Dwarf Fortress Bug Tracker - Dwarf Fortress
Viewing Issues( 1 - 11567 )
  IDCategorySeverityStatusUpdated SummarySteps To Reproduce
00128691
Adventure Mode -- Inventory
crash
new
2024-05-12AM - crash when selecting new items in inventorya) Create a new fort in Fortress Mode.
b) Retire the fort.
c) Create a new adventurer.
d) Travel to the fort.
e) Pick up an item there, go to my inventory, remove some items.
f) scroll to the item and attempt to equip it.
00095061
Dwarf Mode -- Artifacts
minor
acknowledged (user11)
2024-05-11Codexes can't decide what to call themselvesMake codexes and put them in your library. Observe the names given.
00128681
Vegetation
minor
new
2024-05-11Plants with wrong tile type; phantom rootsNot entirely sure on the invalid plants, happens over time.

Tree roots seem guaranteed by digging through them. There are some other root tiles along the entrance that you can dig, which will exhibit the same problem.
00038075
Dwarf Mode -- Environment
minor
new
2024-05-11Underground plants can spawn on top of existing plants
0012788 
Adventure Mode -- Display
minor
new
2024-05-09Adventurer Tile-view UI Bugs Out, Shows Tile Info that Isnt Correct, Tiles Cannot be Right-ClickedUncertain, save file made while bug occurred initially captured behavior upon reloading, but then the game froze after exiting without saving again. Upon reloading save after restarting game, bugged behavior was not present.

Presumably, behavior can be replicated by continuing to move around the map. May be related to elevation changes in caves. May also be related to switching between characters in party
0012792 
Adventure Mode -- Display
minor
new
2024-05-09Continue/Stop Performing Options come up and Other Controls are Disabled While NPC is PerformingWalk into a tavern, find an NPC who is performing, and step within 4-5 tiles of them and walk back and forth several times in their vicinity.
0012866 
Technical -- General
minor
new
2024-05-09Unable to upload new mods to workshop on LinuxAttempt to upload a mod while running the Linux native version.
00128341
Technical -- General
major
new
2024-05-09Mods from DF Steam workshop are not accessible to game1. Subscribe to a mod on the Steam workshop
2. Verify that it is downloaded by Steam to the workshop directory
3. Start DF from the Steam client
4. Existing saves that require that mod will not load.
00128641
Dwarf Mode -- Diplomacy
major
new
2024-05-0850.13 - Fortress mode - Diplomacy button disappearing when clickedHappens after a mayor's been elected. Mayor has requirements met (office, etc). Happens every time a visitor wants to interact with the mayor in their office.
0012865 
Adventure Mode -- AI
minor
new
2024-05-07AI gets so impatient it doesn't follow demands/ordersThe specific circumstances would be to exhaust dialogue with a demon beforehand, raid the vault and read the slab containing its name, go back and bend it to your will and then ask it to wait and follow repeatedly until it happens (which shouldn't take too long). It'll tell you it needs to leave and then won't follow you until you wait or sleep. I also wouldn't be surprised if this happens with more than just the demands/orders. A more drastic version of this issue could be the demon even ignoring it's real name entirely, but this is untested and probably even less likely to occur.
00128621
Dwarf Mode -- Interface, General
minor
new
2024-05-07Wrong icon for Objects (O) menu in Fortress Mode1. Load any save in Fortress Mode
2. Observe the lower left button bar
3. The "Objects (O)" button has an "Axe" icon instead of an "Amulet" icon
4. Click the "Objects (O)" button : the button switches to the appropriate, "Amulet" icon
0012863 
Adventure Mode -- Inventory
minor
new
2024-05-06[Beta 51.01v3] Mummy clothes and held objects disappear on death1. Kill a mummy.
2. Verify that not all items shown on hover are able to picked up.
3. Save and reload the game to check if the items are still there.
00094507
Typos/Grammar
text
confirmed (user11)
2024-05-05Thoughts screen and combat report show opposite emotion for same eventI can provide a save with the displayed text.
0012861 
Adventure Mode -- Sites
major
new
2024-05-05[Beta 51.01v3] Magma spilling into fortress through underground roadLoad the attached save and note that the next z-level down is covered in magma.
0012852 
Adventure Mode -- Character Creation
minor
new
2024-05-04Necromancers ignore NO_PHYS_ATT_GAIN and can raise physical attributes1. Note physical attributes values.
2. Learn the secrets of life and death.
3. Train physical attributes.
4. Note that physical attribute values have increased.
0012860 
Adventure Mode -- Sites
major
new
2024-05-04[Beta 51.01v3] Waiting in Dwarf tavern results in cavern creatures appearingWait for 24 hours after loading the linked save file.
00127153
Dwarf Mode -- Military
major
new
2024-05-03Military Kill Order Fails to Multi-target Ver 50.12Open any game and attempt to use the kill order on multiple creatures, either by selecting them individually, or highlighting one or multiple groups across elevation levels.
0012859 
Dwarf Mode -- Visitors
minor
new
2024-05-03Expelled citizens will teleport back into fortress upon reclaim1. Expel a citizen.
2. Retire the fort
3. Play adventurer mode for a bit I guess,
4. Reclaim the fort
5. Citizen will teleport back into the civilization
00128512
Technical -- General
minor
new
2024-05-03(Beta) Various issues with switching between adventurer and fortress
00128581
Dwarf Mode -- Interface, Stocks
minor
new
2024-05-0350.13 Kitchen menu not show "mead"Open Kitchen menu
Search "mead"
game responds with "No food to cook or brew (are you in trouble?)"

Search for "royal"
results "Honey bee royal jelly" 18

Open Stocks menu
Search for "mead"
Results in drinks show 15 split up into 2 barrels
Selecting the item sheet on the right takes me to wooden barrels in the food stock pile

Search for "royal"
Results are 18 individual units
When selecting the item sheet on the right I am taken to the items stock pile
00128552
Dwarf Mode -- Jobs, Designations
minor
new
2024-05-03King keeps losing his assigned quarters etc.Have king in squad, send on mission, while king is gone/when he gets back check the nobles page - he will no longer have any quarters
0012857 
Dwarf Mode -- Interface, Trade
minor
new
2024-05-03Trade Caravan sometimes request Pearl Crafts.Occurs randomly within the normal confines of gameplay.
00127421
Dwarf Mode -- Jobs, Animal Handling
crash
new
2024-05-03Crash when assigning trainer to animalOpen animal menu, select an animal (in my case the grizzly bear), click on the button to select a trainer. the game should crash.
0012856 
Adventure Mode -- Movement
minor
new
2024-05-02Crab Men appear to walk, not swim
00128196
Adventure Mode -- Movement
crash
new
2024-05-02Game crashes leaving obelisk next to Dwarven tower1. Go into obelisk
2. Murder Night Wolves with impunity
3. Try and leave
4. CRASH!
0012854 
Dwarf Mode -- Environment
minor
new
2024-05-01Miasma from under water bodies
00128311
Adventure Mode -- Travel
minor
new
2024-04-30Turning into a random creature when I fast travelBe in a Human form and try fast traveling
0012853 
Dwarf Mode -- Combat
minor
new
2024-04-30Dwarf attacking flyer over water ends up stuck in the airGet a swallow man to attack a dwarf on the water's edge.
0012850 
Dwarf Mode -- Jobs, Healthcare
trivial
new
2024-04-29"Recover wounded" jobs persist in job menu although nobody is injuredNot sure how to reproduce it since they just pop up without an apparent reason...
0012849 
Adventure Mode -- Conversation
minor
new
2024-04-29(Beta) Right clicking still allows conversation while cursed to be a great horned owl1. Travel to a monastery and roll the dice to get cursed into animal form.

2. Talk to the locals, who are apparently unfazed by the talking wildlife.
0012848 
Adventure Mode -- General
crash
new
2024-04-28On MacOS with Codeweavers Wine, the game crashes shortly after adventure embark.Start (steam edition) program under codeweavers wine.
Start new game
Create character + setup party
Play

Alternatively

Start program
CONTINUE game saved just after character/party creation
Play
00128431
Adventure Mode -- Inventory
minor
new
2024-04-28(Beta) Named weapons do not visually show on sprite1. Name or obtain any weapon
2. Draw the weapon
3. Weapon no longer shows on sprite
00128461
Adventure Mode -- Conversation
text
new
2024-04-28[SPEAKER] tokens show up in conversation with an NPC happy to see their relative returned to them.1. Receive a quest to rescue an NPC.
2. Seek out and safely escort the NPC back to the settlement where the quest was received.
3. Bring the escorted NPC inside the settlement and wait for another NPC to express joy upon seeing them.
4. Speak to the joyous NPC.
00128471
Adventure Mode -- AI
minor
new
2024-04-28Horse gets stuck "experiencing mortal fear"1. Get horse
2. Put item on the horse
3. Get into combat
4. Horse mentally goes out for a pack of smokes.
00127361
Title Screen
minor
new
2024-04-27Black main menu background image with dual monitor setupRun the Linux version of the game with two (or more) monitors connected.
0012845 
Dwarf Mode -- Interface, Main View
tweak
new
2024-04-27When viewing gather plant icon from above it shows a pickaxe instead of the bag and leaves iconmark a plant to be gathered
scroll up
00128442
Adventure Mode -- Conversation
minor
new
2024-04-27(Beta) Outlaws are passively scared of their own existence.
00128394
Adventure Mode -- Conversation
crash
new
2024-04-27(v51.01 b13) Consistent crash when gifting certain pets1. Download and extract the linked save, then load into it
2. Talk to anybody in the room
3. Click "Gift a (large) pet or mount"
4. Attempt to gift the cave dragon Razorscourge or the cave dragon Malicepraises
5. Crash
00127582
Miscellaneous Crashes
crash
new
2024-04-27(v50.12) Reproducible crash during goblin siege1) Load world
2) Wait for goblin siege to start
3) Crashes within 2 minutes of siege beginning
00127674
Adventure Mode -- Inventory
minor
new
2024-04-26Ability to throw breaks after firing crossbow
00128411
Adventure Mode -- Conversation
minor
new
2024-04-26(Beta) Speaker will start sputtering unlocalized garbage when speaking to a "Legend" reputation adventurer1. Kill a Swamp Titan
2. Tell the tale in a story
3. Speaker will start breaking the fourth wall when recognizing you
0012842 
Technical -- Saving/Loading
crash
new
2024-04-26CTD When loading World informationLoad the Save
00128301
Dwarf Mode -- Jobs, Designations
minor
new
2024-04-26Dwarves do not continue stairs from below after converting blueprint to regular designation1) designate a staircase to be dug in some rock, accessible only from the bottom level; it may be only 2 z-levels high, or include up-down stairs as well, it doesn't matter.
- Example: Starting at Elevation 0, designate stairs four levels up: E0 is up stair (<), E1 and E2 are up-down stairs (X), E3 is down stair (>)

2) "Convert mining to blueprint" (m-n-L), and select some number of top layers, but leave the bottom layer(s) active.
- Example: convert Elevations 2 and 3 to blueprint

3) Let the dwarves mine out the lower layers. Notice that the top level mined out is a valid up stair.

4) "Convert mining blueprint to regular" (m-n-k), and select the top layers of the stairs.
- Example: convert E2 and E3 to regular mining.

5) Notice the stairs will never be mined.

6) Dig another path adjacent to the to-be-mined designated stairs.
- Example: a few tiles away, ramp up to E2 or E3, and then dig over to a tile adjacent to the designation.

7) Notice the stairs are mined immediately
00128371
Dwarf Mode -- Interface, Text
minor
new
2024-04-25The Justice screen, on ASCII mode, does not show text for each commited crimeLoad a save file where a crime was commited
Set to AScII mode
Press J to open the justice screen
0012840 
Dwarf Mode -- Interface, Tasks
minor
new
2024-04-25On the Labor screen, "work detail" categories text does not appear1. Start new fort
2. Press "t" to open the tasks windows and select the Labor tab
00127563
Technical -- Input/Keybinding/Macros
minor
new
2024-04-25Shift + letter will fire both upper and lower case commands if shift is released first1) Load a game, either adventure or fort mode -
2) Use a keyboard shortcut that contains a capital letter, releasing shift before releasing the letter used.
3) Note the game feedback. In some cases two menus will open, in other cases two character actions will be used.

In the above case adventure mode was used to reproduce the issue. Shift + s was bound to a button and pressed to switch the character to stealth mode. At the same time, the toggle prone was also fired, because the built in steam input manager released shift a fraction of a second before releasing s
00128201
Dwarf Mode -- Missions
crash
new
2024-04-25Returning Raiders Crash Game
00128381
Adventure Mode -- Conversation
major
new
2024-04-25Unable to Boast about the killing of a megabeast (At least Cyclops)1. Inquire about troubles, receive a trouble to kill cyclops.
2. Travel to and Kill Cyclops
3. Converse with anyone
4. Cannot bring up the slaying of cyclops at all
00128061
Dwarf Mode -- Jobs, Eating/Drinking
minor
new
2024-04-25Panda Man Not Eating1. Have a panda man citizen in fortress mode
2. Wait until they get hungry
3. Watch them not eat and be fed once they go to sleep
0012836 
Dwarf Mode -- Jobs, Constructions (walls etc)
major
new
2024-04-25Constructed stairs still blocking stair constructionDig a stairwell (m > t) into the ground anywhere, construct stairs (b > n > t) replacing the dug stairwell, remove (m > x) any of the constructed up or up/down stair tiles.

Rebuilding the deconstructed part of the staircase has now become impossible without first deconstructing it entirely, there is an up/down-stair tile blocking the player from issuing a new stair construction order.

The blocking up/down-stair tile can not be removed (m > x; m > u) without recreating the problem one level higher.

While the blocking up/down-stair tile can be converted into a down-stair tile by issuing a deconstruction (m > x) order it can not be converted into an up-stair tile, which would allow players to connect a new constructed staircase to it.
00119013
Creatures
minor
new
2024-04-25Cave Adaptation completely resets when dwarves step outside1. Put a dwarf underground and wait at least a year and a half (or just initialize its cave adaptation to a sufficiently large value)
2. Have it step outside
3. Observe that its cave adaptation is now completely gone and it likely hasn't suffered from it.
0012835 
Adventure Mode -- General
crash
new
2024-04-25Adventure Mode Crash When Entering Or Exiting Necro Tower DF v. 51.01-beta13Crash 1 (occurred once)
Travel to necro tower location.
Zoom into character view.
Attempt to enter tower. Crash to desktop occurs.

Crash 2 (occurred 3 times )
Travel to necro tower location.
Zoom into character view.
Enter necro tower. Interact with inhabitants.
Attempt to exit tower.
Once outside the door way crash to desktop occurs.
00120272
Technical -- Input/Keybinding/Macros
crash
new
2024-04-25Invalid keyboard cursor position after moving camera with middle mouse + crash while designating
0012833 
Creatures
minor
new
2024-04-24Undead elephant seals and undead echidnas have missing pixels.Simply spawn undead elephant seals and undead echidnas in the object testing arena.
0012832 
Adventure Mode -- Buildings
crash
new
2024-04-24Entering human tower crashed when undead all pulled out knifes1. Be a goblin vampire (I used dice method)
2. Go to necromancer tower
3. Have undead pull all pull out knives somehow
4. Game crashes to desktop
(Possible other steps could include having allies nearby that are told to wait for you, or have the tower be in conflict due to many dead goblin corpses' outside)
0012828 
Adventure Mode -- Travel
crash
new
2024-04-23When exiting out of travel mode, game crashes, in a very lightly populated wilderness area.enter travel mode, exit travel mode, in certain part of this map. game either stalls, or crashes.
0012829 
Miscellaneous Crashes
crash
new
2024-04-23Game Seems to crash When scrolling floors with large populationGet a large population, raid a town, spin the mouse wheel up 10 floors.
00128132
Technical -- Saving/Loading
crash
new
2024-04-23(v51.01 b13) [Adv Mode] Occasional game hang when using "Quit without saving"1. Load into an existing adventure mode character.
2. Immediately select "Quit without saving"
3. Done
00128223
Adventure Mode -- General
crash
new
2024-04-23Adventure Mode is constantly crashing on Linux
0012827 
Adventure Mode -- Inventory
text
new
2024-04-23Items are unnamable1. Open inventory
2. Open the interaction menu on a namable item
3. Select "Name the (item)"
4. Attempt to select words to name it with, for any slot. None will register.
5. Accepting the name shows that it did nothing.
0012826 
Dwarf Mode -- Interface, Kitchen
minor
new
2024-04-23In Beta, Kitchen screen filters are no longer workingGo to Labor > Kitchen
Try to change the filter for the food
0012825 
Adventure Mode -- Combat
minor
new
2024-04-22Bolts and thrown objects behaving strangelyStart with or find a crossbow & some bolts; fire and just try the above.
0012824 
Adventure Mode -- Combat
minor
new
2024-04-22Aiming down shows wrong z-levelenter the aiming interface
navigate the cursor one z-level lower
00128231
Dwarf Mode -- Rooms
minor
new
2024-04-22Dwarves rather sleep in the dirt than in designated bedRedesignate a bedroom from one dwarf to another shortly before the second dwarf wants to sleep.
0012821 
Adventure Mode -- General
minor
new
2024-04-21Right Click context menu not appearing on campfires and rivers
0011875 
Legends Mode -- Historical Figures
feature
new
2024-04-21Forgotten Beast that created a false identity that became it's own unique entity in legends and world genLook up Gedor Echoprofaned and Arane Earthenringed. They appear as separate, but are not as they share some of the exact same events at the same time and the same false identity used to accomplish these events
00128182
Adventure Mode -- General
major
new
2024-04-21Water and Loam falling from the skyCreate Character
Enter World
Fast Travel
Exit Fast Travel
0012817 
Adventure Mode -- General
minor
new
2024-04-21Holy weapons and pets not working with divinationUsing a D20, roll and hope to get the message stating that you have received a holy item or a pet. If that does not happen, save the game, quit, load and roll again until the desired message appears. Despite the message appearing, no such item or pet will spawn.
0012816 
Adventure Mode -- Conversation
crash
new
2024-04-21Crash when making a statement about your profession to yourselfBe an adventurer with nobody around to reply to your shouting.
Shout out to everybody.
Ask about yourself.
Continue shouting.
Say something about your profession.
Your game has now crashed.
0012815 
Adventure Mode -- General
crash
new
2024-04-2151.01-beta13 linux build unplayable due to frequent crashPlay 51.01-beta13 (currently the version on the beta branch on steam) on linux
0012814 
Adventure Mode -- Retirement
minor
new
2024-04-21Retiring and un-retiring an adventurer causes you to lose track of cleared lairs/quests.1. Go to a lair/shrine/etc and slay its occupant
2. Check the map, it shows the occupant is known to be dead.
3. Retire the character in a town or something and then un-retire them
4. Check the same location again on the map, it will not display that the occupants have been slain anymore.
00128112
Adventure Mode -- Movement
minor
new
2024-04-21The adventurer bleeds when moving but he is HealthySeveral battles whith different enemies, and the trail of blood is there
00128072
Adventure Mode -- Conversation
minor
new
2024-04-21NPCs say they attack themsevelsWalk near a group of NPCs and observe their conversations.
0012804 
Adventure Mode -- Combat
minor
new
2024-04-21Sheathing while weapon is embedded in enemy and then wrestling the weapon back from them leads to weird behaviour1) fight with someone using an axe and shield. Stab them in the lower body until a strike embeds in the wound.
2) sheathe shield using 'q'
3) using the wrestling interface, grab the enemy by the axe that is embedded in them.
4) step away from the enemy.
5) sheathe again and then unsheathe so that you get 3 log messages - two for the pulling out of the axe and shield, and 1 for not having a free hand for the axe.
6) check inventory - here the first part of the bug manifests, a seeming "duplication" of the item. One of the "copies" will be in the hand, and the other will be strapped to upper body.
7) drop the axe from the hand slot.
8) attempt to pick up the item using 'g' (there wont be an axe to pick up) - hovering over the tile will show that an axe is there, but it wont be rendered on the ground and cant be picked up.

Ideally this should be tested with a character who has very high combat skills so that the steps are all successful.
0012812 
Pathfinding
major
new
2024-04-21Unintended loop, not actually a bug but breaking anywayhit a dwarf in the head and interrogate him afterwards i suppose
0012810 
Adventure Mode -- Display
major
new
2024-04-20Adventure mode map does not update in ASCII graphics mode
0012809 
Adventure Mode -- Display
major
new
2024-04-20Adventure mode buttons not present with ASCII graphicsEnable ASCII graphics
0012808 
Adventure Mode -- General
major
new
2024-04-20ASCII graphics in adventure mode causes screen to be locked to top left corner
00127942
Adventure Mode -- Sites
crash
new
2024-04-20Game freezes when taking over rulership of a hamlet.see above.
0012805 
Adventure Mode -- Buildings
major
new
2024-04-20When interacting with a locked door it will freeze the screenGo to a locked door (for me tomb) and interact with it in Adventure mode.
0012803 
Adventure Mode -- Conversation
text
new
2024-04-20minor error once becoming famous
0012802 
Adventure Mode -- Sites
crash
new
2024-04-20Crashing when moving near sites
00128011
Miscellaneous Crashes
crash
new
2024-04-19100% Adventure Mode Crash in settlementLoad the save, walk 1 step northwest, crash.
00128001
Adventure Mode -- General
crash
new
2024-04-19Adventure Mode Crashed From Interacting with Fallen Party Members PetGet a friend killed, try to interact with their blue jay.
0012799 
Adventure Mode -- Character Creation
minor
new
2024-04-19some of the female goblin portraits don't have torsosjust randomize appearances and it should come up.
0012798 
Adventure Mode -- General
tweak
new
2024-04-19Salt Water Crocodile Sprite off centerMake a salt water crocodile man
0012796 
Adventure Mode -- Character Creation
crash
new
2024-04-19100% guaranteed crashes during character creation in 4:3have a 4:3 monitor.

set to full screen.

go through adventure mode character creation, if it doesn't crash when picking a race/species, it will crash upon pressing the "ready to adventure!" button every single time.
00127951
General
minor
new
2024-04-19Unretiring or vistiting a fortress in adventure mode causes caged creatures to be freed1. Create a fortress and cage some creatures
2. Retire the fortress
3. Visit the fort in adventure mode or unretire it
4. The creatures are no longer caged.
0012797 
Adventure Mode -- Retirement
crash
new
2024-04-19Beta Version - Adventure Mode reclaim an adventurer crashes the game on clicking "Specific Person"Have an adventurer retire
Reclaim the adventurer with "Specific Person" - game crashes
0012793 
Adventure Mode -- General
feature
new
2024-04-19After "..treasure of gods" message, artifact keeps spawning at the same tile1. Get "..treasure of the gods" message
2. Find and take an artifact
3. Move some distance away
4. Come back and get new "..treasure of the gods" message
5. Take the second artifact
6. Repeat as many times as you desire
00127891
Adventure Mode -- Character Creation
trivial
new
2024-04-19Plump Helmet Men are not available to play in Adventure Mode (Beta Branch, v0.51.01-beta12)1. Create world, using whatever reasonable parameters
2. Select Adventure Mode
3. In character creation, search both the initially displayed and "intelligent wilderness creature" options for Plump Helmet Man
4. Plump Helmet Man is not in either window
5. :(
0012791 
Adventure Mode -- General
crash
new
2024-04-18Forbidden door glitchWalk into a forbidden door.
0012790 
World Generation -- General
minor
new
2024-04-18Cave Generation Failed: Ramp-down in Cave does not Descend any Further
0012787 
Technical -- Sound
minor
new
2024-04-18Two tracks play over themselves when switching from Adventure mode to Fort modeStart DF
"Dwarf Fortress" menu music begins to play.
Continue game - adventure mode.
A new piece begins to play.
When Esc menu is opened is only says "Last Track: Dwarf Fortress" - does not show new piece name.
Save and return to menu (save to timeline) - quit without saving stops background track
Create new world, Play now, Fortress mode, Embark and Play Now
BUG: Strike the Earth begins playing superimposed on top of new Adventure mode Music.


00127822
Adventure Mode -- Eating/Drinking
major
new
2024-04-18(Beta) Adventurer suffocates after drinking turnip wine and eating rhubarbsEat rhubarbs
Eat turnip wine
retch, vomit, and suffocate to death
00127791
Adventure Mode -- Buildings
crash
new
2024-04-18Game hang/freeze/stuck when interacting with locked doorInteract with the doors
00127831
Adventure Mode -- Environment
minor
new
2024-04-18"Brook" showing as dolomiteVisit the site of the "Brook" again.
0012786 
Technical -- General
major
new
2024-04-18Unable to load saves: shows "failed to find compatible mod" after reinstalling the gameI really don't know. What I did before the error started occurring:

- verified integrity of game files on Steam
- manually restored my backup saves folder to the game's folder

it should work fine up to this point; then
- uninstall/reinstall the game in another HD (SSD)
- manually restore the backup saves

and then the saves won't open, showing the aforementioned error message.
0012785 
Adventure Mode -- Character Creation
text
new
2024-04-18Selecting Ordinary mode displays Chosen in character creation screensGenerate new world
Start new game
Select Adventure mode
Select Ordinary mode
Choose species
Should be visible beneath your character portrait on the town select screen
00127841
Technical -- Saving/Loading
major
new
2024-04-18Saving without quitting in adventure mode corrupts saves and makes them unable to be loadedSave an adventure mode game
Quit adventure mode game to menu
try to load save
00127802
Adventure Mode -- Town
crash
new
2024-04-18Crash as soon as I move into town while sneaking1. Make character

2. Start in a large town

3. Try to sneak through town
0012781 
Technical -- Sound
major
new
2024-04-18No music while playing the game on Linux1. Install the packages SDL2, SDL2_image, SDL2_mixer as well as DF 50.12 on an Ubuntu or Debian Linux installation
2. Open the game, and start a fortress, and there will be no sound in game
00127551
Adventure Mode -- Inventory
minor
new
2024-04-18Cheese category + and - buttons have offset click registration during Adventure Mode character creation equipment selection1) Create a new world (Worlds from previous builds appear unaffected)
World settings used:
World map size: Small
History Length: 100 Years
Number of Civilizations: Medium
Maximum number of sites: Medium
Number of Beasts: Medium
Natural Savagery: Medium
Mineral Occurrence: Sparse

2) Start adventure mode in the newly created world
3) Create a character in the world, stopping at the equipment section. In this reproduction a human was selected and Background, Skills, Appearance and Personality were selected randomly.
4) Attempt to add any cheese to your inventory in the equipment section. Note the position of the cursor when clicking on the + button. All other categories appear to have the correct click registration.

Reproduced on v51.01-beta6-testing
Not reproduceable on Windows running at a similar resolution (1280x720)
00127594
Dwarf Mode -- Jobs, General
minor
new
2024-04-18Dwarfs get "stranded" whenever walls/floors are built or during miningI'm not sure how reproduceable the bug is, but I can provide my save file (I'm not sure how best to do this).
00127614
Adventure Mode -- Character Creation
crash
new
2024-04-18Adventure Mode Beta Linux - Crash On Selecting Human Adventurer1. Generate a very large world with everything turned up as high as it will go from the non-advanced settings.

2. Enter adventure mode and begin character creation.

3. Then simply select a human and select their (I always picked a southern civilization) civilization.
00127781
Adventure Mode -- General
crash
new
2024-04-18Game crashes consistently after a few minutes. Changing to proton compatibility works but makes it unplayably slow.
00127752
Adventure Mode -- Display
major
new
2024-04-17Door Interaction Glitch
00127771
Adventure Mode -- Travel
crash
new
2024-04-17Adventure Mode Crashing When Using MapNot many steps to reproduce, it's just constantly crashing after moving/being in the travel map for too long. Every setting for the world gen was at the largest except for history, which was at 100 years.
00127642
Adventure Mode -- Display
major
new
2024-04-17Display frozen after trying to open a locked "borax" door
0012776 
Adventure Mode -- Travel
minor
new
2024-04-17Roof Arival
00127741
Adventure Mode -- Display
tweak
new
2024-04-17Sprite Offset
0012773 
Adventure Mode -- Conversation
minor
new
2024-04-17Unable to start a conversation with individuals after climbining buildings.
0012772 
Adventure Mode -- Conversation
major
new
2024-04-17After dismissing a conversation with the "m" hotkey the game puts me in control of the townStart more than on conversation, including one with your deity
Dismiss each one with "m"
0012771 
Adventure Mode -- Sites
minor
new
2024-04-17Not allowed to sleep in castles or monasteries1. Get permission to stay for a day in a castle or monastery.
2. Attempt to rest.
0012770 
Miscellaneous Crashes
crash
new
2024-04-17Consistent crash after 30 minutes of play on laptop
0012769 
Adventure Mode -- Travel
crash
new
2024-04-17Game crashed upon discovery of a cave on overworld travel map
00127681
Adventure Mode -- Character Creation
minor
new
2024-04-17Beliefs field emptyQuit without saving (drowned and thought i had an autosave) and now when i try to create the same character in the same place from the same civilization the option simply isn't there.
0012766 
Adventure Mode -- Combat
crash
new
2024-04-17Throwing items at enemies crashes the game1. Grab whatever item you'd like to throw and aim it at a target.
2. Throw the item.
0012765 
Adventure Mode -- General
crash
new
2024-04-17Game Randomly crashes
00127631
Adventure Mode -- Travel
crash
new
2024-04-17Crash when pressing brackets on travel screen after offloading site.1) Be in adventure mode.
2) Press T to start traveling.
3) Move in any direction to offload the site.
4) Press a bracket key.
0012762 
Adventure Mode -- Travel
crash
new
2024-04-17Crash on finding a new creature lairMove away from all villages.
Search for Lair.
Lair found = CTD.
00127601
Technical -- Rendering
minor
new
2024-04-16Black backgrounds or non-existing tiles in graphical mode
00127571
Dwarf Mode -- Military
major
new
2024-04-14Squad cannot target more than one creature
00127102
Dwarf Mode -- Visitors
minor
new
2024-04-14On becoming mountain homes, endless parade of visiting nobles1. Become mountain homes and receive monarch.
2. It was inevitable.
0012754 
Dwarf Mode -- Artifacts
minor
new
2024-04-13stone carver moods produce stone craftshave a dwarf whose highest moodable skill is stone carving
they create an artifact
its a craft
00126536
Dwarf Mode -- Visitors
major
new
2024-04-13civ general visits on a loop. demon slays general and a new one comes loop.
00127532
Legends Mode -- Display
minor
new
2024-04-12Scrollbar does not release mouse lock when button is released after drag- enter legends mode
- bring up some list that is long enough to show a scrollbar on the right
- drag that scrollbar down
- release the mouse button
- click on the list

At this point, you will find that the scrollbar still thinks it owns the mouse, and instead of the expected action (the list item being selected), the scroll position will jump to where you clicked as if you were still dragging the scrollbar.
00127501
Dwarf Mode -- Stockpiles
minor
new
2024-04-10Dwarves haul food barrels to "All" workshop-linked Stockpile when 'take from anywhere' is disabled1. Generate a new world
2. Choose a location
3. Chop down a tree
4. Build a carpenters workshop
5. Pausing
6. Creating as stockpile
7. Setting the stockpile to ALL
8. Setting the stockpile to disable taking from everywhere
9. Setting the stockpile to link taking from the carpenters workshop
10. Unpausing
11. Observe dwarves moving drink barrels to the stockpile
00127511
Dwarf Mode -- Buildings, General
crash
new
2024-04-09Game crashes when floor is constructed when context menu is open on other tab.
0012752 
Dwarf Mode -- Buildings, General
crash
new
2024-04-09Game crashes when floor is constructed when context menu is open on other tab.-Order a section of floor to be constructed, does not matter if object is above it or not when ordering construction.
-Find an object standing on the unconstructed floor (works with rocks and multiple different dwarves)
-Click on that object, such that the context menu shows at least two tabs, one of which being the floor to be constructed
-Select any tab that is not the floor.
   -NOTE: Object can leave at this point, the menu being open is the important part
-Wait for construction to complete.
-When construction is complete, click on the floor tab in the context menu
-The game crashes
0012749 
Dwarf Mode -- Interface, Burial
minor
new
2024-04-07Tomb zone paintbrush failsConstruct a coffin on any tile. Create a tomb zone on that tile using the paint brush tool. Select the coffin to see that it is. It assigned to the zone which was created.
0012748 
Graphics and Sprites
trivial
new
2024-04-06Modded glass materials don't have proper graphicsCreate an inorganic material with [IS_GLASS] and obtain it in some manner.
Items made of this material should look like stone versions of that item, or metal if the item is not normally made of stone.
00127471
Miscellaneous Crashes
crash
new
2024-04-05Crash on screen movementLoad linked save and resize the window 3 times by clicking the "-" button next to the map and then move 2 times to the right and 1 time up
00127451
Miscellaneous Crashes
crash
new
2024-04-04Application crashed while assigning a new bedroom, reloading from save, it crashed again while managing burrow membershipZone and burrow citizen assignments while paused?
0012746 
General
crash
new
2024-04-04Severe Unfixable Crashing issue. (50.12)1. Create a New World
2. Embark
3. Pause Game
4. Designate Intricate Mining Layout
5. Unpause
>CRASH!
0012744 
Technical -- Input/Keybinding/Macros
block
new
2024-04-03Tutorial step "Camera controls" stuck- Start a new game
- Adventure mode
- Follow the tutorial
00127413
Dwarf Mode -- Jobs, Hauling
minor
new
2024-03-31Dwarf assigned to squad stuck in loop trying to haul waterskin
0012743 
Dwarf Mode -- Nobles
major
new
2024-03-29Noble killed without heir isn't replaced, title still elevated upon caravanCount dies -> wait for Dwarf caravan
0012740 
Dwarf Mode -- Interface, Unit View
minor
new
2024-03-26Unit List: Jumping to a unit jumps the main view, but not the mini-map
000176014
Dwarf Mode -- Stockpiles
minor
new
2024-03-25Items get hauled to far-away stockpile instead of nearby one
00127391
Dwarf Mode -- Interface, General
minor
new
2024-03-25Stockpiles and zones remember begun-and-cancelled rectangle state (and related strangeness)Example 0000001:
Select an existing stockpile or zone. Add to it (it doesn't remember your choice of drawing mode and defaults to rectangle). Click to begin drawing a rectangle. Press Esc on the keyboard, or right click. Select the same area and add to it again. You will already be in the middle of drawing the same rectangle. Finish the rectangle. Esc or right click without clicking "Accept." The addition will still be accepted.

Example 0000002:
Select an existing stockpile or zone. Add to it. Click the eraser. Click to begin drawing a rectangle to erase from the selected area. Esc or right click. Select a different area entirely, of a different type (stockpile or zone). Add to it. You will already be in the middle of drawing the same rectangle from the previously-selected area, but adding rather than erasing.
00127374
Dwarf Mode -- Visitors
minor
new
2024-03-24Visiting human axeman returns to river engaged in "no activity"No clue, unfortunately. I don't remember where the visitor entered the map, or on which side of the river that bisects the 4x4 embark, but I'm reasonably sure it was not directly on a river tile. The river has had a bridge over it since before her arrival, in case that's relevant.
00127381
Dwarf Mode -- Interface, General
feature
new
2024-03-24Save and Quit to Desktop
00127352
Dwarf Mode -- Jobs, Building Construction and Destruction
block
new
2024-03-22No mining, building, deconstructing jobs being performed
00127321
Dwarf Mode -- Interface, Unit View
minor
new
2024-03-22Dead dwarves not shown on the dead/missing list
00083893
Dwarf Mode -- Interface, Status
minor
new
2024-03-19Vampire in Fort is always tiredNot sure- vampires don't turn up as frequently as they used to, not sure if this is a recurring bug.
00125803
General
minor
new
2024-03-19It's not possible to insert text while playing the Linux build of DF on a Steam Deck
00127332
Technical -- Saving/Loading
minor
new
2024-03-18Saving the Game Randomly Leaves Out All Data Except world.savUnclear, I think it may only happen with manual saves and at random.
0012734 
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
new
2024-03-17Constant job cancellations, dwarves do almost nothingEmbark with plump helmet spawn, digging implements, and building materials. Dig a space for a farm plot, and create it, dump all spawn in the garbage dump, wall off the garbage dump, claim all spawn, set the farm plot for plump helmets year round. Dwarves will continuously cancel jobs and do little to no work.
00114185
Dwarf Mode -- Non-dwarf Citizens
minor
acknowledged (Loci)
2024-03-16Endless pathing errors attempting to eat inaccessible food1. Have a monster slayer visit
2. Allow them residency
3. Have them go into the caverns and eventually get hungry
4. Ye olde message spam
000875512
Dwarf Mode -- Jobs, Hauling
minor
acknowledged (lethosor)
2024-03-16Items in bins (coins, thread, mechanisms, ammo) are sometimes not found for tasks* Fill a bin with coins
* Mark them all to melt.
* Set a smelter to 'melt item' on repeat.
* See if all coin stacks are melted, or if the job cancels.

OR

* Buy a bin full of threads.
* Build a loom
* Watch for 'cancels weave' message spam and check that whether there really is no thread.
000286914
Pathfinding
minor
confirmed (user11)
2024-03-16Massive "item inaccessible"/"could not find path" spam results from hauling jobs targeting unrevealed items
0012731 
Dwarf Mode -- Jobs, Hauling
minor
new
2024-03-15iton Thalallibash cancels Store item in bin: Job item misplaced. Leaves piles of items on the floor 12 levels deep.I am uncertain.
00127253
Dwarf Mode -- Interface, Unit View
crash
new
2024-03-15trying to look at the "Other" tab of Units and at a spot on the map makes the game crush.
0012730 
Dwarf Mode -- Interface, Unit View
minor
new
2024-03-15Nicknames dwarfs lose their name when "squad dwarfs" title change when killing ennemiesrename a dwarfs, add in squad and sometime when they kill enemies , nickname reset to the default one.
can break immersion.
0012729 
Legends Mode -- Historical Figures
minor
new
2024-03-15Dwarves nickname don't save into Legends modenickname a dwarf and then retire. go see your fortress dwarfs name in legend mode.
00127225
Creatures
major
new
2024-03-15Animals assigned Hunter job title, preventing TrainingEmbark with dogs and/or cats.
Wait. To speed up the process, pasture them in places where a lot of vermin will spawn.
00127273
Dwarf Mode -- Jobs, Designations
major
new
2024-03-14Re-designation of cancelled upward carving of designated stairs not taken by dwarf, unless any of 8 surrounding tiles is minedFor example,
1) Designate a carved stair up from your z-level. Terminate the designation at some z-level above where it starts.
2) As soon as the first tile of stair is created, un-designate the rest of the stair and re-designate it exactly as before. This creates a stair-carving job apparently identical to the one that was cancelled (i.e., the tile will be highlighted with the designation as though waiting for a dwarf to pick up the job)
3) Notice that no dwarf will resume carving the stair, and no error or notification appears.
4) In one of the tiles adjacent to the existing, successfully-carved stair tile (one tile away in any direction, with no tiles in between), designate an upward ramp, an additional upward stair, or even a normal horizontal.
5) As soon as that tile is carved, notice that the original, re-designated, upward stair continuation job will be picked up.
00127284
Dwarf Mode -- Jobs, Burial
minor
new
2024-03-14Dwarves can be interred in tombs before the coffin is built- Create a tomb zone and build a coffin in it
- Suspend the coffin build job
- Kill a dwarf
- The dwarf's body will be brought to the coffin
- Unsuspend the coffin build job and let it complete
- See the body/skeleton being listed first in the list of contained items, and the body is displayed instead of the coffin on that tile
001194412
Dwarf Mode -- Interface, Designations
crash
assigned (Toady One)
2024-03-14Crash after removed assigned office zone
00126982
Dwarf Mode -- Trade
tweak
new
2024-03-13Searching for bins and/or items in bins in trade window don't work.1. Trade with someone that have bins with different things and try searching for a particular sort of bin, like Leather bin, cloth bin, yard bin etc...
000422912
Dwarf Mode -- Stockpiles
minor
confirmed (user6)
2024-03-13stone jug with honey stored in bin on finished goods stockpile
00089972
Dwarf Mode -- Jobs, Hauling
minor
new
2024-03-13Dwarves haul many items simultaneously to bin in improper stockpile1. Embark with many crafts (~ 60 will work) and a carpenter
2. Create stockpile for finished goods with zero bins allowed
3. Remove the wagon
4. Use wagon log to build carpenter's workshop
5. Make a bin
6. Create a bar/block stockpile with bins allowed
7. Wait for bin to be placed and crafts to be moved to first stockpile
8. Change the number of bins to zero in second stockpile and maximum in the first
9. Watch the hauling!
00090045
Dwarf Mode -- Jobs, Hauling
major
confirmed (Loci)
2024-03-13"Store item in container" jobs block access to all items already in the containerembark with a log and four stone blocks
create a bin
forbid one or two blocks
set up a block stockpile using the bin
wait for dwarves to fill the bin with the unforbidden blocks
verify that those blocks are available to build a construction
unforbid one of the forbidden blocks
while the "store item" job is in progress, verify that the already-stockpiled blocks are no longer available for building constructions
00120426
Dwarf Mode -- Interface, Stockpiles
minor
new
2024-03-13Stockpile bin restriction reset
00126833
World Generation -- General
feature
new
2024-03-13Inputting the same seeds produces a different world history.1. Make a world in detailed mode and save the settings you used for it.
2. Grab the seeds from gamelog.txt (game root folder).
3. Select the saved preset and input the seeds into their respective positions.
4. Generate the world.
0012726 
Dwarf Mode -- Interface, Tasks
minor
new
2024-03-12Task for building stairs trough twigs causes a dwarf to freeze.1) Find a single-standing tree with some twigs
2) Order a construction of stairs through those twigs.
0012724 
Dwarf Mode -- Interface, General
crash
new
2024-03-1250.12 Crash when I use the new sorting toolClicking on the sorting tool anywhere.
It crashed when I used it in the "Kitchen" (allowed food) section and in the list of dwarves/animals.
001054512
Dwarf Mode -- Military
minor
new
2024-03-11Dwarves sent on mission do not return
00126971
Technical -- General
crash
new
2024-03-11Mod compatibility labeling non functionalInstall 2 versions of a mod, and have the incoming latest install be labeled as only compatible with itself (which should turn off the prompt for asking to update when loading a world for embark).
0012723 
Dwarf Mode -- Trade
major
new
2024-03-11Traders/wagons get tangled up, no longer tradingGet two civs to trade (in my case, home civ and another dwarven civ) with wagons, and when they arrive together the caravans malfunction.
00127211
Dwarf Mode -- Buildings, Machines
minor
new
2024-03-10Can't scroll "Show linked buildings" page1. Build a lever.
2. Link lever to 9+ buildings.
3. Only able to see 8 on the lever's linked buildings page.
00127191
Dwarf Mode -- Interface, Building Construction
feature
new
2024-03-10New Sorting - Sort on value
0012720 
Dwarf Mode -- Interface, General
minor
new
2024-03-10When searching text the mouse scroll stops workingGo to any window with a search bar, start typing, then try to use mouse wheel to scroll.
00126631
Dwarf Mode -- Interface, General
minor
new
2024-03-10Can't progress through tutorialI created a world with default settings, clicked fortress mode, and played the tutorial.
00112423
Dwarf Mode -- Items
minor
new
2024-03-09Statue related to craft guild generates as blank0) Have a guild. Note the name.
1) Order a statue
2) Specify Image
2a) Related to civilization or other group
2b) Select the guild.
3) Wait for dorf to craft the statue
final) Statue will be named something along the lines of "gneiss statue of a". The description will be something along the lines of "Tghis is a gneiss statu of a . The item is an image of a in gneiss by Urist McMason"
00125792
Dwarf Mode -- Interface, Squad Control
minor
new
2024-03-08Squad that was renamed still display old name
0012718 
General
crash
new
2024-03-0850.12 game crashes when loading saves from 50.11
00127141
Dwarf Mode -- Interface, Animals
crash
new
2024-03-07Crashes when pet is assighned to dwarfAssign any pet in the pet menu to a dwarf and it should crash
00127131
Dwarf Mode -- Interface, Unit-Job Screen
minor
new
2024-03-07Some unit menu keybinds do not workOpen the unit menu. Attempt to use the keybinds for sorting or unit selection.
0012717 
Graphics and Sprites
tweak
new
2024-03-07Mis-oriented grass ramp intersection tilePan around the site map and hope!
0012716 
Dwarf Mode -- Artifacts
major
new
2024-03-0750.12 - Artifact statues show as carryable after being builtBuild an artifact statue
00117932
Dwarf Mode -- Trade
minor
new
2024-03-07Caravans check pack_animal/wagon_puller biomes incorrectly?
0012712 
Dwarf Mode -- Interface, Text
text
new
2024-03-06Spelling error in Settings --> Keybindings --> Fortress
0012711 
Dwarf Mode -- Interface, Animals
crash
new
2024-03-0650.12 - Crash when assigning war animals to dwarvesStep 1: Generate a new world in version 50.12
2: Embark with war dogs
3: Assign a dog to a dwarf
4: The game crashes
00002493
Dwarf Mode -- Interface, Farm Plots
text
new
2024-03-06Error Message "No mud/soil for farm" When Attempting To Build Above Ground PlotTry to make a farm above ground that is on a non-muddy area.
00126482
Dwarf Mode -- Pets
minor
new
2024-03-04War Dogs attack friendly visitors during combat elsewhere on mapHave dogs. Have visitors on map. Get in combat with any hostile force.
00127091
Miscellaneous Crashes
crash
new
2024-03-04game crashes on specific day during siege, no error log
00103728
Dwarf Mode -- Interface, Manager
minor
new
2024-03-04Non-functional and missing traits for work order conditions
00100395
Dwarf Mode -- Jobs, Item Improvements/Decorations
minor
new
2024-03-03Clay items such as statues don't have "details" option
00127082
Miscellaneous Crashes
minor
new
2024-03-03Random crashes in experimentalN/A
0012707 
World Generation -- General
crash
new
2024-02-29Corrupted save file?
0012706 
Dwarf Mode -- Jobs, General
minor
new
2024-02-28Manager Not Managing
0012705 
Dwarf Mode -- Abandonment of Fort
minor
new
2024-02-28Unretire Fort Empties Barrels & Kill Caged Creatures
00126422
Dwarf Mode -- Jobs, Healthcare
major
new
2024-02-28Can't assign same dwarf to multiple medical roles1. Create a hospital zone
2. Assign a dwarf to any role, like diagnostician.
3. Assign same dwarf to another role like doctor.
4. Observe that the other/diagnostician role is now unassigned.
00127041
Title Screen
tweak
new
2024-02-27Ultrawide screen blocks the version's subtitleOpen the game with ultrawide resolution (you may need to have a world without a save game on it) with an ultra wide aspect ratio (might need certain scaling options?)
00127032
Dwarf Mode -- Combat
minor
new
2024-02-25Animals attack visitors during any combatHave visitors in the fort and war animals or grey langurs. Commence combat anywhere on the map. Animals will attack visitors.
00125971
Graphics and Sprites
minor
new
2024-02-24Animals with layered graphics do not update animated/child sprites correctly.Embark with, or have a child of any wagon puller be born, wait for them to grow to adulthood, their sprite will still be their child variant, despite being an adult in-game. If file is saved, then reloaded from the menu, the animal will not correctly use it's adult sprite. Embark in an evil biome, or have a necromancer revive any wagon puller and their default sprite will load for their animated corpses instead of their animated sprite.
00126951
Dwarf Mode -- Jobs, Hunting
major
new
2024-02-23Hunter refuses to leave room after being told to resume huntingHonestly no idea what even caused it, but I imagine you can reproduce simply by doing what I did: set someone to hunt and then take them off it after a couple kills
00127011
Adventure Mode -- Quests
minor
new
2024-02-23Rescue prisoner quest failing due to the person the recipient wants to visit being under a false identity.Find an imprisoned historical figure

Rescue them

Bring them to the historical figure they want to be brought to that is under a fake name.

Save: https://drive.google.com/file/d/1eQklRxKobaPic3Pe50nLZcxxHmTpNYbO/view?usp=sharing
00127022
Miscellaneous Crashes
crash
new
2024-02-23Game crashes when attempting to pit caged invader above lavaStrip caged invader (dump/undump cage). Attempt to assign invader to pit above lava. Game crashes when assign creature button is pressed.
0012699 
Dwarf Mode -- Jobs, Activity Zones
crash
new
2024-02-22Crash while adding animals to pit/pond zone0. Load save linked
1. Create a pit/pond zone anywhere on the map.
2. Click on the button to add an entity to pit/pond.
3. Game should crash.
0012700 
Dwarf Mode -- Interface, Stocks
minor
new
2024-02-22Can't search corpses and other items by name
00126782
Dwarf Mode -- Traps
minor
new
2024-02-22Upright spikes tile graphics not working correctlyBuild upright spikes with with 5 or more wepaons in them to see the graphic errors.
0012696 
Dwarf Mode -- Trade
minor
new
2024-02-21When issued a counteroffer, the scroll slider on the right hand side broke, or is presented wrong.1. Trade
2. Get a counteroffer
00060031
Items
minor
new
2024-02-20Cloth/Leather items wear out due to age, but not as fast as they're supposed to
00126923
Miscellaneous Crashes
minor
new
2024-02-19Random crashes soon after launching existing fortLoad game, let play, wait for crash soon after?
00126932
Miscellaneous Crashes
crash
new
2024-02-19[Bugged Modded Save] Game crashes upon cave discovery
00126942
Dwarf Mode -- Interface, General
crash
new
2024-02-19A dwarf is so sad it ends the world. (Crashes)Load up this save
    -> It has to be a manual save since the autosaves automatically play after loading, causing it to crash immediately. I saved this while the game was paused, allowing it to load.

1) Press play = Crash
2) Click the "follow/recenter" button on "Tobul Stigilrigoth" = Crash
3) Click the magnifying glass button on "Tobul Stigilrigoth" = Crash
4) Going up one level on the z-axis --from the current elevation 11 that the game loads in on-- to 12 = Crash (I don't know where this specific dwarf is but I assume that he is on this elevation)
00126775
Creatures
major
new
2024-02-19Enemies launched hard enough against windows teleport through themLaunching enemies from a cage fast enough to hit against the windows seems to push them through the windows even with a seamless wall of windows, but if it isn't fast enough, the enemies 'bounce off' and will not go through the windows. The spearman in this case went 15 horizontal tiles from the cage to the point where they hit the window, and 1 tile vertically from their starting position (so dropping from a height of 2 tiles total). The steel minecart containing the lead cage used descended nine z-levels. Track stop notwithstanding, the only horizontal track tiles were one at the top of the track and one at the bottom to allow horizontal movement of cages. The tracks are entirely unpowered.
0012691 
Dwarf Mode -- Environment
minor
new
2024-02-18Ocean Waves generate on floors above Ocean, many tiles in1: Dig a chamber the Ocean directly fills but does not have surface access.
2: Build a building 1 z-level above the chamber.
3: Watch for waves.
0012690 
Dwarf Mode -- Jobs, Activity Zones
minor
new
2024-02-18Dwarf use simulate instrument job while holding one instrument1. create a tavern.
2. make or import instruments.
3. wait until a music is played and check the jobs of the performers.
0012689 
Dwarf Mode -- Interface, Workshop Profiles
minor
new
2024-02-17Bone tools add wooden job to bone crafts categoryYou can load these raws to test, including in an existing save.
---------------------------------------------------
item_tool_bonemat

[OBJECT:ITEM]

[SELECT_ITEM:ITEM_TOOL_DIE] (has HARD_MAT)
    [BONE_MAT]

[SELECT_ITEM:ITEM_TOOL_SCROLL] (has SHEET_MAT)
    [BONE_MAT]
---------------------------------------------------
The wooden listing for dice and will show up at the end of the bone menu of the craftsdwarf tasks.
0012688 
Typos/Grammar
text
new
2024-02-16Typo in squad menuopen squad menu on bottom right, select first squad, then click equip. Click assign uniform. Erroneous text appears in box on right.
00060084
Dwarf Mode -- Jobs, Hauling
minor
new
2024-02-15Wheelbarrows are carried to stockpiles, not rolled.1. Set up a stock pile ( stone for example ).
2. Assign a wheelbarrow to it.
  i. A wheelbarrow made of something heavy will be more noticeable.
  ii. Watch the dwarf carry the wheelbarrow to the pile.
3. Watch the dwarf wheel the wheelbarrow to get stone.
0012687 
Dwarf Mode -- Interface, Manager
minor
new
2024-02-15Work Detail tab, Labor Screen - Assigning a dwarf to >=19 work details pushes checkbox for dwarf assignment off screenStart any game. Make custom work details until the total number of work details (including defaults) is at least 19. Assign a single dwarf to every work detail.
00126282
Dwarf Mode -- Nobles
minor
confirmed (lethosor)
2024-02-15Demand met but not when built1. Have a noble
2. Let the noble make a demand for something being built in their holdings
3. Create the thing

Expected: the demand is not yet met
Actual: the demand shows as met

4. Build (place) the item in their holding

Expected: the demand shows as met
Actual: the demand shows as not met
00126851
Dwarf Mode -- Jobs, Animal Handling
minor
new
2024-02-15[50.12-beta17] Game crashes when trying to assign animal trainer1. Open pets list
2. Click on whistle button on any dog or caged grizzly to assign a trainer
3. Crash to desktop
0012686 
Dwarf Mode -- Jobs, Animal Handling
minor
new
2024-02-15A dwarf constantly switching between trying to handle a giant gazelle and having no jobWhen the next baby giant gazelle grows up I'll see if the it happens again.
0012684 
Graphics and Sprites
minor
new
2024-02-13Gem Window shows the wrong spriteCreate a gem window with gizzards
0012682 
World Generation -- General
crash
new
2024-02-12Worlds Constantly Crashing During GenerationI am not sure how to reproduce these crashes as they appear to be randomly occurring.
0012680 
General
minor
new
2024-02-12[50.12-beta16] Game crashes after a couple of seconds after loading specific save1. Unpause
2. Wait a couple of seconds
3. Receive a crash
0012681 
Dwarf Mode -- Interface, Animals
crash
new
2024-02-12Crash Game in ASCII mode when clicking on empty trainer buttonIn the save state if you in the livestock/pet menu click the [W]ar then [:)]trainer button it will reproduce as said above, the first dog works fine, the second one will have no name on the button. you may have to try a few times, once it did have the name and the only difference(that i could notice) was more time in between the first and second dog. leaving the livestock menu entirely then going back after the first dog also seemed to not crash the game when you assign the second dog.
00120084
Dwarf Mode -- Jobs, Military
minor
new
2024-02-11Ammunition assignment bug
0012667 
Dwarf Mode -- Stockpiles
minor
new
2024-02-10Dwarves do not put items into furniture stockpiles that are restricted.
0012679 
Graphics and Sprites
minor
new
2024-02-10Tiger shark and Whale shark have their sprites swapped.
0012676 
Dwarf Mode -- Abandonment of Fort
crash
new
2024-02-09I can't un-retire a fort without crashing.Flood your fortress with the ocean while at 180+ dwarves?
00126742
Dwarf Mode -- Jobs, Assignment of Jobs
major
new
2024-02-09Assignment menu auto-closes (beta)1) Select a workshop, select "workers" tab, click the 'plus dwarf' button, the first dwarf in the list is automatically selected.
2) Select a designated office, click the 'plus dwarf' button, the list of dwarves appears momentarily before immediately closing with no dwarf chosen
0012675 
Dwarf Mode -- Transport/Hauling
minor
new
2024-02-09Minecart continues to receive items after removal from routeCreate two minecart routes. Each one has a linked stockpile at stop 1, and dumping track stop at stop 2. Give the stockpiles different items, such as wood and finished goods, and set each route's desired items accordingly.

Create a furniture(minecart) stockpile.

Give one of the routes a minecart, and let it run briefly. When it is partially full, remove the minecart from the route. Observe that it contains items while in the furniture stockpile.

Assign the minecart to the other route. Observe that the items from the previous route are dumped along with desired items of this route. So far, so dwarfy.

Continue to observe the minecart. Dwarves will now load both types of items into the cart.

Temporarily set the route to immediately-always, so that the minecart is emptied. Remove the minecart from the route. Verify that the minecart contents. Keep an eye on the tasks list - note that existing "store item in vehicle" tasks are not canceled (also a bug?). You should see dwarves continue to load items into the cart, even while it is in the furniture stockpile. New "store item in vehicle" tasks begin to appear, though it may take some time, and will stop if the minecart becomes full.

So, is this some kind of cached data, or is it an active link to the routes? Remove the stockpile links from both routes. Your dwarves should dump the cart and stop interacting with it. Next, re-add the stockpile link for the other route (that is, the minecart is on one route, and the other route has a stockpile). The minecart should start receiving items from the wrong route again.
00126731
Dwarf Mode -- Visitors
minor
new
2024-02-08Thousands of Petitions Generated from VisitorsI'm not sure how my world got into this state, so I don't have steps to recreate the situation where this will occur reliably. It started happening after I expelled a human from the fort after accepting their petition. All petitioning visitors since the expulsion generate thousands of requests. I'm not convinced those are the steps required to reproduce, but I can provide the game save(s) for the world, including the last 3 auto saves.
00093861
Legends Mode -- History Export
minor
new
2024-02-07Artform creation history exports have wrong subregion/layer IDs
00095491
Dwarf Mode -- Moods
minor
new
2024-02-07Artifact weapons have base-level sharpness?
00027872
Dwarf Mode -- Jobs, Cooking and Food
minor
new
2024-02-07Frozen milk gets cooked into prepared meals as a solid, causing the meal to melt later
00119514
Dwarf Mode -- Jobs, General
minor
new
2024-02-07Some work orders ignore conditions when repeating after the first time, preventing useful automation
0012672 
Dwarf Mode -- Interface, Announcements
minor
new
2024-02-06Popups don't use announcement text color1. Have a popup occur (e.g., megabeast arrival or setting job cancellation to cause popups.)
2. Notice the text is LGRAY instead of RED, etc.
00126621
Graphics and Sprites
minor
new
2024-01-28wood/grown weapons have opposite graphics(fort mode)
- Build a wooden crossbow at a bowyer's shop.
- Observe icon and ground-sprite have little leaves on them.

(testing arena)
- Assign wooden weapons to a new creature.
- Observe icon and ground-sprite have little leaves on them.
00126711
Dwarf Mode -- Interface, Announcements
minor
new
2024-01-28Popup announcements (BOX) parse unit nickname text1. Nickname a unit using square brackets [ ].
2. Have the unit's nickname appear in a popup.
0012670 
Dwarf Mode -- Interface, Announcements
minor
new
2024-01-28Unit combat reports use repeat system when GENERAL announcement alert exists1. Have a GENERAL announcement occur that is set to display in Fort mode. The monarch arrival announcements are by default, but it's easier to test by changing the settings of a combat announcement. Setting COMBAT_BLOCK to Fort temporarily should work.
2. Have multiple identical combat messages. This is very likely for STAND_UP and others.
3. Check unit combat logs.
0012669 
Technical -- General
trivial
new
2024-01-26BP_RELATION errorlog treats comments as additional tokenAdd the following code to any b_detail_plan file and then load the game.

[BODY_DETAIL_PLAN:TEST_ERRORLOG]
    [BP_RELATION:BY_TOKEN:]
    [BP_RELATION:BY_TOKEN:ERRORLOG2A]
    [BP_RELATION:BY_TOKEN:ERRORLOG3A:AROUND]
    [BP_RELATION:BY_TOKEN:ERRORLOG4A:AROUND:BY_TOKEN]
    [BP_RELATION:BY_TOKEN:ERRORLOG5A:AROUND:BY_TOKEN:UB]
    
    [BP_RELATION:BY_TOKEN:] colon + comment
    [BP_RELATION:BY_TOKEN:ERRORLOG2B:] colon + comment
    [BP_RELATION:BY_TOKEN:ERRORLOG3B:AROUND:] colon + comment
    [BP_RELATION:BY_TOKEN:ERRORLOG4B:AROUND:BY_TOKEN:] colon + comment
    [BP_RELATION:BY_TOKEN:ERRORLOG5B:AROUND:BY_TOKEN:UB:] colon + comment
    
    [BP_RELATION:BY_TOKEN] comment
    [BP_RELATION:BY_TOKEN:ERRORLOG2C] comment
    [BP_RELATION:BY_TOKEN:ERRORLOG3C:AROUND] comment
    [BP_RELATION:BY_TOKEN:ERRORLOG4C:AROUND:BY_TOKEN] comment
    
    [BP_RELATION:BY_TOKEN:NOERRORLOG5B:AROUND:BY_TOKEN:UB] comment
    [BP_RELATION:BY_TOKEN:NOERRORLOG6:AROUND:BY_TOKEN:UB:100]
00126683
Combat -- General
major
new
2024-01-26syndrome effects reduced by factor of 10000- Add the following interactions to your game: https://dffd.bay12games.com/file.php?id=16980
- Open DF in testing-arena mode.
- Pause the game.
- Create a HUMAN on team 1 with condition "fever 50A"
- Create a HUMAN on team 1 with condition "fever 9.9kA"
- Create a HUMAN on team 1 with condition "fever 500kA"
- Unpause for about 3s, re-pause.
- Inspect each creature's HEALTH tab. You will observe NO FEVER on the first human, "slight" fever on the second, and "moderate" on the third.
- Compare the CE_FEVER:SEV values in the provided syndromes to those in the vanilla RAWs (for example creature_bug_slug_new.txt::SPIDER_BROWN_RECLUSE).
00121811
General
minor
new
2024-01-25Custom Difficulty - Wilderness Irritation Minimum and Decay are the same value
000042841
Dwarf Mode -- Interface, Squad Control
minor
acknowledged (Toady One)
2024-01-24Dwarves refuse to train, and other training weirdnessN/A
00126661
General
crash
new
2024-01-24It always crash on the 10th of malachitejust wait for the 10th
00126651
Pathfinding
minor
new
2024-01-23Pathfinding breaks locally for single dwarves after path changes (wall building, floor building, wall tear down, digging)This is only somewhat repeatable, but if you load the save and let a few days pass, it recurs for me every few days.
https://dffd.bay12games.com/file.php?id=16974
Screenshots to help:
https://dffd.bay12games.com/file.php?id=16975
https://dffd.bay12games.com/file.php?id=16976
https://dffd.bay12games.com/file.php?id=16977
00126601
Dwarf Mode -- Interface, General
minor
new
2024-01-23Game unpauses when stepping with open menu then closing menu1. Pause game
2. Assign tasks
3. Open any menu at lower left
4. Step forward (.)
5. Close the menu from step 3
6. Observe dwarfs moving rapidly to and fro
00126641
Technical -- General
block
new
2024-01-23missing libSDL2_image-2.0.so.0download df_50_11_linux.tar.bz2
tar -xf df_50_11_linux.tar.bz2
./run_df ||

error:
./dwarfort: error while loading shared libraries: libSDL2_image-2.0.so.0: cannot open shared object file: No such file or directory
00126405
Miscellaneous Crashes
crash
new
2024-01-21Sudden crash in the middle of playing.
0012661 
Dwarf Mode -- Reclaim
minor
new
2024-01-17Stockpiles, pastures, and room assignments are incorrect on reclaiming a retired fort1. build a fort with stockpiles (with bins), pasture zones with animals assigned, and rooms assigned to nobles.

2. Retire the fort

3. start new game and reclaim/un-retire the fort

4. note the stockpiles, pastures, and room assignments are incorrect.
00110282
Dwarf Mode -- Embark/Setup
minor
resolved (Toady One)
2024-01-17Calendar view y-axis doesn't scale correctly with window height when simulating world for a few days before new game1. Maximize the window.
2. Start a new game.

Observed:

The y-axis of the calendar view is expanded too much, and the last two weeks of the winter months are cut off by the bottom of the window.

Expected:

The whole calendar is visible.
00121095
General
minor
new
2024-01-17BUG: Some Highwood logs can neither be hauled nor be used
00012728
Dwarf Mode -- Flows
minor
new
2024-01-04Warm stone status is not cleared properly
00120396
Pathfinding
minor
new
2024-01-04Dwarfs get stuck up stepladders when gathering fruit and won't come down
00126592
Technical -- General
minor
new
2024-01-04The current free version of DF can easily be "cracked" into the Steam versionPrerequisite: Must have access to the Steam version's data folder
1. Download the current version (50.11) from the wiki.
2. Replace the data folder with the Steam version's data folder.
3. Run the free version
4. Notice all but the main menu art (which is also easily replaceable) is the same as the steam version
0012658 
Dwarf Mode -- Items
trivial
new
2023-12-31Traction bench changes sprite on save game reload1. Place mica traction bench
2. Save game, return to main menu, close game
3. Re-open game and load save file
4. Traction bench sprite is not the same
00126561
Dwarf Mode -- Jobs, Items
feature
resolved (lethosor)
2023-12-28Injured Dwarf Can't clothe themself1. Have an injured dwarf with Ability to grasp lost, Motor nerve damage, Sensory nerve damage, and missing right lower arm
2. Watch dwarf over time to spectate inability to clothe themself, as well as see messages that state the dwarf is too injured to store owned item
0012657 
Graphics and Sprites
minor
new
2023-12-28floor overlaps the top-inner corners of stockpile edgesmake any size of stockpile larger than 3x3, then erase a portion of the stockpiles insides as to create a hole, like a donut
0012159 
Adventure Mode -- AI
minor
new
2023-12-28Named weapons incorrectly assigned to military squad members
00099751
Technical -- General
minor
acknowledged (Toady One)
2023-12-26Contribution: script to bundle Mac appSteps to use:

- stick script into a file, say "build-mac-package.sh" - works with bash on Mac OS X
- create your usual distribution folder
- run script, substituting the actual version number for "0.43.06" and your distribution folder path: build-mac-package.sh distribution_folder DwarfFotress.app 0.43.06
00109711
Init Options
trivial
new
2023-12-26d_init.txt contains misleading information.Any text editor and opening init/d_init.txt in it.
00126501
Dwarf Mode -- Interface, Squad Control
major
new
2023-12-26Can't assign anyone to my squad properly
00126553
Dwarf Mode -- Trade
crash
new
2023-12-26Crash on Limestone 17Repeatable from the save starting at Limestone 1.
Repeatable from the save starting at Limestone 17

play the save to Limestone 17 and it crashes.
0012654 
Dwarf Mode -- Trade
trivial
new
2023-12-23Wrong Trading interaction/saying when trader is packing up to leave.1. Initiate trade as the trader is leaving
2. Observe the incorrect statement.
00126511
Legends Mode -- Historical Figures
crash
confirmed (Putnam3146)
2023-12-21Crash in Legends Mode - Historical Figures, possibly caused by mods1. Create world, adding in Intro's Kobold Civ 1.33 and Lotsa Names 6 mods.
2. When the world has generated, choose "Keep world and return to main menu."
3. Choose the generated save, and enter Legends Mode.
4. Click on historical figures.
5. If the game doesn't crash, try searching for a name; this will almost always cause the crash.
00078086
Adventure Mode -- General
crash
new
2023-12-21Every time the game gets past a certain point in the next day the game crashes.Unknown, have not seen on other save files. This one however it occurs every time when I let the game advance past a certain point the night following where I have the game saved at.
00077114
General
crash
resolved (Toady One)
2023-12-21Surgery-related crash shortly after continuing game.https://dl.dropboxusercontent.com/u/34919236/region1.rar

Unpack the rar into your DF data/save directory and unpause the game. In a few seconds, it will crash. The game remains completely responsive before, so you can check the menu's and what-not.
00059808
Dwarf Mode -- Jobs, Hauling
crash
acknowledged (user11)
2023-12-21Crash when changing minecart stops aroundOpen the save and wait a couple of seconds http://dffd.wimbli.com/file.php?id=6413
00039473
Miscellaneous Crashes
crash
resolved (user6)
2023-12-21Crash with stacktrace; possibly bad callback value
0012652 
Technical -- General
minor
new
2023-12-20Spawned birds at embark never move, never leave. Spawned Naked mole dogs never move never leave.
00126473
Technical -- Saving/Loading
minor
feedback (lethosor)
2023-12-20Steam Cloud saves not working
00126492
Dwarf Mode -- Items
minor
assigned (lethosor)
2023-12-20Retired military dwarf won't equip clothing, gets bad thoughtsUncertain.
0012645 
Dwarf Mode -- Jobs, Hauling
minor
new
2023-12-20Dwarfs want to bring a cart, by hand.I think it was me changing again and again the cart that was going to be used, but I don't think that's the case.
00120601
Dwarf Mode -- Embark/Setup
minor
new
2023-12-20Cant rename dwarf on embark screen
00107184
Dwarf Mode -- Immigration
minor
new
2023-12-20Immigrants arive asigned to squads.I made a large fort with a bunch of military. My civilization was dead so I got the king and all that. Small population pool? Retired my first fort. Then I reclaimed an old world gen dwarf fort. I don't know if this part matters. Retired that after a week so didn't see any migrants. Embarked on a new fort and started getting migrants from the capitol. Naked legendary axe dwarfs everywhere!

0012361 
Adventure Mode -- AI
minor
new
2023-12-19Loyalty Cascade from Elven Siege
00121494
General
minor
new
2023-12-18Bug: Diplomacy Button disappears when clicked, no windows are shown.
00126466
Dwarf Mode -- Traps
minor
new
2023-12-17can't select weapons for weapon traps if scrolled down when choosing mechanisms
00048831
Dwarf Mode -- Interface, Military Screen
minor
new
2023-12-15Uniform editor does not permit adding leather shields
0012644 
Dwarf Mode -- Trade
minor
new
2023-12-14Wool implies animal kill, cannot be traded to Elves?
00126037
Dwarf Mode -- Visitors
minor
assigned (lethosor)
2023-12-13too many visitor petitions
00126431
Dwarf Mode -- Immigration
minor
feedback (lethosor)
2023-12-13All Migrants start as legendary miners and some Fun.
00126353
Technical -- General
minor
new
2023-12-11Can't scroll in the list of announcements in the settings
00126396
Title Screen
major
feedback (lethosor)
2023-12-11low fps with good pc
00084982
Dwarf Mode -- Interface, Stocks
text
confirmed (Loci)
2023-12-11Fruits listed as leaves in stocks screen
0012641 
World Generation -- Parameters
trivial
new
2023-12-09Removal of generated experiments also removes the possibility of custom experimentsCreate a custom experiment and add the experimenter tag to some common race like humans, and disable necromancer and demonic experiments in worldgen. Instead of the altered race producing only the custom experiment creatures, they will produce none.
00119352
Dwarf Mode -- Interface, Tasks
minor
new
2023-12-08Missing 'Mill Plant' Work Order
0012638 
Dwarf Mode -- Non-dwarf Citizens
minor
new
2023-12-07Mercenary and Monster Slayers do not replace rotting clothes1) Accept petitions for soldering
2) Wait a few years and check on their clothing
3) Make appropriately-sized clothing for them to wear
4) Watch as they grow irritated dwelling upon clothes rot off of their body
00126372
Dwarf Mode -- Military
minor
resolved (lethosor)
2023-12-07Dwarves migrating from a player's previous fort keep old squad assignment
00007719
Dwarf Mode -- Items
minor
new
2023-12-07Cloth/Thread partially used by medical dwarfs can't be dyed/woven & they prefer new supplies over used ones1. import or embark with cloth
2. obtain dyes, dyer, and dyer's shop
3. observe as all attempts to dye imported cloth fail while your dyer has no problem dyeing homemade cloth.
000918412
Dwarf Mode -- Locations
major
acknowledged (Loci)
2023-12-06Suicidal Bards arrive during siege; Tavern-relatedBuild a tavern.
Wait for a siege.
00126361
Technical -- Input/Keybinding/Macros
minor
new
2023-12-06Strange behaviour of lists when scrolling down with ThinkPad touchpad gesture1) Get a ThinkPad laptop
2) Download DF
3) Launch DF
4) Try to scroll down on a menu with the touchpad
0012581 
Dwarf Mode -- Interface, Workshop Profiles
minor
new
2023-12-06Workshop-specific work order disappear from work order tab of the workshop
00119363
Dwarf Mode -- Embark/Setup
major
new
2023-12-05Graphics/fps/performance drain from Zooming out
00126242
Dwarf Mode -- Trade
major
feedback (lethosor)
2023-12-04Mountainhome Caravan Stuck
0012634 
Init Options
minor
new
2023-12-04Opening settings menu erases tileset config- Open prefs/init.txt
- Add lines setting FONT, FULLFONT, and/or FONT_BASIC (ie: to the 10x12 font rather than the default 8x12)
- Save your changes to the file
- Open dwarf fortress, preferably using classic ascii graphics, and observe the change to the tileset
- Open the settings menu. You do not need to change any settings
- Optionally close the settings menu and the game
- Open prefs/init.txt. The lines added in step 1 will be missing.
00117272
World Generation -- General
minor
new
2023-12-04Worldgen positions check for permitted labors instead of permitted jobs?Generate a world with "[PERMITTED_JOB:GLAZER]" in the PLAINS entity (as it is by default) and observe the number of Doctor-related positions - I did a default world and had 21 doctor positions after about 100 years.

Next, remove "[PERMITTED_JOB:GLAZER]" from said raws and generate another world and observe that there are no doctor positions at all.
00034617
Civilizations/Entities -- General
minor
acknowledged (user6)
2023-12-04Underground animal people don't arrive from off-map to invade your fortress
00126312
Dwarf Mode -- Interface, Stockpiles
major
new
2023-12-04menu options in barrels menu in stockpile misses graphics
00126321
Dwarf Mode -- Diplomacy
major
new
2023-12-04Diplomacy, goods request for trading liason has strange iconographywait for diplomacy
click through to the "goods request menu".
start ticking on and off goods
00126332
Miscellaneous Crashes
minor
new
2023-12-03Crash to desktop on closing settings.- While viewing the settings screen, close the settings screen
00126301
Dwarf Mode -- Buildings, General
crash
new
2023-12-03Constructing floor crashes the game- Load savefile
- Start constructing Floor (b-C-f)
- Designate a rectangle from x=35 y=88 to x=44 y=90
- Scroll down to Olivine Blocks as the material and accept all using Shift+Enter
- Repeat the designation again but this time from x=29 y=88 to x=34 y=90
- Crash happens 100% of the time after Shift+Enter for the selection of Olivine Blocks as material
000754620
Dwarf Mode -- Jobs, Cooking and Food
minor
confirmed (user6)
2023-12-02Meals with bagged ingredients use all ingredients in the bag's barrel, creating huge meals
00126121
Dwarf Mode -- Interface, Civilization/World Info
feature
new
2023-12-02Dwarf Mode - World Map can't zoomOpen the World Map in Dwarf Mode after embark and try to zoom.
00126252
Dwarf Mode -- Diplomacy
minor
new
2023-12-02Mayor is stuck in his room "Conducting meeting". Liason not coming to him. Not getting Diplomacy dialogueUse the save https://drive.google.com/file/d/1uY5gVuMITPVwyP3mCUjpjJ3zTA_VqK76/view?usp=sharing
F1 bring you to the mayor , F2 to the high treasurer.
0012629 
Dwarf Mode -- Nobles
minor
new
2023-12-02Symbol of Office cannot be reassigned after nobles promotion.Have a dwarf be elevated to count.
Assign an item as a symbol of the county.
Have the county be elevated to a duchy.
Be unable to unassign the item as a symbol of the county.
Be unable to assign the item in question as the symbol of any other office.
00117722
Dwarf Mode -- Combat
minor
new
2023-12-01(Almost) Everything is 10 times as dense as it should beLook at the weight of this galena bed:https://external-preview.redd.it/p--ofArCuq4Kx4PMSm1Ukqy9sQxBg9YQYp_6AkgPqeM.png?auto=webp&s=e43ead01d7acff68a9e5518baadac068a16b1958. It's 225 kg, or 10 times as much as it should be if the volume of a bed (3000 cm^3) was multiplied by the density of galena (7.5kg/litre). Now compare that to the iron axe from http://www.bay12forums.com/smf/index.php?topic=147886.0, which weighs as much as you'd expect given its volume and density rather than 10 times as much. Clearly the effective density of in-game items is more than what you'd expect from their listed densities.
00126221
Dwarf Mode -- Interface, Manager
minor
new
2023-12-01Can't make correct output product conditions for "Make quicklime" and "Make milk of lime" ordersOpen Work orders, add the 3 orders, look at suggested conditions.
00126273
Miscellaneous Crashes
crash
assigned (Putnam3146)
2023-11-30Game crashes after about 10 seconds after loading- Load game
- Wait approximately 10-15 seconds
000094424
Dwarf Mode -- Nobles
minor
confirmed (user11)
2023-11-29Baron demands turtle shell door in dining room, and other demands of unattainable item/material combinations
00119222
Technical -- Rendering
major
new
2023-11-29PRINT_MODE:TEXT uses the wrong escape codes for bright colors
001201843
Technical -- Saving/Loading
crash
resolved (lethosor)
2023-11-28Crash to Desktop on loading game during Loading Units phase
00126263
Technical -- Saving/Loading
major
new
2023-11-28Unable to load save1. Open DF (from steam or desktop, with or without DF Hack)
2. Continue game in existing world
3. Open most recent manual/auto save for Netheral - Balancedvessel Y1144
001185210
General
crash
new
2023-11-27Extremely consistent hard crash at around !:30 in game play timeLoad save, play for about 15 seconds, a random megabeast will spawn in on the surface, do whatever with it, doesn't seem to matter, and let a total of around a minute and thirty seconds pass in real time, or let date pass to or beyond 107-05-27. On my end it crashes without fail and this is extremely frustrating.
00126135
Technical -- Input/Keybinding/Macros
minor
resolved (lethosor)
2023-11-27Cannot rename dwarfs when preparing to embark carefullySelect embark carefully. Select a dwarf. Select the edit icon on the name. You cannot type.
00058438
Dwarf Mode -- Rooms
minor
assigned (Loci)
2023-11-25Thoughts about tomb quality don't happen
00119414
Dwarf Mode -- Interface, Burrows
minor
new
2023-11-25burrow counts might be bugged due to dead citizens having been previously added or something else
00120262
Graphics and Sprites
feature
new
2023-11-24Paved roads don't have colour variety.
000869817
Dwarf Mode -- Moods
minor
confirmed (user6)
2023-11-24Dwarf entering a strange mood when isolated (e.g. on a stepladder) causes severe lag
00118133
Dwarf Mode -- Interface, Announcements
minor
new
2023-11-24'&' in nickname messes with announcement text
0012623 
Dwarf Mode -- Locations
major
new
2023-11-23Large aboveground 'Gather Fruit' zone causes massive performance hits1. Embark in a flat area with lots of fruits and plants
2. Set the whole map as a fruit gathering zone
3. Observe game performance
00126201
Pathfinding
major
new
2023-11-23Dwarves climb over wall and jump into moat instead of using open drawbridge.Open save labeled "RANDOM DROWNING", raise Z level to the unfinished tower floor with 5 levers on it, and observe as some dwarves elect to climb over the wall and jump into the moat instead of using the drawbridge (you may have to wait 30-50 seconds).


Save:
https://drive.google.com/drive/folders/1fZ5ZGJESTZFPzKovACpajLoJH7yKtP3l?usp=sharing
00125471
Dwarf Mode -- Visitors
minor
new
2023-11-23Incomplete visitor purpose description, visitors with this description won't leave the map and come back after being unalived
00114511
Dwarf Mode -- Visitors
minor
new
2023-11-23Visitors have issues with visiting temples
0012621 
Dwarf Mode -- Interface, Squad Control
minor
new
2023-11-22Dwarf character sheet icon renders above squad assignment UI element1. Open a dwarf's character sheet
2. Open the squad management pane
3. Observe the UI
00126172
Dwarf Mode -- Transport/Hauling
major
resolved (lethosor)
2023-11-22Dwarfs cannot path through areas where magma has evaporated1. Pour magma over some area
2. Remove the magma
3. Attempt to path through / in the area
00083912
Dwarf Mode -- Environment
minor
acknowledged (Loci)
2023-11-22Dwarves refuse to enter tiles which previously contained magma with TEMPERATURE: OFF
0012618 
Dwarf Mode -- Interface, Stockpiles
tweak
new
2023-11-21Selecting a Stockpile tile that's on top of an Engraved Floor tile will select the Engraved floor.On stone floor.
Smooth Stone & Engrave it.
Create Stockpile on top of engraved floor.
Click any tile inside the stockpile without an item inside it.
0012616 
Dwarf Mode -- Locations
feature
new
2023-11-21"Orphaned" locations are not removed from the location list + no way to manually remove themCreate a zone, Create a new location for it.
Create a second location for the zone, observe that the first orphaned location still exists.
Delete the zone, create a new one, open the location gui again, observe that both orphaned locations still exist.
Explore the locations window, and location information window and observe that there are no options for deleting existing locations.
00126152
Miscellaneous Crashes
crash
new
2023-11-21Game crashes immediately upon reloading and unpausing due to "GIANT_JUMPING_SPIDER SILK"Open the save, unpause, then it will CTD.
00126145
General
crash
new
2023-11-21Game crashing randomlyOccurs randomly during fortress mode gameplay
00025876
Technical -- Saving/Loading
major
confirmed (lethosor)
2023-11-21Saving fails silently when folder is not writeable (due to full disk, permissions, etc)
00126101
Dwarf Mode -- Invasions
major
new
2023-11-21Reptile man ambush parties appear to not have an upper limit1. Embark in an area that has reptile men as the underground tribe in the first cavern layer
2. Tunnel into the caverns
3. Immerse yourself in the thrilling experience of herpetological anthropology
4. Practice your social networking skills and expand your professional portfolio through in-depth exploration of interpersonal dynamics
5. Manufacture solutions for success with trained experts in their fields and work with cutting-edge technology in a fast-paced environment
00114883
Dwarf Mode -- Invasions
major
new
2023-11-20Ambusher elves are being spotted, but the giant monsters they're riding on aren't.Load save,check out the flying elf (the save starts centered on one, there are four other flying around).

Save (thanks to BugTomazi).
http://dffd.bay12games.com/file.php?id=14977
00009685
Technical -- General
minor
resolved (lethosor)
2023-11-20Music is wonky on embark1. Embark on a site
2. Prepare Carefully
3. Go to customize the dwarves (or maybe check on their profiles).
00093661
Dwarf Mode -- Jobs, Activity Zones
trivial
resolved (lethosor)
2023-11-20Music cuts out in location naming menuCreate an activity zone and mark it a location with music enabled, create an inn/tavern, then enter the naming menu. No music.
00048851
Dwarf Mode -- Embark/Setup
trivial
resolved (lethosor)
2023-11-20Music disabled by viewing dwarf-Start a new game
-Prepare carefully
-view a dwarf's description, and then return to the list of dwarves
00120442
Dwarf Mode -- Interface, Announcements: Message Spam
minor
new
2023-11-20Petition to Join Fortress Spam
0012611 
Dwarf Mode -- Traps
minor
new
2023-11-20Spear traps remain in place over channels/pits after removing floor tile1. Dig a pit
2. Place flooring over one tile of the pit
3. Have a dwarf mine/destroy the floor
4. Observe the spike trap
00099701
Dwarf Mode -- Jobs, Hauling
major
new
2023-11-19Game Spams "Cancle store in stockpile, Item Inaccecible" Dwarves also wont put crafts into my Finished Good stockpile
00096593
Dwarf Mode -- Visitors
major
resolved (user1294)
2023-11-19Combat / Siege with civ entity causes visitors go berserkUpdating save later:

0000001 wait siege to arrive (winter is ~sure to bring some goblins)

0000002 Pen/pasture any of the captured siegers in provided training room with some military (elf or beak dog) and watch tavern and library to burst in murdering frenzy where most of the visitors suddenly turn hostile.
00090653
Dwarf Mode -- Combat
minor
new
2023-11-19Dwarf Children don't have reduced stats.1. make sure all dwarfs have no weapons/tools.

2. Refuse to give a dwarf that is taken by a "fey mood" their requested materials with children near by and wait.

3. after the dwarf has gone berserk, watch as he attacks the child.
 *could not figure out how to create children in the object testing arena.
00061143
Adventure Mode -- Trade
major
resolved (user11)
2023-11-19Caravan gets my goods and doesn't give anything!Not sure. Maybe trade with first dwarf caravan with little profit for it.
00049253
Dwarf Mode -- Transport/Hauling
major
resolved (user11)
2023-11-19Entrance DancingI built a hatch from the inside of my fortress that lead down to a spiral staircase, the staircase goes down several z-levels surrounded by open space on all sides, and at the bottom comes back up the inside and the rest of the way to the surface. The entire inside of the fortress is designated as a burrow around it, but the stair shaft is not part of it. Goblin clothes litter the bottom of the shaft from where they were knocked off by pets and traps. During that ambush, the dwarves respected the burrows and would not go into the stair shaft to fetch goblin clothes. A siege came later while some of the clothes were ordered to be brought to the depot. I issued the alert for civs to stay in the fortress burrow, but they kept going out through the hatch and taking a few steps before cancelling. They continued to do this until the goblin crossbowmen moved to the top of the inner stairs and shot everyone who poked their heads down through that hatch. Which was every dwarf who could try to bring an item to the depot.
00044533
Dwarf Mode -- Environment
minor
new
2023-11-19Badgers constantly enraged because dwarves and livestock don't avoid themI put a save with badgers on the map, waterbuffalos in pasture, and dwarves sent out to collect plants on DFFD for convenience, although it's not hard to reproduce otherwise.

http://dffd.wimbli.com/file.php?id=4133
00023965
Dwarf Mode -- Environment
tweak
resolved (user6)
2023-11-19Dwarfmode map flashingDon't know.
Probably have an environment that has mountainous and snowstorms.
00126062
Dwarf Mode -- Combat
minor
resolved (lethosor)
2023-11-19Dwarves that are killed and reanimated multiple times quickly display multiple redundant 'missing for a week' alerts1. Insert a necromancer into a bar fight
2. Insert one of your citizens into the same bar fight
3. Wait for the necromancer to raise the citizen
4. The raised citizen is beset upon by the remaining population in the tavern until it is defeated
5. Repeat steps 3 and 4 until someone kills the necromancer
6. Wait a week
7. Observe the alert ui
0012602 
Dwarf Mode -- Combat
minor
new
2023-11-19Dwarves that are killed and reanimated multiple times quickly display multiple redundant 'missing for a week' alerts1. Insert a necromancer into a bar fight
2. Insert one of your citizens into the same bar fight
3. Wait for the necromancer to raise the citizen
4. The raised citizen is beset upon by the remaining population in the tavern until it is defeated
5. Repeat steps 3 and 4 until someone kills the necromancer
6. Wait a week
7. Observe the alert ui
00125991
Dwarf Mode -- Buildings, Machines
minor
resolved (lethosor)
2023-11-19drawbridge catapult having weird results (specialy 1x1 ones)
00126081
Technical -- Saving/Loading
major
resolved (lethosor)
2023-11-19Missing error handling on disk write failures -- saved state can be lostAn easy way to reproduce a disk write failure is to change the permissions of the "save" folder so the current user does not have write access -- then create a new world, and save/exit back to the main menu. Notice that there is no warning in the user interface letting the user know that there was a problem writing the state to disk, and the save folder remains empty.
00126041
Items
minor
resolved (lethosor)
2023-11-19cut gems dissappear
00126051
Dwarf Mode -- Interface, Trade
feature
resolved (lethosor)
2023-11-19select all and searchbar
0012609 
Dwarf Mode -- Trade
minor
new
2023-11-19Caravans parked in front of a partially-enclosed trade depot move their animals inside adjacent wall blocks1. Build a Trade Depot
2. Surround it with walls such that a three tile wide entrance is still available
3. Wait for the caravan to show up
4. Observe the wagons
00126071
Dwarf Mode -- Interface, Building Construction
minor
new
2023-11-19Missing key bindings for Magma Forge, Screw Press, Soap Maker's Workshop1. Settings
2. Keybindings
3. Building
4. Try to find the keybinding
00125982
Dwarf Mode -- Transport/Hauling
major
new
2023-11-19Modded creatures occupying more tiles than a Dwarf can not drop items they picked, making it impossible for them to work / eatIf you use modded creatures as citizens of your fortress mode or a civilization you play as, those work normally, until they pick an item, a mug for drinking as an example.

They will do so if you have any drinking items in the storage, or if you assign them a job requiring using an item.

They pick the mug, they drink out of it, but they CAN NOT ever drop it to the ground, making them stuck in endless loop of having this item picked, unable to do anything else. The same goes for crafting items.
00126011
Dwarf Mode -- Jobs, Hauling
minor
new
2023-11-18Dwarves will not haul caged invaders unless all cage traps on the map have been reloaded1. Set up a stockpile for animals in cages somewhere inside your fortress
2. Set up a cage trap outside a sealable fortress
3. Set up a cage trap inside a sealable fortress
4. Allow both of the cage traps to capture an invading goblin, reptile man, or other invader
5. Seal the fortress
6. Observe the cage inside the fortress
0012600 
Dwarf Mode -- Transport/Hauling
minor
new
2023-11-18Dwarves will not deliver parley items when assigned to a burrow1. Become besieged with option to accept parley
2. Assign all dwarves to a burrow
3. Accept the parley in the diplomacy ui
4. Observe citizen tasks in the citizen ui
000791644
Dwarf Mode -- Jobs, Healthcare
minor
confirmed (user6)
2023-11-16Diagnosing repeat1. Hurt dwarf
2. Sent him to hospital
3. Watch as chief medical dwarf repeats diagnosis
0012594 
World Generation -- General
minor
new
2023-11-14Command Line Does Not Progress After Opening GameRun the batch file from the root directory using the example parameters (from the command line.txt file)("Dwarf Fortress.exe" -gen %random% RANDOM "MEDIUM ISLAND")

When nothing happens, click Okay, then Create World

CTD
001091812
Dwarf Mode -- Thoughts and Preferences
major
new
2023-10-30Dwarves do not prioritise needs/gods
00107317
Dwarf Mode -- Pets
major
acknowledged (Loci)
2023-10-16Fully domesticated megabeasts and active military dwarves attack each other on sight.1. Edit megabeast raws to have the [CHILD] tag, allowing for full domestication
2. Capture a breeding pair of dragons/hydras/rocs
3. Breed a new generation of megabeasts
4. Tame them completely
5. Optionally, butcher or seclude the parent megabeasts so as to avoid false positives
5. Station military dwarves in line of sight of the young megabeasts
00125687
General
minor
feedback (lethosor)
2023-10-05Freezing While Loading Some Modded Worlds - 50.10 Steam Linux Runtime 1.0
00125523
General
minor
resolved (lethosor)
2023-10-05Version 50.10 won't run; missing SDL2_image.dll
00121025
Dwarf Mode -- Jobs, Military
minor
new
2023-09-18Bolts falling through floors.
00125402
Adventure Mode -- AI
minor
resolved (lethosor)
2023-09-01Unexpected interactions with angels when embarking on vault
00116173
World Generation -- General
minor
new
2023-08-26Children born in prison are never released
000447011
Dwarf Mode -- Jobs, Healthcare
minor
resolved (Toady One)
2023-07-20Patients in traction don't get released unless bench is deconstructedCause an overlapping fracture. Tend to the dwarf. He will be put in traction, he will heal, and he won't be released.
00086683
Dwarf Mode -- Interface, Animals
minor
confirmed (Loci)
2023-07-10Tame goose claims nestbox, refuses to occupy it or lay eggs
00122412
Technical -- General
trivial
feedback
2023-06-29Steam Overlay does not work
0012490 
Creatures
major
new
2023-06-27Raws out of sync between Classic & Steam - dragons hatchlings missing in Classic
00121732
Dwarf Mode -- Buildings, General
minor
new
2023-06-24Engravings on constructed walls/floors remain permanently
00120892
Graphics and Sprites
minor
new
2023-06-05No way to visually distinguish between farm plots with or without seeds
00118902
Adventure Mode -- Buildings
minor
new
2023-05-25Generated temples with wallless artifact rooms causing cave-ins
00120495
Technical -- Saving/Loading
crash
new
2023-05-17CTD on save.
00058359
Dwarf Mode -- Thoughts and Preferences
minor
confirmed (lethosor)
2023-05-07Dwarf turns into a werecreature the first time, her age/birthday randomly changes1. Get a dwarf were-cursed.
2. Wait until the dwarf turns into a werecreature and back.
3. Dwarf has randomly aged.
00116591
Dwarf Mode -- Non-dwarf Citizens
minor
new
2023-05-02Goblins (Tame)
00122409
Adventure Mode -- AI
minor
confirmed
2023-04-25Dwarf in strange mood collects thousands of cloth items
00121394
Graphics and Sprites
minor
new
2023-04-17Jugs become invisible when filled with a liquid
001214510
Technical -- Saving/Loading
crash
new
2023-04-17Game crashes on save after caravan leaves map
00120384
Pathfinding
minor
new
2023-04-15dwarves get stuck trying to kill flying unit, reported as 'no job'
00086058
Dwarf Mode -- Trade
minor
acknowledged (lethosor)
2023-04-03Merchants not leavingStart new game
Build Depot
Trade with Dwarven merchants
Wait
00114826
Dwarf Mode -- Stockpiles
minor
new
2023-03-22Hair thread isn't stockpiled
00124113
Pathfinding
minor
new
2023-03-10Center surface of the map pathing black-hole
00115521
Dwarf Mode -- Interface, Designations
trivial
new
2023-03-04Priority for smoothing an area cannot be changed without removing the designation-Designate a rough stone surfaced to be smoothed at priority level 4
-Designate the same rough stone surface to be smoothed at priority level 4
00121002
Combat -- General
minor
new
2023-02-13Parley Seems Broken
00118032
Dwarf Mode -- Interface, Manager
minor
new
2023-02-10Manager conditions do not properly track quantity of gypsum plaster1) add a daily-repeating manager order for "Make plaster powder"
2) set conditions for the order so that it stops when you have some amount of gypsum plaster
3) acquire many gypsum-producing stones
4) observe how the order produces far more gypsum than you requested
00118421
Dwarf Mode -- Interface, Manager
minor
new
2023-02-10"Melt-designated" trait in work order condition does not work if added manually1. Mark some number of metal objects to be melted.
2. Create a new "Melt a Metal Object" work order via the Manager or a Workshop Profile.
3. Add a condition to this work order using the generic "Add item condition" option.
4. Set the trait "melt-designated" on this condition; it should then read "Amount of melt-designated items available is at least 0".
5. Set the number of items in the work order to any non-zero number less than or equal to the number of objects marked to be melted.
00120238
Technical -- Rendering
major
new
2023-02-07DF Cannot utilize the GPU, which cripples graphical framerate (Calc FPS unaffected)
00096653
Dwarf Mode -- Interface, Rooms
minor
new
2023-02-07Rooms assigned to non-tavern locations claimed as regular bedroomsMake a bedroom
Assign it to a non-tavern location.
Watch as regular dwarves move in.
00122343
General
major
resolved
2023-02-07Saving to a new timeline replaces region1
0012184 
General
major
resolved
2023-02-07Unexpected overwrites of save folders
001083014
Dwarf Mode -- Combat
minor
confirmed (Loci)
2023-02-02Falling objects (bolts, body parts, etc.) glitch through floor into rooms below
00120782
Technical -- General
crash
new
2023-01-31Crash on Specific Date
00121132
Adventure Mode -- AI
crash
new
2023-01-31game crushes after a few minutes from the start of the save
00114467
Dwarf Mode -- Trade
major
new
2023-01-28Caravan got stuck, while loading goods for departure and wagons get "killed"Not easily possible, because an external attack event must happen, while a caravan is in the process of loading their goods.
00120252
Technical -- Sound
feature
new
2023-01-27Low Bitrate Steam Soundtrack.
00122162
Dwarf Mode -- Jobs, Fishing
crash
new
2023-01-21Crash involving fishing zone spanning entire map
0012325 
Dwarf Mode -- Interface, Military Screen
minor
new
2023-01-21Text on the “Assign Squad Position” pop-up appears staggered if the information menu is open
00121311
Dwarf Mode -- Justice
minor
new
2023-01-21When a criminal visitor gets convicted and sentenced to prison time, they are never brought to jail, at best they get a beating
00113993
Dwarf Mode -- Justice
minor
confirmed (user1294)
2023-01-21Dead suspects confess to crimesI haven't tried to reproduce but it should be pretty simple.

-Have an artefact stolen.

-Kill the suspect before interrogating them.

-Interrogate them. Presumably with someone who is a persuasive interrogator.
00121632
Dwarf Mode -- Interface, Notes/Points/Routes
major
new
2023-01-19New Minecart Route Stops appear to always be added to the last route on the list, until the interface is closed then re-opened
0012305 
Creatures
tweak
confirmed
2023-01-18Wereiguana and Werejackal graphics are reversed.
0012303 
Technical -- Rendering
minor
feedback
2023-01-18Dead Tower-cap Cap Sprites Do Not Connect
0012310 
World Generation -- Parameters
crash
confirmed
2023-01-18Crash in early worldgen on rectangular maps with lots of caves
0012261 
Dwarf Mode -- Interface, Stockpiles
minor
feedback
2023-01-18Bug: Stockpiles do not clearly show what is being stocked (DF Classic)
00122871
Dwarf Mode -- Embark/Setup
crash
confirmed
2023-01-18Reproducible crash clicking on abandoned fortress on embark map
000944022
Dwarf Mode -- Stockpiles
major
assigned (Toady One)
2023-01-17Wounded dwarves die of dehydration if they grab a gobletAny badly-wounded dwarf who is in the stages of recovery (say, a missing or broken limb) will eventually get thirsty. As he or she grabs a goblet from a stockpile, they will just stand there while the other dwarves step around them as if nothing is going on. Eventually they die of dehydration. The only way to save them to is forbid all goblets. If you attempt to forbid only the goblet they hold in their hand, they will just grab the next one in the stockpile and the cycle begins anew.
00118561
Dwarf Mode -- Jobs, Healthcare
minor
new
2023-01-17broken bones are not set, creates new jobtry:
1: wound a dwarf with broken bones.
2: have doctors.
3: see if they heal.
00112848
Dwarf Mode -- Idle Behavior
minor
acknowledged (Loci)
2023-01-16Dwarves getting stuck in trees
00118571
Creatures
minor
new
2023-01-15Birds (and other toothless creatures) have tooth materials and tissuesStart a new work order in the manager screen.
Go into conditions.
Add an item condition.
Choose "change material".
Filter for "teeth", materials show up for several creatures which should not have teeth.
000927510
World Generation -- General
minor
acknowledged (lethosor)
2023-01-15Elf-made instruments have nonsensical materials
Generate enough random elf instruments.
00120821
Dwarf Mode -- Jobs, Healthcare
minor
new
2023-01-14Dwarf unable to haul due to injury will still attempt to use a mug to drink (causing dehydration)
00044644
Dwarf Mode -- Items
minor
new
2023-01-1431.25 Cave blob leather items not hauled to stockpilesFind cave blob.
Kill cave blob.
Make cave blob leather item at a leather workshop.
00014488
Creatures
minor
new
2023-01-14Cave floater skin is made from frozen cave floater juice
00037324
Creatures
minor
new
2023-01-14Butchering a corpse yields only 1 skin, regardless of size
00122643
General
minor
new
2023-01-14Export of scrolls prohibited despite no relevant mandate
00030474
Dwarf Mode -- Nobles
minor
new
2023-01-12Replaced nobles' mandates are still expected to be fulfilledSimply replace a mayor who has made a production mandate or export ban with another Dwarf, and then either violate the ex-mayor's export ban or fail to fulfill the production mandate in time.
0012127 
Dwarf Mode -- Jobs, Eating/Drinking
minor
new
2023-01-12Food isn't displayed on tables during meals with the new graphics, unlike in Classic mode
001101448
Dwarf Mode -- Military
crash
confirmed (Loci)
2023-01-12Reproducible crash from corrupted military equipment lists
00119912
Dwarf Mode -- Jobs, Animal Handling
minor
new
2023-01-11Constantly Handling Gorlak
0012171 
Dwarf Mode -- Embark/Setup
minor
new
2023-01-10'Soil' filter on 'Find Embark Location' missing '<= Very Deep'
00118361
Dwarf Mode -- Missions
minor
new
2023-01-10Missions stuck travelling if war animal assigned to pasture, until animal unpasturedI haven't tried to reproduce the problem, but I found that the issue on my end was the pastured animals from finding this Reddit thread with a similar issue: https://www.reddit.com/r/dwarffortress/comments/7gft7v/day_658_my_squad_of_10_raiders_are_still/
00121111
General
trivial
new
2023-01-09Game Spawned Dingo Woman Pikeman - Unable to Equip Weapon After Dropped
00121201
Adventure Mode -- AI
minor
acknowledged
2023-01-08No clicks registered on Steam DF when using accessibility tool Keynavish
00120842
Dwarf Mode -- Jobs, Designations
minor
new
2023-01-08miners won't dig
00120293
Flows
minor
new
2023-01-08Traffic Designation Sliders are Broken
00119852
Dwarf Mode -- Jobs, Healthcare
minor
new
2023-01-07Doctor Issue
00122242
Dwarf Mode -- Buildings, General
crash
new
2023-01-07Pedestal crash
00119942
Legends Mode -- General
crash
new
2023-01-07Legends mode Blank Art can cause CTD
00120811
Adventure Mode -- AI
minor
new
2023-01-06Zooming in or out makes pixel graphics noticeably blurry
00122201
Dwarf Mode -- Interface, Building Construction
crash
new
2023-01-06Crash when clicking on a tile while something is being built
00117844
Dwarf Mode -- Missions
crash
new
2023-01-06Crashes to Desktop after sending dwarves our to raid.Step 1. Select a site on the world map. There are Goblin sites to the north and the south-east that my Civ is at war with.
Step 2. Create the mission and assign squads
Step 3. Wait for the first few dwarves to leave the map and the game will close.
000964113
Dwarf Mode -- Pets
major
new
2023-01-06tamed hydra still aggressive!impractical to reproduce as hydra attacks are random and require you to make a lot of wealth.
0012210 
Dwarf Mode -- Embark/Setup
minor
new
2023-01-06Find Embark Location -- Temperature Filter
00120343
Dwarf Mode -- Military
minor
new
2023-01-05Troops Constantly Stuck Travelling When Sent On Raid
00120045
Map Features
crash
new
2023-01-05Game crash in world map
00100632
Dwarf Mode -- Visitors
major
new
2023-01-04Visitors that are imprisoned treated like animals resulting in extra work and AI problems.1. Convict a visitor of a crime.
2. Build some spare cages.
3. When prisoner is placed in cage upon release release into pasture.
4. Watch AI meltdown.
00119344
Adventure Mode -- AI
minor
new
2023-01-04TESTing bug report, this is a summary
00096302
Dwarf Mode -- Military
minor
new
2023-01-04Ballista bolts sometimes don't workFire a ballista for a couple months continuously, maybe the bug will come up.
00109303
Dwarf Mode -- Idle Behavior
minor
acknowledged (Loci)
2023-01-03soldiers prioritize "Individual Combat Drill" over "Pray" so that they *never* pray* Find a dwarf with a strong need for prayer ("ardent worshipper"?)
* Train them to mastery with any weapon
* Watch them fill all their idle time with "Individual Combat Drill"
* Watch them reach "badly distracted" after being unable to pray
* Remove them from their squad
* Watch them immediately run to the temple for an urgent purple "Pray!"
0000535109
Dwarf Mode -- Military
major
acknowledged (Toady One)
2022-12-31Equipping weapons/armor on military is erraticbring a spare axe on the embark screen, turn any dwarf into an axedwarf. Watch as he practices wrestling instead of picking up his axe (which is clearly part of his uniform)
00120851
Dwarf Mode -- Interface, Announcements
minor
new
2022-12-29Diplomacy button not opening diplomacy window.
0012125 
Technical -- Saving/Loading
crash
new
2022-12-29Game crashes every 0000039:0000030 minutes on specific fort
0012154 
Pathfinding
minor
new
2022-12-29"General Strike"-related: Placing floors on cavern boundaries breaks cavern pathfinding
00121511
General
minor
new
2022-12-29Game crashes after permanently deleting bedroom zones
00121042
Dwarf Mode -- Interface, Designations
minor
new
2022-12-28Blueprint mode conversion buttons cant be toggled off.
00120072
Dwarf Mode -- Military
minor
new
2022-12-27Soldier dwarves wont automatically wear metal boots when assigned metal uniform
00115173
Dwarf Mode -- Jobs, Eating/Drinking
minor
new
2022-12-26Necromancer residents get alcohol withdrawal, won't drink without tavern keepers1. Get a necromancer immigrant
2. Don't set up a tavern
3. Wait
00121081
Dwarf Mode -- Interface, Announcements
minor
new
2022-12-23Alerts Can Be Hovered Over While in Settings
00121071
World Generation -- General
crash
new
2022-12-23Game Crashing during Advanced world gen around 600 years
00121061
Technical -- Saving/Loading
crash
new
2022-12-23Game Crashes On Save
00121051
Dwarf Mode -- Interface, Announcements
minor
new
2022-12-23so called Large Red Alert is not red.
00121031
Dwarf Mode -- Interface, General
minor
new
2022-12-23The New Labor Names are Confusing
00121011
Dwarf Mode -- Interface, Stockpiles
minor
new
2022-12-23stockpiles are reassigning bins
00120991
Graphics and Sprites
minor
new
2022-12-23Artifact & Named Weapons don't show as wielded by dwarves.
00120981
Dwarf Mode -- Interface, Military Screen
minor
new
2022-12-23Naming new military routines (columns) does not save the new name (with workaround)
00120971
Technical -- General
minor
new
2022-12-23FPS drop possibly linked to multiple layers of evil rain
00120961
Dwarf Mode -- Jobs, Designations
minor
new
2022-12-23You can mine the dirt from under a tree, leaving the entire tree floating mid-air.
00120951
Technical -- General
crash
new
2022-12-23Game crashing some point in the second year of playing
00120941
Technical -- Saving/Loading
crash
new
2022-12-23Every time I load a save, my game crashes. (modded save)
00120931
General
minor
new
2022-12-23Population at 0 yet fortress hasn't crumbled to its end yet
00120921
Dwarf Mode -- Jobs, Hauling
minor
new
2022-12-23Dwarf stuck in a hauling loop despite having hauling disabled
00120911
Technical -- General
crash
new
2022-12-23Got a weird crash that happens at the end of 104 and start of 105
00120901
Dwarf Mode -- Interface, General
minor
new
2022-12-23Scrollbar doesn't track mouse movement
00120881
Dwarf Mode -- Interface, General
minor
new
2022-12-23Input Lag And Missed Inputs Caused By Zones
00120871
Dwarf Mode -- Military
minor
new
2022-12-23Dwarf is member of nonexistent squad (non-breaking bug)
00120861
Dwarf Mode -- Interface, Stockpiles
minor
new
2022-12-23coke is missing from stockpile menus.
0012083 
Technical -- Saving/Loading
crash
new
2022-12-23Crashing on loading saved game on "artifacts"
00120752
Dwarf Mode -- Interface, Stockpiles
minor
new
2022-12-23Click on empty stockpile tile over an engraved floor gives no option to display the stockpile
00088997
Dwarf Mode -- Justice
minor
new
2022-12-23Dwarves never get tired of reporting the same crime over and over...I assume its reproducible... get a corpse by some crime, presumably by blood drain. Don't bury corpse properly - leave it in corpse pile. Watch as every dwarf to run by that pile drops everything to report a crime. Again and again...
00119572
Dwarf Mode -- Jobs, Constructions (walls etc)
crash
new
2022-12-23Crashes to desktop when placing rollers
00120801
Pathfinding
crash
new
2022-12-23Crashing From Pathing Issue
00120791
Dwarf Mode -- Items
minor
new
2022-12-23Make cloth crafts often produces dyed crafts when using undyed cloth.
00120722
Dwarf Mode -- Interface, Animals
crash
new
2022-12-23Cannot use Pet Sort Screen Domestication button, too many chickens.
00120771
General
crash
new
2022-12-23DF Keeps crashing to desktop.
00120762
Dwarf Mode -- Jobs, Military
minor
new
2022-12-23Food being left in bedrooms and barracks and never being picked up, even when rotten
00120741
Pathfinding
minor
new
2022-12-23Trapped dwarf causes fps to drop to 15
00119453
Technical -- Saving/Loading
crash
new
2022-12-23Save Compression causes crash on autosave, but not manual.
00120731
Dwarf Mode -- Visitors
minor
new
2022-12-23Not getting any visitors?
00120711
Combat -- General
crash
new
2022-12-23Crash if chasing someone off screen
00120701
Items
minor
new
2022-12-23Troglodyte Cage Trap Crash
00120691
Technical -- General
minor
new
2022-12-23Manjaro Linux, Proton 7.0-1 - game has no taskbar icon
00120681
Dwarf Mode -- Embark/Setup
minor
new
2022-12-23AI Reclaim Fort Issues List
00120671
World Generation -- General
major
new
2022-12-22[Classic Version] Seizure issue during World Generation.
00120661
Dwarf Mode -- Embark/Setup
minor
new
2022-12-22I embarked on a hole through the world.
00120651
World Generation -- General
minor
new
2022-12-22Embark world gen
00120641
Dwarf Mode -- Interface, Kitchen
minor
new
2022-12-22Duplicate Suggested Conditions in Editing Work Orders
00120631
Dwarf Mode -- Interface, Designations
crash
new
2022-12-22Crash on undesignating accidental dumping orders in a hospital
00120621
Dwarf Mode -- Interface, Stockpiles
minor
new
2022-12-21Storing metal armor in stockpiles also tagged with refuse
00120611
Dwarf Mode -- Visitors
minor
new
2022-12-21Visitors who applied to residency never claim Rented Rooms
00120432
Dwarf Mode -- Nobles
crash
new
2022-12-21looking at lady consort groups crashes to desktop
00120591
Graphics and Sprites
minor
new
2022-12-21Searching function while constructing walls, floors ect
00120581
Dwarf Mode -- Jobs, Constructions (walls etc)
crash
new
2022-12-21Game keeps crashing at the exact same point!
00120571
Dwarf Mode -- Interface, Unit View
crash
new
2022-12-21CTD when checking info items on a citizen dwarf
00120412
Dwarf Mode -- Military
crash
new
2022-12-21Crash to desktop when assigning custom squad loadouts after deleting a squad and trying to remake it
00120561
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
new
2022-12-21Dwarves insist on building from north
00120551
Combat -- General
minor
new
2022-12-21Cannot end siege
00120541
Technical -- General
crash
new
2022-12-21Game being laggy despite FPS being *normal*
00120531
Dwarf Mode -- Environment
minor
new
2022-12-21Cave soil disappearing after plant gathering
00120521
Creatures
minor
new
2022-12-21Lungfish can fly for extended periods of time
00120511
Dwarf Mode -- Rooms
feature
new
2022-12-21Create a new type of meeting zone for people to practice dwarf martial arts without military
00120501
Dwarf Mode -- Military
feature
new
2022-12-21Cat wrestler
00120481
Graphics and Sprites
minor
new
2022-12-21Embark calendar season color not matching the season
00120471
Technical -- Input/Keybinding/Macros
minor
new
2022-12-21Priority keybindings are labeled incorrectly
00120461
Technical -- Rendering
feature
new
2022-12-21Could we get DF to use gamecapture when streaming on OBS
00120451
Dwarf Mode -- Jobs, Animal Handling
minor
new
2022-12-21Dwarves get stuck hauling animal traps
00120401
Technical -- Saving/Loading
crash
new
2022-12-21CTD when unpausing a reclaimed fort in on the overworld
00120361
General
feature
new
2022-12-21Make everything a hyperlink. Names, creatures, everything.
00120371
Dwarf Mode -- Interface, Stockpiles
minor
new
2022-12-21Pressing paste for oil gives Liquid capable container requirement. I've got jugs already
00120351
Graphics and Sprites
minor
new
2022-12-20Mask dont have an sprite
00120331
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
new
2022-12-20Bug - engravings on constructed floor are incorrectly identified as wall
00120321
Dwarf Mode -- Trade
minor
new
2022-12-20Diplomacy button no longer does anything when clicked.
00120311
Dwarf Mode -- Buildings, General
feature
new
2022-12-20Magma safe forges and smiths allow bad things through
00120301
Items
minor
new
2022-12-20Clothing coverage is still bugged since version v0.31
00120281
Pathfinding
crash
new
2022-12-20Crash Pathing Issue
00119871
Dwarf Mode -- Nobles
minor
new
2022-12-20Created wealth value capped at 14000
00120241
Graphics and Sprites
feature
new
2022-12-20Gypsum bug (Steam)
00120221
Dwarf Mode -- Nobles
minor
new
2022-12-20Missing Noblesroles
00120211
Technical -- General
minor
new
2022-12-20Program completely hangs up every 10-30 seconds
00120201
Dwarf Mode -- Interface, Announcements
feature
new
2022-12-20Civilian Alerts not implemented in v50
00120191
Technical -- Saving/Loading
crash
new
2022-12-20crash to desktop
00120171
Graphics and Sprites
minor
new
2022-12-20Invisible thread - Constructing walls is set as blocked
00120161
Dwarf Mode -- Embark/Setup
minor
new
2022-12-20Tutorial progress not saved
00120151
Graphics and Sprites
minor
new
2022-12-20UI - Video Resolution
00120141
Init Options
minor
new
2022-12-20Not sure if its a bug, but placement
00120131
Dwarf Mode -- Embark/Setup
minor
new
2022-12-20Symbol Selection Doesn't Change Group Name
00120121
Dwarf Mode -- Interface, Tasks
feature
new
2022-12-20For all tasks to show what materials you're missing
00120111
Dwarf Mode -- Jobs, Assignment of Jobs
minor
new
2022-12-20Conditioned Work Orders not Deactivating
00120101
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
new
2022-12-20Cannot construct stairs in reclaimed worldgen fort.
00120091
Dwarf Mode -- Jobs, Hauling
minor
new
2022-12-20Burrowed citizens prevent non-burrowed citizens from doing jobs.
00120061
Dwarf Mode -- Nobles
minor
new
2022-12-20If ruler dies in your fort (capital) new ruler isn't on nobles screen
00120051
Combat -- General
crash
new
2022-12-20Crash 2-3 seconds after unpausing fort with !FUN!
00120031
Dwarf Mode -- Jobs, Childcare
minor
new
2022-12-20Dwarf children won't age, mostly happy thoughts and memories but both go on mass killing sprees
00120021
Dwarf Mode -- Embark/Setup
minor
new
2022-12-20Grapes bought on embark in garden vegetable categories can't be brewed
00120011
Dwarf Mode -- Embark/Setup
crash
new
2022-12-20Bizarre embark collapsed at start, revealing map & spoilers, crushing PC for hours
00120001
Pathfinding
minor
new
2022-12-20At very low FPS (I triggered HFS) som soldiers will stand still and only perform defense
00119991
Items
minor
new
2022-12-20Furniture placement window doesn't obstruct clicks
00119981
Dwarf Mode -- Interface, Standing Orders
feature
new
2022-12-20Scroll work order list to bottom after creating new entry
00119971
Technical -- General
minor
new
2022-12-20Main menu wallpaper goes black
00119961
Dwarf Mode -- Reclaim
minor
new
2022-12-20sieges and forbidding settings not working
00119951
Combat -- General
feature
new
2022-12-20unpause when battle details screen is open
00119931
Dwarf Mode -- Jobs, Hauling
feature
new
2022-12-20Suggestion-Add 'clay stones available less than 10' as Suggested for 'Collect clay' work order
00119921
Technical -- Saving/Loading
crash
new
2022-12-20Repeatable load crash when mods are updated
00119901
Dwarf Mode -- Jobs, Cleaning
feature
new
2022-12-20Mud cleaning select button.
00119891
Dwarf Mode -- Buildings, Machines
feature
new
2022-12-20Un-link Connection buttons
00119881
Items
minor
new
2022-12-20Unintuitive behavior when dumping minecarts assigned to routes
00119861
Combat -- Stuck-ins
minor
new
2022-12-20Dwarves and animals stuck in place, terrified in conflict
00119841
World Generation -- Parameters
feature
new
2022-12-20Find Embark Location [Aluminum]
00119831
Material Properties
feature
new
2022-12-20Dacite block floor incorrect color
00119821
Dwarf Mode -- Buildings, General
feature
new
2022-12-20Missing Boiler Object
00119811
Civilizations/Entities -- General
minor
new
2022-12-20Civilization can still attack itself, resulting in a civil war (Save Attached)
00119801
Dwarf Mode -- Environment
feature
new
2022-12-20Show forbid, dump, melt, and hide buttons on list view for items on the ground
00119791
World Generation -- General
feature
new
2022-12-20Shell Hell
00119781
Dwarf Mode -- Jobs, Hauling
minor
new
2022-12-20Seeds can't be hauled
00119771
Dwarf Mode -- Jobs, Cancellation and Suspension
feature
new
2022-12-20Cancel Construction Jobs in Bulk
00119761
Dwarf Mode -- Jobs, Hauling
minor
new
2022-12-20Dwarves drop wheelbarrows if it leaves their assigned burrow
00119751
Dwarf Mode -- Interface, Stockpiles
minor
new
2022-12-20Dwarf's ignore the shoe stockpile
00119741
Dwarf Mode -- Jobs, Designations
minor
new
2022-12-20[50.03] Engrave Memorial job being ignored
00119731
Dwarf Mode -- Interface, Stocks
feature
new
2022-12-20Stocks menu lists materials already used to build structures
00119721
Dwarf Mode -- Embark/Setup
minor
new
2022-12-20Minimap does not like my long, thin embark.
00119711
Technical -- Sound
minor
new
2022-12-20Odd interaction with hardware volume controls
00119701
Dwarf Mode -- Environment
minor
new
2022-12-20Riverbed does not have texture
00119691
Creatures
minor
new
2022-12-20Broken model for Peregrin Falcon folk
00119681
Sites
minor
new
2022-12-20Everything revealed when unretiring a fortress
00119671
Dwarf Mode -- Jobs, Animal Handling
feature
new
2022-12-20more butcher creature work order options
00119661
Items
minor
new
2022-12-20Invisible Bone Gauntlet
00119651
Dwarf Mode -- Interface, Workshop Profiles
minor
new
2022-12-20Bug - Can't specify the bed material in work orders
00119641
Dwarf Mode -- Interface, Unit View
feature
new
2022-12-20Any section of the game that names a dwarf should have an Inspect function
00119631
Dwarf Mode -- Interface, Designations
feature
new
2022-12-20Tool and icon indicator for suspended blueprints
00119621
Dwarf Mode -- Jobs, Hauling
minor
new
2022-12-20Dwarves trying to put away items located in unmined areas and having errors
00119611
Dwarf Mode -- Stockpiles
feature
new
2022-12-20cloth stockpiles can't discriminate based on quality
00119601
Material Properties
feature
new
2022-12-20Be able to select the building material before placing it (then keep placing it)
00119591
Dwarf Mode -- Reclaim
minor
new
2022-12-20Scrolls dropped by dead villains cannot be picked up.
00119581
Dwarf Mode -- Jobs, Cooking and Food
minor
new
2022-12-20Bug - Butcher won't butcher corpses in linked stockpile
00119561
Dwarf Mode -- Jobs, Designations
minor
new
2022-12-20Dwarfs gathering plant non-stop for 20 mins now...and counting
00119551
Dwarf Mode -- Military
minor
new
2022-12-20Bone not selectable as a greaves material for squad equipment
00119541
Pathfinding
minor
new
2022-12-20No Job until save and reload ?pathfinding issue
00119531
Technical -- Saving/Loading
crash
new
2022-12-20Repeated game crash soon after loading saved game
00119521
Technical -- Saving/Loading
crash
new
2022-12-20Saving when certain entity is on map, appears to cause crashes.
00119501
Dwarf Mode -- Interface, General
minor
new
2022-12-20esc closes notifications while in menus
00119491
Dwarf Mode -- Interface, Depot Access
minor
new
2022-12-20Button for moving things to from trade depot is gone
00119481
Technical -- Saving/Loading
crash
new
2022-12-20Quitting without saving corrupts all saves for the world
00119471
Technical -- Input/Keybinding/Macros
minor
new
2022-12-20Mouse position resets on keyboard input, even when dragging zones or using menus (fullscreen).
00119461
Creatures
crash
new
2022-12-20Constant Crashes after Forgotten Beast shows up
00119422
Technical -- Saving/Loading
crash
new
2022-12-19Crashing when 'loading units' when trying to load fort (Post 50.03)
00119402
Dwarf Mode -- Interface, Burrows
crash
new
2022-12-19Game Crash with 30 burrows after I remove enough for the scrollbar to disappear
00119392
Dwarf Mode -- Interface, Burrows
crash
new
2022-12-19Crash to desktop while creating new burrows
00119372
Dwarf Mode -- Jobs, Healthcare
minor
new
2022-12-19Hospital bug dwarves just stand in a corner
00119382
Dwarf Mode -- Stockpiles
minor
new
2022-12-19dwarves will waste bins and not fully fill them
0011943 
Dwarf Mode -- Trade
minor
new
2022-12-19First Spring elf caravan.
0011931 
Creatures
feature
new
2022-11-24crows are considered vermin; seems appropriate to change
0011930 
Material Properties
trivial
new
2022-11-24slade has duplicate DISPLAY_COLOR token
00119262
Adventure Mode -- Character Creation
minor
new
2022-11-24when making a character, seeds do not stack properlyMake character, press n (for new) when adding inventory items, then when selecting the seeds in inventory press + (for adding) and see the results.
00119291
Dwarf Mode -- Stockpiles
major
new
2022-11-22Bookeeper has office, keep getting warning saying bookeeper has no office
0011928 
Dwarf Mode -- Items
minor
new
2022-11-19Custom single-piece musical instruments ignore [SIZE] token1. Create a new single-piece instrument item definition including a [SIZE] value of your choice (ideally >> 4000).
2. Generate a new world.
3. Check the weight value in-game; regardless of the defined [SIZE], the instrument's weight will correspond to a [SIZE] between 3000 and 4000.
00119271
Adventure Mode -- Buildings
minor
new
2022-11-10Cancelling plans doesn't work for buildings, only constructions!Go to a site, press b for building, then b for building again, then any thing that you designate from this menu will not be able to be removed using the "x: Cancel plans" tool.
00119253
Technical -- General
crash
new
2022-11-09Crash guaranteed
001129710
Legends Mode -- Map Export
crash
assigned (Loci)
2022-11-03Game crash when exporting map gen info.1. Create a world.
2. Choose 'p' option after generation.

OR

1. Create a world.
2. Enter Legends mode.
3. Choose 'p' option.
0011924 
World Generation -- Constructions
trivial
new
2022-11-01Kobolds can build forts during world generation* Use the worldgen params below (all vanilla raws)
* Generate world for 103 years
* Check fort in middle south island (https://media.discordapp.net/attachments/512399102810521611/1035970080275701891/unknown.png?width=905&height=621)
* It was founded by a civilization of kobolds
0011923 
Adventure Mode -- Combat
major
new
2022-10-26Tactical mode causes adventurers to face the wrong direction*Create a party of two adventurers
*Find an enemy somewhere
*Enable tactical mode
*Surround the enemy so it's exactly between the two adventurers
*Make actions towards the enemy with both adventurers (like repeatedly grabbing and releasing)
*Watch as the enemy will often score attacks "from behind" in one of the adventurers
0011921 
Dwarf Mode -- Interface, Military Screen
minor
new
2022-10-23Military equipment screen does not show equipment of mercenaryAccept mercenary for soldiering.
Put him in squad.
(Possibly error already shows?)
Grant citizenship when requested.
Check military screen versus inventory.
0011920 
Legends Mode -- Display
minor
new
2022-10-15All human coin art (gold, silver, etc.) is listed as being on copper coins1. Do Adventure Mode (human civilization is ideal, as is spending as little points as possible for maximum coinage)
2. Check your coinage descriptions (press "v" after selecting them in the inventory)
3. Die horribly (I got my knees punched out by a creepy stalker who resorted to violence after their compliments got annoying for me)
4. Open Legends Mode (same world)
5. Open "Art"
6. Check for an image that you know to be on Silver or Gold coins
00118052
World Generation -- General
crash
resolved (lethosor)
2022-10-11Game crashes in world generation when history is more than around 20 yearsDownload 0.47.05 for Mac
Move the folder to a new location and rename it "dwarf fortress"
Open the "df" file (where it'll say something about not being able to run the .exe)
Go to a new terminal window execute the steps at the beginning of this video:
https://www.youtube.com/watch?v=qfo8BHMBuNY&t=193s
change the [PRINT_MODE:2D] to [PRINT_MODE:STANDARD]
Generate new world from the 125 year or greater start.
00117345
Adventure Mode -- General
crash
new
2022-10-11Adventure Mode Always Crashes on macOS Big Sur on ARM/M1 machineAttempt to start a new adventurer or open an old on on macOS Big Sur (on a new M1/ARM device).
00117334
Dwarf Mode -- Jobs, Items
crash
new
2022-10-11World Gen Crashes After 10-20 Years on ARM/M1 machineOpen Dwarf Fortress on a Mac running Big Sur. Select "Create New World!" Choose any history other than "Very Short" and begin world creation. Crash happens between Year 8 and Year 20 on average.
000009424
Dwarf Mode -- Jobs, Healthcare
minor
confirmed (Toady One)
2022-10-10Injured dwarves not recovered, ignored by doctors, and/or don't get food/water
00119193
Dwarf Mode -- Non-dwarf Citizens
minor
new
2022-10-09Citizens capable of flight can get stuck in open spacehttps://dffd.bay12games.com/file.php?id=16110

Just load this save and keep following the barn own man. Eventually, he'll try to haul a log and get stuck 1 Z level above the ground. This might be a different bug on its own (why is he trying to lift off while hauling?), but showcases this pecualiarity of pathfinding: once a flying citizen is in open space, they won't ever be able to path to somewhere else and will be stuck.
001044614
Dwarf Mode -- Jobs, Animal Handling
minor
acknowledged (Loci)
2022-10-07Prisoners to be pitted break free and enter combatDig a hole, and designate it as a pit. Then assign multiple caged prisoners to the pit. Wait for prisoners to be hauled to the pit.
0010640 
Dwarf Mode -- Thoughts and Preferences
minor
new
2022-10-06Dwarves possess 'over worshipping' diety valuesLocate a dwarf who is a worshiper & also a faithful worshiper, in the provided save Tirist Babiniden (Tirist Friendpaddled) - Milker fits this description for praying to the same god twice.

As does Zon KalanKabuk (Zon Trailedlances) Cheese Maker who is a ardent worshiper of the 'Purple Luxury' and a regular worshiper of 'Kadol Coalcrystal the Earthen Steel' going over the limit of what a dwarf can capably dedicate their time to.

Look for any other dwarves of notice also, if you require any more evidence and observe the habits of the dwarves coming and going (or rather lack of) from the temple.
0011918 
Dwarf Mode -- Environment
trivial
new
2022-10-03Dwarves can't witness a death by drawbridge if it's retractingPut some dwarves in a room and have them see someone being crushed by a DESCENDING drawbridge. They'll see it, get a thought about witnessing death and everything.

Now do the same but with a RAISING drawbridge (crushing someone where it forms a wall). No one will be able to witness the event, despite a person being crushed right next to them.
00100317
Creatures
minor
confirmed (Loci)
2022-10-03Wild creatures that should normally be hostile due to their [LARGE_PREDATOR] tag are harmless if intelligent.1. Load up an adventurer.
2. Go underground.
3. Find a troll.
4. Walk up to it and say hi.
001083814
Pathfinding
minor
acknowledged (lethosor)
2022-09-30Constructed floors and walls, as well as digging, break pathfinding on 16x16 embarks1. Perform a 16x16 embark
2. Construct a large wooden floor
3. Watch dwarves get trapped; optionally use gui/pathable to inspect the floored tiles.
000914713
Dwarf Mode -- Thoughts and Preferences
major
assigned (Toady One)
2022-09-28Worship doesn't branch into other activities, doesn't satisfy need to worship1. Create temple.
2. ?????
3. Worship!
00105462
Dwarf Mode -- Locations
major
new
2022-09-28Polytheist dwarves will get stuck in single temples praying to unneeded deityBuild dedicated temples to all your dwarves' gods.
Wiat for a polytheist dwarf to get bright yellow prayer need to at least 2 gods.
Watch dwarf get stuck on praying to one of the two gods.
00117146
Dwarf Mode -- Expulsion
crash
new
2022-09-27Trying to expel a specific dwarf crashes game.Locate Kivish Delerreg, Gelder, v-p to navigate to Profession tab, then press e to expel. Game will crash immediately, without even opening the expel confirmation tab.
0011917 
Legends Mode -- Historical Figures
minor
new
2022-09-27Historical figures can survive deadly injures during world generation
00109161
Adventure Mode -- AI
major
new
2022-09-24NPC doesn't participate in battle of their friends with player.1. Attack anyone in castle or city or village or even in bandit camp.
2. Chase him.
0011916 
Creatures
trivial
new
2022-09-23Birds lack tails
00002877
Dwarf Mode -- Jobs, Healthcare
minor
new
2022-09-23Medical Dwarfs prefer supplies from non-hospital stockpiles1. Make hospital zone with beds, bags & boxes, and stock with thread.
2. Maim a dwarf.
3. Have a Diagnoser and a Suturer ready to go.
0011915 
Dwarf Mode -- Items
minor
new
2022-09-17Forbidding the quiver a unit is picking up may lead to inability to pick another ("missing specific item")Find a unit that is Picking Up Equipment - quiver - go to that quiver and forbid the item.
0011914 
Dwarf Mode -- Items
minor
new
2022-09-17Dumping worn quiver/backpack items leads to unable to equip another ("missing specific item")Dump quiver / backpack / waterskin(?) that is worn by dwarf in one of the squads.

I dumped the lower quality equipment on two squads to outfit them with new and shiny higher quality ones. This led to this issue on a bunch of them. Wasn't one or two, but, from the look of it, every one which dumped or something close to that. From that and a few further experiments it looks like an "always happens" thing.
000251218
Dwarf Mode -- Nobles
minor
new
2022-09-15Able To Replace Mayor From Nobles Screen
00084316
Dwarf Mode -- Environment
trivial
confirmed (user6)
2022-09-13Dwarven babies born with cave adaptionMake a fortress, wait until you have babies, let mothers walk outside.
00109362
Creatures
tweak
resolved (user1294)
2022-09-11Grasshoppers aren't actually vermin.
00119131
Dwarf Mode -- Holdings
minor
new
2022-09-10Dead Goblins Settle Inaccessible Cave - Listed as Holdingn/a
00119078
General
block
new
2022-09-07Game freezes with 100% CPU usageIt seems completely random; I don't think there was any common event that triggered the freeze, but it happens inevitably with every fortress. Seems to be the same issue as reported in issue ID 10619 and 10615 but on macOS instead of Linux.
00119121
Dwarf Mode -- Jobs, Hauling
minor
new
2022-09-07Cancellation of hauling job may leave hauled item(s) in inventory in a bugged stateCause cancellation of active hauling jobs with hauled items in inventory, easiest to do by burrows that make dropoff inaccessible.
0011911 
Dwarf Mode -- Invasions
crash
new
2022-09-06Game crashes shortly after invasion beginsLoad the following save file:

https://dffd.bay12games.com/file.php?id=16065

Let it run. A vile force of darkness will arrive. Unpause the game, an elvish diplomat will (probably) arrive accusing you of disrespecting the trees. Shortly thereafter the game will crash
00119102
Adventure Mode -- Buildings
major
new
2022-09-04So Basically I Could Fast Travel Outside Fortress Inside Guildhall And This Caused Fortress To Randomize It's Layout1. Create world with fortress having a guildhall.
2. Enter guildhall.
3. Fast travel outside fortress.
00116874
Adventure Mode -- Character Creation
trivial
new
2022-09-04My Nature Hating Adventure Who Lacks Altruism And Is Very Cruel Isn't Happy After Butchering Animals1. Make him completely disvalue nature.
2. Give maximum cruelty.
3. Give minimum altruism.
00118791
World Generation -- General
block
new
2022-09-04World Generation Tries to Force Dwarven Civilizations While There is No Water in CavernsCreate an advanced pocket custom world with no water in caverns and at least one civilization.

Optionally forbid good or evil squares but it shouldn't matter due to their very low amounts on default anyway.
0011909 
Adventure Mode -- Stealth
minor
new
2022-09-02Problems with riding while sneakingThe first step, "S-s"Began to stealth
The second step,"h-"Get on your horse.
The third step,You'll find that you're still in stealth mode, but the game says you're not.The proof is that you can still see the vision of others that you can only see when you're prowling
0011908 
Adventure Mode -- AI
minor
new
2022-09-02BUG caused by Interrupting tavernkeeper to serve a drinksStep one, stuff your hands with a lot of stuff.
第一步,往手上塞一大堆东西。
Step two, go to a tavernkeeper and ask for a drink
第二步,找到酒馆老板,要一杯酒
Step three, wait for the tavernkeeper to bring you a drink, then you will find him standing there with a glass and staring at you.
第三步,等待酒馆老板给你拿酒,然后你会发现他拿着杯子站在在那里凝视着你
0011899 
Dwarf Mode -- Buildings, General
minor
new
2022-09-01Dwarves only admire furniture placed on pedestals, not other items placed on pedestals
00119035
Typos/Grammar
text
resolved (lethosor)
2022-09-01`readme.linux` and `README.txt` have trailing spacesOpen the files. You can move the cursor to the end of each line to see where the trailing spaces are.
00119041
Dwarf Mode -- Interface, Manager
minor
feedback (lethosor)
2022-08-29Work Order Text Glitch1. Assign a manager.
2. Assign him an office.
3. Go to the Manager screen.
4. Queue up a work order.
00119051
Arena
minor
new
2022-08-27Writing a book in Arena Mode leads to teleportation to another dimension1. Get scroll via DFhack or modded reactions.
2. Give controlled unit reading skill through DFhack or modding of their race.
3. Write on the scroll.
00119061
Dwarf Mode -- Locations
minor
new
2022-08-21Visitor turns into werelizard but does not attack anymore
00119022
Creatures
text
new
2022-08-18Incorrect pref strings for GIANT_CAMEL_2_HUMP and GIANT_GIRAFFE
00119001
Dwarf Mode -- Jobs, Assignment of Jobs
minor
new
2022-08-12Rock pedestals can be queued at both Mason's and Craftsdwarf's Workshops, jams Mason queue1. Assign the Masonry labor on one dwarf, but none with Stonecrafting.
2. At a Mason's Workshop, queue up the job "Make rock Pedestal", followed by any number of other jobs (or none).
3. The dwarf will not start the "Make rock Pedestal" job, no cancellation message is generated, and the workshop will not progress through its queue as it is still waiting on the pedestal job.
00058127
Dwarf Mode -- Military
tweak
acknowledged (Loci)
2022-08-07Bigger than average dwarves refuse to equip big weaponseither trade for or kill some foreign units for two handed swords, halberds, pikes, Mauls, or Great axes, than try to make a dwarf equip one.
00107649
World Generation -- General
minor
acknowledged (lethosor)
2022-08-05World painter having problem with scrolling
0011898 
Dwarf Mode -- Buildings, General
minor
new
2022-08-05Steel doors are indestructible?Put some steel doors somewhere. Capture forgotten beasts. Capture demons. ect.
00114802
Dwarf Mode -- Trade
minor
new
2022-08-04Human Diplomat leaves upset the moment they appear on the mapOpen save, wait about 10 days (dorfs are happily doing their own thing, leave them be).

Tested twice after initial occurrence, seems to happen every time (regardless of where the wagon appears on the map)

Save:
http://dffd.bay12games.com/file.php?id=14972
00116981
Dwarf Mode -- Justice
major
new
2022-08-04Dwarves have problems removing stolen artefacts from visiting outsiders.
00118971
Dwarf Mode -- Locations
minor
new
2022-08-04No-aging hermit stops discovering topics with two remaining and goes straight to "Research!"Set up a hermit with no aging in a study with endless food and simulate for weeks on end, or give them a head start by setting most topics to known using whatever tools you have.
0011896 
Dwarf Mode -- Moods
minor
new
2022-08-03Strange Mood dwarf in a tree cannot path out, gravity does not take effect when tree is chopped down1. Dwarf in a tree
2. Dwarf enters Strange Mood
3. Chop down tree
00117422
Dwarf Mode -- Moods
major
new
2022-07-30Dwarf who gets mood while praying is stuck in temple1. Have a temple where dwarves pray frequently
2. Have a praying dwarf get hit by a mood
3. Watch as they just stand around in the temple
00118952
Technical -- General
major
resolved (lethosor)
2022-07-29missing CXXABI_1.3.9Launch the game on my ubuntu version, doesn't work at first
0011663 
Creatures
minor
new
2022-07-26Internal body parts with certain tags can still wear clothing & armor, without being otherwise accessibleAttach the following body part definition to any default humanoid, and start as one in adventure mode. The equipment menu should automatically populate with duplicate clothing items, despite the part being [INTERNAL].

[BODY:AUTOMATON_CORE]
    [BP:AUTOMATON_CORE:automaton core:STP][CONTYPE:UPPERBODY]
        [INTERNAL][SMALL][UNDER_PRESSURE]
        [THOUGHT] -- the central core of the body
        [HEAD][UPPERBODY][LOWERBODY]
        [DEFAULT_RELSIZE:600]
0011894 
Creatures
major
new
2022-07-26Creatures with NOBREATHE and NONAUSEA still retch on miasma and have troubled thoughts about it
0011893 
Creatures
minor
new
2022-07-26Several creature tokens not respected by needs
00116143
Adventure Mode -- Conversation
crash
new
2022-07-25Crashes when telling a story about a person or creature in or near a tavernA save file has been uploaded: Adventure Mode Crash When Telling a Story (https://dffd.bay12games.com/file.php?id=15192)

k -> start a new conversation -> Begin a performance -> Tell a story -> about a person or creature

0011892 
Legends Mode -- Historical Figures
trivial
new
2022-07-24Leaders with [DUTY_BOUND] abandon national seat to schemeDemons are the easiest to recreate (singular well defined tower rulers), without causing a complete catacylsm of schemers race wide but are the most difficult to apply steps to so ill omit them from this part.

Apply [NATURAL_SKILL:INTRIGUE:13] to the creature and some extra conditions like ALLOWED_CREATURE caste to gurantee the certainty. A third caste of dwarf would suffice. Then allow the world to generate and run for a while, about 50 years should suffice.
00118591
Technical -- General
major
resolved (lethosor)
2022-07-23Slow game speed despite adequate memory
00118802
Dwarf Mode -- Jobs, General
crash
feedback (lethosor)
2022-07-23Attached savegame will crash within a minute or so of normal running, every timestart the 4th game (year 69) in regular dwarf mode (elathu etha) and wait a minute or so. It'll crash every time.
00118911
Title Screen
minor
resolved (lethosor)
2022-07-23When creating more then 9 worlds list sorts in unexpected way.create new world x9
on 10 world generation, when selecting fortress mode world to play the list is out of order as described.
00118841
Technical -- Saving/Loading
trivial
resolved (lethosor)
2022-07-23Saves list does not use natural sorting
00118883
Adventure Mode -- Buildings
minor
new
2022-07-22Priests aren't spawning in generated temples
0011889 
Adventure Mode -- Conversation
text
new
2022-07-21Occupation/Position holders incorrectly respond with "I don't work here" instead of "We don't offer any specific services here"
00116412
Adventure Mode -- Buildings
minor
new
2022-07-20Adventurer mode temple(?) contains really badly placed and unusable rampsFind a fortress with a shrine, I guess?
00118871
Adventure Mode -- Conversation
feature
new
2022-07-20NPCs no longer provide cardinal directions & directions to a person's whereabouts if location has no unique nameSelf-reproduce:

1. Create adventurer. Recommended to start at a dwarven hillocks or human hamlet. Small pop, few buildings & easy to navigate.
2. Find and talk to any person, select "Ask for directions" then choose any one of the "Ask for the whereabouts of the <creature> <name>"
3. If the NPC responds w/ "<Local person's name> is well-traveled and would probably have that information", go to step 4. If it's any other response (incl. providing the directions), end conversation and find someone else to repeat step 2.
4. Select "Ask for directions" again, then choose new option to "Ask for the whereabouts of the <creature> <local person's name>" (should be first on the list)

Repeat this however many times as long as you're in the site and asking for the whereabouts of a local person. I also recommend searching for a vampire w/ this method in both v0.43 & 0.47 and compare.
0011886 
Adventure Mode -- Display
text
new
2022-07-18"You must move away from the surrounding obstacles..." text in fast travel obstructs first structure name on the list
00118851
Adventure Mode -- Quests
feature
new
2022-07-16Werebeast quests are missingTestable save:

Advanced worldgen: smaller region, 300 years, mostly werebeast world; disabled megabeasts, semimegabeasts, titans, night trolls, vampires, secrets & disturbances. Only other questable beasts are FBs and wild animals, which I left in b/c they would require modding to disable.

Saved in adv mode. Once you load the save, open the [a]nnouncements to view pre-spoken conversation that went as follows:

1. Talked to the lord Pesor nearby.
2. Inquired about any troubles.
3. Asked about the beasts x2. There were two in total, both about wild animals (https://i.imgur.com/PbUuriJ.png). Legends Viewer states there are 177 living were-hist figs.
00071084
Adventure Mode -- AI
minor
new
2022-07-15Talking to sleeping people doesn't wake them up1. walk into a town at night
2. talk to a person sleeping
3. nothing happens
also
1. walk into a town at night
2. find someone sleeping
3. attack him in a minor part of the body where
it dose not kill him instantly
4. does not wake up.
00118831
Creatures
trivial
new
2022-07-12Heliotrope is one of the possible colors for dwarven iris/eyes, which is not on-theme
0011882 
World Generation -- Wars
feature
new
2022-07-06A perfectly normal dwarf baron from a dwarf civ threw one of their 1 year infant child into a beast pit.Heh, I have no idea. Run world-gen a bazillion times, and meticulously comb through every dead child's history?
0011881 
Dwarf Mode -- Locations
minor
new
2022-07-05When temple is created, it doesn't create spot to assign a priest - only performers1. Start a new game
2. Keep going until you get mandate for a priest
3. Make a temple
4. See that you can only assign entertainers to it, not a priest slot.
0011878 
Dwarf Mode -- Military
tweak
new
2022-06-24Marksdwarves not gaining any relevant experience while training at an armor standCreate marksdwarf squad, assign them to train at an armor stand
0011877 
Dwarf Mode -- Military
tweak
new
2022-06-24Dwarves refusing to pick up bolts when given a crossbow to hold in one hand with a weapon in the otherAssign a crossbow and a secondary weapon (it does not seem to matter which is picked up first) and set them to train at an archery target, they will repeatedly attempt to pick up a stack of bolts to train with, fail, then try again. they will then get stuck in place attempting to pick the stack of bolts up.
00115187
Dwarf Mode -- Thoughts and Preferences
minor
new
2022-06-24Dwarves can have so many deities they don't have time to worship them all1. Gen a world with 4-5 dwarf civs for 200+ years
2. Find a histfig with grandparents from 3 different civs, and their current civ
3. Embark with that civ & hope to get someone like this as an immigrant
4. Let them spend all their time worshipping and watch what happens
00118763
Dwarf Mode -- Interface, Stockpiles
minor
resolved (lethosor)
2022-06-19Item randomly being designated to melt
00117751
Civilizations/Entities -- General
tweak
new
2022-06-19Useage of custom-defined [UNIQUE_DEMON] is impossible as 'master' is hardcodedOpen up your vanilla game raws RAW's, and input a [POSITION:WORSHIP_HF] over the [ENTITY:EVIL] with some basic information of perhaps a dwarf monarch for quick reference.

Secondly but not entirely nessecarily in a seperate creature file set aside a recognizable creature with [UNIQUE_DEMON] & [DEMON] for good measure made to take over your site using positional tokens in the [WORSHIP_HF] role at the start to be ignored, but leave tokens open so a entity member can inherit afterwards, perhaps by linking entity's central race to shared creature class with custom-demon.

Finally, when generating a world, set demon count to 1 (or alternatively 0 but this defeats the point of step 2), with 1 demon, a randomized demon will raise the spire, expire at some point down the line then the goblin monarch from step 1 will take their place rather than pass the inheritable master title.
0011874 
Legends Mode -- Historical Maps
minor
new
2022-06-11Roads don't remember when they are created.1) Generate a world until you have at least one road connected to a site that was built sometime after year 1.
2) Open historical map in Legends mode.
3) Look at the road going to nowhere in year 1.
4) (Optional) Scroll through the time to make sure sometime in the history a site appeared at the end of the road.
00118711
Technical -- Rendering
trivial
acknowledged (lethosor)
2022-06-01Too high FPS displayed as negative.1) In init.txt options set FPS_CAP to 0 to remove the cap.
2) Start the game.
3) Skip the intro since it's always capped.
4) As soon as the main menu shows up, look at your FPS counter go up to about 210000 and then going negative.
00118733
Technical -- General
minor
new
2022-06-01Material not taking color on higher caste numbers
0011872 
Adventure Mode -- AI
major
new
2022-05-31Adventurers kill animals that aren't [BENIGN] even if not dangerous.
001034610
Adventure Mode -- Conversation
minor
acknowledged (Loci)
2022-05-31NPCs demanding other characters identify themselves in a loop1. Load up an adventurer site.
2. Pay attention to the conversation screen.
0011649 
Dwarf Mode -- Interface, Manager
minor
new
2022-05-27Manager cannot track quantity of plant slurry globs when stored in food containers1. Set up querns/millstones, and create a food stockpile that stores slurry items and allows barrels.
2. Create a manager order with a condition that track the quantity of PAPER_SLURRY glob, eg. a "Mash plant into slurry" order with the condition "Amount of PAPER_SLURRY glob available is at most 10".
3. So long as the produced slurry is stored in a barrel, the above condition will never be met and the order will repeat endlessly.
0011861 
Adventure Mode -- Conversation
minor
new
2022-05-27Intelligent undead raised by the player cannot speak1. Kill or arrange for the death of an intelligent, non-undead NPC.
2. Raise the corpse as one of the procedurally generated intelligent undead types.
3. Attempt to engage in a conversation with the newly-raised intelligent undead.
00099725
Dwarf Mode -- Interface, Manager
minor
new
2022-05-27Manager conditions do not properly track quantity of dyes1. Create a Mill Plants (5) order to produce (eg.) dimple dye.
2. Add a condition to the order "Amount of dimple dye items* available is at most X", where X is any reasonable amount.
3. Allow the job to run until the above condition is no longer met. The quantity of dimple dye in stock will be significantly different from the amount specified in the condition.


0011870 
World Generation -- General
minor
new
2022-05-25Name of Age is Partially MissingCreated in DF v0.47.05.

[WORLD_GEN]
    [TITLE:CREATE WORLD NOW = 1542331]
    [SEED:CQy48UQSkyumUyA28sSq]
    [HISTORY_SEED:Ws4myWQaWIkko0icowka]
    [NAME_SEED:uKmMimwWq8cGSKAK6y8w]
    [CREATURE_SEED:acqYiumggYgEuYOu4KCc]
    [DIM:17:17]
    [EMBARK_POINTS:1504]
    [END_YEAR:1050]
    [BEAST_END_YEAR:1050:-1]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:0]
    [ELEVATION:1:400:401:401]
    [RAINFALL:0:100:26:26]
    [TEMPERATURE:25:75:26:26]
    [DRAINAGE:0:100:26:26]
    [VOLCANISM:0:100:26:26]
    [SAVAGERY:0:100:26:26]
    [ELEVATION_FREQUENCY:1:1:1:1:1:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
    [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
    [POLE:NORTH_OR_SOUTH]
    [MINERAL_SCARCITY:50000]
    [MEGABEAST_CAP:1]
    [SEMIMEGABEAST_CAP:2]
    [TITAN_NUMBER:1]
    [TITAN_ATTACK_TRIGGER:80:0:100000]
    [DEMON_NUMBER:20]
    [NIGHT_TROLL_NUMBER:10]
    [BOGEYMAN_NUMBER:10]
    [NIGHTMARE_NUMBER:10]
    [VAMPIRE_NUMBER:10]
    [WEREBEAST_NUMBER:10]
    [WEREBEAST_ATTACK_TRIGGER:50:5000:50000]
    [SECRET_NUMBER:20]
    [REGIONAL_INTERACTION_NUMBER:20]
    [DISTURBANCE_INTERACTION_NUMBER:20]
    [EVIL_CLOUD_NUMBER:10]
    [EVIL_RAIN_NUMBER:10]
    [GENERATE_DIVINE_MATERIALS:1]
    [ALLOW_DIVINATION:1]
    [ALLOW_DEMONIC_EXPERIMENTS:1]
    [ALLOW_NECROMANCER_EXPERIMENTS:1]
    [ALLOW_NECROMANCER_LIEUTENANTS:1]
    [ALLOW_NECROMANCER_GHOULS:1]
    [ALLOW_NECROMANCER_SUMMONS:1]
    [GOOD_SQ_COUNTS:1:0:0]
    [EVIL_SQ_COUNTS:1:0:0]
    [PEAK_NUMBER_MIN:1]
    [PARTIAL_OCEAN_EDGE_MIN:0]
    [COMPLETE_OCEAN_EDGE_MIN:4]
    [VOLCANO_MIN:1]
    [REGION_COUNTS:SWAMP:0:0:0]
    [REGION_COUNTS:DESERT:0:0:0]
    [REGION_COUNTS:FOREST:0:0:0]
    [REGION_COUNTS:MOUNTAINS:0:0:0]
    [REGION_COUNTS:OCEAN:0:0:0]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:0:0:0]
    [REGION_COUNTS:HILLS:0:0:0]
    [EROSION_CYCLE_COUNT:10]
    [RIVER_MINS:1:1]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:2750]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:0]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:1]
    [NON_MOUNTAIN_CAVE_MIN:1]
    [ALL_CAVES_VISIBLE:0]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:7]
    [TOTAL_CIV_POPULATION:15000]
    [SITE_CAP:13]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:36:72:36]
    [RAIN_RANGES:0:0:0]
    [DRAINAGE_RANGES:0:0:0]
    [SAVAGERY_RANGES:0:0:0]
    [VOLCANISM_RANGES:0:0:0]
0011869 
Adventure Mode -- Buildings
minor
new
2022-05-19Visible Sunlight from Inside Procgen Fortress GuildhallBy generating a new world:
1. Generate world
2. Start adventurer in a procgen fortress with a guildhall (check Legends)
3. Navigate to guildhall somehow
4. Press W, witness the sun.

By looking at provided save:
1. Load save file
2. Press W, note that it's daytime
3. Walk outside guildhalls
4. Press W, note lack of sunlight
00115721
Dwarf Mode -- Pets
minor
new
2022-05-16Gremlin residents (before petition for citizenship) claim doors as intrudersCapture a gremlin, train it, release it, and watch doors being taken.
00118681
Dwarf Mode -- Interface, Announcements: Message Spam
major
new
2022-05-13Single dwarf went on a rampage after getting drunk in the tavern and now there is spam of everyone interrupting the otherNot sure if this is reproducible. I have the save if you'd like to see the behaviour.
0011867 
Creatures
trivial
new
2022-05-11COLOR_PATTERN:STRIPES_ORANGE_WHITE is actually orange and black stripes1. Open the object testing arena.
2. Spawn a red panda or red panda man.
3. View the red panda (man)'s description.
4. Notice how it says "His/her head and tail are striped orange and black."
00118663
Technical -- General
crash
resolved (lethosor)
2022-05-02Custom built libgraphics.so causes crashes1. Build libgraphics.so from sources
2. Run Dwarf Fortress
3. Crash
00111357
World Generation -- Parameters
crash
acknowledged (Loci)
2022-04-28When i'm trying to make a New World from Advanced parameters I modified, the game crashes very oftenJust Using the parameters i've given, Launch world gen from them, sometimes it succeed but very often it crashes.
00100811
Dwarf Mode -- Buildings, Cages and Chains
minor
new
2022-04-27"cancels unchain pet: no building" SpamI have not tried to reproduce but if one assigns a chained work animal to a dwarf and the chain is destroyed before the dwarf attempts to unchain the animal the dwarf the spam the message, not critical but annoying and I have found no way to fix it.
00118652
Dwarf Mode -- Jobs, Item Improvements/Decorations
minor
new
2022-04-22Glazing jobs produce meal quality descriptors instead of standard quality descriptors1. Queue up a job to glaze a clay item using either ash or cassiterite.
2. View resulting item; the quality descriptor will show meal quality descriptors (except *superior*).
00109664
Dwarf Mode -- Visitors
minor
new
2022-04-21Long-Term Visitors can be sent away and return to be buggy citizens over timeOpen save and locate Cosla Kilathomod (Skinnyhugs) 'human thresher'/occupation spearman mercenary and inspect their personal data.

Refer to the image in additional information for how they came back.

They have no modifiable labours, nor can be assigned to a squad and had never accepted a petition on or off site and have lost their long-term resident status so no longer take up a tavern bed.
000300714
Technical -- Input/Keybinding/Macros
minor
acknowledged (Baughn)
2022-04-19Can't send shift + <whatever> to the terminalSet output mode to text, and try to use command that requires holding shift.
00118632
Items
minor
new
2022-04-08Tool SIZE and CONTAINER_CAPACITY are a tenth defined size
0011864 
Dwarf Mode -- Military
crash
new
2022-04-07Segmentation fault after unpause unless squad is disbandedUnpause game without disbanding squad "The Lights of Death".
000854422
World Generation -- General
major
new
2022-04-02Worldgen rarely makes it past "Age of Myth"Fresh game no change ini or grafics, raws etc.
00118623
Dwarf Mode -- Stockpiles
minor
new
2022-03-31Dwarves ignore 'take from links only' when hauling drinks1. Embark with multiple barrels of drinks
2. Create a stockpile accepting drinks that takes from links only.
3. Dwarves haul drinks from the wagon to the pile.
0011855 
Init Options
minor
new
2022-03-18d_init.txt setting [SET_LABOR_LISTS:BY_UNIT_TYPE] not working1. Edit the SET_LABOR_LISTS setting in d_init.txt to "BY_UNIT_TYPE".
2. Start a new game in Fortress mode.
3. Note that both starting dwarves and migrants arrive as if the setting is "SKILLS" instead.
0011860 
Dwarf Mode -- Holdings
minor
new
2022-03-18Pets and other animals from retired fortresses appear as selectable 'workers' in request screen, die of old age on arrival1. Have a migrant+pets/animals wave in a fortress.
2. Retire fortress.
3. Create new fortress in same civilisation and establish an off-site holding that you can request workers from.
4. Select pets to migrate into your played fortress.
5. Watch them immediately die upon the return of the messenger.
000777814
General
minor
acknowledged (lethosor)
2022-03-13Keyboard input stops working after fullscreen/window toggle (F11)Toggle fullscreen/window (F11)
0011858 
Adventure Mode -- Display
text
new
2022-03-13Redundant word in effect message
001123014
World Generation -- General
crash
assigned (Loci)
2022-03-09Crash on worldgen during world history generationI had the following set for my world options:
World Size: Large
History: Long
# of Civs: Very High
Max # of Sites: Very High
# of Beasts: Very High
Natural Savagery: Very High
Mineral Occurance: Everywhere
00036701
Dwarf Mode -- Jobs, Animal Handling
minor
new
2022-03-08Can't milk tamed purring maggots
00102744
Creatures
tweak
new
2022-03-02Some animal people have extra fingers
00102452
Adventure Mode -- Buildings
major
new
2022-02-23Bookcases and Book storing
00096483
Legends Mode -- Historical Figures
minor
assigned (user1294)
2022-02-15People dying twice?
0011854 
Dwarf Mode -- Interface, Workshop Profiles
minor
new
2022-02-11No clay option for jeweler workshop profiles1. Acquire clay through trade or clay tile and kiln.
2. Appoint a manager with a meager office.
3. Build a jeweler's workshop.
4. Search for "clay" in the jeweler's profile. Claystone is a different resource.
00118492
Adventure Mode -- Sites
minor
new
2022-02-06can't sleep in new site types, even with permissionStart an adventurer in a castle and try to sleep
00118473
World Generation -- Beasts
minor
new
2022-02-0650 horses per human settlement, 10 horses per forest retreat, 350 horses per hillocks1: Generate a world and let history run its course -- I did 125 years
2: export gen map/info
3: read the map's site-and-population info text file for confirmation
0011853 
Creatures
trivial
new
2022-01-19bat man males don't hav geldables
000990514
Dwarf Mode -- Interface, Manager
crash
confirmed (lethosor)
2022-01-13Filtering in work order product lists crashes the game and/or displays incorrect materials (usually with larger worlds)1. Create workorder for 300 Wooden bolts
2. C for conditions
3. P for product conditions
4. M for change material
5. Type WOO
6. Game crashes on WO.

00118152
Creatures
minor
new
2022-01-10Adventurer Who Never Becomes Angry Exhales Sharply When Becoming AngryDunno, I said a lot of things to him. I think his refusals to cooperate caused this.
0011851 
Creatures
minor
new
2022-01-06Night Trolls can get Divorced, spouses can marry others and have normal childrenStep 1: Generate a World with at least short-length history
Step 2: Wait for that to finish
Step 3: Look for a "groom of" or "bride of" in names -> Those are Night Troll spouses
Step 4: Check their families
0011850 
Miscellaneous Crashes
crash
new
2022-01-06Fortress mode crashes after a number of daysPlay the game and crashes randomly.
File link: https://we.tl/t-4wVf16ZTWb
00118482
Technical -- General
text
resolved (lethosor)
2022-01-05Text doesn't have proper font when enlargedCreate a new world, in the menu enlarge the screen using the scrollwheel to its maximum and it should appear.
00118461
Dwarf Mode -- Missions
major
new
2022-01-04Outpost liaison in military returns alone when dwarf caravan arrives, other squad members stuck travelingThis save is shortly before the arrival of the dwarven caravan. The outpost liaison returns alone with a mission report reporting a success with no casualties (other than a dog a few times I tested the save) and looted treasure & livestock, but no spoils report. Other squad members stuck traveling indefinitely.

https://dffd.bay12games.com/file.php?id=15807
001042611
Dwarf Mode -- Military
major
assigned (user8971)
2022-01-02Military squads don't all return, blocks squad from all commanded actionsMake 10 man squad, send to raid in dangerous area, count dwarves on return
00118451
Dwarf Mode -- Jobs, General
major
new
2022-01-02Pathing bug when removing rampsi havent tried to reproduce it yet, but i have a video that shows this very bug and details what has been done prior to encountering this bug.
https://youtu.be/gMhqdC_VwlI?t=588

those 2 thirsty dwarves in the video are stuck with a drinking job and a hauling job. Exactly at the position where i removed the ramps. There are other ways up, but the path wont get re-calculated which freeze them in their path.

See earlier episodes to check what has been changed, i assume the relevant bit was removing those ramps
0011844 
Dwarf Mode -- Interface, Designations
minor
new
2022-01-02doing Remove Designation on a designated-for-auto-mining tile does not remove all linksI didn't include a save file, not much to do except embark in a non-heavy-aquifer region and dig down until you find gems or ore to test on.

In Vanilla DF:
-Find two adjacent gem tiles (or ore)
-Designate one of those tiles with auto-mine-gem/ore (using Marker or not).
-Remove that designation.
-Designate the tile above as Channel, or the tile below as Ramp
-Wait for Miner to complete digging
-check original tile
00118432
Undeath
minor
new
2022-01-02Reanimated severed werebeast necromancer hand has a full bodyHaven't attempted to reproduce; this just showed up in fortress mode after generating a world with a large number of secrets.
0011841 
Adventure Mode -- Character Creation
minor
new
2021-12-29Cannot Play As Elephant Men Adventurers
00118381
Creatures
minor
new
2021-12-26Sea serpents are called dragons, but aren't immune to dragonfireFind the raws for the sea serpent and notice that they lack the `[FIREIMMUNE_SUPER]` tag.
000670826
Civilizations/Entities -- Populations
minor
confirmed (user6)
2021-12-26Human civilization's soldier is an Alligator Recruit.I've gone so far as to check out other armies from the same civilization in the same city. All other troops are human.
00103947
Dwarf Mode -- Interface, Civilization/World Info
major
new
2021-12-26Dwarves do not rescue other dwarvesOnce one of your dwarves have been imprisoned in another town, send a squad to rescue one. They will fail to do so.
00118401
World Generation -- Parameters
major
new
2021-12-26Goblins Escape Underworld In A World Without Demons
0011839 
Adventure Mode -- Reactions
minor
new
2021-12-25Plump Helmet Man Cannot Become a Werebeast
00118262
Technical -- Rendering
minor
feedback (lethosor)
2021-12-24PRINT_MODE:TEXT ignores colors.txtLaunch DF in a terminal with the text printmode and a colors.txt that is different from the normal one.
00118371
Adventure Mode -- Character Creation
minor
new
2021-12-24Animal People Without Savagery
00102092
Dwarf Mode -- Jobs, Childcare
major
new
2021-12-22Civilized egg-laying animal women claim nest boxes, dither endlessly1. Designate meeting zone
2. Build nest box outside of the meeting zone
3. Convert an animal woman of an egg-laying species to a long-term resident or citizen.
00118351
Dwarf Mode -- Interface, Unit View
minor
new
2021-12-19Agents using assumed identities don't appear in search results for their profession or raceWait until a visitor arrives, search for their race or profession in the unit search, and if they are an agent, they don't appear in search results.
0011834 
Dwarf Mode -- Embark/Setup
crash
new
2021-12-18Old Genesis mod for 47.05 crashes when unpausedDownload mod
Generate world
prepare
Embark
00118331
Dwarf Mode -- Nobles
minor
new
2021-12-16Mandates ended by non-nobles that don't exist, such as farmershttps://dffd.bay12games.com/file.php?id=15786
0011832 
Undeath
tweak
new
2021-12-11Infected ghouls are capable of bearing live children.
00118302
Adventure Mode -- Town
minor
new
2021-12-10large predators not functioning properly in adventure mode citiesGenerate a world, preferable with a long history and multiple large cities. Use a third-party utility like Legendsviewer to look for cities that have animals, not animal people, living in them. Go to those cities and wander around until you encounter one of those animals. You'll notice the irregular behavior at that point.
00116673
Civilizations/Entities -- General
minor
new
2021-12-09Neutral bandit civ castles can't allocate forced overseer'sGenerate a world, enter legends mode and watch for details of 20th~ pillaging of a particular place, and view to see if it is a bandit holding, which is often the case.

When save i had in mind is uploaded, take and attack with intent to demand surrender and occupy the goblin castle brightarrows (of the carnality of ruthlessness) upon the same tile the fortress is founded upon using the 4 man strong "Caves of Standing" military squad.

After this task is complete, notice lack of overseer messeage and recall entire squad by using a messenger allocated from the 'L'ocations screen.

Generalist advice for your own fortress mode session would be the same steps, then cross reference the dwarf doing the conquering beheading action by looking into 'k'ills after recalling them back to you co-ordinating with the mission report log.
0011831 
General
crash
new
2021-12-05Crashs on generating any history length longer then very shortgenerate any world configuration for a history longer than very short with an Apple MacBook M1 chip laptop.
00111744
Dwarf Mode -- Thoughts and Preferences
crash
new
2021-12-01Buffer Overflow When opening Thoughts and Preferences in PRINT_MODE:TEXT When Terminal Resoluion too large.1. Open ./data/init/init.txt
2. Change the setting "PRINT_MODE:2D" to "PRINIT_MODE:TEXT"
3. Execute Dwarf fortress in your Terminal Emulator
4. Start the game in Fortress Mode
5. View Any Dwarf and Open Thoughts and Preferences
0011828 
Typos/Grammar
minor
acknowledged (lethosor)
2021-12-01"I'm feel like I'm about to snap."
00118292
Miscellaneous Crashes
crash
feedback (lethosor)
2021-12-01Crashes the day after seasonal autosaveUnsure of how to reproduce on a different save.
000839811
Miscellaneous Crashes
crash
acknowledged (lethosor)
2021-12-01dwarf mode crash when caravan arrivesjsut wait one day or so, game crashes when caravan arrives
00064863
Dwarf Mode -- Thoughts and Preferences
minor
confirmed (user11)
2021-11-29Dwarf likes "cacao wood wood"
0011827 
Creatures
tweak
new
2021-11-28Muskox have duplicate CHILD tokens
00047933
Technical -- Rendering
minor
confirmed (lethosor)
2021-11-28DF window size not correct with [INTRO:YES] or after playing movies while using [PRINT_MODE:TEXT]1. Use a terminal bigger than 80x25.
2. Use intro and PRINT_MODE:TEXT.
3. Launch DF.
4. Expect the DF to take all of the terminal space.
5. Fall in despair after your expectations were not met.
00105264
Technical -- Input/Keybinding/Macros
major
resolved (lethosor)
2021-11-28Can't rebind Shift+Enter from military schedule menu
00054948
Dwarf Mode -- Interface, Squad Schedule
major
acknowledged (lethosor)
2021-11-28Shift-enter to save changes to schedule orders does not work in TEXT print modeLaunch df in PRINT_MODE:TEXT, press m-s-e, shift-enter. Nothing happens.
0011825 
Adventure Mode -- Combat
major
new
2021-11-27Raising Dead during large combat causes 10-60 minute lag1. Adventure mode
2. Become necromancer
3. Bring 50-100 undead to a large dense population of non-undead npcs
4. Let them fight until a large number/all the undead have been struck down and a large amount of npcs remain
5. Raise dead on all the parts/bodies you can see
6. Do any move that causes time to progress
0011824 
Dwarf Mode -- Interface, Manager
text
new
2021-11-27Two "Food storage items" traits
00003485
Dwarf Mode -- Military
minor
new
2021-11-22Squads becoming inactive for a time when switching between Alerts.1. Create a squad and set them to "Active/Training".
2. Create another alert, and set their orders to have them patrol or defend something.
3. While they are training, change their alert to the one you created.
4. Watch as they deactivate for a few seconds, then reactivate and do as you command.
0011823 
Creatures
minor
new
2021-11-19Slaughtering creatures with ITEMCORPSE produces nothingGive one of the domestic creatures
[ITEMCORPSE:BOULDER:NO_SUBTYPE:INORGANIC:SANDSTONE]

Embark with some of them try to slaughter them in a Butcher's shop
0011822 
Dwarf Mode -- Environment
minor
new
2021-11-16Persistent blood apparently in boundary between z-layershappens often but not predictably
0011821 
Adventure Mode -- Sites
minor
new
2021-11-12Many lairs and camps generated next to bandit camp, entering causes extreme lag1. Load up adventurer
2. Observe strange lair formation
3. Enter site map from travel map
4. Upon trying to move in the site map, game lags massively
5. After getting close enough, game appears to freeze, followed by a huge text dump
00022869
Pathfinding
minor
new
2021-11-11Creatures with [FLIER] have problems pathing to jobs that require them to fly.1: Give your dwarves wings and the FLIER tag.

2: Generate a world and start a fortress, ideally somewhere flat to make things easier. Bring a miner and something to haul.

3: Just north of your wagon, dig a pit with the channel command. Remove the slopes from around the edges. Note that the miner will probably fly out of the pit once he's done to get back to the wagon.

4: Designate a stockpile for whatever stuff you brought along. Your minions will grab stuff and start taking it to the stockpiles, but will hit the edge of the pit and start spamming job cancellations due to dangerous terrain.

5: Dig a ramp or stairway at the northern end of the pit, i.e. the far side from where all the hauling is going on, in order to make the pit accessible to non-flying creatures.

6: Observe as the haulers start moving everything by happily flying down into the pit. They won't use the ramp/stairs you just built.
00022855
Dwarf Mode -- Trade
minor
new
2021-11-11Traders from civs with [FLIER] cannot trade1. Mod a creature to be a flier with the appropriate tags on an appendage to allow them to fly and the [FLIER] tag in their creature entry.

2. Assign them to an entity that sends trade caravans. Or mod creatures belonging to an already-existing trading entity.

3. Gen a world, build a depot. Ideally, a depot in a position where the fastest route to get to it is via flying, but the merchants will almost inevitably fly over a murky pool or tree anyway.

4. Try to trade with them. Note empty trade screen on their side.
0011820 
Adventure Mode -- Quests
feature
new
2021-11-11Necromancer commanders may give their adventurer soldiers a quest to drive their own group out of their towerFind a necromancer who is also a commander. This is rare, but has been reported elsewhere (where necromancers arrive with living soldiers).
Slay enough beasts to become worthy of joining them as a soldier.
Keep fulfilling quests until they give you the unfulfillable quest.
0011819 
Creatures
minor
new
2021-11-08RCP verification misses several body templates1. Edit body_rcp.txt and rename/remove "RCP_BASIC_BODY", then try to generate a world
2. Look in errorlog.txt and observe the message "Cannot generate random creatures -- missing body RCP_BASIC_BODY"
3. Edit body_rcp.txt, restore "RCP_BASIC_BODY", remove/rename RCP_TONGUE, then try to generate another world
4. Look in errorlog.txt and observe that this time it's complaining "Unrecognized Creature Caste Body Token: RCP_TONGUE"
0011818 
Creatures
tweak
new
2021-11-07Pond Grabber has multiple overlapping BODY_SIZE tokens
0011817 
Adventure Mode -- Conversation
crash
new
2021-11-06Giving Non-Present Pet to Non-Speaking Entity Crashes Game- Start adventure mode with a pet
- Get the pet stuck behind a door and leave it behind
- Find an intelligent undead
- Attempt to give the pet to the intelligent undead
- Crash
00058197
Dwarf Mode -- Interface, Text
crash
confirmed (Baughn)
2021-11-04Build menu causes crash when zoomed with TrueType1. embark
2. zoom all the way in
3. press b
00104212
Dwarf Mode -- Invasions
minor
new
2021-11-03Werebeast Goblins transforming during siege don't become hostile to other normal goblins and still act as a goblin
00118161
Dwarf Mode -- Raids
minor
new
2021-10-31Second site on same region tile inaccessible through 'c' menu.Embark a fortress on the same region tile as something else (tower is easy, or reclaimable fortress).
Retire or abandon that fortress.
Start a new fortress anywhere else.
Open the 'c' menu and check that region tile.
Observe that only the first site there is available to contact/raid.
00105444
Dwarf Mode -- Interface, Trade
minor
confirmed (Loci)
2021-10-19Elven caravan brought metal (gold, bronze), gem (black diamond) or stone (bismuthinite) pedestal
00115707
Dwarf Mode -- Immigration
major
new
2021-10-17Most of immigrants are either Herbalists or Animal Caretakers
0011814 
World Generation -- Parameters
major
new
2021-10-16Setting Number of Secrets Too High Does Not Generate NecromancersI have no idea at which point they cannot spawn but 99 still allows them to spawn.
00118102
Dwarf Mode -- Jobs, Assignment of Jobs
minor
new
2021-10-09sum of casts maximum BODY_SIZE prevents wood chopping$ git format-patch v0.47.05..BODY_SIZE_BUG
[...]

---
 objects/creature_standard.txt | 22 ++++++++++++++++------
 1 file changed, 16 insertions(+), 6 deletions(-)

diff --git a/objects/creature_standard.txt b/objects/creature_standard.txt
index 0b39bea..908e393 100644
--- a/objects/creature_standard.txt
+++ b/objects/creature_standard.txt
@@ -126,12 +126,6 @@ creature_standard
     [MENT_ATT_RANGE:MEMORY:450:950:1150:1250:1350:1550:2250] +
     [MENT_ATT_RANGE:SPATIAL_SENSE:700:1200:1400:1500:1600:1800:2500] ++
 
- These tags establish the growth phases of the creature's life. The format is (BODY_SIZE|<year>|<day>|<average size>).
-
- [BODY_SIZE:0:0:3000]
- [BODY_SIZE:1:168:15000]
- [BODY_SIZE:12:0:60000]
-
     These body modifiers give individual dwarves different characteristics. In the case of HEIGHT, BROADNESS and LENGTH, the modifier is also a percentage change to the BODY_SIZE of the individual creature. The seven numbers afterward give a distribution of ranges. Each interval has an equal chance of occurring.
 
     [BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
@@ -331,10 +325,26 @@ creature_standard
         [MULTIPLE_LITTER_RARE]
         To add beards, put square brackets around the following:
         BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS
+
+ <SUM_OF_CASTES_BODY_SIZE>(<NUMBER_OF_SUCCESS>,<NUMBER_OF_FAILURE>)
+ 85000(0,7)
+ 85001(1,1)
+ 85002(1,5)
+ 85003(3,5)
+ 85005(0,1)
+ 85009(9,0)
+ trying SUM(BODY_SIZE)=85000=72427+12573
+ [BODY_SIZE:0:0:3000]
+ [BODY_SIZE:98:0:3000]
+ [BODY_SIZE:99:0:72427]
+
     [CASTE:MALE]
         [MALE]
         [SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
         [BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
+ [BODY_SIZE:0:0:3000]
+ [BODY_SIZE:98:0:3000]
+ [BODY_SIZE:99:0:12573]
 
     This command lets you select all of the castes again.
 
--
2.33.0

00118082
Dwarf Mode -- Military
minor
new
2021-10-08Captured dwarves rescued by conquering become stuck as "Prisoner" profession, can't be enlisted in militaryIn general:
1. Get some of your military captured on a mission
2. Conquer the site
3. Request that the prisoners return to your fortress

Using my save:
1. Load "before_conquer" save file
2. Conquer the site "Ivorycolor" just to the northwest of my fortress, which already has 27 prisoners. I accomplished this by enlisting a large civilian army and demanding surrender, since they have captured my best military dwarfs.
3. Once conquered, the site will still list my dwarfs as prisoners, but they appear in the Request Workers list. Requesting the entire list results in the occupying force returning normally, and the imprisoned dwarfs returning with the "Prisoner" profession and inability to join the military.
00118121
Artistic Images (engravings etc)
minor
new
2021-10-05Designating a detail image to be designed on a statue is ignored.Through the forge:
"a"dd a task, "sterling-silver" material, 'f'urniture, 'statue', then 'd'etail - choose "Related to a Historical Figure", select 'Ber Avuzdatan, "Ber Mineirons"' and witness it build a statue to someone else.

Through the manager interface:
'q' add task, type 'sterling-silver', select "Construct Sterling Silver Statue", highlight the new task, 'd'etails, confirm # to build [hit enter], choose "Related to a Historical Figure", select 'Ber Avuzdatan, "Ber Mineirons"' and witness it build a statue to someone else.
00118111
Dwarf Mode -- Items
minor
new
2021-10-04repeated "Store owned item" cycles where nothing is being storedBuild cabinets in a dormitory or bedroom, wait? Not sure if there's anything else.
0011809 
Dwarf Mode -- Idle Behavior
trivial
new
2021-09-30buggy gamedont
00113586
Dwarf Mode -- Environment
minor
new
2021-09-30Aquifer on Non-Aquifer EmbarkFind a volcano embark location with a stream and no aquifers present in any local biomes. Mine near volcano.

That is all I did, but I suspect there is randomness involved.
00118072
Miscellaneous Crashes
crash
new
2021-09-27Game crash after minutes of fortress modeload the game
unpause
wait
00114568
Material Properties
trivial
new
2021-09-20can start with tools made from woolThis has been true for every 0.47.xx world that I have generated. Including completely vanilla worlds. I haven't checked earlier versions.
00118021
Dwarf Mode -- Reclaim
major
new
2021-09-19FORCED_ADMINISTRATOR noble missing playable tags1) Conquer an enemy fortress
2) Retire current fortress
3) Reclaim conquered fortress
4) Note lack of assignable nobles
5) Note lack of ability to add squads on military screen
00003604
Items
minor
new
2021-09-16Melted chunks of ice turn into a water item instead of 1/7 water1) Embark on a glacier.
2) Dig down to the stone layer using ramps.
3) Designate a garbage dump in a Z level which is made of stone.
4) Designate the chunks of ice for dumping.
5) Wait for the dumped ice to melt.
00106814
Dwarf Mode -- Environment
minor
new
2021-09-16Smash & Grab Adamantine Mining attempt causes hell to be unleashed outside of hell, with no revealEngineer a cave-in that smashes through the roof of the hollow part of an adamantine spire such that the cave-in seals the break. Channel out an adamantine tile of the outside of the hollow tube, but sealed by the cave-in plug in the inside.
0011806 
Miscellaneous Crashes
crash
new
2021-09-14Descriptor pattern tokens, PATTERN:IRIS_EYE, PATTERN:PUPIL_EYE and PATTERN:SPOTS, cause crashes if no colors are given.- Copy these into any of the descriptor pattern files (or create a new raw file for them):

[COLOR_PATTERN:IRIS_EYE_NONE]
    [PATTERN:IRIS_EYE]

[COLOR_PATTERN:PUPIL_EYE_NONE]
    [PATTERN:PUPIL_EYE]

[COLOR_PATTERN:SPOTS_NONE]
    [PATTERN:SPOTS]

- Make a creature use them, e.g. by pasting something like

[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
    [TL_COLOR_MODIFIER:IRIS_EYE_NONE:1]
        [TLCM_NOUN:eyes:PLURAL]

to the end of the creature definition.

- Load these raws, and attempt to view the creature's description.
0011804 
Dwarf Mode -- Jobs, General
minor
new
2021-09-09[MAX_MULTIPLIER:1] and stack size not respected by some modded reactionshttps://dffd.bay12games.com/file.php?id=15654

In the provided save, add a "Process Plants (Foliage)" tasks to the Farmer's Workshop. For comparison, also add any of the tasks available at the Bone Carver's workshop.

A stack of stray shambling mound foliage [11] is available in the Farmer's workshop, and stray dog bone [12] in the nearby refuse stockpile for testing.
000239317
Dwarf Mode -- Jobs, Cooking and Food
minor
confirmed (user6)
2021-09-07Cooks prefer to cook solid bases with solids, rather than solid bases with liquids, meaning liquids barely get used1) Have some dwarven syrup and an abundance of solid cookable items.
2) Place the dwarven syrup immediately next to the kitchen so that the cook should grab it due to it being the closest cookable item available.
3) Add a task at that kitchen to create a meal.
4) Watch the cook run farther away to get some other cookable item before even considering using the syrup.
00080123
Dwarf Mode -- Interface, Stocks
tweak
new
2021-08-30uncollected spider webs count as silk thread in stocks list
00099692
Dwarf Mode -- Items
minor
new
2021-08-28Glazing with ash produces glazed erthenware and bugged ash-make piece of earthenware and block of ash
-glaze earthenware with said ash
0011801 
Technical -- General
feature
new
2021-08-27Some data files are unnecessarily(?) opened in read/write mode

      
  1. chmod 444 data/index

  2.   
  3. ./df

  4.   
  5. Dwarf Fortress doesn't start and gives the following message: “Main index file missing/corrupted. The file "index" must be in the "data" folder. Make sure DF decompressed into its folders properly.”
0011800 
Technical -- General
feature
new
2021-08-27Supporting different installation directories for various kinds of files.
0011799 
Technical -- General
feature
new
2021-08-27Please publish build instructions for g_src
0011798 
Dwarf Mode -- Raids
minor
new
2021-08-25Sent dwarves on a raid to pillage a nearby necromancer tower. They have not returned for over a year
000754111
Creatures
minor
confirmed (user6)
2021-08-25Dogs only scratch instead of bitingLook at dog combat reports in Fortress Mode I guess.
00117872
General
minor
acknowledged (lethosor)
2021-08-24The release tarball for Linux ships GPL-licensed shared libraries, but violates their licenseUnpack the downloaded release tarball, look in libs/, see that libstdc++.so.6 and libgcc_s.so.1 are there, but not licensing information or a pointer to corresponding source code is provided along them.
00108613
Dwarf Mode -- Justice
minor
acknowledged (Loci)
2021-08-22Illegal lethal biting move during a justice beating mortally wounds victimTo reproduce: Run fortress with stressed dwarves, equip the captain of the guard (once availible) or any fortress guards lightly with training axes/swords appropriate to thier skills.

When a crime is reported by a dwarf over ilegal activities like fistfights & assaulting animals to be convicted by the player in the justice screen watch the guards for biting maneuvers.

To save time since this is not easy to test, use of development tools to force a conviction should make it easier or modifying the captain of the guard to be less restrictive.
0011797 
Dwarf Mode -- Jobs, Assignment of Jobs
crash
new
2021-08-21Crash shortly after embark on a huge siteResume the savegame https://dffd.bay12games.com/file.php?id=15646
Unpause
Wait a bit
0011796 
General
text
new
2021-08-20Fullscreen/FullScreen popup inconsistent in capitalisationLaunch the game with the `[WINDOWED:PROMPT]` option in `data/init/init.txt`.
00106757
Dwarf Mode -- Raids
major
new
2021-08-17After squads suffer casualties on raids they can't take ordersAttack big enough target to take casualties, allow dwarves to return, try to use the station command on the squad.
00116895
Dwarf Mode -- Visitors
major
new
2021-08-13Necromancers can still visit forts from older versionsContinue the saved fort, then look at 'a'nnouncements. You will see one that says a dwarven necromancer is visiting.
000726722
Dwarf Mode -- Items
minor
confirmed (user6)
2021-08-11Elves drop feather tree egg yolk in trade depot while unloading
00117941
General
major
resolved (lethosor)
2021-08-11DF launches to white screen on macOSinstalling any versions of the game on a new 64 bit big sur and nothing works anymore

in most cases the xattr -r -d com.apple.quarantine ./ install on console also not working just after few restarts

almost apple quarantine warning
00014774
Dwarf Mode -- Environment
trivial
new
2021-08-09Lack of a density cap for (underground?) flora?1: Start a fort
2: Breach a cavern
3: Wait a few years
00117951
Dwarf Mode -- Raids
crash
new
2021-08-09Game crashes after sending were-citizens out on raidLoad this save: https://dffd.bay12games.com/file.php?id=15631 and run for roughly 5 seconds.
00117922
General
crash
new
2021-08-04Crash caused by unknownRun the save file and wait one in-game day
00106456
Dwarf Mode -- Raids
major
acknowledged (Loci)
2021-07-30Dwarves turn hostile againt the player and defend their prison from raid sent to free them1) Send a squad to raze a goblin site
2) Get them imprisoned
3) Try to rescue them while razing the site with another squad.

I hadnt a close save, but if the situation happens again I will upload one.
00117861
Dwarf Mode -- Items
minor
new
2021-07-29item randomly catches fireNot observed outside the particular save
0011791 
Technical -- Saving/Loading
crash
new
2021-07-28Modded RAWs CTD on CREATURE load, specific to 64 bit versionReplace a vanilla 64 bit DFs raw/object with the crashing raws object folder.
Attempt to load testing arena. Almost always will crash, without errorlog.

Replace a vanilla 32 bit DFs raw/object with the crashing raws object folder.
Attempt to load testing arena. Will load without errorlog, if slowly.

Replace a vanilla 64 bit DFs raw/object with the flattened raws object folder.
Attempt to load testing arena. Will load without errorlog.
00117904
Adventure Mode -- AI
major
new
2021-07-27Dark Fortress Beak Dogs And Trolls Not Sleeping At Night1. Kill nearly everyone during one night.
2. Exit dark fortress.
3. Return to fortress at dawn to spawn beak dogs and trolls who didn't show up due to unit limitations.
4. Leave (it's going to lag).
5. Return at night and lose your shit.
00117893
Adventure Mode -- AI
major
new
2021-07-24BRAWLING Own Animals In Adventure Mode Does Not Make Them Enemies With You Upon Werebeast TransformationBeing a necromancer is recommended for [NOEXERT] reason. You are free to savescum with task manager if you won't receive werebeast curse while testing or use DFhack.
0011788 
Technical -- Rendering
minor
new
2021-07-23GTK 2 is unmaintained and deprecated, but Dwarf Fortress is still using it$ ldd Dwarf_Fortress | grep gtk
    libgtk-x11-2.0.so.0 => /usr/lib/x86_64-linux-gnu/libgtk-x11-2.0.so.0 (0x00007f955cb15000)
00117852
Adventure Mode -- Sites
minor
new
2021-07-22Some Dark Fortress' Corpses Spawn In The Walls of Main Tower
00117815
Adventure Mode -- Sites
major
new
2021-07-21I Tried To Break Dark Fortress In Adventure Mode By Leaving My Undead Behind To Kill Remaining Survivors But Nothing Happened1. Kill almost everyone in dark fortress including clown.
2. Rise a lot of dead as necromancer.
3. Run away from them until they are no longer companions.
4. Do fast travel and notice how the site is not ruined.
0011783 
Dwarf Mode -- Buildings, Cages and Chains
trivial
new
2021-07-20All cages, terrariums & aquariums have non-defined density borders for animals inside.Wooden Cages & Glass Terrariums: Put a male heterosexual dog or domestic animal for testing in a cage surrounded by mates inside a tightly packed room, and wait for pregnancy, reverse the experiment on a non-pregnant female dog brought from outside of the room and it will be unsuccessful.

Aquariums: Put a male, heterosexual alligator/cave crocodile or another amphibious creature into a aquarium centred around the middle of a nestbox area (for example) with mates, male will fertilize the females close enough to lay in their eggboxes despite confinement in watery aquarium.

Attempting to put a captured full aquatic creature will cause it to die as it reacts to the outside beyond the non-dense border, and vermin-fish exist on a seperate plane of rules to [LARGE_ROAMING] beasts that they dont need to interact with anything other than the current tile at a time which the water inside the aquarium/code suffices.

Throw caged goblins in lava and observe slowly as the cage deconstructs, then dooms them to their fate, and repeat the experiment with goblins within a steel cage.
00015905
Dwarf Mode -- Jobs, Animal Handling
minor
new
2021-07-20Fish in aquariums always drown.1. Capture fish with cage traps.
2. Build a green glass aquarium + fill with water
3. Transfer in fish
00101561
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
new
2021-07-19Injured dwarf constantly seeks infant, cannot receive medical help
0011782 
World Generation -- General
trivial
new
2021-07-19Competitions held in worldgen often have one competitor who wins every timeCreate a world with goblin civilizations (preferrably more so more leaders can generate)
View the history of one of the demonic leaders, and likely one has this sort of spam in their history. Especially annoying in worlds that were generated for longer, as they will have one or two for every year they are kept alive.
00114904
Dwarf Mode -- Visitors
minor
new
2021-07-19Visitors giving birth during visit leave their baby behindReproducing it might be hard. You'd have to wait until a pregnant visitor turns up by chance and lock them away until they've given birth.
00106627
Dwarf Mode -- Diplomacy
minor
new
2021-07-19Goblins lack diplomatic rolesOpen entity file, compare elf & dwarf diplomats to the lack of positions in human and goblin positions.

This can have effects in world generation in the resolution of wars between unreceptive participants. May also affect gameplay in which its needed once you have a baron level position and can receive them (though mayors are RAW capable otherwise)
0011780 
Adventure Mode -- Sites
major
new
2021-07-17[SPOILER ALERT] Archangel Roaming Vault's Regular Rooms After Killing All Other AngelsDescription.
000712114
Vegetation
minor
confirmed (Loci)
2021-07-16Cutting down mushroom trees leaves floating ramps of indeterminate materialCut down any giant shroom that has ramps on the cap in dwarf mode.

May be limited to shrooms that have their caps against cavern ceiling.
0011779 
Adventure Mode -- Travel
minor
new
2021-07-11A Night Troll Did Not Attacked Me While I Was In Fast Travel1. Be as ridiculously overpowered or more as in the description. You can try demigod but I achieved this status in one day as a peasant (took me about an hour or almost maybe of real life time). Becoming necromancer is advised.
2. Approach a travelling night troll in fast travel screen.
00117781
Adventure Mode -- Town
crash
new
2021-07-11My Game Froze When It Tried To Load Goblin Controlled Human Houses1. Must have a goblin and human race.
2. Goblins won over humans and took over a town.
3. Try to load said houses in adventure mode by either exiting fast travel or normally.
0011777 
Adventure Mode -- Environment
trivial
new
2021-07-07Night Trolls Storing Elf Meat In Their Lairs For Hundreds of Years After Their Extinction1. A sapient race must go extinct.
2. Wait a long time since extinction.
3. Go to night troll's lair.
4. Inspect items found.
0011776 
Dwarf Mode -- Environment
minor
new
2021-07-06a water buffalo got stuck inside a rough tetrahedrite wall
00117742
Adventure Mode -- AI
minor
new
2021-07-05Wildlife Reanimated By Evil Biomes As Quest Targets Will Attack Necromancers Or Was That A Necromancer Experiment?1. Play adventure mode as demigod (it's just safer).
2. Learn secrets of life and death.
3. Try to (approach and get detected) by a quest creature with it's lair being indicated to be in an evil biome. Hope it's a reanimated animal.
0011773 
Adventure Mode -- Sites
trivial
new
2021-07-01Aquatic Creatures Won't Spawn As Lair Creatures If There Is No Water Nearby1. Give any [AQUATIC] creature [BIOME:ALL_LAND] and [LARGE_PREDATOR]. Make more such creatures to increase spawning chance of a monster with a lair terrorizing nearby site.

2. Play adventure mode as an overpowered character in search of such a sight until you get lucky.
00117511
Dwarf Mode -- Missions
major
new
2021-06-28Dwarves and war animals on missions are perpetually travelling, can crash after waiting long enoughSuddenly started happening, may have been triggered by assigning one squad to leave just as one was arriving? Possibly corrupted the save?
0011771 
Dwarf Mode -- Justice
major
new
2021-06-26Dwarves get stuck when taking depressed criminal visitors to a chain.
00117691
Dwarf Mode -- Buildings, General
minor
new
2021-06-17Traps made during worldgen cannot be unforbidden when embarking on a cave
00117701
Dwarf Mode -- Reclaim
trivial
new
2021-06-17Save file says "reclaim fort" on a reclaimed fort, that has already been reclaimed.abandon fortress, then reclaim everything.
00104708
Dwarf Mode -- Buildings, General
major
confirmed (Loci)
2021-06-16Sending a dwarf to a mission removes its assignation from the furniture1. put a noble in the military squad
2. send the squad to a mission
3. once the squad is back, press [n] and notice the requirements not met.
00070561
Dwarf Mode -- Jobs, Cancellation and Suspension
trivial
new
2021-06-13Disabling Mining Labor causes Cancellation1) Que mining job and wait for dwarf with labor and pick to start.
2) While dwarf is mining, or going to mine, disable Mining Labor.
3) Receive cancellation report.
4) Re-enable labor.
5) Repeat.
00114741
Adventure Mode -- Sites
minor
new
2021-06-13Vault not Appearing
0011768 
Dwarf Mode -- Interface, Kitchen
text
new
2021-06-13Kitchen tab of Status screen (and maybe other interfaces?) doesn't list that shift-tab can be used to cycle backwardsGo to "Kitchen" tab of Status screen and press [SHFT]+[<->] to cycle backwards
00117672
Dwarf Mode -- Thoughts and Preferences
text
new
2021-06-13Dwarf has preference for "ginkgo wood wood"
00098463
Dwarf Mode -- Jobs, Mechanisms
minor
confirmed (Loci)
2021-06-13Metal Mechanism made in the wrong place.assign jobs from the job manager.
00117651
Dwarf Mode -- Interface, Workshop Profiles
minor
new
2021-06-13Can't order job "Construct steel Mechanisms" from "Workshop profile" of Metalsmith's Forgeq -> Metalsmith's Forge
P: Workshop profile
switch to the "Work Orders" tab
q: New Order
search "Mechanism", no results
0011766 
Dwarf Mode -- Thoughts and Preferences
text
new
2021-06-12Thoughts and Preferences screen doesn't honor TrueType
00117611
Dwarf Mode -- Interface, Civilization/World Info
feature
new
2021-06-12A Demon's Slab and Its Vault is Visible from the Artifact Screen in Civilzation/World Info ScreenCreate a 5 year old world with demons able to spawn.
Start a Dwarf Fortress.
Open Civilization/World Information tab.
Go to Artifacts Missions.
All demon slabs are immediately visible.
001161920
Technical -- General
crash
assigned (lethosor)
2021-06-08Random crash due to unhandled exceptionLoad the save, unpause, wait for a few in-game days. That's random crash, after all.
00117644
Miscellaneous Crashes
crash
new
2021-06-07Creatures with the CAN_LEARN tag randomly CTD the game (modding bug only I think)Use the save provided here:

open it in arena mode, and just keep spawning humans. Eventually the game will CTD. Using any other CAN_LEARN creature will work as well.
00117582
Miscellaneous Crashes
minor
confirmed (lethosor)
2021-06-04Save corruption resulting in building rendering-related crashMethod A:

1. Load the save of region730Regionmanipulated1397AutumnStart.
2. Resize window or press tab to see the 28th tile column (2 tiles east of the river's northern edge)
3. Wait 1 in-game day for siege and send squads to station nearby.
4. Wait a minute for the battle to finish.

Typically, crash occurs at step 2 in .47.05, 44.09 or 43.05, but not always even with following all the steps in save's original version of 43.03.

Method B:

1. Load the save of region730Regionmanipulated1397AutumnStart.
2. Go up twice to zlevel 102.
3. Extend DF window until you can see the entire northmost bridge (floating and brown).

Typically crash occurs when seeing the eastmost tile of the bridge that overlaps pear tree branches.
00117595
Dwarf Mode -- Raids
crash
new
2021-06-03Raids crash, soldiers travel forever, missing soldiers lost and replacements duplicatedI have a save file where this happens reliably, and it's happened in some form to 2 of them. Not sure how to add a save file but I can upload it to google drive or something.

It is MUCH more frequent when sending multiple squads, and with full squads rather than small ones. Assign 1-6 squads, as many as possible, to raid a site (I usually Raze). Possible outcomes: Immediate crash on exit of final? dwarf, crash shortly after returning, and/or multiple dwarves stuck on (traveling) forever.

After this happens once in a world, it seems to start happening almost constantly.
00117621
General
crash
feedback (lethosor)
2021-06-02Unexplained crashContinue Playing the saved region1, "Ecamo Ewe" fort in year 343. Upon unpausing DF will crash immediately. Attempting to save, retire, or abandon the fort will also result in a crash.

Save folder at:
https://drive.google.com/file/d/1cDmkIE9PrB2z9QT69yyRUmIlzu618Yam/view?usp=sharing
0011763 
Typos/Grammar
text
new
2021-06-02[LISP] token incorrectly named
00117601
Dwarf Mode -- Buildings, Cages and Chains
minor
new
2021-05-28Trainers Leave Seeds in Cage when Training Animals, Cages Become Unusable While Seeds Are Stored InsideFeed an animal a seed producing raw fruit or vegetable.
000862710
Creatures
minor
assigned (user6)
2021-05-24Animals which retract into body parts forget to come outTurn on morale in arena mode.
Spawn in an armadillo and a lion.
Take control of the lion and move repeatedly towards and away from the armadillo until the armadillo stops unrolling.
00095904
Dwarf Mode -- Idle Behavior
minor
new
2021-05-16Herbalist stuck on stepladder, starving to death.Haven't really tried for now.
00117576
Legends Mode -- Historical Figures
trivial
new
2021-05-16Masterwork destructions during fortress mode are attributed to a deceased dragon
00117563
Dwarf Mode -- Interface, Status
crash
new
2021-05-13Game crashes when opening the thoughts screen of certain unitsDownload save file
Run game
Go to expedition leader and try to access thoughts screen through z-Enter

It also happens to several of the other units, some of them crash on the z screen.
0011755 
Adventure Mode -- AI
minor
new
2021-05-09Kobolds kill eachother on sightGo to a kobold camp
00117473
Dwarf Mode -- Environment
major
resolved (lethosor)
2021-05-08Using constructions and ice, you can make dead tilesEmbark near 2+ Z deep ocean in a biome that both freezes and thaws.
Wait for freeze.
Mine (d->u) upward stairs on an area of the seafloor.
Construct walls over the resulting natural ice stairs.
(possibly optional) Wait for thaw and refreeze.
Deconstruct a constructed wall natural ice upward stairs remain.
Remove stairs (d->z).
Dead tile remains.
00117532
Miscellaneous Crashes
crash
feedback (lethosor)
2021-05-08Reproducible segmentation fault in savefileWait about 15 seconds.
0011754 
Sites
block
new
2021-05-08Millions of necromancer-created experiments at tower, unable to load site
00117521
Dwarf Mode -- Locations
minor
new
2021-05-06Visitors come to visit retired sites1. Found a new Fortress
2. designate a meeting zone
3. Create a new Location
4. Retire the Location you just made
5. assign another location to the meeting zone
6. Wait for Visitors
7. Look at Visitors objectives after interacting with your dwarfs
00107122
Dwarf Mode -- Interface, Manager
minor
new
2021-05-06Lye items are called "frozen lye items" regardless of being frozen1. Add a job to make lye
2. Add a condition
3. Add item condition
4. Make sure "item type" is just "Items"
5. Set material to "Lye"
6. Notice the item name becomes "Frozen lye items"
00112279
Adventure Mode -- Conversation
crash
new
2021-04-28Telling Story about Person or Creature Crashes the Game1. Start adventure mode game
2. Begin a performance
3. About person/creature
4. Crash
00117504
Dwarf Mode -- Invasions
minor
new
2021-04-23Dwarves and invaders teleporting during undead siegeDuring undead siege, have all dwarves restricted to burrow inside fort. Set doors to fort exterior to forbid passage. Release dwarves from burrow. Wait. At some point during siege, dwarves may or may not teleport out of fort, and undead may or may not teleport to area inside locked fort doors.
00117461
Dwarf Mode -- Buildings, Machines
trivial
feedback (lethosor)
2021-04-17Windmill deconstructs when channeling across it.Dig out area
channel 1 square
build millstone
build windmill directly above
Channel out a line of dirt crossing over the windmill
wait till channeling occurs and it will deconstruct
00117452
Adventure Mode -- General
crash
resolved (lethosor)
2021-04-17"Fatal Error: Unable to find TEMPLATE_PARCHAMENT" during adventure mode loading screen
00117432
Miscellaneous Crashes
crash
resolved (lethosor)
2021-04-17Game crash to desktop after in-game time passesTurn the game on and wait
File depot link: https://dffd.bay12games.com/file.php?id=15497
00117443
Dwarf Mode -- Embark/Setup
crash
resolved (lethosor)
2021-04-16Crash to desktop after "strike the earth!"Start game. Generate world. Select site. Pick one of the default embark profiles (doesn't matter which). Agree to embark. Get the introduction screen that ends with Strike the earth!

Hit enter.

Watch glumly as the game window quietly shuts itself down. No Dwarf Fortress for you!
00117493
Dwarf Mode -- Interface, Manager
minor
resolved (lethosor)
2021-04-16When Typing in Thread the game crashesGo to the manager screen, make a work order to spin thread, go into conditions, Hit r to add conditions from reagents/Materials, Hit p to add conditions from products, on the condition for the product thread hit m for change material, type in thre (crash for me)
00117481
Dwarf Mode -- Environment
major
new
2021-04-10Digging up/down stairs in ice allows mining downward through constructed floorsBuild an undersea room with a constructed floor (b->C->f) for a roof, and at least one Z level of water above.
Wait for thaw and refreeze.
Dig down through ice to the room using up/down stairs (d->i).
Dig into the room (if it was full)
or
Channel away the Up/Down stairs to reveal empty space where the roof was.
00117323
Dwarf Mode -- Jobs, Items
crash
new
2021-04-09Certain Forge Jobs (Forge Anvil, Forge Breast Plate, Make Statue) Freeze/Crash GameOpen any Dwarf Fortress game or start a new one on Mac Big Sur. Queue up a job to forge an anvil, breast plate, or statue at a Metalsmith's Forge. Can be queued from the jobs menu or directly at the forge. On completion of the job, the game crashes.
00117402
Dwarf Mode -- Justice
minor
new
2021-04-05Violation of Export Prohibition when exporting written works (copy)44 violations: allow merchants to pack and leave site with written works
no violations: purchase all written works back from merchants before they leave
0011741 
Dwarf Mode -- Expulsion
crash
new
2021-04-05Game instantly crashes if attempting to expel a specific dwarfLocate Tekkud èrithuzol, go to their Profession tab and click 'e' to expel. The game will freeze for a second and then close.

00117391
Technical -- General
tweak
acknowledged (user1294)
2021-04-05Token `[VOLUME_mB:..]` breaks standard
00102413
Technical -- General
major
resolved (lethosor)
2021-04-04On startup, it says "Index" file must be in "data" folder, i've checked and it is.For me, this error comes up every time i try to start DF. I am unsure how to reproduce this for others (as i only have 1 computer available to me).
00111614
Technical -- General
major
resolved (lethosor)
2021-04-04Mac version fails to start: cannot find dirname, uname, cut, grep, dwarfort.exe
00110766
General
minor
resolved (lethosor)
2021-04-04Please mention that v0.44.* crashes more than v0.43.* on the download page
00114962
Dwarf Mode -- Environment
minor
new
2021-04-02Chopping trees destroys wallsBuild, then chop.
0011738 
Dwarf Mode -- Flows
trivial
new
2021-04-01Miasma from rotting item doesn't pass through grate it's on top of1. Create subterranean dark room of any volume.
2. Create 1x1 hole in ceiling of room.
3. Place grate over hole.
4. Ensure tight seal on all sides of 1x1 hole. Use doors as required.
5. Dump miasma-generating item on top of grate. (I chose horse intestines.)
6. Observe and feel bad
00117371
Dwarf Mode -- Artifacts
minor
new
2021-03-31Strange Mood dwarf being pushed by creature during artifact creation breaks said creationThese are what I assume the steps for reproducing this odd behavior are:

1. Get a strange mood dwarf, have them claim a workshop and get all their materials
2. Have a creature capable of displacing dwarves (in my case, a Creeping Eye that got lucky) push them away from their workshop while artifact creation is in process.

I haven't tried to set this up myself yet due to the randomness of a) getting a Strange Mood dwarf and fulfilling all material requests and b) getting a creature capable of shoving dwarves to push said Strange Mood dwarf. I'll probably try to see if other potential methods of displacement work as well (nothing that also destroys the workshop, since that will obviously just make them go insane).
00117361
Dwarf Mode -- Visitors
minor
new
2021-03-29Merchants never leaveUnknown
00117306
Technical -- General
crash
feedback (lethosor)
2021-03-28Crash on Fortress mode start1. Run worldgen
2. Start Playing
3. Select Dwarf Fortress mode
4. Game crashes before it even loads the embark screen
00117352
General
major
resolved (lethosor)
2021-03-28Mouse wheel doesn't zoomExit and reload 3 times. On third attempt I toggled "Mouse Controls" in DFHack tab, but no difference. I'm sure there is a setting somewhere, but I haven't found it.
00107905
Dwarf Mode -- Rooms
minor
feedback (Loci)
2021-03-26Object on pedestals and in display cases don't enhance the room qualityCreate a pedestal in a room
Put some valuable items on it
Admire as nothing change
00117311
Dwarf Mode -- Locations
minor
new
2021-03-26Designating the same room as guildhall through meeting area and through chair/table gives vastly different values.1) Build an enclosed room with table/chair
2) Assign it as a meeting area
3) location - select existing guildhall, or add new guildhall.
4) Remove zone
5) Create study/dining room covering the same area as in step 2
6) Assign it to the same guildhall
00075808
Dwarf Mode -- Immigration
minor
new
2021-03-26Dwarf achieves dream but it does not show up as realized1. Play Fortress mode until migrant dwarves arrive
2. Examine the thoughts and preferences of the new arrivals
00117251
Dwarf Mode -- Rooms
minor
new
2021-03-25Temple request by petitioned civsCreate a fort and have it long enough to allow other civ members to come visit or performance troops to stay long term. I am unsure how you could really reproduce this other then with some hacking as it has some very specific conditions.
00117291
Technical -- Saving/Loading
major
new
2021-03-24Savegame corruption
0011728 
Technical -- Saving/Loading
minor
new
2021-03-24Corrupted save locks the UI in fullscreenLoad the save at https://spikycaterpillar.com/misc/region2.lockup.tar.bz2 in fullscreen mode.
00117261
Dwarf Mode -- Non-dwarf Citizens
trivial
new
2021-03-22Human citizen with no name, 'Human' profession and (Tame) tag that came out of nowhereUnknown
0011724 
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
new
2021-03-20seasonal fertilization of farm field skips spring
00117231
Dwarf Mode -- Interface, Stocks
minor
new
2021-03-20Stocks screen reports items that don't exist in fortress (namely, raw glass)1. Download this save file: https://dffd.bay12games.com/file.php?id=15472
2. Go to stocks screen, under the "Rough gems" section. Note the 3 raw green glass and 1 raw crystal glass in the list.
3. Issue job orders to cut green or crystal glass.
4. Watch as the dwarves cancel their glass-cutting jobs due to not having raw glass.
00117222
Dwarf Mode -- Combat
minor
new
2021-03-19citizen werecreature killing another citizen will "find" the citizen it kills while still transformedSee "Description". I do not know if this always happens.
00101412
Dwarf Mode -- Items
minor
new
2021-03-17Missing text on desgins based on performance troupesOrder figurine
Select "Design Related to Civilization or Other Group"
Choose a performance troupe (have not yet experimented with other mixed race groups).
Read description
00094595
Dwarf Mode -- Visitors
minor
new
2021-03-17Dwarves don't bury visitors who get themselves killedGet a visitor killed in such a way that they leave a corpse while they're on their way in or out (it's also possible that this applies to visitors who aren't in transit!). See if anyone buries them.
00114043
Typos/Grammar
text
new
2021-03-17Artifact has an image of nothingHave a dwarf make an artifact with an image of the creation of a guildhall.
00110014
Dwarf Mode -- Visitors
minor
new
2021-03-17"Stasost Snamozarosp, Goblin Dancer and others have returned.", but have never been at the fortress
00117214
Technical -- General
major
resolved (lethosor)
2021-03-16Unable to launch game, "index" not in "data" folderI can't be sure it'd work for others, but every time I try to open it, the game gives me the same error.
000976226
Miscellaneous Crashes
crash
confirmed (lethosor)
2021-03-16Dwarf Fortress immediately crashes when using system full screen toggle (green button) on OS X 10.10+1. Run dwarf fortress on OS X.
2. Click the green "Full Screen" icon in the corner of the window.
3. Dwarf fortress crashes immediately.
00113932
Legends Mode -- Historical Figures
minor
new
2021-03-13Cave Dragons are sometimes intelligent, and sometimes join human civilizationsCreate a new world. The more potential historical figures (i.e. large worlds with long histories), the better. Reproduced the first time in a 1050 years old Medium world.

Go to the Legends Mode, and check cave dragon historical figures histories. Sometimes, it mentions it joined civilization.
00117111
Pathfinding
minor
new
2021-03-11Forgotten Beast in flooded cavern ignores path into fortress, prefers to wander aimlessly1. Embark somewhere where one of the cavern layers is mostly flooded.
2. Wait for an FB to show up in that cavern.
3. Give them a path into your fortress which requires them to path through water.
001091214
Dwarf Mode -- Raids
major
acknowledged (Loci)
2021-03-11Dwarves drop/lose armor/equipment when arriving from raids.Please use the save file below; the dwarven raiders should arrive back soon enough, so you can see how they drop the equipment at the edges of the map.

http://dffd.bay12games.com/file.php?id=14045

00117191
Dwarf Mode -- Combat
major
new
2021-03-11A goblin knocked over a workshop and now my dwarves are killing each otherNot sure, tbh.
0011720 
Adventure Mode -- Sites
major
new
2021-03-10Visiting abandoned fortress in Adventure Mode crashes gameAbandon your fortress;
Create a new game in Adventure Mode (using that same world obviously);
Proceed to your old site;
When you get close enough the game will crash.
00112998
Adventure Mode -- Combat
major
confirmed (user1294)
2021-03-10Creatures using HIDE interaction can't be detected or attackedI will attach the save shortly.
00117181
Miscellaneous Crashes
crash
new
2021-03-09Reliably Segfaults on 15th of Opal1. Load the provided DFFD save.
2. Let the game run at least until the 15th of Opal.
3a. If crash occured on that day, done.
3b. If reached the 16th, you probably got lucky. Go to step 1.
0011717 
Dwarf Mode -- Visitors
minor
new
2021-03-09Residents can become nobility without citizenshipHave a resident inherit a nobility title while staying at your fortress
001100010
Dwarf Mode -- Missions
major
new
2021-03-09Dwarves sent on missions never return
0011716 
Adventure Mode -- Eating/Drinking
minor
new
2021-03-09runs with food from table to table. Can't eat
00117151
Creatures
minor
new
2021-03-07Ravens and Giant Ravens get stuck when one of their cluster is capturedIn an embark where Ravens and/or Giant Ravens can spawn, set up a large amount of cage traps outside.
Wait for a Raven to fall into one of them.
Train it.
A second Raven should stick around somewhere in the map, doing absolutely nothing unless approached (which causes it to move elsewhere, but never leave the map)
00117107
World Generation -- Parameters
crash
new
2021-03-06Night trolls attempt to convert genderless/non-breeding/animal people races causing crashing1: Add `[CV_NEW_TAG:SPOUSE_CONVERSION_TARGET]` to the animal person creature variation

2: Add all species of animal people to an entity.

3: Generate a world for at least 150 years
00117133
Dwarf Mode -- Raids
minor
new
2021-03-05Intelligent Undead Sent on Mission Return as Ghosts1. Have an intelligent undead in a squad.
2. Order them on a mission.
3. Wait for their squad to return.
0011505 
Dwarf Mode -- Missions
minor
new
2021-03-05Intelligent Undead sent on missions return as ghosts1. Create squad with 1 or more intelligent undead members.

2. Send on any type of mission.

3. When the remainder of the squad returns, the new ghosts appear.
00117071
Adventure Mode -- Town
crash
new
2021-03-05Saving in a dwarf fortress were monks seem to be stuck corrupts data and makes saving elsewhere impossible.no idea.
00111707
Technical -- General
crash
assigned (Loci)
2021-03-04Crash after short time playing fortress mode "Midmap effective coordinate check out of bound"1. load save
2. wait 5 minutes
0011712 
Legends Mode -- Historical Figures
trivial
new
2021-03-04Unnamed livestock becoming historical figures1: Play a fort for a few years

2: Retire the fort

3: Play another fort for a few years

4: Check legends mode, you will see many different historical figures called things like "Unnamed female yak cow"
00117082
Vegetation
minor
new
2021-03-02Bugged grass is trampled immediately and grazers can't eat it
0011709 
Dwarf Mode -- Raids
crash
new
2021-03-02Raids sometimes allow units to be assigned to two squads, or twice to one squad, which may lead to segfaultWill occur in 0000019:0000010 seconds with this save: https://dffd.bay12games.com/file.php?id=15449
00117044
Material Properties
tweak
new
2021-03-01Liquid filth gets less dense when frozen
00117051
Dwarf Mode -- Environment
minor
feedback (lethosor)
2021-02-27Subterranean Trees growing rampartDig underground soil, make room for Pen/Pasture, farm, some workshops, etc.
Discover cave layer, so moss and trees will start to spawn.
Don't touch the saplings and watch them take over.
00117062
Title Screen
major
resolved (lethosor)
2021-02-27Manual Page is brokenPress ?, attempt to use keys to select chapter other than introduction.
0011703 
Adventure Mode -- General
crash
new
2021-02-26crashes on pre/post/interwar armies
00117011
Adventure Mode -- General
minor
new
2021-02-25Pets Can Work On Adventurer Sites1. Make an adventure mode party with a pet such as a horse
2. Go to where you can build a site
3. Chop down some trees and plan out a (b)uilding
4. (s)tart work and see that your pet is selectable
00117021
World Generation -- General
minor
new
2021-02-23hf_recruited_unit_type_for_entity does not increase population of entityhttps://dffd.bay12games.com/file.php?id=15437

entity 721 (Miroth Erib, The Denomination of Gorges)
00088611
Dwarf Mode -- Transport/Hauling
tweak
new
2021-02-22Wheelbarrows in stockpile tiles prevent those tiles from requesting new items
00117001
Dwarf Mode -- Artifacts
minor
new
2021-02-22Stange mood dwarf won't back to claimed workshop after being spooked-Dwarf claim workshop
-Undead risen near him
-He spooked and runaway from his workshop
-He won't back to his workshop
0011699 
Adventure Mode -- Conversation
feature
new
2021-02-21Rumors dialog scales to functionally unusable within 1 game month of adventuringPlay adventure mode and acquire rumors through gameplay. Read books (stealing and storing rumors), walk through the wilderness (encounters rumors with non-histfig wildlife) to any destination, tell stories or otherwise entertain
00113188
Dwarf Mode -- Locations
feature
acknowledged (Loci)
2021-02-19(Request) Need way to see temple/guildhall petition status once they have been approved
001145810
World Generation -- General
minor
new
2021-02-18[NO_EAT] tags on some modded races causes worldgen crashesAdd the tag [NO_EAT] to vanilla dwarves in creature_standard.txt

Try to generate a world.
Crashes occur either right at the start of history generation (when placing civs reaches 0) or sometime between 5-100 years in (generally quicker).
00116972
Dwarf Mode -- Immigration
minor
new
2021-02-16migrant arrives insane (stark raving mad)I uploaded the save to https://dffd.bay12games.com/file.php?id=15415
The migrant wave arrives on 220-04-20, but it doesn't seem to be predetermined as I got a different (smaller) set of migrants when I loaded the save, and neither were insane.
0011685 
Dwarf Mode -- Jobs, Hauling
minor
new
2021-02-16Dwarf hauls item with wheelbarrow, drops off item, walks away, then walks back to use the wheelbarrow again
00045405
Technical -- Sound
trivial
confirmed (user6)
2021-02-16[VOLUME: 0] initially has no effect in Linux
00116953
Adventure Mode -- General
major
new
2021-02-13claim spam
00112772
Dwarf Mode -- Interface, Text
minor
new
2021-02-13Denied zone petitions revert to ' . ' in nameCreate a temple and wait for a petition once you have enough followers, deny it, creating a 'indignant' negative thought response. Wait roughly a season or sooner, and it shall end up being culled. Optional - Use a no-particular temple type.

In save - Find any worshipper of Vakist (all of my dwarves worship the same god any will do) and scan their minds. The name of the temple petition has been omitted.
00116961
Dwarf Mode -- Military
minor
new
2021-02-13Guard, Station & Patrol Duty soldiers cannot feed or drink assertivelySend away all but a test group of dwarves (3 to 2 remaining, even 1 will do) and assign them all to a military squad set to active. Have no flasks or backpacks between them so they have no rations of food or drink or set their rations manually empty.

Create two notes with N, r for route, add a waypoint at either end of the placed notes and confirm the patrol-route. Walk your soldiers to death by copy-pasting the complete issued schedule for the entire year until they die of thirst mid duty. Alternatively create a burrow away from your supplies and task guards to it until they perish.

Station uses a similar system to notes in order to set up areas to wait with similar results.

If you have not sent civilians away, they will bring water to dwarves when they are sleeping in unclaimed beds which is the only time in the entire duration that the patrolling dwarves break rank.
00113875
Dwarf Mode -- Thoughts and Preferences
minor
new
2021-02-13Buzzards create vengeful thought spam interrupting repeating jobsEasily reproducible by having a pasture near to a open air depot in a biome with any of the item stealing or food devouring birds related flying through, ideally the same time a caravan has arrived.

Optional: A mock open air storage area near a pasture, and the jobs created from relocating the scared animals will repeatedly call dwarves & give them bad thoughts on the surface.

Optional: Observe the same behaviour in thieving land animals like Rhesus Maquaques and passiveness towards them by dwarves (excluding caravan guards)
00116942
Adventure Mode -- Conversation
minor
new
2021-02-13Can't investigate rulers/bosses after hearing their name
0011693 
General
crash
new
2021-02-12Game Crashes At Specific Date / Unavoidable
00116901
Adventure Mode -- General
crash
new
2021-02-12MIA pets cause errors in historical relationships, crashesReloaded from before losing pet, was able to gift it and tell stories about histfigs.
00089471
Dwarf Mode -- Diplomacy
minor
new
2021-02-12Dwarf locked in trying to have a meeting with duchess, preventing diplomat from conducting meeting with her.Find Kogan Oshoshstinthad the fisherdwarf. He is locked in his quarters. If you keep the door locked and unpause the game the diplomat will either stay at the map edge or start visiting the fortress' meeting areas. If you unlock the door the fisherdwarf will seek a meeting with the duchess. After that the diplomat will then hold a meeting properly with the duchess.
00116911
Dwarf Mode -- Jobs, Healthcare
major
new
2021-02-12Dwarves unable to stand not being assigned crutches1. Have a dwarf get injured in such a manner that they are unable to stand

2. Have them get treated in a hospital, with crutches available

3. Watch as they get released from the hospital without a crutch (seemingly without a order for one to be given to the dwarf in the first place)
000940914
Dwarf Mode -- Items
minor
acknowledged (Loci)
2021-02-12Binding a quire into a codex destroys the material definition and value1. Make quires
2. Have someone write something on a quire
3. Make a binding and bind the book, finding a moment when nobody's reading it
0011692 
Adventure Mode -- General
minor
new
2021-02-12Pack animals 'steal' artifacts loaded on them
00116881
Dwarf Mode -- Flows
minor
new
2021-02-11Issue with water pressureCreate a small tunnel with a drawbridge in the middle. Create vertical shafts on both sides of the tunnel. Send water in through one side using a river (screw pump untested,) but close the drawbridge before the water has a chance to flow up the other shaft. Water will not flow up the other shaft when the bridge is reopened.
00115653
Dwarf Mode -- Visitors
minor
new
2021-02-08Necromancer visitor is shown as "Necromancer", even though legends log says he's disguised
00116861
Adventure Mode -- Combat
minor
new
2021-02-07Intelligent Undead Bleeding Spell Gets Recasted Every Time Fast Travel Ends FOREVER1. Play as creature who can bleed.
2. Get intelligent undead with specific bleed-causing spell to use it on you (needs a lot of luck). This is not necrosis.
3. Get out of danger and use fast travel screen or other time-forwarding methods like sleep (but I honestly tried only fast travel, I play as necromancer myself).
00116842
World Generation -- Parameters
major
resolved (lethosor)
2021-02-06Certain parameter sets freeze game with naught but music upon attempting to use them for worldgenPut those parameters into your `<DF root folder>/data/init/world_gen.txt`. Try to generate a world with them. Freeze!
00056593
World Generation -- General
crash
resolved (lethosor)
2021-02-06Long application wait times, game is unresponsive for minutes during world gen with complete edge oceans set to 1.Put ASDF parameters at end of worldgen.txt

Select ASDF on Design World with Advanced parameters screen, and press return to begin generating a new world.
00116811
Technical -- General
crash
resolved (lethosor)
2021-02-06libs/libstdc++.so.6 causing linking problem
00100369
Dwarf Mode -- Environment
minor
acknowledged (lethosor)
2021-02-06Disproportion between thieves sizes and size of goods stolenHave a fortress in a region where Keas roam.
Keep smaller items locked away and have only large items be available for them to steal.
Sooner or later you will probably get a Kea stealing an item that should be far too large for his body size
00116834
General
crash
new
2021-02-04Game Crashes At Consistent Points in Time Across Many SavesDownload the save game
Wait a few minutes until it crashes
00065114
Dwarf Mode -- Interface, Unit-Job Screen
minor
new
2021-02-02Removing [JOB_PERMITTED] tags doesn't stop player from activating the jobRemove a job permission tag from entity raw file
start a new world and game
go to unit's P-L menu and turn on that skill anyway
unit will now perform jobs of that skill despite it being not suppose to be permitted.
00116821
Dwarf Mode -- Combat
minor
new
2021-02-02Felling tree with dwarf in it causes loyalty cascadeLoad the save. Lethal combat occurs once the marksdwarf hits the ground.
00105194
Adventure Mode -- Combat
major
new
2021-02-01(Almost) unkillable zombie made when raising corpse of curling hedgehog manIn this save: http://dffd.bay12games.com/file.php?id=13409

You can see a zombie hedgehog man surrounded by fire trapped up against the necromancer tower. If you climb over the fire to get to him and attempt to attack him, you can see that he appears to be curled up (you are only able to attempt to attack his upper body), despite him being able to attack you perfectly fine.

00116771
Dwarf Mode -- Interface, Manager
crash
resolved (lethosor)
2021-01-31Crashes when trying to set up jobs on the manage screenafter a few more attempts it seems to happen when i type the second o in wooden
00096287
Dwarf Mode -- Interface, General
major
new
2021-01-31Job details menu either does not work or works very poorly for reactionsCreate a reaction that uses blocks to build a statue, no menu at all. Change this reaction to use a log and it allows you to select wood materials, but no art image.

Create a reaction that limits material selection via reaction classes, the material list will be very wrong.

Create just about any reaction other than a very limited set of basic stuff and it probably won't work as expected with this menu.
00116732
World Generation -- Parameters
minor
new
2021-01-29[EXPERIMENT_ONLY] genned demons cause dark fortresses to be unplayableEnable dark fortresses as [SITE_CONTROLLABLE], and establish a advanced worldgen definition of [ALLOW_DEMONIC_EXPERIMENTS:1]. Goblin civs will be skipped from civ placement similarly to removing all demons outright.
00116802
Technical -- General
major
confirmed (lethosor)
2021-01-28Game window is blank on macOS 111. Launch the df exec file.
2. Grant permissions and exceptions as needed in the security and privacy section of system preferences.
3. Eventually, the exec file will open the .exe.
4. Game audio will work and the game is seemingly able to be interacted with, however the no visual aspects of the game will load.
00108684
Dwarf Mode -- Raids
crash
resolved (lethosor)
2021-01-28Vanilla 0.44.12 crash in seconds.http://dffd.bay12games.com/file.php?id=13971

Unpause and wait a few seconds.
00116791
Adventure Mode -- Town
major
new
2021-01-26Dwarven forts sometimes generate incorrectly in a way witch breaks the game in adventure mode1)Download and install the game
2)Create a world
3)Start playing (in Adventure mode)
4)I always choose human outsider, but maybe it works correctly with other origins
5)Chose to start adventure in dwarven Fortress
6)Pray The Lady Misfortune so that this pesky thing occurs

(possibly)!DONE!
00116781
Dwarf Mode -- Combat
crash
new
2021-01-24Game Crashes When Enemies Fire Bolts At My DwarvesGet in a conflict with archers and try to wear decayed clothes.
00116766
Technical -- General
crash
resolved (lethosor)
2021-01-24Crash soon after unpauseLoad this save game. Unpause. Crash.
https://dffd.bay12games.com/file.php?id=15384
00108489
Dwarf Mode -- Immigration
major
acknowledged (Loci)
2021-01-22Can not expel new arrival - "Child is not present"
00111335
Dwarf Mode -- Non-dwarf Citizens
major
resolved (Loci)
2021-01-22Interrupted by visitors (Outpost Liaison included)
00084107
Miscellaneous Crashes
crash
resolved (lethosor)
2021-01-22Crash due to zero-size weaselLoad Game
Unpause Game
Command some units around, commit acts of "Fun", whichever pleases you.
Wait for crash.
00115496
Miscellaneous Crashes
crash
resolved (lethosor)
2021-01-22Crash when off-site werecreature gives birthLoad the save game below and let the time get to 251-3-23 (take a couple of minutes).

http://dffd.bay12games.com/file.php?id=15092
00116751
Legends Mode -- Map Export
crash
new
2021-01-21Legends mode: crash after map/gen info export1. Enter legends mode
2. Press 'p'.
0011674 
General
minor
new
2021-01-19Severe hitching issue (likely result of military AI)
00109649
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
acknowledged (Loci)
2021-01-16Dwarves drag their meeting zone location activities onto civilian alert burrowsHave multiple active locations with assigned staff or attendees.

Make a seperate burrow over a normal meeting area and initiate a civilian alert from the military screen.

On the save - Dwarves are moving towards the alert, this is choppy for FPS be warned, but dwarves such Zuglar Zonbetan (Zuglar Helmcalmed), Chief medical dwarf who is currently still pondering medicine from the adjacent library zone is already there.

Another dwarf from a temple zone Mosus Uzlirsigun (Mosus Factiontours), Thresher is currently meditating in the civilian alert burrow in the idle state ('meditating') 1 tile adjacent of Zuglar south east.

There are more dwarves from the 'j' jobs screen who are meant to be socialising arriving.

00052347
Adventure Mode -- Town
major
new
2021-01-15No shops in any but largest cities-- and those have no merchandise.1. Generate a world.
2. Go visit a town in adventure mode.
3. Trade with a shopkeeper (if you can find one, good luck!)
4. ???
5. No profit.
00115792
Dwarf Mode -- Buildings, Cages and Chains
minor
resolved (user1294)
2021-01-14Well can be built with ropes, but still requires metal chains to place.
000718522
Dwarf Mode -- Trade
major
confirmed (user6)
2021-01-13Horrified merchants immediately destroy their wagons, pack their goods and leave the depot
00116691
Technical -- Saving/Loading
crash
resolved (lethosor)
2021-01-10Reproducible Segfault shortly after loading saveLoad provided save, let the game run idly for a couple of minutes.
00114061
Adventure Mode -- Town
minor
new
2021-01-10Bowyer's shops never sell bows, crossbows or ammunition
00116654
Dwarf Mode -- Items
minor
new
2021-01-10CORPSE item token is synonmous with bones despite supposed differencesRun a reaction using enclosed reagent to a building for a product output, then slaughter a sizable animal and restrict use of its meat and typified body-parts besides the skull and bones.

[REAGENT:A:5:CORPSE:NO_SUBTYPE:INORGANIC:NONE]
[USE_BODY_COMPONENT]
[UNROTTEN]
00116723
Technical -- General
block
resolved (lethosor)
2021-01-10The df command does not workdelete everything outside the df folder and run the command. obviously don't.
00116711
Dwarf Mode -- Transport/Hauling
trivial
resolved (lethosor)
2021-01-10Track stops disallow using the letters a s d for names.Create a mine cart stop and attempt to change the name using Ctrl-n and include an a s or d in the name.
00116708
Dwarf Mode -- Stockpiles
major
assigned (user1294)
2021-01-09Custom settings for stockpiles cause them to not to be stocked.1. Create a stockpile that only permits goblets
2. Make goblets
3. Observe that the stockpile might get a bin but will never get goblets.
00094491
Dwarf Mode -- Jobs, Hauling
minor
new
2021-01-08Dwarves won't haul desired items from linked stockpile containing inconsistent items.1. Find a Z-level containing marble and diorite.
2. Dig out an 11x11 square such that it contains both marble AND diorite chunks.
3. Designate a Stock(p)ile with (c)ustom Se(t)tings over the 11x11 square, allowing ONLY Marble.
4. (d)ig out a 1x3 strip on the upper-right of the stockpile.
5. Carve a Track from the leftmost tile of the strip to the rightmost.*
6. Create a (h)auling (r)oute
7. Add a (s)top on the left, Stop 1
7a. Guide East immediately when full of desired items
7b. Take from the Stone Stockpile
7c. Set desired items to Marble, like in Step 3.
8. Add a (s)top on the right, Stop 2
8a. Construct a track stop to auto-dump the contents at Stop 2
8b. Guide West immediately always
9. Assign an Iron Minecart to the route.
10. Burrow a hauler to the area.

At this point, the hauler should be wandering around with "No job".

11. (FIRST WORKAROUND) Change Stop 1's desired items to include diorite. "Economic" and "Other Stone" should now both be partially highlighted, as marble (Economic) and diorite (Other Stone) should both be allowed.

At this point, the hauler should change to "Store Item in Vehicle".

12. Undo step 11.

At this point, the hauler should CONTINUE filling the minecart with items until it's full, then someone should come guide it east so it empties at the track stop.

When the minecart is returned, the hauler goes back to having No Job.

13. (SECOND WORKAROUND) Dump all diorite from the stockpile.

Once all diorite has been removed, the hauler will change to "Store Item in Vehicle" again.

* - In practice, I dug an upward ramp up to the surface and set the hauling route to go up there, but it's doubtful that this affected the stockpile issue.
00065189
Dwarf Mode -- Jobs, Hauling
minor
feedback (user6)
2021-01-08Minecart track stop taking from multiple stockpiles only takes from one, until save/load1) Build a minecart.
2) Dig a bunch of stone.
3) Construct a track stop (dumping optional -- all of mine have always dumped into a third stockpile).
4) Make two stockpiles near the track stop, with different items in them (e.g. two different kinds of stone). Wheelbarrows are optional; I've seen the behavior both with wheelbarrows (stone stockpiles) and without (bar stockpiles).
5) Create a hauling route, with the single track stop, and the minecart. Link the track stop to both stockpiles, and set it to accept both kinds of items.

After the vehicle has been placed and the feeder stockpiles have been filled up, dwarves will start moving items from ONE stockpile to the minecart.

After saving and loading the game, they will move items from BOTH stockpiles to the minecart.
00116682
Dwarf Mode -- Nobles
trivial
new
2021-01-01Dwarf king abdictates to become commoner necromancer apprenticeOpen save, open the 'age of myth' log to its first event, which is the crowning of Muthkat, now retroactively referred to as a necromancer.

Jumping to their personal character profile as monarch of the dwarf civ Mistem Mingkil "The Portal of Leopards", they express their interest in immortality and finally are approached by a tutor in seperate events years apart, leading them to depart for a apprenticeship in scorchtone.

In 'related entities' their title as king is superceded by their new membership and tuition. Starting a fortress mode save or crossreferencing the civ will show, Zon Usantirist("Zon Murderrims") maintains the throne as sole queen with no divorce or mention of her husband who she bore three children with.
00116661
Dwarf Mode -- Interface, General
minor
new
2020-12-31Renaming workshop changes managed job materialNone. It was running with DFHack. Stopped and restarted without, but can't reproduce the issue in vanilla.
00004667
Dwarf Mode -- Trade
minor
confirmed (lethosor)
2020-12-30Multiple trade depots cause the merchants/traders to behave oddlyBuild two depots, make one inaccessible, wait.
00116642
Dwarf Mode -- Reclaim
minor
new
2020-12-26Unlabeled "Large rat leather" item
0011371 
Adventure Mode -- Conversation
minor
new
2020-12-24The option to spread rumors of insurrection isn't visible in the spread rumor menu
00109218
Dwarf Mode -- Holdings
minor
confirmed (user1294)
2020-12-22Requested worker is a "Merchant", doesn't work
000809910
Dwarf Mode -- Invasions
major
confirmed (user6)
2020-12-20Undead not pathing to fortress.
0011662 
Technical -- Saving/Loading
crash
new
2020-12-17Crash when saving game as Human Adventurer1. Create a female human demigod Spearman

2. Messed around in a camp created by my previous adventurer

3. Save game
00116611
Legends Mode -- Historical Figures
minor
new
2020-12-17Necromancer marries zombie
00116601
Dwarf Mode -- Combat
minor
new
2020-12-13Drunk dwarf falling over a lot in tavern counting as combat resulting in job cancellation spam
00108181
Dwarf Mode -- Justice
major
new
2020-12-06Imprisoned characters arrange meetings and then cannot be released from restraint.
0011658 
Material Properties
feature
new
2020-12-06Bronze, steel and bone have incorrect material value placeholders
0011657 
Adventure Mode -- Conversation
crash
new
2020-12-03Gifting a Long Lost Pet Crashes the Game- Embark with pet
- Lose pet while traveling
- Begin conversation with NPC
- Select the "Offer Pet" option
00116563
Dwarf Mode -- Holdings
minor
new
2020-12-03Single dad dwarf with buggy dead wife leaves kid behind when he takes over holdingI'd check to make sure it doesn't have to do with the buggy wife first of all and heres how id do it

take a dwarf family that shows up to the fortress with a kid.
kill the wife.
check to see if she is still in the relationship screen
put the dad in a squad, preferably as the head so he'll take over quicker? he was the head of the squad when this bug happened
take over a holding, cross fingers he takes over
00114163
Dwarf Mode -- Buildings, General
crash
feedback (Toady One)
2020-12-01Raw-defined buildings with no build labor crash1. Define a custom building with no BUILD_LABOR
2. Build the building in game
3. Pass a single tick by any means
0011655 
Dwarf Mode -- Interface, Rooms
minor
new
2020-12-01Missing zoom command on activity zone1. Create an activity zone
2. Go to Building List menu with shift+R "View Rooms/Buildings"
3. Select the activity zone
4. Press t or q

The zoom coordinates are right in the activity zone, but none of the commands have opened the Zones menu [i].
00064902
Dwarf Mode -- Nobles
minor
new
2020-11-30Monarch prevents a baron from being chosen.I imagine all you'd need to do is get your fortress wealth high really fast. I did it by using the diagonal every 5 exploratory mining method immediately.
00116531
Dwarf Mode -- Missions
minor
new
2020-11-29Weird behaviours when sending soldiers that have tamed pet vermins out on a mission1. Boot the game, create a smaller world and start a new fortress
2. Get or edit your dwarves to have a preference for rats
3. Capture a live rat and tame it at a kennel
4. Move the rat from its trap to a cage placed in a meeting area like a tavern
5. Make the rat available for adoption from the Animals [z] panel
6. Wait for a dwarf to eventually adopt the rat
7. Add this dwarf to military squad
8. Send the squad out on a mission (such as exploring a deserted location)
9. Observe the dwarf going to fetch their rat then just leave it there.
0011654 
Dwarf Mode -- Jobs, General
minor
new
2020-11-29Beekeepers only harvest hives when liquid product is present1. Make a hiveable creature with no liquid product.
2. Observe products build up in the hive unharvested.
00089541
Dwarf Mode -- Jobs, Animal Handling
minor
new
2020-11-28Unable to tame small animals in artifact animal trapsCatch a small animal in an artifact animal trap.
Give a 'Tame a Small Animal' job at a Kennel without any other untamed small animal available.
00116523
Adventure Mode -- Character Creation
trivial
resolved (user1294)
2020-11-28Playable Demon and 'Eye' RacesUnknown.
0011651 
Projectiles
trivial
new
2020-11-26hunter tries to take bolts from stockpile but drops them again and picks them up again for some time.
00105793
Technical -- Saving/Loading
crash
resolved (lethosor)
2020-11-24crash shortly after loading savejust load the game and wait a bit.
00109113
Miscellaneous Crashes
crash
resolved (lethosor)
2020-11-24The referenced save game crashes after just over 10 seconds
00108808
Technical -- General
crash
confirmed (Loci)
2020-11-24Segmentation fault, reproducible via save state1. Load save
2. Wait for a while
3. ...
4. CRASH!
00110045
Miscellaneous Crashes
crash
resolved (lethosor)
2020-11-24Save crashes after a few days - reproduces 100% on OP platformConsistent crash on my PC between the 25th and 26th obsidian. No need to move just let the game run. Around this date the game just crashes (segfault?) and the window disappears.
00116501
Technical -- General
crash
feedback (lethosor)
2020-11-21Game crashes once selected on load fortress screen1) using DF 42.12 with DFHack0.44.12-r2 and Armok viewer 0.21.0 load a save and view on Armok viewer.
2) save and exit game, exit out of DF window and open the game again.
3) Load save viewed in Armok vewer.
00116472
Dwarf Mode -- Missions
crash
confirmed (lethosor)
2020-11-20Fortress Crash within a few days of initial loading of gameWait for the axedwarf Onul Medenurvad to leave the map - crash should occur within 1 in-game day later
00116481
Fire
major
new
2020-11-13Large quantities of adamantine coins causes trade depot to burst into flame1) Wait for caravan to show up
2) Use the bring goods to depot screen to search "adamantine coins" (important that coins is plural, single stacks already exist) and trade all, and bring at least 50 masterwork steel battle axes to the depot as well. Wait for everyone to finish bringing the stuff there. I recommend fastdwarf.
3) Use a macro to buy one thing at a time from the merchant and overpay with 10 coins from each of the stacks. Something must be bought, it can't be just offered, but even if it only costs 5 the coins are still re-buyable.
4) Once all coins are in stacks of 10, use autohotkey or similar external macro program to record an in-game macro of 229 "trade one coin" keystrokes, in order to c-u 99 c-p (98 the first time) and trade one of each stack, with a single macro. 5 master steel battleaxes will comfortably buy back one of each stack of coins, needs to be done 10x.
5) Unpausing with >220k adamantine coin items causes a massive fire to break out. It's possible that an item I bought from the merchants caused the fire, but it seemed that the fire was coming from multiple places at the same time and I saw no items that I would think would do this. I only buy bars, weapons, codexes and scroll copies, food, and gems.
00116454
Dwarf Mode -- Raids
major
new
2020-11-08Dwarves disapear as if they never existed after they was killed in raid or killed an enemy.
00116461
Adventure Mode -- Movement
major
new
2020-11-08When moving, the game takes 10 minutes to process the move. Seems to happen around towns/hamlets
00116401
Technical -- General
crash
feedback (lethosor)
2020-11-06Segmentation Fault crashUnknown. I've a save which will crash if it advances 13 more steps. It always crashes.
00106775
Dwarf Mode -- Raids
major
new
2020-11-06Dead raid dwarves treated as if they never existed1. Check friendship relations of dwarves.

2. Send dwarves on a raid. Record names of dead.

3. Check relations of friends of dead dwarves; attempt to carve Slabs for dead dwarves; check Dead/Missing tab for dead dwarves.
0011644 
World Generation -- General
minor
new
2020-11-05Game messing up interaction tags when the tag is percentage-basedI assume that if you select a "necromancer" from the list of available ones and load in as an adventurer, you would likely find them to be expired.
0011643 
Adventure Mode -- AI
trivial
new
2020-11-03Asking animal people about their family returns an empty variableAsking any unnamed animal person about their family.
00115598
Dwarf Mode -- Nobles
minor
new
2020-11-03Dead civ expedition leaders are not replaced when deadEmbark as a truly dead civ (blank civ/civ subscreen at embark), get the expedition leader killed by whatever means you find expedient, wait for however long you think is necessary to verify that no new expedition leader is appointed.
00116421
Dwarf Mode -- Immigration
minor
new
2020-11-01Dwarf has incorrect arrival date in profile
00116382
Miscellaneous Crashes
crash
new
2020-10-28Crash in early spring unknown causeThe quickest and most reliable way to make it crash seems to be to load the game. A human attack will come in a few days, when it comes: Change the civilian alert to "attack" and then station the 4 squads of dwarves somewhere. I usually station them near the trading depot (hotkey f2.)
00116372
Dwarf Mode -- Trade
major
new
2020-10-25Caravan Horses Stuck in a Wall; Caravan Froze Up
00116132
Dwarf Mode -- Invasions
major
new
2020-10-21Exclusively hello-goodbye sieges on multiple forts in world1. Make fort
2. Wait for invasion
00009675
Dwarf Mode -- Interface, Military Screen
minor
acknowledged (user6)
2020-10-21Can't type numbers when naming alertssimply type a number into any alert name on the military screen, especially the numbers 2 and 8
00116392
Dwarf Mode -- Moods
minor
new
2020-10-18Dwarf got a strange mood at the same time (Same tick?) as military training starts. Dwarf pacing in room, not claimed workshop.Assign dwarf to scheduled millitary training, and somehow get a mood to trigger at the same time(tick?) as the dwarf is scheduled to train.
000695511
Adventure Mode -- Buildings
minor
confirmed (user6)
2020-10-15Abandoned fortresses reconfigure when slept in / strange lightingSleep in an NPC fortress, might not happen in inhabited ones but they need to be checked too. General unloading and reloading the map might cause it too.

Find the level with the forges and look for ones with holes near them at night.
00116362
Adventure Mode -- Sites
minor
resolved (user1294)
2020-10-15Fortress layout changes after offloading site1) Load the save in question

https://dffd.bay12games.com/file.php?id=15248

2) Note the up/down staircase just outside the bedroom, head up to the top of the staircase to see the level it descends from (it's a few levels up)

3) Sleep

4) Find yourself outside of the fortress

5) Go back in and find that there's no way down to the level you slept on.
00116101
Dwarf Mode -- Interface, Text
minor
new
2020-10-15No way to view the race of named corpses or body parts
00110467
Dwarf Mode -- Combat
major
new
2020-10-15Loyalty cascade after a tantrum fist fight with a dwarven visitorHave a tantruming dwarf start a fist fight in meeting area and get killed by a dwarven visitor.
00116352
Technical -- General
block
resolved (lethosor)
2020-10-12DF can't be launched at all
00116341
Legends Mode -- Map Export
crash
new
2020-10-12Legends mode: crash after map/gen info export1. Enter legends mode
2. Press 'p'.
00114611
Dwarf Mode -- Justice
minor
new
2020-10-12Small issues with interrogating
00116292
Dwarf Mode -- Justice
minor
resolved (user1294)
2020-10-12Law Enforcement will interrogate recently deceased suspects
00116314
Dwarf Mode -- Immigration
minor
new
2020-10-12Migrant "opposed to life", attacks other migrants immediatelyHave a migrant wave with a migrant that is a necromancer experiment/intelligent undead marked as "opposed to life"
00116332
Dwarf Mode -- Moods
major
resolved (user1294)
2020-10-10Plant gatherer has mood while picking fruit on stepladder, unable to get down, destroys FPSI don't know how to reproduce moods
000300015
General
crash
confirmed (lethosor)
2020-10-05Mac/OS X segfault when quitting game with graphics enabledRun Dwarf Fortress.
Play in fortress mode.
(Save world.)
Quit.
00116321
Technical -- General
crash
new
2020-10-03Repeated crashes upon reaching a specific datehttps://dffd.bay12games.com/file.php?id=15229

Start the save (1 Opal), then wait a few minutes. Between 5 Opal and 8 Opal, the game crashes with 100% reproducibility.
000271217
Dwarf Mode -- Combat
major
new
2020-09-25weapons, especially whips, cut through steel armor like butter
00116283
Dwarf Mode -- Military
crash
new
2020-09-24Reproducible game crash, seems to happen when militia notices siegers while picking equipmentOn my computer, the following actions result in a crash:

Load the game, let it run until the marksdwarf on the roof of the tower goes close enough to the fortifications that are above the bunch of goblins.

Alternatively:

Load, remove the dwarf on the tower roof from the marksdwarves militia, let the game run until another military gets in sight of the goblin siegers.

I reproduced the crash at least 4 times in a row, with variants of the above circumstances.
0011630 
Dwarf Mode -- Interface, Manager
minor
new
2020-09-23Missing trait for ashery work order conditions1 Go to Work Orders screen ('u', 'm');
2 add work order 'Make lye';
3 go into conditions for added work order;
4 add item condition ('a');
5 go to traits of added condition ('t');
6 type 'lye' to filter traits.

Trait 'lye-containing item' isn't listed and therefore can not be added.
000134010
Pathfinding
major
new
2020-09-17Walling off HFS kills FPS
00116244
Dwarf Mode -- Locations
crash
new
2020-09-16Crash with SIGFPE on opening "Locations and Occupations" menu after creating guildhalls1. Load the provided save file.
2. Press "l" to open the "Locations and Occupations" menu.
00116272
Dwarf Mode -- Trade
minor
new
2020-09-16Merchant wagon despawns and drops goodsopen save and wait for merchants to get to trade depot
00116203
Technical -- Rendering
major
new
2020-09-15The whole game presents a 5-10 second lag from the start of the game1. Download the game from http://www.bay12games.com/dwarves/df_47_04_linux.tar.bz2
2. Unpack it
3. Delete libs/libstdc++.so.6 and create a symbolic link to the version the system provides: libs/libstdc++.so.6 -> /usr/lib/x86_64-linux-gnu/libstdc++.so.6
3. Start the game

You should see the lag immediately after the game starts
00116231
Adventure Mode -- Sites
major
feedback (lethosor)
2020-09-14Visiting an abandoned fortress in adventurer mode causes exponential slowdown (FPS halved each time)1. embark, spending all embark points on dice
2. disassemble the embark wagon
3. abandon
4. be an adventurer and visit the abandoned fortress several times
0011626 
Dwarf Mode -- Military
minor
new
2020-09-14Bedrooms assigned to squad members dont reassign after the squad returns from a missionMake a bedroom, assign a squad member to the bedroom, give a mission to the squad, wait till they come back. The bedroom is free.
00116251
Dwarf Mode -- Military
major
new
2020-09-14Squad ignores fighting and dying soldiers
00115741
World Generation -- General
crash
new
2020-09-13PRINT_MODE:TEXT segfault in X11 shortly into history generation1. With a fresh (default) set of user settings, change PRINT_MODE:2D to PRINT_MODE:TEXT in the data/init/init.txt file.
2. Run _Dwarf Fortress_ in a graphical terminal emulator under X11.
3. Pick "Create New World!" at the menu and proceed using the default parameters.
4. Segfault occurs shortly into history generation.
0011622 
World Generation -- General
minor
new
2020-09-13Brook generated in Ocean biome with Z-level issueSearch for an embark with a River that is on the edge of an Ocean biome where the Z-levels are relatively flat.
00116121
Dwarf Mode -- Visitors
minor
new
2020-09-12Axedwarf monster slayer was duelwielding scrolls instead of using weapons or shield, died in combat.
00116211
Technical -- Saving/Loading
crash
new
2020-09-12Game crashes when loading save (does not happen when pop numbers are low)
0011618 
Dwarf Mode -- Visitors
minor
new
2020-09-08Visiting Scholar doesn't pick up baby after giving birth
0011616 
Legends Mode -- Historical Figures
minor
new
2020-09-04Necromancer leaders try to overthrow themselves via intelligent undeadGenerate a world where a necromancer has founded a tower and raised intelligent undead. Browse legends.

Hashtag not all intelligent undead.
0011615 
Legends Mode -- Historical Figures
text
new
2020-09-04Brawl reports are missing the word 'with'.Generate a world where a brawl has occurred.
00116055
Dwarf Mode -- Holdings
minor
feedback (lethosor)
2020-08-26Weirdos hanging out at edge of map
001007513
Dwarf Mode -- Invasions
major
feedback (lethosor)
2020-08-26Siege doesn't end after all invaders are dead.Get sieged (probably only happens for the first siege?)
Kill all invaders
00091069
Adventure Mode -- Reactions
major
new
2020-08-24Reactions in adventure mode are very broken.The following example will demonstrate 4 bugs:

add [REACTION_CLASS:ADV_BONE] to bone material and then the rest into the reactions:

[REACTION:DECORATE_BONE_BANDS1]
    [NAME:decorate item with bone (bands) eating up stacks]
    [ADVENTURE_MODE_ENABLED]
    [REAGENT:target:1:NONE:NONE:NONE:NONE][PRESERVE_REAGENT]
    [REAGENT:bone:1:NONE:NONE:NONE:NONE][REACTION_CLASS:ADV_BONE]
    [IMPROVEMENT:100:target:BANDS:GET_MATERIAL_FROM_REAGENT:bone:NONE]
    [SKILL:BONECARVE]

[REACTION:DECORATE_BONE_BANDS2]
    [NAME:decorate item with bone (bands) working fine with stacks]
    [ADVENTURE_MODE_ENABLED]
    [REAGENT:target:1:NONE:NONE:NONE:NONE][PRESERVE_REAGENT]
    [REAGENT:bone:2:NONE:NONE:NONE:NONE][ANY_BONE_MATERIAL]
    [IMPROVEMENT:100:target:BANDS:GET_MATERIAL_FROM_REAGENT:bone:NONE]
    [SKILL:BONECARVE]

Now if you use this reactions, the first one will use the entire stack of bones (1), while the second one will use only one bone out of the stack and then demand for another bone from another stack (2). Both reactions seem to ignore the skill for both quality and training purposes (3). Also, the first one consumes skulls all right, while the second - does not consume skulls (4)... I have no idea why; it might be because skulls have dimensions like bars and this reaction consumes only a fraction of the skull?
00116094
Legends Mode -- Historical Figures
minor
new
2020-08-23Deceased members of merchant company engage in posthumous tradingGenerate world with merchant companies, check dead members.
00107824
Technical -- Saving/Loading
crash
confirmed (lethosor)
2020-08-23Renaming/deleting unloaded worlds while the game is running and attempting to load them can lock up your computerIMPORTANT: DO NOT CLOSE DWARF FORTRESS BEFORE YOU LOAD THE NOW-DELETED WORLD! THIS WILL SET YOU BACK TO STEP 1!

1: Launch DF
2: Create a new world, or use a world you don't want anymore for step 3
3: Go into the save folder and delete the world
4: Switch to the Dwarf Fortress window, and attempt to load the world.
5: Watch your computer itself crash while Dwarf Fortress attempts to take the data from a nonexistent folder, and overloads the system while doing so in a fruitless manner. For me, pressing the power button on my PC did not work.
6: After you're done admiring the crashed system, unplug the computer before plugging it back in.
00064452
Legends Mode -- General
minor
resolved (lethosor)
2020-08-22When masterpieces are melted in magma, Legends credits the melting to the first ever creature1) Dump masterwork items into the magma sea in fort mode.
2) Copy your save folder, then abandon the fort.
3) Examine your fort history to find a description of how the item was lost.
00047401
Legends Mode -- Historical Figures
minor
resolved (lethosor)
2020-08-22After abandoning a fortress, legends claims a dead megabeast acted (modded)
00097273
Legends Mode -- Historical Figures
minor
confirmed (lethosor)
2020-08-22Erroneus Legends Information with Regards to Destruction of Masterworks
0011611 
Dwarf Mode -- Nobles
minor
new
2020-08-22Expedition leader destroyed by bridge, marked as "traveling"1) Crush your expedition leader under a drawbridge.
2) Try to assign a new manager.
00116061
Dwarf Mode -- Environment
minor
new
2020-08-21Valley herb not harvestable1, Embark on map featuring Valley herbs (temperate grassland, dry)
2, Issue plant harvesting job on Valley herb
3, Dwarf will spend time harvesting, yet always return empty-handed

It is possible to set gathering zone around the herb. In such case, dwarf will spend whole season trying harvesting the plant until it dies in summer.
0011608 
Adventure Mode -- Buildings
crash
new
2020-08-21The game crashes after choosing guildhallStart adventure mode b for bulid house, place one construction designation, N to name site, then z for zone, n to make new zone, l assign location, a to add location, g for Craft Guildhall and finally many kinds guildhall to crash the game .
00116071
Creatures
minor
new
2020-08-20All humanoid races start growing beards at birth
000127528
Dwarf Mode -- Skills and Professions
minor
confirmed (user6)
2020-08-18Dwarves refuse to butcher tame animals unless they're directly slaughtered
000056514
World Generation -- Parameters
crash
acknowledged (user6)
2020-08-16Crashes when generating large world with "Complete Edge Oceans" set to anything besides 0 or 4Set [COMPLETE_OCEAN_EDGE_MIN:#] to something where # is not 0 or 4 and run a world generation using that parameter set.
00116031
Miscellaneous Crashes
crash
new
2020-08-14Segfault in Fortress ModePlay https://dffd.bay12games.com/file.php?id=15165 for a few seconds
0011604 
Geology
minor
new
2020-08-14Cast obsidian destroys constructions1. Build a construction that allows fluid to pass through it.
2. Apply water and magma.
3. Confirm that the built material still exists on the stocks screen and zoom leads to original location.
4. Dig out obsidian.
5. Reconfirm step 3.
6. Build another construction on the spot.
7. Confirm both items on the stocks screen lead to the spot.
8. Deconstruct the new construction.
9. New and old items are returned.
00116026
Technical -- Rendering
block
new
2020-08-12Green horizontal bars appear after updating Intel Graphics driverUpdate drivers to 27.20.100.8337, experience glitch
Roll back to previous version, 26.20.100.7986, experience no glitch
00102812
Vegetation
minor
new
2020-08-10underground soil/mud in an ocean biome will never spontaneously grow underground plants after breaching the cavernsdig out an area underground in an "ocean" biome that is either soil or rough stone muddied with clean water. breach the caverns. wait a year, and note the complete absence of cave moss & the other plants that have grown in similar areas elsewhere in the fortress.
00115933
Dwarf Mode -- Visitors
minor
new
2020-08-08During retirement, some visitors arrive buggedStart with a mature fort, as wealthy probably helps attract visitors. Designate a temple, tavern, and library to draw visitors. Retire the fort. Let some time pass. Unretire the fort. You should have some visitors. Some will probably be bugged.
00115733
Miscellaneous Crashes
crash
resolved (lethosor)
2020-08-08game crashes shortly after loadLoad the saved game...wait.
001036927
Dwarf Mode -- Military
crash
confirmed (user11)
2020-08-06Game crash (likely) when Dwarves return from mission1. Go into the (as previously known) [C]ivilization menu.
2. Choose a location to send a squad of dwarves, specifically where artifacts are rumored to be. (May also matter if they are "exploring" versus "raiding")
3. Wait until all dwarves have left.
4. Sometimes, they will return, sometimes, it will crash.

May need to test further to see if crash occurs after they return but as they are bringing back rescued hostages/people seeking sanctuary.
00115983
Miscellaneous Crashes
crash
new
2020-08-06Reproducible crash 2-3 minutes after loading this saveLoad: https://dffd.bay12games.com/file.php?id=15158

Wait 2-3 minutes
00114023
Dwarf Mode -- Environment
crash
new
2020-08-06Game Crashes when Timber 25 rolls in1 use this save: http://dffd.bay12games.com/file.php?id=14844
2 wait 4 ingame days for the crash( world is at 20th,crash is at 24-25th)
00115433
General
crash
new
2020-08-06CrashJust let it run, maybe tied to the trader wagons leaving the map?
001126512
Legends Mode -- History Export
minor
new
2020-08-06Endless wars launched by civilizations against bandit forts.
00116012
Dwarf Mode -- Interface, Rooms
minor
resolved (lethosor)
2020-08-02Designating meeting zones as new guildhall opens help menu because no binding is assigned by defaultWith default keybindings, wait for a group to petition for a guildhall
build zone and designate a meeting area
use menus to choose to assign to a new location
Observe list of options and press [?] for guildhall
00116002
Dwarf Mode -- Nobles
minor
new
2020-07-31Reassigning guard captain to someone already in the guard malfunctions* Load the save at https://dffd.bay12games.com/file.php?id=15159
* Use (n)oble menu to assign Kib Idenem as captain of the guard
* Pop up (m)ilitary menu - Kib now shows up twice (once in slot 1 and once in slot 5)
* Try to fix it. This is what I did: scroll down to slot 5 and hit enter to remove him. He's removed from slot 1 instead, leaving him still in slot 5 and no commander for the squad
* Try to assign him in slot 1 preparatory to other steps to remove the entry in slot 5 -- now he's in slot 1, and slot 5 says "Kib Idenem (traveling)"
00115992
Technical -- General
minor
new
2020-07-30FPS death with less than ten dwarves. Fixed upon restart.Dig an up/down stair on top of a light aquifer. Dig a down stair on top of it. Have a dwarf in both locations. This may not remake the glitch.
00115954
Dwarf Mode -- Combat
major
new
2020-07-28Random Loyalty CascadeMake civilians active which restricts them to the Mountain. Then order all squads to station somwehere.

Maybe an enemy must be on the map for this to occur, because this happened 3 years ago when goblins arrived also.
00115972
Dwarf Mode -- Interface, Civilization/World Info
major
new
2020-07-26Cannot view local guilds and requests.
00115922
Dwarf Mode -- Non-dwarf Citizens
minor
new
2020-07-25Gremlin citizens can't reproduce, because they don't form normal social relations
00115962
Technical -- Rendering
minor
new
2020-07-24Windows' scaling breaks fullscreen- Set the scaling option in Windows (System>Display>Scale and Layout) to anything but 100%
- In the init.ini, set the fullscreen resolution to 0x0 or your monitor resolution
- Open the game in fullscreen (or press F11)
00115942
Dwarf Mode -- Jobs, Cleaning
major
new
2020-07-24Impossible to clean outside tiles (deadly)Start a new embark.
Have 8 dwarves be contaminated with rotten blood.
Retire your fort.

Start a new embark.
Get migrants to join.
Witness your outside tiles being contaminated.

Bonus point: Start in a biom without rain. Cold areas are the best because you can't even pump water out to clean it up as it will freeze.

...
?
Profit!
00115913
Dwarf Mode -- Interface, General
block
resolved (lethosor)
2020-07-20Stuck on PauseMy game is currently locked in this state, started yesterday and continues to be an issue when reloaded this morning and tonight.
00115768
Arena
major
resolved (lethosor)
2020-07-17Secondary Selectors Not Working In Testing Arena1. Launch arena mode.
2. Try to create a creature with some skills but fail anyway.
00115812
Adventure Mode -- Buildings
major
new
2020-07-14Underworld Spires Sometimes Lack Doors1. Get to Underworld via one spire.
2. Go to second one.
3. Realize there are no doors (random).

Alterantively:
1. Get to Dark Fortress.
2. Realize there is a spire but no doors outside to Hidden Fun Stuff (random).
00115901
Dwarf Mode -- Trade
minor
new
2020-07-14Caravans dwarves get stuck at the edge of the map(See above)
00044037
Dwarf Mode -- Items
tweak
feedback (lethosor)
2020-07-13It is impossible to dump owned itemsmark owned item for dumping
0011589 
Adventure Mode -- AI
minor
new
2020-07-13Adventure mode - party members on flying mounts dismount while still in air
00115881
Adventure Mode -- Buildings
major
new
2020-07-12Entrances Out Of Underworld Vanish1. Get to underworld using spire.
2. Walk away from the spire for maybe 40 tiles.
3. Get back.
00115872
Dwarf Mode -- Raids
crash
new
2020-07-12Constant crashing after squads return from raidJust wait, save file is minutes before the return
00115851
Adventure Mode -- AI
minor
new
2020-07-12Yielding Characters Are Still Dodging Attacks1. Go to arena mode.
2. Create 2 creatures. Just in case give yielding one grand master dodger.
3. Control one of them.
4. Yield already.
00115863
Dwarf Mode -- Raids
crash
resolved (lethosor)
2020-07-11Constant crashing a few minutes after opening saveJust wait. Happens approx 2-5 minutes after save is opened
Happened the last 6 times i tried to play, keeps happening.
00115842
Adventure Mode -- Sleep
feature
new
2020-07-11Make It Possible To Be Assaulted By Demons While Waiting Or Sleeping In The Underworld
0011583 
Adventure Mode -- Display
minor
new
2020-07-10Characters Who Have No Lungs And Cannot Choke Can Get Annoyed By "Choking" On Dust1. Make a character out of slade, perhaps modelled ater bronze colossus. This way you can avoid dying. Maybe set disease resistance to 5000 and give [SUPERNATURAL] token.
2. Go to Hidden Fun Stuff (eerie cave).
3. Encounter a demon who can spread dust.
4. Get hit by dust.
5. Count for RNG.
0011582 
Adventure Mode -- Display
minor
new
2020-07-10It Is Possible To See Exclamation Marks From Very Far Below The Surface1. Get to Hidden Fun Stuff (a.k.a. Underworld).
2. Use "look around" option below goblin or other sites.
3. Via LShift+5 go a lot of squares above yourself.

You will sometimes notice yellow exclamation marks of goblins making movements. I don't think you can hear them from this far, even if they threw a party.
00115772
World Generation -- General
major
new
2020-07-10Setting World Generation to Lowest Settings Makes Rivers Take Forever To Form1. Create a world using standard generator.
2. Set everything to lowest (minerals, world size and so on).
3. Generate and notice that it won't let rivers go not even reject.
0011580 
Dwarf Mode -- Visitors
minor
new
2020-07-09Visitors giving birth abandon their bugged offspring
00115781
Adventure Mode -- Display
minor
new
2020-07-08Enemies Killed Specifically Don't Rise Kill List1. Play as character that can breath fire or spread thick webs.
2. Melt someone with dragonfire or web someone and than beat to death.
0011575 
Adventure Mode -- Combat
minor
new
2020-07-07Steel Bodies And Other Hard Inorganic Bodies Are Frail1. Create a new creature out of bronze colossus source code.
2. Lower the size to 40000 units and change all bronze tissues into steel, adamantine or slade just so the entire body's material would change.
3. Let in arena mode a human hit you. Repeat several times to notice your body parts will often fracture.
00115712
General
crash
resolved (lethosor)
2020-07-03Game crashes seconds inhttps://dffd.bay12games.com/file.php?id=15134

a couple seconds after unpausing it crashes. Not sure what even could be causing it
00115603
Miscellaneous Crashes
crash
resolved (lethosor)
2020-07-03Consistent crash, unknown reason1. Load the save
2. Unpause
3. Wait around 10 seconds
4. The game crashes
00115693
Miscellaneous Crashes
crash
resolved (lethosor)
2020-07-02Game crashes consistently in my world (maybe related to mining out up staircases?)See above
00115683
Typos/Grammar
text
new
2020-06-27Typo in Skill Upgrade Announcement: “X has became Y”Trigger any skill upgrade and read the announcement or game log.
00115662
Technical -- General
block
resolved (lethosor)
2020-06-27Unable to download via homebrew cask due to expired cert1. Download and install HomeBrew.
2. Attempt to download dwarf fortress
3. Get error.
0011567 
Dwarf Mode -- Items
minor
new
2020-06-25The value of dice is significantly less than the value of the materials used to produce them.Craft dice, observe the difference in value between the dice and the materials.
00106013
Adventure Mode -- Movement
block
new
2020-06-23Pit traps inside kobold caves are impossible to climb out of>fall down kobold pit trap
>don't die to the traps
>try to climb back out
>fail to climb back out
00115641
Technical -- General
crash
confirmed (lethosor)
2020-06-21Segfault when starting game, infinite loop when stopping it
00115545
General
major
feedback (lethosor)
2020-06-21can't find curses_640x300.png
00115625
Technical -- General
block
resolved (lethosor)
2020-06-21Not found: data/art/curses_640x300.pngLaunch Dwarf_Fortress
00115631
Dwarf Mode -- Missions
major
new
2020-06-19Military Squad delayed for months by trapped wardogs return duplicated.Assign a lot of war dogs to one dwarf. Pasture dogs behind locked door. Send dwarf on raid mission to Dark Goblin Pit. Wait 1 month+. Release dogs. Upon dwarf's return, inspect for bodysnatchers.
00115531
Technical -- General
crash
resolved (lethosor)
2020-06-18Crash when entering build mode and zoomed inZoom in very closely.
Press b.
0011561 
Miscellaneous Crashes
minor
new
2020-06-18LNP 47.04 r06 - Random Crashes
0011558 
Dwarf Mode -- Visitors
minor
new
2020-06-18Single performance troupe members are announced as individuals but petition for the troupe
00080059
Dwarf Mode -- Military
major
assigned (user6)
2020-06-18Military dwarfs refuse to equip left foot high boot and sometimes sock/uniform bug/active-inactive bugMake active training squads. Set them being uniformed while inactive. Make them move to cursor (through s key) and let them stand there for awhile. (month maybe?) After that cancel the stationing order and see them revert to civs, dropping equipment. (including waterskins and everything)and wandering off before shortly after remembering that they still are in active military training and reverting back to soldiers. Observe equipment mismatch madness and how the filthy left foot gets no protective love from some of the dwarfs in that squad.
0011557 
Dwarf Mode -- Missions
minor
new
2020-06-17Missions don't check changing site ownershipLoad this game and let it run:
https://dffd.bay12games.com/file.php?id=15111
Nine squads have each been given missions to conquer the weakly defended site of Cradledbad. The first squad to arrive will conquer it easily and establish a government. The second will establish another government. Later squads will attack the site, not realizing that it has already been conquered by their own civilization. By the end, many of the dwarves will be imprisoned or killed by their own comrades.
00115561
Adventure Mode -- Sites
minor
new
2020-06-16Just a glitchI honestly dont know, just randomly decided while in a town to take countrol of the place and had no idea what it did. When I claimed the lands, it put me in control. Once this happened, I went to the lady's house to see what would happened, and upon entering storage room of the house, every step I took would be met with tens of announcements all at once, which made it nearly impossible to move.
0011555 
Dwarf Mode -- Visitors
minor
new
2020-06-14Quester entering inaccessible part of embark locks up meeting queue
0011551 
Dwarf Mode -- Visitors
minor
new
2020-06-09Kobold villain
00115501
World Generation -- Theft
minor
new
2020-06-02Artifacts successfully stolen by villians disappear when said villian is killed.-Wait until artifact from fort has been claimed and successfully stolen via villians plot
-Retire fort
-Start a new fort on villian hideout/cave
-Create a militia squad of 7 wrestlers
-Locate villian and kill the villian
-Drops everything in inventory except stolen artifacts.
00115425
Dwarf Mode -- Environment
minor
new
2020-06-02Constant collapses on the surface without cause
00115473
Dwarf Mode -- Combat
major
new
2020-05-27Dwarves stuck in "interrupted by: dwarf" where dwarf is member of fortressi dont know
0011548 
Miscellaneous Crashes
crash
new
2020-05-25Random crash with "loop path fail: <same square>" in error logNo idea, it seems to be random
00096103
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
new
2020-05-23Suicidal stair removers stand on stair to be removed rather than legal tiles to the sideI suspect it's related to pathing, i.e. where the dwarf came from when trying to perform the job. In my cases I think they all came from straight above, climbing down and then failing to step to a legal tile to the side (in my cases there was nothing below).
I finally managed to remove one such problematic tile by burrowing a dwarf who was building beside the stair. When I ordered the stair removal he correctly stood beside the tile, and is thus still alive (but asleep, since I didn't remove the burrow fast enough...).
A maximum traffic restriction on the stair above and the stair to be removed had no effect on a suicider: it wouldn't step two steps to the side to take the other stair down, and thus approach from the side.
00115462
General
crash
new
2020-05-21A Crashing Savegame.
00115381
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
tweak
resolved (lethosor)
2020-05-20It's too easy to feed your dwarves
00115452
General
tweak
resolved (lethosor)
2020-05-20Cant run the gameI just have to try running the game by clicking on the Dwarf Fortress.exe in the file.
00112115
Dwarf Mode -- Trade
major
new
2020-05-19Merchants not leaving
000079719
Pathfinding
major
confirmed (user6)
2020-05-18Animals/pets repeatedly try to find path through pet-locked/"tightly closed" doors, causing lagBuild a corridor with an exit where an animal might want to go. A cat and the surface works well, as the cat will try and wipe out every vermin in existence on the surface. Make a door, place the door in the corridor, mark it tightly closed, watch the game slowly choke to death and die.
00115414
Dwarf Mode -- Traps
minor
new
2020-05-16Caged prisoner (intelligent undead) caught in a trap claims a coffinIt is the first time I have seen it. I do not know if it can be reproduced.
00115442
General
crash
new
2020-05-16Fortress mode CTD 3-6 times in one evening.Play game, game crashes. Start again from last save.
000800115
Adventure Mode -- Sites
tweak
confirmed (user6)
2020-05-10Elf/dwarf sites can't be claimed (lack leaders and power locations)1. Start an dwarf or elf adventurer.
2. Ask about the local ruler.
000934410
Dwarf Mode -- Environment
major
new
2020-05-10Eerie Murk-covered Raven Thralls appearing on non-evil embarkDownload the above save.
The first game had multiple waves of raven thralls appear, so if you let it run a second wave might eventually show up.

Have not tried embarking elsewhere in the area to see if other embarks would be affected, but it might be worth a shot.
00114852
Undeath
minor
new
2020-05-10Werebeast victims raised as intelligent undead transform instantlySet up a tavern, wait until a necromancer comes as a visitor, wait until a werebeast comes as a visitor too. No idea if that's possible but it sure as hell happened to me.

I did have a lot of werebeasts in the fortress though. Locked them up years ago after some werebeast attacks proper. Idk if that can lure were-visitors or if it's unrelated.
0011540 
Legends Mode -- History Export
minor
new
2020-05-10Exported musical form passages do not mention written contents probably referenced by dataFind a musical form description in the DF structures where a passage has the specified field set. Look up the corresponding musical form description in exported XML and examine the description of that paragraph in the description, and see that there is no mentioning that e.g. the poem "Slush rained, Wow!" is to be recited.
0011539 
Dwarf Mode -- Buildings, General
trivial
new
2020-05-09Atom smashers don't affect verminBuild an atom smasher (i.e. enclosed)
dump stuff
wait till vermin appear
pull the lever
watch the bridge fall on the hamster and not make any puddin
00115372
Adventure Mode -- Sites
minor
new
2020-05-08Inconsistent site generation, depending on travel mode.In the save game, the adventurer is a short distance away from the dwarven fortress of Helpbust (to the east). This site is generated differently depending on the method the adventurer takes to travel there.

To reproduce this:
First travel there by walking the whole distance. *do not use fast travel no matter how tempting it is* observe how the site looks.

Now reload the save game and travel to the fortress using fast travel. The site will be generated differently.
00115362
World Generation -- General
minor
new
2020-05-07"outcasts" spawning in sites and outnumbering normal citizens (modded)Generate a world with my mod. So you don't need to do this, a save for you to look over has been provided. Exporting the data of this save and looking at the sites in Legendsviewer should explain the situation.

http://dffd.bay12games.com/file.php?id=15057
00115062
Dwarf Mode -- Invasions
minor
new
2020-05-06Failed experiment gave birth to friendly "Visitor" during siegeI assume you'd need a long siege (mine just passed from the second to the third season) of suitable necro experiments and hope one gives birth (or, I guess, induce pregnancy).
00092024
Undeath
minor
new
2020-05-06Single uninjured zombie attacked fort, immediately left
00100926
Dwarf Mode -- Interface, Manager
minor
acknowledged (user11)
2020-05-03Decoration manager orders ("Stud With Metal", "Decorate with bone", Encrust) behave like perpetual orders, never tick downGive an order through the manager for a specific number of items to be studded with some kind of metal. It will behave like a perpetual order.
00115168
Dwarf Mode -- Combat
major
new
2020-05-01Dwarf Squad Teleported Through Wall
0011535 
Legends Mode -- History Export
minor
new
2020-05-01Intrigue related exports probably output the wrong data (duplicates of top value) for relationship info
00115235
Dwarf Mode -- Environment
feature
new
2020-04-30Water pressure does not always cause floodingChannel and mine a water path from a river to a pit in your fortress
Make sure the pit is filled from the same level as the pit itself
Open the floodgates
The pit will fill and not equalize, i.e. continue to fill until it's level with the river source.
00115322
Technical -- Saving/Loading
major
new
2020-04-30Corrupted save: std vector length according to debugger
0011534 
Dwarf Mode -- Skills and Professions
major
new
2020-04-29High skill/legendary dwarves constantly socialize! or give lessons
00115333
Technical -- General
crash
new
2020-04-29Crashes every time after ~10sJust wait
001123910
Adventure Mode -- Character Creation
minor
new
2020-04-29Outsiders Can Start With Any Weapon Skills
00115311
Dwarf Mode -- Nobles
major
new
2020-04-28Guest (monster slayer) visiting dwarf was made the Baron of my fortress after being promoted to baron in their home fortressDig down to cavern at the start so monster slayers arrive. Accept their offer to slay monsters.

See if you get a dwarf guest

If they get promoted as a baron in their home fortress, they will become baron of yours.

At the time of promotion, I had a population > 20.
0011530 
Dwarf Mode -- Interface, Stockpiles
minor
new
2020-04-28Item blinking
00115291
Pathfinding
major
new
2020-04-27Kill order squad rush the wrong way
00115282
Dwarf Mode -- Visitors
crash
new
2020-04-27Crashes when visitors enabledJust run the fort for about one dwarf-day.
00115263
Dwarf Mode -- Interface, Announcements
minor
new
2020-04-26Position change of hidden entity announcedChance?
0011527 
Dwarf Mode -- Embark/Setup
minor
new
2020-04-26DF's aquifer indication doesn't acknowledge aquifers in SW half of world tilesThese steps aren't necessary, but provide a clear illustration of the issue.

Generate any world. Find a single biome world tile without soil erosion (i.e. not at a high elevation) with (very) deep soil and no clay. All Mid Level Tiles in such a location should have an aquifer (either heavy or light) running through the lower (two) soil level. Reduce the size of the embark rectangle to 1*1 and move it to the NW corner. It should display an aquifer. Move the rectangle 1 MLT south, and the aquifer is gone. East it reappears, South again and it disappears again. Repeat down to the SE corner. Check all the tiles in the SW half and all the tiles in the NE one, and see that the SW half has no aquifers displayed, while all of them in the NE half have aquifers.
00115242
Dwarf Mode -- Jobs, Eating/Drinking
minor
new
2020-04-24Dwarves will eat at chairs with no tables when dining room is present, then complain
000858425
Dwarf Mode -- Thoughts and Preferences
minor
confirmed (user6)
2020-04-23Only original embark dwarves make friends/grudges1. Embark
2. Play/wait a couple of years
3. Observe relationships of dwarves
00115223
Adventure Mode -- Travel
major
new
2020-04-22Bogeymen constantly shapeshift and are not tracked, constant ever increasing swarmUncertain about steps to reproduce this bug, but whatever is giving this ability to bogeymen seems to be making them spawn endlessly.

Enclosed is the region of which this occurred in.

https://drive.google.com/drive/folders/1OR7_KjLtO_4t42AYddVQpjJwPvbWFgds?usp=sharing
00115251
Dwarf Mode -- Environment
tweak
new
2020-04-21Sparse tree biomes will fill with trees over timeEmbark on a sparse tree biome
Wait
00114196
Dwarf Mode -- Combat
major
new
2020-04-21Judicial beatings, tantrums, and other "expected" violence sometimes cause loyalty cascades1. Pick a rookie captain of the guard that's prone to tantrums
2. Arm and armor them
3. Send them into the refuse stockpile
4. Watch as they become homicidal at the sight of severed body parts and teeth
5. Wait for them to start tantruming
6. Let them kill some random civilian in the middle of your fort
7. Observe your dwarves and tamed animals drop what they're doing to have at each other
00115201
Dwarf Mode -- Justice
tweak
new
2020-04-21If the Hammerer Noble Comits a Crime, They Will Beat Themself
0011521 
Dwarf Mode -- Moods
minor
new
2020-04-20Macabre dwarf makes bone earring, becomes legendary blacksmithNot tried, but:
1) Make dwarf unhappy enough to enter macabre mood
2) Make sure dwarf has moodable skill that would not logically apply to macabre mood (e.g. armorer, gem cutter).
3) Hope dwarf enters macabre mood rather than other type.
00110347
General
minor
feedback (lethosor)
2020-04-19App wide keyboard lag in large windowsI have downgraded to version 0.44.05 and that fixes it. All version beyond (including the latest 0.44.12 are also broken).
00115191
Dwarf Mode -- Jobs, Constructions (walls etc)
major
new
2020-04-18Frozen Construction Job for U/D Stair
00112291
Dwarf Mode -- Immigration
major
new
2020-04-18Immigrant revealed as necromancer through Relationships screen1. Look at immigrants
2. Check their relationships, see if any necromancers are listed there
3. If they are at the fort, press v to view them too
4. Notice that they'll be marked as necromancers from now on
00115101
Dwarf Mode -- Jobs, Eating/Drinking
major
new
2020-04-18Entire Fortress Stopped Drinking after Guest sent to Hospital during (frozen river) WinterIn an attempt to reproduce, I recreated the hospital zone and Couger Man limped his way back to the bed, but everyone continued to drink.
00115151
Dwarf Mode -- Interface, Workshop Profiles
crash
new
2020-04-18Crash when searching for "Woo" in change material selection of a Work OrderCarpenter Workshop (but other work, too)
WorkShop Profile -> WorkOrder: Create any order
on its conditions, add conditions from reagents/material

now: change material and start searching for Wood

you will crash at "Woo".

00115141
Dwarf Mode -- Visitors
major
new
2020-04-18Every Tavern Eventually Causes a Loyalty CascadeBuild a tavern w/ alcohol and wait.
0011513 
Dwarf Mode -- Invasions
feature
new
2020-04-17Invaders will sometimes immediately leave the map
00115122
Dwarf Mode -- Jobs, Healthcare
minor
new
2020-04-17Doctors will not haul medical items for medical tasks unless assigned to hauling if hospital has containersHave injured patients in a hospital without containers that need to be healed
Have thread/cloth lying around
Build containers in the hospital
Get spammed
00115111
Dwarf Mode -- Stockpiles
major
new
2020-04-17Mutliple Stockpile Issues
00115093
Dwarf Mode -- Embark/Setup
crash
new
2020-04-16Save crashes on embarkStart a new fortress on the save, embark in the shown locations, press escape after the starting embark text, crash to desktop.
0011508 
Dwarf Mode -- Trade
minor
new
2020-04-15Merchants do not trade if depot already occupied
0011507 
Dwarf Mode -- Visitors
minor
new
2020-04-15Villainous visitors use poor disguises (intentional?)
00104205
World Generation -- Parameters
major
new
2020-04-13The same set of parameters generate different worlds on different platforms without rejectionsGenerate advance world gen worlds using the parameters above on different OS/DF bit versions and observe the results being different.
00114985
Dwarf Mode -- Idle Behavior
major
new
2020-04-13Miners get stuck with No Job and Attend Meeting on the last place they dugNot sure. In the example, the game was fine until I've reached the magma Sea.
00049737
Reactions
minor
resolved (Toady One)
2020-04-13Vermin reactions do not recognize caste
00111173
Adventure Mode -- Movement
crash
resolved (lethosor)
2020-04-12Random crashes
0011504 
Dwarf Mode -- Trade
minor
new
2020-04-10traders not recognized at depot
00115031
Legends Mode -- General
minor
new
2020-04-10Structures list in Legends contains duplicate entriesCreate a world, presumably of any size and length (longer worlds will presumably have more duplicate entries)

Look at Legends > Structures
00115022
Dwarf Mode -- Abandonment of Fort
minor
new
2020-04-10Unable to loseNo idea
00115013
Dwarf Mode -- Trade
minor
new
2020-04-09Trading Depot destroyed by tantrum grants goods to Fort
00114662
Adventure Mode -- Conversation
crash
new
2020-04-09Occasional crash to desktop when selecting dialogue optionsVanilla DF, possibly acquiring followers and pets/mounts first:

1) Attempt to gift pets/mounts (horses or giant hamsters in my case) to followers (or others? - haven't tried this)

2) 'Tell a story' to followers

May take several repeats of above. Crash should be straight to desktop without warning.
0011500 
Adventure Mode -- General
minor
new
2020-04-09Adventure Mode Library ScatterTry storing books or other artefacts in your adventurer's camp. Leave, then fast travel back. See if books are missing/scattered about.
00112432
Adventure Mode -- Travel
minor
new
2020-04-09Fast travelling while transformed cancels animal transformation1.) Become transformed into a beast via divination dice
2.) Fast travel
0011499 
Adventure Mode -- General
crash
new
2020-04-07Crash to desktop in adventure mode when move past a certain tileContinue playing my adventurer save. The adventurer is inside a dwarf fortress recently occupied by goblins. Leave the fortress using the gate to the north, and start moving east as soon as you exit the gate. A few tiles after you move up a 1 z-level slope to the east of the fortress gate, the game will crash.
0011497 
Adventure Mode -- Conversation
crash
new
2020-04-07Game crashes when offering a person your dog when dog is not on screen/far away.1) when starting a game inside, don't lead dog out.

2) elsewhere, offer someone your pet.

3) profit
000846912
Dwarf Mode -- Jobs, General
minor
confirmed (Loci)
2020-04-06Cutting down trees leaves a hole in the floor (if empty layer underneath)* Mine out under tree(s).
* Fell tree(s)
0011495 
Dwarf Mode -- Military
minor
new
2020-04-06Migrant from retired fort keeps military status, tries impossible jobCreate fortress, assign dwarves to military in that fortress
Retire fortress for the time being
Create new fortress
Wait for a migrant who was in military in the retired fortress
See if they try to do military things, see if they are still listed as being in their old squad
000048156
Dwarf Mode -- Combat
minor
acknowledged (Toady One)
2020-04-06Kill/attack commands/orders don't work
0011494 
Creatures
trivial
new
2020-04-04Missing [ in giant koala GENERAL_CHILD_NAMEOpen creature_temperate_new.txt and look for the giant koala GENERAL_CHILD_NAME token.
0011493 
Creatures
trivial
new
2020-04-04Iguanas are vegetarian in their description but carnivores in gameplayRead the iguana creature tokens in creature_reptiles.txt.
0011492 
Creatures
text
new
2020-04-03Grackles should have yellow eyes, not black.Read the [CREATURE:BIRD_GRACKLE] definition in creature_birds.txt.
0011491 
Combat -- General
minor
new
2020-04-03Cheeks and lips don't surround teeth as expectedSearch for BY_CATEGORY:TEETH in b_detail_plan_default.txt.
00111681
Legends Mode -- Historical Figures
minor
new
2020-04-02Adventurer missing from Legends on Retire1) Open either save linked below.
2) Retire adventurer.
3) Check Legends Mode, the adventurer is missing.

In the first save, you can also crash the game by trying to unretire.

Save 1: http://dffd.bay12games.com/file.php?id=14573
Save 2: http://dffd.bay12games.com/file.php?id=14578

0011489 
Dwarf Mode -- Pets
minor
new
2020-04-01War animal whose owner dies on a mission cannot be reassigned, is labeled "Pet of Somebody"Send a dwarf with on a raid with a war animal. If the dwarf dies but the animal returns, the animal will be listed as "Pet of Somebody," and you will not be able to reassign it.
00114871
Civilizations/Entities -- General
minor
new
2020-03-30Experiment creature meat and leather available to civilizationsHigh amounts of experiments based on animals available in the world. Typically a necromancer controlled dwarven mountain hall or fortress exists.
0011486 
Technical -- Saving/Loading
crash
new
2020-03-29Crashes on openWhenever I open the game this happens
0011484 
Legends Mode -- General
text
new
2020-03-29entity honor event uses wrong field for pluralization
00114832
Technical -- General
crash
new
2020-03-29Consistent segfault on saveLoad the attached http://dffd.bay12games.com/file.php?id=14975 and leave running for a minute or two
0011481 
Dwarf Mode -- Jobs, Eating/Drinking
minor
new
2020-03-28Dwarf eats mud left from mud manHaven't tried - I suppose you need a dead mud man and a hungry dwarf nearby?
00114782
Typos/Grammar
minor
new
2020-03-28Sometimes descriptions say "bears" when should say "bares".Can be seen here: https://www.youtube.com/watch?v=jG8AIKSbf9Y&t=25m43s
00114775
Dwarf Mode -- Thoughts and Preferences
minor
confirmed (lethosor)
2020-03-27unknown nil value thoughtsStart any Fort
get 10 of any class to form a guild
wait for guildhall request
approve guildhall request
assign a new location to the guildhall
do NOT upgrade the location value. Must remain 'meeting place'
wait for dwarf to get upset
00114791
Adventure Mode -- Buildings
minor
new
2020-03-27No Slab in Vaults1. Generate World
2. Find and Explore Vault
00114732
Technical -- General
crash
new
2020-03-27Random Segmentation FaultI do not know. Please see attached coredumps.
00114761
Adventure Mode -- General
major
new
2020-03-26Adventurer spawns separated from world
0011475 
Items
minor
new
2020-03-26Vault Slab Duplication upon Retire and Unretire of Adventurer in (Missing) Vault
00114721
Dwarf Mode -- Nobles
trivial
new
2020-03-25Dwarf gains no good thoughts from attending meeting, constantly tries to attend meeting.Find a dwarf who does not gain a disposition boost from attending a meeting with a mayor (unsure on the personality trait that leads to this.)
Stress dwarf to some degree.
Watch as the dwarf gains nothing from the meeting, does one other task, then attempts a meeting again.
0011471 
Dwarf Mode -- Trade
minor
new
2020-03-25Merchants bugged outIt looks like causing the merchants to fight something near the trade depot, but not leaving the general vicinity of the depot may cause them to get stuck.
00113532
Legends Mode -- Historical Figures
minor
new
2020-03-25Historical figures killed by non historical figuresgen a world, check the timelines of the dead megabeasts.
00114702
Dwarf Mode -- Non-dwarf Citizens
minor
new
2020-03-25Slow white stork woman causing mayor to be stuck in office
00114691
Dwarf Mode -- Combat
block
new
2020-03-23Werewolf necromancer experiment gesturing/freezing appears to freeze the entire simulationNot known, have save file where loading it continues this state.
00113311
Adventure Mode -- Quests
minor
new
2020-03-23Quests to recover artifacts don't add relevant NPC information.Start artifact retrieval quest, try to ask around about the person wanting the artifact back after moving on from the quest giver.
00114084
Adventure Mode -- Buildings
minor
new
2020-03-23Statues in worldgen buildings can be made of dubiously appropriate materials, possibly including liquidsVisit buildings with statues in adventure mode and examine the statues.
00114642
World Generation -- General
crash
new
2020-03-22Editing the LEISURE_TIME Token for [ENTITY:EVIL] causes game crash during world gen.Simply replace "[VALUE:LEISURE_TIME:0]" with "[VARIABLE_VALUE:LEISURE_TIME:-50:50]" under the [ENTITY:EVIL] section. And then attempt to generate a world.
00114681
Undeath
feature
new
2020-03-22Reanimating in combatGet necromancer citizens in Fortress mode, fight with them
00105539
Dwarf Mode -- Artifacts
crash
confirmed (Loci)
2020-03-21Game crashes when I refuse to give away artifact
00114674
Dwarf Mode -- Artifacts
crash
new
2020-03-21Game Crashes to Desktop when refusing to give up an artifact1. Load save
2. Resume play
3. Select "b" when asked to hand over the artifact
000325938
Dwarf Mode -- Combat
minor
new
2020-03-20Loyalty cascade after ordering squad to attack were-citizens, merchants/traders, guards, or liaison
001144017
World Generation -- General
crash
new
2020-03-19Consistent CTD on worldgen (heavily modded)http://dffd.bay12games.com/file.php?id=14900
Download the above DF exe and associated contents and attempt to generate a world. The game will shortly CTD.
0011465 
Dwarf Mode -- Justice
minor
new
2020-03-18Mayor (victim of crime) stuck trying to report crime and conduct meeting - escapes loop but does not report crime
0011463 
Combat -- General
minor
new
2020-03-18Creatures can attack and move while curled up after reanimationIn arena mode:
1) Spawn a living hedgehog or echidna
2) Spawn a necromancer with an edged weapon
3) Take control of the hedgehog/echidna and roll into a ball
4) Take control of the necromancer and slash the creature until it bleeds out
5) Raise the creature as a zombie

The creature can now move around and attack as normal, but all attacks against it will behave as if it were curled up.
00114621
Dwarf Mode -- Interface, Designations
minor
new
2020-03-17Engraving specific images produces same wrong resultHave made dozens of statues and engravings, all with the same result.
00114593
World Generation -- Constructions
minor
resolved (user1294)
2020-03-17Dungeons no longer generating in towns during worldgenGenerate world (medium region, 125 years should do it).
Note lack of dungeons (Legends Mode, Structures).
Try the same in 44.12. Notice the existence of dungeons (not a huge amount but almost every medium 1-2 hundred year world should have a couple).
00045004
Dwarf Mode -- Jobs, Fishing
minor
new
2020-03-16Tropical Lakes always empty; Murky Ponds oddEmbark on a tropical lake; designate lake as fishing zone. No fish will be available in the lake.
0011460 
Creatures
tweak
new
2020-03-14Foul blendec creature lacks PET_ANIMAL interaction, have skin-covered heads despite those supposedly being skeletalLook at the raws for the latest version, CREATURE:BLENDEC_FOUL does not have INTERACTION:PET_ANIMAL.

The second issue can also be deduced in the raws. Foul blendecs use the standard [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE] which applies skin to their heads, but they do not have any token removing it. It can also be tested practically:

1. Play as a Grand Master Fighter rhinoceros man (in arena/adventurer mode). 2. Grab a foul blendec by the head with your hand, then pinch it using wrestling.
3. Watch the skin tear.

They have :2EARS:NOSE: included in their BODY string.
00114551
Adventure Mode -- AI
minor
new
2020-03-13Threat assessment AI bugged in adventure mode (maybe more?)Gather a band of adventurers and fight a large creature like an alligator, semimegabeast/megabeast, ect. A lot of the time, and almost every time with semi/megabeast creatures, they'll run away, even if they heavily outnumber the creature, are highly skilled, or are in full armor.
00114573
Adventure Mode -- Sites
minor
new
2020-03-13Massive treasure trove of books and scrolls sitting outside lair directly adjacent to dwarven siteYou might be able to reproduce this if you generate a pocket world with a long history. You cannot guarantee how, when, and if a site will spawn using a different seed which makes this difficult to reproduce.
00090993
Adventure Mode -- AI
minor
assigned (Toady One)
2020-03-13Civilized building destoyers destroying own buildings in Adventure Mode.1. Find creatures living in dwarf fortress that have building destroyer.
2. Stay in proximity to them for sufficient time so it remains loaded.
3. Watch them destroy their own trade depot.
000608815
Dwarf Mode -- Interface, Building Construction
minor
feedback (user11)
2020-03-11Alt key doesn't work on Ubuntu
00083456
Dwarf Mode -- Jobs, Equipment
minor
assigned (user6)
2020-03-11hunters in the military stuck in equipment loop
000948511
Dwarf Mode -- Locations
major
confirmed (Loci)
2020-03-11Instruments irretrievable after canceled performance1. Create tavern with large enough dance area
2. Check which instruments are being simulated for large dance performances
3. Assemble those instruments, and have them brought to the tavern with a coffer or other storage item
4. Wait until dwarves fail to gather enough dancers for a performance
5. Instruments are dropped and now irretrievable
00114542
Dwarf Mode -- Visitors
minor
new
2020-03-11Some visitors have completely empty inventories
00114482
Dwarf Mode -- Jobs, Activity Zones
feature
resolved (user1294)
2020-03-11Several newly added features, most notably, assigning a meeting hall activity zone location as a Craft Guildhall use the ? key
00078649
Dwarf Mode -- Jobs, Burial
minor
confirmed (user6)
2020-03-11Slabs of killed enemies say "went missing"Werecreature arrivals being relatively rare, I haven't yet seen if this will happen again; that said:

1: Slaughter werecreature
2: Engrave slab
00114522
Artistic Images (engravings etc)
minor
resolved (user1294)
2020-03-11Slabs don't provide full information on killings
00114501
Artistic Images (engravings etc)
text
new
2020-03-10Slabs display the incorrect secret title
00114531
General
crash
new
2020-03-10Platform specific crash
00114491
Legends Mode -- General
feature
new
2020-03-09Symbol or Heraldry for CivilizationsOpen legends mode and select "Civilization and others entities" or "Historical Maps" only a small image is shown there.
00098743
Adventure Mode -- Combat
feature
feedback (user8971)
2020-03-09Combat teleportation
00114433
Dwarf Mode -- Interface, Workshop Profiles
crash
new
2020-03-08Crash when certain item names are trying to be displayed1. Go to any workshop
2. Go to Workshop Profile menu
3. Go to Work Orders menu
4. Create a condition for a work order (the top and bottom workshops should already have orders)
5. Add a material condition and filter "LUM", "PLU", or scroll from the top all the way down to past M or go to the second to last page
00114471
Dwarf Mode -- Thoughts and Preferences
minor
new
2020-03-08Missing thought text string after petition ignored
0011445 
World Generation -- General
minor
new
2020-03-08Entities like craftguilds are considered responsible for monastaries.- Open the associated save
- Look for 'The Disemboweled Guild' in the legends mode.
- Look for Ùshrir Patternpage, observe how they are constructing several monasteries for different religions.
0011444 
World Generation -- General
crash
new
2020-03-07world gen crash
0011442 
Dwarf Mode -- Jobs, Cancellation and Suspension
major
new
2020-03-07Farmer cancels job, infant inaccessible, but infant already buried
000510628
Adventure Mode -- Town
minor
confirmed (user6)
2020-03-06Bandits/companions respawn/duplicate in their original location1. Find an appropriate enemy in sewers/catacombs.
2. Kill that enemy.
3. Leave and come back, wait, or sleep.
4. Kill that enemy again.
001082511
Dwarf Mode -- Locations
minor
feedback (lethosor)
2020-03-06Cave joins fortStart near a cave, maybe?
00060747
Dwarf Mode -- Transport/Hauling
minor
confirmed (user6)
2020-03-06Wheelbarrows accumulate items from incomplete hauling jobsHave a busy stockpile with wheelbarrows assigned to it. Wait.
00114411
Technical -- Saving/Loading
minor
new
2020-03-06Saves from 0.40.24 are missing paper and instrument jobs/stockpiles1. have a save from DF 0.40.24.
2. load that save up in 0.47.04
3. see missing jobs in paper and instrument industries
4. see missing storage in stockpiles
00094872
Dwarf Mode -- Interface, Animals
minor
new
2020-03-05Pastured animals try to path to meeting areas, unless the pasture itself is defined as one.1. Start a game with a LOT of pasturable animals, with a breedable male and a few females if you really want to overflow things.

2. Define a large zone, and assign as a pasture, assign all of your pasturable animals there, away from the wagon. I chose as many female dogs as I could with 1 male, a mating pair of llamas, a mating pair of alpacas, and a mating pair of sheep.

3. Already you can see what is going wrong, as all the animals crowd around the edge closest to the default meeting zone as defined by the wagon, but refuse to cross the boundary and leave the pasture.

4. When you get a sufficiently large enough mass of pastured animals hugging the edge of the pasture in a cluster, you'll notice the occasional "escapee" making a run for the wagon's meeting area, only to get dragged back to the pasture by the dwarves when they have time.

5. Define a dining room away from both the wagon and the pasture.

6. Make it a meeting hall.

7. Watch your escapees that overflowed out of the pasture flock to the newly defined meeting hall.

8. Define the pasture as meeting hall IN ADDITION to it's regular pasture designation.

9. Note that after most escapees return on their own, and a straggler or two has to be dragged back, the pastured animals spread out over the entire pasture now, instead of crowding an edge. But now you have dwarves hanging out in the pasture with the livestock...

10. You can keep the foreigners out by defining it as a location (tavern, temple, or library) and restricting it to citizens only, but other than defining borrows that specifically exclude the pasture, and/or locked doors on the pasture, I don't see a way to keep your dwarves from hanging out in the fields once in awhile. At least you won't have hordes of puppies biting visiting diplomats though...
00114392
Adventure Mode -- Stealth
major
resolved (user1294)
2020-03-05Stealthed enemies cannot be spotted or attacked in Adventure Mode, everEnter Arena mode, create two units (give one legendary Observer skill if you like). Control one, begin sneaking, then switch to the other and proceed to be killed slowly by an enemy you cannot see or target.
0011438 
Adventure Mode -- AI
minor
new
2020-03-04Attack interactions do not provoke combatRead a slab with an offensive spell, or use a modded race that has one by default. Wipe out civilization with it. Nobody cares.
00075562
Legends Mode -- Map Export
crash
new
2020-03-04Game crashes when exporting detailed mapHaven't tried, but:
1. Gen a world
2. Play fort mode.
3. Retire fort.
4. Try to export "Standard biome + site map"
00110622
Technical -- Rendering
minor
new
2020-03-04Not active menu items are invisible
00114371
Adventure Mode -- Travel
crash
new
2020-03-04Traveling from or sleeping in forest retreat under attack causes crash to desktop1. Stop at Distancefang.
2. Try to fast travel, sleep or wait.
3. Observe the crash.
00110296
Dwarf Mode -- Trade
major
confirmed (lethosor)
2020-03-04wagons stuck in walls after riding down the rampsi dont know how to reproduce, it depends how merchants will path i suppose
00114364
Dwarf Mode -- Thoughts and Preferences
minor
new
2020-03-03Dwarves en-mass rush and fistfight combat to fill needsHave a annoying land animal like a Grey langur appear that can take a beating on the surface preferably in a group, and allow bored dwarves to path to it after designating it to be killed close to where dwarves are. Or open save and notice all the people out currently fighting the with no present designations upon the langurs and vengeful new conflict & existing conflict thoughts.

Thikut Idenonol Expedition leader (Thikut Paddlemountains) in the save has a bright green need fufilled in helping someone with multiple conflict joining thoughts to seperate out needs expressed through the form of fighting from unusual ones usually only gained through transporting dwarves to hospital beds or giving water.

Alternatively pit a animal and start a dwarven fight-club by allowing civilian dwarves to path to it and knock it around until it passes out on the floor in brawling quarter combat and read-out the needs afterwards.
00114351
Adventure Mode -- Sites
minor
new
2020-03-03Building any construction on a tile in an adventurer site eliminates all objects that were on the tile1. Start building an adventurer site.
2. Drop some objects on the ground in the site.
3. Build a floor on the tile where the objects are.
4. Notice that the objects are gone.
00113452
Religion
minor
new
2020-03-02Prophets create unrelated deviant sectsEdit out all instances of pantheons, sphere alignment, dig deep disasters & forces from entity.txt and leave only dwarves pantheon religion intact, and lower them to a single sphere. Run the world for a subsequently long amount of time (100 - 150 or more years) and embark to see the selection of religions inside your civilization when making a temple.

Dwarves in that time will have filled themselves up with unrelated spheres to the one you have detailed. Alternative open up my attached save and draw a temple zone, as the above method steps have been followed.

Look for Litast the Colors of Luster (Light Sphere)& Shoveth Caverntwilights (Night,Dreams) as sects that have spawned and come to be known to my civilization.
00041882
Dwarf Mode -- Jobs, Healthcare
minor
new
2020-03-02Dwarf cancels Give Food, throwing tantrum spamWound a dwarf, have a dwarf throwing a tantrum assigned to give the wounded dwarf food.
00091346
Adventure Mode -- General
minor
confirmed (user6)
2020-03-02Plump Helmet men cannot perform or pray due to inability to speak.1. Become a plump helmet man
2. Attempt to play or pray
3. Fail.
00114343
Adventure Mode -- Combat
minor
new
2020-03-02Humans, elves, and dwarves are hostile to "friendly" goblins and vice versa1. Find a non-goblin town with a goblin population
2. Watch goblins become enraged and fight
00114322
Adventure Mode -- Conversation
minor
new
2020-03-01After becoming greatly respected by entity, people fails to say their name1) became legendary hero in adventure mode (kill a titan, etc.)
2) report in some site about your actions
3) wait a few days
4) start a conversation with some unknown to your character people from this site owner group
00114331
Adventure Mode -- Movement
minor
new
2020-03-01In tactical mode, party members too far apart become unable to move-Have a party of at least 2 adventurers

-switch to tactical movement mode

-walk them away from each other until the issue occurs
00069415
World Generation -- General
crash
resolved (Toady One)
2020-03-01DEFAULT_TYPE:DARK_FORTRESS incompatible with some POSITION tokens (modding)Mod any civ to have both DEFAULT_TYPE:DARK_FORTRESS and a POSITION. Making dwarves build dark fortresses, for instance.
00082203
Dwarf Mode -- Invasions
minor
new
2020-03-01Kill orders against invader abductee/resettled dwarfs causes a loyalty cascadeLoad the save, pull the top-left lever on z=115 (F4 zooms there) to open the front gates.

Station the axe squad out the front, give one soldier a kill order vs Sodel Shamebalath (invader marksdwarf), it should be very one-sided.

Once Sodel is dead cancel the kill order and let the soldier go back to their squad. A lethal fight within the squad should immediately break out.
00114096
Adventure Mode -- Reactions
minor
assigned (Toady One)
2020-03-01"Blessed with a holy weapon" divination result fails to spawn artifact weaponThe only way to possibly reproduce this bug in-game would be to roll dice in a lot of different shrines.
00109023
Dwarf Mode -- Raids
minor
acknowledged (Loci)
2020-03-01Rescue mission always finishes instantly without any result1) Load the provided save file in vanilla 0.44.12 release
2) Open world map ("c")
3) Open peoples screen ("p")
4) Create rescue mission for any of prisoners
5) Assign squad to mission
6) Done - squad will move to the edge of fortress screen, and return back a moment after departure, without any report/result.
00098866
Dwarf Mode -- Visitors
minor
new
2020-03-01Departing Visitor Steals Musical Instrument
00114222
Dwarf Mode -- Reclaim
major
new
2020-03-01Upon reclaiming previous fortress, items are scattered everywhere1. Abandon a fort to ruin
2. Reclaim it
3. Watch as your items end up quite literally everywhere
0011431 
World Generation -- Beasts
text
new
2020-03-01No age/era name for megabeasts with specific name patternSeeds: https://pastebin.com/irMJQfJE
00114246
World Generation -- General
crash
new
2020-03-01Adding positions to dark-pits civilization causes crashes.1. Add custom positions to a dark-pits civilization.
2. Run worldgen.
3. It will likely crash (the larger the world, the greater the number of civs and the longer the history the more likely).
000965314
Dwarf Mode -- Locations
minor
confirmed (Loci)
2020-02-29Tavern keeper/performers repeatedly serve alcohol until visitors and even dwarves drink themselves to death
00114278
Dwarf Mode -- Moods
minor
assigned (Loci)
2020-02-29Dwarves request the yarn of unshearable baby animals for moodOpen save, locate Feb Isodor in his quickly assembled leather working shop with 2 leathers they gathered themselves (there are more leathers accessible, he wants yarn), then locate animals outside in the pasture like 'Bembul Oddomartob' the baby lamb. He can't be brought in to be sheared at any newly built or quickly built farmers workshop because he is too young, though like the stray baby llama both have yarn descriptors.

Or have a strange mood using yarn occur whilst only having baby animals as a requirement for the desire for yarn.
00113973
Legends Mode -- History Export
major
new
2020-02-28Identities missing from XML dumpSteps:
- Create a world
- Export the <filename_part>-legends.xml
0011430 
Items
trivial
new
2020-02-28Veils and masks protect the head instead of the faceAttack the head and face of a unit wearing a face veil, head veil, or mask in the arena and check the combat reports.
0011429 
Items
minor
new
2020-02-28Helmets can't be made to protect the neck or face (i.e. eyes,nose,cheeks ect.) conversely boots and gloves always protect digitsAdd the item "full helm" to the
[ITEM_HELM:ITEM_HELM_FULL_HELM]
[NAME:full helm:full helms]
[ARMORLEVEL:1]
[METAL_ARMOR_LEVELS]
[SHAPED]
[LAYER:ARMOR]
[UBSTEP:MAX]
[LBSTEP:MAX]
[COVERAGE:100]
[LAYER_SIZE:30]
[LAYER_PERMIT:20]
[MATERIAL_SIZE:2]
[HARD]
[METAL]
[BARRED]
[SCALED]
[LEATHER]

Then try attacking the mouth or eyes of a unit equipped with it in the arena.
000925411
Dwarf Mode -- Idle Behavior
trivial
confirmed (Loci)
2020-02-28Visitors path into murky pools / moats and remain, do not path into fortress
00114281
Combat -- General
minor
new
2020-02-28IT_CANNOT_HAVE_SYNDROME_CLASS doesn't work on the raising interactions
00018216
Items
minor
new
2020-02-28Armor with [UBSTEP:MAX] and [LBSTEP:MAX] protects child bodyparts of parts it doesn't protect.Put a human in a rope reed robe into the arena, and add a few foxes allied with each other. Attacks should glance away from toes and the like, while denting hands and feet.
00105071
Dwarf Mode -- Items
major
new
2020-02-28After retiring Fortress all books/scrolls are scattered across the mapCreate fortress with library and the resources for book production
Retire fortress
Unretire or visit in Adventure mode in either case the result is the same
0011426 
Dwarf Mode -- Interface, Workshop Profiles
trivial
new
2020-02-28Shortcut for naming workshops gets replaced with assigned workers' status[q] a workshop, [P]rofile it, choose workers, notice renaming prompt is gone
00112531
Adventure Mode -- Retirement
minor
acknowledged (Toady One)
2020-02-27Cannot recruit former party member after retirement-Ask party member to party ways or wait in a location and then retire the adventurer in another location
-Unretire adventurer
-Speak to previous party member; option to ask to join does not exist
00112551
Combat -- General
minor
resolved (Toady One)
2020-02-27"Random summon" interaction summons vermin as if they were roaming creaturesAdd in an interaction that summons a creature without any further specifications. Give that interaction to a creature and let it use it a few times. Pitting two interaction-creatures against each other in the arena might be the quickest way to see this.

raw examples for copy-pasting:

[INTERACTION:EXAMPLE SUMMON]
   [I_TARGET:A:LOCATION]
      [IT_LOCATION:CONTEXT_LOCATION]
   [I_TARGET:B:LOCATION]
      [IT_LOCATION:RANDOM_NEARBY_LOCATION:A:5]
   [I_EFFECT:SUMMON_UNIT]
      [IE_TARGET:B]
      [IE_IMMEDIATE]
      [IE_TIME_RANGE:200:300]

    [CAN_DO_INTERACTION:EXAMPLE SUMMON]
        [CDI:ADV_NAME:Summon creature]
        [CDI:USAGE_HINT:DEFEND]
        [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
        [CDI:VERB:summon a beast:summons a beast:summons a beast]
        [CDI:TARGET:C:LINE_OF_SIGHT]
        [CDI:TARGET_RANGE:C:15]
        [CDI:MAX_TARGET_NUMBER:C:1]
        [CDI:WAIT_PERIOD:30]
0011293 
Adventure Mode -- Buildings
minor
resolved (Toady One)
2020-02-27Keep in human fortress has inaccessible rooms, incomplete staircasesVisit or start in fortresses until you find one with a keep that has a similar problem.
00114214
Dwarf Mode -- Jobs, General
minor
new
2020-02-27Dwarves cursed by the gods suddenly don't perform any more laborsI have not tried to reproduce this, but I suspect watching a dwarf tantrum in a temple, dedicated to a god, with statues, would reproduce the "cursed by the gods" part of this report.
00113962
Adventure Mode -- Combat
feature
assigned (Toady One)
2020-02-27limbs regrown using interactions or blessings are lost again upon (T) traveling, (Z) waiting or (Z) sleeping.Go into adventurer and lose a limb ("sails off in an arc").

This can be done in a party by having one adventurer attack another with an axe or other edged weapon.

Check the (z) screen to ensure you have lost the limb

Regrow the limb using an interaction with the token CE_REGROW_PARTS. This can be applied by an adventurer that can use the interaction, or through whatever means you prefer.

Check the (z) screen to ensure you have regrown the limb.

(T) travel, or (Z) sleep/wait. After the period of waiting, the previously regrown limb will be missing again.
00114251
Adventure Mode -- AI
minor
resolved (Loci)
2020-02-27Tamed mounts attack vampire players upon feedingBecome a vampire, tame a mount, suck some blood from another creature.
000270612
Dwarf Mode -- Military
minor
feedback (lethosor)
2020-02-27Marksdwarves won't get quivers or ammo
00114031
Adventure Mode -- Character Creation
minor
acknowledged (Toady One)
2020-02-26Animal people will never get a choice of religion on Adventurer setup no matter how well established their pops.Generate any number of worlds, no matter how large, no matter how convoluted to push up civilized animal person pops (believe me, I've tried).

Try to find a site which offers a civilized animal person (not one from the intelligent wilderness menu) a choice of religion.

Fail.
00114122
Dwarf Mode -- Interface, Unit Profiles
minor
resolved (Toady One)
2020-02-262 starting dwarves gets married, does not update relationship screenOpen save and observe relationship screen between the married couple and the thoughts about marriage in their minds, cross reference with the supplied game log.

Optional: Retire the fortress (you can pull it back out again from a backup or re-unzip the save) and investigate the personal history behind these two individuals.
00114111
Legends Mode -- Historical Figures
minor
resolved (Toady One)
2020-02-26Incorrect, random <concluder_hfid> in concluded agreement event after reunionSave file + XML export: http://dffd.bay12games.com/file.php?id=14856

Save directions: open legends, and in Historical Figures, filter "Bim Seasonflags the Thin Teeth" (sole adventurer).

For XML, his id is "1997".
00114155
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
new
2020-02-26Dwarves with clear path to rest of fortress cancel tasks due to socializing
00108323
Dwarf Mode -- Items
minor
acknowledged (Loci)
2020-02-26Foriegn wood arrows claimed as personal dwarf trinketOpen save and locate (apologies for spawl) the arrows on the floor in Zuglar's room, open and see their ownership to him and the decoration in apple wood wood and refer back to Zuglar to look at his personal preferences to cross examine.

His room has been marked with (N) notes to make it easier to find.
000112618
Dwarf Mode -- Jobs, Healthcare
minor
confirmed (user6)
2020-02-26Treated wounds don't fully heal, doctors don't remove stuck-insmangle some dwarves
treat them
watch some never heal all the way
00088444
Dwarf Mode -- Reclaim
minor
new
2020-02-26Reclaimed fort: Goblins in trade depot don't attack but are reported as ambushLoad save in comments
0011423 
Dwarf Mode -- Environment
minor
new
2020-02-26On embark in a forested lake biome in winter a massive ice wall was suspended between the trees above my fortressEmbark in a temperate forest biome next to a lake during winter. Look up.
00114105
Sites
minor
new
2020-02-26Monastary Occupied by Kobold BanditsCross-reference images, data and save provided, and open up legends mode to look at the entry for 'dawnedsang' and perhaps the historical maps screen too. Opening up the detailed maps will show that it has some trade links to this monastary.

Optionally though i have not tried, you could create a adventurer and explore the site yourself for signs of life.
0011420 
Dwarf Mode -- Invasions
crash
new
2020-02-26Invading armies/necromancers/forgotten beasts/etc. can crash game if they kill enough or all dwarves!!Fun!! is too inconsistent to reproduce this, but if this is a bug with the game I'm sure other people can verify its existence.
00113912
Adventure Mode -- AI
minor
new
2020-02-25Intelligent undead raised by mummy are not hostile to adventurerDisturb a tomb in adventure mode. To replicate my circumstances as closely as possible, ensure that the mummy does not have a line of sight to your adventurer when it awakens, preferably by being in a different room from the sarcophagus.
00113401
Adventure Mode -- AI
minor
new
2020-02-25Intelligent undead hostile maintain in-life loyalties1. Be a necromancer/have one visited your fort
2. Have something raised as an intelligent undead
3. Watch it attack you/whatever necromancer raised it to begin with as well as normal undead.
0011417 
Dwarf Mode -- Immigration
minor
new
2020-02-25Militia dwarf out on raid arrives as immigrant
00112913
World Generation -- General
minor
new
2020-02-25Only tangled dirt roads formed in worldgen; roads never upgrade
00034954
Dwarf Mode -- Rooms
minor
new
2020-02-25Boxes/bags do not work correctly as barracks items.
00114011
World Generation -- General
feature
resolved (Toady One)
2020-02-24Modded NIGHT_CREATURE_EXPERIMENTERs never create custom experiment creatures, and occasionally create generated onesCreate a modded world with a custom secret that adds the NIGHT_CREATURE_EXPERIMENTER token and give them an an interaction with the I_SOURCE:EXPERIMENT, and create the world. Look through legends; the experiment will never be done.

Here's a save of one of these modded worlds; the modded interaction is called a "cyber controller" and the replacement ghoul/risen undead is called a "cyborg". This world had a pretty lucky break and got a huge amount of cyber controllers, with three separate towers, yet not a single cyborg in sight.

http://dffd.bay12games.com/file.php?id=14843

Finding one of the worlds where the modded interaction creates a generated creature would make the bug a lot more obvious, unfortunately it's pretty rare and I deleted that save. Some other modders have reported the same issue though. If anyone else has such a save post it, ok?
00109803
Dwarf Mode -- Justice
minor
new
2020-02-24Prisoners freed from chains are put in cages instead of being let go* Have chains(not cages) set up for justice to use.
* Have cages in a stockpile.
* Have visitors in your fortress.
* Have a visitor throw a tantrum or kill someone.
* Have the captain of the guard arrest them.
* Wait for them to finish their sentence.
00095815
Dwarf Mode -- Environment
minor
acknowledged (Loci)
2020-02-24Sparsely forested/vegetated biomes will get lush in some yearsStart a fort in a biome which has sparse vegetation/trees, breach a cavern.
00113363
Dwarf Mode -- Trade
crash
new
2020-02-24Crash as caravan wagons leave map
00114142
Fire
trivial
new
2020-02-24fire, bonfire, migrants standing in zigzag line at illogical placePossibly... create bonfire workshops and ignite them, just before migrants are scheduled to come.
00114131
Dwarf Mode -- Reclaim
major
new
2020-02-23Buildings (doors, statues, etc.) in worldgen fortresses are listed as randomly numbered activity zones in room/building listReclaim a dwarven fortress that was ruined during world generation. For maximum similarity, choose one that was conquered by both goblins and necromancers at different times.
00113941
World Generation -- General
crash
new
2020-02-23World gen crash
00102625
Dwarf Mode -- Thoughts and Preferences
minor
new
2020-02-23Dwarves not receiving happy thoughts from eating good mealsThe uploaded save is centered on a farmer, Kivish Kibeggut, eating an exceptional roast. Wait for the farmer to finish eating, then view her thoughts and preferences. It will say "She is uneasy after a lack of decent meals for too long."
000744420
Dwarf Mode -- Combat
minor
resolved (Toady One)
2020-02-22Sparring dwarves (and other creatures) can knock each other through walls with charge attacksNothing reliable. Soldiers sparring next to a 1-tile thick wall occasionally turn up outside of it.
00107084
Dwarf Mode -- Combat
major
resolved (Toady One)
2020-02-22Sparring dwarves randomly teleported 70 tiles and 50 zlevels into magmaHave military dwarves

wait for freak teleportation into magma sea, may take a long time
0011389 
Sites
minor
resolved (Toady One)
2020-02-22Shrines in generated fortresses don't have walls
00104601
Adventure Mode -- General
major
new
2020-02-22Offloading and reloading hf skeletons in local map turns them into remains, breaks mummiesVisit a tomb or a catacombs in adventure mode. Find the skeleton of a historical figure. Use the 'Z' menu to wait for an hour. See that the skeleton has become "partial remains."
0011407 
Dwarf Mode -- Interface, Rooms
minor
new
2020-02-22Civilians sleep in barracks set from a bed with a assigned squad training from itHollow out a room, form a squad, craft a bed and then create a barracks from that bed over the span of the room and set them to train (optionally, indv & squad equip) but not sleep, but fortress dwarves will come into the barracks and use the bed without regard to the soldiers using the room.

Alternatively open my save which is over a crude barracks and there is Stakud Udizaban (Stakud Presentconstructs) sleeping unconcious, and leaving the fortress running for a moment you can see dwarves coming and going to the bed.
0011405 
Dwarf Mode -- Invasions
crash
new
2020-02-21Crash shorty after invasionJust load the game and unpause. A goblin siege should start one minute later and shortly thereafter the game will crash.

00113621
General
minor
new
2020-02-21Adventurers in fort mode say that have companions, multiple times, depending on how many times they have been retired/unretiredMake an adventurer party, then retire/unretire them a couple times, and finally end them with a retire in a player fort. You can observe all the behavior there in the fort, from the description in the thoughts screen to the relationship screen.

You can also download the saved game listed at the URL below on DFFD. This save was made to demonstrate a different bug, but will also show this one.

Load the save, and get into the thoughts screen of the militia commander, whose name is Tod Uletkasmko Sutad (Tod Wispales the Yellow). You can find him from the nobles screen or the unit list. Check his thoughts screen, and his relationships screen, and note that he has references to Ilpi Uttercharm (or Ilpi Getakmel), who is actually dead; he died several years before.
000269714
Dwarf Mode -- Combat
minor
new
2020-02-20Military dwarfs won't shoot through fortifications (though hunters will)
00113637
Dwarf Mode -- Visitors
minor
resolved (Toady One)
2020-02-20Loyalty cascade after guests kill human thief.
00097117
Dwarf Mode -- Thoughts and Preferences
major
acknowledged (Loci)
2020-02-20Dwarves have unfulfillable needsPlay fortress mode long enough, and this will happen for any of a few reasons.

Here is an example save of the "asexual dwarf wants to get married but will never have an interest in another dwarf" problem: http://dffd.bay12games.com/file.php?id=11983
000920711
Dwarf Mode -- Thoughts and Preferences
minor
new
2020-02-20Dwarves seem to be completely apathetic towards friendly dwarves and other sentient creatures dying.1. Get a dwarf killed.
2. Watch the thoughts of the dwarves who saw him getting killed.
00113952
Dwarf Mode -- Idle Behavior
minor
new
2020-02-20Stray animals take up the pathing AI for socializing dwarvesTo reproduce leave a open area like a tavern not currently under a lot of use by dwarves (multiple if nessecary) and unpastured stray animals around such as dogs who move quickly and don't rely on grazing.

Like in the description the animal will move to a static position inside the area then a dwarf will walk up adjacent to them, sometimes another animal and sometimes nobody will come and the animal will exit again to find somewhere else to repeat almost immediately after visiting another meeting area.
0011400 
Dwarf Mode -- Interface, Manager
crash
resolved (Loci)
2020-02-20Crash at manager screen with a given font size with assertion failed
001079512
Dwarf Mode -- Jobs, General
minor
acknowledged (Toady One)
2020-02-20Messengers Do Not Go On Mission1. Start a Fort
2. Conquer a site
3. Assign a messenger
4. Assign messenger to bring dwarves back
000932720
Adventure Mode -- Buildings
major
confirmed (lethosor)
2020-02-20Cannot order drink at my own fort's inn in adventure mode - tavern keeper claims "I don't work here"Create a inn with everything in fort mode and go to it in adventure mode find the tavern keeper and try to order something.They will say they "dont work here".

00102263
Adventure Mode -- Trade
minor
new
2020-02-20Tavern Keepers do not accept the local currency.1. In a human town, get some coins.
2. Go to the tavern in town and get wildly* drunk.
3. Talk to the tavern keeper and "Trade or settle debts".
4. "A"sk for the debt, then "O"ffer the same amount.

* - Amount of wildly ranges from one mug to the entire tavern's worth of alcohol.
00113845
World Generation -- General
crash
new
2020-02-20Vanilla worldgen crash[WORLD_GEN]
    [TITLE:REPRO]
    [DIM:129:129]
    [EMBARK_POINTS:1504]
    [END_YEAR:500]
    [BEAST_END_YEAR:200:80]
    [REVEAL_ALL_HISTORY:0]
    [CULL_HISTORICAL_FIGURES:1]
    [ELEVATION:1:400:800:800]
    [RAINFALL:0:100:400:400]
    [TEMPERATURE:25:75:400:400]
    [DRAINAGE:0:100:400:400]
    [VOLCANISM:0:100:200:200]
    [SAVAGERY:0:100:400:400]
    [ELEVATION_FREQUENCY:1:1:1:1:1:2]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:1:1:1:1:1:2]
    [VOLCANISM_FREQUENCY:1:1:1:1:1:2]
    [POLE:NORTH_OR_SOUTH]
    [MINERAL_SCARCITY:500]
    [MEGABEAST_CAP:27]
    [SEMIMEGABEAST_CAP:55]
    [TITAN_NUMBER:13]
    [TITAN_ATTACK_TRIGGER:80:0:100000]
    [DEMON_NUMBER:28]
    [NIGHT_TROLL_NUMBER:14]
    [BOGEYMAN_NUMBER:14]
    [NIGHTMARE_NUMBER:14]
    [VAMPIRE_NUMBER:14]
    [WEREBEAST_NUMBER:14]
    [WEREBEAST_ATTACK_TRIGGER:20:0:25000]
    [SECRET_NUMBER:28]
    [REGIONAL_INTERACTION_NUMBER:28]
    [DISTURBANCE_INTERACTION_NUMBER:28]
    [EVIL_CLOUD_NUMBER:14]
    [EVIL_RAIN_NUMBER:14]
    [GENERATE_DIVINE_MATERIALS:1] [ALLOW_DIVINATION:1] [ALLOW_DEMONIC_EXPERIMENTS:1] [ALLOW_NECROMANCER_EXPERIMENTS:1] [ALLOW_NECROMANCER_LIEUTENANTS:1] [ALLOW_NECROMANCER_GHOULS:1] [ALLOW_NECROMANCER_SUMMONS:1]
    [GOOD_SQ_COUNTS:25:251:503]
    [EVIL_SQ_COUNTS:25:251:503]
    [PEAK_NUMBER_MIN:24]
    [PARTIAL_OCEAN_EDGE_MIN:1]
    [COMPLETE_OCEAN_EDGE_MIN:0]
    [VOLCANO_MIN:12]
    [REGION_COUNTS:SWAMP:260:1:1]
    [REGION_COUNTS:DESERT:260:1:1]
    [REGION_COUNTS:FOREST:1040:3:3]
    [REGION_COUNTS:MOUNTAINS:2080:2:2]
    [REGION_COUNTS:OCEAN:2080:1:1]
    [REGION_COUNTS:GLACIER:0:0:1]
    [REGION_COUNTS:TUNDRA:0:0:1]
    [REGION_COUNTS:GRASSLAND:2080:3:3]
    [REGION_COUNTS:HILLS:2080:3:3]
    [EROSION_CYCLE_COUNT:250]
    [RIVER_MINS:100:100]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:5000]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:0]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:25]
    [NON_MOUNTAIN_CAVE_MIN:50]
    [ALL_CAVES_VISIBLE:0]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:40]
    [TOTAL_CIV_POPULATION:15000]
    [SITE_CAP:1560]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:2080:4160:2080]
    [RAIN_RANGES:2080:4160:2080]
    [DRAINAGE_RANGES:2080:4160:2080]
    [SAVAGERY_RANGES:2080:4160:2080]
    [VOLCANISM_RANGES:2080:4160:2080]

*** STARTING NEW GAME ***
Generating world using parameter set REPRO
 Seed: A8m6sEq0us2SKmQ24eM6
 History Seed: qcgA6Sa4gc6uYmScQAiQ
 Name Seed: G8EcSQQGOaQeiiYGsUiu
 Creature Seed: W4iW6kkosai8AesMUMss


00100851
Adventure Mode -- Reactions
minor
new
2020-02-20ART_IMAGE and other tokens are ignored in reactions.Try to add an ART_IMAGE improvement with a reaction, it doesn't do anything.
00113983
Adventure Mode -- Reactions
minor
new
2020-02-20Mummies do not wake up at allVisit a tomb, become a 100% legal antiquity retriever.
Possibly while under the effects of a "week of good luck" blessing. Or in a haunted biome. Or both.
00094861
Dwarf Mode -- Non-dwarf Citizens
minor
resolved (Toady One)
2020-02-19Building Destroyer visitors destroy the tavernAdd a building destroyer civilization and get them to visit your tavern.
00113881
Technical -- General
block
resolved (Toady One)
2020-02-19Game started freezing at random, then freezed indefinitelyLaunch the provided save, wait a few seconds
0011380 
Legends Mode -- Map Export
crash
resolved (Toady One)
2020-02-19Crash during export of detailed "structures" map in DF Legends mode
0011392 
Dwarf Mode -- Visitors
minor
resolved (Loci)
2020-02-19Friendly, visiting experiment-race creatures tagged as building destroyers will destroy buildings, despite being friendly.Get an experiment-race being to visit your fortress, who I assume has the building destroyer tag in his raws, and let it see buildings it can destroy, or at least furniture, if not a building.

Save game here: http://dffd.bay12games.com/file.php?id=14831
00032217
Dwarf Mode -- Jobs, Hauling
minor
confirmed (Loci)
2020-02-19Dwarves assigned to haul objects outside of restricted burrowCreate a burrow, define a stockpile within that burrow, place an item outside of the burrow which wants to be stored in the stockpile within the burrow, then restrict your dwarves to the burrow (using civilian alerts).
0000296142
Contaminants/Spatter
minor
confirmed (Loci)
2020-02-19Pools/smears/spatters of blood, dust and other materials multiply themselves, get tracked around too muchAll I did was kill a Leopard. I have not seen any other leopards to verify that it always happens or if it was just this time. But the blood smears and smatterings are continuing to expand. It has been a very slow process so far.
00113902
Dwarf Mode -- Environment
minor
resolved (Loci)
2020-02-19Trapped on top of a tree
00113823
Geology
major
resolved (Loci)
2020-02-19Unmarked aquifer embarks spread water from non-aquifer stonesEmbark close but not ontop of a aquifer, preferably a light one, and find stones that ought to not bear aquifer water; including ones beyond a normal depth in little 'veins'.

Optionally, use a pond zone near to a isolated self declared bugged aquifer and watch it self replicate water.

Or open supplied save, view the gabbro locally wet in the bottom east of z5 barrel storage which are self declared aquifers (though now quite wet generally by flooding) and on z7 where there are some isolated pockets of aquifers that have never touched water on incompatible chert.
00096647
Adventure Mode -- Quests
minor
confirmed (user11)
2020-02-19Adventurer does not learn the name or site of quest targets.Random when getting a quest from a lord. Completing more quests increases the chance that you will be assigned an unknown target.
00110644
Dwarf Mode -- Idle Behavior
major
new
2020-02-19Dwarves do not socialize with diagonal unitsCreate an enclosed room with two dwarves (ideally with no relationship)
Create a 2x2 tavern or meeting zone
Build walls so that units can only be diagonally adjacent.
Create two burrows that each cover different halves of the zone. There should only be one pathable square in each burrow.
Assign a single dwarf to each of the burrows
Watch them over time. There is no change in relationship.
Rebuild one of the walls so the dwarves are forced into N/S adjacent positions
Watch them over time. Units should change relationships after 5-8 in game days, or when the rank value for the relationship increments to 15.


gui/gm-editor df.historical_figure.find(unit.hist_figure_id).info.relationships.list
00113334
Dwarf Mode -- Justice
minor
new
2020-02-19Cats can be interrogated.1. Promote someone to Sherrif/CotG and give them an office
2. Wait for someone to cause trouble
3. In the justice screen, press [i] and scroll all the way down to the animals
4. Interrogate an animal
000075321
Dwarf Mode -- Trade
minor
new
2020-02-18Merchants bring barrels of blood and tears
000021811
Dwarf Mode -- Embark/Setup
minor
confirmed (user6)
2020-02-18Vermin meat/organs can be obtained from embark/caravan
000816023
Dwarf Mode -- Buildings, General
minor
confirmed (user6)
2020-02-18Creatures can jump/climb through fortifications> Pit a creature in a room with fortifications

> Creature moves through fortification.

> Jail break.
00113682
Adventure Mode -- Sites
crash
new
2020-02-18Game crashes while exploring kobold-controlled necro-tower ruin
00113862
World Generation -- General
minor
new
2020-02-17world gen crash: "Impoverished Word Selector"
00038699
Pathfinding
major
assigned (user6)
2020-02-17Drop in FPS when moody dwarf can't path to workshopHaven't tested this out yet but the steps could be the following:

1) Get moody dwarf
2) Block the path to the correct workshop with something (don't know if it must be land feature or if anything goes)
3) See the sudden drop of FPS
00113852
Adventure Mode -- General
major
new
2020-02-17Adventurer Reputation Not Always Stored1. Kill some bandits
2. Go to a town or hamlet and tell people you killed those bandits
3. Ask what the people you told think of you - you will see "defender of the defenseless", or maybe murderer if you got the wrong guy
4. Unload the site via fast travel
5. Return later
6. Ask what the people think of you
7. "You are a pleasure to speak with."
0011383 
Pathfinding
minor
resolved (Loci)
2020-02-17Trapped moody dwarf decimates FPSOpen the save. Watch as a dwarf unwalls the trapped moody dwarf (incidentally, a vampire) and the framerate jumps substantially. If I were to hazard a guess, the moody dwarf is trying to re-path too often.
0011381 
Adventure Mode -- Combat
major
new
2020-02-17Conflicts levels are setup wrongLoad the save
http://dffd.bay12games.com/file.php?id=14815

As you're in Stealth mode, you can see the keas coming to attack you (they spotted you)
Get out of Stealth mode (or not it changes nothing).

Move into the keas attacking you and see that the character will only deliver punches/scratches/kicks instead of using the sword he has in hand (and sword is his highest skill).
00112193
World Generation -- General
crash
new
2020-02-17Standard world gen crashI don't know how to combine standard world gen with seeds, so I can't try to reproduce it.
0011379 
Dwarf Mode -- Interface, Announcements
minor
new
2020-02-172 citizens were shown as being married even when they werent1: Get a few dwarves in a a polyamourous relationship
2: wait for pairs to get married
001049021
Dwarf Mode -- Skills and Professions
minor
resolved (Toady One)
2020-02-16"Spy" arrives as part of migrant groupHang about for a visitor type to arrive as part of a regular migrant group. Check him out in Legends to see if he's a fake
000786014
Dwarf Mode -- Invasions
minor
confirmed (user6)
2020-02-16Ambush alert but game focus on a very deep and completly unexplored place
00113781
Dwarf Mode -- Interface, Announcements
minor
resolved (Loci)
2020-02-16Random announcement of an ambush undergroundI havent reproduced it but

1: Get your dwarves killed by a few underground animals
2: Abandon the fort before they leave the site
3: Go underground
4: wait for announcement
0011377 
Dwarf Mode -- Environment
minor
acknowledged (Loci)
2020-02-16Breached mossy cavern did not release cave spores
00113035
Dwarf Mode -- Environment
major
feedback (Loci)
2020-02-16Cave moss not appearing in cavern layers1) Generate a world
2) Dig to the first cavern layer
3) Witness the lack of moss.
00109323
Civilizations/Entities -- General
trivial
resolved (Loci)
2020-02-16Elves buff animal efficiency in world generation with tacticsRun world generation for a extended period of time with savage biomes set to high in order to supply elves with large animals, monitor the wars and battle outcomes in legends.

Apply the comparison of how intense a in game elven siege is versus a worldgeneration one.
000027760
Technical -- General
crash
acknowledged (Toady One)
2020-02-16Game crash during saving game - cleaning objects phase
0011376 
Technical -- Saving/Loading
crash
resolved (Loci)
2020-02-16Crash after saving fortressLoad the savegame, save it. Crash.
00113751
Dwarf Mode -- Thoughts and Preferences
minor
new
2020-02-16Acquaintance can dissapear from relationship list over time
00083742
Dwarf Mode -- Jobs, Healthcare
minor
resolved (Toady One)
2020-02-15Dwarves injured in hospital zone are not recovered and will not rest
00113721
Items
minor
new
2020-02-15Tools break in one hit, regardless of material1. Steal a knife or other weapon-tool from a human in a hamlet.
2. Stab them with it.
3. Watch it crumble in your hands within a hit or two.
00072383
Civilizations/Entities -- Populations
minor
new
2020-02-15Demon overlord taken prisoner by human conquerors joins their civilization
00070844
Combat -- General
major
new
2020-02-15CE_IMPAIR_FUNCTION doesn't update until you become injured1.) Make a syndrome with CE_IMAPIR_FUNCTION
2.) Afflict some poor arena test dummy with it
3.) Observe the bug
00113741
Adventure Mode -- Character Creation
text
new
2020-02-14The word "Simplicity" is inexplicably attached to the end of belief selection hint boxNever seen this before, so if it's not immediately apparent, use the linked save to see it.
http://dffd.bay12games.com/file.php?id=14803

1) Choose a human adventurer from The Padded Kingdoms
2) Set your starting home to Praisepuzzle
3) Move to the beliefs menu
4) Scroll down to "Udir the kindness of saints", "Pak Eggstray", "Lucmen Beachnature" and "Team the Oracular Letter"
   Observe additional grey text variations on the phrase "of simplicity" in description window.
0011373 
World Generation -- General
crash
new
2020-02-14possible worldgen crashI'm not sure how to reproduce a worldgen crash. I attempted to set it up in advanced world gen, but I believe there are specific options I need to set apart from the seed?
00093999
Legends Mode -- Historical Figures
minor
new
2020-02-14Goblin snatcher moves to human hamlet, starts imprisoning abducted children in human townYou can't directly cause this bug to occur because you have no control over the actions of people during world generation. However, a large world with lots of sites and civilizations should increase the chance that something like this will happen.
00112504
Dwarf Mode -- Stockpiles
major
new
2020-02-14No stockpile selection for AltarsIn all forts that have been created to test features, ranging from pocket to large and across various different timelines, none of the forts had a stockpile that would accept Altars.
00112731
Dwarf Mode -- Buildings, General
minor
resolved (Toady One)
2020-02-14Can't build altarsCraft an altar, search through menus for option to build it. (I expected it to be under "b".)
00109083
Adventure Mode -- Travel
crash
confirmed (Loci)
2020-02-13Crash Moving Into Abandoned Fortress1. Load the attached save.
2. Move one square to the left.
3. It crashes
00109032
Technical -- Saving/Loading
crash
resolved (Toady One)
2020-02-13crash on save
00110303
Technical -- Saving/Loading
crash
resolved (Toady One)
2020-02-13Crash on save, does not saveManual save.
0011324 
Dwarf Mode -- Thoughts and Preferences
text
resolved (Toady One)
2020-02-13"Stress" section on Thoughts and Preferences screen uses dwarf's original name instead of nicknameNickname dwarf, check their thoughts & preferences screen.
0011335 
Legends Mode -- History Export
minor
resolved (Toady One)
2020-02-13<site_entity_id> and <civ_entity_id> of "entity breach feature layer" event point both to same entity
0011346 
Legends Mode -- History Export
minor
resolved (Toady One)
2020-02-13<acquirer_enid> is always -1 in "building profile acquired" event
0011343 
Legends Mode -- Historical Figures
minor
resolved (Toady One)
2020-02-13"hfs formed reputation relationship" event sometimes has the same <hfid1> and <hfid2>
00113291
Dwarf Mode -- Embark/Setup
minor
resolved (Toady One)
2020-02-13Adding certain [NATURAL_SKILL] tags to dwarves causes crash on embarkAdd tag [NATURAL_SKILL:MINING:9] to Dwarf in creature_standard.txt

0010887 
Pathfinding
crash
resolved (Toady One)
2020-02-13Game hangs/freezes after forbidding passage through specific floor hatch, likely due to chained animal pathingOn attached save forbid access through schist floor hatch on Z2 and unpause the game.
00102442
Adventure Mode -- Buildings
crash
resolved (Toady One)
2020-02-13Crash after trying to delete and renaming a zone/location1) place a zone in the building mode, adventure.

2) assign a location to it.

3) close and return to the building mode.

4) delete the zone, create a new zone, and add a rectangle

5) close the building mode and you have the crash
0011369 
Dwarf Mode -- Combat
minor
new
2020-02-13Combat reveals werecreature's true identity
00113042
Adventure Mode -- Character Creation
crash
resolved (Toady One)
2020-02-13Crash upon trying to use modded-in creatures in Adventure Mode1. Start an Adventure Mode game in 0.47.01 on the save

2. Pick any of the modded-in creatures
    - Aquaman
    - Armok
    - The second "Human" listing (Daredevil)
    - Human Torch
    - Kryptonian
    - Maia
    - Speedster
    - Spider-Man
    - Subzero
    - Titan
    - War god
    - Wolverine
3. Go through the rest of character creation (can just allow the computer to auto-generate, no need to tune anything)

4. Crash upon hitting "go" on the last screen.
0011325 
Dwarf Mode -- Locations
major
resolved (Toady One)
2020-02-13Doctor guildEmbark with 7 doctors, change init guild minimums, wait for doctor guild request.
00110194
Adventure Mode -- Retirement
major
resolved (Toady One)
2020-02-13When i try to unretire my adventurer instead it makes me play as a random historical figure.Try to unretire Lastret, you end up playing as Vafice.
Heres the Save:
http://dffd.bay12games.com/file.php?id=14221
00112267
General
crash
new
2020-02-13Modded raws cause guaranteed crash on worldgen prior to year 50, without errorlogHere's a link to the Raw/Objects folder in question: http://dffd.bay12games.com/file.php?id=14675

Simply replace the default Objects folder with that one, gen a new standard world, and it should crash somewhere between year 13 and 53 (min and max I found during testing). No error log will be generated.

*edit: link corrected
00113671
Adventure Mode -- Sites
crash
new
2020-02-13Crash when approaching caveI don't know if it's reproducible in a new world. I am able to do it again and again from the same world. Reloading a save, and also with a new save in the same situation (it crashed, and I hadn't ever saved that game, so I created a new character, started from the same location, did a lot of the same stuff (same companion, same initial quest, same second quest). I remembered to save that time, and, sure enough, when approaching the site for the second "quest" from my Lady (I started as a Hearthperson), the game crashed again. I didn't easily find any other caves in my current world to try with them, and I haven't created a new world specifically to try, so I can only give the report of reproducibility with the same cave from the same world, under similar circumstances.
00113641
Dwarf Mode -- Interface, Cages and Chains
minor
new
2020-02-13Dwarf names are displayed untranslated on the Justice screenStart fortress
Run until a crime is committed
View the justice screen from Stock > Justice
Find a crime that has witnesses
Witnesses last names will be untranslated
0011366 
Map Features
trivial
new
2020-02-13Subterranean crops growing aboveground in dwarven-claimed towns/hamletsCreate a world where dwarves have claimed a human hamlet or town. Travel to the site in adv mode.
00113442
Legends Mode -- General
minor
resolved (Toady One)
2020-02-13In the "attacked site" event, the defender can also be the mercenaries that are hired by the attackers
00113612
General
major
resolved (Toady One)
2020-02-13Militia dwarves start killing citizens after barony elevation of fort. 47.02As mentioned, load the game, hit F1 to center on the barracks, and wait a while. It shouldn't take long. Shortly after the fort is elevated to barony status, internal killing will begin.
00113595
Adventure Mode -- Character Creation
crash
resolved (Toady One)
2020-02-13Game crash on character unretireload save try to unretire lucifer ldlaatac, titan ldlaatac or victor lek
00113421
Adventure Mode -- Travel
crash
resolved (Toady One)
2020-02-13Adventure mode save, crashes upon moving in fast travelSaving crash: Save the game. The game crashes at the end of the saving process

Fast travel crash: Enter fast travel mode, then walk one tile in any direction.
0011365 
Adventure Mode -- General
minor
new
2020-02-12"cursed for a week" and other syndrome wear off immediately after (T) travelingEither use divination dice to receive the beast curse at a shrine, or apply a syndrome to an adventurer that has a time limit (poison, etc.). Press shift+t to travel, and you will no longer be in a beast form/have the timed syndrome.
00106533
Adventure Mode -- Town
minor
new
2020-02-12Human town with empty pedestals
0011360 
Dwarf Mode -- Missions
minor
new
2020-02-11Stressed mother captured on suicide mission; dwarven baby returns to fortress unaccompanied
00113564
Dwarf Mode -- Immigration
trivial
new
2020-02-11No Visitors, Children, Babies being born, Petitions - Fixed by renaming folderRenaming the C:\Users\Captain_Duck\Downloads\Duckpack\Duckpack\df_47_02_win\ to C:\Duckpack\dwarfort\ fixed the problem. In reverse will probably cause it again.
00113522
Dwarf Mode -- Thoughts and Preferences
minor
new
2020-02-11Same thought spam regarding single goblin deathDue to the nature of the "bug"(?) I'm not sure how to reproduce, but these are the recent events:
Clean install on 0.47.02, no mods. World created on this version.
Have a siege, defend poorly with unarmed randoms.
Get visited by the dwarven caravan just as the siege ends.
Look at dwarf thoughts screen.
00102372
Adventure Mode -- Conversation
minor
new
2020-02-11War/marching army rescue is wonkySpecifically concerning the permanent party member:
1. Go to a town that is being "marched on" with "armies on the march"
2. Find someone who says "I have no family to speak of" when you "ask about their family".
3. Bring up the invading army.
4. Ask them to join you and be rescued.
They will thank you and agree unconditionally.
5. Talk to them, and "bring up the current journey".
6. They will mention they have no family to speak of.
7. You cannot find someone to adopt them (like you could a child with no family) and you cannot cancel the current agreement. They are stuck as your companion forever.
00072265
Adventure Mode -- Quests
minor
new
2020-02-11Prisoners with amnesia and no family. Can't be fully "rescued", won't leave party
0011357 
Legends Mode -- History Export
major
new
2020-02-10Using special characters like "<,>..." in dwarven nicknames corrupts the XML
00113552
Typos/Grammar
text
new
2020-02-10'Hillocks', 'Dark Pits' & 'Mountain Halls' use indefinite articles
001074411
Dwarf Mode -- Military
major
acknowledged (Loci)
2020-02-10Military assigns equipment they cannot obtain. Goes into battle half dressed with no weapons.I don't really know. Many of my soldiers seem to have having this problem. I don't know if they can't get at bins or if the stuff they want is on someone else or if it's equipped by visitors or what.
00092684
Dwarf Mode -- Jobs, Item Improvements/Decorations
minor
confirmed (user11)
2020-02-10Bound book has 1 page
00050634
Adventure Mode -- Town
minor
new
2020-02-09Sewer grates are subterranean
00113321
Dwarf Mode -- Items
crash
new
2020-02-09Random, undentifyable crash1. Open save
2. unpause
3. wait for crash
0011354 
Legends Mode -- History Export
minor
new
2020-02-09Some of the plots in the legends.xml have an empty type tag.Export legends.xml of this save (http://dffd.bay12games.com/file.php?id=14775), look at xml for...

muthkat wheeledhide
erush laboredmetals
ibid hipfold
shama farmacted
snamoz plaguefancied

There's more, but this is a small selection.
0011351 
Creatures
minor
new
2020-02-09Cave blobs and flesh balls spawn underwater but can't swim, get stuck in place foreverEmbark in a site where one of the third cavern's edges is submerged and wait for a cave blob or flesh ball to spawn. Observe their inability to move when underwater.
0011350 
Legends Mode -- General
minor
new
2020-02-09"artifact given" event sometimes has the same <giver_hist_figure_id> and <receiver_hist_figure_id>
00113419
Adventure Mode -- Character Creation
minor
new
2020-02-09Adventurers Made At Player-Retired Fortress Are Always Atheist0. Create a fortress
1. (Optional) - Dig out a temple and designate it for any deity or religion
2. Retire the fortress
3. Start making an adventurer and set their original home to be the now-retired fortress
4. Go to the Beliefs section, only available option is "None".
00113476
Legends Mode -- Historical Figures
minor
new
2020-02-09A trio of bugs with prisoners.
0011349 
Adventure Mode -- Sites
tweak
new
2020-02-09Books still shuffle around in player camps when stored1. Get a couple books and a camp
2. Store those books in a chest or bookshelf in player camp
3. Go to the travel screen and off load out of the camp
4. Return to your camp and all your books are shuffled everywhere on the floor across the camp
001077711
Pathfinding
major
assigned (lethosor)
2020-02-09Dwarves won't path out of water higher than 4/7Drop your dwarves in a pool of 4/7+ water and watch them be completely unable to path out
00113481
World Generation -- General
crash
new
2020-02-09During advanced parameter worldgen I receive random crashes. I've provided the seed and as much information as possible.Smaller Island advanced param with megabeast dead for stoppage set to -1 and end year set to 10,000.
00112624
Religion
minor
new
2020-02-09Sects are generated alongside demon fortsRun a world for a extended period of time, and look through the list of generated gods tied to specific overthrown governments, or evil spheres with no links to dark tower creation.

Or analyze my XML download and data looking for the name of the god "Zimun Pukefroths 'The Hideous'" hailing from 'The Hatchets of Fancying' and their associated devout worshipers, spreading across the world.
0011339 
Dwarf Mode -- Visitors
minor
new
2020-02-08Undead Animal Person "Visitor"
0011338 
Adventure Mode -- AI
minor
new
2020-02-08Kobold bandits attacking each other in camps1. Find a site occupied by kobold bandits. A camp is simplest.

2. Go to the site.

3. Watch the little buggers slaughter each other.
00113201
Dwarf Mode -- Jobs, Activity Zones
minor
new
2020-02-08Dwarves filling ponds act unusually and produce lots of job cancel messagesEmbark with 3 buckets (as default, I think), designate a stockpile that accepts furniture, and designate multiple pond tiles/pond zones.
0011337 
Dwarf Mode -- Holdings
minor
new
2020-02-08Economically-linked site is Inaccessible from fortress
00097334
Dwarf Mode -- Interface, Workshop Profiles
minor
resolved (Toady One)
2020-02-08Text jumps up and down in TruetypeDo the steps in description.

You also might want to press F12 couple times to see that the same window with truetype off looks just fine.
00113341
Adventure Mode -- Reactions
trivial
new
2020-02-08Adventurer corpse being raised as intelligent undead transfers player control to random creature on map.
00113303
World Generation -- General
crash
new
2020-02-08Crash during world generation (0.47.02)
001036410
Adventure Mode -- General
crash
acknowledged (user8971)
2020-02-07Instant crash upon selecting retired adventurerCreate an adventurer, retire him, and then try to bring him out of retirement.
000992810
Dwarf Mode -- Immigration
major
assigned (user8971)
2020-02-07Necromancer ImmigrationN/A
00113236
General
minor
new
2020-02-07Dwarven queen ascends to throne in unsuitable site.Generate a world where a civilisation is destroyed during worldgen to the point where they no longer have a monarch. The civ should probably have minor sites surviving (like a fortress, or camp) Immediately after the world is activated a monarch or law-giver will be generated in their former capital, but this site is likely to be unsuitable
0011328 
Legends Mode -- History Export
minor
new
2020-02-07"agreement formed" event misses essential information
0011327 
Legends Mode -- History Export
minor
new
2020-02-07Horrible experiments "race" names are exported as internal race-identifier only
00113262
Miscellaneous Crashes
crash
resolved (Toady One)
2020-02-07Consistent, reproducible crash in the testing arena1. download the mod, install it in the raws
2. open up the testing arena
3. place 100 humans total within two tiles of each other, all in team 0000001
4. switch to the modded creature "rat" and place exactly one of these adjacent to all the humans (also team 0000001, so there is no fighting)
5. "a"ssume control of the "rat"
6. press 'x' and use the interaction "spread the plague" to spread the "catriona plague" to all humans (you can select all of them at the same time), and then press "enter"
7. relinquish control of the rat
8. wait. after a minute or so, the humans will grow nauseous, and then get fevers, and then the game will crash.
00113212
Adventure Mode -- AI
minor
resolved (user1294)
2020-02-07NPCs in adventure mode won't stop hitting themselves.Play adventure mode and pay attention to some of the random conversations between NPCs. It seems random but I suspect it may be because they're not excluding themselves from certain checks.
000738711
Adventure Mode -- Conversation
minor
confirmed (user6)
2020-02-07NPC present himself as [SPEAKER:TRANS_NAME]
00086563
Adventure Mode -- Buildings
block
confirmed (user6)
2020-02-06Generated fortress has exit blocked by workshopI guess create world, leave from dwarf fortress, hope it happens?
00068629
Adventure Mode -- Conversation
minor
acknowledged (lethosor)
2020-02-06Siege Operator (to Clothier): In a time before time, I attacked meI don't know. Maybe trying the same I did above.
0011322 
Dwarf Mode -- Non-dwarf Citizens
minor
new
2020-02-06Non-hostile zombie citizens are all that remain after necro siegeWhen this occurred I had the majority of my civilians enlisted in the military attempting to kill the necromancer. I have not tried this again myself yet, as it might take a bit to set up.
00112683
Adventure Mode -- Movement
minor
resolved (Toady One)
2020-02-05Mount controls direction of the adventurer after fast traveling while mountedIn the case of the save included, simply fast traveling while mounted will cause the issue reported.
00112241
Adventure Mode -- AI
major
resolved (Toady One)
2020-02-05Asking a Pet to Wait is Permanent1. Generate adventurer with pet
2. Ask pet "favor" to wait here
3. Walk around, confirm pet stays
4. Ask pet "favor" to follow you
5. Walk around, pet does not follow you
00112252
Adventure Mode -- General
minor
resolved (Toady One)
2020-02-05Waiting Pet Becomes Recruit When Fast Traveling1. Generate adventurer with a pet
2. Ask pet "favor" to "wait here"
3. Fast travel for a bit, return to spot where you asked pet to leave
4. Pet will show in grey text as "[Name], [Animal] Recruit"
0011289 
Adventure Mode -- AI
minor
resolved (Toady One)
2020-02-05Pets drops hauled items when attacking somebody
0011308 
Adventure Mode -- Display
minor
resolved (Toady One)
2020-02-05Intrigue tab 'actors' has expand prompt, but cannot be expanded.1. Obtain some plot info: Make an adventurer skilled in persuation/flattering/comedian (or in general a build good for interogation), and go to nearest keep, bother everyone there about their schemes.
2. Look at questlog, see some entries with 3 rows.
3. Navigate to these entries, observe the prompt for 'expand' appearing.
4. Press enter to expand. Observe nothing happening.
0011309 
Adventure Mode -- Display
minor
resolved (Toady One)
2020-02-05Intrigue tab 'plots' cannot be scrolled through.1. Obtain some plot info: Make an adventurer skilled in persuation/flattering/comedian (or in general a build good for interogation), and go to nearest keep, bother everyone there about their schemes.
2. Look at questlog intrigue tab.
3. Go to plots.
4. Notice you cannot scroll through the list.
0011319 
Dwarf Mode -- Buildings, General
minor
resolved (Loci)
2020-02-05Altars are not constructable1. Make/forge an altar
2. Go to the 'b'uild menu
3. Look all over, but find no mention of altars
0011317 
Adventure Mode -- Movement
minor
new
2020-02-05Adventurer stuck in wall after attempting to dodgeDodge an attack while enraged? I am not sure, this is the first time I've seen this happen in adventure mode.
0011316 
Combat -- General
trivial
new
2020-02-05PROPEL_UNIT interaction does not work on creatures that are being counted as projectilesArena mode (with creatures that can use PROPEL_UNIT):
1. Place creature with PROPEL_UNIT on top edge of a tower
2. place a second creature a short distance away, 1 z-level above.
3. take control of the first creature
4. advance time one "." so that the second creature begins to fall
5. hit the second creature with the PROPEL_UNIT interaction
6. nothing happens; creature continues to fall downwards in a straight line
00107794
Dwarf Mode -- Artifacts
minor
resolved (Toady One)
2020-02-05"Job item lost or destroyed" spam - cannot display item on specific pedestal
00112792
Dwarf Mode -- Locations
minor
confirmed (Loci)
2020-02-05Values for locations vary between designating zones and using furniture to set locationsCreate two identical rooms, and create two locations from them - one with a statue, and one with a zone. The one with the zone will be worth more.
0011315 
Dwarf Mode -- Missions
minor
new
2020-02-05Squad assignment screen shows incorrect assignments for already-assigned squadsCreate two squads
Create a mission (e.g. "Explore Relicdipped")
Assign one squad to that mission
Create a second mission (e.g. "Raze Luredprofane")
Open the squad assignment screen for the second mission and note that the already-assigned squad has a status referring to the second mission site ("Explore Luredprofane"), not the first ("Explore Relicdipped")
0011301 
Dwarf Mode -- Interface, Unit View
minor
new
2020-02-05Plots revealed in god's descriptionsView a dwarf
Relationships list
Choose one of their gods (not all have long histories).
00113142
Legends Mode -- Historical Figures
minor
resolved (Loci)
2020-02-05Body of hydra gets reanimated by mummy, world enters the "Age of "Roll worlds until a megabeast gets reanimated and thus starts a new era, I guess.
00113132
Adventure Mode -- Character Creation
crash
resolved (Loci)
2020-02-05DF crashes when attempting to start Adventure Mode as an outsiderMake an adventurer with the outsider background, then try to start playing
00113102
Dwarf Mode -- Thoughts and Preferences
minor
resolved (Loci)
2020-02-05Deity Descriptions Reveal Villain PlotsView deity descriptions in Fort Mode via thoughts -> relationships menu.
00113122
Adventure Mode -- Sites
major
new
2020-02-05Artifacts teleport from worldgen dwarf fortress to nearby monster lairI think this might be difficult to reproduce in a random world. I did, however, upload earlier adventure mode saves from the same world here:

* http://dffd.bay12games.com/file.php?id=14715

* http://dffd.bay12games.com/file.php?id=14712

Try reproducing this bug by visiting the fortress of Quietbolts and then walking to the nearby lair of The Fenced Gutters without fast traveling between the two sites.
000379110
Legends Mode -- History Export
major
new
2020-02-05Various event details missing from XML dump
0011311 
Adventure Mode -- Combat
minor
new
2020-02-04Could parry with weapon after it was dropped1 - get hit and incapacitated by the wound, the weapon should drop instantly
2- choose the option to parry when attacked
00113051
Adventure Mode -- Conversation
minor
resolved (Toady One)
2020-02-04Cannot view hearthperson duty request in dialogue; "I am confused" response from the player character
00112442
Adventure Mode -- Conversation
minor
resolved (Toady One)
2020-02-04Option to ask for duty pertaining heartsperson is hidden but selectable in conversation.1. Make a heartsperson.
2. Go to your liege and talk to them.
3. Search for the quest requesting prompt.
4. Observe the prompt missing visually.
5. Go up and down using -/+ and find it that way.
00112316
Dwarf Mode -- Jobs, Childcare
major
resolved (Toady One)
2020-02-04Mothers with babies walk around randomly instead of workingI haven't tested if this happens with every baby in every fort, but I've uploaded a savefile to http://dffd.bay12games.com/file.php?id=14677
00112633
Legends Mode -- Map Export
minor
resolved (Toady One)
2020-02-04Criminal Network maps don't show the network.1. Find a historical figure with the export-network-map function.
2. Export the map
3. Repeat several times with different figures.
4. Find no difference or useful information on the maps.
00112472
Adventure Mode -- Character Creation
minor
resolved (Toady One)
2020-02-04Point cost for adjusting equipment quality does not account for number of items in stack.In the equipment stage of character creation, buy a stack of bolts or arrows, raise the quality of the stack, then sell them.
00112981
Legends Mode -- History Export
major
resolved (Toady One)
2020-02-04XML Export of some new events does not include their typeGenerate the legends XML export with version 0.47.01
00112901
World Generation -- Parameters
tweak
resolved (Toady One)
2020-02-04Medium World Size with Very High Number of Civilizations impossible to genCreate a new "medium" world in a vanilla copy of DF with civilizations set to "very high".
00112511
Dwarf Mode -- Environment
minor
resolved (Toady One)
2020-02-04Several dwarves often have cave adaption upon entering the embark site.Start a dwarf fortress game as normal, this happens both when preparing carefully and selecting play now.
0011270 
Adventure Mode -- Character Creation
minor
resolved (Toady One)
2020-02-04Selecting a home does not reset beliefs if the only option is "none"
00112802
Adventure Mode -- General
trivial
resolved (Toady One)
2020-02-04The name of a claimed pet does not display, after receiving a name by killing a sentient being1. Claim a pet, preferably something dangerous. Do not name it.

2. Have the pet kill a sentient being, earning it a name.

3. Look at the pet's description. Its new name will be at the top.
000926217
Dwarf Mode -- Diplomacy
minor
new
2020-02-04Outpost Liason Spends all time in Tavern
00017361
Dwarf Mode -- Buildings, Machines
minor
new
2020-02-04Millstones may be designated as hanging, but are not built or used.Set up water-wheels below your millstones.
Channel the power up to them.
Attempt to build millstones supported by the vertical axles\gear assemblies, or hanging off of a gear assembly\horizontal axle.
00113074
Map Features
minor
feedback (Loci)
2020-02-04Slow Aquifer Not Plugging Properlycreate a large room in the aquifer smooth/wall the walls.
000976810
Adventure Mode -- Conversation
text
resolved (Toady One)
2020-02-04Name does not appear during performance1. Go to a tavern.
2. Dance.
3. Hope whoever is chanting does well.
00112576
Creatures
major
resolved (Loci)
2020-02-04Animals not using nest boxesTry to get a chicken to claim a nest box.

Here's a bugged save: http://dffd.bay12games.com/file.php?id=14693
0011306 
Dwarf Mode -- Buildings, Machines
minor
resolved (Loci)
2020-02-04Unable to build millstone in open space1. Channel a tile
2. Build a gear assembly or vertical axle underneath it
3. Attempt to build a millstone on top of it
4. Watch as the construction never begins
00112744
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
major
resolved (Loci)
2020-02-04Can't craft soap
00113023
Dwarf Mode -- Non-dwarf Citizens
minor
new
2020-02-04Zombie lieutenant citizens & non-hostile hostiles
00112143
Creatures
crash
resolved (Toady One)
2020-02-03Inorganic creatures crash game on viewing their description if they do not have a recent thought1. Spawn a bronze colossus or any other inorganic creature in Arena.
2. Take control of the creature.
3. View creature description.
4. Immediately crash.
001119212
Adventure Mode -- General
crash
resolved (Toady One)
2020-02-03Adventurers trying to view their own description frequently crash gameCreate an Outsider adventurer or take control of an Arena creature and attempt to view your own description before and after being wounded.
00108316
Miscellaneous Crashes
major
resolved (Toady One)
2020-02-03Mod Testing Arena - Crash On Viewing Own Description1. Load Mod Testing Arena
2. Create Bronze Colossus or Iron Man.
3. Control Said Creature
4. Press z
5. Press d
6. Crash with prejudice
00112491
Miscellaneous Crashes
crash
resolved (Toady One)
2020-02-03Game crashes shortly after loading and unpausingLoad save, unpause with spacebar, let it run.
00112211
Creatures
minor
resolved (Toady One)
2020-02-03ANIMAL_PERSON_LEGLESS lacks PET_ANIMAL interactionLook in the raws.
00112223
Legends Mode -- History Export
minor
resolved (Toady One)
2020-02-03Legends export has wrong terminating tag for interrogator_hfid
00112231
World Generation -- Parameters
trivial
resolved (Toady One)
2020-02-03New Worldgen Settings Lack Linux Newline CharactersGenerate new world and export basic information

Go to world_gen.txt or the new world's worldgen.txt file

Go down to the line for [GENERATE_DIVINE_MATERIALS]

The previously listed tags are all on one line.
00112323
Adventure Mode -- Movement
major
resolved (Toady One)
2020-02-03Flying mounts cannot be controlled while flying.* Create an adventurer and give them a flying pet with [MOUNT_EXOTIC].
* Fast travel to an forested area and exit the fast travel screen.
* Mount your flying pet.
* Fly up a few Z-levels. After a few steps the game will appear to freeze.
* Sit back and wait while your hunger, dehydration & drowsiness continue to increase.
* Die of dehydration.

* In open areas you will fly randomly for quite a while until your mount makes contact with the ground again.
00112953
Map Features
major
resolved (Loci)
2020-02-03Walled-off slow aquifers continue to floodDig a layer of channels into a slow aquifer layer and wall it off. Then dig another layer of channels into the z-level below that. Water should spawn from the aquifer from the open space above the floor..
00113001
Dwarf Mode -- Raids
feature
resolved (Loci)
2020-02-03Rescue missions do not work1. Have someone get imprisoned
2. Send a squad to rescue them
3. Wait for the squad to return
4. View the (empty) mission report
00108864
Adventure Mode -- Display
feature
new
2020-02-03Using a barn owl man and probably other flying creatures , you can both be 'on the ground' and 'flying' many levels above ground-Choose a flying creature
-press 's'
-press 'shift + >' in an open space
00112563
Legends Mode -- General
minor
new
2020-02-03Legends mode Art category doesn't list the artGenerate world
Go to Legends mode
Check Art category
00111933
Adventure Mode -- General
minor
new
2020-02-03Quarreler and Flatterer reputations seem unobtainable despite clear actions to get them.1. Start up adventure mode
2. Find an adventure mode npc and talk to them
3. State your values in such a way to start a value argument.
4. Either press the argument or flatter the histfig. Do this repeatedly... 25 times or something.
5. Eventually, ask the histfig what they'll think of you. They'll just think of you as a 'pleasure to speak with'.
00112961
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (Loci)
2020-02-02Royal jelly cannot be pressedCollect royal jelly in earthenware jugs. Tell dwarves to press it at a press. An announcement will eventually be made which says there is no pressable object, despite there being a stockpile full of royal jelly. Several may succeed before the error occurs.
00112782
Religion
minor
resolved (Loci)
2020-02-02All same-civ religions visible to a Monotheistic fortress at startPlay 44.12, gods appear to allow the player to form shrines towards them only in relation to migrants and people upon the map who believe in those dieties.

Open up attached 47.01 save, fortress is entirely monotheistic despite a option of religions when making a new temple location zone and there have been no visitors prior to the merchants to bring religions into the fortress.

Starting a new fortress will have a screen of not worshipped or redundant gods your starting 7 do not believe in amongst those in which they do.
00112921
Dwarf Mode -- Interface, Squad Control
minor
acknowledged (Loci)
2020-02-02Cannot order squad to attack or move after returning from mission if squad has fewer members than it had when it was sentI would assume that sending a number of squads out on a mission where you were guaranteed to lose dwarves ought to have the same thing happen.
00112872
Adventure Mode -- AI
major
resolved (Loci)
2020-02-02Dog not following after being told to wait and then to follow again1. Start adv. mode with a hunting/war dog

2. Tell dog to wait.

3. (Optional) unload the map tile.

4. Try to tell the dog to follow, it probably won't work.
00112941
Adventure Mode -- General
minor
new
2020-02-02Dice bought during character creation are brokenGenerate a new character, and during character setup, buy some dice.
Try to use them in game, they will be broken.
00112884
Adventure Mode -- Combat
major
new
2020-02-02Adventurers are still far more restricted in the actions they can take in combat than AI-controlled units.Get into a fight as an adventurer.
00112663
Adventure Mode -- Town
minor
new
2020-02-02Multiple group leaders in keep cause site government to change for no reasonEnter a human town in adventure mode and go to the keep.
If multiple group leaders are present in the keep, at some point those other groups will become the site government, and the other leader the ruler.
I'm not sure yet what exactly triggers the switch, if anything - maybe unloading the local area of the keep or town (e.g. via fast travel)
00112861
Dwarf Mode -- Environment
minor
new
2020-02-02Houses made of silk, invisible campfire and activity zonesa) Open http://dffd.bay12games.com/file.php?id=14713
b) Go south. Look at the houses
c) Look nearby for ashes and capfires
d) Press R. See the activity zones
0011285 
Arena
minor
new
2020-02-01Weird occurances when waiting with the build menu in arena modeOpen the build menu while you are in control of a creature in the area. place the plans to build something, then start working. look at the far right side of the arena and go up a few z levels and there will be ground that does not normally appear.
00110544
Legends Mode -- Historical Figures
minor
confirmed (Loci)
2020-02-01Historical Figures still have events misattributed to them.If you go into the legends mode for any given world that has been played in for several years, you will be able to find mentions of forgotten beasts which pretend to be Dwarves, as well as occasionally deities.
00112386
Adventure Mode -- Character Creation
crash
resolved (Toady One)
2020-02-01Crash when starting as outsider1. Create outsider adventurer
2. Start adventure
0011283 
Technical -- Rendering
minor
new
2020-02-01Displayed fps does not seem to be capped by FPS_CAPI have set [FPS_CAP:90] and [G_FPS_CAP:25]
In main menu the FPS displayed is roughly around 100 (so it's over the 90 cap)

In Adventure mode, when my character is waiting by pressing the key . the FPS displayed increase vastly to crazy levels ( fps gets to more than 500 after pressing . a few times)

Tried in PRINT_MODE 2D and STANDARD to see if it did a difference, but the fps does the same thing.

I have no idea if it's the FPS display that is actually wrong or if the FPS_CAP does not cap the fps correctly.
0011282 
Dwarf Mode -- Thoughts and Preferences
text
new
2020-02-01Lever referred to in thoughts as trapHave no traps
Build a lever out of high-value mechanisms in the meeting area
Wait for dwarves to admire the lever
Check their thoughts
00112693
World Generation -- General
minor
new
2020-02-01Unnamed Age of HistoryGenerate a world as follows:
[WORLD_GEN]
    [TITLE:WORLD]
    [SEED:McaY6MCke6kg0EcSkMUi]
    [HISTORY_SEED:ECkAAIGSiYIUoUgWAWiM]
    [NAME_SEED:0MiioE2o0KugEQEgcw20]
    [CREATURE_SEED:I2maw8KSwgiCyQgm2kGM]
    [DIM:33:33]
    [EMBARK_POINTS:1504]
    [END_YEAR:10000]
    [BEAST_END_YEAR:50:-1]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:0]
    [ELEVATION:1:400:401:401]
    [RAINFALL:0:100:51:51]
    [TEMPERATURE:25:75:51:51]
    [DRAINAGE:0:100:51:51]
    [VOLCANISM:0:100:51:51]
    [SAVAGERY:0:100:51:51]
    [ELEVATION_FREQUENCY:1:1:1:1:1:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
    [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
    [POLE:NORTH_OR_SOUTH]
    [MINERAL_SCARCITY:2500]
    [MEGABEAST_CAP:1]
    [SEMIMEGABEAST_CAP:2]
    [TITAN_NUMBER:1]
    [TITAN_ATTACK_TRIGGER:80:0:100000]
    [DEMON_NUMBER:20]
    [NIGHT_TROLL_NUMBER:10]
    [BOGEYMAN_NUMBER:10]
    [NIGHTMARE_NUMBER:10]
    [VAMPIRE_NUMBER:10]
    [WEREBEAST_NUMBER:10]
    [WEREBEAST_ATTACK_TRIGGER:20:0:25000]
    [SECRET_NUMBER:20]
    [REGIONAL_INTERACTION_NUMBER:20]
    [DISTURBANCE_INTERACTION_NUMBER:20]
    [EVIL_CLOUD_NUMBER:10]
    [EVIL_RAIN_NUMBER:10]
    [GENERATE_DIVINE_MATERIALS:1] [ALLOW_DIVINATION:1] [ALLOW_DEMONIC_EXPERIMENTS:1] [ALLOW_NECROMANCER_EXPERIMENTS:1] [ALLOW_NECROMANCER_LIEUTENANTS:1] [ALLOW_NECROMANCER_GHOULS:1] [ALLOW_NECROMANCER_SUMMONS:1]
    [GOOD_SQ_COUNTS:1:0:0]
    [EVIL_SQ_COUNTS:1:0:0]
    [PEAK_NUMBER_MIN:1]
    [PARTIAL_OCEAN_EDGE_MIN:0]
    [COMPLETE_OCEAN_EDGE_MIN:4]
    [VOLCANO_MIN:1]
    [REGION_COUNTS:SWAMP:0:0:0]
    [REGION_COUNTS:DESERT:0:0:0]
    [REGION_COUNTS:FOREST:0:0:0]
    [REGION_COUNTS:MOUNTAINS:0:0:0]
    [REGION_COUNTS:OCEAN:0:0:0]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:0:0:0]
    [REGION_COUNTS:HILLS:0:0:0]
    [EROSION_CYCLE_COUNT:250]
    [RIVER_MINS:1:1]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:2750]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:0]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:2]
    [NON_MOUNTAIN_CAVE_MIN:3]
    [ALL_CAVES_VISIBLE:0]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:10]
    [TOTAL_CIV_POPULATION:15000]
    [SITE_CAP:68]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:36:72:36]
    [RAIN_RANGES:0:0:0]
    [DRAINAGE_RANGES:0:0:0]
    [SAVAGERY_RANGES:0:0:0]
    [VOLCANISM_RANGES:0:0:0]
00104184
Adventure Mode -- General
major
new
2020-02-01Some secret agents' real identities are visible and known to player character at start of playReproducing this bug depends on the vagaries of world generation and character creation. However, it should be more likely to occur if your character starts out in a site where a lot of agents are present.
00112812
World Generation -- Parameters
crash
new
2020-02-01Crash during generating world- design new world (...)
- change to 'large region'
- rest is default
- press 'F6'
- press 'enter'
- waiting...
- it crashes at "the age of myth" year 463
- OS Windows displays window "Dwarf Fortress.exe has stopped working"
00111911
Adventure Mode -- Sites
crash
new
2020-02-01Freeze when approaching a lair with questApproach the lair south-east of you that is also the target of an agreement with your lord, either by Fast Travel or normally and when the game tries to load the site the game will hang forever and clog your memory until the game crashes.
00108562
Dwarf Mode -- Thoughts and Preferences
minor
new
2020-02-01Getting "caught in the rain" seems way too stressful now.Embark in a rainy swamp, and see what happens.
0011276 
Typos/Grammar
text
new
2020-02-01NAME_ENTITY_CRAFT_GUILD does not in fact exist.
00112643
Legends Mode -- Historical Figures
trivial
new
2020-02-01Impossible ages for necromancer-forged creatures.
00112595
Legends Mode -- Historical Figures
minor
new
2020-02-01Necromancers being integrated into mortal civilizations and forgetting what they are.
00112752
Dwarf Mode -- Jobs, General
minor
new
2020-02-01Cannot set labors or squads for undead lieutenantsHave necromancer dwarves raise undead lieutenants in fort mode.
0011272 
Animal Populations
minor
new
2020-02-01Your pet starts freaking out and attacks you in Adventure Mode if it sees you sucking blood as an vampire>Have a pet
>Be a vampire
>Suck the blood of a sleeping creature while pet near you
>Pet goes mental
>Now you have to break his neck
0011271 
Adventure Mode -- Travel
minor
new
2020-02-01Animal divination curse removed on fast travel.After being transformed into an animal due to a failed divination roll, fast travel a step and stop. You will be back into your main form.
00112405
World Generation -- General
crash
new
2020-01-31Large worlds with long history tend to crashGenerate a world with large/high everything, it will almost certainly crash at some point before year 500
000716172
General
major
feedback (user11)
2020-01-31Morale is screwy across all modesDwarf Mode:

- Create army/squads

- Attack merchants

- Watch everything freak out.

---

Adventure Mode:

(1):
- Walk around with sword drawn

- "Is this an attack?"

- Watch everything freak out

(2):
- Get ambushed.

- Nothing occurs.

(3):
- Get ambushed.

- Draw weapons.

- "Is this an attack?!"

- Watch ambushers flee.

(Sheathing your weapon can lead to the ambushers, if they are humanoid,returning to their positions and be open to conversation. Animals are, of course, not talkative.)
00112611
Adventure Mode -- Character Creation
crash
resolved (Loci)
2020-01-31Crash after creating a character in a world with almost no population1. Choose 'Adventurer' in the Main Menu
2. Create any character, with any status, race, home, skills, appearance, etc.
3. Press 'Done' after creation
4. Press 'Go!'
5. ???
6. Crash
0011267 
Adventure Mode -- Buildings
minor
new
2020-01-31Dogs (presumably other pets too) help build thingsStart adventurer with pet dog, found site, build.
00078153
Dwarf Mode -- Invasions
minor
acknowledged (user11)
2020-01-31Necromancers scared off by sheep
00112581
Adventure Mode -- Character Creation
crash
new
2020-01-31Crash on Adventurer game starttry to start adv mode with a human outsider.
0011260 
Adventure Mode -- Buildings
major
new
2020-01-31Some fortresses and mountainhalls don't seem to generate, even though the map says they are there.Try to travel to a mountainhall. In my current save, one fortress generated but another did not.
0011254 
Dwarf Mode -- Environment
major
new
2020-01-31Floating WaterAlways happens when embarking in this spot. Unsure of how to reproduce elsewhere.
0011252 
World Generation -- General
minor
new
2020-01-30Night troll joining a religion and entering civilized society
00109351
Dwarf Mode -- Interface, Announcements: Message Spam
major
new
2020-01-30Dwarves get interrupted constantly by each other, rendering the fortress useless.Not being able to reproduce it as the game doesn't allow me to "roll back" into a previous state before the interruption issue started.
0011248 
World Generation -- Beasts
crash
new
2020-01-30Crashing during world gen on MacOSJust gen a new world. Log in Additional Information.
0011246 
Dwarf Mode -- Visitors
minor
new
2020-01-30Villainous plot revealed/leaked in dwarven artMake enough statues and art in a fort, you might get plots revealed in them.
00112341
Adventure Mode -- AI
minor
resolved (Loci)
2020-01-30Player Does Not, In Fact, Control Every Action1. Create an adventuring party with at least 2 characters
2. Find combat
3. Make sure companions are set via c->E to "Player controls every action"
4. Watch as the companions do actions of their own, aggressive, accord.

Might be related to pets doing similar, but without that available action?
0011245 
Adventure Mode -- AI
minor
new
2020-01-30Angered Party Members Brawl Each Other1. Create two characters, one with high anger personality trait.
2. After the character with high anger becomes enraged, will strap weapons and brawl other party member.
00112182
World Generation -- General
minor
new
2020-01-30Advanced World Generation crashes on second generation attempt1. Run df.
2. Start advanced world generation and generate EVIL REGION.
3. Abort generation after history begins to run.
4. Generate another EVIL REGION.
5. Crash should happen.
00112202
World Generation -- General
crash
new
2020-01-30Gets through World Gen, crashes to desktop on historyGets through World Gen, crashes to desktop on history
0011241 
Dwarf Mode -- Artifacts
trivial
new
2020-01-29Artifacts made of nonsensical materials, subject to self-theft
00112374
Adventure Mode -- AI
minor
new
2020-01-29Mounts/pets have trouble pathing through packed entrances like in surface forts1. Have a pet/mount. More pets/mounts increases chance for reproducibility.
2. Run through a fort entrance.
0011236 
Adventure Mode -- AI
minor
new
2020-01-29Mounted companions do not gallop to catch up to you while you're galloping1. Have a mount for yourself and your companion
2. Set your mount's speed above the default
3. Start moving. Your companion lags behind. Go far enough from them and you'll lose them on fast travel, and they seem to have trouble following you even on there.
00112331
Creatures
minor
resolved (Loci)
2020-01-29anaconda man cannot pet the dog
0011235 
Adventure Mode -- AI
major
new
2020-01-29Pets Escalate Conflicts1. Create an adventurer with a pet (say, a horse)
2. Find a bandit camp via any means
3. Walk into bandit camp (non-goblin as those are known to not be innately hostile)
4. Watch as your pet escalates conflict for you
0011228 
Adventure Mode -- Conversation
minor
new
2020-01-29Cannot Ask Directions To Ringleader
00111413
Dwarf Mode -- Raids
crash
resolved (Toady One)
2020-01-29Game crashes when squad returns from raidStart game and wait about 10 seconds
00109396
Technical -- General
crash
resolved (Loci)
2020-01-29segfault on "Saving fortress information" when trying to save, reproducible via savestate* Load save
* <ESC>
* "Save Game"
...
* crash
00107422
Dwarf Mode -- Raids
crash
resolved (Toady One)
2020-01-29Game Crashes When Dwarves Return From a Raid1) Send 2 full squads of Dwarves on raid.
2) Wait for Dwarves to successfully loot enemy location.
3) Upon returning certain entering Dwarves cause game to crash.

Alternatively:
1) Load linked save file.
2) Game crashes upon resuming.
00101747
Dwarf Mode -- Visitors
minor
acknowledged (Loci)
2020-01-26Visitors don't sleep in beds in dormitories
00112091
Contaminants/Spatter
minor
acknowledged (Loci)
2020-01-26noxious secretion affect the source of those, keeping them in combat and lower fpsgetting a forgotten beast on the map which emits "noxious secretions". Having it stuck on one place will multiply the combat messages due to spreading their secretions to the surroundings it is stuck in.
00112131
Dwarf Mode -- Diplomacy
minor
new
2020-01-26Liaison leaves unhappy if mayor goes out on a raidHave a mayor be part of your military and send him on a raid at the beginning of autumn. If the liaison comes in in the meantime, he will leave unhappy once your squads return from the raid.
00112152
Technical -- General
minor
new
2020-01-25Crashing OldGenesis mod saveLoad saved fort, let 2-3 months pass.
0011217 
Adventure Mode -- AI
minor
new
2020-01-24Amnesiac Companions (Reported in thread on forum, and replicated by me)* start an adventurer
* get two companions
* go into woods and murder one in front of the other
* at this step your other companion might aggro you in which case this probably won't work?? otherwise:
* ask about yourself (they will at least say that you are a killer)
* fast travel
* ask about yourself (they will just say you're their traveling companion and a pleasure to speak with)
(This also happens if you kill things like Giantesses (big bad monsters) they forget those kills too.)
00112166
Adventure Mode -- Sites
crash
new
2020-01-24Crash upon offloading siteAttempt to leave the area
Attempt to give in to starvation
attempt to die
00085439
Adventure Mode -- Movement
minor
assigned (user6)
2020-01-19Climbing still affected by "stunned" status after indicator disappearshttp://dffd.wimbli.com/file.php?id=10061

Load save, press: 'h a shift+5 a shift+5 a'

Will now be Flying and In Flight with option to grab wall which can be done (b).

Press 'shift+5' then 'a' again and will now be In Flight again but one level down.

(Nothing is written to either log file.)
0011212 
Dwarf Mode -- Interface, Military Screen
minor
new
2020-01-18Candidate already assigned to squad with same name in old fortressa. download and open the save
b. go to military screen
c. go to 'Guard" squad
d. go to position 4
e. assign Momuz Dodókuzar
f. read "Squad: Guard"
00111993
Dwarf Mode -- Non-dwarf Citizens
minor
resolved (Loci)
2020-01-18Sneaky werebeast hidden from game while fighting a human guest
000694030
Dwarf Mode -- Items
minor
confirmed (user11)
2020-01-16Some plants unusable as food, brewing and planting.Harvest and try to use any of the new berries for brewing, cooking, etc..
00112101
Dwarf Mode -- Buildings, General
minor
resolved (Loci)
2020-01-16After trying to remove tables and chairs, they reappear in adjacent tiles and cannot be removed.
00112071
Creatures
minor
new
2020-01-12Enhancement: alias or rename creature sex tokens
00112052
Dwarf Mode -- Transport/Hauling
minor
new
2020-01-11Tiles on top of constructed walls are marked permanently impassible where trees have been cut downBuild a long wall among large trees. Build access at one end of the wall. Observe that branches of trees block access to the far end of the wall. Cut down trees. Attempt to build a construction at the far end of the wall.

Expected behavior: the construction is completed.
Observed behavior: the construction cannot be built because there is no access to building material. Alternately, the construction can be designated, but the only building materials available are logs from the cut trees. The construction job is never accepted in that case because there is no access to the site.
0011208 
General
minor
new
2020-01-10'propositional logic' is not possible to be discovered in current DF.Check a given world for whether or not any histfig has discovered propositional logic. This is best done through a script.
00112061
Creatures
minor
new
2020-01-09Enhacement: custom caste icons
00112041
Dwarf Mode -- Nobles
minor
new
2020-01-05Outpost liaison arrives hauling a rockRetire the fortress while one of your dwarves is hauling a rock, and if he becomes the outpost liaison, he'll still have that rock when he comes to your new fortress.
00111491
Adventure Mode -- Sites
minor
new
2020-01-04Campfire goes out in base, ashes remain animated as lit fires, still unpathableLight a fire in a site you've built structures in, eventually the fire will go out and the [l]ook command will indicate it as ashes, while the player remains unable to walk on the tile
00101161
Fire
minor
new
2020-01-04Objects disappear when dropped into campfireIn adventure mode:

1. Build a campfire.

2. Jump onto the campfire.

3. Drop an object into the campfire. The object will disappear without regard to size or value.
000742312
Dwarf Mode -- Items
minor
confirmed (user6)
2020-01-01Can't brew embark-bought fruits (in bags?)1) Get the saved game at http://dffd.wimbli.com/file.php?id=9036

2) Try to add a "brew fruits" task to the still immediately to the south of the wagon.
00102312
Dwarf Mode -- Locations
major
new
2020-01-01Scholars can never reinvent existing discoveries
0011203 
Dwarf Mode -- Locations
minor
new
2019-12-31Tantrum dwarf flips between jobs while in location1. Open my save
2. [v]iew unit Thîkut Kìrarushat. Verify that he's currently throwing a tantrum. His current job is Store Owned Item
3. Press ESC, then do [.] one step
4. The job should go back to Socialize
5. Do more [.] steps
6. It should eventually go back to Store Owned Item
7. Do [.] one step
8. It should eventually go back to Socialize
00111905
Pathfinding
minor
resolved (Loci)
2019-12-29Dwarves unable to path into/out of base despite 2 valid routes.
0011202 
Dwarf Mode -- Rooms
tweak
resolved (Loci)
2019-12-29visitors sleep in dormitory on the floor
0011201 
Dwarf Mode -- Interface, Text
text
new
2019-12-29Description of scratch-test topic 'a method of classify the'.
000268714
Dwarf Mode -- Military
major
acknowledged (Toady One)
2019-12-29Constant "pickup equipment" cripples military functionalityCreate a full squad, assign them a uniform, and make more than enough equipment for them.

Create a stockpile for the extra equipment.

The stockpile will always have dwarves on it swapping equipment back and forth, never reaching a point where all dwarves are satisfied with what they have equipped.
00111971
Adventure Mode -- Retirement
major
new
2019-12-26Unretiring adventurers gives me control of the wrong historical figure, for some reason is specific to only one worldIts only specific to a single world in my saves, all I have to do is make an adventurer and retire them, then attempt to unretire them, which for some reason gives me control of a different historical fig.
0011200 
Adventure Mode -- Sites
minor
new
2019-12-26Vault transition room misalignedUnclear, most likely due to room placement
0011198 
Dwarf Mode -- Non-dwarf Citizens
minor
new
2019-12-25Non-Fortress "Monster Slayers" will continuously try to kill inaccessible creatures, leading to starvation.1. Get a non-fort dwarf
2. Get a monster/creature they want to attack
3. Make it inaccessable
4. Watch them starve
00111962
Dwarf Mode -- Items
trivial
new
2019-12-21Bookcases are weightless1) Build bookcase out of very heavy material
2) place bookcase
00111125
Dwarf Mode -- Thoughts and Preferences
minor
new
2019-12-19Monster Slayer "horrified by watching <monster> die"Wait until Ocgi heads off to slay monsters, check her Thoughts and the combat Reports.
00111942
Dwarf Mode -- Thoughts and Preferences
minor
feedback (Loci)
2019-12-18Tooths Treated as Whole Corpses for Purposes of StressKill a monster messily, and then leave body parts strewn. Remove all but the teeth, and allow your dwarves to go into the area. Examine their thoughts, particularly those known to be uneasy or horrified by corpses.
00111951
Dwarf Mode -- Combat
minor
new
2019-12-17mail shirt lbstep doesnt seem to work, it doesnt protect the upper legsmake sure that a dwarf wears high boots to protect the lower legs, gauntlets, and wearing a pair of boots with armor that should deflect unarmed strikes with ease. attack with another dwarf
00080883
Combat -- General
minor
new
2019-12-17Flails (and Mauls) extremely ineffective when opponent wears metal helms, even copper.Arena Fights.

10 Dwarves with flails (silver, bronze, steel, etc.). Also with full steel body armor but without helms, against 1 fully copper armored, flail goblin.

The 10 dwarves will pass out trying to smash the unconscious goblin in the head. They will all eventually be slain by the single flail goblin.

000917621
Dwarf Mode -- Reclaim
minor
acknowledged (Toady One)
2019-12-16Lots of 'other' units appear after retiring fortress (merchants/pack animals/now hostile visitors)
00111836
Technical -- Saving/Loading
crash
confirmed (lethosor)
2019-12-13[Dwarf Fortress] Loading Save Crash: V.44.12.r2 (Crashes on loading)
00111874
Dwarf Mode -- Economics
major
acknowledged (Loci)
2019-12-11Fort Value going into the negatives?
00111863
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
new
2019-12-11Can't build a stairway on the below level while a boulder is blocking site1. Build an up/down stairway down an adamantine shaft
2. Dig out the shaft levels so you can't carve stairways anymore
3. Make the main stairway unusable
4. Try to build another path down
00111883
Dwarf Mode -- Interface, General
crash
feedback (Loci)
2019-12-11Game crashes shortly after loading save1) Load game
2) unpause
00111892
Title Screen
crash
resolved (Loci)
2019-12-11Choosing to start a game on a save file that has been deleted begins an accumulation of an endless amount of memory1. Create a new world.
2. Go to the title screen.
3. Minimize the game and navigate to your dwarf fortress saves folder on your computer.
4. Delete the save of the world you just created.
5. Return to the game window and select "Start Playing" for the world you both just created and deleted.
6. Choose one of the three options, Dwarf Fortress, Adventurer, or Legends.
7. Try to kill the process before it bluescreens your OS.
00111851
Adventure Mode -- Retirement
crash
new
2019-11-30Attempting to unretire adventurers in this world causes immediate crash.Try to unretire adventurers in this provided save it crashes
00111841
Technical -- Saving/Loading
crash
new
2019-11-29Crashes on save- Load game
- Unpause for a few seconds
- Save game
***crash***
00103217
Adventure Mode -- General
feature
new
2019-11-24Accusation of vampires doesn't work (vampire doesn't attack, wrong accuser in legends)Try to accuse a vampire and slay him. Speak to the townsfolk.
Check legends mode.
00094566
Dwarf Mode -- Items
minor
feedback (Toady One)
2019-11-24Dwarves claim ownership of an item they pick up that matches a preference, then never put it down.As an experiment, using dfhack:

- the items were removed from the dwarfs owned object list
- the ownership record was removed from the item
- the object was marked for dumping

At that point, another dwarf would come get the item and dump it. But in the case of the iron minecart (the first observed case) dwarf would immediately claim ownership of the item when they picked it back up and refuse to drop it. (This time it was full of magma, so that dwarf has a severely burned right hand now.)

The experiment was repeated, removing the ownership association, with one additional step:

- Modify the preference of that dwarf so they no longer prefer the item or material type of the owned object.

So far (0000001:0000001 game year), dwarves who have had their preferences changed have ceased claiming ownership of items.

This isn't a full reproduction of the bug, as it demonstrates only a strongly correlated end to symptoms.

The next step would be to start a game with dwarves having preferences for very common materials/items and see if they claim and refuse to drop items that match their preferences.
00062813
World Generation -- Parameters
trivial
new
2019-11-23Cannot allow "FARMING CIVILIZATION PLACED WITHOUT CROPS" reject.Generate a world with outrageously high temperatures (1000 degrees min and max.) Try to ignore the "farming civilization placed without crops" error when it gives you the option to do so.
000958817
Dwarf Mode -- Non-dwarf Citizens
minor
acknowledged (lethosor)
2019-11-23Retired animal person adventurer moves too slowly -- [MEANDERER] tag
0011182 
Adventure Mode -- Movement
minor
resolved (Loci)
2019-11-23animal people companion moves so slow it becomes uselessFind a City with animal people, a retired animal person is not affected by this bug.
00111752
Dwarf Mode -- Combat
feature
new
2019-11-21Goblins/Trolls/BeakDogs won´t attak cattatonic dwarfsSelfexplenetory
0011181 
Dwarf Mode -- Interface, Designations
minor
acknowledged (Loci)
2019-11-20Designating large sections to mine can partially reveil caverns.Designate large sections of the unknown stone.
Leave designation.
Unpause the game.
0011180 
Dwarf Mode -- Buildings, General
block
resolved (Loci)
2019-11-20Path not found in an open room
0011179 
Dwarf Mode -- Military
minor
new
2019-11-17Squad without leader stops receiving assigned ammunition
0011178 
Dwarf Mode -- Interface, Tasks
minor
resolved (Loci)
2019-11-14Detailing Bed Construction Task Doesn't Show Type of Wood1. Create a Carpenter's Workshop
2. (q)uery the Carpenter's Workshop
3. (a)dd a task for a (b)ed
4. With the new task selected, go to the (d)etail screen and press (Enter) for some arbitrary type of wood

End. The task will still show "Construct Bed"
00108993
Dwarf Mode -- Military
minor
acknowledged (Loci)
2019-11-13Military dwarves wearing shoes don't equip boots
00111762
Dwarf Mode -- Moods
minor
resolved (Loci)
2019-11-13Fey mood dwarf in tree causes lag then floats after tree cut down
00057092
Dwarf Mode -- Jobs, Animal Handling
minor
confirmed (Loci)
2019-11-13If an animal gets stuck on an inpassable square of a workshop, a dwarf can get stuck trying to haul the animal awayMake a pasture on top of a farmers workshop and assign a lot of milkable animals to it. The animals may start fighting and one may dodge onto an impassable square of the workshop. Try to milk the animal that is stuck on the workshop. The animal hauling dwarf may get stuck trying to haul the animal and start an endless loop of job cancellations.
00096582
Dwarf Mode -- Jobs, Animal Handling
major
resolved (Loci)
2019-11-13Dwarf stuck in handle animal loop, no burrows, dog is right there
00096256
Dwarf Mode -- Jobs, Animal Handling
minor
feedback (Loci)
2019-11-13Gelder locked in job cancel spam
00111772
Dwarf Mode -- Interface, Animals
minor
feedback (Loci)
2019-11-13Handle animal job cancellation spamuploaded my save here, and you can see the alert tab is full of this guy wanting to grab the goose
https://www.mediafire.com/file/n7sg896ycmmi00j/world.sav/file
(link expires in 14 days because I didn't bother to make an account, sorry)
00111732
Dwarf Mode -- Jobs, Animal Handling
major
resolved (Loci)
2019-11-03Dwarf repeats cancelling "Handle Animal" job at extreme rate while standing still.Unknown.
00111721
Dwarf Mode -- Missions
crash
new
2019-10-31Game crashes while: Caravan leaves, mission returns, mission leaves
0011171 
Adventure Mode -- Character Creation
minor
resolved (Loci)
2019-10-30Adventuremode: Animal people cant improve swimmingMake a animal person as hero and see yourself.
00111642
Adventure Mode -- Sites
minor
new
2019-10-26NPCs at reclaimed site don't know who they areOpen save, talk to nearest dorf.

Save:
http://dffd.bay12games.com/file.php?id=14573
0011166 
Adventure Mode -- Combat
minor
resolved (Loci)
2019-10-26Weapon duplicationGet a weapon lodged firmly in an opponent, free the second hand if it has a shield or another weapon but do not loose grip of the stuck weapon, grab the lodged weapon with the second hand, keeping both hands on the weapon and jump away, getting hold of the same weapon in both hands.
00110274
Legends Mode -- Historical Figures
minor
resolved (Loci)
2019-10-26Confronted a vampire in adventure mode, legends credits confrontation to random dead historical figure.Look in legends, you will immediately notice the weirdness when you look at Senams legend,

Steps to reproduce:
-Confront a vampire in adventure mode (call them out)
00111693
Adventure Mode -- Display
major
resolved (Loci)
2019-10-26Weird graphic glitches in Adventurer mode- Start a save in Adventurer mode (any race, any skills, anywhere);
- Enter a tavern full of people talking or;
- Activate Fast Travel and start traveling or;
- Bring up menus like grabbing, attacking, talking or something else;

The glitches are everywhere.
0011165 
Adventure Mode -- Character Creation
minor
new
2019-10-21Adventurer's Dream Changed on starting gameSave, in case it can be used to determine anything (used in previous bug reports, so not cluttering up the dffd any more than it needs to ):
http://dffd.bay12games.com/file.php?id=14573
00103983
Technical -- Saving/Loading
crash
acknowledged (user8971)
2019-10-17Game breaks after retiring and adventurer and having a retired fortress simultaneously.1) Create Adventurer
2) Retire Adventurer
3) Create Fort
4) Retire Fort
5) Try to re-enter either
00103831
Adventure Mode -- Retirement
crash
acknowledged (user11)
2019-10-17Crash when retiring an adventurer1. Download save game world:
https://drive.google.com/file/d/1DEynLVceQfYawJ9Yjo6elDFrP-V7pl34/view?usp=sharing

2. Load the attached save game, hit escape and retire.
0011163 
Dwarf Mode -- Items
major
resolved (Loci)
2019-10-14Scrolls dropped by visitors/introducers cannot be hauled due to 'trader' flag being set to trueFind a visitor or intruder who is carrying a book you want, kill them, it drops but does not get hauled, and sits there on the ground for ever.
0011162 
Adventure Mode -- Sites
minor
resolved (Loci)
2019-10-13ProcGen fortress cannot exit certain sectionsUnknown
00111604
Miscellaneous Crashes
crash
feedback (Loci)
2019-10-09Game Crashes On Load1: Boot up game
2: Load game
3: Crash
0009744 
Technical -- General
text
new
2019-10-09README.osx on macOS lists Linux system requirements, not macOS requirements
000201718
Technical -- Saving/Loading
crash
acknowledged (Loci)
2019-10-07Using COMPRESSED_SAVES causes save corruption on some systems
00111586
Dwarf Mode -- Idle Behavior
major
resolved (Loci)
2019-10-07(Lazy Newb Pack 0.44.12 r2) My Dwarfs Pathing AI seemed to be a bit Confused.(Lazy Newb Pack) For the first part, you have to start up the game, created a new world and play in DF mode for a while. Save the game and then resume playing in your world. Build a work shop like a Still and make sure you have both a Barrel and Plant (Basically the ingredients you'll need to make an item.), try to brew something, you'll realize it's red, saying you don't have the materials.

Second part is try and build a decently sized floor for a room, or a long wall. You'll see that your dwarfs just stand there and don't do anything after they build it.
00111571
Dwarf Mode -- Environment
minor
resolved (Loci)
2019-10-06Maximum number of trees seems absolutely unrelated to the initial amount of trees on the map.1. Embark on a Sand Desert (or, most likely, any desert with soil)
2. Wait unthil trees start to appear
3. Trees will cover everything
00111591
Adventure Mode -- Retirement
block
new
2019-10-06Adventurer becomes absolutely unretireable for unknown reasons
00111523
Technical -- Input/Keybinding/Macros
major
resolved (lethosor)
2019-10-05Input lags on fullscreenOpen the game on fullscreen
00111562
Dwarf Mode -- Buildings, General
crash
confirmed (Loci)
2019-10-03Unavoidable crash related to picking up equipment1. Load save
2. Unpause
3. Wait a minute
0011154 
Pathfinding
major
resolved (Loci)
2019-09-29Merchants dropped all of their stuff after leaving. ALL OF IT!
0011155 
Dwarf Mode -- Jobs, Military
major
new
2019-09-24Military will refuse to use assigned gear (raid related ?)-send squad to raiding, the more the better (initially you will most likely have no issues whatsoever)
-have them use a specific uniform
-watch them as they drop their stuff and not equip it back
00111532
Dwarf Mode -- Immigration
minor
new
2019-09-21Migrants and Traders fall into the river and drown upon spawning
000922112
Dwarf Mode -- Items
minor
confirmed (user11)
2019-09-18Visiting scholars leave with fortress books/scrolls/copies/codices1. Have a Library created in Fortress mode with storage containers
2. Have written books/codex stored in Library
3. Have scholars visit and read in the Library
4. Confirm total number of books is reduce/check inventories as scholars/scribes leave
00111511
Dwarf Mode -- Interface, Unit Profiles
crash
resolved (Loci)
2019-09-16Game often crashes upon pressing u -> z -> g/p/etc.For me,
u -> z -> [other menus]
0011150 
Dwarf Mode -- Jobs, General
minor
new
2019-09-16Collect Webs job added on full workshop
00100263
Dwarf Mode -- Buildings, General
minor
confirmed (Loci)
2019-09-14Negative item distances also appear during forest fires
00110874
Dwarf Mode -- Raids
major
resolved (Loci)
2019-09-05Memory leak when squad can't path to edge of map
0011148 
Dwarf Mode -- Embark/Setup
minor
new
2019-09-04outside/inside tiles swappedCreate a pocket sized world with 1050 years of history, maximum sites (I guess?) and repeatedly embark in forested areas to try and find a leather hut/hunter's lodge type building. Attempt to build furniture inside and on the roof of the said building.
00111471
Dwarf Mode -- Nobles
minor
new
2019-09-03Baron vanished when unretiring a fortress
00111462
Dwarf Mode -- Missions
minor
feedback (Loci)
2019-09-03Military families disappearing
00111452
Contaminants/Spatter
minor
resolved (Loci)
2019-09-03Body parts fell through ground1. Open file 00101-07-01. http://dffd.bay12games.com/file.php?id=14520
2. Wait for the human siege to occur (comes during the same in-game day as the save is).
3. Let the enemy come closer to the main entrance (hotkey F1 and areas slightly north from it) where there are rooms only 1 z-lvl underneath the aboveground.
4. Hit enemies 'till teeth and limbs come off.
5. Check the room directly below to find blood, teeth and body parts.

If a save where this mess has already happened and no cleaning done is needed, I can provide.

I reproduced this once by reloading and replaying the same siege. The soil at the first battleground was peat and at the second battleground loam, and the issue happened on both. Replicating on stone is harder, as I don't have any natural solid stone ground above the aquifier (I have digged through if one would like to construct a battlefield in a cavern and mince some terrors living in there. Haven't noticed this falling effect happening during my previous battles on the map as the confrontations tend to happen far away from the main entrance and its next-to-the-surface rooms.
00111373
Dwarf Mode -- Jobs, Healthcare
minor
assigned (Loci)
2019-08-18Injured criminal in loop between being taken to prison and taken to hospitalCreate a hospital and a prison (not with the same beds) and assign dwarves to "recovering wounded" and to a militia. Have a dwarf commit a crime that makes him go to jail for. That dwarf must now (or earlier) be wounded in any way, be it an "accident" or a severe beating from a soldier. Now the dwarf should keep switching between being taken to a hospital and a prison.
00111432
Dwarf Mode -- Environment
minor
feedback (Loci)
2019-08-18ambushes reported but do not exist
00111422
Dwarf Mode -- Jobs, Building Construction and Destruction
major
feedback (Loci)
2019-08-18Pathing issues while building stairways
0011144 
Dwarf Mode -- Trade
minor
resolved (Loci)
2019-08-18Traders show up at same time as Giantess now I cannot tradeMy guess would be the caravan simply needs to be threatened in some way while setting up (maybe the destruction of a wagon is also necessary), but I have not tested this.
00089616
Dwarf Mode -- Jobs, Equipment
major
confirmed (Loci)
2019-08-13Off-duty military dwarves store food in bedrooms, get more, repeatMilitia-dwarves, food, bedrooms. Done. As far as I know.
00111363
Technical -- General
minor
confirmed (lethosor)
2019-08-11macOS version crashes on case-sensitive filesystems
00111404
Miscellaneous Crashes
crash
acknowledged (Loci)
2019-08-09Game crashes at specific pointLoad the save, play for about 2 minutes, watch game crash.
0011138 
Dwarf Mode -- Invasions
minor
resolved (Loci)
2019-08-05Human sieges bring horses as soldiers rather than mountsThis was totally beyond my control so reproduction isn't really practical, but provoking a human siege would probably be the first step.
00111391
Dwarf Mode -- Environment
minor
resolved (Loci)
2019-08-05Dwarves not showing any symptoms of cave adaptation despite being fully adaptedUncertain. My previous fort with the same raws and settings did not have this issue, I'm not sure what could be different that would actually affect this. (Does cave adaptation not trigger when the weather is rainy? I'm in a tropical biome where it's almost never sunny...)
000673727
Dwarf Mode -- Environment
minor
confirmed (Toady One)
2019-08-04Flying animals (e.g. birds) stuck in mid air (prevents invasions?)no idea
00111341
Technical -- Saving/Loading
crash
resolved (Loci)
2019-08-03Masterwork Mod Update: Loading Crash Missing Plant Glow: SWEET_GALENALoad the savegame with Masterwork 44.12
00111322
Dwarf Mode -- Combat
minor
new
2019-07-31Bite->latch on->shake opens arteries even when the bite was deflected by armor and the teeth never reached flesh2+ armored but un-armed dwarves in the arena, let them fight for a bit
look in the combat log
bite deflected by armor -> latch on -> shake -> opened arteries (random)
00111244
Technical -- General
crash
feedback (Loci)
2019-07-30repeated crash to desktopwait until the elves appear to trade, maybe add gems and some rock junk to the pile.
00111283
Adventure Mode -- Reactions
minor
feedback (Loci)
2019-07-29Animals that bleed to death cannot be butchered.Have an animal bleed out in adventure mode, try to butcher it. Get really annoyed as it does not appear on the butcher menu.
00111312
General
crash
new
2019-07-29Consistent crash about 15s after loading this save1. Load save File.
2. Unpause game
3. Wait 15s. (on my machine, running about 20 FPS after game is unpaused.)
00111301
Dwarf Mode -- Buildings, General
feature
resolved (Loci)
2019-07-26Can't build gold statues1) Build Mason's Workshop.
2) Dig Native Gold.
3) Add "Construct rock Statue in the Mason's Workshop.
4) Highlight "Construct rock Statue."
5) Press "d" for "Details," to set a material type.
6) Highlight Native gold."
7) Press enter.
0011129 
Dwarf Mode -- Holdings
minor
resolved (Loci)
2019-07-26Requested worker is a "Merchant" and arrive with traiding horseRequest workers few times.
00111047
Technical -- General
minor
new
2019-07-24DF crashes it try to save right after loading or wait several game days
00111272
Dwarf Mode -- Environment
minor
acknowledged (Loci)
2019-07-24Shallow (1/7 and 2/7) water on vegetation tiles turns into ice walls during winter- have an aboveground basin that contains water levels of 1/7, 2/7 and 3/7 but not higher
- wait for the temperature to drop so that water freezes
- you should see many of these water tiles turning into Ice walls
00111262
Dwarf Mode -- Interface, Manager
crash
resolved (Loci)
2019-07-23Searching "silt" in manager order conditions crashes the game1. Create an order in the manager screen (the specific one I used was Collect Clay x5).
2. Add an item condition to the order, and try to search for silty clay.
3. Admire own desktop.
00111252
Dwarf Mode -- Interface, Trade
major
resolved (Loci)
2019-07-22No wagon access across entire mapPartially wall off your trade depot, with three-space access. Open up depot accessibility.
00111206
Dwarf Mode -- Buildings, General
minor
assigned (Loci)
2019-07-20Contructions on top of walls can only use materials on top of those wallsBuild a wall around a open area, then attempt to build a roof. If you have logs on top of the wall, you will only be able to build with those logs. If you don't then you will not be able to build anything.
0011123 
Adventure Mode -- Town
crash
new
2019-07-19Crash in town bordering on evil biome1. Enter fast travel
2. Walk north to the first house
3. Exit fast travel.
00111224
Dwarf Mode -- Visitors
minor
confirmed (Loci)
2019-07-19Visitor has petitioned for residency hundreds of times.
00111211
Dwarf Mode -- Military
minor
resolved (user1294)
2019-07-15Necromancer Dawrfs create hostile Zombies.Make a dawrf read a book with the secret of life and death, when he gets in combat he will resurrect everything around him/her and proceed to get attack by their own creations.
00111106
Dwarf Mode -- Jobs, Animal Handling
minor
assigned (Loci)
2019-07-14Catch Live Land Animal/R causes trapper to run around food stockpileMake animal trap, then set a woodcutter to trapping labor. Watch as he runs around in the food stockpile trying to catch nonexistent vermin.
00111053
Miscellaneous Crashes
crash
acknowledged (Loci)
2019-07-11Segmentation fault, uncertain causeOpen linked save game, un-pause, then wait about 90 seconds.
00111163
Dwarf Mode -- Items
crash
acknowledged (Loci)
2019-07-11Game crashes after a few moments in-game.Don't need to do anything, just wait, it happens at the same time every time.
00111112
Dwarf Mode -- Jobs, Healthcare
major
feedback (Loci)
2019-07-11Dwarves won't give crutch to other dwarf that needs it.
00111131
Typos/Grammar
minor
acknowledged (Loci)
2019-07-11Screw Pump Text Inaccurate
00111152
Dwarf Mode -- Jobs, Designations
minor
feedback (Loci)
2019-07-11Dwarves will not pick up axes to chop treesAppears to happen only after embarking w/o a dwarf trained in woodcutting
00111143
Technical -- General
major
feedback (lethosor)
2019-07-11World won't load
00111192
Dwarf Mode -- Transport/Hauling
minor
feedback (Loci)
2019-07-11if something is marked to be dumped and then reanimates, this sometimes breaks dumpingKill a bunch of things in a reanimating biome, mark their unmangled corpses and reanimatable body parts to be dumped a long way away, watch them reanimate, kill them again, mark them to be dumped again.
00111181
General
crash
feedback (lethosor)
2019-07-10saved game crashes shortly after loadingTried restarting the game with and without DF Hack and with Print Mode set to Standard or TWBT. Results are always the same.
00088433
Dwarf Mode -- Interface, Building Construction
minor
feedback (user11)
2019-07-09Hives in Bins not available to be placedMake bins, make hives, make finished good stockpile with bins enabled. Wait for hives to be placed in bins, then attempt to place hives.
00110476
Technical -- General
minor
resolved (lethosor)
2019-07-04Linux: Enabling arb_sync causes crash1 enable arb_sync.

2 the other bug seems to be random.
000959331
Dwarf Mode -- Trade
major
acknowledged (lethosor)
2019-06-30Invisible caravan arrives, no units listed on units list, trade impossible.
0011109 
Vegetation
minor
new
2019-06-17Plants having an ocean or lake in their list of biomes causes game to lock.Add [BIOME:ANY_OCEAN] to a plant or tree and go near an ocean. Alternately, add [BIOME:ANY_LAKE] to a plant or tree and go near a lake.
00111081
Dwarf Mode -- Buildings, General
block
new
2019-06-15Freeze on choosing "Forbid Passage" on a door1. Download and run the following save file -- http://dffd.bay12games.com/download.php?id=14417&f=df_44_12_win_forbid_passage_crash.zip
2. Press 'q' and choose "Forbid Passage" for the following door on Z-3 level -- https://i.imgur.com/jajq1NK.png
3. Unpause the game.
00111063
Adventure Mode -- General
major
new
2019-06-14Adventurer suddenly turned into a chinchillaImmediately before this happened my adventurer was flying a couple of levels above a mountainside and had performed music a few times. I checked the [W]eather (stars are out, cold breeze from east). I moved down [>], and it happened.
0011107 
Dwarf Mode -- Interface, Civilization/World Info
minor
new
2019-06-12Unable to select/cycle multiple locations in a single world-tile on civ/world screenembark, retire, embark (same world tile), [c] -> information is displayed for the first fortress, no apparent way to switch to current fortress information/rumors/etc.
00111031
Creatures
text
new
2019-06-06Typo in Narwhal man descriptionCheck the raws. creature_large_ocean
00076292
Creatures
minor
new
2019-06-02Nail/claw/horn - tissue have no [HEALING_RATE] tokenTake a look in the raws.
0011102 
Adventure Mode -- Sleep
minor
new
2019-06-01Can't sleep/wait with people present on my own property.Play as a king adventurer, you won't be able to sleep/wait with people present in rooms inside the fortress you own.
00111003
Miscellaneous Crashes
crash
new
2019-05-28Game crashes as soon as bard visitsLoad the save. Unpause. Wait about 30 seconds.
00110906
Dwarf Mode -- Non-dwarf Citizens
minor
new
2019-05-28Dwarfs Captured as part of a raid come back buggedn/a, but I will report back here if I encounter it again while I raid on this other civ.
0011101 
Legends Mode -- Historical Figures
minor
new
2019-05-28Male HydraGenerate a world and go into Legends Mode and check historical figures.
00110992
Dwarf Mode -- Buildings, General
major
confirmed (Loci)
2019-05-26Constructed Walls change their building material seemingly at randomScreenshot here: https://imgur.com/a/G2lMrIq
Savefile here: http://dffd.bay12games.com/file.php?id=14388

Load the save file and observe the left wall visible in the screenshot. Inspect the wall and see that those are marble walls with one willow wall among them. Order a construction of a willow block floor (I also reproduced it with a different material) on the tile directly north of the northern staircase (directly to the west of the willow wall). When completed, this changes the willow wall to a marble wall and 2 marble walls to willow walls. This was reproduced 4/4 times.
00063314
Dwarf Mode -- Immigration
major
acknowledged (Loci)
2019-05-26Migrants don't arrive after frozen river thaws1. Start at a site where 2 rivers meet such that you start ON the river when it is frozen, but below the waterfall and in such a way that it's sheer cliffs on all sides of the river. Survive and get in/on something before it unfreezes ^.^
2. Wait, while doing whatever.
000065814
Dwarf Mode -- Interface, Unit View
text
acknowledged (user6)
2019-05-26"His/Her upper body is gone" - every dead unit"Produce" a corpse
Check status u->scroll->v->enter
see status message
00110981
Creatures
text
resolved (Loci)
2019-05-26his/her upper body is gone.Method 0000001(Adventure mode):
Die in adventure mode and press z(status) and then d(description),
and in the section which lists your injuries, it will say that your upper body is gone even though no bodypart severing happened in the combat log.

Method 0000002(Fortress mode):
Find a relative of a dead dwarf in your fort,
press k and view that relative.
Press r and find the dead dwarf from the list and press v.
In the description it says his/her upper body is gone.
00110961
Dwarf Mode -- Jobs, Items
minor
new
2019-05-25Only first items in job list are produced when limited by materialsBuild:
1x1 pig tail farm plot
farmer's workshop
loom
clothier's shop

Assign all relevant jobs, and a manager.

Use the job manager to queue up jobs for all types of cloth clothing.

Get only the first two types of clothing you queued. (Instead of what I believe should be an even distribution of types of clothing.)
0011097 
Adventure Mode -- Travel
crash
new
2019-05-23Werebeast adventurer stopping travel frequently causes CTD without error messages or logs1. Wait until full moon (the save is only about a day or two away from one)
2. Travel around, stop.
3. Repeat until crash.
00019816
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
acknowledged (Loci)
2019-05-20Constructing wall/floor over ice ramp/stairs, followed by removing ramp/stairs, creates a "void tile"First:
1) Find Ice
2) Channel/Carve Ramp
3) (b)(C)(f) over one of the revealed ramps, using any material
4) Once complete, go up one z level and see the Downward Slope

Second:
1) As above in First 1-3
2) Remove the constructed object(d) (n)
3) Remove the carved ramp (d)(z)
4) Void space will be created, possibly containing a stone of ramp material.
00071078
Dwarf Mode -- Combat
minor
confirmed (user6)
2019-05-19Milita attacking berserk dwarf results in loyalty cascadeI reloaded the save, but the potter did not enter a strange mood.

1.) Have a dwarf go berserk from failing a mood

2.) Order militia to attack
00102302
Adventure Mode -- Sites
crash
new
2019-05-18Unexpected CrashCrash when walking east: https://www.youtube.com/watch?v=0Fc17G_PXqs&t=28m37s&list=PL22FmIq3wbUgYfTdoVx1NAquLujBStGMZ&index=96
Crash when assigning location to room: https://www.youtube.com/watch?v=oRrgwiGfRaA&index=95&t=1h36m15s&list=PL22FmIq3wbUgYfTdoVx1NAquLujBStGMZ

No mods. The first crash I have no clue why it crashed. I was walking east. I'm guessing I raised a red flag when reiterating my previous game crash. The second crash I removed a room to check who I worshipped and then remade the room & assigned a temple. As soon as I pressed Esc the game crashed.
00107831
Dwarf Mode -- Interface, Text
text
confirmed (Loci)
2019-05-17Artwork description shows inverted pet owner/owned relationshipI haven't tried to reproduce.

Maybe relevant: I had the manager (Lorbam Paddlecreed) order the construction of 4 statues of herself. The masons ended up making 3 statues of her, and 1 statue of her pet guineacock.
0011095 
Items
minor
resolved (Loci)
2019-05-17Statue of Pet Sheep Shows Sheep Owning Dwarf, No [ADOPTS_OWNER] tagCreate task for statue

In [d]etails, specify a historical figure, then find a named pet historical figure.

Build the statue

Look at the statue's description. If the dwarf is embracing the pet, it'll be there.
00110927
Dwarf Mode -- Jobs, Healthcare
major
confirmed (Loci)
2019-05-14Menial jobs are assigned/taken at unusually low frequencies (wounded dwarves + no hospital)???
00110931
Technical -- Input/Keybinding/Macros
crash
new
2019-05-12Highlighting a creature/dwarf crashes the gameLoad or start a new game, wait anywhere from 15-30 minutes, than click or highlight any unit and see if game crashes.
00076198
Dwarf Mode -- Trade
minor
acknowledged (Loci)
2019-05-12Traders frigthtened by wild animals won't pack up and leave.Have a trading depot outside, or in an area where unsettling creatures can get too close to your visiting merchants, and wait for them to meet.
00110891
Dwarf Mode -- Jobs, Burial
minor
new
2019-05-11Dwarves endlessly fail to store items in tomb furniture constructed after deathDesignate a tomb for a dwarf, then have them die. Build a cabinet or chest when other dwarves haul the deceased's clothes and items to the tomb.
00061672
Dwarf Mode -- Interface, General
tweak
new
2019-05-05Numpad scrolling mixed with shift key is weird when Numlock active
00110913
Dwarf Mode -- Buildings, General
major
resolved (Loci)
2019-05-05Planning Mode: Iron bars used to build planned furniture (beds, etc.)
0011088 
Typos/Grammar
text
new
2019-04-25The plural of "wererhinoceros" is "wererhinoceross"Disable compressed saves in init.txt, then generate a world with some wererhinoceross (sic) in it and check their raws in world.dat
00089127
Pathfinding
minor
acknowledged (Loci)
2019-04-24Strange Cave Creature Climbing Behavior
00110854
Dwarf Mode -- Trade
crash
new
2019-04-21Crash when merchants leave maplink to save:

http://dffd.bay12games.com/file.php?id=14348
00110115
Throwing/Shooting
minor
new
2019-04-20Catapult/Ballista projectile falls z-level through solid floorThe attached save has the catapults on continual firing mode, so have to wait just a bit for a dwarf to get to one and fire a rock. Then you will see it (stepping through in slow motion if you want), travel down to z-1 and then z-2.
00110861
Dwarf Mode -- Interface, Designations
major
resolved (Loci)
2019-04-20Pathing or mine problem between level 17 and 18See saved game
http://dffd.bay12games.com/file.php?id=14349
00057581
Dwarf Mode -- Jobs, Burial
minor
resolved (Toady One)
2019-04-19Knocked out teeth not buried with their owners, brought to corpse stockpile1. Load the provided save.
2. Press F6 to zoom to the trouble area.
3. Notice the teeth stockpiled in the corridor, even when there are ample coffins.
0010977 
Dwarf Mode -- Visitors
minor
acknowledged (Loci)
2019-04-19Mercenaries now live elsewhere(conquered sites) but still seen on the "l"ocations windowHave a squad with mercenaries.
Send them to conquer a site.
They will settle there, but still seen in my "locations and occupations".
There is no way to call them back, of course.
00103764
Dwarf Mode -- Jobs, Activity Zones
minor
confirmed (Loci)
2019-04-19Gatherers get stuck on top of their stepladders and die from dehydration.
001087812
Civilizations/Entities -- General
minor
acknowledged (Loci)
2019-04-19My civilization is undergoing a civil warNo idea how to reproduce this.
00110842
Dwarf Mode -- Interface, Depot Access
major
new
2019-04-19Caravan spawns away from my depot access channel, wagons bypass meI am unsure. This is the first time that I have had a caravan avoid an available access route. The save is at http://dffd.bay12games.com/file.php?id=14346
00110825
Technical -- Saving/Loading
crash
new
2019-04-14Saving always crashes at "Saving fortress information"http://dffd.bay12games.com/file.php?id=14334
Just try to save the game
00110811
Dwarf Mode -- Trade
minor
new
2019-04-14No dwarf caravans / liasons in 6 years, no mods, civ is not deadLoad save, wait, get no dwarf caravan.
00110832
Dwarf Mode -- Buildings, General
crash
new
2019-04-14Game hangs when I forbid door to jail room with 2 chained vampires (1 my mayor)No idea. The save of the situation is at http://dffd.bay12games.com/file.php?id=14339
00110701
Technical -- Saving/Loading
crash
feedback (Loci)
2019-04-14Game crashes on savingJust play Dwarf Mode, chose an embark site and embark normally. Initial save causes immediate crash. Disabling initial save lets you play the game, until you try saving it somehow.
00110712
Dwarf Mode -- Interface, Text
minor
new
2019-04-14Text in Arena misaligned with True Type onopen DF
start arena mode
press F12 to enable True Type
observe misaligned Text
0011080 
Dwarf Mode -- Diplomacy
minor
new
2019-04-09Rescued prisoners that had attacked your fortress remain your enemies-Invade a necromancer tower and let your dwarves become prisoners,
-Wait for them being sent to siege you (they keep the "prisoner" in names),
-Do not kill them and make them flee,
-Send a party to rescue them,
-When they are back, save&quit then load the game.
000796410
Dwarf Mode -- Economics
minor
confirmed (user6)
2019-04-08traders do not leave map
0011079 
Dwarf Mode -- Interface, Unit View
minor
new
2019-04-07Assigning dwarf to squad using view menu replaces traveling dwarf in position 10
0011078 
Dwarf Mode -- Raids
minor
resolved (Loci)
2019-04-07When a Captain of the Guard goes on a raid, all of his assigned rooms/belongings are removedAs above
0011077 
Dwarf Mode -- Justice
minor
new
2019-04-07When Captain of the guard is out on a raid, dwarves run to the edge of the screen to attempt to report a crime- Assign a Captain of the Guard
- Send him on a mission
- Wait for a miserable dwarf to throw a tantrum in the tavern
0011075 
Adventure Mode -- Display
minor
new
2019-04-01Vampire vision doesn't work properly at night1. Play as a human and become a vampire
2. Find a spacious area with people inside (tavern seems easiest), and wait until night.
3. You will find that you can't see some people with the red symbol until you move behind a wall.
00105159
Adventure Mode -- Town
major
acknowledged (user8971)
2019-03-31Duplicating of companions1) load save, see my companion list duplicating
2) leave the town, see as companion list became correct (1 companion)
3) go back to the town and see this bug again
4) go to any tavern and try to join somebody to the player, and see reject due to false >=2 companion count
0011072 
Adventure Mode -- Movement
minor
resolved (Loci)
2019-03-31Duplicated Companion?Recruit someone then fast travel with them?
00110732
Dwarf Mode -- Jobs, Hauling
major
feedback (Loci)
2019-03-31dwarves will not move food in to barrel then to stockpileplant crops
harvest crops
they just sit there and no one does anything even though its the only thing they could do and they have the means.
00110673
Dwarf Mode -- Stockpiles
minor
confirmed (Loci)
2019-03-31Not Storing Meat into PotsUnknown

Possibly surge of tameable/slaughterable creatures?
0011074 
Dwarf Mode -- Pets
tweak
resolved (Loci)
2019-03-31Infinitely dripping pets?spill some booze in a medium-populated pasture, then wait to see if an animal becomes wet with that booze?
00110661
Adventure Mode -- Travel
crash
new
2019-03-28Crash on attempting to leave player fortress in adv modeUploaded save to http://dffd.bay12games.com/file.php?id=14314, conveniently near the edge of the fortress. Either attempt to travel, or just walk some distance away from the site.
00110691
Adventure Mode -- Eating/Drinking
tweak
new
2019-03-27Adventure Mode currently ignores [BONECARN] for the adventurerStart a new adventure game with a creature with [BONECARN] as your selected race. Wolf Man is a good, vanilla example although others do exist.

Butcher an animal and pick up its skull, bones, etc

Attempt to eat it

Feel sad because you cannot eat it
0011068 
Adventure Mode -- Buildings
major
new
2019-03-26My character does not build walls inside
00106301
Dwarf Mode -- Combat
minor
resolved (Loci)
2019-03-25Random visitors treated as hostiles.
0011063 
Dwarf Mode -- Invasions
major
new
2019-03-25Visitors become hostile to fortress dwarves when fighting begins with invaders.1. Load save.

2. Send any squad to engage the goblin siege to the north.

3. Once combat begins between dwarves and goblins, watch as the human diplomats' guards attack and kill noncombatant dwarves.
00107214
Dwarf Mode -- Invasions
minor
new
2019-03-25Visitors & Merchants hostile during/after Goblin SiegeHave not attempted to reproduce
00106001
Dwarf Mode -- Visitors
minor
resolved (Loci)
2019-03-25Infiltrators scare and attack citizens while pretending to socialize, etc.
00110651
Dwarf Mode -- Jobs, Military
tweak
resolved (Loci)
2019-03-25Dwarf sparring through wallsBest way would be to build a small circular training tower (5-tile diameter) and a larger floor below it. Seal off everything. During training dwarves may be spotted outside of the tower on the the roof of the lower floor. This happened twice (that was noticed) in a year in my own world.
0011061 
Legends Mode -- General
text
new
2019-03-22Awkward book description: "Overall, the splendid source of information"Codices descriptions in Legends Mode.
(although "splendid sources of information" seem to be pretty hard to come by).
0011060 
Legends Mode -- Historical Figures
text
new
2019-03-22Vampire purge text: "Fled in order to flee"Check out vampire purges in Legends. Those who survive to flee will probably have this.
00110583
General
crash
new
2019-03-18Game crashes always at the same timeLoad the save and wait a moment for the caravan to arrive.
00098406
Adventure Mode -- Combat
crash
new
2019-03-17Being in the vicinity of too many combatants freezes the gameIn adventure/arena mode, surround yourself with entities engaged in combat. The game will eventually freeze up.
00110591
Dwarf Mode -- Combat
minor
new
2019-03-14Pangolin skeletons can not be killed1) Get a pangolin skeleton animated by necromancer
2) Send all your dwarves to attack it
3) Pangolin wins
00028895
Creatures
minor
new
2019-03-14Hydras can be strangled to death by one personThe fastest way is to put a hydra and a bronze colossus in the arena, and take control of the colossus.
00084266
Dwarf Mode -- Nobles
minor
resolved (Toady One)
2019-03-13guest barons elevated along with fort baron
00110572
Dwarf Mode -- Interface, Manager
minor
resolved (Loci)
2019-03-13Segmentation fault at manager/ job condition/ materialOpen job manager <j><m>.
Add "process plants to bag" infinite job.
Add condition <c><a>.
Change material <m>.
Search for "qua"(segfault)"rry" bushes.

Segfaults at letter 'a'.
00110487
Dwarf Mode -- Jobs, Eating/Drinking
minor
confirmed (Loci)
2019-03-10New residents carried to hospital during first drinkHave a hospital zone, some mugs, and some barrels of booze, then wait for your dwarves to get thirsty.
000066618
Contaminants/Spatter
minor
confirmed (user6)
2019-03-10Fighting in the air or near a ledge can leave blood spatters in midair Get someone to duke it out near a cliff and hope for the best.
0011056 
Dwarf Mode -- Raids
minor
confirmed (Loci)
2019-03-10Buggy nameless missions show up in raid menuUnknown
00110531
Dwarf Mode -- Environment
minor
feedback (Loci)
2019-03-09Unknown floor tiles
00084007
Dwarf Mode -- Jobs, General
minor
acknowledged (Loci)
2019-03-09Removing natural upwards ramps from icy brook floor produced empty tilesLoad save file. Look at floor of river near left side of map.
00107462
Dwarf Mode -- Environment
minor
resolved (Loci)
2019-03-09Attempting to remove river tiles during winter via ramps can result in "empty" tiles which cannot be built on or moved through.In this save: http://dffd.bay12games.com/file.php?id=13724, there is a row of the tiles in the riverbed near the middle of the map, just south of the F1 zoom location. (From the F1 zoom, the tiles can be seen by their blue "two Z-levels above water" colouration.)

Removing the ramps to the right of these tiles has not replicated the bug, which suggests it may be related to an earlier investigation, but I will reupload a further save if I discover other tiles which can replicate the effect.
0009715 
Dwarf Mode -- Environment
major
resolved (Loci)
2019-03-09Removing "unusable glacial upward slopes" leaves permanently unpassable, undiggable tilesChannel into a frozen brook or river and build a wall; deconstruct the wall; then use d-z on the "unusable glacial upward slope"s that appear where the walls were.
00101974
Dwarf Mode -- Environment
minor
resolved (Loci)
2019-03-09Building a construction over the river floor, then deconstructing it, causes the river floor to disappear.1. Wait until river freezes.
2. Dig up the ice.
3. Build walls over the river floor
4. Deconstruct walls.
5. The floor of the river has disappeared
00110551
Technical -- General
major
feedback (Loci)
2019-03-09Game freezes
00110322
Adventure Mode -- General
crash
new
2019-03-07Exiting werebeast state crashes the game1. Download the provided save.
2. Fast travel or [Z] wait.
0011052 
General
minor
new
2019-03-05Start up issues
0011051 
Dwarf Mode -- Diplomacy
crash
new
2019-03-05Got a request to hand over an artifact, accidentally pressed v instead of b, game crashed
0011049 
Dwarf Mode -- Visitors
minor
resolved (Loci)
2019-03-03Visitors get stuck in channeled extensions of murky pools after they fill up with water from the rain1. Channel in such a way that a murky pool floods an area composed entirelly of natural soil ramps with 2/7 water. Leave a 4x2 space, then make another 2 wide channel on the other side of this space.
2. Build a 3x4 drawbridge over the space, without building above any of the water.
3. Carve up stairs on below the drawbridge.
4. Set up a tavern that is only reachable by visitors if they pass through the bridge.
5. Wait unthil the rain fills the moat up o 3/7 or 4/7.
6. Visitors will get stuck in the moat, even if the drawbridge is never raised.
00110501
Technical -- Sound
minor
resolved (Loci)
2019-03-03No sound whatsoever.
00110415
General
crash
new
2019-03-02Crashes, don't know the reason, uploaded a core dump file and save data, no raids, no mods / utilities
0011042 
General
crash
resolved (Loci)
2019-03-02Crashes, don't know the reason, uploaded a core dump file and save data, no raids, no mods / utilities - 2nd
00110405
Miscellaneous Crashes
crash
new
2019-03-02Game will crash after a few minutes of unpausingLoad game. Unpause. Wait 5 to 10 minutes.
00110441
Technical -- Saving/Loading
crash
new
2019-03-02Crash on saveLoad game
Save game

Crashes at the "Saving Fortress Information" step
00102052
Dwarf Mode -- Buildings, General
major
resolved (Loci)
2019-03-02Constructs break pathfinding on very large embarksEmbark on an area that is very large; unknown exact dimensions, but generally anything large than 12x12 to be sure.

Try to build a (C)onstruct, such as a floor or track (these are the constructs I specifically tested with).

Notice that the dwarfs who built it suddenly stop moving and refuse to pick up a new job.

Alternatively, do this indoors and try to build a table adjacent to or on top of the construct. Notice that the table will be disabled due to "No accessible table" even though there definitely is one in a stockpile with a clear path. Also not that if you do this indoors in a 3-wide passage and place the floor in the very center of the 3-wide passage, it acts like an invisible wall and all dwarfs on one side who don't have an alternative means of exit will now act like there is an invisible wall preventing them from crossing the floor.

This can be temporarily fixed by reloading a save.
00110451
Technical -- General
minor
resolved (Loci)
2019-03-02Intro video breaks upon window size change.Start DF.
Resize window.
Rubbish.
0011043 
Miscellaneous Crashes
crash
new
2019-03-01Crash on load, strange world.sav
00108084
Adventure Mode -- General
crash
assigned (Toady One)
2019-02-28Game crashes after a short amount of time playing Adventure Mode.Just try walking around for a bit.
00108981
Dwarf Mode -- Combat
trivial
new
2019-02-27Blood from combat penetrates ground below combat siteOccurs naturally during/after a fight.
00098483
Miscellaneous Crashes
minor
confirmed (Loci)
2019-02-27Crash during embark in specific world/siteRegion folder and TIFF map to embark site in question available at

http://dffd.bay12games.com/file.php?id=12162

Reproducible on my machine, with different starting civilizations (both with and without iron) and different embark loadouts; hopefully this means it's a general problem.

I think the save implicitly contains the world generation information, but just in case, I'll stick it in under "Additional Information" below.
0011039 
Adventure Mode -- General
crash
new
2019-02-25Adventure mode crashesAnyone of these will crash at the save:

- Get near the fortress at the bottom right
- Die
- Give up to starvation at menu
- Walk anywhere (north, east,...)
- Travel
00099354
Adventure Mode -- AI
minor
confirmed (user8971)
2019-02-24Rescued prisoner becomes hostile when reunion
0011036 
Adventure Mode -- AI
major
resolved (Loci)
2019-02-24Random citizens kill rescued children as soon as they are reunited with relatives.
00110354
Technical -- Saving/Loading
crash
new
2019-02-24Crashes every time during saveLoad the game, save, watch it crash. Has successfully crashed for me my last 5 tries. Last time was the only time I did nothing but save. No unpausing.

Save file: http://dffd.bay12games.com/file.php?id=14262
0011038 
Dwarf Mode -- Expulsion
minor
new
2019-02-24Expelled citizens leave with hauled items, trigger "thief has stolen" announcements
0011037 
Dwarf Mode -- Jobs, Item Improvements/Decorations
minor
new
2019-02-24Masterwork components of assembled instrument credited to assembler, not crafter
00095871
Dwarf Mode -- Interface, General
minor
confirmed (Loci)
2019-02-24Cannot make crystal/clear glass instrument pieces, only green glass
00097748
Adventure Mode -- AI
minor
confirmed (user11)
2019-02-21Some Vampires' blood (roving animal men) doesn't convey vampirism to drinkersFinding a vampire, accuse and reveal him, make a forced ( he won't engage the fight himself) bloody mess, and drink the blood
001033117
Dwarf Mode -- Immigration
minor
confirmed (user8971)
2019-02-19Immigrant Worldgen Artificers destroy artifacts upon arrival, do not show name of artifact in [v]iew menuHaven't tried. Get an artificer immigrant dwarf?
0011033 
Items
minor
resolved (Loci)
2019-02-19Books get destroyed somehow despite a lack of possible causes.1. Make a stupidly large embark with a lot of biomes ?
2. Get caravans and don't buy books ?
3. Get migrants ?
4. ???
00110311
Adventure Mode -- General
crash
new
2019-02-18Adventur Mode Segmentation Fault Upon Entering Certain AreasSimply walk the adventurer north through the castle doors and the game should crash with a segmentation fault.
001025310
Miscellaneous Crashes
crash
resolved (Loci)
2019-02-16Reproducible crash; zero-size flesh ballCrash happens upon unpausing, after approximately a minute depending on your FPS, almost immediately after hitting date 260-12-19. Only thing that happens leading up to it are a handful of job completions. Seems to crash at the same time, no matter what jobs complete/things happen prior (had different objects created by jobs, random noble requests, etc).
0008917 
Dwarf Mode -- Trade
major
acknowledged (lethosor)
2019-02-15Wagon pullers moved through walls when wagon is going up a ramp
00086102
Dwarf Mode -- Environment
minor
resolved (lethosor)
2019-02-15Wagons catch fire when crossing bridge over lava.
00110262
Dwarf Mode -- Invasions
crash
new
2019-02-12Invader pathing crashUn-pause the game
00100615
Technical -- General
crash
resolved (lethosor)
2019-02-12This save is seconds away from crashing DF1. Load save.
2. Wait. DF will crash soon after the yak is slaughtered, if not before.
00108751
Miscellaneous Crashes
minor
new
2019-02-11Unidentified crash in 0.44.12/osx64
00104351
General
crash
new
2019-02-11Unexplained consistent crash within the same yearI have uploaded the save game on file exchange: https://mega.nz/#!29BhCBZB!qrmgMum1XIbbqqwgE99q3SHVXm6b4GdTy_B03a5KApA

Crash should come quickly (A couple of in-game months, although it's hard to track calendar when the game crashes unexpectedly)
00104997
General
crash
confirmed (lethosor)
2019-02-10Crash
00107233
Dwarf Mode -- Raids
crash
feedback (Loci)
2019-02-10Military dwarves have become bugged and crash when sent to raze anyone.In my save if you send any squad to raize from b,c or d it will very shortly crash the game. On the other hand if you remove all gear from squads b,c and d then send them out to raid they will no longer crash the game, but gear them up again and they will start crashing again.

Squad A can raid fine though in full gear.
00106854
Dwarf Mode -- Raids
crash
feedback (Loci)
2019-02-10Game crashes when raid squad returns to fortress1) Load the save (uploading now...)
2) Go to the civilizations screen
3) Find any site belonging to "The Glens of Sport" Elven civilization, for example the cave 12 tiles south 7 tiles east of the fort, or one of the Elftowns 8-9 days to the northeast
4) Create a mission to raid the site (Reproduced it with "Razing" detail)
5) Assign The Shields of Crushing squad and start the mission
6) Wait for the squad to return
7) Game crashes most of the time a second or two after the squad returns
00106217
Dwarf Mode -- Raids
crash
assigned (user8971)
2019-02-10Game crashes during the raid1. Send a raid
2. Wait for a result
00101434
Miscellaneous Crashes
crash
new
2019-02-07Consistent, 100% repro crash 15-30 seconds after save load. (64 bit)Load the save, wait for 15-30 seconds for the crash.
00110253
Dwarf Mode -- Invasions
crash
new
2019-02-06Invading army causes crash around the same time a hillocks is established.Either:

Naturally have a dwarven hillocks be established at about the same time as when an army invades.

Or:

From the save included in Additional Information, wait for two in-game days (from 10-6 to 10-8) for the army to invade, then wait another few seconds after unpausing for the crash.
00110162
Adventure Mode -- Inventory
minor
new
2019-02-04Backpack welded shut after [Z] waiting and then the items disappeared
00106298
Dwarf Mode -- Raids
minor
new
2019-02-02Raid squads never return or reach destination, instead getting permanently stuck on 'traveling'Unknown.
0011024 
Dwarf Mode -- Raids
minor
new
2019-02-02Raid against site continues after site ownership change; my dwarves raided my own holding
0011023 
Dwarf Mode -- Diplomacy
minor
new
2019-02-02Diplomacy breaks down while imprisoned noble is "(traveling)"
0011022 
Dwarf Mode -- Holdings
minor
new
2019-02-02Conquered holding still lists prisoners, cannot request or release them
0011021 
Dwarf Mode -- Locations
minor
new
2019-02-02Dwarf with hand injuries stuck trying to read book in library
0011018 
Animal Populations
minor
resolved (Loci)
2019-02-02Blind Cave Ogre walks the fortress and no one caresLoad save at: http://dffd.bay12games.com/file.php?id=14220
Check unit list (Animals) for the Blind Cave Ogre. Check that there is no fighting with it (any more), even though Blind Cave Ogre.
00110175
Dwarf Mode -- Combat
minor
acknowledged (Loci)
2019-02-02Frigid world: Invaders arrived and instantly died at edge of map (frozen)
0011020 
Dwarf Mode -- Interface, Unit View
minor
new
2019-02-02One of my Monster Slayers when idle displays as "Monster SlayerMonster Slayer" instead of "Monster Slayer"1. Build fortress, recruit a lot of monster slayers.
2. Give nicknames to monster slayers.
3. Retire the fortress, start another one.
4. Wait until monster slayer comes from older fortress.
00109934
Adventure Mode -- Travel
crash
new
2019-01-31Walking into some areas while fast travelling and playing fullscreen crashes the game.1. Use the provided save.
2. Fast travel south to reach the area specified on the provided map.
3. Stretch the window/map to be more than 1000 pixels/123 tiles. Or just press f11.
4. Go into the specified area.
5. ???
6. CTD
00110134
Dwarf Mode -- Locations
major
new
2019-01-29Scrolls, Codices and Quires unusable after first readingOpen the save at http://dffd.bay12games.com/file.php?id=14212

1) press F4 (to go to the library level)
2) pan the view left - the library is the last large room on the left
3) press [K] to view the quires, scrolls and codices strewn on the library floor, note the "TSK" is active, but no dorfs appear to be doing anything with the literature
00109917
Adventure Mode -- Sites
major
new
2019-01-29Extremely severe lag (4ghz quad!) from sudden massive animal spawn on adventurer's site.1. Find a site in adventurer's mode.
2. Build simple 11x11 room, put 1 bed in, put 1 carpenter shop in, cover stairs to roof with hatch and install door at single entrance.
3. Leave for 1 day to live in nearby dwarven hillock.
4. Return and move all remains to forest belonging to nearby dwarven hillock.
5. Define tavern zone. Define your own group. Claim the tavern zone.
6. Build 1 single fortification on top.
7. NOTICE LAG, which will only get worse and worse!
8. Wait some considerable time with ".". Recite poems even.
9. Go out and check all wild forest animals' crowding outside your tavern, probably thirsting for a drink or two... :D
0011015 
Adventure Mode -- Environment
crash
new
2019-01-29Snow updating and melting crashes the game1. Use the provided save and the provided image.
2,1. To immediately crash, exit fast travel at point 1.
2,2. To see the clay clouds exit fast travel at point 2 and skip some frames.
2,3. To crash when trying to fast travel, exit fast travel anywhere within the artificial dense forest(╞ symbol), skip some frames and try to fast travel away.
2,4. To crash while walking around the forest retreat you just have to walk around enough.
00110121
Technical -- General
minor
feedback (Loci)
2019-01-27Lag after plugging in laptopBuy an ASUS Chromebook c302c.
Use crouton to create a Ubuntu xenial chroot with the XFCE interface (there are plenty of guides online.)
Run dwarf fortress and create a world.
Go into full-screen mode.
Create a fortress.
Plug in to charge.
Lag?
0011010 
Adventure Mode -- Conversation
minor
resolved (Loci)
2019-01-27Speakers introduce themselves as [SPEAKER:TRANS_NAME]
000529913
Dwarf Mode -- Nobles
minor
confirmed (user6)
2019-01-25If fortress population drops to 1 child or insane dwarf, can't appoint/elect nobles when migrants arrive
00100144
Dwarf Mode -- Invasions
minor
acknowledged (Loci)
2019-01-24Werebeast - Invaders infected with werecurse do not attack their companions upon transformation1. Generate a new world with werecurses and hostile races
2. Capture few besiegers with cage traps
3. Capture werebeast with cage traps
4. Infect at least one besieger with werecurse from captured werebeast
5. Upon next transformation release infected besieger against it's invading companions.
00110094
Dwarf Mode -- Missions
major
new
2019-01-22Rejection of tribute demand makes assigned dwarves never return
00105434
Dwarf Mode -- Trade
minor
assigned (user8971)
2019-01-21Merchants dump goods in second depot and leave the map
00109985
Dwarf Mode -- Buildings, Cages and Chains
minor
acknowledged (lethosor)
2019-01-21Dwarves too erratic to observe complex furniture/museums/surroundingsCreate a single exhibit museum in the middle of 10x10 or 5x5 (empty space for dwarves to loiter), and closely surround the exhibit it with 8 chairs, repeat the room design minus the chairs next-door and burrow dwarves into each.

Turn other location zones (taverns etc.) off for best effect to remove the worst of erraticness or leave on/activate to see how often dwarves do not visit.

The success rate of acknowledging the complex furniture or art in specific chair centred spaces as dwarves don't have a chair to hone in on close to the display without randomly standing by will decrease, i recommend two different subject objects on a fresh embark to make identifying which one is more common easier with less clutter.
00110071
Dwarf Mode -- Visitors
minor
new
2019-01-21Military visitors arrive armed with random artifacts instead of weaponsThe steady stream of suicidal visitors from 0009184 allows checking many visitor inventories in short order.

http://dffd.bay12games.com/file.php?id=14206
0011008 
Dwarf Mode -- Jobs, Eating/Drinking
minor
new
2019-01-20Expedition leader or unhappy dwarf dies from dehydration trying to conduct meeting outside of alert burrow
00110061
Adventure Mode -- Buildings
minor
new
2019-01-20After I slept in tavern depot become bugged.Sleep in tavern.
00110052
Dwarf Mode -- Visitors
minor
new
2019-01-20Goblin (Tame)/Ogress (Tame) is visiting.
00109961
Dwarf Mode -- Interface, Trade
minor
resolved (Loci)
2019-01-19Unmarking a bin for trading marked every other item in fortress for trading
00109973
Dwarf Mode -- Interface, General
crash
resolved (lethosor)
2019-01-18crash attempting to view units with "v" while pausedUnsure of reproducibility.

The game was paused, and a short while into a new, unsaved map.

I pressed "v" on a newly discovered cavern layer, intending to view things on it, and the game crashed immediately, losing all progress.
00110022
Adventure Mode -- General
major
resolved (lethosor)
2019-01-18Multiplying companionsRecruit some dudes at tavern, perhaps.
00109943
Dwarf Mode -- Immigration
minor
new
2019-01-16Expelled dwarves are not leaving fortressNo idea
00110031
Dwarf Mode -- Visitors
minor
new
2019-01-15Visitor announced as individual seeks residency as group
00107281
Dwarf Mode -- Interface, Stockpiles
minor
confirmed (Loci)
2019-01-13Parchment and papyrus scrolls and quires cannot be stockpiled
00109992
Adventure Mode -- Sites
minor
new
2019-01-09When claiming new lairs, you are always prompt to create yet another named group.1. Do not find your own site.
2. Kill monster at lair 1.
3. Claim lair 1.
4. Specify group name "NR1".
5. Claim lair 1 again.
6. Kill monster at lair 2.
7. Claim lair 2.
8. Specify yet another group name "NR2".
9. Claim lair 2 again.
10. in game's main screen click -> z - d -> then scroll over few dozen pages "he feels enjoyment while performing" bellow and find a blue color text. There should be info like "[..]he is a member of NR1. he is a member of NR2. he is the lord of NR1. he is the lord of NR2."
00014494
World Generation -- General
minor
acknowledged (user11)
2019-01-09Dwarven milk/cheese is not available on embark or for trade1) Gen a world and embark with the standard set of raw files. Dwarven cheese won't be available on embark.

2) Gen a world and embark with the UNDERGROUND_DEPTH tag for purring maggots changed to [UNDERGROUND_DEPTH:1:3]. Dwarven cheese will now be available on embark.
00104163
Dwarf Mode -- Jobs, Hauling
minor
resolved (Loci)
2019-01-08Webs in caverns initially forbidden1. Find Caverns
2. Hit d - b and view the status of the webs on the ground
001050414
Dwarf Mode -- Environment
minor
resolved (Loci)
2019-01-08Scrolling IssuesIt happens whenever I start a new game.
00105031
Pathfinding
minor
resolved (Loci)
2019-01-08Gelded animal got into unpathable tile of farmer's workshopI have no idea how the dog got there, only that I ordered a lot of geldings at once and the stuck dog is gelded.
00104951
Dwarf Mode -- Jobs, Healthcare
minor
resolved (Loci)
2019-01-08Crippled dwarf not given crutch
00104561
Miscellaneous Crashes
crash
resolved (Loci)
2019-01-08Second time opening application, it tells me files are missing
00104091
Dwarf Mode -- Buildings, General
crash
resolved (Loci)
2019-01-08Crash after trade depot deconstruction by werelammahappened 3 reloads in a row
000902011
Dwarf Mode -- Jobs, Items
crash
resolved (Loci)
2019-01-08Crafting metal armor with charcoal causes a crashMake charcoal in a wood furnace on repeat
Queue up 10 metal breastplates in a metalsmiths forge
Crash!
00103163
Dwarf Mode -- Jobs, Animal Handling
minor
resolved (Loci)
2019-01-08Troglodyte baby cannon
00101947
Miscellaneous Crashes
major
resolved (Loci)
2019-01-08Game crashes when saving.Create a new world and generate it for 100 years, enter adventure mode, go into a big city for a bit and try to save.
00102796
Dwarf Mode -- Combat
major
resolved (Loci)
2019-01-08Undead, reanimated, invulnerable sheared hair freezes dwarves1. Embark on an evil, reanimating biome and take grazing animals with you.
2. Shear animal.
3. Enjoy.
00103031
Dwarf Mode -- Stockpiles
minor
resolved (Loci)
2019-01-08dwarves not stockpiling goblets.
00109681
Adventure Mode -- Sites
crash
new
2019-01-07Crashes at LairsA lair can be found at the south southwestern corner of the Dark Fortress just north of the adventurer's position. I tried other lairs, and they crash as well.

The save file can be found here: http://dffd.bay12games.com/file.php?id=14142
0010973 
Dwarf Mode -- Thoughts and Preferences
minor
new
2019-01-07Repeating "major injury" to spine causes multiple personality changes
00109892
Dwarf Mode -- Visitors
tweak
new
2019-01-07Visitors and some merchants return undergroundHave a trade depot deep in your fort
Main entrance busy reloading cage traps

They go to caverns and sometimes die!
0010995 
Dwarf Mode -- Invasions
minor
new
2019-01-07Ambush announcement determined by race (of leader?) instead of civilization
00082762
Adventure Mode -- Movement
crash
new
2019-01-04Crash when moving in Adventure ModeWith save http://dffd.wimbli.com/file.php?id=9671 load and move six steps to the south. The game should crash when/near a moment a stray cat shows up. Crashes both v0.40.11 and v0.40.12.
00109906
Dwarf Mode -- Justice
minor
new
2019-01-04Captain of the Guard is Unpleasable
00109921
Dwarf Mode -- Trade
major
new
2019-01-04Caravan wagons stuck near the depot.(two different caravan groups)With the savefile, it will always stuck. if I use backup files which I did at the beginning of the season, it will stuck but in different shape. sometimes both of them gets stuck, sometimes only one.
00097732
Adventure Mode -- Sites
minor
new
2019-01-03Campfires never disappear on adventurer sites1. Make a campfire on a site made on adventure mode
2. Wait, retire, travel, sleep...
00109632
Dwarf Mode -- Rooms
minor
resolved (Loci)
2019-01-02Visitors have issues with dormitoriesBuild an Inn.
Put rooms in Inn.
Rent Rooms.
Wait for more visitors.
Visitors who cannot rent rooms sleep next to beds on the floor in the dorm.
00109883
Dwarf Mode -- Transport/Hauling
minor
confirmed (Loci)
2019-01-02Items designated for dumping are first hauled to a stockpile (if an appropriate one exists)I have items and corpses be automatically forbidden on death, so the way I always see it reproduced is when I unforbid and designate sieger armor/clothing for dumping. Dorfs always haul most items to a stockpile first, then back to a dump. Anything that doesn't have a stockpile that would take it gets dumped right away.
00109871
Dwarf Mode -- Items
minor
new
2019-01-01Dwarves overencumber themselves with jewelry
00109863
Dwarf Mode -- Military
major
new
2019-01-01Military can be assigned equipment that is no longer on the map.
00109754
Dwarf Mode -- Trade
crash
new
2018-12-31Crashes when a human caravan leaves mapI'll link my savefile. I've never had this before.

http://dffd.bay12games.com/file.php?id=14158

game will crash in 3 minutes.
00109293
Dwarf Mode -- Transport/Hauling
minor
new
2018-12-30Minecarts occasionally "float" above the floor when dropped into water1. Dig a trench. Carve/construct tracks and build rollers in the bottom of the trench so that properly-behaving minecarts can be automatically removed while the trench is full of water.
2. Set up tracks to carry minecarts ejected from the trench an additional Z-level upward, then drop them back into the pit. Slamming the carts into a wall hard enough to jettison their contents may or may not be necessary to reproduce the bug- I haven't tested that.
3. Fill the trench with pressurized water. I used an aquifer-fed reservoir spanning the Z-level of the trench and the Z-level above, but a couple of screw pumps on the same level as the trench may also allow the bug to take place.
4. Power the rollers and let the game run for a bit. The minecarts should eventually stop zipping around the tracks. Once this happens, the bug has occurred, and you'll be able to examine the glitched cart in more detail.
0010985 
Legends Mode -- Historical Figures
trivial
new
2018-12-30Number of kills for background, post-worldgen battle participants doesn't match1. Make world with some militaristic tension.
2. Wait two or three years in fortress or adveturer.
3. Look through the records of post-gen battles, then confront informations about combatants with their kill list.
00106032
Adventure Mode -- AI
minor
new
2018-12-30KILL_NEUTRAL:REQUIRED ethic makes NPCs demand adventurer indenity even1. Change the human KILL_NEUTRAL ethic to required.
2. Start as a human.
3. Pass by various NPCs.
4. Observe that both PC and NPC are on a first-name basis.
5. Find another NPC or two and ignore them.
00107263
Adventure Mode -- AI
major
new
2018-12-30Village turning hostile after refusing to identify1. Find a warlord, boss or other criminal leader in a village or town.
2. Talk with them.
3. Wait for them to demand for you to identify yourself.
4. Refuse.
00108743
Adventure Mode -- Conversation
trivial
new
2018-12-29Having conversations does not train Conversationalist skillStart AM character
Have many conversations
Check skills
Note no Conversationalist skill
00108147
Dwarf Mode -- Military
minor
new
2018-12-27Dwarves will always upgrade their equipment, even when stationed1. Have dwarf making items that are part of uniform.
2. Station a squad.
3. Watch as dwarves run back and forth for dibs on the new, fresh, gear.
00109842
Dwarf Mode -- Thoughts and Preferences
feature
new
2018-12-25Goblins have eat/drink needs can not fulfill their needs without tavern keeperhave goblins in your fort as long term residents/citizens
00076641
Dwarf Mode -- Buildings, Cages and Chains
trivial
new
2018-12-23Problems with wild creatures placed on restraints
001096210
Dwarf Mode -- Jobs, Designations
major
acknowledged (Loci)
2018-12-23Miners refuse to continue mining and mill about idle outside of meeting zones
00109831
Dwarf Mode -- Interface, Building Construction
minor
acknowledged (Loci)
2018-12-23Clay boulders respect ECONOMIC_STONE restrictions which are impossible to adjust1. Find clay boulders
2. Try building something
3. Boulders aren't an option if they aren't locally available
4. Go into Status -> Stone screen and fail to find clay restriction
00088452
Pathfinding
minor
new
2018-12-23Caravan dwarves stuck in one-tile-wide corridor, trying to precede each other.Have some dwarves go into a one-tile-wide corridor, if they are close to each other and try to move in the same direction they might try to replace each other on their turns and fall into an infinite waltz.
00109821
Dwarf Mode -- Trade
minor
new
2018-12-23Caravan Guards do not need to eat or drinkMake a narrow path out of the fort. Wagons take a long way out, guards are stuck in the narrow path.
001058110
Dwarf Mode -- Environment
minor
confirmed (Loci)
2018-12-23Trees yielding no wood never show up
00109813
Dwarf Mode -- Embark/Setup
minor
resolved (user1294)
2018-12-23some features are apparently not shown in site finder, might be hidden by othersGenerate world.
Restrict to 1x1 site.
Find two adjacent locations where in one the a feature is existing and in the other it is not existing (e.g. metals and no metals, or tree and no trees).
Enlarge the embark site to include both features.
Notice the features are shown as not existing.
00104194
Vegetation
minor
acknowledged (Loci)
2018-12-21[HEAVY_BRANCH_RADIUS] and [BRANCH_RADIUS] cause crashes with moderate values1. Create a custom tree raw with the following lines:

[HEAVY_BRANCH_RADIUS:4]
[BRANCH_RADIUS:6]

2. Generate a new world with the tree on the map.
3. Embark on a tile that is confirmed to have the custom tree (using a custom tile, for example)
4. Save the embark once it loads, and wait for the crash.
000752628
Adventure Mode -- Sites
minor
confirmed (user11)
2018-12-20Dark towers contain thousands of goblins and trolls, causing lag
0010979 
Dwarf Mode -- Visitors
minor
new
2018-12-20visitor turned citizens have negative thoughts from denied petitionsHave a bunch of petitioners. Wait until some of them get endless amount of stress(like some dwarfs with traumas) and check the reasons.
0010978 
Dwarf Mode -- Locations
minor
new
2018-12-19Zone dancefloor calculation problemmake a various zones with a coffer(at the corner)
there are 4 corners, and you can make 5x6, 6x5 two types of zones, so there are 8 possibilities. Only one among them, which has a coffer at upperleft corner, will have problem calculating the dancefloor.(the zone says it has 30 floors for the temple, but the locations say something different)
0010976 
Dwarf Mode -- Jobs, Sleeping
minor
new
2018-12-19Dwarves sleep elsewhere when the bed tile is occupiedsee a dwarf sleeping somewhere not expected
check his/her bedroom
kids!!
00088135
Dwarf Mode -- Thoughts and Preferences
minor
new
2018-12-19Butchered bone stacks from hostile creatures cause "seeing a __'s dead body" thought
0010974 
Dwarf Mode -- Immigration
minor
new
2018-12-18Ex-caravan immigrant arrives with fresh thoughts of a battle that happened 7 years prior
000380210
World Generation -- Wars
minor
acknowledged (lethosor)
2018-12-18World gen warriors make repeated uncontested attacks against empty sitesGen a world until 1k and it could happen. I've only checked once, and only seen it once.

I'm attaching my world with this event. The war is called "The War of Targeting"

http://www.sendspace.com/file/sm2jom
0010972 
Creatures
trivial
new
2018-12-16Cuttlefish, nautilus & other ocean vermin have no THOUGHT body part or NO_THOUGHT_CENTER_FOR_MOVEMENT1 (optional). Open raw/objects/creature_ocean_new.txt and remove VERMIN_FISH from the affected vermin (cuttlefish) if you want to spawn it in the object testing arena.
2. Open game and enter the object testing arena.
3. Spawn in one of the affected creatures (e.g. cuttlefish man).
4. Assume control of the creature. View its health status (z-h).
0010970 
Dwarf Mode -- Moods
minor
resolved (Loci)
2018-12-15Mood dwarf pushed by tantrumWait for a strange mood, let the job start and have somebody punching the crafter.
00109691
Arena
minor
new
2018-12-09Detached body part items are dragonfire immune in arena modeHack, slash and beat some variable teeth & dismembered limbs manually or by watching fights in the arena.

When you are satisfied, drop a dragon and fry the winner & burn all the the corpses by assuming control, and back out to the main arena to pass time. The place will smoke up while the corpses burn according to mass but the detached parts wont.

Repeatedly spew flames as the dragon over the unaffected seperate parts.
00109671
Dwarf Mode -- Raids
minor
new
2018-12-07My legendary trained military lost agains a yak during a raze.Get a legendary squad and try to raze a place. They get destroyed by a yak and they become prisioners.
00109655
Dwarf Mode -- Buildings, General
minor
resolved (Loci)
2018-12-06Dwarves hauling material to build down-stair in tree like it weighs a million poundsHappened once several years ago in Windows computer in a much older version, unsure if it was down stairs or just stair that time. Went away after I gave up and tried again on the other side of river several years later. Possibly caused by water or machinery? Both? No idea how to reproduce, seems random.
00100203
Dwarf Mode -- Thoughts and Preferences
minor
acknowledged (Loci)
2018-12-05Some need descriptions (friend, family, possibly others) misleading under some circumstances
00090232
Dwarf Mode -- Jobs, Hauling
minor
acknowledged (Loci)
2018-12-05Hauling priority too high, blocks all but priority 1 mining jobsembark in a jungle
cut down multiple trees
define a large wood stockpile
designate some tiles for mining
watch as your miner hauls wood
00109616
Dwarf Mode -- Jobs, Military
minor
resolved (Loci)
2018-12-05Returning non training schedule military dwarves unassigned from squads after recalled from seized siteMake a squad, dismiss training schedules while active (not inactive) so that they take a month off (or for demonstration purposes, always) and make them wear uniform while 'technically inactive' in the non-training scheduled state.

Send them on a mission and save & return before they get back inside the fortress.

When you re-load your dwarves will no longer be within those squads and you can track them around your fortress by their name and profession hauling the goods back and still wearing their armor which they dont seem to abandon.
001044314
Dwarf Mode -- Justice
feature
assigned (user8971)
2018-12-04Dwarves keep dying from beatings and suffer severe injuries.Play Dwarf Mode, wait until you get some nobles, and also until your population reaches fairly high number, ignore all mandates, and after 3-4 ingame years assign captain of the guard with few guards and observe how your dwarves are getting beaten to death.
00086312
Dwarf Mode -- Invasions
minor
confirmed (user6)
2018-12-02Necromancer sieges arrive with living soldiers, results in lingering on map edge and other problemsSome necromancer sieges won't have living soldiers, which will result in the normal pathing behavior. The ones which do have living soldiers should always display this.
00076813
Undeath
minor
resolved (Loci)
2018-12-02Living and Undead Goblins attacking together peacefully but failing to path correctly
00094068
Dwarf Mode -- Invasions
minor
new
2018-12-02Undead siege includes living animal man Recruits (not necros?)Generate extremely Savage world and hope for local animal man populations around a necromancer tower, I guess?
00109603
Dwarf Mode -- Trade
minor
resolved (Loci)
2018-11-30Elves trading weird pedestal materials
0010959 
Technical -- General
minor
new
2018-11-23Giant and animal people milk and cheese use base creature name in food preferences
00109568
Dwarf Mode -- Jobs, Animal Handling
minor
acknowledged (Loci)
2018-11-22Dwarf cannot pasture animal outside of civilian alert burrow, gets stuck repeatedly canceling jobI'd wager this will happen every time, but setting it up may be difficult without very minute micromanagement. You'd want to have two friendly units pathing through a single staircase tile at the same time in opposite directions.
00109573
Dwarf Mode -- Jobs, Item Improvements/Decorations
minor
new
2018-11-22jewellers making images of vermin they hate
00034214
Civilizations/Entities -- Populations
trivial
new
2018-11-20Entity populations do not respect hair stylesFind the town of a civilization with defined hair styles (in vanilla, you could give dwarves towns for the time being), enter it, and look at a random person's description.
If you're lucky enough to find a blinking person, look at that one as well.
00109581
Adventure Mode -- Travel
minor
new
2018-11-20Blocked underground tunnel
0010955 
World Generation -- Constructions
minor
new
2018-11-18Meadhall breaching volcano.
00109542
Dwarf Mode -- Thoughts and Preferences
minor
acknowledged (Loci)
2018-11-16Food/drink preferences are buggy (bugs and references to related reports)
00109512
Dwarf Mode -- Missions
crash
confirmed (Loci)
2018-11-13Crash After Multiple Conquest MissionsGenerate a world with a fallen dwarven civilization
Start a military
Conquer surrounding sites
Game begins crashing for me shortly after the site is promoted to a barony
00096334
Dwarf Mode -- Jobs, Burial
major
acknowledged (user1294)
2018-11-13War animal's eye tooth carried between tomb and stockpile (endless loop).
00109535
Dwarf Mode -- Trade
minor
assigned (Loci)
2018-11-12Wagons stuck while moving to depot
00103678
Dwarf Mode -- Military
major
new
2018-11-12Squads sent on mission return immediately1. Open world map 'c'
2. Select artifacts 'a'
3. Choose a artifact and create a mission to recover it 'r'
4. Choose a squad to go on the mission (any from the save)
5. Exit from the menu
6. Observe the squad setting out in the lower right corner of the map
7. They return immediately, an announcement pops up and the travel log in the reports window is empty
0010937 
Dwarf Mode -- Visitors
minor
new
2018-11-11Spying visitors continue to arrive openly after war has begun
00109491
Dwarf Mode -- Jobs, Hauling
minor
feedback (Loci)
2018-11-11Dwarves won't haul stolen merchant goods without at least one architect-enabled dwarf1. Disable architect labor on all dwarves
2. Set up valid stockpiles to receive items, make sure hauling labors are enabled, make sure there are no orders conflicts
3. Drown caravan
4. Deconstruct Trade Depot with dead-elf/human items inside it
5. Dwarves will ignore items for both dumping and claiming, no matter how much free time they have.
0010952 
Dwarf Mode -- Thoughts and Preferences
minor
resolved (Loci)
2018-11-11Asexual dwarf dreams of raising a familyGenerate enough dwarves to find one that's both dreaming about a family and asexual.
00109482
Dwarf Mode -- Jobs, Burial
minor
feedback (Loci)
2018-11-11Dwarves endlessly attempt to tomb body
00109501
Dwarf Mode -- Embark/Setup
minor
confirmed (Loci)
2018-11-08Site selection: Deleting notes causes a crashCreate 2 notes.
Select the last note.
Delete it.

Then when pressing 'd' again, the game crashes.
00109311
General
crash
feedback (lethosor)
2018-11-07df crashes on launch on mac, between 0.44.12 and 0.42.07 inclusive, if you have sound enabled.1. Unpack df_44_12_osx.tar.bz2
2. cd into df_44_12/df_osx
3. run './df'
4. 'Loading bindings from data/init/interface.txt' will be printed and then screen will flash. Nothing else happens.

5. Follow the dwarffortresswiki instructions to replace SDL_ttf.framework with 2.0.11 and edit data/init/init.txt to set PRINTE_MODE to STANDARD.
6. run './df' again.
7. Same result as 4

8. explicitly set DYLD_LIBRARY_PATH and DYLD_FRAMEWORK_PATH to the libs sub-dir of the cwd. (doing what the 'df' script does.)
9. run './dwarfort.exe'
10. output is now: 'Loading bindings from data/init/interface.txt' followed by 'Abort trap: 6' on a new line.

11. now edit data/init/init.txt and set SOUND to NO.
12. run './df' again
13. game window opens, plays movies, allows creating new world, etc.
00109451
Typos/Grammar
text
confirmed (lethosor)
2018-11-07Donkey and mule raws have a typoOpen creature_domestic.txt and search for 'stubborness'.
00109402
Technical -- Saving/Loading
minor
resolved (Loci)
2018-11-05Game crashes during saveopen game load game save game
00109462
Dwarf Mode -- Interface, Rooms
feature
resolved (lethosor)
2018-11-05Room assignment QoL: sort/filter names, quick browse
00109471
Dwarf Mode -- Interface, Rooms
feature
resolved (lethosor)
2018-11-05Room assignment QoL: indicate unassigned rooms and unused beds/buriables in Q mode.
00097383
Dwarf Mode -- Jobs, Equipment
minor
new
2018-11-04Stone axes are unusable for woodcutting in Fortress ModeMethod 1 (the hard as hell way):
1. Retire a fortress.
2. Roll up an adventurer.
3. Make stone axes.
4. Bring them to the fortress and trade/give them away to the citizenry.
5. Unretire and attempt to equip more woodcutters than you have axes.

Method 2 (the easy way):
1. Add a reaction for making stone axes in Fortress Mode.
2. Make stone axes.
00109441
Dwarf Mode -- Interface, Manager
minor
resolved (Loci)
2018-10-31Limited work orders restart.Make a work order for n items.
Wait for n items to be made get notification of order completion.
Order is not removed from list and reset to no items made.
00109431
Dwarf Mode -- Interface, Manager
minor
resolved (Loci)
2018-10-31Work Orders conditions don't disable active work orders.Make a work order.
Add conditions.
Make all conditions valid to start work order.
Wait for work order to become active.
Make a condition invalid.
Work order will continue despite condition no longer valid.
00109275
Dwarf Mode -- Buildings, General
minor
feedback (Loci)
2018-10-31Gates and doors/hatch connected to levers deconstruct when in contact with magma, even though all magma-safeReplicate the method, use different magma-safe materials for the constructions that will be linked to levers, the mechanisms and the levers themselves. Watch as they magically deconstruct when magma touches them.
00046654
Dwarf Mode -- Thoughts and Preferences
minor
confirmed (Loci)
2018-10-31"Prefers to consume [animal]" not working properly
00109423
Dwarf Mode -- Trade
minor
resolved (Loci)
2018-10-30Wagon is on the second depot but not unloading.
00109412
Dwarf Mode -- Jobs, Equipment
minor
new
2018-10-27hunter is trying to put bolts into a quiver while he has a bow equippedload and unpause the DFFD file
00109337
Dwarf Mode -- Combat
minor
confirmed (Loci)
2018-10-25Cave Dragons commits suicide by swimming in the magma pool
0010938 
Dwarf Mode -- Raids
minor
new
2018-10-24Recalled squad leader may screw up former squad
00109171
Dwarf Mode -- Jobs, Cooking and Food
minor
new
2018-10-21Brewing fruit ignores container capacity
00109281
Dwarf Mode -- Raids
minor
new
2018-10-21Dwarves may change name when going on raids, and any assigned pets will not embark, causing the raid to not proceedAdd a dwarf with animals assigned and who changes their name when raiding to a squad, then send that squad on any mission into the world.
0010934 
Dwarf Mode -- Thoughts and Preferences
minor
confirmed (Loci)
2018-10-21"Individual Combat Drill" does not satisfy the need to "practice a martial art"* Train a soldier until they're skilled enough to choose "Individual Combat Drill" in their idle time
* Remove them from their squad so they cannot train or fight
* Wait for their "practice a martial art" need to decay to unfocused, distracted, etc
* Add them to a new squad by themselves and assign a training barracks
* Watch them do "Individual Combat Drill" forever and still never satisfy their martial need
00087383
Dwarf Mode -- Invasions
minor
assigned (user6)
2018-10-17Separated enemy squad stalls out1. Create bridge-a-pult on a river
2. Bridge-a-pult part of a siege squad to the opposite side of the river
3. Watch
00109261
Technical -- Saving/Loading
minor
new
2018-10-11Game immediately exits upon attempting to load fortAttempt to load the fort.
00088746
Adventure Mode -- Sleep
crash
assigned (lethosor)
2018-10-10Crashing when waiting, fast traveling, or sleeping outside in adventure modeAttempt to sleep, wait, or fast travel, while outdoors.

Fast travel will occasionally not cause a crash, while sleeping and waiting will 100% of the time cause a crash.
00109251
Adventure Mode -- General
crash
new
2018-10-10Crash While WalkingLoad the attached save.
Take a step to the East.
I then receive the following error message from windows and the game crashes:
"Dwarf Fortress.exe has stopped working"
00109241
Dwarf Mode -- Pets
minor
new
2018-10-08consistent bird breeding is impossible due to laying/hatching timings and mating/sitting exclusion* Pasture 1 male and 1 female (non-sterile, non-asexual, non-homosexual) egg-laying bird in a room with a nest box.
* Ensure that eggs are not removed (disabled for cooking, disabled in all stockpiles).
* Butcher all hatchlings immediately to avoid pet population caps.
* Watch the hen lay, sit on, and hatch two fertile clutches of eggs followed by an infertile clutch, repeatedly.
00109231
Adventure Mode -- Environment
minor
new
2018-10-08Kobold sites contain duplicate itemsGenerate a world with kobolds and (in my case) other civilizations for them to steal from. Go visit a kobold lair as an adventurer--I tend to do this in my worlds 200-300 years into history. Go to the treasure pile and look at what's in it.
0010922 
Dwarf Mode -- Locations
minor
new
2018-10-07Write! task interrupted by needs, may not complete
00105304
Dwarf Mode -- Raids
major
confirmed (lethosor)
2018-10-07Mission Reports reveal Spies and VampiresPresumably:
Get a vampire. Send them on a mission. Read the report.
00109191
Dwarf Mode -- Raids
text
resolved (Loci)
2018-10-07Dwarf name wrong in raid reportI forgot to make a copy of the autosave before I made the save to upload.
00104475
Dwarf Mode -- Invasions
major
confirmed (Loci)
2018-10-07Squad disappeared off the face of the earth, returned years laterN/A
00087605
Dwarf Mode -- Jobs, Hauling
minor
confirmed (Loci)
2018-10-07store item in bag job takes empty bag and several kinds of seeds
000018425
Dwarf Mode -- Jobs, Animal Handling
minor
acknowledged (user1294)
2018-10-07After milking/shearing, dwarf cancels next task with "Handling dangerous creature"Have a task waiting for the milking dwarf, such that no other dwarves have the appropriate task enabled (so it will still be waiting when the dwarf finishes milking).
0010920 
Dwarf Mode -- Raids
minor
new
2018-10-07Dwarven behavioral problem causes commander to no longer participate in ongoing raid, permanently glitching it.1. Get a dwarf depressed after ordering a raid
2. Have the depressed dwarf frightened by a ghost.
3. Watch as they are stuck in place.
(UNTESTED)
00109095
Dwarf Mode -- Jobs, General
minor
acknowledged (Loci)
2018-10-06Dwarfs won't butcher flesh ball killed in combat
000654113
Adventure Mode -- Sites
minor
confirmed (user6)
2018-10-03Generated dwarf fortress has no exitI uploaded the save game here so someone can check :
https://www.dropbox.com/s/w968g8zo9rlx5uc/advsavestuck.rar
(don't right click -> save as, it's in fact the link to the dropbox download page)
0010915 
Map Features
minor
new
2018-10-03A single tile of ocean beach is in the middle of a forest
0010914 
Adventure Mode -- Sites
major
new
2018-10-02Retired site reverts in adventure mode
0010913 
Init Options
minor
resolved (Loci)
2018-10-01Audio Volume Setting in Init Isn't Used
00109101
Dwarf Mode -- Jobs, Assignment of Jobs
minor
resolved (Loci)
2018-09-27Remove worker prevents worker from using workshop for 10 daysQueue up jobs at carpenter's workshop (I used multiple, not sure if it's necessary)

use "x-remove worker" on carpenter.

Delete jobs at the workshop and create new ones.

The carpenter will now totally ignore the new jobs.

Now create a job at ANOTHER carpenter's workshop.

Upon completing this job, the carpenter will now recognise the original job.

0010906 
Civilizations/Entities -- General
trivial
new
2018-09-26Human vampire diplomat repeatedy chooses new identity.
0010907 
Dwarf Mode -- Visitors
minor
resolved (Loci)
2018-09-25Merchants don't leave fortress1) Load the provided save
2) Open 'u' screen, go to 'others' tab, select any merchant and 'z' to it to see him in fortress underground (trade depot is on the surface)
00107296
Dwarf Mode -- Raids
minor
acknowledged (Loci)
2018-09-23Population counts on fortress mode sites misleading
00109051
Dwarf Mode -- Diplomacy
minor
acknowledged (Loci)
2018-09-23Quester received quest from dead character
000931611
Adventure Mode -- Eating/Drinking
major
acknowledged (Loci)
2018-09-23Upon being given a goblet and another item, npcs "drink" the other item1) acquire a mug or goblet and some other item.
2) ask an npc to "Exchange, give or take personal items"
3) proceed to give both the mug and the other item.
4) after exiting the trade screen, "wait" for a few ticks
The log/chat will show "[person] drinks the [other item]", followed by "[person] drops the [mug/goblet]".
00109042
Adventure Mode -- AI
minor
resolved (Loci)
2018-09-23Tavern keeper "drinks" coins, still requests payment These are basically the things i did:
1. Buy a drink from a tavern.
2. Drink the drink.
3. Try to pay him by hitting "Trade or settle debts"
4. Hit 'o' and try giving him the money
5. Get rejected with a message "Im confused, did you want something?"
6. Try that again
7. Give him the mugs from the trade menu
8. Give him money, alongside with your sock ( or probably anything )
9. Walk through him
10. Watch him drink the coins

I am not sure if this is a one in a lifetime experience or not,
but it sure is a bug.
And Im not sure if this can happen many times
00097814
Adventure Mode -- Sites
minor
confirmed (Loci)
2018-09-23Peaceful takeover, but only for one tick - plus announcement spam1. Start as a human hearthperson in a hamlet. You'll be in the keep in the room where the lord/lady hangs out. I'll call this room the "lobby".

2. Talk to the lord (or anyone, really) and claim this site for yourself. Group naming will pop up, just pick anything.

3. Leave the lobby, but don't go outside, just enter a different room in the keep.

4. Once you set foot into the next room, your claim succeeds (about 10 times)! Get ready for hitting Enter a lot.

You get pop-ups inside the keep until you move back into the lobby. There are no problems with going outside.
00108884
Pathfinding
major
resolved (Loci)
2018-09-19Severe lag due to bugbat pathing through pet-impassable door!!save file!!
00109001
Dwarf Mode -- Jobs, Healthcare
minor
feedback (Loci)
2018-09-19Dwarves stuck "Recovering Wounded" on each other.
00109012
Dwarf Mode -- Jobs, Fishing
trivial
resolved (Loci)
2018-09-17Fisherdwarves keep fishing after filling up all food stockpiles in the fortEnable fishing labor for 3-4 dwarves. Easier to notice in smaller forts.
00108966
Dwarf Mode -- Buildings, Cages and Chains
minor
feedback (Loci)
2018-09-17Placing a cage with b-j kills friendly militia dwarf inside the cage1. Attempt to cage a friendly dwarf or obtain a bugged save with a caged dwarf
2. Will only work on active militia dwarves
3. Wait for the cage to be hauled to the stockpile
4. Build the cage.
00108973
Dwarf Mode -- Environment
minor
assigned (Loci)
2018-09-16Soil floor/ceiling can randomly disappear after a long period of time1. dig out and mark a stockpile directly below the ground level
2. mark the stockpile as a burrow to make the holes more easily visible when they appear
3. alternatively make an entire small fort directly below the ground and let it run in the background until bits of ceiling start falling off. This is easier to notice since dwarves vomit when suddenly hit by sunlight
4. it takes a year for the first hole to show up, after that the ceiling slowly degrades in the exact same manner as an isotope.
00108913
Dwarf Mode -- Raids
major
confirmed (Loci)
2018-09-15Dead civ: Every attempt to raid results in squad leaving and never returning or even reach the destination
001087014
Dwarf Mode -- Visitors
minor
confirmed (Loci)
2018-09-13Goblin siege or pitting causes visitors to attack everything.
00108952
Adventure Mode -- Eating/Drinking
minor
resolved (Loci)
2018-09-09Cannibalism and leathermaking with sentient skin impossible even with appropriate ethics.Kill a sentient being in adventure mode as an elf or goblin civ member, with the CAN_LEARN tag I think, and try to butcher it. It will not show up as available.
00075115
Adventure Mode -- AI
major
assigned (user6)
2018-09-07Trolls in Dark Pits and Goblin Towers always attack the goblins.Go to any dark pit or dark tower occupied by both goblins and trolls, witness the trolls attacking the goblins.

Might have to use DFhack or some other tool to use reveal all to see the actual start of it.
00099959
Adventure Mode -- Quests
minor
acknowledged (lethosor)
2018-09-06Hearthperson quest to "drive off" enemy group cannot be completed
00108941
Technical -- General
crash
new
2018-09-06Seg Fault.Wait a few minutes and it'll crash on return of the squad from a raid.
00108922
Dwarf Mode -- Military
minor
resolved (Loci)
2018-09-04Squad members sent on missions forget to drop job itemsSend someone on a mission while they are carrying rocks.
00108931
Dwarf Mode -- Buildings, General
minor
resolved (Loci)
2018-09-04Building on top of a bolt/arrow suspends construction repeatedly and indefinitelyEnable hunting labor on a dwarf.
Once there is a used bolt somewhere on the map, build an up staircase on top of it.
Make sure there is no ammo stockpile or that the ammo stockpile is full.
00108901
Combat -- General
minor
new
2018-09-02A creature with 1991 or higher Recuperation cannot have their limbs severed.
00108891
Typos/Grammar
trivial
new
2018-09-01I have become a parent. I suppose I should be feel adoration.1. become a parent
2. suppose you should be feel adoration
00108822
Dwarf Mode -- Interface, Military Screen
major
resolved (Loci)
2018-08-29Dwarves try to equip item already assigned to another dwarfI don't really know... It seems to happen every time to me.

Create a squad
Make them train
Make them fight
Create more squads
Make them raid a site or two...
00108852
Adventure Mode -- Reactions
minor
resolved (Loci)
2018-08-29Text spam after 'claiming this site for your own'-choose 'Claim site for own' option
-Attack owner(?)
-Chase owner out of site(?)
-Get ownership
-Ask someone about the owner of the place
0010884 
Dwarf Mode -- Visitors
major
new
2018-08-28Visitor cap broken
000118035
Dwarf Mode -- Buildings, General
minor
confirmed (user6)
2018-08-28Skeletons of sentients and tame animals can't be "butchered" into usable boneskill an animal or humanoid, forbid till rotten to skeleton, unforbid, haul to refuse pile near butcher, order butchering
00108672
Dwarf Mode -- Thoughts and Preferences
trivial
new
2018-08-28Military elf is titled militia-dwarf in thoughts and preferences1. Have an elf petition for citizenship.
2. Recruit them into the military.
0010883 
Dwarf Mode -- Nobles
minor
new
2018-08-27Bookkeeper is traveling
00108792
Dwarf Mode -- Jobs, Hauling
minor
feedback (Loci)
2018-08-27Golbin and Beast Corpses arn't Prioritized for Dumping if Marked
00108725
Dwarf Mode -- Traps
major
acknowledged (Loci)
2018-08-27Weapon Traps don't attempt attacksI have not been able to reproduce this in other forts since, but I honestly have not gotten far enough along in a fortress to see an effective use of weapon traps. I have not run into any sieges in other forts yet.

I go the same route in every fortress with a dodge me trap.
00108811
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
major
resolved (Loci)
2018-08-26Rain doesn't create mud or water cropsGenerate a pocket world and embark in a temperate, non-evil area (i.e. where you will get normal rain). Set dwarves to gather plants and stockpile them, then brew some to get seeds. Wait for rain, then try to plant them.

For the "channelled area doesn't get mud" part, channel out some bare rock and wait for rain.
00108731
Dwarf Mode -- Raids
minor
new
2018-08-26Dwarves exit embark zone underground when raiding-Dig to cavern system which is connected to the edge of map
-optionaly block main entrance
-send squads on mission
00108771
Adventure Mode -- Character Creation
minor
new
2018-08-25Adventure mode characters do not benefit from racial bonuses or increased skill learning ratesCreate a character in adventure mode. They will lack any bonuses as described above.
0010876 
Dwarf Mode -- Locations
minor
new
2018-08-24Visitors do not respect temple restrictions
00097984
Dwarf Mode -- Interface, Manager
minor
new
2018-08-21Work order conditions: Impossible to specify "empty bag"Try to set up a repeating work order to "Collect Sand", which should have the condition to only start if a certain number of empty bags (but not boxes) is available.
00108711
Dwarf Mode -- Jobs, Eating/Drinking
trivial
resolved (Loci)
2018-08-21Damaged dwarf is standing still when he is trying to drink.
0010869 
Dwarf Mode -- Immigration
major
new
2018-08-20Migrants always crawl after lying and don't stand upI provide a saves: http://dffd.bay12games.com/file.php?id=13973

If you load "region1_crawling1", there are few buggy dwarves: Tosid Teshkadonol, Oddom Litastamem, Led Sakrithlikot, Fikot Momuztost. They always crawl and don't stand up.

If you load summer autosave, there are only starting 7, they aren't buggy. But if you will wait until winter, you would receive migrants from old fortresses which will eventually begin to crawl.
00105741
Adventure Mode -- Movement
major
acknowledged (lethosor)
2018-08-19Undiagnosed extreme lag in adventure mode, possible overpopulationTry to move around with arrow keys
0010866 
Dwarf Mode -- Jobs, General
minor
resolved (Loci)
2018-08-18Cutting down trees in caverns only yields one logCut down a tree in the caverns
00045854
Dwarf Mode -- Invasions
feature
new
2018-08-18Building destroyers don't have to be adjacent to destroy buildings
0010865 
Adventure Mode -- Sites
crash
new
2018-08-17Crash on leaving player fortressLoad the save that I added.

First way:
1) move to the west until leaving the 5 minecarts behind (not that the character is standing near).

Second way:
1) try to save. Game crashes just before opening main menu.
00106733
Adventure Mode -- Sites
major
assigned (Toady One)
2018-08-16Items disappear from minecarts if they moved in adventurerStart fortress
Create route
Fill minecart in route with items
Retire fortress
Start adventurer
Pick up minecart and bring it into new place outside of sites
Go away from minecart
Go back to minecart
It is empty
00104324
Adventure Mode -- Combat
major
new
2018-08-14Venoms don't seem to work in turn-based mode (adventure or when controlling a creature in arena)Create a black mamba man (or similarly venomous animal person) adventurer or take control of one in arena mode. Bite something small that a black mamba could kill easily. Watch as the target fully heals from the bite puncture wound before it's affected by the venom.
00051196
Civilizations/Entities -- Populations
minor
confirmed (user6)
2018-08-13Human NPCs always have "extremely long" hair
00093603
Creatures
trivial
new
2018-08-13All visitors are skinny1. Load up a save in v0.42.03 (possibly one made in .02?)
2. Look at the fort's visitors
3. There you go
00092867
Dwarf Mode -- Justice
minor
new
2018-08-13Fistfights don't count as crimes1. Have dwarves prone to starting fights
2. Wait for them to talk to each other and argue about differing values
3. A fistfight occurs
4. Check the Justice screen, nothing there
0010864 
Dwarf Mode -- Justice
minor
new
2018-08-13convicting a dwarf who is out raiding results in fort-wide stress due to "long-dead dwarf convicted of crime"I'm not sure if the worldgen being 44.10 is a factor. I can upload a save if desired.
00108631
Dwarf Mode -- Items
major
feedback (Loci)
2018-08-11Build materials menu show inaccesible materials with negative distance and too big amounts (i.e dolomite -10810/809)Try to build floor as show by screenshot at https://imgur.com/a/y9r9fBA
00106248
World Generation -- General
minor
feedback (Loci)
2018-08-11Random crash at the end of worldgenGenerate a world a couple of times. It'll crash if you do it enough. Maybe 100+ years increases the chance, I don't know for sure.
00105482
World Generation -- Beasts
minor
confirmed (Loci)
2018-08-11Advanced World Gen "Finalizing sites..." crashUsing the params provided you should be able to reproduce this crash/hang it happens for me every time.
0010862 
Dwarf Mode -- Moods
major
new
2018-08-10Apparent Reoccurance of bug 0007349: seeing berserk dwarf triggers loyalty cascadeI'm guessing you just take a dwarf in the fortress, stress him/her out until he/she goes berserk. Mayhem will ensue.
00108601
Dwarf Mode -- Trade
minor
resolved (lethosor)
2018-08-09trader wagon breakdown when: multiple trade depots exist.1.build multiple trade depots
3.wait for a wagon to enter the 'Multiple Depot Induced Wagon Stasis Field'
4.sell research of stasis technologies of immobilize vehicles using trade depots to the united states military.
5.$$$PROFIT$$$
00108582
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (Loci)
2018-08-08Most surface crops cannot be grownBuild a farm plot on the surface and check the available plants to grow.
00108591
Technical -- General
crash
resolved (lethosor)
2018-08-08Constant Crashesjust load up the game file.
00108575
General
crash
resolved (Loci)
2018-08-07Crashes on embark after creating 2nd fort on the same map1. Create world (settings don't matter)
2. Make fort
3. Retire/abandon fort
4. Make new fort on the same map
5. Crash on embark
00093506
Dwarf Mode -- Nobles
major
assigned (Toady One)
2018-08-06Vampire is revealed upon election to MayorHave a vampire become Mayor I guess.
00108552
Dwarf Mode -- Military
minor
confirmed (Loci)
2018-08-06Soldier sometimes don't carry waterskins.Happens randomly. Just keep an eye on your military and sooner or later it will happen.
00035352
Civilizations/Entities -- General
minor
new
2018-08-06Identical color modifiers among starting seven, perhaps also immigrants and other civ membersCheck the starting
00030632
Dwarf Mode -- Jobs, Hauling
minor
resolved (Loci)
2018-08-05Dwarves stockpile outside items before dumpingReclaim and designate an enemy item for dumping.
0009897 
Dwarf Mode -- Interface, Military Screen
minor
resolved (Loci)
2018-08-05When naming alerts, '2' and '3' keys cause movement to a different alert(Optionally) Create an alert level.

Choose to name an alert level.

Try adding a 2 or a 3 to the name.
0009990 
Dwarf Mode -- Combat
minor
resolved (Loci)
2018-08-05Brawls don't cause reporting of crimesApparent random, I could easily be wrong.
00106042
Adventure Mode -- Eating/Drinking
minor
new
2018-08-04Alcohol uses incorrect DWF_STRETCH, adventure mode effects take much longer relative to fort-mode effects1. Drink booze in adventure mode, preferably 2 units as a human to ensure visible symptoms.
2. Wait for effects to occur. Dizziness is expected at or around 780 ticks, which should be 78 presses of the wait key (default bind is period key).
3. Observe that dizziness does not occur within the expected period (pun intended) of time.
4. Feel free to count how many times you had to press wait. I'd reasonably expect it to be well over 5000.
00108125
Dwarf Mode -- Thoughts and Preferences
minor
resolved (user11)
2018-08-04Combat log and thoughts/preferences screens controversial
00069244
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (lethosor)
2018-08-04Urist McDwarf cancells job: Horrifiedadd (creature)-man body parts to an active stockpile and wait.
00043631
Combat -- General
minor
new
2018-08-04dwarf with arm torn is pretty fine and hadn't need any medical attention
00108541
Legends Mode -- General
minor
new
2018-08-03Hiding Legends in Worldgen Does Not Hide Wars, Battles, and Festivals1. Generate a World in Advanced Worldgen
2. Set the setting to hide legends at first
3. Generate and go to Legends Mode
00078566
Dwarf Mode -- Rooms
minor
acknowledged (lethosor)
2018-08-02Ruin intersects with spire and causes underwold invasion on reclaim
00096122
Sites
major
resolved (Loci)
2018-08-02Clowns in reclaimed (worldgen) ruins.Reclaim the Naniratîs.
00006213
Dwarf Mode -- Reclaim
minor
confirmed (user6)
2018-07-30On reclaim, contents of barrels drop to the ground.
00108531
Dwarf Mode -- Invasions
minor
resolved (Loci)
2018-07-30Sometimes squads won't return - unless you retire and un-retire the fortSend squads of dwarves out until they don't return

retire fort

unretire fort
00105924
Dwarf Mode -- Interface, Unit View
crash
resolved (Loci)
2018-07-29Fortress Mode Crashes with miskey in View Unit Mode
00105974
Dwarf Mode -- Interface, Main View
crash
resolved (Loci)
2018-07-29(V)iewing certain points on my map makes my game crash.Load my save, hit v, pan across the map.
00107225
Dwarf Mode -- Interface, Unit View
crash
resolved (Loci)
2018-07-29Crash on View Unit
00105082
Items
tweak
acknowledged (Loci)
2018-07-29"large" gems are actually smaller than cut gems.Cut gems in a jewelers shop and check the weight.
0010852 
Technical -- Sound
minor
resolved (Loci)
2018-07-29Game always start with max volume, even when volume is set to 0Modify the init.txt file to change the [VOLUME] tag to any value.
Start the game
Observe that while Sounds and music says the volume set in the init file, the sound effects have max volume.
00102693
Dwarf Mode -- Military
minor
resolved (Loci)
2018-07-29Squads set to defend burrows leave military
00099182
Dwarf Mode -- Moods
minor
resolved (Loci)
2018-07-29Dwarf Begins Mysterious Construction then Goes Insane Months Later - Not In Burrow, or Forbidden WorkshopForbid all materials except for one on a dwarf in a mood? I can provide a copy of the save, if someone would tell me how to share it on here. Unfortunately, the save begins -after- he began his mysterious construction.
00089685
Dwarf Mode -- Stockpiles
minor
new
2018-07-29After loading save, gorlak pieces previously exposed to fire breath catch fire in refuse pile1) Load affected save
2) Press F1 to zoom to surface
3) Move north a bit to refuse pile
4) Unpause, watch the world catch fire
00107655
Fire
major
confirmed (Loci)
2018-07-29Upon reload, various severed parts of cavern critters spontaneously catch fire1. Kill firebreathing FB. (actually unsure if the firebreathing is what caused it but seems logical?)
2. Butcher it up creating more pieces of it.
3. Save the game while pieces are being hauled.
4. Reload
5. one-step further.
6. Is everything burning? Great!
00064323
Material Properties
major
new
2018-07-29Magma coating non-reactive until next game load1. Kill an animal with a magma crab's spit basalt; or, put a magma coating on an item (item may need to be meltable/burnable).

2. Put the item with magma coating on ice.

2. Run game for a little while to confirm that nothing is happening.

3. Save game and re-load it.

4. Watch explosion.
00108515
Miscellaneous Crashes
crash
confirmed (Loci)
2018-07-29Crash (unknown trigger)
00076703
Adventure Mode -- AI
minor
new
2018-07-29Titans attacking each other, also all titan shrines crammed into NWmost corner of mapJust gen a world and visit the shrines. The two titans attacking each other is a random encounter thing.
00108351
Dwarf Mode -- Idle Behavior
trivial
resolved (Loci)
2018-07-28Dwarves only regularly recieve positive passive thoughts admiring paved floorsCreate paved floors of multiple different types of metal, colors and materials to accomodate varied dwarven preferences and run a fortress in which idlers pass over these high traffic roads between zones and observe their passive thoughts.

Alternatively read the thoughts of dwarves in museum zones with easily identifiable single types of furniture (like rock pedistals only)& furnish a museum with objects dwarves find uninteresting to their preferences to observe pedistal fixation.
00108501
Dwarf Mode -- Moods
minor
new
2018-07-28Fell mood incomplete after become horrified of dwarfs deathHave a dwarf go into a fell mood
wait?
00058721
Dwarf Mode -- Reclaim
minor
confirmed (Loci)
2018-07-28Excavated areas beneathe ocean biome or lake filled with water on reclaim (or adventurer visit)Simply excavated some stone beneath an ocean. Abandon. Reclaim. It will now be filled.
00108291
Dwarf Mode -- Flows
minor
resolved (Loci)
2018-07-28On reclaim of an abandoned fortress, water appears below lake tiles
00107861
Dwarf Mode -- Combat
minor
resolved (Loci)
2018-07-28ammunition falling though floorsWhen a dwarf shoots an arrow up at a flying creature and misses the bolt lands after passing through floors.
00108491
Adventure Mode -- General
crash
new
2018-07-28Werebeast bug where it crashes the game or missing limbs do not regenerate properly (save attached)Make a character in adventure mode and have him lose a limb. I do this by making a character, retiring him, making another character, and then using the second one to dismember the first. I put no stats into the first one, and demigod into the other, so it is easy. I then retire the second character and resume playing the first one. I then take the first character and save the game before toppling a statue, reloading the save if I end up as something other than a werebeast. When I am cursed to be a werebeast, I wait until the transformation takes hold and wait it out. If I don't crash at the end, I will then check to see if all my limbs are where they should be, and upon seeing that they are, will wait or travel the overworld map for a square or two, and check again. They should then be missing.
00108473
Sites
minor
resolved (user11)
2018-07-27bay12games.ru is down.By going to bay12games.ru
00108464
Dwarf Mode -- Jobs, Eating/Drinking
major
resolved (Loci)
2018-07-26Dwarves are becoming starving and dehydrated despite abundant food and drink stocks.
00094995
Adventure Mode -- Buildings
minor
new
2018-07-25gypsum codex "stuck to a smooth granite Wall" in Adventure Mode.
00108161
Dwarf Mode -- Interface, Unit-Job Screen
minor
new
2018-07-25Interface Shows Militias Doing Normal Things When Stationing
00087211
Technical -- General
block
confirmed (lethosor)
2018-07-25Dialog boxes can fail to display properly, leaving an undismissable "white box" (sometimes) and freezing DF
00108451
Adventure Mode -- Buildings
major
resolved (user11)
2018-07-21Fortresses have inaccessible rooms
00108432
Dwarf Mode -- Raids
minor
feedback (Loci)
2018-07-20Two dwarves refuse to stop traveling, Squad still worksWell I guess you would need to conquer a site, have them return, hope the order starts again, let some leave and then cancel the order, I think that's what happened anyways
00108442
Miscellaneous Crashes
crash
feedback (lethosor)
2018-07-19merchants arriving crashes game
00108422
Dwarf Mode -- Nobles
minor
resolved (lethosor)
2018-07-18Count mandates a clear glass bed
00108393
Dwarf Mode -- Immigration
minor
acknowledged (lethosor)
2018-07-18Dwarves leaving map leads to percieved "danger level"1. Send dwarves off-site constantly to raid, pillage, conquer, etc. It might help to send many different dwarves as opposed to a small group many times.

2. Wait for migrants to come

3. The amount of migrants will steadily decrease and eventually you will receive a warning of the danger.
00108411
Dwarf Mode -- Trade
trivial
resolved (user11)
2018-07-17The elves showed up selling grown native platinum
000145122
Dwarf Mode -- Military
minor
confirmed (user11)
2018-07-17Military equipment interferes with civilian equipment (picks/axes/crossbows/quivers)Embark with 2 axes (of different material to make things easier)
Assign woodcutting labor to a dwarf to get him to pick up 1 axe.
Make a weapon stockpile to hold the other axe.
Put the woodcutter into a squad and tell him to use axes in the equipment screen.
Forbid the axe in the weapon stockpile.
Give the woodcutter's squad a station command.
Observe the behaviour described earlier.

Cancel the station command, reclaim the previously forbidden axe, and give another station command.
This time the woodcutter will swap axes.


00108401
Dwarf Mode -- Traps
minor
acknowledged (lethosor)
2018-07-17two pressure plates cannot be linked to the same door; "Could not find path."Build a door and two pressure plates. Link the first pressure plate to the door; it works. Link the second pressure plate to the door; "Urist McMechanic cancels Link a Building to Trigger: Could not find path. The dwarves suspended a linkage from Pressure Plate."
00108332
Adventure Mode -- Sites
crash
new
2018-07-17Dark pits crashes as the central tower is approached.
00108343
Combat -- General
minor
resolved (lethosor)
2018-07-16Archery practice bolts pass through solid floorBuild archery target with channels on three sides and assign to marksdwarf squad
Two Z levels below dig out another room
Note forbidden arrows in the room two z levels below
00101714
Adventure Mode -- Display
minor
new
2018-07-16In addition to being naked, wandering bards/dancers/poets/etc do not display their professions.
00108372
Fire
major
resolved (user11)
2018-07-15Pathing bug after Imp AttackImp did set fire on an area.
00088341
Dwarf Mode -- Interface, Stockpiles
major
feedback (Loci)
2018-07-15stockpile taking from still/kitchen breaks 'link-only'Create a pile with global permissions that takes only from links, then take from farmer's market that processes quarry bush. All outputs from that workshop's jobs will appear in the pile, and only from that workshop's jobs. Link to kitchen or still and items that could never come out of a farmer's workshop or kitchen or still will appear in that pile. The workshops' products and byproducts are no longer guaranteed to appear in that pile.
0010836 
Dwarf Mode -- Jobs, Military
minor
new
2018-07-15Raid mission do not start because imprisoned soldier can't joinI have not tried this myself, but I guess:

1. Imprison soldier in squad
2. Send squad on mission
3. Wait, then release imprisoned soldier.
00105384
Dwarf Mode -- Military
minor
assigned (user8971)
2018-07-15Military with a raid mission stuck on tree destroy fps
00108273
Dwarf Mode -- Interface, Squad Schedule
minor
new
2018-07-12Military dwarves do not equip backpacks for burrow guarding dutiesCreate a squad with a military noble already fixed into position and change your schedules (because squads start with 'train' freshly created) to guarding burrows (draw out burrows to guard and confirm on schedule) after they have finished equipping (if any) equipment assigned to them in the military screen.

This can be done from embark supplies easily by bringing backpacks of your own at the start.

Then assign a second member to the squad set to guard all year round, they will not pick up a backpack availible to them without changing the schedule to a monthly activity where it is needed on active duty like training but still follow through with the task of guarding burrow zones.
0010828 
Dwarf Mode -- Thoughts and Preferences
major
resolved (user11)
2018-07-11Thoughts and Preferences screen has incomplete food preferenceOpen the attached save and wait for Stodir (bound to F5) to eat a meal. It should take about 1 in-game day. Test can be repeated by toggling what stack of meals is forbidden.
00078942
Pathfinding
minor
new
2018-07-10Parents spam cancellation messages when Ghostly Babies
00108261
Dwarf Mode -- Jobs, Designations
major
resolved (Loci)
2018-07-10Miners will not dig multi-z cast obsidian.Channeling a large ~=(30 radius 7 depth) cylinder in the map, filling it with lava and casting it to obsidian 1 floor at a time worked. Digging the fortress I had planned out of it thereafter was a bust; this is why. I channeled down 1 layer around the cylinder, then prepared to dig into it. I designated the entire fortress to be dug and a tunnel into where to dig it. The dwarfs happily dug the outermost blocks in the tunnel and then promptly stopped. There were no warning messages. The designation is not un-designated. I tried digging different areas with the same result. I thought, is cast obsidian like a Fortification with no walkable top? I tried building a floor onto the tiles which had been dug into the cylinder. Floors were happily laid out. Still, the dwarfs venture no further.
00108223
Dwarf Mode -- Thoughts and Preferences
trivial
feedback (lethosor)
2018-07-10Human babies and childeren have beards and mustachesGet human monster hunters in your fort, wait for one to get pregnant.
00108233
Dwarf Mode -- Transport/Hauling
minor
new
2018-07-09Containers dumped on arrival to a stockpile aren't linked to the stockpileI think following steps are easiest to reproduce the incorrect counting:
1. Setup trackstop to dump on arrival
2. Place a stockpile directly to tile where minecart is dumping
3. Setup hauling to take containers like seed bags or sand bags directly to track stop which dumps
00034872
Dwarf Mode -- Interface, Stockpiles
minor
resolved (Loci)
2018-07-09custom stockpile, set to a specific BAR type will not get filled with bins
00108241
Dwarf Mode -- Trade
minor
new
2018-07-09Whilst caravans were on route to depot the traders,wagons, and guards all froze in place1.Embark at the same location as a necromancers tower
2.Wait until the caravan arrives and then send a squad to said tower while they're in the process of moving to the Depot
00108202
Dwarf Mode -- Artifacts
major
new
2018-07-09Dwarves do not place artifact books from a reclaimed AI fortress in bookcases.
0010821 
Adventure Mode -- Travel
crash
new
2018-07-08Adventure mode crashes on fast travel
00108173
Dwarf Mode -- Nobles
trivial
new
2018-07-08Duke became duke of conquered elven site?
0010819 
Dwarf Mode -- Reclaim
minor
new
2018-07-08Clothing in the rooms of a reclaimed AI fortress not being sized properly.
00102013
Pathfinding
crash
acknowledged (lethosor)
2018-07-07Locking door causes game to hangIn the provided save file,

* station squads (already done in save)
* lock tavern door that leads outside
* unpause
00096017
Dwarf Mode -- Idle Behavior
crash
resolved (Loci)
2018-07-07Reproducible crashLoad, unpause, crash / segfault.
001077610
Dwarf Mode -- Buildings, General
crash
confirmed (Loci)
2018-07-07Reproducible, unavoidable crash few minutes after starting save and unpausing game (corrupted furniture after unretire)Load save from http://dffd.bay12games.com/file.php?id=13788 , unpause the fortress and wait a couple of minutes for the game to just silently close.

You can also load the save from http://dffd.bay12games.com/file.php?id=13789 , unpause the fortress and wait until the end of December for a crash. This savegame is at the same fortress, but abandoned and reclaimed.
00108154
Miscellaneous Crashes
crash
resolved (Loci)
2018-07-07game hangs/freezes after forbidding doors separating fort from surfaceIn this particular case, just load the save (I'll upload and link it momentarily), unpause, and it freezes almost immediately. Then reload, unforbid the two surface doors (south of the trade depot, -2z from the surface), and it will not freeze.

In general, I don't know; I've forbidden these kinds of surface doors plenty of times before in this and other forts' histories with no issue.
00105756
Miscellaneous Crashes
block
acknowledged (lethosor)
2018-07-07DF hangs after restricting Jail Cell Doorproceed down to jail level,
query door attached to room with miner chained for murder (Avis is name)
select to tightly close door
select to forbid passage
unpause
00108066
Dwarf Mode -- Idle Behavior
minor
confirmed (lethosor)
2018-07-06"Tantruming" Captain of the Guard Leading Demonstration
00108012
Dwarf Mode -- Jobs, Military
major
resolved (Toady One)
2018-07-06Returning Militiadwarves Seize AgainNEW GAME:
1. Seize Site (Demanding surrender was how I did it)
2. Request militiadwarves back
3. When dwarves return, reassign to squad
4. Dwarves go off to seize the already seized site
00108045
Dwarf Mode -- Nobles
minor
resolved (Toady One)
2018-07-06Landed nobility appointed as diplomat despite existing diplomat still being alive, loses nobility title
0010810 
Adventure Mode -- Display
minor
resolved (Toady One)
2018-07-05Adventurer Agreement Info Shows On All Boxes1)Get some companions
2)Get an order to kill a creature from a lord/lady
3)Dismiss your companions
4)Go to the quest view and open up agreements
5)Look at all your agreements
00108131
Dwarf Mode -- Idle Behavior
trivial
new
2018-07-05Being in a squad required to recreationally train combat skillsCreate squad with military nobles normally; on the 'schedule' screen clear the current season's training regime (or all for test purposes) and draft in dwarves with weapons (for armed passive training) out of those with the nessecary needs:

Fighting, Martial Prowess, Learning (not all required but they will be green and filled by the activity and hence more prone to self-train than people disinterested in these facets) the soldiers will off-duty walk to other amenities like normal (armed and standing ready) citizens stopping them from being pent up from year-round training regimes set by default.

00107963
Dwarf Mode -- Interface, Civilization/World Info
text
feedback (lethosor)
2018-07-04"Messenger Cannot Be Assigned" Text BlockedHave a messenger who cannot do a mission as well as assign a mission.
00108025
Legends Mode -- General
text
resolved (Toady One)
2018-07-04Odd text in Legends Mode battle "The forced shifted"Check out this save
http://dffd.bay12games.com/file.php?id=13849

Don't know how to reproduce naturally though.
0010809 
Adventure Mode -- Sites
crash
resolved (Toady One)
2018-07-04Bandit camp corrupted post-worldgen, crashes upon entryStop travel, crash.
00108073
Adventure Mode -- Travel
crash
resolved (Toady One)
2018-07-04Consistent crashes when stopping travel in towns.Exit building and travel south, or go to pictured area and end travel. https://i.imgur.com/ecXKXMh.png. It should crash when stopping travel in just about any populated area, but these two methods seem to work every time.
00108114
Technical -- General
crash
resolved (lethosor)
2018-07-04Mid-game Crash
00090622
Dwarf Mode -- Environment
minor
resolved (user11)
2018-07-02Savage mobs/plants/trees not spawning in savage environmentsGenerate a world with high savage and embark in a savage environment.
00103754
Dwarf Mode -- Jobs, General
crash
resolved (user11)
2018-07-02Crash to Desktop/Crash PC when setting up automated work orders.
00094349
Adventure Mode -- General
crash
resolved (user11)
2018-07-02Crash when walking around elven forest retreatWalk around
00065001
Combat -- General
minor
new
2018-07-01Peripheral nerve damage does not heal
00026298
Dwarf Mode -- Interface, General
minor
confirmed (lethosor)
2018-06-30Pressing the 'one step' key occasionally completely unpauses the game, sometimes it just briefly goes to unpause and pause.
00095623
Dwarf Mode -- Locations
text
resolved (user11)
2018-06-30Strange characters in names
00086965
Combat -- General
minor
feedback (Loci)
2018-06-28Giant cave spider becomes non-hostile after receiving a name1. Send troops to kill a GCS (or possibly another large creature)
2. Have some soldiers die, so the creature can be named
3. The creature should no longer respond to your troops or civilians.
00104931
Technical -- General
minor
new
2018-06-28Cannot specifiy tile for Criminal or MercenaryYou can quickly test this in vanilla by setting [GRAPHICS:YES] and changing the graphics_example.txt by replacing:

"[DEFAULT:DWARVES:0:0:ADD_COLOR]
 [MINER:DWARVES:1:0:AS_IS:DEFAULT]
  
 Custom position example:

 [MANAGER:DWARVES:2:0:AS_IS:DEFAULT]"

with:

"[DEFAULT:DWARVES:0:0:AS_IS:DEFAULT]
 [CRIMINAL:EXAMPLE:1:0:AS_IS:DEFAULT]
 [MERCENARY:EXAMPLE:2:0:AS_IS:DEFAULT"

sans quotes.

Generate a world and go to a tavern to find some dwarf criminals or mercenaries or better yet, just assume the identity of a criminal or mercenary as a dwarf. Both will default to the DEFAULT civ tile.
  
0010805 
Adventure Mode -- AI
trivial
new
2018-06-28Sparring AlligatorsJump into a river and let an alligator spot you.
00108031
Dwarf Mode -- Thoughts and Preferences
major
feedback (Loci)
2018-06-27Horrified: This is an unknown thought, please report it!Not sure.
00080767
General
major
acknowledged (lethosor)
2018-06-27Game starts to stutter really badlyThis is the save:

https://www.dropbox.com/s/hcuix6d8dneee4h/region1%20maybe%20fixed%20cow%20saved.zip

Just sit at the top entrance to the base and watch until later in the day of the 9th moonstone, then you'll see the stutters really kick in.


Other than a save I have no idea how to reproduce this issue.
00108001
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (Loci)
2018-06-26Assigning dwarves to burrow doesn't cause dwarves to move to burrowHave one of your citizens infected by a werebeast. Seal them into a small room. Wait for the transformation then deconstruct the walls.
00107998
Miscellaneous Crashes
block
resolved (lethosor)
2018-06-25Game seg faults and crash to desktop without opening
00107971
Init Options
trivial
resolved (lethosor)
2018-06-25FPS bar randomly movesSeemingly random.
00107981
Init Options
trivial
resolved (Loci)
2018-06-24Not all 'O' tiles affected by pillar setting in d_initChange PILLAR_TILE and designate a wall or build a Trade Depot.
0010794 
Dwarf Mode -- Interface, Text
trivial
resolved (Loci)
2018-06-23"teeth" not treated as plural noun
00107884
Dwarf Mode -- Reclaim
major
feedback (Loci)
2018-06-20Dwarves stucked in rock after unretirementCreate a Fortress
Retire
Unretire
00107932
Dwarf Mode -- Idle Behavior
major
resolved (Loci)
2018-06-20Dwarves never idle interact to form relationshipsRun fort with significant population in a single location.
Observe no marriages, no births, no interaction between dwarves.
0010792 
Adventure Mode -- Conversation
minor
new
2018-06-19Companion with false identity gives weird answers to conversation optionsStep 1: Find someone with a false identity.
Step 2: Use the ask about somebody conversation option in Adventure Mode to ask them about their real identity.
Step 3: They may give the response "I is my neighbor"
0010791 
Dwarf Mode -- Nobles
minor
resolved (Loci)
2018-06-17Positions Vanish for Noble Screen When Fort Reduced to Single "Monster Slayer"
000679822
Adventure Mode -- AI
minor
resolved (Toady One)
2018-06-15Sleeping NPCs don't wake upSimply wait around all day, not sleeping, waiting by command, or fast travelling. Just passing turns or walking around. They won't wake up.
00104173
Dwarf Mode -- Embark/Setup
feature
resolved (lethosor)
2018-06-15Embark rectange jumps erratically on world tile changeGenerate a world, enter pre embark, move between world tiles, and watch the rectangle jump.
0010789 
Dwarf Mode -- Military
major
new
2018-06-12Suicide squad on travel never arrivedSend squad to a vault to recover prisoners.
Wait forever
00101803
Creatures
minor
acknowledged (Loci)
2018-06-09People/creatures dying of old age die on exactly the first of the year
00107872
General
minor
resolved (Loci)
2018-06-09Dwarfs for no reason drop dead
00107855
Technical -- Saving/Loading
major
new
2018-06-08Bugged SaveAttempted to load within LNP0.13 and outside of it. Hangs every time in the same step.
00107844
Combat -- General
minor
confirmed (Loci)
2018-06-07Legwear/handwear/footwear is always worn over body/leg armor1) In Arena Mode, spawn a dwarf wearing an iron breastplate and cloth/leather loincloth.
2) Spawn another dwarf with an iron short sword and assume control.
3) Perepetually stab the armored dwarf, only focusing the lower body.
4) After a few hits, the loincloth will break.
00107811
Dwarf Mode -- Jobs, General
minor
new
2018-06-06Broker stuck (immobile) on stress-resolving tasks while "trader requested at depot"
00107801
Dwarf Mode -- Stockpiles
minor
feedback (Loci)
2018-06-04Dwarves putting finished meals into Finished Goods stockpiles instead of food stockpilesNo idea. Create food and have a Finished Goods stockpile and a Food stockpile and watch what happens? I dunno. This is the first time I've seen it happen.
00082263
Vegetation
text
confirmed (user11)
2018-06-03Oats are admired for their beer.
00107532
Dwarf Mode -- Trade
major
resolved (user11)
2018-06-03Wagon stuck on approach to Depot, Depot no longer usable
00104862
Dwarf Mode -- Interface, Manager
minor
confirmed (user11)
2018-06-03"melt-designated" trait in manager orders screen not workingLoad the save file above and try experimenting with the melt-designated trait and you will see that it is not working at all.
00050629
Dwarf Mode -- Items
minor
resolved (user11)
2018-06-03A lot of "Item inaccessible" spam
000137137
Adventure Mode -- Travel
crash
resolved (user11)
2018-06-03"Nemesis Unit Load Failed" (from elves?)I have a save of this, but nowhere to upload it. In this save, just transport the adventurer to the nearby Forest Retreat with fast travel, and then try to enter the site.
00088371
Miscellaneous Crashes
minor
resolved (user11)
2018-06-03Game crashed when I tried to adjust my laptop's brightnessWhile playing Dwarf Fortress in Dwarf mode, hold Fn and hit F3. The second time I tried to do this, the view scrolled, but the game did not crash, and I could play again after about 15 seconds. Adjusting brightness later in this session had no efect.
00088692
Dwarf Mode -- Buildings, General
minor
resolved (user11)
2018-06-03Not enough mechanismsI have currently 1 mechanism. I do not know if this issue persists when I have 0 mechanisms.
00057118
Items
minor
confirmed (user6)
2018-06-03Items (clothing/food) rot in an "everything" stockpile that includes refuseCreate a pocket world. Embark carefully with an assortment of food, drink and various armours. Create a large 'anything' stockpile. Wait.

On 23rd Granite, still in the first month, all the clothing and armours in the stockpile have decayed at least twice. I have:
XX(wolverine leather right mitten)XX
X(steel breastplate)X
X(iron cap)X
XX(wombat leather hood)XX
XX(hoary marmot leather leggings)XX
X(copper right gauntlet)X
XX(wombat leather shoe)XX
X(iron mail shirt)X
XX(sheep wool sock)XX

By 1st of Slate, the non-metal armour has decayed completely away, and when I remember to enable "dwarfs gather refuse from outside" and "dwarves dump other", they begin hauling the metal armour away to the refuse zone.
00003774
Dwarf Mode -- Interface, General
tweak
confirmed (Loci)
2018-06-02Doors do not deconstruct when all adjacent walls are removed1. place a single wall tile in an open area
2. place door adjacent to this wall
3. remove the wall
00100742
Dwarf Mode -- Stockpiles
minor
resolved (Loci)
2018-06-02Wont store food in barrels
00101885
Miscellaneous Crashes
major
resolved (Loci)
2018-06-02Game stops responding upon opening a saveStart a new game. Then save the game and shut off computer (if you close the game then reopen it it will still work). It took me multiple save opens before it stops responding, so you may have to do it a couple of times.
00101991
Dwarf Mode -- Interface, Notes/Points/Routes
minor
resolved (Loci)
2018-06-02Duplicate point on route causes dwarven loop?See description -- but I haven't had a chance to try to reproduce again.
00102559
Dwarf Mode -- Jobs, General
minor
resolved (Loci)
2018-06-02Lost-in-combat teeth smaller than [1] unit unusable for crafting jobs & clutter refuseObtain teeth from a small animal like a badger (presupplied in save in additional content) and using dfhack raise the tooth content to a 100 or more from the flat [0] content it already has.

> via the materials listing in gui-editor, second page.

Immediately call a dwarf worker to try and craft the raised stack of teeth, they will pick up that particular item and work, but both the tooth & the expected ivory craft will dissapear.
00101781
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (Loci)
2018-06-02Juwel cutting stops due to no rough gem, but there are rough gems
00091097
General
major
resolved (Toady One)
2018-06-02Massive stutter every few secondsLoad and let saved game run.
00107781
Dwarf Mode -- Interface, Unit Profiles
crash
confirmed (lethosor)
2018-06-01Random crash when viewing thoughts/preferences of certain units- Download http://dffd.bay12games.com/file.php?id=13796
- enter the relations of Rimtar Morulnoleth (9th on unit screen, blinking/legendary) and view the thoughts of fath teshkadosem (at the bottom of his relations) [taken from reproduce.txt in that download]

This can also be reproduced with another recruit near the bottom of Fath's relationships.

Note that I had to initialize memory to non-zero values (with "MallocScribble=1 ./df" on OS X) for the crash to happen consistently. A debugger or other memory analyzer might be necessary to catch this.

Also, apparently in a future migrant wave, only female migrants are affected by this crash. I only managed to reproduce that once (with DFHack, which isn't necessarily reliable), but hittemvvvhard claims to have seen this consistently with multiple migrant waves.
00009692
Dwarf Mode -- Interface, Squad Schedule
trivial
resolved (lethosor)
2018-05-30Can set ridiculous amount of orders for a single month1. Go to the schedule screen.
2. Add an order.
3. Repeat ad nauseum
0007730 
Technical -- Input/Keybinding/Macros
tweak
new
2018-05-30KEY_HOLD_MS is not applied when a single key combo triggers multiple keybindings1. In interface.txt, set all of the relevant keybindings to REPEAT_SLOW.
2. Start a Fortress game.
3. Enter any selection mode that requires you to scroll around the map, e.g. k, or v, or d -> d.
4. Press Shift + direction, and release the Shift key slightly before the direction key.
5. Note that, even though the direction key was pressed only a single time and for less than the value of KEY_HOLD_MS, the cursor moves twice; one time for the Shift + direction fast scroll, and one time for the direction key on its own.
00107572
Dwarf Mode -- Transport/Hauling
minor
resolved (lethosor)
2018-05-30minecarts dumped from other minecarts sometimes do not fall properly into pitin the save, build more minecarts and they will be hauled, and some will become stuck.
00107751
Dwarf Mode -- Interface, Announcements
minor
confirmed (Loci)
2018-05-29The hunting dog assigned to the squad gave the mission report
00105707
World Generation -- General
crash
feedback (lethosor)
2018-05-29World gen still crashing around year 500 ish on large worlds with high everything and frequent minerals?Generate a large world with high everything and frequent minerals on long history.
00095826
Adventure Mode -- Sites
crash
new
2018-05-29Bought Furniture, Moved it to tavern (on 2 differnet games!) , put it in a room I was renting and when saving game it crashes.Note this bug takes alot of steps to reproduce.

1.Rent a room at a tavern (extend it, as needed)
2.Make some cash through bone-carving or selling animal hides or whatever you want to do.
3.Buy furniture at some local furniture store with the local currency (in the current save, the gold throne cost 900* so you better be good at carving!)
4.Transport furniture to the room you are renting at the tavern
5.Try to save
6.CRASH!
00107741
Dwarf Mode -- Non-dwarf Citizens
minor
new
2018-05-28One of my mercenaries became law giver of his original civ
00059256
Combat -- General
major
acknowledged (Toady One)
2018-05-28"Bin" attacks "dwarf" while carrying it over a "ramp + hatch cover"Dig a ramp.
Put a Hatch Cover over it (a ramp covers 2 floors, i put the hatch on the 2nd)
Make some dwarfs pickup items using Bins.
Make the dwarfs use the ramp.
00107731
Dwarf Mode -- Items
minor
resolved (Loci)
2018-05-28On ramps, items fall on dwarves, injuring uncovered body partsBuild a big fort entirely with ramps, and wait. You'll see occasional reports of items being dropped on dwarves, and nearly always being deflected by clothing. Strip them of clothing and have them have them haul lots of items around. Somebody will eventually get injured.
000268823
Init Options
block
acknowledged (Toady One)
2018-05-27Not found: data/art/curses_640x300.png (32-bit Linux DF)Try to run ./df
00107712
Technical -- General
minor
resolved (lethosor)
2018-05-27libgraphics.so has no dependency on libz.so.1 in the 32 bit buildTry to start Dwarf Fortress on a 32 bit Linux system without setting LD_PRELOAD.
00107721
Flows
minor
resolved (user11)
2018-05-26Magma level rises upon reclaim
00076146
Arena
minor
new
2018-05-25Dwarf 21 (to Dwarf 20): "I died."1) Put dwarves on lowest Z-level possible on the surface, and make them all the same faction
2) Put chickens of the same faction on the highest Z-level possible, directly above them
3) Turn on Morality
4) Assume control of a single chicken sitting safely on the ground nearby so you can spectate
5) Enjoy the inevitable
000955415
Technical -- General
major
resolved (lethosor)
2018-05-25Game freezes for about 10 seconds then runs for 10 seconds repeatedlyLoad the save, unpause, and start to play.
00101123
Dwarf Mode -- Thoughts and Preferences
minor
resolved (lethosor)
2018-05-25Vampire horrified after seeing own victim die
00081297
Dwarf Mode -- Nobles
minor
confirmed (user6)
2018-05-25Positions disappear from nobles screen when expedition leader is promoted to monarch
00105983
Dwarf Mode -- Diplomacy
minor
new
2018-05-24Mayor election causes "diplomat" questers to leave unhappy
0010770 
Dwarf Mode -- Interface, Manager
minor
resolved (Loci)
2018-05-24Subject of statues not conforming to assigned subjectAssign subject to crafter (mason/smith/glassblower), view result.
0010768 
Dwarf Mode -- Combat
minor
resolved (Loci)
2018-05-24Sparring dwarfs tackled so hard they teleported through a solid wall.I have no idea how one could reproduce this reliable.

Maybe make a very small barracks on a small island surrounded by water and wait for them sparring and tackling each other.
0010769 
Adventure Mode -- General
major
new
2018-05-24Werebeasts loses limbs upon rest/fast travel and doesn't heal limbs upon reverting form.1. Become werebeast
2. Rest/fast travel
3. Transform back
4. Rest/fast travel
00107671
Dwarf Mode -- Visitors
minor
new
2018-05-24A child born in my fort to citizens is requesting citizenship
001005110
Technical -- General
minor
assigned (Loci)
2018-05-24DF still has 10% CPU Usage when paused with music & sound off.1. Set PRINT_MODE:STANDARD, SOUND:NO, VOLUME:0, SINGLE_BUFFER:NO
2. Start Dwarf Fortress
3. Load a paused world.
4. Look at % CPU of dwarfort.exe in activity monitor

It should be 0%, but it's 9-10%.
00089783
Creatures
minor
new
2018-05-24Ghost raised despite remains being interredNone known. Follow instructions on dffd file listing to find the appropriate coffin.
00025193
Dwarf Mode -- Military
minor
feedback
2018-05-24Ordering squad to move to a point — no points in list until cursor is moved1. Create a squad
2. Create a Point
3. Tell squad to move (s-a-m)
4. Move cursor somewhere.
00107662
Adventure Mode -- Quests
minor
resolved (lethosor)
2018-05-23Drive Off quest incompletableUnknown.
00033951
Dwarf Mode -- Rooms
minor
new
2018-05-23Can't assign barracks made out from CabinetsBuild a Cabinet, create a room (R), try to assign it (A).
00100732
General
minor
new
2018-05-23Syndrome causing odd memorials
0010760 
Dwarf Mode -- Invasions
major
new
2018-05-22Form of 'Loyalty Cascade' after fighting off (bandits?)Load game
Repel invasion
Observe
00107632
Dwarf Mode -- Buildings, General
crash
resolved (lethosor)
2018-05-22Clicking off the building tab while naming a building (With name blank) causes the program to stop respondingBuild a workshop/farm plot
Press Ctrl+n to begin naming the building
Leave area blank
Click off of the building tab
00107621
Typos/Grammar
text
confirmed (lethosor)
2018-05-21"fortressintro" message always says Spring, even though it's no longer guaranteed1. Generate a new world
2. Advance time by several months
3. Create a new Fortress in the world
4. Observe that the intro text says it's Spring, even though it isn't
00064083
Init Options
minor
resolved (Toady One)
2018-05-21Can't use 'p' letter in world gen alphbetic seeds
00067722
World Generation -- Parameters
minor
resolved (lethosor)
2018-05-21Entering a 'p' inside of a seed value brings up 'set preset field values' dialog1) create new world with advanced parameters
2) select large region (probably unnecessary, haven't attempted other)
3) select 'creature seed' or 'name seed' (probably other ones too, haven't attempted), hit enter to begin typing seed
4) type 'p' as part of the seed
00107614
Dwarf Mode -- Trade
tweak
new
2018-05-20Merchants neither move nor tradeI don't know, maybe provoke a fight when merchants are going to depot?
00102888
Dwarf Mode -- Artifacts
minor
confirmed (user11)
2018-05-20Codex/Codices/Scroll cannot be interacted with (from raid or visitor)
0010759 
Dwarf Mode -- Jobs, Items
minor
resolved (user11)
2018-05-19Scroll dropped by killed visitor during siege can't be picked upN/A
00107581
Dwarf Mode -- Invasions
major
resolved (lethosor)
2018-05-17Stuck in siege condition three months after last invader was capturedn/a
0010756 
Dwarf Mode -- Interface, Unit View
text
new
2018-05-15Missing blank in unit thought remembered text.I used DFHack's gui/gm-editor to change the pre existing memory thought of a dwarf into PunishmentReduced to see what text DF would produce for that memory, and noted that there was no space between "having" and "her".
(The original thought was remembering seeing a troll's dead body, hence the "horrified" part).
00107552
Legends Mode -- Historical Figures
minor
new
2018-05-13A human from a human civ has become my outpost Liaison
00107542
Dwarf Mode -- Nobles
minor
resolved (user1294)
2018-05-12Guest barons are promoted along with fortress baron
00099323
General
crash
resolved (Toady One)
2018-05-1164-bit legacy Windows version contains 32-bit fmod.dll, doesn't start- Have 64-bit system
- Download 43.05 64-bit version
- Unzip into folder
- Start dwarf fortress.exe
- Get message saying fmod64.dll is missing
00096245
Dwarf Mode -- Transport/Hauling
crash
resolved (Toady One)
2018-05-11Some hauling routes cause a crashOccasionally occurs with hauling routes. I was using it for QSP if that matters.
00097711
Dwarf Mode -- Interface, Embark
major
resolved (Toady One)
2018-05-11aborting save of embark settings does not workprepare an embark carefully and save the embark profile
0008079 
Typos/Grammar
text
resolved (Toady One)
2018-05-11"1 point remain" in embark confirmation
0010094 
Creatures
text
resolved (Toady One)
2018-05-11Typo in carp descriptionView a carp.
00105501
Typos/Grammar
text
resolved (Toady One)
2018-05-11SHARK_WHALE adjectives are "shale shark"Look at raw/objects/creature_large_ocean.txt with the file/text editor/viewer of your choice (I prefer vim).
0010306 
Creatures
trivial
resolved (Toady One)
2018-05-11Conger Eel is exclusive to the ocean, but is described as "found in freshwater"Examine the creature's description. Also, see how it only spawns in temperate and arctic oceans?
0010212 
Typos/Grammar
text
resolved (Toady One)
2018-05-11Typo in "The Manual: Text Viewers"1. Load up Dwarf Fortress 43.03
2. Press question mark (?) button twice to bring up "The Manual: Text Viewers"
3. The typo is below the first "Practice Link"s, second sentence.
000673210
Dwarf Mode -- Interface, Announcements
tweak
resolved (Toady One)
2018-05-11Player receives announcements about wild animal births1. Embark at a site with a wild animal population that can reproduce

2. Wait until female (wild) animal gives birth

00079502
Dwarf Mode -- Interface, Announcements
minor
resolved (Toady One)
2018-05-11Undiscovered cavern creature growth/aging announced
00104004
Adventure Mode -- Movement
minor
new
2018-05-11Tile listed as cavern wall, but filled with water and can swim through
000332718
Pathfinding
minor
new
2018-05-11Creatures can pathfind, move and get flow-pushed through submerged fortificationsUse fortifications to protect the water supply tunnels of a fortress. Watch as some creatures simply pass through those fortifications when they are flooded.
000743529
Dwarf Mode -- Thoughts and Preferences
minor
confirmed (user6)
2018-05-10Dwarves overwhelmed by horror at the sight of the refuse stockpile
00104792
Dwarf Mode -- Combat
minor
new
2018-05-10Mother and daughter attack fellow dwarfs after mother falls on woodcutter.Get soldier (with family in-fort?) stuck in tree

Cut tree so that soldier falls on woodcutter
0010317 
Adventure Mode -- Combat
minor
new
2018-05-10Losing use of a body part does not break its wrestling holdsGrab someone in Adventurer mode, then lose the use of the body part you grabbed them with. (I haven't tried having the part severed or pulped yet)
00090022
Dwarf Mode -- Thoughts and Preferences
minor
resolved (Loci)
2018-05-09Dwarves get horrified by XX die from destroyed corpsesCheck thought pertaining to a named creature and annihilate that creature's corpse then re-check.
00107524
Dwarf Mode -- Thoughts and Preferences
minor
resolved (Loci)
2018-05-09Dwarf is horrified by a nonexistent corpse
00107392
Dwarf Mode -- Reclaim
feature
new
2018-05-09Upon reclaiming, fort level reset to outpostRetire. Reclaim. Fortress is now an outpost again.
00107512
Adventure Mode -- Travel
crash
new
2018-05-09Game crashes in adv.mode when adventurer tries to get near a (presumably) invading army- use provided save
- continue playing as adventurer from the save
- try to move to the nearest asterisk (see fast travel map), by normal means or using fast travel

Result: game crashes when you "d: stop" (in fast travel) or get close enough when travelling normally.
00107501
Adventure Mode -- Quests
minor
confirmed (Loci)
2018-05-08Some artifact rumors don't show the location on the map, despite the site's location being known1. Load the linked save
2. Open the Quests screen and select the first pinned event on the Events tab. The map will show "Unknown location"
3. Search for the site's or the artifact's name. The location will be shown.
00100673
Dwarf Mode -- Combat
crash
resolved (Toady One)
2018-05-08Game immediately crashes when entering combat with elven caravan.Save is here, the squad is walking towards the elven caravan, but have not been given the order to attack yet.
http://dffd.bay12games.com/file.php?id=12551
00097574
Technical -- General
trivial
confirmed (lethosor)
2018-05-08dwarffortress binary seems to always exit with a non-zero exit code> dwarffortress
<exit the game>
> echo $?
00100903
General
crash
resolved (lethosor)
2018-05-08Crashing on save
00098548
Technical -- General
crash
resolved (Toady One)
2018-05-08Missing VS2015 runtime libraries - MSVCP140.dll, VCRUNTIME140.dll, etc.This was observed on a freshly-extracted copy of df_43_04_win_s (The No-Music Windows distribution).
00102032
Miscellaneous Crashes
crash
resolved (lethosor)
2018-05-08Occasional OSX crash with libfmodex dynamic linking
00090925
Adventure Mode -- General
minor
resolved (lethosor)
2018-05-08Corpseless Forest titan disappear after I shot shim.Throw dalacite knife at forest titan. Corpse probably will not appear after you shoot them.
00091178
Dwarf Mode -- Transport/Hauling
crash
resolved (lethosor)
2018-05-08Game crashes when I set up quantum stockpiles to store items such as wood, stone, etcI did b-C-S and designated the direction (south, in this instance). I set the stockpile to only accept from links, and I created another stockpile that would feed the minecart. I created only two today, and the game crashed.
00019543
Dwarf Mode -- Traps
minor
resolved (lethosor)
2018-05-08Olm Men (and woman) sidestep stonefall trapsNot sure how you would reproduce it. Arena mode? (I haven't tried that yet)
00003884
Dwarf Mode -- Interface, Tasks
minor
acknowledged (lethosor)
2018-05-08Military units give incorrect task information1.Create Four-Man Squad
2.Train with squad
3.Set squad to attack
00087762
Adventure Mode -- Conversation
minor
confirmed (lethosor)
2018-05-08Claimed land after escaping name menuEnter the claim land conversation at any site, ESCape out, and the consequences will be yours!
00086402
Dwarf Mode -- Interface, Announcements: Message Spam
minor
new
2018-05-07Animals get stuck up treesIt might have something to do with the zone being under a tree.
00107494
Dwarf Mode -- Visitors
minor
new
2018-05-07Tavern restriction doesn't prevent visitors from showing up
00104272
Adventure Mode -- Inventory
minor
resolved (Loci)
2018-05-06Items prefer pedestals to backpacksFind a pedestal with an item already on it. Pick up the item.
00094384
Dwarf Mode -- Diplomacy
major
new
2018-05-06Caravans/invasions do not come reliably from accessible civilizationsBug has been observed consistently as follows:
1. Generate a new world (basic parameters: Small, Short, High, High, Medium, Medium, Everywhere)
2. Embark on an area with all four neighbors.
3. Wait for caravans. The dwarves have been observed to send caravans normally at first, but other civs do not send anyone even after several years.
00107384
Dwarf Mode -- Raids
crash
resolved (Loci)
2018-05-06Game crashes when squad returns from raiding tower1. Load this save: http://dffd.bay12games.com/file.php?id=13718

2. Wait a few minutes

3. Watch "The Spear of Hammers" return.

4. Game crashes shortly after
00104113
Dwarf Mode -- Military
crash
resolved (Loci)
2018-05-06Crash as soon as dwarfs arrive back from raiding/retrieving artifactsSend squad out (preferably the captain of the guard, that's the one I was sending out) to retrieve artifact/pillage poor elves and then wait 10 minutes for them to get back.
00106833
World Generation -- General
crash
resolved (Loci)
2018-05-06Crash after placing civilizations
00107472
Dwarf Mode -- Thoughts and Preferences
minor
new
2018-05-06Upon giving birth, "She is blissful after becoming a parent" despite already having multiple children1. Have a dwarf give birth multiple times
2. Observe thoughts
00081941
Dwarf Mode -- Military
crash
new
2018-05-06Military orders cause crash after viewing specific unit.Download save ( http://dffd.wimbli.com/file.php?id=9565 )
Hit v, find the naked mole dog on the starting out z-level (a little down-left).
Hit f to follow the naked mole dog, or escape to leave the menu.

Hit s to cause crash.

Crash does not happen if you do not first view the naked mole dog with v. Following is not necessary. These steps do not work in other fortresses.
000385513
Dwarf Mode -- Skills and Professions
trivial
confirmed (user6)
2018-05-06Upright spear/spike traps, if constantly toggled, will rapidly train dwarves' skills ("danger room" exploit)http://df.magmawiki.com/index.php/Danger_room
00107331
Dwarf Mode -- Interface, General
crash
resolved (Loci)
2018-05-06Crash to Desktop (returning raid)Just run the game for a little while.
00107201
Dwarf Mode -- Raids
crash
resolved (Loci)
2018-05-06Game crashes upon squad returning from a raid site with a werebeast prisonerhttp://dffd.bay12games.com/file.php?id=13700
00107357
Miscellaneous Crashes
crash
resolved (Loci)
2018-05-06Game crashes a few minutes after the save (returning raid)Waiting a minute or two will suffice.
00107111
Dwarf Mode -- Military
crash
resolved (Loci)
2018-05-06Save with crash when raiding parties return during a siege.Load save, unpause, wait for siege to start, wait for raiding party to return, wait for crash.

Save: http://dffd.bay12games.com/file.php?id=13684
00107108
Miscellaneous Crashes
block
resolved (Loci)
2018-05-06Crash upon caravan arrival / returning raidLoad saved game and wait for the caravan to arrive. Game will crash just after.
00107481
Miscellaneous Crashes
crash
resolved (Loci)
2018-05-06Game crashes when dwarves return from raidSend out a raid and wait for return.
00106782
Dwarf Mode -- Raids
major
resolved (lethosor)
2018-05-05Debug printout after selecting site to raid corrupts the screen with PRINT_MODE:TEXTAttempt to raid a site in the civ screen in fortress mode.
00107451
Adventure Mode -- Combat
minor
feedback (user1294)
2018-05-03You can duplicate weapons by wrestling them after they have been lodged inside a wound.1. Approach NPC
2. Fight until weapon is 'firmly lodged' inside of them
3. Open wrestling menu, grab weapon with free hand
4. Move away from NPC
5. You now have two of the same weapon!
00107431
Dwarf Mode -- Combat
major
resolved (Loci)
2018-05-02Some marksdwarves never check fortifications on patrol routeMake two decent sized rooms, separated by fortifications. Release some dangerous creatures trapped in one. Set a patrol route exactly along the foritifications, using two points. Assign the squad to use the patrol route, under the alert screen.
00107403
Cave-ins
minor
assigned (Loci)
2018-05-01Weird bug with logs stuck inside wallsBuilt wooden floor over the cavern's water face so I could get to the adamantine pillar. I dropped a huge section of the ceiling on it from above (a massive 13x8 block 3 z levels tall) in order to fill in the water at the lake bottom. To my surprise, rather than simply deleteing the floor it passed through, it deconstructed it inside of the sky brick I dropped on it, leaving the logs blinking inside the rock face.
0010741 
Dwarf Mode -- Pets
major
resolved (Loci)
2018-05-01Trained dragon turns hostile upon encountering fortress militarySimply station a militia squad next to a trained dragon.

The save provided will play out as follows:
1) Miner enters the dragon room and mines out a tile with no issue.
2) A couple of ticks later, the militia commander enters the room as per his station order, at which point he will likely become engulfed in flames.
0010737 
Adventure Mode -- AI
minor
new
2018-04-30Cornered kobolds do not fight back, flee or come to the aid of attacked friend + object name issueI have also tested this in object mode. The majority of kobolds, even if they are put into the same team, will simply sit and do nothing when there is clear conflict occurring, rather than fleeing or coming to the aid of their comrades.

For the naming issue, sleep for at least 5 hours and watch the guts being wielded turn generic. I have tested this twice, both times having slept after travelling for a bit in the dungeon.
00107361
Dwarf Mode -- Non-dwarf Citizens
minor
feedback (lethosor)
2018-04-30Human Poet shows on Pets/Livestock while meditatingHuman Poet in fort. Check livestock screen
00107343
Miscellaneous Crashes
crash
resolved (lethosor)
2018-04-30The game crashes a few minutes from the point of the save. Cannot discern cause. Errorlog is unhelpful.Waiting a minute or two.
0010732 
Adventure Mode -- Conversation
minor
new
2018-04-28Cannot question the broad poet, Kege Bengelbekdil, on a vampire he mentions, nor the town it occupies1. Load save
2. View logs to see who and where the poet mentions
3. Question poet for directions
4. Scratch head
0010730 
Dwarf Mode -- Rooms
minor
resolved (Loci)
2018-04-28Sending the Captain of the Guard on a mission unassigns them from their rooms.1. Appoint a Captain of the Guard
2. Send them on a mission
3. Look at their rooms and see that they are now freed from the Captain
00107274
Civilizations/Entities -- General
crash
assigned (Loci)
2018-04-27Nemesis Unit Load Failed-Fast travel character to nearby town. Can be any, but I myself went to a human town and a human hamlet (the town of which I've defended from ghouls).
-Stop traveling and enter local view.
OR
-Fast travel aimlessly until night sets in.
-Sleep.
-Upon waking up, game crashes with the message "Dwarf Fortress.exe has stopped working," a different message from Nemesis Unit Load Failed.
000924910
Dwarf Mode -- Items
minor
confirmed (user11)
2018-04-26Scroll roller duplicationMake a scroll, keeping close eye on your stocks.
00104874
General
major
assigned (user8971)
2018-04-25After mission: Pop count changes & missing squad members
00107243
Dwarf Mode -- Items
minor
resolved (Loci)
2018-04-25Elven merchants can bring Pedestals made from gems
0010725 
Dwarf Mode -- Interface, Unit View
feature
resolved (Loci)
2018-04-25Dead dwarves in Relationship can be viewed as if they still were aliveHave a dwarf with a friend.
When his friend dies, Open his relationships and view the dead friend.
Now you can acces the normal view of a dwarf, which is normally possible only when he's alive.
00103965
Dwarf Mode -- Jobs, Burial
minor
confirmed (Loci)
2018-04-23Cannot Bury Reanimated CorpsesDrown a dorf in haunted biome. Wait for it to reanimate. Kill it. Make a casket available for burial. Repeat.
0010719 
Technical -- Saving/Loading
block
new
2018-04-22Game crashes every time I try to load save* Load save "Loloknil, Dwarf Fortress"
* Crash
0010717 
Dwarf Mode -- Trade
minor
new
2018-04-21Caravan stuck when spooked by otter
00107161
Dwarf Mode -- Military
major
new
2018-04-20Dwarves sent on a pillage mission - Some disappeared
00107151
Dwarf Mode -- Jobs, Burial
minor
resolved (Loci)
2018-04-19Corpse keeps leaping out of coffin
00107143
Technical -- Saving/Loading
crash
new
2018-04-188gb memory dump / complete system freeze / crash on loading savehttps://drive.google.com/drive/folders/1nqdXmvZAGiZMeNdJ4UjhUt5v2lay0nZl?usp=sharing

download region 1 save, loading freezes on loading text and ram usage increases to max which freezes entire system.
00107132
Dwarf Mode -- Jobs, Building Construction and Destruction
crash
feedback (Loci)
2018-04-17Bridge construction crashes the game after designating any materials.1. Try to make a bridge over a river.
2. Select any material from the list.
3. Once the final material is selected, the game will crash.
000818311
Dwarf Mode -- Reclaim
minor
confirmed (user1294)
2018-04-17Overflowing magma seas/pools after unretire or reclaim.
00107001
Dwarf Mode -- Buildings, General
minor
confirmed (Loci)
2018-04-16Furniture used for declaring rooms do not coun't towards room qualityMayor's Office/Bedroom/Study Room has an artifact chair, if this chair is used to declare a room, the Office, Bedroom and study room drop considerably in quality(as seen from the Mayor's noble screen's needs), otherwise the room has a very high quality(adequate for the artifact).
0010704 
Dwarf Mode -- Buildings, General
minor
confirmed (Loci)
2018-04-16Pedestal can be set to display itself.Construct a pedestal.
When choosing item to display, choose itself (under Tools).
00073614
Adventure Mode -- General
minor
new
2018-04-16Ambushed by a naked, non-hostile bandit leaderTotally and utterly random.
00081141
Dwarf Mode -- Traps
minor
confirmed (Loci)
2018-04-15Dwarves arm crossbow traps with single bolts
0008102 
Dwarf Mode -- Immigration
minor
new
2018-04-15NATURAL_SKILL assignments not applied to immigrantsPlace the following in creature_standard under the dwarf entry:
     [NATURAL_SKILL:MINING:7]
     [NATURAL_SKILL:DETAILSTONE:7]
     [NATURAL_SKILL:MASONRY:7]
     [NATURAL_SKILL:SMELT:7]
     [NATURAL_SKILL:EXTRACT_STRAND:8]
     [NATURAL_SKILL:CUTGEM:7]
     [NATURAL_SKILL:ENCRUSTGEM:7]
     [NATURAL_SKILL:STONECRAFT:7]

Start a fortress and observe that your initial dwarves start with the assigned skill levels.
Play until immigrants arrive and confirm that they do not have skills set.
00094474
Adventure Mode -- General
major
resolved (Loci)
2018-04-15NATURAL_SKILL will show in arena mode, but not in adventure mode.1. Download 0.42.04 for Mac Intel.
2. Edit creature_standard.txt by adding [OUTSIDER_CONTROLLABLE] under minotaur. No other changes made.
3. Launch df.
4. Check minotaur in Arena Mode. All skills noted at their expected levels.
5. Generate new small world, or medium world.
6. Begin Adventure Mode.
7. Add all stats into strength and spear during minotaur character creation for this test run.
8. Check skills. The only skill shown is proficient spearman and dabbling tracker. No other skills listed.
00107014
Dwarf Mode -- Trade
major
new
2018-04-15Caravan never stops unpacking and leaves
0010709 
Adventure Mode -- Character Creation
minor
new
2018-04-15Custom generated race with >5 natural abilities won't have them show up in in-game menu
00036766
Dwarf Mode -- Thoughts and Preferences
minor
confirmed (user6)
2018-04-14Dwarf has preference for "wagon wood"
00079433
Dwarf Mode -- Buildings, General
minor
assigned (Loci)
2018-04-14Paved Roads Do Not Add to Architectural Wealth1. Check architectural wealth
2. Make road out of wood
3. Check architectural wealth
4. Make road out of metal bar
5. Check architectural wealth
0010707 
Adventure Mode -- General
minor
resolved (Loci)
2018-04-14Enclosed starting location, unable to get out
000907425
Dwarf Mode -- Thoughts and Preferences
major
resolved (Toady One)
2018-04-12Dwarves are permanently 'fine' and never experience mental deterioration (except Strange Moods).It happens in every single game I set up, in vanilla or via LNP, and in every new world I generate.
00098122
Dwarf Mode -- Thoughts and Preferences
minor
resolved (Toady One)
2018-04-12Alcohol personality changes don't seem to wear offLet a dwarf drink.
Keep them away from booze.
00107023
Dwarf Mode -- Stockpiles
major
new
2018-04-12Refuse stockpile option "Teeth" is not respected1) Configure refuse stockpile as shown above on screenshot
2) Knock out some hungry head teeth
3) Watch the teeth being carried to a stockpile that isn't supposed to accept them
00107061
Dwarf Mode -- Interface, Building Construction
trivial
new
2018-04-11Completed Paved Roads caused dwarves/units to blink/flash1. Build a paved road
2. Watch anything walk over it for a few frames
00030462
World Generation -- Parameters
block
resolved (lethosor)
2018-04-10DF becomes unresponsive at "setting temperature", only for one parameter set
00107051
World Generation -- General
block
resolved (Loci)
2018-04-10World Gen blocks in setting temperature phase if Complete edge oceans is set to 1 or 21. Enter Advanced World Generation
2. Select Medium or Large Region setting
3. Enter advanced parameters and change Minimum Complete Edge Oceans to 1 or 2
4. Try to generate the World
5. Game freezes in the beginning of the generation process
00093801
Technical -- General
block
confirmed (lethosor)
2018-04-10Dwarf Fortress tries to decompress junk files (desktop.ini) that end up in the data/dipscript folderAdd any kind of file to data/dipscript or leave the installation in the care of a Windows tool that likes to put fancy icons over all the folders like Google Drive does when you share a folder, then run Dwarf Fortress.

If the file isn't blank you might get the error: "One of the compressed files on disk has errors in it. Restore from backup if are able."

If the file is blank you won't get the error, but Dwarf Fortress will suddenly take up a ton of memory and stall in the background forever.

There's a small margin between an empty and small file that dwarf fortress will still load on, implying that it decompressed and loaded the junk file.
00107031
Dwarf Mode -- Jobs, General
major
resolved (Loci)
2018-04-09Game pauses when make pearl item is ordered at craftdwarf's and cannot be unpaused.order construction of pearl ring at craftdwarf's workshop
00103575
World Generation -- Beasts
minor
confirmed (user11)
2018-04-06Horse overpopulation (mostly in hillocks)Generate world with hillocks.
0010699 
Adventure Mode -- Sites
major
new
2018-04-06Game always crashes when visiting or starting an adventurer on retired fortress (with save)1) Retire fortress
2)Create an adventurer starting at the fortress or create it in another place and visit the retired fortress site.
00106972
Dwarf Mode -- Interface, Announcements: Message Spam
trivial
resolved (Loci)
2018-04-06Insane children spam equiment errors1) let a child go insane
2) enjoy the spam
00106981
Dwarf Mode -- Buildings, General
minor
resolved (Loci)
2018-04-06Unable to place nest boxes
00099857
Technical -- General
crash
resolved (Toady One)
2018-04-05FATAL ERROR - Nemesis Unit Load FailedLet the game run 5-10 minutes, the crash should occur on its own.
00106942
Dwarf Mode -- Reclaim
minor
new
2018-04-05dead dwarves bodies lost their names after unretiring a fortressOn the course of the years, my fortress had casualties of war and of other accidental reasons.
So i had in the underground of my fortress made some catacomb corridors.

As i had been atom smashing thousands of useless items in order to keep playable framerate (mussel fishing from fisherdwarves and fishers workshop work can result in several thousands of "mussel shells" every few months automatically) and the dead listing (as i have atom smashed several hundred of enemy corpses) after a while i decided to retire the fortress and unretire it to clear a bit the records.

After unretiring i ran into the usual unretiring bugs (the [url=http://www.bay12games.com/dwarves/mantisbt/view.php?id=6578]noble requirement problem[/url] and the [url=http://www.bay12games.com/dwarves/mantisbt/view.php?id=6578]constructed items[/url] one ) and spent time to make them working again.

Once everything was ok, i ran into the case of a dwarf drowning in a pond for unknown reasons (as i didn't noticed the event happening until the death report) after using a pump to empty the pond enough, my dwarves managed recovered the body then placed it in the corpse stockpiles at my fortress entrance.

I waited and waited and noticed no dwarves were taking that corpse to a coffin in the fortress catacombs, despite there were several coffin were ready and available for corpses.
As i was wondering if it was another case of the item bugs due to the retire-unretire process , i decided to remove every coffins from the catacombs.

The whole fortress then carried them to the stockpiles, and all the corpses and body parts went to the corpse stockpiles.
I rebuilt and enabled again all the coffin.
screenshot of the current rebuilt catacomb (it's the the level just below the surface) :
https://i.imgur.com/ZqxHeyk.png

I noticed that most corpses and body parts where then led into a coffin as expected, but what i didn't expected is that several dwarves corpses were left in the corpses stockpiles (despite there are available coffins and i made sure they are all allowing corpses)

screenshot :
https://i.imgur.com/9q7PpDG.png

I checked those left behind corpses and noticed they don't have a name anymore (and neither their body parts that can be observed on the stockpile), they're just "peasant mangled partial skeletons"
00106911
Dwarf Mode -- Raids
crash
new
2018-04-04Game seg faults 100% upon raiding military returningGame will seg fault immediately after unpausing the current fortress save game. See attached save: https://drive.google.com/file/d/1vh5HZPGBZGPricNhJJR-7yIqBaZRZGFD/view?usp=sharing
00106961
Dwarf Mode -- Visitors
minor
new
2018-04-04Questers stopped coming altogether after some yearsNot sure. Run a fortress longer than 10 years?
00103604
Dwarf Mode -- Military
minor
assigned (user8971)
2018-04-04Werecreatures won't transform while on raids-have a dwarf bittenn by a werecreature
-send him on a raid
- watch him return unscathed and no comment about any trouble
0010695 
Adventure Mode -- Combat
minor
new
2018-04-04Attackers start attacking each other once I yield
0010693 
Creatures
trivial
new
2018-04-03Creeping Eyes can vomit after taking a gut injury
00106901
Dwarf Mode -- Reclaim
major
resolved (Loci)
2018-04-03Reclaimed fortress, many hostile guests and other strange behaviors.
00106921
Dwarf Mode -- Transport/Hauling
minor
resolved (Loci)
2018-04-03Minecart is only filled with magma, when the cart stopsXXX
X╤XX <- channel up
X╤*X <- Roller speed medium, magma safe gear assembly
X╤*X <- Roller speed low, magma safe gear assembly
X╤X
X╤X
X╤X
X╤X
X╤X <-channel up
XXX
00070756
Dwarf Mode -- Buildings, General
minor
confirmed (user6)
2018-04-03Cabinet and chest buildings "destroyed" when unretiring fortress, leaving unanchored cabinets1.) Reload a retired fortress with bedrooms previously equipped with cabinets.

2.) Hover the 'X' over a cabinet and press 't.' The cabinets are no longer buildings, and some may have moved.
00065788
Dwarf Mode -- Nobles
minor
confirmed (user1294)
2018-04-03After unretiring a fort Nobles don't consider assigned rooms when judging if they have adequate assigned spaceCreate a fort > create an office > assign a noble to the room > retire > unretire
00106763
Dwarf Mode -- Buildings, General
minor
new
2018-04-03Dwarves do not posess a break-off limit on needsEither through means of simply having a good quality tavern & temple, dwarves with unfettered focus in a field, particularly religion will continue to practice and maintain it unnesecarily. Dwarves may be prone to arguing which can be read from their thoughts when mingling in meeting areas or the wagon.

Alternatively

If you are willing to cheat, establish some tavern & temple facilities, run DFhack and use the pre-supplied 'fillneeds' command to instantly amend the targeted dwarves's needs, they'll still continue despite being positively capped off on all maximum values.
00106871
Technical -- General
minor
new
2018-04-01random crash
00106822
Throwing/Shooting
major
resolved (Toady One)
2018-04-01Archery broken; even highly skilled crossbowmen cannot hit targetsCreate two opposing crossbowdwarves in the object testing arena and watch as bolts fly without producing any injuries or combat reports.
00106891
Dwarf Mode -- Nobles
minor
resolved (user11)
2018-04-01Additional inherited nobles get promoted when fortress elevates noble ranks1) Load Save (uploading....)
2) Observe nobles screen with 2 barons (Tinmob which is my fort and Noblepaddle which is the inherited one)
3) Wait a while for the liaison to do its thing and elevate the fort to a duchy
4) Observe the nobles screen again and note there are now 2 dukes (and the Noblepaddle one lost its reference to its home site)
00106881
Dwarf Mode -- Nobles
minor
resolved (user11)
2018-04-01Additional inherited nobles get promoted when player fortress ascends rank1) Load save (uploading now...)
2) Observe the nobles screen with 2 barons (of Noblepaddle and Tinmob - my fort)
3) Wait a while for the liaison to leave and the lands to ascend.
4) Observe the nobles screen again and note 2 dukes (and the Noblepaddle lost the reference to the site)
00041327
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
confirmed (user1294)
2018-04-01spinners will use hair from refuse stockpile to make thread, but unable to use the thread for clothmaking
000117911
Adventure Mode -- Inventory
major
acknowledged (lethosor)
2018-04-01Artifacts picked up in Adventure Mode get duplicated and disappear when leaving sitehope for an artifact weapon to be created, abandon fortress, come back as adventurer
00105122
World Generation -- General
crash
new
2018-04-01Crash when generating a specific world.1. Start to generate a world with a large island profile with seeds:
[SEED:sua6Y4qyy8SuCSKIISmU]
[HISTORY_SEED:8sAIAA6W424e82smYEM6]
[NAME_SEED:GAI4K0wIq2A8qSW2Yy6w]
[CREATURE_SEED:k4CMgcG2AawwS6OiY4QI]
2. Wait until the game crash around 304 year.
00106842
Map Features
minor
new
2018-03-31Chopping down trees that overhang smoothed natural walls removes the floor from top of wallsSave: WIP

Description: Tests are on the bottom-left portion of the map. On z-level 147, there are two natural rock walls that have been smoothed (Granite Pillar) under trees. One is located in a dug tunnel, and the other is a few tiles below on the hillside. On z-level 148, there is a large tunnel with two constructed rock walls (Rough Granite Block Pillar) under two diagonally adjacent trees, made for comparison. All four trees are already designated to be chopped down by a wood cutter.

Steps:
1. Unpause the game.
2. Allow wood cutter to cut down the designated trees. Occasionally some logs may fall on the empty floor spaces.

Self-reproducing steps:
1. Embark on an area that borders a mountain biome and a biome with trees
2. Find a tree with a rock wall tile underneath.
3. Smooth the wall tile.
4. Cut down the tree.
00106861
Dwarf Mode -- Skills and Professions
trivial
resolved (Loci)
2018-03-31Strange mood Dwarf Claims Leatherworks becomes Legendary Tanner.strange mood makes this require random chance for a leatherworker to get the mood
00106642
World Generation -- Wars
minor
new
2018-03-31Tactics only reported in battle after worldgen1. Create a world and vereify it has some wars during worldgen.
2. Start a fortress, putter about a bit, then retire or abandon.
3. If you are fortunate enough to have civilizations waging war on each other during play, this will be apparent in legends mode afterwards.
00106801
Dwarf Mode -- Environment
trivial
resolved (Loci)
2018-03-30Felling underground tree left cave spider silk webs in mid-air without any supportI just waited for cave spiders putting webs on trees, cut them down.
I tried this in other three world (all of them generated in 0.44.08), 100% reproducible.
00106791
Dwarf Mode -- Visitors
minor
resolved (Loci)
2018-03-30Visitor without upper body dies in tavernLocate Stalith Tiquokara dead corpse still in the tavern, either with investigative tools or by applying a exploit to view the dead unit's profile by going to human Sporro Obuhehan's relationship screen and selecting stalith to (v) view ,the upper half of their body is missing bloodlessly.

Cross reference with legends to show they expired naturally of suffocation on the player fortress site.
00104507
Dwarf Mode -- Raids
minor
acknowledged (lethosor)
2018-03-29Dwarfs returning from a raid count as newly arrived.Send out a squad to raid another site and wait for its return.
00105635
Dwarf Mode -- Jobs, Activity Zones
minor
assigned (Toady One)
2018-03-29Library with linked museum have visitors haul books to the museum when written and read.I'd assume you set up a library zone with basic equipment and later build a pedestal elsewhere and assign it as a museum, and then link it to the library.
00106265
Adventure Mode -- General
crash
assigned (Toady One)
2018-03-28Experiencing a crash when exiting fast travel and encountering another group/entityI've experienced this bug on both vanilla and modded saves, but as it happens I found a reproducible instance in my modded game so that's the save file here. Upon loading the save, you will be playing a creature in a hamlet. Just enter the overworld travel screen, and you will find yourself near an asterisk. Attempt to travel to that asterisk and exit the fast travel screen, or simply end up adjacent to it and let it encounter you. In all situations, you will end up crashing. Using legends mode and other utilities, I have ascertained that the creature within the asterisk is a procedurally generated night creature, and thus I suspect the issue is part of the vanilla game even though it occurred in my modded save. I apologize if this is incorrect.
00106382
Dwarf Mode -- Raids
minor
resolved (Toady One)
2018-03-28Expedition leader imprisoned/dies in raid, reassigned to another dwarf later imprisoned in same raid, causes permabroken nobles
00106741
Pathfinding
minor
new
2018-03-28Units Sometime Try To Path At The Edge Of A River
00106464
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (Toady One)
2018-03-28Museums are de-prioritized or have N/A value as meeting spacesSet up a museum zone in a new fortress from a pedestal without any other meeting zones besides lingering around the wagon, dwarves will stay at the wagon rather than meet at the zone.

Alternatively deconstruct the wagon and set a new floor-space meeting zone and engage the experiment by building a museum from a piece of equipment, they will not move to the new museum and choose the standard meeting zone over it.

Or

Open my save and observe the empty museum zone (copper crossbow display) for a period of time while dwarves will be lingering in a flat space meeting zones and other areas. They shouldn't be too busy, and disengage labors for more idlers as needed. They will all steer clear of the museum
00106726
Adventure Mode -- Inventory
major
resolved (Toady One)
2018-03-28Artifacts teleports from player inventoryLoad my save.
Move to the west (best way is to place minecart on railway, press `u`, then choose ride)
Pick up some books and other artifacts found
Move to the east from last western point.
Accidently loose artifacts from inventory and find them on ground
0010658 
Dwarf Mode -- Interface, Military Screen
trivial
resolved (Toady One)
2018-03-28Copy schedule order doesn't copy "inactive=uniformed" setting(m) Military screen
(s) Schedule
Set your orders for Granite and change to (u)inactive=civ clothes (and (s)sleep in barracks order to something other than default)
Copy order
Paste to following month, note how inactive= setting remains as "uniformed" (while barracks setting copies correctly along with the actual orders).
00106313
Dwarf Mode -- Military
text
resolved (Toady One)
2018-03-28Tactics not treated as a relevant skill when assigning squad members1. Skill Tactician points to a dwarf on embark
2. Assign a military commander
3. When assigning squad members, tactics is not shown as relevant
00106054
Dwarf Mode -- Raids
major
resolved (Toady One)
2018-03-28Sending pillagers causes game to crash seconds later.In the save, try to pillage one of the nearby populated goblin or human sites.
Game crashes.
0010620 
Dwarf Mode -- Raids
minor
resolved (Toady One)
2018-03-28Spoils reports not cleared when unloading a world- Have a save loaded where a raid has produced a spoils report
- Save
- Load another world and press "r"
0010643 
Legends Mode -- General
minor
resolved (Toady One)
2018-03-28History event "tactical situation" does not save "flags"
00106505
Legends Mode -- General
minor
resolved (Toady One)
2018-03-28Player fort's history overrun with "A tribute agreement was rejected" regarding completely unrelated groupsMake a fort. Leave it for at least a year. Abandon.
001061518
Technical -- General
block
resolved (Toady One)
2018-03-28Game freezes after some time - new 0.44.06 optimizations?Really seems quite random. Have had it happen within minutes of starting or after hours of gameplay.
0010623 
Dwarf Mode -- Military
minor
resolved (Toady One)
2018-03-28Demanding tribute from necromancers or bandit camps crashes the game.Generate a world with necromancer tower, find some bandit camps with adevnturer, try to demand tribute from both.
0010671 
Pathfinding
minor
new
2018-03-28[CLUSTER_NUMBER] creatures have erratic laggy movementFind creatures that naturally travel in clusters above & belowground, swarms of birds like ravens for instance, or balls of troglodytes and crundles following each other very very closely. Both ravens and troglodytes are relatively ubiquitous early on in a fortress's progress.

You may experience telltale signs of decreased offmap spawns & performance slowdowns in intensive forts, though other reports with saves substantiate this in detail. (See additional information)

00106221
Adventure Mode -- Travel
minor
new
2018-03-27Units that die during compos action do not leave corpsesLeave a creature immobile and bleeding, and likely to die, and initiate the compose action.
00106701
Civilizations/Entities -- General
minor
resolved (user11)
2018-03-26Every civilized species shares the exact same beard/eye/hair/scale/skin/etc. colorsSimply gen a world and examine a dwarf/human/goblin/elf/etc.'s appearance.
00106692
Dwarf Mode -- Combat
minor
resolved (user11)
2018-03-26Fascist DorfsN/A, it has only happened three times in the fort's history, a different victim and attacker each time. Fort is largely on autopilot while exploratory mines are being dug.
0010668 
Dwarf Mode -- Raids
minor
new
2018-03-26Dwarves on screen cause FPS drop when squad is raidingLock a squad dwarf behind a door and send the rest out raiding.

When some dwarves are drinking or sleeping while the rest are off raiding, FPS can collapse.

Removing stuck dwarves from squad resolves issue.
00106612
Adventure Mode -- Movement
minor
new
2018-03-26[FLIER] Adventurers perpetually fly abusing flying gaits for speedMindful of needing to find space in the woodland area on the save, using < and > you can ascend and descend z levels into a 'flying' status.

When you press (S)to adjust your contextual movement speed, you will still be flying actions by modifying your flying speed despite playing a eagle person with usable humanoid legs at ground level.

There are no additional M movement options for your adventurer to start or stop flying like there are to start or stop swimming contextually for hitting water.

There are some ravens resting nearby on the ground, disturb them and watch them fly away but not land on the ground again, happening only when they are loaded in for the first time, birds arriving off map in fortress mode are already in the air.

OR

Open up a [FLIER] person in arena mode, assume control and try the above instructions
00106632
Technical -- General
crash
resolved (Loci)
2018-03-25Linux Freeze music still playsOpen, run on 44.07
00106661
Dwarf Mode -- Artifacts
minor
feedback (Loci)
2018-03-25Artifact claimed in the name of unknown creaturenot attempted
0010667 
Dwarf Mode -- Interface, Unit View
minor
resolved (Loci)
2018-03-25Raiding sites resets arrival dateWrite down a squads' arrival dates, send them off, compare results to new arrival dates.
0010665 
Legends Mode -- General
minor
new
2018-03-25SquadVsSquad event shows wrong historical figure name
00103125
Civilizations/Entities -- General
trivial
new
2018-03-24Goblins are only capable of having 1 army based at the capitalWait a very long time for a siege to walk all the way from the goblin capital rather than a non-capital dark tower, capture the goblin general to suspend further attacks. (until a new general is appointed to lead)

More reliably, because the [MILITARY_STRATEGY] noble may be busy war-mongering to tame creatures, they will bring mostly only beak dogs & trolls when sieges do arrive (depending on selection of semi-sapients around the vicinity of the tower)

The modding observation is to add a [MILITARY_STRATEGY] and basic [MILITARY_GOALS] nobles to every goblin market province, and then follow battles in world generation on multiple attacks being led by different leaders, usually more effectively.
00106594
Dwarf Mode -- Artifacts
minor
resolved (Loci)
2018-03-24Dwarves won't move/use/take ownership of visitor-dropped artifacts
0010660 
Adventure Mode -- Buildings
minor
new
2018-03-24Adventurer entombed in ground-sunken fortress site over "deep pit"Extract the save and load up my adventurer

Observe that there is no exit and a limited staircase between levels only and fast travel out, move left on the travel screen (which looks odd) and back to where you were on the fast travel map and you'll arrive at the fortresses's underground road section and immediately be noted of 'discovering a deep pit' with steep terrain, explore the fortress a bit making note of topographical oddities.

Im sure a dedicated explorer could find it, but the complex where you start east of the site is not connected at all to the main site, and there is only, the rest of the population of dwarves are missing presumably in the caverns somewhere.

Try following a dwarf or a cow around to see if they could lead you to other structures somehow lost from the site.
00106371
Dwarf Mode -- Thoughts and Preferences
minor
new
2018-03-24Raids do not satisfy related needs1. Embark to have a set of default undistracted dwarves
2. Send them somewhere almost inconsequential like a human hamlet with 30 people
3. Despite coming back with improved skill in Armor User, Shield User, Dodger, etc., the related needs are not met.
00100881
Creatures
trivial
new
2018-03-23Most hairless mammals have hair that isn't used
00095136
Dwarf Mode -- Jobs, Animal Handling
minor
new
2018-03-22Gremlin ignores training after citizen petition accepted
00105546
Dwarf Mode -- Idle Behavior
block
assigned (user1294)
2018-03-22lil' bastards lazing (on a sunny afternoon)
00106562
Dwarf Mode -- Buildings, Machines
minor
resolved (Loci)
2018-03-22Dangerous terrain (water) caused carpenter to climb a tree buggilyOpen my save (pending) which should be positioned on Inod's, tree z level or jump to their unit.

(j) for the jobs screen will show that the construction of the pump is suspended for them and (u) will also show them with no job. Contradicting locating the screw part over a grate on z level 5 still tasked to them and nowhere to go and a active tasked block next in queue in the carpenters workshop on the surface.

Don't unpause until you've got a good look at all the described elements, but you can if you want, try different things like turning the screw pumps off again to resume water flow or cutting down the tree they are in to see if they climb up another close to the original tree.
0010657 
Adventure Mode -- AI
minor
resolved (Loci)
2018-03-22Prisoners with amnesiaFind some prisoner and interact with them. I haven't had a single prisoner without this "amnesia" so it shouldn't be that hard.
00106491
Dwarf Mode -- Abandonment of Fort
crash
resolved (Loci)
2018-03-22Nemesis Unit load failed after df version changeCreate fortress in df 0.44.05.
Load it in df 0.44.07
Play some time
Retire or abandon it
Come to the fortress in adventure mode
0010655 
Adventure Mode -- AI
major
resolved (Loci)
2018-03-22Tents with sleeping units unable to wake up even if hurtFind a non moving '*' on the travel map and check them out.
00077679
Creatures
minor
new
2018-03-22[PET] has no meaning for non-[WAGON_PULLER]s, [PACK_ANIMAL]s etc.Gen a world.
Start an embark.
View the eggs available to the civ - in vanilla, nearly all small birds are [PET]s. Every species which has eggs available, and the [PET] tag, should be available for you to bring on embark - but they aren't.
0010654 
Adventure Mode -- Travel
minor
new
2018-03-21Uninitialised bytes used when coming out of quick travel1) Get the save at http://dffd.bay12games.com/file.php?id=13598
2) Playing normally (not using Valgrind) move north of the starting castle until you're north of the temple structure.
3) Save the game, quit, and resume playing using Valgrind.
4) Enter travel mode ("T")
5) Travel along the road until the map shows "Imported clothing market" times 2, "Imported food market", "Meat market", etc
6) Drop out of travel mode ("d")
0010652 
Adventure Mode -- Conversation
minor
new
2018-03-21Uninitialised bytes used when talking to NPCs
0010651 
World Generation -- General
minor
new
2018-03-21Uninitialised bytes written when saving newly generated world.
00106343
Dwarf Mode -- Items
trivial
new
2018-03-21grown wood cages treated by stockpiles as "non plant/animal"
00106486
Projectiles
minor
new
2018-03-20Wooden blowdarts unable to break skin, rendering LAYER_LINKED applied venom moot1. Obtain a blowgun and wooden blowdarts.
2. Fire at wildlife, naked humans, whatever.
00106471
Adventure Mode -- Trade
trivial
new
2018-03-19Tavern keepers accept used mugs in payment for your debtsorder a drink or two in a tavern, and notice the mugs remain in your inventory. Talk to the tavern keeper, settle debts, and pay using your new mugs. Note that the mugs are more valuable than the drinks you are paying for.
00106442
Adventure Mode -- Sites
crash
resolved (Loci)
2018-03-19Nemesis load error in dwarf settlement1. Create a new adventurer [human was chosen for my tests]
2. Choose Emetdastot, the Fresh Sword, as your starting location
3. Crash.
00096294
Dwarf Mode -- Jobs, Assignment of Jobs
minor
new
2018-03-19Fatal digging priority inversionSee description
0010642 
Dwarf Mode -- Jobs, Eating/Drinking
minor
new
2018-03-18Grazers are omnivorous while [BONECARN] are restrictedFor grazers: push grazing animals inside a cage to starve and make biscuits out of the entrails of your starting pair of hauling animals, move biscuit stockpile into a burrow over the cage and assign a animal caretaker to feed the animals the biscuits from inside the burrow.

For bonecarn: Bring enough meat & poultry to conduct the test and establish a test-fortress. Mod dwarves to be [BONE_CARN] and have them prepare meals from eggs & meals from eggs & meat combined via different kitchen workstations and stockpiles.

Pure egg only foodstuffs will be untouched for consumption.
0010641 
Dwarf Mode -- Visitors
minor
new
2018-03-18Tavern visitors are omnisicent about rumor eventsJoin a politically active region with a hostile civilization nearby or repeatedly host the embark liason inside your tavern for a few months, instead of telling you the following year, they will occasionally tell rumors randomly to your dwarves about the settling of new sites & traveling armies without leaving as they happen exactly.
00106392
Dwarf Mode -- Artifacts
trivial
resolved (user1294)
2018-03-18Hunter creates bone artifact but only becomes competent in bone carving
00106363
Adventure Mode -- Travel
minor
new
2018-03-17LOCAL_BANDITRY causes non-bandit soldiers to ambush adventurers from the same civilization1. Apply LOCAL_BANDITRY to a playable entity.
 1a. Optionally, remove BANDITRY:X from the same entity, if present. This facilitates testing by ensuring the relevant ambushes will be caused by your fellow hearthpeople and those of neighboring towns.
2. Start an adventurer in the relevent civilization.
3. Intercept a travel blip.
4. In the event of an ambush, determine if they are likely members of your own civilization (clothing, names, species consistent with civ, patrol encounter on-site, etc).
00106351
Dwarf Mode -- Jobs, Military
minor
new
2018-03-17Military training occurs even through walls- designate a barracks that includes both sides of a 1-thick wall, but where internal doors or something else can prevent dwarves from going around the wall
- set up a squad with two members, and arrange for them to be in the barracks but on opposite sides of the wall
- set the squad to train
- wait and watch
0010633 
Dwarf Mode -- Interface, Unit View
minor
resolved (Loci)
2018-03-17Former Spy Migrant kept fake spy titleOn my supplied save, on screen should be a migrant wave, in which Mastrod Imecuki - Monster Hunter is travelling as a new arrival to my fortress meeting zone on layer -12.

legends mode can be seen after retiring the fortress to follow up who they are (extract the save from the zipped file again to reset or copy paste the save file beforehand.)
000371014
Religion
trivial
confirmed (user11)
2018-03-17Some starting dwarves and immigrants worship the same god... twice
000917128
Adventure Mode -- General
minor
confirmed (user6)
2018-03-17Butcher returns of sentient creatures are unusable, regardless of adventurer's ethics1. Start an adventurer.
2. Go kill a sentient creature.
3. Butcher the corpse.
4. Try and fail to eat the
0010632 
Dwarf Mode -- Immigration
minor
new
2018-03-17same name, same profession
00058214
Dwarf Mode -- Rooms
minor
new
2018-03-15Military dwarves all sleep in dormitory instead of barracks if barracks is created from armor stand
00098618
Adventure Mode -- Combat
minor
new
2018-03-15Force translation to parent body parts cause too much damage
00089052
Adventure Mode -- Travel
crash
new
2018-03-15crash from fast travel
00106252
Adventure Mode -- Sites
crash
feedback (Loci)
2018-03-15Cave causing crash
00106281
TrueType
crash
resolved (Loci)
2018-03-15Game Crash while do zoom outPress F12, use mouse wheel to zoom out.
00106271
Dwarf Mode -- Thoughts and Preferences
minor
new
2018-03-15Dwarves lack baseline personality facets that allow them to interact.Search for dwarves in embarkation with missing mandatory facet traits easily & keep re-rolling, or wait for migrants as more stock to inspect.

Or

Modify alcoholic syndrome code (save pre-applied to add more friendliness), dwarves with no facets (which should be median range) will have yellow text indicating that their facets have been altered next to empty text entries where the facets "should" be.
00082172
Dwarf Mode -- Jobs, Fishing
minor
new
2018-03-13No fish reported, fish visible
00106161
Dwarf Mode -- Raids
crash
resolved (Toady One)
2018-03-13Crash when squad leaves to explore nearby siteAfter the last dwarf on the mission leaves the map (0000001:0000001 minute or so from save point), the world will crash
00106112
Dwarf Mode -- Raids
minor
resolved (Toady One)
2018-03-13Stolen Beakdog doesn't appear in Animals listSend dorfs to steal animals until they come back with a juicy beakdog.
Fail to be able to eat him.
00106101
Dwarf Mode -- Raids
minor
resolved (Toady One)
2018-03-13Raid report didn't produce Spoils Report despite there being spoilsPrevious and later raids all produced spoils reports. So not sure what went wrong.
However, as I recall, in this case I told the dorfs to only steal livestock and not regular items. So that might be the cause.
00106091
Dwarf Mode -- Raids
text
resolved (Toady One)
2018-03-13Tribute report missing informationSend raiders to demand one-off tribute. Read report
(although haven't tried more than once)
00106082
Dwarf Mode -- Raids
major
resolved (Toady One)
2018-03-13Captured livestock goes berserk when assigned for workRaid for livestock.
Train livestock for war (or hunting - not tested)
Assign to military personnel (not tested with assigning to regular dorfs)
00106061
Dwarf Mode -- Raids
minor
resolved (Toady One)
2018-03-13Game crashes on attempt to raid a bandit camp.Discover some bandit camps with adventurer, then try to raid them in dwarf fortress mode. Game will crash.
00106133
Dwarf Mode -- Pets
minor
resolved (Toady One)
2018-03-13Livestock raids return unsuitable or unusable animalsSend a livestock raiding group to steal from a civilization on vanilla raws, ideally a goblin settlement and return a creature like a beak dog with no [PET] / [PET_EXOTIC] raws.

This creature will be unusable but within your possession after the hand-over transfer from raiding.
00106145
Adventure Mode -- Combat
major
assigned (user8971)
2018-03-13I broke her hips, her knees, and her ankles, HOW IS SHE STILL STANDING?Break dwarf hips, knees, and ankles while they're unconscious.
Wait.
00106174
Dwarf Mode -- Diplomacy
minor
resolved (Loci)
2018-03-13Diplomat does not leave fortress after export agreements finalized.Unknown
00021496
Dwarf Mode -- Jobs, Fishing
minor
acknowledged (Loci)
2018-03-13Fisherdwarf preforming "capture live fish" job stands in place until job is cancelledEasy enough, try to capture a live fish.
00106185
Dwarf Mode -- Jobs, Trapping
minor
resolved (Loci)
2018-03-13Fish trappers stuck in place when there are no fishable tiles availableThis has not been tested outside of this save.

Go to fishing hole and "capture a live fish"
Watch the fisherdwarf go down to grab an animal trap. The moment he hauls it, he freezes in place and stays there until the task is cancelled.
00106195
Dwarf Mode -- Idle Behavior
block
resolved (lethosor)
2018-03-13Game Freeze with 100% cpu usage since update to 44.06Just load the game, and let it run.
It will freeze withing 1 game day.
check DF CPU usage.
00067577
Dwarf Mode -- Diplomacy
text
resolved (lethosor)
2018-03-13Liaison's latest news repeats itself. A lot.
00106074
Adventure Mode -- Conversation
minor
new
2018-03-13NPCs address random conversation to dead unitshttp://dffd.bay12games.com/file.php?id=13551
See the most recent line of conversation
00106123
Dwarf Mode -- Invasions
major
resolved (Toady One)
2018-03-11Invading army lost, milling about aimlesslyHave invasion.
But not always.
00106022
Dwarf Mode -- Interface, General
minor
resolved (Loci)
2018-03-06FPS death after immigrations--
00099436
Dwarf Mode -- Jobs, Items
minor
acknowledged (user11)
2018-03-05Producing rock short swords and selecting specific stone results in wooden swords1. Acquire wood and obsidian (or other stones, if you feel like modding their MAX_EDGE).
2. Attempt to produce a stone short sword.
3. Specify desired type of stone.
3. Cry.
0010599 
Adventure Mode -- Sites
crash
new
2018-03-03Game crashes instantly whenever I try to claim a site in adventure mode1. Walk to town.
2. Talk to leader of town.
3. Select "Claim this site for yourself"
00105954
Miscellaneous Crashes
major
new
2018-03-03Crash after refusing artifact demandFollow the steps above and wait for either DF to disappear, or for a demand, which caused DF to disappear when rejected (Which I believe Orkel has mentioned happening in the release discussion thread).
00094426
Dwarf Mode -- Interface, Military Screen
minor
new
2018-03-02Visitor equipment available for assignment to military and appears in fort stocks screen-build military
-build inn/tavern
-wait for visitor with military equipment
-go to military screen - equipment
-for example: assign specific weapon to a dwarf
-in the list are also weapons of visitors selectable
00105945
Dwarf Mode -- Environment
minor
acknowledged (Loci)
2018-03-01Water-covered Dwarf fell into lava and is 'drowning'
00105963
Dwarf Mode -- Interface, Stocks
minor
resolved (Loci)
2018-02-28Corpses/Refuse are automatically forbidden.
00105931
Dwarf Mode -- Thoughts and Preferences
minor
resolved (user1294)
2018-02-26Citizens transforming into Were-tortoises age rapidlyUnknown if it'll work, but I would suggest infecting dwarves with a were-tortoise curse and monitoring their age for a few months.
00100461
Dwarf Mode -- Buildings, General
crash
feedback (Loci)
2018-02-24Game crash whenever building selector placed over slope in underground cavernPossibly connected to "deep" underground caverns. Bring up wall placement, hover over downward slope.
001005211
Technical -- General
minor
acknowledged (lethosor)
2018-02-23DF uses 57% in PRINT_MODE:2D with 640x300 window, over 100% when maximized1. Start DF 0.43.05 on macOS 10.12.0
2. Observe 57% CPU usage on the menu and in-game.
0010591 
Dwarf Mode -- Rooms
tweak
resolved (user11)
2018-02-23Reassignment of rooms for Nobles1. Have a noble be part of a military squad.
2. Assign a room (dining hall or office as example)
3. Send squad with the noble off on a mission.
4. Confirm the rooms become unassigned.
5. Once you have the noble return checking the noble screen indicateds they have missing needs (rooms assigned)
00105901
Dwarf Mode -- Abandonment of Fort
feature
resolved (Loci)
2018-02-23Precurrent apocalipse bug.Make fortress on swamp, or just have rooms, stair and corridors under ocean or lake or swamp and have underground volcano. Lost the fortress.
00029004
Geology
minor
acknowledged (Loci)
2018-02-22Magma sea and hell sometimes eat the last layer shown on embarkIt's going to be random because of the varied magma sea depth and worldgen parameters, so alot of trial and error and observation is required.

Make note of the layers in your embark zone (might be easier in deserts as multiple soil layers crowd out the rock layers in the list)

Embark

use DFreveal or any method you want

check to see if any rock layers are missing.
0010588 
World Generation -- General
major
resolved (Loci)
2018-02-22No ore Anywhere on embark site on no level whatsoverI'd have no Idead how to reproduce it or how it happened in the first place.
00105892
Dwarf Mode -- Trade
minor
feedback (Loci)
2018-02-22Liason, but no caravan, yet still get caravan messages.Don't quite know. It just sort of happened when it happened. I'll have to wait a year to see if it happens again.
00105421
Dwarf Mode -- Immigration
trivial
new
2018-02-22Migrant (void) dwarf married against sexual orientation (unwilling to marry lesbian)RNG dependent.
00105674
Technical -- Saving/Loading
crash
new
2018-02-20Loading a save crashes at "Loading tracking information"
0010587 
Dwarf Mode -- Jobs, Hauling
minor
new
2018-02-20Damaged cage with prisoner hauled to refuse stockpile rather than animal stockpile
0008606 
Miscellaneous Crashes
minor
new
2018-02-19Retired fortress, started adventure, crashes during calendar advance.Saved game file is located at http://dffd.wimbli.com/download.php?id=10193&f=calendar_crash.zip

Beginning adventure mode should suffice to reproduce the crash if it is not platform dependent.

Original OS X crash report has been copied into "Additional Information".
0009178 
Dwarf Mode -- Embark/Setup
tweak
resolved (Toady One)
2018-02-19Cannot bring cups/goblets on embark
0010583 
Dwarf Mode -- Artifacts
minor
new
2018-02-18Artifacts no longer generated outside player fortresses after initial worldgenGenerate a world.
Play a fortress for a while
Retire, open Legends Mode, select artifacts. It's fairly obvious that worldwide artifact production has stopped suddenly.
00105821
Dwarf Mode -- Artifacts
minor
new
2018-02-18No report about stolen artifact generated
00105801
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
new
2018-02-18Expedition leader interrupted by petitions keeps hauling carried objects to "meeting location"
00095772
Adventure Mode -- Conversation
minor
new
2018-02-17Speaker in compositions don't use any skillPerform the Speaker role of any musical composition that features one.
00105781
Dwarf Mode -- Visitors
minor
new
2018-02-15When 1 quester from a visiting group tries a hostile takeover of an artifact, rest of group turns "fake hostile".Presumably, get a group of questers arriving at your fort, and hope that one of them tries a hostile theft of artifact (when spotted upon sneaking, starts attacking the fort). Then observe rest of group.
0010577 
Dwarf Mode -- Visitors
minor
new
2018-02-15Dwarf quester asks+denied artifact -> leaves map -> returns 1 second later - asks+denied artifact, repeating multiple times.
0010576 
Dwarf Mode -- Military
minor
new
2018-02-15Mercenary sent on mission doesn't return after being removed from squadI haven't tried to reproduce, but I expect removing a mercenary from a squad while the squad is out on a mission would be enough to reproduce the bug.
00105238
Dwarf Mode -- Visitors
minor
resolved (Toady One)
2018-02-14Visitors not leaving fort, visitor cap not respected again.Not sure if happens in every fort.
00087545
Dwarf Mode -- Combat
major
new
2018-02-14Goblin sieges are slow, infrequent, and small, despite proximity to multiple goblin sites at embarkGenerate a world, embark near / adjacent to various goblin sites, receive very late / small invasions.

However, although this issue does not seem to happen for all users, the users to whom it does occur seem to report it happening to them with consistency.
00095751
Pathfinding
block
confirmed (lethosor)
2018-02-13Titan on the map, locking the doors causes hang.The titan has just entered the map in the save. Lock the doors or pull the levers in the manager's room (top center) to block pathfinding and freeze the game.

Save: http://dffd.bay12games.com/file.php?id=11783
00099087
Dwarf Mode -- Buildings, General
crash
resolved (lethosor)
2018-02-13Constant crashes while building furnitureBuild a large number of furniture items in the same area, especially in repeated patterns in bedroom complex.
00096886
Dwarf Mode -- Jobs, General
minor
confirmed (Loci)
2018-02-12Insane child costantly attempting make believe = huge job cancellation spam
0010573 
Pathfinding
minor
resolved (Loci)
2018-02-12Moody dwarf tries to path through closed bridge- Make a small room locked with a raised bridge
- wait for a dwarf to get a mood
- drop him into the room using the teleport script of DFhack OR have all your mood related workshops behind locked bridges
- Watch your FPS crumble to dust
0010572 
Technical -- Saving/Loading
major
new
2018-02-12Save / Load cycle during a spawning invasion stops spawning- Embark
- Have an invasion
- save after 5 have spawned
- let the game continue and count all spawned enemies
- kill DF (using the console or the die command in DFHack)
- load again and count the invaders again
- compare their numbers
0010571 
Dwarf Mode -- Invasions
major
new
2018-02-12Spawning Invaders outside of the map- Embark on a slopy area
- Assign a bookkeeper and set its accuracy to all counts accurate
- Have an invasion on the slopy part of your embarl
- watch how only two or three (as much as open tiles are available) spawn per tick
- check stock overview and look for forbidden armor / ammo / cloth
- zoom to location will bring you to the map location from where the invasion started
00092345
Civilizations/Entities -- General
minor
new
2018-02-10Members of some worldgen performance troupes are nakedFind members of a performance troupe and check to see if they are wearing any clothes.
0010569 
Dwarf Mode -- Jobs, Hauling
minor
new
2018-02-10Trade goods hauling defies burrowsPresumably reproduced by having dwarves burrowed with trade goods hauling enabled when a caravan is in and the trade goods is outside the burrow.
In my case the goods are probably junk scuttled by an elven caravan due to evil rain. I've observed this dorf crawl outside during previous caravan visits as well.
00102756
Adventure Mode -- General
minor
new
2018-02-10Cloned companion
00105641
Pathfinding
crash
acknowledged (Loci)
2018-02-080.44.05 pathing causing crash plus bugged pittingLoad the save from http://dffd.bay12games.com/file.php?id=13496
-To crash game pull northern of 3 levers located in center of fortress.
-To observe pit's fail just assign troll Snang (he is in bottom right corner of the pit's animal storage) or just assign all trolls to be thrown down the pit.
00105681
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (Loci)
2018-02-08Insane Child message spamThis should be easy to reproduce, if a child gets a strange mood, let them go insane. There may be specific conditions in this save that affect this or cause it to happen.
00078905
Dwarf Mode -- Pets
minor
resolved (Toady One)
2018-02-07Dwarves form grudges with animals
00103663
Dwarf Mode -- Pets
minor
resolved (Toady One)
2018-02-07Dwarves have sentient relationships with other migrant petsNavigate the provided save fortress for the dwarves listed who are familiar with the migrant pet on-site.

- Led Inaloddom "Lulledcloistered" (Fisherdwarf)
- Ustuth Lolokenshen "Granitechanted" (Woodworker)
- Tosed Koldodok "Wheelclasped" (Peasant)

In relation to "Tekkud Kivishestun, Gosling" who is owned by the migrant "Ber Uzoldim" (Lanterncrests)

To reproduce, wait for migrant pets & allow them time to idle with other dwarves
00103565
Dwarf Mode -- Artifacts
tweak
resolved (Toady One)
2018-02-07Animals reveal presence of artifacts to outsidersWait time enough on a tavern full of visitors and animals.
00105651
Adventure Mode -- Town
minor
new
2018-02-07Nude citizens in towns.1. Go to a town with a sizable population of non-humans.
0010566 
Adventure Mode -- General
minor
new
2018-02-07Giving musical performance levels up duplicate skill at dabbling
00105373
Dwarf Mode -- Items
minor
new
2018-02-07Dwarf children will pick up toys for playing, even if those are marked forbidden, designed for melting or dumping.
00092421
Typos/Grammar
minor
resolved (user11)
2018-02-06Typo on inject poison text.Find a giant cave spider or any other creature with poison inject ability;

Get stung and injected (as human);

See if you get the same text;
0009312 
Dwarf Mode -- Thoughts and Preferences
minor
resolved (Toady One)
2018-02-06Forgotten Beasts become distracted after a time, without exception1. Wait for forgotten beast
2. Wall off fortress
3. Wait for a while
00057991
Legends Mode -- Historical Figures
minor
resolved (Toady One)
2018-02-06Notable animals worship gods
000956710
Creatures
minor
resolved (Toady One)
2018-02-06Animals get distracted over time for no apparent reason1. Play fortress mode enough long, having many animals.
2. Notice that some of them get distracted and flash yellow downward arrow.
00104402
Adventure Mode -- Conversation
text
resolved (Loci)
2018-02-06Everyone goes quiet in tavernsGo to a tavern and hope for the best
00105622
Dwarf Mode -- Locations
major
resolved (Loci)
2018-02-06bugged musical performance, bugged instruments- Destroy the bugged items.
- Create a new kin and/or megid at the craftsdwarf workshop on the F4 quickzoom level. They don't need components, so that should be quick and easy.
- Look at your tavern until you see 4 people performing a musical piece, with or without dancers.
- Odds are good that this is the bugged musical piece that creates the bugged items. You will see two dwarves that have actually gotten the kin and megid from the coffer holding the instrument, yet having a 'simulate kin', and 'simulate megid' job, instead of 'play kin' and 'play megid'.
When the performance is over, the kin will be dropped on the floor, and the megid stored in the coffer, and you will have two new bugged isntruments with a TSK on them
0010561 
Dwarf Mode -- Visitors
minor
new
2018-02-05Petitioning visitor blocks expedition leader on stairs leading to starvation
00025037
Combat -- General
minor
new
2018-02-04Tendons and ligaments only get torn, never sprained or bruised
0010560 
Flows
tweak
new
2018-02-04Projectile water falls through magma/lava
00095523
World Generation -- General
feature
confirmed (Loci)
2018-02-04Volcano generated under lake water level
00105592
Dwarf Mode -- Moods
minor
confirmed (Loci)
2018-02-04Strange Mood Dwarf Not Claiming Workshop
00085088
Dwarf Mode -- Immigration
minor
resolved (Toady One)
2018-02-04Immigrants sometimes arrive with cave adaptationGet migrants. Watch the slow ones. Observe piles of vomit.
00096466
Dwarf Mode -- Jobs, Cleaning
major
resolved (Toady One)
2018-02-04clean job not cancelled by incarceration1) have clean labour on for a sample of dwarves, have enough jail cells to hold them
2) mass export some export-banned goods
3) you should have some dwarves with a 'clean' job instead of a 'no job(chained)' in your jails now.
00028147
Dwarf Mode -- Interface, Announcements: Message Spam
minor
confirmed (Loci)
2018-02-04message spam: dwarf cancels Hunt: Could not find pathhttp://dffd.wimbli.com/file.php?id=2800
0010558 
Adventure Mode -- Conversation
minor
new
2018-02-04Real identity usurps the reputation of cover ID after dropping cover
0010557 
Adventure Mode -- Conversation
tweak
new
2018-02-04Cover identity refers to both his real and cover identities as "me"Speak to someone as a cover identity.
00065351
Cave-ins
minor
confirmed (Loci)
2018-02-03Ice doesn't collapse
0008878 
Cave-ins
minor
resolved (Loci)
2018-02-03Water freezing to ice remains floating in midair, completely unsupportedembark in a frozen biome
use dfhack "liquids" to spawn water in the sky
observe falling water freeze into floating ice
00105563
Dwarf Mode -- Idle Behavior
crash
feedback (Loci)
2018-02-03Crash while dwarves are hauling goods from trade depot
00105511
Adventure Mode -- General
minor
new
2018-02-03Cover identity's surname doesn't match its originCreate a new cover identity in adventure mode. Choose an origin that speaks a different language than your actual origin. The words will match your actual origin instead of your cover identity's.
00105552
Dwarf Mode -- Buildings, General
minor
resolved (user1294)
2018-02-03Iron doors built directly out of bars
0010552 
Dwarf Mode -- Jobs, Fishing
minor
new
2018-02-02Fisherdwarves fish in 1x1 sources created by aquifer1) Embark in an area with an aquifer. (My save had a river)
2) Channel into an aquifer.
3) Clear squares around the channeled hole/pool.
4) Watch your fisherdwarves.
00093155
Undeath
minor
new
2018-02-02Raised corpses attack resident necromancers1. In adventure mode, deliver a book containing the secrets of life and death to the library of a retired fortress
2. Unretire the fortress and wait for the dwarves to reshelve the book and start reading it
3. Once you have some necromancers, put them into a military squad
4. Wait until there are multiple potential enemies on the map (such as a herd of wild boar) and order the squad to attack
5. After the first critter is killed, but the other critters are still in sight, a necromancer will raise the corpse of the first downed critter
6. Fun ensues as the critter corpse attacks its mastesr
0010549 
Dwarf Mode -- Items
minor
new
2018-02-02Clothes, armor and weapons, brought by adventurer, not avaible after embark1. Start a fortress
2. Create armor and weapons
3. Retire fortress
4. Create an adventurer and take those armor and weapons
5. Bring items in new place
6. Retire adv
7. Embark on this place for new fortress
8. Reclaim items
9. Create militia and try to assign the brough armor and weapons to them

Items cannot be used for military, however counted by bookkeeper and can be melted.
00087423
Dwarf Mode -- Jobs, Hauling
minor
confirmed (Loci)
2018-02-01River depth fluctuation causes frequent "item inaccessible" hauling cancellation spamUnsure about that.
0010547 
Creatures
minor
resolved (Loci)
2018-02-01Animals that have a defensive position get stuck in that, never leaving the mapEmbark on map that spawns animals that have a defensive stance, wait for it.
000042524
Dwarf Mode -- Jobs, Cleaning
minor
confirmed (user6)
2018-02-01Dwarves Not Cleaning BloodGet blood splatter on walls and floors, pushed around by water.
00094176
Adventure Mode -- AI
minor
new
2018-01-27Squids will never use "Squirt Ink" interaction, due to USAGE_HINT:FLEEING token not working.1. Create a bunch of squid based creatures in the arena, making sure they are in water, and that morale is active, and there is a conflict level that will cause them to want to flee from a fight.

2. Watch as squids will run, but never use the USAGE_HINT:FLEEING interaction.
00097875
Dwarf Mode -- Locations
minor
resolved (Toady One)
2018-01-24Scribes intermittently stop copying works in the library1. Create library
2. Assign scribes and ensure works to copy and writing material
3. Watch scribes
00094181
Dwarf Mode -- Rooms
minor
resolved (Toady One)
2018-01-24written on scrolls still counted as 'writing materials' in library roommake fort, make scroll rollers, wait for dwarf to write on a scroll, see discrepancy between location screen writing material count and actual number of empty scrolls.
00099508
Dwarf Mode -- Locations
minor
resolved (Toady One)
2018-01-24Scribes do not scribeLoad the save http://dffd.bay12games.com/file.php?id=12321 and watch the scribes do nothing even after you disable all their labours and fiddle with the fort stocks.
00095182
Dwarf Mode -- Jobs, Items
minor
resolved (Toady One)
2018-01-24Two quires on table in library remain tasked even though no job is using them
00105351
Adventure Mode -- AI
minor
resolved (Toady One)
2018-01-24Bandits attacking each other in camps1. Talk with a local in adventure mode
2. Ask about bandit camps nearby
3. Go to the camp
00105401
Dwarf Mode -- Invasions
minor
confirmed (Loci)
2018-01-24Closed bridge impact vastly the fps in this siegeI know it's an old bug report but i have a good case of it that just happened in the latest 44.05 that i think is very related to this invader pathfinding problem.

Load that saved game :
http://dffd.bay12games.com/file.php?id=13450

press space to resume gameplay and wait for a few seconds so the fps get to its lower value.
Press q and select the lever located here :

You are already in front of the required lever
mg]https://i.imgur.com/hs9pCSd.gif[/img]
So press q and select it

Press a then P to activate that lever. It will lower the bridge i am using as the fortress entrance.

Wait a bit until the bridge is lowered and see how the fps goes back to normal.
00105412
Dwarf Mode -- Military
crash
acknowledged (user11)
2018-01-24Captured militia commander causes strange squad behavior and crash?I'm not entirely sure which piece of the puzzle ultimately caused the strange behavior and the crash, but a safe bet for reproduction would probably be to have part of a squad get captured (including the commander), then disband the rest of the squad.
00105392
Adventure Mode -- AI
major
new
2018-01-22Undercover companions starting fights with dark fortress pets
00105132
Adventure Mode -- Conversation
text
new
2018-01-22Character who is undercover refers to actual deity rather than cover one in conversation.
00104574
Adventure Mode -- Sites
minor
confirmed (user8971)
2018-01-21Adventurer inventory items found duplicated as loot in lairs, caves, etc.
00105216
Adventure Mode -- Inventory
major
resolved (user8971)
2018-01-21Named artifacts disappearing from inventoryThis doesn't seem to always happen and doesn't always appear to produce the same result when entering a site.
00105209
Adventure Mode -- AI
minor
resolved (Toady One)
2018-01-20Bronze colossus is not automatically aggressive towards adventurer
00105361
Artistic Images (engravings etc)
minor
new
2018-01-19Artifact description missing informationKeep reading through artifacts in Legends I guess (save linked below)
0007521 
Map Features
minor
resolved (Toady One)
2018-01-19burning leaves over walls won't make floor appear (at least in arena mode)create water+magma under leaves/branches in arena mode.
burn tree with magma.
00071304
Pathfinding
minor
resolved (Toady One)
2018-01-19you can climb diagonally through walls if there are twigs above the wallbuild walls as shown next to an existing tree (apparently trees will not grow on their own so close to the walls).
you can now climb through the wall where the tree is.
00028203
Pathfinding
minor
resolved (Toady One)
2018-01-19HFS creatures can emerge through vertical diagonals without HFS being officially breachedFind a point where you might find Hell
Save

Find the exact spot which opens it, and reload

Dig an up/down stairway just to the upper edge of Hell

Open Hell elsewhere, and enjoy
000838314
Creatures
minor
resolved (Toady One)
2018-01-19Flying/swimming/climbing creatures can move vertically through diagonal gaps containing down-stairwaysZ=1:
######
#..###
#.>###
######
######
######


Z=0:
######
######
######
###..#
###..#
######


A flying creature can travel freely between these two rooms, while a non-flying creature cannot. If both rooms are flooded, then creatures will be able to swim through the gap as well.
0010454 
Adventure Mode -- Conversation
major
acknowledged (user8971)
2018-01-19Secret agents' real identities are revealed, and their cover identities overwritten, when mentioned as "guide to faraway places"Ask an NPC that is not well-traveled for directions to faraway places. Repeat until the NPC reveals the real name of a secret agent.
00099133
Dwarf Mode -- Reclaim
minor
feedback (user8971)
2018-01-19Reclaimed fortress not using weapons or armor from before the reclaim1.Make fortress
2.Make Weapons/Armor
3.Abandon fortress
4.Attempt to assign military weapons/armor from step 3
5.Rage
00104342
Adventure Mode -- Conversation
minor
new
2018-01-19Expressing feelings about an argument with an agent reveals the agent's true name1. In adventure mode, argue with an agent.

2. Express your character's feelings about the argument.
000316919
Dwarf Mode -- Jobs, Equipment
minor
feedback (user6)
2018-01-19Bone carvers suffer art defacement when somebody leaves the map with stuck-in masterpiece bolts1) get a good bone carver (like like 10)
2) make him make a bunch of bolts
3) wait till he makes a masterpiece
4) shoot the bolts
...
6) your civilization has crumbled into dust.
000302710
Dwarf Mode -- Diplomacy
minor
resolved (Toady One)
2018-01-18Diplomats not holding meetingsHave demonic humanoid as Diplomat, then seal him in a room because he is wrecking the place.
00105341
Civilizations/Entities -- General
minor
new
2018-01-18Historical figures spawned for civ-level post-worldgen site-control missions are not named or entity-tagged appropriately1. Generate a world.

2. Play for an arbitrary amount of time in fortress mode or adventure mode.

3. Check to see if any civilizations have reclaimed, founded or conquered any sites while you were playing.

4. Look at the historical figures involved with occupying the sites in question, and check if they have weird names.
00066183
Adventure Mode -- Conversation
minor
new
2018-01-18"Tell me about this dungeonthese sewersthese catacombs"It's simply a matter of finding a non-hostile creature in the dungeon of a keep and asking about the current structure, this should cause the bug to pop up again.
00105313
Dwarf Mode -- Artifacts
minor
acknowledged (Loci)
2018-01-18Artifact gone from artifacts list after retire/unretire; reappears after save/loadIn the save linked below, artifact Avan Gan is on a pedestal in the tavern. But 'L' only reveals "On Atemba Constructscreamed" a scroll someone left lying around.
00105333
Dwarf Mode -- Artifacts
minor
acknowledged (Loci)
2018-01-18Legendary bowyer created metal artifact bow during world gen
00095748
Dwarf Mode -- Diplomacy
minor
resolved (user1294)
2018-01-18A Vile Force of... Elves?1. Start up a world, place fortress near Goblins and Elves.
2. Get sieged.
3. Become extremely confused.
4. ???
5. Profit? Death?
00105288
Dwarf Mode -- Jobs, Item Improvements/Decorations
minor
confirmed (Loci)
2018-01-17Dwarves create statues of historical figures using events that the dwarves have no knowledge ofGenerate world with history hidden and start fortress mode in vanilla df
Observe which deities are worshipped by dwarves
Order statue be made at mason workshop
In [d]etails, specify image, related to historical figure, and choose a worshipped deity from list
Observe finished statue is not of deity
0010532 
Animal Populations
minor
new
2018-01-17Animals without certain tags will not spawn in sites even if forced to be presentSet it so a creature does not spawn in the wild, and use the new animal class system to have it always present in the civ of your choice. Then, make sure the only animal tags it has are PET and TRAINABLE, or even just PET. If you check animal populations, there will be at maximum ten of them in the entire civilization, but more often there will be less than that.
00104631
Adventure Mode -- Travel
crash
new
2018-01-17Game crashes on leaving siteJust walk south for about 300 tiles.

save file in here:

http://dffd.bay12games.com/file.php?id=13326
00088081
Adventure Mode -- Town
major
resolved (lethosor)
2018-01-16Generated Dwarf Fortress in two unconnected pieces.
00100472
Creatures
minor
resolved (Loci)
2018-01-16Immigrants from the future!http://dffd.bay12games.com/file.php?id=12513
00100232
Technical -- General
crash
resolved (lethosor)
2018-01-16Crash upon starting new gameAttempt to start playing in preexisting world.
00105291
Adventure Mode -- Display
text
confirmed (lethosor)
2018-01-16Description of habitats of animals listed in [b]estiary lacks spaces and commas between region namesWhile standing in a site with other people present, ask about the surrounding area until you learn that a particular animal lives in more than three different regions.
00046461
Dwarf Mode -- Flows
minor
new
2018-01-15Floor grates block flow of smoke (and bees)Dig out a chamber below the surface and fill it with smoke by throwing coal into lava.

Channel a hole in the ceiling. Note that the smoke will travel through the hole in the ceiling out into the surface world.

Put a floor grate in the hole. Note that the smoke is now trapped underground.

00072748
Dwarf Mode -- Jobs, Designations
major
resolved (Loci)
2018-01-15Woodcutter stuck in place trying to "Fell Tree"
00105271
Dwarf Mode -- Interface, Military Screen
minor
resolved (lethosor)
2018-01-15Military screen = BLACK SCREEN, as it takes only fractional part of display.Set in init.txt
[WINDOWED:YES]
[WINDOWEDX:160]
[WINDOWEDY:80]
Or enlarge window with mouse.
In DF press M to open military screen.
Stare into suddenly black screen at front of you.
Notice something tiny white in left upper corner.
Feel "Eureka"...
00089035
Pathfinding
major
new
2018-01-15Soldiers pathing thru smoke to get stuff destroy FPS
00089261
Map Features
major
acknowledged (Loci)
2018-01-15A Deep Pit intersects with a hollow adamantine spire, causing Hell to be revealed without digging
0010522 
Sites
major
resolved (Loci)
2018-01-15Adamantine spire spawned already breached
00105252
Dwarf Mode -- Environment
minor
resolved (Loci)
2018-01-15"It has started raining" is creating a vast sea of blood pools on surface.1. Have fortress with 100 Dwarves, get 10 quivers, 10 x-bows, order in job manager 20 jobs for wooden bolts, set 10 Dwarves to hunt.
2. Wait 2 seasons for hunters to start continuously bringing kills in.
3. Watch for first permanent blood pool appearing at your fortress entrance.
4. Wait for dry period and order mass wood cutting or mass channeling. Have all your Dwarves go out of fortress on hauling job passing that blood pool.
5. Wait for "It has started raining" announcement and awe the never ending sea of 100+ blood pools appearing on surface in an instant.
00105241
Adventure Mode -- AI
major
new
2018-01-14Undercover companions failing to report identity due to losing line of sight to questioner.
00105176
Dwarf Mode -- Visitors
minor
resolved (Toady One)
2018-01-14Citizens from other cities enter the map with '<blank> has returned' with no editable labors or petitions1. Start a fresh world if you want
2. Wait for any number of '<blank> has returned' announcements despite you never having seen these folk before
00001933
Creatures
minor
new
2018-01-13Unique forgotten beasts each create generic entries for fat, tallow, leather, extractPlace a [p]ile.
Select Food.
Select Fat.
Scroll down until you see "forgotten beast tallow" or ..."fat".
000013644
Technical -- General
crash
new
2018-01-13When embarking on large area, DF hits 2GB memory limit and crashestried every compatibility mode - no change
windowed/full screen - no change
0010518 
Adventure Mode -- Inventory
minor
resolved (Loci)
2018-01-13Carried Artifacts scattered around area when nearing lairFrom this save: http://dffd.bay12games.com/file.php?id=13408

Examining my inventory includes a slab with secrets of life and death as well as two books scribed with the same secrets, as well as a player-named silver hammer (wielded).

Travel south towards the lair until you get a 'You discover a river' message, keeping an eye on the movement speed and equipped weapon and you will notice the hammer disappears once the message pops up. Examining the inventory reveals that the slab as well as the two books with the secrets of life and death have also vanished.

If you continue south to the lair and explore it, you (might) be able to find the weapon/books again (as well as the hydra). I was able to find one of the books and the weapon laying around so I presume the other items will be around there somewhere, but I couldn't find them.
0010514 
Adventure Mode -- Inventory
minor
resolved (Loci)
2018-01-13Duplicating of atrifacts which are wearing by playerI don't know how to reproduce this bug. If I meet this again, I will add info.
00105161
Dwarf Mode -- Jobs, Hunting
minor
resolved (Loci)
2018-01-13Hunters kill captured wild animals in pastures marked for training1. Capture wild animal with cage trap
2. Pasture wild animal (optionally near hunter or in fortress)
3. Wait for the hunter to show up and attack them

Setting the animal to be trained is optional
00102321
Dwarf Mode -- Artifacts
minor
feedback (user11)
2018-01-13Artifact screen ordered wrong for books/writing
00002573
Contaminants/Spatter
tweak
new
2018-01-12Vomit laced with water, water, water, water, water, water and waterHolding vomit, strike an enemy that is covered with water. This will lace the vomit you are holding with water. Repeating this will lace the vomit with another instance of water.
00019022
Dwarf Mode -- Environment
trivial
new
2018-01-12water laced with waterDig through an icy river, then let it thaw.
000120610
Dwarf Mode -- Environment
trivial
confirmed (lethosor)
2018-01-12Collapsing soil into aquifer water caused wall material to change (Bug 1097 from old system)
00103852
Title Screen
minor
new
2018-01-11Enlarging window during intro video skips to title screen with overlapping music- start game
- wait through Beyond Quality and Toady One Production parts of intro
- when the intro video starts playing enlarge the game window or just maximize it
00103414
Dwarf Mode -- Military
major
resolved (Toady One)
2018-01-11Canceling a mission after some dwarves have left the map prevents them from returning.Create a squad and send them on a mission. After some but not all dwarves have left the map, remove the mission. (it's not clear exactly when the mission interface becomes locked, but a majority of the squad can leave before then)
001034013
Dwarf Mode -- Visitors
major
resolved (Toady One)
2018-01-11Soldier visitors, ignore visitor cap and act strangely
00103358
Adventure Mode -- AI
feature
resolved (Toady One)
2018-01-11"an unknown creature is slain" - incident/reputation bugged
0010511 
Dwarf Mode -- Nobles
minor
resolved (Loci)
2018-01-11Other fortresses nobles being promoted with the player's fortress
00104447
Technical -- General
major
resolved (Toady One)
2018-01-11Extreme Lag and Stuttering after 7 Year Old Fort on World with Default Settings
00103154
Dwarf Mode -- Idle Behavior
major
resolved (Loci)
2018-01-11Dwarves constantly respond with 'troubles' breaking relationshipsIn adventure mode: Visit a site, all of the occupants will constantly recite their troubles before you have even been introduced, to other citizens in the place of talking.

In fortress mode: Alter the config RAW announcement.txt within (data -> init) to[REGULAR_CONVERSATION:A_D:D_D] to filter conversations into the fortress mode announcements and make a new world, observe the conversations dwarves have with each other upon establishing a new fortress in that world.

None of the discourse will be contributive to forming friendships between citizens, including migrants. A meeting zone with no occupation sites and a lot of idling dwarves in a confined space is ideal staging area.
0010510 
Adventure Mode -- Travel
crash
new
2018-01-10Adventure mode crash when trying to stop traveling near some camps [save]https://www.dropbox.com/s/34jdk9jhtlwngqg/region7.zip?dl=1

Load region; Start adventure mode; Select "specific person"; Select only option; Leave city to the bottom left; Visit the camps there.

Crashes only on some of the camps
0004847 
Dwarf Mode -- Interface, Squad Control
minor
new
2018-01-09Many squads break "Selecet Inviduals" screen
00105091
Dwarf Mode -- Interface, Squad Control
minor
resolved (user11)
2018-01-09more than 10 squads, issues with selecting individuals, etcCreate a new world and new fort in dwarf mode, . Play until you have at least 11 adult dwarves, and assign each as a squad captain. Use the squad access and try to order individuals from the eleventh (or last) squad. Buggy.

Or as far as I can tell, use any game. Just get eleven or more squads somehow.

Ordering whole squads seems fine, but accessing individuals from squads is where the issues are.
0010379 
Legends Mode -- General
minor
resolved (Toady One)
2018-01-09History event "hf freed" does not save "freeing hf" ID
00091536
Dwarf Mode -- Locations
minor
acknowledged (Loci)
2018-01-09Without available reading material, citizens idling in library with 'No Job'Set up a library.
00102081
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
new
2018-01-09Removal of tree in path results in negative distances for construction materialsv0.43.05x64: anewaname posted a save in 0007121:

http://dffd.bay12games.com/file.php?id=12847
000316611
Adventure Mode -- Environment
minor
confirmed (lethosor)
2018-01-09All sorts of weirdness with freezing oceans in adventure mode1. Download my save - http://rapidshare.com/files/417547668/region1.7z
2. Walk forward
3. Ice walls pop up, also the entire ocean is frozen
00105065
Adventure Mode -- Movement
minor
resolved (lethosor)
2018-01-09While walking over frozen ocean, pressing a creates two large walls of ice1) get to a frozen ocean (or anny large frozen body of water, it may work)
2) cross the ice pressing the key continuously until the game gets unresponsive
3)press "a"nnoucements
4) see two large walls of ice appear in each side of the screen in the direction you were going (one in front and other behind you)
00078881
Adventure Mode -- AI
minor
new
2018-01-08Bandit group travelling through mountains
00015409
Dwarf Mode -- Traps
trivial
resolved (Toady One)
2018-01-08Some buildings/stockpiles don't display a name/title in {q} viewing mode.Build a cage trap. View with {q}. Options x to remove and ESC to exit. No title or name.
00041771
Dwarf Mode -- Interface, Designations
trivial
resolved (Toady One)
2018-01-08Designating removal of ramps highlights unrevealed rampsDig down until you hit a cavern layer. Designate ramps for removal over an entire z-level where at least some cavern has been revealed. Note that digging designations nicely outline the cavern layout.
00015183
Dwarf Mode -- Interface, Building Construction
minor
resolved (Toady One)
2018-01-08When naming burrows, "ESC: Back" appears on screen, but Esc does nothingCreate Burrow
Set Custom name
While naming burrow, press Escape
00010277
Dwarf Mode -- Items
minor
resolved (Toady One)
2018-01-08Items tied up by suspended jobs don't have the TSK indicatorBuild building over a rock. If the rock stops the building from being built then the rock wont ever be moved/used again.
00006143
Dwarf Mode -- Jobs, Cooking and Food
minor
resolved (Toady One)
2018-01-08HOTKEY_KITCHEN_* bindings are unused/ignored
00003588
Dwarf Mode -- Jobs, Designations
minor
resolved (Toady One)
2018-01-08Can't carve/mine ice stairways right above stone layer1) Embark on a glacier.
2) Designate a down stairway on the surface, and then up/down stairways below that until you hit the stone layer.
00007955
Dwarf Mode -- Stockpiles
minor
resolved (Toady One)
2018-01-08If part of a stockpile is inaccessible, barrels/bins don't get placed in succeeding tilesCreate a food stockpile with default settings. Create enough barrels to fill stockpile. Farm enough plump helmets to fill stockpile. See if more that the first row is used.
000008714
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (Toady One)
2018-01-08If one tile of a farm plot is dry or has the wrong biome, it also prevents the succeeding tiles from getting planted1. irrigate 3x3
2. build farm plot 5x5, the top 3x3 being irrigated
3. planters will plant the first 3, but then no more jobs are created to plant
00032704
Contaminants/Spatter
minor
confirmed (user6)
2018-01-08Blood has [ROTS] tag, but does not rot
00104962
Dwarf Mode -- Interface, Military Screen
minor
resolved (Toady One)
2018-01-07Mercs petition for sanctuary upon returning from missionsForm a squad with some mercs
Send them on a mission
Wait for them toncome home
Watch as they petition for sanctuary.
00104892
Dwarf Mode -- Interface, Civilization/World Info
minor
resolved (Toady One)
2018-01-07News/rumor text hidden on world info map screen after scrolling downIn Fortress mode:
Open map screen (c)
(n) News and Rumours
Scroll around until you find a site with a long list of news
Scroll down to the end of the list
Go to another site, text area will be blank.

Fix by returning to site with long list and scrolling up to the top of the list

00104554
Adventure Mode -- Crime
crash
resolved (Toady One)
2018-01-07Yielding to muggers causes crashAllow muggers to approach you in a village, yield when asked.
00064113
Dwarf Mode -- Transport/Hauling
crash
feedback (lethosor)
2018-01-07Crash when vehicle assigned to route with no stops
00104524
Legends Mode -- Historical Figures
major
resolved (Toady One)
2018-01-07DF can lose track of the links between fake and real identities after end of worldgenPlay DF in either mode (fortress or adventure). Retire fort or adventurer. Check legends. Not guaranteed to work.
00105015
General
major
resolved (Toady One)
2018-01-07Crash after 5s of loading save (inaccessible minecart)Load game, unpause and wait 5 seconds.
00104942
Dwarf Mode -- Jobs, Healthcare
minor
new
2018-01-06repeated diagnoses on injured mercenary
00105052
Legends Mode -- Historical Figures
minor
resolved (Loci)
2018-01-06Titans, FBs, deities assume identities during playIt seems to happen while actually playing, in both fortress and adventure mode. I've never seen it happen during worldgen after generating a number of worlds.
00104982
Dwarf Mode -- Jobs, Items
minor
resolved (Loci)
2018-01-06Cannot designate certain statue designI've tried designating this specific design probably 4 of 5 times (both through the manager and just (d)etails when ordering statues at the workshop, and each time it still creates random statues. Before uploading the save, I also attempted to order statues of my mayor, and those worked just fine.
0010484 
Typos/Grammar
text
confirmed (Loci)
2018-01-06Typo in descriptions of scrolls made from plant sheets1. Make a good amount of hemp/pig tail/any other kind of slurryable plant

2. Make it into sheets and then scrolls

3. Hope someone writes on it

4. View description of the resulting item
0010502 
Technical -- General
trivial
assigned (Loci)
2018-01-06Upon increasing window during startup movie, visual glitch occurs1. Start DF.
2. Sit through first two headers.
3. Maximize window. Ta-da!
00102966
Dwarf Mode -- Trade
minor
resolved (Toady One)
2018-01-06Modded [ITEM_THIEF] Civ's merchants spam 'item stolen' messages when leavingAdd tag [ITEM_THIEF] to your civ.
Play Fortress Mode.
Trade, wait for merchants to leave.
001045925
Technical -- General
major
resolved (Toady One)
2018-01-05Game stuttering/freezing every couple of stepsNo idea how to reliably reproduce.

The following contains two saves on the same world (the same as save no. 2, additional info) made roughly 8 minutes apart, to try and replicate the stuttering issue.

http://dffd.bay12games.com/file.php?id=13317

The first, earlier save has no problem with stuttering, whereas the second, later save does. Another attempt was made to recreate the stuttering problem by going back to the first of these test saves and simply letting it run as before, but this was unsuccessful.
00105003
Adventure Mode -- Quests
major
new
2018-01-04Entity based fame doesn't seem to influence person-to-person relationship based fame.Make an adventurer.
Do something which would usually get you a good amount of fame.
Notice that nobody really cares.
Retire and check legends.
Notice that your status with the relevant entities are what they should be.
Unretire and talk to someone you had informed of your feats previously.
Notice that they greet you as a protector/hunter/hero/etc appropriately.
Tell them about the exact same feats you did before retiring.
Notice they don't seem to care.
Talk to someone from your entity you knew your whole life and //DIDN'T// spam your kills around.
Notice they act like you're a pleasant if unremarkable newbie adventurer.
00104853
World Generation -- General
minor
new
2018-01-04Dwarf recruit insane for 33 years standing around in the wilderness, formed friendship after insanityLuck in worldgen? I'm unsure how common insanity is as history progresses.
00103884
Dwarf Mode -- Invasions
minor
resolved (Toady One)
2018-01-03HFS/FB/SMB/MB do not path to fortress1. Open a candy vein
2. Watch as your FPS dies but your fortress doesn't
00103735
Dwarf Mode -- Reclaim
minor
resolved (Toady One)
2018-01-03Artifacts in pedestals are duplicated when a fortress is retired- Send a squad to retrieve an artifact
- Place the artifact in a pedestal
- Retire the fortress
- Unretire it
00055367
Dwarf Mode -- Artifacts
minor
new
2018-01-03When lit on fire by dragon (pterosaur?) breath, artifacts never cease to produce smoke.Because of the unexpected Fun at the end there, my map got saved with my settlement being destroyed. The lack a save file to reload, and the relative rarity of the combination of dragonfire + artifacts have prevented me from being able to reproduce this.
00104911
Dwarf Mode -- Military
trivial
new
2018-01-03Weird behavior in the Mission Report Screen
00098002
Dwarf Mode -- Jobs, Assignment of Jobs
minor
confirmed (Loci)
2018-01-03Job does not reflect Specific Material chosen for Beds, catapult parts, and ballista parts
0010497 
Adventure Mode -- Inventory
major
resolved (Loci)
2018-01-03Artifacts Placed on Pedestal Duplicate on Pick Up, Disappear on Site Exit, Lead to Crash1. Put an artifact on a pedestal.

2. Retire your fortress.

3. Unretire your adventurer.

4. Pick up the item on the pedestal.

5. Walk off site.
It should remove it afterwards.

To reproduce the crash:
1. Walk onto the site again.
00104881
Adventure Mode -- Town
minor
new
2018-01-02Town has only abandoned buildings and shops, but it is not a ruinNA
00104921
Dwarf Mode -- Artifacts
minor
resolved (user11)
2018-01-02Books/Artifacts get stuck on a tile
00104811
Dwarf Mode -- Jobs, Activity Zones
minor
feedback (lethosor)
2017-12-31Gather / Pick up fruit activity does not respect disabled statusSetup an area to gather, than disable it
00087795
Adventure Mode -- General
minor
new
2017-12-30Adventurer encounters naked, mute, hostile dwarven expedition leaderDownload this save and open region 3 (Athira Sinaru). The expedition leader is about 20 tiles to the southwest of my adventurer.
00104831
Dwarf Mode -- Invasions
major
resolved (Loci)
2017-12-30HSF, FB, and Invaders to Not Path to FortWait for invasion.

Mine for HSF.

00104806
Dwarf Mode -- Combat
minor
resolved (Loci)
2017-12-30Animals randomly sparring in reports???
theoretically, have dwarves that have pets spar, and those pets will spar with other animals.
00104726
Technical -- Saving/Loading
crash
acknowledged (lethosor)
2017-12-29Bugged save (hanging on "Loading Occupations")Always occurs on load.
00097991
Adventure Mode -- Trade
major
new
2017-12-29Trade depot items becoming unowned after first site offload.
0010482 
Adventure Mode -- General
minor
new
2017-12-29Bogeymen don't disappear when entering dwarven hillock.Download this save file.

http://dffd.bay12games.com/file.php?id=13361

Unzip it and place it in the appropriate game folder. Start up DF and select continue playing.
Run to the dwarf hillock you can see just to the west (door is on the north side of hillock-house), enter hillock and watch as the bogeymen start killing the dwarves instead of vanishing into a puff of smoke.
Its hard to do but you can also make it to the other dwarf hillocks-houses if you manage the adventurer's tiredness by alternating between walking and jogging away from the bogeyman swarm while simultaneously setting fires behind yourself to slow the bogeys down. Those hillock houses don't work correctly either.
The adventurer is naked and already fairly beat up so he won't last long during test runs, sorry about that.
00104782
Dwarf Mode -- Combat
minor
new
2017-12-28Duchess starts shooting at my dancer with no reason
00104147
Dwarf Mode -- Jobs, Items
minor
resolved (Loci)
2017-12-28Single shell craft used up entire stack of forgotten beast shells
00104771
Dwarf Mode -- Items
minor
resolved (user11)
2017-12-28Dwarfs wear multiple versions of handwearmake mittens and gloves, and wait?
0010476 
Dwarf Mode -- Artifacts
minor
confirmed (lethosor)
2017-12-27Forbidding an item in transit to a display case results in cancellation spam- Build a display case and add an item with "d"
- When a dwarf picks up that item, forbid it
00104691
Dwarf Mode -- Justice
minor
new
2017-12-27Sherrif gets convicted to prison time (export ban violations)Have your sheriff haul a banned export good to the depot, sell it.
Wait for the caravan to leave the screen. Now your sheriff has a jailtime sentence.
0010475 
Dwarf Mode -- Visitors
minor
resolved (Loci)
2017-12-27Stray animals reveal artifact locations to visitors
0010474 
Contaminants/Spatter
minor
new
2017-12-26Injury produces incorrect blood coveringClimb, release from tree and fall. Walk around, observe self/spore.
00104731
Adventure Mode -- Conversation
minor
new
2017-12-26NPCs say "Is that a weapon?" when you're sneaking- Strap your weapon and start sneaking
- Walk towards a NPC
0010471 
Dwarf Mode -- Immigration
minor
new
2017-12-26Immigrant Children is legendary in multiple instrumentsN/A
00098871
Adventure Mode -- Travel
minor
new
2017-12-25Undead companions heal, presumably during fast travelKill a living creature not without cutting its skin.
Animate its corpse.
Check its description, noting the presence or absence of wounds and scars.
Fast travel around for a while.
Check its description, noting the presence or absence of wounds and scars.
00104232
World Generation -- General
minor
new
2017-12-25No Names for Historical Figures Raised as ZombiesGenerate a world with necromancers in it. Send your dwarves to raid a tower. Watch as they are ambushed by seemingly unimportant undead.
00103532
Dwarf Mode -- Artifacts
minor
resolved (Toady One)
2017-12-24Ending the display of an item leads to cancellation spam and very low priority transfer to stockpile and to next display placeI created some display cases (highwood & crystal glass) and installed them with (b-F). I then defined a Museum room off the central one, with 10 others around it in the same room area. I used the (d) option to pick my 3 artifacts (heirlooms created by my dwarves in moods) to be displayed in the central Display Case, and they were added fine.

But I wanted them each in separate cases to look more museum-y, so I unticked 2 of them on the central case using (c), and then used (d) on 2 other cases. The artifacts were not moved. Thinking they were stuck, I then dismantled the central case with (x). The artifacts were moved back to stockpiles.

Around this time I started getting a lot of announcement spam - "<dwarf> cancels Put Item on Display: Job item lost or destroyed", which carried on for some time, until I dismantled the other 2 Display Cases that had (d) orders.

So I thought I was back to step one, with artifacts and display cases back in my stockpile and nothing showing on the jobs page. But when tried to repeat this setup by re-building the cases, redefining a room, & re-assigning the artifacts to be displayed 1 per case; now I find that the "Put Item on Display" job wont be picked up by anyone. No announcement spam now either.

I've tried using (d-b-c) to reset any ownership on the artifacts, but no effect.

00103546
Adventure Mode -- Conversation
minor
resolved (Toady One)
2017-12-24Missing text during performances
0010468 
Adventure Mode -- Conversation
text
new
2017-12-23Fellow humans greet you with "greetings, human" (and so on)Not sure. Used to assume it was when you met characters from other civs (like humans from elf civs, etc), but in my current game I've met a member of my own civ using the greeting.
00104613
Civilizations/Entities -- Populations
minor
new
2017-12-23Elves' weapons and armor, including artifacts, are made of non-grown wood, and cannot be traded backAcquire elven weapons. Try to trade them to elves. Fail miserably.
0010425 
Adventure Mode -- Reactions
minor
acknowledged (Loci)
2017-12-23Naming an item in adventure mode renders it unusable for crafting, trivial to fix1. Obtain an edged weapon.
2. Use shift-I to name it.
3. Attempt to carve bone trinkets, a haft, or furniture.
0010464 
Creatures
minor
resolved (Loci)
2017-12-23A cave dragon hangs out in my meeting hall after getting a name
00104664
Dwarf Mode -- Buildings, General
major
resolved (Loci)
2017-12-23Magma-safe raised bridges deconstructing- Create a room 21x15 with orthoclase bridges for walls and normal constructed walls for corners. Link bridges to lever with orthoclase mechanisms.
- Fill with 7/7 magma from above. Fill the area in the layer above it with 7/7 magma.
- Open bridges.
- (Optional) close bridges immediately after opening.
00104102
Dwarf Mode -- Jobs, Hauling
minor
resolved (Toady One)
2017-12-22Artifacts returned from raids are just dropped on edge of map and left thereGo do raids and eventually the squads will leaves stuff on map edge when they return.
0010395 
Dwarf Mode -- Stockpiles
minor
resolved (Toady One)
2017-12-22Unidentified item in Food-Plants stockpile category is unaffected by [p]ermit and [f]orbid actionsCreate a food stockpile.
Use [f]orbid to disable various categories.
Note how Plants does not fully darken like other fully deselected categories.
00104671
Dwarf Mode -- Nobles
minor
new
2017-12-22Baroness being in military causes loyalty cascadeRun the saved game 1 from the download link and wait a couple of minutes. Observe self-annihilation.

Run the game again but this time immediately remove baroness from her squad. Nothing happens after.
0010465 
Creatures
minor
resolved (user8971)
2017-12-22Big Creatures (Giant, Cyclops, Forgotten Beasts) just idle at the edge of the map1. Start Fort
2. Wait for Forgotten Beast, Giant or Cyclops
00103926
World Generation -- General
crash
assigned (Loci)
2017-12-22World gen crashes with a particular seedGenerate a world using these parameters:

[WORLD_GEN]
    [TITLE:DOMAINCUTS_WORLD]
    [SEED:KG17xgLx107IWGVUNrFf]
    [HISTORY_SEED:iAo06wrDx7dCk8spaz0L]
    [NAME_SEED:WhgUb1dOqTXkPQbgBftK]
    [CREATURE_SEED:QOlO9CzuHuquTxyI2H0L]
    [DIM:129:129]
    [EMBARK_POINTS:10000]
    [END_YEAR:1050]
    [BEAST_END_YEAR:200:80]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:0]
    [ELEVATION:1:400:401:401]
    [RAINFALL:0:100:200:200]
    [TEMPERATURE:25:75:200:200]
    [DRAINAGE:0:100:200:200]
    [VOLCANISM:0:100:200:200]
    [SAVAGERY:0:100:200:200]
    [ELEVATION_FREQUENCY:1:1:1:1:1:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:2:3]
    [SAVAGERY_FREQUENCY:1:1:1:1:1:3]
    [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
    [POLE:NONE]
    [MINERAL_SCARCITY:1000]
    [MEGABEAST_CAP:18]
    [SEMIMEGABEAST_CAP:37]
    [TITAN_NUMBER:9]
    [TITAN_ATTACK_TRIGGER:80:0:100000]
    [DEMON_NUMBER:28]
    [NIGHT_TROLL_NUMBER:14]
    [BOGEYMAN_NUMBER:0]
    [VAMPIRE_NUMBER:14]
    [WEREBEAST_NUMBER:14]
    [SECRET_NUMBER:28]
    [REGIONAL_INTERACTION_NUMBER:28]
    [DISTURBANCE_INTERACTION_NUMBER:28]
    [EVIL_CLOUD_NUMBER:14]
    [EVIL_RAIN_NUMBER:14]
    [GENERATE_DIVINE_MATERIALS:1]
    [GOOD_SQ_COUNTS:25:251:503]
    [EVIL_SQ_COUNTS:25:251:503]
    [PEAK_NUMBER_MIN:5]
    [PARTIAL_OCEAN_EDGE_MIN:0]
    [COMPLETE_OCEAN_EDGE_MIN:0]
    [VOLCANO_MIN:3]
    [REGION_COUNTS:SWAMP:260:1:1]
    [REGION_COUNTS:DESERT:260:1:1]
    [REGION_COUNTS:FOREST:1040:3:3]
    [REGION_COUNTS:MOUNTAINS:0:0:0]
    [REGION_COUNTS:OCEAN:0:0:0]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:2080:3:3]
    [REGION_COUNTS:HILLS:2080:3:3]
    [EROSION_CYCLE_COUNT:250]
    [RIVER_MINS:100:100]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:2750]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:50]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:50]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:25]
    [NON_MOUNTAIN_CAVE_MIN:50]
    [ALL_CAVES_VISIBLE:0]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:40]
    [TOTAL_CIV_POPULATION:15000]
    [SITE_CAP:1040]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:2080:4160:2080]
    [RAIN_RANGES:2080:4160:2080]
    [DRAINAGE_RANGES:2080:4160:2080]
    [SAVAGERY_RANGES:2080:4160:2080]
    [VOLCANISM_RANGES:2080:4160:2080]
00103822
Technical -- Rendering
minor
feedback (lethosor)
2017-12-21Extreme rendering lagUnknown
00089772
Dwarf Mode -- Diplomacy
minor
resolved (user11)
2017-12-20Merchant caravans get stuck in tree
00069758
Dwarf Mode -- Invasions
minor
resolved (lethosor)
2017-12-20Goblin siegers ignore sleeping dwarf
00104125
Dwarf Mode -- Immigration
minor
resolved (Toady One)
2017-12-19No more petitionsJust run a normal fort for a while.
00103626
Dwarf Mode -- Visitors
major
resolved (Toady One)
2017-12-19Elven spy visitors flooding fort immediatelyStart a fort.
00104621
Dwarf Mode -- Visitors
minor
resolved (lethosor)
2017-12-19Incredibly frequent elven visitorsAll I did to create this bug was create a fortress in this patch.
00103777
Adventure Mode -- Conversation
crash
resolved (Toady One)
2017-12-18Game crashes whet trying to talk to kidnapped childLoad the save. Inside the hilloc try to speak with "widely-spaced-teeth dwarwen child".
00103436
Technical -- Saving/Loading
crash
resolved (Toady One)
2017-12-18Crash while "rebuilding temporary information"Try to load this save and watch as the game crashes
00104222
Vegetation
trivial
resolved (Toady One)
2017-12-18Encoding of and whitespaces in plant_new_trees.txtOpen "raw/objects/plant_new_trees.txt"
0010441 
Technical -- Input/Keybinding/Macros
major
resolved (Toady One)
2017-12-1832-bit Mac version used wrong libgraphics, does not understand new keybindings
00095174
World Generation -- General
minor
new
2017-12-17Plump helmet men try to become necromancersGenerate a world and look at the history of any towers. If the world is large and old enough, chances are you'll have at least one plump helmet man wannabe necromancer.

For a more reliable means of reproducing the bug, remove the [CV_ADD_TAG:CAN_SPEAK] from the animal person variation template, as animal man necromancers seem fairly frequent.
000754713
World Generation -- General
major
assigned (user6)
2017-12-17TOTAL_CIV_POPULATION only affects historical figures, not abstracted populationsGenerate this world, and then check the world_sites_and_pops.txt file

[WORLD_GEN]
    [TITLE:CUSTOM]
    [SEED:BwyPCRgTGxE7jgeJfkfs]
    [HISTORY_SEED:gNi0KCMyIUCHaP8yC5jy]
    [NAME_SEED:Msr1jUG4OxDwRDGTZhwJ]
    [CREATURE_SEED:eocE2MQscciImCiCOao2]
    [DIM:129:129]
    [EMBARK_POINTS:1324]
    [END_YEAR:2048]
    [BEAST_END_YEAR:512:75]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:0]
    [ELEVATION:1:400:1600:1600]
    [RAINFALL:0:100:200:200]
    [TEMPERATURE:25:100:200:200]
    [DRAINAGE:0:100:200:200]
    [VOLCANISM:0:100:3200:3200]
    [SAVAGERY:0:100:3200:3200]
    [ELEVATION_FREQUENCY:4:4:0:1:0:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:4:1:1:1:1:32]
    [VOLCANISM_FREQUENCY:4:1:1:1:1:64]
    [MINERAL_SCARCITY:2500]
    [MEGABEAST_CAP:512]
    [SEMIMEGABEAST_CAP:512]
    [TITAN_NUMBER:512]
    [TITAN_ATTACK_TRIGGER:80:0:100000]
    [DEMON_NUMBER:128]
    [NIGHT_TROLL_NUMBER:128]
    [BOGEYMAN_NUMBER:128]
    [VAMPIRE_NUMBER:128]
    [WEREBEAST_NUMBER:128]
    [SECRET_NUMBER:128]
    [REGIONAL_INTERACTION_NUMBER:128]
    [DISTURBANCE_INTERACTION_NUMBER:128]
    [EVIL_CLOUD_NUMBER:128]
    [EVIL_RAIN_NUMBER:128]
    [GENERATE_DIVINE_MATERIALS:1]
    [GOOD_SQ_COUNTS:32:256:4]
    [EVIL_SQ_COUNTS:32:256:4]
    [PEAK_NUMBER_MIN:8]
    [PARTIAL_OCEAN_EDGE_MIN:0]
    [COMPLETE_OCEAN_EDGE_MIN:4]
    [VOLCANO_MIN:32]
    [REGION_COUNTS:SWAMP:66:0:0]
    [REGION_COUNTS:DESERT:66:0:0]
    [REGION_COUNTS:FOREST:264:0:0]
    [REGION_COUNTS:MOUNTAINS:528:0:0]
    [REGION_COUNTS:OCEAN:528:0:0]
    [REGION_COUNTS:GLACIER:16:0:0]
    [REGION_COUNTS:TUNDRA:33:0:0]
    [REGION_COUNTS:GRASSLAND:528:0:0]
    [REGION_COUNTS:HILLS:528:0:0]
    [EROSION_CYCLE_COUNT:250]
    [RIVER_MINS:25:25]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:2750]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:0]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:8]
    [CAVE_MAX_SIZE:64]
    [MOUNTAIN_CAVE_MIN:64]
    [NON_MOUNTAIN_CAVE_MIN:128]
    [ALL_CAVES_VISIBLE:0]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:40]
    [TOTAL_CIV_POPULATION:20480]
    [SITE_CAP:1280]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:8000:1056:528]
    [RAIN_RANGES:528:1056:528]
    [DRAINAGE_RANGES:528:1056:528]
    [SAVAGERY_RANGES:528:1056:528]
    [VOLCANISM_RANGES:528:1056:528]
0010458 
Dwarf Mode -- Visitors
minor
new
2017-12-17Rescued visitors from goblin sites are irreligiousRaid a goblin site with prisoners. If a freed prisoner is brought back, check their relationships.
00104377
Adventure Mode -- Conversation
major
new
2017-12-16Adventurer changes nameHappened several times and I allways fixed it with a rollback. Now I have a save where I'm just outside a lair. If I ask the cyclops inside to "cease hostilities" and kill him after (he never accepts) my name changes, haven't noticed or tried the other times it happened, but at this particular save it's very easyily and 100% reproducable (I have been replaying the fight dozens of times now, since I'd like to record the talking into the log I keep).
000506113
Adventure Mode -- Town
minor
confirmed (user6)
2017-12-16World gen constructions made of "rock" rather than a specific stone (roads, bridges, castles, sewers, catacombs, dungeons)
00046377
Dwarf Mode -- Pets
minor
acknowledged (lethosor)
2017-12-16Elk birds starve to death trying to hatch eggs because of [GRAZER] tag.Catch elk birds. Put elk birds in pasture. Put nest box in pasture. Watch female elk birds starve to death.
00092054
Adventure Mode -- Buildings
minor
new
2017-12-16Ruined temple has floating statuesHere's a savegame: http://dffd.bay12games.com/file.php?id=11359
00104531
Adventure Mode -- Reactions
minor
resolved (Loci)
2017-12-16Unable to carve bone with a named sword
0010451 
Sites
minor
resolved (Loci)
2017-12-15Site Search on world map not working for irregular shaped worldGenerate a world where the x dimentions do not equal the y dimentions, start process of a new game in dwarf fortress mode, run a search on the world map for any kind of prefered site type and see if it searches the entire world or just part of the world.
00104481
Adventure Mode -- Buildings
minor
new
2017-12-15Building mode is always shown in daytime coloursGo into adventure mode and travel to the wilderness somewhere. Wait until dusk or night time, then press b to go into building mode. Suddenly everywhere becomes light again as if it was daytime.
00104492
Adventure Mode -- General
crash
new
2017-12-15random crashes in adventue modenot sure
you can try entering lairs or the other thing I mentioned, but it seems pretty random when it crashes
00088059
Dwarf Mode -- Jobs, Items
minor
confirmed (user11)
2017-12-13Simultaneous stonecrafting and slab engraving jobs in craftsdwarf workshopDidn't see it again.
00104453
Adventure Mode -- Sites
minor
resolved (user8971)
2017-12-12Cannot enter room because forge in the wayThis problem was procedurally generated.
0010442 
Adventure Mode -- Sites
minor
new
2017-12-11Companion disappears on a specific map squareFrom the save provided, there are several notable observations to make.

- When you first load in, the companion ushrir is not visible, and is listed as being west of your location.
- Moving to the tile directly to the east causes you to fall prone, as if it were occupied by another person. Attempting to stand up in the square causes you to receive the "can't stand up, someone is in the way" message. Moving off the square allows you to stand up again. As far as I can tell, this is the ethereal afterimage of an individual who has phased to another dimension. It appears to stay stationary, and exists on whatever square ushrir was on when he disappears.
- If you move off the map square far enough, ushrir returns from the void and rejoins you. To observe this, move west to the end of the hall, move south, ignore the two doors and go west until you hit the four way intersection. Standing in the center tile of the intersection (with a corner in the southwest tile and a floor in the other directions), he should still be invisible. Moving one tile to the west from there is enough to get him to pop back into reality.
- You can get him to disappear again by returning to the hallway where you load in. Simply walk east to the stairs. There's an invisible line running north-south between the 3rd and 4th tiles west of the stairs. Crossing that line eastward causes ushrir to disappear again.
- Causing him to appear and disappear repeatedly may cause two identical ushrirs to exist in the same space.
- Ushrir can be brought back by exiting the map square in other ways. I did not test this extensively, but heading to the surface and then leaving the fortress westward did cause him to appear. If you're curious, the way out is 3 down the stairs you start west of, south to the first up stairs, ignoring those stairs and following the hall east, going up 3 floors on the next set of stairs you come across, then northward to the central spiral ramp.
0010439 
Dwarf Mode -- Artifacts
minor
resolved (Loci)
2017-12-10Animals can reveal locations of artifacts
00104381
Dwarf Mode -- Reclaim
minor
new
2017-12-09Food and drink stockpile spills all barreled contents upon unretiring fort*Make a stockpile filled with food and drink
*Retire fort
*Return to it
*Booze all over the floor

I did visit the fort in adventure mode between quitting and reclaiming it, but I don't think that would've caused an issue since it seems to happen when the fort unloads.
0010436 
Adventure Mode -- AI
major
new
2017-12-09Some goblins are incorrigibly hostile to non-members of their civilization, no matter the context1. In adventure mode, travel to a site where:

  a. at least one historical figure is present that is counted as a member of a goblin civ and NOT living under a false identity; and

  b. the site is controlled by a non-goblin civ.

2. Watch the affected characters enter no-quarter combat with everyone else.
00095711
Artistic Images (engravings etc)
crash
resolved (Loci)
2017-12-08Game crashes on specifying image related to historical figure1. Designate an area for engraving / add 'construct rock statue' to mason's workshop (haven't tried metalsmith etc.)
2. Go into details menu.
3. Choose 'Specify an image'.
4. Choose 'Related to historical figure'.
5. Press enter key.
6. Crash.
00072011
Adventure Mode -- Environment
trivial
new
2017-12-08Webs don't affect climbing and jumping creatures1. Make adventurer
2. Find cave
3. Find GCS webs
4. Jump through it
5. Hang of a wall
6. Go to web tile while hanging
7. Pick up the web
00095987
Dwarf Mode -- Embark/Setup
minor
acknowledged (user11)
2017-12-08Wagon fails to place on embark & decontructs; placement in tree, volcano edge, etc.1. Embark again at the same 3x3 spot. Restarting DF (without saving) and embarking again reproduced the issue it for me. I am not sure if reclaiming would have the same effect though.

2. Embark anywhere in that taiga biome.
0010433 
Typos/Grammar
text
new
2017-12-07Missing space in "denial of apprenticeship" story entries1. In adventure mode, open the conversation menu and navigate to the list of stories.

2. Search for story entries containing the word "denial."
00102733
Dwarf Mode -- Combat
crash
resolved (Loci)
2017-12-07Game crash in the middle of combatJust wait and the game should crash within a handful of seconds.
0010431 
Dwarf Mode -- Military
crash
resolved (Loci)
2017-12-07Crash on multiple squads returning from raid. Very common.
00103234
Dwarf Mode -- Jobs, Cancellation and Suspension
major
new
2017-12-06Jobs cannot be cancelled or suspended from joblistSimply use the joblist
00104291
Adventure Mode -- Conversation
minor
new
2017-12-06Dwarven citizens of retired fort have spatial amnesia
0010293 
Adventure Mode -- Conversation
minor
new
2017-12-06Nomadic group members not receiving site links to the camp their group is site linked toEnter the camp's region tile, enter conversation with any character present, bring up the 'surroundings' topic.
0010430 
Adventure Mode -- Eating/Drinking
trivial
resolved (Loci)
2017-12-06infinitive drinkable water1) Get a container with any amount of water
 (Like water skin that you start with)
2) Empty it on the ground

3) Drink it of the ground or Fill container
(This will fill it all the way up and will not deplete)

00098844
Dwarf Mode -- Jobs, Cleaning
minor
confirmed (Loci)
2017-12-06Slurry in stockpile triggers Clean jobCreate a dedicated slurry stockpile, using the categories under food. Wait for slurry to be moved from a quern to the stockpile, and watch as a dwarf quickly comes to clean up the mess, and destroys the slurry.
0010428 
Adventure Mode -- Quests
text
new
2017-12-06Artifact descriptions are listed as "rumored to be <location> in in <region>"
00102633
Geology
crash
resolved (user11)
2017-12-06Sudden crash during cave-inLoad the save(that I will soon provide), there should be a series of ramp orders somewhere in the third cavern layer, near a sizeable field of ashes. Once that order gets completed, there will probably be a crash.
00077603
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
confirmed (Loci)
2017-12-06Dwarves construct walls from wrong side, wall themselves out of fortress or into alcovedig a one-tile mine shaft
forbid all the material on the closer (fortress) side of the planned wall
order a wall constructed using material from the far side of the wall
watch as your dwarf walls himself in

####
#s W
####
00025633
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (Toady One)
2017-12-06When milking active milker leaves shop to get new bucket despite empty bucket being present in Farmer ShopBuild a farmer workshop. Build carpenter shop far away. Build buckets in carpenter shop. Set milking task. Watch milker lead animal to shop, watch milker leave shop to get bucket. Watch milker drop bucket in farmer shop and go find animal to milk if it wandered off (or got returned to its assigned cage or chain).

Note: Animal doesn't have to be assigned to cage or chain. It just needs to wander away from the Farmer shop while dwarf is retrieving an empty bucket, at which point, the milking process restarts with "get milkable animal".
00100053
Miscellaneous Crashes
minor
resolved (Toady One)
2017-12-06Crash - Reliable, repeatable - Possibly caused by bridge?Try to raise a bridge.
00031116
Dwarf Mode -- Stockpiles
minor
confirmed (Loci)
2017-12-06Stockpile Additional Options Category Does Not Function Correctly For Food
00104241
Dwarf Mode -- Transport/Hauling
major
resolved (user11)
2017-12-05Codex/Scroll Artifacts recovered from Raids are inaccessibleSend a party off map to recover the literary artifacts.
00103057
Dwarf Mode -- Jobs, General
minor
resolved (Loci)
2017-12-05Dwarves won't butcher 'reverted to wild state' crundles.
00085873
Dwarf Mode -- Jobs, General
minor
resolved (Loci)
2017-12-04Dorfs won't dig down into a ramp on a level divisible by 16
00097551
Dwarf Mode -- Jobs, General
major
confirmed (Loci)
2017-12-04Weavers don't gather webs when loom is linked to a stockpile
00104083
Creatures
minor
new
2017-12-04Creatures path around the same z level height they entered from without groundObserve wild flying creatures (especially in groups) in both modes, depending on how common the birds are may take extensive searching to find them on the ground in adventure mode.

Throw a rock and chase them to make them fly away, in comparison creating a new fortress in a environment with birds they will erratically hover constantly and leave at the specific or similar z level air exit they entered (eventually)

River fish wont move a significant amount despite being more than able to swim very well, chase some of those in adventure mode also then note how well amphibious creatures move & path through water in fortress mode compared to aquatic ones who usually become permanent natural features & breed on the spot.
00093912
Fire
minor
resolved (user11)
2017-12-04A written on forgotten beast parchment scroll produces smoke forever after a fire
00103842
Items
minor
assigned (user8971)
2017-12-03Stone barrels in world gen fortresses
00104151
Adventure Mode -- Character Creation
minor
resolved (user11)
2017-12-03Starting in wrong racial locations
00103994
Pathfinding
major
acknowledged (Loci)
2017-12-03Visitors pathing to attack flying animals cause heavy lag.Have a group of flying creatures appear in area.
00104132
Dwarf Mode -- Interface, Building Construction
minor
resolved (Loci)
2017-12-03Magma forges do not finish constructionJust try building new magma forges using the save file above and none of them get finished.
00104061
Adventure Mode -- Display
crash
resolved (Loci)
2017-12-02Crash while resizing font1. Start a adventure mode game
2. Resize font
3. Crash
00104071
Creatures
major
resolved (user11)
2017-12-02FBs do not pathSpawn FB, watch.
000119017
Dwarf Mode -- Jobs, Eating/Drinking
major
resolved (user11)
2017-12-02Dwarf cancels Eat: Cannot find pathI have no idea how to reproduce it, but I have a file where its happening constantly.
00091203
Dwarf Mode -- Buildings, General
crash
feedback (user11)
2017-12-02Crash when creating a magma furnace near the border of the mapdig a channel to the lava 3 cell away from the bottom border of the area
(O
x
x
x)
Designate a magma furnace with one of the top tile over it, when leaving the building menu the game crash. Sometime it doesn't.
00104051
Adventure Mode -- General
crash
new
2017-12-02Crash on viewing 'A'rtifacts while travelling
00104021
Adventure Mode -- Traps
minor
new
2017-12-02Companions trigger traps repeatedly
00104041
Dwarf Mode -- Visitors
major
resolved (Loci)
2017-12-02Game doesn't respect visitor capNot sure. My previous fort was in 44.02 as well, and that did properly respect the visitor cap of 20 I had set for it. Not sure what happened in this fort. Is the number 16 cursed?
00104031
Items
text
resolved (Loci)
2017-12-02Iron Pick has incorrect grammar in description.
0010401 
Adventure Mode -- Traps
minor
new
2017-12-01Incomplete message for discovering weapon trap directly below
00076953
Dwarf Mode -- Buildings, General
minor
resolved (Loci)
2017-12-01Tree grows adjacent to a bridge, bridge collapsesTry to build bridges near live saplings that may grow eventually...
00021974
Dwarf Mode -- Jobs, Hauling
minor
acknowledged (Loci)
2017-12-01Corpse stuck on impassible/inaccessible workshop tile, can't be buried unless workshop is removed
00082613
Dwarf Mode -- Jobs, Hauling
major
resolved (Loci)
2017-12-01Dwarves won't haul/dump/bury some bodyparts of a turned weredwarf
00103972
Dwarf Mode -- Embark/Setup
major
new
2017-12-01Embark area had a dragon residentGet "lucky" in choosing an embarkation area.
00103862
Adventure Mode -- General
minor
new
2017-12-01Can look at the sky/weather with lost vision
00103594
Adventure Mode -- Sites
minor
acknowledged (user8971)
2017-12-01Crash at a site when random site walker can't find the wayJust gen a world and pick a site, then walk around until you crash. I think you need to exist fast travel to make the crash happen though.
00103818
Adventure Mode -- Buildings
crash
resolved (user11)
2017-11-30Crash when stopping at some towns or hamlets1. Start up Adventure Mode

2. Go to the nearest town or hamlet.

3. Stop near the buildings with 'd'

4. Didn't crash? Repeat.
00103452
Dwarf Mode -- Military
major
acknowledged (user8971)
2017-11-30Fort Fails to Crumble to Its End even when the only left dwarves are those imprisoned during missionsSend all dwarves off on raids till all are either dead or imprisoned. Watch as nothing in particular occurs.
00103903
Dwarf Mode -- Military
major
feedback (user11)
2017-11-30Raids and Population cap IssuesHave military squad leave

have a migrant wave

Have a population of 158

Have Military squad return during a seige
00099271
Technical -- Saving/Loading
major
resolved (Loci)
2017-11-30Save game not updating.start game, run for a while. save and exit program. start program and play for a year or so. save and EXIT program (save resets after the game closes i think.) open program and load save.
00099492
Dwarf Mode -- Military
minor
resolved (Loci)
2017-11-30Marksdwarf repeatedly picks up and drops bolts; doesn't move
00100352
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (Loci)
2017-11-30Charcoal no longer usable as cokeUse woodburners and hope for the best. I have not tried to reproduce this.
00099843
Dwarf Mode -- Buildings, General
minor
resolved (Loci)
2017-11-30Dwarves only store items in bags, and never in other container types1) Set up a hospital or location where musical instruments are used.
2) Put a chest in it.
3) Watch it get ignored.
4) Put a bag in it.
5) Watch the dwarves put the relevant items in the bag.
00099562
Dwarf Mode -- Interface, Stockpiles
minor
resolved (Loci)
2017-11-30Stockpile acquirement of containers is restricted by "take" linksCreate a stockpile that would use bins/barrels. Make sure some bins/barrels are available. Create a "take" link to another stockpile that contains items compatible with the first stockpile, but does not contain bin/barrels. Observe the stockpile failing to use storage containers despite them being available.
000666616
Adventure Mode -- Combat
minor
assigned (user6)
2017-11-30Trolls don't attack in adventure mode1. Load the save.
2. Move towards the troll.
0010393 
Dwarf Mode -- Interface, Civilization/World Info
major
new
2017-11-30Missing keybindings in civilisations interface.Download and install dwarf fortress from the Arch community repository, generate a new world, embark and enter the civilisations interface.
00103913
Dwarf Mode -- Visitors
trivial
resolved (user11)
2017-11-30Visitor cap doesn't seem to restrict number of visitors1.Change your [VISITOR_CAP] in d_init.txt
2. Make a meeting location (taverns seem to draw visitors the most reliably)
3. Watch as 100 visitors show up and never leave despite your lowered cap (mine is currently 20, and my Other Units tab is at 114, 5 of those being ravens and a diplomat.)
00092444
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (Toady One)
2017-11-29Scribes rarely, if ever, copy works in the librarySet up a fully stocked library (tables, chairs, writing materials, bookcases) with books both written by dwarves in your fort and purchased from traders on the shelves.

Assign a dwarf to the Scribe occupation and disable all their labors. Set "Total number of each to scribe" to a high value (like 4) in the location menu.

Wait for months/seasons/years while your scribe doesn't copy any books.
00103073
Technical -- Input/Keybinding/Macros
major
resolved (user11)
2017-11-29Will not Quit with Command Q or from menu! Must Force Quit to quit the game.It happens every time I try to play.
00103805
Dwarf Mode -- Reclaim
minor
assigned (user8971)
2017-11-29Soldiers without upper bodies present upon reclaiming forts lost due to all citizens dying on missions
00103892
Creatures
major
resolved (user11)
2017-11-29Megabeasts Do Not Path to Forts1. Play as normal
2. Wait until an FB/SMB/MB arrives
3. Watch it do nothing unless it has a sight line to a creature off the bat.
00103871
Dwarf Mode -- Artifacts
minor
new
2017-11-29Crippled dwarves sent on raid instantly recover1. Have some bad things happen to a dorf, such as they would require a crutch/splint/dressing/sutures
2. Ensure they get proper medical care
3. Assign them to a squad, send said squad on raid
4. Medical miracle
00098591
World Generation -- General
crash
new
2017-11-29segfaults on world creation on any settingscreate a new world.
00100602
Adventure Mode -- Combat
crash
resolved (Toady One)
2017-11-29Crash when thrown axe breaks upon hitting targetCreate stone axe, throw until it breaks on an enemy.
000333511
Dwarf Mode -- Environment
major
resolved (user11)
2017-11-29Dug out areas suddenly become 'undug' after re-embark without reclaim
00095245
Dwarf Mode -- Interface, Trade
minor
resolved (user11)
2017-11-29Where letters without truetype ??
00102513
Adventure Mode -- Sites
crash
resolved (user11)
2017-11-29Crash on nearing retired fortressWalk to fortress "channeledforests" near tower, drop out of travel mode
00099202
Adventure Mode -- Combat
minor
new
2017-11-28Throwing small creatures (bugs) causes temporary wear to themPress shift-L to find small creatures
Pick up a small creature
Throw at a target (a non-vermin creature)
00101363
Adventure Mode -- AI
crash
resolved (Toady One)
2017-11-28Ambush crashes game w/ companionsFind a world where goblins have taken over most of an elven civ. Start as an adventurer in the remnant. Wait for raiding party.

Or just look here http://dffd.bay12games.com/file.php?id=12706
00101852
Dwarf Mode -- Invasions
crash
resolved (Toady One)
2017-11-28Crash when dwarves are fighting invaders (no weapon traps used!)1. pull the upper lever (it's in the siege burrow)
2. order dwarves to kill invaders
3. crash occurs sooner or later
00100532
Dwarf Mode -- Transport/Hauling
crash
resolved (Toady One)
2017-11-28Games crash then I using my minecart shotgunCreate some impulse ramps, use them to throw minecart into squad of dwarves. Or probadly you also need trees.
00100283
Dwarf Mode -- Combat
crash
resolved (Toady One)
2017-11-28Repeatable Crash - Shooting enemy with ballistaFire a ballista at a goblin
00103489
Dwarf Mode -- Immigration
feature
confirmed (user11)
2017-11-28Criminal Immigrations
00103783
Dwarf Mode -- Embark/Setup
minor
resolved (user11)
2017-11-28Embarked in a treeThis may be related to the fact that most of my embark area covers the lake. The center in particular is above the lake.
00101462
Dwarf Mode -- Embark/Setup
minor
resolved (user11)
2017-11-28Embark upon a treeNone that I know of
00103556
Technical -- Saving/Loading
crash
assigned (lethosor)
2017-11-28Game crashes if a player created any coins.Create coins and sell them to a merchant, wait for them to leave and then save the game. Launch the game again and then try to save.
0010374 
Dwarf Mode -- Nobles
minor
resolved (user11)
2017-11-27Military dwarf is mandating goods be constructed despite not being a noble
00103701
Dwarf Mode -- Interface, Stocks
minor
resolved (user11)
2017-11-27Visitors items appear in stocks
00103583
Adventure Mode -- AI
minor
assigned (user8971)
2017-11-27-is that a weapon- spamMy character has been travelling since a while with 3 companions.
When i travel both my weapon and shield are strapped.

We attacked a bandit camp and i took a iron spear from the resulting loot.
So my character is travelling with the main sword and shield strapped but with that iron spear now in hand.

From there with that setup (main sword+shield strapped and spear in hand), since days of travelling all my AI companions constantly and repeatedly spam "is that a weapon" or "is that an attack" when we walk around (out of the travel mode of course) just due to that iron spear being in hand.
0010371 
Dwarf Mode -- Reclaim
major
new
2017-11-27Noble screen missing its entriesProvided saved game :
http://dffd.bay12games.com/file.php?id=13237

This was a fortress i had created mostly to pass time for my adventurers and see what world update would do to their surrounding.
At the time , the Noble screen was working, a dwarf named herself the Queen (i think the civ was dead so they were the last dwarves), i had assigned a manager to produce more easily items in batch of 20 and started to make the royal area.

Then i left the fortress to their own devices and started to play several adventurers.
I came back to my fortress and it's when i noticed the Noble screen was empty, there's no more manager role and there's no more Queen role as all the dwarves listed have now normal jobs.
000622011
General
major
acknowledged (user11)
2017-11-27Depopulation of underground animals when playing Adventure modeCheck population info in a world, play an adventurer for a while, check population again.
0010368 
Dwarf Mode -- Jobs, General
minor
resolved (user8971)
2017-11-26Stopping the display of an object puts the object in a bugged state in regards to future displays.Assign an object to a pedestal, then either: deconstruct the pedestal and then assign the object to the other pedestal, or just assign the object the other pedestal. A save has been provided with two pedestals already built to ease reproducing the bug.
00103503
Legends Mode -- Historical Figures
minor
resolved (user8971)
2017-11-26Horses have objects of worshipUnsure, will have to experiment further.
00066346
Adventure Mode -- AI
minor
new
2017-11-26Buggy adventure mode vampire
00079316
Adventure Mode -- Town
minor
resolved (lethosor)
2017-11-26Really bad FPS lag in Trade DepotLoad save game
'd' to stop fast travelling
Walk towards trade depot
00103651
Adventure Mode -- Conversation
minor
resolved (user1294)
2017-11-26NPCs systematically referring to slain historical figures as 'unknown creature'- Kill a historical figure
- Tell a NPC about it
- The NPC should reply something along the lines of 'An unknown creature has been slain'
00103493
Dwarf Mode -- Jobs, Healthcare
minor
acknowledged (user8971)
2017-11-26Were-dwarfs stuck in weird spot between injured and healed
00103631
Dwarf Mode -- Jobs, General
minor
feedback (user8971)
2017-11-26"Recover Wounded" jobs go into infinite loop
00103615
Dwarf Mode -- Interface, Building Construction
minor
feedback (user8971)
2017-11-26Game crash when pressing letter 'b' for buildResize window, either fullscreen, or alt + green maximize button.
Unpause save game.
Press letter 'b' for build.
Game crashes.
00103442
Legends Mode -- History Export
minor
new
2017-11-25No descriptions or names for current and used identities, only IDs
0010352 
Vegetation
trivial
acknowledged (lethosor)
2017-11-25Plant growth colors & display colors not updated to match new state colors in plant_new_trees.txt
00066253
Dwarf Mode -- Economics
major
confirmed (user6)
2017-11-24Merchants climb up tree and go insaneWhat happened when this occurred
-Merchants did not go to trade depot as it was inaccessible
-deconstructed trade depot and put it in an accessible place after it said that they will be skipping us.

00103511
Dwarf Mode -- Trade
minor
resolved (user11)
2017-11-24Merchants arrive with multiple barrels of blood
00093628
Dwarf Mode -- Jobs, Activity Zones
minor
confirmed (Loci)
2017-11-24Flying visitors hovering near map edge and not pathing to tavernHave bird person visi tavern
00103383
Adventure Mode -- General
minor
new
2017-11-24goblins fighting in hamlet's subterranean
00103373
Adventure Mode -- Conversation
major
resolved (Loci)
2017-11-24when telling someone a rumor of an attack he wont acknowledge the creatures involvedkill something and report it's death
00103332
Dwarf Mode -- Stockpiles
minor
resolved (lethosor)
2017-11-24Can't dump items down pit.
00103347
Dwarf Mode -- Combat
trivial
resolved (Loci)
2017-11-24Danger room no longer functionable in current version?Step 1. Build a danger room with wooden spears
Step 2. Put a dorf in there
Step 3. Watch them die
0010347 
Adventure Mode -- Display
minor
new
2017-11-24Unknown characters from your own site showing up in the records of characters.
000368523
Dwarf Mode -- Invasions
major
feedback (user11)
2017-11-24Goblin squads invading a fortress will kill their non-goblin squadmates, sparking loyalty cascadeLoad save from http://dffd.wimbli.com/file.php?id=3450. Goblin ambush is at edges of map, killing each other until only one or two per squad remain.
00003107
Adventure Mode -- Inventory
tweak
confirmed (user11)
2017-11-24Liquids/Spatters on ground (water, booze, blood, bone meal, etc) can be picked up by adventurer an infinite number of times1) Kill creatures
2) Pick up blood
3) Drop blood in an empty tile
4) Pick up infinite amounts of blood
0010342 
Typos/Grammar
text
new
2017-11-23Legends Mode grammar (slain by with...)Death by weapon-trap
Check Legends
00102913
Adventure Mode -- General
minor
resolved (user11)
2017-11-23Random goods in cave cause crashFind a cave with goods and try to leave.
00103362
World Generation -- General
minor
new
2017-11-23Never-ending festivals
00100972
Dwarf Mode -- Interface, Civilization/World Info
trivial
resolved (user11)
2017-11-23In civ list, 'At war' flag not displaying properlyOpen civ screen.
Move selection around.
00103392
World Generation -- General
crash
resolved (user11)
2017-11-23longer then 100 year gen on smaller or bigger world crashes gamecreate a new world, set the size to smaller or higher, and set the history to short or higher
00103303
World Generation -- General
crash
resolved (Toady One)
2017-11-23World gen crashes on finalization*** STARTING NEW GAME ***
Generating world using parameter set CREATE WORLD NOW = 3333333
 Seed: r5y0zUaeeKzdLPrHFUHG
 History Seed: XKM9iwPguHvkjeVWJBRa
 Name Seed: 1p2fpK5ZXuBYOVfZpfRo
 Creature Seed: EFeEGCKS2uYFGPqgyDfY
*** STARTING NEW GAME ***
Generating world using parameter set CREATE WORLD NOW = 3333333
 Seed: 8MkQoAwC6a6yim4OYAgi
 History Seed: 8IaIWgACCyGEKe6A00eu
 Name Seed: II28IkKe2Qaw82UwOqQq
 Creature Seed: GiS2MS8smyoaOCQ0G0K2
00077454
Pathfinding
minor
new
2017-11-23Cat constantly tries and fails to climb out of a river canyon, ignores ramps I dug on the other side of the river
00103322
World Generation -- General
crash
resolved (user11)
2017-11-23Cannot start a world (always crash)Try to create a world without interruption
00095357
World Generation -- General
major
resolved (user11)
2017-11-22Can not to repeat exactly the map as the last time, and "Elven necromancy Towers"I have only 1 map.
Generate some tines.

Created in DF v0.42.05.

[WORLD_GEN]
    [TITLE:SMALL REGION]
    [SEED:OOM2EwWKMMgcgImisQg0]
    [HISTORY_SEED:Y6m6skmsewqOGEgqOk4a]
    [NAME_SEED:ym2MsyAAUO2CigosUuwe]
    [CREATURE_SEED:8WUyY4Uy28m4gkg6IE28]
    [DIM:65:65]
    [EMBARK_POINTS:1504]
    [END_YEAR:150]
    [BEAST_END_YEAR:100:80]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:0]
    [ELEVATION:100:400:400:400]
    [RAINFALL:1:100:150:150]
    [TEMPERATURE:35:65:150:150]
    [DRAINAGE:1:100:150:150]
    [VOLCANISM:1:100:150:150]
    [SAVAGERY:1:100:150:150]
    [ELEVATION_FREQUENCY:1:1:1:1:1:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
    [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
    [POLE:NORTH_OR_SOUTH]
    [MINERAL_SCARCITY:100]
    [MEGABEAST_CAP:4]
    [SEMIMEGABEAST_CAP:9]
    [TITAN_NUMBER:3]
    [TITAN_ATTACK_TRIGGER:80:0:100000]
    [DEMON_NUMBER:22]
    [NIGHT_TROLL_NUMBER:11]
    [BOGEYMAN_NUMBER:11]
    [VAMPIRE_NUMBER:11]
    [WEREBEAST_NUMBER:11]
    [SECRET_NUMBER:22]
    [REGIONAL_INTERACTION_NUMBER:22]
    [DISTURBANCE_INTERACTION_NUMBER:22]
    [EVIL_CLOUD_NUMBER:11]
    [EVIL_RAIN_NUMBER:11]
    [GENERATE_DIVINE_MATERIALS:1]
    [GOOD_SQ_COUNTS:6:63:127]
    [EVIL_SQ_COUNTS:6:63:127]
    [PEAK_NUMBER_MIN:5]
    [PARTIAL_OCEAN_EDGE_MIN:0]
    [COMPLETE_OCEAN_EDGE_MIN:0]
    [VOLCANO_MIN:1]
    [REGION_COUNTS:SWAMP:66:0:0]
    [REGION_COUNTS:DESERT:66:0:0]
    [REGION_COUNTS:FOREST:264:0:0]
    [REGION_COUNTS:MOUNTAINS:528:0:0]
    [REGION_COUNTS:OCEAN:528:0:0]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:528:0:0]
    [REGION_COUNTS:HILLS:528:0:0]
    [EROSION_CYCLE_COUNT:250]
    [RIVER_MINS:25:25]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:5000]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:0]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:50]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:25]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:9]
    [NON_MOUNTAIN_CAVE_MIN:16]
    [ALL_CAVES_VISIBLE:1]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:10]
    [TOTAL_CIV_POPULATION:15000]
    [SITE_CAP:264]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:528:1056:528]
    [RAIN_RANGES:264:528:264]
    [DRAINAGE_RANGES:264:528:264]
    [SAVAGERY_RANGES:264:528:264]
    [VOLCANISM_RANGES:264:528:264]
00095232
Miscellaneous Crashes
feature
resolved (user11)
2017-11-22Crashes when placing bookcases, error blames animal.txtplacing bookcases on a row just above the ones finished (1 space in between)
0009944 
Dwarf Mode -- Interface, Designations
trivial
new
2017-11-22Mining designation reveals caverns before being discoveredI would assume one needs to successfully dig underneath a cavern layer without actually discovering it, in order to reproduce this. So far, I have not been lucky enough to "miss" a cavern layer again.
00075771
Dwarf Mode -- Interface, Rooms
trivial
confirmed (user11)
2017-11-22Nest boxes appear same color, regardless of materialBuild a stone nestbox.
Build a wood nestbox.
Place the two next to each other and note the color.
00044552
Adventure Mode -- Inventory
minor
resolved (user11)
2017-11-22Two weapons in one hand. Both weapons are usable.1. Get attacked by an enemy with a weapon.
2. Let him stuck his weapon into one of your wounds.
3. Kill him right away, so he can't take it out.
4. While holding your weapon and shield in both of your hands, pull the foe's weapon out.
5. Check your iventory, there it is!


6. Attack somebody. You can use both weapons now!
00042241
Adventure Mode -- Inventory
tweak
new
2017-11-22Adv Mode [r]emove always places items in grasps, allows wielding them all simultaneously1. Take something in both hands.
2. Remove your armor, clothes or any item from containers.
3. Repeat second step.
4. ?????
5. You can hold it all in your hands!
0009695 
Dwarf Mode -- Combat
major
resolved (user11)
2017-11-22Dwarven Civs Kamakazi/Freakout In/Near CombatId say just engage in combat with civilians around or combat involving citizens
00095314
Dwarf Mode -- Military
minor
resolved (user11)
2017-11-22Dorfs wont gain armor or shield skills thru training or sparring until you kickstart it with real combat.Build a squad from the bottom up (0xp) and watch fighter, weapon, etc, gain but not armor, shield.
000925232
Dwarf Mode -- Idle Behavior
major
resolved (Toady One)
2017-11-22Dwarves get stuck in treesSavegame: http://dffd.bay12games.com/file.php?id=11389

To see one of those dwarves load the game and look for "Inod Kuletsanus"
000988818
Dwarf Mode -- Invasions
crash
resolved (Toady One)
2017-11-22Wear-related crash when triggerring a weapon trap
00096507
Dwarf Mode -- Visitors
minor
resolved (Toady One)
2017-11-22Visitors begin attacking citizens and long-term residents when a siege startsAccept several visitors as long-term residents. Wait for siege to occur. Optional: swear heavily because a human bard just killed your best glassmaker.
000508411
Dwarf Mode -- Jobs, Items
minor
resolved (lethosor)
2017-11-22Jeweler able to cut/encrust all stone as well as gemsBuild a jeweler's workshop on a map with stone. Give it jobs.
0009901 
Dwarf Mode -- Invasions
trivial
resolved (user11)
2017-11-22Siege lead by a beast.Get sieged and there is a chance the game will maybe send a beak dog as leader of a siege?
0008871 
Adventure Mode -- Sites
major
resolved (user11)
2017-11-22sleeping in ruins rearranges/removes constructionEnter a town and explore exhaustively (or just skim the map revealed by dfhack.) Sleep any length of time. Examine the map layout again and you'll see the changes described above.
00095423
Dwarf Mode -- Items
crash
resolved (user11)
2017-11-22Crash when trying to render Titan FatGo to the Butcher's workshop and remove the forbidden flag from Titan fat
00068371
Dwarf Mode -- Invasions
crash
resolved (user11)
2017-11-22Crashed after forgotten beast spawn
00094121
Dwarf Mode -- Embark/Setup
crash
resolved (user11)
2017-11-22Crashes on embark
00096492
Adventure Mode -- Reactions
crash
resolved (user11)
2017-11-22Knapping crashes game
00102473
Dwarf Mode -- Moods
major
resolved (user1294)
2017-11-22Unacceptable profession's moods1)Be lucky or unlucky.
000535615
Undeath
minor
resolved (Toady One)
2017-11-20Undead tissues (hair, feathers, fur) attack but cannot be hit1. Embark in terrifying biome.
2. Butcher hairy animal.
3. Wait for hair to rise as undead.
00094969
Combat -- General
minor
resolved (Toady One)
2017-11-20Tiny undead creatures immune to pulping, ridiculously difficult to killcreate some unarmed dwarves in the arena
add one undead kestrel at a time until you get an unsmashable one
00092301
Dwarf Mode -- Jobs, Hauling
minor
new
2017-11-20Floating Carpenter
00085691
Dwarf Mode -- Artifacts
minor
new
2017-11-19Artifact completed outside of workshop.
00068297
Dwarf Mode -- Interface, Announcements
trivial
resolved (user11)
2017-11-19Collapse of trees during forest fire causes annoying pausing and recentering. (Not a bug, just extremely annoying.)Set forest of multi-tile trees on fire.
00091492
Miscellaneous Crashes
crash
resolved (user11)
2017-11-19Game crash soon after embark1. Load savegame
2. Unpause game
3. Game will crash after a second or two
00091574
Technical -- General
crash
resolved (user11)
2017-11-19Crashes soon after the game starts1. Load the game
2. Unpause
3. Wait
00091594
Miscellaneous Crashes
crash
resolved (user11)
2017-11-19Crashes within minutes after embark.Load save.
Run until crash, which happens frequently before 10 or around 40 seconds at 300 FPS.
00091602
Dwarf Mode -- Jobs, Animal Handling
crash
resolved (user11)
2017-11-19Game crashes shortly after embarkHave not tried yet.
00091723
Technical -- Saving/Loading
crash
resolved (user11)
2017-11-19Crash when loading 40.24 save.--Load save.
--Unpause.
--Crash.
00098784
Dwarf Mode -- Trade
minor
resolved (user11)
2017-11-19Human traders bring forest firesHave a trade depot, wait for the human caravan to arrive, in an area with grass.
00101812
Adventure Mode -- Inventory
minor
resolved (user11)
2017-11-19If I gain possession of an item with one hand which I am holding with other, the items duplicate
00100114
Dwarf Mode -- Artifacts
minor
resolved (user11)
2017-11-19Moody dwarf moved out of path to workshop, doesn't make any effort to go back to it
00100782
Dwarf Mode -- Trade
minor
resolved (user11)
2017-11-19animal trade crashes the game1. get a caravan
2. [b]uild a cage[j]
3. stick several (trained) animals in one cage
4. Remove the cage, this will keep all the "pets" inside.
5. Let it be hauled for trading
6. game crash
00103083
Dwarf Mode -- Traps
crash
resolved (user11)
2017-11-18Crash when invader triggers either Weapon trap or Cage trap while using Tileset.Just resume gameplay after changing tileset and let the invading goblins run into the weapon and cage traps.
00088932
Dwarf Mode -- Interface, General
minor
resolved (user11)
2017-11-18Special Materials Visible in Many Dwarf Mode Menus
00089116
Dwarf Mode -- Jobs, Assignment of Jobs
minor
resolved (user11)
2017-11-18Manager Puts Tasks on Top of Other Tasks
00098231
General
crash
resolved (user11)
2017-11-18Crash and unresponsive
00094157
Dwarf Mode -- Trade
trivial
resolved (user11)
2017-11-18Re-trading artifact Toy Hammer to clean out merchantsI have only done it on this fort and with two separate artifacts. Haven't tried it on another fort.
00095843
Dwarf Mode -- Artifacts
text
resolved (user11)
2017-11-18Artifact image misidentifies mayor as king1) Start a fortress in a world where dwarven civilization is extinct
2) With a low population (I had 20, I think) have a dwarf become queen of your civilization.
3) Later, when population increases to >50, a different dwarf becomes mayor
4) Strange mood dwarf creates artifact about the ascension of the ruler.
00095374
Dwarf Mode -- Interface, Manager
minor
resolved (user11)
2017-11-18Gold crafts fulfilling manager order for rock craftsNot sure about in general, but in the save just smelt native gold and watch the manager orders screen before and after gold crafts are made; it'll count down the order for rock crafts instead of the one for gold crafts.
00091898
Dwarf Mode -- Thoughts and Preferences
crash
resolved (Toady One)
2017-11-18Unknown Game Crash
0009500 
Dwarf Mode -- Locations
minor
resolved (user11)
2017-11-17Dwarves eat in library instead of dining hallBuild a library closer to your main trade/work/sleep/etc area than your dining room and place a few tables and chairs in it.
00096924
Adventure Mode -- Combat
minor
resolved (user11)
2017-11-17Sleeping people do not wake upon drum solos, or anything elseFind sleeping bandits, attack unmolested. Can confirm that villagers do this too, and that you could hypothetically beat an entire village to death with a bone figurine without anyone waking up.
0010329 
Adventure Mode -- AI
major
resolved (user11)
2017-11-17Refugees and armies will sleep foreverLocate a site being attacked by an army, or a site that has recently been sacked, preferably a "major" site like a fortress or a city, or the equivalent for the other sites. Upon entering fast-travel mod, you should see a great deal of * symbols surrounding the site. If you enter this area and subsequently leave fast travel mode, you will encounter a tent that is likely filled with sleeping NPCs. These NPCs will remain permanently asleep even if the adventurer leaves the site, which can be verified by retiring the adventurer and starting a new one. Even two weeks later, their position will not have changed. Furthermore, using third-party scripts to change the two week wait time to ten years, the result is the same, with the sleeping NPCs remaining where they are.
0010328 
World Generation -- General
crash
resolved (Loci)
2017-11-16DEFAULT_TYPE:DARK_FORTRESS causes worldgen crashes when any position has CHAT_WORTHYGive goblins dwarven nobility, the game will crash at the end of placing civilizations in worldgen.
00103242
Dwarf Mode -- Jobs, Animal Handling
minor
new
2017-11-15Dwarf still able to 'Handle' 'reverted to wild state' elk birdTrain wild creature. Move it to a pasture. Wait for it to forget its training completely. A dwarf with the relevant labor might re-pasture it.
0010327 
Adventure Mode -- Inventory
trivial
resolved (Loci)
2017-11-15Infinite liquids by dropping (Adventure Mode)1- Get liquid (into your inventory)
2- Drop said liquid on ground
3- pick up liquid
4- Repeat step 3
00103261
Adventure Mode -- Quests
major
resolved (Loci)
2017-11-14Target of vampire quest unknown to be where they areRandomly get a quest from your lord, probably about a vampire.
Ask them about where said quest target is.
See if they see "Probably on the move or deep underground, I can't be sure."
00103251
Miscellaneous Crashes
crash
resolved (Loci)
2017-11-14Instability on high zoom levels??Change the zoom level a bit, then play (probably on a high zoom level) for a bit, then zoom in as far as possible, and set some designations, add an order through the manager (I was ordering floodgates), and if all else fails zoom to a unit.
000078715
Adventure Mode -- Combat
minor
confirmed (user6)
2017-11-12Small animals and reanimated body parts can't be hit -- "the attack passes right through"Generate enough smalls animals in arena. You will find one.
00103221
Dwarf Mode -- Environment
minor
resolved (Loci)
2017-11-11Troop of troglodytes spawned in single open space tile
000966014
Dwarf Mode -- Thoughts and Preferences
minor
resolved (Loci)
2017-11-11Happiness/stress balancing issues1. Acquire dwarves.
2. Intentionally make their lives a living hell.
3. Observe the extent to which it takes time (on the order of years) for any visible effects develop.
00102801
Dwarf Mode -- Jobs, Childcare
minor
new
2017-11-06the "Seek infant" job triggers (and completes) even if the infant has been turned into an undead horrorget a migrant wave with infant on a map with thralling weather; hope the baby (only) gets hit, or trap it outside and wait. after that point, save & reload; the migrant wave & thralling have to happen in the same play session.
00082234
Dwarf Mode -- Transport/Hauling
minor
confirmed (Loci)
2017-11-05bins/wheelbarrow inhibiting hauling route trigger condition
00081673
Dwarf Mode -- Combat
minor
resolved (Loci)
2017-11-05Goblin Bowman turned Swordsman turned Swordmaster in a matter of moments.
00081651
Combat -- General
major
resolved (Loci)
2017-11-05Soldiers ignoring enemies.
00081792
Dwarf Mode -- Buildings, General
minor
resolved (Loci)
2017-11-05Unable to place Hatches on Up/down StairwellsBuild UP/Down Stairwell. Build stone hatch cover at masons. Attempt to build Hatch cover on Up/Down Stairwell.
00103201
Projectiles
minor
new
2017-11-05Floor level is considered differently for standing and bouncing dwarfs.
00100373
Title Screen
tweak
resolved (lethosor)
2017-11-05Attempted to launch 43.05 legacy x64, says file is missingUnknown.
00002669
Dwarf Mode -- Nobles
minor
resolved (Toady One)
2017-11-02Multiple Militia captain positions available for militia commanderOpen up Nobles interface screen (that needs to be a new bug category ;p)
Appoint a militia commander.
Select "militia captain", you might need a certain number of dwarves.
Keep appointing more militia captains.
00080223
Combat -- Stuck-ins
major
resolved (Loci)
2017-11-02Bronze forgotten beast unable to kill kitten1. Load that save
2. Open log

FB is on 85 ('H' letter).
00076791
Dwarf Mode -- Immigration
minor
acknowledged (Loci)
2017-11-02First migrants/caravan delayed if not starting in springStart a fortress in another season than spring.
00101936
Dwarf Mode -- Immigration
major
resolved (Loci)
2017-11-02Fort founded in Fall; Migrants not arriving in first Spring
00046004
Dwarf Mode -- Items
crash
resolved (Toady One)
2017-11-02Items frozen in ice are unrecoverable; building on previously iced square crashes game.designate a dump zone or otherwise engineer a square that will freeze to contain an item before freezing. Allow the original ice block to thaw(not sure if this is necessary), and then either allow to refreeze, or empty the water out of the tile. Build on that tile->crash.

00077282
Dwarf Mode -- Jobs, Sleeping
minor
resolved (Loci)
2017-11-02Dwarf sleeping on hatch cover stuck on loop.
00074486
Dwarf Mode -- Jobs, Hauling
minor
resolved (Loci)
2017-11-02Specific ramp-based setup causes lower Z-levels to be ignored by gameCreate a fort and use channeling to dig downward in a tight spiral:


^v X^ XX vX
XX Xv v^ ^X

Build two small spaces more than 1 Z-level apart and try to move items between the two.
00103181
Civilizations/Entities -- General
minor
resolved (user1294)
2017-11-02Dwarves report incorrect region rumors locallyLog the conversations that occur between dwarves with [REGULAR CONVERSATION A_D:D_D] in announcement txt. They will periodically talk about threats filtered into announcements, parse through the information in-game or afterwards on the game log.

Embark in a biome with very little wildlife/monsters, listen closely for mentions of exotic monsters within your regional territory that are actually happening back in central dwarven territory.

Save, backup & retire the fortress when you have enough logs and return to legends mode, all of the threats listed appropriate to your region can be found there & find the mentioned monsters in legends mode to track their doings.
00103191
Dwarf Mode -- Idle Behavior
minor
new
2017-11-01Immigrant dwarves only develop social skills with their spousesModify the creature standard txt entry for dwarf to give them a exaggerated value for conversation with [SKILL_LEARN_RATE:CONVERSATION:200]. Dwarves in fortress will not scale up to legendary despite this value, and those who arrive with good social skills won't pass on or develop other dwarves around them.

Wait for a married couple to arrive eventually, they should both have legendary conversation social skills & be adept in other social skills from off site social development.
00034681
Dwarf Mode -- Environment
tweak
resolved (Loci)
2017-11-01Mining created obsidian pillars causes created floor above to crash downLocate a magma pipe.

Drill a hole from a aquifer or river source.

Allow the water to cover the pipe from one side, to allow the obsidian cover to attach to the side.

When water spills diagonally into the lava, a cave in occours. On some of these, the splashed magma will create a wall on the water level.

digg these walls to reproduce the cave-in.
00041067
Dwarf Mode -- Trade
major
resolved (Loci)
2017-11-01Broker becomes Legendary Appraiser but conversation skills don't rise above Dabbling
00021957
Dwarf Mode -- Environment
major
resolved (Loci)
2017-11-01Water magically appearsCan't force it to reproduce. Has happened twice in about 10 hours.
00098936
Technical -- General
crash
acknowledged (lethosor)
2017-11-01Linux: libs/libstdc++.so.6 causing linking problem
00092365
Dwarf Mode -- Invasions
major
new
2017-10-31Seige either lock at edge of screen or flees immediatelyAny siege should do it. Hopefully you have a shortcut to make one happen. Although it might be specific to the conditions I have in my world.
001016711
Dwarf Mode -- Invasions
major
new
2017-10-31Enemies Sieging Base Won't attack player Dwarf Base and instead huddle at edge of map around an undead goblinIt was totally out of my control.
The last fortress I had, had a goblin with a team of dwarves accompanying him, but they were all killed by a disembodied godlike undead Giant Chinchilla head that they and myself were unable to kill. So I know they aren't supposed to be friendly with undead.
000496911
Dwarf Mode -- Stockpiles
minor
confirmed (user6)
2017-10-30Lye in rock pots can't be used for making potashSee description
00088195
Dwarf Mode -- Stockpiles
minor
resolved (Toady One)
2017-10-30Milk buckets being stored in barrelsLoad the save and check stockpile on surface right beside the Farmers Workshop
00095094
Dwarf Mode -- Stockpiles
minor
new
2017-10-30Wheelbarrow assigned to stone stockpile loaded into mine cart
000589518
Dwarf Mode -- Transport/Hauling
minor
resolved (Toady One)
2017-10-30Herbalist takes multiple trips/plantWatch dwarves gathering plants.
00098661
Dwarf Mode -- Interface, Stockpiles
minor
confirmed (Loci)
2017-10-30"Additional Options" remain white even if all sub-categories are gray1) [p] -> [t] (open custom stockpile screen).
2) Navigate to "Additional Options" (at the bottom of the list).
3) [b] (to block all).
4) See "Additional Options" still in white.
00089702
Dwarf Mode -- Jobs, Hauling
trivial
resolved (Loci)
2017-10-30Dwarves ignore wood to be stockpiled.
00087971
Pathfinding
minor
resolved (Loci)
2017-10-30random "Dangerous Terrain" cancellation over rampThe only pattern I can see is that it happens during hauling jobs that will be resumed automatically.
00092465
Dwarf Mode -- Jobs, Activity Zones
minor
acknowledged (user11)
2017-10-30Animals only move very rarely when brought to a pasturePartially reproducable (if a bug at all) by deactivating the activity zone, letting the animals walk away, and then reactivating the zone. All the animals are brought to somewhere in the pasture, and they
00038812
Combat -- Wrestling
trivial
resolved (Loci)
2017-10-29Improbable Wrestling moves
00085286
Dwarf Mode -- Idle Behavior
minor
resolved (Loci)
2017-10-29Dwarves won't talk to loversGenerate new world. Embark. Wait for some of the dwarves to become lovers - they'll talk to each other after that for a while, less than a season. Then all the pairs abruptly stop talking to each other (will still talk to friends). If you lock the couples up together they'll just idle and not interact. This prevents trying to self-populate a fort.
00053684
Dwarf Mode -- Interface, Announcements
minor
new
2017-10-29Friendly werebeast-Peasant arrives with "megabeast" announcement, gets caught in cage trap
00063872
World Generation -- Constructions
minor
resolved (Loci)
2017-10-29Cavern regions with high water content interfering with demon fort placement? Also no cavemoss or fungi on cavern 3This is the worldgen I used, although the history might come out a bit differently.

Outside of using this worldgen:

1. Generate a world with potential for caverns with high water coverage (the settings below should do the trick.

2. Start up some adventurer, descend into the depths (though it may help to use DFhacks reveal to see what the cavern looks like below before descending).

3. Explore the region that has high water content.

4. Count how many demon forts you find and compare to a less watery cavern region.

[WORLD_GEN]
    [TITLE:MEDIUM REGION]
    [SEED:fTMmm2yGFe4vup3wwEzd]
    [HISTORY_SEED:ttpmQkzmlMrJOogh5H5A]
    [NAME_SEED:m2XuvBVI9S8S1soelFt3]
    [CREATURE_SEED:TBZvLXH2V840eyd0UJsT]
    [DIM:129:129]
    [EMBARK_POINTS:1324]
    [END_YEAR:250]
    [BEAST_END_YEAR:200:80]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:0]
    [ELEVATION:100:360:0:0]
    [RAINFALL:0:100:200:200]
    [TEMPERATURE:50:70:200:200]
    [DRAINAGE:0:100:200:200]
    [VOLCANISM:0:100:3200:3200]
    [SAVAGERY:0:100:400:400]
    [ELEVATION_FREQUENCY:4:100:0:0:0:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:0:1:1:1:0]
    [SAVAGERY_FREQUENCY:1:10:1:1:1:1]
    [VOLCANISM_FREQUENCY:5:10000:0:0:0:1]
    [MINERAL_SCARCITY:300]
    [MEGABEAST_CAP:18]
    [SEMIMEGABEAST_CAP:37]
    [TITAN_NUMBER:10]
    [TITAN_ATTACK_TRIGGER:120:0:200000]
    [DEMON_NUMBER:28]
    [NIGHT_TROLL_NUMBER:28]
    [BOGEYMAN_NUMBER:0]
    [VAMPIRE_NUMBER:28]
    [WEREBEAST_NUMBER:28]
    [SECRET_NUMBER:24]
    [REGIONAL_INTERACTION_NUMBER:58]
    [DISTURBANCE_INTERACTION_NUMBER:58]
    [EVIL_CLOUD_NUMBER:58]
    [EVIL_RAIN_NUMBER:58]
    [GOOD_SQ_COUNTS:25:251:503]
    [EVIL_SQ_COUNTS:0:0:0]
    [PEAK_NUMBER_MIN:0]
    [PARTIAL_OCEAN_EDGE_MIN:0]
    [COMPLETE_OCEAN_EDGE_MIN:0]
    [VOLCANO_MIN:200]
    [REGION_COUNTS:SWAMP:0:0:0]
    [REGION_COUNTS:DESERT:0:8:0]
    [REGION_COUNTS:FOREST:0:3:0]
    [REGION_COUNTS:MOUNTAINS:0:0:0]
    [REGION_COUNTS:OCEAN:0:0:0]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:0:0:0]
    [REGION_COUNTS:HILLS:0:0:0]
    [EROSION_CYCLE_COUNT:1000]
    [RIVER_MINS:0:0]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:2750]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:50]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:0]
    [CAVERN_LAYER_WATER_MIN:30]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:50]
    [LEVELS_ABOVE_LAYER_1:20]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:0]
    [NON_MOUNTAIN_CAVE_MIN:75]
    [ALL_CAVES_VISIBLE:0]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:20]
    [TOTAL_CIV_POPULATION:15000]
    [SITE_CAP:1040]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:0:0:0]
    [RAIN_RANGES:0:0:0]
    [DRAINAGE_RANGES:0:0:0]
    [SAVAGERY_RANGES:0:0:0]
    [VOLCANISM_RANGES:0:0:0]
000996110
Dwarf Mode -- Visitors
major
assigned (lethosor)
2017-10-28Visitors do not form romantic relationshipsLoad any fortress with a significant number of visitors. Note that all visitors either have pre-existing romantic relationships (which were generated with the character) or no romantic relationships regardless of how much idle time they spend with viable partners.
000507517
Adventure Mode -- Conversation
trivial
confirmed (lethosor)
2017-10-28Critter men say their name is TRANS_NAME]Greet a [name of critter] man in adventure mode through the k button.
0010101 
Adventure Mode -- AI
minor
new
2017-10-27When greeting unknown NPCs they do not introduce themselves and just tell you troublesCreate an adventurer and talk to npcs, force close the game (similar to crashing) and reload. Talk to an NPC by greeting them when you knew their name before or not
00098332
Dwarf Mode -- Moods
minor
acknowledged (Loci)
2017-10-26Moody dwarf scared from the workshop doesn't return to claimed workshop, goes insane after some time1. Have a strange mood.
2. Let the moody dwarf collect all neccessary materials and start construction.
3. Make a hostile creature scare the moody dwarf from his workshop.
4. The dwarf won't return to the workshop and will go insane after some time.
00103113
General
trivial
resolved (Loci)
2017-10-26All creatures rely on their mouths - drown/suffocate while only [APERTURE] breathing orifice is occupied.Open the body_default [RAW] file and use the notepad (or equivilent) function to 'find' [BODY:NOSE] and its other types.

In active play, watch as dwarves choke to death on alcohol as their mouth fills with vomit within a tavern after getting tipsy, effectively their only method of breathing connected to the lungs is blocked.
0010314 
Dwarf Mode -- Items
minor
confirmed (Loci)
2017-10-26Supposedly magma-safe green glass items destroyed in magma
0010313 
Dwarf Mode -- Items
trivial
new
2017-10-24Contaminant water is useless & transferred by buckets into non-usable containersFill up a aquarium with water and observe the [10] water objects inside, then release that aquarium with a lever mechanism and it will spill contaminant water like a melting ice stone. It will be transferred there by buckets.

Alternatively create a reaction in which a barrel is filled with water and it'll be largely useless unless the barrelled reaction is used in something else.
00103102
Dwarf Mode -- Visitors
minor
resolved (Loci)
2017-10-19Scholars 'Borrow' your books and scrollsAssuming it wasn't a bizzare one off, have a library with a bookcase, books, tables and chairs. Wait for a visiting scholar and keep an eye on what he's carrying when he leaves.
000087426
Dwarf Mode -- Jobs, General
minor
new
2017-10-18Dwarves refuse to butcher some corpses (buzzards in particular)I have no idea where to even begin. Maybe just try killing buzzards?
0010309 
Dwarf Mode -- Idle Behavior
minor
new
2017-10-17Occupation behaviours are active jobs - no breaks equal no relief for off-time & talkingSet up a test fortress with minimum 5x5 floor wide occupational areas, prayer sites are enough but a tavern & a library at discretion or further testing. Prayer activities commonly count as active jobs despite having no job's text in the jobs screen, and will decrease the total amount of idling dwarves.

Very few relationships will form outside of the starting seven who had a marked advantage of talking to one another before they needed to fulfill their needs. Even if the occupation areas are 5x5, dwarves adjacent to one another will not converse ever adding credence its not a inactive activity as required to talk freely.
00103044
Dwarf Mode -- Environment
minor
resolved (Loci)
2017-10-13Dwarf walking on air after screw pump back-pressure
00097042
Dwarf Mode -- Jobs, Hauling
minor
resolved (Loci)
2017-10-11Dwarves haul items one at a time instead of in bins
00103022
Dwarf Mode -- Items
minor
acknowledged (Loci)
2017-10-11can't store honey in barrels or buckets
00102982
Dwarf Mode -- Reclaim
minor
resolved (Loci)
2017-10-11Retirement/Unretire resurrects dead dwarfs?Retire a fort, wait for someone to die, then reclaim it. It should bring them back to life, because I think it saved the units who were there when I retired, and just brought them back? Nothing had changed in the ten years I was gone, not even people's moods, but there were about 150 human visitors just hanging out and some random skeletons scattered around.

Also I unpaused for a second and the king started complaining about not having rooms, even though he had them, and about 20 doors couldn't be completed?
00096736
Adventure Mode -- Retirement
minor
new
2017-10-11Adventurer retired in player fort dehydrated, starving, goes insane from lack of sleep
00099663
Dwarf Mode -- Jobs, Cleaning
minor
resolved (Loci)
2017-10-11Dwarves do not clean vomitBuild a fort in which dwarves will be going back and forth between above-ground and below-ground, causing vomiting due to cave adaptation. Resulting piles of vomit will never be cleaned.
00103013
Dwarf Mode -- Items
minor
resolved (Loci)
2017-10-11Only wine showing up under drinksmake mead.
00011276
World Generation -- General
minor
new
2017-10-11Worldgen without caverns does not allow embark with seeds/alcoholBelow are the worldgen parameters for a sample world without caverns, provided for easy reproduction:
[WORLD_GEN]
    [TITLE:NO CAVERNS]
    [SEED:3413653283]
    [HISTORY_SEED:1534942095]
    [NAME_SEED:3439071062]
    [CREATURE_SEED:337618384]
    [DIM:257:257]
    [EMBARK_POINTS:5000]
    [END_YEAR:10]
    [BEAST_END_YEAR:5:80]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:0]
    [ELEVATION:1:400:3200:3200]
    [RAINFALL:0:100:100:100]
    [TEMPERATURE:25:75:100:100]
    [DRAINAGE:0:100:100:100]
    [VOLCANISM:0:100:100:100]
    [SAVAGERY:0:100:100:100]
    [ELEVATION_FREQUENCY:1:1:1:1:1:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
    [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
    [TITAN_NUMBER:15]
    [TITAN_ATTACK_TRIGGER:80:0:100000]
    [DEMON_NUMBER:15]
    [GOOD_SQ_COUNTS:100:1000:2000]
    [EVIL_SQ_COUNTS:100:1000:2000]
    [PEAK_NUMBER_MIN:20]
    [PARTIAL_OCEAN_EDGE_MIN:1]
    [COMPLETE_OCEAN_EDGE_MIN:0]
    [VOLCANO_MIN:15]
    [REGION_COUNTS:SWAMP:0:0:0]
    [REGION_COUNTS:DESERT:0:0:0]
    [REGION_COUNTS:FOREST:0:0:0]
    [REGION_COUNTS:MOUNTAINS:0:0:0]
    [REGION_COUNTS:OCEAN:0:0:0]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:0:0:0]
    [REGION_COUNTS:HILLS:0:0:0]
    [EROSION_CYCLE_COUNT:0]
    [RIVER_MINS:800:400]
    [PERIODICALLY_ERODE_EXTREMES:0]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:5000]
    [CAVERN_LAYER_COUNT:0]
    [CAVERN_LAYER_OPENNESS_MIN:0]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:0]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:5]
    [LEVELS_ABOVE_LAYER_5:5]
    [LEVELS_AT_BOTTOM:15]
    [CAVE_MIN_SIZE:5]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:25]
    [NON_MOUNTAIN_CAVE_MIN:25]
    [ALL_CAVES_VISIBLE:1]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:10]
    [TOTAL_CIV_POPULATION:100000]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:0:0:0]
    [RAIN_RANGES:0:0:0]
    [DRAINAGE_RANGES:0:0:0]
    [SAVAGERY_RANGES:0:0:0]
    [VOLCANISM_RANGES:0:0:0]
0010300 
Adventure Mode -- Combat
minor
new
2017-10-10Strangling too unrealistically fast and too effectiveCan be easily reproduced in object testing arena. Create a dwarf with no skill and then a dwarf with grandmaster wrestling, take control of the no skill dwarf and repeatedly try to choke hold the grandmaster. He won't make any effort to wrestle back and will just pass out from being strangled.
00102991
Dwarf Mode -- Jobs, Eating/Drinking
major
new
2017-10-08Eat/Drink/Sleep jobs interrupted by a civilian alert are not properly recreated when the alert endsembark on an evil biome with reanimation. butcher an animal with hair. If it can be put down after reanimation, spin some of it into thread, then wait for the rest to reanimate again. When you are down to just the head-hair, it should be invulnerable.

let a moody dwarf engage it in combat, let some other dwarves help, then recall the helpers with a civilian alert.
00018551
Dwarf Mode -- Buildings, General
minor
confirmed (Loci)
2017-10-02Modded building can use same BUILD_ITEM twiceCreate a custom workshop with some material requirement like
    [BUILD_ITEM:1:BLOCKS:NONE:NONE:NONE][CAN_USE_ARTIFACT]
    [BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][CAN_USE_ARTIFACT]

Generate a world.
Build the workshop and observe that a single block can build the workshop in entirety (rather than needing a block and some other building material).
00025591
Dwarf Mode -- Interface, Main View
trivial
confirmed (Loci)
2017-10-02Digging ramps doesn't update adjacent smooth wall tiles on z-level above1. Create a smoothed wall.
2. Dig a ramp under the wall.
00097143
Dwarf Mode -- Military
minor
acknowledged (Loci)
2017-10-02Commander dies, 2nd squad member replaced him, now squad list showing 2nd squad memberduplicate at both places
00102973
Dwarf Mode -- Interface, Military Screen
minor
resolved (Loci)
2017-10-02Dwarf appears twice on squad.Appoint a new squad through the military menu.
Appoint two people to the squad.
Find the squad leader position in the nobles menu.
Appoint the dwarf in rank 2, to the noble position.
00102766
Dwarf Mode -- Pets
minor
confirmed (Loci)
2017-10-01dieing of old age does not interupt egg incubationget an egg-layer to incubate fertile eggs while it is near max age, then get "lucky"
00102951
Dwarf Mode -- Jobs, Eating/Drinking
minor
new
2017-09-26Dwarves eat raw ingredients when prepared meals are available.1. Harvest plump helmets.
2. Cook some meals, dump in same or different stockpile (doesn't matter).
3. Watch them often eat the plump helmets and ignore the meals.
00099782
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (Loci)
2017-09-20Plants without certain properties are not harvestableCreate a plant with all of the listed things missing, try to harvest.
00102941
Dwarf Mode -- Jobs, Equipment
minor
resolved (Loci)
2017-09-19Clothier drops all produced clothes in workshop
00102922
Adventure Mode -- General
block
assigned (lethosor)
2017-09-17Game ignores inputs after too many announcements appear at onceVery slowly walk into a populated area during a lot of conversations, fight 4 zombies as the other 20 draw their weapons, fight an incredibly agile opponent and do a very slow attack, or just walk one tile.
00099412
Dwarf Mode -- Pets
tweak
new
2017-09-17Magma crabs are not tamable despite possessing a pet valueCapture magma crab. Fail to tame it as it cannot be tamed.
00100173
Dwarf Mode -- Interface, Announcements
minor
feedback (lethosor)
2017-09-17announcement something has collapsed on the surface 900 z-levels above surface
00102874
Fire
major
resolved (Loci)
2017-09-15Trade depot made of ice ignites when wagons arrive
00099963
Adventure Mode -- Sites
major
resolved (Loci)
2017-09-15Salt water flooding from rooms with no water source in retired fortress when visited in Adventure mode.Begin Adventure mode in a retired fortress.
0010290 
Material Properties
minor
new
2017-09-14Ash, Potash and Pearlash are completely impervious to heat
0010289 
Adventure Mode -- Combat
text
new
2017-09-14Ambushing bandits give a surprised response if you fight backCease hostility with an ambushing bandit. Get into 1 tile proximity so he treacherously attacks you, and fight back.
00102852
Dwarf Mode -- Items
trivial
new
2017-09-08Skinless monster leather
0010286 
Creatures
minor
new
2017-09-06CTAG defaults to true if !ARG not passed[CREATURE_VARIATION:TEST]
    [CV_ADD_CTAG:1:YES:<stuff A>]
    [CV_ADD_CTAG:2:NO:<stuff B>]

[APPLY_CREATURE_VARIATION:TEST:HAHA]

Obviously, !ARG1 is not YES, hence CTAG 1 is false and <stuff A> doesn't happen.
However, despite !ARG2 not having been declared, CTAG 2 defaults to true and <stuff B> happens.
000242213
Dwarf Mode -- Reclaim
crash
new (user6)
2017-09-05Crash on reclaim: Extra Item Occupancy
00012797
World Generation -- General
trivial
confirmed (user6)
2017-09-04Random creature generator occasionally reuses species namesChoose to design a new world, edit the option for demon types to be a high number, generate the world, and do a text export (p). The sites and pops file should include a list of generated demon types (unnumbered blah) at the bottom. A quick alphabet sort of that list should uncover any duplicates.
00102833
Dwarf Mode -- Visitors
minor
new
2017-09-03Outpost liaison wagons say "bypass inaccessible site" but then access it fine
00053973
Legends Mode -- Historical Figures
minor
new
2017-09-03Many kills reported as Unknown creatureUnable to Reproduce.
00102842
Dwarf Mode -- Embark/Setup
major
resolved (Loci)
2017-09-03Wagon can spawn in water
0010282 
Dwarf Mode -- Jobs, Designations
minor
confirmed (Loci)
2017-09-01digging an upwards ramp underneath a stockpile containing items drops the items without removing the floor they were sitting on
00101621
Dwarf Mode -- Interface, Animals
minor
new
2017-08-31Animals bought from caravan don't show up on animals list or on pen/pasture screenUnsure
00102774
Dwarf Mode -- Combat
major
new
2017-08-30Pastured war dogs refuse to attack invadersWait and watch the dogs passively allow themselves to die violently. Checking the combat logs will show that none of the dogs have made a single attack, just dodging.
00099773
Dwarf Mode -- Pets
major
new
2017-08-30Cave and Saltwater Crocs (and probably every other tame animal.) refuse to hurt enemies further, after they damage their legs.1st. Locate croc chamber. (In "My World", croc chamber located one level above the dining room, hotkey F4. In "Savage World", croc chamber located at farming/food production level, hotkey F2.)

2.Use DFHack command spawnunit, and spawn troglodyte in the croc chamber. Or you can release some weak animal/humanoid from the cage into croc chamber.

3. Probably, that's all. Crocs will attack wild animal/humanoid, but they'll stop hurting creature after they tear at least one leg.
0010278 
Combat -- General
minor
resolved (Loci)
2017-08-30Creatures that are over-exerted and are propelled away by the force of a blow spam messages about them collapsing from exertion1. Make a creature over-exerted in combat.

2. Hit it hard enough to propel it backwards.

3. Check combat logs, announcement logs.
00100401
Dwarf Mode -- Jobs, Smelting
minor
new
2017-08-24Lye left over at smelters after buckets are melted.Melt metal buckets with contents. Strangely, this did not work before, so it is strange that I was able to do this at all.
00060425
Dwarf Mode -- Jobs, Military
major
new
2017-08-14Military dwarves leave burrow to grab equipmentI haven't tested this (yet) but I assume this would reliably reproduce it:

1. set civilian burrows so they are in safe areas (behind defenses), and activate it in the alerts menu
2. dump some equipment and bolts you want your dwarves to wear outside the safe burrow. unforbid and undump this equipment once it is outside your burrow.
3. forbid all other equipment matching the stuff from step 2
4. assign some squads with uniforms matching the equipment from step 2
5. wait and watch them go wander off to get it

Perhaps it only happens combined with some other bug, such as 0006041
00100575
Combat -- General
minor
new
2017-08-08In combat/death, units are not 'struck down' or die and remain alive after being converted into corpse objects/itemsReproducibility should apply to all vanilla versions of 0.43.05

> Start up a In-game fortress on vanilla 'Dwarf Fortress'
> Establish your military with bronze tier cutting weapons (pickaxes/axes with good values for dismemberment, bronze or above sharpness ideally) and equip with combat skills
> Hunt humanoid (easiest definable parts) creatures like troglodytes and proceed to strike down as many as required for kills (and log the combat reports particularly of instantly fatal injuries)
> All head dismemberment should result in unconsciousness but not 'death' on the combat log, and there will be no instances of ''____' has been struck down'

Also

> Establish a hospital with a chief medical dwarf to enable the health screens
> Either wait for a 'fatal' casualty of your own dwarves or deliberately cause one of them to die from fighting/accidents, manner of death is irrelevant, it must die through the game not dev commands (as to it might contaminate the result)
> Through the relationship screen of another dwarf who knew them you can view the dead dwarf's current mind status and health, post death they will be more disfigured as they decompose
> Continue to monitor the dwarves open health even as it decomposes into skeletal remains months onwards as it will remain relevant. (death incurs a inability to see from your eyes being rotted away in the skeleton phase particularly as a giveaway)

Additionally

> After death, assigned tombs and memorial sites for 'dead' dwarves will be listed as the dwarf's personal holding, its mind screen will update to its new accomodation after death (though no thoughts will be interred because that requires not being a corpse item)
> This can be observed by setting additional sites like memorial sites once the dwarf is interred into its tomb

Not to mention for animal related hoof/teeth ivory based jobs in relation to body part ownership while still alive behaviours.

> Punch a snake (12 teeth and normally a central point to attack on a limbless snake) in the mouth/mob a snake with wrestlers/non armed opponents and remove its teeth
> Setup a craftman workshop, and a teeth refuse pile, link the two and observe inability to craft despite having the defined appropriate singular reagent
> (Optional) butcher the snake then repeat step two, it should still remain non functional
> (Optional) burrow yourself and go through the previous steps, it will still be un-workable material yielding error messages.
00099803
World Generation -- Parameters
minor
feedback (lethosor)
2017-08-07Filtering during PreEmbark is "inaccurate"(?)
000878115
Weather
trivial
confirmed (Loci)
2017-08-03Multiple biomes in air above surface; leads to odd weather like raining blood above "good" biome.Settle on a line between good and neutral biomes.
00093764
Dwarf Mode -- Items
minor
new
2017-08-02Visitor arrived with Forgotten Beast parchment scroll
00102671
Geology
minor
acknowledged (Loci)
2017-07-30Adamantine spires in single cavern worlds go AWOL if set to reach 3:rd cavern.It's probably just a matter of generating any single cavern world and embarking on a spire that's specified to reach the 3:rd cavern.
00099762
Material Properties
minor
new
2017-07-30Possibly incorrect value for bone (and maybe stone) shear strength
00048644
Dwarf Mode -- Buildings, Cages and Chains
minor
acknowledged (lethosor)
2017-07-30Buildings do not fall when floors/walls below them are removedBuild a cage with a constructed floor, and then remove the floor.
0010272 
Dwarf Mode -- Jobs, Assignment of Jobs
minor
resolved (Loci)
2017-07-29Two jobs active in the same workshop at the same timeNo idea, but your best bet would be having a workshop order in place, but not active. Then manually adding an order and putting both on [n].
00101081
Dwarf Mode -- Jobs, Eating/Drinking
major
resolved (Loci)
2017-07-28Tiny Undead - Burrows - Dwarfs won't eat or drink and they dehydrate ot starve
00054313
Dwarf Mode -- Jobs, Burial
minor
acknowledged (user1294)
2017-07-28Dwarves that die in werebeast form are carried back and forth between tomb and (wrong) stockpile
00102712
Dwarf Mode -- Jobs, Hauling
major
resolved (Loci)
2017-07-28Dwarves constantly hauling corpses and skeletons from refuse to burial site. Savegame was originally from v40.24 now in v0.43.05
00098323
Art Forms
trivial
new
2017-07-28Overuse of casesura and reversal in poetic forms1) Start an adventurer. Select "Perform" -> "Poetry" and examine the forms available.

2) Try to write an actual poem based on one of the forms.
00102701
Technical -- Rendering
crash
new
2017-07-28libgraphics.so dlopen()ing libncursesw.so.5 instead of .so.6 can segfault on some systems with PRINT_MODE:TEXTHave libncurses-5 installed
Launch DF in PRINT_MODE:TEXT, perhaps put a symlink in df/libs named libncursesw.so.6 pointing to the installed (/usr)/lib/libncurses.so.5
0010268 
Dwarf Mode -- Embark/Setup
minor
new
2017-07-23Pre embark site information doesn't take elevation into effect when predicting an aquiferI've generated a PSV world with PSV elevations of 100, 120, 140, 160, 180, 200, 220, 240, 260, and 280 for most of the major biome types, setting the drainage to either 0 or 100. It looked like DF generated geo biomes with 4 soil single level layers throughout regardless of the parameters, with the exception of a single 3 level deep sand layer. Test embarks were mainly done where the elevation was 141-149 (play elevation).
00086504
Geology
minor
resolved (Loci)
2017-07-21Raw Adamantine found in the third caverna layer
0010266 
Adventure Mode -- Reactions
minor
new
2017-07-19NPC Says That Adventurer is Dead1. Get ambushed
2. Attack until they yield
3. Ask them what they think of you
000136711
Dwarf Mode -- Abandonment of Fort
major
resolved (Toady One)
2017-07-18Game crashes on save/abandonIt is my largest fort yet, so perhaps make a large fort and try to save.

My other forts seem to work fine. Again, this is my largest fort so that my be part of it. The population was in the 60's.
00091323
Technical -- General
crash
resolved (user11)
2017-07-18Dwarf Mode Undetermined 42.01 Crashes That No Longer Crash in 42.02.
00098802
Creatures
trivial
resolved (user11)
2017-07-18Giant desert scorpions still do not exist
00100106
Dwarf Mode -- Interface, Announcements
minor
resolved (Loci)
2017-07-18Ill-considered message priorities
00100551
Technical -- Rendering
major
resolved (lethosor)
2017-07-18PRINT_MODE:TEXT completely ignores colors.txt
00102592
Adventure Mode -- AI
major
new
2017-07-17Companions Attack Traveling Civilization Members1) Do not ever attack anyone from your own race.
2) Do not ever steal anything.
2) Recruit a companion from your own civilization.
3) Never create a camp (or create a camp - it does not matter).
4) Find a traveling military squad from your own civilization. (You will know it's an allied squad from your fort when the message "AMBUSH" appears. Still says 'AMBUSH' when generating a brand new world and searching for traveling squads in your hometown in Year 2 of world gen.)
5) Order everyone to cease this pointless fighting or try to fast-travel away.
6) Watch as the bloodbath commences.
00019505
Dwarf Mode -- Interface, Rooms
minor
confirmed (Loci)
2017-07-14Rooms screen shows truncated right hand panel
00102642
Dwarf Mode -- Reclaim
major
new
2017-07-10Dwarves displaced inside of walls after a Reclaimunknown.
00102581
Adventure Mode -- Conversation
minor
new
2017-07-10Player-controlled units granted [CAN_SPEAK] through syndrome cannot open the conversation menu
00102651
Dwarf Mode -- Invasions
crash
resolved (Loci)
2017-07-10Game crashes when invaders die from trapsHere is the save file, i have tried it on two different computers but the game crashes a couple of seconds in once you resume the game.
https://drive.google.com/open?id=0B0yjc7lJWwIiNXYxcU43SnB3UjA
00096862
Dwarf Mode -- Visitors
minor
resolved (Toady One)
2017-07-09Monster slayer visitors never arrive1. Set up a tavern

2. Attract a variety of mercenaries, bandits and performers - yet no monster slayers.
00102611
Pathfinding
minor
new
2017-07-05Dwarves become stuck trying to go around each other in one-tile corridors
00102601
Dwarf Mode -- Jobs, Hunting
minor
new
2017-06-28Teeth recovered from butchering does not scale properly with creature sizebutcher a large creature
00099583
Dwarf Mode -- Trade
minor
resolved (Loci)
2017-06-25Dwarven trade caravan reaches fortress entrance, leaves before unloading at depotUnknown
00102561
Dwarf Mode -- Trade
minor
resolved (Loci)
2017-06-25Human Traders cannot be interacted withThis happens almost every year.
00102571
Arena
minor
new
2017-06-25syndromes don't have effect until injuredhave a creature with venomous liquid or vapor interaction
  e.g. [USE_MATERIAL_TEMPLATE:VENOM:CREATURE_EXTRACT_TEMPLATE]
         ...
        [SYNDROME]
            [SYN_NAME:venom]
            [SYN_AFFECTED_CLASS:GENERAL_POISON]
            [SYN_IMMUNE_CREATURE:insert creature here:ALL]
            [SYN_INHALED][SYN_CONTACT]
            [CE_NECROSIS:SEV:2000:PROB:100:BP:BY_CATEGORY:ALL:ALL:START:5:PEAK:10]

use the interaction on another creature, now the description says that the targheted areas are rotten, blistered or swollen but when looking with the stats "z" menu from both creature all body parts are healthy

punch the creature anywhere and now the affected bodyparts are updated (causing instant death with the above syndrome)
00102541
Dwarf Mode -- Jobs, Items
minor
resolved (Loci)
2017-06-22Creatures have body parts with material lower than [0Obtain teeth from a small animal like a badger (presupplied in save
00102434
Technical -- Rendering
minor
confirmed (lethosor)
2017-06-18Mouse bmp invisibleturn on mouse picture in init.txt
0010252 
Dwarf Mode -- Interface, Unit-Job Screen
tweak
new
2017-06-16"view unit" text in jobs screen has the same foreground/background color as the last unit listedEnter the 'j'obs screen.

This is reproducible with the save from 0009252, for example.
00069266
Adventure Mode -- Sites
major
assigned (user6)
2017-06-14Secret not found in vaultGo to vault, look for slab.
0010250 
Adventure Mode -- Display
minor
new
2017-06-10Companions screen lists a dead companion far to the east and up, regardless of longitude1. Load either of the attached saves

2. Press [c]

3. Note the listed direction of Thel Ivakpibo

4. Repeat with the other attached save

5. Note the vast difference in location and the severe lack of change in Thel Ivakpibo's reported location
00102491
Adventure Mode -- General
crash
resolved (Loci)
2017-06-10Crash when moving across certain boundaries1. Load the provided save file with print mode set to TWBT.

2. Move into one of the gaps in the wall of fortifications.

3. The game should immediately close.
00102484
Creatures
minor
resolved (Loci)
2017-06-10Magma Crab pushes the clothier in the right earFight a magma crab
00095151
Religion
trivial
new
2017-06-06Immigrant children are atheists, and don't get gods at adulthood either
00097721
Adventure Mode -- Buildings
minor
new
2017-06-06Unable to order drink after tavernkeep fell asleep during last request1. Order a drink right before the tavernkeep falls asleep
2. Watch tavernkeep falll asleep
3. Wait until the tavernkeep wakes up
4. Try to order another drink
5. Realize you're now unable to order drinks, and can only extend your stay
00093612
Adventure Mode -- Trade
minor
resolved (lethosor)
2017-06-06Tavern keeper states "I don't work here." when asking about available services, drinks, rooms, ect.Build fort, build tavern, adventure to tavern, let dwarf express his right to refuse service to anyone.
00096262
Dwarf Mode -- Visitors
minor
new
2017-06-06Meeting Hall blocks Tavern VisitorsCreate tavern area with tables.

Mark 1 table as dining area that covers tavern area partially (I only covered seating+table+dance floor, not storage or bedrooms).

Mark dining table as free and Meeting Hall - Y
00102468
Items
minor
assigned (lethosor)
2017-06-05Issue with accelerated wear in camps not actually fixed1. Get some assorted cloth and wooden crafts.
2. Leave them out on the ground.
3. Build stuff.
4. ???
5. Profit.
00097325
Adventure Mode -- Sites
major
resolved (Toady One)
2017-06-05Adventure mode site furniture disappears
00101051
Adventure Mode -- Sites
crash
feedback (lethosor)
2017-06-05Retiring adventurer inside of ANY building in a human town will result in crashCreate an adventurer and retire inside the town
0009521 
Technical -- Saving/Loading
crash
new
2017-06-02Retiring Adventure Causes Crash
00082253
Adventure Mode -- Movement
crash
new
2017-06-02If I go near this spot the game crashesIf you tell me where to put the save file you can try it out.
00101101
Adventure Mode -- Travel
crash
new
2017-06-02Game Crashes When Fast Traveling Past a Certain Area - Can Reproduce, Just Don't Know Specifics1.) Load up the save I currently have.
2.) Cross a certain threshold southward
3.) Crashes
00087961
Adventure Mode -- General
crash
new
2017-06-02Crash to desktop when approaching a refugee camp.1) Load save file
2) Continue to play as the human adventurer Ramul
3) Upon load, observe a camp immediately to the east
4) Attempt to approach the camp or stop on top of it
5) DF should hang and crash
00085717
Dwarf Mode -- Trade
minor
acknowledged
2017-06-02Plant oil soap does not imply plant kill, can be safely traded to Elves
00079666
Adventure Mode -- Sites
minor
resolved (Toady One)
2017-06-01Kobold cave with no Kobolds or scattered lootRandom? I don't really know.
00013108
Dwarf Mode -- Trade
minor
resolved (Loci)
2017-06-01An artifact craft doesn't move with its bin- Put an artifact figurine in a bin
- Select the bin for trading
- The bin is taken to the depot, but the artifact is totally stuck
00031608
Items
minor
confirmed (user11)
2017-05-31Fat does not rot
00057344
Dwarf Mode -- Interface, Stocks
minor
confirmed (Loci)
2017-05-31Can't mass forbid stones from Stocks screenIn the linked save, go to the stones section of the stocks screen, and try to mass forbid any of the following:

- granite
- diorite
- gabbro
- andesite
- dacite
- cobaltite
- olivine
- orthoclase
- microcline
- selenite
- alunite
00094796
Dwarf Mode -- Environment
minor
acknowledged (Loci)
2017-05-31Growth of floating tree causes random collapses on clear cut area.To find a collapse, goto the announcements, and zoom to the collapse announcement. You will find that it occurs 2 z levels above the ground, and is filed with loamy, and black sand.

Scroll up once to see a tree. jump down 2 z levels, and find that there are roots at the surface, but the tree trunk doesn't connect to it at all.

Hit F8 and jump to a Tree that seems ground level, but cannot be designated.

00100253
Dwarf Mode -- Interface, Stocks
minor
confirmed (Loci)
2017-05-31Lagging in stocks1. Go to stocks screen
2. Scroll past stocks
00102422
Dwarf Mode -- Combat
major
new
2017-05-30Dwarf stuck waiting for liason-Get expedition leader
-kill liaison
0010240 
World Generation -- Beasts
trivial
new
2017-05-26Immobile Megabeasts still wander and rampage in world-gen1. Strip a megabeast of its attacks and gaits. Give it [IMMOBILE]
2. Generate a world with that megabeast, with plenty of history.
3. Open legends, see the records of their impossible slaughters.
00037525
Dwarf Mode -- Immigration
minor
acknowledged
2017-05-23Child immigrant only 4 months oldIt's probably random. Any immigration wave can likely have similar results.
00102391
Adventure Mode -- General
crash
new
2017-05-21Crash occurs when starting adventure as specific personload adventure mode
choose specific person
press enter
00102382
Adventure Mode -- AI
minor
new
2017-05-19[POWER] and [MEGABEAST] cause pseudo-deific civilized rules to attack adventurers.
00086752
Adventure Mode -- Retirement
minor
new
2017-05-19Zombies attack retired necromancer when another adventurer reads their slabGenerate a world with an about 20 year history.
Look in legends mode to find a slab not in a tower.
Steal the slab using wrestling, and read it.
Create a zombie army by slaughtering towns and the like.
Place slab in a place where someone else can find it (i.e. a chest in a mead hall).
Retire.
Create new adventurer.
Find slab you left behind.
Read it.
Struggle to find the original necromancer.
Retire, and look in legends mode.
See that your original necromancer was killed by one of their zombies.
00001835
Combat -- Stuck-ins
minor
new
2017-05-19Weapons get stuck into toes, eyelids, and teeth
00001589
Adventure Mode -- Conversation
minor
new
2017-05-19Faction leader gave task to kill demonic law-giver of same factionI have the world if you want it. It's a pocket island so it probably shouldn't be too hard to reproduce. The demon in question is Sath, the elk brute. If you go to his town and ask the leader about service I'd guess he'll probably ask you to kill him as the nearest demon.
00002022
Typos/Grammar
text
new
2017-05-19Bat remains are labeled as "bat "
00002293
Typos/Grammar
text
new
2017-05-19Adventurer mode - Warlord grammarGo to a warlord in a Human town, ask what his/her profession is.
00002346
Dwarf Mode -- Interface, Unit Profiles
minor
new
2017-05-19Personality traits contradict mental attributesI don't think you can reproduce it deliberately, but no doubt it'll happen again with enough random dwarf spawns will.
00102363
Animal Populations
minor
resolved (user1294)
2017-05-18Flying Lungfish
000156222
Dwarf Mode -- Environment
minor
confirmed (lethosor)
2017-05-17Frozen shrubs display incorrectly when the ice meltsI would guess flood a woodland above-ground.
00098152
Dwarf Mode -- Interface, Building Construction
crash
resolved (lethosor)
2017-05-17Crash when moving cursor.
00099262
Dwarf Mode -- Combat
minor
resolved (lethosor)
2017-05-1764-bit TEST!! Dragon behind wall has 2tiles of reach w/ claw attacks Product Version is incorrectConstruct a wall from different materials next to a high-traffic area of a fort, place a dragon behind the walls and have dorfs walk by periodically
00097213
Adventure Mode -- General
crash
resolved (lethosor)
2017-05-17Resizing window crashes gameResize the window several times by dragging the side of the window rather than using maximize. You will know when it is going to happen, as the game stops resizing with the window and stays its size. Dragging the window out or maximizing it will have the game in the small size it was before and a whole lot of black around it.
00094274
Technical -- General
major
resolved (lethosor)
2017-05-17Random crash during the intro "video"Launch the SDL version of Dwarf fortress for Windows (with music). Wait.
00094022
Dwarf Mode -- Interface, Building Construction
crash
resolved (lethosor)
2017-05-17When in build menu, game crashes on zoom in.Press B to open the build menu, and then zoom in. The game should crash upon reaching a certain zoom level.
00090276
Map Features
crash
resolved (lethosor)
2017-05-17when aborting an embark game crashes.select start playing then fortress mode then select embark and then attempt to abort from the dwarf menu of prepare carefully.
00089045
Miscellaneous Crashes
crash
resolved (lethosor)
2017-05-17It just stops
000045718
Vegetation
minor
feedback (lethosor)
2017-05-17Underground lakes/ponds: Mud and trees under 7/7 waterBreak into a cavern, find the underground ponds/lakes, and look around in their bottoms. It might take a while to find it, but if the water has no flow then there should be a stationary white dobule-"~" where the trees are.
00078918
Dwarf Mode -- Buildings, General
major
resolved (lethosor)
2017-05-17Workshops and farm plots disappearing each season
000013310
Contaminants/Spatter
minor
confirmed (lethosor)
2017-05-17Naturally muddy areas lose mud upon reclaimEmbark.
Dig down to natural caverns.
Check that the floors there contain mud and are farmable.
Abandon.
Reclaim.
Check that all mud is gone.
00085403
Adventure Mode -- General
crash
resolved (lethosor)
2017-05-17Loading Region in Full-Sized Window Causes Crash1. Have 2 procedurally generated worlds, along with a 0.40.13 adventurer save file, in your game.
2. Open dwarf fortress in a full-sized window
3. Load the second region in an adventurer game mode
4. Crash during load, when creatures scroll across the screen
00102255
Dwarf Mode -- Reclaim
minor
acknowledged (lethosor)
2017-05-17Stairs in worldgen Dwarf fortresses are constructed on inappropriate base tiles
00017779
Technical -- General
block
new
2017-05-17Multiple instances of DF can run simultaneously in same folder, resulting in save corruptionBack up your data/save folder.
Open DF twice from the same copy, open two separate forts. Save both simultaneously. If the program manages to complete both saves, attempt to open the files.
00102351
Technical -- General
minor
new
2017-05-17Starting game on a new year causes a year of world update1. Move the save to the saves folder.
2. Start either a dwarf game or an adventurer game.
3. Be as confused as I was.
0010234 
Items
minor
new
2017-05-17UPSTEP, UBSTEP, and LBSTEP do not work for helms
0010233 
Dwarf Mode -- Jobs, Assignment of Jobs
minor
resolved (Loci)
2017-05-16Manager assigns metal mechanism jobs to wrong workshop1) Construct forge/magma forge.
2) Construct mechanic's workshop.
3) Use manager to queue construction of metal mechanisms.
00101033
Technical -- Saving/Loading
crash
feedback (lethosor)
2017-05-15Strange unknown crashing when saving SOMEWHERE with adventure modeLoad up region1 with my adventurer and follow the description of what happened
00102292
Items
minor
new
2017-05-14Jumping into a stationary minecart counts as being run over by itGo into arena mode and spawn any creature capable of jumping along with any minecart, drop the minecart and then jump into the stationary minecart.
00102286
Dwarf Mode -- Military
major
resolved (Loci)
2017-05-11Dwarves in Squads Constantly Swapping EquipmentCreate squad of dwarves with other jobs still enabled
Assign uniform to squad
Delete all activities from schedule
Set squad to active
Wait
00102208
Dwarf Mode -- Interface, General
minor
assigned (lethosor)
2017-05-11Shift Key appears to be always on and only disables when I press itNo idea..
00102171
Dwarf Mode -- Reclaim
major
new
2017-05-11Site conquering during world update causes reclaim shenanigans and elves being weirdGiven the random nature of world updating, this requires sheer dumb luck to make it happen.
00102271
Dwarf Mode -- Invasions
minor
feedback (lethosor)
2017-05-09Siege instantly aports-have my save
-wait for siege
00102243
Adventure Mode -- Character Creation
minor
resolved (Loci)
2017-05-07Unable to allocate points into "Lasher" as a snail man.Enter character creation as a snail man.
00084423
Pathfinding
block
new
2017-05-06<5 FPS, 100% CPU Usage: Stuck dwarf interrupts otherssee description
00083241
Pathfinding
major
new
2017-05-06Imprisoned Were-creature brings FPS to crawling holdThe save-game can be downloaded here: http://bit.ly/1wAcI7K
00062774
General
major
resolved (Toady One)
2017-05-06Frame rate cap can't be increased after decreasing it below 10 FPS (using in-game keystrokes)Use [alt][-] to decrease the frame rate cap. When it reaches 9, [alt][=] will no longer work.
00102212
Adventure Mode -- Movement
minor
acknowledged (Loci)
2017-05-06Climbing to "open space" from "open space" is impossible. (game suggests holding "Air")1. Grab (h)old of something, preferably a rough-hewn wall (but it shouldn't matter what you hold, so long as you can reach a rough-hewn wall where the upcoming steps are possible).
2. Climb until you have the option to "move to open space holding X", where holding in X direction would mean holding a rough-hewn wall. Choose that option.
3. From the Open Space, holding a rough-hewn wall, climb to another open space. (It may still occur regardless of what you choose to climb to, I'm not sure)
4. Congratulations! You're now "in flight" and your movement speed is "flying". You will be prompted to grab hold of something, and if you want, you can!
00102231
Dwarf Mode -- Interface, Designations
minor
resolved (lethosor)
2017-05-06Show Priorities on designations not saving setting1. Set anything from the designations menu (mining is easiest) to use a priority setting other than 4
2. Turn 'Show Priorities' off
3. Leave designation menu
4. Re-enter designation menu and the option will be back on
00102223
Adventure Mode -- Movement
crash
new
2017-05-04Game Crashes when loading new tiles or sleeping1) Reliable: Sleep until dawn, then move south. The game should crash when you try to move uphill for the second time. It crashed at least 5 times in a row doing this.
2) Sometimes: The game crashes while sleeping. This seems to happen more often after moving 2 or 3 tiles south and the 1 or 2 tiles north again before sleeping until dawn.
00102191
Technical -- Saving/Loading
crash
feedback (lethosor)
2017-05-01Crash on load
00102182
Technical -- Saving/Loading
crash
resolved (Loci)
2017-04-30"Missing Inorganic Gloss" error when switching themesStart the game with Meph's Tileset.
Create a world
Embark
Save and Quit
Switch to Jolly Bastion (You may have to import it to LNP yourself)
Start the game
Attempt to load your game
00102142
Cave-ins
minor
acknowledged (Loci)
2017-04-30Objects Dropped Through Floors Due to Tree Fire Related Collapses floating in "Open Space" tile1. Dig a fort beneath several trees
2. Designate and fill stockpiles in z-levels directly beneath trees
3. Light trees on fire
4. Watch as tree limbs collapse and break through multiple z-levels, destroying everything in their path
5. Observe the final resting location of your now immovable items
6. Requisition unstoppable force
00096182
Dwarf Mode -- Traps
minor
feedback (user8971)
2017-04-29Dwarf giving birth on cage trap triggers it(Presumably)
1. Confine a couple to a section completely covered with traps.
2. Wait for child.
00087526
Vegetation
minor
resolved (user8971)
2017-04-29Trees spawn on up stairsProbably something like:

Cut trees in area
Fill area with up stairs
Wait few weeks
Note trees spawning on those stairs
00048385
Dwarf Mode -- Interface, Animals
major
confirmed (lethosor)
2017-04-29Birds/fliers causing massive FPS drop.Allow fliers to enter the map. Results may vary based on the maximum height allowed to fly. (Tested on a map with a very high mountain.)
00089533
Pathfinding
major
resolved (user8971)
2017-04-29Kea kill fps
00102151
Creatures
trivial
confirmed (user8971)
2017-04-29Tail stingers are larger than the tail they are attached toCheck body_default.txt in objects folder and compare [BODY:TAIL] with [BODY:TAIL_STINGER].
00100413
Technical -- Saving/Loading
crash
new
2017-04-29Crash while saving in adventurer mode
0010216 
Adventure Mode -- Inventory
major
new
2017-04-29Disappearing ContainersNote, it's happened to me multiple times, but I have not gone out of my way to try to reproduce it. If I were, the steps would be as follows:

Put multiple bags in a backpack.
Put many items in those bags (don't have to fill them, but put lots in).
Use the backpack's insane capacity to put hundreds of items in the backpack on the main level. I've mostly run into this issue after taking several stacks of hundreds of coins from a kobold camp.
0010213 
Vegetation
minor
new
2017-04-28Hybrid Trees1. Dig a pit a few z-levels deep with growable surface, the top of which is at z-1
2. Explore to reveal at least one cavern
3. (Possibly optional) reveal at least one tile over any portion of the pit from step 1. Cover again if desired
4. Wait for a giant mushroom to grow in the pit
5. Profit
00102103
Adventure Mode -- Sites
minor
assigned (Loci)
2017-04-27Companion teleports to site1. Load the save linked. Use the "Planet of Souls" save.
2. You will load in my adventuring site, note the presence of Ulco in your immediate vicinity. She has already been assigned to build.
3. Go north until you can fast travel, and then fast travel.
4. Travel to Quakehammers. It is 5 tiles north and 1 tile east of my adventuring site (where you start) as seen from the world map.
Note that as you head out, you should see the companions returning to the site on the fast travel screen, and if you [d]stop you will notice that they are all gone.
5. Travel to the center of the hillocks, where the domiciles are located.
6. [d]stop and walk around, ideally walking to the area between the northwest-most domicile and the one east of it (have not tested wandering in other areas).
7. If Ulco is not yet visible, check your [c]ompanions list, and she should be on it.
00102003
Technical -- Rendering
major
resolved (lethosor)
2017-04-24Graphics Glitchmaximize the screen
00102114
Throwing/Shooting
major
resolved (Loci)
2017-04-24Soundsense will not play at all!
00102072
Dwarf Mode -- Visitors
text
new
2017-04-24Inactive mercenary's job listed as "MercenaryMercenary"1. Have a mercenary.
2.???
3. See bug.
00059905
Dwarf Mode -- Interface, Animals
minor
confirmed (lethosor)
2017-04-23Babies hatching from eggs aren't auto-assigned to pastures
00039352
Dwarf Mode -- Interface, Building Construction
trivial
resolved (Loci)
2017-04-23Can build floor tile directly over wall (tile), but tricky later to remove that (completed constructed) floor tile.If you [b]uild-[C]-[w]all on lower level and then directly build-C-floor tile one z-level above that, directly on top of wall tile, then if you later want to [d]esignate-remove floor co[n]struction (tile), say to put another wall on top of the lower wall, you wave to first remove the wall tile below, then the floor tile above, then rebuild the wall below.
00102061
Dwarf Mode -- Jobs, Eating/Drinking
minor
resolved (Loci)
2017-04-23Dwarf doesn't finish drinking
00101909
General
crash
acknowledged (Loci)
2017-04-22Dwarf Fortress crashes on loading worldLoad Dwarf fortress
Load world
Freeze on "loading world info"
0010204 
Dwarf Mode -- Trade
trivial
resolved (Loci)
2017-04-22Merchants trade divine materials1. Build a trade depot.
2. Hope for luck in reproducing this.
00102021
Adventure Mode -- Retirement
minor
new
2017-04-22Retirement in Towers, Dark PitsRetire in a lethal fight in a Dark Pits, Dark Fortress, or Tower site to immediately evacuate safely.
00101981
Adventure Mode -- General
minor
resolved (Loci)
2017-04-19Adventure mode, civs have "cat recruits"? Also the link to the DF file depot on the bug forum redirects to... somewhere else.Go into any town with a million cats and look to see if there are cat recruits.
00101951
World Generation -- General
major
confirmed (lethosor)
2017-04-18Rectangular hole in the ground (near the bridge)Load save, embark on the spot marked in the screenshots
00060671
World Generation -- Constructions
minor
resolved (lethosor)
2017-04-18A rectangular hole goes straight into magma sea in a human town.
00101891
Adventure Mode -- General
major
new
2017-04-17Severe performance issues after crossing tile borderDownload the file at:
http://dffd.bay12games.com/file.php?id=12827

Sleep until dawn, then walk (not fast travel) about two map tiles until you get to an empty, snowy field. That's where the problems started for me.
0010196 
Adventure Mode -- Character Creation
minor
new
2017-04-17Human moves into inland world-gen fortress 13 minutes after being killed in the ocean.http://dffd.bay12games.com/file.php?id=12844
00101117
Adventure Mode -- Sites
minor
new
2017-04-16Dark fortresses block travel and resting even if playing a dark-fort native goblin1. Give the goblin entity the requisite token for being playable in adventure mode.
2. Start an adventurer from a goblin civilization.
3. Try and fail to fast-travel out, start a campfire, or rest/wait.
00101921
Adventure Mode -- AI
major
resolved (Loci)
2017-04-12Rescued children can turn hostile when reunited with their family members
00101791
Dwarf Mode -- Justice
minor
new
2017-04-12Hammerer in squad does not use assigned weapon
0010191 
Combat -- Target Selection
crash
resolved (Loci)
2017-04-12Game crashes when elf merchants are attackedBegin a Dwarf Fortress game and when elf merchants arrive, order your military to attack them.
00101861
Pathfinding
minor
new
2017-04-09Dwarf in an infinite loopSavegame: http://dffd.bay12games.com/file.php?id=12820
errorlog.txt: https://pastebin.com/KDY22vM7
00101871
Dwarf Mode -- Military
minor
new
2017-04-09After killing an enemy entire squads will lay down together on a single tile and not move for an extended period of timeMake a fortress with a ten man squad

Order them to kill an enemy that is away from any other enemies
0010184 
Adventure Mode -- AI
major
new
2017-04-07Rescued children keep being reunited with their own relatives that are *in* the dark fortress, also other issues.
0010183 
Dwarf Mode -- Interface, Manager
minor
new
2017-04-05Manager work orders 'nearby items' trait does not appear to have effect.1. Open Status screen (z), navigate to Stocks, note the total number of 'stones' available (assuming stone count is accurate), return to top level (esc)
2. (u,m) Open up Manager/Work Order
(If there are currently no work orders, add one)
3. (c) Open conditions
4. (a) Add item conditions
5. (i) Change item type to stones
6. (n) Change number of items to the value value noted in step 1.
7. (q) Change inequality to exactly
8. (Repeat steps 4-7)
9. (t) Change traits to add 'Nearby items' trait
10. Notice that both 'amount of stones' and 'amount of nearby stones' are satisfied with exactly the same number.
00101821
Dwarf Mode -- Visitors
minor
new
2017-04-05Visitor throws tantrum; weird things happen with justice.1. Have a place for visitors
2. Wait for them to hopefully throw a tantrum
3.Convict them
00063902
World Generation -- General
minor
acknowledged (Loci)
2017-04-02Trans-cavern passages sometimes have an incomplete ramp (blocked by a floor tile), making travel through it impossible.Take an adventurer into the caverns and explore around, investigate every downward passage until you find one that you can't go all the way through or get an announcement of a downward passageway with no actual access.

Although if you use DFhacks reveal (or the dev tool equivalent that Toady has, if any), you can just walk around on the surface and look using that.


These are the cavern worldgen params I use, but the parameters shouldn't matter.
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:50]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:0]
    [CAVERN_LAYER_WATER_MIN:30]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:50]
    [LEVELS_ABOVE_LAYER_1:20]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
00050883
Adventure Mode -- Inventory
minor
confirmed (Loci)
2017-04-01Dropping items from inside a bag had no effect on move speed until bag was dropped and picked upFind bag with enough items in it so that the weight visibly effects your move speed. Pick up the bag, look at your move speed. Drop items directly from the bag, see that your movement speed doesn't change. Drop the bag and pick it up, your move speed should increase.
00090431
Dwarf Mode -- Transport/Hauling
minor
new
2017-04-01Minecarts retain rider's weight after a rideOrder cart movement via riding. Let the rider dismount. Check the cart's weight.
000144511
Dwarf Mode -- Military
minor
confirmed (user11)
2017-03-29Weapon Racks do nothing.1. Build a weapon rack.
2. Place a weapon rack.
3. Designate a barracks/armory.
4. Set armed dwarves to stand by.
5. Watch them go to the weapon stockpile and drop them off.
00101772
Miscellaneous Crashes
crash
resolved (lethosor)
2017-03-28Crash during invasionWait for the invasion to reach the traps at the entrance, although it's not immediate and it varies, usually within 1-3 minutes of loading running at 32fps.
00101761
Dwarf Mode -- Justice
major
new
2017-03-27The hammerer is stuck
0010155 
Dwarf Mode -- Interface, Workshop Profiles
crash
resolved (Loci)
2017-03-27segfault on searching for "pig tail" material in workshop profile work order[q], navigate to a workshop, go the the workshop profile [P], select "work orders", new order [q], choose anything and any number, set conditions [c], add item condition [a], change material [m], type "pig" -> segfault.
00101453
Dwarf Mode -- Interface, Manager
crash
resolved (lethosor)
2017-03-27Crash to desktop when searching for rock nuts in manager item conditions0)Load save from http://dffd.bay12games.com/file.php?id=12732
1)Open manager
2)Open up the conditions of the "mill seeds/nuts to paste" job
3)Attempt to change the material of the existing condition to "rock nut" using the search feature
4)CTD
000995414
Dwarf Mode -- Interface, Manager
crash
resolved (lethosor)
2017-03-27Filtering item type material on work order crashes1. Open up Manager(work orders?)
2. Add a new order(blocks, brewing, etc.)
3. Add an item condition
4. Change material and type in something to filter
5. Cry after hours of work ruined
00101751
Dwarf Mode -- Interface, Manager
crash
resolved (lethosor)
2017-03-27Memory corruption crash when searching materials
0010172 
Vegetation
minor
new
2017-03-26Charred Goblin-cap rejuvenates despite being submerged in magma1.-Isolate a goblin-cap on a room
2.-Fill the room with magma
00031403
Dwarf Mode -- Nobles
minor
new
2017-03-26Old mayor's mandates still active
00101733
Dwarf Mode -- Trade
minor
resolved (Loci)
2017-03-26Trade goods banned for export are still marked as banned in trade window even after noble who banned them is replacedHave a mayor ban an export
Replace the mayor
Try trading
00101669
Civilizations/Entities -- General
minor
new
2017-03-25Conquered sites immediately abandonedWait for war.
Wait for conquering.
Wait for abandoning.
(Optional) See if the group moves into a cave system somewhere.
00099931
TrueType
crash
resolved (lethosor)
2017-03-22Crash on pixel_width >= ttf_width assertionNo idea how to reproduce.e
00101657
Dwarf Mode -- Reclaim
major
resolved (Loci)
2017-03-20Shift in magma pool structure leads to caverns flooded with magma after reclaim
0010170 
Adventure Mode -- Conversation
minor
new
2017-03-20Townspeople report recent reclaim as 'troubles' (even though they're the reclaimers)Find a town (in Legends or whatever) that's been reclaimed recently (possibly only during gameplay worldgen).
Ask someone about troubles.
00101681
Adventure Mode -- Retirement
major
resolved (Loci)
2017-03-19When reclaiming a previous embark site magma pools may change depthEmbark on a magma pool. Be beaten by an invasion. Reclaim site.
0010169 
Dwarf Mode -- Combat
minor
new
2017-03-19Chopping trees while a dwarf is in them may trigger loyalty cascadeDownload the save at http://dffd.bay12games.com/file.php?id=12777 and you should be spawned in looking at a willow tree with 3 dwarves in it (there's another tree beside it with 1, too, but three dwarves means more chance of triggering the cascade)

Designate the tree for chopping

When the tree is cut down, look and see if you get any reports of the falling dwarves being struck by spinning willow logs. They should appear for the dwarf being struck and for the dwarf who cut the tree down.

If someone was struck, watch the military charge them and the resulting loyalty cascade that brings citizens swarming from the fort (seemingly quite a few who don't even know the fight is happening decide to sprint up and get involved)
00057221
Dwarf Mode -- Interface, Animals
minor
acknowledged (lethosor)
2017-03-17Work Animals screen doesn't refresh when switching to a different dwarf
00101634
Dwarf Mode -- Interface, Animals
minor
resolved (lethosor)
2017-03-17Not all work animals can be assigned to citizensUnsure.
0010164 
Pathfinding
major
new
2017-03-16Unusual pathing caused by climbing after a sudden fall1.- A dwarf must be located next to a wall
2.- Remove floor tile where the dwarf stands (channel, ramp, hatch, etc)

For looping behavior:

3.- Change "Restricted" tile traffic designation to the maximum value
4.- Create a "path" on the side of the wall by using 'High' and 'Restricted' priorities. Results may vary depending on how the path was set

00097613
World Generation -- General
crash
assigned (lethosor)
2017-03-15Dwarf Fortress crashes when exporting map from worldgen or legends mode1. Either:
  a. Generate a new very large world
    or
  b. Open Legends mode
2. Press 'p'.
0009899 
Language
trivial
new
2017-03-15The present particple of SINGE is "singing" instead of "singeing" in language_words.txt
00090581
Adventure Mode -- General
crash
resolved (lethosor)
2017-03-15day/night cicle1- rest, sleep or wait until dawn
2- play until night hits
00091023
Miscellaneous Crashes
crash
resolved (lethosor)
2017-03-15Game Crashes seemingly at randomPlay for about half an hour to an hour
00094201
Dwarf Mode -- Buildings, General
major
resolved (lethosor)
2017-03-15Dwarven Civ is unable to make bookcasesSmall world, 250 years history.
00097581
Dwarf Mode -- Jobs, Cooking and Food
trivial
resolved (user11)
2017-03-15trout and pecan biscut crashed my gamemake a trout and pecan biscut
00101402
Dwarf Mode -- Interface, Animals
tweak
resolved (user6)
2017-03-15Spermwhales/Spermwhalemen
00101543
Technical -- General
minor
feedback (user6)
2017-03-15Dwarf fortress won't start.
0010161 
Undeath
minor
new
2017-03-12No associated bad thought when ghosts damage dwarves
00101603
Technical -- Rendering
minor
resolved (lethosor)
2017-03-11Seperate text and other use tiles - fix odd character in menu and other text displays when tilesets are used.
00095613
Adventure Mode -- Eating/Drinking
minor
resolved (user6)
2017-03-10I can't eat human or goblin meat1. Try to eat human or goblin meat.
2. You can only lick it.
0010159 
Adventure Mode -- Quests
minor
resolved (user6)
2017-03-10Duplicate people, person comes back as a double after being killed (original corpse remains)
00092952
Dwarf Mode -- Buildings, Machines
minor
resolved (Loci)
2017-03-10Weapon trap suspends self in air after removing supporting pillarBuild pillar, build weap trap, deconstruct pillar
00101572
World Generation -- General
crash
new
2017-03-09segfault during worldgengenerate world with the following

[WORLD_GEN]
    [TITLE:SEGFAULT]
    [SEED:4QwAmy4oSEyg2cImgOEW]
    [HISTORY_SEED:KU60caCSUsgOASOiEGMS]
    [NAME_SEED:GAw8Y0g4AiOIyK8Ok8g4]
    [CREATURE_SEED:qCEmQQKQSSgYMOSkAucA]
    [DIM:33:33]
    [EMBARK_POINTS:1504]
    [END_YEAR:1050]
    [BEAST_END_YEAR:250:67]
    [REVEAL_ALL_HISTORY:0]
    [CULL_HISTORICAL_FIGURES:1]
    [ELEVATION:1:400:401:401]
    [RAINFALL:0:100:51:51]
    [TEMPERATURE:25:75:51:51]
    [DRAINAGE:0:100:51:51]
    [VOLCANISM:0:100:51:51]
    [SAVAGERY:0:100:51:51]
    [ELEVATION_FREQUENCY:1:1:1:1:1:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:5:4:1]
    [TEMPERATURE_FREQUENCY:1:1:1:2:1:1]
    [SAVAGERY_FREQUENCY:1:1:2:3:5:10]
    [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
    [POLE:NONE]
    [MINERAL_SCARCITY:2500]
    [MEGABEAST_CAP:2]
    [SEMIMEGABEAST_CAP:2]
    [TITAN_NUMBER:1]
    [TITAN_ATTACK_TRIGGER:0:0:100000]
    [DEMON_NUMBER:30]
    [NIGHT_TROLL_NUMBER:20]
    [BOGEYMAN_NUMBER:20]
    [VAMPIRE_NUMBER:20]
    [WEREBEAST_NUMBER:20]
    [SECRET_NUMBER:20]
    [REGIONAL_INTERACTION_NUMBER:30]
    [DISTURBANCE_INTERACTION_NUMBER:30]
    [EVIL_CLOUD_NUMBER:30]
    [EVIL_RAIN_NUMBER:30]
    [GENERATE_DIVINE_MATERIALS:1]
    [GOOD_SQ_COUNTS:1:0:0]
    [EVIL_SQ_COUNTS:1:32:0]
    [PEAK_NUMBER_MIN:1]
    [PARTIAL_OCEAN_EDGE_MIN:0]
    [COMPLETE_OCEAN_EDGE_MIN:4]
    [VOLCANO_MIN:1]
    [REGION_COUNTS:SWAMP:0:0:0]
    [REGION_COUNTS:DESERT:0:0:0]
    [REGION_COUNTS:FOREST:0:1:0]
    [REGION_COUNTS:MOUNTAINS:0:0:0]
    [REGION_COUNTS:OCEAN:0:0:0]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:0:0:0]
    [REGION_COUNTS:HILLS:0:0:0]
    [EROSION_CYCLE_COUNT:250]
    [RIVER_MINS:1:1]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:2750]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:0]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:10]
    [NON_MOUNTAIN_CAVE_MIN:4]
    [ALL_CAVES_VISIBLE:0]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:8]
    [TOTAL_CIV_POPULATION:15000]
    [SITE_CAP:68]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:36:72:36]
    [RAIN_RANGES:0:0:0]
    [DRAINAGE_RANGES:0:0:0]
    [SAVAGERY_RANGES:0:0:0]
    [VOLCANISM_RANGES:0:0:0]

00101582
General
crash
resolved (Loci)
2017-03-09Consistent crashes on game load and unpauseStart game. Load Save. Wait 0000019:0000010 seconds.

Crash file: http://dffd.bay12games.com/file.php?id=12755
00090834
Dwarf Mode -- Thoughts and Preferences
minor
assigned (user1294)
2017-02-27Dwarves no longer grieve for friends and familyStart a game in fortress mode and wait for someone's child to die then check their thoughts; they'll be horrified by the refuse pile but won't even notice the loss of a family member.
0010153 
Dwarf Mode -- Traps
crash
resolved (lethosor)
2017-02-27After goblins gets into a maze full of traps, it crashes to deskop.Everything is in place in the save; let it run a few mins the time to get the globin in.
00101521
Dwarf Mode -- Abandonment of Fort
minor
resolved (Loci)
2017-02-27Visitors become hostile on abandon/reclaim* Have a fortress with visitors
* Abandon it
* Reclaim it
00101511
Adventure Mode -- Buildings
major
new
2017-02-26Adventure mode build screen is blankFor me when I build it just happens
0010150 
Dwarf Mode -- Thoughts and Preferences
text
new
2017-02-25Bad grammar in thoughts 'satisfied conducted a meeting'
0010149 
Dwarf Mode -- Combat
minor
resolved (Loci)
2017-02-25Loyalty cascade-esque killings within militia after killing a werebeast
00101483
Technical -- Saving/Loading
crash
resolved (Loci)
2017-02-25Game Crashes when Loading saying Missing Inorganic Gloss: COAL_BONFIREThe general steps I did to produce this was simply using the most LNP for 43.03, using Meph's Tileset, starting a fort, and then switching the tileset to something besides Meph's.
0009007 
Dwarf Mode -- Jobs, Designations
minor
resolved (Loci)
2017-02-24Dwarves won't cut wood/conflict with Captain of the GuardNot taken.
00027628
Dwarf Mode -- Stockpiles
minor
acknowledged (user6)
2017-02-24Forgotten Beast body parts and corpses stored on refuse stockpile disregard stockpile settingsCreate a refuse stockpile. Disallow body parts and corpses. Kill a forgotten beast.
00101473
Dwarf Mode -- Interface, Stockpiles
minor
resolved (Loci)
2017-02-24Forgotten Beast parts placed in inappropriate refuse stockpilesNeed another Forgotten Beast to see what happens, but if its repeatable, I'm guessing just have a bones stockpile and a corpse stockpile and see what your dwarves do with various remains.
00101424
Dwarf Mode -- Jobs, Cooking and Food
minor
resolved (Loci)
2017-02-20legendary chief cooks a masterpiece, guess someone ate it, and he gets negative thoughtI had just saved after the other masterwork item had been created and the cook had this negative mood.
0010144 
Dwarf Mode -- Nobles
minor
resolved (Loci)
2017-02-19Baroness of another town promoted to duchess upon fortress being elevated to a duchy
00094144
Dwarf Mode -- Jobs, Activity Zones
minor
acknowledged (lethosor)
2017-02-17Herbalist gathers from removed gathering zoneDesignate gathering zone with ample produce. Wait for herbalist to start gathering, then remove zone.
00101391
Dwarf Mode -- Jobs, Activity Zones
major
resolved (user1294)
2017-02-16Gather zones still used after zone removal1. Designate a plant gathering zone (that includes trees? possibly).
2. Have stepladders (Optional?)
3. Let plant gatherers use it
4. Remove zone
5. Watch
0010138 
Dwarf Mode -- Items
minor
resolved (Loci)
2017-02-15Scroll Rollers in bins disable useage for use
00101371
Dwarf Mode -- Moods
minor
resolved (Loci)
2017-02-15Dwarf in melancholic mood will not claim workshop
00101351
Creatures
major
new
2017-02-08Aquatic creatures are scared of 'dangerous terrain' of deep water, and cannot swim.Extract from file & run the save - http://dffd.bay12games.com/file.php?id=12699

There is a river on the save with a population of tigerfish, immediately observable is that the fish have piled up at the map edge and are dying (one rotting & 1 skeletal already), waiting a while will see more fish join this pile as they try to navigate past the 3/7th's or less water which they try to path over to exit. There is a fish air drowning as soon as the save starts in that pile.

The river exit is on the left hand side of the river compared to the entrance which is on the right where water is pouring in. There are already some fish in the river who have gotten caught by the current and may start swimming very fast trying to path out towards the river exit. You might see this spontaneous swimming begin soon after observing.

Open up DFhack and inspect the fish, they will display dangerous terrain messages and in DF_soul have no or very low swimming skills.

Or

Embark adjacent to a river, all the amphibious creatures (turtles/otters) will soon move onto land because they have land legs and refuse to mingle in the water. Fish (animal class, not vermin) will remain static
000143018
Dwarf Mode -- Interface, Announcements
minor
confirmed (user6)
2017-02-06Announcements vanish too quickly (next day)1) have events happen
2) view the announcements screen
00101342
Pathfinding
minor
new
2017-02-05Fisherdwarf cancels fishing due to pathing issue - cancellation erraticJust load the save and let it run. Sometimes the error shows up but not always.
00101264
Adventure Mode -- Environment
minor
new
2017-02-04Adventure mode random outfit generation - soldiersMake any entity without access to a type of weapon (swords, for example). Generate a world and run around one of their towns. You will find a soldier of the forbidden weapon type standing around unarmed.
000985314
Creatures
minor
new
2017-02-04Animal people don't gain "Swimmer" skillTry swimming with any animal person adventurer: their swimmer skill will not increase.
00101325
Civilizations/Entities -- General
minor
new
2017-02-04Plant products require to be edible to be used by civilisationsVery easily for dwarves, add [EDIBLE_RAW] to pig tails in plant_standard, and now you will be able to embark with full pig tail plants (seeds can be cooked even if plant is fully inedible to allow products to be made from it) *see additional noted below*

> When you have your raws in place and have observed the plant being available/unavailable from the embark screen, wait for a caravan and order some plants from the trading agreement menu. They will bring them in bulk like they do with plump helmets.
00079834
Creatures
minor
acknowledged (Loci)
2017-02-03Creatures without [CHILD] state cannot be tamed, only trained.Capture any non-child tagged animal and try to breed and tame it.
00098633
Dwarf Mode -- Jobs, Hauling
minor
resolved (Loci)
2017-02-03Dwarves will only fill up part of the stockpileNone, currently. This started at the beginning of the game.
00101173
Dwarf Mode -- Jobs, Cancellation and Suspension
major
resolved (Loci)
2017-02-03Dwarves don't use bars and oresNever had this happen before, I've got no idea what I did differently.
00001134
Dwarf Mode -- Interface, Announcements
trivial
acknowledged (Loci)
2017-02-03Combat reports show donkey foal as 'donkey child', puppy as 'dog child', etc.Use the arena or get a donkey foal to fight in fortress mode. Read the [r]eports.
00101332
Dwarf Mode -- Interface, Announcements
text
resolved (Loci)
2017-02-03Lamb is listed as "ewe child" or "ram child" in combat reports
00096351
Dwarf Mode -- Pets
minor
resolved (Loci)
2017-02-03Giant gray squirrels aren't reproducing correctlyCatch a male and female giant gray squirrel, put them in a pasture, and wait until a third squirrel appears.
000079029
Dwarf Mode -- Jobs, Hauling
minor
resolved (user6)
2017-02-03Pet corpses never get buried
000067015
Dwarf Mode -- Immigration
major
resolved (Loci)
2017-02-03Migrants arrive although all Dwarven Civilizations are extinct
0010131 
Dwarf Mode -- Interface, Embark
minor
new
2017-02-02Trees without growths cannot be specified for wood (unless they have mushroom tops) by civsCreate a generic kind of aboveground tree with relevant tags, but omit growth & seeds (sapling is not required either) so it will only appear in world generation and not grow again after it is cut down.

Embark with a entity with [OUTDOOR_WOOD] and see that the logs are unavailable for embarking with. For fast use with dwarves, define the tree as being [BIOME:MOUNTAIN] and [DRY], or move the dwarven starting biome to a place where your tree will be guranteed to appear.

Or

Add [SITE_CONTROLLABLE] to the goblin civilisation (requires copy paste expedition site noble) and add [OUTDOOR_WOOD] to their tags (to collect wood aboveground), glumprong naturally has no growths and is inaccessible for use within the correct conditions.

Adding a nut object (for simplicity) or any other such growth will allow the glumprong tree to be embarked with (as long as the entity is not in a freezing biome that is not evil)

> Another simple solution is to remove all growths & saplings from all trees and be unable to embark with aboveground wood despite having the required tags.
00101303
Dwarf Mode -- Stockpiles
major
resolved (Loci)
2017-02-01Refuse stockpile disallows 'rotted' items from being used in reactions - teeth/ivory, horn (hotfix included)Load up DFhack 43.05, and embark with some creatures with the relevant materials like cows sheep and yak's with horn materials.

Under normal circumstances the game would bug out & horns etc stay in refuse, for the next part it is important that the creatures are 'slaughtered' at a butcher shop. (to avoid dead_dwarf=true on pets)

In DFhack stockpile manager accessed from the main game screen with [i] over a stockpile, disable rotted materials from the categories of stored materials within ([CTRL] + [X]), then queue a job to make ivory/teeth or horn crafts.

The material will be collected and made into crafts, bypassing the bug and "requires unrotten materials" announcements, the stacks of the object will not matter & unused stacks will be returned to the pile.
00003407
Dwarf Mode -- Jobs, Hauling
minor
new
2017-02-01Dwarf repeatedly try to store job-based weapons in burrow-forbidden stockpilesAssign Urist McMiner the Mining labor, let him get a pick.

Create a weapon stockpile that accepts picks; make sure it's the only such stockpile.
Create a burrow that does *not* include the weapon stockpile.

Pause the game.
Turn off the mining labor on Urist.
Assign Urist to the burrow created previously.
Unpause the game.

Now Urist will spam "Urist McMiner cancels Store Item in Stockpile: Drop-off inaccessible". He is trying to store his carried pick (which no longer matches his enabled labors), but the target stockpile is outside his burrow. He never works out to either just drop the pick on the ground, or to override the burrow restriction.
00101223
Pathfinding
minor
resolved (Loci)
2017-02-01Relieved soldiers confined to a burrow don't drop their equipment, spam cancellations, and stand in place1) Start with an active soldier. Make sure you have Inactive = uniformed in the schedule.
2) Relieve him from duty, and confine him to a burrow before he drops his equipment.
3) He won't do anything until you let him properly get rid of his stuff. Forbidding his problematic equipment does not fix this.
00101291
Dwarf Mode -- Jobs, Activity Zones
major
new
2017-02-01Buggy meeting sites behaviour breaking locations (and meeting sites function)Create 3 sizable 10x10 rooms, assign a meeting site to each - leave 1 blank meeting site, and for ease of use assign the other two to be a tavern & temple respectively.

Leave them running & observe the shift in traffic when location meeting sites are on, compared to when they are left off ('meeting site' & 'active' simultaneously disabled). Dwarves more naturally mingle in the active blank default meeting site when they are off but can still visit the locations to fufill needs despite the locational areas being inactive and implicatively inaccessible.

> Set some 'accidental' meeting zones over pastures etc, dwarves will visit but when it is deactivated, either not leave (if no other meeting sites are on to visit) or leave at their own time.

> Then try removing the sites outright to see dwarves immediately relocate rather than leave in their own time

Warning - Dwarves will drink less when they are outside the tavern (without a constant supply from generous bar-keepers) and may become dehydrated more readily, assign a separate booze stockpile outside the tavern to stop dwarves dehydrating.
000929710
Dwarf Mode -- Rooms
minor
acknowledged (lethosor)
2017-01-30Visitors refuse to leave fort when location forbidden or retiredHave a tavern as welcome to all, Having a temple welcome all will help.

Set the tavern to citizens only when there is around 10 to 20 visitors.

the visitors will migrate to the temple, Set the temple to citizens only, and they will move to a non-assigned meeting zone or meeting hall, and will refuse to leave.
00101281
Creatures
minor
new
2017-01-29Rooting in Open Space
00101271
Dwarf Mode -- Visitors
minor
resolved (Loci)
2017-01-29Flying animal person visitor just flies in the air
00101134
Adventure Mode -- Display
minor
new
2017-01-28'Vision lost' in adventurer health screen with eyeless [EXTRAVISION] worm man adventurerPlay as a worm man in adventure mode or arena mode.
Check the health screen.
00101189
Items
minor
acknowledged (lethosor)
2017-01-27«grown wolf bone earring»
0010125 
Dwarf Mode -- Traps
crash
resolved (Loci)
2017-01-27Game crashes to desktop as soon as a goblin steps on a weapon trapDownload and extract the 43.05 world save here:

http://dffd.bay12games.com/file.php?id=12688

Load and wait a few seconds for a goblin to step on a weapon trap.
00101232
Pathfinding
minor
new
2017-01-27Active soldier locked in a room will try to go to practice, fail to find a path, and kill FPSThis might happen when you try to replicate 0010122 and re-add the soldier to his squad.
0010124 
Dwarf Mode -- Immigration
minor
new
2017-01-27Full citizen petitioning for citizenship
00101211
Adventure Mode -- General
minor
new
2017-01-25Werebeast transformation heals wounds, but does not cure their infection.Get an infected wound.
Become a werebeast.
Transform.
00101201
Dwarf Mode -- Visitors
minor
new
2017-01-24Visitors seem to get stuck in stump holes
000776912
Adventure Mode -- General
minor
confirmed (user6)
2017-01-23Historical Figure Necks Severed In Worldgen Aren't Fatal Until Rendered During Play
000930212
Dwarf Mode -- Jobs, Assignment of Jobs
major
confirmed (user11)
2017-01-23Assigned performers don't actually perform (tavern/temple)Build a tavern, assign a performer, watch as they never perform.
0010119 
Dwarf Mode -- Idle Behavior
major
new
2017-01-22Without instruments being played, dwarves cannot fufill & dispel needs and idle normally.Establish 2 taverns & temples each within a freshly founded fortress, and only provide 1 handheld & 1 stationary instrument (stationary is easier to setup) in one set of test areas, leaving the other two sites without instruments.

> Re-roll as many times as required until you have a working performer who can play a music type & use the appropriate instrument for the piece(see additional information's related bug report 0009578 & 0009302)

> Ideally use 1 handheld & 1 stationary instrument in each test area, leaving a area of 7x7 free space or more to use for dancing.

> Visitor performers if they are able to use the instruments will teach dwarves how to play the stationary instrument passively while inside the tavern, though this is unreliable and may take time.

> The end result should be that dwarves who dance are fufilled & return to normal idle behaviour around meeting sites & talking/making friendships etc., while the non instrumental if they haven't all been cured by the instrumental facilities will persist at the occupational activities constantly.
000802811
Adventure Mode -- AI
minor
new
2017-01-22Non-goblin members of goblin civilizations hostile to goblin adventurers1. Add [ADVENTURE_TIER:4] to the goblin section of entity_default.txt.
2. Create a goblin adventurer.
3. Attempt to converse with any available human or elven citizens of your local dark fortress
4. Additionally, migrate toward the underworld spire, find that civilization's demonic ruler, and attempt to talk to them.
00057923
Dwarf Mode -- Military
major
new
2017-01-21Soldier gets stuck and refuses to move after being stationedMaybe station squad somewhere, cancel, and see who gets stuck?
0007180 
World Generation -- General
minor
new
2017-01-20Complete edge oceans sometimes are interrupted by volcanic islands
00090421
Technical -- Saving/Loading
block
feedback (user8971)
2017-01-20I can't load my Fortress mode save
00013006
Dwarf Mode -- Military
minor
confirmed (user6)
2017-01-18Can't specify wood, bone or shell items in uniformsCreate 4 full sets of bone or shell armor.
Place bone and shell armor in an armor stockpile within the barracks.
Wait 1 month for any armor-related hauling tasks to complete.
(z)tocks screen, forbid all non-bone greaves and gauntlets.

(m)ilitary screen, u(n)iforms, right column: create a uniform that uses "any material" greaves and/or gauntlets.

Activate the squad with this uniform.
Observe that they do not put on the bone items.
00101146
Miscellaneous Crashes
crash
resolved (Loci)
2017-01-12Crash during invasionHave huge fortress, be besieged by a large goblin army, wait for a couple of in-game days.
00101152
Dwarf Mode -- Jobs, Eating/Drinking
feature
resolved (Loci)
2017-01-12"cancels Drink: Job item lost or destroyed."Create stockpile 11x11. Allow only 121 barrels. Limit storage only to drinks, prepared food and ... wooden cups. Forbid those items everywhere else

Have there stored 100-200 alcohol units.
Have there stored 20 wooden cups.
Have in your fortress around 50+ Dwarves.

In options set "announce most job cancellations".

Wait for Dwarves to get thirsty... Watch the mayhem.

See your small alcohol stockpile rapidly diminish with lots and lots of spilled out alcohol on the floor.
00093968
Contaminants/Spatter
minor
acknowledged (user11)
2017-01-12Brawling causes spilled drinks (spatter)
00100793
Dwarf Mode -- Immigration
major
new
2017-01-11Caravan and immigration (2 waves) only first yearNo idea. It happens in literally every single game I try and play. I've tried screwing around with the basic world gen (size, history, etc.) and the story is always the same.

00101095
Dwarf Mode -- Interface, Stocks
crash
resolved (user1294)
2017-01-11Stocks screen messed up, might crash when viewed
00096832
Adventure Mode -- Trade
minor
resolved (user1294)
2017-01-10Trade auto selection
00101062
Dwarf Mode -- Stockpiles
minor
resolved (Loci)
2017-01-05Cant put seeds in barrels of pots
00085937
Dwarf Mode -- Transport/Hauling
minor
confirmed (user6)
2017-01-04Crippled dwarf returns to normal speed whilst using a wheelbarrowMaim a dwarf so that it may not use its legs, but can still haul items. Avoid letting the dwarf gain a crutch. Have the dwarf go fetch an item for a stockpile that has wheelbarrows.
00096543
Adventure Mode -- Combat
trivial
assigned (user8971)
2017-01-04NPC werebeasts don't heal
00101021
Adventure Mode -- General
crash
new
2017-01-04Approaching army on the march, enter instance or walk into/near center instant crashFind an army on the march and wait until approch
Enter the instance in the center from fast travel OR walk into center normally
0010104 
Adventure Mode -- Movement
minor
new
2016-12-30Jumping off a moving ridden minecart does not cause injury1. Obtain a minecart in adventure or arena mode.
2. Drop it on the ground nearby.
3. Using the "interact with adjacent" command (default is u), ride the minecart.
4. Using the same command, push the minecart as needed to add speed.
5. Jump out of the minecart. Bonus points if done so right before an impact that would've been fatal.
00030156
Dwarf Mode -- Combat
major
new
2016-12-29Invader/sieger mounts flee combat, preventing their riders from fighting (worse with [FLIER] tag)Trigger a siege with mounted opponents
00098812
Adventure Mode -- Environment
minor
new
2016-12-27Fog/night restricts extravision
00100992
Dwarf Mode -- Invasions
major
resolved (Loci)
2016-12-26Invasion from un-dead almost immediately after starting fortress.
00101003
Dwarf Mode -- Trade
minor
resolved (Loci)
2016-12-26Finished Goods Bin not found for tradingLoad the associated save game. (http://dffd.bay12games.com/file.php?id=12625) The finished goods bin are north of the entrance between two jewelers workshops. Try to select them for trade.
00033206
Dwarf Mode -- Flows
minor
confirmed (Loci)
2016-12-22Floor hatches, bars, grates, etc. constructed over water deconstruct after winter when ice meltscan provide savegame from shortly before the switch
0010098 
Dwarf Mode -- Buildings, General
minor
resolved (Loci)
2016-12-22Floor bars and grates deconstruct if ice thaws.Build floor bars or floor grates over a water source in a location where freezing and thawing is possible(Cold embark sites with water help due to water starting frozen). When the ice thaws, the bars/grates will deconstruct.
00100936
Creatures
minor
resolved (user8971)
2016-12-20Were-dwarves autoheal every month and don't starveHaven't had this
Start with infected dwarf
Trap him somewhere he can't escape (wall off, he'll break doors)
Wait and see his injuries get healed and he'll never die.
00099173
Adventure Mode -- Sites
crash
new
2016-12-20The game crashes when you try to create a zone in your own built site, maybe because of the "Flow" function
00093691
Dwarf Mode -- Jobs, Healthcare
major
resolved (Loci)
2016-12-20Missing Limb ProblemLose a limb after it gets poisoned.
00100961
Dwarf Mode -- Interface, Civilization/World Info
trivial
resolved (Loci)
2016-12-20Goblin Civilization does not show up in civ list until siegeEmbark on a site with a nearby goblin civilization.
Check civ screen.
Wait until first siege.
Check civ screen again.
00100952
Dwarf Mode -- Buildings, Machines
crash
resolved (Loci)
2016-12-19Ballista (wooden) arrows crash the game upon hitting a living target.Try shooting some creature(s) with a ballista repeatedly.
00100911
Dwarf Mode -- Traps
crash
resolved (Loci)
2016-12-18Goblin invasion crashes on hitting trapsMake a 3x15 hallway into your fortress. Make 50 weapons traps with 5 large, serrated copper discs each in them, and then make 30 cage traps further in after the weapons traps. Then, let the game run until a siege starts, and let the flashing leader of the siege walk over the traps until the game crashes. There will be a 100% crash rate once the leader hits the cage traps, and none of the weapons traps will engage.
0010089 
Fire
minor
resolved (Loci)
2016-12-15Trees are fireproofHave a surface accident involving lava and/or fire in a wooded area.
00100871
Dwarf Mode -- Environment
minor
resolved (lethosor)
2016-12-13Mouse Digging sometimes only works in top left corner of screen
00038615
Technical -- Input/Keybinding/Macros
minor
confirmed (lethosor)
2016-12-12In some print modes, mouse designations only work in top left
0010086 
Dwarf Mode -- Visitors
minor
new
2016-12-12Visiting mercenaries and caravan guards move at a crawl
00100841
Dwarf Mode -- Jobs, Healthcare
minor
new
2016-12-11All rot wounds healed at once-envelop volunteer in deadly cloud
-confirm they are rotting their bum off
-wait for hospital to do it's thing
-"Rotten tissue excised from upper lip" happy dorf.
000401312
Vegetation
minor
assigned (Toady One)
2016-12-10Areas of plain "grass" in caverns
00097004
Dwarf Mode -- Combat
minor
resolved (Loci)
2016-12-08Invincible zombie heads
00096072
Adventure Mode -- Environment
trivial
resolved (Loci)
2016-12-08Underground Grass (in darkness)
00100831
Dwarf Mode -- Nobles
major
resolved (Loci)
2016-12-08Mayor wants impossible Rattlesnake Bone ThroneI don't know how you would reproduce this except through (bad) luck, but it's definitely a thing that happened.
00089343
Miscellaneous Crashes
crash
resolved (Loci)
2016-12-06Game spontenously crashed during fortress mode???
00100821
Dwarf Mode -- Buildings, General
minor
resolved (Loci)
2016-12-06Farming Plot InnactiveBuild a farming plot.
00100801
Dwarf Mode -- Interface, Announcements
trivial
new
2016-12-03Architectural buildings (like roads, wells, etc) do not display quality when viewed directly
00062737
Adventure Mode -- Reactions
minor
confirmed (user6)
2016-11-24Gloves produced by reactions cannot be equipped
00100543
Technical -- Rendering
minor
resolved (lethosor)
2016-11-24PRINT_MODE:TEXT incorrectly prints unreadable black characters1. macOS 10.12.0, df 0.43.05, default Terminal
2. set PRINT_MODE:TEXT
3. run DF
4. invisible menu options.
00100771
Dwarf Mode -- Interface, Designations
minor
confirmed (lethosor)
2016-11-23Remove Construction designation spreads to adjacent marked tiles upon completionConstruct two or more adjacent floor tiles (or possibly any construction, I didn't try)
Designate one tile of the construction for removal, any priority
Mark at least one additional adjacent construction tile for removal, any priority. (Edit: to clarify, switch to "marker only" mode)
0010076 
Art Forms
minor
new
2016-11-20No poetry has a subject. Always "the work has no particular subject"Generate a world, create and adventurer with poetry skills, observe all listed poetry described with "the work has no particular subject."
00100661
World Generation -- General
minor
new
2016-11-16Plump helmet man necromancer becomes his own apprenticeOccurs at the whims of the random number generator. Generate an old/large enough world and you might see one, I guess? Plump helmet man necromancers seem to be fairly common; this is the first time I've seen a self-apprenticeship.
00100712
Adventure Mode -- Sites
major
assigned (lethosor)
2016-11-16Various night creatures create inescapable lairs1. Play adventure mode
2. Get a quest about a night creature(or find one of their lairs on your own)
3. Somehow enter the lair
4. Be trapped eternally
00100721
Pathfinding
major
new
2016-11-16newly mined tiles are inaccessible for a long period of timeunsure, it happens everywhere in my current save but im not sure what triggered it.
0010069 
Dwarf Mode -- Reclaim
minor
new
2016-11-11Reclaim ruined fort as different civilization -> burial issues1. Start a fortress.
2. Wait for the fortress to be invaded. (optional?)
3. "Succumb to the invasion" ("Abandon the fortress to Ruin" may be enough)
4. Reclaim fortress as a different civilization from the founding one.
5. Unforbid corpses of previous civilian citizens. (They should show up as @s.)
6. Build coffins and designate for burial.
00100701
Dwarf Mode -- Items
minor
resolved (Loci)
2016-11-10Units without arms cannot haul mugs when they need to drink
00100682
Dwarf Mode -- Artifacts
minor
resolved (Loci)
2016-11-10Galena ore produced an iron crown artifact
00100651
Dwarf Mode -- Artifacts
trivial
new
2016-11-08Strange moods unsespend all work orders at the workshop.suspend one order (or normal job, just in case it also applies to them) on every workshop you have, and wait for a strange mood. If this bug is accurate, then once the dwarf finished his/her artifact the work orders will be unsuspended.
00100593
Dwarf Mode -- Locations
minor
new
2016-11-07Wild site animals have the same morale ethics [Kill_Enemy Neutral] as entity units if in the same local settled area> Load up a a game of dwarf fortress mode in each, and dig to the cavernous layer, then wait for two groups to encounter each other

> Watch as they take different approaches. The lethal acceptable animals should kill all neutral sentients it comes across, while the ONLY IF SANCTIONED groups will only brawl and part ways.

Alternatively

> Put a Un-armed melee specialist not assigned to a squad in the local area of a large predator wild animal with a rough guarantee to win the fight or pit the wild animal in the same area (ideally using burrows to move the dwarf)

> After fighting a while, the dwarf will eventually stop fighting and the defeated creature will be ignored by all other units, to which it will try to path off the map heavily wounded if the ethic is [:ONLY IF SANCTIONED], it will be a lethal battle regardless if the ethic is

> Same applies to item thief creatures like macaques, which bystanders will beat up but not kill, allowing the thief to crawl off the map without intervention even if still carrying a stolen object.
0010064 
Combat -- General
minor
new
2016-11-04Dwarf with no fingers can still grasp things1. Spawn a dwarf in the arena.
2. Spawn another creature and use it to bite off the dwarf's fingers.
3. Check their health screen or have them pick up an item.
00087802
Adventure Mode -- Movement
minor
resolved (Loci)
2016-11-04swim gain per tile reduced at higher speeds
00100621
Init Options
minor
resolved (lethosor)
2016-11-02Init Editor: KEY_HOLD_MS does nothing and KEY_REPEAT_MS controls both variablesStep 1) Change the first variable to 999 and change the second variable to 50.

If it works as the description says, then it should take one second to start repeating and then it should rapidly repeat. Right? Well, let's see:

Step 2) Save the changes in the Init Editor and start up DF. Now hold your UP or DOWN arrow keys in the main menu.

The result is that it nearly instantly starts repeating and very rapidly keeps repeating.

To further prove it, swap the values:

Change the first variable to 50 and change the second variable to 999. If it works as the description says, then it should nearly instantly start repeating but only continue repeating in one-second intervals. Right? The actual result is that it takes one second to start repeating and it keeps repeating in one-second intervals.
000278022
Animal Populations
minor
acknowledged (lethosor)
2016-11-01Pond/pool populations (e.g. pond turtles) do not replenish, gradually become extinct
0010058 
Adventure Mode -- Sites
crash
new
2016-10-28Camp of Previous Fallen Adventurer and Nearby Hillocks Causes Crash when Approached; "Nemesis Unit Load Failed"The accompanying save: http://dffd.bay12games.com/file.php?id=12530

Travel west to the neighboring hillocks or camp not too far from it. Fast or slow travel will achieve the same outcome.

OR

Retire current adventurer and select Kumil Asinigril in "Specific Person"
00100491
Adventure Mode -- Character Creation
minor
new
2016-10-27Starting with the wrong type of instrument or musical forms
00025614
Dwarf Mode -- Jobs, Hauling
minor
confirmed (user1294)
2016-10-27Military dwarves carry hauled items with them when called on duty
0010056 
Dwarf Mode -- Military
minor
resolved (Loci)
2016-10-27Military Dwarves bring books to job, then haul them back1. Build a well-stocked library.
2. Have a military squad or several
3. Wait for a number of military dwarves to go to the libary.
4. Assign your squad(s) to station some place.
00095031
World Generation -- General
minor
new
2016-10-27Dwarf civilizations rarely actually die out, instead remain "dying" for centuries
00100501
Dwarf Mode -- Invasions
minor
new
2016-10-26Elven Ambushers arrive without gear(What I did. Not sure if this made 'em aggressive or it happened through civ diplomacy.)

- Embark in a biome with a ton of trees.
- Fell them all.
- Wait.
00018975
Dwarf Mode -- Rooms
minor
new
2016-10-24Dwarves too happy about dining roomBuild a dining room.
Check its quality with [R].
Check dwarves status with [v][z][enter] after they had a snack.
00023728
Dwarf Mode -- Interface, Stockpiles
minor
confirmed (user6)
2016-10-24Designating a stockpile overwrites stair digging designations1. Designate a down stairs to be dug.
2. Before it's dug, designate a stockpile over it.
3. Observe stairwell never being dug.
000914111
Adventure Mode -- General
feature
assigned (user1294)
2016-10-24You can play as a horse in adventure modeMaybe if you play as a dwarf in the dwarven civ for a while and encounter horses?

Worldgen:

Everything standard, apart from selecting Pocket world size.

[SEED:4e2w8awGookgwIIWGSEm]
[HISTORY_SEED:K08Wo0UoCWyCQMsSUecq]
[NAME_SEED:QYUsWyeAyoiUsSgESUAi]
[CREATURE_SEED:qsi6e2MueQ4oiWaCWSCY]
000273912
Dwarf Mode -- Thoughts and Preferences
minor
confirmed (user6)
2016-10-24Migrant baby was born in the future / has negative age
00100481
Dwarf Mode -- Invasions
crash
resolved (Loci)
2016-10-23Undead invader hits a trap and crashes game.Load the save, un-pause, wait. The invader is almost at the trap and heading in.
00097781
Dwarf Mode -- Interface, Manager
minor
new
2016-10-18Unable to leave some manager menu screens
00100441
Dwarf Mode -- Interface, Burrows
major
new
2016-10-13Dwarves voluntarily leaving civilian alert burrow to reach items in disconnected enclave of that burrow
000701317
Adventure Mode -- Trade
minor
confirmed (user6)
2016-10-13Some Adventure Mode shops don't accept coins/currencySave file with me standing in the shop that demonstrates this bug: http://dffd.wimbli.com/file.php?id=8855
0010045 
Adventure Mode -- Combat
trivial
new
2016-10-12Untouchable human vampiresFind and locate a human vampire, then engage in targeted attack.
0010043 
Dwarf Mode -- Trade
major
resolved (Loci)
2016-10-12Elven Caravan tends to leave through the caverns1. Make a trade depot.
2. Dig through to a cavern (just using up/down stairs), make sure the edge of the map is accessible so that the cavern can exit through there.
2. Get elves to trade with you.
3. Block access to the edge of the map, so that the elven caravan has to leave through the cavern.
4. Profit?
00067412
Dwarf Mode -- Pets
minor
resolved (Toady One)
2016-10-11Turkey Eggs won't hatchEmbark with Turkeys. Lock them in a room with nest boxes. Wait for the eggs to hatch.
000744730
Dwarf Mode -- Jobs, Cooking and Food
major
resolved (Loci)
2016-10-11Brewing doesn't work
0010042 
Adventure Mode -- General
minor
new
2016-10-11Campfires prevent retrieval of dropped itemsDrop item
Move one step away in any direction
Press g
Make campfire on the spot where the item is
Wait/Sleep/leave for a few hours
Come back to find items still irretrievable
000599218
Dwarf Mode -- Jobs, General
minor
resolved (Toady One)
2016-10-11Conflict between hauling jobs (i.e. filling containers) and other jobs using items in those containers
001001310
Adventure Mode -- Buildings
minor
new
2016-10-10Entrance to underworld not in spireKill everything in an underworld spire to minimize lag.
Spend a good hour-ish walking to the bottom z level.
Kill a few lonely trolls in a dead-end room.
Cry.
00100166
World Generation -- General
crash
resolved (Toady One)
2016-10-09Out of memory crash1.Advanced World Generation, set:
Large or Medium Region
max-subregions:5000
Titans:1000
Megabeats:1000
Semi-Megabeasts:1000
Civilizations:55
2. generate
crash is expected between histroy generation and placing civilizations
00099982
Dwarf Mode -- Jobs, Healthcare
minor
new
2016-10-09'Null injury' - another way to end up with a dwarf trapped in hospitalI presume you would need to reinjure a healthy werelizard dwarf, get them to hospital, then contrive to interrupt their treatment partway through and allow them to self-heal at the next full moon. Then see if they get stuck with unneeded treatments. I'm not good enough to be able to do that reliably, so I can't repeat this.
00088571
Vegetation
trivial
resolved (Loci)
2016-10-08Barren "badlands" biome starts growing vegetation after the top layer is removed
0010038 
Technical -- Saving/Loading
crash
new
2016-10-08Crashes on loading saveUploaded the save file to the DF file depot.
http://dffd.bay12games.com/file.php?id=12491
00095535
Adventure Mode -- Conversation
minor
new
2016-10-07Cannot join Necromancer faction in tower.Go to tower, speak with leader. You will notice no dialogue option to join their faction, unlike when you normally speak to bandit lords/castle lords. Unless you want to join as a performer.
00100341
Adventure Mode -- Trade
minor
new
2016-10-07Unlimited Money Farming with MugsBUY DRINK
DRINK DRINK
SELL MUG
REPEAT
PROFIT!
0010033 
Adventure Mode -- Conversation
text
resolved (Loci)
2016-10-06Animal men have no names and will say filler namesGreet an animal man in adventure mode.
00077652
Adventure Mode -- AI
minor
new
2016-10-06Abandoning rescued child in town turns child into recruit, assorted related bugsProbably what I did. Not sure what else could cause it. Might be an isolated incident, in which case I hope someone is able to provide more info.
0010032 
Dwarf Mode -- Military
major
resolved (Loci)
2016-10-05Dwarves climbing over fortifications, getting themselves killed by enemiesBuild a fortification, set an archer dwarf behind it with an enemy in view.
00077544
Dwarf Mode -- Military
major
resolved (Loci)
2016-10-05Dwarwes don't shoot through fortification (or don't stand close to it?)
0010030 
Dwarf Mode -- Non-dwarf Citizens
minor
resolved (Loci)
2016-10-04Visitors with [BUILDING DESTROYER] destroy buildings for no reason rather than doing what they should.1. Add a [BUILDING DESTROYER] tag to the race of a fortress visitor.
2. Watch things get wrecked.
00073995
Vegetation
feature
resolved (Loci)
2016-10-03Deadly contaminant in fortress with no evil biomes
00080091
Dwarf Mode -- Jobs, Healthcare
minor
new
2016-10-03Missing limb affected by syndrome (or not really missing)1. Have a source of syndrome-causing dust.
2. Have a dwarf lose his/her leg (above foot) along with a shoe and a sock.
3. Make dwarf step into syndrome-causing dust.
4. Watch the dwarf suffer.
0010018 
Contaminants/Spatter
minor
resolved (Loci)
2016-10-03Dwarf's missing foot is rotten1. Remove a dwarf's foot.
2. Have them walk across a contaminated floor.
00094765
Weather
minor
resolved (Loci)
2016-10-03Evil weather in non-evil part of the map.
00094771
Weather
minor
resolved (user11)
2016-10-03Biomes different in air as opposed to ground's biome type. Weather gets weird because of it.Depends on world gen. You'd need to get some biomes on a site that contrast enough (like good biome, with evil weather above it) to really be able to tell in most cases.
00087246
Weather
minor
resolved (Loci)
2016-10-03Evil rain in a neutral-savage biome
00100292
Dwarf Mode -- Interface, Building Construction
major
resolved (Loci)
2016-10-03Carving FortrificationsJust build screen and press F and try and mark something!
00100222
Dwarf Mode -- Interface, Announcements
trivial
assigned (user8971)
2016-10-03Announcement shows wrong year
0010027 
Fire
minor
new
2016-10-02You have struck... messages triggered by fires
00013536
Technical -- General
minor
confirmed (lethosor)
2016-10-02Text viewers (help, thoughts and preferences, etc.) do not wrap correctly when resizedOpen help <?>
make window wide
select Your first Outpost <Enter>(bug happens with any menu but very obvious here)
Select Help With Specific Menus <Enter>
Make window narrower
The text is no longer properlly wrapped
Return to previous menu <Space>
Text is still improperly wrapped.
Reselect Help With Specific Menus <Enter>
Text is now properly wrapped
Return to previous menu <Space>
This is improperly wrapped
 
00100242
Technical -- General
trivial
resolved (Loci)
2016-10-02Font change upon max zoomZoom to max
00017155
Dwarf Mode -- Traps
minor
resolved (Loci)
2016-10-02Lever functions sometimes
00099603
Adventure Mode -- Travel
crash
new
2016-09-30Game crashes when closing to certain placesJust try getting close to "Silveryswim" or move from current position north east along the road. It happens directly after passing the spider webs.

The save: http://dffd.bay12games.com/file.php?id=12339
00100193
Pathfinding
minor
resolved (Loci)
2016-09-27Gander stuck in mid-airHave not tried.
0010021 
Dwarf Mode -- Traps
major
resolved (Loci)
2016-09-27Crash when undead travels over weapon trap.In this save file:

- unlock the door south of the trap field (should load in right on it)
- wait ten seconds for the crash

http://dffd.bay12games.com/file.php?id=12463

I tinkered with the one-step option and I think the crash occurs if a body is mulched by the trap.
00095995
Dwarf Mode -- Invasions
major
new
2016-09-26Siege tag don't disappear
00098719
Adventure Mode -- Sites
minor
new
2016-09-26Unable to get to the bottom of a VaultHave bad luck I suppose?
00100121
Dwarf Mode -- Trade
minor
resolved (user8971)
2016-09-26"Latest news" contains mention of the same dwarf being kidnapped multiple times from different locations.I doubt it's reproducible as it's a single news bit from a visiting caravan.
0010015 
Dwarf Mode -- Trade
major
resolved (Loci)
2016-09-26Trade caravans stop coming after first two years. Items in stocks menu zoom to empty tiles near edge of map.I'm not sure how to make this happen since I don't know what caused both issues and if they're symptoms of the same bug or not.
00100071
Technical -- Saving/Loading
major
feedback (lethosor)
2016-09-25Can't load game!
00100083
Dwarf Mode -- Interface, Announcements: Message Spam
major
feedback (lethosor)
2016-09-25Too injured to fish! All of them want to fish!
00100063
Dwarf Mode -- Idle Behavior
minor
feedback (lethosor)
2016-09-25Children make no attempt to leave unpleasant environments (e.g. out of doors when cave adapted)
00074022
Adventure Mode -- Sites
minor
new
2016-09-21Legends says retired fort was later conquered and inhabitants killed, but they're alive on reclaim
00100092
Dwarf Mode -- Invasions
crash
resolved (Loci)
2016-09-16Crash during invasion - segfault, core dumphttp://dffd.bay12games.com/download.php?id=12445&f=region1.zip
Advance one frame.
00100033
Dwarf Mode -- Artifacts
minor
new
2016-09-15Moody dwarf creating an item that is normally made in pairs (gloves, shoes, etc.) only makes a single unmatched artifact
00058302
Creatures
major
new
2016-09-14Webs from Giant Cave Spider floating in the air.Get a GCS to fire webs at a flying creature.
0010004 
Dwarf Mode -- Environment
trivial
new
2016-09-14Giant brown recluse spider silk webs left floating in mid-air after felling treeHave (giant brown recluse) spider silk webs on a tree. Cut down the tree. See the webs remain in the air.
00020229
World Generation -- General
minor
resolved (user6)
2016-09-14Generic layers (e.g. "Rock"), metal stone (e.g. an unmined Black Bronze wall), deep soil layers, and cycling surface tiles
00100023
Dwarf Mode -- Environment
minor
resolved (Loci)
2016-09-14Sand tiles on desert embark rapidly cycling through multiple types of grass/minerals
00092478
World Generation -- General
crash
resolved (Toady One)
2016-09-09Crash (null pointer) during world generation (on Mac)
00099121
Title Screen
crash
resolved (lethosor)
2016-09-09game crash going full screensed -i .orig -e 's/PRINT_MODE:2D/PRINT_MODE:STANDARD/' df_osx/data/init/init.txt
cd df_osx
./df
# hit the green button
00100012
Dwarf Mode -- Combat
crash
resolved (Loci)
2016-09-09Crashes during siege when enemies are pathing into trapped tunnelBuild a single tile wide entrance with traps in each tile and a roof overhead. Get a siege and bait the goblins into that passage. Crash.
00099991
Dwarf Mode -- Combat
minor
new
2016-09-08'The marksdwarf punches the marksdwarf' and countless indistinguishable variants
0010000 
Dwarf Mode -- Combat
minor
resolved (Loci)
2016-09-08Training dwarves move through walls when charging.Build an above ground training room and wait I suppose.
00099973
Adventure Mode -- Conversation
trivial
resolved (Loci)
2016-09-07rescued children dialogue does not add to the directions menusrescue a child who was taken from a place you have not discovered, or with relatives you don't know.
00098361
Adventure Mode -- Conversation
minor
new
2016-09-07Asking rescued kids where they live doesn't allow asking for directionsRescue a child from a Dark Fortress
In conversation, select "Bring up the journey together"
Select "Ask for directions" and attempt to find the person or location mentioned; they should be absent
0009994 
Creatures
tweak
resolved (Loci)
2016-09-06Crundles lack [CHILD] tag, making them untamableN/A
0009992 
Dwarf Mode -- Visitors
minor
resolved (Loci)
2016-09-03Visitors Like to get WetHave a water-filled space on your fort, somewhere.

Establish a tavern.

Watch the visitors go swimming.
0009991 
Dwarf Mode -- Buildings, General
minor
new
2016-09-03Slabs erroneously engravedPick a fight with a firebreathing beast. Suffer casualties. Bury the casualties, and engrave slabs for them. Check the slabs, especially for dwarves that get incinerated such that they don't leave any corporeal remains. If this is repeatable, the dwarves who were incinerated will have died in seemingly random fights, perhaps previous ones (I'm not sure, and don't have the spoons to dig that carefully through my previous battles.)

00099884
Dwarf Mode -- Environment
minor
resolved (Loci)
2016-09-03Random Magma While DiggingOpen save file. Designate digging into the side of the mountain ( It's a very small mountain but is also very steep, located to the east of the embarkment site ). Designate digging one tile in, then dig ramps ( This is what I'm doing ). I haven't tried to reproduce it yet but it does happen with notable consistency.
0009989 
Dwarf Mode -- Items
minor
new
2016-09-01naked dwarfs due to "phantom" squads.I forgot to save before I tried my remedy. Not sure how the phantom squads came to be in the first place. Sorry!
00099863
Technical -- Input/Keybinding/Macros
major
new
2016-09-01non-functional "+-" keys in "prepare for the journey menu"-
00041804
Dwarf Mode -- Embark/Setup
minor
confirmed (Loci)
2016-09-01Site finder does not search all tiles of non-square rectangle worlds (where x is greater than y)Create a world where is x size is greater than y. Enter fortress mode and use the site finder.
00099871
Dwarf Mode -- Embark/Setup
minor
resolved (Loci)
2016-09-01"Find Desired Location" uses height to determine the size of a worldGenerate a world with advanced Parameters
where width has a higher value than height,
then use "Find Desired Location".
00099676
Dwarf Mode -- Combat
minor
resolved (Loci)
2016-08-31Full military squad never spars1.Have a single local dwarf in a squad
2.Have a bunch of mercenaries in that squad.
3.Watch as they barely progress in skill from never sparring.
00099831
Technical -- Input/Keybinding/Macros
trivial
new
2016-08-30Blinking Green Play in upper left corner is still in effect after holding CTRL P to play macro over and over again.Adventure Mode, Ctrl + r, t, b, ENTER, Ctrl + r, Ctrl + s, Ctrl + l, Ctrl + u, 20, Ctrl + p, Ctrl + p, etc........
0009982 
Technical -- Input/Keybinding/Macros
major
new
2016-08-28Typing a (double) quote into a note name or description will cause it to get stuck1) Make a point/note
2) Edit the name or description
3) Type a double or single quote (' or ")
0009981 
Adventure Mode -- Quests
minor
new
2016-08-27Animal people leaders frequently become the object of kill questsContinually receive quests from a questgiver close to a hamlet/town led by an animal person. Eventually the questgiver will ask you to kill them.
00058291
Dwarf Mode -- Interface, Embark
minor
resolved (Loci)
2016-08-27Site finder cuts off early in non-square (2:1) regions
0009979 
Dwarf Mode -- Non-dwarf Citizens
minor
resolved (Loci)
2016-08-27Goblin citizens/residents get bad thought from being kept from food/alcoholSet up a tavern.
Accept a Goblin visitor petitioning for residency.
Check their thoughts after a while.
00099744
Technical -- General
crash
new
2016-08-26Random Crashes on adventure mode/fortress mode
00099253
Creatures
major
new
2016-08-24Camp sites cause animal population explosions.This is harder to explain, but generally it seems like having animal populations see you/try to attack you when you initiate construction leads to them becoming histfigs, and passing along a contagious lag-plauge of histfigging.
0009973 
Combat -- General
minor
new
2016-08-20Forgotton beasts are not distinguishable in Combat log.Get two forgotten beasts to fight, then check combat log
00099711
Creatures
minor
new
2016-08-17Creatures are able to wear a armour of wrong size1. Talk to somebody.
2. Use "exchange" option.
3. Give him a larger or smaller armour.
00028422
Dwarf Mode -- Invasions
minor
new
2016-08-16First sneaking kobold triggered appearance of kobold civ in civ list before kobold was revealed.
0009968 
Dwarf Mode -- Combat
crash
resolved (Loci)
2016-08-13Game Crashes as enemies from siege run into trapsJust load save, maybe start the alert, and wait.

http://dffd.bay12games.com/file.php?id=12346
00098073
Adventure Mode -- Town
major
new
2016-08-12Town has 100s of elf soldiers in castleGuessing random.
0009965 
Adventure Mode -- Sites
major
resolved (Loci)
2016-08-11Annoucement Spam When Claiming Hamlet
00099002
Adventure Mode -- Conversation
block
resolved (Loci)
2016-08-11Spam Announcing Control of an Area1)Go to a keep or mead hall
2)Claim the area
3)Repeat with other towns until you get the messages
00099062
Adventure Mode -- Display
minor
resolved (Loci)
2016-08-11''You are now in control of x'' continuosly flashed
00099641
Adventure Mode -- Combat
major
resolved (Loci)
2016-08-10Syndrome breaths don't effect adventurors1. Add a syndrome breath to a creature
 Like this:
    [USE_MATERIAL_TEMPLATE:GAS:CREATURE_EXTRACT_TEMPLATE]
        [STATE_NAME:ALL_SOLID:frozen stun gas]
        [STATE_NAME_ADJ:ALL_SOLID:frozen stun gas]
        [STATE_NAME:LIQUID:condensed stun gas]
        [STATE_NAME_ADJ:LIQUID:condensed stun gas]
        [STATE_NAME:GAS:stun gas]
        [STATE_NAME_ADJ:GAS:stun gas]
        [STATE_COLOR:ALL:WHITE]
        [MELTING_POINT:9870]
        [BOILING_POINT:9930]
        [PREFIX:NONE]
        [SYNDROME]
            [SYN_NAME:stun gas]
            [SYN_AFFECTED_CLASS:GENERAL_POISON]
            [SYN_IMMUNE_CREATURE:insert creature here:ALL]
            [SYN_INHALED]
                        [SYN_CONTACT]
            [CE_PARALYSIS:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:50:PEAK:500:END:1000]

 [CAN_DO_INTERACTION:MATERIAL_EMISSION]
         [CDI:ADV_NAME:Breath stun gas]
         [CDI:USAGE_HINT:ATTACK]
         [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
                [CDI:VERB:spew a cloud of stun gas:spews a stream of stun gas:NA]
         [CDI:MATERIAL:LOCAL_CREATURE_MAT:GAS:TRAILING_GAS_FLOW]
         [CDI:TARGET:C:LINE_OF_SIGHT]
         [CDI:TARGET_RANGE:C:15]
         [CDI:MAX_TARGET_NUMBER:C:1]
         [CDI:WAIT_PERIOD:50]

2. Assume control of either the creature that has the syndrome breath or the creature use the test.

3. have the creature with the syndrom breath use said breath attack.
00099573
Combat -- Wrestling
minor
new
2016-08-09Breath attacks can be blocked even if the attacker is currently holding a body part in its mouthGo into arena. Create a dwarf with high skills, give him a shield and armor (so he survives biting).

Create a dragon, take control of it, bite the dwarf in an arm or leg until you latch on, then breathe fire. Most times, the dragonfire will be blocked effortlessly as if it were thrown from some distance away.
0009963 
Adventure Mode -- AI
minor
resolved (Loci)
2016-08-09Rescued Prisoner Goes Ballistic And Kills Everyone When Reunited With Loving FatherDownload Save: http://dffd.bay12games.com/file.php?id=12343

Walk Tirin (light blue companion) into the building after daybreak.
He will immediately shout out to his father, run away, then and attempt to murder the daylights out of the nearest person. Lovingly
00053414
Adventure Mode -- Conversation
trivial
acknowledged (user6)
2016-08-09Towns folk want you to be dissuaded and also want to join youGreet a townsperson
If they say you are foolish then ask them to join you
If they join you then I say they are the fools.
0009962 
Technical -- General
block
confirmed (lethosor)
2016-08-09Window disappears when clicking on upper edge of title bar (32-bit DF only)See above.
00089923
Dwarf Mode -- Thoughts and Preferences
minor
feedback (lethosor)
2016-08-09stress though for talking with father/child listed backward1) Start fort
2) wait for parent and child to interact and generate a thought/stress entry
3) check thought/stress entry
00099214
Creatures
minor
acknowledged (lethosor)
2016-08-08Creature tiles specified by quoted text displayed incorrectlyUse Notepad++ to mod a creature with [CREATURE_TILE:'a'] but with any accented letter, and spawn it in the arena.
0009959 
Dwarf Mode -- Environment
minor
new
2016-08-07Disappearing merchants
00006158
Dwarf Mode -- Jobs, Hauling
minor
new
2016-08-07Living dwarves' body parts don't get hauled to refuse stockpile or graveyard
000516211
Adventure Mode -- Display
minor
acknowledged (user6)
2016-08-07Companions spontaneously leave group and can be re-recruited, resulting in duplicate entries in companion list
000025312
Dwarf Mode -- Nobles
minor
feedback (Toady One)
2016-08-07Dwarven liaison/diplomat misnamed as "Fisherdwarf"
00038371
Adventure Mode -- Display
minor
resolved (Toady One)
2016-08-07Long list of adventurer skills overflows in default screen sizeGain experience in as many skills as possible, and look at the 'z' screen.
00093822
Creatures
minor
resolved (Loci)
2016-08-07Flying fortress visitors can spawn in trees, never move even if tree is removed.
00093853
Pathfinding
minor
resolved (Loci)
2016-08-07Flying White Stork Man Poet stuck1. Have a fortress with a temple/tavern/library
2. Have a flying visitor show up
3. Wonder if they will ever come into the fortress
00085812
World Generation -- Beasts
tweak
new
2016-08-05Weremammoths (and possibly wereelephants) do not have tusksFind a weremammoth or wereelephant, notice a lack of tusks, here's a save though: http://dffd.wimbli.com/file.php?id=10125
00096445
Pathfinding
minor
resolved (Loci)
2016-08-03Miners teleported from the bottom of the channel into a tree1. Dig a channel about 5 z-tiles deep.
2. Miner that is digging it teleports from inescapable 5-tile deep moat he just dug into the branches of a tree, that is several x-tiles to the left, and is stuck there.
3. Dig another channel.
4. Another miner teleports to a different tree.
000658619
Dwarf Mode -- Idle Behavior
major
feedback (user6)
2016-08-03Carpenter climbs multi-block trees to dieEmbark with a carpenter and multi-block trees.
00099551
Dwarf Mode -- Trade
minor
resolved (Loci)
2016-08-03Forbid Depot, Wait for Traders to Leave, Collect Loot
00099533
Dwarf Mode -- Invasions
major
new
2016-08-02Civillians leave civ alert burrow and approach hostiles for no reason, will not re-enter burrow
0009952 
Creatures
minor
new
2016-08-02NPC Werebeast Wears Armor/Clothing[Presumed, as I have not tried to replicate]
1. Witness a werebeast transformation in adventure mode
2. See that the werebeast is still wearing clothing/armor
00099471
General
block
resolved (Loci)
2016-08-02Trees collapse, mines fill, hell revealedLoad the save and wait a few in-game days.
0009951 
Dwarf Mode -- Environment
tweak
new
2016-08-02Tree growth/harvesting removes mud from tileschop trees in cavern
look at tiles where trees stood
00099234
Dwarf Mode -- Skills and Professions
minor
assigned (user8971)
2016-08-02Performer Dwarves Listed As Resident Performers After Strange Mood1. Make all dwarves performers for fortress
2. Get a strange mood and succeed
0009948 
Dwarf Mode -- Jobs, Assignment of Jobs
major
new
2016-08-01Dwarves stop taking jobs in "hauling" and "other" categories, because of beekeeping1. Embark in a biome with honey bees.
2. Build more hives than there are wild colonies on the map.
3. Check the dwarves' jobs to see what they are (not) doing.
00098023
Dwarf Mode -- Nobles
minor
resolved (Loci)
2016-08-01Manager does not deactivate jobs when conditions are no longer metEmbark with a Proficient Record keeper
set them up with an office and assign them as the manager
create a continuous work order such as "brew drink"
set up a condition such as "Amount of drinks available is at most 100"
ensure the condition is met and the job order enters Active state
ensure the condition reaches a point where it is no longer met
note that the job continues refreshing in the workshop
note that the manager never enters "Manage work orders" labor
note that the manager screen acknowledges a condition is no longer met
000555111
Dwarf Mode -- Jobs, Childcare
minor
confirmed (user6)
2016-08-01Migrant mother ignores baby
00062572
Dwarf Mode -- Flows
minor
resolved (Loci)
2016-07-31trying to fill pond to dig out adamantine causes nothing to happenchannel out an area, make obsidian and dig out one level down into the magma, recreate and try to make obsidian to continue mining adamantine but obsidian never makes
0009946 
Dwarf Mode -- Buildings, Machines
minor
new
2016-07-31Retracting bridges don't require support for construction, harmlessly deconstruct when checking support later
00083083
Dwarf Mode -- Buildings, General
minor
new
2016-07-31Strange interactions between trees and bridgesAccess the higher levels of trees via ramps/stairs. Build bridges there. Observe inside/outside patterns on the levels below, check access/movement on the bridges.
00087562
Dwarf Mode -- Buildings, General
minor
resolved (Loci)
2016-07-31Trees growing under bridges prevent bridges from being usedBuild a bridge, mine's 3 z-levels above ground, wait for a tree to grow under it and become high enough to touch the bridge.
0009945 
Init Options
crash
new
2016-07-30crash on start with [PRINT_MODE:2D]
00090711
Adventure Mode -- General
minor
new
2016-07-30Demon prisoner becomes lord of human hamlet, nowhere to be found
00096377
Adventure Mode -- General
major
resolved (lethosor)
2016-07-28assault on goblin city abruptly plagued by minutes-long processing time per turn
00067104
Adventure Mode -- AI
minor
new
2016-07-28Goblin civilian agreed to yield but kept running away
0009942 
Adventure Mode -- Combat
minor
new
2016-07-28Teleporting Bursts of Boiling Blood1. Obtain a superheated bolt.

2. Fire a superheated bolt at an enemy.

3. Giggle at the absurdity of the boiling blood burst hitting you.

Then:

4. Throw a superheated bolt at an enemy.

5. Note that after a few seconds they get caught in the boiling blood burst.

6. Fire more superheated bolts and note that the effect switches back and forth between you and your target fairly randomly.
00084216
Adventure Mode -- AI
minor
new
2016-07-28Trolls in Dark Fortress and some goblin citizens are hostile towards their faction leader/demon master
00088944
Adventure Mode -- Sleep
minor
new
2016-07-27Teleported to roof top of dark fortress after waiting/sleeping inside the fortresswait/sleep inside a dark fortress.
00099372
Technical -- Input/Keybinding/Macros
minor
new
2016-07-27Shift key not recognized in key bindings screen or when using shift-movement, ctrl key not recognized at allInstall any vanilla dwarf fortress after 42.06.
Attempt shift-movement or usage of ctrl macros.
Rinse, Repeat.
00099402
Dwarf Mode -- Visitors
minor
new
2016-07-27Visitors stuck on rampsSadly, no idea. It's the first time I've seen something like that and I am not quite sure what caused it in the first place apart from maybe pathfinding.

Save file can be found bellow, if it is of any help. Visitors are located 1-z bellow the tavern (F1) and a bit to the right of the (soldier) bedrooms and before a small bauxite bridge. Two purple @ just hanging out.

The fort however has +140 dwarves, visitor and animals, just for the heads-up.
0009939 
Miscellaneous Crashes
crash
new
2016-07-26Crash during save, at "saving game objects"
0009938 
Dwarf Mode -- Jobs, Military
minor
resolved (Loci)
2016-07-25Dwarves move through walls while sparring
0009936 
Contaminants/Spatter
major
resolved (Loci)
2016-07-23Increasing quantities of troll blood being tracked around outdoors in game file.This hasn't failed to happen with one or more fluids in any fort I've had for the last 3-4 years.
00077228
Adventure Mode -- AI
major
new
2016-07-23Some prisoners are hostile
00098082
Dwarf Mode -- Buildings, General
crash
assigned (lethosor)
2016-07-23Crash at onset of rainLoad save, allow game to run for a few hours. Crash should occur.
00098779
General
crash
feedback (lethosor)
2016-07-23Crashes when loading save-Load save
-Crash
00017067
Creatures
minor
confirmed (lethosor)
2016-07-23Gaseous creatures' severed parts don't change stateGet another titan with an oddball body and see what it drops upon its death.
00098753
Dwarf Mode -- Jobs, General
minor
resolved (lethosor)
2016-07-23Log-using jobs being cancelled while logs are availableHappens every other charcoal making job.
00099304
Technical -- General
major
resolved (lethosor)
2016-07-23The Fortress Mode Scrolling is locked into Set AreaTry scrolling left/right.
00017563
Dwarf Mode -- Trade
minor
resolved (Loci)
2016-07-22Traders showing up extremely late in the season.Start a game and just wait until trading season rolls around. You'll probably need a depot too and active civilizations to trade with.
00011729
Dwarf Mode -- Buildings, Cages and Chains
minor
resolved (Loci)
2016-07-22Cage destroyed in ice, animals show up as "caged" instead of "deceased" on unit listCage an animal. Drop it in water in a location where ice forms during the winter. Cage will be destroyed, but creature should still exist on unit list.
0009934 
Dwarf Mode -- Nobles
minor
resolved (Loci)
2016-07-22After die-off of all adult dwarves, fort not considered to fall; when migrants arrive, no new expedition leader appointed.Attached save is in the middle of a migrant wave. Ensure (by any means you please) that all migrants successfully enter the fort, then wait. Observe that no nobles can be appointed. No expedition leader will be automatically appointed, at least as of late winter. Perhaps one will be when a diplomat shows up? Or perhaps when the child comes of age in four years?
000232310
Dwarf Mode -- Jobs, Constructions (walls etc)
tweak
resolved (Loci)
2016-07-22Mason skill not increased by building walls and other constructionsbuild walls
00005565
Dwarf Mode -- Flows
minor
resolved (Loci)
2016-07-22Pumping from ocean to cistern, ocean drains, cistern never full.Build cistern described as follows and fill.

Key: W=Wall _=Channel %%=pump X=floodgate o=Well ~=Ocean Water Tile

Top Level

  WWW o
~%%_W <= The water level on this floor is always 0/7!
  WWW

Lower Level
      WWW
   WWWW W
   W WW
   W X
   WWWWW
0009933 
Dwarf Mode -- Embark/Setup
trivial
new
2016-07-22Vault slab content revealed using symbol editor during embark1.Open Legends Mode and look for a slab made by a demon
2.Start Fortress Mode
3.Prepare for the journey carefully
4.Open symbol editor (y)
5.Open Artifact tab and search the name of the slab
6.Read the description of the slab
0009931 
Adventure Mode -- Combat
minor
new
2016-07-21Multi-attack with parry bugAttack and parry:
1. Wait until someone attacks you.
2. Attack him with weapon while he attacking you using multi-attack option.
3. You can see now that parry option is disable.
Parry and attack:
1. Wait until someone attacks you.
2. Attack him with punch while he attacking you using multi-attack option.
3. Parry with your weapon remaining in multi-attack mode.
4. You can see now that you can still perform a multi-attack with the weapon.
00098944
Technical -- General
tweak
resolved (lethosor)
2016-07-21Linux 64 bit: libs/libgcc_s.so.1 no longer needed
00099291
Pathfinding
minor
new
2016-07-20Hostile blocks pathing of pack animal to caravan and kills FPSI have a save which shows the problem (http://dffd.bay12games.com/file.php?id=12282). Seems like it would be very hard to get this to happen again on purpose, but perhaps forcing the caravan to depart through the caverns via a 1-tile stairway with hostiles on it would increase the likelihood?

To unblock the FPS in the save, order the military to kill the cave swallow on the stairs to the caverns (Hotkey F2).
00090552
Adventure Mode -- Buildings
major
new
2016-07-19Slade Spire Entrance Disappeared1. Reveal the unexplored tiles, note the solid slade base (minus the tiles I cheated away to escape).
000151312
Dwarf Mode -- Military
minor
resolved (Loci)
2016-07-19Militia with clothing assigned as equipment leave it in piles on the floor randomly1) assign squad clothes through equipment manager (using material type and slot, not specific)
2) have clothes for them to wear
3) have an arsenal dwarf
4) let them go on about their squadly duties perhaps assign them to a station
5) watch them drop their cloths in a pile from time to time
00023759
Dwarf Mode -- Combat
major
resolved (Loci)
2016-07-19Dwarf wears gauntlets, yet the mittens he wears under them are getting hit and penetratedGet a soldier with a mitten and a gauntlet in the same hand fight an enemy, hope for a hit
00099224
Dwarf Mode -- Pets
minor
resolved (Loci)
2016-07-18Homosexual Male Animals Can Impregnate FemalesEmbark with a homo male and a hetero female.
Put them in a pasture together.
Wait for the female to give birth.
00033972
Dwarf Mode -- Stockpiles
minor
resolved (Loci)
2016-07-17Unable to forbid 'Other Materials' in ammo stockpileCreate ammo stockpile.
View settings of the pile 'q' -> 's'
Try and forbid the 'Other Materials' category.

00037634
Dwarf Mode -- Invasions
major
resolved (Loci)
2016-07-17Trolls don't destroy doors1. Get a siege with trolls
2. Watch them stand behind doors not destroying them
00029541
Dwarf Mode -- Jobs, Animal Handling
major
new
2016-07-17dwarves ignore "pit/pond large animal" jobs if the first (?) of the animals is inaccessable, for example already in the pitcreate a pit zone over an enclosed area, toss some animals in, then designate some animals already in the pit AND some that are still outside to be put into the pit. Watch dwarves idle, ignoring the animals right next to them.
00015769
Dwarf Mode -- Moods
minor
resolved (Loci)
2016-07-17Topmost skill triggers mood, not most xpEarly in my current game I trained some dwarfs whitout moodskills as armoursmiths, everyone just doing a few items to get dabbling.

Eventually i got a legendary armoursmith, and therefore trained the remaining dwarfs in other moodskills, this time doing more work to get higher skills.

So far i gotten another 3 armoursmith mood on dwarfes that got higher skill in other areas.

0009924 
Adventure Mode -- Inventory
minor
new
2016-07-17Items written by adventurer behave strangelyWrite some works in adventure mode.

Bring works back to fortress and store in chest.

Switch to fortress mode.

Observe that they are not counted as written works and are ignored.

Switch to adventure mode.

Note that written works duplicate upon pickup and do not appear on floor upon drop.
00028825
Dwarf Mode -- Jobs, Hunting
minor
new
2016-07-16Hunter pathing fails, river and bridges
00066472
Adventure Mode -- General
tweak
resolved (Loci)
2016-07-15Creatures leave footprints and tracks through brooksFollow a track over a brook.
00099164
Adventure Mode -- Combat
minor
new
2016-07-14Using a fluid as a weapon causes it to break after three hits.1. Obtain some sort of fluid, it should work even if the fluid is frozen.
2. Attack a creature with the fluid. It should start taking damage.
3. After three hits, the fluid will break, displaying the message "The XX(name of object)XX breaks!"
00099191
Dwarf Mode -- Moods
minor
feedback (user8971)
2016-07-14Dwarf from Petition enters into strange mood and can't claim any type of workshopsAppove petition from dwarf.
Wait for Mood.
If mood goes to this dwarf, he do nothing.
00093462
Dwarf Mode -- Items
minor
resolved (Loci)
2016-07-13bags cluttering with inedible seeds from tree fruits1) designate a furniture stockpile to hold bags, designate some fruit trees for harvesting.

2) brew the fruits, or let your dwarves eat them raw

3) watch bags with inedible fruit tree seeds end up in your furniture stockpile
00090341
Dwarf Mode -- Items
minor
new
2016-07-13Equipment and clothing is not removed from dwarf inventory after forbidding itEmbark on a new site. Select dwarf, open his inventory. Select any item. Forbid it. Let the game run for a season. Item is still in the inventory.
00094715
Dwarf Mode -- Items
minor
resolved (Loci)
2016-07-13Crutches assigned to a permanently injured dwarf remain in inventory/in use when forbidden1. Start Fortress mode in 42.xx
2. Create a functioning hospital capable of caring for mild injuries.
3. Have a dwarf break his or her legs, or otherwise lose the ability to walk.
4. After the dwarf has been treated and assigned a crutch, forbid their crutch from the [z] Stocks page
5. From their [v][i] inventory page, dump the crutch they are using.
6. Note that the dwarf will continue carrying their first assigned crutch throughout military equipment changes, stockpile visits, 'store personal item' jobs, etc.
00090563
Cave-ins
minor
acknowledged (lethosor)
2016-07-13"invisible" twigs block cave-in
0009904 
Dwarf Mode -- Invasions
crash
resolved (Loci)
2016-07-13Trap trigger during invasion causes creashTrap fort
Have invasion
0009891 
Dwarf Mode -- Invasions
crash
resolved (Loci)
2016-07-13Crash after trap trigger during seigeSet traps
During siege, mob steps on a trap
Game crashes
00099104
Adventure Mode -- Buildings
minor
new
2016-07-13Can't build in hell1. Start a Fortress mode game
2. Dig a stairway into HFS
3. Retire/leave fortress to ruin
4. Start an Adventure mode game
5. Take the stairway to hell (make sure to bring along some wood)
6. Try to build anything and you'll experience the bug
00099151
Dwarf Mode -- Abandonment of Fort
crash
new
2016-07-13Crash when zooming in on ambushing humanoid animalsembark.
discover cavern.
block up cavern.
Abandon, or the more fun choice, lead everyone to their doom.
reclaim fortress.
wait for an ambush from a cave dwelling humanoid species.
zoom in on one of the members of that ambush
00093424
Dwarf Mode -- Embark/Setup
minor
new
2016-07-13Animals stuck in trees on embarkEmbark with a lot of animals in a heavily wooded area. Not tested.
00068982
Dwarf Mode -- Jobs, Sleeping
minor
new
2016-07-12Dwarf fell asleep in a treeOnly happened once
00079598
Dwarf Mode -- Idle Behavior
minor
resolved (Loci)
2016-07-12Miner climb on tree for unknown reason and refuse to do his mining job
00090612
Dwarf Mode -- Pets
minor
new
2016-07-12Sharing squares with animals makes dwarves climb treesThe easiest way to replicate is to assign about a dozen dogs to a dwarf with no skill in woodcutting, then enable woodcutting and send the dwarf out to clear-cut a heavily wooded area. Since inexperienced woodcutters take a while to fell each tree, sooner or later the dwarf will be crowded by animals and then one will step into the same square, and the dwarf will evade the dog by climbing the tree.
00093513
Dwarf Mode -- Idle Behavior
major
resolved (Loci)
2016-07-12Dwarfs die up in treesPlay Dwarf Mode and wait.
00095261
Dwarf Mode -- Jobs, Military
minor
resolved (Loci)
2016-07-12My dwarf stuc
00095382
Dwarf Mode -- Environment
trivial
resolved (Loci)
2016-07-12Dwarves in trees?
0009914 
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (Loci)
2016-07-12Gathering fruit "bug"Just set up a gather plants activity zone and wait. After 6 months to a few years, the missing persons notifications will start to roll in, or you can go up a few z layers and marvel at how high some up some dwarves got.
00080089
Dwarf Mode -- Jobs, Hauling
minor
assigned (user6)
2016-07-12Idle dwarfs do not dump wood
00039222
Dwarf Mode -- Jobs, Equipment
minor
resolved (Loci)
2016-07-12Military dwarves won't use/equip bolts brought via the embark screenEmbark with at least a crossbow, a quiver, and a decent amount of bolts. Turn any one of your dwarves into a squad and make sure he equips any of the ranged weapons you brought. Notice how he'll never equip any of the bolts you brought along, no matter how many you assign to him in the military screen.
0009911 
Dwarf Mode -- Traps
trivial
new
2016-07-11Stone-fall traps behave weirdly against skilled opponets1. Get an invader without trapavoid, preferably an elf since they naturally have high agility.
2. Place a stone-fall trap or mulitple in their path.
3. Read the report.
0009909 
Dwarf Mode -- Thoughts and Preferences
trivial
new
2016-07-11Babies get alcohol withdrawal symptoms but can't drink.1. Let your fortress mature until dwarves start to have babies.
2. Let one of them live for a few months.
3. Check their thoughts and you'll see a message about alcohol withdrawal.
00094824
Dwarf Mode -- Items
major
resolved (Loci)
2016-07-11Cost Prepared meals
00096051
Legends Mode -- General
minor
resolved (Loci)
2016-07-11Hydras melting trade goods?
00096553
Weather
major
resolved (Loci)
2016-07-11Underground icing of a resivourembark in df mode in a freezing river biome, make a resevour -1 z-level down under the surface, wait till winter, and watch as the well deconstructs when full
00098831
Dwarf Mode -- Traps
major
new
2016-07-11Previously trained, now wild Roc automatically returned to pasture after being caught by cage trapLook for this part of the fortress (southwest of the main layer, F2)

http://i.imgur.com/7OLBDFd.png

The southern room contains a still-trained Roc, while the northern one contains the problematic, wild one. A stockpile should already be set to accept Rocs.

1. Unforbid the door leading directly into the cage trap array from the north

2. Attempt to deconstruct the door to the south of the trap array to release the Roc into the cage trap(s).

3. Watch as a dwarf attempts to haul the cage to an animal stockpile and the Roc instantly breaks out, as soon as the cage is touched.
000985211
Adventure Mode -- Inventory
minor
resolved (Loci)
2016-07-100003838 does not seem to be fixed (Armor generation on limbs)Encounter a soldier who should have armor, check their inventory, see they don't.
00099071
Adventure Mode -- Sites
major
new
2016-07-10Ground layer not loadingLoad the save, it will be in the upper left corner
00098822
Adventure Mode -- Combat
minor
new
2016-07-09Trained Megabeast (Dragon) Hostile in Visited Retired Fort
00073695
Dwarf Mode -- Combat
major
new
2016-07-09Non-hostile blind cave ogre and other cavern creatures
00099032
Creatures
trivial
new
2016-07-09Giant bat doesn't have wingsN/A
00099021
Dwarf Mode -- Immigration
crash
new
2016-07-08Crash on first imigration wave.Load the referenced save. Move time forward 3 steps with the '.' key.
0009892 
Adventure Mode -- AI
trivial
new
2016-07-08Adventurers never stop cryingStart an adventure or arena mode
Do something that makes the player's unit start crying
You cannot remove the tears from their eyes
00097942
Dwarf Mode -- Artifacts
minor
resolved (Loci)
2016-07-07Dwarves return item being used in artifact construction to stockpileWait for a mood, then forbid and re-allow an item being used in the artifacts construction.
00095512
Dwarf Mode -- Buildings, General
minor
resolved (Loci)
2016-07-07Floor grates built over water that freezes de-construct when the ice meltsBuild some floor grates over a tile of water and wait for the temperature changes.
00095141
Dwarf Mode -- Interface, Announcements
minor
new
2016-07-07Statues created (thru modded reaction) don't match their strings in the gamelog/announcementsI don't know, I've never noticed this before.
00089802
Dwarf Mode -- Invasions
minor
resolved (Loci)
2016-07-07Goblin Invaders Never Drown1. Await Invasion
2. Wait for goblins to wander into muddy pool (y u do dis?)
3. Witness the amazing water-breathing goblins!
00089633
Dwarf Mode -- Invasions
minor
resolved (Loci)
2016-07-07Werebeasts appear in the middle of the mapJust create a fort and wait for a werebeast to show up.
0009898 
Language
trivial
new
2016-07-07The noun form of BUSY is "business" instead of "busyness" in language_words.txt
0009896 
Adventure Mode -- General
minor
new
2016-07-07you hold every item you craftcraft more than a few items at a time
0009895 
Adventure Mode -- Buildings
minor
new
2016-07-07standing on brook limits build areacreate a site encompassing a brook then enter build mode while standing on the brook
00083824
Dwarf Mode -- Artifacts
tweak
resolved (Loci)
2016-07-07Unusable clothing artifacts
00089077
Pathfinding
minor
new
2016-07-07Multiple incorrect "cancels Construct Building: Cannot reach site."I haven't seen this before, so I can't really say yet.
00080915
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
assigned (user6)
2016-07-07Conflict between seed caps
00088872
Dwarf Mode -- Jobs, Activity Zones
tweak
new
2016-07-07Dwarves pit creatures and fill pond activity zone through bridgeBuild a bridge
Create a pond activity zone on the bridge
Watch as dwarves somehow pour water through the bridge
00090822
Dwarf Mode -- Moods
minor
resolved (Loci)
2016-07-07Dwarf in Strange Mood Wouldn't Enter Workshop
00091213
Dwarf Mode -- Moods
minor
resolved (Loci)
2016-07-07Blacksmith in Strange Mood not collecting rocks/metal barsDwarf possessed, built metalsmith's forge, dwarf possessed forge.
00095912
Dwarf Mode -- Interface, Cages and Chains
minor
resolved (Loci)
2016-07-07Sow (Pig) does not show up in animal list for cagingSee save. Go down to zoo level from surface (about 10 levels), select cage and try to pick tame+pet+pig (sow) that is pastured in the above-ground fort courtyard.
00098702
Dwarf Mode -- Buildings, General
minor
resolved (Loci)
2016-07-06two dwarves, one forgeBasically, I created 3 iron chain tasks at 1 magma forge and hit 'do task now' for all 3.
00098891
Dwarf Mode -- Trade
minor
resolved (Loci)
2016-07-06Phantom caravans at the map edge
0009890 
Dwarf Mode -- Environment
major
new
2016-07-06Evil biomes have invisible, unannounced evil weather cloudsEmbark in any evil biome which has evil weather clouds and wait for the !!FUN!!
000526011
Technical -- General
major
resolved (Toady One)
2016-07-05Can't play fullscreen on Mac OS X Lion (bug in outdated SDL)(1) Set init.txt to PROMPT mode for windows/fullscreen
(2) Start df
(3) Answer "YES" to the fullscreen prompt.
00095046
Adventure Mode -- Movement
tweak
resolved (Toady One)
2016-07-05Gorlak adventurers can't open doorsCreate adventurer Gorlak.
Try to walk through a door.
00098571
Dwarf Mode -- Reclaim
minor
resolved (lethosor)
2016-07-04Water randomly spawned after reclaim (near the ocean)Have a fort, have (clean?) water space separated from empty spaces below it and after abandoning and reclaiming the fort those empty spaces will be filled with water.
00098682
Dwarf Mode -- Nobles
minor
resolved (lethosor)
2016-07-04Noble promotion buggedHave multiple same-rank nobles in fort, and get fort noble promoted.
00017894
Dwarf Mode -- Moods
text
confirmed (lethosor)
2016-07-04Noble profession change announcements always list nobles' current profession1. Assign some nobles.
2. Wait for one of them to have a skill-granting mood.
3. Satisfy the mood successfully.
4. Observe messages: "Urist McNoble, <noble> has created..." followed by "Urist McNoble has become a <noble>".

From 0004235:
1. Embark with a dwarf that has the most social skills and novice in all medical skills.
2. Give him the miner job with a pick.
3. Have him mine soil for a little bit.
4. Once his mining skill exceeds his medical skills the message will pop up.

From 0007708
1. Start with all dwarves completely unskilled.
2. Get the expedition leader to do stuff until they reach novice in something that warrants a title change.
00077081
Dwarf Mode -- Nobles
minor
resolved (user1294)
2016-07-04Expedition leader "has become a expedition leader"Start with all dwarves completely unskilled.
Get the expedition leader to do stuff until they reach novice in something that warrants a title change.
00098851
Dwarf Mode -- Jobs, Assignment of Jobs
trivial
resolved (lethosor)
2016-07-04Dwarf keeps becoming broker even though they were already a brokerdownload http://dffd.bay12games.com/file.php?id=12220
load save
check annoucements
00042352
Dwarf Mode -- Interface, Announcements
minor
resolved (lethosor)
2016-07-04Expedition leader X has become expedition leader1. Embark with a dwarf that has the most social skills and novice in all medical skills.
2. Give him the miner job with a pick.
3. Have him mine soil for a little bit.
4. Once his mining skill exceeds his medical skills the message will pop up.
00097846
Dwarf Mode -- Interface, Manager
minor
resolved (lethosor)
2016-07-03Job Manager does not respect item conditionsMake a perpetual production order with an AT LEAST or an AT MOST condition that limits production. Make it ONE-TIME, CHECKED DAILY. For example a coal production order whose condition is that there are AT MOST 100 pieces of coal in the fortress. Or a bone bolt production order whose condition is that there are AT LEAST 5 pieces of workable bone left.
00098559
Technical -- General
crash
resolved (Toady One)
2016-07-01Game doesn't close properly, crashes upon quittingOpen Dwarf Fortress

Play around a bit

Quit Dwarf Fortress
0009879 
Dwarf Mode -- Jobs, Machines
minor
new
2016-06-30Cancellation spam "Dwarf cancels Load Cage Trap: Needs empty cage"1. Build cage traps on grass and load them with all your wooden cages
2. Have cages inside traps burned by a forest fire
3. Watch the mechanics struggling to reload the traps and spamming cancellations due to lack of cages.
00030708
Dwarf Mode -- Traps
minor
new
2016-06-30Dwarf stuck in cageGet injured (or otherwise) own dwarf in cage, try to get him out.
000738913
Miscellaneous Crashes
crash
confirmed (lethosor)
2016-06-29freetype missing on OS X; causes crashes when entering fullscreen and/or starting DF Install a clean osx 10.8+ and try to run the game.
000262411
Technical -- Rendering
block
confirmed (lethosor)
2016-06-29Bundled SDL version uses NSQuickDrawView on OS X; deprecated/unavailable in newer versions of OS XLaunch Dwarf Fortress. The warning is issued right when it starts to use graphics.
00095054
Adventure Mode -- Travel
major
resolved (Toady One)
2016-06-29Composing poetry and music doesn't check for nearby dangerWander the wilds at night until attacked by bogeymen/bandits/dingoes/giant alligators.
Compose poem/music.
Repeat until dawn.
Carry on your adventure.
00098603
Technical -- General
crash
resolved (lethosor)
2016-06-29game missing "program"download and click to open
00098563
General
block
resolved (lethosor)
2016-06-29Unable to open the gameJust open the .exe file to open the game
00098762
General
major
resolved (lethosor)
2016-06-29VCRUNTIME140.dllOpen DF 0.43.04 via WinRAR
Extract Files...
00098731
Adventure Mode -- AI
trivial
new
2016-06-28Groups of recruits and crossbow soldiers follow adventurerI modded the game by adding some of my own civs, armors, and weapons which may have caused the bug, not sure. Conquer and claim bandit camp, build on it with advfort including making all desired items, travel around and watch your groupies add up.
00098643
Adventure Mode -- Combat
minor
new
2016-06-28Creatures feel less pain than in previous version
0009872 
Dwarf Mode -- Jobs, Hauling
minor
new
2016-06-27Dwarves will not path through magma, but will try to haul vehicles submerged in magma.
0009869 
Dwarf Mode -- Combat
minor
new
2016-06-26Dwarves will not attack creatures on fire1. Have creature made of fire.
2. Send military to engage.
0009867 
Adventure Mode -- Reactions
minor
new
2016-06-26Grown wood can't be created in custom reactions
0009865 
Adventure Mode -- General
tweak
new
2016-06-25Burns to the hands/feet cause too much bleedingGet hit by a fireball thrown by a titan/imp. If the fireball happens to ignite your adventurer's hand/foot, it's likely that you'll die even before the fire has spread to more vital body parts.
0009862 
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
new
2016-06-24Dwarves are able to remove constructions from beneath an un-mined floor
00098582
Dwarf Mode -- Embark/Setup
minor
new
2016-06-22Broken wagon on ReclaimEmbark on the save copy at Shoratesis.
00091152
Adventure Mode -- AI
major
new
2016-06-21No aggression from humanoidshappens on any start up - no weapons, no armour, can run around punching people in the face with peasant stats and no one fights back
00098412
Dwarf Mode -- Military
minor
new
2016-06-21Military assigned to defend burrow prefer particular spot
00098493
Adventure Mode -- General
minor
new
2016-06-21Adventure Mode controls lock up with large announcementsUse this save: http://dffd.bay12games.com/file.php?id=12165
Animate the pile of corpses, then find something to fight.
Because the bug has to do with announcements per move, moving slower makes it easier to replicate.

This save is already frozen: http://dffd.bay12games.com/file.php?id=12166

Image as-of a freezing: http://imgur.com/v3UUodT
00098511
Dwarf Mode -- Embark/Setup
major
new
2016-06-20No plant growth pre-embark on newly generated worldsIf the issue is reproduceable then the steps would be:
Generate new world in 0.43.04
Embark in fortress mode
00098501
Dwarf Mode -- Nobles
minor
resolved (user11)
2016-06-20A noble is demanding a steel bedPlay until noble demands steel bed
00098472
Adventure Mode -- Environment
minor
resolved (user11)
2016-06-20Frozen river and snow in hot enviornmentGood luck, I've yet to determine if this a new consistent bug, or if it's a random occurrence.
00098453
Dwarf Mode -- Non-dwarf Citizens
major
new
2016-06-18Crow girl gets stuck in tree in fortress modeHave a crow woman capable of flight within a forest. It's only a matter of time. She'll fly into a tree and get stuck.
00097636
Dwarf Mode -- Immigration
minor
acknowledged (lethosor)
2016-06-18Dwarf missing upper body, but still alive.
0009844 
Dwarf Mode -- Non-dwarf Citizens
trivial
new
2016-06-17Human Citizen Drained by Undiscovered Vampire Shows Up in Kill List
0009843 
Arena
trivial
new
2016-06-16Combat preferences aren't saved properly for individual creatures
0009842 
Adventure Mode -- Conversation
crash
new
2016-06-16Bragging about your violent acts to a titan causes a crash.
00098394
Dwarf Mode -- Visitors
minor
new
2016-06-15Vampire fort visitors do not drink blood and will eventually die from not doing so.Create a tavern and hope a vampire from another civilization eventually visits it.
00098381
Adventure Mode -- Conversation
minor
new
2016-06-15Blind adventurers cannot start conversations by shouting1. Spawn a couple of units on the same team in arena mode, with the conflict level set to "Encounter".
2. Blind one of the units (such as by controlling a wrestler to gouge out the eyes).
3. Take control of the blind unit and "shout out to everybody".
4. For comparison, repeat step 3 with a non-blind unit.
00098372
Adventure Mode -- General
major
resolved (user11)
2016-06-15Fast travel is a panaceaHave your adventurer or a companion get badly injured in a way that doesn't cause nerve damage
Fast travel one step or wait one hour
Check the status of whoever was injured; the injury should be fixed
00097882
Dwarf Mode -- Environment
minor
new
2016-06-14Husk clouds change undeadEmbark on an evil biome that has husk cloud weather and undead.

Wait for clouds to hit undead.

0009835 
Adventure Mode -- Movement
minor
new
2016-06-14Blind adventurers cannot jump1. Render a unit blind (easily done in arena mode by using another unit to damage the eyes).

2. Take control of the blind unit and attempt to jump.
0009834 
Dwarf Mode -- Visitors
minor
new
2016-06-13Vampire Petitions for Residency with True Name
00096512
Reactions
minor
new
2016-06-13Detail menu for instruments gives weird reagents (Metalsmith Forge)1.- Select "Make Instrument" or "Make instrument piece" tasks in a metalsmith forge
2.- Open Detail Menu for the "Forge [Instrument name]" task
00097405
Dwarf Mode -- Jobs, General
minor
new
2016-06-13Conditional work orders only look at existence of items, not availability
00052753
Geology
trivial
new
2016-06-12Jeweler cuts fire clay, but no new name for fire clay gemsCut fire clay at a jeweler's.
00097962
Dwarf Mode -- Combat
minor
new
2016-06-12Attacks of wild predators cause bruises only1. Breach into the caverns
2. Make one of the civilian dwarves (e.g. woodcutter chopping underground trees) encounter a large predatory animal.
3. Notice that the attacks of a ferocious predator cause only bruises.
00096191
Adventure Mode -- Combat
minor
new
2016-06-11Fighting undead does not raise any weapons skills usedFight any undead using a close-ranged weapon; the corresponding skill won't likely improve.
00097641
Artistic Images (engravings etc)
minor
new
2016-06-11Player-specified images treat "artifact" design elements as normal items1) Create a figurine or statue, with a custom image, which includes any named artifact as a design element.
2) View the description of the image, note that it doesn't include the artifact's name.
3) In DFHack, or another memory-editing or debugging tool, find the art_image instance for that image, and then find the element that refers to the artifact.
4) Note that the item_id is actually the artifact record ID (a small number, probably < 9999 for a world with default settings). Change the item_id to instead actually be the item ID (a large number, probably > 40,000).
5) Check the description again, note that it now correctly states the artifact's name.
0009831 
Creatures
major
new
2016-06-10Forgotten beast composed of milk of lime melts after a few seconds1. Forgotten Beast composed of milk of lime appears
2. Wait until it melts.
0009830 
Dwarf Mode -- Jobs, Machines
tweak
new
2016-06-10Siege engines do not obey burrow restrictions1. Build a ballista
2. Designate two stockpiles for seige ammo, one near ballista, the other far away but close to idling dwarves
3. Designate a burrow with resource restrictions encompassing ballista and stockpile
4. Order the ballista to fire

Expected:
The dwarves always reload from the close stockpile even when changing shifts

Actual:
The dwaves will reload from whichever is closest when they start the job. This will usually be the far stockpile since it is closest to where dwaves are idling
00098253
Technical -- General
crash
new
2016-06-10Game Crashed a Few Moments After Seasonal Auto-save, and Continues Doing SoSimply load the only world 8 Fortress file, unpause, and let the game run anywhere from five to thirty seconds and it will crash within that time. The random time frame of the crashing makes me think it's an in-game problem, but I have no idea.
0009829 
Typos/Grammar
text
new
2016-06-10Bad grammar: "Interrupted by a animal trainer"1. Have a job interrupted by an animal with the name beginning with a vowel.
2. Notice the bad grammar in job cancellation announcement.
0009828 
Dwarf Mode -- Interface, Announcements: Message Spam
minor
new
2016-06-10After "Terraforming" the landscape of my fort with a large ammount of miners random cave ins happen in the air.open the save. Wait.
00084205
Dwarf Mode -- Reclaim
minor
new
2016-06-09Leather, Wood, Cloth Items and containers from a reclaimed/retired fortress disintegrate from wear within a few ingame weeksretire a fortress, play around with an adventurer, have some time pass. Simply sleeping in the fortress should work, though I haven't tried yet.
0009827 
Legends Mode -- Historical Figures
minor
new
2016-06-09Snatchers kidnapping for the wrong civ1. Generate a world
2. Export legends
3. Open world in Legends Viewer
4. Look for cities and forest retreats with a lot of prisoners
5. Look at how the prisoners are getting there
6. Look at who's snatching them
7. Boom, it's a goblin who moved to that civ after marrying a citizen.
0009826 
Dwarf Mode -- Pets
minor
new
2016-06-09War trained animals assigned to dwarf wander offTrain an animal for war. Assign the war animal to a dwarf.
000823310
Adventure Mode -- Conversation
minor
new
2016-06-09Odd accusation of murder
00096694
World Generation -- General
crash
new
2016-06-09Crashes during worldgen during finalizing.Advanced Parameters worldgen (takes a significant amount of time):

[WORLD_GEN]
    [TITLE:TESTER]
    [DIM:257:257]
    [EMBARK_POINTS:3008]
    [END_YEAR:500]
    [BEAST_END_YEAR:350:95]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:1]
    [ELEVATION:75:400:450:1000]
    [RAINFALL:8:90:225:500]
    [TEMPERATURE:35:70:225:500]
    [DRAINAGE:15:95:225:500]
    [VOLCANISM:0:100:225:500]
    [SAVAGERY:0:80:225:500]
    [ELEVATION_FREQUENCY:1:1:1:1:1:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
    [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
    [POLE:NORTH_AND_OR_SOUTH]
    [MINERAL_SCARCITY:100]
    [MEGABEAST_CAP:50]
    [SEMIMEGABEAST_CAP:125]
    [TITAN_NUMBER:25]
    [TITAN_ATTACK_TRIGGER:100:0:500000]
    [DEMON_NUMBER:36]
    [NIGHT_TROLL_NUMBER:20]
    [BOGEYMAN_NUMBER:14]
    [VAMPIRE_NUMBER:18]
    [WEREBEAST_NUMBER:12]
    [SECRET_NUMBER:8]
    [REGIONAL_INTERACTION_NUMBER:16]
    [DISTURBANCE_INTERACTION_NUMBER:8]
    [EVIL_CLOUD_NUMBER:2]
    [EVIL_RAIN_NUMBER:3]
    [GENERATE_DIVINE_MATERIALS:1]
    [GOOD_SQ_COUNTS:150:1500:3000]
    [EVIL_SQ_COUNTS:45:450:900]
    [PEAK_NUMBER_MIN:20]
    [PARTIAL_OCEAN_EDGE_MIN:1]
    [COMPLETE_OCEAN_EDGE_MIN:0]
    [VOLCANO_MIN:10]
    [REGION_COUNTS:SWAMP:128:2:1]
    [REGION_COUNTS:DESERT:128:1:0]
    [REGION_COUNTS:FOREST:4128:10:8]
    [REGION_COUNTS:MOUNTAINS:2064:3:3]
    [REGION_COUNTS:OCEAN:1000:2:1]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:8256:13:12]
    [REGION_COUNTS:HILLS:8256:13:12]
    [EROSION_CYCLE_COUNT:300]
    [RIVER_MINS:375:300]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:3250]
    [CAVERN_LAYER_COUNT:2]
    [CAVERN_LAYER_OPENNESS_MIN:15]
    [CAVERN_LAYER_OPENNESS_MAX:90]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:10]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:85]
    [CAVERN_LAYER_WATER_MIN:5]
    [CAVERN_LAYER_WATER_MAX:80]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:18]
    [MOUNTAIN_CAVE_MIN:85]
    [NON_MOUNTAIN_CAVE_MIN:280]
    [ALL_CAVES_VISIBLE:1]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:55]
    [TOTAL_CIV_POPULATION:15000]
    [SITE_CAP:2250]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:2000:8000:2000]
    [RAIN_RANGES:2000:8000:2000]
    [DRAINAGE_RANGES:2000:8000:2000]
    [SAVAGERY_RANGES:2000:8000:2000]
    [VOLCANISM_RANGES:2000:8000:2000]
00098223
Technical -- Sound
trivial
feedback (lethosor)
2016-06-09Sound not working
00038384
World Generation -- General
major
resolved (Toady One)
2016-06-08Armor never generated on hands, feet and legs -- NPCs don't wear gauntlets, boots, greaves, etc.Generate multiple worlds and note what the warriors wear.
00094449
Dwarf Mode -- Non-dwarf Citizens
minor
resolved (Toady One)
2016-06-08Full citizen petition not full, can't assign to locationswait for full citizenship petition, accept it.
Try to assign your new citizen to a location.
00098191
Dwarf Mode -- Immigration
minor
new
2016-06-07Semi-Megabeast Came With Migration Wave As a Citizen
0009824 
Dwarf Mode -- Jobs, Trapping
minor
new
2016-06-07Pathing for "Catch Live Land Animal" is terrible1. Make animal trap
2. Assign capture job from a Kennels
3. Observe cancellation spam
00092675
Dwarf Mode -- Trade
minor
confirmed (user11)
2016-06-07Traders bring magma in bags.
00098203
Arena
tweak
resolved (lethosor)
2016-06-07Females are stronger and/or faster than males.Spawn a humanoid of both genders with a full set of armor.
0009821 
Dwarf Mode -- Jobs, Assignment of Jobs
minor
new
2016-06-07Simultaneous copying jobs do not scale with number of scribes1. Build a library with lots of written works to be copied
2. Assign many scribes (at least 4)
3. Monitor scribe activity.
00098161
Dwarf Mode -- Buildings, Cages and Chains
crash
new
2016-06-06Crash when building cage trap.
0009817 
Adventure Mode -- Inventory
minor
resolved (user11)
2016-06-05[r]emoving items from backpack allows infinite wieldingHave a weapon/shield in each hand
[r]emove a third weapon/shield
Attempt to attack a target; notice that you have options for all equipped weapons
0009818 
Dwarf Mode -- Interface, Trade
minor
new
2016-06-05Can't type hyphen on trade goods filter
00094919
Adventure Mode -- Town
minor
new
2016-06-05Zombies respawning in a MarketSee the zombies, kill the zombies, be the zombies, whatever you want to do is futile, they will always return when you leave and come back.
00098014
Dwarf Mode -- Interface, Stocks
crash
resolved (Toady One)
2016-06-05Random entry appended to bottom of stocks screen, can result in crash"z", select "stocks", look at the end of the list. Good luck.
00092735
Dwarf Mode -- Jobs, Hauling
minor
resolved (Toady One)
2016-06-05Writing Materials (Quires/Scrolls) and instruments constantly hauled between stockpile and locations (Library/Temple)
00093783
Dwarf Mode -- Stockpiles
minor
resolved (Toady One)
2016-06-05Slurry from mashing pig tails at a quern does not have an associated stockpile for storage1. Mash pig tails into slurry at a quern.
2. Create stockpiles that allow every possible material of any type.
3. See that the slurry stays in the quern forever and is never hauled to a stockpile.
00096204
Creatures
minor
resolved (Toady One)
2016-06-05Kobolds have invalid AGILITY PHYS_ATT_RANGE tag
00097801
Dwarf Mode -- Trade
minor
resolved (Toady One)
2016-06-05Traded masterwork meals result in "Masterwork has been lost" messageTrade masterwork meals to a caravan and let it leave the map.
0009398 
Technical -- Input/Keybinding/Macros
minor
resolved (Toady One)
2016-06-05Macros can't be saved (process fails silently) if the data/init/macros folder is missing
00098091
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
new
2016-06-04Building up/down stair from above fails when tile contains down stair.1. Dig a single downstair on the surface.
2. Surround it with walls on all 8 sides.
3. Construct ramp/stair to make the top of the wall accessible.
4. Build a down stair or up/down stair above the initial tile.
5. Attempt to construct an up/down stair at the initial tile.

0009814 
Dwarf Mode -- Non-dwarf Citizens
minor
new
2016-06-04No petitions until outpost liason has a meetingDo not let the liason meet with your fort's representative. Petitions will stop occurring after a bit, then suddenly start up again once the liason is able to meet.
00097924
Dwarf Mode -- Jobs, General
minor
resolved (Toady One)
2016-06-04Managed jobs decrement all like orders, producing wrong number of total itemsQueue up multiple jobs for the same thing (for example, 4 beds, 4 beds and 4 beds). Watch progress and note that only 6 beds are produced, not 12.
00097979
Adventure Mode -- General
major
resolved (Toady One)
2016-06-04Can't cut trees with stone axes1. Craft a Stone Axe
2. Try to cut a tree with it

00098131
Adventure Mode -- Travel
crash
resolved (user11)
2016-06-04Crash when approaching units in travel modeIn the save here, go into travel mode and move north towards the city. When the view zooms in after you near the city, go to the third * from the left and try to drop out of travel mode. The game should crash.
0009811 
Pathfinding
minor
new
2016-06-02Forgotten beasts don't hesitate to path through magma pools and die from heat inside.1. Have a forgotten beast on third cavern layer.
2. It may try to go straight through the magma pool on its way.
3. The beast will die in magma.
0009810 
Adventure Mode -- Inventory
minor
new
2016-06-01Magma-safe containers can not be filled directly from lava.Obtain any empty container which you can interact with near a body of water and get the "fill from water (some direction)" prompt.

Try to do this near a volcano or other source of lava.

Observe that you only get the "heat near lava (some direction" prompt.

Obtain "a magma" somehow (deconstruct a paved road in your adventurer site, or use a reaction if you want) and put it in a container.

Pour the container out on the ground.

Now try to interact with your container and observe that you get the "fill with magma (some direction)" prompt.
00072945
Typos/Grammar
text
new
2016-06-01Bad Grammar ... "A Elven caravan ...."Wait for elves to arrive at the fort.
00098051
Undeath
minor
new
2016-05-31Reanimated Corpses will ignore adventurers if they lie on the ground1. Find Reanimated Corpses in a Evil Biome
2. Lie on the ground
3. Crawl near the zombies
00098043
Dwarf Mode -- Transport/Hauling
minor
resolved (user11)
2016-05-29Hauled Minecarts able to collide with units?
00098061
Dwarf Mode -- Interface, Announcements
text
resolved (user11)
2016-05-29A vampire visitor is listed as vampire on announcement screen.
00098031
Dwarf Mode -- Interface, Manager
minor
resolved (user11)
2016-05-28Manager gets confused by multiple small ordersJust put in two orders for the exact same thing with different amounts, and the manager will get confused.
00097654
Dwarf Mode -- Transport/Hauling
minor
resolved (user11)
2016-05-28Dwarf Attacked by undead, not being brought to hospital
00081188
Dwarf Mode -- Immigration
minor
resolved (user6)
2016-05-28Migrant waves are composed almost exclusively of married dwarves1) Civ still "alive"
2) Wait for large migrant waves.
3) Observe relationship status of migrant dwarves.
00090262
Dwarf Mode -- Stockpiles
trivial
resolved (user11)
2016-05-27Dwarfs do not move created items away from workshopsCreate stockpile for furniture. Create assortment of beds. Maybe a couple will move but mostly they will remain at the workshop.
00097602
Adventure Mode -- AI
minor
new
2016-05-26NPCs regard killing of night creature spouse relatives as murder1. Finagle a world where you have the good fortune of finding a person related to a night creature spouse
2. Hunt the monster down.
3.report the death to the relative in question.
00096321
Dwarf Mode -- Trade
minor
resolved (user11)
2016-05-26Ghost merchant itemsLook at the stocks screen after merchants leave the map.
0009317 
Adventure Mode -- Trade
major
resolved (user11)
2016-05-26Merchant takes my traded items and does not give his items in exchange
00064842
Dwarf Mode -- Jobs, Hauling
minor
acknowledged (user6)
2016-05-26Dwarf drops wheelbarrow and abandons hauling job when pathing outside of burrow1. Embark with one wheelbarrow and one stone.
2. Disable stone hauling for all dwarves.
3. Create a stone stockpile a short distance from the wagon.
4. Set the stone stockpile's wheelbarrow count to 1.
5. Unpause.
6. Wait for the wheelbarrow to be hauled to the stone stockpile.
7. Pause.
8. Create a burrow with two disjoint regions, one of them including the wagon and the other including the stone stockpile.
9. Add all dwarves to the burrow.
10. Enable stone hauling on all dwarves.
11. Unpause.
12. Wait for the stone to be hauled to the stockpile.

Observed:

1. Dwarf walks to stockpile.
2. Dwarf picks up wheelbarrow.
3. Dwarf starts to push wheelbarrow towards wagon.
4. Dwarf drops wheelbarrow and abandons job upon reaching the gap in the burrow.

Expected:

1. Dwarf walks to stockpile.
2. Dwarf picks up wheelbarrow.
3. Dwarf pushes wheelbarrow to wagon.
4. Dwarf loads stone into wheelbarrow.
5. Dwarf pushes wheelbarrow to stone stockpile.
6. Dwarf unloads stone from wheelbarrow.

000739811
Adventure Mode -- AI
minor
resolved (user6)
2016-05-25Local leaders will agree to join you in an insurrection to overthrow themselvesTravel to a fort.
Tell the lord or lady that you claim this side for yourself and your group.
Ask them about the local ruler.
Ask them to join you in an insurrection. They'll agree and join your group.
Lead them out of the keep, then enter it. The insurrection succeeds! You are now the ruler.
00097932
Dwarf Mode -- Jobs, General
minor
new
2016-05-24Managed jobs do not respect build priorityQueue 10 stone doors, 10 stone cabinets and 10 stone coffers. Note that the build order goes door - cabinet - coffer - door - cabinet - coffer - etc, rather than door * 10 - cabinet * 10 - coffer * 10.
00097823
Dwarf Mode -- Flows
major
resolved (user11)
2016-05-24Lava *Only* Drowns Victims
00097913
Dwarf Mode -- Non-dwarf Citizens
minor
resolved (user11)
2016-05-24Non-citizen names partially incorrect in petitions screen
00097902
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (user11)
2016-05-24Insane Kid Spams Cancellation
0009795 
Material Properties
minor
new
2016-05-24Ignition temperatures for fuels too high, qualify them as "fire-safe"
0009786 
Adventure Mode -- Conversation
text
resolved (user11)
2016-05-24Dumbstruck listeners when greeted by legendary hero improperly display name1.Be a badass adventuerer(i.e. cheese a fight with a bronze colossus by using a whip)

2. Make yourself well known

3. Say hello to someone where you've discussed your legendary-ness

4. Hope that they are dumbstruck by you.
0009789 
Dwarf Mode -- Thoughts and Preferences
minor
new
2016-05-23Insane werebeast does not attack
00097851
Undeath
major
resolved (user11)
2016-05-23undead heads are unkillableDecapitate some animals, let a necromancer or biome animate them.
00095361
Dwarf Mode -- Combat
minor
resolved (user11)
2016-05-23Some undead won't die (a gorlak skeleton and ewe head)I've uploaded a save here:

https://www.mediafire.com/?o7np5imwebvid54

The fight is in-progress. F1 hotkey for the surface then one level down to find the action.
00068716
Dwarf Mode -- Trade
minor
feedback (user6)
2016-05-23Outpost Liason did not arrive 3 years in a row? Not sure if its a bug.
00050114
Fire
minor
confirmed (user6)
2016-05-23Material fire-safety temperature inconsistent with actual fire temperature
0009783 
Dwarf Mode -- Invasions
trivial
resolved (user11)
2016-05-23Dwarf has goblin blood on her missing foot
00062026
Adventure Mode -- Reactions
minor
new
2016-05-22Adventurer Reactions don't work with contained itemsreaction_other

[OBJECT:REACTION]

[REACTION:MAKE_TEST_1]
    [NAME:make barrel and jug]
    [ADVENTURE_MODE_ENABLED]
    [PRODUCT:100:1:BARREL:NONE:PLANT_MAT:NETHER_CAP:WOOD]
    [PRODUCT:100:1:TOOL:ITEM_TOOL_JUG:PLANT_MAT:NETHER_CAP:WOOD]
    [SKILL:KNAPPING]

[REACTION:MAKE_TEST_2]
    [NAME:fill jug with honey]
    [ADVENTURE_MODE_ENABLED]
    [REAGENT:jug:1:TOOL:ITEM_TOOL_JUG:NONE:NONE]
        [PRESERVE_REAGENT]
        [EMPTY]
    [PRODUCT:100:1:LIQUID_MISC:NONE:CREATURE_MAT:HONEY_BEE:HONEY]
        [PRODUCT_TO_CONTAINER:jug]
        [PRODUCT_DIMENSION:150]
    [SKILL:KNAPPING]

[REACTION:MAKE_MEAD_ADVENTURE]
    [NAME:make mead in Adventurer mode]
    [ADVENTURE_MODE_ENABLED]
    [REAGENT:honey:150:LIQUID_MISC:NONE:CREATURE_MAT:HONEY_BEE:HONEY]
        [UNROTTEN]
    [REAGENT:honey container:1:NONE:NONE:NONE:NONE]
        [CONTAINS:honey]
        [PRESERVE_REAGENT]
        [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
    [REAGENT:barrel/pot:1:NONE:NONE:NONE:NONE]
        [EMPTY]
        [FOOD_STORAGE_CONTAINER] barrel or any non-absorbing tool with FOOD_STORAGE
        [PRESERVE_REAGENT]
        [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
    [PRODUCT:100:5:DRINK:NONE:GET_MATERIAL_FROM_REAGENT:honey:DRINK_MAT]
        [PRODUCT_TO_CONTAINER:barrel/pot]
        [PRODUCT_DIMENSION:150]
    [SKILL:BREWING]


"select honey (Unrotten honey bee honey, 150 left, consumed)" -> "No available item."
0009779 
Adventure Mode -- AI
minor
resolved (user11)
2016-05-21Duplicate Companions(Taking a wild guess)
0.(Maybe) Be considered a legendary hero.
1. Find someone who is willing to join you.
2. Go on a quest.
3. Create then play back a recording.
4. Finish quest.
5. Have clone companions.
00093817
Adventure Mode -- General
major
resolved (user11)
2016-05-21duplicate companions after traveling from tavern1. Enter tavern
2. Ask Spearman (and optional Swordsdwarf) to join in adventures.
   You have to wait for the Swordsdwarf to finish the story.
3. Travel
4. One step north
5. 'd' to stop travel
=> result are duplicated companions.
000761610
Dwarf Mode -- Jobs, Hauling
minor
resolved (lethosor)
2016-05-21Wheelbarrows associated with large stockpile cause job cancellation spam1) Make a large stockpile and wheelbarrows.
2) Assign wheelbarrows to the stockpile.
3) Have more haulers than wheelbarrows.
4) Cancellation spam.
00097506
Dwarf Mode -- Jobs, General
minor
resolved (Toady One)
2016-05-21Custom metal items requested via manager result in coal itemsGet non-dwarf citizen
Assign metalsmithing/crafting/weapon/armor to them
00063825
Reactions
minor
acknowledged (user11)
2016-05-21Attempting to produce FOOD item causes crash
0009777 
Dwarf Mode -- Jobs, Items
major
resolved (user11)
2016-05-20Forging Large Copper Helm creates Large Coal HelmOrder a Large Copper Helm be built at a magma forge
0009776 
Adventure Mode -- Reactions
crash
resolved (user11)
2016-05-20Cooking in Adventure Mode cause crash1. Add a reaction that produces cooked meals.
2. Attempt to cook whatever you have on hand.
0009775 
Adventure Mode -- Buildings
trivial
new
2016-05-20Stairs and Ramps cannot be buildBuilding a Up stair/ramp.
00097693
Adventure Mode -- Reactions
minor
new
2016-05-19Stone axes won't improve in quality1.- Assemble Stone Axe
00097662
Adventure Mode -- General
feature
resolved (user11)
2016-05-19Updated recently, old save adventurer can build sites, but not cut down trees?
00097702
Adventure Mode -- Conversation
minor
resolved (user11)
2016-05-19Quest to kill minotaur in labyrinth, unable to ask directions1. Be an adventurer.
2. Become a hearthperson of a lord.
3. Have them give you a quest to kill a minotaur.
4. Watch aimlessly as you try to find said labyrinth.
00072166
Adventure Mode -- Sites
major
confirmed (user6)
2016-05-19Underground creatures teleported to surfaceFind an empty underground lair, leave, fast travel back.
00065172
Material Properties
minor
resolved (Toady One)
2016-05-18Dragonfire ignores metalsIn Arena mode, create three columns in a row with a suitable amount of space between them.

On the left column, place a Dragon.
On the right column, place a fire-immune creature (such as a blizzard man)
On the center column, place an object made of iron.

Monitoring the object's temperature will reveal that it gradually cools to around 10037 (or whatever the Arena's ambient temperature happens to be).

Next, remove the IS_METAL flag from Iron's material definition and repeat the experiment. The iron object will instantly melt.

Using DFHack, this can be made much more noticeable by clearing the IS_METAL flag in memory, triggering an immediate result.
000071212
Dwarf Mode -- Jobs, Designations
minor
resolved (Toady One)
2016-05-18Woodcutters cut trees with training axes
000114510
Dwarf Mode -- Combat
minor
resolved (Toady One)
2016-05-18Dwarves will only flee in one direction.Build a stairwell from the roof of a cavern down into the floor of it. Reinforce, add a doorway to the north of this structure. Joined to thus, build a second room, fill that with cage traps, place a door in the north wall of this room and wait for crundles to come swarming in. They will scare your mechanics who will run past/over them into the caverns to the north of the entire thing.
00073646
Adventure Mode -- AI
minor
resolved (Toady One)
2016-05-18Wild animals "flee" northwestWander the wilds, find some animals, scare them. Watch as they travel northwest regardless of where you are standing.
00009496
Adventure Mode -- Movement
minor
resolved (Toady One)
2016-05-18Can't dive/surface in water deeper than 2 Z-levelsFind a deep lake and swim over to a spot that is deeper than 2 Z-levels of water. If you hang out at the ramp-edge, you can test all the movement combinations like I did in the Additional Information.
00011413
Dwarf Mode -- Interface, Manager
minor
resolved (Toady One)
2016-05-18Metal mechanisms cannot be made from job manager (only stone)
00097591
Dwarf Mode -- Interface, Manager
minor
resolved (Toady One)
2016-05-18Construct Mechanisms not updated with details[j]ob list
[m]anager
[q] New Workorder
Select "Construct Mechanisms"
Enter any quantity
While on "Ready: Construct Mechanisms", press [d]etails
Select any material
Name stays as "Ready: Construct Mechanisms"
000072212
Dwarf Mode -- Embark/Setup
trivial
resolved (Toady One)
2016-05-18Embark profile warns that fish not available, but they actually are
00096991
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
feedback (lethosor)
2016-05-17Dwarves unable to start construction.Flipping a save file back and forth between different systems, (for me it happened about the third fortress created in the same world that I swapped back and forth between two different computers at least 10 times, with play sessions that involved at least the opening of a saved game from in game.).

Error can be fixed by creating a new world and starting a new fortress in that world, trashing the old folder save located in the data/saves folder. This will result in the game becoming playable again, although it will remove any old saves in the deleted world, which is unfortunate but not game breaking.
00035752
Dwarf Mode -- Rooms
minor
new
2016-05-17Injured couple shares hospital bed
00097301
Technical -- Saving/Loading
crash
new
2016-05-17Crashed on save, now unable to load gameAttempt to load the world.
0009749 
Dwarf Mode -- Stockpiles
minor
new
2016-05-17Clay "gems" have invisible entry in gem stockpileCreate a gem stockpile. "Clay" (or Fire Clay, Silty Clay, etc.) is not found under any category.

Block all, then re-enable every category with (p)ermit. The stockpile will accept every gem EXCEPT cut clay "gems".

Permit all, or start with a fresh stockpile, then (f)orbid every category. The stockpile will accept ONLY cut clay "gems".
00096611
Technical -- Input/Keybinding/Macros
minor
new
2016-05-17Keys get stuck when 30+ min into gameRun the game for half an hour and it'll just happen. Run it for an hour for more chaos.
0009767 
Dwarf Mode -- Jobs, Hauling
minor
new
2016-05-17caged prisoners cannot be strippedSave with this issue (from my AI): http://dffd.bay12games.com/file.php?id=12040
0009594 
Dwarf Mode -- Trade
minor
confirmed (user11)
2016-05-16Merchants die/get frightened/flee, dump trade goods, but still own them (shows on stocks screen, can't interact with)Let the save from the start of summer progress. Merchants may spawn and get scared before leaving goods. The game may still believe they are there and announce their departure as normal later in the season despite their having fled.

Reproduction is variable as the caravan spawns randomly.

The second save has the bugged items, which are on the second row from lower map edge. Zooming to the logs will find them.
00096673
Dwarf Mode -- Trade
major
resolved (user11)
2016-05-16Sieges cause nonexistent merchants to dump their items (shows on stocks screen, can't interact)Have a siege/werebeast/other malicious creature show up just prior to when a caravan is supposed to arrive.
00097561
Dwarf Mode -- Visitors
major
resolved (user11)
2016-05-16Caravan goods invisible, caravan stuck in limbo, no more caravans arriveGo to stocks, see red goods, go to their location.
00097163
Dwarf Mode -- Interface, Trade
trivial
resolved (user11)
2016-05-16Trader with Horse dropping load pathing over a trap
00088185
Dwarf Mode -- Trade
major
resolved (user11)
2016-05-16Caravans leaving without unloading goods.
000211560
Combat -- Wrestling
minor
resolved (Toady One)
2016-05-16Broken bones cause too much pain regardless of size
00092578
Miscellaneous Crashes
crash
resolved (user11)
2016-05-16All forts crash around Limestone 13.
-generate world
-embark
-play until 14 limestone.
00066841
Adventure Mode -- Conversation
trivial
new
2016-05-16Asking for whereabouts of own character after bringing up incident involving you-Be involved in an event
-talk to someone about it
-continue conversation
-bug(?) should be visible
00086294
Dwarf Mode -- Jobs, Animal Handling
major
resolved (Toady One)
2016-05-16Dwarves won't pen/pasture animals
000073913
Creatures
minor
resolved (Toady One)
2016-05-16All animals are described as "Gigantic"
000216610
Cave-ins
minor
resolved (user6)
2016-05-16Cave-in dust causes direct injury to dwarvesTry to form a hill like this where W = wall, X = floor, and . = open space.

Upper level:
..XXXXXXX...
.XXXXXXXX...
...XXXXXX...

Lower level:
XXXWWWWWWXXX
XXXWWWWWWXXX
XXXWWWWWWXXX

Go to the top of the hill and channel the outermost unsupported floors and work inward. I've been able to get a similar collapse this way about 7 times out of 10.
00011593
Adventure Mode -- Display
minor
resolved (user6)
2016-05-16Three-way junctions of smoothed walls display as two-way junctions in Adv. Mode
00062872
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (Toady One)
2016-05-16If animal stockpile overlaps assigned pasture zone, animals are not taken out of cages
000447513
Dwarf Mode -- Jobs, Animal Handling
minor
resolved (Toady One)
2016-05-16Animals with two location assignments -> Infinite haulingAssign an animal to both a chain and a pasture
00097526
Adventure Mode -- General
minor
resolved (Toady One)
2016-05-16Cannot sleep in retired forts or mountains anymore.Try to sleep or make a campfire in the mountains (neither work)

Try to sleep in a retired fort, or an AI mountainhome (neither work)
00097544
Dwarf Mode -- Interface, Workshop Profiles
minor
resolved (user11)
2016-05-15Fortress Dwarves can't use Adventurer site workshopsBuild a carpenters workshop in adventurer.
Retire.
Start a fortress in the same location.
Try to build stuff.
00014295
Geology
minor
resolved (Toady One)
2016-05-15Native platinum appears within olivine as small clusters instead of veinsGenerate a world (ideally a pocket region), embark, reveal, examine various olivine cluster, and observe that they contain lots of small clusters of native platinum, even in the complete absence of chromite.
Edit raw/objects/inorganic_stone_mineral.txt and remove the "[ENVIRONMENT_SPEC:CHROMITE:CLUSTER_SMALL:100]" line, generate another world, embark, reveal, fine an olivine cluster, and observe that they no longer contain small clusters of native platinum but instead occasionally contain veins (which most often end up spawning within other veins and small clusters due to 0000804).
00008048
Geology
minor
resolved (Toady One)
2016-05-15Mineral vein inclusions within large clusters behave incorrectly
00085181
Dwarf Mode -- Immigration
minor
resolved (user11)
2016-05-15SET_LABOR_LISTS does not work1. Set [SET_LABOR_LISTS:NONE] in data/init/d_init.txt
2. Start a fortress
3. Migrants will arrive with labors enabled
00097532
Creatures
major
new
2016-05-15Talking, clothed cat+probdaly people cloning bug+probadly minor ethics bugsJust load save and read.
https://yadi.sk/d/9DJBzVnvriQej
00012653
Adventure Mode -- Movement
minor
new
2016-05-15Ramps covered with ice have no floors above, adventurer can "fly" overDig upward ramps on the level of a river. Fairly clear, I guess.
00097513
Adventure Mode -- Conversation
minor
new
2016-05-14Repetitive conversation about latest kill between followers and other peopleTake a quest, kill something, then hang around some other people or look at conversations between your followers.
00075301
Adventure Mode -- Movement
minor
resolved (Toady One)
2016-05-14Lord Consort companion keeps leaving party, coming backFind a consort who will join your adventuring party, wander around a bit, watch as he charges off the screen every few minutes in the direction of the nearest settlement.
00096702
Adventure Mode -- Buildings
major
new
2016-05-13Adventure mode trade depot destroyed by own residents.I think this is a bug caused by introducing new items into the trade depot somehow, either by dumping already owned items onto the trade depot area or by selling items that originate in a site to the site or items of types that are not properly supported. I am not sure which of these it is if either.
00091512
Adventure Mode -- Character Creation
minor
new
2016-05-13Outsiders no longer exist, worlds unplayable if no civilizations generated1. Create a world using custom settings.
2. Specify 0 as the number of civilizations, and set "playable civilization required" to no.
3. Start that world and enjoy skipping straight to legends mode.
0004378 
Adventure Mode -- Reactions
text
resolved (Toady One)
2016-05-13Decorating with adventure mode reactions results in "You ... make nothing of note"Add an adventure mode reaction that allows adding decorations to objects, and use it. An example reaction is as follows:

[REACTION:CARVE_BONE_DECO_ADV]
    [NAME:decorate with bone spikes]
    [ADVENTURE_MODE_ENABLED]
    [REAGENT:A:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][ANY_BONE_MATERIAL]
    [REAGENT:object to decorate:1:NONE:NONE:NONE:NONE][NOT_IMPROVED][PRESERVE_REAGENT]
    [IMPROVEMENT:100:object to decorate:SPIKES:GET_MATERIAL_FROM_REAGENT:A:NONE]
    [SKILL:BONECARVE]
0004409 
Legends Mode -- Display
text
resolved (Toady One)
2016-05-13Creating masterwork in adventure mode results in history line "created a masterful item for at an unknown site (or wrong site)"Get a mod with knapping adventure mode reactions (such as Lofn's Wanderer's Friend mod http://dffd.wimbli.com/file.php?id=2665 ), create a knapper demigod, and knap objects until you create a masterwork (making sharp stones does not result in a masterwork announcement even if the stone is masterfully knapped).
00044081
Reactions
minor
resolved (Toady One)
2016-05-13Decoration reactions never result in quality decorationsAdd a reaction with the IMPROVEMENT tag as per the linked issue that you can easily repeat, and repeat using it.
00045778
Dwarf Mode -- Jobs, Item Improvements/Decorations
minor
resolved (Toady One)
2016-05-13Rust on Glazer skill isn't removed with practice, skill can't increase past Proficient
00056851
Creatures
minor
resolved (Toady One)
2016-05-12Mountain regions contain no insect colonies regardless of actual biome
1. Embark anywhere on mountain region without a single mountain-biome map square on the embark area.
2. No bees.

3. Embark on glacier within a non-glacier region.
4. Bees!!!

5. Embark on a freezing biome that's not tundra or glacier.
6. Oh god bees run!!
000807213
Dwarf Mode -- Environment
minor
resolved (Toady One)
2016-05-12No bee colonies in temperate biomes (only in warm/hot)
0009743 
Dwarf Mode -- Moods
minor
resolved (user11)
2016-05-12Legendary miner trying to claim a mason shop
00097453
Adventure Mode -- Buildings
major
resolved (Toady One)
2016-05-12Cannot complete building
0009747 
Adventure Mode -- Inventory
minor
resolved (Toady One)
2016-05-12Placing items on tables duplicates the item.
00097482
Adventure Mode -- General
minor
resolved (Toady One)
2016-05-12Adventurer makes wooden shields instead of training weapons1. Build a carp. workshop.
2. Try to make a training axe (spear, sword).
00086716
Dwarf Mode -- Jobs, Constructions (walls etc)
major
resolved (user11)
2016-05-11Dwarves will deconstruct floors under (themselves/neighboring dwarves?) causing them to fall* Build flooring over air/water/magma such that it is two tiles n/s and a bunch e/w (or vice versa).
* Mark one row of the tiles to be deconstructed when several dwarves are available.
* Wait. Check for splashes.
00090292
Dwarf Mode -- Environment
minor
resolved (user11)
2016-05-11Seemingly permanent blood spreading on the ground
00092401
World Generation -- General
major
resolved (user11)
2016-05-11hang during world creationRun DF
Generate world with default settings
wait for "placing civilizations" message
switch to a different desktop
switch back
admire the black screen.
00071322
Dwarf Mode -- Jobs, Burial
minor
new
2016-05-11Non-dwarves showing in Engrave Memorial Slab job list
00092532
Dwarf Mode -- Interface, General
trivial
resolved (user11)
2016-05-11Unknown dead humanoids appear in slab engraving menu
00093381
Dwarf Mode -- Flows
major
resolved (user11)
2016-05-11Lava going everywhere after unretirement
00093565
Adventure Mode -- Travel
crash
resolved (user11)
2016-05-11CTD when travelling and trying other optionsPlay adventure mode -> try to travel.
Play adventure mode -> do something new (not as often)
000835013
Adventure Mode -- Trade
minor
feedback (user11)
2016-05-11Unable to trade or pick up items from trade depotKeep going to fortresses and trying to trade until you find one where you can't.
00095161
Adventure Mode -- General
minor
resolved (user11)
2016-05-11A NPC has a clone after I invited him to join me
00096231
Dwarf Mode -- Jobs, Animal Handling
minor
resolved (user11)
2016-05-11Pen/Pasture Animal job on an unreachable animal gets stuck; no more jobs are generated.1. Set up a pasture with a wall around it.
2. Wait for a bird to fly to the top of the wall.
3. Try to assign said bird to the pasture.

At this point, you should get a job to Pen/Pasture the bird, assigned to a dwarf. After a few seconds, the job will go inactive (presumably the dwarf gives up when it can't reach the bird) but the job is not canceled so there is no announcement.
00096161
Dwarf Mode -- Reclaim
minor
resolved (user11)
2016-05-11Water spawns out of thin air in ocean biome1. Embark somewhere that overlaps an ocean biome.
2. Drain any water (if present - in a tropical hot climate there wasn't any), build a wall blocking water from entering fortress
3. Channel away layers of embark.
4. Retire and unretire.
00095651
Undeath
minor
resolved (user11)
2016-05-11undead chinchilla impossible to kill
00096003
Artistic Images (engravings etc)
crash
resolved (user11)
2016-05-11Game crashes when attempting to specify a new image.
00096033
Dwarf Mode -- Jobs, Item Improvements/Decorations
crash
resolved (user11)
2016-05-11Game crashes when specifying historical figure depiction for statue
00097344
Adventure Mode -- Sites
major
confirmed (user11)
2016-05-11Adventurer forts can be embarked over normally, this breaks them on return to adventurer mode.Create an adventurer site.
Make a hall zone, claim it, and retire there.
Embark on top of it.
Retire the fort.
Switch back to your adventurer and try to make more changes at the site.
0009746 
Adventure Mode -- AI
minor
new
2016-05-11Ambushers keep ambusing you even though they are running away.1. Create adventurer
2. (T)ravel to a gray asterisk (where people/enemies are)
3. Get ambushed
4. Do something that scares the enemies away (overpowering an enemy, drinking blood, etc.)
5. Try to travel away
6. Realize that you have to chase down all of them and kill them all to move forward.
00097413
Dwarf Mode -- Interface, Manager
minor
new
2016-05-11Job Manager - Perpetual orders with conditions never stop1a. Assign a dwarf as a manager, then use the Job Manager (j-m).
1b. Alternatively, build a workshop, then use q to query it, then press P to see it's profile.
2. Set up a perpetual job (by setting the amount to produce to 0).
3. Press c to define any kinds of conditions to it.
As it can be seen, at this point, the game checks for conditions.
4. Let the job run its course.
5. You may manually check at any time if the conditions are still true by going into the conditions menu of the job again.
6. After a while, it can be seen that the job's conditions are no longer true, yet the job is still going on.

You may set the job to daily repeat to see the results sooner, or set it to monthly to see that there seems to be no checks between repeats.
00096844
Technical -- Rendering
major
resolved (lethosor)
2016-05-11All Textures/tiles turn bright, all font blank and unreadable when using texture packs.
00097293
General
major
resolved (lethosor)
2016-05-11Graphic glitch after 5-10 sec in gameStart with LNP with workflow enable.
Load game, wait 10sec, if nothing happen i can play.
If not i must kill DF with DFhack
000349918
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
acknowledged (user6)
2016-05-11Can't build construction on tile, claims to be blocked by invisible creature
00097395
Adventure Mode -- Sites
minor
resolved (Toady One)
2016-05-11Adventurer can construct unsupported structure1.- Design a floor above your character
2.- Build structure
00097421
Adventure Mode -- Sites
major
resolved (user1294)
2016-05-11Organic objects quickly rotsJust place some meat on the ground in your adventurer site and (Z->) wait.
It never happens outside adv site.
000968210
Adventure Mode -- AI
major
resolved (Toady One)
2016-05-11Prisoners are hostile to the Adventurer.
00094165
Adventure Mode -- Reactions
major
resolved (Toady One)
2016-05-11Child prisoners in Dark Fortresses immediately become hostile, making rescue missions impossible.
00096211
Creatures
text
resolved (Toady One)
2016-05-10[BP:LF:left foot:right feet] in body_default.txtYou can open body_default.txt and search for [BP:LF:left foot:right feet]. It occurs in [BODY:HUMANOID_FLIER] and [BODY:HUMANOID_NECK_FLIER]:

[BODY:HUMANOID_FLIER]
...
    [BP:LF:left foot:right feet][CON:LLL][STANCE][LEFT][CATEGORY:FOOT]
        [DEFAULT_RELSIZE:120]
...

[BODY:HUMANOID_NECK_FLIER]
...
    [BP:LF:left foot:right feet][CON:LLL][STANCE][LEFT][CATEGORY:FOOT]
        [DEFAULT_RELSIZE:120]
00094671
Typos/Grammar
text
resolved (Toady One)
2016-05-10Dwarves discussing "Climactic Adaptation"
0009737 
Adventure Mode -- General
crash
resolved (Toady One)
2016-05-10Adventure mode zones are not offloaded properlyGet the save file, listed below.

 1. Load the saved game
 2. Define a zone
 3. Sleep/wait for an hour
 4. Edit the zone and press ESC to finish
00097361
Arena
minor
resolved (Toady One)
2016-05-10Felling trees in Arena Mode changes landscape,1. Start up Arena Mode.
2. Create someone with an axe.
3. Try to chop down one of the random trees that the arena starts with.
00097353
Adventure Mode -- General
minor
resolved (Toady One)
2016-05-10Wooden objects quickly rots1. Make some wooden furniture in carp. workshop in adv mode.
2. Place furniture on the ground.
3. Z -> wait one hour and you can see XfurnitureX.
4. Z -> wait another hour and furniture is gone.

OR if i manage to upload my saves:

1. Load save.
2. You would be able to see some furniture two tiles left from you.
3. Wait.
00061512
Dwarf Mode -- Jobs, Assignment of Jobs
major
resolved (user11)
2016-05-09job assignment by manager disregards workshop profile- build a craftsdwarf's workshop and use workshop profile to enable access only to a single strand extractor (with only the strand extraction labour enabled)
- use job manager to assign a bulk of craftsdwarf's workshop related jobs (i.e. 30 bone bolts)
- jobs get evenly distributed among regular workshops as well as the extractor's workshop
- extractor's workshop's production is halted until the manager-assigned jobs are cancelled manually
00080491
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (user11)
2016-05-09Dwarf cancels decorating with horn due to "No unrotten horn available", while there is unrotten horn in target workshopNeed: Horn, craftsdwarf workshop, improvable items, dwarf with bone carver job enabled.

1) Make an order to decorate with horn in workshop.
2) Wait until dwarf leaves workshop to drink/eat etc.

If dwarf did not spend all the horn from piece, he worked with and it stays in the workshop, you are likely to get the same situation as mentioned above when dwarf come back to continue job.
00057126
Dwarf Mode -- Nobles
minor
acknowledged (user11)
2016-05-09One dwarf taking up two barony/county/duchy slotsLock mayor in solitude for several years until you're sure at least two diplomats have come with news about a nobility recommendation. Release the mayor, chose the same guy twice, voila.
00097031
Dwarf Mode -- Nobles
minor
resolved (user11)
2016-05-09Promotion/elevation of lands to duchy causes usurpation of title by another dwarfUsing the savefile linked: just wait till the liaison leaves, it takes about 10 steps for him.
00095794
Dwarf Mode -- Nobles
minor
resolved (user11)
2016-05-09citizen 'succeeds to position' as baron of a different fort, listed as my baron and makes demandsunknown, but have seen similar glitches in previous forts
00095861
Dwarf Mode -- Nobles
minor
resolved (user11)
2016-05-09Multiple barons elevated to dukesOpen the save game here: http://dffd.bay12games.com/file.php?id=11797

Play til the 15th of the month (3 days)

See 3 barons become 3 dukes

More generally:

Have a dwarf in the fortress inherit a barony

Meet the requirements for the fortress to become a barony

Meet the requirements for the fortress to become a duchy
00096631
Dwarf Mode -- Items
minor
resolved (user11)
2016-05-08Caravan brought instruments made of demon boneExamine instruments brought by caravans. Some of them are made of weird materials, e.g. werebeast bones.
0009726 
Dwarf Mode -- Trade
major
resolved (user11)
2016-05-08Second year, invisible dwarven caravan, third year no sign of either caravan or liaison. Same in fourth year. Other trade OK
00092821
Dwarf Mode -- Thoughts and Preferences
minor
new
2016-05-08Sentient creatures that can't drink or eat become frustrated by it1. Have a fort with an inn
2. Wait for a goblin to show
3. Wait even longer
4. Check their thoughts

or, alternatively, you could download my save at http://dffd.bay12games.com/file.php?id=11430, go to "Ngomu" the goblin dancer (near the bottom of the 'U'nits list), and check her thoughts.
00092391
Dwarf Mode -- Jobs, Eating/Drinking
minor
resolved (user11)
2016-05-08"ability to grasp lost" -> dwarf dies of thirst trying to pick up a mug
Cut off a dwarf's hands; wait for him to get thirsty.
00096762
Adventure Mode -- Environment
minor
resolved (user11)
2016-05-08Troll population grows uncontrollably
00096981
Dwarf Mode -- Interface, Announcements
major
resolved (user11)
2016-05-08Every block becomes one colour, including the menus.
00069772
Legends Mode -- Historical Figures
minor
confirmed (user6)
2016-05-08Fortress mode sieges viewed in Legends only include historical figures in the tally
00097311
Legends Mode -- General
minor
resolved (user11)
2016-05-08Battles against player fortresses are not properly recorded in legends mode1. Get sieged or other assaulted in fortress mode

2. Check legends mode's report of the battle
0009728 
Dwarf Mode -- Visitors
minor
new
2016-05-07Visitor with multiple areas to visit ignores restrictions
00097224
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
acknowledged (user1294)
2016-05-06Dwarf received new job while handling animal to be shorn, cancels cancels second job (Handling dangerous creature)In short just having some shearing to do is enough, but longer procedure for the guarantee...

Pen a good number of animals to be shorn a long ways from the farmers workshop. Turn on all labors on one dwarf, turn off all labors for all other dwarves. Put shearing on repeat, and create as many other jobs as possible once the dwarf starts shearing.
000502119
Dwarf Mode -- Trade
minor
resolved (Toady One)
2016-05-06"Masterwork has been lost" when merchants leave with traded itemsTrade a masterwork quality item to any merchant and wait for them to leave the map with the item.
00097251
Dwarf Mode -- Jobs, General
minor
resolved (user1294)
2016-05-06Cooked a meal with 60+ ingredients
000930312
Dwarf Mode -- Diplomacy
minor
new
2016-05-06Liaison conducts the meeting but then stays in temple as a visitor after merchants leave, doing nothingHave a temple but no tavern when oupost liaison arrives with merchants?
00097231
Dwarf Mode -- Interface, Announcements: Message Spam
minor
new
2016-05-05Trapped book keeper spams failure to reach office, thus refusing to assist in resolving the situationIsolate the book keeper from his office using any means (burrows works fine, physical separation also works). Wait until it's time to update the records. Enjoy the spam.
0009724 
Dwarf Mode -- Interface, Announcements
minor
new
2016-05-05Ambush announcements collated, causing zooming to failSomehow get an ambush with two ambusher announcements in a row with nothing in between on the announcement screen.
00088624
Dwarf Mode -- Invasions
crash
new
2016-05-04Crash on Undead Siege. Not immediateEmbark near Tower
Wait for Undead Siege
Check if crash when they're on screen
00096561
Init Options
trivial
resolved (Toady One)
2016-05-04Unrecognized Announcement Token: TRAVEL_ADVISORY1. Download a fresh install.
2. Start it up, then exit.
3. View errorlog.txt.
00097203
Dwarf Mode -- Visitors
minor
resolved (user1294)
2016-05-03Visitors turn Hostile upon Goblin Seige
00097191
Dwarf Mode -- Visitors
minor
new
2016-05-02Visiting vampire given away by announcement text
00097172
Dwarf Mode -- Jobs, Assignment of Jobs
minor
resolved (user1294)
2016-05-02Chief Medical Dwarf is posessed, stays in bedroom
0009718 
Technical -- General
crash
new
2016-05-01Inevitable crash (fort mode)1. Open DF and load save
2. Wait about 100 ticks
3. ??
4. Crash

The same happens even if I load from the last backup and let it run, so it doesn't seem to be any random crash.
00097122
Dwarf Mode -- Visitors
minor
new
2016-05-01Poet King Visits before Monarch summoned, doesn't register as Monarch-Generate world
-Build a fortress of a civ with a poet/performer king
-summon monarch
00097082
Dwarf Mode -- Items
minor
resolved (user11)
2016-05-01Transformed werecreatures can fight with booksI don't know if this is reproducible in arena mode. I assume there is no reliable way to reproduce it in dwarf mode.
00097134
Dwarf Mode -- Buildings, General
major
resolved (user11)
2016-05-01Bookcases are missing as options from workshops
0009710 
General
crash
new
2016-04-26Crashes when loading save
0009709 
General
crash
new
2016-04-26Save crashes game upon attempt to load: http://dffd.bay12games.com/file.php?id=11984Unzip save. Copy to saves folder of a DF 42.06 instance. Start DF with a debugger attached. Attempt to load save. Observe crash.
00096851
Adventure Mode -- Buildings
major
new
2016-04-26Adventure mode fortresses not generating properly leaving items strewn about and in walls.
00096901
Adventure Mode -- Conversation
minor
new
2016-04-26Villagers tell me about dead beasts when asking about troubles
0009707 
Language
tweak
new
2016-04-25Instrument actions of other entities lack namesPlay an instrument around another entity, have them join in, be confused.
0009706 
Weather
major
new
2016-04-24possible unintended evil cloud behaviorembark in an area with evil clouds, but isn't entirely evil.

Don't build surface constructions and observe the cloud disappear as normal when it approaches the non-evil area.

build a pillar or tower at least 3 z levels ( recommended 5 + to adequately observe the effect, in the non-evil area.

observe the cloud now "appearing" at the top of the pillar or tower if it moves in that direction, even if the entire structure is built in the non-evil area.

Note: possibly a feature if the game considers entire separate z-levels as either evil or not, but this is unlikely because it doesn't apply for rain or reanimation effects.
0009705 
Dwarf Mode -- Jobs, Eating/Drinking
tweak
new
2016-04-23Starving dwarves will still try to path to a chair/table to eat1. Accidentally trap dwarf in cavern and not notice.
2. Notice. Untrap starving, dehydrated dwarf.
3. Make bad design decision to place chairs and tables far from the food stockpile.
4. Watch as dwarf dies carrying food to table.
00097022
Dwarf Mode -- Visitors
minor
resolved (user1294)
2016-04-22Visitors who become citizens can't be assigned to locationsRun a fortress, attract visitors, wait for them to become citizens, then try to assign them to a location.
00097011
Dwarf Mode -- Visitors
major
new
2016-04-21Visitor amount erraticGenerate a world with a low number of sites per civilization (500 on medium) and a high number of beasts (200+ megabeasts) with at least 1000 year histories, but ideally 2000 years or more.

then generate another world with double the amount of sites, about only 50 beasts, and 300-500 years history.

Found a fort in both worlds for half a year to one year, have a tavern set from the first meeting area (i assume this is standard for many forts; mine includes a still with booze in it and craftdwarves shop with mugs, i don't bother with stockpiles because it'll take a year for the starting 7 to haul anything).

Observe the difference in the amount of visitors; it becomes very apparent by the second year.
00095121
Dwarf Mode -- Interface, Status
text
new
2016-04-21Typo with hammerer's thoughts on hammeringOrder some random people as criminals and watch the hammerer's thoughts on bruising them.
00096971
Dwarf Mode -- Environment
major
new
2016-04-18Removed or missing natural Floor on tiles near edge creates "to near to edge" error on lower z-level tiles-> Select map with trees
-> dig open space one z- level below ground within 4 tiles range to edge without removing above floor
->wait for trees to grow within 4 tiles range to edge and chop them down
-> try to build wall one z-level below position of chopped tree

or

-> dig open space one z- level below ground within 4 tiles range to edge without removing above floor
-> remove floor above open space within 4 tiles range to edge
-> try to build wall one z-level below open ground next to edge wall

or

-> choose map with above ground river that changes direction within 4 tiles range of edge
-> check if temperatur can fall below freezing point and wait until water in river is frozen.
->dig ice blocks without removing ice floor
-> try to build wall within 4 tiles range of edge where river changed direction thuse creating tile one z-level below open ground next to existing edge wall and below ice floor
00096961
Undeath
minor
new
2016-04-17Reanimated corpses collapse repeatedly1.Dwarf dies
2.Dwarf gets reanimated by biome
00096912
Dwarf Mode -- Trade
trivial
resolved (user1294)
2016-04-15Masterworks lost through tradeTrade any masterwork item with a caravan
Wait for caravan to leave
00096931
Adventure Mode -- Movement
major
resolved (user1294)
2016-04-15Adventurer cannot move through hatch covers on top of rampsFind a hatch cover on top of a ramp and try to move through it with an adventurer.
0009694 
Adventure Mode -- Sites
minor
new
2016-04-14Cannot claim empty site with lone outsider adventurer
00096791
Pathfinding
major
new
2016-04-13Dwarf movement and furniture-placement bugged when building floorsFill an area with your desired flooring orders. Material does not matter it seems (Tried with iron bars, multiple types of wood, and basalt).

When dwarf has built a tile, they may stand still and simply do nothing for a long time, claiming to have no job.

Try to place a bed on the same tile or nearby to where the dwarf is. Most likely unable to be placed due to having no access.
00096894
General
major
resolved (user1294)
2016-04-13Game at Unplayable SpeedN/A
00096362
Dwarf Mode -- Interface, Civilization/World Info
minor
new
2016-04-12Still Age of Goblins despite there being three times as many humans and dwarvesCreate a world with low number of beasts (so that it moves into the Age of <Race>). Play a fortress for a few years until you stop getting sieges. Check legends mode to see if the population numbers line up with what the Ages are supposed to be.
00096871
Dwarf Mode -- Buildings, General
crash
resolved (user1294)
2016-04-10Crash on building floor.
00090681
Adventure Mode -- Crime
minor
new
2016-04-08$Item$ ownership exploit/workaroundGo to a market.
Pick up $item$.
Drop $item$, say one tile away.
Sleep or wait 1 hour in an empty room.
Return to where you dropped this $item$, now (g)et or (l)ook.
$Item$ will have become unowned Item.
Pick up. Now you can leave with your good(s) if so desired.
00096803
Init Options
major
resolved (lethosor)
2016-04-05Cannot open the df executable.I have tried multiple versions of the past releases, and they all end up doing the same thing. I have also updated X11 and tried to delete the "TRAVEL_ADVISORY" file in the init data files, to no success.
00095554
Miscellaneous Crashes
crash
resolved (lethosor)
2016-04-04Vanilla game simply will not start on MacOS ElCapitanStarting the game is as far as I can go. It fails upon load every time.
00096752
Dwarf Mode -- Environment
minor
new
2016-04-04Campfires are impossible to remove in fortress modeFind an embark location with preexisting campfires and try to remove them.
00065302
Dwarf Mode -- Buildings, General
minor
confirmed (user6)
2016-04-04Dwarves won't build stairs in trees (specifically leaves/twigs)1. Build up stairs below tree.
2. Build up/down or down stairs in branches.
00096812
Dwarf Mode -- Buildings, General
minor
resolved (lethosor)
2016-04-04Cannot construct up/down stairs through twigs
00080565
Creatures
minor
new
2016-04-03Forgotten beasts can't climbToy with a forgotten beast. Make it so that the only way it has to get into your fortress is up a cliff in the caverns.
00096781
Adventure Mode -- Conversation
minor
new
2016-04-03Mute lady?
00095502
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (user1294)
2016-04-03Unable to craft any items from bones, skulls or hooves/horns.Create an order for bone items, and wait.
Save file (.zip, zoomed to the refuse pile. Craftdwarfs workshops are one level down.): https://db.tt/3kKrd64T
00096394
Dwarf Mode -- Nobles
major
resolved (user1294)
2016-04-03Can't select nobles after forgotten beast attack left only one survivor and shortly after 18 migrants arrivedCannot say, but from seeing previous bug reports saying something similar I believe every dwarf (or citizen) capable of becoming a noble has to be killed first (but the reports I saw don't seem to mention the child as sole survivor part). Then migrants have to come in, after which you select the nobles screen.
00096663
World Generation -- General
minor
acknowledged (user1294)
2016-04-03Only deities of human myths curse creatures with vamparismGenerate a world and check legends mode. All vampires are cursed by deities from human myths.
00096771
Dwarf Mode -- Buildings, General
minor
resolved (user1294)
2016-04-03Cabinets and chests deconstruct upon unretire of fortressBuild cabinets and chests.
Retire and unretire.
Furniture is no longer built.
00088795
Dwarf Mode -- Jobs, Constructions (walls etc)
tweak
new
2016-04-02"Dwarf cancels Construct Building: Cannot reach site" when blocked by an item in a diagonal corridorDig a diagonal corridor in stone
Attempt to build a floor on a tile containing a boulder (but don't use the boulder for materials)
A dwarf will cancel cancel the task with "Cannot reach site"
00096741
Dwarf Mode -- Embark/Setup
minor
new
2016-04-01no indication of number of points available for each dwarf while preparing when reclaiming ruins1. Create a world, one with a dwarven ruin that can be reclaimed.
2. Reclaim that fortress.
3. Prepare carefully.
0009672 
Material Properties
tweak
new
2016-04-01Tissues don't take cold damage
0009671 
Dwarf Mode -- Jobs, Assignment of Jobs
minor
new
2016-03-31Dwarf Child Grows up but Still Does Child ActionsHave a Dwarvern child grow up into a peasant.
00081551
Dwarf Mode -- Trade
minor
new
2016-03-30Elven merchant's yak stuck near the trade depot
0009668 
Adventure Mode -- Reactions
minor
new
2016-03-30CDI:VERB doesn't seem to work as intended.Just make any custom CDI, use the verb token and see if you can get the verb to display while using SPATTER_LIQUID for the breath type in adventure/arena mode.
00096452
Language
trivial
new
2016-03-29There are no adjective forms for various colors in language_words.txt
0009662 
Dwarf Mode -- Jobs, Constructions (walls etc)
major
new
2016-03-28ice floors collapsing into water create an infinite loop of collapsing floors-embark on a glacier with an aquifer
-use channels to drop ice floors into water
00093887
Dwarf Mode -- Immigration
minor
new
2016-03-28Tavern not attracting guests.Unknown.
00018545
Dwarf Mode -- Jobs, Fishing
minor
new
2016-03-27if cavern pool has no fish, fishers never give up trying to fish there.1) find an underground fish free cavern pool
2) designate it as a fishing zone
3) watch fishers
00009075
Contaminants/Spatter
text
new
2016-03-26Pools of human blood show up as "piles of vomit"Kill someone in a bloody fashion, then (l)ook at a spot with a pool of blood.
00037126
Adventure Mode -- Reactions
minor
new
2016-03-26Product dimensions act weirdTry out the Tanmod and Wanderer's Friend, on the Dwarf Fortress File Depot.
0009657 
Init Options
feature
new
2016-03-24DF does not complain when an announcement.txt entry is missing
000290711
Dwarf Mode -- Justice
minor
new
2016-03-23Justice beatings frequently cause death via compound fracture of the skull
0009652 
Dwarf Mode -- Interface, Unit View
trivial
new
2016-03-22Wagons that "die" from fire appear as constantly burning in Dead/Missing list1. Set fire to Wagon, however you can.
2. Wait for Wagon to 'die'
3. Check Dead/Missing
0009631 
Dwarf Mode -- Interface, Animals
text
acknowledged (user1294)
2016-03-22Single creature hatching results in plural "(creature) have hatched" announcementHatch some cave dragons.
00096174
Dwarf Mode -- Items
major
resolved (user1294)
2016-03-22Workshops stop finding resourcesSave file: https://www.dropbox.com/s/5gy9i2cimjfwp2w/region1.zip?dl=0

Leatherworker's should be in bugged state.
00096223
Dwarf Mode -- Justice
minor
resolved (user1294)
2016-03-22Brawl in fortress resulting in death does not result in criminal receiving justice1. Have your dwarves fight one another (supposedly initiated from an argument with each other?)
2. Look at results from fight (injuries and/or deaths)
3. Wait and monitor Justice menu.
00090731
Dwarf Mode -- Jobs, Burial
minor
resolved (user1294)
2016-03-22dwarf hauls body part to tomb and back to
00096471
World Generation -- General
feature
resolved (user1294)
2016-03-22Only artifacts being created in world generation are slabs, codexes, scrolls and parchments.Produce a world, either using the quick default method or advanced parameters, and view artifacts in Legends mode. Every world I've made produces the same effects.
00085375
Dwarf Mode -- Environment
major
assigned (user6)
2016-03-20Surface Tree Growths Underground Hang Plant Gathering1. Embark on a heavily-forested, flat area.
2. Dig out a large (~30x30) pasture directly below the surface, destroying many roots.
3. Designate the area for plant gathering.
4. Wait for fruiting season.

(You may need to breach the caverns.)
00096432
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
new
2016-03-20Removal of up/down staircase causes pathing through non existent tile above
0009642 
Dwarf Mode -- Transport/Hauling
minor
new
2016-03-20Some pond filling jobs take a long detour
0009640 
Dwarf Mode -- Combat
major
new
2016-03-18Loyalty cascade, apparently from being attacked by a vultureI know other people have had random loyalty cascades, I'm not sure if there are specific steps to reproduce.
0009638 
Dwarf Mode -- Jobs, General
minor
new
2016-03-18Lye in artifact barrels cannot be used for making soap.
Have an artifact barrel full of lye. Try to make soap. Soap option is red in workshop and manager-jobs just get cancelled.
00096065
Dwarf Mode -- Visitors
minor
new
2016-03-17Crossbowman mercenaries cannot be assigned to squads1. Accept crossbowman mercenary's petition to soldier at the fort
2. Try to put crossbowman in a squad
00096341
Adventure Mode -- Environment
minor
new
2016-03-17Exiting out of Fast Travel will sometimes have companions spawning on top of buildings1. Go into fast travel mode
2. go into an area that has buildings
3. get out of fast travel

the chances of this happening will increase if you're on a road of the fast travel map within the populated area.
00095764
Dwarf Mode -- Trade
major
resolved (lethosor)
2016-03-16Sold master quality items reported as "lost masterworks" upon merchants leaving the mapStart DF in 42.04 version on tiny world. Make sure Dwarfs Fortress is abandoned and there are no other Dwarfs.

Start embark by reclaiming the Dwarven fortress. Get the Queen.

Make sure for 1-3 years that Queen keeps hammering embargoes on 2 favorite items, while making constant mandates on production of new items.

Change DF to 42.06 and copy over old save. They suppose to be compatible...

Make sure to sell all earlier embargoed items to merchants and change export value from 0 to something much much more.
0009627 
Dwarf Mode -- Interface, Text
minor
new
2016-03-14nickname within bracets are not correctly displayed in engraved wall descriptionsimply have some dwarf engrave a wall and then give it a surname like "( [somename] )" and in the engraving description you should not see the [somename]
00093226
Dwarf Mode -- Justice
minor
new
2016-03-13Death from sudden brawl/loyalty cascade is not reported as a crime
00095786
Adventure Mode -- General
minor
new
2016-03-13stationary instruments cannot be used
000905216
Dwarf Mode -- Environment
major
resolved (lethosor)
2016-03-13Map Regeneration + Reveal of all tiles + Fire clay appearing and expanding on surface + Human merchants arriving in AutumnHere is the savefile: http://speedy.sh/eAxJY/Alabedefini

The bug occurs on the day of the save. Just unpause and soon after it should happen.
000527815
Dwarf Mode -- Environment
minor
new
2016-03-07Lungfish can fly
00096142
Dwarf Mode -- Visitors
trivial
new
2016-03-07Visitors hang around past the point of their clothes rotting offRun a tavern for a long time, I guess?
00081726
Adventure Mode -- Sites
minor
new
2016-03-07Waiting/sleeping in vaults resets them1. Find a vault
2. Enter and kill a few denizens
3. Sleep/wait for a few hours (even one hour can work)
00096152
Dwarf Mode -- Jobs, Animal Handling
minor
new
2016-03-07Animal trainer uses a stone to tame cave spiders
00095593
Dwarf Mode -- Visitors
minor
new
2016-03-06No visitors path to fortress (but sieges, merchants do)
0009613 
Dwarf Mode -- Jobs, Items
minor
new
2016-03-06Do task now! causes simultaneous workshop tasks.Have multiple tasks queued in a workshop.
Have enough available dwarfs with suitable labor enabled.
Set one or more of the queued tasks to Do Task Now!
00096111
Dwarf Mode -- Jobs, Item Improvements/Decorations
trivial
resolved (user1294)
2016-03-06"Make Large bone Gem" job available in craftsdwarf workshop
00096091
General
trivial
resolved (user1294)
2016-03-04Cannot press buttons involving ALT on Ubuntu systems.Press the alt key with Dwarf Fortress open.
00096081
Dwarf Mode -- Reclaim
crash
new
2016-03-03retired inhabited fort consistently freezes gameCan always reproduce on the original fort I started with. Have not tried building a new civilization into mountainhome to be able to reproduce the bug.
0009604 
Adventure Mode -- Inventory
trivial
new
2016-02-29Adventurers can wear 1000+ ringsButcher corpses, craft bone rings, wear rings. Repeat.
00095283
Adventure Mode -- Conversation
major
new
2016-02-29Slaying undead foes does not show in the rumors log.Kill an undead creature with a name and try to tell someone about it.
00096023
Dwarf Mode -- Items
minor
resolved (user1294)
2016-02-29Guests visiting Library steal books, quires made in fortressHave a fortress Scribe copy onto a sheet (which is made into a quire.) A guest visiting the library will walk off with it, even if you forbid the item as they walk off.
00095973
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
major
new
2016-02-26Dwarvs won't interact with farm plots placed on muddy soilMuddy a stone floor, lay out a farm plot, watch your dwarves ignore it.
000905019
Miscellaneous Crashes
crash
resolved (lethosor)
2016-02-25when i start to embark and then i finish preparations i crash: windows has crashed for an unexpected reasonjust embark like normal on my lenovo laptop
0009596 
Adventure Mode -- Sites
minor
new
2016-02-25Adventurers can't fast travel from home site if it's a camp (or dark pits)Select a character whose starting location is a camp or a dark pits (both options are available without modding, although dark pit starting locations are fairly rare).
Try to fast travel.
0009595 
Dwarf Mode -- Interface, Unit View
minor
new
2016-02-24Vampire's true name is revealed at the bottom of the thoughts and preferences screenLook at the bottom of the thoughts and preferences screen of a vampire dwarf
00082043
Dwarf Mode -- Buildings, Machines
trivial
new
2016-02-23Kea steals items that are off site map
00095921
Dwarf Mode -- Interface, Burrows
minor
new
2016-02-23Needs type "jobs" sometimes defy burrows
00095803
Weather
minor
new
2016-02-22Evil Cloud does not cause SyndromeWait for a cloud to drift by (won't take to long) let units get caught by it.
00095893
Dwarf Mode -- Invasions
minor
resolved (user1294)
2016-02-22vile force of darkness is made up of dwarfs
00095851
Legends Mode -- Map Export
minor
new
2016-02-21Exported nobility/holdings map does not show location of monarch1. Generate a world with two or more dwarven civilizations sharing one mountain range.
(1b. during worldgen, monarch of one civilization moves to a site that is located on the same mountain range as the site where another civilization's monarch lives)
2. Export the "Nobility/Holdings" map from the detailed maps in Legends mode.
3. Look for the pink dot representing the monarch's fortress (see 11/9/2012 devlog for how to read the map: http://www.bay12games.com/dwarves/dev_2012.html_
00095345
Dwarf Mode -- Immigration
major
resolved (lethosor)
2016-02-20[BABY_CHILD_CAP:8:20] Not RespectedHave not tried. Observe high Dwarf children numbers in save.
0009583 
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
new
2016-02-20When Confined to Burrow, Dwarves cancel Handle Cat jobs even after cats removed from pasture
00095722
Adventure Mode -- General
major
new
2016-02-18unconscious companions disappear when resting/sleeping/fast traveling/etcWith a companion with no negative status other than unconscious, offload the current location by any means available; take your choice. When a local tile loads again, said companion doesn't appear again, but you may find yourself crawling while crossing the tile he used to occupy.
0009573 
Adventure Mode -- AI
minor
new
2016-02-17Criminal gangs living in dungeons are 1) not hostile and 2) cause 'murderer' reaction
0009570 
Dwarf Mode -- Immigration
minor
new
2016-02-16Devilish fog thralls from the trade caravan will sometimes return as migrants- Have trade depot in devilish fog region
- Allow merchants to get thralled and fight until only a few remain
- Merchant thrall will wander off into the wilderness
- An undetermined amount of time later, thrall may migrate to fortress along with a wave of other dwarves
0009569 
Dwarf Mode -- Trade
minor
new
2016-02-16Aborting Baron Appointment Caused Odd BehaviorReproducibility not yet attempted, these are the steps as best I remember that led to the current dilemma.

1) Establish an out of the way Fort, this one was reasonably near the south pole. Very cold all year.

2) Grow normally until the Liaison informs you that your settlement is being considered as a Barony.

3) Tell him no for the first few years.

4) Finally accept his offer and browse for a candidate.

5) ESC/Abort out of candidate selection

If it is reproducible, he should immediately tell you, "Our fortunes rise and fall together" and depart-- no trading caravan should arrive at the depot etc.
0009568 
Technical -- General
crash
new
2016-02-16Game Crashes On Launch1) Launch Game
2) Terminal Pops up showing message as shown in additional information
3) df.exe window pops up for a couple seconds showing only a grey window
4) df.exe window disappears but still shows as running but not responding
00095475
Dwarf Mode -- Combat
major
new
2016-02-16Dwarf falling on top of archery target slams into it repeatedly, but never landsGet a dwarf knocked off a hillside over an archery target?

Or just load the save I put on dffd (see Additional information).
00095561
Adventure Mode -- Trade
minor
new
2016-02-16Armorsmith's shop is empty. I can buy only coins!1.Enter the shop (you're already in Armorsmith's shop)
2. Try bo buy anything.
3. Buy some coins. It's a good deal, right?
0009429 
Dwarf Mode -- Interface, Military Screen
minor
resolved (Toady One)
2016-02-15Deleting item from uniform does not update material selection to that of the newly-selected item.1: Create a uniform which ends with an "individual choice" weapon.
2: Open up the materials section for that weapon.
3: Delete the weapon.
4: Press right to go back to the materials list, and you can assign any of the weapon's materials (incl. all metals, obsidian, wood and bone) to the item immediately above it in the uniform list.
0009423 
Dwarf Mode -- Justice
trivial
resolved (Toady One)
2016-02-15Visitors are punished for violating production orders.
00094951
Dwarf Mode -- Thoughts and Preferences
minor
resolved (Toady One)
2016-02-15"In anguish over a spouse's miscarriage" does not occur on spouse, but on wife who miscarried.With the above said, I've not been able to reproduce this as it doesn't seem to me like miscarriages happen often at all. I didn't even realize it was possible.

It happened for me by accident; the fort was out of booze for a short period without a water source. While everyone was flashing blue for a bit, the miscarriage happened, and I made note of the thoughts issue.

I do wish I had the save, but alas for that.
000919511
Dwarf Mode -- Pets
major
resolved (Toady One)
2016-02-15Cats dying for no reason - alcohol poisoning?
00095661
Adventure Mode -- Quests
minor
new
2016-02-15I can't report death of someone If I stab him until he suffocade
00095641
General
crash
new
2016-02-15White blank screen on startup, sound continues
0009563 
Dwarf Mode -- Jobs, Equipment
minor
new
2016-02-14Dwarves pickup drinking equipment before performing another jobDon't know. I tried to reproduce it with a new game, but there, the job of picking up a goblet is shown as "Drink".
In the attached savegame, the carpenter seems to do that every time between regular jobs.
00052911
Typos/Grammar
text
confirmed (user6)
2016-02-13Butchery produces body parts named "hoof hoof" / "tooth tooth" / "horn horn"
00095605
Adventure Mode -- Combat
minor
new
2016-02-12You can't hurt you enemy by pinching his upper body.1. Pinch your enemy
2. You can do it forever, because he can't be hurt because of this.
000362410
Adventure Mode -- Combat
major
new
2016-02-11getting bruised brain kills you
0009558 
Adventure Mode -- Sites
minor
new
2016-02-11Bandit camps can (no longer) be taken over1. Don't start as an outsider.
2. Ask around to locate a bandit camp.
3. Visit said bandit camp.
3a. If you hit a goblin camp instead, run screaming like a little girl and hope you survive to repeat step 2.
4. Locate the local leader by asking around.
5. Lay claim to the site and bump off the boss (good luck with that).
5a. If you can't get the group-naming menu to come up, you forgot step one.
6. Behold the non-existent majesty of your non-existent conquest.
0009557 
Miscellaneous Crashes
crash
new
2016-02-11Crash while running back to lair as night fellWhen next I play I will follow a similar course of action, but I don't reasonably expect reproducibility at this point.
00095441
Dwarf Mode -- Visitors
minor
new
2016-02-09Outpost liaison gives birth while in fort, leaves the baby behind when she leaves.
00095465
Geology
tweak
resolved (user1294)
2016-02-09Obsidian casting creates sand floors1) Dig out a block
   OR
   Make a block box (above z=0)
2) Pump in magma(or water)
3) Pump in water(or magma)
4) dig out a tile of obsidian, which makes the soil appear
00095481
Animal Populations
minor
resolved (user1294)
2016-02-09Playing adventure mode causes massive cave animal population drops1. Export world/map info into a file (click "p" while in legends mode).
2. Play adventure mode.
3. After ending an adventure, export world/map info into a file again and notice massive underground animal population drops.
000689614
Dwarf Mode -- Environment
minor
confirmed (user6)
2016-02-09Mining a vein or cluster leaves floor tiles of the layer stone (natural cave formation doesn't)Mine any stone that occurs in veins or clusters.
0009545 
Dwarf Mode -- Visitors
minor
new
2016-02-07Visitors do not turn hostile/leave map if attacked by militaryOrder dwarfs to shoot incoming visitors. (Melee guys might kill unarmed visitors too fast for them to get the chance to retreat)
0009543 
Adventure Mode -- General
crash
new
2016-02-07Game crashes when i try to look at or try to take an item Form a dead Forgotten beastLoad the save File(http://dffd.bay12games.com/file.php?id=11753).
Try to look at the dead Forgotten beast 1 square right.
or
Walk 1 step to the right and try to take something(g).
0009541 
Dwarf Mode -- Diplomacy
minor
new
2016-02-07Outpost liaison attacks tamed semi-megabeast1. Cage a semi-megabeast (first esnure it has bloody enough history by letting it kill a few dwarves)
2. Train the beast
3. Release the beast in the meeting area
4. Wait until dwarven caravan arrives
0009540 
Dwarf Mode -- Items
minor
new
2016-02-07Dwarves will take used sutures from corpse and deposit them in cloth stockpile.I assume have a dwarf die with thread that has previously been seewn into them from getting sutures. watch what dwarves take from corpse.
0009539 
World Generation -- General
minor
new
2016-02-06Immortality is the only working goal for secret-seekers.Create a custom secret, with, say, [IS_SECRET_GOAL:START_A_FAMILY]. Then generate a world. No secrets with those goals will be found.
00093585
Dwarf Mode -- Military
minor
new
2016-02-04Squad stays in tavern/library instead of attacking target of kill order.Not yet reproduced. Save available at

http://dffd.bay12games.com/file.php?id=11493
00095323
Dwarf Mode -- Military
minor
new
2016-02-04Dwarves infected by werebeast ignore station order
00081461
Pathfinding
minor
new
2016-02-03Retreating siege jumps into lakeSave is at http://dffd.wimbli.com/file.php?id=9507
00087641
Dwarf Mode -- Jobs, Military
major
new
2016-02-03Off-duty dwarves prefer drinking from waterskins even if booze is available elsewhere* Assign military to fill their waterskins with water
* Provide booze
* Wait
00088524
Weather
minor
assigned (user6)
2016-02-03Snow generated on the ground melts away regardless of temperatureTo reproduce in arena:
0. Make sure temperature is on in your settings.
1. Go to arena.
2. Turn temperature to absolute zero.
3. Coat the arena in snow.
4. Unpause and watch.

To reproduce in dwarf mode:
0. Make sure temperature is on in your settings.
1. Embark on a tundra.
2. Unpause and watch.
0009030 
Vegetation
minor
new
2016-02-03Plant token [GROWTH_DENSITY] has no effect
0009466 
Dwarf Mode -- Invasions
minor
new
2016-02-03Discovered kobolds just stand thereNo idea, I've never seen this before.
0009330 
Dwarf Mode -- Jobs, Cooking and Food
minor
acknowledged (user11)
2016-02-03Feather tree eggs dissolve when harvested1. Find feather tree
2. Put plant gathering zone around it with a stepladder
3. Wait for feather tree eggs (mid-summer)
4. Look for eggy smears on the ground
00075037
Dwarf Mode -- Jobs, Healthcare
major
new
2016-02-03Medical dwarves don't prioritize stanching blood flowBreak some dwarves' limbs, 0000003:0000002 places per limb
Allow the survivors medical treatment
00073064
Adventure Mode -- Reactions
major
new
2016-02-03Goblin born in elven civ attacks elf adventurer on sight1. Gen a world in which a civilized race conquers a goblin site
2. Start an adventurer at that site
3. Go find a goblin
00063651
Creatures
trivial
new
2016-02-03Buildingdestroyers destroy roc nests; adult rocs don't care.1. Find roc lair with a nest.
2. Spawn building destroyer.
00095331
Dwarf Mode -- Jobs, Animal Handling
minor
new
2016-02-03Dwarf wont train animals on pasture if there are caged onesAssign any trainer to caged trainable animals, then pasture some of them and wait.
00095275
Dwarf Mode -- Military
minor
resolved (user11)
2016-02-02Dwarf doesn't drop item immediately when ordered to kill something.I haven't tried, but I assume if you get a military dwarf (with all their equipment) to do a task like butcher a corpse and then order him/her to attack something, they will continue to haul the item for a bit.
00095301
Dwarf Mode -- Jobs, Hunting
minor
new
2016-02-02With no Butcher's Shop present, hunters will drop animal corpses in the middle of the dining roomEither assign a dwarf as a hunter or have one arrive as a migrant before constructing a Butcher's Shop or refuse stockpile.
00095293
Dwarf Mode -- Interface, Military Screen
minor
new
2016-01-31Mercenary drafted into military drops his personal weapon; it cannot be reassigned to him
000090314
Dwarf Mode -- Invasions
minor
new
2016-01-31Items on corpses of slain invaders remain {forbidden} despite o-F-t
00095255
Dwarf Mode -- Military
minor
new
2016-01-29Giant Hedgehog vs Corpse
00095202
Dwarf Mode -- Jobs, Activity Zones
minor
new
2016-01-28Repeated "Herbalist cancels Gather Plants: Dangerous terrain" errors when using a stepladder
000944512
Adventure Mode -- General
crash
new
2016-01-27Random save crashesReload after crash, do anything, go anywhere, save and expect a crash. The reproduceability is pretty consistent, but working around it isn't.
0009522 
Technical -- Saving/Loading
crash
new
2016-01-27Hangs at "loading game objects," then crashes at "loading jobs list."Load the game
0009519 
Adventure Mode -- Display
text
new
2016-01-26Wordsmith and Writing skills transposed in status listingOpen z-stats and find the skills near the bottom of the list. The order is always swapped.
00091245
Dwarf Mode -- Jobs, Animal Handling
minor
new
2016-01-24Animal trainer goes to old pasture and get stuckI've moved newborn and organized their training in the same way many times without any trouble, so it can't happen very often.
00095023
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
resolved (user11)
2016-01-23Dwarf stuck holding material for in-tree construction, never moves to siteembark
chop down a tree for lumber
build a stairway next to another tree such that it goes through a "twigs" or "branches" tile
0009511 
Dwarf Mode -- Jobs, Assignment of Jobs
trivial
new
2016-01-23Perfomances are been "consumed" from the other room.Create tavern.
Split it with wall and internal doors.
Visitors by occasion will take and consume actions in different parts.
0009510 
Adventure Mode -- Conversation
text
new
2016-01-23Missing text when npcs comment on your fights with unnamed crittersKill some mountain goats.
Go tell some NPCs about it
00094512
Creatures
tweak
new
2016-01-23Carp give live birth to carp fry1. Settle by a river with a carp population.
2. Cue "Carp has given birth to a carp fry!"
3. (Optional) Send a fisherdwarf to the river to record carp mating behavior for !!science!!.
0009508 
Combat -- General
trivial
new
2016-01-23Ranged combat always misses when shooting at target on the same tile1. Go to Arena Mode
2. Spawn two units with ranged equipment on the same tile

You will see them shooting, but there is no combat message.

You can take control of one unit, and try firing (f) at the unit on the same tile as you. There will be no message.

However, you will notice that your bolt count has decreased, and your speed has increased (due to carrying 1 less bolt). Shoot more, and you might notice that your ranged skill has also increased.
00095071
Adventure Mode -- General
crash
new
2016-01-22after loading the game it will crash if you just walk around and load more area.Explore undiscovered areas until the crash
(it usually doesn't take long)
00095011
Dwarf Mode -- Idle Behavior
minor
new
2016-01-22After Fighting Undead (from tower) Dwarves idle: Don't eat, don't drink, don't go to sleep???
00094722
World Generation -- General
trivial
new
2016-01-21Historical figure continuously has competitions with himself
00094983
Adventure Mode -- Combat
major
new
2016-01-21Jumping and dodging soon afterward causes erratic dodge behavior1. Make an adventurer, preferably with high dodge skill.
2. Provoke combat, preferably with multiple opponents.
3. Jump at one of them.
4. Attempt to dodge an attack, and select one of the options appearing lower on the list.
00081472
Dwarf Mode -- Reclaim
minor
acknowledged (user11)
2016-01-21Retire with caravan present --> live wagons scattered around site1. Retire fort while dwarven caravan is at the trade depot
2. Visit same fort with an adventurer and look for wagons
00054371
Dwarf Mode -- Justice
minor
new
2016-01-20Cancellation spam when Guard Captain and Hammerer are same dwarf: "cancels beating, invalid officer"See description
00094644
Dwarf Mode -- Jobs, Eating/Drinking
minor
assigned (user11)
2016-01-20Dwarf won't eat/drink
0009497 
Dwarf Mode -- Jobs, Hauling
minor
new
2016-01-19Pets with CAN_LEARN and PACK_ANIMAL do not drop their items when hauled1. Mod in a creature with both CAN_LEARN and PACK_ANIMAL.
2. Let it haul some stuff.
00094413
Dwarf Mode -- Stockpiles
minor
resolved (user11)
2016-01-19Cannot make quires from paper sheets stored in binsCreate a stockpile for sheets, and have bins. Produce sheets. Attempt to make quires. Fail. Dump contents of bins, unforbid, and do not allow bins in the stockpile. Stockpile fills with sheets, quires can be made again.
00094633
Dwarf Mode -- Skills and Professions
trivial
resolved (user11)
2016-01-19Announce spam of child dropping cups
00093323
Dwarf Mode -- Trade
major
resolved (user11)
2016-01-19Wagon scuttling and trader being overcome with horror.I saved the moment the caravan arrived, so the save right before the scuttling is here: http://dffd.bay12games.com/file.php?id=11467
00094942
Creatures
minor
new
2016-01-19[CAN_SPEAK] cannot be added to ZombiesCreate a custom-interaction-cum-syndrome that can add speech to zombies, and use it in the arena.
00094303
Dwarf Mode -- Military
minor
new
2016-01-19Beak dogs mounted on beak dogs arrive during goblin siegesGet a siege from mounted goblins. Might take two or more sieges.
00037714
Legends Mode -- Historical Figures
minor
new
2016-01-19Demonic prisoners can become civ leaders while still prisonersThe following worldgen has most recently resulted in this behavior for me:

Created in DF v0.31.18.

[WORLD_GEN]
    [TITLE:CREATE WORLD NOW = 345511]
    [SEED:302339924]
    [HISTORY_SEED:2846225564]
    [NAME_SEED:905369640]
    [CREATURE_SEED:2355940224]
    [DIM:65:65]
    [EMBARK_POINTS:1274]
    [END_YEAR:550]
    [BEAST_END_YEAR:550:-1]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:0]
    [ELEVATION:1:400:800:800]
    [RAINFALL:0:100:101:101]
    [TEMPERATURE:25:75:101:101]
    [DRAINAGE:0:100:101:101]
    [VOLCANISM:0:100:101:101]
    [SAVAGERY:0:100:101:101]
    [ELEVATION_FREQUENCY:3:2:0:1:0:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:3:5:4:3:2:1]
    [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
    [MEGABEAST_CAP:2]
    [SEMIMEGABEAST_CAP:4]
    [TITAN_NUMBER:1]
    [TITAN_ATTACK_TRIGGER:80:0:100000]
    [DEMON_NUMBER:22]
    [NIGHT_CREATURE_NUMBER:22]
    [GOOD_SQ_COUNTS:1:16:0]
    [EVIL_SQ_COUNTS:1:16:0]
    [PEAK_NUMBER_MIN:1]
    [PARTIAL_OCEAN_EDGE_MIN:0]
    [COMPLETE_OCEAN_EDGE_MIN:4]
    [VOLCANO_MIN:1]
    [REGION_COUNTS:SWAMP:0:0:0]
    [REGION_COUNTS:DESERT:0:0:0]
    [REGION_COUNTS:FOREST:0:0:0]
    [REGION_COUNTS:MOUNTAINS:0:0:0]
    [REGION_COUNTS:OCEAN:0:0:0]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:0:0:0]
    [REGION_COUNTS:HILLS:0:0:0]
    [EROSION_CYCLE_COUNT:250]
    [RIVER_MINS:5:5]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:2750]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:0]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:2]
    [NON_MOUNTAIN_CAVE_MIN:3]
    [ALL_CAVES_VISIBLE:0]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:20]
    [TOTAL_CIV_POPULATION:15000]
    [SITE_CAP:528]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:136:272:136]
    [RAIN_RANGES:0:0:0]
    [DRAINAGE_RANGES:0:0:0]
    [SAVAGERY_RANGES:1056:528:0]
    [VOLCANISM_RANGES:0:0:0]

The culprit is the mouse devil Yetine, who became the master of the Tufted Ticks in 7, was imprisoned by the Confederacies of Wiping in 87, and became the law-giver of the Confederacies in 499 when the previous law-giver died without an eligible heir (all but one either dying before him or being abducted by goblins, and the last being too young to rule).
If necessary, I can still upload the save.
000244830
Dwarf Mode -- Jobs, Healthcare
minor
new
2016-01-19Dwarves Give Water to non-wounded
00094923
Dwarf Mode -- Immigration
minor
resolved (user1294)
2016-01-19Other race citizens can not be assigned to occupations like tavern keeper.
0009493 
Technical -- Saving/Loading
crash
new
2016-01-18Crash on LoadLoad save.
00094892
Adventure Mode -- AI
major
new
2016-01-18Zombies do not stop attacking necromancer adventurer1. Attack necromancer's tower.
2. Let the zombies chase you around like they've got any possible chance to catch you whatsoever.
3. Enter tower and find something with the secrets of life and death, and then read it.
4. Leave tower and run circles around the zombies, again. Note that they are just as confident in their ability to catch you as before you became a friggin' wizard.
00094434
Dwarf Mode -- Jobs, Equipment
minor
resolved (Toady One)
2016-01-18Dwarfs acquire and equip multiple empty gobletsUncertain. Guessing: have a dwarf who likes goblets, and produce lots of goblets.
00092719
Dwarf Mode -- Buildings, Cages and Chains
minor
resolved (Toady One)
2016-01-18troglodytes [intelligent/untamable animals?] cannot be assigned to a cage or chainThis save has the camera on a troglodyte cage (built after catching the troglodyte) and an unused lead chain restraint, as well as several caged troglodytes.

http://dffd.bay12games.com/file.php?id=11417
00093331
Dwarf Mode -- Interface, Cages and Chains
minor
resolved (Toady One)
2016-01-18Cannot pit intelligent creature (nor assign them to a cage)Catch goblin or other intelligent besties. Try to assign them to pit/pond zone or a constructed cage. Not possible,
00094651
Dwarf Mode -- Buildings, Cages and Chains
major
resolved (Toady One)
2016-01-18Sentient invaders and intruders cannot be assigned to a cage/chain/pitCatch a goblin/troglodyte/other creature with [INTELLIGENT] or [CAN_LEARN] by a cage trap. Creature must not be undead.

Designate a pit zone.
Open Pit/Pond information. Captured creature will not appear in that list.

Build an empty cage or restraint. Captured creature also cannot be assigned to it.
00092199
Dwarf Mode -- Jobs, Items
minor
resolved (Toady One)
2016-01-18Dye stored in barrels without bagsget some dye in a barrel, it is no longer inside a bag in the barrel, attempt to dye thread or cloth.

dorf takes the thread/cloth to the dyer, and then there is a message "Urist, McDyer cancels Dye Thread: Needs unrotten dye item."
00092931
Dwarf Mode -- Jobs, Hauling
minor
resolved (Toady One)
2016-01-18Dwarves hauling dimple dye without bags
000943517
Dwarf Mode -- Interface, Status
minor
resolved (Toady One)
2016-01-18Total value of exported goods remains zero after exporting goodsI've attached a save file with this bug. The caravan has arrived and I've traded with them. You can trade some more if you'd like since there's still a bit of time before they leave.

http://dffd.bay12games.com/file.php?id=11573
00018962
Dwarf Mode -- Buildings, General
minor
resolved (Toady One)
2016-01-18Custom workshops get assigned (a) key by defaultMake a custom building. Do not include a [BUILD_KEY:] tag, or specify [BUILD_KEY:NONE]. Voila.
00092371
Dwarf Mode -- Jobs, Hauling
major
resolved (user11)
2016-01-18Haulers claim ownership of wheelbarrows then carry them everywhere
00094841
Dwarf Mode -- Interface, Building Construction
major
resolved (user11)
2016-01-18Material for the construction
00094782
Dwarf Mode -- Moods
minor
resolved (user11)
2016-01-18Fey Mood Craftsdwarf -> Legendary Miner
00094901
Adventure Mode -- Conversation
major
new
2016-01-17Cannot ask to become hearthperson or for hearthperson orders
00094831
Adventure Mode -- Combat
major
resolved (user11)
2016-01-17Item duplication via wrestling with both hands.1. Find a goblin with a weapon.
2. Knock him unconscious by brawling.
3. Wrestle him and grab hold of his weapon with left hand, then with right hand.
4. Move away.

Observed: you now have two identical weapons, one in each hand.
Expected: weapons not to multiply like bacteria by division.
00094881
Dwarf Mode -- Locations
crash
new
2016-01-17Assigning a specific dwarf to the library as a scholar causes a crashAssign the dwarf named BUGGED to the library as a scholar. Crashes every time.
00094734
Pathfinding
minor
new
2016-01-17Can’t link lever to doorsNot sure how to re-produce in another fortress, but a save of this fortress has been uploaded:
http://dffd.bay12games.com/file.php?id=11649

Just load and let it run, you will see a job suspended messages.
00094811
Dwarf Mode -- Jobs, Items
block
resolved (user11)
2016-01-16..., ... cancels Store Item in Stockpile: Item inaccessible.
0008933 
Dwarf Mode -- Artifacts
minor
resolved (user11)
2016-01-16Reclaimed artifacts are "fake-tradeable."I'd imagine you'd have to reclaim a fortress with an artifact still inside of it, and since you can't get it to trade by itself, grab the bin it was in and designate it for trade. I couldn't reproduce because my computer is too slow to make it sensible.
0009480 
Dwarf Mode -- Thoughts and Preferences
minor
resolved (user11)
2016-01-16Dwarves will claim metal minecarts for themselves
00094328
Adventure Mode -- Buildings
major
resolved (Toady One)
2016-01-14Certain buildings' layout changes every time to visit them
00094754
Dwarf Mode -- Stockpiles
minor
new
2016-01-14Dwarves don't bring sentient corpses to refuse stockpiles.Get a dead sentient that is not due for a proper burial.
00094743
Dwarf Mode -- Items
minor
new
2016-01-14Dwarf's clothing on fire but taking no fire damage to her or anyone elsethis fire was caused by a forgotten beast made of fire that spread possibly igniting the clothing.
00094039
Dwarf Mode -- Items
major
resolved (Toady One)
2016-01-13Tavern visitors served drinks equip mugs and don't consume contentsmake fort, make mugs, make tavern(s), let things roll, watch your dwarves' inventories and your combat logs.
00094222
Typos/Grammar
text
resolved (Toady One)
2016-01-13CREATURE:FISH_RATFISH_SPOTTED (spotted ratfish) "lives in the oceanÆs muddy shallows"
00094701
Miscellaneous Crashes
crash
resolved (user11)
2016-01-12Segmentation fault trading with dwarven caravan
00094622
Dwarf Mode -- Reclaim
minor
resolved (lethosor)
2016-01-12Related to 9176, Issue of merchants appearing when fort retired seems to remain
0009469 
Dwarf Mode -- Interface, Kitchen
trivial
new
2016-01-11Mead doesn't appear in kitchen menu1. Create mead
2. Look in kitchen menu
0009468 
Adventure Mode -- Quests
minor
new
2016-01-11When starting new adventurer in same town as previous deceased adventurer, questlog full of weird ante-dated rumours.1. Make an adventurer.
2. Let them generate a rumour. Like by singing in a market square.
3. Get killed.
4. Start new adventurer in same town.
5. Check questlog for weird rumours.
00094603
Dwarf Mode -- Non-dwarf Citizens
trivial
new
2016-01-10Dead visitors' petitions remain active indefinitely after death
00094552
Dwarf Mode -- Jobs, Healthcare
minor
new
2016-01-10Recover wounded targets conscious uninjured dwarfNo idea. This is the first I've seen it.
00094542
Dwarf Mode -- Military
minor
new
2016-01-09Squad interface in unit screens of long-term residents is still partially working- create location, say, a tavern
- set it to "All visitors welcome"
- wait for visitors
- wait for one of them asking for long-term residency
- accept that "P"etition
- "u"--->"z" to get to their unit screen
- switch to "p"roffesion tab
- note the weird state of their squad interface in unit screen
00094582
Dwarf Mode -- Items
text
resolved (user1294)
2016-01-09Codexes made from quire written on in fort are always 1 page longMake quire, have it written on, then assign the "Bind Book" labor at the Craftsdwarf's workshop.
0009461 
Dwarf Mode -- Environment
minor
new
2016-01-08Embarking on an army camp seems to "untrain" their war-animalsEmbark on an army camp containing trained animals.

Check unit list.
00094572
Dwarf Mode -- Visitors
feature
new
2016-01-08Slaves come to visit (on their day off?)
00093872
Dwarf Mode -- Interface, Rooms
minor
resolved (user1294)
2016-01-08Meeting area location zone rename menu pauses music1. Create an activity zone
2. Set it to Meeting Area (m)
3. Assign location (l)
4. Select location, Rename location (n)
Music stops
5. Hit ESC
Music resumes
00094532
Creatures
crash
resolved (user1294)
2016-01-07Nemesis Unit Load FailUnknown
00094521
Reactions
tweak
resolved (user1294)
2016-01-07Hemp and possibly other above ground plant crops produce no seeds when mashed.Mash any above ground cloth producing plant, check seeds stocks before and after.
00085339
Dwarf Mode -- Jobs, Hauling
minor
confirmed (user6)
2016-01-07One bag contains entire supply (hundreds) of seedsPlay a fort with farms, and all buildings, get attacked by undead who never leave.

Dwarves go into spirals and abandon.

Reclaim and start farming again, keeping seeds in special seed bag only stockpiles.

Seeds become concentrated into only one bag, thus quantum storage bag.

Plant many plump helmet plots, but when a seed is left in the dining room, the entire stock is dragged to pick this one seed up.
00016795
Dwarf Mode -- Pets
minor
new
2016-01-05War Dogs remain assigned to dead owners1. Assign a war dog to a dwarf
2. Have the dwarf killed
3. The war dog remains assigned to the dead dwarf
00094481
Dwarf Mode -- Buildings, General
minor
new
2016-01-05Multiple issues with constructing floors / walls around or above treesBuild stuff on or too close to trees -- I ended up restoring a save the first time there was a floor collapse, so I could see what went wrong, and the same things happened.
00071232
Adventure Mode -- Conversation
tweak
new
2016-01-05Ask for directions in underground level of castle 'inaccessible from here'find a castle
go downstairs
ask someone how to get to a specific site
00094461
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
new
2016-01-03"Mill plants" at Quern generates misleading error when bags are unavailable.1. Build and place a quern.
2. Designate a one-tile stockpile that accepts only Dimple Cups.
3. Give to the Quern.
4. Wait for dwarves to put Dimple Cups in the stockpile.
5. Queue a job to "Mill plants".
6. Get the error: "... cancels Mill Plants: Needs millable unrotten plants."
7. Designate a stockpile that accepts only bags.
8. Give to the Quern.
9. Queue a job to "Mill plants".
10. Now it works
00094373
Technical -- Input/Keybinding/Macros
minor
resolved (lethosor)
2016-01-03Font resizing with mousewheel makes game crash1. Start a new game
2. Try to scroll with the mousewheel rapidly while the loading progresses
3. It should crash at some point
00083738
Movies -- Playback
minor
confirmed (lethosor)
2016-01-02large cmv flashes black-on-red @ for large areas of the screen1. download this file and place it in the data/movies folder: https://docs.google.com/file/d/0B5-zDODl1jqDcTNKNERCWloxWGc/edit
2. Type ;l
3. select the file you just downloaded
4. Type p
00094393
Dwarf Mode -- Interface, Trade
minor
resolved (user11)
2016-01-02Finished good stockpile's acting weird when trading
00057651
Dwarf Mode -- Interface, Text
text
resolved (Toady One)
2016-01-02One-eyed creatures get improperly pluralized verb -- "eye glow" instead of "eye glows"
00072405
Adventure Mode -- Conversation
minor
new
2015-12-29Units without a tongue can still speak.(Simplest way)

> Be adventurer

> Attack someone

> Take their tongue

> Talk to them
00094333
Adventure Mode -- Crime
major
new
2015-12-29Killing criminal bosses/warchiefs/commanders/etc in public areas incurs the wrath of soldiers and the lord.
00093063
Adventure Mode -- AI
minor
new
2015-12-29Soldier-class angels in Vaults drop their shields.
00094361
Adventure Mode -- Conversation
minor
new
2015-12-29Critical lack of keywords in the rumor dialogue tree
00077197
Adventure Mode -- Retirement
minor
confirmed (user6)
2015-12-28adventures retired in player fort become hostile1) Build a fort
2) retire the fort
3) make adventurer (not from that fort)
4) travel to the fort you built
5) retire adventurer in that fort
6) bring fort out of retirement
00083442
Creatures
minor
resolved (Toady One)
2015-12-28Undead from world gen are incredibly powerfula) Enter adventurer Mode, find a tower, open the gates. While your legendary or peasant(doesn't matter) adventurer is being crushed or run-down by the super-powerful undead within, examine their descriptions. You should consistently see that the undead are described as having "incredible muscles" indicating supreme levels of strength.

b) Fortress mode, get invaded by a tower, watch dwarves swiftly be torn to shreds.
00044985
Dwarf Mode -- Jobs, Healthcare
minor
confirmed (user6)
2015-12-28Dwarves with lingering medical problems1. Load up save.
2. Go to the health screen, navigate to dwarves with problems listed.
3. See broken nails and two cases of spinal injury.
4. Nails are ignored, spinal injuries lead to functional, but permanently crawling dwarves.
00094311
Miscellaneous Crashes
block
resolved (lethosor)
2015-12-28Mac launch script does not launch DFDownload DF on a Mac and attempt to run it.
00089302
Creatures
minor
acknowledged (lethosor)
2015-12-27Army of crundle recruits, fleshball recruits, and a mudman recruit show up out of nowhere
00025686
Dwarf Mode -- Interface, Military Screen
minor
resolved (user11)
2015-12-27Dwarves already in squads still appear in the candidates listGo to the military screen, create a squad, add dwarves. Make a second squad, and the dwarves from the first squad appear in the candidates list.
000929412
Dwarf Mode -- Interface, Squad Schedule
major
resolved (Toady One)
2015-12-27Sparring is bugged, Sparring Reports don't show up and Dwarves don't gain skill from sparringCreate a squad and assign them to active/training.

Get a barracks for them to train in.
00093106
Dwarf Mode -- Military
major
acknowledged (user11)
2015-12-27Mercenaries physical attributes do not increaseSimply set a mercenary to train with a dwarf squad, compared starting stats to their attributes years into training.
00060602
Legends Mode -- History Export
trivial
resolved (Toady One)
2015-12-27History XML file is cp437 encoded, but says it's utf-8 encoded
00077703
Adventure Mode -- Combat
minor
resolved (Toady One)
2015-12-27Necks almost always are easier to hit than Upper and Lower Body partsFight something with a neck.
00087197
Dwarf Mode -- Jobs, Constructions (walls etc)
crash
resolved (Toady One)
2015-12-27Building constructions over parts of trees crashesBuild a construction on part of a tree
000765116
Dwarf Mode -- Pets
minor
resolved (Toady One)
2015-12-27Default ORIENTATION excludes some animals from breeding
00094284
Dwarf Mode -- Jobs, Cooking and Food
major
resolved (user11)
2015-12-27Cannot prepare a meal from the kitchen despite having lots of ingredients1. Try to create any type of meal (easy, fine, lavish) at the kitchen
00094052
Technical -- General
crash
resolved (lethosor)
2015-12-27Game crashes on startup when PRINT_MODE mode set to STANDARD1. Download OS X version
2. Set PRINT_MODE to STANDARD
00094261
Dwarf Mode -- Embark/Setup
minor
feedback (lethosor)
2015-12-27Cannot bring copper picks on embark despite picks and other copper things being available
000326339
Technical -- General
crash
resolved (Toady One)
2015-12-26Mac version unable to load up Dwarf Fortress game at all.If you have a mac, simply download the game, and attempt to run the df file through the terminal which has always been the requirement.

After attempting to load, it'll always give out this message.
00094251
Creatures
minor
resolved (user11)
2015-12-26giant desert scorpions no longer in raws
00092115
Dwarf Mode -- Embark/Setup
major
resolved (lethosor)
2015-12-26[f]iltering for no aquifer and embark site has an aquiferHard to reproduce, I cannot upload my save file because of the Calendar crash
: (
00090001
Dwarf Mode -- Interface, Kitchen
tweak
confirmed (lethosor)
2015-12-26"You have no appropriate ingredients" warning covers some kitchen tab titlesStart a new fortress with no food/drinks and navigate to the kitchen preferences screen.
00080362
Dwarf Mode -- Jobs, Hauling
major
resolved (user1294)
2015-12-26Dwarfs won't haul trading goodsStart the game.
Play the game.
Wait for Caravans.
Give order to haul things to Depot.
00075432
Vegetation
minor
resolved (lethosor)
2015-12-26collapsing trees combat log
00074811
Dwarf Mode -- Idle Behavior
minor
resolved (user11)
2015-12-26Sleepwalker...Load the region and look at the broker near the trade Depot.

http://dffd.wimbli.com/file.php?id=9068
00067242
Dwarf Mode -- Interface, Farm Plots
minor
resolved (user1294)
2015-12-26Underground crops which can be planted in the current season are shown as available for all seasons.
00061772
Technical -- General
crash
resolved (user1294)
2015-12-26Fullscreen mode unsupportedBoot DF on a Mac (with Mountain Lion? not sure about other OSX systems) and hit f11: try to find out where it went.
00061613
Pathfinding
major
resolved (user1294)
2015-12-26Amphibious Siege Mounts Stick UnderwaterGet sieged by amphibious mounts with water around.
00057084
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (user1294)
2015-12-26Spinning thread with any size stack of wool produces only one yarnAt a farmers workshop shear some creatures. Then spin some thread. After your spinner grabs some wool and takes it to the workshop hit t and hover over the workshop. Take note of the stack size of the wool. To see how many yarn you get, wait for your spinner to finish the task and check the inventory of whoever comes by to haul the yarn away, or hit t and check the workshops inventory before the wool is hauled away.
00048962
Dwarf Mode -- Flows
crash
resolved (user1294)
2015-12-26Crash on viewing giantess bloodPress k, look at giantess blood
00045621
Dwarf Mode -- Combat
major
resolved (user6)
2015-12-26Marksdwarfs will charge and use crossbows as meele weapons-probably:

- Marksdwarfs without bolts in quivers + kill order
00044442
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
resolved (user6)
2015-12-26There is no remove building job
00044413
Dwarf Mode -- Trade
minor
resolved (user6)
2015-12-26Elven traders ask for leather items.
00042224
Dwarf Mode -- Interface, Embark
minor
resolved (user6)
2015-12-26Find Desired Location finds sites with no flux stone (even when asked)Using the save file at http://dffd.wimbli.com/file.php?id=3967:

1. Start Playing -> Dwarf Fortress
2. At the Choose Fortress Location dialog, select "f: Find Desired Location".
3. Add the following criteria:
  a. Flux Stone -> Yes
  b. Shallow Metal -> Multiple
  c. Deep Metal -> Multiple
4. Do Search and Browse Results
5. Navigate to the little island in the northwest corner, south of the glacier (name: "The Jungles of Dying")

Note that there is no flux stone listed in any of the four biomes of this island.
00037428
Dwarf Mode -- Transport/Hauling
minor
resolved (user6)
2015-12-26Dwarves use random stonesHappens at random, sometimes they grab nearby stones, other times they'll go across the map for one.
00028121
Technical -- General
crash
resolved (user6)
2015-12-26Crash when switching between fullscreen and windowed with F111) Load game.
2) Hit F11
3) Observe crash
00094243
Adventure Mode -- General
major
resolved (lethosor)
2015-12-26Just now i attaked me. This bug coming back back...Look at "a" menu to see.How to reproduse - really, i do n't know.
00092169
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
confirmed (lethosor)
2015-12-25Building floors only selects 2 if using highwood
00093684
Dwarf Mode -- Abandonment of Fort
crash
new
2015-12-25DF Crash in Dwarf ModeLoad the save in 42.03, unpause and wait.
00033483
Dwarf Mode -- Combat
minor
confirmed (user6)
2015-12-25Dwarves (including hunters) are scared from [BENIGN] animals and cancel tasks
00092892
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user11)
2015-12-25Patient evaluation loops endlessly
00094211
Legends Mode -- Historical Figures
minor
resolved (user11)
2015-12-25Legends battle reports only show the number of historical figures in battles occuring after world gen1. Have an army siege your fortress
2. Retire/abandon/have FUN
3. Go to legends mode
4. Find the battle report on the siege
5. Note the number of participants

Also you may check the kill list of your militia's weapons after the siege and write down the names of the notable kills, then check if they are listed on the battle report.
00014974
Dwarf Mode -- Jobs, Healthcare
minor
resolved (Toady One)
2015-12-24Wound dressers are not doctorsDuring embark, give a dwarf Proficient Wound Dresser skill and no other skills, and give another dwarf sufficient social skills to guarantee that the wound dresser does not become expedition leader. The wound dresser will show up as a Peasant rather than a Doctor.
0008815 
Creatures
major
resolved (Toady One)
2015-12-24Animal breeding is prevented if animals aren't "willing to marry"
00093751
Typos/Grammar
minor
resolved (Toady One)
2015-12-24"Maked" in dolomite descriptionLook in "raw/objects/inorganic_stone_layer.txt"
Search for "dolomite".
Look at line 81.
00093731
Geology
minor
resolved (Toady One)
2015-12-24Solid density of quicklime set to placeholder valueLook in "raw/objects/inorganic_other.txt"
Search for "quicklime".
Look at line 75.
00093741
Typos/Grammar
minor
resolved (Toady One)
2015-12-24Typo in generic book nameLook in "raw/objects/text/book_instruction.txt"
Search for "practici".
Look at line 116.
00094191
Adventure Mode -- Conversation
minor
new
2015-12-23Not finishing PerfomancesLoad the included save.
Attempt to Perform
00093841
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
new
2015-12-23Dwarfs interrupted, when no line of sight1. Have a fortress
2. Have it attacked.
3. Have dwarfs visible to a ramp that is pathed towards the fortress and the army with follow along
4. Watch the Dwarfs be interrupted.
00094132
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
new
2015-12-23Herbalist gathers until exhausted/thirsty/hungry/encumberedDesignate large gather area with a single gatherer assigned no other labors. Watch them gather 'til they drop.
000936310
Adventure Mode -- Sites
tweak
new
2015-12-23Elf entities lack brewing reactions but still make tavern trees.
00048571
Dwarf Mode -- Nobles
minor
confirmed (user11)
2015-12-22Sheriff not promoted to the captain of the guard, captain's position becomes vacantI happened to save the game a few days before the promotion should happen, and I can reproduce it.
0007624 
Dwarf Mode -- Nobles
minor
resolved (user11)
2015-12-22Sheriff gets unappointed/not promoted after mayor has been electedNot sure about reproducibility, but here's what I did
Appoint sheriff, get 50 dwarves, get mayor, sheriff gets disbanded from job, not promoted.
00093391
Dwarf Mode -- Reclaim
major
resolved (user11)
2015-12-22Broken visitors on reclaim
00093371
General
major
resolved (user11)
2015-12-22Part of fort goes hostile after unretirement
00094042
Dwarf Mode -- Reclaim
minor
resolved (user11)
2015-12-22Retiring a fort floods it with former merchant caravan personnelTo reproduce with the initial save, before the fortress has been retired. (steps 2 and 3 may not be necessary but are included as that is usually what I do):

1) Load the linked save and retire the fortress (called "Stormcrown").
2) Create an adventurer who starts out in the Dwarven fortress "Stormcrown", part of "The Brave Mine" dwarven civilization.
3) You can retire that adventurer right away, or wander around the site, noting that it is filled with lots of merchants of different races.
4) Optional. If you retired the adventurer from step 3 above, you can reclaim the fortress and see all the left over merchants scattered around the map.
00092123
Dwarf Mode -- Reclaim
major
resolved (user11)
2015-12-22Performers/Mercenaries stop being listed as citizens after retiring the fort1. Build a fortess with a tavern.
2. Accept some residency petitions.
3. Retire fort.
4. Unretire fort.
00092981
Dwarf Mode -- Abandonment of Fort
minor
resolved (user11)
2015-12-22unretiring a fort with visitors flags them as hostile in unit list.Accept Petitions to join the fortress,Name the non dwarven citizens as it will make keeping track of them far easier.

Retire the fortress once a caravan has arrived and there are visitors within the fortress.

*optional, make an adventurer then retire*

Unretire the fortress and check the unit list.
00093931
Dwarf Mode -- Embark/Setup
major
resolved (user11)
2015-12-22Upon Unretiring a fort with visitors/long-term residents, all are set as Hostile in the units menu1. Retire a fort with a number of guests in it along with long term residents.
2. Unretire that same fort.
00093794
Technical -- Saving/Loading
major
resolved (user11)
2015-12-22Game isn't able to load my saved regions1) Download DF0.42.03,
2) extract
3) create new world
4) create new fortress within that world
5) save game
6) exit fortress

=problem. (world isn't read by program)
00070093
Adventure Mode -- General
minor
new
2015-12-22Important slowdown near a goblin site
00093953
Adventure Mode -- General
crash
resolved (user11)
2015-12-22Moving around near populated dark towers causes extreme slow down and crashing
00093942
Dwarf Mode -- Interface, Unit Profiles
minor
resolved (user11)
2015-12-22argument escelates into enraged no quarter dual
00094011
Items
trivial
resolved (user11)
2015-12-22Quires bound into single-paged books
00031197
Dwarf Mode -- Interface, General
minor
confirmed (lethosor)
2015-12-22Cannot make toys (besides rock) from Craftsdwarf's Workshop
00094003
Dwarf Mode -- Stockpiles
major
resolved (user11)
2015-12-22Dwarves try to put milled plants bags in barrels, but only the powder enters the barrelCreate a stockpile that accepts milled plants and barrels.
Have barrels available.
Mill plants.
Cry.
00094113
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (user11)
2015-12-22Engrave Slab task cannot find nearby unengraved slab
00085851
Adventure Mode -- Conversation
trivial
resolved (Toady One)
2015-12-22NPCs always say a site is in the region they are inAsk about surrounding area
00087953
Adventure Mode -- Conversation
minor
resolved (Toady One)
2015-12-22When asking for directions to somebody false location of their home site is obtained insteadIt seems to be quite common so I guess:
- Ask about directions to somebody not at home site
00094102
Dwarf Mode -- Idle Behavior
minor
resolved (lethosor)
2015-12-22Dwarf who worships 5 deities spends all his time praying/meditating with purple job
00094084
Dwarf Mode -- Jobs, Designations
major
resolved (lethosor)
2015-12-22Miners won't channel straight down more than a few z-levelsDesignate a single 1x1 vertical shaft for channeling many tiles straight down.
0009407 
Dwarf Mode -- Military
minor
new
2015-12-21Inactive military dwarves prefer individual training to spiritual/mental needs.Assign a squad, set them inactive/active, assign them to train at a barracks.
Observe behaviour relative to having inactive+unassigned.
00085366
Dwarf Mode -- Invasions
minor
acknowledged (user11)
2015-12-21Undead Siege wanders - Raises indestructable Elk Bird Head - Undead fight with it endlesslyWaiting for an attack, undead mill about outside.

Necromancer raises body part(?) and it is unable to be destroyed.

00004429
Dwarf Mode -- Skills and Professions
minor
new
2015-12-20Migrants arrive with inappropriate weapon skillsWait for migrants.
Check migrants' skills.
Eventually, one or more will arrive with weapons for which you cannot make the appropriate weapons as they are not part of dwarven civilization.
00073212
Adventure Mode -- Sites
minor
new
2015-12-20Unable to become hearthperson of adventurer created group
000823910
Adventure Mode -- AI
minor
new
2015-12-20groups relationships badly broken
0007416 
Adventure Mode -- Conversation
minor
new
2015-12-20Becoming a hearthperson after claiming site removes the conversation topic of making people into hearthpersons
00009617
Dwarf Mode -- Trade
trivial
new
2015-12-20Merchants leave through underground
00093903
General
major
resolved (lethosor)
2015-12-20Fort slows from a stable 100 fps down to a permanent 5 without anything unusual happening
000726119
Adventure Mode -- Inventory
minor
assigned (user6)
2015-12-20main hand and off hand get reversed.
00093971
Dwarf Mode -- Interface, Designations
minor
resolved (lethosor)
2015-12-20"Smooth Stone" marker cannot be replaced with "Smooth Stone" designationDesignate a rough wall to be smoothed, then designate over that with a marker. Now, try to designate a smooth wall over the blue marker, it will not change back from blue to a real designation. You must [x] cancel the designation first.
00063522
Creatures
trivial
resolved (Toady One)
2015-12-20Moon snail men can't punch or seeCreate a moon snail man in arena
Take control of it
000137410
Dwarf Mode -- Military
major
new
2015-12-20If squad is assigned multiple ammo types, dwarves with "individual choice ranged" carry wrong ammo, and other ammo bugs1. Create a squad with individual ranged weapon choice.
2. Assign both bolts and arrows
3. Activate the squad using move order, wait till everyone finished gathering equipment.
4. See what they have in their quivers.
00093921
Dwarf Mode -- Jobs, Assignment of Jobs
minor
new
2015-12-19Dwarves not picking up animal training jobsidk, I've never seen this before.
00029581
Dwarf Mode -- Combat
minor
new
2015-12-19burn injuries do the opposite of what they shouldset up a fire with a fireman in arena
00093642
Dwarf Mode -- Embark/Setup
minor
resolved (Toady One)
2015-12-19Upon [s]aving pre-embark preparations, including a space in the name then typing 'e' causes instant embarkThe name I used was "PLENTY METAL"
Got as far as "PLENTY M" then I was embarking.
0009365 
Dwarf Mode -- Interface, Text
minor
resolved (Toady One)
2015-12-19Renaming squads etc. with a hotkey executes hotkeyRename a squad in Dwarf Mode and use a hotkey in the name.
0009231 
Creatures
trivial
resolved (Toady One)
2015-12-19Two-legged rhino lizard removes LEATHER material but not PARCHMENT
0009196 
Items
trivial
resolved (Toady One)
2015-12-19Viewing a quire shows it is made of "cloth" instead of a "sheet"
00091945
Undeath
minor
resolved (Toady One)
2015-12-19Vampire Guests have nature revealed in their profession
00092921
Dwarf Mode -- Thoughts and Preferences
minor
resolved (Toady One)
2015-12-19Seems impossible to satisfy a need for "introspection"
0009389 
Dwarf Mode -- Immigration
minor
resolved (Toady One)
2015-12-19permanent residents do not apply for full citizenshipmake fort, accept petitions for permanent residents, wait forever, don't get full citizenship petitions.
00093834
Pathfinding
minor
new
2015-12-19Mining over z levels takes forever.1. Have a fortress with a mining dwarf
2. Designate a strip of rocks to be mined out across z levels where the levels are all accessible.
3. Watch the Dwarf run between levels after each block mined.
00001276
Contaminants/Spatter
trivial
new
2015-12-19Muddy open space in magma pipe
00092228
Combat -- Target Selection
minor
new
2015-12-18Peaceful Scholars/Bards1. Have a fortress with a location of a tavern or library.
2. Be under siege
3. Have Scholars/Bards visit or depart
4. Confirm a safe travel no matter the distance from attacking armies
00089872
Dwarf Mode -- Jobs, Activity Zones
minor
acknowledged (lethosor)
2015-12-18Dwarves continue to use stepladders to attempt picking fruit after zone removed and trees cut downhttp://dffd.bay12games.com/file.php?id=10917 - Autumnal seasonal save of my first year in the fort where I noticed this behavior.

What seems to trigger the behavior, however, is deleting the zone before deactivating or removing the fruit-picking behavior.
00092262
Items
trivial
resolved (Toady One)
2015-12-18Quires made from papyrus are listed as "plant quire"Gather Papyrus, Process to Sheets, Process the sheets to quires. Item created will be "plant quire"
00093531
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (Toady One)
2015-12-18Cannot Produce Papyrus Seeds
00091619
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (Toady One)
2015-12-18Constructed instruments not recognized or used in taverns1. Create a tavern
2. Create some instruments
3. Wait for a musical performance
4. Only simulated instruments used.
00021012
Dwarf Mode -- Jobs, Designations
minor
new
2015-12-18Ramp weirdness allows revealing HFS safely.Take your adamantine pipe. Mine out the level above the tube to hell.

On Level X-1, in an unrevealed area that's an empty space leading to hell, designate an up ramp. The dwarves will dig from above, but hell will be revealed and demons spawn before the natural floor on level X is breached, leaving everything completely contained when the game pauses. (I think the ramp cancels?)

Successfully reproduced on an old autosave.

X
....
....
....
....

X-1
XXXX
X..X
X..X
XXXX

Ramp designated in tube area of X-1
00093247
Dwarf Mode -- Thoughts and Preferences
major
resolved (Toady One)
2015-12-18polytheist dwarves will not worship more than one god in pantheon templeMake a fort, wait until you get a dwarf with more than one deity, play for 2-3 years with a pantheon temple, watch your dwarf turn into a useless, distracted fool.
00036484
Religion
trivial
new
2015-12-18Dwarf has two deities in Thoughts/Preferences
00093724
Dwarf Mode -- Trade
crash
resolved (user11)
2015-12-18Eventual crash upon use of trading interface [saved file with reproducible bug]Begin trading and experiment.
00093414
Dwarf Mode -- Interface, Trade
crash
resolved (Toady One)
2015-12-18Crash During Trading, Trade Depot (mug/goblet related)In provided save, wait for broker to arrive, then attempt trade. Broker's position on trade depot irrelevant as long as they are there
00093555
Adventure Mode -- General
feature
new
2015-12-18Mummy Disappears After Save/Reload1. Awaken a mummy, I used the method of picking up an item, I assume getting near the coffin works too.

2. Save your game.

3. Reload the game, there will occasionally be a puff of miasma if you're fast enough, and the mummy will be gone.

4. If you try to walk over the coffin you bump into the still-occupied square from where the mummy disappeared, which is a different bug.
00093772
Dwarf Mode -- Trade
crash
resolved (user11)
2015-12-17Eventual crash upon use of trading interface [saved file with reproducible bug]Begin trading and experiment. Trade depot is on a raised platform south of the fort/volcano, north of the road intersection.
00092725
Dwarf Mode -- Jobs, Assignment of Jobs
minor
resolved (user11)
2015-12-17Multiple Active jobs in one workshop1) Library and paper production with a prolific writer.
2) stockpiled book bindings
3) Make Quire and Bind Book at the same time.

Unknown how often this can happen.
00092966
Creatures
major
resolved (user11)
2015-12-17Troglodites cannot be [P]itted via cageCage a Troglodite, make a 1x1 pit capped with a hatch cover, make a 3x3 pit designation and you will fail to see Troglodites listed.
00093714
Adventure Mode -- Eating/Drinking
feature
resolved (user1294)
2015-12-17The Human Pikeman Necromancer drinks the «≡steel toy hammer≡».Trade someone a mug with an item in it I guess, I know they'll drink [2]booze and [1]vampire blood happily... never tried to give someone a shoe or something in a goblet but I guess I'll go ahead and try that now.

0009370 
Adventure Mode -- Stealth
minor
new
2015-12-16When sneak-killing, hostile bystanders remark on the recent kills and who did them, but do nothing about it.Go to bandit camp in stealth.
Attack bandit, kill without attracting attention.
Wait for commentary from comrades.
00092882
Adventure Mode -- Reactions
minor
resolved (user11)
2015-12-16Killing with fists does not escalate fights from brawlPlay as a character with powerful fists. (I was playing a moddified gabbro man)
Punch People to death.
Look at their combat states.
00093351
Dwarf Mode -- Items
minor
resolved (user11)
2015-12-16Modded earthenware mugs cannot be glazed while tavern existsAdd a reaction to make clay mugs at a kiln and to glaze them, then try to do so while you have a tavern.
00092911
Dwarf Mode -- Jobs, Items
minor
resolved (user11)
2015-12-16Store Item Location for scrolls, books, etc stored to bookcase when already properly storedThe easiest way to recreate this would be to create a library that can be locked behind a door. The library should contain 1 bookcase and 1 book. As soon as you see a dwarf put the book away and leave, lock the door. It should only be a few frames later that the job to put the book away again will appear in the jobs list.
00093211
Dwarf Mode -- Interface, Squad Schedule
trivial
resolved (user11)
2015-12-16Sparring results do not show up in reports screenSimply have a squad set to train, then they will spar automatically.
00093264
Dwarf Mode -- Trade
crash
resolved (user11)
2015-12-16Trade screen crash. I suspect coins.Open trade screen, and scroll up or down to see crash.
00093404
Creatures
minor
resolved (user11)
2015-12-16Giant Sponges can still attack-- spam combat messages in populated streamsEmbark on river with giant sponges. Wait until anything comes close. Watch that something get owned.
00093486
Dwarf Mode -- Jobs, Machines
minor
resolved (user11)
2015-12-16"Mash plant into slurry" won't occur at millstonesGet some plants that can get turned into slurry, build a millstone workshop, add the job.
00093368
Typos/Grammar
minor
resolved (user11)
2015-12-16Extraneous whitespaces in description of written on quill
0009367 
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (user11)
2015-12-16Tavern location screen does not show recognize installed instruments1. create a tavern location
2. create installable instrument
3. install instrument in tavern location
4. check tavern screen
000934710
Dwarf Mode -- Trade
crash
resolved (user11)
2015-12-16Crash in trade screen
00093454
Dwarf Mode -- Trade
crash
resolved (user11)
2015-12-16Crash at trading[Load my save from 42.02]
-wait for caravan
-open trade screen
-trade
-press t

-> probably crashed already
00054321
World Generation -- Beasts
major
resolved (Toady One)
2015-12-16Vampires become unstoppable in worldgen in cities large enough for temple+sewers - causes depopulationGenerate a world, and look in legends mode. Third-party legends viewing software helps significantly in tracing relationships.
000526315
Adventure Mode -- Town
major
resolved (Toady One)
2015-12-16Population crashes in human townsJust gen the world and play as an adventurer.
00093542
Dwarf Mode -- Jobs, Military
minor
new
2015-12-16Marksdwarf tries and fails to pick up ammunition, is stuck
00093571
Adventure Mode -- AI
minor
new
2015-12-15Tame beak dogs attacking goblins in dark pitGet my save, which I will be uploading as soon as I have a decent internet connection.
0009359 
Creatures
minor
new
2015-12-15Baby's in distress1. Have a child
2. Wait until you see a Recover Wounded job
3. Check child for "tears"/confirm they are not wounded
00035583
Adventure Mode -- Trade
minor
resolved (Toady One)
2015-12-15Randomly resetting item ownership status in adventure mode.Try to buy/sell item in adv. mode. Might be related with the save/load process of a single region, or the entire game.
00000156
Dwarf Mode -- Stockpiles
minor
resolved (Toady One)
2015-12-15"Wood" section in stockpile settings includes all plants
00055307
Dwarf Mode -- Stockpiles
major
resolved (Toady One)
2015-12-15Clay stockpile option disappearsPlay for some time (possibly the unlock of magma kilns)
000523237
Flows
minor
resolved (Toady One)
2015-12-15Streams/brooks/rivers getting turned stagnant by nearby pools/ponds
00067061
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (Toady One)
2015-12-15Farm plot options can overlap seed choices and other options, depending on list length and window sizeHave a lot of seeds and try planting outside
000509838
Dwarf Mode -- Immigration
minor
resolved (Toady One)
2015-12-15"Friendly" migrants with Trader profession act like on-the-job merchantsHave migrants with the Trader title show up.
000125427
Pathfinding
major
resolved (Toady One)
2015-12-15When cavern is breached, web collection pathfinding spams with "unable to find path"Open a cavern with webs and have a weaver.
00048841
Dwarf Mode -- Interface, Military Screen
minor
new
2015-12-15Uniform editor doesn't allow generic "metal" material for ranged weapons
00091569
Dwarf Mode -- Military
major
resolved (Toady One)
2015-12-15In the new patch, military does not wear armor.
00039586
Civilizations/Entities -- General
minor
new
2015-12-15Some dwarf civilizations have access to steel without access to iron
00093522
Dwarf Mode -- Jobs, Hunting
tweak
new
2015-12-15Hunters too obsessed with hunting.have hunters?
000509714
Creatures
minor
assigned (Baughn)
2015-12-15Names overwriting text with TrueTypehave a named zombie creature die and be re-zombified. its name stretches across all the columns obscuring the other text.
00093491
Miscellaneous Crashes
crash
new
2015-12-15Crash when toggling full screen modeI can't reproduce it reliably: I can start the game, toggle between full screen and windowed a bunch of times and it's fine. I'll play for a while, toggle on and off (usually checking messages or somesuch), and eventually I'll toggle and it will crash.

Only tested in adventure mode so far. Doesn't seem to be related to anything going on in-game, it happens immediately after I hit F11 to toggle full screen.
00093252
Dwarf Mode -- Interface, Standing Orders
major
resolved (user6)
2015-12-14Archery Practice is brokenHave a squad of marksdwarves/other creatures set to train at an archery range.
00093432
Technical -- Saving/Loading
crash
new
2015-12-14Crashes On Load GameTo reproduce, load the game.
00002153
Dwarf Mode -- Jobs, Designations
minor
new
2015-12-14Channeling can sometimes leave freestanding (not attached to wall) ramps/slopesFirst, channel an area with trees.

Then designate trees to be cut down. These trees are currently standing in single tiles surrounded by ramps.

After removal of tree, channel the tiles.

This second channeling fails to remove some of the ramps.
00093341
General
major
new
2015-12-13Sudden FPS drop in Fortress mode
00053163
Dwarf Mode -- Jobs, Eating/Drinking
minor
new
2015-12-13Dwarves risk drowning to try to haul items out of the river1. Embark on a "Untamed Wilds" sight with a river.
2. Set up near the river.
3. Wait until a random animal attacks your dwarves while they're drinking (might take some time, this happened randomly)
4. Watch the alcohol flow down the river to the walls and your dwarves potentially kill themselves for the alcohol.
00085512
Dwarf Mode -- Combat
major
new
2015-12-13Minotaur waits at trade depotSee the savegame.
00093132
Vegetation
minor
new
2015-12-13Large plant gathering zone seems to cause major FPS drop.1) Create a very large plant gathering zone
2) Observe lag
00091633
Dwarf Mode -- Moods
minor
new
2015-12-13Dwarves upset from not seeing family not in fortN/A
00010254
Adventure Mode -- Conversation
text
new
2015-12-13Elves without jobs/professions say "I am a ."Reproduces always in conversation, although finding the specific mix of skills/history could be difficult.
0007106 
Adventure Mode -- Conversation
minor
new
2015-12-13Talking to unconscious/mute targets lets you have a conversation with yourself1. Create two humans on the same side in arena mode
2. Take control of one and knock the other out or strangle them until they are unconscious
3. Talk to the unconscious human, and skip the greeting
4. Select an option, e.g. ask them about their troubles
5. Continue conversation and notice that you have the response menu available
00061572
Arena
minor
new
2015-12-13Pressing Ctrl+A does not go back to "arena mode" unless announcements have been cleared1) Start arena mode
2) create a creature
3) Assume control of it
4) Slaughter stuff on sight
5) Press CTRL-A
6) You're stuck in the body of the assumed creature
00091425
Dwarf Mode -- Interface, Tasks
tweak
resolved (Toady One)
2015-12-13Workshop task selection no longer stores menu locationsBuild a workshop - a mason, for instance.
Add a task to build something lower in the list than the top
'a'dd another - menu location jumps back to the top.
00046929
Dwarf Mode -- Nobles
minor
resolved (Toady One)
2015-12-13Dwarven Civ King arrives but is Human and Tame
00062331
Dwarf Mode -- Immigration
minor
confirmed (user11)
2015-12-13Immigrants missing limbs arrive with clothes for that limb
0009331 
Dwarf Mode -- Immigration
trivial
resolved (user11)
2015-12-13Visitors with missing limbs bring the associated clothing anyways and drop it
0009329 
Adventure Mode -- General
crash
new
2015-12-13Crash on next move with "terminate called after throwing an instance of 'std::bad_alloc'"Load region1 and step somewhere or wait one turn.
00093281
Technical -- Saving/Loading
crash
new
2015-12-13Crash during save after recruiting companions and lootingExplicit steps to reproduce:
1. Load the adventurer from the region
2. Head downstairs and recruit some military dwarves (there is a hammerdwarf, swordsdwarf, and I think a marksdwarf closeby)
3. Walk around the fort and take some nice leather things from bedrooms.
4. Press save. Potentially, quick-travel to the surface 'fortress entrance' and save there. The game should crash, displaying 'Saving projectiles...'
00086807
Vegetation
minor
new
2015-12-12Chopping down multi-tile trees sometimes leaves Open SpacesFile is at http://dffd.wimbli.com/file.php?id=10357
00092433
World Generation -- General
crash
resolved (user11)
2015-12-12Segmentation fault (core dumped)Launch Dwarf Fortress, create custom world with the following parameters (refer to Additional Information)
00093231
Dwarf Mode -- Transport/Hauling
minor
resolved (user11)
2015-12-12Dwarves transport writing material foreverHave a supply of paper which is greater than the desired amount set in the library.
00093082
Dwarf Mode -- Rooms
crash
resolved (user1294)
2015-12-12Crash when retiring location1) Create a temple off of a meeting area.
2) Delete the area using (i) (x)
3) Delete the room from the locations list (l).
00091913
Miscellaneous Crashes
crash
resolved (Toady One)
2015-12-12Crash after retiring a location with all or part of any assigned meeting zone removed.Create a meeting zone, and a location for it
Remove some or all of the meeting zone, then remove the location. The order is important.
00093096
World Generation -- General
crash
assigned (user11)
2015-12-12Crashes when generating history1. Run df script
2. Press enter on "Create New World"
3. Set Parameters for {World Size, History, Number of Civilizations, Max Number of Sites, Natural Savagery, Mineral Occurrence} to {Large, Very Long, Very High, Very High, Very High, Very Low, Everywhere} respectively
4. Press Y to start
5. Hit Green plus to enlarge
00093013
Dwarf Mode -- Nobles
minor
new
2015-12-12Mayor stuck in Conduct Meeting with nobody
00093192
Dwarf Mode -- Jobs, Designations
minor
new
2015-12-12Designated ramp digging converted into channeling unless that's impossibleDig a long tunnel below the surface and designate an up ramp at the end. Watch the miner dig the tunnel and then run back and out to the surface to channel down for the ramp.
00093184
Dwarf Mode -- Nobles
minor
assigned (user1294)
2015-12-12Work order never completes1. Order 10 iron goblets to be made.
2. Hope for the best.
00093203
Dwarf Mode -- Trade
tweak
resolved (user1294)
2015-12-12Elves offended despite nothing apparently containing wood
00092763
Technical -- Saving/Loading
crash
new
2015-12-12Crash with double free or corruption (!prev) after saving adventure mode

00048862
Creatures
trivial
resolved (Toady One)
2015-12-12Several venomous creatures aren't immune to their own venomMake a couple GCS's in the arena and have them fight each other. You'll note that they totally get affected by the syndrome, although it doesn't kill them like it would a dwarf.
00027901
Creatures
trivial
resolved (Toady One)
2015-12-11Alligators needlessly use specific toes
0004746 
Typos/Grammar
text
resolved (Toady One)
2015-12-11Incorrect use of "whom" in elf.txt
00046861
Language
minor
resolved (Toady One)
2015-12-11[WORD:SUMMER] has no tokens
0009031 
Technical -- Input/Keybinding/Macros
minor
resolved (Toady One)
2015-12-11STRING_A123 and STRING_A125 are bound to the same key* Type "{" in a text entry field and nothing will be entered.
* Type "}" and "{}" will be entered
000106814
Pathfinding
minor
resolved (Toady One)
2015-12-11Dwarves don't choose closest garbage dump (new in 0.31.03!)Having several garbage dumps on different levels and designating dump on many stones.
000453014
Dwarf Mode -- Military
minor
resolved (Toady One)
2015-12-11Marksdwarves won't use training bolts unless combat bolts all used upAssign some bolts to a Marksdwarf for both combat and training, make sure the "combat" bolts are in his quiver. Assign him to training and observe as nothing happens.
00090542
Dwarf Mode -- Jobs, Assignment of Jobs
minor
resolved (user11)
2015-12-11Jobs don't locate free dwarf to perform themFor repeatability, leave the game running and one or more jobs will stop some workshop from working because top job doesn't locate a worker (I think 2 game months is my longest record so far).

00093141
Adventure Mode -- General
feature
resolved (user11)
2015-12-11Position of the cursorJast START
00035924
Dwarf Mode -- Interface, Farm Plots
major
resolved (user11)
2015-12-11Farm plots report "No seeds available for this location" when seeds are availableI have not found what causes this problem, it seems to affect farms after a few seasons, but at random.
00035175
Adventure Mode -- Environment
major
resolved (user11)
2015-12-11All cities/forest retreats empty of life and buildingsNo idea.
00003737
Combat -- Wrestling
minor
confirmed (user11)
2015-12-11Combat logs show animals grasping with body parts they shouldn't: leg, hoof, wing
00093113
Combat -- Wrestling
minor
resolved (user11)
2015-12-11A grizzly bear wrestled my weapon from my hand and then started attacking me with itWRESTLE A BEAR
00092413
Adventure Mode -- Travel
crash
resolved (user11)
2015-12-11Consistent crashing when traveling or loading a new gameTake the save and move the character (in travel view) some distance, or retire and try to start a new adventure. Both will crash.
000060523
Dwarf Mode -- Military
major
resolved (Toady One)
2015-12-11When relieved from a squad, dwarves do not resume civilian jobs, even when squad is deleted entirely
00032621
Legends Mode -- Historical Figures
minor
new
2015-12-11Slain nameless intelligent entities get names, don't appear in legends
00076989
World Generation -- Beasts
minor
new
2015-12-10Excessive numbers of underground critters
0009307 
Typos/Grammar
trivial
new
2015-12-10Minor typo in poetry description
0009305 
Dwarf Mode -- Jobs, Assignment of Jobs
minor
new
2015-12-10Dwarves made to retreat from combat stuck on "No Job" until combat ends1. Find an unkillable, harmless enemy creature
2. Allow civilian dwarves to engage it in combat
3. Use military alert to restrict some of the dwarves to a burrow elsewhere

Dwarves move to the burrow, then get stuck.
0009304 
Dwarf Mode -- Interface, Text
trivial
new
2015-12-10Weapon-related thoughts are typo'd in relation to learning/teachingHave any military dwarf level in most military skills. Some, like archery, striking, and fighting, are perfectly fine; weapon descriptions are the only typos.
00068083
Legends Mode -- Historical Figures
minor
resolved (Toady One)
2015-12-10Duplicate "began wandering the wilds" entries for adventurer1. Create adventurer
2. Play for a while
3. Retire
4. Go to legends mode
5. Look for your adventurer in "historical figures" section
00086093
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (Toady One)
2015-12-10SEED-type tree growths are never gatheredStart a fortress in a forest with almonds, macadamia nuts, acorns, whatever. Put a gathering zone around the tree and wait.
000561312
Dwarf Mode -- Interface, Animals
minor
new
2015-12-10Tame Human Child in Dwarf Fort
00043729
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (Toady One)
2015-12-10occasionally get negative distance value for materials for constructions0.40.24: See 0004372:0033030
00087584
Dwarf Mode -- Combat
minor
new
2015-12-10Civilians in combat refuse to use picks or axes1. Assign either mining or woodcutting to civilians
2. Arm all civilians
3. Wait for civilians to become involved in a melee with a wild enemy
4. Observe that civilians refuse to use their weapons
000034911
Dwarf Mode -- Jobs, Healthcare
minor
acknowledged (user6)
2015-12-10Animal "needs diagnosis" but never gets attended to
00084432
Dwarf Mode -- Abandonment of Fort
minor
confirmed (user6)
2015-12-10Abandoned fortress, visited as adventurer after a few years, is full of filled wagonsUnknown, have not tried.

Presumably, start a moderately-successful fortress, get it wiped out, start another fortress, play for a few years, retire it, become an adventurer and go to the old fortress.
00092785
Dwarf Mode -- Trade
minor
acknowledged (user11)
2015-12-10227,904,608 basic value Carnelian Trumpetunknown
00093001
World Generation -- Wars
minor
new
2015-12-10Elf civilization attacked monthly by two forces for 550 years.n/a
00092991
Miscellaneous Crashes
crash
resolved (user1294)
2015-12-10CTD when retiring tavern
00092812
General
crash
new
2015-12-09Unloadable worl
00092791
Adventure Mode -- General
major
new
2015-12-09Lag/slowness/freeze when approaching kobold campSave: http://dffd.bay12games.com/file.php?id=11423
Walk a few steps towards north and the game will freeze. When it eventually responds, you can use travel mode to back off from the site and the game runs smoothly again.
00088093
Dwarf Mode -- Jobs, Assignment of Jobs
minor
new
2015-12-09Dwarves depart workshop with "no job" before returning to work on subsequent workshop order
000455219
Dwarf Mode -- Combat
major
resolved (Toady One)
2015-12-09Siegers waiting by bodies of dead leaders?
00015989
Dwarf Mode -- Combat
minor
resolved (Toady One)
2015-12-09Enemy squads will never abandon their caged leaderPlace cage traps, catch the leader, watch the squad stop in place.
00092853
Adventure Mode -- Inventory
tweak
resolved (Toady One)
2015-12-09Gorlaks strap weapons and shields to their HEADMake a Gorlak char.

Press q.
0009290 
Dwarf Mode -- Jobs, Healthcare
minor
new
2015-12-09Child playing make-believe on a hospital bed results in a "diagnose patient" job to be createdHaven't tried but most likely this:
1) Have a child playing make-believe on a hospital bed
2) Have no dwarves with diagnosis job
3) The job is created in the menu but disappears when you give one of your dwarves the diagnosis job
00092871
Adventure Mode -- Sites
crash
new
2015-12-09Crash when entering Goblin Fortress Sitewalk north into goblin site.

Reproduced 3 times
00092153
Dwarf Mode -- Items
minor
resolved (Toady One)
2015-12-09Vampire true names revealed when they declare their weapon or armor an artifactPress shift L
Select artifact
Press k for kills
If the dwarf is a vampire, their full vampire name is displayed as the Slayer

You have to be in the situation where your vampire makes his weapon or shield an artifact.
0009284 
Adventure Mode -- Combat
tweak
new
2015-12-09Overcompensating elf swordsman adventurer can use a two-handed sword with frightening efficiency.1. Create an elf swordsman adventurer
2. Cheat, beg and steal to find and equip a two-handed sword.
3. Lop some heads off with the said sword.

OBSERVED: heads roll downhill
EXPECTED: getting tired and/or over-exerting from trying to attack with the thing
00091394
Adventure Mode -- Character Creation
minor
assigned (Toady One)
2015-12-09Animal man names not displayed in status, only their military professionStart Adventurer mode.

Choose one of the animal men.

Press Z.
 
0009283 
Dwarf Mode -- Thoughts and Preferences
minor
new
2015-12-09Dwarven children cannot become unfocused1. Have a fort
2. Wait for kids
3. Check kids

OR, alternatively, you could download my save at http://dffd.bay12games.com/file.php?id=11430 and simply check any one of the kids.
000912912
General
crash
resolved (Toady One)
2015-12-09Crash when calendar is advancing
00092654
Adventure Mode -- Environment
minor
new
2015-12-09Deep Ocean makes DF run slowly.1: Make an adventure mode character.
2: Try to swim across an ocean.
00091136
Dwarf Mode -- Combat
major
assigned (user11)
2015-12-09Merchant Guards killing Liasion during battle with wild animalsprobably could be reproduces by having the caravan with liaison in tow attacked by wild animals while leaving the map.
00092553
Dwarf Mode -- Moods
minor
new
2015-12-08Resident poet had a Strange Mood
00092703
Dwarf Mode -- Jobs, Eating/Drinking
major
resolved (user11)
2015-12-08Tavern Keepers Serve Drinks to Animals potentially causing inebriation and deathCreate a Standard Tavern that accepts citizens of the fort.

Leave some animals free roaming and assign a tavern keeper

After each time the Tavern Keeper serves alcohol, check for animals in the tavern and view their inventory screen to check for any alcohol covering/scattering or vomit covering. Smaller animals will also experience symptoms associated with inebriation, such as dizziness.
00091405
Dwarf Mode -- Interface, Workshop Profiles
trivial
confirmed (user11)
2015-12-08Workshop instrument description text cuts off with no (obvious) way to scroll1. Build craftsdwarf's workshop
2. Look at instrument descriptions
0009280 
Adventure Mode -- Character Creation
major
new
2015-12-08NATURAL_SKILL seems to be ignored in character creationAdd a NATURAL_SKILL to CREATURE:HUMAN and try it in the arena. An entry for that skill should appear. Then try it in adventure mode -- no entries appear and afaik my rolls are consistent with no starting points in that skill.
00091796
Dwarf Mode -- Nobles
minor
resolved (Toady One)
2015-12-08Foreign noble can ban exports.* Allow guests to stay.
* Hope they get lucky?
00092772
Dwarf Mode -- Jobs, Cooking and Food
trivial
resolved (user11)
2015-12-08Butchers process long dead creatures.
00092231
Dwarf Mode -- Trade
minor
resolved (Toady One)
2015-12-08In old save, existing musical instruments have ludicrous trade valueshttp://dffd.bay12games.com/file.php?id=11369

The trade depot is on the starting level.
00085601
Dwarf Mode -- Pets
minor
resolved (Toady One)
2015-12-08Giraffe is trainable for war (possibly hunting)1. Somehow obtain a tame giraffe.
2. Train it.
00082291
Typos/Grammar
text
new
2015-12-08typo in legends: articleI haven't tried, but I suppose other eagles would use "a" article
0008198 
Typos/Grammar
text
resolved (Toady One)
2015-12-08Mistakes in thoughts/preferences strings
0009091 
Typos/Grammar
text
resolved (Toady One)
2015-12-08Typo in the quote of a haunted spouseKill a married dwarf, don't bury him, and check his spouse's status screen when he rises.
00046891
Typos/Grammar
minor
resolved (Toady One)
2015-12-08d_init typo - pregancies should be pregNancies
00056454
Dwarf Mode -- Trade
minor
acknowledged (user11)
2015-12-08Outpost liaison stuck on a jailed mayorI'd guess that jailing the mayor would reproduce the bug.
00092691
Dwarf Mode -- Jobs, Item Improvements/Decorations
minor
new
2015-12-08Book being read prevents it from being used for jobs
0009274 
Adventure Mode -- Town
tweak
new
2015-12-08An unusually high number of elves choose to be bowyers, bowman elves are very rare.1. Generate a world.
2. Create a filthy elf adventurer.
3. Visit nearby retreats and count bowyers and bowmen encountered.

OBSERVED: Bowyers everywhere. One bowman so far.
Expected: the other way around.
00092321
Pathfinding
trivial
new
2015-12-08Miners try to path through unexplored areas but are unable to; cancel mining1.Start a new fortress, dig down until caverns are breached and your dwarves can enter them.
2.In a place where caverns are not yet explored, designate mining.

If the conditions are met, miners will start cancelling tasks and parts of designation will disappear, which is slightly annoying.
00087102
Dwarf Mode -- Traps
minor
new
2015-12-07Weird interaction when pulling levers on repeat.1. Build a lever.
2. Pull it.
3. Put it on repeat.
00092173
Dwarf Mode -- Idle Behavior
crash
resolved (user11)
2015-12-07BEX in Dwarf Mode
000924812
World Generation -- General
crash
assigned (user11)
2015-12-07Crash on World GenHere are the seeds:
*** STARTING NEW GAME ***
Generating world using parameter set MEDIUM REGION
 Seed: dLOqBaGyquzxn9HTvSNq
 History Seed: LwmH2KjYyLPCL0hQ19xQ
 Name Seed: 7F0LjMZ1HEXkcBpHPNJI
 Creature Seed: 4jOaeC4mk0ufOX0yGVf6
*** STARTING NEW GAME ***
Generating world using parameter set MEDIUM REGION
 Seed: VbCaB6E2QaJTTd1XD2p2
 History Seed: PuAV0E9CUNr0x872J9xE
 Name Seed: d5GldiTrXkRKavppvxNS
 Creature Seed: QVoc8oM4WiqFABEiqDnS
*** STARTING NEW GAME ***
Generating world using parameter set MEDIUM REGION
 Seed: 8WGOMO4WOaQ4uOeyMGom
 History Seed: Kkimy8yEeWqseo8A4GCI
 Name Seed: AMYOyIsOKAeMAA0amgQI
 Creature Seed: sA0aekwaQcWmCucm0Um2
00091802
Reactions
minor
resolved (Toady One)
2015-12-07WOOD is not a valid building for reactions, though file changes says it is1. Make a reaction that uses WOOD (for wood furnace) to be used by dwarves.
2. Attempt to use or look at the reaction.
00091302
Adventure Mode -- Inventory
minor
resolved (Toady One)
2015-12-07Instrument glitching1.1 Have an instrument.
1.2 Empty your hands and keep your instrument in your bag.
1.3 Grab a knappable rock.
1.4 If the instrument has not already come out of your bag, grab another knappable rock, create a sharp rock, and toss it away. The instrument should now be in your "free" hand.

2.1 Have an instrument.
2.2 Drop the instrument.
2.3 Hit g and try to find the instrument.
2.4 If the instrument is grabbable, walk a square away and back and repeat step 2.3.
00091452
Miscellaneous Crashes
crash
resolved (user11)
2015-12-07Random crash in fort mode?
00092203
Dwarf Mode -- Skills and Professions
minor
resolved (Toady One)
2015-12-07Bookbinding Dwarf Systematically Steps Through All Cavern WebsGet a book-binding dwarf to a cavern and watch him step through webs.
00092091
Dwarf Mode -- Jobs, Mechanisms
minor
resolved (user11)
2015-12-07Dwarves assigned to repeatedly pull levers do not stay with themBuild a lever, and then assign a job to pull the lever and put it on repeat.
00092614
Dwarf Mode -- Diplomacy
minor
resolved (user11)
2015-12-07Noble for another barony appointed in fort, making mandates, other bugs
0009266 
Dwarf Mode -- Military
major
resolved (user11)
2015-12-07Military dwarves don't equip armor
00092633
Dwarf Mode -- Interface, Main View
minor
resolved (lethosor)
2015-12-07Metal Beds demands are backSomehow get baroness to stay with fortress, starts making odd demands.
00091435
Adventure Mode -- Sleep
crash
resolved (Toady One)
2015-12-07Crash when sleeping in a Tavern room1. Buy room in a Tavern
2. Go to room
3. Sleep anywhere in the room
00089569
Technical -- Saving/Loading
crash
new
2015-12-07crash on loading save gameload savefile
00056837
Adventure Mode -- General
minor
confirmed (user11)
2015-12-07Adventurer starts off on the roof of a building - no way to get downStart adventurer mode.
0009264 
Adventure Mode -- General
crash
new
2015-12-07Crash during world offloading after death or retirement in this particular save.Load the provided adventure-mode save (not sure if the "current" folder is important, I provided it anyway).
http://dffd.bay12games.com/file.php?id=11409

Walk north along the houses until the markets are in view.
(Using this step as a reference since, in testing, retiring immediately after loading the game managed to occur without crashing on one occasion.)

Retire the adventurer, or get her killed in any suitable way and finish the game.
00092132
Dwarf Mode -- Military
minor
new
2015-12-07Werecreatures can be ordered if you assign them to a squadHave a dwarf infected with licantropy and recruit it to a squad.
00091971
Dwarf Mode -- Immigration
minor
new
2015-12-07Guests´ baby is left at fortress as a "friendy" unit.
00092592
Dwarf Mode -- Jobs, Items
minor
resolved (user11)
2015-12-06Instrument parts that exist show up as "red" and cannot be used to construct istruments1) Build some parts
2) Store those parts in a stockpile
3) Verify they are there.
4) Goto the crafting workshop and choose "assemble instrument"
5) 9/10 that instrument is red, can't be assemble, showing the parts are missing.
00088295
General
crash
resolved (user11)
2015-12-06Crashes when I try and start playing the game - usually within about 10-15 minutes of playing.Would love to add a save file, but can't find an area to do so.
00089466
Miscellaneous Crashes
crash
resolved (user11)
2015-12-06Game crash at given point in game time1: start game with or without mods
2: play around in pause mode i fear of crash
3: tap space/resume and count slowly to three
4: crash!
0009260 
Dwarf Mode -- Rooms
tweak
new
2015-12-06Children claim rooms separate from parents1). Have children in your fort
2). Have them assigned their very own rooms when adult dwarfs are homeless.
00091468
Miscellaneous Crashes
crash
resolved (user11)
2015-12-06Crash at beginning of fort (just designated channels, digging, nothing else)
00091814
Dwarf Mode -- Jobs, Designations
crash
resolved (user11)
2015-12-06Game crashes during digging.I prepared a save file with the area in question already designated.

https://dl.dropboxusercontent.com/u/48243268/region1.zip

Interestingly, when I tested it again after doing this, the pre-designated area would no longer cause the crash. I was, however, able to reproduce it by designating more tiles around that area, and also by removing the designation, saving, and then reloading and designating the area again.
00091984
Dwarf Mode -- Jobs, General
crash
resolved (user11)
2015-12-06Crash shortly after embark1. Download save at http://dffd.bay12games.com/file.php?id=11355
2. Load saved fortress.
3. Unpause game.
4. Wait until it crashes.
00092565
World Generation -- General
crash
resolved (user11)
2015-12-06Game crashes during worldgen
00092581
Dwarf Mode -- Idle Behavior
trivial
new
2015-12-06People in the tavern wander in perfect sync
0009225 
Typos/Grammar
text
resolved (Toady One)
2015-12-06Typo on scroll textFind a scroll with writing on it and read the description.
00092513
Dwarf Mode -- Trade
minor
resolved (user11)
2015-12-06Trade item in the depot has a random huge value, sometimes negativeReloading the save gives the item a new random value. Saving the game and reloading it sometimes resets the value to 18.
00092451
Dwarf Mode -- Jobs, Designations
minor
acknowledged (user11)
2015-12-06Miner stuck not mining tile 3 tiles away
0009173 
Adventure Mode -- Conversation
text
resolved (Toady One)
2015-12-06Typo in performance text: the <name> soundss vaguely like the intended <instrument>Begin a dance performance, and wait for a bystander to join in and simulate an instrument.
0009093 
Dwarf Mode -- Trade
minor
acknowledged (user11)
2015-12-06Attacked pack animals will delay caravan departure1. Get a trade caravan.
2. Have one of the animals attacked, but not killed.
3. Wait until the caravan "leaves" and watch them not packing up.

To fix:
1. Destroy the depot.
2. Kill the pack remaining pack animal.
00092041
Dwarf Mode -- Immigration
minor
resolved (user11)
2015-12-06Migrant dwarf stuck in top of treeStart in a wooded area?
Don't chop too many trees?
Get migrants?
000912713
World Generation -- General
crash
confirmed (user1294)
2015-12-06Crash during world gen
00077843
Adventure Mode -- Quests
minor
confirmed (user6)
2015-12-06Forgetting sites on map after retiring an adventurer.Settle in any site, start new game with this adventurer, watch world map using Q
00092063
Civilizations/Entities -- General
minor
resolved (user1294)
2015-12-06Some generated civs can`t to do bookcasesGenerate a new world. With small chance generated civilization could not to build a bookcase.
00092501
Map Features
minor
resolved (user1294)
2015-12-06Adventurers forget what they explored on the world map when you retire them1- start an adventurer(tested with human originating from a town)
2- explore new areas far from home and reveal them on the map (the one that shows up either when pressing [Q] or when pressing [m] in fast [T]ravel mode)
3- return to the starting town
4- retire here
5- pick up the adventurer again, check your map, and you'll see that the explored areas are now gone.
00091642
Miscellaneous Crashes
crash
resolved (lethosor)
2015-12-05Possibly book related crash (consistent)Load the save.
(With default keybindings) Press [v][f][space].
Wait about a minute. The game should crash as the followed unit is passing through the tavern (to the right of the depot on the ground floor).
00092382
Technical -- General
crash
resolved (lethosor)
2015-12-05Crash on launchLaunch df script
00091354
Adventure Mode -- General
crash
resolved (user1294)
2015-12-05Adventurer mode crash on world updateGenerate a large world, start adventurer mode.
00092351
Dwarf Mode -- Military
major
resolved (user1294)
2015-12-05Military dwarves not equipping- Load the save :
http://dffd.bay12games.com/file.php?id=11376

- Press m to go to the military screen

- Select the "Assault of Channelng" squad

- press e to go to the equip menu

- check all the soldiers of the squad and notice how all are assigned an iron helm specifically and there's the icon that means they claimed it

- notice how it's set for each of them to "Replace clothing" (as helms can get over existing headgear)

- exit the military screen, check the related soldiers and notice how they are still wearing their silly cap instead of the dozne of iron helm i have assigned to them (they didn't do it with the "metal headgear" by default too).

- you can let time move (it's been like that since 2 years anyways) and they will still not go wear their helms or other piece of armor

On the board some people have mentionned the same happen for gauntlets/breastplate/etc , i have some of those and indeed despite they are all set to equip metal things, they just do not, even despite the "replace clothing"
00092332
Dwarf Mode -- Jobs, Activity Zones
trivial
new
2015-12-05"Listen to poetry" activity bug0. Download the save: http://dffd.bay12games.com/file.php?id=11373
1. Load the game
2. Go to the Inn/Tavern
3. Look at a red @ and a white @, as they flicker
00092284
Dwarf Mode -- Invasions
minor
new
2015-12-05Human performers won't leave!1. Make a tavern.
2. Wait for human poets.
3. Wait a few months to see if they leave.
00091522
Technical -- General
minor
confirmed (lethosor)
2015-12-05sdl_ttf required, not mentioned in README.linux
00091932
Miscellaneous Crashes
crash
new
2015-12-05Crash on loading world.Attempt to load world.
00091381
Dwarf Mode -- Flows
crash
new
2015-12-05Crash when reactivating floodgateMaybe pull the lever for a floodgate, let water flow past it, and then pull the lever again? Right as my dwarf got to the lever, the game crashed.
00088664
Miscellaneous Crashes
crash
resolved (user11)
2015-12-05Game crashes often, unknown causePlay the save for, on average, 20-40 minutes. Letting it run in the background with another window selected may also be required.
00088684
Dwarf Mode -- Immigration
block
resolved (user11)
2015-12-05Migration wave is stuck
00086132
Dwarf Mode -- Reclaim
minor
new
2015-12-04Reclaiming - Subterranean items jump to surfaceSee description
0009187 
Adventure Mode -- Character Creation
text
resolved (Toady One)
2015-12-04Values/Personality selector Typo
00091081
Undeath
minor
resolved (user11)
2015-12-04The dead walk hide while you can. The zombies kill a wild boar and keep attacking it's head causing game slow down.
00090972
Dwarf Mode -- Trade
minor
resolved (user11)
2015-12-04Outpost liaison doesn't initiate trade if your mayor is training in the militia.
0009162 
Adventure Mode -- Character Creation
minor
resolved (user11)
2015-12-04New char spawning on top of necromancer's towerIf you generate a world with no civs the adventurer can join and play as an outsider.

It does not happen every time, but happens often enough to be annoying.
00017918
Map Features
major
new
2015-12-04Magma sea breaching into HellEmbark on a site with very very very extreme cliffs.
Dig down to hell or reveal the map.
00091335
Adventure Mode -- Retirement
crash
confirmed (user11)
2015-12-04Crash (Duplicate Object Offloaded) upon retiring adventurer (Duplicate Companions)
00066355
Adventure Mode -- General
minor
resolved (user6)
2015-12-04Companions duplicating
00091991
Pathfinding
major
resolved (user11)
2015-12-04Companion human duplicates after sleeping in human fortressAcquire a companion from a fortress, perform with them, speak with the lord consort and bring up something that merits the response "I don't want to argue"

Then sleep.
00089323
Adventure Mode -- General
minor
resolved (user11)
2015-12-04My companion cloned herself after fast travel
00092181
Dwarf Mode -- Interface, Unit View
tweak
resolved (user11)
2015-12-04Wall of text in thoughts and preferences
00092142
Dwarf Mode -- Immigration
crash
resolved (user11)
2015-12-04Crash during migrant wave.http://dffd.bay12games.com/file.php?id=11363

save file. Occurs consistently on reloads.
00091692
Miscellaneous Crashes
crash
resolved (user11)
2015-12-04Consistent crash in this save shortly after unpausing (end-of-month?)-Load up the save
-Unpause
-Wait for crash
00091682
Technical -- General
crash
resolved (user11)
2015-12-04Crash after migrant wave1. Load save
2. Unpause and see it crash (or . until it crashes)

or

1. Load backup
2. Wait for two months until migrants arrive
3. See it crash
0009229 
Dwarf Mode -- Skills and Professions
minor
new
2015-12-04Tavern keepers, performers, scholars, etc. retain their occupation titles/colors after their location is deleted1. Add a location (inn, tavern, library, etc)
2. Delete location.
00092102
Dwarf Mode -- Interface, Workshop Profiles
minor
resolved (user11)
2015-12-04Using +-/* to navigate "produce this thing" returns to top of list after pressing ENTER[q] to a workshop, press [a], navigate to an object with index >0

/////////////////////////////////////
// [0] //
// [1] <- navigate here or further //
// [2] //
/////////////////////////////////////

Press ENTER, press [a] to open it again
/////////////////////////////////////
// [0] <- cursor starts here //
// [1] (instead of here) //
// [2] //
/////////////////////////////////////
00092242
Dwarf Mode -- Invasions
major
resolved (user11)
2015-12-04Invaders stop pathing when squad leaders dieUnpause the save, wait for the invasion to enter the fort. Watch the siege invaders stop pathing once all the invasion-squad leaders are dead.
00092083
Dwarf Mode -- Thoughts and Preferences
minor
resolved (user11)
2015-12-04Dwarves just don't care anymore to see even friends deadhave dwarves killed, look at the thought of their friends.
0009227 
Dwarf Mode -- Nobles
minor
resolved (user11)
2015-12-04Non-Native Permanent residents can give mandates which don't show up in the nobles menuHave not tried, though presumably this could happen by chance.

Save uploaded here: http://dffd.bay12games.com/file.php?id=11371
00079817
Dwarf Mode -- Environment
minor
new
2015-12-04Grasstrample has no effectMod your game so your dwarves have GRASSTRAMPLE:50, which before would've instantly crushed the grass into nothingness. Watch as they spring with a light step over the terrain and even the most densest of grass patches suffer no more than they would the step of a ghost.
00092011
World Generation -- General
trivial
resolved (user1294)
2015-12-04Man attacked himself "in a time before time"I have no idea, honestly. This is strange.
00091922
Adventure Mode -- Buildings
minor
resolved (user1294)
2015-12-04Using hired beds at inns crashes the gameHire a bed
don't pay
try to 'Z' sleep over the bed
00092031
Dwarf Mode -- Interface, Designations
crash
resolved (user1294)
2015-12-04Crash when retiring one amongst many TemplesDig a room, put a table/throne.
Make room on the table (qr), assign location (l) add (a) temple (t) (choose deity or not).
go back to location (l) add a new temple the same way (a t).

Go to Locations overview (l) try removing one of the temple (X), it should crash.
00092001
Dwarf Mode -- Nobles
minor
resolved (user6)
2015-12-03Reproduction of 7083: Promotion to king/queen disables all noble selection
00070833
Dwarf Mode -- Nobles
major
confirmed (user6)
2015-12-03Automatic promotion of SITE member to MONARCH causes loss of SITE positions
0009182 
Dwarf Mode -- Jobs, General
minor
resolved (Toady One)
2015-12-03Vampire true names (and therefore their vampiric nature) revealed upon assigning occupations.Choose any occupation for a vampire dwarf in a library, tavern or temple.

See their true name in the list of those with an occupation in that area.
00091861
Dwarf Mode -- Immigration
crash
resolved (Toady One)
2015-12-03Crash upon migrants joining1. Load save

2. Advance until migrants arrive.

3. Wait for them to loose new arrival tag. Game will crash
00091487
Dwarf Mode -- Immigration
crash
resolved (Toady One)
2015-12-03Crash always occuring after immigrant waveLoad save file (http://dffd.bay12games.com/file.php?id=11316) and let several days pass
000260626
Dwarf Mode -- Jobs, Healthcare
minor
resolved (Toady One)
2015-12-03prisoner died of dehydration, plenty of water, labor.
00082576
Dwarf Mode -- Combat
trivial
assigned (user6)
2015-12-03Combat reports use "lightly tapping the target" for attacks that (unintentionally) cause no damage
00052521
Adventure Mode -- AI
minor
resolved (user6)
2015-12-03Dwarven ambushers attack each otherA save is available here: http://dffd.wimbli.com/file.php?id=5582
00091883
Dwarf Mode -- Nobles
major
resolved (user6)
2015-12-03Human mercenary inherits title and imposes mandate
00037787
Adventure Mode -- Combat
minor
assigned (user11)
2015-12-03Charges rarely get dodged even at high skill levelsCreate an adventurer with high dodging skill.
Find a creature larger than you.
Set combat preferences to 'Dodge Preference: Stand Ground', 'Charge Defense: Dodge Away'.

You will never dodge away from the charge attack. With a dodge preference set to Move Around, you will still only dodge a charge attack when you happen to jump away to another square.
00091903
Dwarf Mode -- Interface, Military Screen
minor
resolved (user1294)
2015-12-03Problem with Uniforms and Equipping squads.1. Set squads to active/inactive
2. Set equipment to over-clothing/replace
3. Set equipment to match/partial
4. Station them/Cancel order
5. Check again if there is reachable leather armor gear that is not forbidden.

6. Manually assign every leather piece to see them only wear it as over clothing, even if you tell them to replace.

They simply refuse to get fully geared up in leather armor sets.
(just started my metal industry, cant comment if i'll have the same problem there, have to test it first)
00091702
Adventure Mode -- Sites
major
resolved (user1294)
2015-12-03unplayable lag on some sites in adventure modeLoad the provided saved game :
http://dffd.bay12games.com/file.php?id=11336

try to move your character.


00091771
Technical -- Rendering
major
resolved (user1294)
2015-12-03FPS death when approaching dark tower in adv modeApproach a dark tower within the goblin pits. FPS will proceed as normal as one approaches the tower until one gets close enough.
00091673
Technical -- Saving/Loading
crash
resolved (user1294)
2015-12-03Crashes when updating calendar
00091652
Adventure Mode -- Sleep
crash
resolved (user1294)
2015-12-03Game crashes while attempting to sleep in an innGo to an inn and try to sleep in a designated bedroom.
00091753
Adventure Mode -- Sleep
crash
resolved (user1294)
2015-12-03Sleeping in an inn room without paying crashes the game.Enter a room in an inn without paying and try to sleep.
00091833
Adventure Mode -- Conversation
feature
resolved (user1294)
2015-12-03Plump Helmet Men Can't DanceTry and dance, it wont work for plump men
00091852
Dwarf Mode -- Interface, Status
minor
feedback (user1294)
2015-12-03Kaolinite has some randomized nonsensical uses listedStart any fort, go to Status screen, check entry for kaolinite.
00091378
World Generation -- General
crash
resolved (lethosor)
2015-12-02Crash during 2-week buffer periodLoad game

Select mode

Wait for crash
00091582
General
crash
resolved (lethosor)
2015-12-02Crash on StartupRun the df executable
00091662
Title Screen
crash
resolved (lethosor)
2015-12-02Game Crashes at startupSimply running the game causes this without fail on my system, I have not once entered any part of the game with this computer.
0009174 
Adventure Mode -- Conversation
minor
resolved (user6)
2015-12-02NPC with bugged nameload saved game there and look at what has been said :
http://dffd.bay12games.com/file.php?id=11338
00091231
Technical -- Saving/Loading
crash
new
2015-12-02running with sudo causes segfault on saveStart up DF in sudo. Run for approximately an in-game month. Save
00091361
Adventure Mode -- Inventory
trivial
resolved (user6)
2015-12-02DF gives one shield per hand (excluding the hand holding a weapon)1: Create a world.
2: Start an adventure mode character with more than two arms (I used a bark scorpion man).
3: Make sure that he's a shield user (just to be safe).
4: Start the game and open your inventory.
000912517
World Generation -- General
block
resolved (Toady One)
2015-12-02Freeze when placing civilizations during worldgen
00058542
Dwarf Mode -- Diplomacy
minor
resolved (Toady One)
2015-12-02Diplomats don't bring bodyguards
000443020
Dwarf Mode -- Stockpiles
minor
resolved (Toady One)
2015-12-02Large gems not moved to stockpile1) Create Jewelers workshop
2) Create Finished Goods stockpile with all subitems enabled
3) Mine and cut large gems
00091552
Dwarf Mode -- Embark/Setup
crash
resolved (user1294)
2015-12-02Crash while progressing the calendarStart a new fortress in this world: http://dffd.bay12games.com/file.php?id=11322
00091441
World Generation -- General
major
resolved (user1294)
2015-12-02Hangs when placing civilizations
00091543
World Generation -- General
major
resolved (user1294)
2015-12-02World generation stuck at "placing civilizations..."Create a new world.
0009150 
Technical -- Saving/Loading
crash
new
2015-12-02Crashes upon trying to load gameSimply load up and wait.
00054581
Dwarf Mode -- Flows
major
new
2015-12-01Flows push creatures and dwarves through wall gratesMake a small swimming pool with a wall grate and a dwarf, drain the pool such that a flow will push the dwarf against the wall grate (doesn't require a full 7/7 water level), the dwarf winds up on the other side of the grate.
00085925
Dwarf Mode -- Combat
major
resolved (user6)
2015-12-01Enemies 'teleport' through walls and fortificationsWait for a siege. The actual circumstances for an enemy to teleport appear random though.
00086602
Dwarf Mode -- Stockpiles
minor
resolved (Toady One)
2015-12-01Lye in wood barrels can't be used for making soapMake some lye, wait for the dwarves put it in wood barrels, try to make soap
00087372
Dwarf Mode -- Embark/Setup
trivial
resolved (Toady One)
2015-12-01Embark location finder only allows 2x2 and larger
00091312
Typos/Grammar
minor
resolved (Toady One)
2015-12-01item_tool.txt - NAME entries for scroll roller are both plural, singular missing.N/A
00084993
Dwarf Mode -- Trade
minor
resolved (user6)
2015-12-01Merchants left behind all their stuffHaven't tried to reproduce yet but just to note some possibly related points:
* broker was changed while the merchants were at the depot.
* depot not built until after merchants arrived on map.
00091282
World Generation -- General
crash
resolved (user1294)
2015-12-01Crash during world generation / history* Download Windows version
* New game
* Create world with default parameters
00091263
World Generation -- General
major
resolved (user1294)
2015-12-01Worldgen FreezeCreate a new world
000250011
Contaminants/Spatter
trivial
new
2015-11-30Blood spatter on internal body parts; dwarves unsuccessfully try to clean it off
00011817
Adventure Mode -- General
minor
confirmed (user6)
2015-11-30Items from underground cavern scattered on surface
00091222
Miscellaneous Crashes
major
resolved (lethosor)
2015-11-28Don't build walls in a tree's leaves - Game will crash if dwarf climbs treeHave a way to get to the first elevated level of a tree. Build a wall in the tree's leaves somewhere and make your dwarf have to stand on the tree proper instead of on a floor and then whilst in the branches use a hauled log to build a wall in the tree.

If the Dwarf would fall if the tree was to be deleted and is not standing on a floor, the game crashes instead of the Dwarf falling to the ground.
00091194
Miscellaneous Crashes
crash
resolved (user1294)
2015-11-27Program crashes a few seconds after unpausing loaded saveUsing the save available here:

http://dffd.bay12games.com/file.php?id=11297

1. Run Dwarf Fortress 0.40.24
2. On the main menu, select Continue Playing.
3. Select the only save. (Asenkes, Dwarf Fortress ; Boldoludon, 254 ; Folder: region1)
4. Unpause the loaded save.
5. The program crashes in a few seconds.

00091142
Dwarf Mode -- Jobs, Cancellation and Suspension
crash
resolved (lethosor)
2015-11-25Crash on Job EndCancel job, deconstruct workshop, or let the dwarf finish the "extract metal strands" job.
00091163
Dwarf Mode -- Idle Behavior
crash
resolved (lethosor)
2015-11-25Crash after some timeLoad the downloaded save and wait until the game crashes.
0009118 
Adventure Mode -- Quests
minor
new
2015-11-24I can't report death of quest creature if I jump on it (J/j + direction)1. Make a creature unconscious
2. Jump on unconscious creature. It must die after it collapse with an obstacle
3. Try to report death of this creature. YOU CAN'T
0007710 
Adventure Mode -- Movement
major
resolved (Toady One)
2015-11-22Gait flags LAYERS_SLOW + STRENGTH + AGILITY do nothing
00091121
World Generation -- General
crash
new
2015-11-15crash during worldgen history
00091111
Dwarf Mode -- Interface, General
minor
new
2015-11-06Dwarves affected with were-curse are "Diagnosed with [blank]"1. Dwarf is bitten by were-creature
2. Dwarf is diagnosed
3. Check individual health history
00091104
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (lethosor)
2015-11-06Quarry Bushes do not produce Rock Nuts
00091073
Dwarf Mode -- Idle Behavior
minor
new
2015-10-28Dwarves stuck in idle after werebeast attackUnknown. I was attempting to build walls during the werebeast attack to block it out. I had ghosts out. This was the second werebeast attack in a very short time.
00091044
Technical -- General
crash
resolved (lethosor)
2015-10-26Game Crash for Unknown Reason
0009105 
Pathfinding
minor
new
2015-10-25Flying titan hovering high up in the air.
00090359
Technical -- Saving/Loading
crash
new
2015-10-25DF crashes seconds after resumed playLoad the save and resume play.
00066763
Adventure Mode -- General
minor
resolved (Toady One)
2015-10-24Bogeymen attack elf/dwarf sites while sleeping in themSleep in an elf treehouse as an adventurer
000797910
Dwarf Mode -- Transport/Hauling
minor
resolved (Toady One)
2015-10-24Dwarf targeted by military after releasing enemy from cageHave goblins in cages, try to pit them. The cage was 3 or 4 steps away from the pit. Perhaps stockpiling right next to the pit will solve this.
00091031
Dwarf Mode -- Diplomacy
minor
resolved (lethosor)
2015-10-21Liasion news report repeats kidnapping eventsDependent on world state at time of liaison arriving, hard to reproduce.
0009101 
Undeath
minor
new
2015-10-20Undead has neck completely severed, head is still attached
0009100 
Dwarf Mode -- Interface, Manager
minor
new
2015-10-19Metal (zinc) furniture counts towards rock furniture manager jobTo reproduce this easily from scratch in a new world (avoid aquifer):

1. Embark with a pick, an anvil, some provisions, some fireproof rock or metal, some (at least 6) zinc bars, some (at least 2) coke or charcoal and some (at least 2) wood or rock. Easiest to just take more fireproof rock. Skills or labor preferences required are carpenter or mason, metalsmith (aka blacksmith) and miner.
2. Build a forge from fireproof rock or metal. Build a carpenter's or mason's shop and make a chair/throne.
3. Dig out a small room.
4. Place the chair/throne inside the room.
5. Designate a manager.
6. Create a room around the chair/throne and assign it to the manager.
7. Issue manager order to create any largish number of rock armor stands, e.g. 10.
8. Issue another order to create one zinc armor stand.
9. Wait for some time and look at the forge. If you waited long enough and nothing interfered, the blacksmith will have created multiple zinc armor stands, despite the order of making only one.
0009051 
Dwarf Mode -- Nobles
minor
new
2015-10-19A Kobold thief entered my fortress and can be elevated to certain noble statusesTo reproduce this, it will involve waiting for a kobold thief to show up without announcement literally.
Constructing or using an already made cage for assigning the kobold to it.
You might not necessarily need a cage, but it would probably be good to just use it anyway just to make keeping track easier.
Check noble screen, select any noble other than king, duke/duchess, and outpost liaison. Click "r" for replace and you should see the kobold on the list.
00090982
Technical -- General
crash
resolved (lethosor)
2015-10-17Game crash (window disappears) during launch following upgrade to Mac OS X El Capitan (10.11) in PRINT_MODE:2D(Upgrade to Mac OS X El Capitan.)

Download fresh 0.40.24 DF for Mac.

Run file "df" in Terminal.
00090962
Dwarf Mode -- Transport/Hauling
minor
new
2015-10-17Dwarves fill minecarts no longer assigned to hauling routesAssign a hauling route, define desired items, then remove the vehicle and wait for the minecart to be carried to a stockpile. I should note that the desired items(bars) had no other stockpile space anywhere in my fortress.
00090484
Dwarf Mode -- Jobs, Hauling
minor
acknowledged
2015-10-17Interrupted "place vehicle" jobs cause minecarts to be hauled to stockpiles before being placedIt happens too infrequently to be reproduced reliably, as it works as intended most times.
00090902
Dwarf Mode -- Stockpiles
minor
new
2015-10-17Filled minecarts can be stored in barrels, can nest in other containers
0005904 
Dwarf Mode -- Jobs, Hauling
minor
new
2015-10-17partially filled bins don't work correctly when interacting with minecartsCreate a finished goods stockpile that gives to a minecart, and then some finished goods and bins to put in it. Then make a minecart path leading to another stockpile to have the goods placed into.

Dwarves will inevitably fill a bin partially as the goods are being created, then put that bin into the minecart.

When the minecart gets to the other stockpile and gets unloaded, dwarves will take the partially full bins and walk with them all the way back to the original stockpile/workshop to fill them up with things.
0008996 
Dwarf Mode -- Transport/Hauling
minor
new
2015-10-17Lye buckets wont get put into minecartsSet up two stockpiles for lye with a track stop between them taking from one dumping to the other.Lye lye will just fill the stock pile the cart is taking from without being moved to the quantum pile.

00063366
Dwarf Mode -- Embark/Setup
trivial
resolved (Toady One)
2015-10-17Only one minecart per material purchased on embark can be usedBring at least two minecarts of the same material on the embark screen. Create a minecart route. Only one minecart will be available for use.
00090942
Dwarf Mode -- Jobs, Animal Handling
minor
new
2015-10-15Birds marked for slaughter do not lay eggsSee savegame (dfhacked with reveal and autolabors):


http://dffd.bay12games.com/file.php?id=11201
00090951
Dwarf Mode -- Justice
minor
new
2015-10-11Non-hammerer cannot path to justice chain. "wrong justice state"Dunno
00001498
Dwarf Mode -- Jobs, Military
feature
resolved (Toady One)
2015-10-09When ordered to attack, squads can get distracted chasing harmless animals
00090892
Dwarf Mode -- Jobs, Animal Handling
minor
new
2015-10-08Animal trainer tries to train female bird trying to lay eggs, get stuck in loopHave some non-domesticated female birds pastured somewhere that doesn't have a nestbox available. However, some (bad) timing is involved so it's pretty random as to when it occurs.
000599139
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (Toady One)
2015-10-07Dwarf tries to build wall standing on the construction site
000292270
Init Options
minor
resolved (Toady One)
2015-10-07Population Cap not working
00077592
Adventure Mode -- Display
minor
confirmed (user1294)
2015-10-06Cave site not shown in detailed travel map
00090884
Dwarf Mode -- Jobs, Designations
minor
resolved (user1294)
2015-10-06From z-level -11 to z-level -15, Dwarves refuse to perform jobsNo clue. I can't see why or how it happened.
00070271
Adventure Mode -- Display
minor
resolved (user1294)
2015-10-04When looking, you can look at floors above and below your character.Start an adventure mode game. Look around by pressing "l". Look at floors above or below your character by pressing "<" or ">".
00089791
Adventure Mode -- Conversation
minor
acknowledged (user1294)
2015-10-03Companions spamming reports of telling each other that they are at war(Have not attempted reproduction)
Inquired about troubles with soldiers shortly before recruiting them. They do the rest.
00090802
Adventure Mode -- Conversation
minor
resolved (user1294)
2015-10-03My traveling companion like to spam my logs about war with other civ every stepJust move one step
00090852
Dwarf Mode -- Moods
minor
resolved (user1294)
2015-10-03Clothier had a fey mood -> legendary weaver
00090861
Dwarf Mode -- Thoughts and Preferences
minor
resolved (user1294)
2015-10-03Diagnoser dreams of mastering a skill despite already arriving with legendary diagnoser skill
00090872
World Generation -- General
minor
resolved (user1294)
2015-10-03Necromancer Animating Elves Without Seeming Access
00090842
Dwarf Mode -- Jobs, Assignment of Jobs
major
resolved (user1294)
2015-10-03Job Assignments imediately undoneHaven't a clue. Did nothing differently.
00090771
Dwarf Mode -- Trade
major
new
2015-09-30Traders left without taking their things
00090791
Legends Mode -- Historical Figures
minor
new
2015-09-29Missing range in Legends mode
00090762
Dwarf Mode -- Thoughts and Preferences
major
new
2015-09-29Kea Men/Women are causing dozens of vengeful thoughtsI'd imagine it happens anytime dwarves and Kea Men are together, but maybe the caravan has to be there too.
0009081 
Adventure Mode -- Reactions
minor
new
2015-09-28Kobold (Skulking villians) do nothing even if they can see me until I attack them
00090782
Adventure Mode -- Display
minor
resolved (user1294)
2015-09-27I can't see the cave in fast travel mode while i'm travelingturn left in fast travel mode
0009075 
Dwarf Mode -- Immigration
feature
new
2015-09-25Tame Semi Megabeast Migrant
00016237
Dwarf Mode -- Thoughts and Preferences
minor
confirmed (user1294)
2015-09-17Dwarves can have preferences for non-existing body parts like bird/worm teeth.
00090721
Dwarf Mode -- Thoughts and Preferences
trivial
resolved (user1294)
2015-09-17Dwarfs showing preference for animal teeth that don't exist
00090702
Dwarf Mode -- Buildings, General
crash
resolved (lethosor)
2015-09-16Dwarves attempt to build wall through tree branches, hilarity ensues- Load save
- Navigate to z level -15
- Find wall designations
- Unpause
- Wait for crash
0009069 
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
new
2015-09-11Mechanic cancels link: Cannot reach site/Could not find path1. Dig a hole into the ground.
2. Cover the hole with a bridge, so that there is no path from the surface to the hole while the bridge is lowered.
3. Create a lever on the surface, and link it to the bridge.
4. Create a few mechanisms and put them in a stockpile on surface.
5. Raise the bridge, then create a lever in the hole.
6. PAUSE the game, link the underground lever to the bridge, pull the surface lever with high priority, then unpause the game. The mechanic will first raise the bridge (=pull the lever), then put a mechanism in the bridge.
(7. Optional) Pull the lever again with high priority.
8. If the previous step was done, after the bridge raises and the dwarf picks up the mechanism, he will cancel the job with "cannot reach site" (the bridge?), otherwise he is unable to path to the lever (since the bridge is in the way) and will report so.
00090671
Dwarf Mode -- Interface, Building Construction
minor
resolved (lethosor)
2015-09-08Active woodcutting shows negative distance and inaccurate amount of wood logs in building item screen
00090664
Miscellaneous Crashes
crash
new
2015-09-08Sudden random crashesPlay fortress mode normally. Game will sooner or later crash.
00090641
Weather
trivial
new
2015-09-05Camel humps seem to be immune to necrosis-inducing weatherIt's hard to reproduce reliably but I hope to upload a save using tamed camels ordered from a caravan at some point. It might be possible to reproduce this using modding and custom syndromes under highly controlled circumstances.
0009063 
Dwarf Mode -- Thoughts and Preferences
minor
new
2015-09-03"Thoughts and preferences" of dead dwarfs can be readedWait until dwarf1 will become friend ( wife, grudge, friendly terms, etc ) with dwarf2. Kill dwarf1. k - select dwarf2 - r (relationships) - select dwarf1 - v(view)
00090592
Dwarf Mode -- Items
feature
resolved (lethosor)
2015-09-02Rock maces
00090603
Technical -- Saving/Loading
crash
new
2015-08-31Saving game sometimes causes a crash in Dwarf ModeUnknown
00031475
Dwarf Mode -- Interface, Stockpiles
minor
new
2015-08-31Heathcare dwarves return leftover cloth/thread to outside stockpile instead of hospital suppliesBuild hospital.
have it stocked.
Have adequate doctor dwarf.
restrain this doctor to a burrow containing only the hospital, his chambers and possibly a diningroom.
access to a watersource and food stockpile is also nice.
Has cloth/thread/.etc stockpile outside burrow.

Get a dwarf cut open or smashed, so that sutures or dressing is required.
observe: after one of these tasks is completed, the doc will want to store the cloth/thread in the stockpile.
00059963
Dwarf Mode -- Transport/Hauling
minor
new
2015-08-31Minecarts can teleport through walls.From the side it looks like this:
\
 \
  \___ #
      ||
00090573
Dwarf Mode -- Transport/Hauling
minor
new
2015-08-31Minecart crash causes contents to teleport through solid rock
00090011
Dwarf Mode -- Interface, Announcements: Message Spam
text
new
2015-08-29Eager dwarf tries to store his owned item despite injury preventing himI haven't been able to reproduce this with another dwarf, it's a rather specific condition to lose both arms. The bug is ongoing though, so I guess it reproduces itself so long as you have an armless dwarf who tries to store an owned item of his.
00090476
Creatures
minor
new
2015-08-27Military attacks tame rocTame a roc and pasture it near an active military squad.
000006011
Technical -- Input/Keybinding/Macros
minor
resolved (lethosor)
2015-08-25Changing "LEAVE SCREEN" binding from ESC to space closes when typing in orders windowPress ESC. Change the binding from ESC to SPACE and return.

Hit 'q' then 'm' to open the work orders. hit 'q' to enter a new order. Type Rock <space> crafts.

When you hit space, the window will return to the previous list of orders
00090461
Technical -- Saving/Loading
major
resolved (lethosor)
2015-08-25Game continually auto-saves itselfNone, load savegame
00090492
Dwarf Mode -- Environment
minor
acknowledged (lethosor)
2015-08-25Trees don't always burn in magmaFind a volcano in a heavily forested biome, dig a few holes into the magma pipe, watch trees not burn while the surrounding vegetation turn to ash.
00090531
Dwarf Mode -- Stockpiles
crash
resolved (lethosor)
2015-08-25Enabling "Refuse" stockpile option after searching for specific corpse causes program to crash.1. Make a refuse stockpile.

2. [q] [s] into stockpile options.

3. Go to Refuse -> Corpses -> and search for any creature.

4. Disable the creature's corpse from being stored in the stockpile with [Enter].

5. While the cursor is still in the rightmost column, press [d] to disable Refuse.

6. Enable Refuse with [e].

7. Crash.
00090452
Technical -- Saving/Loading
crash
new
2015-08-19Crash on beginning of autosave, no save createdUnable to reliably reproduce it yet.
00090441
Dwarf Mode -- Immigration
minor
new
2015-08-19Dwarf Migrant Arrived Already DeadUnable to reproduce, occurred during migration wave(and we all know I've got no control over that).
00090411
Technical -- General
crash
new
2015-08-11Dwarf Fortress will not launchSimply run DwarfFortress.exe
00090363
Pathfinding
major
new
2015-08-0840 FPS for 1x1 5-dwarf fortressrun first fortress, let it run a while, check fps - it is low
run second fortress, check fps
00090393
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (lethosor)
2015-08-06Invisible creature occupying construction spot
0009040 
Technical -- Rendering
minor
confirmed (lethosor)
2015-08-06data/art/icon.png missing; DF has no custom run-time icon (except on Windows)Launch DF

If you copy, say, data/art/mouse.png to data/art/icon.png, DF will use the mouse icon (an axe) as the run-time icon on the next launch.
00003078
Creatures
minor
new
2015-08-04No announcements for blistering/charring, and other fire-related problemsGo to adventure mode, and light a tree on fire. then stand next to it for a while.
0009038 
Dwarf Mode -- Military
minor
new
2015-08-04No bad thought for unclothed military dwarves
0009037 
Dwarf Mode -- Interface, Animals
trivial
new
2015-08-04Mules can be gelded, but Z-Animals screen does not display this properlyGeld a mule and look at the Z-Animals screen.
00090331
Projectiles
minor
new
2015-08-03Merchants leave on loading save
0009032 
Dwarf Mode -- Interface, Manager
minor
new
2015-07-30Unable to assign nobles upon a desert biome embark
00085234
Dwarf Mode -- Jobs, Designations
major
resolved (lethosor)
2015-07-28Smooth stone designation ignored1. Get dwarf, enable stone detailing
2. Attempt to smooth stone
00034972
Technical -- Input/Keybinding/Macros
minor
resolved (Toady One)
2015-07-28incorrect string entry keybindingsUse the affected characters { | ? in a text field, such as setting a custom nickname on the embark screen.
00088251
Creatures
minor
new
2015-07-26Aquatic vermin on landgroup a number of turkeys together and wait for the vermin
00087892
Dwarf Mode -- Invasions
minor
new
2015-07-26Captured invading dwarves cannot be pitted, recaged, or cleared up after killing
00090281
Dwarf Mode -- Jobs, Building Construction and Destruction
crash
resolved (lethosor)
2015-07-25Game crashes when building floor tiles over twigsFind a tree
Build stairs
Build floor on twigs tiles
00089503
Technical -- General
crash
resolved (lethosor)
2015-07-21Game Crashes Randomly whilst playing. Could be only after 5 mins of playing or 1-2 hours.Just playing the game naturally. This may also be something that may be included in the problems i am having... When the game is paused, and only when it is paused (like when laying out my fortress) my screen flickers every other second. I have tried several different things to stop this too.
00090086
Dwarf Mode -- Combat
minor
new
2015-07-19Horrified emotion after battle are too extreme even for high discipline warriors
00090251
World Generation -- Constructions
minor
new
2015-07-18"skulking vermin" take tomb, i go to tomb, then i see a bunch of tomb structures right next to each other
00090242
Dwarf Mode -- Interface, Military Screen
minor
confirmed (lethosor)
2015-07-18When switching to military "positions" page from "equip" page, relevant skills and squad member counts are not updatedGo to the military screen. Press 'e'. Press down to highlight "The Dyes of Nature". Press 'p'. Browse squad or unassigned dwarfs.
00088223
Dwarf Mode -- Interface, Rooms
minor
confirmed (user1294)
2015-07-17[R]ooms view no longer showing unclaimed ("No Owner") bedrooms
00090228
Dwarf Mode -- Justice
minor
confirmed (lethosor)
2015-07-16Nameless witness to murder.Have a dwarf killed, in my case it was by a vampire, and then check the list of witnesses.
00088775
Dwarf Mode -- Interface, Main View
major
confirmed (lethosor)
2015-07-15Massive lag spike when viewing trees in tree farm, FPS plummetscreate a tree farm
watch FPS plummet as vegetation grows
00078723
Dwarf Mode -- Environment
minor
new
2015-07-14Trees growing through bridgesbuild a bridge over some saplings and wait
00089597
Miscellaneous Crashes
minor
resolved (lethosor)
2015-07-13Designated some walls to be smoothed and it crashed
00090211
Miscellaneous Crashes
crash
new
2015-07-13Missing Color DefinitionLoad my save. It happens every time
00080547
Technical -- General
crash
resolved (user1294)
2015-07-12Crashing after a few minutesI thing you can just wait or do common thing (digging rooms and stuff)
00086834
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (user1294)
2015-07-12Construction of bed with spore trees underground1) Set up carpenter workshop underground
2) Cut down spore trees.
3) Queue spore tree beds
4) Wait for beds to be completed
5) attempt to place beds
00088304
Dwarf Mode -- Transport/Hauling
minor
resolved (user1294)
2015-07-12No one will gather woodGet a big amount of dwarves and fell a tree. Pretty easy to reproduce.
00090192
Vegetation
minor
resolved (user1294)
2015-07-12Trees not falling after mining roots, then leaving open spaces when later cut.1. Mine out a tree's roots, best results use a one tile rooted tree.
2. Cut down the tree.
00090152
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
new
2015-07-12"Item lost or destroyed" removes repeat jobs
00090166
Pathfinding
major
resolved (user1294)
2015-07-11A dwarf in a mood on my game blocked the stair case and wouldent moveI haven't tried to reproduce do to the rarity/randomness of strange moods.
00090172
Dwarf Mode -- Jobs, Hauling
tweak
resolved (user1294)
2015-07-11Won't use custom stockpiles
00090122
Dwarf Mode -- Jobs, Hauling
minor
resolved (lethosor)
2015-07-10Dwarves abandon wheelbarrows if they ever step out of burrows, even if destination tiles are within burrowHave items that a dwarf will pick up with a wheelbarrow, such as stone, a proper stockpile with wheelbarrows assigned, and a burrow that designates the boulders, the stockpile, but not the entire intervening path, and assign your haulers to that burrow.
000254012
Dwarf Mode -- Jobs, Item Improvements/Decorations
minor
new
2015-07-10Inconsistent ethics when crafting with goblin bonesVery difficult to reproduce, as it is intermittent. I've seen it 2 or 3 times in this ongoing game so far, and caught it this time in a save about to happen within a few seconds. It has only happened since the fortress became fairly large and complex, and I'm not sure what feeds into it.

But, with that caveat:

1) Add a Decorate with Bone job to a craftsdwarf's workshop with many bones and decorable items nearby.
2) It *may* issue a job cancellation for "lack of improvable item."
0009018 
Dwarf Mode -- Trade
minor
new
2015-07-10Caravan won't leave after killing a werebeast while in the trading postget another were beast and see what happens
0008914 
Pathfinding
minor
new
2015-07-08Creatures swap through forbidden floor hatchesIn the save, press F6 to zoom to the floor hatch, and unpause the game. The blizzard clown will be replaced by a boiling clown below after about 6 ticks.
00010168
Dwarf Mode -- Justice
minor
resolved (Toady One)
2015-07-08Captain of the guard performs beating with combat weapon.Have your captain of the guard use any weapon, wait for some dwarf to be sentenced to a beating.
00055323
Dwarf Mode -- Justice
minor
resolved (user6)
2015-07-08dwarf punches criminal instead of using a weapon1.Find a vampire.
2.Try to punish him with a military dwarf
3.Watch as he punishes the vampire by punching him instead of using his weapon
00085073
Dwarf Mode -- Trade
minor
resolved (lethosor)
2015-07-08Trade depot disabled while caravan is unloading
00050369
Technical -- General
major
resolved (lethosor)
2015-07-06Save file gets corrupted, doesn't show up in list1. Run dwarf fortress
2. Play an existing save
3. Save game
4. Shut down computer while DF is in menu screen. (Finished saving)
00049333
Technical -- Saving/Loading
crash
resolved (user11)
2015-07-06crash on load1. launch DF
2. select the save on load game screen
3. hit enter twice

result:
$ ./df
Gtk-Message: Failed to load module "globalmenu-plugin"
Loading bindings from data/init/interface.txt
New window size: 2176x992
Font size: 16x16
Resizing grid to 136x62
Resizing font to 16x16

Resetting textures
terminate called after throwing an instance of 'std::length_error'
  what(): vector::_M_fill_insert
./df: line 6: 6847 Aborted ./libs/Dwarf_Fortress $*
00090095
Title Screen
block
resolved (lethosor)
2015-07-06df will NOT start1. have the operating system i have
2. open "df"
3. get unlucky
00085496
Dwarf Mode -- Immigration
minor
confirmed (user1294)
2015-07-06Forgotten Beast Arrives With Migrants as Pet, Kills Everyone
000880216
Dwarf Mode -- Interface, Text
crash
confirmed (user11)
2015-07-05Canceling a destroy building job replaces unit name with "inactive" on units screen, possible crash[u]nit screen;
select unit with "destroy building" job;
[c]ancel job.
00090141
Dwarf Mode -- Nobles
minor
resolved (user1294)
2015-07-05Foreign nobles mistakenly upgradedI suppose it requires some luck, but start a fortress and play until you get a baron, wait until a nobility position is inherited by one of your dwarves (might have to be same level as your current noble), then get upgraded to a higher level of nobility and see if all nobles are upgraded.
00060978
Undeath
minor
confirmed (user1294)
2015-07-04Cannot become a vampire in adventure modeI've uploaded a save to http://dffd.wimbli.com/file.php?id=6673. The adventurer is carrying the sword used to slay the vampire, the vampire's corpse, and a whole bunch of vampire blood layered on his equipment. Drinking the blood does nothing. The adventure is standing in the middle of nowhere because I retired him to look at Legends.
00090101
Technical -- Rendering
minor
resolved (user1294)
2015-07-04all living creatures rendered as corpsesstep one: download the lnp to my computer.
step two: make world.
step three: embark! - lo and behold: everything is full of walking corpses.
00090112
Dwarf Mode -- Thoughts and Preferences
text
resolved (lethosor)
2015-07-04Text is cut off the screenFor me it's simple. Each game I load has this issue.
00064973
Miscellaneous Crashes
major
resolved (lethosor)
2015-07-04Context menus on the right covering whole screen, unable to do anything.
0009013 
Adventure Mode -- AI
minor
new
2015-07-04Resurrected undead that are opposed to life still prioritize their original faction loyalties1. Create an interaction that resurrects a corpse, and allow some creature to use this interaction.

2. In adventure mode, kill some civ member, and resurrect its corpse.

3. The newly raised civ member should attack you, while ignoring other living bystanders.
000060010
Dwarf Mode -- Jobs, Hauling
minor
new
2015-07-03haulers in burrows seem to stand around contemplating hauling jobs they can't performexample using a smelting area.
1) create a smelter
2) smelt many bars
3) define a burrow on the smelter and on a bar/block stockpile(along with food drink and beds if you want your hauler to not die)
4) assign a hauler to the burrow
5) restrict his hauling to item hauling to avoid error spam
7) have plenty of other item hauling job available elsewhere in the fort, outside the burrow
6) watch his behavior
0009006 
Dwarf Mode -- Jobs, Cancellation and Suspension
tweak
new
2015-07-01"Warm stone" digging designation not cancelled when revealed stone is also the wall of an unrevealed cavern
00090051
Dwarf Mode -- Moods
major
resolved (user1294)
2015-07-01Attacking berserk dwarves resulting from failed strange mood results in infighting amongst military squad-Get a dwarf in a strange mood.
-station military around said dwarf
-wait for dwarf to fail and go berserk
-watch ensuing carnage
00064413
Dwarf Mode -- Justice
minor
confirmed (lethosor)
2015-06-30Creatures about to arrive on map can be convicted of a crime but are listed as "deceased" until they arriveThis would be extremely difficult to reproduce, so I'll upload the save and link to it in the comments. I'm leaving reproducibility as "N/A" since I don't know what category "always but nearly impossible" fits in, but feel free to change it.
00024542
Dwarf Mode -- Diplomacy
minor
acknowledged (user11)
2015-06-30Diplomat leaves unhappy when new mayor elected during meeting1) Don't un-assign mayor's tasks when a diplomat arrives. Keep him/her constantly busy.
2) Wait until election time.
3) Hope current mayor loses the election.
00089918
Technical -- Saving/Loading
crash
new
2015-06-28Crash at load
00090031
Dwarf Mode -- Interface, Announcements
trivial
resolved (lethosor)
2015-06-28Dwarf changing into Werecreature does not pause game. Fun ensues.Get a dwarf bitten, but not to death...
00089726
Miscellaneous Crashes
crash
resolved (lethosor)
2015-06-27Immediate "no response" crash when scrolling down a page while selecting a starting civ in adventure mode.While i have not yet tried to, I am fairly certain that creating a world with 2 years, max civs and big area should fill the rooster of selectable civilizations pretty well.
00034591
Dwarf Mode -- Interface, Building Construction
feature
resolved (lethosor)
2015-06-27Build cursor resets to center of screen when moving up and down levelsBuild a building somewhere other than the center of the screen (anything from the build screen will do). Then, without exiting the build screen, move up or down a level and select something else to build (so that the build cursor shows up again) - the build cursor will be reset to the center of the screen.
00044711
Dwarf Mode -- Interface, Notes/Points/Routes
major
resolved (Toady One)
2015-06-27Attempting to name a point in the route menu causes game to lock upSave file: http://dffd.wimbli.com/file.php?id=4154

Place a note at any point; I encountered the issue on the bridges where the save file starts, but reproduction shows it can occur anywhere. Open the routes menu, then attempt to name the route/point before adding a route. Typing should be impossible, as is closing the menu.

Naming the point beforehand seems to have no effect; the bug appears to be in attempting to name a route before using the "Add a route" function. Notes already placed can also be used.
00087164
Technical -- Rendering
minor
new
2015-06-27Walls with suspended construction get invisible after cave inCollapse some area near suspended walls construction sites
00063611
Dwarf Mode -- Interface, Main View
trivial
resolved (lethosor)
2015-06-27Map does not scroll with dwarfSimply follow a dwarf
00075132
Dwarf Mode -- Interface, General
major
resolved (lethosor)
2015-06-27Lag. Game has slowed to a crawl.About to upload save game to DFFD for analysis.
00084161
Dwarf Mode -- Interface, Unit View
minor
confirmed (lethosor)
2015-06-27Unit list shows "Inactive" instead of dwarf name
00089991
Technical -- General
minor
resolved (lethosor)
2015-06-26One can't change selection in help menuPress '?' during game.
00089982
Dwarf Mode -- Nobles
major
resolved (user1294)
2015-06-24Promotion of Expedition Leader to King removes all other Noble positionsEmbark with Dwarves extinct.
Check the nobles page, note who the leader is.
Hope the RNG picks your Expedition Leader to be King.
Check the nobles page again, everything is now blank.
00089953
Dwarf Mode -- Buildings, Machines
minor
new
2015-06-23Pressure plates vanishing after being builtBuild a pressure plate for water 0-3, connect to bridge (instead of floodgate), build a second pressure plate for water 5-7, a few squares away (y-axis).
00089933
General
minor
resolved (lethosor)
2015-06-22One can't see what is being selected (Highlighted) in some of the menus.
00089941
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
new
2015-06-21Jobs interrupted to harvestWait for plants to become ready for harvest, watch as dwarves stop in the middle of what they are doing to harvest said plants.
00083876
Civilizations/Entities -- General
minor
resolved (lethosor)
2015-06-21Hostile subterranean animal people are not hostile1. Breach a cavern layer that contains a hostile animal person tribe
2. Send some dwarves to investigate
3. Stare in awe of their pseudo-pacifist nature.
00065518
Dwarf Mode -- Buildings, General
minor
resolved (lethosor)
2015-06-19Constructing on trees causes them to vanish
00015752
Dwarf Mode -- Interface, Military Screen
minor
resolved (Toady One)
2015-06-17Interface text is too wide, overwrites other menu optionsRebind keys to include SHIFT + KEYDD, or any other long named key.
Go into menu where the key is listed before a value, such as the military adjust schedules screen.
00022841
Map Features
minor
resolved (lethosor)
2015-06-17[SPOILERS] Building floor over glowing floor results in material loss1) Embark in location with demonic fortress
2) Build floor over glowing floor on bottommost level of it
00043796
Adventure Mode -- General
minor
confirmed (user6)
2015-06-17If tool has no associated skills, attacking with that tool trains a nameless skill
00089882
Creatures
minor
new
2015-06-17Dwarf paralyzed at the neck still moving aroundHave a dwarf break their upper spine yet survive. Once they're discharged from the hospital, watch them, I dunno, inch themselves forward with their chin? They may need to be a vampire for this to work.
0006193 
Combat -- General
minor
new
2015-06-16Temporary IMPAIR_FUNCTION syndromes targeting eyes don't end properlyHave a creature that can use the following interaction:

[INTERACTION:KO_DF_FLASH]
    [I_TARGET:A:CREATURE]
        [IT_LOCATION:CONTEXT_CREATURE]
        [IT_MANUAL_INPUT:target]
        [IT_AFFECTED_CLASS:GENERAL_POISON]
        [IT_FORBIDDEN:NOT_LIVING]
        [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
    [I_EFFECT:ADD_SYNDROME]
        [IE_TARGET:A]
        [IE_IMMEDIATE]
        [SYNDROME]
            [SYN_NAME:light flash]
            [CE_IMPAIR_FUNCTION:SEV:10000:PROB:100:BP:BY_CATEGORY:EYE:ALL:START:0:PEAK:0:END:50]

and place it on the wall in arena mode. Place another creature in the center of the arena, and have it blinded by the light flash. Wait for a while, and observe that its eyes remain impaired.

Then add a weaker creature to the arena to fight the blinded. After a while, the latter should fight back. Check its wounds, and observe that, in all likelihood, its eyes are no longer impaired.
00048434
Dwarf Mode -- Traps
minor
confirmed (user6)
2015-06-14Clothing thickness scales linearly with body size => giant creatures have insanely thick clothingDoes not always happen; build trap, fill with serrated iron discs (or possibly anything) and wait for an enemy to wander into it. Every hit from the trap might be deflected.
00089862
Dwarf Mode -- Jobs, Designations
minor
new
2015-06-13Dwarf teleports(?) into cavern after dangerous terrain cancellation
00064533
Dwarf Mode -- Environment
minor
new
2015-06-11Ocean waves bypass beach and continue inland when beach is channeled1) Embark on a beach
2) Observe waves crashing on the beach
3) Channel out any of the tiles on edge of the beach
4) Wait for the next wave and observe the wave passing over the beach and hitting distant objects.
00089902
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
feedback (user1294)
2015-06-11All dwarves suddenly cancel jobs due to being unable to find a pathNothing really. Just happened.
00089892
Dwarf Mode -- Environment
minor
resolved (user1294)
2015-06-10Ocean waves traveling through walls/floors
000815715
Dwarf Mode -- Combat
minor
assigned (user6)
2015-06-08Civilian dwarves are overly agressive
00089842
Technical -- Saving/Loading
crash
new
2015-06-08Save game load crashes on "loading jobs".1: Download savegame at http://dffd.bay12games.com/file.php?id=10908.

2: Unzip with 7zip or equivalent compression program.

3: Load savegame.
00089556
Technical -- Saving/Loading
crash
new
2015-06-08Game crashes to desktop on world load1. Download save
2. Open save
3. There you go
00089851
Dwarf Mode -- Idle Behavior
minor
new
2015-06-07Dwarves seemingly stuck in bunkered mode
0008983 
Dwarf Mode -- Invasions
major
new
2015-06-05Dwarf Siege, Loyalty Cascadei've only seen it in this game, but this is also my first game in this version to have a siege.
0008982 
Dwarf Mode -- Interface, Announcements: Message Spam
minor
new
2015-06-02Spamming Depression Announcements When Assigned To Give Beatings1. Make your dwarves really, really sad.
2. Enjoy.
3. Have a dwarf throw a tantrum.
4. Have the dwarf disciplined with beatings.
5. Have the dwarf assigned to giving the beatings be depressed.
6. Enjoy.
000592721
Dwarf Mode -- Traps
minor
resolved (Toady One)
2015-06-02Traps Block Wagon AccessBuild enclosed depot with 3 wide access. Build traps or pressure plates across 3 wide access. Check [D]epot access.
00020116
Dwarf Mode -- Jobs, Item Improvements/Decorations
minor
resolved (Toady One)
2015-06-02Decorating with bone/horn uses whole stack1. Get a stack of bones.
2. Create one "decorate with bone" job.
3. Watch the stack disappear.
000440620
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (Toady One)
2015-06-02Hospital zone does not respect cloth maximums
000319020
Dwarf Mode -- Military
minor
resolved (Toady One)
2015-06-02"Long patrol duty" thoughts accumulate from all squad orders, including trainingActivate a dwarf for a period of time till they get a negative thought, take them off active training until thought goes away, reactivate (even after a several month break) and see if thought returns/escalates to higher rank of negative as soon as they return to active training.
00089743
Cave-ins
tweak
new
2015-06-01A floor hanging over a ledge....Build a floor off of a natural cliff, then deconstruct it.
00089811
Dwarf Mode -- Jobs, Building Construction and Destruction
crash
resolved (user1294)
2015-05-31Crash when floor is built in square that has branches.Building a floor in a square that has branches crashes the game consistently.
000518913
Dwarf Mode -- Thoughts and Preferences
minor
feedback (user6)
2015-05-30Vampires are actually ALCOHOL_DEPENDENT instead of just pretending to be
00089761
Combat -- General
feature
resolved (user1294)
2015-05-28Mechanics for weapons with reach
000088314
Creatures
major
new
2015-05-27Creatures made from flame exhibit strange/unexpected propertiesAll creatures made entirely of flame
00089752
Dwarf Mode -- Interface, Manager
crash
resolved (lethosor)
2015-05-26crash when reassigning bookkeeper
000618510
Dwarf Mode -- Stockpiles
major
new
2015-05-26Worn Clothing stored as "finished goods" not refuseRun a fort until clothes are worn. Buy or make new clothing. create finished goods stockpile. Create refuse stockpile which will accept only clothing.

00082435
Dwarf Mode -- Nobles
crash
acknowledged (lethosor)
2015-05-26Crash when leaving the noble screen
00033902
Dwarf Mode -- Idle Behavior
minor
new
2015-05-26Dwarves try to attend parties outside burrow, resulting in "cancels attend party: no floor space"Occurs randomly, often for one particularly sociable dwarf.
00089711
Technical -- Saving/Loading
crash
new
2015-05-25Game crashes on save
00089734
Technical -- General
crash
resolved (lethosor)
2015-05-25Data Execution Prevention crash to desktopRun the game doing typical fortress stuff until the game crashes. Will typically crash during the Summer before the human caravan arrives.
00089693
Dwarf Mode -- Jobs, Constructions (walls etc)
tweak
new
2015-05-25Minor construction oddnessThe way I often come across this is when building walls around a constructed floor, for sealing off caverns and the like in the middle of my main stairway. One has to build scaffolding in order to get the corner walls in place, but dwarves building the corner walls rarely actually stand on the scaffolding.
00089671
Dwarf Mode -- Jobs, Eating/Drinking
minor
new
2015-05-22Dwarves eat, drink and sleep at random, then need to try again for the correct one.Start a fort. Wait for dwarves to become hungry/thisty/tired and watch them.
00089661
Dwarf Mode -- Thoughts and Preferences
minor
resolved (lethosor)
2015-05-21Heterosexual LoversHave not been able to reproduce issue directly
000158224
Dwarf Mode -- Jobs, Healthcare
minor
acknowledged (Toady One)
2015-05-21Injured dwarves in bed receive no treatment after diagnosisAccording to others they seem to be able to get injured to be treated sometimes, so I don't want to say this happens every time, but in that fort, for me, it happened to every single dwarf. I haven't had another fortress before or since in this version with a hospital yet.

1) Get some injured dwarves.
2) Get a well-stocked hospital.
3) Get some well-trained but stupid doctors.
4) Watch Urist McMalpractice ignore Urist McDesertThroat.
00089651
Dwarf Mode -- Nobles
minor
new
2015-05-19MILITARY_SCREEN_ONLY tag does nothing1. Create a squad headed by a militia captain

2. Check the nobles screen.
00089641
Dwarf Mode -- Trade
minor
new
2015-05-19Traders leave instantlyPasture animals in a 5x5 area, Build depot over it, wait for traders
00003265
Dwarf Mode -- Interface, Announcements
minor
resolved (Toady One)
2015-05-18Missing entries in announcements.txt
0008962 
Technical -- Input/Keybinding/Macros
minor
resolved (lethosor)
2015-05-17PRINT_MODE:TEXT Shift-key combinations do not work1. Launch Dwarf Fortress using PRINT_MODE:TEXT
2. Start fortress mode and attempt to use shift-arrow-key combinations
00079025
Dwarf Mode -- Items
major
assigned (user6)
2015-05-17Unreasonable amount of vermin remains in caverns cause severe FPS lag
00089402
Dwarf Mode -- Jobs, Designations
minor
acknowledged (lethosor)
2015-05-16Mining jobs leave dwarves scrambling up and down stairsDesignate two rooms for digging in a fortress, one directly above the other. Watch your miner run back and forth between the two rooms and the stairs.
0008960 
Dwarf Mode -- Jobs, Activity Zones
minor
new
2015-05-15Fallen fruit gathering does not respect activity zonesdesignate a suitable area for fruit gathering and leave some good fruit trees outside of the area. Set up a food stockpile to accept fruit and leaves. Alternatively set up a still with orders to brew fruit while there are fruits on the ground outside of any designated fruit gathering zone.
0008958 
Creatures
minor
new
2015-05-15Site wildlife is mostly ravens and nothing elseBuild a fort anywhere in the raven's natural habitat (temperate grassland, savanna, shrubland, forest and wetlands, tundra and taiga, any desert) and keep an eye on the unit list. You'll see them wander in pretty quick.
00083348
Adventure Mode -- Sites
minor
new
2015-05-15Trolls in goblin sites respawning constantly
00016042
Dwarf Mode -- Interface, Status
minor
confirmed (lethosor)
2015-05-14In status screen, soldiers/military show up as masons/stoneworkers
00006992
Dwarf Mode -- Interface, Military Screen
minor
confirmed (lethosor)
2015-05-14On schedule page, "u: Inactive =" does not respond to clicks.1) Open the military screen on any fort.
2) Switch to the schedule page.
3) Click "s: Sleep in..." and notice that it toggles, then click "u: Inactive = ..." and notice that it does not.
00005004
Pathfinding
major
resolved (lethosor)
2015-05-14Channeling Frozen Aquifer results in Miners encased in iceDig down to an aquifer on a frozen area and channel a 1 x 5 area into the aquifer. Before you complete the task at least 2 miners will have frozen themselves into the ice. They path down the ramp into the channel an instant before it freezes with ice.
00003755
Dwarf Mode -- Interface, Status
text
resolved (Toady One)
2015-05-14Missing Admin/Noble icon in Status Screen
00003313
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (lethosor)
2015-05-14Crops can disappear on season changePlant crops that can grow in the current season but not the next near the end of the current season.
0008957 
Pathfinding
major
resolved (lethosor)
2015-05-13Dwarf in Fey Mood cannot path to workshop if standing on a stepladder
00001457
Arena
text
acknowledged (lethosor)
2015-05-13Arena creature gender biasSpawn a female creature in the Object Testing Arena with a name different from its male variant.
0008392 
Dwarf Mode -- Interface, Text
text
confirmed (lethosor)
2015-05-13a vs an
00064273
Typos/Grammar
text
resolved (Toady One)
2015-05-13"Fishes" is listed as a plural noun in Dwarf language, rather than "Fish"
00043422
Typos/Grammar
text
resolved (Toady One)
2015-05-13Likes giant badgers for their .Find somebody who likes giant badgers for their .
00034382
Dwarf Mode -- Interface, Text
text
confirmed (user6)
2015-05-13"Forge xxx gauntlet" task missing plural, actually forges a pair of gauntlets- q/a on a Metalsmith Forge
- queue a single "Forge steel gauntlet" task
- admire the pair of steel gauntlets the armorer made

I queued 10 jobs of "Forge steel gauntlet", thinking I'd end up with 5 pairs but obtained 10 pairs.
00063621
Typos/Grammar
text
resolved (Toady One)
2015-05-13"This is a your bronze"
00001225
Creatures
tweak
confirmed (lethosor)
2015-05-13Iron man and bronze colossus leave random statuesIn the test arena, drop iron men from highest point to lowest point and examine their remains.
00089522
Dwarf Mode -- Nobles
major
new
2015-05-10No noble positions after only dwarf in fort transforms into werebeast1. Have no dwarves left in the fort except for one, afflicted with a werebeast condition.
2. Have the dwarf transform into a megabeast. Observe that there are no dwarves listed in the units screen.
3. Have the dwarf transform back into a dwarf. Observe that there are no noble positions available.
00089493
General
major
resolved (user1294)
2015-05-07DF will not runDownload any 0.40.* version
(Have CrossOver Installed?)
Attempt to open the program
00089511
Dwarf Mode -- Jobs, Designations
minor
resolved (user1294)
2015-05-07Miners mine one square by z-level then changeDesign several tunnels one square wide to be mined on several z-levels, with only 1 miner.
00089483
Dwarf Mode -- Moods
crash
resolved (lethosor)
2015-05-06Consistent crash within minute of load, unknown reason.Just load and let it play, it will crash within a minute.
00081016
Dwarf Mode -- Jobs, Cancellation and Suspension
block
assigned (user6)
2015-05-05Dwarves cancel jobs and stop moving after being interrupted by giant keaI can't provide direct steps, but I can provide a save or 2. I think I had an entire season of play between the animal being injured and when I noticed problem.
00087045
Dwarf Mode -- Jobs, Assignment of Jobs
minor
assigned (user6)
2015-05-05Carpenters with no available wood idle(no job) when jobs are pending instead of performing other tasks(I.E. hauling wood)1. Have no wood in a burrow.
2. Assign jobs requiring wood in the job management window(J, M, Q, bed, 30 for example).
3. Have wood available for hauling into the burrow, but no other dwarves aside from the woodworker available to haul it(be they busy or just the labor unassigned).
4. No Job.
00089451
Dwarf Mode -- Skills and Professions
feature
new
2015-05-05Militia set to train quickly levels up observer skills to legendary
000603112
Technical -- General
major
confirmed (user6)
2015-05-04Playing window is drawn in the top left corner of the application window (on Macbook Pro w/ Retina)Download the mac(intel) version of dwarffortress, extract the archive, and run it.
00089442
TrueType
major
resolved (user1294)
2015-05-04window size simply doesn't workBuy a new macbook pro.
Install dwarf fortress
Install XQuartz 2.7.7
Attempt to play Dwarf Fortress
00089414
Dwarf Mode -- Immigration
block
new
2015-04-30Game locks up before autumn
00089292
Dwarf Mode -- Jobs, Hauling
major
new
2015-04-29Haulers won't use wheelbarrows over traps
00089421
Adventure Mode -- Combat
minor
resolved (user1294)
2015-04-29Attacking with pouches trains random skillEquip pouch and attack with it.Reload,and attack again.
00089393
Dwarf Mode -- Trade
major
new
2015-04-28The human vampire diplomat scares away the human caravanHave the human caravan and diplomat show up at the same time.
00089354
Dwarf Mode -- Reclaim
minor
new
2015-04-26Dwarves not retrieving wounded ally or items in tree1. Wound dwarf in to extent where they cannot move
2. Disable all jobs from other dwarves except those relevant to recovery
00089382
Creatures
major
resolved (user11)
2015-04-26A man with no head is still alive
0008937 
World Generation -- Constructions
minor
new
2015-04-25Dwarven Fortress was generated cutting through a magma pool
0008936 
Dwarf Mode -- Nobles
minor
new
2015-04-25Assigning noble roles to expedition leader while talking to diplomat causes them to leave unhappyassign your expedition leader (or mayor, perhaps) another noble position after the diplomat greets you.
000854210
Dwarf Mode -- Thoughts and Preferences
major
new
2015-04-24Training causes massive amount of vengeful thoughts (not only to training dwarfs)1) Set up training area in a crowded place.
2) Assign squads to train but don't set the squads active.
3) Wait until squad members are training/fighting.
00063465
Adventure Mode -- Conversation
feature
resolved (Toady One)
2015-04-21Cant join temples in cities
00089272
Adventure Mode -- AI
trivial
new
2015-04-21Goblin bandits trigger "You feel uneasy" even after being my hearthpersonJust fast travel at the point in the save. They should trigger "You feel uneasy."
0008931 
Adventure Mode -- Quests
minor
new
2015-04-21People in site cannot be led to safety if they have no family
00089281
Dwarf Mode -- Jobs, Hauling
major
new
2015-04-21Inaccessible pastured stray animal blocks further pen/pasturingMy steps to reproduce:

1. Wall off a duck.
2. Assign the duck and some other animals to a pasture zone.
3. Let the dwarfs finish the job.
4. Assign more animals to the zone.
5. No hauling.
00089243
Miscellaneous Crashes
crash
new
2015-04-21Crash on game loadLoad fortress mode save game. immediate crash on unpause.
00079713
Dwarf Mode -- Jobs, Hauling
minor
new
2015-04-21Children that grow up have hauling jobs disabledWait for a child to grow up.
00086674
Dwarf Mode -- Jobs, Designations
minor
confirmed (lethosor)
2015-04-20Miners climb out of vertical chutes while digging, refuse to continue
00089251
Dwarf Mode -- Jobs, Designations
major
resolved (user1294)
2015-04-20Dwarves climb out of incomplete shafts, now shaft cannot be completed :(Channel out a single tile, all the way down. A dwarf will start mining, but eventually takes a break and climbs out.

The rest of the shaft is inaccessible, and will not be completed. To continue the shaft, another means of access must be provided.
00089233
Dwarf Mode -- Thoughts and Preferences
minor
resolved (user1294)
2015-04-20Migrants have emotions from witnessing events at the fortress that happened before they arrivedI haven't tried to reproduce this, so I can't say for sure, but I would guess:

1) start a fort
2) allow something to be murdered by wildlife, or by a cave-in or something
3) check thoughts of incoming dwarves in later migration waves.
00089221
Dwarf Mode -- Thoughts and Preferences
tweak
resolved (user1294)
2015-04-20Dwarf has mixed feelings on religionCreate dwarves until you get one with this issue I guess.
00089212
Dwarf Mode -- Buildings, General
crash
resolved (user1294)
2015-04-19Game crash on Wall construction on tree wigsGame crash is reproducible (only tried in my savegame).

1. I built a wall on another wall but in this instance on the higher level there were tree wigs on construction destination.
2. As soon as dwarf arrives with mudstone to construct the wall where tree wigs are, the game crashes.

Can provide savegame which leads to the crash. Didn't try to reproduce on clean start.
00089203
Miscellaneous Crashes
crash
resolved (user1294)
2015-04-19Semi-random crashes
00089193
Dwarf Mode -- Buildings, General
crash
resolved (user1294)
2015-04-19Game crashes when trying to build a staircase in caverns on top of a treeUse b-C-x to build a staircase, designate to be built on top of a tree in the caverns, wait for dwarf to come, game crashes.
00089184
Dwarf Mode -- Interface, Unit View
minor
resolved (user1294)
2015-04-18Labor selection screen refuses to allow for enabling or disabling laborsPress 'u'
select dwarf and press 'z'
press 'p' (preferences)
then press 'l' (labor)
Attempt to press enter to enable the labor, it will blink to highlight briefly but will then go back to whatever state it was before you pressed enter.
It appears to be the same thing with attempting to disable labors
00089163
Dwarf Mode -- Jobs, General
minor
new
2015-04-16Weird ChannelingWhenever I channel and the dwarfs have the ability to channel from the side and do so this happens.
00089152
Dwarf Mode -- Jobs, General
trivial
new
2015-04-153 Axe Lords turned into Administrators after killing an Ettin.
000753353
Dwarf Mode -- Environment
minor
resolved (Toady One)
2015-04-13Phantom "Something has collapsed on the surface" reports, related to tree growth/chopping
000866511
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
confirmed (user6)
2015-04-13Bring Item to Depot supersedes and cancels other jobsMethod 1
Order Lavish Meals prepared while traders are at the depot.
When a dwarf has brought all 4 materials to the kitchen order a huge supply of things brought to the depot.
Observe the cook.

Method 2
Order Construct Mechanisms on repeat.
When a dwarf is engaged in the Construct Mechanisms order a huge supply of things brought to the depot.
Observe the Mechanics workshop to see the dwarf become confused when arriving with the material.
00024883
Contaminants/Spatter
minor
acknowledged (lethosor)
2015-04-12Hot items exposed to rain generate excessive amounts of steamEmbark on a map with a surface volcano and a biome with rain. Create a block of magma-proof rock, and place it in a lava flow.
00089132
Fire
trivial
resolved (lethosor)
2015-04-12Teeth create excessive steam when in very hot rain.1. Enter object testing arena
2. Create 2 creatures and knock some teeth out.
3. Set the temperature to fire or higher.
4. Cause it to rain
5. Witness billows of steam.
00059403
Dwarf Mode -- Jobs, Trapping
minor
resolved (user6)
2015-04-12'Hunt for Small Creature' killing non-trapper Dwarf
00089101
Dwarf Mode -- Environment
minor
resolved (user1294)
2015-04-10Grass Doesn't Regrow in Mountains
00088988
Technical -- Saving/Loading
crash
new
2015-04-07Game crashes whilst saving (saving objects) and corrupting the save file causing crash on load.
00089082
Dwarf Mode -- Jobs, Military
minor
resolved (lethosor)
2015-04-06Military dwarves with station or kill orders often report the incorrect job in the units list and v - g.For the first case, it can usually be reproduced by taking a dwarf that is participating in a demonstration and sending that dwarf (alone) to perform a station or kill order. In the second case, allowing a dwarf to complete a kill order (resulting in a "Urist McOffdutynow has become a cheesemaker" announcement) and then giving the same dwarf a new task will usually result in them showing the job as active while they go to perform another task.
00089024
Dwarf Mode -- Interface, Squad Control
minor
new
2015-04-06Military dwarves stay at or return to the spot where they last killed another unitShould be easy to reproduce but I can provide a save as well if needed:

1) Give one of your dwarves a kill order (not sure if they have to be commander or not)
2) After the kill, the dwarf will just sit there and don't go back to the fortress (unless he has another job)
3) If he goes back to do the next job, he will then return to his "station" outside afterwards
000562511
Dwarf Mode -- Artifacts
minor
new
2015-04-06"Bone" artifact ends up being iron if the mood dwarf is interrupted (by forbidding, combat, etc)Save scummed thrice - received more iron chain, unsure if I can get an alternative out of the dwarf as he has a preference for chains.
00089094
Dwarf Mode -- Moods
trivial
resolved (lethosor)
2015-04-06Forbidding main item(s) used in a mood results in strange artifactsGet a dwarf in a mood. Once they begin construction, forbid the main item(s) (preferably during the pause state that occurs when 'Urist has begun a mysterious construction!'). Get a strange result.
00089061
Animal Populations
minor
resolved (lethosor)
2015-04-05Fliers cause large FPS drop (previously seen in 0004838)Wait for fliers on map. Watch FPS carefully. May be most noticeable if it's already low. A flock of Kea, 0000019:0000010 individuals (one got captured by cage, so 9 still flying, out over water where I can't kill them) drops the FPS by more than half at this point.
00060784
Combat -- General
minor
resolved (user6)
2015-04-05punch/kick owerpoweredpunch somebody in head.
00088976
Dwarf Mode -- Buildings, Machines
minor
acknowledged (lethosor)
2015-04-05With enough looms and automatic web collection enabled, dwarves will only accept web collection jobsI haven't tried to reproduce it per se, because its a single long-running issue and I don't plan to start any new fortresses unless someone says to try something specific. But within this, I tried many things, some described above. All has been a no-go. 8 dyers seems to be my max.
0008901 
Adventure Mode -- Inventory
minor
new
2015-04-04Hot items can be stored fine in backpacks, as long as weapons are drawn.Find a creature made of fire. Either chop of a body part or shatter it's body. Pick up one of the parts that remains.
00089001
Technical -- Input/Keybinding/Macros
block
resolved (user1294)
2015-04-04Pressing alt+key combinations doesn't work on Ubuntu1) Be on ubuntu
2) Do something that requires alt+key action (such as attacking a friendly creature)
3) ????
4) Profit!
00088965
Dwarf Mode -- Items
major
resolved (lethosor)
2015-04-03Steel armor disappears without traceBuild wearable steel armor items. Wait a while. Armor ceases to exist as though it was never built. Shields still seem to be impervious to the bug.

I have no automatic or manual melting jobs going on. I don't have any garbage dumps or quantum stockpiles or other cheaty things going on.
00088953
Dwarf Mode -- Interface, Status
major
resolved (user1294)
2015-04-02dwarf looks at dead body becomes horified by "seeing ... die"1 have a dwarf walk over/take a dead body to stock pile
2 look at dwarfs thoughts and preferences
3 will say horrified by seeing a ... die or didn't feel anything when ... died
00088902
Dwarf Mode -- Pets
minor
resolved (user11)
2015-04-01Lock 4 puppys in a room and the FPS goes down substantially1. Create a small room with a door.
2. Create a Pen/Pasture within the room
3. Assign 4 puppies to the pen/pasture
4. Mark the door as "Keep tightly closed" (ie. don't let pets to pass through)
5. Remove the pasture
00088923
Dwarf Mode -- Items
minor
resolved (user11)
2015-04-01Dwarves claim prepared meals, don't eat them, and let them rot in their rooms1) Give dwarves their own rooms
2) Prepare meals
3) Wait a while
4) Miasma.
0008891 
Dwarf Mode -- Items
major
new
2015-03-31Unretiring Fort with merchants and reclaiming leads to bugged itemsCreate fort and play until a caravan arrives to trade in the Depot.

Allow merchants to fully unload their goods.

Retire the fort with the merchants in the Depot.

Reclaim the fort.
00088893
Typos/Grammar
text
feedback (user6)
2015-03-31Default profession names incorrectly pluralizedRemove the [PROFESSION_NAME] tags from the dwarf raws, and check the status screen in Fortress Mode. In the numbers of dwarves you have in each profession you'll see things like "Spearmans".
00088883
Dwarf Mode -- Trade
major
new
2015-03-30Merchants remain with items on mapAwait the first caravan without constructing a trade depot. Someone in the caravan might have to engage in combat.
00088832
Geology
minor
new
2015-03-30Unknown Material Substance at top of adamantine veinOpen the attached save, it should be zoomed in where the material is, if not go down to the lower Z levels and look for the adamantine vein that goes beyond the magma sea (it breaks into the cave)
00088862
Creatures
minor
new
2015-03-30Dwarves become accident prone when civilian alert burrow is activated
00088853
Dwarf Mode -- Combat
minor
assigned (user11)
2015-03-30Dwarf and goblin siegers stare down each other across 3-tile hallway; neither side moves to attack
00054525
Dwarf Mode -- Trade
minor
acknowledged (user6)
2015-03-30One merchant killed, surviving merchants are stuck foreverMerchants were packing up when they were scared by goblin bowman ambush. One got shot and killed. Now the surviving merchants just mill about and won't start packing up again.
00088822
Dwarf Mode -- Environment
major
resolved (user11)
2015-03-29message keeps appearing, pausing game over and overI don't even need to reproduce this; it's happening so frequently!
00012195
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
confirmed (user6)
2015-03-29Weird interaction between 'smooth stone' and farmsbuild a farm on muddied stone
mark any tile of the farm to be smoothed
00057684
Dwarf Mode -- Military
crash
confirmed (user6)
2015-03-29Crash when assigning a dwarf to the fortress guard (which doesn't exist)1. Boot DF, load save. In my save I have one squad already, and it is possible for me to create a captain of the guard, but I do not have one. I suspect this will reproduce easily in any fortress that has been going for a few years, has a squad, but doesn't have a captain of the guard, i.e probably your current game. I can give you this save if you want it though.

2. m (military screen).

3. down-arrow once to get off "captain of the guard" and on to previously existing squad.

4. l (create squad appointed by this leader).

5. Select a uniform (doesn't seem to matter which) and press enter.

6. Notice that "captain of the guard" is selected, the "squad positions" list is for the first squad (not the fortress guard, which doesn't exist), and the "candidates" are the rest of the dwarves.

7. right-arrow twice to select the first candidate, and press enter.

8. GP fault.

Essentially this exploded when I tried to add a dwarf to a new squad without selecting the new squad first. If you have no captain of the guard, it is normally impossible to add dwarves to the palace guard, but if you have just created a squad, it becomes possible.
00088845
General
crash
resolved (user11)
2015-03-29Game crashes with no particular reasonLoad game. Play for few seconds. Game crashes.
0004147 
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
acknowledged (lethosor)
2015-03-29Building floors/walls next to grates may cause cave-ins when constructed in a certain order1. Channel out a 3x3 section.
2. Install grates in a U-shape, leaving two tiles empty.
3. Build two floors in the empty space.
4. If dwarves build the middle one first, it will cave-in.
00005114
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
confirmed (lethosor)
2015-03-29Constructions can be built next to bridges and grates but immediately collapse if unsupportedHave a space with a z level and a z+1 level. Build a bridge with one edge touching the edge of the z+1 level and the rest of the bridge hanging in the air.

Build a wall(Or any other construction) on level z+1 next to the bridge as you are allowed to and watch it fall on the z level under it(until something stops it) as soon as it is built.
00061604
Weather
minor
resolved (user6)
2015-03-29Throwing items removes snow in 16x16 regionThrow an item onto a snowy area. Tested with a large copper dagger and a mutilated albatross corpse (you know you're playing Dwarf Fortress when...)
00088395
Dwarf Mode -- Artifacts
crash
resolved (user6)
2015-03-29The game crashes
00080634
Dwarf Mode -- Interface, Announcements
minor
resolved (user6)
2015-03-29Changing MASTERPIECE_CONSTRUCTION in announcements.txt does't affect the game.
00027953
Dwarf Mode -- Interface, Trade
minor
resolved (lethosor)
2015-03-29The inventory screen changes the order of small gems, leather, bars, etc from game to game1. Embark
2. meet with diplomats
3. notice the order of the small gems listed.

start a new game, repeat 1-3. The two lists will be totally different and also the location of gems in the lists will be different. (alternatively, just load two games and compare the lists)
00087482
Dwarf Mode -- Jobs, Animal Handling
block
resolved (user6)
2015-03-29Animal disappearsI got 2 disappears in a row, other times they go though or escape.
00087403
Miscellaneous Crashes
crash
resolved (user6)
2015-03-29Fort Mode crashes in early Autumn of the first year.1: Load this save file (http://dffd.wimbli.com/file.php?id=10443)
2: Wait a few in game days in fort mode
3: Game should hang and crash regardless of player action or inaction.
00085764
Dwarf Mode -- Reclaim
minor
resolved (lethosor)
2015-03-29"Unknown frozen substance chest" after reclaimUnknown. This is the first time I've seen it happen.
00072592
Adventure Mode -- Environment
crash
resolved (user6)
2015-03-29Tracking crash
00087351
Dwarf Mode -- Pets
minor
resolved (user6)
2015-03-29Got 3 hens + 1 rooster / Save - / Got 4 roosters
00087323
Dwarf Mode -- Jobs, General
minor
resolved (user6)
2015-03-29Jobs randomly "forgotten"
00014811
Dwarf Mode -- Jobs, Childcare
minor
resolved (lethosor)
2015-03-29Bedridden mothers continue holding onto thier children even after they've grown upum
1)have a mother holding a baby
2)injure her severely without harming the baby
3)wait for the baby to grow up
4)watch the child
00025151
Dwarf Mode -- Jobs, Healthcare
major
resolved (user6)
2015-03-29Injured dwarf goes on break, is no longer being treated during or afterwards
00087662
Adventure Mode -- General
crash
resolved (user6)
2015-03-29When world tries to name age after player-controlled megabeast the game crashes.Explained above:

mod in a player controlled megabeast/semi megabeast and go on a rampage, AT some point once you have enough kills, the game will crash.
0008876 
Dwarf Mode -- Jobs, Machines
tweak
new
2015-03-29Pump operators collapse to the ground from over-exertionThis problem becomes much easier to track if you change EXHAUSTION messages from UCR_A to UCR in announcements.txt.
0008881 
General
tweak
resolved (user6)
2015-03-29Cave adapted dwarves vomit way too many times1) Cave adapt a dwarf
2) Send him outside
00088482
Dwarf Mode -- Invasions
major
resolved (user6)
2015-03-29Undead, others will not path into fortBegin an undead siege.
00088592
Pathfinding
major
resolved (user6)
2015-03-29Smoke treated as solid wallWhile this could work with any fire, the easiest way to test would have a narrow passage with wood/stone/other building materials on one end, have fire producing smoke in the middle, and attempt to build a workshop on the other end, to see if the materials are available.
00079761
Dwarf Mode -- Transport/Hauling
minor
new
2015-03-29Minecarts suddenly 'inaccessible' while being guidedI've uploaded a save where a minecart is just about to be guided up a long spiral ramp. Twice upon reloading this save, at around z=60 the dwarf has suddenly let go of the minecart as described above, and both times there has been a kitten in the same tile as the minecart, although an adult cat was passed further down with no problem.
I have also uploaded another save from just after the moment the event occurred on one of those reloads, in case there are some random numbers involved and it doesn't happen after a few attempts loading the first save.

first save: http://dffd.wimbli.com/file.php?id=9365
second save: http://dffd.wimbli.com/file.php?id=9368

There is also a save of a world genned in 0.40.08 specifically to explore this issue. There is a small spiral ramp, with a minecart moving up and down constantly, and 10 animals (plus a dwarf) trapped there by a forbidden door. The save is shortly after a collision has occurred, after multiple (lots) of movement without any issue. In this case, the minecart did not keep rolling to the bottom (although for me it did so shortly after loading the save, causing some more injuries).

I've also let the animals all out and let the dwarf carry on, and at least once the minecart has been 'inaccessible' with no other creature present.

I figured it would be useful to have a nice, high fps environment to reproduce the issue, but it's a lot harder to get as convenient saves as the original fort, hence uploading those anyway.

bugtest save: http://dffd.wimbli.com/file.php?id=9366
00088723
Dwarf Mode -- Trade
major
resolved (user6)
2015-03-29Crash after traders leave map?
00088807
Dwarf Mode -- Jobs, Hauling
minor
resolved (user6)
2015-03-29All "Dump item" jobs inactiveThis was not a problem in my last fortress- garbage dumps worked fine. I have had this problem before in past fortresses though.
I have never had the problem with fortress that started with it working, and have never been able to fix a fortress that started with it not working- despite trying various solutions.
000596424
Dwarf Mode -- Jobs, Hauling
minor
resolved (Toady One)
2015-03-28Haulers carry (heavy) full bin to pickup single item (lighter)
00086475
Technical -- General
crash
resolved (Toady One)
2015-03-28Game Crashes at certain point.Simply let the world run for a few minutes.
00088752
Dwarf Mode -- Buildings, General
crash
resolved (user1294)
2015-03-26Building Floor on MushroomMake your way to the top of a mushroom;
Build a floor hanging from it.
00088732
Dwarf Mode -- Flows
major
resolved (user1294)
2015-03-26Magma floods otherwise safe channels when unretiring a fort.None taken.
00033719
Pathfinding
major
new
2015-03-26Non-fliers end up on top of walls (swapped positions with flying pets etc?)Build some walls with exposed top and no access and wait for creatures to end up on top.
00072979
Pathfinding
minor
confirmed (user6)
2015-03-26While trying to conduct meeting, dwarves get stuck switching places on stairs
00082533
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
new
2015-03-26Dwarf removing construction gets "creature swapped" onto construction tile, removes floor beneath his feetbuild a 1-tile wide span of floor tiles
order a middle tile removed
use station orders to march military dwarves back and forth across the span until the removing dwarf ends up on the tile being removed
00086154
Technical -- Saving/Loading
crash
resolved (user11)
2015-03-25Fortress crashes on save after killing a dragonDownload the save: http://dffd.wimbli.com/file.php?id=10217

Load region 2 (Ishlummuthkat).

Try saving it. You shouldn't have any problems doing so.

You will see a dragon outside the fortress (and many trees on fire). Station marksdwarves at the top of the central tower and lure the dragon over so they can kill it. Then try to save the game again. Dwarf Fortress will crash.
00087931
Dwarf Mode -- Immigration
minor
resolved (user11)
2015-03-25Immigration screws with Shift Direction key
00088331
Combat -- General
minor
confirmed (user11)
2015-03-25Dwarf wielding forbidden weapon after stuck-in
00088403
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user11)
2015-03-25Resting dwarf teleportsNot certain.
In the save provided, remove part or all of the hospital zone where Zan sleeps on the floor.

You may need to try to build a table under him first.
Haven't experimented much.
00088494
Dwarf Mode -- Idle Behavior
minor
resolved (user11)
2015-03-25Dwarves teleport into canyonsNot always reproducible, but definitely happens with an alarming frequency.
00060985
Dwarf Mode -- Traps
minor
resolved (user11)
2015-03-25Can't build weapon trap, says "Needs item".
00088702
Dwarf Mode -- Nobles
minor
new
2015-03-25offer to create baron, after drop in population from 80+ to 4.
00088672
Adventure Mode -- Conversation
minor
new
2015-03-23People refer to their deity as [SPEAKER:HF_LINK:DEITY:RANDOM_DEF_SPHERE]Find some lost children in a fortress, and reunite them with their family. Occasionally their family members will then be "dumbstruck" when you greet them, and refer to themselves as [TRANS_NAME].
000111153
Geology
minor
resolved (Toady One)
2015-03-23Ore/gem frequency parameters don't workGen a world. Embark somewhere. Dig.
00087591
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (lethosor)
2015-03-22Herbalist gets mood while picking tree fruit, forgets he has a stepladder1. set a large percentage of your dwarves to herbalism
2. make sure you have enough stepladders, trees, and gathering zones
3. wait for a mood
00088651
Pathfinding
major
resolved (lethosor)
2015-03-22Entering a strange mood while on a stepladder causes pathfinding issue and harsh FPS dropHave a dwarf enter a strange mood while gathering plants from trees using a stepladder
00088634
Adventure Mode -- Conversation
text
resolved (user11)
2015-03-21Introducing a Famous Adventurer Makes A Wierd ResponseBecome a legendary adventurer by killing some beast like a colossus or a titan or a demon. Spread rumors about you killing stuff until you are really famous. Introduce yourself to someone you haven't ever met before. This happens. If they know you, this doesn't happen as they don't introduce themselves.
0008864 
Dwarf Mode -- Interface, Designations
minor
new
2015-03-21digging marker turns into digging designation when placing smoothing designation over it1. Mark part of a wall to be dug, e.g. 1MM2, M = digging marker.
2. Designate smoothing from 1 to 2.
3. The wall turns into SDDS, S = smoothing designation, D = digging designation
4. What one would expect should be SSSS.
00001093
Typos/Grammar
text
confirmed (lethosor)
2015-03-20Various plural errors, such as "This is a maple logs"
00083335
Items
minor
new
2015-03-20Units with effective STRENGTH of more than 2512195 cannot carry items without slowing to a crawl1. Give a unit carrying an item or wearing clothes a strength of at least 2512195 (with a syndrome or any other method at your disposal)
2. Observe unit's movement speed.
00088467
Dwarf Mode -- Jobs, Designations
major
new
2015-03-18Miners only dig exposed tiles, then become idle.- load the save
- designate tiles for mining
- watch in despair as miners leave after digging a single (layer of) tile(s).
0008860 
Dwarf Mode -- Invasions
minor
new
2015-03-17Invaders from civs with available [MOUNT]s do not ride
00044581
World Generation -- General
minor
new
2015-03-15Runoff streams start at bottom of lake, causing instant flooding and related FunReproducable example (causes weirdness at least in .24, generated from clean start). Original map is vanilla world gen, no modding at all apart from custom tile set and colors.

Embark location: http://oi52.tinypic.com/nda8th.jpg

World gen params:

[WORLD_GEN]
    [TITLE:CREATE WORLD NOW = 4432454]
    [SEED:4110109300]
    [HISTORY_SEED:1170025084]
    [NAME_SEED:1296954456]
    [CREATURE_SEED:2349026128]
    [DIM:129:129]
    [EMBARK_POINTS:1274]
    [END_YEAR:550]
    [BEAST_END_YEAR:550:-1]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:0]
    [ELEVATION:1:400:1600:1600]
    [RAINFALL:0:100:200:200]
    [TEMPERATURE:25:75:200:200]
    [DRAINAGE:0:100:200:200]
    [VOLCANISM:0:100:200:200]
    [SAVAGERY:0:100:200:200]
    [ELEVATION_FREQUENCY:4:2:0:1:0:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:3:1:2:3:4:5]
    [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
    [MINERAL_SCARCITY:500]
    [MEGABEAST_CAP:27]
    [SEMIMEGABEAST_CAP:55]
    [TITAN_NUMBER:13]
    [TITAN_ATTACK_TRIGGER:80:0:100000]
    [DEMON_NUMBER:28]
    [NIGHT_CREATURE_NUMBER:28]
    [GOOD_SQ_COUNTS:6:63:0]
    [EVIL_SQ_COUNTS:6:63:0]
    [PEAK_NUMBER_MIN:3]
    [PARTIAL_OCEAN_EDGE_MIN:0]
    [COMPLETE_OCEAN_EDGE_MIN:4]
    [VOLCANO_MIN:1]
    [REGION_COUNTS:SWAMP:66:0:0]
    [REGION_COUNTS:DESERT:66:0:0]
    [REGION_COUNTS:FOREST:264:0:0]
    [REGION_COUNTS:MOUNTAINS:528:0:0]
    [REGION_COUNTS:OCEAN:528:0:0]
    [REGION_COUNTS:GLACIER:16:0:0]
    [REGION_COUNTS:TUNDRA:33:0:0]
    [REGION_COUNTS:GRASSLAND:528:0:0]
    [REGION_COUNTS:HILLS:528:0:0]
    [EROSION_CYCLE_COUNT:250]
    [RIVER_MINS:25:25]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:2750]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:0]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:15]
    [NON_MOUNTAIN_CAVE_MIN:22]
    [ALL_CAVES_VISIBLE:0]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:40]
    [TOTAL_CIV_POPULATION:15000]
    [SITE_CAP:780]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:8000:1056:528]
    [RAIN_RANGES:528:1056:528]
    [DRAINAGE_RANGES:528:1056:528]
    [SAVAGERY_RANGES:0:2080:4160]
    [VOLCANISM_RANGES:528:1056:528]
00067191
Dwarf Mode -- Interface, General
minor
confirmed (user11)
2015-03-14Plant growths (leaves, flowers, catkins, twigs/branches) are displayed on a single line and cut off when viewed
00077168
Dwarf Mode -- Pets
minor
assigned (user6)
2015-03-14Cats jumping/falling down central stairwell
00088581
Creatures
minor
new
2015-03-14Injured cat repeatedly attempts to climb, fails (due to injury?), and receives additional injuries
00079017
Dwarf Mode -- Jobs, Military
minor
assigned (user6)
2015-03-14Military dwarf develops temporary immunity to GCS webs
0008856 
Dwarf Mode -- Jobs, Mechanisms
minor
new
2015-03-13Dwarves continue to attempt to load inactive ballista after ammo is depletedBuild a ballista
Fire at will until no ammunition remains
Change ballista to "Not in use"
00088544
Miscellaneous Crashes
crash
resolved (user11)
2015-03-12Crashes a few ticks into Early WinterSimply run the game, it will crash.
0008855 
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
new
2015-03-12Cheesemaker completes two jobs at onceNot quite sure how you would reproduce it tbh...
Just look at the save.
000129917
Dwarf Mode -- Items
minor
new
2015-03-10Rotting food still owned after owner goes insane, can't be dumped1. Cause many dwarfs to be unhappy
2. Continue playing and hope for one to go insane while eating
3. Wait for the food item to rot
4. Feel helpless as your dwarfs get disgusted from the miasma it produces, while being unable to do anything to the meat.
000041210
Dwarf Mode -- Jobs, Assignment of Jobs
minor
new
2015-03-10Nobles job priority is weird
00088533
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user11)
2015-03-10diagnosis spamming
00088512
Dwarf Mode -- Interface, Unit-Job Screen
minor
resolved (user11)
2015-03-09Enemies killed by military reported as missing instead of deceased1. Kill something with your military dwarves
0008850 
Dwarf Mode -- Diplomacy
minor
new
2015-03-09Outpost liaison hangs out in memorial hall instead of meeting with mayorI had a meeting area defined around a well plus several memorial halls defined around slabs, and it seemed like the liaison would just bounce back and forth between different meeting areas. Freeing the areas fixed the issue, the liaison went straight to the mayor's office.

In the thread someone suggested that the problem was parties, so maybe the liaison is party hopping? So maybe there need to be parties going on for this to occur.
00031338
Creatures
minor
new
2015-03-08Dust attacks cause instant KO (old code from cave-ins?)I admittedly am not familiar with the arena mode, but if you are able to spawn randomly generated creatures in it it would be a great place to test this. Create a group of two dozen dwarves in full adamantine gear (bonus points for adamantine clothing below it, too), full Legendary+5 on all combat skills and pit these super-dwarves against FBs until you encounter one with deadly dust and note the dust's effects. Frequently, although not always, the beast's dust cloud will result in the mass killing of the dwarves fighting it, usually some time after the fight is over and the beast is decapitated (it often takes a while for the toughened military dwarves to finally suffocate).

Another method to replicate this bug is to pit FBs with deadly dust against kittens. The FB will make short work of the kitten, but you will be able to clearly see that the dust cloud it emits is so dangerous it frequently kills the beast itself.

If FBs cannot be generated in the arena testing is going to be more difficult; you would need to come across the dust beast by yourself in an actual fortress and repeat the above tests. It'd be much harder, to say the least.
00088472
Dwarf Mode -- Interface, Tasks
minor
new
2015-03-07Digging Issue with Miners
00088422
Dwarf Mode -- Diplomacy
minor
resolved (user1294)
2015-03-06Fort under siege by dwarvesUnsure, may not actually be a bug
0008841 
Dwarf Mode -- Jobs, Activity Zones
minor
new
2015-03-05"Pen/Pasture Animal" labor remains in list even after animals returns to pasture1. Create a pasture and assign some animals to it (works best if you also assign it as a meeting area)
2. To make it easier, put some holes in the zone here and there. Animals will sometimes shortly leave the pasture
3. Do NOT have your dwarves return them to the pasture but instead wait for them to return on their own
4. Look at the job list and see that the now obsolete pen/pasture jobs remain
00073138
Dwarf Mode -- Jobs, Designations
minor
confirmed (user6)
2015-03-04Underground/mushroom trees drop only a single logI designated several trees at once and let the dwarves get dwarfy
000614714
Technical -- General
block
new
2015-03-03Not found: data/art/curses_640x300.pngAttempt to run DF.
00060265
Dwarf Mode -- Jobs, Smelting
minor
confirmed (user6)
2015-03-03Melting coins creates too much metal1. Mint 10 stacks of coins, using 10 bars of metal
2. Melt down those 10 stacks of coins at a smelter
3. Observe that the smelter now contains 11 bars of metal
00043567
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
new
2015-03-02Process Plant to Barrel doesn't accept large pots* Have a plant processable to barrels, a farmer's workshop, empty large pots, and no empty barrels.

* Add the Process Plants (Barrel) job to the workshop.

* A dwarf with the appropriate labor will carry the plant to the workshop, then cancel the job due to lack of barrels.
00048773
Combat -- General
minor
confirmed (user6)
2015-03-02Breaking the upper spine of a creature with a targetable neck doesn't cause symptoms of spinal cord injury1. Create a creature with a targettable neck in the arena (like a giraffe)
2. Create an opposing creature with sufficient strength.
3. Pound the neck until it breaks.
4. "It's just a flesh wound!", the creature with the snapped neck will spring to their feet and attack you.
00060482
Dwarf Mode -- Interface, Stockpiles
minor
new
2015-03-02'give to workshop' includes random junk items dropped on stockpileHave a stockpile of rock crafts and a stockpile of gems.

Build a jeweler's shop.

Make rock craft and gem stockpiles give to the workshop.

Dump a pile of old socks or something onto either stockpile. Make sure there's no stockpile space for them anywhere so they don't get moved.

Watch the pile of jewel-encrusted dirty socks grow.
00088384
Technical -- General
crash
new
2015-03-02Game crashes about 1 minute after loading.Unpause for about a minute.
00055706
Artistic Images (engravings etc)
minor
new
2015-03-02Artifacts hold pictures of future artifacts OR change when not viewedfor the first possibility, not confirmed: get an artifact, look at it if there are possible future things engraved (like other artifacts)
for the second possibility, not confirmed: get an artifact, DON'T look at it, duplicate the save, look in one save for the description, STILL DON'T look at it in the other, get there another artifact, then look at the description of the first
00081244
Dwarf Mode -- Artifacts
minor
confirmed (user6)
2015-03-02Images can portray events the creator shouldn't know about
000032214
Contaminants/Spatter
tweak
new
2015-03-01Dusting of mud makes plump helmets brown1. build a farm
2. plant something
3. observe the color at harvest
00087504
General
major
new
2015-03-01Dwarf adventurer instantly dies of dehydration on unretire of fortress
00088361
Creatures
minor
new
2015-02-28Flying creatures Crashing and Dying randomlyEmbark as a race that can fly and have them run tasks for a bit and randomly combat messages will appear like so:
Izkil Rithuladril, Pegasus Doctor cancels Store Item in Stockpile: Drop-off inaccessible.
The Pegasus Doctor stands up.
The Pegasus Doctor is no longer stunned.
The Pegasus Doctor regains consciousness.
The Pegasus Doctor slams into an obstacle!
The Pegasus Doctor stands up.
The Pegasus Doctor is no longer stunned.
00088354
Technical -- Saving/Loading
crash
resolved (user11)
2015-02-27Game crashes within one minute after reloading a saved fortressLoad the fortress and let it run for 1-2 minutes
Savegame is to be found here: https://dl.dropboxusercontent.com/u/65756877/saveCrashSpring127.7z
00083351
Adventure Mode -- Eating/Drinking
minor
resolved (user1294)
2015-02-26Can not enable brew option in Kitchen menu.New map, just started, placed some items and when they where not brewing checked it and could not enable them.
00088141
Dwarf Mode -- Interface, Stocks
minor
resolved (user11)
2015-02-24Grouped items whose "first" item is "in use" as a building or construction cannot be bulk forbidden in the stocks screen.
00059887
Dwarf Mode -- Jobs, Eating/Drinking
trivial
resolved (user11)
2015-02-24Dwarves Can't Find FoodYou might be able to do it if you embarked with only chickens and nest boxes.
00088321
Miscellaneous Crashes
crash
resolved (user11)
2015-02-23Core dumpLoad save, and game will crash without any further intervention. There's a mood in progress, though everything seemed to look fine with it, and I had changed some military orders, but changing them doesn't prevent the crash so far.
00045369
Dwarf Mode -- Economics
minor
new
2015-02-22Bookkeeping not being performed.
00070314
Dwarf Mode -- Combat
minor
confirmed (user1294)
2015-02-21Werecreatures and other intelligent enemies are Horrified at the death that they cause1.)Wait for werecreature event

2.)Allow werecreature to kill a dwarf

3.)Read combat logs to see the werecreature lamenting at the death all around
00088311
Creatures
minor
resolved (user1294)
2015-02-21were panda talks about the horrors of deathget a were panda and send 6 unarmed wrestlers
00088073
Dwarf Mode -- Pets
minor
resolved (user11)
2015-02-20Grazing animals starving to death regardless of being pastured.Unknown
00088066
Dwarf Mode -- Military
major
new
2015-02-20If a squad has a barracks assigned, they will never do civilian jobs, even when inactive1. Create a squad with at least 1 dwarf.
2. Set the squad to inactive/no orders.
3. Create a barracks.
4. Assign a squad to train in it.
5. Watch as they never do a civilian job and only do individual combat drills.
00088267
Dwarf Mode -- Interface, Animals
minor
resolved (user1294)
2015-02-20Animals are not geldable. 'x' to geld option is present in the status menu but does not flag for gelding.
00088212
Miscellaneous Crashes
crash
resolved (user11)
2015-02-20Elven caravan arrival crashes the game (probably)Load save - wait 5 seconds - crash to desktop
00088165
Dwarf Mode -- Interface, Stockpiles
minor
resolved (user11)
2015-02-19Not using Bins
00088281
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (user11)
2015-02-18Items are dumped on tile adjacent to activity zone (channeling underway)1. Load save
2. Find dumping zone (F1, dog sitting on top of it)
3. Let the hauler dump the remains
00088272
Dwarf Mode -- Immigration
minor
new
2015-02-18Migrants (and their animals) arrive as zombies
00088123
Dwarf Mode -- Jobs, Hauling
minor
resolved (user11)
2015-02-18Animal dies on workshop, dwarves will not haulLet an animal die on a workshop tile.
00057613
Dwarf Mode -- Diplomacy
minor
resolved (user11)
2015-02-18Diplomat wants to leave map at the spot he enters, goes insane if the path to that point is blockedwait for the diplomat to spawn and walk into the fortress, then make the point where he spawned inaccessable but keep other points of the map edge accessable. Watch diplomat go crazy.
000104425
Dwarf Mode -- Trade
minor
resolved (Toady One)
2015-02-18Human Traders Brought "liquid"
00014249
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2015-02-18Thirsty, Hungry and Drowsy states do not show at Health screen
00062427
Miscellaneous Crashes
crash
resolved (Toady One)
2015-02-18Crash from destroyed minecart still assigned to routeSave here: http://dffd.wimbli.com/file.php?id=7129

Wait for game to load, unpause and crash should happen within 30 seconds.
00088176
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (user11)
2015-02-18Flood of stockpile cancellations for no discernible reason
0008823 
World Generation -- Constructions
minor
new
2015-02-16Incorrect bridge placement over very wide river canyon.1: Load bugged save file
2: Choose to play adventurer
3: Unretire the adventurer Ramul. He starts near the bridge in question.
4: Navigate to the bugged bridges (look at screencap for reference map)
5: Observe that the very long bridge is at the bottom of a deep river canyon
0008824 
World Generation -- General
minor
new
2015-02-16Spring / stream origin placement truncates large river1: Load bugged save
2: Unretire the adventurer Ramul
3: Travel south following the huge river
4: Arrive at 3 springs in desert (see reference map in screencap)
5: Observe how the springs appear to truncate the huge river.
00088201
Dwarf Mode -- Embark/Setup
crash
new
2015-02-15Crash during embark setup when looking at dwarvesCreate a world and embark at a location. Look at each dwarf a bunch of times using the "v" key and eventually the game will crash.
00087995
Dwarf Mode -- Interface, Designations
minor
new
2015-02-12Underground tree 'up ramps' can be designated to be removed, which causes tree to collapseDesignate - 'z' ramp removal on an underground tree/fungus
(Save file has a goblin-cap with a staircase next to it ready for this)
00088113
Technical -- General
minor
assigned (lethosor)
2015-02-11Eventual CTDPass time.
000871512
Dwarf Mode -- Jobs, Fishing
major
resolved (user6)
2015-02-10No shells from fish cleaning, no shellfish or pond turtles in the rivers1. Get one dwarf each with the fishing and fish cleaning labors enabled.
2. Build a fishery and ask to prepare raw fish (which should result in shells) They will get tons of finfish, and not a single turtle or mussel.
00063631
Typos/Grammar
text
acknowledged (lethosor)
2015-02-10"Its teeth is gone"
00088103
Miscellaneous Crashes
crash
resolved (lethosor)
2015-02-09Crashes half a minute in.Seems to crash while building--error log shows pathing errors. Trying to build block-by-block (with gneiss blocks) the 2nd level of the curtain wall. Not sure if crash results from placing the block at the end of the wall on the left or if it is from placing a block at either end on the right (accessible by wooden stairway). Or if something totally different?
000786912
Dwarf Mode -- Transport/Hauling
minor
assigned (user6)
2015-02-09Dwarves compulsively store seeds in bags, even when no stockpile accepts those seedsdump seeds out of bag using a garbage zone
unforbid seeds
dwarves will immediately rebag seeds
00088034
Miscellaneous Crashes
minor
resolved (lethosor)
2015-02-09Dwarf Mode CrashLoad the savegame, wait a few seconds.
00087294
Technical -- Saving/Loading
crash
assigned (user6)
2015-02-08Game segfaults on unpause following seasonal auto-saveLoad game at http://dffd.wimbli.com/file.php?id=10426 and Resume.
00088012
Undeath
minor
new
2015-02-08Ghost starts haunting fortress while remains entombed in coffin
0008804 
Creatures
minor
new
2015-02-08Cavern critter group remains on map for years after one member died randomly
0008800 
Adventure Mode -- Conversation
text
new
2015-02-08When offering rescue mission abducted person is named with the first letter lowercaseFind somebody related to abducted person
Ask them about troubles till they mention the abduction
Offer them to join you on the rescue mission
00087981
Creatures
major
resolved (user1294)
2015-02-08Zombies from necromancers OP1. meet a zombie when you don't have a slashing weapon 2. get rekt
00087878
Dwarf Mode -- Jobs, Animal Handling
minor
resolved (user1294)
2015-02-08Dogs have stopped getting pregnant. No puppies for nine years* Load save
* Watch puppies not be born
00087942
Adventure Mode -- General
minor
new
2015-02-06Sentient wagons prowl fort, fortress guards die to own traps.
00087921
Vegetation
minor
new
2015-02-06Above-ground tree type sapling grows undground (inside, dark, subterranean)
00087911
Dwarf Mode -- Jobs, Constructions (walls etc)
crash
resolved (lethosor)
2015-02-05Floor On Tree Branch Crashes GamePlay game
Build wall
Build floor over wall
Build windmill over floor
Build millstone beneath windmill
Find out a tree branch is blocking floor-construction
00087883
Adventure Mode -- Inventory
minor
resolved (lethosor)
2015-02-05Artifact can be both moved and stay in binRetire fortress with artifact (gem?) stored in bin
Visit that fort as an adventurer
Try to take that artifact out of bin
0008790 
Adventure Mode -- Trade
major
new
2015-02-05When you trade/give just part of stack the rest of it gets annihilatedGet stacked item (food)
Find someone to [k]-[Exchange, give or take personal items]
Trade/give him/her part of your stacked item
See the rest of it go puff
00080812
Adventure Mode -- Sites
major
new
2015-02-05Unplayable lag on traveling to site with army presentUnknown how to reproduce this state of affairs in a new game.

In attached save, an adventure party is at the fortress surface entrance. Low FPS is observed immediately upon load.
00087752
Dwarf Mode -- Combat
major
new
2015-02-05Caravan guards attack fortress dwarves without provocation?
00087775
Pathfinding
minor
assigned (lethosor)
2015-02-04Dwarf cancels hauling of building materials when crossing channeled area - "dangerous terrain"1) channel one square in snow
2) designate to build a workshop, so that the pathing goes to it goes over the channeled square
3) "dangerous area" alert interrupts the job
00087861
Adventure Mode -- General
crash
new
2015-02-04This save game crashes when you try to start in Adventure mode* Load save file
* Start an adventurer game
00087853
Adventure Mode -- Sleep
major
new
2015-02-04Caged dragon disappears from cage when adventurer sleeps or tries to fast travel1) Create fortress on top of dragon lair.

2) capture dragon

3) Retire fortress

4) Create adventurer, arrive at fortress with said captured dragon

5) pick up cage and attempt to fast travel away from site.

OR

6) Carry cage off of dwarf site,

7) Sleep. Wake up to missing dragon
00073081
Dwarf Mode -- Interface, General
crash
resolved (lethosor)
2015-02-04Crash when resizing windowResize the window while running in dwarf mode (occurs randomly).
00084145
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
assigned (user6)
2015-02-03Reverse burrow does not keep unwanted carpenters out
0008784 
Dwarf Mode -- Jobs, Assignment of Jobs
minor
new
2015-02-03Job distance calculation gives too high priority to different Z level
00027513
Technical -- Input/Keybinding/Macros
minor
confirmed (lethosor)
2015-02-03Macros are very slow, and stops working when window loses focus
00087831
Dwarf Mode -- Buildings, General
crash
resolved (lethosor)
2015-02-02Constructing walls in an block occupied by leaves crashes the game
00086952
World Generation -- General
minor
new
2015-02-02Odd stream placement results in floating riverbed and flooding.Unknown.
00087821
Dwarf Mode -- Flows
minor
resolved (lethosor)
2015-02-02Once embarked there is a river in mid air, which floods the map after unpausing
00087116
Technical -- General
major
resolved (lethosor)
2015-02-02The escape key only works within sub menus. It is impossible to get to the save game / abandon fort / macro / etc menu.I can't reproduce it because I'm unable to save the game because the escape key isn't functional while the game is running. Unable to get to the menu that says save/abandon/etc.
00052907
Technical -- Input/Keybinding/Macros
minor
resolved (lethosor)
2015-02-02Ctrl and Shift send the game into a Macro-like thing1. Click an arrow key several times.
2. Click ctrl or shift.
3. The games starts to register that arrow key an infinite(?) amount of times. (MIGHT happen, seems to happen randomly).

4. Press the arrow key (same as before) to stop it.
5. Click ctrl or shift (depending on which activated it before).
6. The game starts to register that arrow key again.
7. Click on something else besides DF (Chrome?).
8. Click ctrl/shift again; nothing happens. Game works as intended.

This seems to happen at random.
00079031
Adventure Mode -- Quests
tweak
resolved (Toady One)
2015-02-01Quest log alway shows adventure agreement conclusion as the current date
00019929
Dwarf Mode -- Rooms
minor
resolved (Toady One)
2015-02-01Dwarves do not assign selves to empty bedrooms.Start a fort, make some beds, assign said beds as rooms, and wait.
00087781
Creatures
minor
resolved (user1294)
2015-02-01undead llama wool
00081567
Dwarf Mode -- Jobs, Items
minor
assigned (user6)
2015-01-30soap requires 150 globs per bar to createtry to make soap
00087692
Dwarf Mode -- Reclaim
minor
new
2015-01-29Underground body parts on surface on reclaim1. Embark (volcano may or may not be required)
2. Abandon
3. Reclaim
00087724
Dwarf Mode -- Nobles
minor
new
2015-01-29Dwarf elected to a King on a fortress with population cap 20, weird noble appointments afterwards.
00087742
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
resolved (lethosor)
2015-01-28Deconstructed Walls do not trigger items on the "floor" above the wall to fallBuild a wall with both z levels surrounded by nothing
Build a walkway to the wall's floor
Build something (in this case, a floodgate) on the floor tile
destroy the walk way
destroy the wall

00087731
Dwarf Mode -- Jobs, Hauling
minor
resolved (user6)
2015-01-28One bag contains entire supply (hundreds) of seeds
00087704
Dwarf Mode -- Jobs, Sleeping
minor
assigned (user6)
2015-01-28Sleeping militia commander will not wake upUnknown; haven't yet pinpointed in my backup saves when the dwarf fell asleep.
00087445
Dwarf Mode -- Environment
tweak
confirmed (user6)
2015-01-28When world has previous embarks, cavern plants grow before cavern is breached
00087673
Adventure Mode -- Sleep
minor
resolved (user6)
2015-01-28Elf princess camping in the woods is always asleep.
00087711
Dwarf Mode -- Environment
minor
resolved (lethosor)
2015-01-27Cave moss grows on new embark without breaching cavernsCreate a World
Embark on that World
Breach the caverns to trigger cave moss.
Abandon the fortress
Embark again on the same world.
Dig into sand or probably soil.
Watch the moss grow without having breached the cavern.
00087682
Dwarf Mode -- Jobs, Designations
minor
resolved (user1294)
2015-01-26Engraved walls and floors have random iconsevery old fort does the same thing
00087637
Miscellaneous Crashes
crash
resolved (user6)
2015-01-24Game crashes a few seconds after unpausing this save1. Load save
2. Unpause
3. Watch it crash
4. Repeat endlessly and cry
00080804
Dwarf Mode -- Buildings, Cages and Chains
minor
confirmed (user6)
2015-01-24Assigning hostile creatures to restraints requires both Animal Training and Animal Hauling labors(Have a hostile creature caged)
Disable Animal Hauling and Animal Training on all dwarves
Build a restraint
Assign creature to restraint
Enable Animal Hauling
Wait
Enable Animal Training
See creature get hauled
00017755
Cave-ins
major
resolved (user6)
2015-01-24Miners fail to fall unconscious after cave-in until current job is ended.This should be reproducible, but I don't really know how to go about it. I can't intentionally create a cave-in that happens not to affect dwarves and does not interrupt digging jobs.
00087471
Dwarf Mode -- Military
block
feedback (user6)
2015-01-24Military dwarfs with mixed orders (train and defend) don't defend burrowsI have not yet started another fortress to check the bug in but it is happening for more then one squad.
00018329
Dwarf Mode -- Interface, Designations
minor
resolved (user6)
2015-01-24After adding and canceling dump designation on building items, then removing buildings, items still get dumped1. Set room to Forbid [D-B-F].
2. Set room to Dump [D-B-F].
3. Cancel Forbid. Cancel Dump.
4. Set furniture stockpile to full.
5. Order the furniture removed. Some of it will get dumped in the Garbage Pit.
00019296
Technical -- General
minor
confirmed (user6)
2015-01-24Key bindings screen: the screen jumps page down while I'm in the middle
00020911
Dwarf Mode -- Interface, Stockpiles
trivial
confirmed (user6)
2015-01-24Cursor moves in addition to reserved barrel increase from [p] stockpile screenPress p
increase number of reserved barrels by pressing shift 8
00016916
Dwarf Mode -- Pets
minor
resolved (user6)
2015-01-24combining the tag [PET_EXOTIC] with [CAN_SPEAK] produces odd results
1) move [INTELLIGENT] to caste-level for both males and females
2) make a new caste
3) do not add [INTELLIGENT], instead add [PET_EXOTIC],[CAN_SPEAK], and [COMMON_DOMESTIC]
4) generate a new world
5) buy some slaves on embark
6) edit (stray) Urist McSlave's jobs through the job list
00087654
Dwarf Mode -- Jobs, Hauling
minor
resolved (user6)
2015-01-24"Store item in vehicle" job not working properly
00061582
Dwarf Mode -- Invasions
minor
resolved (user6)
2015-01-24Turn Invaders off not working?Save a few month before an invasion
close game
Init file, turn Invasion Off
open game
wait till the time the invasion supposed to happen.
00087492
Dwarf Mode -- Reclaim
minor
resolved (user1294)
2015-01-23Upon reclaim, bedrooms unassigned and cabinets deconstructedMake bedrooms with cabinets and assign to dwarves. Retire fort.
save (before retire) http://dffd.wimbli.com/file.php?id=10458
00087451
Dwarf Mode -- Jobs, Cooking and Food
minor
resolved (user1294)
2015-01-23Grapes can't be brewedEmbark with grapes and barrels.
Try to brew.
00083543
Map Features
minor
resolved (user6)
2015-01-23When removing the floor beneath trees, they just fly1. Channel away an area with a tree.
2. Watch magic floating trees in awe.
0008762 
Reactions
minor
new
2015-01-22Make Oil Soap can use forbidden oil if jug unforbiddenMake lye and jug of oil
Forbid oil, do not forbid jug
Queue 'Make soap from oil'
Watch soapmaker make soap
00087614
Dwarf Mode -- Moods
crash
new
2015-01-22Game freezes when doors forbidden and strange mood dwarf aroundLoad game
Forbid doors
Unpause game
00087575
Dwarf Mode -- Interface, Trade
minor
resolved (lethosor)
2015-01-21Trade screen doesn't show traders' attitude1. Download linked-to save.
2. Play until the next caravan.
3. Appoint a broker and bring goods to the trade depot for trading.
4. Press t to trade and marvel at the mysterious absence of attitude text.
00086884
Dwarf Mode -- Items
minor
resolved (lethosor)
2015-01-20Bugged items appear empty or undefined, result in blank/black tiles.Unknown how to reproduce. Creating and deleting additional furniture stockpiles does not cause more bugged items to appear.
0002208 
Legends Mode -- Display
minor
resolved (lethosor)
2015-01-20Window does not resize correctly in Legends mode.1. Launch Dwarf Fortress in full-screen (I use the prompt, but full-screen default would probably work as well)
2. Go into legends mode.
3. View a random historical figure (May not be necessary, but I've done this to test it each time so far.)
4. Hit F11 to resize the screen.
00066451
Dwarf Mode -- Interface, Unit Profiles
text
resolved (lethosor)
2015-01-20Text fails to wrap on dwarf thoughts and preferences screen when window is resizedView a dwarf's thoughts and preferences screen and then resize the window to be smaller. Text cuts off at the right side of the window.
000711912
Dwarf Mode -- Embark/Setup
minor
resolved (lethosor)
2015-01-20Excruciatingly slow, for no apparent reason1) load the save
2) see the fps-ticker
00075544
Dwarf Mode -- Pets
trivial
resolved (Toady One)
2015-01-19Crowded animals are too docileEmbark (40.04)
Create a one tile room (wood is fastest) with a door.
In this one tile, create a Pen/Pasture zone and a burrow.
Pasture all animals in this zone.
Create a civilian alarm for this burrow, activate it.
All animals and dwarves should now be on a single tile.
Wait for the dwarves to die. Note the lack of animal aggression.

v34.11
Same. Animal aggression begins inside the first month.
00063976
Dwarf Mode -- Traps
minor
resolved (Toady One)
2015-01-19Nonlethal fall onto upright spike causes unreasonably high skill gain
00025711
Technical -- Input/Keybinding/Macros
minor
resolved (lethosor)
2015-01-19Accidentally trying to run a macro while you are recording causes an infinite input loopStart recording a macro (ctrl-R)
Do something (e.g. move right one square)
Start playing back the macro without stopping recording (ctrl-P)
Watch the contents of your macro get repeated over and over and over ..
00005221
Dwarf Mode -- Interface, Notes/Points/Routes
text
resolved (Toady One)
2015-01-19Editing a route's name makes the cursor flash on the point's name, as if you were editing it.make a point.
add a route
edit the route's name
bask in the glory of two flashing _s
000188710
Dwarf Mode -- Items
major
resolved (Toady One)
2015-01-19Mayor mandates "Make raw adamantine items", impossible to fulfill
000310913
Dwarf Mode -- Military
minor
resolved (Toady One)
2015-01-19Squad renaming on load
00035423
Miscellaneous Crashes
crash
resolved (Baughn)
2015-01-19Segfault: Asked for nonexistent texture dataUnknown... it was probably a random thing that went awry. It happened in Adventure mode near a shop. Can probably provide a save, but I was just starting on this (8th, I think) adventurer and didn't really pay attention to what civ I started in.
000058214
Dwarf Mode -- Thoughts and Preferences
text
resolved (Toady One)
2015-01-19She likes to consume she.Generate a bunch of sapient-eating people and check their preferences. Some of them will like to eat 'she' or 'he'. It is always the same gender as the person him/herself.
00036642
TrueType
crash
resolved (Baughn)
2015-01-19Crash when using Truetype and choosing Fortress/Group Name.1.Set Truetype in init.txt to YES
2.Embark!
3.Prepare for the journey carefully.
4.Choose Fortress Name or Group Name.
5.Scroll through list or search.
6.Crash
00070854
Adventure Mode -- Sleep
crash
resolved (Toady One)
2015-01-19Game crashed while sleeping
00046714
Dwarf Mode -- Jobs, Healthcare
major
resolved (Toady One)
2015-01-19Infinite TractionTry the above.
00086353
Technical -- General
crash
resolved (Toady One)
2015-01-19Crash to desktop
00014077
Geology
minor
resolved (Toady One)
2015-01-19No mineral deposits in ALLUVIAL layersGenerate a world, embark on any site with soil (preferably several soil layers) and use Reveal to look through the soil layers to check for any minerals. If this bug is correct, you won't find any.
00014112
Geology
minor
resolved (Toady One)
2015-01-19Numerical parameter of ENVIRONMENT_SPEC is ignored, too many minerals and gems createdEmbark in an area with sedimentary rock (and bauxite). Reveal and look through the bauxite for sapphires or rubies. Within every cluster of sapphires or rubies you will find a star sapphire or star ruby, despite having a percentage of 1 in the raws which should make them rare. Presumably the same thing happens with other rare gems like diamonds, but I haven't tested.
00019602
Dwarf Mode -- Interface, Building Construction
minor
resolved (Toady One)
2015-01-19hotkey jumps after selecting buildMake sure you have something buildable (door or bed or something)
Set two hotkeys
Go to hotkey 1
hit b
Go to hotkey 2
hit b or d or whatever to build
At this point it should jump you back to hotkey 1
000156711
Dwarf Mode -- Environment
minor
resolved (user6)
2015-01-19Trees don't burn in magmaDrain volcano into wooded plain.
00010994
World Generation -- General
minor
resolved (lethosor)
2015-01-19"Flying" in a 6/7 water tile with neighboring 7/7 water tiles underground.I have no idea. Though I have uploaded the save and pictures of it.

http://dffd.wimbli.com/file.php?id=2090
http://img91.imageshack.us/img91/5254/wateryweridness1.png
http://img151.imageshack.us/img151/3984/wateryweirdness2.png
00022453
Dwarf Mode -- Interface, Announcements
minor
resolved (Toady One)
2015-01-19BOX announcements not centered on large resolutionsStart game with grid size greater than 80x25.
Produce an artifact, discover the caves or similar that produces a BOX announcement.
00087512
Cave-ins
minor
resolved (user6)
2015-01-19massive cave in damage from small amount of dropi had a wood floor hovering over water like so:

XXXXXXXXXXXXXXXXXXXXX
XOOOOOOOFOOOOOOOOOOOX
XOOOOOOOOOOOOOOOOOOOX
XOOOOOOOOOOOOOOOOOOOX
XOOOOOOOOOOOOOOOOOOOX
XXXXXXXXXXXXXXXXXXXXX

undreneath

XXXXXXXXXXXXXXXXXXXXX
XWWWWWWWWWWWWWWWWWWWX
XWWWWWWWWWWWWWWWWWWWX
XWWWWWWWWWWWWWWWWWWWX
XWWWWWWWWWWWWWWWWWWWX
XXXXXXXXXXXXXXXXXXXXX

the miner dug it out:

XXXXXXXXOXXXXXXXXXXXX
XOOOOOOOFOOOOOOOOOOOX
XOOOOOOOOOOOOOOOOOOOX
XOOOOOOOOOOOOOOOOOOOX
XOOOOOOOOOOOOOOOOOOOX
XXXXXXXXXXXXXXXXXXXXX

blast slams him around and away .
00016955
Dwarf Mode -- Jobs, General
minor
resolved (Toady One)
2015-01-19"Remv Cre" (Remove creature) command in units/jobs list does not work on some jobs, even when enabledWhen your dwarf is doing a job that you asked to be done (i.e. not eat/drink/sleep/party/etc), go into either the 'u'nits list or the 'j'obs list, find the dwarf/job, and press 'r'. Notice that the job is still listed for the dwarf, and that after exiting the screen, the dwarf continues with performing the job.
00037792
Dwarf Mode -- Interface, Unit-Job Screen
minor
resolved (Toady One)
2015-01-19Can't use the remove creature command on store item in bin tasks.Go to the units screen,
Hi-light a dwarf with the "store item in bin" task,
attempt to use the remove creature command,
It will not work.
00026821
Technical -- General
trivial
new
2015-01-19Win32 SDL download includes unneeded DLLs?
00022784
Technical -- General
minor
acknowledged (lethosor)
2015-01-18Background color of (Nobles, Adventurers, Legendary units) flashes between black and blue (with GRAPHICS:ON only)
000039710
Map Features
major
confirmed (lethosor)
2015-01-18Creatures fall too fast through magma, die of bleeding instead of melting/suffocating, scout out/reveal areas while dyingDrop any dwarf into a volcano.
00076338
Vegetation
minor
resolved (lethosor)
2015-01-18Hillside/riverside roots reveal tilesEmbark in a forested area with hills and/or a river
0007156 
Adventure Mode -- Sites
minor
new
2015-01-18Performance loss specific chunk of a Dark Fortress1. Continue adventurer on savefile, character spawns inside the slow chunk
2. Walk around, movement is much slower than usual.
00087532
Cave-ins
minor
acknowledged (lethosor)
2015-01-18tree canopies stop ground from falling1. find trees with intermingling canopies
2. dig a channel as so:
.,,.,. O .,,,.,
,_________.___.
._..,.,O.,,.,_<
,_,.,.,.,,..,_<
._____________,
..,,.,.,..,.,..

3. mine the ground underneath
4. remove the last piece of ground underneath:
.,,.,. O .,,,.,
,_____________.
._..,.,O.,,.,_<
,_,.,.,.,,..,_<
._____________,
..,,.,.,..,.,..

5. floating tree
6. cut the outer tree and now you can see a dwarf get sucked in the hole
00023604
Contaminants/Spatter
feature
confirmed (user6)
2015-01-17Muddy floodgates are brownBuild a floodgate
Build a lever
Link lever to floodgate
Pull lever to open the gate
Pull lever again to close the gate; gate color invariably becomes brown.
00024592
Dwarf Mode -- Economics
minor
resolved (user6)
2015-01-17Stocks screen incorrectly reports metal bars used in construction as available bars.Construct walls/ramps/floors etc. with metal bars.
00087462
Dwarf Mode -- Jobs, Constructions (walls etc)
crash
resolved (lethosor)
2015-01-17Attempt to construct on a tile where a tree has grown causes crashI have uploaded the save file here:
http://dffd.wimbli.com/file.php?id=10457
Left alone, the crash will occur within zero to two minutes.
00026513
World Generation -- General
minor
new
2015-01-16Coastal river deltas often genning in glaringly implausible waysGenerate a world with a lot of rivers. On the embark selection screen, find coastal locations with major rivers emptying into them, and look at how they tend to manifest.
00024447
Map Features
minor
new
2015-01-16after discovering lava sea it continues to reveal downwards, hitting/discovering adamantine all on its owndig to a magma pool, watch the map get revealed downwards
00024776
Dwarf Mode -- Diplomacy
minor
new
2015-01-16Hostiles being transferred between cages get attacked by friends1. Trap a hostile (goblin/troll/etc). Place the cage near the trade depot.
2. Have someone (dwarfs/humans) come trade with you.
3. Assign the hostile to a new cage.
4. Watch the friendlies (trader escort) attack with a vengeance as the hostile is docilely lead to the new cage.
00022063
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
new
2015-01-16Floors deconstructed above windows leave components in open space, unreachable to dwarvesBuild a window. On the layer above, build a floor/wall/ect over the window. Then remove the floor and enjoy the stone in the air.
00087363
Fire
minor
new
2015-01-16Tower-caps are immune to lava* Pour lava into an cavern.
* Watch
00087262
Dwarf Mode -- Moods
minor
new
2015-01-16Retired adventurer that becomes a member of active fortress immediately goes insane from past wrongs1-Make a fortress and retire it.
2-Make a dwarven adventurer
3-Do everything that can stress a dwarf: Rampage, eating the same things again and again, being injured,...
4-Retire the adventurer in the retired fortress
5-Unretire the fortress

Here you go, now you adventure is insane, and is now taking off his clothes/being depressed/murdering violently your fortress.
000874110
Technical -- General
minor
resolved (user6)
2015-01-16DF runs quite slow on a powerfull AMD, and blazingly fast on a crappy IntelGet two PC's, one Intel, one AMD. Run on both, compare FPS.
00020754
Pathfinding
minor
new
2015-01-16Cannot build up/down or up stairs from above if there is a web on ground belowHard to find the exact conditions to reproduce. I can upload a save if needed.
00087435
Dwarf Mode -- Jobs, Item Improvements/Decorations
minor
resolved (user6)
2015-01-15Can`t set gem cutting of various gems in stockpile near to workshop
00087392
General
crash
resolved (user6)
2015-01-13Game crashed unexpectedlyNA
00087301
Dwarf Mode -- Reclaim
crash
resolved (user6)
2015-01-13After unretire, magma pipe overflowed and game crashedSave file: http://dffd.wimbli.com/file.php?id=10428
00076321
Dwarf Mode -- Reclaim
major
resolved (user6)
2015-01-13Upon unretire, magma pipe overflowsUnknown, always happens in this fortress.
http://dffd.wimbli.com/file.php?id=9150
00087341
Dwarf Mode -- Moods
minor
resolved (lethosor)
2015-01-12Strange mood blocked dwarf makes FPS drops significantly.
00087206
Miscellaneous Crashes
crash
resolved (lethosor)
2015-01-12After installing graphics, game freezes upon selecting world gen.1. Install DF 20.24 on OSX.
2. Install Phoebus using the directions here:

http://www.bay12forums.com/smf/index.php?topic=137096.msg5764730#msg5764730

3. Highlight either Create New World or Design New World Using Advanced Parameters.
4. Press enter and watch the box come up.
00087331
Technical -- General
major
resolved (user1294)
2015-01-12Unusable resolution on startup> wget "http://www.bay12games.com/dwarves/df_40_24_osx.tar.bz2"
> tar xvjf df_40_24_osx.tar.bz2
> cd df_osx
> ./df
00048144
Creatures
minor
confirmed (user6)
2015-01-12Building destroyers are unable to destroy adjacent buildingsa) Trap some building destroyers. I used demons because I had them around and because they're still aggressive post-siege. Undead would also work well, with wooden doors.

b) Build the cage. Build a door adjacent to the cage. Link the cage to a lever.

c) Optional: lock the door. (If you don't, a mechanism or cage is likely to prop the door open, but it has exactly the same effect: the building destroyer uselessly pounds on the propped open door.)

d) Throw the lever, watch the building destroyer. Inspect your door after, say, a year.
00087311
Dwarf Mode -- Buildings, General
minor
resolved (user1294)
2015-01-12DFHack Workflow suspended jobs never(?) performed when unsuspended.Hard, since it seems to be random, but it happens fairly frequently.
00087237
Miscellaneous Crashes
crash
resolved (user6)
2015-01-11Unknown Fortress Mode Crash
00087271
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (user6)
2015-01-11Dwarves still build suspended walls
00081862
Pathfinding
minor
new
2015-01-11Transporting DwarvesDug almost straight down with up/down stairs; caverns revealed and sealed off with constructions.
000832213
Pathfinding
minor
assigned (user6)
2015-01-11Dwarf children can teleport into caverns now
0006176 
Adventure Mode -- Sleep
minor
new
2015-01-11After sleeping in fort, companions are unreachable (on roof?)Recruit some companions; go to a fort; talk to the lord/lady (sometimes receiving explicit permission to stay the night, sometimes not); go back to the ground floor and sleep until (d)awn; now try to find back your companions.

I've only tried one worldgen so far, it may be specific to this world.
00075605
Adventure Mode -- AI
major
assigned (lethosor)
2015-01-11Companions seem to randomly teleport to the surface while walking around underground1. Gather a load of companions
2. Start walking around underground roadways
3. Keep an eye on your number of companions, particularly after you fight something. Sometimes they'll disappear.
4. Check the [c]ompanion screen.
00037152
Adventure Mode -- Sleep
minor
new
2015-01-11Unconscious companion vanishes deep underground after Waiting an hour
00054801
Adventure Mode -- Sleep
major
new
2015-01-11Sleeping underground causes adventurer to teleport to surface
0003610 
Adventure Mode -- Sleep
minor
new
2015-01-11Sleeping underground teleports companions aboveground
00035447
Adventure Mode -- Sleep
minor
resolved (Toady One)
2015-01-11Sleep on top of castle tower, wake up outside of castle
0007046 
Adventure Mode -- Travel
trivial
new
2015-01-11Traveled onto a roofI guess you just need to get lucky with traveling.
00020493
World Generation -- Constructions
minor
resolved (user6)
2015-01-11World gen road constructed on river bed that floods after embarkCreate a world?
0008725 
Arena
trivial
new
2015-01-11Arena mode freezes when riding a minecart into a chasm1) Arena mode
2) Ride a minecart into a chasm
00019912
Dwarf Mode -- Jobs, Activity Zones
trivial
confirmed (user6)
2015-01-11Roads occlude zone designations unless cursor is over zone1. Zone an area. (i)
2. Build a paved road on top of the zoned area. (b-o)
3. "i" -> zone does not appear unless cursor is within zone boundaries.
00087144
Dwarf Mode -- Interface, Embark
minor
new
2015-01-10Embark, Using points to buy gearStart dwarf fortress, Gen world, embark, Prepare your embark.
00087221
Adventure Mode -- Eating/Drinking
minor
resolved (user1294)
2015-01-10Adventure mode: cannot turn into a vampire1.slice+dice a vamp
2.drink blood
3.don't change into a vamp
00018361
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
confirmed (user6)
2015-01-10Digging an "up/down" stair under a murky pond containing a constructed "up" stair destroys the constructed stair.1) Drain a murky pool.
2) Construct a down stair on the level above the pool (level 0).
3) Construct an up stair on the level of the pool (level -1).
4) Designate the area under the pool with "up/down" stairs (level -2).

When the up/down stairs are dug (at level -2), the constructed stair (at level -1) will turn into a natural "up/down" stair of the same type as the layer it was built in.
000163513
Dwarf Mode -- Flows
minor
confirmed (user6)
2015-01-10Water pumped through a u-bend near an ocean does not rise to or above ocean level1) Download the save in which I discovered this at http://dffd.wimbli.com/file.php?id=2268
2) Follow the directions outlined on the file description on DFFD to see that the pumped water will vanish in both locations where I installed pumps to test this
0008718 
Dwarf Mode -- Jobs, Mechanisms
minor
confirmed (user6)
2015-01-10"Link Building to Trigger" jobs complete instantly
00087172
Technical -- Saving/Loading
major
resolved (user6)
2015-01-10PC takes forever to finish saving, forcequitting during this stage irrevocably corrupts save1. Try to save world.
2. Wait until it says "Finishing..."
3. Force-quit DF.
4. Try to reload the save.
00064294
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
confirmed (user6)
2015-01-10Crash when cancelling removal of building being linked to trigger1. Make a door and 3 mechanisms
2. Build the door somewhere, and place a lever nearby
3. Create a job to link the lever to the door
4. Once the job starts, order the door to be deconstructed.
5. Wait until the door's appearance changes to "queued but not complete" (i.e. black "╪" with light grey background)
6. Query the door and press "s" to Stop Removal, then unpause. The game will crash.
00008629
Dwarf Mode -- Jobs, Animal Handling
minor
new
2015-01-10Hostile/wild creatures frequently escape during hauling
00012052
Contaminants/Spatter
trivial
confirmed (user6)
2015-01-10Collapse left behind snow-covered open space
00004982
Pathfinding
minor
resolved (user6)
2015-01-10Cancel creature caging spamCapture a hostile. Mark a pit, tell the dwarves to throw the hostile into the pit when you have no other empty cages.
00017105
Dwarf Mode -- Interface, Stockpiles
minor
resolved (Toady One)
2015-01-10"Gather remains from outside" actually means "gather remains from above ground"Create a walled enclosure with a ceiling above ground, and a doorway leading to it. Have cats. When vermin are killed inside, their corpses will clutter the indoor structure.
00011394
Flows
minor
new
2015-01-10Plant grows in 7/7 water, blocks pumpI had drawn water from this spot earlier and then stopped it. When I restarted it the tree appeared. I do not know the tree was there before starting the pump.
00017627
Dwarf Mode -- Jobs, Items
minor
new
2015-01-10Dwarf inherits her deceased husband's rations (570 of them)
00016881
Dwarf Mode -- Interface, Announcements
text
new
2015-01-10On encountering a downwards leading passage from the bottom, the message still says 'leads downwards'.Dig down to cavern-2. Find the downwards passage from cavern-1 to cavern-2, but find it by exploring cavern-2.
00002016
Dwarf Mode -- Jobs, Animal Handling
minor
new
2015-01-10Taming caged herbivores leaves seeds in the cageTame a caged herbivore (e.g. elephant) in a constructed cage. Free the tamed animal then deconstruct the cage. Look for seeds in the cage afterwards.
00026735
Dwarf Mode -- Environment
minor
new
2015-01-10Entire sections of the ocean freezing over in winter1 - select a coastal embark with cold or temperate weather.
2 - Embark, and look at the ocean. Is it frozen?
00015053
Dwarf Mode -- Buildings, Machines
minor
new
2015-01-10Goblin ambusher triggers pressure plate set for citizens onlyPressure plate on a path leading into your fortress, set to trigger for civilians, will be triggered by both civilians and ambushers.
00016531
Adventure Mode -- Environment
minor
new
2015-01-10Ocean Ice Sheets unstable.Swim out to sea near your frozen pole with an adventurer trying to cross from one landmass to another. I did it with the following:

Seed: 530015184
History Seed: 1191959208
Name Seed: 1523661720
Creature Seed: 3638911712
00011447
World Generation -- General
minor
new
2015-01-10Worldgen adventurers continue to attack megabeasts who have become part of their civAdd [POWER] and [MEGABEAST] to the dragon raws, and generate a new medium or large world.
0008713 
Adventure Mode -- AI
minor
new
2015-01-09Lords call you a killer for doing their questsAsk a lord about a bandit camp. Kill the leader and ( not necessairly all) his fellow bandits.Collect the bandits leader head. Bring up rumor, speaking with the same lord. Drop the guys head. Ask him about yourself.
000860110
Dwarf Mode -- Reclaim
crash
resolved (user6)
2015-01-09Unretired fortress crashes at the exact same in-game timeLoad game.

http://dffd.wimbli.com/file.php?id=10181

Unpause. Crash will occur in less than five seconds.
000870910
Dwarf Mode -- Jobs, Hauling
minor
resolved (user6)
2015-01-09Barrels already holding one category of food (leaves) won't hold another category (taro)1. Find a taro plant and let your herbalist gather it
2. Enable food hauling and wait until taro shows up as a job
3. Try to pick it up
00087062
Dwarf Mode -- Interface, Designations
minor
resolved (lethosor)
2015-01-09Background color of engrave designation (priority indicator) and marker of it are the sameDesignate some area for engraving
Switch to marker
Mark some nearby area for engraving
Try to find any difference
00085553
Dwarf Mode -- Environment
minor
resolved (Toady One)
2015-01-09Pathfinding is not updated when trees are cut down* Build something under a tree (ramp+wall access ramp, for example)
* Try to build something where dwarves cannot reach (e.g. past a ramp rendered unusable by tree leaves)
* Cut down tree.
* See that you still cannot build in the aforementioned position.
00085737
Cave-ins
minor
resolved (user6)
2015-01-09Unsupported land not dropping (yes, cave-ins are enabled)* Load save
* Look
00085062
Dwarf Mode -- Thoughts and Preferences
minor
feedback (user6)
2015-01-09Dwarf with chronic lung injury is "shaken after suffering a major injury" every time they get winded1. Destroy or disable the functioning of a dwarf's lung.
2. Wait for them to become winded during normal work.
000557810
Miscellaneous Crashes
major
resolved (Toady One)
2015-01-09Crash during worldgen from a SEMIMEGABEAST or MEGABEAST lacking both LAIR and POWER/SPHERES1) Unzip DF to a fresh directory.
2) Copy my Raws into raw/objects.
3) Generate a New World.
... DF should crash after Civilization placement, and the Age of Myth begins.
00087121
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
resolved (user1294)
2015-01-09Cannot successfully suspend part of wall construction if dwarves are already building another partStart new world, or test on an old one.
Embark with or have 20 construction materials.
(B)uild (C)onstruct (W)all. Make it 20 long, just for kicks.
Set all dwarves to have the mason task (or carpentry, or smithing, whatever is relevant.)
Unpause just long enough for the dwarves to start construction.
(Q) to set building tasks...
Choose every wall that says "inactive", and (S)uspend construction.
Unpause game, and watch entire wall be built, suspended parts and all.

00086892
Dwarf Mode -- Jobs, Designations
minor
confirmed (lethosor)
2015-01-08Certain types of tile designations can't overwrite others or have their priority changed.Build stone walls
Designate part of the wall for carving of fortifications (some random part)
Change job priority
Designate part of the wall for carving of fortifications (fully/partially over the already designated area)
Note the first area still keeps its old job priority (or at least it shows so)

0008708 
Technical -- Rendering
minor
confirmed (lethosor)
2015-01-08PRINT_MODE:TEXT always sleeps for 5 seconds on startup on OS X
00047417
Dwarf Mode -- Military
crash
resolved (user6)
2015-01-08Crash on assigning squads or positions a default uniform.Load the region1 save
Unpause
00064527
Technical -- General
crash
resolved (user6)
2015-01-08Save crashes unless military is disbandedLoad save file, wait about 1 minute. Crashes before the fifth caravan (starts near the fortress entrance) enters the northwest tunnel.
00018159
Miscellaneous Crashes
crash
resolved (user6)
2015-01-08Crashes to desktop without warning or specific actionNot sure. Crashes in Dwarf Fortress mode, sometimes after 5 minutes of play, sometimes 30, sometimes never.

I will continue to look for patterns in what im doing as it crashes.
00037246
Technical -- Saving/Loading
crash
resolved (user6)
2015-01-08Crash when loadingLoad the savegame from http://olad.db48x.net/hosted/region1.zip in either 0.31.17 or 0.31.18 (other versions not tried).
00046194
Technical -- General
crash
resolved (user6)
2015-01-08Crashing when saving/abandoning/resuming gameLoad up the game, then try to save, abandon or resume.
000493712
Miscellaneous Crashes
crash
resolved (user6)
2015-01-08Crashes on loading savegameHappens every time I try to load the savegame. (I only have 1 save)
00064144
Miscellaneous Crashes
crash
resolved (user6)
2015-01-08Crash
00013683
Adventure Mode -- Inventory
crash
resolved (user6)
2015-01-08Game crashes when blood covering is dropped on the ground.1) Put blood in backpack.
2) Drop blood on ground.
3) Crash.

(May not work all of the time; One particular instance of said blood always crashed the game, but other instances of said blood were fine to drop. I could upload the save if it's needed.)
000582215
Miscellaneous Crashes
crash
resolved (user6)
2015-01-08Game crashes after 5-60 seconds
00064121
Miscellaneous Crashes
major
resolved (user6)
2015-01-08Exception code: 0xc0000005 within three minutes of playing after loading a gameload up this save game and wait three to five minutes for it to crash.

http://dffd.wimbli.com/file.php?id=8326
00064104
Adventure Mode -- General
crash
resolved (user6)
2015-01-08Crash game- Use my save: http://rghost.ru/51677690
- Еxit from tower
- Use Fast Travel or Sleep or Wait or Save game
00063513
Dwarf Mode -- Military
crash
resolved (user6)
2015-01-08Military CrashSimply leave the game running for a minute or so.
00063103
Adventure Mode -- Character Creation
crash
resolved (user6)
2015-01-08Crash during adventurer selectionThe save game reliably crashes when creating a new character and going through the next steps: start a new adventurer, and when selecting the starting civ, scroll down the list towards where the retired characters should be; this is where the game crashes. Save:
00063731
Dwarf Mode -- Immigration
crash
resolved (user6)
2015-01-08Units entering map causes crashWait about 30s-1min after loading game and unpausing.

Current fortress population is 19.

Set population cap to 28 or above. Game will crash.
at 27, it sometimes crashes, sometimes spawns 3-4 migrants.
at 21-26, spawns 1-4 migrants. (hasn't crashed on me in this area during 10 trials)
at 20, no dwarves spawn, no crash.
00063272
Technical -- General
block
resolved (user6)
2015-01-08Game crashes on startupStart up DF on a mac, I suppose (this is the only one I have access to)
00063112
Technical -- Saving/Loading
crash
resolved (user6)
2015-01-08Crash On Loading Save
00062821
Miscellaneous Crashes
crash
resolved (user6)
2015-01-08Crash/freeze unknown reason
00047718
Fire
crash
resolved (user6)
2015-01-08Saved game crashes the same time a few seconds after resuming due to fire(?)Unpause the save for a few seconds lol
00062681
Dwarf Mode -- Interface, Embark
crash
resolved (user6)
2015-01-08NSAutoreleaseNoPool crashStart up a new game, while picking an embark spot, the game will crash while just cursoring around. Happens every single time.
000424911
Technical -- General
crash
resolved (user6)
2015-01-08Random crash, no reason given.Just wait 30 seconds or so.
00061802
General
crash
resolved (user6)
2015-01-08Crash 2Minutes After Load, reproduceable;Load.
Wait.
Reproduced.
00044926
Contaminants/Spatter
minor
resolved (user6)
2015-01-08Muddy stone floor turns into soil floor after plants grow on itCover a rock cavern floor with water.
00087074
Dwarf Mode -- Environment
minor
resolved (user6)
2015-01-08Fire Imp floats through walls.Take a bunch of miners and food/drink, just dig straight down until you find warm stone, dig around it without breaching, and wait for something to appear.
000825015
Dwarf Mode -- Combat
major
resolved (Toady One)
2015-01-07Military dwarves won't attack goblins 99% of the time, and when they do they cause a loyalty cascade.Have a goblin siege attack the fortress, send military dwarves to fight the goblins.
00087051
Technical -- Sound
minor
resolved (lethosor)
2015-01-07Volume setting resets after each start of DFStart DF
Get to volume settings via "Escape" menu
Change volume of music to something else than 255/255
Quit DF
Start DF
Get to volume settings via "Escape" menu
Note it is again set to max volume
00087003
Dwarf Mode -- Jobs, Designations
minor
acknowledged (lethosor)
2015-01-07Trees can't be designated for cutting when other part of given tree is already designated for thatDesignate some upper branch ("XXX tree trunk" tile) for chopping down
Try changing the cutting place with designation of other branch of given tree
000320013
Technical -- Sound
major
acknowledged (lethosor)
2015-01-07OpenAL Sound ProblemOpen Dwarf Fortress
00024607
Dwarf Mode -- Trade
tweak
feedback (user11)
2015-01-07Dwarf owned items in trade screen
00064422
Technical -- Rendering
minor
resolved (Toady One)
2015-01-07Multiple headers/titles on some screens overlap at higher resolutionsResize the window to around 1000px wide, or about twice as wide as the default size (to be specific, between 105 and 165 columns, or 840-1320px, causes overlapping on the announcements screen for me using the default 8x12 font).
0001333 
Dwarf Mode -- Jobs, Hauling
minor
new
2015-01-07Dwarves get stuck on items when the only stockpile is outside of the hauling dwarf's burrow- Embark.
- Create a burrow that covers your wagon, plus a bit of area to the side for a stockpile.
- Assign all 7 dwarves to the burrow.
- Create a food stockpile (assuming the wagon contains food) OUTSIDE of the burrow.

Dwarves will not haul any of the food, correctly. However, if you check the wagon, 7 items will have TSK next to them.

- Create another food stockpile INSIDE of the burrow.

Dwarves will continue to not haul any of the food.

- Delete the first stockpile.

Dwarves will begin hauling food correctly.
0008703 
Creatures
trivial
resolved (user6)
2015-01-07War Dogs never bite in combat, just scratch.Cry "URIST" and let slip the dogs of war.
00087014
Dwarf Mode -- Interface, Announcements
minor
resolved (Toady One)
2015-01-06Game title partly obscured in heading of announcements screenLook in the heading of screen when you unpause your dwarves
Look in the heading of announcements screen
000778215
Adventure Mode -- General
block
resolved (Toady One)
2015-01-06Frozen in time; no way to re-enter time continuumI don't know. The game is still going even as I type this, but I have no way to save. This may wind up being one of those reports that sits there until someone finds something related.
00078381
Adventure Mode -- Movement
block
resolved (Toady One)
2015-01-06Arena-created creatures in open space above tree trunks cause DF to hang after assuming control- Place lava on a tree in arena mode and wait for the tree to finish burning (leaving behind only dead trunks/branches/twigs).
- Create a creature in open space directly above a dead trunk.
- Assume control of the creature and attempt to move.
00021436
Dwarf Mode -- Interface, Military Screen
minor
confirmed (user11)
2015-01-06woodcutter drops complete assigned equipment if being undrafted
00062714
World Generation -- Parameters
minor
resolved (Toady One)
2015-01-06Disabling evil rain does not disable blood rainSet the amount of evil rain types to zero and generate the world.
00051244
Weather
minor
resolved (Toady One)
2015-01-06Fatal bruising syndrome from "acrid ooze" rainOn my save linked here: http://dl.dropbox.com/u/22990731/region2-spr-127.zip have any creature incl dwarves outside whilst it is raining. The contaminant left all over the ground by the rain is not clearing, so you may have trouble figuring out if it is raining or not (unless there is a weather indicator in the UI I do not know about?).
000870210
Dwarf Mode -- Jobs, General
minor
resolved (Toady One)
2015-01-06Dwarfs refuse to use picks after unforbidding said picks while traders are present with their own picks.setup:
    create new world with default settings.
    find a spot with low savagery, low evil, medium temperature, no aquifer, and deep soil.
    embark with the default load out.
    cut down few trees for building material.
    enable mining for all dwarves (using dwarf therapist).
    channel 3 urist wide wagonway two z-levels down.
    dig 11 by 11 room.
    build trade depot, carpenter workshop, 5x5 farm plot and still.
    define a food stockpile.
    define a refuse stockpile outdoors.
    define a garbage dump area.
    plant plump helms on every season.
    assign your expedition leader as your broker, manager, and bookkeeper.
    set your bookkeeper to highest precision.
    build and place a wooden chair.
    define a study from the chair and assign it to your manager.
    queue 30 barrel building and 10 brewing jobs.
    note that 2 dwarfs are wielding the picks.
    wait for caravan to arrive & unload goods.
    request trader at the depot.
    ensure that the caravan brought some copper picks.

test1:
    designate a 11x11 test area to be mined.
    check that two dwarves go mining.
    disable mining for all dwarves (using DF).
    see that picks are dropped on the ground.
    re-enable mining labour (using DF).
    see that two miners pick up the picks and continue mining.

test2:
    open miner inventories, declare picks to be dumped.
    wait for the picks to be dumped.
    open stocks menu and unforbid the copper pick row (should be more that 2 since caravan unloaded some to the trade depot).
    note that no dwarf will ever resume digging (until you craft new picks).
00025563
Dwarf Mode -- Interface, Status
minor
resolved (Toady One)
2015-01-06Pain is listed twice on health screen.
00048797
Technical -- General
crash
resolved (user6)
2015-01-06Attempt to view 'z' of war dog caused segmentation fault in Linux
000675012
Dwarf Mode -- Items
major
resolved (Toady One)
2015-01-06Muck root and bloated tuber seeds are displayed without a name (e.g. " [9]")Dump seeds from a bag? Might need to be a bag brought from embark.
00068196
Pathfinding
minor
confirmed (user6)
2015-01-06Caravan wagons try to path through 7/7 waterBuild a 2-square wide/1-square deep moat around a trade depot, with or without a lowered bridge. Fill with water, and wait for the caravan.
000284913
Dwarf Mode -- Interface, Announcements
minor
resolved (user6)
2015-01-05Announcements list is very short.Play, get some announcements, look at the list.
00052054
Dwarf Mode -- Interface, Announcements
major
resolved (user6)
2015-01-05Announcements are not kept on the announcement screenWait for an announcement to happen, hit a, view announcements are there, go back to playing for a few seconds with no new announcements being shown, hit a again, see that the announcements screen lost all of your announcements.
00085014
Dwarf Mode -- Abandonment of Fort
minor
resolved (user6)
2015-01-05'Horrified after seeing ___ die' thoughts prompted by old corpsesGet lots of dwarves killed, abandon a fortress, reclaim it.
Your brave seven will become badly stressed within a year.
00086936
Dwarf Mode -- Flows
minor
resolved (lethosor)
2015-01-05Crash on unpauseLoad the save, unpause. Save at: http://dffd.wimbli.com/download.php?id=10373&f=region5.zip
00031613
Dwarf Mode -- Flows
minor
resolved (Toady One)
2015-01-05Vertical hole only filled up to absolute z-level 0 by falling waterDig a vertical hole, or a downwards zig-zagging stairwell that spans at least absolute z-levels 1 and 0, preferably more to notice that the lower z-levels fill normally.
Try to fill the hole with a water flow from above.
00086992
Dwarf Mode -- Jobs, Mechanisms
minor
resolved (user1294)
2015-01-05+steel table+ not accepted for Traction Bench construction
00086625
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
resolved (Toady One)
2015-01-05Dwarves build suspended construction jobs
00015736
Dwarf Mode -- Environment
minor
confirmed (user6)
2015-01-05Underground trees leave behind soil floors when cut down
00083678
Combat -- General
major
resolved (Toady One)
2015-01-04Soldiers not attack nearby enemy when using kill or station order.1) Send division a and b to station near the invaders or use the kill order on nearby trolls.
2) a + b runs to the enemy
3) the enemy attacks them for ages (without doing much damage due to danger room and quality steel armor)
4) dwarfs start to die
5) suddenly the army kills all enemies.
00083422
Dwarf Mode -- Combat
major
resolved (Toady One)
2015-01-04Werebeast arrives, attacks livestock and dwarves but is not attacked by dwarves while in its werebeast form.Load either example save, allow time to pass, review log for combat.

http://dffd.wimbli.com/file.php?id=9781
00066637
Adventure Mode -- AI
minor
resolved (Toady One)
2015-01-04Necromancers afraid of/killed by their own undeadPretty simple, just find a necromancer.
000077813
Dwarf Mode -- Nobles
minor
confirmed (user6)
2015-01-04Military mayor in eternal meeting with Liaison
00086974
Dwarf Mode -- Buildings, Cages and Chains
minor
resolved (lethosor)
2015-01-04Loaded cage traps looks like unloaded ones sometimesYou need to build cage traps and eventually some of them will look like unloaded ones even after loading with cage.
00086903
Dwarf Mode -- Invasions
minor
new
2015-01-03Undead siege wears armor and wields weapons
00086722
Dwarf Mode -- Thoughts and Preferences
minor
resolved (Toady One)
2015-01-03Dwarves with permanent injuries inevitably spiral into depressionGet a dwarf or dwarves injured by some means until they have nerve or organ injuries that don't go away.

Observe their thoughts over several years of game time. Dwarf Therapist may give more specific readings.

00009292
Combat -- Target Selection
minor
resolved (user6)
2015-01-03After Selecting entire squad then setting attack orders on multiple targets some soldiers will stand byHave a large squad (max works best 10/10) enter squad menu select squad press 'p' to select each member indivialy with 'SHIFT+(squad members letter)' select attack menu 'k' and use 'SHIFT+(target letter)' to select more then three targets, fighting in a maze often leads to this.
00086914
Adventure Mode -- General
minor
resolved (lethosor)
2015-01-03Started play in a "camp" of zombies
00086941
Artistic Images (engravings etc)
minor
resolved (user6)
2015-01-03Engraved images show events unknown to engraverRun a fort for few years, periodically checking Legends
Once something interesting happens under your fort, order multiple tiles to be engraved
Some of them should show events from down below which you would otherwise not know about (without checking Legends)
00001864
Dwarf Mode -- Interface, Main View
minor
resolved (Toady One)
2015-01-03Building Selector Chooses OddlyThree buildings near each other, but separated on the Y axis, cursor near the lower right or lower left corner selects oddly.
00069498
Dwarf Mode -- Buildings, General
minor
resolved (Toady One)
2015-01-03Building in trees and then chopping down the tree leaves the building floating in the airBuild in a tree, remove the tree.
00030382
Dwarf Mode -- Interface, Squad Control
crash
resolved (Toady One)
2015-01-03Centering on a non-existent point in "squad -> move" crashes or zooms to a random locationGo into [s]squads menu, then select any squad and type [m]move. Choose to center on a not-listed point.
00086851
Dwarf Mode -- Interface, Animals
trivial
resolved (Toady One)
2015-01-03Pets can be gelded despite the "geld" indicator not being displayed by their name in the [z]-animals screenHave a male animal that's adopted by a dwarf and try to geld it. The yellow text doesn't show but the animal gets gelded anyway.
00086323
Dwarf Mode -- Jobs, Hauling
minor
resolved (Toady One)
2015-01-03Dwarves hauling get stuck on each other
00004236
Dwarf Mode -- Interface, Military Screen
minor
confirmed (user6)
2015-01-03Leather Armor Material TypeApply a material type to a [material] armor uniform item.
000221014
Dwarf Mode -- Environment
minor
resolved (user6)
2015-01-03water leaves no mud
0008692 
Civilizations/Entities -- General
minor
new
2015-01-02Group and civilization mismatch in generated fortresses1. Generate world.
2. Create adventurer who starts in a fortress.
3. Find and recruit a fortress guard (preferably a non-dwarf, for better chances).
4. Retire.
5. Check guard's Legends page.
00086872
Technical -- Saving/Loading
trivial
assigned (user6)
2015-01-02Graphical glitch when loading process reaches "Allocating Space" screen.1. Download a copy of my bugged save file from the DFFD. http://dffd.wimbli.com/file.php?id=10370
2. From this bugged save, Load either Dwarf mode or Arena Mode. During the "Allocating Space" screen, observe the odd behavior.

00086813
Dwarf Mode -- Interface, Squad Control
crash
resolved (Toady One)
2015-01-02Crash on 's' squad screen shortcut
00080754
Creatures
minor
confirmed (user6)
2015-01-02Baby/vermin explosionI've never seen this before, I don't know.
0008686 
Dwarf Mode -- Environment
minor
resolved (user6)
2015-01-02Demon giving birth is reported in announcementsOpen the circus and wait for a few years?

Or open the save file at the following link and check the announcements:
http://dffd.wimbli.com/file.php?id=10369

From continuing playing, more demons will shortly be born.
00086843
Technical -- Saving/Loading
minor
resolved (user1294)
2015-01-01DF Crashes when loading save with DFHack1. Load save
2. It will crash when it finishes loading the save with DFHack running in the background
00086821
Combat -- General
trivial
resolved (user6)
2014-12-31Four pages of "Urist vomits" in combat log.1 - have military with cave adaptation.
2 - send them outside to fight an invader.
00014165
Dwarf Mode -- Moods
minor
resolved (Toady One)
2014-12-31Moody dwarves claim workshops outside their burrow, haul infinite number of items, never start constructionSee the bay12 forum thread. http://www.bay12forums.com/smf/index.php?topic=54959.0
000639111
Adventure Mode -- Crime
minor
resolved (Toady One)
2014-12-31Openly stealing owned items does not make you a Criminal1. Start a Human adventurer
2. Locate a building containing owned items
3. Pick up one of the owned items
4. Walk out of the building
5. Examine your histfig/entity links
00084951
Typos/Grammar
text
resolved (Toady One)
2014-12-31Space in keybinding's "Press space to abort." should be esc(main menu/leave screen bind)
00029704
Dwarf Mode -- Jobs, Cleaning
major
resolved (user6)
2014-12-31Dwarves will clean mud from farms, rendering them uselessDesignate a few dwarves as cleaners only and stick them in a burrow with a farm, I guess. Since I caught the guy in the act, I didn't bother to reproduce myself.
000423017
Dwarf Mode -- Items
minor
feedback (user6)
2014-12-31bucket with water inside becomes unusable
00022126
Technical -- Saving/Loading
minor
resolved (lethosor)
2014-12-31Incompatible saves between Intel and PPC Macs-OSX
000475110
Dwarf Mode -- Items
minor
resolved (user6)
2014-12-30Building and then removing floors seems to be generating dumped stonesThis is what has happened beginning to end in this area, over 20+ years.

Dug out a large area, and made it into an obsidian mixer trap. Used the trap, and it wasn't pretty. Spent years digging it back out safely, then more years hauling all the rock out of the hole that wasn't needed for making a 30x40 collapsing ceiling trap. Then I decided to repave everything and remove paving, then smooth stuff out and make sure I wouldn't have trees growing that might prevent the trap from working. After creating and then removing the paved floors, my dwarves are randomly finding dump-designated rocks that were not there before. I did check for hidden rocks the first time I saw this. When it happened again, it happened where I know full well that there was nothing hidden.

With all of the releases of magma while cleaning up the obsidian mixer nightmare, some places might have had magma many times in the same time. I do remember seeing some weird rock-type materials hauled by my dwarves out of this place too - maybe the strange mixed up rocks with icons that look like fat are somehow related to the phantom rocks that I'm generating, somehow?

I am currently attempting to create a save game where the phenomenae is repeated through a save.
00084441
Geology
minor
new
2014-12-30Cast obsidian, when mined away, will leave a floor of the surrounding stoneMix any water and magma, mine away.

As far as I know, this will always behave this way.
00064945
Dwarf Mode -- Items
minor
acknowledged (user11)
2014-12-30Drink Barrels Become Invisible and Unusable At StillUnsure. I've never seen this happen before.
0005719 
Dwarf Mode -- Buildings, Machines
minor
new
2014-12-30Lowering bridge on forlorn ghost crashes dfBuild bridge over forlorn ghost, hook to lever, pull lever, wait till bridge goes up, pull lever again.
00061073
Technical -- Saving/Loading
crash
resolved (user6)
2014-12-30Game Crashes on Saving Adventure Mode
00060851
Miscellaneous Crashes
crash
resolved (user6)
2014-12-30Whenever I try to open my save, it crashes.http://dffd.wimbli.com/file.php?id=6639 All you need to do is open it up, open the df_34_11_win_Corrosion file, start dwarf fortress and try to load the save.
00060722
Dwarf Mode -- Embark/Setup
crash
resolved (user6)
2014-12-30Crash When select new under ItemsSet dwarfs skills. Run out of points on fifth dwarf. Switch to items screen.
Start to fill out items so I can use leftover points on dwarfs. Want new item.
Press "n". CRASH
00060542
Pathfinding
minor
resolved (user6)
2014-12-30Dwarf in pathfinding loop
000570010
World Generation -- Parameters
crash
resolved (Toady One)
2014-12-3033x17 Worldgen Crash Many MineralsOn a vanilla install of DF, duplicate POCKET REGION, change the dimensions to 33x17, and change the "minerals" parameter to 100.
00058032
World Generation -- General
crash
resolved (user6)
2014-12-30Worldgen crash with parameters and seedsFreshly unpack .07 on 64-bit Linux, paste this at the end of data/init/world_gen.txt:

[WORLD_GEN]
    [TITLE:RADAGAST]
    [SEED:Makabeeh]
    [HISTORY_SEED:Samghal]
    [NAME_SEED:Flimboquest]
    [CREATURE_SEED:Nookin]
    [DIM:257:257]
    [EMBARK_POINTS:1274]
    [END_YEAR:256]
    [BEAST_END_YEAR:300:80]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:1]
    [ELEVATION:1:400:800:1200]
    [RAINFALL:0:100:400:400]
    [TEMPERATURE:30:70:400:400]
    [DRAINAGE:5:95:600:300]
    [VOLCANISM:0:100:600:600]
    [SAVAGERY:0:100:400:400]
    [ELEVATION_FREQUENCY:1:2:3:2:2:1]
    [RAIN_FREQUENCY:2:1:2:3:2:1]
    [DRAINAGE_FREQUENCY:2:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
    [VOLCANISM_FREQUENCY:1:3:1:2:1:3]
    [MINERAL_SCARCITY:1200]
    [MEGABEAST_CAP:90]
    [SEMIMEGABEAST_CAP:200]
    [TITAN_NUMBER:40]
    [TITAN_ATTACK_TRIGGER:80:0:100000]
    [DEMON_NUMBER:52]
    [NIGHT_TROLL_NUMBER:26]
    [BOGEYMAN_NUMBER:0]
    [VAMPIRE_NUMBER:26]
    [WEREBEAST_NUMBER:26]
    [SECRET_NUMBER:52]
    [REGIONAL_INTERACTION_NUMBER:52]
    [DISTURBANCE_INTERACTION_NUMBER:52]
    [EVIL_CLOUD_NUMBER:26]
    [EVIL_RAIN_NUMBER:26]
    [GOOD_SQ_COUNTS:100:1000:0]
    [EVIL_SQ_COUNTS:100:1000:0]
    [PEAK_NUMBER_MIN:0]
    [PARTIAL_OCEAN_EDGE_MIN:0]
    [COMPLETE_OCEAN_EDGE_MIN:4]
    [VOLCANO_MIN:20]
    [REGION_COUNTS:SWAMP:0:0:0]
    [REGION_COUNTS:DESERT:0:0:0]
    [REGION_COUNTS:FOREST:0:0:0]
    [REGION_COUNTS:MOUNTAINS:0:0:0]
    [REGION_COUNTS:OCEAN:0:0:0]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:0:0:0]
    [REGION_COUNTS:HILLS:0:0:0]
    [EROSION_CYCLE_COUNT:250]
    [RIVER_MINS:400:400]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:3400]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:30]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:30]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:80]
    [NON_MOUNTAIN_CAVE_MIN:180]
    [ALL_CAVES_VISIBLE:1]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:36]
    [TOTAL_CIV_POPULATION:15000]
    [SITE_CAP:1500]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:0:0:0]
    [RAIN_RANGES:0:0:0]
    [DRAINAGE_RANGES:0:0:0]
    [SAVAGERY_RANGES:0:0:0]
    [VOLCANISM_RANGES:0:0:0]
00058108
Miscellaneous Crashes
crash
resolved (user6)
2014-12-30Reproducible Fort Mode crash about 10 seconds after unpausingDownload the save: http://dffd.wimbli.com/file.php?id=6166

Start up DF, load save. Unpause the game. About 10 seconds into the game it crashes, every time I load the game.
00057232
World Generation -- General
minor
resolved (user6)
2014-12-30Dwarf Fortress closes itself while unloading units after custom worldgen -- no errorsUse the following parameter to generate a world:

[WORLD_GEN]
    [TITLE:CRASH]
    [DIM:257:257]
    [EMBARK_POINTS:5096]
    [END_YEAR:125]
    [BEAST_END_YEAR:1050:50]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:1]
    [ELEVATION:50:400:1200:1200]
    [RAINFALL:0:100:400:400]
    [TEMPERATURE:25:75:400:400]
    [DRAINAGE:0:100:400:400]
    [VOLCANISM:27:100:1600:1600]
    [SAVAGERY:20:100:400:400]
    [ELEVATION_FREQUENCY:1:1:1:1:1:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:2:0:0:5:5:90]
    [VOLCANISM_FREQUENCY:3:0:0:0:0:10000]
    [MINERAL_SCARCITY:1000]
    [MEGABEAST_CAP:4000]
    [SEMIMEGABEAST_CAP:1000]
    [TITAN_NUMBER:1000]
    [TITAN_ATTACK_TRIGGER:80:0:100000]
    [DEMON_NUMBER:156]
    [NIGHT_TROLL_NUMBER:78]
    [BOGEYMAN_NUMBER:156]
    [VAMPIRE_NUMBER:208]
    [WEREBEAST_NUMBER:156]
    [SECRET_NUMBER:1000]
    [REGIONAL_INTERACTION_NUMBER:156]
    [DISTURBANCE_INTERACTION_NUMBER:156]
    [EVIL_CLOUD_NUMBER:78]
    [EVIL_RAIN_NUMBER:78]
    [GOOD_SQ_COUNTS:50:500:1000]
    [EVIL_SQ_COUNTS:200:2000:4000]
    [PEAK_NUMBER_MIN:50]
    [PARTIAL_OCEAN_EDGE_MIN:0]
    [COMPLETE_OCEAN_EDGE_MIN:0]
    [VOLCANO_MIN:200]
    [REGION_COUNTS:SWAMP:1032:7:6]
    [REGION_COUNTS:DESERT:1032:7:6]
    [REGION_COUNTS:FOREST:4128:13:12]
    [REGION_COUNTS:MOUNTAINS:8256:9:9]
    [REGION_COUNTS:OCEAN:8256:7:6]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:8256:13:12]
    [REGION_COUNTS:HILLS:8256:13:12]
    [EROSION_CYCLE_COUNT:250]
    [RIVER_MINS:400:400]
    [PERIODICALLY_ERODE_EXTREMES:0]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:4125]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:30]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:30]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:75]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:30]
    [LEVELS_ABOVE_LAYER_2:2]
    [LEVELS_ABOVE_LAYER_3:10]
    [LEVELS_ABOVE_LAYER_4:50]
    [LEVELS_ABOVE_LAYER_5:30]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:20]
    [CAVE_MAX_SIZE:100]
    [MOUNTAIN_CAVE_MIN:100]
    [NON_MOUNTAIN_CAVE_MIN:200]
    [ALL_CAVES_VISIBLE:1]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:250]
    [TOTAL_CIV_POPULATION:-1]
    [SITE_CAP:-1]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:4128:8256:4128]
    [RAIN_RANGES:4128:8256:4128]
    [DRAINAGE_RANGES:4128:8256:4128]
    [SAVAGERY_RANGES:0:8256:16512]
    [VOLCANISM_RANGES:0:4128:16512]

Wait as long as you would like as it generates history -- it is set to 1050 but since this I took some liberties with civs (trying to get many towers early, though I don't know if this is the right way to do it--the original purpose of the gen is pretty irrelevant though), I wouldn't expect anyone to wait for it to churn out that much information.

In my case, the year to wait for is 150. I don't know if it could vary, but it very well might.

Keep the world as it is / save the world.

The game should close itself while unloading units.
00056934
World Generation -- General
crash
resolved (user6)
2014-12-30Crash in World GenerationRun with these parameters:

[WORLD_GEN]
    [TITLE:VOLCANIC]
    [DIM:257:257]
    [EMBARK_POINTS:1274]
    [END_YEAR:1050]
    [BEAST_END_YEAR:300:80]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:1]
    [ELEVATION:1:400:800:800]
    [RAINFALL:0:100:600:600]
    [TEMPERATURE:25:75:400:400]
    [DRAINAGE:0:100:400:400]
    [VOLCANISM:80:100:2000:2000]
    [SAVAGERY:40:100:2000:2000]
    [ELEVATION_FREQUENCY:1:1:1:1:1:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
    [VOLCANISM_FREQUENCY:2:1:1:1:1:1]
    [MINERAL_SCARCITY:100]
    [MEGABEAST_CAP:75]
    [SEMIMEGABEAST_CAP:150]
    [TITAN_NUMBER:33]
    [TITAN_ATTACK_TRIGGER:80:0:100000]
    [DEMON_NUMBER:52]
    [NIGHT_TROLL_NUMBER:26]
    [BOGEYMAN_NUMBER:26]
    [VAMPIRE_NUMBER:26]
    [WEREBEAST_NUMBER:26]
    [SECRET_NUMBER:52]
    [REGIONAL_INTERACTION_NUMBER:52]
    [DISTURBANCE_INTERACTION_NUMBER:52]
    [EVIL_CLOUD_NUMBER:26]
    [EVIL_RAIN_NUMBER:26]
    [GOOD_SQ_COUNTS:100:1000:2000]
    [EVIL_SQ_COUNTS:100:1000:2000]
    [PEAK_NUMBER_MIN:50]
    [PARTIAL_OCEAN_EDGE_MIN:2]
    [COMPLETE_OCEAN_EDGE_MIN:0]
    [VOLCANO_MIN:200]
    [REGION_COUNTS:SWAMP:0:7:6]
    [REGION_COUNTS:DESERT:0:7:6]
    [REGION_COUNTS:FOREST:4128:13:12]
    [REGION_COUNTS:MOUNTAINS:8256:9:9]
    [REGION_COUNTS:OCEAN:0:7:6]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:0:0:0]
    [REGION_COUNTS:HILLS:8256:13:12]
    [EROSION_CYCLE_COUNT:250]
    [RIVER_MINS:400:400]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:5000]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:0]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:100]
    [NON_MOUNTAIN_CAVE_MIN:200]
    [ALL_CAVES_VISIBLE:0]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:100]
    [TOTAL_CIV_POPULATION:15000]
    [SITE_CAP:1500]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:0:0:8256]
    [RAIN_RANGES:8256:16512:8256]
    [DRAINAGE_RANGES:8256:16512:8256]
    [SAVAGERY_RANGES:0:0:8256]
    [VOLCANISM_RANGES:0:0:8256]
00045212
Dwarf Mode -- Trade
crash
resolved (user6)
2014-12-30Crash whenever a caravan arrives (mod, no errorlog.txt, no obvious problems) - related to trading goodsA) Load the game, wait for the caravan. A definite crash.

B) Abandon the fort, start as a keeper from Conjunctio Nox (civilization). Travel to their only big town and enter the "merchant area" (yellow blocks on the world map). Instant crash (which means that the problem is in trading goods).
00053452
Dwarf Mode -- Immigration
crash
resolved (user6)
2014-12-30Crash soon after migration wave enters fortWill upload the save, just let the migration wave enter via bridge, it will crash a bit after
00053941
Dwarf Mode -- Interface, General
crash
resolved (user6)
2014-12-30Crash in interfacest::loop (Call to null pointer, it looks like?)
00053481
Dwarf Mode -- Justice
crash
resolved (user6)
2014-12-30Crash: doctor arrives to operate on accused killer who's being dragged to jail
00039152
Miscellaneous Crashes
crash
resolved (user6)
2014-12-30Game crashes seconds after loading saved gameLoad the save file and unpause.
00051383
Dwarf Mode -- Jobs, Mechanisms
crash
resolved (user6)
2014-12-30Pump Caused CrashReclaim a fort with a made pump from south to north in a pond.
00047705
Dwarf Mode -- Artifacts
crash
resolved (user6)
2014-12-30CTD when artifact is finishedContinue from saved game I uploaded in http://www.filesavr.com/VGGYNSAK8NU4G15 (no longer valid).
EDIT: new save at http://dffd.wimbli.com/file.php?id=4749

Wait for artifact to finish in magma forge. Crash.

Last 2 lines in log, just before the game crashes, are always the same:
20/07/2011 09:24:09.654: Ustuth Morulkubuk, Animal Dissector has created Dallith
kin, a adamantine chain leggings!
20/07/2011 09:24:09.655: Ustuth Morulkubuk has become a Armorer.
00048635
Technical -- Saving/Loading
crash
resolved (user6)
2014-12-30Saved game crashes on unpausing or 'stepping' after loadingUnpause game and let it run.
00049157
Technical -- Saving/Loading
crash
resolved (user6)
2014-12-30Crashing when loading save
00038066
Miscellaneous Crashes
crash
resolved (user6)
2014-12-30crash when elven merchants go out of the trade depoteverytime when i load this save.
00045011
Miscellaneous Crashes
minor
resolved (user6)
2014-12-30Crash bug on embark1. Generate region with parameters given below
2. Choose "Start Playing"
3. Choose the generated region
4. Crash will then result.

Gen Params:

Created in DF v0.31.25.

[WORLD_GEN]
    [TITLE:VOLCANO]
    [SEED:3238485590]
    [HISTORY_SEED:651573234]
    [NAME_SEED:2073372838]
    [CREATURE_SEED:3979356690]
    [DIM:65:65]
    [EMBARK_POINTS:1274]
    [END_YEAR:1050]
    [BEAST_END_YEAR:100:80]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:0]
    [ELEVATION:1:400:202:202]
    [RAINFALL:0:100:101:101]
    [TEMPERATURE:25:75:101:101]
    [DRAINAGE:0:100:101:101]
    [VOLCANISM:0:100:101:101]
    [SAVAGERY:0:100:101:101]
    [ELEVATION_FREQUENCY:1:1:1:1:1:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
    [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
    [MINERAL_SCARCITY:2500]
    [MEGABEAST_CAP:4]
    [SEMIMEGABEAST_CAP:9]
    [TITAN_NUMBER:3]
    [TITAN_ATTACK_TRIGGER:80:0:100000]
    [DEMON_NUMBER:22]
    [NIGHT_CREATURE_NUMBER:22]
    [GOOD_SQ_COUNTS:6:63:127]
    [EVIL_SQ_COUNTS:6:63:127]
    [PEAK_NUMBER_MIN:3]
    [PARTIAL_OCEAN_EDGE_MIN:1]
    [COMPLETE_OCEAN_EDGE_MIN:0]
    [VOLCANO_MIN:5]
    [REGION_COUNTS:SWAMP:66:0:0]
    [REGION_COUNTS:DESERT:66:0:0]
    [REGION_COUNTS:FOREST:264:0:0]
    [REGION_COUNTS:MOUNTAINS:528:0:0]
    [REGION_COUNTS:OCEAN:528:0:0]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:528:0:0]
    [REGION_COUNTS:HILLS:528:0:0]
    [EROSION_CYCLE_COUNT:250]
    [RIVER_MINS:25:25]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:2750]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:0]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:6]
    [NON_MOUNTAIN_CAVE_MIN:12]
    [ALL_CAVES_VISIBLE:0]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:10]
    [TOTAL_CIV_POPULATION:15000]
    [SITE_CAP:264]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:528:1056:528]
    [RAIN_RANGES:264:528:264]
    [DRAINAGE_RANGES:264:528:264]
    [SAVAGERY_RANGES:264:528:264]
    [VOLCANISM_RANGES:264:528:264]
000439810
Miscellaneous Crashes
crash
resolved (user6)
2014-12-30Unexplained crash without an error dumpLoad the bugged save.
Wait. It crashes a few seconds after the arrival of the dyansauri caravan.
00042942
Adventure Mode -- Sites
minor
resolved (user6)
2014-12-30Adventure mode hang when trying to approach fortressContinue saved game in attached file and use '>' right at that location.
00044694
Dwarf Mode -- Buildings, General
crash
resolved (user6)
2014-12-30Reproducible crash upon flooding trade depot with lava while elves present.From save (link in additional info) screen in beginning go down three levels. Pull the top lever which is set to off (this lever has a note on it saying it is for the floodgates). Go back up three levels to view the trade depot being covered in lava. The game will soon crash. I have done this about 7 times.
00038659
Technical -- Saving/Loading
crash
resolved (user6)
2014-12-30Crash when trying to saveTry and save.
00049037
Miscellaneous Crashes
crash
resolved (user6)
2014-12-30Game crashes after a few seconds after unpausing1. Load game
2. Unpause
3. Wait 3 seconds
00048423
Dwarf Mode -- Invasions
crash
resolved (user6)
2014-12-30Game crashes a few seconds after invaders arrive.Load save. Wait.
00048072
Dwarf Mode -- Invasions
crash
resolved (user6)
2014-12-30Crash: locks up, unresponsive within one second of loading
00036574
Technical -- General
crash
resolved (user6)
2014-12-30Segmentation fault on launch in TEXT mode
00047292
Dwarf Mode -- Jobs, General
crash
resolved (user6)
2014-12-30Exhausted magma pump operator
00047093
Dwarf Mode -- Interface, Squad Control
crash
resolved (user6)
2014-12-30Crash: Line: 7: 2717 Segmentation FaultOccurs intermittently when I press 's' to bring up the squads menu while in fortress mode.
00046583
Technical -- Saving/Loading
crash
resolved (user6)
2014-12-30Crash while loading save
00034801
Technical -- General
minor
resolved (user6)
2014-12-30PRINT_MODE:STANDARD doesn't work on Linux nVidia
00033631
Dwarf Mode -- Interface, Embark
crash
feedback (user6)
2014-12-30Civ_Controllable and Layer_Link Embark Crash
Make a layer-linked civ. (I used a race of drow). Set it to be civ controllable and layer linked. Before embarking, remove dwarves from civ-controllable.
00032743
World Generation -- General
crash
resolved (user6)
2014-12-30Using the "Use the world as it currently exists" option created an unplayable world.
00030844
Technical -- General
crash
resolved (user6)
2014-12-30Game crash - error log shows faulting module msvcr90.dllLoad and unpause, let it run for 30 sec-minute depending.

For some reason my save doesnt want to upload now, ill update this later with a link to a save.
0003354 
Dwarf Mode -- Military
crash
resolved (user6)
2014-12-30Squad station order crash when selecting non-existent pointCreate a squad.
Place two points of interest (N-p).
Go to the squad screen (s).
Order them to (m)ove.
If you don't see two points of interest, hit an arrow key and you should see
 a. Point 1
 b. Point 2
Hit 'c' and the game will crash.
00084979
Miscellaneous Crashes
crash
resolved (lethosor)
2014-12-30Segmentation faultLoad the save in 40.14, and wait a bit.
00086793
Dwarf Mode -- Interface, Stockpiles
minor
resolved (user1294)
2014-12-30Metal bars stored in a bin in a bar stockpile are inaccessible for weaponsmithing1) Create blocks/bars stockpile and set it to accept only metal bars.
2) Create a wooden bin, and let it go to mentioned stockpile.
3) Get a couple of metal bars to the stockpile and let them be collected to the bin.
4) Try to forge anything out of these bars (I tried to forge bronze pick, but suppose it will work for any metal crafts)

Enjoy cancellation announcements!
00056779
Technical -- Rendering
minor
resolved (Toady One)
2014-12-30PRINT_MODE:TEXT fails on OS X; Falls back to 2DSet [PRINT_MODE:TEXT]. Start the game.
000836213
Dwarf Mode -- Reclaim
crash
resolved (Toady One)
2014-12-30Unretired fortress crashes after some game days* Load save.

http://dffd.wimbli.com/file.php?id=9799

* Play for three days.
000864911
Dwarf Mode -- Jobs, Designations
minor
resolved (Toady One)
2014-12-30Unreachable high-priority mining jobs prevent lower-priority jobs from being takenI'm not sure when it started happening; I assume just continue to play the game for long enough.
00085961
Typos/Grammar
trivial
resolved (Toady One)
2014-12-30'empty announcement ###' error list
00081062
Dwarf Mode -- Items
minor
resolved (user6)
2014-12-29Mystery seeds with no name.
0007304 
Dwarf Mode -- Jobs, Cooking and Food
minor
resolved (user6)
2014-12-29Cook makes meal using blank ingredients
0007296 
Dwarf Mode -- Items
minor
resolved (user6)
2014-12-29A kitchen item with no nameI suspect it came from a wooded marsh, from gathering the herbs around the map.
00068415
Vegetation
minor
resolved (lethosor)
2014-12-29Brewing items without seeds causes items with no name to appear in the still
00086781
Geology
tweak
resolved (user6)
2014-12-29Cavern Mold spawning under the mud layer in a cavern
00086263
Dwarf Mode -- Trade
minor
resolved (user6)
2014-12-29When traders/diplomat comees to fortress they spawn somewhere inaccessiblecompletely random
00086772
Dwarf Mode -- Jobs, Designations
minor
resolved (user1294)
2014-12-29Miners will idle if a mining designation exists, but a higher ranking designation is blocked offDesignate mining to be done, but make it in an area that miners don't have access to. They will now ignore all designations below that rank, even if they have access to it.
00086761
Dwarf Mode -- Nobles
minor
resolved (user1294)
2014-12-29Got a Baron and a foreign Count. Liaison says we diserve a reward. BOTH nobles got upgraded to DUKE!Described in Description.
00071812
Pathfinding
minor
resolved (user6)
2014-12-28Merchant Stuck On Ramp
00085806
Dwarf Mode -- Thoughts and Preferences
minor
resolved (user6)
2014-12-28A masterwork of Urist McChef has been lost!1. Legendary cook
2. Cook things
3. Forbid uncooked things
00083643
Dwarf Mode -- Combat
major
resolved (lethosor)
2014-12-28Dwarves stop fighting after some times.-Start in Fortress Mode
-Get dwarves into a squad and train them
-Find something hard to kill (bronze colossus or metal titan/forgotten beast give best result if they are harmless or your dwarves well protected)
-Make them fight and make it last long enough
-See your dwarves not attacking anymore and the creature still adempting to kill them.
00083942
Dwarf Mode -- Combat
major
resolved (lethosor)
2014-12-28Manually stationed soldiers will not fight backManually station ranged or melee soldiers via 's'quad -> 'm'ove, into the path of oncoming enemies.
00086741
Dwarf Mode -- Jobs, Hunting
tweak
resolved (user6)
2014-12-27Hunters not completing hunt
00082514
Adventure Mode -- General
minor
resolved (user6)
2014-12-27Ambushed by a mute and naked 'expedition leader'http://dffd.wimbli.com/file.php?id=9623
00025147
Creatures
trivial
confirmed (user6)
2014-12-27Creatures with nausea and fever only show nausea icongo in arena and make cave floaters then pop them, its easy to notice as cave floater sickness causes both nausea and fever.
00052195
Adventure Mode -- Combat
minor
resolved (user6)
2014-12-27Possible Bug: Useless WillpowerSelf-evident? Sorry.
00045906
Combat -- General
major
resolved (Toady One)
2014-12-27Elephant killed by three hoary marmots - Issue with painSimply set up a battle in the arena with a lone elephant on one team and marmots on the other.

This also works with creatures that are supposed to be very fierce predators, like giant tigers.

3 marmots-on-1 elephant has a slight chance of going the elephant's way if it gets lucky in the first round or two and manages to actually hit something before it faints, but 4-to-1 almost always results in an elephant's defeat.
00055403
Dwarf Mode -- Interface, Main View
minor
confirmed (user6)
2014-12-27Upward ramps/slopes aren't displayed in water-filled rivers/brooks/streams1.) Create a world.
2.) Start a game in Fortress mode, ensuring that the binome has a river and/or brook.
3.) View the lower level of any surface brook/river.
00027861
Dwarf Mode -- Interface, Manager
minor
confirmed (user6)
2014-12-27Weave Metal Cloth can't be assigned in job manager
00056231
Dwarf Mode -- Jobs, Activity Zones
minor
confirmed (user6)
2014-12-27zone-only fishing makes fisherdwarfs stack up on the same square.1. Have multiple fisherdwarfs.
2. Get tired of them wandering outside the walled-up fort and slaughtered by random giant wolverines or goblin ambushes.
3. Put a zone over the brook that goes through the fort.
4. Stare at the fishercreatures pile up on the same square.
00017415
Dwarf Mode -- Stockpiles
minor
confirmed (user6)
2014-12-27No stockpile toggles for barrels of blood/tears
0008673 
Adventure Mode -- General
minor
new
2014-12-27Bandit camps are full of unarmed bandits
00015592
Dwarf Mode -- Combat
minor
new
2014-12-27Dwarf wrestles foe until he dies from starvation; squad refuses to help outUnsure. If I discover how to consistently reproduce this, I'll post an update.
00085683
Dwarf Mode -- Jobs, Smelting
major
resolved (Toady One)
2014-12-27Smelter doesn't show smelt ore optionsAll smelters in 0.40.17 are missing the ore smelting options including worlds and Forts from previous versions (tested back to .14)
000211910
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (Toady One)
2014-12-27Construction Mason Job canceled if you place another construction job on the tile where the dorf preform will the job.WWWWWWW
W12XXXXX
WWWWWWW

w=Wall
1=First construction job.
2=Second contruction job.
X=Floor

Designation the first construction job, and wait for a mason dorf to start performing the job. Then place a new construction job on the tile he can only preform the first construction job. The dorf will cancel and suspend the first construction job.
00086646
Typos/Grammar
text
confirmed (lethosor)
2014-12-27"A image" and "a ... mechanisms" in item descriptionGet (mine) granite (or also other stone?)
Get (make) mechanisms
Cut granite
(Make storage near Jeweler's workshop with those mechanisms)
Encrust furniture with granite
00086515
Dwarf Mode -- Diplomacy
minor
assigned (user6)
2014-12-27Outpost liasion is showed as other dwarf class during trade agreement diplomatic meetingWait for outpost liasion to appear on the first autumn
Talk with him/her
00086702
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (user1294)
2014-12-27Dwarf continues to build (wood block) construction after carpentry job turned off* Get a dwarf building some wooden flooring
* De-select carpentry from 'u'nit + 'z'goto unit + 'p'references + 'l'abour + woodworking
00017277
Dwarf Mode -- Diplomacy
minor
resolved (lethosor)
2014-12-26Outpost Liaison arrived, and then decided to chase a groundhog.I'm not sure how to set about reproducing this except for a painstaking trial-and-error waiting for the caravan to show up and hoping it manifests itself again.
00012372
Dwarf Mode -- Artifacts
minor
resolved (lethosor)
2014-12-26Artifacts are forbidden even though it does not have the { and } encapsulating it + unable to get artifact out of its binI was unable to reproduce the forbidden artifact bug because there was no caravan present at the time for me to test the hypothesis.

The binned artifact bug can be reproduced in the following fashion:
1. Place artifact inside a bin in any stockpile.
2. Ensure no other stockpiles will accept said artifact.
3. Delete the stockpile the artifact is stored in.
4. Create a new stockpile that will accept the artifact but set the max bins it can take to zero.
5. Wait forever for the dwarfs to move the artifact to the new stockpile.
6. Give up and set the max bin allowed in the new stockpile to at least 1.
7. A hauler will move the bin with the artifact to the new stockpile.
000277310
Dwarf Mode -- Jobs, Healthcare
minor
resolved (Toady One)
2014-12-26Dwarf's job switches from "Rest" to "No Job" when undergoing surgery
00086691
Dwarf Mode -- Jobs, Assignment of Jobs
major
resolved (user1294)
2014-12-26Dwarves won't do lower piority desigiatons if the cannot path to higher priority designations
00085773
Creatures
minor
resolved (lethosor)
2014-12-26Hens do not claim nest boxes inside a pasture when assigned to the pasture.1. Make a pasture
2. Put hens in the pasture
3. Assemble nest boxes in the pasture

The hens won't make eggs or take the nest boxes.
00062991
Title Screen
minor
confirmed (lethosor)
2014-12-26Window resize handle in lower right obscures part of the version numberView the title screen
00086661
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (user6)
2014-12-25Farmers Have Difficulty Planting Seeds - Job Cancellation Cascade
00086453
General
crash
resolved (user6)
2014-12-25Sudden OS X crash, no clear reason.
00055464
Dwarf Mode -- Interface, Tasks
minor
resolved (Toady One)
2014-12-25"Encrust with gems" cannot be set to repeat.1. Build a jewllers
2. (After aquiring cut gems) Create an "Encrust finished goods with X" job
3. Press "r" to repeat
4. Move the cursor.
00044912
Dwarf Mode -- Interface, Workshop Profiles
minor
resolved (Toady One)
2014-12-25Jeweler's Workshop allows "Encrust with Gems" option when no cut gems are available.build jeweler's workshop
have uncut gems
select the gems in the jeweler's workshop and try to encrust them.
00086415
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (Toady One)
2014-12-25Cancels Forge(breastplate, mailskirt, anvil) Job item lost or destroyed.1. Command to forge breastplate, mailskirt or anvil.
2. Smith puts the coal in the forge.
3. Smith puts the metal in the forge.
4. Smith cancels his job and puts the metal back in the pile.
00084681
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (user6)
2014-12-24Inappropriate "Miner cancels Dig: Inappropriate dig square." messages
00084521
Adventure Mode -- Character Creation
major
resolved (user6)
2014-12-24Adventurer started in magma pool.Unlucky start location?
00084621
Dwarf Mode -- Environment
minor
resolved (user6)
2014-12-24Haulers steal building material
0008657 
Typos/Grammar
text
resolved (Toady One)
2014-12-24"Breath" is not a verb
00086633
Dwarf Mode -- Stockpiles
minor
resolved (user6)
2014-12-24If prepared meals are placed on top of eachother they "fuse"
00086612
Dwarf Mode -- Jobs, Designations
minor
resolved (user1294)
2014-12-24Dwarves ignoring low-priority designations in favor of inaccessible high-priority designations (QoL)See above
00031991
Items
text
confirmed (user6)
2014-12-23Grammatical oddity in leather/tanned hide descriptionSlaughter or hunt some poor critter, tan their hide, then view the description of the hide before it is processed further.
00022929
Contaminants/Spatter
trivial
confirmed (user6)
2014-12-23Kaolinite butchershop composed of blank red tiles1) Mine a section of kaolinite/other red stone.
2) Order construction of butcher shop from red stone.
00086592
Dwarf Mode -- Trade
minor
resolved (user6)
2014-12-23Uncaging animals at depot causes wagons to deconstruct.Block in a trade depot save for the 3x3 entrance. Wait for wagons to show up. Delete any animal stockpiles you have at this point. Buy all the animals on the caravan. Immediately designate them for slaughter.
00027272
Dwarf Mode -- Stockpiles
minor
confirmed (user6)
2014-12-23Armor stockpile settings lists clothing items, but won't stockpile themMake armor stockpile with for example Socks, Trousers and Gloves enabled, while having these items produced, and no other stockpile for them.
Nothing will get moved to the stockpile.
Now make finished goods stockpile with footwear, legwear, handwear enabled.
Stuff will get stockpiled there.
00086374
Technical -- General
minor
new
2014-12-23Extreme fps drop for no reasonno idea what i did
00086395
Dwarf Mode -- Jobs, Designations
minor
resolved (Toady One)
2014-12-23Dwarves Channel Tile They're Standing OnJust designate a big region of earth for channeling and you should see it happen.
00086582
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (Toady One)
2014-12-23"Plant seeds" is now coming up with "job item lost or destroyed" all the timeLoad a previous 0.40.21 save into 0.40.22? I also had a dwarf in the middle of artifact creation at the time of the save; not sure if that makes any difference.
000259513
Miscellaneous Crashes
crash
resolved (user6)
2014-12-23DF crashes when falling HFS creature hits the ground-Load the save
-Wait around 20 steps or remove the pause
-BOOM
0007999 
Adventure Mode -- General
crash
new
2014-12-23Crash on unretire fortress and on load adventurer
00065806
Dwarf Mode -- Military
crash
resolved (Toady One)
2014-12-22Intermittent crash potentially related to error message "camp oprder missing parent -- army will camp forever"I'm not sure; another forum user posted about a crash seemingly associated with the same "army will camp forever" error but in adventure mode in this forum post: http://www.bay12forums.com/smf/index.php?topic=140013.msg5449143#msg5449143
00086551
Creatures
minor
resolved (user1294)
2014-12-22Babies get cave adaptation quickly.
00086543
Dwarf Mode -- Skills and Professions
feature
resolved (user6)
2014-12-21Show the previous profession when profession change occursMake dwarf with AAA profession do BBB jobs for some time.
Watch him change the profession.
00086521
Dwarf Mode -- Jobs, General
feature
resolved (user1294)
2014-12-21Feature request: "Cut any gem" optionNot applicable; this is a feature request.
00086532
Dwarf Mode -- Jobs, General
feature
resolved (user1294)
2014-12-21Feature request: "Repeat without cancel" optionNot applicable; this is a feature request.
00086483
Dwarf Mode -- Artifacts
major
resolved (Toady One)
2014-12-21Dwarves don't seem to be able to collect materials for moodsget a mood
00086462
Adventure Mode -- Town
minor
new
2014-12-20Commodities inside tree trunks, completely inaccessibleUh. Check a forest retreat, I suppose?
00086434
Dwarf Mode -- Interface, Designations
major
resolved (lethosor)
2014-12-20Dwarves dig holes and cant get up, die of starvationDig one level down from the surface, than dig another. Ta da, stuck dwarfs.
00086381
Typos/Grammar
text
resolved (user6)
2014-12-20"unicorn horn horn"Enter the object testing arena and create two unicorns. Allow one to kill the other, then butcher the dead one. One of the resulting items will be "Unicorn 2's horn horn" or similar. Equivalent behaviour can be observed in fortress mode.
00086441
Dwarf Mode -- Nobles
major
new
2014-12-20Nobles Screen left blank after Expedition Leader Died, Stay blank even after retire/unretire
000175516
Dwarf Mode -- Interface, Military Screen
major
resolved (user6)
2014-12-20After soldier dies, military/noble screens go blank, followed by crashunsure
00080903
Dwarf Mode -- Buildings, General
minor
confirmed (user6)
2014-12-20Constructing Buildings out of Wagon Wood requires Masonry job to build.Construct a Building (Walls, Floors etc..) out of Wagon Wood.
0008642 
Dwarf Mode -- Interface, Designations
minor
resolved (Toady One)
2014-12-20Toggle Standard/Marking unusable via mouse
00010348
Dwarf Mode -- Military
minor
confirmed (user6)
2014-12-20Militia Commander Stuck on "Attend Meeting"
00086331
Dwarf Mode -- Jobs, Hauling
crash
resolved (Toady One)
2014-12-19Crash on Store item in container, job item misplaced1) Load the save
2) Wait a bit

I'm not sure if the task has been assigned, or even taken yet, so it may take a while, but less than 5min.
00086341
Creatures
major
resolved (Toady One)
2014-12-19Dwarves stop moving and change name in unit list.Unsure, have several dwarves move seeds to a bag in a stockpile?
0008636 
Dwarf Mode -- Jobs, Designations
block
resolved (Toady One)
2014-12-19Remove up stairs/ramp designations do not work1. Have dwarves dig an up/down stairway or just an up stairway.
2. Designate it to be removed.
00081341
Dwarf Mode -- Invasions
minor
new
2014-12-19Undead siege led by human zombie instead of necromancerI haven't tried to reproduce this yet because it's a bit time consuming.

1. Embark in range of necro tower, wait for undead siege.
2. During siege, cause necros to leave the map. The undead will remain.
3. Abandon and check legends for siege leader.

00054111
Creatures
minor
new
2014-12-19Necromancers fight among themselves in fortress modeEmbark in a location with multiple towers nearby, wait for an undead attack.
00086241
Adventure Mode -- AI
minor
feedback (user6)
2014-12-19Dwarven adventurer started in forest retreat, is repeatedly "ambushed" by friendly guards.Load save. Fast travel around the forest retreat until "ambushed".
0006717 
Adventure Mode -- Combat
minor
new
2014-12-19Ambushed by a neutral vampireLoad the save and see the vampire to the north of the player, that caused an ambush.
0005508 
Dwarf Mode -- Invasions
minor
new
2014-12-19Elf ambush, shows as friendly, leaves immediately
00015476
Dwarf Mode -- Environment
minor
confirmed (user6)
2014-12-19Cave-ins can leave hanging down ramps in air* Channel out top section to leave a few random ramps scattered (perhaps optional)
* Dig out area beneath these ramps
* Build a support in the dug area, link it to a lever
* Channel away remaining support around ceiling of dug out area
* Pull lever to cause cavein.
* Behold down ramps hanging in the air.
00086301
Adventure Mode -- Conversation
minor
resolved (user6)
2014-12-19People say faraway locations are in their region when asked for directionsGo to anyone with a reasonable knowledge of the world (the lord in the mead hall you start in as a locally important human is good)
Ask them for directions to a faraway place (you'll most likely need to look down the list a bit)
If the location is far away enough, this should occur.
00068911
Adventure Mode -- Combat
major
confirmed (user6)
2014-12-19Pulped body parts can be used for attacking and flying (and walking?)
00086283
Dwarf Mode -- Military
major
resolved (user6)
2014-12-19Most of military won't attack berserk dwarves, attacked dwarves won't defend themselves1. Let one of your citizens because berserk (for me, it was failing to make an artifact)
2. Order military to attack. Watch as they move near to McBerserk's locatio, but not do anything about it.
00053938
Dwarf Mode -- Military
major
new
2014-12-18Military Dwarves not obeying kill orders, not following station orders properly, marksdwarves firing wildly into the air, etc.Not sure. Dwarves sometimes follow orders properly; in this instance, dwarves absolutely refusing to follow all orders properly.
00086251
Dwarf Mode -- Moods
major
new
2014-12-18Mushroom SuicideUnknown - but constantly re-occurring with the save.

Dwarves need to attack to clear negative thoughts - unable to attack due to range - hurt themselves trying to reach - trigger more negative thoughts.
00076808
Dwarf Mode -- Items
minor
confirmed (user6)
2014-12-18Dwarves continually accumulate larger and larger numbers of tattered owned clothing itemsCreate bedroom for dwarf.

Assign bedroom to dwarf.

Produce and/or trade for clothing. Ensure fortress has large selection of fresh, new clothing in stockpiles. (Goblin/elf clothes are fine too.)

Allow dwarf to live in fortress with same owned bedroom for several years. Suggest at least 5-10 years of dwarf living in fortress with ample clothing supply for this to be clearly obvious.

Check dwarf's bedroom. There should be tattered clothing everywhere.
00086232
Combat -- General
minor
confirmed (user1294)
2014-12-16Copperhead snakes do not inject venomSpawns some copperhead snakes in Arena mode and let them bite something.
00044114
Combat -- General
crash
resolved (Toady One)
2014-12-16Game crashes the moment a weak-material creature (such as fire man or some HFS creatures) should take damage from fallingOpen the object testing arena; create an fire man some z-levels above ground; resume the game and wait until the fire man touches the ground; see the crash info
00086222
Arena
minor
resolved (user1294)
2014-12-16Can't spawn some underground creatures in Arena mode.Go to Arena mode, press c to spawn a creature and type "cave", "blind" or "pond" into the filter, notice several species aren't listed.
00017429
Dwarf Mode -- Combat
minor
new
2014-12-16Unconscious dwarf won't die from lashingHave an armored dwarf go unconscious with lashers hitting him. He never bleeds to death or gets more hungry or thirsty. I guess it's hard to reproduce, because a lot of other dwarves died without making much trouble.
00086202
Dwarf Mode -- Jobs, Cooking and Food
major
resolved (lethosor)
2014-12-15Can't brew most of the timeJust try to brew in the attached save.
00086213
Dwarf Mode -- Stockpiles
major
resolved (lethosor)
2014-12-15Dwarves won't use furniture stockpiles
00064162
Movies -- Playback
minor
confirmed (lethosor)
2014-12-14Playback of movies smaller than the current screen size causes flickering (PRINT_MODE:STANDARD)1. Record a movie at a small resolution (or use one of the intro movies)
2. Resize the window to a larger size
3. Enter the movie menu again and play the movie. The movie is centered on the screen, while the larger menu flickers in the background.
00086191
Adventure Mode -- Combat
feature
resolved (user1294)
2014-12-13Ranged Weapons should have load/reload as a separate action.
00086162
Typos/Grammar
trivial
resolved (user6)
2014-12-13Flesh ball description: "it is there that it absorbs"
000406521
Dwarf Mode -- Trade
major
confirmed (user1294)
2014-12-13Prisoners, civ members, and (wild?) animals released when brought to Trade Depot1. Load up the save provided. There should be a caravan available, already at the Depot.
2. Go to the Depot, and mark any of the cages with non-tame animals or prisoners for trading. Note that there are several caged tame animals provided for comparison.
3. Dwarves go get the cages, inadvertently release the captives even as they haul the cages themselves to the Depot.
00086181
Dwarf Mode -- Jobs, Hauling
minor
resolved (user1294)
2014-12-13Captured blind cave ogres release from cages when moved to trade depotCapture blind cave ogre in cage trap (I've used iron cages)
Have your loyal subjects move it to a stockpile
Mark it for trade when a caravan arrives and watch the magic happen
00029102
Dwarf Mode -- Jobs, General
minor
confirmed (user1294)
2014-12-12Mayor tries to Conduct Meeting with chained prisoner in wrong place
00086171
Dwarf Mode -- Nobles
minor
resolved (user1294)
2014-12-12mayor attempting to meet with jailed citizenhttp://dffd.wimbli.com/file.php?id=10238
00085654
Technical -- General
block
resolved (lethosor)
2014-12-11Fullscreen mode does not allow any keystrokes to go through> be on Ubuntu 14.10
> hit F11
> panic and hope nothing causes the game to pause until the next seasonal autosave
00051211
Adventure Mode -- Movement
tweak
confirmed (user6)
2014-12-11Indoor campfires are indestructible, can trap adventurer in confined spaces
00086142
Dwarf Mode -- Invasions
minor
resolved (user1294)
2014-12-10Deep underground unrevealed ambushHaven't tried
00086123
Dwarf Mode -- Moods
trivial
resolved (user1294)
2014-12-10Fey Strange Mood Failed to Produce XP Gains / Skill Improvement
00084543
Adventure Mode -- Trade
trivial
confirmed (lethosor)
2014-12-10Trading away your best-suited container will result in giving away what you traded for (in the container)
00086111
Pathfinding
major
new
2014-12-09Traders don't find the (open, accessable, short-ish) way to the map edge, instead wander through the fortressnot sure if this will work, but...
- make the only link between your fort and the map edge a 3-tile-wide entrance blocked off by raised drawbridges, wait for traders
000670413
Cave-ins
minor
resolved (Toady One)
2014-12-09Already-felled trees "collapse" when mining under their former rootsCut down a tree in Fortress mode and wait. It happens at random intervals, and not on all of the trees.
000709913
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (Toady One)
2014-12-09Some plants apparently not able to be processed/process fruit reaction not working.Start a fortress

Gather outdoors plants

Process plants and see if there are any that cannot be processed.
00069664
Adventure Mode -- Conversation
minor
new
2014-12-08NPC will claim not to know where a target is, then give directions to the player
000169210
Dwarf Mode -- Environment
trivial
confirmed (user6)
2014-12-08Ruined/abandoned towns can have buildings made of cavern wood
00086083
Dwarf Mode -- Jobs, Cooking and Food
major
resolved (user6)
2014-12-08Can't brew drinks, even with established workarounds.
00086071
Creatures
trivial
acknowledged (user1294)
2014-12-08Trunks can't grasp
00064553
Technical -- Input/Keybinding/Macros
minor
resolved (lethosor)
2014-12-07Modifier keys are not cleared when using alt-tab to switch from DF to another application (on Windows)Set a keybinding to use Alt (e.g. changing announcements to Alt-U), Alt-tab out of DF, switch back to DF, and press "u". The units menu should be displayed, but the announcements screen is displayed instead.
000860411
Adventure Mode -- Display
text
resolved (user1294)
2014-12-06(W) (P) and (D) data will not function.
00033612
Technical -- General
block
resolved (Logical2u)
2014-12-06Error upon trying to open game
00072829
Adventure Mode -- Inventory
minor
new
2014-12-06Human lashers and vault axemen have two shields and no weaponStart an adventurer and look in the inventory of some soilders.
0008603 
Dwarf Mode -- Environment
minor
new
2014-12-05boulders fired from catapaults pass through roots like fortificationsBuild a siege engine near root tile
Dig so you have a space behind the roots
Fire a boulder at the roots
0008602 
Miscellaneous Crashes
crash
new
2014-12-04Fortress mode crashes when 2nd age of legend beginsStart a world that is generated in first age of legend (maybe about 100 years?). Play until second age of legend begins. I have only killed one titan at this point ... 2nd age of legends popped up at some random time? Reloading game from last save seems to not reproduce the issue (still going for now).
00086002
Creatures
major
resolved (user6)
2014-12-04Were-Creatures in Captivity Never Starve, Dehydrate, Sleep1. Capture a were-creature or isolate and infected dwarf.
2. Observe as they never die
00085824
Adventure Mode -- Character Creation
crash
new
2014-12-04Dwarf Fortress Crashes on loading Adventure Mode Character Creation1. Download save at http://dffd.wimbli.com/file.php?id=10126 and copy-paste into directory.
2. Select "Start Playing!" menu entry.
3. Select "Adventurer" menu entry.
4. Wait for crash.
00067145
Adventure Mode -- Movement
feature
confirmed (user6)
2014-12-04Climbing skill does not increase from climbingFind a tree trunk, press "h" to being climbing and press arrow keys to begin moving around the tree tops. After a short while press "z" to see you've gained no skill points.
00069043
Adventure Mode -- Movement
minor
resolved (user6)
2014-12-04Climbing below constructed floors (adventurer mode)Find a location with a constructed floor that has empty space underneath it. Climb towards it to get the option to grab at the wall below. Climb down and you are underneath the floor.
00075292
Adventure Mode -- Movement
minor
new
2014-12-04Hung status does not end when jumping from a held position.Climb up a surface of some sort, and jump off of it. Ideally in a manner that will not cause death.
00055213
Dwarf Mode -- Nobles
minor
new
2014-12-03Vampire mandates are based on their true (non-visible) identity's preferencesStart fort and wait for a vampire migrant to become mayor. Wait for mandates.
00085991
Dwarf Mode -- Interface, Announcements
minor
new
2014-12-03Vampire Revealed by Mandate AnnouncementIf possible, review recent announcements as it will be shown there. Otherwise, wait for another inevitable quern production mandate to come in.
00085982
Legends Mode -- Historical Figures
trivial
resolved (user1294)
2014-12-03Adventurer character history gives repeated "In the <season> of <year>, <Adventurer Name> began wandering the wilds" messagesFrom what I've seen, just start up a regular Adventure Mode game, and once your character is kaput boot up Legends Mode, look up the character, and notice all the constant "began wandering the wilds" message spam.
00063936
Creatures
minor
confirmed (user6)
2014-12-02CV_CONVERT_TAG doesn't require an exact match; creature variations are applied in reverse orderCopy the above into your raws and create a giant ibex in Arena.
000587710
Typos/Grammar
minor
confirmed (Toady One)
2014-12-02Miners channel tile they're standing on, resulting combat report is malformedEmbark on a new site where there are trees, with an axe and a pick. Designate a woodcutter to chop down the tree (do not create a wood stockpile). Designate a miner to channel the same square where the chopped log is now lying.
00085972
Dwarf Mode -- Jobs, Healthcare
major
resolved (user6)
2014-12-02Bugged patient with looping diagnosis.
00085952
General
block
resolved (user6)
2014-12-02mac version won't rundownload mac version of 0.40.19 and run
00076579
Dwarf Mode -- Interface, Unit-Job Screen
minor
confirmed (user6)
2014-12-02'no reachable valid target' when fighting unconscious creatures
00081592
General
minor
assigned (user6)
2014-12-01Dwarven cultural attitudes to incest
000853911
Dwarf Mode -- Thoughts and Preferences
major
resolved (Toady One)
2014-12-01Happy thoughts do not affect stress levels; Dwarves slowly spiral into depressionObserve generally happy dwarves over a long period of time.
00084417
Dwarf Mode -- Environment
minor
assigned (lethosor)
2014-11-30Quicksand water slope tiles
00083192
Creatures
minor
resolved (user1294)
2014-11-30Dwarf with damaged lower tissue able to move fast while driving a wheelbarrowHave a dwarf with damaged lower tissue so that he was forced to crouch on floor, then have him driving wheelbarrow for stone or ore. (Watch as he run, using his hands?)
00085941
Dwarf Mode -- Jobs, Animal Handling
minor
new
2014-11-30Dwarf repeatedly cancels Release: Need empty cageLoad this save and watch the announcements:

http://dffd.wimbli.com/file.php?id=10152

The display is centred on the problematic dwarf.
00085912
Technical -- General
crash
new
2014-11-29This save crashes on loadLoad http://dffd.wimbli.com/file.php?id=10143
0007738 
Adventure Mode -- AI
minor
new
2014-11-29Prisoners can join adventuring party as adventurersFind a prisoner.
Say "Bypass greeting (new menu)"
Ask them to join you on your adventures
Now check the shift-Q screen - specifically the agreements section. The child will be marked as an adventurer. Then try to go let the child loose at a town where his parents are.
000831610
Adventure Mode -- Combat
major
assigned (user6)
2014-11-29Game freezes when attacking when surrounded by too many creaturesAim an attack when adjacent to about a large number of creatures (maybe about a dozen).
00028184
Miscellaneous Crashes
crash
resolved (user6)
2014-11-28Crash when accessing hydra bone stack1. Load linked save game from DFFD.

2. Press 't'.

3. Move the cursor to the butcher shop. On my screen it's 4 tiles northwest of the cursor's starting point, but this varies by resolution and font scaling.

4. Press Tab 4 times to make the full names of the contained items visible.

5. Press '*' twice to scroll down to Zumzust Ngureenggo Snuko Usek's bone [15].

6. Press enter. The DF window disappears immediately.


ALTERNATE STEPS:

1. Locate the moody weaver.

2. Unpause and watch the weaver collect two pieces of cloth and one piece of stone.

3. After he picks up a stack of bones (but before he drops it off!), go to the z-stocks screen and forbid all bones except for Zumzust Ngureenggo Snuko Usek's bone [15]. He will discard the now-forbidden bones he already picked up at the clothier shop.

4. The moody weaver will go to the butcher shop. Exactly when he ought to be picking up the hydra bones, the DF window disappears, just like in the above flow.
00031274
Contaminants/Spatter
minor
confirmed (user6)
2014-11-28Coating of blood = Item anti-magma shieldCover a bunch of items with blood, drop them in magma, watch blood slowly boil off before items ignite or melt.
00050161
Arena
minor
confirmed (user6)
2014-11-28Can't spawn quivers in Arena Modego to object testing arena and try to put quiver on

when typed in it doesnt exist
00033722
Combat -- General
minor
confirmed (user6)
2014-11-28Bolts do nothing if the target is in the same square, hunters and marksdwarves still tryDwarf mode: Breach underground, deploy hunters, it will happen eventually.

Arena mode: anyone with ranged weapon and ammo vs a weak (to give more time) enemy on the same square.
00037705
Typos/Grammar
text
confirmed (user6)
2014-11-28"the severed part sails off in an arc! ... is ripped away and remains in your grip!"
00037831
Arena
minor
confirmed (user6)
2014-11-28Rock swords can't be used in the arenaIn the create creature menu, tell it to add an item and search for "sword" and note that only metal swords show up on the list. Or, type "obsidian" into the search and see that nothing shows up.
00031431
Items
minor
confirmed (user6)
2014-11-28Shields are sized according to wielder but can be wielded by anyone
00085884
Dwarf Mode -- Jobs, Hauling
minor
resolved (user6)
2014-11-28Dwarfs not taking remains to stockpile
00085901
Technical -- Saving/Loading
crash
feedback (user6)
2014-11-28DF always crashes when loading this saveLoad the save
0008589 
Dwarf Mode -- Environment
minor
new
2014-11-27Chopping a tree doesn't update cavern knowledgeThis is a tough one. You have to NOT know what is in the cavern, dig blindly into a completely rock enclosed space completely filled by tree trunk.... you'd have to use some hack to view the layout.
00038838
Dwarf Mode -- Interface, Main View
tweak
resolved (Toady One)
2014-11-26Linux FPS display blocks PAUSED indicatorSet FPS:YES in init.txt
Pause game
00085862
Adventure Mode -- Conversation
trivial
new
2014-11-26Repeatedly asking about local ruler leads to responding with troublesRepeatedly ask about local ruler
0000033103
Combat -- General
major
resolved (Toady One)
2014-11-25Bronze colossus, skeletal creatures, fleshballs, and others are impossible to kill
00063347
Creatures
major
resolved (Toady One)
2014-11-25Creatures, including dwarves, born in the fortress do not grow to full adult size.Observe butchering or combat results for creatures and dwarves born in the fortress.
000008919
Combat -- General
minor
resolved (Toady One)
2014-11-25Wrestler/Fighter levels up way too quickly, especially against much bigger/stronger creatures
000030921
Dwarf Mode -- Jobs, Healthcare
minor
confirmed (user11)
2014-11-25Injured dwarves won't/can't rest1. Miner falls, get red wounds and unconscious
2. No hospital yet, so another dwarf brings the miner to dormitory.
3. Assign the chief medical role on noble screen (novice at most med skills).
4. Wait for diagnosis, injured dwarf will get up afterword.
5. Check health of injured dwarf. Status page shows wounds and the need for setting the wound. The first page says no injuries though!
6. Build hospital, put in that special table, normal tables/cabinets/chests/bags/beds and the dwarves deliver all but powder and soap (had powder but bugged like in 0000194).
7. Injured Dwarf continues working while flashing the injured state. After a month still hasn't visited hospital.
00085784
Adventure Mode -- Sites
minor
feedback (user6)
2014-11-25no dwarf sized item in ruined fortress
00036972
Miscellaneous Crashes
crash
resolved (user6)
2014-11-25Game Unexpectedly Quits on exit.Play a bit of DF, save game, go to exit game from main menu.
000436613
Dwarf Mode -- Pets
minor
resolved (Toady One)
2014-11-25Animals in large pastures fight despite abundance of spaceEmbark with numerous beasties, pasture, and wait for combat reports. Faster-breeding beasties are more likely to create the problem sooner.
00047653
Miscellaneous Crashes
crash
resolved (user6)
2014-11-25Consistent crash when beginning game1. Load the world (http://dffd.wimbli.com/file.php?id=4686)

Dwarf mode:
2. Choose to play in dwarf fortress mode. The game will crash.

Adventure mode:
2. Create any character. The game will crash on character completion.
00045027
Fire
crash
resolved (user6)
2014-11-25Spontaneous fire, then crash-Load up the save (year 248) at : http://dffd.wimbli.com/file.php?id=4197
-Hit F1 to zoom to the entrance
-look at the dog paw right next to the Dwarven Atom Smasher
-note that it's not on fire
-hit the [.] key to "one-step"
-note that the paw is now on fire
-unpause and wait a bit
-crash !
00032252
World Generation -- General
crash
resolved (user6)
2014-11-25Worldgen crash after creating lakes/minerals on a rectangular mapCreate a world with the provided parameters.
00037641
Dwarf Mode -- Buildings, General
crash
feedback (user6)
2014-11-25Custom workshop 13x13 or larger causes crashCreate a custom workshop of 13x13 (or larger) and attempt to place in dwarf mode.
00034412
Technical -- Saving/Loading
crash
resolved (user6)
2014-11-25Crash on SaveSave file available at: http://dffd.wimbli.com/file.php?id=3301

1. Load save.
2. Wait.
3. Try to save after 20 Timber, or, wait for the seasonal change with autosave on.

Boom.
00045413
Miscellaneous Crashes
crash
resolved (user6)
2014-11-25Dwarf fortress crashes shortly after descending to the ruins of an abandoned fort in adventurer modeLoad the bugged save
Run around the map--not necessary to fight or interact with anything
== You will crash within a minute
00038091
Miscellaneous Crashes
crash
resolved (user6)
2014-11-25Crashing during world gengen new world
set all stuff to higest except savagery (to high)
wait for lakes
crash
000229610
Miscellaneous Crashes
crash
resolved (user6)
2014-11-25Crashing during miningN/A
00018535
Technical -- General
crash
resolved (user6)
2014-11-25Game Crashes on load.
00021767
Dwarf Mode -- Trade
crash
resolved (user6)
2014-11-25Hard crash on Save after completing Trade AgreementI was getting a persistent CTD on save (*not* at the Cleaning Game Objects point, unfortunately) every time I saved, so I tested a bit and isolated it right at that point.

Trade talks before that are fine, and nothing else seems to be triggering it (I was saving every 20 seconds or so and then reloading). But when I attempt to save within a short period after that, I get a 100% CTD rate during save (and, watching it, I didn't see "Cleaning Game Objects" come up, but I suppose it's possible -- it does occur toward the end. But if I let it run for ten minutes and then save it, it CTDs at the Cleaning Game Objects point, so at least it's not a total block.
00044154
World Generation -- General
crash
resolved (user6)
2014-11-25Crash on first world gen of first ever run.
00021106
Dwarf Mode -- Interface, Trade
major
resolved (user6)
2014-11-25Crash on Save Game after Elf Caravan arrivesLoad saved game, wait for elf caravan to arrive, try to save the game.
00034501
General
crash
resolved (user6)
2014-11-25Game just crashes 5mins after artefact is producedload game, press pause off, press return after artefact pine object is produced, wait about 5 mins, game crashes.

00036872
Dwarf Mode -- Interface, Military Screen
crash
resolved (user6)
2014-11-25Crash when changing an unconscious military commander1. Enter military screen.
2. Select the only squad "Constructive Winters"
3. Select the only dwarf in the squad - military commander.
4. Change the military commander to any other dwarf.
5. Close military screen.
6. Unpause the game.
00029652
Miscellaneous Crashes
crash
resolved (user6)
2014-11-25DF consistently crashes shortly after loading and unpausing current fort.Download and expand a fresh copy of DF 0.31.12.
Expand region1.zip into df/data/save
Run DF, Continue playing fort region1 (Nannasomething, "the boil of suffering")
Unpause game.
Wait. (no longer than two minutes)
Observe crash.
00033043
Dwarf Mode -- Embark/Setup
crash
resolved (user6)
2014-11-25Random crash in setupI assume it's a win7 or x64 (or both) issue, but if you hit prepare carefully, mess around for a few minutes (5 or 10 or so) it crashes every time for me, not at any particular point. I think it may be on keypress, not really sure.
00085831
Adventure Mode -- Sites
major
resolved (Toady One)
2014-11-25Vault guardians have non-divine material (that is, normal) weapons and clothingCreate a world in 40.18, find a vault.

http://dffd.wimbli.com/file.php?id=10127
00084858
Adventure Mode -- AI
minor
acknowledged (lethosor)
2014-11-25Companions randomly and periodically stop for no apparent reason and refuse to movehttp://dffd.wimbli.com/file.php?id=9991

Keep walking SW (which is simply the direction I'm travelling in) and the two human companions and the dwarf companion will soon (within 30 seconds) stop for no reason and refuse to follow.
00081354
Adventure Mode -- Conversation
minor
new
2014-11-25Rescued prisoners can talk to other prisoners without line of sight through walls/floors (other prisoners don't respond back)1. Go to a dark tower and rescue someone.

2. Go into a room that has nobody else in it and no line of sight to other unrescued prisoners. Make sure that the kid follows you.

3. Press . any amount of times while the kid attempts to have a conversation through walls to other prisoners.
00085794
Adventure Mode -- Buildings
minor
resolved (user6)
2014-11-25Small tower in goblin site uses two rock typesUnknown, random and probably rare.

http://dffd.wimbli.com/file.php?id=10123
00074731
Dwarf Mode -- Reclaim
minor
resolved (user6)
2014-11-24Underground ambush in reclaimed ruin announced for unrevealed area
000064910
Dwarf Mode -- Jobs, Hauling
minor
feedback (user6)
2014-11-24If a zone is both a water source and a well, dwarves will busily fill it from itselfMake a small pond.

Fill it with water.

Place a well.

Try to refill the well from the same pond as earlier.
00075482
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (user6)
2014-11-24Marking well as a pond causes dwarves to fill it from itselfHave empty buckets and a well
Place an activity zone over the well, set it to "Pit/Pond" and press P (or whatever the key is) and set it to Pond
Watch the dwarves fill the well without increasing the water level
00085743
Dwarf Mode -- Jobs, Constructions (walls etc)
trivial
new
2014-11-23Walls can be placed to build in locations where it is impossible to build them* Build a spiralling rampway upwards.
* Attempt to build a wall diagonally from an up ramp and perpendicular from a down ramp (see fig in description)
000730910
Technical -- General
block
resolved (lethosor)
2014-11-23Dwarf Fortress won't openOpen the "df" script.
00085753
Dwarf Mode -- Interface, Unit Profiles
minor
resolved (user1294)
2014-11-23Migrant Child with Negative Age (Birth date yet to come to pass)Generate a world with a very short history, start a fortress, and examine any migrant children. I have not tested this, so it may or may not work.
00085595
Dwarf Mode -- Trade
trivial
assigned (user6)
2014-11-22False positive on 'depot accessible' with path above ground level* Build platform one z level up in the air
* Build trade depot on platform
* Build 3-wide path from platform to edge of map
* Press 'D'
00084661
Legends Mode -- General
minor
resolved (user1294)
2014-11-22Attacker information of Fortress Mode invaders is false
00085721
World Generation -- Parameters
minor
resolved (user1294)
2014-11-22Extra randomness creeping into worldgen when trying to use seeds
000653218
World Generation -- General
major
feedback (user6)
2014-11-21Hang/block on calendar when starting Adventure ModeGenerate a world, start adventure mode.
000794021
Adventure Mode -- Travel
minor
assigned (user6)
2014-11-21Strange teleportation when sleeping/waiting in dark tower (and a few other odd things)What led to the strangeness happening is unknown, but heres the steps to create whatever is going on.

1. load save http://dffd.wimbli.com/file.php?id=9347

2. Memorize the layout of what I've already explored, take screenshots if you want.

3. Wait/sleep any number of hours, tried one hour and 8 hours, same effect every single time.

4. Realize that you aren't where you were before you waited.

5. explore.
00074671
Adventure Mode -- Travel
minor
confirmed (user1294)
2014-11-21Fast Travel Near Town Allows Moving Over OceanHead north from the village in the fast travel screen.
00085701
Adventure Mode -- Movement
minor
resolved (user1294)
2014-11-21Ocean does not block movement properly when travel map is zoomed in a townopen this world http://dffd.wimbli.com/file.php?id=10103
go to (T)ravel
walk on water
turn it into wine
00083612
Adventure Mode -- Town
minor
new
2014-11-203 year old recruited into AI army (also child rescue bug).1. Rescue elf child from goblins.
2. Bring them to parent.
3. Wait one hour.
4. Speak to parent.
5. Track them down in area as a recruit.
0008567 
Dwarf Mode -- Interface, Farm Plots
minor
new
2014-11-20Inedible until cooked plants can't produce seeds for farming (taro)Not sure what to put here. Try cooking taro I guess.
00085662
Dwarf Mode -- Interface, Main View
trivial
new
2014-11-20Dwarves sleeping on bed do not flash "Z" symbolLook at sleeping dwarves, see that there is no Z symbol flashing
00005213
Adventure Mode -- Movement
major
resolved (Toady One)
2014-11-19Player is frozen with infinite "Flying" status message when falling onto a tree from above.Find a cliff with a tree 2 z-levels below
Alt-walk off the cliff onto above the tree.
00079981
Adventure Mode -- Movement
crash
confirmed (user6)
2014-11-19Area above mushroom "walls" classified as open space, dropping onto it causes you to fall forever then crashClimb down the side of one of the holes found in Dark Pits, the ones that connect to the first cavern layer. See if the pit generated in such a way that its bottom end opens up inside a mushroom tree and check for any anomalies caused by it.
00024004
Legends Mode -- Historical Figures
text
resolved (user6)
2014-11-19Dwarf's killer doesn't show up under "Related Historical Figures" in LegendsWorldgen.
00085621
Arena
minor
confirmed (lethosor)
2014-11-19Butchering teeth leaves nothing behind.Have fun in Arena Mode and butcher the resulting enamel mess.
00085588
Adventure Mode -- Sites
minor
assigned (user6)
2014-11-19Stuck in the lair because the boulder closes the exit *(
0005806 
Undeath
minor
new
2014-11-19Migrant necromancers raise hostile undead
000792210
Technical -- General
major
resolved (user6)
2014-11-19Necromancers only reanimate bodies while in combat, not while idleObserve necromancers and animating creatures.
0008564 
Combat -- Target Selection
major
resolved (user6)
2014-11-19Military dwarves sometimes do not pathe or fight their target despite being right on top of itOrder militia to kill something, order many soldiers for the best effect. Watch as they follow their target around and only one soldier actually kills it.
0008288 
Dwarf Mode -- Military
major
resolved (user6)
2014-11-19Militia cannot reach goblin right next to them
Uncertain. Presumed:

Have a completely walled-up fortress on a forested area and bring up an invasion. Invaders that get inside by falling from a tree cannot be attacked.
00010927
Creatures
minor
confirmed (user6)
2014-11-19Blizzard men lack CANNOT_UNDEAD and are generally unfinishedGo to Arena, select Blizzard men and toggle the undead switch.
00085631
Dwarf Mode -- Moods
major
resolved (user6)
2014-11-18Embark Dwarves Start Out Miserable1. Open up DF from the new Mac Newbie version, disabling DFHack before you do so
2. Create a world
3. Embark
4. Say hello to your seven Grumpy's!
00020433
Creatures
minor
confirmed (user6)
2014-11-18Grimelings produce skin, bones, meat with [NOSKIN], [NOBONES], [NOMEAT] tags presentArena mode
Create a grimeling
Let it die
Butcher it with the a button
k over the tile.

Dwarf mode
Not quite so sure - kill a bunch of grimelings and have a butcher's shop available. That, or wait a very long time.
Edit: Based on further investigation, it appears grimeling body parts rot away into bones.
00012042
Contaminants/Spatter
minor
confirmed (user6)
2014-11-18Blood flow in water stops at the waterfall and does not continue to travel down along the water's flowIn Arena mode, set up some carp near the waterfall south of the starting area as a team, then proceed to set up a dwarf as their opponent. Let them fight and watch the blood flow. If you get enough blood to flow to the water fall, you should be able to produce these results.
00008406
Dwarf Mode -- Artifacts
minor
confirmed (user6)
2014-11-18Bowyer had Fey mood, made Artifact bow but can't make ammo and can't trade because Elves/humans were wiped out or remote
00085486
Adventure Mode -- Town
crash
resolved (Toady One)
2014-11-18Crash when moving in townMove in any direction for a few paces to reproduce crash.
00082907
Adventure Mode -- Town
crash
resolved (Toady One)
2014-11-18Repeatable crash in occupied/abandoned town1. Go either east, southeast or south until it crashes. Happens every single tome. However, going southwest, west, or north does not reproduce the crash, so, I suspect that it's trying to load something.
00082652
Adventure Mode -- Sites
crash
resolved (Toady One)
2014-11-18Crash in Dwarf hillock while in fast travel(will put this in a note when I get a save pinpointed)
000168015
Miscellaneous Crashes
crash
resolved (Toady One)
2014-11-18Crash with "Midmap effective coordinate check out of bounds"
000829310
Dwarf Mode -- Stockpiles
major
resolved (user6)
2014-11-18Dwarves not using bins
00085612
Adventure Mode -- Reactions
minor
resolved (user6)
2014-11-18Some NPC dont have name.In travel mode find NPS, go to normal group and talk.
00083295
Dwarf Mode -- Jobs, Healthcare
minor
assigned (user6)
2014-11-18When dwarf is wounded by ballista arrow, "recover wounded" targets arrow instead of dwarfShoot dwarf with ballista.
00084796
Dwarf Mode -- Thoughts and Preferences
major
resolved (Toady One)
2014-11-17Keas produce far too many vengeful thoughts by flying overhead, sending entire fortress into a stressed-out state.Have keas. Have dwarves. Mix.
00084905
General
major
resolved (Toady One)
2014-11-17Migrants are sad about being separated from goblin-snatched relativesStart a fortress. Get a migration wave. Check if any of them have family who are not at the fort. Wait for their little hearts and minds to explode with sadness.
0008527 
Dwarf Mode -- Thoughts and Preferences
minor
resolved (user6)
2014-11-17Dwarf is terrified from huntingLook at hunters' combat reports; you'll probably see instances of this happening. It may depend on a dwarf's personality too.
0008554 
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2014-11-17Injured dwarves constantly get re-diagnosed1. Have a dwarf get injured and taken to the hospital.
2. Wait a while.
3. Look at his medical history.
00085561
Dwarf Mode -- Environment
minor
resolved (user6)
2014-11-17retracted bridges prevent rainfall1) Build a retractable bridge outdoors where dwarves pass under it.
2) Wait for rain.
3) Retract the bridge.
4) Observe the dwarves passing under the bridge not receiving water coverings, nor rain striking the squares under the bridge.
00085575
Technical -- Input/Keybinding/Macros
minor
resolved (user6)
2014-11-17ALT button is not registered.Use my setup and try to use the ALT key in DF
000609110
Dwarf Mode -- Embark/Setup
major
confirmed (user6)
2014-11-17Sticky keysStart a game all the way to the map screen.
Attempt to use "umkh" to move the cursor.
00085532
Technical -- Input/Keybinding/Macros
minor
resolved (user6)
2014-11-16Keys get stuck.Use any key which causes the game to lose focus, such as the ALT key or perhaps even CTRL. I have noticed that CTRL seems to be one of those keys that are very suspect, but I have yet to confirm that the CTRL key is the culprit.

I will try to reproduce it and post it as a comment below.
00003703
Dwarf Mode -- Interface, Designations
minor
resolved (Toady One)
2014-11-15Designations no longer blink through objects on ground.Designate digging of channels or stairs under any object lying on the ground.
00002943
Dwarf Mode -- Interface, Main View
tweak
resolved (Toady One)
2014-11-15Item in stockpile on ramp blinks incorrectly
00085173
Dwarf Mode -- Interface, Stockpiles
minor
resolved (Toady One)
2014-11-15Problems deleting stockpile links with workshops1) Build 2 workshops and 1 stockpile
2) Link the stockpile to give to one workshop and take from another
3) Try to delete the take link [fail]
4) Try to delete the give link [delete both]
00077475
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (Toady One)
2014-11-15Farm plot planting cut-off fails to work over the Winter->Spring boundary1) Start a fortress.
2) Wait until shortly before winter ends.
3) Check the farm plot planting screen, and Plump helmets will be disabled despite being able to be planted in the following season (Spring), nor will farmers plant plump helmets at that time.
00014027
Dwarf Mode -- Moods
tweak
resolved (user6)
2014-11-15Possessed dwarf names artifact after himself
00085241
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (Toady One)
2014-11-15Dwarves do not gain herbalist skill when gathering plantsEmbark in a biome with vegetation.
Assign the plant gathering labour to a dwarf.
Make a plant gathering zone or d-p some shrubs.
After letting him work for a while, check on his herbalist skill.
0008538 
Dwarf Mode -- Diplomacy
text
resolved (Toady One)
2014-11-15Grammar error in elf diplomat "kill fewer trees" textReceive visit from elven diplomat requesting limit to tree fellings and proceed to second screen.
00072122
Cave-ins
major
resolved (Toady One)
2014-11-15Titan shrines collapse upon first arriving at siteGo to Titan shrine.
00085503
Dwarf Mode -- Interface, Unit Profiles
text
resolved (Toady One)
2014-11-15Dwarf name appears untranslated twice in title of Thoughts and Preferences screenu-v-[enter], look at the top of the screen
00085453
Dwarf Mode -- Thoughts and Preferences
major
resolved (user6)
2014-11-15Dwarves become stressed from being separated from a loved one, often a loved one not even in the fortress.Presumably just starting a fortress and closely watching the emotions and stress levels of the dwarves.
0008552 
Pathfinding
minor
new
2014-11-14Caravan stuck "unloading" because one of their pack animals is up a treeEmbark in a heavily forested area. Don't cut many trees on the way to your fortress.
Wait for a caravan.
This was three years into this fort, so I don't think it happens often.
00061081
Technical -- Rendering
minor
resolved (lethosor)
2014-11-14SDL Framework version uses [highly] depreciated Quicktime rather than Quartz.Launch in terminal.
00085472
Adventure Mode -- Sites
minor
resolved (user6)
2014-11-14Adventurer spawns in fortress with no entrance/exitsSave included. Bug in site generation algorithm, I presume.
0008546 
Dwarf Mode -- Environment
trivial
new
2014-11-13Brown Recluse Spider Man Silk present on embark in non-Savage areasEmbark and view the map. Webs may be present on the surface or in tree canopies. Directly observed in multiple Tropical Shrubland and Savannah embarks (Wilderness type), common if not always; untested in other biomes.
00085411
Dwarf Mode -- Combat
major
resolved (user6)
2014-11-11Dwarves refuse to fight for no clear reason (possibly related to being near map edge)1) Load save from http://metamagick.net/region1.rar
2) Try to make the squads a, b, d, and e which are near a goblin (with more immediately to the north) fight
00085317
Dwarf Mode -- Trade
minor
resolved (user6)
2014-11-10Finished Goods Bin not found for trading* Load save.
* Select 'g'oods at the depot
* Try to find the finished goods bin (custard wood) that is full of bone crafts.
(Select on 'bone' or just scroll through the list)
* Fail to find it.

You can see the bin is actually on the right hand side of the trade depot directly adjacent to it.
00085354
Vegetation
minor
assigned (user6)
2014-11-10Weird moss behaviour
00078668
Dwarf Mode -- Jobs, Equipment
minor
resolved (user6)
2014-11-09Marksdwarves constant mismatch spam
00046775
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (user6)
2014-11-09Pastures suddenly break and large creatures run free.
00083111
Dwarf Mode -- Artifacts
minor
resolved (user6)
2014-11-09Dwarfs get stuck in mood and wont fetch itemshave a dwarf get taken by a fey mood and its pot luck I guess.
00083023
Weather
tweak
resolved (user6)
2014-11-09Snowing BloodJust a suggestion.
00082374
Animal Populations
minor
resolved (user6)
2014-11-09Sea otter populations in desert
00082344
Adventure Mode -- General
tweak
resolved (user6)
2014-11-09Horseshoe crab counts as notable killKill a horseshoe crab.
00081612
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (user6)
2014-11-09Spurious ~ cancels Plant seeds: Needs blackberry seeds* Load save file (to follow).
* Wait
00085143
Dwarf Mode -- Nobles
minor
confirmed (user6)
2014-11-09Election does not start until you manually select new expedition leaderPass 50 dwarves, select new expedition leader.
00085342
Dwarf Mode -- Jobs, Hauling
minor
resolved (user6)
2014-11-09Hauling bins to collect multiple items outside means dwarves only pick up one item each tripAbandoned fort with many MANY clothing and other objects strewn around the outside.

Reclaimed and starting to claim items, but items are all given individual hauling jobs.

Dwarves often carry the bin with them, increasing travel time and only picking up one item at a time.
00068606
Combat -- General
minor
confirmed (user6)
2014-11-09After severing a neck, the head-neck chunk is labeled as "neck" instead of "head"Hit someone in the neck with a slashing weapon, severes it, triy to find the severed head
0008532 
Technical -- Saving/Loading
crash
new
2014-11-09Crashes on loadStart Game with this save
Continue Playing
Select Save (only one)
Crash.
00032063
Dwarf Mode -- Nobles
minor
new
2014-11-09Export mandates can be safely violated by using bins
0008530 
Dwarf Mode -- Trade
minor
resolved (user6)
2014-11-08Caravan brings prepared vermin parts1. wait for a caravan
2. check if any of the meaty foods come from vermin
00078862
Dwarf Mode -- Interface, Announcements
text
new
2014-11-08Giant Cave Spiders give birth to "a girl" or "a boy" similar to dwarf births.Capture two opposite sex Giant Cave Spiders. Wait.
00085291
Dwarf Mode -- Interface, Animals
trivial
resolved (user6)
2014-11-08Message for unseen growing animal appears
00085261
Dwarf Mode -- Combat
minor
resolved (user6)
2014-11-07Civilian dwarves attack invaders1. have dwarves work outside (for example building a large construction)
2. wait for a goblin/titan/semimegabest attack
3. watch as dwarves path towards the invaders after they're interrupted
00085151
General
minor
resolved (Toady One)
2014-11-07Dwarf misses completely unrelated dwarf
00085251
Adventure Mode -- Sites
major
resolved (user1294)
2014-11-07Boogeymen spawn in moundsSleep in a mound during the night without any companions, repeat if they don't spawn the first time.
00011567
Dwarf Mode -- Interface, Unit-Job Screen
trivial
confirmed (user6)
2014-11-06Dead berserk dwarves are treated like outsiders, don't get burial
000685411
Adventure Mode -- Combat
minor
resolved (Toady One)
2014-11-06Pulped body parts don't get severed arteries or functional impairmentBash a creature in the throat until it gets pulped.
00085164
Technical -- Input/Keybinding/Macros
block
confirmed (lethosor)
2014-11-06Can't leave diplomacy screen (or change keybindings) without an OPTION1 binding
0008521 
Dwarf Mode -- Jobs, Healthcare
major
resolved (user6)
2014-11-06Broken noses are ignored and bleed output fully armored dwarf in a danger room, wait till a nose or ear is broken, watch as they slowly bleed out over several months
000813710
Dwarf Mode -- Military
major
confirmed (user6)
2014-11-06Cartilage lacks HEALING_RATE; noses and ears bleed forever and don't get treatedTrain & equip several full squads of dwarves, station them somewhere using the squad command menu, watch them randomly die.
00085221
Dwarf Mode -- Interface, Burial
minor
resolved (user6)
2014-11-06dwarfs bury teeth before bodies
00085201
Adventure Mode -- AI
minor
new
2014-11-06Residents of an occupied fort act like I'm a hostile after ousting the occupiers without directly killing anybodyhttp://dffd.wimbli.com/file.php?id=10036

Haven't tested this out in other occupied forts yet.

This save: http://dffd.wimbli.com/file.php?id=9859 displays the same behavior with the goblins.
00068387
Dwarf Mode -- Reclaim
trivial
confirmed (user6)
2014-11-06Reclaimed fortress stairwell continues into magma poolUnknown
00069307
Adventure Mode -- Combat
minor
new
2014-11-06demand to yield succeeded, but hostilities continued.
00085191
Dwarf Mode -- Reclaim
major
resolved (user1294)
2014-11-06Magma Vents Overflow upon Un-RetireRetire fort. ?run a adventurer? Un-retire fort. Fort will need a magma vent or Possibly a volcano.
00084645
Dwarf Mode -- Invasions
minor
feedback (user6)
2014-11-05Letting undead siege leave may lead to no more siegesSettle near Tower

Wait for undead siege

Wait out siege

Wait for another siege/ambush/thief (which doesn't seem to ever come)
00085102
Dwarf Mode -- Jobs, Eating/Drinking
minor
assigned (user6)
2014-11-05Endless "Cancelled drink: Well dry" spam. Nobody does anything else.
00083493
Dwarf Mode -- Jobs, Burial
major
new
2014-11-04Dwarfs unable to bury dead1) Download the save
2) Examine cerol, the bowyer. He's trying to bury the dead.
00084393
Dwarf Mode -- Trade
minor
confirmed (user6)
2014-11-04Caravan wagons can use unusable ramps
00000395
Typos/Grammar
text
confirmed (lethosor)
2014-11-04"Guts is bruised," "guts has popped out"
0008512 
Dwarf Mode -- Jobs, Hunting
minor
resolved (user6)
2014-11-04Hunter flees from the animals that it hunts, dropping the corpse that he got.Hunt...
0008513 
Dwarf Mode -- Jobs, Cooking and Food
minor
resolved (user6)
2014-11-04Plant collector ruins the economy.Have a gatherer gather plants.
Try to produce food or drink.
00085111
Dwarf Mode -- Items
feature
resolved (user1294)
2014-11-04Designating weapon use of civilians
00085091
Dwarf Mode -- Thoughts and Preferences
tweak
resolved (user6)
2014-11-03Migrants experience crippling sadness because of separation from loved onesHave a fort, attract migrants, and wait for them to experience inevitable emotional breakdowns.
00064224
Dwarf Mode -- Moods
minor
resolved (user6)
2014-11-03Macabre moods don't request skulls for decorations (likely due to sentient skulls no longer being available)
00053576
Adventure Mode -- Sites
crash
new
2014-11-03Took the necromancy teaching slab from the tower, now game crashes on travel/wait/sleep/save/starvation/retirement.
00060273
Dwarf Mode -- Jobs, Smelting
minor
confirmed (user6)
2014-11-03Melting weapons/armor/etc. yields too much metal
00084963
Dwarf Mode -- Jobs, Cooking and Food
minor
resolved (user6)
2014-11-02Trapped wild animals can't be slaughtered
00084763
Dwarf Mode -- Thoughts and Preferences
minor
resolved (Toady One)
2014-11-02Unknown cavern creature tantrum messageHave not reproduced yet, first time it happened.
00084771
General
tweak
resolved (Toady One)
2014-11-02'sunk into depression' indicator blinks too fast to be easily seen (in adventure mode at least)Have some dwarf (or any entity probably) sink into depression.
00084881
Dwarf Mode -- Interface, Unit View
trivial
resolved (Toady One)
2014-11-02Artifact name missing from thought: "I shall name you . That was very satisfying!"1. Dwarf produces an artifact
2. Check thoughts shortly afterwards
00085051
Dwarf Mode -- Military
minor
new
2014-11-02Hostile creature hanging (climbing) on the wall can't be hit by ranged weapons
00084722
Typos/Grammar
text
resolved (Toady One)
2014-11-02Various Thought Typos
00085041
Dwarf Mode -- Jobs, Designations
major
resolved (user6)
2014-11-02Dwarf cuts down tree from second level
00085027
Dwarf Mode -- Jobs, Hauling
minor
new
2014-11-02No item dump jobs in job queue.Load save game.
00085031
Dwarf Mode -- Artifacts
trivial
resolved (user1294)
2014-11-02Dwarves say "I shall name you . That was very satisfying!" (missing name) after completing moodHave a dwarf make an artifact and look at his thought.
0008500 
Dwarf Mode -- Pets
minor
new
2014-11-01Egg-layers abandon eggs to follow trainers
00043946
Dwarf Mode -- Interface, Animals
minor
resolved (Toady One)
2014-11-01Egg-laying animals, once trained for war, stop claiming nest boxes and laying eggsThere's a bit of modding here, changed helmet snakes RAWS entry by replacing [PET-EXOTIC] with [PET][TRAINABLE]
Embark with helmet snake pets, build nesting boxes. Snakes will claim nesting boxes. Build kennels and train war dogs (er... war snakes). Nesting boxes become unclaimed, snakes stop laying and, as far as i can tell, breeding.
00084943
Adventure Mode -- Travel
crash
feedback (user6)
2014-11-01Game crashes when leaving a village after solving its bandit problem
00078118
Dwarf Mode -- Buildings, Cages and Chains
minor
assigned (user6)
2014-11-01Dwarves caught in their own cage traps
00084921
Dwarf Mode -- Diplomacy
minor
new
2014-11-01Diplomats crouch and crawl until they leave-Have a diplomat
-Force him to follow your leader in a tight corridor
-Make the leader or any dwarf walk over him
-Here you go, the diplomat is now crawling forever
00076685
Dwarf Mode -- Thoughts and Preferences
minor
resolved (Toady One)
2014-10-31'She dreams of raising a family. She .'
00060577
Dwarf Mode -- Items
minor
resolved (Toady One)
2014-10-31Brewing stack of >6 plants produces a stack of >30 booze, which doesn't fit in a barrel
00052671
Adventure Mode -- Combat
minor
resolved (Toady One)
2014-10-31Copper coins pass through this boar when thrown at it.Here's the save: http://dffd.wimbli.com/file.php?id=5588

Using the save I linked to, throw a coin from from the first stack of copper coins (about 3-5 copper coins) you come to in the inventory at the enraged boar that is visible.
00062181
Items
minor
resolved (Toady One)
2014-10-31Small stacks of coins can be placed into non-containers1. Get some coins.
2. Split them into varying stack sizes.
3. Attempt to put a stack of less than 16 coins into a container, observing that non-containers are listed as valid destinations.
4. Be puzzled as to how your adventurer somehow managed to insert a dozen coins into a spear...
00063434
Dwarf Mode -- Trade
minor
resolved (Toady One)
2014-10-31Caravans brings small animals/vermin that immediately escape their cages
00064983
Adventure Mode -- Conversation
minor
resolved (Toady One)
2014-10-31Zombies start conversation with necromancer adventurer who tries to sleep in their house1. Become a necro/vampire
2. Go to a necromancer tower
3. attempt to sleep IN A ROOM WITH ONLY ZOMBIES IN IT
4. a zombie will start a conversation with you as if you tried to sleep in a house without permission
5. Realize what the zombie said its name was and laugh
00084931
Dwarf Mode -- Interface, Trade
minor
resolved (lethosor)
2014-10-31"Mark All" in Fortress Mode Trade Interface marks both bins and all items inside for a total double value.When caravan is at depot mark a container with items stored in it for trade. Once container is at trade depot, initiate trade and use the Shift-M "Mark All" on your trade goods. Note that the container and stored items are both marked and the current trade value. De-select the container for trade, then re-select it by itself. Note that the items inside the container are not marked but are included in the trade. Note the change in total trade value.
00071784
Dwarf Mode -- Interface, Military Screen
minor
resolved (Toady One)
2014-10-30Delete Uniform (no effect)
00083214
Dwarf Mode -- Jobs, Hauling
minor
resolved (Toady One)
2014-10-30Indoor refuse isn't hauled unless outdoor refuse hauling is enabledCreate a dump zome, set inside, dark, subteranean stone for dumping.
00084915
Dwarf Mode -- Jobs, Cooking and Food
major
resolved (user6)
2014-10-30Brewer cancels brewing - Unrotten DRINK-MAT procuding plants - No Brew in Kitchen tab
00012423
Dwarf Mode -- Abandonment of Fort
minor
confirmed (user6)
2014-10-29Unfinished constructions from Dwarf Mode show up in Adv. ModeStart fortress. Designate walls to be built, then abandon before they are built. Return to site as adventurer. ???? Profit!
00015281
World Generation -- General
minor
confirmed (user6)
2014-10-29Littersize tag not working in world gen?Add [LITTERSIZE:3:5] to dwarves, replacing [MULTIPLE_LITTER_RARE], generate a world for about 15 years, and compare dwarven births to human births.
00084874
Typos/Grammar
text
resolved (user6)
2014-10-29Typos in the excutable
00084401
Dwarf Mode -- Jobs, Item Improvements/Decorations
trivial
resolved (Toady One)
2014-10-29Minecarts and wheelbarrows are treated as both furniture and finished good when encrustingPimp your ride.
00083071
Dwarf Mode -- Nobles
minor
resolved (Toady One)
2014-10-29Items brought by a caravan fulfill certain mandatesUnknown.
00082891
Dwarf Mode -- Interface, Trade
minor
resolved (Toady One)
2014-10-29Totems not found under 'Crafts' in trade menu
00081213
General
minor
resolved (Toady One)
2014-10-29dead dwarfs not removed from burrow count
00079465
Dwarf Mode -- Jobs, General
minor
resolved (Toady One)
2014-10-29Tantruming dwarves perform dozens of fistfights/throws in a secondLock dwarves in a bare room with throwable things and miasma, and if it isn't enough kill off some of their friends. It might not happen immediately - on the second try, it took six dwarves.
0007874 
Dwarf Mode -- Combat
minor
resolved (Toady One)
2014-10-29Ballista arrows are blunt weaponsGenerate a pocket world with short history
Embark with steel bars, wood, coke, an anvil, several dogs and generic stone
Build a forge, crank out a few steel ballista arrowheads
Build a siege workshop, create a few ballista parts and steel-tipped arrows
Build the ballista, pointing at a meeting zone full of your dwarves and dogs
Load and fire the ballista
Observe results

Elapsed time: 10 minutes
00077881
Dwarf Mode -- Interface, Unit View
trivial
resolved (Toady One)
2014-10-29"Enter: Toggle" @ Preferences remains when inspecting other unitsPress "v", move pointer over an Adult Dwarf, press "p" and "l" as to bring it's labor selection menu.

Move pointer to any other unit.

Changing tabs (general, inventory...) gets rid of the tool tip.
00084891
Dwarf Mode -- Interface, General
crash
resolved (user6)
2014-10-28Crash with message "Nemesis Load System Failed"
00084861
Adventure Mode -- Display
minor
new
2014-10-28My character have memory lapses after retire in location !
00082671
Adventure Mode -- AI
minor
new
2014-10-28Companions retain hostile stance toward new recruitsFind a companion
Find some bandits
Demand that the bandits yield
Try to recruit one of the bandits
Your original companion is pretty mad with the new guy and kills him, new guy refuses to fight back
00084841
Dwarf Mode -- Thoughts and Preferences
minor
resolved (user6)
2014-10-28Dwarves are pleasured/interested in furniture and other items.Step 1: Build some fine furniture or other items that can be admired.

Step 2: Read the lewd thoughts of your dwarves.
00084832
Adventure Mode -- General
trivial
resolved (user1294)
2014-10-28Campfires doesn't want to disappear1.Sleep or wait many hours/days
2. Look around - campfires are waiting for you
00084823
Adventure Mode -- Quests
minor
resolved (user6)
2014-10-28quest targets arent therereceive quest info
go to quest thing
seach
nothing
00084711
Adventure Mode -- Conversation
minor
new
2014-10-28Companions keep saying _____ Begone fear! when asked about feelings and are not in combat.Ask any of my companions about feelings.

http://dffd.wimbli.com/file.php?id=9972
00084803
Adventure Mode -- Movement
major
new
2014-10-27Companions teleport after movingUnsure but I am providing a save.

1. Load the save
2. Resume the adventure mode game
3. Walk eastward for a short while
4. Observe: companions disappear
5. Press 'c' to view: companions are located 'W' (west)
6. Walk westward for a short while
7. Observe: player changes to 'on ground'
8. Observe: companions re-enter from east
00084811
Adventure Mode -- Conversation
minor
new
2014-10-27Conversation topic is hidden / not listed for insurrectionUsing the save from "Additional Information":

1. Continue the saved adventure
2. Continue the conversation
3. Go to "Bring up specific incident or rumor"
4. Cycle through the options
5. Observe: the insurrection in Mightyscribe can be selected but it's not listed

This bug can also be seen with a new character. It may repro with other worlds.
00022002
Dwarf Mode -- Embark/Setup
minor
resolved (Toady One)
2014-10-27DOES_NOT_EXIST does not remove creatures from embark listAdd [DOES_NOT_EXIST] to an animal (I used dogs)
Create world.
Start Fortress, check embark.
00001955
Weather
minor
resolved (Toady One)
2014-10-27Setting WEATHER:NO just keeps rain from stopping, not startingWait until it rains. Save/Exit and set Weather to "NO" in init.txt. Reload game.
00043103
Weather
minor
resolved (Toady One)
2014-10-27Rain start and stop announcements may only pertain to a small part of the map
00071281
Dwarf Mode -- Interface, Embark
minor
resolved (Toady One)
2014-10-27yellow x disappears on world map when on easternmost square of region mapstart dwarf mode
resize window so that the world map gets compressed
move embark cursor to most eastern square
-->embark cursor disappears on world map
0008407 
Dwarf Mode -- Interface, General
minor
resolved (Toady One)
2014-10-27Mini-map cursor is only positioned correctly when dwarf fortress is at default (small) size* Start dwarf fortress.
* Mark out the corners underground (e.g. with 'dig').
* Position the cursor / screen in the main view window at each of the corners and take screenshots.

http://imagr.eu/up/54327188f3d9e_yellowcursor.png

Fig 1. Wrong position.

http://imagr.eu/up/5432745e83a57_yellowcursor2.png

Fig 2. Right position (with tiny dwarf fortress window)
00084292
Dwarf Mode -- Interface, Rooms
minor
resolved (user6)
2014-10-27Wrong number of hospital items are displayed1)Have some destroyed caravan on the map with splints/crutches/buckets
2)Arrange hospital, but do not allow your dwarves bring anything to hospital containers.

See the hospital pretends to have some splints/crutches/buckets
00084342
Dwarf Mode -- Combat
major
resolved (user6)
2014-10-27Dwarves won't attack minotaur even though given the orderDownload http://www.speedyshare.com/BmsV5/region1-00559-01-01.7z
1. Make an alert burrow and set the alert to active
2. Let the minotaur climb the southern wall and attack the livestock
3. Make the dwarves attack the minotaur
00084362
Adventure Mode -- Combat
major
resolved (user6)
2014-10-27Major combat bug: Stationed military dwarfs dodge almost indefinitely rather than fighting backStart the save and watch the large mass of stationed military. download: http://dffd.wimbli.com/file.php?id=9930
00084473
Creatures
minor
resolved (user6)
2014-10-27odd names for uncivilized peoplefind a gremlin or other speaker thats uncivilized and non historical
00084464
World Generation -- General
minor
resolved (user6)
2014-10-27humans have a caveget lucky in world gen
00084481
Adventure Mode -- Combat
minor
resolved (user6)
2014-10-27NPC sleeps during my attack
00084241
Adventure Mode -- Character Creation
crash
resolved (Toady One)
2014-10-27Attempts to spawn an adventurer in a player retired fort causes game to hang and crash1. Retire a fort
2. Create an adventurer whose starting location is the retired fort
3. Game hangs
00083133
Dwarf Mode -- Transport/Hauling
minor
resolved (Toady One)
2014-10-27Ignore outdoor vermin remains in 'o'rders doesn't work.Set dwarves to gather refuse from outdoors, ignoring vermin.
00084703
Typos/Grammar
text
resolved (Toady One)
2014-10-27Typos and grammar problems in the executable
00039502
Adventure Mode -- Eating/Drinking
minor
new
2014-10-27Drinking beer is not filling, while drinking blood contaminants is
00084741
Dwarf Mode -- Combat
minor
resolved (user6)
2014-10-27Creature took part in sparring
00084503
World Generation -- General
minor
resolved (user6)
2014-10-27Map generator stopped create world history earlier
00084781
Dwarf Mode -- Jobs, Hauling
minor
resolved (user6)
2014-10-27Dwarves do not dump items or use custom stockpiles.
00084751
Adventure Mode -- General
minor
new
2014-10-26'refuse conversation'option makes you state feelingswalk among talking creatures until they try to speak with you, select 'refuse conversation' option
00025024
Combat -- General
minor
confirmed (user6)
2014-10-25After gaining possession of items such as clothing, wrestling creatures with [EQUIPS] wield them as weaponsI reloaded a save that I had shortly before this happened and he killed more guards but then picked up a sock and was completely unable to hurt the last guard.
00084732
Map Features
trivial
new
2014-10-25Tents spawning in rivers
00065503
Dwarf Mode -- Interface, Military Screen
major
feedback (user6)
2014-10-25Dwarf missing from assignment screen
00064031
Dwarf Mode -- Interface, Unit View
tweak
resolved (Toady One)
2014-10-25Brackets in nicknames are not escaped on thoughts and preferences screen
00084593
Adventure Mode -- Eating/Drinking
trivial
new
2014-10-25Tears doesn't want to disappear after drinkTry to drink a tear from save
00083361
Dwarf Mode -- Military
minor
acknowledged (user1294)
2014-10-25Military dwarves frozen in place after carrying out a kill order.send a military squad out with a kill order, watch as the combatants finish the fight... and stand next to the dead body until they die, or I save and reload.

And canceling the order does nothing, disbanding the squad does nothing, setting the squad to off duty does nothing, and waving fresh barrels of dwarven rum under their noses solicits no reaction (most undwarvenly).
0008467 
Dwarf Mode -- Jobs, Hauling
trivial
new
2014-10-25Dwarves will place bins on occupied stockpile tile rather than empty stockpile tile* Set a stockpile that can use bins (cloth, bars, etc.)
* Set stockpile to not use bins
* Wait for stockpile to fill up with items.
* Allow a bin for the stockpile
* Watch and wait
00084651
Dwarf Mode -- Jobs, Military
major
resolved (user1294)
2014-10-24Military gets stuck after carrying out kill orderForm squad, send them to kill some things. Eventually, they'll get stuck for no apparent reason.
00084633
Adventure Mode -- Combat
block
resolved (user1294)
2014-10-24Game stopped after fight with bogeyman
00009836
Dwarf Mode -- Jobs, Items
minor
resolved (user6)
2014-10-24High boots sometimes can't be made (when embarking over underground civs?)Generate world.
Embark.
If [c]iv screen shows underground civs, high boots don't show up in workshops.
00084511
Technical -- Input/Keybinding/Macros
major
resolved (lethosor)
2014-10-24Game appears to not receive key up eventsInstall game. Start game. Press a key.
00084602
Adventure Mode -- AI
major
new
2014-10-22An error occurs when a child you have rescued tries to reunite with a parent who is in a tree, massive lag is caused.Rescue a elf child from a goblin site, lead it to the forest retreat its parent is at. If its parent is in a tree the error will occur.
0008461 
Dwarf Mode -- Environment
minor
new
2014-10-22Frozen milk doesn't thaw when temperature rises.
00084562
Dwarf Mode -- Environment
minor
new
2014-10-21"Outside" water only partially frozen
00084581
Dwarf Mode -- Buildings, General
minor
new
2014-10-21Ghosts can open mechanism-locked hatches and possibly other similar buildings1. Build a hatch
2. Link to a lever
3. Make a ghost nearby (many, many ways to do this, use your imagination!), ideally right under/above the hatch
4. Wait until it rises and check back after a while. They move randomly, but eventually it will pass through the hatch tile, opening it. To speed this up, create a meeting area above or below the hatch for the haunted dwarves.
0008457 
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
new
2014-10-21Pathfinding walks a circle to do job
00083995
Adventure Mode -- Movement
trivial
resolved (user1294)
2014-10-21Cannot swim into tiles of different depth than the one you are in.-Get in water.
-Look for different depth tile than the one you are in (6, or 3, or 4. Occasionally the more feisty rivers will have random tiles of '6' depth, and I was in the caverns where the generation of roads seemed to cause this effect). Waterfalls, large cavern lakes, or occasional river spots work.
-Swim into tiles of different depth.
0008455 
Dwarf Mode -- Immigration
minor
new
2014-10-20Polygamous Immigrants- make a fortress, have a couple form a relationship, retire/abandon fortress
- make a new castle, wait for immigrants
- ideally choose a destroyed civ so you have a high chance to get the exact same people immigrate into your new castle
00084531
Adventure Mode -- General
major
new
2014-10-20Massive FPS slow down for adventurer in player fortress1. Load save game.
2. Walk around.

FPS slow down near player fortresses seems to be a common problem, but other reports are mostly about massive numbers of animals or similar.
00084182
Dwarf Mode -- Interface, Military Screen
minor
new
2014-10-20Cannot specify any specific weapon that was brought to fortress before reclaim by adventurer.most likly bring weapons from another fort to abanndoned fort with adventurer then reclaim fort.
00084493
Map Features
crash
new
2014-10-19Crash after trying to create a new world with adv. parameters
00084452
Dwarf Mode -- Environment
minor
resolved (user1294)
2014-10-19Rain Blocks Depot Access
00034789
Adventure Mode -- Buildings
minor
new
2014-10-18Hamlets of destroyed civilizations have sand huts and unknown material doorsGenerate a world with many civilizations and beasts, preferably a region so everyone is on the same landmass, and check whether a human civilization crumbled during world gen. Travel to a site of that civilization.
00084191
Dwarf Mode -- Trade
minor
new
2014-10-18Wagons cave in and get destroyed when unloading goods when trade depot is build over floors build over volcanohttps://www.dropbox.com/s/p9usa2bj5aarsw0/region1-00245-04-01%20-%20Copy.rar?dl=0

Dropbox link to download the summer save game, right before the trade caravan arrives and the bug occurs.
00084383
Dwarf Mode -- Moods
minor
acknowledged (user1294)
2014-10-17Possessed Dwarf stands on workshop, doesn't claim
00071503
Adventure Mode -- General
minor
confirmed (user6)
2014-10-17Companions don't wear/wield some equipment you give them
00084371
Dwarf Mode -- Combat
minor
new
2014-10-17Unconcious dwarves on cavern edge wall stuck when waking up.
00084351
Dwarf Mode -- Flows
minor
new
2014-10-16Lava prefers to flow off map edge than in other directions.* Have water flowing off the edge of the map.
* Drop lava on it (slowly) from above.
00005979
Dwarf Mode -- Jobs, Hauling
minor
confirmed (user6)
2014-10-16Civilians assigned to burrows while hauling something spam "dropoff inaccessible"1) Create a burrow
2) find a dwarf hauling something
3) assign him to the burrow
4) profit
0008433 
Dwarf Mode -- Thoughts and Preferences
text
new
2014-10-16Doesn't care about craftsMANship...
00063473
Adventure Mode -- Combat
minor
resolved (user1294)
2014-10-15Biting will one body part sometimes "tears apart" another1. Bite.
2. Latch on firmly.
3. Continue attack.
4. If it damages the right part please repeat the process.
00084322
Dwarf Mode -- Interface, General
minor
resolved (user1294)
2014-10-15Deceased dwarves remain assigned to burrows
0008428 
Dwarf Mode -- Interface, Embark
text
new
2014-10-13Embark preparation screen not redrawn after warning0. Set TrueType to YES in init.txt
1. Choose a spot on the map to embark.
2. Press 'Tab' to change to the items screen.
3. Press 'e' to embark (still with unspent points)
4. The warning message appears.
5. Press 'esc' to go back.
6. Notice that the item names are not redrawn.
00084273
Adventure Mode -- AI
major
new
2014-10-13Sudden loyalty cascade in adv mode fort depot initiated by a giant mole's 'attack' on meNot sure exactly, get 'attacked' by some random cave critter?

Likely connected to the suite of issues that is 0007161 and I did mention a similar event http://www.bay12games.com/dwarves/mantisbt/view.php?id=7161#c30102

http://dffd.wimbli.com/file.php?id=9912
00074123
Pathfinding
minor
resolved (user1294)
2014-10-13Dwarves will cease using dug/constructed ramps after some timeembark, dig an entrance using ramps, observe dorfs (and also wagons, so presumably all other creatures too) eventually becoming unable these ramps for no obvious reason.
00084122
Adventure Mode -- AI
minor
new
2014-10-13Unending looped conversation between AI
00083051
Adventure Mode -- AI
major
resolved (user6)
2014-10-13Companions equipping traded armour in pouches rather than wearing them.1. Recruit a companion with a pouch.
2. Trade it some armour.
00084231
Dwarf Mode -- Military
major
resolved (user1294)
2014-10-12Squad frozen after kill orderUnable to reproduce consistently, appears to happen at random.
00084253
Adventure Mode -- Movement
minor
resolved (user1294)
2014-10-12Swiming movement 'sticks' sometimes in adventurer mode* Swim around a lot in the wilderness (seems less likely to happen in town).
* At some point you will probably find the movement keys stop working.
00074612
Dwarf Mode -- Invasions
minor
new
2014-10-12Unretired fort gets 1000+ goblin invadersNot sure if it is, but you could always do what I did in the description and see if that works.
00084222
General
major
resolved (lethosor)
2014-10-11Window Draws With Very Small Dimensions in OS X Yosemite
00060022
Dwarf Mode -- Pets
minor
resolved (Toady One)
2014-10-11Tamed animals that revert to wild state retain trap immunity
0008417 
Dwarf Mode -- Jobs, Hauling
minor
resolved (user6)
2014-10-11Dwarves do not haul refuse from inside when "Dwarves ignore refuse from outside" is checkedBuilt butcher inside
Designate refuse stockpile
Kill animal
Skulls etc. will not be hauled from butcher
Enable "Dwarves gather refuse from outside"
Refuse will be hauled
00084082
Dwarf Mode -- Combat
major
resolved (user6)
2014-10-11Marksdwarf friendly fire. Intentional???Have not tried. This definitely occurred under typical circumstances, sending marksdwarves to a 10x10 building with fortifications. I will attempt to reproduce this and upload a save with active combat logs.

I can only assume that a dwarf was in the way when a second dwarf fired on an invader, and friendly fire was a result of the projectile code. It is notable that the pillbox was square, with invaders being directly south-east. This may have increased the likelihood of a dwarf being in the way.
00084112
Dwarf Mode -- Environment
minor
resolved (user6)
2014-10-11Growing tree defeats protection & causes grievous injury
00063016
Dwarf Mode -- Interface, Burial
minor
new
2014-10-10Dwarf Corpse from adventure mode doesn't go into coffin properlyUm. I guess have a fort, lose or abandon it, take an adventurer to the site, have some of their group die, reclaim the site, and then try to put the adventure mode corpses in the coffin.
00081911
Pathfinding
major
new
2014-10-10Dwarf fails to find path back to surface; stuck in climbing mode?Make a dwarf move down to a cavern through an underground passage, and then scare them or get them in combat?
00083792
Dwarf Mode -- Combat
major
new
2014-10-08Dwarfs will not attack elven Merchants
00078122
Dwarf Mode -- Reclaim
minor
new
2014-10-08Reclaim of autogenerated dwarven ruins - strange above-surface structure propertiesCreate world, start in fortress mode, reclaim a ruin.
00059424
Dwarf Mode -- Interface, Announcements
minor
new
2014-10-08Vampire outed by cat adoptionI dunno, have a vampire, cats and luck?
00058711
Flows
minor
acknowledged (user6)
2014-10-08Unflowing magma doesn't radiate heat to water/ice directly above/below itHave water above/below unflowing magma, separated by floor.
Observe water temperature.
Make the magma flow by adding or removing some.
Observe water temperature again.

(This can be easily tested with DFHack's tiletypes, liquids and probe utilies.)
00084151
Dwarf Mode -- Environment
minor
new
2014-10-08Melting ice with magma does not also melt ice 'floor' above water layer.* Have an area of water shortly before winter in a temperate biome.
* Let some magma flow under it.
* Wait for winter.

When winter hits the water, briefly, freezes. Then it melts as magma flows under it. However it doesn't melt the ice all the way through.
00084032
Dwarf Mode -- Combat
minor
new
2014-10-07werebeasts don't attack a dwarf nearby
00083482
Adventure Mode -- AI
minor
new
2014-10-07Companions not moving while swimming
00084133
Adventure Mode -- General
minor
resolved (user1294)
2014-10-07Odor is gone
00083283
Dwarf Mode -- Pets
minor
feedback (user6)
2014-10-07Dwarf adopts nonexistent pet; spams job cancellationsPresumably, have unrestrained tame vermin on your map, then mark them for adoption after they run off.
00046635
Dwarf Mode -- Jobs, Designations
minor
new
2014-10-07Channel designation removed if tile state changes.- Assign huge outdoor area for channeling without miners.
- Set patrol route to trample some grass in area.

 
00084091
Dwarf Mode -- Embark/Setup
minor
resolved (lethosor)
2014-10-06Cannot add new item on journey preparation screen if remove all the existed items1) Choose embark site and get to journey preparation screen
2) Switch from dwarves skills to purchases screen
3) Remove all the existed items
4) Navigate to animal section by pressing "right"/"left" button

Now "New" menu is disabled and you cannot toggle it on somehow
00084041
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (user1294)
2014-10-06Crops unplantable in last 45 days of final growingPlant a year-round crop in all possible seasons, wait for late winter, check set building tasks for the farm. The crop in question will be red and no jobs will be generated.
00084061
Dwarf Mode -- Stockpiles
major
resolved (user1294)
2014-10-06Dwarves not using binsbuild a Stockpile and some bins.
watch the empty bins being stored next to 200 stone mugs.
00015956
Dwarf Mode -- Interface, Workshop Profiles
minor
resolved (Toady One)
2014-10-06Workshop profile min/max skill level setting is off by more than one
000013515
Creatures
minor
resolved (Toady One)
2014-10-06Fish and other creatures listed twice in embark screen and trade screen, with no male/female symbol
000516812
Dwarf Mode -- Immigration
minor
resolved (user6)
2014-10-06Immigration waves consist mainly of children.
0008405 
Dwarf Mode -- Interface, Announcements
minor
new
2014-10-05Announcements for finding dead from previous reclaim during current reclaim incomplete
00064832
Dwarf Mode -- Jobs, Military
minor
resolved (Toady One)
2014-10-05Siege engines don't properly respect operator skill level
00072928
Dwarf Mode -- Nobles
crash
resolved (Toady One)
2014-10-052 Baronness at one time - Crash when I try to see relationships on near BaronnessBe cursed with two nobles - check relationships on new noble and children.
0008402 
Adventure Mode -- Travel
minor
new
2014-10-05Laggy movement in fast travel while in/near town and slow progression while sleeping/waiting, but not away from it.http://dffd.wimbli.com/file.php?id=9859 (yes the name is different, but it's the same town I'm submitting the bug report for.

1. Sleep/wait however long, also observe minor lag when moving in fast travel.

2. Then go far enough away for the town to offload and is off the viewable map in fast travel.

3. Sleep/wait however long and notice the difference in lag.
00084012
General
crash
resolved (lethosor)
2014-10-05crash to desktop when zooming 1 z levelstep 1
have masterwork fortress
scroll 1 level ingame
00065439
Adventure Mode -- Quests
block
resolved (user6)
2014-10-05Crash when hitting Q (quest log) in fast travel.
000725313
Adventure Mode -- Quests
crash
resolved (Toady One)
2014-10-05Crash When opening Questlog?Save game?

Open questlog
00068685
Civilizations/Entities -- General
major
resolved (Toady One)
2014-10-05Goblins only interact within a radius of 2 world tilesCreate new world.
000675613
Adventure Mode -- Conversation
crash
resolved (Toady One)
2014-10-05Crash when talking to mute creatures1) Create adventurer
2) Find titan
3) Speak to it, skip greeting
4) Say "How's life here?"
5) Press any response key
000701512
Dwarf Mode -- Embark/Setup
minor
resolved (Toady One)
2014-10-05List of neighbors on Embark screen includes "Town."-Download the save
-Start up Fortress Mode and go to the embark menu
-Check the Neighbors window
00038683
Dwarf Mode -- Buildings, General
minor
new
2014-10-04Strange tile behavior after water freezing/ice melting/building
00007001
Dwarf Mode -- Interface, Military Screen
minor
confirmed (lethosor)
2014-10-04Cannot set "10 soldiers minimum" on orders using clicks1) Open military screen in any fort and go to the schedule page.
2) Give or edit an order.
3) Left-click the minimum soldiers setting repeatedly and notice that it goes down to and stops at 1.
4) Right-click the minimum soldiers setting repeatedly and notice that it goes up to 9 and then goes back down to 1 with the next right-click, which can be repeated indefinitely without reaching 10.
00043521
Dwarf Mode -- Interface, Embark
minor
resolved (lethosor)
2014-10-04No Sand Listing on Embark ScreenGenerate world. Look around embark screen, especially places that must have sand like beaches and deserts. Sand is never listed.
00044726
Dwarf Mode -- Interface, Embark
tweak
confirmed (lethosor)
2014-10-04On the embark 'local' screen, the 'selected for embark' tiles are using the wrong imagesave: http://dffd.wimbli.com/file.php?id=4157
000283713
Dwarf Mode -- Interface, Designations
minor
confirmed (lethosor)
2014-10-04Can't designate bottom or right side with mouse when zoomed outZoom out and attempt to designate something on the lower right side of the screen with mouse.
00066674
Dwarf Mode -- Interface, Farm Plots
minor
confirmed (lethosor)
2014-10-04Both indoor and outdoor plants appearing in planting listHaven't tried yet.
00083256
Dwarf Mode -- Jobs, Animal Handling
major
feedback (user6)
2014-10-03Butchering animal inside cage slows game to a crawlMark caged creature to be slaughtered, wait for the dwarf to come get it.
00083971
Dwarf Mode -- Idle Behavior
major
new
2014-10-03Dwarves physically frozen after civilian aletI don't know about reproducing, but I certainly can't get it to stop. This happened after I issued a civilian alert burrow order to get them to disengage from combat with invincible undead sheep wool. Now the mechanic I desperately need to have build cage traps to remove the crazed keratinous creature is evidently locked into place.
00083933
Adventure Mode -- Travel
major
new
2014-10-03Slowness while walking in the middle of nowhere1. Walk any direction and observe slowness.

2. Fast travel to the camp a bit to the north and enter it, observe how the lag/slowness is gone.

3. Walk out of the bandit camp and observe the lag returning.
00083902
Dwarf Mode -- Thoughts and Preferences
minor
new
2014-10-03Vamp-like behaviour
00016697
Dwarf Mode -- Jobs, Equipment
minor
new
2014-10-03Butchered Crundle scales (maybe others) cannot be tanned - Kill and butcher Crundles, presumably other creatures that leave scales behind.
 - Watch your dwarves do NOTHING with the scales.
00083864
Dwarf Mode -- Justice
minor
resolved (user1294)
2014-10-03Crimes being reported into justice by DogCause a dwarf to commit a crime in front of a dog?
00083961
Dwarf Mode -- Interface, Announcements
text
resolved (user1294)
2014-10-02Pottery image-bearing masterpieces mis-report their subjectsHave a high-level potter, order them to make statues/crafts.
00083952
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (user1294)
2014-10-02Thread in Bins makes lots of cancellationsHave thread in a bin
Make cloth on repeat
00083881
Dwarf Mode -- Interface, Unit View
trivial
resolved (user1294)
2014-10-02Vampire has truncated Thoughts and preferences
00083852
General
crash
new
2014-10-01Crashes on start up due to Data Execution PreventionStart up Dwarf Fortress then immediate crash.
00083841
Adventure Mode -- Sites
minor
resolved (user6)
2014-10-01angelic guardians missing weapons
00079201
Dwarf Mode -- Interface, Trade
minor
resolved (lethosor)
2014-10-01List of items merchants bring shrinks with zoom
00083784
Dwarf Mode -- Immigration
major
new
2014-10-01Migrant animals stuck at the edge1. Start a new game in ideal embark site
2. Get lots of gold
3. Make lots of crafts
4. Start making steel equipment
5. Wait for migrant wave
6. Get bugged
7. Go to mantis bug tracker
00069451
Adventure Mode -- AI
minor
resolved (Toady One)
2014-10-01Demon leaders are cowards
000288712
Dwarf Mode -- Moods
minor
resolved (user6)
2014-10-01Weaponsmith had strange mood, made iron battle-axe out of steel
00082312
Dwarf Mode -- Military
major
resolved (user6)
2014-10-01Armor, including metal, becomes mangled in seconds at 40 FPS (when in refuse stockpiles)
00083801
Dwarf Mode -- Items
major
resolved (user1294)
2014-10-01Metal armor wears out extremely quickly1. Create metal armor for military
2. Equip armor
3. Keep an eye on the wear of the armor. If the bug is present it should happen within a few months.
00083811
Dwarf Mode -- Jobs, Hauling
minor
new
2014-10-01Burrow assignment ignored after un-retire
00083771
Dwarf Mode -- Items
minor
resolved (user1294)
2014-09-29Dwarves don't dump
0008376 
Dwarf Mode -- Jobs, Hunting
minor
new
2014-09-29Hunters try to hunt animals that left the mapLet a hunter hunt until it happens I guess.
0008375 
World Generation -- General
crash
new
2014-09-29Setting PLAYABLE_CIVILIZATION_REQUIRED:0 sometimes results in crash during world savePut
[PLAYABLE_CIVILIZATION_REQUIRED:0]
in your worldgen file. Generate 10 or so worlds.
00083032
Adventure Mode -- Buildings
minor
confirmed (user1294)
2014-09-29Ramp stairwells don't allow access through top floor.1. Go up the ramps in one of the towers in the keep, until you find you don't go up (which will happen on the floor below the top).

2. Press Alt+direction to get to the top of the tower.

3. Notice how not even Alt+direction will let you back down.

4. Climb down, or jump off.
00076904
Dwarf Mode -- Jobs, Healthcare
minor
assigned (user6)
2014-09-29Dwarfs with "Give Water" job won't use buckets stored in hospital
00083691
Dwarf Mode -- Jobs, Cooking and Food
minor
resolved (user6)
2014-09-28Roast made out of 12 items instead of 4
00083665
Dwarf Mode -- Jobs, Eating/Drinking
minor
resolved (user6)
2014-09-28Dwarf gives water to self, bucket disappearsHaven't had a chance to try and reproduce this one yet.
0008372 
Adventure Mode -- Sites
minor
new
2014-09-28[Modded] Structures in forest retreats mostly not realizedUnknown. Presumably the root cause is that the forest retreat was conquered at some point, allowing the conquerers to build their structures in the retreat.
00083702
Dwarf Mode -- Jobs, Military
minor
resolved (user1294)
2014-09-28military patroling holding bedsbuild bedroms and send that guys to military
0008371 
Dwarf Mode -- Interface, Civilization/World Info
trivial
new
2014-09-28"Enter: View agreement" and "Tab to change modes" overlap at low resolutions
00080941
Dwarf Mode -- Interface, Stockpiles
feature
resolved (lethosor)
2014-09-28Default Hotkey conflict in "data/init/interface.txt"In files as downloaded

df_40_09_win.zip

"data/init/interface.txt"
00083632
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2014-09-28Spam flood of Cancel Give Water - No Empty Bucket
00083591
Dwarf Mode -- Reclaim
minor
resolved (user6)
2014-09-28Forgotten Beast appears very early in a reclaimed fort
00083573
World Generation -- General
trivial
new
2014-09-28Worldgen dwarves use body parts of creatures that CAN_LEARN / CAN_SPEAKCreate a world with dwarven civs. Create an adventurer in a fortress. Look at the contents of cabinets and the trade depot.
0008368 
Dwarf Mode -- Combat
minor
resolved (user6)
2014-09-28Military dwarves killing each other during invasion (no trantrum, no caravan)
00083651
World Generation -- General
crash
resolved (user1294)
2014-09-27Chat worthy nobles defined in a Dark Fortress Civilization crashes the game on World Gen1. Create a chat-worthy noble for a dark fortress entity.
2. Create a world.
00043117
Dwarf Mode -- Interface, Announcements: Message Spam
minor
confirmed (Toady One)
2014-09-27Dwarf cancels Collect Hive Products: Job item lost or destroyed....x1116 and still rising...
00083601
Dwarf Mode -- Reclaim
minor
resolved (user1294)
2014-09-27After unretire, administrators' requirements shown in red even though rooms assignedhttp://dffd.wimbli.com/file.php?id=9797

Load game, note status of [n] screen. Retire and unretire fort, and then note state of [n] screen. Use [q] to inspect offices (near to central staircase on levels 137 and 138.
0008358 
Items
trivial
new
2014-09-26Fresh food in ruined worldgen fortsTake an adventurer to a ruined fortress, or reclaim one.
00083563
Dwarf Mode -- Artifacts
minor
resolved (user6)
2014-09-26Dwarfs trie to build artifacts with materials which are impossible to get
00083533
Dwarf Mode -- Jobs, Hauling
minor
resolved (user6)
2014-09-26Hauler stuck in tree chasing chest
00083552
Dwarf Mode -- Interface, Building Construction
major
resolved (user6)
2014-09-26Bulding a strair in big tree leaves causes the builder to lock up till he dies from thrist.1. Build up/down stairs into tree leaves.
2. Wait for carpenter to try to build that stairs.
00083521
Miscellaneous Crashes
crash
new
2014-09-26Crash on startup from fmodex.dll (fixed by downloading new)Run the exe with sound option in the init file set to 'YES'
000411318
Vegetation
minor
resolved (Toady One)
2014-09-25Large grazers (elephants and giraffes) can't eat fast enough to keep from starving
00065127
Dwarf Mode -- Thoughts and Preferences
minor
resolved (Toady One)
2014-09-25Cave Adaptation broken, does not cause pain, stun, or nausea
00083462
Dwarf Mode -- Stockpiles
minor
assigned (user6)
2014-09-25Lycanthrope corpses always moved to non-corpse refuse pile
00083514
Dwarf Mode -- Interface, Main View
crash
resolved (lethosor)
2014-09-25Crash when zoomed out and moving up z levels
00083415
Dwarf Mode -- Idle Behavior
tweak
resolved (user6)
2014-09-25Enabling new skill for idling dwarf could check for available jobs1. Have a skill related job scheduled (like building a workshop) while no dwarf has that skill enabled.
2. Then enable that skill in a dwarf.

Doing those in vice versa order seems to schedule the new job a lot faster.
00083471
Dwarf Mode -- Interface, Stockpiles
minor
resolved (user6)
2014-09-25Corpses and body parts are sometimes not put on corpsepile even when designated with dumpIt happened again with the second were-creature corpse, which was just not removed. A dwarf corpse was correctly removed but not the body parts/corpses of the were-creatures.
0008343 
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
resolved (user6)
2014-09-24If a tree grows next to a fortification, some of the cut logs will land *in* the fortification1) Build a fortification.
2) Wait for a tree to grow next to it.
3) Assign the tree to be chopped.
4) Hope the woodcutter stands such that the falling tree is aimed toward the fortification (building appropriately-placed walls helps with this).
00083185
Adventure Mode -- Sites
major
new
2014-09-24Bandit Site - No banditsPursue a quest to hunt bandits, go to site, see if there are any goblins there.
0008340 
Dwarf Mode -- Jobs, Assignment of Jobs
minor
new
2014-09-24Ghost Install Colony In Hive job
00083373
Dwarf Mode -- Interface, Cages and Chains
minor
resolved (user6)
2014-09-23Deassigned creature from cage on Pasture and assigning to Pasture causes creature not to be released
000554413
Dwarf Mode -- Jobs, Healthcare
minor
new
2014-09-23Hospitalized Dwarves die of starvation / dehydrationGet a hospital running and get enough injured dwarves until it happens.
00083391
Dwarf Mode -- Jobs, Smelting
minor
resolved (user1294)
2014-09-23Bar-melting exploit no longer seems to work.Designate bars for melting, keep track of how many. Watch as products come out (or not).
00083312
Dwarf Mode -- Combat
major
resolved (user6)
2014-09-23Squad rushes to invader, stands around, then turns on dwarves and pets when kill order canceled
00083323
Technical -- General
crash
resolved (user6)
2014-09-23Game not loading, missing Index file?
00041467
Technical -- General
crash
resolved (user6)
2014-09-23Game unable to start due to "main index file missing/corrupted"1) Install Dwarf Fortress on a 64-bit linux system
2) copy over 32-bit variants of the libraries it needs into df_linux/lib until it no longer fails on missing libraries.
3) Attempt to launch the game.
0008338 
World Generation -- General
crash
new
2014-09-23With enhanced civ members and sites map creation always crashes when finished1. Create a new world with advanced parameters
2. Set Civ Population Cap to 30,000
3. Set Site Cap to 3,000
4. Run world generation.

Game will crash once the last year has been processed.

The exact world-gen parameters can be downloaded here: http://bit.ly/1uh7tLY
00083302
Dwarf Mode -- Military
trivial
assigned (user6)
2014-09-22Militia captain keeps his position after his squad is disbanded1. create a militia squad
2. assign any dwarf as it's captain
3. disband squad
4. dwarf will still be listed as militia captain on the nobles screen
00071634
Adventure Mode -- Conversation
minor
confirmed (user6)
2014-09-22NPCs mention dead beasts when asked about troubles1. Generate a new world.
2. Ask an NPC about troubles, pick the 'beasts' option and ask for directions to the beasts lair.
3. Kill the beast, tell an NPC about the beast's death and ask about troubles.
4. After asking them about the 'beasts' a few times, they will ask you to kill the one you'd just told them you've killed.
00081665
Dwarf Mode -- Interface, Military Screen
minor
feedback (user6)
2014-09-21Cannot remove Militia Commander> Militia Commander dies

> Go into Noble Screen

> Appoint squad member to Militia Commander

> Cannot remove squad member properly.
00037687
General
crash
confirmed (user6)
2014-09-21Crash at Bay 12 Games & during intro movie screenStart Dwarf Fortress.exe
00080784
Dwarf Mode -- Embark/Setup
crash
new
2014-09-21Embark on reclaimed worldgen fortress crashes after a few turns. Fortress has humans, but not noted 'inhabited'Load save game.
Play for one game day or so.
00001677
Contaminants/Spatter
minor
confirmed (user6)
2014-09-21Spatter changes color of unfinished buildings/constructionsplace stone-fall traps (possibly other structures) on a variety of surfaces.
00044243
Dwarf Mode -- Jobs, Animal Handling
minor
new
2014-09-21Dwarves trying to feed inaccessible/dead pets - message spamPen a grazing pet in a place with no grass.
Forbid all paths leading to the pet.
Let it become starving.
00057743
Dwarf Mode -- Interface, Announcements: Message Spam
minor
resolved (user6)
2014-09-21Dwarf Misses Dead Pet and Message Spams For It
00052975
Dwarf Mode -- Interface, Announcements: Message Spam
minor
new
2014-09-21Message spam - cancels Give Food: Animal inaccessible.
000118710
Dwarf Mode -- Pets
minor
new
2014-09-21Dwarf constantly trying and failing to recover pet vermin bird
00083272
Dwarf Mode -- Environment
minor
resolved (user6)
2014-09-21There's a wild troll in my dining room but definitely no walking path to the cavern.
0001443 
Dwarf Mode -- Jobs, Military
minor
confirmed (user6)
2014-09-20Former guards continue to beat criminalsAssign a dwarf as Captain of the Guard. Remove said dwarf from his position as Captain of the Guard.

He should continue to beat criminals.
0008326 
Dwarf Mode -- Justice
minor
resolved (user6)
2014-09-20Dwarves moved from fortress guard to militia keep doing guard jobs1. create a guard squad under Captain of the Guard
2. violate a noble's demands
3. dwarves in the guard will start getting Beat Criminal jobs
4. disband the guard squad
5. create a militia squad with the ex-guard dwarves in it
6. dwarves in that squad will continue doing Beat Criminal jobs
00083151
Dwarf Mode -- Buildings, General
trivial
resolved (user6)
2014-09-20Construction designations set on fluids pools are invisible.Get a pool of some liquid, build a wall on it.
0008312 
Creatures
major
new
2014-09-20Creatures with [IMMOBILE] can use attacks only when player-controlledCreate a creature with the [IMMOBILE] tag and one or more attacks and attack interactions. Place it in a combat situation. Alternatively, use sponge men.
00083091
Adventure Mode -- Character Creation
minor
new
2014-09-20Knife User skill only available to outsider adventurers, goblins, and kobolds
00083233
Adventure Mode -- Movement
minor
resolved (user6)
2014-09-20Dwarves moving through walls, enemies passing through wallsNo idea, however, only obvious with rooms of dwarves with water beside them (I'd get random deaths due to drowning), or pits used to trap enemies with a 1 tile wide wall around it.

Suspect it has something to do with climbing but that's just a hunch
00082692
Dwarf Mode -- Justice
minor
new
2014-09-20Vampires Report Their Own Crimes1 Appoint sherrif/captain of the guard
2 Wait for vampire to suck someone dry
3 Check their thoughts and prefs screen to confirm vampire identity
00083202
Reactions
minor
resolved (user1294)
2014-09-19Custom reactions that produce gloves/gauntlets/etc create unwearable items1. Mod in a custom reaction that outputs gauntlets, in reaction_other.txt. The easiest way to test this is by copying the "make sharp rock" reaction and simply change the product from 1 sharpened small rock to 2 gauntlets.
2. Test the modded-in reaction. In this example, entering Arena Mode will suffice.
3. Marvel at the craftsmanship (of crartsdawrfship, or craftcolossusship...) of your utterly useless stone gauntlets.
00050143
Movies -- Recording
minor
confirmed (user6)
2014-09-18No visible text in movies recorded in TrueType mode
000500016
Adventure Mode -- Movement
major
new
2014-09-18Lag/slowness in Adv Mode town (especially near keeps?)Uncertain.
0008317 
Dwarf Mode -- Justice
minor
new
2014-09-18Dwarves will try to rest a prisoner being led to chains.Have someone get a sentence for a gaol time and a beating.
00083141
Dwarf Mode -- Jobs, Designations
minor
resolved (user6)
2014-09-17SOIL GENERATION IN GLACIAL BIOMESWhen [d]esignating [j] or [u] (carve Up Stairway/ carve Down stairway) through ICE in a glacial biome, and a dwarf reaches a tile of ice at a z-level directly above a z-level of stone, that tile will instead of being carved, be [d]ug such that there is no stairway there. It will be labeled as a floor of the appropriate stone type below. At first, designations will appear to not effect the floor (tested only with [j] carve downward stairway) then, after a few ticks, when a designation can be made onto the floor, a mining dwarf can carve a stairway- but the stairway will appear to be made of SOIL (in this case peat, I have seen clay in other cases) despite there being no soil on the map, nor in the stone later which the staircase has been carved into.
0000656 
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (user6)
2014-09-17Carve Stairs designations disrupted by nonexistant soil layers under glaciers
0004067 
Items
minor
confirmed (user6)
2014-09-17BARRED and SCALED armor tokens only used in Dwarf Mode crafting, never used in world genAdd an armor to the game that can only be created from bone or shell (lacking the [METAL] and [LEATHER] tags), add it to an entity with FORCED frequency, and generate a new world.
00083045
Adventure Mode -- Environment
crash
resolved (user6)
2014-09-17Nefarious Smog crashes the game if ran into in Adventure Mode1. Find Nefarious Smog cloud.
2. Run into it.
00083101
Dwarf Mode -- Invasions
major
resolved (user6)
2014-09-17Invader Squads Freeze When Squad Leader DiesWatch the invaders. The squad leaders jump off the Dodge-Me trap bridge into the magma, and immediately the squad halts and freezes. The second squad and leader approaches, and the exact same thing happens. Wait until Spring, and the leaderless squads will finally leave.

Even if you have non-military Dwarves enter the room with the Dodge-Me trap, the goblins remain frozen. It's like they're asleep.
000741718
Dwarf Mode -- Invasions
major
resolved (Toady One)
2014-09-17Siege in summer of first year
00082633
Dwarf Mode -- Reclaim
major
resolved (user1294)
2014-09-17Volcano Overflowing on ReclaimI had created a series of forges on one z level (roughly 20+ levels below the very peak of the volcano) prior to retiring the fortress. They had been filled to a depth of 7/7 before retiring.

All I did was retire it for a brief period of time (two in-game years), and on reclaim, the vent was overflowing.
00082922
Dwarf Mode -- Jobs, Hauling
minor
resolved (user6)
2014-09-16Dwarves won't haul cage with magma man inside1: Trap a magma man in a cage
2: Try to do literally anything hauling related to it, such as dumping or hauling to a stockpile
00083064
Dwarf Mode -- Buildings, General
minor
resolved (user6)
2014-09-16"Dwarf cancels Construct Building: creature blocking site" message when there is NO creature sitting on or near the tileThe save will open on the correct level:

1) Unsuspend the suspended wall (the only suspended construction). It's being built above a channel.

2) Wait for a mason to appear.

3) Wait several ticks until it gives the "X cancels construction: creature blocking site"

4) Notice that there is NO creature that could possible explain the message.
00037813
Dwarf Mode -- Buildings, Machines
minor
resolved (Toady One)
2014-09-16Lever can be linked to same target more than once
00083012
Adventure Mode -- General
minor
resolved (user6)
2014-09-15Swordsman companion somehow duplicated himself after I slept1. Get a non-prisioner companion in a dark pits.

2. Sleep while in the site (I slept outside).
00082973
Dwarf Mode -- Pets
minor
assigned (user6)
2014-09-15Tame Kobold
00083001
Dwarf Mode -- Justice
minor
resolved (user1294)
2014-09-15Ghost acts as a witness in a crime.
00082952
Civilizations/Entities -- General
minor
assigned (user6)
2014-09-14Dwarf civ looks extinct in Legends but has surviving nobles at elf sitesHave not attempted.

1) Gen a world with all dwarfs civs dead.
2) Start playing when theres a few dwarfs still alive in the world.
00082991
Dwarf Mode -- Interface, Tasks
minor
new
2014-09-14Manager screen allows selection of secret HFS metals1) build a forge (or siege workshop)
2) order production either directly or through manager
00070985
Dwarf Mode -- Thoughts and Preferences
minor
resolved (Toady One)
2014-09-14Dwarves can have a preference for random/divine metal
00082981
Dwarf Mode -- Combat
major
resolved (user6)
2014-09-14Combat Bug - Camel Hair is Indestructible(1) Embark to a reanimating biome
(2) Butcher any sheep / yak / bull / anything with hair
(3) Wait for hair to reanimate, and kill it
(4) Repeat until the head hair becomes indestructible
00079378
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
resolved (Toady One)
2014-09-14Constructed walls/fortifications require only 1 build material regardless of dimensionsb-C-w
Resize wall to any dimensions.
Find a spot for it, press Enter.
On the build material selection screen, it will not say "(X needed)" the way it does for up-stairs, or the way it did for walls in all previous versions.
000773917
Dwarf Mode -- Invasions
major
resolved (Toady One)
2014-09-14Hostile sites appear to be lost from contact, resulting in lack of fort invasions
00069135
Dwarf Mode -- Reclaim
major
resolved (Toady One)
2014-09-14Un-retiring leads to dwarves being prisoners of the hidden parts of the map.1 - Reclaim a fort lost during worldgen
2 - Retire the aforesaid fort
3 - Un-retire the aforementioned fort
4 - Look for your dwarves
000687418
Dwarf Mode -- Nobles
minor
resolved (Toady One)
2014-09-14SITE members automatically promoted to entity leader (MONARCH/king/queen)
000079118
Dwarf Mode -- Jobs, Hauling
minor
resolved (Toady One)
2014-09-14Even with hauling labors off, dwarves continue to haul to trade depot and harvest foodDisable all labors, watch dwarf work.
000064712
Dwarf Mode -- Rooms
minor
resolved (Toady One)
2014-09-14Uninjured dwarves sleep in hospital instead of dormitory, and other bedroom/sleeping issues1. Build a set of beds and declare them as dormitories.
2. Build a hospital zone, build beds in said zone.
3. Watch as healthy dwarves sleep in both.
000043428
Dwarf Mode -- Jobs, Items
tweak
resolved (Toady One)
2014-09-14Reaction jobs (unlike other jobs) don't look outside burrow for workers and raw materials (works through manager)1) dig to the bottom of the world
2) secure an area above magma
3) build magma smelters
4) have available coke, iron bars, and flux stone
5) be unable to make pig iron
6) qq
00082961
Technical -- Input/Keybinding/Macros
minor
resolved (user1294)
2014-09-14"Center on unit" in units list cancels current job- build a lever
- [q]uery the lever --> [P]ull the Lever
- wait for the "Pull the Lever" job to become active
- go to units list, [c]enter on unit --> job gets cancelled
00082941
Dwarf Mode -- Military
major
resolved (user1294)
2014-09-14Military attacks dwarf as soon as he opens cage to dump prisoner to a Pasture/dump zone
00082737
Miscellaneous Crashes
crash
resolved (user6)
2014-09-13Will not loadtried reloading several times
00082783
Technical -- General
crash
resolved (Toady One)
2014-09-13This save file crashes.Load game. Unpause.
0008285 
Adventure Mode -- AI
minor
new
2014-09-13Observing death doesn't alert AI that the player is nearby
00022226
Dwarf Mode -- Jobs, Cleaning
minor
resolved (Toady One)
2014-09-13Dwarf tries to clean missing body part
00081054
Contaminants/Spatter
minor
resolved (Toady One)
2014-09-13Dwarves unable to clean "pool of water" left by a Forgotten BeastKill a Forgotten Beast made of water.
000826413
Dwarf Mode -- Jobs, Eating/Drinking
minor
resolved (user6)
2014-09-13Food & drinks disappearing from "z"-menu, dwarves are starving
00082911
Dwarf Mode -- Stockpiles
minor
resolved (user1294)
2014-09-13Thread made from hair isnt stocked or made into cloth.Spin thread from hair.
00025065
Dwarf Mode -- Jobs, Cleaning
minor
resolved (Toady One)
2014-09-13Dwarves attempting to clean water puddles out of dug-out frozen riverCleaning itself seems intermittent, but the following are preconditions:

1) On a temperate map with a river in which the river has frozen over, channel out a number of tiles. (In my case, I did a 3 x 3 or 3 x 4 area.)
2) Have a dwarf or dwarves with no high-priority tasks on his/their menu. (This one only had Item Hauling enabled other than Gemsetting, and the shop was idle.)
3) Wait for one to acquire the Clean job and head over to the "Water" sitting at the bottom of the river. (I'm not sure if my map is just on the edge with temperatures or something, but it stays visible as "Water", instead of freezing.

0002626 
Dwarf Mode -- Items
minor
resolved (Toady One)
2014-09-13Refuse placed Above Ground but Inside randomly disappearsBuild a floor on a Z level above refuse to mark the tile with refuse on as inside
Wait for it to disappear
000114010
Dwarf Mode -- Jobs, Cleaning
minor
resolved (Toady One)
2014-09-13"Clean" job uses underground/aboveground instead of inside/outside to determine what gets cleanedBuild a room aboveground of constructed walls with a constructed roof and slaughter something in there or otherwise create blood. Regardless of how many dwarves are idle and willing to clean other parts of the fortress, the blood in that structure will not be touched.
0007718 
Dwarf Mode -- Jobs, Burial
minor
resolved (Toady One)
2014-09-13Placing corpses in coffins requires Item Hauling instead of Burial labor
00080257
General
minor
resolved (Toady One)
2014-09-13Dwarf stuck in permanent unconsciousness/ sleepNo idea, cause a cave in close to a dwarf?
00082817
Dwarf Mode -- Immigration
minor
new
2014-09-12Generated Immigrants Know Starting 7
0008287 
Dwarf Mode -- Jobs, Burial
minor
resolved (user6)
2014-09-12Placing bodies in tombs uses Item Hauling instead of Burial1. Acquire corpses (shouldn't take too long)
2. Disable item hauling on all dwarves
3. Place coffins and make them available for use
4. ???
5. Miasma everywhere
00035482
Adventure Mode -- Display
minor
acknowledged (Toady One)
2014-09-12"look" text covered up by compass menu in fullscreen mode.Look at anything in adventure mode with "l" while in fullscreen mode.
00082861
Technical -- Rendering
major
resolved (user6)
2014-09-12Game is shrunk to 1/4 of window1. Change the init file to prompt for full screen mode
2. Open df
3. Select full screen mode
4. Force quit DF
5. Change the init file to windowed mode
6. Open df
00082835
Dwarf Mode -- Jobs, Cooking and Food
minor
resolved (user6)
2014-09-12When eating raw fruit, dwarves choose grapes almost exclusivelybuy several types of fruit from a caravan
monitor fruit seed supply
000436710
Vegetation
minor
resolved (Toady One)
2014-09-12Animals all try to graze from pasture's top left corner, starvation ensues1.) Build a large pasture and populate it

2.) Wait for them to graze only half of it and die

3.) Add new animals, they ignore the grass and die
00081624
Adventure Mode -- Sites
crash
new
2014-09-12Reproducible crash in specific forest retreatDownload and load the save at http://dffd.wimbli.com/file.php?id=9519 .

Enter fast travel and go northwest to saguaro-filled Sinkfield. Exit fast travel within the retreat. If the game hasn't crashed or froze yet, walk toward the inhabited trees and the river that begins/ends inside the retreat.
0004446 
Creatures
minor
resolved (Toady One)
2014-09-12Grazing hungry animals eat slower - snowballs starvationStart a fortress with a Yak or two. Wait for the Yak to get hungry before assigning it to a pasture. The Yak will constantly eat, but too slowly to survive, thus ultimately dying.
00043542
Creatures
tweak
resolved (Toady One)
2014-09-12Giant critters size changed, Grazer not changed
00075857
Dwarf Mode -- Environment
minor
resolved (Toady One)
2014-09-12Trees channel light undergroundMine out an area one z-level below ground. Wait for a tree to grow above, or simply mine out the roots of existing trees. Press K and check the tile. It'll say it's light. This permits growing aboveground crops underground.
00072582
Dwarf Mode -- Environment
trivial
resolved (Toady One)
2014-09-12Outside areas marked as "Inside"1. Dwarf Mode
2. mine out the roots of a tree
3. check space where trunk of tree was with "k"
00070682
Vegetation
minor
resolved (Toady One)
2014-09-12Tile dug under tree trunk growing on rock is considered inside/light/aboveground1. Find a tree growing on rock (such as mudstone)
2. Dig under the tree trunk
3. Press k and observe tile under tree trunk

Actual: Tile is inside/light/aboveground

Expected: Tile is inside/dark/subterranean
00007338
Pathfinding
major
resolved (Toady One)
2014-09-12A digging dwarf who is assigned to a burrow mid task becomes stuck1. remove the mining labor from all but one dwarf
2. Designate an area for digging
3. wait for a tile to blink yellow indicating that the task is assigned
4. pause and create a small burrow
5. assign this dwarf to that burrow
5a. Alternatively declare an alert state assigning all dwarves to a burrow.
00059695
Dwarf Mode -- Interface, Depot Access
major
resolved (user6)
2014-09-12Non-wagon merchants still arrive after "Their wagons have bypassed your inaccessible site"-Choose a site that is inaccessible by Wagons (Extreme Mountains work best, at least in my tries)
-I haven't proven this yet, but so far it seems that Brooks and their functions as "walkable rivers" seem to affect this also.
-Wait around for the first dwarven caravan to come. You will get this.
00081754
Dwarf Mode -- Items
minor
resolved (user6)
2014-09-12Logs not avalible for any job, when collapsed through the suface.
00082191
Miscellaneous Crashes
crash
resolved (user6)
2014-09-12Game Crashes when I unpause after backing up saves
00082795
Cave-ins
minor
resolved (user6)
2014-09-12dwarfs "flying"do a cave in, cut a tree in the oposite side, dwarves will gather wood "flying" over the big hole
00012956
Dwarf Mode -- Jobs, Designations
minor
confirmed (user6)
2014-09-12Channelling ledges can leave floating downward slopes
00017507
Contaminants/Spatter
minor
confirmed (user6)
2014-09-12Rain falling on bridges does not clean off blood.Build bridge outside, cover it with blood and wait for some rain.
00082821
Contaminants/Spatter
minor
resolved (user1294)
2014-09-12Bridges protect contaminants from rain, but don't protect creatures from contaminantsbuild a non-red bridge in a meeting zone outside
play until your bridge turns solid red
00082841
Dwarf Mode -- Items
minor
resolved (user1294)
2014-09-12Engraved slabs list werebeasts killed in fort as "went missing".- kill an invading werebeast
- engrave a slab to it
00082801
Dwarf Mode -- Interface, General
feature
resolved (user1294)
2014-09-12Suggestion: view description field of mineral & tree & plant
00081904
Dwarf Mode -- Environment
crash
new
2014-09-11Embark Location has 2000+ Z Levels. Crashes on initial unpauseDownload save from http://dffd.wimbli.com/file.php?id=9562, unrar in DF save folder, continue game and unpause.
00027153
World Generation -- General
crash
new
2014-09-11Crash during huge, lengthy world gen (out-of-memory)1. Launch Dwarf Fortress.
2. Design New World With Parameters
3. Press Esc to acknowledge the alpha status.
4. Make a copy of the LARGE ISLAND paramset (257x257), and edit this copy to include an End Year of 10000.
5. Press Enter to begin world generation.
6. ...
7. PROF- wait... CRASH!
000018217
Dwarf Mode -- Military
minor
resolved (Toady One)
2014-09-11Dead dwarves remain in their squadsRemoved deceased and living members from squad and sent into combat, still occurs. Created new squad, still occurs. Saved and reloaded, restarded computer, reattempted previous, still occurs.
000000882
Dwarf Mode -- Jobs, General
minor
resolved (Toady One)
2014-09-11Dwarves voluntarily work until hungry/thirsty/starving/dehydrated, get bad thoughts, can even die (and make low-quality stuff)Happened with every fort I have. No need to reproduce
0008277 
Adventure Mode -- Combat
minor
resolved (user6)
2014-09-11Tearing nervous tissue does nothingHit someone in the neck or head with a weapon like a mace and damage the upper nervous tissue
00067055
Adventure Mode -- General
minor
resolved (Toady One)
2014-09-11Traveling NPCs agree to join you, but don't stop their routeTo test, I did this with every npc I found that was traveling, and to everyone the result was the same.
00012946
Dwarf Mode -- Interface, Workshop Profiles
minor
resolved (Toady One)
2014-09-11Workshop profile min/max skill level setting is off by one (from rust?)
00017805
Dwarf Mode -- Jobs, Smelting
minor
resolved (Toady One)
2014-09-11Workshop profile skill settings don't workRaise the skill level in magma forge higher than what you got in a dwarf in both blacksmithing and metal crafting, even if you have legendary dwarves in one of each it wont work unless you lower it to dabbling!


At: Magma Forge.
With: Electrum crafts.
00081761
Dwarf Mode -- Pets
minor
resolved (Toady One)
2014-09-11Animals get attached to clothes they're wearingNow here comes tricky part. I had two army mens killed during goblin siege. Tantrum spiral begins and I decided to retire fortress and go back. I did it twice and then decided to wait until all fun settles. So, here we are.
00076014
Dwarf Mode -- Reclaim
minor
resolved (Toady One)
2014-09-11Animals wearing clothes in reclaimed fortress1. Embark a fortress.
2. Retire the fortress.
3. Create an adventurer.
4. Go to the fortress in Adventure Mode.
5. Retire.
6. Unretire the fortress.
7. Unpause.
0004450 
Adventure Mode -- Retirement
minor
resolved (Toady One)
2014-09-11Goblin mounts encountered in Adv Mode are wearing clothing and trinkets made from their killsLet your fortress fall to goblins and their beasts. Visit the fortress with a adventurer. Look at the beasts inventory. They will be using clothing and trinkets made from their kills.
00082752
Miscellaneous Crashes
crash
feedback (user6)
2014-09-11Custom civilized creature causes worldgen crash to desktop when converted by night troll,Put brackets back around SPOUSE_CONVERSION_TARGET and run worldgen with an entity using the creature until a night troll tries to convert one.
00082742
Creatures
minor
resolved (user1294)
2014-09-11Young animals are much larger than they should beLet some eggs hatch, look at the size of the hatchlings. Look at sizes of newborn mammals.
00075886
Dwarf Mode -- Skills and Professions
tweak
resolved (Toady One)
2014-09-11Social skill gains by attending parties is off the chartsProbably have a bunch of partymaking dwarfs let do exactly that and see what happens
0008272 
Dwarf Mode -- Jobs, General
minor
resolved (Toady One)
2014-09-11Butchering "nearby" check ignores Z-levelKill a butcherable animal on the surface, then build a butcher's workshop deep underground beneath it and more than 20 tiles to either side. Observe that the corpse gets selected for butchering once the workshop is moved close enough laterally, but it doesn't care if the workshop is 100 Z-level beneath it.
00058594
Miscellaneous Crashes
crash
new
2014-09-11Crashes when save is loaded and unpaused for about 10 seconds1. Load save
2. Unpause
3. Wait 10s to crash
00074563
Dwarf Mode -- Idle Behavior
crash
resolved (user1294)
2014-09-11Crash shortly after unpausing
00082711
Cave-ins
crash
feedback (user6)
2014-09-11crash after felling a tree and examining the dwarf that tried to catch it
00082701
Dwarf Mode -- Jobs, Cooking and Food
minor
resolved (user6)
2014-09-10Lye Detection FailMake ash. Make Lye. Try to make Potash from Lye. Watch it fail.
00039051
Dwarf Mode -- Environment
minor
confirmed (user6)
2014-09-10Ice's Effect on Subterranean/Above Ground Irregular1. Dig a pit.
2. Let ice flow in to cap off the pit.
3. Dig the pit deeper.

The areas of the pit that were dug before the ice lid was formed will be Above Ground, while the areas that were dug after will be Subterranean - even if they have above ground "open space" above them.
00081897
Dwarf Mode -- Environment
minor
resolved (user6)
2014-09-10Water Freezes and creates "Above Ground" Tiles Deep Below Ground
0008268 
Dwarf Mode -- Diplomacy
major
resolved (user6)
2014-09-10After becoming king in first season, all other noble positions disappear.
00079583
Adventure Mode -- Travel
minor
feedback (user6)
2014-09-10Campfires cannot be made on smooth floors
00037259
Sites
minor
confirmed (user6)
2014-09-10Walls of human castles/fortresses made from implausible stones (e.g. native gold/platinum)
000153416
Adventure Mode -- Movement
minor
new
2014-09-10Broken/mangled limbs/joints can still be used for walking, attacking, flying
00082662
Dwarf Mode -- Combat
minor
resolved (user6)
2014-09-09Sparring doors warp through wall
00066801
Adventure Mode -- AI
minor
resolved (Toady One)
2014-09-09Companions crouch in fear after conflict is over.1. Get companion.
2. Go to bandit camp.
3. Kill bandits there.
00078522
Dwarf Mode -- Diplomacy
minor
resolved (Toady One)
2014-09-09Dipscripts loaded in inconsistent order between platforms, results in meeting glitches
00082622
Adventure Mode -- AI
minor
new
2014-09-09Your leaders are always running away from you
00082495
Dwarf Mode -- Trade
minor
resolved (user6)
2014-09-08Wagon death
00048994
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
new
2014-09-08Building with metal bars uses "any Metalsmithing", but only trains Blacksmithing1. Disable Blacksmithing on all Dwarves.
2. Enable Weaponsmithing, Armorsmithing, etc. on some dwarf with no experience in the Metalsmithing skill/Blacksmithing labor.
3. Construct Trade Depot with metal bars.
4. Check to see if the dwarf who built it has raised is now a Dabbling Metalsmith.
00077646
Adventure Mode -- Town
minor
resolved (Toady One)
2014-09-08After town insurrection, all shops become taverns1. Find a town.

2. Hope there is an insurrection going on. Give the insurrection an assist if you have to by killing the leaders in the keep. I didn't know there was an insurrection going on until after it happened.

3. Hope the insurrection goes through.

4. The change may be instant or maybe you have to sleep, I'm not sure whether it's neccesary to sleep.
00012563
Dwarf Mode -- Environment
minor
new
2014-09-08Brook issues
00082601
General
feature
resolved (user6)
2014-09-08Can a native full-screen mac experience be implemented on Dwarf Fortress?
0008259 
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (user6)
2014-09-08Creek surface changes to dirt when you construct / deconstruct on top of it.1. Find creek.
2. Build floor tiles across creek.
3. Deconstruct floor tiles.
00082011
Dwarf Mode -- Invasions
minor
new
2014-09-07Kobold ambushes without anything stolen
00082581
Adventure Mode -- AI
major
resolved (user1294)
2014-09-07Companions recruited on journey's in the wilderness trying to continue journey.1. Find NPC willing to join PC in wilderness while enroute on a journey to a place.
2. Recruit said NPC.
00059335
Dwarf Mode -- Transport/Hauling
major
feedback (user6)
2014-09-07"Set dir..." error for a properly set-up minecart route leads to crashing carts?N/A
00082562
Dwarf Mode -- Flows
minor
resolved (user6)
2014-09-07Unable to fill a deep shaft with water, because water disappears.
0000402 
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (Toady One)
2014-09-07Prisoners cancel their jobs incorrectly when chained, removing them from workshopHave a dwarf with worksop orders.
Said dwarf needs to be sentenced to imprisonement.
00007273
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
resolved (Toady One)
2014-09-07Construction gets suspended when the assigned dwarf gives birth
00001404
Dwarf Mode -- Jobs, Designations
minor
resolved (Toady One)
2014-09-07Miner cancels mine, and the designation.Isolate a miner and try to mine some place he can’t get to.
00028168
Dwarf Mode -- Jobs, Healthcare
major
resolved (Toady One)
2014-09-07Dwarves on operating table count as out of bed, trigger recover wounded jobGet an injured dwarf, have idlers with recover wounded on
000824010
Dwarf Mode -- Thoughts and Preferences
minor
feedback (user6)
2014-09-07Injured dwarf remains "overcome by terror" through months of hospital care
00082552
Dwarf Mode -- Jobs, Item Improvements/Decorations
minor
resolved (user6)
2014-09-07Engraved slabs mention no deatch cause. The slain creatures always 'went missing'.Kill an enemy. Engrave slab. View description.
00082473
TrueType
minor
resolved (user6)
2014-09-07TrueType on OSX only works for 2D print modesOpen the game, press F12
00082542
Artistic Images (engravings etc)
minor
resolved (user6)
2014-09-07Inconsistency in mutilation image description
0008038 
Dwarf Mode -- Invasions
minor
resolved (user6)
2014-09-06When Goblin group leader is caged in trap, followers stop there too.Corner cage trap along heavily used path.

Catch siege team leader in trap.

Watch as his group stands within three spaces of the trap like they are chained to it.
00026847
Dwarf Mode -- Jobs, Healthcare
major
resolved (Toady One)
2014-09-06Wounded dwarf outside hospital will not rest properly, and therefore not recieve aid. Followed by death.1. Have an active hospital that lacks beds.
2. Have another empty bed in your fortress.
3. Get an Elephant to start rampaging through your fortress.
4. Someone recieves an injury by said Elephant.
5. Wait for a while.
00056284
Dwarf Mode -- Jobs, Healthcare
minor
resolved (Toady One)
2014-09-06Dwarved won't care for a severely wounded dwarf for a long timeLoad the savegame and try to do anything to save the wounded dwarf as soon as possible.
00039012
Dwarf Mode -- Jobs, Healthcare
major
resolved (Toady One)
2014-09-06Wounded criminals not recoveredCritically wound a dwarf (from which he cannot recover on his own) while he's committing a crime.
00029054
Dwarf Mode -- Justice
minor
resolved (Toady One)
2014-09-06Dwarves that recieve beatings do not healJustice enabled dwarf, No Cages or Chains defined for justice, possibly have to have novice or higher in wrestling / fighting and a lawbreaker dwarf.
00082521
Technical -- General
major
new
2014-09-06massive FPS drop while fortress is invaded by a necromancerload the save, observe FPS.
0008248 
Adventure Mode -- Sites
minor
new
2014-09-054 nobles in a mead hall, one of them can't be explainedhttp://dffd.wimbli.com/file.php?id=9619
00077755
Dwarf Mode -- Military
minor
resolved (Toady One)
2014-09-05Military dwarves randomly get stuck on 'Eat/Drink', won't path to stockpileThis seems to happen at random intervals to military dwarves in training. No known trigger.

I've seen this on multiple forts, so possibly related to my training layout.

ADSD
armor rack
Door
Space
Door
000757413
Dwarf Mode -- Jobs, Childcare
feature
resolved (Toady One)
2014-09-05Children assigned to burrows become accident proneAssign a child to a burrow
00082453
Adventure Mode -- Combat
major
assigned (user6)
2014-09-05Crash when blocking attack by an opponent who's about to dieChop arms off a troll. (In each case I chopped at least one leg or foot off too, if that matters) Wait for it to be "attacking you". Choose the third option to block.
00014833
Dwarf Mode -- Interface, Designations
minor
resolved (Toady One)
2014-09-05Children leave burrow seeking motherMake burrow
assign children
watch children wander out to get kidnapped anyway
00072953
Civilizations/Entities -- Populations
minor
confirmed (user11)
2014-09-05Site has many barons/baronessesUnknown
00082461
Dwarf Mode -- Diplomacy
minor
new
2014-09-05Male humans become "lady" of their civilization -> should be "lord"?Fort mode: have a diplomat arrive to announce the elevation of a male human.

Unknown if the new male leader specifically needs to replace his mother.
0008244 
Dwarf Mode -- Interface, Announcements
trivial
new
2014-09-05Masterwork pottery statues and figurines have incorrect announcements
0008242 
Dwarf Mode -- Jobs, Machines
minor
new
2014-09-05Interrupted buildings will scatter components to un-reachable tiles.Build a Screw pump in an enclosed space such as a pump stack configuration
##~### # = wall
#_~_~# _ = channel
###### ~ = floor
have it interrupted by cancellation of the screw pump below and watch Dwarven craps ensue.
00021636
Dwarf Mode -- Buildings, General
minor
confirmed (user6)
2014-09-05Objects dropped from above (such as stones from removed constructions) get stuck in fortificationsBuild a Construction directly above a Fortification.
Destroy the Construction.
Your building material will be stuck inside the Fortification.
00073603
Dwarf Mode -- Combat
major
resolved (Toady One)
2014-09-05Combat horror and cowardice too common
0008241 
Dwarf Mode -- Interface, Workshop Profiles
minor
resolved (user6)
2014-09-04using the * ( shift + 8 )see above
0008235 
Adventure Mode -- General
tweak
resolved (user6)
2014-09-04Horseshoe crab counts as notable killKill a horseshoe crab.
0008238 
Cave-ins
minor
new
2014-09-04Odd infinitely reproducible collapse in a hillockPress . to see the collapse, to reproduce, go to fast travel, move one square any direction and then move back to that hillock building icon, exit fast travel. Infinitiely repeatable.
0008236 
Adventure Mode -- AI
minor
new
2014-09-04Able to recruit robber as companion while being robbed, leading to weirdness
00082144
Dwarf Mode -- Idle Behavior
minor
resolved (Toady One)
2014-09-04Children injured due to 0007574 don't get taken to the hospital1) Have children (more is better).
2) Assign them to a burrow (not sure if it has to include the hospital zone, mine does).
3) Wait for them to injure themselves.
4) Watch adults not care.
00082321
Adventure Mode -- General
minor
new
2014-09-04Adv mode lag near river with unknown cause.Walk around near a river.

http://dffd.wimbli.com/file.php?id=9607 Just walk around. It does lighten up a bit.
00018354
Arena
minor
confirmed (user6)
2014-09-04Arena cave-ins make clouds of "Rock" dustIn Arena mode, enter [k] mode, hover at least 1 Z-level above a block floor, press [w] followed by [l] to create a wall, then unpause.

If done over a sufficiently large area (for example, destroying a large stretch of the bridge extending over the upper-right corner area), serious lag results as dozens of material clouds constantly mix together.
00015142
Adventure Mode -- Movement
minor
resolved (Toady One)
2014-09-04Bridges over ramps unwalkable (except with "alt") in adventurer modeDig a channel. Remove all the ramps except those at one end of the channel. Build a bridge over the channel. Return in adventurer mode.
00079112
Adventure Mode -- Eating/Drinking
minor
resolved (Toady One)
2014-09-04[EDIBLE_RAW] seeds cannot be eaten in adventure modeMod plump helmet spawn to be edible raw.
Gen a new world.
Start a dwarven adventurer in a hillocks.
Find a bag with plump helmets in.
Eat a plump helmet.
Pick up the plump helmet spawn.
Attempt to eat the plump helmet spawn.
Find yourself licking it instead.
00080621
Adventure Mode -- Trade
minor
resolved (Toady One)
2014-09-04Attempting to trade valueless item in exchange for a valuable item results in demand to surrender item1) Obtain bones or any other valueless product.
2) Locate a merchant and Trade without first picking up any desired items.
3) Attempt to exchange bones (or valueless product) for an item.
4) Trade screen will cancel and adventurer will demand that the merchant drop the specified item.
00079042
Adventure Mode -- Movement
minor
resolved (Toady One)
2014-09-04Cannot traverse ramps across tree roots
0007374 
Dwarf Mode -- Trade
minor
resolved (Toady One)
2014-09-04Elf-imported wooden chests don't qualify as elvenTrade with elves, buy some wooden goods from them, trade those wooden goods back to them. Observe the difference between chests and other items.
00018713
Dwarf Mode -- Reclaim
minor
confirmed (user6)
2014-09-04Removing a construction after reclaim doesn't reveal hidden areas
00082302
Dwarf Mode -- Pets
minor
resolved (user6)
2014-09-04Animals breeding in CagesSet up cage traps, leave the cages where they are when the animal is caught, I have not tested if they are moved.
00065567
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (user6)
2014-09-04Dwarf attempting to path to unknown (likely belowground) webs.Unknown.
00080656
Animal Populations
minor
confirmed (user6)
2014-09-04Magma crabs reproduce rapidly, spawn too much, don't leave map, reduce FPS1. Start a fort
2. Wait a few years
3. Countless magma crabs
00081501
Dwarf Mode -- Moods
minor
resolved (user6)
2014-09-04Strange Mood for Leatherworking produces Legendary TannerStrange mood in leather workshop
0008227 
Dwarf Mode -- Interface, Workshop Profiles
minor
resolved (user6)
2014-09-04Workshop ignores max skill setting
0008228 
Adventure Mode -- Retirement
crash
new
2014-09-04Player fort crashes on visit, Nemesis fatal errorTake this save, retire or abandon. Visit or start there and it crashes.
                  http://dffd.wimbli.com/file.php?id=9604
0008202 
Civilizations/Entities -- General
minor
new
2014-09-03War battle/takeover chances use civ proximity instead of site proximity?Embark from the dwarf civ that is far from the goblin civ, inside the territory of the goblin civ and watch your civ slowly conquered in the far-away land.
00082004
Dwarf Mode -- Diplomacy
feature
assigned (user6)
2014-09-03Elves allow pre-DF14 amount of trees to be cut down.
00011786
Legends Mode -- Historical Figures
minor
feedback (user6)
2014-09-03Immigrant Children's Birthdates Differ in Legends vs in Fortress Mode
00082211
Dwarf Mode -- Immigration
minor
resolved (user6)
2014-09-03Arrived in 123, born in 124
00080073
Pathfinding
major
resolved (user6)
2014-09-03Phantom Collapse/4th Dimension DwarfsUnknown. Current fort is extremely above ground oriented; heavily forested area with steep cliffs over a river fork; many wooden constructions.
00081322
Dwarf Mode -- Pets
minor
resolved (user6)
2014-09-03War Animals Not Reproducing
00004909
Dwarf Mode -- Interface, Announcements: Message Spam
minor
confirmed (user6)
2014-09-03Forbidding/unforbidding bucket results in "cancels Fill Pond: Job item lost or destroyed." spam
0008197 
Dwarf Mode -- Items
minor
new
2014-09-03Item adjectives (short, long, large) not referenced when ordering them manufactured1. Add the required weapon/armor tokens for large daggers, short skirts, and long skirts to the dwarven entity in entity_default.txt.
2. Start up a fortress mode game, and order the construction of the relevant items through the management screen.
3. Alternatively, build the required workshops and queue up the aforementioned tasks through the workshop's menu.
0008193 
Dwarf Mode -- Immigration
minor
resolved (user6)
2014-09-03Migrant child with negative age
0008199 
Combat -- General
minor
new
2014-09-03Dwarves don't gain skill from missed/blocked/parried attacksAny combat anywhere, presumably
00055984
Adventure Mode -- Town
minor
resolved (Toady One)
2014-09-02Town shops/cabinets contain human-sized clothes regardless of size of actual residentsThe simplest way would be to simply alter the size of humans, gen a new world, and look through some dressers.

I also have a save, if that is faster for you (link also has screen caps): http://dffd.wimbli.com/file.php?id=5833
00082135
Dwarf Mode -- Pets
minor
resolved (Toady One)
2014-09-02Restrained animals repeatedly try to path to meeting areas, then forced prone
0002478 
Dwarf Mode -- Interface, Military Screen
minor
resolved (Toady One)
2014-09-02Military screen has same text for rusty skills and absent skills
00027647
Dwarf Mode -- Jobs, Healthcare
minor
resolved (Toady One)
2014-09-02All medical skills besides diagnostician aren't "relevant skills" when appointing a chief medical dwarf in nobles screenHave a dwarf with some skill in surgery.
Go to assign the chief medical dwarf.
Scroll to their name.
00008902
Adventure Mode -- Movement
minor
resolved (Toady One)
2014-09-02Directly controlled flying creatures are forced to use rampsTake direct ("adventure mode") control of a flying creature, fly into the air near a ramp (so that you are on the same level as the down-ramp tile), and move onto the down-ramp tile.

Secondary: Move onto an up-ramp tile and use "<" to attempt to fly into the air.
00082241
World Generation -- Constructions
minor
new
2014-09-02Occupied house missing one side wall due to adjecant ruin/abandoned buildingProbably a really rare glitch. I just happened to pass by it.
00016661
Arena
trivial
resolved (Toady One)
2014-09-02Adamantine clothes not available in testing arena
00081584
Dwarf Mode -- Interface, Kitchen
minor
assigned (lethosor)
2014-09-02butchered cave croc hatchlings listed as seperate entries in kitchen screen
00082224
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (user6)
2014-09-02Jobs getting cancelled with enough items
000669119
World Generation -- Constructions
minor
resolved (Toady One)
2014-09-02Excessive number of necromancer towers.1) Generate a world with a reasonable amount of history
2) Scour the world for necromancer towers
00082052
Dwarf Mode -- Military
minor
resolved (Toady One)
2014-09-02Ranged weapons still shoot more rapidly than beforeLoad save
Look at the brewer in the archery range. He's firing bolts rapidly
00074515
Dwarf Mode -- Reclaim
crash
resolved (Toady One)
2014-09-02Crash/freeze when reclaiming fort and unretiring adventurerLoad save
Start game: adventure mode
try to unretire Edzul Ekurled from Sebirastis

or
Start game: fortress mode
try to reclaim Ushilkalur Nekukmondûl
00068897
Adventure Mode -- AI
major
confirmed (user6)
2014-09-02Animal men talk about fighting you instead of fighting you1. Find some animal people
2. Attack. Alternatively, just stand in the middle of them.
00082113
Dwarf Mode -- Transport/Hauling
minor
new
2014-09-01Minecart retains momentum while being hauled
00082181
World Generation -- General
minor
resolved (user6)
2014-09-01Excessive necromancer tower generation
00027041
Adventure Mode -- Combat
text
confirmed (user6)
2014-09-01Combat messages report dropped items before reporting severed limbsAttack a humanoid with a sword in adventure mode
00012143
Dwarf Mode -- Combat
tweak
resolved (user6)
2014-09-01empty silk bag breaks bones
00082101
Adventure Mode -- Movement
crash
resolved (user6)
2014-09-01A random crash while movingNo idea, sorry
00081884
Dwarf Mode -- Buildings, Machines
minor
resolved (user6)
2014-09-01Cannot select from all avaliable weapons when buliding a weapon trap.Build a weapon trap inside a fortress on Sand level near other Cage traps.
00082033
Dwarf Mode -- Interface, Military Screen
minor
resolved (user6)
2014-09-01Rusty dwarf marksdwarf skills misrepresented when filling squad positions on military screen1)Allow a dwarf with some level in the marksdwarf skill to become rusty.
2)In the military screen, equip an empty position in a military squad with a crossbow
3)From the positions menu in the military screen, scan through the candidates for the position until arriving at the rusty marksdwarf
4)Skill level should be listed as "not marksdwarf"
5)Select the dwarf for the position
6)Highlight his name in the squad positions column
7)Skill level should be listed correctly
0008207 
Typos/Grammar
minor
resolved (user6)
2014-09-01Typo: "She greatly moved by natural art and beauty..."
00082155
Dwarf Mode -- Jobs, General
trivial
resolved (user6)
2014-09-01Woodcutter Cuts down trees, trees fall on him and beat him unconsciousDesignate trees for chopping, watch the dwarf murder himself.
00076487
Dwarf Mode -- Jobs, Designations
minor
confirmed (user6)
2014-09-01Woodcutting : Using multi layer woodcutting will in many cases cause woodcutters to chop down tree from above1 : Embark in an area with trees in several Z layers and with a 2nd or 3rd Z layer accesible for the dwarves to the trees upper trunk.
2 : Assign these trees to be woodcutted through multi layer selection.
3 : Watch as the dwarves learns to fly with the trees.

00082163
Dwarf Mode -- Flows
minor
resolved (user6)
2014-09-01Floodgates wash away when openConstruct magma conduit as depicted: http://i.imgur.com/F84uZWq.png

Flow magma through it with the gates open.

The specified gate appears to wash away.
00007039
Dwarf Mode -- Jobs, Childcare
minor
confirmed (user11)
2014-09-01Chained mother "cancels seek infant" until death from dehydration, and other imprisonment issues1. Wait until a mother of an infant is jailed for whatever reason.
2. She will seek her infant and cancel the order, until she dies or is released.
00041381
Typos/Grammar
text
resolved (user1294)
2014-09-01typo in Obtaining Food manual pageThe Manual (?) > Your First Outpost > Obtaining Food § Farming ¶ 2
00082092
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user1294)
2014-09-01Suturing does not use up threadGet a dwarf injured so he needs suturing.
00082083
Dwarf Mode -- Jobs, Building Construction and Destruction
tweak
resolved (user1294)
2014-09-01Burial of citizens by default - Thematic
00082122
Adventure Mode -- Conversation
text
resolved (user1294)
2014-09-01text bug
00082062
Adventure Mode -- AI
minor
new
2014-08-31Large group of travelling dwarves (and a few humans) acting strangely.This is the first time I've encountered such a group.

Here's the save: http://dffd.wimbli.com/file.php?id=9578 This is after I kind of scattered them around, they're all in the same area close by, so just walk around.
00067742
Technical -- General
crash
resolved (Toady One)
2014-08-31Crash when toggling mini-map during seige
00081961
Dwarf Mode -- Items
minor
resolved (user1294)
2014-08-30Adjective token does not work with armor, short/long skirts simply called skirts
00081923
Dwarf Mode -- Nobles
major
resolved (user1294)
2014-08-30Promotion to king causes loss of noble positions
00081951
Dwarf Mode -- Jobs, Equipment
major
new
2014-08-30FPS drops in waves during tantrum spiralTantrum spiral?
00081874
Dwarf Mode -- Jobs, Hauling
minor
resolved (user1294)
2014-08-30Single block is unable to be used or moved
00081841
Dwarf Mode -- Pets
trivial
resolved (user1294)
2014-08-30Stray Animals Equipped with ClothsRetire fort. Start adventurer, go to fort to find it's conquered by goblins. Claim site of conquered PC fort. Retire adventurer at nearby fort. Reclaim fort. (The previous dwarf occupants were now hostile; used DFHack to makeown.) Pre-retirement animals were all "Tame". All the animals that were there before are now dressed from claw to beak, hoof to horn.
0008185 
Adventure Mode -- Inventory
trivial
new
2014-08-29Limbless Opponents Re-equip items during rest1) Dismember gobbo
2) Rest for 1 hour
3) ???
4) Profit
00065637
Adventure Mode -- Environment
minor
resolved (Toady One)
2014-08-29All clothes in cabinets of Dwarven Fortress are too large for dwarvesGenerate a character, play adventure mode as a dwarf.
00021042
Dwarf Mode -- Environment
minor
new
2014-08-29HFS is ridiculously deep when "Number of Cavern Layers" = 01. Generate a new world (with no demons and no cavern layers).
2. Breach hell or use reveal.
00081812
Dwarf Mode -- Jobs, Hunting
minor
resolved (user6)
2014-08-29Hunted Corpses Not Hauled/Butchered correctlyCreate some hunters, have them kill game. Eventually one will abandon a body. It happens very, very often, especially with novice hunters.
000445913
Dwarf Mode -- Jobs, Cooking and Food
minor
confirmed (user6)
2014-08-29Animal corpses not butchered unless they're in a refuse stockpile (or hunter brings them directly to butcher's shop)Get a hunter
Get a Deer
Make the hunter kill the deer
Start butcher shop before hunter drops deer off
Hunter must drop deer off at wagon
butcher shop finishs building shortly after
00076972
Vegetation
minor
resolved (user6)
2014-08-29Collapsing trees remove floorsDig out the first underground level, wait until a tree collapses nearby.
00081823
Dwarf Mode -- Nobles
minor
resolved (user1294)
2014-08-29Barony enforced with only 16 dwarves and no liaison
00077894
Dwarf Mode -- Jobs, Designations
minor
confirmed (user6)
2014-08-28Falling logs get stuck on another tree, then fall unpredictably when that tree is felledAssign a dwarf to do nothing but chop trees for a couple of years.
00081801
Adventure Mode -- Conversation
minor
resolved (user6)
2014-08-28"Bring up specific incident or rumor" list sorted wrongI will upload a save if needed, but this has happened in every adventure mode game I've played so far.
0008178 
Adventure Mode -- Sites
minor
resolved (user6)
2014-08-28Bug with titans and shrines
00047922
Adventure Mode -- Inventory
minor
new
2014-08-28Storing items with [p]ack is highly erraticTry [p]acking items time to time and see when it says no suitable container found. Was not verified but seems to be consistent per individual item-to-item. As in, the one instance of the item will refuse consistently, while another identical might be fine.
00022703
Flows
minor
resolved (Toady One)
2014-08-281/7 water evaporates while over 7/7 waterFind or make a sealed area full of 7/7 water, seal off the area above it, and drop a 1/7 in. It'll disappear quickly enough.
00072063
Adventure Mode -- Travel
minor
resolved (Toady One)
2014-08-28Hordes of creatures accumulating near empty lair with each fast travel
00003747
Dwarf Mode -- Buildings, Cages and Chains
minor
new
2014-08-28Deconstructing a restraint (chain/rope) with an animal tethered ends up leaving the restraint on the animal(as above)
00081233
Adventure Mode -- AI
minor
resolved (Toady One)
2014-08-28Undead companions only hostile towards wildlife1. Acquire the secrets of necromancy (good luck with that).
2. Raise some minions.
3. Raise hell, or at least try to futilely.
4. Let them go ballistic on the local fauna instead of anybody else.
00039121
Dwarf Mode -- Buildings, Cages and Chains
minor
new
2014-08-28Chains do not prevent removal of creature by fluid flow, and become unusable after creature removed.Chain a creature to a chain. Flow water through the area, pushing the creature away from the chain. Once the creature is showing as no longer attached to the chain, unassign that creature from the chain. Shut off the water flow, make the chain accessible, and then reassign that or a different creature to the chain. Watch as your twenty idle dwarves refuse to chain the creature. Deconstructing and reconstructing the chain clears the bug.
00081772
Adventure Mode -- AI
minor
new
2014-08-28Random (or not so random?) fight starts in meadhall?Random, plus no clue what's going on.

http://dffd.wimbli.com/file.php?id=9547
00073514
Dwarf Mode -- Combat
minor
resolved (Toady One)
2014-08-28Undead ignore dwarfs who are overhelmed by terrorMigrants arived near undead so if enough dwarfs are near them overhelmed by horror they should stop attacking untill it wears off.
00080131
Undeath
minor
resolved (Toady One)
2014-08-28Named undead only hostile to military and animalsCapture an undead sentient
Feed it dwarves until it gets named
Release it
00081741
Dwarf Mode -- Invasions
minor
new
2014-08-28Goblins forget to leave after siege/get confused by minor obstaclesUnknown.
00068498
Dwarf Mode -- Interface, Kitchen
major
resolved (user6)
2014-08-28No brew permission for Plump Helmet In Kitchen menu.Build Still
Try to brew
00072563
Adventure Mode -- Sites
minor
assigned (user6)
2014-08-27Mead hall disconnected from hamlet
000030012
Dwarf Mode -- Items
minor
confirmed (user6)
2014-08-27Soldiers haul booze barrels back to the barracks after drinkingHave a thirsty military set to train in a barracks with a stockpile of booze somewhere.
00008661
Contaminants/Spatter
minor
confirmed (user6)
2014-08-27Underwater bleeding creature leaves track of blood (0.31.02)
00080272
Adventure Mode -- AI
minor
resolved (Toady One)
2014-08-27Companions not helping to fight an undead dingo
00012503
Arena
minor
confirmed (lethosor)
2014-08-27The date in the announcement screen for Arena is not synchronized with the adventure mode date, and doesn't advance in ArenaStart arena, plop some critters down, do whatever, check the date in adventure mode and then come out and check the date in the announcements screen in arena mode.
00025722
Technical -- Rendering
minor
new
2014-08-27Playing back a macro in arena mode causes screen flicker
00081731
World Generation -- Constructions
minor
resolved (user6)
2014-08-27Dwarf world-generated tunnels passing magma pools bisect them. Tunnel full of magma.Have not attempted, although I would assume:
1) Generate a world
2) Walk through tunnels between dwarven fortresses near volcano.
00037675
Dwarf Mode -- Jobs, Sleeping
minor
resolved (Toady One)
2014-08-27Dwarf leaves burrow to sleep in dorm, sleeps on floor in dormAssign a dwarf with no assigned bed to a burrow that has no beds.
Make sure there are public beds available and wait for him to get tired.
00030143
Dwarf Mode -- Moods
minor
resolved (Toady One)
2014-08-27Injured dwarf healed when moodedUnknown
00027474
Dwarf Mode -- Moods
minor
resolved (Toady One)
2014-08-27A dwarf unable to stand manages to get up when in a strange mood
00032371
Dwarf Mode -- Rooms
minor
resolved (Toady One)
2014-08-27Beds still not 100% functional -- some dwarves still prefer to sleep in dormitory instead of claiming bedroomsAfter rebuilding all of your beds, designate a dormitory in addition to bedrooms. Watch as many dwarves still sleep in the dormitory, preventing them from claiming bedrooms.
0008171 
Dwarf Mode -- Rooms
trivial
resolved (user6)
2014-08-27Couples don't share Office.Build an office and assign the chair to a married person.
00081702
Creatures
minor
new
2014-08-27Magma men don't set trees on fire
00074046
Dwarf Mode -- Trade
minor
resolved (Toady One)
2014-08-26Merchant wagons stuck near the trade depotBuild a depo near ramps? And wait for the merchants with wagons
00081692
General
minor
confirmed (lethosor)
2014-08-26Automatic tanning only uses one tanner shop1) build a few tanner shops
2) slaughter a lot of animals
3) watch whats going on.
00007404
Weather
trivial
resolved (Toady One)
2014-08-26(Arena Mode) Rain gets "stuck"
00010931
Creatures
trivial
confirmed (user6)
2014-08-26Mudmen are equally happy in magma as Magmamen are. (might be a feature?)Go to arena, make a mudman, dive into magma.
00002643
Combat -- General
minor
new
2014-08-26Magma man destroys blizzard man's fat without causing other damage
0008168 
Adventure Mode -- Travel
minor
new
2014-08-26Fast travel deactivates stealth
000763610
Technical -- Saving/Loading
crash
assigned (Toady One)
2014-08-26Crash on unretiring fortress.Try to unretire Romekas in the save provided below. Could not be simpler to reproduce.


To reproduce from scratch?
--> Explore world with an adventurer
--> Fort mode for two years
--> Retire fortress
--> Visit fort with adventurer and retire there
--> Unretire fortress
If that doesn't do it, I'm not sure how to reproduce from scratch.
00072835
Adventure Mode -- Combat
minor
assigned (user6)
2014-08-26Weasel impervious to hammer strikes ?
00026574
Pathfinding
minor
feedback (user6)
2014-08-26fliers get stuck on walls.1: use the wizard tower mod
2: gen a world, with many civs, but only ran for a few years (10 usually does fine)
3: pick a wizard civ as your own civ, they show up as a blue '#' on the map.
4: build some walls and a set of stairs, like this:

O=O


O=O
>
5: make sure the transparent wizards (the ones without gender) are the only masons/carpenters. use v -> z to see which ones are the right kind.
6: on top of the previously made walls, build a bridge (in this case, from south to north), and remove the row of designations that connect to the southern wall.
like this:

+++
+++(these two rows have yet to be built)
+++

+++
<
7: let it stand for a while, then look on top of the wall.
00009861
Dwarf Mode -- Interface, Farm Plots
minor
confirmed (user6)
2014-08-26Muddy soil under too much water reported as not having mud
00020944
Dwarf Mode -- Jobs, Items
minor
new
2014-08-26Bars allowed to be meltedset bars to be melted
00081641
Dwarf Mode -- Combat
major
resolved (user6)
2014-08-26Loyalty cascade after combat with caged/chained enemies?1. Trap wild animals or invaders in cage traps
2. Chain the prisoner in the fortress.
3. Order the military to kill the prisoner.
4. After this combat or the next, mayhem happens.
000012113
Dwarf Mode -- Jobs, Hauling
minor
new
2014-08-26Record keeper keeps hauling items from previous jobs while updating records
0008163 
World Generation -- General
minor
resolved (user6)
2014-08-26"muddy open space" in town
000133911
Cave-ins
minor
new
2014-08-26Plants grow in "Muddy Open Space", resulting in occasional cavern collapsesI had it 1-2 times in around 6 fortress foundings, so I assume it is a little bit random.
00055121
Adventure Mode -- Combat
minor
new
2014-08-26Creatures can dodge into fortifications, statues, impassable workshop tiles, etc.
00062113
Technical -- Input/Keybinding/Macros
minor
resolved (Toady One)
2014-08-26"NO BINDING" for training-related keys
00053518
Dwarf Mode -- Trade
major
resolved (Toady One)
2014-08-26Wagons don't unload fast enough to allow trading, may need NO_THOUGHT_CENTER_FOR_MOVEMENT
000786319
Dwarf Mode -- Trade
minor
confirmed (user6)
2014-08-26Elf caravans don't bring seeds/cloth/booze, seldom bring grown logsstart a fort, wait until spring for the elven caravan to arrive
00080153
Dwarf Mode -- Invasions
minor
feedback (user6)
2014-08-26Kobold ambush discovered by ghost - combat ensues, nothing in logsNothing concrete tried yet - just have an un-slabable ghost and semi-regular kobold ambushes???

Save available if needed.
00080716
General
major
resolved (user6)
2014-08-26Nothing being born
00005586
Dwarf Mode -- Embark/Setup
minor
confirmed (user6)
2014-08-26Embark wagon spawns on invalid location and "explodes"
0007753 
Adventure Mode -- Sites
crash
new
2014-08-25crash on entering sitestart dwarf adventurer in Hillock and travel SE to nearby ruin of once dwarven fortress Greatmine
00079553
Adventure Mode -- Travel
crash
assigned (user6)
2014-08-25Crash on exiting travel on 'Fortress Entrance'> Enter Travel Mode

> Travel to a Dwarf Fortress

> Exit on 'Fortress Entrance'
00081532
Dwarf Mode -- Jobs, Healthcare
minor
assigned (user6)
2014-08-25Suturers & wound dressers haul thread/cloth after use, even with item hauling disabled
00081541
Dwarf Mode -- Environment
minor
new
2014-08-25too many webs
00081072
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
acknowledged (lethosor)
2014-08-25Fortress seed cap removes planted seed from fieldset the fortress seed cap to something low
embark with a few seeds and lots of fruit
build a farm plot and plant the seeds
brew the fruit
watch as your planted seeds disappear
00053736
Adventure Mode -- Inventory
minor
resolved (Toady One)
2014-08-25Item disappears, cannot be picked up, still listed when you look at the tileI managed to achieve this by dropping a stack of 9 great white shark intestines on the ground from my backpack, although I don't know if any of that is actually required.
00078951
Dwarf Mode -- Jobs, Assignment of Jobs
minor
confirmed (lethosor)
2014-08-25Auto Smelter/Kiln options don't work on magma workshops
0007345 
Dwarf Mode -- Thoughts and Preferences
text
resolved (Toady One)
2014-08-25When possible, she prefers to consume peach trees.
00074711
Adventure Mode -- Inventory
minor
resolved (user1294)
2014-08-25Stack of meat not able to be picked up once droppedI'm unsure what to to recommend. After 20 some odd hours in 0.40.1 - .3, this is the first time I've seen it happen.
00081493
Adventure Mode -- Environment
minor
resolved (user1294)
2014-08-25Dragon meat vanishes on dropIf it works with all dragon meat then^
1)Take dragon meat for the first time
2)Drop it
3)Take again and drop
4)It vanishes
?????
Profit
000601514
Dwarf Mode -- Reclaim
major
resolved (Toady One)
2014-08-25Reclaiming multiple times gradually slows the game down, leather starts to appearCreate a fort and abandon and reclaim it around 12 times.
000485113
Dwarf Mode -- Interface, Tasks
major
resolved (Toady One)
2014-08-25Dwarves assigned to newly created burrows just stand still with "No job"1) Create a new burrow, placing burrow area anywhere on the map.
2) Assign a dwarf or dwarves to the burrow.
3) The dwarf stops wherever they are, and displays "No Job" until they are no longer assigned to that burrow.
00077341
Vegetation
major
resolved (user11)
2014-08-25Collapsing trees channel holes in multiple z levels.Dig out z+1 and z+2, wait for trees to collapse on surface.
0008152 
Dwarf Mode -- Trade
minor
resolved (user6)
2014-08-25Elven traders bring non-elf-kosher chests
00081512
Animal Populations
minor
resolved (user6)
2014-08-2558 magma crabs spawn in magma sea
00081481
Dwarf Mode -- Interface, Trade
minor
resolved (user1294)
2014-08-25No prices are shown in DepotProbably

1) Get the first dwarven caravan while having no Depot
2) Have meeting with liason, prior to depot building
3) Have the liason left your territory
4) Build depot and receive traders
00081222
Technical -- Saving/Loading
crash
new
2014-08-24Crash on loading adventurer saved in retired fort
00071734
Dwarf Mode -- Skills and Professions
minor
assigned (user6)
2014-08-24A whole squad punching a rhino is giving ludicrous observer skill but no significant striker skill
0002010 
Dwarf Mode -- Jobs, Military
major
resolved (user6)
2014-08-24disbanding militia captain nobles won't result in less slots for captains and squads1. assing more than one squad captain
2. remove at least one
3. look at the nobles and the military screen
00033219
Dwarf Mode -- Interface, Trade
minor
resolved (user6)
2014-08-24trade menu does not take advantage of screen width, space is wasted and full description is cut away
00076942
Dwarf Mode -- Items
tweak
resolved (Toady One)
2014-08-24Bone stacks "morph" when bones used individually for crossbows, some bones "lost"acquire a large stack of bones
order bone crossbows from stack
0008142 
Dwarf Mode -- Military
minor
resolved (user6)
2014-08-24dwarf soldier one killed dwarf soldier 2have 2 soldiers near a strange mood dwarf, when it goes berserk have dwarf 1 get scared, then have dwarf 2 kill berserk dwarf, then get lucky
0008144 
Dwarf Mode -- Trade
minor
new
2014-08-24Trader that lost their wagons by bug 7185 are here to stay
00079059
Dwarf Mode -- Idle Behavior
major
resolved (Toady One)
2014-08-24Romance and marriage are mutually exclusive1) Roll initial founding wave until you have three age-appropriate pairings.
2) Embark.
3) With each migrant wave, note single dwarves and remove all jobs (including hauling). -> Only married/widowed dwarves should be working
4) Play for 1-5+ years.
5) Note no new relationships have formed (particularly obvious with the founders by the end of the first spring).
0008145 
Dwarf Mode -- Invasions
minor
new
2014-08-24Lazy SiegesStart fort with goblin neighbors. Wait for siege to happen. Watch goblin behavior.
00081431
Dwarf Mode -- Interface, Building Construction
minor
resolved (user1294)
2014-08-24Above Ground tile underground directly beneath a treeDig down, mine out roots under a tree, look at tile. Cut down tree, look at tile that was under it.
00081391
Dwarf Mode -- Thoughts and Preferences
minor
resolved (user1294)
2014-08-24likes to consume apple treescreate 1000 random dwarfs, wait for it.
00081401
Dwarf Mode -- Environment
major
new
2014-08-24Fire based Titan starts forest fire, massive lag from fire, falling trees, then Memory size Crash.Have heavily forested area, 5x5 embark site, when titan arrives, button up all dwarves inside and close entrances. Let fire based titan run wild setting fire to everything on the surface. Fire spreads.
00081412
Dwarf Mode -- Jobs, Healthcare
crash
resolved (lethosor)
2014-08-24Crashes on surgery job (re-open 0007711?)Load save (attachment to follow).
One of the dwarves is running towards an injured dwarf in the hospital zone to attempt surgery.
When he gets there the game crashes.
00072852
Adventure Mode -- Environment
minor
new
2014-08-24You can create Campfires underwaterCreate an adventurer with decent smimming skill, jump into the sea and warmth your hands with a flickering fire.
00081381
Dwarf Mode -- Immigration
major
resolved (user1294)
2014-08-24Immigrated Necromancerget a necromancer migrant
00081364
Creatures
feature
resolved (user1294)
2014-08-24Dragonfire should be blueStart the testing-arena and take control over a dragon.
000594510
Dwarf Mode -- Combat
minor
confirmed (user6)
2014-08-24Thrown/dropped clothes do more damage than blocksDrop stuff on dwarves.
00013977
Fire
minor
new
2014-08-24Dragonfire still works underwaterGet a dragon to fight underwater
00079903
Dwarf Mode -- Interface, Announcements
minor
new
2014-08-24Dwarves can grow attached to and bestow names upon items while sleeping
00018677
Map Features
minor
confirmed (user6)
2014-08-23Missing Cave, possibly caused by placing cave on top of stream/riverPresumably generate a whole pile of worlds with lots of caves and check them each out in dwarf mode.
0008130 
Dwarf Mode -- Combat
minor
resolved (user6)
2014-08-23Indestructible undead body part becomes a trap of slow and painful death1) Embark in evil region
2) Wait until small reanimated chunk crawls closer to you
3) Command all the dwarves attack it

HAVE FUN!
00081311
Dwarf Mode -- Jobs, Hauling
minor
resolved (user6)
2014-08-23Items from deconstruction can land on unwalkable points and can't be removed from there1. Place two screw pumps alongside each other.
->
->
2. Build wall and ramp either side
 ^
 *
->
->
 *
 v
3. Build two floor grids so dwarves can walk from one ramp, over the screw pumps, to the other ramp.
4. Simultaneously deconstruct both floor tiles.

(Probable) result: stone blocks left floating in 'open space' above output side of the two screw pumps.
00081194
Dwarf Mode -- Jobs, Military
minor
assigned (user6)
2014-08-23Crossbow dwarves don't always fill quivers before starting patrolJust set up a marksdwarf patrol.
00081333
Dwarf Mode -- Trade
minor
new
2014-08-23Traders Bring No ItemsTrade with a human caravan
00081283
Dwarf Mode -- Pets
minor
resolved (user1294)
2014-08-23Cats do not breedStart fortress with pair of cats. See no single kitten.
00077583
Adventure Mode -- AI
minor
resolved (Toady One)
2014-08-23Night creatures of the same king fighting each other(with save)
00031293
Dwarf Mode -- Trade
minor
new
2014-08-23Unconscious pack animals get dragged around by the merchants/traders1. Have a caravan arrive to trade
2. Have their animals get injured/unconscious.
3. Watch as the merchant attached to them drags them around the map running away from assailants.
00078511
Adventure Mode -- Combat
trivial
resolved (Toady One)
2014-08-23Parried while weapon was stuck in a woundI don't think you can choose parry at this point so you'll have to embed your weapon and get lucky?
00071171
Combat -- General
minor
resolved (Toady One)
2014-08-23Hydra is "Attacking you with quickheavywildprecise bite"1. Create two hydras in the arena.
2. Control one, let the other attack you and watch the feedback messages.

Was only observed with Hydra. Attempted to reproduce with other creatures with no success.
00080892
Dwarf Mode -- Interface, Unit View
minor
resolved (Toady One)
2014-08-23Unit view legend can overlap list of work animalsSet [WINDOWEDY:50] in init.txt (probably anything above the default 25 would also demonstrate this, but I know for sure it happens with 50 because that's what I'm using).
Train 15 or more work animals.
Go to assign work animals to a dwarf, and observe that some of the animals are hidden behind the legend.
00079892
Typos/Grammar
minor
resolved (Toady One)
2014-08-23"She often tells pointless stories when she's nervous.."
000052519
Dwarf Mode -- Military
minor
resolved (Toady One)
2014-08-23Peasants in the military receive bad thoughts when going off duty.Embark with 7 dwarfs with only military skills. Create a squad of seven and a burrow for them to defend. set them to defend the burrow with a minimum of 4-5 dwarfs. When the on-duty dwarfs get thirsty, they will revert to civilian status, be replaced by one of the off-duty dwarfs, and receive a bad thought in the process.
00081116
Adventure Mode -- Character Creation
major
resolved (Toady One)
2014-08-23Trying to start as an adventurer at a player fortress crashes the gameMake a player fortress, retire it, and then try to start there as an adventurer without crashing the game (go back and forth between the "locally important" and "peasant" options til you see your fortress named in the description). It'll crash the game.
0008127 
World Generation -- General
minor
new
2014-08-23None Of My Migrants Worship Dieties
0004554 
Dwarf Mode -- Artifacts
minor
new
2014-08-23If an artifact container belongs to a stockpile, the stockpile label shows up in descriptions of art that depict the artifactHard to reproduce without a debug console. If it's reproducible it should happen any time an artifact is depicted on another artifact (and possibly engravings) whose name can change depending on current status. I imagine it could happen with artifact barrels, bags, pots, bins, and other containers, and possibly named weapons.
00081264
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (user6)
2014-08-23Forgotten beast scares civilians through a sealed floor in a staircase.CXXX
XXXX
....
15 z-levels between beast and silly dwarf.
....
XXXX
_XXX
XSSX
XSSX
XSSX
BSSX

X = Up/Down staircase
S = Stone
_ = Floor
B = Beast
C = Civilian
. = too lazy to make 15 levels
000036212
Dwarf Mode -- Interface, Tasks
minor
confirmed (user6)
2014-08-23Interrupted by forgotten beast -- Through 20 z-levels of solid rock with no possible path
00081251
Adventure Mode -- AI
minor
new
2014-08-23Companions running back and forth (chasing goats)Just stand around for a while. (Press '.' repeatedly.) Open the 'Q' log to see all the goat attack records.
000190921
Technical -- Input/Keybinding/Macros
major
resolved (Toady One)
2014-08-22backspace key does not function in OS XOS X build: For example the title field in setting world generation parameters instead of deleting characters an arrow key glyph is displayed. In the key binding interface, the backspace key appears to do nothing when pressed.
00045833
Dwarf Mode -- Jobs, Hauling
major
resolved (user6)
2014-08-22Dwarf without labors, in burrow is stuck with "drop-off inaccessible"
00035042
Dwarf Mode -- Jobs, Healthcare
minor
confirmed (user6)
2014-08-22Wounded infants not taken to hospital
0008120 
Dwarf Mode -- Reclaim
minor
new
2014-08-22Spaces leading to magma pool under generated magma smelters are tagged 'light + above ground'* Reclaim ruined fortress.
* Go down the long stairway
* Claim, and dismantle a magma smelter.
* loo(k) closely.
* Drop water nearby.
* Watch it freeze over.
00078405
Creatures
minor
resolved (user6)
2014-08-22Undead creatures are sticked to the borders of the map1) Embark in evil biome
2) Play for some time

You are likely to see undead creatures, come from outside and sticked on the border.
00081165
World Generation -- General
minor
resolved (user1294)
2014-08-22Lesbian Dwarf Arrives As Migrant
0008117 
Dwarf Mode -- Embark/Setup
trivial
resolved (user6)
2014-08-22Items which are available trigger the unavailability warning1. Choose a site.
2. Prepare carefully.
3. Create a profile with any kind of eggs or fish.
4. Save the profile.
5. Abort the game.
6. Choose the same site and civilization again.
7. Use the preset you've just created.
8. Watch every kind of egg and fish get rejected as unavailable.
00081151
Dwarf Mode -- Invasions
major
resolved (user6)
2014-08-22Very early invasions
00013441
World Generation -- Parameters
major
confirmed (user6)
2014-08-22Setting a maximum lower than a minimum causes DF to hang/freeze on world genChoose to create a new world with parameters.
Set Minimum Savagery to 10
Set Maximum Savagery to 9
Generate world
<System will hang, nothing shows on screen, not even a rapidly increasing rejected world count>
Attempt to abort world gen.
00080979
Pathfinding
minor
resolved (user6)
2014-08-22Dwarves cannot path
00081122
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user11)
2014-08-22Dizzy dwarf does not seek medical help, does not get diagnosed
00070678
Dwarf Mode -- Interface, Animals
minor
resolved (user6)
2014-08-21Animals do not age or mature
000805810
Adventure Mode -- Conversation
minor
assigned (user6)
2014-08-21Slaying of zombie giant tiger in marketplace did not generate a rumor for that eventUnknown, but finding a zombie animal rampaging in a marketplace and killing it would be a good place to start.

Here's the save: http://dffd.wimbli.com/file.php?id=9423
0008113 
World Generation -- General
minor
new
2014-08-21Goblins wins at world generation1. generate new world.
2. play in adventure mode.
00039451
Dwarf Mode -- Immigration
trivial
resolved (user6)
2014-08-21Migrant children born in the future.Run a fortress long enough to attract migrants. Check the birthdate of each child migrant that arrives, as given on the Thoughts screen. Some of them may be in the future.
0006643 
Fire
minor
confirmed (user6)
2014-08-21Lower tree trunks dont burn properlyTry burning the trees in the object testing arena with dragonfire.
00081102
Dwarf Mode -- Environment
major
new
2014-08-21Burned tree branches collapse when the tree is felledSet some trees on fire. Assign dwarfs to cut them down after the fire is out and the upper parts of it are dead.
00061254
Dwarf Mode -- Jobs, Assignment of Jobs
minor
resolved (user6)
2014-08-21Chief Medical Dwarf continues to take hauling jobs even though all hauling labors are off
00079604
Fire
minor
resolved (user6)
2014-08-21Tree trunks swamped in magma don't burnCreate trees in arena mode, place lava on every square adjacent to the trunk, watch as trees are flame retardant.
00081035
Dwarf Mode -- Idle Behavior
minor
assigned (user6)
2014-08-21Monarch arrives, is goblin, entourage become civilians and drop weapons on spawningBecome a mountainhome.
00081002
Dwarf Mode -- Jobs, Healthcare
minor
assigned (user6)
2014-08-21Doctor gets assigned to treat patients outside doctor's burrow, patient rests forever
00081092
Dwarf Mode -- Jobs, Assignment of Jobs
minor
resolved (lethosor)
2014-08-21Underground items create hauling jobs even when not yet discovered
0008108 
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
new
2014-08-21Trade caravan's seeds counted toward fortress seed capset the fortress seed cap to something low
embark with that many seeds
build a trade depot
wait for the dwarven caravan
observe the fortress seed supplies are reduced by however many seeds the traders brought
000461112
Dwarf Mode -- Nobles
minor
resolved (user11)
2014-08-21Monarch arrived - is goblin.
00077622
Cave-ins
minor
new
2014-08-21Cave-in stopped by tree, results in floor tiles stuck in branches and a subsequent cave-in if tree is felledcave-in a stone floor above a cavern tree
admire the floating floor tiles surrounding the tree
designate the tree for chopping
watch as your tree-cutting dwarf is injured/killed by the subsequent cave-ins
00070221
Adventure Mode -- General
major
resolved (Toady One)
2014-08-21Stealth-choking wrestling/fighter exploitSneak up on a big target
Place a free hand on their throat
Attempt to place a chokehold
???
!!Profit!!
00080933
Adventure Mode -- AI
minor
new
2014-08-21Spontaneous loyalty cascade (or civil war?) when I entered a marketplaceRandom. No clue honestly.

http://dffd.wimbli.com/file.php?id=9464 Loyalty cascade or something in progress.
00081041
Adventure Mode -- AI
major
resolved (user6)
2014-08-21Marksdwarf attacks dwarf that lets enemies out of cages1. Have a marksdwarf watch the caging area
2. Place a cage with B-J
3. Order a goblin to be moved to the new cage
4. Watch dwarfs get skewered with bolts
00068104
Adventure Mode -- AI
major
resolved (Toady One)
2014-08-21AI almost never reacting to being attacked from stealth.Come up to somebody from behind in stealth>punch them> they won't retaliate.
00075768
Dwarf Mode -- Interface, General
minor
resolved (user6)
2014-08-21Mouse control does not work on Windows 8Run DF2014 on Windows 8 and try to use the mouse.
0008098 
Dwarf Mode -- Military
minor
resolved (user6)
2014-08-21Dwarves who collide with each other while sparring can fall through walls.Set up a small barracks with walls one tile thick, then wait.
0008096 
Dwarf Mode -- Immigration
minor
new
2014-08-20Excessive number of migrants with trader profession due to retired caravan merchants
00041052
Creatures
minor
new
2014-08-20Aquatic egg-layers (e.g. sea serpents) can't use underwater nest boxes and therefore can't breedCapture a female sea serpent. Build her cage and some nest boxes in a sealed room. Fill with water, then open her cage to release her. She will show no interest in laying eggs in the nest boxes.
000697015
Dwarf Mode -- Moods
minor
resolved (Toady One)
2014-08-20Strange mood items are teleported into the workshop
0008095 
Dwarf Mode -- Jobs, Designations
trivial
new
2014-08-20Smooth Floor designation disappears when placing Stockpile over areaWhen placing a Stockpile over an area that has already been designated for Smoothing, the Smoothing designation disappears. This appears to occur regardless of Stockpile type that is placed over the designated area.
00044562
Dwarf Mode -- Jobs, Cancellation and Suspension
major
new
2014-08-20Job spam after a burrowed dwarf empties a barrel1) assign dwarf to burrow containing drink stockpile
2) create barrel stockpile outside the burrow, like near the stills (!)
3) wait for dwarf to empty the barrel
4) notice that after the first cancellation (or 100th) the dwarf doesn't just drop the barrel.

The dwarf should have all hauling labors turned off.
00080863
Creatures
minor
resolved (user6)
2014-08-20Eyeballs heal, so do zombies, healing in general.cut an eye, wait.
00010754
Dwarf Mode -- Interface, Designations
trivial
confirmed (user6)
2014-08-20When cavern discovered, mining designation stays for shrubs, ramps
00022624
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
confirmed (user6)
2014-08-20Dwarves cancel repeating workshop job when assigned to a burrow not containing materials
00010669
Dwarf Mode -- Interface, Unit Profiles
tweak
new
2014-08-20Clean-shaven hairstyle gets selected too oftenAny dwarf on embark.
00010879
Combat -- General
text
new
2014-08-20Skeletal/zombie creature description says they're bleeding, severed parts leave blood trailchop off some skeleton's body parts
00072845
Dwarf Mode -- Jobs, Assignment of Jobs
major
resolved (Toady One)
2014-08-20Lag when dwarves stuck in a tree get a strange moodThis might be hard to reproduce as it's determined by the random strange moods.

1) Get Dwarven Child to have a strange mood.
2) Build Workshop.
3) Child claims workshop from outside of it.
4) Enjoy extreme lag.

Optional: Have a two biomes on some map, one being mountain?
00080921
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (user6)
2014-08-20Dwarves constantly interrupt each other and run awayHappens almost constantly
00080821
Dwarf Mode -- Transport/Hauling
major
resolved (user6)
2014-08-20Dwarves got interrupted by other dwarves, who recenly towed large untamed animal trough cage trap.Set up some cage traps and tow some untamed large animals or goblins to the pit/pond trough them in good number.
00068005
Pathfinding
minor
new
2014-08-20Immigrants spawn in inaccessible area, try to jump canyon, die
00080413
Creatures
minor
new
2014-08-20Elephants can jumpSend a bunch of dwarves at a bunch of elephants and hope you catch one of them jumping. May take several tries.
00062493
Dwarf Mode -- Interface, Stocks
minor
resolved (Toady One)
2014-08-20Slabs appear twice in Stocks screen
00060551
Dwarf Mode -- Interface, Trade
trivial
resolved (user6)
2014-08-20Elf Caravans, when killed, drop one log of wagon wood.Somehow, kill an elven trading wagon.
00064449
Dwarf Mode -- Interface, Stockpiles
minor
resolved (Toady One)
2014-08-20Storage of stone cabochons in gem stockpiles is invisibly controlled by Allow/Block All1)Create jeweller workshop
2)Assign your gem cutter to cut stones, not gems (ores and economic stones are fine too)
3)Create a gem stockpile and customize it to accept only rough gems
4)See how cut stones are transferred to your rough gems stockpile
00036451
Adventure Mode -- Combat
minor
new
2014-08-20Adventurer broke lower spine, suffered no ill effect.
0005249 
General
minor
resolved (user6)
2014-08-20300 Friendly kobolds, only a kobold attacked will fight back
00072761
Technical -- General
trivial
resolved (user6)
2014-08-20Worldgen arguments are not passed on correctly from the df script
00080873
Dwarf Mode -- Flows
minor
resolved (user6)
2014-08-20Water disappears
00045497
Dwarf Mode -- Interface, Farm Plots
major
resolved (Toady One)
2014-08-20Seeds cannot be planted until your fortress has produced something from that plantThe save is at http://dffd.wimbli.com/file.php?id=4244
00076414
Dwarf Mode -- Interface, Farm Plots
major
resolved (Toady One)
2014-08-20Unable to Plant Seeds after UnretiringBuild subterranean farm. Assign planting orders. Retire Fort. Unretire fort. Attempt to change planting orders. Build new sub Farm. Attempt to assign planting orders. Build surface farm. Attempt to assign planting orders.
00073497
Dwarf Mode -- Moods
major
resolved (Toady One)
2014-08-20Seeing berserk dwarf triggers mass combatFind the berserk dwarf in the save (http://www.bobnova.com/dwarffortress/region1-before-berserk.rar), he's in a glass furnace a couple z levels under the F1 zoom point (or units-etc.).
Open the door to him. He may simply sit there not realizing it's unlocked. Send a dwarf in, for any reason.

The berserk will attack, shortly unrelated dwarves will attack each other.

Nothing special seems to need to be done in this save to reproduce this, though it appears that it must be witnessed.
00071709
Dwarf Mode -- Environment
minor
resolved (Toady One)
2014-08-20Troglodytes get stuck while climbingUnkown.
0008085 
Dwarf Mode -- Combat
major
resolved (user6)
2014-08-20Nervous tissue does not injure correctly.make a master whipper, whip someone in the neck, see them continue to grasp stand and breath.
0008084 
Vegetation
minor
resolved (lethosor)
2014-08-20Subterranean trees leave unusable ramps behind.Chop down a nether cap or similar.
0008083 
Creatures
trivial
new
2014-08-20Ocean vermin appear in pen/pasture created below ocean shore
00075612
Dwarf Mode -- Diplomacy
text
resolved (lethosor)
2014-08-19News brought by outpost liaison becomes unreadable (especially in old worlds)1. Generate a world for a long time (world I used was over 2000 years old).
2. Wait for the outpost liaison to bring the latest.
3. Squint.
00064215
Dwarf Mode -- Jobs, Military
minor
resolved (user6)
2014-08-19Marksdwarves won't use archery targets until they reach novice skill1. Make 10 crossbows, 10 quivers, and several thousand ammo.
2. Make sure than none of the ammo is ever put into a stockpile.
3. Build an archery range.
4. Assign a squad that has both skilled and unskilled marksdwarves to all the targets.
5. Manually dump all ammo that may already be in a quiver.
6. Designate that squad to use any ammunition for any task.
7. Unforbid ammo, wait for them to pick it up.
8. Make sure that every single labor is off on all marksdwarves, and that they are not on active duty.
9. Wait.
00012321
Dwarf Mode -- Jobs, Mechanisms
minor
confirmed (user6)
2014-08-19Mechanic assigned to Burrow links levers to objects outside burrow.
00011836
Dwarf Mode -- Invasions
minor
feedback (user6)
2014-08-19Sieging enemies continue to send new siegers while the originals are still around
00021797
Flows
minor
confirmed (user6)
2014-08-19Water over engraved floor is brown rather than blue, water on other floors is just blue1. Dig out an area.
2. Smooth part of the floor in the area, engrave part of it, leave part rough.
3. Fill the area with water.
4. Notice that the water over the rough and smooth areas is blue, but the water over the engraved area is brown.
00011209
Dwarf Mode -- Interface, Farm Plots
minor
resolved (Toady One)
2014-08-19"No seeds available for this location" when using seeds left at reclaimed siteI have 4 save directories:
(1) Original global - pre-embark
(2) First colony - not yet conquered (http://dffd.wimbli.com/file.php?id=2097)
(3) After being conquered - pre-embark
(4) Reclaim-embarked (http://dffd.wimbli.com/file.php?id=2095)

Farms:
(2) Ok
(4) "No seeds available for this location"
000195213
Adventure Mode -- General
minor
confirmed (user6)
2014-08-19After death, time only advances on keypress/mouseclick
00079808
Dwarf Mode -- Invasions
major
resolved (user6)
2014-08-19Farmer Dwarfs are teleported out of the Fortress when seen by GoblinThe planter before him had the same thing happen, roughly 2 minutes earlier!
00080685
Dwarf Mode -- Military
minor
resolved (Toady One)
2014-08-19Ranged weapons shoot much too rapidlyMove save from 0.40.08 to 0.40.09
00080596
Miscellaneous Crashes
crash
resolved (Toady One)
2014-08-19Adv mode crash in marketplace after waiting about 8 turnshttp://dffd.wimbli.com/file.php?id=9423 Press . about 8 times. Note: I know the title of it is different, but the crash is so soon after the save that there is no point in reuploading the same thing.
00069421
Adventure Mode -- Stealth
minor
new
2014-08-19Arc of vision showing if npc is sleeping
00068353
Adventure Mode -- AI
minor
new
2014-08-19Adventure mode goblins surround my player as if hostile, but not actually hostile.
00074405
Adventure Mode -- AI
major
resolved (user6)
2014-08-19Forgotten beasts found in ruined forts are not hostile, do not respond to attacksLinked save has adventurer with two companions right next to the passive beast.
00032057
Dwarf Mode -- Trade
major
new
2014-08-19Mayor outraged for violating export restriction before it came into effect
00080735
Adventure Mode -- Combat
minor
assigned (user6)
2014-08-19Weapon strikes that hit eyelids can't hit other body parts simultaneously (bites can)Strike a creature in the eyes on eyelids with a weapon.
00080745
Pathfinding
major
assigned (user6)
2014-08-19Submerged dwarves refuse to escape waterDig a tunnel into the side of a body of water. Dwarf will be submerged and stand there until s/he drowns.
00015107
Cave-ins
minor
feedback (user6)
2014-08-19Floating creatures stuck in projectile status
00065238
Dwarf Mode -- Reclaim
crash
confirmed (user6)
2014-08-19Crash after generating world and immediately reclaiming/unretiring a worldgen fortress1. Generate world
2. Unretire worldgenned fortress
3.???
5. profit
0008077 
Vegetation
minor
resolved (user6)
2014-08-19Hemp plants not producing gatherable materials.
0000227 
Cave-ins
minor
new
2014-08-19After ice melts, constructions float on it until a save/loadOn a map with water that freezes for part of the year build anything from the bC menu on the ice so it is not connected to the shore. When the water melts the construction will not fall and remains floating on top of the water. Save the fort. Load the fort. The construction is now affected by gravity again and collapses.
00080192
Adventure Mode -- Combat
minor
assigned (user6)
2014-08-18Elf soldier weapons don't match profession namesUnknown
00075046
Init Options
minor
resolved (lethosor)
2014-08-18G_FPS Capped at 50
00026075
Adventure Mode -- Sleep
tweak
resolved (user6)
2014-08-18Adventurer can't sleep
00022801
Dwarf Mode -- Embark/Setup
minor
resolved (Toady One)
2014-08-18Offered choice of dead civilizations to embark from, with no indication/warning of such
00080701
Dwarf Mode -- Jobs, Smelting
major
resolved (user1294)
2014-08-18Dwarf can't smelt if ore, metal or charcoal are not linked to the smelter
00080463
Dwarf Mode -- Jobs, Childcare
minor
assigned (user6)
2014-08-18Horrified infant unseekable
00061682
Dwarf Mode -- Transport/Hauling
crash
resolved (user11)
2014-08-18Crash when loading minecartsBugged save: http://dffd.wimbli.com/file.php?id=6774

1. Set "Furnitures stockpile 0000057" to take from anywhere
2. Set stop 2 of "Magma hauling" route to desire furniture
3. Unpause and let the miner start loading the +maple minecart+

The crash comes when he picks up the fourth minecart. I tried the workaround for bug 0005980 without success.
00080175
Dwarf Mode -- Interface, Announcements
minor
resolved (user6)
2014-08-18Ghost found drownedget dwarf killed (perhaps underwater) and wait for the ghost to drown.
00079302
Technical -- Saving/Loading
major
resolved (user6)
2014-08-18Back in time when loading a saved game
00078173
Adventure Mode -- General
crash
resolved (user6)
2014-08-18Insurrections don't work properly
00000267
Flows
minor
resolved (Toady One)
2014-08-18Waterfalls do not change z-levels
00062954
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (user6)
2014-08-18Cannot deconstruct floors above dangers safelyBuild a floor over a lake,
Designate tiles surrounded entirely by other tiles to be deconstructed,
Marvel as dwarfs always stand outside the tile but still somehow fall in the drink.
00075245
Vegetation
minor
resolved (user6)
2014-08-18Trees chopped down near overhanging constructed floors cause floors to disappear.1. Build wall adjacent to sapling
2. Build overhanging floor opposite the sapling
3. Wait for sapling to grow into tree
4. Chop down tree
000797010
Init Options
major
resolved (user6)
2014-08-18Game play controls do not match "interface.txt"Install DF from the multilib repo to arch linux and play. I haven't tried this on Windows yet.
00080691
Dwarf Mode -- Nobles
major
resolved (user6)
2014-08-18Several baron(es)s spawn at the same time for the same baronyDon't know
00079943
Dwarf Mode -- Reclaim
minor
resolved (user6)
2014-08-18Cabinets and coffers are unbuilt/deconstructed when unretiring a fort1. Installed lots of cabinets/coffers in 40.06.
2. Retired.
3. Reclaimed an abandoned worldgen fort.
4. Upgraded to 40.08.
5. Abandoned reclaim to ruin.
6. Unretired original fort.

Actual: Cabinets/coffers were unbuilt, but were still in storage.

Expected: Cabinets/coffers remain built.
00078793
Technical -- Input/Keybinding/Macros
minor
confirmed (user6)
2014-08-18Can't use * (asterisk) to page selection down in contexts where view/cursor can be moved
0008067 
Dwarf Mode -- Interface, General
minor
resolved (user6)
2014-08-18Pressing star '*' key in workshop/stockpile menus also moves pointer on map1. Select a workshop
2. (a)dd new task
3. Press '*'
00080482
Dwarf Mode -- Interface, Stockpiles
minor
resolved (user6)
2014-08-18Items not taken from barrels/bins and put into non barrel/bin stockpilesMake a stockpile of finished goods that allows bins

Now that everything is stored away, make another stockpile next to it that does not allow bins, and have the bin-free pile set to take from the first pile.

The bin-free pile will remain empty.
0008042 
Dwarf Mode -- Interface, Designations
minor
resolved (user6)
2014-08-18Designation to remove ramps works on unrevealed cavernsUse the remove ramps designation on the entire embark area from the surface to the bottom, then scroll around until you see the brown squares in the unrevealed area.
00080431
Adventure Mode -- Conversation
minor
resolved (user6)
2014-08-18megabeast death information not updated after conversations
00080511
Technical -- Sound
crash
resolved (user6)
2014-08-18Crashes during introStart DF with default options. Wait through intro.
000511010
Dwarf Mode -- Stockpiles
minor
confirmed (user6)
2014-08-18Dwarfs put corpses in corpse stockpile even though they're "missing" and haven't been found yet.get dwarf killed
make sure the dwarf is "missing"
make a corpse stockpile
00080554
General
minor
new
2014-08-18Corpses of dwarves and fortress animals can be discovered by the invaders who killed themnone needed
00080502
Dwarf Mode -- Invasions
minor
resolved (user6)
2014-08-18Siege broken by a kitten
0008061 
Technical -- General
crash
resolved (user6)
2014-08-18Crash during Intro videos
00080661
Adventure Mode -- Inventory
minor
resolved (user6)
2014-08-18Sometimes you are able to 'p'ut coins in any other item.1. Have a bunch of coins in your inventory.
2. Try to 'p'ut every stack of coins until one shows your full inventory.
3. If it doesn't work, drop and pick up a different amount so it counts as a new item.
4. Put coins in coins in coins in every piece of stuff you have.
00080641
Dwarf Mode -- Jobs, Healthcare
tweak
resolved (user1294)
2014-08-18Babies carried by mother don't get any healthcare.
000373314
Dwarf Mode -- Jobs, General
major
new
2014-08-18miners won't mine / woodcutters won't cutSet military skills to 9 hammer skill, 10 armor skill, and 1 mining. Will the dwarf refuse to pick up the pick?
00080572
Dwarf Mode -- Interface, Depot Access
minor
resolved (user6)
2014-08-17Regression - 0005969: "Inaccessible" Depot still accessible by Caravans
00080441
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (user6)
2014-08-17grieving suspends construction1. Get dwarves
2. Kill some of them
00080453
Dwarf Mode -- Items
minor
resolved (user6)
2014-08-17Organic items rot away immediately after embark1) Download http://dffd.wimbli.com/file.php?id=9415
2) Unpack into data/save/
3) Continue playing Gostthîkut, in Adrethadar
5) Look at the wagon ('t') and dwarf inventory ('v' 'i'); everything looks normal
4) Step ('.') several times
5) Look at the wagon and dwarf inventory again; many items will be worn ('x' or 'X')
6) Step several more times, until the wagon disappears

I haven't seen this behavior in other embarks, even on the same machine with the same DF version. However, loading the saved game always reproduces the issue, on both Linux and Windows.
00069036
Dwarf Mode -- Combat
major
resolved (Toady One)
2014-08-17Fleeing dwarves ignore dangerous terrainHave undisciplined dwarves stand near dangerous terrain and introduce a threat that makes them flee.
00013783
Animal Populations
minor
new
2014-08-17Wild Animals don't attack invadersCage wild animals in entrance and link cages to a lever. Pull it when invaders are near.
0008060 
Undeath
minor
new
2014-08-17Ghosts can't flylure a ghosts over a 1 zlevel high retractable bridge.
pull the lever when they are on it
The ghost will move once and be unable to move again until you retract the bridge under them.
This won't work on ghost birds for their flier tag.
00074278
Undeath
major
resolved (Toady One)
2014-08-17Unslabbable invader ghost acts like a living invader
00080533
Dwarf Mode -- Interface, Designations
minor
resolved (user1294)
2014-08-17Ramps made from tree roots act eratticallyCreate a 1-z level pit adjoining some tree roots.
Remove all other ramps.
Dig or channel one of the tree roots into a ramp.
Dwarves will not path up the ramp, nor will they climb out of the pit.
00080356
Dwarf Mode -- Embark/Setup
minor
resolved (user1294)
2014-08-17Reclaiming a fort near an ocean causes 7/7 salt water to spawn inside the fort
00080521
Adventure Mode -- Combat
minor
resolved (user1294)
2014-08-17When selecting to attack throat the attacked part is neck.
00080404
Technical -- Saving/Loading
crash
resolved (user1294)
2014-08-17Crash when unpausingEmbark and unpause.
00080215
Vegetation
minor
assigned (user6)
2014-08-16Trees grow explosively, destroying adjacent buildings.Build something near a sapling and wait.
00080471
Dwarf Mode -- Interface, General
minor
resolved (user11)
2014-08-16Adamantine does not leave adamantine cavern floor when mined.Dig some adamantine. Look at the floor.
00035162
Dwarf Mode -- Items
minor
resolved (user11)
2014-08-16Cannot Make Robes
00079859
Dwarf Mode -- Transport/Hauling
major
resolved (Toady One)
2014-08-16Dwarves don't haul trade goods unless Lever Operation is enabledhttp://dffd.wimbli.com/file.php?id=9379
00080182
Pathfinding
minor
new
2014-08-16Pathing and combat issues with extremely hot creatureOrder squads to attack idle creature made of flames in fortress mode.
00080331
Dwarf Mode -- Military
tweak
resolved (user6)
2014-08-16Dwarf sparring with unrelated target.Have a meeting zone/pasture overlapping an active training area.
00080391
Adventure Mode -- AI
minor
resolved (user1294)
2014-08-16Bogeyman attack hillocks
00080371
Dwarf Mode -- Nobles
minor
resolved (user6)
2014-08-16Spontaneous coronationI'm really not sure. Kill one of the lesser nobles and see what happens?
00080234
Dwarf Mode -- Flows
minor
assigned (user6)
2014-08-16Water pressure seems to be calculated somewhat tightfistedDig a cistern then channel some levels down and ramp up again to pierce the brook bed from below.
w:wall
r:ramp (these would have water level 7)
number:water level
wwwwwww
      w
 ww wwwww777ww surface
 w334w wrw
 w777w wrw
 wffrwwrw
   wrrw
0008034 
Adventure Mode -- Sites
minor
new
2014-08-15Mountain halls do not count as sitesHead to a mountain hall in adventure mode and ask anyone about the surrounding area
0008032 
Adventure Mode -- Town
minor
resolved (user11)
2014-08-15Bogeymen in Elf and Dwarf SettlementsGo to an elf tree house or hill dwarf burrow alone. Ask to stay the night. Stay the night.
00036621
World Generation -- General
minor
new
2014-08-15Single landmasses with multiple namesThe following world gen has created the described behavior in both vanilla and one of my mods. Central west is the bewildering continent, farther east it becomes the delightful land of romance, and in between it is the land of assemblies and various island names.

[WORLD_GEN]
    [TITLE:CREATE WORLD NOW = 444254]
    [SEED:3196213328]
    [HISTORY_SEED:3093093048]
    [NAME_SEED:1057896304]
    [CREATURE_SEED:2326796152]
    [DIM:129:129]
    [EMBARK_POINTS:1274]
    [END_YEAR:550]
    [BEAST_END_YEAR:550:-1]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:0]
    [ELEVATION:1:400:1600:1600]
    [RAINFALL:0:100:200:200]
    [TEMPERATURE:25:75:200:200]
    [DRAINAGE:0:100:200:200]
    [VOLCANISM:0:100:200:200]
    [SAVAGERY:0:100:200:200]
    [ELEVATION_FREQUENCY:4:2:0:1:0:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:3:1:1:2:2:3]
    [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
    [MEGABEAST_CAP:36]
    [SEMIMEGABEAST_CAP:74]
    [TITAN_NUMBER:18]
    [TITAN_ATTACK_TRIGGER:80:0:100000]
    [DEMON_NUMBER:28]
    [NIGHT_CREATURE_NUMBER:28]
    [GOOD_SQ_COUNTS:6:63:0]
    [EVIL_SQ_COUNTS:6:63:0]
    [PEAK_NUMBER_MIN:3]
    [PARTIAL_OCEAN_EDGE_MIN:0]
    [COMPLETE_OCEAN_EDGE_MIN:4]
    [VOLCANO_MIN:1]
    [REGION_COUNTS:SWAMP:66:0:0]
    [REGION_COUNTS:DESERT:66:0:0]
    [REGION_COUNTS:FOREST:264:0:0]
    [REGION_COUNTS:MOUNTAINS:528:0:0]
    [REGION_COUNTS:OCEAN:528:0:0]
    [REGION_COUNTS:GLACIER:16:0:0]
    [REGION_COUNTS:TUNDRA:33:0:0]
    [REGION_COUNTS:GRASSLAND:528:0:0]
    [REGION_COUNTS:HILLS:528:0:0]
    [EROSION_CYCLE_COUNT:250]
    [RIVER_MINS:25:25]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:2750]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:0]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:20]
    [NON_MOUNTAIN_CAVE_MIN:30]
    [ALL_CAVES_VISIBLE:0]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:80]
    [TOTAL_CIV_POPULATION:15000]
    [SITE_CAP:780]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:8000:1056:528]
    [RAIN_RANGES:528:1056:528]
    [DRAINAGE_RANGES:528:1056:528]
    [SAVAGERY_RANGES:520:2080:4160]
    [VOLCANISM_RANGES:528:1056:528]
00080297
Adventure Mode -- General
minor
assigned (user6)
2014-08-15Rescued prisoners separated from you while still on the site become hostile yet remain on your companions listRescue children from a goblin site, have them be rooted in place with fear by you killing something, then head far enough away that they disappear from your companions list before returning and checking it again.
0008031 
Adventure Mode -- Combat
minor
new
2014-08-15Attempting to throw an item while webbed makes the game unresponsive until you are free of the webThrow something while a web-spitting creature has you immobilized
00080301
Pathfinding
minor
resolved (user6)
2014-08-15Dwarves cannot path to monsters made of fire or with a very high body heat as the air surrounding them is too hotCommand a militia squad equipped with melee weapons to attack a creature made of fire, watch as they do nothing and your fortress burns to the ground.
00080114
Dwarf Mode -- Military
minor
assigned (user6)
2014-08-15Dwarves only being overcome by terror once enlisted in the military
0007498 
Dwarf Mode -- Immigration
minor
resolved (user6)
2014-08-15Migrant Babies not carried by motherHave a baby arrive in a migrant wave.
00075953
Dwarf Mode -- Trade
minor
confirmed (user6)
2014-08-15Merchants petrified with fear by were-creaturesWait for a caravan to arrive, then have something that scares animals and dwarves (dark blue exclamation reaction) cross the caravan's path.
00080161
Dwarf Mode -- Interface, Kitchen
minor
confirmed (user11)
2014-08-15Hemp seed paste/pressed states not displaying correctly in various menushttp://dffd.wimbli.com/file.php?id=9396
00080261
Adventure Mode -- Combat
minor
resolved (user6)
2014-08-15combat target list constantly change for the worst
00079324
Dwarf Mode -- Items
minor
resolved (user6)
2014-08-15Forgotten Beast corpse labelled as "vomit"
0008014 
Dwarf Mode -- Jobs, Fishing
trivial
new
2014-08-15Fishing task is not cancelled when water freezesHave a dwarf fishing during water > ice transition.
00072503
Cave-ins
minor
resolved (user6)
2014-08-15"section of the cavern has collapsed" message on embarkUnknown, first time this has happened to me.
00080201
Dwarf Mode -- Interface, Burial
minor
resolved (user6)
2014-08-15Dwarves fail to bury pets
00080241
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
major
resolved (user6)
2014-08-15Plants are not harvested well (neither herbalist nor farmer)Harvest any fruit and find useless "bushes"
0007736 
Init Options
minor
resolved (Toady One)
2014-08-15Omitting STRICT_POPULATION_CAP from d_init.txt defaults it to 0
000703213
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
tweak
resolved (Toady One)
2014-08-14PROCESS_PLANT_TO_BAG reaction does not produce seeds
00080032
Dwarf Mode -- Jobs, Burial
trivial
assigned (user6)
2014-08-14Dwarf baby who drowned came back as ghost even after burialWell, first you drown a baby...
00080103
Dwarf Mode -- Jobs, Healthcare
trivial
resolved (user6)
2014-08-14Field Medical CareInjure a dwarf
00019555
Dwarf Mode -- Jobs, Healthcare
minor
acknowledged (user11)
2014-08-14dwarves rest outside of the hospital zonethis has never happened to me with .03, though now after a fight with multiple injuries, 2 of 4 injured dwarves rested in the bedroom instead of the hospital. (there were enough free beds at the moment I noticed them not resting in the hospital zone)
000654721
Adventure Mode -- AI
minor
resolved (Toady One)
2014-08-14Wolves passive in adventure mode.I have no idea. Wolves attacked on the travel map that is all I did.
000089523
Dwarf Mode -- Jobs, Hunting
minor
resolved (Toady One)
2014-08-14Items disappear (become invisible) after getting pushed by flowing water, burning in magma, or encased in icewell, have a hunter dodge in a pool from an attacker - pretty hard to reproduce
00076073
Pathfinding
major
resolved (Toady One)
2014-08-14Caravans get stuck/ignore smooth walls or try to cramp in tight spaces
00079612
Dwarf Mode -- Interface, Animals
minor
new
2014-08-14Escaping vermin remain on animal list1. Elven caravan arrives.
2. Vermin escapes from cage and disappears off map.
3. Enjoy a growing list of (tame bat) each year.
00060402
Dwarf Mode -- Trade
major
resolved (Toady One)
2014-08-14Minecart Tracks block Trade WagonsCreate depot.
Look at access.
See all the pretty green.
engrave tracks around depot.
Look at access again.
Notice that the pretty green is gone.
00079916
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (user6)
2014-08-14Weaver won't climb tree to collect webs1. Put webs in tree
2. Build loom
3. Collect webs
00010883
Dwarf Mode -- Thoughts and Preferences
minor
resolved (user6)
2014-08-14No happy thought when elected mayorHave a mayor being elected.
Look at his thoughts.
00080061
Adventure Mode -- Buildings
minor
resolved (user1294)
2014-08-14Goblins sites not generating correctly?
00080021
Technical -- General
minor
resolved (user6)
2014-08-14After Vampire Fey mood, simulation speed drops like a stone,Fortress mode, vampire found and walled off, but fey mood strikes him. Keep walled off, simulation speed plummets. Released simulation speed resumes.
00041532
Dwarf Mode -- Artifacts
minor
resolved (user6)
2014-08-14Trapped Moody Dwarf slows gameTrap a moody dwarf away from the workshop he wants?
00079924
Dwarf Mode -- Jobs, Hauling
trivial
resolved (user6)
2014-08-14Hauling wood does not work
0008004 
Material Properties
minor
new
2014-08-14HAIR_TEMPLATE includes ITEMS_HARD, results in inappropriate yarn crafts
00080001
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (user1294)
2014-08-14Roads outside of fort walls in 'reclaim' starts are made of 'rock blocks' that produce nothing when dismantleda)
- Load linked save
- Deconstruct some of the road
- Find no blocks are produced
b)
- Generate new world
- Start in Dwarf Fortress mode
- 'R'eclaim a ruined fort
- Deconstruct some of the road
- Find no blocks are produced
00079971
Civilizations/Entities -- General
minor
resolved (user6)
2014-08-14Caravans from civilizations with no major sites left still bring goods that could only be produced in those sites
0007996 
Dwarf Mode -- Reclaim
major
new
2014-08-13FB reappears in middle of fort and spawns in tree1. Get Forgotten Beast
2. Wall off the caverns where the beast spawned
3. Retire
4. Unretire fort
00079951
Dwarf Mode -- Combat
major
resolved (user6)
2014-08-13Military dwarves attack dwarves that have let out enemies from cages- Assign caged creature to Pit/Pond
- Watch dwarf leading troll be slaughtered by military dwarves
00079932
Dwarf Mode -- Nobles
major
resolved (user6)
2014-08-13Expedition Leader not appointed/appointable.Have two remaining dwarves: one child and one expedition leader. Have the expedition leader die. Profit?
000137010
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (user6)
2014-08-13Farm built on muddy chalk/bauxite/rubies, after mud dried it was all chalkIrrigate an underground room for farming and wait 5 years at least. The floor must be composed of different types of rock or gems.
00015684
Dwarf Mode -- Thoughts and Preferences
trivial
resolved (Toady One)
2014-08-13'clean shaven' hair style causes hair color to be omitted in the dwarf description1) view a dwarfs thoughts/preferences
2) find a clean shaven headed dwarf
3) wonder what color his extremely long double braided beard, somewhat sparse sideburns, and neatly combed mustache are.
00069543
World Generation -- General
minor
resolved (user6)
2014-08-13Night creature outcasts living in human towns
00073854
General
minor
resolved (user6)
2014-08-13Chopped tree gave no logsNo idea, appears to be random.
00019784
Creatures
trivial
confirmed (user6)
2014-08-13Ant mounds and bee hives appear in stone and ice (even after waterways thaw)1) Embark on a site/biome with temperatures cold enough to freeze the local waters or in an area with exposed stone layers (not soil).
2) Observe placement of ant mounds.
000416412
Vegetation
minor
confirmed (user6)
2014-08-13In mountain biome, clay cannot be farmed, and grass does not regrowEmbark somewhere with clay. Build a farm plot on it. Get some above-ground seeds. Attempt to mark the plot for seeding.

Embark somewhere with clay. Mark a pasture on it. Let your animals graze there. Wait for it to grow back (or not).
00048818
Vegetation
minor
resolved (user6)
2014-08-13My grass is not growing back (mountain biome, sand).
00072888
Dwarf Mode -- Jobs, Military
major
resolved (Toady One)
2014-08-13Squads report to incorrect location when using Defend Burrow orderCreate world
Embark
Create a burrow
Create a squad
Create an alert
Set the squad schedule for that alert to 'Defend Burrow', select new burrow.
Select the squad, set their schedule to the new alert.
Units appear to be stationed at random locations
00052451
Combat -- General
minor
confirmed (user6)
2014-08-13The smaller the creature, the more easily it bleeds to death from dismemberment, burns, etc.Dismemberment:
- create a sword-wielding bronze colossus in the arena
- create a couple bobcats, slash off a leg from each, watch them bleed to death almost instantly
- create a couple cows, slash off a leg from each, watch them get pale but remain alive

Melting:
- create a dragon in the arena
- torch a crowd of dingos, watch as they all quickly bleed to death
- torch a crowd of elephants, watch as they die of melting instead
00030905
Miscellaneous Crashes
crash
resolved (user6)
2014-08-13White box appears above all windows, pinwheel of death, DF locks upNo idea WHAT causes it exactly, but with one save, waited few minutes.... screen notification pops up in empty white window, game locked up. Terminal window spews out information.

Crashed several times.

Eventually got past bad spot.
00051864
Combat -- General
minor
confirmed (user6)
2014-08-13When severing the body part "teeth", all teeth are being severed and fly off in many arcsBeat a creature with GENERIC_TEETH into unconsciousness, e.g. a Moose.
Attack the teeth. Stabbing them with a sword has always worked for me, grabbing and pinching them works just as well.
Watch the nice pattern the teeth form on the ground.
000057613
Dwarf Mode -- Diplomacy
minor
confirmed (user6)
2014-08-13Diplomat "Leaves Unhappily" if expedition leader dies
00061002
Miscellaneous Crashes
crash
resolved (user6)
2014-08-13Crash occurs about 1-3 seconds after game is un-paused.An archive of the save folder (ie region1) will be linked in a note attached to this bug report.

Unarchive the save in the proper place, load the game, and un-pause it.
00056534
Technical -- General
minor
resolved (user6)
2014-08-13Inexplicable Framerate DropLoad my save and simply wait. The framerate drop occurs at the same time a moody dwarf will go insane, but preventing the insanity won't prevent the framerate drop (build a leatherworks to keep him alive).
000263311
Adventure Mode -- Combat
minor
confirmed (user6)
2014-08-13Elven wooden swords have same sharpness as normal wood, defeated by simple clothesStart an elf adventurer with sword skill and attack your home town's folk.
00056942
Adventure Mode -- Travel
major
new
2014-08-13Memory leak / performance issues with swimming long distances1) Swim across the ocean
00049043
Contaminants/Spatter
minor
confirmed (user6)
2014-08-13Creatures can retain spatters on body parts that are gone/severed/removedGet a war amputee and march him/her through water.
000575512
Undeath
major
resolved (Toady One)
2014-08-13Caravan Guard Ghosts are still not appearing for slabs
00071136
Dwarf Mode -- Trade
minor
new
2014-08-13Caravan/wagon fails/refuses to leave after embarking on their journey.No idea.
00060815
Dwarf Mode -- Trade
minor
resolved (Toady One)
2014-08-13Some wagons are incredibly fast, others incredibly slowWagon?
00069891
Typos/Grammar
text
resolved (Toady One)
2014-08-13Typos and obsolete information in the manual
000339210
Creatures
minor
confirmed (user6)
2014-08-13Trade capacities are way too high
00012033
Dwarf Mode -- Invasions
minor
resolved (Toady One)
2014-08-13might tame animals prematurely detect ambushers in some cases?if I knew..
00003686
Dwarf Mode -- Jobs, Designations
minor
resolved (user6)
2014-08-13Smooth Stone designation removes stairways1. Designate a square to have a staircase dug out.

2. Designate the same square to be smoothed over.

2 1/2. The staircase must not yet be dug when you designate the smooth order, and the miner must get to the square before the engraver

3. Wait.

00072271
Vegetation
minor
resolved (Toady One)
2014-08-13pineapples don't have seasonsScroll through the pineapple raw entry.
00006306
Dwarf Mode -- Embark/Setup
minor
resolved (user6)
2014-08-13Misc. Item User skill trainable on embark
00030419
Dwarf Mode -- Combat
major
resolved (user6)
2014-08-13Fortifications do not hinder goblin arrowsBuild some fortifications, stick somebody on the other side, wait for a goblin squad led by an archer.
00079884
Dwarf Mode -- Immigration
major
resolved (user6)
2014-08-13No Immigrants Arriving
00016628
Dwarf Mode -- Immigration
major
resolved (user6)
2014-08-13I have not received an Immigrant in years.
00067291
Dwarf Mode -- Jobs, Assignment of Jobs
crash
resolved (user6)
2014-08-13Crash when trying to assign jobs to migrants before they enter fortresslazy newb pack, get a migrant wave, alter their labors during the end of a season.
00019375
Dwarf Mode -- Jobs, Animal Handling
minor
new
2014-08-13Animal Hauler Caught in Loop When Hauling Out of Burrow
00079862
Dwarf Mode -- Jobs, Animal Handling
minor
assigned (user6)
2014-08-13Irrational spamming of "urist cancels Pen/Pasture Large Animal: Animal inaccessible"Happens sporadically. Pretty frequent though
00079871
Dwarf Mode -- Trade
minor
resolved (user6)
2014-08-13Traders try to ford the river, then go insane.???
00030311
Dwarf Mode -- Justice
minor
resolved (user11)
2014-08-13dwarves in jail die of thirst (every time)Place metal cage. Set it for justice. Make sure plenty of buckets are available for water to be given, plenty of alcohol and food (all next to cage). Wait for a (bad!) Dorf to goto jail and watch him die. Seems rather cruel.
00016659
Creatures
minor
resolved (Toady One)
2014-08-13Undead demons fighting with normal demons in the underworldCreated a fortress on a haunted mountain and broke into the demons underworld.
00028888
Dwarf Mode -- Interface, Military Screen
minor
resolved (user6)
2014-08-13Military Equipment screen does not reflect actual dwarf inventoryDon´t know how.
000132418
Dwarf Mode -- Jobs, Items
minor
resolved (Toady One)
2014-08-13buckets full of water were used to produce lyeMake pond zone, and while dwarves are filling the pond, delete the zone. Then try to make lye using the remaining water-filled buckets.
000149832
Dwarf Mode -- Jobs, General
minor
resolved (Toady One)
2014-08-13Crystal glass items can't be made, CRYSTAL_GLASSABLE appears brokenImport glass
Use glass furnace to make glass window
000248126
Dwarf Mode -- Jobs, Equipment
minor
resolved (Toady One)
2014-08-13Dwarves will claim new clothes when theirs is worn (xClothesx) but not wear itGet a fort to the point where dwarves have worn clothing, make some new clothes. Watch as they claim it and your clothier shop clutters up.
000123628
Dwarf Mode -- Items
minor
resolved (user6)
2014-08-13buckets contain lye and water, can't be used for anything
00079841
Adventure Mode -- Movement
minor
resolved (user1294)
2014-08-13Cannot fly in square that has downwards slope/rampJust create a flying creature in the arena and assume control.
00061421
Dwarf Mode -- Jobs, Item Improvements/Decorations
minor
new
2014-08-12Can't encrust an item with same material as the itemCreate a stone stockpile only for a certain stone type, e.g. granite.
Set this stockpile to 'give' for a craftsdwarf's workshop.
Create a gem stockpile that 'gives' to the jeweler.
Create a finished goods stockpile that 'takes' from the crafter and 'gives' to the jeweler.
Cut that stone type.
Make rock crafts.
Try to encrust goods with that stone type.
00079781
Adventure Mode -- Buildings
minor
new
2014-08-12Mead hall door is above ground levelGame save: http://dffd.wimbli.com/file.php?id=9371
00079822
Dwarf Mode -- Jobs, Item Improvements/Decorations
minor
resolved (user6)
2014-08-12Cannot encrust furniture from linked stockpileLink gem, stone and furniture stockpiles to a gem cutter's workshop, tell him to cut the stone and then encrust it to furniture.
00064151
Technical -- General
crash
new
2014-08-12Crash at a specific pointSimply load the save and play.

http://dffd.wimbli.com/file.php?id=8341
0007977 
Dwarf Mode -- Justice
minor
confirmed (user6)
2014-08-12Justice, Sleep Pretension, and Menial Work Exemption ignored for CIV-level nobles
00037217
Dwarf Mode -- Nobles
minor
confirmed (user6)
2014-08-12[MENIAL_WORK_EXEMPTION] doesn't work?
00079742
Adventure Mode -- Sites
minor
assigned (user6)
2014-08-122,700+ kobolds crammed into a tiny campRandom chance, just have to generate a world and see if such a camp exists.

Here's the save though: http://dffd.wimbli.com/file.php?id=9364
00078218
Adventure Mode -- Sites
major
resolved (Toady One)
2014-08-12Animal overpopulations multiply/replenish after waiting/sleeping in worldgen fortresses, cause extreme lag1. Load up adventure save: http://dffd.wimbli.com/file.php?id=9266

2. try to move.
0007975 
Dwarf Mode -- Trade
minor
resolved (user6)
2014-08-12Trader wagon scuttles for no apparent reason
00078186
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (user11)
2014-08-12Hospital Zones don't respect supply maximumsIn my experience it happens in every game. Although in 40.05 it didn't happen right away.
0007973 
Creatures
major
resolved (user6)
2014-08-12Birds get stuck mid-airStart a game anywhere, wait for birds (eagles, kea, whatever) wait a few ingame weeks and they will get stuck. Happened to me so far in 5 out of 5 games.
00079684
Dwarf Mode -- Buildings, General
major
resolved (user1294)
2014-08-12Masons build wooden walls out of fabulous materials without using up the materialEmbark (I don't know if it has to be reclaim)
Set some walls to be built out of wood
Let a dorf without carpentry enabled go do it.
0007972 
Dwarf Mode -- Immigration
minor
resolved (user1294)
2014-08-12Baby immigrants come crawling to fortess not being carried by an adult.I would assume it is random. other immigration waves may have similiar results.
00079674
Dwarf Mode -- Buildings, General
minor
resolved (user6)
2014-08-11deconstructed floors still make magmaEmbark a reclaim fort. Deconstruct a floor, at least on a bridge over a brook.
00079691
Dwarf Mode -- Buildings, General
minor
resolved (user6)
2014-08-11wooden walls constructed of random materialsembark. chop tree, build wall from tree.
00079476
Dwarf Mode -- Jobs, Hauling
minor
resolved (lethosor)
2014-08-11Stones only being hauled by 1-3
00079633
Dwarf Mode -- Items
minor
resolved (user6)
2014-08-11Overloaded Butcher's Shop produces unusable bugged skins.
00071742
Dwarf Mode -- Interface, General
major
resolved (user6)
2014-08-11Random crashes in dwarf modeStart a new fortress and play for a few weeks.
000599433
Dwarf Mode -- Jobs, Building Construction and Destruction
major
resolved (Toady One)
2014-08-11Destroying a construction teleports nearby itemsPlace a wood stock pile.
Build a wooden wall.
Destroy the wall.
00079365
Miscellaneous Crashes
crash
resolved (Toady One)
2014-08-11Crash when pressing Esc on embark (site chooser) screen and adventure mode menu screen1. Generate a world.
2. Enter Dwarf Fortress embark screen.
3. Press Esc
4. Crassssshhhh!
00079651
Dwarf Mode -- Immigration
major
resolved (user6)
2014-08-11when a migrant came his arm was cut offidk
00055761
Adventure Mode -- Movement
minor
new
2014-08-11Some sewer grates can be breathed through, others can't1 Find an sewer entrance from a river, swim inside.
2 Try to get to the first Sewer Grate if possible.
3 Watch as your adventurer drowns.
00079133
Dwarf Mode -- Immigration
minor
assigned (user6)
2014-08-11migrants pause at edge of map
0007962 
Dwarf Mode -- Interface, Stockpiles
minor
new
2014-08-11Ballista Arrows overflowCreate a 1 tile stockpile next to a wall, put a ballista arrow in it. It will probably overlap the wall.
0007204 
Adventure Mode -- Movement
minor
new
2014-08-11Moving into campfires impossible, but jumping possible
00079572
Dwarf Mode -- Pets
minor
assigned (user6)
2014-08-11Pitted vermin hover in open spacepit some (non-flying) vermin
00078236
Adventure Mode -- Environment
minor
assigned (user6)
2014-08-11Abandoned houses immediately collapse when loaded.. load save? This is beyond me.

http://dffd.wimbli.com/file.php?id=9267
00079297
Dwarf Mode -- Idle Behavior
minor
assigned (user6)
2014-08-11Dwarves Randomly Idling...designate a pond and have the job finish?
00079545
Dwarf Mode -- Jobs, Animal Handling
major
resolved (user6)
2014-08-11Dwarf tries to pasture of minotaur1) Catch Minotaur to cage
2) Wait until dwarf tried pasture him

or

1) Load save from http://dffd.wimbli.com/file.php?id=9355
2) Unpause game, follow the Minotaur
0007956 
Dwarf Mode -- Embark/Setup
crash
resolved (user6)
2014-08-11Crash on cancelling embark> Start Playing

> Dwarf Fortress Mode

> Press 'Esc' to cancel embark.

> Crash
0007953 
Dwarf Mode -- Trade
minor
resolved (user6)
2014-08-11Traders won't leave if way out of depot has been "blocked" with traps
0007918 
Typos/Grammar
text
resolved (Toady One)
2014-08-11Welcome screen inconsistent spelling of web site vs website
0007952 
Dwarf Mode -- Trade
minor
resolved (user1294)
2014-08-11Merchants disposses trade items when scaredLeave a stockpile of mutilated bodies near your depot and wait for merchants.
0007951 
Technical -- Input/Keybinding/Macros
minor
resolved (user6)
2014-08-11Esc Closes DF
0007949 
Dwarf Mode -- Moods
minor
resolved (user1294)
2014-08-11Items teleporting when required for a strange mood
00057401
Adventure Mode -- Quests
minor
new
2014-08-11Civilian killed a quest target for adventurer, then was thrilled to hear of the death1. get a vampire quest
2. accuse target
2. nearby civilian kills your target
3. ask civilian about "service"
00067162
Adventure Mode -- General
minor
new
2014-08-11Swimming at minimal speeds trains swimming the mostGet into a lake.
Press S
Select "Creeping Swim"
Take a step
Watch as your swimming experience goes up by 3-8
Press S
Select "Maximum Swim Speed"
Swim until you hit the maximum speed
Take a look at your swimming experience
Take a step
Your swimming experience should now be raised by about 1, if not less.

(Posting bug on the tracker is optional.)
000654526
Creatures
minor
resolved (Toady One)
2014-08-11Flying creatures stop flying, fall to the ground, and explodeStart dwarf mode in an area containing flying creatures and wait. Because this only happens randomly, reproduction is difficult. That said, I am not the only person to report this, since it was also mentioned here: http://www.bay12games.com/dwarves/mantisbt/view.php?id=6534#c24895 .
0003811 
Adventure Mode -- Retirement
trivial
new
2014-08-11Retiring an adventurer resets their fame/reputation
0007945 
Adventure Mode -- General
minor
resolved (user6)
2014-08-11Advmode NPC campers are lethargic1) Note a refugee camp on travel map
2) Approach, press d
3) Lethargic caravan!
0007944 
Dwarf Mode -- Interface, Embark
tweak
resolved (lethosor)
2014-08-11App quit if press escape button while choosing embark site1) Open DF
2) Create any world
3) Select this world
4) Select dwarf fortress mode
5) When on world screen, choosing embark place, press escape button

You app will quit immediately.
00079481
Creatures
minor
resolved (user1294)
2014-08-11Walls made out of "Unknown Material"1. Build a wall larger than one tile.
2. Select material.
3. Press enter.
00021895
Technical -- Input/Keybinding/Macros
text
resolved (lethosor)
2014-08-10Delete key doesn't work for text entry on OSXOn a Mac, try to delete entered text (e.g. Notes) with the 'delete' key.
00079421
General
feature
resolved (lethosor)
2014-08-10Graphical Map Overlayn/a
00079411
Dwarf Mode -- Trade
minor
resolved (user6)
2014-08-10Traders' camels jump / teleport around during movementPlease see the save file.
0007939 
Dwarf Mode -- Buildings, General
minor
resolved (lethosor)
2014-08-10Only one block required for walls, no matter how big the wallMake a wall, select materials, only one is used, the rest of the wall is made of "Unknown Frozen Creature Substance."
00079175
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
new
2014-08-10Hair items have a hidden quantity modifier1. Slaughter something with hair (say... a Stray Horse), resulting in "Stray Horse Hair"
2. Assign a Farmer's Workshop to "Spin thread"
3. A spinner will make Stray Horse Hair Thread, but the original input material will remain.
4. Repeat ad nauseum
0007938 
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
resolved (user11)
2014-08-10Only first tile of multi-tile wall designation uses materials, all others result in unknown material or amberDesignate a multi-tile wall segment (wood, block, boulder, etc.).
Observe only first tile being built with a hauled material.
All other wall tiles built without materials.
0007935 
Dwarf Mode -- Trade
minor
resolved (user6)
2014-08-10human caravan comes to depot 2 wagons remain ontop of depot and do not unpack and then leave without unpacking at normal timebuild depot
have human caravan show up
attempt to trade
does not allways happen
has happend 3 times before in previous version
00079341
Dwarf Mode -- Interface, Stockpiles
feature
resolved (user11)
2014-08-10Flow option for stockpile designation1) Observe how easy designating a not perfectly rectangular zone is.

2) Try to do the same with a stockpile.
00074623
Adventure Mode -- Combat
crash
assigned (user6)
2014-08-10After talking to goblin and attempting to attack, game hangs0) Get the save file at http://dffd.wimbli.com/file.php?id=9061

1) Go up the ramp until you get to floor with the goblins.
2) Talk to an adjacent goblin who isn't yet at "no quarter" status.
3) Bypass greetings.
4) Either ask the goblin to join you as an adventurer or claim the site for yourself.
5) Attempt to attack with the "A" key.
00079331
Dwarf Mode -- Interface, Animals
minor
resolved (user6)
2014-08-10Non-pastured grazers hang out in meeting area, starve to deathDeconstruct the starting wagon. Create a meeting area underground. Don't assign any grazers to a pasture.
00032131
Technical -- Saving/Loading
crash
resolved (user6)
2014-08-10Crash when writing to non-existant locationLoad all DF onto flash drive.
Play game from flash drive.
Remove flash drive.
Try to save the game.
00079282
Cave-ins
minor
resolved (user6)
2014-08-10Chopping down tree from above ground level results in cave-in, injures dwarf.Find a tree adjacent to a slope, such that leaves/branches are adjacent to the next level up.

Designate the second level of the tree for chopping down.

Wait for cave-in.
00064072
Technical -- General
crash
resolved (user11)
2014-08-10Crashes after a bit
00045936
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (Toady One)
2014-08-10shearing sometimes produces stack of 1 wool, which cannot be usedShear lots of animals repeatedly.
00078372
Arena
trivial
resolved (user6)
2014-08-10Cow/bull doesn't drown in the arenaJust create a cow in the water area in arena.
00075626
Dwarf Mode -- Immigration
minor
resolved (lethosor)
2014-08-10No message when migrants arrive
00073821
Adventure Mode -- Conversation
crash
resolved (user6)
2014-08-10Crash upon replying to creatures after asking about recent incidents.
00070625
Adventure Mode -- Sleep
minor
resolved (user6)
2014-08-10Sleeping until dawn makes you drowsy.
00072491
Adventure Mode -- Sites
crash
resolved (user6)
2014-08-10Crash when approaching a tomb siteI saved right before the entrance to the tomb on the map, and every time I approach it from off-site it crashes immediately.

Step 1: walk towards tomb
00074281
Dwarf Mode -- Items
minor
resolved (user6)
2014-08-10Items in Inventory (visible in Z - Stocks) are not available when Building (Traps, doors, etc.)
00074337
Dwarf Mode -- Invasions
major
resolved (user6)
2014-08-10Goblins climb out of pits
00070431
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (user6)
2014-08-10Fallen item partially broke the game by making a dwarf endlessly and repeatedly search for it
00066461
Adventure Mode -- Combat
crash
resolved (user6)
2014-08-10Crash while wrestling creaturesLoad save file.
Attack horseshoe crab several times (5-10 in this case) using arrow keys.
00075523
Pathfinding
major
resolved (user6)
2014-08-10Hunter walked on water
00044514
Sites
minor
resolved (user11)
2014-08-10Site finder ignores flux/soil depth without warning. Low evil =/= goodThis works best in trying to begin in good areas, as it seems flux -never- appears in good areas. My method was this -

Site finder : Flux - Yes. River - Yes. Shallow Metals - Multiple. Deep metals - Multiple. Soil - Deep. Clay - Yes. Also, aquifers are off.

The site will most likely end up being good temperate shrublands, grasslands, or desert. There will be a bunch of sites shown as possibles that are clearly not 'good' aligned areas (not Serene, Mirthful, or Untamed Wilds)

If you do play in one of the 'good' sites and use the prospector, you will find that despite the site being suggested, there is no flux.
00003853
Dwarf Mode -- Interface, Stocks
text
resolved (user6)
2014-08-10"unknown frozen creature substance chops" in stocks menuz->stocks->meat
press tab to show correct names
00050604
Adventure Mode -- Conversation
minor
resolved (user6)
2014-08-10Creature said to be weak to "unknown frozen creature substance"
00005052
Contaminants/Spatter
text
resolved (user6)
2014-08-10"Smear of "- forgotten beast spittle not definedThis is my first FB encounter, so I don't know if it happens with all spitters.
0007889 
Cave-ins
minor
resolved (user6)
2014-08-10Ice-Drop, "Unknown" tile result1. Freezing water in above ground biome.
2. Dig out a cavern underneath.
3. Build (wooden) flooring ontop of the ice.
4. Channel around it.
5. Cause it to drop.

You now have a cavern of "Unknown" tiles.
00066236
Adventure Mode -- General
major
confirmed (user6)
2014-08-10Game freezes after each move- Make an adventurer and try to move
00065913
Dwarf Mode -- Jobs, Designations
minor
new
2014-08-10Trees are always chopped completely, regardless of where chopping designation is given1) Start a fort
2) Build a staircase up the side of a tree
3) Chop down any part of the tree other than the base
00078247
World Generation -- Constructions
minor
resolved (user6)
2014-08-10Worldgen ruin with missing corner
00075724
Dwarf Mode -- Military
major
resolved (lethosor)
2014-08-10Discrepancies between 'm'ilitary menu and 'v'iew menu when replacing squad members (leaders only?)Assign dwarves via profession side menu and change their positions/assignments in the military screen or vice versa.
000739013
Dwarf Mode -- Jobs, Military
minor
resolved (user11)
2014-08-10Militia Commander stuck in tree, does not do work as a civilian even after being removed from the positionBoth militia commanders were assigned from create a 'first squad' in a new embark by pressing 'm' and assigning a dwarf.
00056967
Arena
minor
feedback (user6)
2014-08-10Strange gaps in report texts1. In Arena Mode create a dragon mummy, a dwarf necromancer and something else, all on different sides.
2. Wait and watch. The problems start when the dragon breathes fire.
3. Scan reports until the gaps appear.
00077482
Adventure Mode -- General
minor
resolved (user6)
2014-08-10Visiting retired player fort and sleeping many times causes catastrophic lag, possibly related to wagons
00075537
Adventure Mode -- Sites
major
confirmed (user6)
2014-08-10Adv Mode lag that increases with sleep/retirement
00078752
World Generation -- General
minor
assigned (user6)
2014-08-09Cavein collapse to the SW of adventurers location in market1. Load save: http://dffd.wimbli.com/file.php?id=9315

2. wait a couple turns to see the messages of it happening

3. Go SW and see dead body and people covered in dust.
00079093
Dwarf Mode -- Interface, Announcements: Message Spam
minor
resolved (user6)
2014-08-09Burrow-assigned dwarves stuck with barrels after drinking last drinkAssign dwarves into a burrow with a stocked drink stockpile and wait.
00066003
Dwarf Mode -- Reclaim
minor
confirmed (user6)
2014-08-09Ambush by harmless noble when reclaiming ruinReclaim a world-genned ruin, send dwarves near the trading depot (maybe?), there maybe a stealthy noble waiting to ambush your dwarves.
00078025
Pathfinding
minor
resolved (user6)
2014-08-09Dwarves jumping into magma for no damn good reason.Build a fort next to a volcano and try building floor over it.
00076007
Adventure Mode -- General
crash
resolved (user6)
2014-08-09game crashes after killing lady.?
00074825
Dwarf Mode -- Invasions
major
resolved (user11)
2014-08-09Siegers wander off. Siege tag persists, but loss of the fortress doesn't reward site to the besiegers.Start a fortress (you may need to be near to an enemy race) and play normally. Survive the first-year siege without killing or capturing all of the enemy. Wait for the rest of the enemy to run or wander off, and note how the Siege tag isn't removed.
00071714
Adventure Mode -- Environment
minor
assigned (user6)
2014-08-09Tracks appear in water
00069343
World Generation -- General
minor
acknowledged (lethosor)
2014-08-09Using Seeds in World Gen does not always result in Civs behaving the same way (History Seed broken?)Generate a Small Island with Fixed seeds on all four categories over a period of a 1000 years.

Repeat.

One time we will end in the Age of Death, another time in the age of Fabled, and another time in the age of goblins. Also sites have not been build on exactly the same places, as well as roads.

Starting places and geography are identical but over time alternate timelines will appear each time you generate the world with the same seeds.
00009883
Dwarf Mode -- Interface, Stocks
minor
resolved (user6)
2014-08-09Butchering a forgotten beast produces invisible "unknown frozen creature substance chops"
00079243
Dwarf Mode -- Jobs, Healthcare
tweak
resolved (user11)
2014-08-09Dwarves bleeding to death due to minor wounds: severely aggravatingI have a save game available
00079272
Creatures
minor
resolved (user6)
2014-08-09VERMIN LUNGFISH ON LAND!!!!!!!!!i don't know, have it rain while theres lungfish around
00038875
Dwarf Mode -- Jobs, Assignment of Jobs
minor
resolved (Toady One)
2014-08-09Construction of "Upright weapon" [b][T][S] doesn't require any particular labor[b][T][S] with dwarves with disabled item hauling.
00025604
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
resolved (Toady One)
2014-08-09Remove construction task prioritized too high, labor can't be disabled, children help out1. Build a long strip of wall (b, C, w)
2. Allow it to be constructed
3. Designate several spaces to be removed (d, n)
0004370 
Dwarf Mode -- Jobs, Assignment of Jobs
tweak
resolved (Toady One)
2014-08-09There's no labor to control the "Pull the lever" jobfail to disable lever pulling for one of dwarves
00040728
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (Toady One)
2014-08-09Dwarves drag animals to pen/pit/cage/restraint without Animal Hauling enabled
0007926 
Dwarf Mode -- Environment
minor
resolved (user11)
2014-08-09The wild Animals stay always
00019329
Dwarf Mode -- Items
minor
confirmed (user6)
2014-08-09Ice over water cave-in produces blocks of rock and "Unknown"Play with ice?
00079233
Dwarf Mode -- Environment
minor
resolved (lethosor)
2014-08-09Muddy Unknown and Unknown Tiles
000685212
Dwarf Mode -- Jobs, Sleeping
minor
resolved (Toady One)
2014-08-09Broker sleepcrawled/sleepwalked to bed after trading session
00079252
Adventure Mode -- Conversation
minor
assigned (user6)
2014-08-09When asking for directions to something/somewhere, they can refer you to someone who is actually deadRandom chance

Savegame: http://dffd.wimbli.com/file.php?id=9333
00078256
Dwarf Mode -- Jobs, Designations
minor
resolved (Toady One)
2014-08-09Miner frozen on "dig channel" job
00078764
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
resolved (Toady One)
2014-08-09Dwarves do not go around constructed walls that were built in their pathMake a long tunnel and line the cave walls with constructed walls.
Have several dwarves build the walls.
If one of the dwarves building is much slower than the others, it is more likely to happen.
00012263
Dwarf Mode -- Jobs, Healthcare
minor
acknowledged (user11)
2014-08-09Removing hospital zone and bed makes dwarves stop trying to rest
00061021
Dwarf Mode -- Military
major
acknowledged (user11)
2014-08-09Injured military dwarves won't seek treatment, die1. Throw steel-clad dwarves into a danger room equipped with upright wood spikes (made from wood training spears).
2. Activate the danger room.
3. Dwarves get injured.

Expected result: injured dwarves go to the hospital, get treatment.
Actual result: injured dwarves stand around stupidly until they die.
00063442
Dwarf Mode -- Jobs, Healthcare
minor
acknowledged (user11)
2014-08-09Dwarf never sought healthcare
00034032
Dwarf Mode -- Jobs, Healthcare
minor
acknowledged (user11)
2014-08-09Dwarf 1 injured by tantrumming military dwarf 2 does not receive any healthcare1. Get a military dwarf angry, up till tantrum.
2. Wait for him to hurt someone.
3. Victim gets no healthcare.
0002930 
Dwarf Mode -- Combat
minor
acknowledged (user11)
2014-08-09Dwarf is Unwilling to die, or get better.
00025853
Dwarf Mode -- Jobs, Healthcare
minor
acknowledged (user11)
2014-08-09Injured soldiers stop resting when alert state changesSee description.
00066101
Adventure Mode -- Movement
major
resolved (user11)
2014-08-09Travelling Adventurers keep going on their journey after accepting companionship offerMeet up with an adventurer travelling across the map and offer companionship
00065496
Dwarf Mode -- Reclaim
major
new
2014-08-09Fortress unretirement causes lag / slowness with military usage1. Reclaim a ruin
2. Retire
3. Unretire ruin.

Optional(For massive frame rate lag)
Put any dwarf in the military and tell him to move.
00077174
Adventure Mode -- Travel
crash
confirmed (user6)
2014-08-09Crash on stopping at tavern1) Download and extract the save at http://dffd.wimbli.com/file.php?id=9157 [^]
2) Load game
3) Go away from the city, in the wilderness
4) hit 'd' to stop in the middle of nowhere.
5) hit 'T' to travel back to the tavern where the save was done, at the northeast of the city
6) hit 'd' to try and stop there
7) Crash
00059122
Dwarf Mode -- Jobs, Smelting
minor
confirmed (Toady One)
2014-08-09Workshops with linked stockpile(s) will only look in those stockpiles for materials/reagents- have a smelter
- have some ore you would like to smelt
- create a stone stockpile, could be metal-only
- link said stockpile to smelter
- try to smelt some ore
00058361
Dwarf Mode -- Diplomacy
minor
resolved (user11)
2014-08-09Make trade agreements but they do not show up on civ screenUnknown, other than Noble dying.
00079211
Creatures
minor
resolved (user6)
2014-08-09Animals stuck behind pet impassable doors cause fps dropSet a door a tightly closed for pet impassable. Assign work animal to dwarf. If the animal gets stuck behind the door trying to follow its owner it will cause a severe drop in fps. The instant you set the door back to passable the fps drop is alleviated.
00046304
Technical -- Saving/Loading
crash
resolved (user6)
2014-08-09Dwarf mode save crashes immediately upon unpauseLoad this save game: http://dffd.wimbli.com/file.php?id=4364

Unpause.
00077994
Creatures
minor
feedback (user6)
2014-08-08Many biological materials have dubious MELTING_POINT, BOILING_POINT, HEATDAM, SPEC_HEAT, IGNITE_POINTOpen your material_template_default.txt and see it for yourself or just throw a undead in magma.
00079192
Dwarf Mode -- Jobs, General
minor
resolved (lethosor)
2014-08-08Designating long channel causes miners to freezedesignate a long strip to be channelled out by multiple miners
wait
00076543
Technical -- Rendering
minor
resolved (user6)
2014-08-08Drawing FPS drop
00031642
Pathfinding
minor
confirmed (user6)
2014-08-08Severe lag during sieges due to buildingdestroyer pathfinding
00067581
Adventure Mode -- Retirement
minor
resolved (user6)
2014-08-08Reduntant wearable gear and eccentric behaviour in home town after adventurer unretire.
00075197
Combat -- General
major
resolved (Toady One)
2014-08-08Sparring dwarves only wrestle
00025884
Technical -- Rendering
minor
acknowledged (lethosor)
2014-08-08Wall tiles after collapse don't match adjacent tiles1. Channel all around the tower.
2. Dig out the ground below the tower.
3. Wait for the huge lag to end.
4. Look at odd symbols.
00079151
Pathfinding
major
resolved (user6)
2014-08-08Animals trying to path out of the cavern bring FPS to a crawl when they reach a non pet passable doorHave a door to the cavern. If and when a wild animal approaches it, set to pet passable.
00079121
Dwarf Mode -- Jobs, Designations
minor
resolved (user6)
2014-08-08designation cancellations
00074522
Dwarf Mode -- Military
major
resolved (Toady One)
2014-08-08Replacing the squad leader creates permanent, hidden squad members1 Start new fortress.
2 Create squad.
3 Assign squad leader.
4 Exit military menu
5 Assign new squad leader
6 Exit military menu
00027783
Dwarf Mode -- Diplomacy
major
resolved (Toady One)
2014-08-08Diplomat goes insane, still in fortress when abandoned, same diplomat arrives insane in new game
00054706
Adventure Mode -- Inventory
minor
acknowledged (user11)
2014-08-08Can fill quivers and backpacks with water
0007910 
Dwarf Mode -- Jobs, Designations
minor
resolved (user6)
2014-08-08Miners will not finish miningChannel a large open area.
00079081
Dwarf Mode -- Immigration
major
resolved (user6)
2014-08-08Immigrants arrive in Miserable stateGrow a fortress to 100+ inabitans, kill around 50% of the population an then retire and make a new one, keep using the same kingdom cause that's what I'm doing.
0006339 
Dwarf Mode -- Nobles
minor
new
2014-08-08Resurrected Units cannot be assigned as noble positions or squad leaders1. Add a resurrection / transformation interaction to your dwarves so that they bring any dead dwarves they see back to life and heal them instantly at the same time.

2. Kill a dwarf.

3. Let another dwarf resurrect the dead one.

4. Attempt to assign the resurrected dwarf to a noble position or as the leader of a squad.
00043092
Dwarf Mode -- Jobs, General
minor
resolved (Toady One)
2014-08-08Butcher shop in burrow with unreachable, butcherable items causes job cancellation spamPlace a burrow around a butcher shop as well as an unreachable, butcherable item.
00037346
Dwarf Mode -- Jobs, Smelting
major
resolved (Toady One)
2014-08-08Reactions in burrow don't use workers from outside burrowMake a smelter, and put it into a burrow.
00066211
Adventure Mode -- Conversation
minor
resolved (user6)
2014-08-08Shouting 'yield' makes your adventurer be able to respond to itI'm not 100% what triggers this to happen, it could either be that whoever your fighting must be knocked unconscious or you must direct the yield at no one in particular (shout it).
00065841
Geology
crash
feedback (user6)
2014-08-08Game crashes on new terrain generation with error "terminate called after throwing an instance of 'std::length_error'"Run the game as installed from Arch Linux's pacman:

pacman -S dwarffortress
dwarffortress
0006553 
Dwarf Mode -- Interface, General
minor
resolved (user6)
2014-08-08Game window minimized upon un-retireUnknown
00065482
Adventure Mode -- Combat
crash
resolved (user6)
2014-08-08During single opponent combat. Attack->enemy parry->Attempt at counter parry = crashOutside a city, in the dwarven tunnels (I guess that's what they are now), fight a creature capable of parrying. After a parry, while attempting a counter parry the game should crash
0007906 
Adventure Mode -- AI
minor
new
2014-08-08AI soldiers attacks citizens
00079071
Adventure Mode -- Movement
minor
resolved (lethosor)
2014-08-08fortress-mode bridges cannot be walked onto or off of in adventure modeStart a fortress in an area with a river.
Build a bridge (b-g) that only covers the water tiles.
Retire the fortress.
Visit the site in adventure mode and use arrow keys to walk on the bridge.
Oh wait, you can't ;)
00071971
Miscellaneous Crashes
crash
resolved (user6)
2014-08-08Dwarf mode slows to a halt, then crashes.Download
http://dffd.wimbli.com/file.php?id=8930

Load save.
Wait about 10 seconds.
00031963
Combat -- General
minor
confirmed (user6)
2014-08-08Weapon deflections are credited to the outermost layer of armor, even if an inner layer did the workSend some dwarves into combat wearing multiple layers of clothing, against enemies bearing weapons that should easily penetrate some layers but have difficulty penetrating others -- e.g., steel and cloth clad dwarves vs. goblins.
0005780 
Adventure Mode -- Environment
minor
resolved (user6)
2014-08-08Random leather of cave creatures spawn around lair
00073575
Dwarf Mode -- Trade
minor
resolved (Toady One)
2014-08-08Traders teleport animal burdens to depot, pack animals subsequently wander around while prone1) Caravan arrives with some trader-led pack animals.
2) Wait for a trader leading a pack animal to touch the trade depot.
000704110
Dwarf Mode -- Trade
minor
resolved (Toady One)
2014-08-08Dragged animals escape a few tiles, then teleport back when their captor moves
00067096
Dwarf Mode -- Interface, Stockpiles
text
resolved (Toady One)
2014-08-08Crops have redundant entries in stockpile settings (from multiple materials?)1. Create a new stockpile.
2. Select the Stockpile using 'Q' and open its settings.
3. Navigate down to the Food category and then navigate to the 'Plants' subtype.
4. Observe duplicate entries for all members of the category. (See Screenshot: http://i701.photobucket.com/albums/ww13/OhioRawks/duplicateEntries.png)
00079002
Adventure Mode -- Inventory
minor
assigned (user6)
2014-08-07Books cannot be destroyedcreate a campfire and throw a book in. it will burn and produce smoke, but instantly warp back home
00078834
Dwarf Mode -- Military
major
resolved (user6)
2014-08-07soldiers thrown during training phase through wallsMake a 4x4 room and have soldiers train within. During sparing, they will sometimes be thrown through a wall. When I noticed this, my walls were all smooth stone; but this may occur with rough stone. I haven't tested it.
00078992
Dwarf Mode -- Combat
minor
resolved (user6)
2014-08-07Parries can be performed with weapons that are stuck inStab a weapon into an opponent, wait for another opponent to begin an attack, then select parry
00047834
Adventure Mode -- Movement
crash
resolved (user6)
2014-08-07Crash occurring when moving locally
00051132
Adventure Mode -- Inventory
minor
resolved (Toady One)
2014-08-07Readable materials (books, slabs) duplicating in inventoryWith another adventurer I went to a necromancer's tower for the first time, and abused sneaking while looking for the secrets of life and death. I found both a book and a slab that had them, and after slaughtering the tower I left for the nearest town. I'm not sure if the bug was occurring then, because I went straight for the town. After spending the night resting as not to get attacked by monsters, I woke up on the roof, because of the sleeping bug in 0005047, and tried to jump off to get down. Unsurprisingly I died, but since I knew where it was I went back with another adventurer to the town and found the body and the items, and that's where I would pick it up each time I tried reproducing it.
00008543
Dwarf Mode -- Trade
minor
resolved (user6)
2014-08-07Items in trade depot inaccessible after forbidding and reclaiming
00043492
Dwarf Mode -- Jobs, Hauling
minor
resolved (user6)
2014-08-07Items w/o stockpiles being placed in containers.Have empty bags/barrels.
Have no stockpiles for seeds or meat.
Brew a plant/butcher a critter.
0007898 
Dwarf Mode -- Trade
major
resolved (user6)
2014-08-07Merchants attacked but unharmed collapse and stop moving
0007897 
Dwarf Mode -- Nobles
minor
resolved (user6)
2014-08-07Too many noblesJust start a fort and wait I guess. It seems to be linked to events in the outer world and not in the fort
00078962
Dwarf Mode -- Buildings, General
major
resolved (lethosor)
2014-08-07Stills wont make boozeBuild a still. try to brew your first crop of grown plants, not the ones you embark with
0006012 
Dwarf Mode -- Items
major
resolved (Toady One)
2014-08-07Temperature updates for items in containers never stabilize.Find a bin with items underground and set all temperatures to 10100. Observe them quickly reach 10016 (assuming environment is 10015) and stop there. The bin itself will stop at 10015:499, or whatever the right fraction for it will be.
0007419 
Vegetation
minor
resolved (Toady One)
2014-08-07Acacia trees don't grow flowers or seed pods
00034345
Dwarf Mode -- Military
minor
resolved (Toady One)
2014-08-07Spammed message: Urist McSoldier cancels Rest: Paralyzed1. Engage an enemy with the ability to paralyse.
2. Have dwarfs be wounded and paralysed.
3. Defeat aforementioned enemy.
4. Watch the spam roll in.
00065773
Dwarf Mode -- Traps
major
new
2014-08-07Stonefall traps killing trader/broker and diplomat.
00071182
Dwarf Mode -- Jobs, Sleeping
minor
resolved (Toady One)
2014-08-07Injured resting dwarf walking around with a blinking "Z"
000398124
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (Toady One)
2014-08-07Having multiple active beekeepers causes dwarves with "Installing Colony in Hive" Job to become stuck
0006368 
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
crash
resolved (Toady One)
2014-08-07Crash if bees die in a hive with yet ungathered products.1. Build a hive, install colony, wait for products to appear. Enable gather.
2. Set the bees on fire without destroying the hive or products. As an example, I achieved this by spawning a unit of magma with dfhack, and then removing it a few frames later. A similar effect is certainly possible to achieve without any hacks (although it's a lot more difficult), and the bees may also be slowly damaged by slightly out of bounds temperature.
3. Once the bees wear out and are destroyed, the fault will happen within an in-game day.
00040141
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (Toady One)
2014-08-07"Dwarf cancels Install Colony in Hive: Could not find Path" drops FPSon a map with wild bees build a hive in a room with the beekeeper and wall up the entrance before the hive has bees
00057262
Dwarf Mode -- Interface, Announcements: Message Spam
minor
resolved (Toady One)
2014-08-07Beehives + burrow = "cancels Install Colony In Hive: Forbidden area"1.build a few bee hives
2.have a Bee Keeper
3.make a burrow including the built bee hives
4.wait
00042231
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (Toady One)
2014-08-07Dwarves don't "split" bee hives, only use wild ones1. Have a mature bee hive that shows as ready to be split.
2. Place a new hive or gather the products from a second existing one.
3. Optionally: block the beekeepers' path out of the fort, they'll just stand there spamming job cancellations instead of using the perfectly fine mature hive to (re)populate the second one.
0003961 
Dwarf Mode -- Interface, Tasks
minor
resolved (Toady One)
2014-08-07Dwarf interrupted during beehive stocking doesn't lose job1. Build a hive
2. Have a dwarf pick up a wild colony of bees
3. Scare him
00078293
Dwarf Mode -- Jobs, Hauling
major
resolved (user6)
2014-08-07Item Dump Job doesnt get createdI just created a couple random world, and embarked on a couple of random locations, and the bug is there.
00078931
Dwarf Mode -- Embark/Setup
minor
resolved (user1294)
2014-08-07Embark includes Queen for some reasonI'll upload the savegame.
0007892 
Vegetation
minor
new
2014-08-07Tree Growing in mid airN/A
00078486
Dwarf Mode -- Nobles
major
resolved (lethosor)
2014-08-07Nobles demand impossible metals
00061304
Dwarf Mode -- Jobs, Item Improvements/Decorations
trivial
acknowledged (lethosor)
2014-08-07Engrave slabs list misses some previously engraved names1. Kill off a whole bunch of dwarfs.
2. Engrave slabs for them.

If you pay close attention you might spot that 'Urist Sillyname' is listed as 'No Slabs Engraved' when you're pretty sure you have actually engraved him a slab.

3. Build the engraved slabs.

You probably have a couple on the 'engrave slab' menu that are listed as

No Slabs Engraved
Memorialized

Urist Sillyname (Engrave Memorial)
00078873
General
block
resolved (lethosor)
2014-08-07Miners randomly stop mining
00075785
Technical -- General
block
resolved (user6)
2014-08-06Serious FPS dropdown on enemies' sites1. Activate the FPS (YES) in your init.txt
2. Download this save => http://www.arcade-history.com/temp/region1.zip
3. "Continue playing" => Load the save
4. Try to play by removing the Pause.
5. The FPS will dropdown badly.
0007885 
Adventure Mode -- Display
minor
new
2014-08-06Watchtower not reported as a significant structures.0) Get http://dffd.wimbli.com/file.php?id=9323

1) Go to one of the round well symbols nearby.
00078841
Adventure Mode -- Environment
minor
new
2014-08-06Upwards ramp in trench spontaneously collapses0) Get http://dffd.wimbli.com/file.php?id=9323

1) Press "d" to enter the trench.

2) Press "," to advance time a bit. The ramp immediately to the northeast of the player will collapse, spewing cave-in dust around.
00077246
Adventure Mode -- Buildings
minor
assigned (user6)
2014-08-06House treated as tavern, has tavern sign out front
0007881 
Dwarf Mode -- Jobs, Animal Handling
tweak
resolved (user6)
2014-08-06Cage Large Creature job is not controllable by labor settings, distracts skilled dwarves
00078787
Civilizations/Entities -- Populations
major
resolved (user6)
2014-08-06Dark pit population sizes make game unplayableMake a map, load legends and view populations.
0007882 
Dwarf Mode -- Reclaim
minor
new
2014-08-06was able to unretire a dwarf fortress run by goblins
0007880 
Dwarf Mode -- Embark/Setup
major
resolved (user6)
2014-08-06Embark Neighbors are not being calculated correctlyStart up df with LazyNewb pack and mayday gfx
Worldgen with defaults (no aquifers no cave-ins)

Attempt to pick an embark from the worldmap.
00073756
Dwarf Mode -- Jobs, Designations
major
feedback (user6)
2014-08-06Drarves can't dig up from 'Up/Down stairway' to 'Up/Down Stairway'
00078628
World Generation -- Parameters
major
resolved (user6)
2014-08-06Repeat worldgens with the exact parameters don't have quite the same history1. Generate whatever worldgen.

2. Copy the parameters from that worldgen you just did.

3. Generate more with those EXACT same worldgen parameters.

4. Compare history and sites.
00075705
Dwarf Mode -- Invasions
feature
resolved (Toady One)
2014-08-06Undead invaders do not path to fortressCannot really reproduce reliably given it relies on an undead invasion. But it has occurred on my last 4 games, on 4 different maps created in regular mapgen with the following settings: Size Small, History Short, Civs Low to High, Sites Very High, Beasts Very High, Savagery Very High, Minerals Frequent.
00076854
Dwarf Mode -- Interface, Embark
minor
resolved (Toady One)
2014-08-06Neighbors view shows invalid dataOpen the "Chose Fortress Location" screen on a new world, switch to neighbor view. move cursor around.
Larger worlds and longer history may give better result.
0006592 
Dwarf Mode -- Embark/Setup
minor
resolved (Toady One)
2014-08-06Elves are always listed on the neighbors menuCreate a new world, select dwarf mode, move cursor to middle of ocean, change to neighbors screen. Elves have joined dwarves as civilizations that are always neighbors.
00041271
Dwarf Mode -- Interface, Text
minor
resolved (Toady One)
2014-08-06Delete/Backspace button not useful in all casesdownload the game for the mac and play; attempt various fortress interfaces where the backspace is useful and witness the varied behavior.
00004474
Technical -- Input/Keybinding/Macros
trivial
resolved (Toady One)
2014-08-06Can't use question marks when customizing names/professions
00052701
Dwarf Mode -- Interface, General
minor
resolved (Toady One)
2014-08-06Naming burrows does not block keyboard cursor movement making numbers hard to use in the nameHit w to go to the burrow screen, hit a to add a new burrow, hit enter to define the burrow, hit n to name the burrow, type in numbers.
0007877 
Dwarf Mode -- Idle Behavior
crash
new
2014-08-06Game running this save crashes after a few seconds of play.
00078324
Dwarf Mode -- Environment
minor
resolved (lethosor)
2014-08-06Floating ground that's not there
00034513
Dwarf Mode -- Diplomacy
minor
new
2014-08-06When declining to appoint a baron, liaison/diplomat skips trade agreements
00071102
World Generation -- General
minor
resolved (user6)
2014-08-06Glaciers only form in evil or good biomes
00078075
Dwarf Mode -- Trade
minor
resolved (user6)
2014-08-06Human caravans arrive, dump goods, then immediately leaveWait until human caravan arrives to trade. When wagons arrive, the initial traders leave and are no longer trading.
00074762
Dwarf Mode -- Reclaim
minor
resolved (user6)
2014-08-06In reclaimed ruin, rooms/buildings in unexposed areas show up in list
00077412
Dwarf Mode -- Trade
minor
resolved (user6)
2014-08-06Caravan stays for only a day, possibly scared by cavern creatures far below
00060041
Miscellaneous Crashes
minor
resolved (user6)
2014-08-06Crash on exit
00049514
Technical -- Sound
minor
resolved (user6)
2014-08-06audio corruption after extended runtime1) start DF
2) play for 5+ hours
00067691
Adventure Mode -- Conversation
minor
resolved (user6)
2014-08-06"The" missing from ruler description
0007870 
Dwarf Mode -- Environment
minor
new
2014-08-06Trees growing to obstruct farm plots result in odd collapses1) Create a farm plot
2) Have a tree grow underneath
0007873 
Dwarf Mode -- Trade
minor
resolved (user6)
2014-08-06Horrified merchants drop their goods, which become player propertyPlace scary things (corpses, body parts, etc.) in the path of an incoming trade caravan.
00078711
Creatures
crash
new
2014-08-06Several Tokens crash cause a CTD if in a CV_REMOVE_TAG tokenmake a creature variation file.
place any of the individual tokens above or the group of tokens in it.
place in a creature file "just about anywhere" within the creature's definition.
Go into Arena mode... when it parses the creatures you will CTD.

Alternately
place in a creature in a world's raw directory.
Load the world... when it parses the creatures you will CTD.
00078676
Dwarf Mode -- Jobs, Equipment
minor
resolved (user6)
2014-08-06Replacing bolts works, but generates mismatch error every time.
00078504
Adventure Mode -- Character Creation
minor
resolved (user6)
2014-08-06Character start
0007868 
Pathfinding
minor
new
2014-08-06Dwarf trying to cut down tree gets stuck in a corner
00076383
Miscellaneous Crashes
crash
acknowledged (user11)
2014-08-05switching to/from fullscreen crashes [Win7]1. play the game.
2. start switching game window mode.
3. enjoy playing from old saves.
00078651
Dwarf Mode -- Jobs, Equipment
minor
resolved (user11)
2014-08-05Marksdwarves constant mismatch spam
000410313
Technical -- General
crash
resolved (Toady One)
2014-08-05Command line client does not launch on OS X 10.7 Lion (READ FOR FIX)1. Download DF Mac version
2. Run ./df
3. Dwarf Fortress Crashes
00078581
World Generation -- Constructions
minor
acknowledged (lethosor)
2014-08-05Goblin sites straddle rivers, yet they don't build bridges
0007861 
Legends Mode -- General
minor
resolved (user6)
2014-08-05"one" goblin siege (it was actually more like 10)http://dffd.wimbli.com/file.php?id=9300

Legends mode -> Age of Myth -> scroll up until you see yellow text -> push enter
00078593
Dwarf Mode -- Interface, Animals
trivial
new
2014-08-05Naturally eyeless creature listed as blind
0007857 
Adventure Mode -- Sites
minor
new
2014-08-05tree collapses (?) when loading saveStart Playing -> Adventure -> Choose the premade adventurer at the end of the list.

Grab the tree or walk one tile away.
00067761
Adventure Mode -- Sites
minor
acknowledged (user11)
2014-08-05Unknown material doors in goblin pitsLook at door in goblin pit
00078551
Vegetation
trivial
resolved (user1294)
2014-08-05Building on tree canopy, causes it to vanish1. Find a tree in water (uncertain if it needs to be underground)
2. Build something on the canopy
3. Tree vanishes
4. Empty space
00069727
Dwarf Mode -- Interface, Civilization/World Info
minor
resolved (Toady One)
2014-08-05Kobolds and goblins do not appear in the civilizations list
0007854 
Contaminants/Spatter
minor
resolved (user11)
2014-08-05Dwarf has blood spatter on severed leg and footI only saw this once so I don't know.
00078264
General
minor
resolved (Toady One)
2014-08-05Babies/children born out of wedlock
00078319
Dwarf Mode -- Diplomacy
minor
resolved (Toady One)
2014-08-05No elf diplomat comes to fort
00078531
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
new
2014-08-05Woodcutter very strange behaviour
00077852
Dwarf Mode -- Trade
minor
new
2014-08-05Merchant problems in my fortress
00065401
Dwarf Mode -- Interface, Farm Plots
minor
resolved (lethosor)
2014-08-05Long list of crops doesn't scroll correctly
00065623
Dwarf Mode -- Interface, Farm Plots
minor
resolved (Toady One)
2014-08-05Selecting a season in a farm plot does nothing
00067801
World Generation -- General
major
new
2014-08-05World generation doesn't recover from non-display of window1. Start world generation.
2. Before world generation completes, either:
    a ) Minimize the window.
   or:
    b ) Allow the screen saver to activate.
3. Either:
    a ) Restore the window.
   or:
    b ) De-activate the screen saver.

Observed:

    The process hangs.

Expected:

    The process does not hang.
000680715
Dwarf Mode -- Buildings, General
crash
resolved (Toady One)
2014-08-05Crash when pressing Tab to view minimapTried on multiple buildings.
00071252
Sites
minor
new
2014-08-05Nobles go to live in goblin-controlled former capital, murder fellows.
00069601
Dwarf Mode -- Interface, Unit Profiles
crash
resolved (user6)
2014-08-05Viewing relationships for expedition leader crashes
00072087
Dwarf Mode -- Jobs, Hauling
minor
assigned (user6)
2014-08-05Workers will grab the resources closest to them when they take the job rather than the resource closest to workshop
00078434
Technical -- General
crash
resolved (user6)
2014-08-04Crash shortly after loading this save and unpausing1) Download http://dffd.wimbli.com/file.php?id=9283
2) Unzip the file
3) Launch the save
4) Unpause
5) Wait ~ 30 seconds
00078332
Dwarf Mode -- Combat
major
resolved (user6)
2014-08-04Invaders idling on map edge
0007846 
Dwarf Mode -- Pets
minor
resolved (user11)
2014-08-04Dogs behind door set to passable but not pet passable cause fps dropHave meeting area, put a lot of dogs in closed off pasture (not meeting area), put in door. Make door passable but not pet passable. Remove pasture zone, dogs will go to doors and fps will experience steady drop.
0007849 
Dwarf Mode -- Environment
major
new
2014-08-046x4 Embark surrounding a small lake, submerged in waterEmbark according to the Image in Additional Information.
0007847 
Dwarf Mode -- Idle Behavior
minor
resolved (lethosor)
2014-08-04Children born to unmarried parents (many-to-many)Completely unmodified v0.40.06 world. If it matters, I had an unsuccessful run as an adventurer right before this (I was eaten by an alligator right after leaving town).

Here's the save: http://dffd.wimbli.com/file.php?id=9286
0007845 
Dwarf Mode -- Invasions
minor
resolved (lethosor)
2014-08-04Sieges cease to happen past the first siege on 0.40.xx fortresses.
00078442
Dwarf Mode -- Jobs, Cooking and Food
major
resolved (user11)
2014-08-04Unable to brew beer, have accessible empty barrels and plump helmets
00068783
Civilizations/Entities -- General
minor
acknowledged (user11)
2014-08-04Unknown civilizations created after events in adventure mode
00078395
Adventure Mode -- General
major
assigned (user6)
2014-08-04Treading water raises Swimming to Legendary without commensurate attribute gainSwimming:

Uncap your FPS
Place a dwarf in semi-deep water in the arena
Let it sit for a minute or two
Watch in awe as your dwarf is now a legendary swimmer... With barely any stat increases.

Armor user:

Make a dwarf fully dressed in armor
Place a bunch of horseshoe crabs (on a separate team so they won't murder each other) around the dwarf
(Make a macro to) mash . a whole ton
Witness in awe as your attributes have been substantially increased.
00064512
Technical -- General
crash
resolved (user6)
2014-08-04Game crashes at a certain date.Just run the save for a few minutes until the 27th of the month or thereabouts.
00064092
Technical -- Rendering
major
resolved (user6)
2014-08-04Fedora 20 has a new libpng16 set of libraries on the SDL stack which does not work with the precompiled binaries.Install fc20 and try it.
00063891
Technical -- General
crash
resolved (user6)
2014-08-04SDL mode crashes after producing world
00063586
Dwarf Mode -- Items
minor
resolved (user6)
2014-08-04Eggs do not update their position when movedCreate a nest box and an egg stockpile. Let dwarf pick up eggs and move them to stockpile. Check eggs' item.pos.
00063056
Dwarf Mode -- Buildings, General
minor
resolved (user6)
2014-08-04Door permanently stuck openUnknown.
00062942
Dwarf Mode -- Interface, Main View
minor
resolved (user6)
2014-08-04Main view jumps unexpectedly to hotkey
00062077
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (user6)
2014-08-04incorrect error when cancelling traction bench
00062043
Dwarf Mode -- Interface, General
crash
resolved (user6)
2014-08-04"One of the compressed files on disk has errors on it". Save directory ("current") blank.
00060335
Dwarf Mode -- Flows
major
resolved (user6)
2014-08-04Areas once covered in magma seemingly not being cleared for pathfinding acrossEssentially, I have drained a volcano down several z-levels by tapping into it from the sides at the level I wished to bring it down to, and then using pumps and draining the magma off the sides of the map.

I then sealed off the bottom of the volcano with cast obsidian, and attempted to build a staircase down to the level inside the now empty volcano. However, after a few z-levels, the staircase was flagged as having no available building materials, and I was unable to continue. This is not a design flaw; I am just building a 2x2 staircase vertically down.

In my first save where this happened, whilst attempting to negotiate my way around it, I encountered the same bug inside a tunnel I had cleared to drain the volcano. In this situation, whilst still being unable to build constructions, the 'choose your material screen' displayed abnormal numbers for both distance and quantity of materials, rather than flat out stating that no materials could be found.
00059788
Dwarf Mode -- Embark/Setup
major
resolved (user6)
2014-08-04Giant silt pillars taken from ground at embark.
00059357
Dwarf Mode -- Military
minor
resolved (user6)
2014-08-04Dwarfs are getting "red" combat reports sometimes while sparring
00058911
Dwarf Mode -- Jobs, Hauling
minor
resolved (user6)
2014-08-04Dwarves prefer to carry minecarts rather than guide them.
00058896
Dwarf Mode -- Transport/Hauling
minor
resolved (user6)
2014-08-04Minecarts are picked up and moved alongside tracksWhile I have not tried to reproduce it, it occurs on a track constructed topside, connected by a constructed ramp, down 3 z-levels, to a carved track.
00058137
Technical -- General
crash
assigned (Baughn)
2014-08-04TrueType crash when zooming1. open any save in fortress mode.(adventure mode not tested)
2. Using the mouse wheel scroll out as far as possible.
3. You probably crashed
4. if not scroll back in all the way.
5. keep scrolling till you crash in and out.
00057895
Dwarf Mode -- Moods
minor
resolved (user6)
2014-08-04Expedition leader goes insane after failed mood and changes into a trader.Have your expedition leader fail a fey mood.
00057734
World Generation -- General
crash
resolved (user6)
2014-08-04Crashes when accepting newly generated worldGenerate a new world using the "Create new world" or "design new world with advanced parameters", wait for it to generate and press Enter to accept it.
00055228
Contaminants/Spatter
major
resolved (user6)
2014-08-04Syndrom effects turning up completely randomly
00055152
World Generation -- General
crash
resolved (user6)
2014-08-04Game crashes on acceptance of newly generated worldTried with multiple different parameters, including different world sizes and history lengths. It crashes the same way every time, making the game completely unplayable, as a world cannot be generated.
00054783
Adventure Mode -- Inventory
crash
resolved (Baughn)
2014-08-04Game crashes when I try to interact with blood-filled waterskin1. Press the Interact button ('I')
2. Select the blood
00054495
Undeath
crash
resolved (Baughn)
2014-08-04Crash when attempting to view reanimated zombieGet a grazing animal to die in a unconstructed cage
Let a necromancer raise said animal
Go to the enemy list and press 'c'
00054435
Dwarf Mode -- Jobs, General
minor
resolved (user6)
2014-08-04Dwarves Slow to Take New JobsHave not tried, but:
1. Seal a Dwarf into a tunnel with a pickaxe and mining labor.
2. Have them tunnel in a straight line.
3. Observe.
00053544
Adventure Mode -- Sleep
minor
resolved (Toady One)
2014-08-04Can safely sleep in abandoned keep
00052275
Adventure Mode -- Buildings
minor
resolved (user6)
2014-08-04Doors in corners of dead-end alleyways in townsfind a town with a "lake"/"stone" icon in the buildings bit and go to the end of the road, sometimes there will be a door in the corner in an impossible location for adventurers.
00052253
Adventure Mode -- Travel
minor
resolved (Toady One)
2014-08-04Adventurers can fast travel out of ambushes
000520712
Dwarf Mode -- Buildings, General
crash
resolved (Baughn)
2014-08-04TrueType crashing when creating barracks from armor standDesignate a barracks on an armor stand, set size, then after hitting enter, it crashes.
00051845
Adventure Mode -- AI
minor
resolved (user6)
2014-08-04Peaceful creatures with assigned interactions go crazy with it.Mod a creature, preferably a peaceful civ type to have combat-based interactions, like the fire imp fireball interaction.

Generate a world, start as a member of the same race as the edited creatures.

Watch as the logs are filled with combat spam.
00051555
Adventure Mode -- Sleep
minor
resolved (Toady One)
2014-08-04"Sleep until dawn" makes you sleep much latersleeping in a building multiple times
00050901
Adventure Mode -- AI
minor
resolved (user6)
2014-08-04Necromancer and zombie errorsEnter necromancers tower.
00049804
Adventure Mode -- Travel
crash
resolved (user6)
2014-08-04Crash when traveling
00049722
TrueType
crash
resolved (user6)
2014-08-04Crash when constructing building with TrueType enabled.1. Set PrintMode to 2D

2. Set TrueType Support to On.

3. Start a Dwarf Mode fortress.

4. Construct a building.
00049623
Dwarf Mode -- Pets
minor
resolved (user6)
2014-08-04War Animals Won't EatGet an animal that grazes.
Go to the raws and give it the ability to become a war animal.
In-game, capture or bring along one of these creatures.
Make the animal a war animal. I recommend elephants.
Place animal anywhere, or allow to roam.
Watch for signs of the animal eating grasses. Likely observe no such feeding behavior.
Cry as your precious war animal starves to death regardless of the abundant food around it.
Repeat ad nauseum.
00048724
Dwarf Mode -- Transport/Hauling
major
resolved (user6)
2014-08-04Dwarf not picking up bought item from trading depotI believe (but I am not sure at all!!) that it occurs when something is bought from the caravan and the trader is set to "trader not required at the depot" before a dwarf would pick the item up.
00047507
Technical -- Saving/Loading
major
resolved (user6)
2014-08-04The game does not save my fortresses.Start a fortress, save it, "x" out of game, launch game, save is gone.
00046742
Dwarf Mode -- Embark/Setup
major
resolved (user6)
2014-08-04Immediate, massive lag on embarkRe-embark results in the same dramatic amount of lag. Embarking at a similar location nearby seems to eliminate the problem.
00046474
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2014-08-04Diagnose / Clean Loop
00046353
Technical -- Saving/Loading
crash
resolved (user6)
2014-08-04Deleted Files on SaveI formed a military squad of 9. Then I selected *specific* weapons and armor for certain dwarves in the squad to use. Then, while still paused, I saved the game. When I tried to continue playing, it gave me the error message. I went to the saves directory and "region3" all files were missing. It left the "graphics" and "object" (or something like that) folders in the directory, but all were missing. I was using Lazy Newb Pack for 0.31.25 with NO mods loaded currently.
00046093
Dwarf Mode -- Embark/Setup
crash
resolved (user6)
2014-08-04Crash during embark phaseHappens every time with one specific world, other worlds on same installation unaffected

Can supply a region folder if needed (not for a week or so)
00045874
Miscellaneous Crashes
crash
resolved (user6)
2014-08-04Random freeze
000457212
General
crash
resolved (user6)
2014-08-04Crashes when DF attempts save - e.g. when accepting a genned world, or seasonal autosave
00045603
Map Features
major
resolved (user6)
2014-08-04Maps don't show up
00045323
Dwarf Mode -- Interface, Farm Plots
minor
resolved (user6)
2014-08-04Underground Farm Plots will stop functioning if just 1 tile becomes "Light, Above Ground"Make an below ground farm plot then make a channel above to let in 1 light square.
00045313
Technical -- General
major
resolved (user6)
2014-08-04Trying to edit DF desktop link crashes explorer.exeMake desktop link to DF executable
Right click link, select either 'delete' or 'properties'
-> explorer.exe crash
00045083
Dwarf Mode -- Items
major
resolved (user6)
2014-08-04Butchery yeilds ignored by dwarvesRestarted my game 4 times and this is always the result.
00041228
Dwarf Mode -- Invasions
major
resolved (user6)
2014-08-04All invaders dead, siege still listed as active, no caravansNo idea.
00040917
Dwarf Mode -- Moods
major
resolved (user6)
2014-08-04Moody dwarfs attending parties will not claim workshops.
00038469
Dwarf Mode -- Embark/Setup
crash
resolved (user6)
2014-08-04Game Crashes When ever I "prepare for journey carefully"Start game
gen a world
"prepare carefully"
embark
CRASH!
00033605
Dwarf Mode -- Military
major
resolved (user6)
2014-08-04Military has preexisting orders on squad creation, squad "empties" itself when orders changedCreate a military squad

Choose one:
 -Change the squad's alert status
 -Remove the squad's preexisting order
 -Change the squad's preexisting order

Check military position screen
00033135
Dwarf Mode -- Embark/Setup
crash
resolved (user6)
2014-08-04crash when starting game in dwarf mode. may relate to 0003229begin new game in dwarf mode.
00033082
Technical -- General
crash
resolved (user6)
2014-08-04dyld stdc++ symbol not found on launch% cd ~/df_osx
% sh df
00022502
Items
minor
resolved (user6)
2014-08-04Filled backpacks/flasks become unuseablecreate backpack / flasks
create military and make them pick it up/fill the containers
disband squad
create new squad
-> need to produce more backpacks/Flasks since the filled ones are ignored.
00019869
Dwarf Mode -- Military
major
resolved (user6)
2014-08-04Military Units strip from their uniforms when given orders to kill.Give your military uniforms.
Give them orders.
They drop weapons and charge.
00019749
Dwarf Mode -- Jobs, Military
minor
resolved (user6)
2014-08-04King's entourage arrives (legendary axe lords and the like) who immediately turn civilian.
00019288
Dwarf Mode -- Interface, General
major
resolved (user6)
2014-08-04No feedback when there aren't enough mechanisms to link a leverConstruct bridge that opens towards a wall. Next construct a lever. Try to link.
00009566
Dwarf Mode -- Buildings, Cages and Chains
minor
resolved (user6)
2014-08-04GCS webs cause dwarves to be caged, dwarves can't be removedHave a Giant Cave Spider web a dwarf on top of a cage trap
*HAVE NOT TRIED TO REPRODUCE YET*
00009114
Geology
minor
resolved (user6)
2014-08-04ENVIRONMENT frequency parameter seems to have no effect (0.31.02)
00004999
Dwarf Mode -- Combat
minor
resolved (Toady One)
2014-08-04Military Dwarves stuck in training
00004628
Adventure Mode -- Quests
minor
resolved (Toady One)
2014-08-04CHAT_WORHY entity members may give duplicate quests- For maximum reproducibility, create a custom civ with multiple CHAT_WORTHY civvers per site.
- Find one of said civ's sites near a cave or otherwise near a potential quest target
- Talk to all CHAT_WORTHY civvers you can find
- This isn't always reproducable
00004304
Adventure Mode -- Environment
text
resolved (user6)
2014-08-04Tile description includes "many bones" w/o bonesThrow lots of parts on the ground
000011110
World Generation -- Constructions
minor
resolved (Toady One)
2014-08-04Worldgenned roads blockedTravel along the road in adventure mode, preferably in places with different elevation. Sooner or later you should encounter a road slope that is blocked by floor tiles directly above.
000436513
Miscellaneous Crashes
crash
resolved (user6)
2014-08-04Adv Mode slowdown and crashI don't know how to reproduce it, because the circumstances all seemed to be pretty unrelated.. It could be a matter of non-stop play-time, though.. I think for at least two of the crashes it was after around one and a half hours of non-stop playing.
00078421
Dwarf Mode -- Combat
trivial
new
2014-08-04Flying creatures "fall over" in midair when their legs are disabled
00075715
Adventure Mode -- Combat
major
resolved (user6)
2014-08-04Character will use fists instead of a weaponI have no idea it just kinda happens
0007822 
Technical -- Rendering
major
resolved (user6)
2014-08-04Fullscreen is inoperable on Mac
00037664
Dwarf Mode -- Jobs, Military
minor
new
2014-08-04Patrol routes don't work if they include the same waypoint multiple times
0001768 
Typos/Grammar
text
acknowledged (lethosor)
2014-08-04Venom injection grammarControl a creature in arena mode and fight any venomous creature.
00077664
Adventure Mode -- Movement
minor
resolved (user6)
2014-08-04Companions crippled and in ground move faster than the player character sprintingGet a crippled companion. Wait for him to flee or try to get someone.
00051052
Dwarf Mode -- Interface, Stockpiles
minor
acknowledged (lethosor)
2014-08-04Products from certain creatures listed multiple times in stockpile menu due to variations (e.g. bark scorpion venom)
00075684
Dwarf Mode -- Jobs, Items
trivial
resolved (Toady One)
2014-08-04Masterwork Crafts are announced as incorrect items1. Make a legendary woodcrafter (or possibly any legendary crafter)
2. Make some crafts
3. Get announcements of items that will likely be inaccurate
00003392
Dwarf Mode -- Interface, Civilization/World Info
trivial
acknowledged (user11)
2014-08-04Graphical glitch in civilization screenOpen the civilization view and then select your civilization. Scroll up or down.
0007841 
Dwarf Mode -- Embark/Setup
trivial
resolved (user11)
2014-08-04Cursor disappears on the east edge of world mapCreate world, go to fortress mode, move the cursor to the most right square.
00049711
Artistic Images (engravings etc)
minor
resolved (Toady One)
2014-08-04Unnamed creatures resulting in ". Is <foo>ing <foo>." descriptions
00072231
Dwarf Mode -- Items
text
resolved (Toady One)
2014-08-04Statue has improper grammar in description, is not named in reference to contentHave your mason create a statue. I have not tried to reproduce it.
00062502
Dwarf Mode -- Interface, Unit Profiles
trivial
resolved (Toady One)
2014-08-04Dwarf name appears twice, both untranslated, in creature status ([v]-[z] or [u]-[v])[v]iew a dwarf.
Hit [z] for status.
At the top of the screen, the dwarf's name is given twice, once in quotes, but neither are translated.

bring up the [u]nits screen
highlight a dorf
[v]iew that creature
At the top of the screen, the dwarf's name is given twice, once in quotes, but neither are translated.
00009825
Dwarf Mode -- Traps
tweak
resolved (Toady One)
2014-08-04Creature-triggered pressure plate weight adjustment is inconsistent, and large numbers are cut offSet up a creature-triggered pressure plate.
00010912
Dwarf Mode -- Buildings, General
minor
resolved (Toady One)
2014-08-04Building a paved road requires more materials than it should when the road zone is partially blocked1) Lay out the 'zone' of a 1x5 road and see that it should need 2 material to build.
2) Build a 1x5 wall
3) Lay out the road zone again, but this time make it 2x5 and 'slide' half the zone footprint under the wall. You're still only building a 1x5 road, but now it wants 3 material to build, seeming to count the tiles 'under' the wall.
00017325
Dwarf Mode -- Trade
minor
resolved (lethosor)
2014-08-04"Prepared meals" not listed at trade depot except in "all"1) Build a trade depot
2) q to see building
3) g to move goods to depot
4) Search for prepared meals. They are only found in "all".
00017947
Dwarf Mode -- Stockpiles
minor
acknowledged (lethosor)
2014-08-04Slowdown in stockpile settings menu on 'Food'1) have lots of food (?)
2) hover over a stockpile with the [q] selector
3) enter stockpile settings [s]
4) go down to the Food subcategory
5) experience slowdown

(?) not sure if this step is necessary
00001874
World Generation -- Constructions
trivial
resolved (Toady One)
2014-08-04Engraved caverns under temple
00024244
Sites
minor
resolved (Toady One)
2014-08-04Caverns smoothed underneath worldgen mountain halls
00012873
Technical -- General
major
resolved (Toady One)
2014-08-04Possible to bind k to 'leave screen'
00059037
Dwarf Mode -- Interface, Notes/Points/Routes
crash
resolved (Toady One)
2014-08-04Crash on promoting hauling stop past route title, past top entryCreate a route and some stops. Promote the stops without stopping trying when they're the first stop in the route. Keep promoting them after you push them up past the route they were supposed to be in. It may or may not be necessary to give the stops/route (a) nickname(s); my results have been inconsistent, but you shouldn't have to fiddle with anything else to make it happen.
00078363
Dwarf Mode -- Interface, Unit View
trivial
resolved (lethosor)
2014-08-04+/- keys for selecting item from list in dwarf view behave strangely* (u)nit list
* zoom (c)reature
* (i)nv
Press + and - keys and see how selected item changes.
00032841
Technical -- Rendering
major
resolved (user6)
2014-08-04DF automatically scaled by Windows Aero when the system dpi is greater than 100, results in everything going offscreenControl Panel -> Display, choose 125% or 150%, then run DF.
00033176
Miscellaneous Crashes
trivial
resolved (user6)
2014-08-04Generated world causes segfault when you try and play itDownload attached zip and attempt to play
(I hope I will be given the option to attach files after I hit submit)
00009272
Dwarf Mode -- Interface, Unit View
text
resolved (Toady One)
2014-08-04Unit job title overlaps unit job.
00034272
Technical -- General
crash
resolved (user6)
2014-08-04Seg fault attempting to execute code at 0x67656953 (bogus address)Play game.
Watch it crash.
Not doing anything particularly special at the time.
00018574
Combat -- General
minor
resolved (user6)
2014-08-04Ranged weapon users gain their weapon's melee skill after their armor deflects projectiles1) in arena, make a dwarf some dwarves decked out in crazy good layers of armor, and give them crossbows and ammo, but don't give them any skill in bow use.
2) let them shoot at each other until they run out of ammo (9/10 the won't be able to hurt each other through the armor).
3)look at their skill levels.
00030924
Dwarf Mode -- Moods
minor
resolved (user6)
2014-08-04Fell mood dwarf has tantrum after killing his target, then goes insane.
00031842
Adventure Mode -- Combat
major
resolved (user6)
2014-08-04Spontaneous combustion causing death
00029015
Dwarf Mode -- Interface, Building Construction
trivial
resolved (user6)
2014-08-04Large floors use stone in inefficient orderDig out a room.
Build a floor in the room from the type of stone left sitting in the room during the digging.
00011533
Dwarf Mode -- Idle Behavior
minor
resolved (user6)
2014-08-04Insane dwarf organizes party.
00025553
Dwarf Mode -- Interface, Main View
minor
resolved (Toady One)
2014-08-04Trees/shrubs growing underwater display wrong tile above1. (e.g.) Drain an underground cavern.
2. Watch trees grow.
3. Observe z-level above trees.
00021605
Flows
minor
resolved (user6)
2014-08-04Babies/infants stuck inside fortifications, can't be freed except by removing fortificationBuild a fortification. Dump some items before it. Let water push these items into the fortification.
00008516
Dwarf Mode -- Environment
trivial
new
2014-08-04Tower caps growning in the workshop
00015491
Adventure Mode -- Eating/Drinking
minor
resolved (Toady One)
2014-08-04Adventurers can drink blood spatters even if they're not dehydrated
0000779 
Adventure Mode -- Display
minor
new
2014-08-04Line of Sight Not Updated After Charge-Set Current Attack Preference to Charge (Or leave it on "According to Opponent" and wait for a charge).

-Find an enemy.

-When you charge them, notice that you don't see any tiles you couldn't previously.

-Sight updates normally on next move, persists if you continue attacking instead.

-Works best in areas with limited sight, such as in a snow storm.
000160010
Dwarf Mode -- Combat
trivial
new
2014-08-04Troll dies dodging into wall
0007835 
Dwarf Mode -- Military
minor
resolved (user6)
2014-08-04Never Using Weapons While Sparring1. Create a Military
2. Make Weapons by any means
3. Give Weapons to Military
4. Wait Until They Begin to Spar
5. Look at Combat Log
000201532
Dwarf Mode -- Jobs, Fishing
major
resolved (Toady One)
2014-08-04Fishing in a river still reports no fishHere is the link to the save on dffd http://dffd.wimbli.com/file.php?id=2389
000001343
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
major
resolved (Toady One)
2014-08-04Farm plots built underground (Inside/Dark/Subterranean) on natural soil will not allow plantingBuild a plot on a natural underground soil layer. Once complete, hit 'q' and highlight the plot. "No seeds available for this location' is displayed.
00004806
Dwarf Mode -- Interface, Cages and Chains
minor
resolved (user6)
2014-08-04Animals escape cages when they are to be brought to the depot1. Purchase animals from elves.
2. Put animal cages in a stockpile.
3. When other traders come, have them brought to the depot.
00078341
Pathfinding
minor
resolved (user6)
2014-08-04Units switching places rapidly with each other instead of doing anythingUnknown. Maybe it's related to the adventure mode feature where people now switch places with you when you try to walk through them.
00078196
World Generation -- Constructions
minor
assigned (user6)
2014-08-04Towns screwed up by rivers in worldgen sometimesRandom, just have to happen to find one. Might be semi-random, but if it happened twice in two different worlds....

Savegame: http://dffd.wimbli.com/file.php?id=9263

Worldgen parameters, the town is Brandpant.

[WORLD_GEN]
    [TITLE:MEDIUM REGION]
    [SEED:BU01HsA4oPHY5osthwjf]
    [HISTORY_SEED:ejnN4C9uPtAenNpjSpwd]
    [NAME_SEED:gdhj1gDLde7zRkglJ3jp]
    [CREATURE_SEED:hdQtG0sXUtyunmWYohNC]
    [DIM:129:129]
    [EMBARK_POINTS:1324]
    [END_YEAR:300]
    [BEAST_END_YEAR:200:80]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:0]
    [ELEVATION:1:400:401:401]
    [RAINFALL:0:100:200:200]
    [TEMPERATURE:50:75:200:200]
    [DRAINAGE:0:100:200:200]
    [VOLCANISM:0:100:200:200]
    [SAVAGERY:0:100:200:200]
    [ELEVATION_FREQUENCY:1:1:1:1:1:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
    [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
    [MINERAL_SCARCITY:500]
    [MEGABEAST_CAP:16]
    [SEMIMEGABEAST_CAP:36]
    [TITAN_NUMBER:5]
    [TITAN_ATTACK_TRIGGER:80:0:100000]
    [DEMON_NUMBER:28]
    [NIGHT_TROLL_NUMBER:28]
    [BOGEYMAN_NUMBER:0]
    [VAMPIRE_NUMBER:28]
    [WEREBEAST_NUMBER:28]
    [SECRET_NUMBER:1]
    [REGIONAL_INTERACTION_NUMBER:28]
    [DISTURBANCE_INTERACTION_NUMBER:28]
    [EVIL_CLOUD_NUMBER:14]
    [EVIL_RAIN_NUMBER:14]
    [GENERATE_DIVINE_MATERIALS:1]
    [GOOD_SQ_COUNTS:25:251:503]
    [EVIL_SQ_COUNTS:25:251:503]
    [PEAK_NUMBER_MIN:12]
    [PARTIAL_OCEAN_EDGE_MIN:1]
    [COMPLETE_OCEAN_EDGE_MIN:0]
    [VOLCANO_MIN:3]
    [REGION_COUNTS:SWAMP:260:1:1]
    [REGION_COUNTS:DESERT:260:1:1]
    [REGION_COUNTS:FOREST:1040:3:3]
    [REGION_COUNTS:MOUNTAINS:2080:2:2]
    [REGION_COUNTS:OCEAN:2080:1:1]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:2080:3:3]
    [REGION_COUNTS:HILLS:2080:3:3]
    [EROSION_CYCLE_COUNT:250]
    [RIVER_MINS:100:100]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:2750]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:75]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:0]
    [CAVERN_LAYER_WATER_MIN:50]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:25]
    [NON_MOUNTAIN_CAVE_MIN:50]
    [ALL_CAVES_VISIBLE:0]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:40]
    [TOTAL_CIV_POPULATION:15000]
    [SITE_CAP:1040]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:2080:4160:2080]
    [RAIN_RANGES:2080:4160:2080]
    [DRAINAGE_RANGES:2080:4160:2080]
    [SAVAGERY_RANGES:2080:4160:2080]
    [VOLCANISM_RANGES:2080:4160:2080]
00078302
Dwarf Mode -- Jobs, Sleeping
feature
resolved (user6)
2014-08-04Expedition leader cheats
0007828 
World Generation -- Parameters
crash
new
2014-08-04Advanced parameter worldgen segfaults in final phase1. Select "design a world with advanced parameters"

2. Use the parameters as described in 'Custom 1 - Terror Incognita' in worldgen.txt.
00067152
Adventure Mode -- Combat
trivial
new
2014-08-04Items wrestled away from opponent with both hands appear doubled/duplicated in inventoryGrab an item with two hands and pull away. If you can maintain control of the item, it will appear duplicated.
0007827 
Adventure Mode -- AI
minor
resolved (user6)
2014-08-03Large AI group sleeping forever in tents, refuse to wake up
00078142
Dwarf Mode -- Environment
minor
feedback (user6)
2014-08-03Trees will still punch holes if ceiling is high enough.Built room over caverns, wait.
000581618
Dwarf Mode -- Jobs, General
minor
resolved (Toady One)
2014-08-03The last single bone from a stack is unusable refuseDo not make a refuse pile. Slaughter something large enough to give bones. Make bone bolts, on repeat.
000080816
Dwarf Mode -- Jobs, Fishing
minor
resolved (Toady One)
2014-08-03Processing Raw Turtles only makes one shell per stack, and other stack size issues
00062624
Throwing/Shooting
trivial
resolved (Toady One)
2014-08-03Rounding Error in Calculation of Projectile VelocitiesDownload the script chkproj.lua from http://www.bay12forums.com/smf/index.php?topic=116151.msg3716892;topicseen#msg371689 and use it to check projectile velocities, which are given by the variable unk22. By changing [SHOOT_FORCE], [SHOOT_MAXVAL] and bolt [SOLID_DENSITY] one can quickly verify the rounding behavior.

This has also been verified by measuring deflection of bolts off armored targets. All metal bolts were found to have exactly the same rate of deflection as a function of momentum when momentum was calculated using the velocity formula described, and mass=([SOLID_DENSITY]*[SIZE])/1,000,000. See http://www.bay12forums.com/smf/index.php?topic=116151.msg3733282#msg3733282.
00077464
Dwarf Mode -- Immigration
major
resolved (lethosor)
2014-08-03No immigrantsSeemingly random. Any attempt to reproduce results in your typical fortress.
00074414
Adventure Mode -- Sites
minor
new
2014-08-03Natural slopes without adjacent walls
00063941
World Generation -- General
minor
resolved (Toady One)
2014-08-03"df" script does not pass command-line arguments correctly (i.e. for world generation) on OS X/LinuxAttempt world generation with a clean install of DF, using the instructions in command_line.txt (replacing "Dwarf Fortress.exe" with the appropriate name). Both "df" and "dwarfort.exe" fail to generate a world.
0007816 
Dwarf Mode -- Trade
minor
resolved (user6)
2014-08-03Dwarven merchants won't pack up
00078201
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user11)
2014-08-03Sleepwalking to hospital with broken hand; "resting"
00078131
Dwarf Mode -- Jobs, Cooking and Food
major
resolved (user6)
2014-08-03All seed knowledge lost on unretiring.1. Start fortress.
2. Retire fortress.
3. Build a farm and look at the seeds available.
4. Gather plants / wait for a caravan.
00076213
Dwarf Mode -- Interface, Announcements
minor
resolved (lethosor)
2014-08-03"a section of the cavern has collapsed" announcement for unexplored cavernI saved it before I unpaused it.
00067661
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (user6)
2014-08-03Farm plot options revert to Winter settings (Plump Helmet/Dimple Cup_Have a farm plot, grow cave wheat or quarry bushes - wait a year or so.
00076204
Dwarf Mode -- Abandonment of Fort
major
resolved (user11)
2014-08-03Fortress semi revealed after un-retiring, dwarfs trapped in unrevealed areas.Make a fortress
breach the caverns(?)
Retire fort, and start an adventurer. Explore the fort a little, but not completely
Leave the site and return.
Retire adventurer at the fort
Un-retire the fort in fortress mode
00077832
Civilizations/Entities -- Populations
minor
new
2014-08-03Non-human adventurers create human groups after claiming sitesStart game with non-human character, settle in any site with human government, try to claim any site for yourself.
00077402
Dwarf Mode -- Invasions
major
resolved (user6)
2014-08-03Hostile sites appear to be lost from contact, resulting in lack of fort invasions
000768410
Dwarf Mode -- Immigration
major
resolved (user6)
2014-08-03Starter Pack includes obsolete version of d_init.txt
00063063
Adventure Mode -- Conversation
minor
new
2014-08-03Companions can be untrustworthyUsually there are no problems with recruits.
It seems to happen with goblins more often, but there were humans in the sewer-crew as well.
00078101
Civilizations/Entities -- General
minor
new
2014-08-03Goblin prisoner becomes Lady of human hamletSave and legends mode exports:
http://dffd.wimbli.com/file.php?id=9252
00077971
Adventure Mode -- Buildings
minor
resolved (user1294)
2014-08-03dwarven hillock buildings dont work if above groundgo to a dwarven hilock and sleep in any hilock that is above ground and sleep there
00078092
Dwarf Mode -- Jobs, Cooking and Food
minor
resolved (user11)
2014-08-02Sweet pod seeds not being plantedjust plant some sweet pods and the next season they will show up as red.
00076113
Dwarf Mode -- Combat
major
resolved (Toady One)
2014-08-02Military dwarves attack dwarves that have let out enemies from cagesTry to pit a goblin, fail at it and send the military after the goblins. Experience fun.
000684211
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (Toady One)
2014-08-02Dwarves freeze up (get stuck) if path to destination is blocked (by a wall/bridge)1)Be in Dwarf Fortress mode.
2)Require Dwarves to follow a certain path to do a certain job.
3)Place a wall in the Dwarf's path.
4)Make sure the wall can be easily walked past.

Kind of difficult to reproduce, I know.
00077907
Cave-ins
minor
resolved (user11)
2014-08-02Cave in when loading saveLoad this save: http://dffd.wimbli.com/file.php?id=9236
Press '.' to advance the world one tick.
Cave-in occurs promptly.

The cave in occurs over the cistern which is under the river

Short form:
River Z1
Cistern Z3 and Z4
Winter comes, river freezes, I dig out Z1, channel out a bit into Z2 to help the river flow into the cistern, and then connect it to a waiting tunnel with fortification and grate.

Spring comes, river melts, fills cistern. I save to change a liquid display setting, and the cavein occurs when I load the save.
00038253
Dwarf Mode -- Reclaim
major
acknowledged (user11)
2014-08-02FPS drop/freezes after reclaimMake a normal fort (no magma, no steam, no HFS) with a running river. Have around 100 dwarfs slain by goblins. Reclaim it, have your 7 dwarfs slaim by the goblins again and finally reclaim it again
00075824
Dwarf Mode -- Jobs, Military
minor
new
2014-08-02Soldiers even when inactive prefer "Individual Combat Training" over any other job- create a squad
- create barracks
- assign squad to barracks (train in barracks)
- see 80% or more of your dwarves leave their civilian jobs in order to do "individual combat training"

reproducible in 40.01 to 40.04, a new fort started in each version shows this behaviour.
00077953
Dwarf Mode -- Interface, Announcements
minor
resolved (user11)
2014-08-02Masterwork announcements for non existent stauesLoad this save, let play a while, try and find the statues mentioned in the log.
http://dffd.wimbli.com/file.php?id=9239
0007801 
General
minor
new
2014-08-02Heat transfer behaves weirdlyDo the 1/7 and 7/7 magma pool test with an undead in the arena and chronometer the time the undead takes to melt. Undead are necessary because humans bleed to death before actually melting, which is a minor problem on itself.
Make sure to male undead parts melt-able.
0007806 
Adventure Mode -- Combat
minor
new
2014-08-02Body parts don't burn
0007805 
World Generation -- General
minor
new
2014-08-02Unreasonable number of sites in single biome type.Generate a world of 125+ years. Preferably 250+
0007804 
Adventure Mode -- Conversation
minor
resolved (user6)
2014-08-02Weird conversation between humans in object testing arena
00072902
Adventure Mode -- Quests
minor
new
2014-08-02Event log reports my own death (even I'm not dead) and attacking of me by meNo idea, killed some vultures before and talked to a travelling elf.
00078031
World Generation -- General
crash
new
2014-08-02CTD when hitting p to export a map
00078001
General
tweak
resolved (user6)
2014-08-02Some raw values for materials are wrongOpen your material_template_default.txt and see it for yourself.
00073702
Dwarf Mode -- Combat
minor
resolved (user6)
2014-08-02Random Combat reports of dwarves getting hit by .
00077984
Sites
crash
new
2014-08-02Crash on visiting destroying sites.Move to destroyed site and try to move into site.
00074074
Dwarf Mode -- Jobs, Animal Handling
minor
resolved (Toady One)
2014-08-02Unable to transfer goblins to pit zone due to terror
00077518
Dwarf Mode -- Jobs, Animal Handling
minor
resolved (Toady One)
2014-08-02Enemy prisoners escape when attempting transfer from cage to pastureCapture a goblin in a cage trap
have him moved to a pasture
00066921
Adventure Mode -- Display
minor
resolved (Toady One)
2014-08-02New options on travel screen obscure hunger/thirst indicatorsBecome hungry or thirsty, then open the Fast Travel screen (shift-T).
00072771
Technical -- Saving/Loading
major
acknowledged (user11)
2014-08-02Cave-ins that happened re-happens again every loading on first tick
00077791
Civilizations/Entities -- General
tweak
resolved (Toady One)
2014-08-02Improper-named divinities can use wrong language
00076992
Vegetation
minor
resolved (Toady One)
2014-08-02Soybeans raws use unmodified default material attributes
00077963
Dwarf Mode -- Reclaim
major
resolved (user11)
2014-08-02Unplayable lag after reclaim.1. Create a fortress.
2. Retire fortress.
3. Reclaim fortress.
00052535
Dwarf Mode -- Stockpiles
minor
resolved (user11)
2014-08-02Stockpiles stop claiming new barrels/pots (and bins?) after a whilemake a largish stockpile (10x10) and numerous have barrels and pots get used up with food
00000109
Map Features
minor
resolved (Toady One)
2014-08-02Unrevealed underground civs/items/buildings/events show up in Stocks/Rooms, mess up wealth count, etcHave a bookkeeper begin to account for the fortress stocks. Open the 'z' fortress status screen and select 'Stocks'. Select the 'meat' category. Look over the list for items marked 'F'orbidden. Hit TAB to display the full list and select one of the forbidden items. Hit 'z'oom to the item - it will be nowhere near (far below) what your dwarves have access to.
00071117
Dwarf Mode -- Skills and Professions
minor
acknowledged (user11)
2014-08-02My Dwarves are leveling skills to near Legendary before the first year is over.Play Dwarf Fortress in fortress mode, observe rate and speed of jobs and skill progression.
0007794 
Dwarf Mode -- Interface, Announcements
minor
resolved (user6)
2014-08-01Received a birth announcement from a bugbat before breaching the caverns.none taken
0007793 
Dwarf Mode -- Jobs, Military
minor
resolved (user6)
2014-08-01When a dwarf pits a goblin, other dwarves attack him on sight.Assign a goblin to a pit zone.
00077523
Technical -- General
crash
resolved (user6)
2014-08-01Crash possibly due to pathing/job outside fortress1. Load up this save: https://dl.dropboxusercontent.com/u/25227825/tmp/%21region3.zip
2. Unpause the game.
3. It should crash on 252/03/25

To bypass the crash, just cancel the construction of the drawbridge you see when you load the save. If you later unforbid the nearby door leading outside, the game should promptly crash again.
00066194
Technical -- Saving/Loading
crash
resolved (user6)
2014-08-01crash after 30 steps after embarkgenerate world
start fortress mode
embark
save
reload
play.
00065855
Dwarf Mode -- Jobs, Building Construction and Destruction
crash
resolved (user6)
2014-08-01Hang/crash on tree cutting, had not saved world, but have screenshot. Also crash on duplicate window on save.
0007791 
World Generation -- General
major
resolved (user6)
2014-08-01Volcano pieced by underground tunnel, draining into cavernsUnlucky world generation? Standard parameters, only very high on mineral abundance.
0007792 
Adventure Mode -- Combat
minor
resolved (user6)
2014-08-01Bandit's neck explodes in gore but he is still alive
00077861
Dwarf Mode -- Interface, Farm Plots
minor
resolved (user6)
2014-08-01Remove building and escape menu options on farm plot building obscure crop selection for planting.Make an outdoor farm plot, outdoor farm plot may be necessary because there are not more than 19 subterranean plant types.

Gather enough different plant types so that the total number exceeds 19.

Attempt to plant 20th and 21st plants on list and verify that you have no idea what you are trying to plant.
00077871
Reactions
minor
resolved (user6)
2014-08-01Soap-making workshop won't allow job, although tallow is present in the same burrowUnknown
00070962
Adventure Mode -- Conversation
minor
assigned (user6)
2014-08-01Kea woman talks about how I attacked her when she is unconscious
00058841
Dwarf Mode -- Interface, Designations
tweak
resolved (lethosor)
2014-08-01Mouse in designations screen is inconsistent

  1. Enter fortress mode

  2. Press d

  3. Click (mouse) "d"

  4. Notice how "dig" is selected

  5. Click (mouse) "o"

  6. Notice how rather than being selected, the traffic screen is entered.
00011011
Dwarf Mode -- Interface, Text
trivial
resolved (Toady One)
2014-08-01No marker for burrows in undiscovered space, though the burrow becomes marked1) w- Define Burrows
2) Enter - define this burrow
3) Press enter to begin defining burrow in yet-undiscovered (black) space, and end it in an area accessible to mining dwarves.
4) c- Add citizens to burrows (if not already done so)
5) Have citizens assigned to burrows begin mining in the selected area. They will stop when they reach the "invisible" barrier of the burrows.
00024693
Pathfinding
minor
resolved (Toady One)
2014-08-01If burrow includes unrevealed webs, dwarves try to collect the (inaccessible) webs and spam cancellations
00035251
Dwarf Mode -- Interface, Standing Orders
minor
resolved (Toady One)
2014-08-01Auto Collect Webs adds tasks even when all webs are inaccessible
00032441
Dwarf Mode -- Jobs, Designations
minor
new
2014-08-01Digging ramp in unrevealed open space causes the ramp to be dug into the floor below
0007781 
Adventure Mode -- Retirement
minor
new
2014-08-01Cannot retire in mountain hallsStart an adventurer in a mountain halls. Try to retire. See that menu option is lacking.
00065588
Technical -- Input/Keybinding/Macros
minor
resolved (Toady One)
2014-08-01"Broken Unicode" warnings for some keybindingsStart up dwarf fortress. This shows up instantaneously.
00077762
Technical -- Saving/Loading
minor
feedback (user6)
2014-08-01saving and loading turns 1 smoothed muddy floor into mossmake a mist generator, over a smoothed stone room, like this: http://mkv25.net/dfma/poi-31889-latestmutatedtile. The POI will have it's cursor on the most recently changed tile. It turned from "muddy smooth dolomite floor" into "muddy fire clay cavern floor"

Turn the mist generator on, then turn it off, so that it's 6/7 water flows out over the underlying level, muddying some tiles. Let it dry up.

Now, every time you save/exit, and load back the game, one of the smoothed stone floor tiles will have magically changed into random soil / moss, the stone floor itself disappeared.
00077802
Combat -- General
minor
resolved (user1294)
2014-08-01Sparring dwarf charges through wall
00077507
Dwarf Mode -- Jobs, Hauling
minor
resolved (user11)
2014-08-01Dwarves refuse to haul crops from farm after a few years.
00063804
Dwarf Mode -- Buildings, Machines
minor
resolved (Toady One)
2014-08-01Wind strength constant on smaller worlds?
00071925
Adventure Mode -- Conversation
minor
new
2014-08-01Adventurer self-answers in conversation with wildlifeEnter adventure mode, find an animal, try talk to him, try talk to him again. Have tested with asking for a cease of hostility, don't know if other options are the same.
00077721
Init Options
crash
resolved (user11)
2014-08-01Not found: data/art/mouse.png
00077771
Dwarf Mode -- Trade
minor
resolved (user1294)
2014-08-01Merchant went mad up a tree
0007774 
Adventure Mode -- Town
minor
new
2014-07-31Town market filled with undead merchants who immediately start a fight1. Open save
2. Unpause
00077731
Adventure Mode -- AI
minor
new
2014-07-31Tower filled with goblins devolves into melee when you attack one of them.1. Go up stairs until you reach the top
2. Shift+A to aim attack and choose the swordsman
3. Attack him
4. Watch as all the goblins begin fighting among each other
00077681
Dwarf Mode -- Transport/Hauling
minor
resolved (user11)
2014-07-31Dwarf children hauling booze barrels out to visit their parents at work
0007771 
Adventure Mode -- Movement
minor
new
2014-07-31Can't move carefully onto twigs/leavesClimb a tree, release any holds, and attempt to move carefully from branches to leaves.
000674816
Dwarf Mode -- Jobs, Animal Handling
minor
resolved (Toady One)
2014-07-31Cannot train animals for hunting or war> Have a Stray Dog, Female (Tame) and a dwarf who trains animals
> Set up an Animal Training Zone
> Toggle the Stray Dog's Hunting Training on
00056344
Dwarf Mode -- Jobs, Hunting
major
acknowledged (user11)
2014-07-31Hunters spam with "can`t find path" because of unaccessible creatureDig to caverns and wait, until only amphibious creatures remain, then get some of them in the water and kill the rest.
00030405
Pathfinding
minor
resolved (user11)
2014-07-31Dwarves get stuck in a "could not find path" loop for no obvious reason
00072934
Adventure Mode -- Town
tweak
resolved (Toady One)
2014-07-31Shop's signs disappear after adventurer walks over them1) Play Adventurer (Human).
2) Pass over a Shop's sign.
3) It disapear (graphicaly) when you reach the next case.
000119811
Dwarf Mode -- Jobs, Smelting
minor
acknowledged (user11)
2014-07-31Processing coke "Need refined fuel to complete this operation"
00008672
Dwarf Mode -- Interface, Announcements: Message Spam
minor
confirmed (user11)
2014-07-31Bad interaction between repeated bone-using jobs & new one-bone-per-job behavior causes cancellation spam
00077632
Adventure Mode -- Movement
minor
new
2014-07-31Can queue infinite number of "lie down"/"stand up" actions1. Create two units in the Arena
2. Assume control of one
3. Queue a multi-attack on the other unit
4. Start pressing "s"
00038983
Reactions
major
resolved (Toady One)
2014-07-31Entire Bone Stacks are used in Reactions instead of a single BoneSlaughter/Butcher some creature to get some bone.
Use the following reaction information as a custom reaction.

[REACTION:MAKE_BONE_BLOCKS]
[NAME:Make bone Blocks]
[BUILDING:BONE_QUARRY:NONE]
[REAGENT:A:1:BONE:NONE:NONE:NONE][ANY_BONE_MATERIAL][USE_BODY_COMPONENT]
[PRODUCT:100:1:BLOCKS:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:BONECARVE]

Attempted to even use something like [PRODUCT_DIMENSION:1] to reduce the amount of material utilized, to no avail.

A bone block would be produced correctly with the following reaction. However if you had a stack of 12 cow bones, it would make a single block just as if you had access to only a single cow bone but 'waste' 11 bones in the process.
00014361
Dwarf Mode -- Traps
tweak
resolved (Toady One)
2014-07-31Animal traps get baited with a whole stack of meat/fish
1. Build an animal trap
2. Bait it with meat.
3. Check the trap contents with 'q' or 't'
0004616 
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (Toady One)
2014-07-31Spinning stacks of wool only produces a single yarn threadshear creatures
spin stacks of wool to yarn
0007761 
Dwarf Mode -- Reclaim
minor
new
2014-07-31Unit overrun after adventurer death by undead adventurer(?) nearby, 1000+ Others in unit list after reclaimRe-animated adventurer in a fort and reclaim it. I think it caused two weeks worth of fish/animals to spawn as well as retaining the random merchants and wagons.
0007756 
Adventure Mode -- General
minor
resolved (user6)
2014-07-31It counts as an "attack" any time a wild animal notices you
00068933
Adventure Mode -- Display
minor
new
2014-07-31Door tiles replaced with blank tilesTried on three doors, saving and loading twice
00070291
Adventure Mode -- Conversation
minor
new
2014-07-31making a new group every time you take a place over.take over a town, then take over another town.
00077551
Adventure Mode -- Sites
major
resolved (user1294)
2014-07-31Claiming a site always prompts for new group name1. Claim a site and name a group
2. Claim another site
3. Be prompted for a new group name
00077571
Technical -- Saving/Loading
crash
new
2014-07-31Crash on loading an adventurer save game near a temple in a town
00055802
Technical -- General
block
resolved (user11)
2014-07-30Crash on Startup on Mountain Lion
00025922
Dwarf Mode -- Interface, Announcements
minor
resolved (lethosor)
2014-07-30Zooming to location from announcement page removes menu border
0007749 
Dwarf Mode -- Jobs, Military
minor
new
2014-07-30Stationing soilders at a unreachable location will cause them to starve
00030343
Dwarf Mode -- Jobs, General
minor
resolved (Toady One)
2014-07-30bone greaves require 3 stacks of bone (not just 3 bones)
000513318
Adventure Mode -- Town
major
feedback (user6)
2014-07-30Metal armor does not exist in shops
00056192
Adventure Mode -- Town
minor
resolved (user6)
2014-07-30Weird town keep layoutAfter loading the save file, go to the keep in the current town.
00077333
Adventure Mode -- Sites
minor
resolved (user6)
2014-07-30Catacombs contains only one kobold, no loot
0003151 
Dwarf Mode -- Jobs, Items
minor
resolved (Toady One)
2014-07-30Shell crafts use up the entire stack
0007744 
Dwarf Mode -- Trade
minor
resolved (user6)
2014-07-30Wagon traveling at the speed of bolt when a bridge raised in front
00021612
Dwarf Mode -- Interface, Kitchen
minor
resolved (Toady One)
2014-07-30Render fat job gets queued at multiple kitchens for single stack of fat1. Have two kitchens.
2. Have a single stack of fat.
3. Set Auto kitchen workshop order.
00003477
Dwarf Mode -- Jobs, Items
minor
resolved (Toady One)
2014-07-30Rendering a stack of fat yields individual tallow items rather than a stack
00021174
Dwarf Mode -- Jobs, General
minor
resolved (Toady One)
2014-07-30stacked lye only produces 1 potashbuy lye from merchants
make potash from lye
watch only 1 bar come out
00077373
Dwarf Mode -- Environment
minor
resolved (user6)
2014-07-30Dwarf stuck in tree kills FPS
0007742 
Creatures
minor
resolved (user6)
2014-07-30[FLIER] Tag causes several issues, including ceased movement of creatures and zero invaders as well as FPS issues.- Start game in biome with flying creatures.
- Play about half a year. (Sometimes more, sometimes less).
- Zoom to creatures and watch them.
  If they're still moving everything is ok. If they stopped it's broken.
00077431
Dwarf Mode -- Reclaim
minor
resolved (user6)
2014-07-30Revealing reclaimed fort areas by removing a construction doesn't work.
00004865
Dwarf Mode -- Immigration
major
resolved (Toady One)
2014-07-30Fortress wealth calculation includes undiscovered cavern items, causing large migrant wavesIn theory, one should embark in any place with underground caverns, and then simply wait for migrants to arrive without generating any new wealth, but I haven't tried it yet.
00014562
Dwarf Mode -- Items
minor
resolved (Toady One)
2014-07-30HFS item shows up in Rooms/Buildings, lever link menu- Embark somewhere with an Adamantine Longsword
- Build a lever
- Choose attach lever to spike
- Scroll until you see the Adamantine Longsword
00048552
Dwarf Mode -- Interface, Military Screen
minor
resolved (Toady One)
2014-07-30Weapons/armor of underground civs available on military equipment screen(Not sure whether it's necessary to deploy at the site of a pre-existing underground civilization or not.)

(Not sure whether it's necessary to let the simulation run for some months/years or not, for a new underground civ to move in undetected below ground, or for an underground civ to produce new weapons/armor that did not exist at embark.)

Go to the _m_ilitary screen and create a squad with at least one member, no uniform.

Go to the _e_quipment screen.

Assign _W_eapons.

Choose "specific weapon", look through the list and notice weapons of underground civilizations.

Assign _S_hields

Choose "specific shield", look through the list and notice shields of underground civilizations.
00077155
Pathfinding
major
resolved (user6)
2014-07-30Dwarves are climbingDig some holes, build a bridge over it, lift the bridge.

Screenshot:
http://i.imgur.com/S6z5Jz2.png
00059732
Dwarf Mode -- Reclaim
tweak
resolved (Toady One)
2014-07-30Announcements that invisible cavern items have been stolen on reclaimed fortpresumably - descover underground caverns, find giant rat/mole/etc, wall up caverns, lose fort, reclaim fort, reclaim items, wait....
00077293
Dwarf Mode -- Jobs, Animal Handling
minor
resolved (user6)
2014-07-30Grazers don't graze if they're not in the burrow assigned to the current alert
00037173
Sites
minor
new
2014-07-30Above-ground night creature mounds treated as outdoors
00061844
Civilizations/Entities -- Populations
major
resolved (user6)
2014-07-30Dwarven populations are infinitely generated in no-dwarf worldsStart a fortress on the saved region here:
http://dffd.wimbli.com/file.php?id=6858

Play a while, and notice that every single dwarf poofs magically into legends as needed. This will go on for at least 2 or three years. This is the base save which should be a NoDwarf save, as the last recorded dwarf died in 83
0005602 
Adventure Mode -- Town
minor
new
2014-07-30Shop signs appear inside of wall of nearby shopGo past as many shops as you can in Adventure Mode. Eventually, you'll see one.
00077352
Dwarf Mode -- Invasions
minor
resolved (user11)
2014-07-30Cannot engrave memorial for invading dwarf (now ghostdwarf)
0007732 
Adventure Mode -- Sites
minor
new
2014-07-29Reported location changes when in doorway
0007731 
Adventure Mode -- Buildings
minor
new
2014-07-29Can't get to bottom of temple shaft using ramps; no floor outside two doors
00065881
Adventure Mode -- Display
minor
new
2014-07-29Look menu is over the compass
0005652 
Dwarf Mode -- Reclaim
major
new
2014-07-29Dwarves alive during abandon show up as missing, produce ghosts but still mill about as friendly at screen edge.1. Make a fort with a few dozen migrants.
2. Wait for goblin ambush (not sure if directly related to the invaders)
3. Abandon and reclaim
4. Check map edges
00077271
Adventure Mode -- General
minor
new
2014-07-29Upon death, law-giver loses title/profession and becomes peasant1) Get http://dffd.wimbli.com/file.php?id=9201

2) Got to the keep at the east end of the town.

3) Kill the law-giver.
00059855
Dwarf Mode -- Immigration
minor
new
2014-07-29Insane dwarves can immigrate from previous fortressesJust randomly happened in an initial migrant wave.
0006510 
Pathfinding
minor
new
2014-07-29Traders walk straight into FireI suppose you can set on fire the only path, traders have, to move out of the fortress (assuming it's made of grass or something), just before they do. I'd say you could use magma to achieve this, but I'm not really sure.
00062211
Creatures
minor
resolved (user6)
2014-07-29emaciated and fat
00069201
Adventure Mode -- Combat
crash
resolved (user6)
2014-07-29Sporadic game crashes during combat/ when around dead bodiesFight and kill someone.
00077211
Undeath
major
resolved (user6)
2014-07-29Cannot lay non-fortress member ghost to rest. Ghost causes all dwarves to abandon all tasks resulting in death of fortress.Wait for a dwarf to appear on the map who is not a member of the fortress and kill him. Wait for him to reanimate as a ghost. The ghost will not be removable by any means and will halt all tasks in your fortress resulting in insanity and doom.
00077251
Adventure Mode -- Buildings
minor
resolved (user6)
2014-07-29Empty warehouse
0007723 
Dwarf Mode -- Moods
minor
resolved (user6)
2014-07-29Bones teleport to workshop claimed by moody dwarf
0007726 
Adventure Mode -- Conversation
minor
new
2014-07-29Conversation with hostile NPC starts out polite1) Get http://dffd.wimbli.com/file.php?id=9201

2) Go to the keep at the east of the town.

3) Let the law-giver talk to you.
00077135
Dwarf Mode -- Trade
minor
assigned (user11)
2014-07-29Merchant animals survive underwater indefinitelyHave a map with a waterfall or moat, preferably on the path to your depot. When a caravan comes, they may pass through the water, and you should see the behavior reported above.
000167719
Dwarf Mode -- Pets
major
resolved (Toady One)
2014-07-29Exotic pets do not breed
1. Start a fort.
2. Wait for elves to show up.
3. Buy a bunch of animals that are [PET_EXOTIC]. Check to make sure you get both sexes.
4. Keep playing.
5. Observe absence of offspring.

00068671
General
crash
resolved (user6)
2014-07-29Game crash after zoom/font boldness changedZoomin/zoomout, change font width few times, left on 'thin' mode (F12)
00073332
Dwarf Mode -- Jobs, Hauling
minor
resolved (user6)
2014-07-29Counter productive stockpile handling : keep canceling job requiring item hauledCreate a farm plot
Plant pig tails
Way for maturation
observe farmers

build clothes industry workshop side by side with stockpile
chain jobs :
process plant
(weave is automatic)
make cloth

observe cancellation
00077201
Adventure Mode -- Combat
minor
resolved (user6)
2014-07-29Spitting increases archery andthrowing skill, getting spit at increases dodging, armor user, fighter etc. skillsPut two humans in the arena, control one and spit at the other. Observe your skills (archery and throwing). Change to the other human and observe his skills (dodging, fighter, armor user if they have armor, shield user if they have shield).
00022331
Dwarf Mode -- Interface, Rooms
minor
resolved (Toady One)
2014-07-29Keys reversed on zone control[i] for zones;
[e] twice to floor flow (most likely not necessary);
[enter] to place;
Note '-' is for larger and '+' is for smaller.
00073813
Dwarf Mode -- Interface, Stockpiles
minor
resolved (Toady One)
2014-07-29Bolts and blowdarts appear twice in stockpile menu
00075907
Dwarf Mode -- Nobles
minor
resolved (Toady One)
2014-07-29[SPOILERS] Mayor demands items of new HFS material (shiny, frosty, etc metal)Get "lucky" with nobles, I guess.
00077024
Dwarf Mode -- Interface, Depot Access
minor
resolved (user1294)
2014-07-29All tiles marked as "No Wagon Access" while Depot is in construction1.) Generate a world, embark
2.) Designate a trade depot to be built anywhere
3.) At any time before the depot is fully constructed, use "D" to check depot access -- all tiles will be marked as inaccessible.
000129711
Adventure Mode -- Combat
trivial
resolved (Toady One)
2014-07-29Eye injuries always heal, don't cause vision impairmentGet shot through the eye (bonus points if it gets lodged in) travel then see how the wound is all healed up.
000129223
Combat -- General
minor
resolved (Toady One)
2014-07-29Eyes can't be gouged outFind somthing and gouge his eyes out. then get shot in the throat and see how its torn apart yet its only brown.
00069872
Adventure Mode -- AI
minor
resolved (Toady One)
2014-07-29Blind NPC can still see you, even when sneaking.1.)Create a syndrome with [CE_IMPAIR_FUNCTION:SEV:100:PROB:100:BP:BY_CATEGORY:EYE:ALL:START:1:PEAK:5:END:20]
2.)Blind a guy in the arena
3.)Check his vision
00069382
Adventure Mode -- Stealth
minor
resolved (Toady One)
2014-07-29Eye damage doesn't affect vision arcsGouge someone's eyes, then go to stealth mode to see his vision area.
00067498
Dwarf Mode -- Buildings, General
minor
resolved (Toady One)
2014-07-29When a root tile is mined or channeled, the entire tree ceases to existdesignate a single root for mining.
00065902
Dwarf Mode -- Interface, Designations
minor
resolved (Toady One)
2014-07-29Root Mining Designation Not Graphically Noted1) Start up a fortress
2) Designate a portion of area to be dug up, including a root
00059991
Dwarf Mode -- Environment
minor
resolved (user11)
2014-07-29AI ignores danger of water obstacles created after map generationCreate a dangerous water obstacle (i.e. a new fork in the river, a water-filled trough, etc.) and wait for a siege or caravans to arrive.
00067913
Pathfinding
major
resolved (user11)
2014-07-29No path for wagons, dwarves getting stuckReclaiming an existing fortress with similar characteristics
000654410
Civilizations/Entities -- Populations
minor
resolved (Toady One)
2014-07-29Dwarf likes to consume Unknown LeavesAs with all dwarf traits reproducing is random.
00017474
Contaminants/Spatter
minor
resolved (Toady One)
2014-07-29Blood spatter from pack animals has blank creature name1. Build trade depot
2. Build upright spears/spikes in depot entrance hallway
3. Wait for any caravan to arrive
4. Pull the Lever/R
00025488
Dwarf Mode -- Items
text
resolved (Toady One)
2014-07-29Forgotten beasts made of mud have wrong material stateSince this is a randomly generated beast, I'd say there's an issue somewhere in the raw files regarding mud or using odd materials to compose a creature.
00065971
Dwarf Mode -- Abandonment of Fort
crash
resolved (user6)
2014-07-29Crash on Reclaiming an Inhabited FortressReclaim an Inhabited Fortress when choosing starting location.
000052413
Projectiles
minor
resolved (Toady One)
2014-07-29Liquid glob material breath attacks come out solid
00077092
Dwarf Mode -- Reclaim
major
resolved (user6)
2014-07-29Dwarf crash on occupied site1) Goto reclaim menu
2) try to reclaim "mesirilral"
00076152
Dwarf Mode -- Reclaim
crash
new
2014-07-29reclaim a fortress and game crashes after several ticks
000163816
Adventure Mode -- Environment
minor
resolved (Toady One)
2014-07-29Dust from a cave-in referred to as "boiling magma"1. Build a support.
2. Build a lever nearby.
3. Link them.
4. Carve out rock above support so nothing else is holding it up.
5. Abandon fortress.
6. Return in adventure mode.
7. Pull lever.
8. Step into the cloud if necessary.
00065375
Adventure Mode -- Buildings
trivial
resolved (Toady One)
2014-07-29Anvils in forges in worldgen fortresses are thrones
00068363
Dwarf Mode -- Reclaim
minor
resolved (Toady One)
2014-07-29Text generation failed: data\announcement\unretire when reclaiming a fortress - incorrect path separator?Unknown
00076531
Creatures
minor
resolved (Toady One)
2014-07-29Rattlesnakes and Copperheads missing [CHILD:x] tag, won't breedcreature_temperate_new.txt
00062062
Creatures
minor
resolved (Toady One)
2014-07-29GIANT creature variation does not add [CHILD:x] tag, giant sized vermin incapable of breedingcapture animals and certain species will not propagate
0007714 
Adventure Mode -- AI
minor
new
2014-07-29Fire based titan scared of it's own fire (or is scared of fire?)Either find a titan based on fire or use this save: http://dffd.wimbli.com/file.php?id=9194
00077121
Dwarf Mode -- Environment
minor
resolved (user1294)
2014-07-29Light underground, through treesDig under a bunch of trees. From those that don't collapse, there might be one or two that let light through.
00076961
Adventure Mode -- Travel
minor
resolved (user6)
2014-07-29adventurer mode crash similar to 6872
0007703 
Adventure Mode -- Reactions
minor
resolved (user6)
2014-07-29can not become a vampire in adventure modeAs above.
00066773
Adventure Mode -- Buildings
minor
resolved (user1294)
2014-07-29Goblin tower and its statues made of slade
00060967
Dwarf Mode -- Interface, Building Construction
crash
new
2014-07-29After opening saved game, crashes on build menuresume a game, press "b" to build.
00073561
Dwarf Mode -- Buildings, General
crash
resolved (user6)
2014-07-29Crash when building wallEITHER:
1.) Wait for trees to drop fruit on the ground
2.) Build walls over fruit
OR:
1.) Select a wall area
2.) Select some materials
3.) Unselect the materials
4.) Select different materials
00076711
Dwarf Mode -- Buildings, General
crash
resolved (user6)
2014-07-29Game crashes when trying to access build menu
0007704 
Dwarf Mode -- Combat
minor
resolved (user6)
2014-07-29Marksdwarves do not train hammer skill1-Assign dwarves to an "Archer" squad and provide them with crossbows.
2-Assign them to train on a barracks.
3-Let them train. They will improve their wrestling, but not their hammering.
00075918
Dwarf Mode -- Military
major
resolved (user6)
2014-07-29Marksdwarves don't spar or learn FighterCreate a training squad equipped with crossbows.
Set them to training.
Check back later. Skill growth is minimal.
0007705 
Cave-ins
minor
resolved (user6)
2014-07-29Fruit trees drop fruit bombs, causing collapse messages and explosionsDownload the region here: https://www.dropbox.com/s/u7o3f3qxqvb5ct5/collapsing_apples.tar

The collapse_region_current folder holds the most recent save where the apples are already collapsing to the ground where as the collapse_region_prior has a save from earlier when no trees cause the collapses yet.

Load to reproduce, I hope.
0007706 
Dwarf Mode -- Moods
minor
resolved (user6)
2014-07-29FPS tanks when a Fey Mood dwarf can't path to workshop they've claimed
00077071
Dwarf Mode -- Nobles
minor
resolved (user6)
2014-07-29Arriving liaison is announced as an Axedwarf
00070714
Dwarf Mode -- Jobs, Designations
minor
confirmed (lethosor)
2014-07-29Multi-level multi-tree chop designating fails to designate correctlyProcess (4 repetitions tested, with consistent results):
1) Fresh unpack of Dwarf Fortress 0.40.02 SDL from http://www.bay12games.com/dwarves/df_40_02_linux.tar.bz2
2) Create new world (World Size Smaller, History Short, all other options default).
3) Start New Game, immediately press "e" to Embark, then ENTER to Play Now.
4) "d-t" to chop trees, multi-level area; six permutations tested (each test encompassing at least a few trees):

Bugged tests:
 a) Marker start at z+1, Marker end at z (relative to bottom-most tree trunk base).
    Result: base not designated for chopping, treetops designated. (Would have been cool to see lumberjacks climbing up to do treetop cutting!)
 b) Marker start at z+1, Marker end at z-1 (relative to base).
    Result: same.
 c) Marker from z-1 to z+1.
    Result: same.
 d) Marker from z to z+1.
    Result: same.
00045741
Material Properties
minor
new
2014-07-29Item subtype in BUTCHER_SPECIAL tag is ignoredAdd [BUTCHER_SPECIAL:TOOL:ITEM_TOOL_CAULDRON] to the bone material template, send several creatures at each other in the arena, and butcher the victims.
00049023
Dwarf Mode -- Buildings, General
minor
acknowledged (lethosor)
2014-07-28Creatures can open forbidden/locked doors by dodging into them1. Put a nest box in a room with a Dwarven child.
2. Have a Turkey Hen claim the nest box (also have a Turkey Gobbler around somewhere)
3. Wait for eggs to hatch. (you may need two clutches for maximum effect depending on original clutch size)
4. Time Passes
5. Turkey-Splosion!
00076824
Dwarf Mode -- Abandonment of Fort
minor
resolved (user6)
2014-07-28Retired fortress doesn't contribute to civilization resourcesCreate a custom world with a very short history.

Try various civ/embark location combinations until you find a civ without iron and a location with iron.

Set up a fort, mine some iron and export it back to your parent civ.

Retire the fortress.

Start a new fortress in the same civ and note that iron is still not available.
0007701 
Dwarf Mode -- Invasions
minor
resolved (user6)
2014-07-28Goblin Siege happens very earlyJust embark anywhere with goblin neighbors, and wait about a year. Usually happens shortly after the second immigration wave.
00076936
Dwarf Mode -- Interface, Unit View
minor
new
2014-07-28Dwarvess don't always share familial tiesI have no clue.
00039408
Typos/Grammar
text
new
2014-07-28Possessive adjectives missing from Thoughts/PrefsBuild a bedroom
Wait until a dwarf says "Admired own fine bed lately"
00076392
Adventure Mode -- Travel
crash
resolved (user11)
2014-07-28Crash on entering quest log after trying to enter a big human townFor the freeze :
1) Download and extract the save at http://dffd.wimbli.com/file.php?id=9157
2) Load game
3) hit 'd' to stop at the tavern
4) Enjoy the coldness of the freezed game

For the Quest log crash :
1) Download and extract the save at http://dffd.wimbli.com/file.php?id=9157
2) Load game
3) hit Shift + Q to open Quest Log
4) Crash the game into the mighty reefs of unstability

For the Tavern Stop Crash :
1) Download and extract the save at http://dffd.wimbli.com/file.php?id=9157
2) Load game
3) Go away from the city, in the wilderness
4) hit 'd' to stop in the middle of nowhere. From then on, opening the Quest Log should not crash the game.
5) hit 'T' to travel back to the tavern where the save was done, at the northeast of the city
6) hit 'd' to try and stop there
7) Slam into the wall of crash barring the door
00059213
Combat -- General
minor
resolved (Toady One)
2014-07-28Biting dwarves in minecarts infinitely increases combat rangeI regrettably don't have the Fortress mode save (initial occurrence was too far from last save to have accurate reproducibility), but it can be reproduced in Arena mode with 100% accuracy (provided the second creature manages to land a bite).

1. Place a dwarf with a minecart in its inventory. Assume control of the dwarf and ride the minecart in an unblocked direction. Continue using (u -> ride) until the minecart has picked up speed.
2. Return to the arena and place a second creature. e.g. a dwarf, next to the minecart. Assume control of this creature and bite the minecart rider, preferably somewhere that can't be severed through biting.
3. Return to arena mode. Assuming your second creature managed to bite the dwarf and latch on, the dwarf will show the purple "wrestling" indicator, yet be far away from the creature 0000002. If you unpause, then when (and only when) the minecart comes to a stop, the dwarf will be teleported/pulled back to creature 0000002. No matter how violent the halt of the minecart - even if it hits a wall with great force - the dwarf will take no damage other than bite damage.
0007673 
Animal Populations
minor
resolved (user6)
2014-07-28Larger than expected underground vermin population
0007700 
Dwarf Mode -- Environment
major
resolved (user11)
2014-07-28Outdoor farm plots on irrigated land read "no mud/soil".irrigate surface.
00018593
Adventure Mode -- Character Creation
minor
resolved (user6)
2014-07-28Non-square world map resized to square in Adv. Mode civ select screen
000546216
Animal Populations
minor
resolved (Toady One)
2014-07-28Too many animal men, not enough animals?
0006196 
Dwarf Mode -- Stockpiles
minor
resolved (Toady One)
2014-07-28Cannot scroll through pages of stockpile linksMake several stockpiles, then have one of the stockpiles give to or take from the others or give to a workshop, then attempt to scroll through the list with + or *, provided your vertical grid size is at least 27.
00071151
World Generation -- General
crash
new
2014-07-28World Gen crashes during finalizationsThis is one set of world gen data that did this on a freshly installed copy of 40.2:

[WORLD_GEN]
    [TITLE:MEDIUM REGION]
    [SEED:123Doom123]
    [HISTORY_SEED:123Doom123]
    [NAME_SEED:123Doom123]
    [CREATURE_SEED:123Doom123]
    [DIM:129:129]
    [EMBARK_POINTS:10000]
    [END_YEAR:330]
    [BEAST_END_YEAR:200:-1]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:0]
    [ELEVATION:1:400:1200:401]
    [RAINFALL:0:100:200:200]
    [TEMPERATURE:25:75:200:200]
    [DRAINAGE:0:100:200:500]
    [VOLCANISM:0:100:3200:3200]
    [SAVAGERY:0:100:300:200]
    [ELEVATION_FREQUENCY:1:1:1:1:1:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
    [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
    [MINERAL_SCARCITY:500]
    [MEGABEAST_CAP:25]
    [SEMIMEGABEAST_CAP:50]
    [TITAN_NUMBER:10]
    [TITAN_ATTACK_TRIGGER:400:1000000:1000000]
    [DEMON_NUMBER:30]
    [NIGHT_TROLL_NUMBER:14]
    [BOGEYMAN_NUMBER:14]
    [VAMPIRE_NUMBER:0]
    [WEREBEAST_NUMBER:0]
    [SECRET_NUMBER:0]
    [REGIONAL_INTERACTION_NUMBER:28]
    [DISTURBANCE_INTERACTION_NUMBER:28]
    [EVIL_CLOUD_NUMBER:14]
    [EVIL_RAIN_NUMBER:14]
    [GENERATE_DIVINE_MATERIALS:1]
    [GOOD_SQ_COUNTS:200:300:800]
    [EVIL_SQ_COUNTS:200:300:800]
    [PEAK_NUMBER_MIN:20]
    [PARTIAL_OCEAN_EDGE_MIN:2]
    [COMPLETE_OCEAN_EDGE_MIN:1]
    [VOLCANO_MIN:200]
    [REGION_COUNTS:SWAMP:260:1:1]
    [REGION_COUNTS:DESERT:260:1:1]
    [REGION_COUNTS:FOREST:1500:3:3]
    [REGION_COUNTS:MOUNTAINS:1500:2:2]
    [REGION_COUNTS:OCEAN:1000:1:1]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:1500:3:3]
    [REGION_COUNTS:HILLS:1500:3:3]
    [EROSION_CYCLE_COUNT:1000]
    [RIVER_MINS:300:100]
    [PERIODICALLY_ERODE_EXTREMES:0]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:5000]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:0]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:13]
    [LEVELS_ABOVE_LAYER_2:5]
    [LEVELS_ABOVE_LAYER_3:5]
    [LEVELS_ABOVE_LAYER_4:5]
    [LEVELS_ABOVE_LAYER_5:5]
    [LEVELS_AT_BOTTOM:3]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:200]
    [MOUNTAIN_CAVE_MIN:30]
    [NON_MOUNTAIN_CAVE_MIN:60]
    [ALL_CAVES_VISIBLE:0]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:40]
    [TOTAL_CIV_POPULATION:-1]
    [SITE_CAP:-1]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:0:0:0]
    [RAIN_RANGES:0:0:0]
    [DRAINAGE_RANGES:0:0:0]
    [SAVAGERY_RANGES:0:0:0]
    [VOLCANISM_RANGES:0:0:0]
0007692 
Dwarf Mode -- Interface, Text
trivial
new
2014-07-28Dwarf cancels give water: Animal inaccessibleInjure a dwarf. Drag him to the hospital. Wait for someone to start going to give him water and then confine them to a burrows. You'll receive the message:

[name], [profession] cancels Give Water: Animal inaccessible.
0007691 
Map Features
minor
new
2014-07-28Chopping down trees results in "Snow-covered open space"Embark on a forested, snow-covered biome and chop down a few trees. Look at the z-levels above where they were for white dots designating "snow-covered open space".
00014695
Dwarf Mode -- Interface, Notes/Points/Routes
trivial
resolved (Toady One)
2014-07-28Using Hot Keys while in a menu will not change Z-LevelsN into Notes menu, F1 to go to Gate. Screen will zoom to the location of the gate, but will not change to the correct Z-Level.
00076881
Adventure Mode -- Reactions
minor
resolved (user1294)
2014-07-28Climbing Skill only levels while falling/jumpingClimb up and down something. Note that your climbing skill has not increased. Now climb to the top of something and drop, or just jump at something. Each time you make an attempt to grab, your climbing skill *will* increase.
00076892
Dwarf Mode -- Interface, General
major
resolved (user1294)
2014-07-28Cannot scroll down with +
00076864
Dwarf Mode -- Trade
minor
resolved (user6)
2014-07-28Trade depot destroyed by tantrum while caravan present, all items become property of fortress
0007687 
World Generation -- General
crash
new
2014-07-28Crash during history generationGenerate a world with the worldgen parameters at http://topazgryphon.org/~tcollett/df/df_osx_crash_worldgen.txt. Wait till sometime in the middle of generation.
0007683 
Adventure Mode -- Sites
minor
new
2014-07-28lots of dwarf and goblins piled on a single tile
00076752
Technical -- General
major
resolved (user6)
2014-07-28Unable to locate theme engine in module_path: "murrine"
00076742
Dwarf Mode -- Interface, Kitchen
minor
resolved (user11)
2014-07-27Strawberries are not brewableHave strawberries in a stockpile and try to mark them as brewable in the z->kitchen interface.
0007678 
Dwarf Mode -- Combat
trivial
resolved (user11)
2014-07-27Magma clouds created in cave collapseCause a collapse.
00076761
Dwarf Mode -- Nobles
minor
resolved (user11)
2014-07-27Queen with 20 population?
00076771
Dwarf Mode -- Trade
minor
resolved (user11)
2014-07-27Trade caravan can not leave area and wagons are listed as missing
00045053
Animal Populations
minor
resolved (Toady One)
2014-07-27Smaller than expected underground vermin populations
00076722
Adventure Mode -- AI
minor
new
2014-07-27People forget your crimesKill someone important (preferrably a noble)
Talk to people to make sure they hate you
Fast travel away
Come back, talk to them again.
00076655
Dwarf Mode -- Jobs, Hauling
minor
acknowledged (user11)
2014-07-27Dwarfs don't remove rotten mealsThis bug should naturally occur when you have many prepared meals and many private rooms for dwarfs.
00076691
Adventure Mode -- Conversation
text
resolved (user1294)
2014-07-27Non-aggressive animal persons report attacking adventurer as soon as they see meFind some animal people and listen to them chat.
00076624
World Generation -- General
minor
assigned (user6)
2014-07-27Ocean shores generated with non-porous rock (dacite, shale), no aquifergenerate a world and embark on an ocean shore
00011637
Adventure Mode -- Display
tweak
resolved (Toady One)
2014-07-27Submerged trees can be swam through, block LOS, and are invisible with SHOW_FLOW_AMOUNTS:YESSet [SHOW_FLOW_AMOUNTS:YES] go looking around in underground muddy water and you will find some tiles don't seem to respect line of sight. This is fungiwood.

I am not entirely sure the fungiwood is suppose to block line of sight the way it does as you can swim right through a tile with the stuff in it.
0003720 
Title Screen
trivial
resolved (user6)
2014-07-27Resizing during movie sequence causes psychodelic ASCII mess.Resize window while movie is running.
00076671
Dwarf Mode -- Items
minor
new
2014-07-27Upon deconstructing starting wagon FPS drops to about 25
00005931
World Generation -- Beasts
trivial
new
2014-07-27Forgotten beast materials should be worth more
00035451
Flows
minor
resolved (user6)
2014-07-27River and lake water levels uneven, fps death ensues.
00033702
Dwarf Mode -- Trade
minor
resolved (user6)
2014-07-27HIgh speed caravan packing up.wait for caravan to announce they have embarked.
[d]esignate [d]ig or any others in the menu.
hold left click anywhere
watch as the caravans items flip out until it stops shifting,
caravan is ready to go as soon as you unpause.
00031973
Dwarf Mode -- Interface, General
minor
resolved (user6)
2014-07-27Dead critters use ascii instead of graphic tiles.
00032262
Dwarf Mode -- Interface, Cages and Chains
minor
resolved (user6)
2014-07-27Cages clone when unassigning "stolen" animalsBuild depot, wait until trader arrives and unloads goods, remove building, create a custom stockpile with all enabled under trader's goods. Then build a cage with trader's animal, unassign it and watch.
00029283
Dwarf Mode -- Embark/Setup
crash
new
2014-07-27Crash on site selection in rectangular world"regionX-world_gen_param.txt":
Created in DF v0.31.12.

[WORLD_GEN]
    [TITLE:RINGWORLD]
    [SEED:722245426]
    [HISTORY_SEED:3095621144]
    [NAME_SEED:2906513740]
    [CREATURE_SEED:3049399164]
    [DIM:257:17]
    [EMBARK_POINTS:1274]
    [END_YEAR:1050]
    [BEAST_END_YEAR:200:80]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:0]
    [ELEVATION:1:400:800:52]
    [RAINFALL:0:100:400:26]
    [TEMPERATURE:25:75:400:26]
    [DRAINAGE:0:100:400:26]
    [VOLCANISM:0:100:400:26]
    [SAVAGERY:0:100:400:26]
    [ELEVATION_FREQUENCY:1:1:1:1:1:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
    [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
    [TITAN_NUMBER:3]
    [TITAN_ATTACK_TRIGGER:80:0:100000]
    [DEMON_NUMBER:22]
    [GOOD_SQ_COUNTS:6:66:132]
    [EVIL_SQ_COUNTS:6:66:132]
    [PEAK_NUMBER_MIN:3]
    [PARTIAL_OCEAN_EDGE_MIN:1]
    [COMPLETE_OCEAN_EDGE_MIN:0]
    [VOLCANO_MIN:1]
    [REGION_COUNTS:SWAMP:68:0:0]
    [REGION_COUNTS:DESERT:68:0:0]
    [REGION_COUNTS:FOREST:273:0:0]
    [REGION_COUNTS:MOUNTAINS:546:0:0]
    [REGION_COUNTS:OCEAN:546:0:0]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:546:0:0]
    [REGION_COUNTS:HILLS:546:0:0]
    [EROSION_CYCLE_COUNT:250]
    [RIVER_MINS:26:26]
    [PERIODICALLY_ERODE_EXTREMES:0]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:2750]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:0]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:50]
    [MOUNTAIN_CAVE_MIN:6]
    [NON_MOUNTAIN_CAVE_MIN:13]
    [ALL_CAVES_VISIBLE:1]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:20]
    [TOTAL_CIV_POPULATION:15000]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:546:1092:546]
    [RAIN_RANGES:546:1092:546]
    [DRAINAGE_RANGES:546:1092:546]
    [SAVAGERY_RANGES:546:1092:546]
    [VOLCANISM_RANGES:546:1092:546]

(Then start Dwarf Mode on it and scroll around or accept various Site Finder results.)
00030351
Dwarf Mode -- Diplomacy
crash
resolved (user6)
2014-07-27Crash when meeting with Elf diplomatCrashing save:
http://dffd.wimbli.com/file.php?id=2952

Let meetings occur.
00027547
Miscellaneous Crashes
crash
resolved (user6)
2014-07-27game crashes & closes on 15th Galena 1053load file, let it run. file to be uploaded shortly.
00076552
Dwarf Mode -- Buildings, General
minor
resolved (user6)
2014-07-27Carpenter won't move to build up/down stair after picking up logBuild upstairs near edge, where walls aren't allowed, then build up/down stair over it.
00076611
Dwarf Mode -- Combat
minor
new
2014-07-27Dwarves charge into friendly units during combat
00076661
Adventure Mode -- Conversation
minor
new
2014-07-27Can't close duplicated converstationLoad the savegame at DFFD with 0.40.04 (will upload in a moment and provide link)
000662717
Dwarf Mode -- Immigration
major
resolved (Toady One)
2014-07-27Immigrants arrive/become hostile1) Make a fortress
2) Play to summer
3) Get unlucky
00076631
Dwarf Mode -- Interface, Farm Plots
minor
resolved (user11)
2014-07-27Unable to see plant names for farm plots if they are above ground.1. Create a farm plot above ground
2. Query the plot
00027093
Dwarf Mode -- Jobs, Healthcare
minor
new
2014-07-27cancels Place in Traction: Patient not resting.
00066651
Creatures
minor
new
2014-07-27Lungfish may be able to phase through walls.Get a lungfish underground somehow.
00076563
Dwarf Mode -- Environment
minor
resolved (lethosor)
2014-07-27Damp stone in strange areas
00076601
Dwarf Mode -- Jobs, Equipment
tweak
resolved (user11)
2014-07-27Missing categories in uniform assignment
00076591
General
minor
resolved (user6)
2014-07-27system message causes hangplay on laptop with low-capacity battery run a large world or long history world, wait for message to hang game. . .
000763412
Dwarf Mode -- Jobs, Cooking and Food
major
resolved (user11)
2014-07-27Butchering reindeer does not produce bones, just organs and hoofs and horns1. Butcher shop located outside, above ground, butcher reindeer cows. I get everything I'm supposed to but bone. I checked the refuse pile and there's no bone in any of the other butchers I've seen, will continue to test.
0007658 
Adventure Mode -- General
text
resolved (user11)
2014-07-27Animal men name typo
00014395
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (user11)
2014-07-27Some dwarves prefer to go further outside to nearby brook instead of inside water pool fed by the brook.Have a brook on the map. Create an indoor pool created near the brook. Create a water tunnel to the pool. Force dwarves to drink water.
00076521
Dwarf Mode -- Nobles
feature
resolved (user11)
2014-07-26Chief Medical Dwarf No relevant skills.
0007650 
Dwarf Mode -- Military
minor
new
2014-07-26Military dwarves stuck in "Pickup Equipment" job
00066363
Arena
crash
resolved (Toady One)
2014-07-26Object Testing Arena crash when trying to view creatur's preferences when it's holding an itemStart arena with raw (Default) -> create a dwarf with a whip -> [V]iew Unit -> [P]rf
0007644 
Creatures
block
resolved (user6)
2014-07-26Flying animals trapped
0005844 
Dwarf Mode -- Nobles
minor
resolved (Toady One)
2014-07-26Complaints about lack of jails don't happen properly
00063795
Miscellaneous Crashes
major
resolved (Toady One)
2014-07-26Double-seed and triple-seed RNG init functions do not work correctly, causing inconsistent world gen
00076421
Dwarf Mode -- Trade
minor
resolved (user11)
2014-07-26Grown wood usually-not-wood clothing in elvish caravan.
00076491
Dwarf Mode -- Interface, Rooms
minor
resolved (user11)
2014-07-26Text is truncated in Room Screen when swapping the panel using tab1. Create a room
2. Press R to open the 'Building List'
3. Select the room and press tab to swap the right panel
00076472
Dwarf Mode -- Invasions
minor
new
2014-07-26Random terrors when undead are on the map even though they are far away
00029781
Dwarf Mode -- Nobles
minor
resolved (user11)
2014-07-26Major mandates vermin leather item
00049423
Dwarf Mode -- Nobles
minor
resolved (user11)
2014-07-26After Duke died, Monarch group arrives as plain immigrants1. Get a Baron or higher level noble.
2. Let the noble die.
3. Fulfill the requirements for capital.
00065662
Miscellaneous Crashes
major
resolved (user11)
2014-07-26Crash at startupDouble click Dwarf Fortress.exe
Left Click inside the window while the game is starting up out of excitement a few times.
Say Hehee when the app crashes so early.
00051482
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (user11)
2014-07-26Dwarves no longer dump through hatches
00061285
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (user11)
2014-07-26Fishing zone dont work on brook even channeles outDesignate fishing zone on brook
00076357
Dwarf Mode -- Buildings, General
minor
resolved (user6)
2014-07-26Kitchen is randomly producing miasa with nothing in it
0007646 
Dwarf Mode -- Interface, Announcements
trivial
resolved (user11)
2014-07-26Bugbat has given birth to Bugpat pups.
00076456
Dwarf Mode -- Stockpiles
minor
resolved (user11)
2014-07-26Stockpiles giving to brewery not working correctly
00067124
Adventure Mode -- Combat
minor
new
2014-07-26Civilians not attacking or running away after I kill one of themAttack a villager when other are around
00076401
Dwarf Mode -- Military
minor
resolved (user11)
2014-07-26"Inactive - Uniformed" squad setting has no effect on Miners, Woodcutters and HuntersI specially created s save showing this bug in DF 40.04:
http://dffd.wimbli.com/file.php?id=9158

There is squad with 3 dwarves stationed in the barracks.
The dwarves are Miner, Woodcutter and Hunter marked with a custom profession ending with "(Bugged)".
The dwarves are happily wearing their full military uniform (a set of copper armor and copper war hammer). The uniform is set to "Replace clothing" and the squad is set to "Inactive - Uniformed".
Now deactivate the squad - all 3 dwarves rush to store their armor and put civilian clothes back, ignoring the setting...

Now load the save again and disable Miner/Woodcutter labor on them, and then deactivate the squad - now the dwarves keep wearing their armor as they should.
00037225
Combat -- General
text
resolved (Toady One)
2014-07-26Falling damage blocked/deflected by armor results in malformed combat announcementsput a dwarf in rigid armor, throw him off a high building, look up combat log
00076431
Dwarf Mode -- Nobles
minor
resolved (user11)
2014-07-26mayor demanding the impossible
00075361
Pathfinding
major
resolved (user11)
2014-07-26fortress stuck in pathfinding failureLoad save. Check announcements.
00067261
Dwarf Mode -- Idle Behavior
minor
resolved (user6)
2014-07-26Creatures injuring themselves pathing
00068564
Dwarf Mode -- Embark/Setup
crash
assigned (user6)
2014-07-26Frequent crashes while preparing carefullyEnter and exit view and customize menus repeatedly - eventually it will crash.
00058822
Dwarf Mode -- Jobs, Hauling
major
resolved (Toady One)
2014-07-25Dwarves take forever to fill a bucketSet it up so your dwarves have to haul water for Fill Pond or Clean Patient jobs from a brook or murky pool.
0006801 
Adventure Mode -- AI
major
resolved (user6)
2014-07-25AI won't fight back or respond to you killing other people1. Attack anyone (preferably in a crowded area)
2. watch them and everyone around them either stand there crying or run away whether they have a weapon or not.
00006623
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (user6)
2014-07-25Cancels cut gem: needs rough gem (gem exists)Commission the cutting of raw gems
0007637 
Dwarf Mode -- Trade
minor
new
2014-07-25Caravan disappears
00076302
Dwarf Mode -- Interface, Workshop Profiles
minor
resolved (user11)
2014-07-25Some workshops randomly red-out available jobsDon't know, the jobs started out available in the workshop's interface, now they aren't.
00076228
Creatures
minor
new
2014-07-25inured animal being hauled for butchery sets off traps
00062302
Dwarf Mode -- Jobs, General
minor
resolved (Toady One)
2014-07-25Forging adamantine tools uses wrong number of wafers
0006815 
Arena
tweak
resolved (Toady One)
2014-07-25The "Butcher" option in arena mode partially overwrites the "Create tree" optionKill a creature in arena mode.
Go in the "k" menu, scroll over the corpse.
The "Butcher" option partially overwrites the "Create tree" option, so it says "Butchertree".



00076282
Dwarf Mode -- Thoughts and Preferences
minor
resolved (Toady One)
2014-07-25Dwarves can achieve dreams after they dieFind a married dwarf couple where the husband dreams of a family. Wait a few months and kill the male. Wait for baby. Check husband's thoughts.
00022832
Adventure Mode -- Inventory
minor
resolved (Toady One)
2014-07-25Adventurer can drop a crutch in a number of ways that don't remove the crutch-walking statusCreate a pocket island, embark next to a generated fort, bring nothing but crutches, abandon, create an adventurer, go to the site, pick up a crutch, throw it.
00062081
Dwarf Mode -- Thoughts and Preferences
minor
resolved (Toady One)
2014-07-25"Lost grudge to tragedy" happiness penalty is broken
000006621
Dwarf Mode -- Jobs, Healthcare
minor
resolved (Toady One)
2014-07-25Cloth/thread stolen from traders for hospitalBuild Hospital
 Possibly Build Chest required
Wait for elven (any?) caravan
00060762
Dwarf Mode -- Interface, Civilization/World Info
text
resolved (Toady One)
2014-07-25Wrong key to View AgreementView trade agreements under civilizations.
00076311
Dwarf Mode -- Interface, Unit View
minor
resolved (lethosor)
2014-07-25Revealed missing creatures from not explored caves1. play the game.
2. do not go in caves to 3 migration wave.
3. enjoy.
00057433
Dwarf Mode -- Interface, Announcements
minor
resolved (Toady One)
2014-07-25"The Foodwarf counterstrikes!" during sparring is not marked as happening during sparring (red instead of light blue)Start sparring, check reports.
00070595
Dwarf Mode -- Interface, Announcements
minor
resolved (Toady One)
2014-07-25Sparring announces as combat in fortress modeSet any squad to sparring
00049274
World Generation -- General
crash
resolved (Toady One)
2014-07-25Many added plants crash world genPlace the raw file at http://dffd.wimbli.com/file.php?id=5068 in your raw/objects folder, and generate worlds of various sizes to 1050 years.
00070483
Typos/Grammar
text
resolved (Toady One)
2014-07-25Typos in language_words.txt
0006997 
Typos/Grammar
text
resolved (Toady One)
2014-07-25Missing space in legends mode string
00053463
Material Properties
minor
resolved (Toady One)
2014-07-25Obsidian swords always blunt, due to low SHEAR_YIELDRelevant forum posts/thread:

http://www.bay12forums.com/smf/index.php?topic=91297.msg2541772#msg2541772

http://www.bay12forums.com/smf/index.php?topic=91297.msg2541922#msg2541922

Relevant for determining the intended function of the obsidian swords:

http://en.wikipedia.org/wiki/Macuahuitl
0006985 
Material Properties
minor
resolved (Toady One)
2014-07-25Some wood densities not applied properly
0004139 
Typos/Grammar
text
resolved (Toady One)
2014-07-25typo in View Building Items manual pageThe Manual (?) > Your First Outpost > Help With Specific Menus > Building Item Specifics § Description ¶ 3
0007051 
Typos/Grammar
text
resolved (Toady One)
2014-07-25Typos in the raws
00075812
Dwarf Mode -- Environment
minor
resolved (Toady One)
2014-07-25Tree growth is too fast.1 : Embark into Heavily wooden forest area.
2 : Assign every single dwarf to woodcutting.
3 : Mark every single tree on map to be put to the axe
4 : Watch as most of the trees pops up again in little time.
00075984
Adventure Mode -- Combat
minor
resolved (user6)
2014-07-25not able to strangle.i have yet to try.
000761811
Legends Mode -- Display
minor
resolved (user6)
2014-07-25"its nature is still an intriguing puzzle to the learned."go to legends and view structures. look through them until you see one with a description reading "its nature is still an intriguing puzzle to the learned."
00075553
Dwarf Mode -- Reclaim
major
new
2014-07-25Unretired fort has no dwarves, unpausing causes immediate "Your fortress has crumbled"Here's a save
http://dffd.wimbli.com/file.php?id=9113
Fortress: Letmossemor (Cobaltunited)
00075443
Cave-ins
major
resolved (lethosor)
2014-07-25Cavein on tree growthEmbarked in a desert area, cut sume saguaros.

wait for some saguaros to grow. (this is actualy very fast)...
00076275
Dwarf Mode -- Jobs, Hauling
minor
resolved (user6)
2014-07-25Dwarves will not haul ballista arrows to dedicated stockpiles
00076233
World Generation -- General
minor
resolved (lethosor)
2014-07-25Ruins become retired fortress.I unretired it to check it out and it instantly fell1.Find a fortress that you didn't retired probably at random that is not a ruin
2.Unretire it

Probably happens at random also
000752713
Dwarf Mode -- Environment
minor
resolved (lethosor)
2014-07-25Constant Collapses on the Surface - trees branches?
00076261
Adventure Mode -- Conversation
minor
resolved (user11)
2014-07-25People Don't Know Where I Am
00076052
Dwarf Mode -- Buildings, General
minor
new
2014-07-25Paved roads cannot be constructed if a dwarf is hauling an item on the construction siteHave wheelbarrows, go to a high-traffic area, make sure that dwarves are hauling, try to pave the road. Most of the time it fails due to items blocking the way, even if there theoretically are none.
0007625 
Dwarf Mode -- Environment
minor
new
2014-07-25Floor collapse doesn't destroy farm plots-Create a farm plot on above ground
-Wait for a tree to grow under it
-Cut said tree to make a collapse
000025212
Dwarf Mode -- Invasions
minor
acknowledged (user6)
2014-07-25When reclaim Goblins are friendlyReclaim a goblin ridden fort
00070532
Dwarf Mode -- Environment
minor
resolved (user6)
2014-07-25every few months a section of the cavern collapses.
00009727
Dwarf Mode -- Diplomacy
feature
resolved (Toady One)
2014-07-24Diplomat/liaison arrives, immediately dies of old age (and other old age issues)
00046232
Undeath
minor
resolved (Toady One)
2014-07-24<dwarven baby ghost name> has grown to become a Ghostly Dwarven Child"Kill all babies!"
00022911
Dwarf Mode -- Interface, Unit View
trivial
resolved (Toady One)
2014-07-24Deceased creatures in unexplored underground layers visible in unit view
0007617 
Adventure Mode -- Combat
minor
new
2014-07-24Over-exerted creatures "fall to the ground" repeatedly when flying.1) Find a creature.
2) Fight (take hits from) the creature until it collapses from exhaustion.
3) Grab creature.
4) Allow creature to wake up.
5) Throw creature.
000551611
Projectiles
major
resolved (Toady One)
2014-07-24Absurdly Powerful Bolts/ArrowsIn all tests, the armor used was a helm, a breastplate, a mail shirt, two gauntlets, two high boots, and greaves, which should leave the body mostly protected. All units used only had Proficient in Archer; all other skills were at 0. All crossbows were iron, standard quality, though it should be irrelevant. Units were equipped with 50 bolts unless otherwise stated.

Units were always placed in two parallel lines of equal size, one unit per square with no gaps between units. All Dwarves in a given line were on the same side. There were always precisely 10 blocks of distance between each line. Lines were always away from either edges or walls, preventing death by dodging in all instances.

During testing, units not only consistently used crossbows when able but always fired in distinct "volleys" where all units fired simultaneously. Units only attempted to engage in melee combat when they had lost their crossbows due to damage and never successfully engaged the enemy during the period of any tests, although some tried very hard to limp their way across.

All combatants from previous tests were thoroughly purged with magma. The smoke was allowed to disperse to ensure no hidden survivors before further testing commenced. All further testing was located away from where combatants might encounter the aforementioned magma.

All tests should therefore be consistent and easily reproducible.



COPPER BOLTS VS STEEL ARMOR
40 units lined up, 20 on each side. Unpaused for a single volley and a considerable number were wounded, though I did not count the number. Unpaused again for a second volley. On both sides, over 50% of units were either dead or wounded/unconscious to the point of uselessness, usually from chipped bones.

A glance at the combat logs suggests that casualties would be significantly higher with almost 100% incapacitation, but crossbowdwarves more often than not fired at targets other dwarves on their side had also targeted. Did not see a single deflection from peeking at the logs, though it is possible they are simply very rare.



COPPER BOLTS VS ADAMANTIUM ARMOR
46 Dwarves, 23 per side. Very similar results. After one volley, one side was visibly luckier, and I saw a large number of them dodge bolts. 4 units were wounded or dead after a single volley on the lucky side. The other had 8, or over 30% casualties from just a single volley.

I waited 2 more volleys. The side that initially took greater casualties had all but 2 Dwarves dead or severely wounded/unconscious, or an over 90% casualty rate. The other side took 2 additional casualties. Combat logs mirror the last combat, that casualties would be higher had there not been redundant targeting. The only thing that kept the other side from similar annihilation is their initial luck at dodging.



WOODEN BOLT VS ADAMANTIUM
For this test, I at first used several 1v1 fights to see how long it would take for an enemy to be incapacitated by wooden bolts while in adamantium armor. Both combatants were armored in adamantium and armed with a crossbow and mahogony bolts. The longest time it took for a combatant to be unconscious was 15 bolts. The shortest time was 1. Tests tended towards the latter result, with an average of around 5. At the very least the bolts were usually deflected, though they chipped bones and caused fairly bad damage when they weren't. Results suggest that wooden bolts, while technically not as effective as copper bolts, are still perfectly viable for killing even adamantium-equipped opponents.

I then set up 40 Dwarves in two lines of 20. Same as in above tests. Adamantium armor. Each opponent was equipped with an iron crossbow and 100 mahogany bolts. These were, as before, simply Proficient Archers with no Marksdwarf or other skills. In 9 volleys, 9 Dwarves were dead or incapacitated - however, this news should be in no way encouraging. Redundant targeting seemed to play an even bigger role than before, with the vast majority of the bolts from a given side being clearly targeted at a small number of Dwarves. Otherwise, casualties would be considerably higher, although less than copper bolts.



Other testing, though less official/rigorous, pretty much confirmed this.
00068702
Combat -- General
tweak
resolved (Toady One)
2014-07-24Bolts, crossbows and other ranged weapons have excessive SHOOT_FORCE values, leading to ranged combat issuesARENA MODE: 2 dwarves, steel armor, bone bolts then steel bolts. With vanilla settings armor is useless against even bone bolts.

WITH MODIFIED SETTINGS: same test, results much more in line with what would be expected based on the laws of physics. scales appropriately with different materials and armor types. Chain armor much less effective than plate as expected.

0007613 
Adventure Mode -- Town
major
resolved (user6)
2014-07-24Bogymen still attacking when sleeping in elf dwellingsClimb into elf tree house at night, ask for permission to sleep. Sleep until dawn. Revel as the Bogyman kills all the elves.
00076121
World Generation -- General
minor
resolved (user1294)
2014-07-24World updating adventure mode takes longer world updating in fortress mode1.Create a world
2.Start Game Dwarf fortress mode
3.Quit
4.Start game Adventure mode
5.Watch
6.????
7.Profit?
00076102
Dwarf Mode -- Interface, Farm Plots
minor
resolved (user6)
2014-07-24Cannot scroll crop list for above ground farm plotsFind a biome that supports enough different plants that it passes 19 above ground plant types - select what plants to grow and you can move the selector past the 19th crop but not see what the 20th and onwards actually are.
0007609 
Dwarf Mode -- Combat
minor
resolved (user6)
2014-07-24Dwarves can tumble forward while fighting and, as a result, warp through walls
00069942
Adventure Mode -- Conversation
crash
resolved (user6)
2014-07-24Crash when bragging about killing someone to nobody in cleared siteI was about 30-40 minutes into an adventure when this happened so I don't have time to reproduce it
00074392
Dwarf Mode -- Interface, Unit View
minor
resolved (Toady One)
2014-07-24Invaders still listed as missing after their corpses have been retrieved
00065349
Dwarf Mode -- Interface, Unit View
trivial
resolved (Toady One)
2014-07-24Wild animals and invaders appear as "missing" on missing/dead tabRun fortress mode for any length of time.
00052652
Adventure Mode -- Inventory
minor
resolved (user6)
2014-07-24Waterskin shows two separate listings for water, rather than incrementing the countIn description
00076062
World Generation -- General
minor
resolved (user6)
2014-07-24Family members should share family names
00076081
Adventure Mode -- Inventory
major
resolved (user6)
2014-07-24Can't put items into container I'm standing over / next to
00075892
Dwarf Mode -- Artifacts
minor
resolved (user6)
2014-07-24Moody dwarf grabbed another artifact as an ingredient
0007604 
Dwarf Mode -- Traps
minor
resolved (user6)
2014-07-24Immediately upon exiting the trade depot, a broker may be effected by traps1) Build a trade depot
 
2) Surround with stonefall/cage traps

3) Wait for trade caravan to arrive

4) Requested Broker at depot

5) Wait until broker arrives

6) Un-request the broker
00065961
Adventure Mode -- Movement
trivial
new
2014-07-24When the temperature increases high enough, adventurer movement is not possible except with Alt* Start the testing arena
* Spawn any type of creature
* Set temperature to fire or above
* Attempt normal movement.
* Character will not move. Any other action is accessible, however.
00072623
Adventure Mode -- Town
minor
resolved (user6)
2014-07-24goblin lords in human civilizations.generate a world and visit a lot of lords halls.
00076022
Dwarf Mode -- Nobles
minor
resolved (user11)
2014-07-24King 'Arrived' unannounced at some stage towards the end of year oneUnsure / Not Yet Available. I intend to start a new fortress in the same world and get it to the same point to see if the issue reoccurs.
00076031
Dwarf Mode -- Interface, Unit View
minor
resolved (lethosor)
2014-07-24Units killed by military show up as missing instead of deceased
00065606
Dwarf Mode -- Pets
minor
resolved (Toady One)
2014-07-24War Dogs appear to run from themselves in terrorShould be nothing more than embark, create pasture zone for the dogs to train in, assign dogs to that zone, and train them for war from the [z] animals menu.
00075993
Geology
minor
resolved (user6)
2014-07-23Native Silver in mud layer
0007597 
Adventure Mode -- AI
minor
resolved (user6)
2014-07-23soldiers on the same side attacking each other.?
0007596 
Dwarf Mode -- Military
major
resolved (user6)
2014-07-23Military Dwarves will not defend burrow
00075594
Adventure Mode -- Conversation
tweak
new
2014-07-23Asking dwarves in deep sites about the surrounding area yields no informationFind a deep site, talk to a dwarf, ask him about the surrounding area.
0007594 
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2014-07-23Dwarf unconscious for years
0007593 
Dwarf Mode -- Environment
minor
resolved (user6)
2014-07-23Weather off apparently means weather permanently on.As described.
0007592 
Creatures
minor
resolved (user6)
2014-07-23Dragons don't have Wings yet Cave Dragons have them.
000074712
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (Toady One)
2014-07-23Planting of seeds allowed even if too late in the season
00068221
Typos/Grammar
text
resolved (Toady One)
2014-07-23Misspelled words in the executable
0004533 
Typos/Grammar
trivial
resolved (Toady One)
2014-07-23You practice your Leatherworkering.
00019752
Dwarf Mode -- Nobles
minor
resolved (Toady One)
2014-07-23The "king has arrived" dialog (when you become a mountainhome) needs to be made gender specific.
00049431
Creatures
minor
resolved (Toady One)
2014-07-23Creatures with body part 2HEAD_ANTLER, butchered part becomes generic 'horn'Butcher any creature using the body part 2HEAD_ANTLER in arena mode.
0006933 
Combat -- General
text
resolved (Toady One)
2014-07-23When an antler is shattered, it refers to it as a horn.Smash an animal in the antler.
00064822
Dwarf Mode -- Invasions
minor
resolved (Toady One)
2014-07-23Campfire renewal logic checks coordinates incorrectly
0006378 
Creatures
minor
resolved (Toady One)
2014-07-23Ducks and geese have wrong category for rooting around
00065811
Technical -- General
trivial
resolved (Toady One)
2014-07-23Incorrect Version Listed in the Help Menu1) Enter either Dwarf Fortress mode or Adventure mode
2) Press ?
3) Press Technical
000329514
Dwarf Mode -- Trade
minor
resolved (Toady One)
2014-07-23Elves don't have diplomats/liaisons
0004390 
Creatures
minor
resolved (Toady One)
2014-07-23Random creature spine body part lacks [CONNECTOR] tag
0006298 
Creatures
trivial
resolved (Toady One)
2014-07-23King cobra men use wrong creature variations
0007002 
Creatures
trivial
resolved (Toady One)
2014-07-23Snake men have legs
00010971
Typos/Grammar
text
resolved (Toady One)
2014-07-23Minor grammar bug in personality, picture included
0006826 
Typos/Grammar
text
resolved (Toady One)
2014-07-23Typo in dragon description
000004827
Dwarf Mode -- Trade
minor
resolved (Toady One)
2014-07-23Elves bring tame tigermen in cages because they have [PET] and [PETVALUE:x]Receive elf caravan. Scroll through cages to see if they brought one.
00071361
Creatures
minor
resolved (Toady One)
2014-07-23jumping spiders have a duplicate HOMEOTHERM tagScroll through the jumping spider raw entry.
00067431
Typos/Grammar
text
resolved (Toady One)
2014-07-23"he respect perseverence" in Thoughts/Preferences
00071351
Typos/Grammar
minor
resolved (Toady One)
2014-07-23Typo in dwarf's personality: "He easily changes himself mind..."
00067313
Typos/Grammar
text
resolved (Toady One)
2014-07-23Incorrect plurals due to STP
00057825
Dwarf Mode -- Pets
minor
resolved (Toady One)
2014-07-23Crundles lack [CHILD] tag, eggs don't hatch1. Get crundles.
2. Try to make the females hatch eggs.
3. Fail.

The save is made just after the first crundlehen went completely wild. Navigate to the second level of the fort, the nests are a bit south of the meeting room.
0006119 
Creatures
minor
resolved (Toady One)
2014-07-23Giant Tortoise and Desert Tortoise missing [LARGE_ROAMING]
00042964
Geology
trivial
resolved (Toady One)
2014-07-23Tanzanite should occur in metamorphic layers, not gabbro.Examine inorganic_stone_gem.txt, search for tanzanite.
00057591
Dwarf Mode -- Reclaim
trivial
resolved (Toady One)
2014-07-23Children who gain skills will have planting labor enabled if they migrate to a second fortressStart a fortress on a world with about 12 years of history, grow crops, wait for children to harvest plants(They may need to harvest enough to get novice planter, not just dabbler), abandon fort, settle another, wait for them to migrate in.
0006069 
Creatures
minor
resolved (Toady One)
2014-07-23Eyelash tissue modifiers not applied properly
0005863 
Creatures
minor
resolved (Toady One)
2014-07-23Horseshoe crabs don't have blue blood
0006395 
Creatures
minor
resolved (Toady One)
2014-07-23Squid raws missing [SELECT_CASTE:ALL]
00058621
Typos/Grammar
minor
resolved (Toady One)
2014-07-23Giant armadillo caste names are backwards
0006006 
Creatures
text
resolved (Toady One)
2014-07-23Stoat caste names reversed
00063081
Typos/Grammar
text
resolved (Toady One)
2014-07-23Typo in tapir description
00058184
Dwarf Mode -- Jobs, General
minor
resolved (Toady One)
2014-07-23Jobs using casts, tools, slabs, or food storage containers look too hard for items
00059711
Dwarf Mode -- Jobs, Eating/Drinking
minor
resolved (Toady One)
2014-07-23Fat dwarves eating causes lag.Set units to 1000000 fat and activate their digestion counter (the one incremented when eating/drinking non-water).
000570317
Dwarf Mode -- Jobs, Fishing
minor
resolved (Toady One)
2014-07-23Underground lake, despite having fish, is always reported as "there is nothing to catch"
000157712
Dwarf Mode -- Jobs, Military
minor
resolved (Toady One)
2014-07-23High Master Hammerdwarf gets labeled as plain "Hammerdwarf" rather than "Hammerlord" when put back on dutyBring some dwarves to axe/hammer/...lord job, put his squad inactive, wait some time, bring it back to active.
00014829
Creatures
minor
resolved (Toady One)
2014-07-23Children that gain professional skills still grow up to be Peasants1)have children
2)have a farm
3)wait for children to grow to adults
00075878
Dwarf Mode -- Jobs, Hunting
major
resolved (user6)
2014-07-23Hunter not hunting birdsGet a dwarf with hunting skill
Unassign them from hunting, observe them going to a stockpile to leave their equipment (crossbow, bolts)
Enable hunting, observe that they pick up both crossbow and bolts but bolts are not shown in inventory.
00008724
Dwarf Mode -- Jobs, Healthcare
minor
resolved (Toady One)
2014-07-23Children growing up to peasants do not have healthcare labors set.Get a child, wait for it to grow up.
000310014
Dwarf Mode -- Military
minor
resolved (Toady One)
2014-07-23Military dwarves turn off all of their labors when becoming heroes
000095017
Dwarf Mode -- Interface, Announcements
minor
resolved (Toady One)
2014-07-23No annoucement when new Mayor is elected.
000104718
Dwarf Mode -- Jobs, Cooking and Food
minor
resolved (user6)
2014-07-23Butchered cats only produce skulls, possibly related to aging while caged1. build butchery.
2. Make a dude a butcher
3. Mark mangy feline for slaughter.
00024939
Dwarf Mode -- Jobs, Smelting
minor
resolved (Toady One)
2014-07-23Cannot melt metal chests
00063643
Combat -- General
minor
resolved (Toady One)
2014-07-23Weight fraction not considered when calculating weapon velocitiesA melee weapon of weight 0.999999 has roughly 2x the momentum of a weapon of weight 1.000001

A melee weapon of weight 1.999999 has roughly 1.5x the momentum of a weapon of weight 2.000001

Etc.

I discovered the bug through various experiments in the arena, but Toady should be able to debug the numbers directly.
00055696
Dwarf Mode -- Stockpiles
minor
resolved (Toady One)
2014-07-23Stone globs (generated by magma crabs) get stored in food stockpiles
00057396
Dwarf Mode -- Stockpiles
minor
resolved (Toady One)
2014-07-23Stockpile settings for cloth are broken if adamantine cloth is permittedHave two stockpiles, a lot of cloth and thread in bins, and some adamantine strands. Set one stockpile to forbid adamantine strands and cloth but allow the rest of the cloth category. Do the opposite for the other stockpile.

Dwarves will store adamantine strands in the wrong stockpile.

Have the adamantine strand stockpile take from the regular stockpile.

Dwarves will start moving bins of regular cloth to the adamantine stockpile.
00064402
Artistic Images (engravings etc)
minor
resolved (Toady One)
2014-07-23Art facet modifiers not properly applied for creature images, casting wrong pointer
00061161
Creatures
minor
resolved (Toady One)
2014-07-23Fish in aquariums interfere with vermin behavior checks
00037598
Dwarf Mode -- Trade
minor
resolved (Toady One)
2014-07-23Dwarven caravan brought silver crossbow, ITEMS_WEAPON_RANGED ignored in world gen?Reload the game just before the caravan arrives over and over again, the year after requesting crossbows, if it's not a world specific issue it should happen eventually.
00061175
Creatures
minor
resolved (Toady One)
2014-07-23Vermin can only escape from artifact animal traps
00075863
Dwarf Mode -- Interface, General
text
resolved (user6)
2014-07-23Dwarf cancels Brew drink from plant: Needs unrotten DRINK_MAT-producing plants.Assign a work order without required plants.
00015228
Dwarf Mode -- Pets
minor
new
2014-07-23Stray kitten corpse not rotting
00033576
Creatures
minor
new
2014-07-23Dogs give more edible material than cows; cows have strange meat/fat proportions
000399317
Dwarf Mode -- Jobs, Cooking and Food
minor
new
2014-07-23Cavies and rabbits produce no meat when slaughtered, but caravan still brings rabbit meat
00048351
Dwarf Mode -- Military
major
new
2014-07-23Most military stuck in "Individual Combat Training"
00008584
Creatures
feature
resolved (Toady One)
2014-07-23Livestock strangely agressive.Embark in an area with dangerous wildlife, bring some cows\horses. If they attack, your livestock will fight back aggressively, rather than flee.
00009245
Adventure Mode -- Quests
minor
resolved (Toady One)
2014-07-23Townsfolk suggest getting quests from the deadkill questgivers
ask townsfolk for 'service'
00005402
Adventure Mode -- Eating/Drinking
minor
resolved (user6)
2014-07-23Adventurer can't eat anything when the ambient temperature is "burning"find somewhere where the temperature is described as burning then try to eat somthing
00037443
Dwarf Mode -- Environment
minor
new
2014-07-23Suitably small large creatures are not damaged by magma
0007583 
World Generation -- Constructions
minor
resolved (user6)
2014-07-23Worldgen dwarves dig fortress directly through a magma pool, neglect to build wallsWorldgen params uploaded to http://dffd.wimbli.com/file.php?id=9122
Generate world in DF 0.40.03
Fortress will be abandoned in year 2, following a dragon attack.
000080910
Adventure Mode -- Conversation
minor
resolved (Toady One)
2014-07-23Administrator suggests finding himselfFinding a dwarf administrator that leads a town (possibly a conquered one?)


I saved the game right next to the administrator and moved the save to a separate folder, where it can stay until and if it will be needed to squash the bug.

This happened in Deon's Genesis mod v.0.86, but he hasn't touched the dwarven raws .
0007579 
Adventure Mode -- Buildings
major
resolved (user6)
2014-07-23Inescapable, empty fortressCreate a dwarven character in adventure mode, try to escape your starting point.
0007584 
Cave-ins
minor
resolved (user6)
2014-07-23Furrowing ground around roots can trigger a cave-in
00075751
General
crash
new
2014-07-22Early autumn crash at specific timePlay this save for about 5 days, CTD
http://dffd.wimbli.com/file.php?id=9120
00056657
Dwarf Mode -- Immigration
minor
resolved (Toady One)
2014-07-22non-historical figures have 1 granite birthdays
00050917
Dwarf Mode -- Interface, Animals
minor
acknowledged (Toady One)
2014-07-22Pasture interface display error1) Build a pasture.
2) i -> mouse over pasture -> N
3) move selection highlight up and down the list of animals and view the display bug.
00069322
Adventure Mode -- Buildings
trivial
resolved (user6)
2014-07-22Bridges in elf sites made of "rock blocks"Go to any elven forest retreat with a river running through it and look at the bridge.
00075642
Dwarf Mode -- Buildings, General
minor
resolved (user6)
2014-07-22Deconstructing "rock block floor" leaves pools of magmaDeconstruct a rock block floor after reclaiming a worldgen fort. Simple as that.
00074894
Dwarf Mode -- Interface, Cages and Chains
minor
resolved (user6)
2014-07-22Caged Flying Squirrel (tame) doesn't show up in Pen/Pasture1. Purchase a flying squirrel (or any elvish trained animal, I'm not sure it's restricted to the flying squirrels.)
2. Attempt to Pen/Pasture it, won't be there
3. Attempt to sentence it to death, Z-menu or V. Nada.
4. Rinse and repeat with non-attached Stockpile-Pasture after reading 34.x issue. Nope.

Saved game: http://dffd.wimbli.com/file.php?id=9071
0007573 
Adventure Mode -- General
minor
resolved (user11)
2014-07-22Human Necromancer Companion murdered by his own summons.Find human Necromancer.

Ask him to Join you.

Kill something.
00073221
World Generation -- General
minor
new
2014-07-22Cities with animals but no civilizationsGenerate a world with low pop cap, but high site and civ caps.
0007569 
Arena
text
resolved (user11)
2014-07-22Butcher option in arena says "butchertree"
00075355
Dwarf Mode -- Environment
minor
resolved (Toady One)
2014-07-22Underground trees grow through ground, other weirdness.
00075403
Vegetation
minor
resolved (Toady One)
2014-07-22Trees growing inside constructed wallsBuild walls in the way I did, wait for a tree to grow just outside
00070607
Adventure Mode -- Sites
major
resolved (Toady One)
2014-07-22Goblins and humans from other civilisations live in dwarf fortresses and fight against each otherStart as a dwarven adventurer, but have not tried in an other world yet.
0006948 
Dwarf Mode -- Buildings, General
minor
new
2014-07-22Trees supporting adjacent constructions is inconsistentBuild a stair case next to a tree, supported on the ground. Remove the support.
00075665
Dwarf Mode -- Jobs, Designations
minor
resolved (user11)
2014-07-22Miner stuck with dig in the corner probably a pathfinding problemI don't really know
00068472
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
major
resolved (user11)
2014-07-22Dwarves do not plant crops after first crop cycle.Create farm plots underground. Grow whatever is available to grow in them. (The menu changes now depending on the current season -- you can only set whatever is available at your CURRENT time, so if you try to set something for summer it still gives the spring crops -- I think someone's reported this bug already.)

Then just wait! By the time the first batch of crops is harvested, your farm plots are going unused and you have nothing to brew. Sit back and enjoy the carnage!
00075516
Dwarf Mode -- Stockpiles
minor
resolved (lethosor)
2014-07-22Wood stockpiles don't workCreate wood stock pile. Create another. Create a few more. Watch as nothing happens. Dorfs ignore them.
00075631
Dwarf Mode -- Environment
minor
resolved (user11)
2014-07-22*Something has Collapsed on the Surface*(not tried to reproduce)
00074862
Dwarf Mode -- Jobs, Fishing
major
resolved (user11)
2014-07-22Fisherdwarf stuck
00061898
Dwarf Mode -- Interface, Depot Access
major
acknowledged (user6)
2014-07-22Wagons of different races cannot pass each other.Build a depot with one entrance that guarantees two caravans of different races are going to collide going to/from it, and ensure there are two caravans of different races trying to leave/visit the depot at the exact same time.

00075652
Adventure Mode -- General
minor
new
2014-07-22Returned in my fortress in Adv Mode and found Wagon resting on the bed in hospital1) Leave your fortress with hospital after robbing merchants with wagons
2) Visit your fortress in Adv Mode
3) Visit your hospital and found wagon there
00075671
Dwarf Mode -- Embark/Setup
minor
new
2014-07-22Aquifer Reporting on Site Selecting Screen seems offSearch a map for sites without an aquifer. Move around one of the found sites with the UHKM keys
00055741
Dwarf Mode -- Jobs, Animal Handling
minor
new
2014-07-22Spam when Sheriff/Hammerer tries to mete out justice: "cancels Handle Large Creature: Animal inaccessible"
00066582
Dwarf Mode -- Jobs, Animal Handling
major
assigned (user6)
2014-07-22Dwarf passes over stream. Perpetually wants to handle a large animalI'm not sure what caused the lockup. It was either crossing the stream or a large creature passing by my zone.
00067132
Dwarf Mode -- Buildings, General
minor
resolved (user6)
2014-07-22Game crash when bringing up build menu.
00073448
Dwarf Mode -- Jobs, Cooking and Food
minor
resolved (user6)
2014-07-22Unable to brew plump helmets / unable to toggle "brew" in status->kitchen
https://drive.google.com/file/d/0B_LCjDVpqLuWZEZ1dGZoYndJbFE/edit?usp=sharing
00073961
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (user6)
2014-07-22Mason refuses job/ walls/ wall
00069272
Adventure Mode -- Conversation
crash
resolved (user6)
2014-07-22Crash when replying to lord/lady in mead hall interrupting you when trying to sleep.Go to mead hall's front room. Sleep. When lord/lady interrupts you, press [k] and try asking them if you can stay for a day.
00072323
Adventure Mode -- Character Creation
crash
resolved (user6)
2014-07-22Creating a human outsider at human tower crashes/infinite loops the game1. Create human outsider at human tower
00070405
Dwarf Mode -- Idle Behavior
minor
resolved (user6)
2014-07-22Dwarf Stuck In Place
00072791
Dwarf Mode -- Stockpiles
minor
resolved (user6)
2014-07-22Dwarves ignore changes to settings in preexisting stockpilesMake a stockpile with custom settings disallowing certain items, then change the settings to allow those items.
00066382
Adventure Mode -- General
crash
resolved (user6)
2014-07-22Random crash when just started and walking around with custom creatureDon't know, it seems like random
00066564
Adventure Mode -- Conversation
crash
resolved (user6)
2014-07-22Crash when greeting anyone.1. Gen world.
2. Create adventurer.
3. Talk to your deity or some townsfolk or something.
4. Select the option to not skip the greeting.
00072472
Adventure Mode -- Sites
minor
resolved (user6)
2014-07-22Spider webs found inside human keep
00070796
Adventure Mode -- General
crash
resolved (user6)
2014-07-22Game crashes after few steps killing the elf master of goblin civilization
00071551
Adventure Mode -- Travel
crash
resolved (user6)
2014-07-22Game crashes during fast travel at nightfallI will put a savegame at DFFD with the tracking number.

Game is in late evening. If I load and run around until night falls, the game crashes every time.
00065763
Adventure Mode -- Travel
crash
resolved (Toady One)
2014-07-22Crash while sleeping/waiting in Adv ModeJust let the day become night in adventure mode
00075222
Adventure Mode -- Sites
minor
new
2014-07-22a dwarf fortress made of as much dwarves as there are goblins
00072193
Technical -- General
minor
assigned (user6)
2014-07-2229 Dwarves, fps dropped suddenlyload save at http://dffd.wimbli.com/file.php?id=8942 and it dropps immedietly
00069085
Adventure Mode -- Sleep
crash
resolved (user6)
2014-07-22Choosing to sleep until dawn crashes game
00070923
Adventure Mode -- Inventory
major
resolved (user6)
2014-07-22Weapons are duplicated with 'q' option1) Have 2 items in hands
2) Remove with 'q'
3) Check inventory
- At this point, I've had only 2 items on my Adventurer + number of bloody stuff
4) Press 'q' one more time
- At this point, I've had 4 items in 'strapped to body' state with no weapons in hands
00070145
Adventure Mode -- Reactions
tweak
resolved (user6)
2014-07-22Pig Tails and Cave Wheat not growable?Start a dwarf fortress game, bring along some pig tail/cave wheat seeds, build an underground farm.
00070235
Dwarf Mode -- Interface, General
minor
resolved (user6)
2014-07-22Switching item pages with * and / switches z-levels insteadBuild craft workshop.
Start choosing orders and try to press *.
You appear one z-level higher and the workshop is deselected.
00068902
Miscellaneous Crashes
crash
resolved (user6)
2014-07-22Constantly increasing memory usage followed by crashTurn on application.
Monitor memory usage periodically.

You do NOT need to be embarked, can be reproduced in the main menu.
00065892
Dwarf Mode -- Jobs, Animal Handling
major
resolved (user6)
2014-07-22Training wardogs break others.
00071441
Adventure Mode -- Travel
crash
resolved (user1294)
2014-07-22Necromancer - Fast Travel CrashBecome a necromancer, attempt to use fast travel system.
00067874
Adventure Mode -- Travel
crash
resolved (user6)
2014-07-22Crash when necromancer tries to fast travel
00067204
Adventure Mode -- Travel
crash
resolved (user6)
2014-07-22Crashes on (T)ravel menu when pressing "d" to stop.
00067212
Dwarf Mode -- Reclaim
crash
resolved (user6)
2014-07-22Game crashes while revealing map of reclaimed dwarf ruinsUnknown. Happens every time in my fort. No idea what makes it unique.
00067223
Dwarf Mode -- Nobles
major
resolved (user6)
2014-07-22Manager climbs a tree instead of going to office when management jobs are assigned.Create a dwarf with Appraisal, Broker and Bookkeeper skill, assign the tree tasks to him and give him an office.
00018221
Arena
minor
resolved (Toady One)
2014-07-22Obsidian walls hang from non-existent ceiling in Arena ModeSpawn water, then magma (w and l) on the top z-level in arena mode, you will not get an announcement that "a section of the cavern has collapsed" and the wall will stay hanging.
0006744 
Legends Mode -- Map Export
minor
resolved (user6)
2014-07-22game stops while exporting detailed mapload save in legends mode, and attempt to export biome+site or Structure/feilds/roads/etc. detailed map
0007558 
Adventure Mode -- Conversation
tweak
new
2014-07-22NPC asks me where the forces are of a groupI don't have a clue. This has never happened before. I'm including the entire gamelog.txt (as far as that conversation) just in case it helps.
00070883
Adventure Mode -- Movement
crash
resolved (Toady One)
2014-07-22Crash While Moving North Towards Sewer Access.1. Load save
2. Move north and attempt to enter the sewer.
3. Admire <<*Game_Crash*>>
00075493
Dwarf Mode -- Buildings, General
minor
resolved (lethosor)
2014-07-22Z-level shifting causing Tower-caps punching through to the surface
0007557 
Adventure Mode -- Movement
tweak
new
2014-07-22"You have discovered an expansive cavern" message while walking in fortress in Adv. modeI guess walk around dwarven fortresses. It's bound to happen again eventually.
0007545 
Dwarf Mode -- Environment
major
resolved (user6)
2014-07-21Newly grown saplings keep collapsing
0007550 
Dwarf Mode -- Immigration
major
resolved (user6)
2014-07-21Immigrant are not reaching fortressWaiting for more migrant waves
0006504 
Dwarf Mode -- Interface, General
minor
new
2014-07-21Ground relative z level indicator uses pre-erosion ground level instead of current ground level1. Load the attached save.
2. Select any mode that displays the map cursor.
3. Move the cursor to ground level at the southwest corner of the moat.
4. Move the cursor along the moat to the southeast corner.

Observed:

The displayed ground relative z level shows -1 when the cursor is in the area where the soil has eroded.

Expected:

The displayed ground relative z level shows 0 along the entire length of the south side of the moat.
00005325
Combat -- General
minor
resolved (Toady One)
2014-07-21The fighter skill appears to have a negative affect.Arena testing of any identical creatures/groups, with one having the Fighter skill and one not having it, will usually end up with the non-fighters the victor.
00075394
Dwarf Mode -- Interface, General
minor
resolved (lethosor)
2014-07-21Dwarves do not need waterBuild a well. Nobody will go there.
00075421
Dwarf Mode -- Skills and Professions
minor
resolved (user1294)
2014-07-21Everyone gains Grower
0007538 
Adventure Mode -- AI
tweak
resolved (user6)
2014-07-21Companion will not attack with exchanged weapon
00075072
Dwarf Mode -- Stockpiles
trivial
resolved (user6)
2014-07-21Items stored in containers unavailable for usage>have items stored in containers>try to use items
00075372
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (lethosor)
2014-07-21Removing ice in murky pool by channeling create "murky pool" floor looking like dirt- Embark in place with water freeze in winter, but melt in summer.
- channel murky pool in winter - some tiles under ice are still named "ice"
- wait for melting

Now "ice tiles" melted to dirt looking "murky pool" tiles with no deep, and no open space above.
00071334
Dwarf Mode -- Trade
minor
resolved (lethosor)
2014-07-21Caravan disappearedExpect another caravan? I will play some more and will save just before the next caravan arrive. In case of the save being useful.
00054212
Adventure Mode -- Environment
major
new
2014-07-21Adventurer flight empairmentGet an adventurer race with the capability to fly, and reach between 2-5 Z levels off the ground, then proceed to fly for a variable period of time and it will begin to occur.
00075341
Dwarf Mode -- Jobs, Sleeping
trivial
resolved (user1294)
2014-07-21Sleep 'walking' dwarf
00075283
Adventure Mode -- Environment
minor
resolved (user1294)
2014-07-21Strange ice chunks/walls appearing while walking on frozen arctic ocean.Just keep walking.....
000417916
Adventure Mode -- Sites
minor
resolved (user1294)
2014-07-21Castles are always empty or populated with wild life (animals)Play adventure mode, visit a castle
0007532 
Dwarf Mode -- Rooms
minor
resolved (user6)
2014-07-20Dug out areas take the stone type of the layer, not what they were dug out ofFind a vein or other incursion in a rock layer.
Dig it out.
Use k to look at the resulting space.
0007531 
Adventure Mode -- Conversation
minor
resolved (user6)
2014-07-20Cannot talk to specific individuals after shouting out to the entire room.Pretty much self-explanatory.
00075143
Adventure Mode -- Sites
major
new
2014-07-20Vault mobs disappear after I leave site and return
00067335
Miscellaneous Crashes
crash
resolved (lethosor)
2014-07-20Dwarf Mode Malloc Crash, no obvious trigger, stacktrace provided, no save file.Unknown.
00075233
Adventure Mode -- Travel
crash
resolved (user11)
2014-07-20Travel then Q crash
00075176
Dwarf Mode -- Interface, Kitchen
minor
resolved (user11)
2014-07-20Unable to brew booze
00069766
Technical -- General
minor
resolved (Toady One)
2014-07-20Repeating error "cie: 24" in errorlog.txt with single digit FPS
0007525 
Vegetation
minor
new
2014-07-20Growing trees injure nearby creatures; can lift creatures into branches1. Set meeting area near sapling
2. Ensure several creatures are nearby
3. Wait for tree to grow
00075003
Dwarf Mode -- Jobs, Cooking and Food
major
resolved (user11)
2014-07-20Fat Not Being RenderedButcher an animal that will produce fat and have a kitchen built.
00074903
Adventure Mode -- Town
minor
assigned (user6)
2014-07-20No occupying forces in occupied sites.Go to an occupied town and search the occupying force.
00075202
Dwarf Mode -- Environment
major
resolved (user1294)
2014-07-20Unexpected cave-in creates clouds of boiling magma and sand where there should be none1) Trigger a cave-in in the obsidian layer on the western edge of the map.
2) Spot boiling magma in combat reports.
3) Wonder how it got there.
00074993
Dwarf Mode -- Interface, Depot Access
minor
resolved (user11)
2014-07-20Traders appear at Depot despite it being inaccessible
0007518 
Dwarf Mode -- Reclaim
minor
new
2014-07-20Doors in reclaimed ruin have associated "zone" in buildings list
00075162
Dwarf Mode -- Immigration
minor
resolved (user11)
2014-07-20Hostile migrants
00073183
Miscellaneous Crashes
crash
feedback (user6)
2014-07-20Crash with "terminate called after throwing an instance of 'std::bad_alloc'"I was able to reproduce once, but I don't know what caused it, so I'm not sure I could reproduce in general.
00075122
Dwarf Mode -- Immigration
minor
assigned (user6)
2014-07-20Second Migration Wave did not come
00075151
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (user1294)
2014-07-20Animal Trainers Fail to train animalsEmbark with some untrained dogs and an animal trainer.

Place a 3x3 animal-training zone twenty-ish tiles to the NE of the wagon. (I believe a 1x1 animal-training zone would always yield this behavior, although in that case it may be intentional).

Status > Animals > Select war training for all of the dogs.

Observe hundreds of red error messages.
00069964
Adventure Mode -- General
tweak
resolved (Toady One)
2014-07-20Events and groups in the "Q" menu use the same hotkey.
00075082
Dwarf Mode -- Flows
minor
new
2014-07-20Several Weird Flow problems observed
000381210
Miscellaneous Crashes
crash
resolved (user6)
2014-07-20Reproducible Fortress Mode crashLoad the save located at http://dffd.wimbli.com/file.php?id=3557
Pull the lever to the east, near the waterwheels. Unpause. Shortly afterward, the game crashes.
00027285
Miscellaneous Crashes
minor
resolved (user6)
2014-07-20Crash while fighting undead animals1. load this file http://dffd.wimbli.com/file.php?id=2712
2. unpause it.
00049014
Undeath
crash
resolved (user6)
2014-07-20Zombie Flesh Balls crash game when foughtLoad the save. It should be zoomed on the bottom Z-layer.
Wait for a dwarf to break down the wall and the squad to arrive. Have the army fight the zombie flesh balls.

Should take about 45 seconds total to crash.
00057632
Dwarf Mode -- Immigration
minor
new
2014-07-20Some immigrants arrive without their "upper body parts"
00042261
Dwarf Mode -- Interface, Unit View
major
resolved (user6)
2014-07-20Dead dwarf *gone*, not buried
00049866
Undeath
minor
resolved (user6)
2014-07-20Can't view kill lists of non-citizens (e.g. ghosts)using the option to View the creature from the units menu simply brings up a description page saying "A short, sturdy creature fond of drink and industry. His/Her upper body is gone."
000344810
Dwarf Mode -- Invasions
crash
resolved (user6)
2014-07-20saving after siege has ended always results in crash (both auto and manual) (with save)Has only happened to me on this fort. Load the save and wait until the siege is through which should be in few days. Then try saving or letting it auto-save.
00057296
World Generation -- General
crash
resolved (user6)
2014-07-20Crash during world gen
00052503
Adventure Mode -- Travel
crash
resolved (user6)
2014-07-20Game crashes when adventurer is ambushedI don't know why this particular world is effected, but if you end up in this situation just run around in the wilderness until the game crashes.

Here is the save: http://dffd.wimbli.com/file.php?id=5580
00075062
Dwarf Mode -- Jobs, Healthcare
minor
new
2014-07-20Buckets, splint, crutch not availables because of Hospital (used in a task)save:
http://dffd.wimbli.com/file.php?id=9076
00074791
Technical -- Input/Keybinding/Macros
major
new
2014-07-20Switching languages breaks Ctrl keyIt just happened.
00075101
Dwarf Mode -- Jobs, Military
major
feedback (user6)
2014-07-20demonstrations are not working as they should
00074502
Dwarf Mode -- Stockpiles
minor
resolved (user6)
2014-07-20Blood and Tears Won't Store Anywhere
00075091
Dwarf Mode -- Immigration
minor
resolved (user1294)
2014-07-20Immigrant mother leaves baby to crawl to fort
00075053
Dwarf Mode -- Environment
minor
resolved (user1294)
2014-07-20Bugbat has given birth to bugbat pupsProbably just create a new fort and hope for pregnant underground beasts.
0007496 
Dwarf Mode -- Interface, Main View
minor
new
2014-07-20Projected constructions look completely black when on a dirty snow1. Start a fortress on a snow
2. More walking around
3. Order a construction on a messy snow
00009173
Adventure Mode -- Combat
crash
resolved (Toady One)
2014-07-19Attempting to remove a stuck-in with no [GRASP] part crashes game1. Start playing as creature without [GRASP] part (eg dragon)
2. Get something stuck in (bolts are a good choice, but works with anything)
3. Use "I" and select object, and attempt to remove object
00074602
Creatures
minor
resolved (user6)
2014-07-19CURIOUSBEASTs aren't thieving
00065291
Adventure Mode -- Conversation
crash
resolved (Toady One)
2014-07-19Starting a conversation with no one around causes crashGo somewhere where there is nobody to talk to.
-> Open talk menu
-> Greet listeners
-> crash.
00075011
Adventure Mode -- Conversation
crash
new
2014-07-19Crash when asking fighting goblin about troubles, receiving no response, then continuing the conversation
000039815
Vegetation
minor
resolved (Toady One)
2014-07-19Underground plants do not grow correctly across different types of soil. breach underground cavern, dig large room in a soil layer that has a floor containing two types of soil, make sure the room is never exposed to sunlight.
00073484
Adventure Mode -- Character Creation
crash
resolved (user6)
2014-07-19Crashes with Human OutsiderBegin a game of Adventure Mode.

Select "Human Outsider", choose your stats.

Enter the game.
0007502 
Dwarf Mode -- Interface, Announcements
minor
resolved (user11)
2014-07-19Sparring reports are placed into combat report insteadPut a barrack and command militia to train there.
May be random.
00074932
Dwarf Mode -- Environment
minor
new
2014-07-19choppy lag after a few monthsplaying fortress mode for more than two months.
0005258 
Dwarf Mode -- Immigration
minor
resolved (user6)
2014-07-19Immigrant babies from previous fort don't get picked up
00074653
Adventure Mode -- Reactions
minor
resolved (user6)
2014-07-19not able to reanimate sentients.become necromancer, kill human, attempt to raise.
00067945
Undeath
minor
resolved (user6)
2014-07-19Necromancers do not reanimate mangled or mutilated corpsesFind or become a necromancer. Try to reanimate a mutilated corpse.
0007497 
Legends Mode -- General
minor
resolved (user6)
2014-07-19Attacker number is not correct in Legends modeGet a siege, capture some goblins and take a look in Legend-mode.
0007495 
Dwarf Mode -- Invasions
minor
new
2014-07-19Human civilisation attacks without reason, most attackers flee immediately, but merchants arrive next yearNo idea
0007494 
Adventure Mode -- Combat
minor
new
2014-07-19Former Marksdwarves stuckHave marksdwarves shoot an enemy from a wall, cancel the move orders.

You might have to mess around with the squad positions, like assigning some other dwarf as the militia commander and putting the militia commander as a normal squad member.
0007491 
Adventure Mode -- Combat
trivial
new
2014-07-19Creatures with no GRASP can pull out stuck-insGo to arena
Make a ranged combatant and a giant sponge
Let the ranger shoot at the sponge until a bolt is stuck in
Pull out the stuck-in bolt
00074921
Adventure Mode -- Crime
minor
new
2014-07-19Bandit gang member seem to be friends with town populationGo into a dungeon and kill a overlord or a chief and report this as a rumor.
00074843
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (user6)
2014-07-19Character got stuck wanting to gather plants.I have no idea how to reproduce this, but it might be possible to find the bug anyways by looking at the source code; this behavior reminded me of the old problem with beekeeping, where if multiple beekeepers were present and tried to work with the same hive, the second and later ones would get stuck on the relevant hive-management command and potentially die of thirst if not micromanaged clear of the problem.

I do think that I had multiple herbalists present when this was active, and I was doing some surface construction, maybe surface woodcutting; could it be that the herb the character was pathing to was destroyed somehow?
00067791
Adventure Mode -- Travel
minor
new
2014-07-19Night Creature companions cause ambush notices on travel
00074882
Adventure Mode -- Sites
minor
resolved (user6)
2014-07-19river discontinued near dark pits
00074871
Adventure Mode -- Environment
minor
resolved (user1294)
2014-07-19Bogeymen attacking populated mound in dwarf site.
00074851
Adventure Mode -- Travel
minor
new
2014-07-19Choppy lag during fast travelJust open save and enter fast travel.
00070611
Dwarf Mode -- Jobs, Sleeping
minor
resolved (user6)
2014-07-19Asleep dwarf is still moving - sleepwalking?Load this .rar'd save (after uncompressing it) :

http://dffd.wimbli.com/file.php?id=8869
00074832
Dwarf Mode -- Buildings, General
minor
resolved (user11)
2014-07-19Implicit floors above a constructed wall aren't created if a tree already occupies the tile.Build a wall where part of a tree is one Z-level up from it, then cut the tree down. The floor on the next Z-level up, which ought to be generated when you build a wall, isn't there. New construction in the tile works, though.
00067343
Adventure Mode -- General
minor
resolved (user6)
2014-07-19Travel Heals injuries
0007477 
Adventure Mode -- Sites
minor
new
2014-07-19Old Memorial slab records date tomb guardian was killed by me, instead of original date of death
00074643
World Generation -- Constructions
minor
resolved (user6)
2014-07-19Cluster of 8 worldgen tombs
00074781
Adventure Mode -- Travel
major
resolved (user6)
2014-07-19Fast travel heals all wounds other than severed limbs1. Wound someone
2. Check their description and look at the wounds
4. Use fast travel
5. Check the person's description and wounds again
6. Everything other than severed limbs will be healed
00051952
Combat -- Stuck-ins
major
resolved (Toady One)
2014-07-19invincible zombie swan
000531210
Undeath
tweak
resolved (Toady One)
2014-07-19Undead reanimate too quickly
00074801
Dwarf Mode -- Moods
minor
resolved (user1294)
2014-07-19Strange mood teleporting items
0007475 
World Generation -- Constructions
minor
new
2014-07-19Ruins: hallway turns into extended slope which ends in open cavern
0007474 
World Generation -- Constructions
minor
new
2014-07-19Road that doesn't lead to building entrace
0007472 
Dwarf Mode -- Jobs, Designations
minor
new
2014-07-18Chopping trees above ground level leaves soil floating in air.1. Designate a higher than ground level part of a tree to be cut.
2. Make sure dwarves can path to the spot. (Either a tree next to a hill or build stairs so the branches are reachable.)
3. Wait for the tree to be cut down.
00074701
World Generation -- General
crash
resolved (user6)
2014-07-18Game crashes upon trying to enter a world after world generationTry to create a world, game will crash at the end
00074662
Adventure Mode -- Travel
minor
new
2014-07-18Can't travel into a tomb complex, but can initiate travel from inside it
0007469 
Adventure Mode -- Quests
crash
resolved (user6)
2014-07-18Crash when trying to access quest logs
0007468 
Adventure Mode -- Sites
minor
resolved (user6)
2014-07-18Generated sites use thrones rather than anvils for forgesVisit a generated dwarf fort in adventure mode, or reclaim a generated fort in dwarf mode.
00072544
Adventure Mode -- General
minor
feedback (user6)
2014-07-18Bogeymen never come out
00029164
Dwarf Mode -- Diplomacy
minor
new
2014-07-18Diplomat leaves unhappy if expedition leader is replaced
00074631
Dwarf Mode -- Trade
minor
resolved (user6)
2014-07-18Feather tree egg yolk [5] in depotUnknown.
00006724
Dwarf Mode -- Nobles
minor
new
2014-07-18Disabled/unconscious nobles can't meet liasonsHave (by trial and error) made three expedition leaders unable to stand (tried others but they died from fighting or in recovery afterward) and results are identical.
00074343
Dwarf Mode -- Invasions
minor
new
2014-07-18Werecreatures become friendly on reverting to human form
0007453 
Pathfinding
minor
new
2014-07-18Dwarves will not climb to return to burrowCreate a burrow that's easy to climb to, but can't be reached without climbing
Put a dwarf in the burrow
Watch it not find its way to the burrow
00072054
Dwarf Mode -- Buildings, General
minor
assigned (user6)
2014-07-18Trees disappear when leaves built on1. Build walls on z=1 under the tree. Walls on z=1 cause floors on z=2. Build wall elsewhere for comparison - not under tree.
2. Build next to a tree (a tile or two away from the widest expanse of its leaves), say a staircase, up to z=2. Doesn't need to be anywhere near the walls or anything, just out in the open is fine.
3. On z=2, from the stairs, build floors over to the tree, and 'into' the tree, such that a floor would replace a square of the tree's leaves.
4. Watch as the tree disappears, and as the walls under the tree on z=1 have no tops - where there would be floors due to them is 'open space'.
000573217
World Generation -- General
major
resolved (Toady One)
2014-07-18Site finder doesn't see flux/coal if metal ores are present1. Generate new world
2. use the site finder and search for flux stone
3. all the map is goind to be marked without flux
00074591
Dwarf Mode -- Jobs, General
tweak
resolved (user6)
2014-07-18Logs from chopped tree land in water.
0007458 
Adventure Mode -- AI
major
resolved (user6)
2014-07-18marching armies in adventure mode stay asleep while siegingfind a rumor of an army marching towards something, travel to the tents, see everyone sleeping.
00062787
Creatures
minor
resolved (Toady One)
2014-07-18Speedy giant snails.Get a giant snail in view, and unpause.
00074571
Adventure Mode -- General
minor
new
2014-07-18Crash to desktop on load
00074551
Adventure Mode -- Movement
minor
resolved (user1294)
2014-07-18Crutch issueI got a crutch again and it did the same thing
00074541
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (user1294)
2014-07-18Dwarves move onto tiles to build walls on them, blocking themselves offOrder the construction of a wall anywhere. Sometimes goes away after a few new orders to un-suspend, but not reliably. Guaranteed to happen if the dwarf goes up a ramp immediately before reaching the building site.
00065247
Adventure Mode -- Conversation
crash
resolved (Toady One)
2014-07-18Crash when talking to deity
000668116
Technical -- General
crash
resolved (Toady One)
2014-07-18Autosave causes save corruption and crashes on load
000044914
Dwarf Mode -- Combat
minor
resolved (Toady One)
2014-07-18Strangling/strangulation doesn't kill people who are already unconscious for other reasons
00068691
Typos/Grammar
minor
resolved (Toady One)
2014-07-18"He is very flinsy"
00074211
Adventure Mode -- Conversation
minor
new
2014-07-18Dwarf camp where no one knows any directions
00043123
Creatures
minor
resolved (Toady One)
2014-07-18Creatures using variations fail to redefine SPEED or SWIM_SPEED
00068483
Adventure Mode -- Combat
crash
new
2014-07-18bad_alloc, ABRT while attacking troll
00069161
Adventure Mode -- Combat
crash
resolved (user6)
2014-07-18Crash in adventure mode as soon as attacked by Bogeymen
00072712
Dwarf Mode -- Abandonment of Fort
crash
resolved (user6)
2014-07-18New fort crashes after retiring previous fortRetire fort
select 'play now' from dropdown menu,
select embark point and embark new fort
hit spacebar to unpause
0003398 
Dwarf Mode -- Interface, Stockpiles
tweak
new
2014-07-18Frozen milk and blood barrels cannot be storedEmbark with milk to a cold/freezing climate. Or trade for milk/blood after the fall freeze.
00070637
Combat -- General
minor
resolved (Toady One)
2014-07-18AI prefer punching and kicking to using weapons, even as weaponmasters1.Enter arena
2.Create two independent humanoids (humans, goblins, dwarves, etc.) armed with any weapon and give them grandmaster skill in that weapon, nothing else
3.Watch the fight unfold tick by tick.
4.Note how often these weaponmasters prefer to punch and kick, despite how they have no skill in it whatsoever.
00067703
Adventure Mode -- Conversation
minor
resolved (user6)
2014-07-18New adventurers start out with list of rumors/incidents to tell
00072654
Adventure Mode -- General
minor
new
2014-07-18Conversation filter does not match kill/conflict summaries1) Kill a creature, noting the name
2) Start a conversation with someone, and select to talk about a specific rumour or incident
3) Type in the name of the killed creature as a filter

Some attacks will be highlighted because they have matched the creature name, others will not
0007443 
Map Features
minor
resolved (user6)
2014-07-18Mushroom trees grow in water in caverns
00030881
Dwarf Mode -- Jobs, Items
trivial
new
2014-07-18Blood in barrels cannot be dumpedBring blood with you on embark, or buy blood from traders. Attempt to dump from stockpile screen.
00074371
Dwarf Mode -- Thoughts and Preferences
minor
resolved (user6)
2014-07-18Dwarves get unhappy thought from dead enemy1. Get military dwarves
2. Have them kill something. I assume it has to be a sentient something, not an animal.
3. Check thoughts.
00072365
Dwarf Mode -- Environment
minor
resolved (Toady One)
2014-07-18Trees don't regrow - env. covered in live/dead saplings
00074362
Dwarf Mode -- Jobs, Designations
trivial
resolved (user6)
2014-07-18Stone detailer attempts to climb down through hole that's been covered by a workshopNot sure. I've uploaded a save: http://dffd.wimbli.com/file.php?id=9045
00074323
Dwarf Mode -- Interface, Stockpiles
minor
resolved (user6)
2014-07-18Strawberries and Cranberries are a spicePut 40.xx - new berries in a bag in a barrel.
0007446 
Adventure Mode -- General
minor
resolved (user6)
2014-07-18keyboard glitches
00073792
World Generation -- Constructions
minor
assigned (user6)
2014-07-18Buildings have inaccessible rooms because of missing doorshappened with catacomb under keep and tomb
00021233
Dwarf Mode -- Interface, Unit View
minor
resolved (Toady One)
2014-07-18Job Labour Assignments remembering sub-category instead1: [V]iew a dwarf
2: Select their [p]references, and then [l]abour
3: Mining is the first menu selection
4: Move down to Farming/Related using [+]
5: Press <enter> to select that sub-category
6: Butchery is now, correctly, selected
7: Move down to Farming using [+]
8: Press <esc> to return to the labour category menu
9: Notice that Farming was the 3rd option in the sub-category menu. Now that you have moved back to the labour category menu, the 3rd option is selected: stoneworking.

In step 7 if you instead select Milking (14th) or Cooking (15th) option, after you return to the labour category menu the 14th or 15th labour option is selected. However, the labour menu is empty in the 14th and 15th position and pressing enter at this point produces a crash to desktop as no labour has been selected.

Moving from the 14th or 15th option in the labour menu will correctly return to the top or bottom of the list (1st or 13th option).
00074452
Adventure Mode -- Inventory
minor
new
2014-07-18Alt+Y does not work on Ubuntu Unity (try Alt+Z or rebinding)Adventure mode
A for attack
try to confirm.
00073345
Adventure Mode -- Sleep
minor
resolved (user6)
2014-07-18Random tiredness in adventure mode
00074491
Dwarf Mode -- Environment
minor
resolved (user6)
2014-07-18Dwarf Mode: Ravens smash into cliffsEmbark on a site with cliffs and ravens.
000733810
Dwarf Mode -- Items
minor
assigned (user11)
2014-07-18Random rough gems lying about in the caverns
00073431
Dwarf Mode -- Interface, Announcements
trivial
new
2014-07-18Typo/syntax errors in Still announcementsjust order a series of jobs at the still and have a limited supply of the required materials for the jobs. (also need a brewer)
000002317
Combat -- General
minor
resolved (Toady One)
2014-07-18Bite attacks frequently glance away or are generally ineffectivemake alligators fight each other :P
00027637
Miscellaneous Crashes
crash
new
2014-07-17Crash when dust/gas attack used by titan / forgotten beast / demonWait some minutes until titan appears (happened 2 times of 2)
00074382
Adventure Mode -- Travel
feature
resolved (user11)
2014-07-17Feature request - Bogeymen not spawning if sleeping next to a campfireN/A, feature request
0007442 
Map Features
minor
resolved (user11)
2014-07-17Ant colony generated over ice, but remained when the river thawed
00067891
Dwarf Mode -- Embark/Setup
minor
new
2014-07-17Embark: surface garden vegetables seeds not available
00073957
Dwarf Mode -- Idle Behavior
minor
new
2014-07-17Dwarf appears to be floating/ hovering/ flying/ climbing the wall laterally
00074261
Adventure Mode -- General
minor
new
2014-07-17Track skill gained too easily
00074291
Dwarf Mode -- Trade
minor
resolved (user6)
2014-07-17Treed trader won't come down, can't trade1) Wait for traders to arrive.
2) Have trees handy.
3) Have one leading a pack animal be overcome by terror.
4) If you're lucky, he will escape up a tree.
00074301
Creatures
major
resolved (user6)
2014-07-17Random Mangled Falling DwarfNot yet able to reproduce, probably random.
00074311
Dwarf Mode -- Nobles
minor
resolved (user6)
2014-07-17Dwarf made King in a 16 dwarf fort.
00071272
Map Features
minor
resolved (Toady One)
2014-07-17Chopping down trees that overhang constructed walls removes the floor from top of walls1. Build a wall under a tree, so that the z-level immediately above the wall contains branches/twigs/leaves.
2. Cut down the tree.
00069212
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (user6)
2014-07-17Farmers planting seeds that disappeardifficult since it requires another glitch to happen first... but
1. build farm underground - grow anything but plump helms or dimple cups
2. encounter the bug with seasonal problems
3. make sure you still have the seeds for the original crop, and watch your dwarves plant them, then disappear
0007425 
Adventure Mode -- Buildings
minor
resolved (user11)
2014-07-17spawned in closed mountain hall
00073422
World Generation -- General
minor
resolved (user11)
2014-07-17with orographic precipitation turned on rainfall is influenced by drainage, even over oceanscreate a world with rainfall min and max set to 50, variance set to 0 and orographic precipitation turned on. (elevation should also be as flat as possible to eliminate influence of mountains)
export drainage and rainfall maps.
compare results
0007424 
Dwarf Mode -- Embark/Setup
major
new
2014-07-17Embark as a new dwarven civ when one already existsMight be related to all the other empty civ list bugs reported recently?
0007422 
Adventure Mode -- Sites
crash
resolved (user6)
2014-07-17DF crashes when loading a retired fortress site.Retire a fortress, attempt to begin an adventurer there. Or travel to the retired fortress.
00074181
Adventure Mode -- Combat
minor
resolved (user11)
2014-07-17Undead not attacking a human outsider adventurerI was unable to reproduce this, travelling back to the same tower later with some new companions (dwarfs this time) I was promptly ripped to shreds as you would expect. Posting this report to see if anyone else has experienced the same thing.
00074201
Dwarf Mode -- Environment
minor
resolved (user1294)
2014-07-17Tree will disappear when a channel is dug into its root.Dig a channel on a root.
00025994
Dwarf Mode -- Environment
minor
new
2014-07-17Mist appears indoors when tapping ocean for well1. Drill a straight corridor underground, adjoining the area where waves are breaking on shore 1 z-level above. Door it off so you can flood the area.
2. Dig out a space directly above the end of this corridor.
3. flood the corridor by tapping the ocean, and wait. You should see mist in the dug-out area above the corridor.

If you don't understand that paragraph, see http://www.mediafire.com/imgbnc.php/afffe0302ec0de994416203ede74a3466g.jpg for how i set up my corridor (coast that gets tides is above it)
0007415 
Dwarf Mode -- Thoughts and Preferences
text
resolved (user11)
2014-07-17tea wood wood
0007414 
Dwarf Mode -- Trade
minor
resolved (user6)
2014-07-17Traders not going to trade depot after getting horrifiedHave any scary sort of wild animal in the traders' path when they come (you could cage one and then release it, if necessary).
00074133
Adventure Mode -- Travel
minor
resolved (user6)
2014-07-17Broken Day-Night Cycle on Fast Travel
00000323
World Generation -- Constructions
minor
resolved (Toady One)
2014-07-17World gen mountain halls / dwarf pits don't branch out from their "stairwell"This is probably enough, the initial few lines of region1-world_gen_param.txt:

Created in DF v0.31.01.

[WORLD_GEN]
    [TITLE:POCKET ISLAND]
    [SEED:3342822500]
    [HISTORY_SEED:178886794]
    [NAME_SEED:3048367976]
    [CREATURE_SEED:1479569598]
00029844
Dwarf Mode -- Interface, Announcements: Message Spam
minor
resolved (user6)
2014-07-17Mass reports of minerals and gems found in cavernDoesn't happen immediately upon discovery of cavern. I start mining the caverns from the top down (channeling out the ceiling above rock columns).
00067521
World Generation -- General
major
new
2014-07-17Hang when generating world with long historyOn Dwarf Fortress 0.40.01 for Linux, unmodded, create a new world. World size: Large, History: Very Long, Number of civilizations: Very High, Maximum number of sites: Very High, Number of Beasts: Very High, Natural Savagery: Very High, Mineral Occurrence: Frequent. No advanced parameters.
00074111
Dwarf Mode -- Environment
trivial
resolved (user1294)
2014-07-17Announces births of creatures in unexplored caverns.Would be rather hard to reproduce as it seems fairly random.
00074091
Dwarf Mode -- Trade
minor
resolved (user6)
2014-07-17Wagon got stuck before entering depot, trade impossible.
0007410 
Dwarf Mode -- Justice
feature
resolved (user6)
2014-07-17Ghosts report crimes
00074083
Dwarf Mode -- Nobles
minor
resolved (user6)
2014-07-17Noble demands rose gold bed.
00052261
Undeath
minor
new
2014-07-16Embarking on a terrifying region sometimes turns entire party into mist thralls due to rain effects.
00074032
Dwarf Mode -- Jobs, Animal Handling
minor
resolved (user11)
2014-07-16Animals teleport back to their handler when being led around.
0007405 
Dwarf Mode -- Interface, Announcements
minor
resolved (user11)
2014-07-16Underground creature birth announcement in the gamelog
0007406 
Dwarf Mode -- Interface, Unit View
minor
resolved (user11)
2014-07-16unrevealed units are marked as missing when they die
0007401 
Adventure Mode -- Quests
minor
new
2014-07-16Forest retreat is north of its location on the map* Continue playing the save file.
* Go to (Q)uests screen
* Go to (s)ites section
* Select the option "Pearlembraces"
* Press (z) to show in the map the selected zone and where you are. Here you should be out of the zone marked as such.
* Get out of that screen and talk (k) to an elf.
* Ask him for directions to Pearlembraces and he will say that "We are in Pearlembraces".
00072754
Dwarf Mode -- Environment
minor
assigned (user6)
2014-07-16Creatures spawn floating en masse above water
00074001
Adventure Mode -- Combat
minor
resolved (user11)
2014-07-16Necromancer companion summons hostile undead
00073653
Material Properties
minor
resolved (user6)
2014-07-16Roads made of "rock blocks"Generate world with history long enough
Reclaim a ruin
Look for rocky road
Order to remove a few tiles, enjoy magma pools.
000732310
Technical -- General
crash
resolved (Toady One)
2014-07-16Unknown crash in autumn of first year
00073971
Dwarf Mode -- Interface, Unit View
minor
resolved (user6)
2014-07-16Falling unit can not be selected with 'v' key
0007394 
Technical -- Saving/Loading
crash
new
2014-07-16Crash on load, hangs on "Loading World Information" or "Loading Tracking Information"Load save, region1.
Load save, region1-win-552
00073931
Adventure Mode -- General
major
resolved (user6)
2014-07-16Crashes when I visit a retired fortress1) Create world. (I used Pocket, Short history, Very high civ #, Very high beast #, Very high savagery, rare mineral)
2) Start Dwarf Fortress game. Place outpost right next to goblin fortress or other "evil" site. Use auto-embark.
3) Immediately retire fortress through the ESC menu.
4) Start Adventurer game. Try to get an adventurer start location near to the Dwarf Fortress outpost. I set my adventurer as a demi-god, high master axedwarf or swordsman, highest strength, agility, etc., just to make surviving easier.
5) Navigate to the outpost location.
00073632
Pathfinding
major
resolved (user6)
2014-07-16Dwarwes stuck when you build walls on their path.Build a wall on someones path while this someone doing some work.
00073593
Technical -- General
crash
resolved (user6)
2014-07-16Crashes near end of autumnKeep playing and it should happen before winter arrives.
00073843
Adventure Mode -- Conversation
minor
new
2014-07-16Able to claim site for yourself, while just talking to deity- Create adventurer with background with deity
- Talk to deity, claim site
- Retire adventurer
0007391 
Adventure Mode -- Sleep
minor
resolved (user6)
2014-07-16NPC's sleep forever
0007392 
Dwarf Mode -- Reclaim
minor
resolved (user11)
2014-07-16Previously revealed areas hidden after unretiringRetire a fortress, then unretire it.
0007388 
Dwarf Mode -- Buildings, General
minor
resolved (user11)
2014-07-16Ceiling of wood walls shows as open space after cutting down adjacent treeBuild 3 walls adjacent to a tree trunk on 'ground level'
00012435
Dwarf Mode -- Embark/Setup
minor
new
2014-07-16Wagon starts on frozen river, shortly before river thaws.Embark in area with river in middle. Sometimes.
00073861
Legends Mode -- Historical Figures
trivial
new
2014-07-16Wagons gain historical figure status when destroyed?Start a fortress, destroy the wagon, retire and check legends mode.
0007383 
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (user6)
2014-07-16teleporting items to deconstructing building- Reclaim worldgen fortress ruin
- Create food stockpile
- Designate "remove construction" of floor tile about 0000010:0000005-10 tiles away
- When dwarf finishes the deconstruction, and stone block appears - some of the food barrels teleport from stockpile to that stone block tile.
00068824
Adventure Mode -- Travel
minor
new
2014-07-16Dark Fortress denizen adventurers unable to travel in dark fortresses.
00056763
Pathfinding
major
new
2014-07-16Dwarves Fail to Respect Burrows When Fleeing Enemy
0007373 
Pathfinding
major
resolved (user6)
2014-07-16Strange mood in tree will tank FPSHave a dwarf enter a strange mood (a fey mood, specifically?) then climb a tree
Or vice versa
00073773
Creatures
minor
new
2014-07-16Creatures with extreme sizes sometimes spawn with low mass and attacks pass through them -- overflow?In the arena (easiest to find)
1. Spawn a giant sperm whale.
2. Spawn anything else.
3. Control the non-giant creature and attack the giant sperm whale. It should produce the bug, but this does not happen all the time.
000661710
Technical -- Saving/Loading
crash
resolved (user6)
2014-07-16Immediate crash after loading and unpausing dwarf mode saveLoad the save, unpause and it should crash within a second.
00073802
Dwarf Mode -- Immigration
minor
resolved (user11)
2014-07-16Immigrants arriving hostileWait for an immigration wave. I'm not sure how frequent it is.
00073781
Dwarf Mode -- Buildings, General
minor
resolved (user6)
2014-07-16Some walls have 'open space' above themMake blocks, build 3x3 rooms surrounded by block walls (andesite in my case, but may not be andesite specific) ... continue until some have open space above them.
00070331
Dwarf Mode -- Reclaim
trivial
new
2014-07-16Some Unexposed Stone is Smooth in Reclaimed Worldgen Fortresses1. Reclaim a worldgen fortress
2. Mine into the side of a reclaimed room
0007376 
Adventure Mode -- Combat
minor
new
2014-07-16Wrestling opponents after targeted charge attack causes repeated charge attacksCreate an Outsider adventurer, he will spawn with a spear and a dagger.
Drop the spear, creating a free grasp.
Walk up to anyone, and Shift+A a nonlethal attack on them, using for instance a kick, and make sure to use the 'y' Charge option.
Now Shift+A again, and select Wrestle. Use your free hand to grab the opponent by any bodypart.
Wait until the opponent stands up, then try to throw him with your grasp, or gouge an eye, or do any other wrestling move. You will instead do a random melee attack and charge at him again.
00073721
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (user1294)
2014-07-16Imprisoned parents seek inaccessible children, causing job-cancel-spamImprison someone who is parent to an infant.
00073412
Adventure Mode -- General
minor
assigned (user6)
2014-07-16Unable to scroll in some menusStart Adventure mode and collect enough items in order to have to scroll to see them all.
0007371 
Reactions
minor
new
2014-07-15Dwarves do not defend themselves against tantrummers.Drown a bunch of dwarfs and watch the hilarity.
00073662
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (user11)
2014-07-15Craftsdwarfs' workshop built by engraverTurn off all dwarves stonecrafting, woodcrafting and bonecarving.
Make sure someone has engraving turned on.

Order the construction of a craftsdwarfs' workshop.

See who shows up to build it.
0007368 
Dwarf Mode -- Diplomacy
minor
new
2014-07-15Liaison shares news from half an hour ago, has been here for days
0007367 
Adventure Mode -- Buildings
minor
new
2014-07-15Site well found deconstructed
00073253
Dwarf Mode -- Buildings, General
minor
resolved (user1294)
2014-07-15Unable to build wall due to "Creature blocking site"
0007362 
Dwarf Mode -- Jobs, Animal Handling
major
resolved (user11)
2014-07-15Cannot tame dogs for war because of "no creature" while trainer stands near itPlay some time with fort. Assign animal training zone and prooced through: z-animals-w to train dogs. And trainer will come with dog to this zone and then spam announce messages "cancels train, no creature"
00066794
Adventure Mode -- Conversation
major
acknowledged (user11)
2014-07-15Only one person can hear you shoutingIn arena mode, spawn some sentients creature, take control of one of them and shout.
000338213
Dwarf Mode -- Interface, Notes/Points/Routes
block
feedback (Toady One)
2014-07-15Game becomes unresponsive after attempting to name a Note.
00073363
Dwarf Mode -- Buildings, General
minor
resolved (user11)
2014-07-15Cannot use 'Give from Stockpile' with a Mechanics shop
00073377
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (user11)
2014-07-15No new seedsBrew Plump helmets, process pig tails and process quarry bushes to bag.
00073581
Vegetation
minor
resolved (user6)
2014-07-15Walls built under felled trees have no floors above them1. Build a wall under a tree canopy, such that the floor ( 1 z level up ) is occupied by part of the tree
2. Cut down that tree
3. There won't be a floor above that wall.
0007354 
Creatures
trivial
new
2014-07-15Pack of wolves spawned on top of vault1. Get up on top of a vault.
2. Get lucky and have animals spawn on top.
0007355 
Adventure Mode -- AI
minor
resolved (user6)
2014-07-15Beast men talkingTalk to some beast men.
0007353 
Dwarf Mode -- Reclaim
major
resolved (user6)
2014-07-15Dwarf randomly becomes king... in a fort with 14 dwarves1. Create fort
2. Be lucky
00073521
Vegetation
minor
resolved (user6)
2014-07-15Muskmelon vines give muskmelon vines, not muskmelons1) Plant muskmelon seeds.
2) Dwarf harvests muskmelon vines.
3) No new muskmelons appear in kitchen inventory, and only muskmelon vines get collected in plant barrels.
00072106
Dwarf Mode -- Buildings, General
minor
assigned (user6)
2014-07-15Deconstructing Trade Depot
00073501
Dwarf Mode -- Stockpiles
minor
resolved (user6)
2014-07-15Metal ore vanished from stockpile
00054694
Adventure Mode -- Inventory
minor
new
2014-07-15Found a castle where books duplicate themselvesGet the following save:
http://dffd.wimbli.com/file.php?id=5706

My character is now looking at three books lying on the ground. I already have all three of them in my backpack though! If you walk around the fortress, you will find more copies.
00053634
Dwarf Mode -- Reclaim
minor
new
2014-07-15Artifact Cage Exists in Two Places After Reclaim
0007347 
Dwarf Mode -- Interface, Farm Plots
minor
resolved (user6)
2014-07-15No scrolling on plant listHave a fortress with a tonne of different outdoors plants. Once you have more than your resolution will allow you will not be able to see the remaining plants.
0007346 
Adventure Mode -- AI
minor
resolved (user6)
2014-07-15Night creature doesn't seem to acknowledge that it is being attacked
00069159
Adventure Mode -- General
major
resolved (Toady One)
2014-07-15Crash when starting adventurer in retired fortress1. Select Adventure Mode

2. Create your dwarf.

3. Redo the background until your character hails from a fortress you recently retired.

4. Crash :D
00073243
Dwarf Mode -- Trade
crash
assigned (user6)
2014-07-15Crash on arrival of Autumn caravanPlayed the game normally up until autumn. Vanilla DF graphics no use of any additional tools.
00073321
Adventure Mode -- Sites
crash
new
2014-07-15Game crashes when trying to recenter on a site in adventure log/information UILoad the save, press 'Q' to call the adventure log, press 's' to switch to the world map, find Caverndust (should be the first one), press 'z' to recenter. The game will crash. Or move out of the site and try to travel away in the travelling map. The game will crash after a few steps.
00072484
Dwarf Mode -- Embark/Setup
crash
resolved (Toady One)
2014-07-15Crash a few ticks after embarkLoad the save from https://www.dropbox.com/s/qvq2ht0v2j0t2xq/region1.zip and hit spacebar
0006843 
Adventure Mode -- Travel
crash
resolved (Toady One)
2014-07-15Crash when adventurer visits or gets near retired player fortress.Create a dwarf fortress.
Retire it.
Create adventurer from other civilization.
Visit retired fortress.

0007335 
Dwarf Mode -- Interface, Farm Plots
tweak
resolved (user11)
2014-07-15Plant lists too long
00072995
Dwarf Mode -- Pets
minor
resolved (user11)
2014-07-15Ducks and shellfish?They wont stop
00073294
Legends Mode -- Historical Figures
minor
resolved (user11)
2014-07-15... became an unknown civiliationim not sure, but i guess this will do the trick:
1: Become a lord
2: Make someone a hearthsperson
3: Retire
4: Look at the person in legend mode
0007340 
Dwarf Mode -- Interface, Text
text
resolved (user11)
2014-07-15"He personally respect perseverance"Just look around, I guess? I've seen it on two separate dwarves now.
00073391
Pathfinding
minor
resolved (user1294)
2014-07-15Dwarves wounding themselves on completely uneeded tree stunts in fortress modePress R to check combat report, select the woodcutter and see his combat steps and press Z to see location : a tree
same for fish cleaner, he's on the bottom of a tree.

note the dead bird that fell from the sky too, but i think someone already reported flying creatures being bugged
00036052
Adventure Mode -- Stealth
minor
resolved (Toady One)
2014-07-15Party unjoins when sneaking player is spottedRecruit some party members, move next to a camp or a lair, sneak, let an enemy spot you.
00071481
Adventure Mode -- Sites
crash
resolved (user6)
2014-07-15DF crash when walking near this Vault
0007272 
Adventure Mode -- Environment
minor
resolved (user6)
2014-07-15'Water [7/7]' and 'A pool of water' in same place.
00072701
Adventure Mode -- AI
minor
resolved (user6)
2014-07-15"Just now I attacked me."
00001789
Adventure Mode -- Stealth
minor
resolved (Toady One)
2014-07-15Megabeasts and other creatures ignore sneaking....Hide from a Megabeast or the creature(s) in a random travel encounter and they will still path to and fight you. But hiding and sneaking seems to work correctly on other native populations in both cases.
00009752
Dwarf Mode -- Invasions
minor
new
2014-07-15Animals steal items from stealthed invadersEmbark somewhere with macaques, wait for an ambush, and hope the two run into each other at some point.
00037873
Dwarf Mode -- Invasions
minor
resolved (user6)
2014-07-15unknown thief steals all arrows out of goblin siege commander's quiverI guess I could load up the last seasonal save and simply see if it happens again.
00064575
Adventure Mode -- AI
minor
resolved (Toady One)
2014-07-15Adventurers from entities with LOCAL_BANDITRY token can attack peaceful villagers without confirmation1. Add [ADVENTURE_TIER:4] to the goblin entity's tokens.
2. Generate a new world with this modification in effect.
3. Start an adventurer from the modded civilization.
4. Upon appearing in town, converse with the locals to verify they are initially peaceful.
5. Attempt to move-attack the locals. Cue getting mobbed.
5a. Alternatively, attempt an aimed attack against said locals, and observe that it doesn't ask you if you're sure. Cue getting mobbed again.
0007327 
Adventure Mode -- Inventory
minor
new
2014-07-15Getting propelled by blows is not affected by weight of inventory1) Add some weight to to-be-punched creature
2) Try to punch it
Expected:
Weight affects the punch results
Real:
no effect, creature is propelled on same distance regardless of weight.
0007214 
Adventure Mode -- Travel
crash
resolved (user6)
2014-07-15Crash while walkingJust walk around a bit
0007326 
Dwarf Mode -- Economics
trivial
new
2014-07-15"Powder" is a confusing and nonsensical category to set export prices for
00070581
Adventure Mode -- Trade
minor
resolved (user6)
2014-07-15ask/offer system doesnt detect coinstrade with anyone with coins.
00073311
Adventure Mode -- Combat
minor
resolved (user6)
2014-07-15Strange happenings when finding a lair
0007328 
Adventure Mode -- Conversation
trivial
new
2014-07-15Merchants shout out the size of clothing relative to the playerElf marketplaces tend to sell clothes.
00073141
Dwarf Mode -- Thoughts and Preferences
minor
new
2014-07-15Dwarves are struck by horror before body is "noticed"Get a dwarf in a large room far across from a dwarf who's about to die, and kill that second dwarf. I've reproduced it twice. No save this time, though - I'm having trouble uploading (connection issues).
0007319 
Dwarf Mode -- Jobs, Animal Handling
minor
resolved (user6)
2014-07-14"animal trainer cancels stray dog to hunt: no creature" spamtrain some dogs
00073201
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
resolved (user6)
2014-07-14Removing a construction causes all nearby items to teleport to the deconstructorDig out an area so it has a bunch of stone lying around.
Construct a wall near the middle of the stones.
Set the wall to be removed.
Wait for the dwarf to finish the job.
Observe all the surrounding items teleport to where the dwarf was standing when they were removing the construction.
00062356
Dwarf Mode -- Justice
minor
resolved (Toady One)
2014-07-14Report Crimes jobs generated and taken, but never completedInduce a tantrum setting where there are fist-fights/murders/building destruction and follow witnesses to the sheriff/captain of the guard.
0007317 
Dwarf Mode -- Trade
minor
resolved (user11)
2014-07-14feather tree egg yolk [5] appeared in my tradable items
00073058
Dwarf Mode -- Trade
major
resolved (user6)
2014-07-14Caravan arrives dead.
00070455
Adventure Mode -- Movement
crash
resolved (user6)
2014-07-14Crash on world map, moving next to dark pits1. Proceed to dark pit.
2. Do not enter.
3. Move along dark pit.
4. Have Fun restarting the game.
00071642
Adventure Mode -- Movement
minor
resolved (user6)
2014-07-14Lighting branches on fire makes it impossible to travel below themLight a branch on fire then try to walk below it
00073151
Dwarf Mode -- Jobs, Animal Handling
minor
resolved (user6)
2014-07-14Unable to train war dogsGenerated a new world with new fort, was able to train war dogs. I.e., unable to reproduce.
0007316 
Adventure Mode -- AI
minor
resolved (user6)
2014-07-14Willing Companion murders me1.Get hated
2.Find companion
3.Get murdered
4.???
5.Profit
00073121
Adventure Mode -- Character Creation
crash
resolved (user6)
2014-07-14Attempted to create an adventure that had their background starting in on of my retired fortresses.Retire a fortress and then select an adventurer character, cycling through backgrounds until the character is from the retired fortress, then hit enter.
0007310 
Dwarf Mode -- Pets
minor
resolved (user6)
2014-07-14Animals not being trainedAssign a dog to be trained.
0007307 
Creatures
tweak
resolved (user6)
2014-07-14Fortress mode: Animals cease movementStart a Fortress that has animals. I know that it happens with flying, (unsure of the probability of occurrence) not sure about land animals. If requested, I can post a save.
00070005
Dwarf Mode -- Jobs, Smelting
minor
resolved (user6)
2014-07-14Smelting jobs ignored
00073032
Miscellaneous Crashes
crash
new
2014-07-14Dwarf mode crash for unknown reason
00072608
Dwarf Mode -- Military
major
resolved (user6)
2014-07-14Militia will not pick up armorCreate a new fortress, prepare carefully.
Give one dwarf skilled axedwarf, competent dodger, novice shield user and novice armor user.
Add one copper battle axe, one copper breastplate, one copper helm, one copper greaves, two copper gauntlets, and two copper high boots to your equipment.
Embark, make that dwarf militia commander and create a squad.
Assign the specific equipment you carried to that dwarf.
Order the squad to attack something or patrol somewhere.
He will not pick up the equipment.
0007300 
Dwarf Mode -- Interface, Farm Plots
minor
resolved (user11)
2014-07-14When I [Q] over a farm plot, the "Remove Building" & "Done" options are rendered over the plant list.
0007302 
Dwarf Mode -- Nobles
minor
resolved (user11)
2014-07-14Dwarf appointed King with no warning
00073011
Dwarf Mode -- Nobles
minor
resolved (user11)
2014-07-14King appears with no warningMaybe make a chair in fortress mode and try to assign it to someone? This occurred almost immediately after spring had begun.
0007298 
Dwarf Mode -- Trade
major
resolved (user6)
2014-07-14Many times, the trader will simply not go to the depot.
0007291 
General
minor
resolved (user6)
2014-07-14Cut down trees falling onto build walls destroy top of wall floor.Build walls round tree, cut down tree. check were logs land for floor or open space.
If open space, count logs on top of wall, then deconstruct.
0007289 
Adventure Mode -- Conversation
text
resolved (user6)
2014-07-14Tell me about this dungeonthese sewersthese catacombs.1. Go to a dungeon, sewer, or catacomb.
2. Find someone willing to talk with you (or bring along someone).
3. Talk to them.
4. If you are in the structure then an option should appear "Ask about the structure you are in"
5. Player character should say the offending line.
00072372
Miscellaneous Crashes
major
assigned (user6)
2014-07-14[R] View Rooms / Buildings led to crashselect [R] View Rooms / Buildings
0007287 
Dwarf Mode -- Embark/Setup
minor
new
2014-07-14Embark wagon spawned across river from dwarves
00060393
Dwarf Mode -- Military
minor
new
2014-07-14Soldiers do not replace tattered clothing that is part of a uniformAssign a uniform to a squad which contains clothing items that are susceptible to normal wear decay. Wait.
0007286 
Creatures
minor
resolved (user6)
2014-07-14Buzzards sometimes suicidally dive-bomb into the ground, instantly killing themselves as a result; corpses not butchurable(1) Create a fortress in a Temperate Sand Desert biome- possibly sharing area with a Mountain biome or a waterfall.

(2) Wait for the buzzard mass-suicides to begin
000680410
Civilizations/Entities -- Populations
minor
resolved (Toady One)
2014-07-14Human overpopulationStandard wordgen parameters, but small world size. 1 of 5 generated worlds on my pc represents this problem in one way or another.
00071541
Adventure Mode -- Sites
minor
resolved (Toady One)
2014-07-14Maxed-out animal populations cause lag in dwarf/goblin sites1. Generate a world.
2. Export map/gen info in legends mode.
3. Create an adventurer and visit a fortress/dark fortress (haven't verified this happening in any other site types)
4. Retire and export map/gen info again and compare site populations.
000041715
Dwarf Mode -- Jobs, Equipment
minor
new
2014-07-14Axedwarf with missing hand wields shield and axe in same hand.- Chop off a soldier's hand, where the soldier is assigned a shield and weapon
000646312
Technical -- Saving/Loading
crash
assigned (user6)
2014-07-14Crash on save, does not savesave, auto save, or quick save
00066941
Adventure Mode -- Town
minor
resolved (user11)
2014-07-14Elves produce clothes too big for themselves.Check the treehouses and such of a Forest Retreat.
00070201
Adventure Mode -- Movement
minor
resolved (user6)
2014-07-14Climbing sometimes just doesn't work.Just try to climb, it'll happen very rarely.
00070342
Technical -- Saving/Loading
crash
resolved (user6)
2014-07-14Segmentation fault when worldgen begins to save world.Generate a world of any size. Finish generation at any point and proceed to saving the region files.
00065723
Technical -- General
crash
resolved (user6)
2014-07-14Crash on second time loading world
00069511
Adventure Mode -- Conversation
crash
resolved (user6)
2014-07-14Crash when shouting while blind
00068275
Miscellaneous Crashes
crash
resolved (user11)
2014-07-14This save crashes a few seconds after loading it
00068161
Dwarf Mode -- Environment
minor
resolved (user6)
2014-07-14Some plants disappear when gatheredDesignate blue berries or grapes to be gathered, wait for your dwarf to gather the plant and return it to a stockpile then view your kitchen in the 'z' menu. Searching the stockpile manually should also reveal that the plant is not there.
00065821
Adventure Mode -- Travel
minor
resolved (user6)
2014-07-14Attempting to fast travel while in a tree outputs "You must move away from the water [...]"-> Climb onto a tree, ideally onto the very top.
-> Fast travel.
00066311
Technical -- Saving/Loading
crash
resolved (user6)
2014-07-14Instant Crash on "unpause" in dwarf modeLoad game. Unpause. Instant Crash.
00072632
Dwarf Mode -- Abandonment of Fort
crash
resolved (user6)
2014-07-14Game crashes when trying to unretire fort reclaimed by AIUnretire "reclaimed" fortress that was reclaimed during world gen or calendar event generation thing
0007268 
Dwarf Mode -- Jobs, Hauling
trivial
resolved (user6)
2014-07-14Hauled Wheelbarrow displayed under objects on ground.Assign wheelbarrow to stockpile. Watch as it is used.
00059631
Dwarf Mode -- Interface, Main View
tweak
new
2014-07-14Wheelbarrows that are being pushed take color from ground spatters/items if any are present1. Get some colorful blood/vomit/ichor on the ground.
2. Have haulers move wheelbarrows over the area.
3. Observe the wheelbarrow color.
0007266 
Technical -- Input/Keybinding/Macros
major
resolved (user6)
2014-07-14Navigation keys stickPlay for a bit, and watch as you cannot do anything anymore because the keys stick.
000169714
Dwarf Mode -- Diplomacy
minor
resolved (Toady One)
2014-07-14While paused, placing designations causes cat adoptions, martial trances, liaison meeting/negotiations
00065653
Dwarf Mode -- Idle Behavior
crash
resolved (user6)
2014-07-14Crash for unknown reason while game simply running in the background unattended1) Reclaim the fort "athelkol."
2) Let the game run on its own without doing anything for ~ 2 minutes.
3) Game should crash.
00071602
Adventure Mode -- General
crash
resolved (user6)
2014-07-14Reliable crash bugMove SW to where all the 'drunks' are milling around. Try to sleep in there or just walk among them inside the room and so far I can't do that without a crash.
0007280 
Miscellaneous Crashes
crash
resolved (user6)
2014-07-14crash in object testing arena when useing equipment1. run dwarf fortress
2. open object testing arena
3. create two dwarves on teams 1 and 2 with iron daggers
4. unpause and allow them to fight for a few seconds, (moral and fear is on)
5. pause and view units.
6. view different tabs under units until crash.
7. if it has not crashed yet, repeat steps 4 through 7.
00072811
Adventure Mode -- Sites
minor
resolved (user6)
2014-07-14heavy lag in goblin site in pocket world
000528313
World Generation -- General
crash
resolved (Toady One)
2014-07-14Crash upon accepting/saving a generated world when old-version saves are presentFrom main menu, go to "Create New World!", select any of the standard options, and press "enter" to accept the generated map.
00069391
Adventure Mode -- Conversation
tweak
resolved (user6)
2014-07-14Night creatures and demons in disguise betray themselves too easilyHard to reproduce, because you must found someone that you know he's a vampire without revealing his real identity (by directly accusing him, for example). You must also know his real name. Once you found someone like this, ask him about the wereabout of his real identity. He will tell you that it's him, but still show up as his false identity.
00051644
Adventure Mode -- Crime
minor
acknowledged (Toady One)
2014-07-14Vampiric gang leaders attack their own gang and are friendly toward the player
00072731
Adventure Mode -- Sleep
tweak
resolved (user6)
2014-07-14wait command not working in houses etc in presence of someoneGo in a house in daytime and try to wait for an hour.
0007278 
Dwarf Mode -- Interface, Unit View
minor
resolved (user6)
2014-07-14dead crow men are listed as missing, even though their corpses are in plain view
00072691
Adventure Mode -- Sleep
major
resolved (user1294)
2014-07-14Bogeyman attack randomly when sleeping in a populated dwarven hillock
00072641
Adventure Mode -- AI
minor
resolved (user11)
2014-07-14Necromancer companion attacked by his own raised undead
00070011
Dwarf Mode -- Immigration
minor
new
2014-07-14Early siege, stuck at map edge
00039685
Dwarf Mode -- Embark/Setup
crash
resolved (user6)
2014-07-13Crash on loading a map for embarking (after overwriting 31.18 with 31.19)Install 0.31.18, overwrite it with 0.31.19, make a world, and try to do a quick embark with an area sized 5x5. Screen will crash (>5) or freeze (using standards).
00072524
World Generation -- General
crash
resolved (user6)
2014-07-13crash during or right after "offloading" after accepting generated world
00072304
Adventure Mode -- Character Creation
crash
resolved (user11)
2014-07-13Crash when creating new adventurer

  • Play "Adventurer" mode.

  • Select a Demigod Dwarf of Kib Lûk.

  • Maximize Strength, Agility, Toughness, and Hammerdwarf.

  • Select "Locally Important".

  • Continue and notice that Dwarf Fortress hangs and eventually crashes.

000218817
Adventure Mode -- Eating/Drinking
minor
new
2014-07-13Adventurers can be simultaneously starving and too full (of either water or food) to eat
00066512
Dwarf Mode -- Trade
minor
resolved (user6)
2014-07-13Merchant Wagons Collapsing
00072243
Adventure Mode -- AI
minor
new
2014-07-13Undead predators hunt night creatures1. Get cloud-husked
2. Get ambushed by wolves
0007257 
Dwarf Mode -- Flows
minor
new
2014-07-13Trees that are standing in water leave an air tile behind that the water will not fill.Chop a tree in water.
00072552
Adventure Mode -- Inventory
trivial
resolved (user6)
2014-07-13Dwarf adventurer constantly covered in elf blood for no reason
00067641
Adventure Mode -- Sites
minor
new
2014-07-13Mummies won't rise from gravesExplore a tomb. Notice the lack of mummy.
00048983
Dwarf Mode -- Environment
block
resolved (user6)
2014-07-13Cavern collapse causes message spamming
000106214
Title Screen
minor
resolved (Baughn)
2014-07-13Blank screen, but sound- Start DF.
00056481
General
major
resolved (user6)
2014-07-13Game Won't Start on Mac
00072512
Adventure Mode -- Sites
text
resolved (user6)
2014-07-13Human site leader has the title "first indignation"
0006900 
Miscellaneous Crashes
crash
resolved (user6)
2014-07-13World Gen Reclaim Crash- a few seconds after unpausingLoad game, unpause, wait 10 seconds.
00071529
Technical -- Input/Keybinding/Macros
major
resolved (user6)
2014-07-13Macroses do not workJust do it
0007245 
World Generation -- General
minor
resolved (user6)
2014-07-13Human population vastly exceeding the population cap
0007246 
Adventure Mode -- Sites
major
resolved (user6)
2014-07-13Non-Human civilization sites have human-sized armor
0007244 
Adventure Mode -- Buildings
minor
resolved (user6)
2014-07-13Adventure Mode: Start out trapped in a dwarven fortress, no exit.Start adventure mode as a dwarf.
00072412
World Generation -- General
minor
resolved (user6)
2014-07-13Finder cannot find flux stoneGenerate world.
Plays in dwarf mode.
Attempt to find a site with flux stone.
Zero results.
00057524
Adventure Mode -- Town
crash
resolved (user6)
2014-07-13Segfault entering populated areas of the capital1. Load adventure mode game, travel to capital.
0007242 
Adventure Mode -- Travel
minor
resolved (user6)
2014-07-13Leaving fast travel on top of buildings.>Fast Travel into a town.

>End Fast Travel

>You may have found yourself on the roof.
0007243 
Adventure Mode -- Travel
tweak
resolved (user6)
2014-07-13Travel occasionally makes you stop in a tree
000095710
Dwarf Mode -- Invasions
minor
new
2014-07-13Invading trolls arrive with civilian professions
00072336
Dwarf Mode -- Environment
minor
resolved (user6)
2014-07-13Fruits, leaves and other stuff produced by trees are not carried by water flowEmbark on a heavily forested map with a river and wait for mid-autumn.
00072094
Dwarf Mode -- Idle Behavior
major
new
2014-07-13Dwarves climb through well and get stuckThe fort is about two years old, I haven't attempted to reproduce.
00072391
Technical -- General
minor
resolved (user11)
2014-07-13Clean baby error logStart DF
00070553
Dwarf Mode -- Idle Behavior
tweak
new
2014-07-13AI doesn't use Climbing to stop fallsIn Arena Mode:
Spawn a climbing- and learning-capable creature(a dwarf, for instance) with a high Climbing skill several Z-levels up in the air next to a wall.

The creature falls, even though its skills were more than sufficient to save itself.
After it hits the ground, no additional skill points in Climbing are gained. This indicates that the creature did not make any attempts, even failed ones, to hold nearby walls, as each attempt yields 10 points.
00072352
Legends Mode -- Historical Figures
text
resolved (user6)
2014-07-13duplicate "began wandering the wilds"Generated another world, the same happens there
00072342
Adventure Mode -- Buildings
minor
resolved (user6)
2014-07-13Farm plots in a mixture of light and dark allow full planting range.Build farm plot underground that is on both light and dark type land.
00018812
Dwarf Mode -- Flows
minor
new
2014-07-13Blood in water flows "upsteam" (to higher water numbers)
0007231 
Typos/Grammar
text
resolved (user6)
2014-07-13A typo in arena mode.1. Go into an arena.

2. Spawn a mob and kill it.

3. Place your cursor on the corpse, and look at the key chart on the right.
00068722
Miscellaneous Crashes
major
resolved (user6)
2014-07-13Crash after creating new adventurer
0007228 
Dwarf Mode -- Buildings, General
minor
resolved (user6)
2014-07-13Can't walk on top of walls that originally were part of the canopy1. Create wall near tree
2. Chop down tree
3. Examine where the tree once was
0007229 
Dwarf Mode -- Embark/Setup
minor
resolved (user6)
2014-07-13Dwarf dies soon after embark from impact damageI have been trying to embark in heavily forested areas by trees, but so far I am unable to reproduce.
00066714
Pathfinding
major
resolved (user6)
2014-07-13Dwarves stuck on ramps.Purchased a new pick from the caravan, made a new dwarf a miner. Dug new ramps to get down to the same level because he wouldn't use the old one. He dug down to where the dead bodies were, went back up to 125, and is stuck there starving to death.

Attempted to get other dwarves to build, smooth, collect, and dump from 125 to no avail.
0007145 
Dwarf Mode -- Interface, Main View
crash
resolved (user6)
2014-07-13Crash When Moving the WindowPress tab after not saving for a couple hours. Complete a project and receive a good migrant for bonus points. It has occurred twice now, but seems to be random. I tried pressing tab repeatedly for several minutes but I can not reliably reproduce the crash.
00071093
Miscellaneous Crashes
crash
resolved (user11)
2014-07-13Fortress consistently crashes around Timber (late autumn) 27 or 28-Download save file
-Continue playing the Dwarf Mode save
-Unpause and wait 12-15 seconds
00071121
Dwarf Mode -- Interface, Main View
crash
resolved (user11)
2014-07-13Tab screen(s) causing crashes.Press tab twice on the save.
00070894
Miscellaneous Crashes
crash
resolved (Toady One)
2014-07-13Crash shortly after loading a save in dwarf mode [Local/Tab Map, exception c0000005]
00072181
Technical -- General
crash
resolved (user6)
2014-07-13Game consistently crashing in DF modeJust load my save game and unpause. Wait a minute or two (I think until the caravan arrives) and the game will crash. I was able to reproduce the crash 100% of the time on my computer. I've even restarted my computer to test.
00071991
Dwarf Mode -- Environment
crash
resolved (user6)
2014-07-13Game crashes when leaves starts falling.1. download http://dffd.wimbli.com/file.php?id=8931
2. load save
3. wait few seconds
4. game crash
000657118
Dwarf Mode -- Immigration
minor
resolved (Toady One)
2014-07-13Large influx of babies from multiple civilizations, eventually causes crashUnknown. Perhaps given enough time in an embark?
00066996
Dwarf Mode -- Moods
crash
resolved (Toady One)
2014-07-13y: Relationships crashesWait for a strange mood.
Try to see the relationship of this dwarf when he is blocked on a Craftdwarf's workshop for lack of Bone.
0007215 
Adventure Mode -- Town
minor
resolved (user6)
2014-07-13heavy slowdown in a pocket world hillock area
0007225 
Adventure Mode -- Movement
minor
new
2014-07-13Need a grasp to initiate climbing, but injuries don't interrupt the hold1. Find a tree
2. Climb it until you are "In air"
3. Put items into both of your hands
00067822
Adventure Mode -- General
minor
new
2014-07-13Skill Advancement Oddities
00041875
General
minor
resolved (user6)
2014-07-13hunters level up quickly
00070662
Pathfinding
minor
new
2014-07-13Depressed dwarf climbs down cliff, gets stuck, other dwarves join
00072002
World Generation -- General
block
resolved (user6)
2014-07-13World gen freeze
00072221
World Generation -- General
minor
resolved (user6)
2014-07-13Freeze up when generating medium size world with custom advanced parametersTry to generate this world:

[WORLD_GEN]
    [TITLE:CUSTOM WORLD]
    [SEED:sUdH8LCQXJSwG4LPOTx1]
    [HISTORY_SEED:b27IUJfVoRpVGBohjzbd]
    [NAME_SEED:GsA4kQg8aQMgamcguy2U]
    [CREATURE_SEED:Ce2NbjOUcLcEROUAShfQ]
    [DIM:129:129]
    [EMBARK_POINTS:1324]
    [END_YEAR:8196]
    [BEAST_END_YEAR:256:75]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:0]
    [ELEVATION:1:400:1600:1600]
    [RAINFALL:0:100:200:200]
    [TEMPERATURE:25:100:200:200]
    [DRAINAGE:0:100:200:200]
    [VOLCANISM:0:100:3200:3200]
    [SAVAGERY:0:100:3200:3200]
    [ELEVATION_FREQUENCY:5:512:256:1:1:128]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:2:1:1:1:1:128]
    [VOLCANISM_FREQUENCY:2:1:1:1:1:128]
    [MINERAL_SCARCITY:2500]
    [MEGABEAST_CAP:512]
    [SEMIMEGABEAST_CAP:512]
    [TITAN_NUMBER:512]
    [TITAN_ATTACK_TRIGGER:80:0:100000]
    [DEMON_NUMBER:128]
    [NIGHT_TROLL_NUMBER:128]
    [BOGEYMAN_NUMBER:128]
    [VAMPIRE_NUMBER:128]
    [WEREBEAST_NUMBER:128]
    [SECRET_NUMBER:128]
    [REGIONAL_INTERACTION_NUMBER:128]
    [DISTURBANCE_INTERACTION_NUMBER:128]
    [EVIL_CLOUD_NUMBER:128]
    [EVIL_RAIN_NUMBER:128]
    [GENERATE_DIVINE_MATERIALS:1]
    [GOOD_SQ_COUNTS:128:512:64]
    [EVIL_SQ_COUNTS:128:512:64]
    [PEAK_NUMBER_MIN:8]
    [PARTIAL_OCEAN_EDGE_MIN:0]
    [COMPLETE_OCEAN_EDGE_MIN:4]
    [VOLCANO_MIN:32]
    [REGION_COUNTS:SWAMP:66:0:0]
    [REGION_COUNTS:DESERT:66:0:0]
    [REGION_COUNTS:FOREST:264:0:0]
    [REGION_COUNTS:MOUNTAINS:528:0:0]
    [REGION_COUNTS:OCEAN:528:0:0]
    [REGION_COUNTS:GLACIER:16:0:0]
    [REGION_COUNTS:TUNDRA:33:0:0]
    [REGION_COUNTS:GRASSLAND:528:0:0]
    [REGION_COUNTS:HILLS:528:0:0]
    [EROSION_CYCLE_COUNT:250]
    [RIVER_MINS:25:25]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:2750]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:0]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:8]
    [CAVE_MAX_SIZE:64]
    [MOUNTAIN_CAVE_MIN:128]
    [NON_MOUNTAIN_CAVE_MIN:256]
    [ALL_CAVES_VISIBLE:0]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:40]
    [TOTAL_CIV_POPULATION:16384]
    [SITE_CAP:2048]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:4000:1056:264]
    [RAIN_RANGES:528:1056:528]
    [DRAINAGE_RANGES:528:1056:528]
    [SAVAGERY_RANGES:528:1056:528]
    [VOLCANISM_RANGES:528:1056:528]
0006958 
World Generation -- General
crash
resolved (user6)
2014-07-13Generating into The Age of Death causes crashGenerate a world until you hit Age of Death.
00024396
Dwarf Mode -- Military
minor
new
2014-07-13Military dwarves are automatically dismissed and re-drafted each month, leading to a guaranteed bad thoughtHave a military on duty in back-to-back months.
00072204
Dwarf Mode -- Military
minor
new
2014-07-13When cancelling station order, squad members don't resume training1.Create a squad
2.Give them order to station somewhere
3.Cancel order
4.???
5.PROFIT
(May require to repeat step 2 and 3 couple(dozen) of times)
00072212
Adventure Mode -- Retirement
block
resolved (user6)
2014-07-13Unretired adventurer has duplicate and is underground
00071935
Adventure Mode -- AI
minor
assigned (user6)
2014-07-13Endless hostages at evil fortI have the save file in which if I knew how to uphold I would. But basiclly, ask around about people who were kidnapped, go to the place, look for prisoners and rescue them, they all become children.
00063532
Dwarf Mode -- Trade
minor
new
2014-07-13Broker double amputee will not trade at depot1. Assign a dwarf with no hands as broker.
2. Request broker at depot.
00072133
Dwarf Mode -- Jobs, Equipment
minor
assigned (user6)
2014-07-13Babies become children and remain frozen with pickup equipment job
00071952
Miscellaneous Crashes
major
resolved (user6)
2014-07-13Fortress mode crashed after about 3 minutes.I selected a site, deconstructed the wagon, dug some tunnels. There was an overhang which I set to channel away. That's about it .. crash.
00068532
Adventure Mode -- Sleep
minor
resolved (user6)
2014-07-13Trade depot rotated during the night
00065228
Dwarf Mode -- Trade
major
resolved (user6)
2014-07-13Trade depot "deconstructs itself" after trading1. Move objects to the trade depot to trade.
2. Trade with the merchants
3. Move your remaining objects back
4. Voila, auto-deconstructing trade depot
00048785
Dwarf Mode -- Trade
major
resolved (user6)
2014-07-13Trade depot spontaneously deconstructs (modded creatures causing temperature damage?)
00062544
Dwarf Mode -- Trade
minor
resolved (user6)
2014-07-13Save/Load depot failure
00072171
Creatures
minor
new
2014-07-13Cats fall out of trees and injure themselvesEmbark in a forest biome with a bunch of cats. Unpause game. Wait for cats to fall out of trees.
00071221
World Generation -- Constructions
minor
resolved (user6)
2014-07-13Outdoor keeps do not get built
00067613
Dwarf Mode -- Interface, Unit View
crash
resolved (Toady One)
2014-07-13Crash when trying to look at the Relationships screen of dwarves migrated from a retired fortress1. Created a fortress
2. Retired the fortress (Not abandoned)
3. Created a new fortress (same civ)
4. Get a migrant from the old fortress
5. Open the infoscreen of the unit (v - z)
6. Open the relationscreen (r)
7. Crash to Desktop
0007176 
Adventure Mode -- Conversation
minor
new
2014-07-13Companions continue conversation after travelling out of range1. Go to a town's fort, get close enough to someone that companions start a conversation
2. Move into the catacombs underneath
3. Companions continue conversation
00046804
Civilizations/Entities -- Populations
minor
new
2014-07-13Human member of goblin civilization keeps his human civ membershipI will provide a save. The human's name is Ngom Seducedglaciers. His goblin civs are called The Ignoble Spiders and The Midnight of Light, but he is also a member of The Heavenly Realms, a human entity.

My game is slightly modded, but I only added stuff (creatures, items etc.) and didn't chance the original objects, so I supposed this is unrelated.
0006840 
World Generation -- General
major
resolved (user6)
2014-07-13Age of Death hangs the game upWorld gen parameters: Small, Very long, Very high, Very high, Medium, Medium, Sparse.
00005183
Creatures
minor
new
2014-07-13Bloodless creatures dropped in magma report their body parts are bleeding " "Drop a grimeling or blizzard man into magma, wait a few seconds, then view it.
0006763 
World Generation -- General
major
resolved (user6)
2014-07-13Hang during worldgen, apparently busywaiting for a semaphore?
0007140 
Pathfinding
minor
new
2014-07-13Flying dwarf
0007203 
Adventure Mode -- Movement
minor
new
2014-07-13Thin branches prevent deliberate falling
00071962
Adventure Mode -- Combat
major
resolved (user6)
2014-07-13Adv Mode Combat Armor Not doing squat inregards to wrestlingCreate a person in full plate armor with supporting clothing like chain mail and such.
Create another person to battle.
Grab appendages covered by the armor and proceed to toss them around like a rag doll.
00071944
Technical -- Saving/Loading
major
resolved (user6)
2014-07-13Wrong Size on loading saved game1.Start a new DF mode world.
2. Change the embark size with "U" and "K" to make the embark area larger than default
3. save the game (I save the game straight after starting it)
4. play for a while
5. quit out of dwarf fortress
(in my case it was quit out from a crash)
6. restart dwarf fortress
7. click on continue and select the world save that you have just been playing
8. scroll around the map
9. you'll notice that you can no longer scroll out to where you had. ie: passed the standard embark size
0007211 
Dwarf Mode -- Buildings, General
minor
resolved (user6)
2014-07-13Removal of constructed wall created unusable black tileLoad save
Wait a little until water is frozen
Deconstruct the second bottom block from the left (see the screenshot)
Remove upward ramp (it was called Unusable glacial ramp)
Black square appears, you can't build anything there
00071723
Dwarf Mode -- Immigration
minor
resolved (user6)
2014-07-13Migrant message comes up but there are no migrants.
0007146 
Dwarf Mode -- Reclaim
minor
new
2014-07-13Expedition Leader can have left the fort upon unretire, blanking out nobles screen.Creature fort, retire temporarily, and unretire until your expedition leader has wandered away.
00072075
Dwarf Mode -- Interface, Farm Plots
minor
resolved (user6)
2014-07-13Farms only display for planting what is available in the current season for all seasons.see above: look at farm plots in a given season.
0007158 
Dwarf Mode -- Trade
minor
new
2014-07-13Minecarts assigned to a hauling route can be brought to the depot1) Build track stop and minecart(s).
2) Create a hauling route, and assign a minecart to it.
3) Build trade depot; wait for merchants.
4) Mark minecarts to be brought to the depot.
00072022
Dwarf Mode -- Interface, Embark
minor
resolved (user6)
2014-07-13Making a Miner/Woodcutter on embark prevents dwarf from woodcutting.Prepare carefully for journey
Make dwarf with miner and woodcutter skill
purchase both a pick and axe
embark
assign mining job __\ I'm not sure if you have to assign the mining job
assign woodcutter job / first to reproduce.
00071983
Dwarf Mode -- Immigration
major
resolved (user1294)
2014-07-13Migrants arrive hostile to player civ
00071571
Adventure Mode -- Travel
minor
new
2014-07-13Town population oddness in adventurer fast travel.
00071693
Adventure Mode -- General
minor
resolved (user6)
2014-07-13Going to adventurer corpse with another adventurer yeilds different itemsDie as a clothed or armored adventurer, and then go to the corpse.
0007187 
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (user6)
2014-07-13Quarry bushes don't produce seeds
00071901
Dwarf Mode -- Jobs, Designations
minor
new
2014-07-13Miners pace when thirsty- Set a water source at a high Z level.
- Dig deep down (I went about 160 z levels apart, total of about 250 tiles from water source to bottom of shaft)
- Designate something to be dug deep
- Wait for miners to get thirsty
0007186 
Dwarf Mode -- Jobs, Healthcare
minor
new
2014-07-13Lethal bleeding from getting teeth knocked outGet a dwarf's teeth knocked out and wait a while.
00015232
Combat -- Wrestling
trivial
resolved (Toady One)
2014-07-13Knocked out teeth dont bleed
00071891
World Generation -- General
text
resolved (user6)
2014-07-13age of famiNe! (age of famiMe)generate a world as many times as necessary for an age of famine to occur. (unless every world goes through this age... i feel as though i have witness some differences in age names from world to world.)
0007184 
Adventure Mode -- Retirement
major
new
2014-07-13Lady of a capital and 4 other cities, after retiring, resides solely in the air; she is flying and unplayableUpon re-retiring and then re-un-retiring, any number of times, she was in the same position despite time having passed, every time. Several attempts to conquer this much with another adventurer have ended in gory failure.
00033863
Miscellaneous Crashes
crash
resolved (user6)
2014-07-13SEGV when walking (adventure mode)
0007191 
Adventure Mode -- Town
major
resolved (user6)
2014-07-13extreme lag in townsfind a nice big city, and walk through it.
0007188 
Adventure Mode -- Sites
minor
resolved (user6)
2014-07-13Forts generated without exitsKeep generating inside forts, you'll probably find it eventually.
00036422
Adventure Mode -- Stealth
minor
resolved (Toady One)
2014-07-13Notable foes say "Prepare to die!" even if they don't notice you
00003915
Adventure Mode -- Conversation
minor
resolved (Toady One)
2014-07-13Notable Enemies constantly declaring their "Prepare to die" speeches
00071822
Adventure Mode -- Reactions
minor
resolved (user6)
2014-07-12Creating Sharp Rocks does not work if Rock is equipped in Left HandHave multiple rocks in inventory. [r]emove 1 rock to equip it, check [i]nventory to see if the rock is equipped in the Left Hand. Go to Actions screen [x] and try to Make Sharp Rock under [c]reate menu. Upon selecting the rock to sharpen, the screen will not change back to the World screen as it should.
00071793
Adventure Mode -- Sleep
minor
resolved (user6)
2014-07-12Sleeping next to the lakeshore causes a crash1. Load Save.

2. Sleep for 5 or more hours.
0007175 
Adventure Mode -- Sites
tweak
new
2014-07-12Goblin sites have furniture inside bags and coffers
00071831
Adventure Mode -- Conversation
tweak
resolved (user6)
2014-07-12When spreading rumors, place most recent occurrances at the top of the list1. Have an adventurer do things
2. Start a conversation and choose spread a rumor
0007177 
Civilizations/Entities -- Populations
minor
new
2014-07-12Wandering dwarves settle in abandoned fortress without marking it as reinhabitedCheck the legends entry for fortresses that have been abandoned for a few centuries and look to see if any dwarves settled there after they fell, then reclaim them and send a dwarf to look around the ruins or visit in adventure mode.
00064753
Dwarf Mode -- Idle Behavior
minor
resolved (user11)
2014-07-12Old acquaintances forgotten based on wrong criteria
0007168 
Dwarf Mode -- Interface, Unit Profiles
minor
resolved (user11)
2014-07-12Dwarf worships the same god twice.
00036774
Items
minor
new
2014-07-12Ammunition too large/heavy
00071671
Items
minor
resolved (user11)
2014-07-12Stacks of arrows and bolts are overbearingly heavy.
0007166 
Dwarf Mode -- Immigration
major
resolved (user11)
2014-07-12Migrants to fortress are listed as hostile and stuck at map edge, similar to the trader bug.Let a fortress run until migrants arrive and a dwarf is listed as hostile.
00068881
Arena
crash
resolved (user6)
2014-07-12Game crashes when viewing unit preferences in Arena mode1. Open Dwarf Fortress, open arena mode in the default map.
2. Create a Human Female creature (Other species/genders not tried), skill it to grandmaster in which ever skills are appropriate, and armour it with steel.
3. After creation, press 'v' to view units, select your creature and press 'p' to view preferences.
4. Enjoy your CTD?
0007165 
Miscellaneous Crashes
crash
resolved (user11)
2014-07-12Checking my Captain of the Guard's relationships crashes the game.- Go to unit list.

- Check Asen (my Captain of the Guard)

- Relationships

- Crash

(Other dwarves are also affected, but I have not checked them all just yet.)
00070472
Technical -- General
crash
assigned (user6)
2014-07-12crash after hd starting upKeeping playing until i happens again ? Or is there a way to force the disk to enter sleep mode ?
0007162 
Adventure Mode -- Travel
minor
new
2014-07-12Some groups don't travel unless you are at the local level with them.
00070111
Adventure Mode -- Sleep
crash
resolved (Toady One)
2014-07-12Sleeping on tree crash near goblin site
00071022
Adventure Mode -- General
crash
resolved (Toady One)
2014-07-12Adventure mode crash shortly after loadingFrom the above save file, a couple of ways to get a crash that always worked for me:
Sleep/rest for 1 hour
Fast travel to the mead hall (I went to the center square) to the northwest, then waste some time on the local map (between 1 and 1.5 laps around the mead hall is enough for me)
00069923
Adventure Mode -- Travel
crash
resolved (Toady One)
2014-07-12Crash on travel screen1. Download save: http://dffd.wimbli.com/file.php?id=8847

2. Attempt to fast travel.
00070816
Adventure Mode -- Travel
crash
resolved (Toady One)
2014-07-12Crash when Moving/Travelling1)
Use that save:
https://www.dropbox.com/s/l7p9n47rhob4tir/region1.7z (LZMA2)

2)
using fast travel: Move 3 steps est
using normal travel: Move 14 steps est or south

3) crash
00071311
Adventure Mode -- Sleep
crash
resolved (Toady One)
2014-07-12Game crashes when trying to sleepload the save, and try to sleep. the travelling map will appear and after the progress bar going a bit the game will crash
0007159 
Adventure Mode -- Travel
minor
new
2014-07-12Bandits attack town on inacessible island, retaliating army stops at the sea.
00054186
Dwarf Mode -- Trade
major
acknowledged (user11)
2014-07-12Members of caravans lost on approach causes caravan to get stuck at depot with "no merchants trading"
0007153 
Civilizations/Entities -- General
minor
resolved (user6)
2014-07-12Winter has come...with allot of visiting babies.Looks like when I reloaded the game, the babies replicated/doubled?
0007151 
Dwarf Mode -- Reclaim
crash
new
2014-07-12Abandoned fortresses reclaimed by NPCs during pre-play world simulation crash when "unretired"Generate a world old enough for forts to be abandoned, then attempt to unretire any that are reclaimed during simulation.
May take a few world attempts given the small two-week window of opportunity for NPCs to reclaim.
0007149 
Adventure Mode -- Combat
minor
new
2014-07-12Non-lethal AI uses joint locks that accomplish nothing
00071433
Undeath
minor
assigned (user6)
2014-07-12Unable to catch vampirism from retired adventurer vampire.
00066526
General
crash
resolved (user6)
2014-07-12Unpausing after loading a save game causes crashSave and exit game. Load file and unpause.
0007147 
Dwarf Mode -- Items
minor
resolved (user11)
2014-07-12Stockpiled food teleportingHave a food stockpile somewhat near constructed walls.
Build a wall.
Destroy said wall.
After the destruction, some items of the stockpile will teleport to the dwarf
00067903
Miscellaneous Crashes
crash
resolved (user11)
2014-07-12Crash loading savehttp://dffd.wimbli.com/file.php?id=8807
Load save. :) Will crash before getting into the game.
00066615
Miscellaneous Crashes
crash
resolved (user11)
2014-07-12Crash when loading [Fortress Mode / Cultural Identities]'Continue playing' this save from the main menu.
00066873
Technical -- General
crash
resolved (user11)
2014-07-12Game won't load saved world [Fortress Mode / Agreements]Save and exit game. Relaunch and load existing map.
00066244
General
crash
resolved (user6)
2014-07-12Crash on loading save file in Fortress mode (Track Information)
00067282
Technical -- Saving/Loading
minor
resolved (user6)
2014-07-12Crash on reload of saved Fortress
00067836
Miscellaneous Crashes
crash
resolved (user11)
2014-07-12Crash during load [Fortress Mode / Army Controllers]load the fort
00068243
Technical -- Saving/Loading
crash
resolved (user6)
2014-07-12Crash on loading old save (child of 0006681?)- Create a world, start in Fortress Mode, save.
- Create a new world, start in Fortress Mode, save.
- try to load the first Fortress results in crash
00067383
Dwarf Mode -- Reclaim
crash
acknowledged (user11)
2014-07-12Crash on unpausing [Worldgen Reclaim]Reclaim a site with dwarfs already in residence.
00066292
Miscellaneous Crashes
crash
resolved (user11)
2014-07-12Game crashes on Load world [Fortress Mode / History]See description
00068581
Miscellaneous Crashes
crash
resolved (user11)
2014-07-12crash while "loading civilized populations..."Start playing my region1 ->
Dwarf Fortress or Adventure Mode or Legends ->
crash after loading coin information right at loading civilized population
00066061
Dwarf Mode -- Abandonment of Fort
crash
resolved (user11)
2014-07-12starting a new game in a world with a retired (not abandoned) fort causes a crash1. Embark onto a new world
2. Retire (don't abandon) the fortress
3. Try to start a new game on that world
4. Crash
00066392
Dwarf Mode -- Interface, Stockpiles
minor
resolved (user11)
2014-07-12Dwarves won't stockpile woodTry to make a stockpile for wood and see what happens :)
00071421
Adventure Mode -- AI
minor
resolved (user6)
2014-07-12Traveling stranger does not stop after agreeing to join the partyI haven't been able to find myself in a similar circumstance again, but I suspect finding a person mid-travel and inviting the person to your party will yield similar results.
00065362
Adventure Mode -- General
crash
resolved (user6)
2014-07-12Sudden huge lag then crash
0007141 
Dwarf Mode -- Reclaim
minor
resolved (user6)
2014-07-12Massive FPS Drop upon Unretiring Fortress1) Found Fort
2) Retire Fort
3) Reclaim Fort
0007139 
Technical -- Saving/Loading
crash
new
2014-07-12Crash when loading fortressLoad the fortress in the zip:

http://www.fileswap.com/dl/VKrqwKf75R/
0007137 
Dwarf Mode -- Interface, Unit Profiles
crash
resolved (user6)
2014-07-12Crash related to the relationships screen
00071382
Dwarf Mode -- Interface, Farm Plots
major
resolved (user6)
2014-07-12Farm plots don't show seasonal crops.1. Create Farm Plot.
2. Open Farm Plot Menu
3. Check Seasonal crop availability
4. They are the same.
5. Wait for season to pass.
6. Check Seasonal crop availability
7. They are changed to this Season crops.
0006767 
Adventure Mode -- Travel
crash
resolved (user6)
2014-07-12Fast Travel Near Settlements Causes Crashes1. Generate an adventurer
2. Fast Travel near a settlement of any sort
3. Wait for a crash window to hit
00066332
Dwarf Mode -- Environment
crash
resolved (user6)
2014-07-12Floating point crashLoad save. Wait 10s.
00068761
Miscellaneous Crashes
major
resolved (user6)
2014-07-12Hit escape, while i went to the kitchen, when i cam back and continued, the game crashed.Hit escape, wait for a while then continue.
00066931
Adventure Mode -- Sleep
crash
resolved (user6)
2014-07-12Crash when sleeping... after attacking people ?1. Get into a town.
2. Attack a bunch of random people. I guess having the some yellow "!" is the important part.
2,5. Get on top of a house (most likely unrelated to bug)
3. Go to sleep.

00069011
Adventure Mode -- Sleep
crash
resolved (user6)
2014-07-12Crash when sleeping on a river map tile
0006745 
Dwarf Mode -- Buildings, General
minor
resolved (user11)
2014-07-12When a tree is felled, there is no floor above a wall that was constructed under its crownBuild a wall directly under tree crown tiles. Fell the associated tree.
00067963
Dwarf Mode -- Buildings, General
minor
resolved (user11)
2014-07-12Floors not appearing on top of constructed wallsBuilt in caverns, may have some thing related to that. Just construct a wall out of blocks, in this case granite or marble. Does not occur all the time, only in random patches, some walls work fine, some don't
0007134 
Dwarf Mode -- Jobs, Hauling
minor
resolved (user11)
2014-07-12Stealing hospital supplies from caravan
00035614
Adventure Mode -- Combat
minor
resolved (Toady One)
2014-07-12Wild animals become friendly/neutral when unconsciousJust try an aimed attack to it and look that the game shows a friendly unit warning message.
00060864
Dwarf Mode -- Trade
minor
resolved (user6)
2014-07-12Last trader wagon is much slower than others, cannot trade
00071202
Adventure Mode -- Combat
major
resolved (user6)
2014-07-12Adventurer wounds heal overnight.1) Start an adventurer
2) Fall off a cliff and survive
3) Sleep
00069231
Adventure Mode -- Travel
crash
resolved (user6)
2014-07-12game crashes while during travel.i have yet to try, but i'm assuming that you just travel until night.
00068751
Adventure Mode -- General
crash
resolved (user6)
2014-07-12Crash in adventure mode at a certain time - caused by world event?Load the adventure mode savegame and let some time pass. Either by pressing the . key a few (0000024:0000020) times, moving a few squares, sleeping, waiting, using the travel map or probably anything else that takes time...
00071013
Adventure Mode -- Travel
crash
resolved (user6)
2014-07-12Game crashes when travelling in fast travel.
0007095 
Dwarf Mode -- Buildings, General
minor
resolved (user6)
2014-07-12No floors over walls ( related to trees)-Build a Wall under a tree.
-Chop down the tree.
-Go on Z level up to check the bug.
00070761
Adventure Mode -- Character Creation
crash
resolved (user6)
2014-07-12Cannot run the game
00071241
Technical -- General
crash
resolved (user6)
2014-07-12Crash on startupOpen game and load the save.
00071262
Dwarf Mode -- Thoughts and Preferences
crash
resolved (user6)
2014-07-12CTTD upon trying to open (r)elationship screen of a dwarf1: start fort
2: wait migrants to come
3: Check relationship of a dwarf
00071291
Creatures
minor
resolved (user6)
2014-07-12unseen bugbats messageI have not tried to reproduce it, but I've got 4 seperate messages so far
0000661 
Dwarf Mode -- Interface, Announcements
tweak
new
2014-07-12Throwing a tantrum while asleepHaving a tantrum spiral while everyone is tired.
00061921
Legends Mode -- History Export
text
resolved (Toady One)
2014-07-12Text export calls all lair creatures outcasts
00071161
Adventure Mode -- Environment
minor
new
2014-07-12River at higher altitude interrupted by hillside resulting in ungenerated lake
00071141
Dwarf Mode -- Reclaim
minor
new
2014-07-12Inherited melting flag not shown/cleared correctly on reclaimed fort objects
1. Bring lots of metal items to a new fort
2. Flag them up for melting
3. Abandon fort
4. Reclaim fort, collect up some of those items
5. Discover that they are not usable
6. Notice that d-f-m paints them red but no melt flag is shown on loo(k) view
7. Toggle melt twice on an object and it becomes usable again.
00070062
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (user11)
2014-07-11Mason built into a wall by another mason
00067012
World Generation -- General
crash
resolved (user6)
2014-07-11When offloading units (post world gen), crash with undefined symbol: _ZN17file_compressorst15set_buffer_infoEPclS0_lCreate a new world, wait for finish (or press ESC after a few worldgen years pass), press enter to accept the generated world, wait for the "offloading units" counter to get to about 2000. Crash.
0007082 
Pathfinding
major
resolved (user6)
2014-07-11Traders being suicidical
000006510
Dwarf Mode -- Interface, Trade
minor
resolved (Toady One)
2014-07-11Mugs not a category in "Bring to trade depot" menu1. Produce some mugs.
2. Construct a trade depot.
3. Wait for caravan to arrive.
4. Open Bring to Trade Depot screen.
5. Mugs can only be found under the "all" category.
00067511
Adventure Mode -- Travel
tweak
new
2014-07-11Exiting world map on top of a treeFast travel to various forest tiles, it'll happen eventually.
00071042
Adventure Mode -- Travel
minor
resolved (user11)
2014-07-11Fast Travel Results landing on top of tree.1)Fast travel to different location away from tree top issue.
2)Fast travel back to location where tree top issue occurred, still an issue.
3)Fast travel to area near river and stop fast traveling, get pushed to tile where I am stuck on top of treetop.
4)Reload game. Repeat steps 1-3 with variation in where I get pushed.

I haven't managed to reproduce it in other worlds.
0007093 
Creatures
minor
resolved (user6)
2014-07-11Flying creatures stuck in the skies, possibly causing massive FPS drops due to broken pathfinding
00071001
Adventure Mode -- Movement
minor
resolved (user6)
2014-07-11Thrips man keeps flying even though one of it's wings is destroyed
00071033
Dwarf Mode -- Interface, Farm Plots
minor
resolved (user6)
2014-07-11Pig tail
0007097 
Adventure Mode -- AI
minor
resolved (user6)
2014-07-11Adventurer acting like he has crutch, even after dropping it.
00071051
Adventure Mode -- Movement
minor
resolved (user6)
2014-07-11Adventurers uses a crutch whenever they find one
00066544
Adventure Mode -- Travel
minor
resolved (Toady One)
2014-07-11Indefinite hang fast-traveling from (or sleeping in) necromancer tower* Wander up to a tower
* wander far enough away for [T]ravel to not say "get out of this site"
* Hit T - immediately unresponsive.
0006866 
Adventure Mode -- Travel
crash
resolved (user6)
2014-07-11When moving toward hostile site in fast travel, there is often a crash.
0006965 
Adventure Mode -- Movement
minor
new
2014-07-11Standing/walking creatures w/ [FLIER] can only change flying speed in sneak menu while on ground.Assume control of any creature with the [FLIER] token and attempt to change walking speed while on the ground.
0007094 
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (user11)
2014-07-11Disappearing Rock NutsStart a fortress. Bring rock nuts.

Plant and harvest quarry bushes from rock nuts.

Process plants to bag.
00070802
Adventure Mode -- Stealth
minor
new
2014-07-11Game crashes when I move after stealth combatload my save game
turn stealth off or leave on
move a couple of steps in any direction
00070863
Adventure Mode -- Inventory
minor
resolved (user1294)
2014-07-11Sometimes cannot 'p'ut items into backback from hands, but can from ground.Save file:
http://dffd.wimbli.com/file.php?id=8881
1. Hit p and try to put one of the rocks in my hands into the backpack. It claims there is no suitable container.
2. Hit g and pick up a rock from the ground. It goes into the backpack without any issues.
00070911
Legends Mode -- General
minor
resolved (user1294)
2014-07-11"began wandering the wilds" spam in legends1.) Make an adventurer
2.) Adventure
3.) Check legends.
00066967
Adventure Mode -- Retirement
major
resolved (Toady One)
2014-07-11Unretiring adventurer causes character to be stuck inside rock1. Generate new world
2. Start new adventurer
3. Retire the adventurer
4. Unretire him
5. Stuck
00070902
Miscellaneous Crashes
crash
resolved (user11)
2014-07-11Baby invasion and tab crashload fort, press tab
00066832
Dwarf Mode -- Embark/Setup
minor
resolved (user11)
2014-07-11Queen part of starting seven
0006877 
Dwarf Mode -- Embark/Setup
minor
resolved (user11)
2014-07-11Embarked on a new pocket world, one of my dwarves was the queenHave yet to try to reproduce.
00070523
Dwarf Mode -- Nobles
minor
resolved (user11)
2014-07-11Architect turned into the queen
00067716
Adventure Mode -- Conversation
crash
resolved (Toady One)
2014-07-11Asking the dwarves in a fortress about their trade partners causes the game to crashAsk a dwarf in a random generated fortress who their trade partners are!
00065557
Adventure Mode -- Character Creation
crash
resolved (Toady One)
2014-07-11Crash on calendar screen while attempting to create new adventurer after previous adventurer gives in/diesI tried to reproduce it but was not able to exactly replicate the scenario. I just ran out and gave in to starvation. It successfully created another adventurer after that. Possibly unrelated to my actions.
00070871
Dwarf Mode -- Jobs, Animal Handling
minor
resolved (user11)
2014-07-11Cancels train Stray Dog (War); animal not found
00070781
Adventure Mode -- Conversation
crash
resolved (user11)
2014-07-11Game crashes after asking elf goblin civilization members about trade routes and surrounding areasTalk to elf goblin civilization member
00066423
Adventure Mode -- Retirement
minor
resolved (Toady One)
2014-07-11After un-retiring, adventurer is overcome by griefCreate an adventurer, kill a ton of people in your home town, become ruler of your home town through force, and take control of him/her again.
00067922
Adventure Mode -- Retirement
minor
resolved (Toady One)
2014-07-11Using a retired adventurer spawns a cloneUnknown. Retiring and restarting should work.
00068121
Adventure Mode -- Retirement
major
resolved (Toady One)
2014-07-11Adventure mode out of retirement adventurer break game
00068971
Adventure Mode -- General
major
resolved (Toady One)
2014-07-11Adventurer constantly teleports between two locations on unretire.1: Make adventurer[Not tested with any race besides human.]
2: Move outside of the building you started at.
3: Retire your adventurer.
4: Unretire your adventurer.
5: Watch the toggling effect.
00068642
Miscellaneous Crashes
crash
resolved (user6)
2014-07-11Segfault after unpausing saved game in Dwarf ModeContinue dwarf mode game from
http://dffd.wimbli.com/file.php?id=8808

Then, unpause and wait a few seconds
00069952
Adventure Mode -- Character Creation
crash
resolved (Toady One)
2014-07-11Crash in adventure mode on dead world after trying to create 3rd adventurer-Create world where only undead and goblins exist,
-Create a adv that spawns near a necro tower.
-get adv killed, and then get a second adv killed by tower.
-create third adv
-crash after choosing stats and name.
0007077 
General
minor
new
2014-07-11Crash after Abandoning a Dwarf mode start
0007074 
Adventure Mode -- Movement
minor
new
2014-07-11Adventurers get prompts for grab reactions while unconsciousOpen up the arena. Spawn a dwarf with a minecart just north of the grassy area.
Take control of the dwarf.
Drop the minecart. Ride the minecart, push it off toward south.
As you ride the minecart, keep pushing it south for each turn.
If you did it right, you'll hit the wall at a pretty high speed and get launched into the fortification.
Now you get grab prompts. Try to grab in any direction. Your dwarf is unskilled, he'll fail and go unconscious.
Done! Your unconscious dwarf is flying through the fortifications, getting grab prompts along the way.
0007073 
Adventure Mode -- Environment
minor
new
2014-07-11Burnt grass regenerates too fast.Put fire in grass, let it spread, wait or sleep in the local.
0007072 
Adventure Mode -- General
crash
resolved (user6)
2014-07-11Crash on calendar when starting new adventurerLoad the save found in the zip at http://dffd.wimbli.com/file.php?id=8876 and try starting an adventurer.
00011606
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
new
2014-07-11Chitin is now useless?
0007070 
Combat -- General
trivial
resolved (user6)
2014-07-11Severing a head at the neck results in dropping a neckSlice someone's head off at the neck. :D
0007069 
Dwarf Mode -- Environment
major
resolved (user6)
2014-07-11causing cave-ins injures nearby dwarves (with magma?)mine a 3 by 3 by 3 block and cause it to cave in with the dwarf cutting the last tile not standing on the falling tiles.
00067863
Miscellaneous Crashes
crash
resolved (user11)
2014-07-11Crashes loading fortress [Fortress Mode / World Info]1: Load provided save

Expected outcome: save loads.

Observed outcome: progress indicators reach as far as "Loading world information", then Dwarf Fortress segfaults.
00066097
Technical -- General
crash
resolved (user6)
2014-07-11Dwarf Mode frequently crashes shortly after loading a saved game1)Save game
2)Load game
3)Wait for crash
(sometimes steps 1 through 3 must be repeated but i have yet to find a fortress that i cannot reproduce this on)
00065675
General
crash
resolved (user11)
2014-07-11Game crashes randomly during play, no identifiable trigger event
00068022
Technical -- General
crash
resolved (user6)
2014-07-11Crash occurrs 10 seconds after loading saveLoad included save. Wait roughly 10 seconds.
00068392
Miscellaneous Crashes
crash
resolved (user11)
2014-07-11Crash during load [Fortress Mode / Formations]
00067461
Technical -- General
crash
resolved (user11)
2014-07-11Game crashes whenever I load the save of my fortressJust load the fortress and unpause.
00068092
Miscellaneous Crashes
crash
resolved (user6)
2014-07-11Crash on unpause after loading [Fortress Mode / c0000094 Divide By Zero]Load the save, unpause.
00068813
General
crash
resolved (user6)
2014-07-11crash after fortress loadload the fort and let it run for a little bit
00067602
Dwarf Mode -- Idle Behavior
crash
resolved (user6)
2014-07-11CTD -- After embark, crash within 3-5 secondshttp://dffd.wimbli.com/file.php?id=8776

Load the game, unpause, wait till the dwarves hit the embark site.
0007065 
Vegetation
minor
new
2014-07-11Trees growing on rocky ground have no roots1. Find tree growing on rocky ground (mudstone, for example).
2. Dig beneath it.

Actual: No roots.

Expected: Roots.
00070642
Adventure Mode -- Sites
crash
resolved (user6)
2014-07-11Starting adventurer in civ of only player fort crashes game1. Generate a pocket world with no dwarf civ.
2. Create a dwarf fortress.
3. Retire the fortress.
4. Create an adventurer of the new civilization.
00034263
Combat -- Wrestling
minor
resolved (Toady One)
2014-07-11Bare-hands strangulation results in bloodfestCreate two equal humanoids in Arena mode with no armor or weapons and base skills. Possess one, wrestle, grab throat (with whatever body part seems convenient), choke hold, strangle exactly one time. View other creature's status, especially the gashed open neck region and the steady flow of blood from it.
00070501
Adventure Mode -- Character Creation
crash
resolved (user6)
2014-07-11Crash when creating adventurer
00070051
Adventure Mode -- Retirement
crash
resolved (user6)
2014-07-11Crash when starting adventurer.
00070041
Adventure Mode -- Character Creation
minor
resolved (user6)
2014-07-11Starting a game in Adventure mode causes it to crash.-Open this game
-Start Adventure Mode
00070351
Creatures
text
resolved (user6)
2014-07-11Demons shout that they're horrified of death while killing everyoneIn Fortress mode reach HFS and read battle log.
00070571
Adventure Mode -- Display
minor
resolved (user6)
2014-07-11Lion recruitget ambushed by a lion while fast travelling
0007028 
Creatures
trivial
resolved (user6)
2014-07-11Keas will steal items and not leave the embark site.Have a kea steal an item, perhaps.
00070182
Dwarf Mode -- Embark/Setup
crash
resolved (user6)
2014-07-11CTD on "accept" in world genI put the parameters under additional informations
00068064
Technical -- General
minor
resolved (user6)
2014-07-11Crash after creating the world1. Launch game in PRINT_MODE: TEXT (unsure if relevant)
2. Create new world! World size: medium, History: medium, number of civilizations: medium, number of sites: medium, number of beasts: medium, natural savagery: medium, mineral occurence: Frequent
3. Accept the world
4. terminate called after throwing an instance of 'std::length_error'
                                            what(): vector::_M_fill_insert
                                                                           Aborted
0007054 
Dwarf Mode -- Interface, Farm Plots
minor
resolved (user6)
2014-07-11changeing between seasons on Farmplot
0007038 
Dwarf Mode -- Interface, General
minor
resolved (user6)
2014-07-11Wood instruments dont appear in craftsdwarf workshop
00029313
Dwarf Mode -- Diplomacy
minor
resolved (user11)
2014-07-11New (additional) liaison every year
000289212
Dwarf Mode -- Trade
minor
resolved (Toady One)
2014-07-11Different liaison every year
00070371
Combat -- General
minor
resolved (user1294)
2014-07-11Creatures can fly with a mangled wing
0007049 
Adventure Mode -- General
tweak
new
2014-07-11Dwarf and Elf adventurers leave Human-sized footprintsStart adventure as a Dwarf or Elf, walk a few steps, K to check your tracks.
00028542
Adventure Mode -- Conversation
minor
resolved (Toady One)
2014-07-11Duty-bound drunks: "I'm sorry. My duty is here."Ask a drunk to follow you
00032683
Adventure Mode -- Stealth
tweak
resolved (Toady One)
2014-07-11Items thrown while hiding will never hit.Create an adventurer with some skill in Ambushing and Throwing, obtain a throwable item, go into the wilderness, hide, get close to an animal which is standing up, and throw the object in the square the animal is occupying.
00052479
Adventure Mode -- Combat
minor
resolved (Toady One)
2014-07-11Can't shoot prone targets while sneakingShoot at a prone/on ground creature
0007044 
Technical -- General
minor
new
2014-07-11Launch failed with some errors (libstdc++, glibc and gtk2-oxygen)start the game
/.df
00070421
World Generation -- Constructions
feature
resolved (user1294)
2014-07-11Huge amounts of necromancer towers
00070391
Dwarf Mode -- Jobs, Animal Handling
minor
resolved (user1294)
2014-07-11Animal Trainer cannot find animal to train.z > Animals tab.
Select war or hunting enabled animal.
Do not specifically select trainer but keep the default Any Trainer enabled.
Error announcement should commence.

To verify, go back to z > Animals and select a specific trainer. Trainer should now find the animal, complete training as expected.
00070361
Adventure Mode -- Retirement
major
resolved (user1294)
2014-07-11Adventurer was duplicated was duplicated after unretiringI assume that the cause was that I was lady of both a cave and a hamlet, especially since the npc part seemed to prioritize going to the one of the places I was lady while I was in the other place, but CTD has been preventing me from proving this.
00070242
Adventure Mode -- Inventory
minor
resolved (user11)
2014-07-11Sentients' meat cannot be dropped and picked back up.1) Kill a sentient
2) Butcher body with sharp object
3) Pick up meat
4) Drop it somewhere
5) Feel an instant twinge of regret for being so wasteful
00070303
Dwarf Mode -- Pets
minor
resolved (user11)
2014-07-11Cats are legendary climbersHave cats anywhere and check their skills.
0007025 
Civilizations/Entities -- Populations
major
new
2014-07-10Kobold civilizations have low life expectencyWorld generation
0007026 
Adventure Mode -- Town
minor
resolved (user6)
2014-07-10Bogeymen appearing in dwarf hillock at night
00066851
Adventure Mode -- AI
minor
new
2014-07-10Companions are getting robbed while the player just watches.Gather a companion(s). Head to a place where robberies tend to happen. Companion MAY get mugged.
0007021 
Adventure Mode -- AI
text
resolved (user6)
2014-07-10Enemies speak to you like you're friendlyGet ambushed, and shout out. They will speak to you as if you're a friendly.
0007019 
Adventure Mode -- Environment
tweak
resolved (user6)
2014-07-10Bodies improperly described as being "in a pile of vomit".1) Kill someone/make them bleed without making them nauseous.
2) Look at the tile they are in.
00066202
Title Screen
minor
resolved (user6)
2014-07-10Intro scene broken when resizing windowStart DF, resize window
00070161
Adventure Mode -- Conversation
minor
resolved (user6)
2014-07-10Possible conversational incoherance regarding a brawl.
0007017 
Dwarf Mode -- Environment
minor
resolved (user6)
2014-07-10Floor Tiles not reflecting the tile dug out.Have not reproduced yet.
00070122
Combat -- General
major
new
2014-07-10Armor practically ignored by stronger blunt attacksUse blunt attacks against armored targets, compare with non-blunt attacks.
00070101
Cave-ins
minor
resolved (user6)
2014-07-10Cave-in not occurring when I'm pretty sure it should
00068952
Adventure Mode -- Conversation
minor
new
2014-07-10Unable to begin regular conversation with shouting target1. Find a person
2. Begin shouting
3. Attempt to talk normally to the person you're shouting to.
00062053
Dwarf Mode -- Invasions
minor
new
2014-07-10When siege tries to spawn in a 1x1 wide patch of land, siegers spawn sequentially.1) Embark on a heavily forested area with a freshwater lake or non-passable stream.
2) Play for a very, very long time until a siege happens to spawn in a single blocked-off tile, that is, one with no valid movement options in the 8 surrounding tiles.
0007008 
Adventure Mode -- General
minor
new
2014-07-10Becoming a vampire does not double your statsStart an adventurer and track down a vampire (legends .xml dump helps with this - also, they tend to become law-givers or otherwise gravitate towards positions of authority) then drink some of their blood. You will become a vampire but none of your stats will be doubled.
0007007 
Adventure Mode -- Conversation
minor
resolved (user6)
2014-07-10Grasshoper men's name doesn't exist
00069991
Technical -- General
major
resolved (user6)
2014-07-10LOW FPSConstant
0006998 
Adventure Mode -- Travel
minor
resolved (user6)
2014-07-10Can't travel through dark pits.
00070031
Typos/Grammar
text
new
2014-07-10This person is one of the hearthperson
00069904
Adventure Mode -- General
crash
resolved (user6)
2014-07-10game crashes on calendar.it seems to be starting up adventure mode when you've retired a previous adventurer.
00069911
Adventure Mode -- Conversation
crash
resolved (user6)
2014-07-10Crash when asking about trade partnersAsk anyone about the site's trade partners and the game crashes.
0006993 
Combat -- General
minor
new
2014-07-10Naked creature trains 'Armor User' while being beaten
0006988 
Adventure Mode -- AI
minor
new
2014-07-10hearthpeople are disobedient and confused.ask a non companion hearthperson to join you in an insurrection.
00066682
Dwarf Mode -- Jobs, Cooking and Food
major
resolved (user6)
2014-07-10Dwarves are not harvesting plants from fields1. Setup new farm plot
2. Assign plump helmets.
3. Wait for crops to grow.
00064871
Adventure Mode -- General
crash
resolved (user1294)
2014-07-10game crashes in adventure modefast travel or slow travel to a quest area (in this case a bandit camp in the NE) and the game crashes.
00064681
Dwarf Mode -- Interface, Military Screen
crash
resolved (user11)
2014-07-10e in military screen crashes1. m
2. select an active squad
3. move selection right to select a dorf to replace someone from the squad (→ →)
4. e
5. ???
6. happy easter
000257012
Dwarf Mode -- Nobles
minor
acknowledged (user11)
2014-07-10Baroness is elected as mayor
00034361
Legends Mode -- Historical Figures
crash
resolved (user11)
2014-07-10Legends crashes after scrolling a certain number of pagesGenerate a world with more than 10000 historical figures. Scroll through the list. Somewhere on the titans list it locks up.
00032732
Dwarf Mode -- Jobs, Military
minor
resolved (user11)
2014-07-10Axedwarf mislabled
00065155
Dwarf Mode -- Economics
minor
resolved (user6)
2014-07-10Elf Merchants walk back and forth from depot after trading
00064992
Miscellaneous Crashes
crash
resolved (user6)
2014-07-10DF crashes at a random moment soon after continuing the game1. Load the game
2. Wait 5-30 days
3. Crash
00068801
Dwarf Mode -- Buildings, General
minor
new
2014-07-10Can collect sand from under constructed floors.-Build floors over sand.
-Designate a zone over it.
-Select it as a zone to gather sand from.

-That's it.
0006986 
Dwarf Mode -- Immigration
minor
resolved (user6)
2014-07-10Migrants arriving as "Hostile"
0006984 
Adventure Mode -- Conversation
minor
resolved (user11)
2014-07-10Game crashes when i ask people in the fort "Ask about this sites neighbors and trade partners"Go to any dwarven fort and ask someone about neighbours and trade partners.
00069821
World Generation -- Wars
minor
resolved (user11)
2014-07-10Invasions are always successful1. Generate a world
2. Either watch as goblins take over the world or go into legends mode and make a futile attempt to find failed invasions mentioned
0006983 
Dwarf Mode -- Interface, Announcements
minor
new
2014-07-10No announcement when miners stop mining due to encountering semi-molten rock
00068591
Adventure Mode -- Sites
major
resolved (user11)
2014-07-10Crash when traveling from necromancer towersSimply visit a necromancer tower and try to travel, the game will freeze. You have to be inside the site for this to happen, if you leave the site the bug will no longer occur.
0006894 
Adventure Mode -- Travel
crash
resolved (user11)
2014-07-10Game hangs when trying to fast travel from tower, or from sleepingHave tried several times with the same results.
00066753
Dwarf Mode -- Jobs, Building Construction and Destruction
feature
resolved (user6)
2014-07-10Wood choppers cut from tops of trees1. Designate a area of trees to be chopped that includes a section of the tree that isn't the base

2. Wait for wood cutter to chop tree down

3. Watch as the wood cutter experiences great amounts of !!FUN!!
00069781
Adventure Mode -- Movement
minor
resolved (user6)
2014-07-10Birds with pulped wings can still flyPulp some wings, wait for their owners to fly away.
00069792
World Generation -- Parameters
crash
resolved (user6)
2014-07-10Game locks when generating medium/large worlds with 2 complete edge oceansEdit any of the medium/large worlds (or make a custom world with each side 129 or bigger) to have 2 complete edge oceans and try to world gen.
0006980 
Adventure Mode -- Combat
minor
resolved (user6)
2014-07-10Item duplicationGrab a piece of equipment with your 2 hands them jump away
0006981 
Adventure Mode -- Sites
major
resolved (user6)
2014-07-10Disconnected Dwarf SitesUnknown - I will upload a save once back at my home machine.
00069741
Adventure Mode -- General
crash
resolved (user6)
2014-07-10game crashes while waiting.i am unable to reproduce this crash.
00069731
Adventure Mode -- AI
minor
new
2014-07-10People do not react when you light fires underneath them.1) Find a dwarf, elf, human, or whatever.
2) Make sure they are standing on a plant which you can ignite
3) Ignite the plant - you may also wish to make camp fires around them, or put up something that impedes movement. Not that they will actually try to move on account of the fire.
4) Wait around for a bit.
5) Take joy in the screams of grief and horror.
00069711
Adventure Mode -- Conversation
minor
resolved (user6)
2014-07-10Dwarven king doesn't care about ruler of site
0006969 
Adventure Mode -- AI
minor
resolved (user11)
2014-07-10traveling people accept companionship and then continue their journey.i will add notes when i've tried it again.
00069671
Technical -- Saving/Loading
trivial
resolved (user6)
2014-07-10Text is not centered1) Set autosave to SEASONAL.
2) Start playing.
3) Resize window via maximize button.
4) Wait for autosave to happen.
00069642
Adventure Mode -- General
minor
resolved (user6)
2014-07-10Dwarf adventurer starts out in middle of fortress, not near it's entrance
0006968 
Adventure Mode -- Sites
minor
new
2014-07-10Malformed bedroom in pre-gen'd fortress
00069632
Adventure Mode -- Character Creation
minor
assigned (user6)
2014-07-10Apparently many times I start in a Fortress that is also a tower.Start in Adv Mode as a dwarf. If you do this a few times and ask around you may find out that you are in a tower.
0006817 
Typos/Grammar
text
resolved (Toady One)
2014-07-10"Behold, mortal. I am a diving being."1. In adventure mode, wait for someone to talk to you.
2. Press <k> and select that person.
3. Choose "Reply to greeting (impersonation)".
00069621
Items
minor
resolved (user6)
2014-07-10Able to take dwarf owned items off the ground in Adv mode.Start a game as a dwarf and take items in other dwarves rooms.
00011343
Dwarf Mode -- Environment
minor
new
2014-07-10Fires don't spread to trees/shrubs and don't do enough damage
000232725
Combat -- General
major
resolved (Toady One)
2014-07-10Blunt weapons extremely ineffective, extended single combat with groundhogSend a hammerer after a small and insignificant creature. Watch him flail at it for pages and pages of combat.

Or send hammerdwarves after a goblin thief. Watch them bat ineffectively at it.
0004041 
Dwarf Mode -- Environment
minor
new
2014-07-10Grass near magma does not ignite1. Apply magma to grass.
0006961 
Adventure Mode -- Trade
minor
new
2014-07-10Able to trade for military dwarves weapons that they are using.Start a game, be a dwarf. Have enough items to trade for their weapon. Trade for it.
00069591
General
major
resolved (user6)
2014-07-10Game runs one cpu core at maximum load, even when in Pause modePause a game, watch htop/gkrellm/top/whatever you use to view your cpu load
0006957 
Adventure Mode -- Buildings
minor
new
2014-07-10Abandoned fortresses contain no treasureLook for treasure in uninhabited/abandoned sites. Try inhabited keeps and temples too.
0006956 
Adventure Mode -- Character Creation
crash
resolved (user6)
2014-07-10Game Freezes on calendar screen when trying to create an adventurer.
00066692
Adventure Mode -- Movement
minor
resolved (Toady One)
2014-07-10Game freezes on entering ocean.Go to sea, try to swim.
00065694
Adventure Mode -- Conversation
crash
resolved (Toady One)
2014-07-10Crash when asking about the location/position of forces
00066591
Dwarf Mode -- Jobs, Cooking and Food
minor
resolved (Toady One)
2014-07-10Quarry Bush Leaves not cookable
0006953 
Adventure Mode -- Movement
trivial
new
2014-07-10Jumping doesn't leave tracks.
0006952 
Adventure Mode -- Display
minor
new
2014-07-10"Strongest odors" in tracking window in fast travel cuts off top line of compass roseFast travel
Display tracking information
Stand with at least one direction impossible to move.
00069022
Dwarf Mode -- Interface, Building Construction
crash
assigned (user6)
2014-07-10sturgeon and bugbats cause irregular crashes when pressing Build keyUsually occurs when pressing the Build key in Fortress Mode after a while, but is an inconsistent issue. Can happen both when paused and unpaused.
0006950 
Adventure Mode -- Combat
minor
new
2014-07-10After waking up from unconsciousness, people revert to peacefulJust knock someone uncounsious and wait for him to wake up. Seems to doesn't work in arena.
0006937 
Adventure Mode -- AI
minor
resolved (user6)
2014-07-10Companions run away after joining youRecruit someone as a companion.
00069283
Adventure Mode -- Environment
minor
resolved (user6)
2014-07-10Undead die when being encased in iceBe a vampire and go into water and wait for it to freeze.
00069312
Adventure Mode -- Movement
minor
resolved (user6)
2014-07-10Game hangs when swimmingIt keeps happening.
00069441
Adventure Mode -- AI
minor
resolved (user6)
2014-07-10Asking traveling people in armies to join you doesn't stop them1. Ask a person who is currently travelling together with an army to join you.
2. Person(should)accept.
3. Person continues on their journey.
0006946 
Adventure Mode -- Conversation
crash
resolved (user6)
2014-07-10Crash when asking about my own groupDon't know if you can reproduce it.
0006947 
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (user6)
2014-07-10Dwarfs try and fail to construct in tiles occupied by branchesOrder an up/down stair through a tree.
00069431
Adventure Mode -- AI
minor
resolved (user11)
2014-07-10Found a Giant Lion Recruit in the woods
0006925 
Dwarf Mode -- Jobs, Designations
minor
resolved (user11)
2014-07-10All mined out stone constructions are made of one kind of stone1. Mine a few types of stone
2. Look at the tile you just mined
3. Note that the material of whatever was mined out is all the same and not what it should be
00069291
Adventure Mode -- AI
major
resolved (user11)
2014-07-10Necromancer killed by undead in their own tower
00068334
Dwarf Mode -- Interface, Manager
minor
resolved (user11)
2014-07-10Manager's work order screen missing "Validated" columnName a manager, assign a chair, schedule jobs.
00069361
Adventure Mode -- Town
major
resolved (user11)
2014-07-10Staying in a house for the night still yeilds boogymenEnter a dwarven hillocks,
ask to stay for the night in one of the outer houses of the town ( inner houses MAY still do this ),
finally sleep till dawn,
if the bug happens you will likely be dead before the stunned period of waking up is over.
0006935 
Dwarf Mode -- Combat
major
new
2014-07-10Random occurances of creatures being horrifiedStart a fort, chop down a lot of trees, wait for the elves.
00067302
Adventure Mode -- Combat
minor
new
2014-07-10Wrestling action requires additional unprompted keypressAs an adventurer, use the advanced attack menu when adjacent to a target and select the wrestle option. After selecting any attack sequence, nothing will happen. Pressing the Enter key will cause the attack to take place. Pressing the advanced attack key again (before pressing Enter) will allow a different attack to be chosen and the first wrestle will be 'forgotten'
00069171
Cave-ins
minor
resolved (user6)
2014-07-09Large cave-ins create "unusable downward slope" in open space tiles.1) Embark on a mountain
2) Cause a cave-in
00069141
Dwarf Mode -- Trade
minor
resolved (user11)
2014-07-09Gems unaccessable after recieving from trade1. Build depot
2. Have Gem stockpile built
3. Buy gems from trader
00068853
Adventure Mode -- General
crash
resolved (user6)
2014-07-09game crashes while loading world.i dont really know.
00069181
Adventure Mode -- Movement
major
resolved (user6)
2014-07-09Game freezes when going down ramps in the oceanGo down a ramp in the ocean
0006922 
Adventure Mode -- Movement
minor
new
2014-07-09Carrying capacity incorrect after transforming and then returning to normal1. Spawn a creature in the arena with a container (I used a steel pot) and a large number of heavy items (I used 12 iron warhammers)
2. Assume control of the creature and place the heavy items inside the container until the creature's speed begins to slow down. Put down the container to return the speed to normal.
3. Consume the syndrome-causing drink and wait for the creature to transform, then return to it's original form.
4. Pick up the container again, and note that the speed reduction is much greater than it originally was.
00069191
Adventure Mode -- AI
major
resolved (user6)
2014-07-09AI controlled creatures do not react to being sneak attacked.Easy way:
1.) Open up the arena
2.) Spawn in 2 humans
3.) Control one, sneak, attack the other one

Hard way:
1.) Roll up a new adventurer (preferrably with ambusher)
2.) Find a suitable target
3.) Sneak, attack, repeat
00069123
Dwarf Mode -- Embark/Setup
major
resolved (user6)
2014-07-09Embark without wagon.1) Create world
2) Embark in a mountainous area
00069111
Adventure Mode -- General
crash
resolved (user6)
2014-07-09Game Crashes during calendar screen for adventure mode
00069101
Dwarf Mode -- Embark/Setup
crash
new
2014-07-09Crash when embarking on dwarven 'camp'1) Choose fortress mode
2) Make 'The Matched Pages' your active civilization [to easier find the camp]
3) Move embark rectangle over the encampment
4) Use any preparations and embark
5) Crash on attempting to advance
0006909 
Pathfinding
major
resolved (user6)
2014-07-09Fortressmode pathing in the woods, it's raining dwarvesembark in the woods, cut down some trees, wait.
0006883 
Dwarf Mode -- Idle Behavior
minor
resolved (user6)
2014-07-09Dwarves falling randomly on the map surfaceEmbark on a new area and observe.
00065252
Adventure Mode -- Conversation
minor
resolved (user6)
2014-07-09Attempting to greet your god crashes the gameStart a new conversation with your god
Greet listener
00069069
Dwarf Mode -- Jobs, Eating/Drinking
major
resolved (user6)
2014-07-09Anorexic Characters Always DieDon't eat. Wait.
0006711 
Legends Mode -- Historical Figures
text
new
2014-07-09All Entity Squad Links are the same in legends modeGenerate a large world, 100 year limit.

Export XML

Find a historical figure with an entity_squad_link item.

Regardless of the position listed there they will show in legends as "lieutenant" and the start_year in xml and in legends will match 100.
00068991
Technical -- Input/Keybinding/Macros
text
resolved (user6)
2014-07-09Modifier keys don't process correctly in text mode
00069071
Adventure Mode -- Movement
minor
resolved (user6)
2014-07-09Adventurer descending into water causes game to stop responding
0006905 
Dwarf Mode -- Jobs, Cooking and Food
minor
resolved (user6)
2014-07-09quarry bush leaves not in kitchen list
00029146
Adventure Mode -- Stealth
minor
resolved (user6)
2014-07-09Sometimes attacking creatures while sneaking will not break you out of sneak mode
00068842
Combat -- Stuck-ins
major
new
2014-07-09Weapons lodged/stuck in wounds are never pulled out.1) Start up Arena mode
2) Spawn two humans, one with a sword
3) Assume control and force one with the sword to stab the other so that the sword sticks in the wound
4) Release control, and watch as they punch the other human repeatedly rather than pull the sword out
00051617
World Generation -- General
crash
resolved (Toady One)
2014-07-09Game crashed during world generationGenerate a world using these settings:

Size: Medium
History: Long
Civs: Medium
Sites: High
Beasts: High
Savagery: Medium
Minerals: Sparse
000504826
Adventure Mode -- Conversation
crash
resolved (Toady One)
2014-07-09Crash when greeting/talking to villager (access violation)Load game. Open door. Greet Lar Thilikamca, the great game crasher. I hate Lar.
000505320
World Generation -- General
crash
resolved (user6)
2014-07-09Crash at the end of worldgenSeems to happen all the time.
00068923
Combat -- General
tweak
resolved (user6)
2014-07-09Bone pain vs all other painBreak a bone
0006887 
Dwarf Mode -- Embark/Setup
crash
new
2014-07-09Crash on unpause in evil regionUnpause the game.

Embark is on the river in the part of the evil area in the northeast that has no saltwater.
00068861
Adventure Mode -- Retirement
major
resolved (user11)
2014-07-09Charachter bugs and crashes when un-retiringretire and un-retire a adventure, something similar should happen
00068792
General
crash
resolved (user11)
2014-07-09Tileset does not loadload game
00067933
Adventure Mode -- Travel
crash
new
2014-07-09Game randomly crashes when exploring cavern roadsWander around the underground roads for a while. eventually the game will crash randomly.
0006855 
Adventure Mode -- Conversation
minor
resolved (user11)
2014-07-09asking the whereabouts of myselfget involved in an incident, bring it up in a conversation.
0006873 
Dwarf Mode -- Military
major
new
2014-07-09army goes over-exerted and and then unconscioussend people to fight, it should happen pretty quickly
00065383
Adventure Mode -- Combat
crash
resolved (Toady One)
2014-07-09Crashed while blocking in arena mode
0006865 
Dwarf Mode -- Jobs, General
major
resolved (user11)
2014-07-09Trader will not go to depotAssign a trader.
Set 'trader requested at depot'
Set 'only broker may trade'

Wait.
00068632
Combat -- General
crash
resolved (user11)
2014-07-09Crash when blocking with shield
00068611
Typos/Grammar
minor
resolved (user1294)
2014-07-09When greeting (impersonation), you can claim to be a "diving" being
00068571
Adventure Mode -- Conversation
crash
resolved (user1294)
2014-07-09Asked an elf bowman about the Civ's neighbor's and trade, game crashed
00066532
Adventure Mode -- General
tweak
resolved (Toady One)
2014-07-09Displaying tracks is bound to k instead of KPress capital K, nothing happens.
Check the key bindings, Display Tracks is bound to k.
00068451
Dwarf Mode -- Thoughts and Preferences
major
new
2014-07-09Dwarves use weapons while tantruming, with lethal results
0006850 
Adventure Mode -- Conversation
crash
resolved (user6)
2014-07-09Talking to diety causes segfaultGreet a known deity.
00068511
Adventure Mode -- Conversation
crash
resolved (user6)
2014-07-09Shouting to everybody may crash the game
00055115
Undeath
minor
resolved (Toady One)
2014-07-09Undead/zombies/reanimated survive magma and fire indefinitelySet an undead creature on fire
0006846 
Adventure Mode -- AI
minor
resolved (user6)
2014-07-09Citizens will iqnore a called out Vampire
0006844 
General
crash
new
2014-07-09Fort crashes like clockwork every 8th of Malachite
00068232
Dwarf Mode -- Interface, Stockpiles
text
resolved (user1294)
2014-07-09In Custom Stockpile Settings, plants appear twice or thrice.Customize a stockpile (p > t), select Food > Plants and note the duplicates.
00068301
Adventure Mode -- Travel
crash
new
2014-07-09Crash on loading chunkCould not reproduce due to other crashes occur before this one.
00068341
Dwarf Mode -- Jobs, Animal Handling
major
resolved (user11)
2014-07-09Cannot train any animals (war dog, semi-wild animal)Embark with stray dog, draw training zone, train war.

Tame animal in cage trap, assing trainer, free from cage, wait.
00068252
Technical -- Saving/Loading
crash
resolved (user11)
2014-07-09Game Crashes when selecting continue playing
000340910
Map Features
minor
resolved (Toady One)
2014-07-09Goblin and dwarf sites often not showing on map
0006831 
Cave-ins
minor
new
2014-07-09Trees spawned in mid-air create a blob of red sand on the floor.Go to arena mode, place a tree in mid-air over any surface. Unpause and observe.
0006832 
Vegetation
minor
resolved (user6)
2014-07-09Trees and tree roots disappear when roots are mined or channeled into.Command a miner to dig into tree roots, or channel into them from above.
00066222
Adventure Mode -- AI
minor
new
2014-07-09Necromancer paths straight out of TowerI didn't do anything except appear at the tower.
0006828 
Adventure Mode -- Environment
minor
resolved (user6)
2014-07-09Random message something has collapsed on the surface pauses the gameRandom
00067971
Adventure Mode -- Movement
major
resolved (user6)
2014-07-09stuck while trying to swim in the seaGo to the sea shore, swim out of shallows to where the water gets deeper.
0006821 
Adventure Mode -- Movement
minor
resolved (user6)
2014-07-09Swimming over ramp takes literally foreverSwim in the ocean, far enough that there will be a drop so that the ocean is two z-levels high. Wait.
00067181
Dwarf Mode -- Immigration
minor
resolved (user6)
2014-07-09New dwarves take impact damage on arrival. One died.
0006788 
Adventure Mode -- Combat
minor
resolved (user6)
2014-07-09hostile creatures are considered friendly.this ones pretty self explanatory.
0006805 
General
text
new
2014-07-09When looking at someone, status effects overrides coatingsIn arena mode, spawn two creatures, take control of one of them and attack the other until it gets coated in blood and on the ground. Then, look at it.
0006803 
Adventure Mode -- AI
minor
resolved (user6)
2014-07-09Vampires avoid conflict1. Get a quest to kill a vampire.
2. Find where the vampire is supposed to be.
3. Observe movements before accusing (possibly detecting cavern creatures?)
4. Accuse and they will run away and likely end up climbing house walls.
00068201
Adventure Mode -- AI
minor
resolved (user6)
2014-07-09AI is a little easy to scare...
00068181
Adventure Mode -- Conversation
minor
resolved (user1294)
2014-07-09Crash when greeting Deity
00067952
Dwarf Mode -- Embark/Setup
feature
resolved (user1294)
2014-07-09Search for saltwater in site finder
00068141
Adventure Mode -- Town
minor
resolved (user1294)
2014-07-09Bogeyman attack when sleeping in a Dwarven HillockSleep in a hillock
00068132
Dwarf Mode -- Immigration
minor
resolved (user1294)
2014-07-09Babies appearing in Units - Other
0006811 
Adventure Mode -- Environment
minor
new
2014-07-09Dismembering or killing over snow removes snowFight over a snowy ground, presumably non-mountain.
00067771
Dwarf Mode -- Embark/Setup
feature
resolved (user6)
2014-07-08Show progress bar between approving embark and regaining control
0006785 
Adventure Mode -- Conversation
crash
resolved (user6)
2014-07-08When asking about troop positions as town ruler, game crashesAsk the swordsman in the provided save about the ruler, and ask about their troop positions. The game crashes.

http://dffd.wimbli.com/file.php?id=8780
00067811
Adventure Mode -- AI
trivial
resolved (user6)
2014-07-08AI thinks injuring them is "inevitable"1. Sneak
2. Find someone sleeping
3. Cut off their foot/hand/anything
4. Wait till they wake up
5. Confess
0006778 
Sites
minor
new
2014-07-08Random above ground cave-in at elven tree market
0006775 
Adventure Mode -- Environment
trivial
new
2014-07-08Clay and sand aren't stored in Inventory while empty-handed.1. Start Adventure Mode.
2. Go to a clay/sand patch near your starting position.
3. Sheath weapons.
4. [G]et sand or clay.
00067731
Dwarf Mode -- Embark/Setup
tweak
new
2014-07-08Music on embark screen only turns on when viewing/customizing dwarfs1. Start a new dwarf fortress game.
2. prepare for the journey carefully.
3. press [c] or [v] when viewing your dwarfs in the embark screen, and music will turn on.
4. Press [ESC] and the music will turn off.
0006768 
Adventure Mode -- Travel
crash
new
2014-07-08Crash while fast traveling away from castle mound
00067394
General
crash
resolved (lethosor)
2014-07-08Tileset not foundDownload
Extract
./df
0006765 
Technical -- Input/Keybinding/Macros
major
new
2014-07-08Adventure Mode - Cannot Exit Stat ScreenPossible, reproduction unsuccessful so far:
1. Press Ctrl + u
2. Press z
3. Alt + Tab
4. Return to Dwarf Fortress
5. Stuck in stat screen
00067422
Dwarf Mode -- Interface, Text
text
resolved (user6)
2014-07-08Text gaps in thoughts
00066982
Arena
minor
resolved (user6)
2014-07-08Cannot "unassume" control of creature after death in Arena1: Assume control of creature in Object Testing Arena
2: Die
0006759 
World Generation -- General
crash
new
2014-07-08Updating history crashes after retiring fortress
0006755 
Technical -- General
minor
resolved (user6)
2014-07-08extremely long "world updating" times
00067531
Adventure Mode -- Buildings
minor
resolved (user6)
2014-07-08Some Dwarven Hillocks are completely underground!Start out adventure mode as a dwarf and it happens sometimes
0006762 
Adventure Mode -- Conversation
crash
resolved (user6)
2014-07-08Crash when asking about location of a entities forcesRecruit a (foreign?) follower to join you
Ask him the location of the troops of his town.
0006754 
Adventure Mode -- Conversation
minor
new
2014-07-08NPCs greet each other as if they've never met.
0006747 
Adventure Mode -- Conversation
minor
resolved (user11)
2014-07-08NPCs don't know where you are1:Spread rumour/summarise a conflict about yourself (such as being attacked by a raven) to an NPC
2:Wait for that npc to repeat it to you
3:Ask where the subject of the rumour (you) may be found
4.They don't know
00035896
Adventure Mode -- Travel
minor
new
2014-07-08Can't travel along mountain roads/rivers
0006740 
Adventure Mode -- Travel
minor
resolved (lethosor)
2014-07-08Cannot fast travel on roads in mountainsTry to fast travel on a road in a mountain.
00067361
Dwarf Mode -- Interface, Announcements
minor
resolved (user6)
2014-07-08DRINK_MAT appears in cancel brew drink textrun out of plants with brew job active
00039437
Adventure Mode -- General
minor
resolved (user6)
2014-07-08Severed body parts eventually disappear from wound list
0006735 
Adventure Mode -- Conversation
minor
resolved (lethosor)
2014-07-08Praying to God crashes game1.Start adventure mode
2.Create any diety-level dwarf with any attributes
3.Spawn as guard in mountain home
4.Close out opening menus
5.Press 'k' to talk and select your diety
6.Select 'Greet Listener'
7.Crash
00067271
Dwarf Mode -- Jobs, Items
minor
resolved (lethosor)
2014-07-08Crafting certain items from bone uses entire stack rather than individual bones.
00067251
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
resolved (user11)
2014-07-08Mason suspend wall construction because of his odd self behaviour
0006723 
Adventure Mode -- General
crash
new
2014-07-08Crashes when approaching giraffes
00067001
Adventure Mode -- Combat
trivial
resolved (user1294)
2014-07-08biting in two different places1. go bite someone in the head
2. bite again in the foot
3. marvel as your jaw unhinges itself
00067072
Adventure Mode -- Inventory
minor
new
2014-07-08Having a crutch equipped interacts strangely with sheathingFind crutch
Use crutch
00066891
Adventure Mode -- Combat
minor
resolved (user6)
2014-07-08Enemies don't reactThe issue is random
00065872
Dwarf Mode -- Reclaim
minor
resolved (user6)
2014-07-08Anvils are ThronesReclaim a historical ruin with Metalsmith Forges, check their contents.
0006703 
Technical -- Saving/Loading
crash
resolved (user6)
2014-07-08Segmentation fault on world load after retiring a saved fortCreate a world,
start a fortress,
save the fortress,
load the fortress,
retire the fortress,
attempt to open the world the fortress is in.
0006695 
Dwarf Mode -- Immigration
minor
resolved (user6)
2014-07-08Immigrants becoming hostile after arrival
00066971
Adventure Mode -- Conversation
crash
resolved (user6)
2014-07-08Crash when greeting deity in mountainhomes
0006702 
Dwarf Mode -- Invasions
minor
resolved (user6)
2014-07-08Fort gets sieged by invisible friendly elf/human babies
00007751
Arena
minor
new
2014-07-08Arena mode unresponsive when controlling unconscious creature.
00066081
Adventure Mode -- Sites
minor
resolved (user11)
2014-07-08Mounds on hill site do not protect you from bogeymen1. Find a hill site.
2. Find a mound somewhere on the site and enter it.
3. Ask to stay the night and wait until nighttime.
4. Watch as bogeymen spawn and don't go away until you kill them or daylight comes; entering or exiting the building has no effect.
00066902
Adventure Mode -- AI
minor
resolved (user11)
2014-07-08Bogeymen appear when I sleep in dwarven houses and elven treehouses
0006688 
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (user11)
2014-07-08After Milking/Shearing an animal, dwarf attempts to both Haul and take on next job at workshop leading to cancellationBuild a workshop > have shearable/milkable creature > set up milk/shear job > set up additional job
00066861
Dwarf Mode -- Interface, Unit View
minor
resolved (user11)
2014-07-08Demon of Flame shown as missing
00060829
Dwarf Mode -- Jobs, Hauling
major
resolved (user11)
2014-07-08Only one dwarf is hauling stone. (With lots of other idle dwarfs around.)
00066821
Adventure Mode -- Conversation
crash
resolved (user11)
2014-07-08crash when try to talk with a deitypress k to chat choose the deity, then greet -> crash
0006649 
Adventure Mode -- Combat
crash
resolved (user6)
2014-07-08Defense Action crash
0006674 
Adventure Mode -- Character Creation
crash
resolved (user6)
2014-07-08Creating another adventurer after ending one in the same region causes a crashGenerate a region
Create an adventurer and finish its game (dying, retiring, etc)
Attempt to enter adventure mode in the same region
0006673 
Dwarf Mode -- Military
minor
new
2014-07-08"Overwhelmed by horror" during training- Start new fort and appoint dwarf as military commander
- Assign him a weapon and set his squad to Active/Training
- Wait until he becomes scared of his own training
00065273
Arena
minor
new
2014-07-08Creatures Spawn With TearsJust spawn a creature in arena mode.
0006678 
Adventure Mode -- Combat
crash
resolved (user6)
2014-07-08Crash on combat when blocking
00066721
Adventure Mode -- Movement
crash
resolved (user6)
2014-07-08Game crashes when swimming
00066156
Technical -- General
crash
resolved (user6)
2014-07-08Game crashes on calendar trying to create adventurerI'm not sure how to reproduce with a fresh game, only crashed after a time with mine. Always does it now, haven't attempted to gen a new world just yet.
0006657 
Adventure Mode -- AI
minor
new
2014-07-08Macedwarf continually spits on a sleeping priest
00065462
Adventure Mode -- Sleep
minor
assigned (user6)
2014-07-08After sleeping in tree, cannot move or stand up because companion is standing on top1. Get a companion
2. Go to sleep in a tree
3. wake up
00066702
Adventure Mode -- Travel
minor
resolved (user6)
2014-07-08Adventurer drops food after using fast travelThe issue is random.
0006664 
Creatures
minor
new
2014-07-08COPY_TAGS_FROM modding error causes crash without error messagesPut this in a creature file other than creature_standard.txt:

[CREATURE:COLOSSUS_BLACK_BRONZE]
    [COPY_TAGS_FROM:COLOSSUS_BRONZE]
    [CV_CONVERT_TAG]
        [CVCT_MASTER:TISSUE]
        [CVCT_TARGET:BRONZE]
        [CVCT_REPLACEMENT:BLACK_BRONZE]
    [CV_CONVERT_TAG]
        [CVCT_MASTER:TISSUE_NAME]
        [CVCT_TARGET:bronze]
        [CVCT_REPLACEMENT:black bronze]
    [CV_CONVERT_TAG]
        [CVCT_MASTER:TISSUE_MATERIAL]
        [CVCT_TARGET:BRONZE]
        [CVCT_REPLACEMENT:BLACK_BRONZE]
    [CV_CONVERT_TAG]
        [CVCT_MASTER:TISSUE_LAYER]
        [CVCT_TARGET:BRONZE]
        [CVCT_REPLACEMENT:BLACK_BRONZE]
    [CV_CONVERT_TAG]
        [CVCT_MASTER:ITEMCORPSE]
        [CVCT_TARGET:BRONZE]
        [CVCT_REPLACEMENT:BLACK_BRONZE]
    [GO_TO_END]
    [SELECT_CASTE:ALL]
    [CASTE_NAME:black bronze colossus:black bronze colossuses:black bronze colossus]
    [DESCRIPTION:A near perfect copy of a bronze colossus, for debugging]

Start up arena mode, try to create a black bronze colossus, and watch the game crash.
0006662 
Dwarf Mode -- Embark/Setup
crash
new
2014-07-08Game crashes when attempting to embark on a cave where human bandits dwell.1. Find a cave occupied by bandits
2. Embark
00066601
Reactions
major
resolved (lethosor)
2014-07-08Faulty quarry bush raws makes the processed leaves inedible and ignored1.) Acquire quarry bushes.
2.) Process them for their leaves with the new reaction in the farmer's workshop.
3.) Note the absence of said leaves in the kitchen menu. They are also ignored by haulers.
00066134
Dwarf Mode -- Interface, Farm Plots
minor
resolved (lethosor)
2014-07-08Farm plots only allow plant selections from current seaonsBuild farm plot and designate seed types.
00066482
Sites
minor
resolved (lethosor)
2014-07-08Baby Invasion
00066442
Adventure Mode -- Inventory
minor
resolved (user1294)
2014-07-08Clothing in dwarf sites is largeGo to a dwarven site with cabinets, and (l)ook inside them
00066552
Adventure Mode -- General
minor
resolved (user1294)
2014-07-08tracvk is bound to teh same key as talk and is therefore unusable.press k
It doesnt track, it just talks.
00065993
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
resolved (user1294)
2014-07-08Removing a construciton (in this case a wall) causes all items, including stones, to be teleported to an adjacent tileAfter the dwarves moved the items back to their stockpile(s), I ordered them to deconstruct another wall. As soon as it finished, again all items were teleported, this time to the tile north of that particular wall, which wasn't built in the same spot
00066402
Dwarf Mode -- Interface, Farm Plots
minor
resolved (lethosor)
2014-07-08Unable to change seasons in farming plot settings.
00066411
General
minor
resolved (lethosor)
2014-07-08Deprecated Function and Library WarningExecute df shell script.
00066501
Adventure Mode -- Conversation
crash
resolved (lethosor)
2014-07-08Tried talking to god
00065941
Adventure Mode -- Movement
minor
resolved (user6)
2014-07-08Adventurer unable to stand up.
0006611 
Fire
minor
new
2014-07-08Fire itself does no damage.1) Start up arena mode
2) Set global temperature to dragonfire for one step, then back to warm
3) Place a creature on the burning grass
00066282
Pathfinding
minor
resolved (user6)
2014-07-08Birds (and other fliers) fall from the sky under trees
Play dwarf mode in a forested area while wild animal flyers are about.

This has happened both with wren women and vultures so far.
00066371
Dwarf Mode -- Jobs, Designations
crash
resolved (user6)
2014-07-08Crash while cutting tree
00065951
Dwarf Mode -- Interface, General
minor
resolved (user6)
2014-07-08Dead/Missing menu includes wrong creatures.1) Create a fortress
2) Wait for a month or two, and check the dead/missing page
00066071
Adventure Mode -- Display
crash
resolved (user6)
2014-07-08Adventure Mode [Q] Log crash1. Create any adventurer
2. Start fast traveling with [T]
3. Save and quit the game without leaving the fast travel screen
4. Load the game
5. Game loads and player is still in fast travel.
6. Hit [Q] without leaving the fast travel screen
7. crash the game
00066051
Adventure Mode -- General
minor
resolved (user6)
2014-07-08Updating World in Adventure Mode takes too much time- Generate the world with default setting
- Select Start Playing and then select Adventurer
00065702
Adventure Mode -- Conversation
crash
resolved (user6)
2014-07-08Asking common people about the position of forces results in crashBe an adventurer and inquire about the site's force positions to some regular unranked person (eg a random thresher).
0006593 
Adventure Mode -- Combat
crash
resolved (user6)
2014-07-08Active blocking causes CTDEngage someone in combat, wait until the option to block appears, block.
0006583 
Adventure Mode -- Conversation
crash
resolved (user6)
2014-07-08When entered own greeting game crashed
0006626 
Creatures
minor
resolved (user6)
2014-07-08Flying creatures keep exploding into pieces and dying: Are they crashing into trees?Embark on heavily forested area where there are flying creatures and just wait. Eventually one of them will probably drop dead.
0006632 
Adventure Mode -- Combat
crash
resolved (user6)
2014-07-08Blocking attacks with shield causes crash1. Get into combat
2. Aim attack when an enemy is preparing to attack or move
3. Press block command
4. Crash
00066302
Arena
minor
resolved (user6)
2014-07-08Setting temperature to absolute zero and freezing creatures destroys their bodies1. Make shit

2. Freeze it
00066121
Fire
major
resolved (user6)
2014-07-08Magma does not set grass on fire.1) Start up arena mode
2) Place lava on grass
00065261
Dwarf Mode -- Jobs, Designations
minor
new
2014-07-08Tree cutting reveals tiles.Designate tree near river to be cut down.
When it's cut, look on the z-level below.
00066141
Adventure Mode -- General
feature
resolved (user1294)
2014-07-08NPC mountain homes have clothing too large for dwarves1. Create adventure. quickest would be a dwarf to start in the mountain homes.
2. go to mountain homes
3. find a bedroom
4. check the cabinet's contents
00066021
Adventure Mode -- Conversation
trivial
resolved (user1294)
2014-07-08All sentient animals when greeted have TRANS_NAME]
00066011
Adventure Mode -- Conversation
crash
resolved (user1294)
2014-07-08Crash on calling out and greeting listener with nobody to hear1. Go to secluded place, with nobody around to hear
2. Press k and select shout out to everybody
3. Greet Listener
4. Crash
00065752
Adventure Mode -- Conversation
crash
resolved (user1294)
2014-07-08Crash when initiating conversation with diety1) Start a new adventure character
2) Speak to someone a few times
3) Choose to start another conversation
Note: The only options are to shout to everyone or speak to your diety
4) Choose to speak to your diety
5) Choose to greet the listener
6) FUN!
00065742
Adventure Mode -- Conversation
crash
resolved (user1294)
2014-07-08If an adventurer shouts and nobody is around to hear it, the game makes a crashBe an adventurer
Walk out in the middle of the wilderness where no one will be
Try to shout conversations
00065732
Adventure Mode -- Conversation
crash
resolved (user1294)
2014-07-08Shouting a greeting crashes when there's nobody to talk toCreate an adventurer
Walk outside until no NPCs are visible
Talk - Shout out to everybody - Greet Listener
00065985
Adventure Mode -- Conversation
crash
resolved (user1294)
2014-07-08When talking to deity, game immediately crashes.1. Press K
2. Greet _____, Deity
3. Successful (?) greeting, press K again
4. Attempt to talk to _____, Deity
5. Experience "Dwarf Fortress.exe has stopped working"
6. Repeat
00066162
Adventure Mode -- Conversation
crash
resolved (user1294)
2014-07-08Talking to a deity makes the game crashStart a new game, get a good background as demigod, press k, talk to the deity, wait for the game to crash.
00065792
Adventure Mode -- Conversation
crash
resolved (user1294)
2014-07-08Crash when greeting deity1.) Hit 'K' to open conversation menu
2.) Select the Deity your character worships
3.) Select 'Greet listener.'
00066041
Technical -- General
crash
new
2014-07-08Crashing with "Segmentation fault" messageI have a save in which the bug occurs right after unpausing (saved little time after trading). And in a backup save (prior to the arrival of the caravan) the problem also occurs [sometime] after trading.

To send a save I'd put it in the 'cloud'?
0006603 
Adventure Mode -- Sites
minor
new
2014-07-08Bedrooms in generated Dwarf Fortresses lack beds, but have cabinets.1) Start adventure mode
2) Spawn in a dwarf fortress as a dwarf
3) Enter a bedroom
00065541
Adventure Mode -- AI
minor
new
2014-07-07Dwarves try and fail to climb fortress walls.
00004407
Adventure Mode -- Town
minor
resolved (Toady One)
2014-07-07Humans die of old age after end of world gen; corpses lay around townHas occurred only on a single world. Not tested.
0006568 
Dwarf Mode -- Interface, Unit-Job Screen
minor
new
2014-07-07Permitted jobs tags don't work in a new way -- different from previous versions1) Remove a job permission entity tag
2) Can still assign that job points in embark, as well as turn it on in game.

If removing all jobs in a category, they all disappear and cannot be assigned points or turned on/off.
00009374
Map Features
major
resolved (Toady One)
2014-07-07Aquifer generation does not seem to be respecting mountains/elevations; conglomerate layers related?
0006564 
Adventure Mode -- General
major
resolved (user6)
2014-07-07not being able to pass loading screen...maybe try adventure mode?
00065611
Adventure Mode -- Quests
crash
resolved (user6)
2014-07-07Game crashes when log is viewedWhile in travel mode view the log with 'Q' Seems to be random however.
0006557 
Adventure Mode -- Conversation
crash
resolved (user6)
2014-07-07Upon attempting a conversation with deity, Dwarf Fortress crashed
00065521
Adventure Mode -- Conversation
crash
resolved (user6)
2014-07-07Shouting with no listeners around crashes the game(Fast) travel to a remote location. Attempt to shout ("k") and choosing any conversation option will result in a game crash. (Exact radius for potential listeners unknown, so may cause crashes in populated areas as well if nobody happens to be close enough to hear the shouting.)
0006559 
Adventure Mode -- Combat
crash
resolved (user6)
2014-07-07Crash when manually blockingEasy to reproduce.

When in combat with certain enemies (melee weapon types or wrestlers, I believe) pressing Shift+A and selecting the "Block" option will crash the game.

Reproduced with a lasher, a spearman, and a Gloom Monster creature of the night.

All result in instant crashes.
00065391
Adventure Mode -- General
crash
resolved (user6)
2014-07-07Calender screen causes the game to crash in Adventure ModeGenerate a world and begin adventure mode
0006542 
Arena
crash
resolved (user6)
2014-07-07Blocking Causes CrashesI tested this again with the same setup but swapped the adamantine shield for a steel shield to test whether the shields were the issue, and got the same results each time; blocking with either an adamantine or steel shield in hand (and I seem to be unable to produce a block option without a shield) causes the game to crash instantly. Dodging seems perfectly functional but blocking specifically is game-breaking.
00065281
Adventure Mode -- Conversation
crash
resolved (user6)
2014-07-07Greeting a deity crashes the game.1. Start an adventure mode game.
2. Start a conversation.
3. Select your deity.
4. Select the greeting option.
00065331
Adventure Mode -- Conversation
crash
resolved (user6)
2014-07-07Crash When Attempting to Talk to DietyOpen conversation menu

Attempt to talk to diety
00065311
Adventure Mode -- Conversation
crash
resolved (user6)
2014-07-07Crash when greeting GodGreet your god.
00063543
Undeath
minor
acknowledged (user6)
2014-07-07Ghosts continue taking jobsEmbark with a whole bunch of dogs, on an infinite fish biome. Train up a bunch of dwarves in animal training and fishing. Make sure that they all have at least Novice skill, and that the labors are enabled at the time of death.

Atom smash them all.

Wait for ghosts, and hope that one exhibits this behavior.
00034692
Dwarf Mode -- Military
minor
acknowledged (user6)
2014-07-06Military orders are uninterruptableCreate a squad, station it on one side of the map, wait a brief moment, then station it on the other side of the map.
00064782
Dwarf Mode -- Diplomacy
minor
acknowledged (user6)
2014-07-06Merchants sometimes refuse to leave map when they cannot reach depot initially.1. Have a depot (mine was underground on a clear 3-wide path).
2. Construct a bridge that can be used to block access (mine was a raising bridge)
3. Sever access BEFORE a caravan arrives. (I raised the bridge.)
4. Wait for merchants to arrive. (My merchants were elves.)
5. Merchants loiter at the edge of the map, complaining about no depot.
6. Merchants never leave, eventually going mad (bserserk or melancholy).
00065212
Flows
minor
resolved (user1294)
2014-07-05things in same place, same timedon't know how
00065201
Combat -- General
major
resolved (user6)
2014-07-04Dingos not dyingnever tried
00065164
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (user6)
2014-07-01Wall unable to be built in a specific tile.Easy enough to do. Can build a new wall or try to resume construction of the suspended wall.
000650910
Technical -- General
block
resolved (user6)
2014-07-01When trying to launch vanilla DF, nothing happens1. Open dwarf fortress application
00065143
Legends Mode -- General
minor
new
2014-07-01Site Died event is not listed in events for a SiteGenerate a world with a "site died" event viewable in the exported xml.

Find matching Site

Search for site in Legends mode.

No mention that the site died.
00052035
Dwarf Mode -- Justice
minor
new
2014-07-01Dwarf dying from justice beating generates a "has been found dead" reportMy best guess is that this has something to do with the guard captain being a vampire. The justice took place in a crowded hallway, in case that matters.
00065192
Dwarf Mode -- Military
major
resolved (user11)
2014-07-01Dwarves not equipping steel armor/weaponsNo idea
0005473 
Adventure Mode -- Travel
minor
new
2014-06-28Syndrome START and END values are completely ignored when travel is initiated1. Make an interaction that gives the user a CAN_DO_INTERACTION effect that gives the user another interaction with a START value of at least 86400.
2. Enter fast travel.
3. Move one space.
4. Exit fast travel.
5. Enter "acquired power" menu under the "x" menu and the second interaction should be there.
00065132
Dwarf Mode -- Trade
minor
resolved (user1294)
2014-06-24Building / Removing Trade Depot while trading give free items1- Build a Trade Depot
2- Wait a Caravan to come
3a- Once a Caravan have unload a their goods, Build a second Trade Depot.
3b- (Trade goods, because trade is necessary for good relation :) )
4- Once the Second Trade Depot is build, Remove the first one.
5- All the goods the Caravan have unload on the first Trade Depot won't be take back by them and they will move straight away to the Second Trade Depot.
6- Watch your Dwarves process thoses goods to your nearest Stockpiles.
7- You are now the owner of a full caravan goods with no effort... shame on you!
00056573
Adventure Mode -- General
crash
new
2014-06-22Save File corruption (?) after retiring handicapped adventurerSelect 'Start Playing'
Select this save
Select 'Adventurer'
00002865
Dwarf Mode -- Interface, Unit-Job Screen
minor
resolved (Toady One)
2014-06-22Removing one permitted job for entity causes whole labor category to disappear1. Turn on CIV_CONTROLLABLE on a race without some of the labors in a category (other than Mining and Other Jobs), but with some too.
2. Embark with that civ
3. View the labor pref menu ([v][p][l])
00065081
Technical -- General
major
resolved (user6)
2014-06-17DF installation has killed my laptopI clicked the download button at http://www.bay12games.com/dwarves/
00065072
Dwarf Mode -- Trade
trivial
resolved (user1294)
2014-06-16Wagon moved at super speed
00065067
General
crash
resolved (user6)
2014-06-15Tileset not found: data/art/curses_640_300.png1. Download 0.34.11 sdl from official site
2. Unpack
3. Launch df script from main folder.
00065053
Dwarf Mode -- Transport/Hauling
tweak
resolved (user6)
2014-06-15Ice is not dumped to "Garbage dump" area1) Mine some ice
2) Create a garbage dump area
3) Mark mined ice to dump it

Nobody will carry ice to dump area
00065011
Technical -- Sound
minor
resolved (user6)
2014-06-10No Sound; possibly an OpenAL Symlink issueDownload the Linux distribution of the game, extract the folder in the archive to a directory on your computer, and attempt to run the df script from the command line.
00065032
Dwarf Mode -- Combat
minor
resolved (user6)
2014-06-10Minotaur strangles dwarf under water during three months and countingI'm not sure how to reproduce it once again. I suppose you could try to make a Minotaur chase a Dwarf near a River, expecting them to fall into it. However, I don't know if the Minotaur would proceed to strangle or beat him once they're there.
00019515
Adventure Mode -- General
minor
new
2014-06-10Delay between performing wrestling move and time advancingSpawn a strong creature (e.g. dragon) and a weak creature capable of wrestling (e.g. a dwarf). Assume control of the weak creature, then repeatedly attempt to wrestle using the [A] menu.
00065022
Dwarf Mode -- Jobs, Hauling
minor
resolved (user1294)
2014-06-09Items instantly teleporting when blocking wall deconstructedThis bug reproduced every time i construct and deconstruct the wall in the same place. The wall was built from block.

Please email me if the bug is untrivial to reproduce as i ripped the save file for that purpose.

Basically the room looked like this:

#######
##<####
##.####
##O####
#...###
#.....#
#...I.#
#.....#
#...###
#...###
#...###
#.....#
#...I.#
#.....#
#...###
#...###
#...###
#.....#
#...I.#
#.....#
#...###
#...###
#...###
#.....#
#...I.#
#.....#
#...###
#...###
#######

00030599
Dwarf Mode -- Jobs, Animal Handling
minor
acknowledged (Toady One)
2014-06-05Animals that are civ enemies can be tamed, but keep acting like enemieswait for an invasion with trainable mounts, capture some in cage traps, tame them, order them moved to a pit
0006496 
Adventure Mode -- AI
minor
resolved (user6)
2014-06-02Companions become normal soldiers when I sneak
00064951
Adventure Mode -- Combat
minor
resolved (user6)
2014-06-02My legendary spear elf is unable to hit anything
00064854
Title Screen
crash
resolved (user6)
2014-06-02Crashing when I try to load!1. Open DF
2. Select "Continue Playing"
3. Load save game given above
0006473 
Legends Mode -- Historical Maps
minor
new
2014-06-02Historical maps always show all constructions in final stateGenerate a map
Check out the year 1 historical map
00064704
Dwarf Mode -- Jobs, Smelting
minor
resolved (user11)
2014-06-01Armorsmith attempts job with too few wafers, wafers dissappear.Attempt to forge an adamantine mail shirt with less than 6 wafers available.
00064931
Dwarf Mode -- Transport/Hauling
crash
resolved (user1294)
2014-06-01Stopped working while defining hauling stops
00064803
Dwarf Mode -- Flows
minor
resolved (user11)
2014-05-302x2 column of water with bottom at zlevel -17 won't fill up past zlevel 0you'd need to have a map that goes below -1, not sure how to reliably get one. But then just channel down there and try to flood it with water (make sure the water can't get off the edge of the map somehow.)
00064892
Creatures
text
resolved (user11)
2014-05-29Missing body parts have scars
00064915
Adventure Mode -- General
major
resolved (user1294)
2014-05-28Unusual number animals appearing near werebeast lairs freezes the game constantlyVisit a werebeast's lair during (any?) moon phase.
00064922
Dwarf Mode -- Abandonment of Fort
minor
resolved (user1294)
2014-05-28When you reclaim a fort with goblins in it they will be friendlyAbandon while in a siege, reclaim and you have a siege worth of guards
00064881
Dwarf Mode -- Environment
trivial
resolved (user1294)
2014-05-24Minor collapse of soil on the surface contains "cloud of boiling magma"
000107420
Pathfinding
minor
new
2014-05-19Dwarves choose far-away stones instead of nearby onesBuild a workshop that uses stone to make goods. Make a stone stockpile next to it. Set the workshop on repeat, then on the other side of the fort start your miner digging. The dwarves using the workshop will ignore the nearby materials to gather newly mined stone.
00064673
Projectiles
minor
new
2014-05-10Falling damage before obstacle reportBuild a bridge or grate into a nice open area 2-z above the ground. Build an unsupported floor off the end of that. Follow the flying dwarf.

I haven't had time to reproduce yet, will get to it later.
0006481 
Material Properties
minor
new
2014-05-08Adamantine clothing wears out at same rate as cloth/leather
00064791
Undeath
feature
resolved (user1294)
2014-05-02Vampire mayor revealed by statue1. Have a vampire immigrate
2. Have them elected mayor *OR* appoint them to any position where engravings/statues/figurines will be made in their honor
3. Examine statues/figurines for the relevant event with the wrong name attached
00058552
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user11)
2014-05-02Two injured dwarves placed on same bed, care for only one.
00008718
Dwarf Mode -- Trade
minor
new
2014-05-01Traders/merchants go crazy (berserk/insane/melancholy) if trade depot doesn't exist when they arriveWait for traders, build depot after traders have arrived.

Only tried this on one fortress.
0006477 
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
new
2014-04-30dwarves prefer to dye unusable thread1. Slaughter an animal with hair that cannot be sheared.
2. Set farmer's workshop to spin thread.
3. Set dye workshop to dye thread on repeat.
4. Set preferences to loom dyed thread only.
5. Set preferences to use dyed cloth only.
6. Watch as the worthless hair thread is dyed instead of the actual useful thread.
00064763
Dwarf Mode -- Interface, Unit Profiles
minor
resolved (user11)
2014-04-30Migrant is married to a dwarf that doesn't live at the fortress and may not even exist.View unit profile for my hammerdwarf, view thoughts, "married to Sarvesh Beaktongs", view unit list, no Sarvesh Beaktongs, alive or dead.
00064716
Dwarf Mode -- Abandonment of Fort
crash
resolved (user11)
2014-04-27Stop of working only if Abanbon, sucumb (or any FUN)
00063675
Adventure Mode -- Conversation
crash
resolved (user11)
2014-04-25Crash if you talk too much
000391810
Dwarf Mode -- Thoughts and Preferences
minor
resolved (user11)
2014-04-21Dwarves harly ever befriend each other or get married
00061553
Dwarf Mode -- Embark/Setup
minor
resolved (user11)
2014-04-21brook/stream names generation is brokenCreate new world > play dwarf fortress mode > browse.
00006175
Dwarf Mode -- Military
minor
resolved (user6)
2014-04-21Material preference on military dwarves doesn't work correctly.
00064692
Creatures
minor
resolved (user11)
2014-04-20More vomit thrown up than possibleAttack a mountain goat in the stomach?
00035395
Dwarf Mode -- Traps
minor
resolved (user11)
2014-04-20Dwarfs cannot move through stone fall trapsMy method was simple. I ended up with a 3 by 3 series of stone fall traps with a wall on each side outdoors - this was the only way into my fort. My mechanic, having constructed a third layer of stone fall traps, then proceeded to hang out outside. I could not stop this behavior until I destroyed a wall leading into my fort, at which point he rushed in to satisfy his thirst through that hole.
00063262
Dwarf Mode -- Interface, Military Screen
crash
resolved (user11)
2014-04-20Pressing e (equipment) with selected non-squad member causes segfaultPress m (military)
Press right right right (select non-squad member)
Press e (equipment)
00063043
Dwarf Mode -- Interface, Unit View
trivial
resolved (user6)
2014-04-19Falling creatures are temporarily unviewable
00064315
Dwarf Mode -- Jobs, Smelting
crash
acknowledged (user6)
2014-04-18Crash when mass-melting items via stocks menuLoad save game and press play.
00064664
Technical -- General
crash
resolved (user11)
2014-04-18Crash from invalid melt designationsSavegame:
( http://dffd.wimbli.com/file.php?id=8528 )

Load save
Unpause game
Wait for up to 60 seconds
0003369 
Dwarf Mode -- Nobles
trivial
acknowledged (user11)
2014-04-15Baron's title is shown as "a barony" on Nobles screen, count's shows up as "a county"1) Get a baron or baroness (see 0000519 for workarounds)
2) Press n
0003616 
Creatures
minor
new
2014-04-15Non-swimming creatures migrate into flooded cavern, get stuck
00037006
Pathfinding
minor
acknowledged (user11)
2014-04-14Swimming beasts do not path toward targets?
00032033
Pathfinding
minor
resolved (user11)
2014-04-14forgotten beasts getting stuck in underground pondsee save file
00012516
Creatures
minor
resolved (user11)
2014-04-14Killing a yeti always causes a new yeti to immediately spawn1) Embark on a 3x3 flat snow covered area (I have a save if necessary)
2) Look for surface yeti's (I haven't tried other creatures)
3) Kill it and check the map for the respawns.
00045231
Dwarf Mode -- Jobs, Healthcare
minor
acknowledged (user11)
2014-04-13Bedridden mangled dwarf permanently unconscious, doesn't require nourishment1. Load up save.
2. Locate only living dwarf.
3. He doesn't need food or water.
4. Unpause to crash the game.
00012853
Dwarf Mode -- Trade
minor
acknowledged (user11)
2014-04-13Figurine motifs do not influence value during tradeProduce a lot of crafts and decorate a lot of crafts and trade with merchants looking for decorated items with unusual values. Compare those with the values of figurines with the same motif depicted.
00064651
Adventure Mode -- Combat
crash
resolved (user6)
2014-04-12Too many combat messages at once freeze the gameGo to an area where there are several enemies onscreen at once.
Wait until they all go into attack mode.
FREEZE!
000033012
Pathfinding
minor
new
2014-04-09Broker won't come to the depotThis happens whether or not only the broker or anyone may trade. Upon suspending all other jobs, the broker is listed as No Job and still won't come to the depot. Other non-broker dwarves trade successfully when anyone may trade.
00064641
Dwarf Mode -- Transport/Hauling
minor
resolved (user6)
2014-04-09Merchants forget how wagons move1. Build an above-ground trading post
2. Wait for a merchant and his wagon
3. Build a moat around the trading post (liquid or not doesn't matter)
4. Quickly make a bridge wide enough for the wagon to cross out of any material
5. Wait until the trader has packed up and is trying to leave
6. See if he even moves
00064625
Dwarf Mode -- Interface, Animals
trivial
resolved (user11)
2014-04-05Listing duplication error
00036552
World Generation -- Beasts
minor
acknowledged (user11)
2014-03-30Integer overflow causes Null Pop Num error when creating worlds using very high beast pop cap1) Change [POPULATION_NUMBER:<min>:<max>] of as many creatures as possible to 10000x fold i.e. 20:50 -> 20000:50000
2) Start DF, create a new world
3) Check error log
00053498
Creatures
crash
acknowledged (user11)
2014-03-30Body transformation descriptions crash the gameDownload mod here: http://dffd.wimbli.com/file.php?id=5640

Start Object Testing arena

Make a Druid human, elf, or dwarf (either gender, crashes were mostly on human females)

Shapeshift to cougar

View your own description, or crash. If it works properly, return to step 3.
00054714
Adventure Mode -- Inventory
minor
resolved (user6)
2014-03-29Can move water to backpack from containers on floor
00010691
Adventure Mode -- Inventory
minor
resolved (user11)
2014-03-29(g)et treats liquids as solid object in adventure modeMake an adventurer, find a pool of blood or spilled booze. Get it with g.
00005921
Dwarf Mode -- Skills and Professions
minor
new
2014-03-29Building roads doesn't require masonry, but gives skill increases (after it's designed).
00032871
Dwarf Mode -- Jobs, General
minor
resolved (user11)
2014-03-29Job manager mixes up materials?Create two jobs in the job manager screen. Both for the same item, but of different materials and different numbers.

E.g.:
JOB A) forge 1 gold statue
JOB B) make 3 rock statues

RESULT: 1 rock statue, 3 gold statues (alerts, in my case, telling me that there were not enough gold bars)
00033782
Dwarf Mode -- Abandonment of Fort
major
resolved (user11)
2014-03-29Everything reset after embark on previous locationEmbark, dig, abandon, embark on the same location (not reclaim), play until the weather changes.
00029871
Dwarf Mode -- Interface, Unit View
crash
feedback (user11)
2014-03-29Crash when viewing single creature1. Load the save from DFFD: http://dffd.wimbli.com/file.php?id=2923
2. Press 'u'.
3. Scroll down two pages and select 'Stray Mule (Tame)'.
4. Press 'v'.
00017663
Dwarf Mode -- Environment
trivial
resolved (user11)
2014-03-29Water causes bleedingAllow water to reach new places.
00061721
Dwarf Mode -- Nobles
minor
resolved (user11)
2014-03-29Keep a liaison waiting long enough and you can have 2 baronsIf the mayor is extremely busy, he can go a whole year without having a chance to meet with the liaison. By that time, another liaison will have shown up. If this happens when your fortress has just become eligible to become a barony, the first liaison (when he finally gets a moment with the mayor) will ask for recommendations for baron. If the second liaison manages to get a meeting before the first leaves the screen, he will also ask for a recommendation. Recommend two different dwarves and you will soon have two different barons.
000568712
Dwarf Mode -- Trade
major
acknowledged (user11)
2014-03-29Dwarven caravan arrives before humans leave, get "No merchants trading" entire time dwarven caravan is aroundDownload the save, order the broker to the depot and let it run.

I'm not sure what it takes to make this happen on a fresh save, because I'm pretty sure I've had a new caravan arrive while an old one was still at the depot before, and not had problems.
00037062
Dwarf Mode -- Diplomacy
minor
acknowledged (user6)
2014-03-27Diplomats/liaisons meet with mayor instead of highest-ranking noble
00050191
Init Options
minor
resolved (Logical2u)
2014-03-26[POPULATION_CAP] Not Working
00035202
Dwarf Mode -- Immigration
minor
resolved (Logical2u)
2014-03-26POPULATION_CAP setting in d_init.txt is not respected by migrants when set from 0-7Set POPULATION_CAP to any value between 0-7. Wait for migrants to show up.
000064312
Dwarf Mode -- Immigration
major
resolved (user11)
2014-03-26Migrants show up, even though [POPULATION_CAP:7] is set before embarking on fortressSet [POPULATION_CAP:7] in init.txt, fire up dwarf fortress and embark on a new fortress. In the two forts I've tested they've shown up in summer. Dug in like normal, making crafts to raise value, to make sure attracted dwarves (not quite sure the criteria is, so made rock crafts and dug a bunch).
00008423
Dwarf Mode -- Interface, Animals
minor
feedback (user11)
2014-03-25Primitive civ creatures become friendly upon receiving namesAllow animal-men to gain names (I believe they received them from killing a great number of military dwarves).
00046732
World Generation -- General
crash
resolved (user11)
2014-03-25Crash while trying to Import wolrd for Fortress mode.Try load save to play Fortress mode. Even after short trip to adventure.
00012095
Creatures
trivial
feedback (user11)
2014-03-25Hyperspeed Rat, other verminOnly seems to have happened with this one rat.
00022315
Flows
minor
resolved (user6)
2014-03-25Water does not flow vertically through a fortificationBuild a vertical channel spanning several z-levels. Construct a fortification somewhere above the bottom level. Divert water into the top of the channel. Watch the water run out on the floor where you built the fortification, rather than flowing through to the bottom of the channel.
000128410
Adventure Mode -- Town
minor
resolved (Toady One)
2014-03-25Some shops have their cash for sale
000226416
Adventure Mode -- Travel
minor
resolved (Toady One)
2014-03-25Adv. Mode travel (near oceans) teleports player underground and turns them into an underground creatureI've uploaded the save to http://dffd.wimbli.com/file.php?id=2480 if it's of any help.

I had modded goblins (and kobolds) to be playable in Adv Mode, by adding the [INDIV_CONTROLLABLE] tag, with no other raw modifications. The save originates from .03 I think. The square I was traveling from was an ocean square, as I had just been visiting the shore for a little swim.
000248615
Dwarf Mode -- Military
minor
resolved (Toady One)
2014-03-25Soldiers don't eat from backpacks while on duty
00032015
Dwarf Mode -- Interface, Squad Schedule
crash
resolved (user6)
2014-03-25Crash on schedule screen when scrolling squads.Have 4 squads.
Highlight 2nd squad, first month.
Press tab.
Press '+' twice or '-' twice to scroll squads, so you don't see the squad, which orders you have highlighted.
Press tab.
CRASH!
00007502
World Generation -- Constructions
trivial
new
2014-03-25Underground bridges in world gen tunnels are "Inside, Light, Above Ground"Walk in a tunnel.
00001853
Pathfinding
minor
resolved (user11)
2014-03-25Dwarves (miners at least) with job pathfinding to same square get stuck
00040512
Dwarf Mode -- Nobles
minor
resolved (user11)
2014-03-25Noble stuck in pathfinding loop when trying to eat
000325714
Dwarf Mode -- Embark/Setup
minor
acknowledged (user6)
2014-03-24Embarking on both a good and evil biome with same savagery prevents evil creatures from spawningEmbark in a area that is half good and evil and you will see only one of the biomes seems to take effect of the area. no Undead creatures or plants. but you will see the good biome listed animals will spawn.
000189810
Dwarf Mode -- Flows
major
resolved (user6)
2014-03-23Instantaneous FloodingI reloaded the game at my last auto-save and set up a reproducable save point a few seconds before the miner starts to mine into the ocean.
1. Download the save game from below.
2. Unpause the game, if needed.
3. The miner is already on the way to the dig site and will break through to the ocean shortly.
0003004 
Dwarf Mode -- Flows
minor
resolved (user6)
2014-03-23Draining ocean into cave causes instant pressure drain
00064602
Dwarf Mode -- Moods
minor
resolved (user6)
2014-03-23Possessed dwarf has all building requirements but wont start artifact
00064011
Legends Mode -- Display
minor
new
2014-03-20Legends mode HF viewer does not honor [TRUETYPE:YES]* Set [TRUETYPE:YES] in data/init/init.txt
* Open legends mode on a world
* Choose "Historical figures"
* Select any historical figure
00064592
Contaminants/Spatter
minor
resolved (user6)
2014-03-20blood/contaminant on lost body part leads to repeated "clean self" tasks
00034652
Dwarf Mode -- Buildings, Machines
trivial
new
2014-03-19Inactive windmills still show turning animationBuilt a windmill. Attach gears, pumps, and other devices to it until the load exceeds the amount of power the windmill generates. Observe that the attacked devices cease their active animation, but the windmill still shows the active animation.
0006458 
Adventure Mode -- AI
minor
resolved (user11)
2014-03-18Sea monsters spawn on beach while sleepGet to a place were sea monsters spawn.
Sleep on the beach.

or

Load my saved game.
sleep while a sea monster spawns.
See him drawn without water.
0006454 
Technical -- Input/Keybinding/Macros
minor
new
2014-03-12"Macro, break" keybinding (MACRO_BREAK) does nothing
00063744
Technical -- General
minor
new
2014-03-12SDL library needs updating -- Alt-tabbing sometimes locks mouse cursor in upper left corner of screen1. Alt tab from the game
2. Try to click anything, or get back into the game
3. Continue alt-tabbing until the issue appears
00009202
Dwarf Mode -- Environment
minor
acknowledged (user6)
2014-03-10Small pools of ocean produce waves and mistI haven't tried to reproduce this due to the low probability of finding a patch of orphaned ocean.
000256613
Technical -- General
block
resolved (user6)
2014-03-08OSX version contains dwarfort.exe with no instructions to run 'df' script
00064502
Dwarf Mode -- Jobs, Items
minor
resolved (user6)
2014-03-03Can't melt furniture
00064485
Dwarf Mode -- Nobles
minor
resolved (user6)
2014-02-27After losing election, former mayor gets unhappy thought from unfulfilled mandaterun a fort until a mayor makes a mandate just before being voted out.
00062431
Dwarf Mode -- Nobles
minor
acknowledged (user6)
2014-02-27Monarch not spawning into new mountainhome, despite entourage comingUnknown. I do not possess a save from before mountainhome status.
00057533
Dwarf Mode -- Interface, Unit View
minor
resolved (user6)
2014-02-26It is impossible to view creatures on dead/missing list
00052614
Dwarf Mode -- Buildings, General
minor
resolved (user6)
2014-02-25magma smelters won't make alloys - require fuelSet up a magma smelter and try and make an alloy.
00056211
World Generation -- Beasts
minor
new
2014-02-24megabeasts die in world gen way to often1.generate a world with a long history
2.view legends
3.Notice that nearly every single mega beast is dead.
00064473
Dwarf Mode -- Embark/Setup
tweak
resolved (user6)
2014-02-24Strand Extraction not appearing as choice in job skills for dwarves in embark screenSimply create a world, edit embark preparations and scroll the list of skills to give to the dwarves. It will not be in the list (unless, for some reason, "Strand Extraction" is not named the same in that list.
0006446 
Dwarf Mode -- Pets
minor
acknowledged (user6)
2014-02-24Birds claim nest boxes behind tightly closed doors
00064432
Dwarf Mode -- Pets
minor
resolved (user6)
2014-02-22Immigrant's billy goat starves, then stops starving and does not died from starvingNot sure, but supposedly:
1)Have an immigrant with his or her own herbivore creature.
2)Assign a creature to some pasture, on the bare stone floor (no herb or fungus!).
3)See as it starts and stops starving
00021717
Dwarf Mode -- Interface, Text
minor
resolved (Toady One)
2014-02-21Text in inventory screen overlaps with map panel.From Fortress Mode:
1. Use [Tab] to set the display mode to show the main panel, hotkey panel and the map panel.
2. [v]iew a creature.
3. Open their [i]nventory.
00064284
TrueType
crash
resolved (user6)
2014-02-20Adventure Mode crashes after character creation when TrueType is enabledStart adventure mode, create a character like normal, press enter to go.
00064396
Technical -- General
crash
resolved (user6)
2014-02-19The game seems to crash on a fixed rate.Just let the fort run for about a minute or so.
00064334
Adventure Mode -- Traps
minor
new
2014-02-19Unsealing HFS in Adventurer mode does not spawn inhabitants?
00057791
Dwarf Mode -- Combat
text
new
2014-02-19Magma crabs and giant cave spiders have rapid-fire interactions
0006330 
Dwarf Mode -- Environment
minor
new
2014-02-19Wall removal leads to permanent ice groundSee above
00064381
Adventure Mode -- Travel
minor
acknowledged (user6)
2014-02-19When a body transformation ends during fast travel, carried items become hauledBecome a werebeast, or just mod in an interaction that involves a CE_BODY_TRANSFORMATION that has an END time, then fast-travel.
000034410
Combat -- General
minor
resolved (Toady One)
2014-02-18Knockback/"propelled away by the force of the blow" only happens rarely (same with throwing creatures any distance)Just equip a warrior with a weapon that in theory should send creatures flying. Add an enemy. Watch.
00064354
Creatures
minor
new
2014-02-17DISPLAY_COLOR can't be overridden in creature raws* Open the blood man raws
* Remove [ARENA_RESTRICTED]
* Add [DISPLAY_COLOR:1:0:0] under [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
* Spawn some in the arena
* See what colour severed parts and the pools left behind are
00032333
Dwarf Mode -- Environment
major
resolved (user6)
2014-02-17When embarking in an area with 2 very different biomes, area savagery is ignoredEmbark on an area with two very different biomes, say a mountain biome and swamp biome, with both on untamed wilds.
00064371
Dwarf Mode -- Flows
minor
resolved (user6)
2014-02-17Still magma doesn't keep ice thawedI have a save file set up to demonstrate this. It uses magma to heat a chamber full of water. There is a room with a row of levers to control everything. The numbers in the instructions bellow refer to them from left to right. Hit F2 to bring you back to the levers.

* Download this save and start it up:
https://dl.dropboxusercontent.com/u/14508972/region1.zip

* Pull the 2nd and 3rd levers

* Pull the 4th lever and once the room is full of water pull it again

* Pull the 2nd and 3rd levers

* Once the ice has set pull the 1st, 2nd, and 3rd levers

* The ice will all melt, but if you wait a while it freezes again despite the magma
00016107
Map Features
minor
resolved (user6)
2014-02-17Buggy volcano - warm stone flag not properly placed on tiles around volcanoGenerate the world according to the parameters below.
Embark on the location in the image below.
Go to the designation menu and investigate tiles surrounding the volcano.
00047624
Map Features
minor
resolved (user6)
2014-02-17Magma draining from volcanoembark on a cold volcano. wait until the ice melts. wait?
00062224
Typos/Grammar
tweak
new
2014-02-17"Midnight Blue" displayed as light blue
00064361
Items
minor
resolved (user6)
2014-02-17Items frozen into ice which then melts vanish until the tile is re-frozen and minedI have a save file set up to demonstrate this. It uses magma to heat a chamber full of water. There is a room with a row of levers to control everything. The numbers in the instructions bellow refer to them from left to right. Hit F2 to bring you back to the levers.

* Download this save and start it up:
https://dl.dropboxusercontent.com/u/14508972/region1.zip

* Notice the boulders in the room with the floodgates

* Pull the 2nd and 3rd levers

* Pull the 4th lever and once the room is full of water pull it again

* Pull the 2nd and 3rd levers

* Once the ice has set pull the 2nd and 3rd levers

* In the water there will be no boulders any more

* Pull the 2nd and 3rd levers

* Mine the tiles out and the boulders will reappear
00064342
Combat -- General
minor
new
2014-02-16Severed single tissue parts often strangely namedRemove [ARENA_RESTRICTED] from mud men and stage some fights in the arena.
00002001
Creatures
trivial
new
2014-02-16Butchered tame animals produce badly named "stray elephant nervous tissue" etcCapture a tameable animal in a cage trap.
Tame it.
Mark it for butchering, wait for it to be slaughtered.
Look at the resulting items in the butchery.
00047316
Dwarf Mode -- Items
major
new
2014-02-13Dwarf kills Fire Imp with short sword -> Hot sword melts fat and never cools down!Kill a Fire Imp with a weapon.
Watch Urist die.

Save available if necessary
0006217 
Contaminants/Spatter
minor
new
2014-02-12Fixed-temperature contaminants do not heat up body parts?reaction_other

[OBJECT:REACTION]

[REACTION:MAKE_TEST_1]
    [NAME:make magma blocks]
    [ADVENTURE_MODE_ENABLED]
    [PRODUCT:100:1:BLOCKS:NONE:INORGANIC:NONE]
    [SKILL:KNAPPING]

Create blocks, take a step.
00004763
Typos/Grammar
text
new
2014-02-11Boiling blood improperly namedIn Arena mode, allow two creatures to fight and bleed a bit, then spawn a dragon and get it to breathe fire.
00064301
Cave-ins
minor
new
2014-02-08Piston splits in half.Create a piston with the same layout as mine and drop it.
00022677
Dwarf Mode -- Interface, Announcements
minor
acknowledged (user6)
2014-02-07Martial trances can be triggered by distant and invisible underground creatures
00007839
Dwarf Mode -- Trade
trivial
acknowledged (user6)
2014-02-05Elves buy and sell products with IMPLIES_ANIMAL_KILL due to JUSTIFIED_IF_SELF_DEFENSE
00057285
Dwarf Mode -- Jobs, Animal Handling
minor
acknowledged (user6)
2014-02-04Captured mounts leave animals list after first training, cannot be retrained.I'm just guessing here:
1) Capture mounts (giant toad, for sure).
2) Train them.
3) See if they're still on the animals list for maintenance training?
4) If they are still there, perhaps swap them between cage and chain restraint in different training zones?
0006426 
Dwarf Mode -- Justice
trivial
new
2014-02-03King sentenced to beating after duke's production order was not satisfiedHave not tried.
00025625
Adventure Mode -- Inventory
minor
acknowledged (user6)
2014-02-03Infinite backpack when picking things up.Pick up an item with a full backpack.
00064201
Dwarf Mode -- Moods
minor
acknowledged (user6)
2014-02-01Strange mood requests don't take item dimension into account for decoration materials
00055557
Dwarf Mode -- Pets
minor
new
2014-02-01War dogs ignore "tightly closed" and forbidden doors (walk through them, then can´t find back).I have yet to try to reproduce that on another map, but I watched it happen multiple times in my current fort.
00015037
Dwarf Mode -- Environment
minor
new
2014-01-31Water fall into lava creates endless 'cavein' messagesDig a channel down to a lava pit, with a murky pool at the top. Let the water fall several z levels to it.
00064245
Technical -- Saving/Loading
major
resolved (user6)
2014-01-31Game doesn't show anything on the screen after loading uncompressed save
00064251
Technical -- Saving/Loading
major
resolved (user6)
2014-01-30Saved games can be further compressed tenfolds.
0006423 
Dwarf Mode -- Stockpiles
minor
acknowledged (user6)
2014-01-29Deconstructing the floor under a stockpile doesn't remove the stockpilePlace a stockpile over a constructed floor that's built over open space. Designate the constructed floor for removal. Marvel at the stockpile's continued existence.
00062564
Dwarf Mode -- Items
crash
resolved (user6)
2014-01-29Placing cabinets causes system crash.Place cabinets, crash.
00005106
Projectiles
minor
new
2014-01-29Striking with stacked ammo gives a momentum bonus but no contact area penaltyArena mode: Bowdwarf with grandmaster archer & bow skills and wooden bow w/ 100 iron arrows vs fully iron armored dwarf.
00022257
Dwarf Mode -- Military
minor
new
2014-01-29Unskilled dwarf prefers to fight with shield instead of axeEquip untrained dwarves with battle axes and let them fight in the arena.
0004687 
Dwarf Mode -- Interface, Stocks
minor
new
2014-01-29Butchered body parts counted by stack, not sums of stacks
0006170 
Dwarf Mode -- Stockpiles
minor
new
2014-01-29no way to keep werebeast corpse, body parts, out of refuse stockpileObviously to test this requires a were-beast to arrive and be killed. Assuming that happens:
- wait for were-corpse to be carried to general refuse pile
- create bones-only pile pulling from refuse pile
- watch corpse and any separated parts get carried to bones pile
- create 3rd pile with refuse enabled, but all refuse options off. Set it to pull from the bones pile
- watch corpse and separated bits get carried to all-options-off refuse pile.

Workaround: create an extra aboveground refuse stockpile to pull from all indoor refuse piles to keep werebeast corpses out of them. Turn off all refuse options (and, potentially, set the "anywhere" option to "Will Take From Links Only") to keep normal corpses and other trash out of this were-sink.

Simpler workaround: manually dump any were-corpses and were-parts out of indoor stockpiles.

Simplest workaround: If killed above-ground, forbid were-corpses and were-parts before they get picked up.
00034014
Dwarf Mode -- Stockpiles
minor
resolved (user6)
2014-01-29Forgotten Beast Bones going into wrong stockpile
00049501
Creatures
minor
resolved (user6)
2014-01-29butchered crundle produces no horn
00034351
Dwarf Mode -- Embark/Setup
crash
resolved (user6)
2014-01-28generated world segfaults every time when starting dwarf mode, before reaching embark mapOpen world, attempt to Start Playing in Dwarf Fortress mode.
00048448
Miscellaneous Crashes
crash
resolved (user6)
2014-01-28Constant freeze-ups in Win7 Pro 64-bitunzipped DF 31.25 zip into a directory on HDD
launched DF by double clicking the EXE
that's it
00038433
Dwarf Mode -- Immigration
crash
new
2014-01-28Second spring (first after embark) migrants crash the game.Download this bugged save game : http://dffd.wimbli.com/file.php?id=3603 and simply play until migrants arrive, unpause, and crash.
00044805
Dwarf Mode -- Embark/Setup
crash
resolved (user6)
2014-01-28Crash or hang when embark has 3+ biomesAfter loading my region from http://dffd.wimbli.com/download.php?id=4166&f=region12_crash.zip
go to the location in the picture included with the save (yes its 4X5).
Embark either using the play now option or prepare carefully.
If using the prepare carefully option press the 'e' key to actually embark.

Watch memory usage increase until it crashes (it may take some time).
00048042
Dwarf Mode -- Embark/Setup
crash
resolved (user6)
2014-01-27DF crashes upon Embark every timeStart game, choose world, select site, embark.
00037544
Dwarf Mode -- Embark/Setup
crash
resolved (user6)
2014-01-27Crashes on embark screen when choosing placesave here http://dffd.wimbli.com/file.php?id=3498

start new fortress
make some shift-up steps from default location
00044331
Undeath
feature
resolved (user6)
2014-01-27Pets follow their masters around after death
0003730 
Dwarf Mode -- Invasions
minor
resolved (user6)
2014-01-27Kobold thieves don't run from goblin ambushers.Uncover a thief and wait for them to rush blindly to their death at goblin hands.
00036501
Dwarf Mode -- Interface, Unit View
minor
resolved (user6)
2014-01-27Ghost tiles overriden by professionsHave any ghost of a dwarf with a profession.
00009988
Dwarf Mode -- Jobs, Cooking and Food
minor
resolved (user6)
2014-01-27Dwarf tries to butcher skeleton
0003379 
Dwarf Mode -- Jobs, Cooking and Food
minor
resolved (user6)
2014-01-27butchering rotten stuff
0003581 
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2014-01-27Wound wont heal
00037564
Adventure Mode -- Combat
major
resolved (user6)
2014-01-27Nail tissue never heals, causes problems
00033331
Dwarf Mode -- Military
tweak
resolved (user6)
2014-01-27Sparring broken / annoying demonstrationsSet a big squad (more than 5) to train all year in a random barracks and see what happens.
0003536 
Adventure Mode -- Stealth
minor
new
2014-01-27Party members prohibit sneaking if they can see you
00021771
Dwarf Mode -- Buildings, General
trivial
resolved (user6)
2014-01-27Digging out ice tile underneath outdoor Well destroys wellOutdoor well during winter with access tunnel underneath. Send dorf to dig ice underneath it.
0002456 
Dwarf Mode -- Jobs, Designations
minor
resolved (user6)
2014-01-27Down stair can be dug below another down stairDesignate a down stair to be dug
Designate a down stair to be dug a level below.

Both down stairs will be dug out.
00002455
Combat -- General
text
resolved (user6)
2014-01-27Combat reports: gripping done by mouth listed as "tooth"
00031555
Dwarf Mode -- Nobles
minor
resolved (user6)
2014-01-27No liaisons after the arrival of the monarch.Get the monarch to arrive and see if liaisons continue to show. It might also require having a dead count; this occurred in the same game as 0003901.
00031502
Creatures
minor
new
2014-01-27Merchants terrified of raccoons
00016461
Adventure Mode -- Conversation
minor
resolved (user6)
2014-01-27Met a 20 year old "Child" in adventure mode
00050653
Adventure Mode -- Eating/Drinking
major
resolved (user6)
2014-01-27Thirst/hunger seem to be sharedBecome very hungry and thirsty

Eat or drink one of them away

Try to do the same to the other.
00010862
Dwarf Mode -- Idle Behavior
minor
new
2014-01-27Dwarves can die of dehydration while drinkingDifficult :) It requires a very precise timing.
00015431
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2014-01-27No diagnosis performed, wounded yet immortal dwarves.
00015465
Legends Mode -- History Export
feature
resolved (user6)
2014-01-27Forgotten beasts export
00011842
Dwarf Mode -- Invasions
minor
resolved (user6)
2014-01-27Enemy civ brings war mounts during an invasion despite having no animal use tags in entity file
00011462
Dwarf Mode -- Trade
minor
new
2014-01-27Human traders have OCD: Must wash constantly, taking forever to leave
00016163
World Generation -- Parameters
major
resolved (user6)
2014-01-27worldgen stops at megabeast check1: go to generate world with parameters.
2: select smaller or pocket region.
3: go to advanced, note end year and megabeast check start.
4: generate world, compare stop year with earlier noted numbers.
00007656
Dwarf Mode -- Jobs, Childcare
minor
new
2014-01-27Parents spam cancellation messages when babies are outside burrow
00024684
Dwarf Mode -- Interface, Announcements: Message Spam
minor
resolved (user6)
2014-01-27Seeking inaccessible infant
00013502
Dwarf Mode -- Interface, Trade
major
resolved (Baughn)
2014-01-27DF mouse icon leaves a never ending trail on the liason screen where you are shown the civ's wealth
00007723
Miscellaneous Crashes
crash
resolved (user6)
2014-01-27Game crashed in Dwarf Mode - Old fortress
0003008 
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
new
2014-01-27Deconstructing an up stair hanging down from a down stair results in the dwarf falling from that tile upon completion.Build stairway down into a chasm out of any material(s). Deconstruct an up stair.
00047781
Adventure Mode -- AI
minor
resolved (Logical2u)
2014-01-27Miners fall to their death because they so stupid1. dig a channel
2. dig another channel above first channel
0002896 
Dwarf Mode -- Jobs, Military
minor
new
2014-01-27Military Dwarves have no friends!
00020851
Dwarf Mode -- Jobs, Childcare
minor
new
2014-01-27Mother sleeps through childbirth1. Have a breeding pair of dwarves.
2. Make the female sleep.
3. Make the female give birth while she's asleep.

Haven't tried reproducing this.
00029431
Dwarf Mode -- Jobs, Military
minor
resolved (user6)
2014-01-27Some dwarves do not get draftedSeems to happen at random.
00033963
Dwarf Mode -- Buildings, Cages and Chains
minor
resolved (user6)
2014-01-27unconscious escapee still chasingRelease a hostile or invader with combatants ready, watch it follow the releaser, without attempting to strike even if still wielding the weapon it was captured with.
00029331
Dwarf Mode -- Abandonment of Fort
tweak
resolved (user6)
2014-01-27Abandoning falsely warns that all saves will be deleted
00028113
Dwarf Mode -- Jobs, Designations
crash
resolved (user6)
2014-01-27Mouse designations fail intermitantly, sometimes crashesTry mouse designating a lot and it will happen eventually.
00026554
Dwarf Mode -- Military
major
new
2014-01-27Military dwarfs assigned to kill order never reach combat due to thirstI have seen this behavior in multiple forts when i have asked my military dorfs to cover considerable ground to their target.
00020761
Dwarf Mode -- Trade
trivial
resolved (user6)
2014-01-27Negative Value Water
00020984
Creatures
major
resolved (user6)
2014-01-27Being shook around by creatures severs nerves too often
0002116 
Combat -- Stuck-ins
trivial
new
2014-01-27Weapons stuck in can be pulled out while sleeping.
00022342
Cave-ins
minor
resolved (user6)
2014-01-27Wall caved in over a tile where blowdart landed showed symbol of missed projectileLet a projectile land on a tile, and then drop a natural wall onto it from above.
0002272 
Dwarf Mode -- Environment
major
new
2014-01-27Issues with Arctic OceansGenerate a World
Embark on a site containing an Artic Ocean
0004215 
Dwarf Mode -- Environment
minor
resolved (user6)
2014-01-27Cold/Freezing Oceans... Frozen.
00022881
Dwarf Mode -- Pets
minor
resolved (user6)
2014-01-27war animal running to the meeting area and back to their owner very oftenstation militia at any point
assign a war animal
wait for it to run away and come back again and again

or watch my save ( http://dffd.wimbli.com/file.php?id=2491 ):
the war dog Ablel Katakdoren is on its way back to the meeting area, will stay for a few seconds, run back to its owner, will stay for a few seconds, run to the meeting area and so on...
00023461
Dwarf Mode -- Combat
minor
resolved (user6)
2014-01-27Reports show that cloak protects faceJust look through some combat reports.
00025055
Dwarf Mode -- Jobs, Activity Zones
minor
new
2014-01-27Pond Zone fill-job cancelations and unusable buckets resulting from iced-over, but full, outdoor pond1) Fill a pond before the winter freeze.
2) Wait for fill jobs and the attendant job cancelations to be generated.
3) Check the location of the canceled job and observe full bucket that will never be used again.
00013162
Arena
crash
resolved (user6)
2014-01-27Crash when exiting creature control in Arena mode (Legacy versions only)Create dueling dwarves in arena mode, pause, individually control the winners to within targeting range, exit creature control and unpause to let them fight. After a dozen or so times of doing this it eventually crashes at the unpause.
00002786
Arena
crash
resolved (user6)
2014-01-27Game crashed when exiting from Arena mode
00025732
Miscellaneous Crashes
minor
resolved (user6)
2014-01-27Crash when exiting arena mode
00006189
Dwarf Mode -- Reclaim
minor
new
2014-01-27Caged goblins are freed after reclaiming
00017402
Dwarf Mode -- Combat
minor
new
2014-01-27Civilian sleeps through skeletal fox attack
00032392
Adventure Mode -- Crime
major
resolved (Toady One)
2014-01-27Nameless NPCs don't care if you kill themGo to a settlement in Adventure Mode.

Kill an unnamed NPC.

Talk to an unnamed NPC.

Attack the newly named NPC.
00014091
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (user6)
2014-01-27Dwarves confusedly keeps taking water out and putting it back in the same water sourceAs the following says. You need to A) Place Zones, B) Turn on Water Source, and Pit/Pond with it set on Pond, and C) Have buckets ready so they start filling. They'll then soon start playing with the water via bucket spam.
00035082
Dwarf Mode -- Nobles
tweak
resolved (user6)
2014-01-27Militia captain cannot be replaced if militia commander is vacant1. Appoint a militia commander.
2. Appoint a militia captain.
3. De-appoint the militia commander.
4. See that you cannot de-appoint the militia captain if there is a vacancy for the militia commander.
00049181
Adventure Mode -- General
feature
resolved (user6)
2014-01-27Demon prisoner/companion recruitment oddity
00063251
Dwarf Mode -- Reclaim
crash
resolved (user6)
2014-01-27Reclaiming Crash/FreezeStart a fort, abandon or fall into ruin. repeat multiple times.
Between the items scattering, and the spawning of leather, the game will grind to a halt, if not crash upon unpausing and trying to run the game.
00035852
Dwarf Mode -- Reclaim
minor
resolved (user6)
2014-01-27Reclaim other civ's forts?Use .17 and Mixmod. Gen a few worlds. You should at least find a few non-player sites to be reclaimed.
00032782
Dwarf Mode -- Environment
minor
resolved (user6)
2014-01-27Miasma not generated under Constructed FloorsBuild a roof of constructed floors and place a refuse under it.
0003934 
Adventure Mode -- General
crash
resolved (user6)
2014-01-27Game crashes on embark in adventure modeEmbark in adventure mode under Linux
00039302
Dwarf Mode -- Combat
minor
resolved (user6)
2014-01-27Caravan guard seemingly unkillableoccuring in current game....first attempt
00059624
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2014-01-27dwarves stuck in a loop going to recover wounded, interrupted by the dwarf who's wounded
00045481
Dwarf Mode -- Buildings, General
crash
new
2014-01-27Lowering a drawbridge at the top z-level causes a segmentation fault
00039042
Undeath
minor
resolved (user6)
2014-01-27Ghost appeared even with coffin
00046595
Adventure Mode -- Combat
minor
resolved (user6)
2014-01-27Ghosts are too strongJust come to abandoned fortress with ghosts by adventurer.
00019887
Dwarf Mode -- Items
minor
resolved (user6)
2014-01-27Dwarven Sugar lies in stacks on the kitchen floorNot 100% sure.
0003515 
Dwarf Mode -- Items
minor
new
2014-01-27Severed limbs of living dorfs are left alone1. In Fortress Mode, sever a dorf's limb.
2. Have them survive for an extended period.
3. Watch as the severed limb rots where it is, ignored by everyone.
00039643
Adventure Mode -- Reactions
minor
resolved (user6)
2014-01-27Rabbits can't be butchered in Adv Mode
00004873
World Generation -- Parameters
major
new
2014-01-27Number of volcanoes is not affected by vulcanism, only by the minimumSet minimum vulcanism to 99, maximum vulcanism to 100, minimum number of volcanoes to zero.

Should generate a world filled with Basalt, Obsidian, etc, but with no volcanoes.

It even works with min vulcanism 100, max vulcanism 100.
00034394
Technical -- General
minor
resolved (user6)
2014-01-27curses_800x600.png is squished to half height (see 0002628)Change font size setting in init.txt to:

[FONT:curses_800x600.png]

or

[FONT:curses_800x600.bmp]

Observe window size compared to doing the same change with older versions.
00031032
Dwarf Mode -- Jobs, Healthcare
minor
new
2014-01-27Dwarves won't treat new infectionsGet a dwarf with lots of wounds, e.g. by having a goblin with a hammer pound him repeatedly.
Have him diagnosed
Watch new infections arise after a while as he's being treated for his multitude of injuries.
00060702
Dwarf Mode -- Military
major
new
2014-01-27Marksdwarves are confused about whether they're active or notWhen you load up, Go to the squads and cancel there station
Fastdwarf will speed up the process
 
This will make them form up in that general area

To the right is the archery range, The lever to the south the opens the bridges to block the targets(I thought it would be a good idea to force my archers to go to other barracks's)

After they assemble, Turn them to inactive. Most of them will rush towards the ranges. some will stand there for a while, and the guy to the north sitting in a stockpile will sit there and enjoy his drink and not move.

Activate the squad, And After they empty the quivers. They will reassemble in the middle area.. Or if you turn the squad inactive they will spread out around the fortress.



00031311
General
minor
resolved (user6)
2014-01-27Forgotten Beast occupies same tile as tree in water, cannot be shotLoad this save.

http://www.heelychat.com/untouchablefb.zip
00014555
Dwarf Mode -- Interface, Standing Orders
minor
resolved (user6)
2014-01-27Auto-web collection set to 'off' not working
00018912
Dwarf Mode -- Nobles
minor
resolved (user6)
2014-01-27Getting profession updates, but not changing titles
00017372
Technical -- General
minor
resolved (user6)
2014-01-27Unknown runtime error
00008937
Dwarf Mode -- Flows
minor
resolved (user6)
2014-01-27faillure to flood1: dig underground tunnels from murky pool, to site for well
2: build the well, on the same z-level as the pool.
3: wait several years for the pool to fill.
00011776
Dwarf Mode -- Flows
minor
new
2014-01-27pressurized water starts flowing, then stopsI've got a save file available. Turning on and off the floodgate at the stream level makes it work temporarily. Go to level 140 and pull the left-most lever in the room by itself.
0001643 
Dwarf Mode -- Jobs, Hauling
minor
resolved (user6)
2014-01-27Dwarves choose to do hauling/collecting jobs furthest awayStart a fortress and dig out a tunnel a fair distance away from the wagon. Pause the game and designate a garbage pit. Designate all the mined stone to be dumped. Create a large stockpile near the wagon and set it to allow everything. A dwarf will walk to the mine, throw away a stone, then walk all the way across the map to the wagon and transfer a single item, then walk all the way back to the mine to discard another stone, etc.
00022352
Dwarf Mode -- Transport/Hauling
minor
resolved (user6)
2014-01-27Brewer retrives plants from far-away stockpiles.I haven't tried to reproduce this in a controlled manner but it has happened on several forts. Create a Still with a plant stockpile next to it. A good distance away on the XY plane, 1 z-level down, create another plant stockpile. Watch as he takes the scenic route.
00001651
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2014-01-27Dwarves in hospital beds "fall out" and stay on the ground.
00027855
Dwarf Mode -- Environment
minor
new
2014-01-27Tree grows suddenly on top of constructed wall?
00045293
Dwarf Mode -- Stockpiles
minor
new
2014-01-27Removing old stockpiles causes underground tree saplings underneath them to mature instantly.Place a stockpile over a patch of underground soil.
Discover the cavern layers to underground plants start growing inside your fortress.
Remove the stockpile several years later.
Watch fully mature trees spring up.
00017242
Dwarf Mode -- Environment
tweak
resolved (user6)
2014-01-27Underground plants keep growing on soil floors after the wall below is removedFind two overlapping soil layers. Dig out upper layer, and pierce caverns. Dig out lower layer, undermining soil of upper layer. Plants will continue to spawn on upper layer, and existing plants will be unharmed.
00035031
Dwarf Mode -- Invasions
minor
resolved (user6)
2014-01-27Goblin stuck in tree
00017541
Dwarf Mode -- Military
major
new
2014-01-27Creatures and items fall through up/down stairsIn design like this

5 + <-- object here
4
3 X
2 X
1 X
0 +

Stuff (esp. dorfs) standing/lying on the tile at level 5 will fall down to level 0 if floor is gone.
00017782
Dwarf Mode -- Buildings, General
minor
resolved (user6)
2014-01-27Mason Workshop Deconstructs By ItselfEmbark on a map with no econ stone exposed/available.

Build a mason workshop.

Assign job item to the workshop.

Assign mason labor to a dorf.
00009341
Combat -- General
trivial
resolved (user6)
2014-01-27Adventurer was punched in the mouth from behind
00009363
Arena
minor
new
2014-01-27Non-homeotherm creatures melt when placed on floor above magmaPlace a saltwater crocodile, or alligator on the walkways above the magma, in the top left quadrant in arena mode.
00018471
Arena
minor
resolved (Toady One)
2014-01-27ranged weapons made out of materials other than wood are not available in arena mode
00025102
Combat -- Target Selection
minor
resolved (user6)
2014-01-27Dwarven children too aggressive
00057072
General
minor
resolved (user6)
2014-01-27When a dwarf falls a z-level into water, she drops the baby. And can't seem to pick it back upfrom http://www.bay12forums.com/smf/index.php?topic=105641.msg3131246#msg3131246

[code]
Z = 1. Entry.
OOOOO
O>DXO
OOOOO

Z = 0. Tunnel.
OOOOOOOOOOOOOOOOO
O<+++++++++++++HO
OOOOOOOOOOOOOOOOO

Z = -1. Babby room.
OOOOOOOOOOOOOOOOO
O++++++++++++++VO
O+++++++++++++++O
OOOOOOOOOOOOOOOOO

O = Wall
D = Door
> = Dwarfs Enter Here
X = Dwarves walk down the stairs to enter tunnel, water flows from above.
< = Dwarf Exit Stairs
H = Lever-linked floor hatch.
V = Unlinked grate to drainage system.
[/code]

Step 1. Draft caring mothers into a squad, and station them in tunnel.
Step 2. Lock door.
Step 3. Send a burst of water down the shaft, enough to separate babies from mothers.
Step 4. Unlock door, station mothers outside while leaving babies in tunnel.
Step 5. Lock door again.
Step 6. Open floor grate.
Step 7. Send water back down shaft, straining all babies into baby room.
0001824 
Arena
minor
resolved (user6)
2014-01-27Rock blocks can contain "rock coating"Drop some obsidian walls in the magma through the floor in the arena part which is suspended above the magma. Hope some rocks land on the floor, and examine them with k and enter to view them.
00010585
Dwarf Mode -- Pets
minor
new
2014-01-27War animals assigned to soldiers but still restricted to civilian burrow1. Have war animals and assign them to a military dwarf
2. Restrict civilians to a burrow
3. Send the military out, look it the war animals go
00019571
Typos/Grammar
minor
acknowledged (user6)
2014-01-27Engraved floor description claims it's "on the wall" or omits locationengrave in stone
00019362
Dwarf Mode -- Jobs, Designations
minor
resolved (user6)
2014-01-27Dig Designation under Channel removing Ramp1. Set a channel designation on a tile.
2. Set a dig designation on the tile just below it.
3. Watch as your miner digs the channel, then removes the ramp, trapping himself to die of dehydration.
00013384
Throwing/Shooting
minor
acknowledged (user6)
2014-01-27Ranged combatants receive blood splatters when shooting far away targets1) Start Arena mode.
2) Make some melee happen between Teams 1 and 2 so you have stationary targets.
3) Create some archers with bows or crossbows and e.g. Steel ammunition for Team 3 at a long distance away from the Team 1&2 targets.
4) As a control test, also create blowgunners in Team 3 to stand beside the bowmen and crossbowmen.
5) Watch as Team 3 receive blood splatters only for the bow/crossbow users.


Step 2 is optional, this is reproducible with targets that are not engaged with anything else, though you have to be quick to look at your shooters' inventory before the targets close in to melee them.
00032171
Dwarf Mode -- Artifacts
minor
resolved (user6)
2014-01-27Forbidding base artifact material results in Iron item.
00013592
Dwarf Mode -- Jobs, Healthcare
minor
new
2014-01-27Doctors in burrows cannot drop supplies without proper stockpilesPut a doctor in a burrow without access to cloth stockpiles and have them suture or bandage an injured dwarf.
00062601
Dwarf Mode -- Moods
minor
new
2014-01-27Hospital activity zone interferes with strange mood cloth item collectionBuild a bunch of workshops inside a hospital zone, wait for moody dwarf needing cloth to claim one.
000078810
Dwarf Mode -- Trade
minor
resolved (user6)
2014-01-27Traded raw clear/crystal glass not appearing at Jeweler's Workshop, although green glass does
00033113
Dwarf Mode -- Moods
minor
resolved (user6)
2014-01-27Resting/unconscious dwarf goes moodyInjure a lot of dwarves. Wait for (or debug trigger) a mood while they are resting
00038993
Dwarf Mode -- Moods
minor
new
2014-01-27Non-Bone Artifact Missing ComponentsHaven't had a chance to retry, but its easy to repro:

Forbid items as the dwarf walks to retrieve them, unforbid the items after he has deposited the item at the workshop. Rinse, repeat.
00033682
Dwarf Mode -- Stockpiles
trivial
resolved (user6)
2014-01-27Stacks and single goblin bones go to different stockpiles.Configure two stockpiles, one to receive only corpses, one only bones.

Get some goblin bones; the the easiest way is probably to drop one from sufficient height that it'll blow apart and then waiting for the bits to rot.

Craft some bone items.
000015916
Dwarf Mode -- Moods
major
resolved (user6)
2014-01-27Mood failed because dwarf cannot find needed material
000292413
Dwarf Mode -- Moods
tweak
new
2014-01-27Moody dwarf has inconsistent display of quantities for primary vs. decorative items
00062141
Dwarf Mode -- Moods
minor
resolved (user6)
2014-01-27Moody dwarf will not used items from minecarts
00014574
Dwarf Mode -- Moods
minor
new
2014-01-27Strange mood dwarves only collect items in order
00013933
Technical -- General
minor
resolved (user6)
2014-01-27After quitting the game, dwarfort.exe process remains running in the background until killed via Task ManagerStart the game. Load up a fortress game. Quit. Wait a few minutes then check task manager.
0001569 
Technical -- General
minor
resolved (user6)
2014-01-27After quitting, DF hangs without closing.1) Start DF
2) Play for awhile, particularly Fortress Mode
3) Save, and return to main menu.
4) Select 'Quit'
00042322
Map Features
minor
new
2014-01-27Aquifer on mountainous mapsPick a rocky embark site. Try to dig through all the aquifers from the highest above-ground level.
0001308 
Dwarf Mode -- Military
minor
resolved (user6)
2014-01-27Station commands use inexact positions
00014082
Dwarf Mode -- Combat
major
resolved (user6)
2014-01-27move/station order makes soldiers spread in an unusable pattern, too wide basically
00013274
Dwarf Mode -- Jobs, General
minor
resolved (user6)
2014-01-27Smelter reactions with undefined rocks
00012121
Map Features
minor
resolved (user6)
2014-01-27Invisible water stopping force-fieldNo idea, I look around underground as an adventurer long enough and eventually find it in every world I have genned.
00012157
Adventure Mode -- Environment
minor
resolved (user6)
2014-01-27Magma Sea interacts strangely with the undergroundDon't know. Generate a world and try to get an adventurer down that far.
00008913
Pathfinding
major
resolved (user6)
2014-01-27New HFS pathing troubles; ends up in a pathing "freeze"
00012471
Dwarf Mode -- Jobs, Building Construction and Destruction
trivial
new
2014-01-27Tantrumers can topple buildings even with both hands/grasps broken
00035971
Adventure Mode -- Quests
minor
new
2014-01-27[LOCAL_BANDITRY] bandits are targets of own civ's bandit questseasiest method:
Allow goblins to become adventurers.
Play a goblin adventurer and go and take out a group of bandits they complain about.
Return to goblin quest-givers.
Be killed for your treachery.
00012601
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2014-01-27Salt water given to a resting dwarfI have not explicitly tried to reproduce this, though it doesn't seem like something that would be a fluke. This may also allow them to drink directly from the well, but again, I haven't tried this.
00012354
Technical -- General
tweak
new
2014-01-27No errorlog when custom reaction specifies invalid building
000102821
Dwarf Mode -- Immigration
minor
resolved (user6)
2014-01-27Elven caravan somehow arrives at Island Fort, doesn't show up on civ screenI suspect this bug occurs whenever you embark on an island location with no connection to the mainland.
00011301
Dwarf Mode -- Diplomacy
minor
resolved (user6)
2014-01-27Liaison departs immediately upon arrival
00009812
Dwarf Mode -- Interface, Announcements
trivial
resolved (user6)
2014-01-27Weather changes go unannounced.
0000935 
Dwarf Mode -- Idle Behavior
minor
new
2014-01-27Custom creatures in fortress mode with the "secretion" tag constantly go clean themselvesAdd a secretion material to dwarves (ie. a slime template) and set them with a secretion to any of their body parts. They will race off to clean themselves constantly and get re-covered in it.
00032121
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2014-01-27Return patient to the hospital gets new diagnosis but no new treatmentInjure a dwarf, patch him up in the hospital and send him away, injure him again.
00040096
World Generation -- General
crash
resolved (user6)
2014-01-27World Gen CrashI didn't attempt to reproduce because I don't know how to rerun the Create A World parameters with the same seed.
000397210
Dwarf Mode -- Embark/Setup
crash
resolved (user6)
2014-01-27Crash at embark across a wide swath of the world (savage embark?)Simply embark anywhere in the general region of the area indicated in the image - the savage swamps and forests in the area all cause crashes at embark.
00036214
Dwarf Mode -- Thoughts and Preferences
crash
resolved (user6)
2014-01-27Opening Thoughts and Prefernces Crashes gameOpen Thoughts and Preferences
00005877
Arena
minor
resolved (Toady One)
2014-01-27Temperatures effects are not working properly.Control a creature and press 'P' in arena mode. This will show scorching (maybe not at first, but definitely after the items below start kind-of working.

Create a material, as described in the problem description. The material needs the [IS_METAL] and maybe [ITEMS_AMMO] tags, so as to appear in the selection list.

Create a creature with a stack of ammunition made of this material. Control the creature and throw some of the items, pick them up, throw some more etc.
000060915
Dwarf Mode -- Items
minor
resolved (user6)
2014-01-27newly produced plant fiber sock designated for meltingno idea
00007704
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2014-01-27Resting dwarves tasked to recover wounded
00010572
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2014-01-27wounded dwarf gets stuck with "recover wounded" job even after death
000117412
Dwarf Mode -- Jobs, Military
minor
resolved (user6)
2014-01-27Dwarf is stuck doing non-cancelable tasks
00054331
Dwarf Mode -- Combat
crash
resolved (user6)
2014-01-27Crash when issuing kill command on necromancer.Select any military squad, select (K)Attack, select the Dwarf Potash Maker Necromancer (on the west side under the river bend close to the map edge) to be killed. Crash!
00014213
Dwarf Mode -- Buildings, General
crash
resolved (user6)
2014-01-27Military related crash - barracks destruction also possibleload that save
00059163
Dwarf Mode -- Stockpiles
minor
resolved (user6)
2014-01-27Stockpile must give resources to a workshop to have its contents used
00063921
World Generation -- General
minor
new
2014-01-27Water in 2nd cavern is missing in 'chunk' above demon temple on embark.A slight note in reproducibility, this is the first time I've embarked on a demon fort, so I don't know whether it's reproducible in other embark sites, but it's there every time I embark on this.

Here is the save with the view centered on it: http://dffd.wimbli.com/file.php?id=8175 Just unpause.
00047794
Technical -- General
minor
new
2014-01-27FPS different on different z-levelsNo. Idea. Man.
00016554
Pathfinding
major
acknowledged (Toady One)
2014-01-27Demons always path to top levels of tubeBreach the tube close to it's base.
00035845
World Generation -- General
crash
resolved (user6)
2014-01-27Worldgen crashed with these parameters:
00008012
Dwarf Mode -- Buildings, General
major
acknowledged (Toady One)
2014-01-27Forges don't care if bars have a small PRODUCT_DIMENSIONCreate a custom reaction with:
[PRODUCT:100:1:BAR:NONE:METAL:IRON][PRODUCT_DIMENSION:50]

and another with

[REAGENT:A:10:BAR:NONE:METAL:IRON]
[PRODUCT:100:3:TOY:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]

A bar made with the first custom reaction can be used at a forge with no problem, even though it's only 1/3 the size of normal bars that come from a smelter, using the METAL_ORE value of it.

If a bar made with the first reaction is then used with the second, the result is that there are 15 TOYs of various subtypes in the shop, instead of just 1.
00040277
Vegetation
minor
resolved (user6)
2014-01-27Cave moss and other grasses get generated in fake-looking 16x16 squaresEmbark on a new site, dig down to a cave and look at the cave moss. You'll see what I mean.
00016443
Dwarf Mode -- Interface, Military Screen
minor
resolved (user6)
2014-01-27Unassigning squad leader in nobles screen causes hard crash when entering military screenCreate a squad (by whatever desired means).
Remove squad leader via the nobles' screen.
Open the military screen.
00055931
Adventure Mode -- Environment
minor
resolved (user6)
2014-01-26Water taken from well instantly freezes, can't be thawed
00053521
Adventure Mode -- Quests
minor
resolved (user6)
2014-01-26Giant lions in lairs are nameless until quest is given
0005490 
Adventure Mode -- Quests
minor
resolved (user6)
2014-01-26Getting quest from religious leader takes more reputation than from non-religious leader
00011572
Adventure Mode -- Conversation
text
resolved (user6)
2014-01-26Keep in current town described as "there"
00056742
Dwarf Mode -- Thoughts and Preferences
minor
resolved (user6)
2014-01-26Can prefer to eat non-butcherable vermin
00035782
Adventure Mode -- Sites
trivial
new
2014-01-26Cherry opal quern in monster lair
00035771
Combat -- Stuck-ins
minor
resolved (user6)
2014-01-26Can get stuck-ins on hill titan made from salt
00047353
Creatures
minor
resolved (user6)
2014-01-26Bumblebees not hiveable, but make food and drink
00055062
Legends Mode -- General
minor
resolved (user6)
2014-01-26Books bound in weird substances
00047113
Dwarf Mode -- Jobs, Hunting
minor
resolved (user6)
2014-01-26Hunter dumps corpse on bed instead of corpse stockpile
00047473
Reactions
minor
resolved (user6)
2014-01-26Soap making can't use tallow left in kitchen
00047141
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (user6)
2014-01-26"Plant Seeds" jobs take too long to find grower
0004734 
Dwarf Mode -- Items
minor
new
2014-01-26Can steal liaison's clothes via dumping
00055274
Dwarf Mode -- Buildings, General
minor
resolved (user6)
2014-01-26Can make gem windows from cut stone
0005606 
Adventure Mode -- Town
minor
resolved (user6)
2014-01-26Not enough variety in dungeon/catacomb treasures
0005608 
Adventure Mode -- AI
minor
resolved (user6)
2014-01-26Necromancers outrun and leave behind zombies
00057872
Dwarf Mode -- Thoughts and Preferences
minor
resolved (user6)
2014-01-26Missing dwarves cause no negative thoughts
00052302
Weather
minor
resolved (user6)
2014-01-26Blood snow that contaminates well results in message spam
0001556 
Reactions
tweak
new
2014-01-26If a MATERIAL_REACTION_PRODUCT references a nonexistent mat in LOCAL_CREATURE_MAT, it silently picks another mat (no errorlog)
00015869
Creatures
minor
new
2014-01-26Giantess killing her newbornEmbark on cave. Wait for giant romance to do its magic.
00002651
Geology
minor
resolved (user6)
2014-01-26Semi-molten rock problemChannel into semi-molten rock.
0000708 
Geology
minor
new
2014-01-26Slade and semi-molten rock can be channeled, although walls cannot be destroyedThis should be trivial to reproduce simply by designating channels in the temple, and perhaps the underworld.
00001007
Dwarf Mode -- Flows
major
resolved (user6)
2014-01-26Water does not cool semi-molten rockDig way down to semi-molten rock. Pipe nice cool refreshing water down to this level and douse the rock.
00024112
Dwarf Mode -- Environment
minor
resolved (user6)
2014-01-26Volcano that pierces water cavern layer will drain into magma sea plus cave-ins.Turn up the volcano amount in world gen and embark at a location with a volcano.
0003310 
Map Features
minor
resolved (user6)
2014-01-26areas of semimolten rock and magma sea intersect with higher geological features in a very rectilinear manner.?
00014441
Dwarf Mode -- Environment
minor
resolved (user6)
2014-01-26Unrevealed new HFS material and semi-molten rock tiles can be mined out with ramps.1. Clear an area directly above an unrevealed tile of slade or semi-molten rock.
2. Designate a ramp to be mined on that tile.
3. Wait for it to be mined out.
00003142
Technical -- General
minor
new
2014-01-26Key bindings screen and other screens fail to give any feedback after successful exporting text
00046844
Dwarf Mode -- Environment
minor
resolved (user6)
2014-01-26Bugged area appeared in cavern while playing.Unknown. Playing through from a save 14 in-game days earlier didn't do it. Possibly a read/write error while I was designating?
00002481
Dwarf Mode -- Nobles
minor
resolved (user6)
2014-01-26Default administrators not filled in at game start
000589312
Fire
minor
resolved (user6)
2014-01-26Magma occasionally fails to destroy utterly flammable items, see description and save for listsubmerge creatures (dwarves probably) in magma.

look for weirdness.
00058282
Dwarf Mode -- Moods
minor
new
2014-01-26Injured military dwarf with strange mood is pacing back and forth after claiming workshop
0006038 
Dwarf Mode -- Military
minor
new
2014-01-26Frozen water doesn't get dumped from flasksFreezing biome, soldiers spending their time outside, water in waterskins.
00031821
Dwarf Mode -- Idle Behavior
minor
new
2014-01-26Parties cause lagMake a bunch of 'meeting hall' rooms, watch your FPS decrease significantly with each new party thrown.
0004702 
Adventure Mode -- General
minor
resolved (user6)
2014-01-26Some companions counted twice on [c] list
How to reproduce: 1) Get companion, they show up on the list. 2) lose companion, companion disappears from list. 3) Find companion again in a village shop, where they are flashing like a party member, but act like a trader. 4) Ask companion to join you again. 5) Companion agrees, and is listed twice. 6) Getting companion killed removes both instances from list.
00056296
Dwarf Mode -- Invasions
minor
resolved (user6)
2014-01-26massive drop in FPS, seemingly related to INVADERS:YES setting in d_init.txtThe lagging can be reproduced (for my current world) by changing the INVADERS setting from NO to YES in the d_init.txt file.

I did not test yet if there is something wrong with the world itself; gonna check if it happens on another embark on the same world, too.
00035942
Adventure Mode -- Quests
major
resolved (user6)
2014-01-26Adventure mode zombie kills for quests are not recognizedGet a quest to kill a zombie monster (Like a dragon), kill it. It turns to dust but the quest is not completed, it still tells you to kill that creature.
00056161
Undeath
minor
new
2014-01-26Husks/Zombies still gain skills and name equipment
0005615 
Undeath
minor
resolved (user6)
2014-01-26Husks/Zombies still name equipment
00054282
Undeath
minor
new
2014-01-26Undead invaders recieve burialCreate a fortress near a necromancer tower and get beseiged by undead. Re-kill the invaders and then build some burial receptacles.
00044366
Dwarf Mode -- Embark/Setup
crash
resolved (user6)
2014-01-26Crash when Embarking on LakesFind a lake. Try to embark on part of it. Try to embark on more of it, less of it, move the embark area around.
00051513
Creatures
minor
resolved (user6)
2014-01-26Mist Thralls are nigh unkillable.Embark on an evil biome, hope the mist makes a thrall.
00061494
World Generation -- General
major
resolved (user6)
2014-01-26No Coal in Large world
00061628
Dwarf Mode -- Embark/Setup
minor
resolved (user6)
2014-01-26embark on world with joyous and terrifying in same embark, terrifying not producing trees or plants1. create world with advanced parameters change savagery x and y to 3200 each
   adjust desired good and evil chances in large subregion to 15000,
   change max subregions to 5000,
2. create world and find an embark with joyous wilds woodland next to terrifying woodland.
3. embark
0005012 
Creatures
minor
new
2014-01-26Blizzard men in cages will burn foreverTrap Blizzard Men in cages and let magma fill the chamber they're in.

Trap Blizzard men in a room with no cages, and fill it with magma.
00021085
Technical -- Saving/Loading
crash
resolved (user6)
2014-01-26Crashes when loading saveUploaded the save file to the DF file depot. Seems to crash consistently.
http://dffd.wimbli.com/file.php?id=2428
0002990 
Technical -- Saving/Loading
crash
resolved (user6)
2014-01-26Load fails after being *paused* overnightLeave DwarfFortress open, but paused overnight and then try to load a save game.
00032311
World Generation -- General
crash
resolved (user6)
2014-01-26Worldgen Crash1. Start generating a new world
2. Wait for world to generate
3. Crash during generation
0003550 
Miscellaneous Crashes
crash
resolved (user6)
2014-01-26Segfault during WorldgenStart DF. Gen world. Crash.
0003562 
Adventure Mode -- Combat
minor
new
2014-01-26Gut injury causes nonstop vomiting even after healingGet in a fight and get a arrrow to the "Guts" even after travel and its scarred over you should still be vomiting and "Guts" will show up as yellow on the wounds screen
00011123
Dwarf Mode -- Invasions
trivial
resolved (user6)
2014-01-26goblin swordsman shows up equipped with <iron bow>
00003951
Dwarf Mode -- Interface, Military Screen
minor
new
2014-01-26Can assign specific uniform items that are already assigned to the same dwarf (or someone else)Go to military menu. Go to equip. Attempt to assign specific gloves and boots to a dwarf.
00013132
Dwarf Mode -- Thoughts and Preferences
minor
new
2014-01-26Tantruming dwarf "enjoyed starting a fist fight" after using weapon to kill someone1. Set a captain of the militia, equip him with a weapon, and get him unhappy
2. Wait until he tantrums, and hope he starts a fist fight
3. Watch as he slaughters the closest dwarf
00018466
Throwing/Shooting
minor
resolved (user6)
2014-01-26ranged weapon projectile attacks don't use specified 'strike' verb in log1) equip a dwarf with a crossbow and bolts
2) give him something to shoot at
3) look at the combat report
00020122
Dwarf Mode -- Buildings, Cages and Chains
minor
resolved (user6)
2014-01-26caged goblins get stronger over time
00031055
Dwarf Mode -- Military
minor
new
2014-01-26Setting material values to defaul uniforms results in strangeness.Choose a default uniform, change material values, have fun.
0006261 
Dwarf Mode -- Military
minor
resolved (user6)
2014-01-26Dwarf trying to pick up unavailable equipment gets stuck on Pickup Equipment orderAssign a dwarf a specific weapon type, but have that weapon type unavailable for use because all examples are already in use throughout the fort
000089215
Dwarf Mode -- Jobs, Equipment
major
resolved (Toady One)
2014-01-26Undrafted dwarves keep carrying equipment, soldiers get assigned items being worn by someone else (who refuses to drop them)1. Draft some soldiers.
2. Assign uniforms, wait for specific items to be assigned.
3. Look what items a specific dwarf has.
3. Remove the dwarf from the squad
4. Don't unpause! (not sure if it makes a difference, I'm just describing how I did it)
5. Select a replacement for the same position.
6. Check his specific items.
00060843
Dwarf Mode -- Jobs, Designations
minor
resolved (user6)
2014-01-26Miner dont run after mining into hot rockFind some lava. Dig to it until th last square . Clear out. Designate dig on the last square. Miner go in and dig. He dont run. He died
00004147
Dwarf Mode -- Jobs, Healthcare
major
resolved (user6)
2014-01-26Hospital Stored Buckets Not UsedHospital zone with at least 1 stored bucket, injured dwarf who is thirsty.
0000450 
World Generation -- Beasts
minor
resolved (user6)
2014-01-26Forgottoen beast mistmatch between spheres and body substance
00004581
Dwarf Mode -- Interface, Announcements
minor
resolved (user6)
2014-01-26STRUCK_ECONOMIC_MINERAL doesn't include gems
00021404
Dwarf Mode -- Jobs, Hauling
minor
resolved (user6)
2014-01-26Items are hauled to bins before the bins are installed into the correct stockpile.Created or modify a stockpile to place items in bins.
00017799
Dwarf Mode -- Buildings, Machines
minor
new
2014-01-26Haulers can disrupt building of pumps by hauling tasked items to stockpiles1) Order a many-layered pump stack to be created
2) add a stockpile for storing pump stack components (pipes, blocks, and/or enormous corkscrews)
3) wait for massive deconstruction
00033893
Dwarf Mode -- Stockpiles
trivial
resolved (user6)
2014-01-26Food barrels in furniture stockpilefill food stockpile? have barrels in furniture stockpile? produce food?
00040491
Dwarf Mode -- Items
minor
resolved (user6)
2014-01-26Doe Rabbit/Buck Rabbit corpse not rotting
00060661
Dwarf Mode -- Jobs, Items
minor
new
2014-01-26Killers fail to claim skull totems as trophies
00038855
Pathfinding
major
resolved (user6)
2014-01-26Flying forgotten beast can path through unpathable placesNot sure. I think the being must be a flier; you must then have one open path between it and you. Close the path, then open another one (through mining).
00061134
Dwarf Mode -- Jobs, Cooking and Food
minor
resolved (user6)
2014-01-26dwarves will butcher a dead dwarf then bury the food productsedit ethics as follows
        [ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
    [ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
    [ETHIC:MAKE_TROPHY_SAME_RACE:APPALLING]
    [ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
    [ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
    [WILL_ACCEPT_TRIBUTE]
00052462
Dwarf Mode -- Immigration
minor
new
2014-01-26vampire immigrated to fort as "friendly" rather than citizen
000155321
Dwarf Mode -- Trade
minor
resolved (user6)
2014-01-26Aluminum not available to all dwarven civsPlay a dwarf fort. Get a caravan. No aluminum on the trade select screen.
00015441
Undeath
minor
resolved (Toady One)
2014-01-26Skeletal cyclops described as very muscular, narrow ears, etc
000279619
Dwarf Mode -- Jobs, Military
major
resolved (Toady One)
2014-01-26Soldiers often cannot follow their orders.Try ordering a squad of 3-5 soldiers to kill some wild animals outside, or try enabling the active/training status of a marksdwarf and wait for it to appear (in my case he shot a few dozen bolts before starting to get this problem)
000131111
World Generation -- General
major
resolved (Toady One)
2014-01-26World has caverns but one of the several dwarven civs doesn't have access to seeds/plants/drinksSeems random, and not related to no-caverns.
00022196
Dwarf Mode -- Artifacts
minor
new
2014-01-26Legends says stolen artifact "was lost in an unknown site"
00049838
Dwarf Mode -- Invasions
crash
resolved (Toady One)
2014-01-26Crash occurs when Forgotten Beast cannot path into fort- breach Caverns
- floor over Cavern entrance
- wait for Forgotten beast

OR

- dig Cavern entrance outside a moated drawbrisdge
- wait for FB
- raise bridges so FB cannot enter the fort and wait for it to kill everything outside
00018803
Arena
minor
resolved (Toady One)
2014-01-26Gaseous secretions in arena mode cease when assuming control of a creatureAdd the creature below to your raws, start arena mode, and place one of them. Watch their secretions go off.
Place another creature, and assume control of it. Walk around a bit and notice the secretions of the other creatures have stopped.
Return to arena mode, see that the secretions still don't work.
Place another of the creatures, and see that its secretions don't work either.
00015423
Adventure Mode -- Display
minor
resolved (user6)
2014-01-26Zombie miasma does not display in adventure mode
00047065
Adventure Mode -- Buildings
minor
resolved (Toady One)
2014-01-26Buildings appear to be incorrectly placed.
00014592
World Generation -- Constructions
minor
resolved (user6)
2014-01-26Roads constructed in world gen don't handle slopes well
00006876
World Generation -- Constructions
minor
resolved (Toady One)
2014-01-26Bridges on world gen roads connect strangelyGenerate a world and follow a road into a hilly area as an adventurer.
00016011
Dwarf Mode -- Embark/Setup
minor
resolved (user6)
2014-01-26Site finder region map liesUse the Medium Island world generation parameters, modified to use the following fixed seeds.

SEED: 631736448
HISTORY_SEED:656968774
NAME_SEED:1936735574
CREATURE_SEED:2273313248

Go into the site finder, and find the NPC dwarven fort Alekmosus. It's on the fifth grid from left, and seventh grid from the bottom on the global map. Close to the left is a ruin, Zomuslosm.

Several of the worldmap grids above these two sites, are light green tau, quote, n, and intersection symbols. These suggest the presence of hill and shrubland biomes.

However, most of these squares are all forest, on the Local map.
00017224
Dwarf Mode -- Interface, Embark
trivial
resolved (user6)
2014-01-26Embark screen biome view can include separate biomes that are apparently identical
0006224 
General
minor
new
2014-01-25Minecart collisions with creatures sometimes create impassable tiles.Ride a minecart and ram a creature. Maybe the rammed creature must skid along the ground instead of getting launched? I'm not sure.
00050463
Material Properties
tweak
resolved (Toady One)
2014-01-25Bloodstone is green, not red.
0006089 
Dwarf Mode -- Trade
minor
resolved (user6)
2014-01-25Caravan Stuck If Path Removed During TradeAttract a caravan, create a skirt wall that removes valid pathways, mow down pathway, watch.
00045612
Dwarf Mode -- Trade
major
new
2014-01-25Newly built wall freezes caravan, even after it's removed1. Build a fortress with 2 long, narrow entryways. Where each entryway connects to the room containing your Trade Depot, include some means of blocking the way. A drawbridge is probably best.
2. Channel every other square in the entryways, to insure that merchants are constantly going up and down ramps as they walk through the entryways. I have a hunch that it is important to have the last merchant and his horse on different Z-levels when you block off the entryway.
3. When the caravan comes, wait for at least 1 merchant and his horse to go through the doorway. When at least one merchant has gone through (along with his horse) and at least 1 merchant and his horse are still in the bumpy entryway, close the door (or drawbridge, or floodgate, or wall, or whatever).
4. At this point, the merchant should refuse to re-path, and just stop in his tracks, and stay stopped even if you open the door/bridge/whatever. If the bug doesn't happen, try looking at my save to see if there's some factor I overlooked.
5. Optionally, try out the workaround for this bug, which involves digging or channeling to make the merchant or his horse (whichever is higher up) fall down a Z-level so that they are both on the same Z-level.
00026692
Dwarf Mode -- Nobles
minor
resolved (user1294)
2014-01-25Game crashed when assigning broker
00031721
Sites
minor
resolved (user1294)
2014-01-25Rotting things inside a dark fortress produce no miasma.1. Embark on a ruined dark fortress.
2. Build a butcher shop inside the dark fortress.
3. Butcher an animal and let it rot.
00015784
Dwarf Mode -- Jobs, Mechanisms
minor
resolved (user1294)
2014-01-25Dwarf Mechanic cannot link Water Pressure Plate to DrawbridgeBelieve I have a save if necessary to see. Plate is confined in a small place directly next to the bridge.
00030092
Technical -- Saving/Loading
crash
resolved (user6)
2014-01-24Game crashes upon loading saved "Reclaim Fortress" game1. Reclaim a fortress
2. Save
3. Attempt to reload
00034061
Dwarf Mode -- Embark/Setup
crash
resolved (user6)
2014-01-24Game crashes when selecting an embark locationDownload game. Select Start Playing From the menu. Select the map And selct dwarf fortress. Scroll the region down.
00040825
Dwarf Mode -- Interface, Designations
crash
resolved (user6)
2014-01-24Crash during building designationHave economic building materials available.
Designate any building.
Crash.
00064195
Dwarf Mode -- Buildings, Machines
block
resolved (user6)
2014-01-23Levers - cannot choose object to link, screen moves
00064182
Dwarf Mode -- Transport/Hauling
trivial
resolved (user6)
2014-01-23"Load vehicle" job generated by minecarts sometimes siezes trade goodsSet up a ton of minecart stops, wait for traders?
00028471
Dwarf Mode -- Trade
minor
resolved (user6)
2014-01-22Unconscious leader dwarf bugs out outpost liasonIn description.
00014883
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (user6)
2014-01-22Cleaning Weapontrap... Job vanished after forbidding and reclaiming trap1. Build a weapon trap
2. Let goblins activate the trap until it is stuck and requires cleaning
3. Forbid the weapon trap and everything else via zone-forbid ([d]->[b]->[f])
4. Reclaim via zone reclaim ([d]->[b]->[c])
5. No cleaning job will be visible and the trap remains deactivated
00002358
Dwarf Mode -- Jobs, Designations
major
resolved (user6)
2014-01-22Stuck Dwarfs Cause ProblemsStart a game with two miners. Dig two 3x3 rooms underground with an upward ramp in the center and no other exits. One miner should become trapped in each room. The moment one of them is trapped, problems should begin.
00005202
Dwarf Mode -- Embark/Setup
minor
resolved (user6)
2014-01-22Wagon ended up in cave on embarkationHave not tried to reproduce, but it should be easy enough to try embarking on multiple caves.
00008007
Dwarf Mode -- Combat
minor
acknowledged (user6)
2014-01-22Squad attack pathfinding lags behind target movement
00023993
Dwarf Mode -- Buildings, Cages and Chains
crash
resolved (user6)
2014-01-22Game paused to announce that goblin thief was caught in trap, then crashed after resuming
00029463
Dwarf Mode -- Military
major
resolved (user6)
2014-01-22Crossbow dwarfs prefer melee
00017135
Combat -- Target Selection
minor
resolved (user6)
2014-01-22Berserk Dorf in Hospital Zone can't be attacked by squad.
00027143
Dwarf Mode -- Nobles
tweak
acknowledged (user6)
2014-01-22gender tag in custom noble position does not workadd [GENDER:MALE] tag to baron and higher positions and wait for barony request.
00029605
Dwarf Mode -- Nobles
major
acknowledged (user6)
2014-01-22deceased Baron not replaced-Let your Baron die
-wait forever
00019347
Dwarf Mode -- Interface, Designations
minor
resolved (user6)
2014-01-22Brook flashes like warm stone and can be desinated to be dug
00023743
Dwarf Mode -- Jobs, Mechanisms
trivial
resolved (user6)
2014-01-22Dwarves continue to attempt to load inactive ballista after ammo is depleted
00020236
Dwarf Mode -- Nobles
minor
resolved (user6)
2014-01-22dead expedition leader precludes visits by dwarven caravansHaven't tried to reproduce.
00062035
Dwarf Mode -- Nobles
minor
new
2014-01-22Baron got possessed, diplomat raising the status of my lands left, noble position disappeared.So, in order of events:
1) Diplomacy screen saying that I've been raised to 'county' status.
2) Urist McBaron has been possessed!
3) A diplomat has left unhappy.
4) Now the baron doesn't appear on the noble screen, but he does issue mandates.
00017437
Dwarf Mode -- Nobles
minor
new
2014-01-22baron got won't come back from his break and his position can't be replacedunknown
00047303
Dwarf Mode -- Nobles
minor
resolved (user6)
2014-01-22Noble consort permanently on breakAppoint a single dwarf; let him/her marry; try to get them to work.
0003424 
Dwarf Mode -- Idle Behavior
minor
resolved (user6)
2014-01-22Mayor noble stuck "On Break"
00021653
Dwarf Mode -- Interface, Military Screen
major
resolved (user6)
2014-01-22Military Screen - Forgetting Designations
00032145
Dwarf Mode -- Military
minor
resolved (user6)
2014-01-22All dwarves unassigned from squads during game loadingI have no idea. I had previously loaded a different fort before loading the one in question, although I tried switching forts again, but the same problem did not happen.
00037881
Dwarf Mode -- Jobs, Military
major
resolved (user6)
2014-01-22Military dissapears1. Make militia commander.
2. Assign it a squad and squad members.
3. Leave the screen and play a bit.
4. Go back into military screen.
00040994
Dwarf Mode -- Interface, Military Screen
major
resolved (Toady One)
2014-01-22Missing dwarfs in squad screen
00046041
Dwarf Mode -- Military
minor
new
2014-01-22military squad isn't being assigned boltsUnknown.
00063321
Dwarf Mode -- Military
trivial
resolved (user6)
2014-01-22Dwarves' skills appearing as "Competent skilled" on military screen* Assign a captain of the guard if you don't have one already.
* Fill a slot in the captain of the guard's squad with a dwarf that was already in another squad.
* Go to the now-vacated slot in that dwarf's original squad. Scroll through the list of candidates until you spot someone with "(level) skilled" for their relevant skill.

I've only tried this in the save where I first noticed it, but I was able to reproduce it in that save.
00009255
Dwarf Mode -- Combat
minor
resolved (user6)
2014-01-22Dwaarves go into combat using first weapon, not first non-training weaponSet up the order of weapons in the military/equip screen, send dwarves into combat, view the report. (Have only tried in dwarf mode, not arena.)
0004290 
Dwarf Mode -- Interface, Military Screen
minor
resolved (user6)
2014-01-22"Individual Choice" melee weapon results in a mixed squad that won't fit on the screen
00026794
Miscellaneous Crashes
crash
resolved (user6)
2014-01-22Crash on entering thoughts and preferences of specific dwarves, Wine-onlyusing WINE, view the T&P of Metob Odomkel (along with various other dwarves)



Uploaded save:
http://dffd.wimbli.com/file.php?id=2676
00010317
Dwarf Mode -- Environment
minor
new
2014-01-22Scorching hot biome claims to be "heavily forested" but has no trees
00045261
Dwarf Mode -- Invasions
minor
resolved (user6)
2014-01-22Goblins fighting each other during a siege
00042951
Dwarf Mode -- Flows
minor
resolved (user6)
2014-01-22Lava flow on ocean causes strange cave-ins1. Embark on a site with both a volcano and a lake or ocean.
2. Make a ditch and/or parallel walls to guide lava down to the water (if you don't do this, it will spread out too much and never make it all the way down.)
3. Make a hole in the side of the volcano to let lava flow downhill to the water.
4. Wait for lava to flow and cause cave-ins.

Alternately, you could pump water into the volcano, creating obsidian there that crashes to the bottom of the magma sea.
00042842
Dwarf Mode -- Interface, Trade
minor
resolved (user6)
2014-01-22Windows and pipes have no category on the Move Goods screen
00042781
Dwarf Mode -- Stockpiles
minor
resolved (user6)
2014-01-22Stockpiles hide stairs
00045272
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (user6)
2014-01-22Miners don't fully respect burrows1. Make a burrow.
2. Make a one-square mining designation that is outside of the burrow.
3. When a miner takes on that job, immediately assign him to the burrow.
4. Notice that the miner doesn't cancel his job, and just keeps on walking to the designation.
00045281
Dwarf Mode -- Invasions
trivial
resolved (user6)
2014-01-22No male ogres in sieges
00042832
Dwarf Mode -- Jobs, Burial
major
resolved (user6)
2014-01-22Non-existent corpses are assigned to coffins1. Make a dwarf fall into a volcano, possibly by having him deconstruct part of a 1-tile wide walkway while he is standing on it.
2. Make a dwarf die by any means that leaves a retrievable corpse.
3. Make, engrave, and build a memorial slab for Urist McMelted.
4. Build a coffin and allow it for burial.
5. Notice that Urist McMelted gets the coffin even though his corpse doesn't even exist anymore. If you keep deconstructing the coffin and rebuilding it, he will keep getting it.
00040629
Dwarf Mode -- Jobs, Military
minor
resolved (user6)
2014-01-22Hunters who are also in the military don't train or pick up equipment1. Have Hunters in fortress.
2. Make a squad with Hunters in it, all melee.
3. Assign squad a schedule, barracks and equipment.
4. Hunters never train, act like civilians, don't carry weapons.
00039468
Dwarf Mode -- Artifacts
crash
resolved (Baughn)
2014-01-22Completion of artifact results in crashhttp://dffd.wimbli.com/file.php?id=3786
load save,
butcher donkey, (moody dwarf is waiting for bones)
wait for artifact.
00046057
Dwarf Mode -- Jobs, Hunting
minor
resolved (user6)
2014-01-22Hunter refuses to collect ammunition.Hunter runs out of bolts.
Simply switches to no job and will not re-equip bolts.
000157012
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2014-01-22Buckets quantum stockpile in hostpital from repeat suturing - become unusable
00058381
Miscellaneous Crashes
crash
resolved (user6)
2014-01-22Crash to Desktop on Transformation with Multiple SyndromesAt the end of the definition for DWARF, add the following tags:

    [SELECT_MATERIAL:BLOOD]
        [STATE_COLOR:ALL:LEMON]
        [SYNDROME]
            [SYN_AFFECTED_CLASS:GENERAL_POISON]
            [SYN_IMMUNE_CREATURE:DWARF:MALE]
            [SYN_IMMUNE_CREATURE:DWARF:FEMALE]
            [SYN_CONTACT]
            [SYN_INJECTED]
            [SYN_INHALED]
            [SYN_INGESTED]
            [CE_BLEEDING:SEV:1:PROB:100:BP:BY_CATEGORY:ALL:ALL:START:0]
        [SYNDROME]
            [SYN_AFFECTED_CREATURE:DWARF:MALE]
            [SYN_AFFECTED_CREATURE:DWARF:FEMALE]
            [SYN_CONTACT]
            [SYN_INJECTED]
            [SYN_INHALED]
            [SYN_INGESTED]
            [CE_ADD_TAG:NOBREATHE:START:0]
            [CE_BODY_TRANSFORMATION:PROB:100:START:0:END:1000]
                [CE:CREATURE:GIANT_SPONGE:DEFAULT]

[TISSUE:POISON_TISSUE]
    [TISSUE_NAME:poison:poison]
        [TISSUE_MATERIAL:LOCAL_CREATURE_MAT:BLOOD]
        [TISSUE_MAT_STATE:GAS]
        MUSCULAR]
        FUNCTIONAL]
        STRUCTURAL]
        [RELATIVE_THICKNESS:1]
        CONNECTS]
        [TISSUE_SHAPE:LAYER]
        [TISSUE_LEAKS]
    
    [TISSUE_LAYER_UNDER:BY_CATEGORY:ALL:POISON_TISSUE]

Then go to arena mode and create a dozen or so independent dwarves (to be sure). After they kill each other for a while, the game will crash.
0005543 
Combat -- General
minor
new
2014-01-22If you rupture a creature with a liquid tissue layer it spills to the ground without leaving any on the creature.Give the following to dwarves:

    [USE_MATERIAL_TEMPLATE:LIQUID:BLOOD_TEMPLATE]
        [STATE_NAME:ALL_SOLID:frozen juice]
        [STATE_NAME_ADJ:ALL_SOLID:frozen juice]
        [STATE_NAME:LIQUID:juice]
        [STATE_NAME_ADJ:LIQUID:juice]
        [STATE_NAME:GAS:boiling juice]
        [STATE_NAME_ADJ:GAS:boiling juice]
        [STATE_COLOR:ALL:YELLOW]
        [PREFIX:NONE]
        [SYNDROME]
            [SYN_NAME:nasty cough]
            [SYN_AFFECTED_CLASS:GENERAL_POISON]
            [SYN_CONTACT]
            [CE_COUGH_BLOOD:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:5:PEAK:100:END:1000]

    [TISSUE:LIQUID]
        [TISSUE_NAME:juice:NP]
        [TISSUE_MATERIAL:LOCAL_CREATURE_MAT:LIQUID]
        [TISSUE_MAT_STATE:LIQUID]
        [RELATIVE_THICKNESS:50]
        [TISSUE_LEAKS]
        [TISSUE_SHAPE:LAYER]
    
    [TISSUE_LAYER_UNDER:BY_TOKEN:UB:LIQUID]

Then spawn one in the arena and a second and keep hitting him in the chest until the juice spills out. If you look at him you'll notice he has none on him but will likely have some of both his and your blood.
00023436
Dwarf Mode -- Interface, Animals
minor
resolved (user6)
2014-01-22Rat remains are labeled as "rat "
00018019
Creatures
minor
resolved (user6)
2014-01-22ALL wild animals and other creatures try to move into the fortress too much
00020393
Dwarf Mode -- Interface, Stocks
minor
resolved (Baughn)
2014-01-22Dwarf Graphics persist on stock screenStart in graphics mode. Get dwarves onscreen. Switch to the stocks screen.
00013636
Adventure Mode -- Sites
minor
resolved (user6)
2014-01-22Cavern discovery announcement after already in cavern
00017532
Dwarf Mode -- Military
minor
resolved (user6)
2014-01-21Stationed by alert dwarfs ignore ranged attacks
0002744 
General
crash
new
2014-01-21Game Crashes in Arena mode if Wagon does not exist
0002809 
Dwarf Mode -- Embark/Setup
minor
new
2014-01-21Skills show 'man' instead of 'dwarf' when preparing for embark
00027912
Technical -- General
minor
resolved (user6)
2014-01-21Linux - df script has same name as common unix/linux commandnot a problem yet.
00029472
Dwarf Mode -- Military
major
resolved (user6)
2014-01-21Dwarves will not attack cyclopes
00030391
Dwarf Mode -- Interface, Stocks
minor
resolved (user6)
2014-01-21Forbidden items are counted in stocks screenMake a fort, dont lower the drawbridge when a caravan arrives, let them die and now you have lots of items on the surface that are counted in your stocks.
00030673
Dwarf Mode -- Combat
major
resolved (user6)
2014-01-21Axedwarves use shield as their primary weapon in combat
00048245
Legends Mode -- Map Export
minor
new
2014-01-21DF doesn't notice if "export image/info" fails due to file system permissions etc1) Generate a world (any parameters).
2) When it finishes, hit 'p'.

Expected result:
A map image and some text files with generation parameters appear in the directory with the Dwarf Fortress executable.

Actual result:
Nothing happens.
00042143
Flows
crash
resolved (user6)
2014-01-21Underwater Volcano Crashes
00063142
World Generation -- General
crash
resolved (user6)
2014-01-21CTD after attempting to create a large world with 1050 year history on normal world gen.1. Launch DF
2. Select Create New World! and press enter.
3. Push esc to continue.
4. Set World Size: Large
       History: Very Long
       Natural Savagery: Low
       Mineral Occurance: Frequent
5. Press y to accept the conditions.
6 After generation is complete, push enter to accept and then crash.
00059526
General
minor
new
2014-01-21Interface does not resize when window is rapidly resized1. Launch df
2. Resize window
00047136
Dwarf Mode -- Buildings, General
minor
new
2014-01-21Bridges ignored by building destroyers
00041919
Dwarf Mode -- Jobs, Cancellation and Suspension
major
resolved (user6)
2014-01-21job item lost or destroyed, beekeeping fail
00025641
Dwarf Mode -- Environment
minor
resolved (user6)
2014-01-21Dug ice, roofed over -- stays "murky pond"Embark in area that seasonally freezes
Dig out a pond while it is frozen (*)
Floor over the open space (unknown if this step is required to show the "problem")
Try to use the space -- discover it still shows murky pond. At minimum it won't take a stockpile designation.

(*) Optionally, have fun with building an above ground ice structure that does not melt even in the hottest part of summer.
00006524
Dwarf Mode -- Buildings, General
minor
new
2014-01-21Ice buildings vanish in areas that should be sufficiently cold
00059763
Dwarf Mode -- Jobs, Cooking and Food
trivial
resolved (user6)
2014-01-21Bug with modded edible powder in bags[REACTION:RHENAYAS_ROCK_SALT_GRIND]
    [NAME:mill rocksalt to powder]
    [BUILDING:QUERN:CUSTOM_R]
    [BUILDING:MILLSTONE:CUSTOM_R]
    [REAGENT:rocksalt:1:BOULDER:NONE:INORGANIC:ROCK_SALT]
    [REAGENT:bag:1:BOX:NONE:NONE:NONE]
        [EMPTY]
        [BAG]
        [PRESERVE_REAGENT]
        [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
    [PRODUCT:100:1:POWDER_MISC:NONE:INORGANIC:ROCK_SALT]
        [PRODUCT_DIMENSION:150]
        [PRODUCT_TO_CONTAINER:bag]
    [SKILL:MILLING]

[REACTION:RHENAYAS_ROCK_SALT_REFINE]
    [NAME:refine rocksalt powder to salt]
    [BUILDING:RHENAYAS_ALCHEMISTS_WORKSHOP:CUSTOM_S]
    [REAGENT:rocksalt:150:POWDER_MISC:NONE:INORGANIC:ROCK_SALT]
    [REAGENT:bag:1:BOX:NONE:NONE:NONE]
        [CONTAINS:rocksalt]
        [BAG]
        [PRESERVE_REAGENT]
        [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
    [PRODUCT:100:5:POWDER_MISC:NONE:INORGANIC:RHENAYAS_SALT]
        [PRODUCT_DIMENSION:150]
        [PRODUCT_TO_CONTAINER:bag]
    [SKILL:ALCHEMY]

and from inorganic:
[INORGANIC:RHENAYAS_SALT]
    [USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
    [STATE_NAME_ADJ:ALL_SOLID:table salt][DISPLAY_COLOR:7:7:1][TILE:'#']
    [MELTING_POINT:11442]
    [BOILING_POINT:12637]
    [SOLID_DENSITY:2170]
    [HARDENS_WITH_WATER:INORGANIC:ROCK_SALT]
    [EDIBLE_COOKED]
    [POWDER_MISC_CREATURE]
00007091
Cave-ins
minor
resolved (user6)
2014-01-21[SPOILERS] Loose HFS material sitting in the HFSYou could probably reproduce this eventually by embarking on different sites, checking the "Rooms" screen to see if the adamantine sword is there (to make sure you have a temple), and then running a reveal utility on the map to check for any oddities.
00013831
Dwarf Mode -- Interface, Main View
text
resolved (user6)
2014-01-21Constructions made from rough stone described as "block"
00020131
Dwarf Mode -- Environment
minor
resolved (user6)
2014-01-21Shrubs and underground trees grow on muddied smooth stone floors.Make an underground reservoir. Fill with water. Have the underground discovered. Wait.
00038172
Dwarf Mode -- Buildings, General
minor
resolved (user6)
2014-01-21'q'-ing over kitchen and smelter can cause lag1) Create fortress and dig a whole lot (or request my save!)
2) Along the way, build walls, select the kitchen and smelter...
3) Compare performance drop as the fortress grows in population and total objects.
00042861
Dwarf Mode -- Jobs, Eating/Drinking
minor
resolved (user6)
2014-01-21Removing a well makes water undrinkable even if it was drinkable before the well was built1. Near an undrinkable pond, create a minimal water tank consisting of a constructed floor, 7 constructed walls, and the business end of a screw pump. Of course, the other end of the pump must be next to, and facing towards, the pond.
2. Build a ramp so that dwarves can walk on top of the wall.
3. Operate the pump to fill the tank.
4. Notice that you can place a valid Water Source zone over the water in the tank.
5. Build a well on top of the tank.
6. Deconstruct the well.
7. Notice that the top of the tank is no longer a valid water source.
00010077
Dwarf Mode -- Buildings, General
minor
new
2014-01-21Wells become unusable after being used for anything other than drinking
00033242
Dwarf Mode -- Jobs, Cleaning
minor
resolved (user6)
2014-01-21Military Cleaning loopsCreate a well, let your military fight a lot to get some coverings, get them all to be idle, so they have time and start cleaning themselves.
000021312
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (user6)
2014-01-21Strange Farm Plot activity
000146315
Pathfinding
minor
new
2014-01-21Dwarves prioritize tasks oddlyDig down several Z-levels to a space with solid stone. Dig a triangular space, then select one tile along the edge of each space.

Then, set any space near the dwarf, then the eastern point of the triangle. The dwarf will bypass the nearby space (so long as it's less west-ward) to go down howevermany levels and dig out triangle.
00061203
Dwarf Mode -- Stockpiles
minor
resolved (user6)
2014-01-21Items appear in bulk in wrong stockpile. Possible connection to Minecarts.
00053585
Adventure Mode -- Travel
minor
acknowledged (Toady One)
2014-01-20Rivers in Quick Travel Mode sometimes don't show up when changing to normal travel modeUse Quick Travel to travel to a river
Change to normal travel mode in order to cross it
Check whether river is there or not
00029123
Dwarf Mode -- Interface, Farm Plots
minor
new
2014-01-20Underground farms unplantable if they are made wet after being exposed to lightChannel a small plot into the ground, designate it as a pit or move water into it in some way. Now try and build a farm, you will not be able to.

but if instead you dig 1-z level below ground, and clear a space. Then irrigate it (either through an underground river or by digging a small (1x1) channel on top and to the side and designate it as a pond. Now build the farm (you must build the farm before the next step)
Now channel out the roof of the farm. The farm works fine as an overground farm.
If you channel out the roof before then you cannot place the farm.
00046225
Dwarf Mode -- Jobs, Healthcare
minor
new
2014-01-20Dwarves carried through water on the way to the hospital are never cleaned by the doctor, die of infectionForce dwarfs to go through a pit of 3/7 or 2/7 water to get to your hospital. Injure a dwarf. The dwarf with then walk (or be carried) to the hospital and be cleaned by the water in the pit. The doctor will diagnose him, and start treatment without ever washing him. He will probably die of infection.
00063161
Technical -- General
block
resolved (user6)
2014-01-20Error on attempted startup, user error in knowledge base.1. Buy a new laptop. It must have windows 8 64 bit.
2. DL DF to EX HD, transfer to new laptop.
3. Try to run program. See above for further details.
00039237
Miscellaneous Crashes
crash
resolved (user6)
2014-01-20Crash on Save before CleanupLet run for a few ticks, Pause, Save

My only guess as to cause would be heavy use of Dwarf Therapist (0.6.7). I change lots of labors quite often.
00007963
Pathfinding
minor
resolved (user6)
2014-01-20Pathfinding fixates on nearest water source, even if water source is in an unavailable area.Build near one water source, arrange things so it is unreachable, make a second water source further away from your dwarves than the first one, watch them go insane ignoring the accessible one to throw themselves against walls over and over, futiely scrabling against the cold, unyielding stone, crying softly because it's so close and they just can't reach it.
00042713
Technical -- General
crash
resolved (user6)
2014-01-20Dwarf Fortress makes Windows Vista crash on shutdown
00006575
Adventure Mode -- Combat
minor
resolved (Toady One)
2014-01-20Weapon skills don't increase when attacking prone (conscious) targetsPlay an adventurer and drop any weapons and proceed to attack a foe. Notice no increase in offensive skills.
00028815
Creatures
minor
resolved (user6)
2014-01-20Roaming fun beast is easily distracted and unable to move out of corridor
000405310
Dwarf Mode -- Interface, Main View
major
new
2014-01-20Encountering extensive lag during gameplayDo not know, other then extensive gameplay. My dwarves were busily building walls and dumping rocks, but there wasn't a 1/1 correlation there (as lag seemed to occur at other times and sometimes did not occur when they were carrying out these tasks. My entire original fortress attempt with .19 had no discernible lag.)
000063711
Weather
trivial
resolved (user6)
2014-01-20Snow flickers during season changeHave a snow storm in late winter that lasts till spring transitions and watch the ground for snow accumulation.
0006417 
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
new
2014-01-20Ghosts count as creatures that block constructionsAttempt to complete a construction while a ghost stands in the same tile. Note your repeated failure.

http://dffd.wimbli.com/file.php?id=8346 is the save where I noticed the behavior, given for ease of reproduction. After making this save I managed to reproduce this behavior before the ghost moved again, but someone else opening the save might see the ghost move too soon.
00064131
Pathfinding
crash
resolved (user6)
2014-01-18Crash caused by pathfinding issue
00063991
Dwarf Mode -- Jobs, Items
minor
resolved (user6)
2014-01-17Mechanic not recognizing tables for use in traction benchesbuild a hospital zone, place a table in the zone then attempt to make a traction bench with a different table
00064062
Dwarf Mode -- Justice
minor
new
2014-01-17Criminal sentenced to jail followed by hammerstrikes, hammerer does repeated cage/uncagehttp://dffd.wimbli.com/file.php?id=8312

Push F2 to follow the vampire.
0002025 
Dwarf Mode -- Stockpiles
trivial
new
2014-01-17Several vermin creatures have fat but not tallow
00004051
Creatures
trivial
resolved (Toady One)
2014-01-17ambiguity with strangler's eyes
00004243
Typos/Grammar
text
resolved (Toady One)
2014-01-17Gypsum Reaction Information is Incorrect.Select Gypsum with K > Look around.
Enter to select gypsum
Enter to view selected
Read bottom left "Takes Place at Smelter"
00004366
Creatures
minor
resolved (Toady One)
2014-01-17Voracious Cave Crawler don't move or attackIt wasn't in the list of creatures of the Arena, so I couldn't rerpoduce it. Maybe if I find another.
00005731
Combat -- General
minor
resolved (Toady One)
2014-01-17The "contact area" for the pommel strike of the short sword is 1000, whereas every other sword is 100.
00007683
Technical -- General
trivial
resolved (Toady One)
2014-01-17In world_gen.txt [CAVE_MIN_SIZE:#] is repeated.Create new world gen recipe, change cave_min_size, save, Open world_gen.txt, type in a value of 2500 for cave_min_size, go back into the world gen editor, open it, save it. Not sure if it was there from the get-go, but it's in my world_gen.txt now. :-/
00009461
Dwarf Mode -- Items
tweak
resolved (Toady One)
2014-01-17Incorrect Quarry Bush Leaf tile/color entry
00013901
Creatures
trivial
resolved (Toady One)
2014-01-17Discrepancy between Crundle description and body plan
00015551
Creatures
trivial
resolved (Toady One)
2014-01-17Giant desert scorpion doesn't use the chitin body detail plans
00017022
Creatures
tweak
resolved (Toady One)
2014-01-17Cave Swallow People description not matching bodyCreate in Arena Mode.
00017703
Creatures
minor
resolved (Toady One)
2014-01-17Fire imp goo freezes even in magma
00018401
Creatures
tweak
resolved (Toady One)
2014-01-17Elephant description says "When angered, it will attack with its long tusks" but tusk attack has ATTACK_PRIORITY:SECOND
00019231
Creatures
minor
resolved (Toady One)
2014-01-17Amethyst man produces wrong remains?
00019491
Typos/Grammar
text
resolved (Toady One)
2014-01-17Command Line.txt Typo, no dwarfort.exe
00021241
Dwarf Mode -- Interface, Unit Profiles
trivial
resolved (Toady One)
2014-01-17Soap maker labor inconsistently named
00021901
Typos/Grammar
text
resolved (Toady One)
2014-01-17Typo in Animals stockpile submenu option: "Empty Animals Traps"
00023392
Typos/Grammar
minor
resolved (Toady One)
2014-01-17Cyclops description typo
00026526
Material Properties
minor
resolved (Toady One)
2014-01-17Sterling silver has no bending valuesLook in inorganic_metal.txt.
00026711
Creatures
trivial
resolved (Toady One)
2014-01-17Tigerman does not have ears
00027011
Creatures
trivial
resolved (Toady One)
2014-01-17Olms do not have tails.
00027891
Creatures
trivial
resolved (Toady One)
2014-01-17rhesus macaque lacks tail
00028101
Creatures
minor
resolved (Toady One)
2014-01-17Fire Snakes have [MUNDANE] token
00028631
Typos/Grammar
minor
resolved (Toady One)
2014-01-17Typo in "No civilizations available" world gen errorDelete all civilized creatures from the raws and gen a world. Wait a bit. Read the error message.
00028644
Creatures
minor
resolved (Toady One)
2014-01-17Stranglers have no gender specified. 50 year lifespan.
00028862
Creatures
text
resolved (Toady One)
2014-01-17Grimeling has extra tags
00029021
Typos/Grammar
minor
resolved (Toady One)
2014-01-17Chincilla should be Chinchilla.Regen until you end up with a chincilla demon/brute/feind/whatever. May show up as some color named demon.
00029442
Dwarf Mode -- Buildings, General
tweak
resolved (Toady One)
2014-01-17Soap maker's workshop has no impassable tiles
00031743
Creatures
tweak
resolved (Toady One)
2014-01-17Antmen reach max age before adulthood
00032421
Init Options
minor
resolved (Toady One)
2014-01-17Bad URL in init.txt for tilesets
00032991
Animal Populations
trivial
resolved (Toady One)
2014-01-17Blind cave bears have front toes on both front and rear feetEdit the creature_next_underground.txt and remove the ARENA_RESTRICTED tag from blind cave bears. Go into the testing arena and create a blind cave bear and a bunch of cats or something. Note that as the blind cave bear's toes get nibbled off they're all referred to as front toes, not rear toes.
00027883
Creatures
trivial
resolved (Toady One)
2014-01-17Fluffy Wamblers have no mouths
00014992
Animal Populations
minor
resolved (Toady One)
2014-01-17Some new underground creatures do not spawn
00030782
Creatures
trivial
resolved (Toady One)
2014-01-17Tigermen have no ribcageslook in the raw file
000128017
Dwarf Mode -- Items
major
resolved (Toady One)
2014-01-17Withered plants don't disappear, due to plant material lacking ROTS1. Have lots of unstockpiled plants
2. Wait and notice they don't ever wither
00018384
Dwarf Mode -- Interface, Animals
minor
new
2014-01-17Elephant reproduction rate
0003984 
Creatures
minor
resolved (Toady One)
2014-01-17Open tag in creature_next_undergroundLook in the raws
00039972
Material Properties
text
resolved (Toady One)
2014-01-17Egg yolk has wrong adjective in solid state, is called "egg white"
00040952
Creatures
minor
new
2014-01-17Birds have unconnected arm joints; merpeople and serpent men have unconnected leg joints
0003728 
Typos/Grammar
minor
resolved (Toady One)
2014-01-17Verb forms of "bewitch" misspelled as "betwitch"
0004094 
Creatures
minor
resolved (Toady One)
2014-01-17Typo in body_default - RODENT_TEETH missing closing brackets
0004096 
Creatures
minor
resolved (Toady One)
2014-01-17Missing ] in Amphibian Man skin descriptor token
0003534 
Typos/Grammar
text
resolved (Toady One)
2014-01-17Mannerism typo, "...she he tells stories without any real point"
0003836 
Animal Populations
trivial
resolved (Toady One)
2014-01-17Cougars lack mountain biome indicated in their description
00036204
Creatures
minor
resolved (Toady One)
2014-01-17Typos/Grammar issues in Raccoon, Blind Cave Ogre, Bat Man and Giant Cave Spider descriptionsLook in the raws.
00006541
Creatures
minor
resolved (Toady One)
2014-01-17Phantom spider bites do nothing?Embark in an evil forest containing phantom spiders, find a phantom spider, station some dwarves around it, then wait until somebody gets bitten.
0002154 
Creatures
trivial
resolved (Toady One)
2014-01-17Raws for Deer are lacking a horn/antler tag
0001971 
Creatures
minor
resolved (Toady One)
2014-01-17Some fish descriptions contradict their biomes
0001969 
Creatures
trivial
resolved (Toady One)
2014-01-17Bullheads' scales are all the same color1) Navigate to ../raw/objects/creature_small_riverlake.txt.
2) For each of the three bullheads (brown, yellow, black), notice that
[TL_COLOR_MODIFIER:BROWN:1] appears under [SET_TL_GROUP:BY_CATEGORY:ALL:SCALE].
00008492
Animal Populations
minor
resolved (Toady One)
2014-01-17[minor spoilers] blind creatures in Adv. Mode don't fight back unless you wrestle them
0001143 
Creatures
text
resolved (Toady One)
2014-01-17BODY_HAIR_TISSUE_LAYERS doesn't apply the tissue layer to wings
00001161
Typos/Grammar
text
resolved (Toady One)
2014-01-17typo in Soldier Preferences manual pageThe Manual (?) > Your First Outpost > Defending the Fortress > Setting Soldier Preferences
00001992
Typos/Grammar
minor
resolved (Toady One)
2014-01-17Manual still mentions "large expeditionary force" for reclaiming fortressEmbark normally. Have all your dwarves jump into a volcano or something. Start a new game and [R]eclaim. Select 'Prepare for the journey carefully'. The old version will show dwarves with military skills, arranged into colour coded groups, whereas the new will behave as though it were a not a reclaimation.
00036123
Civilizations/Entities -- General
minor
resolved (Toady One)
2014-01-17Banditry default leads to rampant dwarf/elf banditryExport the general info of any generated world and check the site file for the population of all camps.
00017722
Dwarf Mode -- Interface, Unit-Job Screen
trivial
resolved (Toady One)
2014-01-17Zooming from unit/job list can select other unit on same tile
00010324
Creatures
tweak
resolved (Toady One)
2014-01-17ALL primates have front and back legs (with accompanying feet), no arms or hands, yet have fingers, somewhere.Go to arena (or look at them in adventure mode or fort mode if you encounter any), place down a primate and make some critter capable of wrestling. Take control of whatever secondary critter you used and look at the wrestling option screen.
00041344
Typos/Grammar
text
resolved (Toady One)
2014-01-17New sound abilities have typoN/A
0004108 
Creatures
minor
new
2014-01-17Mussels and oysters lack any material based on PEARL_TEMPLATE, despite having the [PEARL] token
0003962 
Creatures
text
new
2014-01-17Insects such as bees listed as having two wings when they should have four.
0004314 
Creatures
tweak
resolved (Toady One)
2014-01-17RODENT MAN has no teeth
00043231
Creatures
trivial
resolved (Toady One)
2014-01-17Penguins' wings are more properly termed "flippers"Tap-dancing steps. Into the Raws.
00022594
Creatures
tweak
resolved (Toady One)
2014-01-17Reptile Men do not have teeth
00043371
Creatures
text
resolved (Toady One)
2014-01-17no penguin has the [MUNDANE] token.
0004169 
Dwarf Mode -- Jobs, General
trivial
resolved (Toady One)
2014-01-17In kiln clay crafts and statues set to 's' key
0004347 
Creatures
tweak
resolved (Toady One)
2014-01-17Rodent men don't use their new teeth to bite.
0004348 
Creatures
tweak
resolved (Toady One)
2014-01-17Dragon and Hydra have natural skills that they can't use
00026282
Technical -- General
minor
resolved (Toady One)
2014-01-17curses_800x600.png is stretched to double height
00033502
Dwarf Mode -- Items
minor
new
2014-01-17Cartilage never decaysStart Fortress mode.
Define an indoor refuse pile which accepts only animal parts.
Butcher/Slaughter some animals either from tame livestock or hunting.
Wait.
00050515
Dwarf Mode -- Environment
major
resolved (Toady One)
2014-01-17Giant mosquitoes don't stop spawning -- 172 on map
0004434 
Creatures
minor
resolved (Toady One)
2014-01-17Several tags added to 'GIANT' creature entries are not removed by the 'GIANT' template, resulting in duplicates
00001183
Typos/Grammar
text
resolved (Toady One)
2014-01-17typo in Nobles and Administrators manual pageThe Manual (?) > The Many Menus > Noble Specifics: scroll to Requirements
0003637 
Creatures
trivial
resolved (Toady One)
2014-01-17Ampbibian Men reach adulthood after min death by age
00047531
Creatures
minor
resolved (Toady One)
2014-01-17Rodent men have no skin
0004667 
Typos/Grammar
trivial
resolved (Toady One)
2014-01-17Rabbit description is false; rabbits are not rodentsJust check the raws.
00045062
Creatures
minor
acknowledged (Toady One)
2014-01-17Cave lobsters produce no shell when processed
00062742
Dwarf Mode -- Interface, Trade
minor
new
2014-01-17Both llama casts have same [CASTE_NAME] tagHaven't tried, but here's a guess:

1. Start a new fort
2. Make sure you build an accessible trade depot
3. Wait for the dwarven caravan to arrive in autumn. It should come with an outpost liaison.
4. Allow your trader dwarf to meet with the liaison.
5. On the negotiation screen, go down to "Pets" and look at llamas.

"Llama" is listed twice. Just above it is listed "Yak Cow" and "Yak Bull".
00045471
Creatures
minor
resolved (Toady One)
2014-01-17Unicorn raws missing [SELECT_CASTE:ALL]
0004431 
Creatures
minor
resolved (Toady One)
2014-01-17Iron men and mud men have malformed UNDERGROUND_DEPTH
0004429 
Creatures
trivial
resolved (Toady One)
2014-01-17Plural of reindeer should be 'reindeer'
00044282
Creatures
minor
resolved (Toady One)
2014-01-17Blue peafowl use COLOR instead of CASTE_COLOR, resulting in both genders being same color
0004136 
Typos/Grammar
text
resolved (Toady One)
2014-01-17typo in Animal Trap Menu manual pageThe Manual (?) > Your First Outpost > Making Crafts > Creating Building Tasks > Animal Trap Menu
0004137 
Typos/Grammar
text
resolved (Toady One)
2014-01-17Manual still mentions "alchemist's lab" for producing soapThe Manual (?) > Your First Outpost > Making Crafts § Soap
0004140 
Typos/Grammar
text
resolved (Toady One)
2014-01-17typo in Building Clutter manual pageThe Manual (?) > Your First Outpost > Help With Specific Menus > Building Item Specifics > Building Clutter
0004141 
Typos/Grammar
text
resolved (Toady One)
2014-01-17Manual still mentions "cliff face" for going outdoorsThe Manual (?) > Your First Outpost > Help With Specific Menus > Standing Order Specifics § Outdoors
0004142 
Typos/Grammar
text
resolved (Toady One)
2014-01-17typo in Room/Building List manual pageThe Manual (?) > Your First Outpost > Help With Specific Menus > Room List Specifics § Description ¶ 5
0004131 
Typos/Grammar
text
resolved (Toady One)
2014-01-17typo in Making Crafts manual pageThe Manual (?) > Your First Outpost > Making Crafts
0004928 
Language
trivial
resolved (Toady One)
2014-01-17Word SQUASH is in symbol MAGIC
0005122 
Adventure Mode -- General
text
resolved (Toady One)
2014-01-17Outdated adventure mode help text
00053141
General
minor
resolved (Toady One)
2014-01-17In material_template_default.txt [MATERIAL_TEMPLATE:GIZZARD_TEMPLATE] has [BUTCHER_SPECIAL:MEAT:NONE] twice.
0005408 
Typos/Grammar
text
resolved (Toady One)
2014-01-17Typo in description for Red PandaFind red panda. Look at it.

Alternatively, check the raws -- it's in creature_large_temperate.txt.
0005464 
Typos/Grammar
text
resolved (Toady One)
2014-01-17Giant desert scorpion is an arachnid not an insect.
0005338 
Civilizations/Entities -- General
minor
resolved (Toady One)
2014-01-17Thralled elves still at peace with wildlifeAdventure mode as an elf
Find an enthralling cloud
Get thralled
Find an animal
Look at how much it doesn't want to kill you
0005590 
Creatures
text
resolved (Toady One)
2014-01-17Giant Bushtit prefstring talks about small size.
0005588 
Creatures
tweak
resolved (Toady One)
2014-01-17Weasels probably shouldn't be found on glaciers.Raws, embark on a glacier.
00055851
Creatures
tweak
resolved (Toady One)
2014-01-17Great barracudas should have and use teethRaws.
00055823
Creatures
trivial
resolved (Toady One)
2014-01-17Blacktip and whitetip reef sharks have capitalized tiles but small sizeRaws.
0005531 
Creatures
minor
resolved (Toady One)
2014-01-17Legless pinniped animal men have kick attackscheck the raws
0004432 
Creatures
tweak
resolved (Toady One)
2014-01-17Many animal men don't use hands/legs to fight.
0005730 
Typos/Grammar
major
resolved (Toady One)
2014-01-17Typo in c_variation_default - ATTACL instead of ATTACK in 2 tagsN/A
00031205
Dwarf Mode -- Items
minor
resolved (Toady One)
2014-01-17No way to produce toys/instruments without HARD_MAT (e.g. drums and puzzle boxes)
00061232
Typos/Grammar
minor
resolved (user1294)
2014-01-17Naming inconsistencies in creature rawsread the creature raws
00054553
Typos/Grammar
text
resolved (Toady One)
2014-01-17Muskox have grey hair but it should be black
000019725
Dwarf Mode -- Trade
major
resolved (Toady One)
2014-01-17No wagons in trader/merchant caravans
000007314
Dwarf Mode -- Interface, Status
minor
resolved (Toady One)
2014-01-17cannot disable the use of obsidian in the z->stone screendisable all stones, if obsidian is available, the mason will use that for his jobs.
00000688
Dwarf Mode -- Interface, Standing Orders
minor
resolved (Toady One)
2014-01-17'Auto Fishery' and 'Auto Kitchen' workshop orders toggled with 'Auto Butcher'Choose [o]rders > [W]orkshop orders.
Press [f] and note that it does not toggle 'Auto Fishery'
Press [k] and note that it does not toggle 'Auto Kitchen'
Press [b] and note that in addition to correctly toggling 'Auto Butcher' it also incorrectly toggles the other two.
000013022
Dwarf Mode -- Jobs, Items
minor
resolved (Toady One)
2014-01-17Forge jobs always use only a single bar
000133219
Dwarf Mode -- Buildings, General
trivial
resolved (Toady One)
2014-01-17Olivine doors look like gems1: make a masterwork stone door. (my version used olivine)
2: build door
00045737
Reactions
minor
resolved (Toady One)
2014-01-17[MAGMA_BUILD_SAFE] reaction token does not work properlyreaction_test

[OBJECT:REACTION]

[REACTION:MAKE_STUFF]
    [NAME:make items]
    [ADVENTURE_MODE_ENABLED]
    [PRODUCT:100:1:BOULDER:NONE:INORGANIC:SANDSTONE]
    [PRODUCT:100:1:BOULDER:NONE:INORGANIC:MUDSTONE]
    [PRODUCT:100:1:BOULDER:NONE:INORGANIC:SHALE]
    [PRODUCT:100:1:BOULDER:NONE:INORGANIC:ROCK_SALT]
    [PRODUCT:100:1:BOULDER:NONE:INORGANIC:LIMESTONE]
    [PRODUCT:100:1:BAR:NONE:INORGANIC:COPPER]
    [PRODUCT:100:1:BAR:NONE:INORGANIC:SILVER]
    [PRODUCT:100:1:BAR:NONE:INORGANIC:GOLD]
    [PRODUCT:100:1:BAR:NONE:INORGANIC:PLATINUM]
    [PRODUCT:100:1:BAR:NONE:INORGANIC:ZINC]
    [SKILL:MAGIC_NATURE]

[REACTION:USE_MAGMA_SAFE]
    [NAME:use magma-safe material]
    [ADVENTURE_MODE_ENABLED]
    [REAGENT:item:1:NONE:NONE:NONE:NONE][MAGMA_BUILD_SAFE][BUILDMAT]
    [SKILL:MAGIC_NATURE]
00048284
Dwarf Mode -- Invasions
minor
new
2014-01-15Goblin general shows up unarmedDidn't really try; first time getting a worldgen character in an invasion.
00030894
Dwarf Mode -- Trade
minor
resolved (Toady One)
2014-01-15Human caravan sending diplomat instead of merchant noble
00055452
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (user6)
2014-01-13Hammerer cancels punishment - Prisoner starvesGet a prisoner who is supposed to receive a hammering. Make it so the job is cancelled or cannot be carried out properly. Wait.
000153814
Dwarf Mode -- Jobs, Animal Handling
minor
new
2014-01-12Dwarves constantly spam "cancels Release Small Creature: Need empty trap."1) Build a cage
2) Assign vermin to cage
if no spam:
3) Un-assign vermin to cage
00063962
Adventure Mode -- General
minor
new
2014-01-07Adventurer suicides in volcano, Legends reports he died of a blowgun dart.Fortress mode, build stairs up a volcano. Adventure mode: go there and jump in it.
00064052
Legends Mode -- Display
minor
new
2014-01-07Impersonator's autobiography attributed to both identities in different sentencesunknown, but here's my save: http://dffd.wimbli.com/file.php?id=8290

I've seen this happen before with non-modded DF as well.
00038914
Adventure Mode -- Movement
minor
resolved (user6)
2014-01-07walking around is interuptted by freezesI don't know the root cause so I couldn't tell you how to reproduce
00064042
Dwarf Mode -- Interface, Building Construction
minor
resolved (user11)
2014-01-05Negative values reported for materials vs positive valuestry to build a wall
00064022
Legends Mode -- Historical Figures
minor
resolved (user1294)
2014-01-05figures associated with all spheresI generated the world using masterwork's Blesses Serra generator.

http://dffd.wimbli.com/file.php?id=8290
00057462
Dwarf Mode -- Invasions
minor
new
2014-01-03Weregoated dwarf destroys workshoop after switching to dwarf form, without any kind of messagesave: affected dwarf is nicknamed "Carpenter weregoat" http://dffd.wimbli.com/submit.php?action=message&fid=6062
00064001
Sites
major
resolved (user6)
2014-01-03Creature and leather duplication on reclaim or revisitWorks in either fortress, or adventure mode (in a site?). Leave leather (not already crafted) lying around or in a stockpile, and pick a moment to stop the game when there are plenty of animals on site to accelerate the effect. (numbers are still a little random, so sometimes it takes a few re-tries). Abandon fortress or give in to starvation, then return to the location, in either fort or adventure mode. Re-abandon maybe 5-10 times. 15 if you're really lucky.
00063983
World Generation -- General
minor
resolved (user6)
2014-01-03Bugged biome savefileOpen savefile, play.
00063151
Dwarf Mode -- Jobs, Burial
minor
resolved (user11)
2013-12-11Place Item in Tomb - Item InaccessibleAfter a goblin attack several of my dwarves are trying to put stuff into Coffins but aren't allowed.

Same issue as in http://www.bay12games.com/dwarves/mantisbt/view.php?id=5793
0003876 
Pathfinding
minor
new
2013-12-07Wild animals keep trying to follow their cage-trapped companionsBuild a small number of cage traps (2) in an area animals frequent and have dwarves constantly clear away captives and reset the traps.
000598611
Dwarf Mode -- Interface, Designations
major
new
2013-12-07Designating large areas for smoothing slows game to a crawlSelect large area to smooth.
00063838
Combat -- General
minor
new
2013-12-02Marksdwarfs can't hit certain Goblins at map edge when no path to them exists>Build a multiple z level moat as close to map edge as possible.
>Let trees grow on that side.
>Make/wait for invasion to happen on that side.
>Shoot at invaders with marksdwarfs
00052423
Adventure Mode -- Crime
minor
new
2013-11-29Free to steal: warehouse goods, keep equipment, domestic foodGo into a town and quick-travel until your notable structures list has "Warehouse" on it in white (not sure if every town has a warehouse or not), pick up items, carry them out, then talk to someone in town to show they aren't hostile.
000251617
Adventure Mode -- Environment
major
resolved (user11)
2013-11-25Its always too cold
00036186
Combat -- General
minor
resolved (Toady One)
2013-11-20Impossible to knock out an opponant with a head injury without killing them.Target the head.
00063882
Dwarf Mode -- Nobles
minor
new
2013-11-15On nobles screen, production mandates can be hidden by demands and export restrictions
00063856
Adventure Mode -- Sites
minor
resolved (user6)
2013-11-11Necromancer slabs nowhere to be found
00060684
Dwarf Mode -- Transport/Hauling
minor
new
2013-11-01Minecarts falling onto a floor injure creatures directly below the floorDig a shaft, 3 z-levels deep, one tile wide.
Build a floor in the middle and pasture an animal at the bottom like so.
__ __
  |_|
  |a|

Drop a minecart into the shaft. Even though it lands on the floor, the animal gets injured.
00007841
Dwarf Mode -- Moods
minor
new
2013-10-30Dwarf was murdered during fell mood, clothes weren't properly forbiddenWait for a dwarf to enter a fell mood and murder someone.
0006386 
Dwarf Mode -- Rooms
minor
new
2013-10-30Assigned Statues, Showing Correctly On Room List, Not Displayed Under Holdings For Dwarf
00063841
Vegetation
minor
resolved (user6)
2013-10-29Large area of plain 'grass' deep underground
00063814
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
resolved (user1294)
2013-10-15Dwarves stand on top of some walls when constructing, then cancel/suspend do to blocking their own siteI have not tried to reproduce this in a different file or in different locations. In the specific sites in question it was pretty persistent though.
00024842
World Generation -- Beasts
text
new
2013-10-07Eight-legged quadrupedGenerate a world. Look through its forgotten beasts.
00018337
Dwarf Mode -- Jobs, Hauling
major
new
2013-10-02Urist McHauler cancels store item in bin: Job item misplacedproduce many bins and watch the dwarfes trying to store items in then even if the bins are on the wrong stockpile.
00056331
World Generation -- General
minor
new
2013-09-30TITLE Changes Large Region History, Also Something Else UnknownIf you want to try your luck, here is the parameter set.

Created in DF v0.34.05.

[WORLD_GEN]
   [TITLE:LARGE REGION]
   [SEED:iyeAcSaQm4qm08G8yusa]
   [HISTORY_SEED:ikEOemWC2mUGsoCk6yoY]
   [NAME_SEED:Sk2kk6yM2keKgK2ikKem]
   [CREATURE_SEED:MAacEO2KGqCcEYi08oss]
   [DIM:257:257]
   [EMBARK_POINTS:1274]
   [END_YEAR:1050]
   [BEAST_END_YEAR:300:80]
   [REVEAL_ALL_HISTORY:1]
   [CULL_HISTORICAL_FIGURES:1]
   [ELEVATION:1:400:800:800]
   [RAINFALL:0:100:400:400]
   [TEMPERATURE:25:75:400:400]
   [DRAINAGE:0:100:400:400]
   [VOLCANISM:0:100:400:400]
   [SAVAGERY:0:100:400:400]
   [ELEVATION_FREQUENCY:1:1:1:1:1:1]
   [RAIN_FREQUENCY:1:1:1:1:1:1]
   [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
   [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
   [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
   [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
   [MINERAL_SCARCITY:2500]
   [MEGABEAST_CAP:75]
   [SEMIMEGABEAST_CAP:150]
   [TITAN_NUMBER:33]
   [TITAN_ATTACK_TRIGGER:80:0:100000]
   [DEMON_NUMBER:52]
   [NIGHT_TROLL_NUMBER:26]
   [BOGEYMAN_NUMBER:26]
   [VAMPIRE_NUMBER:26]
   [WEREBEAST_NUMBER:26]
   [SECRET_NUMBER:52]
   [REGIONAL_INTERACTION_NUMBER:52]
   [DISTURBANCE_INTERACTION_NUMBER:52]
   [EVIL_CLOUD_NUMBER:26]
   [EVIL_RAIN_NUMBER:26]
   [GOOD_SQ_COUNTS:100:1000:2000]
   [EVIL_SQ_COUNTS:100:1000:2000]
   [PEAK_NUMBER_MIN:50]
   [PARTIAL_OCEAN_EDGE_MIN:2]
   [COMPLETE_OCEAN_EDGE_MIN:0]
   [VOLCANO_MIN:15]
   [REGION_COUNTS:SWAMP:1032:7:6]
   [REGION_COUNTS:DESERT:1032:7:6]
   [REGION_COUNTS:FOREST:4128:13:12]
   [REGION_COUNTS:MOUNTAINS:8256:9:9]
   [REGION_COUNTS:OCEAN:8256:7:6]
   [REGION_COUNTS:GLACIER:0:0:0]
   [REGION_COUNTS:TUNDRA:0:0:0]
   [REGION_COUNTS:GRASSLAND:8256:13:12]
   [REGION_COUNTS:HILLS:8256:13:12]
   [EROSION_CYCLE_COUNT:250]
   [RIVER_MINS:400:400]
   [PERIODICALLY_ERODE_EXTREMES:1]
   [OROGRAPHIC_PRECIPITATION:1]
   [SUBREGION_MAX:2750]
   [CAVERN_LAYER_COUNT:3]
   [CAVERN_LAYER_OPENNESS_MIN:0]
   [CAVERN_LAYER_OPENNESS_MAX:100]
   [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
   [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
   [CAVERN_LAYER_WATER_MIN:0]
   [CAVERN_LAYER_WATER_MAX:100]
   [HAVE_BOTTOM_LAYER_1:1]
   [HAVE_BOTTOM_LAYER_2:1]
   [LEVELS_ABOVE_GROUND:15]
   [LEVELS_ABOVE_LAYER_1:5]
   [LEVELS_ABOVE_LAYER_2:1]
   [LEVELS_ABOVE_LAYER_3:1]
   [LEVELS_ABOVE_LAYER_4:1]
   [LEVELS_ABOVE_LAYER_5:2]
   [LEVELS_AT_BOTTOM:1]
   [CAVE_MIN_SIZE:5]
   [CAVE_MAX_SIZE:25]
   [MOUNTAIN_CAVE_MIN:100]
   [NON_MOUNTAIN_CAVE_MIN:200]
   [ALL_CAVES_VISIBLE:0]
   [SHOW_EMBARK_TUNNEL:2]
   [TOTAL_CIV_NUMBER:40]
   [TOTAL_CIV_POPULATION:15000]
   [SITE_CAP:1500]
   [PLAYABLE_CIVILIZATION_REQUIRED:1]
   [ELEVATION_RANGES:8256:16512:8256]
   [RAIN_RANGES:8256:16512:8256]
   [DRAINAGE_RANGES:8256:16512:8256]
   [SAVAGERY_RANGES:8256:16512:8256]
   [VOLCANISM_RANGES:8256:16512:8256]
00063772
Contaminants/Spatter
minor
new
2013-09-28Sudden suffocations on load from beast syndromeSave file is here: http://dffd.wimbli.com/file.php?id=8006

Just load it up, unpause, and wait about 30 seconds or so.
00063763
Weather
trivial
new
2013-09-26Odd weather pattern for desert/badlands biome1. Embark on a badlands or other arid biome.

2. Just observe what the weather is over a few years, 2 or 3 years should be enough.

It's very hit and miss, though I could upload the save or put it up on DFFD.
00063751
Dwarf Mode -- Transport/Hauling
crash
resolved (user6)
2013-09-24Crash when removing a stop from a route1. Open [h]auling menu.
2. Remove Route 6 > Stop 1.
3. Close menu and unpause.
00053007
Dwarf Mode -- Justice
minor
new
2013-09-23"No weapon for execution" when Hammerer is in military squad
00033672
Init Options
feature
resolved (user6)
2013-09-23Game not centered in fullscreen; resizing window doesn't scale game.Run game.
00059515
General
crash
resolved (user6)
2013-09-23Loading a specific save file crashes the game
00029763
Dwarf Mode -- Invasions
minor
new
2013-09-23Goblin siege spawns on wrong side of river
00062371
Dwarf Mode -- Traps
crash
resolved (user6)
2013-09-23Crash on cage trap (Goblin Ambush 0000001)
00062411
Technical -- Saving/Loading
crash
resolved (user6)
2013-09-23Game crashes loading savegame
00054516
Dwarf Mode -- Interface, Text
crash
resolved (Baughn)
2013-09-23TrueType crash on the "your settlement has crumbled to its end" screenEmbark on a location

Make sure Truetype is on

Intentionally suicide your dorfs
00060303
Dwarf Mode -- Jobs, Assignment of Jobs
major
resolved (user6)
2013-09-23Dwarfs won't mine or cut down trees
00059582
Combat -- Wrestling
feature
resolved (user6)
2013-09-23Death during sparring
00059655
Dwarf Mode -- Jobs, Designations
minor
resolved (user6)
2013-09-23Difficulty mining stairs from below
00063713
Dwarf Mode -- Jobs, Smelting
minor
resolved (user6)
2013-09-23"Make adamantine wafers" not assigned by manager, not available at smelters1. Load the http://dffd.wimbli.com/file.php?id=7966
2. Check the manager screen for the "Make adamantine wafers" jobs
3. Note that they are never assigned to the magma smelters which can be found with hotkey F6

00061948
Dwarf Mode -- Nobles
major
resolved (user6)
2013-09-22dwarves being murderedhave a mandate fail to complete
0006340 
Dwarf Mode -- Interface, Text
text
new
2013-09-22"The Bull Bull calf is fighting!"Send your military out to kill a bull calf, or just overcrowd a pasture until animals start to fight. Check the reports screen.
000319812
Dwarf Mode -- Jobs, Healthcare
minor
new
2013-09-22Surgeons initiate surgery but never performSet up a hospital with beds and tables and everything arranged appropriately, and have a dwarf sustain an injury that requires surgery.
00040983
Dwarf Mode -- Interface, Embark
minor
resolved (user6)
2013-09-22Unable to use '+' key to assign skills to dwarves in 'prepare carefully' screenLaunch Dwarf Fortress, select a new embark location, and select 'prepare for the journey carefully.'
00038963
Adventure Mode -- General
minor
new
2013-09-22Member of adventurer's civ gives quest to kill own civ member.
00039914
Dwarf Mode -- Stockpiles
minor
resolved (user6)
2013-09-22Gaps in food stockpiles.
00063562
Dwarf Mode -- Jobs, Eating/Drinking
major
new
2013-09-22Miners mine to exclusion of drinkingI am reporting it now despite not reproducing it yet, but presumably the method should be easy:
Designate a large area to be mined out, such that the miners will die of thirst long before the area is completed unless they drink. Mine didn't drink - the task seems to have been of lower priority compared to 'dig'.
00049796
Items
minor
resolved (Toady One)
2013-09-22Tool weight ignores [SIZE]
00048654
Undeath
minor
resolved (user6)
2013-09-22Miasma producing "Pale" GhostHave a ghost, see if he rots?
00063572
Adventure Mode -- General
trivial
new
2013-09-22Adventurer title stops updating after the first "Legendary" weapon skill1. Become legendary in skill 1
2. Become bigger legendary in skill 2
00033914
Dwarf Mode -- Invasions
minor
new
2013-09-22Building destroyers target floor grates, destroy their own route into the fortress
00063695
Adventure Mode -- Town
crash
resolved (user6)
2013-09-22When entering town, crashes every timeLoad save file. Move 1 square left. Press ">". Crash.
00063722
Technical -- Input/Keybinding/Macros
minor
resolved (user1294)
2013-09-13key_hold_ms ignoredSet key_hold_ms to a large number (1000)
Set key_repeat_ms to a small number (25)
Start game.
Hold key in main menu (or any other menu or text field or map scroll). Observe no 1000ms delay before keystroke is repeated.

Reverse small and large settings for hold and repeat; observe large delay for first and all repeats.
00063701
Technical -- Rendering
minor
resolved (user1294)
2013-09-13Artifacts/fonts/tiles appearing on MacBook Pro with RetinaSimply run the game with PRINT_MODE:STANDARD
00063373
Dwarf Mode -- Justice
minor
new
2013-08-19Objects in room (Specifically Justice and Hospitals) are used incorrectly based on designationMake a 3x3 room with a chain in the middle.
Set the room for justice.
Add a bed, table and adjacent chair.
Watch as a dwarf who has been locked up sits there, able to use the bed and chair\table as needed but watch as everyone else also uses it.
00032103
Dwarf Mode -- Military
minor
resolved (user11)
2013-08-14Restoring save results in squad members missing in interfaceMake a squad with five dwarves
Order the squad to move
Exit the game
Make a backup of the /save folder
Rename the existing /save folder
Rename the backup to '/save'
Start the game
Load the appropriate game
Go to the military screen
Check the squads
Observe that only the squad leader is listed, and that all other slots are "AVAILABLE"
Give the squad an order
Observe that all five dwarves respond
00062364
Technical -- Saving/Loading
major
resolved (user1294)
2013-08-12Never LoadingMake a game, save it, and load it.
00063662
Dwarf Mode -- Buildings, General
minor
resolved (user1294)
2013-08-12Deconstructed wall materials vanishing
00011222
Adventure Mode -- Sites
trivial
new
2013-07-29Cave loot drinks are not in a container...Find a cave that has loot. Most of these, I recall, were associated with giant quests.
00063602
Dwarf Mode -- Pets
minor
resolved (user1294)
2013-07-28Animals assigned to chains are not unassigned from pen/pastureAssign an animal to a training zone pen/pasture
Assign same animal to a chain
watch dwarves waste time dragging it all over your fort
00063593
Cave-ins
minor
resolved (user1294)
2013-07-23caved in soil changes soil typecontrolled cave in of multi-material, multi-layer soil
0006355 
Creatures
minor
new
2013-07-09ANY_HARD_STONE in extra butchery object tags work badly when defined after castes are definedAdd the creature below to your raws, put a male and a female into the arena against a bronze colossus. Butcher the corpses, and check the yields.
00036584
Dwarf Mode -- Flows
minor
new
2013-07-08Outdoor water does not evaporateAll you have to do is get some water on the ground outside.
00048974
Dwarf Mode -- Items
minor
new
2013-07-03Large pots not very large
00037363
Dwarf Mode -- Embark/Setup
minor
new
2013-07-03Can purchase impossible wooden trap components on embark
00063501
Dwarf Mode -- Embark/Setup
trivial
resolved (user1294)
2013-06-30Civ has no iron bars or iron ores but has access to steel and pig ironGen a world and just keep looking until you run into a civ with no iron.

This is the first time I have encountered this situation so it is likely uncommon.
00063491
Dwarf Mode -- Environment
minor
resolved (user1294)
2013-06-29outside mud doesn't count as soil
00063482
Technical -- Saving/Loading
crash
resolved (user11)
2013-06-25Crashes on loading/unpausing
00063452
Dwarf Mode -- Jobs, Hauling
minor
resolved (user1294)
2013-06-23Overstocking hospital and theft from caravan
00063383
Dwarf Mode -- Jobs, Assignment of Jobs
tweak
resolved (user11)
2013-06-22Only one dwarf collects websSet collect webs on repeat.
00046506
Technical -- Saving/Loading
major
resolved (user1294)
2013-06-21My worlds are deleting themselvesAll the worlds I've created so far (and thus, all the ones affected by the bug) were Large worlds with Frequent minerals. Apart from that, all the other settings were as standard (With the exception of one, which had a Long history). Close the game for any reason and it's gone.
00051635
Title Screen
crash
resolved (user1294)
2013-06-21I get a crash saying; Missing material template: GIZZARD_TEMPLATEStart up Dwarf fortress.
Select continue playing.
press enter.
Game should crash.
00042165
World Generation -- Beasts
minor
resolved (user1294)
2013-06-21Savage undergrounders eat abovegrounders during world gengenerate a world
check legends
00051774
Miscellaneous Crashes
crash
resolved (Toady One)
2013-06-21Crash to desktop, unknown reasonLoad the save, unpause and wait a few seconds
00063425
Dwarf Mode -- Buildings, General
minor
resolved (user1294)
2013-06-21Lever will not link to bridgeI try to link a bridge to the lever outside near the wall or in my dining hall. Neither works. It's like the bridges are not there.
00063412
Dwarf Mode -- Environment
major
resolved (user1294)
2013-06-17Ridiculous amount of contaminants regenerates endlessly
00060874
Dwarf Mode -- Jobs, Constructions (walls etc)
trivial
resolved (user1294)
2013-06-16Small bridge designations show up with wrong tilesDesignate any small bridge (dimensions listed above).
00063232
Dwarf Mode -- Stockpiles
major
new
2013-06-15Dwarves add bins to stockpiles but do not add items in bins
00022172
Dwarf Mode -- Stockpiles
minor
new
2013-06-141x1 food/drink stockpiles always fill their only tile with an empty barrelCreate a 1-tile food stockpile and restrict it to only drinks.
00038668
Dwarf Mode -- Environment
minor
new
2013-06-14Tree Blocking LavaGrow a tree in the way of a lava flow
00031383
Dwarf Mode -- Jobs, Burial
minor
new
2013-06-13Dead dwarf assigned unpathable coffin
000394231
Dwarf Mode -- Economics
major
resolved (Toady One)
2013-06-07Dwarves owning broken clothing. Clothes don't rot, ANNIHILATES FPS.Start fortress with dwarves with clothing. increase population to 200 before clothes break. Good FPS.

Wait until clothes break. Shit FPS.


Start another fortress with the dwarven civ not wearing clothes. Good FPS no matter what.
000507711
Dwarf Mode -- Embark/Setup
crash
resolved (Toady One)
2013-06-07Browsing world gen map causes corrupted feature filesLoad it up, go to the middle of the Indigo Seas, located on the left side of middle-map. Crash will not occur on edges, only when you go deeper inside.
00027137
World Generation -- General
major
resolved (user6)
2013-06-07Massive aboveground adamantine spire, dwarves ignore designations, sometimes crashesI've used my own worldgen info the re-make the world. The cave-in does not happen and the spire does not exist. :(
00033199
Geology
major
resolved (user6)
2013-06-07Hell Merged with Cavern Layer and Magma Sea[WORLD_GEN]
    [TITLE:ALEX REGION]
    [DIM:129:129]
    [EMBARK_POINTS:1274]
    [END_YEAR:1050]
    [BEAST_END_YEAR:200:80]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:0]
    [ELEVATION:1:400:401:401]
    [RAINFALL:0:100:200:200]
    [TEMPERATURE:45:65:200:200]
    [DRAINAGE:0:100:200:200]
    [VOLCANISM:0:100:600:600]
    [SAVAGERY:0:100:200:200]
    [ELEVATION_FREQUENCY:1:1:1:1:1:1]
    [RAIN_FREQUENCY:1:4:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:4]
    [TEMPERATURE_FREQUENCY:1:1:3:3:3:1]
    [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
    [VOLCANISM_FREQUENCY:1:1:1:1:1:4]
    [TITAN_NUMBER:9]
    [TITAN_ATTACK_TRIGGER:80:0:100000]
    [DEMON_NUMBER:28]
    [GOOD_SQ_COUNTS:25:251:503]
    [EVIL_SQ_COUNTS:25:503:503]
    [PEAK_NUMBER_MIN:12]
    [PARTIAL_OCEAN_EDGE_MIN:0]
    [COMPLETE_OCEAN_EDGE_MIN:0]
    [VOLCANO_MIN:30]
    [REGION_COUNTS:SWAMP:0:0:0]
    [REGION_COUNTS:DESERT:260:1:1]
    [REGION_COUNTS:FOREST:520:2:2]
    [REGION_COUNTS:MOUNTAINS:2080:2:2]
    [REGION_COUNTS:OCEAN:0:0:0]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:2080:2:2]
    [REGION_COUNTS:HILLS:2080:2:2]
    [EROSION_CYCLE_COUNT:250]
    [RIVER_MINS:100:100]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:5500]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:20]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:20]
    [CAVERN_LAYER_WATER_MAX:80]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:25]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:25]
    [NON_MOUNTAIN_CAVE_MIN:50]
    [ALL_CAVES_VISIBLE:1]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:40]
    [TOTAL_CIV_POPULATION:15000]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:2080:4160:2080]
    [RAIN_RANGES:2080:3160:1040]
    [DRAINAGE_RANGES:1040:3160:2080]
    [SAVAGERY_RANGES:2080:3160:2080]
    [VOLCANISM_RANGES:0:0:2080]
00063072
Undeath
minor
new
2013-06-07Fish corpse walks on land and attacks fort.
00007416
Dwarf Mode -- Interface, Cages and Chains
minor
new
2013-06-02Captive hostile dwarves (including necromancers/undead) cannot be assigned to cages or chains.Get an ambush led by a hostile dwarf, capture him in a cage trap.
00063351
Dwarf Mode -- Buildings, Cages and Chains
minor
resolved (user1294)
2013-06-02Undead Dwarves Brought by Necromancer Count as Dwarves for Cage/Pit/ect. purposes1. Have ready a battery of cage traps, enough to stop a necromancer's horde.
2. Have a necromancer's horde attack, and it must include undead dwarves.
3. Capture any number of the necromancer's dwarves.
4. Try to work with them as caged creatures. You can't from what I've found.
0006333 
Technical -- Input/Keybinding/Macros
minor
new
2013-05-29Each of two one-step macros work individually; their concatenation doesn't.1. put the following three macros in data/init/macros
2. 'q' on a stockpile
3. load and play bug2maca0 - barrels go to zero
4. load and play bug2maca1 - you get to the stockpile settings
5. ESC out, 'R' to max barrels
6. load and play bug2maca2 - nothing happens

bug2maca0
        BUILDJOB_STOCKPILE_BARREL_ZERO
    End of group
End of macro

bug2maca1
        BUILDJOB_STOCKPILE_SETTINGS
    End of group
End of macro

bug2maca2
        BUILDJOB_STOCKPILE_BARREL_ZERO
    End of group
        BUILDJOB_STOCKPILE_SETTINGS
    End of group
End of macro
0006329 
Adventure Mode -- Town
minor
new
2013-05-24Inaccessible sewers - impossible questYou would probably need to get unlucky when you get a quest for something that is located in a sewer to get this for yourselves.
0006328 
Dwarf Mode -- Buildings, Machines
minor
new
2013-05-23Job to link bridge completely restarted after interruption1. Assign a link job at a lever (observed with a bridge, possibly affects other devices as well)
2. Allow first mechanism to be installed
3. Interrupt installation of second mechanism
4. Unsuspend link job and observe the responsible mechanic

I'm not sure if this can be reproduced by simply suspending the job from the lever's 'q' screen.
000011410
Dwarf Mode -- Jobs, Military
minor
resolved (Toady One)
2013-05-20Kill orders not cleared after completionSelect a [s]quad, [k] attack and select a target creature. After the creature is dead, the order will remain active.
00063242
Dwarf Mode -- Trade
minor
resolved (user1294)
2013-05-17DF Generates "Marked x items for Trade Message"
00063221
Typos/Grammar
minor
resolved (user1294)
2013-05-16Being thrown off bridge results in improperly formatted "combat report"
00063171
Dwarf Mode -- Interface, Unit View
tweak
resolved (user1294)
2013-05-16Merge Units and Jobs ScreenCheck DF Interface
00063181
Dwarf Mode -- Jobs, Hauling
feature
resolved (user1294)
2013-05-16Add Wheelbarrow support (optionally) for Stone Trap Set upSet up a stone trap -the mechanic drags the stone manually.
00063191
Dwarf Mode -- Jobs, Animal Handling
tweak
resolved (user1294)
2013-05-16Implement Labour Toggle for Pen/Pasture Animal set to on or off
00063201
Dwarf Mode -- Immigration
feature
resolved (user1294)
2013-05-16Parametrisation for Immigration
00063211
Dwarf Mode -- Immigration
feature
resolved (user1294)
2013-05-16Soldier Squad Immigration Option
00060114
Technical -- General
crash
new
2013-05-14MAC: DF crashes on launch on MacOS X 10.8 "Mountain Lion" Developer PreviewJust try to launch the app.
00057934
Dwarf Mode -- Jobs, Burial
minor
resolved (user6)
2013-05-09Place Item in Tomb - Item InaccessibleI believe it went something like this:

1) Have a dwarf lose a right foot
2) Have the right foot wash off the map in a stream
3) Place rest of dwarf in tomb
00063134
General
major
resolved (user1294)
2013-05-08Removing any floor bordering a stockpile causes stockpile to empty.I haven't tried it in other circumstances, but the specifics are provided in the description: have a structure, have a stockpile on the structure, then remove a floor tile (that's all I tried) directly next to the stockpile. It should reproduce nicely. This was in the open, by the way, in case it matters, not inside. As mentioned, all of the structure was entirely green glass, though I doubt that matters for reproducibility (but haven't tested it).
00063121
Dwarf Mode -- Interface, Rooms
minor
resolved (user1294)
2013-05-01Elven king of Dwarves cannot be assigned roomsI have a save, you can check the Bedroom, Throne room and Dining room at F2 a few clicks to the left.
Save URL is http://dffd.wimbli.com/file.php?id=7612
0006309 
Dwarf Mode -- Stockpiles
minor
new
2013-04-14Stockpile settings provide info the player shouldn't have access to
00037371
Adventure Mode -- Sites
minor
new
2013-04-13Adventurers don't remember what human towns or fortresses look like
00062261
Map Features
major
new
2013-04-10Highway to hellRandom bug.
Here is a save with one: http://dffd.wimbli.com/file.php?id=7047
0006291 
Dwarf Mode -- Interface, Unit View
major
new
2013-04-10History of nicknamed vampires' deities reveal that they were cursed
00063022
Adventure Mode -- Sites
crash
resolved (user11)
2013-04-09Site CrashTry to enter the fortress Tomesfire in Adventure Mode from any direction.
0006303 
Items
tweak
new
2013-04-09The elastic properties for steel, bronze, and brass are physically impossible.
00063001
Dwarf Mode -- Interface, Announcements
minor
resolved (user1294)
2013-03-25Clouds of stone dust labled as boiling magma in combat reports
00034423
Civilizations/Entities -- General
minor
resolved (Toady One)
2013-03-09Sieges send their animal tamer(s), no more siege mounts afterwards
0006191 
Dwarf Mode -- Nobles
minor
new
2013-03-09Discovering Adamantine does not attract King
00031831
Dwarf Mode -- Military
crash
resolved (Toady One)
2013-03-08Crash after modifying uniform in Military screenBelieved to be:
- allow squad to get into combat with a hostile
- modify squad equipment in the military screen
- ???
- crash
00041171
Dwarf Mode -- Interface, Military Screen
crash
resolved (Toady One)
2013-03-08Game Crashes after leaving military screen if uniform containing gloves is assigned.1. Open Military screen
2. Assign a unit or squad any uniform that contains gloves
3. Leave the Military screen
00033594
Dwarf Mode -- Pets
minor
new
2013-03-08Caged kittens sometimes adopt dwarvesPlace all kittens in cage immediately after birth. Wait.
00050924
Adventure Mode -- Character Creation
minor
resolved (user11)
2013-03-08Adventurer started with a silver saber
00055145
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (user11)
2013-03-07Stones without MELTING_POINT can't be used to make magma buildings
00004325
Dwarf Mode -- Military
minor
resolved (Toady One)
2013-03-07Soldiers do not consistently carry backpacks/flasks/quivers- Have a military. See how many of them equip flasks and backpacks.
00034881
Dwarf Mode -- Jobs, Military
minor
resolved (user11)
2013-03-07some dwarfes never pick up flasks/waterskins/backpacks/quivers
00057866
Dwarf Mode -- Jobs, Equipment
major
resolved (Toady One)
2013-03-07Dwarf not wearing owned clothing, produces bad thoughts
00055834
Dwarf Mode -- Trade
minor
resolved (user11)
2013-03-06If your parent civilization is generated with only non-dwarven leaders, traders from dwarven caravans will be unable to go home.Since I cannot control the properties of civilizations created at world gen, I cannot confirm whether or not this bug applies only to dwarven caravans - it may apply to caravans of other civilizations if their leaders are also of a different race. Someone with either advanced modding experience or developer tools would be the ones to reproduce this.
0006297 
Adventure Mode -- Display
minor
resolved (user1294)
2013-03-06Arrows, severed body parts, and any flying projectiles aren't animated.Simply download Dwarf Fortress (0.34.11) and start playing Adventure Mode. You will notice that throwing anything, flying severed body part, or any form of flying shots will just appear at its destination instead of flying through the air... The bug can be reproduced in Legacy or SDL without altering anything.
00048622
Adventure Mode -- Display
minor
new
2013-03-05Projectile animations do not work.Throw or fire something.
00058371
Dwarf Mode -- Nobles
minor
resolved (user11)
2013-03-04Baron(ess) dies, yet can continue to be Elevated all the way to Mountainhome with no new nobles appointed.Unknown, other than Noble dying.
00030911
Dwarf Mode -- Nobles
minor
resolved (user11)
2013-03-04Insanity strips nobility, results in no title inheritance after eventual death (Baron/Count/Duke)Reproduction would be difficult, to say the least. You would need a Baron, Count, Duke or King with a child (possibly a mature child) and you would need to drive them insane either from a failed mood or poor morale. It would be no small feat to do.
00026344
Dwarf Mode -- Military
minor
resolved (user11)
2013-03-04Multiple dwarves treated as same squad candidate
00031373
Dwarf Mode -- Interface, Military Screen
minor
resolved (user11)
2013-03-04Speardwarf's skill level listed incorrectly on military screen
00036862
Dwarf Mode -- Interface, Military Screen
minor
resolved (Logical2u)
2013-03-04Dwarf is 'Not Wrestler' as Candidate, 'Novice Wrestler' as Squad Member. Plus Bonus Feedback!!!
0003222 
Creatures
minor
new
2013-03-04Alligators have no skin, only scales
00022462
Dwarf Mode -- Immigration
minor
resolved (Toady One)
2013-03-04Immigrant masons have engraving turned onMake a fort.
Wait for an immigrant with skill in masonry.
00007321
Dwarf Mode -- Environment
minor
resolved (user11)
2013-03-04Channeling into brook tiles produces rampsembark on a map with a brook, channel into the surface
00014923
Dwarf Mode -- Stockpiles
minor
resolved (Toady One)
2013-03-04leather quivers are stored in finished goods stockpile ; Dwarfes with hunting/ military ignore them
00021745
Adventure Mode -- General
trivial
resolved (user11)
2013-03-04broken rib needs setting
00012234
Dwarf Mode -- Buildings, Cages and Chains
minor
resolved (user11)
2013-03-04Caging a creature is done by one dwarf onlyIssue cage animal order
???
Watch as your miner drops the mining jobs and runs 200 tiles to cage it
000119924
Dwarf Mode -- Jobs, General
minor
resolved (user11)
2013-03-04Miners have "no job" even with digging assigned next to them Carpenter same
00062662
Dwarf Mode -- Buildings, General
minor
resolved (user11)
2013-03-03Deconstructed constructions creating more materials than they were constructed out of.
0006296 
Dwarf Mode -- Transport/Hauling
minor
new
2013-02-27Minecarts' initial velocity is not affected by weight, when pushed or launched from rollers.1. Create a route and a stop.
2a. Construct a roller with power supply on top of the stop.
2b. Set departure condition to "Push ... immediately when empty of desired items".
3. Assign an empty feather tree minecart (lightest load possible) to to the stop and remember the traveled distance.
4. Move the feather tree minecart to the different stop.
4. Assign a platinum minecart filled with platinum nuggets (heaviest load possible) to to the same stop and compare the distance it went with the feather tree one.
00062933
Technical -- General
block
resolved (user11)
2013-02-20Cannot unzip archiveI guess if you have the exact same system as I do, it might reproduce. I only have 1 system.
00062921
Dwarf Mode -- Jobs, Hunting
minor
resolved (user1294)
2013-02-19Dwarves are scared of wild ducksHave a properly equipped hunter go hunting while there are ducks on the map.
00062902
Dwarf Mode -- Stockpiles
minor
resolved (user11)
2013-02-04Metal thread stockpiles accept any threadCreate a new stockpile (any type) DO NOT UNPAUSE
Go into the settings with [q] (or [p]-[t] BEFORE creating the stockpile) and disable everything except Cloth>Metal thread
0006289 
Adventure Mode -- Buildings
minor
new
2013-02-02Staircase to dungeon does not spawn; a door is on that tile insteadHave it happen by chance.
0006288 
Dwarf Mode -- Combat
minor
new
2013-01-30Goblins and zombies don't attack each other when uncagedCapture goblins and zombies. Put them into a room and connect the cages to levers, then pull the levers. They will wander aimlessly and not attack each other in the room.
0006286 
Combat -- General
minor
new
2013-01-27Marksdwarves won't use targets, rarely shoot in combathttp://www.mediafire.com/download.php?kjj242e6yaw3qld
In the lower right of the main level is a barracks, archer area. Fiddle with it if you please and they will remain bugged out.
0006285 
Dwarf Mode -- Items
minor
new
2013-01-23[SPOILER] Can't equip dwarf with upright spoiler weaponIn my save:
Locate slade temple (hotkey F5)
Deconstruct the sword (the hole is covered with hatch, so no demon invasion. Also, the hell is already revealed.)
Try to assign this sword to anyone through military equip screen, specific weapon section - can't locate it in list
Assign any 2h sword to someone through military equip screen - watch the soldier picking some goblinite 2h sword
Set the material 2h sword to adamantine - watch the soldier picking nothing.
00062843
Pathfinding
minor
resolved (user1294)
2013-01-21Dwarf acts as if there is no food, and is trapped.I am unsure on how to reproduce this, since it seems random.
http://dffd.wimbli.com/file.php?id=7325
0006280 
Civilizations/Entities -- General
minor
new
2013-01-15Modifying raws doesn't respect lower boundaryModify creature_standard.txt trait info, use either simple_embark or startdwarf to start with a large # of dwarf's, use Dwarf Therapist to view the traits to verify.
00062791
Dwarf Mode -- Jobs, Smelting
minor
new
2013-01-15Steel industry uses up too much fluxFind a flux layer, acquire iron bars and coal, set up a sizeable steel industry and have your miners keep it supplied with flux, take note how how much flux you have to mine out in the process.
00062693
Dwarf Mode -- Jobs, Equipment
minor
resolved (user6)
2013-01-09Ammo Material PreferingGet some (foreign?)metal bolts and see your archer stop using the wooden bolts.
00062751
Dwarf Mode -- Interface, Text
minor
resolved (user11)
2013-01-06Meal ingredients listed as "minced" that don't make senseNot tried, but it seems obvious: Grow cave wheat, mill it into flour, and make meals from it. Then examine the meals produced.
00062761
Creatures
minor
resolved (user11)
2013-01-06Dwarves can like body parts of animals that don't have them
00018238
Arena
minor
new
2013-01-03In arena, magma can appear as object and become laced with magma and magmaproof stones.Presumably: drop obsidian walls through the floor above the magma.
000408415
Dwarf Mode -- Military
major
new
2013-01-02After using their first set of bolts, crossbowmen won't pick up more ammo
0006058 
Dwarf Mode -- Jobs, Eating/Drinking
minor
new
2013-01-01Dwarves get stuck when trying to eat from minecart.
0006270 
Combat -- General
minor
new
2012-12-31Impossible to penetrate chain mail with edged attack, unlike plateIn arena mode:
1) Generate a creature with a chain mail shirt.
2) Generate a powerful creature (e.g. minotaur with full skills) using an edged weapon of the same metal as the chain mail.
3) Strike creature 0000001 repeatedly in the torso.
4) Notice how each and every hit does only bruises, and, at best, broken bones.

Now try with plate armor.
5) Generate creature with a breastplate and no chain mail underneath.
6) Same as point 2.
7) Same as point 3.
4) Notice how some hits penetrate the armor, tear tissues and cause bleeding.
000397815
Dwarf Mode -- Interface, Announcements
trivial
new
2012-12-26Render Fat Cancellation: needs unrotten FAT RENDER_MAT-producing globPresumably have auto-rendering of fat turned on and wait for it to be all turned in to tallow (will check it out more).
00003133
Adventure Mode -- Inventory
major
resolved (Toady One)
2012-12-25Player can carry infinite amounts of weightCarry stuff
00006984
Dwarf Mode -- Interface, Military Screen
minor
new
2012-12-25Mouse does not work on bottom row of top of uniforms page1) Open the military screen of any fort.
2) Click around with the mouse and notice that the military screen can actually be operated via the mouse.
3) Try clicking on the "M: Material C: Color r: Over clthng m: Partial matches" row on the uniforms page and notice no response.
00038453
Adventure Mode -- AI
major
resolved (user11)
2012-12-25Strange party and bogeyman behavior.
00050452
Technical -- General
crash
resolved (user11)
2012-12-25Zooming out with the mouse wheel causes crashStart a game in a non-maximised window. After it starts zoom out all the way.
00034332
Dwarf Mode -- Interface, Military Screen
minor
resolved (user11)
2012-12-25deleted uniform are not really deletedcreate an uniform, delete the create uniform, create a squad, the uniform will be there.
00052892
Dwarf Mode -- Interface, Designations
minor
resolved (user11)
2012-12-25Burrow location ignored - all units standing on a lever
00051993
Dwarf Mode -- Abandonment of Fort
crash
resolved (user11)
2012-12-25Buggy artifacts make it impossible to enter/reclaim a player-made fortressMake fortress, make artifact. Abandon, leaving artifact behind. Try to reclaim.
00055332
World Generation -- General
minor
resolved (user11)
2012-12-25Worldgen Crash
000382616
General
crash
resolved (user6)
2012-12-25Sudden, random crashes.
00048801
Technical -- Saving/Loading
crash
resolved (user6)
2012-12-25Game crashes when loading save
000532318
Adventure Mode -- Travel
crash
resolved (user6)
2012-12-25Entering Fast Travel Causes Crash1) Load save.
2) Shift+T.
3) Crash.
000483316
Dwarf Mode -- Embark/Setup
crash
resolved (user6)
2012-12-25When embarking, crashes when memory use reaches 2GB.Use save at:
http://dffd.wimbli.com/file.php?id=4848

Embark on position show here:
http://img4.imageshack.us/img4/4194/crashloc.png

I used finder with No Aquifer, Multi shallow metals, Multi deep metals.
Chose overlapping area as shown in screenshot.

I use DFVIDTUTS2011 (or whatever it's called) starting kit.
00055674
General
crash
resolved (user6)
2012-12-25DEP CrashI have no idea. I can't reproduce it because my save file was deleted. The world remains, but that is it.
00055664
Dwarf Mode -- Buildings, Machines
minor
resolved (user6)
2012-12-25Unable to connect Z-axle to Y-axle
00056564
Technical -- General
crash
resolved (user6)
2012-12-25Crash upon startup of the dwarf fortress client, missing files?Download latest version of dwarf fortress, run the client with it installed like I do with the other versions.
00056412
Dwarf Mode -- Trade
minor
resolved (user6)
2012-12-25Wagon issue on reclaimBuild fort with bridge access as only entrance

Lose fort
     *Possibly raise bridge in adventure mode?

Reclaim.
00042183
Pathfinding
minor
resolved (user6)
2012-12-25Creatures getting stuck on top of inaccessible/unreachable wallsBuild a bunch of walls, preferably near a crowded area so there's lots of chances to show the glitch. Don't provide stairs to get down, or you may not catch it.
00047994
Dwarf Mode -- Jobs, General
minor
resolved (user6)
2012-12-25Carpenter won't use carpenter's workshop that he builtUnknown
000448510
Dwarf Mode -- Interface, Building Construction
crash
resolved (user6)
2012-12-25Game crashes when using expanded menu to place statuesI will upload the savegame that I'm having trouble with. The crash can be replicated by by simply pressing 'b' -> 's' -> Enter -> 'x'
00013313
Adventure Mode -- General
minor
resolved (user6)
2012-12-25Cave + "Where do you want to go?" + creature = nothing
00057964
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (user11)
2012-12-25Bringing out all plump helmet to random spot
00027318
General
trivial
resolved (user6)
2012-12-25random crash opon save.
00010838
Dwarf Mode -- Trade
minor
resolved (Toady One)
2012-12-25Dwarves with worn-out clothes steal replacement clothes from merchantsRun a fort long enough for the dwarves clothes to reach the XXSocksXX stage, then wait for a caravan carrying clothing to arrive. This bug may occur automatically when dwarven babies reach childhood or when dwarven children reach adulthood.
00039084
Adventure Mode -- Combat
minor
resolved (user6)
2012-12-25Hitting person with silver maul is far weaker than just punching himGet a hammerman and beat up a target. Get a striker and punch a target. Compare damage.
00055505
Creatures
minor
resolved (user6)
2012-12-25Bandit leader claims himself in kill list, Legends disagrees
00053874
Dwarf Mode -- Idle Behavior
major
resolved (user6)
2012-12-25Dwarf refuses to move until deathI can reproduce it myself by just playing, but without knowing what is specifically causing it I am unable to truely replicate the instance in explanation.
00055342
Dwarf Mode -- Interface, Trade
minor
resolved (user6)
2012-12-25Traders stop leaving the mapMake a small embark and start the fort very close to the map edges, and make the embark over a civilization built road. Continue to trade until traders stop leaving of their own volition.
00055374
Adventure Mode -- General
crash
resolved (user6)
2012-12-25Reproducible Adv. Mode crash - on "zoom in" and "out" (general key binding)Just use the keys to Zoom In and Out from the "General" Keybindings menu. Game will freeze almost immediately.

<start example>

Resizing font to 12x18
Resizing font to 14x21
Resizing font to 16x24
src/g_src/ttf_manager.cpp:139: failed assertion `pixel_width >= ttf_width'
/Users/~my~name~here~/Desktop/df_osx/df: line 12: 4009 Abort trap ./dwarfort.exe
logout

</ example>

00058692
Dwarf Mode -- Trade
minor
resolved (user11)
2012-12-25Endless representative trade
00058523
Technical -- Rendering
crash
resolved (Logical2u)
2012-12-25Chrash on too far zoom outzoom out with scroll wheel
00058643
Technical -- Saving/Loading
major
resolved (user6)
2012-12-25game won't savesave game exit, start game again and the save won't be there
00016452
Legends Mode -- Historical Figures
minor
resolved (Toady One)
2012-12-25All events in adventure mode occur in early springStep 1: Make an adventurer.
Step 2: Check the date.
Step 3: If not in Granite, proceed to step 5.
Step 4: Wander around until the date is no longer in Granite.
Step 5: Die.
Step 6: View your adventurer's entry in the Historical Figures portion of the Legends screen.
00059434
Dwarf Mode -- Transport/Hauling
trivial
resolved (user6)
2012-12-25A single stone is being completely ignored.
00043056
Dwarf Mode -- Jobs, Equipment
major
resolved (user6)
2012-12-25Equipment mismatch error message means nothing.Assign equipment to dwarves and wait. I don't know how to reproduce specifically because the message is so generic.
00060207
Dwarf Mode -- Transport/Hauling
minor
resolved (user6)
2012-12-25Cannot dump mudstoneGo to stocks menu -> go to stones list -> press d to dump the mudstone, and it won't be marked as D
Or:
Go to designations menu -> press b for building properties -> press d to mark items for dumping -> dwarves won't even try to move designated mudstone
000442513
World Generation -- General
major
resolved (user6)
2012-12-25No lignite or bioluminous coalGenerate new world
00061046
Dwarf Mode -- Interface, Tasks
minor
resolved (user1294)
2012-12-25Pig iron bars option redded out, but I can produce them by queuing them in the manager screenTry to smelt a pig iron bar with a magma furnace
00059342
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (user6)
2012-12-25Skins rot in refuse stockpile
00061832
Dwarf Mode -- Jobs, Animal Handling
minor
resolved (user11)
2012-12-25Taming small animals requires a log
000501317
Dwarf Mode -- Interface, Building Construction
tweak
new
2012-12-25Some movement-blocking buildings (windows) can be built diagonally, others (statues) can'tSee description
00060223
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
new
2012-12-25Woodcrafter cancels Report Crime: Too injured. (message spam)1) Injure a dwarf's hands ("ability to grasp lost" presumably important)
2) Have aforementioned dwarf witness a crime
3) Watch the beautiful red announcement spam
00037042
Dwarf Mode -- Interface, Stocks
text
resolved (Toady One)
2012-12-25Slabs appear twice in Stocks screen
00051472
Adventure Mode -- Buildings
minor
resolved (Toady One)
2012-12-25worldgen bridge creates large square pit to cavernsPresumably has a random (small) chance of ocurring on any worldgen bridge whenever a world is created.

For demonstration purposes, world has been uploaded: http://dffd.wimbli.com/file.php?id=5525

Primary savegame features an adventurer standing next to the pit.
0006267 
Creatures
crash
new
2012-12-23Creature variations crash when trying to remove multiple tokens from the end of a creature entryIn creature_birds_new.txt, move the DESCRIPTION and PREFSTRING of BIRD_CROW to the end of its raw entry, then enter the object testing arena.
00051147
Technical -- Saving/Loading
crash
resolved (Toady One)
2012-12-19Segfault/crash when trying to save game in both Fortress and Adventure modes
00062652
Creatures
minor
resolved (user1294)
2012-12-17Beehives float in midair after ice thaw- Embark in Temperate Biome with lake that can freeze.
- Wait until lake is frozen
- Bees might set up a beehive on the lake (my lake is 1/3 of the map, so a good probability)
- Wait for lake to thaw
- See the hive still floating in midair where it was constructed
0005472 
Material Properties
tweak
new
2012-12-16Hardcoded materials (mud, water) have unrealistic propertiesRemove ARENA_RESTRICTED from mud men in the raws.
Spawn a mud man in the arena.
Spawn a different creature and posses them.
Strike the mud man and see the combat reports.
0006264 
Adventure Mode -- Town
trivial
new
2012-12-14Can't walk up a ramp in catacombs
0006263 
World Generation -- Parameters
minor
new
2012-12-13elevation x-variance used for both x and y directionsGenerate worlds with different values for x and y variance, and export the elevation maps. Observe that only the x-value affects anything.
00011504
Dwarf Mode -- Jobs, Animal Handling
minor
resolved (user1294)
2012-12-12Dwarf tame same animal over and over if "Tame large animal" put on repeat, food accumulates in cageCatch wild animal in cage trap
Select Tame Large Animal from Kennel workshop menu
Select an animal from the list
Put Tame Large Animal order on Repeat
000545612
Dwarf Mode -- Jobs, Hauling
minor
resolved (user1294)
2012-12-07Dwarves won't haul or dump food/drink brought on embarkEmbark anywhere, and bring food and alcohol.
Designate a stockpile/dump site and try to get it hauled or dumped
Watch as the dwarves claim they have "no job" and dash outside to do all of their eating or drinking.
After all embarked food/drink has been consumed, everything works normally.
00002249
Dwarf Mode -- Jobs, Animal Handling
minor
resolved (user1294)
2012-12-04"Train a war dog" actually trains other creatures tooCage and tame a wild animal - tested with elephants.
Then put "Train a war dog" on repeat in the kennels, and eventually it'll start training war elephants etc.
00062591
Dwarf Mode -- Transport/Hauling
minor
new
2012-11-28Muddied Carved Upwards Track Ramps grow moss and loose the track.dig upwards ramp underground
carve track along and up the ramp to the next level
get the carved track muddy
wait for fungus or moss to grow (discover caverns)
track disappears from ramp.
000587816
Dwarf Mode -- Jobs, Hauling
major
acknowledged (Toady One)
2012-11-27Dwarves sent to farm plot to "Harvest Plants", then sent away with "No Job"
000345318
Dwarf Mode -- Nobles
minor
resolved (Toady One)
2012-11-27Baron/etc. cannot appoint baron-appointed nobles, such as the Tax Collector
000023124
Dwarf Mode -- Buildings, General
major
resolved (Toady One)
2012-11-27Body parts from large creatures (bones, meat, leather, tusks, etc) slow workshops down due to clutter
00040468
Civilizations/Entities -- Populations
major
resolved (Toady One)
2012-11-27All/Most intelligent creatures are dead.
000402516
World Generation -- General
major
resolved (Toady One)
2012-11-27Kobolds still starving to death early in world genGenerate a world and look over Legends mode
00036597
Dwarf Mode -- Embark/Setup
major
resolved (user6)
2012-11-26Cannot embarkGo to square with cave/river
Attempt to embark in a way that includes both of them in your embark square.
Play now.
Rage at freeze.
=(
00062581
Dwarf Mode -- Stockpiles
minor
new
2012-11-26Goods made from inorganic [LEATHER] materials not stockpiled
00062551
World Generation -- Beasts
minor
resolved (user11)
2012-11-24Forgotten Beast attack loads... a dwarven peasant?
00062533
Dwarf Mode -- Jobs, Hauling
minor
resolved (user1294)
2012-11-20Bones and shells produced in fisheries/butcheries are treated as forbidden - Embark
 - Create a fishery and a refuse stockpile and start fishing.
 - Have dwarves clean a few things that were fished out. You will probably have a couple mussel shells stuck in there almost immediately.
0006252 
Creatures
minor
new
2012-11-19Snakes have too many lungs
00061401
Dwarf Mode -- Nobles
minor
resolved (Logical2u)
2012-11-18Message says the king and his suite have arrived, but the king doesn't show up.
00062511
Dwarf Mode -- Interface, Animals
text
resolved (user1294)
2012-11-18Badger boar leaves "right eye tooth"
00062452
Dwarf Mode -- Trade
minor
resolved (user11)
2012-11-17Holding Shift+Enter does not "repeat key" when trading1) Go to the trade menu
2) Press and hold shift+enter and note that it does not repeat.
00028001
Dwarf Mode -- Jobs, Cooking and Food
text
new
2012-11-16"Dwarf cancels extract from plants: Needs unrotten extract-bearing plant plants"Queue an "Extract plant essence" job from the still without having the required materials in stock.
00062481
Creatures
trivial
resolved (user11)
2012-11-15Raws for mongoose lack immunity to snake venomN/A
0006246 
Adventure Mode -- Reactions
minor
new
2012-11-15Adventurer Reactions can consume vehiclesreaction_test

[OBJECT:REACTION]

[REACTION:MAKE_MINECART]
    [NAME:make minecart]
    [ADVENTURE_MODE_ENABLED]
    [PRODUCT:100:1:TOOL:ITEM_TOOL_MINECART:INORGANIC:STEEL]
    [SKILL:KNAPPING]

[REACTION:DESTROY_MINECART]
    [NAME:destroy minecart]
    [ADVENTURE_MODE_ENABLED]
    [REAGENT:A:1:TOOL:ITEM_TOOL_MINECART:INORGANIC:STEEL]
    [SKILL:KNAPPING]
00062441
Adventure Mode -- General
feature
resolved (Logical2u)
2012-11-14Feature Request1) Die
2) hit escape
3) select "load from last save"
00062391
Dwarf Mode -- Jobs, Designations
minor
resolved (Logical2u)
2012-11-07Dwarves occasionally stand on the tile they are channeling, causing them to fallReproducing this event takes a while, as it only happens occasionally. Here is how I discovered it:

Dig out a large square one z-level above magma. Designate a single line of tiles to be channeled along the far wall from your entrance to the square. Repeatedly channel lines until you see a puff of smoke. This has been a miner falling into magma.

VVVVVVVV
OOOOOOOO
OOOOOOOO
OOOOOOOO
OOOOOOOO
OOOOOOOO
OOOOOOOO
   OO
   OO

O = Dug-out square with 2-tile entrance
V = Tiles designated for channeling. Repeat this designation lower and lower until miners fall.
0006240 
Creatures
minor
new
2012-11-05Civilian alerts restricted to burrows preclude grazing outside those burrows1. Create a pasture over edible ground cover
2. Create a burrow and link it to a civilian alert. (Not known whether the burrow can overlap the pasture without affecting the result)
3. Activate the alert and wait a month
0006238 
Dwarf Mode -- Buildings, General
minor
new
2012-11-02constructed floor disappears, and re-appears after saveloadTry letting a fort with mist generator run for 30 years.
00028782
Dwarf Mode -- Invasions
minor
new
2012-10-30siegers' mounts breed, siegers proceed to kill the offspringAnnoy a human civ with access to mounts into sieging you, close the doors, wait
0006234 
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user11)
2012-10-28clean self job for dwarf with no ability to graspBreak both of a dwarf's hands. No sensory or motor nerve damage, just normal breaks / compound fractures.
Wait for infection (not sure if this is nescessary to create the clean self job later)
Allow the doctors to treat the patient. My doctors used casts, not splints, if that matters.
When the patient is released from hospital, is will still have lost the ability to grasp until the broken arms heal. If you have soap, the patient should now show you the symptoms mentioned above
00062321
Miscellaneous Crashes
crash
resolved (user11)
2012-10-24nemesis unit load failedunsure
00062293
Creatures
minor
resolved (user1294)
2012-10-23Giant Armadillos have incorrect sex castesEncounter a Giant Armadillo. Elves can import tame ones in vanilla.
0006231 
Dwarf Mode -- Jobs, Items
minor
new
2012-10-22Inconsistencies between metal costs and adamantine costs
00062281
Adventure Mode -- Movement
minor
resolved (user11)
2012-10-20Adventurer lost to surprise freezeWander around near night and try to cross cool temperate rivers.
00062272
Dwarf Mode -- Jobs, General
tweak
resolved (user11)
2012-10-19ITEM_AMMO cannot be asigned [HARD_MAT],[METAL] or [HARD]add [HARD_MAT],[METAL] or [HARD] to any one of DFs vanilla ammunition raws the error log will update with unknown material.
0006225 
Dwarf Mode -- Jobs, Designations
minor
new
2012-10-17removing walls designated for fortification smoothing causes floorleft behind to be smoothedConstruct a wall of any length of any material.
Once the wall is completed designate it for deconstruction.
Wait until the dwarfs have begun to arrive at the wall.
Designate the wall to be smoothed into fortifications( it will not removed the deconstruction order ).
When the dwarfs finish deconstructing the wall a dwarf with the engraver job
Enabled will come and begin smoothing the floor where the wall was resulting in smooth stone floor tiles.
00030541
Vegetation
minor
new
2012-10-17Floating ant hills and bee hives above rivers/ponds/brooks/waterways
00051726
Dwarf Mode -- Justice
minor
new
2012-10-17Hammering gets downgraded to beating if no restraint (rope/chain) has been built1. Wait for vampire immigrant to appear and murder
2. Accuse a dwarf (preferably the guilty party) of the murder
3. Watch a light sentence be administered by the justice system
00062233
Dwarf Mode -- Items
minor
resolved (user1294)
2012-10-14Spontanious item compaction.
00052714
Dwarf Mode -- Embark/Setup
crash
assigned (Baughn)
2012-10-09Segmentation Fault when Embarking in PRINT_MODE:TEXT
0006219 
Dwarf Mode -- Jobs, Hauling
minor
new
2012-10-04Minecart hauling times are occasionally ignoredeasiest:
set up a minecart to be pushed every 7 days, every so often they will miss a week.

a more extreme test would be to set up a cart to go at 28(a month) or even 84(a season) days. The cartis about a quarter of the time ignored by the dwarfs until the next push.
00061033
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (user11)
2012-10-04Flying insect swarms cause build job suspensionBuild (b-C-w or b-C-F) a wall or fortification in an area where flying insects swarm; if the timing is such that the dwarf with the job is near the tile when it is occupied by the swarm, job will be suspended.

It is a rare instance, due to the unusual timing, but can be reproduced with patience and "luck".
00028615
Technical -- Saving/Loading
crash
resolved (user11)
2012-10-03Saved successfully; but crashes while loading.Copy the save folder into DF, after deleting the pre-existing one. Load the fortress. The aforementioned save can be downloaded from http://dffd.wimbli.com/file.php?id=2834
00062161
Dwarf Mode -- Interface, Burial
minor
resolved (user11)
2012-10-03Ghost appearing despite being buriedDunno
00062153
Dwarf Mode -- Jobs, Designations
minor
resolved (user11)
2012-10-03Mining designations disappearIn the attached save, go to hotkey Shift+F1.

Repeat the following:

1) Designate some mining (I was doing so on the ores & gems)
2) Go up a level (I skipped levels with no gems/ores)

Until you reach the top of the up/down stair shaft.

Let the game run for a bit, go do things as normal.

After a little bit come back and check on your designations.
One or two of the levels may have been mined properly, but the other mining designations will vanish.


I have tried sitting and watching a designation, but every time I've done so dwarves come mine it out. (Only tried twice)
0006213 
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
new
2012-10-01Milker uses buckets from non-linked workshop for milking job
00049964
Dwarf Mode -- Transport/Hauling
crash
resolved (user11)
2012-09-30Crash at set point (occurred twice prior to this report)Load save file, do whatever until ~ 20 minutes have ellapsed.
00058426
Dwarf Mode -- Jobs, General
minor
resolved (user11)
2012-09-30Clothier cancels job, but cloth is available
00062103
Dwarf Mode -- Jobs, Hauling
crash
resolved (user11)
2012-09-30Crash when deleting hauling route stopSave game: http://dffd.wimbli.com/file.php?id=6965

Under [h] hauling routes go to any of the "Dragonstone" routes towards the bottom of the list (eg "GR Dragonstone L137" - about 13 routes from the bottom). Delete "Stop 1". <ESC> out of Hauling and Unpause. Game crashes.

If you Unassign the minecart from "Stop 1" before deleting it, the game does not crash.
000200814
Dwarf Mode -- Jobs, Hauling
minor
resolved (Toady One)
2012-09-30Dumping owned rotten food don't work
00062092
Dwarf Mode -- Jobs, Hauling
minor
resolved (user11)
2012-09-30dwarves letting food rot to favor other hauling jobsbutcher several animals at once or buy a large quantity of food from caravan
have other items need to be hauled as well
watch as the food you just bought sits and rots as dwarves worry about picking up equipment or hauling wood stone etc
0006212 
Dwarf Mode -- Items
minor
new
2012-09-30Melting/freezing items lose some of their flags
00049141
Dwarf Mode -- Items
minor
new
2012-09-30Flasks not named/stockpiled according to contents
00006978
Dwarf Mode -- Combat
major
new
2012-09-26Invincible Dwarves with Speed-Heal
00048037
Dwarf Mode -- Moods
minor
new
2012-09-26Moody dwarves not satisfied by imported/purchased/traded glass/metal
00005705
Dwarf Mode -- Interface, General
minor
new
2012-09-20Building List : "View building information screen" and "Swap right panel" are always blank.1. SHIFT+R
2. ENTER

or

1. SHIFT+R
2. TAB
00061952
Dwarf Mode -- Pets
major
resolved (user6)
2012-09-17Pet vermin are getting hunted after adoptingGet some dwarves with preference for vermin
Get some tame vermin of this type
Get some vermin-hunting animals roaming around
Let dwarf adopt vermin and meet the vermin hunter
00061976
Technical -- General
block
resolved (user6)
2012-09-17Crash in Fortress ModeLoad provided save, unpause, wait a few seconds.
00061993
Dwarf Mode -- Interface, Tasks
major
resolved (user1294)
2012-09-17Miners stop responding to mining designations
00062011
Dwarf Mode -- Stockpiles
minor
resolved (user1294)
2012-09-17Cloth Stockpiles Do Not Distinguish Between Plant, Yarn, and Silk Cloth1. Embark with plant, yarn, and silk cloth.
2. Create 3 separate stockpiles for each type.
3. Watch all cloth get stored and mixed up with no rhyme or reason.
00062001
Dwarf Mode -- Jobs, Designations
minor
new
2012-09-16Dwarf carves out engraved rough floorI guess channel a whole lot of area and get lucky? I truly don't know.
0006198 
Dwarf Mode -- Trade
minor
new
2012-09-15[MOD] DF freezes around merchant arriving time with no errorlog.txt or apparent problems.Download the following save file:
http://dffd.wimbli.com/file.php?id=6921

When you run it (on 0.34.11) the merchants are already unloading, but in this case buzzards do not let them.

After 1-3 minutes the game will freeze. It's 100% case.
00051961
Adventure Mode -- Sites
crash
resolved (user6)
2012-09-14Crash when trying to re-enter temple after engaging mummyEngage mummy
Escape
Retire
Return to original site
0006126 
Adventure Mode -- General
minor
resolved (user6)
2012-09-14Disappearing mummiesThis doesn't seem to happen all the time. Tested in mummies in town catacombs.
00060931
General
crash
resolved (user6)
2012-09-11Crash in Fortress modePlay for a while...
00060802
Dwarf Mode -- Stockpiles
minor
resolved (user6)
2012-09-11Dwarves not storing barrels with alcoholEmbark with drink or brew drinks at still.
000611211
Technical -- Rendering
major
resolved (user6)
2012-09-11weird visual flashes on screen sometimes causing unplayable conditionsload dwarf fortress and wait, most times issue occurs in menu screens and trade menus
00061114
Dwarf Mode -- Items
minor
resolved (user6)
2012-09-11dwarves not using materials for craftingkill an animal or have the animal lose teeth or horns or any other biological medium used for crafting.
00061313
Dwarf Mode -- Jobs, Hauling
minor
resolved (user6)
2012-09-11Dwarfs do no use bins for anything
00061714
Dwarf Mode -- Military
minor
resolved (user6)
2012-09-11Activating alert with burrow causes civilians assigned to burrows to stop respecting the latter.Assign a civilian dwarf to a burrow (preferably with a workbench and a few job orders but no materials) and tie another (preferably much larger and with materials) burrow to a civilian alert. Activate the alert, and watch your burrowed civilian stroll out of his original burrow like it never existed.
0006179 
Adventure Mode -- Quests
major
new
2012-09-11Boss Not Generated In Dungeon1. Download and fire up savegame.
2. Head east toward keep.
3. Spend next 2 hours looking for phantom boss.
0001869 
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (user6)
2012-09-11Plants in farm vanished when season changedPlant something on a farm shortly before the crop goes out of season.
00060592
Dwarf Mode -- Abandonment of Fort
crash
resolved (user6)
2012-09-11Crash on abandon
00061861
Dwarf Mode -- Trade
minor
resolved (user6)
2012-09-11forbidding (d-->b-->f) depot and items causes traders to leave them behind
00061873
Technical -- Saving/Loading
crash
new
2012-09-11Linux version fails to read raw files with uppercase characters in filename
00053132
Sites
major
resolved (user1294)
2012-09-11No magma sea, rectangular molten rock tower visible from embarkwimbli.com Isn't letting me confirm my account so I uploaded it to http://sharesend.com/oxln0 instead. could someone with an account to file depot download it and re-post it on file depot for me? (within 60 days please)
0006190 
Legends Mode -- General
minor
new
2012-09-11Modded curse results in false wound descriptions/crashes in Legends modeHave a curse that permanently turns a creature into another one, and generate a world.
00061651
Dwarf Mode -- Interface, Animals
minor
new
2012-09-10Nesting interferes with training, causing dwarves to die and animals to go wild.Capture a wild egg laying animal, a giant sparrow for instance (I got lucky and caught males and females). Tame them (to semi-wild and trained in this case) and set up nest boxes. The females will go and lay eggs, the dwarf will stand in the training area waiting for the sparrow to come to him till he dies, and the sparrow will sit on the nest box till it becomes wild (and immune to all traps).
00056424
Dwarf Mode -- Rooms
feature
new
2012-09-09vampires never claim bedrooms
00045506
Combat -- General
major
new
2012-09-09Dodging into river/lava/from cliff etcFight near river.
00061415
Dwarf Mode -- Trade
minor
new
2012-09-08Death of a single merchant prevents a caravan from tradingAllow one or more merchants of an incoming caravan to be killed by a siege or raiders.
00061884
Artistic Images (engravings etc)
minor
resolved (user1294)
2012-09-07Engraving on block floor and open space.
00015364
Dwarf Mode -- Military
minor
new
2012-09-03Military will not path to flying creatures with kill orderFind a flying creature, wait until it's in mid-air, and issue a kill order against it.
00061815
Dwarf Mode -- Interface, Animals
minor
resolved (user1294)
2012-08-30water buffalos starving to death no matter the size of the pastureput water buffalo in a max size pasture
00061822
Dwarf Mode -- Stockpiles
major
resolved (user1294)
2012-08-30Wall deconstruction causes stockpile teleportationGet file from http://dffd.wimbli.com/file.php?id=6846

See Description
00061781
Dwarf Mode -- Interface, Cages and Chains
minor
resolved (user1294)
2012-08-28Chain + pasture problemsDesignate a pasture zone
Pasture an animal
Build a restraint
Restrain the animal
00061751
Dwarf Mode -- Traps
minor
new
2012-08-28Children do not trigger citizen enabled pressure plates set to lowest weightSet a plate to lowest weigh with activated by citizens enabled.
Attach to adjacent hatch to make a one way gate.
Choose your path carefully so that there is something that children will want to wander into but all other paths are closed (for instance, a cavern or outside the walls or a pit full of bronze colossi).
Marvel in wonderment as the hatch prevents cats and ducks from passing, yet allows children of 11 to wander to their certain doom.
00057661
Adventure Mode -- Eating/Drinking
minor
new
2012-08-27Adventurer speed/weight not recalculated after eating from stacks of foodSavegame: http://dffd.wimbli.com/file.php?id=6080
The adventurer is sitting in town with a stack of 90 plump helmets in his inventory.

Speed without plump helmets: 1187
Speed before eating: 1118
Speed after eating 3 plump helmets: 1118
Speed after dropping 87 remaining: 1187
Speed after picking up 87 remaining: 1121
00061741
Map Features
minor
new
2012-08-27revealed sites stay revealed for all subsequent forts and adventurerstalk to anyone and request surroundings until a bunch of camps and lairs are revealed on the map. Die or retire. Embark screens and other adventurers' maps will show these sites
00058112
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
new
2012-08-25Dwarves repeatedly cancelling auto-butcher task
00061734
Dwarf Mode -- Immigration
major
new
2012-08-25Immigrants (from abandoned fort) are friendly, but cannot be assigned labours/viewed in manager screen
00008415
Dwarf Mode -- Artifacts
trivial
new
2012-08-19Reclaimed artifacts infinitely tradeableReclaim site with artifacts. Trade!
00061694
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (user1294)
2012-08-17Mason stands on top of wall being constructed, suspends constructionHave a dwarf construct a wall in a place that's occupied by another creature, so that the construction is suspended. Move away the creature and unsuspend the construction.
00046085
Technical -- Saving/Loading
crash
resolved (Toady One)
2012-08-14Save crashes at same place about 2 minutes after loadingLoad the game.
Unpause the game.
Wait.
00061663
Dwarf Mode -- Jobs, General
minor
resolved (user11)
2012-08-14Dwarf stuck on "Attend Meeting", follows another dwarf everywhere
0006164 
Technical -- Saving/Loading
crash
new
2012-08-14Loading saved game throws a Visual C++ Runtime Error1) Install linked saved game.

2) launch DF

3) Load saved game.
00046397
Dwarf Mode -- Jobs, Eating/Drinking
minor
new
2012-08-13Dwarves prefer to drink the newest booze, resulting in grabbing barrels from the still instead of the stockpileBuild a still. Build a booze stockpile next to it. Fill booze stockpile with booze. Watch thirsty dwarves descend on the still, leaving 50+ barrels of stockpiled booze untouched.
0006163 
Vegetation
minor
new
2012-08-12Surface Grass Grows in Vegetation-Free DesertProduce a new world; larger ones are better.
Embark on a sand desert with no vegetation, with a miner and pick.
Channel out a large, contiguous area (I used 21x21) and watch grass grow.
00032822
Dwarf Mode -- Items
minor
new
2012-08-10Merchants' stuff does not default to forbidden, despite settings, upon their deathForbid all items, Let lots of merchants die, still get other death items that are not forbidden. Get dorfs into trouble because they jump into rivers to get them.

0006159 
Dwarf Mode -- Jobs, Item Improvements/Decorations
minor
new
2012-08-09Unable to encrust weapons with gems1) Obtain cut gems.
2) Obtain non-artifact weapons.
3) As necessary, forbid other crafts so that only weapons are available.
4) Order finished goods encrusted with gems. Job fails.
00061565
Dwarf Mode -- Jobs, Hunting
minor
resolved (user1294)
2012-08-09hunted animals not being butchered1. have hunter hunt
2. return kill to refuse pile
3. wait and see if butcher will butcher remains
00061541
Dwarf Mode -- Trade
minor
new
2012-08-08Mass claim item causes caravan items to be moved to stockpile, yet remaining inaccessibleBuild a Trade Depot, wait for caravan to arrive. d-b-(c)laim area that includes the depot.
00061532
Dwarf Mode -- Interface, Cages and Chains
minor
resolved (user1294)
2012-08-07Removing bodies from cages is tedious.
00061523
Dwarf Mode -- Jobs, Eating/Drinking
major
new
2012-08-07Dwarves not bothering to go eat or drinkI am thinking this has something to do with my food stockpiles being on the first underground level right below the surface and its too far for the dwarves to travel.
00059572
Dwarf Mode -- Stockpiles
minor
new
2012-08-07Stockpile with bins taking items from no bin stockpiles.Make a stockpile with no bins.
Allow dwarves to haul items to it.
Create another stockpile with bins allowed.
Wait for a bin carrying dwarf to steal items from the first stockpile and put them in the 2nd one's bins.
00061481
Dwarf Mode -- Jobs, Designations
minor
new
2012-08-05Channeled stone falls into constructed wall below
00061501
Technical -- Input/Keybinding/Macros
minor
new
2012-08-05Most keys become unresponsive for a while after using New Order on the manager screenGo into the new order screen and add some jobs, then exit. Pressing q or m or other keys sometimes wont work after doing this.
0006146 
Adventure Mode -- Retirement
minor
new
2012-08-03Elf retires in village - play again with him and got attacked by wildlife1. Start adventure as an elf
2. retire in human village
3. start again with the retired elf and go into wildness
4. animals will flee and/or attack you
00061452
Contaminants/Spatter
minor
new
2012-08-02Internal contaminants
0006144 
Dwarf Mode -- Jobs, Hauling
minor
new
2012-08-01Dwarfs will abandon barrels and bins randomly
00061372
Dwarf Mode -- Buildings, General
minor
resolved (Logical2u)
2012-07-31removing constructed floor bungles nearby stockpiles[B]uild [f]looring, put some stockpiles of stuff there, and remove some tiles of flooring near the stockpiles.
00061431
Dwarf Mode -- Interface, Stockpiles
tweak
resolved (Logical2u)
2012-07-31Stockpile filter for XXclothesXX?
00061345
Adventure Mode -- Town
minor
new
2012-07-30Dead from Catacombs on surface, dead animals
00061383
World Generation -- Beasts
crash
resolved (user1294)
2012-07-29Forgotten beast world crash on loadRandom
00061392
Undeath
major
resolved (user1294)
2012-07-29Murderous Ghost - Unable to find corpse, cannot engrave.
00061362
Adventure Mode -- General
minor
resolved (user11)
2012-07-29Roaches are apparently leather?Disturb roaches?
00061354
Dwarf Mode -- Nobles
minor
resolved (user1294)
2012-07-27Vampire King/Queen can't be assigned room/itemsBecome the Mountainhome of a dwarven civilization that has a vampire for a monarch, I suppose.
00061333
Dwarf Mode -- Traps
major
resolved (user1294)
2012-07-27Can't build Large Serrated Disc weapon traps with discs in bins.
00061321
Contaminants/Spatter
trivial
resolved (user1294)
2012-07-25just a simple question about werebeast blood spatter in a well
00061274
Dwarf Mode -- Military
minor
resolved (user1294)
2012-07-24after killing werecreature, military is attacked by dogs/citizens, loyalty cascade?, lycanthropy?build a fort with it's military ready. Continue taking in all migrants until you experience an outbreak of lycanthropy.

When you find a were creature, tell your mildwarfs to kill it.

This may not be an every time situation, but may require specific timing.

Perhaps Dwarves becoming werecreatures in plain view are not causing all normal dwarves to change sides against them?
00061291
Reactions
minor
new
2012-07-24Cannot specify COAL:NONE, only COAL:NO_MATGLOSS
00061213
Dwarf Mode -- Traps
minor
resolved (user1294)
2012-07-23dwarves and tame animals being caught in trapshave a 1 tile walkway over weapon traps and cage traps eventually someone will get captured or killed
00061223
Dwarf Mode -- Nobles
major
resolved (user1294)
2012-07-23Noble screen blank after melancholy leader dies
0006124 
Technical -- Input/Keybinding/Macros
minor
new
2012-07-23home/end not bound to up+left/down+leftderp, press home or end. :)
00061182
Dwarf Mode -- Jobs, Smelting
minor
resolved (user1294)
2012-07-22Smelter unable to smelt anything when stockpile is assigned to itBuild a furnace and a stone stockpile nearby with ores and coal in it. Try to smelt anything.
00030437
Dwarf Mode -- Trade
feature
new
2012-07-21No furniture option in trade1. Trade
2. Search for Furniture forever
00061151
World Generation -- General
minor
resolved (Logical2u)
2012-07-21Materials dependant on materials not available are not selected properly1. generate a world without iron producing stones.
2. trade for steel/pig iron items, but not iron
00061102
Artistic Images (engravings etc)
minor
resolved (user1294)
2012-07-20Names are sometimes incorrect in engravingsGet some dwarfs to do some significant things. I personally got one of my dwarfs to kill 30+ goblins/various creatures.

Engrave lots of walls and floors

Scrutinize their work for mentions of said dwarfs/events and cross reference
00061091
Technical -- Saving/Loading
major
resolved (Logical2u)
2012-07-19Cannot save while using Lazy Newb Pack
00061051
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (Logical2u)
2012-07-19Marksdwarves getting constant equipment mismatchesA save is loaded here, zipped with the problem:
http://dffd.wimbli.com/file.php?id=6684
00061012
Dwarf Mode -- Military
major
resolved (Logical2u)
2012-07-19Military dwarves won't pickup helmets and high boots- Define a uniform with all steel equipment (breastplate, greaves, high boots, gauntlets, helm, shield, indiv. choice weapon)
- Create a squad, assign the aforementioned uniform to the squad

Dwarves will pick up everything but boots and helms.
00061063
Dwarf Mode -- Interface, Announcements
feature
resolved (Logical2u)
2012-07-19Equipment Mismatch cancellations should be more verbose
000438010
Dwarf Mode -- Stockpiles
minor
new
2012-07-17Stockpile options don't work for clothPut cloth bins on the floor (remove stockpile under it)
build 3 stockpiles (1 with only cloth(Plant) acctivated; 1 with only cloth(Silk) acctivated ; 1 with only cloth(Yarn) activated)

Unpause.

Dwarves will move bins in wrong stockpiles
00060991
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (user1294)
2012-07-17Dwarf stands on wall's construction site, cancels building
00060924
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (user1294)
2012-07-16Can only grow five kinds of outdoor plantsI haven't tried to reproduce, but just collect seven outdoor berry seeds. You should only be able to grow five.
00060952
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (user1294)
2012-07-16Deconstruction of floor over lava pit causes black hole.I have the save file, i saved right before i deconstructed the floor.
When you load the save, you should see a large stockpile and small rooms with a magma forge and some furnaces, go into the deconstruction menu and remove the single tile of constructed floor adjacent to my only magma forge.
When i exited the game and reloaded the same thing happened to all the items.
0006094 
Dwarf Mode -- Interface, Unit View
minor
new
2012-07-15Assign trained animal screen display buggyTame, buy, or embark at least 15 dogs or other work creatures, type "v", "p", "e", select a dwarf: the 15th and 16th animals names are partially hidden, and the next are under the help lines.
Then for the second problem, assign some animals to the dwarf, and move the cursor to another dwarf, with a different number of animals assigned: the displayed number of animals does not change. Then without moving the cursor, type "p","e" again, and the number is updated.
Even better, when the wrong number is displayed, if you add an animal, it is incremented (i.e. if 2 animals are announced, but zero are assigned, if you add one, the display will say he has 3 instead of 1).
00060833
Map Features
minor
new
2012-07-13Water depth numbers missing on road tiles* edit d_init.txt to
[SHOW_FLOW_AMOUNTS:YES]

* flood some finished paved road, unfinished paved road, finished dirt road, unfinished dirt road, and bare soil/rock.

* observe
00060901
Dwarf Mode -- Jobs, Animal Handling
minor
resolved (user1294)
2012-07-13Captured siege animals disappear from animal screen after taming1. Get siege with lots of fun
2. Capture the animals
3. train them
4. they vanish from animals screen
(5. bind them to restraint in a training area and job gets cancelled)
00060163
Dwarf Mode -- Nobles
trivial
resolved (user6)
2012-07-08King/Queen isn't being replaced.Have a vampire monarch that has lived beyond the lifespan of their children and then kill them in fortress mode.
0006079 
Dwarf Mode -- Abandonment of Fort
minor
new
2012-07-08Reclaimed fort got "friendly" merchant and "deceased" wagonsMake Depot
Wait for caravan
Abandon fortress
Reclaim fortress
00060352
Creatures
minor
new
2012-07-08Titan camping the front gates.
00060772
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
resolved (user1294)
2012-07-08Dwarf gets in his own way while constructing wall
00060641
Dwarf Mode -- Idle Behavior
minor
resolved (Logical2u)
2012-07-06Dwraf sleep while drowningIt appear to be random as another drwaf also fall asleep inwater but it only6high in ther so he survive
00060751
Dwarf Mode -- Buildings, General
minor
resolved (Logical2u)
2012-07-06Well deconstructs when frozenBuild well in outdoor biome prone to winter freezing
0006073 
Dwarf Mode -- Transport/Hauling
minor
new
2012-07-06Dwarves will not take items out of bin to load minecartCreate stockpile that contains a mix of items, for instance, all stone blocks.
Link it to a minecart stop and set the stop to load a particular type of block.
Dwarves will only load loose blocks of the specified type, or bins that contain ONLY the specified type of block. Bins containing multiple types of blocks will not be touched, not even to remove the desired type.
00036832
Adventure Mode -- AI
minor
new
2012-07-06Friendly and hire-able bandits want you to kill their own boss
00022632
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
new
2012-07-06Dwarves suspend jobs when near/in line of sight of melee enemy even if that enemy can not reach them
00060711
Adventure Mode -- Conversation
text
resolved (user1294)
2012-07-05Wolverine People are all named TRANS_NAME]Find a wolverine person. Talk to them.
000137610
World Generation -- General
minor
resolved (Toady One)
2012-07-05Presence of saltwater marsh causes mountain brooks/pools to become salty
00049234
Dwarf Mode -- Jobs, Cancellation and Suspension
major
new
2012-07-05Enemies unable to act still scare dwarves into cancelling jobs
00060652
Dwarf Mode -- Buildings, General
major
resolved (user1294)
2012-07-04Deconstructing construction can teleport items nearbyBuild floor, fortification or wall, then deconstruct.
000244026
Dwarf Mode -- Embark/Setup
minor
resolved (Toady One)
2012-07-01Flux is ignored in the Site FinderIt seems to occur randomly, but is not uncommon.
0006063 
Dwarf Mode -- Jobs, Hauling
minor
new
2012-06-30Filling container from items on floor does not properly respect container capacity1. Embark with 1000 seeds and 1 empty bag.
2. Observe that each bag has 300 seeds in it. This is seemingly normal, based on seeds having a volume of 10 and bags having a capacity of 3000 (equivalent to [CONTAINER_CAPACITY:30000]).
3. Remove all of the seeds from their bags. I did this using DFHack to set the item's wear to an extremely high value, causing it to immediately disintegrate.
4. Create a 1-tile food stockpile.
5. Observe as a dwarf picks up the empty bag and stuffs all 1000 seeds into it.
00060621
Creatures
major
new
2012-06-28Water creatures swim up into 1/7 water tiles, come crashing downSet high cavern water level in world generation
Generate new world
Embark in area with a river
Connect the river to the cavern
Follow one of the "active" water creatures
00060611
Projectiles
minor
new
2012-06-28Light dropped objects hit too hardDesignate a garbage drop zone above cat's pasture and observe Worms Armageddon.
0006056 
Dwarf Mode -- Transport/Hauling
minor
new
2012-06-27Dwarves cannot guide a minecart through an unlocked door unless another dwarf opens the doorBuild a door over a piece of track which has a guided route on it.
00060533
Dwarf Mode -- Items
major
resolved (user6)
2012-06-25Masterwork wooden bolts cause art defacement penalties when broken during hunting.Set one woodcrafter with only the task of woodcrafting.
Provide wood, set crafting facility to create bolts.
Let hunters use those bolts for hunting (possibly recruits as well, have not tested that route yet.)
Watch for art defacement thoughts in the woodcrafter once he/she starts producing masterwork bolts.
000203613
Dwarf Mode -- Nobles
major
resolved (user11)
2012-06-24Dungeon Master doesn't allow taming/training of exotic pets/mounts1. Open entity_default.txt in raws and add [APPOINTED_BY:MAYOR] to dungeon master.
2. Generate a new world.
3. Play a fort until you get a mayor. Buy exotic pets from elves and trap a few in the process. Mandrills, grizzly bears, lions, deer, foxes...
4. Appoint a dungeon master.
5. Check tamable animal list in a kennel, or what is listed in Z-animals.
6. Observe no change.
0006052 
Dwarf Mode -- Items
minor
new
2012-06-24Merchants can bring pouches made of metalHope the merchants bring pouches (Humans and possibly dwarves)
They can not be requested from the dwarves.
00060503
Dwarf Mode -- Environment
minor
new
2012-06-241/7 water never driesI dug down by carving out a rectangular section of earth and dropping it on the aquifer, and there were three aquifer layers. The whole aquifer might be a red herring, though; some of the water from the surface pool that I dug out has also been sloshing around for quite some time now. World generated in .34.11, unmodded.
0006051 
Dwarf Mode -- Pets
major
new
2012-06-24loyality cascade after killing trained cave crocodile mount from siege.* get a mount from goalin siege
* ?make sure that it did'nt kill any dwarves?
* train it
* pasture it somewhere
* order your military to kill/move somewhere near it
* enyoy
00056351
Dwarf Mode -- Jobs, Items
minor
new
2012-06-23Weapon kill list ignores vampire identities
00060491
Dwarf Mode -- Economics
feature
resolved (user1294)
2012-06-23Producing gauntlet and melting it recovers 120% of used metal
00060461
Dwarf Mode -- Items
minor
resolved (user6)
2012-06-21Items teleport ontop of a restrain after removing a wall below it.Rebuild the wall, then remove it
00060472
Dwarf Mode -- Immigration
minor
resolved (user6)
2012-06-21Migrants have nicknames from dwarves at my fortress
0006043 
Dwarf Mode -- Items
minor
resolved (user6)
2012-06-21Non-citizen death items forbidden despite standing orders to claim1. Set "Claim other death items" in standing orders (O -> F).
2. Kill a non-citizen, i.e. trader or invader.
3. Check death site of slain non-citizen, observe forbidden clothing pile.
00060451
Dwarf Mode -- Transport/Hauling
major
resolved (user6)
2012-06-21Hauling jobs take entire bin of cloth/thread to pick up a single cloth/thread, triggering multiple "can't find item" job cancels1) Have only enough cloth for one bin, and only enough thread for one bin (worse if the cloth and thread are all in the same bin).

2) Setup farmer's workshops and looms and clothiers to produce and use cloth and thread.

3) Watch as haulers take the entire stock of cloth/thread in a bin to go retrieve a single additional cloth/thread, causing mass job cancellations in your textile industry, making you wonder why on earth no one can find any cloth/thread when your stocks list indicates you have plenty.

4) Don't blame the hospitals automatically.
0006044 
Dwarf Mode -- Buildings, Cages and Chains
minor
new
2012-06-20Chains near stairs allow odd movement options for chained creaturesChain a creature near a stair and wait for it to move to a logically unreachable spot.
00060411
Dwarf Mode -- Interface, Standing Orders
major
resolved (user1294)
2012-06-20standing order>forbid>select everything does not forbid items dropped by caravansIn standing orders, forbid everything.

Wait for goblins to attack at the same time as caravans.

When caravans get killed, look on the corpses and find whole wagons full of non-forbidden goods.
00060091
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (user6)
2012-06-20Masons stand on wall they are constructing despite free tile in cardinal direction
00060186
Dwarf Mode -- Buildings, General
minor
new
2012-06-19Ghost claims bedroom of living spouse1) Have a dwarf with a spouse die.
2) Assign the surviving member of the pair a bedroom
3) Check the room assignment data
00060361
World Generation -- Beasts
crash
resolved (user6)
2012-06-19crash on world generation
00060372
Dwarf Mode -- Buildings, General
minor
resolved (user1294)
2012-06-19Building walls/corners not possible -> Creature occupying sitetry to build a square
000515817
Dwarf Mode -- Jobs, Hunting
major
resolved (Toady One)
2012-06-19Dwarves try to cross the edge of waterfalls because water is shallower there, get swept over
00060342
Dwarf Mode -- Trade
minor
resolved (user1294)
2012-06-18Dwarves stealing from caravanshave a hospital without cloth and wait for a dwarven caravan to arrive.
00060321
Adventure Mode -- Movement
minor
resolved (user1294)
2012-06-17Crutchless crutch-walking with containerBegin Adventure Mode.
Come across a crutch and a backpack.
Wear the backpack.
Hold the crutch. Speed should reduce.
Put the crutch in the backpack with 'p'. Speed stays the same.
Drop the crutch directly from the backpack with 'd'. Speed stays low and walking now increments crutchwalker ranks.

This can be unset by holding the crutch in one of your character's hands and dropping it.
00060282
Dwarf Mode -- Invasions
minor
resolved (user6)
2012-06-16A caravan showed immediately after a goblin seige, and the goblins stood there without attacking.Get lucky?
0006029 
Dwarf Mode -- Thoughts and Preferences
trivial
new
2012-06-16Typo in dwarf personalityHave a dwarf with the 'tells stories when he's bored' thing.
00060242
Dwarf Mode -- Interface, Embark
minor
resolved (user6)
2012-06-15Searching for Flux via "Find desired location" on world with minerals set to "everywhere"- Generate world with "Mineral Occurrence" set to "Everywhere"
- Start a new game to access "Choose Fortress Location" screen
- perform "Find Desired Location" search
     - I used the following settings each time:
         X Dimension: 4
         Y Dimension: 4
         Savagery: Low
         Evil: N/A
         Elevation: N/A
         Temperature: Medium
         Rain: N/A
         Drainage: N/A
         Flux Stone: Yes
         Aquifer: No
         River: Yes
         Shallow Metal: Multiple
         Deep Metal: Multiple
         Soil: <= Some
         Clay: N/A
00060231
Dwarf Mode -- Buildings, General
minor
resolved (user6)
2012-06-15Wagons have clipped into constructed walls
00060216
Dwarf Mode -- Moods
minor
resolved (user6)
2012-06-15Dwarf gets incinerated before\after finishing artifact
00058141
Dwarf Mode -- Jobs, Eating/Drinking
minor
new
2012-06-15Fireproof Dwarves Refuse to EatAdd the tags to the end of the definition of DWARF in the raws in creature_standard.txt, then create a world and embark anywhere. Within a few seasons, they should start dying. Other signs will be present earlier, such as hunting for vermin.
00060251
Dwarf Mode -- Jobs, Designations
minor
resolved (user1294)
2012-06-15Legendary miner often doesn't leave ore when digging out veins
00059326
Dwarf Mode -- Buildings, General
minor
resolved (user6)
2012-06-14Distance to available stone is negativeNo idea.
00060139
Dwarf Mode -- Interface, Farm Plots
minor
resolved (user6)
2012-06-14No seeds available for "outsdoor" farm plot despite the stone floor being muddy and seeds in stockChannel farm plot.
Irrigate farm plot to ensure stone floor is muddy.
place floor above farm plot. (maybe required, i do it for safety didn't help my issue deleting floors)

problem surfaces

the area I'm putting these in is next to a mountain biome which, despite this being flat land outside the mountainous region of my embark locale, might be the underlying cause. However, in a previous game I could do this after channeling into the top of a mountain so...I dunno.
00060171
Dwarf Mode -- Jobs, General
tweak
resolved (user6)
2012-06-14Masterpieces are spammyGet some decent crafters, let them craft.
00041354
Dwarf Mode -- Stockpiles
minor
resolved (Toady One)
2012-06-14Large pots are placed in furniture stockpiles regardless of settings.1. Make some large pots.
2. Make a furniture stockpile with all furniture disabled
3. Dwarfs will put pots into the stockpile.
0006019 
Dwarf Mode -- Immigration
major
new
2012-06-14Dwarf Mode migrants appear as friendly, uncontrollable units with modded dwarf entity1: Mod the game so that the dwarf mode race has towns. I changed the dwarven entity to have "city" as the default site.
2: gen a world.
3: Visit towns of the civilization you intend to use in dwarf mode as an adventurer. I genned a 5 year world which had 2 town making visiting both of them easier. You do not need to visit all the towns, just some of them.
4: Retire or otherwise end your adventure.
5: Start a fort and wait for immigrants.
00060142
Dwarf Mode -- Artifacts
minor
resolved (user6)
2012-06-12Didn't leveld to legendary after moodMood is hard to reproduce but raw files editing could do it I guess
0006010 
World Generation -- General
minor
new
2012-06-11World generator not using seed values from -gen commandline.1. Unzip a fresh, verified, download of version 0.34.11.
2. Open the extracted folder with some kind of terminal or prompt.
3. Execute the following command.
"Dwarf Fortress.exe" -gen 1 ASIMPLESEED1 "POCKET ISLAND"
4. Open region-1-world_gen_param.txt
5. Observe how there is a NULL value or random character for all seeds.
0005928 
Dwarf Mode -- Jobs, Healthcare
major
resolved (user6)
2012-06-11Injured dwarf not taken to hospital, stuck in place with "no job"Sadly, I do not have any saves with stuck dwarfs (the first subject was dead and the second had been resolved before I saved the game). However, in the second case, I noticed that there was an empty bed in my (rather small) hospital that was not filled, despite quite a few dwarfs having been injured. I decided to deconstruct the bed to see what happened. Upon doing so, a job cancellation notification popped up, indicating that my countess had cancelled a "Recover wounded" job, despite such a job not appearing in the [j]obs menu. I suspect that the freezing in place of the stuck dwarf was due to the countess having "claimed" him for recovery, but her status as a noble was preventing her from actually bringing him to the hospital. When I replaced the bed soon afterwards, he remained stuck, and deconstructing the bed once again produced another cancellation message from the countess. Replacing the bed yet again resulted in one of my ordinary workers taking the injured dwarf to the hospital.
00059172
Dwarf Mode -- Interface, Designations
minor
resolved (user6)
2012-06-11Dwarves will not channel anything. Since update.Designate to channel anywhere and miners will not dig. May just be something wrong on my game.
00060071
Dwarf Mode -- Jobs, Military
minor
resolved (user6)
2012-06-11Military dwaves equipt wrong bolts for trainingCreate archery squad, barracks, and archery target, assign proper equipment. Include metal bolts for combat, and bone bolts for training. The dwarf will equip the metal bolts in the quiver and be unable to fire them at the archery target. I did it with only one dwarf in the squad.
00060051
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
resolved (Logical2u)
2012-06-10dertroying stone wall teleports items from stockpiledertroy a stone wall near stockpile
00060012
Dwarf Mode -- Combat
minor
resolved (user6)
2012-06-10Dwarves in Fortress mode not switching to a backup weapon1) Equip your dwarf with a crossbow and a short sword.
2) Send it into battle with no crossbow bolts.
3) Watch it fail basic logic, hard.
00059973
Dwarf Mode -- Jobs, Eating/Drinking
major
new
2012-06-10Dwarves, pathfinding issue when eating? Walking constantly back and forth in a "V' shape.No idea, sorry!
0005993 
Dwarf Mode -- Transport/Hauling
crash
resolved (user6)
2012-06-10Game crashes when promoting stops in hauling menu1. Create route
2. Create 2 stops, promote in any order-everything is ok
3. Now add third stop to route. Try to promote stops-they will move higher in list then route. If you try to promote stop that first at the list after previous actions and there are other stops above related route-game crashes.
00059981
Dwarf Mode -- Transport/Hauling
crash
resolved (user6)
2012-06-10Crash when promoting stops above route name1.Create a route with 10 stops in a complex loop.
4.Create a new stop between 0000003 and 0000004
5.Promote stop 0000011 buy pressing the "p" one more then needed.
4.Crash
00059952
Technical -- General
crash
resolved (user6)
2012-06-10Game crash after breaching hellHave a fort breach hell and have a caravan arrive after multiple demons have spawned.
00026484
Combat -- General
minor
resolved (user6)
2012-06-10Marksdwarves refuse to train at archery range if they have more than specified ammoHave dwarf equip more training arrows than specified at (m)ilitary menu.
00052091
Dwarf Mode -- Items
minor
new
2012-06-10Statue refers to vampire by her real name, identifes her as vampire.
00060001
Dwarf Mode -- Justice
minor
resolved (Logical2u)
2012-06-09Dwarves' creations name perpetrators of unsolved murders
00051822
Adventure Mode -- General
major
resolved (user6)
2012-06-09Duplicate people in Adventure mode1. Go to a fortress
2. Recruit some soldiers
3. Go away from fortress
4. Go to the Travel mode
5. Travel around a little
6. Kill people(?)
7. Go back to the same fortress
8. You see a duplicate of your recruits
00011616
Dwarf Mode -- Combat
major
resolved (user6)
2012-06-08Soldier fight with training weapons even with real ones equipped1) Equip a squad (or just one dwarf) with training and real weapons.
2) Find something to kill.
3) Order the dwarf to kill it.
4) Check logs.
00045045
Dwarf Mode -- Stockpiles
minor
new
2012-06-08Military and civilian dwarves will indefinitly move armor about.1. Make a squad
2. Assign uniform
3. Make armor
4. Have an armor stockpile.
00036439
Dwarf Mode -- Military
minor
new
2012-06-08Dead soldier's equipment bugs upArmor several soldiers

Get them killed

Get the same number of replacement soldiers, watch some of them not pick up their share of the old armor/watch the equipment become unusable.
00059875
World Generation -- General
tweak
resolved (user1294)
2012-06-07Standard Mineral Count -- Low MineralsMake a new world set minerals to everywhere. Dig a great deal. Marvel at the infrequency of stone.
Make an advanced world. Set mineral count to 100, dig a great deal. Marvel at the infrequency of stone.
00058961
Dwarf Mode -- Jobs, Childcare
minor
new
2012-06-07Modded Civ with natural skill provides working children
00059891
Dwarf Mode -- Invasions
minor
new
2012-06-06Undead partial skeleton duplicatesA save shortly before the skeletons get reanimated is available here: http://dffd.wimbli.com/file.php?id=6427
00059075
Dwarf Mode -- Jobs, Constructions (walls etc)
major
resolved (Toady One)
2012-06-06Deconstruction results in falling blocks injuring dwarves
000111931
Dwarf Mode -- Flows
crash
resolved (Toady One)
2012-06-05When Designating a Zone through Flow or Floor Flow, crashes when attempting to cancel using ESC key.Press I key, set zone selection type to flow or floor flow, press enter to begin designating zone area, then press escape, game will crash.
00013015
Dwarf Mode -- Military
minor
resolved (Toady One)
2012-06-04Squad go off-duty if you give them a move order they can't fulfill (can't find path)- Create a squad
- Order the squad to move somewhere impossible
- See them become Civilians
000268619
Dwarf Mode -- Reclaim
major
resolved (Toady One)
2012-06-04Consistent crash on reclaimCreate a fort then abandon it. Try to Reclaim, results in crash.
00020776
Adventure Mode -- Conversation
crash
resolved (user6)
2012-06-04crash talking to a deity
00059834
Dwarf Mode -- Flows
minor
resolved (Logical2u)
2012-06-04flood gates "blasted out" by pressure
00030111
World Generation -- General
minor
resolved (Toady One)
2012-06-04Command line mode incorrectly handles spaces in parameter profile namesOpen a Command Prompt
CD to correct directory
Try: "Dwarf Fortress.exe" -gen 99 RANDOM "POCKET REGION"
or Try: "Dwarf Fortress.exe" -gen 99 RANDOM POCKET REGION
00010005
Dwarf Mode -- Military
major
resolved (Toady One)
2012-06-04Militia commander grabs all new weapons in the same hand.
00054856
Dwarf Mode -- Interface, Military Screen
minor
resolved (Toady One)
2012-06-03Assigning "specific weapon / armor" doesn't show which items are already assigned.Lets assume you want to assign five specific Steel Axes to five Axedwarves using "specific weapon" assignment. Assume these axes have some special decoration or quality so you can't simply assign steel axe to everyone using uniform.

So you select first dwarf, select "specific weapon", see a list containing 5 steel axes, assign the FIRST one from the list.
For second dwarf you assign the SECOND axe from the list.

What may happen:
* Things went wrong, the second dwarf got the same axe the first dwarf got, so the first dwarf now has no axe assigned.
Now you try to assign an axe to first dwarf again. Again things may go wrong.
* Assuming things didn't go wrong and the second dwarf got different axe - no problem, but for next dwarf it goes wrong again, et cetera...
00049323
Dwarf Mode -- Military
major
resolved (Toady One)
2012-06-03Dwarves try to equip armor in order of its production instead of in order specified by uniformLook above.
000574813
Dwarf Mode -- Jobs, Childcare
minor
resolved (Toady One)
2012-06-03Children Still Tantruming/Going Berserk at Age 2 Over Clothing
00030131
World Generation -- General
minor
resolved (Toady One)
2012-06-03world_graphic*.bmp files generated only in command line mode
00022413
World Generation -- General
minor
resolved (Toady One)
2012-06-03Command line option issuesBrowse to DF-folder in cmd.exe, enter command:
"Dwarf Fortress.exe" -gen [N] RANDOM TINY
where [N] is any free region number.
00016647
Dwarf Mode -- Items
minor
resolved (Toady One)
2012-06-03Weapons stuck in an enemy's corpse become auto-forbidden even if a dwarf is still wielding the weaponHave a standing army with weapons that can get stuck.
Let them kill some invaders.
Check their inventory.
0005984 
Dwarf Mode -- Immigration
minor
resolved (Logical2u)
2012-06-03Immigrant dwarves despite no dwarves left alive in world
00059821
Dwarf Mode -- Traps
minor
resolved (Logical2u)
2012-06-03Pressure plates dont let wagons to pass throught themDig or make a path (usable by wagons) to a Depot then put pressure plates; they stop the wagons
00059811
Dwarf Mode -- Items
minor
resolved (user1294)
2012-06-03Basalt globs taken to food stockpileGet a volcano with magma crabs, let them shoot at your wildlife and wait until it miss, so the glob will hit the ground.
00059791
Dwarf Mode -- Stockpiles
minor
resolved (user1294)
2012-06-03Stockpile/ workshop problem
00058313
Dwarf Mode -- Interface, Cages and Chains
minor
resolved (user1294)
2012-06-02caged creatures die when moved by building cagehave something fall unconsicous or stunned on your trap then construct the trap with b menu
00034165
Dwarf Mode -- Military
major
resolved (user6)
2012-06-02Soldiers repeatedly head to order, then return to stockpileAssign squad equipment, all available armour in steel, and a leather dress, and assign training or squad orders
00059772
Dwarf Mode -- Items
minor
resolved (user6)
2012-06-02Bolts used in hunting marked forbidden
00059751
Dwarf Mode -- Nobles
minor
resolved (user1294)
2012-06-01The assign nobles screen blanks out when all adults are dead, but children still survive.Regular fort - everyone dies save for a child (maybe just one?) - Check the nobles screen.
00019418
Dwarf Mode -- Jobs, Healthcare
major
new
2012-06-01Unconcious dwarf in hospital has "soldier" as status and isn't being healed
00059722
Dwarf Mode -- Flows
tweak
new
2012-05-31River refills to 7/7 at midwinter instead of either freezing or doing nothing
00047084
Dwarf Mode -- Nobles
minor
resolved (user6)
2012-05-31Offered to become a Barony every season, but no Baron was ever appointed
00035094
World Generation -- General
crash
resolved (user6)
2012-05-31Worldgen crashes while placing civilizations
00031794
World Generation -- General
crash
resolved (user6)
2012-05-31Generating worlds in sequence causes game crashLoad game
Select "Create New World"
Worldgen happens
Start playing that new world in Dwarf Fortress Mode
Look around the embark screen
Abort the game
Select "Create New World"
Worldgen attempts to happen, but will crash when attempting to place civilizations
0005974 
World Generation -- General
minor
new
2012-05-31Seeds do not generate same worlds between different OSs1) Generate a world using WORLD_GEN parameters in Additional Information
2) Compare with http://dffd.wimbli.com/file.php?id=6382
00041813
Adventure Mode -- Sleep
minor
resolved (Toady One)
2012-05-31Sleeping on a melting iceberg results in waking up as a demon or other underground creature.Walk out on a frozen ocean, near a biome boundary, until you reach water. if you try walking back, and reach water again, you are on a free-floating iceberg.

Sleeping now will result in waking up as a demon or other underground creature.
00019984
Dwarf Mode -- Interface, Military Screen
minor
resolved (Toady One)
2012-05-31Player can't set the more generic uniform options, like "any headgear"
00057417
Dwarf Mode -- Military
major
resolved (Toady One)
2012-05-31Boots don't count as shoes, military gets bad thoughtsSet up military. Get targets built and ammunition made. Set marksdwarves to practice at targets. Wait a while. Watch marksdwarves go insane.
00048504
Dwarf Mode -- Jobs, Healthcare
minor
new
2012-05-30Injured Dwarves who are unable to stand are not recovered unless unconscious1) Have a dwarf injured just in the feet such that he cannot stand.
2) Dwarf gets "needs diagnosis" note, but is not recovered unless unconscious.
0005970 
Projectiles
minor
new
2012-05-30Creature goes through solid wall when at high speedEnter the arena, spawn creatures with a mine-cart on the southern end the the path over the water (I used cats and platinum mine-carts, not sure if it makes a difference), accelerate to the north as much as possible. After 3-4 mine-carts stack up against the wall inside the lava area pyramid, you should fly through the pyramid's walls and land on the outside (or, more likely, your corpse will).
00059222
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
resolved (user6)
2012-05-29Walls permitted on top of oaken floorsBuild wooden floors, some with oak. Build walls on top and observe which woods are valid areas.
00059681
Dwarf Mode -- Interface, General
minor
resolved (user6)
2012-05-29No confirmation on removing burrowscreate burrow, remove burrow.
00041007
Dwarf Mode -- Buildings, General
minor
resolved (user6)
2012-05-29Burrows disappear
00059672
Dwarf Mode -- Invasions
minor
new
2012-05-29A pending but delayed werebeast arrival causes lag.Download this save: http://dffd.wimbli.com/file.php?id=5941, and let it run for a few minutes. Since it is revealed, the lag will be very visible.
00059661
Dwarf Mode -- Environment
minor
new
2012-05-28An error in Aquifer placement code.1) Gen a new world (I used a small region)
2) Go to site finder, search for Soil: Little, and Aquifer: Yes.
3) Embark on an area containing only one kind of biome containing the aquifer, and dig. (this is to ensure you are not merely missing the biome the aquifer is contained within)
3a) Please note I used DFHack's reveal function to double check I was not merely unlucky with my exploratory shafts.

Unless you dig into sandstone or conglomerate as your top stone layer, you will almost never actually encounter an aquifer, despite receiving an embark warning of one, and it being listed in the site finder.
000413314
Vegetation
minor
resolved (Toady One)
2012-05-28Good/evil plants/trees don't appear (feather trees, glumprongs, sliver barbs, and sun berries)Embark in biome, where these trees must exist (good/evil, non-freesing, having living above-ground trees).
000051978
Dwarf Mode -- Nobles
minor
resolved (Toady One)
2012-05-28Liaison doesn't offer baron/count/duke options unless meeting occurs after caravan leavesMeet the noble requirements specified in the raws.
000596011
Technical -- Saving/Loading
major
resolved (Logical2u)
2012-05-28Whenever i've saved on dwarf fortress, firstly 0.34.9 and secondly with the lazy newb pack on 0.34.07 it has been deletedLoad a game, embark, get to the stage where you're actually commanding dwarfs etc, save and quit, exit, and open again.
0005961 
Dwarf Mode -- Invasions
minor
new
2012-05-28Reanimated parts gets a coffin each
00059393
Dwarf Mode -- Jobs, Hauling
minor
resolved (Toady One)
2012-05-28Dwarves do not put empty bags into minecart, instead drop them on the same tile
00059593
Dwarf Mode -- Jobs, Hauling
minor
resolved (user6)
2012-05-27haulers carry bins/barrels to item instead of vice versa
00059481
Dwarf Mode -- Jobs, Hauling
crash
resolved (Toady One)
2012-05-27Detaching container from a Store In Bin/Barrel job causes crash in combining code.Ensure there are many pending items to store that suddenly get the opportunity; wait until a suitable combined job is in progress, and forbid the container. As soon as the code tries to stockpile another item, it will crash.
00059294
Dwarf Mode -- Transport/Hauling
minor
resolved (Toady One)
2012-05-27Dwarves do not ride minecarts when there is no access to destination stop.1) Dig two rooms and connect them with a tunnel. Carve a track in the tunnel. Build track stops at the beginning and the end of a track.
2) Build a door in a middle of a track. Build two pressure plates like this: PP__D__PP. Connect them to the door.
3) Set a route with two stops - the first one with "ride always", the second with "push always" and opposite destination (I don`t think any orders for the second stop are needed to reproduce the bug, but you may need them to get the minecart back later).
4) Check that dwarves do have access to the first room and there is no other access from first room to second except through the tunnel.
5) Assign a minecart to the route. Watch it to be brought to the first stop. And nobody will try to ride it unless you create an access between rooms (dig another tunnel, for example) or just remove the second stop from the route.
0005946 
World Generation -- Parameters
tweak
resolved (Toady One)
2012-05-27Random seeds too large to type in.Attempt to enter a seed for world generation.
0005931 
Dwarf Mode -- Military
major
resolved (Toady One)
2012-05-27Trying to renaming a noble in a military screen make DF stop responding1) Assign militia commander or an other milita noble
2) Go to a military screen, "positions" tab
3) Highlight a noble on a "Squads/Leaders" column
4) press Shift + N
5) DF stops responding
000593710
Dwarf Mode -- Jobs, Hauling
crash
resolved (Toady One)
2012-05-27Hauler with bin wanders in circles
00059554
Dwarf Mode -- Nobles
minor
resolved (user6)
2012-05-26Baron Dissappears on LoadingUnknown
0005956 
Dwarf Mode -- Nobles
minor
new
2012-05-26New manager will not "manage work orders" until a new job is added in the job managerHaven't attempted a reproduction, but the most likely way would be to:

1) Have a fort with enough dwarfs to require a manager dwarf for job orders.
2) Add jobs to the job manager.
3) Change to a new manager via the nobles screen and give him a required throne room.
4) Watch as the new manager does not "manage work orders" until you add a new job.
00059532
Dwarf Mode -- Jobs, Burial
major
resolved (user6)
2012-05-26Slabs cannot be engraved.Load save, and attempt to engrave a slab at any crafts shop. (There is even a convenient ghost) The job will cancel claiming no slabs are available. There are actually a little over a dozen.

00059541
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
resolved (user6)
2012-05-26Deconstructing constructions from below injures dwarfBuild up stairs and matching down stairs, then deconstruct the downstairs and watch for the combat log.
0002419 
Combat -- General
major
resolved (Logical2u)
2012-05-25Regeneration during combat
00059501
Dwarf Mode -- Interface, Designations
minor
resolved (user6)
2012-05-24when i designate trees to be cut the job is not in the job listunknown
00058811
Arena
minor
new
2012-05-24Can't exit arena after being webbedSpawn 1 GCS and one dragon
Get away from it a let it web you.
00059491
Dwarf Mode -- Trade
minor
resolved (user6)
2012-05-24Traps block Wagon access to Depot, otherwise OK1) Build a Trade Depot
2) Check accessibility to the Depot
3) Build Cage traps around the Trade Depot
4) Check accessibility to the Depot again: it should have changed due to the newly built traps.
00059471
Dwarf Mode -- Jobs, Healthcare
major
resolved (user6)
2012-05-24no 'recover wounded' job for injured, conscious dwarfhave someone injured, but not unconscious. mine was injured during a seige.
00059441
Dwarf Mode -- Trade
minor
resolved (Logical2u)
2012-05-23Dwarfs wagon-jacking hospital cloth from moving caravan wagons
00054122
Undeath
major
new
2012-05-23Loyalty cascade from killing yak cow mist zombie
00059411
Dwarf Mode -- Trade
minor
resolved (Logical2u)
2012-05-22Dwarves rob caravan of cloth
00059362
Dwarf Mode -- Buildings, Machines
major
new
2012-05-22Rollers can only be built on ramps with adjacent gear assembly, but don't deconstruct when gear assembly is removedbuild a track ramp,
try placing a roller over it
it doesnt work no matter the roller lenght
00059381
Dwarf Mode -- Pets
minor
resolved (user1294)
2012-05-22Wardogs assigned to soldiers follow civilian alerts
00034841
Dwarf Mode -- Interface, Status
minor
new
2012-05-21Dizziness doesn't show up correctly on diagnosis screen
00056242
Dwarf Mode -- Buildings, Cages and Chains
minor
resolved (user6)
2012-05-20Iron floor bars change to pick-up item when exposed to magma
00046695
Items
minor
resolved (user6)
2012-05-20Dropped item ignored by dwarves1. Get a rhesus macaque steal an object from you
2. Kill the macaque
3. The object dropped can't be used or hauled by dwarves.
00008267
Dwarf Mode -- Jobs, Designations
major
resolved (user6)
2012-05-20Dwarves channel out from under selves and fallDesignate an area for channeling that has nothing below it and no way up from the right side.
0001786 
Dwarf Mode -- Environment
minor
resolved (user6)
2012-05-20Magma doesn't keep melted ice liquid.Pump magma under a frozen pool in a freezing biome.
0000690 
Dwarf Mode -- Jobs, Designations
minor
resolved (user6)
2012-05-20Stuck Miner: magma channelRepeatedly sticks when digging in this pattern, occasionally sticks when digging from other sides in different channel shapes.
0005919 
Dwarf Mode -- Invasions
minor
new
2012-05-20Certain types of invading units remain post-siege, accumulating unaggressively at a specific spot
00029502
Pathfinding
minor
resolved (user6)
2012-05-20Infinite AI loop involving interruptionsIt takes a very specific set of circumstances to make this bug appear, but it's always reproducible with this save.

http://www.heelychat.com/dwarfloop.zip
00059202
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (user6)
2012-05-20Tame animals and dwarves create cancellations.
00059304
Dwarf Mode -- Immigration
minor
resolved (user1294)
2012-05-20Traders migrating and standing at edge of map.Generate a world (I've been using the quick gen with Small/Medium, Low Civ, Low Places, High Beast, High Savagery, and minerals one step below everywhere), start a fort and wait on immigrant waves, usually on the 3rd/4th wave at least.

00059243
Dwarf Mode -- Jobs, Hauling
minor
resolved (user1294)
2012-05-20Minecarts get launched off tracks at route stops
00058092
Dwarf Mode -- Stockpiles
minor
resolved (Toady One)
2012-05-20Milk buckets not transferred to barrels sometimes
00059152
Dwarf Mode -- Stockpiles
minor
resolved (Toady One)
2012-05-20Lye Buckets Being Stored In Barrels
0005926 
Adventure Mode -- Stealth
minor
resolved (user1294)
2012-05-20Followers stop Following after coming out of StealthRecruit some Followers and have them follow you, start sneaking. Run around to some mobs in a Human Town Dungeon, have them spot you. Followers stop following you, they will attack hostile creatures but when you talk to them, they have the Join option in the talking menu.
00027701
Dwarf Mode -- Items
text
new
2012-05-19Renaming a dwarf after a statue has been made of him yields inconsistent results1) Create several statues or engravings until one of them ends up being an image of one of your dwarves. (Might also work with pets).
2) Rename the dwarf who was the model for the statue/engraving.
3) Check the statue/engraving again. See if the name ("statue of ____") is still consistent with the description ("The item is a/an ... image of ____").
00059233
Dwarf Mode -- Jobs, Hauling
minor
resolved (Toady One)
2012-05-19De-assigned minecarts aren't freed up1. Craft a minecart
2. Build a track+track stop
3. Create a route, and assign the minecart to it
4. Unassign the minecart, or assign a different one.
00059089
Items
minor
resolved (user6)
2012-05-19Minecarts and wheelbarrows dissapearing off the build menu
00045992
Dwarf Mode -- Interface, General
minor
resolved (user6)
2012-05-19[shift]+[8], AKA asterisk, does not act as expected in multipage listsin game, use 't' to view items in a cluttered building

or

use 'k' and go to a well used dump square

or

use 'q' 'a' on a building with multiple page job menu (forge works)

while viewing the list attempt to use [shift]+[8] to produce an '*' asterisk.

Note it is a menu control on other menus similar to page down.
0005918 
Combat -- General
trivial
new
2012-05-19Compound fractures seem backwards from real life1. Enter the arena, spawn an armed dwarf or several
2. Assume control of one, bust some spines and fingers, hack up limb bones with slashing attacks
3. Assume control of a victim, immediately press Z to check the health sheet. Note how compound fractures only happen with smashed nails or severed spinal cords
00059144
Dwarf Mode -- Transport/Hauling
minor
resolved (user6)
2012-05-18Dwarves won't guide a cart along a route that returns to its starting point in one hopcreate a track where end and beginning meet and do the regular route settings, you can set to repeat "allways"
00059134
Cave-ins
text
resolved (user6)
2012-05-18Combat Log appears to think water is magmaCave in an aquifer with the piston method, have a miner standing on the top of the piston, check combat log.
0005911 
Dwarf Mode -- Buildings, Machines
minor
resolved (Toady One)
2012-05-18Rollers accelerate carts that are not in contact with the roller"When a minecart goes over a roller it accelerates not just the cart in question, but all carts on any tracks, accelerating them in the same direction.
 
This save is a simple setup with two tracks. The East/West route is already activated. To demonstrate the bug, set the North/South route's stop to "push when empty". The cart that reaches the rollers first should cause the other to derail"

http://dffd.wimbli.com/file.php?id=6324
00045533
Dwarf Mode -- Jobs, Healthcare
minor
new
2012-05-17Extra dwarves stuck in hospital beds
0005680 
Undeath
minor
resolved (user6)
2012-05-17Undead dwarves in cages impossible to pitSet cage traps.
Wait for a siege of the undead.
Designate a pit using activity zones.
Select "Set Pit/Pond Information," which lists non-dwarven creatures within your control. Undead dwarves are not listed.
00059101
Cave-ins
crash
resolved (user6)
2012-05-17Cave-in causes crashI reloaded the last auto-save and tried to remove the tile again, and the second time, it worked. But...

"The Dwarven Child is caught in a burst of clay!
The Dwarven Child is caught in a cloud of boiling magma!"

Not the first time some magma mist appeared after a cave-in in this version though, so I'd guess it's another issue.
00059012
Creatures
minor
resolved (user6)
2012-05-17Can't put Dwarf Necromancers or zombies in pits.
0005909 
Dwarf Mode -- Jobs, Burial
minor
resolved (user6)
2012-05-17Dwarf Corpses fill up all the coffins
00049444
Dwarf Mode -- Interface, Building Construction
minor
resolved (user6)
2012-05-17Up/Down Stairs Always Cause Cave-In When Deconstructed1. Build an up stairway.
2. On Z+1, build an up/down stairway.
3. Deconstruct it.
00059021
Dwarf Mode -- Jobs, Smelting
trivial
resolved (user1294)
2012-05-17First "melt metal object" job produces nothing
00059062
Dwarf Mode -- Jobs, Hauling
tweak
resolved (user1294)
2012-05-17Plant gathering and hauling uses extra gathering step with containersOccurs whenever a container is available.
00059052
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user1294)
2012-05-17Dwarf with "Clean Patient" job lasting foreverRetried with other dwarfs, same result
00058672
Adventure Mode -- Movement
minor
new
2012-05-16Direction of movement changes major river depthEnter major river

Go upstream

go downstream
00058975
Dwarf Mode -- Flows
minor
resolved (user6)
2012-05-16Flows no longer push creatures
00058981
Adventure Mode -- Travel
minor
resolved (Toady One)
2012-05-16Fast travel while inside of minecart makes it invisibleSpawn a minecart through a reaction in adventure mode. Hop in. Fast travel. Go back to the local map.
0005899 
Adventure Mode -- Movement
crash
resolved (Toady One)
2012-05-16Picking up the minecart you're riding causes crash
0005900 
Dwarf Mode -- Jobs, Smelting
minor
resolved (Toady One)
2012-05-16Coal smelting yields too low
00058734
Dwarf Mode -- Nobles
major
resolved (user6)
2012-05-16Baron is not arriving even with requirementsPlay DF, have the requirements, wait...

No baron still.
00058881
Dwarf Mode -- Embark/Setup
minor
resolved (Toady One)
2012-05-16Stone wheelbarrows available on embark but not in gameDuring embark preparation, search for wheelbarrows; stone variations as available to the embark civilization will be available for selection. Once in game, there is no workshop reaction to create a stone wheelbarrow, however.
0005887 
Dwarf Mode -- Stockpiles
minor
resolved (Toady One)
2012-05-16No stockpile option for minecarts
00058861
Dwarf Mode -- Transport/Hauling
minor
resolved (Toady One)
2012-05-15Route Creation Menu falls off screen.Create a route or two with many stops
Place stops until there's more than fit in the menu box.
0005892 
Dwarf Mode -- Interface, Main View
minor
resolved (Toady One)
2012-05-15Look cursor displays minecarts incorrectly when over rollers
00058901
Technical -- Saving/Loading
minor
resolved (Toady One)
2012-05-15The 'next vehicle id' is initialized with garbage on upgrade from 0.34.07Open an old save, look at variables in memory.
00058942
Dwarf Mode -- Buildings, Machines
minor
resolved (Toady One)
2012-05-15Rollers sometimes keep working even when powered off
0005764 
Dwarf Mode -- Items
minor
resolved (user6)
2012-05-15Vaporized dwarf's !!clothing!! is still on my stocks list after years submerged in magma.
00058851
Dwarf Mode -- Interface, Embark
minor
resolved (user6)
2012-05-15Site finder can't find flux
00058795
Dwarf Mode -- Jobs, Hauling
minor
resolved (Toady One)
2012-05-15Wheelbarrow gets stuck on wallConstruct wall in path of wheelbarrow. If the wheelbarrow passes over it just when the wall is constructed, it will get stuck.
00058832
Dwarf Mode -- Jobs, Building Construction and Destruction
tweak
new
2012-05-14Stone-Fall traps load slowlyDesignate a stone-fall trap, then watch the mechanic.
00018603
Dwarf Mode -- Items
minor
resolved (Toady One)
2012-05-14Metal blocks weigh more than bars of the same metalGet some platinum bars - note that they weigh 42Γ.
Forge them into blocks - note that they weigh 53Γ, which is 11Γ heavier than the bars used to make them.
00018626
Dwarf Mode -- Items
minor
new
2012-05-14Weight discrepancy between boulders and blocks/bars
00058803
Dwarf Mode -- Interface, Burial
minor
new
2012-05-14Wagons appear in list of deceased for slab engraving (craftdwarf workshop)
00057131
Adventure Mode -- Movement
trivial
new
2012-05-14Alt-move involving water is required sporadically and inconsistently- Swim up and down a river/stream for a long time

- Attempt to move into water here and there until the game lets you enter water without alt-move
0004874 
Combat -- General
trivial
new
2012-05-14Brain "completely impaired" by syndrome, but creature can still move/fightCreate or mod a creature for giving a syndrome impairing the brain like this:
[CE_IMPAIR_FUNCTION:SEV:100:RESISTABLE:PROB:100:BP:BY_TYPE:THOUGHT:ALL:START:0:PEAK:30:END:1200]

For example modding a Giant Desert Scorpion to have:

[SYNDROME]

    [SYN_NAME:giant desert scorpion sting]

    [SYN_AFFECTED_CLASS:GENERAL_POISON]

    [SYN_IMMUNE_CREATURE:SCORPION_DESERT_GIANT:ALL]

    [SYN_INJECTED]

    [CE_IMPAIR_FUNCTION:SEV:100:RESISTABLE:PROB:100:BP:BY_TYPE:THOUGHT:ALL:START:0:PEAK:30:END:1200]

Then test it against a creature in the arena. The brain will be affected quickly, but death will only occur by suffocation.
00048092
World Generation -- General
minor
resolved (user6)
2012-05-14WorldGen Error/CrashI guess if you generate enough maps...
00058454
Adventure Mode -- Inventory
minor
resolved (user6)
2012-05-14Player can't equip adamantine gauntletsGet adamantine gauntlets and try to wear them
0005839 
Dwarf Mode -- Interface, Unit-Job Screen
minor
resolved (user6)
2012-05-14Non-correct amount of assigned animalsHave more then one dwarf and assignable animal. Assign one animal to one dwarf and without toggling of assigning screen of unit assing another one animal to another dwarf. Counter will show you "2 war beasts assigned@ though you did only one. After updating screen (like pressing "p"-"e") counter is corect.
0005849 
Init Options
minor
new
2012-05-14FPS_CAP also limits G_FPS_CAP causing problems with the UI at low capsJust set FPS_CAP to 1 and G_FPS_CAP to something sensible, like 25, and start fortress mode, designating traffic areas and the like in pause mode
00058412
Dwarf Mode -- Interface, Designations
minor
resolved (user6)
2012-05-14Mouse never works in lower parts of the screentry to designate anything in the bottom 4-6 tiles(Y wise) of the screen with a mouse, it will not designate.
00058472
Dwarf Mode -- Interface, Main View
minor
resolved (user6)
2012-05-14Fire Imp Flicker on Dwarves after killing ImpsKill a fire imp.
00058601
Dwarf Mode -- Interface, Farm Plots
minor
resolved (user6)
2012-05-14Farm Plot ErrorOnly happened on one embarkation
0005861 
World Generation -- General
crash
resolved (user6)
2012-05-14Crashes after generating a new worldGenerate a world, press "y"...
00058652
Adventure Mode -- Quests
minor
resolved (user6)
2012-05-14Kills by Undead Minions Not RecognizedHave undead minions kill a quest target, try to turn in quest.
00058662
Pathfinding
major
resolved (Logical2u)
2012-05-14Blocked path at a slopeLoad the game, you'll see that dwarfs will be able to go to the lvl x but not to lvl x-1. (all the stones on lvl x-1 are set to be dumped but no one comes)

http://dffd.wimbli.com/file.php?id=6276
00048711
Dwarf Mode -- Nobles
major
resolved (user6)
2012-05-14Blank Nobles ScreenEh... quite difficult. Have your last surviving dwarf go crazy just before migrants arrive.
000091910
Dwarf Mode -- Trade
minor
new
2012-05-14Elven merchants will accept some item types (e.g. rough/cut gems) without checking material (e.g. clear/crystal glass)Create clear glass item or encrust item with clear glass. Attempt to trade to elves.
00058741
Dwarf Mode -- Jobs, Cooking and Food
trivial
resolved (user1294)
2012-05-14Butchering a turkey leg only results in bones
00058751
Dwarf Mode -- Environment
major
resolved (user1294)
2012-05-14Dwarves ignore dangers of waterHave a river that terminates in another river at a waterfall. Wait for a caravan to exit through it.
-> Dead caravan at bottom of waterfall, goods scattered between lower river and upper river.
-> Dwarves attempt to get goods in upper river -> dead at bottom of waterfall
00058762
Adventure Mode -- Trade
minor
resolved (user1294)
2012-05-14Destroy trade depot, get everythingWait for caravan
Destroy trade depot
0005870 
Dwarf Mode -- Thoughts and Preferences
major
resolved (user1294)
2012-05-12Children going insane from lack of clothing.Play fortress mode. Eventually the dwarves will start having babies who will grow up into children, which is where this problem comes into play.
00058233
Dwarf Mode -- Interface, Text
text
assigned (Baughn)
2012-05-12Font DegradationPlay the game normally. Switching screens and scrolling through lists will generally cause this to happen after a while. Usually less than 10 minutes into the game.
0005868 
Dwarf Mode -- Immigration
minor
resolved (user1294)
2012-05-09Received foreign traders in migrant wave
000510214
World Generation -- General
major
new
2012-05-05Sewers inhabitants hanging out underwater near outflows (some of them stuck to walls)
00058566
Dwarf Mode -- Moods
minor
resolved (user6)
2012-05-05Secretive blacksmith is demanding wagon 'bones'
00058582
Dwarf Mode -- Military
major
new
2012-05-02Military sitting around in armor stockpile despite having ordersN/A
00058572
Dwarf Mode -- Buildings, Cages and Chains
minor
new
2012-05-01Can't built restraint using rope if no chains are available1. Stock fortress with ropes but not chains.
2. Attempt to build a restraint using a rope.
3. Observe the message stating that no chains are available.
4. Build a chain at a workshop.
5. Repeat step 2.
6. Observe that ropes can now be used to build restraints.
0005791 
Dwarf Mode -- Justice
minor
resolved (user6)
2012-05-01Jailed dwarves not cancelling jobs
00054361
Dwarf Mode -- Justice
minor
new
2012-05-01Beaten criminal keeps job designation, doesn't move on
0005833 
Dwarf Mode -- Idle Behavior
minor
resolved (user6)
2012-05-01Vampire dwarf idles on job after labor turned off during justicePossibly the same as in the description.
00058272
Dwarf Mode -- Invasions
minor
resolved (user6)
2012-05-01a human immigrated into my dwarf fortress
00058531
Dwarf Mode -- Buildings, General
minor
new
2012-04-30Bridge Support logic incorrect for left corners
00058512
Creatures
minor
resolved (user1294)
2012-04-30Two megabeasts?
00058501
Dwarf Mode -- Thoughts and Preferences
tweak
new
2012-04-29Dwarf with insanely low preference raw value (-28212)Unable to reproduce, perhaps bug in dwarf generation?
00058482
Dwarf Mode -- Jobs, Cleaning
minor
resolved (user1294)
2012-04-29Dwarf with hand amputated can't remove contaminants from missing hand with Clean Self
0005846 
Dwarf Mode -- Environment
tweak
resolved (user1294)
2012-04-28Dwarf's falling into magma survive for multiple Z-levels
00058402
Dwarf Mode -- Reclaim
major
new
2012-04-25Reclaim open area issueDig a moat, partially(?) fill with magma, abandon fort, reclaim, watch dwarves in cats walk/run across the moat as if crossing a brook or stream.
00058342
Dwarf Mode -- Jobs, Healthcare
minor
new
2012-04-24Previously injured dwarf healed by turning into a werecreature still requires healthcare1. Get a dwarf injured and cursed by a werecreature.
2. Make sure the dwarf isn't healed completely in a month.
3. Get the dwarf healed by turning into a werecreature.
4. The dwarf still requires healthcare.
00058321
Dwarf Mode -- Jobs, Hauling
minor
resolved (Logical2u)
2012-04-24Dwarves will steal from merchants to fill hospital containers.Zone a hospital in an area with a chest while a caravan is present.
000011024
Dwarf Mode -- Immigration
major
resolved (Toady One)
2012-04-23Migrant hunters/miners/woodcutters can arrive with labors disabled, causing them to drop equipmentCheck migrant waves...also occurs on initial seven if memory serves right
000339912
Dwarf Mode -- Economics
minor
resolved (user6)
2012-04-23Trader doesn't want to workPlay as normal, and see how it goes.
00058251
Dwarf Mode -- Idle Behavior
tweak
resolved (user6)
2012-04-23Soldier (Unreachable location) or as Civilian (Idle) and stands still.
0005826 
Dwarf Mode -- Trade
minor
resolved (user6)
2012-04-23Seasonal change - no more trade option at Depot to trade• have them arrive shortly before Winter and see the trade option disappear as soon as Winter arrives

• don't trade until seasonal change
00058241
Dwarf Mode -- Jobs, Healthcare
minor
new
2012-04-21Wounded dwarves immobileSometimes happens when two dwarves are wounded simultaneously. Maybe.
00018528
Undeath
minor
resolved (Toady One)
2012-04-21[SPOILERS] HFS creatures rot away, so I don't have to do anything1. Reveal the pyramid.
2. Wait
00058201
Dwarf Mode -- Interface, Burial
minor
resolved (user6)
2012-04-21Ghosts in jail cannot be removed1. Jail dwarf
2. Let dwarf die in jail
000179510
Dwarf Mode -- Stockpiles
minor
new
2012-04-18Dwarves are unable to take items from bins when the stockpile setting are changed
000312115
Dwarf Mode -- Invasions
feature
new
2012-04-17Goblin invaders spawn inside fortressreplace the pet:exotic tags with pet???
thats the only thing i did.
i simply have no clue how i triggered it.
00029489
Creatures
minor
new
2012-04-17Stone hauling/construction doesn't increase strengthset dwarves to move rock only. Watch him/her pile on the pounds. Create a mason, have him build walls. Watch him quickly transform into a weeble.
00058173
Creatures
minor
resolved (user6)
2012-04-17Standing traders
00058156
Dwarf Mode -- Military
major
new
2012-04-15Loyalty cascade sparked by military killing captured goblins
000080338
Dwarf Mode -- Skills and Professions
minor
resolved (Toady One)
2012-04-14Civilian jobs don't use attributes, so civilians all get weak over timePlay for awhile, note attributes from time to time. (I have not used military dwarves yet in the new version, nor health care, but I've used just about all the other skills).
000009336
Dwarf Mode -- Jobs, Items
minor
resolved (Toady One)
2012-04-14Flasks/waterskins/goblets made of wrong material (non-magma forges only?)Make iron flasks in the metalsmith's forge.
00033475
Dwarf Mode -- Diplomacy
minor
new
2012-04-14Demonic diplomat emits noxious secretions and kills dwarves
000059643
Dwarf Mode -- Diplomacy
feature
resolved (Toady One)
2012-04-14Humans' Diplomat is a demon, destroys all constructions it passes by, never initiates meetingRequires neighboring civs and worldgen to go a particular way; random chance.

1) Have a trading relationship with a civ that contains a demon
2) Have that civ decide to send demon as diplomat
00005305
Dwarf Mode -- Military
minor
new
2012-04-14Soldier continues service after going insane
00003192
Dwarf Mode -- Military
trivial
resolved (Toady One)
2012-04-14Militia commander/captain positions are assignable on the nobles screen, but silently change backCreate a squad from the 'm'ilitary screen.
Go to the 'n'obles screen, note the militia commander is assigned to the squad leader.
'r'eplace the militia commander with some other dwarf.
Unpause, wait a bit, go back to 'n'obles, the other dwarf is still assigned.
Go to the 'm'ilitary screen, note that the actual squad leader has not changed.
Go to the 'n'obles screen, note that the militia commander has reset back to the real squad leader again.
00002081
Dwarf Mode -- Military
trivial
resolved (user6)
2012-04-14crazy dwarves gain skills from demonstrations
000042217
Dwarf Mode -- Military
major
resolved (user6)
2012-04-14Some available weapons don't show up in uniform/equipmentrestarted DF, currently in process of creating another adamantine weapon.
00058051
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
new
2012-04-13King consort necromancer doesn't get along with other dwarves (interrupt each other's jobs, can be ordered to attack)1) Have necromancer arrive as king/queen consort
2) Get him close to other dwarves.
00055572
Adventure Mode -- Quests
minor
new
2012-04-13Necromancer adventurer gets buggy quest to re-kill a titan he already killed and reanimated
0005731 
Adventure Mode -- Retirement
minor
new
2012-04-13Hungerless necromancer adventurer is still given option to Give in to StarvationCreate an adventurer, find a book/slab with the "Secrets of Life and Death". Do not eat, then attempt to retire in wilderness.
00058026
Dwarf Mode -- Embark/Setup
major
resolved (user6)
2012-04-13No Crossbows for Ambushers at embark1) Embark anywhere.
2) Take any dwarf (all seven, even) give them Proficient Ambusher (and nothing else to ensure there are no competing jobs. I have tried both with and without competing military skills)
3) Finish embarking.
4) Go to stocks screen.
5) Marvel at the fact that you have no crossbows listed in your weapons, and no ammo available.
6) For completeness, go to military screen, create a squad and attempt to assign any specific armors. There are none.
00045883
Dwarf Mode -- Interface, Standing Orders
trivial
resolved (user11)
2012-04-13Ilral artobastein cancels place item in tomb. Could not find path.
00046105
Dwarf Mode -- Items
major
resolved (user11)
2012-04-13place item in tomb
00033803
Technical -- Rendering
minor
resolved (user6)
2012-04-13drastic resolution change in .15 and .16Open dwarf fortress. Press F11 to fullscreen. It's big.
00058071
Adventure Mode -- Eating/Drinking
minor
resolved (user6)
2012-04-13Adventure mode vampires get no benefit from drinking non-living blood1. Become a vampire
2. Pick up some blood
3. Wait until thirsty
4. Drink the blood
 
00058081
Adventure Mode -- Combat
minor
new
2012-04-13Armadillos invulnerable to axes and bogeymen
00058002
Undeath
minor
resolved (user6)
2012-04-12Dwarf not reporting death
00057955
Technical -- Saving/Loading
major
resolved (user6)
2012-04-12In version 34.05 and 34.06 I have started a fort, saved, and then DF crashes when I try to load the save.I started a new 34.06, embarked, saved, loaded, quit the game and restarted, loaded, and it worked fine. So the save does not immediately corrupt.
0005804 
World Generation -- Parameters
major
new
2012-04-12MAX_POP_NUMBER Entity token does not seem to work1) Set any entity MAX_POP_NUMBER to any number you wish.
2) Generate a world with [TOTAL_CIV_POPULATION:-1] and [SITE_CAP:-1]
000131923
Pathfinding
minor
resolved (Toady One)
2012-04-11Pathfinding problems after lowest cavern layer is breachedThis seems to happen randomly to certain pieces of raw adamantine in tight spaces around magma. I've played previous games where this didn't happen. Could be specific to 31.03 due to the path finding fix.
00015063
Pathfinding
minor
resolved (user6)
2012-04-11Dwarves return to lowest z levelUsing several miners, dig a deep, thin tunnel, then see if they respond to orders to return.
00000415
Adventure Mode -- Display
minor
resolved (user6)
2012-04-11Missing month in adventure modeChecking the date with shift+d
00028948
Dwarf Mode -- Invasions
minor
new
2012-04-11Goblin master thieves get caught by trapsHave a goblin master thief walk into any trap.
00042193
Dwarf Mode -- Jobs, Animal Handling
minor
new
2012-04-11Sheriff cancels X: Handling dangerous creatureDon't know - it just happened. Will attach a save if I see how to do it...
00007853
Pathfinding
minor
resolved (user6)
2012-04-11dorfs ignore restricted path zones when mining/digging
00014101
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2012-04-11Injured Soldiers Never RecoverHave dwarven soldiers get injured, then sent to a designated hospital.
00041454
Dwarf Mode -- Idle Behavior
trivial
new
2012-04-11Magma-fall (magma waterfall) doesn't injure dwarvesBuild a Magmafall in a high traffic area, Watch the Dorfs not care and Drop things.
00057727
Dwarf Mode -- Stockpiles
minor
resolved (user6)
2012-04-11Sand bags with one sand each
00057943
Dwarf Mode -- Stockpiles
minor
resolved (user6)
2012-04-11Dwarfs Not Storing Items in Containers
0005801 
Dwarf Mode -- Combat
trivial
resolved (user6)
2012-04-11Wrestling moves? Grabbing with leg partsJust get into a fight and check out the grabs.
00057851
Contaminants/Spatter
minor
new
2012-04-11Blood accumulates in the air above slopesInjure enemies wile they are standing on or near upward slopes. Blood will accumulate on the downward slope and never on the upward slope. Rain will never wash the blood off of the downward slope.
00057983
Dwarf Mode -- Items
trivial
resolved (user1294)
2012-04-11Demons and some dwarves carry 2000 + pieces of jeweley
0005797 
Dwarf Mode -- Items
major
new
2012-04-10Pathing issues
00050341
Dwarf Mode -- Environment
minor
resolved (user6)
2012-04-10River above open space
00020938
Dwarf Mode -- Idle Behavior
minor
resolved (user6)
2012-04-08Dwarf floating/flying in midair after channeling?
00029523
Dwarf Mode -- Invasions
minor
resolved (user6)
2012-04-08Goblin stuck in midair, causing endless siege1. Create multi z-level pit.
2. Drop lots of goblins down the pit repeatedly until one of them gets stuck.
00026009
Dwarf Mode -- Idle Behavior
minor
resolved (user6)
2012-04-08Dwarf not willing to move after falling
00024623
Cave-ins
major
resolved (user6)
2012-04-08Collision with open space/channeling mishap
00034751
Dwarf Mode -- Idle Behavior
minor
resolved (user6)
2012-04-08Dwarf left floating after bridge removed
00055588
Miscellaneous Crashes
crash
resolved (user6)
2012-04-08Crash in Dwarf mode
0005788 
Adventure Mode -- Inventory
minor
resolved (user6)
2012-04-08Removed item stays in handRemove item
00057841
Creatures
minor
resolved (user6)
2012-04-08Kea birds steal inapropriate size objectsEmbark in tropical biome area.
Make stockpile on surface with such heavy objects.
Wait for kea to appear.
00026464
Dwarf Mode -- Military
major
resolved (user6)
2012-04-08Marksdwarves will train, inexplicably stop training even though labor shows "archery training."Have marksdwarves successfully training, wait until it happens. Happened when they went to either fill their flasks with booze or get a drink for me.
00057901
Dwarf Mode -- Environment
tweak
resolved (user11)
2012-04-08Hive spawns on snowed on ice. Ice melts.If you really need a test gen and embark, ask me.
00006227
Dwarf Mode -- Diplomacy
minor
new
2012-04-08Diplomat leaves unhappy if expedition leader gets a mood while doing talksWait for your trader/leader to get a mood while talking to a diplomat.
0005781 
Dwarf Mode -- Jobs, Hunting
minor
new
2012-04-07Hunter bugged on bolt pickup loopHas happened in many fort's i've had where i have both hunters and military, but unsure how to consistently reproduce it.
00057831
Dwarf Mode -- Military
minor
new
2012-04-07Squad guy has 7 quivers, stood still with Pickup Equipment job for ages over finished goods stockpile
000014213
Map Features
feature
new
2012-04-06Volcanoes' left sides can protrude buggily above slopes -- height check not symmetrical?
00057623
Dwarf Mode -- Justice
minor
resolved (user6)
2012-04-06Vampire kills four, gets convicted, sentenced to beating (also, spouse not reporting murder he saw)1. Load save.
2. View justice screen, see mis-sentenced vampire mason.
00035242
Dwarf Mode -- Environment
minor
new
2012-04-06Liaison, caravan appear in middle of embark after walling off edgesBuild raising drawbridges on every edge tile of the map. Link them all to a lever and pull the lever. Wait. This seems to be a rare bug, this is first embark site I've seen it happen on.
0003189 
Flows
tweak
new
2012-04-06Water accumulates on magma flow tile if you try long enough
000158514
Dwarf Mode -- Flows
minor
resolved (user6)
2012-04-06Can't create obsidian on magma flow tilesKind of a pain.. Set up a system where you cover magma in water to create obsidian, dig into it, channel down, let in more water, dig in, channel down, etc. - until you find the final layer of magma. Then try and pour water into it.
00013732
World Generation -- General
trivial
resolved (Toady One)
2012-04-06Kobolds almost never generated on Island regions
0005202 
World Generation -- Beasts
minor
new
2012-04-06Lairs are spawning in rectilinear linesI've encountered this in some form with adventurers in all of the worlds I've generated with this version. I used custom parameters but didn't change any of the monster parameters. Usually I find them by accepting a lot of night creature hunting quests and going to the lairs and accidentally bumping into more lairs.
00030322
Dwarf Mode -- Immigration
major
resolved (user6)
2012-04-06migrants arriving in unaccessible areaWalled off all access to river from one edge of map to provide safe haven for fisherman. Wait for migrants.
000233212
Dwarf Mode -- Invasions
major
new
2012-04-06Goblin invaders not attacking open fortress on opposite side of mapNo idea. something to do with path finding, not sure what exactly.
00031423
Dwarf Mode -- Invasions
minor
resolved (user6)
2012-04-06Goblin Invasion Spawned a few goblins hovering in air
00031042
Dwarf Mode -- Jobs, Healthcare
tweak
resolved (user6)
2012-04-06Suturing and wound dressingget an injured dwarf with lots of wound dressing/suturing treatments.
00057761
Dwarf Mode -- Trade
minor
resolved (user6)
2012-04-06Merchant wagon with merchants & work animal pass thru a wall
00057781
Creatures
minor
resolved (user6)
2012-04-06Animals grow too fast OR butchery doesn't take actual creature size into accountget a baby animal that's considerably smaller than the adult version, butcher a baby and an adult.
00057772
Dwarf Mode -- Pets
minor
new
2012-04-05Tame Gremlins Mark Doors as TakenExamine a door after a Gremlin is led through, and before a Dwarf can retake it. The door will be taken.
00057515
Dwarf Mode -- Diplomacy
minor
resolved (user6)
2012-04-05Militia commander / Baron stuck on "Conduct Meeting"
0005775 
Dwarf Mode -- Thoughts and Preferences
minor
new
2012-04-05Modded creatures have unhappy thoughts from a lack of clothing in civilization1. Create a playable entity that lacks either shoes, pants, shirts, etc.
2. Generate a world with that entity.
3. Run Fortress Mode
4. Play for a few minutes, creatures begin getting quite unhappy over a lack of a type of clothing their civilization never had in the first place.
00020974
Dwarf Mode -- Stockpiles
crash
resolved (user6)
2012-04-05After removing a refuse pile the game unexpectedly quits.
00013263
Dwarf Mode -- Reclaim
minor
resolved (user11)
2012-04-05Cannot Plant Sunberry Seeds
00044898
Dwarf Mode -- Reclaim
minor
new
2012-04-05Stolen seeds not cookable after reclaiming fortressHappened after reclaim.
00047762
Dwarf Mode -- Pets
minor
new
2012-04-05Tame flying animals won't fly.Buy a tamed giant eagle from the caravan and watch it not fly.
00048343
Dwarf Mode -- Combat
minor
new
2012-04-04Forgotten Beast damages self with dust attack.I have not reproduced this, but I imagine that one would only have to engage a Forgotten Beast that has a dust attack in a tight space.
00057713
Dwarf Mode -- Stockpiles
tweak
new
2012-04-04Finished goods stockpiles do not accept hair and nail craftsWait for an immigrant with Hair or Nail crafts, arrange his death. If the crafts he drops are not claimed, they will continue to lie on the floor.
00057705
Dwarf Mode -- Nobles
feature
resolved (user6)
2012-04-04Countess sends her own lover to jail for violation of production mandateGet a dwarf promoted to nobility in a small fort (mine's only 20 dwarves), then ignore their mandates?
00057691
Adventure Mode -- Movement
minor
new
2012-04-04Adventure Mode speed loss bug on new character after gaining a few skillsLoad the Copy of Region8 save in DF, move a few squares in any direction, and watch speed fall from 2057 to 1485. No message or reason that this has happened is given in game.
00016988
Dwarf Mode -- Diplomacy
major
resolved (user11)
2012-04-03Diplomat not leaving after conversations end
00057671
Dwarf Mode -- Interface, Trade
feature
resolved (user11)
2012-04-03Major trade deals threaten to give RSI to playerN/A.
00021133
Dwarf Mode -- Interface, Trade
minor
resolved (user11)
2012-04-03traders and pathing
0003647 
Dwarf Mode -- Trade
major
resolved (Logical2u)
2012-04-03Trade Caravan Arrives VERY Late in Season - Leaves Before Unloaded
00053702
Dwarf Mode -- Justice
minor
new
2012-04-03Jailed criminal gets mood upon end of sentence, not freed
00009951
Dwarf Mode -- Interface, Military Screen
minor
resolved (user11)
2012-04-03Legendary military dwarves remain standard weapondwarves.Have a dwarf with higher fighting/dodging(?)/striking(?) skill than weapon skill
00055104
Adventure Mode -- Movement
minor
resolved (user6)
2012-04-03Character not moving to river
0005760 
Dwarf Mode -- Invasions
minor
new
2012-04-03Werecreature Dead, No Messages
00022902
Dwarf Mode -- Military
minor
new
2012-04-02Dwarves locked in combat will not stop fighting to drink
00009162
Dwarf Mode -- Jobs, Military
minor
resolved (user6)
2012-04-02Military-only dwarves get unhappyOn initial embark, give 3+ dwarves ten points of military skills, and form them into a squad.

Put a burrow somewhere, and a barracks somewhere else.

Create a new alert level, and set the orders to "at least 2 guard the burrow" all year.

Let the dwarves cycle in and out of guard duty until they start flashing red.
00007347
Dwarf Mode -- Jobs, Healthcare
major
resolved (user6)
2012-04-02Chief medical dwarf does not treat wounded.
00057494
Dwarf Mode -- Jobs, Activity Zones
minor
new
2012-04-02Underground canal connected to ocean not valid fishing zoneembark near ocean cliff, dig out a room at sea level, make a wide channel in the room and tunnel to the ocean. Channel out last blocks at the beach. Now try to set zone.
000275011
Technical -- Rendering
crash
resolved (Baughn)
2012-04-02Crash when zooming in Windowed mode (TrueType related)Just open the game in the windowed mode, go to the dwarf fortress mode and unzoom with a roll up until the game crash.
00003642
Dwarf Mode -- Environment
minor
resolved (user6)
2012-04-02Brook flowing over empty spaceIt's been a little while... if someone could let me know how to extract my seed and embark location, I'll add them here and you'll be able to reproduce the weirdness.
00007677
Map Features
minor
resolved (user6)
2012-04-02Tiles are generated above sky limitsWorld gen max/min size 2500 caves, set the sky to 3, chance.
0005754 
Dwarf Mode -- Thoughts and Preferences
minor
new
2012-04-02Dwarf without listed thoughts but is miserable
00019381
Dwarf Mode -- Embark/Setup
trivial
new
2012-04-02Embark screen uses inconsistent integer size for dwarves' 1-10 skill points
00038502
Dwarf Mode -- Environment
minor
new
2012-04-02Ice bug - constructions are not meltingEmbark in temperate climate.
Build ice walls during winter
Wait for summer.
00007983
Dwarf Mode -- Buildings, General
minor
new
2012-04-02Wooden door not destroyed by magma in same tile
00004705
Pathfinding
major
resolved (user6)
2012-04-02Up/down stairs break pathfinding.dig a series of up/down stairs, so that dwarves can use them to move between z levels. make a room at the bottom z level and put something in there so your dwarves have a reason to go there, then replace the bottom up/down stair with an up stair. Dwarves trying to use the staircase will generate massive pathfinding spam, game dies a slow death, etcetera.
000156611
Pathfinding
major
resolved (user6)
2012-04-02Constructed Up-Down Stairs over Natural Downstairs render "Down" an Invalid PathDig up-down stairs.
Remove with [d][z].
Build up-down stairs on top of a natural downstair.
Attempt to get a path from top to bottom
00057571
Flows
minor
resolved (user6)
2012-04-02Murky pool spreading its murkinessJoin a murky pool to a brook
0005756 
Adventure Mode -- General
minor
new
2012-04-02Reanimated Corpses are listed as companions more than once.Animate a corpse - get it killed - animate it again.
00018773
Dwarf Mode -- Buildings, Machines
minor
new
2012-04-02Hanging Waterwheel1. Build axle
2. Build connected waterwheel
3. (May be unnecessary)Design waterwheel
4. Destroy axle
5. Build waterwheel
6. ???
7. Profit
00057501
Dwarf Mode -- Interface, Stocks
tweak
resolved (user11)
2012-04-01Cloth/thread being used in the hospitol is not distinguished from unused cloth in the stock listsMake a cloth or thread stockpile. Check stocks.
Create a hospital with coffers or chests for storage.
Wait for the Dwarves to store some of the cloth or thread in the hospital.
Check the stocks again. They should be the same.
00031734
Sites
minor
resolved (user6)
2012-04-01Remains and body parts don't get hauled from within a dark fortress.1. Embark on a ruined dark fortress.
2. Build a butcher shop inside the dark fortress.
3. Designate a refuse stockpile and a dump.
4. Butcher an animal.
5. Attempt to dump a body part from butchered animal.

or

1. Embark on a ruined dark fortress with a cat.
2. Designate a dump zone.
3. Attempt to dump remains left inside the dark fortress.
00030727
Miscellaneous Crashes
minor
resolved (user6)
2012-04-01Reproducible segmentation fault when choosing fortress locationUnpack df_31_12_linux.tar.bz2 and extract the world into the data/save folder. Start DF, start a new game in Dwarf Fortress mode and try to scroll down on the map. DF should crash about halfway down.
00057472
Dwarf Mode -- Buildings, General
minor
resolved (user1294)
2012-04-01Kennel only shows that two functions are available, the other three have disappeared.Rebuilt the kennels multiple times in different locations on different worlds and saves.
0005745 
General
minor
new
2012-04-01Werethings hunger/thirst status is reset on transformation
0004790 
Dwarf Mode -- Stockpiles
minor
resolved (user6)
2012-04-01Cloth stockpiles ignoring preferencesDid not attempt.
0005492 
Dwarf Mode -- Stockpiles
major
resolved (user1294)
2012-04-01Dwarves putting Pig tails on prohibited stock pileMake a stockpile allow thread (metal)
forbid all other threads
make some pigtail threads
00044733
Dwarf Mode -- Stockpiles
minor
resolved (user6)
2012-04-01Stockpiles ignore settings for adamantine/metal cloth/threadCreate 2 stockpiles for cloth. Edit other to only allow Adamantine threads and cloth and the other to only allow all else. Extract Adamantine threads. Adamintine threads will be stored to the stockpile that doesn't allow Adamantine threads.
0004913 
Dwarf Mode -- Stockpiles
minor
resolved (user1294)
2012-04-01metal cloth stockpiles accept non-metal cloth1. stockpile, enable metal cloth & metal thread, disable everything else
2. metal extracting industry, rope reeds industry, wool industry, bins
3. have a number of stockpiles that accept non-metal cloth and non-metal threads only
4. stockpile from p.1 gets filled with non-metal cloth & non-metal thread bins soon
00047882
Dwarf Mode -- Stockpiles
minor
resolved (user6)
2012-04-01Dwarves ignore thread type when storing thread in a thread stockpile. (Thread (Metal) option not working)
00057372
Miscellaneous Crashes
crash
resolved (user6)
2012-04-01Error report when I try to quit from the main menu.1. install Phoebus (or any tileset with [GRAPHICS:YES] in init.txt)
2. choose "Create New World" at the main menu
3. press ESC to bypass the "welcome to the alpha" screen
4. press ESC again to go back to the main menu
5. choose Quit at the main menu
00057441
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (user1294)
2012-04-01Giant Crature wool1. Kill and butcher a giant critter
2. Spin thread from hair
3. Forbid all yarn except the giant creature one
4. Try to weave cloth from this thread. Weavers will refuse to do that.
00050554
Adventure Mode -- General
major
resolved (Toady One)
2012-04-01Vampires have too much jewelry from their victimsKill a vampire with a long kill list.
00057422
Map Features
tweak
resolved (user1294)
2012-04-01DFhack reveal command bug1.Turn on reveal in the DFhack console when in a world
2.leave it on and exit the game
3.Come back to the world and it should still be revealed
00029263
Dwarf Mode -- Buildings, General
minor
resolved (user11)
2012-03-31Area of open sky cannot be built on as "Building present"I guess it's random?
00016474
Dwarf Mode -- Military
crash
resolved (user6)
2012-03-31Attempting to open Military Screen Causes Crash
00057381
Dwarf Mode -- Combat
minor
resolved (user6)
2012-03-31Zombies do not attack Dwarf VampiresGet a fort with a vampire.
Get a zombie attack.
Watch as all dwarves expect your vampires are killed.
00006062
Technical -- General
minor
resolved (user6)
2012-03-31Memory issue?
00057361
Adventure Mode -- Combat
minor
resolved (user6)
2012-03-31Raised skeletons have "muscle"Attack a skeletal creature (with a blunt weapon), view combat log
00057351
Dwarf Mode -- Jobs, Healthcare
major
resolved (user1294)
2012-03-31Prisoner dehydrated and not given waterLoad the save and unpause. Prisoner is in the middle of the screen.
0005733 
Dwarf Mode -- Environment
minor
new
2012-03-30Framerate drops when volcano is on-screen, recovers when volcano is off-screen againUsing the save file located at http://dffd.wimbli.com/file.php?id=6042, simply unpause the game, and scroll the volcano on/off screen.
00020071
Sites
minor
resolved (user6)
2012-03-30Embarking on a dark fortress (abondonded) makes setting meeting areas impossible above ground. (AI meet areas)
000420753
Dwarf Mode -- Environment
major
resolved (Toady One)
2012-03-30Inescapable, inevitable, intolerable lagThis is how most of my forts progress:
* Dig in near the wagon.
* Build communal sleeping and dining space for my dwarfs.
* As quickly as possible, make enough stockpile space to store the contents of the wagon.
* Secure the entrance to my fort with many traps, or at least make it sealable.
(At this point, my framerate is fine. If I wait forever, so dozens of migrants come and my population nears 200, my framerate REMAINS fine.)
* Dig out individual living quarters (6 tiles) for my dwarves. This causes my framerate to precipitously drop. Even digging out quarters for 30 dwarves can trigger a framerate drop into the unplayable range.
This also happens if I replace the word "dig" in the last step with the word "build."
00001605
Vegetation
minor
resolved (user6)
2012-03-30Subterranean plants grow on any underground soilDig out an area underground in a soil layer
Break into underground cavern
Underground crops will begin growing wildly in any subterranean section that is either soil (clay, sand, etc) or muddied (stone or soil).
00036907
Adventure Mode -- Travel
minor
resolved (Toady One)
2012-03-30While traveling player is teleported into holes/dry murky pools due to ambushes
00025932
Dwarf Mode -- Jobs, Items
major
resolved (user6)
2012-03-30Item Stockpile bug
00016902
Cave-ins
major
resolved (user6)
2012-03-30Embark Cave-in causes permanent performance loss (and excessive Architectural Wealth)
000099911
Dwarf Mode -- Moods
minor
resolved (user6)
2012-03-30Migrant child enters map with a mood
00035731
Adventure Mode -- Travel
minor
resolved (user6)
2012-03-30Exiting travel mode can sometimes put you in dried-out ponds
00037901
Dwarf Mode -- Interface, Stockpiles
minor
resolved (user6)
2012-03-30Have food, have 100% accurate count on bookeper, but z menu shows no food on first menu.
00044102
Dwarf Mode -- Jobs, Hauling
major
resolved (user6)
2012-03-30Spam of not being able to reach clayFirst there was a clay zone outside, I locked my dwarves underground int he fort with a clay zone inside, and clay collection was working fine. Now when I opened the gate, they all rushed out to get clay outside. So I removed the zone outside, and now they refuse to use the inside ones and spam about not being able to reach area.

Not tried to reproduce this yet.
00008473
Dwarf Mode -- Buildings, Machines
minor
resolved (user6)
2012-03-30Flood gates disappear, yet still work.Build floodgate, link to lever, start water running through floodgate, close floodgate.
00005942
Geology
minor
resolved (user6)
2012-03-30Embarked on a crazy volcano tile, have found no raw gemsI can send the save file. I saved at the very start before I started digging or my current save file with the mood I can't fulfill due to no raw gems.
00048563
Dwarf Mode -- Combat
minor
new
2012-03-30Immortal Dwarf (... Yet unconcious)
00042996
Dwarf Mode -- Interface, Announcements
minor
new
2012-03-30Some events can't be zoomed to even though they have a definite location
00042511
Dwarf Mode -- Flows
major
new
2012-03-30Ocean drains off one edge of the map
000370820
Undeath
minor
resolved (Toady One)
2012-03-30Ghost names that can't be engraved on a slab and nameless slab engravings
000118911
Pathfinding
minor
new
2012-03-30Magma men can path through impassible workshop tiles.See above. Find magma, dig a 3x3 room, channel a tile out to give the room access to the magma layer beneath, build a workshop so that the impassible tile that dwarves cannot travel through is located above the channeled out tile, wait.
00049533
Dwarf Mode -- Thoughts and Preferences
minor
new
2012-03-30"happy to be free" after succesful kidnapping by goblin
00007734
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
new
2012-03-29Furniture get dumped after deconstruction when mass designation is used.Build a piece of furniture and place it.
Set a dump from the activity area menu.
Use mass designation dump (d->b->d) to select an area that includes the piece of furniture.
Deconstruct the furniture.
00017217
Map Features
minor
resolved (user6)
2012-03-29Straight, rectilinear cliff edges
00016305
Contaminants/Spatter
minor
resolved (user6)
2012-03-29Dwarves never clean walls1) get a bloody wall with no bloody floor tile nearby, inside (outdoor tiles are never cleaned currently)
2)watch it stay bloody forever.
00016262
Dwarf Mode -- Jobs, Childcare
minor
resolved (user6)
2012-03-29Woodcutter mothers have issuesWoodcutter with baby in arms, trees need cutting.
00017113
Pathfinding
minor
resolved (user6)
2012-03-29Miners Won't Path When Magma in Tunnel 2 Z-levels Below1. Dig vertical stairway directly down into the opening of an adamantine tube. (I did this in a world with zero demon species in world gen.)

2. Breach adamantine tube at lowest level of magma so magma falls down the tube into Hell.

3. Attempt to designate digging to breach the tube one level up from that, and 2 levels up - the dwarves won't path to it.

4. Attempt to designate the stairs on these levels to have hatches or floors built on them - they would report as inaccessible if this bug is reproducible.
00053473
Adventure Mode -- General
major
new
2012-03-29Saving freezes mummies and makes them invisible1) Enter tomb.
2) Go far enough in to ensure he's up and moving (I believe taking any item from in the tomb is sufficient)
3) Save

If you want to be able to SEE that you've reproduced it, wait until he's visible and do the same, you'll be able to confirm quite clearly that there suddenly is an invisible impassible man where the mummy once was upon reload.
000148914
Items
minor
resolved (Logical2u)
2012-03-29Super clutter with one elephant tuskI basically told a craftdwarfs workshop to produce ivory crafts 3x form the workshop menu. If it helps, the workshop is outside and was taken by a secretive dwarf prior to assigning the task. And the craftdwarf is a competent bonecrafter.
00052864
Dwarf Mode -- Interface, Stockpiles
minor
resolved (Toady One)
2012-03-29Some stone types cannot be disabled in z-stones menu
000048213
Dwarf Mode -- Interface, Animals
minor
resolved (Toady One)
2012-03-29Tame exotic pets don't show up in the Animals screen1. Purchase animals from elves.
2. Attempt to butcher them using the Animals section of the z-screen.
0005727 
Dwarf Mode -- Interface, Unit Profiles
minor
new
2012-03-29Changing nickname of kidnapped childred is possible but does not propagate to relevant relationship screens in a proper way*Go to relationship screen of unit related to kidnapped child
*(v)iew overview of children
*(y) customize
*change nickname
*leave customize screen
*leave overview of children
- nickname is not updated
00001523
Dwarf Mode -- Interface, Status
trivial
resolved (Toady One)
2012-03-29Display on medical history shows date as '0st'Difficult to reproduce.
1) [v]iew dwarf;
2) [z] status;
3) [h]ealth;
4) scroll to history.
00057252
Dwarf Mode -- Jobs, Cooking and Food
minor
resolved (user6)
2012-03-29Plants and seeds created by reactions are not plantable.Make Custom Reaction where result is a plant. F.or example

[REACTION:MAKE_PLUMP_HELMET]
    [NAME:make plump helmet]
    [BUILDING:KITCHEN:CUSTOM_SHIFT_B]
    [PRODUCT:100:1:PLANT:MUSHROOM_HELMET_PLUMP:PLANT_MAT:MUSHROOM_HELMET_PLUMP:PLANT]

Embark without plump helmet spawn
Perform Reaction
Consume Result, note that a seed is produced
Attempt to plant seed, note that plump helmet is not on plant list.
Import plump helmet from caravan
Observe that it is not possible to plant resulting seeds.
00018783
Dwarf Mode -- Trade
major
new
2012-03-29Trader lose all their goods on the ground if running through oscillating waterbuild trade depot, make way in through oscillating water with 1/7 and a few 2/7.
00044224
Undeath
minor
resolved (Toady One)
2012-03-29Historical Undeads can die of old ageGenerate a world, verify undead historical beasts.
00042771
Dwarf Mode -- Interface, General
text
resolved (Toady One)
2012-03-29Bull cages are called cow cages
000009931
Dwarf Mode -- Moods
minor
resolved (Toady One)
2012-03-29Fey dwarf screams for 'rock bars'.Reproduction is difficult - you have to have a dwarf enter a mood related to the smithing skills. If you don't have metal bars available, you will receive this message from the dwarf.
0005600 
Creatures
minor
resolved (Toady One)
2012-03-29Minor inconsistencies in c_variation_defaultn/a
0005601 
Creatures
minor
resolved (Toady One)
2012-03-29SPONGE_MAN has improper body shape conversion
00056391
Creatures
minor
resolved (Toady One)
2012-03-29Rats have [:GENERAL_POISON] instead of [CREATURE_CLASS:GENERAL_POISON]View CREATURE:RAT in creature_small_mammals.txt.
00000783
Dwarf Mode -- Interface, Unit Profiles
tweak
resolved (Toady One)
2012-03-29Kills list contains multiple redundant/identical-looking entries for different genders/castes (without gender symbol)
00010728
Dwarf Mode -- Interface, Stocks
minor
resolved (Toady One)
2012-03-29Double Entry Raw Turtles STOCK SCREEN (.03)first world gen of .03
00014377
Dwarf Mode -- Interface, Announcements
minor
resolved (Toady One)
2012-03-29Year in announcement date is always current yearWait for spring
Check announcements
0000665 
Dwarf Mode -- Interface, Announcements
trivial
resolved (Toady One)
2012-03-29Seasons announced before the 1st day of the monthPlay until a season change.
[a]nnouncemnts.
Select the season change announcement.
Observe date in lower right of screen.
00044051
Undeath
minor
resolved (Toady One)
2012-03-29Ghosts can die of old age and dwarves who die of old age evidently cannot become ghosts.For Toady: check source code (I assume that it is "design bug" and there is no special case for death from old age for ghosts)
000160910
Dwarf Mode -- Immigration
minor
resolved (Toady One)
2012-03-28Immigrant dwarves' skills often don't match their job settings look at immigrant skills for a few dozen immigrants, I normally see one liar at least every 20 immigrants.
0003877 
Dwarf Mode -- Jobs, Equipment
minor
resolved (Toady One)
2012-03-28Carpenters Always Have Axes
00001242
Dwarf Mode -- Immigration
minor
resolved (Toady One)
2012-03-28Immigrant farmer arrives with all farming labors enabled.Receive immigrants?
00014866
Dwarf Mode -- Immigration
minor
resolved (Toady One)
2012-03-28Immigrant arrives with all farming skills, and all farming labors enabledGood luck
0005724 
Dwarf Mode -- Jobs, Item Improvements/Decorations
minor
new
2012-03-28Large stone/earthenware pots are treated as finished goods for jewellery encrustingBuild jeweller's shop near a stockpile of unglazed pottery pots. Queue jobs to encrust finished goods with cut glass.
00052066
World Generation -- General
minor
resolved (user6)
2012-03-28Game closes itself down after world generation is completed
00057211
Creatures
minor
resolved (user6)
2012-03-28Rattlesnakes and copperheads do not lay eggsJust have a look at the raws
00049407
Dwarf Mode -- Embark/Setup
crash
resolved (user6)
2012-03-28Crash on embarkembark on place marked on this map: http://www.img.ie/images/82104.png

use Play now! or special profile

crash
00039093
Dwarf Mode -- Jobs, Eating/Drinking
major
resolved (user6)
2012-03-28[EDIBLE_RAW] - hardcoded into default plants?modd out [EDIBLE_RAW]
00044942
Dwarf Mode -- Reclaim
minor
resolved (user6)
2012-03-28Peaceful siege in reclaimed fort - or - liaison killed by peaceful creature
000400523
Items
major
resolved (user6)
2012-03-28Game no longer provides seeds either on embark or caravaninstall 31.19
make new world
embark
there shouldn't be any options for seeds
wait for caravan
they should have no seeds
00055954
Reactions
minor
resolved (Toady One)
2012-03-28Undead dwarf contracted were-chameleon curse.
00057201
General
minor
resolved (user6)
2012-03-28Dwarves are using accessible dangerous tiles
0003028 
Dwarf Mode -- Combat
tweak
new
2012-03-28Marksdwarves don't carry enough ammunition into combat.Assign Dorfs crossbows, assign ammunition, have quivers available, make archery range, set alert to Active/Training, then order the squad to kill something after firing most of their ammunition on the archery range.

00056782
Undeath
minor
resolved (Toady One)
2012-03-28ghostly dwarves can't be memorializedsee above
00056902
Combat -- Target Selection
minor
resolved (Toady One)
2012-03-28Interactions do not recognize valid targets when CE_ADD_TAG is used.Add the following raws to an interaction file:


[INTERACTION:SELF_ADD_REMOVE_TAG]
    [I_SOURCE:CREATURE_ACTION]
    [I_TARGET:A:CREATURE]
        [IT_AFFECTED_CLASS:GENERAL_POISON]
        [IT_LOCATION:CONTEXT_CREATURE]
        [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
        [IT_MANUAL_INPUT:target]
    [I_EFFECT:ADD_SYNDROME]
        [IE_TARGET:A]
        [IE_IMMEDIATE]
        [SYNDROME]
            [SYN_NAME:add/remove tags]
            [CE_ADD_TAG:MISCHIEVOUS:START:0]
            [CE_REMOVE_TAG:TRANCES:START:0]



[INTERACTION:TEST_ADD_TAG]
    [I_SOURCE:CREATURE_ACTION]
    [I_TARGET:A:CREATURE]
        [IT_LOCATION:CONTEXT_CREATURE]
        [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
        [IT_MANUAL_INPUT:target]
        [IT_REQUIRES:MISCHIEVOUS]
    [I_EFFECT:ADD_SYNDROME]
        [IE_TARGET:A]
        [IE_IMMEDIATE]
        [SYNDROME]
            [SYN_CLASS:EXPOSE_LFR]
            [SYN_NAME:add tag test result]
            [CE_DISPLAY_NAME:NAME:(added):(added):test:START:0]


[INTERACTION:TEST_REMOVE_TAG]
    [I_SOURCE:CREATURE_ACTION]
    [I_TARGET:A:CREATURE]
        [IT_LOCATION:CONTEXT_CREATURE]
        [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
        [IT_MANUAL_INPUT:target]
        [IT_FORBIDDEN:TRANCES]
    [I_EFFECT:ADD_SYNDROME]
        [IE_TARGET:A]
        [IE_IMMEDIATE]
        [SYNDROME]
            [SYN_CLASS:EXPOSE_LFR]
            [SYN_NAME:remove tag test result]
            [CE_DISPLAY_NAME:NAME:(removed):(removed):test:START:0]


...

Add the following to dwarves:

[CAN_DO_INTERACTION:SELF_ADD_REMOVE_TAG]
    [CDI:ADV_NAME:Add mischievous, remove trances]
    [CDI:TARGET:A:SELF_ONLY]
    [CDI:TARGET_RANGE:A:1]
    [CDI:WAIT_PERIOD:5]
[CAN_DO_INTERACTION:TEST_ADD_TAG]
    [CDI:ADV_NAME:Test for mischievous addition]
    [CDI:TARGET:A:SELF_ONLY]
    [CDI:WAIT_PERIOD:5]
[CAN_DO_INTERACTION:TEST_REMOVE_TAG]
    [CDI:ADV_NAME:Test for trances removal]
    [CDI:TARGET:A:SELF_ONLY]
    [CDI:WAIT_PERIOD:5]


...

Open up arena or adventure mode, control a dwarf, and use the interactions in descending order. Even though the MISCHIEVOUS tag was added and the TRANCES tag was removed (using CE_ADD_TAG and CE_REMOVE_TAG) by the first interaction, the second and third interactions fail to recognize the change.
0005704 
Adventure Mode -- AI
minor
resolved (Toady One)
2012-03-28Vampires who have been scouts brag about murders they committed while scouting.Load the attached save file. The bowyer (flashing yellow U) is a vampire. Talk to him, then repeatedly ask about his profession. He should eventually tell you about his time as a scout, in which he killed several hundred humans and dwarves across various locations.
0005603 
Adventure Mode -- Conversation
minor
resolved (Toady One)
2012-03-28Vampires asked about their profession will talk about huge number of sentient being kills.Talk to a "disguised" vampire, and ask them about their profession repeatedly.
00055941
Dwarf Mode -- Pets
minor
resolved (Toady One)
2012-03-28Dwarves attempt to pasture undead animalsSettle in evil area
Pasture some animals outside
Keep dwarves inside, so that there are any non-thralled dwarves
Wait for thralling weather effect
0005698 
Dwarf Mode -- Pets
minor
resolved (Toady One)
2012-03-28Dwarves try to uncage undead pets, but fail1. Embark in an evil biome with a war dog
2. Assign the dog to any dwarf
3. Pasture the dog
4. Surround the pasture with loaded cage traps
5. Wait for the husk cloud
6. Disable any jobs on the owner dwarf, so that he has free time
7. Dwarf will now try to free his husky
00006806
Dwarf Mode -- Military
trivial
new
2012-03-28Picks are listed as (foreign) in the military equipment screens
00038594
Dwarf Mode -- Jobs, Equipment
minor
resolved (user6)
2012-03-28Military refuses to equip gloves/gauntlets.Try to start a military I guess?
00021274
Dwarf Mode -- Stockpiles
minor
new
2012-03-28Picks stored in stock pile will not be equipped by those with mining job enable and mining area designated.Have dorfs enable mining, then have them with picks go mine for a bit, then ask them to go haul. Then designate a stockpile for weapons, and let the picks get stored, then get the miners interested in mining.
00042364
Dwarf Mode -- Military
major
new
2012-03-28Miner-Military will not discard old picks; 'cannot follow orders'Draft some warriors, equip them with picks and enable their mining labor. Release their squad to civillian duty and have them mine a tile or two after depositing their uniform in the stockpile. Re-instate their squad and see if they are able to collect their gear.
00029599
Dwarf Mode -- Interface, Military Screen
minor
new
2012-03-27Equipment picked up to perform a job does not show on military screen.
00057172
Dwarf Mode -- Jobs, Healthcare
major
resolved (user6)
2012-03-27Urist McAxedwarf cancels Rest; Interrupted by Goblin Bowman
000550310
Dwarf Mode -- Jobs, Healthcare
minor
new
2012-03-27Dwarves wounded by forgotten beast won't rest
00057142
Technical -- Saving/Loading
major
new
2012-03-27When reloading DF mode save, game does not respect whether syndrome symptoms with a PROB of less than 100 are actually in effectLoad the following save file:

http://dffd.wimbli.com/file.php?id=6013

and let it run for a bit until a sizable portion of the dwarves and livestock are flashing a green '!' over a yellow background, indicating that they have contracted the region's syndrome. One or two of the affected may go berserk, but not all of them. Each of the affected creatures will have recieved different stat changes as a result of the syndrome having multiple CE_PHYS_ATT_CHANGE tags, each with a chance of activating.

Afterwards, save and reload. ALL of the syndrome's effects will be active on all of the affected creatures -- most notably CE_ADD_TAG:CRAZED -- regardless of whether they were affected by each symptom before saving.
00057181
Dwarf Mode -- Interface, Stocks
feature
resolved (user6)
2012-03-27Z-stocks screen: thoughts for enhancements...N/A. This is an enhancement request.
0005715 
Dwarf Mode -- Immigration
minor
resolved (user1294)
2012-03-27new migrants drop their crafted items at the edge of the map
00036115
Dwarf Mode -- Buildings, General
minor
resolved (Toady One)
2012-03-27Memorial slab with no name.
000513011
Dwarf Mode -- Moods
minor
resolved (Toady One)
2012-03-27Magma-destroyed corpses are always "missing," can't carve slab to prevent ghostsArrange a death-by-magma of one dwarf, out of sight of other dwarves and watch.
0005695 
Dwarf Mode -- Interface, Animals
minor
resolved (Toady One)
2012-03-27"Overall Training" tab of Animals screen starts out empty
00055635
Miscellaneous Crashes
crash
resolved (Toady One)
2012-03-27Adventurer Mode crashing in sleep, fast travel
00055997
Legends Mode -- Map Export
minor
resolved (Toady One)
2012-03-27Crash when exporting detailed map in legends modeLoad save in legends mode. press "d" to export map, chose to export "standard biome + site map". Game crashes at 72 done each time.
00056975
Dwarf Mode -- Immigration
trivial
resolved (Toady One)
2012-03-27migrants arrived and leave jewelry on the groundVampires in the migrants is a total random events, I imagine ?
00057014
Dwarf Mode -- Pets
minor
resolved (Toady One)
2012-03-27Domesticated egg-layers have semi-wild childrenHatch turkey eggs
00057162
Dwarf Mode -- Artifacts
trivial
resolved (user1294)
2012-03-27A failed mood dwarf is credited with his artifact on his tombstone
00056922
Technical -- Saving/Loading
crash
resolved (Toady One)
2012-03-2634.05 Adv Mode save crashes on load in 34.06
00056541
Adventure Mode -- Buildings
minor
resolved (Toady One)
2012-03-26Human cities use wrong civzone types?
00056442
Dwarf Mode -- Interface, Unit Profiles
minor
resolved (Toady One)
2012-03-26Some mannerism strings have static male pronouns that cause gender mismatches
0005699 
Dwarf Mode -- Moods
minor
resolved (Toady One)
2012-03-26Strange Mood dwarves continue leading animals
00057051
Dwarf Mode -- Jobs, Childcare
major
resolved (Toady One)
2012-03-26dwarf children die from embarassment at not being dressed at age 2Haven't retried, but I've never run short of clothing before or had children go insane because they weren't dressed under 0.34.5 or earlier versions. Checking stocks, I might have been low on legwear (maybe?), but I had 350 headwear and 700+ handwear/footwear, and not forbidden.

By the time this fortress grew to max size of 200 with 60 children (surviving), 10 dwarf children had died (or 9 + the baby). When the first Vile Force of Darkness showed up, I only lost two adults...
00055841
Arena
crash
resolved (Toady One)
2012-03-26Ant man creatures immediately crash game upon trying to be created as Werebeasts in Object Testing Arena1. Start up DF (of course :P)
2. Select Object Testing Arena
3. Hit k
4. Hit c
5. Scroll down to any ant person
6. Hit u until it says Werebeast in the bottom right hand corner of the screen
7. Hit enter
8. Watch as DF crashes and dies.
00056271
Creatures
crash
resolved (Toady One)
2012-03-26Crashes when transforming into werebeastLoad save game, wait until the lunar cycle hits. I got the save to within 1-2 dwarf days but it might take a bit since its a huge fort.
00027948
Pathfinding
major
new
2012-03-26Miners take a long time to start digging upward stairs/rampsSee http://dffd.wimbli.com/file.php?id=2790
000411810
Creatures
minor
new
2012-03-26Flame titan dives into murky pool, evaporates all the water, gets stuckRandom. I suspect the mob had some strange combination of traits like swimming, and flaming which allowed it to enter the pool and then evaporate it.
00043892
Dwarf Mode -- Military
minor
new
2012-03-26Military dwarf claims weapon from injured squadmate, weapon now assigned to both dwarvesLoad save from http://dffd.wimbli.com/file.php?id=4078.

The squad leader is Meng, the other dwarf (4th position) is Lor. Amthusest is in both dwarves uniform assignments.
00039113
Dwarf Mode -- Jobs, Animal Handling
minor
resolved (user6)
2012-03-26Message spam: Urist McDwarf cancels Handle Large Creature: Animal inaccessible.
Very bad luck, I suppose:

Confine population into a burrow while having 'cage large creature' jobs going. It takes quite precise timing: creatures in cages are not apparently considered to be inside a burrow.
00057101
Combat -- General
minor
resolved (user6)
2012-03-26animal dodged onto the impassable square of the workshopMake a pasture on top of a farmers workshop and assign a lot of milkable animals to it. The animals may start fighting and one may dodge onto an impassable square of the workshop.
000407712
Dwarf Mode -- Jobs, Military
major
new
2012-03-26Military dwarves leave claimed equipment in the field.
000276114
Dwarf Mode -- Jobs, Military
minor
new
2012-03-26With "Replace clothing" turned off, soldier tries to equip breastplate, freezes because he's wearing too muchHave a mood dwarf claim the forge just when a soldier is picking up the plate armor from it
00007563
Dwarf Mode -- Jobs, Hauling
minor
new
2012-03-26Haulers try to store clothing dropped by militia, mass confusion ensuesStart a militia. Probably assign them metal armor but don't actually have any on hand. Wait for their clothing to start to rot then give them some direct orders. Be sure to have a finished goods stockpile and probably some bins. This may somewhat be related to pathing issues so toggling a front gate on and off while they're outside and coming off duty might trigger them to throw their clothing on the ground.
00057062
Dwarf Mode -- Items
minor
resolved (user6)
2012-03-25Migrants arrive and leave all jewlery at the door
00032322
TrueType
text
resolved (Toady One)
2012-03-25When using TrueType, highlighted names on the unit list are the same color as highlight bar
0005702 
Legends Mode -- Historical Figures
tweak
new
2012-03-25Ages of Children of Living Monarchs (both Immortal and Mortal) Do Not Display Deaths
000081810
Dwarf Mode -- Combat
minor
new
2012-03-24Ballista bolts glance off ordinary clothes
00053861
Dwarf Mode -- Nobles
minor
new
2012-03-24Imprisoned Vampire Elected MayorHave an imprisoned vampire. Get him elected to mayor.
00030666
Dwarf Mode -- Jobs, Hauling
major
resolved (user11)
2012-03-23Dwarfs wont take lye to barrelmake lye try to put in stockpile
000236912
Dwarf Mode -- Jobs, Equipment
minor
resolved (user6)
2012-03-23Large (oversized) equipment still gets assigned to empty squad positions
00056111
Adventure Mode -- Town
major
new
2012-03-23Cities overwhelmingly build textile industry shops, almost never wood, stone, or metal-related shopsMake an adventurer, and travel to a large city.

Here are a pair of saves in cities with a large number of shops:
http://dffd.wimbli.com/file.php?id=5842
http://dffd.wimbli.com/file.php?id=5843
00056911
Dwarf Mode -- Skills and Professions
feature
resolved (user6)
2012-03-22Vampire skill lists often make them obviousBe paranoid. Very paranoid.
00056862
Cave-ins
minor
new
2012-03-22Cave-in dust from constructions does not use the contruction material.build a construction of a material different from the surrounding layer. let it collapse. The dust cloud will be of the material of the surrounding layer, not of the construction itself.
0004975 
Dwarf Mode -- Jobs, Animal Handling
minor
resolved (user11)
2012-03-22Adding a dwarf handling a dangerous creature to a burrow spams announcements so fast my system slows downMAke a burrow, assign a special sort of dwarf
00055725
Undeath
minor
new
2012-03-22adventure mode vampirism still causes speed drop
00056896
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (user11)
2012-03-22Gem cutters won't cut gems, won't leave their workshops, die of thirst
0005688 
Dwarf Mode -- Trade
minor
new
2012-03-22Amphibious trader leading a non-amphibious pack animal will path underwater to trade depot, drowning the mount
00026095
Dwarf Mode -- Buildings, General
major
resolved (Logical2u)
2012-03-22Dwarves trapped by impassable tiles of workshopsMine out any 3x3 square with a space for a door, and build a workshop in the space. Once completed, Urist McBuilder will remain in the workshop's 3x3 space until it is deconstructed or he dies.
00040062
Pathfinding
major
resolved (Logical2u)
2012-03-22Dwarves stuck in workshops, unable to find path through specific parts of workshopBuild a Jewelers workshop, surrounded by walls on all sides, with one free open square (floor) in the central part of the western side of the workshop. Same for a Bowyers shop save that the floor tile is on the central part of the western side instead.

When a Dwarf goes in to build the workshop they will be unable to leave.
00038623
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (user11)
2012-03-22Dwarves won't walk through workshops to build walls.Download my save(link in additional info), use phoebus v03 for 0.31.18(i think you have to since that's what i am using, i'm not sure tho), remove all the "construct statue" jobs from the mason's workshop and press f3 to see where the wall is ordered to be built. Mason will sit with "no job". Haven't tried reproducing on other embarks tho, i might do that soon.
00046133
Dwarf Mode -- Jobs, Burial
minor
resolved (Logical2u)
2012-03-22Dwarfs didnt burial Jeweler's corpse when he died in Jeweller Shop at work.assign repeat cut gems, and wait for death of jeweller.
00056503
Adventure Mode -- Movement
minor
resolved (user6)
2012-03-22Speed drops down at 600 / No change when crouchingI have not tried to reproduce.
00045562
Dwarf Mode -- Trade
tweak
new
2012-03-21Merchants left through east border, guards through west border of map?
000092615
Dwarf Mode -- Invasions
minor
new
2012-03-21Amphibian invader mounts drown their riders
00036674
Dwarf Mode -- Jobs, Animal Handling
minor
resolved (Toady One)
2012-03-21Can't tame purring maggots with embark meat, needs meat produced on map
00056371
Technical -- General
major
resolved (user6)
2012-03-21Large quantities of objects appear to degrade FPS even after they are removed from the play areaHave naked (as in remove clothing from the raws) dwarves with as limited a set of loose items on the map as possible, and wait for caravans or invaders to come in. FPS experiences permanent drops even when all items leave the map.

For a more dramatic difference, attempt to change the cargo-capacity of wagons and beasts of burden by an order of magnitude or two. Even after all items are off the map or atom-smashed, there is permanent decay in FPS.
00056841
Adventure Mode -- Combat
minor
resolved (user6)
2012-03-21Throwing ammunition is far too effective in adventure mode1) Increase throwing skill to legendary (may not even be necessary).
2) Throw arrows at someone.
00056692
Dwarf Mode -- Trade
tweak
new
2012-03-21All races are described as "no trade on embark", dwarven caravan is not appearing, but liaison appears
00013028
Dwarf Mode -- Military
minor
new
2012-03-20Civilian dwarves take Squad equipment from Barrack to store it into StockPile
0005682 
Creatures
minor
resolved (user1294)
2012-03-20Bad token on rat
00056603
Dwarf Mode -- Nobles
minor
new
2012-03-19Vampire queen arrives with no (or partial) false identity
00008608
Dwarf Mode -- Interface, Squad Control
minor
new
2012-03-19Unable to (s)quad-(k)ill an aggressive-but-tamed named elephant.
00056812
World Generation -- General
trivial
resolved (user1294)
2012-03-19700+ year old vampire kingGen a world in which a vampire and perhaps a necromancer gets a civ title.
0004381 
Dwarf Mode -- Environment
minor
resolved (user6)
2012-03-19Dwarves somehow end up on unreachable walls, unable to get down.Seems random
0005666 
Dwarf Mode -- Thoughts and Preferences
text
resolved (user6)
2012-03-19gender mismatch in thoughts/pref screen
00056464
Dwarf Mode -- Interface, Animals
minor
new
2012-03-19Tame cyclops/minotaur have kids, which then starve
0005667 
Dwarf Mode -- Jobs, Constructions (walls etc)
major
new
2012-03-19Dwarves Refuse to Construct Wall if Preferred Location is Outside Burrow1. Define a burrow.
2. Set civilian alert to use the burrow.
3. Request a wall be built on the northern edge of the burrow.

Dwarves will not build it unless they are allowed to come in from the north.
00056711
Init Options
minor
resolved (user6)
2012-03-19FPS is showing bogus values during pause
00056721
Creatures
major
resolved (user6)
2012-03-19Fighting off deadly resurrected fingers, skin, ect-Embark in haunted biome
-get something to die (swords seem to work best for the multiplier)
-wait
00056739
Dwarf Mode -- Items
minor
resolved (user6)
2012-03-19disturbed or unfertilized eggs stay in nestbox forever, prevent laying of new fertilized eggs- get an egg-laying creature and a nestbox
- either let it lay some eggs without a male present or have a dwarf disturb the incubation to make sure the eggs won't hatch
- watch the creature sit on the nestbox full of dead eggs until it dies of old age
00056792
Dwarf Mode -- Jobs, Burial
minor
resolved (user6)
2012-03-19dwarf zombies from necromancer sieges retain citizenship1. embark in a site close to a tower
2. get sieged by dwarven zombies which are citizens of your civilization
3. win
00048176
Technical -- Sound
crash
resolved (user6)
2012-03-19Game crashes with sound on at loss (fortress mode)Play game with sound?
000567511
Map Features
major
resolved (user6)
2012-03-19River Downramps Have No Corresponding UprampsLook at a downramp you have carved yourself, with channelling. There is an upramp below it. Now look at all of the apparent ramps along a rivershore. There are only downramps, and no upramps below.
00028844
Items
minor
resolved (Toady One)
2012-03-19cancels store owned item: item inaccessible [every 5 seconds]Couldn't find a way to reproduce.
00024791
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (Toady One)
2012-03-19Imprisoned dwarf "cancels Store Owned Item: Item inaccessible" about once/day
00010202
Dwarf Mode -- Jobs, General
minor
resolved (Toady One)
2012-03-19Children spam cancellations when trying to claim clothingSever both arms on a soldier, then make them live and try to equip a weapon. Children exhibit the behavior randomly. Do not know how to reproduce child error.
000030620
Dwarf Mode -- Interface, Announcements: Message Spam
minor
resolved (Toady One)
2012-03-19Injured soldier tries to pick up equipment with broken arms- message spam- Break an equipment-assigned soldier's arms
000542919
Technical -- Rendering
major
assigned (Baughn)
2012-03-19Memory leak in VBO rendererRun in VBO mode, observe memory usage.
00026323
Adventure Mode -- Inventory
major
resolved (Toady One)
2012-03-19Adventurer can wear 3 tunics 2 hoods 2 cloaksAdventurer kills and loots townsfolk to attempt wearing lots of clothes.
0001002 
Dwarf Mode -- Items
minor
resolved (Toady One)
2012-03-19Clothes lost by civilian Dwarves while fighting are not put back on.
00038241
Dwarf Mode -- Jobs, Equipment
minor
resolved (Toady One)
2012-03-19After disbanding, military dwarves won't put their civilian clothing back onEmbark with a full set of metal armour, draft a dwarf using the armour, wait until they pick all the items and watch as they drop their old shoes, then undraft them and watch how they never put the shoes back on.
00037168
Dwarf Mode -- Items
minor
resolved (Toady One)
2012-03-19Every single dwarf is wearing a dress
00037057
Dwarf Mode -- Thoughts and Preferences
minor
new
2012-03-18Worldgen dwarves (monarchs, kings, queens) have no material preferences
00047983
Dwarf Mode -- Stockpiles
minor
resolved (user11)
2012-03-18Cloth in bins can't be used?Follow description.
00056682
Title Screen
feature
resolved (Logical2u)
2012-03-18Freeze on "start playing" after deleting entire "save" folder while DF is runningGenerate world, generate world, start playing, save fortress, go to main menu, delete "save folder", try to continue playing (OK - error message from DF), try to start playing, select (now deleted) folder - frozen DF.
00056701
Init Options
minor
resolved (user1294)
2012-03-18Uncapped FPS is showing bogus values during pause
000044814
Dwarf Mode -- Jobs, Constructions (walls etc)
major
resolved (user6)
2012-03-17Dwarves wall themselves in, can't be preventedDig out a north-south tunnel.
Dig out an accessway leading east and then out from the north end of this tunnel.
Channel out the second tile from the north and ensure there is no ramp.
Order walls to be built on both the northern tile of the tunnel and the tile immediately to its east, the first tile of the temporary accessway. Suspend the one in the tunnel proper.
Watch as a mason stands on the suspended wall and walls himself in.
000189913
Technical -- General
crash
resolved (Toady One)
2012-03-17Game locks up for 30 min during seasonal temperature shift1. Load save from http://dffd.wimbli.com/file.php?id=2357
2. Unpause, then to anything or nothing.
3. Crash.
00056621
Dwarf Mode -- Buildings, General
minor
new
2012-03-17Children + livestock fight and dodge into wellHave plenty of livestock (and possibly children) freely milling around fortress. Define SMALL meeting hall from well. Animals + children should congregate around well and fight due to lack of room. Some of them will probably dodge and fall into the well.
00030714
Material Properties
minor
resolved (Toady One)
2012-03-17All hardcoded materials (glass etc) have uninitialized MAX_EDGE and ABSORPTION and crappy yield/fracture/strain values
000015716
Dwarf Mode -- Stockpiles
minor
resolved (Toady One)
2012-03-17Stockpile settings "metal" category includes stones, gems, soil and other inorganicsCreate a finished goods stockpile
Forbid metals in that stockpile
Create stone finished goods
Dwarves do not haul stone finished goods to that stockpile
000068116
Dwarf Mode -- Jobs, Healthcare
major
resolved (Toady One)
2012-03-17Legless/footless dwarfs are ignored by healthcare1. Sever off leg or foot of any dwarf
2. Watch him lying in hospital for many years, doing nothing
000376216
TrueType
crash
resolved (Baughn)
2012-03-17Crash on moving (k) cursor over certain spatters with TrueType (long names?)Kill uninvited guest like a minotaur. Move (k) cursor over one of the 8 tiles surrounding the corpse, one causes CTD. Using Ironhand v0.494 tileset.
000004020
Dwarf Mode -- Jobs, Items
minor
resolved (Toady One)
2012-03-17"Dwarf cancels Make Cloth Item : Needs 10000 plant cloth"Try building a Clothier's Shop and order any cloth item. Might work only if there's no cloth available.
00056631
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user11)
2012-03-17Smashed apart toenail never heals
00050991
World Generation -- Parameters
crash
resolved (user6)
2012-03-17Worldgen hangs at 'Setting Temperature' with 2,3 set for Minimum Complete Edge Oceans
00056613
Dwarf Mode -- Interface, Unit Profiles
minor
resolved (user6)
2012-03-17shift-toggling woodworking labours untoggles mining labourToggle the mining labour on for a dwarf. Toggle the whole woodworking cathegory with Shift + Enter. This should toggle mining off again.
00055132
Dwarf Mode -- Jobs, Hauling
major
resolved (user6)
2012-03-17Dwarves will not harvest crops1.make a farm plot
2.wait
3.???
4.experience bug
00056642
Legends Mode -- Map Export
crash
resolved (user6)
2012-03-17segfault when exporting map in text mode1. Change [PRINT_MODE:2D] to [PRINT_MODE:TEXT] in data/init/init.txt
2. Export a map from either world gen or legends.
00056471
Adventure Mode -- Environment
minor
new
2012-03-17Glacial walls and bottomless gapsUnknown
0003527 
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (Logical2u)
2012-03-16Farm Plots providing above/below-ground plantingPrepare an underground area for farming (mining, clearing, muddying, etc.)

Expose at least one square to light.

Build a farm plot that incorporates the "Light" square with a "Dark" square.
000122010
Combat -- General
minor
new
2012-03-16Combat log for creatures doesn't record the creature's death.This has pretty much been the case in all the combat logs I've seen for dead creatures but I haven't looked at enough of them to be sure it happens all the time.
00056512
Dwarf Mode -- Combat
major
resolved (user6)
2012-03-16Necromances raise byproducts of butchery, many parts invincible.1. Embark near necromancer tower
2. Butcher one starting animal or any other that produces something like hair.
3. Wait for necromancers.
00056551
Dwarf Mode -- Immigration
minor
resolved (user6)
2012-03-16Migrants with missing limbs handled as if the injury was fresh.
0005658 
Dwarf Mode -- Interface, Burial
minor
resolved (user6)
2012-03-16Vampire ghost can't be put to rest1. Put vampire in cage
2. Toss vampire into magma

Probably doesn't have to be a vampire, just anything in a cage that's killed while inside the cage
00051604
Dwarf Mode -- Jobs, Animal Handling
major
resolved (user6)
2012-03-16Pastures do not work!mark an animal to a pasture then watch the spam come at you
0005649 
Dwarf Mode -- Jobs, Eating/Drinking
major
new
2012-03-15Miner keeps moving to tables hauling food, but never eatshttp://dffd.wimbli.com/file.php?id=5894

This save shows the behaviour, he is the first name in the unit list.
00010118
Items
minor
resolved (Toady One)
2012-03-15Object testing arena, creature creation, footwear handling weirdnessIn the object testing arena, add two chausses + a pair of high boots, shoes or sandles as specified to a dwarf/human(haven't tested others) and you should drop something. Check inventory to confirm.
00043334
Dwarf Mode -- Military
minor
resolved (Toady One)
2012-03-15Uniforms with socks sometimes end up on same foot
0005054 
Adventure Mode -- Inventory
minor
resolved (Toady One)
2012-03-15Adventurer wearing one sock prefers to put second sock on same footDownload save: http://dffd.wimbli.com/file.php?id=5484
[i] to observe 'llama wool sock' on right foot
[w] + [m] to wear the second sock
[i] to observe both socks on right foot
00013964
Dwarf Mode -- Items
minor
resolved (Toady One)
2012-03-15Children claim clothes they cannot/will not wear or store in roomsHave fort.
Have children.
Have deaths of non-fortress humanoids who drop clothing.
Unforbid that clothing.
00050292
Dwarf Mode -- Jobs, Items
minor
resolved (Toady One)
2012-03-15Tool forging ignores MATERIAL_SIZE
00016493
Dwarf Mode -- Diplomacy
crash
resolved (user6)
2012-03-14Game Crashes When Diplomat is Unhappy
00031581
Dwarf Mode -- Jobs, Military
minor
resolved (user6)
2012-03-14Military profession of mayor interfering with him holding meeting
00023682
Dwarf Mode -- Diplomacy
minor
resolved (user6)
2012-03-14Constant Meeting
00056402
Dwarf Mode -- Jobs, Items
minor
resolved (user6)
2012-03-14Mason won't use Chalk for building furniture like they used to.
00055812
Dwarf Mode -- Military
major
new
2012-03-14Military interrupt civilian jobs as though hostile
00056432
Dwarf Mode -- Jobs, Mechanisms
minor
resolved (user6)
2012-03-14It is possible to request multiple linking to the same bridge from single leverSituation

There is a bridge, multiple mechanisms and single lever.

Situation a)
*Add new task from q menu for level, link bridge
*Wait for completion of job
*Add new task from q menu for level, link bridge results in "there is nothing that can be linked up"

Situation b)
*Add new task from q menu for level, link bridge
*...
*Add new task from q menu for level, link bridge
(there are 10 slots so it is possible to queue 10 jobs)
00017334
Dwarf Mode -- Buildings, Machines
minor
resolved (user6)
2012-03-14Drawbridges refuse to be linked to levers-Build a bridge
-Build a lever
-Attempt to link one to the other
0003060 
Dwarf Mode -- Traps
minor
new
2012-03-14dwarf bats an upright spike trap's spike out of the airCreate spike trap. Trigger. Repeat. (I would assume.)
00056381
Init Options
minor
resolved (Logical2u)
2012-03-13Population Cap is Set, but Dwarves Still Migrate to the Fortress
00051297
Miscellaneous Crashes
crash
resolved (user11)
2012-03-13Dwarf fortress mode crashes around the second spring/summerPlay dwarf fortress mode on mac for long enough and it will crash.
00046914
Dwarf Mode -- Interface, Main View
minor
resolved (user6)
2012-03-13Lowest possible z-level has positive absolute depth
00053622
Dwarf Mode -- Environment
major
resolved (user6)
2012-03-13Dwarf Fortress drops to 1/2 of previous fps after digging large exploratory tunnelEmbark on 6x6, play a little, then dig down and dig a long tunnel. Only rarely works to reproduce.
00056362
Adventure Mode -- AI
minor
resolved (user6)
2012-03-13Some problems with curses (from mummies).
00056311
Dwarf Mode -- Traps
minor
new
2012-03-13Hatches linked to pressure plate out of syncJust build the device, I suppose.

Details that led to the situation are unknown; this system was constructed in a very ordinary manner. This is the first trap of this type I've built in 0.34.05.
00056321
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2012-03-13Dwarfs placed in Traction Benches do no wake up untill Traction Bench is removed.Injure a dwarf, have it placed in a traction bench using Healthcare, and wait till its fully healed, and see if dwarf wakes up on its own.
0005630 
Dwarf Mode -- Interface, Status
trivial
new
2012-03-13population count in the z-status screen will display an accurate count even before a death is discovered
00050569
Technical -- Rendering
minor
resolved (user6)
2012-03-13Can't resize windowed mode with PRINT_MODE:2DTry to resize the window, and see it not work.
00056091
Adventure Mode -- AI
minor
resolved (user6)
2012-03-13Zombies not hostile to vampire adventurers
000562217
Technical -- General
crash
resolved (Logical2u)
2012-03-12Crash on large embark - memory relatedUpdate Windows from the taskbar,
Wait five minutes in the Embark Screen,
Before it pops up, start the Embark. This has to be timed perfectly, otherwise
the message will show up before/after the embark load has completed.
Dwarf Fortress will now be unable to embark and will freeze on attempt.
00013052
Dwarf Mode -- Combat
minor
new
2012-03-12dwarf babies carried by soldier mothers join in the fightingHave a soldier carrying an infant.
Have her go fight(possibly wrestle?) an alligator or something(in my case a forgotten beast)
Read the alligator's combat report.
00056261
Items
minor
new
2012-03-12Stack weight wraps (or other weirdness)get a stack of 10 giant wren eggs, and one of 4 giant wren eggs. Or, I assume, any other stack of items that's heavy enough in total.
00056042
Dwarf Mode -- Environment
trivial
resolved (user6)
2012-03-11Channeling brook produces stoneTried it in several places on one map - will start trying on other maps/worlds soon.
00056101
Adventure Mode -- Quests
minor
resolved (user6)
2012-03-11Necromancers given as beginning level quest target
00056075
Adventure Mode -- Sites
minor
new
2012-03-11Double river
0005617 
Adventure Mode -- Inventory
minor
resolved (user11)
2012-03-11Can multiply water by dumping in on the ground
00056181
Adventure Mode -- Town
minor
new
2012-03-11Civilians instead of military on top of city battlements
00056201
Dwarf Mode -- Immigration
tweak
resolved (Logical2u)
2012-03-11Traders arrive with migrants and block themhm.. wait for a migrants?
00056141
Undeath
minor
resolved (Logical2u)
2012-03-11Corpses/creatures in water disappear when water freezesTrap creature in water/put corpse in water that freezes in winter.
00056121
Dwarf Mode -- Immigration
minor
resolved (Logical2u)
2012-03-11Migrant Traderswait for a migration wave... i'd say i get one every 2nd or 3rd wave.
00014322
Dwarf Mode -- Trade
minor
resolved (Toady One)
2012-03-11Elves sell you vermin in cages. Cages don't say that they are occupied by vermin.Wait for the elf caravan to arrive and check the 'empty' cages they bring.
00004154
Dwarf Mode -- Trade
minor
resolved (Toady One)
2012-03-11Merchants' unpurchased small creatures can be placed in cagesWait for merchants to arrive with small tamed creatures. Assign the creatures to a built cage.
00033884
Dwarf Mode -- Buildings, Cages and Chains
minor
resolved (Toady One)
2012-03-11Traded vermin are unadoptableBuy empty cages from elves, might contain tamed vermin.
00054976
TrueType
crash
assigned (Baughn)
2012-03-11Trying to change volume with TrueType active crashes game-Activate TrueType.
-Hit (esc).
-Select Music and Sound.
00056051
Adventure Mode -- Town
minor
new
2012-03-10Abandoned shop puts holes in wall of non-abandoned shop
00055962
Dwarf Mode -- Interface, Building Construction
minor
resolved (user6)
2012-03-10Slabs Not Placing With Alt-s
00055771
Adventure Mode -- Trade
minor
resolved (user6)
2012-03-10Shops do not sell gear appropriate for their civilizationIn the raw entity_default.txt change DEFAULT_SITE_TYPE and LIKES_SITE both to city for the Mountain and / or Forest civilizations. Generate a world that is large and old enough to have major cities, and go find one as an adventurer.
0005597 
Combat -- General
minor
resolved (user6)
2012-03-10Scratching attacks still possible with disabled limbs.Get a broken arm.
Try and make a scratch attack with that limb.
00036405
Artistic Images (engravings etc)
trivial
new
2012-03-09Engraved slab contains mention artifact not createdLet one of your moody dwarves die, then make a slab for him/her, then check the slab's description.
00005555
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (user11)
2012-03-09Can't build farmplots above ground on soil, 'mud required for underground farm 'msg received
00055713
Dwarf Mode -- Interface, Farm Plots
major
resolved (user11)
2012-03-09Outside farm plots don't workTry to create a farm plot over grass
00053815
Technical -- Input/Keybinding/Macros
minor
assigned (Baughn)
2012-03-09Adventure mode repeated "north-south" macro not working properly
0005592 
Dwarf Mode -- Invasions
minor
new
2012-03-09Invasion captain stuck in infinte movement loop.
0005591 
Pathfinding
minor
new
2012-03-09Caravan paths through shallow lake and drowns
00051394
Undeath
major
new
2012-03-09Fish cleaners getting interrupted by undead mussel shells1.1) embark on a haunted biome
1.2) have a dwarf killed
1.3) place a coffin, allow for burial
1.4) kill the dwarf's corpse once it rises
1.5) place a coffin, allow for burial
etc

2.1) embark on a haunted biome that has mussels
2.2) build fishery workshop
2.3) catch mussels
2.4) watch the job interruption messages
2.5) check the undead units screen once you get a mussel shell interrupt
00032346
Dwarf Mode -- Interface, Unit View
text
resolved (Toady One)
2012-03-09Customize Profession Name says "Customize Nickname: Customize Profession Name"
00055891
Technical -- Rendering
minor
resolved (user1294)
2012-03-09HFS inexplicably visible (modded game)Make a designation where an eerie glowing pit is. The pit will become visible.
0005587 
Dwarf Mode -- Embark/Setup
minor
resolved (user1294)
2012-03-09Fish do not have gender specified, making it look like there is an extra copy of each fish on embark.1. Find a location preferably ontop of a cave with a big scary demon in it
2. Press e
3. Choose "Prepare for the journey carefully" and hit tab
4. Hit n
5. Scroll down to "Fish"
6. Look at what seems to be fish duplicates, if you didn't know any better.
0005586 
Dwarf Mode -- Embark/Setup
minor
resolved (user1294)
2012-03-08Embark Preparations Not Complete, No Cave Lobster, No Cave Fish, No Pond Turtle, but able to select them in Fish menu1. Choose a location
2. Hit e
3. Choose "Prepare for the journey carefully" and hit tab
4. Add a fish to embark item list
5. Save list
6. Somehow get out of actually embarking
7. Choose another location
8. Hit e again
9. Choose the saved list
10. Hope you have luck as bad as mine
11. Watch as embark preparations are not complete
00055602
Dwarf Mode -- Immigration
minor
resolved (user6)
2012-03-08"Presser" dwarves arrive with no skills, in huge volumes.Make a new fortress, and wait for migrants to come.
00054395
Technical -- General
minor
resolved (Baughn)
2012-03-08ctrl U stalls the game when too many numbers are put into itctrl u
type lots of numbers
wait for the game to respond again :D
00051277
Legends Mode -- History Export
crash
resolved (Baughn)
2012-03-08Segmentation fault when exporting map/gen info with PRINT_MODE:TEXT1. Generate world using default basic settings
2. Play in Legends mode
3. Export map/gen info
00051265
Technical -- Rendering
crash
resolved (Baughn)
2012-03-08Crash when view civs in legends mode (color pairs)1. Use TEXT rendering mode
2. Generate a world using default simple settings
3. Play in Legends mode
4. View civilizations
5. Scroll to the bottom of the list
000159111
Dwarf Mode -- Moods
crash
resolved (Logical2u)
2012-03-08Fey Mood dwarf refuses to collect required materials and crashes game upon going Berserk.
0005579 
Dwarf Mode -- Nobles
major
resolved (user1294)
2012-03-08Nobles completely disabledSimply have only children alive in a fort and wait for migrants
00055239
Dwarf Mode -- Jobs, Smelting
major
resolved (user11)
2012-03-08Charcoal not considered fuel for smelters?
000005144
Cave-ins
minor
resolved (user6)
2012-03-07Cavern collapse at embarkSeeds from the game log:
Generating world using parameter set SMALLER REGION
 Seed: 881700428
 History Seed: 2811299488
 Name Seed: 3374574052
 Creature Seed: 3625186708
** Starting New Outpost **
A section of the cavern has collapsed!

I embarked on the only volcano on the map, putting it in the lower left of a 3x3 embark. Initial view should put you very close to it.
00055012
Adventure Mode -- Town
minor
new
2012-03-0734.01 Towns cluttered with Tables , now 34.03 Towns Cluttered with overstocked abandoned shops + minor town bugs.Just visit a town with enough Abandoned shops (my world age was 650) and it should be pretty easy to spot the problems.
00055731
Pathfinding
minor
resolved (Logical2u)
2012-03-07When several are available, dwarves don't always choose the closest possible job tileOrder a dwarf to dig a wall than can be mined from the south and the north, he will tend to dig the north side, even if he is located one tile away to the south.
00045915
Dwarf Mode -- Pets
minor
resolved (user6)
2012-03-07Tame dragon still aggressive, despite never attacking anything before being tamed.Genned two different worlds and made forts in them. Caught and tamed a dragon in each.
0005568 
Dwarf Mode -- Immigration
trivial
new
2012-03-07Migrant wave won't enter map unless ghost is put to restI have a save after the migrant wave was announced where the migrants will never zone in, but I'd be unsure how to produce the same effect in a normal game.
000396320
World Generation -- General
minor
resolved (Toady One)
2012-03-07World Generation too slowGenerate a Medium World.
00013697
Pathfinding
minor
resolved (user6)
2012-03-07Could not find path gathering cave spider webs in the undergroundsrelocation of the loom gives the same effect
00055651
Dwarf Mode -- Skills and Professions
minor
resolved (user1294)
2012-03-07Vampire customized profession did not change
0005564 
Adventure Mode -- Environment
tweak
resolved (user6)
2012-03-06Campfires do not extinguish when indoorsBuild a campfire inside a lair.
Wait for it to not burn out.
00055623
Adventure Mode -- Quests
major
resolved (user6)
2012-03-06New instance of loyalty cascade-inducing quest targetSavegame provided with me standing next to the goblin overlord, savescummed to before I attacked her to check if it caused a loyalty cascade.

Save: http://dffd.wimbli.com/file.php?id=5799
00043852
Adventure Mode -- Sites
crash
resolved (user6)
2012-03-06The Underworld has Collapsed.
00038842
Adventure Mode -- Travel
crash
resolved (user6)
2012-03-06Consistent adventurer travel mode crashDownload zipped save from here: http://dffd.wimbli.com/file.php?id=3686

1) Load the region. Our hero should already be in travel mode.
2) Take one step to the right.
3) Crash

The game also crashes if you try to turn off the map (press m after loading).
00050646
Adventure Mode -- Quests
major
resolved (Toady One)
2012-03-06Outcast criminals live in town houses, keep old civ memberships, cause loyalty cascadeshttp://dffd.wimbli.com/file.php?id=5490

savegame

An example is then human Uso Soothetaken. Head of the criminal group "The Ferocious Claws" but also member of "The Fellowship of Teachers" and "The League of Circumstances", both legitimate human civilizations.
00055611
Technical -- Saving/Loading
crash
resolved (user6)
2012-03-06missing creature body definition: rcp_eyelids
000504712
Adventure Mode -- Sleep
minor
resolved (Toady One)
2012-03-06Sleep in building/house; wake up outside or on roofGo to a big city, ask one of the npcs in a building to let you sleep there, and go to sleep.
00054446
Technical -- Input/Keybinding/Macros
minor
resolved (user11)
2012-03-06ESC doesn't work in DFit just doesn't work ingame.
00052683
Dwarf Mode -- Embark/Setup
crash
resolved (user6)
2012-03-06Crash on EmbarkJust choose a location and embark.
00052235
Dwarf Mode -- Embark/Setup
crash
resolved (user6)
2012-03-06Crash when embarking
00054993
Dwarf Mode -- Interface, Stockpiles
major
resolved (user6)
2012-03-06No clay in stone storageMake a stone stockpile and admire the zero options for clay!
00051872
Dwarf Mode -- Embark/Setup
crash
resolved (user6)
2012-03-06Embarking in a specific area causes a non recoverable lock upopen up world (region 4 located here http://dffd.wimbli.com/file.php?id=5543)

go to 6 blocks from the left 7 blocks from the top, there is a volcano named the torch of crescents located next to a freshwater lake and a river. (location shown here http://dffd.wimbli.com/file.php?id=5544)

embark there with any or no preparations and the game locks up and never makes it to the "strike the earth" screen.
00052699
World Generation -- Beasts
minor
resolved (Toady One)
2012-03-06Worldgen has alarmingly high rate of monster rampages and extremely high monarch mortality rateSimply gen a world and use legends mode. Legends viewing software may make actually finding concrete numbers more easy, however.
0003723 
Dwarf Mode -- Embark/Setup
crash
resolved (user6)
2012-03-06Crash after worldgenseems to happen randomly, only way to reproduce would be brute force, simply generating a lot of worlds and seeing if it crashes while any are saving.
00044403
Adventure Mode -- Quests
crash
resolved (user6)
2012-03-06Adv Mode crash upon reporting deedsask for services, do the quest, and report dead.
0003835 
Dwarf Mode -- Jobs, Cancellation and Suspension
major
resolved (user11)
2012-03-06Dwarf tried to collect thread and then cancels task: "unable to find path"Build loom with access to CS and GCS thread.
00013369
Pathfinding
minor
resolved (user6)
2012-03-06Pathfinding problems when hit caves or cavern
00048401
World Generation -- General
minor
resolved (user1294)
2012-03-06giant square hole on embark to hfs
00031015
Map Features
major
resolved (user6)
2012-03-06Square pit all the way down
00037752
World Generation -- General
minor
resolved (user6)
2012-03-06World gen problemsIt was completely random
00033567
Dwarf Mode -- Embark/Setup
major
resolved (user6)
2012-03-06Embarked on a mountain of Slade, with Eerie Pits immediately revealed.???
00022684
Dwarf Mode -- Environment
major
resolved (user6)
2012-03-06Cavern Lake Placement Error - Crossed LayersUnknown; high cavernousness and/or cave water settings?
00053062
Map Features
major
resolved (user6)
2012-03-06A new embark site has lava in the sky, cavern collapsed, game hangs upJust load the game. I embarked on the same location twice and it was the exact same.
00041631
World Generation -- General
major
resolved (user6)
2012-03-06World gen doing crazy things with cavern placement.I have no idea, I think I got (un)lucky.
00047911
World Generation -- General
major
resolved (user6)
2012-03-06Cavern layer in the sky, collapse on embark.Unfortunately I don't have the world seeds (are they saved somewhere for debugging?), but it was with the simplified world gen with the following parameters:

Small World
Short history
Very High Civs
High Sites
Very High Beasts
Very High Savagery
Sparse Minerals

I seem to get it most times I try to embark on an intersection of multiple (more than two) biomes, in places with high savagery, and a river, but that might just be me making random associations.

I'm using some raw edits which shouldn't affect this, and the LNP with Phoebus v21.
000049515
Cave-ins
block
resolved (user6)
2012-03-06Massive embark cave-in causes game to lock up for 10+ minutes1. Load included world save file.
http://gau.twinight.net/dwarf%20fortress/Embark%20Screen%20Lockup%20World.rar
2. Start new fortress
3. Embark on location shown on
http://gau.twinight.net/dwarf%20fortress/Embark%20Lockup%20Location.png

4. Press "Play Now!"
5. Strike the earth, press enter... game locks up?
00005904
Cave-ins
minor
resolved (user6)
2012-03-06Cavern Collapse on loadSeems to be fairly random, only seems to happen on loading a save and doesnt always happen.
00030051
Dwarf Mode -- Embark/Setup
minor
resolved (user6)
2012-03-06Lockup re "Midmap effective coordinate check out of bounds"Run around the embark site selection map (hold down arrow keys, moving the marker all over the place).
00055492
Technical -- General
crash
resolved (Toady One)
2012-03-06Game crashes from traders bringing seeds in wool bags1. Place the region into your save folder on version 0.34.04 as per normal copying
2. Load the game and allow it to progress
3. After approximately 10-15 seconds, the game will crash
00055542
Dwarf Mode -- Immigration
minor
new
2012-03-06Maimed historical figures immigrate to fortress (without crutches)It's not very often and appears to happen on random. Observed twice in two different games.
0005559 
Creatures
minor
resolved (user6)
2012-03-06Zombies don't die in magma
00010413
Dwarf Mode -- Interface, Announcements
minor
new
2012-03-06Several announcements still not setting location properly
00054411
Dwarf Mode -- Diplomacy
minor
new
2012-03-06Modded Civ with Flee/Hide Interaction triggers Ambush pause with diplomat* Add a fleeing interaction to a Civ that trades with you (or play as them and have diplomat)
* watch diplomat running near wildlife/into thiefs or snatchers etc
* get annoyed by pause screen for no reason
00006083
Arena
minor
resolved (user6)
2012-03-05Syndromes completely cease progress after viewing status screenMod helmet snake to be spawnable in arena

In arena mode, spawn human, spawn helmet snake

As soon as helmet snake bites human and injects venom, kill snake by putting water , then magma on its tile in that order.

View status screen of human, note turn number of syndrome

Exit status screen, resume game for a period of time, then view status screen again.

Turn number of syndrome should be the same
000542611
Dwarf Mode -- Invasions
crash
resolved (Toady One)
2012-03-05Reanimating undead causes crashEmbark in an area with a tower nearby. Wait a couple years after the first undead walk. Corpses reanimate and the game crashes. Check gamelog.txt to confirm because you may not get any message about it or see it.
00055566
Dwarf Mode -- Idle Behavior
major
resolved (Logical2u)
2012-03-05Massive amount of dwarf suddenly stuck to Idle
00034832
Dwarf Mode -- Interface, Unit View
crash
resolved (user6)
2012-03-05Certain crash when using "v" key to view certain creatures inventory.Upon loading, go to the inventory of CAT on the staircase in the bottom right of the window and it seems to crash every time now.
00045227
Dwarf Mode -- Military
minor
resolved (user6)
2012-03-05Military equip seems to work for the most part but is not thourough.1) Create uniform that goes as this.
s. mail shirt
s. mail shirt
s. mail shirt
s. breastplate
cloaks
cloaks
cloaks
cloaks
cloaks
cloaks
s.caps
s.caps
s.helm
trousers
s.greaves
trousers
mittens
s.gauntlets
socks
s. high boots
shields
s.pick

2) Tell Urist McNopants that he needs to stop running around naked and go to war/stand in the corner under military order.

3) Witness Urist McNopants' creative spirit.
000467613
Vegetation
minor
resolved (user6)
2012-03-05Upgraded fort from 0.31.18, no more surface plant growth
00048693
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2012-03-05Immobilized dwarves not taken to hospital
00049059
Technical -- Input/Keybinding/Macros
major
resolved (user6)
2012-03-05ctrl key doesn't seem to workRun 31.25 on a Unbuntu Linux laptop and try any action that requires a control character.
00050263
Dwarf Mode -- Items
crash
resolved (user6)
2012-03-05Game crashes when going into inventoryStart the game, find the dwarf nicknamed "Matt", open his inventory.
00050272
Dwarf Mode -- Combat
minor
resolved (user6)
2012-03-05Eternal Strangulation
00050285
Dwarf Mode -- Interface, Designations
major
resolved (user6)
2012-03-05manuvering the designation menu causes controls to lock up???

Spam the "D" button just before a liason is about to take off?? You could pause and save before he takes off, then move the game ahead one frame at a time saving every ten steps or so. When they leave force quit the game to re-load a few frames earlier for faster testing.
00050412
Dwarf Mode -- Military
major
resolved (user6)
2012-03-05Unable to trainForm 2-3 naked squad, ordered to attack entity. Disband squads, make new squad with members from the disbanded squads.
00050732
World Generation -- General
crash
resolved (user6)
2012-03-05Create New World CrashBegin by creating a new world, set your parameters, continue thorugh steps. Press u to accept the final world, crash game.
00050944
Technical -- Saving/Loading
crash
resolved (user6)
2012-03-05Fort mode crash when attempting to save1) Embark Anywhere (play now, prepare, matters not)
2) Save Game
3) Crash
00051187
Dwarf Mode -- Jobs, Designations
minor
resolved (Toady One)
2012-03-05Can reveal hell by designating across z-levels which include eerie glowing pits1. Embark anywhere
2. Designate up/down stairs from surface to very bottom of map using the new across-z-level designation system.
3. (Small portion of hell revealed here)
4. Abandon fortress
5. Reclaim fortress
6. (More of hell is revealed, horrifying screams, demons released, and adamantite tubes revealed)
00053034
World Generation -- General
crash
resolved (user6)
2012-03-05Dwarf Fortress Crashes upon Accepting World Generation.
00053806
Contaminants/Spatter
minor
resolved (user6)
2012-03-05Dwarves with the cleaning task enabled never clean up blood.Kill something with a squad or stone-fall trap, the blood will never disappear.
00054575
Creatures
major
resolved (user6)
2012-03-05Swarm of 188 Giant mosquitoes
00054774
Pathfinding
major
resolved (user6)
2012-03-05Pathfinding issues when digging Ramp downwardsMake the following ramp stayrway down insted of up/down
#= Random wall
2= Down ward ramp
3= Upward ramp
_= Floor

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################################

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###############3_____2##########
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###############3_____2##########
###############2_____2##########
################################

################################
###############2_____3##########
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###############2_____3##########
################################

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###############3_____2##########
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################################

########################################
###############2______________##########
###############2______________##########
###############2______________##########
###############2______________##########
########################################
00052084
Adventure Mode -- Quests
minor
new
2012-03-05Quest directions for vampire leads to wrong part of town
00014383
Dwarf Mode -- Jobs, Eating/Drinking
minor
new
2012-03-05Dwarves don't drink from water zones when 'zone-only drinking' is set
00053084
World Generation -- General
tweak
resolved (user6)
2012-03-05Unable to find Iron and Flux in the same area.Generate a world, try to find a decent embark spot with iron and flux (at 2x2 area)
0002279 
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2012-03-05Punished Dwarf Ignored by Medical StaffHave a dwarf beaten to unconsciousness as a punishment. (Probably easy enough to do by ignoring mandates and having no chains, and give the captain of the guard a nice blunt weapon).
0002080 
Dwarf Mode -- Justice
minor
new
2012-03-05Beaten dwarf ignores woundsAppoint noble, but not guard captain. Ignore production mandate. Ignore sentence for a long time (don't know if this is necessary but its what I did -- I ignored the sentence much longer than the sentence itself), don't create a jail.

Appoint a captain of the guard, he schedules 'beat criminal'. Criminal gets beaten, has wounds, doesn't go rest, takes on other jobs (e.g. hauling).
000035123
Dwarf Mode -- Jobs, Healthcare
minor
resolved (Toady One)
2012-03-05Injured dwarf dies of thirst despite many idle healthcare workers and available water/buckets/etc
00018425
Dwarf Mode -- Jobs, Childcare
minor
new
2012-03-05Apparently babies aren't cared for when mothers are in hospital
0004873 
Dwarf Mode -- Jobs, Eating/Drinking
minor
resolved (user6)
2012-03-05Injured Dwarf refuses to eat/drink
00048306
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2012-03-05Dwarves in Hospital die of Dehyrdration / Starvation
00044905
Dwarf Mode -- Rooms
block
resolved (user6)
2012-03-05Game crashes when scrolling bedroom assignments - TrueType crash due to dwarf name1) Download my savegame, or manage to get a dwarf in a cage in a buggy way (he was unconsicous so he was trapped normally, but he sort of died after that and it is now in the twilight zone). Link to my savegame on dffd here : http://dffd.wimbli.com/file.php?id=4180
2) Try to assign a bedroom and scroll down the list
00038825
Dwarf Mode -- Combat
minor
new
2012-03-05Caged creatures are valid targets for kill ordersCage creature, fail to kill it via s-k-l
00018644
Dwarf Mode -- Interface, Trade
minor
resolved (user6)
2012-03-05Elven caravan becomes overburdened after save/load.Reproduction is problematic. I'm using some pretty seriously modded raws, but I haven't touched elves or elephants. Although come to think of it I did insert CARRY_CAPACITY onto all the pack animals.

Here is what I did.
1)Wait for an (elven?) caravan to arrive and start trading.
2)Trade a few items for a few items. (i traded some leather crafts and some leather armor hunters had arrived with)
3)(auto?)Save.
4)Reload.
5)Check caravan carrying capacity to see if its overburdened.
0002453 
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2012-03-05A dwarf with cut hand cannot move and dies of hunger
00055533
Dwarf Mode -- Embark/Setup
crash
resolved (user1294)
2012-03-05Game crashes when starting the "Reclaim" mode
00055521
Creatures
tweak
resolved (user1294)
2012-03-05Naked Mole Dogs have pain receptors in skin
00055074
World Generation -- General
minor
resolved (Toady One)
2012-03-05Necromancer bandit leader
00055201
Dwarf Mode -- Jobs, Burial
major
resolved (Toady One)
2012-03-05Vampires memorial name doesn't match aliaskill a vampire and leave no body
look at the memorial engraving list
00054741
Adventure Mode -- Sites
minor
acknowledged (Toady One)
2012-03-05Weird tomb
00054811
Dwarf Mode -- Jobs, Building Construction and Destruction
crash
resolved (Toady One)
2012-03-05Un-suspending construction of coffers causes crashUsing the save here:

http://dffd.wimbli.com/file.php?id=5716

without unpausing the game, un-suspend all the bags and coffers visible on the screen (they are in the centre of the three-tile rooms). Game crashes 100% for me. Un-suspending everything, or waiting a few seconds then doing it, will not crash.
00055171
Miscellaneous Crashes
crash
resolved (Toady One)
2012-03-05Fortress mode Crash
0005236 
Dwarf Mode -- Thoughts and Preferences
minor
resolved (Toady One)
2012-03-05Dwarves get unhappy thought for dead relative/friend while body is still missingGet a dwarf with friends killed and before his body is found, check his friends thought.
00050522
Adventure Mode -- Buildings
minor
resolved (Toady One)
2012-03-05Abandoned houses keep their cabinets and bags full of itensGo to a large town.
00035538
Adventure Mode -- Sites
minor
new
2012-03-04Hostile naked wrestlers in multiple castlesSave included here: http://dffd.wimbli.com/file.php?id=3389

Steps:
1. Enter Fort to the west.
2. Get face smashed in by angry wrestler.
00050682
Adventure Mode -- Reactions
minor
resolved (Toady One)
2012-03-04Butchering remains named oddly
00055481
Dwarf Mode -- Skills and Professions
minor
resolved (Logical2u)
2012-03-04vampire nicknames and profession names don't show.find a vampire in fortress mode, set his nickname/profession name to something, leave the window, look at how his name hasn't changed

alternatively you can just give ALL the migrants some nicknames and find the vampires that way.
00055413
Adventure Mode -- Inventory
minor
resolved (user1294)
2012-03-04Coins disappear when [d]ropped.Get a pouch, [d]rop the coins.
00055392
Creatures
trivial
resolved (user6)
2012-03-04Nonsensical Forgotten Beast Description "Emaciated Blob"-Happens at World Gen.-
00055472
Dwarf Mode -- Items
minor
resolved (Logical2u)
2012-03-04"claim other death items" does not work properlyRight after creation of the world set this option to "Claim other death items" and wait for the first goblin thief/snatcher, then kill him.
00033395
Civilizations/Entities -- General
minor
resolved (Toady One)
2012-03-04Queen of the elves is a man.Generate a world with default raws - there are bound to be a few male queens.
00041494
Dwarf Mode -- Items
minor
resolved (Toady One)
2012-03-04Glass pots cannot be used for brewing/storing.Forge a glass pot then issue a brewing task with no other barrels/pots available.
00028528
Dwarf Mode -- Nobles
minor
resolved (user6)
2012-03-04A long dead goblin becomes militia commander; entire squad empty afterwards
00022035
Dwarf Mode -- Embark/Setup
minor
resolved (Toady One)
2012-03-04Embark only gives you one wagon puller animalprepare carefully before embark, remove all the animals, emabrk
00033527
Dwarf Mode -- Items
trivial
resolved (Toady One)
2012-03-04Animal hair has no useStart Fortress mode.
Define an indoor refuse pile which accepts only animal parts.
Butcher/Slaughter some animals either from tame livestock or hunting.
00012275
Adventure Mode -- Sites
minor
resolved (user6)
2012-03-04Some world gen mountains halls are inaccessible, possibly caused by erosion1.Generate world with following parameters:
  LARGE REGION
  Seed: 3894293870
  History Seed: 2262357010
  Name Seed: 3735191706
  Creature Seed: 2116295528
2. Visit some generated mountain halls as an adventurer.
00017163
Dwarf Mode -- Interface, Embark
minor
resolved (user6)
2012-03-04Changing embark site changes resourses in same biome
00036077
Dwarf Mode -- Environment
minor
resolved (Logical2u)
2012-03-04Cavern layer has water but no plantsunknown, it's happening to some but not everyone
00000306
Dwarf Mode -- Embark/Setup
minor
resolved (Toady One)
2012-03-04The site finder does not respect Aquifer: NOThe following settings were used on the search
X Dimension 4
Y Dimension 4
Flux Stone YES
Aquifer NO
River YES
All others were N/A

From GAMELOG.TXT
Generating world using parameter set MEDIUM ISLAND
 Seed: 4077085236
 History Seed: 26596064
 Name Seed: 67017257
 Creature Seed: 835311883
00032293
TrueType
crash
resolved (user6)
2012-03-04Crash when navigating over a particular region of the world in preparation for embarking (TrueType)1. Load this world in Dwarf Fortress.

2. Use arrow keys to navigate through the illustrated region (The Problematic Plain, heh). It isn't a particular tile, it occurs anywhere within a 5-6 region tile radius of the screenshot, but I have reproduced this eight times in eight tries.
00042175
Adventure Mode -- General
minor
resolved (user6)
2012-03-04Adventurer Stuck in Pool, Can't travel because of non-existent boogeymenThis might take a little creativity and luck. The way this happened was i was running from some boogey-men, then one of them charged me, i landed into the pool, killed the two nearby, then no more came. The poor adventurer can't climb out of the pool, nor can he travel because 'you are still surrounded by cackling'
00031492
Creatures
minor
resolved (Toady One)
2012-03-04Randomized creatures with "beware its webs" don't actually have webs
00055421
Dwarf Mode -- Trade
tweak
resolved (user11)
2012-03-04Wagons Bypass Sites When Drawbridge Is Raised1. Create a trade depot underground, with a 3-tile-or-wider tunnel to it.
2. Build a drawbridge in between the depot and tunnel entrance.
3. After making sure the depot is marked as accessible, raise/retract the bridge.
4. Wait for caravans to arrive and note the error message.
0005538 
Dwarf Mode -- Military
minor
resolved (user1294)
2012-03-04Military Dwarves Spam Upset-About-Relieved DutyIn general:
1) Embark with weapons and military training
2) Setup military to train all-year-round
3) Watch as they get periodic unhappy thoughts "upset about relieved from duty"

In the linked save:
1) Open the saved game and check the axedwarves happiness and thoughts
2) Let the game run (if migrants arrive just press the hotkeys to go back)
3) At the first of the month, both axedwarves get "relieved from duty" even though they are scheduled forever.
00055359
Technical -- Rendering
crash
resolved (Logical2u)
2012-03-04Resizing window causes freeze with GeForce 295.73 driversGame runs fine until I resize the window. Does not matter what screen I'm on, it's the resizing itself that causes the freeze. It does not actually crash and needs to be closed via the task manager.
00051592
Adventure Mode -- Travel
minor
resolved (Toady One)
2012-03-04Ambushed by a barn owl while traveling in Adventure Mode.
00052481
Adventure Mode -- Reactions
minor
resolved (Toady One)
2012-03-04Raised bogeymen corpses limit fast travel/sleepKill some bogeymen, WITHOUT killing the last one. Raise these corpses before they turn into smoke. Kill the last bogeyman (raising optional), then try to leave the site. SURPRISE, you can't.

Slaughter your undead bogeys and you can fast travel again
00050703
Legends Mode -- Historical Figures
minor
resolved (Toady One)
2012-03-04Creatures that are already vampires can get cursed with vampirism a second timeGen world, scan gods for curses used.
00054635
Dwarf Mode -- Invasions
major
resolved (Toady One)
2012-03-04Dwarf necromancers that die during siege come back as ghostly, unremovable necromancers1) Create a fort in Fortress mode

2) Get besieged by the walking dead

3) Kill a dwarf necromancer

4) Destroy the body (toss into magma or whatever)

5) In a year or so, the Ghostly (trade) Necromancer will rise and begin animating a butcher's shop full of teeth and skins and your catacombs.
00053266
Undeath
minor
resolved (Toady One)
2012-03-04Ghost of vampires still drink bloodKill a vampire and hope he comes back as a ghost. Watch your sleeping area closely.
0005468 
Adventure Mode -- Trade
minor
resolved (Toady One)
2012-03-04Bought items placed in most recently equipped container, even if it's a quiver/waterskin/etc
00054142
Adventure Mode -- Display
minor
resolved (Toady One)
2012-03-04page 10 of the companion list breaks.have too many companions, easiest to do with necromancy.
00054131
Adventure Mode -- Reactions
tweak
resolved (Toady One)
2012-03-04necromancy corpse raise list wont change pages.make a necromancer
kill a lot of stuff
pile it all on one space, or hold it all
use animate corpse and target the location
try and page through the list.
00054609
Dwarf Mode -- Justice
minor
resolved (Toady One)
2012-03-04Vampire accuses baby of killing victimJust be really lucky after a vampire drains a victim.
0005440 
Undeath
minor
resolved (Toady One)
2012-03-04Undead cat can adopt dwarf
00053822
Dwarf Mode -- Environment
crash
resolved (Toady One)
2012-03-04A zombie hand in freezing water is consistently crashing the game.Download the save and see for yourself, it will crash after a few seconds :P
00054471
Dwarf Mode -- Trade
crash
resolved (Toady One)
2012-03-04Crash on caravan arrivalLoad this save and wait about a minute
http://dffd.wimbli.com/file.php?id=5695
00023526
Dwarf Mode -- Environment
major
resolved (user6)
2012-03-03Seasonal ice melting hangs game for a ridiculously long timePlay on a temperate ocean map.
00015638
Dwarf Mode -- Interface, Farm Plots
minor
resolved (user6)
2012-03-03Fish are ALWAYS flagged and removed at embark even if they are available1. save an embark profile including as many different types of fish as possible.
2. start a new fortress using this saved profile
3. look over the warning screen and notice all types of fish are flagged.
4. look at the new items list and try to add fish, some or all of the fish are likely to be available.
00054003
Technical -- Rendering
crash
resolved (Baughn)
2012-03-03Resizing window causes freeze with GeForce 295.73 drivers- Have my setup (Nvidia gpu + 295.73 drivers + Win7 64bit)
- Run game in FRAME_BUFFER or STANDARD rendering mode
- Try to resize window
00054345
Dwarf Mode -- Combat
crash
resolved (Toady One)
2012-03-03DF Crashes on path failI have no idea
00037382
Creatures
minor
resolved (Toady One)
2012-03-03Night creatures with more/less than two eyes have two eyelidsFind a night creature and look at its description, then try to (A)im a shot and look at its body parts.
00034021
Creatures
trivial
resolved (Toady One)
2012-03-03Random eyeless creatures can have eyelids.Generate a world with uncompressed saves, or use Quietust's beastextract script ( http://df.magmawiki.com/index.php/User:Quietust/beastextract.php ), find a blind or eyeless creature, and check its body parts.
00015884
Creatures
trivial
resolved (Toady One)
2012-03-03Forgotten Beast with 1 eye and 2 eyelids
00053921
Creatures
minor
resolved (Toady One)
2012-03-03Eyelids not properly associated with eyes?
00031344
Dwarf Mode -- Stockpiles
major
resolved (user11)
2012-03-03Dwarves don't stockpile properly
00037196
Dwarf Mode -- Jobs, Hauling
minor
resolved (user6)
2012-03-03Food will not move to stocksUnknown
00054026
Dwarf Mode -- Jobs, Hauling
major
resolved (user6)
2012-03-03dwarves will not haul food to stockpilesNot sure what triggers it, but I have a savefile I can upload.
00028365
Dwarf Mode -- Stockpiles
minor
resolved (user6)
2012-03-03Food stockpile only accepts 1 barrel
00055262
Dwarf Mode -- Jobs, Items
minor
resolved (user11)
2012-03-03Jeweler can cut native metal
00046955
Dwarf Mode -- Jobs, Cleaning
minor
new
2012-03-03Clean self loop (soap)You need a really crippled dwarf to reproduce this. No arms will do it, or motor nerve damage to both hands. I have always been able to spot this bug sooner or later with a suitably injured dwarf so bug could count as 'always reproducable' however does not always happen immediately and is hard to spot
00055255
World Generation -- General
crash
resolved (Logical2u)
2012-03-03Game crashes when accepting a generated world - SDL and memory related
00048882
Technical -- Saving/Loading
crash
resolved (Logical2u)
2012-03-03Game crash when loading save - out of memory?Dwarf Fortress.exe -> continue game -> save file -> crash
00039593
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
major
resolved (Toady One)
2012-03-02Penned Animals Get Fought Over For Shearing, Butchering, Etc.-Set pen.
-Place sheep inside pen.
-place farmworkshop a distance away
-Wait til sheep has hair to be sheared off.
-start shear job in farmerworkshop (2 idle dwarves are required, one to shear and one to bring it back)
-enjoy dwarven tug-o-war

00039828
Dwarf Mode -- Buildings, General
minor
resolved (Toady One)
2012-03-02Outside Nest Boxes Claimed by Wild AnimalsPlace nest box outside in biome with giant eagles.
00039852
Dwarf Mode -- Pets
minor
resolved (Toady One)
2012-03-02Pets That Are Also [Grazer] Die Of StarvationReceive immigrant or make a grazer pet available to be adopted.
00004395
Dwarf Mode -- Stockpiles
minor
resolved (Toady One)
2012-03-02Wood Blocks cannot be stockpiledBuild a carpenter's shop.
Build a wooden block.
Make a bar/block stockpile.
Go into the stockpile settings.
No option for Wood exists.
00005836
Dwarf Mode -- Stockpiles
minor
resolved (Toady One)
2012-03-02Cannot Use Stockpile Settings to isolate Rock Blocks
000082830
Dwarf Mode -- Jobs, Hauling
minor
resolved (user11)
2012-03-02Dwarves will not haul cages to animal stock pile.Place an animal stock pile down anywhere, and have cages ready to be stockpiled.
00039413
Dwarf Mode -- Traps
minor
resolved (user11)
2012-03-02Weapon traps are killing friendly animalsHonestly not sure what triggered this.
00033015
Dwarf Mode -- Items
major
resolved (user11)
2012-03-02Unusable Items of Dead DwarvesLet some dwarves get killed outside while forbidding to gather their corpses and belongings, after redoing this and un-forbidding those items, they will sometimes still not be claimed back.
00029853
Dwarf Mode -- Moods
minor
resolved (user11)
2012-03-02Posessed dwarf ignoring stocked items
00046513
Adventure Mode -- AI
minor
resolved (user11)
2012-03-02companions reduce to 3 on sleep
00048212
Adventure Mode -- AI
minor
resolved (user11)
2012-03-02Miners Stuck inside the earth
00038484
Adventure Mode -- Town
major
resolved (user11)
2012-03-02Consistent CTD around shops in adventure modeWith Linux SDL version, this is how I encountered the crashes:

1) Find town with shop.
2) Travel to town with fast travel.
3) Exit out of Fast Travel on the town tile with shop.
4) Attempt to either walk into shop or walk out of the shop tile area.
5) ???
6) CRASH!

Walking around towns without shops seems to not incur the crashing behaviour.
00050251
Dwarf Mode -- Economics
crash
resolved (user11)
2012-03-02Crash On Caravan ArrivalLoad map. Wait 30 seconds or less.
00023028
Technical -- General
crash
resolved (Toady One)
2012-03-02A Reproducible crash with save,The save starts right after the last of a few goblin raids got caught in the cage traps, an elf caravan got caught in the middle, they all escaped except for one elf and his pack warthog who ended up getting stuck inside my fort for long time while I delt with it. Now about 30 seconds after I load, the elf and warthog either goes berserk or melancholy.

The crash always seems to follow about 30 seconds later if the elf goes into melancholy, which seems about a 50/50 chance? But if the elf enrages instead, it takes several minutes instead of about 30 seconds.

I am guessing though, Even if I make my new squad active and kill them both, it still seems to crash shortly after.
000318613
Dwarf Mode -- Buildings, General
crash
resolved (user6)
2012-03-02Glass Walls Cause CrashesMake a room and use Raw Green Glass Windows as a wall. May need to have the wall be outside.
00039252
Combat -- Wrestling
minor
resolved (user6)
2012-03-02Grasping with upper arms despite "Ability to grasp lost" and having no hands on upper arms!load save, check combat report. set Sazir Bimthosbut to attack something for fresh hilarity
00039748
Dwarf Mode -- Stockpiles
minor
resolved (Toady One)
2012-03-02Unable to place Nest Box
00034634
Dwarf Mode -- Military
crash
resolved (user11)
2012-03-02Squads contain invisible members, Squad screen and Military screen show different member countslook at military and squad screens. Check out floodgates with lever attach to see buggy and leaking ones. Magma flow to lake.
00029352
Dwarf Mode -- Jobs, Healthcare
minor
resolved (Toady One)
2012-03-02Immobile injured dwarf left to rest on floorMangle a dwarf's leg.
Set up a hospital zone.
Put a bed in it.
000308011
Dwarf Mode -- Jobs, Healthcare
major
resolved (Toady One)
2012-03-02Surgeon cancels surgery: patient not resting
00013045
Miscellaneous Crashes
crash
resolved (user11)
2012-03-02Crash out of the blueUnknown; most likely a case of getting two mayors and a diplomat. No migrants showed up that season.

Can upload save if needed, but it takes almost a season of playing until the game crashes, if it happens (marked always because it happened two times out of two).
00008278
Technical -- Saving/Loading
crash
resolved (Toady One)
2012-03-02Crash on save or abandonment of FortressAttempt to save specific save again. I do not lose any data, I double-triple checked, just in case. The save seems fine, but does not want to 'unload' from the game.
000365117
Undeath
major
resolved (Toady One)
2012-03-02Ghost appearing/disappearing causes a massive slowdownHave a ghost on your map.
00031179
Dwarf Mode -- Transport/Hauling
minor
resolved (Logical2u)
2012-03-02Building materials are not available past rampsCarve out channels to create ramps going to a stockpile of stones.
Forbid all stones not in that stockpile.
Remove all access to the stockpile except for the ramps that have been carved out.
Try to build something on the other side of the ramps.
000403418
Geology
major
resolved (Toady One)
2012-03-02Metal is scarce
000383110
Dwarf Mode -- Idle Behavior
major
resolved (user6)
2012-03-02Start a new fort, dwarves all idle. No work at all.Un-zip save file, put in save folder.
Open save game, un-pause.
00050727
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (Toady One)
2012-03-02Removing designations doesn't cancel jobs that have already been claimed by dwarves1) Designate square to be dug out
2) Wait until a miner is on the way
3) Undesignate the square
4) Watch as the square is dug out anyhow
00055292
Dwarf Mode -- Artifacts
minor
resolved (user11)
2012-03-02Artifacts made of gems cannot be put into stockpilesMake artifact out of a gem
Watch it sit in the jeweler's workshop despite all of your stockpiles
00055282
Adventure Mode -- General
minor
resolved (Logical2u)
2012-03-02Generic templates1. Add ability to create default presets.
2. Block way to delete default presets.
00052292
Adventure Mode -- Buildings
minor
new
2012-03-02Walls made of pillars on second floor of two-story block
00054873
World Generation -- General
major
new
2012-03-01World Gen/Embark oddities.
0005524 
Dwarf Mode -- Moods
minor
resolved (Logical2u)
2012-03-01Diplomat unhappy about leaders mood
00040122
World Generation -- General
crash
resolved (user6)
2012-03-01Seg fault during world genTried using the seeds shown below with "advanced" world gen, medium island, 250 years of history, but it didn't crash. Maybe I have to change some other setting to match what "create world now" sets. Or maybe it's just not reproducible.
0005519 
Creatures
minor
new
2012-03-01Interaction wait periods carry over to different interactions available after body transformationsCreate two creatures, each with an available interaction. Make sure one of these interactions transforms you into the other creature and has a long waiting period. Upon transformation, the new creature's interaction will also be locked out.
00055182
Legends Mode -- General
major
resolved (user1294)
2012-03-01Simultaneously using legends mode and adventure mode might lead to save file problems
00053613
Adventure Mode -- Town
minor
resolved (user6)
2012-02-29Armor shop had nothing but copper boots
00055093
Adventure Mode -- Quests
minor
resolved (user6)
2012-02-29No bandits at bandit camp, they ambushed me1. Get a quest
2. Do not go to the quest location
3. Camp near them
4. They will ambush you, not always
5. Quest complete
00054984
Legends Mode -- Map Export
crash
resolved (Toady One)
2012-02-28Lock/crash from attempting to export map twice after world generation- Generate a world with any parameters or load an existing world in Legends Mode.
- After world gen or in Legends mode, tap (p) to export an image of the map.
- Tap (p) a second time.
00054953
Dwarf Mode -- Interface, Unit View
crash
resolved (user6)
2012-02-28Attempting to view dead minotaur causes crashkill a minotaur
try to view the units corpse and loot
000143413
Miscellaneous Crashes
crash
resolved (user11)
2012-02-28Crash for no apparent reason with saveUnpause the game - within 1-2 in game days, the game should crash.
000229916
Technical -- General
crash
resolved (Toady One)
2012-02-28Unhandled Win 32 Exception crash in Fortress mode, also crashes on attempts to reclaim. 1) Download the save
2) Load the save
3) You crash with a messge "An unhandled win32 exception occurred in Dwarf Fotress.exe" almost (2-3 seconds) immediately after pressing space
0005504 
Adventure Mode -- Movement
trivial
new
2012-02-28Adventurer can't use Alt+move to jump into a wellWalk up against a well in every possible way.
00055051
Dwarf Mode -- Invasions
major
resolved (user6)
2012-02-28Invader mounts afraid of combat, take riders along for the ride.
00038322
Dwarf Mode -- Invasions
minor
resolved (user11)
2012-02-28Humans are cowards
00055022
World Generation -- General
major
resolved (Logical2u)
2012-02-28After World Gen, the game crashes1. Start a world gen
2. wait for it to end or stop it with Enter/esc
3. Press "enter" to continue
4. the game stops responding and then throws a "unhandeled Win32 exception" error.
0005500 
World Generation -- General
crash
resolved (user6)
2012-02-28World Generation crashes on save if data has been exported-Start the game.
-Select either "Create New World!" or "Design New World with Advanced Parameters".
-Choose any valid parameters.
-Allow the world generation to halt, either by exhausting the allocated historical span or pausing it and choosing "Use the world as it currently exists".

*The deciding factor in the occurrence of this bug is as follows:*

-Press 'p', issuing the "Export image/info" command.
-Press 'Enter', issuing the "Accept" command.
00054932
Adventure Mode -- Sites
minor
new
2012-02-28Keep with civilians living in it
0005496 
Dwarf Mode -- Combat
trivial
resolved (user6)
2012-02-28Teeth multiply?sever a tooth and have it fly off in an arc?
00050873
Dwarf Mode -- Justice
minor
new
2012-02-28Soldiers will not attack a vampire that is in-progress of sucking a sleeping dwarf dryStation military next to a vampire that is in progress of sucking blood in fortress mode
00053197
Legends Mode -- Historical Figures
minor
resolved (Toady One)
2012-02-28Vampire simultaneously chieftess of one entity and law-giver of another
00052732
World Generation -- Parameters
crash
resolved (Toady One)
2012-02-28Cull Hist Figs crashes World Gen.Select Design New World With Advanced Parameters, select any world size, set Cull Historical Figures to Yes, and generate the world.
For small worlds set the mega-beast check % to -1 to run enough history to encounter bug.
00051043
World Generation -- General
minor
resolved (Toady One)
2012-02-28In worldgen, Age of Legends briefly reverts to Age of MythHappens most of the time with the default settings in "Create New World!"
00028681
Dwarf Mode -- Interface, Military Screen
major
resolved (user6)
2012-02-28cannot issue orders to military dwarves at schedules screen(m) military
select appropriate squad.
(a) alerts - activate squad (this doenst seem to effect the problem-but just in case)
(s) schedule
(o) issue orders
(o-o-o-o) any orders selected, on selected soldiers
(*/) number of soldiers min/max etc
(shift+enter) to save
all reverts back to training, no changes accepted
00013217
Dwarf Mode -- Interface, Squad Schedule
major
resolved (user6)
2012-02-28Squad Schedule cannot be edited, or given new orders
00036722
Adventure Mode -- Combat
major
resolved (user6)
2012-02-28on military schedule, cant save new orders-Create a squad
-Go to schedule
-Change any of the orders as usual
-Try to save
00036732
Dwarf Mode -- Interface, Military Screen
major
resolved (user6)
2012-02-28on military schedule, cant save new orders
-Create a squad
-Go to schedule
-Change any of the orders as usual
-Try to save
00054462
TrueType
crash
resolved (Baughn)
2012-02-28Crash when using TrueType, always happens when text runs off the screen.See Description for example
00054843
Miscellaneous Crashes
crash
resolved (Logical2u)
2012-02-28Crash when viewing minotaur corpseSee Description
00054885
Adventure Mode -- Travel
minor
new
2012-02-28Spurious "get away from obstructions" message
00005951
Dwarf Mode -- Environment
trivial
new
2012-02-27Cave spider silk webs are suspended in mid-air above a deep pit with lava.
0005491 
Adventure Mode -- Town
minor
new
2012-02-27Weird catacomb entrance
00054891
Adventure Mode -- Quests
minor
resolved (user6)
2012-02-27"Criminal mastermind" hiding in a woven clothing shop, killing shopkeeeper
00016131
Dwarf Mode -- Interface, Squad Control
minor
resolved (user6)
2012-02-27already used equipment shows up in squad equipment screen1. generate some items of the same type and quality (eg. iron breastplates by the same armorer)
2. switch to the squad screen
3. add a squad with just the captain
4. select one of the above built specific equip for the dwarf
5. add another dwarf and try to guess which equipment ist yet to use and which not
0005486 
General
crash
resolved (user6)
2012-02-27Nemesis Unit Load Failed
00054544
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
new
2012-02-27Harvest plants not affected by burrowsDefine a burrow that doesn't include the farm plot, and add a dwarf to it.
Wait for the crop to be ready for harvest.

Observed: dwarf assigned to burrow harvests plants
Expected: dwarf assigned to burrow doesn't harvest plants
00054821
Dwarf Mode -- Interface, Unit Profiles
trivial
resolved (user6)
2012-02-27Incorrect spouse grammar
0005483 
Creatures
minor
resolved (user6)
2012-02-27Non-flying critters in skyPlay
Look in sky periodically
0005466 
Creatures
minor
resolved (user6)
2012-02-27Werecreatures appear in non-monstrous form(?)Wait an arbitary amount of time.
0005479 
Dwarf Mode -- Thoughts and Preferences
minor
resolved (Logical2u)
2012-02-27Vampires suffer alcohol withdrawalGet vampire, watch vampire productivity drop through floor.
00054761
Creatures
minor
new
2012-02-26You can't butcher vermin but you can buy goods that require it.
00044938
World Generation -- General
minor
resolved (Toady One)
2012-02-26Turtles only appear in island worlds
00054752
Adventure Mode -- Sites
minor
resolved (user6)
2012-02-26Keep with hostile nameless wrestlers and no leader
00053372
Dwarf Mode -- Jobs, Cancellation and Suspension
major
new
2012-02-26Ordering military to kill were-dwarf results in loyalty cascade
00054671
Dwarf Mode -- Embark/Setup
minor
resolved (user6)
2012-02-26saved embark profiles don't find fish or turtles despite those being available to the civ chosensave an embark profile that includes any of cave fish, cave lobster or pond turtle. Try to embark using that profile with a civ that has access to these food items.
00052981
World Generation -- General
minor
new
2012-02-26Necromancers of races that can't speak (modded)Have a civilized race that builds sites, but lacks CAN_SPEAK
00054481
Civilizations/Entities -- General
major
resolved (user1294)
2012-02-26Loyalty cascade from killing a werebeast dwarf while not transformed
000078227
Dwarf Mode -- Nobles
minor
resolved (Toady One)
2012-02-26[SPOILERS] Mayor mandates items of HFS material
00013463
Dwarf Mode -- Jobs, Healthcare
minor
new
2012-02-26Adamantine thread used for suturing.Have adamantine thread in stock and room in the hospital stockpile.
0005465 
World Generation -- Constructions
minor
new
2012-02-26Necromancer towers in hilly terrains can have buggy entrances or doors.
00020903
Dwarf Mode -- Interface, Trade
minor
new
2012-02-26Traders get attacked, proceed to depot, unload goods, and leave without packing it back up1. Have an ambush attack a caravan but survive once you kill the ambush.
2. Trade with caravan.
3. Wait for them to leave.
00010365
Dwarf Mode -- Trade
minor
resolved (user6)
2012-02-26"Accessible" underground depot -> traders stay at map edge1) Break into a cavern and locate a part of it which goes off the edge of the map (walkable floor right next to the edge)

2) Build a trade depot in the cavern close to the edge, and use the "depot accessible" command to make sure that it's accessible. You should see green "W"s leading from the depot to the cavern's map edge.

3) Seal off the cavern so that it's inaccessible from the surface.

4) Wait for traders to arrive. They'll spawn on the edge of the map on the surface, and then just sit there.
00054611
Dwarf Mode -- Interface, Unit View
crash
resolved (user6)
2012-02-26Crash when using Zoom-cre from Units list
00054594
Dwarf Mode -- Environment
minor
resolved (user6)
2012-02-26Dead inoperable tiles created when carving iceWell, not sure... I carved channels into a frozen river; put down rock floor initially, but tore them out in favor of deepening the moat another z-level... and which point a handful of consecutive tiles became null.
00026985
Dwarf Mode -- Buildings, Cages and Chains
minor
resolved (user6)
2012-02-26Caged animals player gains through merchant death cannot be freed1. Merchants bring caged animals.
2. Merchant gets killed in ambush.
3. Build dead merchant owned caged creature somewhere as a free standing cage.
4. "Unassign" creature
5. Watch dwarf run to get free cage, put unassigned animal into this cage, possibly return the caged animal in its new cage to animal stockpile if room in stockpile.

Note: player can assign and free his own animals to cages, freeing them at will. But animals one gains through merchant death cannot be freed through normal "unassign caged animal".

00010242
Dwarf Mode -- Trade
minor
new
2012-02-26Elves continuously emptying and filling their pack animals at the trade depot
00009966
Dwarf Mode -- Trade
minor
new
2012-02-26Wounded Elf trader steals soapProduce soap.
Wound an elf non-fatally.
Said elf should have blood spattered on their body.
00034071
Dwarf Mode -- Trade
minor
new
2012-02-26Caravan guards follow merchants poorly
00028958
Dwarf Mode -- Environment
minor
new
2012-02-26Caravan guards hang around as "Friendly" after the merchants leavePlay dwarf mode until you see a friendly guy in the units list near the border of the map.
00035264
Dwarf Mode -- Economics
minor
resolved (Logical2u)
2012-02-26Trader Mental IllnessI'm not sure how to try this other than keep observing caravans on other profiles to see if it happens to them too.
00034943
Dwarf Mode -- Idle Behavior
major
resolved (user6)
2012-02-26Trader refuses to leave when no trade depot is ever builtI'm not sure.
0005191 
Dwarf Mode -- Trade
major
resolved (user6)
2012-02-26If merchants arrive and no trade depot is built for them, they go crazy instead of leavingI have not tried, but presumably just don't build a trade depot in your first year.
00015081
Dwarf Mode -- Trade
minor
resolved (user6)
2012-02-26Traders go crazy if no Depot is availableStart a map. Don't built a depot. Insanity ensues.
00011184
Combat -- Wrestling
minor
new
2012-02-26Giant throws Dwarf, hits selfStart tossing around dwarfs in the arena as a giant. Sometimes you'll throw the dwarf by the part with your part, and then it will slam into you, knocking the both of you prone.
00054532
Creatures
trivial
resolved (user6)
2012-02-26Skunks have no stink sprayJust see the skunk raws in creature_temperate_new.txt
000054523
Dwarf Mode -- Trade
major
resolved (user6)
2012-02-26NO dwarven caravans!Play a game, and wait...and wait...
00054453
Items
trivial
resolved (user6)
2012-02-26Spears have a minimum size requirement of 5000 but training spears have a minimum size requirement of 42500.
00054501
Dwarf Mode -- Environment
minor
new
2012-02-26Invisible evil mistNot sure
00043185
Dwarf Mode -- Items
minor
resolved (Toady One)
2012-02-26Fill pond job causes dwarves to fill a bucket with thousands of units of water, work slowly.Dig a hole, make it a pond. Make a bucket, make a well, watch as dwarves slow to a crawl from the massive amounts of water in their buckets.
00051566
Undeath
trivial
resolved (Toady One)
2012-02-25Gloom husk cats give birth to normal kittens, then attack themGet cats of both genders on a map known to spawn undeath-causing clouds
Pasture the female cat outside
Wait for the cloud
Wait for kittens
00051081
Adventure Mode -- Buildings
minor
resolved (Toady One)
2012-02-25Items can't be taken out of built cabinets in Adv ModeFind an abandoned shop, maybe a normal one will work too; go to a cabinet and try to get anything out of it.
0005442 
Dwarf Mode -- Trade
minor
new
2012-02-25Traders leaving map with their own caged Animal triggers snatcher pause
00035873
Adventure Mode -- Town
minor
resolved (user6)
2012-02-25Store inventories completely gone upon return to town.
00035826
Adventure Mode -- Inventory
minor
resolved (user6)
2012-02-25Two weapons disappear from inventory mysteriously.
00041731
Dwarf Mode -- Interface, Stocks
minor
resolved (Toady One)
2012-02-25Kaolinite is not listed as economic stone, despite being used for porcelain
00054274
Technical -- Saving/Loading
major
resolved (user6)
2012-02-24game freezes when I saveAll I have to do is start a game, and then try to save, and it will freeze every time. I don't know if there are other contributing factors.
00052242
Adventure Mode -- Quests
minor
new
2012-02-24Werecreatures and vampires are found naked in their lairs
00054381
Title Screen
crash
resolved (user6)
2012-02-24Crash when pressing ESC to skip intro MovieStart game.
Press Esc.
Random crash.
00054351
Adventure Mode -- General
minor
resolved (Logical2u)
2012-02-24Cloned companions recruited at forts I've only tested this with the initial fort I recruited my companions; however, it seems leaving said fort for several days and allowing it to be repopulated with guards spawns the same characters over and over.
00046575
Creatures
minor
resolved (user6)
2012-02-24Zombies do not leave any corpse, body parts or blood and do not count as kills.Just embark in a terrifying/sinister area and all zombie versions of creatures have this problem (Zombie Elephants, Zombie Groundhogs, Zombie Badgermen, Zombie Tigerfish, Zombie Stingray and Zombie Giant Cougar are the ones I encountered in the 3 fortresses I made to see if it would reproduce.)
00051784
TrueType
minor
resolved (user6)
2012-02-24Selection Bar Obscures Selected Name
00033554
Creatures
minor
resolved (Toady One)
2012-02-24[FIREBREATH]-Attacks have no effect on enemy creatureStart the arena, create a fire imp, create another creature that is hostile to it, wait till the imp breaths fire, see how its enemy is unharmed by it.
00054162
Dwarf Mode -- Idle Behavior
minor
resolved (user6)
2012-02-24Dwarves assigned to burrow will NOT leave burrow even when inactiveCreate a burrow covering your fortress, but NOT the outside world. Assign your entire population to this burrow. They WILL remain indoors for the siege/raid, but they won't ever leave...
00051717
Dwarf Mode -- Justice
minor
new
2012-02-24Ghost able to act as witness to crime (Vampire kill).Kill dwarf (vampire speciffic?) let him loiter and witness a crime.

Also remember to place your bets on the lottery.
00054304
Adventure Mode -- General
minor
resolved (user6)
2012-02-24two more necromancy bugsreanimate a body, kill it, re-reanimate it
this one is an !ALWAYS!
unless you travel from where the body was killed and return.



reanimate ALL the bodies, travel for a wile, leave travel
seems theres a high chance of a clown chasin you down when you leave travel with 200+ zombies.
this one is more of a !RANDOM!.
00053183
Adventure Mode -- Town
minor
new
2012-02-24Outcast criminals living directly below lords etc. in the keepExplore the castles lower levels. They might not be there very often.
00053905
Dwarf Mode -- Interface, Designations
major
resolved (user6)
2012-02-24Digging Upward Ramp makes dwarf go nuts.Go any amount of z-levels under surface level,
(d)esignate
upward (r)amp
go up a level and see designated upward ramp where you ordered it on level below.
00054202
General
crash
resolved (Logical2u)
2012-02-24Unexplained crash to desktopdunno
00052592
Dwarf Mode -- Immigration
tweak
resolved (Toady One)
2012-02-24Soldier dwarf from previous fort arrives active, but not part of squad
00052213
Dwarf Mode -- Immigration
trivial
resolved (Toady One)
2012-02-24Royal family (minus the actual monarch) arrive as normal migrants
00053282
Dwarf Mode -- Immigration
major
resolved (Toady One)
2012-02-24Ghosts can immigrate from past fortressesNo idea.
00050784
Undeath
minor
resolved (Toady One)
2012-02-24Zombies re-animated multiple times, resulting in malformed creature/corpse names1. Load save.
2. Kill a zombie.
3. Kill the same zombie, again.
00051113
Adventure Mode -- General
minor
resolved (Toady One)
2012-02-24Some player raised zombies are hostile to player and other friendly zombiesDownload the attached save and raise all the corpses and body parts in sight (x-p-animate corpse).
00050892
Adventure Mode -- Combat
minor
resolved (Toady One)
2012-02-24Re-raised (flaming?) corpses in tomb instantly bleed to deathPlay an adventurer (possibly a dragon)
Light a lot of animated dead on fire (possibly with dragonfire)
Kill them in the presence of a mummy (possibly other necromantics too)
Watch the mummy try to resurrect them only to have them all instantly bleed to death
00051011
Adventure Mode -- Eating/Drinking
major
resolved (Toady One)
2012-02-24Companions get hungry/starving and thirsty/dehydrated, no way to feed them
00054252
Dwarf Mode -- Embark/Setup
major
resolved (user6)
2012-02-23regions beyond region 1 not selectable and other worldgen weirdnessno idea
0005424 
Dwarf Mode -- Embark/Setup
minor
resolved (user6)
2012-02-23No Iron Anvil in setup screen?
00054231
Dwarf Mode -- Embark/Setup
crash
resolved (user6)
2012-02-23Immediate crash upon selecting world and going to the site finder screenLoad Dwarf Fortress(with this world)

Select this world

Go to Dwarf mode and try to access site finder
0005422 
Dwarf Mode -- Environment
minor
resolved (user6)
2012-02-23cave-in upon embark
00038492
Dwarf Mode -- Interface, Stockpiles
major
new
2012-02-23Ice bug - stockpilingMine ice, then fail to stockpile it.
00051942
Adventure Mode -- Buildings
minor
new
2012-02-23Some sewer grates have ramps underneath
00054193
Dwarf Mode -- Interface, Designations
major
resolved (user6)
2012-02-23Won't mine at the designated tiles all of the suddenNo idea
000505011
Technical -- Rendering
minor
resolved (Baughn)
2012-02-23Adv Mode "get" menu not refreshing properly with TrueTypeCreate an adventurer and push the "g" button to open the "Get/Ground" menu in place where the menu would have multiple pages and then use "/" or "*" to change the page. You should notice the ghosting of the previous page "under" or behind the new page's contents.
00054171
Dwarf Mode -- Interface, Standing Orders
minor
resolved (user6)
2012-02-23Orders->Forbid->Claim other death items not honored
0005415 
Adventure Mode -- Inventory
minor
resolved (user6)
2012-02-23looting necromancer books then dying then grabbing them with a new adventurer = copies of all necro books
00045705
Dwarf Mode -- Jobs, Hunting
minor
resolved (user6)
2012-02-23Hunter will crawl in ambush mode unable to reach fast animals (badgers)Hunt badgers
0004592 
Dwarf Mode -- Embark/Setup
trivial
new
2012-02-23Embark wagon/barrels ignore world; got black-cap barrels without cavernsEmbark with 3000 units of meat in world without caverns.
0005405 
Dwarf Mode -- Embark/Setup
trivial
resolved (user6)
2012-02-23Embarked wood items are built from trees the Mountainhomes don't have
00043757
Adventure Mode -- Town
block
resolved (user6)
2012-02-23Dwarven Town is in Hell. Huge lag makes game unplayable.I have no idea.
00050435
Adventure Mode -- Environment
major
resolved (user6)
2012-02-23Human city inside of sand cavernNone yet, will use the same world and attempt to recreate in the future.
00054091
World Generation -- General
minor
new
2012-02-23Vampire abducted by Night CreatureWorldgen until monster chooses a vampire as a victim.
0005410 
Adventure Mode -- General
minor
resolved (user1294)
2012-02-23Huge Lag spikes in some areas of towns, lots of abandoned housing, almost impossible to travel in area.Generate a Medium sized world, 250y age.
Travel to the shopping district of a large town.
0005407 
Dwarf Mode -- Interface, Announcements
minor
resolved (user11)
2012-02-22Combat reports don't tell when a creature diesKill a critter.
0005406 
Dwarf Mode -- Abandonment of Fort
minor
new
2012-02-22After abandoning a fortress, the dwarves will still be there in adventure modeEmbark on a small area, abandon the site, go there with an adventurer, and say hi to the first dwarf you see!

Then kill yourself, reclaim, and notice how that all the dwarves from the last embark are still on the unit list.
0005404 
Dwarf Mode -- Interface, Status
major
resolved (user6)
2012-02-22missing dwarfs with destroyed corses and ghosts can not have a slab engraved for themDrop a dwarf into the magma sea. wait till A-he's marked as missing and B-his ghosts shows up.

You will not be able to memorialize the ghost due to the fact the corpse is now completely gone and he will be permanently marked as missing.
00054013
Miscellaneous Crashes
crash
resolved (user6)
2012-02-22Crash on attempt to enter Dwarf ModeStart playing in Fortress mode, embark in adventure mode. Legends is fine.
00021002
Combat -- Stuck-ins
minor
resolved (user6)
2012-02-22A pike was stuck in a tiger's shattered tooth.
00054031
Dwarf Mode -- Military
major
new
2012-02-22When stationed, marksdwarves refuse to fire training ammo, but don't grab combat ammo eitherPrecondition:
- Have both wooden and metal bolts on a stack at the barrack.
- Set 'Squad Eq' on the barrack.
- Some dwarves are not equiped with metal bolts yet.

Execution:
***Adding new ammunition type:
'm' -> 'f' -> 'c' -> 'Choose ammunition (bolt)' -> 'Select the new item' -> 'M' -> 'Select metal' (do the same for Wood)

***Setting training and combar bolts:
'm' -> 'f' -> 'Choose squad' -> 'choose item' -> 'C' for "use in combat" OR 'T' for "Use in training" (set Wooden bolts for training and Metal bolts for combat)

***Stationing the dwarves:
's' -> 'Choose the squad' -> 'm' -> 'Choose the place to sation and ENTER'

Expected Result:
When stationing the marksmans squad, The dwarves who are not yet equiped with metal bolts go to the stack and pickup them and then go to station.

Actual result:
When stationing the marksmans squad, the dwarves who are yet not equiped with metal bolts go to station without them, as a result, tey don't fire at all (even using wooden bolts, because they are forbiden to do so).
00051432
Adventure Mode -- Reactions
tweak
new
2012-02-22campfires aren't affected by gravityfind a river, make a campfire on it, wait for the ice to melt.
00053664
Technical -- Input/Keybinding/Macros
minor
resolved (Baughn)
2012-02-22Bizarre macro behaviorHit ctrl-r to create a macro and put in some basic commands, hit ctrl-s to save it. Note that the recording indicator is still on. Hold ctrl-p to play the macro afterwards. Note how the game is now simultaneously recording and playing the macro.

This can cause the game to go out of control, as the macro system seems to record and play itself repeatedly. A quick tap of the play button will often stop playing after a moment, but when the play button is held for a few seconds it seems to snowball out of control quickly.
000219110
Adventure Mode -- Combat
major
new
2012-02-22Rolls for wrestling moves are too all-or-nothing
00050793
General
major
resolved (user6)
2012-02-22FPS crash
00053991
Title Screen
crash
resolved (user6)
2012-02-22DF Crash in opening sequence.I have absolutely no idea.
00053981
Dwarf Mode -- Trade
minor
resolved (user1294)
2012-02-22Caravan arrives, bypasses inaccessible site, and unloads anyways
00053844
Dwarf Mode -- Idle Behavior
minor
new
2012-02-22Widespread starvation causes lag from dwarves searching for food too often1. Get a large population.
2. Stop making food.
3. Wait.
00053773
Adventure Mode -- AI
minor
new
2012-02-22Pouches can't be worn by playergo around towns looking at the higher-ups equip lists, your bound to find one.
00053312
World Generation -- Constructions
minor
new
2012-02-22Bridge goes halfway across river and then just ends
00053672
Cave-ins
major
resolved (user6)
2012-02-22cavern cavein on world gen/starting as an adventurer.
00031104
Contaminants/Spatter
minor
resolved (user6)
2012-02-22Blood pools/splatterings/smears spontaneous apperance
00020445
Contaminants/Spatter
minor
resolved (user6)
2012-02-22Poisons spread too much, result is mass chaos and death
0005396 
Dwarf Mode -- Nobles
minor
resolved (user1294)
2012-02-22Queen/King Consort Arriving OddlyOccurs sometimes during migration.
0005395 
World Generation -- General
crash
resolved (user6)
2012-02-22World Gen CrashCreate new world>accept world once it has finished generating>when going back to menu, it says, "Dwarf fortress has encountered an error and needs to close"
00045631
Dwarf Mode -- Jobs, Cleaning
minor
new
2012-02-22Dwarves use soap from hospital for bathing
1. Have hospital and soap stocked in.
2. Have bloody mess. A goblin death tower works quite well. Animals walking in the rain spread mess around quite effectively.
3. Have a water source: a well or a designated zone.
4. Watch dwarfs enjoy their soapy baths at the well.
5. Wonder where all the soap vanished from hospital.
00031811
Dwarf Mode -- Buildings, General
minor
new
2012-02-22caveins leave splatters on open space of not built stuff
00006342
Dwarf Mode -- Military
major
new
2012-02-22Squad is too busy training, ignores kill order
00030514
Dwarf Mode -- Jobs, General
major
resolved (user6)
2012-02-22Dwarves can't use workshops -- workshops are forbidden but not marked as suchMaking a rope restraint room and assigning a camel to it, or forbidding the use of stones that have also been used to build workshops?
0002973 
Dwarf Mode -- Moods
minor
resolved (Logical2u)
2012-02-22dwarf went insane despite having "begun a mysterious construction" more than a month earlier
00029693
Dwarf Mode -- Moods
minor
resolved (user6)
2012-02-22Dwarf never finishes construction after starting: Goes berserk.Perhaps have a dwarf become possessed and see whether a cluttered workshop makes his construction take too long.
0005388 
Dwarf Mode -- Interface, Burial
minor
resolved (user6)
2012-02-22Berzerk Dwarf removed from civ doesn't receive burial
00045141
Dwarf Mode -- Items
minor
resolved (user6)
2012-02-22Dwarf disappears, listed as dead in units screen.
00053891
Adventure Mode -- Town
major
resolved (user6)
2012-02-22Massive slowdown in a certain townSave included, the adventurer is in said town, so just fire it up.
00052812
Adventure Mode -- General
major
resolved (user6)
2012-02-22Massive Lag outside Keep in TownUnknown if this affects other worlds, but it makes this particular one unplayable.
00025295
Animal Populations
major
resolved (Toady One)
2012-02-22Repeatedly visiting town/site causes animals to accumulateI have not tried to reproduce that behavior with another region and character but is always does the same thing for my current one.
00053643
Typos/Grammar
trivial
resolved (user6)
2012-02-22Whale/carp can stand up
00053791
Dwarf Mode -- Trade
major
resolved (Logical2u)
2012-02-22A wagon is parked at trade depot- won't leave.I'm not sure what is causing the issue. Perhaps having two depots?
00043432
Dwarf Mode -- Interface, Unit View
text
resolved (Toady One)
2012-02-22Unnamed notable creatures are displayed weird in unit view kill list1. Get a animal man companion in adventure mode.
2. Kill it.
3. Look at your kill list.
0005391 
Typos/Grammar
minor
resolved (user1294)
2012-02-22Months now have a 0st day.
00032274
Dwarf Mode -- Jobs, Military
minor
resolved (user1294)
2012-02-22Military dwarves can lose job prefs
00042976
Dwarf Mode -- Trade
major
resolved (user6)
2012-02-22Making requests results in a caravan carrying almost nothing
000083323
Projectiles
minor
resolved (user6)
2012-02-22Adamantine bolts do less damage, bolts ineffective in generalEasily tested with bowdwarf equipped with Adamantine bolts in arena mode.
00053293
Dwarf Mode -- Jobs, Hauling
minor
resolved (user6)
2012-02-22"Put Item In Tomb" Solo JobHave a dwarf die with a tomb, watch the slow collection of his possessions.
00053751
Adventure Mode -- Inventory
minor
resolved (user6)
2012-02-21crossbow/bowman companions
00038904
Adventure Mode -- Combat
minor
resolved (user6)
2012-02-21One-armed bowman can still fire projectiles
0005385 
Adventure Mode -- Sleep
minor
resolved (user6)
2012-02-21Waking up in another locationSleep in a town/hamlet.
0005383 
Dwarf Mode -- Environment
minor
resolved (user6)
2012-02-21Dwarves falling off waterfalls
00053781
Dwarf Mode -- Buildings, General
minor
new
2012-02-21Dwarves will swim across river to finish a bridgeBuild a 1-tile Constructed Floor bridge across a river, one bigger than a brook. Watch when the dwarf builds the last tile.
00053741
Dwarf Mode -- Jobs, Animal Handling
minor
resolved (user1294)
2012-02-21Cat adopts dwarf.No idea
0005376 
Dwarf Mode -- Interface, Burial
minor
new
2012-02-21Engraving memorials causes the menu to get stuck1. Let one or more dwarves die
2. Build a slab
3. Go to craftshop
4. a - Alt+s - enter
5. a
000513613
Miscellaneous Crashes
crash
resolved (user6)
2012-02-21Adventure mode crashes immediately after startingAs above.
000267611
Creatures
minor
new
2012-02-21Fatty tissue has same melting point as rendered fat/tallow, which is far too lowIs always the case. Effects may be observed by submerging an animal in magma or otherwise subjecting them to a source of high heat: Often, the fatty tissue has melted out of the creature before (m)any other wounds have developed.
0005371 
Dwarf Mode -- Interface, Trade
trivial
new
2012-02-21In trade requests screen, yarn goods are grouped differently than other textiles
00053653
World Generation -- General
major
resolved (user6)
2012-02-21Adamantine Spire, Lava Mountain, Cavern Collapses
0005372 
Adventure Mode -- General
minor
resolved (user6)
2012-02-21Duplicate followers in Adventure ModeLook north a little bit. There's two of them.
00053092
Technical -- General
crash
resolved (user6)
2012-02-21Segmentation fault on start, Ubuntu
0005369 
Dwarf Mode -- Immigration
minor
resolved (user6)
2012-02-21Strange 'Trader' appearance with migrantsGet a migrant wave
00046035
Adventure Mode -- Inventory
minor
resolved (user6)
2012-02-21Waterskin can be filled with 1800 units of waterTake empty waterskin. Go to a river. Fill waterskin.
00053552
Dwarf Mode -- Interface, Burial
minor
resolved (user6)
2012-02-21Dwarves bury missing corpses as normalSend a tame animal to it's death somewhere far away and isolated and wait for the announcement that it has gone missing. Open the area back up to your haulers and watch as a dorf goes up to the corpse to drag it away and is surprised by the fact that it's dead.
00043777
Dwarf Mode -- Military
minor
new
2012-02-21Marksdwarves that are forced prone (e.g. by another creature walking over them) don't get up until their quiver is emptyNot sure.
00017653
Pathfinding
trivial
resolved (user6)
2012-02-21Ramps without an adjacent wall are unusableDig a hole, I assume.
00035836
Pathfinding
minor
resolved (user6)
2012-02-21Ramps without adjacent wall tiles will not allow pathing onto bridgeAttempt job at carpenter's workshop or wood furnace.
00050712
Dwarf Mode -- Jobs, General
minor
resolved (user6)
2012-02-21Miner refusing to work
00028289
Pathfinding
major
resolved (user6)
2012-02-21dwarves don't find a path if they have to walk over a rampdig a row of ramps over a hallway, get one dwarf stuck on one side and give him reason to try to get to the other side
00053531
Dwarf Mode -- Trade
minor
resolved (user6)
2012-02-21Dwarves not pathing up some constructed ramps
00021642
Pathfinding
major
resolved (user6)
2012-02-21Miners won't path back up a ramp they created by channeling, must use stairsDesignate a channel
Designate mining away from lower Z level portion of channel
00051255
Dwarf Mode -- Justice
minor
resolved (Toady One)
2012-02-21guilty party accusing non-sentients of a crimeI imagine this will come down to dumb luck.
00051405
Dwarf Mode -- Justice
minor
resolved (Toady One)
2012-02-21False identity of vampire overrides nicknameshttp://dffd.wimbli.com/file.php?id=5522

savegame

The Potash Maker Zaneg Mafollilum is a vampire. Try giving her a nickname - her name will stay Zaneg Mafollilum.
00030497
Dwarf Mode -- Buildings, Machines
minor
new
2012-02-21Linked doors cannot be re-linked if lever is removed/destroyed1) Build a door
2) Build a lever
3) Link the lever to the door
4) Pull the lever
5) Destroy the lever
000229417
Dwarf Mode -- Combat
major
resolved (user6)
2012-02-21Attack speed/rate of goblins too highFight goblins, and look at the combat reports.
00053503
Dwarf Mode -- Trade
minor
resolved (user6)
2012-02-21While caravan is at the fortress, stones are unusable as building materialsHave not tried yet, will check with next available caravan.
00038141
Miscellaneous Crashes
crash
resolved (user6)
2012-02-21Runtime Error game crash
00052845
Dwarf Mode -- Embark/Setup
crash
resolved (user6)
2012-02-21Crash on EmbarkGenerate World
Select Site
Embark!
Crash!?!
000212010
Dwarf Mode -- Jobs, Item Improvements/Decorations
tweak
resolved (user6)
2012-02-21Engraving probabilities are off - the new images are far too common
00049241
Dwarf Mode -- Thoughts and Preferences
minor
new
2012-02-21Preferences are ignoring world; dwarf likes goblin-cap wood in world without cavernsGenerate world without caverns, wait

save: http://dffd.wimbli.com/file.php?id=5063 - dwarf with "GOBLIN CAP LOVER" nickname
00052442
Adventure Mode -- Buildings
minor
resolved (Toady One)
2012-02-21Tomb hoards contain very few weapons
00053251
Adventure Mode -- Reactions
minor
resolved (Toady One)
2012-02-21Cannot butcher horseshoe crabKill horseshoe crab. Try to butcher it. Be sad.
00052311
Adventure Mode -- Eating/Drinking
minor
resolved (Toady One)
2012-02-21Drinking blood as vampire causes permanent speed loss1. Become vampire by drinking a vampire's blood.
2. Get some creature to pained or unconscious status and drain its blood.
00051692
Dwarf Mode -- Military
major
resolved (Toady One)
2012-02-21Marksdwarves will not train on archery targetsLoad the following fortress: http://dffd.wimbli.com/file.php?id=5533

This fortress was set up specifically to test archery training. It includes two archery targets, a barracks, seven quivers, seven copper crossbows, and several hundred wooden and copper bolts. All that is left is setting up the military.

However, it is impossible to get marksdorfs to train on the targets.
00053214
Adventure Mode -- AI
minor
resolved (Toady One)
2012-02-21Human vampire law-giver attacked before being accused
0005359 
Dwarf Mode -- Jobs, Designations
major
resolved (user1294)
2012-02-21Designating a long, vertical up/down stairs reveals eerie glowing pitsI use a salad of raw mods (manually replacing [pet_exotic] with [pet], fortress defense with SOME non absurd races, adding display case from genesis), so i left the world in DFFD with embark instructions of where to embark and dig: http://dffd.wimbli.com/file.php?id=5642
0005360 
Creatures
trivial
resolved (user1294)
2012-02-21Black mamba leaves 22 teeth (not counting fangs) on battle
00053221
General
minor
resolved (Toady One)
2012-02-21Syndromes and interactions use "LIKESFIGHTING" instead of "LIKES_FIGHTING"
00028391
Technical -- General
minor
new
2012-02-20some files are opened read-write that should be opened read-onlydata/help/* and data/dipscript/* files are ALWAYS opened read-write. This can be observed by wandering the help system briefly.
00012253
Dwarf Mode -- Interface, General
minor
resolved (Toady One)
2012-02-20"u: Unit List" not on side menu
00011137
Combat -- Stuck-ins
minor
new
2012-02-20Blunt weapons/objects/shields can get stuck-inSet up a large arena free-for-all, no armor and blunt weapons. Sift through the combat reports; you should have some stuck-ins here and there.
00032093
Combat -- General
major
resolved (user6)
2012-02-20Bludgeoning weapons and upright spikes still fail to kill anything except on a critical strike to the brainReproducible in any combat scenario where blunt weapons (including fists) are involved, though unarmed wrestlers occasionally choke their enemies to death - which results in the 'X has bled to death' announcement.
0003025 
Adventure Mode -- Combat
minor
resolved (user6)
2012-02-20Iron axe cannot pierce cave spider silk clothes
0004544 
Dwarf Mode -- Environment
tweak
new
2012-02-20Ocean waves generate on and propagate over constructed floors, etc
00027182
Dwarf Mode -- Justice
major
new
2012-02-20Chained dwarf hauling item refuses to drop it, preventing him from interacting with other objects.Have someone who is hauling an item arrested.
00017121
Dwarf Mode -- Nobles
major
new
2012-02-20Injured expedition leader dies of thirst during meeting
00003115
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
trivial
resolved (user6)
2012-02-20"Dwarf mode" currently controlled race cannot milk it's own kind.Add in the proper tags for milk, to your race.
A quick way to test is to copy them from the normal cows, and paste it into the dwarves.
When you run the game, they will be unable to find a milk-able creature. Other then the normal animals you brought with you.
00016413
Dwarf Mode -- Trade
minor
resolved (user6)
2012-02-20Elf merchant not drowning in 7/7 water with grate overhead
00014746
Dwarf Mode -- Items
trivial
resolved (user6)
2012-02-20Dying of thirst = partial skeletonhave dwarf die of thirst
watch him rot
check his skeleton
00023622
World Generation -- Parameters
minor
resolved (user6)
2012-02-20On Parameter Editing Screen, most texts fade to black if left to idleI tried it again at home on an XP computer but so far have not been able to get a repeat performance. I don't know if its OS related - the only OTHER thing that was remarkable about the situation where it happened was I initially downloaded the "small" version, had heaps of problems with "file not found data/art/mouse.png" etc even though they were all there, so I unzipped the large version over the top of the small version (leaving init.txt the same) and it all started working fine (apart from the fadeouts).

When I tried to reproduce it at home I just used the large version.
00023974
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2012-02-20Dwarf crushed by bridge keeps "no health problems" status in health screen1. Build bridge and connect it with lever
2. Put dwarf on bridge
3. Close bridge and CRUSH HIM ( ouch!!! )
4. In list of creatures, where dwarf is reported deceased view his info and health
00024821
Dwarf Mode -- Interface, Building Construction
minor
resolved (user6)
2012-02-20Roads block trap construction
00001316
Combat -- General
text
resolved (user6)
2012-02-20His eye/lung is broken. (debatable issue)
00025771
Miscellaneous Crashes
crash
resolved (user6)
2012-02-20Random crashingPlay Dwarf Fortress.
Wait an unknown amount of time.
??????
Crash.
Wish I had saved more recently.
00025782
Adventure Mode -- Conversation
crash
resolved (user6)
2012-02-20"failed assertion `fg >= 0 && fg < 16'", reproducible crash on OSX-Start an adventurer in a town near evil terrain
-Ask about the surroundings
-When they mention a "place of great evil", the game will crash
00018301
Movies -- Recording
minor
resolved (user6)
2012-02-20Record Movie Cuts Off Halfway Through Long Movie
0003485 
Technical -- General
block
resolved (user6)
2012-02-20Dwarf fort won't open.Open the "df" script.
00000502
Contaminants/Spatter
text
resolved (user6)
2012-02-20"a dusting of mud" implies dry mudDig out a room. Channel a hole in the ceiling, and mark the hole as a pond to be filled. Wait for some water to be poured in the hole, then loo[k] at the muddied tiles.
00021303
Technical -- Sound
minor
resolved (user6)
2012-02-20SOUND:YES consumes excessive CPU (runaway thread?)
00028561
Dwarf Mode -- Interface, Designations
minor
resolved (user6)
2012-02-20Mouse clicks sometimes not registered when designating outside standard 'resolution'1- Set DF's windowedx & -y larger than normal in the init.txt
2- Start DF Windowed (also through changing init.txt)
3- Load save
4- Without changing window size, try designating dig-area through [d][d]
00033182
Adventure Mode -- Movement
trivial
resolved (user6)
2012-02-20"Prone" vulture doesn't fallHit a vulture flying above your head hard enough to knock it prone.
00051371
Adventure Mode -- AI
minor
resolved (Toady One)
2012-02-20Goblin in human towns will attack the player and make the townsfolk angry to the player
0005132 
Creatures
minor
resolved (Toady One)
2012-02-20Horseshoe crab men, can't walk, can't attackEnter arena, spawn a horseshoe crab man.
00052542
Creatures
trivial
resolved (Toady One)
2012-02-20Only one member of a flock of Giant Keas steals an item, then the entire flock, except the thief, returns for more.
00031321
Miscellaneous Crashes
crash
new
2012-02-20Freezes on loadLoad the save on a mac running 10.5.8.
00033054
Technical -- Saving/Loading
minor
resolved (user6)
2012-02-20Abandon the Fortress does nothing
0005344 
World Generation -- General
major
resolved (user6)
2012-02-20World Generation effectively halts or slows down to unacceptable levels for long historiesCreate a world with a long history or any number past about 300 years in a custom profile and you'll watch the generator grind to a near halt. If you change the werebeast curse parameter to 0 the world will slow down after an initial burst then stay stable for the rest of the generation.

Vampirism does not exhibit a noticeable impact because it does not grow exponentially (or in theory even more). Continued for 1000 years it ends up being a lot of werewolves not to mention all the processing all the material surrounding the attacks.
0005342 
General
crash
resolved (user6)
2012-02-20Game crashesi dont know how to reproduce but it happened twice so far.
000243215
World Generation -- General
crash
resolved (user6)
2012-02-20Worldgen crash while Placing Civilizations: Impoverished Word Selector
00053431
World Generation -- Constructions
major
resolved (user6)
2012-02-203/4 of the map is a big hole going straight to hell.I have no idea how to reproduce this.
00024639
World Generation -- General
minor
resolved (user6)
2012-02-20Reproducible crash on worldgen1. Create a new "MEDIUM REGION"
2. Start a new game in Dwarf Mode
3. Browse across the entire map - pattern doesn't appear to matter, but getting all around the map does seem to matter.
4. Escape out, abort game
5. Create a new "MEDIUM REGION"
6. Crash before civ placement
0005339 
Adventure Mode -- Reactions
minor
resolved (user6)
2012-02-20quest to kill outlaw in town result in being guilty of crime
00052794
World Generation -- Parameters
major
resolved (user6)
2012-02-20Insane amount of Z level depth in lowland areas.emabrk in lowland/aquifer area and if lucky(unlucky) try to hit bottom.
0005340 
Map Features
minor
new
2012-02-20River deltas don't have ramps
00053028
Dwarf Mode -- Jobs, Assignment of Jobs
major
resolved (user6)
2012-02-20Dwarves refuse to do any labor/task besides fishCreate world, emabark.
00053362
Dwarf Mode -- Buildings, General
major
resolved (Logical2u)
2012-02-20Smelter breaks and will not allow any jobs to be queuedBuild Smelter
Build Wood Furnace
Make 10 charcoal
Create a "create coke from bituminous coal" job on repeat
Cancel job after some or all charcoal is consumed
Destroy wood furnace.(might be optional)
Smelter(s) will no longer take any job of any sort.
0003895 
World Generation -- Beasts
feature
resolved (user6)
2012-02-20Cave dragon - wings
00053337
Dwarf Mode -- Jobs, Designations
major
resolved (user6)
2012-02-20Up/Down Stairways carved from the Designation Menu only expose lower level, never upper level.Designate Up/Down Stairs to be carved, wait for excarvation to complete, try to go on one z-level above the stairs
0005335 
Dwarf Mode -- Interface, Stocks
major
resolved (user6)
2012-02-20Z-stones menu only lists a few stonesZ --> Stones tab.
00028191
Dwarf Mode -- Jobs, General
minor
resolved (user6)
2012-02-20Dwarves won't dig upward ramps inside their burrow
00053341
Dwarf Mode -- Reclaim
crash
resolved (user6)
2012-02-20Crash on removing reclaimed floodgate when in Reclaim Fortress modeRepro:
1. Load up world from: http://www.woofiles.com/dl-286859-27r3vKYL-save.zip
2. Select the only available site possible for reclaim (North-West from initial map coordinates)
3. Reclaim it with default embark profile
4. Upon start, claim all four visible floodgated in the fortress entrance with [t] and then [f] on all of their building parts
5. After reclaiming them, select all four to be removed ([q] -> [x])
6. Observe as the game crashes (5 out of 5) when removing second row of the floodgates
00050746
Dwarf Mode -- Interface, Designations
minor
resolved (Toady One)
2012-02-20Mouse click while designating sets mark like enter does
00051542
Dwarf Mode -- Interface, Designations
minor
resolved (user6)
2012-02-20Designations start when they are not supposed to if you designate with a mouseHit d, designate anything with a mouse click, move keyboard cursor with an arrow key, observe flashing tile you did not want. It will act like you hit enter once and starts the first part of a designation.
00053321
Adventure Mode -- Town
minor
resolved (user1294)
2012-02-20cavern men in the sewersfind some cavern people in the town sewers
kill them
leave
come back
profit?
00053301
Undeath
minor
resolved (user1294)
2012-02-20Noxious Cloud/Smoke Thralls having childrenEmbark in evil biome
lock the doors so migrants remain on the surface
wait for them to become thralls
wait for them to give birth
profit?
0003955 
Dwarf Mode -- Interface, Tasks
minor
new
2012-02-20Text overflowSelect press honey from screw press (red state)
0001885 
Dwarf Mode -- Traps
minor
new
2012-02-20Melted cage traps are not reloaded1) Build field of cage traps, including several made of zinc and/or lead. Ideally, some should also be made of sterner stuff, in order to actually contain the dragon afterwards. Foolishly tie up guard dogs behind the field.
2) Receive dragon. This step is why I have not yet reproduced the bug.
3) Dragon breathes fire at guard dogs. This may or may not happen; I've actually had two dragons in this fort, and the first one dutifully walked right into the traps without breathing any fire.
4) Stand back while your entranceway burns.
5) Check traps with "T". Observe globs of metal.
00013422
Dwarf Mode -- Transport/Hauling
minor
new
2012-02-20Dorfs get scared when hauling Goblin Thieves1) Build a cage trap
2) Catch a Goblin Thief
3) Build an empty cage and try to assign the Gobo Thief to it, watch as it scares the dorf and breaks free
00044861
Adventure Mode -- AI
tweak
new
2012-02-20Dwarf tries to "attend meeting" with siege operator, stands on ballista set to "fire at will," gets injuredMayor as active siege operator + sad dwarf
0005327 
World Generation -- Parameters
major
new
2012-02-19Mesh weighted ranges don't respect min/max valuesCreate a world using advanced parameters.

Set:
Minimum Elevation to 1.
Maximum Elevation to 200.
Elevation Mesh Size to a positive number e.g. 4 x 4.
Elevation Weighted Range (0-20) to a positive number e.g. 1.
All other Elevation Weighted Range values to "None".

Note that you will still get a fair amount of dry land, albeit less than normal, even though 20% of 200 is under sea level.
00053242
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (user6)
2012-02-19Bed construction suspended, unsuspended, immediately builtN/A - I don't know how to get it to suspend construction of a bed due to item blocking site. Usually they move the stone.
00053013
Adventure Mode -- General
crash
resolved (user6)
2012-02-19CrashTry to enter adventure mode.
00053151
Dwarf Mode -- Immigration
minor
resolved (user6)
2012-02-19a dying dwarf from abandoned fortress is an immigrantPresumably - start a new fortress, make it so that a dwarf receives a wound that is going to kill him very soon (heavy bleeding, inability to breathe) and abandon the fortress. Start a new fortress and wait for him to immigrate.
0005320 
Adventure Mode -- Town
minor
resolved (user6)
2012-02-19Duplicate guards to replace old onesRecruit guards at a castle.

Leave and don't return for several days.

Return to where you found the guard.
00052383
Dwarf Mode -- Embark/Setup
crash
resolved (user6)
2012-02-19Crash on embarkTry starting a new fort. Not sure what other steps to reproduce. Dwarf Therapist was running in the background, but not connected. DT v. 0.6.11
00035182
Creatures
minor
new
2012-02-19Randomly generated beasts can be caught by thick webs
00053172
Dwarf Mode -- Immigration
minor
resolved (user6)
2012-02-19Lone trader shows up in the middle of a group of immigrants
00049611
Dwarf Mode -- Interface, Animals
minor
resolved (user6)
2012-02-19freeze/crash by overload of blood splatter in inventory on wardogsUse creature view and check inventory on any wardog (though I suppose any creature) that has survived a number of encounters.
00046975
Dwarf Mode -- Environment
minor
resolved (user6)
2012-02-19Miasma without a sourceUnknown
00030249
Dwarf Mode -- Stockpiles
minor
resolved (user6)
2012-02-19Custom Stockpile without primary settings will never be used
00053048
Adventure Mode -- Travel
major
resolved (user6)
2012-02-19Drowning companions are doomed by fast travelRecruit a lot of people, see them dissapearing
00053101
Adventure Mode -- Combat
minor
resolved (user6)
2012-02-19Aimed attack dialog moves around
0005311 
Flows
minor
new
2012-02-19Brooks still performing oddly on elevation changes in 34.02Pretty much just follow a river along until you reach an elevation change.
00053071
Dwarf Mode -- Jobs, Items
minor
resolved (user11)
2012-02-19Workshops are regarding all thread as "used", even when it's in a stockpile right next to the workshop
00052402
Dwarf Mode -- Buildings, General
major
resolved (user11)
2012-02-19Bed assigns itself to multiple dwarfs.Have at least 50 dwarfs, and build a bed for each. They do not have to be in separate rooms, although it would be ideal. Assign a bed to each dwarf. If you are (un)lucky, at least one of the beds will reproduce this error.

Another possible way to reproduce this error, although I have yet to attempt it, would be to have two dwarfs and assign them both to one bed. After that, they will be considered a duo and always assigned to the same bed.
00053051
Undeath
minor
new
2012-02-19Reanimated ocean creatures accompany the player around1. Stumble upon a shored fish. (This is quite random, possibly a bug.)
2. Animate it's corpse.
00052886
Dwarf Mode -- Jobs, Machines
minor
new
2012-02-19Water Wheels do not generate any power at all- Make a floor across a river with a water wheel built on it and another built next to it over the river
- Make a water wheel on the ground next to a river and build another one or an additional machine (pump, ect) next to it over the river
00052761
Legends Mode -- Historical Figures
minor
new
2012-02-19"Ghostly" title is retroactive
0003563 
Artistic Images (engravings etc)
trivial
new
2012-02-19When entity members become night creatures, their title changes retroactively in art etc.
00052155
Dwarf Mode -- Reclaim
crash
resolved (user6)
2012-02-19Crash to Desktop when reclaimingChose to reclaim the only fortress on the save. Then select to reclaim the only fortress. Then choose to Play with the default expedition settings. The crash will come after the introductory story screen.
0005292 
Typos/Grammar
text
new
2012-02-19Evil snow is described as "snowing dwarf frozen blood"
0005294 
Pathfinding
major
resolved (user6)
2012-02-19Dwarves gleefully walk into rivers1) Embark with a river (not a brook)
2) Designate a job (cut a tree, build something) on the far side from your dwarves
3) Watch as whoever takes the job jumps in the river and probably drowns
3a) Bonus points if you have a natural waterfall and you're trying this upstream from it
00051283
Adventure Mode -- Travel
crash
resolved (Toady One)
2012-02-19Crash to desktop when approaching lairs
00052004
Adventure Mode -- Sites
crash
resolved (user6)
2012-02-19Entering a specific camp for a quest crashes the game.Go West for about 2 minutes. (or 30sec, depends on gamespeed :)
0005293 
Dwarf Mode -- Military
minor
resolved (user1294)
2012-02-19Dwarf from previous fort immigrates, is still in militaryHave a military dwarf from a previous fort show up.
00052962
Adventure Mode -- General
minor
resolved (user1294)
2012-02-19Vampire hordes trinkets in one hand?Theoretically, if this can be reproduced, you should find any vampire with a significant number of kills (this one had over two thousand), kill it/stab it in the arm, and see if it drops the same number of things.
00052771
Dwarf Mode -- Jobs, Smelting
minor
resolved (user6)
2012-02-19Smelter not recognizing fuel, interference from burrowhave no bar/block stockpile, define burrow, build smelter in said burrow, make charcoal and put a bar/block stockpile outside of the burrow, store charcoal in stockpile, check smelter menu, if it does not recognize that you have fuel then extend the burrow to include the bar/block stockpile.
00051974
Dwarf Mode -- Jobs, Cancellation and Suspension
major
resolved (user6)
2012-02-19Beekeeper job cancelation spam- Haven't attempted on new map yet -
Build hives, have dwarf assigned to beekeeping, wait.
0005272 
Adventure Mode -- Travel
minor
new
2012-02-19Borders between sewers and dungeons considered above-ground1. Go to a town's keep.
2. Go down the stairs into the dungeon (it's seems easier to go from dungeons to sewer than the other way around).
3. Search around the upper levels for side paths that go far away from under the keep until you're in a recognizable sewer tunnel.
4. Go back in forth from one or the other while looking at your location display.
5. When the display has the name of the town, hit [T]
00052741
Reactions
minor
resolved (user6)
2012-02-19Reaction Uses Product instead of new Reagent[REACTION:OBSIDIAN_BOULDER_WSTONE]
    [NAME:make obsidian using stone]
    [BUILDING:OBSIDIAN_FACTORY:NONE]
    [REAGENT:A:1:BOULDER:NONE:NONE:NONE][WORTHLESS_STONE_ONLY]
    [PRODUCT:100:2:BOULDER:NONE:INORGANIC:OBSIDIAN]
    [SKILL:SMELT]
0005295 
Adventure Mode -- AI
minor
new
2012-02-19Companions fire ranged weapons while trying to cross river, results in easily avoidable drowningRecruit every NPC archer you find, head to rivers. Find an animal in the river and try to swim across. The AI hates animals and should shoot at them first chance it gets; if you're lucky, they'll follow you into the river and then start shooting.
0005287 
Dwarf Mode -- Pets
minor
new
2012-02-18Hunting and war animals assigned to a dwarf will frequently return to the meeting zone/wagon- Embark with a hunting dog
- Send out a dwarf to hunt
- Assign the hunting dog to him
- Watch the dog run back to the wagon while the hunter gets mauled to death
00052804
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (user11)
2012-02-18When space runs out, crops are left to whither in the fieldI included the save file if you want to see it in action, but I've noticed it twice when:

1. You have plants ready to be harvested (In this save, Plump Helmets)
2. Food stockpile is completely full
3. Dwarfs go to harvest the plants, but have no place to take them to
4. Realize that you didn't get the barrel industry going fast enough, add more food storage space
5. Watch the food rot in the fields while dwarfs sit idle and do nothing.
6. Check the job list, and realize hauling them to the stockpile isn't there.
00052852
Creatures
minor
resolved (Logical2u)
2012-02-18Flying lungfish
0005282 
Adventure Mode -- Town
major
new
2012-02-18Rivers flooding human villageI have uploaded a save to DFFD. Get a front-row seat view of the surprise irrigation.

http://dffd.wimbli.com/file.php?id=5595
0001517 
Dwarf Mode -- Interface, Building Construction
minor
resolved (user6)
2012-02-18When naming Burrows, the only numbers allowed are '5' and '0'Create a burrow
Set Custom name
Attempt to use 1-4 or 6-9 in the name.
00019066
Dwarf Mode -- Artifacts
tweak
new
2012-02-18Artifact created with image of itself
00052623
Adventure Mode -- General
minor
resolved (Logical2u)
2012-02-18Duplicate companion
00052661
Dwarf Mode -- Interface, Stocks
minor
resolved (Logical2u)
2012-02-18Kaolinite can't be preserved for pottery in z->stoneDoesn't appear in the menu.
00052641
Dwarf Mode -- Immigration
major
resolved (Logical2u)
2012-02-18Population Cap Not WorkingSet the pop-cap to anything; there is a lot of confusion and false advertising here, such as that the first two caravans matter or that after you have reached a certain amount of population, the migrants will stop arriving. Both of these are untrue - migrants will come regardless of population-cap, current in-game population (does this continue with 200+ citizens?), and created wealth.
00051854
Technical -- Rendering
major
resolved (user6)
2012-02-18Crash on load
00052573
World Generation -- General
major
resolved (user1294)
2012-02-18DF Doesn't use more than 25% CPU on Intel i5 processorGenerate a new world
00052561
Dwarf Mode -- Interface, Designations
minor
resolved (user1294)
2012-02-18Designating vertically down to the lowest level reveals nearby eerie glowing pitsDesignate down stairs on surface. Make a single designation of up/down stairs from the first underground layer to the bottom layer.
00052552
Dwarf Mode -- Flows
minor
resolved (user1294)
2012-02-18Magma will not enter tiles with a tree, trees surrounded in magma tiles do not burnFlood tree-containing area with magma
00052511
Adventure Mode -- Sleep
minor
new
2012-02-18Sea creatures teleport on land to "attack" while adventurer sleeps on beach, then suffocateHead down to the beach, make sure you have bogeymen turned off so you don't get pulled apart, sleep for however long. You'll be pulled out of sleep by an angry, floppy dying shark or sea serpent or what-have-you. Then throw a sea serpent burger barbeque for hundreds of neighbours.
00052432
Dwarf Mode -- Interface, Designations
minor
resolved (user6)
2012-02-17Mouse designation oddity causes block selection where it's not expectedSee description
0005241 
Adventure Mode -- Movement
trivial
resolved (user6)
2012-02-17Grates above ramps require alt-move to step overWander around a city with a sewer, going over the grates until you find one you can't normal move over, and look down it to see if that's the reason.
0005239 
Flows
minor
resolved (user6)
2012-02-17Stagnant water in rivers...
000371312
TrueType
crash
resolved (Baughn)
2012-02-17DF crashes when attempting to use Aimed attacks when using truetype display in Linux*Start with any install of Df.
*Check that Truetype is on in init.txt.
*Start adventure mode.
*Get into combat.

*"A" to bring up the Aimed attack target selection.
*On selecting a target( "a" ), Game will crash.
00009747
Legends Mode -- General
minor
resolved (Toady One)
2012-02-17Worldgen civs create LOTS of bridges, filling up half of the total worldgen events for a civ entry.Just create a world and look at the civ entry of any medium-large civ (except for elves, which don't build roads).
00037744
Adventure Mode -- Trade
minor
resolved (Toady One)
2012-02-17General stores empty out their containers when offloading site
00050821
Dwarf Mode -- Reclaim
block
resolved (Toady One)
2012-02-17Reclaim immediately results in crumbled fortressTry to reclaim the only fort of the region.
00051503
Dwarf Mode -- Abandonment of Fort
major
resolved (Toady One)
2012-02-17Reclaiming with unfinished buildings causes cancellation spam.designate some workshops to be built, abadon fortress, and reclaim.
00032724
Dwarf Mode -- Interface, Unit Profiles
minor
resolved (Toady One)
2012-02-17Birth month of child incorrectly displayed.Unknown.
00052013
Dwarf Mode -- Items
minor
resolved (Toady One)
2012-02-17Glazing an item gives it a "cut" like it was a gemCraft a glazeable item, then try to glaze it, and read its description.
00046251
Creatures
minor
resolved (Toady One)
2012-02-17Casteless creatures report tissue colors as amberSpawn a fire imp in the arena, and look at its description.
0005237 
Dwarf Mode -- Immigration
minor
resolved (user1294)
2012-02-17Trader migrants not part of the fortHard to say. If they were simply migrants with their best skill as a trader one, we'd have no control over it.
00048543
Dwarf Mode -- Jobs, Designations
minor
resolved (Toady One)
2012-02-17Dwarfs given a job via designation which is then canceled still walk to designated area if they have nothing better to do.Designate a space to be mined or a tree to be cut down. Wait for a dwarf to take the job, then remove the designation. Only works when the dwarf isn't hungry etc, and there are no inactive hauling or dumping jobs.
00050811
Dwarf Mode -- Jobs, Designations
major
resolved (Toady One)
2012-02-17Cannot cancel unaccessible "Remove Trees"Designate "Remove Trees" in an unaccessible place (maybe only across a river)
00050862
Dwarf Mode -- Interface, Stocks
minor
resolved (Toady One)
2012-02-17Frozen evil rain/fumes on stone stock menuAlways
00027932
Dwarf Mode -- Interface, Status
minor
resolved (Toady One)
2012-02-17Z-Stones menu includes metals, can be toggled as economic
00051342
Adventure Mode -- Trade
trivial
resolved (Toady One)
2012-02-17Misplaced "and" in money transactions
00052101
Adventure Mode -- Travel
minor
resolved (Toady One)
2012-02-17Dehydrated companions prevent fast travel and sleepRecruit a companion, sleep for three days. Further attempts at sleep should end instantly.
00052351
Dwarf Mode -- Combat
minor
resolved (user6)
2012-02-17Marksdwarves refuse to practice archery1) outfit a dwarf with the necessary equipment and assign him properly

2) build an archery target and assign his squad to it

3) watch as nothing happens
00052331
Adventure Mode -- Conversation
crash
resolved (Logical2u)
2012-02-17Crash when trying to talk.1) Create a character
2) Find a friendly NPC
3) Begin conversation
4) Attempt to use the 'greet' option.
00052281
Weather
minor
resolved (Logical2u)
2012-02-17Evil rains occasionally carry more serious mist effects.
00052133
Civilizations/Entities -- General
major
new
2012-02-17Ocean (and presumably lake) biome support for entities does not result in valid behavior
0005218 
Technical -- Saving/Loading
crash
resolved (user6)
2012-02-17Crash on first save after embarkTry this:

Gen a world
embark in a location, play for a while (including saving and reentering)
abandon that fortress
close and restart DF
"start playing" dwarf mode in the same worldgen at a new location
see if you can save
00052171
Dwarf Mode -- Embark/Setup
crash
resolved (user6)
2012-02-17Always crash when savingEmbark at any location. Attempt to save game.
0005222 
Adventure Mode -- General
minor
resolved (user6)
2012-02-17Adventure mode is generating duplicate historical figuresStart an adventurer, go to the nearest major city, explore the dungeons.

or

Start an adventurer, gain a reputation, recruit peasants.
0005220 
Dwarf Mode -- Jobs, General
minor
resolved (user6)
2012-02-17Cannot unset a mining designation if a dwarf claims the jobSet a tile to be mined, let a dwarf claim that job, and try to unset it.
00052123
World Generation -- General
crash
resolved (Logical2u)
2012-02-17DF Segfaults on trying to accept generated worldGenerate a new world. Hit Enter to accept it.
0005211 
Adventure Mode -- Buildings
minor
resolved (user6)
2012-02-17Sewers and catacombs made of generic "Rock Blocks"Generate a world, go into adventure mode, go into the sewers, catacombs, or dungeon under the keep in a town. In all examples I've observed the walls and floor are made out of generic rock blocks, instead of an actual material.
00051491
Adventure Mode -- Trade
minor
new
2012-02-17Leather shops and cloth shops in towns are always empty
0005216 
Adventure Mode -- Inventory
minor
resolved (user1294)
2012-02-17Artifact books produce duplicates in inventoryAquire books, leave in inventory (does not seem to matter if they are in a container), fast travel (?), a copy of the book appears in your hands.
00052143
Dwarf Mode -- Interface, Designations
minor
resolved (Logical2u)
2012-02-17'Remove Desgination' Fails on Taken Construct Jobs1. Build a wall or floor.
2. Set it to be removed from the designation screen.
3. When a Dwarf is in the process of removing it, attempt to use the 'Remove Designation' designation to prevent him from doing so.
00051804
Creatures
minor
resolved (user6)
2012-02-16Voracious cave crawlers melt in watertake control of Voracious cave crawler in arena mode and jump in water
00052041
Creatures
minor
resolved (Logical2u)
2012-02-16Teeth exploding from adder man's mouth1) Set up a few Adder men in arena mode with biter skill above novice

2) Let them fight

3) Watch for teeth. It doesn't happen -all- the time, but I have managed to reproduce it.
00014845
Dwarf Mode -- Economics
minor
resolved (Toady One)
2012-02-16Item MATERIAL_SIZE may be off by a factor of 150
00011251
Dwarf Mode -- Interface, Announcements
tweak
resolved (Toady One)
2012-02-16Furnace Operator cancels make pig iron bars: Needs 150 refined coal
00005613
Dwarf Mode -- Jobs, Smelting
minor
resolved (Toady One)
2012-02-16running out of strands when smelting adamantine wafers gives "needs 15000 adamantine strands"I used a magma furnace, unsure if that is important, get some adamantine strands through strand extraction and then set the "Make Adamantine Wafer" job to repeat, wait until there are not enough strands and the message should appear.
00003282
Dwarf Mode -- Interface, Announcements
trivial
resolved (Toady One)
2012-02-16Weaver cancels Weave Thread into Cloth: Needs 15000 collected plant thread.
000006314
Dwarf Mode -- Jobs, Items
trivial
resolved (Toady One)
2012-02-16Steel Bar Cancel - 150 Iron Bars
00025895
Dwarf Mode -- Buildings, General
minor
resolved (Toady One)
2012-02-16Metal doors look like wood/stone doors after being placed.Make a metal door and place it somewhere.
00030993
Dwarf Mode -- Items
trivial
resolved (Toady One)
2012-02-16Metal cages/floodgates/etc. show up with colors backwards
00050575
Adventure Mode -- Travel
crash
resolved (Toady One)
2012-02-16Adventure Mode random fast travel crashLoad save, start traveling. There is a chance of encountering undead wolves, and there seems to be an equal chance of a crash.
00051982
Dwarf Mode -- Idle Behavior
minor
new
2012-02-16Civilian hoarding food in his roomNo idea, his description shows nothing unusual.
00010173
Dwarf Mode -- Items
minor
resolved (user11)
2012-02-16Dwarves leave food in their roomsAssign rooms to dwarves, wait and observe.
00034713
Dwarf Mode -- Military
minor
new
2012-02-16Military dwarves claim new rations instead of retrieving previously dropped ones
000360110
Technical -- General
crash
resolved (user6)
2012-02-160.31.17 breaks compatibility with Windows XP SP1
00051932
Technical -- General
block
resolved (user6)
2012-02-16"Dwarf Fortress.exe is not a valid Win32 application."Attempt to start Dwarf Fortress.
0003377 
Map Features
minor
resolved (user6)
2012-02-16world exists only as pillarsSave located at: http://dffd.wimbli.com/file.php?id=3229
Recommend pause on load, because once it starts the first step it locks up.
0005192 
Dwarf Mode -- Interface, Text
text
resolved (user6)
2012-02-16Named corpses sometimes have their name shown twice
00007011
Combat -- General
minor
new
2012-02-16When a numbered tooth is knocked out, all the other teeth in its "numbering group" can no longer be used for biting attacks
0001043 
Dwarf Mode -- Interface, Text
text
resolved (user6)
2012-02-16Grammar error in dwarf attribute description
00007482
Adventure Mode -- Environment
minor
resolved (user6)
2012-02-16Tunnel problems at goblin towersFind a goblin tower with a tunnel junction.
00016966
Dwarf Mode -- Traps
major
new
2012-02-16creature fled before being thrown into pit - gets freed by dwarfes everytime it is being cagetrapped againlook at the above course of action. Can be reproduced as many times as you want.
000458011
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
new
2012-02-16Certain cages can't be used to reload cage traps
000370312
Dwarf Mode -- Idle Behavior
minor
resolved (user6)
2012-02-16After killing a kobold thief my axedwarf's current job is still "Kill Name, kobold thief" and won't change.Screenshot:
http://b.imagehost.org/0272/kill.jpg
00051901
Legends Mode -- Historical Figures
tweak
resolved (user6)
2012-02-16vampire civ leaders spam positions
0005188 
Dwarf Mode -- Interface, Unit View
minor
resolved (user6)
2012-02-16Nicknames and profession names wont changeTry to change the nickname and profession but it does not show change
00051831
Dwarf Mode -- Jobs, Designations
minor
resolved (user6)
2012-02-16Cannot build stairs on constructed floor: construction presentbuild stairs on floor
0005181 
Undeath
text
resolved (user6)
2012-02-16dead animated corpses called x corpse's corpse-
0005176 
Contaminants/Spatter
trivial
resolved (user6)
2012-02-16Creature has evil soot coating on body part that is gone.View the northern Yak Cow's inventory.
00051791
Creatures
minor
resolved (user6)
2012-02-16Giant mosquitoe Spamnot tried
0005175 
Adventure Mode -- Environment
minor
new
2012-02-16"Many large roaches disturbed" on each step = insurmountable lagOpen this save: http://dffd.wimbli.com/file.php?id=5536
00051741
Adventure Mode -- General
crash
resolved (user6)
2012-02-16Adventure mode crashing upon exitstart a game of adventure mode. hit escape. choose to exit the game. watch it crash.
00036441
Adventure Mode -- Sleep
minor
resolved (user6)
2012-02-16ADVENTURE MODE: Attempting to sleep causes NPC conversation when NPC is asleep1. Start adventure mode
2. When it is night, enter an occupied dwelling with sleeping NPCs
3. Attempt to sleep until dawn
00051732
Adventure Mode -- General
major
resolved (user6)
2012-02-16DF crashing when i exit adventure modestart a game of adventure mode. hit escape. choose to exit the game. watch it crash.
0005157 
Adventure Mode -- Sleep
minor
resolved (user6)
2012-02-16Went to sleep in a house. Woke up on the roof.
00051464
Adventure Mode -- Inventory
minor
resolved (user6)
2012-02-16Books in Adventure Mode appear both on ground and in inventoryPick up a book in a large castle. Walk a suitably long distance away. Come back. The book is still in your inventory, but there's also a book still sitting in the original location.

I don't know the exact details - these books were stored in high towers, and it was possible for me to walk down a z-level, go through the wall to the other book's location five towers down, and go up a level, and alternate finding phantom books.
00051661
Dwarf Mode -- Interface, Unit View
minor
new
2012-02-16Cannot (v)iew details of a creature that is dead/missingWait for a dwarf to die or go missing, go to the (u)nits screen, scroll right to the dead/missing list and try to (c) or (v) on the dwarf.
00051674
Technical -- Saving/Loading
crash
resolved (user6)
2012-02-16Saving game makes always crashSaving game makes always crash so there is not need to more steps to reproduce it.
00051652
Dwarf Mode -- Reclaim
minor
new
2012-02-16dwarf in previous game is found dead after reclaim
0005170 
Dwarf Mode -- Interface, Unit Profiles
minor
new
2012-02-16Vampire lists all former entity affiliations
00051531
Adventure Mode -- Conversation
trivial
resolved (user6)
2012-02-15Adventure Mode NPCs greet with incorrect surnameTalk to a villager -> greet.
Top of the screen says "Talking to Merchant Uram Uthraethra"
Uram Uthraethra, Merchant: Hello dwarf, I am Uram Sculptureislands.

(your names may vary)
00051451
Civilizations/Entities -- General
minor
resolved (user6)
2012-02-15Animal men adventurers can't pick objects up
00051233
Adventure Mode -- General
crash
resolved (user6)
2012-02-15Adventure Mode crashes (segmentation fault) when trying to save in Adventure mode.1) Start game in my Pocket-sized world.
2) Start as a human in the first civ.
3) Assign any skills.
4) Save.

Send me an email if you want the save file.
0005152 
Adventure Mode -- General
minor
resolved (user6)
2012-02-15respawn on roof
00051031
Adventure Mode -- Buildings
minor
new
2012-02-15Hamlets' wells get deconstructed by iceAs of now I have only found one, but presumably visit a town or hamlet when the temperature is below freezing and find its well.
00051441
Fire
minor
resolved (user6)
2012-02-15Fire can't burn wooden buildings
00051421
Dwarf Mode -- Environment
minor
resolved (user6)
2012-02-15Giant Mosquitos sucking life from frame-rate.Strike the earth near a warm/hot
0005141 
Dwarf Mode -- Jobs, Designations
major
resolved (user6)
2012-02-15Eerie Glowing Pits revealed when designated over themplace a miner-involved designation(dig for instance) in an unrevealed hell layer.
00044498
Dwarf Mode -- Interface, Stockpiles
minor
resolved (Toady One)
2012-02-15Iron missing from material options for weapon stockpilesAttempt to create a weapon stockpile that includes (or excludes) specifically iron weapons. The option does not exist.
00017835
Dwarf Mode -- Embark/Setup
minor
resolved (user6)
2012-02-15Embarked with sand... in "Cat Skin Chest"Embark with as much sand as possible.
Check for "boxes" instead of "bags"
00018882
Dwarf Mode -- Transport/Hauling
minor
resolved (user6)
2012-02-15Sand bought at embark sometimes ends up in "chitin chest"Drop the creature_domestic_cf.txt file from Mephansteras's Civilization Forge 2.02 into the raw/object folder (makes it more likely for this to be reproduced), then take a bunch of sand with you. One or two of the lots of sand will be in chitin chests. Designate a furniture stockpile. They no move!
00050582
World Generation -- General
minor
resolved (user6)
2012-02-15Never Ending(and constant freezing) World GenerationSet everything to max

Large worlds
Long History
Resources Everywhere

00051312
World Generation -- General
crash
resolved (user6)
2012-02-15Crash after world genGenerate a world using any parameters
Accept using y key
0005135 
Creatures
minor
new
2012-02-15Crabs yield 11 meat with max size 8000, wolves yield 12 meat with max size 40000Kill a crab.
00050764
Adventure Mode -- Trade
minor
resolved (user1294)
2012-02-15currency does not appear when trading for currency
00050424
Technical -- General
crash
resolved (user6)
2012-02-15Consistent crashJust play that long :\
00042131
Dwarf Mode -- Items
trivial
new
2012-02-15Stone pots weigh less than wooden barrels.
00049852
Creatures
text
new
2012-02-15Missing/inaccurate attribute text for very low and very high attributesGive male dwarves [PHYS_ATT_RANGE:STRENGTH:0:100:200:300:400:450:500]
Give female dwarves [PHYS_ATT_RANGE:STRENGTH:1250:1500:1750:2000:2500:3000:5000]

Create a new world and embark. Connect runesmith.

Observe text ingame and runesmith numbers out of game for each dwarf.
00043341
World Generation -- General
minor
resolved (Toady One)
2012-02-15No hunters of great beasts in worldgen despite BEAST_HUNTER tag
0005120 
Dwarf Mode -- Jobs, Designations
major
resolved (user6)
2012-02-15After a mining designation is accepted, it can not be cancelled.Have at least one idle miner, and designate a location for mining. When a square starts to flash, attempt to cancel the designated digging spots.
00034175
World Generation -- General
crash
resolved (user6)
2012-02-15Crash On World Generation After editing init.txt.Edit init.txt file

Start up Game.

Using tile set from, http://github.com/rofl0r/df-mayday

Start up world generation and then crashes.
000029214
Weather
minor
new
2012-02-15Murky pools in some regions dry up before they can refillDependent on region?
00045031
Combat -- Wrestling
minor
new
2012-02-15Each tooth can latch onto a separate enemy body partMake 2 creatures in arena mode, one with skilled biting stuff and assume control of this unit.
Use bite attack several times on various body parts and get latched on each time with a different tooth.
Shake your head to hurt a different body part each time without ever losing grab with the mouth on the whole enemy.
0005117 
Combat -- General
minor
resolved (user6)
2012-02-15Teeth latch on seperatelyCreating a creature with multiple teeth (for example Human or Python) in Object testing mode and placing one or several easy to hit creatures around it.
Assuming control of the first creature and only using bite as attack aiming at different limbs.
000458410
Dwarf Mode -- Environment
minor
resolved (user6)
2012-02-15Blood rain
0005116 
Dwarf Mode -- Military
major
resolved (user6)
2012-02-15Militia chasing wrong enemyMake a militia, order them to kill a particular target on a map filled with other potential targets closer by.
000237111
Technical -- General
major
resolved (Baughn)
2012-02-15OpenGL Drawing ArtifactsRun the game with any OpenGL display mode.
000231214
Miscellaneous Crashes
minor
resolved (Baughn)
2012-02-15game crashes whilst startingJust run it on this machine
000212118
Technical -- General
minor
resolved (Baughn)
2012-02-15Screen flicker when switching menus.Start a game on 0.31.04, open a menu.
00051091
Dwarf Mode -- Items
minor
resolved (user6)
2012-02-15Jeweler's workshop allows cutting of non-gem items.As far as I know, no steps are needed beyond building the structure and having one of the items.
0005115 
Dwarf Mode -- Items
minor
resolved (user6)
2012-02-15Jewelers workshop will cut any stone as a gem.
00050961
World Generation -- General
minor
resolved (user6)
2012-02-15World Gen takes a long timeCreate New World! > [Use above settings] > y:Go!

00051071
Dwarf Mode -- Jobs, Designations
major
resolved (user6)
2012-02-15Designated tiles to mine, even after cancelling them, makes the miner dig the tile.
00047692
Items
minor
resolved (Toady One)
2012-02-15A stack's weight doesn't decrease when items are removedStart an adventurer with skills in bow or crossbow. Check the weight of the stack of ammo you start with. Fire most of them, and check again.
0005112 
Dwarf Mode -- Invasions
minor
resolved (user1294)
2012-02-15Underground Animal People become non-hostile after getting a kill
00015898
Dwarf Mode -- Environment
trivial
new
2012-02-15Constructed walls/floors do not block lightChannel a tile, then build a wall or floor there.
0005100 
Dwarf Mode -- Artifacts
tweak
new
2012-02-14Untitled the rhinocerosFind an engraving or artifact with drawings of animals on them.
00050951
Dwarf Mode -- Buildings, General
minor
resolved (user6)
2012-02-14Trade Depot gives all items for free (sorta)Build trade depot
Caravan arrives
Put items to trade in depot
Pause and have a dwarf remove the depot
0005093 
Adventure Mode -- Conversation
crash
resolved (user6)
2012-02-14select villager with k, select "greet", game crashbegin character, move to a villager, press k, select a villager for conversation, select greet, hit enter. - game then crashes. I've tried this 3 times with the same result.
0005083 
Miscellaneous Crashes
crash
resolved (user6)
2012-02-14Worldgen crash
00050852
Adventure Mode -- Conversation
crash
resolved (user6)
2012-02-14Adventure mode crashes upon beginning a conversationGo up to NPC.
Talk to them.
Choose "Greet".
00032492
Adventure Mode -- Sites
crash
resolved (user6)
2012-02-14Crash using zoom to site feature in adventure mode quest screen.Adventure Mode. Press Q. Press down and then z over and over.
0005080 
Adventure Mode -- Town
minor
new
2012-02-14Merchants stay at their market stalls all the time, fight bogeymen at nightGo to merchant stall in daytime, wait until night.
00050661
Adventure Mode -- Quests
minor
new
2012-02-14Zooming to quest does not magnify map
0005067 
Adventure Mode -- Travel
minor
new
2012-02-14Exiting fast travel in a city can place you in inaccessible locations
00040835
Civilizations/Entities -- Populations
minor
resolved (Toady One)
2012-02-14Other races migrate to major sites, but are not there in adventure modeGenerate a world long enough that it develops at least one town.
00050691
Civilizations/Entities -- General
minor
resolved (user1294)
2012-02-14Children don't inherit either parents' last nameGenerate a world, look at a historical figure, look at the related historical figures' last names.
0005059 
Undeath
minor
new
2012-02-14Animated corpses can't be "killed" with fire damage alone1. Copy raw\interaction examples into raw\objects,
2. Go into arena mode,
3. Create, and test.
0005049 
Adventure Mode -- AI
crash
resolved (user1294)
2012-02-14Adventure Mode CrashChoose the same Civilization and talked to the first person I saw, It crashed 2/3 times.
00035473
Adventure Mode -- Environment
minor
new
2012-02-14Cannot see the sky while on a dirt roadFind a town, find a dirt road, stand on the road, try to view the weather ('W').
00030828
Technical -- Saving/Loading
minor
resolved (user6)
2012-02-13Use of the auto-save and auto-backup features results in save folders with confusing, ridiculously long titles.Play with autosave and autobackup enabled. After it performs an autosave, exit the game and load it. Play until it autosaves again and verify. Should be 100% repeatable.
00050441
Technical -- Saving/Loading
minor
resolved (user6)
2012-02-13Saving with backups is confusing - to say the leastTurn on seasonal update.
Turn on backup
Save before exiting (After running a year)
00008384
Contaminants/Spatter
minor
new
2012-02-11High-flying severed body parts can leave spatters in midairbuild 15 z level high tower. Build a six or so z level high square around the spot prisoners would hit the floor if thrown from the top of the tower. Throw prisoners from the top of the tower. Observe magical floating blood puddles that hang in midair forever.
000158116
Dwarf Mode -- Jobs, Burial
minor
resolved (user11)
2012-02-10"Misplaced" dwarf corpse ignored instead of buried.1) Kill a dwarf.
2) Build a coffin and designate it for burial.
3) Let Urist McScrewUp do it wrong.
4) Make all of your dwarves cry as they see a rotting corpse every time they want a drink.
00009021
Combat -- General
trivial
new
2012-02-10Attacked creature 'dodges' into same square as attacker, remains standing.Fight against an opponent with relatively high skill in dodging. Fighting in an enclosed area with few alternative dodge exits may or may not help.
00048293
Dwarf Mode -- Nobles
major
resolved (user11)
2012-02-08Count keeps complaining about pretentious sleeping/burial/etcThe savegame (zipped it): http://www.sapsat.de/kasrakust.zip
00050402
Dwarf Mode -- Trade
minor
new
2012-02-07Long-gone caravan 'will be leaving soon'.1. Get caravan ambushed.
2. Rescue caravan, but so that something gets killed/goes insane.
3. Move goods to depot while caravan is still 'live'. (optional?)
4. Watch merchants stop by at the depot long enough to unload/reload. May be caused by first caravan merchants already unloading.
5. Keep playing for another half season or so up to 'natural' caravan departure time.
00050391
Technical -- General
minor
new
2012-02-02black space option does nothingTry setting the resolution to anything other than what you have it set for windows. Changing the black space option to NO does not cause the view to stretch.
00050381
Dwarf Mode -- Justice
minor
new
2012-02-01Hammerer with attached named crossbow weapon beats prisoner foreverMod your entity file to make the hammerer manually appointed. Give your hammerer a crossbow. Let him score enough kills to become attached and give the crossbow a name. Fail enough mandates for justice to occur and a sentence of hammer strokes to be assigned. Watch as your hammerer never stops beating his victim.
00050371
Adventure Mode -- Inventory
trivial
resolved (Logical2u)
2012-02-01inventory of a creature reports material coatings on severed body partschop off body parts and check creature inventory.
00050352
World Generation -- Beasts
minor
resolved (user1294)
2012-01-29A Forgotten Beast arrived regardless of worldgen parameters - FBs were set to zero/off
0005033 
Dwarf Mode -- Combat
major
new
2012-01-28Marksdwarves fire in wrong directionLoad the save file in the link below and watch as the marksdwarves shoot "at" the goblin thief on the surface. I have seen it at least twice in this fortress, and both times the dwarves shot in the same general direction while standing in the same general area.

http://dffd.wimbli.com/file.php?id=5403

0004688 
Dwarf Mode -- Jobs, Hunting
minor
new
2012-01-27Hunting dogs do not help their hunter to take down preyAssign a hunting dog to a hunter. Have hunter go hunting. Observe dog behavior once the hunter is in range of some game.
0005032 
Dwarf Mode -- Jobs, Military
major
new
2012-01-27Dwarves when go to active training consider themselves active and will engage wildlife on the waySet some dwarves to a squad, set them to train about half the time. Also Set said dwarves to wood collecting duty. Wait for some time until their wood collecting task is interrupted by wild life, the dwarf now have a change to choose to go train, flip to militia mod, fight said animal barehanded and get themselves killed.
00042057
Dwarf Mode -- Environment
major
new
2012-01-26Temperate Heavy Forested biome contains only WillowsI have no idea. It might be a problem with the site, with world gen, with biomes... I'll try to embark somewhere similar to check.
00049661
Dwarf Mode -- Interface, Main View
block
resolved (user6)
2012-01-26After I select continue, I get an essentially blank screenI use the Lazy Newb Pack GUI to get to the first
00019126
Technical -- Rendering
trivial
resolved (user6)
2012-01-25Intro movie plays too fast on Mac OSXMac version of DF, with greater capability then Toady Mini and watch the initial movie.
00033641
Typos/Grammar
minor
resolved (user6)
2012-01-25Typo in announcements.txt
00050302
Technical -- General
crash
resolved (user6)
2012-01-24Game crashes immediately.1. download the most recent version of DF
2. try to open it
00018252
Arena
text
new
2012-01-22Zombies are "burning alive"Drop a zombie in magma and take control of him.
0003498 
Material Properties
minor
new
2012-01-22Some hardcoded materials are unrealistically immune to heat/cold
00044613
Map Features
crash
resolved (Logical2u)
2012-01-20crash when zoomed all the way out1. Run in windowed, auto-resize on, Ironhand, TrueType
2. Open save of a medium sized map view
3. Zoom out with mouse scroll wheel
4. Dwarf Fortress.exe has stopped working.
00047545
Dwarf Mode -- Combat
crash
resolved (user11)
2012-01-20Any time a specific dwarf dies, the game crashesKill Udib, The Trussed Chaos of Machines in any way. It's been proven from him losing to nastier Forgotten Beasts (ones with Dust or Fire attacks) and happened when i killed him with a magma bath as a control test
00038425
Dwarf Mode -- Artifacts
minor
resolved (user6)
2012-01-18Artifact Weapons do not contribute to weaponskill improvements
00042652
Dwarf Mode -- Flows
minor
resolved (Logical2u)
2012-01-18Dwarves in very shallow magma make no attempt to escapeTunnel into the core of a volcano, making a tunnel at least 10 steps long.
00046456
Dwarf Mode -- Transport/Hauling
major
resolved (user11)
2012-01-17After long time fighting with many death some items are unusable
00050241
Dwarf Mode -- Jobs, Fishing
minor
resolved (user1294)
2012-01-15Can't fish: tell me that I need an empty trap
00050231
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2012-01-14Stung by bee, recover wounded
0005022 
Combat -- Wrestling
major
new
2012-01-13You can charge at an enemy who's grasping you, and attack them with the grasped body partCreate 2 dwarves in arena without weapons and maybe some wrestling skill. Read reports.
0002591 
Dwarf Mode -- Military
major
resolved (user6)
2012-01-13Military will not totaly activate
00023704
Combat -- Wrestling
minor
resolved (user6)
2012-01-13AI - combatans always attack wrestlers first which makes them harmless
00033341
Dwarf Mode -- Combat
minor
resolved (user6)
2012-01-13Dwarves wrestling by grabbing hold of opponent's teeth.
00050206
Dwarf Mode -- Jobs, Hunting
minor
resolved (user6)
2012-01-12Hunter looping on Store item in bin, Pickup Equipment, rinse/repeatI actually have no idea. I embarked without a hunter so I started off with no hunting and that turned out to be a comforting certainty for the rest of my fort's life: no-one has ever started hunting in spite of thousands of available bolts and arrows and a ton of quivers, crossbows and bows available. So I guess just do everything right for your hunters and see if they start to loop
00039062
Dwarf Mode -- Jobs, Hunting
minor
resolved (user6)
2012-01-12Hunter in Squad Does Not Hunt1. Get a hunter.
2. Assign it to a squad.
00004716
World Generation -- Wars
crash
resolved (user6)
2012-01-12Large Worlds often cause crashing, graphical corruptionGenerate larger worlds, or use default 'Create Now' option on main screen.

Occurs roughly 1 in 8 times.
000004610
Technical -- General
major
resolved (user6)
2012-01-12After "Create New World Now!", there was a memory leak and process left running after quitting.1. Create new world now! (posted gen)
2. 'd' export
3. 'enter' accept
4. notice process with 1.4gb
5. quit
6. notice process still in process list at 1.4gb
00050181
Dwarf Mode -- Environment
minor
resolved (Logical2u)
2012-01-12Mysterious levitating ant colony on a river
00050171
Dwarf Mode -- Jobs, Childcare
minor
resolved (user1294)
2012-01-11Fever never goes awayI think the effects of forgotten beast poisonous gas are random or that there are several forgotten beast effects called poison gas so i don't know
000315410
Dwarf Mode -- Moods
trivial
resolved (user11)
2012-01-11Corrupt soldier mood: 32767
00048682
Dwarf Mode -- Economics
minor
resolved (user6)
2012-01-11Alpaca wool is the same cost as other woolConstant
00050151
Dwarf Mode -- Interface, Text
text
resolved (user1294)
2012-01-10Dwarves admire their "own fine cabinet" with pronoun omittedGet one dwarf something nice and wait for him to admire it. It will say he admired own fine whatever lately not that he admired -his- own fine something lately. WTF that's really all there is to it
00050102
Dwarf Mode -- Jobs, Items
minor
resolved (user11)
2012-01-09Can't Make Tin Shields With Tin Bars AvailableGet some tin bars. Have a dwarf make them into shields. The dwarf complains "there are no tin bars." I'm using a Zelda mod, so that can be the problem.
00038751
Dwarf Mode -- Flows
minor
new
2012-01-08Stuck flows causes stuck creaturesDrain water, let the refilling/flow occur naturally. After some time (unsure of how long) the water flow will cease to move, even when water less than 7/7 is present.
000390210
Dwarf Mode -- Transport/Hauling
major
resolved (user11)
2012-01-08Dwarf teleports into cavern
00050091
Dwarf Mode -- Items
tweak
resolved (user11)
2012-01-08This mace killed two dwarves in either d.164 or 165, you can't tell whichYou could reproduce this by letting a goblin kill a dwarf or two then viewing his weapon if i'm right
000054810
Dwarf Mode -- Jobs, Smelting
minor
resolved (user11)
2012-01-08Smelting steel and pig iron requires 2 pieces of coal per operation
00043403
Technical -- Sound
minor
resolved (Toady One)
2012-01-08Loud crackling and hissing sound from speakers when playing in maximized window
00008553
Dwarf Mode -- Trade
minor
resolved (Toady One)
2012-01-07Traders bring training weapons made of ludicrous materials
00041252
Dwarf Mode -- Embark/Setup
minor
resolved (user11)
2012-01-07Problem with Anvil
00032185
Dwarf Mode -- Traps
major
resolved (user11)
2012-01-07Dwarves trigger cage traps when fainting on them, are not being fed or released after unassigning when cage is built1.) build and load cage trap
2.) have dwarf stand on it
3.) have dwarf faint
4.) ???
5.) PROFIT
00049294
Dwarf Mode -- Interface, Stockpiles
trivial
resolved (user11)
2012-01-06Dwarves don't bring cages to stockpiles.Unknown; It occurs randomly, but in my save appears to occur late game. It might have something to do with multiple stockpiles of the same type set to accept empty cages, and only one (not completely full) stockpile to accept the full ones.
0004738 
Adventure Mode -- Combat
minor
resolved (user11)
2012-01-06Neutral non-agressive animals can't be hunted at range.Start an adventurer with ambusher, throwing and archery, pick up a few dozen stones. Go to a wild world map tile, stealth and find some innocent woodland critter, get as close as you can without dropping stealth and start lobbing rocks. Watch as none hit.
00031263
Dwarf Mode -- Invasions
crash
resolved (user6)
2012-01-06crash after a forgotten beast spawn
00050083
Technical -- General
crash
resolved (user6)
2012-01-06100% reproducible CTD when viewing inventory of dwarvessave game:
http://www.krauselabs.net/dump/dfsave.zip


v > select kumil sazirtad or dumed in particular or a few others of the large name dwarves > go to inventory...

immediate CTD
or
try to go to the next inventory page, immediate CTD
00050071
Dwarf Mode -- Jobs, Animal Handling
minor
resolved (user11)
2012-01-05Dwarves move animals to Pen/Pastures even when animal hauling is not their job1. Have an animal (preferably assigned War Dog) outside of a pen/pasture, but assigned to the pen/pasture
2. Have a Chief Medical Dwarf with "Diagnosis" only set as their job
3. Have injured Dwarves in the hospital (probably optional)
4. Have no other dwarves around to move the dog
00050061
Dwarf Mode -- Embark/Setup
crash
resolved (user6)
2012-01-05Region Embark Crash
00050051
Dwarf Mode -- Immigration
minor
resolved (user11)
2012-01-03Dwarves with strange extra artifact-like namesNo clue
0005004 
Dwarf Mode -- Environment
minor
resolved (user11)
2012-01-02Inside Fortresses Gain Cavern Features When breaking to caverns-Dig Down to a cavern and breach it.
-Watch as your fortress grows cavern features.
0005002 
Creatures
tweak
resolved (user6)
2012-01-02Creatures with the [EQUIPS] tag may use non-weapon items as weaponsNot entirely sure. Capture an unarmed creature with the [EQUIPS] tag and place it in an area with many useless items littered around such as socks, boots, ect. You may need to throw in something it can target to trigger it's aggression.
00050032
General
minor
resolved (user6)
2012-01-02Some Maps Run Super Fast - Some Super SlowNot sure!
00050012
Dwarf Mode -- Combat
tweak
resolved (user6)
2012-01-02Invaders are unable to throwCapture armed goblin
Pit into room with walls made of fortifications
Watch as they run in circles
Command marksdwarves to open fire
00024643
Dwarf Mode -- Environment
minor
new
2011-12-28Murky Pond instantly refilled
00049992
Contaminants/Spatter
trivial
resolved (Logical2u)
2011-12-27Dwarf with missing limb lists contaminant on limb in inventory screen.1. Cause amputation (preferably leg so they'll crawl around.)
2. Dunk in fluids.
3. See if fluids appear in inventory as a contaminant on the missing body part.
00049982
Dwarf Mode -- Reclaim
crash
resolved (user11)
2011-12-26Fortress can be abandoned but not reclaimedLoad game, abandon, reclaim
0004997 
Dwarf Mode -- Interface, Unit-Job Screen
minor
resolved (user11)
2011-12-26All deceased beings in Units screen show a missing upper body in view-creHit u, scroll down to deceased beings, hit v
00049951
Dwarf Mode -- Environment
minor
resolved (user1294)
2011-12-25Ant colony over water
00045554
Weather
minor
new
2011-12-24Snow does not stop bushfiresEmbark on taiga, start a grassfire or forest fire using Bonfire Mod. Snow-covered grasses burn like there was no snow.
000394913
Dwarf Mode -- Environment
major
resolved (user11)
2011-12-24World gets flooded when migrants arrive.Play like a newbie:

Designate mining
Make stockpiles for everything
Create like, 8 workshops and have no idea how to use them
Make beds, chairs, cabinets, tables
Make rooms with the beds and tables
Keep idlers under 3 at all times
Continue to produce wooden crafts, gems and other things
Wait for migrants to arrive
00049943
Technical -- Saving/Loading
minor
resolved (user1294)
2011-12-24Crashes after about an hourDownload http://ansistego.sf.net/dibesherib_crazygorge_save.tar.gz

Run for an hour with debug symbols

Where does it crash?
000498915
Technical -- Saving/Loading
minor
resolved (user6)
2011-12-24Segfault on Reclaim (or "My savefile is corrupted, and I loved it")Load up my game, unpause, run it for half an hour or somewhat less. Or, abandon it and try to reclaim. IF you -cannot- reproduce the bug I'd like to know what you did and to try your copy of the save
0004993 
Technical -- General
crash
resolved (user11)
2011-12-22Dwarf Fortress will not open in LionThis occurs with both 31.25 and 31.22 on every Lion computer I have access to (one Mac Mini, one newer iMac, and one four-year-old iMac). I have no idea if this is just a problem with my computers or if this would happen on other OS Lion computers. On a computer running 10.6, DF runs perfectly fine.
00033285
Adventure Mode -- Town
minor
resolved (user11)
2011-12-22Towns won't show up!
00012986
Dwarf Mode -- Interface, Squad Control
crash
resolved (user11)
2011-12-22Game crash when entering squad menu (possible cause too many items in stocks menu? or site?)Have over 10,000 Items on site?
00049906
Dwarf Mode -- Buildings, General
crash
resolved (user6)
2011-12-22Trying to build a statue leads to a crashb-alt+s enter enter

May I provide you my current savegame file for that? (I made a backup)

BR,
Frank
00049921
Technical -- General
major
resolved (user6)
2011-12-22Won't run
00048204
General
minor
resolved (user6)
2011-12-22Segfault during Saving (when in Dropbox Folder)Install Dropbox, move DF into dropbox. Play and Save a fortress.
00049914
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (user11)
2011-12-22Dwarf cancels job: Needs refined coalUse manager to forge at least 2 items at magma forge.

Have not tested in other regions.
00036322
Dwarf Mode -- Jobs, Healthcare
minor
new
2011-12-21Severed Arteries are untreated.
00040316
Vegetation
major
resolved (Toady One)
2011-12-21Grass does not grow back.Get Grazers
000395713
Dwarf Mode -- Environment
feature
resolved (Toady One)
2011-12-21Normal grass can grow underground-dig underground chamber in soil, wait
00049881
Dwarf Mode -- Invasions
tweak
resolved (user1294)
2011-12-20"Quadruped" type forgotten beasts can be characterized by having other than four legsLook carefully at quadrupeds. How many legs do they have really
00049875
Typos/Grammar
minor
resolved (user6)
2011-12-20Wrong surnames om engraved walls (and possibly artifacts)It happens systematically
00044951
Dwarf Mode -- Reclaim
minor
resolved (user1294)
2011-12-18The ghost won't go away
00049841
Creatures
minor
resolved (user1294)
2011-12-17NECK_SPINE nervous tissue damage not disabling ability to standGo into arena mode, spawn a giraffe, and attack its neck until the nervous tissue is damaged. It will still be able to stand and attack with its stance bodyparts.
00049814
Miscellaneous Crashes
crash
resolved (user11)
2011-12-15Game crash because of refuse hauling
00049824
Miscellaneous Crashes
crash
resolved (Logical2u)
2011-12-15DF Crashes whilst viewing a unit
00035721
Adventure Mode -- Display
minor
resolved (user11)
2011-12-11World map: town split into town and hamlet
00035013
Adventure Mode -- Town
major
resolved (user11)
2011-12-11ALL the towns in my game are experiencing a major problem.     I did absolutely nothing. I just started adventure mode in game and it never worked right.
00036665
Adventure Mode -- Town
minor
resolved (user11)
2011-12-11Multiple merchants in a single shopWalk in a human town, visit a shop.
00034864
Dwarf Mode -- Interface, Stockpiles
minor
resolved (user11)
2011-12-11custom stockpile with food/plant drinks only is not the same as food stockpile with food/plant drinkssee above
00046907
Dwarf Mode -- Flows
minor
new
2011-12-11Water not stackable above 8 - 9 tilesDesign large tank with several z-level high walls. Connect several screw pumps to a nearby river and feed them into the tank. Activate screw pumps and wait for first level to fill up. Second level will not fill, despite the pumps dropping the water from above and the water unable to escape.
00029886
Dwarf Mode -- Reclaim
crash
resolved (user11)
2011-12-11Game crashes with an error when I reclaim
00021186
Dwarf Mode -- Interface, Announcements
minor
resolved (user11)
2011-12-11Axelord guarding dwarf caravan gets "has arrived" announcement before the caravan itself
00006283
Dwarf Mode -- Invasions
crash
resolved (user11)
2011-12-11Crash while under attack by HFSBreak into hell to check if demon pathing causes the low fps, make a LOT of unhappy dwarves who keep trying to rest but get interrupted.
00038735
Pathfinding
minor
resolved (user11)
2011-12-11dwarves will stop pathing through stairs in obsidanA. put stairs through cast obsidian
B. put a meeting zone, dig designation or build order at the bottom of the stairs.
00046214
Dwarf Mode -- Jobs, Hauling
minor
resolved (user11)
2011-12-11Dorfs won't dump items which are on constructions
00048876
Dwarf Mode -- Interface, Unit View
crash
resolved (user11)
2011-12-11Crashing in Unit ViewEnter unit view and watch around.
00046275
Dwarf Mode -- Embark/Setup
major
resolved (user11)
2011-12-11Dwarfes not willing to dig since embarkI can provide savegame. Saving and loading game doesn't help.
00047893
Dwarf Mode -- Interface, Designations
major
resolved (user11)
2011-12-11Can't designate mining except at top of mapWhen I saved and exited and restarted it worked again.
00044873
Dwarf Mode -- Jobs, Animal Handling
minor
resolved (user11)
2011-12-11Animal handling will be retried too often - what with inaccessible animals results in cancel spam an huge FPS dropAnimals + burrow without access to animals + alert => FPS drop from 200 to 20
00048903
Adventure Mode -- AI
major
resolved (user11)
2011-12-11Woodcutters can't find path.I have heard from imageboards that someone had the same issue with Hunters.
00049115
Miscellaneous Crashes
crash
resolved (user11)
2011-12-11Crash on startup
00045385
Technical -- Saving/Loading
crash
resolved (user11)
2011-12-11Dwarf Mode save loading crashAttempt to load a save file of Dwarf Mode. Does not always occur, but has high probability.
00049785
Dwarf Mode -- Jobs, General
minor
resolved (user1294)
2011-12-10Beekeepers always have 0 experienceTry to train some beekeepers they don't seem to get xp from doing anything
00047812
Combat -- Target Selection
crash
resolved (Logical2u)
2011-12-10Forgotten Beast makes DF crashes after killed.
00046292
Miscellaneous Crashes
crash
resolved (Logical2u)
2011-12-10Crash on second spout of dragonfireLoad the save and wait a few seconds for it to CTD.
00047102
Adventure Mode -- Movement
minor
resolved (Logical2u)
2011-12-10Ability to walk over open space
00043602
Adventure Mode -- Buildings
crash
resolved (Logical2u)
2011-12-10Sleeping in a shop in Town crashes game
00040422
Technical -- Rendering
major
resolved (Logical2u)
2011-12-10print_mode:text (ncurses) rendering "sitcky"Aside from the operating system and version, I downloaded the SDL dependencies myself, as I don't have administrator privileges on the machine I'm running. I don't think this is the issue, however (I don't think they're even being used). I might do a little more testing in different df versions, or different Linux distros, but at the moment is seems just broken. Upon reporting these errors, I am ssh'ed in, but the error occurs while running locally too.

I have the most recent version of the ncurses library.
00031773
General
crash
resolved (Logical2u)
2011-12-10Random black screen / lockI just play for a while and it dies randomly.
00042672
Dwarf Mode -- Trade
minor
resolved (Logical2u)
2011-12-09Caravan left early and left all merchandise behind, but still "traded" while leaving
00042982
Dwarf Mode -- Interface, Military Screen
minor
resolved (Logical2u)
2011-12-09Dead squads are not removed from squad list, instead leaving an annoying placeholder
00018432
Dwarf Mode -- Military
minor
resolved (Logical2u)
2011-12-09Civilian dwarves restricted to burrow even when alert is canceledcreate burrow
set tasks outside of burrow
activate alert
deactivate alert
00029942
Dwarf Mode -- Military
minor
resolved (Logical2u)
2011-12-09Squad set to "defend burrows" train insteadI haven't tried to reproduce this, but I did do the following to have this bug occur:

1. Have a squad with more than one dwarf. Make sure this squad is in Active/Training and that the barracks they train at has [q] and [t] toggled on.
2. Create a new alert.
3. Make a schedule for this new alert: Defend burrows, choose a burrow, copy and paste the orders for each month.
4. Set the squad to this newly create alert.
5. The above problem occurs.
00049763
Dwarf Mode -- Jobs, Animal Handling
minor
resolved (user11)
2011-12-09Having bees underground by putting channels to the sun above them screwed up dwarf pathfinding on the way to do colony tasksSee summary I guess
00049192
Undeath
minor
resolved (user11)
2011-12-08Ghost repeatedly topples tomb, nothing happens.
00049214
Miscellaneous Crashes
crash
resolved (user11)
2011-12-08Random crashes that take my computer with it
00049564
Creatures
minor
resolved (user11)
2011-12-08CASTE_ALTTILE does not work.
00049772
Dwarf Mode -- Combat
major
resolved (user11)
2011-12-08Dwarfs started attacking each otherissue a kill multiple order and then cancel it.
00049202
Technical -- General
crash
resolved (user6)
2011-12-07Random crash
00049172
Dwarf Mode -- Buildings, General
trivial
resolved (user6)
2011-12-07Cannot build stairs on Glowing PitsBuild a staircase down from above into a Glowing Pit and try to put an Up Staircase at the very bottom on the actual Glowing Pit. It will say "Blocked" despite there being an up/down staircase above it.
00049073
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (user6)
2011-12-07Dwarves will not stock soap in hospital. Non glob-to-bar error.
0004912 
Map Features
major
new
2011-12-07Placing farm plot on hidden areas allows detection of underground plantsAfter embark, b-p, make max width and height and go down. Your farm plot will change shape, if there are any caverns or other farmable features on this z-level in this place.
00049312
Dwarf Mode -- Jobs, Equipment
trivial
resolved (user6)
2011-12-07Woodcutter's child cutting trees without axe
00049263
Dwarf Mode -- Invasions
minor
new
2011-12-07Forgotten beasts arrive in the Underworld1. Become eligible for Forgotten Beast invasions
2. Discover Hell
3. Wait
00049344
Dwarf Mode -- Jobs, Eating/Drinking
minor
resolved (user6)
2011-12-07Dwarves will starve/die of thirst rather than attempt to path through even a single tile of deep water.
00049413
Dwarf Mode -- Environment
major
new
2011-12-07Infinite Cave-In Loop in glacierDrop Ice walls one layer onto stone in glacier biome using cave-ins.
00049582
Dwarf Mode -- Embark/Setup
crash
resolved (user6)
2011-12-07Crashes when I try to embark.Retried twice with the same settings, then with a new civ, then with a fresh installation of LNP.
00049606
Technical -- Saving/Loading
crash
resolved (user6)
2011-12-07Crash while loading save with message "Missing plant gloss:[blank]"Attempt to load save. Crash every time.
00049743
Dwarf Mode -- Military
minor
resolved (Logical2u)
2011-12-04A massacre of my entire fortress by my military because of a kill order.
000496410
Dwarf Mode -- Jobs, Constructions (walls etc)
major
resolved (user6)
2011-11-29Marble not recognizedThis seems to be happening right from the start.
I tried abandoning, then reclaiming (it was a good site), with no effect. Tried starting a new site nearby with same results. Used third party utility to find marble elsewhere in the world; still not recognized.

Am currently generating a new world to attempt to solve the problem.
00045643
Adventure Mode -- General
crash
resolved (user6)
2011-11-29Hit "c" in adventure mode: Segmentation fault.Start DF2 (preferrable from terminal to see the resulting error message).
Create or load an Adventure character.
Hit "c".
00049706
Dwarf Mode -- Nobles
minor
resolved (user6)
2011-11-29demands fine pewter slab in officea *very* long wait.
00049675
Fire
major
resolved (user11)
2011-11-26Dwarves randomly die of sudden bleeding to death from their feet...Can only reproduce by same file, as I don't have vanilla DF... though actually, now that the game saves all associated raws, I COULD send one a file if they desire.
00049572
Technical -- General
crash
resolved (user11)
2011-11-25Crashes on startup due to incompatible libpng error [Linux]Launch the game
00049655
Dwarf Mode -- Trade
major
resolved (user11)
2011-11-25Paved roads prevent traders and diplomats from leaving map edgeJust build a paved road in front of your fortress.
00049681
Dwarf Mode -- Interface, Trade
minor
resolved (Logical2u)
2011-11-24Removing trade depot transfers ownership of all items to playerPresumably, wait til a trader is there, remove the building, etc.
00049525
Dwarf Mode -- Pets
minor
resolved (user1294)
2011-11-24Animals stop breeding after reaching population of 50
00049631
Dwarf Mode -- Jobs, Assignment of Jobs
trivial
resolved (user11)
2011-11-22rusty skill not counted in workshop profile job assignment
00049596
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
major
resolved (user1294)
2011-11-17cant shear creatures - "no creature" message
00049551
Dwarf Mode -- Jobs, Activity Zones
minor
new
2011-11-10Pitted animals cannot be re-pitted1. capture some gobbos in cage traps.
2. disarm them.
3. throw them into a pit.
4. allow them to escape into more cage traps
5. attempt to pit them again.
00049542
Dwarf Mode -- Buildings, General
minor
resolved (user11)
2011-11-10creating useless space that is permenately blockedsee above.
00034317
Dwarf Mode -- Interface, Announcements
major
resolved (user6)
2011-11-08Abduction of Baby Not Announced
00044394
Dwarf Mode -- Jobs, Smelting
major
resolved (user11)
2011-11-06Crash during smelting worktesting repeatability now
00049495
Dwarf Mode -- Moods
minor
resolved (Logical2u)
2011-11-06Mining pick dropped from moody dwarf is unusable1. have a miner become 'peculiarly secretive'
2. when he claims a shop, go into his inventory and forbid his pick (or dump, but i think it was forbid)
3. after the pick is placed in a stockpile, have another dwarf enable mining, and designate an area to mine
4. observe no dwarf picking up the pick
00049481
Dwarf Mode -- Jobs, Eating/Drinking
minor
resolved (user11)
2011-11-04Some dwarves don't eat - instead they wander around choosing a chair
00049462
Dwarf Mode -- Jobs, Smelting
minor
resolved (Logical2u)
2011-11-04Smelting sterling silver recipe
00049472
Dwarf Mode -- Abandonment of Fort
feature
resolved (Logical2u)
2011-11-04Basic features missing
00049453
Dwarf Mode -- Embark/Setup
minor
resolved (user11)
2011-11-02Value 0 item exists at embark.I assume just embarking and maybe looking for Cubed Drathla Spleen?
00039002
World Generation -- General
crash
resolved (user1294)
2011-10-29Crash of worldgen [during history run in year 63] - modded game- advanced world generation
- DEFENCE! set
- 11 rejects
- DF crashes in year 63, during history run.
00010645
Dwarf Mode -- Immigration
minor
resolved (user11)
2011-10-29Immigrant Hunters arrive carrying one boot.
00046413
General
crash
resolved (user11)
2011-10-29Game isn't starting
00010982
Dwarf Mode -- Jobs, Assignment of Jobs
minor
resolved (user11)
2011-10-27Job cancellation loop at the edge of a burrowDesignate burrow, restrict miners to it, designate square to be mined so that the dwarves have to stand outside the burrow to mine it.
00012611
Dwarf Mode -- Artifacts
minor
new
2011-10-26Dwarf doesn't mind artifact theftLeave artifacts outside. Wait for thieves or rhesus macaque.
00049392
Dwarf Mode -- Trade
minor
resolved (user1294)
2011-10-26Cannot request iron from the dwarven caravan but can request pig iron and steel.When making requests of the dwarven caravan check the metals section and see if iron and its alloys are all listed.
00049353
Dwarf Mode -- Invasions
major
resolved (user11)
2011-10-26Sieges with [FLIER] tag will sit on the edge of mapWait for siege with [FLIER] tag (in vanilia - goblins on bats/eagles)
00049381
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user11)
2011-10-25Multiple dwarves pick same bed in hospital, one dies of thirst
00031163
Dwarf Mode -- Military
minor
new
2011-10-23Soldier equipped vial of extract (golden salve) as waterskin, then added alcohol to it
00049006
Dwarf Mode -- Embark/Setup
crash
resolved (user11)
2011-10-23Crash when preparing to embark
00049363
Dwarf Mode -- Combat
minor
resolved (user11)
2011-10-23Bucklers get stuck in enemiesassign bucklers to melee dwarves, and send in the macaques
00048063
Dwarf Mode -- Buildings, General
minor
new
2011-10-22Non-empty buckets can be used to construct ashery and well
00037779
Creatures
minor
resolved (user6)
2011-10-20One of these Leopards will die of old age, which will it be?
00049085
Miscellaneous Crashes
minor
resolved (user11)
2011-10-19Game crashes on save
00010762
Dwarf Mode -- Jobs, Healthcare
minor
resolved (Toady One)
2011-10-192 dwarves in hospital died of dehydration.
00039325
Dwarf Mode -- Jobs, Eating/Drinking
minor
resolved (user11)
2011-10-18Dwarves refuse to eat food due to buggy dining room.I am not sure, but the dining room in question was built early on in the game, so that I built some doors and a Depot within its designated space.
00046206
Dwarf Mode -- Embark/Setup
minor
resolved (user11)
2011-10-18Embark froze game in heavy forested siteUnable to reproduce, yet worth reporting
00006941
Dwarf Mode -- Jobs, Hauling
minor
resolved (user11)
2011-10-18Dwarf hauls bucket from previos task (Fill pond ) while executing next task - manage stockpile records
00044475
Dwarf Mode -- Buildings, Cages and Chains
minor
resolved (user11)
2011-10-18Wells are dry which shouldn't be.build wells two spaces above a stream.
00049303
Dwarf Mode -- Jobs, General
tweak
new
2011-10-16Fishing takes precendence over all other tasksFind a map with fish, turn on fishing tasks, set other tasks while fishing remains on. Until the fish are gone the dwarf won't perform the other tasks.
00046124
General
major
resolved (user11)
2011-10-15Game can be paused, not unpaused.
00042273
Dwarf Mode -- Jobs, Designations
major
resolved (user11)
2011-10-15Odd Digging Designation Bug
00018178
Dwarf Mode -- Nobles
minor
resolved (user6)
2011-10-15Nobles issue mandates for raw adamantine items
00024162
Dwarf Mode -- Jobs, Designations
minor
new
2011-10-15For jobs on edge of burrow, dwarves get stuck trying to complete the job from outside the burrow1) Establish a generalized Burrow.
2) Set an alert that limits all civilians to that burrow, then put the fortress on that alert.
3) Designate an area for digging or engraving on the edge of that burrow, but within its borders.
4) Watch dwarf go to a tile adjacent to the designated job tile that is outside of the burrow, and get stuck on the job without completing it.

Obviously, this won't occur if the tile the dwarf AI chooses to do the job from is within the burrow.
00049224
Dwarf Mode -- Stockpiles
minor
resolved (user1294)
2011-10-14Dwarves Will Not Move Trolls to Specific StockpileOthers in the thread had the same problem when they downloaded the save file. However, I cannot identify *how* to properly reproduce it - it is random.
000310625
Dwarf Mode -- Military
major
resolved (Toady One)
2011-10-13Marksdwarves cannot equip ammunition stored in binsMake an ammo stockpile large enough to hold all of your ammunition with enough bins to store all of it. Ensure that all of the ammo makes it into bins. Form a squad of marksdwarves, give them all necessary equipment, assign ammo you have plenty of and set them to train. Observe the marksdwarves as they wander around your fort with Soldier (Cannot follow order) and no ammunition in their quivers. Set a workshop to produce new ammo and watch your whole squad rush to it to equip the fresh bolts.

I have not tried to reproduce this yet due to how much of a pain it was to fix in the first place. Mass dumping the ammo stockpile then unforbidding the dumped bolts resulted in thousands of dump and haul jobs and I just don't want to do that again; better to test it on a smaller scale, IMO.
00045154
Dwarf Mode -- Interface, Unit Profiles
trivial
resolved (user11)
2011-10-13Manager does not move down in unit list to area where other "purple" people are listed
000322817
Dwarf Mode -- Immigration
minor
resolved (user6)
2011-10-11Recieved migrant message "Migrants brave this terrifying place..." despite no deaths.
00049162
Dwarf Mode -- Buildings, General
minor
new
2011-10-07When removing retractable bridges, land remains underneathI guess dig a pit, setup some retractable bridges over it. Then remove the bridges.
00045863
Adventure Mode -- Combat
crash
resolved (user1294)
2011-10-04Select target after pressing [A] to initiate a specific attack. Segmentation fault.Load or create an adventurer target.
Move within range of an attackable target.
Hit "A".
Choose one of the options (doesn't matter which in case there are multiple)
Segfault occurs.
00049092
Dwarf Mode -- Interface, Unit-Job Screen
feature
resolved (user11)
2011-09-29Unit Screen sorting gives me migraines
00048612
Dwarf Mode -- Jobs, Equipment
feature
resolved (user11)
2011-09-29Make dwarfs prefer to pickup weapons/armour with prior attachmentDwarf grows attached to Sharp Spikey Sword of DOOM!
change uniform - still allows for said sword.
Dwarf drops current uniform, including said sword.
Dwarf picks up unknown boring short sword.
Dwarf is unhappy with useless weapon and dreams of better days.
00049101
Undeath
minor
resolved (user11)
2011-09-29Ghosts of outpost liaisons pastDon't have a trade depot in time for the first caravan and eventually the outpost liaison will get melancholy and eventually die and become a ghost.
00014945
Dwarf Mode -- Jobs, Healthcare
minor
new
2011-09-29injured dwarf 'cannot stand' too tough to rest but can't move.1) Have a really tough dwarf
2) Impair his ability to walk
3) Watch him refuse to be rescued and die of thirst.
00049064
Dwarf Mode -- Interface, Tasks
minor
resolved (user11)
2011-09-27Named item unable to be equiped/dumped
00048463
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (user11)
2011-09-16Noble with office cancels job "update stockpile records: need office"
00048954
Dwarf Mode -- Diplomacy
minor
resolved (user11)
2011-09-12Two diplomats at onceyou got me..
00048932
Dwarf Mode -- Military
major
resolved (user11)
2011-09-12"Soldier (Cannot follow order)" Status for military dwarves on duty after canceling "move" order that could not be completed.Create squad, assign them to a room with a tiny entrance that is too small multiple times, then cancel the order.
00048941
Dwarf Mode -- Buildings, General
minor
resolved (user11)
2011-09-12Free Items at Depot
00048921
Dwarf Mode -- Military
trivial
resolved (user1294)
2011-09-12Military will not cancel "kill" orderhave a military squad
push S
push K
scroll over a creature(Mooseman)
push enter
wait until creature dies and then the dwarves will just slink around the corpse.
00048912
Dwarf Mode -- Buildings, General
crash
resolved (user11)
2011-09-12Game crash when scrolling over a bed using the Q selectionThis is isolated.
00048894
Dwarf Mode -- Combat
minor
resolved (user1294)
2011-09-11Loyalty cascade in 0.31.25
00048824
General
block
resolved (user11)
2011-09-07Alright so I am unable to run the DwarfFortress.exe program
00048751
Dwarf Mode -- Jobs, Childcare
minor
resolved (user1294)
2011-09-03Imprisoned mothers cannot reach their infants: message spam1. Build restraint, use it for justice
2. Have mother of infant commit crime (tricky)
3. observe message spam
00048761
Pathfinding
minor
resolved (user1294)
2011-09-03Dwarves have difficulty pathing to webs in the caverns1. create a long-ish path from the loom to the caverns
2. observe message spam.
00048254
Creatures
minor
new
2011-09-01capybara herd stuck in place until captured/tamed member slaughtered- embark on biome suitable for capybara
- build cage trap
- wait for capybara pack
- drive into cage trap
00048702
Dwarf Mode -- Pets
minor
resolved (Logical2u)
2011-08-30Cats adopt dwarves while paused.
00048673
Dwarf Mode -- Jobs, General
minor
resolved (user11)
2011-08-30Strange behaviour when installing colony in hiveHappens randomly when dwarf is assigned 'install colony task'.
00048662
Geology
minor
resolved (user11)
2011-08-30Unmined galena and marble look the same
00048582
Dwarf Mode -- Interface, Notes/Points/Routes
minor
resolved (Logical2u)
2011-08-27Backspace adds a backspace character to burrow namesCreate a burrow (w, a)

Name the burrow (n)

Press backspace
00041154
Dwarf Mode -- Rooms
minor
new
2011-08-27Dwarves eat in whatever chair seems convenient, then complain about a lack of dining tables- Build adjacent pairs of tables and chairs.
- Designate the surrounding area as a dining room from one of the tables, assigned to nobody.
- Build chairs elsewhere, without the adjacent tables.
- Provide food that's nearer to the non-dining-room chairs (unknown if this qualification is requisite, but this was the arrangement in the environment under which I observed the bug).

Effect:
- Dwarf with no complaints will eventually bring food to a non-dining-room chair.
- Dwarf eats at the chair.
- Dwarf leaves with a new complaint about the lack of dining tables.
00048591
Dwarf Mode -- Jobs, Assignment of Jobs
minor
resolved (user1294)
2011-08-26Severely wounded baby carried around by mother on menial jobs, no 'recover wounded' task
0004860 
Dwarf Mode -- Interface, Stockpiles
minor
resolved (user1294)
2011-08-26Iron NOT listed within weapons/trap comps materials listCreate stockpile for weapons/trap comps
check settings for stock pile
check materials
Find IRON is not listed as allowed material.
00027773
Cave-ins
crash
new
2011-08-25Crash while collapsing cavern onto Demons
00035301
Technical -- Input/Keybinding/Macros
major
new
2011-08-24When reassigning keybindings if you assign leave screen and change keybinding to the same key you can't do anything.Change leave screen to k.
00048482
Dwarf Mode -- Jobs, Healthcare
major
new
2011-08-22Dwarf walks back and forth while recovering wounded.Have not tried, and I've never seen it before.
00048532
Dwarf Mode -- Stockpiles
minor
resolved (user11)
2011-08-22Drink only stockpiles accept prepared food barrelsBuild a small food stockpile, set it to only contain drinks and set your kitchen to produce meals. Wait for a few months, see that it's filled with prepared food.
00048521
Dwarf Mode -- Flows
minor
new
2011-08-22Two rivers, only one of them flowsEmbark on a site with two river/brook sources, build water wheel on each river bank and/or look for outflow of river at map edge
00046404
Dwarf Mode -- Military
major
resolved (user11)
2011-08-21Military units will not equip gearAssign a dwarf to a military squad. Assign them gear that you have available in a stockpile.
00048495
Dwarf Mode -- Nobles
crash
resolved (user11)
2011-08-21Dead captain of the guard, can not reassign or change squad-reassign new captain in the noble screen: crash
-reassign new captain in squad position 0000001: crash
-disband squad in the military screen:crash
-remove single dwarf from squad in the military screen: crash
00048451
Cave-ins
block
new
2011-08-20Freezing oceanic water causes cave-ins and makes the game freeze too- Generate small islands using http://www.bay12forums.com/smf/index.php?topic=91141.0
- Embark on a whole island where the weather is cold enough to make the ocean freeze part of the year
- Wait until winter is upon you
00048391
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
new
2011-08-19No Creature error when shearing
00048137
Dwarf Mode -- Buildings, General
minor
resolved (user1294)
2011-08-18Item build orders in Workshops not being executed
00048411
Adventure Mode -- Inventory
major
resolved (user1294)
2011-08-18coins stacks randomly creating a lot of piles in inventorysell items, or grap coins from ground
00048188
Dwarf Mode -- Jobs, Smelting
minor
resolved (user1294)
2011-08-18Make adamantine wafers does not appear in smelter
00048373
Dwarf Mode -- Items
crash
resolved (user11)
2011-08-17Using "k" on a specific tile results always to crashEasy and always reproducable.

Simply use "k" on this specific tile.
00048361
Miscellaneous Crashes
crash
resolved (user11)
2011-08-17Falling Fire Man crashes gameDrop a Fire Man in the arena from at least 2 z-levels in the air. Watch the game crash.
00048313
Dwarf Mode -- Interface, Military Screen
minor
resolved (user11)
2011-08-16Weapon attachments do not respect changes to military position (forbidden due to stuck-in)1) Make a military dwarf, assign him or her a weapon

2) Wait until he or she grows attached to that weapon

3) Remove the dwarf from his squad and replace him or her. The replacement will never pick up a weapon.
00048321
World Generation -- General
major
resolved (user6)
2011-08-16All civilizations in generated world are of non-intelligent cavern creature types.size: pocket
history: very short
civs: medium
sites: medium
beasts: high
savage: high
mineral: frequent

seems to happen consistently

to see the crash, try entering a lair with a cave crocodile character. You should encounter it somewhere along the way.
00048125
Technical -- Saving/Loading
major
resolved (user6)
2011-08-15Save file duplication instead of writingFor me currently, I can reproduce it every time I try to load one of my recent saves.
00048271
Geology
minor
resolved (user1294)
2011-08-14Alexandrite gems don't change color in sunlight!
00048261
Dwarf Mode -- Nobles
minor
resolved (user1294)
2011-08-14Queen is tame human
00044662
Dwarf Mode -- Jobs, Eating/Drinking
minor
resolved (user6)
2011-08-13Dwarves taking very long time to drink
00048231
Combat -- Stuck-ins
minor
resolved (user1294)
2011-08-13Dwarves seems to be forever stuck in combat in some situations (particularly blunt weapons ) and does not kill the target.Equip Squad with full armor and Wooden Training swords.
Attack an strong ( Troll / Blizzard Man ) unarmed / unarmored opponent and it will eventually happen that it won't die by the wounds it suffers even when the whole body is fully broken.

Combining the use of cage traps, disarming and then pitting the enemy into your squads hand is an effective way to reproduce this problem.
00048102
Artistic Images (engravings etc)
trivial
new
2011-08-12Civilization symbol engraving descriptions can show both "design" and "crafting" quality; other engravings do not- Assign a low- or un-skilled dwarf the "Engraving/Stone detailing" labor (a high-skilled dwarf is less likely to carve generic symbols)
- Designate a large smoothed area for engraving
- Toggle engravings to be un-hidden (if necessary).
- Examine descriptions of the most frequent symbols
0004822 
Dwarf Mode -- Jobs, Designations
minor
resolved (user1294)
2011-08-12Overlap problem between downward staircase designations and smoothing the floorDesignate an area to be smoothed (perhaps large so they don't get to it quickly).
Designate a downward stair and wait for it to be dug.
Wait for the smoothing to happen (or lessen the area).
Observe nonexistent staircase.
00045592
Dwarf Mode -- Stockpiles
minor
new
2011-08-12Stockpile "take from" options unset after save.
00048191
Dwarf Mode -- Environment
minor
resolved (user1294)
2011-08-12"Is caught in a cloud of boiling magma"
00048161
Dwarf Mode -- Jobs, Fishing
trivial
resolved (user6)
2011-08-10Fisherdwarf cancels fish: interrupted by fish
00041891
Dwarf Mode -- Interface, Unit-Job Screen
minor
resolved (user1294)
2011-08-10Cannot cancel 'Store Item in Bin' in (U)nits screen using (R)emove creature from taskFind a job on the list with the 'Store Item in Bin' job. (R)emove is active (white) but won't work.
00033412
Creatures
minor
new
2011-08-10[VERMIN_GROUNDER] tagged Vermin Flying off ground.
0004815 
Adventure Mode -- Conversation
trivial
resolved (user11)
2011-08-08megabeasts keep re-introducing themselves.1.)attack colossus that is right next you you
2.)repeat until he announces himself
3.)keep repeating until he announces himself AGAIN
00047733
Dwarf Mode -- Buildings, General
minor
new
2011-08-08Ghosts obstruct doorsDifficult, since you can't control ghosts.

a) Kill lots of dwarves and don't bury them

b) Build lots of doors
0004805 
Contaminants/Spatter
minor
new
2011-08-08Contaminants not washed off of items dropped into static water via retracting bridgeFill a trench with water. Build a retracting bridge over that trench. Dump contaminated items onto the bridge via making a garbage dump one z level above the bridge. Retract the bridge. Examine items dropped into the water.
0004811 
Dwarf Mode -- Jobs, Designations
trivial
resolved (user11)
2011-08-08"Remove up Stairs/ramps" highlites unrevealed rampshighlite unrevealed known cavern layer with "remove up stairs/ramps"
000019431
Dwarf Mode -- Jobs, Healthcare
minor
resolved (Toady One)
2011-08-07Hospital does not stock plaster powder, and doctors won't use stockpiled plaster to set bonesCreate a hospital zone and use a kiln to make plaster powder. Set the hospital zone to store plaster powder and make sure there are bags and chests constructed in the zone.
000031826
Dwarf Mode -- Jobs, Healthcare
minor
resolved (Toady One)
2011-08-07Surgery job never completes
00048081
Religion
trivial
resolved (user1294)
2011-08-07Faithful and casual worshiper of the same god
0004445 
Dwarf Mode -- Combat
crash
resolved (user1294)
2011-08-07Game crashes when the "body" or "upper body" has tissue breaking offSomehow launch a creature, consisting of a fragile and poorly coherent material (salt, soot...), into an obstacle with significant force. Most likely to happen during a cave-in, since dwarfs are unlikely to send a demon flying by own power.
00044828
Technical -- Saving/Loading
crash
resolved (user1294)
2011-08-07My save file crashes when loading [Fatal Error] "Missing Word Definition" :(
000016912
Dwarf Mode -- Stockpiles
minor
new
2011-08-05Dwarves don't respect stockpile sub-settingsCreate a food stockpile. Disable various kinds of food from the stockpile. Dwarves will carry those kinds of food to the stockpile anyway.
00002219
Dwarf Mode -- Jobs, Items
minor
resolved (Toady One)
2011-08-04Making leather waterskins actually produces no-material flasks
00041962
Dwarf Mode -- Jobs, Eating/Drinking
minor
new
2011-08-04Dwarf dances around table with food, but doesn't sit downIt's weird. He's nobody particular. Two others with same type of dogs attached eat fine.
00039692
Dwarf Mode -- Thoughts and Preferences
text
resolved (user1294)
2011-08-04Word "loaded" has accidentally been put in description.
00034281
Adventure Mode -- Reactions
minor
resolved (Toady One)
2011-08-04Adventure mode armor and clothing reactions product static size Large clothing
00048021
General
block
resolved (user11)
2011-08-03Mac OSX Lion Startup FailureI know that it breaks every time I launch it on my system, haven't had any other system to test it on.
00048011
Dwarf Mode -- Interface, Tasks
tweak
resolved (user6)
2011-08-03Encrust Gems Allowed When Gem Not AvailableFind a uncut gem, build a Jeweler's workshop, attempt to encrust item with it.
0004800 
Dwarf Mode -- Jobs, Items
minor
resolved (user1294)
2011-08-03One yak skull (perhaps others) clutters crafter's shop to *CLT*try to craft a totem using a yak or similar skull
00015162
Dwarf Mode -- Jobs, Designations
minor
new
2011-08-02Cannot channel under rased bridge.Create bridge, connect to leaver, raise. attempt to channel where the bridge was.
00047754
General
crash
resolved (user11)
2011-08-02Crashes on startup on LionTry to launch df under OS X Lion
00047971
Dwarf Mode -- Jobs, Military
minor
resolved (user11)
2011-08-01Military dorf prioritizing 'Sleep' over 'Drink'
00037402
Dwarf Mode -- Jobs, Eating/Drinking
minor
resolved (user11)
2011-08-01dwarves on Patrol do not drinkCreate militia.
Set dwarves to patrol
wait until they get thirsty
0004557 
Dwarf Mode -- Interface, Embark
tweak
resolved (user1294)
2011-08-01Player is not warned on embark about playing as dead civilisation
00026304
Adventure Mode -- Reactions
minor
resolved (Toady One)
2011-08-01Adventure mode reactions ignore material reaction product requirements for reagents.1. Copy the TAN_A_HIDE reaction from reaction_other and alter it to an adventure mode reaction.
2. Attempt to tan a skin in Adventure mode.
3. Discover that you can use any bodypart belonging to the creature.
0004796 
Dwarf Mode -- Buildings, General
trivial
new
2011-08-01Lowered bridge not visible in channeled squares one z level above1. Mine a channel two levels deep
2. Build a bridge one z level below the top of the channel
3. Go to the z level above the bridge
00047943
Dwarf Mode -- Abandonment of Fort
feature
resolved (user11)
2011-07-31Smelter wont' accept marble as a flux stone
0004795 
Dwarf Mode -- Military
minor
resolved (user11)
2011-07-31When choosing candidates for the military, display of 'relevant skills' is buggy and nearly useless- hit 'm'
- create squads, at least one of which uses the default 'archer' uniform
- be frustrated
00007808
Technical -- Input/Keybinding/Macros
minor
resolved (Logical2u)
2011-07-31Native language Keyboard cannot be changed
00012082
Contaminants/Spatter
minor
resolved (Logical2u)
2011-07-31Contaminant damage inconsistenly applied, kills creatures on reload.31.01 save where infected creatures will die on reload is here:

http://dffd.wimbli.com/file.php?id=2117
00012529
Dwarf Mode -- Combat
minor
resolved (Logical2u)
2011-07-31Military Moat DanceNo idea. It's happened twice now with different entrances and different targets. The fortress has two 3-tile wide approaches that bridge a moat and no sooner do they cross the moat then they turn back. The behavior is extremely similar to the old entrance dance that dwarfs would do when you had tasked them to stay inside, except here the trigger point seems to be the moat. They've already walked 30 tiles outside to get to that point. Sometimes they will cross the moat, go 3-4 tiles, and then return. Sometimes they return while they'e still over the moat.

I have no idea how to get them past the moat. It doesn't happen every time, however. I have sent the military past the moat successfully at least once.

Regular workers appear unaffected - they wander across the moat without issue. My only guess is a pathing issue unique to active soldiers.
00011005
Dwarf Mode -- Interface, General
minor
resolved (Logical2u)
2011-07-31animals show up on z-health screen for diagnosis (D), are not diagnosed, are not removed when healed (or dead?)have an animal wounded
00032905
Dwarf Mode -- Buildings, General
minor
resolved (Logical2u)
2011-07-31Building a Magma Smelter one floor above existing Magma Smelter impossibleNot tried till now, haven't found a suitable place to redo the mistake.
00020633
Adventure Mode -- Environment
major
resolved (Logical2u)
2011-07-31Burning trees near ice lags gameFind frozen pond with tree/burnable plant nearby, set fire to tree/burnable plant, attempt to move.
00014871
Dwarf Mode -- Environment
minor
resolved (user11)
2011-07-31Icing of the river makes objects within the water disappear1. Choose a temperate Biome with a river that in winter turns to ice
2. Throw a goblin into the river and let him drown
3. Check to see that the corpse stays at the same place and doesn´t drift due to current
4. Wait for the river to turn to ice
5. Check if the gbolins corpse still is there
00008343
Dwarf Mode -- Combat
crash
resolved (user11)
2011-07-31Blue Screen of Death During Combat between Training Weapon-equipped Dwarves & a berserking mooderI have not attempted to reproduce the error (mostly because I don't really feel like intentionally crashing my whole system again).
00032566
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (user11)
2011-07-29Dwarves refuse to remove bridge
00046703
Dwarf Mode -- Idle Behavior
major
resolved (user11)
2011-07-29perfectly fine miner decides that he dosn't want to eat, drink or work and diesNone, though the same seems to be happening to my mason during construction of a tower
00045436
Dwarf Mode -- Buildings, Cages and Chains
minor
resolved (user11)
2011-07-29I cant build coins or chainsorder form forge job to build chain or coins
00045694
Dwarf Mode -- Invasions
major
resolved (user6)
2011-07-28demons - way too early
00044785
Adventure Mode -- Inventory
major
resolved (user6)
2011-07-28Coins not valuated propery in Adv Mode (probably from a different civ)
00047856
Dwarf Mode -- Buildings, General
crash
resolved (user6)
2011-07-28Crash when building thingsIf you tell me where the save files are, I can upload my save file and tell you how to build something that makes it crash for me. (I looked in data/save/current, but that folder is empty.)
00042462
Technical -- Saving/Loading
major
resolved (Logical2u)
2011-07-28Game is not saving when asked toIt'd the same every time.
00047374
Dwarf Mode -- Jobs, Cleaning
major
resolved (user6)
2011-07-28Dwarves ignore rotting dog corpse
00045662
Technical -- Saving/Loading
major
resolved (user6)
2011-07-28Closing DF erases Save?1: Worldgen
2: Exit DF
3: Erased Save
0004763 
Dwarf Mode -- Nobles
minor
new
2011-07-28Nobles with multiple bedrooms gain unhappy though from sleeping in inferior oneGive a dwarf a hovel; simplest cheapest possible room. Ennoble them to a position with minimum room requirements (eg, promote to baron, wait til elected to mayor, etc). Mark them as owner of a new room that meets their requirements, leave their old room assigned to them. Wait for them to sleep in it, which may happen very infrequently but does happen.
00047422
Dwarf Mode -- Environment
minor
resolved (user6)
2011-07-28Freezing ice doesn't leave a surface on top of the wallDig out an ice wall by channeling or ramp. Get magma nearby, letting the water spread back to the original square. Let the water refreeze. It should result in an ice wall that is missing the floor on the above layer.
00041101
Dwarf Mode -- Interface, Burial
minor
resolved (user6)
2011-07-28Pets and trained animals that die of old age are not buried19 year old fort, each spring a few animals die of old age, unable to get them properly buried
00047661
World Generation -- General
crash
resolved (user6)
2011-07-28libTrash causes Crash during World Gen.1. Intall libTrash.
2. Create a new world in DF.
00047721
Dwarf Mode -- Jobs, Animal Handling
minor
new
2011-07-28Dwarf gets sick while handling animal, other dwarfs won't help him to a bed because he is still handling the animal1. Have a hospital
2. Have dwarves with the "Recover Wounded" labor enabled
Now for the tricky part:
3. Wait for a forgotten beast with poisonous blood. Kill it and let some of your dwarves walk in it.
4. Assign the infected dwarves to animal hauling and queue up a bunch of jobs hauling large animals from a pasture on one side of your fort to the other
5. Cross your fingers that the FB syndrome will knock dwarves unconscious rather than kill them
6. When a dwarf is knocked unconscious while handling an animal, begins "Rest"ing, and someone else tries to haul him to a bed, you should receive the message "Urist cancels Recover Wounded: Handling Dangerous Animal"

Reproducing the bug might be more easily accomplished by modding in a syndrome with the same effects on a more common creature -- say horses -- slaughtering them and then assigning animal haulers to haul animals back and forth across the blood-stained ground.
00045823
Dwarf Mode -- Jobs, Smelting
trivial
resolved (user6)
2011-07-28Smelters unable to produce pig iron or steel even with materialsmake a bar stockpile outside an inactive burrow, generate iron bars, see if they can make pig iron with all ingredients inside sotckpile.
00047822
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2011-07-28Reasonably healthy dwarf stuck "in traction" for impossibly long timeInjure a dwarf twice in the same extremity and get unlucky... ? Or maybe there's something preventing casts from being removed? There is no cast in his inventory, though.
00047842
General
major
resolved (user6)
2011-07-28Zip file invalid cannot open program
0004768 
General
crash
new
2011-07-27DF crashes before fully loading. Something about a missing symbol.
00047773
General
crash
resolved (user11)
2011-07-27Dwarf Fortress cannot start on Mac OS X Lion
00021326
Dwarf Mode -- Flows
minor
resolved (user11)
2011-07-27Flowing water destroys stone if more than one is present in its pathCreate a 1-tile wide long channel with multiple pieces of stone in it and allow water to flow in.
00044014
Dwarf Mode -- Jobs, Hauling
minor
resolved (user11)
2011-07-27Dwarves do not haul skulls and cartilage to the stockpile
00047871
Miscellaneous Crashes
crash
resolved (user11)
2011-07-27Asked for nonexistent texture data crash1.Use Irondhand texturepack.

2.Discover caverns.

3.Discover them some more.

4.Crash.
0004786 
Dwarf Mode -- Stockpiles
minor
resolved (user11)
2011-07-27Iron weapons not handled properly on weapon/trap component stockpilesCreate stockpile. [q]uery->change [s]ettings on the stockpile. [e]nable Weapons/Trap Comps. Observe the list of metals. [f]orbid metals, then allow a random metal (preferably one that you don't actually have any weapons made out of, I guess). Wait for dwarves to stockpile iron weapons on this stockpile.
00047802
Dwarf Mode -- Interface, Stockpiles
minor
resolved (user11)
2011-07-24Incomplete Stockpile SettingsCreate weapon stockpile, "q", "s", goto "Weapons/Trap Components", select "Metal". Voila! No Iron. Dang.
00047742
Dwarf Mode -- Flows
major
resolved (Logical2u)
2011-07-22Water flowing over a stack of armor makes most of the armor disappear
00045204
Dwarf Mode -- Environment
major
resolved (user11)
2011-07-19Incomplete slopes in cavernsI haven't the faintest what causes this, other than to try the worldgen settings listed below and see if it reoccurs.
0004767 
Artistic Images (engravings etc)
minor
new
2011-07-19Statue and figurine images do not contribute to Legends modeCreate a world with hidden history and check the status of Legends mode.
Create a bunch of statues and figurines in dwarf mode, look at them, and abandon.
Check the status of Legend mode again, find it unchanged apart from your dwarf fortress and related entities.
00047648
Technical -- Saving/Loading
major
resolved (user11)
2011-07-18Manual save not workingEnter a game of DF, save, try to continue and find that you can't.
00047611
Dwarf Mode -- Embark/Setup
trivial
new
2011-07-16Pause after "strike the earth" depends on uninitialized memoryLaunch df from a bash/sh shell via "MALLOC_PERTURB_=255 ./df", start a new game, embark, hit return at the "strike the earth" screen.

"MALLOC_PERTURB_=255" will cause newly allocated memory to be filled in with 0xFF and newly freed memory to be filled in with 0x00.
00047521
Dwarf Mode -- Jobs, Smelting
minor
resolved (user11)
2011-07-13Cannot smelt pig iron at an old smelterBuild a smelter or magma smelter before getting coke; get coke; try to smelt pig iron.
00047495
Adventure Mode -- Combat
major
resolved (user11)
2011-07-12Everytime i kill a minotaur the game crashes and closesthis has happened in three games and two seperate worlds. i have killed a minotaur without it crashing once.
00019777
Dwarf Mode -- Jobs, Healthcare
trivial
new
2011-07-11Injured internal organs are dressed by medic1- Get a dwarf into the hospital with several internal bits damaged.
2- Let McHouse diagnose the victim.
3- View treatment plans for internals.
0004748 
Adventure Mode -- AI
minor
new
2011-07-11Bogeymen attack sleeping humans inside house (bogeyman home invasion)See above.
00047443
Miscellaneous Crashes
crash
resolved (user11)
2011-07-11Crash from path failure
00023118
Dwarf Mode -- Interface, Stocks
crash
resolved (user11)
2011-07-10Crash when looking at 'liquid' in StocksNo idea.
00047452
Dwarf Mode -- Jobs, Building Construction and Destruction
feature
resolved (user11)
2011-07-09The MASON & CARPENTER skills should NOT be used for constructions.My example?

Have 4 MASON workshops doing furnitures on repeat.
Have 20 people with MASON skill enable.

Build 200 Blocks worth of WALLS and/or FLOOR.

Nobody's going to do furniture unless you are lucky or until the WALLS/FLOORS are done.
00044206
Pathfinding
minor
new
2011-07-09Dwarf refuses to digDont know how to reproduce, unless you try it yourself with the version I have.
00045754
Dwarf Mode -- Jobs, General
minor
resolved (user11)
2011-07-09Burrows glitch-Mine a burrow.
-Create burrow.
-Complete with door.
- Assign dwarves
- Activate burrow.
- Wait for dwarves to enter.
- Deactivate burrow.
- Watch a cultlike following of starvation.
00043973
Dwarf Mode -- Invasions
crash
new
2011-07-09disembodied goblins crashing my forthttp://dffd.wimbli.com/file.php?id=4088 upload and continue the saved fort. Ambushes should occur as the Caravan is leaving.
00021784
Dwarf Mode -- Jobs, Assignment of Jobs
major
resolved (user11)
2011-07-09Dwarves ignore "Collect Sand" order1. Load [url]http://dffd.wimbli.com/file.php?id=2453[/url]
2. Press q, and the cursor will start centered over a magma glass furnace.
3. Add the following tasks: "Collect Sand/R", "Make Clear Glass Blocks/R"
4. Wait a while, and notice that no dwarves get assigned to the first job.
5. Remove those tasks, and add them in the reverse order ("Make Clear Glass Blocks/R", "Collect Sand/R")
6. Notice that a dwarf gets assigned to the first job after a short delay. Additionally, notice that after the dwarf finishes making clear glass blocks, they do get assigned to the following "Collect Sand/R" job.
00033623
Creatures
trivial
resolved (user11)
2011-07-09[FLIER] is unnecessary in body parts1) Delete [FLIER] from all body parts.
2) Go to the arena and make e.g. a cave swallow man in the air.
3) Watch as he does not fall to his death.

1) Add [FLIER] to the definition of a creature without any [FLIER] body parts (e.g. a dog).
2) Go to the arena and make that creature.
3) Watch as it can somehow fly.

1) Delete [FLIER] from a creature definition, but let it keep its wings.
2) Make the creature in the arena.
3) Watch as it falls, even though it has wings.
00033021
Dwarf Mode -- Reclaim
major
resolved (user11)
2011-07-08Dwarf cancels Eat: Cannot Find Path spamming1. Make a fortress
2. Make prepared meals
3. Have an unreachable area (walled off underground cave, in my instance)
4. Abandon fortress
5. Reclaim
00045983
Dwarf Mode -- Items
crash
resolved (user11)
2011-07-08Game crash when viewing units items or ground items (often after invasion)use look or view post battle
00047432
Dwarf Mode -- Jobs, Hauling
minor
resolved (user11)
2011-07-08Dwarves wont haul wood
00047391
Dwarf Mode -- Jobs, Animal Handling
minor
resolved (Logical2u)
2011-07-06Moody dwarf still dragging sheepDon't know how to reproduce it with a new game (best guess: get a lot of animals for slaughter, a lot of butcher shops, put the animals and the butcher jobs as far apart as possible to maximize animal hauling time, set each dwarf to only have the butcher job and wait for one of them to get a mood while hauling an animal), but I captured a save just after the mood happened and I noticed he was still hauling the sheep.

The save is more or less centered on the moody dwarf, and if you go into the alerts you can see him canceling the slaughter job and entering a mood.

http://dffd.wimbli.com/file.php?id=4633
00047362
Dwarf Mode -- Items
minor
new
2011-07-05Lags when no food and message flood.
00047244
Dwarf Mode -- Jobs, Assignment of Jobs
major
resolved (user11)
2011-07-03Lazy workers?1.) Select Dwarf
2.) Go to preferences
3.) Go to labors
4.) Metalsmithing
5.) Enable the furnace option.
00047321
Dwarf Mode -- Environment
minor
resolved (Logical2u)
2011-07-03DiscodesertReplace all [AQUIFER] with [AQUIFER in inorganic_stone_*, generate world, embark on desert, go funky.
00047332
Dwarf Mode -- Jobs, Cancellation and Suspension
major
resolved (Logical2u)
2011-07-03Injured dwarf claims all of fortress' food
00047223
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (user11)
2011-07-02Can't build wallNot sure how to reproduce
00047288
Dwarf Mode -- Jobs, Building Construction and Destruction
major
resolved (user11)
2011-07-02Dwarfs refusing to bring stone outsidetrying to build something outside with stone.
00045713
Contaminants/Spatter
crash
resolved (Logical2u)
2011-07-02Crash when viewing inventories of blood-splattered creatures- Have a creature get blood splattered on them

- Check their inventory
00047271
Dwarf Mode -- Moods
minor
new
2011-07-01When a imprissioned dwarf goes under a mood, the dwarf is releaved of punishment and is released.1) Have dwarf get into trouble
2) Have dwarf imprisoned ON CHAIN (this is how it happened to me, I think having the dwarf caged will have mood never happen)
3) Wait for random mood to happen
00047263
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (Logical2u)
2011-06-30Magma forges not being built despite available metalsmithsThis looks like a isolated occurrence as of now. If anybody has a similar problem, comment on this issue.
00047252
Dwarf Mode -- Pets
minor
resolved (user11)
2011-06-30Aquatic Kittens in vanilla .25Open the save at http://dffd.wimbli.com/file.php?id=4596, look in the weird mix of water, obsidian, and magma. You will see kitten bits from one unfortunate kitten, and another kitten chilling in 7 deep water. While looking at that kitten's wounds screen for about 5 minutes while the game was running, there was never a mention of the kitten drowning.

There's a screenshot of what I saw as well, on the off chance that it's not reproduceable on another machine. I did save, reload, and verify the kitten was still not drowning.
00047235
Items
minor
resolved (user11)
2011-06-30Limestone float in air
0004525 
Dwarf Mode -- Environment
minor
resolved (user11)
2011-06-28Bee colonies appear in 6/7 water
00045512
Dwarf Mode -- Jobs, Burial
minor
resolved (user11)
2011-06-28Body at bottom of pond dissapears when pond is drainedGet someone killed into a pond.

Drain it by tunneling into a nearby hillside.

00045767
Dwarf Mode -- Interface, Unit View
crash
resolved (user11)
2011-06-28Game crashes when attempting to view inventory of some military dwarves.1. Download save file http://depositfiles.com/files/k2i75saa6
2. Play said save file.
3. Find a note called "Bug around here"
4. [V]iew [i]nventory of units in that room. Just go around looking.
5. Sooner or later you get a crash.
00045812
Dwarf Mode -- Interface, Animals
minor
resolved (user11)
2011-06-28dragons apparently can't fly?I have a save if anyone wants to give it a whirl.
00045962
Dwarf Mode -- Items
crash
resolved (user11)
2011-06-28Removing vanilla weapons eventually crashes gameRemove old weapons (short sword, mace, etc.), add new ones, eventual crash. Forming a squad and assigning them "individual choice" for weapons will often make the crash happen faster.
00046383
Dwarf Mode -- Rooms
minor
resolved (user11)
2011-06-28Dwarves ignore dining rooms.
00046423
Technical -- Saving/Loading
major
resolved (user11)
2011-06-28Saving issue while forcefully closing down Dwarf Fortrress
00046436
Dwarf Mode -- Interface, Unit Profiles
crash
resolved (user11)
2011-06-28Viewing A Unit With Blood Spatter Kills GameLet some Dwarf fight an enemy. After a serious attack, view the enemy using "v". The game will crash, and you'll notice every time that you've got a blood covered creature...
00046445
Dwarf Mode -- Interface, General
minor
resolved (user11)
2011-06-28Trees, shrubs and bugs are displayed as É, ä and the like.
00046483
Miscellaneous Crashes
crash
resolved (user11)
2011-06-28Crash / Freeze / Lockup on Spring 28Place the following save game in your saves directory:
http://dffd.wimbli.com/file.php?id=4405
Load the save game.

Let it run for a few (in game) days. It freezes for me.
00046606
Dwarf Mode -- Thoughts and Preferences
minor
resolved (user11)
2011-06-28Booze quality not working properly
00046783
Dwarf Mode -- Interface, Building Construction
text
resolved (user11)
2011-06-28Floodgate reads "Needs no Special Profession"
00046834
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (user11)
2011-06-28"Can't reach site" cancellation, really due to clutterObtain the save from ftp://talamasca.ocis.net/pub/michael/transient/reachsite.zip

Load the save and un-suspend the door, the left one in the "cross" structure under the river. (Another door is locked trapping a worker nearby, but this is not necessary to trigger the bug.) The error will appear shortly.
00046792
Dwarf Mode -- Moods
minor
resolved (user11)
2011-06-28Grand Master Wax Worker enters fay mood and makes bone artifact instead of Wax.
00046851
Creatures
feature
resolved (user11)
2011-06-28Deer and Elk should probably have specific caste names
00047012
Dwarf Mode -- Interface, Unit View
minor
resolved (user11)
2011-06-28One (possibly more) dwarves have nothing listed after their name in unit view.Start a fortress :P
00047072
Dwarf Mode -- Embark/Setup
trivial
resolved (user11)
2011-06-28Dwarves turn into alligators???
00038781
Dwarf Mode -- Interface, Stocks
minor
resolved (user11)
2011-06-28skipping catagorygather around 1000 stones of varying types
access stocks screen and proceed line by line to the stone catagory
there's a random chance it will skip it
00046721
Dwarf Mode -- Interface, Stocks
minor
resolved (user11)
2011-06-28Displaying stone in the stock menu causes major slowdownMine like a fool, then display the stone stocks in the stone menu (z menu)
00047217
Dwarf Mode -- Nobles
minor
resolved (user11)
2011-06-28Manager/Broker request meager office even though he has one alreadyI have tried several things. I changed the office size to 1 tile to effectively giving him a meager office, but that didn't work. I tryed to assign another dwarf as manager, giving him a meager office (using another throne setted up in other room) but he requested a meager office too. In his holdings he shows a meager office and requires a meager office. If i disable the bookkeeping and the manager for my expedition leader he demands nothing, so the problem is not related to being a broker. If i enable either manager or bookkeeping he complains and sais he has no office.
00047183
Dwarf Mode -- Combat
minor
resolved (user11)
2011-06-28Axe lord kills everyone in his path, without being tantruming ...
0004716 
Dwarf Mode -- Interface, Stockpiles
minor
resolved (user11)
2011-06-28Iron metal not selectable in Weapon stockpilecreate weapon stockpile, go to its settings, weapons->metal->no iron above gold
00006424
Dwarf Mode -- Jobs, General
tweak
new
2011-06-28Garbage Dump Quantum StockpileCreate a garbage dump on flat ground.
Designate multiple objects for dumping.
Observe.
00047201
Dwarf Mode -- Buildings, Cages and Chains
minor
resolved (Logical2u)
2011-06-26Animals assigned to a pasture and to a restraint rotate between the two1. Assign an animal to a pasture
2. Assign the same animal to a rope/chain/restraint
3. Watch as the animal is taken back and forth between the pasture and the restraint
00047193
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (Logical2u)
2011-06-25Build wall, some designated tiles are never built
00047172
Dwarf Mode -- Immigration
minor
resolved (Logical2u)
2011-06-24No new duke when immigration cap reached.
00047151
Dwarf Mode -- Jobs, General
minor
resolved (Logical2u)
2011-06-24Miners sometimes prefers to dig from a far sideDig two horisontal corridors some tiles away from each other. Then try to dig a shortcut between them. When miners start the work from bottom corridor, they always walk to a top corridor to dig a last stone even if corridors are connected far away. Stupid decision.
0004712 
Dwarf Mode -- Moods
minor
new
2011-06-23Children have Moods WAY too oftenNo idea, save to have children.
00039871
Dwarf Mode -- Interface, Kitchen
minor
new
2011-06-20Rock nut paste shows in kitchen menu as just "Rock Nut"
00047051
Dwarf Mode -- Trade
minor
resolved (Logical2u)
2011-06-17Trade depot stealing (bug?)1) Build a trade depot with (any) materials. (I tested it with claystones)
2) Wait for the caravans.
3) If they are here, let them unload their goods.
4) Demolish your trade depot.
5) Let your dwarves steal their stuff, while they do nothing.
6) They'll leave, then some few months again, they'll come back again.

REPEAT
00047031
Dwarf Mode -- Jobs, Hauling
minor
new
2011-06-17Modded creature forever haul itemMake a creature that uses quadruped and put grasp on any part of the part of the body, make this the main body of a dwarf, start a dwarf fotress, cut down a tree, make a wood stockpile, the "dwarf" will end up having the log of wood hauled but it wont place it into the stockpile or drop it after the job is over with. The dwarf will make items fine as long as the item that is carried is placed into a building.
00047041
Dwarf Mode -- Justice
minor
resolved (Logical2u)
2011-06-17Violation of Production Order - assignment of violatorit is rather difficult to reproduce :)
00034373
Fire
minor
new
2011-06-16Large gems on fire burn for several months, producing lots of smokeDrop a large diamond in magma.
00045785
Typos/Grammar
text
new
2011-06-14Glazing typo
00047001
Technical -- General
trivial
new
2011-06-14Init script handles symlinks poorlyCreate a symlink to the "df" script, e.g. ...
1) cd /usr/bin
2) ln -s {path to df}/df dwarffortress

... then try to run it.
3) dwarffortress
00015581
Dwarf Mode -- Environment
minor
new
2011-06-13When water freezes/thaws on a ramp tile, upward ramp is left without corresponding downward ramp
00046995
Dwarf Mode -- Buildings, General
crash
resolved (user11)
2011-06-13Game crashes when looking at bedLoad save game

hospital on lvl 4. Bottom right bed (it's red in ironhand).
If you 'look around' [k] on that bed, it crashes the game.
0004698 
Dwarf Mode -- Environment
minor
resolved (user11)
2011-06-12Freezing causes downward slopes to disappear.Channel around a murky pool making sure the water does not dry before winter, when it freezes and becomes liquid in spring the downward slope will be missing, but the upward one remains!
00046969
Dwarf Mode -- Interface, Announcements: Message Spam
minor
new
2011-06-12Injured dwarf spam canceled job
00014604
Projectiles
minor
new
2011-06-09Missed arrows never dissapear
00046941
Projectiles
minor
resolved (user11)
2011-06-09Fired bolts/arrows/catapult projectiles never go awayHave a fort. Attack invaders (or be attacked by invaders) with bolts or arrows. Observe the unchanging broken bolts.
00046931
Dwarf Mode -- Buildings, General
trivial
resolved (user11)
2011-06-09Construction removed from under built statue.
00040338
Dwarf Mode -- Interface, Unit Profiles
minor
resolved (user11)
2011-06-09automatic adding new part of name for dwarf (after interesting kill) is erasing custom nickname- make military
- nickname them
- after a few fights dwarfs will earn longer names and lose nicknames
000237324
Dwarf Mode -- Items
minor
resolved (user11)
2011-06-08Dwarf with nerve damage in leg never gets crutch, stays in bed foreverSever the biceps fenorus of a dwarven leg and then watch him or her never walk again.
00008104
Dwarf Mode -- Jobs, Assignment of Jobs
crash
resolved (user11)
2011-06-08Crash upon changing "Broker required" to "Anyone can trade"
00044628
Miscellaneous Crashes
crash
resolved (user11)
2011-06-08Game crashes after 26 secondsSaved game uploaded to http://dffd.wimbli.com/file.php?id=4143
Load game, unpause, wait for 26 seconds.
0004681 
Dwarf Mode -- Moods
minor
new
2011-06-05Ghosts killed during Fell Mood
00032466
TrueType
minor
resolved (Baughn)
2011-06-04TrueType: Some dwarves' names are cut off at diacritics, other diacritics are turned into blocks
00046821
Dwarf Mode -- Embark/Setup
minor
resolved (Logical2u)
2011-05-31Search feature says there is NO flux stone, but was there when I embarkedFlux = Yes in site finder and select a spot that does not have it listed
00041787
Dwarf Mode -- Interface, Embark
minor
new
2011-05-31Local pane of embark map sometimes hides volcanosGenerate a world with volcanoes. Navigate over one of them in the Region map. Some of them will not appear in the Local map.
00046754
Dwarf Mode -- Moods
minor
resolved (Logical2u)
2011-05-27Mood Creates Miner
00046683
Dwarf Mode -- Interface, Stockpiles
minor
resolved (Logical2u)
2011-05-25Forgotten Beast butchered items don't go into correct stockpiles
00046662
Adventure Mode -- AI
minor
resolved (Logical2u)
2011-05-25Heroes Reputation Does Not Carry Over RetirementStart a character, complete some quests, get several soldiers, retire then restart playing

If that fails, retire first then play two more characters, the first who dies and the second who retires as well.
00038231
Dwarf Mode -- Nobles
minor
new
2011-05-24Noble consorts have no room requirements, don't show up in Nobles screen
00046613
Dwarf Mode -- Thoughts and Preferences
minor
new
2011-05-23Booze price effects thoughts only for preferred booze
00046642
Dwarf Mode -- Nobles
minor
resolved (user11)
2011-05-23Ducal Bride Not Elevated
00046623
Dwarf Mode -- Pets
minor
resolved (Logical2u)
2011-05-23Dogs kill each otherTake 10 dogs. Put them into a 1x1 pit. Wait.
00044794
Technical -- Input/Keybinding/Macros
minor
new
2011-05-22Problem loading macros
00046553
Arena
minor
resolved (Logical2u)
2011-05-20dust from cave-in has random material + buggy cave-in. update to 0004653Modify the lower left tower on the castle as such.
Z=3
##############
###PPPPPPPP###
###PR####RP###
###P.#..#.P###
###P......P###
###P....#.P###
###P.#..#.P###
###PR....RP###
#PPPFFFFFFPPP#
#P..........P#
#P++++++++++P#
Z=4
#P##########P#
#P##########P#
#P++++++++++P#

Use water+lave to form a row of stone directly above #PPPFFFFFFPPP#, filling in the open spaces on the above row between the two walls. This causes a cave-in which produces the dust.
00046533
Arena
minor
resolved (Logical2u)
2011-05-20dust from cave-in has random materialI was unable to reproduce this as I am unsure as to what situation results in the creation of rock dust from a cave-in. Other cave-ins created to try to duplicate this did not produce any dust.
00046528
Dwarf Mode -- Trade
minor
new
2011-05-20Elves happily trade for glazed earthenware goods-- Haul glazed earthenware goods to depot.
-- Exchange them for exotic beasts.
-- Laugh at the elves as they ride their yaks into the sunset, preferably using the Eric Cartman "You just ate your parents!" voice.
00046561
Pathfinding
minor
new
2011-05-20Thawing stream or drinking from it causes job cancellation due to pathfinding loopHave a dwarf on a stream tile that another dwarf tries to drink from, or possibly just when spring rolls around.
0004654 
World Generation -- Parameters
major
new
2011-05-20Issue with deployment of sediment layer in world generating via advanced world generatorgenerating world with "Z levels above ground" value 1 and value 100 on same prebuild map, check couple highest mountains on deployment of sediment layer.
1 = more or less, all embark sites
100 = more or less, nowhere
00046493
Dwarf Mode -- Military
feature
new
2011-05-19Military dwarves suspend throwing a tantrum to train1. Cause active soldier to tantrum

2. Watch as soldier goes to train anyway
00046283
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
new
2011-05-17"Collect clay" jobs on repeat generate infinite cancellation spamEither have a clay collection job on repeat where the collection area can and will grow thick grass, OR download the save at http://dffd.wimbli.com/file.php?id=4358
00038702
Combat -- General
minor
new
2011-05-17BP_RELATION around upperbody have no effecthttp://www.bay12forums.com/smf/index.php?topic=74480.0 - here some description
00046362
Adventure Mode -- Retirement
minor
resolved (Logical2u)
2011-05-14Retirement resets adventurer reputation
00041826
Creatures
trivial
new
2011-05-14Wild bee colonies will form on frozen pondsWatch for bees during the winter, one might appear on a frozen water surface.
00046322
Dwarf Mode -- Jobs, Healthcare
minor
new
2011-05-12Injured but conscious dwarf not going to hospital
00046315
Dwarf Mode -- Military
tweak
resolved (Logical2u)
2011-05-12Unable to set clothes material to adamantine when equipping the miliraty (i.e. making uniform)Try to set adamantine cloaks (for example) in the equipment or uniform menu of the military screen.
00046335
Creatures
tweak
resolved (Logical2u)
2011-05-12Giant in cage trapBuild cage traps and wait for the giant to come!
00046341
Vegetation
trivial
resolved (Logical2u)
2011-05-12Bee colonies on iceWait for winter to come in a temperate embark where rivers freeze.
00045193
Dwarf Mode -- Jobs, Activity Zones
minor
new
2011-05-12Invisible invaders (goblin snatchers/theives, trolls, etc) show up on pasture menu
00046261
Pathfinding
minor
new
2011-05-10Construction of wall disrupted pathing for secretive mood, fixed by save/reloadI haven't tried to replicate this myself, but more than likely you would need to have a wall built either while a dwarf in a mood is attempting to make his way to the workshop or have a wall built in his path as he is trying to cross that particular path. I'm guessing any object will do (fortifation or impassable object).
0004624 
Dwarf Mode -- Buildings, General
minor
resolved (user6)
2011-05-09Dwarf knocked into impassable workshop tile on death, can't be buried, haunting ensues.
00038536
World Generation -- Beasts
minor
resolved (user6)
2011-05-08Custom night creatures can appear as Outdoor Animal Populations
00011484
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2011-05-08Hospital beds holding patients past healed; must deconstruct to free
0004618 
World Generation -- General
crash
new
2011-05-07Adding to minimum volcanoes causes a crash during world gen
00039865
Dwarf Mode -- Stockpiles
minor
resolved (Toady One)
2011-05-07Large pots can hold infinite amounts of food (prepared meals and plants)
00046145
Dwarf Mode -- Thoughts and Preferences
minor
resolved (user6)
2011-05-07Cook gains unhappy thought from 'artwork defacement' when meal is eatenUnsure, wait for masterpiece meals to get consumed?
00046154
General
block
resolved (user6)
2011-05-07SDL. Game freezing on startup. Issues with firewallInstall Comodo Firewall;) Change init file to go fullscreen.

wasn't confirmed with other firewalls.
0004617 
Combat -- Target Selection
minor
new
2011-05-07Archers/marksdwarves won't shoot through traffic zoneDesignate limited traffic zone
Place enemy behind it
Try to attack this enemy wit hranged weapon.
Nothing will happen.

As soon as traffic zone removed - dwarves start firing upon target.
0004607 
Dwarf Mode -- Flows
minor
new
2011-05-03Freezing causes water around freezing point to disappear
00046063
Dwarf Mode -- Military
major
resolved (Logical2u)
2011-05-03Militia attempting to kill own civilians after killing caravan.Get a trading caravan to come to your fort. Slaughter them personally. See what happens.
00046021
Dwarf Mode -- Embark/Setup
block
resolved (Logical2u)
2011-05-01Embark starts with 0 fps, caverns caving in, and lava pouring everywhereEmbark anywhere - biome, etc doesn't seem to matter.
00046012
Dwarf Mode -- Embark/Setup
major
resolved (Logical2u)
2011-05-01Search feature says there is flux stone, but none found when I embark
00045972
Throwing/Shooting
minor
new
2011-04-30Stones fired by catapult are not forbidden even when "Forbid used ammunition" is enabledBuild a catapult.
Fire stones.
00045952
Dwarf Mode -- Interface, Animals
feature
resolved (Logical2u)
2011-04-29Train war animal menu confusion
0004594 
Dwarf Mode -- Jobs, Healthcare
major
resolved (Logical2u)
2011-04-29injured dwarf spams "too injured to pick up item"
00045891
Dwarf Mode -- Justice
minor
new
2011-04-28Queen has been placed in prison
00045791
Reactions
minor
new
2011-04-26Making CRAFTS:NONE does not give experience[REACTION:MAKE_ITEM_1]
    [NAME:make item 1]
    [ADVENTURE_MODE_ENABLED]
    [PRODUCT:100:1:STATUE:NONE:INORGANIC:CERAMIC_PORCELAIN]
    [SKILL:POTTERY]

[REACTION:MAKE_ITEM_2]
    [NAME:make item 2]
    [ADVENTURE_MODE_ENABLED]
    [PRODUCT:100:1:CRAFTS:NONE:INORGANIC:CERAMIC_PORCELAIN]
    [SKILL:POTTERY]

The 1st reaction gives 30 points of Pottery experience, but the 2nd reaction gives no experience at all.
00045681
Dwarf Mode -- Interface, Text
text
resolved (Logical2u)
2011-04-24patient diagnosed on 0st Granite?
00045651
Dwarf Mode -- Jobs, Items
tweak
new
2011-04-23with overlapping rooms "store owned item" wont work
0004567 
Combat -- General
text
resolved (Logical2u)
2011-04-23The dog child is fighting.
00045581
Dwarf Mode -- Jobs, Healthcare
major
new
2011-04-22Waiting For Crutch Lag
00004597
Dwarf Mode -- Interface, Announcements: Message Spam
minor
resolved (Toady One)
2011-04-21Webbed injured dwarf unable to rest and thus cannot be diagnosed/hospitalised
00045392
Dwarf Mode -- Stockpiles
minor
resolved (user6)
2011-04-18egg biscuits won't go in stockpile barrels1) Get hen
2) Get hen egg
3) Cook hen egg
4) ???
5) Profit!!!
00045462
Dwarf Mode -- Interface, Burial
minor
resolved (Logical2u)
2011-04-18Dead dwarf claims coffin as tomb1 get a(several (the more the merrier)) dwarf to die
2 place a burial rectangular
3 prevent dwarf from burring (use whatever you like consider forgotten beasts or just a door and forbid)
4 your ghost should start claiming the coffin after some time (trough they don't always do this).
00045453
Dwarf Mode -- Nobles
minor
resolved (Logical2u)
2011-04-1876 population and still no mayorBuild a fort (not sure if the mods are behind this one.)
Play to 50+ population.
Check your nobles screen.
0004542 
Adventure Mode -- AI
minor
new
2011-04-17Aquatic Creatures ambush by land, drown themselves
0004537 
Dwarf Mode -- Pets
minor
new
2011-04-16Egg-layers won't claim nest boxes if meeting zone is assignedEmbark with some hens, designate a meeting zone with "I", then build them some nest boxes. They will not claim them.
0004535 
Contaminants/Spatter
minor
resolved (user6)
2011-04-15Toxic Extract Mixing with blood splatter = Toxic Blood
0004534 
Dwarf Mode -- Interface, Unit View
minor
resolved (user6)
2011-04-15Siege operator skill is listed under c: Combat optionsTrain a dwarf as a siege operator. Toggle the combat and labor options to show/hide their skill. Note that the *skill level* siege operator is with the combat options.
00045247
Dwarf Mode -- Buildings, General
minor
resolved (Logical2u)
2011-04-15Tasks in workshops ignoredN/A
000102339
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (Toady One)
2011-04-15People picking up soap, getting "cancels Clean Self: Area inaccessible", then dropping it
00011677
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2011-04-14Not Recovering Wounded
00043021
Dwarf Mode -- Reclaim
major
new
2011-04-14FB aboveground on reclaim
0004517 
Contaminants/Spatter
trivial
resolved (user6)
2011-04-14Unable to clean bloodstains from non-external body areas.Give a dwarf an internal injury that leaves a bloodstain.
00045181
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2011-04-14Dwarf falling unconscious before reaching bed is ignored by healthcare
00045161
Dwarf Mode -- Interface, Notes/Points/Routes
major
resolved (user6)
2011-04-14Semi-locked state while using Notes/Points/Routes
00045132
Dwarf Mode -- Interface, Stocks
minor
resolved (user6)
2011-04-13Performance issues after mining 100 000+ stone
00045072
Dwarf Mode -- Items
minor
resolved (user6)
2011-04-13Jugs spill contents if reaction tells it to hold more than one itemI have a save with the problem in action right here:

http://dffd.wimbli.com/file.php?id=4205

(Try not to track too much zinc powder...)

00045111
Material Properties
trivial
resolved (user6)
2011-04-13Redundant state descriptions in glaze materials
00045124
Dwarf Mode -- Interface, Manager
minor
resolved (user6)
2011-04-13"Make Soap" options not available in manager or workshop
00044191
Creatures
tweak
new
2011-04-13Random creatures can be made of glazes
00045101
Dwarf Mode -- Interface, General
minor
resolved (user6)
2011-04-13Display of reaction inputs/outputs contains tokens.
0004509 
Dwarf Mode -- Buildings, General
minor
new
2011-04-12Memorial Engraving Jobs include Migrants not yet on the map.1. Build a Craftsdwarf's workshop
2. Wait for a migration wave
3. Pause at the beginning of the Migration wave.
4. Check the Engrave slab job list. (Alt-s)

Migrants not yet on the map should show up in the list.
00018612
Contaminants/Spatter
minor
new
2011-04-12Pools of blood and stuff on floor grates and bars

1. Build a well surrounded by grates/bars/statues. Statues are to block approaching the well from solid floor squares.
2. Wait for mess to happen so that inhabitants get dirty and go clean themselves.
3. Watch pools of various blood/goo/ichor etc form on the bars/grates.
00043533
Dwarf Mode -- Stockpiles
minor
resolved (user6)
2011-04-12Some items in finished goods stockpile can't be moved-build a big finished goods stockpile
-kill some goblins
-reclaim goblin items (d-b-c)
-let dwarves loot
-build bins, try to delete stockpile, move all items to dump,
00044836
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (user6)
2011-04-11Non-Existent creature occupying space - cannot buildNo Idea
00044991
Dwarf Mode -- Interface, Burial
minor
resolved (user6)
2011-04-11Missing creature names in memorial slab list in workshop1. Load save.
2. Go to a Craftsdwarf's Workshop.
3. Go to the slab engraving menu.
4. Scroll down until some are eerily missing.
00044961
Dwarf Mode -- Artifacts
major
resolved (Logical2u)
2011-04-11reclaimed artifacts appears sellable but won't complete tradecreate a fortress wait for an artifact to be created, store it in a bin and abandon your fortress to then reclaim it, bring the bin with the artifact to your trade depot on the first merchant visit and you should get the same bug
00044973
Pathfinding
trivial
resolved (Logical2u)
2011-04-11Dwarf child vanishes into thin air, only to reappear later.Might have something to do with ambushes cancelling the sleep of a child. Otherwise, no idea. At all. This left me baffled.
00032604
Dwarf Mode -- Jobs, Cooking and Food
major
resolved (user11)
2011-04-10Plants are not recognized as cookable/brewable.It happens randomly. I only encountered that because I ran out of food.
Last game, I had a door stuck in a stockpile in the same way.
00044882
Legends Mode -- Historical Figures
tweak
resolved (user6)
2011-04-10Abducted Historical Figures lose their previous race1. Gen a world with nightcreatures
2. Wait until (or force) a night creature abducts an important leader of one of the civilizations.
3. Go into legends.
4. The civ will have history / make carvings of a Night Creature Spouse leader, rather than a member of their own civ.
00039521
World Generation -- General
trivial
new
2011-04-10Historical figures will only be named if they ascend to a position of power and associated woesSimply generate a world and go into legends mode.
00044841
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
new
2011-04-09Dwarf can remove stairs above him but not below himBuild stairs like:

XffffW (z level 4)
X W (z level 3)
X W (z level 2)
     W (z level 1)

Remove stairs from z level 2
0004481 
Dwarf Mode -- Nobles
minor
resolved (user6)
2011-04-09Former Captain of the guard continues to beat criminals
00044761
Dwarf Mode -- Interface, Squad Control
minor
resolved (user6)
2011-04-09Inactive squads continue training
00044743
Dwarf Mode -- Artifacts
minor
resolved (user6)
2011-04-09Dwarf creates stone earring and becomes legendary engraver.
00029034
Dwarf Mode -- Jobs, Hauling
minor
resolved (user11)
2011-04-09Dwarves stop hauling dump items to dump zone
00038445
World Generation -- Parameters
major
resolved (user6)
2011-04-09changing Above Ground (LEVELS_ABOVE_GROUND) results in unability to create worldChange LEVELS_ABOVE_GROUND in advanced worldgen, produce world, look at reject counter going up
0004477 
Dwarf Mode -- Jobs, Healthcare
minor
new
2011-04-09Sometimes the diagnosis is repeated many times
00028502
Dwarf Mode -- Jobs, Healthcare
minor
new
2011-04-08Soldier with slight injuries refuses to be treated
000002712
Dwarf Mode -- Interface, Standing Orders
minor
resolved (Toady One)
2011-04-08Auto loom/weave thread not working.
00044672
Init Options
trivial
new
2011-04-08GRASS_TILES is ignored when VARIED_GROUND_TILES option is set to NO
00044682
Dwarf Mode -- Pets
minor
resolved (user6)
2011-04-07Tame, well-fed animals keep attacking dwarfsDanged if I know, this is the first time I've seen it happen. These are the dogs I embarked with, and the puppies they've had. The jaguar is a purchase from an elf caravan.
00038017
Dwarf Mode -- Interface, Farm Plots
minor
resolved (Logical2u)
2011-04-07Muddied tiles not farmable.place farm plots in muddied above ground area, observe planting (if not receiving the "no seeds available" error already)
00006737
Dwarf Mode -- Embark/Setup
feature
resolved (user6)
2011-04-07On embark screen neighbours are listed as 'No Trade' without apparent reasonGen a world. Tab to the Neighbours panel and start looking. There will be areas where the various civilizations there will be listed as 'No Trade'. Some of these areas will seem reasonable, such as no one wanting to visit your fort in the terrifying desert of bloody death. Some of them will be nonsensical, such as the humans refusing to visit you in the forest three squares south of their civilization, but being perfectly happy if you move to the hellish swamps of despair, fifty squares to the east.
00044653
Dwarf Mode -- Buildings, General
minor
resolved (user6)
2011-04-07Single hides clutter tanners shop causing slow reactionsButcher some animals
have a tanner's workshop
Watch the dwarf take the hide to the tanner's workshop.
Note the clutter level
00023492
Dwarf Mode -- Interface, Announcements: Message Spam
trivial
resolved (user6)
2011-04-07So & So has become a ______
000084514
Dwarf Mode -- Moods
minor
resolved (Toady One)
2011-04-07Fey mood dwarf desires "body parts," meaning bones, shell, leather, etc.Presumably random with enough luck.
000191539
Dwarf Mode -- Buildings, General
minor
resolved (Toady One)
2011-04-07'link a building to a trigger' or 'lever' list does not center on the selected building1) make few bridges
2) make a lever or pressure plate
3) try to link it to the bridges
4) observe
000082310
Dwarf Mode -- Interface, Manager
minor
resolved (Toady One)
2011-04-07"Native" ores use METAL_TEMPLATE, can supposedly be used for "sharp blades" and studding (doesn't work)1. Embark with an anvil, a rock, some nuggets of one of the above ores, and a dwarf with Metal crafting skill.
2. Assign the Manager position to some dwarf.
3. Build a metalsmith's forge.
4. Using the job manager, enqueue a task to "Stud with native [ore]", for whatever ore was brought during embark.
000262735
Dwarf Mode -- Jobs, Healthcare
major
resolved (Toady One)
2011-04-07Dwarves cannot collect water for "Apply cast" jobhttp://dffd.wimbli.com/file.php?id=2656

F8 goes to the well. You can see the dwarf sitting there with Apply Cast as current job, bucket in hand.
00006685
Dwarf Mode -- Interface, Announcements
minor
resolved (Toady One)
2011-04-07Unbreached underground areas still generate certain announcements
0004460 
Vegetation
trivial
new
2011-04-07Underwater trees- not just for caverns anymore!Embark somewhere with a lake.

If there's trees in it, we ran into the same bug.
0004463 
Dwarf Mode -- Embark/Setup
minor
resolved (user6)
2011-04-07Embark requirement for Flux Stone ignoredIn my testing, I was using the following search parameters:

X: 3
Y: 3
Flux: Yes
Aquifer: No
River: Yes
Shallow Metal: Yes
Deep Metal: Yes
Clay: Yes

* Find a suitable site
* Embark
* DFReveal
* DFProspector > Minerals.txt
* Search Minerals.txt for flux stones
00031711
Sites
minor
resolved (user11)
2011-04-06Obsidian mined from a Dark Fortress is unuseable.1. Embark on a ruined dark fortress.
2. Mine obsidian.
3. Attempt to build something.
00017292
Dwarf Mode -- Environment
minor
resolved (user6)
2011-04-06Goblin Obsidian not useable?Embark on a goblin fortress. Mine out goblin obsidian. Try to use it - oh look, you can't.
00043993
Creatures
minor
resolved (user6)
2011-04-06Honey badgers and capybaras cannot be butchered
00020479
Miscellaneous Crashes
crash
resolved (user11)
2011-04-06Game crashes around season changeLoad my save.
Wait.
Just wait.
000405419
Dwarf Mode -- Stockpiles
minor
resolved (Toady One)
2011-04-06Food stockpiles refuse to use barrels.
00030017
Technical -- Saving/Loading
minor
resolved (user6)
2011-04-06Loading and saving much slower than in 40d (Mac)
00037313
Dwarf Mode -- Jobs, Eating/Drinking
minor
resolved (user6)
2011-04-06A single dwarf suddenly claimed ownership of all available foodNo reliable steps.
00030835
Dwarf Mode -- Invasions
minor
new
2011-04-06Invader dies in cage, items disappear?Wound invader before he gets caught in cage, try weapon traps then cage traps. Wait till invader dies, then see if you can find the items...
00044571
Dwarf Mode -- Interface, Kitchen
minor
resolved (Logical2u)
2011-04-06Can't render fat: Needs unrotten FAT RENDER_MAT-producing globSlaughter animal, try to render fat, fail.
00044422
Dwarf Mode -- Military
major
resolved (user6)
2011-04-06Dual wielding... no, wielding 7 weapons with one hand.make a bunch of weapons. wield 'specific weapon' in uniforms. Assign as many as you want, he'll pick them up and wield them.
000428714
Miscellaneous Crashes
crash
resolved (user6)
2011-04-06Inexplicable, yet reproducible, crashLoad up the save file at http://dffd.wimbli.com/file.php?id=4009 and allow it to run for a while. It will crash after a few IG days, maybe a few IG weeks.
00041594
Dwarf Mode -- Jobs, Smelting
minor
resolved (user11)
2011-04-06Dwarves sometimes waste fluxunclear. Working on it.
00013804
Dwarf Mode -- Trade
crash
resolved (user11)
2011-04-06Crash perhaps caused by broker or caravan weirdnessThere were wild Draltha running around my fortress at the time, which may have had something to do with it. I'm not sure the elf caravan was quite off the map either, it was still loading when the humans showed up and I had to save/load to hurry it along. The humans arrive at the depot while the elves are still there, but the elves leave right away.
00007661
Dwarf Mode -- Trade
minor
resolved (user11)
2011-04-06Caravan animal sits down outside depot, elven caravan never finishes unloading
00039135
Dwarf Mode -- Trade
minor
resolved (user11)
2011-04-06Outpost liason negotiations progress while the game is pausedThis game was saved just after the dialog in the description. It should be focused on the mining plot I was doing while the liason talked.

If this is reproduceable, it should be possible to make it happen in any fort by pausing the game just after the liason starts negotiating and waiting.
00039143
Dwarf Mode -- Embark/Setup
crash
resolved (user11)
2011-04-06Repeatable crash on embark, completely unable to play.Embarking, period.
00040866
Flows
minor
resolved (user11)
2011-04-06Instant Flood
00018666
Dwarf Mode -- Abandonment of Fort
crash
resolved (user6)
2011-04-05When my last dwarf dies, the game crashes.
00009914
Dwarf Mode -- Abandonment of Fort
crash
resolved (user6)
2011-04-05Crash when final dwarf diesLoad the attached save (see notes in a minute)
Unpause, watch the last guy run into the demons and die.
Unpause again if necessary, game crashes, final fortress death is not saved.
0004454 
Vegetation
trivial
new
2011-04-05Vegetation instant growth in soil layer 1 tile undergroundEnsure you have an upper soil layer right underground , mine down to cavern , watch how the fungi spreads and infects the uppermost caverns in a really fast way.
00020198
Dwarf Mode -- Jobs, Fishing
minor
resolved (user6)
2011-04-05Fisherdwarves only catch mussels and turtles1. Get a fortress with water.
2. Fish.
3. Pay attention to what gets caught.
00044522
Sites
minor
resolved (user6)
2011-04-05Good regions NEVER have fluxSearch

Site finder : Flux - Yes. River - Yes. Shallow Metals - Multiple. Deep metals - Multiple. Soil - Deep. Clay - Yes. Evil - Low

Pick an appropriate 'good' spot based on this, use prospector, see there is no flux on your list of minerals.
00040171
Technical -- General
block
resolved (user6)
2011-04-05PRINT_MODE:TEXT does not work
00012559
Dwarf Mode -- Combat
crash
resolved (Toady One)
2011-04-05Crash, caused either by human siege or battling forgotten beastNot sure, but so far, all my reloads are crashing. Will upload save.
00025964
Typos/Grammar
text
new
2011-04-05Named weapons: "You ... the ... with your Mapi Cafu", corpses: "You ... the ... with your Urist's corpse"Get a named weapon (fortresses work well)
Attack enemies
00044431
Dwarf Mode -- Combat
minor
resolved (user11)
2011-04-05hooved animals grasping1) multiple hooved animals in one pasture
2) wait for combat due to tile cohabitation
3) check logs
00044481
Dwarf Mode -- Embark/Setup
minor
resolved (Logical2u)
2011-04-04Embark wagon occurs on frozen riverSelect an embark in a temperate zone with a river. The more rivers, the greater chance of this occurring. It is, of course, random.
00035591
Technical -- Saving/Loading
crash
resolved (user6)
2011-04-04Game crashes on save in Dwarf ModeGen world.
Embark.
Save and exit.
00025458
Dwarf Mode -- Trade
minor
new
2011-04-04Traders won't accept stolen goods from a different civilization, but will request those goods in a counteroffer
00043071
Dwarf Mode -- Trade
minor
resolved (user6)
2011-04-04Traders suggest stolen goods in counteroffer
0003236 
Dwarf Mode -- Trade
minor
resolved (user6)
2011-04-03Elves accept items with [IMPLIES_ANIMAL_KILL]Attempting to trade elves any animal products
00010892
Combat -- General
text
resolved (user6)
2011-04-03Zombies bleed?Fight some zombies in arena.
00011682
Dwarf Mode -- Traps
minor
new
2011-04-03Unconscious dwarves trigger traps
00015647
Dwarf Mode -- Moods
minor
resolved (Logical2u)
2011-04-03Fey dwarf claims workshop and begins wandering aimlessly.Not sure. Definitely require an unhappy, traumatized dwarf and a tanner's shop.
00044381
Dwarf Mode -- Jobs, Hunting
major
resolved (user6)
2011-04-03Hunters cancel hunt: No path after accessing first cavern-Dig stairs into first cavern level
-Wait to see if hunters become functionally retarded
000389314
Miscellaneous Crashes
crash
resolved (user6)
2011-04-03Full game crash
00044371
Dwarf Mode -- Interface, General
feature
resolved (user6)
2011-04-03Engravings give no indication as to what side of the wall they are engraved on.
0001995 
Dwarf Mode -- Military
minor
new
2011-04-03No way to specify woven adamantine clothing in uniforms
00044351
Dwarf Mode -- Buildings, General
minor
resolved (user11)
2011-04-03Beekeepers Stuck at Map EdgeBuild Hive, Place Hive, Have Farmers gather bees, Watch as some Farmers get stuck at map's edge unable to complete job.
00044272
Dwarf Mode -- Environment
major
new
2011-04-02Murky pools yield infinite amount of water.Breach a murky pool and let it flow around outside. Perhaps the lake or biome is responsible. I'll learn exactly what biome tomorrow.
0004426 
Dwarf Mode -- Interface, General
minor
resolved (user11)
2011-04-01Unit list button missing from the always displayed key guide
00044233
Dwarf Mode -- Interface, Stockpiles
minor
resolved (user6)
2011-04-01Badger left rotting in the sun, missing from corpse stockpilekill a badger, see it left rotting in the sun, or attached the related save.
0004418 
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (user6)
2011-04-01Clutter from wool, sheared from one animal
00005173
Init Options
major
resolved (user6)
2011-04-01[SHOW_EMBARK_TUNNEL:ALWAYS] acts as [SHOW_EMBARK_TUNNEL:NO]1. Set [SHOW_EMBARK_TUNNEL:] to ALWAYS
2. Begin new game
3. Try using the site finder
00044072
Dwarf Mode -- Interface, Designations
minor
resolved (user6)
2011-04-01Mouse doesn't work for some designationsTurn on full screen mode in init, go down a handful of z levels, try to designate the whole screen for digging by mouse.
00040321
Civilizations/Entities -- General
major
resolved (user6)
2011-04-01Civilization without capitol
00044212
Vegetation
minor
resolved (user6)
2011-04-01Sun Berries not extantEmbark on a good region with proper conditions for bushes to grow. Bring 7 proficient herbalists. Designate the whole map to be picked clean of herbs. Wait a half hour, check the Kitchen menu to see if any Sun Berries were picked.
0000742 
Dwarf Mode -- Interface, Manager
minor
resolved (user6)
2011-04-01Cannot cancel Manager New Job in quantity specification
00044172
World Generation -- General
minor
new
2011-04-01Site positions with REQUIRES_POPULATION work spottily in World GenAdd the following entity position to humans, and generate a world:

    [POSITION:MAYOR]
        [NAME:mayor:mayors]
        [SITE]
        [NUMBER:1]
        [RESPONSIBILITY:LAW_MAKING]
        [RESPONSIBILITY:MEET_WORKERS]
        [RESPONSIBILITY:RECEIVE_DIPLOMATS]
        [RESPONSIBILITY:MILITARY_GOALS]
        [REQUIRES_POPULATION:125]
        [RULES_FROM_LOCATION]
        [ELECTED]
        [PRECEDENCE:60]
        [FLASHES]
        [BRAG_ON_KILL]
        [EXPORTED_IN_LEGENDS]
        [CHAT_WORTHY]
        [DO_NOT_CULL]
        [KILL_QUEST]
        [COLOR:5:0:0]
        [ACCOUNT_EXEMPT]
        [DUTY_BOUND]
00008773
Reactions
minor
new
2011-04-01bones/corpses not produced through reactionsAdd a reaction that should produce bone:

[REACTION:DESTROY_VERMIN]
    [NAME:process vermin remains]
    [BUILDING:KITCHEN:CUSTOM_V]
    [REAGENT:A:1:REMAINS:NONE:NONE:NONE]
    [PRODUCT:100:1:CORPSEPIECE:BONE:CREATURE_MAT:CAT:BONE]
    [SKILL:DISSECT_VERMIN]
    [AUTOMATIC]

Notice that while reaction does show up in the appropriate building, the reaction simply consumes the reagent without producing anything.
00008864
Contaminants/Spatter
minor
resolved (user6)
2011-04-01Teleporting piles of peat mud and blood.
0000659 
Combat -- General
minor
new
2011-04-01Dwarves use scratching attacks even if the hand is too injured to punch with
00006823
Dwarf Mode -- Flows
minor
new
2011-04-01Dropping large batch of ice into the stone layer (embarked on a glacier) didn't melt all the water at once.1. Embark on glacier
- Tough to survive sometimes. I had 6 picks, a speardwarf and some war dogs assigned to survive the undead polar bear attack.

2. 33x33 room with 31x31 channeled out in the middle
3. Drop a 29x29 block of ice in the middle.
00043886
Dwarf Mode -- Buildings, Cages and Chains
minor
resolved (user11)
2011-04-01Animals dying in cages leave corpses, which cannot be used or removed1) Put a grazing animal in a cage
2) Wait until animal dies
00005424
Dwarf Mode -- Buildings, General
crash
resolved (user6)
2011-04-01Deconstructing a coffer that is assigned to a dwarf causes a crashBuild a coffer, make it into a barracks/armory, assign it to a dwarf (In my case, it was a hunter and hunters had been assigned ammo. Said ammo was still in the general ammo stockpile), then mark it for removal. The game crashes soon afterwards. Possibly only when you attempt to reuse the container.
00015298
Dwarf Mode -- Military
crash
resolved (user6)
2011-04-01remove military cabinet and game crashed to desktop
00010803
Dwarf Mode -- Embark/Setup
minor
resolved (user11)
2011-04-01Embark to Zone Containing Goblin Structures Had No Dwarves
00010102
Dwarf Mode -- Interface, Stocks
text
resolved (user11)
2011-04-01"Giant Toad Meat" displays as "Goblin Meat" in the initial view on the Stocks menu.1. Kill a giant toad.
2. Butcher a giant toad.
3. Press 'z' to access the Status menu.
4. Select 'Stocks.'
5. Observe the 'goblin meat' entry on the meat section of the Stocks screen.
6. Press 'Tab' to change modes.
7. Notice that the 'goblin meat' entry changes to 'giant toad meat.'
00044162
Dwarf Mode -- Moods
minor
new
2011-04-01Mood requires yarn cloth, but sheep do not existMake a world in 0.31.18 and move it over to 0.31.25. Wait for a mood that requires yarn cloth.

Probably would also happen in pure 0.31.25 worlds if you had a mod with no sheep.
000125312
Dwarf Mode -- Buildings, General
major
resolved (user11)
2011-04-01Not all stone mined is available for construction and workshop usage1) Embark on 3x3 arctic map
2) Dig up different stone types
3) Check available construction materials when building mason's workshop
4) Forbid all stones but a specific type from the second list
5) Request construction of a door
6) Unforbid a stone type from first list
7) Request construction of another door
00044142
Dwarf Mode -- Jobs, General
minor
resolved (user11)
2011-04-01Several map tiles inaccessible, items in them unusable, cannot build workshop on tileLoad save from http://dffd.wimbli.com/file.php?id=4103

Zoom using F8, tiles are immediately to the right of Jeweler's workshop, containing an iron armor stand and weapons rack. The stand and rack are set to be built in the hallway just outside the workshop, and despite several idle dwarves, will never be built.

If you cancel the building designation and order the jeweler's shop to encrust furniture, the stand and rack will never be picked (despite being right next to workshop.

If you demolish the jewelers workshop, remove the stockpile in the 3x3 area to the right, and try to build a new workshop in that 3x3 area, it will never be built (despite having two dwarves with only gem labors enabled).
00044136
Dwarf Mode -- Jobs, Eating/Drinking
major
resolved (user11)
2011-03-31Dwarf cancels Brewing1. Have enough Plants & Barrels.
2. Order a Still to brew a drink.
3. Wait for the Dwarf to start brewing.
00040792
Dwarf Mode -- Buildings, General
trivial
resolved (user11)
2011-03-31Dorfs not moveing stones out of the way when constructing buildingsStart a fort, Dig up some rocks, Designate a large C-Menu construction using all of the material the rocks are made of to guarantee that they are all designated to be used, then try to build something on top of them, with a different material.
00032482
Dwarf Mode -- Immigration
minor
resolved (user11)
2011-03-31Saving/resuming stops immigration waveSave the game at the start of a season (autosave). Let the game run until you get an immigration wave, then reload the autosave. Save the game again a few days before the date when the immigration wave happened first time.

In most cases, the wave will not happen at all in that season.
00042924
Dwarf Mode -- Thoughts and Preferences
minor
resolved (user11)
2011-03-31Dwarves complain that there is no well when there actually is, and dwarves are drinking from it1. Build a well.
2. Have lots of dwarves, and run out of booze.
00042572
Dwarf Mode -- Environment
major
resolved (user6)
2011-03-31Infinite Cave-In Loop makes a fortress unplayable, even on reclaim1. Embark on a site with a glacier at least 4 Z-levels thick.
2. Cause a cave-in underground where you drop a section of ice that is at least 2x2x2. The bottom layer of this slab of ice should be partly ice and partly stone, and the other layer(s) should be purely ice. And it must land on a stone floor.
3. Dig away the stone wall that remains from the caved-in material.
4. Suffer a horrible neverending loop of cave-ins.
5. Optionally, Reclaim Fortress and observe that this horrible problem persists.
00042822
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (user6)
2011-03-31It says "item blocking site" when there is no item thereBuild walls in places with items, especially where there are multiple items on a square.
00042622
Dwarf Mode -- Jobs, Items
major
resolved (user6)
2011-03-31Charcoal counts as "refined coal" only at furnaces, not at forgeTry to forge something when you have charcoal but not coke.
00042602
Dwarf Mode -- Environment
minor
resolved (user6)
2011-03-31Floor glitches occur when ice falls and melts in a cave-in1. Embark on a site with a glacier that is multiple Z-levels thick (because you need to leave a roof of ice over the place where the cave-in occurs).
2. Cause a cave-in where ice falls and lands on a stone floor, thus melting. I dropped a 6x6 area of ice that was only one Z-level thick.
This bug may be dependent on whether there was originally ice in the Z-level where the magical floating floor of ice forms. So don't dig the pit any deeper than necessary to get a stone floor.
00043366
Dwarf Mode -- Invasions
minor
resolved (user6)
2011-03-31Several goblin ambushes occurring simultaneously instead of siege
00042283
Adventure Mode -- Display
text
resolved (user6)
2011-03-31Similar entries in the kills list doesn't stacks.
00041578
Dwarf Mode -- Trade
minor
resolved (user11)
2011-03-31Traders can trade, even when trade depot says no
00038103
Legends Mode -- Map Export
minor
resolved (user11)
2011-03-31Detailed map uses shades of navy blue where the map should be grey
00031573
Dwarf Mode -- Interface, Unit Profiles
minor
resolved (user11)
2011-03-31Bad data and crash in units' healthcare history
00006508
Dwarf Mode -- Jobs, Healthcare
crash
resolved (Toady One)
2011-03-31Crash at Health Care ScreenIt only happens after the dwarf in question was dignosed. He had his two feets rooting and the Diagnoser thought it would need a surgery. When you click in the name of the dwarf to see his health info, through the Health Care screen, the game crashes. Did not try to acess the health info of the dwarf through the other way.
00044121
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2011-03-31Wounded left unatended after being brought to bed in hospital1) Injure Dwarf
2) Transport to Hospital
3) Medic Chief has a baby
4) Patient gets ignored and dies.
00008322
Dwarf Mode -- Buildings, Machines
minor
resolved (user6)
2011-03-31Animals clean themselves at the wellMake well. Breed kittens. Lock them in, watch.
00002741
Dwarf Mode -- Jobs, Assignment of Jobs
minor
resolved (user6)
2011-03-31Can't order metal crutches/splints at workshop, works fine from manager
00044048
Dwarf Mode -- Jobs, General
minor
resolved (user6)
2011-03-31Some plants (blade weed) produce seeds when milled, others (dimple cups) don't (due to seed cap/limit)Make and power a millstone, have a miller grind something into flour.
00011491
Dwarf Mode -- Jobs, Hauling
minor
resolved (Toady One)
2011-03-31dwarves ignore refuse pile settings for vermin corpses1> Start up (or load) a fortress with a type of vermin/vermin corpse in abundance. Cats make things go faster.
2> Set up a refuse stockpile that only accepts a single type of remains. It doesn't matter what animal (I specifically had a Rat remains stockpile in my most recent experience with this problem). Fewer refuse stockpiles will make this obvious faster.
3> Watch what vermin corpses dwarves bring to the stockpile. If you haven't had a refuse stockpile before, but have had cats awhile, expect a huge influx of random vermin corpses dumped into your stockpile.
00001714
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (Toady One)
2011-03-31Dwarf cancels make <metal> bars (use ore): Needs "stones"1. Set a smelting job on repeat.
2. Wait until out of ingredients.
3. Be confused as to which stones you need.
00002052
Typos/Grammar
text
new
2011-03-31Inconsistent capitalization of noble profession names
000041010
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (Toady One)
2011-03-31Creatures get fought over by dwarves trying to milk and cage them1. Cage creature
2. Add milk creature job at farmers workshop
00032351
Dwarf Mode -- Immigration
trivial
resolved (user11)
2011-03-31Legendary hammerdwarf on first migrant wave
00043955
World Generation -- General
crash
resolved (user11)
2011-03-31Worldgen crash (modded, chosen seed, file on dffd)Roll medium region with the raws and settings and seed numbers I've provided. Crash on year 58.
http://dffd.wimbli.com/file.php?id=4085
00044022
Creatures
minor
resolved (user11)
2011-03-31Tame animals in pastures attack each other
0004400 
Dwarf Mode -- Jobs, Items
minor
resolved (user6)
2011-03-31Bone crafting problem with stacks
0004391 
Dwarf Mode -- Artifacts
text
new
2011-03-31Attachment to Artifacts doesnt show artifact name.equip someone with artifact weapon/armor.. wait for attachment
00036384
Dwarf Mode -- Interface, General
minor
new
2011-03-30Raw gems don't appear in jeweler's workshop unless cut ones are availableI haven't tried building another cavern fort to see if this happens, if its location is even part of the problem.
000431610
Legends Mode -- Historical Figures
minor
new
2011-03-30Historical figures "never married" if they (or their spouse) became the spouse of a night creature
0004396 
Dwarf Mode -- Justice
minor
new
2011-03-30Release of prisoner fails with : job canceled "Unchain Animal : Wrong Justice state."
00043575
Technical -- General
crash
resolved (Toady One)
2011-03-30Embark instant crash (modded)
00014622
Dwarf Mode -- Flows
major
resolved (user6)
2011-03-30Ice thawing triggers massive lagHave a partially filled lake with ramps on the sides freeze and thaw.
0004392 
Technical -- General
feature
resolved (user6)
2011-03-30Please add burrow deletion confirmationMake a burrow. Press d.
0004393 
Adventure Mode -- Sites
minor
resolved (user6)
2011-03-30Bone meal 'floor'No idea. Save attached. Bone meal floor is right under adventurer.

http://dffd.wimbli.com/file.php?id=4084
00043825
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (user6)
2011-03-30Dwarves will not pull water from source OTHER then wellI do not know how to produce this. It does not seem to be provoked.
00042722
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (user6)
2011-03-30Idle dwarves don't go to burrows1. Create a burrow.
2. Create a meeting area in that burrow.
3. Assign an idle dwarf to that burrow.
4. Notice that nothing happens.
00042633
Dwarf Mode -- Reclaim
major
resolved (user6)
2011-03-30Reclaiming a fortress destroys cave mud and aquifersReclaim a fortress with an aquifer.
00011762
Cave-ins
minor
new
2011-03-30Ice Cave-ins for water in Glaciers producing odd results.Embark on a glacier with 4 z-levels of ice.
Dig down from the surface and mine out an area you intend to drop.
Dig out the outer edges of it (leaving the center intact, of course) all the way down until you hit rock as the floor.
Dig out two levels below that, using channels.
Go back up and cut free the ice block. Watch resulting cave in.
00033381
Dwarf Mode -- Environment
minor
resolved (user6)
2011-03-30Molten ice becomes "water" like an item instead of real waterI have not tried to reproduce it, but i think it would work to get a map were the water is part time frozen and see wat happens when it melts in a channel.
00043847
Dwarf Mode -- Jobs, Hunting
minor
resolved (user11)
2011-03-30Hunters kill animals which cannot be butcheredSet a hunter to hunt on a map where the only wild animals are rabbits.
00018504
Dwarf Mode -- Buildings, Cages and Chains
minor
resolved (user11)
2011-03-29Cage will not be deconstructed after dead goblinHave a bleeding hostile trigger a cage trap, let them bleed to death, construct cage building from it, see if it will deconstruct.
0004387 
Dwarf Mode -- Buildings, General
minor
resolved (user11)
2011-03-29Jeweler's Workshop Doesn't Acknowledge Existance of Diamonds
0004386 
Combat -- General
minor
resolved (user11)
2011-03-29Infinite Loop of "Pickup equipment"
000120110
Dwarf Mode -- Pets
tweak
resolved (user6)
2011-03-29Cat adopts dwarf while game pausedEmbark with a cat and a dwarf who likes cats.
00043835
Dwarf Mode -- Buildings, General
crash
resolved (user11)
2011-03-29Crash on selecting barracks with TrueTypeSelect a barracks, any barracks.
0001472 
Dwarf Mode -- Interface, Military Screen
trivial
new
2011-03-29Squads with more than 3 weapon types will display poorly on top of military screen
00042202
Dwarf Mode -- Jobs, Designations
minor
resolved (user6)
2011-03-29Wax Worker doesn't show his job in general infoGet a wax worker and check his info
0004376 
Dwarf Mode -- Interface, Text
text
resolved (user6)
2011-03-28Improper date at Health Care Screen
00004694
Dwarf Mode -- Items
minor
resolved (Toady One)
2011-03-28Harvested plants left in field do not decay, allowing laborless quantum stockpiling of plantsFarm without any plant stockpiles.
00029772
Technical -- Rendering
trivial
new
2011-03-28Alternate zoom nonfunctional1. Run game
2. Hit CTRL+F10
3. Notice that the zoom function fails to change
3. Weep for the lack of alternate zoom
00043741
Dwarf Mode -- Interface, Stocks
tweak
new
2011-03-28In z menu stocks section totems grouped by animal name, but lack of it in brief description
0004373 
Dwarf Mode -- Idle Behavior
minor
resolved (user6)
2011-03-28Bugged miner is stuck on "atttend meeting"
00043711
Dwarf Mode -- Items
minor
new
2011-03-28bag found with 3 dwarven sugar and 1 dimple dye in itI don't know how it occurred to attempt reproduction.
00043681
Miscellaneous Crashes
crash
resolved (Toady One)
2011-03-28Fortress crashes in mid spring, second yearLoad this save (http://dffd.wimbli.com/file.php?id=4059). Resume. Wait a little while.
00043693
Miscellaneous Crashes
crash
resolved (user6)
2011-03-28Blood Spatter Causing Crashes1. Load attached saved game.
2. Go to dining hall (should be a few screen-spans south of where it's saved and filled with turkeys).
3. Look at one of the kittens' inventories.
4. Crash.

Alternatively

1. Load the attached saved game.
2. Go to the surface level.
3. Look at the lower-right-most floor hatch into my fort with the cursor.
4. Crash.
0004361 
Dwarf Mode -- Jobs, Healthcare
minor
resolved (Toady One)
2011-03-28Dwarves with old injuries returned to rest in hospital with no scheduled treatmentInjured dwarves in 31.18 refuse full treatment and go back to work still injured.

Upgrade to 31.22 then 31.23 and they go back to resting in hospital, but receive no diagnosis or treatment.
000326713
General
major
resolved (user6)
2011-03-27Blood spatter = steady FPS lossPlay the fort, get wounds on a bunch of animals and dwarves that bleed everywhere. Wait a couple of years and watch steady FPS loss get worse and worse and worse as everything is getting spattered by blood and vomit and whatnot until your entire fort is unplayably slow no matter how you build it, how big an area you started with or if you kill and cage all your pets and wildlife.
00043581
World Generation -- General
crash
resolved (Toady One)
2011-03-27Many civilisations will crash worldgen-download FD mod ( http://www.bay12forums.com/smf/index.php?topic=62874.0 )
-Create new world!
-change "number of civilisations" to very high
-start worldgen

OR

-download my modded DF ( http://dffd.wimbli.com/file.php?id=4049 )
-Create new world!
-change "number of civilisations" to very high
-start worldgen
00031071
Dwarf Mode -- Pets
minor
resolved (user6)
2011-03-27Pets Adopting Dwarves While Paused1. Generate the world.
2. Embark with any gear and dwarves.
3. Pause game and wait for about an hour just to make sure.
4. Check announcements.
0003753 
Dwarf Mode -- Pets
minor
resolved (user6)
2011-03-27Some events still trigger while game is pausedThe game seems to do the check whenever something is designated especially the mass forbid/reclaim designations.
00043641
Dwarf Mode -- Trade
minor
resolved (Logical2u)
2011-03-27obsidian short swords offend elvesMake rock short swords. Wait for elves. Trade to elves.
00043151
Flows
major
resolved (Toady One)
2011-03-27Water causes deletion of ramps and stairs submerged inside (possibly due to grass)Dig into a water source allowing it to fill into a channel made of ramps or stairs. Allow grass to grow in the water. Watch as ramps slowly disappear over a few minutes.
0004362 
Creatures
tweak
resolved (Toady One)
2011-03-270004348 also applies to cave dragons
00043591
Dwarf Mode -- Interface, Unit View
feature
resolved (user6)
2011-03-27Make unit names searchable
00043552
Adventure Mode -- Trade
minor
resolved (user11)
2011-03-27Human traders leave through caverns1. Build depot.
2. Wait for traders.
3. Forbid all routes leading to edges of the map above ground.
4. Wait for traders to leave through caverns.
0004345 
Creatures
minor
resolved (Toady One)
2011-03-27Giraffes have two body parts with ID "NECK" (from NECK and NECK_SPINE)
000415118
Vegetation
minor
resolved (Toady One)
2011-03-27Bamboo flickers because the ALT_PERIOD value isn't being defaulted properly1. Load save.
2. Navigate to outdoors.
3. Wait a while looking at the grass.
00043502
Dwarf Mode -- Jobs, Healthcare
minor
resolved (Toady One)
2011-03-27Endless loop of evaluation and traction, no progress made on healing.Not sure what the cause is- I think it is related to overlapping fractures or compound fractures somehow, so try to induce those injuries and see if they are healed.
00043515
Technical -- Saving/Loading
crash
resolved (user6)
2011-03-26While trying to start playing on some worlds, or when loading some save games, reproducible crash
00043461
Dwarf Mode -- Interface, Manager
trivial
resolved (user11)
2011-03-26"Construct Rock Chest" option is missing in the manager screen.
000425410
Dwarf Mode -- Moods
block
resolved (user6)
2011-03-26Dwarf with mood sulks in his bedroom instead of creating artifacteither

1) Develop a mood while sleeping
or
2) Develop a mood for which there is no existing workshop
or
both
000280624
Dwarf Mode -- Artifacts
minor
resolved (Toady One)
2011-03-26Bone Artifacts Missing Decorations and MaterialsHave a moody bone carver.
00043443
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user11)
2011-03-26Healthy dwarves rest in hospital and die from thirst
00041926
Dwarf Mode -- Immigration
crash
resolved (user11)
2011-03-26Program Crashes ?Perhaps immigration bug?download the save, open it up and unpause it
00036754
Technical -- Saving/Loading
minor
resolved (user11)
2011-03-26CTD when reloading after save
00040764
Dwarf Mode -- Immigration
minor
resolved (user11)
2011-03-26Cloned dwarf
00019845
Technical -- General
crash
resolved (user11)
2011-03-26Crash during simulation with no user inputLoad linked save. Unpause. Wait.
00007815
Dwarf Mode -- Jobs, Hauling
crash
resolved (user11)
2011-03-26DF crashes when partial pet skeleton is picked upLet dismembered named pet corpse rot to a skeleton and then attempt to haul.
00040874
Dwarf Mode -- Stockpiles
minor
resolved (Toady One)
2011-03-26Dwarfs keep moving large stone pots into new stockpiles.1. Make a food stockpile, and some large pots.
2. Hopefully dwarfs will eventually start using pots for food storage.
3. Build a new food stockpile.
000082514
Dwarf Mode -- Jobs, Healthcare
minor
resolved (Toady One)
2011-03-26Unwounded dwarves lie unconsious in hospitalHappened on two separate saves so far. Reproducibility uncertain, except for wounding dwarves.
00017614
Dwarf Mode -- Jobs, General
minor
resolved (user11)
2011-03-26Promoting a new job over a repeated task causes dwarf to ignore
00042443
Combat -- Target Selection
major
resolved (Toady One)
2011-03-26Goblin ambush squads target each other1. Develop fortress susceptible to large ambushes.
2. Wait for large ambush.
3. See nearby squads bicker lethally while your dwarves watch in amusement from afar.
000111415
Miscellaneous Crashes
crash
resolved (user11)
2011-03-26Unknown event causes crashUnknown event causes crash.

Load the save and wait a couple turns.
0003385 
TrueType
crash
resolved (user11)
2011-03-25artifact list crashes when TrueType font used
00043319
Dwarf Mode -- Interface, Embark
major
resolved (Logical2u)
2011-03-25Game crashes on embark every timeStart game in new world, go to embark screen. Select any location and assign skills and items to the embark group. Go to embark, and the "strike the earth" announcement appears as normal. Press esc key to exit announcement. Game crashes.
00043254
Dwarf Mode -- Jobs, Sleeping
minor
resolved (Toady One)
2011-03-25Dwarf knocked unconcious continues to remain unconcious-removes bed and he walks around for a bit before returning to bed to slp
0004341 
Dwarf Mode -- Jobs, Animal Handling
minor
resolved (user6)
2011-03-25Some animal byproducts overclutter anything they placed in.Butcher horse, try tan hide/use bones.
00043392
Creatures
tweak
resolved (user6)
2011-03-25Reptile men still don't have teeth/don't have teeth again.Look in the raws and do some investigating/deduction.
0004338 
Dwarf Mode -- Immigration
minor
resolved (user11)
2011-03-25Child Immigrants come in with incorrect age for child category.
0004335 
Dwarf Mode -- Environment
minor
resolved (user6)
2011-03-25Cave with broken half-slopes
00043214
Dwarf Mode -- Embark/Setup
minor
resolved (Toady One)
2011-03-25NATURAL_SKILL no longer starts units at the specified skill levelgive a controllable civ creature some natural_skill and embark with them
0004332 
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2011-03-25Uninjured Dwarves resting
0004330 
Dwarf Mode -- Interface, Military Screen
minor
resolved (user6)
2011-03-25Adamantine Clothing missing from Uniform Screen
00043263
Creatures
minor
resolved (Toady One)
2011-03-25Some 'Giant' creatures aren't very big at all.Look in the Raws and do a little math. Pit the critters against dwarves in testing arena.
00043272
Dwarf Mode -- Stockpiles
minor
resolved (Toady One)
2011-03-25Hospital Stockpiling still broken
00043291
Animal Populations
minor
resolved (Toady One)
2011-03-25River biomes do not add to animal populations
0004328 
Civilizations/Entities -- General
minor
resolved (Toady One)
2011-03-25Rodent men not part of SUBTERRANEAN_ANIMAL_PEOPLES entity
0004319 
Dwarf Mode -- Stockpiles
minor
resolved (Toady One)
2011-03-25stockpile setting interference between furniture and ammoembark, create a ammo stockpile, enter in the stock pile setting

navigate to ammo -> other materials, see wood & bone missing.

enable furniture & siege ammo

navigate to ammo -> other materials, see wood & bone available to be selected.
00043209
Dwarf Mode -- Jobs, Healthcare
minor
resolved (Toady One)
2011-03-25Dwarves come to hospital to Rest without injuries (and also endless tooth surgery)1. Load save.
2. F2 takes you to the hospital area.
3. Some dwarves are resting, rather than sleeping, but show no wounds.
4. The surgeon endlessly does surgery on a dwarf with a missing tooth.
0004324 
Dwarf Mode -- Interface, Embark
minor
resolved (user6)
2011-03-24Finder fails to search entire mapCreate a custom world that is not square. ([DIM:129:65])
Generate that custom world, and initiate a Dwarf Fortress mode game.
Use the site finder in the embark location screen to locate any arbitrary parameters you want.

Watch as the site finder only searches a portion of the map roughly or exactly equal to the lesser map dimension ([DIM:129:65] will make the finder only search 65 world tiles across the 129 world tile distance) thus leaving a possibly huge portion of the map entirely unsearched... Forcing the player with fewer starting map options then he should have.
00043221
Dwarf Mode -- Jobs, General
minor
resolved (user6)
2011-03-24carpenter won't make wooden animal trapmake world & try to make wooden animal trap at carpenter shop.
0004317 
Technical -- Rendering
minor
new
2011-03-24CGDisplayIsCaptured messages to consoleGain/lose focus on the window and maybe it'll print a bunch of messages out.
000355533
Miscellaneous Crashes
crash
resolved (Toady One)
2011-03-24Escaping units with kill orders on them cause segmentation fault on Linux/Mac1. Create world, embark, begin regular play.
2. Wait until a kobold thief is spotted and it runs for the map edge.
3. Select a military squad and set kill order on thief. (You may want to give the thief a lead depending on your military)
4. If the thief reaches the map edge and 'escapes' the game segmentation faults.
00006964
Dwarf Mode -- Interface, Stockpiles
feature
resolved (user6)
2011-03-24Adamantine strands&cloth are not included in the stockpile options
00027374
Dwarf Mode -- Interface, Stockpiles
tweak
resolved (Toady One)
2011-03-24Cloth stockpile settings lack option for metal clothing
00007103
Dwarf Mode -- Interface, Unit View
trivial
resolved (user11)
2011-03-23Treatment history has an empty entry
00043131
Miscellaneous Crashes
crash
resolved (user6)
2011-03-23Crash when asking for quests from townsfolk/reporting deedsWorld adventured in: 1000 year history, maximum size, no sheer cliff erosion, maximum elevation variance, high mineral availability. One fortress made and soon abandoned.

Create an adventurer (all of them have been human, so far), complete some quests, and it will happen soon enough.
00027361
Technical -- General
minor
resolved (Toady One)
2011-03-23Download includes unnecessary Thumbs.db files
000281316
Dwarf Mode -- Combat
major
resolved (Toady One)
2011-03-23Glass weapons (in traps) are comically ineffective
00032854
Dwarf Mode -- Interface, Military Screen
minor
resolved (Toady One)
2011-03-23Different Squad showing up
0001056 
Dwarf Mode -- Embark/Setup
minor
resolved (Toady One)
2011-03-23Activities Carry Over From One World to the Next1) Create a fortress and save the embark setup
2) Create a squad
3) Give them an immediate attack order
4) Exit back to the start menu and generate a new region
5) Use the saved embark setup and start the game
6) Profit?
00008886
Pathfinding
crash
resolved (Toady One)
2011-03-23Crash when creating a burrow with no area designated and adding dwarves.See DoctorZuber's note
A short, reproducible crash method is appended here
---
1. (w) (a) create burrow, define nothing
2. (esc) leave the screen
3. (m) (a) go to alerts
4. assign the alert to the burrow
5. crash
00039102
Dwarf Mode -- Interface, Military Screen
crash
resolved (Toady One)
2011-03-23upon attempting to modify/delete/use an alert for a single burrow, game crashes(will supply save file via some kind of file upload site if necessary.)
00038333
Dwarf Mode -- Military
crash
resolved (Toady One)
2011-03-23Applying burrow to active alert crashes game.1. Create burrow.

2. Enter military menu, alert sub-menu.

3. Assign Civilians to alert state.

4. Assign a burrow to alert state.

5. Esc to leave.

6. Crash.
00025251
Dwarf Mode -- Military
minor
resolved (Toady One)
2011-03-23Crash when all regions removed from defended burrowCreate a burrow with some tiles.
Schedule a squad to the defend the burrow.
Edit the burrow and remove all tiles from it (don't delete it, but leave it empty).
000151913
Dwarf Mode -- Jobs, Hauling
minor
resolved (Toady One)
2011-03-23Bars not being stockpiled because haulers are waiting to haul inaccessible items outside the fortressLoad up the save. It seems like if this is a bug it is very rare and random. No repeatability.
00042536
World Generation -- General
minor
new
2011-03-23Embark areas with water always have minimal number of z-levels
1. Generate a world.
2. Embark on a stream/river/major river/lake
3. Go down as far as the game allows.
4. Observe the Z-level.

5. Compare the results to an embark area with no river.
00001919
Dwarf Mode -- Jobs, Healthcare
minor
resolved (Toady One)
2011-03-22Hospital stores more materials than assigned.
00043082
Dwarf Mode -- Jobs, Animal Handling
major
resolved (Logical2u)
2011-03-22Units list incorrectly displays goblin prisoners as "Invaders" while they are being moved
000416511
Adventure Mode -- Quests
crash
resolved (Toady One)
2011-03-22Game crashes when I try to recieve a quest or report creature's death.
00035297
World Generation -- Beasts
minor
resolved (Toady One)
2011-03-22No normal historical beasts, and no non-mega beast rampagesCheck the history of any world generated in the recent versions.
00043062
Dwarf Mode -- Transport/Hauling
minor
resolved (user6)
2011-03-22Moving animal cage to trade depot results in animal being released.
00041248
Dwarf Mode -- Interface, Designations
minor
new
2011-03-22Inaccurate "wall" reference when viewing floor detail.Dig into rock and designate an area to be smoothed and then engraved. Once a few floor tiles are finished, go into the "looK around" menu and put the cursor on an engraved floor tile. Hit Enter for the dscription.
00043041
Dwarf Mode -- Trade
minor
resolved (user6)
2011-03-22Human caravan is glitchyHere is a screenshot of the "liquid":
http://dffd.wimbli.com/file.php?id=4015
Here is a save file where the caravan guard won't leave:
http://dffd.wimbli.com/file.php?id=4016
00043031
General
major
resolved (user6)
2011-03-22Dwarf Fortress NEEDS alphabetization
00043012
Dwarf Mode -- Jobs, General
minor
resolved (user6)
2011-03-22Entity_default.txt typo causing soap making to be impossible.
00043001
Contaminants/Spatter
minor
resolved (user11)
2011-03-21Stains and spills have infinite substance
00017976
Dwarf Mode -- Jobs, Animal Handling
minor
resolved (Toady One)
2011-03-21Dwarves play tug of war with caged animals marked for slaughterThis is a random bug because it's all about timing - you need a dwarf to be leading an animal to the butchers, and a dwarf who, right at that moment, moves to the next task on his list, to cage an animal wandering around the fort. The second dwarf needs to be able to get to the butcher and start a tug of war with him over the animal before it gets to the butchers shop as well.
000035920
Dwarf Mode -- Artifacts
minor
resolved (Toady One)
2011-03-21Artifacts that use bone/shell turn into iron figurines
00039769
Reactions
minor
resolved (Toady One)
2011-03-21Masons/mechanics can make "stone" items from lumps of clay
0004293 
Reactions
major
resolved (user6)
2011-03-21Unsolid fortifications?Wait for the river to thaw and watch the goblins nearby.

http://dffd.wimbli.com/file.php?id=4011
00042911
Dwarf Mode -- Interface, Stocks
minor
resolved (user6)
2011-03-21Body Parts and Corpses need to have multiple subcategories, but don't
00042882
Dwarf Mode -- Interface, Military Screen
major
resolved (user11)
2011-03-21Military screen doesn't show enough information on dwarves, resulting in the drafting of new mothers and cripples
00042891
Dwarf Mode -- Interface, Military Screen
minor
resolved (user6)
2011-03-21You can't choose general things like "headwear" in your uniform templates
000117311
Dwarf Mode -- Jobs, Designations
minor
resolved (Toady One)
2011-03-21Dwarves refuse to haul accessible items until they've hauled ones that are currently inaccessible- wall two sections of the map off from each other with dwarves in each
- designate items for dumping and a garbage dump zone in section A, let the game generate jobs for it
- kill off the dwarves in section A
- try getting anything dumped in section B
00042851
Dwarf Mode -- Interface, Stocks
minor
resolved (user6)
2011-03-21Stocks screen includes unseen and unseeable items
000167310
Dwarf Mode -- Jobs, Cancellation and Suspension
tweak
resolved (user6)
2011-03-21Dwarves suspend contruction of Wall "item blocking site"
00042811
World Generation -- General
minor
resolved (user6)
2011-03-21Oceanside embark sites contain only saltwater pools regardless of elevation
0004256 
General
minor
resolved (user6)
2011-03-21Missing help fileGo to the help screen on Obtaining Food, then try to go to Setting Soldier Professions from there.
0003772 
Dwarf Mode -- Jobs, Fishing
major
new
2011-03-21"Text generation failed" in manual when attempting to read "Setting Soldier Professions"
0004261 
Dwarf Mode -- Combat
text
resolved (user6)
2011-03-21Combat reports say that a "dog child" is fighting, instead of a "puppy".Embark with many puppies in an area with dangerous wildlife.
00042802
General
minor
resolved (user6)
2011-03-21Help, my foot is thirsty!
00042791
Dwarf Mode -- Interface, Announcements: Message Spam
minor
resolved (user6)
2011-03-21Assigning a hauler to a burrow freezes him and generates endless messages
00042732
Dwarf Mode -- Jobs, Hauling
minor
resolved (user6)
2011-03-21Dwarves won't dump items that are outside
00042761
Dwarf Mode -- Interface, General
text
resolved (user6)
2011-03-21Floor engraving are called "wall" engravings
00042752
Dwarf Mode -- Abandonment of Fort
trivial
resolved (user6)
2011-03-21Abandoning a fortress is annoying because I have to press Enter
00042691
Dwarf Mode -- Items
minor
resolved (user6)
2011-03-21Dwarves don't use weapon racks1. Build a weapon rack, but don't make it into a barracks.
2. Have a dwarf with a weapon.
3. If it's military dwarf, take him off duty. Otherwise, disable the hunting, mining, or woodcutting labor.
00042681
Dwarf Mode -- Items
minor
resolved (user6)
2011-03-21Vials contain 2 different kinds of liquid, and contents are not shownHave vials with golden salve in them. Forbid empty vials and waterskins. Order dwarves to go on military duty and take drinks with them.
00042741
Dwarf Mode -- Thoughts and Preferences
trivial
resolved (user6)
2011-03-21She worships him twice as muchJust play for a long time and check the Thoughts and Preferences on every single dwarf.
00042701
Dwarf Mode -- Embark/Setup
crash
resolved (Logical2u)
2011-03-21Dwarf Fortress freezes foreverEmbark on a really large site.
The only things unusual about my embark site are: It is entirely in Cold and Freezing biomes, including a glacier, and the glacier biome contains a volcano.
00042661
Dwarf Mode -- Economics
major
resolved (Logical2u)
2011-03-21Obsidian can't be used at the Mason's workshop
00042641
Dwarf Mode -- Thoughts and Preferences
text
resolved (Logical2u)
2011-03-21Newborn babies have beards, worship gods, and have favorite foods
00042581
Dwarf Mode -- Embark/Setup
minor
resolved (Logical2u)
2011-03-21Wagon breaks when embarkingEmbark on a mountain. It seems that there is some randomness in the positioning of the wagon, so it may take multiple tries to cause this problem. For example, when I abandoned this fortress (for unrelated reasons) and reclaimed it, my wagon was on a flat area and did not break.
00042591
Dwarf Mode -- Interface, Stockpiles
minor
resolved (Logical2u)
2011-03-21Wood blocks and ice have no category for stockpiles
00041542
Dwarf Mode -- Items
minor
resolved (Toady One)
2011-03-21Glass and porcelain pots, even ones that contain booze, don't show up in Trade Depot list
00041702
Dwarf Mode -- Jobs, Cooking and Food
minor
resolved (Toady One)
2011-03-21fine and lavish meals only use two ingrediants1. Acquire at least 3 stacks of cookable ingredients.
2. Order a dwarf to "cook fine meal" or "cook lavish meal"
3. The dwarf grabs two ingredients, and begins cooking.
00040503
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (Toady One)
2011-03-21Plants stored in large glass pots are not used by jobs, and other irregularities with pots
0004255 
Dwarf Mode -- Invasions
major
resolved (user11)
2011-03-20Goblins attack each other on entering mapNo idea. It just happened on its own as far as I can tell.
00042457
Dwarf Mode -- Buildings, General
trivial
new
2011-03-20CORPSE and CORPSEPIECE as a reagent seems to use many items.Create a custom workshop with a reaction that uses corpses.

00012698
Dwarf Mode -- Jobs, General
text
resolved (user11)
2011-03-20[Dwarf] cancels [job]: needs [something]The only things I changed in the init.txt were AUTOSAVE (to seasonal), tiles size (to 12x12), the showing of liquid level, and that's all. No mods being used at all.
00042521
Dwarf Mode -- Interface, Burial
minor
resolved (user11)
2011-03-20Restless spirit unable to be put to rest.Try to engrave a memorial slab for the ghostly furnace operator.
0004250 
Adventure Mode -- Quests
crash
resolved (user6)
2011-03-20Game crashes upon requesting a questCan't tell for sure. This is the first time this has happened. I'd say create a demigod character in an old, large world and try questing in places other than the starter area?
00037551
Dwarf Mode -- Jobs, Healthcare
minor
resolved (Toady One)
2011-03-20If dwarf is not properly taken to hospital, dwarves with recover wounded will drag back to bed during surgery
00002373
Dwarf Mode -- Jobs, Eating/Drinking
major
resolved (user6)
2011-03-19Dwarfs Starve Trying to Eat Trader's Food
00019893
Dwarf Mode -- Stockpiles
trivial
resolved (Toady One)
2011-03-19In stockpile settings, forbidding subcategories leaves some items highlighted1) Enter stockpile settings.
2) 'e'nable and 'f'orbid as in the Description field above.
00001473
Dwarf Mode -- Interface, Civilization/World Info
minor
resolved (Toady One)
2011-03-19The Civilziation screen can spoil certain underground featuresI have not tried to reproduce, however I imagine this would happen in any area with an underground civ
00007302
Dwarf Mode -- Military
minor
resolved (Toady One)
2011-03-19Injured dwarf never carried to hospital
00042391
Legends Mode -- Historical Figures
text
resolved (Toady One)
2011-03-19Nameless notable creatures produce ugly " , "" "-entries in historical-figures-list1. Get sieged by goblins that bring trolls OR kill a merchant's pack animal OR get animal people to join you on your quest in adventure mode and end the game before they get any kills.
2. Seek out their entries in legend mode.
00042211
Adventure Mode -- Reactions
minor
resolved (Toady One)
2011-03-19Adventure mode reactions no longer create quality items
00024125
Dwarf Mode -- Interface, Designations
crash
resolved (Toady One)
2011-03-19Crash when removing burrow1) Go to burrows menu
2) Delete all citizens from "my fortress"
3) Get a complete crash
00000372
Adventure Mode -- General
minor
resolved (Toady One)
2011-03-19Underground area names are mangled in adventurer mode "adventurer log" screen
00042481
Dwarf Mode -- Environment
minor
resolved (user6)
2011-03-19Glumprongs? Sliverbarbs?Embark on a haunted, terrifying or sinister location.
00042471
Dwarf Mode -- Immigration
minor
resolved (Logical2u)
2011-03-19population cap ignoredset the population cap to 13 or 24 and watch the waves of dwarfs arrive
00040001
Dwarf Mode -- Jobs, Designations
minor
resolved (Logical2u)
2011-03-19Dwarf Digging Priority ignores depthchannel a moat of 3 width (make a donut for instance)
Go down a level
channel the same moat
Watch in horror...
00006044
Dwarf Mode -- Jobs, Items
minor
resolved (Toady One)
2011-03-18Make Shell Crafts uses WoodAdd the "Make Shell Crafts" job to the craftdwarf's workshop queue.
00042432
Dwarf Mode -- Invasions
major
resolved (Logical2u)
2011-03-17Trolls can't break down doors1. Load save.
2. See trolls arranged by the doors, failing to break them down.
00042004
Dwarf Mode -- Invasions
major
new
2011-03-17Goblins on mounts cannot pass forbidden doors1. Load save.
2. See goblins try to enter unsuccessfully.
3. Unforbid one of the doors.
4. Goblins can now move in!
0004242 
Vegetation
minor
new
2011-03-17Custom mountain plants only appear at biome edges
00042416
Miscellaneous Crashes
block
resolved (user6)
2011-03-17game blocks after 15s into this save
00034221
Dwarf Mode -- Jobs, Healthcare
major
resolved (user11)
2011-03-16Injured dwarves are not recovered
00036993
Technical -- Saving/Loading
crash
resolved (Logical2u)
2011-03-16Game Save is corruptedRandom / have not been able to pinpoint cause
0004240 
Dwarf Mode -- Combat
crash
resolved (user6)
2011-03-16"Segmentation fault" when military dwarf's target goes off map.Have a target running off map, order to kill it.
00042382
Dwarf Mode -- Flows
major
resolved (user6)
2011-03-16Brook kills my minerChannel down on the walls bordering a brook. Then try to remove upward ramp.
00042373
Adventure Mode -- Inventory
minor
resolved (user6)
2011-03-16Battle axe changing sizes in Adventure Mode1. Embark and abandon a fortress with dwarf-sized weaponry.
2. Start an Adventure, loot the weapons.
3. Travel and sleep.
4. Check the weapons.
00022572
Dwarf Mode -- Buildings, General
minor
resolved (user6)
2011-03-15Freezing ice atom-smashes constructed Fortifications.Build Fortifications into a river passing through your fort when water freezes in winter.
00012936
Adventure Mode -- Eating/Drinking
trivial
resolved (user6)
2011-03-15Eating not working properly for adventurers without a grasp tag (Might be intended as adventurers usually have the grasp tag)Either set up some animal as an adventurer in adventure mode or go to Arena mode.

In Arena mode, create some easily killable creature(s) and kill them however you want, then create a bunch of other critters and make them on the same team so they don't annhilate each other, possess one of them, try to eat the food.
00009874
Arena
crash
resolved (user6)
2011-03-15Arena mode crashing when I re-enter arena mode
00019134
General
major
resolved (Baughn)
2011-03-15Resizing produces blank screen during setupOpen Dwarf Fortress, resize window during open animation sequence to see it go blank and then reappear at points during the animation or at main menu. Resize the main menu to see the screen go black and not return.
00012186
Dwarf Mode -- Interface, Unit-Job Screen
minor
resolved (user6)
2011-03-15Dead dwarves that died while resting continue to have the "Rest" job in the Unit Job screen
00025792
Combat -- Target Selection
major
resolved (Logical2u)
2011-03-15Dwarves attack Dwarven caravan. May have had accident.to reproduce...
Send a group of assorted meeleers to fight the goblins after allowing them to fight with the caravan guard? maybe?
00027432
Dwarf Mode -- Moods
minor
resolved (user6)
2011-03-15Gem setter not claiming workshop.load save game.
http://dffd.wimbli.com/file.php?id=2717
00024722
Dwarf Mode -- Stockpiles
minor
resolved (Logical2u)
2011-03-15Food stockpiles wont accept foodDesignate food stockpile, watch dwarves take no action.
00033654
Dwarf Mode -- Interface, Main View
minor
resolved (Toady One)
2011-03-15Game display delays(not pauses) for a short period every second or soHappens while not paused on dwarf display. Using DF+ tileset with 31.15. No mods.
00036172
Dwarf Mode -- Environment
trivial
resolved (user6)
2011-03-15Shrubs and Trees grow in non muddy soil after breaking into the cavernDig through some soil underground, then breach the cavern, and wait
00032927
Dwarf Mode -- Immigration
tweak
resolved (Toady One)
2011-03-15baby immigrated -- no parentage
00033291
Dwarf Mode -- Jobs, Military
minor
resolved (Logical2u)
2011-03-15"foo cancels Pickup Equipment: Equipment mismatch" still present in .14 with marksdwarvesIn the ammo settings, set both the hunter ammo to use wood bolts and the squad to use wood bolts. Set a dwarf to be both a hunter and a member of the squad. Watch him try to grab the wrong bolts, realize they're the wrong bolts, spam the message, then try to grab them again.
00027233
Dwarf Mode -- Buildings, General
minor
resolved (user6)
2011-03-15building a wall over an up stair in ice, removing it, then removing the up stair makes void, blocked tiles1) Embark on a glacier for ample ice layers. Not sure if this is required.
2) Dig up stairs into an ice layer.
3) build a wall/pillar on an up stair.
4) remove the wall/pillar, up stairs remain
5) remove up stair/ramps on the tiles occupied by the wall/pillar
00021874
Adventure Mode -- Eating/Drinking
trivial
new
2011-03-15Traveling makes all adventurers "incredibly skinny"
0004234 
Dwarf Mode -- Interface, Announcements
minor
new
2011-03-15When reactions are cancelled due to missing reagents, the first reagent is always the one that gets reported as missingembark with a copper nugget and a jet stone, build a smelter out of the stone, queue a smelt copper ore job and see the cancellation message:

xxx cancel smeet native copper ore: needs copper nuggets
00042331
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (user6)
2011-03-15Honeycomb press cancellation typo/weirdness
00042317
General
major
resolved (user6)
2011-03-15Grass does not grow back
00042251
Adventure Mode -- Combat
major
resolved (user6)
2011-03-14Long idle after crossbow shot.
00005071
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
new
2011-03-14Removing a ramp removes mud, and if there is still water you have to wait until it dries to rewet to get more mud.1. Flood area with a ramp
2. Remove ramp at 1/7
3. Notice mud gone.
4. Reflood before it evaporates.
5. Still no mud.
6. Let dry.
7. Reflood.
00018065
Dwarf Mode -- Military
minor
resolved (Toady One)
2011-03-14Non-cancelled kill orders persist into newly generated world and fortress.Create squad.
Order squad to kill creature.
Abandon fortress without canceling orders.
Either create new world and fortress, or possibly even simply a new fortress or even a saved one.
Create squad.
00002853
Dwarf Mode -- Moods
minor
resolved (Toady One)
2011-03-14Moody dwarves won't use magma forges (or magma glass furnaces), insist on non-magma ones
00023897
Typos/Grammar
text
resolved (user6)
2011-03-13Arsenal Dwarf needs indefinite article- Adventure Mode
00000051
Legends Mode -- Display
minor
resolved (Toady One)
2011-03-13Underground region names display badly in Legends
00032501
Combat -- General
crash
resolved (user6)
2011-03-13crash when creature uses gas attackhttp://dffd.wimbli.com/file.php?id=3121
load save and observe
00042103
Miscellaneous Crashes
crash
resolved (user6)
2011-03-13Forgotten beast breath dust attack crashes DFThis save file has a military party ready to engage just a bit ESE (and 2 z-levels down) from the beast. Selecting squad 'b' and directing them to kill the only forgotten beast on the list will get you there.

Once the FB breathes dust, the crash will happen. I've seen it running both in real time and stepping through paused.
00042116
Dwarf Mode -- Items
minor
resolved (user6)
2011-03-13Honeycombs are improveable1) Build hive
2) Collect honeycomb.
3) Decorate with something until honeycomb is picked up.
00011651
Adventure Mode -- General
minor
resolved (Toady One)
2011-03-13Shift A menu shows targets that are not anywhere within view, and are attackable. Save included.Bring up the shift-A attack menu after loading the save. You'll see three humans that are listed as attackable despite them not being within view, let alone within melee range.
00006932
Adventure Mode -- Combat
major
resolved (Toady One)
2011-03-13Multiple simultaneous bugs.Er, I'm clueless, but I've noticed a number of similar reports, and was hoping to contribute in order to make it more clear what is causing the problem.
00004642
Combat -- Target Selection
major
resolved (Toady One)
2011-03-13Dwarf killed 10z levels away
00024374
Dwarf Mode -- Jobs, Healthcare
minor
resolved (Toady One)
2011-03-13Immobilized injured dwarfs are not rescued if not unconscious1. Break someone's leg
2. If he falls unconscious and is rescued, remove his bed so he stops resting.
3. Once he is not unconscious, he will stick to 'No job' and slowly die of starvation.
00042121
Dwarf Mode -- Environment
minor
resolved (user11)
2011-03-13Bee hives float on the oceanEmbarking on any temperate or colder climate with bees should do the trick.
00039175
Miscellaneous Crashes
crash
resolved (user11)
2011-03-13Crash of unknown providence
00028624
Dwarf Mode -- Buildings, Machines
major
resolved (user11)
2011-03-13Gear assemblies linked to a lever re-activate on their own after being deactivated with the leverBuild a pump and a windmill, connect the two with at least one gear assembly (and maybe some axles), link the gear assembly to a lever, pull the lever.
00041503
Dwarf Mode -- Military
minor
resolved (user11)
2011-03-13Dwarf equips non-metal equipment
00042083
Dwarf Mode -- Embark/Setup
major
resolved (user11)
2011-03-13Random change in available points to spend upon embark disallows proper play1.Create new world
2.Start playing
3.Find ideal starting point
4.Embark
Result: Points:70
00039394
Dwarf Mode -- Interface, General
minor
resolved (Toady One)
2011-03-13Blank Health History
00031761
Adventure Mode -- General
trivial
resolved (Toady One)
2011-03-13Alerted to webbing on creatures which aren't here.
0000321 
Dwarf Mode -- Interface, Civilization/World Info
text
resolved (Toady One)
2011-03-13Unnamed civilizations displayed badly on civ detail screen: , "", <race>
00009091
Dwarf Mode -- Interface, Stockpiles
minor
resolved (Toady One)
2011-03-13Stockpile leather list displays entries for creatures yet to be discoveredDesignate a stockpile in a newly generated world, and scroll up on the first screen of specific leather types to see your personal list of hated foes.
00022211
Items
minor
resolved (Toady One)
2011-03-13No-material flasks don't go in Finished Goods stockpiles1. Make leather water skin at Leather Works.
2. Set up a Finished Good stockpile set only to flasks, with all other options permitted.
000219413
Dwarf Mode -- Buildings, General
minor
resolved (Toady One)
2011-03-13Leather Work Shop Always Makes Flasks.Not sure, havent tried to reproduce it, will if necessary.
00042061
Dwarf Mode -- Pets
minor
resolved (user11)
2011-03-13Work animals don't get buried and cause negative thoughts1. Assign a war animal to a dwarf.
2. Have the animal die.
3. Animal doesn't get a grave, and the dwarf gets a "rotted pet" negative thought.
000170413
Dwarf Mode -- Stockpiles
minor
resolved (Toady One)
2011-03-13Toggle for "fresh raw hides" in refuse stockpile doesn't work
00014643
Dwarf Mode -- Stockpiles
trivial
resolved (Toady One)
2011-03-13Dwarves fail to store ballista bolts in siege ammo stockpile.Make a stockpile that accepts siege ammo only, and make some siege ammo.
00026634
Technical -- General
block
resolved (user11)
2011-03-13Tileset not found: curses_640x300.pngAttempt to run df standalone or in terminal.
00009603
Dwarf Mode -- Interface, Stockpiles
minor
resolved (Toady One)
2011-03-13in food-stockpile menu, sub-item of 'leaves' is rock nuts - should be quarry bush leavesmake food stockpile, q, hover over pile, s, move into sub menu 'food-leaves'
000062413
Adventure Mode -- Travel
minor
resolved (user11)
2011-03-13Something is wrong with the adventurer encounter code when travelingThis has occurred with several worlds with varying degrees of severity. Some the encounters are just "Rare", while others I never see any spawns.
00041976
Technical -- Saving/Loading
major
resolved (Logical2u)
2011-03-12Saves not "saving"Dowload win.rar dowload dwarf fortress make a world do anything at all save and turn dwarf fortress off then turn it back on and see if the save saved
00042093
Dwarf Mode -- Interface, Announcements
feature
resolved (Logical2u)
2011-03-12The "Urist has created a masterpiece" should name the itemWait until someone makes a masterpiece item, and then try to figure out what it was.
00041683
Dwarf Mode -- Interface, Unit View
minor
new
2011-03-12Immigrant children - same father, no mother, not relatedPure probability, need to get a migrant wave with a father of multiple kids but no mom.
00028294
Miscellaneous Crashes
minor
resolved (user11)
2011-03-12CrashJust let it run, it crash after few minutes
00041522
Dwarf Mode -- Pets
minor
resolved (Logical2u)
2011-03-12Hens lay eggs once, then unclaim boxes, never lay eggs again1. Load save.
2. Watch hens not lay eggs.
3. Check that nest boxes are unclaimed.
0004202 
Dwarf Mode -- Jobs, Items
minor
resolved (Logical2u)
2011-03-12Large stacks of bones cause ungodly clutter in workshops1. Load save.
2. Navigate to craftsdwarfs' workshops.
3. See that they are ☼CLT☼ with the huge stacks of bone in them.
00042013
Dwarf Mode -- Items
trivial
new
2011-03-12lye and custom reaction mats in buckets not tagged
00040552
Dwarf Mode -- Nobles
major
resolved (user11)
2011-03-12Manager with office complains of needing officeRemoved office from noble. Replaced office. Bug.

Reset from maximum accuracy, no bug. To Max accuracy, bug.

Removed office, saved, reloaded, added office, bug.
00038054
Dwarf Mode -- Buildings, General
minor
new
2011-03-12Engraved tiles over fortifictations leave engraved open space tiles when walls below are removed
00018908
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (user11)
2011-03-12Can't milk caged donkeys
00037394
Dwarf Mode -- Jobs, Designations
minor
resolved (user11)
2011-03-12War Dogs can ChannelWar Dogs were chained up to a restraint and were able to channel adjacent squares after designation to be channeled.
000044510
Dwarf Mode -- Jobs, Items
minor
resolved (Toady One)
2011-03-12Native silver + stone crafter -> large native silverHave stone crafter make crafts out of native silver.
00013794
Dwarf Mode -- Items
text
resolved (Toady One)
2011-03-12Traders brought me a -large native gold- .Only saw this once at the trade depot.
00041743
Dwarf Mode -- Items
minor
resolved (Logical2u)
2011-03-12When channeling removes two tiles at once, only the lower one generates a stone/gem
0004204 
Dwarf Mode -- Moods
minor
resolved (user11)
2011-03-12Bone stacks break artifact composition1. Have a dwarf go moody and bring a stack of something among other things to make an artifact.
2. Get a one-material-only artifact.
0004203 
Dwarf Mode -- Moods
minor
new
2011-03-12Dwarf enters strange mood while bringing animal to be slaughtered
0004198 
Dwarf Mode -- Combat
minor
new
2011-03-12Forgotten Beast spams caught in magma
0004199 
Dwarf Mode -- Combat
crash
resolved (user11)
2011-03-12df crashed after ambush left the mapI have no idea, sadly.
00041951
Dwarf Mode -- Interface, Announcements: Message Spam
minor
resolved (user11)
2011-03-11Cancels clean self area inaccessible "Trying to clean an inside bodypart"
00018835
Dwarf Mode -- Jobs, General
minor
new
2011-03-11Dwarf trying to do two jobs at onceI have no idea what caused this, but have copied the save file exhibiting it. Will try to upload it soon.
0004194 
Miscellaneous Crashes
crash
resolved (user11)
2011-03-11Clean crash to desktop whenever a goblin flees the screen
0004193 
Dwarf Mode -- Stockpiles
minor
resolved (user6)
2011-03-11Large pots have seemingly unlimited capacity for prepared food1. Load save.
2. From the stockpile screen, locate any prepared meal.
3. View the large copper pot, see that there are in excess of 80 stacks of food in it.
00021524
Dwarf Mode -- Jobs, General
minor
resolved (user11)
2011-03-11Jobs screen still shows dead dwarfs after massacre (57/60 dwarfs dead)
00013231
Dwarf Mode -- Thoughts and Preferences
minor
new
2011-03-11concatenation of preferences generates ambiguous grammar
00037114
Dwarf Mode -- Jobs, Eating/Drinking
minor
resolved (user11)
2011-03-10Dwarf will cancel eating and drinking for no reason stating that another dwarf interrupted it.Unknown due to complete randomness.
0004190 
Dwarf Mode -- Moods
minor
resolved (user11)
2011-03-10Dwarf won't claim craftdwarfshopIt is completely random
00013034
Dwarf Mode -- Items
minor
new
2011-03-10Sand bags worth less than empty bags
00017965
Dwarf Mode -- Stockpiles
trivial
resolved (user6)
2011-03-10Barrel-only furniture stockpiles are including bags of sandCreate a custom stockpile, forbid all furniture types, and then allow only barrels.
000021931
Reactions
major
resolved (user6)
2011-03-10Smelting reaction ingredients/products change during gameplay, possibly Wine-specific???
0004186 
Dwarf Mode -- Buildings, General
minor
resolved (user6)
2011-03-10Clay statue and clay crafts both use same shortcut key, sBuild a kiln or magma kiln.
0004185 
Adventure Mode -- Conversation
crash
resolved (user6)
2011-03-10Random Adv. CrashesJust take quests. Crashes occur when asking or reporting.
00041842
General
minor
resolved (user6)
2011-03-10Infinite-storage pots
0004183 
Dwarf Mode -- Stockpiles
minor
new
2011-03-10No way to prevent plaster powder bags from being stored in furniture stockpiles
00032912
Dwarf Mode -- Interface, Stocks
minor
resolved (Logical2u)
2011-03-10stocks & fortune tellingopen above a cavern and look at stocks -- you see items your dwarves shouldn't know about.
0001717 
Dwarf Mode -- Embark/Setup
minor
resolved (user6)
2011-03-10Bringing sand bags is exploit or bug
0004167 
Legends Mode -- Historical Figures
minor
new
2011-03-10Legends shows world gen power-seizers creating the same position every few years
00039942
Dwarf Mode -- Jobs, Cooking and Food
minor
new
2011-03-10Cooking eggs creates extreme kitchen clutter
00002227
Pathfinding
minor
resolved (user6)
2011-03-09Finding open route through mechanisms brokenTrap dwarves via building mechanisms. Tunnel a very very long route around to them. Watch them walk out through the gears.
00014289
Technical -- General
crash
resolved (Toady One)
2011-03-09Backup raws files (*.txt~, *.txt.bak) get parsed, causing mismatched IDs and crashes1) Legends mode
2) Sites
3) Choose the last "Mountain Halls" in the sites list (Rigothmor)
4) ...
5) Profit!
00004196
Combat -- General
minor
resolved (Toady One)
2011-03-09Can attack creatures in melee across several Z levels
00005044
Adventure Mode -- Character Creation
minor
resolved (Toady One)
2011-03-09Adventurer attributes start too highCreate an adventurer, check attributes. Stats should reflect Superhuman attributes or at the very least Superior attributes.
000284015
Dwarf Mode -- Military
minor
resolved (Toady One)
2011-03-09Marksdwarves use wrong bolts when trainingset ammunition to :
- Copper Bolts for "C"
- Bone Bolts for "CT"

give Bone and Copper bolts to your Marksdwarf, he must have both in his quiver.
order him to train on a range.

He will use the Copper bolts.
0004176 
Dwarf Mode -- Items
minor
resolved (user6)
2011-03-09Pots appear to hold an infinite amount of food.Use pots for food storage.
00041752
Dwarf Mode -- Jobs, Cancellation and Suspension
major
resolved (user6)
2011-03-09Can't build beds
00009182
Vegetation
crash
new
2011-03-09Hang on embark if shrub frequency calculations are screwed up (0.31.02)1a) Before generating a new world, modify all of the underground crops to [FREQUENCY:0]

1b) Before generating a new world, remove all of the underground crops but one.

2) Generate a new world.

3) Choose any site which will have caverns (which should be any embarkable site)

4) Choose "Prepare carefully" or a prepared embark profile. The perparation interface should work fine.

5) Press 'e' to embark. The game will freeze, chewing up CPU time, without the screen changing (never gets to the "strike the earth" screen)
00036131
World Generation -- General
minor
new
2011-03-09Temperate grasslands in polar region
00007377
Dwarf Mode -- Immigration
minor
resolved (Toady One)
2011-03-09Migrant hunters (with hunting labor enabled) haul their quiver to a stockpile and then pick up another onePlace finished goods stockpile.
Get hunter immigrant.
00031231
Dwarf Mode -- Jobs, Healthcare
major
resolved (user11)
2011-03-09(Treatment) Dwarf has no health insurance
00028601
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user11)
2011-03-09Dwarf missing left leg receives sutures and has bone set in fourth toe, left footI don't have the log, but I'm betting she still had her left leg when her foot was injured, so the injury stuck around even after her leg was lost.
000002812
Technical -- General
minor
resolved (Baughn)
2011-03-09Scrolling keys lock up!Just i have to move the view around with using numpad to get it happen pretty soon...
00041093
Dwarf Mode -- Buildings, General
minor
resolved (user6)
2011-03-09Stoneware hive cannot be built.Make stoneware hive, try to place it.
000296218
Dwarf Mode -- Interface, Stockpiles
major
resolved (user6)
2011-03-09Bins? Barrels? Who needs 'em?!
00002541
Dwarf Mode -- Stockpiles
minor
resolved (Toady One)
2011-03-09Food stockpiles accept trees/wood
00004757
Dwarf Mode -- Stockpiles
trivial
resolved (Toady One)
2011-03-09Custom Food -> Plants stockpile has invisible item, because "plump helmet man tissue" uses creature name instead of plant name[p]ile;
[t] Custom Settings;
Select Food;
[e]nable;
Select Plants;
Scroll down past Palm at end of list towards top of list or scroll up past Plump Helmet at top of list towards end of list.
00029721
Dwarf Mode -- Interface, Military Screen
minor
resolved (Toady One)
2011-03-09Can't select wooden/bone crossbows in uniform screenMilitary screen, both uniforms or equipment screen will do. (W)eapons, add crossbow, select (M)aterial. No wood.
0004171 
Dwarf Mode -- Jobs, Cooking and Food
minor
resolved (user11)
2011-03-09attempting to cook with eggs rapidly clutters kitchen1. Forbid all cooking ingredients other than eggs.
2. Assign a meal to be cooked.
3. Watch the kitchen jump up to cluttered with very few eggs.
0004172 
Dwarf Mode -- Jobs, Eating/Drinking
minor
resolved (user11)
2011-03-09Turkeys yield no meatRaise turkey from an egg and slaughter it.
00031953
Technical -- Saving/Loading
major
resolved (user6)
2011-03-08Manual save auto-deletes itself
00040923
Weather
minor
resolved (user6)
2011-03-08Water freezes to ice even when InsideFind or create some water exposed to the air. Roof it over. Observe which parts of it freeze and which do not.
00041613
Dwarf Mode -- Environment
minor
new
2011-03-08collapsed ice becomes water with a covering of ice1. Channel completely around a murky pool, keep the pool and the walls around it intact so the entire pool can drop intact. Be sure not to channel the final tile until later.
2. Dig out all the ground under a murky pool.
3. Wait for winter for the pool to freeze.
4. Dig out the final tile to collapse the murky pool down one level.
5. Observe strangeness.
00041661
Adventure Mode -- Environment
minor
resolved (user6)
2011-03-08Subterranean creatures randomly appear on surface.
00013253
Adventure Mode -- Sites
minor
resolved (user6)
2011-03-08Cave entrance with finished goods loot, GCS web on surface
0001270 
Creatures
minor
new
2011-03-08Depth 3 cavern vermin on surface [spoilers] (adventure mode)I have no idea if any of this has any relevance to the bug, since I haven't tried to reproduce it, but here are some unusual aspects of the game leading up to the bug:

1) In another game, started as a human adventurer in a human town, and on the "Q" screen I cycled through "the depths of the world" until I found one which was very close to the starting town.

2) Quit the game, erased the save directory, and started a new game from a backup of the region1 folder from before starting the adventuring game. Embarked in the square where the "depths of the world" had been shown, with the embark area filling up the entire map. Ran into the "cavern collapses on embark" bug.

3) Re-embarked on the same square, but with a 4x4 embark area over the place where the collapse happened, and dug down to the collapse point. Found a made-out-of-slade structure (temple?)

4) Abandoned the fortress and started an adventurer game, so my adventurer could easily get down to the slade structure.

5) Went down into the slade structure, picked up the upright masterwork adamantine sabre, went down to the glowing pits, and then came back to the surface since I couldn't go any deeper.

6) Went back to the human town to sell the piece of leather I'd found in the slade structure. The shop-keeper wasn't in, so I started sneaking and crawling on the ground at the same time to make time pass quickly until the shop-keeper came back.

7) Noticed the creepy crawler in the shop.
00041568
Init Options
major
resolved (user6)
2011-03-08STANDARD print mode does not display anythingSet print mode to STANDARD, start game.
00039543
Dwarf Mode -- Jobs, Mechanisms
crash
resolved (user6)
2011-03-08Game Crash caused by ordering a lever to be connected to a floodgate.Both lever and floodgate are made from claystone and some distance apart, same Z-level.
0004162 
Dwarf Mode -- Invasions
major
resolved (user11)
2011-03-08Goblin (especially mounted) invaders behaving strangely1. Load save.
2. Behold goblins everywhere, not doing anything much.
00040187
Dwarf Mode -- Pets
major
resolved (Toady One)
2011-03-08Grazing animals don't spread out in pasture zone, starve to death as a result1) Designate a huge pasture zone and assign animals to it.
2) Check back a couple months later to see if they're grazing evenly or they're hovering around one specific location and starving themselves out.
00040971
Dwarf Mode -- Interface, Unit Profiles
text
resolved (user6)
2011-03-08Rusty Dwarves Retain Proffesion NameGet a dwarf with some skill and tell him to do something else for a while.
00041043
Dwarf Mode -- Items
crash
resolved (user11)
2011-03-08Bugged item selectionLoad this up; you don't need to unpause it. Go to item view mode, using k, and move the cursor over the bolt that's on the NE corner of the stairs. It will CTD, saying this in the terminal output:

"Asked for nonexistent texture data
Segmentation fault"
000408511
Dwarf Mode -- Idle Behavior
crash
resolved (user6)
2011-03-08Crash to desktop--seemingly random but reproducibleJust load the save and wait. I don't know if the crash is system/os dependent.
000413017
Miscellaneous Crashes
crash
resolved (Toady One)
2011-03-08Digging/mining (in soil?) causes crash on non-Windows systems1. Load save.
2. Wait a minute or so.
00041601
General
crash
resolved (user6)
2011-03-07Segmentation Fault During Dwarf ModeSimply play on a freshly generated world in .20
0003886 
Creatures
feature
new
2011-03-07Animals/pets with [CAN_SPEAK] need food, drink and sleepAdd [CAN_SPEAK] to dog, embark with at least one, chain them up and watch as they try to eat/drink etc. Butcher one and check z-kitchen to see "dog meat" not being there.
0004158 
Dwarf Mode -- Invasions
crash
resolved (user6)
2011-03-07Game crashes when hostile enemies fleeing the map.Wait for an invader, chase him away. This have happened with elves, kobolds and goblers on different worlds of different size and different settings. One kidnapper made of with a child when this bug was encountered.
00041552
Dwarf Mode -- Artifacts
major
resolved (Logical2u)
2011-03-07Artifacts have incorrect ingredients
00041294
Adventure Mode -- Conversation
crash
resolved (Toady One)
2011-03-06Talking/conversation in Adv. Mode causes crashTalk to someone. Select Greet.


000003648
Dwarf Mode -- Jobs, Designations
minor
resolved (user6)
2011-03-06Channeling creates rampsOrder your dwarves to channel out an area. Any area.
00022739
Dwarf Mode -- Interface, Stocks
minor
resolved (Toady One)
2011-03-06Cave fish named as "angelshark" or "blue shark" in Stocks group name
00041486
Technical -- General
major
resolved (user6)
2011-03-06Window/Fullscreen won't resize graphicsRe-downloaded v0.31.20 and re-extracted fresh multiple times, ran on my multiple-monitor setup XP SP3 nVidia card, on a removable hard drive, internal hard drive, on a second single-monitor XP SP2 machine with an ATI card. Played with all init settings involving resizing and window resolution, doesn't change displayed game graphics, merely the size of the window.
00041442
Typos/Grammar
text
resolved (user6)
2011-03-06Manual still mentions "November 2010" as month of last releaseThe Manual (?)
0004143 
Dwarf Mode -- Jobs, General
crash
resolved (user6)
2011-03-06Seg fault shortly after embarkWish I knew.
00041264
Dwarf Mode -- Environment
crash
resolved (user6)
2011-03-06Game crashes every time within a minute of embarkingDownload mac version;
Adjust inits to include phoebus graphic tileset
copy over phoebus animal graphics
copy over language object file
create a world
select an embark point
send your miners to start carving out initial foundation (I use channel carving heavily, so try that too)
00041281
Dwarf Mode -- Economics
minor
resolved (user6)
2011-03-06Price not displayed
000009523
Dwarf Mode -- Stockpiles
minor
resolved (Toady One)
2011-03-06Refuse stockpile settings missing bones, shells* Create a refuse pile.
* Open the refuse stockpile's settings and navigate to the "Item Types" dialog.
000057810
Dwarf Mode -- Jobs, Hauling
minor
resolved (user6)
2011-03-05Dump Orders IgnoredDesignate an area for dumping. Butcher an animal with hair. Mark the hair for dumping. Dumping cartilage doesn't work, either.
0004123 
Contaminants/Spatter
minor
resolved (user6)
2011-03-05Contaminants stuck in open spaceSimply look around a bit in your messier areas, odds are good you have some spatter in open space on your map too.
00041211
Dwarf Mode -- Items
minor
resolved (user6)
2011-03-05Glazings of unusual material appear through random decoration and from tradersCheck decorations on foreign items, and decorate objects until this is seen.
0003808 
Dwarf Mode -- Buildings, Machines
trivial
new
2011-03-05Siege engines always yellow/brown, regardless of type of wood used
00039376
Combat -- General
minor
resolved (user11)
2011-03-05Dwarves and pets suffocating from spontaneous injuries
0004120 
Material Properties
minor
new
2011-03-05ITEMS_SOFT permits making siege engine parts?
00030455
Dwarf Mode -- Interface, Stockpiles
minor
resolved (user11)
2011-03-05Wood burners does not recognize wood Stockpiles within burrow limit.
00033845
Dwarf Mode -- Jobs, Hauling
minor
resolved (user11)
2011-03-05Stockpile is being ignoredunsure
00034236
Dwarf Mode -- Military
minor
resolved (user11)
2011-03-05MIlitary dwarves went 'insane' started killing civilians
00037472
Dwarf Mode -- Military
crash
resolved (user11)
2011-03-05crash upon inventory opening of Soldier (cannot follow orders)run the fortress in the save, wait a little while 'til the above message is displayed, then attempt to open military commander's inventory.
00041193
Dwarf Mode -- Interface, Unit View
minor
resolved (user11)
2011-03-05Health not shown
00031522
Dwarf Mode -- Military
minor
new
2011-03-05Off-duty military dwarves go outside to perform civilian tasks during a civilian alert with a burrows restriction.Create an alert with an assigned burrow. Set the civilian alert to that alert. Do not set any squads to that alert, just leave them on the alert that has them inactive (because you don't want them leaving the burrow to defend it; you want them to stay inside the burrow doing their civilian tasks). Non-military civilians will not leave the burrow, but off-duty military will continue doing their regular civilian jobs without regard to the burrow restriction.
00001728
Dwarf Mode -- Jobs, Animal Handling
major
resolved (Toady One)
2011-03-04Animal traps catch animals, remain on map, but are now unusable.1. Lay a wooden animal trap
2. Bait it with fish
3. Repeat until you catch something.
4. The Dwarf who finds it will fall asleep (Bug 0000001?)
5. The Dwarf will wake up and walk away, leaving it to be removed by someone else.
6. Another dwarf will come to remove the trap, removing it's 'tasks' but leaving both the animal caught and the trap itself, with no way to interact with the trap. (Bug 0000002?)
0004116 
Dwarf Mode -- Interface, Animals
minor
resolved (user6)
2011-03-04Duck attack
0004114 
Items
minor
new
2011-03-03Large edible objects (such as roc eggs) only add a single unit to prepared food stackCapture a female roc. Get her to lay an egg in a nesting box. Retrieve the egg (admittedly, not easy). Have the cook prepare a meal using the egg as an ingredient. This makes a roc egg farm useless, since you get far less food out than a single turkey would provide in eggs.
00039771
Vegetation
trivial
resolved (Toady One)
2011-03-03Grass tiles cause annoying flashing on ramps
00040042
Creatures
crash
resolved (Toady One)
2011-03-03Using LAYS_UNUSUAL_EGGS causes crash
00026253
Dwarf Mode -- Military
major
resolved (user6)
2011-03-03Archer's refuse to use ammunition.On military screen:
Make a squad, equip with bows and quivers.
Assign wooden arrows to squad for training and combat.
Then either:
Build an archery target and assign it to the squad, set it for training.
Then set their schedule to inactive/training on the squad menu.
Watch them perform individual combat drills and never once use the archery target for its intended purpose.
OR:
Assign kill order to squad targeting a random creature on the map, watch them go and bludgeon the creature to death with their bows and never once contemplate what that stringy part is for.
00018567
Dwarf Mode -- Artifacts
minor
resolved (user6)
2011-03-03Despite having access to magma, mood dwarf refuses to use Magma Glass furnace, requires Glass Furnacevery hard...
1) hit magma
2) have a glassmaker or smelter or smith mood dwarf
3) dwarf will sometimes refuse to use magma building, requiring the regular version
000398314
Dwarf Mode -- Jobs, Cooking and Food
minor
resolved (Toady One)
2011-03-03Can't make mead -- job can't find honey when it's stockpiled?
00041121
Adventure Mode -- Movement
minor
resolved (user6)
2011-03-03Ambush turned my Dwarf into a Cave Crocodile
00013842
Dwarf Mode -- Buildings, General
minor
resolved (user6)
2011-03-03Stones from removed construction fall into fortifications1) Construct a fortification (b>C>F)

2) Construct a floor on top of it.

3) Remove the constructed floor (d>n)
0004111 
Dwarf Mode -- Military
major
new
2011-03-03Dwarves Don't Shoot Through Grates
00014703
Creatures
major
resolved (user6)
2011-03-03canceled action: interrupted by forgotton beastmake sure you have absolutly no access to the caverns from your fort. Wait for a forgotton beast to show up near a stairwell.
00030265
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
resolved (user6)
2011-03-03Constructing fortifications sometimes places down stairs insteadRandom, although seems to happen after I place one construction and move straight on to the next without leaving the construction menu.
00040936
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (Toady One)
2011-03-03Sheep, once shorn, cannot be shorn a second timeGet sheep.
Shear sheep.
Wait.
Try to shear sheep again.
00040441
Dwarf Mode -- Jobs, Cooking and Food
minor
resolved (Toady One)
2011-03-03Quern cannot grind rock nuts to paste if they are stockpiledMake a food stockpile that can accept seeds. Get some rock nuts, and wait until they're in the stockpile. Make a quern, then build the quern workshop. Attempt to tell the quern to mill the rock nuts.
00040431
Dwarf Mode -- Jobs, General
minor
resolved (Toady One)
2011-03-03Making soap from tallow fails if lye is stockpiledMake a food stockpile, and don't disallow lye in it. Get some lye barrels from the dwarven civ. Get some tallow. Attempt to make soap, while the lye is stockpiled.
00022483
Creatures
text
resolved (Toady One)
2011-03-03Serpent Men can Kick
00030173
Technical -- General
crash
resolved (user11)
2011-03-03C++ Runtime Error
00032514
Dwarf Mode -- Moods
minor
resolved (Logical2u)
2011-03-02Unskilled worker enterys fey mood doesn't gain any skillHave a no-mood skillset on a dwarf, hope he gets mooded?
00012663
Dwarf Mode -- Flows
minor
new
2011-03-02Pumping magma drops FPS by an order of magnitude(see file description)
00034083
Dwarf Mode -- Trade
minor
new
2011-03-02Human merchants bring raw clear/crystal glass despite not having access to pearlash
00029991
Dwarf Mode -- Combat
major
new
2011-03-02Goblin shoots ineffectually at caged (berserk) elf diplomat
0002779 
Dwarf Mode -- Moods
minor
resolved (Logical2u)
2011-03-02mood dwarf does not accept magma glass furnaceglassmaker dwarf mood with no workshop -> build magma glass furnace -> build normal glass furnace
00023043
Dwarf Mode -- Buildings, General
minor
resolved (user6)
2011-03-02Strange mood dwarves ignore magma glass furnance
00028728
General
trivial
new
2011-03-02Dwarf child walking around with intestines outside of body -- disembowelment not fatalMake a goblin/other enemy to cut one of the dwarfs open I suppose.
00040582
Creatures
minor
new
2011-03-02Forgotten Beasts/Demons of certain materials are far too weak.
00039758
Dwarf Mode -- Stockpiles
minor
resolved (Toady One)
2011-03-02Unable to use Large stone pots as barrels
0004107 
Dwarf Mode -- Invasions
tweak
resolved (user11)
2011-03-02Allignment problem with humans living with goblins
00036413
Init Options
tweak
resolved (user11)
2011-03-01Can't resize the playing window
00041021
Dwarf Mode -- Embark/Setup
minor
resolved (user6)
2011-03-01Cannot add points to skills for dwarves in Prepare for journey carefully sectionsnone
0004101 
Dwarf Mode -- Pets
minor
new
2011-03-01Hive contains "heavily worn", "mangled" XX live honeybees XX after a fireSet your hives on fire.
???
Profit!
00035524
Adventure Mode -- Quests
minor
new
2011-02-28Quest target not present at designated site.
00022551
Adventure Mode -- General
minor
resolved (Toady One)
2011-02-28Quest tasks remain even after quest giver is killedTalk to a warlord, get a quest, then attack and kill the warlord. In the [Q] screen, the tasks list continues to list the quest you got, and if you go kill the listed creature, it will change to "Report Death of [creature]" even though this is impossible.
00006412
Dwarf Mode -- Interface, Rooms
minor
new
2011-02-28Couples Share Rooms: Except OfficesBuild a chair.
Make it a room.
Assign it to one dwarf who is married to another.
00024425
Dwarf Mode -- Rooms
minor
new
2011-02-28Spouse room assignments behave strangely when spouses have different burrow assignments
00010775
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2011-02-28Extremely wounded dwarf won't stay in bed
0003455 
Dwarf Mode -- Combat
minor
new
2011-02-28Mixed Marksdwarf/Bowdwarf Squad: leader (marksdwarf) carries both bolts and arrows.unknown.
00029612
Dwarf Mode -- Military
major
resolved (user6)
2011-02-28Ranged problems with ammonition-Set a squad of five crossbowmen to active/training
-produce 2xIron Bolt, 3x Bone Bolt, 3x Wooden Bolt
-Set Iron Bolts for Combat only, Bone + Wooden Bolts for Combat+Training.

Observe what they do in Training and then their behavior in Combat.
00027494
Dwarf Mode -- Military
minor
resolved (Toady One)
2011-02-28Dwarves assign themselves forbiden ammo
000147313
Dwarf Mode -- Military
minor
resolved (user6)
2011-02-28Owned items interfere with military assignmentsAssign dwarves normal clothing as part of their uniform?
00040882
Dwarf Mode -- Stockpiles
trivial
new
2011-02-28Egg pots with mixed egg types display as "[first egg type] pot" instead of "egg pot"1. Get food stockpile with pots.
2. Get some eggs.
00040452
Dwarf Mode -- Jobs, General
minor
resolved (Toady One)
2011-02-28Screw press can't press if jug is in stockpileMake clay jug. Glaze it. Make rock nut paste. Allow both of them to be stockpiled in the normal manner. Attempt to press oil from the rock nut paste.
0000538 
Dwarf Mode -- Trade
minor
resolved (user6)
2011-02-28Dwarves steal thread from caravans to fill hospital stocks
00040565
Dwarf Mode -- Pets
minor
resolved (Toady One)
2011-02-28Deconstructing nest box prevents hen from re-nesting1. Have a tame hen.
2. Construct a nest box.
3. Have hen occupy it.
4. Deconstruct it.
5. Build another nest box.
6. Hen goes over, does not sit down, goes to meeting hall.
00040902
Reactions
minor
resolved (Toady One)
2011-02-28COVERED incorrectly applies glaze for some materials
00040355
Dwarf Mode -- Jobs, Smelting
tweak
resolved (Toady One)
2011-02-28Several impossible reactions listed in Smelter workshopsBuild smelter, check the task list of the workshop.
0004048 
Dwarf Mode -- Buildings, Cages and Chains
minor
resolved (Toady One)
2011-02-28Placing captured live rats in cage results in rat-splosionCapture several rats with animal traps and store within a cage
00040371
Dwarf Mode -- Jobs, Item Improvements/Decorations
minor
resolved (Toady One)
2011-02-28Ash glazing does not use up the ash1. Make Ash
2. Make Clay Product
2. Glaze it
0004052 
Dwarf Mode -- Interface, Stocks
text
resolved (Toady One)
2011-02-28"giant cave swallow egg" show as "great barracuda egg" in Stocks screen
00040691
Dwarf Mode -- Interface, Unit View
trivial
resolved (Toady One)
2011-02-28Dwarves with newly added professions (Shearer, Spinner, Glazer, Presser, etc) are misplaced in unit list
0004074 
Dwarf Mode -- Interface, Manager
trivial
resolved (Toady One)
2011-02-28No option to make Yarn Rope in Manager screenGo to the job management screen. Search for 'YARN'. Note that "Make yard Rope" does not show up, although "Make yarn <foo>" for many other things shows up. Search for 'ROPE' Note that "Make cloth Rope" and "Make silk Rope" are there, but not "Make yarn Rope". Then exit the management screen, go and query the Clothier's Shop directly, press 'y' for Yarn, and note that 'Make yard Rope' is indeed an option.
00039994
Dwarf Mode -- Artifacts
minor
resolved (Toady One)
2011-02-28Artifact "glazed with gneissreindeer leather"
00040221
Dwarf Mode -- Jobs, Item Improvements/Decorations
tweak
resolved (Toady One)
2011-02-28Caravan brought wooden barrel glazed with sheep boneCheck caravan goods, or mass-glaze objects.
00040891
Dwarf Mode -- Nobles
minor
resolved (user6)
2011-02-28Duke demanding lay pewter bedWait for a noble to ask the impossible. Notice that it is impossible.
00040815
Dwarf Mode -- Jobs, Animal Handling
major
resolved (Logical2u)
2011-02-27Tamed animals start fights in meeting zones.Take animals with you, make a meeting zone in some tunnel, let animals and dwarves gather, wait and check battle logs after some time.
00040751
Dwarf Mode -- Artifacts
minor
resolved (Logical2u)
2011-02-27Moody dwarf will not claim magma forge but will claim metalsmiths forge.
00040801
Dwarf Mode -- Invasions
major
new
2011-02-27Goblins bring demon with them, start shooting at it1. Load up save.
2. Watch goblins hunting their demon.
00034254
Technical -- Saving/Loading
crash
resolved (user11)
2011-02-27Dead Ettin murdered my save.It is perfectly reproducable currently, at least within my savegame, considering it has crashed the last ten odd times I tried to unpause.
00040074
Items
minor
resolved (Toady One)
2011-02-27Glazed weapons act as containers
00040781
Creatures
minor
resolved (user11)
2011-02-26"bat Remains" is categorized as "milkfish" under Stocks
000027514
Dwarf Mode -- Jobs, Items
minor
resolved (Toady One)
2011-02-26After queuing silk item at clothier's shop, "Make unknown material Crafts" at craftsdwarf's workshopSee 0000275:0005488
00040211
Dwarf Mode -- Buildings, General
minor
resolved (Toady One)
2011-02-26Bird claims multiple nest boxes but uses none1. Make and place a nest box.
2. Wait for a bird to claim it.
3. Deconstruct the nest while the bird sits on it.
4. Place one or more nest boxes again (old or new doesn't matter).
00033734
Technical -- General
crash
resolved (user11)
2011-02-26Animal Inventory crashhttp://www.mediafire.com/?bfdbmwgsjxstwbw

Navigate to surface.
Use v on raccoon
Go to inventory
CRASH
00034678
Dwarf Mode -- Jobs, Burial
minor
resolved (user11)
2011-02-26Corpses teleport into coffins without dwarves having to haul them.
0004073 
Dwarf Mode -- Environment
minor
new
2011-02-26Exploration reveal weirdness
00002614
Dwarf Mode -- Military
minor
resolved (user11)
2011-02-25Sheriff punishes recruits for damage during trainingHave a Sheriff
Have sparring soldiers.
Have Soldier A damage Soldier B.
Watch Soldier A get punished.
00040593
Dwarf Mode -- Interface, Unit Profiles
crash
resolved (user11)
2011-02-25Crashing at random, mostly on unit inventoryWait for battle and try to do multiple things. Make last minute traps, dig away extra ramps, realize your bridge doesn't actually raise up like you thought it did because you didn't notice the "way" option on creation, check dwarves' inventory and go up to scroll through, instead of down.
00012678
Dwarf Mode -- Jobs, Hauling
minor
resolved (user11)
2011-02-25Dwarves won't dump/haul certain itemsDig out a flat area, leaving some rocks behind in the way. Designate a (draw) bridge for building in the flat area, using some other material. Wait for architect to move the rocks out of the way.
00039294
Items
minor
resolved (user6)
2011-02-25Corpses / body parts does not rot
00039193
Dwarf Mode -- Interface, Stockpiles
crash
resolved (user11)
2011-02-25Crashes when viewing Extract (Animal) in stockpile1. Load up game
2. Go to any stockpile. Enable food if it isn't already.
4. Navigate Food > Extract (Animal)
5. Crash
00024153
Dwarf Mode -- Military
minor
resolved (user11)
2011-02-25Plagued by random crashes in .08
00011056
Dwarf Mode -- Military
crash
resolved (user11)
2011-02-25Selecting individual in second squad to give orders freezes game on re-entry to squad menu
00015017
Dwarf Mode -- Interface, Trade
major
resolved (user11)
2011-02-25Finished goods are missing from the "Bring to Depot" screen and cage traps aren't being refilled.
000110413
Dwarf Mode -- Buildings, General
minor
resolved (user11)
2011-02-25Unable to build well with rope?1. Create a suitable site for a well
2. Ensure you have no metal chains.
3. Attempt to build a well.
000311516
Creatures
minor
resolved (user11)
2011-02-25A Bear Cub and a Bear, both Tamed, Inexplicably Bled to Death Without Being in Combat
00040702
Adventure Mode -- Travel
major
resolved (Logical2u)
2011-02-24Ambush can cause traveling adventurer to end up in dry murky pool
0004071 
Dwarf Mode -- Environment
minor
resolved (user11)
2011-02-24Grass Ramps FlickerEmbark on a hilly grassy area.
00022584
Dwarf Mode -- Environment
minor
new
2011-02-24Murky pools not refilling with rainDrain a pool, and wait for it to rain.
00033464
Adventure Mode -- Environment
major
resolved (user6)
2011-02-24Can not get out of riversGo to a river, find an enemy, get pused into the river, try to get out of the river.
000406313
Dwarf Mode -- Transport/Hauling
major
resolved (user6)
2011-02-24Creatures often UnbutcherableKill something other than by hunting or slaughtering.
00040682
Dwarf Mode -- Jobs, Healthcare
major
resolved (user6)
2011-02-24The plaster cast water collecting bugJust get a dwarf that needs a cast and watch it happen for yourself.
00017593
Typos/Grammar
trivial
new
2011-02-24Dwarf has created Taron Merig, a ashen crossbow (should be "an")
00040662
World Generation -- General
minor
new
2011-02-24Melting HeadsIncrease the Heat range to 75-500 and then embark or adventure on a hotter Part of the world
00009052
Combat -- General
minor
resolved (user6)
2011-02-24Dwarves/Some other creatures in Magma bleed to deathDropping animals in magma.
00002951
Typos/Grammar
text
new
2011-02-23<Dwarf> has created <Artifact>, *a marble mechanisms*
00040642
Technical -- General
tweak
resolved (user11)
2011-02-23Website problem: � on http://www.bay12games.com/media/df_talk_7_transcript_2.htmlUse this link: http://www.bay12games.com/media/df_talk_7_transcript_2.html
0004061 
Typos/Grammar
minor
resolved (user11)
2011-02-23"a barony" displayed in Nobles screen instead of "baron"1. Get baron.
2. Open up Nobles screen.
0004060 
Vegetation
minor
resolved (user11)
2011-02-23Surface grass grows on underground soil1. Mine out soil.
2. Grass grows.
00040403
Vegetation
trivial
resolved (user11)
2011-02-22Deep Trees Grow in Shallow Soil Once Their Cave is Breached
00034829
Dwarf Mode -- Jobs, Hunting
major
resolved (user6)
2011-02-22Blood splatter prevents butcheringKill an animal in any way which causes it to bleed on itself.
00040571
Dwarf Mode -- Environment
trivial
new
2011-02-22Freezing rainRain in a frozen biome on a drained lake.
00039796
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (Toady One)
2011-02-22Hives immediately fill with thousands of bees.Build stone hives, and place them. Wait for a bit and check back on em.
00039653
World Generation -- Beasts
minor
resolved (Toady One)
2011-02-22Megabeasts killed still living through world genGenerate a world, look for a killed megabeast
000237710
Dwarf Mode -- Items
minor
new
2011-02-22Corpse pieces that are non-processable for ethical reasons don't disappearkill anything
wait a few years
corpses won't rot
00039601
Dwarf Mode -- Interface, Stockpiles
feature
resolved (Toady One)
2011-02-22No ability to set stockpiles to deal with clayChoose stone stockpile, dig up clay.
0003988 
Dwarf Mode -- Stockpiles
minor
resolved (Toady One)
2011-02-22No option for "wax" in crafts stockpile, wax amulets have no place to go
00039893
Dwarf Mode -- Jobs, Cleaning
minor
resolved (Toady One)
2011-02-22When wax cakes placed in stockpile, dwarves try to to clean them up1) Download the linked save and extract it to DF's save folder
2) 't' over the screw press to see two wax cakes, then unpause and follow them when they are hauled to the stockpile two z-levels above.
3) When a wax cake is dropped on the stockpile, one of the idlers will quickly move over it and clean it, destroying the wax cake.

(There is a honeycomb sitting around that can be pressed if you want to see this again.)
00039924
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
major
resolved (Toady One)
2011-02-22Beehives give extreme wealthstart a fort/ have a broker with you.

chop wood/mine stone

make hive

fill it.

have a look at the wealth amount.

/Fun. (TM)
0004011 
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (Toady One)
2011-02-22Alpaca Wool not treated as Wool1. Shear some Alpacas

2. [S]pin some yarn at the Farmer's Workshop
000066015
Dwarf Mode -- Trade
major
resolved (user11)
2011-02-22No trade caravan wagons
00028179
Dwarf Mode -- Jobs, Items
minor
resolved (Toady One)
2011-02-22Making glass vials results in flasks of the wrong materialMake green/clear glass vials on a normal glass furnace or clear glass vials on a magma furnace.
000324111
Dwarf Mode -- Immigration
major
resolved (Toady One)
2011-02-21Two humans arrived in second immigration wave
00040475
Dwarf Mode -- Embark/Setup
major
resolved (user11)
2011-02-21Site finder giving false readings, possibly tied in with the embark crash issue recently posted in 3972.Simply gen a world under default settings, specify the site finder options stated above, and wait for a full finer run, then browse all the sites, noting each false positive.
00036391
Adventure Mode -- Environment
minor
resolved (user6)
2011-02-21Fires do not spread to vegetationJust go into a field when there's crops around and start setting fires.
000072149
Adventure Mode -- Combat
major
resolved (Toady One)
2011-02-20Mortal wounds frequently don't kill, hearts/throats barely bleed, disembowelment rareFind a creature and keep attacking him untill his heart gets red.

Then wait and in the L menu you can see that the bleedings syopped even though he should be dead.
0004039 
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (user11)
2011-02-20Stranges render fat message
0004038 
Geology
minor
resolved (user11)
2011-02-20Cavern collapsed spam on magma over water
00040361
Dwarf Mode -- Pets
minor
resolved (user11)
2011-02-20Pet Grazers get hungryGive a dwarf a grazer as a pet. For quickest results, you could use a water buffalo. Leave the dwarf indoors on rock at all times.
00039903
Dwarf Mode -- Jobs, General
minor
resolved (Toady One)
2011-02-20Bumblebees become honey bees when moved to a hive
00040032
Reactions
minor
resolved (Toady One)
2011-02-20Cannot make bumblebee mead
00039951
Dwarf Mode -- Jobs, Item Improvements/Decorations
minor
resolved (Toady One)
2011-02-20Honeycombs get encrusted with jewels
00040082
Dwarf Mode -- Interface, Animals
minor
resolved (Toady One)
2011-02-20Penned Animals Interface Does Not Indicate If Animals Are Penned Elsewhere
00039802
Dwarf Mode -- Jobs, Animal Handling
minor
resolved (Toady One)
2011-02-20Able to put Live Honey Bees in pasture
00040162
Dwarf Mode -- Skills and Professions
minor
resolved (Toady One)
2011-02-20Legendary Potter making sub-par earthenware statues but legendary crafts1) Get or train a legendary potter.
2) Spam some earthenware clay statues.
3) Spam some earthenware clay crafts.
4) Compare the range of item qualities on these products.
00039961
Civilizations/Entities -- Populations
minor
resolved (Toady One)
2011-02-20world_sites_and_pops.txt lists all domestic animals at each site, even if the population is 01) export world map
2) see region1-world_sites_and_pops.txt
0004030 
Dwarf Mode -- Buildings, Cages and Chains
minor
new
2011-02-19Live Vermin stolen from cages by buzzards or vulturesa) Embark without food/drink, and where wild buzzards/vultures are present.
Trap a vermin in an animal trap and assign it to a built cage.
A buzzard or vulture will charge towards the cage and steal the vermin.

b) Embark without food/drink, and where wild buzzards/vultures are present.
Build a cage and then a beehive.
After the beekeeper has taken the bees from the wild colony, but before the bees are placed in the hive, assign the bees to the cage.
A dwarf will intercept the beekeeper and transfer the bees to the cage.
A buzzard or vulture will charge towards the cage and steal the bees[10000]. They do not appear to steal from the hive directly.
00040291
Adventure Mode -- Combat
major
resolved (user11)
2011-02-19Flying and attempting combat with a creature directly beneath you allows you to attack any creature in that tile any z-level.Create a flying race, while flying attempt combat with Shift-A. If there is a creature below you, you can attack it.
0004028 
Dwarf Mode -- Jobs, Animal Handling
minor
resolved (user11)
2011-02-19Dwarves pulling animals to 2 places simultaneouslySet shearing on repeat in workshop.
Have sheep assigned to pasture.
Have at least one idle dwarf.
00040263
Dwarf Mode -- Thoughts and Preferences
trivial
resolved (user11)
2011-02-19A dwarf who arrived in an immigrant wave worships the same god twice
00040191
Reactions
trivial
resolved (Toady One)
2011-02-19reaction_other.txt documentation for IMPROVEMENT does not mention BANDS
0003967 
Creatures
trivial
resolved (Toady One)
2011-02-19Rhinoceros horns are misaligned
0003970 
Dwarf Mode -- Interface, Workshop Profiles
minor
resolved (Toady One)
2011-02-19Kiln uses same button for Clay collection and making jugs
0004001 
Undeath
minor
resolved (Toady One)
2011-02-19Zombie hens claiming nests and laying "regular" eggs
00040153
Dwarf Mode -- Jobs, Smelting
major
resolved (Toady One)
2011-02-19the smelter does not have the melt metal object job
00038974
Dwarf Mode -- Interface, Stocks
minor
resolved (Toady One)
2011-02-19Cave spider remains called whitetip reef shark in stocks screen.
00040242
Dwarf Mode -- Interface, Stocks
trivial
resolved (Toady One)
2011-02-19Perch listed as Water BuffaloHappens whenever my fisherdwarves harvest perch.
0004023 
Dwarf Mode -- Items
minor
resolved (user11)
2011-02-18Mechanisms out of dirtHave collected clay and make mechanisms at the mechanics workshop.
00040201
Dwarf Mode -- Pets
major
resolved (user11)
2011-02-18Pets with Grazer tag starvingWait for a dwarf to get a pet sheep or whatever.
00028772
Dwarf Mode -- Skills and Professions
minor
resolved (Toady One)
2011-02-18SKILL_RATES token does not handle none/0 values properly.
00040101
Dwarf Mode -- Jobs, Activity Zones
tweak
new
2011-02-18Dwarves won't fill ponds from murky pools in salt water areas
00040021
Dwarf Mode -- Interface, Animals
minor
resolved (user11)
2011-02-18Wild birds laying eggs in nest boxes.Have a wild bird population on the map. Build a spare nest box, witch you leave unoccupied. watch wild birds come to you.
00039712
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (user11)
2011-02-17Penned animal "rescued" from slaughterHave an animal in a pen. Designate him for slaughter. Wait for the butcher to come, and then watch them rip the animal from each other's hands.
00036691
Dwarf Mode -- Stockpiles
trivial
resolved (Logical2u)
2011-02-17Stockpile errorJust look in stockpile bar/block.
00039981
Dwarf Mode -- Interface, Announcements
feature
resolved (Logical2u)
2011-02-17useless "Digging designation canceled"dig over/under magma/water
00003048
Dwarf Mode -- Jobs, Equipment
minor
resolved (Toady One)
2011-02-17Equipment assignments don't respect handedness (gauntlets)- Make a squad
- Forge some gauntlets
- Have an Arsenal Dwarf
- Assign a uniform including gauntlets (in my case with Exact Match)
- Watch the equipment assignments
00034155
TrueType
minor
resolved (user6)
2011-02-16Dwarf name frequently announced in red, with no additional information
00039732
Dwarf Mode -- Items
minor
resolved (Logical2u)
2011-02-16Wood Blocks Still Are Not Blocks for the purpose of putting into a stockpile.Build a Carpentry Workshop
Make it build a wooden block
Watch it sit there causing clutter

OR

Go to stockpile settings > Bars/Blocks and notice that wood blocks don't seem to fit into any category.

4. Profit?
00039661
Undeath
minor
resolved (Logical2u)
2011-02-16Skeletal animals bleed
00039562
General
major
resolved (Logical2u)
2011-02-16Secondary Selector not workingLoad Linux version, attempt to use Secondary Selector.
00038632
Dwarf Mode -- Interface, Building Construction
minor
resolved (user6)
2011-02-15misleading message for tile blocked by stockpilecreate stockpile
produce furniture (table for example)
(b)uilding
(t)able
move cursor over stockpile tile
00039531
Undeath
minor
new
2011-02-15Dead dwarf becomes ghost twice, and ceases to existGet a ghost.
Build a monument to them.
Remove monument, and wait.
00039513
Dwarf Mode -- Flows
minor
resolved (Logical2u)
2011-02-14Incorrect hydrodynamics
00039481
Dwarf Mode -- Embark/Setup
feature
resolved (Logical2u)
2011-02-13No easy way to find a "curious underground structure" when embarking (possible spoilers)
00020281
Dwarf Mode -- Items
minor
resolved (user11)
2011-02-12Soldiers' weapons become forbidden, probably because they're stuck in an enemy when the enemy diesNot sure, i *think* it might be connected to the fact that if a weapon is lodged into a wound on an enemy, it becomes part of that inventory for a short while.
If the enemies stuff is forbidden (in the orders menu), so becomes that weapon.
So far happened to battle axes, short swords and spears for me.
00039443
Dwarf Mode -- Items
crash
resolved (Logical2u)
2011-02-11Complete crash when using K (look around) on dropped megabeast itemsHave reproduced a few times using saves, but still happens every time.
00026782
Dwarf Mode -- Rooms
minor
new
2011-02-08Stocking of hospitals is inconsistent, (often crutches, splints won't be stocked).Place a hospital zone, build containers, see them get filled.
Take away the hospital zone and containers.
Set up the hospital zone and containers again.
See that crutches or splints won't get placed in the containers like last time.
00039383
Dwarf Mode -- Interface, Designations
minor
resolved (user11)
2011-02-07Dwarves not working with Butchery clutterBuild a butchery, Slaugher any animal.
00035371
Title Screen
crash
resolved (user11)
2011-02-07Crashed on BEYOND Q-Couldn't. Could just be a first boot issue
00039363
Dwarf Mode -- Flows
crash
resolved (user11)
2011-02-07Pump stack leads to game crashIn my game, I flip a switch to start filling a reservoir and the game will crash every time after a few seconds of filling.

The save is uploaded on DFFD:
http://dffd.wimbli.com/file.php?id=3770

To reproduce:
By the meeting hall there are a few lever rooms. The second from the meeting hall controls the water areas, and the second lever on the left (going from the top down) will activate the pump stack, and a few seconds after that the game crashes.
00022562
Init Options
minor
resolved (user6)
2011-02-06Screen size
00030586
Dwarf Mode -- Stockpiles
minor
resolved (user11)
2011-02-06Food stored in Finished Goods storage area.
00030533
Combat -- General
minor
resolved (user11)
2011-02-06Lodging a weapon into a wound makes it forbidden.
00038807
General
major
resolved (user11)
2011-02-06menu opening/cursor spawning options will not work
000382015
Dwarf Mode -- Moods
minor
new
2011-02-06Possessed Dwarf Claims Mason's Workshop and a Raw Gem, Starts Construction But Never Completes
00011883
Adventure Mode -- Town
minor
resolved (user11)
2011-02-06Town inhabitants drop food on groundWander around an inhabited town for a while, then use travel mode to wander in the wilderness for a while, then wander in the town for a while, repeat; should eventually show up.

Factors that might be an influence:

1) Looking around the path from the houses to the mead hall.

2) Entering the town from the wilderness during or shortly after a meal time.
00022742
Combat -- General
trivial
resolved (Toady One)
2011-02-05Sieging "Goblin Blowgunner" carrying equipment of an elite bowman
00010605
Combat -- General
tweak
resolved (Toady One)
2011-02-05Toes, fingers, ears, cheeks, etc. are not protected by armor.Clad yourself in armor and fight for a while.
00032384
Dwarf Mode -- Interface, Trade
minor
resolved (user6)
2011-02-05Missing the hotkey/toggle to sort trade goods by distance/value1. [q] Trade Depot

2. [g]
00038398
Adventure Mode -- Eating/Drinking
minor
resolved (user6)
2011-02-05Barrels of alcohol left all over the place.
00029373
Adventure Mode -- Buildings
minor
resolved (Logical2u)
2011-02-05Dwarves don't use wells properly.
00015978
Miscellaneous Crashes
crash
resolved (user11)
2011-02-05Repeatable crash, unknown cause1) Load the save
2) Step forward seven frames, or just unpause
3) Crash!
00013663
Adventure Mode -- Combat
minor
resolved (Logical2u)
2011-02-05Monsters sometimes won't pursue adventurers
00037613
Dwarf Mode -- Moods
minor
resolved (Logical2u)
2011-02-05Never ending strange; keeps grabbing materials
00015872
Dwarf Mode -- Moods
minor
resolved (Logical2u)
2011-02-05Dwarves that go into a mood endlessly pick up wood and bring it back to the workshop they claimed.Have not tried yet.
00033432
Dwarf Mode -- Moods
minor
resolved (Logical2u)
2011-02-05Moody dwarf assigned to burrow collects one material infinitely until un-assigned from burrow.- Get moody dwarf that is assigned to very small burrow (food stockpile, workshop, bedroom only)
- Wait for dwarf to collect tons of resources
- Un-assign from burrow
- Receive crazy artifact.

OR

Dwarf dies of hunger (probably?) before finishing mood.
00038341
Dwarf Mode -- Military
tweak
resolved (Logical2u)
2011-02-05Elite Marksdwarves lose elite status when unstationedGet a Dwarf, shove a crossbow in his hands, wait until he reaches elite status. Tell him to kill something (so he reaches elite status), then cancel, and when you tell him to station again he'll return to the original marksdwarf.
00038163
Dwarf Mode -- Embark/Setup
crash
resolved (Logical2u)
2011-02-05Reproducible Crash on EmbarkSpecific to save game, reproduces consistently.
00036713
Adventure Mode -- Character Creation
minor
resolved (Logical2u)
2011-02-05No human civ makes human outsider freeze
00034003
Dwarf Mode -- Buildings, General
minor
resolved (Logical2u)
2011-02-05Deconstructing an upwards stairs, causes ceiling below to collapsehttp://dffd.wimbli.com/file.php?id=3248

Download the save here. Look for a route named 'Collapse Roof' and center on it. Deconstruct the stair the point is on, and the roof should collapse.
00032813
World Generation -- General
crash
resolved (Logical2u)
2011-02-05Spontaneous crash during worldgen
00029203
Technical -- Saving/Loading
crash
resolved (Logical2u)
2011-02-05Crash after game saveIn Dwarf fortress mode save the game.
0003933 
Combat -- Target Selection
crash
resolved (user11)
2011-02-05Game will crash when having a military squad target a creature and the creature walks off edge of mapSelect an available military squad. Give a direct order to kill a specific creature (hotkey k).
Watch creature walk off map and game will crash.
00023636
Sites
minor
resolved (user11)
2011-02-05Ghost town - intact hovels in ruin still contain full food barrels[WORLD_GEN]
    [TITLE:MEDIUM REGION]
    [SEED:1741755520]
    [HISTORY_SEED:2113005056]
    [NAME_SEED:3984360192]
    [CREATURE_SEED:3989950208]
    [DIM:129:129]
    [EMBARK_POINTS:1274]
    [END_YEAR:1050]
    [BEAST_END_YEAR:200:80]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:0]
    [ELEVATION:1:400:401:401]
    [RAINFALL:0:100:200:200]
    [TEMPERATURE:25:75:200:200]
    [DRAINAGE:0:100:200:200]
    [VOLCANISM:0:100:200:200]
    [SAVAGERY:0:100:200:200]
    [ELEVATION_FREQUENCY:1:1:1:1:1:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
    [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
    [TITAN_NUMBER:9]
    [TITAN_ATTACK_TRIGGER:80:0:100000]
    [DEMON_NUMBER:28]
    [GOOD_SQ_COUNTS:25:251:503]
    [EVIL_SQ_COUNTS:25:251:503]
    [PEAK_NUMBER_MIN:12]
    [PARTIAL_OCEAN_EDGE_MIN:1]
    [COMPLETE_OCEAN_EDGE_MIN:0]
    [VOLCANO_MIN:3]
    [REGION_COUNTS:SWAMP:260:1:1]
    [REGION_COUNTS:DESERT:260:1:1]
    [REGION_COUNTS:FOREST:1040:3:3]
    [REGION_COUNTS:MOUNTAINS:2080:2:2]
    [REGION_COUNTS:OCEAN:2080:1:1]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:2080:3:3]
    [REGION_COUNTS:HILLS:2080:3:3]
    [EROSION_CYCLE_COUNT:250]
    [RIVER_MINS:100:100]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:2750]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:0]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:25]
    [NON_MOUNTAIN_CAVE_MIN:50]
    [ALL_CAVES_VISIBLE:1]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:20]
    [TOTAL_CIV_POPULATION:15000]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:2080:4160:2080]
    [RAIN_RANGES:2080:4160:2080]
    [DRAINAGE_RANGES:2080:4160:2080]
    [SAVAGERY_RANGES:2080:4160:2080]
    [VOLCANISM_RANGES:2080:4160:2080]


The ruin in question, "Licooñec", is at the center of the world map, immediately to the left of the cave "Totsnostgozru" (which isn't actually there).
00011714
Dwarf Mode -- Items
tweak
resolved (user11)
2011-02-05Display bug viewing smelter reactionsGenerate a world and start a fortress game. Prepare carefully, selecting a copper bar to take with you on embark.

On arrival at the site, use the T key on the wagon to inspect its contents and select the copper bar. Then scroll down to the 'make bronze bars (use bars)' reaction and press Enter to 'View selected'
00004513
Reactions
text
resolved (Toady One)
2011-02-05Reactions screen product list duplicates the last reagent
00004604
Dwarf Mode -- Stockpiles
minor
resolved (user11)
2011-02-05Finished Goods stockpile - Armor VS BODY-wearHave finished wearable goods and finished armor goods
Make 2 stockpiles.
Make one [Finished Goods -> Type -> Armor]
Make the other [Finished Goods -> Type -> footwear,headwear,handwear,legwear]
00016582
Dwarf Mode -- Environment
crash
resolved (user11)
2011-02-05Crash after a set amount of time.1) Load the game
2) Wait a while
3) Optional: Yell at the damn game for ruining a good fort.
00039311
Technical -- General
major
resolved (Logical2u)
2011-02-04Haunting Dwarf Ghost couses Game StutteringKill a dwarf dont give him a burial let his corpse rot for a while until his ghost comes.
Then the game stuttering should begin.

00033815
Technical -- General
crash
resolved (user11)
2011-02-04Crash when viewing item name that is too long to display on screenhttp://dl.dropbox.com/u/877292/region1.zip

Thats the save file.

To reproduce I just need to load the game then find the creature outside the main gate (on the highest level of the fort, out in the open) next to the trade depot on the left. Either look at the blood or the corpse. Insta crash!
00039282
Adventure Mode -- Eating/Drinking
major
resolved (Logical2u)
2011-02-04When the dwarves will be able to relieve themselves?
0003927 
Dwarf Mode -- Trade
feature
resolved (Logical2u)
2011-02-04Caravan's goods become ours when we are removing the Trade Depot
0003926 
Material Properties
minor
resolved (Logical2u)
2011-02-03magma steam from collapse
0003924 
Material Properties
trivial
new
2011-02-03There are two types of Steam?
00039161
General
minor
resolved (user11)
2011-02-03Bizarre intermittent lag, possibly due to ghosts (save provided)
0003921 
Dwarf Mode -- Immigration
major
resolved (user11)
2011-02-03Immigration not obeying population capUse my save, wait for immigration will always come even if changes to the d_init file is made.
0003920 
Artistic Images (engravings etc)
text
new
2011-02-02Sculpted ice floor has the text showing it as a wall.engrave an ice floor, press k, look at its description and read.
00036682
Dwarf Mode -- Jobs, Animal Handling
minor
new
2011-01-26Milked purring maggots left inside workshop
00039075
Dwarf Mode -- Environment
minor
new
2011-01-26Wall collapsed even with support, left floating downward slope beside still standing wallThis was an unusual collapse. I have not tried to reproduce it. It may be related to the fact that I dug out in a delta where a water source started.
0003903 
Creatures
minor
resolved (Logical2u)
2011-01-23Adopted bird constantly escaping from ownerCatch small animal/bird, tame it, allow it to be adopted.
00006518
Typos/Grammar
text
new
2011-01-22Compound brain fractureHit something in the head in the hammer in Arena mode with a high enough skill. (Note: the brain actually has to be injured, which upon attempts at reproduction, is kind of hard to do!)
Assume control of the hit creature.
Look at the description or health screen.
00029134
Dwarf Mode -- Military
major
resolved (user11)
2011-01-18goblin ambush when traders are arriving causes traders to be flagged as hostileSet up an ambush to be discovered as merchants are arriving (before unpack begins). Send military to kill invaders, merchants must be between squad and invaders
00038301
Dwarf Mode -- Interface, Embark
trivial
resolved (user11)
2011-01-16"Choose Fortress Location" - resizing of fortress size is not rememberedreach "Choose Fortress Location" window
resize embark area (UMKH keys)
move using arrow keys around region
and UMKH resizing is lost
00038941
Dwarf Mode -- Military
minor
resolved (Logical2u)
2011-01-16Monthly training schedule design causes bad thoughtsStep 1: Take a bunch of peasants with no skills and put them into a squad.
Step 2: Set squad to train 12 months out of the year.
Step 3: ???
Step 4: Unhappy thoughts from drafts and being relieved from duty!
00038923
Dwarf Mode -- Jobs, Cleaning
minor
resolved (Logical2u)
2011-01-15Dwarves cannot pickup soap from stockpile to cleanmake soap, put it in a stockpile.
00025573
Dwarf Mode -- Invasions
minor
new
2011-01-14"Your strength has been broken" works even for unseen ambushes1) Wait for ambush
2) Abandon the fortress
0003889 
Adventure Mode -- General
feature
new
2011-01-14Wounds gained in world gen are not accurately displayed on the character.
0003888 
Dwarf Mode -- Interface, Stocks
minor
new
2011-01-14Voracious Cave Crawler tooth in wrong stock screen.
000260513
Contaminants/Spatter
minor
new
2011-01-13Creatures bleeding to death after water coverings evaporate from small body parts (toes, lips)I'm not sure as I have no idea what happened.
000003441
Dwarf Mode -- Rooms
minor
resolved (Toady One)
2011-01-11Assigned rooms not respectedAssign an office and bedroom to the expedition leader. Have another bed designated as a room for rent. The expedition leader won't necessarily go to his room to sleep, but may instead sleep in the room available for rent (even if another dwarf has claimed it).
00038793
Dwarf Mode -- Military
minor
resolved (Logical2u)
2011-01-09Goblins ambush/siege with hostile humans in their squadsCan happen during any siege/ambush where humans are spawned in goblin squad.
00037763
Dwarf Mode -- Interface, Text
text
resolved (user11)
2011-01-07Erased Custom name changes entire name of dwarf to "Stinth"Pick a dwarf
go to customize nickname
type a letter, then erase it.
00008577
Dwarf Mode -- Moods
minor
resolved (user11)
2011-01-07Dwarf in strange mood requests rough gems twice, does not take rough gems
00036935
Dwarf Mode -- Interface, Trade
minor
resolved (user11)
2011-01-06Crafts don't show up as an option to trade when moving goods
00038722
Dwarf Mode -- Buildings, Machines
minor
new
2011-01-06Generating power with waterwheels without flowFirst of all, you need to build your generator properly
    
     PUMPS ---->

           ===
       WWW%% |
        *-*===

WWW = Waterwheel
%% = Pump
=| = Walls
* = Gear
- = Horizontal axle

The hole at the end in the 1x1 encircled destination tile of the pump links to the water under the wheel(The circle is only there to make sure the water does not get spilt). This is important for start up only. As long as the six tiles from the start of the wheel to the pumps destination tile are connected in a way that allows water to flow, this works. Tested with and without fortifications under the pump.

Set up the above, link a lever to the gear connected to the pump.

Now connect the body of water your wheel sits in to a "replenishing" water source (Aquifer, river, large cistern, etc). All you need to do is ensure that the water level averages out to more than 4/7 (I think). just firing it up in a small pool will drop the total water level of the pool and the machine will quickly fail.

Have a dwarf start the pump, wait a few seconds to let the water levels stabilise, and then pull the lever to disconnect the pump. If done correctly the wheel should continue spinning even when the water source fills the pool it is working from to 7/7.

I have a save file I can provide if needed.

This continues to work until the water is forcibly removed (By pump or mining accident, or collapse) or until the wheel is destroyed. You can remove the pump if you like (I do, wood is a valuable resource and I need to conserve corkscrews and pipes).

The pump does not need to draw from under the wheel as in my example. It is just easier to make that way.

Save can be provided upon request.
00038741
Dwarf Mode -- Jobs, Animal Handling
minor
resolved (Logical2u)
2011-01-06Dwarves fight over animalsEvery version of DF for the last year or so since I first noticed it has had this issue. All you need is a cow, a workshop, and a chain. put the meeting place between them, widely separated, and assign a milking job and a chaining job while dwarves with both milking and animal hauling jobs are free, and you will watch a tug-of-war.
00038711
Dwarf Mode -- Jobs, Items
minor
new
2011-01-06Adamantine clothes cancellation claims to only require a single piece of cloth
00038642
Dwarf Mode -- Interface, Squad Control
crash
resolved (user11)
2011-01-06A crash while using the Squad Screen to order a squad to pursue a kobold thief
00038673
Dwarf Mode -- Environment
minor
resolved (Logical2u)
2011-01-04no water evaporation
00037574
Dwarf Mode -- Environment
minor
resolved (user6)
2011-01-03Fire does not burn caravanset heavily forested area outside fort on fire while caravan is in the depot(use magma and no melting point items?)
00038601
Dwarf Mode -- Nobles
major
resolved (user11)
2010-12-31Dungeon master never comes
00038571
Dwarf Mode -- Jobs, Eating/Drinking
major
resolved (user6)
2010-12-30Miltia commanda's hog all the foodget squads to train on and off repeatably.
0003858 
Dwarf Mode -- Invasions
minor
new
2010-12-30Mount keeps up siege
00032309
Dwarf Mode -- Embark/Setup
feature
resolved (Toady One)
2010-12-30Hard to find places to embark due to civ sprawl
00038561
Dwarf Mode -- Items
minor
resolved (user6)
2010-12-29Food left on table rots. Cannot be dumped?
000036118
Dwarf Mode -- Combat
minor
resolved (Toady One)
2010-12-28Cannot get dwarves to use crossbows properly1) Create a military squad.
2) Assign the dwarf/dwarves in that squad crossbows and ammunition.
3) Order the squad to kill something.
00038521
Dwarf Mode -- Jobs, Healthcare
major
resolved (user6)
2010-12-28Surgeons, Bone-setters do not attend to injured dwarves. Dwarves sometimes do not attend to hungry/thirsty patients1. Have Injured Dwarves
(2)Optional: Use Burrows for Hospital care. Shouldn't affect anything, but possible.
00038511
Dwarf Mode -- Jobs, Sleeping
major
resolved (user6)
2010-12-28Dwarves sometimes never wake up after healing from injuries1. Have dwarves sustain major, but recoverable injuries.
2. Have dwarves placed in hospital.
0003847 
Dwarf Mode -- Combat
crash
resolved (user6)
2010-12-28Crash after ordering attackThe bug occurred in one game and I assumed it was just a bad save or something. I started another game and it happened again. I reloaded the file and tinkered until a new intruder came and tried to attack once more. Again the game crashed. All I have to do is wait for an enemy and order the squad to kill it. Inevitably, the game crashes.
00034761
Animal Populations
minor
new
2010-12-26In maps containing multiple land biomes, land creatures don't care which biome they're in
00017816
Animal Populations
major
resolved (user11)
2010-12-26Fish possess abnormal strengthGet a fisherdwarf to fish at any body of water and wait until a carp becomes enraged or something.
00015924
Creatures
crash
resolved (user11)
2010-12-26Crash after Edited RawsGenerate a world where dwarf women don't have beards and then start a fort. Edit the raws so women have beards. Game should crash when you get your first immigration wave.
0003841 
Dwarf Mode -- Interface, Military Screen
crash
resolved (user11)
2010-12-24Crashes when i change uniform.-Change any uniform
-Leave military menu
-Crash.
00038401
Dwarf Mode -- Combat
crash
resolved (Logical2u)
2010-12-24Crash when target creature (target of militia squad) escapes play area1. Select random creature to kill via squad-command interface, preferably one that is close to edge of map.
2. Wait until soldiers come close enough to make the creature flee, and pray that it exits the map area by crossing the edge.

It worked with zombie giant eagles, kobold thieves, and mountain goats; so it's not connected to a specific type of creature.
00029663
Dwarf Mode -- Trade
minor
resolved (user11)
2010-12-24Human fighters accompanying human merchants did not leave when the merchants left.
000381810
Legends Mode -- History Export
minor
resolved (user11)
2010-12-24Historical Figures don't appear in export, even with cull unimportant figures offGen this world:


Created in DF v0.31.18.

[WORLD_GEN]
    [TITLE:LARGE REGION]
    [SEED:1770215885]
    [HISTORY_SEED:2028903343]
    [NAME_SEED:2789071286]
    [CREATURE_SEED:340806036]
    [DIM:257:257]
    [EMBARK_POINTS:1275]
    [END_YEAR:100]
    [BEAST_END_YEAR:300:80]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:0]
    [ELEVATION:1:400:800:800]
    [RAINFALL:0:100:400:400]
    [TEMPERATURE:25:75:400:400]
    [DRAINAGE:0:100:400:400]
    [VOLCANISM:0:100:400:400]
    [SAVAGERY:0:100:400:400]
    [ELEVATION_FREQUENCY:1:1:1:1:1:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
    [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
    [MEGABEAST_CAP:75]
    [SEMIMEGABEAST_CAP:150]
    [TITAN_NUMBER:33]
    [TITAN_ATTACK_TRIGGER:80:0:100000]
    [DEMON_NUMBER:52]
    [NIGHT_CREATURE_NUMBER:52]
    [GOOD_SQ_COUNTS:100:1000:2000]
    [EVIL_SQ_COUNTS:100:1000:2000]
    [PEAK_NUMBER_MIN:50]
    [PARTIAL_OCEAN_EDGE_MIN:2]
    [COMPLETE_OCEAN_EDGE_MIN:0]
    [VOLCANO_MIN:15]
    [REGION_COUNTS:SWAMP:1032:7:6]
    [REGION_COUNTS:DESERT:1032:7:6]
    [REGION_COUNTS:FOREST:4128:13:12]
    [REGION_COUNTS:MOUNTAINS:8256:9:9]
    [REGION_COUNTS:OCEAN:8256:7:6]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:8256:13:12]
    [REGION_COUNTS:HILLS:8256:13:12]
    [EROSION_CYCLE_COUNT:250]
    [RIVER_MINS:400:400]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:5000]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:0]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:100]
    [NON_MOUNTAIN_CAVE_MIN:200]
    [ALL_CAVES_VISIBLE:0]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:300]
    [TOTAL_CIV_POPULATION:15000]
    [SITE_CAP:1500]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:8256:16512:8256]
    [RAIN_RANGES:8256:16512:8256]
    [DRAINAGE_RANGES:8256:16512:8256]
    [SAVAGERY_RANGES:8256:16512:8256]
    [VOLCANISM_RANGES:8256:16512:8256]


Export to xml

Find...

<historical_figures>
    <historical_figure>
        <id>9065</id>
00009656
Miscellaneous Crashes
crash
resolved (user11)
2010-12-24Crash in fortress mode - no specific trigger
00031566
Dwarf Mode -- Moods
minor
resolved (user11)
2010-12-24Legendary Miner refuses to collect materials in Fey Mood
000317813
Dwarf Mode -- Immigration
crash
resolved (user11)
2010-12-24Crashes after migrant waveWait for migrant wave
00036613
Miscellaneous Crashes
crash
resolved (user6)
2010-12-24Crashes after thieves steal somethingSo far, it's happened every time I've been aware of a theft, plus once when I am not certain if there was a thief or not. Build a fortress, wait for thieves?
00029972
Technical -- General
crash
resolved (Logical2u)
2010-12-24malloc memory corruption (heap dump)Not sure. About four game years in with relatively few issues.
00038224
Dwarf Mode -- Nobles
trivial
resolved (user6)
2010-12-24Countess title in the nobles screen is "a county", not countess as expected.Have a Baron/Baroness promoted and check the title.
00030943
Dwarf Mode -- Interface, Tasks
major
resolved (user11)
2010-12-24Dwarfs not getting drinks
00037844
Dwarf Mode -- Interface, Squad Schedule
minor
resolved (user6)
2010-12-24Designating squad to patrol 2 different burrows cause game to crash1-Create squad.
2-Create two different burrows.
3-Assign two "patrol burrow" orders to the same squad, one for the first burrow and one for the second burrow.
4-Unpause the game, as the crash seems to happen when the dwarves are thinking about where to patrol.
00002382
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
tweak
resolved (user6)
2010-12-24If farm plot's type is changed, dwarves don't harvest old plantsMake farm plot.
Select Plump Helmets (or whatever)
Allow Grower to plant some.
Change to Dimple Cups (or whatever)
Wait.
Watch.
00038155
Miscellaneous Crashes
crash
resolved (user11)
2010-12-20Upon reload game stops a few times, results in crash within a few minutesLoad, unpause and wait between one and two minutes.
00038292
Dwarf Mode -- Interface, Trade
major
resolved (user11)
2010-12-20Mechants not unloading in DepotMake a thread depot, wait for merchants to come.
00038281
Dwarf Mode -- Interface, Stockpiles
minor
resolved (user11)
2010-12-19Fat/Tallowp>t>Food>Fat>
00038271
Dwarf Mode -- Interface, Stockpiles
minor
resolved (user11)
2010-12-19Change the Bags/Boxes Stockpilep>t>Furniture/Siege Ammo>Boxes and Bags
00029551
Legends Mode -- History Export
minor
new
2010-12-18Historical figures are listed in the xml without special characters, but in world history.txt file with special charactersGen a small world for 100 years.

Export the xml from legends.

Export world gen/param from legends (to get world history txt file)

Find a name in world history file with a special character.

look for that person but replace the special character with something similar, and you'll see it's listed wrong in the xml.
0003532 
General
block
resolved (user11)
2010-12-18worn blood splatters decrease game performance by 400%
00038212
General
crash
resolved (user6)
2010-12-16Crash after killing Forgotten Beast and looking at ground near the corpseKill forgotten beast, press k view ground near corpse
00038192
Combat -- General
minor
new
2010-12-16Bolts and arrows miss if target moves in the square they are in.Best seen with one shooter vs. one melee fighter. Requires some luck to reproduce due to the randomness of movement (when in adjacent squares, creature must move before ammo. Fast unit as melee fighter will make it more likely.
00038133
Dwarf Mode -- Jobs, Military
crash
resolved (Logical2u)
2010-12-16Game crashes when military is dispatched to attackCreate fortress in DF Mode including a militia
Wait for attack
Send militia to kill attacker
00010373
Miscellaneous Crashes
crash
resolved (user11)
2010-12-14game crash/ also spamming forgotten beast enragedhttp://dffd.wimbli.com/file.php?id=2075
wait 30 seconds
00026371
Dwarf Mode -- Military
minor
resolved (user11)
2010-12-13Dwarfs assigned to squads do not become soldiers
00005752
World Generation -- Parameters
minor
resolved (user11)
2010-12-13"Playable Civilization Required: Yes" Not workingUse this world gen profile (mostly just amount of caves and civs increased):

[WORLD_GEN]
    [TITLE:SMALLER REGION]
    [DIM:33:33]
    [EMBARK_POINTS:1274]
    [END_YEAR:1050]
    [BEAST_END_YEAR:50:80]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:0]
    [ELEVATION:1:400:102:102]
    [RAINFALL:0:100:51:51]
    [TEMPERATURE:25:75:51:51]
    [DRAINAGE:0:100:51:51]
    [VOLCANISM:0:100:51:51]
    [SAVAGERY:0:100:51:51]
    [ELEVATION_FREQUENCY:1:1:1:1:1:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
    [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
    [TITAN_NUMBER:0]
    [TITAN_ATTACK_TRIGGER:80:0:100000]
    [DEMON_NUMBER:30]
    [GOOD_SQ_COUNTS:1:16:0]
    [EVIL_SQ_COUNTS:1:20:0]
    [PEAK_NUMBER_MIN:1]
    [PARTIAL_OCEAN_EDGE_MIN:1]
    [COMPLETE_OCEAN_EDGE_MIN:0]
    [VOLCANO_MIN:40]
    [REGION_COUNTS:SWAMP:0:0:0]
    [REGION_COUNTS:DESERT:0:0:0]
    [REGION_COUNTS:FOREST:0:0:0]
    [REGION_COUNTS:MOUNTAINS:0:0:0]
    [REGION_COUNTS:OCEAN:0:0:0]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:0:0:0]
    [REGION_COUNTS:HILLS:0:0:0]
    [EROSION_CYCLE_COUNT:250]
    [RIVER_MINS:6:6]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:2750]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:10]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:3]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:1]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:10]
    [CAVE_MIN_SIZE:10]
    [CAVE_MAX_SIZE:45]
    [MOUNTAIN_CAVE_MIN:50]
    [NON_MOUNTAIN_CAVE_MIN:50]
    [ALL_CAVES_VISIBLE:1]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:12]
    [TOTAL_CIV_POPULATION:20000]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:136:272:136]
    [RAIN_RANGES:0:0:0]
    [DRAINAGE_RANGES:0:0:0]
    [SAVAGERY_RANGES:0:0:0]
    [VOLCANISM_RANGES:0:0:0]
00036221
Dwarf Mode -- Trade
minor
new
2010-12-12Floor hatches over ramps disrupt merchant pack animals
00030367
Dwarf Mode -- Skills and Professions
minor
resolved (user11)
2010-12-12Dwarves losing all skills after squad station cancelled
00003671
Dwarf Mode -- Interface, Designations
trivial
new
2010-12-12Mouse pointer isn't show in fullscreen when defining a burrowGo fullscreen (F11),
press [w][enter],
click the left mouse button and drag the mouse.
00036606
Dwarf Mode -- Idle Behavior
major
resolved (user6)
2010-12-11dwarves don't utilize job equiptment
00038044
Dwarf Mode -- Buildings, Cages and Chains
minor
resolved (user6)
2010-12-11cages cannot be queried, so animals can't be moved between or freed from cagesmake some cages and catch an animal, or buy a caged animal from traders. hit q, move cursor over cage.
00004465
Dwarf Mode -- Trade
crash
resolved (user11)
2010-12-11Crash when viewing merchants' "unknown plant substance" in depotLoad game.
Go to depot and trade.
Page down twice.
*CRASH*
00036153
Dwarf Mode -- Traps
crash
resolved (Toady One)
2010-12-11Enemy touches stone fall trap, game crashes1- Build Stone fall trap
2- Wait for some creature to wander into it
3- Crash
00036033
Dwarf Mode -- Buildings, Machines
crash
resolved (user6)
2010-12-11Retractable bridge crashRetract a bridge built over open space while dwarves or goblins stand on it. Possibly, menacing wooden spikes must be placed at the bottom of the z-levels they fall through, impaling them.
00019965
Technical -- General
minor
resolved (Baughn)
2010-12-11Key Presses twice on embark screen and in fortress inventory
00009288
Adventure Mode -- Environment
minor
new
2010-12-11Adv. Mode ice tiles don't melt in scorching temperatureMake adventuer.

Find water.

wait till night.
00004437
Dwarf Mode -- Jobs, Military
crash
resolved (user11)
2010-12-11Crash editing orders in military
00020882
Adventure Mode -- Combat
minor
new
2010-12-11After defeating an ambush you cant travel for a bit
00032664
Dwarf Mode -- Environment
major
resolved (Toady One)
2010-12-11Can't mine Adamantine
00017493
Technical -- General
crash
resolved (user11)
2010-12-10Save CrashsesOpen game, go to continue playing, select newest saved game and then error pop ups in a box behind a black game screen and then crashes.
00032837
Technical -- Saving/Loading
major
resolved (user11)
2010-12-10Not saving except for seasonally.
00023221
Miscellaneous Crashes
crash
resolved (user11)
2010-12-10Unknown reproducible crash -- possibly patrolling related?Situation A:

1) Load game.
2) Unpause.

Situation B:

1) Load game.
2) Taking first military squad ("The Earthen Mists") off Alert "Caution/Patrol."
3) Unpause.
4) Let it play for a while. No problem.
5) Put squad back on "Caution/Patrol" alert.
6) Crash in 10 seconds as Situation A.
00006166
Dwarf Mode -- Interface, Stocks
minor
resolved (user11)
2010-12-10dumping booze substracts it from the stocks screen but reclaiming it doesn't add it again.
00020996
Adventure Mode -- Combat
trivial
new
2010-12-10Wounds to stomach, pancreas, etc. don't cause nausea
00038033
Dwarf Mode -- Stockpiles
minor
resolved (Logical2u)
2010-12-10Stone stockpiles stop working
0003800 
Pathfinding
feature
new
2010-12-10[IMMOBILE_LAND] does nothing unless the creature is also [AQUATIC] and lacks [NOBREATHE]1) Add [IMMOBILE_LAND] to cow. Spawn cow in the arena, it move around.
2) Add [AQUATIC] to cow. Spawn cow in the arena, it doesnt move.
3) Remove [AQUATIC] from cow, add [NOBREATHE]. Spawn cow in the arena, it move around.
4) Add back [AQUATIC] to cow. Spawn cow in the arena, it move around.
00004045
Legends Mode -- History Export
major
resolved (Toady One)
2010-12-09Legends XML export produces malformed XML
0003799 
Legends Mode -- History Export
major
resolved (user6)
2010-12-09Event details missing from XML dump: remove hf entity link
0003798 
Legends Mode -- History Export
major
resolved (user6)
2010-12-09Event details missing from XML dump: item stolen
0003797 
Legends Mode -- History Export
major
resolved (user6)
2010-12-09Event details missing from XML dump: hf new pet
0003796 
Legends Mode -- History Export
major
resolved (user6)
2010-12-09Event details missing from XML dump: creature devoured
0003795 
Legends Mode -- History Export
major
resolved (user6)
2010-12-09Event details missing from XML dump: create entity position
0003794 
Legends Mode -- History Export
major
resolved (user6)
2010-12-09Event details missing from XML dump: change hf job
0003793 
Legends Mode -- History Export
major
resolved (user6)
2010-12-09Event details missing from XML dump: body abused
0003792 
Legends Mode -- History Export
major
resolved (user6)
2010-12-09Event details missing from XML dump: add hf hf link
00031941
Dwarf Mode -- Jobs, Military
crash
resolved (user11)
2010-12-09Squad screen crashes gameSimply go to the Squad screen a number of times. It's bound to happen eventually.
00033833
Dwarf Mode -- Immigration
minor
resolved (user11)
2010-12-09migrant announcement spotty
00030505
Dwarf Mode -- Jobs, General
major
resolved (user11)
2010-12-09Nobody will do anything as far as I can tellI'm not sure what triggered it - I had been generating worlds for the last several hours in an attempt to find a specific location when I gave up and simply generated a plain world (without advanced generation parameters).
00016846
Dwarf Mode -- Jobs, Hauling
trivial
resolved (user11)
2010-12-09Certain objects (e.g stones) cannot be dumpedIt's random
00029184
Dwarf Mode -- Jobs, Hunting
minor
resolved (user11)
2010-12-09Hunter stop working
00028347
Dwarf Mode -- Trade
major
resolved (user11)
2010-12-09Human traders never show up, despite very obvious access
00002916
Dwarf Mode -- Items
minor
resolved (user11)
2010-12-09People on break goes streaking
00037803
Technical -- General
major
resolved (user6)
2010-12-09Dwarf Fortress won't install
00037588
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2010-12-09Dwarf needing lung surgery is not 'rested' when she becomes 'Winded'.Immoral.
00036944
Miscellaneous Crashes
crash
resolved (user6)
2010-12-09Crash during a Goblin Ambush / First real attack on my fortressJust wait a few seconds, it'll crash!
00005883
Arena
minor
resolved (user6)
2010-12-08Some syndrome effects do not work.Get some poison-using creature to fight a dwarf in arena mode.
0003789 
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
new
2010-12-08Trapped Dwarves cannot move in order to remove construction they are standing on.Dig a ramp leading upwards to a short, dead-end corridor. Smooth the walls of the corridor. Note that the wall above the lower end of the ramp will not be accessible. Build a stone scaffolding out of a nearby rock to smooth it. Dwarf will now be trapped in dead-end corridor. Designate the rough rock to be smoothed. When finished, designate scaffolding to be removed. You will note that only the trapped dwarf can get beside it to remove it, and that the trapped dwarf is not interested in moving.
0003786 
Dwarf Mode -- Pets
minor
new
2010-12-07War dogs can still be butchered after becoming pets; pets falsely claim "This animal is waiting to be trained"
00037852
Miscellaneous Crashes
crash
resolved (user6)
2010-12-07DF crashes almost every half season, with "700 Bus error" in the terminal
00037822
Dwarf Mode -- Interface, Animals
minor
resolved (user11)
2010-12-07Bought animals are not on the animal list
00036842
Combat -- General
minor
resolved (Logical2u)
2010-12-04Marksdwarves will use combat ammo for training1) Create a marksdwarves squad
2) Set them to use two types of ammo - metal for combat and wooden for training
3) Set your marksdwarves to defend burrow alert/order. They will equip metal ammo
4) Change alert/order to training. They will go and use metal ammo for training despite explicitly being instructed not to do so.
00037731
Dwarf Mode -- Interface, Military Screen
major
resolved (user6)
2010-12-04the manual: military screen
00036921
Contaminants/Spatter
minor
resolved (user6)
2010-12-04Killed forgotten beast made of mud, collapsed into unnamed "pool of"
00016575
Adventure Mode -- Movement
major
resolved (Logical2u)
2010-12-04Controlls suddenly made me move diagonlly with no way to stop.
00037692
General
minor
resolved (user6)
2010-12-03No Memorial for dead caraven guard
00033511
Dwarf Mode -- Interface, Military Screen
trivial
resolved (user6)
2010-12-03Forgotten beast leather is listed multiple times.Start creating a uniform, and choose the material of anything that can be made of leather....
00004092
Dwarf Mode -- Interface, Stockpiles
minor
resolved (user6)
2010-12-03Stockpile Settings: Forgotten Beast ExtractEdit a food stockpile settings under Extract (animal)
00016253
Dwarf Mode -- Interface, Stockpiles
trivial
new
2010-12-03duplicate foodpile "savanna titan" entryCreate a Food stockpile, customize its settings, over and down to the Fat category, move to the individual types list, press PageUp three times to get to the titans. You will see:

hill titan tallow
savanna titan fat <-- 1
savanna titan tallow <-- 1
marsh titan fat
marsh titan tallow
mountain titan fat
mountain titan tallow
savanna titan fat <-- 2
savanna titan tallow <-- 2
00019213
Dwarf Mode -- Combat
minor
resolved (user6)
2010-12-03Small oddity in combat when charging.
00002985
Pathfinding
minor
resolved (user6)
2010-12-03Pathfinding won't avoid dangerous items on groundFind frozen extract.

Place on ground.

Take off shoes.

Walk on it, oblivious to the danger.

Bleed

Die.
00009782
Dwarf Mode -- Jobs, Healthcare
minor
new
2010-12-03Rotten body parts don't seem to impair dwarves
00036782
Technical -- General
crash
resolved (user6)
2010-12-03program stops interacting with windowshappens a few seconds after loading
00037508
Pathfinding
major
new
2010-12-03Occasional infinite loop, apparently caused by pathfindingLoad the save at http://dffd.wimbli.com/file.php?id=3488

Test history (pardon the random switching of tenses):
After loading and looking around for two to three minutes, freezes and eats 100% CPU; has remained frozen for ten minutes.

I tried again (starting at 6:55). After a minute, the game paused when a
Goblin Snatcher was detected. After another minute, CPU spiked to 100%
and the game stopped responding to input. Error log copied to
errorlog-6.55.txt. After nine minutes, the game still wasn't responding.

Try 3: Loaded, unpaused at 7:07. Game still unfrozen as of 7:15, so I ^C'd it.

Try 4: Loaded, unpaused at 7:17. Froze and spiked to 100% CPU at 7:18,
unfroze a few seconds later. When I looked back at the game at 7:25, it
had stopped responding to input, and it's still not responding to input
as of 8:24.
00037652
Dwarf Mode -- Items
minor
resolved (user6)
2010-12-02Rushing floodwaters in charnel cavern make bodies & parts disappear, cause weird dwarf idling.1. Dig long cavern near & beneath large water supply.
2. Construct at least four flood-gated water sources emptying into one end of the cavern. These must be controlled from outside of the cavern.
3. Construct continual automatic pump at the other end, leading to useful water disposal such as aquifer.
4. Designate large refuse stockpile in cavern.
5. Fill with bodies & body parts, greatly decayed, of many enemies.
6. Lock entry door/hatch and turn on water until cavern fills.
7. Turn off water.
8. Look for bodies & body parts; notice that many are missing.
8. Wait until water recedes enough for dwarves to believe they can walk through it.
9. Observe idling behaviour.
10. Unlock door.
11. Observe magic item recovery effect.
0003609 
TrueType
crash
resolved (Logical2u)
2010-12-01Crash when zoomed far out, with truetype in 2D modesSet [PRINT_MODE:2D] & [TRUETYPE:YES] zoom all the way out
00033531
TrueType
text
resolved (user6)
2010-12-01truetype gender icon missing custom tilesetDownloading the pre installed mayday set for quick access:
http://mayday.w.staszic.waw.pl/df.php
00036082
General
crash
resolved (user6)
2010-12-01Bus error crash during goblin ambush
00034646
Miscellaneous Crashes
crash
resolved (user6)
2010-12-01Crashed while playing Dwarf Fortress mode
00037602
General
crash
resolved (Logical2u)
2010-11-30Game crashes when kobold thief shows up
00037455
Dwarf Mode -- Combat
minor
resolved (user6)
2010-11-30Dwarves lose nicknames upon killing enemies1) Nickname all your military dwarves.
2) Send them out to kill goblins.
3) Note that those who score kills lose their nicknames.
00035072
Dwarf Mode -- Pets
minor
new
2010-11-29Pet Cat Eats Pet Roach, Mayhem Does Not Ensue.You simply can't.
0003751 
Creatures
minor
resolved (Logical2u)
2010-11-29Queen Ant Woman friendly, rest of civ still hostileNo idea, the Spider beast poisoned her during the fight too but she recovered. Not sure what caused it.
00037419
Technical -- General
block
resolved (Logical2u)
2010-11-28black screen in fullscreen
00037462
Dwarf Mode -- Environment
minor
resolved (user6)
2010-11-28Volcano piercing into flooded cavern. spam of "cavern collapse" messages.Very unique circumstances.
00037481
Dwarf Mode -- Combat
minor
resolved (user6)
2010-11-28Humanoid (perhaps others) units can display biting powers disproportionate to morphology.
00037491
Material Properties
feature
resolved (user6)
2010-11-28Contact poison not transmitted if the poison object is solid1) Turn off temperature
2) Mod a venom into weapon grade.
3) Go to the arena, spawn a dwarf with an axe from said venom
4) Start hacking, notice nothing get inflicted with syndrome.
5) Turn on temperature.
6) Go to the arena, spawn a dwarf with an axe from said venom, notice the weapon immediately melt leaving a smear of venom on the dwarf's hand.
7) Start punching, stuff get inflicted with venom as normal.
0003743 
Typos/Grammar
tweak
resolved (Logical2u)
2010-11-27tiny little grammer thing that bugs me... guts is plural ><Have a dwarf get hurt, I had a tree fall on mine :D
00017745
Dwarf Mode -- Jobs, Eating/Drinking
minor
new
2010-11-27Ex-military Dwarf hunted vermin and starved himself to death despite having access to food and drinkNot sure. Removal from the military probably caused it, and he was a militia/squad captain.
000209511
Adventure Mode -- Movement
minor
resolved (Toady One)
2010-11-26Adv. Mode alt-move sometimes requires multiple attempts to work
00037273
Dwarf Mode -- Items
minor
new
2010-11-26Fooditems visible from stocks screen non existent in food stockpileNot too sure how this happened.
00037352
Dwarf Mode -- Invasions
crash
resolved (Logical2u)
2010-11-26When the military is commanded to "kill" a kobold theif, the game crashes when the kobold makes it off the map.I had a save just before a kobold thief was about to come. Each time the thief would come I would tell my military squad to go kill him. Each time he would make it off the map and the game would crash. Finally, I figured out not to tell my military to kill him and just let him go and the game did not crash. The same thing happened on my previous fortress as well, except I figured it was an instability from taking a .17 save and transferring it to .18. After 2 or 3 times on that save I gave up and just started a new fortress.
00037291
Dwarf Mode -- Jobs, Military
crash
resolved (user6)
2010-11-26Turning dwarves into squads crashed the game
00033755
Dwarf Mode -- Embark/Setup
major
resolved (Toady One)
2010-11-25Site finder wastes a lot of time searching through sites after it's found a matchUse the site finder.
00037261
Dwarf Mode -- Combat
crash
resolved (Logical2u)
2010-11-24Program segfault when dwarf chases kobold thief off screen.Wait for kobold, chase it off screen.
00036964
Combat -- General
crash
resolved (Toady One)
2010-11-24Friendly Fire with BallistaStep 1)Build a ballista using any kind of balista ammo, aim it at a friendly target.
Step 2)Set fire mode to Fire at Will.
Step 3)Crash
00021514
Dwarf Mode -- Nobles
minor
resolved (Toady One)
2010-11-24Mandate for "make native gold items" satisfied merely by mining out ore
00028073
Dwarf Mode -- Embark/Setup
minor
resolved (Logical2u)
2010-11-24Embark display of stone layers changes within same biome
00032196
Dwarf Mode -- Environment
minor
resolved (user6)
2010-11-24frozen ramps lack floor.1 Embark on an area that freezing during the winter and has water.
2 dig out a few ramps
3 flood the ramps
4 wait till the tiles are frozen, you now have bugged tiles.

For bonus
5 dig (not channel) out these tiles you now have one way ramps.
0003097 
Dwarf Mode -- Jobs, Items
major
resolved (user11)
2010-11-23Glass vials turns into pearlash flasks and gobletsCreate vials, be disappointed.
0003718 
Dwarf Mode -- Jobs, Hauling
minor
resolved (Logical2u)
2010-11-22Bookkeeper hogs the boozeI just sorta saw it happen, turned down the bookkeeping level so she stored the barrel, then turned it back up. A couple months later it happened again.
00037141
Adventure Mode -- Sleep
major
resolved (user6)
2010-11-22Sleep teleportation
00036748
Dwarf Mode -- Buildings, General
major
resolved (Logical2u)
2010-11-22"Up/Down Stairway" turning into "Downward Stairway"1. Build a square of Downward Stairways.
2. Build a square of Up/Down Stairways on the Z-level below the Downward Stairways.
3. Wait until bug happens.
4. Profit.
00037099
Dwarf Mode -- Embark/Setup
crash
resolved (Logical2u)
2010-11-21Freezes on embark to a specific volcanoThese are dependent on the files I will upload and post shortly.

1. Start Fortress Mode
2. Choose Region 2
3. Go to embark location shown by picture
4. Embark however you want, I've already tried embarking with different setups
5. Press enter when it says you traveled from the mountainhomes
6. Crash
00037075
Dwarf Mode -- Jobs, Items
minor
resolved (user6)
2010-11-21Dwarf uses many items for artifact, resulting artifact does not have them.1) Get a mood dwarf to make an artifact with many materials
2) Repeat until one of them gobbles up the items resulting in a very basic artifact instead of the multi-material awesomeness it should have been.
00035767
Dwarf Mode -- Invasions
crash
resolved (Toady One)
2010-11-21Fortress mode game crash due to weapon trapsLoad provided save, wait a few minutes.
0003630 
Dwarf Mode -- Interface, Unit Profiles
crash
resolved (user6)
2010-11-21Crash when entering Thoughts and Preferences screen
00031931
Dwarf Mode -- Jobs, Healthcare
major
resolved (user6)
2010-11-21Dwarves rarely heal
00035222
Dwarf Mode -- Idle Behavior
minor
resolved (Logical2u)
2010-11-21Dwarf stuck in idle mode, starving to death with "No Job" active
00036065
Dwarf Mode -- Combat
crash
resolved (Logical2u)
2010-11-21Game crashes when kobold thieves leave mapHave kobold thieves arrive.
Attack, but do not kill.
Allow them to retreat.
00037021
Dwarf Mode -- Military
crash
resolved (Logical2u)
2010-11-21Crash when squad's target exits map1. Get savegame from http://dffd.wimbli.com/file.php?id=3458
2. Find kobold thief, look him running north.
3. When he leaves map - crash.
00037011
Dwarf Mode -- Military
minor
resolved (Logical2u)
2010-11-21Military dwarfs lose "-lord" status with new month
00036822
Typos/Grammar
text
resolved (Logical2u)
2010-11-21Customize Nickname Appears Twice in EmbarkEmbark, select Prepare for the Journey Carefully, customize the nickname or profession of a starting dwarf.
00036951
Dwarf Mode -- Military
crash
resolved (Logical2u)
2010-11-20Game crash when NPC leaves edge of map while pursued by military.Wait for enemy to appear that will run away instead of standing and fighting.

Select squad, set to attack enemy.

Wait and watch as enemy flees to edge of map (in my case the east side, south east corner if that makes any difference).

Crash.
00036981
Technical -- Input/Keybinding/Macros
minor
resolved (Logical2u)
2010-11-20Delete key does not work intially.Try to delete any text entered into text fields.
0003691 
Dwarf Mode -- Buildings, Machines
minor
new
2010-11-20Windmills transmit power through solid floors, but only if the windmill is built first
0003689 
Material Properties
minor
new
2010-11-20Removal of [GENERATES_MIASMA] from biomaterials doesnt stop zombies from spewing it.1) remove [GENERATES_MIASMA] from all material templates
2) gen a new world with said raw
3) keep on embarking until underground zombies show up, or just embark on a demonic fortress with zombies in it, using DFHack's reveal function to check.
4) Witness the lovely purple haze party.
00036881
Dwarf Mode -- Economics
minor
resolved (Logical2u)
2010-11-20When given the option to apoint a baron, if you refuse, the liason leaves without discussing trade.Gear up a fortress to the point where the liason offers to allow you to apoint a baron. Refuse, he will leave immediately without setting up any trade arangements. He will do this every time he arrives from now on.
0003681 
Dwarf Mode -- Invasions
minor
new
2010-11-19Invading master lashers do not get upgraded equipment
00036794
Dwarf Mode -- Military
crash
resolved (Logical2u)
2010-11-19Game Crashes upon entering combat
00036801
Technical -- General
trivial
resolved (Logical2u)
2010-11-19add SDL_VIDEO_ALLOW_SCREENSAVER to startup script?
00003822
Adventure Mode -- Combat
trivial
resolved (user6)
2010-11-19"Pinching" rips off body parts, gouging doesn't destroy/remove eyesFind elf, grab head, mutilate.
00035673
Adventure Mode -- Combat
crash
resolved (Logical2u)
2010-11-19DF crashes when i attack somethingA,a
00029456
Dwarf Mode -- Pets
minor
new
2010-11-18Animal trainer selects animal behind pet-impassable door, waits forever for animal to arrive at kennel
00036652
Pathfinding
minor
resolved (Logical2u)
2010-11-18Human Caravan departed via Cave 50 levels undergroundJust before a caravan leaves the trade depot, mine the last stones between the fortress and the underground cave.
00020963
Combat -- Target Selection
trivial
resolved (user6)
2010-11-18Broken necks rarely happen (if at all)
000081212
Civilizations/Entities -- General
minor
resolved (Toady One)
2010-11-18Human civs lack STONE_PREF, only produce bronze items, have no anvilsMod a human race to be playable.
try to embark with a forge.
00036632
Dwarf Mode -- Stockpiles
minor
resolved (Logical2u)
2010-11-18Wood stockpile settings lists plants instead woods.Create a wood stockpile. Press q -> s over it to enter settings. Select wood and press e to enable. Types of plants are listed.
0003656 
Map Features
trivial
resolved (user6)
2010-11-17Mud Appearing over Deep Pits
000035214
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (Toady One)
2010-11-17Soldier cancels rest, interrupted by troglodyte who's nowhere close
000086311
Dwarf Mode -- Reclaim
minor
resolved (Toady One)
2010-11-17Items that are tasked when fortress is abandoned are still tasked (invisibly) on reclaim, and other reclaim oddities
00032241
Reactions
minor
resolved (user6)
2010-11-17Custom reactions cannot use items inside a container.1: Make a custom reaction that uses items that are stored in a bag (like sand or flour or something).
2: Generate your world. (to load reaction from the raws)
3: Try to make your reaction occur (from workshop directly and from manager).
00025987
Dwarf Mode -- Nobles
minor
resolved (user6)
2010-11-17Expedition Leader not appointed as Mayor even with 80 population
00036532
Geology
minor
resolved (Logical2u)
2010-11-17lava elevator?
00036541
Movies -- Playback
minor
new
2010-11-17Movies recorded in SDL version flash during playbackRecord and play back a video in the SDL version 31.18.
00036523
Adventure Mode -- Combat
major
resolved (user6)
2010-11-17Phantom Blind Cave Ogre
00036493
Dwarf Mode -- Stockpiles
minor
resolved (Logical2u)
2010-11-17Bags of sand included in barrel stockpileEmbark with some sand and some empty barrels. Make a stockpile somewhere and set it to accept only "barrels", leaving quality and materials all allowed. Both empty barrels and bags of sand will be hauled to the stockpile.
00000125
Combat -- Wrestling
text
resolved (Toady One)
2010-11-16No text/announcement for joint/limb breaks during wrestling
00036461
Adventure Mode -- General
major
resolved (Logical2u)
2010-11-16Stealthing Into Lairs removes companions1. Recruit one or more followers
2. Find Night Creature Lair
3. Enter Sneak mode
4. Trigger Night Creature announcement speech "I am so and so, having killed such and such prepare to die"
5. Have followers engage night creature
6. Get spotted
7. Commence combat with night creature, killing it.
8. Find your companions inexplicably bound to the area of the night creature's corpse, and gone from the companion menu.
00034197
World Generation -- General
feature
resolved (user6)
2010-11-16Parthenogenesis doesn't workCreate a race with only one [FEMALE] case. Generate a world. Check in legends - they never reproduced.
00034121
Dwarf Mode -- Jobs, Healthcare
text
resolved (user6)
2010-11-16Liver fracturedhurt dwarf and cross fingers that liver will get broken
0003405 
Technical -- General
minor
new
2010-11-16BLACK_SPACE and RESIZABLE always YESChange either BLACK_SPACE or RESIZABLE to NO
00022097
Dwarf Mode -- Rooms
minor
resolved (user6)
2010-11-16Child cancels attend party: no floor spaceHas happened several times now. Every time a party has started in that meeting hall.
00033092
Dwarf Mode -- Pets
minor
resolved (user6)
2010-11-16Buzzards are "Unbutcherable"Acquiring a dead Buzzard. Might not happen with tamed ones since they can be set for slaughter in the "score" menu.
00033151
Dwarf Mode -- Interface, Stockpiles
minor
new
2010-11-16Chalk coffers placed in box/bag stockpile that only allows cloth/silk/leatherAs far as I can tell just make the stockpile above and have coffers.
00036022
Adventure Mode -- Conversation
minor
resolved (Toady One)
2010-11-16Adventure Mode Quest Carries Over Between CharactersStart a character, get a quest(probably from law giver) die, remake, go to lawmaker, get a quest.
00023411
Adventure Mode -- General
minor
resolved (Toady One)
2010-11-16Elite weapon user professions not race-corrected in some Adv. Mode menus
00029341
Dwarf Mode -- Interface, Text
trivial
resolved (Toady One)
2010-11-16Skilled marksdwarves are titled "Elite Crossbowman" rather than "Crossbowdwarf"
0002938 
Adventure Mode -- Conversation
text
resolved (Toady One)
2010-11-16Elite Crossbowman referred to as WrestlerTalk to an Elite Crossbowman.
00035492
Technical -- Rendering
minor
resolved (Toady One)
2010-11-16Blue text hard to read, doesn't respect colors.txt1. Change the entries for blue in colors.txt to something like:
[BLUE_R:64]
[BLUE_G:64]
[BLUE_B:228]

2. Restart the game and talk to an NPC.
00036351
Dwarf Mode -- Thoughts and Preferences
tweak
resolved (user6)
2010-11-15Drowned dwarf changes in appearance: upper body gone.Drown a dwarf.
00036341
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2010-11-15Dwarves Give Water to Sleeping CompanionsShould reproduce when dwarves sleep with others still up.
00036362
Combat -- General
minor
resolved (user6)
2010-11-15Mail shirts protect lips, eyelids etc.1. Enter arena.
2. Create a creature equipped with mail shirt. Create a high level creature equipped with a weapon.
3. Aim an attack at any of the face parts.
4. Repeat until you hit.
0003598 
Adventure Mode -- Town
major
resolved (user6)
2010-11-15Picking up coins in a shop lables you as a criminalTag your loincloth for trading
Press A, T, T to trade for coinage
Take coins from table
Leave store and walk away a bit
0003633 
Dwarf Mode -- Jobs, Healthcare
tweak
resolved (user6)
2010-11-15Reluctant Doctors
00024897
Movies -- Recording
major
resolved (Toady One)
2010-11-15Movies will not recordTry recording a movie in arena mode
0003631 
Dwarf Mode -- Idle Behavior
minor
resolved (user6)
2010-11-15Seriously Injured Dwarf in Hospital decides to 'Get Provisions'; thereafter acts uninjuredInjure dwarf who is a member of an inactive squad. Wait to see if this happens.
00035121
Dwarf Mode -- Immigration
minor
resolved (user6)
2010-11-15Immigrants with non-zero skills arrive without appropriate labours set1. Wait for migration wave.
2. Check skills and labours enabled. If they don't match, there you go.
00035135
Dwarf Mode -- Combat
minor
resolved (user6)
2010-11-15Helmets may not properly protect Axedwarves from Hammers.Melee in DF mode with hammer-weilding goblins versus Axedwarves.
0003623 
Dwarf Mode -- Thoughts and Preferences
minor
new
2010-11-15Happiness from furnutire controlled by value, not quality
00036193
Dwarf Mode -- Transport/Hauling
minor
resolved (user6)
2010-11-15traders slaughter unarmed captives1) Capture some goblins or other invaders.
2) Assign them somewhere else when there are traders nearby.
3) Watch as the traders slay the perfectly harmless captive as he goes by.
00036262
Arena
minor
resolved (user6)
2010-11-15Dwarves in the arena are equipped with 'small' clothes and armor1. Launch arena mode.
2. Create dwarf wearing any clothing or armor item(s).
3. Check his inventory.
0003627 
Adventure Mode -- Inventory
minor
new
2010-11-15Ambushers are sometimes equipped with two shields
00036254
Adventure Mode -- Movement
minor
resolved (Logical2u)
2010-11-15Crutches in bags continue to be used1. Hold back in one hand
2. Hold crutch in the other
3. Put crutch in bag
4. Watch as speed remains low and crutch-walking experience continues to raise as you walk.
00032797
Dwarf Mode -- Jobs, Mechanisms
minor
resolved (Logical2u)
2010-11-15The lever/cage/2 mechanism method for releasing caged creatures destroys 1 mechanism.Build a lever and a cage, link them through the lever's tasks with 2 mechanisms, activate with a dwarven pull, count remaining items.
00036292
Dwarf Mode -- Interface, Tasks
feature
resolved (Logical2u)
2010-11-15Display and list current lever-object linkages
00036281
Dwarf Mode -- Interface, Tasks
feature
resolved (Logical2u)
2010-11-15Flash selected lever link target to help reduce amgiuity
00035701
Adventure Mode -- General
tweak
acknowledged (Toady One)
2010-11-15Unarmed Human Soldiers labelled as BlowgunnerGo to some human fortresses and look around at the soldiers.
00026944
Items
text
resolved (Toady One)
2010-11-15Twohanded Weapon values are senseless
00036001
Adventure Mode -- Buildings
minor
resolved (Toady One)
2010-11-15Lair hatch covers wear awayFind a lair with a hatch cover, wait around.
0003590 
Typos/Grammar
minor
resolved (Toady One)
2010-11-15Bad grammar in memorials with mentions of colors
00035561
Adventure Mode -- Conversation
minor
resolved (Toady One)
2010-11-15Bad grammar in quest speech
0003541 
Typos/Grammar
trivial
resolved (Toady One)
2010-11-15typo in Adventure Mode Key Bindings manual pageThe Manual (?) > The Adventurer's Manual > Key Bindings
00035662
Typos/Grammar
text
resolved (Toady One)
2010-11-15typo in Technical manual pageThe Manual (?) > Technical
00035511
Adventure Mode -- Sites
minor
resolved (Toady One)
2010-11-15Weird human castle
0003614 
Dwarf Mode -- Moods
major
resolved (Logical2u)
2010-11-14Mood Items Vanish
00036042
Dwarf Mode -- Invasions
crash
resolved (Logical2u)
2010-11-14ambushes cause game to crash (maybe)
00035681
Adventure Mode -- Travel
crash
resolved (Toady One)
2010-11-14You can move off the edge of the map, and when you try to stop travelling, the game crashesMove off edge of map, hit '>'
00035802
World Generation -- General
crash
resolved (Toady One)
2010-11-14Worldgen crashes in major mods1. Unpack and start any of the mentioned mods (better Genesis because it crashes more often).
2. Generate a world with "advanced parameters", settings "large".
3. It will commonly crash around 200+ years or even earlier.
00035641
Miscellaneous Crashes
crash
resolved (Toady One)
2010-11-1431.16 save crashes after a few minutes in 31.17Open up 31.16 save in 31.17, admire the chaos, disorder, and ten bed bound injured dwarves and wait for a crash.

Link to file:

http://dffd.wimbli.com/file.php?id=3395
00035933
Adventure Mode -- Character Creation
major
resolved (Toady One)
2010-11-14Adventurers, NPC's never start with armorGenerate a world, start in adventure mode.
00035434
Adventure Mode -- Sleep
minor
resolved (Toady One)
2010-11-14Sleep inside castle walls/tower, wake up stunned
000355411
Dwarf Mode -- Traps
crash
resolved (Toady One)
2010-11-14Game crashes when upright spike traps hit dwarves.Load this save http://dffd.wimbli.com/file.php?id=3388

Pull the lever on the left twice while the dwarves are in the danger room on the left.
00035741
Adventure Mode -- Town
crash
resolved (Toady One)
2010-11-14Crash on entering town1) Enter town (>)
2) Leave town (T)
3) In travel mode, go one square south, then one north, back to starting point.
4) Enter town again (>), causing crash.
00035691
World Generation -- Constructions
text
resolved (Toady One)
2010-11-14Dark Fortresses are oddly names
00033322
Adventure Mode -- Inventory
minor
resolved (Toady One)
2010-11-14Humans in Farming houses are nakedrun to a human farming town and kill humans, look around/pick up stuff from the corpse and see no clothing
00035381
Adventure Mode -- Character Creation
crash
resolved (Toady One)
2010-11-14Crash when selecting empty skill list during character creation as human outsider
0003540 
Adventure Mode -- Character Creation
crash
resolved (Toady One)
2010-11-14Adventurer Creation Crash [Outsider Skill Menu]Start Adventurer as "Human Outsider"
When at the Name/Gender screen hit [ESC].
When presented with the Stat/Skill screen hit the left arrow key.
00035961
Dwarf Mode -- Traps
major
resolved (Logical2u)
2010-11-13game crash when dwarves exposed to vertical spike trapsbuild a spike trap around an armour stand. pull lever on repeat. add dwarf to area.
0003599 
Technical -- Rendering
major
new
2010-11-13Unable to change fullscreen tilesetTry any non-default tileset for fullscreen.
00035793
Dwarf Mode -- Jobs, Designations
tweak
resolved (Logical2u)
2010-11-13Dwarf wont channel a tile1) Station military dwarf
2) Grab a miner and make him channel the tile where soldier is standing
3) Miner wont dig channel provided there is a dwarf standing on this tile
00035912
Dwarf Mode -- Traps
major
resolved (Logical2u)
2010-11-13segfaults when pulling a lever with repeat (dangerroom) and when an enemy is on a kill order but leaves the map.
0003595 
Adventure Mode -- Character Creation
major
resolved (Logical2u)
2010-11-13Crash in Chargen when customizing characters1. Create a new world.
2. Create a new adventurer.
3. Choose 'Human Outsider' nationality.
4. You will immediately arrive on the Naming screen. Hit ESC to back up.
5. You are now on the point distribution screen. You will notice that there are Attributes listed, as well as a big blank spot on the right side, with the words 'Skill Points: <Points here>)' However, there are NO skills to choose.
6. use the directional keys to shift over to where the Skill list SHOULD be. Game will crash.
00035881
Creatures
crash
resolved (Logical2u)
2010-11-13"Segmentation fault" when a giant olm walks in weapon trapThere is a saved game in archive. Run it and you will find there is a cage with a giant olm inside and a weapon trap set so that the creature will get in once the lever is pulled. The lever pulling order has already been done, just see the things happen.
0003586 
Typos/Grammar
text
resolved (Logical2u)
2010-11-13Recursive NamesN/A
00035714
Dwarf Mode -- Combat
crash
resolved (Logical2u)
2010-11-13Game crashes when training in danger room.
000356511
Dwarf Mode -- Embark/Setup
block
resolved (Logical2u)
2010-11-12applying the raw changes for mayday's tileset results in butcherable Dwarfes after worldgen/embarkapply the diff from https://github.com/rofl0r/df-mayday on the linux version, gen a small world and embark.
0003560 
Adventure Mode -- AI
minor
new
2010-11-12Companion demon, hostile/neutral/friendly confusion
00035571
Adventure Mode -- Movement
minor
new
2010-11-12Adventurer able to throw stuff when 'ability to grasp lost'1. Lose the ability to grasp.
2. Try throwing things.
00035461
Adventure Mode -- Character Creation
crash
resolved (Logical2u)
2010-11-11"Human outsider" crashChoose "human outsider" on the race/civ menu, hit ESC, then hit right and left. Selecting a different race/civ beforehand will load the table and make the bug harder to reproduce, but backing out to the main menu will reset it.
000008621
Dwarf Mode -- Stockpiles
major
resolved (Toady One)
2010-11-11"Take from stockpile" doesn't work, results in dwarves standing around looking confused
00017081
Dwarf Mode -- Trade
minor
new
2010-11-11Can offer imported goods if they are in a domectically produced binMake a bin
Import some items (clothes from dead goblins work well)
Put the items in the bin
Bring bin to depot
Select just the bin
Offer it
00035314
Dwarf Mode -- Invasions
tweak
new
2010-11-09"A vile force of darkness..." message missing in logfile
00003056
Dwarf Mode -- Interface, Announcements
minor
resolved (user11)
2010-11-09Tantrumer building destruction not announced- Let a tantrumer destroy a building
00035331
Dwarf Mode -- Trade
minor
resolved (user11)
2010-11-09"traders have embarked" message comes ages before actual departure
00027386
Dwarf Mode -- Combat
major
resolved (Logical2u)
2010-11-09kill order kill everything on path
0003528 
Technical -- General
major
resolved (Logical2u)
2010-11-08Removal of all MiningDig out a fortress and wait.
00002412
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (Logical2u)
2010-11-07Removed workshops don't remove jobs which never get removed from job screen.
00031288
Dwarf Mode -- Trade
minor
resolved (Logical2u)
2010-11-07Caravan Traders lose their goods when you retract them on the bridge.1. Traders travel over bridge.
2. Pull Lever.
3. Steal their stuff.
000345611
Dwarf Mode -- Jobs, Animal Handling
major
resolved (Logical2u)
2010-11-07"Slaughtering" a dwarf insted of the designated animal.I do remember the same thing happened once before, while a dwarf was in mood waiting for hides and I tried to butcher several animals at once.
00035231
Dwarf Mode -- Jobs, General
major
resolved (Logical2u)
2010-11-06Miner Cancels Dig: Dangerous Terain and Fortress resets itself.
00032532
General
major
resolved (Logical2u)
2010-11-06index??
00014653
Map Features
major
new
2010-11-06Magma pipe pierces underground caverns and aquifier causing issues.
00030377
Technical -- General
major
resolved (Logical2u)
2010-11-06fps is always 4 or lower in fortress mode-
00005263
Dwarf Mode -- Moods
minor
resolved (Logical2u)
2010-11-06Possessed military dwarf won't claim workshop
00005843
World Generation -- General
crash
resolved (Logical2u)
2010-11-06after abandoning two fortress in the same region that region disappears.1. worldgen
2. start a fortress
3. abandon it
4. start a new one in same region
5. abandon it
6. usually the region will now disappear and is no longer playable. if not repeat 2 and 3 until it does.
7. now it will crash when you try and generate a new world.
00015964
Dwarf Mode -- Jobs, Smelting
major
resolved (Logical2u)
2010-11-06Can't make steel
00015514
Dwarf Mode -- Interface, Military Screen
minor
resolved (Logical2u)
2010-11-06equipment not appearing in military equipment list
00027403
Dwarf Mode -- Embark/Setup
minor
resolved (Logical2u)
2010-11-06Modifying a saved embark profile gives extra pointsEmbark on a new fortress mode game and create a new profile (you may or may not need to use up all of your points first). The next time you choose to embark with this profile, edit it, and the warning will come up, giving you extra points.
00029643
Dwarf Mode -- Stockpiles
major
resolved (Logical2u)
2010-11-06Items on a removed stockpile are ineligable for stockpiling elsewhereCreate a stockpile of a particular type (e.g. furniture)
wait until some items have been place on the stockpile
remove the stockpile from using designations (d, x)
create a stockpile elsewhere for a particular type (e.g. furniture)
idle dwarfs will not move the items from the location of the removed stockpile to the new one.
00015244
Dwarf Mode -- Jobs, Designations
crash
resolved (Logical2u)
2010-11-06Game crashes when dwraves smooth stone
00029914
Technical -- Saving/Loading
major
resolved (Logical2u)
2010-11-06I can't save
00029412
Creatures
trivial
resolved (Logical2u)
2010-11-06Forgotten beasts and demons from the HFS can be butchered for ridiculous amounts of meatSimply kill a forgotten beast or a firefly fiend (the only demon that I've seen butchered), have a working butchers shop and able butcher, and he'll do the rest
00029232
Miscellaneous Crashes
minor
resolved (Logical2u)
2010-11-06Crash during world genLeading up to this, I ran the game, selected the option to create a new world, pressed enter to abort it which ended up aborting 80 times, then returned to the main menu to create a world with parameters, I selected a medium world, started the generation, and then the game froze.
00033663
Dwarf Mode -- Interface, Announcements
minor
resolved (Logical2u)
2010-11-06Damn dirty elf claims to be my liason from the mountainhomes.
00034623
Dwarf Mode -- Jobs, Items
minor
resolved (Logical2u)
2010-11-06Metal floodgate forging orders ignored1. Build a metalsmith's forge or magma forge.
2. Enable all metalsmithing labors on a dwarf.
3. Add metal floodgate order to forge queue.
4. Wait.
4a. Use burrow for dwarf limited exclusively to said forge.
00031448
Dwarf Mode -- Interface, Announcements: Message Spam
major
resolved (Logical2u)
2010-11-06Dwarves constantly being interrupted by each other - major job cancel spamNot sure.
00016065
Technical -- General
minor
resolved (Logical2u)
2010-11-06Dwarves start attacking each other immediately after unpausing from loading a particular save1.) Load save
2.) Unpause
3.) Watch carnage
00026032
Dwarf Mode -- Military
minor
resolved (Logical2u)
2010-11-06New squad starts out with random kill order, doesn't show anybody in military screen1. ???
2. ???
3. ???
00035211
Dwarf Mode -- Trade
minor
resolved (Logical2u)
2010-11-06Deconstructing depot leads to trader goods being appropriated by fortress1. Construct two depots.
2. Wait for traders to arrive.
3. Trade with traders.
4. Deconstruct the depot the traders are in.
5. Traders move to other depot, leaving their goods strewn around the site of the old depot.
00035192
Technical -- General
crash
resolved (Logical2u)
2010-11-05Assign Civs to burrow with no area defined leads to crashTo duplicate this bug:

1) Create a burrow, but do not define an area for it.
  
2) Pause the game.

3) Using the military interface, select alerts and restrict the civs to the previously defined warren.

4) Unpause the game. Seems to crash within seconds.
00035113
Dwarf Mode -- Military
minor
resolved (Logical2u)
2010-11-05Weaponmasters' labour settings are cleared1. Set dorfs some labour settings.
2. Have dorfs train until they're uber.
3. Check the labour settings when they reach weaponmastery - they now have no labours enabled.
0003514 
Dwarf Mode -- Interface, Notes/Points/Routes
minor
new
2010-11-05Doubling of Text Cursor Blink
0003510 
Creatures
minor
new
2010-11-04Temperature transfer to Forgotten Beast different on each save
00035054
Dwarf Mode -- Environment
major
resolved (Logical2u)
2010-11-04Weather Change 'Undug' groundJust digging in the area and allow it to happen (I can give more information as soon as I get it.)
00035063
Dwarf Mode -- Trade
minor
resolved (Logical2u)
2010-11-04Merchants' animals can fly after going mad.1) Get merchants
2) Make them go mad
3) Have them walk across murky pools
00034923
Dwarf Mode -- Skills and Professions
tweak
resolved (Logical2u)
2010-11-03Very slow skillups when using a crossbow as a melee weapon
00035023
Dwarf Mode -- Interface, General
minor
resolved (Logical2u)
2010-11-03Some controls not working (moving on Z axis)Restarting the game and computer
00008304
Dwarf Mode -- Reclaim
minor
resolved (Toady One)
2010-11-03Reclaim: dwarves don't bury dead from the original fort, old coffins emptied
0003500 
Adventure Mode -- Combat
minor
resolved (Logical2u)
2010-11-02Atempting to throw an enemy whilst wrestling can shoot them into yourselfWrestle and enemy
Throw said enemy
Repeat
00032587
Dwarf Mode -- Immigration
minor
resolved (Toady One)
2010-11-02"war Peasant" migrant with missing labor screen
00033874
Dwarf Mode -- Embark/Setup
major
resolved (user11)
2010-11-02Dorfs always spawned as feathered armadillos.Generated a new world with default parameters. World size is large.
00034962
Dwarf Mode -- Reclaim
minor
resolved (Logical2u)
2010-11-02Items that were assigned to a building that was not completed on last embark are immovable, even when set to dump.Have a bunch of dwarves die while doing jobs and building stuff, then reclaim.
0003493 
Dwarf Mode -- Military
major
resolved (Logical2u)
2010-11-01kill insane donkey = everyone hostilebuild depot
seal caravan in
let them go insane
assign kill order to pack animal with squad
...
profit?
00034911
Dwarf Mode -- Jobs, Healthcare
major
new
2010-10-31Wound dressing jobs not being created properly/quickly
00034892
Dwarf Mode -- Jobs, Military
minor
resolved (Logical2u)
2010-10-31when assigned training bolts run out, marksdwarves will continue to train with combat-only bolts
0003490 
Dwarf Mode -- Jobs, Healthcare
minor
new
2010-10-31wounded dwarfes will continue to work, even when treatment is assigned
00034812
Dwarf Mode -- Items
minor
resolved (Logical2u)
2010-10-29Liquid Barrel
00034791
Dwarf Mode -- Jobs, Activity Zones
major
resolved (Logical2u)
2010-10-29Zombie PondsCrease pond, ie, at edge of cliff. Dwarves will occasionally throw water over edge of cliff. Select inventory of dwarf approaching edge of cliff. Forbid bucket. "Lost or destroyed" message will be recieved. [For the sake of completeness, I should mention that at this point I unforbade that bucket and forbidded all others; I was trying to put a cast on a dwarf, having forgotten that he'd healed and wandered off.] Messages will continue to be received, every so often, in blocks of "times ten" to "times three hundered" or so. Dezone pond. Messages will continue to be received.
00034771
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
trivial
new
2010-10-28milk from animals will not stack in a barrelRepeatedly milk a large herd of Donkeys/Horses/Cows and store the milk (do not make cheese).
00034731
Creatures
minor
resolved (Logical2u)
2010-10-26Anti-Gravity Ants
00034741
Adventure Mode -- Combat
minor
resolved (Logical2u)
2010-10-26Could attack through 40 z-levels
00034723
General
block
resolved (Logical2u)
2010-10-25Dwarf Fortress will not launch
0003470 
Dwarf Mode -- Military
minor
new
2010-10-25Ex-military dwarves remain at previous station location
0003466 
Dwarf Mode -- Jobs, Healthcare
minor
new
2010-10-24patients ignore injuries when beast sickness goes into remissionSplatter virulence in high traffic area and watch it happen.
00034443
Dwarf Mode -- Flows
major
resolved (Logical2u)
2010-10-24bugged floodgate, wrong icon, won't stop magmaflow.
0003460 
Technical -- Input/Keybinding/Macros
minor
resolved (Logical2u)
2010-10-23Scolling out causes problemsScroll out to max on any fortress
00034583
Dwarf Mode -- Interface, Stockpiles
minor
resolved (Logical2u)
2010-10-23Blank, permanently selected 'Other Materials' in Ammo Stockpile Settings
00034571
Dwarf Mode -- Combat
minor
resolved (Logical2u)
2010-10-23Wrestler becomes legendary after stabbing ettin with spear.unknown
000344012
Dwarf Mode -- Flows
major
resolved (Logical2u)
2010-10-22Water does not seek it's own level properly
0003454 
Dwarf Mode -- Interface, Unit Profiles
minor
resolved (user11)
2010-10-22Hospital treatment history shows wrong dates1. Have a hospital and medic.
2. Injure any dwarf.
3. View the treatment history.
4. If you're lucky, you will find an error.
00034521
Dwarf Mode -- Interface, Stockpiles
minor
resolved (Logical2u)
2010-10-22Gem and stone types appear after metal types in bar/block stockpile interface.Create bar/block stockpile. Select as building. Open settings menu. Et cetera.
00034462
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
major
resolved (Logical2u)
2010-10-21Milking a caged creature is not possible, the creature gets kidnapped by another dwarf.Build an milkable creature cage a few tiles (10-20 or more) away from the farmer's workshop.
Have some idle dwarfes hanging around in between.
Order milking.
Enjoy dwarfen tug-of-war.
00034453
Dwarf Mode -- Items
minor
resolved (Logical2u)
2010-10-21Obsidian Short sword made of wood?
00034472
Dwarf Mode -- Jobs, Assignment of Jobs
major
resolved (Logical2u)
2010-10-21The Master and High Master Metalsmiths do not start forging, blocking the queue.
00034492
Adventure Mode -- Environment
trivial
resolved (Logical2u)
2010-10-21Frozen lakes in Adventure Mode have walkable 'open space' around perimeter
00034433
Dwarf Mode -- Interface, Animals
minor
resolved (Logical2u)
2010-10-20Hostile underground critter becomes friendly after downing Forgotten Beast and getting a nameI suspect all you'd have to do is let some Hostile/Wild Animal mobs (if wild animals attack forgotten beasts) take down a forgotten beast. The one that gets named will probably be set to Friendly.
00020547
General
minor
resolved (Toady One)
2010-10-17random crash - error.logalways crashes from a certain savegame 10 minutes into the game
0003432 
Dwarf Mode -- Trade
minor
resolved (Logical2u)
2010-10-16Building an extra trade depot traps the merchantsWhile trading, build a second trade depot.
0003429 
Dwarf Mode -- Combat
minor
resolved (Logical2u)
2010-10-16dwarf stuck as webbed, getting hundreds of announcements
0003430 
Dwarf Mode -- Diplomacy
minor
resolved (Logical2u)
2010-10-16mayor taken by strange mood - diplomat leaves unhappy
00007516
Dwarf Mode -- Jobs, Military
minor
new
2010-10-14'Minimum' squad requirements functions as 'Exact'
00034201
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (Logical2u)
2010-10-13Dwarf cancelled job: Needs 10000 bonesHave your dwarves make something for which there arent any materials and watch the message. Or have one stack of bones and try to make bone greaves, or something like that. If you only have one stack of bones, it wont register as having enough material (stack of 13 bones said i needed 2)
00034182
Dwarf Mode -- Items
minor
resolved (user11)
2010-10-13Dwarf Equipping Artifact Flask as a Dress?!
00012074
Dwarf Mode -- Moods
minor
resolved (user11)
2010-10-11sudden moodswing
00009803
Dwarf Mode -- Jobs, General
major
resolved (user11)
2010-10-11Jewler unable to find raw materials even if they exist
00011662
Dwarf Mode -- Items
minor
resolved (user11)
2010-10-11Missing/invalid text for dog fat1. Slaughter a nameless dog.
2. Loo[k] at the fat directly or via the stocks screen.
00009663
Dwarf Mode -- Interface, Manager
minor
resolved (user11)
2010-10-11First word typed on manager new order screen doesn't registerIt just happens randomly. It works fine most of the time and I have been unable to find any reason why it fails occasionally.
00030203
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user11)
2010-10-11Dwarves giving water to random floor tiles?Doesn't seem to be any specific trigger; you just need to sit and wait to see someone with the 'give water' or 'give food' task and then follow them to see if they're actually giving it to a dwarf.
00034141
Artistic Images (engravings etc)
trivial
resolved (user11)
2010-10-11Objects can be engraved with images of themselvesMake a whole bunch of artifacts? I dunno...
00034112
Dwarf Mode -- Interface, Status
minor
resolved (Logical2u)
2010-10-11Admin/noble dwarf symbol doesn't appear ; spot appears blank
00034131
Dwarf Mode -- Trade
minor
resolved (Logical2u)
2010-10-11brewing does not increase value over raw plant in trading
00034041
Dwarf Mode -- Jobs, Healthcare
major
resolved (Logical2u)
2010-10-11Injured dwarf repeatedly "brought to rest"Seems to happen at random, as other times surgery was completed without any difficulties.
00034102
Dwarf Mode -- Jobs, Healthcare
minor
resolved (Logical2u)
2010-10-11Dwarf refuses surgery
00007264
Dwarf Mode -- Moods
crash
resolved (user11)
2010-10-11Cannot View Thoughts & PrefsGet a dwarf with a mood. Try looking at his thoughts and preferences.
00033942
Dwarf Mode -- Trade
minor
resolved (Logical2u)
2010-10-10Trade Depot destructable during trade1. Build depot
2. Wait for traders
3. let traders unload
4. remove depot
0003393 
Dwarf Mode -- Jobs, Equipment
minor
resolved (user11)
2010-10-09Woodcutter chops down trees with wooden practice axe.Have only wooden practice axe available to potential woodcutter.
00029713
Dwarf Mode -- Jobs, Hauling
minor
resolved (user6)
2010-10-08Dwarves not hauling wood to wood stockpilesIf caused by cutting off wood access, it should be easy to reproduce:
Dig out some underground area, put your wood stockpile there.
Cut a bunch of trees.
Forbid passage through a chokepoint doorway.
(Optional, might be required: Use up all the wood that made it to the stockpile)
Wait a bit for hauling jobs to cycle.
Re-allow the door and see if the wood resumes being hauled.

If caused by enemy sightings by your wood haulers:
Catch a hostile in a cage trap.
Dig channels (and remove the ramps) around a 3x3 section of floor space.
Restrict travel to force pathing past the channels via walls/more channels.
Cut several trees past the channeled section.
"Install" the hostile onto the 3x3 section (via cage+mechanism, dump from above, etc).
Build/enable your wood stockpile to begin the hauling.
Allow ample time to pass for plenty of job cancellations, and shoot the enemy dead.
Observe if further hauling resumes.


000032536
Dwarf Mode -- Trade
minor
resolved (Toady One)
2010-10-07Elves bring hundreds/thousands of items when trading, due to warthogs lacking TRADE_CAPACITY tagSend an elven caravan away with a decent profit, wait till the next caravan arrives, develop carpal tunnel syndrome buying all the useful stuff.
00033379
Dwarf Mode -- Invasions
major
resolved (Toady One)
2010-10-06Goblins don't show upAs per:

http://www.bay12forums.com/smf/index.php?topic=67098.0

Other people seem to be having the same issue.
00033761
Dwarf Mode -- Thoughts and Preferences
minor
resolved (Logical2u)
2010-10-06Bone carvers get unhappy thoughts when masterful bolts are used
0003374 
Dwarf Mode -- Nobles
minor
resolved (Logical2u)
2010-10-05Migrant (King) dies of old age when migratingNot sure. Have an old king and qualify to have him make your place the Mountainhome, I guess.
00017287
Dwarf Mode -- Military
major
resolved (Toady One)
2010-10-04Military Refuses to Train
0003358 
Dwarf Mode -- Military
minor
new
2010-10-02certain dwarves, when assigned any military job, will act as if stationed.I have not tried to reproduce this, as I don't want to bug any more of my dwarves. At one point I stationed the dwarves in the armory, but I believe the culprit was when they were locked outside of the danger room they were set to be stationed in.
00032452
Creatures
minor
resolved (Toady One)
2010-10-02Magma crabs drown in magma
00033164
Miscellaneous Crashes
crash
resolved (Logical2u)
2010-10-01windows: "dwarf fortress has stopped working"I created a default world, then scrolled directly to the right on "choose fortress location screen". About half way across the world map, it barfs with above message. It does this when I load it, and when I move in another direction, then back to the "problem area".
00023545
Dwarf Mode -- Nobles
minor
resolved (Logical2u)
2010-10-01Dead Captain of the Guard won't allow replacementHave a Captain of the Guard die while in office.
00024433
Dwarf Mode -- Trade
major
resolved (Logical2u)
2010-10-01Trade Caravans don't come.
00027102
Adventure Mode -- Inventory
minor
resolved (Logical2u)
2010-10-01Blood carried in a backpack will start to leak after leaving a cave
00027242
Creatures
trivial
resolved (Logical2u)
2010-10-01saltwater crocodiles EVERYWHEREstart a game like anywhere
00027263
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (Logical2u)
2010-10-01Another case of cancel clean self spam
00028082
Dwarf Mode -- Jobs, Cancellation and Suspension
tweak
resolved (Logical2u)
2010-10-01Dwarves cancel construction (farm plot) due to water, even when water has gone
00028987
Dwarf Mode -- Interface, Designations
minor
resolved (Logical2u)
2010-10-01CANT REMOVE STAIRS "DOWN"
00032654
General
block
resolved (Logical2u)
2010-10-01Launch error: dyld: Library not loaded: /usr/local/lib/libstdc++.6.dylib1. Launch df.
00030764
Dwarf Mode -- Stockpiles
minor
resolved (Logical2u)
2010-10-01Custom Stockpiles don't apply new settings
00033491
World Generation -- Parameters
feature
resolved (Logical2u)
2010-10-01Save random seeds after each rejected world.
00033443
Creatures
minor
resolved (Logical2u)
2010-10-01Skull and rib materials appear to be unspecified in raws
0003345 
Cave-ins
minor
resolved (Logical2u)
2010-09-30Cave in warnings on unreveld part of the map
00033362
Dwarf Mode -- Jobs, Eating/Drinking
major
resolved (Logical2u)
2010-09-30Dwarves do not eat/drink, even with no jobGame save: http://dffd.wimbli.com/file.php?id=3187
00033402
Dwarf Mode -- Military
trivial
resolved (Logical2u)
2010-09-29Axe Lords etc don't automatically turn back into Axe Lords etc when switched off/on duty.Train to Axe Lords. Turn off Active squad, turn back on.
0003342 
Dwarf Mode -- Diplomacy
minor
new
2010-09-29liaison doesn't schedule new meeting after finding a meeting zone if no path to mayor was available beforehave the mayor inside the fort behind locked doors and a meeting zone outside the fort when the liaison arrives. Wait for the liaison to arrive at the meeting zone (might be optional, not sure). Open the doors.
00033312
Dwarf Mode -- Embark/Setup
feature
resolved (Logical2u)
2010-09-28Inability to PlayBe me. Start game. Play game.
00033301
Dwarf Mode -- Environment
minor
resolved (Logical2u)
2010-09-27Ants spawning on frozen riverDownload save file HERE: http://dffd.wimbli.com/file.php?id=3178
00033263
Title Screen
minor
resolved (Logical2u)
2010-09-27no "quit"try to quit
00033251
Dwarf Mode -- Embark/Setup
minor
new
2010-09-27No doctor on embark with "Play Now"
00033221
Dwarf Mode -- Interface, Designations
tweak
resolved (Logical2u)
2010-09-26"X" cursor is often hard to spot when invoked - make a flashing animation so it can immediately be seen
00033231
Dwarf Mode -- Interface, Military Screen
tweak
resolved (Logical2u)
2010-09-26keep squad selected when choosing a menu item
00033144
Dwarf Mode -- Interface, Designations
major
resolved (Logical2u)
2010-09-25Unable to designate with mouse
00032752
World Generation -- General
major
new
2010-09-25Worldgen Farms on Oceans when Civ Modded to Inhabit Ocean Biome1. Paste into PLAINS civ.

    [DEFAULT_SITE_TYPE:CITY]
    [LIKES_SITE:CITY]
    [TOLERATES_SITE:CITY]
    [START_BIOME:ANY_OCEAN]
    [START_BIOME:ANY_RIVER]
    [START_BIOME:ANY_LAKE]
    [START_BIOME:ANY_GRASSLAND]
    [BIOME_SUPPORT:ANY_WETLAND:1]
    [BIOME_SUPPORT:ANY_DESERT:1]
    [BIOME_SUPPORT:ANY_FOREST:2]
    [BIOME_SUPPORT:ANY_OCEAN:3]
    [BIOME_SUPPORT:ANY_LAKE:3]
    [BIOME_SUPPORT:ANY_GRASSLAND:3]
    [BIOME_SUPPORT:ANY_SAVANNA:2]
    [BIOME_SUPPORT:ANY_SHRUBLAND:2]
    [BIOME_SUPPORT:ANY_RIVER:1]

2. Generate world.
00031873
Technical -- Rendering
crash
resolved (Toady One)
2010-09-25Crash when using 2D or 2DASYNC print modes and zooming out all the waySwitch your print mode to 2D or 2DASYNC, start df and zoom out.
00030863
Dwarf Mode -- Trade
minor
resolved (Toady One)
2010-09-25Traders with building destroyer get confused when getting close to the fortress, slow down incrediblyAdd the [BUILDINGDESTROYER:2] tag to an entity creature that'll trade with you.
0003312 
Dwarf Mode -- Military
minor
new
2010-09-25Guards doesnt use the "LAW_ENFORCE" tagged images
00032405
Dwarf Mode -- Diplomacy
feature
resolved (Logical2u)
2010-09-24Everyone represents the mountainhomesget negotiation message
00025139
Miscellaneous Crashes
minor
resolved (Logical2u)
2010-09-24Fails to start.
00033061
Dwarf Mode -- Jobs, Cleaning
feature
resolved (Logical2u)
2010-09-24Add cleaning job designation
00033071
Dwarf Mode -- Immigration
minor
resolved (Logical2u)
2010-09-24Immigrants did not come.
00028016
Adventure Mode -- Reactions
block
resolved (user6)
2010-09-23"You are not that hungry" when trying to butcher sentients1:Kill a mega or semimega beast
2:go to butcher it
3:be confused when it says you are not that hungry
00033031
Movies -- Recording
minor
resolved (Logical2u)
2010-09-23Recording REC keeps blinkingclick ; accidentally.
00033001
Dwarf Mode -- Interface, Text
text
resolved (Logical2u)
2010-09-23"Customize unit" screen has extra text
00032984
Dwarf Mode -- Interface, Unit Profiles
major
resolved (Logical2u)
2010-09-23Legendary Metalsmith displays as Legendary WeaponsmithGame save: http://dffd.wimbli.com/file.php?id=3147
00032971
Dwarf Mode -- Interface, Status
crash
resolved (Logical2u)
2010-09-22Crash on 'health' screen after pressing enter on a dwarf for more details
00009384
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (Logical2u)
2010-09-22Dwarf unable to build craftsdwarf's workshop
00008294
Adventure Mode -- Sleep
tweak
resolved (Logical2u)
2010-09-22Adventurer starved to death while sleepingStarve yourself then sleep.
00006403
Dwarf Mode -- Jobs, General
minor
resolved (Logical2u)
2010-09-22Trapped Dwarves cancel jobs to free them.Trap dwarves with mining or mason labor preference
Designate stone to be mined or wall to be removed

Result:
The dwarves trapped inside with the relevant skills will take the "dig" or "remove construction" job, but then cancel it with the "Could not find path." reason.


00004009
World Generation -- General
crash
resolved (Logical2u)
2010-09-22"Export image/info" causes the game to quit1. Generate a world.
2. Press [p].
00032962
Dwarf Mode -- Immigration
minor
resolved (Logical2u)
2010-09-22Recieved message "No one even considered making the journey to such a cursed death-trap this season"
00032942
Adventure Mode -- Environment
minor
resolved (Logical2u)
2010-09-21Walls are not being properly marked as warm stone.This could be related to window resizing during gameplay but that's just a guess. Otherwise it seems completely random.
00032932
Technical -- Sound
minor
new
2010-09-21Dwarf Fortress uses PulseAudio but PulseAudio is not installed.First of all, Debian installs libsndfile and libopenal to libsndfile.so.1 and libopenal.so.1 respectively, so symlinks are required for DF to load OpenAL at all.

# cd /usr/lib
# ln -s libopenal.so.1 libopenal.so
# ln -s libsndfile.so.1 libsndfile.so
# ldconfig

Once that's done, run ./df and the following should print to the terminal:

Sound devices available:
PulseAudio Software
ALSA Software
OSS Software
Picking PulseAudio Software. If your desired device was missing, make sure you have the appropriate 32-bit libraries installed. If you wanted a different device, configure ~/.openalrc appropriately.
Initializing OpenAL failed, no sound will be played

In this case ~/.openalrc is correctly configured.
00032893
Dwarf Mode -- Embark/Setup
minor
resolved (Logical2u)
2010-09-21Colossus at embarkperhaps by starting near a cave and getting (un-)lucky
00032541
Dwarf Mode -- Immigration
minor
resolved (Toady One)
2010-09-21A migrant with the profesion "drunk".Playing the game, waiting for immigrant waves and checking the profession.
0003288 
Dwarf Mode -- Environment
minor
new
2010-09-20Pumping Aquifer water in tundra produces no potable water, water yes, even with salmon and fishable yes, but not potable water.
00032862
World Generation -- General
minor
resolved (Logical2u)
2010-09-20Dwarf Villages fill most available spaceCreate a new world with standard worldgen parameters.
0003280 
General
trivial
resolved (Logical2u)
2010-09-19Floating ant coloniesJust embark on a area that freezes in the winter
00032761
Dwarf Mode -- Buildings, General
major
resolved (Logical2u)
2010-09-19Farming ceases to produce cropsDownload my saved game, region1.rar from http://www.filedropper.com/region1
00032772
Dwarf Mode -- Jobs, Designations
major
resolved (Logical2u)
2010-09-19Unable to designate adamantium for miningDesignate adamantium for mining, fail doing so.
00032711
General
block
resolved (Logical2u)
2010-09-18DF does not check for available diskspace when saving gamebecome short on disk space, play a long game, savegame, load game, discover savegame is missing files or is "corrupt," cry.
000025617
Dwarf Mode -- Jobs, Items
minor
resolved (Toady One)
2010-09-17"Make Rock Short Sword" results in wooden short swordAdd the "Make Rock Short Sword" job to the craft shop queue with plenty of wood around.
0003269 
Dwarf Mode -- Flows
minor
resolved (Logical2u)
2010-09-17Dwarf sleeps while drowning.
0003261 
Adventure Mode -- Combat
minor
resolved (Logical2u)
2010-09-17nameless intelligent entities don't care about being stabbed repeatedly
00032641
Dwarf Mode -- Immigration
minor
resolved (Logical2u)
2010-09-17War Peasant? Hunting Peasant? WTF?
00032555
Dwarf Mode -- Moods
major
resolved (Logical2u)
2010-09-16Dwarves in moods do not collect any materialsHave a dwarf go into a mood. Don't know what I'm doing wrong.
00010617
Dwarf Mode -- Jobs, Healthcare
major
resolved (Toady One)
2010-09-16Injured soldier dwarves interrupted from resting are never able to be treated until interrupting critters killed
00032471
Dwarf Mode -- Jobs, Items
minor
resolved (Logical2u)
2010-09-16Rock Swords can use other stone than ObsidianMake sure Copper is close to craft dwarf workshop
Craft dwarf workshop -> Make Rock Short Sword -> R
See that dwarf will use copper in the construction of the sword.
see that the product of his work is a copper sword.
00032433
Pathfinding
major
resolved (Logical2u)
2010-09-15Dwarves will not dig designations in specific area1. Open this save: http://dffd.wimbli.com/file.php?id=3118
2. In the area you're looking at, try designating some squares, or note the existing designations.
3. Unpause the game.
4. Notice no dwarves come to dig the areas.
5. Verify that there is a path to these areas.
6. Try designating one z-level up.
7. Notice that dwarves will dig there.
00018298
Dwarf Mode -- Skills and Professions
minor
resolved (Toady One)
2010-09-15Dwarf skills decrease rapidly without use.
000001751
Technical -- General
major
resolved (Toady One)
2010-09-15Embark starts with no expedition leader, resulting in missing labors and blank nobles screenTried several variations at embark, skilled/unskilled dwarves, different areas. So far have been unable to reproduce this bug.
00032205
Dwarf Mode -- Jobs, Hauling
minor
new
2010-09-15Dumping sand from stocks->powder makes dwarves remove the sand from the bagsCreate shiny new magma glass forge deep underground.

Set up garbage zone near it. Also make it a sand bag stockpile (furniture, block all, 'u' for sand bags). Remove regular garbage zone if any.

Go to 'z' -> stocks -> powder, and mark all the sand for dumping.

Watch in amazement as dwarves bring colorful checkerboard-square piles of sand instead of bags of sand.
00031921
Dwarf Mode -- Combat
minor
new
2010-09-15Bronze collossus vs. unconcious dwarf = labor stopage
00032231
Dwarf Mode -- Jobs, Smelting
trivial
resolved (Logical2u)
2010-09-15I get the message, "Risen Gubellmill, Soap Maker cancels Make bronze bars (use bars): Needs 150 copper bars." (0 bars are left.)
00032151
Dwarf Mode -- Jobs, Hauling
tweak
resolved (Logical2u)
2010-09-14Refuse in a butcher's shop outside is never removed when gather refuse from outside is turned offUse a butcher's shop outside while "dwarfs gather refuse from outside" is turned off.
00032161
General
crash
resolved (Logical2u)
2010-09-14crash while defining zone1. define a zone (i).
2. select "flow" (e).
3. hit cancel (esc).
4. the game now crashes.
00031241
Dwarf Mode -- Military
minor
resolved (Logical2u)
2010-09-13Military woodcutter unequips all gear when going off duty
00032072
Dwarf Mode -- Interface, Stocks
minor
new
2010-09-13Sutures don't show up in Z-Stocks
00032112
Dwarf Mode -- Invasions
minor
resolved (Logical2u)
2010-09-13Invader's mounts attack and destroy their own childrenWait out a human siege long enough for the invader's mounts to start makin' babies. They'll start savaging their own young, which seems a bit bizarre. Bears are scary!
00032041
Dwarf Mode -- Diplomacy
feature
resolved (user11)
2010-09-12Resting Exp. Leader Can't meet with Diplomat
00032081
Dwarf Mode -- Flows
minor
new
2010-09-11Water not made non-static properly
0003202 
Dwarf Mode -- Idle Behavior
minor
resolved (Logical2u)
2010-09-11Imprisoned parent dwarf spams log with cancellation messages
000219612
Adventure Mode -- General
minor
resolved (user11)
2010-09-10Herds of creatures change type on load
00031912
Dwarf Mode -- Jobs, Mechanisms
minor
resolved (Logical2u)
2010-09-10When linking lever to bridge building pointer points wrong bridge.
00026365
Dwarf Mode -- Jobs, Designations
crash
resolved (user11)
2010-09-09Game crashed when trying to smooth a stone for noble
0003185 
Dwarf Mode -- Interface, General
crash
resolved (user11)
2010-09-09Game CTD when using zone floor flow option-Attempt to create a zone
-Switch to floor flow
-Max out floor flow in a room larger then max (not sure if this is necessary but its when i seem to get the most crashes)
-Press escape to back out of zones
0003188 
Dwarf Mode -- Embark/Setup
minor
new
2010-09-09large embark rectangle covers area outside 'local' regionGenerally, any map will have such regions.
00031801
Dwarf Mode -- Buildings, General
tweak
resolved (Logical2u)
2010-09-08Suspending buildings makes materials unmovable1. Build building.
2. Suspend construction.
00008133
Dwarf Mode -- Buildings, General
minor
resolved (user11)
2010-09-08Some workshops don't list all available jobs.Unknown
000108110
Dwarf Mode -- Jobs, Items
minor
new
2010-09-08Shells disappear from inside underground stockpiles (being gnawed by vermin?)1) have shells
2) have no shells
00031751
Adventure Mode -- General
major
resolved (Logical2u)
2010-09-07my bronze colussus adventurer turned into a crundleidk
0003170 
Creatures
minor
resolved (user11)
2010-09-07bronze colossus left statue of wrong creature
00031081
Material Properties
minor
resolved (Toady One)
2010-09-07Native metals/raw adamantine have default metal properties
00031652
Dwarf Mode -- Jobs, Hunting
minor
resolved (user6)
2010-09-07Butchering happens instantly for live animals, even elephants1. Butcher an animal. Note how long the process takes. Butcher multiple. The action happens instantly.
2. Butcher a skeleton. Note how long the process takes.
000139812
Technical -- General
crash
resolved (Toady One)
2010-09-07100% repeatable crash in fortress mode - hospital relatedLoad the save (which I hope to attach to this), and then hit "." to take a single step, and the executable will crash..
00031393
Dwarf Mode -- Moods
minor
new
2010-09-07Moody dwarf gained skill but remained rusty
00031683
Dwarf Mode -- Pets
minor
resolved (user11)
2010-09-07Her left Eye Tooth is gone.
000311212
Dwarf Mode -- Nobles
trivial
resolved (user11)
2010-09-07Nobles get unhappy from working1) Get a baron
2) Get him do previous labor
3) Watch his mood after 10 days of work (better use Dwarf Therapist)
00008214
Geology
minor
resolved (Toady One)
2010-09-07Horn silver uses METAL_TEMPLATE
0003167 
Miscellaneous Crashes
crash
resolved (user11)
2010-09-07Crash when viewing health information
00028319
Dwarf Mode -- Diplomacy
minor
resolved (Toady One)
2010-09-07Human/elf diplomat uses Mountainhomes dialogue
00016395
Dwarf Mode -- Combat
minor
resolved (Toady One)
2010-09-07Being enraged spams log
00017093
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (Toady One)
2010-09-07Spamming of rest cancellation
00001968
Dwarf Mode -- Jobs, Healthcare
minor
resolved (Toady One)
2010-09-07Interrupted by x 10000Doesn't always occure so not sure.
00007571
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (Toady One)
2010-09-07Resting interrupted by attacker across the map
00005662
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (Toady One)
2010-09-07Dwarf Spams Rest Cancels On Seeing Creature Through WallsTake 1 dwarf, injure, place in room next to scary camel.
0003163 
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
new
2010-09-06Milking large animals at wrong tile of workshop, happens instantaneously
00028049
Miscellaneous Crashes
crash
resolved (Toady One)
2010-09-06Save file that crashes in 15s-20s every timeLoad game, un-pause. Wait about 20s.
00021372
Dwarf Mode -- Jobs, Eating/Drinking
minor
resolved (Toady One)
2010-09-06Dwarves will not use chairs or Tables if assigned to meeting hall.Put two sets of chairs and tables in a room. Mark one table as meeting room.
00013092
Dwarf Mode -- Jobs, Sleeping
minor
resolved (Toady One)
2010-09-06Dormitories counted as own bedroom.1) Build multiple beds in one room.
2) Designate room as bedroom.
3) Do not set as dorm or barracks.
4) Wait till dwarf sleeps and check happiness.
0003162 
Dwarf Mode -- Interface, Rooms
minor
new
2010-09-06Barracks/Armory/Archery not listed in Room/Building listDesignate a Barracks, Armory, or Archery Range from anything.
00031592
Dwarf Mode -- Economics
minor
resolved (Logical2u)
2010-09-05Caravans teleport from a Trade Depot to another trade Depot.
00031535
Dwarf Mode -- Buildings, General
major
resolved (user11)
2010-09-05Building floors always results in "job item lost or destroyed" message, removal of floor designationBuild 200+ constructed floors to make above ground/indoor food storage rooms? I've done this before in previous versions of Dwarf Fortress, without incident, though.
00031483
Dwarf Mode -- Buildings, General
minor
resolved (user11)
2010-09-03Cannot smelt steel
00006895
Dwarf Mode -- Jobs, Equipment
major
resolved (Toady One)
2010-09-02All axes seized by military; unable to get an axe to a new woodcutter
00031361
Dwarf Mode -- Interface, General
tweak
resolved (user11)
2010-09-02No graphics for cages, bins, floor plans, etc. on multi-blood-stained floors
00003575
Contaminants/Spatter
tweak
new
2010-09-02some combinations of splatter on objects can generate an empty black tile
00029675
Adventure Mode -- Environment
minor
resolved (user6)
2010-09-02Wait key needs to be pressed constantly to advance timeJust boot up adv mode and find another creature (moving things have the best effect.) and hold . the creature should only move one step per button press or whatever.

Next try holding . the time will simply advance once turn and nothing more.

Smoke from fire is a really good way to demonstrate this.
00005435
Dwarf Mode -- Jobs, Assignment of Jobs
major
resolved (user11)
2010-09-02Forge anvil task never becomes active1. Build forge
2. Set dwarf to have blacksmithing
3. have metal, coal on hand.
4. add job to forge an iron anvil.
5. Wait.
00031458
Dwarf Mode -- Embark/Setup
minor
resolved (user11)
2010-09-02Embarking with Humans In a normal gameUnknown.
00031462
Dwarf Mode -- Jobs, General
major
resolved (Logical2u)
2010-09-02Dwarves require "rock bars" for fey mood constructionsHappens at random - fey mood dwarf requires "rock bar".
00031412
Dwarf Mode -- Jobs, General
minor
resolved (user11)
2010-09-02Glassmakers Forges Unusuable after forbidding stone type used to construct them
0003135 
Vegetation
trivial
resolved (user11)
2010-08-31Colony of ants appearing above water.Embark with a large body of ice with an ant colony on top, and wait for it to thaw.
0003130 
Typos/Grammar
text
resolved (user11)
2010-08-31Dates are zero indexedGo to the treatments received screen of a patient.
00031251
Dwarf Mode -- Jobs, General
minor
resolved (user11)
2010-08-30Strange Mood - Vanishing Platinum barsStrange mood - possessed
First item stack of cat bones
5 metal bars (2 traded for, 3 produced on site)
= near worthless artifact -_-
00031222
Dwarf Mode -- Jobs, Healthcare
major
resolved (Logical2u)
2010-08-30(applying casts) Water is too complex for the dwarven mind.
00010675
Dwarf Mode -- Interface, Squad Control
crash
resolved (user11)
2010-08-29Crash entering squad screenIt will take some time to reach the point I was, I lost some good hours of play. But I had an ambush, did set up one of my squads behind the entrance, and the markdwarves squad behind a fortification. One of them was trying to reach the station the other side of the fortifications, and was killed by the oncoming goblins. I tried to enter the squad screen again, because another marksdwarf was trying to let the sefety of the fortifications, when the game frozed. I had to end the process, it was not responding. So:

1)Give move order to your squads
2)Have one of them killed
3) Try to reach the Squads Screen again.

I will update if it happens again when I hit the same spot.
0003118 
Dwarf Mode -- Trade
minor
resolved (Logical2u)
2010-08-29Elf liason claims is from the mountainhome.Just play and have the elven liason talk to the expedition leader.

00016279
Dwarf Mode -- Buildings, General
minor
resolved (user11)
2010-08-28Woodcutters will not cut wood outdoors when they have been completely surrounded and topped by walls/floors
00017767
Dwarf Mode -- Interface, Civilization/World Info
crash
resolved (user11)
2010-08-28Game crashes when attempting to load civilization listNo success reproducing on any other fort.
00020263
Technical -- General
crash
resolved (user11)
2010-08-28CTD While defining militaryUnsure. I cannot reproduce this.
00031141
Dwarf Mode -- Buildings, General
text
resolved (Logical2u)
2010-08-27Wrong text when being unable to smelt steel do to lack of iron bars1. Have enough to produce two steel bars(Minus one iron bar)
2. Queue two make steel bar jobs at a smelter.
3.When the Furnace Operator reacehs the second make steel bar job, you will get the message.
00031133
Dwarf Mode -- Items
minor
resolved (user11)
2010-08-27Dwarves rarely collect, or dump, corpses outside of the fortressKill something outside of the fortress.
00010909
Dwarf Mode -- Jobs, Cooking and Food
major
resolved (user11)
2010-08-27Dwarves seem to like eating pig tail seeds too muchget pig tail seeds and dwarves, wait
00015374
Dwarf Mode -- Jobs, Healthcare
major
resolved (user11)
2010-08-27Doctor diagnosed wrong patientHaven't tried specifically, but I believe this happened to me before. Watch carefully if an injured dwarf is brought into the hospital when an uninjured one is already sleeping there.
00015482
Dwarf Mode -- Military
minor
resolved (user11)
2010-08-27dead dwarf remains on nobles screen
00009554
Dwarf Mode -- Military
crash
resolved (user11)
2010-08-27When I cancel my squad of 4's orders to station near the fort entrance, it crashes in a few seconds.I don't know? I think it might be something else, but it does it every time I take them off station. Is it some kind of job error?
00012766
Dwarf Mode -- Interface, Military Screen
crash
resolved (user11)
2010-08-27Crash on military screen
00005996
Dwarf Mode -- Interface, Military Screen
crash
resolved (user11)
2010-08-27Crash when I hit Plus KeyContinue my latest save in fortress mode, type m to bring up military interface, type plus on the numpad, hit any other key.
00009321
Dwarf Mode -- Interface, Rooms
trivial
resolved (user11)
2010-08-27Removed Zones not removed from the Room ListCreate a zone, remove it, go to the room list and see it still located there.
00009423
Dwarf Mode -- Immigration
minor
resolved (user11)
2010-08-27Migrants arrive from random locations on mapThis may be difficult to reproduce. I can think of no determining factors that may have caused this. It happened multiple times in this game, but never in the same spot.
00012312
Miscellaneous Crashes
crash
resolved (user11)
2010-08-26Game Crash in Dwarf Mode - Includes Save Game1. load save game
http://gau.twinight.net/dwarf%20fortress/crash%20in%205%20seconds.rar
2. unpause game
3. crashes in about 5 seconds?
00029042
Miscellaneous Crashes
crash
resolved (user6)
2010-08-26Playing fortress mode, unexpectedly crashed. Don't know why.Unknown.
00027008
Dwarf Mode -- Invasions
major
resolved (user6)
2010-08-26No goblins
00014545
Technical -- General
trivial
resolved (Toady One)
2010-08-26Holding shift when navigating (to navigate faster) is stickyPress shift+left while placing digging designations. Release left then shift. Cursor will continue to move. (Release shift then left is ok).

To stop cursor from moving, hold the key in the direction with no shift.
00018264
Dwarf Mode -- Jobs, Hauling
crash
resolved (user11)
2010-08-26Crash after mass designating items for dumpingUnpause the save, advance one frame or attempt to designate/undesignate anything.

On a broader level, I'd speculate that the effect might be reproduced when ordering dwarfs to move a very high number of stacked objects.
00009133
Dwarf Mode -- Military
crash
resolved (user11)
2010-08-260.31.02 Crash when squad has training scheduled and you use weapon rack to tell them to trainLoad the save file, then:
press q
select weapon rack in barracks
r (make room, oops sorry should've done that before save but ohwell)
press a
press t
press b
press t (this tells both squads to train, since I dont know which one is scheduled it works this way)

press s
press a
press t
press b
press t (puts both squads into Training alert).

now simply unpause and crash will occur shortly after... you can do this in either order, set their alert level and then tell them to train using weapon rack, this will also crash
00025302
Cave-ins
minor
resolved (Logical2u)
2010-08-26Cave-ins leave rampsFind a free-standing mountain above-ground, remove the ramps on that level, dig out the entire bottom z-level while leaving the mountain standing on a single support. Attach the support to a lever, pull the lever.
00018193
Dwarf Mode -- Jobs, Animal Handling
minor
new
2010-08-25Caging large untamed creature results in infinite chaseConstruct at least two cages and a mechanism. Create a cage trap and trap a fox. Make an animal stockpile so the cage is hauled to it. For best results, have the stockpile deep inside the fort. Build the other cage using (b) (j), at least a few squares away from the animal stockpile. Assign the fox to the other cage.
00031024
Fire
minor
resolved (Logical2u)
2010-08-25Magma in a volcano does not inflict wounds.Build a bridge over a volcano

Tell Urist to step on the bridge via burrow

Pull that lever

Watch Urist drown
0003098 
Dwarf Mode -- Jobs, General
minor
resolved (Logical2u)
2010-08-24When told to make rock short sword, dwarf insead makes wooden training sword.craftsdwarf workshop next to obsidian stockpile, wood available somewhere.

command dwarf to make rock short sword.
00013584
Dwarf Mode -- Diplomacy
crash
resolved (user6)
2010-08-24Diplomat arrives dead, stocks -> corpses results in a crashGo into stocks, go to corpses, and hit tab.
00030962
Dwarf Mode -- Moods
minor
resolved (user11)
2010-08-24possesed dwarf does nothing and goes mad.First time this happened to me. besides letting a dwarf be moody...
00030953
Vegetation
minor
resolved (user6)
2010-08-23Ice creates generic "Trees"Have ice form around a tree. It is possible that this only occurs if that ice has also been mined out; I can't tell yet as I have no control group, but I will update as the digging continues and that changes.
00030932
Dwarf Mode -- Interface, Tasks
major
resolved (user11)
2010-08-23linking floodgates shows wrong floodgatebuild floodgates, link them to levers
00030623
Dwarf Mode -- Diplomacy
crash
resolved (user6)
2010-08-22Hard crash on diplomacy resolution with elvesLoaded save, forbid soap after self-cleaning loop, wait for the usual tree-chopping negotiations.
00030443
Technical -- Saving/Loading
minor
resolved (user6)
2010-08-22Autosaving saves twice
00030873
Dwarf Mode -- Buildings, Cages and Chains
minor
resolved (Logical2u)
2010-08-22ropes 'vanish' after deconstruction.build a restraint <b><v> (using a rope)
deconstruct it.
rope is gone.
00030851
Dwarf Mode -- Immigration
minor
new
2010-08-22Dwarf with military skills arrives as active military and immediately becomes a peasant
00027994
Dwarf Mode -- Jobs, Assignment of Jobs
minor
resolved (user11)
2010-08-22"Tan a hide" not in tanner's shop "new task" listopen the task list in a tanner's shop
-> when adding a new task the list showing possible tasks is empty
000250717
Technical -- Saving/Loading
crash
resolved (Logical2u)
2010-08-22blue screen opon saving auto saving or quiting.random.
00029174
Dwarf Mode -- Jobs, Eating/Drinking
minor
new
2010-08-22Dwarfs eat forbidden food
00030811
Contaminants/Spatter
tweak
resolved (Logical2u)
2010-08-21persistent toxic splatter from forgotten beasts creates dwarven superfund sites1. kill a beast with toxic blood outside
2. have everyone run over it a few times to spread it out
3. watch as all your pets become clouds of miasma
00029363
Adventure Mode -- Buildings
minor
resolved (Logical2u)
2010-08-21Dwarves don't claim bedrooms properly.
00030752
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (user6)
2010-08-21Burrow zones sometimes ignoredlet the dwarfs collect something inside a burrow, but it must not be reachable by moving only inside the burrow
00030791
Miscellaneous Crashes
minor
resolved (user11)
2010-08-20temporary freeze ups and random crashes
00030652
Dwarf Mode -- Buildings, General
minor
resolved (user6)
2010-08-20built Floors/walls =/ smoothed stoneMake two rooms
-carve your first room in a mountain or something and smooth it completely including walls
-build the second room outside with b-C-w and b-C-f

You can only engrave in the first room

if you press d-n to remove buildings, only the second room counts as a building, while being physically the same.

Plus you cant built any walls/fortifications inside the second room.
00030732
Dwarf Mode -- Interface, Designations
tweak
resolved (Logical2u)
2010-08-20Burrow too easy deletedspend years to designate burrows, delete it by accident
00030687
Dwarf Mode -- Jobs, General
major
resolved (Logical2u)
2010-08-20dwarves quit workingI think, though could use more testing:
Put working dwarves into military, set civilian alert to active/training and alert back to inactive -> nobody who was in squad works anymore.
Put civilian alert back to active/training, put squad to inactive A. -> Dwarves work trivial item carrying jobs, but not their primary ones.


00030771
Dwarf Mode -- Interface, Cages and Chains
minor
new
2010-08-20Caged creatures dont use graphics when built.
00028703
Dwarf Mode -- Invasions
minor
resolved (user11)
2010-08-20Bronze Colossus die and left unusable StatueFreeze a bronze colossus. Dig the remains free. Try to build a statue.
00029923
Dwarf Mode -- Interface, Main View
minor
resolved (user11)
2010-08-20Cannot move map to the right when in fullscreen
00026899
Dwarf Mode -- Military
tweak
new
2010-08-20Problems with modded entities whose squad leaders have REPLACED_BY
00030741
Dwarf Mode -- Military
major
resolved (Logical2u)
2010-08-20Soldiers trapped in interruption cycle due to trapped colossushave a Colossus attack a fort, causing injuries to the military (most of my injuries were to melee dwarves) and then the colossus must fall into a cage trap.
00030644
Dwarf Mode -- Jobs, Hauling
minor
resolved (user11)
2010-08-20Dwarves won't dump parts of dead goblins, ettins and dogs from my courtyard
00030565
Dwarf Mode -- Buildings, Machines
minor
resolved (Logical2u)
2010-08-19Waterwheels deconstruct themselves at random
00013076
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
new
2010-08-19Harvesting dwarf assigned to burrow trying to drop off plant outside
00030691
Dwarf Mode -- Embark/Setup
feature
resolved (user11)
2010-08-19Suggestion: make embark search interruptable
0000299 
Dwarf Mode -- Interface, Rooms
minor
new
2010-08-19Building/room titles not shown in orders screenBuild or designate a room.
Press q.
Put the cursor over the room.
Observe the lack of title.
00025546
Dwarf Mode -- Artifacts
major
resolved (user11)
2010-08-19Stop naming your damn weapon!Recreate the boot camp scene from Full Metal Jacket. Issue them their weapons and hope they get attached.
00030612
Dwarf Mode -- Jobs, Activity Zones
major
resolved (Logical2u)
2010-08-18Activity Zone Crashing Game1) Press "i"
2) When creating a new activity zone, use "e" to switch to the "flow" or "floor flow" tool.
3) Press "Escape".
4) There you go. One lost save, on the house.
00030482
Dwarf Mode -- Interface, Announcements: Message Spam
minor
new
2010-08-18Identical announcements not reliably collatedCause a single announcement to happen repeatedly. At its simplest:

-Build a workshop.
-Arrange skills or profiles such that only one dwarf will attempt to use this workshop.
-Queue up multiples of a task for which resources are not present.
-Wait for the tasks to be cancelled.
-Do this again.
-If another message happens in between these trials, repeat until it doesn't.
-See that consecutive identical messages aren't being grouped in the <a>nnouncements view.

Or, set a highly-skilled crafter to make mugs/goblets/cups when nothing much else is happening in the fortress. Odds are that there will be sets of x1-x3 "masterpiece" messages, even if several happen in a row without another message between them.
00030571
Adventure Mode -- Sleep
feature
resolved (user6)
2010-08-17Suggestion: Have adventurers dream
00030525
Dwarf Mode -- Thoughts and Preferences
minor
resolved (user6)
2010-08-17Dwarf being "upset about being relieved from duty" for no reason
00030551
Dwarf Mode -- Trade
text
resolved (user11)
2010-08-17Everyone claims to be from the MountainhomesBuild trade depot, wait for the different civ's diplomats to come and talk to your mayor. Hilarity ensures.
00030421
Dwarf Mode -- Jobs, Smelting
minor
resolved (user6)
2010-08-16Nickel Silver requires 150 Copper BarsHaven't reproduced yet.
00011296
Combat -- General
minor
resolved (user6)
2010-08-15Combatants seldom blown backwards by hitsGo to arena, make a human with a maul and high skill, try some fights - no-one is ever blown back by the hits.

On the other hand a BC will make wrestling throws with quite spectacular results.
00029839
Dwarf Mode -- Military
minor
resolved (user11)
2010-08-15Upon reloading my fortress all military assignements were scrambled.
0003033 
Dwarf Mode -- Interface, Text
minor
resolved (user6)
2010-08-15Engraved floors are referred to as walls in the description text.Have reproduced with half a dozen floor tiles, all the same.
00029195
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user11)
2010-08-14Doctor stuck trying to treat caged patient, who dies of thirst
00030291
Creatures
minor
resolved (user11)
2010-08-14animals set for slaughter get adopted
00030301
Dwarf Mode -- Combat
minor
resolved (user11)
2010-08-14marksdwarves using crossbow as club become hammerdwarfs
00010182
Dwarf Mode -- Moods
minor
resolved (user6)
2010-08-14Possessed dwarf will not recognize materials
0003023 
Dwarf Mode -- Jobs, Activity Zones
crash
resolved (user6)
2010-08-14crash when sizing hospital zone
00030161
Dwarf Mode -- Buildings, General
trivial
new
2010-08-14Grates disappear; blood on top does not1) Build a grate
2) Get stains on it
3) Channel out/deconstruct tiles supporting grate
000209211
Dwarf Mode -- Jobs, Smelting
minor
resolved (user6)
2010-08-14Dwarves won't make charcoal unless metal ore is presentStep 1) Start any map. Don't bring any ore.
Step 2) Build a Wood Furnace
Step 3) Chop Wood and tell tell dwarves to burn it.
Step 4) Wait and watch as they do nothing until you mine a piece of ore. I'm not sure if buying one does it too.
00024986
Dwarf Mode -- Jobs, Equipment
major
resolved (user6)
2010-08-14Miner refusing to pick up his dropped Copper pick.
00015323
Technical -- General
crash
resolved (user11)
2010-08-13Unknown Crash BugLoad save and run
00030187
Dwarf Mode -- Jobs, Hauling
minor
resolved (user11)
2010-08-13Dwarves ignore some dump orders
0003021 
Dwarf Mode -- Jobs, Activity Zones
crash
resolved (user11)
2010-08-13Crash when canceling zone creation1. i: Zones
2. e: Flow
3. Enter: Place
4. (changing the size doesn't affect the crash)
5. Escape: Cancel
6. CRASH
00030221
Dwarf Mode -- Jobs, Items
minor
resolved (user11)
2010-08-13Coal flasksOrder dwarves to make green glass vials.
00030191
Dwarf Mode -- Diplomacy
trivial
resolved (user11)
2010-08-13Human & elf diplomats are from Mountainhomes?Wait until the human or elf diplomat arrives.
00027765
Technical -- General
crash
resolved (user11)
2010-08-12Random crashes.Not a clue.
000173510
Pathfinding
major
new
2010-08-12Dwarves seem restricted to a burrow that does not exist anymore
00006712
Dwarf Mode -- Jobs, Military
major
resolved (user11)
2010-08-12Units dissapear from military assignment screenRemove and re-add units to a squad
00004854
Dwarf Mode -- Transport/Hauling
minor
resolved (user11)
2010-08-12Items on muddy ground don't get dumpedDig a room, leave the resulting rock.
Pour some water on part of the room.
Dump the entire room.
Watch as only the non-muddied squares are effected.
00013628
Dwarf Mode -- Jobs, Hunting
minor
resolved (user11)
2010-08-12crossbows don't do enough damage to camelsEmbark on a desert map and attempt to hunt camels.
00017641
Dwarf Mode -- Interface, Text
text
resolved (user11)
2010-08-12Last name of family members translated, inconsistent with other info1. Find a dwarf that's married to someone, or has children.
2. Go to the "Thoughts and preferences" for said dwarf.
3. Observe text.
00026934
Dwarf Mode -- Nobles
major
resolved (user11)
2010-08-12Military noble positions gone
00030121
Dwarf Mode -- Thoughts and Preferences
minor
resolved (user11)
2010-08-12Too much information on newborn childrenMake babies. In-game.
00023354
Dwarf Mode -- Military
major
resolved (Toady One)
2010-08-11Squad equipment permanently unusable after disbanding squad (with save)1) Start game with a (copper spear) and no other weapons.
2) Create a weapon stockpile; wait for the dwarfs to move the spear into it. (might not be necessary).
3) Create a squad with the "metal armor" uniform. Put one dwarf in it. (From the main game screen, press m, c, down, enter, right, right, enter, escape.
4) Wait for the dwarf to pick up the (copper spear).
5) Go to the military screen, and without closing it, remove the dwarf from his squad and disband the squad. (From the main game screen, press m, right, enter, left, d, escape).
6) Wait for the dwarf to put the (copper spear) back in the stockpile.
7) Create a new squad; the old militia commander will automatically be in it. (m, c, down, enter, escape).
8) The dwarf refuses to pick up the copper spear.


I've seen this bug in a lot of mature fortresses that have (otherwise functional) arsenal dwarfs. There are =steel breastplates= in the armor stockpiles, and the dwarfs end up wearing leather armor because they can't find anything metal. I haven't found a workaround (forbidding/reclaiming the items doesn't work, for example).
000086111
Miscellaneous Crashes
crash
resolved (user6)
2010-08-11Game crashesI can load the save game again and exactly the same thing happens. Also, when I save or abandon this causes the crash right away.
00018583
Pathfinding
minor
resolved (user6)
2010-08-11Dwarves cant seem to find path rightTry to dig stairways downwards, and after about 5 or 6 levels, they start ignoring it. Dig farther away from my main area. Masons wont build floors on top level of my building.
00019856
Dwarf Mode -- Military
crash
resolved (user11)
2010-08-11Crash when trying to load Military Screen.0) Download and unrar: http://www.403forbidden.ca/bug_pages/df_31_04_win.rar
1) Run Dwarf Fortress.exe (or copy the region2 save to your df, running random exe's off the internet and all that)
2) Skip intro using Esc
3) Select 'Continue Playing'
4) Select 'Kikrostmeban, Dwarf Fortress Eden, 603 Folder: region2'
5) Hit 'm' upon loading to bring up the military screen.
6) Crash
00030101
World Generation -- General
minor
resolved (user6)
2010-08-11Command line mode requires interactionStart a Command Prompt.
CD to the correct directory.
Try: "Dwarf Fortress.exe" -gen 99 RANDOM ANYTHING
00009798
Technical -- General
crash
resolved (user11)
2010-08-11Crash on month changeUn-pause the save and wait until the day ends and tries to cycle to the next month.
00029963
Dwarf Mode -- Moods
minor
resolved (user6)
2010-08-11possessed dwarf takes no workshopspossesed dwarf
build every possible shop ( i only have 1 anvil so I cant build both forges, but built both glass shops jic )
000110217
Dwarf Mode -- Diplomacy
major
resolved (Toady One)
2010-08-11Liaisons/diplomats not replacedA) Generate a world where the liason of a civ is killed, then embark and wait for caravan. No replacement.

or

B) Kill your liason/diplomat/whatever, wait for replacement.
00030062
Dwarf Mode -- Buildings, General
major
resolved (user11)
2010-08-11Lost the ability to use metalsmith's forgenot sure if it can be as you need to probably have an error when saving the game.

i had to go back to an older save and everything worked fine there. but i lost a lot of my work.

00030031
Dwarf Mode -- Trade
minor
resolved (user6)
2010-08-10Dwarves stealing from merchants to fill hospital stockpile
00030021
Dwarf Mode -- Trade
minor
resolved (user6)
2010-08-10All trade caravan goods left on the ground in depot mixupBuild inaccessible depot
wait until a caravan SHOULD show up
build a second depot
determine which one the traders are pathing to and dismantle it

if the depot is dismantled before the caravan gets to it, they MIGHT continue pathing to it and unload where it used to be, or it might require timing the issuance of the dismantle command after pathing is determined and commencing of the dismantling after the traders begin unloading.
00029981
Technical -- Saving/Loading
block
resolved (user6)
2010-08-10Savegame corruption - Compressed file error
00023204
Dwarf Mode -- Interface, General
minor
resolved (user6)
2010-08-10PAUSED text not disappearing when exiting Designation modeSee Description.
00022075
Technical -- General
trivial
resolved (user6)
2010-08-10Interface does not update, leaving a ghost image of what was there, until the interface is told to resfreshpause and unpause a few times(probably when exiting a submenu), does not update until paused, and then fixes itself
00021077
Adventure Mode -- Movement
crash
resolved (user6)
2010-08-10Game frequantly crashes randomly.
00020832
World Generation -- General
major
resolved (user6)
2010-08-10World Generation overwriting old saves
00019439
Dwarf Mode -- Artifacts
crash
resolved (user6)
2010-08-10(v)iewing artifact description results in crashI have a seasonal save just seconds before my possessed mason creates the artifact.
00009337
Dwarf Mode -- Trade
minor
resolved (user6)
2010-08-10Elven traders leave in confusion, leave all their junk to meAs I'm unsure what triggered this behavior in the first place, I wouldn't know how to reproduce. I will post back here if it happens again next year - provided my fort still exists by then.
00022052
Dwarf Mode -- Moods
minor
resolved (user6)
2010-08-10Legendary +5 skills get mooded
00018862
Dwarf Mode -- Embark/Setup
crash
resolved (user6)
2010-08-10crash on "find region" in embark1. Start DF
2. Start Playing
3. Dwarf Fortress
4. when prompted to choose fortress location, press 'f'
5. choose some desired params, or just leave it on default.
6. Press ENTER -- CRASH!
00021756
Dwarf Mode -- Jobs, Cooking and Food
tweak
resolved (user6)
2010-08-10Cook gains unhappy thought when a "Masterpiece" is eaten.
00024385
Dwarf Mode -- Interface, Stocks
minor
resolved (user6)
2010-08-10Owned tame animals not showing up in stocksscreenNo idea, probably buy caged animals from merchants and try to butcher them, some will not be available.
00024703
Dwarf Mode -- Stockpiles
minor
resolved (user6)
2010-08-10dwarves putting food into non food stock pilesMake a custom stockpile that accepts only lye. Make sure it has barrels available. Make lavish meals. Watch as dwarves pack the food into prepared food barrels and store on stockpile.
00023876
Dwarf Mode -- Embark/Setup
crash
resolved (user6)
2010-08-10Forgotten beast is available to bring along on embark screen for 1 point, choosing it then attempting to embark crashes gameChoose "Forgotten beast" on the (3rd, I think) page under the choose items portion of the embark screen
The game crashes when you hit Embark
00023093
Weather
minor
resolved (user6)
2010-08-10No Precipitation
00022442
Technical -- General
minor
resolved (user6)
2010-08-10cpu usage irregularitiesin windowed mode click the minimize button, or while in full screen mode use alt-tab, either while using task manager to moniter cpu usage.
000206710
Technical -- General
minor
resolved (user6)
2010-08-10init's partially ignored.
00007645
Technical -- General
trivial
resolved (Baughn)
2010-08-10Minimizing in windowed mode causes entire window to be blacked outOpen DF, minimize, then maximize.

This has occurred on two systems with drastically different configurations: a laptop on Wind7 off an integrated chip, and a desktop on XP running off of a proper GPU.
00024913
Dwarf Mode -- Buildings, General
minor
resolved (user6)
2010-08-10Aboveground butcher shops get cluttered.1: Build a butcher shop on an aboveground tile
2: Define a refuse stockpile on an aboveground tile
3: Butcher a lot of animals
00021674
Technical -- General
crash
resolved (Baughn)
2010-08-10Hard lockup on window resizeStart the game, skip the intro, in the menu try to resize the window and wait several seconds.
00024943
Technical -- Saving/Loading
major
resolved (user6)
2010-08-10I exited the game by saving, but upon restarting there was no recent save to be found
00024231
Dwarf Mode -- Interface, Stockpiles
crash
resolved (user6)
2010-08-10Crash in Windows SDL upon viewing item descriptions in stockpilesHit enter to view description of any item (bin, barrel, singular item...etc, crash ensues.
00006369
Dwarf Mode -- Jobs, Hauling
minor
resolved (user6)
2010-08-10Meat hauling will not carry stacksAny meat hauling task, especially from butcher shop.
00024271
Dwarf Mode -- Interface, Unit View
crash
resolved (user6)
2010-08-10when i hit enter to view a red dwarf or any other the program crashesred dwarf, hit k to look around, when on top of said red dwarf or any other, hit enter. *crash*
00024513
Dwarf Mode -- Skills and Professions
minor
resolved (user6)
2010-08-10Mining is not listed on any dwarfs skills
00024214
General
minor
resolved (user6)
2010-08-10Using the native Linux SDL release v0.31.08 The game crashes on exitStart the game. Play for a while, or not. Try to quit.
000148518
Dwarf Mode -- Interface, Stockpiles
minor
resolved (user6)
2010-08-10Toggle to allow (empty) barrels in furniture stockpile doesn't work
00024834
Dwarf Mode -- Jobs, Smelting
minor
resolved (user6)
2010-08-10Can't make coke, need some irrelevant stone
000027326
Dwarf Mode -- Interface, Farm Plots
minor
resolved (user6)
2010-08-10Farms produce less food?
00020327
Technical -- General
major
resolved (Baughn)
2010-08-10Resize of window leads to black screenJust resize the window
00025383
Dwarf Mode -- Interface, Unit View
minor
resolved (user6)
2010-08-10Going from Unit List to Dwarf via "c" does not paint left border on unit display in FRAME_BUFFER mode
00025414
Dwarf Mode -- Stockpiles
minor
resolved (user6)
2010-08-10Ammunition stockpiles: "Other Materials" in settings show nothing, can't Permit or ForbidCreate an ammo stockpile.
Go into its Settings and attempt to forbid or permit the Other Materials category.
00022117
Technical -- General
crash
resolved (user6)
2010-08-10Sudden Shutdown BugAttempt to use my computer to play Dwarf Fortress 31.05. Sudden shutdown occurs after a random amount of time, but always within thirty minutes of opening the game application.
00025583
Dwarf Mode -- Embark/Setup
minor
resolved (user6)
2010-08-10Odd Embark WarningPeriodically occurs on embark.
00024924
Miscellaneous Crashes
crash
resolved (user6)
2010-08-10dwarf fortress suddenly quits
00024079
Dwarf Mode -- Jobs, Hauling
minor
resolved (user6)
2010-08-10Dwarves don't haul metal ore to stockpile anymore
00025225
Dwarf Mode -- Jobs, Healthcare
major
resolved (user6)
2010-08-10Cancels Surgery: Patien not resting
00026453
Dwarf Mode -- Military
crash
resolved (user6)
2010-08-10Individual assignment station using "s" key results in crash when pushing "s" key after assignment- Create 2+ squads
- Assign a member or more of squads 'b', 'c', 'd', etc. to a location
- unpause game
- push 's' key
00026544
Civilizations/Entities -- General
major
resolved (user6)
2010-08-10Race entities all shuffled about when a small change is made in the rawsFirst a test to see if the download is not corrupt: Install DF; gen a world and start a fort to see if it all works correctly; your race will be dwarf, your neighbours will be things like elves and humans. Win!

Edit the creature_equipment and creature_domestic trade capacity values, doubling them.
Generate a world - I used a default 'small region' preset but it doesn't seem to matter.
Play in DF mode, enjoy being a forgotten beast or troglodyte or werewolf.
00024453
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (user6)
2010-08-10pits don't work properly if they're covering the only open space tile of a holecreate a pit zone over a single-tile hole, assign a goblin to it (if that doesn't work: create a 1*X long hole, create the pit over the last tile of it, then make said tile a 1*1 hole by constructing a wall below the open space tile next to it)
00024748
Dwarf Mode -- Interface, Squad Control
crash
resolved (Toady One)
2010-08-10Crash when calling the squad screenMaybe try to use the squad screen near a half revealed cavern. Or try to call the squad screen behind closed linked door with a caged goblin inside.
00026754
Dwarf Mode -- Nobles
minor
resolved (user6)
2010-08-10Bookkeeper Will not use OfficeNo steps have been taken to reproduce it as of yet.
00026565
Dwarf Mode -- Jobs, Smelting
minor
resolved (user6)
2010-08-10unknown trigger, but after a period workshops no longer allow me to smelt compounds - steel bronze electrum etcI am currently unsure as to the trigger. This has happened in every fort i have run sincve 2010 that has lasted more than two or three years and built a significant smelting industry. IN my most recent fort it occured jusdt after mining out some adamintine.
00012624
Dwarf Mode -- Economics
minor
resolved (user6)
2010-08-10Eatable Animal Stuff is not linked to Food Hauling
00017935
Dwarf Mode -- Interface, Designations
minor
resolved (user6)
2010-08-10Sometimes designations ([d]) panel takes few minutes to open
00021483
Dwarf Mode -- Interface, Squad Control
crash
resolved (user6)
2010-08-10Giving squads a new order causes crash1. Create a squad - I had to use the Windows version for this (see bug 0001925 and duplicates).
2. press 's' to open the squad tab.
3. select a squad.
4. press 'o' to add a new order (this happens whether or not you delete the order that was previously there).
5. crash occurs.
00022433
Technical -- Rendering
minor
resolved (user6)
2010-08-10resolution issuealt-tabbed then alt-tabbed back.
00001236
World Generation -- General
crash
resolved (user6)
2010-08-10World Gen Bug
00025745
World Generation -- General
crash
resolved (user6)
2010-08-10World Gen Crash for the Macs
00022243
Dwarf Mode -- Trade
minor
resolved (user6)
2010-08-10Traders Weight Doesn't Decrease by TradingTrade. Buy things from them
Note how the weight limit doesn't increase.
00022526
Technical -- Input/Keybinding/Macros
minor
resolved (user6)
2010-08-10Dwarf fortress does not allow me to assign functions to non-english keyboard buttonsUse keyboard with Norwegian layout
00003355
Adventure Mode -- Sites
minor
resolved (user6)
2010-08-10Human towns occur arround goblin towers.
00003802
Adventure Mode -- Movement
minor
resolved (user6)
2010-08-10Adventurer lives in slow motion
00023926
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2010-08-10Urist McDoctor cancels surgery: must recover wounded!
00023883
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2010-08-10v31.07 Doctors pick up patients to put in traction, then cancel because patient is not restingGet a dwarf injured that needs traction. Make a hospital zone that has a traction bench. Wait for the bone doctor to try and put him in the traction bench.
00026407
Reactions
minor
resolved (user6)
2010-08-10Cant make soap
00026105
Technical -- Saving/Loading
crash
resolved (user6)
2010-08-10Crash during game load, runtime errorHere's one such saved game:
http://www.mediafire.com/?uziz0mtimwm
Here, the world was generated as "medium region", the embark size was 5x5, a volcano was present on site, there was a cavern collapse message immediately after embarking, and there was a named hydra keeping to itself in a map corner. The game lasted for six months before saving.
00025941
Cave-ins
minor
resolved (user6)
2010-08-10Small cave ins when I load
00024739
Dwarf Mode -- Buildings, General
minor
resolved (user6)
2010-08-10Dwarves will walk across unbuilt/not-yet-constructed floorsBuild a square of wall, with an access (stairs). Shift up 1 z-level and designate the open area between the walls as a floor to be constructed (b-C-f). Observe as dwarves walk across this open space.

z = 0 z = +1

00000 00000
0...0X 0+++0X
0...0 0+++0
0...0 0+++0
00000 00000
00026777
Dwarf Mode -- Jobs, Eating/Drinking
minor
resolved (user6)
2010-08-10Dwarves work themselves to death.Unknown... try making a large wall and marking it as carve into fortifications.
00026192
Combat -- Target Selection
major
resolved (user6)
2010-08-10Squad assigned to kill mechents horse, non-assigned hunter shoots at horse and anyone in sight.
00025217
Combat -- General
minor
resolved (user6)
2010-08-10One dwarf dead and the other dwarfs spine crushed and legs broken but no combat report!Sorry but I don't have any way of reproducing this, I don't have a save of the game before it happened either.
000051215
Dwarf Mode -- Stockpiles
major
resolved (user6)
2010-08-10Dwarfs do not use bins
00017462
Technical -- General
crash
resolved (user6)
2010-08-10Fullscreen cause computer to freeze
00009707
Technical -- General
crash
resolved (user6)
2010-08-10Crash on hitting the Windows Start key in fullscreenUm. Click the windows key in game?
00023954
Dwarf Mode -- Interface, Trade
text
resolved (user6)
2010-08-10Heavy weights printing over value of trade items
00019273
Adventure Mode -- AI
tweak
resolved (user6)
2010-08-10Broken zoom
00027326
Miscellaneous Crashes
crash
resolved (Baughn)
2010-08-10Crash when using [PRINT_MODE:TEXT]
00011363
Technical -- General
tweak
resolved (Baughn)
2010-08-10No mouse in Music and Sound screen when fullscreen.Fullscreen, Escape Menu, Music and Sound, attempt to utilize mouse.
00002673
Dwarf Mode -- Interface, Military Screen
minor
resolved (user6)
2010-08-10Assigning material for weapon deletes selectionEquip squad with crossbow, select material.
00021568
Dwarf Mode -- Interface, General
minor
resolved (Toady One)
2010-08-10Artifacts in border/divider column in Fortress Mode main display after opening menusHit [k] to look around.
Scroll left or right and observe duplicated graphics to the left of the information pane.
00014961
Dwarf Mode -- Military
minor
resolved (user6)
2010-08-10Dwarfs pick up ranged weapon, but won't pick up ammo, if they do they don't shoot
00016747
Dwarf Mode -- Jobs, Equipment
minor
resolved (Toady One)
2010-08-10Dwarves assigned the woodcutting labor won't pick up axes and start cutting
00028254
Dwarf Mode -- Military
crash
resolved (user6)
2010-08-10Continually crashing saveWait a short time
00016284
Init Options
minor
resolved (Toady One)
2010-08-10[MOUSE:NO] failsSed designate mining area, and then click on a wall or deep in the mountain.
000012514
Miscellaneous Crashes
crash
resolved (Toady One)
2010-08-10Crash when spawning dwarves in arena after playing Fortress Mode
00028333
Dwarf Mode -- Interface, Tasks
minor
resolved (user6)
2010-08-10Linking floodgates (and possibly other items) Z level out of sync with X indicatorCreate 3 floodgates on one Z level, and a 4th on another. Try and link a lever to a floodgate and hop through the list.
00028213
Dwarf Mode -- Stockpiles
tweak
resolved (user6)
2010-08-10Marble does not default to being an economic stone.
00006926
Dwarf Mode -- Combat
minor
resolved (Toady One)
2010-08-10Extended Combat with Zombie Giant EaglePresumably to go into the arena with a dwarf with no combat skills trained and see how long it takes a Zombie Giant Eagle to kill him. I'm going to guess a long time.
00000259
Dwarf Mode -- Interface, Tasks
tweak
resolved (user6)
2010-08-10Multiple smelter reactions have same access key
00028903
Adventure Mode -- Movement
major
resolved (user6)
2010-08-10Game Slows, Non-CPU IssueUnsure, first time encountering. The issue occured when I entered and exited a particular zone over multiple occasions (possibly more than 12). When the slow down process began, everytime I would reenter the zone it would get a bit more slow.
00029155
World Generation -- General
crash
resolved (user6)
2010-08-10The game seg faults every time during world gen.Unknown as to how to reproduce on other systems. It has never gotten past world gen on mine.
00026814
Dwarf Mode -- Interface, Military Screen
major
resolved (Toady One)
2010-08-10Pri/Assignments broken
00028654
Dwarf Mode -- Interface, Text
minor
resolved (user6)
2010-08-10SDL Version shift key for capitals won't work after a whilePlay for about 5- 10 minutes then try to use capital letters
00016949
Dwarf Mode -- Jobs, Designations
minor
resolved (user6)
2010-08-10At least one level of miner required to mine (can't dig untrained)
00029805
Dwarf Mode -- Jobs, Eating/Drinking
major
resolved (user6)
2010-08-10Dwarf cancels give food: no food available
00029951
Items
tweak
resolved (user6)
2010-08-09ADJECTIVE tag is only working for weaponsmod in an euipable item that isnt a weapon with the adjective tag
0002993 
Dwarf Mode -- Trade
minor
resolved (user6)
2010-08-09Dwarf brings goods to depot; hauling labor disabled
00029824
Dwarf Mode -- Environment
major
new
2010-08-09Dirt caving in on supports will float when the supports are removedOn level -5 I dug out a 2 x 2 room which would be blocked off by the cave in. On the four tiles of this room I built four supports which would catch the initial cave in so that I could cause another one by removing the supports at the pull of a lever. Directly above that on level -4 I dug out another 2 x 2 room. The floor of this room would be hit by the cave in from above and fall with it onto the supports in the room on level -5. Above this room on level -3 I dug a square channel leaving a 2 x 2 section on this center which would be the part that would cave in. Above this on level -2 I again dug a square channel to prepare the cave in. Above this on level -1 I again dug a square channel and inside the square channel I dug out the 2 x 2 section to separate it from the cavern causing it to cave in. It would normally have fallen to the room on level -5 but since I had supports there, it fell on top of the supports and remained on level -4, leaving the supports fully functional. When I pulled a lever to remove all of the supports, the 2 x 2 section of rock remained floating on level -4, although it was completely disconnected from the rest of the cavern.
00029864
Dwarf Mode -- Reclaim
minor
resolved (user6)
2010-08-09Items randomly being destroyed after reclaim.Not tried reproducing it but I think can upload the save somewhere if needed. (It just crashed upon "clearing game objects" after saving)
00029891
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (user6)
2010-08-09Farmers won't farm on a partially wet/partially dry plot- wet a patch of underground dirt, surrounded by dry dirt
- create a farm plot larger than the wet patch, possibly leaving the top left corner dry.
- set a seasonal planting schedule
- watch farmers not farm. no alerts happen either
00022543
Dwarf Mode -- Interface, Squad Control
crash
resolved (Toady One)
2010-08-08crash after accessing the squad menunot able to reproduce since pressing the 's' has worked for me hundreds of times.
00029811
Dwarf Mode -- Interface, General
trivial
resolved (user6)
2010-08-08109 pages of 'smears' and 'covered with' on a cow.*wavery voice* ~Plaaayyyy!~
00029792
Dwarf Mode -- Interface, Animals
major
resolved (user6)
2010-08-08Animals bought from (elven) caravan do not show up in animals screenWait for caravan.
Buy animals.
Check (z)>> animals screen.
00007053
Dwarf Mode -- Military
minor
resolved (user6)
2010-08-07Squad disbands after defining barracks from archery target or member becoming captain of the guard.
00026044
Miscellaneous Crashes
crash
resolved (user6)
2010-08-07I load my save and in about a minute of running DF crashes. It is always at the same date in fortress time.Unknown
00006261
Dwarf Mode -- Jobs, Cooking and Food
minor
resolved (user6)
2010-08-07Whip wine flour1.grow whip vine outside.
2.mill it
3.Check kitchen menu under "z"(no whip vine)
4.check stock for whip vine flour count.
extra steps
5.Set cook food on repeat
6.check stock again for whip vine flour
00025902
Technical -- Saving/Loading
minor
resolved (user6)
2010-08-07Game Crashes on save
00019264
Technical -- Rendering
minor
resolved (Baughn)
2010-08-07Playing intro movies prevents screen resizing in OSXOnly occurs when the screen can be dragged to increase size. Open DF with no init changes, change the screen size, and DF won't change size.
00020559
Technical -- Rendering
major
resolved (Baughn)
2010-08-07Linux version won't show more than 25 rowsjust start the program attached
00029741
Dwarf Mode -- Military
minor
resolved (user6)
2010-08-07Squad Station orders maintained after save, load of older savePlay a fort until an autosave occurs (or save the fort and rename the folder as a separate backup). Create a squad in the curre save the fort, load the autosave/backup. The squad created in the first fort, formed after the autosave/backup was created, will follow their orders even though the squad technically doesn't exist.

For immediate reproducability, see this save collection: http://dffd.wimbli.com/file.php?id=2909

Steps:
Load region3, observe the squad stationed in the entrance hall (center right, one level below the surface).
 Note the date is 135 Early Summer
With or without unpausing, save the fort.
Load region3-spr-135, return to the entrance hall (for convenience:
  F1 zoom and down one level, bottom right).
 Unpause. Five dwarves will switch to military roles, and after about 20 or
  30 seconds they will rally in the entrance hall.
 The squad they belonged to was given station orders at this location in the
  region3 save, but as you can see in the military screen, only one squad
  exists and is comprised of only the militia commander
0002975 
Technical -- Input/Keybinding/Macros
minor
resolved (user6)
2010-08-07Backspace key doesn't work
00029685
Dwarf Mode -- Jobs, Healthcare
major
new
2010-08-07Dwarf recovery problems and dwarves leaving hospital to handle their needs personally, cancelling carePresumably may happen to wounded dwarves during certain circumstances. Might be irrelevant but both dwarves had broken ribs. Probably related to 0000352 and similar problems.
00029633
Dwarf Mode -- Pets
minor
resolved (Logical2u)
2010-08-06Crazy cat dwarf
00029572
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (user6)
2010-08-05"cancels Clean Self: Area inaccessible"Unforbid soap. Soap will be moved to a stockpile and the spam will start soon after, when a dwarf decides to bathe. Particularly noticeable after battles.
00015993
Dwarf Mode -- Buildings, Cages and Chains
minor
new
2010-08-05Creatures in cages never drownPlace a caged creature in an area that can be flooded
Flood the area and see the creature never begins to drown
0002956 
Adventure Mode -- Buildings
minor
resolved (user6)
2010-08-05Bridges in roads stop in mid-air
00029531
Dwarf Mode -- Stockpiles
minor
resolved (user6)
2010-08-05Dwarves ignore stone blocks stockpile
00028734
Dwarf Mode -- Artifacts
minor
resolved (user6)
2010-08-05Dwarfs not getting any experience from creating artifacts
000264419
Dwarf Mode -- Interface, Manager
major
resolved (Toady One)
2010-08-04Reaction jobs created via manager keep getting re-issued after completionj, m, q, make coke from bituminous coal (or lignite) (or make brass)
wait for job to finish at smelter
check manager to see that job did not decrement
0002951 
Dwarf Mode -- Jobs, Sleeping
minor
resolved (user6)
2010-08-04Dwarves will sleep in any bed, even when a room is assigned to them.It's an epidemic in my fort: half of everyone has "slept without a proper room recently"! I haven't tried starting a new fort and seeing if the problem's there as well. This bug is something easily overlooked, I only found it because there were dwarves sleeping in the hospital who weren't wounded, and I had personally assigned each dwarf his own room.
00029491
Dwarf Mode -- Diplomacy
minor
resolved (user6)
2010-08-04Diplomat leaves when expedition leader is replaced
00029421
Dwarf Mode -- Combat
trivial
resolved (user6)
2010-08-03Skeleton kills don't register as killsEmbark somewhere with skeletons. Pit dwarves against them. Observe kill counts.
00012024
Dwarf Mode -- Combat
crash
resolved (user6)
2010-08-03Megabeast attack triggers crash1) Megabeast arrives!
2) Designate burrow
3) Make burrow target of emergency alert
4) Set civilian alert to emergency burrow
5) Crash
00012449
Dwarf Mode -- Transport/Hauling
minor
resolved (Toady One)
2010-08-03Place In Traction is not workingBuild hospital with a Traction Bench - get a dwarf smashed up good - enjoy the show
000007622
Dwarf Mode -- Jobs, Hunting
minor
resolved (Toady One)
2010-08-03Hunters not huntingThis appears to of happened in 3 of the 4 forts ive tried. i don't know about the first one where it didn't happen becuase i didn't have a hunter.
00021462
Dwarf Mode -- Interface, Military Screen
minor
resolved (Toady One)
2010-08-03once assigned ammunition does not clear on delete assignmentAssign ammunition totalling your stock of bolts/arrows to a squad or hunters
Delete that assignment
Reassign to a different task
-> arsenal manager won't assign ammo to different task, unless you produce new ammo
000094513
Dwarf Mode -- Environment
tweak
resolved (Toady One)
2010-08-03Temperature Settings in world gen behaving strangely-try different temperature settings in worldgen
-try different elevation settings too
00027204
Dwarf Mode -- Jobs, Cleaning
minor
resolved (user6)
2010-08-03Spam of announcement menu: Clean self on unreachable placesBlow a load of sticky goo into some dwarf's face, watch them attempt to clean it.
00029063
Dwarf Mode -- Jobs, Equipment
major
resolved (user6)
2010-08-03Wood Cutters Behaving Oddly
00029391
Dwarf Mode -- Military
minor
resolved (user6)
2010-08-03wounded marksdwarf cancels rest due to enemy who isn't there anymorehttp://dffd.wimbli.com/file.php?id=2890

- watch as the bed gets deconstructed, the dwarf gets recovered and instantly cancels resting, reverting to "soldier" status
00029402
Adventure Mode -- Inventory
minor
resolved (user6)
2010-08-03Can't put back in what I've taken out of backpack1. take something out of a backpack ('r') so it's in one of your hands
2. try to put it back in ('p')
3. enjoy reading the message
4. drop it
5. pick it up again
6. item put away
0002932 
Dwarf Mode -- Diplomacy
minor
new
2010-08-02Underground trees count against elf chopping limit
0000553 
Dwarf Mode -- Jobs, Hauling
minor
new
2010-08-02Frozen lye (and at least one other frozen liquid) doesn't get hauled to a stockpile.1. Start on a glacier with lye.
2. Designate a stockpile that includes lye.
3. It will not be hauled, looking in the barrel shows "Frozen Lye"
0002929 
Dwarf Mode -- Jobs, Items
minor
resolved (Logical2u)
2010-08-02need 10000 plant cloth to make a bag
0002927 
Dwarf Mode -- Jobs, Healthcare
major
resolved (Logical2u)
2010-08-02Doctors applying a cast to a dwarf with broken bones get stuck at the water source with bucketBreak bones to some dwarves (red color limbs, more=better), stock plaster powder, buckets threads and cloth in hospital. Chances are that doctor will get stuck in loop:

trying to apply cast: filling bucket at water source => dehydrated => drink => apply thread, cloth, plaster powder to broken limb => filling bucket with water => dehydrated .....
00029251
Creatures
feature
resolved (user6)
2010-08-01Cat caught fish leave vermin corpse. This should be unprepared fish item instead.
0002921 
Combat -- General
minor
new
2010-08-01After dwarves bleed to death from a venom syndrome, kill credit goes to the last creature that hit them
00029111
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2010-08-01Injured dwarf never gets treatment assigned
00027465
Combat -- General
minor
resolved (user6)
2010-08-01Disembowelment mostly not fatal
00029091
Combat -- General
feature
resolved (user6)
2010-07-31please add names to combat reports
00029081
Dwarf Mode -- Military
minor
resolved (user6)
2010-07-31Recruit spams Cancel Rest because of enemy who is no longer around
00028589
Creatures
minor
resolved (user6)
2010-07-31Animals somehow giving birth with no male
00028991
Dwarf Mode -- Trade
minor
resolved (user11)
2010-07-30Mugs don't appear in the trade screenI made a lot of mugs on repeat, anywhere from 50-100, I don't think mugs appeared even before then.
00028936
Dwarf Mode -- Items
major
resolved (user11)
2010-07-30Upon creating of wooden grate, object is placed in stockpile, then disappears seconds laterOut of the 3 times I have tried, it has happened each time. I set the grate to go to a different stockpile in a separate location, but it still disappears in a few seconds.
00028971
Dwarf Mode -- Jobs, Mechanisms
minor
resolved (user6)
2010-07-30Mechanism list not sorted when linking building to a leverCreate some mechanisms, try to link a lever to a door, floodgate, hatch, or other building.
00028911
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user11)
2010-07-29baby died of thirst - mother is in the hospital
00025863
Dwarf Mode -- Military
major
new
2010-07-29Soldiers pick sleeping dwarves as their sparring partners, then either stand around or beat them up
00028753
Dwarf Mode -- Environment
minor
resolved (user6)
2010-07-29Embark on River
00028852
Dwarf Mode -- Jobs, Military
minor
resolved (Logical2u)
2010-07-29Military dwarfs spar with sleeping opponents.1) Make a squad with 2 or more dwarfs.
2) Make a barracks, build beds inside of it, set the quad to train in it. I did not set the squad to sleep in the barracks.
3) Give the squad the train order.
000285916
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
new
2010-07-28Weave thread cancellation: requires 15k rock thread
00028831
Miscellaneous Crashes
crash
resolved (user6)
2010-07-28Crash on zone placement cancel
00016123
Creatures
minor
resolved (user6)
2010-07-28Forgotten Beast stuck behind wall, prevents any action.
00028801
Technical -- Saving/Loading
crash
resolved (user6)
2010-07-28cleaning game objects, V .12I don't know, still seems military related,

my entire military is dead
00028794
Dwarf Mode -- Stockpiles
minor
resolved (user11)
2010-07-28No furniture stockpile will accept goodsThis is the first time I've seen this, but I've seen a few forum posts mentioning similar weird stockpile behaviour.
00028672
Dwarf Mode -- Interface, Squad Schedule
crash
resolved (user6)
2010-07-28Crash inside squad scheduals during siege? raise siege, scroll through and rapidly change menus very very quickly?

It seemed to happen when I was pressing keys faster than could be resolved in the squad menu.

Or maybe it just hanged for a minute while I stared on in horror.
00028663
Items
minor
resolved (user6)
2010-07-28Steel Helms are becoming forbidden randomly upon military equip.
00003632
Miscellaneous Crashes
crash
resolved (Logical2u)
2010-07-28Game crashed in Dwarf Mode
00002802
Miscellaneous Crashes
crash
resolved (Logical2u)
2010-07-28Game crashed during adventure modehttp://pastebin.com/QNTAqG6p

Edit: Moved the log to pastebin to save space.
0002876 
Dwarf Mode -- Diplomacy
feature
resolved (Logical2u)
2010-07-28Human civilization diplomat is demonic antelope humanoidGet random diplomat, who happens to be demonic???
00028741
Dwarf Mode -- Jobs, Items
minor
resolved (user11)
2010-07-28Make clear glass vial produces pearlash flasksMake clear glass vials.
00005573
Dwarf Mode -- Embark/Setup
minor
resolved (user6)
2010-07-28Stone types in embark area duplicated
00026152
Adventure Mode -- Inventory
minor
resolved (Toady One)
2010-07-28Knapping is a free action
00022282
Dwarf Mode -- Items
minor
resolved (Toady One)
2010-07-28Dwarf gets attached to other things then weaponsShould turn up on itself.
00002934
Dwarf Mode -- Trade
minor
resolved (Toady One)
2010-07-28Deconstructing trade depot gives you the traders' items
00019611
Dwarf Mode -- Interface, General
tweak
resolved (user6)
2010-07-28Cannot use hotkeys while doing other thingsFor example

set a hotkey
press k
try to use the hotkey
00008431
Dwarf Mode -- Interface, Military Screen
minor
resolved (user6)
2010-07-28Military screens ignore interface.txt SECONDSCROLL_*Modify SECONDSCROLL_*, visit military screens.
00028711
Dwarf Mode -- Immigration
minor
resolved (user11)
2010-07-28Immigrant dwarves drop toolsGet an immigrant with a pick or axe.
00013356
Dwarf Mode -- Military
crash
resolved (Toady One)
2010-07-28Military/squad related crash (with save)1.get save file from http://dffd.wimbli.com/file.php?id=2159
2.load game
3.wait till winter
4.crash
00028533
Dwarf Mode -- Rooms
minor
resolved (user6)
2010-07-26Archery Room doesn't work.
00003666
Technical -- General
major
resolved (Baughn)
2010-07-26Game zooms in after minimize from fullscreenStart DF in fullscreen mode, minimize, then maximize.
00006255
Creatures
minor
resolved (Toady One)
2010-07-26Flesh Balls
00028571
Dwarf Mode -- Jobs, Items
minor
resolved (user6)
2010-07-26Green glass vials are built as coal flasksBuild a glassblower's shop, order at that shop the making of green glass vials, get coal flasks.
00028551
Dwarf Mode -- Military
major
resolved (user6)
2010-07-26Dwarf Voluntarily Drowns Self Chasing CreatureOrder your military to kill an animal swimming away. Watch the stupid.
000066712
Items
minor
resolved (Toady One)
2010-07-26Creature gets attached to item, keeps bestowing new names upon itTwo bronze colossi in Arena mode duking it out, give one of them a sword and wait.
00028464
Dwarf Mode -- Trade
major
resolved (user6)
2010-07-26Caged animals at trade depot scare dwarves underground.Trade post outside.
Tunnel underneath and have dwarves working.
Traders bring scary caged animal.
Bug reproduced.
000033224
Dwarf Mode -- Stockpiles
minor
resolved (Toady One)
2010-07-26Raw files parsed in strict alphabetic order in Linux but not Windows, causing ID mismatches for saves moved between systems
000070621
Dwarf Mode -- Interface, Squad Control
crash
resolved (Toady One)
2010-07-26Trying to access the squad screen mid-combat caused a complete game hang
00028511
Dwarf Mode -- Military
minor
resolved (user6)
2010-07-26Dwarfs go off duty at end of month when they shouldn'tCreate a squad, set its schedule to Active/Training, and assign it a barracks to train in, then wait for the season to change.
0002844 
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (Logical2u)
2010-07-26Cancellation spam on release small creatureHave small animal in cage(tame hedgehog in my case), unassign it from cage
00028481
Dwarf Mode -- Trade
text
resolved (user6)
2010-07-25Human Representative talks like Dwarven LiasonI didn't really have the time to wait another year and see if it happened again. Sorry.
00028452
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
trivial
resolved (user6)
2010-07-25Make glass vial produces flaskBuild glass furnace, attempt to make glass vials
00028431
Dwarf Mode -- Jobs, Hauling
minor
resolved (user6)
2010-07-25No hauling enabled, tries to haul outside burrow anyway, spams cancellation
00028411
Dwarf Mode -- Artifacts
minor
resolved (user6)
2010-07-25Bone artifact loses additional components after completionStrange mood -> bone artifact -> check input materials and compare with output materials. Difficult to reproduce.
00002633
Combat -- General
minor
new
2010-07-25No announcement when fat melts away
00028381
Dwarf Mode -- Buildings, General
minor
resolved (user6)
2010-07-25auto loom
00027986
Technical -- Rendering
crash
resolved (Baughn)
2010-07-25Crash when switching from Fullscreen to Windowed modeLaunch game in fullscreen mode, and press F11 (or whatever the key has been changed to)
00028351
Dwarf Mode -- Embark/Setup
minor
resolved (user6)
2010-07-25Vermin meat available upon embark
00010217
Dwarf Mode -- Invasions
minor
new
2010-07-25Forgotten beast composed of snow -- immune to magma.
00011585
Adventure Mode -- Display
minor
new
2010-07-25Downwards slope symbol sometimes disappears from view1) Download and play http://dffd.wimbli.com/file.php?id=2107
2) Seven squares to the east is a dark red (clay loam) downward slope.
3) Step one square to the east and it will disappear. Step one square west back to the starting point and it will re-appear.
4) Step one square west of the starting point and it will also disappear (though not necessarily if it's your first move after re-loading the game).
0002487 
Dwarf Mode -- Environment
minor
resolved (user6)
2010-07-25Mismatched ramps after digging out ice
00015721
Dwarf Mode -- Environment
minor
resolved (user6)
2010-07-25Underminded spider webs don't fall
0001982 
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
new
2010-07-25Carving ice ramp sometimes creates two ramps in the same tile -- one of ice, and of the layer stoneFirst:
1) Find Ice
2) Channel/Carve Ramp
3) (d) (z) on ramp
4) get new ramp
0002367 
Combat -- General
feature
resolved (user6)
2010-07-25Injured legs do not affect movementAttack something and give it grevious leg injuries
It still walks as if nothing happened
00011695
Dwarf Mode -- Military
major
new
2010-07-25Soldiers follow enemies into the water, and then drown1) Use a wrestler to knock an undead critter into a pond
2) Issue a kill order on said critter
3) Watch as dorfs happily jump to their watery graves
00028031
Adventure Mode -- Movement
minor
resolved (user6)
2010-07-25Bridges unwalkable except with AltWalk to bridge.
Try to step on without pressing Alt beforehand.
Fail.
00027846
Contaminants/Spatter
minor
resolved (user6)
2010-07-25Blood coming backWell it happens always on my current game but dont know if it would happen in a new world.
00028322
Creatures
minor
resolved (user6)
2010-07-25Eight-legged quadruped forgotten beast.
00028243
Dwarf Mode -- Embark/Setup
minor
resolved (Logical2u)
2010-07-25Dwarves embark on ice that melts when spring arrives
00020201
Combat -- Wrestling
minor
resolved (user6)
2010-07-25Forgotten beast causes instant legendary fighter/wrestler1. Take dorf
2. Apply forgotten beast
00028223
Combat -- Wrestling
minor
resolved (user6)
2010-07-25with one move from dabbling to legendary
00028232
Dwarf Mode -- Military
minor
resolved (user6)
2010-07-25Activated soldiers carrying stockpile stuff out to barracks then back
00028302
Miscellaneous Crashes
crash
resolved (user6)
2010-07-25Crash after 30 seconds of play on linux x64Load fortress, unpause, wait for a minute or two.
00028271
Creatures
minor
resolved (user6)
2010-07-25Blizzard man has [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS] but no ribs
00028261
Dwarf Mode -- Nobles
minor
resolved (user6)
2010-07-25Noble mandates native platinum items/ Random I guess
000215719
Dwarf Mode -- Interface, General
minor
resolved (Baughn)
2010-07-25*PAUSED* indicator does not always disappear when game is running, and other display artifactsPause action with spacebar. Use d -> i, to indicate stairways to be carved. Press spacebar again. Sometimes this works as intended, sometimes it does not.
000020614
Dwarf Mode -- Jobs, Items
minor
resolved (Toady One)
2010-07-25turtle shell crafts not producingProduce shell crafts using turtle shells in the craftdwarf's workshop.
00022142
Dwarf Mode -- Interface, Announcements
text
resolved (Toady One)
2010-07-25Wrong pronoun use in combat logsI've not noticed this happen anywhere else, so I'm not sure why it happens to my manager. Unfortunately he was unconscious at the time, so I don't know whether it was only the vomit text being effected, or all his combat messages.
00008502
Typos/Grammar
text
resolved (Toady One)
2010-07-25Arena combat report refers to viewed creature as "you"
00026121
Dwarf Mode -- Interface, Announcements
minor
resolved (Toady One)
2010-07-25"You have been engulfed in flames" MessageYou'd need a FB with fire attack to fight enemies in the fog of war.
00011642
Dwarf Mode -- Jobs, Military
major
new
2010-07-24Same dwarves are training every month.Don't know. This may have happened every time and this is the first time I noticed it. It could be related to the armor bug or any number of things.
00028152
Dwarf Mode -- Moods
major
resolved (Logical2u)
2010-07-24Successful fey mood does not elevate skill
00024651
Dwarf Mode -- Environment
minor
new
2010-07-24You can build farms on brooks if you muddy thembuild a pump next to a brook and pump water "on top" of it.
build a farm on the brook.
00025973
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (user6)
2010-07-24Dwarves only use part of the farm plotAppears to happen at random, but placing many usable farm plots might be able to produce it.
00028051
Dwarf Mode -- Jobs, Building Construction and Destruction
major
resolved (user6)
2010-07-24Deconstructing Trade Depot
0002802 
General
crash
resolved (user6)
2010-07-24Game crashes within 5 MinutesLoad save game, wait.
000272111
Dwarf Mode -- Jobs, Equipment
text
resolved (Toady One)
2010-07-24Melee soldiers in mixed squad try to equip bolts, spam "cancels Pickup Equipment: Equipment mismatch"
00027972
Dwarf Mode -- Jobs, Animal Handling
minor
resolved (user6)
2010-07-23dwarfs playing tug of war with animals trying to be milked.have a animal(its been my horse farm) to be milked and on its way to the workshop set it to a rope restraint.
00013994
Dwarf Mode -- Interface, Stocks
major
resolved (user6)
2010-07-23"Native" ores can't be used at mason's shopAllow Gold and Silver in z-stone. Shut in mason in WS with gold and silver nuggets. Order some tables or w/e.

Message: Needs non-economic rock.
00027921
Dwarf Mode -- Jobs, Items
minor
resolved (user11)
2010-07-23This is a large native copper1. Get copper nuggets
2. Allow copper nuggets to be used for anything in the z stone screen.
3. Make rock crafts until copper nuggets are used. Probably best to use a stockpile to make sure copper nuggets are the closest stone.
00002846
Dwarf Mode -- Jobs, Military
minor
resolved (Toady One)
2010-07-23Military Training: Odd BehaviorI set my militia of 6 dwarves to train (managed to get all the steps) and set it to a minimum of 3 dwarves needed.
00027821
Dwarf Mode -- Jobs, Activity Zones
crash
resolved (user6)
2010-07-23Crashes/locks on canceling zone flow-style placementGo to designate a zone, switch to flow or floor flow (e), press enter to begin placement and then cancel.
00013576
Dwarf Mode -- Interface, Announcements: Message Spam
trivial
resolved (user11)
2010-07-22Arsenal dwarf spams "cancels Upgrade Squad Equipment: Need office" if there's no path to office.1. Assign an arsenal dwarf and give that dwarf an office.

2. Make some change that would cause them to perform their job (ex. add/remove a squad member)

3. Make it impossible for them to get to their office (ex. forbid the door to it)

4. Get spammed.
00027831
Adventure Mode -- Trade
feature
resolved (user6)
2010-07-22Automatically mark unowned inventory items for buying.
000268513
Dwarf Mode -- Jobs, Equipment
minor
resolved (Toady One)
2010-07-22After assigning ammo, squad spams "cancels Pickup Equipment: Equipment mismatch"It seems pretty consistent once bolts are assigned to a squad (other than hunters). The squad's other equipment includes "crossbow" as a weapon. There are enough quivers for everyone.
00017002
Dwarf Mode -- Jobs, Assignment of Jobs
feature
new
2010-07-22Dwarves can start another job while conducting a meetingHave a meeting going on. Enable a labor for the dwarf conducting a meeting and watch as he/she leaves the meeting for another job.
00001191
Typos/Grammar
text
resolved (Toady One)
2010-07-22typo in Command Squads manual pageThe Manual (?) > The Many Menus > Command Squad Specifics: read last sentence
00000771
Typos/Grammar
text
resolved (Toady One)
2010-07-22typo in Creating Rooms manual pageThe Manual (?) > Your First Outpost > Living Quarters > Creating Rooms: scroll to bottom
00022165
Animal Populations
trivial
resolved (Toady One)
2010-07-22Two incidents of Cluster_number on Bluefin Tuna
00022422
Creatures
tweak
resolved (Toady One)
2010-07-22Several creatures have duplicate [NATURAL] tagsOpen corresponding raw file.
Review specified creature entries.
00025261
Creatures
minor
resolved (Toady One)
2010-07-22Giant earthworm not so giant
00027051
Creatures
trivial
resolved (Toady One)
2010-07-22Neither buzzard nor vulture is tagged with [MUNDANE]
00023501
Typos/Grammar
text
resolved (Toady One)
2010-07-22Small typo in description for deerExamine a deer
00005312
Creatures
trivial
resolved (Toady One)
2010-07-22Muskox hair has "skin" for its TLCM_NOUNLooking in any Musk Ox description.
00003832
Creatures
tweak
resolved (user6)
2010-07-22Gorillas don't have any HandsArena mode, spawn a gorilla with 4 boots, it will wear them on it's front and rear feet.
00023793
Typos/Grammar
text
resolved (Toady One)
2010-07-22Changelog in "file changes.txt" lists the changes for 31.07 under a second "auxiliary file changes for 0.31.06"
00027811
Reactions
minor
resolved (user6)
2010-07-22Native Gold/Silver Ores melted into unusable native gold/silver bars
000018110
Dwarf Mode -- Military
minor
resolved (Toady One)
2010-07-21Soldier gets stuck waiting for a demonstration.
00027679
Dwarf Mode -- Interface, Stockpiles
minor
new
2010-07-20Mass forbid/claim fails to affect some items in containersFind a cloth stockpile with bins and lots of thread and cloth. Mass forbid, mass claim, and mass forbid again, and many items will not be forbidden.
0002775 
Dwarf Mode -- Stockpiles
minor
resolved (user6)
2010-07-20The Ammo\Metal folder in the Stockpile menu contains all materials
00027741
Dwarf Mode -- Combat
major
resolved (user6)
2010-07-20Crossbows ineffective against trained armor users (goblins)Haven't tested in the arena but in fortress mode it's pretty easy to reproduce, and it explains why hunters take so long and so much ammo to kill something. (correlates with other bugs)
00018274
Dwarf Mode -- Interface, Military Screen
crash
resolved (Toady One)
2010-07-20On military ammo screen, going from "add new item" to "Material" produces crash
00011104
Items
major
resolved (Toady One)
2010-07-20impact yield and impact fracture the same for all metals, unbalances combat
000161714
Dwarf Mode -- Jobs, Military
minor
resolved (Toady One)
2010-07-20Certain dwarves will never trainthis is difficult to intentionally reproduce, but I always run into it eventually.

-create a military
-continue adding dwarves
-eventually you will find some who will not train even when equipped/configured identically to other dwarves who train normally.
00007431
Dwarf Mode -- Interface, Unit View
major
resolved (user6)
2010-07-20most jobs dont show up, also there is nothing in the noble screen
0000738 
Animal Populations
trivial
resolved (user6)
2010-07-20Saltwater Crocodiles
00005142
Dwarf Mode -- Jobs, Designations
minor
resolved (user6)
2010-07-20Some squares cannot be designated for mining
00007191
Dwarf Mode -- Embark/Setup
minor
resolved (user6)
2010-07-20"Find desired location" extremly slow
00016082
Dwarf Mode -- Jobs, Eating/Drinking
major
new
2010-07-20Insane dwarf lays claim on all foodstuff, probably trying to get rations
00014478
Dwarf Mode -- Trade
minor
acknowledged (Toady One)
2010-07-20Gold nuggets weigh 901352strike the earth, find gold, trade nugget.
00027722
General
crash
resolved (user6)
2010-07-20game crashed when I tried to access a squadI have no save from that fortress, nor is it likely I'll run into the exact same situation again anytime soon. I'm not sure what caused the crash or if it is reproducable, but since this is a beta I figure it's always a good idea to report crashes, even when you're not sure what caused them.
00015742
Dwarf Mode -- Military
minor
resolved (Toady One)
2010-07-20Militia commander stuck in Go to training
00027713
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (Logical2u)
2010-07-20Activity Zone Flow Placement CrashAssuming normal key settings:

Press "i" to set up an activity zone as usual, press enter to place it and then toggle it from rectangular to flow setting by pressing "e" (the order of the steps doesn't matter as long as you end up having a flow-style zone to designate).

From there, hit escape to cancel the zone (before placing it, while still resizing it) and it will produce the crash.

00027692
Dwarf Mode -- Artifacts
minor
resolved (Logical2u)
2010-07-20Dwarf got mood, used two piles of Elephant - 57 to put rings of bone and spikes of bone on itemHave a few bone piles sitting around (such as donkey 7). Get dwarf who has a mood and uses bone. Watch it use the whole pile to fill one material slot needed. If it needs more bone, it will get another bone--- or bone pile. Artifact code doesn't seem to care.
0002768 
Dwarf Mode -- Interface, Manager
minor
resolved (user6)
2010-07-19Making soap fails to subtract from job manager orderOrder soap in the job manager and wait.
00027662
Geology
minor
resolved (Logical2u)
2010-07-19I embarked on a location where it got a cavein, and when I used reveal, saw that there was an UG lake collapsing.This one is unfortunately, completely random and reqires the player to use reveal to see the smaller ones.

Those that generate tons of lag will make themselves known.
00027651
Dwarf Mode -- Interface, Text
minor
resolved (user6)
2010-07-19Delete functions improperlyHit delete while entering text. Nothing is deleted, and the mountain symbol is added.
00008696
Dwarf Mode -- Military
crash
resolved (Toady One)
2010-07-19Game crashes on accessing squad menu with individual dwarf order assignedReproduction, atleast in my case, is really easy. Just assign random people to squad 1 and any other squad(s). Then give an individual order to a single dwarf that is not in squad 1. I've tried this on two different saves and been able to reproduce it in both cases identically. You can assign multiple individual orders to squad 1 members and squad wide orders to any squads and the game works fine. But as soon as you assign an individual order to a dwarf from any other squad and try to access squad menu again (game works fine until that) it either freezes(in the case of squad 2) or crashes (in the case of 3&4 that I've reproduced).
00024362
Dwarf Mode -- Embark/Setup
crash
resolved (user6)
2010-07-19Memory Leak leads to Runtime error
00026169
Technical -- Sound
minor
resolved (Baughn)
2010-07-19Initializing OpenAL failed, no sound will be played (bundled libsndfile.so doesn't work, system libsndfile does)
00026355
Dwarf Mode -- Jobs, Healthcare
minor
resolved (Logical2u)
2010-07-19Medical skills rusting very fast.
000199310
Dwarf Mode -- Military
major
resolved (user6)
2010-07-19Arsenal dwarf not appearing on noble screenI think that this is an intermittent bug.
00000561
Dwarf Mode -- Nobles
trivial
resolved (user6)
2010-07-19No message announced availability of choosing an Arsenal DwarfReach population 20. View 'n'obles screen. Arsenal Dwarf now shows up.
00026202
Init Options
minor
resolved (Baughn)
2010-07-19Windowed-mode size in init ignored by F11Configure a windowed-mode pixel size significantly smaller than the fullscreen resolution. Boot in windowed mode, and press F11 twice. Notice that the new window is larger than the initial window.
0002760 
Adventure Mode -- Environment
minor
resolved (Logical2u)
2010-07-19bridges in world do not always connect at either end
00027591
Dwarf Mode -- Items
tweak
resolved (user6)
2010-07-18Ordered one got another
00027582
Creatures
trivial
resolved (user6)
2010-07-18Hedgehog has [NATURAL] twice
00027563
Map Features
minor
resolved (user6)
2010-07-18Many Z-levels generatedGenerate a world and explore the depth generated by features.
00027571
Dwarf Mode -- Interface, Military Screen
crash
resolved (user6)
2010-07-18crash when ineptly assigning ammunition to a uniform.
00027551
Dwarf Mode -- Immigration
minor
resolved (Logical2u)
2010-07-18King arrivesFulfill the criteria for becoming the capital, based on Nobles screen.
00027531
Dwarf Mode -- Reclaim
crash
resolved (user6)
2010-07-18crash on reclaim (save attached)Start dwarf mode.
Reclaim the fortress.
00027521
Map Features
trivial
resolved (Logical2u)
2010-07-18Mud on brook tilesPump water onto a brook.
00027481
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2010-07-18Amputees never "recover"
000026218
Reactions
minor
resolved (Toady One)
2010-07-18Render Fat job not in menu at kitchen, works in manager1. Build a kitchen.
2. Slaughter or butcher an animal.
3. Give time for dwarves to store the fat.
4. Access the kitchen menu with q. Render Fat is not available.
00027452
Creatures
trivial
resolved (user6)
2010-07-18Bat has [NATURAL] twice
00027341
Technical -- Sound
minor
resolved (user6)
2010-07-18DF fails to load OpenAL
00027302
Dwarf Mode -- Interface, Workshop Profiles
minor
resolved (user6)
2010-07-18Smelting job only designable from job manager menuFirst time seeing this, seems to be quite rare. Haven't tried to reproduce.
00027334
Miscellaneous Crashes
crash
resolved (user6)
2010-07-18Hangup and black screen
00027355
Technical -- Saving/Loading
minor
resolved (Logical2u)
2010-07-18strangely long save folder names
0002742 
Dwarf Mode -- Combat
minor
resolved (Logical2u)
2010-07-17Kill Orders carry on through new Fortress
00027412
Dwarf Mode -- Interface, Manager
minor
resolved (Logical2u)
2010-07-17Jobs queued in the Job Manager not being completed as they are doneQueue the above jobs and watch them as they are completed
0002729 
World Generation -- Parameters
trivial
resolved (user6)
2010-07-17world_gen.txt has CAVE_MIN_SIZE twice
00027251
Dwarf Mode -- Interface, Stockpiles
minor
resolved (Logical2u)
2010-07-17All stone types appear in lists that should only list metal types
00027221
Adventure Mode -- Inventory
tweak
resolved (Logical2u)
2010-07-16Adventurer's backpack can carry many corpsesAdventurer kills civ members, or investigates a failed fortress, and picks up corpses into backpack.
0002282 
Dwarf Mode -- Combat
trivial
resolved (user6)
2010-07-16Zooming to location of Martial Trance = Random locationGet martial trance. Go to announcements. Click z.
00005521
Adventure Mode -- Inventory
minor
resolved (user6)
2010-07-16Spilled booze/liquid can be picked up an infinite number of timesFind a cave with creatures that steal food and booze from towns. Ettins are a good example. If you see alcohol on the ground, take some. From there what you do to reproduce can be found in the description.
00027192
Dwarf Mode -- Items
minor
resolved (user6)
2010-07-16"Forge Brass Goblet" gives gold goblets.Grab ingredients for a brass goblet, build forge, forge brass goblet. Enjoy riches.
00016932
Dwarf Mode -- Jobs, Items
minor
resolved (user6)
2010-07-16Farmer really likes his pick
0002717 
Dwarf Mode -- Jobs, Smelting
minor
resolved (user6)
2010-07-16Orders to smelt bronze through the manager screen repeat to infinityOrder 30 bronze bars to be smelted (using ore) through the manager screen. Watch as your smelters use up all of your ore regardless of how many bars you wanted.
00000847
Dwarf Mode -- Military
minor
resolved (Toady One)
2010-07-16Individual choice ranged/melee apparently ignores whether weapon is ranged or meleeSet a dwarf to use a particular weapon, but have others sitting in a nearby stockpile. Watch as your dwarf disregards your choice.
000008110
Cave-ins
minor
resolved (user6)
2010-07-16Unknown subterranean collapse at embarkThis will be hard to reproduce.
00000985
Cave-ins
minor
resolved (user6)
2010-07-16Immediate Cavern Collapse
00006333
Cave-ins
minor
resolved (user6)
2010-07-16Underground caverns cave in on embark.
00007541
Dwarf Mode -- Jobs, General
trivial
resolved (Toady One)
2010-07-16Brass goblets are produced as Iron goblets.Attempt to make brass goblet at standard forge using 1 brass bar and 1 charcoal.
00003233
Dwarf Mode -- Skills and Professions
major
resolved (Toady One)
2010-07-16Teacher skill not rising
000054411
Dwarf Mode -- Jobs, Military
minor
resolved (Toady One)
2010-07-16Dwarves only do "individual combat drills", never sparring or demonstrationsI honestly don't know. The only thing that seems to have caused it is time.
00027161
Miscellaneous Crashes
crash
resolved (user6)
2010-07-15Reclaim ImpossibleAttempt to any Reclaim Fort
00017033
Adventure Mode -- General
minor
resolved (user6)
2010-07-15Settlement chugs to a crawl
00026503
Dwarf Mode -- Pets
minor
resolved (Toady One)
2010-07-15human merchants kill my war dogsget some war dogs, chain them in front of your depot and wait for a human caravan (while an ambush arrives)?

so far I did not try to reproduce this behavior.
0002711 
Legends Mode -- Historical Figures
trivial
new
2010-07-15Creatures crushed by drawbridges go down in Legends as having "drowned"1. Build a drawbridge over water, link it to a lever.
2. Wait for an AMPHIBIOUS creature to stand under it (dig a hole to the cavern layers, one will come up eventually)
3. Pull the lever!
4. Watch creature squash.
5. Abandon.
6. Go into Legends mode, observe cause of creature's death as "drowning".
0002707 
Adventure Mode -- AI
minor
resolved (user6)
2010-07-15Sleeping enemies will stay unconscious after being even lightly wounded. Other AI in the room or same bed do not respond eitherAttack a sleeping elf/human in their bed during the night
0002708 
Adventure Mode -- Combat
minor
resolved (user6)
2010-07-15Large objects like pikes can be thrown and embed themselves in small body parts like lips or nosesThrow large items at an enemy and one of them will stick in a ridiculously small body-part like a tooth, toe, thumb, or lip.
00020412
Dwarf Mode -- Jobs, Hunting
minor
resolved (user6)
2010-07-15Hunters level incredibly fast, mainly because animals die too slowembark in warm/moist area and set up a hunting industry.
00016141
Dwarf Mode -- Military
minor
resolved (Toady One)
2010-07-15No training in barracksDefine a squad, build a barrack, set dwarves (less than the total number of dwarves in the squad) to training.
00020004
Dwarf Mode -- Items
minor
resolved (Toady One)
2010-07-15goblets turn into some type of when finishedbuild any type of metal goblet.
00015093
Dwarf Mode -- Jobs, Items
minor
resolved (Toady One)
2010-07-15Forging copper goblets yields gold gobletsThis happens every time as far as I can tell.
00010511
Dwarf Mode -- Jobs, Items
minor
resolved (Toady One)
2010-07-15Silver makes iron flasks100% of time in my fortress have not tried in different fortresses.
00009221
Dwarf Mode -- Jobs, Smelting
minor
resolved (Toady One)
2010-07-15Smelting "Electrum Goblet" leads to "Gold goblet"1. Try to smelt electrum into goblets
2. Get gold goblets
00027023
Weather
crash
resolved (Logical2u)
2010-07-15Game freezes during ocean melting
00027032
Dwarf Mode -- Jobs, General
minor
resolved (Logical2u)
2010-07-15Auto Loom Dyed Thread brokenChange [o]rders [W]orkshops to auto [l]oom dyed thread.

Wait and see if loom gets orders while thread is laying around (preferably dyed and undyed).
00026953
Dwarf Mode -- Combat
major
resolved (user6)
2010-07-14Marksdwarves still dont shoot
00026992
Dwarf Mode -- Interface, Military Screen
crash
resolved (user6)
2010-07-14When I have a marksdwarf in squad and order him to kill a target and he does, and then i reselect the squad menu, the game crash
00026924
Contaminants/Spatter
minor
resolved (Logical2u)
2010-07-14Blood spatter spreads. Forgotten beast blood spreading everywhere killing children.
00026961
Dwarf Mode -- Jobs, Smelting
minor
resolved (Logical2u)
2010-07-14Dwarves will make anything out of 1 bar or 1 waferGet a bar or wafer, make something with it that should use more then 1 bar or wafer.
00026911
Adventure Mode -- General
minor
resolved (user6)
2010-07-14Butchering gives prepared organs1. Kill an animal
2. Butcher it (x --> b)
3. Instantly prepared organs, enjoy!
00026901
Dwarf Mode -- Interface, Manager
minor
resolved (user6)
2010-07-14make soap job never completes on manager screeninitiate soap producing procedure (ash+rendered fat -> lye -> soap)
00008642
Cave-ins
minor
resolved (user6)
2010-07-14Immediate Collapse on embark, some underground items appear in stocks menuNot sure? I saved the game straight away and the save file is available if wanted
000144616
Dwarf Mode -- Nobles
minor
resolved (user6)
2010-07-14Nobles and Administrators start out blanked upon embarkWell, i have an embark profile, if needed. It will set everything all up for your dwarves to be prepared, if required. Otherwise, if it works this way, you just set all 10 points into EVERY starting dwarf.
00001267
General
crash
resolved (Toady One)
2010-07-13Stock screen crash when "glob" is viewedSave file:
http://dffd.wimbli.com/file.php?id=1964

"z" -> "stocks" -> "glob"
000064812
Dwarf Mode -- Interface, Military Screen
minor
resolved (Toady One)
2010-07-13militarydwarves holding many sets of weapons, shieldssince this happened, the save I was using was corrupted and unrecoverable with no backups. I will try to reproduce the error in the next fortress I attempt.
00008823
Dwarf Mode -- Reclaim
minor
resolved (user6)
2010-07-13On reclaim military won't obtain weapons or armor until arsenal dwarf is assignedReclaim Fort, try to assign military uniforms. Try again when arsenal dwarf appointed
00026801
Dwarf Mode -- Military
minor
resolved (user6)
2010-07-13Squad continues to train after being told to stop- Set squad it "Inactive"
- Designate a barracks.
- Use [q], then [t] -> [s] (Train & Squad Eq.)
- Wait for squad to start training.
- Turn off Training and Squad Eq. [t] -> [s]
- Squad keeps training...
0002683 
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2010-07-13Dwarf stole thread from caravan
00025209
Technical -- Sound
major
resolved (Logical2u)
2010-07-13While running DF and the music player foobar2000 in the background, the music stutters/hangs randomly for a moment
00012101
Dwarf Mode -- Stockpiles
minor
resolved (user6)
2010-07-13Weapons not placed in bins; prepared food in stockpile for unprepared fish
00026741
Dwarf Mode -- Interface, Stockpiles
minor
resolved (user6)
2010-07-13Wood and Plants have the same list1. Start/Open a Fortress
2. Open custom stockpile settings
3. Go to Wood scroll through
4. Go to Food -> Plants scroll through.
00026726
Dwarf Mode -- Buildings, General
major
resolved (user6)
2010-07-13Butcher's workshop only butchering certain nearby corpses
00016871
Dwarf Mode -- Military
minor
resolved (Toady One)
2010-07-13Deleting "individual choice, melee" fails to unassign weapons1. Assign "individual choice, melee" to a new military dwarf.
2. Wait for him to equip a weapon.
3. Delete the dwarf's "individual choice, melee" assignment.
4. Observe that the dwarf still retains the weapon, even after enough time has elapsed for the arsenal dwarf to sign off the order.
00023473
Dwarf Mode -- Interface, Squad Control
crash
resolved (Toady One)
2010-07-13Crashes upon returning to Squad menu after issuing individual orderWith the save provided: (s)quad -> p -> c -> a -> m. Esc out of (s)quad menu, and press (s)quad once more. Crashes at this point everytime for me.
000141413
Dwarf Mode -- Jobs, Eating/Drinking
major
resolved (user6)
2010-07-13Dwarves refuse to use water zones, wells - save includedi have no idea completely random it seems
00026702
Dwarf Mode -- Combat
minor
resolved (Logical2u)
2010-07-13Dwarf mode combat report mimicks Adventure mode combat report
00026681
Dwarf Mode -- Trade
tweak
resolved (user6)
2010-07-12Shells untradable
00026671
Dwarf Mode -- Interface, Manager
tweak
resolved (user6)
2010-07-12Item failed to register as created
00026652
Dwarf Mode -- Jobs, Sleeping
minor
resolved (user6)
2010-07-12Resting dwarf interuppted by goblin archer ghostUnknown
00026643
Dwarf Mode -- Military
major
resolved (user6)
2010-07-12Dwarves stuck in 'go to demonstration'
00026662
Dwarf Mode -- Interface, Animals
minor
resolved (user6)
2010-07-12Animals aren't brought to the graveSet up tombs, turn on burial and allow pets.
Let a War animal die in chains or assigned.
00026621
Dwarf Mode -- Jobs, Assignment of Jobs
minor
resolved (user6)
2010-07-12Custom workshop jobs assigned by the Job Manager are not recorded by the managerAssign custom workshop job in the Manager, let it finish, note that the job manager still has the task listed as incomplete.
00026613
Adventure Mode -- Town
minor
resolved (user6)
2010-07-12Humans putting meals in random placesGo to human town
Stick there until meal-time or something
Watch as fish and spleens pile up
00025289
Dwarf Mode -- Jobs, Sleeping
minor
new
2010-07-12Sleeping dwarf begins drowning, doesn't wake up
000072345
Adventure Mode -- Combat
minor
resolved (Toady One)
2010-07-12Projectiles that stick-in bleed until removed, and bleed forever if they stick in cheeks, fingers, etc., with no kill credit1. Make an adventuer

2. Kil your own hometown and eventually youl get an injury that wont stop bleeding nomattre how long you wait.
00026602
Dwarf Mode -- Interface, Squad Control
crash
resolved (user6)
2010-07-12Crash at attempt to open squad window. Save included.1) Press "s" and command them to go somewhere
2) Wait for 4-5 minutes
3) Try to hit "s" again. Sometimes it crashes, sometimes it doesn't
00026591
Dwarf Mode -- Interface, Status
tweak
resolved (user6)
2010-07-12Errors in Status Screen when using Graphics: Nobles/Admins show no icon, All military icons display as masonsStart fortress with GRAPHICS:YES option
Press z to go to Status Screen
Observe the graphical representations of the dwarves on the right side of the screen.
00026581
Dwarf Mode -- Interface, Squad Control
crash
resolved (user6)
2010-07-12Crash at attempt to open squad window.
00026532
Adventure Mode -- Reactions
minor
resolved (user6)
2010-07-12Rock Swords aren't created from obsidianOrder the production of a rock sword and wait for the dwarf to finish.
00026471
Animal Populations
trivial
resolved (Logical2u)
2010-07-12Wolfs have teeth in their eyes
00026491
Dwarf Mode -- Jobs, Sleeping
minor
resolved (Logical2u)
2010-07-12Dwarves sleep in wrong rooms
00026423
Dwarf Mode -- Reclaim
crash
resolved (user6)
2010-07-11Crash on Reclaim
00026435
Sites
minor
resolved (Logical2u)
2010-07-11Sites that have coordinates (16,16) should have coordinates (16,0)Gen a world, look for a site that is on the map 16,0 and the xml will have the site location at 16,16 (perhaps?)
00026412
Technical -- General
minor
resolved (user6)
2010-07-11Multiple instances of the game can be openedOpen it... TWICE~!
0002639 
Dwarf Mode -- Interface, Trade
minor
resolved (user6)
2010-07-11Merchants let you steal trade goodsAfter merchants unload their supplies from trade depot.

De-construct the trade depot and all the merchants goods will be left on the ground. Your dwarves will then take all the items.
0002638 
Dwarf Mode -- Moods
minor
resolved (Logical2u)
2010-07-11Insane Dwarf continues Training
0002631 
Dwarf Mode -- Jobs, Items
minor
resolved (Logical2u)
2010-07-11Cant make rock swordsmake a stockpile of obsidian next to workshop
order workshop to make rock swords
00026221
Technical -- Input/Keybinding/Macros
text
resolved (user6)
2010-07-11Mac: delete (backspace) keypress in text entry fields results in "⌂" characterusing OSX, enter any freeform text entry field (custom nickname/profession/search filters/etc.) and hit backspace. Multiple keypresses result in multiple houses.
00026181
Dwarf Mode -- Trade
major
resolved (Toady One)
2010-07-11Merchents guards killing all animals in fortress
00020749
Combat -- General
trivial
resolved (Toady One)
2010-07-11Combat text reports bones as "shattered" or "bruised" much more often than "fractured"Make an adventeurer and get a war hammer (by the way, hammers are too weak in this version)

Then go on a rampage and notice how the skulls and ribs only bruise or shatter.
00026211
Dwarf Mode -- Interface, Kitchen
tweak
resolved (Logical2u)
2010-07-11Alcohol defaults to being cookable.
00026231
Dwarf Mode -- Jobs, Items
minor
resolved (Logical2u)
2010-07-11Leather waterskins are made as "flask"
00026173
Miscellaneous Crashes
minor
resolved (Toady One)
2010-07-10Segfault on quit
00026132
Adventure Mode -- Inventory
crash
resolved (Toady One)
2010-07-10(r)emoving clothing duplicates it, crashes after 3rd attempt1. Create Adventurer from an existing civilization
2. Remove your loincloth. Look at your inventory and note that it is both in your hand and on your lower body.
3. Remove your loincloth again. Look at your inventory and note that it is now in *both* hands (one in each) and still on your lower body.
4. Remove your loincloth yet again, and watch the game crash.
000261414
Dwarf Mode -- Pets
major
resolved (Toady One)
2010-07-10War animals attack traders at depotTrade with a civilization, and let your tame animals wander over to the trade depot. Have not duplicated this yet.
00026111
Dwarf Mode -- Traps
minor
resolved (Logical2u)
2010-07-10Cage traps ignore creature's sizeAlter a common wildlife's size to 15 tons (or wait for a megabeast) and wait for it to run into a cage trap. Outdoor walls help guide the victims to the traps.
00026082
Pathfinding
minor
resolved (Logical2u)
2010-07-10Designate cut trees/plants/etc,, always starting from northwest corner
00021708
Technical -- General
block
resolved (Baughn)
2010-07-10Does not load. Ncurses error
0001121 
Dwarf Mode -- Interface, Announcements: Message Spam
minor
new
2010-07-10"Cancels collect sand: job item lost or destroyed" message spam when trying to collect sand in the waves
00025332
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
new
2010-07-10Collect Sand jobs repeteadly issue job cancellations and do not reselect a different bag if Forbidden1) Set a Glass Furnace on Collect Sand, with the job set to repeat.
2) Once the job is active, locate the bag it has reserved, then Forbid it.
3) Observe.
00005346
Dwarf Mode -- Military
major
resolved (user6)
2010-07-10After deleting a squad, dwarf still goes to combat drills, won't perform civilian tasks
000157919
Dwarf Mode -- Buildings, Machines
minor
resolved (Toady One)
2010-07-09Obsidian has two melting points, ambigious magma-safenessUse pumps or channels for magma. Install doors or floodgates (the materials I used so far was mica, bauxite, obsidian, and nickel, so I don't know if the phenomenon is material-specific or universial). Link them to levers(make sure they are magmasafe). Open them and let magma flow through. After a while(it does take a while; in my case it was the time it takes to fill 500+ tiles with 2/7 magma) try closing the door/floodgate system. Or simply just check with the look tool to see if the buildings are still there.
000223810
General
minor
resolved (Baughn)
2010-07-09Full screen mode on PPC Mac is a shade of yellow, except where green normally. - OSXThis does not happen in Intel Macs, 10.5.
00026023
Init Options
text
resolved (user6)
2010-07-09Init file FPS_CAP description shows old dwarven movement speedN/A
00006787
Dwarf Mode -- Military
trivial
resolved (user6)
2010-07-09Squad abandons shoes when ordered to kill groundhog
00026011
Adventure Mode -- Conversation
crash
resolved (user6)
2010-07-09When talking to deity game crashesTalk to deity.
00025651
Dwarf Mode -- Moods
minor
resolved (user6)
2010-07-08Moody dwarf assigned to burrow collects materials forever.
00012007
Dwarf Mode -- Buildings, General
major
resolved (Toady One)
2010-07-08All custom workshops turn into "Custom Workshop" if they're constructed before saving gameLoad the save and the workshops should be transformed.
00003728
Reactions
minor
resolved (Toady One)
2010-07-08Soap maker workshop does not have the "make soap" option; via manager works OK
00009066
Dwarf Mode -- Jobs, Items
minor
resolved (user6)
2010-07-07Proficient Armorsmith thinks he's dabbling; produces (no modifer) armor.
00024054
Fire
minor
new
2010-07-07With temperature off, magma burns items, but not creatures
00017265
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2010-07-07Injured dwarf not resting
00025841
World Generation -- General
minor
resolved (user6)
2010-07-07Goblin-owned sites contain only dwarvesThis was a large world, 1025 years, but I bet it could happen on a smaller worldgen, I used default settings.
0002583 
Dwarf Mode -- Traps
tweak
resolved (user6)
2010-07-07Lever zooms to wrong item in selection screenBuild a lever and several linkable items. Attempt to link the lever to one of them.
00025811
World Generation -- General
crash
resolved (user6)
2010-07-07Crash towards end of world generation (OSX)
00025822
Technical -- Saving/Loading
major
resolved (user6)
2010-07-07Cant saveDunno
00013184
Dwarf Mode -- Jobs, Hunting
minor
resolved (Toady One)
2010-07-07Dwarf refuses to hunt
00025802
Dwarf Mode -- Combat
major
resolved (user6)
2010-07-07Ranged Combat/bolt/quiver/reload problems
00023302
Dwarf Mode -- Military
major
new
2010-07-06Dwarfs don't follow squad's schedule when added- Create a squad with one only one dwarf.
- Give it an alternating "Train-Station-Train" schedule.
- After a few in-game months have passed, add some dwarves to that squad.
- BUG: New dwarfs won't follow that schedule/do nothing ("No Job").
00025761
Dwarf Mode -- Artifacts
minor
resolved (user6)
2010-07-06Artifact Input materials do not match Output
00025751
Dwarf Mode -- Interface, Depot Access
major
resolved (user6)
2010-07-06Depot access screen flashing red/green can cause seizures
00006392
Geology
minor
resolved (Toady One)
2010-07-06Some impact elasticity values are clearly wrongIts an incorrect data entry in the raws
00025516
Dwarf Mode -- Idle Behavior
minor
resolved (user6)
2010-07-05Elvens cancel trade after being offered food in a barrel and broker will not go back to workhave not attempted to reproduce, but i'm guessing offering the elven merchants wooden products and canceling trade might do the trick.
00022536
Dwarf Mode -- Trade
minor
resolved (user6)
2010-07-05Elven caravan is empty, has no items to trade
00025675
Dwarf Mode -- Trade
minor
resolved (user6)
2010-07-05Elven Caravan dropping some items
00025692
Dwarf Mode -- Moods
trivial
resolved (user6)
2010-07-05Armorsmith created an iron shield out of 100+ copper&iron bars. Very many images and decorations on shield. Value: 1047600Probably involes luck and patience, and the same conditions as described above.
00010843
Dwarf Mode -- Moods
major
resolved (Toady One)
2010-07-05Child making artifact, continues gathering materials forever!
000100912
Items
trivial
resolved (Toady One)
2010-07-05Empty bags are too heavy -- cloth bags weigh 30 kg, silk 10 kg
00002976
Items
minor
resolved (Toady One)
2010-07-05Bronze shields, gauntlets and boots weigh less than 1 kilogram
00013866
Items
tweak
resolved (Toady One)
2010-07-05High boots weigh about 1/33 as much as low boots.Enter arena mode. Equip a creature with one slade high boot and one slade low boot. Compare their weights.
00007524
Dwarf Mode -- Combat
major
new
2010-07-03Invaders heal extremely quickly.
00025531
Arena
crash
resolved (user6)
2010-07-03Arena crash-- Create DwarfGo into Arena, k to create a dwarf. Instant crash.
00025424
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2010-07-032 prisoners, one of those is ignored by feeding/give water and dies of dehydration
0002552 
Cave-ins
minor
resolved (user6)
2010-07-03Cave-in causes sand soil layer to change to loamy sand layer.1. Dig a big hole under some soil.
2. Cave-in soil.
00025493
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (user6)
2010-07-03Sand Collection ZonesDefine an area of Loamy Sand as a sand collection zone, try to collect sand.
0002550 
Creatures
minor
resolved (user6)
2010-07-03birth announcement for undiscovered creaturesleave an underground civilization undiscovered, wait for one of them to give birth
00025472
Dwarf Mode -- Invasions
crash
resolved (user6)
2010-07-02Nemsis load unit failed: crash???
00025461
Dwarf Mode -- Military
minor
resolved (user6)
2010-07-02Dwarfs that have been removed from all squads continue to trainsince this is the first time i am trying this version i am not sure what the correct steps are to reassign squad leader. i am guessing that changing the squad leader directly caused this problem perhaps? instead of disbanding and recreating a new squad.
0002544 
Civilizations/Entities -- General
text
resolved (user6)
2010-07-02Unnamed civilizations show , "", <race> when viewing important leadersView civilizations [c], highligh an unnamed civilization and hit enter
00025432
Dwarf Mode -- Artifacts
minor
resolved (user6)
2010-07-02Melancholy dwarf wont commit suicide
0000461 
Dwarf Mode -- Interface, Rooms
minor
new
2010-07-02Squads don't respect reassigned barracks if not active1. Assign original room to the squad and set it to use for training, sleeping, etc.
2. Wait for squad to go to room and begin training while off-duty.
3. Set the original room to dormitory and set a new room to barracks, then assign the squad to that room and set it to use for training, sleeping, etc.
00025342
Dwarf Mode -- Military
minor
new
2010-07-02Barracks don't clear up properly when [F]ree'dBuild bedroom
Set up as barracks
Set a squad to train there, so that the 'T' appears next to the squad.
Free the room
Set the room up again, it'll immediately be set as a barracks and the 'T' is still there.
00025392
Dwarf Mode -- Buildings, Cages and Chains
minor
new
2010-07-01Equipment from creatures burned in cages appear at place of cage trap.Capture a hostile creature who is equipped in a cage trap made of wood. Store creature in a stockpile and strip it (not sure if this step is necessary). Pour magma on cage resulting in burned cage and dead creature. Check original trap location.
00021864
Dwarf Mode -- Jobs, Item Improvements/Decorations
minor
resolved (user6)
2010-07-01decorate with bone failure
00025372
Dwarf Mode -- Jobs, Items
minor
resolved (Logical2u)
2010-07-01Producing silver goblets gives me iron gobletsOn a fresh embark,

1. Produce non-silver goblet (or perhaps any non-silver metal object).

2. Attempt to produce silver goblet.
00025362
Adventure Mode -- Conversation
minor
resolved (Logical2u)
2010-07-01talking to god crasses the gamein adventure mode, go to a temple, find a god, then travel a bit and then talk to the god. it killed the game for me.
000237817
Dwarf Mode -- Items
crash
resolved (Toady One)
2010-07-01Crash on viewing anything using K then enterPress 'k' to view a tile, move cursor to item and press 'Enter' to view.
00025352
Technical -- Saving/Loading
minor
resolved (user6)
2010-07-01Strange saving behaviourLoad a seasonal save, save game.
00025322
Dwarf Mode -- Items
minor
resolved (user6)
2010-07-01Goblin teeth don't count as "ivory/tooth"knock a tooth out of a goblin, assign a "make ivory/tooth crafts" job in a craftsdwarf's workshop
00025276
Technical -- General
crash
resolved (user6)
2010-06-30Unknown cause - reproducible crash1) Load the attached save file
2) Wait 1-2 minutes (at 30-80 fps)
3) It should crash... don't know why.
0002531 
Dwarf Mode -- Jobs, Item Improvements/Decorations
minor
resolved (user6)
2010-06-30Dwarf uses stack instead of single item for item improvementsHave a stack of items to be encrusted (probably bone)
Encrust the items
0000574 
Dwarf Mode -- Military
minor
resolved (user6)
2010-06-30Dwarfs do not change back from military icon to civilain
00005234
Dwarf Mode -- Military
minor
resolved (user6)
2010-06-30Dwarf drops sword in order to pick up anotherGet a dwarf training using a training sword. Have multiple spare swords. Wait.
00003542
Dwarf Mode -- Jobs, General
crash
resolved (user6)
2010-06-30Crash on attempting to slaughter cats in forbidden unbuilt cages- Forbid unbuilt cages with cats inside?
- Try to butcher them.
0000506 
Dwarf Mode -- Stockpiles
minor
resolved (user6)
2010-06-30swamp whiskey unstockablemake some swamp whiskey
00004881
Dwarf Mode -- Items
minor
resolved (user6)
2010-06-30Fungiwood barrels are brown instead of yellow.Make a fungiwood barrel. See? It's brown!
00003271
Dwarf Mode -- Jobs, Designations
minor
resolved (user6)
2010-06-30Designating hidden areas
00003422
Dwarf Mode -- Interface, Announcements
crash
resolved (user6)
2010-06-30Crash trying to view reportsI attempted to reproduce it with another animal - an above ground groundhog - to no effect.
00000721
Combat -- General
text
resolved (user6)
2010-06-30Oddity in injury description
00003151
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
resolved (user6)
2010-06-30Creating Syrup from Sweet Pods does not create seedsUse a Farmer's workshop to process plant to barrel when sweet pods are available
Dwarven Syrup is created, but no seeds are left
00001751
General
crash
resolved (user6)
2010-06-30Crash when exiting travel mode
00020841
Technical -- General
minor
resolved (Baughn)
2010-06-30ESC on keybindings sub-screen leaves keybinding without saving changes to disk1) Start DF and go to the main menu
2) Hit ESC and select keybindings. You see Macros, General, etc.
3) Go into one of the keybindings submenus
4) Hit ESC.

At this point I should be back at the keybindings main screen with Macros, General, Save and Exit.
00024851
Init Options
minor
resolved (Baughn)
2010-06-30[MACRO_MS:#] Does not appear to introduce any delay between macro instructions
00024991
Combat -- General
trivial
resolved (user6)
2010-06-30Knockback seems to never happen.
00002422
Combat -- General
minor
resolved (user6)
2010-06-30Weird tissue layers can be bruised during combat
00005851
Combat -- General
tweak
resolved (user6)
2010-06-30Average is not always average.Generate some alligators or tigermen in the arena, but it also happens in dwarf mode.
00025243
Dwarf Mode -- Combat
minor
resolved (user6)
2010-06-30Head injury results in disembowelment
0002523 
Dwarf Mode -- Interface, Designations
tweak
new
2010-06-30LEAVESCREEN when designating "Set Traffic" and "Set Item/Building properties" works like LEAVESCREEN_ALL
0002517 
Dwarf Mode -- Stockpiles
minor
resolved (user6)
2010-06-29Dwarves don't rearrange items in mixed containers
0002518 
Combat -- Stuck-ins
minor
resolved (Logical2u)
2010-06-29Blunt objects can be stuck in wounds.Pick up a object in adventure mdoe and try and attack.
00025095
Dwarf Mode -- Moods
trivial
new
2010-06-29Permanently unconscious dwarf becomes possessed
00025111
Dwarf Mode -- Interface, Squad Control
crash
resolved (user6)
2010-06-29Assigning orders to dwarves in squads individually causes crash when next attempting to view squadsForm a squad of more than one dwarf.
[s]quads - [p] Select Individuals
Give any number of dwarves an order via individual command versus from the squad level
Leave the squads menu
Attempt to enter [s]quads again, DF freezes
00001503
Dwarf Mode -- Moods
minor
new
2010-06-29Active but off duty militiaman receives moodReproduction is difficult.
1) Achieve mood conditions;
2) Have active but off-duty militia.
0002508 
Dwarf Mode -- Interface, Military Screen
minor
resolved (user6)
2010-06-29No "shell" or "bone" position in Uniforms-->Materials for Helms/Greaves/GauntletsAdd a helm to a uniform, then try to specify a "shell" or "bone" material.
00025041
Dwarf Mode -- Moods
minor
resolved (user6)
2010-06-28dwarf in fey mood not collecting materials
00025011
Dwarf Mode -- Military
minor
resolved (user6)
2010-06-28Wrestling/Fighter levels extremely fast1. Embark in an evil biome
2. Assign a couple people to military as wrestlers with no armor.
3. Have them wrestle an ogre to death.
4. One of them should be a rather high wrestling/fighter skill. (Probally whichever wrestled it the most)
00024971
Adventure Mode -- Combat
minor
resolved (user6)
2010-06-28Kills of skeletal wildlife not on kills pageDwarf adventurer with sword and shield and metal armor in evil area.
00024961
Adventure Mode -- Buildings
major
resolved (user6)
2010-06-28Automatically generated dwarven settlements are emptyGenerate a world, play adventurer, explore a dwarven settlement.
00024952
Dwarf Mode -- Military
minor
resolved (user6)
2010-06-282 out of a squad of 10 dwarves never train, rest of the squad is OK
00001801
Dwarf Mode -- Environment
minor
resolved (user6)
2010-06-27Aquafer freezes without walkable floorFind a freezing location with a aquafer.
Dig to the aquafer so that it's exposed to the light/outside.
Channel into it.
00024062
Dwarf Mode -- Jobs, Hauling
minor
resolved (user6)
2010-06-27Unmovable items
00024766
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (Logical2u)
2010-06-27Infinite Dumping
00024803
Dwarf Mode -- Reclaim
minor
resolved (Logical2u)
2010-06-27Reclaimed a fortress, stone stockpiles are unnaccessible.
00024759
Dwarf Mode -- Artifacts
minor
resolved (Logical2u)
2010-06-26Mood Dwarf Asks for Stone and Metal Bars Despite Availability
0002471 
Dwarf Mode -- Environment
minor
resolved (user6)
2010-06-25Fungiwood grows in midair
00024671
Dwarf Mode -- Embark/Setup
feature
resolved (user6)
2010-06-25Find location
00024313
Dwarf Mode -- Jobs, Healthcare
major
resolved (user6)
2010-06-25Doctor Cancels Surgery: Patient Not RestingInjure a dwarf as to need surgery.
00024662
Dwarf Mode -- Items
minor
resolved (Logical2u)
2010-06-24Dwarves have mastered alchemy
0002461 
World Generation -- General
major
resolved (user6)
2010-06-24COMPLETE_OCEAN_EDGE_MIN != 0 or 4 causes crash
00024553
Dwarf Mode -- Buildings, General
minor
resolved (user6)
2010-06-24Pillars displayed as blackSet your pillar tile to something different. Make a fort (with graphics enabled), build a pillar, save, switch graphics off, change pillar back to O, load fort.
00022324
Dwarf Mode -- Nobles
minor
resolved (user6)
2010-06-240000141 not entirely resolved. Mayor not always replaced on death.
00024571
Dwarf Mode -- Embark/Setup
minor
resolved (user6)
2010-06-24impossible to take drinks, seeds, plants, or fish during embark preparation on custom world gen map1. Generate any custom map using "Design New World with Parameters" (Don't use any of the defaults like "Pocket Island" or "Small Region" or etc. They work for some reason. You have to create your own custom parameters.)
2. Start a game of dwarf fortress on the custom generated map
3. Pick any embark location on the map
4. Select "Prepare for the journey carefully"
5. Attempt to take any drinks, seeds, plants or fish with your dwarfs. It's impossible.
0002458 
Dwarf Mode -- Interface, General
minor
resolved (user6)
2010-06-24After a while garbage text is left next to the menus
00024502
Dwarf Mode -- Combat
tweak
resolved (user6)
2010-06-23Small war dogs can shake giants and elephants aroundEmbark on evil
    [BIOME:SHRUBLAND_TEMPERATE]
    [BIOME:SAVANNA_TEMPERATE]
    [BIOME:GRASSLAND_TEMPERATE]
    [BIOME:SHRUBLAND_TROPICAL]
    [BIOME:SAVANNA_TROPICAL]
    [BIOME:GRASSLAND_TROPICAL]
with many dogs, train the dogs in war, and wait for an ogre to appear.
00024038
Dwarf Mode -- Buildings, Machines
minor
resolved (user6)
2010-06-23Vertical axles cannot be resizedTry to build a 4-tile vertical axle.
00024494
Fire
minor
resolved (Logical2u)
2010-06-23Magma does not burn trees or logsFind an embark site with a volcano and trees. Dig a tunnel from the magma pipe to the trees. Wait.
00024522
Dwarf Mode -- Interface, Text
text
resolved (Logical2u)
2010-06-23Dates in healthcare history screen incorrect
00024462
Pathfinding
major
resolved (user6)
2010-06-23Area accessible by stairs with hatches becomes inaccessible.Dig an area accessible only by up/down stairs. Build hatches on top. Set some tasks in that area.
00024302
Dwarf Mode -- Items
minor
resolved (user6)
2010-06-23Item rarity makes item unproduceable
00024472
Dwarf Mode -- Jobs, Cooking and Food
minor
resolved (user6)
2010-06-23dwarves only use liquids for cooking if they have no other choicecreate two food stockpiles, allow dwarven syrup in the one closer to the kitchen and other cookable food in the one further away. order lavish meals.
0002441 
Dwarf Mode -- Interface, Text
minor
resolved (user6)
2010-06-22Cannot delete hotkey names
0002435 
Dwarf Mode -- Combat
trivial
resolved (user6)
2010-06-22cat Child
00024345
Dwarf Mode -- Buildings, General
major
resolved (user6)
2010-06-22Carpenters won't work in Carpenter's Shop because top job is "Make wooden animal trap"Build a carpentry workshop, queue some tasks, run out of wood. After getting the out of wood report from the shop, get more wood and queue up some more tasks. They should be ignored by the dwarfs.
00002592
Typos/Grammar
text
resolved (user6)
2010-06-22Typos in Arena monster descriptionsSummon monsters in the arena till you find a typo.
0002433 
Dwarf Mode -- Military
minor
resolved (user6)
2010-06-22dwarves are not removed from squads on death
00022762
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2010-06-22Unhappy dwarf wakes up surgery patient for meeting, resulting in "Doctor cancels surgery: patient not resting"Injure your leader
Make dwarves unhappy
Watch surgery not happen
0002428 
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2010-06-22Medical dwarf sutures with adamantium
0002429 
Dwarf Mode -- Interface, Announcements
minor
resolved (user6)
2010-06-22Announcements screen shows wrong years
0002426 
Dwarf Mode -- Jobs, Sleeping
minor
resolved (user6)
2010-06-22Dwarves don't use their own room for sleepingBuild a bed, create a room from it, assign to a dwarf, build another bed closer to the meeting area said dwarf idles in, wait for him to get tired
00024251
Dwarf Mode -- Pets
minor
resolved (user6)
2010-06-22Tame animals that die from falls can't be butchered.Drop a tame animal from a high fall, it will not be butchered.
00002833
Dwarf Mode -- Embark/Setup
crash
resolved (user6)
2010-06-22Crash when searching for an embark locationStart Dwarf Fortress
Start Playing
Dwarf Fortress
Press f for Find Desired Location
Set above values
Do search

Expected:
Finds a site / No site

Actual:
Crash Happens
00012382
Dwarf Mode -- Jobs, General
minor
resolved (user6)
2010-06-22Labors taking too long / auto-clutterEmbark in elephant-rich area
Kill elephant
Butcher elephant
Start rendering fat and making bone crafts
00024202
General
feature
resolved (Logical2u)
2010-06-22No Human Noble Position
00024182
Dwarf Mode -- Traps
minor
resolved (user6)
2010-06-21Giant axe blade and Large serrated disc have equal ATTACK, different HITSSee raws, item_trapcomp.txt
00024173
Dwarf Mode -- Artifacts
minor
resolved (Logical2u)
2010-06-21Secretive Mood Didn't Increase Skill
00020482
Dwarf Mode -- Buildings, Machines
trivial
resolved (user6)
2010-06-21Linking levers to things1. Make a lever.
2. Make two floodgates
3. Attempt to link lever to a floodgate.
00024141
Dwarf Mode -- Moods
major
resolved (user6)
2010-06-21My armoursmith became fey, claimed a mason's workshop and gained no levels...Not sure, but it might be related to me not having a metalsmith's forge (forgot to bring an anvil).
0001924 
Dwarf Mode -- Embark/Setup
minor
resolved (user6)
2010-06-21Save mask for embark setup does not process correctly keyboard input
00019421
Combat -- Stuck-ins
minor
new
2010-06-21When merchant enimals drop inventory, they drop even stuck bolts
00019531
Creatures
minor
resolved (user6)
2010-06-21Bronze colossus plural irregular?
00020293
Dwarf Mode -- Embark/Setup
crash
resolved (user6)
2010-06-21Crashes on Embark screen when local selection is moved over a goblin tower
0002016 
Contaminants/Spatter
minor
resolved (user6)
2010-06-21Contaminants stack above placed furniture items. OSX
00021311
Dwarf Mode -- Interface, Unit Profiles
crash
resolved (user6)
2010-06-21Attempting to display a specific creature's profile while in windowed mode crash the game.Download the save game here : http://dffd.wimbli.com/file.php?id=2441

Start the game in windowed, open units screen, try to open the first tame cat's profile. The game should crash.
00000551
Dwarf Mode -- Interface, Unit View
tweak
resolved (user6)
2010-06-21VPL labor categories doesn't "remember" your position
00021621
General
minor
resolved (user6)
2010-06-21Mysterious invisible creature on tile
00021856
General
minor
resolved (user6)
2010-06-21Announcement: "Summer has arrived on the calendar"wait until summer
00021552
Legends Mode -- Map Export
crash
resolved (Baughn)
2010-06-21Exporting map/image from world generation/legends results in crash
00022043
Dwarf Mode -- Interface, Announcements
trivial
resolved (user6)
2010-06-21No Announcement For Striking EmeraldUsing either reveal.exe or just lots of mining, find emeralds and see if they are announced.
00022475
Dwarf Mode -- Environment
major
resolved (user6)
2010-06-21Climate change in 0.31.061. Load the above save in either 0.31.04 or 0.31.06 and wait until winter.
2. Observe that it only freezes in 0.31.06.
00019564
General
major
resolved (user6)
2010-06-21When minimizing DF, the window enlarges about 4x the screen resolution and zooms in then stalls-OSXOSX build for .31.04, get a to the fortress map then minimize.
00022892
Technical -- General
crash
resolved (user6)
2010-06-21Game crashes randomly
00002397
General
crash
resolved (user6)
2010-06-21Winter came, jobs all kept getting cancelled due to inaccessable, then crashed moments later.Haven't tried but maybe:

1. Trade crafts for food/cloth/leather/anvil.
2. Let Dwarves bring into stockpile.
3. Once finished, winter should arrive around then.
4. See mass job cancellations due to accessibility.
5. See crash.
00024131
Dwarf Mode -- Embark/Setup
minor
resolved (user6)
2010-06-21Fish at Embark in profilesGenerate world, embark.
Choose to prepare for the journey carefully
Make a profile that includes any fish (eg cave lobster, cave fish, lungfish)
Save the profile. (embark, play, die, whatever.)
Abandon that game or generate another world
Embark.
Choose to Prepare for the journey carefully, selecting the profile that you made before.
None of the fish will load for the profile, although they are available.
00020453
World Generation -- General
minor
resolved (user6)
2010-06-21world gen takes too long
00024103
Dwarf Mode -- Interface, Stocks
minor
resolved (user6)
2010-06-21Fish category in Stocks showing wrong group names but correct detail names[z] Status;
Select Stocks;
Select Fish;
Observe group names;
[tab] Mode;
Observe detail item names.
0002409 
Dwarf Mode -- Pets
minor
resolved (user6)
2010-06-21Military War Dogs seem to be using civilian burrow restrictions
00024081
Dwarf Mode -- Skills and Professions
major
resolved (Logical2u)
2010-06-21Screw pump operating gives no attribute stat visible on dwarf descriptionjust train them for some time..
00024029
Weather
minor
resolved (Logical2u)
2010-06-21COLD Biom not freezing water and dwarves refusing to use it as water source
000239416
Dwarf Mode -- Jobs, Eating/Drinking
minor
resolved (user6)
2010-06-20Dwarves sleeping to death
00024041
Dwarf Mode -- Diplomacy
major
resolved (user6)
2010-06-20Civilizations Vanish after Embark1. Start a new Fortress game.
2. Choose a site with access to more than one civilization.
3. Embark.
4. Check the Civilizations screen; it will not list human, elven, or goblin civilizations.
00024011
Dwarf Mode -- Interface, Text
major
resolved (user6)
2010-06-20Delete Key workaround brokenDelete the binding to "String: Character 127". Go to a screen to enter any text. Bingo.
00023982
Dwarf Mode -- Jobs, Equipment
major
resolved (Logical2u)
2010-06-20Dwarf cancels Pickup Equipment: Too injuredI would assume this:

1: Take one military dwarf.
2: Beat him until he can't grasp no more
3: Watch
00023842
Dwarf Mode -- Buildings, Cages and Chains
major
resolved (user6)
2010-06-20Dwarves moving caged animals/monsters out of stockpile always results in the creature being released.Capture a wild animal
Place it in a stockpile
Specify for it to be moved to a Trade Depot, another cage, or any other form of hauling the animal with the exception of building its cage
Animal is released. Untamed animals destory your fortress from the inside out.
00021924
Adventure Mode -- AI
trivial
new
2010-06-20Sometimes fighting near beds in towns causes enemies to sleep in mid fight
00023913
Dwarf Mode -- Embark/Setup
feature
resolved (user6)
2010-06-20Embark In Mountains
00023851
Dwarf Mode -- Interface, Status
crash
resolved (user6)
2010-06-20Crash when viewing Dwarves
00023861
Dwarf Mode -- Interface, General
minor
resolved (user6)
2010-06-20Fortress Location: Cannot press Escape during Aquifer warning
00023901
Dwarf Mode -- Military
minor
resolved (user6)
2010-06-20Squad not attacking when told toBasically having my squad use the kill command, or defend burrow order.
00001128
Dwarf Mode -- Interface, Manager
minor
resolved (Toady One)
2010-06-19Ordering a traction bench to be made through the manager doesn't show material types[j]obs and [m]anager, [q] New Order and type "traction".
00023808
Dwarf Mode -- Embark/Setup
minor
resolved (Toady One)
2010-06-19Escape to options menu overrides escaping out of embark warning1) Create a world.
2) Embark somewhere that will generate an embark warning (anywhere if [EMBARK_WARNING_ALWAYS:YES] is set)
3) Try to escape out of the embark warning, only to see the options menu, with the embark warning still there when you leave the options menu.
00023831
Init Options
trivial
resolved (Toady One)
2010-06-19Inability to return to embark planning if user selects location with an aquiferStart a new colony
Select an area known to have an aquifer and choose to embark
At prompt identifying the aquifer/lack of stone, press escape
00023812
Miscellaneous Crashes
crash
resolved (Logical2u)
2010-06-19Crash when examining anything through "Look around"Embark somewhere
Press k
Move cursor over any object
Press enter
CRASH
00023822
Dwarf Mode -- Invasions
minor
resolved (Logical2u)
2010-06-19Trolls in sieges listed as civilian professionsGet a siege with trolls, check their profession names
00023763
Dwarf Mode -- Trade
minor
resolved (user6)
2010-06-19Offerings in Civ screen and Becoming the Capital screen do not match
Play forts until you get the 'Becoming the Capital' screen available from nobles screen. Compare 'current offerings' and the offerings in Civ screen.
00010821
Technical -- General
trivial
resolved (user6)
2010-06-19RSS feeds need more than just the most recent entry.
00023387
Miscellaneous Crashes
crash
resolved (user6)
2010-06-19Freeze up while returning to Object Testing Arena (assume control return)Open Dwarf Fortress, go to Object Testing Arena, create any creature, assume control by pressing k, then press ctrl-a(I think) to return. On resume, it freezes up(Using 100% CPU in the background).
000002012
Dwarf Mode -- Interface, Embark
trivial
resolved (Toady One)
2010-06-19Can't use Esc to return to main menu from "Choose Fortress Location" and preparing for embark.
00023538
Dwarf Mode -- Trade
major
resolved (user6)
2010-06-19Traders leaving items behind and/or dwarves taking all of their stuffUnknown.
00023668
Dwarf Mode -- Artifacts
minor
resolved (Logical2u)
2010-06-18Dwarf gains no skill for creating artifact mechanism
0000343 
Dwarf Mode -- Trade
minor
resolved (user6)
2010-06-18Expedition leader won't complete "Conduct Meeting"
00023586
Artistic Images (engravings etc)
minor
resolved (user6)
2010-06-18Engraver masterpiece message with (apparently) no masterpiece
00023651
General
major
resolved (user6)
2010-06-18Soap Maker's Workshop reverts to "Custom Workshop" after reloading gameConstruct workshop
Save and exit DF
Reload game
00012304
Dwarf Mode -- Items
trivial
resolved (Toady One)
2010-06-18Goblin grows 'attached' to a weapon while caged and inactive.Trap invader in cage trap.
Wait.
00023643
Dwarf Mode -- Interface, Cages and Chains
feature
resolved (user6)
2010-06-17Show genders of animals on cage assignment list
00022654
Technical -- General
minor
resolved (Baughn)
2010-06-17Graphics problem - laggy
00023595
Dwarf Mode -- Military
crash
resolved (user6)
2010-06-17Crash in military screen caused by killed squadI suppose:
1. Have a squad
2. Get all squad members killed
3. Try to select the squad in the military menu
4. ?????
5. CRASH!
00023054
Dwarf Mode -- Items
minor
resolved (user6)
2010-06-16Dead dwarf's possessions instantly transferred to another dwarfKill a dwarf, inspect their equipment
0002361 
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
major
resolved (user6)
2010-06-16Planted seeds disappearing at season changes1. Build an underground farm plot.
2. Plant a crop that cannot grow in the following season. For example, plant pig tails during autumn.
3. Observe the plot as the season changes to winter.
00012782
Dwarf Mode -- Interface, Tasks
minor
resolved (user6)
2010-06-16"render fat" option not available at kitchen if horse fat is the only available fat
00023563
Dwarf Mode -- Diplomacy
minor
resolved (user6)
2010-06-16"Pets" entries in requests window are doubled
00023552
Dwarf Mode -- Diplomacy
minor
new
2010-06-16Diplomat leaves to underground edge of map
0002351 
Dwarf Mode -- Items
minor
resolved (user6)
2010-06-15Endless naming of Bronze pickaxeNo idea. Pretty sure you have to get attached, kill more than 70. or atleast a forgotten beast.

Then start naming.
Toady would know.
00023347
Technical -- General
major
resolved (user6)
2010-06-15No more autosave?N/A
00023483
Combat -- Stuck-ins
major
resolved (Logical2u)
2010-06-15Ocean Steam Titan unkillable, impotenthttp://dffd.wimbli.com/file.php?id=2521
00020726
Dwarf Mode -- Interface, General
tweak
resolved (Baughn)
2010-06-15Hitting two keys in quick succession can result in wrong menu being openedPress 'j'-'m' keys quick enough, try many times
00023441
Dwarf Mode -- Jobs, Constructions (walls etc)
major
resolved (user6)
2010-06-15Masons idling despite pending Wall constructions that go unassignedNot sure. Nothing quick and easy. Build a whole bunch of walls, assign a bunch of other tasks, play for a while, and notice only a certain percentage (half? two-thirds? a third? hard to tell) get built, while the other stay in a seemingly-permanent "Needs Masonry, Construction Inactive" state.
00023451
Dwarf Mode -- Interface, Farm Plots
trivial
resolved (user6)
2010-06-15Farm plots build able on glass where water touched.Build glass floor, run water over it, put farm plot on.
00023421
General
minor
resolved (user6)
2010-06-15You can make all weapons&armor from 'native' ores in the arena, and I think there could be a relationship with the rock bars bugGo to arena, go to creature placement, look at the weapons and stuff.
00023401
Dwarf Mode -- Interface, General
minor
resolved (user6)
2010-06-15Dead antmen show up in units list, never met them
000053620
Dwarf Mode -- Jobs, Military
crash
resolved (Toady One)
2010-06-15Crash after unpausing - militia commander's squad info doesn't point back at squadContact me at collin.reeser@gmail.com for the save, load it, and unpause. Wait five seconds. Crash.
00023283
Dwarf Mode -- Moods
crash
resolved (user6)
2010-06-15Crash when looking into dwarf's mindDon't know... haven't tried to reproduce yet. Hadn't got the time.
00023372
Technical -- General
major
resolved (user6)
2010-06-15Viewing too many issues causes a Mantis error - please limit your filter to 500 resultslike above
00023333
Dwarf Mode -- Skills and Professions
tweak
resolved (user6)
2010-06-15Lack of dwarf initial social skills is silly
00017846
Dwarf Mode -- Military
crash
resolved (Toady One)
2010-06-15Militia commander causes crashEdit: Save at http://dffd.wimbli.com/file.php?id=2309
Reproduce: Let the game run.
To resolve, open the military screen and disband the topmost squad (the one with the militia commander in it).
----
No idea, I could send in the savefile if need be.
00015933
Dwarf Mode -- Military
crash
resolved (Toady One)
2010-06-15Sleeping Militia Commander causes crash - SAVE INCLUDEDDownload and play - http://dffd.wimbli.com/file.php?id=2252
00009104
Dwarf Mode -- Military
crash
resolved (Toady One)
2010-06-15Reproducible crash with save, possibly caused by dwarf who can't be removed from military and gets a moodSimply wait.
00004523
Dwarf Mode -- Military
crash
resolved (Toady One)
2010-06-15Training military dwarf causes crash - Includes Save Game1. Load Save Game
2. Wait a few moments
3. ????
4. Profit!
00003842
General
crash
resolved (Toady One)
2010-06-15Militia commander causes crash1) Load save
2) Wait a about 2 minutes
00002335
Dwarf Mode -- Military
crash
resolved (Toady One)
2010-06-15Crash with general "encountered problem" error involving military units.Edit: Download the save - http://www.megaupload.com/?d=EYBKNQ1W
Unpause
Crash

To resolve crash temporarily, open military menu and replace the militia commander with another dwarf.

---

No idea. I'm not entirely sure why it crashed. I assume it had something to do with me figuring out how to work the military with the barracks and everything. Or it could have been that elephant or liaison bleeding to death(I never actually noticed this until I read the log). I probably should have set autosave up but since I didn't the save is long gone so there's no way to reproduce it.
00002041
Dwarf Mode -- Jobs, Military
crash
resolved (Toady One)
2010-06-15Reproducible crash - military relatedDownload save from: http://dffd.wimbli.com/download.php?id=1969&f=region1-aut-1051.rar

Load the save, unpause and wait a second or two.
0002336 
Technical -- General
trivial
resolved (user6)
2010-06-15tiles and other characters displayed in 'grey space' between subscreens
00012713
Dwarf Mode -- Items
crash
resolved (Toady One)
2010-06-15Modding in SHELL body part after world generation results in crashview the contents of the butcher's shop (see file description for location)
00023014
Technical -- General
crash
resolved (Logical2u)
2010-06-15Crashes when embarking on a new fortress1) Start Dwarf Fortress.

2) Embark to a new fortress.

3) Choose location.

4) Wait while it loads...

5) Crash.
00010355
Dwarf Mode -- Jobs, Healthcare
minor
resolved (Toady One)
2010-06-15Wounded dwarves in hospital but not in beds die of thirst
00012633
Dwarf Mode -- Jobs, Eating/Drinking
minor
resolved (Toady One)
2010-06-15Injured Dwarves Not Receiving Food/Water
00012243
Dwarf Mode -- Jobs, Healthcare
minor
resolved (Toady One)
2010-06-15Dwarfs ignore the wounded
00022982
Dwarf Mode -- Interface, Military Screen
crash
resolved (Toady One)
2010-06-15crash after trying to access squad members from a non assigne squadhave tried to, but couldn't recreate it, may only exist if the game is running for a while.
00012963
Dwarf Mode -- Nobles
tweak
resolved (Toady One)
2010-06-15Expedition leader assigned as the militia commander mysteriously unappoints himself1. (n)obles screen
2. Assign expedition leader as the militia commander or captain position
3. wait several seconds
4. recheck the nobles and or military screens and see that the expedition leader has quit his job as a squad leader.
4a. If this fails to occur, just wait a bit longer and check again.

Alternatively (related behavior)
1. Name your expedition leader for clarity (optional)
2. Go to the military screen and start to form a squad
3. when selection position 1, carefully look at the list on the right and see that the expedition leader is not present.
4. Once position 1 is selected, choose a different position and look at the list on the right again to see the expedition leader reappear as available.
00022152
Dwarf Mode -- Thoughts and Preferences
crash
resolved (Toady One)
2010-06-15Viewing a dwarf's Thoughts and Preferences causes a crash when viewed with the window maximized1. Maximize the game window
2. Hit 'v'
3. Bring the cursor over any dwarf
4. Hit 'z' (might after this step)
5. Hit 'Enter' (Almost certain to crash here)
00022295
Technical -- General
crash
resolved (Toady One)
2010-06-15Unhandled win32 exception
00023312
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
resolved (user6)
2010-06-14Dwarves announce "Digging designation cancelled: damp stone located." even when orders set to "Announce no job cancellations"Set standing order to "Announce no job cancellations". Dig somewhere damp.
00023213
Dwarf Mode -- Environment
trivial
resolved (user6)
2010-06-14Contaminants not saved between sessions.
00023291
Technical -- General
minor
resolved (Baughn)
2010-06-14display corruption with PRINT_MODE:TEXT when attempting display of epsilon characterBuild a bowyer's workshop and scroll around a bit.
000037825
Dwarf Mode -- Interface, Military Screen
crash
resolved (Toady One)
2010-06-14Crash when selecting specific squad in military screen (daggers)1) Download the save here: http://dffd.wimbli.com/file.php?id=1978
2) Enter military screen
3) In the positions tab, try to select the second squad
00023133
Dwarf Mode -- Trade
minor
new
2010-06-14Merchant tamed animals not converting to simple tame on merchant insanity
00003561
Combat -- General
major
resolved (user6)
2010-06-14Creatures (especially dwarves) sometimes impossible to kill.Attack something and wait.
00023261
Dwarf Mode -- Environment
major
resolved (user6)
2010-06-14Occasionally, a tile will become completely empty of all items, and count as blocked for building.This is roughly what I did, I'm not sure exactly what caused it...

There was a square that was an up ramp. It was underwater, and it iced up. While it was iced up, I dug away the ice and removed the ramp. A rock was on that tile, and I needed to build a wall there to prevent my fort from being flooded. No-one would move it despite numerous dump orders and forbidding/unforbidding it, and repeated attempts to build a wall there. After a while, the square showed up as completely empty and when I tried to build a wall there it said 'blocked', but it still had the tile of a stone on it.
0002325 
Dwarf Mode -- Jobs, Cooking and Food
minor
resolved (user6)
2010-06-14'Render Fat' reaction takes whole stack of fatButcher an animal
or
Slay a forgotten beast
or
Hunt for food
0002324 
Dwarf Mode -- Interface, Stockpiles
trivial
resolved (user6)
2010-06-14Non-visible entry in Stockpile -> Food -> Plants
00007592
Dwarf Mode -- Interface, Announcements
trivial
resolved (Toady One)
2010-06-14Invader announce weapon affinityInvaders arrive on map and style idle for extended periods. May be difficult to reproduce at random.
00014761
Items
trivial
resolved (Toady One)
2010-06-14sneaking invaders grow attached to their weapons1. Hope for an ambush
2. Hope for a member of ambush to grow attached to their weapon.
00023191
Adventure Mode -- Combat
major
resolved (user6)
2010-06-13Combat in adventure mode is too easy!Playing adventure mode should show the situation.
0002318 
Dwarf Mode -- Diplomacy
minor
resolved (user6)
2010-06-13Trade meeting screen continued while game paused
0002317 
Dwarf Mode -- Trade
minor
resolved (user6)
2010-06-13Deconstructing Depot = Dwarves take everything in it1) Let a caravan unload everything into the Trade Depot
2) Deconstruct the Depot.
3) Profit! (quite literally, this time).
00023141
Dwarf Mode -- Jobs, Healthcare
minor
resolved (user6)
2010-06-13Dwarf with broken finger and nose not requiring a diagnosis at allNot sure, this is the first time it happened to me. I guess you could try getting a soldier with a combat-broken nose and see if it happens.
00023151
Dwarf Mode -- Combat
minor
resolved (user6)
2010-06-13Dwarf hit in lower lip with arrow, cuts open artery, bleeds to death from his lip in secondsAcquire a slashed lip, hope for a critical roll when damaged to get a severed artery.
00023162
Dwarf Mode -- Interface, Main View
minor
resolved (user6)
2010-06-13sometimes pause lingers onscreen.
000039412
Dwarf Mode -- Jobs, Equipment
minor
resolved (Toady One)
2010-06-13Military dwarf stuck in Pickup Equipment loopAssign a new recruit to a squad and only have one item available for each part of his/her uniform (armor, leggings, boots (r/l), helm, gloves (r/l)). The new recruit should go and get all the items and then get stuck looping when picking up the gloves.
000013816
Dwarf Mode -- Jobs, Items
major
resolved (Toady One)
2010-06-13Liquid prepared meals melt, kitchen gets cluttered with booze
00010523
Dwarf Mode -- Interface, Stocks
crash
resolved (user6)
2010-06-13Game crashes when viewing 'liquids' in stocks menuz->stocks->liquids.
00023102
Dwarf Mode -- Jobs, Burial
minor
resolved (user6)
2010-06-13Tomb filled, corpse still lying around
00023082
Dwarf Mode -- Stockpiles
minor
resolved (user6)
2010-06-13Bins not being filled
00006636
Dwarf Mode -- Interface, General
minor
resolved (user6)
2010-06-13some workshops pop up a wierd menu when attempting to add a new job1) play a fort
2) build things at craftshops and/or forges
3) eventually this will happen to you
00017306
Dwarf Mode -- Interface, Tasks
tweak
resolved (user6)
2010-06-13All jobs at Magma Glass Furnace displayed as "Make unknown material (item)" temporarilyTry constructing a new magma glass furnace from dolomite blocks over the single standard top-middle hole with 7/7 magma. Don't pause while it is under construction, and check it with {q} shortly after completion. I really don't know how much of this is necessary to reproduce it, or if it is even worth bothering with, but those are the steps I took.

If it happens with my next forge, I'll be d**n sure to get a screenshot before doing anything.
0002306 
Dwarf Mode -- Buildings, General
minor
resolved (user6)
2010-06-13Craftdwarf shop lists erroneous tasks after interaction with clothing workshopConstruct a craftdwarf & clothing workshop. Next, select either silk or cloth at the clothing workshop. Scroll to the craftdwarf workshop. It now displays four nonsense tasks. Hitting escape will revert to the normal menu.
00023071
Dwarf Mode -- Military
minor
resolved (user6)
2010-06-13Ex-military still training
00001546
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (user6)
2010-06-13Pond zone removed itself leaving forgotten buckets
00023031
Dwarf Mode -- Jobs, Designations
minor
resolved (user6)
2010-06-13Awkward adamantine pathingMaybe try placing an adamantine vein in the center of an underground magma sea and see if a group of dwarves can carve down through the center of it.
00014197
Dwarf Mode -- Combat
crash
resolved (user6)
2010-06-13Crash upon killing salt titanHaven't tried due to the random roll thing.
000213510
Pathfinding
major
resolved (user6)
2010-06-13Incomprehensible pathfinding error - no access to some tiles in an empty roomi have no idea, but i can provide a savegame which has the bug.
000030320
Dwarf Mode -- Jobs, Cooking and Food
minor
resolved (Toady One)
2010-06-13Cook gets angered by "art defacement" because liquid meals melt when eaten(assumed, I haven't tried this)
1. Have a chef make prepared meals.
2. Wait for him to become skilled enough to make masterpieces.
3. Have someone eat a masterpiece prepared meal.
0002300 
Dwarf Mode -- Skills and Professions
major
resolved (user6)
2010-06-13Migrants with exotic skills
00002286
Dwarf Mode -- Jobs, Items
major
resolved (Toady One)
2010-06-13Prepared roasts revert to component materials on unpauseBefore:
http://imgur.com/3og8Y.png

As soon as I unpause the game:
http://imgur.com/P49Ef.png

I will try and upload the save.
00011312
Dwarf Mode -- Jobs, Cooking and Food
minor
resolved (Toady One)
2010-06-13Stacks of unbarreled Drinks can end up inside the Kitchen if cooking drink turned off.Order Dwarf to cook something while cooking a booze type is turned on.
Wait until booze is in kitchen, but Dwarf has not started cooking.
Turn cooking of the booze type in the kitchen off.
???
PROFIT!
00009213
Dwarf Mode -- Items
minor
resolved (Toady One)
2010-06-13Alcohol appears as a liquid item rather than drink itemHave not tried - just found these weird liquids not being drunk.
00022972
Dwarf Mode -- Artifacts
minor
resolved (Logical2u)
2010-06-13Dwarf gets strange mood, never claims the forge.
00002406
Dwarf Mode -- Interface, Kitchen
minor
resolved (Toady One)
2010-06-13Booze/drinks show up twice in kitchen screen
00004446
Dwarf Mode -- Interface, Military Screen
crash
resolved (Toady One)
2010-06-13Crash when attempting to enter military screen1. Load save game
2. Press m
00014423
Dwarf Mode -- Interface, Military Screen
crash
resolved (Toady One)
2010-06-13Trading for tame humanoid causes crash when opening military screenTrade caravan for tame humanoid.
Open military screen.
Crash
00012224
Technical -- General
crash
resolved (Toady One)
2010-06-13Reproduceable Military Screen Crash (with savegame)I do not have exact steps, there could be multiple things that influence this crash.

Generally it occurs after the game crashes sometime during the second year. This is usually the first and only crash I have experienced in this fort.

After reloading the save from whenever I had last saved, opening the military menu will usually cause a crash, a season change may be necessary to induce it, but once it has crashed, attempting to open the menu at the same point again will always reproduce the crash.
00013643
Dwarf Mode -- Interface, Military Screen
crash
resolved (Toady One)
2010-06-13Crash when opening military menu.Unknown cause, however a savegame is available where the game presses upon pressing m.
00012284
Dwarf Mode -- Military
crash
resolved (Toady One)
2010-06-13Crashes when I try to go 'm' menuThis has only occurred twice, and both after 2052 autumn came ("It is now Autumn"). I hit the 'm' key and it crashes.
00010636
Dwarf Mode -- Interface, Military Screen
crash
resolved (Toady One)
2010-06-13Pressing 'm' to bring up military screen freezes gameLoad saved game.
Press the 'm' key.
00017482
Dwarf Mode -- Military
crash
resolved (Toady One)
2010-06-13Accessing military screen crashes game, unpausing crashes game, one-step crashes game,Download save game here: http://dffd.wimbli.com/file.php?id=2299

Let me know if you need anything more, I'm a DF newbie.
00022952
Dwarf Mode -- Buildings, Machines
major
new
2010-06-13Removing frozen screw pump causes whole power train to be labeled "Frozen elsewhere"1. Connect at least two parts which use power, one of which is a screw pump.
2. Freeze the screw pump's input tile.
3. Dismantle the screw pump, mine out the ice and rebuild it.
00022716
Dwarf Mode -- Artifacts
crash
resolved (Baughn)
2010-06-12Screen can be resized to 200+ tiles wide, causing crashes on some menusUnknown.
Resize a screen and try to [v] the description of an artifact.
00005015
Dwarf Mode -- Military
major
resolved (Toady One)
2010-06-12Military dwarfs drop equipment because traders have better
000043312
Dwarf Mode -- Trade
crash
resolved (Toady One)
2010-06-12Elves bring massive caravan and cause game crash
00011377
Pathfinding
minor
resolved (Toady One)
2010-06-120000070, negative distance to building materials, still occurs on 0.31.03
000223012
World Generation -- General
major
resolved (user6)
2010-06-12Persistent crash during WorldGen with certain seed1) Use the WorldGen settings in my comment below with seed 28734.
2) Create and let it run (seems to take about 5 or 10 mins to get to the crashing point on my box).
00022931
Animal Populations
major
resolved (user6)
2010-06-12Carps are underpoweredFind a Carp
00011515
Dwarf Mode -- Jobs, Hunting
minor
resolved (user6)
2010-06-12if you dont start off with a hunter..start a fortress mode game and do not have the hunting job with any dwarf. Then, after you start, give the dwarf the hunting job, and give him his weapons.(copper Crossbow, and copper bolts) after you give him those items he still will not hunt.
0000243 
Dwarf Mode -- Interface, Squad Control
major
resolved (user6)
2010-06-12Freeze when entering squad menuUnknown
entering [s]quads
00022872
Adventure Mode -- Combat
trivial
resolved (Logical2u)
2010-06-12Wrestled wolf has eye tooth
00008314
Dwarf Mode -- Interface, Manager
trivial
resolved (Toady One)
2010-06-12Kidnap shows up as a job in the job manager window
00003938
Dwarf Mode -- Jobs, General
minor
resolved (Toady One)
2010-06-12OVERWROTE JOB: Kidnap BY Clean Self
00010123
Dwarf Mode -- Jobs, Childcare
minor
resolved (Toady One)
2010-06-12kidnap by clean selfWait until you get a snatcher warning.
Assign children to a burrow using w->c
00009734
Dwarf Mode -- Interface, Announcements
trivial
resolved (Toady One)
2010-06-12OVERWROTE JOB: Pickup Equipment BY Rest
00012573
Dwarf Mode -- Idle Behavior
tweak
resolved (Toady One)
2010-06-11Dwarves try to 'complete' Attend Party and refuse to eat, drink, or sleepGet dwarves to attend party
Watch as dwarves ignore eating/drinking/sleeping
0002281 
Dwarf Mode -- Interface, General
minor
resolved (Logical2u)
2010-06-11Trees, shrubs, saplings get strange symbols after being frozen then thawedFreeze a tree, shrub or sapling then thaw it.
00019903
Legends Mode -- General
trivial
resolved (Baughn)
2010-06-11Key presses register twice when filtering many historical figures in LegendsStart a game in legends mode, Select a category, then hit "f" to filter and begin typing a name.
00007023
Dwarf Mode -- Military
minor
resolved (Toady One)
2010-06-11Military dwarf is assigned wrong size ("large") armorHave large-sized armor available alongside normal-sized armor. Assign armor to be worn by squads - dwarves will sometimes attempt to put on large-size armor (and fail, thus wearing incomplete sets despite having enough proper-sized armor pieces available)
00016863
Dwarf Mode -- Trade
minor
resolved (user6)
2010-06-11Exported/gifted food rotting in depot?
000007411
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (Toady One)
2010-06-11Zones not getting cleaned up after removal (persist after save/load too)1. Place a zone (pond or dump known)
2. Remove the zone
3. View the zone in the "Building List"
00022772
Adventure Mode -- Travel
major
resolved (user6)
2010-06-11Somehow, I transformed into a Draltha while Travelling.I haven't the faintest idea.
00018453
Pathfinding
minor
resolved (Toady One)
2010-06-11Miners stuck in adamatine pipe.First time it's happened to me, and I can't figure out what the problem is or how to fix or reproduce it.
0002275 
Dwarf Mode -- Interface, Military Screen
crash
resolved (user6)
2010-06-11Crash when highlighting squad in military screenPress 'm' to go to military screen.
Press down twice to highlight squad, get crash.
00014671
Pathfinding
minor
resolved (Toady One)
2010-06-11Broken pathfinding on demonic tower1: Embark on a site with demonic fortress
2: Dig a path to the fortress
3: Abandon the fort
4: Come in as an adventurer, clean up the upper floors from zombies that might be lingering around, go down, steal the adamantine weapon so the glowing floor vanishes.
5: run for your life and then leave adv. mode
6: Reclaim fort
7: Test floors of the demonic fortress for pathing.
00013811
Pathfinding
major
resolved (Toady One)
2010-06-11Stairs/Ramps through HFS in the magma layer halts pathfinding (dug out areas too hot for dwarves?)dig into a pipe (does not have to be HFS) and any ramps or stairs next to the warm wall (outer wall by magma) it will become unuseable
00008077
Technical -- General
minor
resolved (Toady One)
2010-06-10Fullscreen doesn't work with non-graphic tilesets, switch mode failed (0.31.02)Install PTTG tileset (including proper init values).
Run DF.
Get error message.
00000915
Technical -- General
minor
resolved (user6)
2010-06-10Windowed Mode Fails on different grid settingThese are the altered init file settings:

[WINDOWED:YES]
(if set to [NO] or [PROMPT] I get "Mode Switch Failed" and get dumped into windowed mode)

[WINDOWEDX:1280]
[WINDOWEDY:1008]
[GRAPHICS_FONT:curses_square_16x16.bmp]

Full screen info.

[FULLSCREENX:1280]
[FULLSCREENY:1008]
[FULLFONT:curses_square_16x16.bmp]

[GRID:80:63]
[FULLGRID:80:63]
00021413
Dwarf Mode -- Interface, Main View
trivial
resolved (user6)
2010-06-10Screen needs a lot of Contrast and BrightJust play the main game with any graphics set
00005167
Creatures
minor
resolved (Toady One)
2010-06-10Hydra body has NECK in addition to 7HEADNECKS, giving them two necks per headAllow a dragon to breathe fire on a hydra - the fire damage is usually enough to injure every part of its body, including each pair of necks.
00022232
Typos/Grammar
text
resolved (Toady One)
2010-06-10Typo in "Cancel Clean Self: Area Inaccessable"
00015459
Technical -- General
minor
resolved (Baughn)
2010-06-10Mousepointer discrepancy with displayProbably a hardware issue.
set dimensions of windowed mode to those of fullscreen, start game as windowed, try to designate some mining and observe not-pointed-at tiles being selected.
00020823
Title Screen
trivial
resolved (Toady One)
2010-06-10Dwarf Fortress Application Has Default IconLook at it in the folder.
0002269 
Pathfinding
minor
resolved (Logical2u)
2010-06-10Dwarf in Prison floods announcements "seeking infant"Imprison a newborn's mother.
0002266 
Adventure Mode -- Movement
minor
resolved (user6)
2010-06-10Alt-move is diffucult to useTry to jump off a building.
00022612
Dwarf Mode -- Trade
minor
resolved (user6)
2010-06-10Dwarfs took cloth to fill the hospital from a caravanHave a hospital, no trade depot, wait for a caravan and have them wait.

Please note I haven't tried to reproduce this, I just found it odd that the dwarves would loot the caravan.
00022491
Dwarf Mode -- Jobs, Designations
crash
resolved (Logical2u)
2010-06-10Game crash when designing zone in flood mode1) press i to design a zone
2) press e to pass in flow mode
3) press enter to select a spot
4) press esc
0002251 
Dwarf Mode -- Skills and Professions
minor
resolved (Logical2u)
2010-06-10Chief Medical dwarf is assigned the post Chief Medical dwarfStart out with no skill in mining. But skill in another area that defines you with a certain profession.

When you reach the same skill level in mining as your current proffession is you will get the announcement.
0002240 
Dwarf Mode -- Interface, Rooms
minor
resolved (user6)
2010-06-09View Rooms/Buildings shows item 92 levels deep
0002239 
Dwarf Mode -- Jobs, Cooking and Food
minor
resolved (user6)
2010-06-09Liquor can get stuck outside of the barrel at the kitchenNot sure how to do it on purpose yet; I will comment with more info if it happens again.
0002237 
Dwarf Mode -- Jobs, Items
minor
resolved (user6)
2010-06-09Metal goblet transmutation
00022361
Dwarf Mode -- Idle Behavior
minor
resolved (user6)
2010-06-09Militia Commander with OCD
00006642
Creatures
minor
resolved (user6)
2010-06-09Warthogs have no TRADE_CAPACITY leading to empty caravans
00014264
Dwarf Mode -- Military
major
resolved (Toady One)
2010-06-09freshly created squads train in 'civilian mode'1) assign a dwarf to militia captain (on the nobles screen)
2) create a squad under him (on the military screen)
3) add squad members
4) give them a barracks to train (I also have 'store individual equip' and 'store squad equip' but not 'sleep' if that matters)
5) do not activate the squad into training mode
6) watch them train anyway in civie mode
00022272
Dwarf Mode -- Nobles
minor
resolved (user6)
2010-06-09Slade mandates
00015262
Dwarf Mode -- Military
minor
resolved (Toady One)
2010-06-09Arsenal dwarf assigning caravan guard armor to soldiersHave your arsenal dwarf hand out armor while there is a caravan on the map.
00021334
Technical -- General
crash
resolved (Toady One)
2010-06-09Mysteriously crashes.
00020401
Creatures
tweak
resolved (Toady One)
2010-06-09Some ocean creatures have duplicate [NO_SLEEP] tags1) Open raw file creature_small_ocean.txt.
2) Observe duplicate tags as above in Description.
0002038 
Creatures
tweak
resolved (Toady One)
2010-06-09Monarch Butterfly creature file has duplicate tags1) Open raw file creature_insects.txt
2) Observe duplicate tag entries on lines following [DESCRIPTION:] and [CASTE_NAME:] tags.
0002037 
Creatures
tweak
resolved (Toady One)
2010-06-09Donkey creature file has duplicate [CHILD:1] tags1) Open raw file creature_domestic.txt.
2) Observe duplicate tags on line including [GENERAL_CHILD_NAME:] and on line before [DIURNAL].
00020351
Creatures
tweak
resolved (Toady One)
2010-06-09Worm has duplicate [NATURAL] tag.1) Open raw file creature_annelids.txt.
2) Observe [NATURAL] tag after line beginning with [SMALL_REMAINS] and at start of following line.
00019303
Dwarf Mode -- Interface, Farm Plots
crash
resolved (Toady One)
2010-06-09Selected crop doesn't auto-adjust when changing season, resulting in crashBuild a farm plot. Select Summer. Then move cursor to plump helmet. Select Winter.
000191710
General
crash
resolved (Toady One)
2010-06-09Repeatable 31.04/31.03 crash on load - hospital relatedLoad save. Unpause or advance one timestep.
000182815
General
crash
resolved (Toady One)
2010-06-09Crash when doctor cleans patient with almost-depleted bar of soap (size goes negative?)load the game, unpause it. Wait.
00018024
Dwarf Mode -- Interface, Stocks
crash
resolved (Toady One)
2010-06-09Crash on Z>Stocksload game --> let play for a while (doesnt do it immediately on my save - i tried again (perhaps it's a certain type of glob, then?)) --> Z --> 'stocks' --> *scroll down* --> crash.
00017312
Dwarf Mode -- Moods
minor
resolved (Toady One)
2010-06-09Military dwarf successfully completes mood; won't perform civilian tasks when unassigned from militaryHave a dwarf that is training enter a strange mood and complete it successfully.
00017055
Dwarf Mode -- Trade
major
resolved (Toady One)
2010-06-09Elven merchants came, will not leave.
00016521
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (Toady One)
2010-06-09Setting an animal to a pit then deleting the zone did not remove the jobI have not tried but I would think that:
1.create a pit/pond
2.assign an animal to it
3.delete the zone
000155417
Dwarf Mode -- Jobs, Activity Zones
minor
resolved (Toady One)
2010-06-09Items not getting dumped because of invisible, unremovable zones Not sure. It just happened when I loaded my game today.
00014505
Dwarf Mode -- Jobs, Designations
major
resolved (Toady One)
2010-06-09Dwarves will not harvest bushes or cut trees after a period of time.Play DF for about 20 hours. Maybe more. It is the year 1055, vanilla DF.
00014135
Dwarf Mode -- Moods
minor
resolved (Toady One)
2010-06-09Post - Artifact Ex Soldier Dwarf Does NothingI honestly have very little idea of how this happened, unfortunately. It wasn't something expected. All I remember is being surprised that he took over a masons shop at all, instead of doing a craftsdwarf shop.
00014012
Dwarf Mode -- Interface, Stocks
crash
resolved (Toady One)
2010-06-09Game always crashes while listing Stocks Menu (+save)http://dffd.wimbli.com/file.php?id=2186
savegame
00013152
Creatures
trivial
resolved (Toady One)
2010-06-09Duplicated tags in careature_standardJust look in the raws.
000129010
Dwarf Mode -- Items
major
resolved (Toady One)
2010-06-09Soldiers trying to wear equipment already being worn by invading goblins
00012891
Dwarf Mode -- Military
major
resolved (Toady One)
2010-06-09Dwarves given their choice of weapons will choose ones too big to use
00012646
Dwarf Mode -- Items
crash
resolved (Toady One)
2010-06-09Hospital causes game crash (save included)1. Load from the save.

2. Press SPACE to un-pause the game.

3. Do nothing for maybe a minute or so.

4. Observe the crash.
00012481
Typos/Grammar
trivial
resolved (Toady One)
2010-06-09Fiery is misspelled "firey" in language filesIts in the language files.
00011956
Dwarf Mode -- Trade
minor
resolved (Toady One)
2010-06-09Merchants don't have time to tradeReproduces with every caravan coming to my land.
00011862
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
resolved (Toady One)
2010-06-09Negative distance to building materials
00008393
Dwarf Mode -- Jobs, Healthcare
crash
resolved (Toady One)
2010-06-09Crash when cleaning patient1. Load save
2. Unpause or press . to advance time
00007748
Dwarf Mode -- Jobs, Military
major
resolved (Toady One)
2010-06-09if a new weapon of a type used by a training squad is crafted, all sqaud members drop thier weapons1) successfully get a squad to train with training swords (a feat in itself, currently)
2)place a weapon stockpile nearby
3) have a carpenter make training swords as the squad trains
4) watch
000074412
Dwarf Mode -- Combat
minor
resolved (Toady One)
2010-06-09Wolf bite unable to penetrate silk clothing, due to teeth being only as hard as skin
00022262
Dwarf Mode -- Moods
minor
resolved (user6)
2010-06-09Legendary Miner gets fey mood, does not gain any skills
00021391
Dwarf Mode -- Moods
minor
new
2010-06-03(Fell) moods can be interrupted by drafting
00016562
Adventure Mode -- Display
text
new
2010-05-27When finding adamantine in adventure mode you still get the praise the miners! message.Make adventurer.

get quest

find cave

explore cave

find adamantine.
00014032
Dwarf Mode -- Combat
major
new
2010-05-18Unconscious dwarf not drowning
00018492
Dwarf Mode -- Justice
trivial
new
2010-05-13Tantruming dwarf killed a pet cat, got sentenced for "murder"
00016343
Dwarf Mode -- Trade
minor
new
2010-05-08Dwarves spill gnomeblight when bringing barrel to trade depotEasiest method is to get a barrel of gnomeblight from the Elves, and try to trade it to the Humans.
00017013
Creatures
major
new
2010-05-06HFS Critters attempting to clean self?
00001512
Adventure Mode -- Movement
minor
new
2010-04-29Areas randomly disappearing from memory map when exploring caverns in Adventure modeWander around caverns for a while
00009644
Dwarf Mode -- Pets
minor
new
2010-04-26Tame bears keep guzzling the fortress' boozeThis has only happened in one fortress but it was the only fortress I have seen with tame bears and it happens about once a year but when it happens it can be several times in quick succession. Try making a fortress with tame bears and wait a while and you might be able to reproduce this.
00010391
Dwarf Mode -- Interface, Military Screen
tweak
new
2010-04-26Squad reorder does not show in other military modes
00015211
Dwarf Mode -- Justice
minor
new
2010-04-25Soldier on duty while in prison