved (Toady One)
2018-02-14Visitors not leaving fort, visitor cap not respected again.Not sure if happens in every fort.
00087545
Dwarf Mode -- Combat
major
new
2018-02-14Goblin sieges are slow, infrequent, and small, despite proximity to multiple goblin sites at embarkGenerate a world, embark near / adjacent to various goblin sites, receive very late / small invasions.

However, although this issue does not seem to happen for all users, the users to whom it does occur seem to report it happening to them with consistency.
00095751
Pathfinding
block
confirmed (lethosor)
2018-02-13Titan on the map, locking the doors causes hang.The titan has just entered the map in the save. Lock the doors or pull the levers in the manager's room (top center) to block pathfinding and freeze the game.

Save: http://dffd.bay12games.com/file.php?id=11783
00099087
Dwarf Mode -- Buildings, General
crash
resolved (lethosor)
2018-02-13Constant crashes while building furnitureBuild a large number of furniture items in the same area, especially in repeated patterns in bedroom complex.
00096886
Dwarf Mode -- Jobs, General
minor
confirmed (Loci)
2018-02-12Insane child costantly attempting make believe = huge job cancellation spam
0010573 
Pathfinding
minor
resolved (Loci)
2018-02-12Moody dwarf tries to path through closed bridge- Make a small room locked with a raised bridge
- wait for a dwarf to get a mood
- drop him into the room using the teleport script of DFhack OR have all your mood related workshops behind locked bridges
- Watch your FPS crumble to dust
0010572 
Technical -- Saving/Loading
major
new
2018-02-12Save / Load cycle during a spawning invasion stops spawning- Embark
- Have an invasion
- save after 5 have spawned
- let the game continue and count all spawned enemies
- kill DF (using the console or the die command in DFHack)
- load again and count the invaders again
- compare their numbers
0010571 
Dwarf Mode -- Invasions
major
new
2018-02-12Spawning Invaders outside of the map- Embark on a slopy area
- Assign a bookkeeper and set its accuracy to all counts accurate
- Have an invasion on the slopy part of your embarl
- watch how only two or three (as much as open tiles are available) spawn per tick
- check stock overview and look for forbidden armor / ammo / cloth
- zoom to location will bring you to the map location from where the invasion started
00092345
Civilizations/Entities -- General
minor
new
2018-02-10Members of some worldgen performance troupes are nakedFind members of a performance troupe and check to see if they are wearing any clothes.
0010569 
Dwarf Mode -- Jobs, Hauling
minor
new
2018-02-10Trade goods hauling defies burrowsPresumably reproduced by having dwarves burrowed with trade goods hauling enabled when a caravan is in and the trade goods is outside the burrow.
In my case the goods are probably junk scuttled by an elven caravan due to evil rain. I've observed this dorf crawl outside during previous caravan visits as well.
00102756
Adventure Mode -- General
minor
new
2018-02-10Cloned companion
00105641
Pathfinding
crash
acknowledged (Loci)
2018-02-080.44.05 pathing causing crash plus bugged pittingLoad the save from http://dffd.bay12games.com/file.php?id=13496
-To crash game pull northern of 3 levers located in center of fortress.
-To observe pit's fail just assign troll Snang (he is in bottom right corner of the pit's animal storage) or just assign all trolls to be thrown down the pit.
00105681
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (Loci)
2018-02-08Insane Child message spamThis should be easy to reproduce, if a child gets a strange mood, let them go insane. There may be specific conditions in this save that affect this or cause it to happen.
00078905
Dwarf Mode -- Pets
minor
resolved (Toady One)
2018-02-07Dwarves form grudges with animals
00103663
Dwarf Mode -- Pets
minor
resolved (Toady One)
2018-02-07Dwarves have sentient relationships with other migrant petsNavigate the provided save fortress for the dwarves listed who are familiar with the migrant pet on-site.

- Led Inaloddom "Lulledcloistered" (Fisherdwarf)
- Ustuth Lolokenshen "Granitechanted" (Woodworker)
- Tosed Koldodok "Wheelclasped" (Peasant)

In relation to "Tekkud Kivishestun, Gosling" who is owned by the migrant "Ber Uzoldim" (Lanterncrests)

To reproduce, wait for migrant pets & allow them time to idle with other dwarves
00103565
Dwarf Mode -- Artifacts
tweak
resolved (Toady One)
2018-02-07Animals reveal presence of artifacts to outsidersWait time enough on a tavern full of visitors and animals.
00105651
Adventure Mode -- Town
minor
new
2018-02-07Nude citizens in towns.1. Go to a town with a sizable population of non-humans.
0010566 
Adventure Mode -- General
minor
new
2018-02-07Giving musical performance levels up duplicate skill at dabbling
00105373
Dwarf Mode -- Items
minor
new
2018-02-07Dwarf children will pick up toys for playing, even if those are marked forbidden, designed for melting or dumping.
00092421
Typos/Grammar
minor
resolved (user11)
2018-02-06Typo on inject poison text.Find a giant cave spider or any other creature with poison inject ability;

Get stung and injected (as human);

See if you get the same text;
0009312 
Dwarf Mode -- Thoughts and Preferences
minor
resolved (Toady One)
2018-02-06Forgotten Beasts become distracted after a time, without exception1. Wait for forgotten beast
2. Wall off fortress
3. Wait for a while
00057991
Legends Mode -- Historical Figures
minor
resolved (Toady One)
2018-02-06Notable animals worship gods
000956710
Creatures
minor
resolved (Toady One)
2018-02-06Animals get distracted over time for no apparent reason1. Play fortress mode enough long, having many animals.
2. Notice that some of them get distracted and flash yellow downward arrow.
00104402
Adventure Mode -- Conversation
text
resolved (Loci)
2018-02-06Everyone goes quiet in tavernsGo to a tavern and hope for the best
00105622
Dwarf Mode -- Locations
major
resolved (Loci)
2018-02-06bugged musical performance, bugged instruments- Destroy the bugged items.
- Create a new kin and/or megid at the craftsdwarf workshop on the F4 quickzoom level. They don't need components, so that should be quick and easy.
- Look at your tavern until you see 4 people performing a musical piece, with or without dancers.
- Odds are good that this is the bugged musical piece that creates the bugged items. You will see two dwarves that have actually gotten the kin and megid from the coffer holding the instrument, yet having a 'simulate kin', and 'simulate megid' job, instead of 'play kin' and 'play megid'.
When the performance is over, the kin will be dropped on the floor, and the megid stored in the coffer, and you will have two new bugged isntruments with a TSK on them
0010561 
Dwarf Mode -- Visitors
minor
new
2018-02-05Petitioning visitor blocks expedition leader on stairs leading to starvation
00025037
Combat -- General
minor
new
2018-02-04Tendons and ligaments only get torn, never sprained or bruised
0010560 
Flows
tweak
new
2018-02-04Projectile water falls through magma/lava
00095523
World Generation -- General
feature
confirmed (Loci)
2018-02-04Volcano generated under lake water level
00105592
Dwarf Mode -- Moods
minor
confirmed (Loci)
2018-02-04Strange Mood Dwarf Not Claiming Workshop
00085088
Dwarf Mode -- Immigration
minor
resolved (Toady One)
2018-02-04Immigrants sometimes arrive with cave adaptationGet migrants. Watch the slow ones. Observe piles of vomit.
00096466
Dwarf Mode -- Jobs, Cleaning
major
resolved (Toady One)
2018-02-04clean job not cancelled by incarceration1) have clean labour on for a sample of dwarves, have enough jail cells to hold them
2) mass export some export-banned goods
3) you should have some dwarves with a 'clean' job instead of a 'no job(chained)' in your jails now.
00028147
Dwarf Mode -- Interface, Announcements: Message Spam
minor
confirmed (Loci)
2018-02-04message spam: dwarf cancels Hunt: Could not find pathhttp://dffd.wimbli.com/file.php?id=2800
0010558 
Adventure Mode -- Conversation
minor
new
2018-02-04Real identity usurps the reputation of cover ID after dropping cover
0010557 
Adventure Mode -- Conversation
tweak
new
2018-02-04Cover identity refers to both his real and cover identities as "me"Speak to someone as a cover identity.
00065351
Cave-ins
minor
confirmed (Loci)
2018-02-03Ice doesn't collapse
0008878 
Cave-ins
minor
resolved (Loci)
2018-02-03Water freezing to ice remains floating in midair, completely unsupportedembark in a frozen biome
use dfhack "liquids" to spawn water in the sky
observe falling water freeze into floating ice
00105563
Dwarf Mode -- Idle Behavior
crash
feedback (Loci)
2018-02-03Crash while dwarves are hauling goods from trade depot
00105511
Adventure Mode -- General
minor
new
2018-02-03Cover identity's surname doesn't match its originCreate a new cover identity in adventure mode. Choose an origin that speaks a different language than your actual origin. The words will match your actual origin instead of your cover identity's.
00105552
Dwarf Mode -- Buildings, General
minor
resolved (user1294)
2018-02-03Iron doors built directly out of bars
0010552 
Dwarf Mode -- Jobs, Fishing
minor
new
2018-02-02Fisherdwarves fish in 1x1 sources created by aquifer1) Embark in an area with an aquifer. (My save had a river)
2) Channel into an aquifer.
3) Clear squares around the channeled hole/pool.
4) Watch your fisherdwarves.
00093155
Undeath
minor
new
2018-02-02Raised corpses attack resident necromancers1. In adventure mode, deliver a book containing the secrets of life and death to the library of a retired fortress
2. Unretire the fortress and wait for the dwarves to reshelve the book and start reading it
3. Once you have some necromancers, put them into a military squad
4. Wait until there are multiple potential enemies on the map (such as a herd of wild boar) and order the squad to attack
5. After the first critter is killed, but the other critters are still in sight, a necromancer will raise the corpse of the first downed critter
6. Fun ensues as the critter corpse attacks its mastesr
0010549 
Dwarf Mode -- Items
minor
new
2018-02-02Clothes, armor and weapons, brought by adventurer, not avaible after embark1. Start a fortress
2. Create armor and weapons
3. Retire fortress
4. Create an adventurer and take those armor and weapons
5. Bring items in new place
6. Retire adv
7. Embark on this place for new fortress
8. Reclaim items
9. Create militia and try to assign the brough armor and weapons to them

Items cannot be used for military, however counted by bookkeeper and can be melted.
00087423
Dwarf Mode -- Jobs, Hauling
minor
confirmed (Loci)
2018-02-01River depth fluctuation causes frequent "item inaccessible" hauling cancellation spamUnsure about that.
0010547 
Creatures
minor
resolved (Loci)
2018-02-01Animals that have a defensive position get stuck in that, never leaving the mapEmbark on map that spawns animals that have a defensive stance, wait for it.
000042524
Dwarf Mode -- Jobs, Cleaning
minor
confirmed (user6)
2018-02-01Dwarves Not Cleaning BloodGet blood splatter on walls and floors, pushed around by water.
00094176
Adventure Mode -- AI
minor
new
2018-01-27Squids will never use "Squirt Ink" interaction, due to USAGE_HINT:FLEEING token not working.1. Create a bunch of squid based creatures in the arena, making sure they are in water, and that morale is active, and there is a conflict level that will cause them to want to flee from a fight.

2. Watch as squids will run, but never use the USAGE_HINT:FLEEING interaction.
00097875
Dwarf Mode -- Locations
minor
resolved (Toady One)
2018-01-24Scribes intermittently stop copying works in the library1. Create library
2. Assign scribes and ensure works to copy and writing material
3. Watch scribes
00094181
Dwarf Mode -- Rooms
minor
resolved (Toady One)
2018-01-24written on scrolls still counted as 'writing materials' in library roommake fort, make scroll rollers, wait for dwarf to write on a scroll, see discrepancy between location screen writing material count and actual number of empty scrolls.
00099508
Dwarf Mode -- Locations
minor
resolved (Toady One)
2018-01-24Scribes do not scribeLoad the save http://dffd.bay12games.com/file.php?id=12321 and watch the scribes do nothing even after you disable all their labours and fiddle with the fort stocks.
00095182
Dwarf Mode -- Jobs, Items
minor
resolved (Toady One)
2018-01-24Two quires on table in library remain tasked even though no job is using them
00105351
Adventure Mode -- AI
minor
resolved (Toady One)
2018-01-24Bandits attacking each other in camps1. Talk with a local in adventure mode
2. Ask about bandit camps nearby
3. Go to the camp
00105401
Dwarf Mode -- Invasions
minor
confirmed (Loci)
2018-01-24Closed bridge impact vastly the fps in this siegeI know it's an old bug report but i have a good case of it that just happened in the latest 44.05 that i think is very related to this invader pathfinding problem.

Load that saved game :
http://dffd.bay12games.com/file.php?id=13450

press space to resume gameplay and wait for a few seconds so the fps get to its lower value.
Press q and select the lever located here :

You are already in front of the required lever
mg]https://i.imgur.com/hs9pCSd.gif[/img]
So press q and select it

Press a then P to activate that lever. It will lower the bridge i am using as the fortress entrance.

Wait a bit until the bridge is lowered and see how the fps goes back to normal.
00105412
Dwarf Mode -- Military
crash
acknowledged (user11)
2018-01-24Captured militia commander causes strange squad behavior and crash?I'm not entirely sure which piece of the puzzle ultimately caused the strange behavior and the crash, but a safe bet for reproduction would probably be to have part of a squad get captured (including the commander), then disband the rest of the squad.
00105392
Adventure Mode -- AI
major
new
2018-01-22Undercover companions starting fights with dark fortress pets
00105132
Adventure Mode -- Conversation
text
new
2018-01-22Character who is undercover refers to actual deity rather than cover one in conversation.
00104574
Adventure Mode -- Sites
minor
confirmed (user8971)
2018-01-21Adventurer inventory items found duplicated as loot in lairs, caves, etc.
00105216
Adventure Mode -- Inventory
major
resolved (user8971)
2018-01-21Named artifacts disappearing from inventoryThis doesn't seem to always happen and doesn't always appear to produce the same result when entering a site.
00105209
Adventure Mode -- AI
minor
resolved (Toady One)
2018-01-20Bronze colossus is not automatically aggressive towards adventurer
00105361
Artistic Images (engravings etc)
minor
new
2018-01-19Artifact description missing informationKeep reading through artifacts in Legends I guess (save linked below)
0007521 
Map Features
minor
resolved (Toady One)
2018-01-19burning leaves over walls won't make floor appear (at least in arena mode)create water+magma under leaves/branches in arena mode.
burn tree with magma.
00071304
Pathfinding
minor
resolved (Toady One)
2018-01-19you can climb diagonally through walls if there are twigs above the wallbuild walls as shown next to an existing tree (apparently trees will not grow on their own so close to the walls).
you can now climb through the wall where the tree is.
00028203
Pathfinding
minor
resolved (Toady One)
2018-01-19HFS creatures can emerge through vertical diagonals without HFS being officially breachedFind a point where you might find Hell
Save

Find the exact spot which opens it, and reload

Dig an up/down stairway just to the upper edge of Hell

Open Hell elsewhere, and enjoy
000838314
Creatures
minor
resolved (Toady One)
2018-01-19Flying/swimming/climbing creatures can move vertically through diagonal gaps containing down-stairwaysZ=1:
######
#..###
#.>###
######
######
######


Z=0:
######
######
######
###..#
###..#
######


A flying creature can travel freely between these two rooms, while a non-flying creature cannot. If both rooms are flooded, then creatures will be able to swim through the gap as well.
0010454 
Adventure Mode -- Conversation
major
acknowledged (user8971)
2018-01-19Secret agents' real identities are revealed, and their cover identities overwritten, when mentioned as "guide to faraway places"Ask an NPC that is not well-traveled for directions to faraway places. Repeat until the NPC reveals the real name of a secret agent.
00099133
Dwarf Mode -- Reclaim
minor
feedback (user8971)
2018-01-19Reclaimed fortress not using weapons or armor from before the reclaim1.Make fortress
2.Make Weapons/Armor
3.Abandon fortress
4.Attempt to assign military weapons/armor from step 3
5.Rage
00104342
Adventure Mode -- Conversation
minor
new
2018-01-19Expressing feelings about an argument with an agent reveals the agent's true name1. In adventure mode, argue with an agent.

2. Express your character's feelings about the argument.
000316919
Dwarf Mode -- Jobs, Equipment
minor
feedback (user6)
2018-01-19Bone carvers suffer art defacement when somebody leaves the map with stuck-in masterpiece bolts1) get a good bone carver (like like 10)
2) make him make a bunch of bolts
3) wait till he makes a masterpiece
4) shoot the bolts
...
6) your civilization has crumbled into dust.
000302710
Dwarf Mode -- Diplomacy
minor
resolved (Toady One)
2018-01-18Diplomats not holding meetingsHave demonic humanoid as Diplomat, then seal him in a room because he is wrecking the place.
00105341
Civilizations/Entities -- General
minor
new
2018-01-18Historical figures spawned for civ-level post-worldgen site-control missions are not named or entity-tagged appropriately1. Generate a world.

2. Play for an arbitrary amount of time in fortress mode or adventure mode.

3. Check to see if any civilizations have reclaimed, founded or conquered any sites while you were playing.

4. Look at the historical figures involved with occupying the sites in question, and check if they have weird names.
00066183
Adventure Mode -- Conversation
minor
new
2018-01-18"Tell me about this dungeonthese sewersthese catacombs"It's simply a matter of finding a non-hostile creature in the dungeon of a keep and asking about the current structure, this should cause the bug to pop up again.
00105313
Dwarf Mode -- Artifacts
minor
acknowledged (Loci)
2018-01-18Artifact gone from artifacts list after retire/unretire; reappears after save/loadIn the save linked below, artifact Avan Gan is on a pedestal in the tavern. But 'L' only reveals "On Atemba Constructscreamed" a scroll someone left lying around.
00105333
Dwarf Mode -- Artifacts
minor
acknowledged (Loci)
2018-01-18Legendary bowyer created metal artifact bow during world gen
00095748
Dwarf Mode -- Diplomacy
minor
resolved (user1294)
2018-01-18A Vile Force of... Elves?1. Start up a world, place fortress near Goblins and Elves.
2. Get sieged.
3. Become extremely confused.
4. ???
5. Profit? Death?
00105288
Dwarf Mode -- Jobs, Item Improvements/Decorations
minor
confirmed (Loci)
2018-01-17Dwarves create statues of historical figures using events that the dwarves have no knowledge ofGenerate world with history hidden and start fortress mode in vanilla df
Observe which deities are worshipped by dwarves
Order statue be made at mason workshop
In [d]etails, specify image, related to historical figure, and choose a worshipped deity from list
Observe finished statue is not of deity
0010532 
Animal Populations
minor
new
2018-01-17Animals without certain tags will not spawn in sites even if forced to be presentSet it so a creature does not spawn in the wild, and use the new animal class system to have it always present in the civ of your choice. Then, make sure the only animal tags it has are PET and TRAINABLE, or even just PET. If you check animal populations, there will be at maximum ten of them in the entire civilization, but more often there will be less than that.
00104631
Adventure Mode -- Travel
crash
new
2018-01-17Game crashes on leaving siteJust walk south for about 300 tiles.

save file in here:

http://dffd.bay12games.com/file.php?id=13326
00088081
Adventure Mode -- Town
major
resolved (lethosor)
2018-01-16Generated Dwarf Fortress in two unconnected pieces.
00100472
Creatures
minor
resolved (Loci)
2018-01-16Immigrants from the future!http://dffd.bay12games.com/file.php?id=12513
00100232
Technical -- General
crash
resolved (lethosor)
2018-01-16Crash upon starting new gameAttempt to start playing in preexisting world.
00105291
Adventure Mode -- Display
text
confirmed (lethosor)
2018-01-16Description of habitats of animals listed in [b]estiary lacks spaces and commas between region namesWhile standing in a site with other people present, ask about the surrounding area until you learn that a particular animal lives in more than three different regions.
00046461
Dwarf Mode -- Flows
minor
new
2018-01-15Floor grates block flow of smoke (and bees)Dig out a chamber below the surface and fill it with smoke by throwing coal into lava.

Channel a hole in the ceiling. Note that the smoke will travel through the hole in the ceiling out into the surface world.

Put a floor grate in the hole. Note that the smoke is now trapped underground.

00072748
Dwarf Mode -- Jobs, Designations
major
resolved (Loci)
2018-01-15Woodcutter stuck in place trying to "Fell Tree"
00105271
Dwarf Mode -- Interface, Military Screen
minor
resolved (lethosor)
2018-01-15Military screen = BLACK SCREEN, as it takes only fractional part of display.Set in init.txt
[WINDOWED:YES]
[WINDOWEDX:160]
[WINDOWEDY:80]
Or enlarge window with mouse.
In DF press M to open military screen.
Stare into suddenly black screen at front of you.
Notice something tiny white in left upper corner.
Feel "Eureka"...
00089035
Pathfinding
major
new
2018-01-15Soldiers pathing thru smoke to get stuff destroy FPS
00089261
Map Features
major
acknowledged (Loci)
2018-01-15A Deep Pit intersects with a hollow adamantine spire, causing Hell to be revealed without digging
0010522 
Sites
major
resolved (Loci)
2018-01-15Adamantine spire spawned already breached
00105252
Dwarf Mode -- Environment
minor
resolved (Loci)
2018-01-15"It has started raining" is creating a vast sea of blood pools on surface.1. Have fortress with 100 Dwarves, get 10 quivers, 10 x-bows, order in job manager 20 jobs for wooden bolts, set 10 Dwarves to hunt.
2. Wait 2 seasons for hunters to start continuously bringing kills in.
3. Watch for first permanent blood pool appearing at your fortress entrance.
4. Wait for dry period and order mass wood cutting or mass channeling. Have all your Dwarves go out of fortress on hauling job passing that blood pool.
5. Wait for "It has started raining" announcement and awe the never ending sea of 100+ blood pools appearing on surface in an instant.
00105241
Adventure Mode -- AI
major
new
2018-01-14Undercover companions failing to report identity due to losing line of sight to questioner.
00105176
Dwarf Mode -- Visitors
minor
resolved (Toady One)
2018-01-14Citizens from other cities enter the map with '<blank> has returned' with no editable labors or petitions1. Start a fresh world if you want
2. Wait for any number of '<blank> has returned' announcements despite you never having seen these folk before
00001933
Creatures
minor
new
2018-01-13Unique forgotten beasts each create generic entries for fat, tallow, leather, extractPlace a [p]ile.
Select Food.
Select Fat.
Scroll down until you see "forgotten beast tallow" or ..."fat".
000013644
Technical -- General
crash
new
2018-01-13When embarking on large area, DF hits 2GB memory limit and crashestried every compatibility mode - no change
windowed/full screen - no change
0010518 
Adventure Mode -- Inventory
minor
resolved (Loci)
2018-01-13Carried Artifacts scattered around area when nearing lairFrom this save: http://dffd.bay12games.com/file.php?id=13408

Examining my inventory includes a slab with secrets of life and death as well as two books scribed with the same secrets, as well as a player-named silver hammer (wielded).

Travel south towards the lair until you get a 'You discover a river' message, keeping an eye on the movement speed and equipped weapon and you will notice the hammer disappears once the message pops up. Examining the inventory reveals that the slab as well as the two books with the secrets of life and death have also vanished.

If you continue south to the lair and explore it, you (might) be able to find the weapon/books again (as well as the hydra). I was able to find one of the books and the weapon laying around so I presume the other items will be around there somewhere, but I couldn't find them.
0010514 
Adventure Mode -- Inventory
minor
resolved (Loci)
2018-01-13Duplicating of atrifacts which are wearing by playerI don't know how to reproduce this bug. If I meet this again, I will add info.
00105161
Dwarf Mode -- Jobs, Hunting
minor
resolved (Loci)
2018-01-13Hunters kill captured wild animals in pastures marked for training1. Capture wild animal with cage trap
2. Pasture wild animal (optionally near hunter or in fortress)
3. Wait for the hunter to show up and attack them

Setting the animal to be trained is optional
00102321
Dwarf Mode -- Artifacts
minor
feedback (user11)
2018-01-13Artifact screen ordered wrong for books/writing
00002573
Contaminants/Spatter
tweak
new
2018-01-12Vomit laced with water, water, water, water, water, water and waterHolding vomit, strike an enemy that is covered with water. This will lace the vomit you are holding with water. Repeating this will lace the vomit with another instance of water.
00019022
Dwarf Mode -- Environment
trivial
new
2018-01-12water laced with waterDig through an icy river, then let it thaw.
000120610
Dwarf Mode -- Environment
trivial
confirmed (lethosor)
2018-01-12Collapsing soil into aquifer water caused wall material to change (Bug 1097 from old system)
00103852
Title Screen
minor
new
2018-01-11Enlarging window during intro video skips to title screen with overlapping music- start game
- wait through Beyond Quality and Toady One Production parts of intro
- when the intro video starts playing enlarge the game window or just maximize it
00103414
Dwarf Mode -- Military
major
resolved (Toady One)
2018-01-11Canceling a mission after some dwarves have left the map prevents them from returning.Create a squad and send them on a mission. After some but not all dwarves have left the map, remove the mission. (it's not clear exactly when the mission interface becomes locked, but a majority of the squad can leave before then)
001034013
Dwarf Mode -- Visitors
major
resolved (Toady One)
2018-01-11Soldier visitors, ignore visitor cap and act strangely
00103358
Adventure Mode -- AI
feature
resolved (Toady One)
2018-01-11"an unknown creature is slain" - incident/reputation bugged
0010511 
Dwarf Mode -- Nobles
minor
resolved (Loci)
2018-01-11Other fortresses nobles being promoted with the player's fortress
00104447
Technical -- General
major
resolved (Toady One)
2018-01-11Extreme Lag and Stuttering after 7 Year Old Fort on World with Default Settings
00103154
Dwarf Mode -- Idle Behavior
major
resolved (Loci)
2018-01-11Dwarves constantly respond with 'troubles' breaking relationshipsIn adventure mode: Visit a site, all of the occupants will constantly recite their troubles before you have even been introduced, to other citizens in the place of talking.

In fortress mode: Alter the config RAW announcement.txt within (data -> init) to[REGULAR_CONVERSATION:A_D:D_D] to filter conversations into the fortress mode announcements and make a new world, observe the conversations dwarves have with each other upon establishing a new fortress in that world.

None of the discourse will be contributive to forming friendships between citizens, including migrants. A meeting zone with no occupation sites and a lot of idling dwarves in a confined space is ideal staging area.
0010510 
Adventure Mode -- Travel
crash
new
2018-01-10Adventure mode crash when trying to stop traveling near some camps [save]https://www.dropbox.com/s/34jdk9jhtlwngqg/region7.zip?dl=1

Load region; Start adventure mode; Select "specific person"; Select only option; Leave city to the bottom left; Visit the camps there.

Crashes only on some of the camps
0004847 
Dwarf Mode -- Interface, Squad Control
minor
new
2018-01-09Many squads break "Selecet Inviduals" screen
00105091
Dwarf Mode -- Interface, Squad Control
minor
resolved (user11)
2018-01-09more than 10 squads, issues with selecting individuals, etcCreate a new world and new fort in dwarf mode, . Play until you have at least 11 adult dwarves, and assign each as a squad captain. Use the squad access and try to order individuals from the eleventh (or last) squad. Buggy.

Or as far as I can tell, use any game. Just get eleven or more squads somehow.

Ordering whole squads seems fine, but accessing individuals from squads is where the issues are.
0010379 
Legends Mode -- General
minor
resolved (Toady One)
2018-01-09History event "hf freed" does not save "freeing hf" ID
00091536
Dwarf Mode -- Locations
minor
acknowledged (Loci)
2018-01-09Without available reading material, citizens idling in library with 'No Job'Set up a library.
00102081
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
new
2018-01-09Removal of tree in path results in negative distances for construction materialsv0.43.05x64: anewaname posted a save in 0007121:

http://dffd.bay12games.com/file.php?id=12847
000316611
Adventure Mode -- Environment
minor
confirmed (lethosor)
2018-01-09All sorts of weirdness with freezing oceans in adventure mode1. Download my save - http://rapidshare.com/files/417547668/region1.7z
2. Walk forward
3. Ice walls pop up, also the entire ocean is frozen
00105065
Adventure Mode -- Movement
minor
resolved (lethosor)
2018-01-09While walking over frozen ocean, pressing a creates two large walls of ice1) get to a frozen ocean (or anny large frozen body of water, it may work)
2) cross the ice pressing the key continuously until the game gets unresponsive
3)press "a"nnoucements
4) see two large walls of ice appear in each side of the screen in the direction you were going (one in front and other behind you)
00078881
Adventure Mode -- AI
minor
new
2018-01-08Bandit group travelling through mountains
00015409
Dwarf Mode -- Traps
trivial
resolved (Toady One)
2018-01-08Some buildings/stockpiles don't display a name/title in {q} viewing mode.Build a cage trap. View with {q}. Options x to remove and ESC to exit. No title or name.
00041771
Dwarf Mode -- Interface, Designations
trivial
resolved (Toady One)
2018-01-08Designating removal of ramps highlights unrevealed rampsDig down until you hit a cavern layer. Designate ramps for removal over an entire z-level where at least some cavern has been revealed. Note that digging designations nicely outline the cavern layout.
00015183
Dwarf Mode -- Interface, Building Construction
minor
resolved (Toady One)
2018-01-08When naming burrows, "ESC: Back" appears on screen, but Esc does nothingCreate Burrow
Set Custom name
While naming burrow, press Escape
00010277
Dwarf Mode -- Items
minor
resolved (Toady One)
2018-01-08Items tied up by suspended jobs don't have the TSK indicatorBuild building over a rock. If the rock stops the building from being built then the rock wont ever be moved/used again.
00006143
Dwarf Mode -- Jobs, Cooking and Food
minor
resolved (Toady One)
2018-01-08HOTKEY_KITCHEN_* bindings are unused/ignored
00003588
Dwarf Mode -- Jobs, Designations
minor
resolved (Toady One)
2018-01-08Can't carve/mine ice stairways right above stone layer1) Embark on a glacier.
2) Designate a down stairway on the surface, and then up/down stairways below that until you hit the stone layer.
00007955
Dwarf Mode -- Stockpiles
minor
resolved (Toady One)
2018-01-08If part of a stockpile is inaccessible, barrels/bins don't get placed in succeeding tilesCreate a food stockpile with default settings. Create enough barrels to fill stockpile. Farm enough plump helmets to fill stockpile. See if more that the first row is used.
000008714
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (Toady One)
2018-01-08If one tile of a farm plot is dry or has the wrong biome, it also prevents the succeeding tiles from getting planted1. irrigate 3x3
2. build farm plot 5x5, the top 3x3 being irrigated
3. planters will plant the first 3, but then no more jobs are created to plant
00032704
Contaminants/Spatter
minor
confirmed (user6)
2018-01-08Blood has [ROTS] tag, but does not rot
00104962
Dwarf Mode -- Interface, Military Screen
minor
resolved (Toady One)
2018-01-07Mercs petition for sanctuary upon returning from missionsForm a squad with some mercs
Send them on a mission
Wait for them toncome home
Watch as they petition for sanctuary.
00104892
Dwarf Mode -- Interface, Civilization/World Info
minor
resolved (Toady One)
2018-01-07News/rumor text hidden on world info map screen after scrolling downIn Fortress mode:
Open map screen (c)
(n) News and Rumours
Scroll around until you find a site with a long list of news
Scroll down to the end of the list
Go to another site, text area will be blank.

Fix by returning to site with long list and scrolling up to the top of the list

00104554
Adventure Mode -- Crime
crash
resolved (Toady One)
2018-01-07Yielding to muggers causes crashAllow muggers to approach you in a village, yield when asked.
00064113
Dwarf Mode -- Transport/Hauling
crash
feedback (lethosor)
2018-01-07Crash when vehicle assigned to route with no stops
00104524
Legends Mode -- Historical Figures
major
resolved (Toady One)
2018-01-07DF can lose track of the links between fake and real identities after end of worldgenPlay DF in either mode (fortress or adventure). Retire fort or adventurer. Check legends. Not guaranteed to work.
00105015
General
major
resolved (Toady One)
2018-01-07Crash after 5s of loading save (inaccessible minecart)Load game, unpause and wait 5 seconds.
00104942
Dwarf Mode -- Jobs, Healthcare
minor
new
2018-01-06repeated diagnoses on injured mercenary
00105052
Legends Mode -- Historical Figures
minor
resolved (Loci)
2018-01-06Titans, FBs, deities assume identities during playIt seems to happen while actually playing, in both fortress and adventure mode. I've never seen it happen during worldgen after generating a number of worlds.
00104982
Dwarf Mode -- Jobs, Items
minor
resolved (Loci)
2018-01-06Cannot designate certain statue designI've tried designating this specific design probably 4 of 5 times (both through the manager and just (d)etails when ordering statues at the workshop, and each time it still creates random statues. Before uploading the save, I also attempted to order statues of my mayor, and those worked just fine.
0010484 
Typos/Grammar
text
confirmed (Loci)
2018-01-06Typo in descriptions of scrolls made from plant sheets1. Make a good amount of hemp/pig tail/any other kind of slurryable plant

2. Make it into sheets and then scrolls

3. Hope someone writes on it

4. View description of the resulting item
0010502 
Technical -- General
trivial
assigned (Loci)
2018-01-06Upon increasing window during startup movie, visual glitch occurs1. Start DF.
2. Sit through first two headers.
3. Maximize window. Ta-da!
00102966
Dwarf Mode -- Trade
minor
resolved (Toady One)
2018-01-06Modded [ITEM_THIEF] Civ's merchants spam 'item stolen' messages when leavingAdd tag [ITEM_THIEF] to your civ.
Play Fortress Mode.
Trade, wait for merchants to leave.
001045925
Technical -- General
major
resolved (Toady One)
2018-01-05Game stuttering/freezing every couple of stepsNo idea how to reliably reproduce.

The following contains two saves on the same world (the same as save no. 2, additional info) made roughly 8 minutes apart, to try and replicate the stuttering issue.

http://dffd.bay12games.com/file.php?id=13317

The first, earlier save has no problem with stuttering, whereas the second, later save does. Another attempt was made to recreate the stuttering problem by going back to the first of these test saves and simply letting it run as before, but this was unsuccessful.
00105003
Adventure Mode -- Quests
major
new
2018-01-04Entity based fame doesn't seem to influence person-to-person relationship based fame.Make an adventurer.
Do something which would usually get you a good amount of fame.
Notice that nobody really cares.
Retire and check legends.
Notice that your status with the relevant entities are what they should be.
Unretire and talk to someone you had informed of your feats previously.
Notice that they greet you as a protector/hunter/hero/etc appropriately.
Tell them about the exact same feats you did before retiring.
Notice they don't seem to care.
Talk to someone from your entity you knew your whole life and //DIDN'T// spam your kills around.
Notice they act like you're a pleasant if unremarkable newbie adventurer.
00104853
World Generation -- General
minor
new
2018-01-04Dwarf recruit insane for 33 years standing around in the wilderness, formed friendship after insanityLuck in worldgen? I'm unsure how common insanity is as history progresses.
00103884
Dwarf Mode -- Invasions
minor
resolved (Toady One)
2018-01-03HFS/FB/SMB/MB do not path to fortress1. Open a candy vein
2. Watch as your FPS dies but your fortress doesn't
00103735
Dwarf Mode -- Reclaim
minor
resolved (Toady One)
2018-01-03Artifacts in pedestals are duplicated when a fortress is retired- Send a squad to retrieve an artifact
- Place the artifact in a pedestal
- Retire the fortress
- Unretire it
00055367
Dwarf Mode -- Artifacts
minor
new
2018-01-03When lit on fire by dragon (pterosaur?) breath, artifacts never cease to produce smoke.Because of the unexpected Fun at the end there, my map got saved with my settlement being destroyed. The lack a save file to reload, and the relative rarity of the combination of dragonfire + artifacts have prevented me from being able to reproduce this.
00104911
Dwarf Mode -- Military
trivial
new
2018-01-03Weird behavior in the Mission Report Screen
00098002
Dwarf Mode -- Jobs, Assignment of Jobs
minor
confirmed (Loci)
2018-01-03Job does not reflect Specific Material chosen for Beds, catapult parts, and ballista parts
0010497 
Adventure Mode -- Inventory
major
resolved (Loci)
2018-01-03Artifacts Placed on Pedestal Duplicate on Pick Up, Disappear on Site Exit, Lead to Crash1. Put an artifact on a pedestal.

2. Retire your fortress.

3. Unretire your adventurer.

4. Pick up the item on the pedestal.

5. Walk off site.
It should remove it afterwards.

To reproduce the crash:
1. Walk onto the site again.
00104881
Adventure Mode -- Town
minor
new
2018-01-02Town has only abandoned buildings and shops, but it is not a ruinNA
00104921
Dwarf Mode -- Artifacts
minor
resolved (user11)
2018-01-02Books/Artifacts get stuck on a tile
00104811
Dwarf Mode -- Jobs, Activity Zones
minor
feedback (lethosor)
2017-12-31Gather / Pick up fruit activity does not respect disabled statusSetup an area to gather, than disable it
00087795
Adventure Mode -- General
minor
new
2017-12-30Adventurer encounters naked, mute, hostile dwarven expedition leaderDownload this save and open region 3 (Athira Sinaru). The expedition leader is about 20 tiles to the southwest of my adventurer.
00104831
Dwarf Mode -- Invasions
major
resolved (Loci)
2017-12-30HSF, FB, and Invaders to Not Path to FortWait for invasion.

Mine for HSF.

00104806
Dwarf Mode -- Combat
minor
resolved (Loci)
2017-12-30Animals randomly sparring in reports???
theoretically, have dwarves that have pets spar, and those pets will spar with other animals.
00104726
Technical -- Saving/Loading
crash
acknowledged (lethosor)
2017-12-29Bugged save (hanging on "Loading Occupations")Always occurs on load.
00097991
Adventure Mode -- Trade
major
new
2017-12-29Trade depot items becoming unowned after first site offload.
0010482 
Adventure Mode -- General
minor
new
2017-12-29Bogeymen don't disappear when entering dwarven hillock.Download this save file.

http://dffd.bay12games.com/file.php?id=13361

Unzip it and place it in the appropriate game folder. Start up DF and select continue playing.
Run to the dwarf hillock you can see just to the west (door is on the north side of hillock-house), enter hillock and watch as the bogeymen start killing the dwarves instead of vanishing into a puff of smoke.
Its hard to do but you can also make it to the other dwarf hillocks-houses if you manage the adventurer's tiredness by alternating between walking and jogging away from the bogeyman swarm while simultaneously setting fires behind yourself to slow the bogeys down. Those hillock houses don't work correctly either.
The adventurer is naked and already fairly beat up so he won't last long during test runs, sorry about that.
00104782
Dwarf Mode -- Combat
minor
new
2017-12-28Duchess starts shooting at my dancer with no reason
00104147
Dwarf Mode -- Jobs, Items
minor
resolved (Loci)
2017-12-28Single shell craft used up entire stack of forgotten beast shells
00104771
Dwarf Mode -- Items
minor
resolved (user11)
2017-12-28Dwarfs wear multiple versions of handwearmake mittens and gloves, and wait?
0010476 
Dwarf Mode -- Artifacts
minor
confirmed (lethosor)
2017-12-27Forbidding an item in transit to a display case results in cancellation spam- Build a display case and add an item with "d"
- When a dwarf picks up that item, forbid it
00104691
Dwarf Mode -- Justice
minor
new
2017-12-27Sherrif gets convicted to prison time (export ban violations)Have your sheriff haul a banned export good to the depot, sell it.
Wait for the caravan to leave the screen. Now your sheriff has a jailtime sentence.
0010475 
Dwarf Mode -- Visitors
minor
resolved (Loci)
2017-12-27Stray animals reveal artifact locations to visitors
0010474 
Contaminants/Spatter
minor
new
2017-12-26Injury produces incorrect blood coveringClimb, release from tree and fall. Walk around, observe self/spore.
00104731
Adventure Mode -- Conversation
minor
new
2017-12-26NPCs say "Is that a weapon?" when you're sneaking- Strap your weapon and start sneaking
- Walk towards a NPC
0010471 
Dwarf Mode -- Immigration
minor
new
2017-12-26Immigrant Children is legendary in multiple instrumentsN/A
00098871
Adventure Mode -- Travel
minor
new
2017-12-25Undead companions heal, presumably during fast travelKill a living creature not without cutting its skin.
Animate its corpse.
Check its description, noting the presence or absence of wounds and scars.
Fast travel around for a while.
Check its description, noting the presence or absence of wounds and scars.
00104232
World Generation -- General
minor
new
2017-12-25No Names for Historical Figures Raised as ZombiesGenerate a world with necromancers in it. Send your dwarves to raid a tower. Watch as they are ambushed by seemingly unimportant undead.
00103532
Dwarf Mode -- Artifacts
minor
resolved (Toady One)
2017-12-24Ending the display of an item leads to cancellation spam and very low priority transfer to stockpile and to next display placeI created some display cases (highwood & crystal glass) and installed them with (b-F). I then defined a Museum room off the central one, with 10 others around it in the same room area. I used the (d) option to pick my 3 artifacts (heirlooms created by my dwarves in moods) to be displayed in the central Display Case, and they were added fine.

But I wanted them each in separate cases to look more museum-y, so I unticked 2 of them on the central case using (c), and then used (d) on 2 other cases. The artifacts were not moved. Thinking they were stuck, I then dismantled the central case with (x). The artifacts were moved back to stockpiles.

Around this time I started getting a lot of announcement spam - "<dwarf> cancels Put Item on Display: Job item lost or destroyed", which carried on for some time, until I dismantled the other 2 Display Cases that had (d) orders.

So I thought I was back to step one, with artifacts and display cases back in my stockpile and nothing showing on the jobs page. But when tried to repeat this setup by re-building the cases, redefining a room, & re-assigning the artifacts to be displayed 1 per case; now I find that the "Put Item on Display" job wont be picked up by anyone. No announcement spam now either.

I've tried using (d-b-c) to reset any ownership on the artifacts, but no effect.

00103546
Adventure Mode -- Conversation
minor
resolved (Toady One)
2017-12-24Missing text during performances
0010468 
Adventure Mode -- Conversation
text
new
2017-12-23Fellow humans greet you with "greetings, human" (and so on)Not sure. Used to assume it was when you met characters from other civs (like humans from elf civs, etc), but in my current game I've met a member of my own civ using the greeting.
00104613
Civilizations/Entities -- Populations
minor
new
2017-12-23Elves' weapons and armor, including artifacts, are made of non-grown wood, and cannot be traded backAcquire elven weapons. Try to trade them to elves. Fail miserably.
0010425 
Adventure Mode -- Reactions
minor
acknowledged (Loci)
2017-12-23Naming an item in adventure mode renders it unusable for crafting, trivial to fix1. Obtain an edged weapon.
2. Use shift-I to name it.
3. Attempt to carve bone trinkets, a haft, or furniture.
0010464 
Creatures
minor
resolved (Loci)
2017-12-23A cave dragon hangs out in my meeting hall after getting a name
00104664
Dwarf Mode -- Buildings, General
major
resolved (Loci)
2017-12-23Magma-safe raised bridges deconstructing- Create a room 21x15 with orthoclase bridges for walls and normal constructed walls for corners. Link bridges to lever with orthoclase mechanisms.
- Fill with 7/7 magma from above. Fill the area in the layer above it with 7/7 magma.
- Open bridges.
- (Optional) close bridges immediately after opening.
00104102
Dwarf Mode -- Jobs, Hauling
minor
resolved (Toady One)
2017-12-22Artifacts returned from raids are just dropped on edge of map and left thereGo do raids and eventually the squads will leaves stuff on map edge when they return.
0010395 
Dwarf Mode -- Stockpiles
minor
resolved (Toady One)
2017-12-22Unidentified item in Food-Plants stockpile category is unaffected by [p]ermit and [f]orbid actionsCreate a food stockpile.
Use [f]orbid to disable various categories.
Note how Plants does not fully darken like other fully deselected categories.
00104671
Dwarf Mode -- Nobles
minor
new
2017-12-22Baroness being in military causes loyalty cascadeRun the saved game 1 from the download link and wait a couple of minutes. Observe self-annihilation.

Run the game again but this time immediately remove baroness from her squad. Nothing happens after.
0010465 
Creatures
minor
resolved (user8971)
2017-12-22Big Creatures (Giant, Cyclops, Forgotten Beasts) just idle at the edge of the map1. Start Fort
2. Wait for Forgotten Beast, Giant or Cyclops
00103926
World Generation -- General
crash
assigned (Loci)
2017-12-22World gen crashes with a particular seedGenerate a world using these parameters:

[WORLD_GEN]
    [TITLE:DOMAINCUTS_WORLD]
    [SEED:KG17xgLx107IWGVUNrFf]
    [HISTORY_SEED:iAo06wrDx7dCk8spaz0L]
    [NAME_SEED:WhgUb1dOqTXkPQbgBftK]
    [CREATURE_SEED:QOlO9CzuHuquTxyI2H0L]
    [DIM:129:129]
    [EMBARK_POINTS:10000]
    [END_YEAR:1050]
    [BEAST_END_YEAR:200:80]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:0]
    [ELEVATION:1:400:401:401]
    [RAINFALL:0:100:200:200]
    [TEMPERATURE:25:75:200:200]
    [DRAINAGE:0:100:200:200]
    [VOLCANISM:0:100:200:200]
    [SAVAGERY:0:100:200:200]
    [ELEVATION_FREQUENCY:1:1:1:1:1:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:2:3]
    [SAVAGERY_FREQUENCY:1:1:1:1:1:3]
    [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
    [POLE:NONE]
    [MINERAL_SCARCITY:1000]
    [MEGABEAST_CAP:18]
    [SEMIMEGABEAST_CAP:37]
    [TITAN_NUMBER:9]
    [TITAN_ATTACK_TRIGGER:80:0:100000]
    [DEMON_NUMBER:28]
    [NIGHT_TROLL_NUMBER:14]
    [BOGEYMAN_NUMBER:0]
    [VAMPIRE_NUMBER:14]
    [WEREBEAST_NUMBER:14]
    [SECRET_NUMBER:28]
    [REGIONAL_INTERACTION_NUMBER:28]
    [DISTURBANCE_INTERACTION_NUMBER:28]
    [EVIL_CLOUD_NUMBER:14]
    [EVIL_RAIN_NUMBER:14]
    [GENERATE_DIVINE_MATERIALS:1]
    [GOOD_SQ_COUNTS:25:251:503]
    [EVIL_SQ_COUNTS:25:251:503]
    [PEAK_NUMBER_MIN:5]
    [PARTIAL_OCEAN_EDGE_MIN:0]
    [COMPLETE_OCEAN_EDGE_MIN:0]
    [VOLCANO_MIN:3]
    [REGION_COUNTS:SWAMP:260:1:1]
    [REGION_COUNTS:DESERT:260:1:1]
    [REGION_COUNTS:FOREST:1040:3:3]
    [REGION_COUNTS:MOUNTAINS:0:0:0]
    [REGION_COUNTS:OCEAN:0:0:0]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:2080:3:3]
    [REGION_COUNTS:HILLS:2080:3:3]
    [EROSION_CYCLE_COUNT:250]
    [RIVER_MINS:100:100]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:2750]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:50]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:50]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:25]
    [NON_MOUNTAIN_CAVE_MIN:50]
    [ALL_CAVES_VISIBLE:0]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:40]
    [TOTAL_CIV_POPULATION:15000]
    [SITE_CAP:1040]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:2080:4160:2080]
    [RAIN_RANGES:2080:4160:2080]
    [DRAINAGE_RANGES:2080:4160:2080]
    [SAVAGERY_RANGES:2080:4160:2080]
    [VOLCANISM_RANGES:2080:4160:2080]
00103822
Technical -- Rendering
minor
feedback (lethosor)
2017-12-21Extreme rendering lagUnknown
00089772
Dwarf Mode -- Diplomacy
minor
resolved (user11)
2017-12-20Merchant caravans get stuck in tree
00069758
Dwarf Mode -- Invasions
minor
resolved (lethosor)
2017-12-20Goblin siegers ignore sleeping dwarf
00104125
Dwarf Mode -- Immigration
minor
resolved (Toady One)
2017-12-19No more petitionsJust run a normal fort for a while.
00103626
Dwarf Mode -- Visitors
major
resolved (Toady One)
2017-12-19Elven spy visitors flooding fort immediatelyStart a fort.
00104621
Dwarf Mode -- Visitors
minor
resolved (lethosor)
2017-12-19Incredibly frequent elven visitorsAll I did to create this bug was create a fortress in this patch.
00103777
Adventure Mode -- Conversation
crash
resolved (Toady One)
2017-12-18Game crashes whet trying to talk to kidnapped childLoad the save. Inside the hilloc try to speak with "widely-spaced-teeth dwarwen child".
00103436
Technical -- Saving/Loading
crash
resolved (Toady One)
2017-12-18Crash while "rebuilding temporary information"Try to load this save and watch as the game crashes
00104222
Vegetation
trivial
resolved (Toady One)
2017-12-18Encoding of and whitespaces in plant_new_trees.txtOpen "raw/objects/plant_new_trees.txt"
0010441 
Technical -- Input/Keybinding/Macros
major
resolved (Toady One)
2017-12-1832-bit Mac version used wrong libgraphics, does not understand new keybindings
00095174
World Generation -- General
minor
new
2017-12-17Plump helmet men try to become necromancersGenerate a world and look at the history of any towers. If the world is large and old enough, chances are you'll have at least one plump helmet man wannabe necromancer.

For a more reliable means of reproducing the bug, remove the [CV_ADD_TAG:CAN_SPEAK] from the animal person variation template, as animal man necromancers seem fairly frequent.
000754713
World Generation -- General
major
assigned (user6)
2017-12-17TOTAL_CIV_POPULATION only affects historical figures, not abstracted populationsGenerate this world, and then check the world_sites_and_pops.txt file

[WORLD_GEN]
    [TITLE:CUSTOM]
    [SEED:BwyPCRgTGxE7jgeJfkfs]
    [HISTORY_SEED:gNi0KCMyIUCHaP8yC5jy]
    [NAME_SEED:Msr1jUG4OxDwRDGTZhwJ]
    [CREATURE_SEED:eocE2MQscciImCiCOao2]
    [DIM:129:129]
    [EMBARK_POINTS:1324]
    [END_YEAR:2048]
    [BEAST_END_YEAR:512:75]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:0]
    [ELEVATION:1:400:1600:1600]
    [RAINFALL:0:100:200:200]
    [TEMPERATURE:25:100:200:200]
    [DRAINAGE:0:100:200:200]
    [VOLCANISM:0:100:3200:3200]
    [SAVAGERY:0:100:3200:3200]
    [ELEVATION_FREQUENCY:4:4:0:1:0:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:4:1:1:1:1:32]
    [VOLCANISM_FREQUENCY:4:1:1:1:1:64]
    [MINERAL_SCARCITY:2500]
    [MEGABEAST_CAP:512]
    [SEMIMEGABEAST_CAP:512]
    [TITAN_NUMBER:512]
    [TITAN_ATTACK_TRIGGER:80:0:100000]
    [DEMON_NUMBER:128]
    [NIGHT_TROLL_NUMBER:128]
    [BOGEYMAN_NUMBER:128]
    [VAMPIRE_NUMBER:128]
    [WEREBEAST_NUMBER:128]
    [SECRET_NUMBER:128]
    [REGIONAL_INTERACTION_NUMBER:128]
    [DISTURBANCE_INTERACTION_NUMBER:128]
    [EVIL_CLOUD_NUMBER:128]
    [EVIL_RAIN_NUMBER:128]
    [GENERATE_DIVINE_MATERIALS:1]
    [GOOD_SQ_COUNTS:32:256:4]
    [EVIL_SQ_COUNTS:32:256:4]
    [PEAK_NUMBER_MIN:8]
    [PARTIAL_OCEAN_EDGE_MIN:0]
    [COMPLETE_OCEAN_EDGE_MIN:4]
    [VOLCANO_MIN:32]
    [REGION_COUNTS:SWAMP:66:0:0]
    [REGION_COUNTS:DESERT:66:0:0]
    [REGION_COUNTS:FOREST:264:0:0]
    [REGION_COUNTS:MOUNTAINS:528:0:0]
    [REGION_COUNTS:OCEAN:528:0:0]
    [REGION_COUNTS:GLACIER:16:0:0]
    [REGION_COUNTS:TUNDRA:33:0:0]
    [REGION_COUNTS:GRASSLAND:528:0:0]
    [REGION_COUNTS:HILLS:528:0:0]
    [EROSION_CYCLE_COUNT:250]
    [RIVER_MINS:25:25]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:2750]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:0]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:8]
    [CAVE_MAX_SIZE:64]
    [MOUNTAIN_CAVE_MIN:64]
    [NON_MOUNTAIN_CAVE_MIN:128]
    [ALL_CAVES_VISIBLE:0]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:40]
    [TOTAL_CIV_POPULATION:20480]
    [SITE_CAP:1280]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:8000:1056:528]
    [RAIN_RANGES:528:1056:528]
    [DRAINAGE_RANGES:528:1056:528]
    [SAVAGERY_RANGES:528:1056:528]
    [VOLCANISM_RANGES:528:1056:528]
0010458 
Dwarf Mode -- Visitors
minor
new
2017-12-17Rescued visitors from goblin sites are irreligiousRaid a goblin site with prisoners. If a freed prisoner is brought back, check their relationships.
00104377
Adventure Mode -- Conversation
major
new
2017-12-16Adventurer changes nameHappened several times and I allways fixed it with a rollback. Now I have a save where I'm just outside a lair. If I ask the cyclops inside to "cease hostilities" and kill him after (he never accepts) my name changes, haven't noticed or tried the other times it happened, but at this particular save it's very easyily and 100% reproducable (I have been replaying the fight dozens of times now, since I'd like to record the talking into the log I keep).
000506113
Adventure Mode -- Town
minor
confirmed (user6)
2017-12-16World gen constructions made of "rock" rather than a specific stone (roads, bridges, castles, sewers, catacombs, dungeons)
00046377
Dwarf Mode -- Pets
minor
acknowledged (lethosor)
2017-12-16Elk birds starve to death trying to hatch eggs because of [GRAZER] tag.Catch elk birds. Put elk birds in pasture. Put nest box in pasture. Watch female elk birds starve to death.
00092054
Adventure Mode -- Buildings
minor
new
2017-12-16Ruined temple has floating statuesHere's a savegame: http://dffd.bay12games.com/file.php?id=11359
00104531
Adventure Mode -- Reactions
minor
resolved (Loci)
2017-12-16Unable to carve bone with a named sword
0010451 
Sites
minor
resolved (Loci)
2017-12-15Site Search on world map not working for irregular shaped worldGenerate a world where the x dimentions do not equal the y dimentions, start process of a new game in dwarf fortress mode, run a search on the world map for any kind of prefered site type and see if it searches the entire world or just part of the world.
00104481
Adventure Mode -- Buildings
minor
new
2017-12-15Building mode is always shown in daytime coloursGo into adventure mode and travel to the wilderness somewhere. Wait until dusk or night time, then press b to go into building mode. Suddenly everywhere becomes light again as if it was daytime.
00104492
Adventure Mode -- General
crash
new
2017-12-15random crashes in adventue modenot sure
you can try entering lairs or the other thing I mentioned, but it seems pretty random when it crashes
00088059
Dwarf Mode -- Jobs, Items
minor
confirmed (user11)
2017-12-13Simultaneous stonecrafting and slab engraving jobs in craftsdwarf workshopDidn't see it again.
00104453
Adventure Mode -- Sites
minor
resolved (user8971)
2017-12-12Cannot enter room because forge in the wayThis problem was procedurally generated.
0010442 
Adventure Mode -- Sites
minor
new
2017-12-11Companion disappears on a specific map squareFrom the save provided, there are several notable observations to make.

- When you first load in, the companion ushrir is not visible, and is listed as being west of your location.
- Moving to the tile directly to the east causes you to fall prone, as if it were occupied by another person. Attempting to stand up in the square causes you to receive the "can't stand up, someone is in the way" message. Moving off the square allows you to stand up again. As far as I can tell, this is the ethereal afterimage of an individual who has phased to another dimension. It appears to stay stationary, and exists on whatever square ushrir was on when he disappears.
- If you move off the map square far enough, ushrir returns from the void and rejoins you. To observe this, move west to the end of the hall, move south, ignore the two doors and go west until you hit the four way intersection. Standing in the center tile of the intersection (with a corner in the southwest tile and a floor in the other directions), he should still be invisible. Moving one tile to the west from there is enough to get him to pop back into reality.
- You can get him to disappear again by returning to the hallway where you load in. Simply walk east to the stairs. There's an invisible line running north-south between the 3rd and 4th tiles west of the stairs. Crossing that line eastward causes ushrir to disappear again.
- Causing him to appear and disappear repeatedly may cause two identical ushrirs to exist in the same space.
- Ushrir can be brought back by exiting the map square in other ways. I did not test this extensively, but heading to the surface and then leaving the fortress westward did cause him to appear. If you're curious, the way out is 3 down the stairs you start west of, south to the first up stairs, ignoring those stairs and following the hall east, going up 3 floors on the next set of stairs you come across, then northward to the central spiral ramp.
0010439 
Dwarf Mode -- Artifacts
minor
resolved (Loci)
2017-12-10Animals can reveal locations of artifacts
00104381
Dwarf Mode -- Reclaim
minor
new
2017-12-09Food and drink stockpile spills all barreled contents upon unretiring fort*Make a stockpile filled with food and drink
*Retire fort
*Return to it
*Booze all over the floor

I did visit the fort in adventure mode between quitting and reclaiming it, but I don't think that would've caused an issue since it seems to happen when the fort unloads.
0010436 
Adventure Mode -- AI
major
new
2017-12-09Some goblins are incorrigibly hostile to non-members of their civilization, no matter the context1. In adventure mode, travel to a site where:

  a. at least one historical figure is present that is counted as a member of a goblin civ and NOT living under a false identity; and

  b. the site is controlled by a non-goblin civ.

2. Watch the affected characters enter no-quarter combat with everyone else.
00095711
Artistic Images (engravings etc)
crash
resolved (Loci)
2017-12-08Game crashes on specifying image related to historical figure1. Designate an area for engraving / add 'construct rock statue' to mason's workshop (haven't tried metalsmith etc.)
2. Go into details menu.
3. Choose 'Specify an image'.
4. Choose 'Related to historical figure'.
5. Press enter key.
6. Crash.
00072011
Adventure Mode -- Environment
trivial
new
2017-12-08Webs don't affect climbing and jumping creatures1. Make adventurer
2. Find cave
3. Find GCS webs
4. Jump through it
5. Hang of a wall
6. Go to web tile while hanging
7. Pick up the web
00095987
Dwarf Mode -- Embark/Setup
minor
acknowledged (user11)
2017-12-08Wagon fails to place on embark & decontructs; placement in tree, volcano edge, etc.1. Embark again at the same 3x3 spot. Restarting DF (without saving) and embarking again reproduced the issue it for me. I am not sure if reclaiming would have the same effect though.

2. Embark anywhere in that taiga biome.
0010433 
Typos/Grammar
text
new
2017-12-07Missing space in "denial of apprenticeship" story entries1. In adventure mode, open the conversation menu and navigate to the list of stories.

2. Search for story entries containing the word "denial."
00102733
Dwarf Mode -- Combat
crash
resolved (Loci)
2017-12-07Game crash in the middle of combatJust wait and the game should crash within a handful of seconds.
0010431 
Dwarf Mode -- Military
crash
resolved (Loci)
2017-12-07Crash on multiple squads returning from raid. Very common.
00103234
Dwarf Mode -- Jobs, Cancellation and Suspension
major
new
2017-12-06Jobs cannot be cancelled or suspended from joblistSimply use the joblist
00104291
Adventure Mode -- Conversation
minor
new
2017-12-06Dwarven citizens of retired fort have spatial amnesia
0010293 
Adventure Mode -- Conversation
minor
new
2017-12-06Nomadic group members not receiving site links to the camp their group is site linked toEnter the camp's region tile, enter conversation with any character present, bring up the 'surroundings' topic.
0010430 
Adventure Mode -- Eating/Drinking
trivial
resolved (Loci)
2017-12-06infinitive drinkable water1) Get a container with any amount of water
 (Like water skin that you start with)
2) Empty it on the ground

3) Drink it of the ground or Fill container
(This will fill it all the way up and will not deplete)

00098844
Dwarf Mode -- Jobs, Cleaning
minor
confirmed (Loci)
2017-12-06Slurry in stockpile triggers Clean jobCreate a dedicated slurry stockpile, using the categories under food. Wait for slurry to be moved from a quern to the stockpile, and watch as a dwarf quickly comes to clean up the mess, and destroys the slurry.
0010428 
Adventure Mode -- Quests
text
new
2017-12-06Artifact descriptions are listed as "rumored to be <location> in in <region>"
00102633
Geology
crash
resolved (user11)
2017-12-06Sudden crash during cave-inLoad the save(that I will soon provide), there should be a series of ramp orders somewhere in the third cavern layer, near a sizeable field of ashes. Once that order gets completed, there will probably be a crash.
00077603
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
confirmed (Loci)
2017-12-06Dwarves construct walls from wrong side, wall themselves out of fortress or into alcovedig a one-tile mine shaft
forbid all the material on the closer (fortress) side of the planned wall
order a wall constructed using material from the far side of the wall
watch as your dwarf walls himself in

####
#s W
####
00025633
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (Toady One)
2017-12-06When milking active milker leaves shop to get new bucket despite empty bucket being present in Farmer ShopBuild a farmer workshop. Build carpenter shop far away. Build buckets in carpenter shop. Set milking task. Watch milker lead animal to shop, watch milker leave shop to get bucket. Watch milker drop bucket in farmer shop and go find animal to milk if it wandered off (or got returned to its assigned cage or chain).

Note: Animal doesn't have to be assigned to cage or chain. It just needs to wander away from the Farmer shop while dwarf is retrieving an empty bucket, at which point, the milking process restarts with "get milkable animal".
00100053
Miscellaneous Crashes
minor
resolved (Toady One)
2017-12-06Crash - Reliable, repeatable - Possibly caused by bridge?Try to raise a bridge.
00031116
Dwarf Mode -- Stockpiles
minor
confirmed (Loci)
2017-12-06Stockpile Additional Options Category Does Not Function Correctly For Food
00104241
Dwarf Mode -- Transport/Hauling
major
resolved (user11)
2017-12-05Codex/Scroll Artifacts recovered from Raids are inaccessibleSend a party off map to recover the literary artifacts.
00103057
Dwarf Mode -- Jobs, General
minor
resolved (Loci)
2017-12-05Dwarves won't butcher 'reverted to wild state' crundles.
00085873
Dwarf Mode -- Jobs, General
minor
resolved (Loci)
2017-12-04Dorfs won't dig down into a ramp on a level divisible by 16
00097551
Dwarf Mode -- Jobs, General
major
confirmed (Loci)
2017-12-04Weavers don't gather webs when loom is linked to a stockpile
00104083
Creatures
minor
new
2017-12-04Creatures path around the same z level height they entered from without groundObserve wild flying creatures (especially in groups) in both modes, depending on how common the birds are may take extensive searching to find them on the ground in adventure mode.

Throw a rock and chase them to make them fly away, in comparison creating a new fortress in a environment with birds they will erratically hover constantly and leave at the specific or similar z level air exit they entered (eventually)

River fish wont move a significant amount despite being more than able to swim very well, chase some of those in adventure mode also then note how well amphibious creatures move & path through water in fortress mode compared to aquatic ones who usually become permanent natural features & breed on the spot.
00093912
Fire
minor
resolved (user11)
2017-12-04A written on forgotten beast parchment scroll produces smoke forever after a fire
00103842
Items
minor
assigned (user8971)
2017-12-03Stone barrels in world gen fortresses
00104151
Adventure Mode -- Character Creation
minor
resolved (user11)
2017-12-03Starting in wrong racial locations
00103994
Pathfinding
major
acknowledged (Loci)
2017-12-03Visitors pathing to attack flying animals cause heavy lag.Have a group of flying creatures appear in area.
00104132
Dwarf Mode -- Interface, Building Construction
minor
resolved (Loci)
2017-12-03Magma forges do not finish constructionJust try building new magma forges using the save file above and none of them get finished.
00104061
Adventure Mode -- Display
crash
resolved (Loci)
2017-12-02Crash while resizing font1. Start a adventure mode game
2. Resize font
3. Crash
00104071
Creatures
major
resolved (user11)
2017-12-02FBs do not pathSpawn FB, watch.
000119017
Dwarf Mode -- Jobs, Eating/Drinking
major
resolved (user11)
2017-12-02Dwarf cancels Eat: Cannot find pathI have no idea how to reproduce it, but I have a file where its happening constantly.
00091203
Dwarf Mode -- Buildings, General
crash
feedback (user11)
2017-12-02Crash when creating a magma furnace near the border of the mapdig a channel to the lava 3 cell away from the bottom border of the area
(O
x
x
x)
Designate a magma furnace with one of the top tile over it, when leaving the building menu the game crash. Sometime it doesn't.
00104051
Adventure Mode -- General
crash
new
2017-12-02Crash on viewing 'A'rtifacts while travelling
00104021
Adventure Mode -- Traps
minor
new
2017-12-02Companions trigger traps repeatedly
00104041
Dwarf Mode -- Visitors
major
resolved (Loci)
2017-12-02Game doesn't respect visitor capNot sure. My previous fort was in 44.02 as well, and that did properly respect the visitor cap of 20 I had set for it. Not sure what happened in this fort. Is the number 16 cursed?
00104031
Items
text
resolved (Loci)
2017-12-02Iron Pick has incorrect grammar in description.
0010401 
Adventure Mode -- Traps
minor
new
2017-12-01Incomplete message for discovering weapon trap directly below
00076953
Dwarf Mode -- Buildings, General
minor
resolved (Loci)
2017-12-01Tree grows adjacent to a bridge, bridge collapsesTry to build bridges near live saplings that may grow eventually...
00021974
Dwarf Mode -- Jobs, Hauling
minor
acknowledged (Loci)
2017-12-01Corpse stuck on impassible/inaccessible workshop tile, can't be buried unless workshop is removed
00082613
Dwarf Mode -- Jobs, Hauling
major
resolved (Loci)
2017-12-01Dwarves won't haul/dump/bury some bodyparts of a turned weredwarf
00103972
Dwarf Mode -- Embark/Setup
major
new
2017-12-01Embark area had a dragon residentGet "lucky" in choosing an embarkation area.
00103862
Adventure Mode -- General
minor
new
2017-12-01Can look at the sky/weather with lost vision
00103594
Adventure Mode -- Sites
minor
acknowledged (user8971)
2017-12-01Crash at a site when random site walker can't find the wayJust gen a world and pick a site, then walk around until you crash. I think you need to exist fast travel to make the crash happen though.
00103818
Adventure Mode -- Buildings
crash
resolved (user11)
2017-11-30Crash when stopping at some towns or hamlets1. Start up Adventure Mode

2. Go to the nearest town or hamlet.

3. Stop near the buildings with 'd'

4. Didn't crash? Repeat.
00103452
Dwarf Mode -- Military
major
acknowledged (user8971)
2017-11-30Fort Fails to Crumble to Its End even when the only left dwarves are those imprisoned during missionsSend all dwarves off on raids till all are either dead or imprisoned. Watch as nothing in particular occurs.
00103903
Dwarf Mode -- Military
major
feedback (user11)
2017-11-30Raids and Population cap IssuesHave military squad leave

have a migrant wave

Have a population of 158

Have Military squad return during a seige
00099271
Technical -- Saving/Loading
major
resolved (Loci)
2017-11-30Save game not updating.start game, run for a while. save and exit program. start program and play for a year or so. save and EXIT program (save resets after the game closes i think.) open program and load save.
00099492
Dwarf Mode -- Military
minor
resolved (Loci)
2017-11-30Marksdwarf repeatedly picks up and drops bolts; doesn't move
00100352
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (Loci)
2017-11-30Charcoal no longer usable as cokeUse woodburners and hope for the best. I have not tried to reproduce this.
00099843
Dwarf Mode -- Buildings, General
minor
resolved (Loci)
2017-11-30Dwarves only store items in bags, and never in other container types1) Set up a hospital or location where musical instruments are used.
2) Put a chest in it.
3) Watch it get ignored.
4) Put a bag in it.
5) Watch the dwarves put the relevant items in the bag.
00099562
Dwarf Mode -- Interface, Stockpiles
minor
resolved (Loci)
2017-11-30Stockpile acquirement of containers is restricted by "take" linksCreate a stockpile that would use bins/barrels. Make sure some bins/barrels are available. Create a "take" link to another stockpile that contains items compatible with the first stockpile, but does not contain bin/barrels. Observe the stockpile failing to use storage containers despite them being available.
000666616
Adventure Mode -- Combat
minor
assigned (user6)
2017-11-30Trolls don't attack in adventure mode1. Load the save.
2. Move towards the troll.
0010393 
Dwarf Mode -- Interface, Civilization/World Info
major
new
2017-11-30Missing keybindings in civilisations interface.Download and install dwarf fortress from the Arch community repository, generate a new world, embark and enter the civilisations interface.
00103913
Dwarf Mode -- Visitors
trivial
resolved (user11)
2017-11-30Visitor cap doesn't seem to restrict number of visitors1.Change your [VISITOR_CAP] in d_init.txt
2. Make a meeting location (taverns seem to draw visitors the most reliably)
3. Watch as 100 visitors show up and never leave despite your lowered cap (mine is currently 20, and my Other Units tab is at 114, 5 of those being ravens and a diplomat.)
00092444
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (Toady One)
2017-11-29Scribes rarely, if ever, copy works in the librarySet up a fully stocked library (tables, chairs, writing materials, bookcases) with books both written by dwarves in your fort and purchased from traders on the shelves.

Assign a dwarf to the Scribe occupation and disable all their labors. Set "Total number of each to scribe" to a high value (like 4) in the location menu.

Wait for months/seasons/years while your scribe doesn't copy any books.
00103073
Technical -- Input/Keybinding/Macros
major
resolved (user11)
2017-11-29Will not Quit with Command Q or from menu! Must Force Quit to quit the game.It happens every time I try to play.
00103805
Dwarf Mode -- Reclaim
minor
assigned (user8971)
2017-11-29Soldiers without upper bodies present upon reclaiming forts lost due to all citizens dying on missions
00103892
Creatures
major
resolved (user11)
2017-11-29Megabeasts Do Not Path to Forts1. Play as normal
2. Wait until an FB/SMB/MB arrives
3. Watch it do nothing unless it has a sight line to a creature off the bat.
00103871
Dwarf Mode -- Artifacts
minor
new
2017-11-29Crippled dwarves sent on raid instantly recover1. Have some bad things happen to a dorf, such as they would require a crutch/splint/dressing/sutures
2. Ensure they get proper medical care
3. Assign them to a squad, send said squad on raid
4. Medical miracle
00098591
World Generation -- General
crash
new
2017-11-29segfaults on world creation on any settingscreate a new world.
00100602
Adventure Mode -- Combat
crash
resolved (Toady One)
2017-11-29Crash when thrown axe breaks upon hitting targetCreate stone axe, throw until it breaks on an enemy.
000333511
Dwarf Mode -- Environment
major
resolved (user11)
2017-11-29Dug out areas suddenly become 'undug' after re-embark without reclaim
00095245
Dwarf Mode -- Interface, Trade
minor
resolved (user11)
2017-11-29Where letters without truetype ??
00102513
Adventure Mode -- Sites
crash
resolved (user11)
2017-11-29Crash on nearing retired fortressWalk to fortress "channeledforests" near tower, drop out of travel mode
00099202
Adventure Mode -- Combat
minor
new
2017-11-28Throwing small creatures (bugs) causes temporary wear to themPress shift-L to find small creatures
Pick up a small creature
Throw at a target (a non-vermin creature)
00101363
Adventure Mode -- AI
crash
resolved (Toady One)
2017-11-28Ambush crashes game w/ companionsFind a world where goblins have taken over most of an elven civ. Start as an adventurer in the remnant. Wait for raiding party.

Or just look here http://dffd.bay12games.com/file.php?id=12706
00101852
Dwarf Mode -- Invasions
crash
resolved (Toady One)
2017-11-28Crash when dwarves are fighting invaders (no weapon traps used!)1. pull the upper lever (it's in the siege burrow)
2. order dwarves to kill invaders
3. crash occurs sooner or later
00100532
Dwarf Mode -- Transport/Hauling
crash
resolved (Toady One)
2017-11-28Games crash then I using my minecart shotgunCreate some impulse ramps, use them to throw minecart into squad of dwarves. Or probadly you also need trees.
00100283
Dwarf Mode -- Combat
crash
resolved (Toady One)
2017-11-28Repeatable Crash - Shooting enemy with ballistaFire a ballista at a goblin
00103489
Dwarf Mode -- Immigration
feature
confirmed (user11)
2017-11-28Criminal Immigrations
00103783
Dwarf Mode -- Embark/Setup
minor
resolved (user11)
2017-11-28Embarked in a treeThis may be related to the fact that most of my embark area covers the lake. The center in particular is above the lake.
00101462
Dwarf Mode -- Embark/Setup
minor
resolved (user11)
2017-11-28Embark upon a treeNone that I know of
00103556
Technical -- Saving/Loading
crash
assigned (lethosor)
2017-11-28Game crashes if a player created any coins.Create coins and sell them to a merchant, wait for them to leave and then save the game. Launch the game again and then try to save.
0010374 
Dwarf Mode -- Nobles
minor
resolved (user11)
2017-11-27Military dwarf is mandating goods be constructed despite not being a noble
00103701
Dwarf Mode -- Interface, Stocks
minor
resolved (user11)
2017-11-27Visitors items appear in stocks
00103583
Adventure Mode -- AI
minor
assigned (user8971)
2017-11-27-is that a weapon- spamMy character has been travelling since a while with 3 companions.
When i travel both my weapon and shield are strapped.

We attacked a bandit camp and i took a iron spear from the resulting loot.
So my character is travelling with the main sword and shield strapped but with that iron spear now in hand.

From there with that setup (main sword+shield strapped and spear in hand), since days of travelling all my AI companions constantly and repeatedly spam "is that a weapon" or "is that an attack" when we walk around (out of the travel mode of course) just due to that iron spear being in hand.
0010371 
Dwarf Mode -- Reclaim
major
new
2017-11-27Noble screen missing its entriesProvided saved game :
http://dffd.bay12games.com/file.php?id=13237

This was a fortress i had created mostly to pass time for my adventurers and see what world update would do to their surrounding.
At the time , the Noble screen was working, a dwarf named herself the Queen (i think the civ was dead so they were the last dwarves), i had assigned a manager to produce more easily items in batch of 20 and started to make the royal area.

Then i left the fortress to their own devices and started to play several adventurers.
I came back to my fortress and it's when i noticed the Noble screen was empty, there's no more manager role and there's no more Queen role as all the dwarves listed have now normal jobs.
000622011
General
major
acknowledged (user11)
2017-11-27Depopulation of underground animals when playing Adventure modeCheck population info in a world, play an adventurer for a while, check population again.
0010368 
Dwarf Mode -- Jobs, General
minor
resolved (user8971)
2017-11-26Stopping the display of an object puts the object in a bugged state in regards to future displays.Assign an object to a pedestal, then either: deconstruct the pedestal and then assign the object to the other pedestal, or just assign the object the other pedestal. A save has been provided with two pedestals already built to ease reproducing the bug.
00103503
Legends Mode -- Historical Figures
minor
resolved (user8971)
2017-11-26Horses have objects of worshipUnsure, will have to experiment further.
00066346
Adventure Mode -- AI
minor
new
2017-11-26Buggy adventure mode vampire
00079316
Adventure Mode -- Town
minor
resolved (lethosor)
2017-11-26Really bad FPS lag in Trade DepotLoad save game
'd' to stop fast travelling
Walk towards trade depot
00103651
Adventure Mode -- Conversation
minor
resolved (user1294)
2017-11-26NPCs systematically referring to slain historical figures as 'unknown creature'- Kill a historical figure
- Tell a NPC about it
- The NPC should reply something along the lines of 'An unknown creature has been slain'
00103493
Dwarf Mode -- Jobs, Healthcare
minor
acknowledged (user8971)
2017-11-26Were-dwarfs stuck in weird spot between injured and healed
00103631
Dwarf Mode -- Jobs, General
minor
feedback (user8971)
2017-11-26"Recover Wounded" jobs go into infinite loop
00103615
Dwarf Mode -- Interface, Building Construction
minor
feedback (user8971)
2017-11-26Game crash when pressing letter 'b' for buildResize window, either fullscreen, or alt + green maximize button.
Unpause save game.
Press letter 'b' for build.
Game crashes.
00103442
Legends Mode -- History Export
minor
new
2017-11-25No descriptions or names for current and used identities, only IDs
0010352 
Vegetation
trivial
acknowledged (lethosor)
2017-11-25Plant growth colors & display colors not updated to match new state colors in plant_new_trees.txt
00066253
Dwarf Mode -- Economics
major
confirmed (user6)
2017-11-24Merchants climb up tree and go insaneWhat happened when this occurred
-Merchants did not go to trade depot as it was inaccessible
-deconstructed trade depot and put it in an accessible place after it said that they will be skipping us.

00103511
Dwarf Mode -- Trade
minor
resolved (user11)
2017-11-24Merchants arrive with multiple barrels of blood
00093628
Dwarf Mode -- Jobs, Activity Zones
minor
confirmed (Loci)
2017-11-24Flying visitors hovering near map edge and not pathing to tavernHave bird person visi tavern
00103383
Adventure Mode -- General
minor
new
2017-11-24goblins fighting in hamlet's subterranean
00103373
Adventure Mode -- Conversation
major
resolved (Loci)
2017-11-24when telling someone a rumor of an attack he wont acknowledge the creatures involvedkill something and report it's death
00103332
Dwarf Mode -- Stockpiles
minor
resolved (lethosor)
2017-11-24Can't dump items down pit.
00103347
Dwarf Mode -- Combat
trivial
resolved (Loci)
2017-11-24Danger room no longer functionable in current version?Step 1. Build a danger room with wooden spears
Step 2. Put a dorf in there
Step 3. Watch them die
0010347 
Adventure Mode -- Display
minor
new
2017-11-24Unknown characters from your own site showing up in the records of characters.
000368523
Dwarf Mode -- Invasions
major
feedback (user11)
2017-11-24Goblin squads invading a fortress will kill their non-goblin squadmates, sparking loyalty cascadeLoad save from http://dffd.wimbli.com/file.php?id=3450. Goblin ambush is at edges of map, killing each other until only one or two per squad remain.
00003107
Adventure Mode -- Inventory
tweak
confirmed (user11)
2017-11-24Liquids/Spatters on ground (water, booze, blood, bone meal, etc) can be picked up by adventurer an infinite number of times1) Kill creatures
2) Pick up blood
3) Drop blood in an empty tile
4) Pick up infinite amounts of blood
0010342 
Typos/Grammar
text
new
2017-11-23Legends Mode grammar (slain by with...)Death by weapon-trap
Check Legends
00102913
Adventure Mode -- General
minor
resolved (user11)
2017-11-23Random goods in cave cause crashFind a cave with goods and try to leave.
00103362
World Generation -- General
minor
new
2017-11-23Never-ending festivals
00100972
Dwarf Mode -- Interface, Civilization/World Info
trivial
resolved (user11)
2017-11-23In civ list, 'At war' flag not displaying properlyOpen civ screen.
Move selection around.
00103392
World Generation -- General
crash
resolved (user11)
2017-11-23longer then 100 year gen on smaller or bigger world crashes gamecreate a new world, set the size to smaller or higher, and set the history to short or higher
00103303
World Generation -- General
crash
resolved (Toady One)
2017-11-23World gen crashes on finalization*** STARTING NEW GAME ***
Generating world using parameter set CREATE WORLD NOW = 3333333
 Seed: r5y0zUaeeKzdLPrHFUHG
 History Seed: XKM9iwPguHvkjeVWJBRa
 Name Seed: 1p2fpK5ZXuBYOVfZpfRo
 Creature Seed: EFeEGCKS2uYFGPqgyDfY
*** STARTING NEW GAME ***
Generating world using parameter set CREATE WORLD NOW = 3333333
 Seed: 8MkQoAwC6a6yim4OYAgi
 History Seed: 8IaIWgACCyGEKe6A00eu
 Name Seed: II28IkKe2Qaw82UwOqQq
 Creature Seed: GiS2MS8smyoaOCQ0G0K2
00077454
Pathfinding
minor
new
2017-11-23Cat constantly tries and fails to climb out of a river canyon, ignores ramps I dug on the other side of the river
00103322
World Generation -- General
crash
resolved (user11)
2017-11-23Cannot start a world (always crash)Try to create a world without interruption
00095357
World Generation -- General
major
resolved (user11)
2017-11-22Can not to repeat exactly the map as the last time, and "Elven necromancy Towers"I have only 1 map.
Generate some tines.

Created in DF v0.42.05.

[WORLD_GEN]
    [TITLE:SMALL REGION]
    [SEED:OOM2EwWKMMgcgImisQg0]
    [HISTORY_SEED:Y6m6skmsewqOGEgqOk4a]
    [NAME_SEED:ym2MsyAAUO2CigosUuwe]
    [CREATURE_SEED:8WUyY4Uy28m4gkg6IE28]
    [DIM:65:65]
    [EMBARK_POINTS:1504]
    [END_YEAR:150]
    [BEAST_END_YEAR:100:80]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:0]
    [ELEVATION:100:400:400:400]
    [RAINFALL:1:100:150:150]
    [TEMPERATURE:35:65:150:150]
    [DRAINAGE:1:100:150:150]
    [VOLCANISM:1:100:150:150]
    [SAVAGERY:1:100:150:150]
    [ELEVATION_FREQUENCY:1:1:1:1:1:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
    [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
    [POLE:NORTH_OR_SOUTH]
    [MINERAL_SCARCITY:100]
    [MEGABEAST_CAP:4]
    [SEMIMEGABEAST_CAP:9]
    [TITAN_NUMBER:3]
    [TITAN_ATTACK_TRIGGER:80:0:100000]
    [DEMON_NUMBER:22]
    [NIGHT_TROLL_NUMBER:11]
    [BOGEYMAN_NUMBER:11]
    [VAMPIRE_NUMBER:11]
    [WEREBEAST_NUMBER:11]
    [SECRET_NUMBER:22]
    [REGIONAL_INTERACTION_NUMBER:22]
    [DISTURBANCE_INTERACTION_NUMBER:22]
    [EVIL_CLOUD_NUMBER:11]
    [EVIL_RAIN_NUMBER:11]
    [GENERATE_DIVINE_MATERIALS:1]
    [GOOD_SQ_COUNTS:6:63:127]
    [EVIL_SQ_COUNTS:6:63:127]
    [PEAK_NUMBER_MIN:5]
    [PARTIAL_OCEAN_EDGE_MIN:0]
    [COMPLETE_OCEAN_EDGE_MIN:0]
    [VOLCANO_MIN:1]
    [REGION_COUNTS:SWAMP:66:0:0]
    [REGION_COUNTS:DESERT:66:0:0]
    [REGION_COUNTS:FOREST:264:0:0]
    [REGION_COUNTS:MOUNTAINS:528:0:0]
    [REGION_COUNTS:OCEAN:528:0:0]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:528:0:0]
    [REGION_COUNTS:HILLS:528:0:0]
    [EROSION_CYCLE_COUNT:250]
    [RIVER_MINS:25:25]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:5000]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:0]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:50]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:25]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:9]
    [NON_MOUNTAIN_CAVE_MIN:16]
    [ALL_CAVES_VISIBLE:1]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:10]
    [TOTAL_CIV_POPULATION:15000]
    [SITE_CAP:264]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:528:1056:528]
    [RAIN_RANGES:264:528:264]
    [DRAINAGE_RANGES:264:528:264]
    [SAVAGERY_RANGES:264:528:264]
    [VOLCANISM_RANGES:264:528:264]
00095232
Miscellaneous Crashes
feature
resolved (user11)
2017-11-22Crashes when placing bookcases, error blames animal.txtplacing bookcases on a row just above the ones finished (1 space in between)
0009944 
Dwarf Mode -- Interface, Designations
trivial
new
2017-11-22Mining designation reveals caverns before being discoveredI would assume one needs to successfully dig underneath a cavern layer without actually discovering it, in order to reproduce this. So far, I have not been lucky enough to "miss" a cavern layer again.
00075771
Dwarf Mode -- Interface, Rooms
trivial
confirmed (user11)
2017-11-22Nest boxes appear same color, regardless of materialBuild a stone nestbox.
Build a wood nestbox.
Place the two next to each other and note the color.
00044552
Adventure Mode -- Inventory
minor
resolved (user11)
2017-11-22Two weapons in one hand. Both weapons are usable.1. Get attacked by an enemy with a weapon.
2. Let him stuck his weapon into one of your wounds.
3. Kill him right away, so he can't take it out.
4. While holding your weapon and shield in both of your hands, pull the foe's weapon out.
5. Check your iventory, there it is!


6. Attack somebody. You can use both weapons now!
00042241
Adventure Mode -- Inventory
tweak
new
2017-11-22Adv Mode [r]emove always places items in grasps, allows wielding them all simultaneously1. Take something in both hands.
2. Remove your armor, clothes or any item from containers.
3. Repeat second step.
4. ?????
5. You can hold it all in your hands!
0009695 
Dwarf Mode -- Combat
major
resolved (user11)
2017-11-22Dwarven Civs Kamakazi/Freakout In/Near CombatId say just engage in combat with civilians around or combat involving citizens
00095314
Dwarf Mode -- Military
minor
resolved (user11)
2017-11-22Dorfs wont gain armor or shield skills thru training or sparring until you kickstart it with real combat.Build a squad from the bottom up (0xp) and watch fighter, weapon, etc, gain but not armor, shield.
000925232
Dwarf Mode -- Idle Behavior
major
resolved (Toady One)
2017-11-22Dwarves get stuck in treesSavegame: http://dffd.bay12games.com/file.php?id=11389

To see one of those dwarves load the game and look for "Inod Kuletsanus"
000988818
Dwarf Mode -- Invasions
crash
resolved (Toady One)
2017-11-22Wear-related crash when triggerring a weapon trap
00096507
Dwarf Mode -- Visitors
minor
resolved (Toady One)
2017-11-22Visitors begin attacking citizens and long-term residents when a siege startsAccept several visitors as long-term residents. Wait for siege to occur. Optional: swear heavily because a human bard just killed your best glassmaker.
000508411
Dwarf Mode -- Jobs, Items
minor
resolved (lethosor)
2017-11-22Jeweler able to cut/encrust all stone as well as gemsBuild a jeweler's workshop on a map with stone. Give it jobs.
0009901 
Dwarf Mode -- Invasions
trivial
resolved (user11)
2017-11-22Siege lead by a beast.Get sieged and there is a chance the game will maybe send a beak dog as leader of a siege?
0008871 
Adventure Mode -- Sites
major
resolved (user11)
2017-11-22sleeping in ruins rearranges/removes constructionEnter a town and explore exhaustively (or just skim the map revealed by dfhack.) Sleep any length of time. Examine the map layout again and you'll see the changes described above.
00095423
Dwarf Mode -- Items
crash
resolved (user11)
2017-11-22Crash when trying to render Titan FatGo to the Butcher's workshop and remove the forbidden flag from Titan fat
00068371
Dwarf Mode -- Invasions
crash
resolved (user11)
2017-11-22Crashed after forgotten beast spawn
00094121
Dwarf Mode -- Embark/Setup
crash
resolved (user11)
2017-11-22Crashes on embark
00096492
Adventure Mode -- Reactions
crash
resolved (user11)
2017-11-22Knapping crashes game
00102473
Dwarf Mode -- Moods
major
resolved (user1294)
2017-11-22Unacceptable profession's moods1)Be lucky or unlucky.
000535615
Undeath
minor
resolved (Toady One)
2017-11-20Undead tissues (hair, feathers, fur) attack but cannot be hit1. Embark in terrifying biome.
2. Butcher hairy animal.
3. Wait for hair to rise as undead.
00094969
Combat -- General
minor
resolved (Toady One)
2017-11-20Tiny undead creatures immune to pulping, ridiculously difficult to killcreate some unarmed dwarves in the arena
add one undead kestrel at a time until you get an unsmashable one
00092301
Dwarf Mode -- Jobs, Hauling
minor
new
2017-11-20Floating Carpenter
00085691
Dwarf Mode -- Artifacts
minor
new
2017-11-19Artifact completed outside of workshop.
00068297
Dwarf Mode -- Interface, Announcements
trivial
resolved (user11)
2017-11-19Collapse of trees during forest fire causes annoying pausing and recentering. (Not a bug, just extremely annoying.)Set forest of multi-tile trees on fire.
00091492
Miscellaneous Crashes
crash
resolved (user11)
2017-11-19Game crash soon after embark1. Load savegame
2. Unpause game
3. Game will crash after a second or two
00091574
Technical -- General
crash
resolved (user11)
2017-11-19Crashes soon after the game starts1. Load the game
2. Unpause
3. Wait
00091594
Miscellaneous Crashes
crash
resolved (user11)
2017-11-19Crashes within minutes after embark.Load save.
Run until crash, which happens frequently before 10 or around 40 seconds at 300 FPS.
00091602
Dwarf Mode -- Jobs, Animal Handling
crash
resolved (user11)
2017-11-19Game crashes shortly after embarkHave not tried yet.
00091723
Technical -- Saving/Loading
crash
resolved (user11)
2017-11-19Crash when loading 40.24 save.--Load save.
--Unpause.
--Crash.
00098784
Dwarf Mode -- Trade
minor
resolved (user11)
2017-11-19Human traders bring forest firesHave a trade depot, wait for the human caravan to arrive, in an area with grass.
00101812
Adventure Mode -- Inventory
minor
resolved (user11)
2017-11-19If I gain possession of an item with one hand which I am holding with other, the items duplicate
00100114
Dwarf Mode -- Artifacts
minor
resolved (user11)
2017-11-19Moody dwarf moved out of path to workshop, doesn't make any effort to go back to it
00100782
Dwarf Mode -- Trade
minor
resolved (user11)
2017-11-19animal trade crashes the game1. get a caravan
2. [b]uild a cage[j]
3. stick several (trained) animals in one cage
4. Remove the cage, this will keep all the "pets" inside.
5. Let it be hauled for trading
6. game crash
00103083
Dwarf Mode -- Traps
crash
resolved (user11)
2017-11-18Crash when invader triggers either Weapon trap or Cage trap while using Tileset.Just resume gameplay after changing tileset and let the invading goblins run into the weapon and cage traps.
00088932
Dwarf Mode -- Interface, General
minor
resolved (user11)
2017-11-18Special Materials Visible in Many Dwarf Mode Menus
00089116
Dwarf Mode -- Jobs, Assignment of Jobs
minor
resolved (user11)
2017-11-18Manager Puts Tasks on Top of Other Tasks
00098231
General
crash
resolved (user11)
2017-11-18Crash and unresponsive
00094157
Dwarf Mode -- Trade
trivial
resolved (user11)
2017-11-18Re-trading artifact Toy Hammer to clean out merchantsI have only done it on this fort and with two separate artifacts. Haven't tried it on another fort.
00095843
Dwarf Mode -- Artifacts
text
resolved (user11)
2017-11-18Artifact image misidentifies mayor as king1) Start a fortress in a world where dwarven civilization is extinct
2) With a low population (I had 20, I think) have a dwarf become queen of your civilization.
3) Later, when population increases to >50, a different dwarf becomes mayor
4) Strange mood dwarf creates artifact about the ascension of the ruler.
00095374
Dwarf Mode -- Interface, Manager
minor
resolved (user11)
2017-11-18Gold crafts fulfilling manager order for rock craftsNot sure about in general, but in the save just smelt native gold and watch the manager orders screen before and after gold crafts are made; it'll count down the order for rock crafts instead of the one for gold crafts.
00091898
Dwarf Mode -- Thoughts and Preferences
crash
resolved (Toady One)
2017-11-18Unknown Game Crash
0009500 
Dwarf Mode -- Locations
minor
resolved (user11)
2017-11-17Dwarves eat in library instead of dining hallBuild a library closer to your main trade/work/sleep/etc area than your dining room and place a few tables and chairs in it.
00096924
Adventure Mode -- Combat
minor
resolved (user11)
2017-11-17Sleeping people do not wake upon drum solos, or anything elseFind sleeping bandits, attack unmolested. Can confirm that villagers do this too, and that you could hypothetically beat an entire village to death with a bone figurine without anyone waking up.
0010329 
Adventure Mode -- AI
major
resolved (user11)
2017-11-17Refugees and armies will sleep foreverLocate a site being attacked by an army, or a site that has recently been sacked, preferably a "major" site like a fortress or a city, or the equivalent for the other sites. Upon entering fast-travel mod, you should see a great deal of * symbols surrounding the site. If you enter this area and subsequently leave fast travel mode, you will encounter a tent that is likely filled with sleeping NPCs. These NPCs will remain permanently asleep even if the adventurer leaves the site, which can be verified by retiring the adventurer and starting a new one. Even two weeks later, their position will not have changed. Furthermore, using third-party scripts to change the two week wait time to ten years, the result is the same, with the sleeping NPCs remaining where they are.
0010328 
World Generation -- General
crash
resolved (Loci)
2017-11-16DEFAULT_TYPE:DARK_FORTRESS causes worldgen crashes when any position has CHAT_WORTHYGive goblins dwarven nobility, the game will crash at the end of placing civilizations in worldgen.
00103242
Dwarf Mode -- Jobs, Animal Handling
minor
new
2017-11-15Dwarf still able to 'Handle' 'reverted to wild state' elk birdTrain wild creature. Move it to a pasture. Wait for it to forget its training completely. A dwarf with the relevant labor might re-pasture it.
0010327 
Adventure Mode -- Inventory
trivial
resolved (Loci)
2017-11-15Infinite liquids by dropping (Adventure Mode)1- Get liquid (into your inventory)
2- Drop said liquid on ground
3- pick up liquid
4- Repeat step 3
00103261
Adventure Mode -- Quests
major
resolved (Loci)
2017-11-14Target of vampire quest unknown to be where they areRandomly get a quest from your lord, probably about a vampire.
Ask them about where said quest target is.
See if they see "Probably on the move or deep underground, I can't be sure."
00103251
Miscellaneous Crashes
crash
resolved (Loci)
2017-11-14Instability on high zoom levels??Change the zoom level a bit, then play (probably on a high zoom level) for a bit, then zoom in as far as possible, and set some designations, add an order through the manager (I was ordering floodgates), and if all else fails zoom to a unit.
000078715
Adventure Mode -- Combat
minor
confirmed (user6)
2017-11-12Small animals and reanimated body parts can't be hit -- "the attack passes right through"Generate enough smalls animals in arena. You will find one.
00103221
Dwarf Mode -- Environment
minor
resolved (Loci)
2017-11-11Troop of troglodytes spawned in single open space tile
000966014
Dwarf Mode -- Thoughts and Preferences
minor
resolved (Loci)
2017-11-11Happiness/stress balancing issues1. Acquire dwarves.
2. Intentionally make their lives a living hell.
3. Observe the extent to which it takes time (on the order of years) for any visible effects develop.
00102801
Dwarf Mode -- Jobs, Childcare
minor
new
2017-11-06the "Seek infant" job triggers (and completes) even if the infant has been turned into an undead horrorget a migrant wave with infant on a map with thralling weather; hope the baby (only) gets hit, or trap it outside and wait. after that point, save & reload; the migrant wave & thralling have to happen in the same play session.
00082234
Dwarf Mode -- Transport/Hauling
minor
confirmed (Loci)
2017-11-05bins/wheelbarrow inhibiting hauling route trigger condition
00081673
Dwarf Mode -- Combat
minor
resolved (Loci)
2017-11-05Goblin Bowman turned Swordsman turned Swordmaster in a matter of moments.
00081651
Combat -- General
major
resolved (Loci)
2017-11-05Soldiers ignoring enemies.
00081792
Dwarf Mode -- Buildings, General
minor
resolved (Loci)
2017-11-05Unable to place Hatches on Up/down StairwellsBuild UP/Down Stairwell. Build stone hatch cover at masons. Attempt to build Hatch cover on Up/Down Stairwell.
00103201
Projectiles
minor
new
2017-11-05Floor level is considered differently for standing and bouncing dwarfs.
00100373
Title Screen
tweak
resolved (lethosor)
2017-11-05Attempted to launch 43.05 legacy x64, says file is missingUnknown.
00002669
Dwarf Mode -- Nobles
minor
resolved (Toady One)
2017-11-02Multiple Militia captain positions available for militia commanderOpen up Nobles interface screen (that needs to be a new bug category ;p)
Appoint a militia commander.
Select "militia captain", you might need a certain number of dwarves.
Keep appointing more militia captains.
00080223
Combat -- Stuck-ins
major
resolved (Loci)
2017-11-02Bronze forgotten beast unable to kill kitten1. Load that save
2. Open log

FB is on 85 ('H' letter).
00076791
Dwarf Mode -- Immigration
minor
acknowledged (Loci)
2017-11-02First migrants/caravan delayed if not starting in springStart a fortress in another season than spring.
00101936
Dwarf Mode -- Immigration
major
resolved (Loci)
2017-11-02Fort founded in Fall; Migrants not arriving in first Spring
00046004
Dwarf Mode -- Items
crash
resolved (Toady One)
2017-11-02Items frozen in ice are unrecoverable; building on previously iced square crashes game.designate a dump zone or otherwise engineer a square that will freeze to contain an item before freezing. Allow the original ice block to thaw(not sure if this is necessary), and then either allow to refreeze, or empty the water out of the tile. Build on that tile->crash.

00077282
Dwarf Mode -- Jobs, Sleeping
minor
resolved (Loci)
2017-11-02Dwarf sleeping on hatch cover stuck on loop.
00074486
Dwarf Mode -- Jobs, Hauling
minor
resolved (Loci)
2017-11-02Specific ramp-based setup causes lower Z-levels to be ignored by gameCreate a fort and use channeling to dig downward in a tight spiral:


^v X^ XX vX
XX Xv v^ ^X

Build two small spaces more than 1 Z-level apart and try to move items between the two.
00103181
Civilizations/Entities -- General
minor
resolved (user1294)
2017-11-02Dwarves report incorrect region rumors locallyLog the conversations that occur between dwarves with [REGULAR CONVERSATION A_D:D_D] in announcement txt. They will periodically talk about threats filtered into announcements, parse through the information in-game or afterwards on the game log.

Embark in a biome with very little wildlife/monsters, listen closely for mentions of exotic monsters within your regional territory that are actually happening back in central dwarven territory.

Save, backup & retire the fortress when you have enough logs and return to legends mode, all of the threats listed appropriate to your region can be found there & find the mentioned monsters in legends mode to track their doings.
00103191
Dwarf Mode -- Idle Behavior
minor
new
2017-11-01Immigrant dwarves only develop social skills with their spousesModify the creature standard txt entry for dwarf to give them a exaggerated value for conversation with [SKILL_LEARN_RATE:CONVERSATION:200]. Dwarves in fortress will not scale up to legendary despite this value, and those who arrive with good social skills won't pass on or develop other dwarves around them.

Wait for a married couple to arrive eventually, they should both have legendary conversation social skills & be adept in other social skills from off site social development.
00034681
Dwarf Mode -- Environment
tweak
resolved (Loci)
2017-11-01Mining created obsidian pillars causes created floor above to crash downLocate a magma pipe.

Drill a hole from a aquifer or river source.

Allow the water to cover the pipe from one side, to allow the obsidian cover to attach to the side.

When water spills diagonally into the lava, a cave in occours. On some of these, the splashed magma will create a wall on the water level.

digg these walls to reproduce the cave-in.
00041067
Dwarf Mode -- Trade
major
resolved (Loci)
2017-11-01Broker becomes Legendary Appraiser but conversation skills don't rise above Dabbling
00021957
Dwarf Mode -- Environment
major
resolved (Loci)
2017-11-01Water magically appearsCan't force it to reproduce. Has happened twice in about 10 hours.
00098936
Technical -- General
crash
acknowledged (lethosor)
2017-11-01Linux: libs/libstdc++.so.6 causing linking problem
00092365
Dwarf Mode -- Invasions
major
new
2017-10-31Seige either lock at edge of screen or flees immediatelyAny siege should do it. Hopefully you have a shortcut to make one happen. Although it might be specific to the conditions I have in my world.
001016711
Dwarf Mode -- Invasions
major
new
2017-10-31Enemies Sieging Base Won't attack player Dwarf Base and instead huddle at edge of map around an undead goblinIt was totally out of my control.
The last fortress I had, had a goblin with a team of dwarves accompanying him, but they were all killed by a disembodied godlike undead Giant Chinchilla head that they and myself were unable to kill. So I know they aren't supposed to be friendly with undead.
000496911
Dwarf Mode -- Stockpiles
minor
confirmed (user6)
2017-10-30Lye in rock pots can't be used for making potashSee description
00088195
Dwarf Mode -- Stockpiles
minor
resolved (Toady One)
2017-10-30Milk buckets being stored in barrelsLoad the save and check stockpile on surface right beside the Farmers Workshop
00095094
Dwarf Mode -- Stockpiles
minor
new
2017-10-30Wheelbarrow assigned to stone stockpile loaded into mine cart
000589518
Dwarf Mode -- Transport/Hauling
minor
resolved (Toady One)
2017-10-30Herbalist takes multiple trips/plantWatch dwarves gathering plants.
00098661
Dwarf Mode -- Interface, Stockpiles
minor
confirmed (Loci)
2017-10-30"Additional Options" remain white even if all sub-categories are gray1) [p] -> [t] (open custom stockpile screen).
2) Navigate to "Additional Options" (at the bottom of the list).
3) [b] (to block all).
4) See "Additional Options" still in white.
00089702
Dwarf Mode -- Jobs, Hauling
trivial
resolved (Loci)
2017-10-30Dwarves ignore wood to be stockpiled.
00087971
Pathfinding
minor
resolved (Loci)
2017-10-30random "Dangerous Terrain" cancellation over rampThe only pattern I can see is that it happens during hauling jobs that will be resumed automatically.
00092465
Dwarf Mode -- Jobs, Activity Zones
minor
acknowledged (user11)
2017-10-30Animals only move very rarely when brought to a pasturePartially reproducable (if a bug at all) by deactivating the activity zone, letting the animals walk away, and then reactivating the zone. All the animals are brought to somewhere in the pasture, and they
00038812
Combat -- Wrestling
trivial
resolved (Loci)
2017-10-29Improbable Wrestling moves
00085286
Dwarf Mode -- Idle Behavior
minor
resolved (Loci)
2017-10-29Dwarves won't talk to loversGenerate new world. Embark. Wait for some of the dwarves to become lovers - they'll talk to each other after that for a while, less than a season. Then all the pairs abruptly stop talking to each other (will still talk to friends). If you lock the couples up together they'll just idle and not interact. This prevents trying to self-populate a fort.
00053684
Dwarf Mode -- Interface, Announcements
minor
new
2017-10-29Friendly werebeast-Peasant arrives with "megabeast" announcement, gets caught in cage trap
00063872
World Generation -- Constructions
minor
resolved (Loci)
2017-10-29Cavern regions with high water content interfering with demon fort placement? Also no cavemoss or fungi on cavern 3This is the worldgen I used, although the history might come out a bit differently.

Outside of using this worldgen:

1. Generate a world with potential for caverns with high water coverage (the settings below should do the trick.

2. Start up some adventurer, descend into the depths (though it may help to use DFhacks reveal to see what the cavern looks like below before descending).

3. Explore the region that has high water content.

4. Count how many demon forts you find and compare to a less watery cavern region.

[WORLD_GEN]
    [TITLE:MEDIUM REGION]
    [SEED:fTMmm2yGFe4vup3wwEzd]
    [HISTORY_SEED:ttpmQkzmlMrJOogh5H5A]
    [NAME_SEED:m2XuvBVI9S8S1soelFt3]
    [CREATURE_SEED:TBZvLXH2V840eyd0UJsT]
    [DIM:129:129]
    [EMBARK_POINTS:1324]
    [END_YEAR:250]
    [BEAST_END_YEAR:200:80]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:0]
    [ELEVATION:100:360:0:0]
    [RAINFALL:0:100:200:200]
    [TEMPERATURE:50:70:200:200]
    [DRAINAGE:0:100:200:200]
    [VOLCANISM:0:100:3200:3200]
    [SAVAGERY:0:100:400:400]
    [ELEVATION_FREQUENCY:4:100:0:0:0:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:0:1:1:1:0]
    [SAVAGERY_FREQUENCY:1:10:1:1:1:1]
    [VOLCANISM_FREQUENCY:5:10000:0:0:0:1]
    [MINERAL_SCARCITY:300]
    [MEGABEAST_CAP:18]
    [SEMIMEGABEAST_CAP:37]
    [TITAN_NUMBER:10]
    [TITAN_ATTACK_TRIGGER:120:0:200000]
    [DEMON_NUMBER:28]
    [NIGHT_TROLL_NUMBER:28]
    [BOGEYMAN_NUMBER:0]
    [VAMPIRE_NUMBER:28]
    [WEREBEAST_NUMBER:28]
    [SECRET_NUMBER:24]
    [REGIONAL_INTERACTION_NUMBER:58]
    [DISTURBANCE_INTERACTION_NUMBER:58]
    [EVIL_CLOUD_NUMBER:58]
    [EVIL_RAIN_NUMBER:58]
    [GOOD_SQ_COUNTS:25:251:503]
    [EVIL_SQ_COUNTS:0:0:0]
    [PEAK_NUMBER_MIN:0]
    [PARTIAL_OCEAN_EDGE_MIN:0]
    [COMPLETE_OCEAN_EDGE_MIN:0]
    [VOLCANO_MIN:200]
    [REGION_COUNTS:SWAMP:0:0:0]
    [REGION_COUNTS:DESERT:0:8:0]
    [REGION_COUNTS:FOREST:0:3:0]
    [REGION_COUNTS:MOUNTAINS:0:0:0]
    [REGION_COUNTS:OCEAN:0:0:0]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:0:0:0]
    [REGION_COUNTS:HILLS:0:0:0]
    [EROSION_CYCLE_COUNT:1000]
    [RIVER_MINS:0:0]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:2750]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:50]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:0]
    [CAVERN_LAYER_WATER_MIN:30]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:50]
    [LEVELS_ABOVE_LAYER_1:20]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:0]
    [NON_MOUNTAIN_CAVE_MIN:75]
    [ALL_CAVES_VISIBLE:0]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:20]
    [TOTAL_CIV_POPULATION:15000]
    [SITE_CAP:1040]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:0:0:0]
    [RAIN_RANGES:0:0:0]
    [DRAINAGE_RANGES:0:0:0]
    [SAVAGERY_RANGES:0:0:0]
    [VOLCANISM_RANGES:0:0:0]
000996110
Dwarf Mode -- Visitors
major
assigned (lethosor)
2017-10-28Visitors do not form romantic relationshipsLoad any fortress with a significant number of visitors. Note that all visitors either have pre-existing romantic relationships (which were generated with the character) or no romantic relationships regardless of how much idle time they spend with viable partners.
000507517
Adventure Mode -- Conversation
trivial
confirmed (lethosor)
2017-10-28Critter men say their name is TRANS_NAME]Greet a [name of critter] man in adventure mode through the k button.
0010101 
Adventure Mode -- AI
minor
new
2017-10-27When greeting unknown NPCs they do not introduce themselves and just tell you troublesCreate an adventurer and talk to npcs, force close the game (similar to crashing) and reload. Talk to an NPC by greeting them when you knew their name before or not
00098332
Dwarf Mode -- Moods
minor
acknowledged (Loci)
2017-10-26Moody dwarf scared from the workshop doesn't return to claimed workshop, goes insane after some time1. Have a strange mood.
2. Let the moody dwarf collect all neccessary materials and start construction.
3. Make a hostile creature scare the moody dwarf from his workshop.
4. The dwarf won't return to the workshop and will go insane after some time.
00103113
General
trivial
resolved (Loci)
2017-10-26All creatures rely on their mouths - drown/suffocate while only [APERTURE] breathing orifice is occupied.Open the body_default [RAW] file and use the notepad (or equivilent) function to 'find' [BODY:NOSE] and its other types.

In active play, watch as dwarves choke to death on alcohol as their mouth fills with vomit within a tavern after getting tipsy, effectively their only method of breathing connected to the lungs is blocked.
0010314 
Dwarf Mode -- Items
minor
confirmed (Loci)
2017-10-26Supposedly magma-safe green glass items destroyed in magma
0010313 
Dwarf Mode -- Items
trivial
new
2017-10-24Contaminant water is useless & transferred by buckets into non-usable containersFill up a aquarium with water and observe the [10] water objects inside, then release that aquarium with a lever mechanism and it will spill contaminant water like a melting ice stone. It will be transferred there by buckets.

Alternatively create a reaction in which a barrel is filled with water and it'll be largely useless unless the barrelled reaction is used in something else.
00103102
Dwarf Mode -- Visitors
minor
resolved (Loci)
2017-10-19Scholars 'Borrow' your books and scrollsAssuming it wasn't a bizzare one off, have a library with a bookcase, books, tables and chairs. Wait for a visiting scholar and keep an eye on what he's carrying when he leaves.
000087426
Dwarf Mode -- Jobs, General
minor
new
2017-10-18Dwarves refuse to butcher some corpses (buzzards in particular)I have no idea where to even begin. Maybe just try killing buzzards?
0010309 
Dwarf Mode -- Idle Behavior
minor
new
2017-10-17Occupation behaviours are active jobs - no breaks equal no relief for off-time & talkingSet up a test fortress with minimum 5x5 floor wide occupational areas, prayer sites are enough but a tavern & a library at discretion or further testing. Prayer activities commonly count as active jobs despite having no job's text in the jobs screen, and will decrease the total amount of idling dwarves.

Very few relationships will form outside of the starting seven who had a marked advantage of talking to one another before they needed to fulfill their needs. Even if the occupation areas are 5x5, dwarves adjacent to one another will not converse ever adding credence its not a inactive activity as required to talk freely.
00103044
Dwarf Mode -- Environment
minor
resolved (Loci)
2017-10-13Dwarf walking on air after screw pump back-pressure
00097042
Dwarf Mode -- Jobs, Hauling
minor
resolved (Loci)
2017-10-11Dwarves haul items one at a time instead of in bins
00103022
Dwarf Mode -- Items
minor
acknowledged (Loci)
2017-10-11can't store honey in barrels or buckets
00102982
Dwarf Mode -- Reclaim
minor
resolved (Loci)
2017-10-11Retirement/Unretire resurrects dead dwarfs?Retire a fort, wait for someone to die, then reclaim it. It should bring them back to life, because I think it saved the units who were there when I retired, and just brought them back? Nothing had changed in the ten years I was gone, not even people's moods, but there were about 150 human visitors just hanging out and some random skeletons scattered around.

Also I unpaused for a second and the king started complaining about not having rooms, even though he had them, and about 20 doors couldn't be completed?
00096736
Adventure Mode -- Retirement
minor
new
2017-10-11Adventurer retired in player fort dehydrated, starving, goes insane from lack of sleep
00099663
Dwarf Mode -- Jobs, Cleaning
minor
resolved (Loci)
2017-10-11Dwarves do not clean vomitBuild a fort in which dwarves will be going back and forth between above-ground and below-ground, causing vomiting due to cave adaptation. Resulting piles of vomit will never be cleaned.
00103013
Dwarf Mode -- Items
minor
resolved (Loci)
2017-10-11Only wine showing up under drinksmake mead.
00011276
World Generation -- General
minor
new
2017-10-11Worldgen without caverns does not allow embark with seeds/alcoholBelow are the worldgen parameters for a sample world without caverns, provided for easy reproduction:
[WORLD_GEN]
    [TITLE:NO CAVERNS]
    [SEED:3413653283]
    [HISTORY_SEED:1534942095]
    [NAME_SEED:3439071062]
    [CREATURE_SEED:337618384]
    [DIM:257:257]
    [EMBARK_POINTS:5000]
    [END_YEAR:10]
    [BEAST_END_YEAR:5:80]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:0]
    [ELEVATION:1:400:3200:3200]
    [RAINFALL:0:100:100:100]
    [TEMPERATURE:25:75:100:100]
    [DRAINAGE:0:100:100:100]
    [VOLCANISM:0:100:100:100]
    [SAVAGERY:0:100:100:100]
    [ELEVATION_FREQUENCY:1:1:1:1:1:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
    [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
    [TITAN_NUMBER:15]
    [TITAN_ATTACK_TRIGGER:80:0:100000]
    [DEMON_NUMBER:15]
    [GOOD_SQ_COUNTS:100:1000:2000]
    [EVIL_SQ_COUNTS:100:1000:2000]
    [PEAK_NUMBER_MIN:20]
    [PARTIAL_OCEAN_EDGE_MIN:1]
    [COMPLETE_OCEAN_EDGE_MIN:0]
    [VOLCANO_MIN:15]
    [REGION_COUNTS:SWAMP:0:0:0]
    [REGION_COUNTS:DESERT:0:0:0]
    [REGION_COUNTS:FOREST:0:0:0]
    [REGION_COUNTS:MOUNTAINS:0:0:0]
    [REGION_COUNTS:OCEAN:0:0:0]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:0:0:0]
    [REGION_COUNTS:HILLS:0:0:0]
    [EROSION_CYCLE_COUNT:0]
    [RIVER_MINS:800:400]
    [PERIODICALLY_ERODE_EXTREMES:0]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:5000]
    [CAVERN_LAYER_COUNT:0]
    [CAVERN_LAYER_OPENNESS_MIN:0]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:0]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:5]
    [LEVELS_ABOVE_LAYER_5:5]
    [LEVELS_AT_BOTTOM:15]
    [CAVE_MIN_SIZE:5]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:25]
    [NON_MOUNTAIN_CAVE_MIN:25]
    [ALL_CAVES_VISIBLE:1]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:10]
    [TOTAL_CIV_POPULATION:100000]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:0:0:0]
    [RAIN_RANGES:0:0:0]
    [DRAINAGE_RANGES:0:0:0]
    [SAVAGERY_RANGES:0:0:0]
    [VOLCANISM_RANGES:0:0:0]
0010300 
Adventure Mode -- Combat
minor
new
2017-10-10Strangling too unrealistically fast and too effectiveCan be easily reproduced in object testing arena. Create a dwarf with no skill and then a dwarf with grandmaster wrestling, take control of the no skill dwarf and repeatedly try to choke hold the grandmaster. He won't make any effort to wrestle back and will just pass out from being strangled.
00102991
Dwarf Mode -- Jobs, Eating/Drinking
major
new
2017-10-08Eat/Drink/Sleep jobs interrupted by a civilian alert are not properly recreated when the alert endsembark on an evil biome with reanimation. butcher an animal with hair. If it can be put down after reanimation, spin some of it into thread, then wait for the rest to reanimate again. When you are down to just the head-hair, it should be invulnerable.

let a moody dwarf engage it in combat, let some other dwarves help, then recall the helpers with a civilian alert.
00018551
Dwarf Mode -- Buildings, General
minor
confirmed (Loci)
2017-10-02Modded building can use same BUILD_ITEM twiceCreate a custom workshop with some material requirement like
    [BUILD_ITEM:1:BLOCKS:NONE:NONE:NONE][CAN_USE_ARTIFACT]
    [BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][CAN_USE_ARTIFACT]

Generate a world.
Build the workshop and observe that a single block can build the workshop in entirety (rather than needing a block and some other building material).
00025591
Dwarf Mode -- Interface, Main View
trivial
confirmed (Loci)
2017-10-02Digging ramps doesn't update adjacent smooth wall tiles on z-level above1. Create a smoothed wall.
2. Dig a ramp under the wall.
00097143
Dwarf Mode -- Military
minor
acknowledged (Loci)
2017-10-02Commander dies, 2nd squad member replaced him, now squad list showing 2nd squad memberduplicate at both places
00102973
Dwarf Mode -- Interface, Military Screen
minor
resolved (Loci)
2017-10-02Dwarf appears twice on squad.Appoint a new squad through the military menu.
Appoint two people to the squad.
Find the squad leader position in the nobles menu.
Appoint the dwarf in rank 2, to the noble position.
00102766
Dwarf Mode -- Pets
minor
confirmed (Loci)
2017-10-01dieing of old age does not interupt egg incubationget an egg-layer to incubate fertile eggs while it is near max age, then get "lucky"
00102951
Dwarf Mode -- Jobs, Eating/Drinking
minor
new
2017-09-26Dwarves eat raw ingredients when prepared meals are available.1. Harvest plump helmets.
2. Cook some meals, dump in same or different stockpile (doesn't matter).
3. Watch them often eat the plump helmets and ignore the meals.
00099782
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (Loci)
2017-09-20Plants without certain properties are not harvestableCreate a plant with all of the listed things missing, try to harvest.
00102941
Dwarf Mode -- Jobs, Equipment
minor
resolved (Loci)
2017-09-19Clothier drops all produced clothes in workshop
00102922
Adventure Mode -- General
block
assigned (lethosor)
2017-09-17Game ignores inputs after too many announcements appear at onceVery slowly walk into a populated area during a lot of conversations, fight 4 zombies as the other 20 draw their weapons, fight an incredibly agile opponent and do a very slow attack, or just walk one tile.
00099412
Dwarf Mode -- Pets
tweak
new
2017-09-17Magma crabs are not tamable despite possessing a pet valueCapture magma crab. Fail to tame it as it cannot be tamed.
00100173
Dwarf Mode -- Interface, Announcements
minor
feedback (lethosor)
2017-09-17announcement something has collapsed on the surface 900 z-levels above surface
00102874
Fire
major
resolved (Loci)
2017-09-15Trade depot made of ice ignites when wagons arrive
00099963
Adventure Mode -- Sites
major
resolved (Loci)
2017-09-15Salt water flooding from rooms with no water source in retired fortress when visited in Adventure mode.Begin Adventure mode in a retired fortress.
0010290 
Material Properties
minor
new
2017-09-14Ash, Potash and Pearlash are completely impervious to heat
0010289 
Adventure Mode -- Combat
text
new
2017-09-14Ambushing bandits give a surprised response if you fight backCease hostility with an ambushing bandit. Get into 1 tile proximity so he treacherously attacks you, and fight back.
00102852
Dwarf Mode -- Items
trivial
new
2017-09-08Skinless monster leather
0010286 
Creatures
minor
new
2017-09-06CTAG defaults to true if !ARG not passed[CREATURE_VARIATION:TEST]
    [CV_ADD_CTAG:1:YES:<stuff A>]
    [CV_ADD_CTAG:2:NO:<stuff B>]

[APPLY_CREATURE_VARIATION:TEST:HAHA]

Obviously, !ARG1 is not YES, hence CTAG 1 is false and <stuff A> doesn't happen.
However, despite !ARG2 not having been declared, CTAG 2 defaults to true and <stuff B> happens.
000242213
Dwarf Mode -- Reclaim
crash
new (user6)
2017-09-05Crash on reclaim: Extra Item Occupancy
00012797
World Generation -- General
trivial
confirmed (user6)
2017-09-04Random creature generator occasionally reuses species namesChoose to design a new world, edit the option for demon types to be a high number, generate the world, and do a text export (p). The sites and pops file should include a list of generated demon types (unnumbered blah) at the bottom. A quick alphabet sort of that list should uncover any duplicates.
00102833
Dwarf Mode -- Visitors
minor
new
2017-09-03Outpost liaison wagons say "bypass inaccessible site" but then access it fine
00053973
Legends Mode -- Historical Figures
minor
new
2017-09-03Many kills reported as Unknown creatureUnable to Reproduce.
00102842
Dwarf Mode -- Embark/Setup
major
resolved (Loci)
2017-09-03Wagon can spawn in water
0010282 
Dwarf Mode -- Jobs, Designations
minor
confirmed (Loci)
2017-09-01digging an upwards ramp underneath a stockpile containing items drops the items without removing the floor they were sitting on
00101621
Dwarf Mode -- Interface, Animals
minor
new
2017-08-31Animals bought from caravan don't show up on animals list or on pen/pasture screenUnsure
00102774
Dwarf Mode -- Combat
major
new
2017-08-30Pastured war dogs refuse to attack invadersWait and watch the dogs passively allow themselves to die violently. Checking the combat logs will show that none of the dogs have made a single attack, just dodging.
00099773
Dwarf Mode -- Pets
major
new
2017-08-30Cave and Saltwater Crocs (and probably every other tame animal.) refuse to hurt enemies further, after they damage their legs.1st. Locate croc chamber. (In "My World", croc chamber located one level above the dining room, hotkey F4. In "Savage World", croc chamber located at farming/food production level, hotkey F2.)

2.Use DFHack command spawnunit, and spawn troglodyte in the croc chamber. Or you can release some weak animal/humanoid from the cage into croc chamber.

3. Probably, that's all. Crocs will attack wild animal/humanoid, but they'll stop hurting creature after they tear at least one leg.
0010278 
Combat -- General
minor
resolved (Loci)
2017-08-30Creatures that are over-exerted and are propelled away by the force of a blow spam messages about them collapsing from exertion1. Make a creature over-exerted in combat.

2. Hit it hard enough to propel it backwards.

3. Check combat logs, announcement logs.
00100401
Dwarf Mode -- Jobs, Smelting
minor
new
2017-08-24Lye left over at smelters after buckets are melted.Melt metal buckets with contents. Strangely, this did not work before, so it is strange that I was able to do this at all.
00060425
Dwarf Mode -- Jobs, Military
major
new
2017-08-14Military dwarves leave burrow to grab equipmentI haven't tested this (yet) but I assume this would reliably reproduce it:

1. set civilian burrows so they are in safe areas (behind defenses), and activate it in the alerts menu
2. dump some equipment and bolts you want your dwarves to wear outside the safe burrow. unforbid and undump this equipment once it is outside your burrow.
3. forbid all other equipment matching the stuff from step 2
4. assign some squads with uniforms matching the equipment from step 2
5. wait and watch them go wander off to get it

Perhaps it only happens combined with some other bug, such as 0006041
00100575
Combat -- General
minor
new
2017-08-08In combat/death, units are not 'struck down' or die and remain alive after being converted into corpse objects/itemsReproducibility should apply to all vanilla versions of 0.43.05

> Start up a In-game fortress on vanilla 'Dwarf Fortress'
> Establish your military with bronze tier cutting weapons (pickaxes/axes with good values for dismemberment, bronze or above sharpness ideally) and equip with combat skills
> Hunt humanoid (easiest definable parts) creatures like troglodytes and proceed to strike down as many as required for kills (and log the combat reports particularly of instantly fatal injuries)
> All head dismemberment should result in unconsciousness but not 'death' on the combat log, and there will be no instances of ''____' has been struck down'

Also

> Establish a hospital with a chief medical dwarf to enable the health screens
> Either wait for a 'fatal' casualty of your own dwarves or deliberately cause one of them to die from fighting/accidents, manner of death is irrelevant, it must die through the game not dev commands (as to it might contaminate the result)
> Through the relationship screen of another dwarf who knew them you can view the dead dwarf's current mind status and health, post death they will be more disfigured as they decompose
> Continue to monitor the dwarves open health even as it decomposes into skeletal remains months onwards as it will remain relevant. (death incurs a inability to see from your eyes being rotted away in the skeleton phase particularly as a giveaway)

Additionally

> After death, assigned tombs and memorial sites for 'dead' dwarves will be listed as the dwarf's personal holding, its mind screen will update to its new accomodation after death (though no thoughts will be interred because that requires not being a corpse item)
> This can be observed by setting additional sites like memorial sites once the dwarf is interred into its tomb

Not to mention for animal related hoof/teeth ivory based jobs in relation to body part ownership while still alive behaviours.

> Punch a snake (12 teeth and normally a central point to attack on a limbless snake) in the mouth/mob a snake with wrestlers/non armed opponents and remove its teeth
> Setup a craftman workshop, and a teeth refuse pile, link the two and observe inability to craft despite having the defined appropriate singular reagent
> (Optional) butcher the snake then repeat step two, it should still remain non functional
> (Optional) burrow yourself and go through the previous steps, it will still be un-workable material yielding error messages.
00099803
World Generation -- Parameters
minor
feedback (lethosor)
2017-08-07Filtering during PreEmbark is "inaccurate"(?)
000878115
Weather
trivial
confirmed (Loci)
2017-08-03Multiple biomes in air above surface; leads to odd weather like raining blood above "good" biome.Settle on a line between good and neutral biomes.
00093764
Dwarf Mode -- Items
minor
new
2017-08-02Visitor arrived with Forgotten Beast parchment scroll
00102671
Geology
minor
acknowledged (Loci)
2017-07-30Adamantine spires in single cavern worlds go AWOL if set to reach 3:rd cavern.It's probably just a matter of generating any single cavern world and embarking on a spire that's specified to reach the 3:rd cavern.
00099762
Material Properties
minor
new
2017-07-30Possibly incorrect value for bone (and maybe stone) shear strength
00048644
Dwarf Mode -- Buildings, Cages and Chains
minor
acknowledged (lethosor)
2017-07-30Buildings do not fall when floors/walls below them are removedBuild a cage with a constructed floor, and then remove the floor.
0010272 
Dwarf Mode -- Jobs, Assignment of Jobs
minor
resolved (Loci)
2017-07-29Two jobs active in the same workshop at the same timeNo idea, but your best bet would be having a workshop order in place, but not active. Then manually adding an order and putting both on [n].
00101081
Dwarf Mode -- Jobs, Eating/Drinking
major
resolved (Loci)
2017-07-28Tiny Undead - Burrows - Dwarfs won't eat or drink and they dehydrate ot starve
00054313
Dwarf Mode -- Jobs, Burial
minor
acknowledged (user1294)
2017-07-28Dwarves that die in werebeast form are carried back and forth between tomb and (wrong) stockpile
00102712
Dwarf Mode -- Jobs, Hauling
major
resolved (Loci)
2017-07-28Dwarves constantly hauling corpses and skeletons from refuse to burial site. Savegame was originally from v40.24 now in v0.43.05
00098323
Art Forms
trivial
new
2017-07-28Overuse of casesura and reversal in poetic forms1) Start an adventurer. Select "Perform" -> "Poetry" and examine the forms available.

2) Try to write an actual poem based on one of the forms.
00102701
Technical -- Rendering
crash
new
2017-07-28libgraphics.so dlopen()ing libncursesw.so.5 instead of .so.6 can segfault on some systems with PRINT_MODE:TEXTHave libncurses-5 installed
Launch DF in PRINT_MODE:TEXT, perhaps put a symlink in df/libs named libncursesw.so.6 pointing to the installed (/usr)/lib/libncurses.so.5
0010268 
Dwarf Mode -- Embark/Setup
minor
new
2017-07-23Pre embark site information doesn't take elevation into effect when predicting an aquiferI've generated a PSV world with PSV elevations of 100, 120, 140, 160, 180, 200, 220, 240, 260, and 280 for most of the major biome types, setting the drainage to either 0 or 100. It looked like DF generated geo biomes with 4 soil single level layers throughout regardless of the parameters, with the exception of a single 3 level deep sand layer. Test embarks were mainly done where the elevation was 141-149 (play elevation).
00086504
Geology
minor
resolved (Loci)
2017-07-21Raw Adamantine found in the third caverna layer
0010266 
Adventure Mode -- Reactions
minor
new
2017-07-19NPC Says That Adventurer is Dead1. Get ambushed
2. Attack until they yield
3. Ask them what they think of you
000136711
Dwarf Mode -- Abandonment of Fort
major
resolved (Toady One)
2017-07-18Game crashes on save/abandonIt is my largest fort yet, so perhaps make a large fort and try to save.

My other forts seem to work fine. Again, this is my largest fort so that my be part of it. The population was in the 60's.
00091323
Technical -- General
crash
resolved (user11)
2017-07-18Dwarf Mode Undetermined 42.01 Crashes That No Longer Crash in 42.02.
00098802
Creatures
trivial
resolved (user11)
2017-07-18Giant desert scorpions still do not exist
00100106
Dwarf Mode -- Interface, Announcements
minor
resolved (Loci)
2017-07-18Ill-considered message priorities
00100551
Technical -- Rendering
major
resolved (lethosor)
2017-07-18PRINT_MODE:TEXT completely ignores colors.txt
00102592
Adventure Mode -- AI
major
new
2017-07-17Companions Attack Traveling Civilization Members1) Do not ever attack anyone from your own race.
2) Do not ever steal anything.
2) Recruit a companion from your own civilization.
3) Never create a camp (or create a camp - it does not matter).
4) Find a traveling military squad from your own civilization. (You will know it's an allied squad from your fort when the message "AMBUSH" appears. Still says 'AMBUSH' when generating a brand new world and searching for traveling squads in your hometown in Year 2 of world gen.)
5) Order everyone to cease this pointless fighting or try to fast-travel away.
6) Watch as the bloodbath commences.
00019505
Dwarf Mode -- Interface, Rooms
minor
confirmed (Loci)
2017-07-14Rooms screen shows truncated right hand panel
00102642
Dwarf Mode -- Reclaim
major
new
2017-07-10Dwarves displaced inside of walls after a Reclaimunknown.
00102581
Adventure Mode -- Conversation
minor
new
2017-07-10Player-controlled units granted [CAN_SPEAK] through syndrome cannot open the conversation menu
00102651
Dwarf Mode -- Invasions
crash
resolved (Loci)
2017-07-10Game crashes when invaders die from trapsHere is the save file, i have tried it on two different computers but the game crashes a couple of seconds in once you resume the game.
https://drive.google.com/open?id=0B0yjc7lJWwIiNXYxcU43SnB3UjA
00096862
Dwarf Mode -- Visitors
minor
resolved (Toady One)
2017-07-09Monster slayer visitors never arrive1. Set up a tavern

2. Attract a variety of mercenaries, bandits and performers - yet no monster slayers.
00102611
Pathfinding
minor
new
2017-07-05Dwarves become stuck trying to go around each other in one-tile corridors
00102601
Dwarf Mode -- Jobs, Hunting
minor
new
2017-06-28Teeth recovered from butchering does not scale properly with creature sizebutcher a large creature
00099583
Dwarf Mode -- Trade
minor
resolved (Loci)
2017-06-25Dwarven trade caravan reaches fortress entrance, leaves before unloading at depotUnknown
00102561
Dwarf Mode -- Trade
minor
resolved (Loci)
2017-06-25Human Traders cannot be interacted withThis happens almost every year.
00102571
Arena
minor
new
2017-06-25syndromes don't have effect until injuredhave a creature with venomous liquid or vapor interaction
  e.g. [USE_MATERIAL_TEMPLATE:VENOM:CREATURE_EXTRACT_TEMPLATE]
         ...
        [SYNDROME]
            [SYN_NAME:venom]
            [SYN_AFFECTED_CLASS:GENERAL_POISON]
            [SYN_IMMUNE_CREATURE:insert creature here:ALL]
            [SYN_INHALED][SYN_CONTACT]
            [CE_NECROSIS:SEV:2000:PROB:100:BP:BY_CATEGORY:ALL:ALL:START:5:PEAK:10]

use the interaction on another creature, now the description says that the targheted areas are rotten, blistered or swollen but when looking with the stats "z" menu from both creature all body parts are healthy

punch the creature anywhere and now the affected bodyparts are updated (causing instant death with the above syndrome)
00102541
Dwarf Mode -- Jobs, Items
minor
resolved (Loci)
2017-06-22Creatures have body parts with material lower than [0Obtain teeth from a small animal like a badger (presupplied in save
00102434
Technical -- Rendering
minor
confirmed (lethosor)
2017-06-18Mouse bmp invisibleturn on mouse picture in init.txt
0010252 
Dwarf Mode -- Interface, Unit-Job Screen
tweak
new
2017-06-16"view unit" text in jobs screen has the same foreground/background color as the last unit listedEnter the 'j'obs screen.

This is reproducible with the save from 0009252, for example.
00069266
Adventure Mode -- Sites
major
assigned (user6)
2017-06-14Secret not found in vaultGo to vault, look for slab.
0010250 
Adventure Mode -- Display
minor
new
2017-06-10Companions screen lists a dead companion far to the east and up, regardless of longitude1. Load either of the attached saves

2. Press [c]

3. Note the listed direction of Thel Ivakpibo

4. Repeat with the other attached save

5. Note the vast difference in location and the severe lack of change in Thel Ivakpibo's reported location
00102491
Adventure Mode -- General
crash
resolved (Loci)
2017-06-10Crash when moving across certain boundaries1. Load the provided save file with print mode set to TWBT.

2. Move into one of the gaps in the wall of fortifications.

3. The game should immediately close.
00102484
Creatures
minor
resolved (Loci)
2017-06-10Magma Crab pushes the clothier in the right earFight a magma crab
00095151
Religion
trivial
new
2017-06-06Immigrant children are atheists, and don't get gods at adulthood either
00097721
Adventure Mode -- Buildings
minor
new
2017-06-06Unable to order drink after tavernkeep fell asleep during last request1. Order a drink right before the tavernkeep falls asleep
2. Watch tavernkeep falll asleep
3. Wait until the tavernkeep wakes up
4. Try to order another drink
5. Realize you're now unable to order drinks, and can only extend your stay
00093612
Adventure Mode -- Trade
minor
resolved (lethosor)
2017-06-06Tavern keeper states "I don't work here." when asking about available services, drinks, rooms, ect.Build fort, build tavern, adventure to tavern, let dwarf express his right to refuse service to anyone.
00096262
Dwarf Mode -- Visitors
minor
new
2017-06-06Meeting Hall blocks Tavern VisitorsCreate tavern area with tables.

Mark 1 table as dining area that covers tavern area partially (I only covered seating+table+dance floor, not storage or bedrooms).

Mark dining table as free and Meeting Hall - Y
00102468
Items
minor
assigned (lethosor)
2017-06-05Issue with accelerated wear in camps not actually fixed1. Get some assorted cloth and wooden crafts.
2. Leave them out on the ground.
3. Build stuff.
4. ???
5. Profit.
00097325
Adventure Mode -- Sites
major
resolved (Toady One)
2017-06-05Adventure mode site furniture disappears
00101051
Adventure Mode -- Sites
crash
feedback (lethosor)
2017-06-05Retiring adventurer inside of ANY building in a human town will result in crashCreate an adventurer and retire inside the town
0009521 
Technical -- Saving/Loading
crash
new
2017-06-02Retiring Adventure Causes Crash
00082253
Adventure Mode -- Movement
crash
new
2017-06-02If I go near this spot the game crashesIf you tell me where to put the save file you can try it out.
00101101
Adventure Mode -- Travel
crash
new
2017-06-02Game Crashes When Fast Traveling Past a Certain Area - Can Reproduce, Just Don't Know Specifics1.) Load up the save I currently have.
2.) Cross a certain threshold southward
3.) Crashes
00087961
Adventure Mode -- General
crash
new
2017-06-02Crash to desktop when approaching a refugee camp.1) Load save file
2) Continue to play as the human adventurer Ramul
3) Upon load, observe a camp immediately to the east
4) Attempt to approach the camp or stop on top of it
5) DF should hang and crash
00085717
Dwarf Mode -- Trade
minor
acknowledged
2017-06-02Plant oil soap does not imply plant kill, can be safely traded to Elves
00079666
Adventure Mode -- Sites
minor
resolved (Toady One)
2017-06-01Kobold cave with no Kobolds or scattered lootRandom? I don't really know.
00013108
Dwarf Mode -- Trade
minor
resolved (Loci)
2017-06-01An artifact craft doesn't move with its bin- Put an artifact figurine in a bin
- Select the bin for trading
- The bin is taken to the depot, but the artifact is totally stuck
00031608
Items
minor
confirmed (user11)
2017-05-31Fat does not rot
00057344
Dwarf Mode -- Interface, Stocks
minor
confirmed (Loci)
2017-05-31Can't mass forbid stones from Stocks screenIn the linked save, go to the stones section of the stocks screen, and try to mass forbid any of the following:

- granite
- diorite
- gabbro
- andesite
- dacite
- cobaltite
- olivine
- orthoclase
- microcline
- selenite
- alunite
00094796
Dwarf Mode -- Environment
minor
acknowledged (Loci)
2017-05-31Growth of floating tree causes random collapses on clear cut area.To find a collapse, goto the announcements, and zoom to the collapse announcement. You will find that it occurs 2 z levels above the ground, and is filed with loamy, and black sand.

Scroll up once to see a tree. jump down 2 z levels, and find that there are roots at the surface, but the tree trunk doesn't connect to it at all.

Hit F8 and jump to a Tree that seems ground level, but cannot be designated.

00102422
Dwarf Mode -- Combat
major
new
2017-05-30Dwarf stuck waiting for liason-Get expedition leader
-kill liaison
0010240 
World Generation -- Beasts
trivial
new
2017-05-26Immobile Megabeasts still wander and rampage in world-gen1. Strip a megabeast of its attacks and gaits. Give it [IMMOBILE]
2. Generate a world with that megabeast, with plenty of history.
3. Open legends, see the records of their impossible slaughters.
00037525
Dwarf Mode -- Immigration
minor
acknowledged
2017-05-23Child immigrant only 4 months oldIt's probably random. Any immigration wave can likely have similar results.
00102391
Adventure Mode -- General
crash
new
2017-05-21Crash occurs when starting adventure as specific personload adventure mode
choose specific person
press enter
00102382
Adventure Mode -- AI
minor
new
2017-05-19[POWER] and [MEGABEAST] cause pseudo-deific civilized rules to attack adventurers.
00086752
Adventure Mode -- Retirement
minor
new
2017-05-19Zombies attack retired necromancer when another adventurer reads their slabGenerate a world with an about 20 year history.
Look in legends mode to find a slab not in a tower.
Steal the slab using wrestling, and read it.
Create a zombie army by slaughtering towns and the like.
Place slab in a place where someone else can find it (i.e. a chest in a mead hall).
Retire.
Create new adventurer.
Find slab you left behind.
Read it.
Struggle to find the original necromancer.
Retire, and look in legends mode.
See that your original necromancer was killed by one of their zombies.
00001835
Combat -- Stuck-ins
minor
new
2017-05-19Weapons get stuck into toes, eyelids, and teeth
00001589
Adventure Mode -- Conversation
minor
new
2017-05-19Faction leader gave task to kill demonic law-giver of same factionI have the world if you want it. It's a pocket island so it probably shouldn't be too hard to reproduce. The demon in question is Sath, the elk brute. If you go to his town and ask the leader about service I'd guess he'll probably ask you to kill him as the nearest demon.
00002022
Typos/Grammar
text
new
2017-05-19Bat remains are labeled as "bat "
00002293
Typos/Grammar
text
new
2017-05-19Adventurer mode - Warlord grammarGo to a warlord in a Human town, ask what his/her profession is.
00002346
Dwarf Mode -- Interface, Unit Profiles
minor
new
2017-05-19Personality traits contradict mental attributesI don't think you can reproduce it deliberately, but no doubt it'll happen again with enough random dwarf spawns will.
00102363
Animal Populations
minor
resolved (user1294)
2017-05-18Flying Lungfish
000156222
Dwarf Mode -- Environment
minor
confirmed (lethosor)
2017-05-17Frozen shrubs display incorrectly when the ice meltsI would guess flood a woodland above-ground.
00098152
Dwarf Mode -- Interface, Building Construction
crash
resolved (lethosor)
2017-05-17Crash when moving cursor.
00099262
Dwarf Mode -- Combat
minor
resolved (lethosor)
2017-05-1764-bit TEST!! Dragon behind wall has 2tiles of reach w/ claw attacks Product Version is incorrectConstruct a wall from different materials next to a high-traffic area of a fort, place a dragon behind the walls and have dorfs walk by periodically
00097213
Adventure Mode -- General
crash
resolved (lethosor)
2017-05-17Resizing window crashes gameResize the window several times by dragging the side of the window rather than using maximize. You will know when it is going to happen, as the game stops resizing with the window and stays its size. Dragging the window out or maximizing it will have the game in the small size it was before and a whole lot of black around it.
00094274
Technical -- General
major
resolved (lethosor)
2017-05-17Random crash during the intro "video"Launch the SDL version of Dwarf fortress for Windows (with music). Wait.
00094022
Dwarf Mode -- Interface, Building Construction
crash
resolved (lethosor)
2017-05-17When in build menu, game crashes on zoom in.Press B to open the build menu, and then zoom in. The game should crash upon reaching a certain zoom level.
00090276
Map Features
crash
resolved (lethosor)
2017-05-17when aborting an embark game crashes.select start playing then fortress mode then select embark and then attempt to abort from the dwarf menu of prepare carefully.
00089045
Miscellaneous Crashes
crash
resolved (lethosor)
2017-05-17It just stops
000045718
Vegetation
minor
feedback (lethosor)
2017-05-17Underground lakes/ponds: Mud and trees under 7/7 waterBreak into a cavern, find the underground ponds/lakes, and look around in their bottoms. It might take a while to find it, but if the water has no flow then there should be a stationary white dobule-"~" where the trees are.
00078918
Dwarf Mode -- Buildings, General
major
resolved (lethosor)
2017-05-17Workshops and farm plots disappearing each season
000013310
Contaminants/Spatter
minor
confirmed (lethosor)
2017-05-17Naturally muddy areas lose mud upon reclaimEmbark.
Dig down to natural caverns.
Check that the floors there contain mud and are farmable.
Abandon.
Reclaim.
Check that all mud is gone.
00085403
Adventure Mode -- General
crash
resolved (lethosor)
2017-05-17Loading Region in Full-Sized Window Causes Crash1. Have 2 procedurally generated worlds, along with a 0.40.13 adventurer save file, in your game.
2. Open dwarf fortress in a full-sized window
3. Load the second region in an adventurer game mode
4. Crash during load, when creatures scroll across the screen
00102255
Dwarf Mode -- Reclaim
minor
acknowledged (lethosor)
2017-05-17Stairs in worldgen Dwarf fortresses are constructed on inappropriate base tiles
00017779
Technical -- General
block
new
2017-05-17Multiple instances of DF can run simultaneously in same folder, resulting in save corruptionBack up your data/save folder.
Open DF twice from the same copy, open two separate forts. Save both simultaneously. If the program manages to complete both saves, attempt to open the files.
00102351
Technical -- General
minor
new
2017-05-17Starting game on a new year causes a year of world update1. Move the save to the saves folder.
2. Start either a dwarf game or an adventurer game.
3. Be as confused as I was.
0010234 
Items
minor
new
2017-05-17UPSTEP, UBSTEP, and LBSTEP do not work for helms
0010233 
Dwarf Mode -- Jobs, Assignment of Jobs
minor
resolved (Loci)
2017-05-16Manager assigns metal mechanism jobs to wrong workshop1) Construct forge/magma forge.
2) Construct mechanic's workshop.
3) Use manager to queue construction of metal mechanisms.
00101033
Technical -- Saving/Loading
crash
feedback (lethosor)
2017-05-15Strange unknown crashing when saving SOMEWHERE with adventure modeLoad up region1 with my adventurer and follow the description of what happened
00102292
Items
minor
new
2017-05-14Jumping into a stationary minecart counts as being run over by itGo into arena mode and spawn any creature capable of jumping along with any minecart, drop the minecart and then jump into the stationary minecart.
00102286
Dwarf Mode -- Military
major
resolved (Loci)
2017-05-11Dwarves in Squads Constantly Swapping EquipmentCreate squad of dwarves with other jobs still enabled
Assign uniform to squad
Delete all activities from schedule
Set squad to active
Wait
00102208
Dwarf Mode -- Interface, General
minor
assigned (lethosor)
2017-05-11Shift Key appears to be always on and only disables when I press itNo idea..
00102171
Dwarf Mode -- Reclaim
major
new
2017-05-11Site conquering during world update causes reclaim shenanigans and elves being weirdGiven the random nature of world updating, this requires sheer dumb luck to make it happen.
00102271
Dwarf Mode -- Invasions
minor
feedback (lethosor)
2017-05-09Siege instantly aports-have my save
-wait for siege
00102243
Adventure Mode -- Character Creation
minor
resolved (Loci)
2017-05-07Unable to allocate points into "Lasher" as a snail man.Enter character creation as a snail man.
00084423
Pathfinding
block
new
2017-05-06<5 FPS, 100% CPU Usage: Stuck dwarf interrupts otherssee description
00083241
Pathfinding
major
new
2017-05-06Imprisoned Were-creature brings FPS to crawling holdThe save-game can be downloaded here: http://bit.ly/1wAcI7K
00062774
General
major
resolved (Toady One)
2017-05-06Frame rate cap can't be increased after decreasing it below 10 FPS (using in-game keystrokes)Use [alt][-] to decrease the frame rate cap. When it reaches 9, [alt][=] will no longer work.
00102212
Adventure Mode -- Movement
minor
acknowledged (Loci)
2017-05-06Climbing to "open space" from "open space" is impossible. (game suggests holding "Air")1. Grab (h)old of something, preferably a rough-hewn wall (but it shouldn't matter what you hold, so long as you can reach a rough-hewn wall where the upcoming steps are possible).
2. Climb until you have the option to "move to open space holding X", where holding in X direction would mean holding a rough-hewn wall. Choose that option.
3. From the Open Space, holding a rough-hewn wall, climb to another open space. (It may still occur regardless of what you choose to climb to, I'm not sure)
4. Congratulations! You're now "in flight" and your movement speed is "flying". You will be prompted to grab hold of something, and if you want, you can!
00102231
Dwarf Mode -- Interface, Designations
minor
resolved (lethosor)
2017-05-06Show Priorities on designations not saving setting1. Set anything from the designations menu (mining is easiest) to use a priority setting other than 4
2. Turn 'Show Priorities' off
3. Leave designation menu
4. Re-enter designation menu and the option will be back on
00102223
Adventure Mode -- Movement
crash
new
2017-05-04Game Crashes when loading new tiles or sleeping1) Reliable: Sleep until dawn, then move south. The game should crash when you try to move uphill for the second time. It crashed at least 5 times in a row doing this.
2) Sometimes: The game crashes while sleeping. This seems to happen more often after moving 2 or 3 tiles south and the 1 or 2 tiles north again before sleeping until dawn.
00102191
Technical -- Saving/Loading
crash
feedback (lethosor)
2017-05-01Crash on load
00102182
Technical -- Saving/Loading
crash
resolved (Loci)
2017-04-30"Missing Inorganic Gloss" error when switching themesStart the game with Meph's Tileset.
Create a world
Embark
Save and Quit
Switch to Jolly Bastion (You may have to import it to LNP yourself)
Start the game
Attempt to load your game
00102142
Cave-ins
minor
acknowledged (Loci)
2017-04-30Objects Dropped Through Floors Due to Tree Fire Related Collapses floating in "Open Space" tile1. Dig a fort beneath several trees
2. Designate and fill stockpiles in z-levels directly beneath trees
3. Light trees on fire
4. Watch as tree limbs collapse and break through multiple z-levels, destroying everything in their path
5. Observe the final resting location of your now immovable items
6. Requisition unstoppable force
00096182
Dwarf Mode -- Traps
minor
feedback (user8971)
2017-04-29Dwarf giving birth on cage trap triggers it(Presumably)
1. Confine a couple to a section completely covered with traps.
2. Wait for child.
00087526
Vegetation
minor
resolved (user8971)
2017-04-29Trees spawn on up stairsProbably something like:

Cut trees in area
Fill area with up stairs
Wait few weeks
Note trees spawning on those stairs
00048385
Dwarf Mode -- Interface, Animals
major
confirmed (lethosor)
2017-04-29Birds/fliers causing massive FPS drop.Allow fliers to enter the map. Results may vary based on the maximum height allowed to fly. (Tested on a map with a very high mountain.)
00089533
Pathfinding
major
resolved (user8971)
2017-04-29Kea kill fps
00102151
Creatures
trivial
confirmed (user8971)
2017-04-29Tail stingers are larger than the tail they are attached toCheck body_default.txt in objects folder and compare [BODY:TAIL] with [BODY:TAIL_STINGER].
00100413
Technical -- Saving/Loading
crash
new
2017-04-29Crash while saving in adventurer mode
0010216 
Adventure Mode -- Inventory
major
new
2017-04-29Disappearing ContainersNote, it's happened to me multiple times, but I have not gone out of my way to try to reproduce it. If I were, the steps would be as follows:

Put multiple bags in a backpack.
Put many items in those bags (don't have to fill them, but put lots in).
Use the backpack's insane capacity to put hundreds of items in the backpack on the main level. I've mostly run into this issue after taking several stacks of hundreds of coins from a kobold camp.
0010213 
Vegetation
minor
new
2017-04-28Hybrid Trees1. Dig a pit a few z-levels deep with growable surface, the top of which is at z-1
2. Explore to reveal at least one cavern
3. (Possibly optional) reveal at least one tile over any portion of the pit from step 1. Cover again if desired
4. Wait for a giant mushroom to grow in the pit
5. Profit
00102103
Adventure Mode -- Sites
minor
assigned (Loci)
2017-04-27Companion teleports to site1. Load the save linked. Use the "Planet of Souls" save.
2. You will load in my adventuring site, note the presence of Ulco in your immediate vicinity. She has already been assigned to build.
3. Go north until you can fast travel, and then fast travel.
4. Travel to Quakehammers. It is 5 tiles north and 1 tile east of my adventuring site (where you start) as seen from the world map.
Note that as you head out, you should see the companions returning to the site on the fast travel screen, and if you [d]stop you will notice that they are all gone.
5. Travel to the center of the hillocks, where the domiciles are located.
6. [d]stop and walk around, ideally walking to the area between the northwest-most domicile and the one east of it (have not tested wandering in other areas).
7. If Ulco is not yet visible, check your [c]ompanions list, and she should be on it.
00102003
Technical -- Rendering
major
resolved (lethosor)
2017-04-24Graphics Glitchmaximize the screen
00102114
Throwing/Shooting
major
resolved (Loci)
2017-04-24Soundsense will not play at all!
00102072
Dwarf Mode -- Visitors
text
new
2017-04-24Inactive mercenary's job listed as "MercenaryMercenary"1. Have a mercenary.
2.???
3. See bug.
00059905
Dwarf Mode -- Interface, Animals
minor
confirmed (lethosor)
2017-04-23Babies hatching from eggs aren't auto-assigned to pastures
00039352
Dwarf Mode -- Interface, Building Construction
trivial
resolved (Loci)
2017-04-23Can build floor tile directly over wall (tile), but tricky later to remove that (completed constructed) floor tile.If you [b]uild-[C]-[w]all on lower level and then directly build-C-floor tile one z-level above that, directly on top of wall tile, then if you later want to [d]esignate-remove floor co[n]struction (tile), say to put another wall on top of the lower wall, you wave to first remove the wall tile below, then the floor tile above, then rebuild the wall below.
00102061
Dwarf Mode -- Jobs, Eating/Drinking
minor
resolved (Loci)
2017-04-23Dwarf doesn't finish drinking
00101909
General
crash
acknowledged (Loci)
2017-04-22Dwarf Fortress crashes on loading worldLoad Dwarf fortress
Load world
Freeze on "loading world info"
0010204 
Dwarf Mode -- Trade
trivial
resolved (Loci)
2017-04-22Merchants trade divine materials1. Build a trade depot.
2. Hope for luck in reproducing this.
00102021
Adventure Mode -- Retirement
minor
new
2017-04-22Retirement in Towers, Dark PitsRetire in a lethal fight in a Dark Pits, Dark Fortress, or Tower site to immediately evacuate safely.
00101981
Adventure Mode -- General
minor
resolved (Loci)
2017-04-19Adventure mode, civs have "cat recruits"? Also the link to the DF file depot on the bug forum redirects to... somewhere else.Go into any town with a million cats and look to see if there are cat recruits.
00101951
World Generation -- General
major
confirmed (lethosor)
2017-04-18Rectangular hole in the ground (near the bridge)Load save, embark on the spot marked in the screenshots
00060671
World Generation -- Constructions
minor
resolved (lethosor)
2017-04-18A rectangular hole goes straight into magma sea in a human town.
00101891
Adventure Mode -- General
major
new
2017-04-17Severe performance issues after crossing tile borderDownload the file at:
http://dffd.bay12games.com/file.php?id=12827

Sleep until dawn, then walk (not fast travel) about two map tiles until you get to an empty, snowy field. That's where the problems started for me.
0010196 
Adventure Mode -- Character Creation
minor
new
2017-04-17Human moves into inland world-gen fortress 13 minutes after being killed in the ocean.http://dffd.bay12games.com/file.php?id=12844
00101117
Adventure Mode -- Sites
minor
new
2017-04-16Dark fortresses block travel and resting even if playing a dark-fort native goblin1. Give the goblin entity the requisite token for being playable in adventure mode.
2. Start an adventurer from a goblin civilization.
3. Try and fail to fast-travel out, start a campfire, or rest/wait.
00101921
Adventure Mode -- AI
major
resolved (Loci)
2017-04-12Rescued children can turn hostile when reunited with their family members
00101791
Dwarf Mode -- Justice
minor
new
2017-04-12Hammerer in squad does not use assigned weapon
0010191 
Combat -- Target Selection
crash
resolved (Loci)
2017-04-12Game crashes when elf merchants are attackedBegin a Dwarf Fortress game and when elf merchants arrive, order your military to attack them.
00101861
Pathfinding
minor
new
2017-04-09Dwarf in an infinite loopSavegame: http://dffd.bay12games.com/file.php?id=12820
errorlog.txt: https://pastebin.com/KDY22vM7
00101871
Dwarf Mode -- Military
minor
new
2017-04-09After killing an enemy entire squads will lay down together on a single tile and not move for an extended period of timeMake a fortress with a ten man squad

Order them to kill an enemy that is away from any other enemies
0010184 
Adventure Mode -- AI
major
new
2017-04-07Rescued children keep being reunited with their own relatives that are *in* the dark fortress, also other issues.
0010183 
Dwarf Mode -- Interface, Manager
minor
new
2017-04-05Manager work orders 'nearby items' trait does not appear to have effect.1. Open Status screen (z), navigate to Stocks, note the total number of 'stones' available (assuming stone count is accurate), return to top level (esc)
2. (u,m) Open up Manager/Work Order
(If there are currently no work orders, add one)
3. (c) Open conditions
4. (a) Add item conditions
5. (i) Change item type to stones
6. (n) Change number of items to the value value noted in step 1.
7. (q) Change inequality to exactly
8. (Repeat steps 4-7)
9. (t) Change traits to add 'Nearby items' trait
10. Notice that both 'amount of stones' and 'amount of nearby stones' are satisfied with exactly the same number.
00101821
Dwarf Mode -- Visitors
minor
new
2017-04-05Visitor throws tantrum; weird things happen with justice.1. Have a place for visitors
2. Wait for them to hopefully throw a tantrum
3.Convict them
00063902
World Generation -- General
minor
acknowledged (Loci)
2017-04-02Trans-cavern passages sometimes have an incomplete ramp (blocked by a floor tile), making travel through it impossible.Take an adventurer into the caverns and explore around, investigate every downward passage until you find one that you can't go all the way through or get an announcement of a downward passageway with no actual access.

Although if you use DFhacks reveal (or the dev tool equivalent that Toady has, if any), you can just walk around on the surface and look using that.


These are the cavern worldgen params I use, but the parameters shouldn't matter.
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:50]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:0]
    [CAVERN_LAYER_WATER_MIN:30]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:50]
    [LEVELS_ABOVE_LAYER_1:20]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
00050883
Adventure Mode -- Inventory
minor
confirmed (Loci)
2017-04-01Dropping items from inside a bag had no effect on move speed until bag was dropped and picked upFind bag with enough items in it so that the weight visibly effects your move speed. Pick up the bag, look at your move speed. Drop items directly from the bag, see that your movement speed doesn't change. Drop the bag and pick it up, your move speed should increase.
00090431
Dwarf Mode -- Transport/Hauling
minor
new
2017-04-01Minecarts retain rider's weight after a rideOrder cart movement via riding. Let the rider dismount. Check the cart's weight.
00101772
Miscellaneous Crashes
crash
resolved (lethosor)
2017-03-28Crash during invasionWait for the invasion to reach the traps at the entrance, although it's not immediate and it varies, usually within 1-3 minutes of loading running at 32fps.
00101761
Dwarf Mode -- Justice
major
new
2017-03-27The hammerer is stuck
0010155 
Dwarf Mode -- Interface, Workshop Profiles
crash
resolved (Loci)
2017-03-27segfault on searching for "pig tail" material in workshop profile work order[q], navigate to a workshop, go the the workshop profile [P], select "work orders", new order [q], choose anything and any number, set conditions [c], add item condition [a], change material [m], type "pig" -> segfault.
00101453
Dwarf Mode -- Interface, Manager
crash
resolved (lethosor)
2017-03-27Crash to desktop when searching for rock nuts in manager item conditions0)Load save from http://dffd.bay12games.com/file.php?id=12732
1)Open manager
2)Open up the conditions of the "mill seeds/nuts to paste" job
3)Attempt to change the material of the existing condition to "rock nut" using the search feature
4)CTD
000995414
Dwarf Mode -- Interface, Manager
crash
resolved (lethosor)
2017-03-27Filtering item type material on work order crashes1. Open up Manager(work orders?)
2. Add a new order(blocks, brewing, etc.)
3. Add an item condition
4. Change material and type in something to filter
5. Cry after hours of work ruined
00101751
Dwarf Mode -- Interface, Manager
crash
resolved (lethosor)
2017-03-27Memory corruption crash when searching materials
0010172 
Vegetation
minor
new
2017-03-26Charred Goblin-cap rejuvenates despite being submerged in magma1.-Isolate a goblin-cap on a room
2.-Fill the room with magma
00031403
Dwarf Mode -- Nobles
minor
new
2017-03-26Old mayor's mandates still active
00101733
Dwarf Mode -- Trade
minor
resolved (Loci)
2017-03-26Trade goods banned for export are still marked as banned in trade window even after noble who banned them is replacedHave a mayor ban an export
Replace the mayor
Try trading
00101669
Civilizations/Entities -- General
minor
new
2017-03-25Conquered sites immediately abandonedWait for war.
Wait for conquering.
Wait for abandoning.
(Optional) See if the group moves into a cave system somewhere.
00099931
TrueType
crash
resolved (lethosor)
2017-03-22Crash on pixel_width >= ttf_width assertionNo idea how to reproduce.e
00101657
Dwarf Mode -- Reclaim
major
resolved (Loci)
2017-03-20Shift in magma pool structure leads to caverns flooded with magma after reclaim
0010170 
Adventure Mode -- Conversation
minor
new
2017-03-20Townspeople report recent reclaim as 'troubles' (even though they're the reclaimers)Find a town (in Legends or whatever) that's been reclaimed recently (possibly only during gameplay worldgen).
Ask someone about troubles.
00101681
Adventure Mode -- Retirement
major
resolved (Loci)
2017-03-19When reclaiming a previous embark site magma pools may change depthEmbark on a magma pool. Be beaten by an invasion. Reclaim site.
0010169 
Dwarf Mode -- Combat
minor
new
2017-03-19Chopping trees while a dwarf is in them may trigger loyalty cascadeDownload the save at http://dffd.bay12games.com/file.php?id=12777 and you should be spawned in looking at a willow tree with 3 dwarves in it (there's another tree beside it with 1, too, but three dwarves means more chance of triggering the cascade)

Designate the tree for chopping

When the tree is cut down, look and see if you get any reports of the falling dwarves being struck by spinning willow logs. They should appear for the dwarf being struck and for the dwarf who cut the tree down.

If someone was struck, watch the military charge them and the resulting loyalty cascade that brings citizens swarming from the fort (seemingly quite a few who don't even know the fight is happening decide to sprint up and get involved)
00057221
Dwarf Mode -- Interface, Animals
minor
acknowledged (lethosor)
2017-03-17Work Animals screen doesn't refresh when switching to a different dwarf
00101634
Dwarf Mode -- Interface, Animals
minor
resolved (lethosor)
2017-03-17Not all work animals can be assigned to citizensUnsure.
0010164 
Pathfinding
major
new
2017-03-16Unusual pathing caused by climbing after a sudden fall1.- A dwarf must be located next to a wall
2.- Remove floor tile where the dwarf stands (channel, ramp, hatch, etc)

For looping behavior:

3.- Change "Restricted" tile traffic designation to the maximum value
4.- Create a "path" on the side of the wall by using 'High' and 'Restricted' priorities. Results may vary depending on how the path was set

00097613
World Generation -- General
crash
assigned (lethosor)
2017-03-15Dwarf Fortress crashes when exporting map from worldgen or legends mode1. Either:
  a. Generate a new very large world
    or
  b. Open Legends mode
2. Press 'p'.
0009899 
Language
trivial
new
2017-03-15The present particple of SINGE is "singing" instead of "singeing" in language_words.txt
00090581
Adventure Mode -- General
crash
resolved (lethosor)
2017-03-15day/night cicle1- rest, sleep or wait until dawn
2- play until night hits
00091023
Miscellaneous Crashes
crash
resolved (lethosor)
2017-03-15Game Crashes seemingly at randomPlay for about half an hour to an hour
00094201
Dwarf Mode -- Buildings, General
major
resolved (lethosor)
2017-03-15Dwarven Civ is unable to make bookcasesSmall world, 250 years history.
00097581
Dwarf Mode -- Jobs, Cooking and Food
trivial
resolved (user11)
2017-03-15trout and pecan biscut crashed my gamemake a trout and pecan biscut
00101402
Dwarf Mode -- Interface, Animals
tweak
resolved (user6)
2017-03-15Spermwhales/Spermwhalemen
00101543
Technical -- General
minor
feedback (user6)
2017-03-15Dwarf fortress won't start.
0010161 
Undeath
minor
new
2017-03-12No associated bad thought when ghosts damage dwarves
00101603
Technical -- Rendering
minor
resolved (lethosor)
2017-03-11Seperate text and other use tiles - fix odd character in menu and other text displays when tilesets are used.
00095613
Adventure Mode -- Eating/Drinking
minor
resolved (user6)
2017-03-10I can't eat human or goblin meat1. Try to eat human or goblin meat.
2. You can only lick it.
0010159 
Adventure Mode -- Quests
minor
resolved (user6)
2017-03-10Duplicate people, person comes back as a double after being killed (original corpse remains)
00092952
Dwarf Mode -- Buildings, Machines
minor
resolved (Loci)
2017-03-10Weapon trap suspends self in air after removing supporting pillarBuild pillar, build weap trap, deconstruct pillar
00101572
World Generation -- General
crash
new
2017-03-09segfault during worldgengenerate world with the following

[WORLD_GEN]
    [TITLE:SEGFAULT]
    [SEED:4QwAmy4oSEyg2cImgOEW]
    [HISTORY_SEED:KU60caCSUsgOASOiEGMS]
    [NAME_SEED:GAw8Y0g4AiOIyK8Ok8g4]
    [CREATURE_SEED:qCEmQQKQSSgYMOSkAucA]
    [DIM:33:33]
    [EMBARK_POINTS:1504]
    [END_YEAR:1050]
    [BEAST_END_YEAR:250:67]
    [REVEAL_ALL_HISTORY:0]
    [CULL_HISTORICAL_FIGURES:1]
    [ELEVATION:1:400:401:401]
    [RAINFALL:0:100:51:51]
    [TEMPERATURE:25:75:51:51]
    [DRAINAGE:0:100:51:51]
    [VOLCANISM:0:100:51:51]
    [SAVAGERY:0:100:51:51]
    [ELEVATION_FREQUENCY:1:1:1:1:1:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:5:4:1]
    [TEMPERATURE_FREQUENCY:1:1:1:2:1:1]
    [SAVAGERY_FREQUENCY:1:1:2:3:5:10]
    [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
    [POLE:NONE]
    [MINERAL_SCARCITY:2500]
    [MEGABEAST_CAP:2]
    [SEMIMEGABEAST_CAP:2]
    [TITAN_NUMBER:1]
    [TITAN_ATTACK_TRIGGER:0:0:100000]
    [DEMON_NUMBER:30]
    [NIGHT_TROLL_NUMBER:20]
    [BOGEYMAN_NUMBER:20]
    [VAMPIRE_NUMBER:20]
    [WEREBEAST_NUMBER:20]
    [SECRET_NUMBER:20]
    [REGIONAL_INTERACTION_NUMBER:30]
    [DISTURBANCE_INTERACTION_NUMBER:30]
    [EVIL_CLOUD_NUMBER:30]
    [EVIL_RAIN_NUMBER:30]
    [GENERATE_DIVINE_MATERIALS:1]
    [GOOD_SQ_COUNTS:1:0:0]
    [EVIL_SQ_COUNTS:1:32:0]
    [PEAK_NUMBER_MIN:1]
    [PARTIAL_OCEAN_EDGE_MIN:0]
    [COMPLETE_OCEAN_EDGE_MIN:4]
    [VOLCANO_MIN:1]
    [REGION_COUNTS:SWAMP:0:0:0]
    [REGION_COUNTS:DESERT:0:0:0]
    [REGION_COUNTS:FOREST:0:1:0]
    [REGION_COUNTS:MOUNTAINS:0:0:0]
    [REGION_COUNTS:OCEAN:0:0:0]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:0:0:0]
    [REGION_COUNTS:HILLS:0:0:0]
    [EROSION_CYCLE_COUNT:250]
    [RIVER_MINS:1:1]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:2750]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:0]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:10]
    [NON_MOUNTAIN_CAVE_MIN:4]
    [ALL_CAVES_VISIBLE:0]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:8]
    [TOTAL_CIV_POPULATION:15000]
    [SITE_CAP:68]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:36:72:36]
    [RAIN_RANGES:0:0:0]
    [DRAINAGE_RANGES:0:0:0]
    [SAVAGERY_RANGES:0:0:0]
    [VOLCANISM_RANGES:0:0:0]

00101582
General
crash
resolved (Loci)
2017-03-09Consistent crashes on game load and unpauseStart game. Load Save. Wait 0000019:0000010 seconds.

Crash file: http://dffd.bay12games.com/file.php?id=12755
00090834
Dwarf Mode -- Thoughts and Preferences
minor
assigned (user1294)
2017-02-27Dwarves no longer grieve for friends and familyStart a game in fortress mode and wait for someone's child to die then check their thoughts; they'll be horrified by the refuse pile but won't even notice the loss of a family member.
0010153 
Dwarf Mode -- Traps
crash
resolved (lethosor)
2017-02-27After goblins gets into a maze full of traps, it crashes to deskop.Everything is in place in the save; let it run a few mins the time to get the globin in.
00101521
Dwarf Mode -- Abandonment of Fort
minor
resolved (Loci)
2017-02-27Visitors become hostile on abandon/reclaim* Have a fortress with visitors
* Abandon it
* Reclaim it
00101511
Adventure Mode -- Buildings
major
new
2017-02-26Adventure mode build screen is blankFor me when I build it just happens
0010150 
Dwarf Mode -- Thoughts and Preferences
text
new
2017-02-25Bad grammar in thoughts 'satisfied conducted a meeting'
0010149 
Dwarf Mode -- Combat
minor
resolved (Loci)
2017-02-25Loyalty cascade-esque killings within militia after killing a werebeast
00101483
Technical -- Saving/Loading
crash
resolved (Loci)
2017-02-25Game Crashes when Loading saying Missing Inorganic Gloss: COAL_BONFIREThe general steps I did to produce this was simply using the most LNP for 43.03, using Meph's Tileset, starting a fort, and then switching the tileset to something besides Meph's.
0009007 
Dwarf Mode -- Jobs, Designations
minor
resolved (Loci)
2017-02-24Dwarves won't cut wood/conflict with Captain of the GuardNot taken.
00101473
Dwarf Mode -- Interface, Stockpiles
minor
resolved (Loci)
2017-02-24Forgotten Beast parts placed in inappropriate refuse stockpilesNeed another Forgotten Beast to see what happens, but if its repeatable, I'm guessing just have a bones stockpile and a corpse stockpile and see what your dwarves do with various remains.
00101424
Dwarf Mode -- Jobs, Cooking and Food
minor
resolved (Loci)
2017-02-20legendary chief cooks a masterpiece, guess someone ate it, and he gets negative thoughtI had just saved after the other masterwork item had been created and the cook had this negative mood.
0010144 
Dwarf Mode -- Nobles
minor
resolved (Loci)
2017-02-19Baroness of another town promoted to duchess upon fortress being elevated to a duchy
00094144
Dwarf Mode -- Jobs, Activity Zones
minor
acknowledged (lethosor)
2017-02-17Herbalist gathers from removed gathering zoneDesignate gathering zone with ample produce. Wait for herbalist to start gathering, then remove zone.
00101391
Dwarf Mode -- Jobs, Activity Zones
major
resolved (user1294)
2017-02-16Gather zones still used after zone removal1. Designate a plant gathering zone (that includes trees? possibly).
2. Have stepladders (Optional?)
3. Let plant gatherers use it
4. Remove zone
5. Watch
0010138 
Dwarf Mode -- Items
minor
resolved (Loci)
2017-02-15Scroll Rollers in bins disable useage for use
00101371
Dwarf Mode -- Moods
minor
resolved (Loci)
2017-02-15Dwarf in melancholic mood will not claim workshop
00101351
Creatures
major
new
2017-02-08Aquatic creatures are scared of 'dangerous terrain' of deep water, and cannot swim.Extract from file & run the save - http://dffd.bay12games.com/file.php?id=12699

There is a river on the save with a population of tigerfish, immediately observable is that the fish have piled up at the map edge and are dying (one rotting & 1 skeletal already), waiting a while will see more fish join this pile as they try to navigate past the 3/7th's or less water which they try to path over to exit. There is a fish air drowning as soon as the save starts in that pile.

The river exit is on the left hand side of the river compared to the entrance which is on the right where water is pouring in. There are already some fish in the river who have gotten caught by the current and may start swimming very fast trying to path out towards the river exit. You might see this spontaneous swimming begin soon after observing.

Open up DFhack and inspect the fish, they will display dangerous terrain messages and in DF_soul have no or very low swimming skills.

Or

Embark adjacent to a river, all the amphibious creatures (turtles/otters) will soon move onto land because they have land legs and refuse to mingle in the water. Fish (animal class, not vermin) will remain static
000143018
Dwarf Mode -- Interface, Announcements
minor
confirmed (user6)
2017-02-06Announcements vanish too quickly (next day)1) have events happen
2) view the announcements screen
00101342
Pathfinding
minor
new
2017-02-05Fisherdwarf cancels fishing due to pathing issue - cancellation erraticJust load the save and let it run. Sometimes the error shows up but not always.
00101264
Adventure Mode -- Environment
minor
new
2017-02-04Adventure mode random outfit generation - soldiersMake any entity without access to a type of weapon (swords, for example). Generate a world and run around one of their towns. You will find a soldier of the forbidden weapon type standing around unarmed.
000985314
Creatures
minor
new
2017-02-04Animal people don't gain "Swimmer" skillTry swimming with any animal person adventurer: their swimmer skill will not increase.
00101325
Civilizations/Entities -- General
minor
new
2017-02-04Plant products require to be edible to be used by civilisationsVery easily for dwarves, add [EDIBLE_RAW] to pig tails in plant_standard, and now you will be able to embark with full pig tail plants (seeds can be cooked even if plant is fully inedible to allow products to be made from it) *see additional noted below*

> When you have your raws in place and have observed the plant being available/unavailable from the embark screen, wait for a caravan and order some plants from the trading agreement menu. They will bring them in bulk like they do with plump helmets.
00079834
Creatures
minor
acknowledged (Loci)
2017-02-03Creatures without [CHILD] state cannot be tamed, only trained.Capture any non-child tagged animal and try to breed and tame it.
00098633
Dwarf Mode -- Jobs, Hauling
minor
resolved (Loci)
2017-02-03Dwarves will only fill up part of the stockpileNone, currently. This started at the beginning of the game.
00101173
Dwarf Mode -- Jobs, Cancellation and Suspension
major
resolved (Loci)
2017-02-03Dwarves don't use bars and oresNever had this happen before, I've got no idea what I did differently.
00001134
Dwarf Mode -- Interface, Announcements
trivial
acknowledged (Loci)
2017-02-03Combat reports show donkey foal as 'donkey child', puppy as 'dog child', etc.Use the arena or get a donkey foal to fight in fortress mode. Read the [r]eports.
00101332
Dwarf Mode -- Interface, Announcements
text
resolved (Loci)
2017-02-03Lamb is listed as "ewe child" or "ram child" in combat reports
00096351
Dwarf Mode -- Pets
minor
resolved (Loci)
2017-02-03Giant gray squirrels aren't reproducing correctlyCatch a male and female giant gray squirrel, put them in a pasture, and wait until a third squirrel appears.
000079029
Dwarf Mode -- Jobs, Hauling
minor
resolved (user6)
2017-02-03Pet corpses never get buried
000067015
Dwarf Mode -- Immigration
major
resolved (Loci)
2017-02-03Migrants arrive although all Dwarven Civilizations are extinct
0010131 
Dwarf Mode -- Interface, Embark
minor
new
2017-02-02Trees without growths cannot be specified for wood (unless they have mushroom tops) by civsCreate a generic kind of aboveground tree with relevant tags, but omit growth & seeds (sapling is not required either) so it will only appear in world generation and not grow again after it is cut down.

Embark with a entity with [OUTDOOR_WOOD] and see that the logs are unavailable for embarking with. For fast use with dwarves, define the tree as being [BIOME:MOUNTAIN] and [DRY], or move the dwarven starting biome to a place where your tree will be guranteed to appear.

Or

Add [SITE_CONTROLLABLE] to the goblin civilisation (requires copy paste expedition site noble) and add [OUTDOOR_WOOD] to their tags (to collect wood aboveground), glumprong naturally has no growths and is inaccessible for use within the correct conditions.

Adding a nut object (for simplicity) or any other such growth will allow the glumprong tree to be embarked with (as long as the entity is not in a freezing biome that is not evil)

> Another simple solution is to remove all growths & saplings from all trees and be unable to embark with aboveground wood despite having the required tags.
00101303
Dwarf Mode -- Stockpiles
major
resolved (Loci)
2017-02-01Refuse stockpile disallows 'rotted' items from being used in reactions - teeth/ivory, horn (hotfix included)Load up DFhack 43.05, and embark with some creatures with the relevant materials like cows sheep and yak's with horn materials.

Under normal circumstances the game would bug out & horns etc stay in refuse, for the next part it is important that the creatures are 'slaughtered' at a butcher shop. (to avoid dead_dwarf=true on pets)

In DFhack stockpile manager accessed from the main game screen with [i] over a stockpile, disable rotted materials from the categories of stored materials within ([CTRL] + [X]), then queue a job to make ivory/teeth or horn crafts.

The material will be collected and made into crafts, bypassing the bug and "requires unrotten materials" announcements, the stacks of the object will not matter & unused stacks will be returned to the pile.
00003407
Dwarf Mode -- Jobs, Hauling
minor
new
2017-02-01Dwarf repeatedly try to store job-based weapons in burrow-forbidden stockpilesAssign Urist McMiner the Mining labor, let him get a pick.

Create a weapon stockpile that accepts picks; make sure it's the only such stockpile.
Create a burrow that does *not* include the weapon stockpile.

Pause the game.
Turn off the mining labor on Urist.
Assign Urist to the burrow created previously.
Unpause the game.

Now Urist will spam "Urist McMiner cancels Store Item in Stockpile: Drop-off inaccessible". He is trying to store his carried pick (which no longer matches his enabled labors), but the target stockpile is outside his burrow. He never works out to either just drop the pick on the ground, or to override the burrow restriction.
00101223
Pathfinding
minor
resolved (Loci)
2017-02-01Relieved soldiers confined to a burrow don't drop their equipment, spam cancellations, and stand in place1) Start with an active soldier. Make sure you have Inactive = uniformed in the schedule.
2) Relieve him from duty, and confine him to a burrow before he drops his equipment.
3) He won't do anything until you let him properly get rid of his stuff. Forbidding his problematic equipment does not fix this.
00101291
Dwarf Mode -- Jobs, Activity Zones
major
new
2017-02-01Buggy meeting sites behaviour breaking locations (and meeting sites function)Create 3 sizable 10x10 rooms, assign a meeting site to each - leave 1 blank meeting site, and for ease of use assign the other two to be a tavern & temple respectively.

Leave them running & observe the shift in traffic when location meeting sites are on, compared to when they are left off ('meeting site' & 'active' simultaneously disabled). Dwarves more naturally mingle in the active blank default meeting site when they are off but can still visit the locations to fufill needs despite the locational areas being inactive and implicatively inaccessible.

> Set some 'accidental' meeting zones over pastures etc, dwarves will visit but when it is deactivated, either not leave (if no other meeting sites are on to visit) or leave at their own time.

> Then try removing the sites outright to see dwarves immediately relocate rather than leave in their own time

Warning - Dwarves will drink less when they are outside the tavern (without a constant supply from generous bar-keepers) and may become dehydrated more readily, assign a separate booze stockpile outside the tavern to stop dwarves dehydrating.
000929710
Dwarf Mode -- Rooms
minor
acknowledged (lethosor)
2017-01-30Visitors refuse to leave fort when location forbidden or retiredHave a tavern as welcome to all, Having a temple welcome all will help.

Set the tavern to citizens only when there is around 10 to 20 visitors.

the visitors will migrate to the temple, Set the temple to citizens only, and they will move to a non-assigned meeting zone or meeting hall, and will refuse to leave.
00101281
Creatures
minor
new
2017-01-29Rooting in Open Space
00101271
Dwarf Mode -- Visitors
minor
resolved (Loci)
2017-01-29Flying animal person visitor just flies in the air
00101134
Adventure Mode -- Display
minor
new
2017-01-28'Vision lost' in adventurer health screen with eyeless [EXTRAVISION] worm man adventurerPlay as a worm man in adventure mode or arena mode.
Check the health screen.
00101189
Items
minor
acknowledged (lethosor)
2017-01-27«grown wolf bone earring»
0010125 
Dwarf Mode -- Traps
crash
resolved (Loci)
2017-01-27Game crashes to desktop as soon as a goblin steps on a weapon trapDownload and extract the 43.05 world save here:

http://dffd.bay12games.com/file.php?id=12688

Load and wait a few seconds for a goblin to step on a weapon trap.
00101232
Pathfinding
minor
new
2017-01-27Active soldier locked in a room will try to go to practice, fail to find a path, and kill FPSThis might happen when you try to replicate 0010122 and re-add the soldier to his squad.
0010124 
Dwarf Mode -- Immigration
minor
new
2017-01-27Full citizen petitioning for citizenship
00101211
Adventure Mode -- General
minor
new
2017-01-25Werebeast transformation heals wounds, but does not cure their infection.Get an infected wound.
Become a werebeast.
Transform.
00101201
Dwarf Mode -- Visitors
minor
new
2017-01-24Visitors seem to get stuck in stump holes
000776912
Adventure Mode -- General
minor
confirmed (user6)
2017-01-23Historical Figure Necks Severed In Worldgen Aren't Fatal Until Rendered During Play
000930212
Dwarf Mode -- Jobs, Assignment of Jobs
major
confirmed (user11)
2017-01-23Assigned performers don't actually perform (tavern/temple)Build a tavern, assign a performer, watch as they never perform.
0010119 
Dwarf Mode -- Idle Behavior
major
new
2017-01-22Without instruments being played, dwarves cannot fufill & dispel needs and idle normally.Establish 2 taverns & temples each within a freshly founded fortress, and only provide 1 handheld & 1 stationary instrument (stationary is easier to setup) in one set of test areas, leaving the other two sites without instruments.

> Re-roll as many times as required until you have a working performer who can play a music type & use the appropriate instrument for the piece(see additional information's related bug report 0009578 & 0009302)

> Ideally use 1 handheld & 1 stationary instrument in each test area, leaving a area of 7x7 free space or more to use for dancing.

> Visitor performers if they are able to use the instruments will teach dwarves how to play the stationary instrument passively while inside the tavern, though this is unreliable and may take time.

> The end result should be that dwarves who dance are fufilled & return to normal idle behaviour around meeting sites & talking/making friendships etc., while the non instrumental if they haven't all been cured by the instrumental facilities will persist at the occupational activities constantly.
000802811
Adventure Mode -- AI
minor
new
2017-01-22Non-goblin members of goblin civilizations hostile to goblin adventurers1. Add [ADVENTURE_TIER:4] to the goblin section of entity_default.txt.
2. Create a goblin adventurer.
3. Attempt to converse with any available human or elven citizens of your local dark fortress
4. Additionally, migrate toward the underworld spire, find that civilization's demonic ruler, and attempt to talk to them.
00057923
Dwarf Mode -- Military
major
new
2017-01-21Soldier gets stuck and refuses to move after being stationedMaybe station squad somewhere, cancel, and see who gets stuck?
0007180 
World Generation -- General
minor
new
2017-01-20Complete edge oceans sometimes are interrupted by volcanic islands
00090421
Technical -- Saving/Loading
block
feedback (user8971)
2017-01-20I can't load my Fortress mode save
00013006
Dwarf Mode -- Military
minor
confirmed (user6)
2017-01-18Can't specify wood, bone or shell items in uniformsCreate 4 full sets of bone or shell armor.
Place bone and shell armor in an armor stockpile within the barracks.
Wait 1 month for any armor-related hauling tasks to complete.
(z)tocks screen, forbid all non-bone greaves and gauntlets.

(m)ilitary screen, u(n)iforms, right column: create a uniform that uses "any material" greaves and/or gauntlets.

Activate the squad with this uniform.
Observe that they do not put on the bone items.
00101146
Miscellaneous Crashes
crash
resolved (Loci)
2017-01-12Crash during invasionHave huge fortress, be besieged by a large goblin army, wait for a couple of in-game days.
00101152
Dwarf Mode -- Jobs, Eating/Drinking
feature
resolved (Loci)
2017-01-12"cancels Drink: Job item lost or destroyed."Create stockpile 11x11. Allow only 121 barrels. Limit storage only to drinks, prepared food and ... wooden cups. Forbid those items everywhere else

Have there stored 100-200 alcohol units.
Have there stored 20 wooden cups.
Have in your fortress around 50+ Dwarves.

In options set "announce most job cancellations".

Wait for Dwarves to get thirsty... Watch the mayhem.

See your small alcohol stockpile rapidly diminish with lots and lots of spilled out alcohol on the floor.
00093968
Contaminants/Spatter
minor
acknowledged (user11)
2017-01-12Brawling causes spilled drinks (spatter)
00100793
Dwarf Mode -- Immigration
major
new
2017-01-11Caravan and immigration (2 waves) only first yearNo idea. It happens in literally every single game I try and play. I've tried screwing around with the basic world gen (size, history, etc.) and the story is always the same.

00101095
Dwarf Mode -- Interface, Stocks
crash
resolved (user1294)
2017-01-11Stocks screen messed up, might crash when viewed
00096832
Adventure Mode -- Trade
minor
resolved (user1294)
2017-01-10Trade auto selection
00101062
Dwarf Mode -- Stockpiles
minor
resolved (Loci)
2017-01-05Cant put seeds in barrels of pots
00085937
Dwarf Mode -- Transport/Hauling
minor
confirmed (user6)
2017-01-04Crippled dwarf returns to normal speed whilst using a wheelbarrowMaim a dwarf so that it may not use its legs, but can still haul items. Avoid letting the dwarf gain a crutch. Have the dwarf go fetch an item for a stockpile that has wheelbarrows.
00096543
Adventure Mode -- Combat
trivial
assigned (user8971)
2017-01-04NPC werebeasts don't heal
00101021
Adventure Mode -- General
crash
new
2017-01-04Approaching army on the march, enter instance or walk into/near center instant crashFind an army on the march and wait until approch
Enter the instance in the center from fast travel OR walk into center normally
0010104 
Adventure Mode -- Movement
minor
new
2016-12-30Jumping off a moving ridden minecart does not cause injury1. Obtain a minecart in adventure or arena mode.
2. Drop it on the ground nearby.
3. Using the "interact with adjacent" command (default is u), ride the minecart.
4. Using the same command, push the minecart as needed to add speed.
5. Jump out of the minecart. Bonus points if done so right before an impact that would've been fatal.
00030156
Dwarf Mode -- Combat
major
new
2016-12-29Invader/sieger mounts flee combat, preventing their riders from fighting (worse with [FLIER] tag)Trigger a siege with mounted opponents
00098812
Adventure Mode -- Environment
minor
new
2016-12-27Fog/night restricts extravision
00100992
Dwarf Mode -- Invasions
major
resolved (Loci)
2016-12-26Invasion from un-dead almost immediately after starting fortress.
00101003
Dwarf Mode -- Trade
minor
resolved (Loci)
2016-12-26Finished Goods Bin not found for tradingLoad the associated save game. (http://dffd.bay12games.com/file.php?id=12625) The finished goods bin are north of the entrance between two jewelers workshops. Try to select them for trade.
00033206
Dwarf Mode -- Flows
minor
confirmed (Loci)
2016-12-22Floor hatches, bars, grates, etc. constructed over water deconstruct after winter when ice meltscan provide savegame from shortly before the switch
0010098 
Dwarf Mode -- Buildings, General
minor
resolved (Loci)
2016-12-22Floor bars and grates deconstruct if ice thaws.Build floor bars or floor grates over a water source in a location where freezing and thawing is possible(Cold embark sites with water help due to water starting frozen). When the ice thaws, the bars/grates will deconstruct.
00100936
Creatures
minor
resolved (user8971)
2016-12-20Were-dwarves autoheal every month and don't starveHaven't had this
Start with infected dwarf
Trap him somewhere he can't escape (wall off, he'll break doors)
Wait and see his injuries get healed and he'll never die.
00099173
Adventure Mode -- Sites
crash
new
2016-12-20The game crashes when you try to create a zone in your own built site, maybe because of the "Flow" function
00093691
Dwarf Mode -- Jobs, Healthcare
major
resolved (Loci)
2016-12-20Missing Limb ProblemLose a limb after it gets poisoned.
00100961
Dwarf Mode -- Interface, Civilization/World Info
trivial
resolved (Loci)
2016-12-20Goblin Civilization does not show up in civ list until siegeEmbark on a site with a nearby goblin civilization.
Check civ screen.
Wait until first siege.
Check civ screen again.
00100952
Dwarf Mode -- Buildings, Machines
crash
resolved (Loci)
2016-12-19Ballista (wooden) arrows crash the game upon hitting a living target.Try shooting some creature(s) with a ballista repeatedly.
00100911
Dwarf Mode -- Traps
crash
resolved (Loci)
2016-12-18Goblin invasion crashes on hitting trapsMake a 3x15 hallway into your fortress. Make 50 weapons traps with 5 large, serrated copper discs each in them, and then make 30 cage traps further in after the weapons traps. Then, let the game run until a siege starts, and let the flashing leader of the siege walk over the traps until the game crashes. There will be a 100% crash rate once the leader hits the cage traps, and none of the weapons traps will engage.
0010089 
Fire
minor
resolved (Loci)
2016-12-15Trees are fireproofHave a surface accident involving lava and/or fire in a wooded area.
00100871
Dwarf Mode -- Environment
minor
resolved (lethosor)
2016-12-13Mouse Digging sometimes only works in top left corner of screen
00038615
Technical -- Input/Keybinding/Macros
minor
confirmed (lethosor)
2016-12-12In some print modes, mouse designations only work in top left
0010086 
Dwarf Mode -- Visitors
minor
new
2016-12-12Visiting mercenaries and caravan guards move at a crawl
00100841
Dwarf Mode -- Jobs, Healthcare
minor
new
2016-12-11All rot wounds healed at once-envelop volunteer in deadly cloud
-confirm they are rotting their bum off
-wait for hospital to do it's thing
-"Rotten tissue excised from upper lip" happy dorf.
000401312
Vegetation
minor
assigned (Toady One)
2016-12-10Areas of plain "grass" in caverns
00097004
Dwarf Mode -- Combat
minor
resolved (Loci)
2016-12-08Invincible zombie heads
00096072
Adventure Mode -- Environment
trivial
resolved (Loci)
2016-12-08Underground Grass (in darkness)
00100831
Dwarf Mode -- Nobles
major
resolved (Loci)
2016-12-08Mayor wants impossible Rattlesnake Bone ThroneI don't know how you would reproduce this except through (bad) luck, but it's definitely a thing that happened.
00089343
Miscellaneous Crashes
crash
resolved (Loci)
2016-12-06Game spontenously crashed during fortress mode???
00100821
Dwarf Mode -- Buildings, General
minor
resolved (Loci)
2016-12-06Farming Plot InnactiveBuild a farming plot.
00100801
Dwarf Mode -- Interface, Announcements
trivial
new
2016-12-03Architectural buildings (like roads, wells, etc) do not display quality when viewed directly
00062737
Adventure Mode -- Reactions
minor
confirmed (user6)
2016-11-24Gloves produced by reactions cannot be equipped
00100543
Technical -- Rendering
minor
resolved (lethosor)
2016-11-24PRINT_MODE:TEXT incorrectly prints unreadable black characters1. macOS 10.12.0, df 0.43.05, default Terminal
2. set PRINT_MODE:TEXT
3. run DF
4. invisible menu options.
00100771
Dwarf Mode -- Interface, Designations
minor
confirmed (lethosor)
2016-11-23Remove Construction designation spreads to adjacent marked tiles upon completionConstruct two or more adjacent floor tiles (or possibly any construction, I didn't try)
Designate one tile of the construction for removal, any priority
Mark at least one additional adjacent construction tile for removal, any priority. (Edit: to clarify, switch to "marker only" mode)
0010076 
Art Forms
minor
new
2016-11-20No poetry has a subject. Always "the work has no particular subject"Generate a world, create and adventurer with poetry skills, observe all listed poetry described with "the work has no particular subject."
00100661
World Generation -- General
minor
new
2016-11-16Plump helmet man necromancer becomes his own apprenticeOccurs at the whims of the random number generator. Generate an old/large enough world and you might see one, I guess? Plump helmet man necromancers seem to be fairly common; this is the first time I've seen a self-apprenticeship.
00100712
Adventure Mode -- Sites
major
assigned (lethosor)
2016-11-16Various night creatures create inescapable lairs1. Play adventure mode
2. Get a quest about a night creature(or find one of their lairs on your own)
3. Somehow enter the lair
4. Be trapped eternally
00100721
Pathfinding
major
new
2016-11-16newly mined tiles are inaccessible for a long period of timeunsure, it happens everywhere in my current save but im not sure what triggered it.
0010069 
Dwarf Mode -- Reclaim
minor
new
2016-11-11Reclaim ruined fort as different civilization -> burial issues1. Start a fortress.
2. Wait for the fortress to be invaded. (optional?)
3. "Succumb to the invasion" ("Abandon the fortress to Ruin" may be enough)
4. Reclaim fortress as a different civilization from the founding one.
5. Unforbid corpses of previous civilian citizens. (They should show up as @s.)
6. Build coffins and designate for burial.
00100701
Dwarf Mode -- Items
minor
resolved (Loci)
2016-11-10Units without arms cannot haul mugs when they need to drink
00100682
Dwarf Mode -- Artifacts
minor
resolved (Loci)
2016-11-10Galena ore produced an iron crown artifact
00100651
Dwarf Mode -- Artifacts
trivial
new
2016-11-08Strange moods unsespend all work orders at the workshop.suspend one order (or normal job, just in case it also applies to them) on every workshop you have, and wait for a strange mood. If this bug is accurate, then once the dwarf finished his/her artifact the work orders will be unsuspended.
00100593
Dwarf Mode -- Locations
minor
new
2016-11-07Wild site animals have the same morale ethics [Kill_Enemy Neutral] as entity units if in the same local settled area> Load up a a game of dwarf fortress mode in each, and dig to the cavernous layer, then wait for two groups to encounter each other

> Watch as they take different approaches. The lethal acceptable animals should kill all neutral sentients it comes across, while the ONLY IF SANCTIONED groups will only brawl and part ways.

Alternatively

> Put a Un-armed melee specialist not assigned to a squad in the local area of a large predator wild animal with a rough guarantee to win the fight or pit the wild animal in the same area (ideally using burrows to move the dwarf)

> After fighting a while, the dwarf will eventually stop fighting and the defeated creature will be ignored by all other units, to which it will try to path off the map heavily wounded if the ethic is [:ONLY IF SANCTIONED], it will be a lethal battle regardless if the ethic is

> Same applies to item thief creatures like macaques, which bystanders will beat up but not kill, allowing the thief to crawl off the map without intervention even if still carrying a stolen object.
0010064 
Combat -- General
minor
new
2016-11-04Dwarf with no fingers can still grasp things1. Spawn a dwarf in the arena.
2. Spawn another creature and use it to bite off the dwarf's fingers.
3. Check their health screen or have them pick up an item.
00087802
Adventure Mode -- Movement
minor
resolved (Loci)
2016-11-04swim gain per tile reduced at higher speeds
00100621
Init Options
minor
resolved (lethosor)
2016-11-02Init Editor: KEY_HOLD_MS does nothing and KEY_REPEAT_MS controls both variablesStep 1) Change the first variable to 999 and change the second variable to 50.

If it works as the description says, then it should take one second to start repeating and then it should rapidly repeat. Right? Well, let's see:

Step 2) Save the changes in the Init Editor and start up DF. Now hold your UP or DOWN arrow keys in the main menu.

The result is that it nearly instantly starts repeating and very rapidly keeps repeating.

To further prove it, swap the values:

Change the first variable to 50 and change the second variable to 999. If it works as the description says, then it should nearly instantly start repeating but only continue repeating in one-second intervals. Right? The actual result is that it takes one second to start repeating and it keeps repeating in one-second intervals.
000278022
Animal Populations
minor
acknowledged (lethosor)
2016-11-01Pond/pool populations (e.g. pond turtles) do not replenish, gradually become extinct
0010058 
Adventure Mode -- Sites
crash
new
2016-10-28Camp of Previous Fallen Adventurer and Nearby Hillocks Causes Crash when Approached; "Nemesis Unit Load Failed"The accompanying save: http://dffd.bay12games.com/file.php?id=12530

Travel west to the neighboring hillocks or camp not too far from it. Fast or slow travel will achieve the same outcome.

OR

Retire current adventurer and select Kumil Asinigril in "Specific Person"
00100491
Adventure Mode -- Character Creation
minor
new
2016-10-27Starting with the wrong type of instrument or musical forms
00025614
Dwarf Mode -- Jobs, Hauling
minor
confirmed (user1294)
2016-10-27Military dwarves carry hauled items with them when called on duty
0010056 
Dwarf Mode -- Military
minor
resolved (Loci)
2016-10-27Military Dwarves bring books to job, then haul them back1. Build a well-stocked library.
2. Have a military squad or several
3. Wait for a number of military dwarves to go to the libary.
4. Assign your squad(s) to station some place.
00095031
World Generation -- General
minor
new
2016-10-27Dwarf civilizations rarely actually die out, instead remain "dying" for centuries
00100501
Dwarf Mode -- Invasions
minor
new
2016-10-26Elven Ambushers arrive without gear(What I did. Not sure if this made 'em aggressive or it happened through civ diplomacy.)

- Embark in a biome with a ton of trees.
- Fell them all.
- Wait.
00018975
Dwarf Mode -- Rooms
minor
new
2016-10-24Dwarves too happy about dining roomBuild a dining room.
Check its quality with [R].
Check dwarves status with [v][z][enter] after they had a snack.
00023728
Dwarf Mode -- Interface, Stockpiles
minor
confirmed (user6)
2016-10-24Designating a stockpile overwrites stair digging designations1. Designate a down stairs to be dug.
2. Before it's dug, designate a stockpile over it.
3. Observe stairwell never being dug.
000914111
Adventure Mode -- General
feature
assigned (user1294)
2016-10-24You can play as a horse in adventure modeMaybe if you play as a dwarf in the dwarven civ for a while and encounter horses?

Worldgen:

Everything standard, apart from selecting Pocket world size.

[SEED:4e2w8awGookgwIIWGSEm]
[HISTORY_SEED:K08Wo0UoCWyCQMsSUecq]
[NAME_SEED:QYUsWyeAyoiUsSgESUAi]
[CREATURE_SEED:qsi6e2MueQ4oiWaCWSCY]
000273912
Dwarf Mode -- Thoughts and Preferences
minor
confirmed (user6)
2016-10-24Migrant baby was born in the future / has negative age
00100481
Dwarf Mode -- Invasions
crash
resolved (Loci)
2016-10-23Undead invader hits a trap and crashes game.Load the save, un-pause, wait. The invader is almost at the trap and heading in.
00097781
Dwarf Mode -- Interface, Manager
minor
new
2016-10-18Unable to leave some manager menu screens
00100441
Dwarf Mode -- Interface, Burrows
major
new
2016-10-13Dwarves voluntarily leaving civilian alert burrow to reach items in disconnected enclave of that burrow
000701317
Adventure Mode -- Trade
minor
confirmed (user6)
2016-10-13Some Adventure Mode shops don't accept coins/currencySave file with me standing in the shop that demonstrates this bug: http://dffd.wimbli.com/file.php?id=8855
0010045 
Adventure Mode -- Combat
trivial
new
2016-10-12Untouchable human vampiresFind and locate a human vampire, then engage in targeted attack.
0010043 
Dwarf Mode -- Trade
major
resolved (Loci)
2016-10-12Elven Caravan tends to leave through the caverns1. Make a trade depot.
2. Dig through to a cavern (just using up/down stairs), make sure the edge of the map is accessible so that the cavern can exit through there.
2. Get elves to trade with you.
3. Block access to the edge of the map, so that the elven caravan has to leave through the cavern.
4. Profit?
00067412
Dwarf Mode -- Pets
minor
resolved (Toady One)
2016-10-11Turkey Eggs won't hatchEmbark with Turkeys. Lock them in a room with nest boxes. Wait for the eggs to hatch.
000744730
Dwarf Mode -- Jobs, Cooking and Food
major
resolved (Loci)
2016-10-11Brewing doesn't work
0010042 
Adventure Mode -- General
minor
new
2016-10-11Campfires prevent retrieval of dropped itemsDrop item
Move one step away in any direction
Press g
Make campfire on the spot where the item is
Wait/Sleep/leave for a few hours
Come back to find items still irretrievable
000599218
Dwarf Mode -- Jobs, General
minor
resolved (Toady One)
2016-10-11Conflict between hauling jobs (i.e. filling containers) and other jobs using items in those containers
001001310
Adventure Mode -- Buildings
minor
new
2016-10-10Entrance to underworld not in spireKill everything in an underworld spire to minimize lag.
Spend a good hour-ish walking to the bottom z level.
Kill a few lonely trolls in a dead-end room.
Cry.
00100166
World Generation -- General
crash
resolved (Toady One)
2016-10-09Out of memory crash1.Advanced World Generation, set:
Large or Medium Region
max-subregions:5000
Titans:1000
Megabeats:1000
Semi-Megabeasts:1000
Civilizations:55
2. generate
crash is expected between histroy generation and placing civilizations
00099982
Dwarf Mode -- Jobs, Healthcare
minor
new
2016-10-09'Null injury' - another way to end up with a dwarf trapped in hospitalI presume you would need to reinjure a healthy werelizard dwarf, get them to hospital, then contrive to interrupt their treatment partway through and allow them to self-heal at the next full moon. Then see if they get stuck with unneeded treatments. I'm not good enough to be able to do that reliably, so I can't repeat this.
00088571
Vegetation
trivial
resolved (Loci)
2016-10-08Barren "badlands" biome starts growing vegetation after the top layer is removed
0010038 
Technical -- Saving/Loading
crash
new
2016-10-08Crashes on loading saveUploaded the save file to the DF file depot.
http://dffd.bay12games.com/file.php?id=12491
00095535
Adventure Mode -- Conversation
minor
new
2016-10-07Cannot join Necromancer faction in tower.Go to tower, speak with leader. You will notice no dialogue option to join their faction, unlike when you normally speak to bandit lords/castle lords. Unless you want to join as a performer.
00100341
Adventure Mode -- Trade
minor
new
2016-10-07Unlimited Money Farming with MugsBUY DRINK
DRINK DRINK
SELL MUG
REPEAT
PROFIT!
0010033 
Adventure Mode -- Conversation
text
resolved (Loci)
2016-10-06Animal men have no names and will say filler namesGreet an animal man in adventure mode.
00077652
Adventure Mode -- AI
minor
new
2016-10-06Abandoning rescued child in town turns child into recruit, assorted related bugsProbably what I did. Not sure what else could cause it. Might be an isolated incident, in which case I hope someone is able to provide more info.
0010032 
Dwarf Mode -- Military
major
resolved (Loci)
2016-10-05Dwarves climbing over fortifications, getting themselves killed by enemiesBuild a fortification, set an archer dwarf behind it with an enemy in view.
00077544
Dwarf Mode -- Military
major
resolved (Loci)
2016-10-05Dwarwes don't shoot through fortification (or don't stand close to it?)
0010030 
Dwarf Mode -- Non-dwarf Citizens
minor
resolved (Loci)
2016-10-04Visitors with [BUILDING DESTROYER] destroy buildings for no reason rather than doing what they should.1. Add a [BUILDING DESTROYER] tag to the race of a fortress visitor.
2. Watch things get wrecked.
00073995
Vegetation
feature
resolved (Loci)
2016-10-03Deadly contaminant in fortress with no evil biomes
00080091
Dwarf Mode -- Jobs, Healthcare
minor
new
2016-10-03Missing limb affected by syndrome (or not really missing)1. Have a source of syndrome-causing dust.
2. Have a dwarf lose his/her leg (above foot) along with a shoe and a sock.
3. Make dwarf step into syndrome-causing dust.
4. Watch the dwarf suffer.
0010018 
Contaminants/Spatter
minor
resolved (Loci)
2016-10-03Dwarf's missing foot is rotten1. Remove a dwarf's foot.
2. Have them walk across a contaminated floor.
00094765
Weather
minor
resolved (Loci)
2016-10-03Evil weather in non-evil part of the map.
00094771
Weather
minor
resolved (user11)
2016-10-03Biomes different in air as opposed to ground's biome type. Weather gets weird because of it.Depends on world gen. You'd need to get some biomes on a site that contrast enough (like good biome, with evil weather above it) to really be able to tell in most cases.
00087246
Weather
minor
resolved (Loci)
2016-10-03Evil rain in a neutral-savage biome
00100292
Dwarf Mode -- Interface, Building Construction
major
resolved (Loci)
2016-10-03Carving FortrificationsJust build screen and press F and try and mark something!
00100222
Dwarf Mode -- Interface, Announcements
trivial
assigned (user8971)
2016-10-03Announcement shows wrong year
0010027 
Fire
minor
new
2016-10-02You have struck... messages triggered by fires
00013536
Technical -- General
minor
confirmed (lethosor)
2016-10-02Text viewers (help, thoughts and preferences, etc.) do not wrap correctly when resizedOpen help <?>
make window wide
select Your first Outpost <Enter>(bug happens with any menu but very obvious here)
Select Help With Specific Menus <Enter>
Make window narrower
The text is no longer properlly wrapped
Return to previous menu <Space>
Text is still improperly wrapped.
Reselect Help With Specific Menus <Enter>
Text is now properly wrapped
Return to previous menu <Space>
This is improperly wrapped
 
00100242
Technical -- General
trivial
resolved (Loci)
2016-10-02Font change upon max zoomZoom to max
00017155
Dwarf Mode -- Traps
minor
resolved (Loci)
2016-10-02Lever functions sometimes
00099603
Adventure Mode -- Travel
crash
new
2016-09-30Game crashes when closing to certain placesJust try getting close to "Silveryswim" or move from current position north east along the road. It happens directly after passing the spider webs.

The save: http://dffd.bay12games.com/file.php?id=12339
00100193
Pathfinding
minor
resolved (Loci)
2016-09-27Gander stuck in mid-airHave not tried.
0010021 
Dwarf Mode -- Traps
major
resolved (Loci)
2016-09-27Crash when undead travels over weapon trap.In this save file:

- unlock the door south of the trap field (should load in right on it)
- wait ten seconds for the crash

http://dffd.bay12games.com/file.php?id=12463

I tinkered with the one-step option and I think the crash occurs if a body is mulched by the trap.
00095995
Dwarf Mode -- Invasions
major
new
2016-09-26Siege tag don't disappear
00098719
Adventure Mode -- Sites
minor
new
2016-09-26Unable to get to the bottom of a VaultHave bad luck I suppose?
00100121
Dwarf Mode -- Trade
minor
resolved (user8971)
2016-09-26"Latest news" contains mention of the same dwarf being kidnapped multiple times from different locations.I doubt it's reproducible as it's a single news bit from a visiting caravan.
0010015 
Dwarf Mode -- Trade
major
resolved (Loci)
2016-09-26Trade caravans stop coming after first two years. Items in stocks menu zoom to empty tiles near edge of map.I'm not sure how to make this happen since I don't know what caused both issues and if they're symptoms of the same bug or not.
00100071
Technical -- Saving/Loading
major
feedback (lethosor)
2016-09-25Can't load game!
00100083
Dwarf Mode -- Interface, Announcements: Message Spam
major
feedback (lethosor)
2016-09-25Too injured to fish! All of them want to fish!
00100063
Dwarf Mode -- Idle Behavior
minor
feedback (lethosor)
2016-09-25Children make no attempt to leave unpleasant environments (e.g. out of doors when cave adapted)
00074022
Adventure Mode -- Sites
minor
new
2016-09-21Legends says retired fort was later conquered and inhabitants killed, but they're alive on reclaim
00100092
Dwarf Mode -- Invasions
crash
resolved (Loci)
2016-09-16Crash during invasion - segfault, core dumphttp://dffd.bay12games.com/download.php?id=12445&f=region1.zip
Advance one frame.
00100033
Dwarf Mode -- Artifacts
minor
new
2016-09-15Moody dwarf creating an item that is normally made in pairs (gloves, shoes, etc.) only makes a single unmatched artifact
00058302
Creatures
major
new
2016-09-14Webs from Giant Cave Spider floating in the air.Get a GCS to fire webs at a flying creature.
0010004 
Dwarf Mode -- Environment
trivial
new
2016-09-14Giant brown recluse spider silk webs left floating in mid-air after felling treeHave (giant brown recluse) spider silk webs on a tree. Cut down the tree. See the webs remain in the air.
00020229
World Generation -- General
minor
resolved (user6)
2016-09-14Generic layers (e.g. "Rock"), metal stone (e.g. an unmined Black Bronze wall), deep soil layers, and cycling surface tiles
00100023
Dwarf Mode -- Environment
minor
resolved (Loci)
2016-09-14Sand tiles on desert embark rapidly cycling through multiple types of grass/minerals
00092478
World Generation -- General
crash
resolved (Toady One)
2016-09-09Crash (null pointer) during world generation (on Mac)
00099121
Title Screen
crash
resolved (lethosor)
2016-09-09game crash going full screensed -i .orig -e 's/PRINT_MODE:2D/PRINT_MODE:STANDARD/' df_osx/data/init/init.txt
cd df_osx
./df
# hit the green button
00100012
Dwarf Mode -- Combat
crash
resolved (Loci)
2016-09-09Crashes during siege when enemies are pathing into trapped tunnelBuild a single tile wide entrance with traps in each tile and a roof overhead. Get a siege and bait the goblins into that passage. Crash.
00099991
Dwarf Mode -- Combat
minor
new
2016-09-08'The marksdwarf punches the marksdwarf' and countless indistinguishable variants
0010000 
Dwarf Mode -- Combat
minor
resolved (Loci)
2016-09-08Training dwarves move through walls when charging.Build an above ground training room and wait I suppose.
00099973
Adventure Mode -- Conversation
trivial
resolved (Loci)
2016-09-07rescued children dialogue does not add to the directions menusrescue a child who was taken from a place you have not discovered, or with relatives you don't know.
00098361
Adventure Mode -- Conversation
minor
new
2016-09-07Asking rescued kids where they live doesn't allow asking for directionsRescue a child from a Dark Fortress
In conversation, select "Bring up the journey together"
Select "Ask for directions" and attempt to find the person or location mentioned; they should be absent
0009994 
Creatures
tweak
resolved (Loci)
2016-09-06Crundles lack [CHILD] tag, making them untamableN/A
0009992 
Dwarf Mode -- Visitors
minor
resolved (Loci)
2016-09-03Visitors Like to get WetHave a water-filled space on your fort, somewhere.

Establish a tavern.

Watch the visitors go swimming.
0009991 
Dwarf Mode -- Buildings, General
minor
new
2016-09-03Slabs erroneously engravedPick a fight with a firebreathing beast. Suffer casualties. Bury the casualties, and engrave slabs for them. Check the slabs, especially for dwarves that get incinerated such that they don't leave any corporeal remains. If this is repeatable, the dwarves who were incinerated will have died in seemingly random fights, perhaps previous ones (I'm not sure, and don't have the spoons to dig that carefully through my previous battles.)

00099884
Dwarf Mode -- Environment
minor
resolved (Loci)
2016-09-03Random Magma While DiggingOpen save file. Designate digging into the side of the mountain ( It's a very small mountain but is also very steep, located to the east of the embarkment site ). Designate digging one tile in, then dig ramps ( This is what I'm doing ). I haven't tried to reproduce it yet but it does happen with notable consistency.
0009989 
Dwarf Mode -- Items
minor
new
2016-09-01naked dwarfs due to "phantom" squads.I forgot to save before I tried my remedy. Not sure how the phantom squads came to be in the first place. Sorry!
00099863
Technical -- Input/Keybinding/Macros
major
new
2016-09-01non-functional "+-" keys in "prepare for the journey menu"-
00041804
Dwarf Mode -- Embark/Setup
minor
confirmed (Loci)
2016-09-01Site finder does not search all tiles of non-square rectangle worlds (where x is greater than y)Create a world where is x size is greater than y. Enter fortress mode and use the site finder.
00099871
Dwarf Mode -- Embark/Setup
minor
resolved (Loci)
2016-09-01"Find Desired Location" uses height to determine the size of a worldGenerate a world with advanced Parameters
where width has a higher value than height,
then use "Find Desired Location".
00099676
Dwarf Mode -- Combat
minor
resolved (Loci)
2016-08-31Full military squad never spars1.Have a single local dwarf in a squad
2.Have a bunch of mercenaries in that squad.
3.Watch as they barely progress in skill from never sparring.
00099831
Technical -- Input/Keybinding/Macros
trivial
new
2016-08-30Blinking Green Play in upper left corner is still in effect after holding CTRL P to play macro over and over again.Adventure Mode, Ctrl + r, t, b, ENTER, Ctrl + r, Ctrl + s, Ctrl + l, Ctrl + u, 20, Ctrl + p, Ctrl + p, etc........
0009982 
Technical -- Input/Keybinding/Macros
major
new
2016-08-28Typing a (double) quote into a note name or description will cause it to get stuck1) Make a point/note
2) Edit the name or description
3) Type a double or single quote (' or ")
0009981 
Adventure Mode -- Quests
minor
new
2016-08-27Animal people leaders frequently become the object of kill questsContinually receive quests from a questgiver close to a hamlet/town led by an animal person. Eventually the questgiver will ask you to kill them.
00058291
Dwarf Mode -- Interface, Embark
minor
resolved (Loci)
2016-08-27Site finder cuts off early in non-square (2:1) regions
0009979 
Dwarf Mode -- Non-dwarf Citizens
minor
resolved (Loci)
2016-08-27Goblin citizens/residents get bad thought from being kept from food/alcoholSet up a tavern.
Accept a Goblin visitor petitioning for residency.
Check their thoughts after a while.
00099744
Technical -- General
crash
new
2016-08-26Random Crashes on adventure mode/fortress mode
00099253
Creatures
major
new
2016-08-24Camp sites cause animal population explosions.This is harder to explain, but generally it seems like having animal populations see you/try to attack you when you initiate construction leads to them becoming histfigs, and passing along a contagious lag-plauge of histfigging.
0009973 
Combat -- General
minor
new
2016-08-20Forgotton beasts are not distinguishable in Combat log.Get two forgotten beasts to fight, then check combat log
00099711
Creatures
minor
new
2016-08-17Creatures are able to wear a armour of wrong size1. Talk to somebody.
2. Use "exchange" option.
3. Give him a larger or smaller armour.
00028422
Dwarf Mode -- Invasions
minor
new
2016-08-16First sneaking kobold triggered appearance of kobold civ in civ list before kobold was revealed.
0009968 
Dwarf Mode -- Combat
crash
resolved (Loci)
2016-08-13Game Crashes as enemies from siege run into trapsJust load save, maybe start the alert, and wait.

http://dffd.bay12games.com/file.php?id=12346
00098073
Adventure Mode -- Town
major
new
2016-08-12Town has 100s of elf soldiers in castleGuessing random.
0009965 
Adventure Mode -- Sites
major
resolved (Loci)
2016-08-11Annoucement Spam When Claiming Hamlet
00099002
Adventure Mode -- Conversation
block
resolved (Loci)
2016-08-11Spam Announcing Control of an Area1)Go to a keep or mead hall
2)Claim the area
3)Repeat with other towns until you get the messages
00099062
Adventure Mode -- Display
minor
resolved (Loci)
2016-08-11''You are now in control of x'' continuosly flashed
00099641
Adventure Mode -- Combat
major
resolved (Loci)
2016-08-10Syndrome breaths don't effect adventurors1. Add a syndrome breath to a creature
 Like this:
    [USE_MATERIAL_TEMPLATE:GAS:CREATURE_EXTRACT_TEMPLATE]
        [STATE_NAME:ALL_SOLID:frozen stun gas]
        [STATE_NAME_ADJ:ALL_SOLID:frozen stun gas]
        [STATE_NAME:LIQUID:condensed stun gas]
        [STATE_NAME_ADJ:LIQUID:condensed stun gas]
        [STATE_NAME:GAS:stun gas]
        [STATE_NAME_ADJ:GAS:stun gas]
        [STATE_COLOR:ALL:WHITE]
        [MELTING_POINT:9870]
        [BOILING_POINT:9930]
        [PREFIX:NONE]
        [SYNDROME]
            [SYN_NAME:stun gas]
            [SYN_AFFECTED_CLASS:GENERAL_POISON]
            [SYN_IMMUNE_CREATURE:insert creature here:ALL]
            [SYN_INHALED]
                        [SYN_CONTACT]
            [CE_PARALYSIS:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:50:PEAK:500:END:1000]

 [CAN_DO_INTERACTION:MATERIAL_EMISSION]
         [CDI:ADV_NAME:Breath stun gas]
         [CDI:USAGE_HINT:ATTACK]
         [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
                [CDI:VERB:spew a cloud of stun gas:spews a stream of stun gas:NA]
         [CDI:MATERIAL:LOCAL_CREATURE_MAT:GAS:TRAILING_GAS_FLOW]
         [CDI:TARGET:C:LINE_OF_SIGHT]
         [CDI:TARGET_RANGE:C:15]
         [CDI:MAX_TARGET_NUMBER:C:1]
         [CDI:WAIT_PERIOD:50]

2. Assume control of either the creature that has the syndrome breath or the creature use the test.

3. have the creature with the syndrom breath use said breath attack.
00099573
Combat -- Wrestling
minor
new
2016-08-09Breath attacks can be blocked even if the attacker is currently holding a body part in its mouthGo into arena. Create a dwarf with high skills, give him a shield and armor (so he survives biting).

Create a dragon, take control of it, bite the dwarf in an arm or leg until you latch on, then breathe fire. Most times, the dragonfire will be blocked effortlessly as if it were thrown from some distance away.
0009963 
Adventure Mode -- AI
minor
resolved (Loci)
2016-08-09Rescued Prisoner Goes Ballistic And Kills Everyone When Reunited With Loving FatherDownload Save: http://dffd.bay12games.com/file.php?id=12343

Walk Tirin (light blue companion) into the building after daybreak.
He will immediately shout out to his father, run away, then and attempt to murder the daylights out of the nearest person. Lovingly
00053414
Adventure Mode -- Conversation
trivial
acknowledged (user6)
2016-08-09Towns folk want you to be dissuaded and also want to join youGreet a townsperson
If they say you are foolish then ask them to join you
If they join you then I say they are the fools.
0009962 
Technical -- General
block
confirmed (lethosor)
2016-08-09Window disappears when clicking on upper edge of title bar (32-bit DF only)See above.
00089923
Dwarf Mode -- Thoughts and Preferences
minor
feedback (lethosor)
2016-08-09stress though for talking with father/child listed backward1) Start fort
2) wait for parent and child to interact and generate a thought/stress entry
3) check thought/stress entry
00099214
Creatures
minor
acknowledged (lethosor)
2016-08-08Creature tiles specified by quoted text displayed incorrectlyUse Notepad++ to mod a creature with [CREATURE_TILE:'a'] but with any accented letter, and spawn it in the arena.
0009959 
Dwarf Mode -- Environment
minor
new
2016-08-07Disappearing merchants
00006158
Dwarf Mode -- Jobs, Hauling
minor
new
2016-08-07Living dwarves' body parts don't get hauled to refuse stockpile or graveyard
000516211
Adventure Mode -- Display
minor
acknowledged (user6)
2016-08-07Companions spontaneously leave group and can be re-recruited, resulting in duplicate entries in companion list
000025312
Dwarf Mode -- Nobles
minor
feedback (Toady One)
2016-08-07Dwarven liaison/diplomat misnamed as "Fisherdwarf"
00038371
Adventure Mode -- Display
minor
resolved (Toady One)
2016-08-07Long list of adventurer skills overflows in default screen sizeGain experience in as many skills as possible, and look at the 'z' screen.
00093822
Creatures
minor
resolved (Loci)
2016-08-07Flying fortress visitors can spawn in trees, never move even if tree is removed.
00093853
Pathfinding
minor
resolved (Loci)
2016-08-07Flying White Stork Man Poet stuck1. Have a fortress with a temple/tavern/library
2. Have a flying visitor show up
3. Wonder if they will ever come into the fortress
00085812
World Generation -- Beasts
tweak
new
2016-08-05Weremammoths (and possibly wereelephants) do not have tusksFind a weremammoth or wereelephant, notice a lack of tusks, here's a save though: http://dffd.wimbli.com/file.php?id=10125
00096445
Pathfinding
minor
resolved (Loci)
2016-08-03Miners teleported from the bottom of the channel into a tree1. Dig a channel about 5 z-tiles deep.
2. Miner that is digging it teleports from inescapable 5-tile deep moat he just dug into the branches of a tree, that is several x-tiles to the left, and is stuck there.
3. Dig another channel.
4. Another miner teleports to a different tree.
000658619
Dwarf Mode -- Idle Behavior
major
feedback (user6)
2016-08-03Carpenter climbs multi-block trees to dieEmbark with a carpenter and multi-block trees.
00099551
Dwarf Mode -- Trade
minor
resolved (Loci)
2016-08-03Forbid Depot, Wait for Traders to Leave, Collect Loot
00099533
Dwarf Mode -- Invasions
major
new
2016-08-02Civillians leave civ alert burrow and approach hostiles for no reason, will not re-enter burrow
0009952 
Creatures
minor
new
2016-08-02NPC Werebeast Wears Armor/Clothing[Presumed, as I have not tried to replicate]
1. Witness a werebeast transformation in adventure mode
2. See that the werebeast is still wearing clothing/armor
00099471
General
block
resolved (Loci)
2016-08-02Trees collapse, mines fill, hell revealedLoad the save and wait a few in-game days.
0009951 
Dwarf Mode -- Environment
tweak
new
2016-08-02Tree growth/harvesting removes mud from tileschop trees in cavern
look at tiles where trees stood
00099234
Dwarf Mode -- Skills and Professions
minor
assigned (user8971)
2016-08-02Performer Dwarves Listed As Resident Performers After Strange Mood1. Make all dwarves performers for fortress
2. Get a strange mood and succeed
0009948 
Dwarf Mode -- Jobs, Assignment of Jobs
major
new
2016-08-01Dwarves stop taking jobs in "hauling" and "other" categories, because of beekeeping1. Embark in a biome with honey bees.
2. Build more hives than there are wild colonies on the map.
3. Check the dwarves' jobs to see what they are (not) doing.
00098023
Dwarf Mode -- Nobles
minor
resolved (Loci)
2016-08-01Manager does not deactivate jobs when conditions are no longer metEmbark with a Proficient Record keeper
set them up with an office and assign them as the manager
create a continuous work order such as "brew drink"
set up a condition such as "Amount of drinks available is at most 100"
ensure the condition is met and the job order enters Active state
ensure the condition reaches a point where it is no longer met
note that the job continues refreshing in the workshop
note that the manager never enters "Manage work orders" labor
note that the manager screen acknowledges a condition is no longer met
000555111
Dwarf Mode -- Jobs, Childcare
minor
confirmed (user6)
2016-08-01Migrant mother ignores baby
00062572
Dwarf Mode -- Flows
minor
resolved (Loci)
2016-07-31trying to fill pond to dig out adamantine causes nothing to happenchannel out an area, make obsidian and dig out one level down into the magma, recreate and try to make obsidian to continue mining adamantine but obsidian never makes
0009946 
Dwarf Mode -- Buildings, Machines
minor
new
2016-07-31Retracting bridges don't require support for construction, harmlessly deconstruct when checking support later
00083083
Dwarf Mode -- Buildings, General
minor
new
2016-07-31Strange interactions between trees and bridgesAccess the higher levels of trees via ramps/stairs. Build bridges there. Observe inside/outside patterns on the levels below, check access/movement on the bridges.
00087562
Dwarf Mode -- Buildings, General
minor
resolved (Loci)
2016-07-31Trees growing under bridges prevent bridges from being usedBuild a bridge, mine's 3 z-levels above ground, wait for a tree to grow under it and become high enough to touch the bridge.
0009945 
Init Options
crash
new
2016-07-30crash on start with [PRINT_MODE:2D]
00090711
Adventure Mode -- General
minor
new
2016-07-30Demon prisoner becomes lord of human hamlet, nowhere to be found
00096377
Adventure Mode -- General
major
resolved (lethosor)
2016-07-28assault on goblin city abruptly plagued by minutes-long processing time per turn
00067104
Adventure Mode -- AI
minor
new
2016-07-28Goblin civilian agreed to yield but kept running away
0009942 
Adventure Mode -- Combat
minor
new
2016-07-28Teleporting Bursts of Boiling Blood1. Obtain a superheated bolt.

2. Fire a superheated bolt at an enemy.

3. Giggle at the absurdity of the boiling blood burst hitting you.

Then:

4. Throw a superheated bolt at an enemy.

5. Note that after a few seconds they get caught in the boiling blood burst.

6. Fire more superheated bolts and note that the effect switches back and forth between you and your target fairly randomly.
00084216
Adventure Mode -- AI
minor
new
2016-07-28Trolls in Dark Fortress and some goblin citizens are hostile towards their faction leader/demon master
00088944
Adventure Mode -- Sleep
minor
new
2016-07-27Teleported to roof top of dark fortress after waiting/sleeping inside the fortresswait/sleep inside a dark fortress.
00099372
Technical -- Input/Keybinding/Macros
minor
new
2016-07-27Shift key not recognized in key bindings screen or when using shift-movement, ctrl key not recognized at allInstall any vanilla dwarf fortress after 42.06.
Attempt shift-movement or usage of ctrl macros.
Rinse, Repeat.
00099402
Dwarf Mode -- Visitors
minor
new
2016-07-27Visitors stuck on rampsSadly, no idea. It's the first time I've seen something like that and I am not quite sure what caused it in the first place apart from maybe pathfinding.

Save file can be found bellow, if it is of any help. Visitors are located 1-z bellow the tavern (F1) and a bit to the right of the (soldier) bedrooms and before a small bauxite bridge. Two purple @ just hanging out.

The fort however has +140 dwarves, visitor and animals, just for the heads-up.
0009939 
Miscellaneous Crashes
crash
new
2016-07-26Crash during save, at "saving game objects"
0009938 
Dwarf Mode -- Jobs, Military
minor
resolved (Loci)
2016-07-25Dwarves move through walls while sparring
0009936 
Contaminants/Spatter
major
resolved (Loci)
2016-07-23Increasing quantities of troll blood being tracked around outdoors in game file.This hasn't failed to happen with one or more fluids in any fort I've had for the last 3-4 years.
00077228
Adventure Mode -- AI
major
new
2016-07-23Some prisoners are hostile
00098082
Dwarf Mode -- Buildings, General
crash
assigned (lethosor)
2016-07-23Crash at onset of rainLoad save, allow game to run for a few hours. Crash should occur.
00098779
General
crash
feedback (lethosor)
2016-07-23Crashes when loading save-Load save
-Crash
00017067
Creatures
minor
confirmed (lethosor)
2016-07-23Gaseous creatures' severed parts don't change stateGet another titan with an oddball body and see what it drops upon its death.
00098753
Dwarf Mode -- Jobs, General
minor
resolved (lethosor)
2016-07-23Log-using jobs being cancelled while logs are availableHappens every other charcoal making job.
00099304
Technical -- General
major
resolved (lethosor)
2016-07-23The Fortress Mode Scrolling is locked into Set AreaTry scrolling left/right.
00017563
Dwarf Mode -- Trade
minor
resolved (Loci)
2016-07-22Traders showing up extremely late in the season.Start a game and just wait until trading season rolls around. You'll probably need a depot too and active civilizations to trade with.
00011729
Dwarf Mode -- Buildings, Cages and Chains
minor
resolved (Loci)
2016-07-22Cage destroyed in ice, animals show up as "caged" instead of "deceased" on unit listCage an animal. Drop it in water in a location where ice forms during the winter. Cage will be destroyed, but creature should still exist on unit list.
0009934 
Dwarf Mode -- Nobles
minor
resolved (Loci)
2016-07-22After die-off of all adult dwarves, fort not considered to fall; when migrants arrive, no new expedition leader appointed.Attached save is in the middle of a migrant wave. Ensure (by any means you please) that all migrants successfully enter the fort, then wait. Observe that no nobles can be appointed. No expedition leader will be automatically appointed, at least as of late winter. Perhaps one will be when a diplomat shows up? Or perhaps when the child comes of age in four years?
000232310
Dwarf Mode -- Jobs, Constructions (walls etc)
tweak
resolved (Loci)
2016-07-22Mason skill not increased by building walls and other constructionsbuild walls
00005565
Dwarf Mode -- Flows
minor
resolved (Loci)
2016-07-22Pumping from ocean to cistern, ocean drains, cistern never full.Build cistern described as follows and fill.

Key: W=Wall _=Channel %%=pump X=floodgate o=Well ~=Ocean Water Tile

Top Level

  WWW o
~%%_W <= The water level on this floor is always 0/7!
  WWW

Lower Level
      WWW
   WWWW W
   W WW
   W X
   WWWWW
0009933 
Dwarf Mode -- Embark/Setup
trivial
new
2016-07-22Vault slab content revealed using symbol editor during embark1.Open Legends Mode and look for a slab made by a demon
2.Start Fortress Mode
3.Prepare for the journey carefully
4.Open symbol editor (y)
5.Open Artifact tab and search the name of the slab
6.Read the description of the slab
0009931 
Adventure Mode -- Combat
minor
new
2016-07-21Multi-attack with parry bugAttack and parry:
1. Wait until someone attacks you.
2. Attack him with weapon while he attacking you using multi-attack option.
3. You can see now that parry option is disable.
Parry and attack:
1. Wait until someone attacks you.
2. Attack him with punch while he attacking you using multi-attack option.
3. Parry with your weapon remaining in multi-attack mode.
4. You can see now that you can still perform a multi-attack with the weapon.
00098944
Technical -- General
tweak
resolved (lethosor)
2016-07-21Linux 64 bit: libs/libgcc_s.so.1 no longer needed
00099291
Pathfinding
minor
new
2016-07-20Hostile blocks pathing of pack animal to caravan and kills FPSI have a save which shows the problem (http://dffd.bay12games.com/file.php?id=12282). Seems like it would be very hard to get this to happen again on purpose, but perhaps forcing the caravan to depart through the caverns via a 1-tile stairway with hostiles on it would increase the likelihood?

To unblock the FPS in the save, order the military to kill the cave swallow on the stairs to the caverns (Hotkey F2).
00090552
Adventure Mode -- Buildings
major
new
2016-07-19Slade Spire Entrance Disappeared1. Reveal the unexplored tiles, note the solid slade base (minus the tiles I cheated away to escape).
000151312
Dwarf Mode -- Military
minor
resolved (Loci)
2016-07-19Militia with clothing assigned as equipment leave it in piles on the floor randomly1) assign squad clothes through equipment manager (using material type and slot, not specific)
2) have clothes for them to wear
3) have an arsenal dwarf
4) let them go on about their squadly duties perhaps assign them to a station
5) watch them drop their cloths in a pile from time to time
00023759
Dwarf Mode -- Combat
major
resolved (Loci)
2016-07-19Dwarf wears gauntlets, yet the mittens he wears under them are getting hit and penetratedGet a soldier with a mitten and a gauntlet in the same hand fight an enemy, hope for a hit
00099224
Dwarf Mode -- Pets
minor
resolved (Loci)
2016-07-18Homosexual Male Animals Can Impregnate FemalesEmbark with a homo male and a hetero female.
Put them in a pasture together.
Wait for the female to give birth.
00033972
Dwarf Mode -- Stockpiles
minor
resolved (Loci)
2016-07-17Unable to forbid 'Other Materials' in ammo stockpileCreate ammo stockpile.
View settings of the pile 'q' -> 's'
Try and forbid the 'Other Materials' category.

00037634
Dwarf Mode -- Invasions
major
resolved (Loci)
2016-07-17Trolls don't destroy doors1. Get a siege with trolls
2. Watch them stand behind doors not destroying them
00029541
Dwarf Mode -- Jobs, Animal Handling
major
new
2016-07-17dwarves ignore "pit/pond large animal" jobs if the first (?) of the animals is inaccessable, for example already in the pitcreate a pit zone over an enclosed area, toss some animals in, then designate some animals already in the pit AND some that are still outside to be put into the pit. Watch dwarves idle, ignoring the animals right next to them.
00015769
Dwarf Mode -- Moods
minor
resolved (Loci)
2016-07-17Topmost skill triggers mood, not most xpEarly in my current game I trained some dwarfs whitout moodskills as armoursmiths, everyone just doing a few items to get dabbling.

Eventually i got a legendary armoursmith, and therefore trained the remaining dwarfs in other moodskills, this time doing more work to get higher skills.

So far i gotten another 3 armoursmith mood on dwarfes that got higher skill in other areas.

0009924 
Adventure Mode -- Inventory
minor
new
2016-07-17Items written by adventurer behave strangelyWrite some works in adventure mode.

Bring works back to fortress and store in chest.

Switch to fortress mode.

Observe that they are not counted as written works and are ignored.

Switch to adventure mode.

Note that written works duplicate upon pickup and do not appear on floor upon drop.
00028825
Dwarf Mode -- Jobs, Hunting
minor
new
2016-07-16Hunter pathing fails, river and bridges
00066472
Adventure Mode -- General
tweak
resolved (Loci)
2016-07-15Creatures leave footprints and tracks through brooksFollow a track over a brook.
00099164
Adventure Mode -- Combat
minor
new
2016-07-14Using a fluid as a weapon causes it to break after three hits.1. Obtain some sort of fluid, it should work even if the fluid is frozen.
2. Attack a creature with the fluid. It should start taking damage.
3. After three hits, the fluid will break, displaying the message "The XX(name of object)XX breaks!"
00099191
Dwarf Mode -- Moods
minor
feedback (user8971)
2016-07-14Dwarf from Petition enters into strange mood and can't claim any type of workshopsAppove petition from dwarf.
Wait for Mood.
If mood goes to this dwarf, he do nothing.
00093462
Dwarf Mode -- Items
minor
resolved (Loci)
2016-07-13bags cluttering with inedible seeds from tree fruits1) designate a furniture stockpile to hold bags, designate some fruit trees for harvesting.

2) brew the fruits, or let your dwarves eat them raw

3) watch bags with inedible fruit tree seeds end up in your furniture stockpile
00090341
Dwarf Mode -- Items
minor
new
2016-07-13Equipment and clothing is not removed from dwarf inventory after forbidding itEmbark on a new site. Select dwarf, open his inventory. Select any item. Forbid it. Let the game run for a season. Item is still in the inventory.
00094715
Dwarf Mode -- Items
minor
resolved (Loci)
2016-07-13Crutches assigned to a permanently injured dwarf remain in inventory/in use when forbidden1. Start Fortress mode in 42.xx
2. Create a functioning hospital capable of caring for mild injuries.
3. Have a dwarf break his or her legs, or otherwise lose the ability to walk.
4. After the dwarf has been treated and assigned a crutch, forbid their crutch from the [z] Stocks page
5. From their [v][i] inventory page, dump the crutch they are using.
6. Note that the dwarf will continue carrying their first assigned crutch throughout military equipment changes, stockpile visits, 'store personal item' jobs, etc.
00090563
Cave-ins
minor
acknowledged (lethosor)
2016-07-13"invisible" twigs block cave-in
0009904 
Dwarf Mode -- Invasions
crash
resolved (Loci)
2016-07-13Trap trigger during invasion causes creashTrap fort
Have invasion
0009891 
Dwarf Mode -- Invasions
crash
resolved (Loci)
2016-07-13Crash after trap trigger during seigeSet traps
During siege, mob steps on a trap
Game crashes
00099104
Adventure Mode -- Buildings
minor
new
2016-07-13Can't build in hell1. Start a Fortress mode game
2. Dig a stairway into HFS
3. Retire/leave fortress to ruin
4. Start an Adventure mode game
5. Take the stairway to hell (make sure to bring along some wood)
6. Try to build anything and you'll experience the bug
00099151
Dwarf Mode -- Abandonment of Fort
crash
new
2016-07-13Crash when zooming in on ambushing humanoid animalsembark.
discover cavern.
block up cavern.
Abandon, or the more fun choice, lead everyone to their doom.
reclaim fortress.
wait for an ambush from a cave dwelling humanoid species.
zoom in on one of the members of that ambush
00093424
Dwarf Mode -- Embark/Setup
minor
new
2016-07-13Animals stuck in trees on embarkEmbark with a lot of animals in a heavily wooded area. Not tested.
00068982
Dwarf Mode -- Jobs, Sleeping
minor
new
2016-07-12Dwarf fell asleep in a treeOnly happened once
00079598
Dwarf Mode -- Idle Behavior
minor
resolved (Loci)
2016-07-12Miner climb on tree for unknown reason and refuse to do his mining job
00090612
Dwarf Mode -- Pets
minor
new
2016-07-12Sharing squares with animals makes dwarves climb treesThe easiest way to replicate is to assign about a dozen dogs to a dwarf with no skill in woodcutting, then enable woodcutting and send the dwarf out to clear-cut a heavily wooded area. Since inexperienced woodcutters take a while to fell each tree, sooner or later the dwarf will be crowded by animals and then one will step into the same square, and the dwarf will evade the dog by climbing the tree.
00093513
Dwarf Mode -- Idle Behavior
major
resolved (Loci)
2016-07-12Dwarfs die up in treesPlay Dwarf Mode and wait.
00095261
Dwarf Mode -- Jobs, Military
minor
resolved (Loci)
2016-07-12My dwarf stuc
00095382
Dwarf Mode -- Environment
trivial
resolved (Loci)
2016-07-12Dwarves in trees?
0009914 
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (Loci)
2016-07-12Gathering fruit "bug"Just set up a gather plants activity zone and wait. After 6 months to a few years, the missing persons notifications will start to roll in, or you can go up a few z layers and marvel at how high some up some dwarves got.
00080089
Dwarf Mode -- Jobs, Hauling
minor
assigned (user6)
2016-07-12Idle dwarfs do not dump wood
00039222
Dwarf Mode -- Jobs, Equipment
minor
resolved (Loci)
2016-07-12Military dwarves won't use/equip bolts brought via the embark screenEmbark with at least a crossbow, a quiver, and a decent amount of bolts. Turn any one of your dwarves into a squad and make sure he equips any of the ranged weapons you brought. Notice how he'll never equip any of the bolts you brought along, no matter how many you assign to him in the military screen.
0009911 
Dwarf Mode -- Traps
trivial
new
2016-07-11Stone-fall traps behave weirdly against skilled opponets1. Get an invader without trapavoid, preferably an elf since they naturally have high agility.
2. Place a stone-fall trap or mulitple in their path.
3. Read the report.
0009909 
Dwarf Mode -- Thoughts and Preferences
trivial
new
2016-07-11Babies get alcohol withdrawal symptoms but can't drink.1. Let your fortress mature until dwarves start to have babies.
2. Let one of them live for a few months.
3. Check their thoughts and you'll see a message about alcohol withdrawal.
00094824
Dwarf Mode -- Items
major
resolved (Loci)
2016-07-11Cost Prepared meals
00096051
Legends Mode -- General
minor
resolved (Loci)
2016-07-11Hydras melting trade goods?
00096553
Weather
major
resolved (Loci)
2016-07-11Underground icing of a resivourembark in df mode in a freezing river biome, make a resevour -1 z-level down under the surface, wait till winter, and watch as the well deconstructs when full
00098831
Dwarf Mode -- Traps
major
new
2016-07-11Previously trained, now wild Roc automatically returned to pasture after being caught by cage trapLook for this part of the fortress (southwest of the main layer, F2)

http://i.imgur.com/7OLBDFd.png

The southern room contains a still-trained Roc, while the northern one contains the problematic, wild one. A stockpile should already be set to accept Rocs.

1. Unforbid the door leading directly into the cage trap array from the north

2. Attempt to deconstruct the door to the south of the trap array to release the Roc into the cage trap(s).

3. Watch as a dwarf attempts to haul the cage to an animal stockpile and the Roc instantly breaks out, as soon as the cage is touched.
000985211
Adventure Mode -- Inventory
minor
resolved (Loci)
2016-07-100003838 does not seem to be fixed (Armor generation on limbs)Encounter a soldier who should have armor, check their inventory, see they don't.
00099071
Adventure Mode -- Sites
major
new
2016-07-10Ground layer not loadingLoad the save, it will be in the upper left corner
00098822
Adventure Mode -- Combat
minor
new
2016-07-09Trained Megabeast (Dragon) Hostile in Visited Retired Fort
00073695
Dwarf Mode -- Combat
major
new
2016-07-09Non-hostile blind cave ogre and other cavern creatures
00099032
Creatures
trivial
new
2016-07-09Giant bat doesn't have wingsN/A
00099021
Dwarf Mode -- Immigration
crash
new
2016-07-08Crash on first imigration wave.Load the referenced save. Move time forward 3 steps with the '.' key.
0009892 
Adventure Mode -- AI
trivial
new
2016-07-08Adventurers never stop cryingStart an adventure or arena mode
Do something that makes the player's unit start crying
You cannot remove the tears from their eyes
00097942
Dwarf Mode -- Artifacts
minor
resolved (Loci)
2016-07-07Dwarves return item being used in artifact construction to stockpileWait for a mood, then forbid and re-allow an item being used in the artifacts construction.
00095512
Dwarf Mode -- Buildings, General
minor
resolved (Loci)
2016-07-07Floor grates built over water that freezes de-construct when the ice meltsBuild some floor grates over a tile of water and wait for the temperature changes.
00095141
Dwarf Mode -- Interface, Announcements
minor
new
2016-07-07Statues created (thru modded reaction) don't match their strings in the gamelog/announcementsI don't know, I've never noticed this before.
00089802
Dwarf Mode -- Invasions
minor
resolved (Loci)
2016-07-07Goblin Invaders Never Drown1. Await Invasion
2. Wait for goblins to wander into muddy pool (y u do dis?)
3. Witness the amazing water-breathing goblins!
00089633
Dwarf Mode -- Invasions
minor
resolved (Loci)
2016-07-07Werebeasts appear in the middle of the mapJust create a fort and wait for a werebeast to show up.
0009898 
Language
trivial
new
2016-07-07The noun form of BUSY is "business" instead of "busyness" in language_words.txt
0009896 
Adventure Mode -- General
minor
new
2016-07-07you hold every item you craftcraft more than a few items at a time
0009895 
Adventure Mode -- Buildings
minor
new
2016-07-07standing on brook limits build areacreate a site encompassing a brook then enter build mode while standing on the brook
00083824
Dwarf Mode -- Artifacts
tweak
resolved (Loci)
2016-07-07Unusable clothing artifacts
00089077
Pathfinding
minor
new
2016-07-07Multiple incorrect "cancels Construct Building: Cannot reach site."I haven't seen this before, so I can't really say yet.
00080915
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
assigned (user6)
2016-07-07Conflict between seed caps
00088872
Dwarf Mode -- Jobs, Activity Zones
tweak
new
2016-07-07Dwarves pit creatures and fill pond activity zone through bridgeBuild a bridge
Create a pond activity zone on the bridge
Watch as dwarves somehow pour water through the bridge
00090822
Dwarf Mode -- Moods
minor
resolved (Loci)
2016-07-07Dwarf in Strange Mood Wouldn't Enter Workshop
00091213
Dwarf Mode -- Moods
minor
resolved (Loci)
2016-07-07Blacksmith in Strange Mood not collecting rocks/metal barsDwarf possessed, built metalsmith's forge, dwarf possessed forge.
00095912
Dwarf Mode -- Interface, Cages and Chains
minor
resolved (Loci)
2016-07-07Sow (Pig) does not show up in animal list for cagingSee save. Go down to zoo level from surface (about 10 levels), select cage and try to pick tame+pet+pig (sow) that is pastured in the above-ground fort courtyard.
00098702
Dwarf Mode -- Buildings, General
minor
resolved (Loci)
2016-07-06two dwarves, one forgeBasically, I created 3 iron chain tasks at 1 magma forge and hit 'do task now' for all 3.
00098891
Dwarf Mode -- Trade
minor
resolved (Loci)
2016-07-06Phantom caravans at the map edge
0009890 
Dwarf Mode -- Environment
major
new
2016-07-06Evil biomes have invisible, unannounced evil weather cloudsEmbark in any evil biome which has evil weather clouds and wait for the !!FUN!!
000526011
Technical -- General
major
resolved (Toady One)
2016-07-05Can't play fullscreen on Mac OS X Lion (bug in outdated SDL)(1) Set init.txt to PROMPT mode for windows/fullscreen
(2) Start df
(3) Answer "YES" to the fullscreen prompt.
00095046
Adventure Mode -- Movement
tweak
resolved (Toady One)
2016-07-05Gorlak adventurers can't open doorsCreate adventurer Gorlak.
Try to walk through a door.
00098571
Dwarf Mode -- Reclaim
minor
resolved (lethosor)
2016-07-04Water randomly spawned after reclaim (near the ocean)Have a fort, have (clean?) water space separated from empty spaces below it and after abandoning and reclaiming the fort those empty spaces will be filled with water.
00098682
Dwarf Mode -- Nobles
minor
resolved (lethosor)
2016-07-04Noble promotion buggedHave multiple same-rank nobles in fort, and get fort noble promoted.
00017894
Dwarf Mode -- Moods
text
confirmed (lethosor)
2016-07-04Noble profession change announcements always list nobles' current profession1. Assign some nobles.
2. Wait for one of them to have a skill-granting mood.
3. Satisfy the mood successfully.
4. Observe messages: "Urist McNoble, <noble> has created..." followed by "Urist McNoble has become a <noble>".

From 0004235:
1. Embark with a dwarf that has the most social skills and novice in all medical skills.
2. Give him the miner job with a pick.
3. Have him mine soil for a little bit.
4. Once his mining skill exceeds his medical skills the message will pop up.

From 0007708
1. Start with all dwarves completely unskilled.
2. Get the expedition leader to do stuff until they reach novice in something that warrants a title change.
00077081
Dwarf Mode -- Nobles
minor
resolved (user1294)
2016-07-04Expedition leader "has become a expedition leader"Start with all dwarves completely unskilled.
Get the expedition leader to do stuff until they reach novice in something that warrants a title change.
00098851
Dwarf Mode -- Jobs, Assignment of Jobs
trivial
resolved (lethosor)
2016-07-04Dwarf keeps becoming broker even though they were already a brokerdownload http://dffd.bay12games.com/file.php?id=12220
load save
check annoucements
00042352
Dwarf Mode -- Interface, Announcements
minor
resolved (lethosor)
2016-07-04Expedition leader X has become expedition leader1. Embark with a dwarf that has the most social skills and novice in all medical skills.
2. Give him the miner job with a pick.
3. Have him mine soil for a little bit.
4. Once his mining skill exceeds his medical skills the message will pop up.
00097846
Dwarf Mode -- Interface, Manager
minor
resolved (lethosor)
2016-07-03Job Manager does not respect item conditionsMake a perpetual production order with an AT LEAST or an AT MOST condition that limits production. Make it ONE-TIME, CHECKED DAILY. For example a coal production order whose condition is that there are AT MOST 100 pieces of coal in the fortress. Or a bone bolt production order whose condition is that there are AT LEAST 5 pieces of workable bone left.
00098559
Technical -- General
crash
resolved (Toady One)
2016-07-01Game doesn't close properly, crashes upon quittingOpen Dwarf Fortress

Play around a bit

Quit Dwarf Fortress
0009879 
Dwarf Mode -- Jobs, Machines
minor
new
2016-06-30Cancellation spam "Dwarf cancels Load Cage Trap: Needs empty cage"1. Build cage traps on grass and load them with all your wooden cages
2. Have cages inside traps burned by a forest fire
3. Watch the mechanics struggling to reload the traps and spamming cancellations due to lack of cages.
00030708
Dwarf Mode -- Traps
minor
new
2016-06-30Dwarf stuck in cageGet injured (or otherwise) own dwarf in cage, try to get him out.
000738913
Miscellaneous Crashes
crash
confirmed (lethosor)
2016-06-29freetype missing on OS X; causes crashes when entering fullscreen and/or starting DF Install a clean osx 10.8+ and try to run the game.
000262411
Technical -- Rendering
block
confirmed (lethosor)
2016-06-29Bundled SDL version uses NSQuickDrawView on OS X; deprecated/unavailable in newer versions of OS XLaunch Dwarf Fortress. The warning is issued right when it starts to use graphics.
00095054
Adventure Mode -- Travel
major
resolved (Toady One)
2016-06-29Composing poetry and music doesn't check for nearby dangerWander the wilds at night until attacked by bogeymen/bandits/dingoes/giant alligators.
Compose poem/music.
Repeat until dawn.
Carry on your adventure.
00098603
Technical -- General
crash
resolved (lethosor)
2016-06-29game missing "program"download and click to open
00098563
General
block
resolved (lethosor)
2016-06-29Unable to open the gameJust open the .exe file to open the game
00098762
General
major
resolved (lethosor)
2016-06-29VCRUNTIME140.dllOpen DF 0.43.04 via WinRAR
Extract Files...
00098731
Adventure Mode -- AI
trivial
new
2016-06-28Groups of recruits and crossbow soldiers follow adventurerI modded the game by adding some of my own civs, armors, and weapons which may have caused the bug, not sure. Conquer and claim bandit camp, build on it with advfort including making all desired items, travel around and watch your groupies add up.
00098643
Adventure Mode -- Combat
minor
new
2016-06-28Creatures feel less pain than in previous version
0009872 
Dwarf Mode -- Jobs, Hauling
minor
new
2016-06-27Dwarves will not path through magma, but will try to haul vehicles submerged in magma.
0009869 
Dwarf Mode -- Combat
minor
new
2016-06-26Dwarves will not attack creatures on fire1. Have creature made of fire.
2. Send military to engage.
0009867 
Adventure Mode -- Reactions
minor
new
2016-06-26Grown wood can't be created in custom reactions
0009865 
Adventure Mode -- General
tweak
new
2016-06-25Burns to the hands/feet cause too much bleedingGet hit by a fireball thrown by a titan/imp. If the fireball happens to ignite your adventurer's hand/foot, it's likely that you'll die even before the fire has spread to more vital body parts.
0009862 
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
new
2016-06-24Dwarves are able to remove constructions from beneath an un-mined floor
00098582
Dwarf Mode -- Embark/Setup
minor
new
2016-06-22Broken wagon on ReclaimEmbark on the save copy at Shoratesis.
00091152
Adventure Mode -- AI
major
new
2016-06-21No aggression from humanoidshappens on any start up - no weapons, no armour, can run around punching people in the face with peasant stats and no one fights back
00098412
Dwarf Mode -- Military
minor
new
2016-06-21Military assigned to defend burrow prefer particular spot
00098493
Adventure Mode -- General
minor
new
2016-06-21Adventure Mode controls lock up with large announcementsUse this save: http://dffd.bay12games.com/file.php?id=12165
Animate the pile of corpses, then find something to fight.
Because the bug has to do with announcements per move, moving slower makes it easier to replicate.

This save is already frozen: http://dffd.bay12games.com/file.php?id=12166

Image as-of a freezing: http://imgur.com/v3UUodT
00098511
Dwarf Mode -- Embark/Setup
major
new
2016-06-20No plant growth pre-embark on newly generated worldsIf the issue is reproduceable then the steps would be:
Generate new world in 0.43.04
Embark in fortress mode
00098501
Dwarf Mode -- Nobles
minor
resolved (user11)
2016-06-20A noble is demanding a steel bedPlay until noble demands steel bed
00098472
Adventure Mode -- Environment
minor
resolved (user11)
2016-06-20Frozen river and snow in hot enviornmentGood luck, I've yet to determine if this a new consistent bug, or if it's a random occurrence.
00098453
Dwarf Mode -- Non-dwarf Citizens
major
new
2016-06-18Crow girl gets stuck in tree in fortress modeHave a crow woman capable of flight within a forest. It's only a matter of time. She'll fly into a tree and get stuck.
00097636
Dwarf Mode -- Immigration
minor
acknowledged (lethosor)
2016-06-18Dwarf missing upper body, but still alive.
0009844 
Dwarf Mode -- Non-dwarf Citizens
trivial
new
2016-06-17Human Citizen Drained by Undiscovered Vampire Shows Up in Kill List
0009843 
Arena
trivial
new
2016-06-16Combat preferences aren't saved properly for individual creatures
0009842 
Adventure Mode -- Conversation
crash
new
2016-06-16Bragging about your violent acts to a titan causes a crash.
00098394
Dwarf Mode -- Visitors
minor
new
2016-06-15Vampire fort visitors do not drink blood and will eventually die from not doing so.Create a tavern and hope a vampire from another civilization eventually visits it.
00098381
Adventure Mode -- Conversation
minor
new
2016-06-15Blind adventurers cannot start conversations by shouting1. Spawn a couple of units on the same team in arena mode, with the conflict level set to "Encounter".
2. Blind one of the units (such as by controlling a wrestler to gouge out the eyes).
3. Take control of the blind unit and "shout out to everybody".
4. For comparison, repeat step 3 with a non-blind unit.
00098372
Adventure Mode -- General
major
resolved (user11)
2016-06-15Fast travel is a panaceaHave your adventurer or a companion get badly injured in a way that doesn't cause nerve damage
Fast travel one step or wait one hour
Check the status of whoever was injured; the injury should be fixed
00097882
Dwarf Mode -- Environment
minor
new
2016-06-14Husk clouds change undeadEmbark on an evil biome that has husk cloud weather and undead.

Wait for clouds to hit undead.

0009835 
Adventure Mode -- Movement
minor
new
2016-06-14Blind adventurers cannot jump1. Render a unit blind (easily done in arena mode by using another unit to damage the eyes).

2. Take control of the blind unit and attempt to jump.
0009834 
Dwarf Mode -- Visitors
minor
new
2016-06-13Vampire Petitions for Residency with True Name
00096512
Reactions
minor
new
2016-06-13Detail menu for instruments gives weird reagents (Metalsmith Forge)1.- Select "Make Instrument" or "Make instrument piece" tasks in a metalsmith forge
2.- Open Detail Menu for the "Forge [Instrument name]" task
00097405
Dwarf Mode -- Jobs, General
minor
new
2016-06-13Conditional work orders only look at existence of items, not availability
00052753
Geology
trivial
new
2016-06-12Jeweler cuts fire clay, but no new name for fire clay gemsCut fire clay at a jeweler's.
00097962
Dwarf Mode -- Combat
minor
new
2016-06-12Attacks of wild predators cause bruises only1. Breach into the caverns
2. Make one of the civilian dwarves (e.g. woodcutter chopping underground trees) encounter a large predatory animal.
3. Notice that the attacks of a ferocious predator cause only bruises.
00096191
Adventure Mode -- Combat
minor
new
2016-06-11Fighting undead does not raise any weapons skills usedFight any undead using a close-ranged weapon; the corresponding skill won't likely improve.
00097641
Artistic Images (engravings etc)
minor
new
2016-06-11Player-specified images treat "artifact" design elements as normal items1) Create a figurine or statue, with a custom image, which includes any named artifact as a design element.
2) View the description of the image, note that it doesn't include the artifact's name.
3) In DFHack, or another memory-editing or debugging tool, find the art_image instance for that image, and then find the element that refers to the artifact.
4) Note that the item_id is actually the artifact record ID (a small number, probably < 9999 for a world with default settings). Change the item_id to instead actually be the item ID (a large number, probably > 40,000).
5) Check the description again, note that it now correctly states the artifact's name.
0009831 
Creatures
major
new
2016-06-10Forgotten beast composed of milk of lime melts after a few seconds1. Forgotten Beast composed of milk of lime appears
2. Wait until it melts.
0009830 
Dwarf Mode -- Jobs, Machines
tweak
new
2016-06-10Siege engines do not obey burrow restrictions1. Build a ballista
2. Designate two stockpiles for seige ammo, one near ballista, the other far away but close to idling dwarves
3. Designate a burrow with resource restrictions encompassing ballista and stockpile
4. Order the ballista to fire

Expected:
The dwarves always reload from the close stockpile even when changing shifts

Actual:
The dwaves will reload from whichever is closest when they start the job. This will usually be the far stockpile since it is closest to where dwaves are idling
00098253
Technical -- General
crash
new
2016-06-10Game Crashed a Few Moments After Seasonal Auto-save, and Continues Doing SoSimply load the only world 8 Fortress file, unpause, and let the game run anywhere from five to thirty seconds and it will crash within that time. The random time frame of the crashing makes me think it's an in-game problem, but I have no idea.
0009829 
Typos/Grammar
text
new
2016-06-10Bad grammar: "Interrupted by a animal trainer"1. Have a job interrupted by an animal with the name beginning with a vowel.
2. Notice the bad grammar in job cancellation announcement.
0009828 
Dwarf Mode -- Interface, Announcements: Message Spam
minor
new
2016-06-10After "Terraforming" the landscape of my fort with a large ammount of miners random cave ins happen in the air.open the save. Wait.
00084205
Dwarf Mode -- Reclaim
minor
new
2016-06-09Leather, Wood, Cloth Items and containers from a reclaimed/retired fortress disintegrate from wear within a few ingame weeksretire a fortress, play around with an adventurer, have some time pass. Simply sleeping in the fortress should work, though I haven't tried yet.
0009827 
Legends Mode -- Historical Figures
minor
new
2016-06-09Snatchers kidnapping for the wrong civ1. Generate a world
2. Export legends
3. Open world in Legends Viewer
4. Look for cities and forest retreats with a lot of prisoners
5. Look at how the prisoners are getting there
6. Look at who's snatching them
7. Boom, it's a goblin who moved to that civ after marrying a citizen.
0009826 
Dwarf Mode -- Pets
minor
new
2016-06-09War trained animals assigned to dwarf wander offTrain an animal for war. Assign the war animal to a dwarf.
000823310
Adventure Mode -- Conversation
minor
new
2016-06-09Odd accusation of murder
00096694
World Generation -- General
crash
new
2016-06-09Crashes during worldgen during finalizing.Advanced Parameters worldgen (takes a significant amount of time):

[WORLD_GEN]
    [TITLE:TESTER]
    [DIM:257:257]
    [EMBARK_POINTS:3008]
    [END_YEAR:500]
    [BEAST_END_YEAR:350:95]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:1]
    [ELEVATION:75:400:450:1000]
    [RAINFALL:8:90:225:500]
    [TEMPERATURE:35:70:225:500]
    [DRAINAGE:15:95:225:500]
    [VOLCANISM:0:100:225:500]
    [SAVAGERY:0:80:225:500]
    [ELEVATION_FREQUENCY:1:1:1:1:1:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
    [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
    [POLE:NORTH_AND_OR_SOUTH]
    [MINERAL_SCARCITY:100]
    [MEGABEAST_CAP:50]
    [SEMIMEGABEAST_CAP:125]
    [TITAN_NUMBER:25]
    [TITAN_ATTACK_TRIGGER:100:0:500000]
    [DEMON_NUMBER:36]
    [NIGHT_TROLL_NUMBER:20]
    [BOGEYMAN_NUMBER:14]
    [VAMPIRE_NUMBER:18]
    [WEREBEAST_NUMBER:12]
    [SECRET_NUMBER:8]
    [REGIONAL_INTERACTION_NUMBER:16]
    [DISTURBANCE_INTERACTION_NUMBER:8]
    [EVIL_CLOUD_NUMBER:2]
    [EVIL_RAIN_NUMBER:3]
    [GENERATE_DIVINE_MATERIALS:1]
    [GOOD_SQ_COUNTS:150:1500:3000]
    [EVIL_SQ_COUNTS:45:450:900]
    [PEAK_NUMBER_MIN:20]
    [PARTIAL_OCEAN_EDGE_MIN:1]
    [COMPLETE_OCEAN_EDGE_MIN:0]
    [VOLCANO_MIN:10]
    [REGION_COUNTS:SWAMP:128:2:1]
    [REGION_COUNTS:DESERT:128:1:0]
    [REGION_COUNTS:FOREST:4128:10:8]
    [REGION_COUNTS:MOUNTAINS:2064:3:3]
    [REGION_COUNTS:OCEAN:1000:2:1]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:8256:13:12]
    [REGION_COUNTS:HILLS:8256:13:12]
    [EROSION_CYCLE_COUNT:300]
    [RIVER_MINS:375:300]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:3250]
    [CAVERN_LAYER_COUNT:2]
    [CAVERN_LAYER_OPENNESS_MIN:15]
    [CAVERN_LAYER_OPENNESS_MAX:90]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:10]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:85]
    [CAVERN_LAYER_WATER_MIN:5]
    [CAVERN_LAYER_WATER_MAX:80]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:18]
    [MOUNTAIN_CAVE_MIN:85]
    [NON_MOUNTAIN_CAVE_MIN:280]
    [ALL_CAVES_VISIBLE:1]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:55]
    [TOTAL_CIV_POPULATION:15000]
    [SITE_CAP:2250]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:2000:8000:2000]
    [RAIN_RANGES:2000:8000:2000]
    [DRAINAGE_RANGES:2000:8000:2000]
    [SAVAGERY_RANGES:2000:8000:2000]
    [VOLCANISM_RANGES:2000:8000:2000]
00098223
Technical -- Sound
trivial
feedback (lethosor)
2016-06-09Sound not working
00038384
World Generation -- General
major
resolved (Toady One)
2016-06-08Armor never generated on hands, feet and legs -- NPCs don't wear gauntlets, boots, greaves, etc.Generate multiple worlds and note what the warriors wear.
00094449
Dwarf Mode -- Non-dwarf Citizens
minor
resolved (Toady One)
2016-06-08Full citizen petition not full, can't assign to locationswait for full citizenship petition, accept it.
Try to assign your new citizen to a location.
00098191
Dwarf Mode -- Immigration
minor
new
2016-06-07Semi-Megabeast Came With Migration Wave As a Citizen
0009824 
Dwarf Mode -- Jobs, Trapping
minor
new
2016-06-07Pathing for "Catch Live Land Animal" is terrible1. Make animal trap
2. Assign capture job from a Kennels
3. Observe cancellation spam
00092675
Dwarf Mode -- Trade
minor
confirmed (user11)
2016-06-07Traders bring magma in bags.
00098203
Arena
tweak
resolved (lethosor)
2016-06-07Females are stronger and/or faster than males.Spawn a humanoid of both genders with a full set of armor.
0009821 
Dwarf Mode -- Jobs, Assignment of Jobs
minor
new
2016-06-07Simultaneous copying jobs do not scale with number of scribes1. Build a library with lots of written works to be copied
2. Assign many scribes (at least 4)
3. Monitor scribe activity.
00098161
Dwarf Mode -- Buildings, Cages and Chains
crash
new
2016-06-06Crash when building cage trap.
0009817 
Adventure Mode -- Inventory
minor
resolved (user11)
2016-06-05[r]emoving items from backpack allows infinite wieldingHave a weapon/shield in each hand
[r]emove a third weapon/shield
Attempt to attack a target; notice that you have options for all equipped weapons
0009818 
Dwarf Mode -- Interface, Trade
minor
new
2016-06-05Can't type hyphen on trade goods filter
00094919
Adventure Mode -- Town
minor
new
2016-06-05Zombies respawning in a MarketSee the zombies, kill the zombies, be the zombies, whatever you want to do is futile, they will always return when you leave and come back.
00098014
Dwarf Mode -- Interface, Stocks
crash
resolved (Toady One)
2016-06-05Random entry appended to bottom of stocks screen, can result in crash"z", select "stocks", look at the end of the list. Good luck.
00092735
Dwarf Mode -- Jobs, Hauling
minor
resolved (Toady One)
2016-06-05Writing Materials (Quires/Scrolls) and instruments constantly hauled between stockpile and locations (Library/Temple)
00093783
Dwarf Mode -- Stockpiles
minor
resolved (Toady One)
2016-06-05Slurry from mashing pig tails at a quern does not have an associated stockpile for storage1. Mash pig tails into slurry at a quern.
2. Create stockpiles that allow every possible material of any type.
3. See that the slurry stays in the quern forever and is never hauled to a stockpile.
00096204
Creatures
minor
resolved (Toady One)
2016-06-05Kobolds have invalid AGILITY PHYS_ATT_RANGE tag
00097801
Dwarf Mode -- Trade
minor
resolved (Toady One)
2016-06-05Traded masterwork meals result in "Masterwork has been lost" messageTrade masterwork meals to a caravan and let it leave the map.
0009398 
Technical -- Input/Keybinding/Macros
minor
resolved (Toady One)
2016-06-05Macros can't be saved (process fails silently) if the data/init/macros folder is missing
00098091
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
new
2016-06-04Building up/down stair from above fails when tile contains down stair.1. Dig a single downstair on the surface.
2. Surround it with walls on all 8 sides.
3. Construct ramp/stair to make the top of the wall accessible.
4. Build a down stair or up/down stair above the initial tile.
5. Attempt to construct an up/down stair at the initial tile.

0009814 
Dwarf Mode -- Non-dwarf Citizens
minor
new
2016-06-04No petitions until outpost liason has a meetingDo not let the liason meet with your fort's representative. Petitions will stop occurring after a bit, then suddenly start up again once the liason is able to meet.
00097924
Dwarf Mode -- Jobs, General
minor
resolved (Toady One)
2016-06-04Managed jobs decrement all like orders, producing wrong number of total itemsQueue up multiple jobs for the same thing (for example, 4 beds, 4 beds and 4 beds). Watch progress and note that only 6 beds are produced, not 12.
00097979
Adventure Mode -- General
major
resolved (Toady One)
2016-06-04Can't cut trees with stone axes1. Craft a Stone Axe
2. Try to cut a tree with it

00098131
Adventure Mode -- Travel
crash
resolved (user11)
2016-06-04Crash when approaching units in travel modeIn the save here, go into travel mode and move north towards the city. When the view zooms in after you near the city, go to the third * from the left and try to drop out of travel mode. The game should crash.
0009811 
Pathfinding
minor
new
2016-06-02Forgotten beasts don't hesitate to path through magma pools and die from heat inside.1. Have a forgotten beast on third cavern layer.
2. It may try to go straight through the magma pool on its way.
3. The beast will die in magma.
0009810 
Adventure Mode -- Inventory
minor
new
2016-06-01Magma-safe containers can not be filled directly from lava.Obtain any empty container which you can interact with near a body of water and get the "fill from water (some direction)" prompt.

Try to do this near a volcano or other source of lava.

Observe that you only get the "heat near lava (some direction" prompt.

Obtain "a magma" somehow (deconstruct a paved road in your adventurer site, or use a reaction if you want) and put it in a container.

Pour the container out on the ground.

Now try to interact with your container and observe that you get the "fill with magma (some direction)" prompt.
00072945
Typos/Grammar
text
new
2016-06-01Bad Grammar ... "A Elven caravan ...."Wait for elves to arrive at the fort.
00098051
Undeath
minor
new
2016-05-31Reanimated Corpses will ignore adventurers if they lie on the ground1. Find Reanimated Corpses in a Evil Biome
2. Lie on the ground
3. Crawl near the zombies
00098043
Dwarf Mode -- Transport/Hauling
minor
resolved (user11)
2016-05-29Hauled Minecarts able to collide with units?
00098061
Dwarf Mode -- Interface, Announcements
text
resolved (user11)
2016-05-29A vampire visitor is listed as vampire on announcement screen.
00098031
Dwarf Mode -- Interface, Manager
minor
resolved (user11)
2016-05-28Manager gets confused by multiple small ordersJust put in two orders for the exact same thing with different amounts, and the manager will get confused.
00097654
Dwarf Mode -- Transport/Hauling
minor
resolved (user11)
2016-05-28Dwarf Attacked by undead, not being brought to hospital
00081188
Dwarf Mode -- Immigration
minor
resolved (user6)
2016-05-28Migrant waves are composed almost exclusively of married dwarves1) Civ still "alive"
2) Wait for large migrant waves.
3) Observe relationship status of migrant dwarves.
00090262
Dwarf Mode -- Stockpiles
trivial
resolved (user11)
2016-05-27Dwarfs do not move created items away from workshopsCreate stockpile for furniture. Create assortment of beds. Maybe a couple will move but mostly they will remain at the workshop.
00097602
Adventure Mode -- AI
minor
new
2016-05-26NPCs regard killing of night creature spouse relatives as murder1. Finagle a world where you have the good fortune of finding a person related to a night creature spouse
2. Hunt the monster down.
3.report the death to the relative in question.
00096321
Dwarf Mode -- Trade
minor
resolved (user11)
2016-05-26Ghost merchant itemsLook at the stocks screen after merchants leave the map.
0009317 
Adventure Mode -- Trade
major
resolved (user11)
2016-05-26Merchant takes my traded items and does not give his items in exchange
00064842
Dwarf Mode -- Jobs, Hauling
minor
acknowledged (user6)
2016-05-26Dwarf drops wheelbarrow and abandons hauling job when pathing outside of burrow1. Embark with one wheelbarrow and one stone.
2. Disable stone hauling for all dwarves.
3. Create a stone stockpile a short distance from the wagon.
4. Set the stone stockpile's wheelbarrow count to 1.
5. Unpause.
6. Wait for the wheelbarrow to be hauled to the stone stockpile.
7. Pause.
8. Create a burrow with two disjoint regions, one of them including the wagon and the other including the stone stockpile.
9. Add all dwarves to the burrow.
10. Enable stone hauling on all dwarves.
11. Unpause.
12. Wait for the stone to be hauled to the stockpile.

Observed:

1. Dwarf walks to stockpile.
2. Dwarf picks up wheelbarrow.
3. Dwarf starts to push wheelbarrow towards wagon.
4. Dwarf drops wheelbarrow and abandons job upon reaching the gap in the burrow.

Expected:

1. Dwarf walks to stockpile.
2. Dwarf picks up wheelbarrow.
3. Dwarf pushes wheelbarrow to wagon.
4. Dwarf loads stone into wheelbarrow.
5. Dwarf pushes wheelbarrow to stone stockpile.
6. Dwarf unloads stone from wheelbarrow.

000739811
Adventure Mode -- AI
minor
resolved (user6)
2016-05-25Local leaders will agree to join you in an insurrection to overthrow themselvesTravel to a fort.
Tell the lord or lady that you claim this side for yourself and your group.
Ask them about the local ruler.
Ask them to join you in an insurrection. They'll agree and join your group.
Lead them out of the keep, then enter it. The insurrection succeeds! You are now the ruler.
00097932
Dwarf Mode -- Jobs, General
minor
new
2016-05-24Managed jobs do not respect build priorityQueue 10 stone doors, 10 stone cabinets and 10 stone coffers. Note that the build order goes door - cabinet - coffer - door - cabinet - coffer - etc, rather than door * 10 - cabinet * 10 - coffer * 10.
00097823
Dwarf Mode -- Flows
major
resolved (user11)
2016-05-24Lava *Only* Drowns Victims
00097913
Dwarf Mode -- Non-dwarf Citizens
minor
resolved (user11)
2016-05-24Non-citizen names partially incorrect in petitions screen
00097902
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (user11)
2016-05-24Insane Kid Spams Cancellation
0009795 
Material Properties
minor
new
2016-05-24Ignition temperatures for fuels too high, qualify them as "fire-safe"
0009786 
Adventure Mode -- Conversation
text
resolved (user11)
2016-05-24Dumbstruck listeners when greeted by legendary hero improperly display name1.Be a badass adventuerer(i.e. cheese a fight with a bronze colossus by using a whip)

2. Make yourself well known

3. Say hello to someone where you've discussed your legendary-ness

4. Hope that they are dumbstruck by you.
0009789 
Dwarf Mode -- Thoughts and Preferences
minor
new
2016-05-23Insane werebeast does not attack
00097851
Undeath
major
resolved (user11)
2016-05-23undead heads are unkillableDecapitate some animals, let a necromancer or biome animate them.
00095361
Dwarf Mode -- Combat
minor
resolved (user11)
2016-05-23Some undead won't die (a gorlak skeleton and ewe head)I've uploaded a save here:

https://www.mediafire.com/?o7np5imwebvid54

The fight is in-progress. F1 hotkey for the surface then one level down to find the action.
00068716
Dwarf Mode -- Trade
minor
feedback (user6)
2016-05-23Outpost Liason did not arrive 3 years in a row? Not sure if its a bug.
00050114
Fire
minor
confirmed (user6)
2016-05-23Material fire-safety temperature inconsistent with actual fire temperature
0009783 
Dwarf Mode -- Invasions
trivial
resolved (user11)
2016-05-23Dwarf has goblin blood on her missing foot
00062026
Adventure Mode -- Reactions
minor
new
2016-05-22Adventurer Reactions don't work with contained itemsreaction_other

[OBJECT:REACTION]

[REACTION:MAKE_TEST_1]
    [NAME:make barrel and jug]
    [ADVENTURE_MODE_ENABLED]
    [PRODUCT:100:1:BARREL:NONE:PLANT_MAT:NETHER_CAP:WOOD]
    [PRODUCT:100:1:TOOL:ITEM_TOOL_JUG:PLANT_MAT:NETHER_CAP:WOOD]
    [SKILL:KNAPPING]

[REACTION:MAKE_TEST_2]
    [NAME:fill jug with honey]
    [ADVENTURE_MODE_ENABLED]
    [REAGENT:jug:1:TOOL:ITEM_TOOL_JUG:NONE:NONE]
        [PRESERVE_REAGENT]
        [EMPTY]
    [PRODUCT:100:1:LIQUID_MISC:NONE:CREATURE_MAT:HONEY_BEE:HONEY]
        [PRODUCT_TO_CONTAINER:jug]
        [PRODUCT_DIMENSION:150]
    [SKILL:KNAPPING]

[REACTION:MAKE_MEAD_ADVENTURE]
    [NAME:make mead in Adventurer mode]
    [ADVENTURE_MODE_ENABLED]
    [REAGENT:honey:150:LIQUID_MISC:NONE:CREATURE_MAT:HONEY_BEE:HONEY]
        [UNROTTEN]
    [REAGENT:honey container:1:NONE:NONE:NONE:NONE]
        [CONTAINS:honey]
        [PRESERVE_REAGENT]
        [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
    [REAGENT:barrel/pot:1:NONE:NONE:NONE:NONE]
        [EMPTY]
        [FOOD_STORAGE_CONTAINER] barrel or any non-absorbing tool with FOOD_STORAGE
        [PRESERVE_REAGENT]
        [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
    [PRODUCT:100:5:DRINK:NONE:GET_MATERIAL_FROM_REAGENT:honey:DRINK_MAT]
        [PRODUCT_TO_CONTAINER:barrel/pot]
        [PRODUCT_DIMENSION:150]
    [SKILL:BREWING]


"select honey (Unrotten honey bee honey, 150 left, consumed)" -> "No available item."
0009779 
Adventure Mode -- AI
minor
resolved (user11)
2016-05-21Duplicate Companions(Taking a wild guess)
0.(Maybe) Be considered a legendary hero.
1. Find someone who is willing to join you.
2. Go on a quest.
3. Create then play back a recording.
4. Finish quest.
5. Have clone companions.
00093817
Adventure Mode -- General
major
resolved (user11)
2016-05-21duplicate companions after traveling from tavern1. Enter tavern
2. Ask Spearman (and optional Swordsdwarf) to join in adventures.
   You have to wait for the Swordsdwarf to finish the story.
3. Travel
4. One step north
5. 'd' to stop travel
=> result are duplicated companions.
000761610
Dwarf Mode -- Jobs, Hauling
minor
resolved (lethosor)
2016-05-21Wheelbarrows associated with large stockpile cause job cancellation spam1) Make a large stockpile and wheelbarrows.
2) Assign wheelbarrows to the stockpile.
3) Have more haulers than wheelbarrows.
4) Cancellation spam.
00097506
Dwarf Mode -- Jobs, General
minor
resolved (Toady One)
2016-05-21Custom metal items requested via manager result in coal itemsGet non-dwarf citizen
Assign metalsmithing/crafting/weapon/armor to them
00063825
Reactions
minor
acknowledged (user11)
2016-05-21Attempting to produce FOOD item causes crash
0009777 
Dwarf Mode -- Jobs, Items
major
resolved (user11)
2016-05-20Forging Large Copper Helm creates Large Coal HelmOrder a Large Copper Helm be built at a magma forge
0009776 
Adventure Mode -- Reactions
crash
resolved (user11)
2016-05-20Cooking in Adventure Mode cause crash1. Add a reaction that produces cooked meals.
2. Attempt to cook whatever you have on hand.
0009775 
Adventure Mode -- Buildings
trivial
new
2016-05-20Stairs and Ramps cannot be buildBuilding a Up stair/ramp.
00097693
Adventure Mode -- Reactions
minor
new
2016-05-19Stone axes won't improve in quality1.- Assemble Stone Axe
00097662
Adventure Mode -- General
feature
resolved (user11)
2016-05-19Updated recently, old save adventurer can build sites, but not cut down trees?
00097702
Adventure Mode -- Conversation
minor
resolved (user11)
2016-05-19Quest to kill minotaur in labyrinth, unable to ask directions1. Be an adventurer.
2. Become a hearthperson of a lord.
3. Have them give you a quest to kill a minotaur.
4. Watch aimlessly as you try to find said labyrinth.
00072166
Adventure Mode -- Sites
major
confirmed (user6)
2016-05-19Underground creatures teleported to surfaceFind an empty underground lair, leave, fast travel back.
00065172
Material Properties
minor
resolved (Toady One)
2016-05-18Dragonfire ignores metalsIn Arena mode, create three columns in a row with a suitable amount of space between them.

On the left column, place a Dragon.
On the right column, place a fire-immune creature (such as a blizzard man)
On the center column, place an object made of iron.

Monitoring the object's temperature will reveal that it gradually cools to around 10037 (or whatever the Arena's ambient temperature happens to be).

Next, remove the IS_METAL flag from Iron's material definition and repeat the experiment. The iron object will instantly melt.

Using DFHack, this can be made much more noticeable by clearing the IS_METAL flag in memory, triggering an immediate result.
000071212
Dwarf Mode -- Jobs, Designations
minor
resolved (Toady One)
2016-05-18Woodcutters cut trees with training axes
000114510
Dwarf Mode -- Combat
minor
resolved (Toady One)
2016-05-18Dwarves will only flee in one direction.Build a stairwell from the roof of a cavern down into the floor of it. Reinforce, add a doorway to the north of this structure. Joined to thus, build a second room, fill that with cage traps, place a door in the north wall of this room and wait for crundles to come swarming in. They will scare your mechanics who will run past/over them into the caverns to the north of the entire thing.
00073646
Adventure Mode -- AI
minor
resolved (Toady One)
2016-05-18Wild animals "flee" northwestWander the wilds, find some animals, scare them. Watch as they travel northwest regardless of where you are standing.
00009496
Adventure Mode -- Movement
minor
resolved (Toady One)
2016-05-18Can't dive/surface in water deeper than 2 Z-levelsFind a deep lake and swim over to a spot that is deeper than 2 Z-levels of water. If you hang out at the ramp-edge, you can test all the movement combinations like I did in the Additional Information.
00011413
Dwarf Mode -- Interface, Manager
minor
resolved (Toady One)
2016-05-18Metal mechanisms cannot be made from job manager (only stone)
00097591
Dwarf Mode -- Interface, Manager
minor
resolved (Toady One)
2016-05-18Construct Mechanisms not updated with details[j]ob list
[m]anager
[q] New Workorder
Select "Construct Mechanisms"
Enter any quantity
While on "Ready: Construct Mechanisms", press [d]etails
Select any material
Name stays as "Ready: Construct Mechanisms"
000072212
Dwarf Mode -- Embark/Setup
trivial
resolved (Toady One)
2016-05-18Embark profile warns that fish not available, but they actually are
00096991
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
feedback (lethosor)
2016-05-17Dwarves unable to start construction.Flipping a save file back and forth between different systems, (for me it happened about the third fortress created in the same world that I swapped back and forth between two different computers at least 10 times, with play sessions that involved at least the opening of a saved game from in game.).

Error can be fixed by creating a new world and starting a new fortress in that world, trashing the old folder save located in the data/saves folder. This will result in the game becoming playable again, although it will remove any old saves in the deleted world, which is unfortunate but not game breaking.
00035752
Dwarf Mode -- Rooms
minor
new
2016-05-17Injured couple shares hospital bed
00097301
Technical -- Saving/Loading
crash
new
2016-05-17Crashed on save, now unable to load gameAttempt to load the world.
0009749 
Dwarf Mode -- Stockpiles
minor
new
2016-05-17Clay "gems" have invisible entry in gem stockpileCreate a gem stockpile. "Clay" (or Fire Clay, Silty Clay, etc.) is not found under any category.

Block all, then re-enable every category with (p)ermit. The stockpile will accept every gem EXCEPT cut clay "gems".

Permit all, or start with a fresh stockpile, then (f)orbid every category. The stockpile will accept ONLY cut clay "gems".
00096611
Technical -- Input/Keybinding/Macros
minor
new
2016-05-17Keys get stuck when 30+ min into gameRun the game for half an hour and it'll just happen. Run it for an hour for more chaos.
0009767 
Dwarf Mode -- Jobs, Hauling
minor
new
2016-05-17caged prisoners cannot be strippedSave with this issue (from my AI): http://dffd.bay12games.com/file.php?id=12040
0009594 
Dwarf Mode -- Trade
minor
confirmed (user11)
2016-05-16Merchants die/get frightened/flee, dump trade goods, but still own them (shows on stocks screen, can't interact with)Let the save from the start of summer progress. Merchants may spawn and get scared before leaving goods. The game may still believe they are there and announce their departure as normal later in the season despite their having fled.

Reproduction is variable as the caravan spawns randomly.

The second save has the bugged items, which are on the second row from lower map edge. Zooming to the logs will find them.
00096673
Dwarf Mode -- Trade
major
resolved (user11)
2016-05-16Sieges cause nonexistent merchants to dump their items (shows on stocks screen, can't interact)Have a siege/werebeast/other malicious creature show up just prior to when a caravan is supposed to arrive.
00097561
Dwarf Mode -- Visitors
major
resolved (user11)
2016-05-16Caravan goods invisible, caravan stuck in limbo, no more caravans arriveGo to stocks, see red goods, go to their location.
00097163
Dwarf Mode -- Interface, Trade
trivial
resolved (user11)
2016-05-16Trader with Horse dropping load pathing over a trap
00088185
Dwarf Mode -- Trade
major
resolved (user11)
2016-05-16Caravans leaving without unloading goods.
000211560
Combat -- Wrestling
minor
resolved (Toady One)
2016-05-16Broken bones cause too much pain regardless of size
00092578
Miscellaneous Crashes
crash
resolved (user11)
2016-05-16All forts crash around Limestone 13.
-generate world
-embark
-play until 14 limestone.
00066841
Adventure Mode -- Conversation
trivial
new
2016-05-16Asking for whereabouts of own character after bringing up incident involving you-Be involved in an event
-talk to someone about it
-continue conversation
-bug(?) should be visible
00086294
Dwarf Mode -- Jobs, Animal Handling
major
resolved (Toady One)
2016-05-16Dwarves won't pen/pasture animals
000073913
Creatures
minor
resolved (Toady One)
2016-05-16All animals are described as "Gigantic"
000216610
Cave-ins
minor
resolved (user6)
2016-05-16Cave-in dust causes direct injury to dwarvesTry to form a hill like this where W = wall, X = floor, and . = open space.

Upper level:
..XXXXXXX...
.XXXXXXXX...
...XXXXXX...

Lower level:
XXXWWWWWWXXX
XXXWWWWWWXXX
XXXWWWWWWXXX

Go to the top of the hill and channel the outermost unsupported floors and work inward. I've been able to get a similar collapse this way about 7 times out of 10.
00011593
Adventure Mode -- Display
minor
resolved (user6)
2016-05-16Three-way junctions of smoothed walls display as two-way junctions in Adv. Mode
00062872
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (Toady One)
2016-05-16If animal stockpile overlaps assigned pasture zone, animals are not taken out of cages
000447513
Dwarf Mode -- Jobs, Animal Handling
minor
resolved (Toady One)
2016-05-16Animals with two location assignments -> Infinite haulingAssign an animal to both a chain and a pasture
00097526
Adventure Mode -- General
minor
resolved (Toady One)
2016-05-16Cannot sleep in retired forts or mountains anymore.Try to sleep or make a campfire in the mountains (neither work)

Try to sleep in a retired fort, or an AI mountainhome (neither work)
00097544
Dwarf Mode -- Interface, Workshop Profiles
minor
resolved (user11)
2016-05-15Fortress Dwarves can't use Adventurer site workshopsBuild a carpenters workshop in adventurer.
Retire.
Start a fortress in the same location.
Try to build stuff.
00014295
Geology
minor
resolved (Toady One)
2016-05-15Native platinum appears within olivine as small clusters instead of veinsGenerate a world (ideally a pocket region), embark, reveal, examine various olivine cluster, and observe that they contain lots of small clusters of native platinum, even in the complete absence of chromite.
Edit raw/objects/inorganic_stone_mineral.txt and remove the "[ENVIRONMENT_SPEC:CHROMITE:CLUSTER_SMALL:100]" line, generate another world, embark, reveal, fine an olivine cluster, and observe that they no longer contain small clusters of native platinum but instead occasionally contain veins (which most often end up spawning within other veins and small clusters due to 0000804).
00008048
Geology
minor
resolved (Toady One)
2016-05-15Mineral vein inclusions within large clusters behave incorrectly
00085181
Dwarf Mode -- Immigration
minor
resolved (user11)
2016-05-15SET_LABOR_LISTS does not work1. Set [SET_LABOR_LISTS:NONE] in data/init/d_init.txt
2. Start a fortress
3. Migrants will arrive with labors enabled
00097532
Creatures
major
new
2016-05-15Talking, clothed cat+probdaly people cloning bug+probadly minor ethics bugsJust load save and read.
https://yadi.sk/d/9DJBzVnvriQej
00012653
Adventure Mode -- Movement
minor
new
2016-05-15Ramps covered with ice have no floors above, adventurer can "fly" overDig upward ramps on the level of a river. Fairly clear, I guess.
00097513
Adventure Mode -- Conversation
minor
new
2016-05-14Repetitive conversation about latest kill between followers and other peopleTake a quest, kill something, then hang around some other people or look at conversations between your followers.
00075301
Adventure Mode -- Movement
minor
resolved (Toady One)
2016-05-14Lord Consort companion keeps leaving party, coming backFind a consort who will join your adventuring party, wander around a bit, watch as he charges off the screen every few minutes in the direction of the nearest settlement.
00096702
Adventure Mode -- Buildings
major
new
2016-05-13Adventure mode trade depot destroyed by own residents.I think this is a bug caused by introducing new items into the trade depot somehow, either by dumping already owned items onto the trade depot area or by selling items that originate in a site to the site or items of types that are not properly supported. I am not sure which of these it is if either.
00091512
Adventure Mode -- Character Creation
minor
new
2016-05-13Outsiders no longer exist, worlds unplayable if no civilizations generated1. Create a world using custom settings.
2. Specify 0 as the number of civilizations, and set "playable civilization required" to no.
3. Start that world and enjoy skipping straight to legends mode.
0004378 
Adventure Mode -- Reactions
text
resolved (Toady One)
2016-05-13Decorating with adventure mode reactions results in "You ... make nothing of note"Add an adventure mode reaction that allows adding decorations to objects, and use it. An example reaction is as follows:

[REACTION:CARVE_BONE_DECO_ADV]
    [NAME:decorate with bone spikes]
    [ADVENTURE_MODE_ENABLED]
    [REAGENT:A:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][ANY_BONE_MATERIAL]
    [REAGENT:object to decorate:1:NONE:NONE:NONE:NONE][NOT_IMPROVED][PRESERVE_REAGENT]
    [IMPROVEMENT:100:object to decorate:SPIKES:GET_MATERIAL_FROM_REAGENT:A:NONE]
    [SKILL:BONECARVE]
0004409 
Legends Mode -- Display
text
resolved (Toady One)
2016-05-13Creating masterwork in adventure mode results in history line "created a masterful item for at an unknown site (or wrong site)"Get a mod with knapping adventure mode reactions (such as Lofn's Wanderer's Friend mod http://dffd.wimbli.com/file.php?id=2665 ), create a knapper demigod, and knap objects until you create a masterwork (making sharp stones does not result in a masterwork announcement even if the stone is masterfully knapped).
00044081
Reactions
minor
resolved (Toady One)
2016-05-13Decoration reactions never result in quality decorationsAdd a reaction with the IMPROVEMENT tag as per the linked issue that you can easily repeat, and repeat using it.
00045778
Dwarf Mode -- Jobs, Item Improvements/Decorations
minor
resolved (Toady One)
2016-05-13Rust on Glazer skill isn't removed with practice, skill can't increase past Proficient
00056851
Creatures
minor
resolved (Toady One)
2016-05-12Mountain regions contain no insect colonies regardless of actual biome
1. Embark anywhere on mountain region without a single mountain-biome map square on the embark area.
2. No bees.

3. Embark on glacier within a non-glacier region.
4. Bees!!!

5. Embark on a freezing biome that's not tundra or glacier.
6. Oh god bees run!!
000807213
Dwarf Mode -- Environment
minor
resolved (Toady One)
2016-05-12No bee colonies in temperate biomes (only in warm/hot)
0009743 
Dwarf Mode -- Moods
minor
resolved (user11)
2016-05-12Legendary miner trying to claim a mason shop
00097453
Adventure Mode -- Buildings
major
resolved (Toady One)
2016-05-12Cannot complete building
0009747 
Adventure Mode -- Inventory
minor
resolved (Toady One)
2016-05-12Placing items on tables duplicates the item.
00097482
Adventure Mode -- General
minor
resolved (Toady One)
2016-05-12Adventurer makes wooden shields instead of training weapons1. Build a carp. workshop.
2. Try to make a training axe (spear, sword).
00086716
Dwarf Mode -- Jobs, Constructions (walls etc)
major
resolved (user11)
2016-05-11Dwarves will deconstruct floors under (themselves/neighboring dwarves?) causing them to fall* Build flooring over air/water/magma such that it is two tiles n/s and a bunch e/w (or vice versa).
* Mark one row of the tiles to be deconstructed when several dwarves are available.
* Wait. Check for splashes.
00090292
Dwarf Mode -- Environment
minor
resolved (user11)
2016-05-11Seemingly permanent blood spreading on the ground
00092401
World Generation -- General
major
resolved (user11)
2016-05-11hang during world creationRun DF
Generate world with default settings
wait for "placing civilizations" message
switch to a different desktop
switch back
admire the black screen.
00071322
Dwarf Mode -- Jobs, Burial
minor
new
2016-05-11Non-dwarves showing in Engrave Memorial Slab job list
00092532
Dwarf Mode -- Interface, General
trivial
resolved (user11)
2016-05-11Unknown dead humanoids appear in slab engraving menu
00093381
Dwarf Mode -- Flows
major
resolved (user11)
2016-05-11Lava going everywhere after unretirement
00093565
Adventure Mode -- Travel
crash
resolved (user11)
2016-05-11CTD when travelling and trying other optionsPlay adventure mode -> try to travel.
Play adventure mode -> do something new (not as often)
000835013
Adventure Mode -- Trade
minor
feedback (user11)
2016-05-11Unable to trade or pick up items from trade depotKeep going to fortresses and trying to trade until you find one where you can't.
00095161
Adventure Mode -- General
minor
resolved (user11)
2016-05-11A NPC has a clone after I invited him to join me
00096231
Dwarf Mode -- Jobs, Animal Handling
minor
resolved (user11)
2016-05-11Pen/Pasture Animal job on an unreachable animal gets stuck; no more jobs are generated.1. Set up a pasture with a wall around it.
2. Wait for a bird to fly to the top of the wall.
3. Try to assign said bird to the pasture.

At this point, you should get a job to Pen/Pasture the bird, assigned to a dwarf. After a few seconds, the job will go inactive (presumably the dwarf gives up when it can't reach the bird) but the job is not canceled so there is no announcement.
00096161
Dwarf Mode -- Reclaim
minor
resolved (user11)
2016-05-11Water spawns out of thin air in ocean biome1. Embark somewhere that overlaps an ocean biome.
2. Drain any water (if present - in a tropical hot climate there wasn't any), build a wall blocking water from entering fortress
3. Channel away layers of embark.
4. Retire and unretire.
00095651
Undeath
minor
resolved (user11)
2016-05-11undead chinchilla impossible to kill
00096003
Artistic Images (engravings etc)
crash
resolved (user11)
2016-05-11Game crashes when attempting to specify a new image.
00096033
Dwarf Mode -- Jobs, Item Improvements/Decorations
crash
resolved (user11)
2016-05-11Game crashes when specifying historical figure depiction for statue
00097344
Adventure Mode -- Sites
major
confirmed (user11)
2016-05-11Adventurer forts can be embarked over normally, this breaks them on return to adventurer mode.Create an adventurer site.
Make a hall zone, claim it, and retire there.
Embark on top of it.
Retire the fort.
Switch back to your adventurer and try to make more changes at the site.
0009746 
Adventure Mode -- AI
minor
new
2016-05-11Ambushers keep ambusing you even though they are running away.1. Create adventurer
2. (T)ravel to a gray asterisk (where people/enemies are)
3. Get ambushed
4. Do something that scares the enemies away (overpowering an enemy, drinking blood, etc.)
5. Try to travel away
6. Realize that you have to chase down all of them and kill them all to move forward.
00097413
Dwarf Mode -- Interface, Manager
minor
new
2016-05-11Job Manager - Perpetual orders with conditions never stop1a. Assign a dwarf as a manager, then use the Job Manager (j-m).
1b. Alternatively, build a workshop, then use q to query it, then press P to see it's profile.
2. Set up a perpetual job (by setting the amount to produce to 0).
3. Press c to define any kinds of conditions to it.
As it can be seen, at this point, the game checks for conditions.
4. Let the job run its course.
5. You may manually check at any time if the conditions are still true by going into the conditions menu of the job again.
6. After a while, it can be seen that the job's conditions are no longer true, yet the job is still going on.

You may set the job to daily repeat to see the results sooner, or set it to monthly to see that there seems to be no checks between repeats.
00096844
Technical -- Rendering
major
resolved (lethosor)
2016-05-11All Textures/tiles turn bright, all font blank and unreadable when using texture packs.
00097293
General
major
resolved (lethosor)
2016-05-11Graphic glitch after 5-10 sec in gameStart with LNP with workflow enable.
Load game, wait 10sec, if nothing happen i can play.
If not i must kill DF with DFhack
000349918
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
acknowledged (user6)
2016-05-11Can't build construction on tile, claims to be blocked by invisible creature
00097395
Adventure Mode -- Sites
minor
resolved (Toady One)
2016-05-11Adventurer can construct unsupported structure1.- Design a floor above your character
2.- Build structure
00097421
Adventure Mode -- Sites
major
resolved (user1294)
2016-05-11Organic objects quickly rotsJust place some meat on the ground in your adventurer site and (Z->) wait.
It never happens outside adv site.
000968210
Adventure Mode -- AI
major
resolved (Toady One)
2016-05-11Prisoners are hostile to the Adventurer.
00094165
Adventure Mode -- Reactions
major
resolved (Toady One)
2016-05-11Child prisoners in Dark Fortresses immediately become hostile, making rescue missions impossible.
00096211
Creatures
text
resolved (Toady One)
2016-05-10[BP:LF:left foot:right feet] in body_default.txtYou can open body_default.txt and search for [BP:LF:left foot:right feet]. It occurs in [BODY:HUMANOID_FLIER] and [BODY:HUMANOID_NECK_FLIER]:

[BODY:HUMANOID_FLIER]
...
    [BP:LF:left foot:right feet][CON:LLL][STANCE][LEFT][CATEGORY:FOOT]
        [DEFAULT_RELSIZE:120]
...

[BODY:HUMANOID_NECK_FLIER]
...
    [BP:LF:left foot:right feet][CON:LLL][STANCE][LEFT][CATEGORY:FOOT]
        [DEFAULT_RELSIZE:120]
00094671
Typos/Grammar
text
resolved (Toady One)
2016-05-10Dwarves discussing "Climactic Adaptation"
0009737 
Adventure Mode -- General
crash
resolved (Toady One)
2016-05-10Adventure mode zones are not offloaded properlyGet the save file, listed below.

 1. Load the saved game
 2. Define a zone
 3. Sleep/wait for an hour
 4. Edit the zone and press ESC to finish
00097361
Arena
minor
resolved (Toady One)
2016-05-10Felling trees in Arena Mode changes landscape,1. Start up Arena Mode.
2. Create someone with an axe.
3. Try to chop down one of the random trees that the arena starts with.
00097353
Adventure Mode -- General
minor
resolved (Toady One)
2016-05-10Wooden objects quickly rots1. Make some wooden furniture in carp. workshop in adv mode.
2. Place furniture on the ground.
3. Z -> wait one hour and you can see XfurnitureX.
4. Z -> wait another hour and furniture is gone.

OR if i manage to upload my saves:

1. Load save.
2. You would be able to see some furniture two tiles left from you.
3. Wait.
00061512
Dwarf Mode -- Jobs, Assignment of Jobs
major
resolved (user11)
2016-05-09job assignment by manager disregards workshop profile- build a craftsdwarf's workshop and use workshop profile to enable access only to a single strand extractor (with only the strand extraction labour enabled)
- use job manager to assign a bulk of craftsdwarf's workshop related jobs (i.e. 30 bone bolts)
- jobs get evenly distributed among regular workshops as well as the extractor's workshop
- extractor's workshop's production is halted until the manager-assigned jobs are cancelled manually
00080491
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (user11)
2016-05-09Dwarf cancels decorating with horn due to "No unrotten horn available", while there is unrotten horn in target workshopNeed: Horn, craftsdwarf workshop, improvable items, dwarf with bone carver job enabled.

1) Make an order to decorate with horn in workshop.
2) Wait until dwarf leaves workshop to drink/eat etc.

If dwarf did not spend all the horn from piece, he worked with and it stays in the workshop, you are likely to get the same situation as mentioned above when dwarf come back to continue job.
00057126
Dwarf Mode -- Nobles
minor
acknowledged (user11)
2016-05-09One dwarf taking up two barony/county/duchy slotsLock mayor in solitude for several years until you're sure at least two diplomats have come with news about a nobility recommendation. Release the mayor, chose the same guy twice, voila.
00097031
Dwarf Mode -- Nobles
minor
resolved (user11)
2016-05-09Promotion/elevation of lands to duchy causes usurpation of title by another dwarfUsing the savefile linked: just wait till the liaison leaves, it takes about 10 steps for him.
00095794
Dwarf Mode -- Nobles
minor
resolved (user11)
2016-05-09citizen 'succeeds to position' as baron of a different fort, listed as my baron and makes demandsunknown, but have seen similar glitches in previous forts
00095861
Dwarf Mode -- Nobles
minor
resolved (user11)
2016-05-09Multiple barons elevated to dukesOpen the save game here: http://dffd.bay12games.com/file.php?id=11797

Play til the 15th of the month (3 days)

See 3 barons become 3 dukes

More generally:

Have a dwarf in the fortress inherit a barony

Meet the requirements for the fortress to become a barony

Meet the requirements for the fortress to become a duchy
00096631
Dwarf Mode -- Items
minor
resolved (user11)
2016-05-08Caravan brought instruments made of demon boneExamine instruments brought by caravans. Some of them are made of weird materials, e.g. werebeast bones.
0009726 
Dwarf Mode -- Trade
major
resolved (user11)
2016-05-08Second year, invisible dwarven caravan, third year no sign of either caravan or liaison. Same in fourth year. Other trade OK
00092821
Dwarf Mode -- Thoughts and Preferences
minor
new
2016-05-08Sentient creatures that can't drink or eat become frustrated by it1. Have a fort with an inn
2. Wait for a goblin to show
3. Wait even longer
4. Check their thoughts

or, alternatively, you could download my save at http://dffd.bay12games.com/file.php?id=11430, go to "Ngomu" the goblin dancer (near the bottom of the 'U'nits list), and check her thoughts.
00092391
Dwarf Mode -- Jobs, Eating/Drinking
minor
resolved (user11)
2016-05-08"ability to grasp lost" -> dwarf dies of thirst trying to pick up a mug
Cut off a dwarf's hands; wait for him to get thirsty.
00096762
Adventure Mode -- Environment
minor
resolved (user11)
2016-05-08Troll population grows uncontrollably
00096981
Dwarf Mode -- Interface, Announcements
major
resolved (user11)
2016-05-08Every block becomes one colour, including the menus.
00069772
Legends Mode -- Historical Figures
minor
confirmed (user6)
2016-05-08Fortress mode sieges viewed in Legends only include historical figures in the tally
00097311
Legends Mode -- General
minor
resolved (user11)
2016-05-08Battles against player fortresses are not properly recorded in legends mode1. Get sieged or other assaulted in fortress mode

2. Check legends mode's report of the battle
0009728 
Dwarf Mode -- Visitors
minor
new
2016-05-07Visitor with multiple areas to visit ignores restrictions
00097224
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
acknowledged (user1294)
2016-05-06Dwarf received new job while handling animal to be shorn, cancels cancels second job (Handling dangerous creature)In short just having some shearing to do is enough, but longer procedure for the guarantee...

Pen a good number of animals to be shorn a long ways from the farmers workshop. Turn on all labors on one dwarf, turn off all labors for all other dwarves. Put shearing on repeat, and create as many other jobs as possible once the dwarf starts shearing.
000502119
Dwarf Mode -- Trade
minor
resolved (Toady One)
2016-05-06"Masterwork has been lost" when merchants leave with traded itemsTrade a masterwork quality item to any merchant and wait for them to leave the map with the item.
00097251
Dwarf Mode -- Jobs, General
minor
resolved (user1294)
2016-05-06Cooked a meal with 60+ ingredients
000930312
Dwarf Mode -- Diplomacy
minor
new
2016-05-06Liaison conducts the meeting but then stays in temple as a visitor after merchants leave, doing nothingHave a temple but no tavern when oupost liaison arrives with merchants?
00097231
Dwarf Mode -- Interface, Announcements: Message Spam
minor
new
2016-05-05Trapped book keeper spams failure to reach office, thus refusing to assist in resolving the situationIsolate the book keeper from his office using any means (burrows works fine, physical separation also works). Wait until it's time to update the records. Enjoy the spam.
0009724 
Dwarf Mode -- Interface, Announcements
minor
new
2016-05-05Ambush announcements collated, causing zooming to failSomehow get an ambush with two ambusher announcements in a row with nothing in between on the announcement screen.
00088624
Dwarf Mode -- Invasions
crash
new
2016-05-04Crash on Undead Siege. Not immediateEmbark near Tower
Wait for Undead Siege
Check if crash when they're on screen
00096561
Init Options
trivial
resolved (Toady One)
2016-05-04Unrecognized Announcement Token: TRAVEL_ADVISORY1. Download a fresh install.
2. Start it up, then exit.
3. View errorlog.txt.
00097203
Dwarf Mode -- Visitors
minor
resolved (user1294)
2016-05-03Visitors turn Hostile upon Goblin Seige
00097191
Dwarf Mode -- Visitors
minor
new
2016-05-02Visiting vampire given away by announcement text
00097172
Dwarf Mode -- Jobs, Assignment of Jobs
minor
resolved (user1294)
2016-05-02Chief Medical Dwarf is posessed, stays in bedroom
0009718 
Technical -- General
crash
new
2016-05-01Inevitable crash (fort mode)1. Open DF and load save
2. Wait about 100 ticks
3. ??
4. Crash

The same happens even if I load from the last backup and let it run, so it doesn't seem to be any random crash.
00097122
Dwarf Mode -- Visitors
minor
new
2016-05-01Poet King Visits before Monarch summoned, doesn't register as Monarch-Generate world
-Build a fortress of a civ with a poet/performer king
-summon monarch
00097082
Dwarf Mode -- Items
minor
resolved (user11)
2016-05-01Transformed werecreatures can fight with booksI don't know if this is reproducible in arena mode. I assume there is no reliable way to reproduce it in dwarf mode.
00097134
Dwarf Mode -- Buildings, General
major
resolved (user11)
2016-05-01Bookcases are missing as options from workshops
0009710 
General
crash
new
2016-04-26Crashes when loading save
0009709 
General
crash
new
2016-04-26Save crashes game upon attempt to load: http://dffd.bay12games.com/file.php?id=11984Unzip save. Copy to saves folder of a DF 42.06 instance. Start DF with a debugger attached. Attempt to load save. Observe crash.
00096851
Adventure Mode -- Buildings
major
new
2016-04-26Adventure mode fortresses not generating properly leaving items strewn about and in walls.
00096901
Adventure Mode -- Conversation
minor
new
2016-04-26Villagers tell me about dead beasts when asking about troubles
0009707 
Language
tweak
new
2016-04-25Instrument actions of other entities lack namesPlay an instrument around another entity, have them join in, be confused.
0009706 
Weather
major
new
2016-04-24possible unintended evil cloud behaviorembark in an area with evil clouds, but isn't entirely evil.

Don't build surface constructions and observe the cloud disappear as normal when it approaches the non-evil area.

build a pillar or tower at least 3 z levels ( recommended 5 + to adequately observe the effect, in the non-evil area.

observe the cloud now "appearing" at the top of the pillar or tower if it moves in that direction, even if the entire structure is built in the non-evil area.

Note: possibly a feature if the game considers entire separate z-levels as either evil or not, but this is unlikely because it doesn't apply for rain or reanimation effects.
0009705 
Dwarf Mode -- Jobs, Eating/Drinking
tweak
new
2016-04-23Starving dwarves will still try to path to a chair/table to eat1. Accidentally trap dwarf in cavern and not notice.
2. Notice. Untrap starving, dehydrated dwarf.
3. Make bad design decision to place chairs and tables far from the food stockpile.
4. Watch as dwarf dies carrying food to table.
00097022
Dwarf Mode -- Visitors
minor
resolved (user1294)
2016-04-22Visitors who become citizens can't be assigned to locationsRun a fortress, attract visitors, wait for them to become citizens, then try to assign them to a location.
00097011
Dwarf Mode -- Visitors
major
new
2016-04-21Visitor amount erraticGenerate a world with a low number of sites per civilization (500 on medium) and a high number of beasts (200+ megabeasts) with at least 1000 year histories, but ideally 2000 years or more.

then generate another world with double the amount of sites, about only 50 beasts, and 300-500 years history.

Found a fort in both worlds for half a year to one year, have a tavern set from the first meeting area (i assume this is standard for many forts; mine includes a still with booze in it and craftdwarves shop with mugs, i don't bother with stockpiles because it'll take a year for the starting 7 to haul anything).

Observe the difference in the amount of visitors; it becomes very apparent by the second year.
00095121
Dwarf Mode -- Interface, Status
text
new
2016-04-21Typo with hammerer's thoughts on hammeringOrder some random people as criminals and watch the hammerer's thoughts on bruising them.
00096971
Dwarf Mode -- Environment
major
new
2016-04-18Removed or missing natural Floor on tiles near edge creates "to near to edge" error on lower z-level tiles-> Select map with trees
-> dig open space one z- level below ground within 4 tiles range to edge without removing above floor
->wait for trees to grow within 4 tiles range to edge and chop them down
-> try to build wall one z-level below position of chopped tree

or

-> dig open space one z- level below ground within 4 tiles range to edge without removing above floor
-> remove floor above open space within 4 tiles range to edge
-> try to build wall one z-level below open ground next to edge wall

or

-> choose map with above ground river that changes direction within 4 tiles range of edge
-> check if temperatur can fall below freezing point and wait until water in river is frozen.
->dig ice blocks without removing ice floor
-> try to build wall within 4 tiles range of edge where river changed direction thuse creating tile one z-level below open ground next to existing edge wall and below ice floor
00096961
Undeath
minor
new
2016-04-17Reanimated corpses collapse repeatedly1.Dwarf dies
2.Dwarf gets reanimated by biome
00096912
Dwarf Mode -- Trade
trivial
resolved (user1294)
2016-04-15Masterworks lost through tradeTrade any masterwork item with a caravan
Wait for caravan to leave
00096931
Adventure Mode -- Movement
major
resolved (user1294)
2016-04-15Adventurer cannot move through hatch covers on top of rampsFind a hatch cover on top of a ramp and try to move through it with an adventurer.
0009694 
Adventure Mode -- Sites
minor
new
2016-04-14Cannot claim empty site with lone outsider adventurer
00096791
Pathfinding
major
new
2016-04-13Dwarf movement and furniture-placement bugged when building floorsFill an area with your desired flooring orders. Material does not matter it seems (Tried with iron bars, multiple types of wood, and basalt).

When dwarf has built a tile, they may stand still and simply do nothing for a long time, claiming to have no job.

Try to place a bed on the same tile or nearby to where the dwarf is. Most likely unable to be placed due to having no access.
00096894
General
major
resolved (user1294)
2016-04-13Game at Unplayable SpeedN/A
00096362
Dwarf Mode -- Interface, Civilization/World Info
minor
new
2016-04-12Still Age of Goblins despite there being three times as many humans and dwarvesCreate a world with low number of beasts (so that it moves into the Age of <Race>). Play a fortress for a few years until you stop getting sieges. Check legends mode to see if the population numbers line up with what the Ages are supposed to be.
00096871
Dwarf Mode -- Buildings, General
crash
resolved (user1294)
2016-04-10Crash on building floor.
00090681
Adventure Mode -- Crime
minor
new
2016-04-08$Item$ ownership exploit/workaroundGo to a market.
Pick up $item$.
Drop $item$, say one tile away.
Sleep or wait 1 hour in an empty room.
Return to where you dropped this $item$, now (g)et or (l)ook.
$Item$ will have become unowned Item.
Pick up. Now you can leave with your good(s) if so desired.
00096803
Init Options
major
resolved (lethosor)
2016-04-05Cannot open the df executable.I have tried multiple versions of the past releases, and they all end up doing the same thing. I have also updated X11 and tried to delete the "TRAVEL_ADVISORY" file in the init data files, to no success.
00095554
Miscellaneous Crashes
crash
resolved (lethosor)
2016-04-04Vanilla game simply will not start on MacOS ElCapitanStarting the game is as far as I can go. It fails upon load every time.
00096752
Dwarf Mode -- Environment
minor
new
2016-04-04Campfires are impossible to remove in fortress modeFind an embark location with preexisting campfires and try to remove them.
00065302
Dwarf Mode -- Buildings, General
minor
confirmed (user6)
2016-04-04Dwarves won't build stairs in trees (specifically leaves/twigs)1. Build up stairs below tree.
2. Build up/down or down stairs in branches.
00096812
Dwarf Mode -- Buildings, General
minor
resolved (lethosor)
2016-04-04Cannot construct up/down stairs through twigs
00080565
Creatures
minor
new
2016-04-03Forgotten beasts can't climbToy with a forgotten beast. Make it so that the only way it has to get into your fortress is up a cliff in the caverns.
00096781
Adventure Mode -- Conversation
minor
new
2016-04-03Mute lady?
00095502
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (user1294)
2016-04-03Unable to craft any items from bones, skulls or hooves/horns.Create an order for bone items, and wait.
Save file (.zip, zoomed to the refuse pile. Craftdwarfs workshops are one level down.): https://db.tt/3kKrd64T
00096394
Dwarf Mode -- Nobles
major
resolved (user1294)
2016-04-03Can't select nobles after forgotten beast attack left only one survivor and shortly after 18 migrants arrivedCannot say, but from seeing previous bug reports saying something similar I believe every dwarf (or citizen) capable of becoming a noble has to be killed first (but the reports I saw don't seem to mention the child as sole survivor part). Then migrants have to come in, after which you select the nobles screen.
00096663
World Generation -- General
minor
acknowledged (user1294)
2016-04-03Only deities of human myths curse creatures with vamparismGenerate a world and check legends mode. All vampires are cursed by deities from human myths.
00096771
Dwarf Mode -- Buildings, General
minor
resolved (user1294)
2016-04-03Cabinets and chests deconstruct upon unretire of fortressBuild cabinets and chests.
Retire and unretire.
Furniture is no longer built.
00088795
Dwarf Mode -- Jobs, Constructions (walls etc)
tweak
new
2016-04-02"Dwarf cancels Construct Building: Cannot reach site" when blocked by an item in a diagonal corridorDig a diagonal corridor in stone
Attempt to build a floor on a tile containing a boulder (but don't use the boulder for materials)
A dwarf will cancel cancel the task with "Cannot reach site"
00096741
Dwarf Mode -- Embark/Setup
minor
new
2016-04-01no indication of number of points available for each dwarf while preparing when reclaiming ruins1. Create a world, one with a dwarven ruin that can be reclaimed.
2. Reclaim that fortress.
3. Prepare carefully.
0009672 
Material Properties
tweak
new
2016-04-01Tissues don't take cold damage
0009671 
Dwarf Mode -- Jobs, Assignment of Jobs
minor
new
2016-03-31Dwarf Child Grows up but Still Does Child ActionsHave a Dwarvern child grow up into a peasant.
00081551
Dwarf Mode -- Trade
minor
new
2016-03-30Elven merchant's yak stuck near the trade depot
0009668 
Adventure Mode -- Reactions
minor
new
2016-03-30CDI:VERB doesn't seem to work as intended.Just make any custom CDI, use the verb token and see if you can get the verb to display while using SPATTER_LIQUID for the breath type in adventure/arena mode.
00096452
Language
trivial
new
2016-03-29There are no adjective forms for various colors in language_words.txt
0009662 
Dwarf Mode -- Jobs, Constructions (walls etc)
major
new
2016-03-28ice floors collapsing into water create an infinite loop of collapsing floors-embark on a glacier with an aquifer
-use channels to drop ice floors into water
00093887
Dwarf Mode -- Immigration
minor
new
2016-03-28Tavern not attracting guests.Unknown.
00018545
Dwarf Mode -- Jobs, Fishing
minor
new
2016-03-27if cavern pool has no fish, fishers never give up trying to fish there.1) find an underground fish free cavern pool
2) designate it as a fishing zone
3) watch fishers
00009075
Contaminants/Spatter
text
new
2016-03-26Pools of human blood show up as "piles of vomit"Kill someone in a bloody fashion, then (l)ook at a spot with a pool of blood.
00037126
Adventure Mode -- Reactions
minor
new
2016-03-26Product dimensions act weirdTry out the Tanmod and Wanderer's Friend, on the Dwarf Fortress File Depot.
0009657 
Init Options
feature
new
2016-03-24DF does not complain when an announcement.txt entry is missing
000290711
Dwarf Mode -- Justice
minor
new
2016-03-23Justice beatings frequently cause death via compound fracture of the skull
0009652 
Dwarf Mode -- Interface, Unit View
trivial
new
2016-03-22Wagons that "die" from fire appear as constantly burning in Dead/Missing list1. Set fire to Wagon, however you can.
2. Wait for Wagon to 'die'
3. Check Dead/Missing
0009631 
Dwarf Mode -- Interface, Animals
text
acknowledged (user1294)
2016-03-22Single creature hatching results in plural "(creature) have hatched" announcementHatch some cave dragons.
00096174
Dwarf Mode -- Items
major
resolved (user1294)
2016-03-22Workshops stop finding resourcesSave file: https://www.dropbox.com/s/5gy9i2cimjfwp2w/region1.zip?dl=0

Leatherworker's should be in bugged state.
00096223
Dwarf Mode -- Justice
minor
resolved (user1294)
2016-03-22Brawl in fortress resulting in death does not result in criminal receiving justice1. Have your dwarves fight one another (supposedly initiated from an argument with each other?)
2. Look at results from fight (injuries and/or deaths)
3. Wait and monitor Justice menu.
00090731
Dwarf Mode -- Jobs, Burial
minor
resolved (user1294)
2016-03-22dwarf hauls body part to tomb and back to
00096471
World Generation -- General
feature
resolved (user1294)
2016-03-22Only artifacts being created in world generation are slabs, codexes, scrolls and parchments.Produce a world, either using the quick default method or advanced parameters, and view artifacts in Legends mode. Every world I've made produces the same effects.
00085375
Dwarf Mode -- Environment
major
assigned (user6)
2016-03-20Surface Tree Growths Underground Hang Plant Gathering1. Embark on a heavily-forested, flat area.
2. Dig out a large (~30x30) pasture directly below the surface, destroying many roots.
3. Designate the area for plant gathering.
4. Wait for fruiting season.

(You may need to breach the caverns.)
00096432
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
new
2016-03-20Removal of up/down staircase causes pathing through non existent tile above
0009642 
Dwarf Mode -- Transport/Hauling
minor
new
2016-03-20Some pond filling jobs take a long detour
0009640 
Dwarf Mode -- Combat
major
new
2016-03-18Loyalty cascade, apparently from being attacked by a vultureI know other people have had random loyalty cascades, I'm not sure if there are specific steps to reproduce.
0009638 
Dwarf Mode -- Jobs, General
minor
new
2016-03-18Lye in artifact barrels cannot be used for making soap.
Have an artifact barrel full of lye. Try to make soap. Soap option is red in workshop and manager-jobs just get cancelled.
00096065
Dwarf Mode -- Visitors
minor
new
2016-03-17Crossbowman mercenaries cannot be assigned to squads1. Accept crossbowman mercenary's petition to soldier at the fort
2. Try to put crossbowman in a squad
00096341
Adventure Mode -- Environment
minor
new
2016-03-17Exiting out of Fast Travel will sometimes have companions spawning on top of buildings1. Go into fast travel mode
2. go into an area that has buildings
3. get out of fast travel

the chances of this happening will increase if you're on a road of the fast travel map within the populated area.
00095764
Dwarf Mode -- Trade
major
resolved (lethosor)
2016-03-16Sold master quality items reported as "lost masterworks" upon merchants leaving the mapStart DF in 42.04 version on tiny world. Make sure Dwarfs Fortress is abandoned and there are no other Dwarfs.

Start embark by reclaiming the Dwarven fortress. Get the Queen.

Make sure for 1-3 years that Queen keeps hammering embargoes on 2 favorite items, while making constant mandates on production of new items.

Change DF to 42.06 and copy over old save. They suppose to be compatible...

Make sure to sell all earlier embargoed items to merchants and change export value from 0 to something much much more.
0009627 
Dwarf Mode -- Interface, Text
minor
new
2016-03-14nickname within bracets are not correctly displayed in engraved wall descriptionsimply have some dwarf engrave a wall and then give it a surname like "( [somename] )" and in the engraving description you should not see the [somename]
00093226
Dwarf Mode -- Justice
minor
new
2016-03-13Death from sudden brawl/loyalty cascade is not reported as a crime
00095786
Adventure Mode -- General
minor
new
2016-03-13stationary instruments cannot be used
000905216
Dwarf Mode -- Environment
major
resolved (lethosor)
2016-03-13Map Regeneration + Reveal of all tiles + Fire clay appearing and expanding on surface + Human merchants arriving in AutumnHere is the savefile: http://speedy.sh/eAxJY/Alabedefini

The bug occurs on the day of the save. Just unpause and soon after it should happen.
000527815
Dwarf Mode -- Environment
minor
new
2016-03-07Lungfish can fly
00096142
Dwarf Mode -- Visitors
trivial
new
2016-03-07Visitors hang around past the point of their clothes rotting offRun a tavern for a long time, I guess?
00081726
Adventure Mode -- Sites
minor
new
2016-03-07Waiting/sleeping in vaults resets them1. Find a vault
2. Enter and kill a few denizens
3. Sleep/wait for a few hours (even one hour can work)
00096152
Dwarf Mode -- Jobs, Animal Handling
minor
new
2016-03-07Animal trainer uses a stone to tame cave spiders
00095593
Dwarf Mode -- Visitors
minor
new
2016-03-06No visitors path to fortress (but sieges, merchants do)
0009613 
Dwarf Mode -- Jobs, Items
minor
new
2016-03-06Do task now! causes simultaneous workshop tasks.Have multiple tasks queued in a workshop.
Have enough available dwarfs with suitable labor enabled.
Set one or more of the queued tasks to Do Task Now!
00096111
Dwarf Mode -- Jobs, Item Improvements/Decorations
trivial
resolved (user1294)
2016-03-06"Make Large bone Gem" job available in craftsdwarf workshop
00096091
General
trivial
resolved (user1294)
2016-03-04Cannot press buttons involving ALT on Ubuntu systems.Press the alt key with Dwarf Fortress open.
00096081
Dwarf Mode -- Reclaim
crash
new
2016-03-03retired inhabited fort consistently freezes gameCan always reproduce on the original fort I started with. Have not tried building a new civilization into mountainhome to be able to reproduce the bug.
0009604 
Adventure Mode -- Inventory
trivial
new
2016-02-29Adventurers can wear 1000+ ringsButcher corpses, craft bone rings, wear rings. Repeat.
00095283
Adventure Mode -- Conversation
major
new
2016-02-29Slaying undead foes does not show in the rumors log.Kill an undead creature with a name and try to tell someone about it.
00096023
Dwarf Mode -- Items
minor
resolved (user1294)
2016-02-29Guests visiting Library steal books, quires made in fortressHave a fortress Scribe copy onto a sheet (which is made into a quire.) A guest visiting the library will walk off with it, even if you forbid the item as they walk off.
00095973
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
major
new
2016-02-26Dwarvs won't interact with farm plots placed on muddy soilMuddy a stone floor, lay out a farm plot, watch your dwarves ignore it.
000905019
Miscellaneous Crashes
crash
resolved (lethosor)
2016-02-25when i start to embark and then i finish preparations i crash: windows has crashed for an unexpected reasonjust embark like normal on my lenovo laptop
0009596 
Adventure Mode -- Sites
minor
new
2016-02-25Adventurers can't fast travel from home site if it's a camp (or dark pits)Select a character whose starting location is a camp or a dark pits (both options are available without modding, although dark pit starting locations are fairly rare).
Try to fast travel.
0009595 
Dwarf Mode -- Interface, Unit View
minor
new
2016-02-24Vampire's true name is revealed at the bottom of the thoughts and preferences screenLook at the bottom of the thoughts and preferences screen of a vampire dwarf
00082043
Dwarf Mode -- Buildings, Machines
trivial
new
2016-02-23Kea steals items that are off site map
00095921
Dwarf Mode -- Interface, Burrows
minor
new
2016-02-23Needs type "jobs" sometimes defy burrows
00095803
Weather
minor
new
2016-02-22Evil Cloud does not cause SyndromeWait for a cloud to drift by (won't take to long) let units get caught by it.
00095893
Dwarf Mode -- Invasions
minor
resolved (user1294)
2016-02-22vile force of darkness is made up of dwarfs
00095851
Legends Mode -- Map Export
minor
new
2016-02-21Exported nobility/holdings map does not show location of monarch1. Generate a world with two or more dwarven civilizations sharing one mountain range.
(1b. during worldgen, monarch of one civilization moves to a site that is located on the same mountain range as the site where another civilization's monarch lives)
2. Export the "Nobility/Holdings" map from the detailed maps in Legends mode.
3. Look for the pink dot representing the monarch's fortress (see 11/9/2012 devlog for how to read the map: http://www.bay12games.com/dwarves/dev_2012.html_
00095345
Dwarf Mode -- Immigration
major
resolved (lethosor)
2016-02-20[BABY_CHILD_CAP:8:20] Not RespectedHave not tried. Observe high Dwarf children numbers in save.
0009583 
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
new
2016-02-20When Confined to Burrow, Dwarves cancel Handle Cat jobs even after cats removed from pasture
00095722
Adventure Mode -- General
major
new
2016-02-18unconscious companions disappear when resting/sleeping/fast traveling/etcWith a companion with no negative status other than unconscious, offload the current location by any means available; take your choice. When a local tile loads again, said companion doesn't appear again, but you may find yourself crawling while crossing the tile he used to occupy.
0009573 
Adventure Mode -- AI
minor
new
2016-02-17Criminal gangs living in dungeons are 1) not hostile and 2) cause 'murderer' reaction
0009570 
Dwarf Mode -- Immigration
minor
new
2016-02-16Devilish fog thralls from the trade caravan will sometimes return as migrants- Have trade depot in devilish fog region
- Allow merchants to get thralled and fight until only a few remain
- Merchant thrall will wander off into the wilderness
- An undetermined amount of time later, thrall may migrate to fortress along with a wave of other dwarves
0009569 
Dwarf Mode -- Trade
minor
new
2016-02-16Aborting Baron Appointment Caused Odd BehaviorReproducibility not yet attempted, these are the steps as best I remember that led to the current dilemma.

1) Establish an out of the way Fort, this one was reasonably near the south pole. Very cold all year.

2) Grow normally until the Liaison informs you that your settlement is being considered as a Barony.

3) Tell him no for the first few years.

4) Finally accept his offer and browse for a candidate.

5) ESC/Abort out of candidate selection

If it is reproducible, he should immediately tell you, "Our fortunes rise and fall together" and depart-- no trading caravan should arrive at the depot etc.
0009568 
Technical -- General
crash
new
2016-02-16Game Crashes On Launch1) Launch Game
2) Terminal Pops up showing message as shown in additional information
3) df.exe window pops up for a couple seconds showing only a grey window
4) df.exe window disappears but still shows as running but not responding
00095475
Dwarf Mode -- Combat
major
new
2016-02-16Dwarf falling on top of archery target slams into it repeatedly, but never landsGet a dwarf knocked off a hillside over an archery target?

Or just load the save I put on dffd (see Additional information).
00095561
Adventure Mode -- Trade
minor
new
2016-02-16Armorsmith's shop is empty. I can buy only coins!1.Enter the shop (you're already in Armorsmith's shop)
2. Try bo buy anything.
3. Buy some coins. It's a good deal, right?
0009429 
Dwarf Mode -- Interface, Military Screen
minor
resolved (Toady One)
2016-02-15Deleting item from uniform does not update material selection to that of the newly-selected item.1: Create a uniform which ends with an "individual choice" weapon.
2: Open up the materials section for that weapon.
3: Delete the weapon.
4: Press right to go back to the materials list, and you can assign any of the weapon's materials (incl. all metals, obsidian, wood and bone) to the item immediately above it in the uniform list.
0009423 
Dwarf Mode -- Justice
trivial
resolved (Toady One)
2016-02-15Visitors are punished for violating production orders.
00094951
Dwarf Mode -- Thoughts and Preferences
minor
resolved (Toady One)
2016-02-15"In anguish over a spouse's miscarriage" does not occur on spouse, but on wife who miscarried.With the above said, I've not been able to reproduce this as it doesn't seem to me like miscarriages happen often at all. I didn't even realize it was possible.

It happened for me by accident; the fort was out of booze for a short period without a water source. While everyone was flashing blue for a bit, the miscarriage happened, and I made note of the thoughts issue.

I do wish I had the save, but alas for that.
000919511
Dwarf Mode -- Pets
major
resolved (Toady One)
2016-02-15Cats dying for no reason - alcohol poisoning?
00095661
Adventure Mode -- Quests
minor
new
2016-02-15I can't report death of someone If I stab him until he suffocade
00095641
General
crash
new
2016-02-15White blank screen on startup, sound continues
0009563 
Dwarf Mode -- Jobs, Equipment
minor
new
2016-02-14Dwarves pickup drinking equipment before performing another jobDon't know. I tried to reproduce it with a new game, but there, the job of picking up a goblet is shown as "Drink".
In the attached savegame, the carpenter seems to do that every time between regular jobs.
00052911
Typos/Grammar
text
confirmed (user6)
2016-02-13Butchery produces body parts named "hoof hoof" / "tooth tooth" / "horn horn"
00095605
Adventure Mode -- Combat
minor
new
2016-02-12You can't hurt you enemy by pinching his upper body.1. Pinch your enemy
2. You can do it forever, because he can't be hurt because of this.
000362410
Adventure Mode -- Combat
major
new
2016-02-11getting bruised brain kills you
0009558 
Adventure Mode -- Sites
minor
new
2016-02-11Bandit camps can (no longer) be taken over1. Don't start as an outsider.
2. Ask around to locate a bandit camp.
3. Visit said bandit camp.
3a. If you hit a goblin camp instead, run screaming like a little girl and hope you survive to repeat step 2.
4. Locate the local leader by asking around.
5. Lay claim to the site and bump off the boss (good luck with that).
5a. If you can't get the group-naming menu to come up, you forgot step one.
6. Behold the non-existent majesty of your non-existent conquest.
0009557 
Miscellaneous Crashes
crash
new
2016-02-11Crash while running back to lair as night fellWhen next I play I will follow a similar course of action, but I don't reasonably expect reproducibility at this point.
00095441
Dwarf Mode -- Visitors
minor
new
2016-02-09Outpost liaison gives birth while in fort, leaves the baby behind when she leaves.
00095465
Geology
tweak
resolved (user1294)
2016-02-09Obsidian casting creates sand floors1) Dig out a block
   OR
   Make a block box (above z=0)
2) Pump in magma(or water)
3) Pump in water(or magma)
4) dig out a tile of obsidian, which makes the soil appear
00095481
Animal Populations
minor
resolved (user1294)
2016-02-09Playing adventure mode causes massive cave animal population drops1. Export world/map info into a file (click "p" while in legends mode).
2. Play adventure mode.
3. After ending an adventure, export world/map info into a file again and notice massive underground animal population drops.
000689614
Dwarf Mode -- Environment
minor
confirmed (user6)
2016-02-09Mining a vein or cluster leaves floor tiles of the layer stone (natural cave formation doesn't)Mine any stone that occurs in veins or clusters.
0009545 
Dwarf Mode -- Visitors
minor
new
2016-02-07Visitors do not turn hostile/leave map if attacked by militaryOrder dwarfs to shoot incoming visitors. (Melee guys might kill unarmed visitors too fast for them to get the chance to retreat)
0009543 
Adventure Mode -- General
crash
new
2016-02-07Game crashes when i try to look at or try to take an item Form a dead Forgotten beastLoad the save File(http://dffd.bay12games.com/file.php?id=11753).
Try to look at the dead Forgotten beast 1 square right.
or
Walk 1 step to the right and try to take something(g).
0009541 
Dwarf Mode -- Diplomacy
minor
new
2016-02-07Outpost liaison attacks tamed semi-megabeast1. Cage a semi-megabeast (first esnure it has bloody enough history by letting it kill a few dwarves)
2. Train the beast
3. Release the beast in the meeting area
4. Wait until dwarven caravan arrives
0009540 
Dwarf Mode -- Items
minor
new
2016-02-07Dwarves will take used sutures from corpse and deposit them in cloth stockpile.I assume have a dwarf die with thread that has previously been seewn into them from getting sutures. watch what dwarves take from corpse.
0009539 
World Generation -- General
minor
new
2016-02-06Immortality is the only working goal for secret-seekers.Create a custom secret, with, say, [IS_SECRET_GOAL:START_A_FAMILY]. Then generate a world. No secrets with those goals will be found.
00093585
Dwarf Mode -- Military
minor
new
2016-02-04Squad stays in tavern/library instead of attacking target of kill order.Not yet reproduced. Save available at

http://dffd.bay12games.com/file.php?id=11493
00095323
Dwarf Mode -- Military
minor
new
2016-02-04Dwarves infected by werebeast ignore station order
00081461
Pathfinding
minor
new
2016-02-03Retreating siege jumps into lakeSave is at http://dffd.wimbli.com/file.php?id=9507
00087641
Dwarf Mode -- Jobs, Military
major
new
2016-02-03Off-duty dwarves prefer drinking from waterskins even if booze is available elsewhere* Assign military to fill their waterskins with water
* Provide booze
* Wait
00088524
Weather
minor
assigned (user6)
2016-02-03Snow generated on the ground melts away regardless of temperatureTo reproduce in arena:
0. Make sure temperature is on in your settings.
1. Go to arena.
2. Turn temperature to absolute zero.
3. Coat the arena in snow.
4. Unpause and watch.

To reproduce in dwarf mode:
0. Make sure temperature is on in your settings.
1. Embark on a tundra.
2. Unpause and watch.
0009030 
Vegetation
minor
new
2016-02-03Plant token [GROWTH_DENSITY] has no effect
0009466 
Dwarf Mode -- Invasions
minor
new
2016-02-03Discovered kobolds just stand thereNo idea, I've never seen this before.
0009330 
Dwarf Mode -- Jobs, Cooking and Food
minor
acknowledged (user11)
2016-02-03Feather tree eggs dissolve when harvested1. Find feather tree
2. Put plant gathering zone around it with a stepladder
3. Wait for feather tree eggs (mid-summer)
4. Look for eggy smears on the ground
00075037
Dwarf Mode -- Jobs, Healthcare
major
new
2016-02-03Medical dwarves don't prioritize stanching blood flowBreak some dwarves' limbs, 0000003:0000002 places per limb
Allow the survivors medical treatment
00073064
Adventure Mode -- Reactions
major
new
2016-02-03Goblin born in elven civ attacks elf adventurer on sight1. Gen a world in which a civilized race conquers a goblin site
2. Start an adventurer at that site
3. Go find a goblin
00063651
Creatures
trivial
new
2016-02-03Buildingdestroyers destroy roc nests; adult rocs don't care.1. Find roc lair with a nest.
2. Spawn building destroyer.
00095331
Dwarf Mode -- Jobs, Animal Handling
minor
new
2016-02-03Dwarf wont train animals on pasture if there are caged onesAssign any trainer to caged trainable animals, then pasture some of them and wait.
00095275
Dwarf Mode -- Military
minor
resolved (user11)
2016-02-02Dwarf doesn't drop item immediately when ordered to kill something.I haven't tried, but I assume if you get a military dwarf (with all their equipment) to do a task like butcher a corpse and then order him/her to attack something, they will continue to haul the item for a bit.
00095301
Dwarf Mode -- Jobs, Hunting
minor
new
2016-02-02With no Butcher's Shop present, hunters will drop animal corpses in the middle of the dining roomEither assign a dwarf as a hunter or have one arrive as a migrant before constructing a Butcher's Shop or refuse stockpile.
00095293
Dwarf Mode -- Interface, Military Screen
minor
new
2016-01-31Mercenary drafted into military drops his personal weapon; it cannot be reassigned to him
000090314
Dwarf Mode -- Invasions
minor
new
2016-01-31Items on corpses of slain invaders remain {forbidden} despite o-F-t
00095255
Dwarf Mode -- Military
minor
new
2016-01-29Giant Hedgehog vs Corpse
00095202
Dwarf Mode -- Jobs, Activity Zones
minor
new
2016-01-28Repeated "Herbalist cancels Gather Plants: Dangerous terrain" errors when using a stepladder
000944512
Adventure Mode -- General
crash
new
2016-01-27Random save crashesReload after crash, do anything, go anywhere, save and expect a crash. The reproduceability is pretty consistent, but working around it isn't.
0009522 
Technical -- Saving/Loading
crash
new
2016-01-27Hangs at "loading game objects," then crashes at "loading jobs list."Load the game
0009519 
Adventure Mode -- Display
text
new
2016-01-26Wordsmith and Writing skills transposed in status listingOpen z-stats and find the skills near the bottom of the list. The order is always swapped.
00091245
Dwarf Mode -- Jobs, Animal Handling
minor
new
2016-01-24Animal trainer goes to old pasture and get stuckI've moved newborn and organized their training in the same way many times without any trouble, so it can't happen very often.
00095023
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
resolved (user11)
2016-01-23Dwarf stuck holding material for in-tree construction, never moves to siteembark
chop down a tree for lumber
build a stairway next to another tree such that it goes through a "twigs" or "branches" tile
0009511 
Dwarf Mode -- Jobs, Assignment of Jobs
trivial
new
2016-01-23Perfomances are been "consumed" from the other room.Create tavern.
Split it with wall and internal doors.
Visitors by occasion will take and consume actions in different parts.
0009510 
Adventure Mode -- Conversation
text
new
2016-01-23Missing text when npcs comment on your fights with unnamed crittersKill some mountain goats.
Go tell some NPCs about it
00094512
Creatures
tweak
new
2016-01-23Carp give live birth to carp fry1. Settle by a river with a carp population.
2. Cue "Carp has given birth to a carp fry!"
3. (Optional) Send a fisherdwarf to the river to record carp mating behavior for !!science!!.
0009508 
Combat -- General
trivial
new
2016-01-23Ranged combat always misses when shooting at target on the same tile1. Go to Arena Mode
2. Spawn two units with ranged equipment on the same tile

You will see them shooting, but there is no combat message.

You can take control of one unit, and try firing (f) at the unit on the same tile as you. There will be no message.

However, you will notice that your bolt count has decreased, and your speed has increased (due to carrying 1 less bolt). Shoot more, and you might notice that your ranged skill has also increased.
00095071
Adventure Mode -- General
crash
new
2016-01-22after loading the game it will crash if you just walk around and load more area.Explore undiscovered areas until the crash
(it usually doesn't take long)
00095011
Dwarf Mode -- Idle Behavior
minor
new
2016-01-22After Fighting Undead (from tower) Dwarves idle: Don't eat, don't drink, don't go to sleep???
00094722
World Generation -- General
trivial
new
2016-01-21Historical figure continuously has competitions with himself
00094983
Adventure Mode -- Combat
major
new
2016-01-21Jumping and dodging soon afterward causes erratic dodge behavior1. Make an adventurer, preferably with high dodge skill.
2. Provoke combat, preferably with multiple opponents.
3. Jump at one of them.
4. Attempt to dodge an attack, and select one of the options appearing lower on the list.
00081472
Dwarf Mode -- Reclaim
minor
acknowledged (user11)
2016-01-21Retire with caravan present --> live wagons scattered around site1. Retire fort while dwarven caravan is at the trade depot
2. Visit same fort with an adventurer and look for wagons
00054371
Dwarf Mode -- Justice
minor
new
2016-01-20Cancellation spam when Guard Captain and Hammerer are same dwarf: "cancels beating, invalid officer"See description
00094644
Dwarf Mode -- Jobs, Eating/Drinking
minor
assigned (user11)
2016-01-20Dwarf won't eat/drink
0009497 
Dwarf Mode -- Jobs, Hauling
minor
new
2016-01-19Pets with CAN_LEARN and PACK_ANIMAL do not drop their items when hauled1. Mod in a creature with both CAN_LEARN and PACK_ANIMAL.
2. Let it haul some stuff.
00094413
Dwarf Mode -- Stockpiles
minor
resolved (user11)
2016-01-19Cannot make quires from paper sheets stored in binsCreate a stockpile for sheets, and have bins. Produce sheets. Attempt to make quires. Fail. Dump contents of bins, unforbid, and do not allow bins in the stockpile. Stockpile fills with sheets, quires can be made again.
00094633
Dwarf Mode -- Skills and Professions
trivial
resolved (user11)
2016-01-19Announce spam of child dropping cups
00093323
Dwarf Mode -- Trade
major
resolved (user11)
2016-01-19Wagon scuttling and trader being overcome with horror.I saved the moment the caravan arrived, so the save right before the scuttling is here: http://dffd.bay12games.com/file.php?id=11467
00094942
Creatures
minor
new
2016-01-19[CAN_SPEAK] cannot be added to ZombiesCreate a custom-interaction-cum-syndrome that can add speech to zombies, and use it in the arena.
00094303
Dwarf Mode -- Military
minor
new
2016-01-19Beak dogs mounted on beak dogs arrive during goblin siegesGet a siege from mounted goblins. Might take two or more sieges.
00037714
Legends Mode -- Historical Figures
minor
new
2016-01-19Demonic prisoners can become civ leaders while still prisonersThe following worldgen has most recently resulted in this behavior for me:

Created in DF v0.31.18.

[WORLD_GEN]
    [TITLE:CREATE WORLD NOW = 345511]
    [SEED:302339924]
    [HISTORY_SEED:2846225564]
    [NAME_SEED:905369640]
    [CREATURE_SEED:2355940224]
    [DIM:65:65]
    [EMBARK_POINTS:1274]
    [END_YEAR:550]
    [BEAST_END_YEAR:550:-1]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:0]
    [ELEVATION:1:400:800:800]
    [RAINFALL:0:100:101:101]
    [TEMPERATURE:25:75:101:101]
    [DRAINAGE:0:100:101:101]
    [VOLCANISM:0:100:101:101]
    [SAVAGERY:0:100:101:101]
    [ELEVATION_FREQUENCY:3:2:0:1:0:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:3:5:4:3:2:1]
    [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
    [MEGABEAST_CAP:2]
    [SEMIMEGABEAST_CAP:4]
    [TITAN_NUMBER:1]
    [TITAN_ATTACK_TRIGGER:80:0:100000]
    [DEMON_NUMBER:22]
    [NIGHT_CREATURE_NUMBER:22]
    [GOOD_SQ_COUNTS:1:16:0]
    [EVIL_SQ_COUNTS:1:16:0]
    [PEAK_NUMBER_MIN:1]
    [PARTIAL_OCEAN_EDGE_MIN:0]
    [COMPLETE_OCEAN_EDGE_MIN:4]
    [VOLCANO_MIN:1]
    [REGION_COUNTS:SWAMP:0:0:0]
    [REGION_COUNTS:DESERT:0:0:0]
    [REGION_COUNTS:FOREST:0:0:0]
    [REGION_COUNTS:MOUNTAINS:0:0:0]
    [REGION_COUNTS:OCEAN:0:0:0]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:0:0:0]
    [REGION_COUNTS:HILLS:0:0:0]
    [EROSION_CYCLE_COUNT:250]
    [RIVER_MINS:5:5]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:2750]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:0]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:2]
    [NON_MOUNTAIN_CAVE_MIN:3]
    [ALL_CAVES_VISIBLE:0]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:20]
    [TOTAL_CIV_POPULATION:15000]
    [SITE_CAP:528]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:136:272:136]
    [RAIN_RANGES:0:0:0]
    [DRAINAGE_RANGES:0:0:0]
    [SAVAGERY_RANGES:1056:528:0]
    [VOLCANISM_RANGES:0:0:0]

The culprit is the mouse devil Yetine, who became the master of the Tufted Ticks in 7, was imprisoned by the Confederacies of Wiping in 87, and became the law-giver of the Confederacies in 499 when the previous law-giver died without an eligible heir (all but one either dying before him or being abducted by goblins, and the last being too young to rule).
If necessary, I can still upload the save.
000244830
Dwarf Mode -- Jobs, Healthcare
minor
new
2016-01-19Dwarves Give Water to non-wounded
00094923
Dwarf Mode -- Immigration
minor
resolved (user1294)
2016-01-19Other race citizens can not be assigned to occupations like tavern keeper.
0009493 
Technical -- Saving/Loading
crash
new
2016-01-18Crash on LoadLoad save.
00094892
Adventure Mode -- AI
major
new
2016-01-18Zombies do not stop attacking necromancer adventurer1. Attack necromancer's tower.
2. Let the zombies chase you around like they've got any possible chance to catch you whatsoever.
3. Enter tower and find something with the secrets of life and death, and then read it.
4. Leave tower and run circles around the zombies, again. Note that they are just as confident in their ability to catch you as before you became a friggin' wizard.
00094434
Dwarf Mode -- Jobs, Equipment
minor
resolved (Toady One)
2016-01-18Dwarfs acquire and equip multiple empty gobletsUncertain. Guessing: have a dwarf who likes goblets, and produce lots of goblets.
00092719
Dwarf Mode -- Buildings, Cages and Chains
minor
resolved (Toady One)
2016-01-18troglodytes [intelligent/untamable animals?] cannot be assigned to a cage or chainThis save has the camera on a troglodyte cage (built after catching the troglodyte) and an unused lead chain restraint, as well as several caged troglodytes.

http://dffd.bay12games.com/file.php?id=11417
00093331
Dwarf Mode -- Interface, Cages and Chains
minor
resolved (Toady One)
2016-01-18Cannot pit intelligent creature (nor assign them to a cage)Catch goblin or other intelligent besties. Try to assign them to pit/pond zone or a constructed cage. Not possible,
00094651
Dwarf Mode -- Buildings, Cages and Chains
major
resolved (Toady One)
2016-01-18Sentient invaders and intruders cannot be assigned to a cage/chain/pitCatch a goblin/troglodyte/other creature with [INTELLIGENT] or [CAN_LEARN] by a cage trap. Creature must not be undead.

Designate a pit zone.
Open Pit/Pond information. Captured creature will not appear in that list.

Build an empty cage or restraint. Captured creature also cannot be assigned to it.
00092199
Dwarf Mode -- Jobs, Items
minor
resolved (Toady One)
2016-01-18Dye stored in barrels without bagsget some dye in a barrel, it is no longer inside a bag in the barrel, attempt to dye thread or cloth.

dorf takes the thread/cloth to the dyer, and then there is a message "Urist, McDyer cancels Dye Thread: Needs unrotten dye item."
00092931
Dwarf Mode -- Jobs, Hauling
minor
resolved (Toady One)
2016-01-18Dwarves hauling dimple dye without bags
000943517
Dwarf Mode -- Interface, Status
minor
resolved (Toady One)
2016-01-18Total value of exported goods remains zero after exporting goodsI've attached a save file with this bug. The caravan has arrived and I've traded with them. You can trade some more if you'd like since there's still a bit of time before they leave.

http://dffd.bay12games.com/file.php?id=11573
00018962
Dwarf Mode -- Buildings, General
minor
resolved (Toady One)
2016-01-18Custom workshops get assigned (a) key by defaultMake a custom building. Do not include a [BUILD_KEY:] tag, or specify [BUILD_KEY:NONE]. Voila.
00092371
Dwarf Mode -- Jobs, Hauling
major
resolved (user11)
2016-01-18Haulers claim ownership of wheelbarrows then carry them everywhere
00094841
Dwarf Mode -- Interface, Building Construction
major
resolved (user11)
2016-01-18Material for the construction
00094782
Dwarf Mode -- Moods
minor
resolved (user11)
2016-01-18Fey Mood Craftsdwarf -> Legendary Miner
00094901
Adventure Mode -- Conversation
major
new
2016-01-17Cannot ask to become hearthperson or for hearthperson orders
00094831
Adventure Mode -- Combat
major
resolved (user11)
2016-01-17Item duplication via wrestling with both hands.1. Find a goblin with a weapon.
2. Knock him unconscious by brawling.
3. Wrestle him and grab hold of his weapon with left hand, then with right hand.
4. Move away.

Observed: you now have two identical weapons, one in each hand.
Expected: weapons not to multiply like bacteria by division.
00094881
Dwarf Mode -- Locations
crash
new
2016-01-17Assigning a specific dwarf to the library as a scholar causes a crashAssign the dwarf named BUGGED to the library as a scholar. Crashes every time.
00094734
Pathfinding
minor
new
2016-01-17Can’t link lever to doorsNot sure how to re-produce in another fortress, but a save of this fortress has been uploaded:
http://dffd.bay12games.com/file.php?id=11649

Just load and let it run, you will see a job suspended messages.
00094811
Dwarf Mode -- Jobs, Items
block
resolved (user11)
2016-01-16..., ... cancels Store Item in Stockpile: Item inaccessible.
0008933 
Dwarf Mode -- Artifacts
minor
resolved (user11)
2016-01-16Reclaimed artifacts are "fake-tradeable."I'd imagine you'd have to reclaim a fortress with an artifact still inside of it, and since you can't get it to trade by itself, grab the bin it was in and designate it for trade. I couldn't reproduce because my computer is too slow to make it sensible.
0009480 
Dwarf Mode -- Thoughts and Preferences
minor
resolved (user11)
2016-01-16Dwarves will claim metal minecarts for themselves
00094328
Adventure Mode -- Buildings
major
resolved (Toady One)
2016-01-14Certain buildings' layout changes every time to visit them
00094754
Dwarf Mode -- Stockpiles
minor
new
2016-01-14Dwarves don't bring sentient corpses to refuse stockpiles.Get a dead sentient that is not due for a proper burial.
00094743
Dwarf Mode -- Items
minor
new
2016-01-14Dwarf's clothing on fire but taking no fire damage to her or anyone elsethis fire was caused by a forgotten beast made of fire that spread possibly igniting the clothing.
00094039
Dwarf Mode -- Items
major
resolved (Toady One)
2016-01-13Tavern visitors served drinks equip mugs and don't consume contentsmake fort, make mugs, make tavern(s), let things roll, watch your dwarves' inventories and your combat logs.
00094222
Typos/Grammar
text
resolved (Toady One)
2016-01-13CREATURE:FISH_RATFISH_SPOTTED (spotted ratfish) "lives in the oceanÆs muddy shallows"
00094701
Miscellaneous Crashes
crash
resolved (user11)
2016-01-12Segmentation fault trading with dwarven caravan
00094622
Dwarf Mode -- Reclaim
minor
resolved (lethosor)
2016-01-12Related to 9176, Issue of merchants appearing when fort retired seems to remain
0009468 
Adventure Mode -- Quests
minor
new
2016-01-11When starting new adventurer in same town as previous deceased adventurer, questlog full of weird ante-dated rumours.1. Make an adventurer.
2. Let them generate a rumour. Like by singing in a market square.
3. Get killed.
4. Start new adventurer in same town.
5. Check questlog for weird rumours.
00094603
Dwarf Mode -- Non-dwarf Citizens
trivial
new
2016-01-10Dead visitors' petitions remain active indefinitely after death
00094552
Dwarf Mode -- Jobs, Healthcare
minor
new
2016-01-10Recover wounded targets conscious uninjured dwarfNo idea. This is the first I've seen it.
00094542
Dwarf Mode -- Military
minor
new
2016-01-09Squad interface in unit screens of long-term residents is still partially working- create location, say, a tavern
- set it to "All visitors welcome"
- wait for visitors
- wait for one of them asking for long-term residency
- accept that "P"etition
- "u"--->"z" to get to their unit screen
- switch to "p"roffesion tab
- note the weird state of their squad interface in unit screen
00094582
Dwarf Mode -- Items
text
resolved (user1294)
2016-01-09Codexes made from quire written on in fort are always 1 page longMake quire, have it written on, then assign the "Bind Book" labor at the Craftsdwarf's workshop.
0009461 
Dwarf Mode -- Environment
minor
new
2016-01-08Embarking on an army camp seems to "untrain" their war-animalsEmbark on an army camp containing trained animals.

Check unit list.
00094572
Dwarf Mode -- Visitors
feature
new
2016-01-08Slaves come to visit (on their day off?)
00093872
Dwarf Mode -- Interface, Rooms
minor
resolved (user1294)
2016-01-08Meeting area location zone rename menu pauses music1. Create an activity zone
2. Set it to Meeting Area (m)
3. Assign location (l)
4. Select location, Rename location (n)
Music stops
5. Hit ESC
Music resumes
00094532
Creatures
crash
resolved (user1294)
2016-01-07Nemesis Unit Load FailUnknown
00094521
Reactions
tweak
resolved (user1294)
2016-01-07Hemp and possibly other above ground plant crops produce no seeds when mashed.Mash any above ground cloth producing plant, check seeds stocks before and after.
00085339
Dwarf Mode -- Jobs, Hauling
minor
confirmed (user6)
2016-01-07One bag contains entire supply (hundreds) of seedsPlay a fort with farms, and all buildings, get attacked by undead who never leave.

Dwarves go into spirals and abandon.

Reclaim and start farming again, keeping seeds in special seed bag only stockpiles.

Seeds become concentrated into only one bag, thus quantum storage bag.

Plant many plump helmet plots, but when a seed is left in the dining room, the entire stock is dragged to pick this one seed up.
00016795
Dwarf Mode -- Pets
minor
new
2016-01-05War Dogs remain assigned to dead owners1. Assign a war dog to a dwarf
2. Have the dwarf killed
3. The war dog remains assigned to the dead dwarf
00094481
Dwarf Mode -- Buildings, General
minor
new
2016-01-05Multiple issues with constructing floors / walls around or above treesBuild stuff on or too close to trees -- I ended up restoring a save the first time there was a floor collapse, so I could see what went wrong, and the same things happened.
00071232
Adventure Mode -- Conversation
tweak
new
2016-01-05Ask for directions in underground level of castle 'inaccessible from here'find a castle
go downstairs
ask someone how to get to a specific site
00094461
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
new
2016-01-03"Mill plants" at Quern generates misleading error when bags are unavailable.1. Build and place a quern.
2. Designate a one-tile stockpile that accepts only Dimple Cups.
3. Give to the Quern.
4. Wait for dwarves to put Dimple Cups in the stockpile.
5. Queue a job to "Mill plants".
6. Get the error: "... cancels Mill Plants: Needs millable unrotten plants."
7. Designate a stockpile that accepts only bags.
8. Give to the Quern.
9. Queue a job to "Mill plants".
10. Now it works
00094373
Technical -- Input/Keybinding/Macros
minor
resolved (lethosor)
2016-01-03Font resizing with mousewheel makes game crash1. Start a new game
2. Try to scroll with the mousewheel rapidly while the loading progresses
3. It should crash at some point
00083738
Movies -- Playback
minor
confirmed (lethosor)
2016-01-02large cmv flashes black-on-red @ for large areas of the screen1. download this file and place it in the data/movies folder: https://docs.google.com/file/d/0B5-zDODl1jqDcTNKNERCWloxWGc/edit
2. Type ;l
3. select the file you just downloaded
4. Type p
00094393
Dwarf Mode -- Interface, Trade
minor
resolved (user11)
2016-01-02Finished good stockpile's acting weird when trading
00057651
Dwarf Mode -- Interface, Text
text
resolved (Toady One)
2016-01-02One-eyed creatures get improperly pluralized verb -- "eye glow" instead of "eye glows"
00072405
Adventure Mode -- Conversation
minor
new
2015-12-29Units without a tongue can still speak.(Simplest way)

> Be adventurer

> Attack someone

> Take their tongue

> Talk to them
00094333
Adventure Mode -- Crime
major
new
2015-12-29Killing criminal bosses/warchiefs/commanders/etc in public areas incurs the wrath of soldiers and the lord.
00093063
Adventure Mode -- AI
minor
new
2015-12-29Soldier-class angels in Vaults drop their shields.
00094361
Adventure Mode -- Conversation
minor
new
2015-12-29Critical lack of keywords in the rumor dialogue tree
00077197
Adventure Mode -- Retirement
minor
confirmed (user6)
2015-12-28adventures retired in player fort become hostile1) Build a fort
2) retire the fort
3) make adventurer (not from that fort)
4) travel to the fort you built
5) retire adventurer in that fort
6) bring fort out of retirement
00083442
Creatures
minor
resolved (Toady One)
2015-12-28Undead from world gen are incredibly powerfula) Enter adventurer Mode, find a tower, open the gates. While your legendary or peasant(doesn't matter) adventurer is being crushed or run-down by the super-powerful undead within, examine their descriptions. You should consistently see that the undead are described as having "incredible muscles" indicating supreme levels of strength.

b) Fortress mode, get invaded by a tower, watch dwarves swiftly be torn to shreds.
00044985
Dwarf Mode -- Jobs, Healthcare
minor
confirmed (user6)
2015-12-28Dwarves with lingering medical problems1. Load up save.
2. Go to the health screen, navigate to dwarves with problems listed.
3. See broken nails and two cases of spinal injury.
4. Nails are ignored, spinal injuries lead to functional, but permanently crawling dwarves.
00094311
Miscellaneous Crashes
block
resolved (lethosor)
2015-12-28Mac launch script does not launch DFDownload DF on a Mac and attempt to run it.
00089302
Creatures
minor
acknowledged (lethosor)
2015-12-27Army of crundle recruits, fleshball recruits, and a mudman recruit show up out of nowhere
00025686
Dwarf Mode -- Interface, Military Screen
minor
resolved (user11)
2015-12-27Dwarves already in squads still appear in the candidates listGo to the military screen, create a squad, add dwarves. Make a second squad, and the dwarves from the first squad appear in the candidates list.
000929412
Dwarf Mode -- Interface, Squad Schedule
major
resolved (Toady One)
2015-12-27Sparring is bugged, Sparring Reports don't show up and Dwarves don't gain skill from sparringCreate a squad and assign them to active/training.

Get a barracks for them to train in.
00093106
Dwarf Mode -- Military
major
acknowledged (user11)
2015-12-27Mercenaries physical attributes do not increaseSimply set a mercenary to train with a dwarf squad, compared starting stats to their attributes years into training.
00060602
Legends Mode -- History Export
trivial
resolved (Toady One)
2015-12-27History XML file is cp437 encoded, but says it's utf-8 encoded
00077703
Adventure Mode -- Combat
minor
resolved (Toady One)
2015-12-27Necks almost always are easier to hit than Upper and Lower Body partsFight something with a neck.
00087197
Dwarf Mode -- Jobs, Constructions (walls etc)
crash
resolved (Toady One)
2015-12-27Building constructions over parts of trees crashesBuild a construction on part of a tree
000765116
Dwarf Mode -- Pets
minor
resolved (Toady One)
2015-12-27Default ORIENTATION excludes some animals from breeding
00094284
Dwarf Mode -- Jobs, Cooking and Food
major
resolved (user11)
2015-12-27Cannot prepare a meal from the kitchen despite having lots of ingredients1. Try to create any type of meal (easy, fine, lavish) at the kitchen
00094052
Technical -- General
crash
resolved (lethosor)
2015-12-27Game crashes on startup when PRINT_MODE mode set to STANDARD1. Download OS X version
2. Set PRINT_MODE to STANDARD
00094261
Dwarf Mode -- Embark/Setup
minor
feedback (lethosor)
2015-12-27Cannot bring copper picks on embark despite picks and other copper things being available
000326339
Technical -- General
crash
resolved (Toady One)
2015-12-26Mac version unable to load up Dwarf Fortress game at all.If you have a mac, simply download the game, and attempt to run the df file through the terminal which has always been the requirement.

After attempting to load, it'll always give out this message.
00094251
Creatures
minor
resolved (user11)
2015-12-26giant desert scorpions no longer in raws
00092115
Dwarf Mode -- Embark/Setup
major
resolved (lethosor)
2015-12-26[f]iltering for no aquifer and embark site has an aquiferHard to reproduce, I cannot upload my save file because of the Calendar crash
: (
00090001
Dwarf Mode -- Interface, Kitchen
tweak
confirmed (lethosor)
2015-12-26"You have no appropriate ingredients" warning covers some kitchen tab titlesStart a new fortress with no food/drinks and navigate to the kitchen preferences screen.
00080362
Dwarf Mode -- Jobs, Hauling
major
resolved (user1294)
2015-12-26Dwarfs won't haul trading goodsStart the game.
Play the game.
Wait for Caravans.
Give order to haul things to Depot.
00075432
Vegetation
minor
resolved (lethosor)
2015-12-26collapsing trees combat log
00074811
Dwarf Mode -- Idle Behavior
minor
resolved (user11)
2015-12-26Sleepwalker...Load the region and look at the broker near the trade Depot.

http://dffd.wimbli.com/file.php?id=9068
00067242
Dwarf Mode -- Interface, Farm Plots
minor
resolved (user1294)
2015-12-26Underground crops which can be planted in the current season are shown as available for all seasons.
00061772
Technical -- General
crash
resolved (user1294)
2015-12-26Fullscreen mode unsupportedBoot DF on a Mac (with Mountain Lion? not sure about other OSX systems) and hit f11: try to find out where it went.
00061613
Pathfinding
major
resolved (user1294)
2015-12-26Amphibious Siege Mounts Stick UnderwaterGet sieged by amphibious mounts with water around.
00057084
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (user1294)
2015-12-26Spinning thread with any size stack of wool produces only one yarnAt a farmers workshop shear some creatures. Then spin some thread. After your spinner grabs some wool and takes it to the workshop hit t and hover over the workshop. Take note of the stack size of the wool. To see how many yarn you get, wait for your spinner to finish the task and check the inventory of whoever comes by to haul the yarn away, or hit t and check the workshops inventory before the wool is hauled away.
00048962
Dwarf Mode -- Flows
crash
resolved (user1294)
2015-12-26Crash on viewing giantess bloodPress k, look at giantess blood
00045621
Dwarf Mode -- Combat
major
resolved (user6)
2015-12-26Marksdwarfs will charge and use crossbows as meele weapons-probably:

- Marksdwarfs without bolts in quivers + kill order
00044442
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
resolved (user6)
2015-12-26There is no remove building job
00044413
Dwarf Mode -- Trade
minor
resolved (user6)
2015-12-26Elven traders ask for leather items.
00042224
Dwarf Mode -- Interface, Embark
minor
resolved (user6)
2015-12-26Find Desired Location finds sites with no flux stone (even when asked)Using the save file at http://dffd.wimbli.com/file.php?id=3967:

1. Start Playing -> Dwarf Fortress
2. At the Choose Fortress Location dialog, select "f: Find Desired Location".
3. Add the following criteria:
  a. Flux Stone -> Yes
  b. Shallow Metal -> Multiple
  c. Deep Metal -> Multiple
4. Do Search and Browse Results
5. Navigate to the little island in the northwest corner, south of the glacier (name: "The Jungles of Dying")

Note that there is no flux stone listed in any of the four biomes of this island.
00037428
Dwarf Mode -- Transport/Hauling
minor
resolved (user6)
2015-12-26Dwarves use random stonesHappens at random, sometimes they grab nearby stones, other times they'll go across the map for one.
00028121
Technical -- General
crash
resolved (user6)
2015-12-26Crash when switching between fullscreen and windowed with F111) Load game.
2) Hit F11
3) Observe crash
00094243
Adventure Mode -- General
major
resolved (lethosor)
2015-12-26Just now i attaked me. This bug coming back back...Look at "a" menu to see.How to reproduse - really, i do n't know.
00092169
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
confirmed (lethosor)
2015-12-25Building floors only selects 2 if using highwood
00093684
Dwarf Mode -- Abandonment of Fort
crash
new
2015-12-25DF Crash in Dwarf ModeLoad the save in 42.03, unpause and wait.
00033483
Dwarf Mode -- Combat
minor
confirmed (user6)
2015-12-25Dwarves (including hunters) are scared from [BENIGN] animals and cancel tasks
00092892
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user11)
2015-12-25Patient evaluation loops endlessly
00094211
Legends Mode -- Historical Figures
minor
resolved (user11)
2015-12-25Legends battle reports only show the number of historical figures in battles occuring after world gen1. Have an army siege your fortress
2. Retire/abandon/have FUN
3. Go to legends mode
4. Find the battle report on the siege
5. Note the number of participants

Also you may check the kill list of your militia's weapons after the siege and write down the names of the notable kills, then check if they are listed on the battle report.
00014974
Dwarf Mode -- Jobs, Healthcare
minor
resolved (Toady One)
2015-12-24Wound dressers are not doctorsDuring embark, give a dwarf Proficient Wound Dresser skill and no other skills, and give another dwarf sufficient social skills to guarantee that the wound dresser does not become expedition leader. The wound dresser will show up as a Peasant rather than a Doctor.
0008815 
Creatures
major
resolved (Toady One)
2015-12-24Animal breeding is prevented if animals aren't "willing to marry"
00093751
Typos/Grammar
minor
resolved (Toady One)
2015-12-24"Maked" in dolomite descriptionLook in "raw/objects/inorganic_stone_layer.txt"
Search for "dolomite".
Look at line 81.
00093731
Geology
minor
resolved (Toady One)
2015-12-24Solid density of quicklime set to placeholder valueLook in "raw/objects/inorganic_other.txt"
Search for "quicklime".
Look at line 75.
00093741
Typos/Grammar
minor
resolved (Toady One)
2015-12-24Typo in generic book nameLook in "raw/objects/text/book_instruction.txt"
Search for "practici".
Look at line 116.
00094191
Adventure Mode -- Conversation
minor
new
2015-12-23Not finishing PerfomancesLoad the included save.
Attempt to Perform
00093841
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
new
2015-12-23Dwarfs interrupted, when no line of sight1. Have a fortress
2. Have it attacked.
3. Have dwarfs visible to a ramp that is pathed towards the fortress and the army with follow along
4. Watch the Dwarfs be interrupted.
00094132
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
new
2015-12-23Herbalist gathers until exhausted/thirsty/hungry/encumberedDesignate large gather area with a single gatherer assigned no other labors. Watch them gather 'til they drop.
000936310
Adventure Mode -- Sites
tweak
new
2015-12-23Elf entities lack brewing reactions but still make tavern trees.
00048571
Dwarf Mode -- Nobles
minor
confirmed (user11)
2015-12-22Sheriff not promoted to the captain of the guard, captain's position becomes vacantI happened to save the game a few days before the promotion should happen, and I can reproduce it.
0007624 
Dwarf Mode -- Nobles
minor
resolved (user11)
2015-12-22Sheriff gets unappointed/not promoted after mayor has been electedNot sure about reproducibility, but here's what I did
Appoint sheriff, get 50 dwarves, get mayor, sheriff gets disbanded from job, not promoted.
00093391
Dwarf Mode -- Reclaim
major
resolved (user11)
2015-12-22Broken visitors on reclaim
00093371
General
major
resolved (user11)
2015-12-22Part of fort goes hostile after unretirement
00094042
Dwarf Mode -- Reclaim
minor
resolved (user11)
2015-12-22Retiring a fort floods it with former merchant caravan personnelTo reproduce with the initial save, before the fortress has been retired. (steps 2 and 3 may not be necessary but are included as that is usually what I do):

1) Load the linked save and retire the fortress (called "Stormcrown").
2) Create an adventurer who starts out in the Dwarven fortress "Stormcrown", part of "The Brave Mine" dwarven civilization.
3) You can retire that adventurer right away, or wander around the site, noting that it is filled with lots of merchants of different races.
4) Optional. If you retired the adventurer from step 3 above, you can reclaim the fortress and see all the left over merchants scattered around the map.
00092123
Dwarf Mode -- Reclaim
major
resolved (user11)
2015-12-22Performers/Mercenaries stop being listed as citizens after retiring the fort1. Build a fortess with a tavern.
2. Accept some residency petitions.
3. Retire fort.
4. Unretire fort.
00092981
Dwarf Mode -- Abandonment of Fort
minor
resolved (user11)
2015-12-22unretiring a fort with visitors flags them as hostile in unit list.Accept Petitions to join the fortress,Name the non dwarven citizens as it will make keeping track of them far easier.

Retire the fortress once a caravan has arrived and there are visitors within the fortress.

*optional, make an adventurer then retire*

Unretire the fortress and check the unit list.
00093931
Dwarf Mode -- Embark/Setup
major
resolved (user11)
2015-12-22Upon Unretiring a fort with visitors/long-term residents, all are set as Hostile in the units menu1. Retire a fort with a number of guests in it along with long term residents.
2. Unretire that same fort.
00093794
Technical -- Saving/Loading
major
resolved (user11)
2015-12-22Game isn't able to load my saved regions1) Download DF0.42.03,
2) extract
3) create new world
4) create new fortress within that world
5) save game
6) exit fortress

=problem. (world isn't read by program)
00070093
Adventure Mode -- General
minor
new
2015-12-22Important slowdown near a goblin site
00093953
Adventure Mode -- General
crash
resolved (user11)
2015-12-22Moving around near populated dark towers causes extreme slow down and crashing
00093942
Dwarf Mode -- Interface, Unit Profiles
minor
resolved (user11)
2015-12-22argument escelates into enraged no quarter dual
00094011
Items
trivial
resolved (user11)
2015-12-22Quires bound into single-paged books
00031197
Dwarf Mode -- Interface, General
minor
confirmed (lethosor)
2015-12-22Cannot make toys (besides rock) from Craftsdwarf's Workshop
00094003
Dwarf Mode -- Stockpiles
major
resolved (user11)
2015-12-22Dwarves try to put milled plants bags in barrels, but only the powder enters the barrelCreate a stockpile that accepts milled plants and barrels.
Have barrels available.
Mill plants.
Cry.
00094113
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (user11)
2015-12-22Engrave Slab task cannot find nearby unengraved slab
00085851
Adventure Mode -- Conversation
trivial
resolved (Toady One)
2015-12-22NPCs always say a site is in the region they are inAsk about surrounding area
00087953
Adventure Mode -- Conversation
minor
resolved (Toady One)
2015-12-22When asking for directions to somebody false location of their home site is obtained insteadIt seems to be quite common so I guess:
- Ask about directions to somebody not at home site
00094102
Dwarf Mode -- Idle Behavior
minor
resolved (lethosor)
2015-12-22Dwarf who worships 5 deities spends all his time praying/meditating with purple job
00094084
Dwarf Mode -- Jobs, Designations
major
resolved (lethosor)
2015-12-22Miners won't channel straight down more than a few z-levelsDesignate a single 1x1 vertical shaft for channeling many tiles straight down.
0009407 
Dwarf Mode -- Military
minor
new
2015-12-21Inactive military dwarves prefer individual training to spiritual/mental needs.Assign a squad, set them inactive/active, assign them to train at a barracks.
Observe behaviour relative to having inactive+unassigned.
00085366
Dwarf Mode -- Invasions
minor
acknowledged (user11)
2015-12-21Undead Siege wanders - Raises indestructable Elk Bird Head - Undead fight with it endlesslyWaiting for an attack, undead mill about outside.

Necromancer raises body part(?) and it is unable to be destroyed.

00004429
Dwarf Mode -- Skills and Professions
minor
new
2015-12-20Migrants arrive with inappropriate weapon skillsWait for migrants.
Check migrants' skills.
Eventually, one or more will arrive with weapons for which you cannot make the appropriate weapons as they are not part of dwarven civilization.
00073212
Adventure Mode -- Sites
minor
new
2015-12-20Unable to become hearthperson of adventurer created group
000823910
Adventure Mode -- AI
minor
new
2015-12-20groups relationships badly broken
0007416 
Adventure Mode -- Conversation
minor
new
2015-12-20Becoming a hearthperson after claiming site removes the conversation topic of making people into hearthpersons
00009617
Dwarf Mode -- Trade
trivial
new
2015-12-20Merchants leave through underground
00093903
General
major
resolved (lethosor)
2015-12-20Fort slows from a stable 100 fps down to a permanent 5 without anything unusual happening
000726119
Adventure Mode -- Inventory
minor
assigned (user6)
2015-12-20main hand and off hand get reversed.
00093971
Dwarf Mode -- Interface, Designations
minor
resolved (lethosor)
2015-12-20"Smooth Stone" marker cannot be replaced with "Smooth Stone" designationDesignate a rough wall to be smoothed, then designate over that with a marker. Now, try to designate a smooth wall over the blue marker, it will not change back from blue to a real designation. You must [x] cancel the designation first.
00063522
Creatures
trivial
resolved (Toady One)
2015-12-20Moon snail men can't punch or seeCreate a moon snail man in arena
Take control of it
000137410
Dwarf Mode -- Military
major
new
2015-12-20If squad is assigned multiple ammo types, dwarves with "individual choice ranged" carry wrong ammo, and other ammo bugs1. Create a squad with individual ranged weapon choice.
2. Assign both bolts and arrows
3. Activate the squad using move order, wait till everyone finished gathering equipment.
4. See what they have in their quivers.
00093921
Dwarf Mode -- Jobs, Assignment of Jobs
minor
new
2015-12-19Dwarves not picking up animal training jobsidk, I've never seen this before.
00029581
Dwarf Mode -- Combat
minor
new
2015-12-19burn injuries do the opposite of what they shouldset up a fire with a fireman in arena
00093642
Dwarf Mode -- Embark/Setup
minor
resolved (Toady One)
2015-12-19Upon [s]aving pre-embark preparations, including a space in the name then typing 'e' causes instant embarkThe name I used was "PLENTY METAL"
Got as far as "PLENTY M" then I was embarking.
0009365 
Dwarf Mode -- Interface, Text
minor
resolved (Toady One)
2015-12-19Renaming squads etc. with a hotkey executes hotkeyRename a squad in Dwarf Mode and use a hotkey in the name.
0009231 
Creatures
trivial
resolved (Toady One)
2015-12-19Two-legged rhino lizard removes LEATHER material but not PARCHMENT
0009196 
Items
trivial
resolved (Toady One)
2015-12-19Viewing a quire shows it is made of "cloth" instead of a "sheet"
00091945
Undeath
minor
resolved (Toady One)
2015-12-19Vampire Guests have nature revealed in their profession
00092921
Dwarf Mode -- Thoughts and Preferences
minor
resolved (Toady One)
2015-12-19Seems impossible to satisfy a need for "introspection"
0009389 
Dwarf Mode -- Immigration
minor
resolved (Toady One)
2015-12-19permanent residents do not apply for full citizenshipmake fort, accept petitions for permanent residents, wait forever, don't get full citizenship petitions.
00093834
Pathfinding
minor
new
2015-12-19Mining over z levels takes forever.1. Have a fortress with a mining dwarf
2. Designate a strip of rocks to be mined out across z levels where the levels are all accessible.
3. Watch the Dwarf run between levels after each block mined.
00001276
Contaminants/Spatter
trivial
new
2015-12-19Muddy open space in magma pipe
00092228
Combat -- Target Selection
minor
new
2015-12-18Peaceful Scholars/Bards1. Have a fortress with a location of a tavern or library.
2. Be under siege
3. Have Scholars/Bards visit or depart
4. Confirm a safe travel no matter the distance from attacking armies
00089872
Dwarf Mode -- Jobs, Activity Zones
minor
acknowledged (lethosor)
2015-12-18Dwarves continue to use stepladders to attempt picking fruit after zone removed and trees cut downhttp://dffd.bay12games.com/file.php?id=10917 - Autumnal seasonal save of my first year in the fort where I noticed this behavior.

What seems to trigger the behavior, however, is deleting the zone before deactivating or removing the fruit-picking behavior.
00092262
Items
trivial
resolved (Toady One)
2015-12-18Quires made from papyrus are listed as "plant quire"Gather Papyrus, Process to Sheets, Process the sheets to quires. Item created will be "plant quire"
00093531
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (Toady One)
2015-12-18Cannot Produce Papyrus Seeds
00091619
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (Toady One)
2015-12-18Constructed instruments not recognized or used in taverns1. Create a tavern
2. Create some instruments
3. Wait for a musical performance
4. Only simulated instruments used.
00021012
Dwarf Mode -- Jobs, Designations
minor
new
2015-12-18Ramp weirdness allows revealing HFS safely.Take your adamantine pipe. Mine out the level above the tube to hell.

On Level X-1, in an unrevealed area that's an empty space leading to hell, designate an up ramp. The dwarves will dig from above, but hell will be revealed and demons spawn before the natural floor on level X is breached, leaving everything completely contained when the game pauses. (I think the ramp cancels?)

Successfully reproduced on an old autosave.

X
....
....
....
....

X-1
XXXX
X..X
X..X
XXXX

Ramp designated in tube area of X-1
00093247
Dwarf Mode -- Thoughts and Preferences
major
resolved (Toady One)
2015-12-18polytheist dwarves will not worship more than one god in pantheon templeMake a fort, wait until you get a dwarf with more than one deity, play for 2-3 years with a pantheon temple, watch your dwarf turn into a useless, distracted fool.
00036484
Religion
trivial
new
2015-12-18Dwarf has two deities in Thoughts/Preferences
00093724
Dwarf Mode -- Trade
crash
resolved (user11)
2015-12-18Eventual crash upon use of trading interface [saved file with reproducible bug]Begin trading and experiment.
00093414
Dwarf Mode -- Interface, Trade
crash
resolved (Toady One)
2015-12-18Crash During Trading, Trade Depot (mug/goblet related)In provided save, wait for broker to arrive, then attempt trade. Broker's position on trade depot irrelevant as long as they are there
00093555
Adventure Mode -- General
feature
new
2015-12-18Mummy Disappears After Save/Reload1. Awaken a mummy, I used the method of picking up an item, I assume getting near the coffin works too.

2. Save your game.

3. Reload the game, there will occasionally be a puff of miasma if you're fast enough, and the mummy will be gone.

4. If you try to walk over the coffin you bump into the still-occupied square from where the mummy disappeared, which is a different bug.
00093772
Dwarf Mode -- Trade
crash
resolved (user11)
2015-12-17Eventual crash upon use of trading interface [saved file with reproducible bug]Begin trading and experiment. Trade depot is on a raised platform south of the fort/volcano, north of the road intersection.
00092725
Dwarf Mode -- Jobs, Assignment of Jobs
minor
resolved (user11)
2015-12-17Multiple Active jobs in one workshop1) Library and paper production with a prolific writer.
2) stockpiled book bindings
3) Make Quire and Bind Book at the same time.

Unknown how often this can happen.
00092966
Creatures
major
resolved (user11)
2015-12-17Troglodites cannot be [P]itted via cageCage a Troglodite, make a 1x1 pit capped with a hatch cover, make a 3x3 pit designation and you will fail to see Troglodites listed.
00093714
Adventure Mode -- Eating/Drinking
feature
resolved (user1294)
2015-12-17The Human Pikeman Necromancer drinks the «≡steel toy hammer≡».Trade someone a mug with an item in it I guess, I know they'll drink [2]booze and [1]vampire blood happily... never tried to give someone a shoe or something in a goblet but I guess I'll go ahead and try that now.

0009370 
Adventure Mode -- Stealth
minor
new
2015-12-16When sneak-killing, hostile bystanders remark on the recent kills and who did them, but do nothing about it.Go to bandit camp in stealth.
Attack bandit, kill without attracting attention.
Wait for commentary from comrades.
00092882
Adventure Mode -- Reactions
minor
resolved (user11)
2015-12-16Killing with fists does not escalate fights from brawlPlay as a character with powerful fists. (I was playing a moddified gabbro man)
Punch People to death.
Look at their combat states.
00093351
Dwarf Mode -- Items
minor
resolved (user11)
2015-12-16Modded earthenware mugs cannot be glazed while tavern existsAdd a reaction to make clay mugs at a kiln and to glaze them, then try to do so while you have a tavern.
00092911
Dwarf Mode -- Jobs, Items
minor
resolved (user11)
2015-12-16Store Item Location for scrolls, books, etc stored to bookcase when already properly storedThe easiest way to recreate this would be to create a library that can be locked behind a door. The library should contain 1 bookcase and 1 book. As soon as you see a dwarf put the book away and leave, lock the door. It should only be a few frames later that the job to put the book away again will appear in the jobs list.
00093211
Dwarf Mode -- Interface, Squad Schedule
trivial
resolved (user11)
2015-12-16Sparring results do not show up in reports screenSimply have a squad set to train, then they will spar automatically.
00093264
Dwarf Mode -- Trade
crash
resolved (user11)
2015-12-16Trade screen crash. I suspect coins.Open trade screen, and scroll up or down to see crash.
00093404
Creatures
minor
resolved (user11)
2015-12-16Giant Sponges can still attack-- spam combat messages in populated streamsEmbark on river with giant sponges. Wait until anything comes close. Watch that something get owned.
00093486
Dwarf Mode -- Jobs, Machines
minor
resolved (user11)
2015-12-16"Mash plant into slurry" won't occur at millstonesGet some plants that can get turned into slurry, build a millstone workshop, add the job.
00093368
Typos/Grammar
minor
resolved (user11)
2015-12-16Extraneous whitespaces in description of written on quill
0009367 
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (user11)
2015-12-16Tavern location screen does not show recognize installed instruments1. create a tavern location
2. create installable instrument
3. install instrument in tavern location
4. check tavern screen
000934710
Dwarf Mode -- Trade
crash
resolved (user11)
2015-12-16Crash in trade screen
00093454
Dwarf Mode -- Trade
crash
resolved (user11)
2015-12-16Crash at trading[Load my save from 42.02]
-wait for caravan
-open trade screen
-trade
-press t

-> probably crashed already
00054321
World Generation -- Beasts
major
resolved (Toady One)
2015-12-16Vampires become unstoppable in worldgen in cities large enough for temple+sewers - causes depopulationGenerate a world, and look in legends mode. Third-party legends viewing software helps significantly in tracing relationships.
000526315
Adventure Mode -- Town
major
resolved (Toady One)
2015-12-16Population crashes in human townsJust gen the world and play as an adventurer.
00093542
Dwarf Mode -- Jobs, Military
minor
new
2015-12-16Marksdwarf tries and fails to pick up ammunition, is stuck
00093571
Adventure Mode -- AI
minor
new
2015-12-15Tame beak dogs attacking goblins in dark pitGet my save, which I will be uploading as soon as I have a decent internet connection.
0009359 
Creatures
minor
new
2015-12-15Baby's in distress1. Have a child
2. Wait until you see a Recover Wounded job
3. Check child for "tears"/confirm they are not wounded
00035583
Adventure Mode -- Trade
minor
resolved (Toady One)
2015-12-15Randomly resetting item ownership status in adventure mode.Try to buy/sell item in adv. mode. Might be related with the save/load process of a single region, or the entire game.
00000156
Dwarf Mode -- Stockpiles
minor
resolved (Toady One)
2015-12-15"Wood" section in stockpile settings includes all plants
00055307
Dwarf Mode -- Stockpiles
major
resolved (Toady One)
2015-12-15Clay stockpile option disappearsPlay for some time (possibly the unlock of magma kilns)
000523237
Flows
minor
resolved (Toady One)
2015-12-15Streams/brooks/rivers getting turned stagnant by nearby pools/ponds
00067061
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (Toady One)
2015-12-15Farm plot options can overlap seed choices and other options, depending on list length and window sizeHave a lot of seeds and try planting outside
000509838
Dwarf Mode -- Immigration
minor
resolved (Toady One)
2015-12-15"Friendly" migrants with Trader profession act like on-the-job merchantsHave migrants with the Trader title show up.
000125427
Pathfinding
major
resolved (Toady One)
2015-12-15When cavern is breached, web collection pathfinding spams with "unable to find path"Open a cavern with webs and have a weaver.
00048841
Dwarf Mode -- Interface, Military Screen
minor
new
2015-12-15Uniform editor doesn't allow generic "metal" material for ranged weapons
00091569
Dwarf Mode -- Military
major
resolved (Toady One)
2015-12-15In the new patch, military does not wear armor.
00039586
Civilizations/Entities -- General
minor
new
2015-12-15Some dwarf civilizations have access to steel without access to iron
00093522
Dwarf Mode -- Jobs, Hunting
tweak
new
2015-12-15Hunters too obsessed with hunting.have hunters?
000509714
Creatures
minor
assigned (Baughn)
2015-12-15Names overwriting text with TrueTypehave a named zombie creature die and be re-zombified. its name stretches across all the columns obscuring the other text.
00093491
Miscellaneous Crashes
crash
new
2015-12-15Crash when toggling full screen modeI can't reproduce it reliably: I can start the game, toggle between full screen and windowed a bunch of times and it's fine. I'll play for a while, toggle on and off (usually checking messages or somesuch), and eventually I'll toggle and it will crash.

Only tested in adventure mode so far. Doesn't seem to be related to anything going on in-game, it happens immediately after I hit F11 to toggle full screen.
00093252
Dwarf Mode -- Interface, Standing Orders
major
resolved (user6)
2015-12-14Archery Practice is brokenHave a squad of marksdwarves/other creatures set to train at an archery range.
00093432
Technical -- Saving/Loading
crash
new
2015-12-14Crashes On Load GameTo reproduce, load the game.
00002153
Dwarf Mode -- Jobs, Designations
minor
new
2015-12-14Channeling can sometimes leave freestanding (not attached to wall) ramps/slopesFirst, channel an area with trees.

Then designate trees to be cut down. These trees are currently standing in single tiles surrounded by ramps.

After removal of tree, channel the tiles.

This second channeling fails to remove some of the ramps.
00093341
General
major
new
2015-12-13Sudden FPS drop in Fortress mode
00053163
Dwarf Mode -- Jobs, Eating/Drinking
minor
new
2015-12-13Dwarves risk drowning to try to haul items out of the river1. Embark on a "Untamed Wilds" sight with a river.
2. Set up near the river.
3. Wait until a random animal attacks your dwarves while they're drinking (might take some time, this happened randomly)
4. Watch the alcohol flow down the river to the walls and your dwarves potentially kill themselves for the alcohol.
00085512
Dwarf Mode -- Combat
major
new
2015-12-13Minotaur waits at trade depotSee the savegame.
00093132
Vegetation
minor
new
2015-12-13Large plant gathering zone seems to cause major FPS drop.1) Create a very large plant gathering zone
2) Observe lag
00091633
Dwarf Mode -- Moods
minor
new
2015-12-13Dwarves upset from not seeing family not in fortN/A
00010254
Adventure Mode -- Conversation
text
new
2015-12-13Elves without jobs/professions say "I am a ."Reproduces always in conversation, although finding the specific mix of skills/history could be difficult.
0007106 
Adventure Mode -- Conversation
minor
new
2015-12-13Talking to unconscious/mute targets lets you have a conversation with yourself1. Create two humans on the same side in arena mode
2. Take control of one and knock the other out or strangle them until they are unconscious
3. Talk to the unconscious human, and skip the greeting
4. Select an option, e.g. ask them about their troubles
5. Continue conversation and notice that you have the response menu available
00061572
Arena
minor
new
2015-12-13Pressing Ctrl+A does not go back to "arena mode" unless announcements have been cleared1) Start arena mode
2) create a creature
3) Assume control of it
4) Slaughter stuff on sight
5) Press CTRL-A
6) You're stuck in the body of the assumed creature
00091425
Dwarf Mode -- Interface, Tasks
tweak
resolved (Toady One)
2015-12-13Workshop task selection no longer stores menu locationsBuild a workshop - a mason, for instance.
Add a task to build something lower in the list than the top
'a'dd another - menu location jumps back to the top.
00046929
Dwarf Mode -- Nobles
minor
resolved (Toady One)
2015-12-13Dwarven Civ King arrives but is Human and Tame
00062331
Dwarf Mode -- Immigration
minor
confirmed (user11)
2015-12-13Immigrants missing limbs arrive with clothes for that limb
0009331 
Dwarf Mode -- Immigration
trivial
resolved (user11)
2015-12-13Visitors with missing limbs bring the associated clothing anyways and drop it
0009329 
Adventure Mode -- General
crash
new
2015-12-13Crash on next move with "terminate called after throwing an instance of 'std::bad_alloc'"Load region1 and step somewhere or wait one turn.
00093281
Technical -- Saving/Loading
crash
new
2015-12-13Crash during save after recruiting companions and lootingExplicit steps to reproduce:
1. Load the adventurer from the region
2. Head downstairs and recruit some military dwarves (there is a hammerdwarf, swordsdwarf, and I think a marksdwarf closeby)
3. Walk around the fort and take some nice leather things from bedrooms.
4. Press save. Potentially, quick-travel to the surface 'fortress entrance' and save there. The game should crash, displaying 'Saving projectiles...'
00086807
Vegetation
minor
new
2015-12-12Chopping down multi-tile trees sometimes leaves Open SpacesFile is at http://dffd.wimbli.com/file.php?id=10357
00092433
World Generation -- General
crash
resolved (user11)
2015-12-12Segmentation fault (core dumped)Launch Dwarf Fortress, create custom world with the following parameters (refer to Additional Information)
00093231
Dwarf Mode -- Transport/Hauling
minor
resolved (user11)
2015-12-12Dwarves transport writing material foreverHave a supply of paper which is greater than the desired amount set in the library.
00093082
Dwarf Mode -- Rooms
crash
resolved (user1294)
2015-12-12Crash when retiring location1) Create a temple off of a meeting area.
2) Delete the area using (i) (x)
3) Delete the room from the locations list (l).
00091913
Miscellaneous Crashes
crash
resolved (Toady One)
2015-12-12Crash after retiring a location with all or part of any assigned meeting zone removed.Create a meeting zone, and a location for it
Remove some or all of the meeting zone, then remove the location. The order is important.
00093096
World Generation -- General
crash
assigned (user11)
2015-12-12Crashes when generating history1. Run df script
2. Press enter on "Create New World"
3. Set Parameters for {World Size, History, Number of Civilizations, Max Number of Sites, Natural Savagery, Mineral Occurrence} to {Large, Very Long, Very High, Very High, Very High, Very Low, Everywhere} respectively
4. Press Y to start
5. Hit Green plus to enlarge
00093013
Dwarf Mode -- Nobles
minor
new
2015-12-12Mayor stuck in Conduct Meeting with nobody
00093192
Dwarf Mode -- Jobs, Designations
minor
new
2015-12-12Designated ramp digging converted into channeling unless that's impossibleDig a long tunnel below the surface and designate an up ramp at the end. Watch the miner dig the tunnel and then run back and out to the surface to channel down for the ramp.
00093184
Dwarf Mode -- Nobles
minor
assigned (user1294)
2015-12-12Work order never completes1. Order 10 iron goblets to be made.
2. Hope for the best.
00093203
Dwarf Mode -- Trade
tweak
resolved (user1294)
2015-12-12Elves offended despite nothing apparently containing wood
00092763
Technical -- Saving/Loading
crash
new
2015-12-12Crash with double free or corruption (!prev) after saving adventure mode

00048862
Creatures
trivial
resolved (Toady One)
2015-12-12Several venomous creatures aren't immune to their own venomMake a couple GCS's in the arena and have them fight each other. You'll note that they totally get affected by the syndrome, although it doesn't kill them like it would a dwarf.
00027901
Creatures
trivial
resolved (Toady One)
2015-12-11Alligators needlessly use specific toes
0004746 
Typos/Grammar
text
resolved (Toady One)
2015-12-11Incorrect use of "whom" in elf.txt
00046861
Language
minor
resolved (Toady One)
2015-12-11[WORD:SUMMER] has no tokens
0009031 
Technical -- Input/Keybinding/Macros
minor
resolved (Toady One)
2015-12-11STRING_A123 and STRING_A125 are bound to the same key* Type "{" in a text entry field and nothing will be entered.
* Type "}" and "{}" will be entered
000106814
Pathfinding
minor
resolved (Toady One)
2015-12-11Dwarves don't choose closest garbage dump (new in 0.31.03!)Having several garbage dumps on different levels and designating dump on many stones.
000453014
Dwarf Mode -- Military
minor
resolved (Toady One)
2015-12-11Marksdwarves won't use training bolts unless combat bolts all used upAssign some bolts to a Marksdwarf for both combat and training, make sure the "combat" bolts are in his quiver. Assign him to training and observe as nothing happens.
00090542
Dwarf Mode -- Jobs, Assignment of Jobs
minor
resolved (user11)
2015-12-11Jobs don't locate free dwarf to perform themFor repeatability, leave the game running and one or more jobs will stop some workshop from working because top job doesn't locate a worker (I think 2 game months is my longest record so far).

00093141
Adventure Mode -- General
feature
resolved (user11)
2015-12-11Position of the cursorJast START
00035924
Dwarf Mode -- Interface, Farm Plots
major
resolved (user11)
2015-12-11Farm plots report "No seeds available for this location" when seeds are availableI have not found what causes this problem, it seems to affect farms after a few seasons, but at random.
00035175
Adventure Mode -- Environment
major
resolved (user11)
2015-12-11All cities/forest retreats empty of life and buildingsNo idea.
00003737
Combat -- Wrestling
minor
confirmed (user11)
2015-12-11Combat logs show animals grasping with body parts they shouldn't: leg, hoof, wing
00093113
Combat -- Wrestling
minor
resolved (user11)
2015-12-11A grizzly bear wrestled my weapon from my hand and then started attacking me with itWRESTLE A BEAR
00092413
Adventure Mode -- Travel
crash
resolved (user11)
2015-12-11Consistent crashing when traveling or loading a new gameTake the save and move the character (in travel view) some distance, or retire and try to start a new adventure. Both will crash.
000060523
Dwarf Mode -- Military
major
resolved (Toady One)
2015-12-11When relieved from a squad, dwarves do not resume civilian jobs, even when squad is deleted entirely
00032621
Legends Mode -- Historical Figures
minor
new
2015-12-11Slain nameless intelligent entities get names, don't appear in legends
00076989
World Generation -- Beasts
minor
new
2015-12-10Excessive numbers of underground critters
0009307 
Typos/Grammar
trivial
new
2015-12-10Minor typo in poetry description
0009305 
Dwarf Mode -- Jobs, Assignment of Jobs
minor
new
2015-12-10Dwarves made to retreat from combat stuck on "No Job" until combat ends1. Find an unkillable, harmless enemy creature
2. Allow civilian dwarves to engage it in combat
3. Use military alert to restrict some of the dwarves to a burrow elsewhere

Dwarves move to the burrow, then get stuck.
0009304 
Dwarf Mode -- Interface, Text
trivial
new
2015-12-10Weapon-related thoughts are typo'd in relation to learning/teachingHave any military dwarf level in most military skills. Some, like archery, striking, and fighting, are perfectly fine; weapon descriptions are the only typos.
00068083
Legends Mode -- Historical Figures
minor
resolved (Toady One)
2015-12-10Duplicate "began wandering the wilds" entries for adventurer1. Create adventurer
2. Play for a while
3. Retire
4. Go to legends mode
5. Look for your adventurer in "historical figures" section
00086093
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (Toady One)
2015-12-10SEED-type tree growths are never gatheredStart a fortress in a forest with almonds, macadamia nuts, acorns, whatever. Put a gathering zone around the tree and wait.
000561312
Dwarf Mode -- Interface, Animals
minor
new
2015-12-10Tame Human Child in Dwarf Fort
00043729
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (Toady One)
2015-12-10occasionally get negative distance value for materials for constructions0.40.24: See 0004372:0033030
00087584
Dwarf Mode -- Combat
minor
new
2015-12-10Civilians in combat refuse to use picks or axes1. Assign either mining or woodcutting to civilians
2. Arm all civilians
3. Wait for civilians to become involved in a melee with a wild enemy
4. Observe that civilians refuse to use their weapons
000034911
Dwarf Mode -- Jobs, Healthcare
minor
acknowledged (user6)
2015-12-10Animal "needs diagnosis" but never gets attended to
00084432
Dwarf Mode -- Abandonment of Fort
minor
confirmed (user6)
2015-12-10Abandoned fortress, visited as adventurer after a few years, is full of filled wagonsUnknown, have not tried.

Presumably, start a moderately-successful fortress, get it wiped out, start another fortress, play for a few years, retire it, become an adventurer and go to the old fortress.
00092785
Dwarf Mode -- Trade
minor
acknowledged (user11)
2015-12-10227,904,608 basic value Carnelian Trumpetunknown
00093001
World Generation -- Wars
minor
new
2015-12-10Elf civilization attacked monthly by two forces for 550 years.n/a
00092991
Miscellaneous Crashes
crash
resolved (user1294)
2015-12-10CTD when retiring tavern
00092812
General
crash
new
2015-12-09Unloadable worl
00092791
Adventure Mode -- General
major
new
2015-12-09Lag/slowness/freeze when approaching kobold campSave: http://dffd.bay12games.com/file.php?id=11423
Walk a few steps towards north and the game will freeze. When it eventually responds, you can use travel mode to back off from the site and the game runs smoothly again.
00088093
Dwarf Mode -- Jobs, Assignment of Jobs
minor
new
2015-12-09Dwarves depart workshop with "no job" before returning to work on subsequent workshop order
000455219
Dwarf Mode -- Combat
major
resolved (Toady One)
2015-12-09Siegers waiting by bodies of dead leaders?
00015989
Dwarf Mode -- Combat
minor
resolved (Toady One)
2015-12-09Enemy squads will never abandon their caged leaderPlace cage traps, catch the leader, watch the squad stop in place.
00092853
Adventure Mode -- Inventory
tweak
resolved (Toady One)
2015-12-09Gorlaks strap weapons and shields to their HEADMake a Gorlak char.

Press q.
0009290 
Dwarf Mode -- Jobs, Healthcare
minor
new
2015-12-09Child playing make-believe on a hospital bed results in a "diagnose patient" job to be createdHaven't tried but most likely this:
1) Have a child playing make-believe on a hospital bed
2) Have no dwarves with diagnosis job
3) The job is created in the menu but disappears when you give one of your dwarves the diagnosis job
00092871
Adventure Mode -- Sites
crash
new
2015-12-09Crash when entering Goblin Fortress Sitewalk north into goblin site.

Reproduced 3 times
00092153
Dwarf Mode -- Items
minor
resolved (Toady One)
2015-12-09Vampire true names revealed when they declare their weapon or armor an artifactPress shift L
Select artifact
Press k for kills
If the dwarf is a vampire, their full vampire name is displayed as the Slayer

You have to be in the situation where your vampire makes his weapon or shield an artifact.
0009284 
Adventure Mode -- Combat
tweak
new
2015-12-09Overcompensating elf swordsman adventurer can use a two-handed sword with frightening efficiency.1. Create an elf swordsman adventurer
2. Cheat, beg and steal to find and equip a two-handed sword.
3. Lop some heads off with the said sword.

OBSERVED: heads roll downhill
EXPECTED: getting tired and/or over-exerting from trying to attack with the thing
00091394
Adventure Mode -- Character Creation
minor
assigned (Toady One)
2015-12-09Animal man names not displayed in status, only their military professionStart Adventurer mode.

Choose one of the animal men.

Press Z.
 
0009283 
Dwarf Mode -- Thoughts and Preferences
minor
new
2015-12-09Dwarven children cannot become unfocused1. Have a fort
2. Wait for kids
3. Check kids

OR, alternatively, you could download my save at http://dffd.bay12games.com/file.php?id=11430 and simply check any one of the kids.
000912912
General
crash
resolved (Toady One)
2015-12-09Crash when calendar is advancing
00092654
Adventure Mode -- Environment
minor
new
2015-12-09Deep Ocean makes DF run slowly.1: Make an adventure mode character.
2: Try to swim across an ocean.
00091136
Dwarf Mode -- Combat
major
assigned (user11)
2015-12-09Merchant Guards killing Liasion during battle with wild animalsprobably could be reproduces by having the caravan with liaison in tow attacked by wild animals while leaving the map.
00092553
Dwarf Mode -- Moods
minor
new
2015-12-08Resident poet had a Strange Mood
00092703
Dwarf Mode -- Jobs, Eating/Drinking
major
resolved (user11)
2015-12-08Tavern Keepers Serve Drinks to Animals potentially causing inebriation and deathCreate a Standard Tavern that accepts citizens of the fort.

Leave some animals free roaming and assign a tavern keeper

After each time the Tavern Keeper serves alcohol, check for animals in the tavern and view their inventory screen to check for any alcohol covering/scattering or vomit covering. Smaller animals will also experience symptoms associated with inebriation, such as dizziness.
00091405
Dwarf Mode -- Interface, Workshop Profiles
trivial
confirmed (user11)
2015-12-08Workshop instrument description text cuts off with no (obvious) way to scroll1. Build craftsdwarf's workshop
2. Look at instrument descriptions
0009280 
Adventure Mode -- Character Creation
major
new
2015-12-08NATURAL_SKILL seems to be ignored in character creationAdd a NATURAL_SKILL to CREATURE:HUMAN and try it in the arena. An entry for that skill should appear. Then try it in adventure mode -- no entries appear and afaik my rolls are consistent with no starting points in that skill.
00091796
Dwarf Mode -- Nobles
minor
resolved (Toady One)
2015-12-08Foreign noble can ban exports.* Allow guests to stay.
* Hope they get lucky?
00092772
Dwarf Mode -- Jobs, Cooking and Food
trivial
resolved (user11)
2015-12-08Butchers process long dead creatures.
00092231
Dwarf Mode -- Trade
minor
resolved (Toady One)
2015-12-08In old save, existing musical instruments have ludicrous trade valueshttp://dffd.bay12games.com/file.php?id=11369

The trade depot is on the starting level.
00085601
Dwarf Mode -- Pets
minor
resolved (Toady One)
2015-12-08Giraffe is trainable for war (possibly hunting)1. Somehow obtain a tame giraffe.
2. Train it.
00082291
Typos/Grammar
text
new
2015-12-08typo in legends: articleI haven't tried, but I suppose other eagles would use "a" article
0008198 
Typos/Grammar
text
resolved (Toady One)
2015-12-08Mistakes in thoughts/preferences strings
0009091 
Typos/Grammar
text
resolved (Toady One)
2015-12-08Typo in the quote of a haunted spouseKill a married dwarf, don't bury him, and check his spouse's status screen when he rises.
00046891
Typos/Grammar
minor
resolved (Toady One)
2015-12-08d_init typo - pregancies should be pregNancies
00056454
Dwarf Mode -- Trade
minor
acknowledged (user11)
2015-12-08Outpost liaison stuck on a jailed mayorI'd guess that jailing the mayor would reproduce the bug.
00092691
Dwarf Mode -- Jobs, Item Improvements/Decorations
minor
new
2015-12-08Book being read prevents it from being used for jobs
0009274 
Adventure Mode -- Town
tweak
new
2015-12-08An unusually high number of elves choose to be bowyers, bowman elves are very rare.1. Generate a world.
2. Create a filthy elf adventurer.
3. Visit nearby retreats and count bowyers and bowmen encountered.

OBSERVED: Bowyers everywhere. One bowman so far.
Expected: the other way around.
00092321
Pathfinding
trivial
new
2015-12-08Miners try to path through unexplored areas but are unable to; cancel mining1.Start a new fortress, dig down until caverns are breached and your dwarves can enter them.
2.In a place where caverns are not yet explored, designate mining.

If the conditions are met, miners will start cancelling tasks and parts of designation will disappear, which is slightly annoying.
00087102
Dwarf Mode -- Traps
minor
new
2015-12-07Weird interaction when pulling levers on repeat.1. Build a lever.
2. Pull it.
3. Put it on repeat.
00092173
Dwarf Mode -- Idle Behavior
crash
resolved (user11)
2015-12-07BEX in Dwarf Mode
000924812
World Generation -- General
crash
assigned (user11)
2015-12-07Crash on World GenHere are the seeds:
*** STARTING NEW GAME ***
Generating world using parameter set MEDIUM REGION
 Seed: dLOqBaGyquzxn9HTvSNq
 History Seed: LwmH2KjYyLPCL0hQ19xQ
 Name Seed: 7F0LjMZ1HEXkcBpHPNJI
 Creature Seed: 4jOaeC4mk0ufOX0yGVf6
*** STARTING NEW GAME ***
Generating world using parameter set MEDIUM REGION
 Seed: VbCaB6E2QaJTTd1XD2p2
 History Seed: PuAV0E9CUNr0x872J9xE
 Name Seed: d5GldiTrXkRKavppvxNS
 Creature Seed: QVoc8oM4WiqFABEiqDnS
*** STARTING NEW GAME ***
Generating world using parameter set MEDIUM REGION
 Seed: 8WGOMO4WOaQ4uOeyMGom
 History Seed: Kkimy8yEeWqseo8A4GCI
 Name Seed: AMYOyIsOKAeMAA0amgQI
 Creature Seed: sA0aekwaQcWmCucm0Um2
00091802
Reactions
minor
resolved (Toady One)
2015-12-07WOOD is not a valid building for reactions, though file changes says it is1. Make a reaction that uses WOOD (for wood furnace) to be used by dwarves.
2. Attempt to use or look at the reaction.
00091302
Adventure Mode -- Inventory
minor
resolved (Toady One)
2015-12-07Instrument glitching1.1 Have an instrument.
1.2 Empty your hands and keep your instrument in your bag.
1.3 Grab a knappable rock.
1.4 If the instrument has not already come out of your bag, grab another knappable rock, create a sharp rock, and toss it away. The instrument should now be in your "free" hand.

2.1 Have an instrument.
2.2 Drop the instrument.
2.3 Hit g and try to find the instrument.
2.4 If the instrument is grabbable, walk a square away and back and repeat step 2.3.
00091452
Miscellaneous Crashes
crash
resolved (user11)
2015-12-07Random crash in fort mode?
00092203
Dwarf Mode -- Skills and Professions
minor
resolved (Toady One)
2015-12-07Bookbinding Dwarf Systematically Steps Through All Cavern WebsGet a book-binding dwarf to a cavern and watch him step through webs.
00092091
Dwarf Mode -- Jobs, Mechanisms
minor
resolved (user11)
2015-12-07Dwarves assigned to repeatedly pull levers do not stay with themBuild a lever, and then assign a job to pull the lever and put it on repeat.
00092614
Dwarf Mode -- Diplomacy
minor
resolved (user11)
2015-12-07Noble for another barony appointed in fort, making mandates, other bugs
0009266 
Dwarf Mode -- Military
major
resolved (user11)
2015-12-07Military dwarves don't equip armor
00092633
Dwarf Mode -- Interface, Main View
minor
resolved (lethosor)
2015-12-07Metal Beds demands are backSomehow get baroness to stay with fortress, starts making odd demands.
00091435
Adventure Mode -- Sleep
crash
resolved (Toady One)
2015-12-07Crash when sleeping in a Tavern room1. Buy room in a Tavern
2. Go to room
3. Sleep anywhere in the room
00089569
Technical -- Saving/Loading
crash
new
2015-12-07crash on loading save gameload savefile
00056837
Adventure Mode -- General
minor
confirmed (user11)
2015-12-07Adventurer starts off on the roof of a building - no way to get downStart adventurer mode.
0009264 
Adventure Mode -- General
crash
new
2015-12-07Crash during world offloading after death or retirement in this particular save.Load the provided adventure-mode save (not sure if the "current" folder is important, I provided it anyway).
http://dffd.bay12games.com/file.php?id=11409

Walk north along the houses until the markets are in view.
(Using this step as a reference since, in testing, retiring immediately after loading the game managed to occur without crashing on one occasion.)

Retire the adventurer, or get her killed in any suitable way and finish the game.
00092132
Dwarf Mode -- Military
minor
new
2015-12-07Werecreatures can be ordered if you assign them to a squadHave a dwarf infected with licantropy and recruit it to a squad.
00091971
Dwarf Mode -- Immigration
minor
new
2015-12-07Guests´ baby is left at fortress as a "friendy" unit.
00092592
Dwarf Mode -- Jobs, Items
minor
resolved (user11)
2015-12-06Instrument parts that exist show up as "red" and cannot be used to construct istruments1) Build some parts
2) Store those parts in a stockpile
3) Verify they are there.
4) Goto the crafting workshop and choose "assemble instrument"
5) 9/10 that instrument is red, can't be assemble, showing the parts are missing.
00088295
General
crash
resolved (user11)
2015-12-06Crashes when I try and start playing the game - usually within about 10-15 minutes of playing.Would love to add a save file, but can't find an area to do so.
00089466
Miscellaneous Crashes
crash
resolved (user11)
2015-12-06Game crash at given point in game time1: start game with or without mods
2: play around in pause mode i fear of crash
3: tap space/resume and count slowly to three
4: crash!
0009260 
Dwarf Mode -- Rooms
tweak
new
2015-12-06Children claim rooms separate from parents1). Have children in your fort
2). Have them assigned their very own rooms when adult dwarfs are homeless.
00091468
Miscellaneous Crashes
crash
resolved (user11)
2015-12-06Crash at beginning of fort (just designated channels, digging, nothing else)
00091814
Dwarf Mode -- Jobs, Designations
crash
resolved (user11)
2015-12-06Game crashes during digging.I prepared a save file with the area in question already designated.

https://dl.dropboxusercontent.com/u/48243268/region1.zip

Interestingly, when I tested it again after doing this, the pre-designated area would no longer cause the crash. I was, however, able to reproduce it by designating more tiles around that area, and also by removing the designation, saving, and then reloading and designating the area again.
00091984
Dwarf Mode -- Jobs, General
crash
resolved (user11)
2015-12-06Crash shortly after embark1. Download save at http://dffd.bay12games.com/file.php?id=11355
2. Load saved fortress.
3. Unpause game.
4. Wait until it crashes.
00092565
World Generation -- General
crash
resolved (user11)
2015-12-06Game crashes during worldgen
00092581
Dwarf Mode -- Idle Behavior
trivial
new
2015-12-06People in the tavern wander in perfect sync
0009225 
Typos/Grammar
text
resolved (Toady One)
2015-12-06Typo on scroll textFind a scroll with writing on it and read the description.
00092513
Dwarf Mode -- Trade
minor
resolved (user11)
2015-12-06Trade item in the depot has a random huge value, sometimes negativeReloading the save gives the item a new random value. Saving the game and reloading it sometimes resets the value to 18.
00092451
Dwarf Mode -- Jobs, Designations
minor
acknowledged (user11)
2015-12-06Miner stuck not mining tile 3 tiles away
0009173 
Adventure Mode -- Conversation
text
resolved (Toady One)
2015-12-06Typo in performance text: the <name> soundss vaguely like the intended <instrument>Begin a dance performance, and wait for a bystander to join in and simulate an instrument.
0009093 
Dwarf Mode -- Trade
minor
acknowledged (user11)
2015-12-06Attacked pack animals will delay caravan departure1. Get a trade caravan.
2. Have one of the animals attacked, but not killed.
3. Wait until the caravan "leaves" and watch them not packing up.

To fix:
1. Destroy the depot.
2. Kill the pack remaining pack animal.
00092041
Dwarf Mode -- Immigration
minor
resolved (user11)
2015-12-06Migrant dwarf stuck in top of treeStart in a wooded area?
Don't chop too many trees?
Get migrants?
000912713
World Generation -- General
crash
confirmed (user1294)
2015-12-06Crash during world gen
00077843
Adventure Mode -- Quests
minor
confirmed (user6)
2015-12-06Forgetting sites on map after retiring an adventurer.Settle in any site, start new game with this adventurer, watch world map using Q
00092063
Civilizations/Entities -- General
minor
resolved (user1294)
2015-12-06Some generated civs can`t to do bookcasesGenerate a new world. With small chance generated civilization could not to build a bookcase.
00092501
Map Features
minor
resolved (user1294)
2015-12-06Adventurers forget what they explored on the world map when you retire them1- start an adventurer(tested with human originating from a town)
2- explore new areas far from home and reveal them on the map (the one that shows up either when pressing [Q] or when pressing [m] in fast [T]ravel mode)
3- return to the starting town
4- retire here
5- pick up the adventurer again, check your map, and you'll see that the explored areas are now gone.
00091642
Miscellaneous Crashes
crash
resolved (lethosor)
2015-12-05Possibly book related crash (consistent)Load the save.
(With default keybindings) Press [v][f][space].
Wait about a minute. The game should crash as the followed unit is passing through the tavern (to the right of the depot on the ground floor).
00092382
Technical -- General
crash
resolved (lethosor)
2015-12-05Crash on launchLaunch df script
00091354
Adventure Mode -- General
crash
resolved (user1294)
2015-12-05Adventurer mode crash on world updateGenerate a large world, start adventurer mode.
00092351
Dwarf Mode -- Military
major
resolved (user1294)
2015-12-05Military dwarves not equipping- Load the save :
http://dffd.bay12games.com/file.php?id=11376

- Press m to go to the military screen

- Select the "Assault of Channelng" squad

- press e to go to the equip menu

- check all the soldiers of the squad and notice how all are assigned an iron helm specifically and there's the icon that means they claimed it

- notice how it's set for each of them to "Replace clothing" (as helms can get over existing headgear)

- exit the military screen, check the related soldiers and notice how they are still wearing their silly cap instead of the dozne of iron helm i have assigned to them (they didn't do it with the "metal headgear" by default too).

- you can let time move (it's been like that since 2 years anyways) and they will still not go wear their helms or other piece of armor

On the board some people have mentionned the same happen for gauntlets/breastplate/etc , i have some of those and indeed despite they are all set to equip metal things, they just do not, even despite the "replace clothing"
00092332
Dwarf Mode -- Jobs, Activity Zones
trivial
new
2015-12-05"Listen to poetry" activity bug0. Download the save: http://dffd.bay12games.com/file.php?id=11373
1. Load the game
2. Go to the Inn/Tavern
3. Look at a red @ and a white @, as they flicker
00092284
Dwarf Mode -- Invasions
minor
new
2015-12-05Human performers won't leave!1. Make a tavern.
2. Wait for human poets.
3. Wait a few months to see if they leave.
00091522
Technical -- General
minor
confirmed (lethosor)
2015-12-05sdl_ttf required, not mentioned in README.linux
00091932
Miscellaneous Crashes
crash
new
2015-12-05Crash on loading world.Attempt to load world.
00091381
Dwarf Mode -- Flows
crash
new
2015-12-05Crash when reactivating floodgateMaybe pull the lever for a floodgate, let water flow past it, and then pull the lever again? Right as my dwarf got to the lever, the game crashed.
00088664
Miscellaneous Crashes
crash
resolved (user11)
2015-12-05Game crashes often, unknown causePlay the save for, on average, 20-40 minutes. Letting it run in the background with another window selected may also be required.
00088684
Dwarf Mode -- Immigration
block
resolved (user11)
2015-12-05Migration wave is stuck
00086132
Dwarf Mode -- Reclaim
minor
new
2015-12-04Reclaiming - Subterranean items jump to surfaceSee description
0009187 
Adventure Mode -- Character Creation
text
resolved (Toady One)
2015-12-04Values/Personality selector Typo
00091081
Undeath
minor
resolved (user11)
2015-12-04The dead walk hide while you can. The zombies kill a wild boar and keep attacking it's head causing game slow down.
00090972
Dwarf Mode -- Trade
minor
resolved (user11)
2015-12-04Outpost liaison doesn't initiate trade if your mayor is training in the militia.
0009162 
Adventure Mode -- Character Creation
minor
resolved (user11)
2015-12-04New char spawning on top of necromancer's towerIf you generate a world with no civs the adventurer can join and play as an outsider.

It does not happen every time, but happens often enough to be annoying.
00017918
Map Features
major
new
2015-12-04Magma sea breaching into HellEmbark on a site with very very very extreme cliffs.
Dig down to hell or reveal the map.
00091335
Adventure Mode -- Retirement
crash
confirmed (user11)
2015-12-04Crash (Duplicate Object Offloaded) upon retiring adventurer (Duplicate Companions)
00066355
Adventure Mode -- General
minor
resolved (user6)
2015-12-04Companions duplicating
00091991
Pathfinding
major
resolved (user11)
2015-12-04Companion human duplicates after sleeping in human fortressAcquire a companion from a fortress, perform with them, speak with the lord consort and bring up something that merits the response "I don't want to argue"

Then sleep.
00089323
Adventure Mode -- General
minor
resolved (user11)
2015-12-04My companion cloned herself after fast travel
00092181
Dwarf Mode -- Interface, Unit View
tweak
resolved (user11)
2015-12-04Wall of text in thoughts and preferences
00092142
Dwarf Mode -- Immigration
crash
resolved (user11)
2015-12-04Crash during migrant wave.http://dffd.bay12games.com/file.php?id=11363

save file. Occurs consistently on reloads.
00091692
Miscellaneous Crashes
crash
resolved (user11)
2015-12-04Consistent crash in this save shortly after unpausing (end-of-month?)-Load up the save
-Unpause
-Wait for crash
00091682
Technical -- General
crash
resolved (user11)
2015-12-04Crash after migrant wave1. Load save
2. Unpause and see it crash (or . until it crashes)

or

1. Load backup
2. Wait for two months until migrants arrive
3. See it crash
0009229 
Dwarf Mode -- Skills and Professions
minor
new
2015-12-04Tavern keepers, performers, scholars, etc. retain their occupation titles/colors after their location is deleted1. Add a location (inn, tavern, library, etc)
2. Delete location.
00092102
Dwarf Mode -- Interface, Workshop Profiles
minor
resolved (user11)
2015-12-04Using +-/* to navigate "produce this thing" returns to top of list after pressing ENTER[q] to a workshop, press [a], navigate to an object with index >0

/////////////////////////////////////
// [0] //
// [1] <- navigate here or further //
// [2] //
/////////////////////////////////////

Press ENTER, press [a] to open it again
/////////////////////////////////////
// [0] <- cursor starts here //
// [1] (instead of here) //
// [2] //
/////////////////////////////////////
00092242
Dwarf Mode -- Invasions
major
resolved (user11)
2015-12-04Invaders stop pathing when squad leaders dieUnpause the save, wait for the invasion to enter the fort. Watch the siege invaders stop pathing once all the invasion-squad leaders are dead.
00092083
Dwarf Mode -- Thoughts and Preferences
minor
resolved (user11)
2015-12-04Dwarves just don't care anymore to see even friends deadhave dwarves killed, look at the thought of their friends.
0009227 
Dwarf Mode -- Nobles
minor
resolved (user11)
2015-12-04Non-Native Permanent residents can give mandates which don't show up in the nobles menuHave not tried, though presumably this could happen by chance.

Save uploaded here: http://dffd.bay12games.com/file.php?id=11371
00079817
Dwarf Mode -- Environment
minor
new
2015-12-04Grasstrample has no effectMod your game so your dwarves have GRASSTRAMPLE:50, which before would've instantly crushed the grass into nothingness. Watch as they spring with a light step over the terrain and even the most densest of grass patches suffer no more than they would the step of a ghost.
00092011
World Generation -- General
trivial
resolved (user1294)
2015-12-04Man attacked himself "in a time before time"I have no idea, honestly. This is strange.
00091922
Adventure Mode -- Buildings
minor
resolved (user1294)
2015-12-04Using hired beds at inns crashes the gameHire a bed
don't pay
try to 'Z' sleep over the bed
00092031
Dwarf Mode -- Interface, Designations
crash
resolved (user1294)
2015-12-04Crash when retiring one amongst many TemplesDig a room, put a table/throne.
Make room on the table (qr), assign location (l) add (a) temple (t) (choose deity or not).
go back to location (l) add a new temple the same way (a t).

Go to Locations overview (l) try removing one of the temple (X), it should crash.
00092001
Dwarf Mode -- Nobles
minor
resolved (user6)
2015-12-03Reproduction of 7083: Promotion to king/queen disables all noble selection
00070833
Dwarf Mode -- Nobles
major
confirmed (user6)
2015-12-03Automatic promotion of SITE member to MONARCH causes loss of SITE positions
0009182 
Dwarf Mode -- Jobs, General
minor
resolved (Toady One)
2015-12-03Vampire true names (and therefore their vampiric nature) revealed upon assigning occupations.Choose any occupation for a vampire dwarf in a library, tavern or temple.

See their true name in the list of those with an occupation in that area.
00091861
Dwarf Mode -- Immigration
crash
resolved (Toady One)
2015-12-03Crash upon migrants joining1. Load save

2. Advance until migrants arrive.

3. Wait for them to loose new arrival tag. Game will crash
00091487
Dwarf Mode -- Immigration
crash
resolved (Toady One)
2015-12-03Crash always occuring after immigrant waveLoad save file (http://dffd.bay12games.com/file.php?id=11316) and let several days pass
000260626
Dwarf Mode -- Jobs, Healthcare
minor
resolved (Toady One)
2015-12-03prisoner died of dehydration, plenty of water, labor.
00082576
Dwarf Mode -- Combat
trivial
assigned (user6)
2015-12-03Combat reports use "lightly tapping the target" for attacks that (unintentionally) cause no damage
00052521
Adventure Mode -- AI
minor
resolved (user6)
2015-12-03Dwarven ambushers attack each otherA save is available here: http://dffd.wimbli.com/file.php?id=5582
00091883
Dwarf Mode -- Nobles
major
resolved (user6)
2015-12-03Human mercenary inherits title and imposes mandate
00037787
Adventure Mode -- Combat
minor
assigned (user11)
2015-12-03Charges rarely get dodged even at high skill levelsCreate an adventurer with high dodging skill.
Find a creature larger than you.
Set combat preferences to 'Dodge Preference: Stand Ground', 'Charge Defense: Dodge Away'.

You will never dodge away from the charge attack. With a dodge preference set to Move Around, you will still only dodge a charge attack when you happen to jump away to another square.
00091903
Dwarf Mode -- Interface, Military Screen
minor
resolved (user1294)
2015-12-03Problem with Uniforms and Equipping squads.1. Set squads to active/inactive
2. Set equipment to over-clothing/replace
3. Set equipment to match/partial
4. Station them/Cancel order
5. Check again if there is reachable leather armor gear that is not forbidden.

6. Manually assign every leather piece to see them only wear it as over clothing, even if you tell them to replace.

They simply refuse to get fully geared up in leather armor sets.
(just started my metal industry, cant comment if i'll have the same problem there, have to test it first)
00091702
Adventure Mode -- Sites
major
resolved (user1294)
2015-12-03unplayable lag on some sites in adventure modeLoad the provided saved game :
http://dffd.bay12games.com/file.php?id=11336

try to move your character.


00091771
Technical -- Rendering
major
resolved (user1294)
2015-12-03FPS death when approaching dark tower in adv modeApproach a dark tower within the goblin pits. FPS will proceed as normal as one approaches the tower until one gets close enough.
00091673
Technical -- Saving/Loading
crash
resolved (user1294)
2015-12-03Crashes when updating calendar
00091652
Adventure Mode -- Sleep
crash
resolved (user1294)
2015-12-03Game crashes while attempting to sleep in an innGo to an inn and try to sleep in a designated bedroom.
00091753
Adventure Mode -- Sleep
crash
resolved (user1294)
2015-12-03Sleeping in an inn room without paying crashes the game.Enter a room in an inn without paying and try to sleep.
00091833
Adventure Mode -- Conversation
feature
resolved (user1294)
2015-12-03Plump Helmet Men Can't DanceTry and dance, it wont work for plump men
00091852
Dwarf Mode -- Interface, Status
minor
feedback (user1294)
2015-12-03Kaolinite has some randomized nonsensical uses listedStart any fort, go to Status screen, check entry for kaolinite.
00091378
World Generation -- General
crash
resolved (lethosor)
2015-12-02Crash during 2-week buffer periodLoad game

Select mode

Wait for crash
00091582
General
crash
resolved (lethosor)
2015-12-02Crash on StartupRun the df executable
00091662
Title Screen
crash
resolved (lethosor)
2015-12-02Game Crashes at startupSimply running the game causes this without fail on my system, I have not once entered any part of the game with this computer.
0009174 
Adventure Mode -- Conversation
minor
resolved (user6)
2015-12-02NPC with bugged nameload saved game there and look at what has been said :
http://dffd.bay12games.com/file.php?id=11338
00091231
Technical -- Saving/Loading
crash
new
2015-12-02running with sudo causes segfault on saveStart up DF in sudo. Run for approximately an in-game month. Save
00091361
Adventure Mode -- Inventory
trivial
resolved (user6)
2015-12-02DF gives one shield per hand (excluding the hand holding a weapon)1: Create a world.
2: Start an adventure mode character with more than two arms (I used a bark scorpion man).
3: Make sure that he's a shield user (just to be safe).
4: Start the game and open your inventory.
000912517
World Generation -- General
block
resolved (Toady One)
2015-12-02Freeze when placing civilizations during worldgen
00058542
Dwarf Mode -- Diplomacy
minor
resolved (Toady One)
2015-12-02Diplomats don't bring bodyguards
000443020
Dwarf Mode -- Stockpiles
minor
resolved (Toady One)
2015-12-02Large gems not moved to stockpile1) Create Jewelers workshop
2) Create Finished Goods stockpile with all subitems enabled
3) Mine and cut large gems
00091552
Dwarf Mode -- Embark/Setup
crash
resolved (user1294)
2015-12-02Crash while progressing the calendarStart a new fortress in this world: http://dffd.bay12games.com/file.php?id=11322
00091441
World Generation -- General
major
resolved (user1294)
2015-12-02Hangs when placing civilizations
00091543
World Generation -- General
major
resolved (user1294)
2015-12-02World generation stuck at "placing civilizations..."Create a new world.
0009150 
Technical -- Saving/Loading
crash
new
2015-12-02Crashes upon trying to load gameSimply load up and wait.
00054581
Dwarf Mode -- Flows
major
new
2015-12-01Flows push creatures and dwarves through wall gratesMake a small swimming pool with a wall grate and a dwarf, drain the pool such that a flow will push the dwarf against the wall grate (doesn't require a full 7/7 water level), the dwarf winds up on the other side of the grate.
00085925
Dwarf Mode -- Combat
major
resolved (user6)
2015-12-01Enemies 'teleport' through walls and fortificationsWait for a siege. The actual circumstances for an enemy to teleport appear random though.
00086602
Dwarf Mode -- Stockpiles
minor
resolved (Toady One)
2015-12-01Lye in wood barrels can't be used for making soapMake some lye, wait for the dwarves put it in wood barrels, try to make soap
00087372
Dwarf Mode -- Embark/Setup
trivial
resolved (Toady One)
2015-12-01Embark location finder only allows 2x2 and larger
00091312
Typos/Grammar
minor
resolved (Toady One)
2015-12-01item_tool.txt - NAME entries for scroll roller are both plural, singular missing.N/A
00084993
Dwarf Mode -- Trade
minor
resolved (user6)
2015-12-01Merchants left behind all their stuffHaven't tried to reproduce yet but just to note some possibly related points:
* broker was changed while the merchants were at the depot.
* depot not built until after merchants arrived on map.
00091282
World Generation -- General
crash
resolved (user1294)
2015-12-01Crash during world generation / history* Download Windows version
* New game
* Create world with default parameters
00091263
World Generation -- General
major
resolved (user1294)
2015-12-01Worldgen FreezeCreate a new world
000250011
Contaminants/Spatter
trivial
new
2015-11-30Blood spatter on internal body parts; dwarves unsuccessfully try to clean it off
00011817
Adventure Mode -- General
minor
confirmed (user6)
2015-11-30Items from underground cavern scattered on surface
00091222
Miscellaneous Crashes
major
resolved (lethosor)
2015-11-28Don't build walls in a tree's leaves - Game will crash if dwarf climbs treeHave a way to get to the first elevated level of a tree. Build a wall in the tree's leaves somewhere and make your dwarf have to stand on the tree proper instead of on a floor and then whilst in the branches use a hauled log to build a wall in the tree.

If the Dwarf would fall if the tree was to be deleted and is not standing on a floor, the game crashes instead of the Dwarf falling to the ground.
00091194
Miscellaneous Crashes
crash
resolved (user1294)
2015-11-27Program crashes a few seconds after unpausing loaded saveUsing the save available here:

http://dffd.bay12games.com/file.php?id=11297

1. Run Dwarf Fortress 0.40.24
2. On the main menu, select Continue Playing.
3. Select the only save. (Asenkes, Dwarf Fortress ; Boldoludon, 254 ; Folder: region1)
4. Unpause the loaded save.
5. The program crashes in a few seconds.

00091142
Dwarf Mode -- Jobs, Cancellation and Suspension
crash
resolved (lethosor)
2015-11-25Crash on Job EndCancel job, deconstruct workshop, or let the dwarf finish the "extract metal strands" job.
00091163
Dwarf Mode -- Idle Behavior
crash
resolved (lethosor)
2015-11-25Crash after some timeLoad the downloaded save and wait until the game crashes.
0009118 
Adventure Mode -- Quests
minor
new
2015-11-24I can't report death of quest creature if I jump on it (J/j + direction)1. Make a creature unconscious
2. Jump on unconscious creature. It must die after it collapse with an obstacle
3. Try to report death of this creature. YOU CAN'T
0007710 
Adventure Mode -- Movement
major
resolved (Toady One)
2015-11-22Gait flags LAYERS_SLOW + STRENGTH + AGILITY do nothing
00091121
World Generation -- General
crash
new
2015-11-15crash during worldgen history
00091111
Dwarf Mode -- Interface, General
minor
new
2015-11-06Dwarves affected with were-curse are "Diagnosed with [blank]"1. Dwarf is bitten by were-creature
2. Dwarf is diagnosed
3. Check individual health history
00091104
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (lethosor)
2015-11-06Quarry Bushes do not produce Rock Nuts
00091073
Dwarf Mode -- Idle Behavior
minor
new
2015-10-28Dwarves stuck in idle after werebeast attackUnknown. I was attempting to build walls during the werebeast attack to block it out. I had ghosts out. This was the second werebeast attack in a very short time.
00091044
Technical -- General
crash
resolved (lethosor)
2015-10-26Game Crash for Unknown Reason
0009105 
Pathfinding
minor
new
2015-10-25Flying titan hovering high up in the air.
00090359
Technical -- Saving/Loading
crash
new
2015-10-25DF crashes seconds after resumed playLoad the save and resume play.
00066763
Adventure Mode -- General
minor
resolved (Toady One)
2015-10-24Bogeymen attack elf/dwarf sites while sleeping in themSleep in an elf treehouse as an adventurer
000797910
Dwarf Mode -- Transport/Hauling
minor
resolved (Toady One)
2015-10-24Dwarf targeted by military after releasing enemy from cageHave goblins in cages, try to pit them. The cage was 3 or 4 steps away from the pit. Perhaps stockpiling right next to the pit will solve this.
00091031
Dwarf Mode -- Diplomacy
minor
resolved (lethosor)
2015-10-21Liasion news report repeats kidnapping eventsDependent on world state at time of liaison arriving, hard to reproduce.
0009101 
Undeath
minor
new
2015-10-20Undead has neck completely severed, head is still attached
0009100 
Dwarf Mode -- Interface, Manager
minor
new
2015-10-19Metal (zinc) furniture counts towards rock furniture manager jobTo reproduce this easily from scratch in a new world (avoid aquifer):

1. Embark with a pick, an anvil, some provisions, some fireproof rock or metal, some (at least 6) zinc bars, some (at least 2) coke or charcoal and some (at least 2) wood or rock. Easiest to just take more fireproof rock. Skills or labor preferences required are carpenter or mason, metalsmith (aka blacksmith) and miner.
2. Build a forge from fireproof rock or metal. Build a carpenter's or mason's shop and make a chair/throne.
3. Dig out a small room.
4. Place the chair/throne inside the room.
5. Designate a manager.
6. Create a room around the chair/throne and assign it to the manager.
7. Issue manager order to create any largish number of rock armor stands, e.g. 10.
8. Issue another order to create one zinc armor stand.
9. Wait for some time and look at the forge. If you waited long enough and nothing interfered, the blacksmith will have created multiple zinc armor stands, despite the order of making only one.
0009051 
Dwarf Mode -- Nobles
minor
new
2015-10-19A Kobold thief entered my fortress and can be elevated to certain noble statusesTo reproduce this, it will involve waiting for a kobold thief to show up without announcement literally.
Constructing or using an already made cage for assigning the kobold to it.
You might not necessarily need a cage, but it would probably be good to just use it anyway just to make keeping track easier.
Check noble screen, select any noble other than king, duke/duchess, and outpost liaison. Click "r" for replace and you should see the kobold on the list.
00090982
Technical -- General
crash
resolved (lethosor)
2015-10-17Game crash (window disappears) during launch following upgrade to Mac OS X El Capitan (10.11) in PRINT_MODE:2D(Upgrade to Mac OS X El Capitan.)

Download fresh 0.40.24 DF for Mac.

Run file "df" in Terminal.
00090962
Dwarf Mode -- Transport/Hauling
minor
new
2015-10-17Dwarves fill minecarts no longer assigned to hauling routesAssign a hauling route, define desired items, then remove the vehicle and wait for the minecart to be carried to a stockpile. I should note that the desired items(bars) had no other stockpile space anywhere in my fortress.
00090484
Dwarf Mode -- Jobs, Hauling
minor
acknowledged
2015-10-17Interrupted "place vehicle" jobs cause minecarts to be hauled to stockpiles before being placedIt happens too infrequently to be reproduced reliably, as it works as intended most times.
00090902
Dwarf Mode -- Stockpiles
minor
new
2015-10-17Filled minecarts can be stored in barrels, can nest in other containers
0005904 
Dwarf Mode -- Jobs, Hauling
minor
new
2015-10-17partially filled bins don't work correctly when interacting with minecartsCreate a finished goods stockpile that gives to a minecart, and then some finished goods and bins to put in it. Then make a minecart path leading to another stockpile to have the goods placed into.

Dwarves will inevitably fill a bin partially as the goods are being created, then put that bin into the minecart.

When the minecart gets to the other stockpile and gets unloaded, dwarves will take the partially full bins and walk with them all the way back to the original stockpile/workshop to fill them up with things.
0008996 
Dwarf Mode -- Transport/Hauling
minor
new
2015-10-17Lye buckets wont get put into minecartsSet up two stockpiles for lye with a track stop between them taking from one dumping to the other.Lye lye will just fill the stock pile the cart is taking from without being moved to the quantum pile.

00063366
Dwarf Mode -- Embark/Setup
trivial
resolved (Toady One)
2015-10-17Only one minecart per material purchased on embark can be usedBring at least two minecarts of the same material on the embark screen. Create a minecart route. Only one minecart will be available for use.
00090942
Dwarf Mode -- Jobs, Animal Handling
minor
new
2015-10-15Birds marked for slaughter do not lay eggsSee savegame (dfhacked with reveal and autolabors):


http://dffd.bay12games.com/file.php?id=11201
00090951
Dwarf Mode -- Justice
minor
new
2015-10-11Non-hammerer cannot path to justice chain. "wrong justice state"Dunno
00001498
Dwarf Mode -- Jobs, Military
feature
resolved (Toady One)
2015-10-09When ordered to attack, squads can get distracted chasing harmless animals
00090892
Dwarf Mode -- Jobs, Animal Handling
minor
new
2015-10-08Animal trainer tries to train female bird trying to lay eggs, get stuck in loopHave some non-domesticated female birds pastured somewhere that doesn't have a nestbox available. However, some (bad) timing is involved so it's pretty random as to when it occurs.
000599139
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (Toady One)
2015-10-07Dwarf tries to build wall standing on the construction site
000292270
Init Options
minor
resolved (Toady One)
2015-10-07Population Cap not working
00077592
Adventure Mode -- Display
minor
confirmed (user1294)
2015-10-06Cave site not shown in detailed travel map
00090884
Dwarf Mode -- Jobs, Designations
minor
resolved (user1294)
2015-10-06From z-level -11 to z-level -15, Dwarves refuse to perform jobsNo clue. I can't see why or how it happened.
00070271
Adventure Mode -- Display
minor
resolved (user1294)
2015-10-04When looking, you can look at floors above and below your character.Start an adventure mode game. Look around by pressing "l". Look at floors above or below your character by pressing "<" or ">".
00089791
Adventure Mode -- Conversation
minor
acknowledged (user1294)
2015-10-03Companions spamming reports of telling each other that they are at war(Have not attempted reproduction)
Inquired about troubles with soldiers shortly before recruiting them. They do the rest.
00090802
Adventure Mode -- Conversation
minor
resolved (user1294)
2015-10-03My traveling companion like to spam my logs about war with other civ every stepJust move one step
00090852
Dwarf Mode -- Moods
minor
resolved (user1294)
2015-10-03Clothier had a fey mood -> legendary weaver
00090861
Dwarf Mode -- Thoughts and Preferences
minor
resolved (user1294)
2015-10-03Diagnoser dreams of mastering a skill despite already arriving with legendary diagnoser skill
00090872
World Generation -- General
minor
resolved (user1294)
2015-10-03Necromancer Animating Elves Without Seeming Access
00090842
Dwarf Mode -- Jobs, Assignment of Jobs
major
resolved (user1294)
2015-10-03Job Assignments imediately undoneHaven't a clue. Did nothing differently.
00090771
Dwarf Mode -- Trade
major
new
2015-09-30Traders left without taking their things
00090791
Legends Mode -- Historical Figures
minor
new
2015-09-29Missing range in Legends mode
00090762
Dwarf Mode -- Thoughts and Preferences
major
new
2015-09-29Kea Men/Women are causing dozens of vengeful thoughtsI'd imagine it happens anytime dwarves and Kea Men are together, but maybe the caravan has to be there too.
0009081 
Adventure Mode -- Reactions
minor
new
2015-09-28Kobold (Skulking villians) do nothing even if they can see me until I attack them
00090782
Adventure Mode -- Display
minor
resolved (user1294)
2015-09-27I can't see the cave in fast travel mode while i'm travelingturn left in fast travel mode
0009075 
Dwarf Mode -- Immigration
feature
new
2015-09-25Tame Semi Megabeast Migrant
00016237
Dwarf Mode -- Thoughts and Preferences
minor
confirmed (user1294)
2015-09-17Dwarves can have preferences for non-existing body parts like bird/worm teeth.
00090721
Dwarf Mode -- Thoughts and Preferences
trivial
resolved (user1294)
2015-09-17Dwarfs showing preference for animal teeth that don't exist
00090702
Dwarf Mode -- Buildings, General
crash
resolved (lethosor)
2015-09-16Dwarves attempt to build wall through tree branches, hilarity ensues- Load save
- Navigate to z level -15
- Find wall designations
- Unpause
- Wait for crash
0009069 
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
new
2015-09-11Mechanic cancels link: Cannot reach site/Could not find path1. Dig a hole into the ground.
2. Cover the hole with a bridge, so that there is no path from the surface to the hole while the bridge is lowered.
3. Create a lever on the surface, and link it to the bridge.
4. Create a few mechanisms and put them in a stockpile on surface.
5. Raise the bridge, then create a lever in the hole.
6. PAUSE the game, link the underground lever to the bridge, pull the surface lever with high priority, then unpause the game. The mechanic will first raise the bridge (=pull the lever), then put a mechanism in the bridge.
(7. Optional) Pull the lever again with high priority.
8. If the previous step was done, after the bridge raises and the dwarf picks up the mechanism, he will cancel the job with "cannot reach site" (the bridge?), otherwise he is unable to path to the lever (since the bridge is in the way) and will report so.
00090671
Dwarf Mode -- Interface, Building Construction
minor
resolved (lethosor)
2015-09-08Active woodcutting shows negative distance and inaccurate amount of wood logs in building item screen
00090664
Miscellaneous Crashes
crash
new
2015-09-08Sudden random crashesPlay fortress mode normally. Game will sooner or later crash.
00090641
Weather
trivial
new
2015-09-05Camel humps seem to be immune to necrosis-inducing weatherIt's hard to reproduce reliably but I hope to upload a save using tamed camels ordered from a caravan at some point. It might be possible to reproduce this using modding and custom syndromes under highly controlled circumstances.
0009063 
Dwarf Mode -- Thoughts and Preferences
minor
new
2015-09-03"Thoughts and preferences" of dead dwarfs can be readedWait until dwarf1 will become friend ( wife, grudge, friendly terms, etc ) with dwarf2. Kill dwarf1. k - select dwarf2 - r (relationships) - select dwarf1 - v(view)
00090592
Dwarf Mode -- Items
feature
resolved (lethosor)
2015-09-02Rock maces
00090603
Technical -- Saving/Loading
crash
new
2015-08-31Saving game sometimes causes a crash in Dwarf ModeUnknown
00031475
Dwarf Mode -- Interface, Stockpiles
minor
new
2015-08-31Heathcare dwarves return leftover cloth/thread to outside stockpile instead of hospital suppliesBuild hospital.
have it stocked.
Have adequate doctor dwarf.
restrain this doctor to a burrow containing only the hospital, his chambers and possibly a diningroom.
access to a watersource and food stockpile is also nice.
Has cloth/thread/.etc stockpile outside burrow.

Get a dwarf cut open or smashed, so that sutures or dressing is required.
observe: after one of these tasks is completed, the doc will want to store the cloth/thread in the stockpile.
00059963
Dwarf Mode -- Transport/Hauling
minor
new
2015-08-31Minecarts can teleport through walls.From the side it looks like this:
\
 \
  \___ #
      ||
00090573
Dwarf Mode -- Transport/Hauling
minor
new
2015-08-31Minecart crash causes contents to teleport through solid rock
00090011
Dwarf Mode -- Interface, Announcements: Message Spam
text
new
2015-08-29Eager dwarf tries to store his owned item despite injury preventing himI haven't been able to reproduce this with another dwarf, it's a rather specific condition to lose both arms. The bug is ongoing though, so I guess it reproduces itself so long as you have an armless dwarf who tries to store an owned item of his.
00090476
Creatures
minor
new
2015-08-27Military attacks tame rocTame a roc and pasture it near an active military squad.
000006011
Technical -- Input/Keybinding/Macros
minor
resolved (lethosor)
2015-08-25Changing "LEAVE SCREEN" binding from ESC to space closes when typing in orders windowPress ESC. Change the binding from ESC to SPACE and return.

Hit 'q' then 'm' to open the work orders. hit 'q' to enter a new order. Type Rock <space> crafts.

When you hit space, the window will return to the previous list of orders
00090461
Technical -- Saving/Loading
major
resolved (lethosor)
2015-08-25Game continually auto-saves itselfNone, load savegame
00090492
Dwarf Mode -- Environment
minor
acknowledged (lethosor)
2015-08-25Trees don't always burn in magmaFind a volcano in a heavily forested biome, dig a few holes into the magma pipe, watch trees not burn while the surrounding vegetation turn to ash.
00090531
Dwarf Mode -- Stockpiles
crash
resolved (lethosor)
2015-08-25Enabling "Refuse" stockpile option after searching for specific corpse causes program to crash.1. Make a refuse stockpile.

2. [q] [s] into stockpile options.

3. Go to Refuse -> Corpses -> and search for any creature.

4. Disable the creature's corpse from being stored in the stockpile with [Enter].

5. While the cursor is still in the rightmost column, press [d] to disable Refuse.

6. Enable Refuse with [e].

7. Crash.
00090452
Technical -- Saving/Loading
crash
new
2015-08-19Crash on beginning of autosave, no save createdUnable to reliably reproduce it yet.
00090441
Dwarf Mode -- Immigration
minor
new
2015-08-19Dwarf Migrant Arrived Already DeadUnable to reproduce, occurred during migration wave(and we all know I've got no control over that).
00090411
Technical -- General
crash
new
2015-08-11Dwarf Fortress will not launchSimply run DwarfFortress.exe
00090363
Pathfinding
major
new
2015-08-0840 FPS for 1x1 5-dwarf fortressrun first fortress, let it run a while, check fps - it is low
run second fortress, check fps
00090393
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (lethosor)
2015-08-06Invisible creature occupying construction spot
0009040 
Technical -- Rendering
minor
confirmed (lethosor)
2015-08-06data/art/icon.png missing; DF has no custom run-time icon (except on Windows)Launch DF

If you copy, say, data/art/mouse.png to data/art/icon.png, DF will use the mouse icon (an axe) as the run-time icon on the next launch.
00003078
Creatures
minor
new
2015-08-04No announcements for blistering/charring, and other fire-related problemsGo to adventure mode, and light a tree on fire. then stand next to it for a while.
0009038 
Dwarf Mode -- Military
minor
new
2015-08-04No bad thought for unclothed military dwarves
0009037 
Dwarf Mode -- Interface, Animals
trivial
new
2015-08-04Mules can be gelded, but Z-Animals screen does not display this properlyGeld a mule and look at the Z-Animals screen.
00090331
Projectiles
minor
new
2015-08-03Merchants leave on loading save
0009032 
Dwarf Mode -- Interface, Manager
minor
new
2015-07-30Unable to assign nobles upon a desert biome embark
00085234
Dwarf Mode -- Jobs, Designations
major
resolved (lethosor)
2015-07-28Smooth stone designation ignored1. Get dwarf, enable stone detailing
2. Attempt to smooth stone
00034972
Technical -- Input/Keybinding/Macros
minor
resolved (Toady One)
2015-07-28incorrect string entry keybindingsUse the affected characters { | ? in a text field, such as setting a custom nickname on the embark screen.
00088251
Creatures
minor
new
2015-07-26Aquatic vermin on landgroup a number of turkeys together and wait for the vermin
00087892
Dwarf Mode -- Invasions
minor
new
2015-07-26Captured invading dwarves cannot be pitted, recaged, or cleared up after killing
00090281
Dwarf Mode -- Jobs, Building Construction and Destruction
crash
resolved (lethosor)
2015-07-25Game crashes when building floor tiles over twigsFind a tree
Build stairs
Build floor on twigs tiles
00089503
Technical -- General
crash
resolved (lethosor)
2015-07-21Game Crashes Randomly whilst playing. Could be only after 5 mins of playing or 1-2 hours.Just playing the game naturally. This may also be something that may be included in the problems i am having... When the game is paused, and only when it is paused (like when laying out my fortress) my screen flickers every other second. I have tried several different things to stop this too.
00090086
Dwarf Mode -- Combat
minor
new
2015-07-19Horrified emotion after battle are too extreme even for high discipline warriors
00090251
World Generation -- Constructions
minor
new
2015-07-18"skulking vermin" take tomb, i go to tomb, then i see a bunch of tomb structures right next to each other
00088223
Dwarf Mode -- Interface, Rooms
minor
confirmed (user1294)
2015-07-17[R]ooms view no longer showing unclaimed ("No Owner") bedrooms
00088775
Dwarf Mode -- Interface, Main View
major
confirmed (lethosor)
2015-07-15Massive lag spike when viewing trees in tree farm, FPS plummetscreate a tree farm
watch FPS plummet as vegetation grows
00078723
Dwarf Mode -- Environment
minor
new
2015-07-14Trees growing through bridgesbuild a bridge over some saplings and wait
00089597
Miscellaneous Crashes
minor
resolved (lethosor)
2015-07-13Designated some walls to be smoothed and it crashed
00090211
Miscellaneous Crashes
crash
new
2015-07-13Missing Color DefinitionLoad my save. It happens every time
00080547
Technical -- General
crash
resolved (user1294)
2015-07-12Crashing after a few minutesI thing you can just wait or do common thing (digging rooms and stuff)
00086834
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (user1294)
2015-07-12Construction of bed with spore trees underground1) Set up carpenter workshop underground
2) Cut down spore trees.
3) Queue spore tree beds
4) Wait for beds to be completed
5) attempt to place beds
00088304
Dwarf Mode -- Transport/Hauling
minor
resolved (user1294)
2015-07-12No one will gather woodGet a big amount of dwarves and fell a tree. Pretty easy to reproduce.
00090192
Vegetation
minor
resolved (user1294)
2015-07-12Trees not falling after mining roots, then leaving open spaces when later cut.1. Mine out a tree's roots, best results use a one tile rooted tree.
2. Cut down the tree.
00090152
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
new
2015-07-12"Item lost or destroyed" removes repeat jobs
00090166
Pathfinding
major
resolved (user1294)
2015-07-11A dwarf in a mood on my game blocked the stair case and wouldent moveI haven't tried to reproduce do to the rarity/randomness of strange moods.
00090172
Dwarf Mode -- Jobs, Hauling
tweak
resolved (user1294)
2015-07-11Won't use custom stockpiles
00090122
Dwarf Mode -- Jobs, Hauling
minor
resolved (lethosor)
2015-07-10Dwarves abandon wheelbarrows if they ever step out of burrows, even if destination tiles are within burrowHave items that a dwarf will pick up with a wheelbarrow, such as stone, a proper stockpile with wheelbarrows assigned, and a burrow that designates the boulders, the stockpile, but not the entire intervening path, and assign your haulers to that burrow.
000254012
Dwarf Mode -- Jobs, Item Improvements/Decorations
minor
new
2015-07-10Inconsistent ethics when crafting with goblin bonesVery difficult to reproduce, as it is intermittent. I've seen it 2 or 3 times in this ongoing game so far, and caught it this time in a save about to happen within a few seconds. It has only happened since the fortress became fairly large and complex, and I'm not sure what feeds into it.

But, with that caveat:

1) Add a Decorate with Bone job to a craftsdwarf's workshop with many bones and decorable items nearby.
2) It *may* issue a job cancellation for "lack of improvable item."
0009018 
Dwarf Mode -- Trade
minor
new
2015-07-10Caravan won't leave after killing a werebeast while in the trading postget another were beast and see what happens
0008914 
Pathfinding
minor
new
2015-07-08Creatures swap through forbidden floor hatchesIn the save, press F6 to zoom to the floor hatch, and unpause the game. The blizzard clown will be replaced by a boiling clown below after about 6 ticks.
00010168
Dwarf Mode -- Justice
minor
resolved (Toady One)
2015-07-08Captain of the guard performs beating with combat weapon.Have your captain of the guard use any weapon, wait for some dwarf to be sentenced to a beating.
00055323
Dwarf Mode -- Justice
minor
resolved (user6)
2015-07-08dwarf punches criminal instead of using a weapon1.Find a vampire.
2.Try to punish him with a military dwarf
3.Watch as he punishes the vampire by punching him instead of using his weapon
00085073
Dwarf Mode -- Trade
minor
resolved (lethosor)
2015-07-08Trade depot disabled while caravan is unloading
00050369
Technical -- General
major
resolved (lethosor)
2015-07-06Save file gets corrupted, doesn't show up in list1. Run dwarf fortress
2. Play an existing save
3. Save game
4. Shut down computer while DF is in menu screen. (Finished saving)
00049333
Technical -- Saving/Loading
crash
resolved (user11)
2015-07-06crash on load1. launch DF
2. select the save on load game screen
3. hit enter twice

result:
$ ./df
Gtk-Message: Failed to load module "globalmenu-plugin"
Loading bindings from data/init/interface.txt
New window size: 2176x992
Font size: 16x16
Resizing grid to 136x62
Resizing font to 16x16

Resetting textures
terminate called after throwing an instance of 'std::length_error'
  what(): vector::_M_fill_insert
./df: line 6: 6847 Aborted ./libs/Dwarf_Fortress $*
00090095
Title Screen
block
resolved (lethosor)
2015-07-06df will NOT start1. have the operating system i have
2. open "df"
3. get unlucky
00085496
Dwarf Mode -- Immigration
minor
confirmed (user1294)
2015-07-06Forgotten Beast Arrives With Migrants as Pet, Kills Everyone
000880216
Dwarf Mode -- Interface, Text
crash
confirmed (user11)
2015-07-05Canceling a destroy building job replaces unit name with "inactive" on units screen, possible crash[u]nit screen;
select unit with "destroy building" job;
[c]ancel job.
00090141
Dwarf Mode -- Nobles
minor
resolved (user1294)
2015-07-05Foreign nobles mistakenly upgradedI suppose it requires some luck, but start a fortress and play until you get a baron, wait until a nobility position is inherited by one of your dwarves (might have to be same level as your current noble), then get upgraded to a higher level of nobility and see if all nobles are upgraded.
00060978
Undeath
minor
confirmed (user1294)
2015-07-04Cannot become a vampire in adventure modeI've uploaded a save to http://dffd.wimbli.com/file.php?id=6673. The adventurer is carrying the sword used to slay the vampire, the vampire's corpse, and a whole bunch of vampire blood layered on his equipment. Drinking the blood does nothing. The adventure is standing in the middle of nowhere because I retired him to look at Legends.
00090101
Technical -- Rendering
minor
resolved (user1294)
2015-07-04all living creatures rendered as corpsesstep one: download the lnp to my computer.
step two: make world.
step three: embark! - lo and behold: everything is full of walking corpses.
00090112
Dwarf Mode -- Thoughts and Preferences
text
resolved (lethosor)
2015-07-04Text is cut off the screenFor me it's simple. Each game I load has this issue.
00064973
Miscellaneous Crashes
major
resolved (lethosor)
2015-07-04Context menus on the right covering whole screen, unable to do anything.
0009013 
Adventure Mode -- AI
minor
new
2015-07-04Resurrected undead that are opposed to life still prioritize their original faction loyalties1. Create an interaction that resurrects a corpse, and allow some creature to use this interaction.

2. In adventure mode, kill some civ member, and resurrect its corpse.

3. The newly raised civ member should attack you, while ignoring other living bystanders.
000060010
Dwarf Mode -- Jobs, Hauling
minor
new
2015-07-03haulers in burrows seem to stand around contemplating hauling jobs they can't performexample using a smelting area.
1) create a smelter
2) smelt many bars
3) define a burrow on the smelter and on a bar/block stockpile(along with food drink and beds if you want your hauler to not die)
4) assign a hauler to the burrow
5) restrict his hauling to item hauling to avoid error spam
7) have plenty of other item hauling job available elsewhere in the fort, outside the burrow
6) watch his behavior
0009006 
Dwarf Mode -- Jobs, Cancellation and Suspension
tweak
new
2015-07-01"Warm stone" digging designation not cancelled when revealed stone is also the wall of an unrevealed cavern
00090051
Dwarf Mode -- Moods
major
resolved (user1294)
2015-07-01Attacking berserk dwarves resulting from failed strange mood results in infighting amongst military squad-Get a dwarf in a strange mood.
-station military around said dwarf
-wait for dwarf to fail and go berserk
-watch ensuing carnage
00064413
Dwarf Mode -- Justice
minor
confirmed (lethosor)
2015-06-30Creatures about to arrive on map can be convicted of a crime but are listed as "deceased" until they arriveThis would be extremely difficult to reproduce, so I'll upload the save and link to it in the comments. I'm leaving reproducibility as "N/A" since I don't know what category "always but nearly impossible" fits in, but feel free to change it.
00024542
Dwarf Mode -- Diplomacy
minor
acknowledged (user11)
2015-06-30Diplomat leaves unhappy when new mayor elected during meeting1) Don't un-assign mayor's tasks when a diplomat arrives. Keep him/her constantly busy.
2) Wait until election time.
3) Hope current mayor loses the election.
00089918
Technical -- Saving/Loading
crash
new
2015-06-28Crash at load
00090031
Dwarf Mode -- Interface, Announcements
trivial
resolved (lethosor)
2015-06-28Dwarf changing into Werecreature does not pause game. Fun ensues.Get a dwarf bitten, but not to death...
00089726
Miscellaneous Crashes
crash
resolved (lethosor)
2015-06-27Immediate "no response" crash when scrolling down a page while selecting a starting civ in adventure mode.While i have not yet tried to, I am fairly certain that creating a world with 2 years, max civs and big area should fill the rooster of selectable civilizations pretty well.
00044711
Dwarf Mode -- Interface, Notes/Points/Routes
major
resolved (Toady One)
2015-06-27Attempting to name a point in the route menu causes game to lock upSave file: http://dffd.wimbli.com/file.php?id=4154

Place a note at any point; I encountered the issue on the bridges where the save file starts, but reproduction shows it can occur anywhere. Open the routes menu, then attempt to name the route/point before adding a route. Typing should be impossible, as is closing the menu.

Naming the point beforehand seems to have no effect; the bug appears to be in attempting to name a route before using the "Add a route" function. Notes already placed can also be used.
00087164
Technical -- Rendering
minor
new
2015-06-27Walls with suspended construction get invisible after cave inCollapse some area near suspended walls construction sites
00063611
Dwarf Mode -- Interface, Main View
trivial
resolved (lethosor)
2015-06-27Map does not scroll with dwarfSimply follow a dwarf
00075132
Dwarf Mode -- Interface, General
major
resolved (lethosor)
2015-06-27Lag. Game has slowed to a crawl.About to upload save game to DFFD for analysis.
00084161
Dwarf Mode -- Interface, Unit View
minor
confirmed (lethosor)
2015-06-27Unit list shows "Inactive" instead of dwarf name
00089991
Technical -- General
minor
resolved (lethosor)
2015-06-26One can't change selection in help menuPress '?' during game.
00089982
Dwarf Mode -- Nobles
major
resolved (user1294)
2015-06-24Promotion of Expedition Leader to King removes all other Noble positionsEmbark with Dwarves extinct.
Check the nobles page, note who the leader is.
Hope the RNG picks your Expedition Leader to be King.
Check the nobles page again, everything is now blank.
00089953
Dwarf Mode -- Buildings, Machines
minor
new
2015-06-23Pressure plates vanishing after being builtBuild a pressure plate for water 0-3, connect to bridge (instead of floodgate), build a second pressure plate for water 5-7, a few squares away (y-axis).
00089933
General
minor
resolved (lethosor)
2015-06-22One can't see what is being selected (Highlighted) in some of the menus.
00089941
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
new
2015-06-21Jobs interrupted to harvestWait for plants to become ready for harvest, watch as dwarves stop in the middle of what they are doing to harvest said plants.
00083876
Civilizations/Entities -- General
minor
resolved (lethosor)
2015-06-21Hostile subterranean animal people are not hostile1. Breach a cavern layer that contains a hostile animal person tribe
2. Send some dwarves to investigate
3. Stare in awe of their pseudo-pacifist nature.
00065518
Dwarf Mode -- Buildings, General
minor
resolved (lethosor)
2015-06-19Constructing on trees causes them to vanish
00015752
Dwarf Mode -- Interface, Military Screen
minor
resolved (Toady One)
2015-06-17Interface text is too wide, overwrites other menu optionsRebind keys to include SHIFT + KEYDD, or any other long named key.
Go into menu where the key is listed before a value, such as the military adjust schedules screen.
00022841
Map Features
minor
resolved (lethosor)
2015-06-17[SPOILERS] Building floor over glowing floor results in material loss1) Embark in location with demonic fortress
2) Build floor over glowing floor on bottommost level of it
00043796
Adventure Mode -- General
minor
confirmed (user6)
2015-06-17If tool has no associated skills, attacking with that tool trains a nameless skill
00089882
Creatures
minor
new
2015-06-17Dwarf paralyzed at the neck still moving aroundHave a dwarf break their upper spine yet survive. Once they're discharged from the hospital, watch them, I dunno, inch themselves forward with their chin? They may need to be a vampire for this to work.
0006193 
Combat -- General
minor
new
2015-06-16Temporary IMPAIR_FUNCTION syndromes targeting eyes don't end properlyHave a creature that can use the following interaction:

[INTERACTION:KO_DF_FLASH]
    [I_TARGET:A:CREATURE]
        [IT_LOCATION:CONTEXT_CREATURE]
        [IT_MANUAL_INPUT:target]
        [IT_AFFECTED_CLASS:GENERAL_POISON]
        [IT_FORBIDDEN:NOT_LIVING]
        [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
    [I_EFFECT:ADD_SYNDROME]
        [IE_TARGET:A]
        [IE_IMMEDIATE]
        [SYNDROME]
            [SYN_NAME:light flash]
            [CE_IMPAIR_FUNCTION:SEV:10000:PROB:100:BP:BY_CATEGORY:EYE:ALL:START:0:PEAK:0:END:50]

and place it on the wall in arena mode. Place another creature in the center of the arena, and have it blinded by the light flash. Wait for a while, and observe that its eyes remain impaired.

Then add a weaker creature to the arena to fight the blinded. After a while, the latter should fight back. Check its wounds, and observe that, in all likelihood, its eyes are no longer impaired.
00048434
Dwarf Mode -- Traps
minor
confirmed (user6)
2015-06-14Clothing thickness scales linearly with body size => giant creatures have insanely thick clothingDoes not always happen; build trap, fill with serrated iron discs (or possibly anything) and wait for an enemy to wander into it. Every hit from the trap might be deflected.
00089862
Dwarf Mode -- Jobs, Designations
minor
new
2015-06-13Dwarf teleports(?) into cavern after dangerous terrain cancellation
00064533
Dwarf Mode -- Environment
minor
new
2015-06-11Ocean waves bypass beach and continue inland when beach is channeled1) Embark on a beach
2) Observe waves crashing on the beach
3) Channel out any of the tiles on edge of the beach
4) Wait for the next wave and observe the wave passing over the beach and hitting distant objects.
00089902
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
feedback (user1294)
2015-06-11All dwarves suddenly cancel jobs due to being unable to find a pathNothing really. Just happened.
00089892
Dwarf Mode -- Environment
minor
resolved (user1294)
2015-06-10Ocean waves traveling through walls/floors
000815715
Dwarf Mode -- Combat
minor
assigned (user6)
2015-06-08Civilian dwarves are overly agressive
00089842
Technical -- Saving/Loading
crash
new
2015-06-08Save game load crashes on "loading jobs".1: Download savegame at http://dffd.bay12games.com/file.php?id=10908.

2: Unzip with 7zip or equivalent compression program.

3: Load savegame.
00089556
Technical -- Saving/Loading
crash
new
2015-06-08Game crashes to desktop on world load1. Download save
2. Open save
3. There you go
00089851
Dwarf Mode -- Idle Behavior
minor
new
2015-06-07Dwarves seemingly stuck in bunkered mode
0008983 
Dwarf Mode -- Invasions
major
new
2015-06-05Dwarf Siege, Loyalty Cascadei've only seen it in this game, but this is also my first game in this version to have a siege.
0008982 
Dwarf Mode -- Interface, Announcements: Message Spam
minor
new
2015-06-02Spamming Depression Announcements When Assigned To Give Beatings1. Make your dwarves really, really sad.
2. Enjoy.
3. Have a dwarf throw a tantrum.
4. Have the dwarf disciplined with beatings.
5. Have the dwarf assigned to giving the beatings be depressed.
6. Enjoy.
000592721
Dwarf Mode -- Traps
minor
resolved (Toady One)
2015-06-02Traps Block Wagon AccessBuild enclosed depot with 3 wide access. Build traps or pressure plates across 3 wide access. Check [D]epot access.
00020116
Dwarf Mode -- Jobs, Item Improvements/Decorations
minor
resolved (Toady One)
2015-06-02Decorating with bone/horn uses whole stack1. Get a stack of bones.
2. Create one "decorate with bone" job.
3. Watch the stack disappear.
000440620
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (Toady One)
2015-06-02Hospital zone does not respect cloth maximums
000319020
Dwarf Mode -- Military
minor
resolved (Toady One)
2015-06-02"Long patrol duty" thoughts accumulate from all squad orders, including trainingActivate a dwarf for a period of time till they get a negative thought, take them off active training until thought goes away, reactivate (even after a several month break) and see if thought returns/escalates to higher rank of negative as soon as they return to active training.
00089743
Cave-ins
tweak
new
2015-06-01A floor hanging over a ledge....Build a floor off of a natural cliff, then deconstruct it.
00089811
Dwarf Mode -- Jobs, Building Construction and Destruction
crash
resolved (user1294)
2015-05-31Crash when floor is built in square that has branches.Building a floor in a square that has branches crashes the game consistently.
000518913
Dwarf Mode -- Thoughts and Preferences
minor
feedback (user6)
2015-05-30Vampires are actually ALCOHOL_DEPENDENT instead of just pretending to be
00089761
Combat -- General
feature
resolved (user1294)
2015-05-28Mechanics for weapons with reach
000088314
Creatures
major
new
2015-05-27Creatures made from flame exhibit strange/unexpected propertiesAll creatures made entirely of flame
00089752
Dwarf Mode -- Interface, Manager
crash
resolved (lethosor)
2015-05-26crash when reassigning bookkeeper
000618510
Dwarf Mode -- Stockpiles
major
new
2015-05-26Worn Clothing stored as "finished goods" not refuseRun a fort until clothes are worn. Buy or make new clothing. create finished goods stockpile. Create refuse stockpile which will accept only clothing.

00082435
Dwarf Mode -- Nobles
crash
acknowledged (lethosor)
2015-05-26Crash when leaving the noble screen
00033902
Dwarf Mode -- Idle Behavior
minor
new
2015-05-26Dwarves try to attend parties outside burrow, resulting in "cancels attend party: no floor space"Occurs randomly, often for one particularly sociable dwarf.
00089711
Technical -- Saving/Loading
crash
new
2015-05-25Game crashes on save
00089734
Technical -- General
crash
resolved (lethosor)
2015-05-25Data Execution Prevention crash to desktopRun the game doing typical fortress stuff until the game crashes. Will typically crash during the Summer before the human caravan arrives.
00089693
Dwarf Mode -- Jobs, Constructions (walls etc)
tweak
new
2015-05-25Minor construction oddnessThe way I often come across this is when building walls around a constructed floor, for sealing off caverns and the like in the middle of my main stairway. One has to build scaffolding in order to get the corner walls in place, but dwarves building the corner walls rarely actually stand on the scaffolding.
00089671
Dwarf Mode -- Jobs, Eating/Drinking
minor
new
2015-05-22Dwarves eat, drink and sleep at random, then need to try again for the correct one.Start a fort. Wait for dwarves to become hungry/thisty/tired and watch them.
00089661
Dwarf Mode -- Thoughts and Preferences
minor
resolved (lethosor)
2015-05-21Heterosexual LoversHave not been able to reproduce issue directly
000158224
Dwarf Mode -- Jobs, Healthcare
minor
acknowledged (Toady One)
2015-05-21Injured dwarves in bed receive no treatment after diagnosisAccording to others they seem to be able to get injured to be treated sometimes, so I don't want to say this happens every time, but in that fort, for me, it happened to every single dwarf. I haven't had another fortress before or since in this version with a hospital yet.

1) Get some injured dwarves.
2) Get a well-stocked hospital.
3) Get some well-trained but stupid doctors.
4) Watch Urist McMalpractice ignore Urist McDesertThroat.
00089651
Dwarf Mode -- Nobles
minor
new
2015-05-19MILITARY_SCREEN_ONLY tag does nothing1. Create a squad headed by a militia captain

2. Check the nobles screen.
00089641
Dwarf Mode -- Trade
minor
new
2015-05-19Traders leave instantlyPasture animals in a 5x5 area, Build depot over it, wait for traders
00003265
Dwarf Mode -- Interface, Announcements
minor
resolved (Toady One)
2015-05-18Missing entries in announcements.txt
0008962 
Technical -- Input/Keybinding/Macros
minor
resolved (lethosor)
2015-05-17PRINT_MODE:TEXT Shift-key combinations do not work1. Launch Dwarf Fortress using PRINT_MODE:TEXT
2. Start fortress mode and attempt to use shift-arrow-key combinations
00079025
Dwarf Mode -- Items
major
assigned (user6)
2015-05-17Unreasonable amount of vermin remains in caverns cause severe FPS lag
00089402
Dwarf Mode -- Jobs, Designations
minor
acknowledged (lethosor)
2015-05-16Mining jobs leave dwarves scrambling up and down stairsDesignate two rooms for digging in a fortress, one directly above the other. Watch your miner run back and forth between the two rooms and the stairs.
0008960 
Dwarf Mode -- Jobs, Activity Zones
minor
new
2015-05-15Fallen fruit gathering does not respect activity zonesdesignate a suitable area for fruit gathering and leave some good fruit trees outside of the area. Set up a food stockpile to accept fruit and leaves. Alternatively set up a still with orders to brew fruit while there are fruits on the ground outside of any designated fruit gathering zone.
0008958 
Creatures
minor
new
2015-05-15Site wildlife is mostly ravens and nothing elseBuild a fort anywhere in the raven's natural habitat (temperate grassland, savanna, shrubland, forest and wetlands, tundra and taiga, any desert) and keep an eye on the unit list. You'll see them wander in pretty quick.
00083348
Adventure Mode -- Sites
minor
new
2015-05-15Trolls in goblin sites respawning constantly
00016042
Dwarf Mode -- Interface, Status
minor
confirmed (lethosor)
2015-05-14In status screen, soldiers/military show up as masons/stoneworkers
00006992
Dwarf Mode -- Interface, Military Screen
minor
confirmed (lethosor)
2015-05-14On schedule page, "u: Inactive =" does not respond to clicks.1) Open the military screen on any fort.
2) Switch to the schedule page.
3) Click "s: Sleep in..." and notice that it toggles, then click "u: Inactive = ..." and notice that it does not.
00005004
Pathfinding
major
resolved (lethosor)
2015-05-14Channeling Frozen Aquifer results in Miners encased in iceDig down to an aquifer on a frozen area and channel a 1 x 5 area into the aquifer. Before you complete the task at least 2 miners will have frozen themselves into the ice. They path down the ramp into the channel an instant before it freezes with ice.
00003755
Dwarf Mode -- Interface, Status
text
resolved (Toady One)
2015-05-14Missing Admin/Noble icon in Status Screen
00003313
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (lethosor)
2015-05-14Crops can disappear on season changePlant crops that can grow in the current season but not the next near the end of the current season.
0008957 
Pathfinding
major
resolved (lethosor)
2015-05-13Dwarf in Fey Mood cannot path to workshop if standing on a stepladder
00001457
Arena
text
acknowledged (lethosor)
2015-05-13Arena creature gender biasSpawn a female creature in the Object Testing Arena with a name different from its male variant.
0008392 
Dwarf Mode -- Interface, Text
text
confirmed (lethosor)
2015-05-13a vs an
00064273
Typos/Grammar
text
resolved (Toady One)
2015-05-13"Fishes" is listed as a plural noun in Dwarf language, rather than "Fish"
00043422
Typos/Grammar
text
resolved (Toady One)
2015-05-13Likes giant badgers for their .Find somebody who likes giant badgers for their .
00034382
Dwarf Mode -- Interface, Text
text
confirmed (user6)
2015-05-13"Forge xxx gauntlet" task missing plural, actually forges a pair of gauntlets- q/a on a Metalsmith Forge
- queue a single "Forge steel gauntlet" task
- admire the pair of steel gauntlets the armorer made

I queued 10 jobs of "Forge steel gauntlet", thinking I'd end up with 5 pairs but obtained 10 pairs.
00063621
Typos/Grammar
text
resolved (Toady One)
2015-05-13"This is a your bronze"
00001225
Creatures
tweak
confirmed (lethosor)
2015-05-13Iron man and bronze colossus leave random statuesIn the test arena, drop iron men from highest point to lowest point and examine their remains.
00089522
Dwarf Mode -- Nobles
major
new
2015-05-10No noble positions after only dwarf in fort transforms into werebeast1. Have no dwarves left in the fort except for one, afflicted with a werebeast condition.
2. Have the dwarf transform into a megabeast. Observe that there are no dwarves listed in the units screen.
3. Have the dwarf transform back into a dwarf. Observe that there are no noble positions available.
00089493
General
major
resolved (user1294)
2015-05-07DF will not runDownload any 0.40.* version
(Have CrossOver Installed?)
Attempt to open the program
00089511
Dwarf Mode -- Jobs, Designations
minor
resolved (user1294)
2015-05-07Miners mine one square by z-level then changeDesign several tunnels one square wide to be mined on several z-levels, with only 1 miner.
00089483
Dwarf Mode -- Moods
crash
resolved (lethosor)
2015-05-06Consistent crash within minute of load, unknown reason.Just load and let it play, it will crash within a minute.
00081016
Dwarf Mode -- Jobs, Cancellation and Suspension
block
assigned (user6)
2015-05-05Dwarves cancel jobs and stop moving after being interrupted by giant keaI can't provide direct steps, but I can provide a save or 2. I think I had an entire season of play between the animal being injured and when I noticed problem.
00087045
Dwarf Mode -- Jobs, Assignment of Jobs
minor
assigned (user6)
2015-05-05Carpenters with no available wood idle(no job) when jobs are pending instead of performing other tasks(I.E. hauling wood)1. Have no wood in a burrow.
2. Assign jobs requiring wood in the job management window(J, M, Q, bed, 30 for example).
3. Have wood available for hauling into the burrow, but no other dwarves aside from the woodworker available to haul it(be they busy or just the labor unassigned).
4. No Job.
00089451
Dwarf Mode -- Skills and Professions
feature
new
2015-05-05Militia set to train quickly levels up observer skills to legendary
000603112
Technical -- General
major
confirmed (user6)
2015-05-04Playing window is drawn in the top left corner of the application window (on Macbook Pro w/ Retina)Download the mac(intel) version of dwarffortress, extract the archive, and run it.
00089442
TrueType
major
resolved (user1294)
2015-05-04window size simply doesn't workBuy a new macbook pro.
Install dwarf fortress
Install XQuartz 2.7.7
Attempt to play Dwarf Fortress
00089414
Dwarf Mode -- Immigration
block
new
2015-04-30Game locks up before autumn
00089292
Dwarf Mode -- Jobs, Hauling
major
new
2015-04-29Haulers won't use wheelbarrows over traps
00089421
Adventure Mode -- Combat
minor
resolved (user1294)
2015-04-29Attacking with pouches trains random skillEquip pouch and attack with it.Reload,and attack again.
00089393
Dwarf Mode -- Trade
major
new
2015-04-28The human vampire diplomat scares away the human caravanHave the human caravan and diplomat show up at the same time.
00089354
Dwarf Mode -- Reclaim
minor
new
2015-04-26Dwarves not retrieving wounded ally or items in tree1. Wound dwarf in to extent where they cannot move
2. Disable all jobs from other dwarves except those relevant to recovery
00089382
Creatures
major
resolved (user11)
2015-04-26A man with no head is still alive
0008937 
World Generation -- Constructions
minor
new
2015-04-25Dwarven Fortress was generated cutting through a magma pool
0008936 
Dwarf Mode -- Nobles
minor
new
2015-04-25Assigning noble roles to expedition leader while talking to diplomat causes them to leave unhappyassign your expedition leader (or mayor, perhaps) another noble position after the diplomat greets you.
000854210
Dwarf Mode -- Thoughts and Preferences
major
new
2015-04-24Training causes massive amount of vengeful thoughts (not only to training dwarfs)1) Set up training area in a crowded place.
2) Assign squads to train but don't set the squads active.
3) Wait until squad members are training/fighting.
00063465
Adventure Mode -- Conversation
feature
resolved (Toady One)
2015-04-21Cant join temples in cities
00089272
Adventure Mode -- AI
trivial
new
2015-04-21Goblin bandits trigger "You feel uneasy" even after being my hearthpersonJust fast travel at the point in the save. They should trigger "You feel uneasy."
0008931 
Adventure Mode -- Quests
minor
new
2015-04-21People in site cannot be led to safety if they have no family
00089281
Dwarf Mode -- Jobs, Hauling
major
new
2015-04-21Inaccessible pastured stray animal blocks further pen/pasturingMy steps to reproduce:

1. Wall off a duck.
2. Assign the duck and some other animals to a pasture zone.
3. Let the dwarfs finish the job.
4. Assign more animals to the zone.
5. No hauling.
00089243
Miscellaneous Crashes
crash
new
2015-04-21Crash on game loadLoad fortress mode save game. immediate crash on unpause.
00079713
Dwarf Mode -- Jobs, Hauling
minor
new
2015-04-21Children that grow up have hauling jobs disabledWait for a child to grow up.
00086674
Dwarf Mode -- Jobs, Designations
minor
confirmed (lethosor)
2015-04-20Miners climb out of vertical chutes while digging, refuse to continue
00089251
Dwarf Mode -- Jobs, Designations
major
resolved (user1294)
2015-04-20Dwarves climb out of incomplete shafts, now shaft cannot be completed :(Channel out a single tile, all the way down. A dwarf will start mining, but eventually takes a break and climbs out.

The rest of the shaft is inaccessible, and will not be completed. To continue the shaft, another means of access must be provided.
00089233
Dwarf Mode -- Thoughts and Preferences
minor
resolved (user1294)
2015-04-20Migrants have emotions from witnessing events at the fortress that happened before they arrivedI haven't tried to reproduce this, so I can't say for sure, but I would guess:

1) start a fort
2) allow something to be murdered by wildlife, or by a cave-in or something
3) check thoughts of incoming dwarves in later migration waves.
00089221
Dwarf Mode -- Thoughts and Preferences
tweak
resolved (user1294)
2015-04-20Dwarf has mixed feelings on religionCreate dwarves until you get one with this issue I guess.
00089212
Dwarf Mode -- Buildings, General
crash
resolved (user1294)
2015-04-19Game crash on Wall construction on tree wigsGame crash is reproducible (only tried in my savegame).

1. I built a wall on another wall but in this instance on the higher level there were tree wigs on construction destination.
2. As soon as dwarf arrives with mudstone to construct the wall where tree wigs are, the game crashes.

Can provide savegame which leads to the crash. Didn't try to reproduce on clean start.
00089203
Miscellaneous Crashes
crash
resolved (user1294)
2015-04-19Semi-random crashes
00089193
Dwarf Mode -- Buildings, General
crash
resolved (user1294)
2015-04-19Game crashes when trying to build a staircase in caverns on top of a treeUse b-C-x to build a staircase, designate to be built on top of a tree in the caverns, wait for dwarf to come, game crashes.
00089184
Dwarf Mode -- Interface, Unit View
minor
resolved (user1294)
2015-04-18Labor selection screen refuses to allow for enabling or disabling laborsPress 'u'
select dwarf and press 'z'
press 'p' (preferences)
then press 'l' (labor)
Attempt to press enter to enable the labor, it will blink to highlight briefly but will then go back to whatever state it was before you pressed enter.
It appears to be the same thing with attempting to disable labors
00089163
Dwarf Mode -- Jobs, General
minor
new
2015-04-16Weird ChannelingWhenever I channel and the dwarfs have the ability to channel from the side and do so this happens.
00089152
Dwarf Mode -- Jobs, General
trivial
new
2015-04-153 Axe Lords turned into Administrators after killing an Ettin.
000753353
Dwarf Mode -- Environment
minor
resolved (Toady One)
2015-04-13Phantom "Something has collapsed on the surface" reports, related to tree growth/chopping
000866511
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
confirmed (user6)
2015-04-13Bring Item to Depot supersedes and cancels other jobsMethod 1
Order Lavish Meals prepared while traders are at the depot.
When a dwarf has brought all 4 materials to the kitchen order a huge supply of things brought to the depot.
Observe the cook.

Method 2
Order Construct Mechanisms on repeat.
When a dwarf is engaged in the Construct Mechanisms order a huge supply of things brought to the depot.
Observe the Mechanics workshop to see the dwarf become confused when arriving with the material.
00024883
Contaminants/Spatter
minor
acknowledged (lethosor)
2015-04-12Hot items exposed to rain generate excessive amounts of steamEmbark on a map with a surface volcano and a biome with rain. Create a block of magma-proof rock, and place it in a lava flow.
00089132
Fire
trivial
resolved (lethosor)
2015-04-12Teeth create excessive steam when in very hot rain.1. Enter object testing arena
2. Create 2 creatures and knock some teeth out.
3. Set the temperature to fire or higher.
4. Cause it to rain
5. Witness billows of steam.
00059403
Dwarf Mode -- Jobs, Trapping
minor
resolved (user6)
2015-04-12'Hunt for Small Creature' killing non-trapper Dwarf
00089101
Dwarf Mode -- Environment
minor
resolved (user1294)
2015-04-10Grass Doesn't Regrow in Mountains
00088988
Technical -- Saving/Loading
crash
new
2015-04-07Game crashes whilst saving (saving objects) and corrupting the save file causing crash on load.
00089082
Dwarf Mode -- Jobs, Military
minor
resolved (lethosor)
2015-04-06Military dwarves with station or kill orders often report the incorrect job in the units list and v - g.For the first case, it can usually be reproduced by taking a dwarf that is participating in a demonstration and sending that dwarf (alone) to perform a station or kill order. In the second case, allowing a dwarf to complete a kill order (resulting in a "Urist McOffdutynow has become a cheesemaker" announcement) and then giving the same dwarf a new task will usually result in them showing the job as active while they go to perform another task.
00089024
Dwarf Mode -- Interface, Squad Control
minor
new
2015-04-06Military dwarves stay at or return to the spot where they last killed another unitShould be easy to reproduce but I can provide a save as well if needed:

1) Give one of your dwarves a kill order (not sure if they have to be commander or not)
2) After the kill, the dwarf will just sit there and don't go back to the fortress (unless he has another job)
3) If he goes back to do the next job, he will then return to his "station" outside afterwards
000562511
Dwarf Mode -- Artifacts
minor
new
2015-04-06"Bone" artifact ends up being iron if the mood dwarf is interrupted (by forbidding, combat, etc)Save scummed thrice - received more iron chain, unsure if I can get an alternative out of the dwarf as he has a preference for chains.
00089094
Dwarf Mode -- Moods
trivial
resolved (lethosor)
2015-04-06Forbidding main item(s) used in a mood results in strange artifactsGet a dwarf in a mood. Once they begin construction, forbid the main item(s) (preferably during the pause state that occurs when 'Urist has begun a mysterious construction!'). Get a strange result.
00089061
Animal Populations
minor
resolved (lethosor)
2015-04-05Fliers cause large FPS drop (previously seen in 0004838)Wait for fliers on map. Watch FPS carefully. May be most noticeable if it's already low. A flock of Kea, 0000019:0000010 individuals (one got captured by cage, so 9 still flying, out over water where I can't kill them) drops the FPS by more than half at this point.
00060784
Combat -- General
minor
resolved (user6)
2015-04-05punch/kick owerpoweredpunch somebody in head.
00088976
Dwarf Mode -- Buildings, Machines
minor
acknowledged (lethosor)
2015-04-05With enough looms and automatic web collection enabled, dwarves will only accept web collection jobsI haven't tried to reproduce it per se, because its a single long-running issue and I don't plan to start any new fortresses unless someone says to try something specific. But within this, I tried many things, some described above. All has been a no-go. 8 dyers seems to be my max.
0008901 
Adventure Mode -- Inventory
minor
new
2015-04-04Hot items can be stored fine in backpacks, as long as weapons are drawn.Find a creature made of fire. Either chop of a body part or shatter it's body. Pick up one of the parts that remains.
00089001
Technical -- Input/Keybinding/Macros
block
resolved (user1294)
2015-04-04Pressing alt+key combinations doesn't work on Ubuntu1) Be on ubuntu
2) Do something that requires alt+key action (such as attacking a friendly creature)
3) ????
4) Profit!
00088965
Dwarf Mode -- Items
major
resolved (lethosor)
2015-04-03Steel armor disappears without traceBuild wearable steel armor items. Wait a while. Armor ceases to exist as though it was never built. Shields still seem to be impervious to the bug.

I have no automatic or manual melting jobs going on. I don't have any garbage dumps or quantum stockpiles or other cheaty things going on.
00088953
Dwarf Mode -- Interface, Status
major
resolved (user1294)
2015-04-02dwarf looks at dead body becomes horified by "seeing ... die"1 have a dwarf walk over/take a dead body to stock pile
2 look at dwarfs thoughts and preferences
3 will say horrified by seeing a ... die or didn't feel anything when ... died
00088902
Dwarf Mode -- Pets
minor
resolved (user11)
2015-04-01Lock 4 puppys in a room and the FPS goes down substantially1. Create a small room with a door.
2. Create a Pen/Pasture within the room
3. Assign 4 puppies to the pen/pasture
4. Mark the door as "Keep tightly closed" (ie. don't let pets to pass through)
5. Remove the pasture
00088923
Dwarf Mode -- Items
minor
resolved (user11)
2015-04-01Dwarves claim prepared meals, don't eat them, and let them rot in their rooms1) Give dwarves their own rooms
2) Prepare meals
3) Wait a while
4) Miasma.
0008891 
Dwarf Mode -- Items
major
new
2015-03-31Unretiring Fort with merchants and reclaiming leads to bugged itemsCreate fort and play until a caravan arrives to trade in the Depot.

Allow merchants to fully unload their goods.

Retire the fort with the merchants in the Depot.

Reclaim the fort.
00088893
Typos/Grammar
text
feedback (user6)
2015-03-31Default profession names incorrectly pluralizedRemove the [PROFESSION_NAME] tags from the dwarf raws, and check the status screen in Fortress Mode. In the numbers of dwarves you have in each profession you'll see things like "Spearmans".
00088832
Geology
minor
new
2015-03-30Unknown Material Substance at top of adamantine veinOpen the attached save, it should be zoomed in where the material is, if not go down to the lower Z levels and look for the adamantine vein that goes beyond the magma sea (it breaks into the cave)
00088862
Creatures
minor
new
2015-03-30Dwarves become accident prone when civilian alert burrow is activated
00088853
Dwarf Mode -- Combat
minor
assigned (user11)
2015-03-30Dwarf and goblin siegers stare down each other across 3-tile hallway; neither side moves to attack
00054525
Dwarf Mode -- Trade
minor
acknowledged (user6)
2015-03-30One merchant killed, surviving merchants are stuck foreverMerchants were packing up when they were scared by goblin bowman ambush. One got shot and killed. Now the surviving merchants just mill about and won't start packing up again.
00088822
Dwarf Mode -- Environment
major
resolved (user11)
2015-03-29message keeps appearing, pausing game over and overI don't even need to reproduce this; it's happening so frequently!
00012195
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
confirmed (user6)
2015-03-29Weird interaction between 'smooth stone' and farmsbuild a farm on muddied stone
mark any tile of the farm to be smoothed
00057684
Dwarf Mode -- Military
crash
confirmed (user6)
2015-03-29Crash when assigning a dwarf to the fortress guard (which doesn't exist)1. Boot DF, load save. In my save I have one squad already, and it is possible for me to create a captain of the guard, but I do not have one. I suspect this will reproduce easily in any fortress that has been going for a few years, has a squad, but doesn't have a captain of the guard, i.e probably your current game. I can give you this save if you want it though.

2. m (military screen).

3. down-arrow once to get off "captain of the guard" and on to previously existing squad.

4. l (create squad appointed by this leader).

5. Select a uniform (doesn't seem to matter which) and press enter.

6. Notice that "captain of the guard" is selected, the "squad positions" list is for the first squad (not the fortress guard, which doesn't exist), and the "candidates" are the rest of the dwarves.

7. right-arrow twice to select the first candidate, and press enter.

8. GP fault.

Essentially this exploded when I tried to add a dwarf to a new squad without selecting the new squad first. If you have no captain of the guard, it is normally impossible to add dwarves to the palace guard, but if you have just created a squad, it becomes possible.
00088845
General
crash
resolved (user11)
2015-03-29Game crashes with no particular reasonLoad game. Play for few seconds. Game crashes.
0004147 
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
acknowledged (lethosor)
2015-03-29Building floors/walls next to grates may cause cave-ins when constructed in a certain order1. Channel out a 3x3 section.
2. Install grates in a U-shape, leaving two tiles empty.
3. Build two floors in the empty space.
4. If dwarves build the middle one first, it will cave-in.
00005114
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
confirmed (lethosor)
2015-03-29Constructions can be built next to bridges and grates but immediately collapse if unsupportedHave a space with a z level and a z+1 level. Build a bridge with one edge touching the edge of the z+1 level and the rest of the bridge hanging in the air.

Build a wall(Or any other construction) on level z+1 next to the bridge as you are allowed to and watch it fall on the z level under it(until something stops it) as soon as it is built.
00061604
Weather
minor
resolved (user6)
2015-03-29Throwing items removes snow in 16x16 regionThrow an item onto a snowy area. Tested with a large copper dagger and a mutilated albatross corpse (you know you're playing Dwarf Fortress when...)
00088395
Dwarf Mode -- Artifacts
crash
resolved (user6)
2015-03-29The game crashes
00080634
Dwarf Mode -- Interface, Announcements
minor
resolved (user6)
2015-03-29Changing MASTERPIECE_CONSTRUCTION in announcements.txt does't affect the game.
00027953
Dwarf Mode -- Interface, Trade
minor
resolved (lethosor)
2015-03-29The inventory screen changes the order of small gems, leather, bars, etc from game to game1. Embark
2. meet with diplomats
3. notice the order of the small gems listed.

start a new game, repeat 1-3. The two lists will be totally different and also the location of gems in the lists will be different. (alternatively, just load two games and compare the lists)
00087482
Dwarf Mode -- Jobs, Animal Handling
block
resolved (user6)
2015-03-29Animal disappearsI got 2 disappears in a row, other times they go though or escape.
00087403
Miscellaneous Crashes
crash
resolved (user6)
2015-03-29Fort Mode crashes in early Autumn of the first year.1: Load this save file (http://dffd.wimbli.com/file.php?id=10443)
2: Wait a few in game days in fort mode
3: Game should hang and crash regardless of player action or inaction.
00085764
Dwarf Mode -- Reclaim
minor
resolved (lethosor)
2015-03-29"Unknown frozen substance chest" after reclaimUnknown. This is the first time I've seen it happen.
00072592
Adventure Mode -- Environment
crash
resolved (user6)
2015-03-29Tracking crash
00087351
Dwarf Mode -- Pets
minor
resolved (user6)
2015-03-29Got 3 hens + 1 rooster / Save - / Got 4 roosters
00087323
Dwarf Mode -- Jobs, General
minor
resolved (user6)
2015-03-29Jobs randomly "forgotten"
00014811
Dwarf Mode -- Jobs, Childcare
minor
resolved (lethosor)
2015-03-29Bedridden mothers continue holding onto thier children even after they've grown upum
1)have a mother holding a baby
2)injure her severely without harming the baby
3)wait for the baby to grow up
4)watch the child
00025151
Dwarf Mode -- Jobs, Healthcare
major
resolved (user6)
2015-03-29Injured dwarf goes on break, is no longer being treated during or afterwards
00087662
Adventure Mode -- General
crash
resolved (user6)
2015-03-29When world tries to name age after player-controlled megabeast the game crashes.Explained above:

mod in a player controlled megabeast/semi megabeast and go on a rampage, AT some point once you have enough kills, the game will crash.
0008876 
Dwarf Mode -- Jobs, Machines
tweak
new
2015-03-29Pump operators collapse to the ground from over-exertionThis problem becomes much easier to track if you change EXHAUSTION messages from UCR_A to UCR in announcements.txt.
0008881 
General
tweak
resolved (user6)
2015-03-29Cave adapted dwarves vomit way too many times1) Cave adapt a dwarf
2) Send him outside
00088482
Dwarf Mode -- Invasions
major
resolved (user6)
2015-03-29Undead, others will not path into fortBegin an undead siege.
00088592
Pathfinding
major
resolved (user6)
2015-03-29Smoke treated as solid wallWhile this could work with any fire, the easiest way to test would have a narrow passage with wood/stone/other building materials on one end, have fire producing smoke in the middle, and attempt to build a workshop on the other end, to see if the materials are available.
00079761
Dwarf Mode -- Transport/Hauling
minor
new
2015-03-29Minecarts suddenly 'inaccessible' while being guidedI've uploaded a save where a minecart is just about to be guided up a long spiral ramp. Twice upon reloading this save, at around z=60 the dwarf has suddenly let go of the minecart as described above, and both times there has been a kitten in the same tile as the minecart, although an adult cat was passed further down with no problem.
I have also uploaded another save from just after the moment the event occurred on one of those reloads, in case there are some random numbers involved and it doesn't happen after a few attempts loading the first save.

first save: http://dffd.wimbli.com/file.php?id=9365
second save: http://dffd.wimbli.com/file.php?id=9368

There is also a save of a world genned in 0.40.08 specifically to explore this issue. There is a small spiral ramp, with a minecart moving up and down constantly, and 10 animals (plus a dwarf) trapped there by a forbidden door. The save is shortly after a collision has occurred, after multiple (lots) of movement without any issue. In this case, the minecart did not keep rolling to the bottom (although for me it did so shortly after loading the save, causing some more injuries).

I've also let the animals all out and let the dwarf carry on, and at least once the minecart has been 'inaccessible' with no other creature present.

I figured it would be useful to have a nice, high fps environment to reproduce the issue, but it's a lot harder to get as convenient saves as the original fort, hence uploading those anyway.

bugtest save: http://dffd.wimbli.com/file.php?id=9366
00088723
Dwarf Mode -- Trade
major
resolved (user6)
2015-03-29Crash after traders leave map?
00088807
Dwarf Mode -- Jobs, Hauling
minor
resolved (user6)
2015-03-29All "Dump item" jobs inactiveThis was not a problem in my last fortress- garbage dumps worked fine. I have had this problem before in past fortresses though.
I have never had the problem with fortress that started with it working, and have never been able to fix a fortress that started with it not working- despite trying various solutions.
000596424
Dwarf Mode -- Jobs, Hauling
minor
resolved (Toady One)
2015-03-28Haulers carry (heavy) full bin to pickup single item (lighter)
00086475
Technical -- General
crash
resolved (Toady One)
2015-03-28Game Crashes at certain point.Simply let the world run for a few minutes.
00088752
Dwarf Mode -- Buildings, General
crash
resolved (user1294)
2015-03-26Building Floor on MushroomMake your way to the top of a mushroom;
Build a floor hanging from it.
00088732
Dwarf Mode -- Flows
major
resolved (user1294)
2015-03-26Magma floods otherwise safe channels when unretiring a fort.None taken.
00033719
Pathfinding
major
new
2015-03-26Non-fliers end up on top of walls (swapped positions with flying pets etc?)Build some walls with exposed top and no access and wait for creatures to end up on top.
00072979
Pathfinding
minor
confirmed (user6)
2015-03-26While trying to conduct meeting, dwarves get stuck switching places on stairs
00082533
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
new
2015-03-26Dwarf removing construction gets "creature swapped" onto construction tile, removes floor beneath his feetbuild a 1-tile wide span of floor tiles
order a middle tile removed
use station orders to march military dwarves back and forth across the span until the removing dwarf ends up on the tile being removed
00086154
Technical -- Saving/Loading
crash
resolved (user11)
2015-03-25Fortress crashes on save after killing a dragonDownload the save: http://dffd.wimbli.com/file.php?id=10217

Load region 2 (Ishlummuthkat).

Try saving it. You shouldn't have any problems doing so.

You will see a dragon outside the fortress (and many trees on fire). Station marksdwarves at the top of the central tower and lure the dragon over so they can kill it. Then try to save the game again. Dwarf Fortress will crash.
00087931
Dwarf Mode -- Immigration
minor
resolved (user11)
2015-03-25Immigration screws with Shift Direction key
00088331
Combat -- General
minor
confirmed (user11)
2015-03-25Dwarf wielding forbidden weapon after stuck-in
00088403
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user11)
2015-03-25Resting dwarf teleportsNot certain.
In the save provided, remove part or all of the hospital zone where Zan sleeps on the floor.

You may need to try to build a table under him first.
Haven't experimented much.
00088494
Dwarf Mode -- Idle Behavior
minor
resolved (user11)
2015-03-25Dwarves teleport into canyonsNot always reproducible, but definitely happens with an alarming frequency.
00060985
Dwarf Mode -- Traps
minor
resolved (user11)
2015-03-25Can't build weapon trap, says "Needs item".
00088702
Dwarf Mode -- Nobles
minor
new
2015-03-25offer to create baron, after drop in population from 80+ to 4.
00088672
Adventure Mode -- Conversation
minor
new
2015-03-23People refer to their deity as [SPEAKER:HF_LINK:DEITY:RANDOM_DEF_SPHERE]Find some lost children in a fortress, and reunite them with their family. Occasionally their family members will then be "dumbstruck" when you greet them, and refer to themselves as [TRANS_NAME].
000111153
Geology
minor
resolved (Toady One)
2015-03-23Ore/gem frequency parameters don't workGen a world. Embark somewhere. Dig.
00087591
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (lethosor)
2015-03-22Herbalist gets mood while picking tree fruit, forgets he has a stepladder1. set a large percentage of your dwarves to herbalism
2. make sure you have enough stepladders, trees, and gathering zones
3. wait for a mood
00088651
Pathfinding
major
resolved (lethosor)
2015-03-22Entering a strange mood while on a stepladder causes pathfinding issue and harsh FPS dropHave a dwarf enter a strange mood while gathering plants from trees using a stepladder
00088634
Adventure Mode -- Conversation
text
resolved (user11)
2015-03-21Introducing a Famous Adventurer Makes A Wierd ResponseBecome a legendary adventurer by killing some beast like a colossus or a titan or a demon. Spread rumors about you killing stuff until you are really famous. Introduce yourself to someone you haven't ever met before. This happens. If they know you, this doesn't happen as they don't introduce themselves.
0008864 
Dwarf Mode -- Interface, Designations
minor
new
2015-03-21digging marker turns into digging designation when placing smoothing designation over it1. Mark part of a wall to be dug, e.g. 1MM2, M = digging marker.
2. Designate smoothing from 1 to 2.
3. The wall turns into SDDS, S = smoothing designation, D = digging designation
4. What one would expect should be SSSS.
00001093
Typos/Grammar
text
confirmed (lethosor)
2015-03-20Various plural errors, such as "This is a maple logs"
00083335
Items
minor
new
2015-03-20Units with effective STRENGTH of more than 2512195 cannot carry items without slowing to a crawl1. Give a unit carrying an item or wearing clothes a strength of at least 2512195 (with a syndrome or any other method at your disposal)
2. Observe unit's movement speed.
00088467
Dwarf Mode -- Jobs, Designations
major
new
2015-03-18Miners only dig exposed tiles, then become idle.- load the save
- designate tiles for mining
- watch in despair as miners leave after digging a single (layer of) tile(s).
0008860 
Dwarf Mode -- Invasions
minor
new
2015-03-17Invaders from civs with available [MOUNT]s do not ride
00044581
World Generation -- General
minor
new
2015-03-15Runoff streams start at bottom of lake, causing instant flooding and related FunReproducable example (causes weirdness at least in .24, generated from clean start). Original map is vanilla world gen, no modding at all apart from custom tile set and colors.

Embark location: http://oi52.tinypic.com/nda8th.jpg

World gen params:

[WORLD_GEN]
    [TITLE:CREATE WORLD NOW = 4432454]
    [SEED:4110109300]
    [HISTORY_SEED:1170025084]
    [NAME_SEED:1296954456]
    [CREATURE_SEED:2349026128]
    [DIM:129:129]
    [EMBARK_POINTS:1274]
    [END_YEAR:550]
    [BEAST_END_YEAR:550:-1]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:0]
    [ELEVATION:1:400:1600:1600]
    [RAINFALL:0:100:200:200]
    [TEMPERATURE:25:75:200:200]
    [DRAINAGE:0:100:200:200]
    [VOLCANISM:0:100:200:200]
    [SAVAGERY:0:100:200:200]
    [ELEVATION_FREQUENCY:4:2:0:1:0:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:3:1:2:3:4:5]
    [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
    [MINERAL_SCARCITY:500]
    [MEGABEAST_CAP:27]
    [SEMIMEGABEAST_CAP:55]
    [TITAN_NUMBER:13]
    [TITAN_ATTACK_TRIGGER:80:0:100000]
    [DEMON_NUMBER:28]
    [NIGHT_CREATURE_NUMBER:28]
    [GOOD_SQ_COUNTS:6:63:0]
    [EVIL_SQ_COUNTS:6:63:0]
    [PEAK_NUMBER_MIN:3]
    [PARTIAL_OCEAN_EDGE_MIN:0]
    [COMPLETE_OCEAN_EDGE_MIN:4]
    [VOLCANO_MIN:1]
    [REGION_COUNTS:SWAMP:66:0:0]
    [REGION_COUNTS:DESERT:66:0:0]
    [REGION_COUNTS:FOREST:264:0:0]
    [REGION_COUNTS:MOUNTAINS:528:0:0]
    [REGION_COUNTS:OCEAN:528:0:0]
    [REGION_COUNTS:GLACIER:16:0:0]
    [REGION_COUNTS:TUNDRA:33:0:0]
    [REGION_COUNTS:GRASSLAND:528:0:0]
    [REGION_COUNTS:HILLS:528:0:0]
    [EROSION_CYCLE_COUNT:250]
    [RIVER_MINS:25:25]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:2750]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:0]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:15]
    [NON_MOUNTAIN_CAVE_MIN:22]
    [ALL_CAVES_VISIBLE:0]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:40]
    [TOTAL_CIV_POPULATION:15000]
    [SITE_CAP:780]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:8000:1056:528]
    [RAIN_RANGES:528:1056:528]
    [DRAINAGE_RANGES:528:1056:528]
    [SAVAGERY_RANGES:0:2080:4160]
    [VOLCANISM_RANGES:528:1056:528]
00067191
Dwarf Mode -- Interface, General
minor
confirmed (user11)
2015-03-14Plant growths (leaves, flowers, catkins, twigs/branches) are displayed on a single line and cut off when viewed
00077168
Dwarf Mode -- Pets
minor
assigned (user6)
2015-03-14Cats jumping/falling down central stairwell
00088581
Creatures
minor
new
2015-03-14Injured cat repeatedly attempts to climb, fails (due to injury?), and receives additional injuries
00079017
Dwarf Mode -- Jobs, Military
minor
assigned (user6)
2015-03-14Military dwarf develops temporary immunity to GCS webs
0008856 
Dwarf Mode -- Jobs, Mechanisms
minor
new
2015-03-13Dwarves continue to attempt to load inactive ballista after ammo is depletedBuild a ballista
Fire at will until no ammunition remains
Change ballista to "Not in use"
00088544
Miscellaneous Crashes
crash
resolved (user11)
2015-03-12Crashes a few ticks into Early WinterSimply run the game, it will crash.
0008855 
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
new
2015-03-12Cheesemaker completes two jobs at onceNot quite sure how you would reproduce it tbh...
Just look at the save.
000129917
Dwarf Mode -- Items
minor
new
2015-03-10Rotting food still owned after owner goes insane, can't be dumped1. Cause many dwarfs to be unhappy
2. Continue playing and hope for one to go insane while eating
3. Wait for the food item to rot
4. Feel helpless as your dwarfs get disgusted from the miasma it produces, while being unable to do anything to the meat.
000041210
Dwarf Mode -- Jobs, Assignment of Jobs
minor
new
2015-03-10Nobles job priority is weird
00088533
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user11)
2015-03-10diagnosis spamming
00088512
Dwarf Mode -- Interface, Unit-Job Screen
minor
resolved (user11)
2015-03-09Enemies killed by military reported as missing instead of deceased1. Kill something with your military dwarves
0008850 
Dwarf Mode -- Diplomacy
minor
new
2015-03-09Outpost liaison hangs out in memorial hall instead of meeting with mayorI had a meeting area defined around a well plus several memorial halls defined around slabs, and it seemed like the liaison would just bounce back and forth between different meeting areas. Freeing the areas fixed the issue, the liaison went straight to the mayor's office.

In the thread someone suggested that the problem was parties, so maybe the liaison is party hopping? So maybe there need to be parties going on for this to occur.
00031338
Creatures
minor
new
2015-03-08Dust attacks cause instant KO (old code from cave-ins?)I admittedly am not familiar with the arena mode, but if you are able to spawn randomly generated creatures in it it would be a great place to test this. Create a group of two dozen dwarves in full adamantine gear (bonus points for adamantine clothing below it, too), full Legendary+5 on all combat skills and pit these super-dwarves against FBs until you encounter one with deadly dust and note the dust's effects. Frequently, although not always, the beast's dust cloud will result in the mass killing of the dwarves fighting it, usually some time after the fight is over and the beast is decapitated (it often takes a while for the toughened military dwarves to finally suffocate).

Another method to replicate this bug is to pit FBs with deadly dust against kittens. The FB will make short work of the kitten, but you will be able to clearly see that the dust cloud it emits is so dangerous it frequently kills the beast itself.

If FBs cannot be generated in the arena testing is going to be more difficult; you would need to come across the dust beast by yourself in an actual fortress and repeat the above tests. It'd be much harder, to say the least.
00088472
Dwarf Mode -- Interface, Tasks
minor
new
2015-03-07Digging Issue with Miners
00088422
Dwarf Mode -- Diplomacy
minor
resolved (user1294)
2015-03-06Fort under siege by dwarvesUnsure, may not actually be a bug
0008841 
Dwarf Mode -- Jobs, Activity Zones
minor
new
2015-03-05"Pen/Pasture Animal" labor remains in list even after animals returns to pasture1. Create a pasture and assign some animals to it (works best if you also assign it as a meeting area)
2. To make it easier, put some holes in the zone here and there. Animals will sometimes shortly leave the pasture
3. Do NOT have your dwarves return them to the pasture but instead wait for them to return on their own
4. Look at the job list and see that the now obsolete pen/pasture jobs remain
00073138
Dwarf Mode -- Jobs, Designations
minor
confirmed (user6)
2015-03-04Underground/mushroom trees drop only a single logI designated several trees at once and let the dwarves get dwarfy
000614714
Technical -- General
block
new
2015-03-03Not found: data/art/curses_640x300.pngAttempt to run DF.
00060265
Dwarf Mode -- Jobs, Smelting
minor
confirmed (user6)
2015-03-03Melting coins creates too much metal1. Mint 10 stacks of coins, using 10 bars of metal
2. Melt down those 10 stacks of coins at a smelter
3. Observe that the smelter now contains 11 bars of metal
00043567
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
new
2015-03-02Process Plant to Barrel doesn't accept large pots* Have a plant processable to barrels, a farmer's workshop, empty large pots, and no empty barrels.

* Add the Process Plants (Barrel) job to the workshop.

* A dwarf with the appropriate labor will carry the plant to the workshop, then cancel the job due to lack of barrels.
00048773
Combat -- General
minor
confirmed (user6)
2015-03-02Breaking the upper spine of a creature with a targetable neck doesn't cause symptoms of spinal cord injury1. Create a creature with a targettable neck in the arena (like a giraffe)
2. Create an opposing creature with sufficient strength.
3. Pound the neck until it breaks.
4. "It's just a flesh wound!", the creature with the snapped neck will spring to their feet and attack you.
00060482
Dwarf Mode -- Interface, Stockpiles
minor
new
2015-03-02'give to workshop' includes random junk items dropped on stockpileHave a stockpile of rock crafts and a stockpile of gems.

Build a jeweler's shop.

Make rock craft and gem stockpiles give to the workshop.

Dump a pile of old socks or something onto either stockpile. Make sure there's no stockpile space for them anywhere so they don't get moved.

Watch the pile of jewel-encrusted dirty socks grow.
00088384
Technical -- General
crash
new
2015-03-02Game crashes about 1 minute after loading.Unpause for about a minute.
00055706
Artistic Images (engravings etc)
minor
new
2015-03-02Artifacts hold pictures of future artifacts OR change when not viewedfor the first possibility, not confirmed: get an artifact, look at it if there are possible future things engraved (like other artifacts)
for the second possibility, not confirmed: get an artifact, DON'T look at it, duplicate the save, look in one save for the description, STILL DON'T look at it in the other, get there another artifact, then look at the description of the first
00081244
Dwarf Mode -- Artifacts
minor
confirmed (user6)
2015-03-02Images can portray events the creator shouldn't know about
000032214
Contaminants/Spatter
tweak
new
2015-03-01Dusting of mud makes plump helmets brown1. build a farm
2. plant something
3. observe the color at harvest
00087504
General
major
new
2015-03-01Dwarf adventurer instantly dies of dehydration on unretire of fortress
00088361
Creatures
minor
new
2015-02-28Flying creatures Crashing and Dying randomlyEmbark as a race that can fly and have them run tasks for a bit and randomly combat messages will appear like so:
Izkil Rithuladril, Pegasus Doctor cancels Store Item in Stockpile: Drop-off inaccessible.
The Pegasus Doctor stands up.
The Pegasus Doctor is no longer stunned.
The Pegasus Doctor regains consciousness.
The Pegasus Doctor slams into an obstacle!
The Pegasus Doctor stands up.
The Pegasus Doctor is no longer stunned.
00088354
Technical -- Saving/Loading
crash
resolved (user11)
2015-02-27Game crashes within one minute after reloading a saved fortressLoad the fortress and let it run for 1-2 minutes
Savegame is to be found here: https://dl.dropboxusercontent.com/u/65756877/saveCrashSpring127.7z
00083351
Adventure Mode -- Eating/Drinking
minor
resolved (user1294)
2015-02-26Can not enable brew option in Kitchen menu.New map, just started, placed some items and when they where not brewing checked it and could not enable them.
00088141
Dwarf Mode -- Interface, Stocks
minor
resolved (user11)
2015-02-24Grouped items whose "first" item is "in use" as a building or construction cannot be bulk forbidden in the stocks screen.
00059887
Dwarf Mode -- Jobs, Eating/Drinking
trivial
resolved (user11)
2015-02-24Dwarves Can't Find FoodYou might be able to do it if you embarked with only chickens and nest boxes.
00088321
Miscellaneous Crashes
crash
resolved (user11)
2015-02-23Core dumpLoad save, and game will crash without any further intervention. There's a mood in progress, though everything seemed to look fine with it, and I had changed some military orders, but changing them doesn't prevent the crash so far.
00045369
Dwarf Mode -- Economics
minor
new
2015-02-22Bookkeeping not being performed.
00070314
Dwarf Mode -- Combat
minor
confirmed (user1294)
2015-02-21Werecreatures and other intelligent enemies are Horrified at the death that they cause1.)Wait for werecreature event

2.)Allow werecreature to kill a dwarf

3.)Read combat logs to see the werecreature lamenting at the death all around
00088311
Creatures
minor
resolved (user1294)
2015-02-21were panda talks about the horrors of deathget a were panda and send 6 unarmed wrestlers
00088073
Dwarf Mode -- Pets
minor
resolved (user11)
2015-02-20Grazing animals starving to death regardless of being pastured.Unknown
00088066
Dwarf Mode -- Military
major
new
2015-02-20If a squad has a barracks assigned, they will never do civilian jobs, even when inactive1. Create a squad with at least 1 dwarf.
2. Set the squad to inactive/no orders.
3. Create a barracks.
4. Assign a squad to train in it.
5. Watch as they never do a civilian job and only do individual combat drills.
00088267
Dwarf Mode -- Interface, Animals
minor
resolved (user1294)
2015-02-20Animals are not geldable. 'x' to geld option is present in the status menu but does not flag for gelding.
00088212
Miscellaneous Crashes
crash
resolved (user11)
2015-02-20Elven caravan arrival crashes the game (probably)Load save - wait 5 seconds - crash to desktop
00088165
Dwarf Mode -- Interface, Stockpiles
minor
resolved (user11)
2015-02-19Not using Bins
00088281
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (user11)
2015-02-18Items are dumped on tile adjacent to activity zone (channeling underway)1. Load save
2. Find dumping zone (F1, dog sitting on top of it)
3. Let the hauler dump the remains
00088272
Dwarf Mode -- Immigration
minor
new
2015-02-18Migrants (and their animals) arrive as zombies
00088123
Dwarf Mode -- Jobs, Hauling
minor
resolved (user11)
2015-02-18Animal dies on workshop, dwarves will not haulLet an animal die on a workshop tile.
00057613
Dwarf Mode -- Diplomacy
minor
resolved (user11)
2015-02-18Diplomat wants to leave map at the spot he enters, goes insane if the path to that point is blockedwait for the diplomat to spawn and walk into the fortress, then make the point where he spawned inaccessable but keep other points of the map edge accessable. Watch diplomat go crazy.
000104425
Dwarf Mode -- Trade
minor
resolved (Toady One)
2015-02-18Human Traders Brought "liquid"
00014249
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2015-02-18Thirsty, Hungry and Drowsy states do not show at Health screen
00062427
Miscellaneous Crashes
crash
resolved (Toady One)
2015-02-18Crash from destroyed minecart still assigned to routeSave here: http://dffd.wimbli.com/file.php?id=7129

Wait for game to load, unpause and crash should happen within 30 seconds.
00088176
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (user11)
2015-02-18Flood of stockpile cancellations for no discernible reason
0008823 
World Generation -- Constructions
minor
new
2015-02-16Incorrect bridge placement over very wide river canyon.1: Load bugged save file
2: Choose to play adventurer
3: Unretire the adventurer Ramul. He starts near the bridge in question.
4: Navigate to the bugged bridges (look at screencap for reference map)
5: Observe that the very long bridge is at the bottom of a deep river canyon
0008824 
World Generation -- General
minor
new
2015-02-16Spring / stream origin placement truncates large river1: Load bugged save
2: Unretire the adventurer Ramul
3: Travel south following the huge river
4: Arrive at 3 springs in desert (see reference map in screencap)
5: Observe how the springs appear to truncate the huge river.
00088201
Dwarf Mode -- Embark/Setup
crash
new
2015-02-15Crash during embark setup when looking at dwarvesCreate a world and embark at a location. Look at each dwarf a bunch of times using the "v" key and eventually the game will crash.
00087995
Dwarf Mode -- Interface, Designations
minor
new
2015-02-12Underground tree 'up ramps' can be designated to be removed, which causes tree to collapseDesignate - 'z' ramp removal on an underground tree/fungus
(Save file has a goblin-cap with a staircase next to it ready for this)
00088113
Technical -- General
minor
assigned (lethosor)
2015-02-11Eventual CTDPass time.
000871512
Dwarf Mode -- Jobs, Fishing
major
resolved (user6)
2015-02-10No shells from fish cleaning, no shellfish or pond turtles in the rivers1. Get one dwarf each with the fishing and fish cleaning labors enabled.
2. Build a fishery and ask to prepare raw fish (which should result in shells) They will get tons of finfish, and not a single turtle or mussel.
00063631
Typos/Grammar
text
acknowledged (lethosor)
2015-02-10"Its teeth is gone"
00088103
Miscellaneous Crashes
crash
resolved (lethosor)
2015-02-09Crashes half a minute in.Seems to crash while building--error log shows pathing errors. Trying to build block-by-block (with gneiss blocks) the 2nd level of the curtain wall. Not sure if crash results from placing the block at the end of the wall on the left or if it is from placing a block at either end on the right (accessible by wooden stairway). Or if something totally different?
000786912
Dwarf Mode -- Transport/Hauling
minor
assigned (user6)
2015-02-09Dwarves compulsively store seeds in bags, even when no stockpile accepts those seedsdump seeds out of bag using a garbage zone
unforbid seeds
dwarves will immediately rebag seeds
00088034
Miscellaneous Crashes
minor
resolved (lethosor)
2015-02-09Dwarf Mode CrashLoad the savegame, wait a few seconds.
00087294
Technical -- Saving/Loading
crash
assigned (user6)
2015-02-08Game segfaults on unpause following seasonal auto-saveLoad game at http://dffd.wimbli.com/file.php?id=10426 and Resume.
00088012
Undeath
minor
new
2015-02-08Ghost starts haunting fortress while remains entombed in coffin
0008804 
Creatures
minor
new
2015-02-08Cavern critter group remains on map for years after one member died randomly
0008800 
Adventure Mode -- Conversation
text
new
2015-02-08When offering rescue mission abducted person is named with the first letter lowercaseFind somebody related to abducted person
Ask them about troubles till they mention the abduction
Offer them to join you on the rescue mission
00087981
Creatures
major
resolved (user1294)
2015-02-08Zombies from necromancers OP1. meet a zombie when you don't have a slashing weapon 2. get rekt
00087878
Dwarf Mode -- Jobs, Animal Handling
minor
resolved (user1294)
2015-02-08Dogs have stopped getting pregnant. No puppies for nine years* Load save
* Watch puppies not be born
00087942
Adventure Mode -- General
minor
new
2015-02-06Sentient wagons prowl fort, fortress guards die to own traps.
00087921
Vegetation
minor
new
2015-02-06Above-ground tree type sapling grows undground (inside, dark, subterranean)
00087911
Dwarf Mode -- Jobs, Constructions (walls etc)
crash
resolved (lethosor)
2015-02-05Floor On Tree Branch Crashes GamePlay game
Build wall
Build floor over wall
Build windmill over floor
Build millstone beneath windmill
Find out a tree branch is blocking floor-construction
00087883
Adventure Mode -- Inventory
minor
resolved (lethosor)
2015-02-05Artifact can be both moved and stay in binRetire fortress with artifact (gem?) stored in bin
Visit that fort as an adventurer
Try to take that artifact out of bin
0008790 
Adventure Mode -- Trade
major
new
2015-02-05When you trade/give just part of stack the rest of it gets annihilatedGet stacked item (food)
Find someone to [k]-[Exchange, give or take personal items]
Trade/give him/her part of your stacked item
See the rest of it go puff
00080812
Adventure Mode -- Sites
major
new
2015-02-05Unplayable lag on traveling to site with army presentUnknown how to reproduce this state of affairs in a new game.

In attached save, an adventure party is at the fortress surface entrance. Low FPS is observed immediately upon load.
00087752
Dwarf Mode -- Combat
major
new
2015-02-05Caravan guards attack fortress dwarves without provocation?
00087775
Pathfinding
minor
assigned (lethosor)
2015-02-04Dwarf cancels hauling of building materials when crossing channeled area - "dangerous terrain"1) channel one square in snow
2) designate to build a workshop, so that the pathing goes to it goes over the channeled square
3) "dangerous area" alert interrupts the job
00087861
Adventure Mode -- General
crash
new
2015-02-04This save game crashes when you try to start in Adventure mode* Load save file
* Start an adventurer game
00087853
Adventure Mode -- Sleep
major
new
2015-02-04Caged dragon disappears from cage when adventurer sleeps or tries to fast travel1) Create fortress on top of dragon lair.

2) capture dragon

3) Retire fortress

4) Create adventurer, arrive at fortress with said captured dragon

5) pick up cage and attempt to fast travel away from site.

OR

6) Carry cage off of dwarf site,

7) Sleep. Wake up to missing dragon
00073081
Dwarf Mode -- Interface, General
crash
resolved (lethosor)
2015-02-04Crash when resizing windowResize the window while running in dwarf mode (occurs randomly).
00084145
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
assigned (user6)
2015-02-03Reverse burrow does not keep unwanted carpenters out
0008784 
Dwarf Mode -- Jobs, Assignment of Jobs
minor
new
2015-02-03Job distance calculation gives too high priority to different Z level
00027513
Technical -- Input/Keybinding/Macros
minor
confirmed (lethosor)
2015-02-03Macros are very slow, and stops working when window loses focus
00087831
Dwarf Mode -- Buildings, General
crash
resolved (lethosor)
2015-02-02Constructing walls in an block occupied by leaves crashes the game
00086952
World Generation -- General
minor
new
2015-02-02Odd stream placement results in floating riverbed and flooding.Unknown.
00087821
Dwarf Mode -- Flows
minor
resolved (lethosor)
2015-02-02Once embarked there is a river in mid air, which floods the map after unpausing
00087116
Technical -- General
major
resolved (lethosor)
2015-02-02The escape key only works within sub menus. It is impossible to get to the save game / abandon fort / macro / etc menu.I can't reproduce it because I'm unable to save the game because the escape key isn't functional while the game is running. Unable to get to the menu that says save/abandon/etc.
00052907
Technical -- Input/Keybinding/Macros
minor
resolved (lethosor)
2015-02-02Ctrl and Shift send the game into a Macro-like thing1. Click an arrow key several times.
2. Click ctrl or shift.
3. The games starts to register that arrow key an infinite(?) amount of times. (MIGHT happen, seems to happen randomly).

4. Press the arrow key (same as before) to stop it.
5. Click ctrl or shift (depending on which activated it before).
6. The game starts to register that arrow key again.
7. Click on something else besides DF (Chrome?).
8. Click ctrl/shift again; nothing happens. Game works as intended.

This seems to happen at random.
00079031
Adventure Mode -- Quests
tweak
resolved (Toady One)
2015-02-01Quest log alway shows adventure agreement conclusion as the current date
00019929
Dwarf Mode -- Rooms
minor
resolved (Toady One)
2015-02-01Dwarves do not assign selves to empty bedrooms.Start a fort, make some beds, assign said beds as rooms, and wait.
00087781
Creatures
minor
resolved (user1294)
2015-02-01undead llama wool
00081567
Dwarf Mode -- Jobs, Items
minor
assigned (user6)
2015-01-30soap requires 150 globs per bar to createtry to make soap
00087692
Dwarf Mode -- Reclaim
minor
new
2015-01-29Underground body parts on surface on reclaim1. Embark (volcano may or may not be required)
2. Abandon
3. Reclaim
00087724
Dwarf Mode -- Nobles
minor
new
2015-01-29Dwarf elected to a King on a fortress with population cap 20, weird noble appointments afterwards.
00087742
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
resolved (lethosor)
2015-01-28Deconstructed Walls do not trigger items on the "floor" above the wall to fallBuild a wall with both z levels surrounded by nothing
Build a walkway to the wall's floor
Build something (in this case, a floodgate) on the floor tile
destroy the walk way
destroy the wall

00087731
Dwarf Mode -- Jobs, Hauling
minor
resolved (user6)
2015-01-28One bag contains entire supply (hundreds) of seeds
00087704
Dwarf Mode -- Jobs, Sleeping
minor
assigned (user6)
2015-01-28Sleeping militia commander will not wake upUnknown; haven't yet pinpointed in my backup saves when the dwarf fell asleep.
00087445
Dwarf Mode -- Environment
tweak
confirmed (user6)
2015-01-28When world has previous embarks, cavern plants grow before cavern is breached
00087673
Adventure Mode -- Sleep
minor
resolved (user6)
2015-01-28Elf princess camping in the woods is always asleep.
00087711
Dwarf Mode -- Environment
minor
resolved (lethosor)
2015-01-27Cave moss grows on new embark without breaching cavernsCreate a World
Embark on that World
Breach the caverns to trigger cave moss.
Abandon the fortress
Embark again on the same world.
Dig into sand or probably soil.
Watch the moss grow without having breached the cavern.
00087682
Dwarf Mode -- Jobs, Designations
minor
resolved (user1294)
2015-01-26Engraved walls and floors have random iconsevery old fort does the same thing
00087637
Miscellaneous Crashes
crash
resolved (user6)
2015-01-24Game crashes a few seconds after unpausing this save1. Load save
2. Unpause
3. Watch it crash
4. Repeat endlessly and cry
00080804
Dwarf Mode -- Buildings, Cages and Chains
minor
confirmed (user6)
2015-01-24Assigning hostile creatures to restraints requires both Animal Training and Animal Hauling labors(Have a hostile creature caged)
Disable Animal Hauling and Animal Training on all dwarves
Build a restraint
Assign creature to restraint
Enable Animal Hauling
Wait
Enable Animal Training
See creature get hauled
00017755
Cave-ins
major
resolved (user6)
2015-01-24Miners fail to fall unconscious after cave-in until current job is ended.This should be reproducible, but I don't really know how to go about it. I can't intentionally create a cave-in that happens not to affect dwarves and does not interrupt digging jobs.
00087471
Dwarf Mode -- Military
block
feedback (user6)
2015-01-24Military dwarfs with mixed orders (train and defend) don't defend burrowsI have not yet started another fortress to check the bug in but it is happening for more then one squad.
00018329
Dwarf Mode -- Interface, Designations
minor
resolved (user6)
2015-01-24After adding and canceling dump designation on building items, then removing buildings, items still get dumped1. Set room to Forbid [D-B-F].
2. Set room to Dump [D-B-F].
3. Cancel Forbid. Cancel Dump.
4. Set furniture stockpile to full.
5. Order the furniture removed. Some of it will get dumped in the Garbage Pit.
00019296
Technical -- General
minor
confirmed (user6)
2015-01-24Key bindings screen: the screen jumps page down while I'm in the middle
00020911
Dwarf Mode -- Interface, Stockpiles
trivial
confirmed (user6)
2015-01-24Cursor moves in addition to reserved barrel increase from [p] stockpile screenPress p
increase number of reserved barrels by pressing shift 8
00016916
Dwarf Mode -- Pets
minor
resolved (user6)
2015-01-24combining the tag [PET_EXOTIC] with [CAN_SPEAK] produces odd results
1) move [INTELLIGENT] to caste-level for both males and females
2) make a new caste
3) do not add [INTELLIGENT], instead add [PET_EXOTIC],[CAN_SPEAK], and [COMMON_DOMESTIC]
4) generate a new world
5) buy some slaves on embark
6) edit (stray) Urist McSlave's jobs through the job list
00087654
Dwarf Mode -- Jobs, Hauling
minor
resolved (user6)
2015-01-24"Store item in vehicle" job not working properly
00061582
Dwarf Mode -- Invasions
minor
resolved (user6)
2015-01-24Turn Invaders off not working?Save a few month before an invasion
close game
Init file, turn Invasion Off
open game
wait till the time the invasion supposed to happen.
00087492
Dwarf Mode -- Reclaim
minor
resolved (user1294)
2015-01-23Upon reclaim, bedrooms unassigned and cabinets deconstructedMake bedrooms with cabinets and assign to dwarves. Retire fort.
save (before retire) http://dffd.wimbli.com/file.php?id=10458
00087451
Dwarf Mode -- Jobs, Cooking and Food
minor
resolved (user1294)
2015-01-23Grapes can't be brewedEmbark with grapes and barrels.
Try to brew.
00083543
Map Features
minor
resolved (user6)
2015-01-23When removing the floor beneath trees, they just fly1. Channel away an area with a tree.
2. Watch magic floating trees in awe.
0008762 
Reactions
minor
new
2015-01-22Make Oil Soap can use forbidden oil if jug unforbiddenMake lye and jug of oil
Forbid oil, do not forbid jug
Queue 'Make soap from oil'
Watch soapmaker make soap
00087614
Dwarf Mode -- Moods
crash
new
2015-01-22Game freezes when doors forbidden and strange mood dwarf aroundLoad game
Forbid doors
Unpause game
00087575
Dwarf Mode -- Interface, Trade
minor
resolved (lethosor)
2015-01-21Trade screen doesn't show traders' attitude1. Download linked-to save.
2. Play until the next caravan.
3. Appoint a broker and bring goods to the trade depot for trading.
4. Press t to trade and marvel at the mysterious absence of attitude text.
00086884
Dwarf Mode -- Items
minor
resolved (lethosor)
2015-01-20Bugged items appear empty or undefined, result in blank/black tiles.Unknown how to reproduce. Creating and deleting additional furniture stockpiles does not cause more bugged items to appear.
0002208 
Legends Mode -- Display
minor
resolved (lethosor)
2015-01-20Window does not resize correctly in Legends mode.1. Launch Dwarf Fortress in full-screen (I use the prompt, but full-screen default would probably work as well)
2. Go into legends mode.
3. View a random historical figure (May not be necessary, but I've done this to test it each time so far.)
4. Hit F11 to resize the screen.
00066451
Dwarf Mode -- Interface, Unit Profiles
text
resolved (lethosor)
2015-01-20Text fails to wrap on dwarf thoughts and preferences screen when window is resizedView a dwarf's thoughts and preferences screen and then resize the window to be smaller. Text cuts off at the right side of the window.
000711912
Dwarf Mode -- Embark/Setup
minor
resolved (lethosor)
2015-01-20Excruciatingly slow, for no apparent reason1) load the save
2) see the fps-ticker
00075544
Dwarf Mode -- Pets
trivial
resolved (Toady One)
2015-01-19Crowded animals are too docileEmbark (40.04)
Create a one tile room (wood is fastest) with a door.
In this one tile, create a Pen/Pasture zone and a burrow.
Pasture all animals in this zone.
Create a civilian alarm for this burrow, activate it.
All animals and dwarves should now be on a single tile.
Wait for the dwarves to die. Note the lack of animal aggression.

v34.11
Same. Animal aggression begins inside the first month.
00063976
Dwarf Mode -- Traps
minor
resolved (Toady One)
2015-01-19Nonlethal fall onto upright spike causes unreasonably high skill gain
00025711
Technical -- Input/Keybinding/Macros
minor
resolved (lethosor)
2015-01-19Accidentally trying to run a macro while you are recording causes an infinite input loopStart recording a macro (ctrl-R)
Do something (e.g. move right one square)
Start playing back the macro without stopping recording (ctrl-P)
Watch the contents of your macro get repeated over and over and over ..
00005221
Dwarf Mode -- Interface, Notes/Points/Routes
text
resolved (Toady One)
2015-01-19Editing a route's name makes the cursor flash on the point's name, as if you were editing it.make a point.
add a route
edit the route's name
bask in the glory of two flashing _s
000188710
Dwarf Mode -- Items
major
resolved (Toady One)
2015-01-19Mayor mandates "Make raw adamantine items", impossible to fulfill
000310913
Dwarf Mode -- Military
minor
resolved (Toady One)
2015-01-19Squad renaming on load
00035423
Miscellaneous Crashes
crash
resolved (Baughn)
2015-01-19Segfault: Asked for nonexistent texture dataUnknown... it was probably a random thing that went awry. It happened in Adventure mode near a shop. Can probably provide a save, but I was just starting on this (8th, I think) adventurer and didn't really pay attention to what civ I started in.
000058214
Dwarf Mode -- Thoughts and Preferences
text
resolved (Toady One)
2015-01-19She likes to consume she.Generate a bunch of sapient-eating people and check their preferences. Some of them will like to eat 'she' or 'he'. It is always the same gender as the person him/herself.
00036642
TrueType
crash
resolved (Baughn)
2015-01-19Crash when using Truetype and choosing Fortress/Group Name.1.Set Truetype in init.txt to YES
2.Embark!
3.Prepare for the journey carefully.
4.Choose Fortress Name or Group Name.
5.Scroll through list or search.
6.Crash
00070854
Adventure Mode -- Sleep
crash
resolved (Toady One)
2015-01-19Game crashed while sleeping
00046714
Dwarf Mode -- Jobs, Healthcare
major
resolved (Toady One)
2015-01-19Infinite TractionTry the above.
00086353
Technical -- General
crash
resolved (Toady One)
2015-01-19Crash to desktop
00014077
Geology
minor
resolved (Toady One)
2015-01-19No mineral deposits in ALLUVIAL layersGenerate a world, embark on any site with soil (preferably several soil layers) and use Reveal to look through the soil layers to check for any minerals. If this bug is correct, you won't find any.
00014112
Geology
minor
resolved (Toady One)
2015-01-19Numerical parameter of ENVIRONMENT_SPEC is ignored, too many minerals and gems createdEmbark in an area with sedimentary rock (and bauxite). Reveal and look through the bauxite for sapphires or rubies. Within every cluster of sapphires or rubies you will find a star sapphire or star ruby, despite having a percentage of 1 in the raws which should make them rare. Presumably the same thing happens with other rare gems like diamonds, but I haven't tested.
00019602
Dwarf Mode -- Interface, Building Construction
minor
resolved (Toady One)
2015-01-19hotkey jumps after selecting buildMake sure you have something buildable (door or bed or something)
Set two hotkeys
Go to hotkey 1
hit b
Go to hotkey 2
hit b or d or whatever to build
At this point it should jump you back to hotkey 1
000156711
Dwarf Mode -- Environment
minor
resolved (user6)
2015-01-19Trees don't burn in magmaDrain volcano into wooded plain.
00010994
World Generation -- General
minor
resolved (lethosor)
2015-01-19"Flying" in a 6/7 water tile with neighboring 7/7 water tiles underground.I have no idea. Though I have uploaded the save and pictures of it.

http://dffd.wimbli.com/file.php?id=2090
http://img91.imageshack.us/img91/5254/wateryweridness1.png
http://img151.imageshack.us/img151/3984/wateryweirdness2.png
00022453
Dwarf Mode -- Interface, Announcements
minor
resolved (Toady One)
2015-01-19BOX announcements not centered on large resolutionsStart game with grid size greater than 80x25.
Produce an artifact, discover the caves or similar that produces a BOX announcement.
00087512
Cave-ins
minor
resolved (user6)
2015-01-19massive cave in damage from small amount of dropi had a wood floor hovering over water like so:

XXXXXXXXXXXXXXXXXXXXX
XOOOOOOOFOOOOOOOOOOOX
XOOOOOOOOOOOOOOOOOOOX
XOOOOOOOOOOOOOOOOOOOX
XOOOOOOOOOOOOOOOOOOOX
XXXXXXXXXXXXXXXXXXXXX

undreneath

XXXXXXXXXXXXXXXXXXXXX
XWWWWWWWWWWWWWWWWWWWX
XWWWWWWWWWWWWWWWWWWWX
XWWWWWWWWWWWWWWWWWWWX
XWWWWWWWWWWWWWWWWWWWX
XXXXXXXXXXXXXXXXXXXXX

the miner dug it out:

XXXXXXXXOXXXXXXXXXXXX
XOOOOOOOFOOOOOOOOOOOX
XOOOOOOOOOOOOOOOOOOOX
XOOOOOOOOOOOOOOOOOOOX
XOOOOOOOOOOOOOOOOOOOX
XXXXXXXXXXXXXXXXXXXXX

blast slams him around and away .
00016955
Dwarf Mode -- Jobs, General
minor
resolved (Toady One)
2015-01-19"Remv Cre" (Remove creature) command in units/jobs list does not work on some jobs, even when enabledWhen your dwarf is doing a job that you asked to be done (i.e. not eat/drink/sleep/party/etc), go into either the 'u'nits list or the 'j'obs list, find the dwarf/job, and press 'r'. Notice that the job is still listed for the dwarf, and that after exiting the screen, the dwarf continues with performing the job.
00037792
Dwarf Mode -- Interface, Unit-Job Screen
minor
resolved (Toady One)
2015-01-19Can't use the remove creature command on store item in bin tasks.Go to the units screen,
Hi-light a dwarf with the "store item in bin" task,
attempt to use the remove creature command,
It will not work.
00026821
Technical -- General
trivial
new
2015-01-19Win32 SDL download includes unneeded DLLs?
00022784
Technical -- General
minor
acknowledged (lethosor)
2015-01-18Background color of (Nobles, Adventurers, Legendary units) flashes between black and blue (with GRAPHICS:ON only)
000039710
Map Features
major
confirmed (lethosor)
2015-01-18Creatures fall too fast through magma, die of bleeding instead of melting/suffocating, scout out/reveal areas while dyingDrop any dwarf into a volcano.
00076338
Vegetation
minor
resolved (lethosor)
2015-01-18Hillside/riverside roots reveal tilesEmbark in a forested area with hills and/or a river
0007156 
Adventure Mode -- Sites
minor
new
2015-01-18Performance loss specific chunk of a Dark Fortress1. Continue adventurer on savefile, character spawns inside the slow chunk
2. Walk around, movement is much slower than usual.
00087532
Cave-ins
minor
acknowledged (lethosor)
2015-01-18tree canopies stop ground from falling1. find trees with intermingling canopies
2. dig a channel as so:
.,,.,. O .,,,.,
,_________.___.
._..,.,O.,,.,_<
,_,.,.,.,,..,_<
._____________,
..,,.,.,..,.,..

3. mine the ground underneath
4. remove the last piece of ground underneath:
.,,.,. O .,,,.,
,_____________.
._..,.,O.,,.,_<
,_,.,.,.,,..,_<
._____________,
..,,.,.,..,.,..

5. floating tree
6. cut the outer tree and now you can see a dwarf get sucked in the hole
00023604
Contaminants/Spatter
feature
confirmed (user6)
2015-01-17Muddy floodgates are brownBuild a floodgate
Build a lever
Link lever to floodgate
Pull lever to open the gate
Pull lever again to close the gate; gate color invariably becomes brown.
00024592
Dwarf Mode -- Economics
minor
resolved (user6)
2015-01-17Stocks screen incorrectly reports metal bars used in construction as available bars.Construct walls/ramps/floors etc. with metal bars.
00087462
Dwarf Mode -- Jobs, Constructions (walls etc)
crash
resolved (lethosor)
2015-01-17Attempt to construct on a tile where a tree has grown causes crashI have uploaded the save file here:
http://dffd.wimbli.com/file.php?id=10457
Left alone, the crash will occur within zero to two minutes.
00026513
World Generation -- General
minor
new
2015-01-16Coastal river deltas often genning in glaringly implausible waysGenerate a world with a lot of rivers. On the embark selection screen, find coastal locations with major rivers emptying into them, and look at how they tend to manifest.
00024776
Dwarf Mode -- Diplomacy
minor
new
2015-01-16Hostiles being transferred between cages get attacked by friends1. Trap a hostile (goblin/troll/etc). Place the cage near the trade depot.
2. Have someone (dwarfs/humans) come trade with you.
3. Assign the hostile to a new cage.
4. Watch the friendlies (trader escort) attack with a vengeance as the hostile is docilely lead to the new cage.
00022063
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
new
2015-01-16Floors deconstructed above windows leave components in open space, unreachable to dwarvesBuild a window. On the layer above, build a floor/wall/ect over the window. Then remove the floor and enjoy the stone in the air.
00087363
Fire
minor
new
2015-01-16Tower-caps are immune to lava* Pour lava into an cavern.
* Watch
00087262
Dwarf Mode -- Moods
minor
new
2015-01-16Retired adventurer that becomes a member of active fortress immediately goes insane from past wrongs1-Make a fortress and retire it.
2-Make a dwarven adventurer
3-Do everything that can stress a dwarf: Rampage, eating the same things again and again, being injured,...
4-Retire the adventurer in the retired fortress
5-Unretire the fortress

Here you go, now you adventure is insane, and is now taking off his clothes/being depressed/murdering violently your fortress.
000874110
Technical -- General
minor
resolved (user6)
2015-01-16DF runs quite slow on a powerfull AMD, and blazingly fast on a crappy IntelGet two PC's, one Intel, one AMD. Run on both, compare FPS.
00020754
Pathfinding
minor
new
2015-01-16Cannot build up/down or up stairs from above if there is a web on ground belowHard to find the exact conditions to reproduce. I can upload a save if needed.
00087435
Dwarf Mode -- Jobs, Item Improvements/Decorations
minor
resolved (user6)
2015-01-15Can`t set gem cutting of various gems in stockpile near to workshop
00087392
General
crash
resolved (user6)
2015-01-13Game crashed unexpectedlyNA
00087301
Dwarf Mode -- Reclaim
crash
resolved (user6)
2015-01-13After unretire, magma pipe overflowed and game crashedSave file: http://dffd.wimbli.com/file.php?id=10428
00076321
Dwarf Mode -- Reclaim
major
resolved (user6)
2015-01-13Upon unretire, magma pipe overflowsUnknown, always happens in this fortress.
http://dffd.wimbli.com/file.php?id=9150
00087341
Dwarf Mode -- Moods
minor
resolved (lethosor)
2015-01-12Strange mood blocked dwarf makes FPS drops significantly.
00087206
Miscellaneous Crashes
crash
resolved (lethosor)
2015-01-12After installing graphics, game freezes upon selecting world gen.1. Install DF 20.24 on OSX.
2. Install Phoebus using the directions here:

http://www.bay12forums.com/smf/index.php?topic=137096.msg5764730#msg5764730

3. Highlight either Create New World or Design New World Using Advanced Parameters.
4. Press enter and watch the box come up.
00087331
Technical -- General
major
resolved (user1294)
2015-01-12Unusable resolution on startup> wget "http://www.bay12games.com/dwarves/df_40_24_osx.tar.bz2"
> tar xvjf df_40_24_osx.tar.bz2
> cd df_osx
> ./df
00048144
Creatures
minor
confirmed (user6)
2015-01-12Building destroyers are unable to destroy adjacent buildingsa) Trap some building destroyers. I used demons because I had them around and because they're still aggressive post-siege. Undead would also work well, with wooden doors.

b) Build the cage. Build a door adjacent to the cage. Link the cage to a lever.

c) Optional: lock the door. (If you don't, a mechanism or cage is likely to prop the door open, but it has exactly the same effect: the building destroyer uselessly pounds on the propped open door.)

d) Throw the lever, watch the building destroyer. Inspect your door after, say, a year.
00087311
Dwarf Mode -- Buildings, General
minor
resolved (user1294)
2015-01-12DFHack Workflow suspended jobs never(?) performed when unsuspended.Hard, since it seems to be random, but it happens fairly frequently.
00087237
Miscellaneous Crashes
crash
resolved (user6)
2015-01-11Unknown Fortress Mode Crash
00087271
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (user6)
2015-01-11Dwarves still build suspended walls
00081862
Pathfinding
minor
new
2015-01-11Transporting DwarvesDug almost straight down with up/down stairs; caverns revealed and sealed off with constructions.
000832213
Pathfinding
minor
assigned (user6)
2015-01-11Dwarf children can teleport into caverns now
0006176 
Adventure Mode -- Sleep
minor
new
2015-01-11After sleeping in fort, companions are unreachable (on roof?)Recruit some companions; go to a fort; talk to the lord/lady (sometimes receiving explicit permission to stay the night, sometimes not); go back to the ground floor and sleep until (d)awn; now try to find back your companions.

I've only tried one worldgen so far, it may be specific to this world.
00075605
Adventure Mode -- AI
major
assigned (lethosor)
2015-01-11Companions seem to randomly teleport to the surface while walking around underground1. Gather a load of companions
2. Start walking around underground roadways
3. Keep an eye on your number of companions, particularly after you fight something. Sometimes they'll disappear.
4. Check the [c]ompanion screen.
00037152
Adventure Mode -- Sleep
minor
new
2015-01-11Unconscious companion vanishes deep underground after Waiting an hour
00054801
Adventure Mode -- Sleep
major
new
2015-01-11Sleeping underground causes adventurer to teleport to surface
0003610 
Adventure Mode -- Sleep
minor
new
2015-01-11Sleeping underground teleports companions aboveground
00035447
Adventure Mode -- Sleep
minor
resolved (Toady One)
2015-01-11Sleep on top of castle tower, wake up outside of castle
0007046 
Adventure Mode -- Travel
trivial
new
2015-01-11Traveled onto a roofI guess you just need to get lucky with traveling.
00020493
World Generation -- Constructions
minor
resolved (user6)
2015-01-11World gen road constructed on river bed that floods after embarkCreate a world?
0008725 
Arena
trivial
new
2015-01-11Arena mode freezes when riding a minecart into a chasm1) Arena mode
2) Ride a minecart into a chasm
00019912
Dwarf Mode -- Jobs, Activity Zones
trivial
confirmed (user6)
2015-01-11Roads occlude zone designations unless cursor is over zone1. Zone an area. (i)
2. Build a paved road on top of the zoned area. (b-o)
3. "i" -> zone does not appear unless cursor is within zone boundaries.
00087144
Dwarf Mode -- Interface, Embark
minor
new
2015-01-10Embark, Using points to buy gearStart dwarf fortress, Gen world, embark, Prepare your embark.
00087221
Adventure Mode -- Eating/Drinking
minor
resolved (user1294)
2015-01-10Adventure mode: cannot turn into a vampire1.slice+dice a vamp
2.drink blood
3.don't change into a vamp
00018361
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
confirmed (user6)
2015-01-10Digging an "up/down" stair under a murky pond containing a constructed "up" stair destroys the constructed stair.1) Drain a murky pool.
2) Construct a down stair on the level above the pool (level 0).
3) Construct an up stair on the level of the pool (level -1).
4) Designate the area under the pool with "up/down" stairs (level -2).

When the up/down stairs are dug (at level -2), the constructed stair (at level -1) will turn into a natural "up/down" stair of the same type as the layer it was built in.
000163513
Dwarf Mode -- Flows
minor
confirmed (user6)
2015-01-10Water pumped through a u-bend near an ocean does not rise to or above ocean level1) Download the save in which I discovered this at http://dffd.wimbli.com/file.php?id=2268
2) Follow the directions outlined on the file description on DFFD to see that the pumped water will vanish in both locations where I installed pumps to test this
0008718 
Dwarf Mode -- Jobs, Mechanisms
minor
confirmed (user6)
2015-01-10"Link Building to Trigger" jobs complete instantly
00087172
Technical -- Saving/Loading
major
resolved (user6)
2015-01-10PC takes forever to finish saving, forcequitting during this stage irrevocably corrupts save1. Try to save world.
2. Wait until it says "Finishing..."
3. Force-quit DF.
4. Try to reload the save.
00064294
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
confirmed (user6)
2015-01-10Crash when cancelling removal of building being linked to trigger1. Make a door and 3 mechanisms
2. Build the door somewhere, and place a lever nearby
3. Create a job to link the lever to the door
4. Once the job starts, order the door to be deconstructed.
5. Wait until the door's appearance changes to "queued but not complete" (i.e. black "╪" with light grey background)
6. Query the door and press "s" to Stop Removal, then unpause. The game will crash.
00008629
Dwarf Mode -- Jobs, Animal Handling
minor
new
2015-01-10Hostile/wild creatures frequently escape during hauling
00012052
Contaminants/Spatter
trivial
confirmed (user6)
2015-01-10Collapse left behind snow-covered open space
00004982
Pathfinding
minor
resolved (user6)
2015-01-10Cancel creature caging spamCapture a hostile. Mark a pit, tell the dwarves to throw the hostile into the pit when you have no other empty cages.
00017105
Dwarf Mode -- Interface, Stockpiles
minor
resolved (Toady One)
2015-01-10"Gather remains from outside" actually means "gather remains from above ground"Create a walled enclosure with a ceiling above ground, and a doorway leading to it. Have cats. When vermin are killed inside, their corpses will clutter the indoor structure.
00011394
Flows
minor
new
2015-01-10Plant grows in 7/7 water, blocks pumpI had drawn water from this spot earlier and then stopped it. When I restarted it the tree appeared. I do not know the tree was there before starting the pump.
00017627
Dwarf Mode -- Jobs, Items
minor
new
2015-01-10Dwarf inherits her deceased husband's rations (570 of them)
00016881
Dwarf Mode -- Interface, Announcements
text
new
2015-01-10On encountering a downwards leading passage from the bottom, the message still says 'leads downwards'.Dig down to cavern-2. Find the downwards passage from cavern-1 to cavern-2, but find it by exploring cavern-2.
00002016
Dwarf Mode -- Jobs, Animal Handling
minor
new
2015-01-10Taming caged herbivores leaves seeds in the cageTame a caged herbivore (e.g. elephant) in a constructed cage. Free the tamed animal then deconstruct the cage. Look for seeds in the cage afterwards.
00026735
Dwarf Mode -- Environment
minor
new
2015-01-10Entire sections of the ocean freezing over in winter1 - select a coastal embark with cold or temperate weather.
2 - Embark, and look at the ocean. Is it frozen?
00015053
Dwarf Mode -- Buildings, Machines
minor
new
2015-01-10Goblin ambusher triggers pressure plate set for citizens onlyPressure plate on a path leading into your fortress, set to trigger for civilians, will be triggered by both civilians and ambushers.
00016531
Adventure Mode -- Environment
minor
new
2015-01-10Ocean Ice Sheets unstable.Swim out to sea near your frozen pole with an adventurer trying to cross from one landmass to another. I did it with the following:

Seed: 530015184
History Seed: 1191959208
Name Seed: 1523661720
Creature Seed: 3638911712
00011447
World Generation -- General
minor
new
2015-01-10Worldgen adventurers continue to attack megabeasts who have become part of their civAdd [POWER] and [MEGABEAST] to the dragon raws, and generate a new medium or large world.
0008713 
Adventure Mode -- AI
minor
new
2015-01-09Lords call you a killer for doing their questsAsk a lord about a bandit camp. Kill the leader and ( not necessairly all) his fellow bandits.Collect the bandits leader head. Bring up rumor, speaking with the same lord. Drop the guys head. Ask him about yourself.
000860110
Dwarf Mode -- Reclaim
crash
resolved (user6)
2015-01-09Unretired fortress crashes at the exact same in-game timeLoad game.

http://dffd.wimbli.com/file.php?id=10181

Unpause. Crash will occur in less than five seconds.
000870910
Dwarf Mode -- Jobs, Hauling
minor
resolved (user6)
2015-01-09Barrels already holding one category of food (leaves) won't hold another category (taro)1. Find a taro plant and let your herbalist gather it
2. Enable food hauling and wait until taro shows up as a job
3. Try to pick it up
00087062
Dwarf Mode -- Interface, Designations
minor
resolved (lethosor)
2015-01-09Background color of engrave designation (priority indicator) and marker of it are the sameDesignate some area for engraving
Switch to marker
Mark some nearby area for engraving
Try to find any difference
00085553
Dwarf Mode -- Environment
minor
resolved (Toady One)
2015-01-09Pathfinding is not updated when trees are cut down* Build something under a tree (ramp+wall access ramp, for example)
* Try to build something where dwarves cannot reach (e.g. past a ramp rendered unusable by tree leaves)
* Cut down tree.
* See that you still cannot build in the aforementioned position.
00085737
Cave-ins
minor
resolved (user6)
2015-01-09Unsupported land not dropping (yes, cave-ins are enabled)* Load save
* Look
00085062
Dwarf Mode -- Thoughts and Preferences
minor
feedback (user6)
2015-01-09Dwarf with chronic lung injury is "shaken after suffering a major injury" every time they get winded1. Destroy or disable the functioning of a dwarf's lung.
2. Wait for them to become winded during normal work.
000557810
Miscellaneous Crashes
major
resolved (Toady One)
2015-01-09Crash during worldgen from a SEMIMEGABEAST or MEGABEAST lacking both LAIR and POWER/SPHERES1) Unzip DF to a fresh directory.
2) Copy my Raws into raw/objects.
3) Generate a New World.
... DF should crash after Civilization placement, and the Age of Myth begins.
00087121
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
resolved (user1294)
2015-01-09Cannot successfully suspend part of wall construction if dwarves are already building another partStart new world, or test on an old one.
Embark with or have 20 construction materials.
(B)uild (C)onstruct (W)all. Make it 20 long, just for kicks.
Set all dwarves to have the mason task (or carpentry, or smithing, whatever is relevant.)
Unpause just long enough for the dwarves to start construction.
(Q) to set building tasks...
Choose every wall that says "inactive", and (S)uspend construction.
Unpause game, and watch entire wall be built, suspended parts and all.

00086892
Dwarf Mode -- Jobs, Designations
minor
confirmed (lethosor)
2015-01-08Certain types of tile designations can't overwrite others or have their priority changed.Build stone walls
Designate part of the wall for carving of fortifications (some random part)
Change job priority
Designate part of the wall for carving of fortifications (fully/partially over the already designated area)
Note the first area still keeps its old job priority (or at least it shows so)

0008708 
Technical -- Rendering
minor
confirmed (lethosor)
2015-01-08PRINT_MODE:TEXT always sleeps for 5 seconds on startup on OS X
00047417
Dwarf Mode -- Military
crash
resolved (user6)
2015-01-08Crash on assigning squads or positions a default uniform.Load the region1 save
Unpause
00064527
Technical -- General
crash
resolved (user6)
2015-01-08Save crashes unless military is disbandedLoad save file, wait about 1 minute. Crashes before the fifth caravan (starts near the fortress entrance) enters the northwest tunnel.
00018159
Miscellaneous Crashes
crash
resolved (user6)
2015-01-08Crashes to desktop without warning or specific actionNot sure. Crashes in Dwarf Fortress mode, sometimes after 5 minutes of play, sometimes 30, sometimes never.

I will continue to look for patterns in what im doing as it crashes.
00037246
Technical -- Saving/Loading
crash
resolved (user6)
2015-01-08Crash when loadingLoad the savegame from http://olad.db48x.net/hosted/region1.zip in either 0.31.17 or 0.31.18 (other versions not tried).
00046194
Technical -- General
crash
resolved (user6)
2015-01-08Crashing when saving/abandoning/resuming gameLoad up the game, then try to save, abandon or resume.
000493712
Miscellaneous Crashes
crash
resolved (user6)
2015-01-08Crashes on loading savegameHappens every time I try to load the savegame. (I only have 1 save)
00064144
Miscellaneous Crashes
crash
resolved (user6)
2015-01-08Crash
00013683
Adventure Mode -- Inventory
crash
resolved (user6)
2015-01-08Game crashes when blood covering is dropped on the ground.1) Put blood in backpack.
2) Drop blood on ground.
3) Crash.

(May not work all of the time; One particular instance of said blood always crashed the game, but other instances of said blood were fine to drop. I could upload the save if it's needed.)
000582215
Miscellaneous Crashes
crash
resolved (user6)
2015-01-08Game crashes after 5-60 seconds
00064121
Miscellaneous Crashes
major
resolved (user6)
2015-01-08Exception code: 0xc0000005 within three minutes of playing after loading a gameload up this save game and wait three to five minutes for it to crash.

http://dffd.wimbli.com/file.php?id=8326
00064104
Adventure Mode -- General
crash
resolved (user6)
2015-01-08Crash game- Use my save: http://rghost.ru/51677690
- Еxit from tower
- Use Fast Travel or Sleep or Wait or Save game
00063513
Dwarf Mode -- Military
crash
resolved (user6)
2015-01-08Military CrashSimply leave the game running for a minute or so.
00063103
Adventure Mode -- Character Creation
crash
resolved (user6)
2015-01-08Crash during adventurer selectionThe save game reliably crashes when creating a new character and going through the next steps: start a new adventurer, and when selecting the starting civ, scroll down the list towards where the retired characters should be; this is where the game crashes. Save:
00063731
Dwarf Mode -- Immigration
crash
resolved (user6)
2015-01-08Units entering map causes crashWait about 30s-1min after loading game and unpausing.

Current fortress population is 19.

Set population cap to 28 or above. Game will crash.
at 27, it sometimes crashes, sometimes spawns 3-4 migrants.
at 21-26, spawns 1-4 migrants. (hasn't crashed on me in this area during 10 trials)
at 20, no dwarves spawn, no crash.
00063272
Technical -- General
block
resolved (user6)
2015-01-08Game crashes on startupStart up DF on a mac, I suppose (this is the only one I have access to)
00063112
Technical -- Saving/Loading
crash
resolved (user6)
2015-01-08Crash On Loading Save
00062821
Miscellaneous Crashes
crash
resolved (user6)
2015-01-08Crash/freeze unknown reason
00047718
Fire
crash
resolved (user6)
2015-01-08Saved game crashes the same time a few seconds after resuming due to fire(?)Unpause the save for a few seconds lol
00062681
Dwarf Mode -- Interface, Embark
crash
resolved (user6)
2015-01-08NSAutoreleaseNoPool crashStart up a new game, while picking an embark spot, the game will crash while just cursoring around. Happens every single time.
000424911
Technical -- General
crash
resolved (user6)
2015-01-08Random crash, no reason given.Just wait 30 seconds or so.
00061802
General
crash
resolved (user6)
2015-01-08Crash 2Minutes After Load, reproduceable;Load.
Wait.
Reproduced.
00044926
Contaminants/Spatter
minor
resolved (user6)
2015-01-08Muddy stone floor turns into soil floor after plants grow on itCover a rock cavern floor with water.
00087074
Dwarf Mode -- Environment
minor
resolved (user6)
2015-01-08Fire Imp floats through walls.Take a bunch of miners and food/drink, just dig straight down until you find warm stone, dig around it without breaching, and wait for something to appear.
000825015
Dwarf Mode -- Combat
major
resolved (Toady One)
2015-01-07Military dwarves won't attack goblins 99% of the time, and when they do they cause a loyalty cascade.Have a goblin siege attack the fortress, send military dwarves to fight the goblins.
00087051
Technical -- Sound
minor
resolved (lethosor)
2015-01-07Volume setting resets after each start of DFStart DF
Get to volume settings via "Escape" menu
Change volume of music to something else than 255/255
Quit DF
Start DF
Get to volume settings via "Escape" menu
Note it is again set to max volume
00087003
Dwarf Mode -- Jobs, Designations
minor
acknowledged (lethosor)
2015-01-07Trees can't be designated for cutting when other part of given tree is already designated for thatDesignate some upper branch ("XXX tree trunk" tile) for chopping down
Try changing the cutting place with designation of other branch of given tree
000320013
Technical -- Sound
major
acknowledged (lethosor)
2015-01-07OpenAL Sound ProblemOpen Dwarf Fortress
00024607
Dwarf Mode -- Trade
tweak
feedback (user11)
2015-01-07Dwarf owned items in trade screen
00064422
Technical -- Rendering
minor
resolved (Toady One)
2015-01-07Multiple headers/titles on some screens overlap at higher resolutionsResize the window to around 1000px wide, or about twice as wide as the default size (to be specific, between 105 and 165 columns, or 840-1320px, causes overlapping on the announcements screen for me using the default 8x12 font).
0001333 
Dwarf Mode -- Jobs, Hauling
minor
new
2015-01-07Dwarves get stuck on items when the only stockpile is outside of the hauling dwarf's burrow- Embark.
- Create a burrow that covers your wagon, plus a bit of area to the side for a stockpile.
- Assign all 7 dwarves to the burrow.
- Create a food stockpile (assuming the wagon contains food) OUTSIDE of the burrow.

Dwarves will not haul any of the food, correctly. However, if you check the wagon, 7 items will have TSK next to them.

- Create another food stockpile INSIDE of the burrow.

Dwarves will continue to not haul any of the food.

- Delete the first stockpile.

Dwarves will begin hauling food correctly.
0008703 
Creatures
trivial
resolved (user6)
2015-01-07War Dogs never bite in combat, just scratch.Cry "URIST" and let slip the dogs of war.
00087014
Dwarf Mode -- Interface, Announcements
minor
resolved (Toady One)
2015-01-06Game title partly obscured in heading of announcements screenLook in the heading of screen when you unpause your dwarves
Look in the heading of announcements screen
000778215
Adventure Mode -- General
block
resolved (Toady One)
2015-01-06Frozen in time; no way to re-enter time continuumI don't know. The game is still going even as I type this, but I have no way to save. This may wind up being one of those reports that sits there until someone finds something related.
00078381
Adventure Mode -- Movement
block
resolved (Toady One)
2015-01-06Arena-created creatures in open space above tree trunks cause DF to hang after assuming control- Place lava on a tree in arena mode and wait for the tree to finish burning (leaving behind only dead trunks/branches/twigs).
- Create a creature in open space directly above a dead trunk.
- Assume control of the creature and attempt to move.
00021436
Dwarf Mode -- Interface, Military Screen
minor
confirmed (user11)
2015-01-06woodcutter drops complete assigned equipment if being undrafted
00062714
World Generation -- Parameters
minor
resolved (Toady One)
2015-01-06Disabling evil rain does not disable blood rainSet the amount of evil rain types to zero and generate the world.
00051244
Weather
minor
resolved (Toady One)
2015-01-06Fatal bruising syndrome from "acrid ooze" rainOn my save linked here: http://dl.dropbox.com/u/22990731/region2-spr-127.zip have any creature incl dwarves outside whilst it is raining. The contaminant left all over the ground by the rain is not clearing, so you may have trouble figuring out if it is raining or not (unless there is a weather indicator in the UI I do not know about?).
000870210
Dwarf Mode -- Jobs, General
minor
resolved (Toady One)
2015-01-06Dwarfs refuse to use picks after unforbidding said picks while traders are present with their own picks.setup:
    create new world with default settings.
    find a spot with low savagery, low evil, medium temperature, no aquifer, and deep soil.
    embark with the default load out.
    cut down few trees for building material.
    enable mining for all dwarves (using dwarf therapist).
    channel 3 urist wide wagonway two z-levels down.
    dig 11 by 11 room.
    build trade depot, carpenter workshop, 5x5 farm plot and still.
    define a food stockpile.
    define a refuse stockpile outdoors.
    define a garbage dump area.
    plant plump helms on every season.
    assign your expedition leader as your broker, manager, and bookkeeper.
    set your bookkeeper to highest precision.
    build and place a wooden chair.
    define a study from the chair and assign it to your manager.
    queue 30 barrel building and 10 brewing jobs.
    note that 2 dwarfs are wielding the picks.
    wait for caravan to arrive & unload goods.
    request trader at the depot.
    ensure that the caravan brought some copper picks.

test1:
    designate a 11x11 test area to be mined.
    check that two dwarves go mining.
    disable mining for all dwarves (using DF).
    see that picks are dropped on the ground.
    re-enable mining labour (using DF).
    see that two miners pick up the picks and continue mining.

test2:
    open miner inventories, declare picks to be dumped.
    wait for the picks to be dumped.
    open stocks menu and unforbid the copper pick row (should be more that 2 since caravan unloaded some to the trade depot).
    note that no dwarf will ever resume digging (until you craft new picks).
00025563
Dwarf Mode -- Interface, Status
minor
resolved (Toady One)
2015-01-06Pain is listed twice on health screen.
00048797
Technical -- General
crash
resolved (user6)
2015-01-06Attempt to view 'z' of war dog caused segmentation fault in Linux
000675012
Dwarf Mode -- Items
major
resolved (Toady One)
2015-01-06Muck root and bloated tuber seeds are displayed without a name (e.g. " [9]")Dump seeds from a bag? Might need to be a bag brought from embark.
00068196
Pathfinding
minor
confirmed (user6)
2015-01-06Caravan wagons try to path through 7/7 waterBuild a 2-square wide/1-square deep moat around a trade depot, with or without a lowered bridge. Fill with water, and wait for the caravan.
000284913
Dwarf Mode -- Interface, Announcements
minor
resolved (user6)
2015-01-05Announcements list is very short.Play, get some announcements, look at the list.
00052054
Dwarf Mode -- Interface, Announcements
major
resolved (user6)
2015-01-05Announcements are not kept on the announcement screenWait for an announcement to happen, hit a, view announcements are there, go back to playing for a few seconds with no new announcements being shown, hit a again, see that the announcements screen lost all of your announcements.
00085014
Dwarf Mode -- Abandonment of Fort
minor
resolved (user6)
2015-01-05'Horrified after seeing ___ die' thoughts prompted by old corpsesGet lots of dwarves killed, abandon a fortress, reclaim it.
Your brave seven will become badly stressed within a year.
00086936
Dwarf Mode -- Flows
minor
resolved (lethosor)
2015-01-05Crash on unpauseLoad the save, unpause. Save at: http://dffd.wimbli.com/download.php?id=10373&f=region5.zip
00031613
Dwarf Mode -- Flows
minor
resolved (Toady One)
2015-01-05Vertical hole only filled up to absolute z-level 0 by falling waterDig a vertical hole, or a downwards zig-zagging stairwell that spans at least absolute z-levels 1 and 0, preferably more to notice that the lower z-levels fill normally.
Try to fill the hole with a water flow from above.
00086992
Dwarf Mode -- Jobs, Mechanisms
minor
resolved (user1294)
2015-01-05+steel table+ not accepted for Traction Bench construction
00086625
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
resolved (Toady One)
2015-01-05Dwarves build suspended construction jobs
00015736
Dwarf Mode -- Environment
minor
confirmed (user6)
2015-01-05Underground trees leave behind soil floors when cut down
00083678
Combat -- General
major
resolved (Toady One)
2015-01-04Soldiers not attack nearby enemy when using kill or station order.1) Send division a and b to station near the invaders or use the kill order on nearby trolls.
2) a + b runs to the enemy
3) the enemy attacks them for ages (without doing much damage due to danger room and quality steel armor)
4) dwarfs start to die
5) suddenly the army kills all enemies.
00083422
Dwarf Mode -- Combat
major
resolved (Toady One)
2015-01-04Werebeast arrives, attacks livestock and dwarves but is not attacked by dwarves while in its werebeast form.Load either example save, allow time to pass, review log for combat.

http://dffd.wimbli.com/file.php?id=9781
00066637
Adventure Mode -- AI
minor
resolved (Toady One)
2015-01-04Necromancers afraid of/killed by their own undeadPretty simple, just find a necromancer.
000077813
Dwarf Mode -- Nobles
minor
confirmed (user6)
2015-01-04Military mayor in eternal meeting with Liaison
00086974
Dwarf Mode -- Buildings, Cages and Chains
minor
resolved (lethosor)
2015-01-04Loaded cage traps looks like unloaded ones sometimesYou need to build cage traps and eventually some of them will look like unloaded ones even after loading with cage.
00086903
Dwarf Mode -- Invasions
minor
new
2015-01-03Undead siege wears armor and wields weapons
00086722
Dwarf Mode -- Thoughts and Preferences
minor
resolved (Toady One)
2015-01-03Dwarves with permanent injuries inevitably spiral into depressionGet a dwarf or dwarves injured by some means until they have nerve or organ injuries that don't go away.

Observe their thoughts over several years of game time. Dwarf Therapist may give more specific readings.

00009292
Combat -- Target Selection
minor
resolved (user6)
2015-01-03After Selecting entire squad then setting attack orders on multiple targets some soldiers will stand byHave a large squad (max works best 10/10) enter squad menu select squad press 'p' to select each member indivialy with 'SHIFT+(squad members letter)' select attack menu 'k' and use 'SHIFT+(target letter)' to select more then three targets, fighting in a maze often leads to this.
00086914
Adventure Mode -- General
minor
resolved (lethosor)
2015-01-03Started play in a "camp" of zombies
00086941
Artistic Images (engravings etc)
minor
resolved (user6)
2015-01-03Engraved images show events unknown to engraverRun a fort for few years, periodically checking Legends
Once something interesting happens under your fort, order multiple tiles to be engraved
Some of them should show events from down below which you would otherwise not know about (without checking Legends)
00001864
Dwarf Mode -- Interface, Main View
minor
resolved (Toady One)
2015-01-03Building Selector Chooses OddlyThree buildings near each other, but separated on the Y axis, cursor near the lower right or lower left corner selects oddly.
00069498
Dwarf Mode -- Buildings, General
minor
resolved (Toady One)
2015-01-03Building in trees and then chopping down the tree leaves the building floating in the airBuild in a tree, remove the tree.
00030382
Dwarf Mode -- Interface, Squad Control
crash
resolved (Toady One)
2015-01-03Centering on a non-existent point in "squad -> move" crashes or zooms to a random locationGo into [s]squads menu, then select any squad and type [m]move. Choose to center on a not-listed point.
00086851
Dwarf Mode -- Interface, Animals
trivial
resolved (Toady One)
2015-01-03Pets can be gelded despite the "geld" indicator not being displayed by their name in the [z]-animals screenHave a male animal that's adopted by a dwarf and try to geld it. The yellow text doesn't show but the animal gets gelded anyway.
00086323
Dwarf Mode -- Jobs, Hauling
minor
resolved (Toady One)
2015-01-03Dwarves hauling get stuck on each other
00004236
Dwarf Mode -- Interface, Military Screen
minor
confirmed (user6)
2015-01-03Leather Armor Material TypeApply a material type to a [material] armor uniform item.
000221014
Dwarf Mode -- Environment
minor
resolved (user6)
2015-01-03water leaves no mud
0008692 
Civilizations/Entities -- General
minor
new
2015-01-02Group and civilization mismatch in generated fortresses1. Generate world.
2. Create adventurer who starts in a fortress.
3. Find and recruit a fortress guard (preferably a non-dwarf, for better chances).
4. Retire.
5. Check guard's Legends page.
00086872
Technical -- Saving/Loading
trivial
assigned (user6)
2015-01-02Graphical glitch when loading process reaches "Allocating Space" screen.1. Download a copy of my bugged save file from the DFFD. http://dffd.wimbli.com/file.php?id=10370
2. From this bugged save, Load either Dwarf mode or Arena Mode. During the "Allocating Space" screen, observe the odd behavior.

00086813
Dwarf Mode -- Interface, Squad Control
crash
resolved (Toady One)
2015-01-02Crash on 's' squad screen shortcut
00080754
Creatures
minor
confirmed (user6)
2015-01-02Baby/vermin explosionI've never seen this before, I don't know.
0008686 
Dwarf Mode -- Environment
minor
resolved (user6)
2015-01-02Demon giving birth is reported in announcementsOpen the circus and wait for a few years?

Or open the save file at the following link and check the announcements:
http://dffd.wimbli.com/file.php?id=10369

From continuing playing, more demons will shortly be born.
00086843
Technical -- Saving/Loading
minor
resolved (user1294)
2015-01-01DF Crashes when loading save with DFHack1. Load save
2. It will crash when it finishes loading the save with DFHack running in the background
00086821
Combat -- General
trivial
resolved (user6)
2014-12-31Four pages of "Urist vomits" in combat log.1 - have military with cave adaptation.
2 - send them outside to fight an invader.
00014165
Dwarf Mode -- Moods
minor
resolved (Toady One)
2014-12-31Moody dwarves claim workshops outside their burrow, haul infinite number of items, never start constructionSee the bay12 forum thread. http://www.bay12forums.com/smf/index.php?topic=54959.0
000639111
Adventure Mode -- Crime
minor
resolved (Toady One)
2014-12-31Openly stealing owned items does not make you a Criminal1. Start a Human adventurer
2. Locate a building containing owned items
3. Pick up one of the owned items
4. Walk out of the building
5. Examine your histfig/entity links
00084951
Typos/Grammar
text
resolved (Toady One)
2014-12-31Space in keybinding's "Press space to abort." should be esc(main menu/leave screen bind)
00029704
Dwarf Mode -- Jobs, Cleaning
major
resolved (user6)
2014-12-31Dwarves will clean mud from farms, rendering them uselessDesignate a few dwarves as cleaners only and stick them in a burrow with a farm, I guess. Since I caught the guy in the act, I didn't bother to reproduce myself.
000423017
Dwarf Mode -- Items
minor
feedback (user6)
2014-12-31bucket with water inside becomes unusable
00022126
Technical -- Saving/Loading
minor
resolved (lethosor)
2014-12-31Incompatible saves between Intel and PPC Macs-OSX
000475110
Dwarf Mode -- Items
minor
resolved (user6)
2014-12-30Building and then removing floors seems to be generating dumped stonesThis is what has happened beginning to end in this area, over 20+ years.

Dug out a large area, and made it into an obsidian mixer trap. Used the trap, and it wasn't pretty. Spent years digging it back out safely, then more years hauling all the rock out of the hole that wasn't needed for making a 30x40 collapsing ceiling trap. Then I decided to repave everything and remove paving, then smooth stuff out and make sure I wouldn't have trees growing that might prevent the trap from working. After creating and then removing the paved floors, my dwarves are randomly finding dump-designated rocks that were not there before. I did check for hidden rocks the first time I saw this. When it happened again, it happened where I know full well that there was nothing hidden.

With all of the releases of magma while cleaning up the obsidian mixer nightmare, some places might have had magma many times in the same time. I do remember seeing some weird rock-type materials hauled by my dwarves out of this place too - maybe the strange mixed up rocks with icons that look like fat are somehow related to the phantom rocks that I'm generating, somehow?

I am currently attempting to create a save game where the phenomenae is repeated through a save.
00084441
Geology
minor
new
2014-12-30Cast obsidian, when mined away, will leave a floor of the surrounding stoneMix any water and magma, mine away.

As far as I know, this will always behave this way.
00064945
Dwarf Mode -- Items
minor
acknowledged (user11)
2014-12-30Drink Barrels Become Invisible and Unusable At StillUnsure. I've never seen this happen before.
0005719 
Dwarf Mode -- Buildings, Machines
minor
new
2014-12-30Lowering bridge on forlorn ghost crashes dfBuild bridge over forlorn ghost, hook to lever, pull lever, wait till bridge goes up, pull lever again.
00061073
Technical -- Saving/Loading
crash
resolved (user6)
2014-12-30Game Crashes on Saving Adventure Mode
00060851
Miscellaneous Crashes
crash
resolved (user6)
2014-12-30Whenever I try to open my save, it crashes.http://dffd.wimbli.com/file.php?id=6639 All you need to do is open it up, open the df_34_11_win_Corrosion file, start dwarf fortress and try to load the save.
00060722
Dwarf Mode -- Embark/Setup
crash
resolved (user6)
2014-12-30Crash When select new under ItemsSet dwarfs skills. Run out of points on fifth dwarf. Switch to items screen.
Start to fill out items so I can use leftover points on dwarfs. Want new item.
Press "n". CRASH
00060542
Pathfinding
minor
resolved (user6)
2014-12-30Dwarf in pathfinding loop
000570010
World Generation -- Parameters
crash
resolved (Toady One)
2014-12-3033x17 Worldgen Crash Many MineralsOn a vanilla install of DF, duplicate POCKET REGION, change the dimensions to 33x17, and change the "minerals" parameter to 100.
00058032
World Generation -- General
crash
resolved (user6)
2014-12-30Worldgen crash with parameters and seedsFreshly unpack .07 on 64-bit Linux, paste this at the end of data/init/world_gen.txt:

[WORLD_GEN]
    [TITLE:RADAGAST]
    [SEED:Makabeeh]
    [HISTORY_SEED:Samghal]
    [NAME_SEED:Flimboquest]
    [CREATURE_SEED:Nookin]
    [DIM:257:257]
    [EMBARK_POINTS:1274]
    [END_YEAR:256]
    [BEAST_END_YEAR:300:80]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:1]
    [ELEVATION:1:400:800:1200]
    [RAINFALL:0:100:400:400]
    [TEMPERATURE:30:70:400:400]
    [DRAINAGE:5:95:600:300]
    [VOLCANISM:0:100:600:600]
    [SAVAGERY:0:100:400:400]
    [ELEVATION_FREQUENCY:1:2:3:2:2:1]
    [RAIN_FREQUENCY:2:1:2:3:2:1]
    [DRAINAGE_FREQUENCY:2:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
    [VOLCANISM_FREQUENCY:1:3:1:2:1:3]
    [MINERAL_SCARCITY:1200]
    [MEGABEAST_CAP:90]
    [SEMIMEGABEAST_CAP:200]
    [TITAN_NUMBER:40]
    [TITAN_ATTACK_TRIGGER:80:0:100000]
    [DEMON_NUMBER:52]
    [NIGHT_TROLL_NUMBER:26]
    [BOGEYMAN_NUMBER:0]
    [VAMPIRE_NUMBER:26]
    [WEREBEAST_NUMBER:26]
    [SECRET_NUMBER:52]
    [REGIONAL_INTERACTION_NUMBER:52]
    [DISTURBANCE_INTERACTION_NUMBER:52]
    [EVIL_CLOUD_NUMBER:26]
    [EVIL_RAIN_NUMBER:26]
    [GOOD_SQ_COUNTS:100:1000:0]
    [EVIL_SQ_COUNTS:100:1000:0]
    [PEAK_NUMBER_MIN:0]
    [PARTIAL_OCEAN_EDGE_MIN:0]
    [COMPLETE_OCEAN_EDGE_MIN:4]
    [VOLCANO_MIN:20]
    [REGION_COUNTS:SWAMP:0:0:0]
    [REGION_COUNTS:DESERT:0:0:0]
    [REGION_COUNTS:FOREST:0:0:0]
    [REGION_COUNTS:MOUNTAINS:0:0:0]
    [REGION_COUNTS:OCEAN:0:0:0]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:0:0:0]
    [REGION_COUNTS:HILLS:0:0:0]
    [EROSION_CYCLE_COUNT:250]
    [RIVER_MINS:400:400]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:3400]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:30]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:30]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:80]
    [NON_MOUNTAIN_CAVE_MIN:180]
    [ALL_CAVES_VISIBLE:1]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:36]
    [TOTAL_CIV_POPULATION:15000]
    [SITE_CAP:1500]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:0:0:0]
    [RAIN_RANGES:0:0:0]
    [DRAINAGE_RANGES:0:0:0]
    [SAVAGERY_RANGES:0:0:0]
    [VOLCANISM_RANGES:0:0:0]
00058108
Miscellaneous Crashes
crash
resolved (user6)
2014-12-30Reproducible Fort Mode crash about 10 seconds after unpausingDownload the save: http://dffd.wimbli.com/file.php?id=6166

Start up DF, load save. Unpause the game. About 10 seconds into the game it crashes, every time I load the game.
00057232
World Generation -- General
minor
resolved (user6)
2014-12-30Dwarf Fortress closes itself while unloading units after custom worldgen -- no errorsUse the following parameter to generate a world:

[WORLD_GEN]
    [TITLE:CRASH]
    [DIM:257:257]
    [EMBARK_POINTS:5096]
    [END_YEAR:125]
    [BEAST_END_YEAR:1050:50]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:1]
    [ELEVATION:50:400:1200:1200]
    [RAINFALL:0:100:400:400]
    [TEMPERATURE:25:75:400:400]
    [DRAINAGE:0:100:400:400]
    [VOLCANISM:27:100:1600:1600]
    [SAVAGERY:20:100:400:400]
    [ELEVATION_FREQUENCY:1:1:1:1:1:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:2:0:0:5:5:90]
    [VOLCANISM_FREQUENCY:3:0:0:0:0:10000]
    [MINERAL_SCARCITY:1000]
    [MEGABEAST_CAP:4000]
    [SEMIMEGABEAST_CAP:1000]
    [TITAN_NUMBER:1000]
    [TITAN_ATTACK_TRIGGER:80:0:100000]
    [DEMON_NUMBER:156]
    [NIGHT_TROLL_NUMBER:78]
    [BOGEYMAN_NUMBER:156]
    [VAMPIRE_NUMBER:208]
    [WEREBEAST_NUMBER:156]
    [SECRET_NUMBER:1000]
    [REGIONAL_INTERACTION_NUMBER:156]
    [DISTURBANCE_INTERACTION_NUMBER:156]
    [EVIL_CLOUD_NUMBER:78]
    [EVIL_RAIN_NUMBER:78]
    [GOOD_SQ_COUNTS:50:500:1000]
    [EVIL_SQ_COUNTS:200:2000:4000]
    [PEAK_NUMBER_MIN:50]
    [PARTIAL_OCEAN_EDGE_MIN:0]
    [COMPLETE_OCEAN_EDGE_MIN:0]
    [VOLCANO_MIN:200]
    [REGION_COUNTS:SWAMP:1032:7:6]
    [REGION_COUNTS:DESERT:1032:7:6]
    [REGION_COUNTS:FOREST:4128:13:12]
    [REGION_COUNTS:MOUNTAINS:8256:9:9]
    [REGION_COUNTS:OCEAN:8256:7:6]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:8256:13:12]
    [REGION_COUNTS:HILLS:8256:13:12]
    [EROSION_CYCLE_COUNT:250]
    [RIVER_MINS:400:400]
    [PERIODICALLY_ERODE_EXTREMES:0]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:4125]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:30]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:30]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:75]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:30]
    [LEVELS_ABOVE_LAYER_2:2]
    [LEVELS_ABOVE_LAYER_3:10]
    [LEVELS_ABOVE_LAYER_4:50]
    [LEVELS_ABOVE_LAYER_5:30]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:20]
    [CAVE_MAX_SIZE:100]
    [MOUNTAIN_CAVE_MIN:100]
    [NON_MOUNTAIN_CAVE_MIN:200]
    [ALL_CAVES_VISIBLE:1]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:250]
    [TOTAL_CIV_POPULATION:-1]
    [SITE_CAP:-1]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:4128:8256:4128]
    [RAIN_RANGES:4128:8256:4128]
    [DRAINAGE_RANGES:4128:8256:4128]
    [SAVAGERY_RANGES:0:8256:16512]
    [VOLCANISM_RANGES:0:4128:16512]

Wait as long as you would like as it generates history -- it is set to 1050 but since this I took some liberties with civs (trying to get many towers early, though I don't know if this is the right way to do it--the original purpose of the gen is pretty irrelevant though), I wouldn't expect anyone to wait for it to churn out that much information.

In my case, the year to wait for is 150. I don't know if it could vary, but it very well might.

Keep the world as it is / save the world.

The game should close itself while unloading units.
00056934
World Generation -- General
crash
resolved (user6)
2014-12-30Crash in World GenerationRun with these parameters:

[WORLD_GEN]
    [TITLE:VOLCANIC]
    [DIM:257:257]
    [EMBARK_POINTS:1274]
    [END_YEAR:1050]
    [BEAST_END_YEAR:300:80]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:1]
    [ELEVATION:1:400:800:800]
    [RAINFALL:0:100:600:600]
    [TEMPERATURE:25:75:400:400]
    [DRAINAGE:0:100:400:400]
    [VOLCANISM:80:100:2000:2000]
    [SAVAGERY:40:100:2000:2000]
    [ELEVATION_FREQUENCY:1:1:1:1:1:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
    [VOLCANISM_FREQUENCY:2:1:1:1:1:1]
    [MINERAL_SCARCITY:100]
    [MEGABEAST_CAP:75]
    [SEMIMEGABEAST_CAP:150]
    [TITAN_NUMBER:33]
    [TITAN_ATTACK_TRIGGER:80:0:100000]
    [DEMON_NUMBER:52]
    [NIGHT_TROLL_NUMBER:26]
    [BOGEYMAN_NUMBER:26]
    [VAMPIRE_NUMBER:26]
    [WEREBEAST_NUMBER:26]
    [SECRET_NUMBER:52]
    [REGIONAL_INTERACTION_NUMBER:52]
    [DISTURBANCE_INTERACTION_NUMBER:52]
    [EVIL_CLOUD_NUMBER:26]
    [EVIL_RAIN_NUMBER:26]
    [GOOD_SQ_COUNTS:100:1000:2000]
    [EVIL_SQ_COUNTS:100:1000:2000]
    [PEAK_NUMBER_MIN:50]
    [PARTIAL_OCEAN_EDGE_MIN:2]
    [COMPLETE_OCEAN_EDGE_MIN:0]
    [VOLCANO_MIN:200]
    [REGION_COUNTS:SWAMP:0:7:6]
    [REGION_COUNTS:DESERT:0:7:6]
    [REGION_COUNTS:FOREST:4128:13:12]
    [REGION_COUNTS:MOUNTAINS:8256:9:9]
    [REGION_COUNTS:OCEAN:0:7:6]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:0:0:0]
    [REGION_COUNTS:HILLS:8256:13:12]
    [EROSION_CYCLE_COUNT:250]
    [RIVER_MINS:400:400]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:5000]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:0]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:100]
    [NON_MOUNTAIN_CAVE_MIN:200]
    [ALL_CAVES_VISIBLE:0]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:100]
    [TOTAL_CIV_POPULATION:15000]
    [SITE_CAP:1500]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:0:0:8256]
    [RAIN_RANGES:8256:16512:8256]
    [DRAINAGE_RANGES:8256:16512:8256]
    [SAVAGERY_RANGES:0:0:8256]
    [VOLCANISM_RANGES:0:0:8256]
00045212
Dwarf Mode -- Trade
crash
resolved (user6)
2014-12-30Crash whenever a caravan arrives (mod, no errorlog.txt, no obvious problems) - related to trading goodsA) Load the game, wait for the caravan. A definite crash.

B) Abandon the fort, start as a keeper from Conjunctio Nox (civilization). Travel to their only big town and enter the "merchant area" (yellow blocks on the world map). Instant crash (which means that the problem is in trading goods).
00053452
Dwarf Mode -- Immigration
crash
resolved (user6)
2014-12-30Crash soon after migration wave enters fortWill upload the save, just let the migration wave enter via bridge, it will crash a bit after
00053941
Dwarf Mode -- Interface, General
crash
resolved (user6)
2014-12-30Crash in interfacest::loop (Call to null pointer, it looks like?)
00053481
Dwarf Mode -- Justice
crash
resolved (user6)
2014-12-30Crash: doctor arrives to operate on accused killer who's being dragged to jail
00039152
Miscellaneous Crashes
crash
resolved (user6)
2014-12-30Game crashes seconds after loading saved gameLoad the save file and unpause.
00051383
Dwarf Mode -- Jobs, Mechanisms
crash
resolved (user6)
2014-12-30Pump Caused CrashReclaim a fort with a made pump from south to north in a pond.
00047705
Dwarf Mode -- Artifacts
crash
resolved (user6)
2014-12-30CTD when artifact is finishedContinue from saved game I uploaded in http://www.filesavr.com/VGGYNSAK8NU4G15 (no longer valid).
EDIT: new save at http://dffd.wimbli.com/file.php?id=4749

Wait for artifact to finish in magma forge. Crash.

Last 2 lines in log, just before the game crashes, are always the same:
20/07/2011 09:24:09.654: Ustuth Morulkubuk, Animal Dissector has created Dallith
kin, a adamantine chain leggings!
20/07/2011 09:24:09.655: Ustuth Morulkubuk has become a Armorer.
00048635
Technical -- Saving/Loading
crash
resolved (user6)
2014-12-30Saved game crashes on unpausing or 'stepping' after loadingUnpause game and let it run.
00049157
Technical -- Saving/Loading
crash
resolved (user6)
2014-12-30Crashing when loading save
00038066
Miscellaneous Crashes
crash
resolved (user6)
2014-12-30crash when elven merchants go out of the trade depoteverytime when i load this save.
00045011
Miscellaneous Crashes
minor
resolved (user6)
2014-12-30Crash bug on embark1. Generate region with parameters given below
2. Choose "Start Playing"
3. Choose the generated region
4. Crash will then result.

Gen Params:

Created in DF v0.31.25.

[WORLD_GEN]
    [TITLE:VOLCANO]
    [SEED:3238485590]
    [HISTORY_SEED:651573234]
    [NAME_SEED:2073372838]
    [CREATURE_SEED:3979356690]
    [DIM:65:65]
    [EMBARK_POINTS:1274]
    [END_YEAR:1050]
    [BEAST_END_YEAR:100:80]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:0]
    [ELEVATION:1:400:202:202]
    [RAINFALL:0:100:101:101]
    [TEMPERATURE:25:75:101:101]
    [DRAINAGE:0:100:101:101]
    [VOLCANISM:0:100:101:101]
    [SAVAGERY:0:100:101:101]
    [ELEVATION_FREQUENCY:1:1:1:1:1:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
    [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
    [MINERAL_SCARCITY:2500]
    [MEGABEAST_CAP:4]
    [SEMIMEGABEAST_CAP:9]
    [TITAN_NUMBER:3]
    [TITAN_ATTACK_TRIGGER:80:0:100000]
    [DEMON_NUMBER:22]
    [NIGHT_CREATURE_NUMBER:22]
    [GOOD_SQ_COUNTS:6:63:127]
    [EVIL_SQ_COUNTS:6:63:127]
    [PEAK_NUMBER_MIN:3]
    [PARTIAL_OCEAN_EDGE_MIN:1]
    [COMPLETE_OCEAN_EDGE_MIN:0]
    [VOLCANO_MIN:5]
    [REGION_COUNTS:SWAMP:66:0:0]
    [REGION_COUNTS:DESERT:66:0:0]
    [REGION_COUNTS:FOREST:264:0:0]
    [REGION_COUNTS:MOUNTAINS:528:0:0]
    [REGION_COUNTS:OCEAN:528:0:0]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:528:0:0]
    [REGION_COUNTS:HILLS:528:0:0]
    [EROSION_CYCLE_COUNT:250]
    [RIVER_MINS:25:25]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:2750]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:0]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:6]
    [NON_MOUNTAIN_CAVE_MIN:12]
    [ALL_CAVES_VISIBLE:0]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:10]
    [TOTAL_CIV_POPULATION:15000]
    [SITE_CAP:264]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:528:1056:528]
    [RAIN_RANGES:264:528:264]
    [DRAINAGE_RANGES:264:528:264]
    [SAVAGERY_RANGES:264:528:264]
    [VOLCANISM_RANGES:264:528:264]
000439810
Miscellaneous Crashes
crash
resolved (user6)
2014-12-30Unexplained crash without an error dumpLoad the bugged save.
Wait. It crashes a few seconds after the arrival of the dyansauri caravan.
00042942
Adventure Mode -- Sites
minor
resolved (user6)
2014-12-30Adventure mode hang when trying to approach fortressContinue saved game in attached file and use '>' right at that location.
00044694
Dwarf Mode -- Buildings, General
crash
resolved (user6)
2014-12-30Reproducible crash upon flooding trade depot with lava while elves present.From save (link in additional info) screen in beginning go down three levels. Pull the top lever which is set to off (this lever has a note on it saying it is for the floodgates). Go back up three levels to view the trade depot being covered in lava. The game will soon crash. I have done this about 7 times.
00038659
Technical -- Saving/Loading
crash
resolved (user6)
2014-12-30Crash when trying to saveTry and save.
00049037
Miscellaneous Crashes
crash
resolved (user6)
2014-12-30Game crashes after a few seconds after unpausing1. Load game
2. Unpause
3. Wait 3 seconds
00048423
Dwarf Mode -- Invasions
crash
resolved (user6)
2014-12-30Game crashes a few seconds after invaders arrive.Load save. Wait.
00048072
Dwarf Mode -- Invasions
crash
resolved (user6)
2014-12-30Crash: locks up, unresponsive within one second of loading
00036574
Technical -- General
crash
resolved (user6)
2014-12-30Segmentation fault on launch in TEXT mode
00047292
Dwarf Mode -- Jobs, General
crash
resolved (user6)
2014-12-30Exhausted magma pump operator
00047093
Dwarf Mode -- Interface, Squad Control
crash
resolved (user6)
2014-12-30Crash: Line: 7: 2717 Segmentation FaultOccurs intermittently when I press 's' to bring up the squads menu while in fortress mode.
00046583
Technical -- Saving/Loading
crash
resolved (user6)
2014-12-30Crash while loading save
00034801
Technical -- General
minor
resolved (user6)
2014-12-30PRINT_MODE:STANDARD doesn't work on Linux nVidia
00033631
Dwarf Mode -- Interface, Embark
crash
feedback (user6)
2014-12-30Civ_Controllable and Layer_Link Embark Crash
Make a layer-linked civ. (I used a race of drow). Set it to be civ controllable and layer linked. Before embarking, remove dwarves from civ-controllable.
00032743
World Generation -- General
crash
resolved (user6)
2014-12-30Using the "Use the world as it currently exists" option created an unplayable world.
00030844
Technical -- General
crash
resolved (user6)
2014-12-30Game crash - error log shows faulting module msvcr90.dllLoad and unpause, let it run for 30 sec-minute depending.

For some reason my save doesnt want to upload now, ill update this later with a link to a save.
0003354 
Dwarf Mode -- Military
crash
resolved (user6)
2014-12-30Squad station order crash when selecting non-existent pointCreate a squad.
Place two points of interest (N-p).
Go to the squad screen (s).
Order them to (m)ove.
If you don't see two points of interest, hit an arrow key and you should see
 a. Point 1
 b. Point 2
Hit 'c' and the game will crash.
00084979
Miscellaneous Crashes
crash
resolved (lethosor)
2014-12-30Segmentation faultLoad the save in 40.14, and wait a bit.
00086793
Dwarf Mode -- Interface, Stockpiles
minor
resolved (user1294)
2014-12-30Metal bars stored in a bin in a bar stockpile are inaccessible for weaponsmithing1) Create blocks/bars stockpile and set it to accept only metal bars.
2) Create a wooden bin, and let it go to mentioned stockpile.
3) Get a couple of metal bars to the stockpile and let them be collected to the bin.
4) Try to forge anything out of these bars (I tried to forge bronze pick, but suppose it will work for any metal crafts)

Enjoy cancellation announcements!
00056779
Technical -- Rendering
minor
resolved (Toady One)
2014-12-30PRINT_MODE:TEXT fails on OS X; Falls back to 2DSet [PRINT_MODE:TEXT]. Start the game.
000836213
Dwarf Mode -- Reclaim
crash
resolved (Toady One)
2014-12-30Unretired fortress crashes after some game days* Load save.

http://dffd.wimbli.com/file.php?id=9799

* Play for three days.
000864911
Dwarf Mode -- Jobs, Designations
minor
resolved (Toady One)
2014-12-30Unreachable high-priority mining jobs prevent lower-priority jobs from being takenI'm not sure when it started happening; I assume just continue to play the game for long enough.
00085961
Typos/Grammar
trivial
resolved (Toady One)
2014-12-30'empty announcement ###' error list
00081062
Dwarf Mode -- Items
minor
resolved (user6)
2014-12-29Mystery seeds with no name.
0007304 
Dwarf Mode -- Jobs, Cooking and Food
minor
resolved (user6)
2014-12-29Cook makes meal using blank ingredients
0007296 
Dwarf Mode -- Items
minor
resolved (user6)
2014-12-29A kitchen item with no nameI suspect it came from a wooded marsh, from gathering the herbs around the map.
00068415
Vegetation
minor
resolved (lethosor)
2014-12-29Brewing items without seeds causes items with no name to appear in the still
00086781
Geology
tweak
resolved (user6)
2014-12-29Cavern Mold spawning under the mud layer in a cavern
00086263
Dwarf Mode -- Trade
minor
resolved (user6)
2014-12-29When traders/diplomat comees to fortress they spawn somewhere inaccessiblecompletely random
00086772
Dwarf Mode -- Jobs, Designations
minor
resolved (user1294)
2014-12-29Miners will idle if a mining designation exists, but a higher ranking designation is blocked offDesignate mining to be done, but make it in an area that miners don't have access to. They will now ignore all designations below that rank, even if they have access to it.
00086761
Dwarf Mode -- Nobles
minor
resolved (user1294)
2014-12-29Got a Baron and a foreign Count. Liaison says we diserve a reward. BOTH nobles got upgraded to DUKE!Described in Description.
00071812
Pathfinding
minor
resolved (user6)
2014-12-28Merchant Stuck On Ramp
00085806
Dwarf Mode -- Thoughts and Preferences
minor
resolved (user6)
2014-12-28A masterwork of Urist McChef has been lost!1. Legendary cook
2. Cook things
3. Forbid uncooked things
00083643
Dwarf Mode -- Combat
major
resolved (lethosor)
2014-12-28Dwarves stop fighting after some times.-Start in Fortress Mode
-Get dwarves into a squad and train them
-Find something hard to kill (bronze colossus or metal titan/forgotten beast give best result if they are harmless or your dwarves well protected)
-Make them fight and make it last long enough
-See your dwarves not attacking anymore and the creature still adempting to kill them.
00083942
Dwarf Mode -- Combat
major
resolved (lethosor)
2014-12-28Manually stationed soldiers will not fight backManually station ranged or melee soldiers via 's'quad -> 'm'ove, into the path of oncoming enemies.
00086741
Dwarf Mode -- Jobs, Hunting
tweak
resolved (user6)
2014-12-27Hunters not completing hunt
00082514
Adventure Mode -- General
minor
resolved (user6)
2014-12-27Ambushed by a mute and naked 'expedition leader'http://dffd.wimbli.com/file.php?id=9623
00025147
Creatures
trivial
confirmed (user6)
2014-12-27Creatures with nausea and fever only show nausea icongo in arena and make cave floaters then pop them, its easy to notice as cave floater sickness causes both nausea and fever.
00052195
Adventure Mode -- Combat
minor
resolved (user6)
2014-12-27Possible Bug: Useless WillpowerSelf-evident? Sorry.
00045906
Combat -- General
major
resolved (Toady One)
2014-12-27Elephant killed by three hoary marmots - Issue with painSimply set up a battle in the arena with a lone elephant on one team and marmots on the other.

This also works with creatures that are supposed to be very fierce predators, like giant tigers.

3 marmots-on-1 elephant has a slight chance of going the elephant's way if it gets lucky in the first round or two and manages to actually hit something before it faints, but 4-to-1 almost always results in an elephant's defeat.
00055403
Dwarf Mode -- Interface, Main View
minor
confirmed (user6)
2014-12-27Upward ramps/slopes aren't displayed in water-filled rivers/brooks/streams1.) Create a world.
2.) Start a game in Fortress mode, ensuring that the binome has a river and/or brook.
3.) View the lower level of any surface brook/river.
00027861
Dwarf Mode -- Interface, Manager
minor
confirmed (user6)
2014-12-27Weave Metal Cloth can't be assigned in job manager
00056231
Dwarf Mode -- Jobs, Activity Zones
minor
confirmed (user6)
2014-12-27zone-only fishing makes fisherdwarfs stack up on the same square.1. Have multiple fisherdwarfs.
2. Get tired of them wandering outside the walled-up fort and slaughtered by random giant wolverines or goblin ambushes.
3. Put a zone over the brook that goes through the fort.
4. Stare at the fishercreatures pile up on the same square.
00017415
Dwarf Mode -- Stockpiles
minor
confirmed (user6)
2014-12-27No stockpile toggles for barrels of blood/tears
0008673 
Adventure Mode -- General
minor
new
2014-12-27Bandit camps are full of unarmed bandits
00015592
Dwarf Mode -- Combat
minor
new
2014-12-27Dwarf wrestles foe until he dies from starvation; squad refuses to help outUnsure. If I discover how to consistently reproduce this, I'll post an update.
00085683
Dwarf Mode -- Jobs, Smelting
major
resolved (Toady One)
2014-12-27Smelter doesn't show smelt ore optionsAll smelters in 0.40.17 are missing the ore smelting options including worlds and Forts from previous versions (tested back to .14)
000211910
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (Toady One)
2014-12-27Construction Mason Job canceled if you place another construction job on the tile where the dorf preform will the job.WWWWWWW
W12XXXXX
WWWWWWW

w=Wall
1=First construction job.
2=Second contruction job.
X=Floor

Designation the first construction job, and wait for a mason dorf to start performing the job. Then place a new construction job on the tile he can only preform the first construction job. The dorf will cancel and suspend the first construction job.
00086646
Typos/Grammar
text
confirmed (lethosor)
2014-12-27"A image" and "a ... mechanisms" in item descriptionGet (mine) granite (or also other stone?)
Get (make) mechanisms
Cut granite
(Make storage near Jeweler's workshop with those mechanisms)
Encrust furniture with granite
00086515
Dwarf Mode -- Diplomacy
minor
assigned (user6)
2014-12-27Outpost liasion is showed as other dwarf class during trade agreement diplomatic meetingWait for outpost liasion to appear on the first autumn
Talk with him/her
00086702
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (user1294)
2014-12-27Dwarf continues to build (wood block) construction after carpentry job turned off* Get a dwarf building some wooden flooring
* De-select carpentry from 'u'nit + 'z'goto unit + 'p'references + 'l'abour + woodworking
00017277
Dwarf Mode -- Diplomacy
minor
resolved (lethosor)
2014-12-26Outpost Liaison arrived, and then decided to chase a groundhog.I'm not sure how to set about reproducing this except for a painstaking trial-and-error waiting for the caravan to show up and hoping it manifests itself again.
00012372
Dwarf Mode -- Artifacts
minor
resolved (lethosor)
2014-12-26Artifacts are forbidden even though it does not have the { and } encapsulating it + unable to get artifact out of its binI was unable to reproduce the forbidden artifact bug because there was no caravan present at the time for me to test the hypothesis.

The binned artifact bug can be reproduced in the following fashion:
1. Place artifact inside a bin in any stockpile.
2. Ensure no other stockpiles will accept said artifact.
3. Delete the stockpile the artifact is stored in.
4. Create a new stockpile that will accept the artifact but set the max bins it can take to zero.
5. Wait forever for the dwarfs to move the artifact to the new stockpile.
6. Give up and set the max bin allowed in the new stockpile to at least 1.
7. A hauler will move the bin with the artifact to the new stockpile.
000277310
Dwarf Mode -- Jobs, Healthcare
minor
resolved (Toady One)
2014-12-26Dwarf's job switches from "Rest" to "No Job" when undergoing surgery
00086691
Dwarf Mode -- Jobs, Assignment of Jobs
major
resolved (user1294)
2014-12-26Dwarves won't do lower piority desigiatons if the cannot path to higher priority designations
00085773
Creatures
minor
resolved (lethosor)
2014-12-26Hens do not claim nest boxes inside a pasture when assigned to the pasture.1. Make a pasture
2. Put hens in the pasture
3. Assemble nest boxes in the pasture

The hens won't make eggs or take the nest boxes.
00062991
Title Screen
minor
confirmed (lethosor)
2014-12-26Window resize handle in lower right obscures part of the version numberView the title screen
00086661
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (user6)
2014-12-25Farmers Have Difficulty Planting Seeds - Job Cancellation Cascade
00086453
General
crash
resolved (user6)
2014-12-25Sudden OS X crash, no clear reason.
00055464
Dwarf Mode -- Interface, Tasks
minor
resolved (Toady One)
2014-12-25"Encrust with gems" cannot be set to repeat.1. Build a jewllers
2. (After aquiring cut gems) Create an "Encrust finished goods with X" job
3. Press "r" to repeat
4. Move the cursor.
00044912
Dwarf Mode -- Interface, Workshop Profiles
minor
resolved (Toady One)
2014-12-25Jeweler's Workshop allows "Encrust with Gems" option when no cut gems are available.build jeweler's workshop
have uncut gems
select the gems in the jeweler's workshop and try to encrust them.
00086415
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (Toady One)
2014-12-25Cancels Forge(breastplate, mailskirt, anvil) Job item lost or destroyed.1. Command to forge breastplate, mailskirt or anvil.
2. Smith puts the coal in the forge.
3. Smith puts the metal in the forge.
4. Smith cancels his job and puts the metal back in the pile.
00084681
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (user6)
2014-12-24Inappropriate "Miner cancels Dig: Inappropriate dig square." messages
00084521
Adventure Mode -- Character Creation
major
resolved (user6)
2014-12-24Adventurer started in magma pool.Unlucky start location?
00084621
Dwarf Mode -- Environment
minor
resolved (user6)
2014-12-24Haulers steal building material
0008657 
Typos/Grammar
text
resolved (Toady One)
2014-12-24"Breath" is not a verb
00086633
Dwarf Mode -- Stockpiles
minor
resolved (user6)
2014-12-24If prepared meals are placed on top of eachother they "fuse"
00086612
Dwarf Mode -- Jobs, Designations
minor
resolved (user1294)
2014-12-24Dwarves ignoring low-priority designations in favor of inaccessible high-priority designations (QoL)See above
00031991
Items
text
confirmed (user6)
2014-12-23Grammatical oddity in leather/tanned hide descriptionSlaughter or hunt some poor critter, tan their hide, then view the description of the hide before it is processed further.
00022929
Contaminants/Spatter
trivial
confirmed (user6)
2014-12-23Kaolinite butchershop composed of blank red tiles1) Mine a section of kaolinite/other red stone.
2) Order construction of butcher shop from red stone.
00086592
Dwarf Mode -- Trade
minor
resolved (user6)
2014-12-23Uncaging animals at depot causes wagons to deconstruct.Block in a trade depot save for the 3x3 entrance. Wait for wagons to show up. Delete any animal stockpiles you have at this point. Buy all the animals on the caravan. Immediately designate them for slaughter.
00027272
Dwarf Mode -- Stockpiles
minor
confirmed (user6)
2014-12-23Armor stockpile settings lists clothing items, but won't stockpile themMake armor stockpile with for example Socks, Trousers and Gloves enabled, while having these items produced, and no other stockpile for them.
Nothing will get moved to the stockpile.
Now make finished goods stockpile with footwear, legwear, handwear enabled.
Stuff will get stockpiled there.
00086374
Technical -- General
minor
new
2014-12-23Extreme fps drop for no reasonno idea what i did
00086395
Dwarf Mode -- Jobs, Designations
minor
resolved (Toady One)
2014-12-23Dwarves Channel Tile They're Standing OnJust designate a big region of earth for channeling and you should see it happen.
00086582
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (Toady One)
2014-12-23"Plant seeds" is now coming up with "job item lost or destroyed" all the timeLoad a previous 0.40.21 save into 0.40.22? I also had a dwarf in the middle of artifact creation at the time of the save; not sure if that makes any difference.
000259513
Miscellaneous Crashes
crash
resolved (user6)
2014-12-23DF crashes when falling HFS creature hits the ground-Load the save
-Wait around 20 steps or remove the pause
-BOOM
0007999 
Adventure Mode -- General
crash
new
2014-12-23Crash on unretire fortress and on load adventurer
00065806
Dwarf Mode -- Military
crash
resolved (Toady One)
2014-12-22Intermittent crash potentially related to error message "camp oprder missing parent -- army will camp forever"I'm not sure; another forum user posted about a crash seemingly associated with the same "army will camp forever" error but in adventure mode in this forum post: http://www.bay12forums.com/smf/index.php?topic=140013.msg5449143#msg5449143
00086551
Creatures
minor
resolved (user1294)
2014-12-22Babies get cave adaptation quickly.
00086543
Dwarf Mode -- Skills and Professions
feature
resolved (user6)
2014-12-21Show the previous profession when profession change occursMake dwarf with AAA profession do BBB jobs for some time.
Watch him change the profession.
00086521
Dwarf Mode -- Jobs, General
feature
resolved (user1294)
2014-12-21Feature request: "Cut any gem" optionNot applicable; this is a feature request.
00086532
Dwarf Mode -- Jobs, General
feature
resolved (user1294)
2014-12-21Feature request: "Repeat without cancel" optionNot applicable; this is a feature request.
00086483
Dwarf Mode -- Artifacts
major
resolved (Toady One)
2014-12-21Dwarves don't seem to be able to collect materials for moodsget a mood
00086462
Adventure Mode -- Town
minor
new
2014-12-20Commodities inside tree trunks, completely inaccessibleUh. Check a forest retreat, I suppose?
00086434
Dwarf Mode -- Interface, Designations
major
resolved (lethosor)
2014-12-20Dwarves dig holes and cant get up, die of starvationDig one level down from the surface, than dig another. Ta da, stuck dwarfs.
00086381
Typos/Grammar
text
resolved (user6)
2014-12-20"unicorn horn horn"Enter the object testing arena and create two unicorns. Allow one to kill the other, then butcher the dead one. One of the resulting items will be "Unicorn 2's horn horn" or similar. Equivalent behaviour can be observed in fortress mode.
00086441
Dwarf Mode -- Nobles
major
new
2014-12-20Nobles Screen left blank after Expedition Leader Died, Stay blank even after retire/unretire
000175516
Dwarf Mode -- Interface, Military Screen
major
resolved (user6)
2014-12-20After soldier dies, military/noble screens go blank, followed by crashunsure
00080903
Dwarf Mode -- Buildings, General
minor
confirmed (user6)
2014-12-20Constructing Buildings out of Wagon Wood requires Masonry job to build.Construct a Building (Walls, Floors etc..) out of Wagon Wood.
0008642 
Dwarf Mode -- Interface, Designations
minor
resolved (Toady One)
2014-12-20Toggle Standard/Marking unusable via mouse
00010348
Dwarf Mode -- Military
minor
confirmed (user6)
2014-12-20Militia Commander Stuck on "Attend Meeting"
00086331
Dwarf Mode -- Jobs, Hauling
crash
resolved (Toady One)
2014-12-19Crash on Store item in container, job item misplaced1) Load the save
2) Wait a bit

I'm not sure if the task has been assigned, or even taken yet, so it may take a while, but less than 5min.
00086341
Creatures
major
resolved (Toady One)
2014-12-19Dwarves stop moving and change name in unit list.Unsure, have several dwarves move seeds to a bag in a stockpile?
0008636 
Dwarf Mode -- Jobs, Designations
block
resolved (Toady One)
2014-12-19Remove up stairs/ramp designations do not work1. Have dwarves dig an up/down stairway or just an up stairway.
2. Designate it to be removed.
00081341
Dwarf Mode -- Invasions
minor
new
2014-12-19Undead siege led by human zombie instead of necromancerI haven't tried to reproduce this yet because it's a bit time consuming.

1. Embark in range of necro tower, wait for undead siege.
2. During siege, cause necros to leave the map. The undead will remain.
3. Abandon and check legends for siege leader.

00054111
Creatures
minor
new
2014-12-19Necromancers fight among themselves in fortress modeEmbark in a location with multiple towers nearby, wait for an undead attack.
00086241
Adventure Mode -- AI
minor
feedback (user6)
2014-12-19Dwarven adventurer started in forest retreat, is repeatedly "ambushed" by friendly guards.Load save. Fast travel around the forest retreat until "ambushed".
0006717 
Adventure Mode -- Combat
minor
new
2014-12-19Ambushed by a neutral vampireLoad the save and see the vampire to the north of the player, that caused an ambush.
0005508 
Dwarf Mode -- Invasions
minor
new
2014-12-19Elf ambush, shows as friendly, leaves immediately
00015476
Dwarf Mode -- Environment
minor
confirmed (user6)
2014-12-19Cave-ins can leave hanging down ramps in air* Channel out top section to leave a few random ramps scattered (perhaps optional)
* Dig out area beneath these ramps
* Build a support in the dug area, link it to a lever
* Channel away remaining support around ceiling of dug out area
* Pull lever to cause cavein.
* Behold down ramps hanging in the air.
00086301
Adventure Mode -- Conversation
minor
resolved (user6)
2014-12-19People say faraway locations are in their region when asked for directionsGo to anyone with a reasonable knowledge of the world (the lord in the mead hall you start in as a locally important human is good)
Ask them for directions to a faraway place (you'll most likely need to look down the list a bit)
If the location is far away enough, this should occur.
00068911
Adventure Mode -- Combat
major
confirmed (user6)
2014-12-19Pulped body parts can be used for attacking and flying (and walking?)
00086283
Dwarf Mode -- Military
major
resolved (user6)
2014-12-19Most of military won't attack berserk dwarves, attacked dwarves won't defend themselves1. Let one of your citizens because berserk (for me, it was failing to make an artifact)
2. Order military to attack. Watch as they move near to McBerserk's locatio, but not do anything about it.
00053938
Dwarf Mode -- Military
major
new
2014-12-18Military Dwarves not obeying kill orders, not following station orders properly, marksdwarves firing wildly into the air, etc.Not sure. Dwarves sometimes follow orders properly; in this instance, dwarves absolutely refusing to follow all orders properly.
00086251
Dwarf Mode -- Moods
major
new
2014-12-18Mushroom SuicideUnknown - but constantly re-occurring with the save.

Dwarves need to attack to clear negative thoughts - unable to attack due to range - hurt themselves trying to reach - trigger more negative thoughts.
00076808
Dwarf Mode -- Items
minor
confirmed (user6)
2014-12-18Dwarves continually accumulate larger and larger numbers of tattered owned clothing itemsCreate bedroom for dwarf.

Assign bedroom to dwarf.

Produce and/or trade for clothing. Ensure fortress has large selection of fresh, new clothing in stockpiles. (Goblin/elf clothes are fine too.)

Allow dwarf to live in fortress with same owned bedroom for several years. Suggest at least 5-10 years of dwarf living in fortress with ample clothing supply for this to be clearly obvious.

Check dwarf's bedroom. There should be tattered clothing everywhere.
00086232
Combat -- General
minor
confirmed (user1294)
2014-12-16Copperhead snakes do not inject venomSpawns some copperhead snakes in Arena mode and let them bite something.
00044114
Combat -- General
crash
resolved (Toady One)
2014-12-16Game crashes the moment a weak-material creature (such as fire man or some HFS creatures) should take damage from fallingOpen the object testing arena; create an fire man some z-levels above ground; resume the game and wait until the fire man touches the ground; see the crash info
00086222
Arena
minor
resolved (user1294)
2014-12-16Can't spawn some underground creatures in Arena mode.Go to Arena mode, press c to spawn a creature and type "cave", "blind" or "pond" into the filter, notice several species aren't listed.
00017429
Dwarf Mode -- Combat
minor
new
2014-12-16Unconscious dwarf won't die from lashingHave an armored dwarf go unconscious with lashers hitting him. He never bleeds to death or gets more hungry or thirsty. I guess it's hard to reproduce, because a lot of other dwarves died without making much trouble.
00086202
Dwarf Mode -- Jobs, Cooking and Food
major
resolved (lethosor)
2014-12-15Can't brew most of the timeJust try to brew in the attached save.