Dwarf Fortress Bug Tracker - Dwarf Fortress
Viewing Issues( 1 - 11622 )
  IDCategorySeverityStatusUpdated SummarySteps To Reproduce
00129182
Dwarf Mode -- Interface, Manager
crash
new
2024-07-18Crash on opening labour menu
00129232
Creatures
minor
new
2024-07-15Cats content/happy/blissful after bathsTrack cats for awhile, see their moods.
00129241
Creatures
major
new
2024-07-14Unit data gets Re-rolled if adventurer is part of a squad/occupying siteTo reproduce:
* Pick "Dwarf"
* Start in the dwarven-occupied Hillocks
* If you see the rest of the dwarves are decked out in military gear, you are in correct state (They must be an occupiation)
* fast-travel outside of the site, your unit data will get scrambled and you'll lose your attributes, appearance and inventory.
00127242
Dwarf Mode -- Interface, General
crash
new
2024-07-1050.12 Crash when I use the new sorting toolClicking on the sorting tool anywhere.
It crashed when I used it in the "Kitchen" (allowed food) section and in the list of dwarves/animals.
00129211
Animal Populations
minor
new
2024-07-10Animals sometimes get stuck in place which stops new animals entering the map
0012922 
Dwarf Mode -- Nobles
major
new
2024-07-08Entire military squad is appointed barons upon return from missionSend a squad of dwarves on a mission to raze a site and wait for them to come back.
0012920 
Dwarf Mode -- Jobs, Hauling
major
new
2024-07-08Purchased items stay at the Trade Depot undefinitely after the merchants have left, UNLESS...
00064202
Dwarf Mode -- Moods
minor
acknowledged (user6)
2024-07-07Strange mood requests don't take item dimension into account for decoration materials
00129192
Dwarf Mode -- Buildings, Cages and Chains
major
new
2024-07-07Unlimited creatures can fit into a single cage
00034618
Civilizations/Entities -- General
minor
acknowledged (user6)
2024-07-07Underground animal people don't arrive from off-map to invade your fortress
000239317
Dwarf Mode -- Jobs, Cooking and Food
minor
confirmed (user6)
2024-07-07Cooks prefer to cook solid bases with solids, rather than solid bases with liquids, meaning liquids barely get used1) Have some dwarven syrup and an abundance of solid cookable items.
2) Place the dwarven syrup immediately next to the kitchen so that the cook should grab it due to it being the closest cookable item available.
3) Add a task at that kitchen to create a meal.
4) Watch the cook run farther away to get some other cookable item before even considering using the syrup.
000144512
Dwarf Mode -- Military
minor
confirmed (user11)
2024-07-07Weapon Racks do nothing.1. Build a weapon rack.
2. Place a weapon rack.
3. Designate a barracks/armory.
4. Set armed dwarves to stand by.
5. Watch them go to the weapon stockpile and drop them off.
00119345
Adventure Mode -- AI
minor
new
2024-07-07TESTing bug report, this is a summary
00127931
Adventure Mode -- General
feature
new
2024-07-07After "..treasure of gods" message, artifact keeps spawning at the same tile1. Get "..treasure of the gods" message
2. Find and take an artifact
3. Move some distance away
4. Come back and get new "..treasure of the gods" message
5. Take the second artifact
6. Repeat as many times as you desire
0012917 
Typos/Grammar
text
new
2024-07-06Stockpile options - "barrerls" in "Storage and tools" button tooltipIn Fortress mode:
1) Select any stockpile;
2) Mouse over the button with the barrel symbol on it ("Storage and tools");
3) The tooltip displayed reads "Set how many barrerls, bins, and wheelbarrows this stockpile can use."
00128911
Creatures
minor
new
2024-07-05Animal people and giant animals have unintended products (milk, venom)
0012916 
Typos/Grammar
text
new
2024-07-05Ore and smelting guide - missing verbIn any Fortress Mode game, click on the "?" button by the minimap, then click "Ore and smelting" from the "Information and guides" list on the right.
0012915 
Dwarf Mode -- Visitors
major
new
2024-07-03Invasions or combat with captured prisoners causes dwarves to become hostile to visitorsAggression can be triggered by combat with other prisoners, invading forces, etc.
00107317
Dwarf Mode -- Pets
major
acknowledged (Loci)
2024-07-02Fully domesticated megabeasts and active military dwarves attack each other on sight.1. Edit megabeast raws to have the [CHILD] tag, allowing for full domestication
2. Capture a breeding pair of dragons/hydras/rocs
3. Breed a new generation of megabeasts
4. Tame them completely
5. Optionally, butcher or seclude the parent megabeasts so as to avoid false positives
5. Station military dwarves in line of sight of the young megabeasts
000271217
Dwarf Mode -- Combat
major
new
2024-07-02weapons, especially whips, cut through steel armor like butter
0012914 
Adventure Mode -- Trade
minor
new
2024-07-02Immigrant shopkeepers use their personal money when tradingI can upload a save if needed, but worldgen should produce these. Just search for a site with multiple cultures that link to different civilizations. The units might need to have pouches. Then just go shopping.
00129131
Undeath
trivial
new
2024-06-30Human Ghost appears as a naked old man floating through the walls.kill a human citizen or whatever and wait
00129121
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
new
2024-06-30Engraving a smoothed stone wall and mining it leaves a projection of the old engraving, interfering with future floor engravingEngrave smooth stone wall, mine smooth engraved stone, build stone block floor while the projection (a clickable detailed surface without a wall to hold it up) is still present. Then try to engrave the stone floor, and it will not work because it has already been engraved and the sprite will not change.
0012911 
Adventure Mode -- Travel
minor
new
2024-06-28Tunnel mode disappears and becomes a glitched surface mode when fast traveling in tunnelsEnter tunnel-mode fast travel
Go through a mountain hall
0012910 
Adventure Mode -- Sites
minor
new
2024-06-28Dwarven Mountain Halls don't seem to spawn any people.Create a world
Go in adventure mode to a mountain hall
Use DFHack reveal to see around you or explore
00129092
Dwarf Mode -- Nobles
major
new
2024-06-28Guards prefer beating people to death rather than using the ready and empty dungeon.Convict a criminal and have a particularly buff hammerer / hammer squad.
0012908 
Adventure Mode -- Retirement
major
new
2024-06-26If adventurer part of fort mode squad, if squad is imprisoned, adventurer can't lose Prisoner entity linkCreate fort
Assign a militia commander
Retire fort
Create adventurer
Gain some reputation (slay a beast, etc.)
Talk to the militia commander
Ask to become a militia-dwarf
Retire adventurer
Unretire fort
Send adventurer with a squad to raid/raze/pillage/etc.
Get your adventurer imprisoned by the site
Retire fort
Unretire adventurer
Get out of the site
"Prisoner" group relationship is not cleared despite successful prison escape.
0012907 
Adventure Mode -- AI
minor
new
2024-06-26"What happened?" "I don't remember clearly." response spam with human slaves, sometimes prisonersFind a human slave
Watch other NPCs interact with them
If the slave is introduced to by any other NPC, the "please help me!" dialogue triggers, and "I don't remember clearly" conversation is spammed.
0012906 
Adventure Mode -- Crime
major
new
2024-06-26Bandits won't stop punching you when demanding items, even when unconscious. No one will help.Get companions to follow you
Approach a bandit group harassing a town
Stand still until they start demanding items from you
Refuse to comply, get punched in the head and knocked out
Witness your companions do nothing as you're repeatedly punched for the entire duration of you being knocked out
0012905 
Adventure Mode -- AI
minor
new
2024-06-26Goblin Fortress prisoners will treat any relatives residing within as a reuinon opportunityGo to Goblin Fortress with prisoners
Witness joyful reunions happening left and right in that hellscape
00129031
Title Screen
crash
new
2024-06-26SIGABRT when quitting from Title Screenrun game
load the save
quit with or without playing, and with or without saving
'Quit'
0012904 
Typos/Grammar
text
new
2024-06-26Typo in the Trade guideDuring any Fortress mode game:

1) Click the "?" button by the minimap to bring up the Interactive tutorial and Information and guides windows;
2) Under the Information and guides list, click Trade;
3) The typo described can be found within the third (and last) paragraph of the text.
00128354
Adventure Mode -- General
crash
new
2024-06-25Adventure Mode Crash When Entering Or Exiting Necro Tower DF v. 51.01-beta13Crash 1 (occurred once)
Travel to necro tower location.
Zoom into character view.
Attempt to enter tower. Crash to desktop occurs.

Crash 2 (occurred 3 times )
Travel to necro tower location.
Zoom into character view.
Enter necro tower. Interact with inhabitants.
Attempt to exit tower.
Once outside the door way crash to desktop occurs.
00129021
Dwarf Mode -- Jobs, Sleeping
minor
new
2024-06-25NOSTUN Creature Caste flag prevents a creature from sleeping, even if they have a need to sleep* Create a creature with NOSLEEP set to false, and NOSTUN set to true
* (if using DFHack, view a unit, use gui/gm-editor, navigate to enemy.caste_flags and flip NOSTUN flag to true)
* Wait until the unit has a Sleep job
* (if using DFHack, view a unit's counters2 and set the sleepiness_timer to 80000+)
* Watch the poor unit sleep and wake up on the next tick, passing 10 ticks until next sleep attempt, and repeat.
0012901 
Technical -- Saving/Loading
crash
new
2024-06-23CTD when loading Save - Crash on (loading world Information)
0012900 
Typos/Grammar
text
new
2024-06-23Recenter tooltip typoOpen the Stocks screen, select any item category with items in it, then mouse over the Recenter button by any item; the text displayed in the related tooltip is the following:

"Leave menu and recenter the view on the time."

It should obviously read "item" instead of "time".
00128991
Dwarf Mode -- Interface, Main View
minor
new
2024-06-20Tooltip panel that covers minimap should not be adjusted by max interface width- set the max_interface_percentage in the settings (I chose 80)
- hover over an interface element that shows a tooltip over the minimap
- see the tooltip adjusted to the left, partially covering the minimap (or completely off of it, depending on your screen width)
0012898 
Dwarf Mode -- Interface, Military Screen
minor
new
2024-06-20scrollbar covers text on justice screens
0012897 
Adventure Mode -- Environment
crash
new
2024-06-19when opening a closed crypt door game is a crashjust step in door
00127911
Adventure Mode -- General
crash
new
2024-06-19Forbidden door glitchWalk into a forbidden door.
00128961
Dwarf Mode -- Environment
minor
new
2024-06-19Dragon marches outside my gate but if I dare close it the game lags to 8 FPS.Make a gate out of a bridge, the only way in and out of a fortress filled with dwarves. (potentially send some out on a random quest)

Wait™ for dragon to arrive and lock it out.
0012895 
Dwarf Mode -- Reclaim
crash
new
2024-06-16Forts created on Steam Deck can't be reclaimed on windows1- Download the save file.
2- Click on Start a new fort
3- Choose Bride of Stone or Bride of Sand forts
4- Click on on the welcome back message.
Game Crashes
00127375
Dwarf Mode -- Visitors
minor
new
2024-06-15Visiting human axeman returns to river engaged in "no activity"No clue, unfortunately. I don't remember where the visitor entered the map, or on which side of the river that bisects the 4x4 embark, but I'm reasonably sure it was not directly on a river tile. The river has had a bridge over it since before her arrival, in case that's relevant.
00128946
Pathfinding
block
new
2024-06-1450.13 Pathing breaks after some times in the fortress, making some jobs or buildings inaccessible, blocking any forwardingBuild, dig, wait and things go wrong as time passes.
Don't know how to reproduce precisely.
Happens with every saves i try to make.
00128931
Pathfinding
major
new
2024-06-14Pathfinding breaks locally for single dwarves after path changes (wall building, floor building, wall tear down, digging)This is only somewhat repeatable, but if you load the save and let a few days pass, it recurs for me every few days.
https://dffd.bay12games.com/file.php?id=16974
Screenshots to help:
https://dffd.bay12games.com/file.php?id=16975
https://dffd.bay12games.com/file.php?id=16976
https://dffd.bay12games.com/file.php?id=16977
00126651
Pathfinding
minor
new
2024-06-13Pathfinding breaks locally for single dwarves after path changes (wall building, floor building, wall tear down, digging)This is only somewhat repeatable, but if you load the save and let a few days pass, it recurs for me every few days.
https://dffd.bay12games.com/file.php?id=16974
Screenshots to help:
https://dffd.bay12games.com/file.php?id=16975
https://dffd.bay12games.com/file.php?id=16976
https://dffd.bay12games.com/file.php?id=16977
00126581
Dwarf Mode -- Items
trivial
new
2024-06-11Traction bench changes sprite on save game reload1. Place mica traction bench
2. Save game, return to main menu, close game
3. Re-open game and load save file
4. Traction bench sprite is not the same
00128921
Dwarf Mode -- Interface, Animals
crash
new
2024-06-10Segfault after training caged animal on linux (v50.13)Place a caged animal and assign a trainer to it
00126161
Dwarf Mode -- Locations
feature
new
2024-06-09"Orphaned" locations are not removed from the location list + no way to manually remove themCreate a zone, Create a new location for it.
Create a second location for the zone, observe that the first orphaned location still exists.
Delete the zone, create a new one, open the location gui again, observe that both orphaned locations still exist.
Explore the locations window, and location information window and observe that there are no options for deleting existing locations.
00080124
Dwarf Mode -- Interface, Stocks
tweak
new
2024-06-09uncollected spider webs count as silk thread in stocks list
00128901
Dwarf Mode -- Jobs, Cooking and Food
major
new
2024-06-03Cooking w/ bagged items destroys bagsCook using bags of quarry bush leaves
00038076
Dwarf Mode -- Environment
minor
new
2024-06-03Underground plants can spawn on top of existing plants
0012889 
Dwarf Mode -- Raids
minor
new
2024-06-02Missing equipment/gearI have not been able to reproduce myself.
0012888 
Dwarf Mode -- Interface, Animals
block
new
2024-05-31Game crashes when clicking button to select animal's trainer
0012887 
Technical -- Sound
minor
new
2024-05-30Music stops playing after each track has run
0012886 
Dwarf Mode -- Jobs, Cancellation and Suspension
major
new
2024-05-30Under some conditions, dwarfs stop using rocks to build thingsYou can grab my save at https://users.digitalkingdom.org/~rlpowell/media/public/dwarf-fortress__2024-05-30__no_rock_bug.zip ; it does not take very long before the "no rock" spam starts.
0012885 
World Generation -- Constructions
crash
new
2024-05-28When reclaiming a fort with collapsible floor titles that fall game crashes just after unpause
00128831
Adventure Mode -- Environment
crash
new
2024-05-28Game crashes when entering the Cave of Cindermines on HorseMount Horse
Travel to the West
Discover The Cave of Cindermines
Try to enter the Caves
Game Crashes
0012884 
Adventure Mode -- Inventory
major
new
2024-05-27Artifacts disappear in backpack upon exiting fortress site.
0012874 
Map Features
minor
new
2024-05-26Fake sand tiles which are actualle ocean tiles in the mapgenerate the world and look for some beaches.
00128821
Graphics and Sprites
tweak
new
2024-05-25Dead rush grass forms buds sprites
0012881 
Adventure Mode -- Sites
minor
new
2024-05-24Location resets Divine Retribution and ArtifactFind Fortress that dug to deep where an artifact triggered a divine retribution. Optional kill the Agricultural Enforcer [insert random weapon here]. Leave Fortress, return. and there will be more and more artifacts stacked. The Enforcer is always just once there but if you kill it there will be a new one once you return.
00128691
Adventure Mode -- Inventory
crash
new
2024-05-23AM - crash when selecting new items in inventorya) Create a new fort in Fortress Mode.
b) Retire the fort.
c) Create a new adventurer.
d) Travel to the fort.
e) Pick up an item there, go to my inventory, remove some items.
f) scroll to the item and attempt to equip it.
00128681
Vegetation
minor
new
2024-05-23Plants with wrong tile type; phantom rootsNot entirely sure on the invalid plants, happens over time.

Tree roots seem guaranteed by digging through them. There are some other root tiles along the entrance that you can dig, which will exhibit the same problem.
0012880 
Adventure Mode -- Movement
crash
new
2024-05-21AM - crash when exiting existing siteIn the save the adventurer just needs to exit to the right.

Sometimes it crashes immediately, sometimes they have to move outside and upwards to the other smaller structure to the top.
When trying to enter that one the game then also crashes.
00126363
Technical -- Input/Keybinding/Macros
minor
new
2024-05-20Strange behaviour of lists when scrolling down with ThinkPad touchpad gesture1) Get a ThinkPad laptop
2) Download DF
3) Launch DF
4) Try to scroll down on a menu with the touchpad
00128761
Dwarf Mode -- Jobs, Cooking and Food
major
new
2024-05-20Food Gathering/Stepladder FPS drops1. Gather orders, don't cancel when you disband zone, they keep collecting.

2. Wait for human to climb tree, cut tree down while human in tree sometimes they falls and other times stays floating in air causing massive fps death unplayable game.

0012879 
Dwarf Mode -- Invasions
major
new
2024-05-19Building destroyers (such as Titans and Forgotten Beasts) cannot/willnot destroy doorsAny fort, build a door as a choke point and titans/forgotten beasts will not path to destroy the door to get in to the Fortress.
00128721
Adventure Mode -- Buildings
block
new
2024-05-18Spammed with message upon site control, can't do anythingLoad save game and move or pass time.
0012878 
Adventure Mode -- Conversation
tweak
new
2024-05-18Pet attacks everyoneAttack someone, have a pet that is willing to engage fights, gift the pet to the attacker.
0012877 
Dwarf Mode -- Buildings, General
trivial
new
2024-05-17Humans Can't build Mine carts1. Playable mod; pick any human civ; look for minecart in carpentry or metalworks.
0012875 
Pathfinding
major
new
2024-05-17Dwarves follow "pickup equipment" tasks to empty tiles in trap corridorsNot sure? I can upload a save file if necessary. This problem happens reliably every time I reload the same save file.
0012873 
Adventure Mode -- Buildings
minor
new
2024-05-17Shop and tavern signs disappear after attempted insurrection in town
00128711
Technical -- General
minor
new
2024-05-162fpsLoad fortress. Leave pause mode. Zero fps.
00096303
Dwarf Mode -- Military
minor
new
2024-05-16Ballista bolts sometimes don't workFire a ballista for a couple months continuously, maybe the bug will come up.
0012870 
Dwarf Mode -- Raids
major
new
2024-05-15My Raze Troops alway on mission and it don't have any report past year-- Ver 50.13
00095061
Dwarf Mode -- Artifacts
minor
acknowledged (user11)
2024-05-11Codexes can't decide what to call themselvesMake codexes and put them in your library. Observe the names given.
0012788 
Adventure Mode -- Display
minor
new
2024-05-09Adventurer Tile-view UI Bugs Out, Shows Tile Info that Isnt Correct, Tiles Cannot be Right-ClickedUncertain, save file made while bug occurred initially captured behavior upon reloading, but then the game froze after exiting without saving again. Upon reloading save after restarting game, bugged behavior was not present.

Presumably, behavior can be replicated by continuing to move around the map. May be related to elevation changes in caves. May also be related to switching between characters in party
0012792 
Adventure Mode -- Display
minor
new
2024-05-09Continue/Stop Performing Options come up and Other Controls are Disabled While NPC is PerformingWalk into a tavern, find an NPC who is performing, and step within 4-5 tiles of them and walk back and forth several times in their vicinity.
0012866 
Technical -- General
minor
new
2024-05-09Unable to upload new mods to workshop on LinuxAttempt to upload a mod while running the Linux native version.
00128341
Technical -- General
major
new
2024-05-09Mods from DF Steam workshop are not accessible to game1. Subscribe to a mod on the Steam workshop
2. Verify that it is downloaded by Steam to the workshop directory
3. Start DF from the Steam client
4. Existing saves that require that mod will not load.
00128641
Dwarf Mode -- Diplomacy
major
new
2024-05-0850.13 - Fortress mode - Diplomacy button disappearing when clickedHappens after a mayor's been elected. Mayor has requirements met (office, etc). Happens every time a visitor wants to interact with the mayor in their office.
0012865 
Adventure Mode -- AI
minor
new
2024-05-07AI gets so impatient it doesn't follow demands/ordersThe specific circumstances would be to exhaust dialogue with a demon beforehand, raid the vault and read the slab containing its name, go back and bend it to your will and then ask it to wait and follow repeatedly until it happens (which shouldn't take too long). It'll tell you it needs to leave and then won't follow you until you wait or sleep. I also wouldn't be surprised if this happens with more than just the demands/orders. A more drastic version of this issue could be the demon even ignoring it's real name entirely, but this is untested and probably even less likely to occur.
00128621
Dwarf Mode -- Interface, General
minor
new
2024-05-07Wrong icon for Objects (O) menu in Fortress Mode1. Load any save in Fortress Mode
2. Observe the lower left button bar
3. The "Objects (O)" button has an "Axe" icon instead of an "Amulet" icon
4. Click the "Objects (O)" button : the button switches to the appropriate, "Amulet" icon
0012863 
Adventure Mode -- Inventory
minor
new
2024-05-06[Beta 51.01v3] Mummy clothes and held objects disappear on death1. Kill a mummy.
2. Verify that not all items shown on hover are able to picked up.
3. Save and reload the game to check if the items are still there.
00094507
Typos/Grammar
text
confirmed (user11)
2024-05-05Thoughts screen and combat report show opposite emotion for same eventI can provide a save with the displayed text.
0012861 
Adventure Mode -- Sites
major
new
2024-05-05[Beta 51.01v3] Magma spilling into fortress through underground roadLoad the attached save and note that the next z-level down is covered in magma.
0012852 
Adventure Mode -- Character Creation
minor
new
2024-05-04Necromancers ignore NO_PHYS_ATT_GAIN and can raise physical attributes1. Note physical attributes values.
2. Learn the secrets of life and death.
3. Train physical attributes.
4. Note that physical attribute values have increased.
0012860 
Adventure Mode -- Sites
major
new
2024-05-04[Beta 51.01v3] Waiting in Dwarf tavern results in cavern creatures appearingWait for 24 hours after loading the linked save file.
00127153
Dwarf Mode -- Military
major
new
2024-05-03Military Kill Order Fails to Multi-target Ver 50.12Open any game and attempt to use the kill order on multiple creatures, either by selecting them individually, or highlighting one or multiple groups across elevation levels.
0012859 
Dwarf Mode -- Visitors
minor
new
2024-05-03Expelled citizens will teleport back into fortress upon reclaim1. Expel a citizen.
2. Retire the fort
3. Play adventurer mode for a bit I guess,
4. Reclaim the fort
5. Citizen will teleport back into the civilization
00128512
Technical -- General
minor
new
2024-05-03(Beta) Various issues with switching between adventurer and fortress
00128581
Dwarf Mode -- Interface, Stocks
minor
new
2024-05-0350.13 Kitchen menu not show "mead"Open Kitchen menu
Search "mead"
game responds with "No food to cook or brew (are you in trouble?)"

Search for "royal"
results "Honey bee royal jelly" 18

Open Stocks menu
Search for "mead"
Results in drinks show 15 split up into 2 barrels
Selecting the item sheet on the right takes me to wooden barrels in the food stock pile

Search for "royal"
Results are 18 individual units
When selecting the item sheet on the right I am taken to the items stock pile
00128552
Dwarf Mode -- Jobs, Designations
minor
new
2024-05-03King keeps losing his assigned quarters etc.Have king in squad, send on mission, while king is gone/when he gets back check the nobles page - he will no longer have any quarters
0012857 
Dwarf Mode -- Interface, Trade
minor
new
2024-05-03Trade Caravan sometimes request Pearl Crafts.Occurs randomly within the normal confines of gameplay.
00127421
Dwarf Mode -- Jobs, Animal Handling
crash
new
2024-05-03Crash when assigning trainer to animalOpen animal menu, select an animal (in my case the grizzly bear), click on the button to select a trainer. the game should crash.
0012856 
Adventure Mode -- Movement
minor
new
2024-05-02Crab Men appear to walk, not swim
00128196
Adventure Mode -- Movement
crash
new
2024-05-02Game crashes leaving obelisk next to Dwarven tower1. Go into obelisk
2. Murder Night Wolves with impunity
3. Try and leave
4. CRASH!
0012854 
Dwarf Mode -- Environment
minor
new
2024-05-01Miasma from under water bodies
00128311
Adventure Mode -- Travel
minor
new
2024-04-30Turning into a random creature when I fast travelBe in a Human form and try fast traveling
0012853 
Dwarf Mode -- Combat
minor
new
2024-04-30Dwarf attacking flyer over water ends up stuck in the airGet a swallow man to attack a dwarf on the water's edge.
0012850 
Dwarf Mode -- Jobs, Healthcare
trivial
new
2024-04-29"Recover wounded" jobs persist in job menu although nobody is injuredNot sure how to reproduce it since they just pop up without an apparent reason...
0012849 
Adventure Mode -- Conversation
minor
new
2024-04-29(Beta) Right clicking still allows conversation while cursed to be a great horned owl1. Travel to a monastery and roll the dice to get cursed into animal form.

2. Talk to the locals, who are apparently unfazed by the talking wildlife.
0012848 
Adventure Mode -- General
crash
new
2024-04-28On MacOS with Codeweavers Wine, the game crashes shortly after adventure embark.Start (steam edition) program under codeweavers wine.
Start new game
Create character + setup party
Play

Alternatively

Start program
CONTINUE game saved just after character/party creation
Play
00128431
Adventure Mode -- Inventory
minor
new
2024-04-28(Beta) Named weapons do not visually show on sprite1. Name or obtain any weapon
2. Draw the weapon
3. Weapon no longer shows on sprite
00128461
Adventure Mode -- Conversation
text
new
2024-04-28[SPEAKER] tokens show up in conversation with an NPC happy to see their relative returned to them.1. Receive a quest to rescue an NPC.
2. Seek out and safely escort the NPC back to the settlement where the quest was received.
3. Bring the escorted NPC inside the settlement and wait for another NPC to express joy upon seeing them.
4. Speak to the joyous NPC.
00128471
Adventure Mode -- AI
minor
new
2024-04-28Horse gets stuck "experiencing mortal fear"1. Get horse
2. Put item on the horse
3. Get into combat
4. Horse mentally goes out for a pack of smokes.
00127361
Title Screen
minor
new
2024-04-27Black main menu background image with dual monitor setupRun the Linux version of the game with two (or more) monitors connected.
0012845 
Dwarf Mode -- Interface, Main View
tweak
new
2024-04-27When viewing gather plant icon from above it shows a pickaxe instead of the bag and leaves iconmark a plant to be gathered
scroll up
00128442
Adventure Mode -- Conversation
minor
new
2024-04-27(Beta) Outlaws are passively scared of their own existence.
00128394
Adventure Mode -- Conversation
crash
new
2024-04-27(v51.01 b13) Consistent crash when gifting certain pets1. Download and extract the linked save, then load into it
2. Talk to anybody in the room
3. Click "Gift a (large) pet or mount"
4. Attempt to gift the cave dragon Razorscourge or the cave dragon Malicepraises
5. Crash
00127582
Miscellaneous Crashes
crash
new
2024-04-27(v50.12) Reproducible crash during goblin siege1) Load world
2) Wait for goblin siege to start
3) Crashes within 2 minutes of siege beginning
00127674
Adventure Mode -- Inventory
minor
new
2024-04-26Ability to throw breaks after firing crossbow
00128411
Adventure Mode -- Conversation
minor
new
2024-04-26(Beta) Speaker will start sputtering unlocalized garbage when speaking to a "Legend" reputation adventurer1. Kill a Swamp Titan
2. Tell the tale in a story
3. Speaker will start breaking the fourth wall when recognizing you
0012842 
Technical -- Saving/Loading
crash
new
2024-04-26CTD When loading World informationLoad the Save
00128301
Dwarf Mode -- Jobs, Designations
minor
new
2024-04-26Dwarves do not continue stairs from below after converting blueprint to regular designation1) designate a staircase to be dug in some rock, accessible only from the bottom level; it may be only 2 z-levels high, or include up-down stairs as well, it doesn't matter.
- Example: Starting at Elevation 0, designate stairs four levels up: E0 is up stair (<), E1 and E2 are up-down stairs (X), E3 is down stair (>)

2) "Convert mining to blueprint" (m-n-L), and select some number of top layers, but leave the bottom layer(s) active.
- Example: convert Elevations 2 and 3 to blueprint

3) Let the dwarves mine out the lower layers. Notice that the top level mined out is a valid up stair.

4) "Convert mining blueprint to regular" (m-n-k), and select the top layers of the stairs.
- Example: convert E2 and E3 to regular mining.

5) Notice the stairs will never be mined.

6) Dig another path adjacent to the to-be-mined designated stairs.
- Example: a few tiles away, ramp up to E2 or E3, and then dig over to a tile adjacent to the designation.

7) Notice the stairs are mined immediately
00128371
Dwarf Mode -- Interface, Text
minor
new
2024-04-25The Justice screen, on ASCII mode, does not show text for each commited crimeLoad a save file where a crime was commited
Set to AScII mode
Press J to open the justice screen
0012840 
Dwarf Mode -- Interface, Tasks
minor
new
2024-04-25On the Labor screen, "work detail" categories text does not appear1. Start new fort
2. Press "t" to open the tasks windows and select the Labor tab
00127563
Technical -- Input/Keybinding/Macros
minor
new
2024-04-25Shift + letter will fire both upper and lower case commands if shift is released first1) Load a game, either adventure or fort mode -
2) Use a keyboard shortcut that contains a capital letter, releasing shift before releasing the letter used.
3) Note the game feedback. In some cases two menus will open, in other cases two character actions will be used.

In the above case adventure mode was used to reproduce the issue. Shift + s was bound to a button and pressed to switch the character to stealth mode. At the same time, the toggle prone was also fired, because the built in steam input manager released shift a fraction of a second before releasing s
00128201
Dwarf Mode -- Missions
crash
new
2024-04-25Returning Raiders Crash Game
00128381
Adventure Mode -- Conversation
major
new
2024-04-25Unable to Boast about the killing of a megabeast (At least Cyclops)1. Inquire about troubles, receive a trouble to kill cyclops.
2. Travel to and Kill Cyclops
3. Converse with anyone
4. Cannot bring up the slaying of cyclops at all
00128061
Dwarf Mode -- Jobs, Eating/Drinking
minor
new
2024-04-25Panda Man Not Eating1. Have a panda man citizen in fortress mode
2. Wait until they get hungry
3. Watch them not eat and be fed once they go to sleep
0012836 
Dwarf Mode -- Jobs, Constructions (walls etc)
major
new
2024-04-25Constructed stairs still blocking stair constructionDig a stairwell (m > t) into the ground anywhere, construct stairs (b > n > t) replacing the dug stairwell, remove (m > x) any of the constructed up or up/down stair tiles.

Rebuilding the deconstructed part of the staircase has now become impossible without first deconstructing it entirely, there is an up/down-stair tile blocking the player from issuing a new stair construction order.

The blocking up/down-stair tile can not be removed (m > x; m > u) without recreating the problem one level higher.

While the blocking up/down-stair tile can be converted into a down-stair tile by issuing a deconstruction (m > x) order it can not be converted into an up-stair tile, which would allow players to connect a new constructed staircase to it.
00119013
Creatures
minor
new
2024-04-25Cave Adaptation completely resets when dwarves step outside1. Put a dwarf underground and wait at least a year and a half (or just initialize its cave adaptation to a sufficiently large value)
2. Have it step outside
3. Observe that its cave adaptation is now completely gone and it likely hasn't suffered from it.
00120272
Technical -- Input/Keybinding/Macros
crash
new
2024-04-25Invalid keyboard cursor position after moving camera with middle mouse + crash while designating
0012833 
Creatures
minor
new
2024-04-24Undead elephant seals and undead echidnas have missing pixels.Simply spawn undead elephant seals and undead echidnas in the object testing arena.
0012832 
Adventure Mode -- Buildings
crash
new
2024-04-24Entering human tower crashed when undead all pulled out knifes1. Be a goblin vampire (I used dice method)
2. Go to necromancer tower
3. Have undead pull all pull out knives somehow
4. Game crashes to desktop
(Possible other steps could include having allies nearby that are told to wait for you, or have the tower be in conflict due to many dead goblin corpses' outside)
0012828 
Adventure Mode -- Travel
crash
new
2024-04-23When exiting out of travel mode, game crashes, in a very lightly populated wilderness area.enter travel mode, exit travel mode, in certain part of this map. game either stalls, or crashes.
0012829 
Miscellaneous Crashes
crash
new
2024-04-23Game Seems to crash When scrolling floors with large populationGet a large population, raid a town, spin the mouse wheel up 10 floors.
00128132
Technical -- Saving/Loading
crash
new
2024-04-23(v51.01 b13) [Adv Mode] Occasional game hang when using "Quit without saving"1. Load into an existing adventure mode character.
2. Immediately select "Quit without saving"
3. Done
00128223
Adventure Mode -- General
crash
new
2024-04-23Adventure Mode is constantly crashing on Linux
0012827 
Adventure Mode -- Inventory
text
new
2024-04-23Items are unnamable1. Open inventory
2. Open the interaction menu on a namable item
3. Select "Name the (item)"
4. Attempt to select words to name it with, for any slot. None will register.
5. Accepting the name shows that it did nothing.
0012826 
Dwarf Mode -- Interface, Kitchen
minor
new
2024-04-23In Beta, Kitchen screen filters are no longer workingGo to Labor > Kitchen
Try to change the filter for the food
0012825 
Adventure Mode -- Combat
minor
new
2024-04-22Bolts and thrown objects behaving strangelyStart with or find a crossbow & some bolts; fire and just try the above.
0012824 
Adventure Mode -- Combat
minor
new
2024-04-22Aiming down shows wrong z-levelenter the aiming interface
navigate the cursor one z-level lower
00128231
Dwarf Mode -- Rooms
minor
new
2024-04-22Dwarves rather sleep in the dirt than in designated bedRedesignate a bedroom from one dwarf to another shortly before the second dwarf wants to sleep.
0012821 
Adventure Mode -- General
minor
new
2024-04-21Right Click context menu not appearing on campfires and rivers
0011875 
Legends Mode -- Historical Figures
feature
new
2024-04-21Forgotten Beast that created a false identity that became it's own unique entity in legends and world genLook up Gedor Echoprofaned and Arane Earthenringed. They appear as separate, but are not as they share some of the exact same events at the same time and the same false identity used to accomplish these events
00128182
Adventure Mode -- General
major
new
2024-04-21Water and Loam falling from the skyCreate Character
Enter World
Fast Travel
Exit Fast Travel
0012817 
Adventure Mode -- General
minor
new
2024-04-21Holy weapons and pets not working with divinationUsing a D20, roll and hope to get the message stating that you have received a holy item or a pet. If that does not happen, save the game, quit, load and roll again until the desired message appears. Despite the message appearing, no such item or pet will spawn.
0012816 
Adventure Mode -- Conversation
crash
new
2024-04-21Crash when making a statement about your profession to yourselfBe an adventurer with nobody around to reply to your shouting.
Shout out to everybody.
Ask about yourself.
Continue shouting.
Say something about your profession.
Your game has now crashed.
0012815 
Adventure Mode -- General
crash
new
2024-04-2151.01-beta13 linux build unplayable due to frequent crashPlay 51.01-beta13 (currently the version on the beta branch on steam) on linux
0012814 
Adventure Mode -- Retirement
minor
new
2024-04-21Retiring and un-retiring an adventurer causes you to lose track of cleared lairs/quests.1. Go to a lair/shrine/etc and slay its occupant
2. Check the map, it shows the occupant is known to be dead.
3. Retire the character in a town or something and then un-retire them
4. Check the same location again on the map, it will not display that the occupants have been slain anymore.
00128112
Adventure Mode -- Movement
minor
new
2024-04-21The adventurer bleeds when moving but he is HealthySeveral battles whith different enemies, and the trail of blood is there
00128072
Adventure Mode -- Conversation
minor
new
2024-04-21NPCs say they attack themsevelsWalk near a group of NPCs and observe their conversations.
0012804 
Adventure Mode -- Combat
minor
new
2024-04-21Sheathing while weapon is embedded in enemy and then wrestling the weapon back from them leads to weird behaviour1) fight with someone using an axe and shield. Stab them in the lower body until a strike embeds in the wound.
2) sheathe shield using 'q'
3) using the wrestling interface, grab the enemy by the axe that is embedded in them.
4) step away from the enemy.
5) sheathe again and then unsheathe so that you get 3 log messages - two for the pulling out of the axe and shield, and 1 for not having a free hand for the axe.
6) check inventory - here the first part of the bug manifests, a seeming "duplication" of the item. One of the "copies" will be in the hand, and the other will be strapped to upper body.
7) drop the axe from the hand slot.
8) attempt to pick up the item using 'g' (there wont be an axe to pick up) - hovering over the tile will show that an axe is there, but it wont be rendered on the ground and cant be picked up.

Ideally this should be tested with a character who has very high combat skills so that the steps are all successful.
0012812 
Pathfinding
major
new
2024-04-21Unintended loop, not actually a bug but breaking anywayhit a dwarf in the head and interrogate him afterwards i suppose
0012810 
Adventure Mode -- Display
major
new
2024-04-20Adventure mode map does not update in ASCII graphics mode
0012809 
Adventure Mode -- Display
major
new
2024-04-20Adventure mode buttons not present with ASCII graphicsEnable ASCII graphics
0012808 
Adventure Mode -- General
major
new
2024-04-20ASCII graphics in adventure mode causes screen to be locked to top left corner
00127942
Adventure Mode -- Sites
crash
new
2024-04-20Game freezes when taking over rulership of a hamlet.see above.
0012805 
Adventure Mode -- Buildings
major
new
2024-04-20When interacting with a locked door it will freeze the screenGo to a locked door (for me tomb) and interact with it in Adventure mode.
0012803 
Adventure Mode -- Conversation
text
new
2024-04-20minor error once becoming famous
0012802 
Adventure Mode -- Sites
crash
new
2024-04-20Crashing when moving near sites
00128011
Miscellaneous Crashes
crash
new
2024-04-19100% Adventure Mode Crash in settlementLoad the save, walk 1 step northwest, crash.
00128001
Adventure Mode -- General
crash
new
2024-04-19Adventure Mode Crashed From Interacting with Fallen Party Members PetGet a friend killed, try to interact with their blue jay.
0012799 
Adventure Mode -- Character Creation
minor
new
2024-04-19some of the female goblin portraits don't have torsosjust randomize appearances and it should come up.
0012798 
Adventure Mode -- General
tweak
new
2024-04-19Salt Water Crocodile Sprite off centerMake a salt water crocodile man
0012796 
Adventure Mode -- Character Creation
crash
new
2024-04-19100% guaranteed crashes during character creation in 4:3have a 4:3 monitor.

set to full screen.

go through adventure mode character creation, if it doesn't crash when picking a race/species, it will crash upon pressing the "ready to adventure!" button every single time.
00127951
General
minor
new
2024-04-19Unretiring or vistiting a fortress in adventure mode causes caged creatures to be freed1. Create a fortress and cage some creatures
2. Retire the fortress
3. Visit the fort in adventure mode or unretire it
4. The creatures are no longer caged.
0012797 
Adventure Mode -- Retirement
crash
new
2024-04-19Beta Version - Adventure Mode reclaim an adventurer crashes the game on clicking "Specific Person"Have an adventurer retire
Reclaim the adventurer with "Specific Person" - game crashes
00127891
Adventure Mode -- Character Creation
trivial
new
2024-04-19Plump Helmet Men are not available to play in Adventure Mode (Beta Branch, v0.51.01-beta12)1. Create world, using whatever reasonable parameters
2. Select Adventure Mode
3. In character creation, search both the initially displayed and "intelligent wilderness creature" options for Plump Helmet Man
4. Plump Helmet Man is not in either window
5. :(
0012790 
World Generation -- General
minor
new
2024-04-18Cave Generation Failed: Ramp-down in Cave does not Descend any Further
0012787 
Technical -- Sound
minor
new
2024-04-18Two tracks play over themselves when switching from Adventure mode to Fort modeStart DF
"Dwarf Fortress" menu music begins to play.
Continue game - adventure mode.
A new piece begins to play.
When Esc menu is opened is only says "Last Track: Dwarf Fortress" - does not show new piece name.
Save and return to menu (save to timeline) - quit without saving stops background track
Create new world, Play now, Fortress mode, Embark and Play Now
BUG: Strike the Earth begins playing superimposed on top of new Adventure mode Music.


00127822
Adventure Mode -- Eating/Drinking
major
new
2024-04-18(Beta) Adventurer suffocates after drinking turnip wine and eating rhubarbsEat rhubarbs
Eat turnip wine
retch, vomit, and suffocate to death
00127791
Adventure Mode -- Buildings
crash
new
2024-04-18Game hang/freeze/stuck when interacting with locked doorInteract with the doors
00127831
Adventure Mode -- Environment
minor
new
2024-04-18"Brook" showing as dolomiteVisit the site of the "Brook" again.
0012786 
Technical -- General
major
new
2024-04-18Unable to load saves: shows "failed to find compatible mod" after reinstalling the gameI really don't know. What I did before the error started occurring:

- verified integrity of game files on Steam
- manually restored my backup saves folder to the game's folder

it should work fine up to this point; then
- uninstall/reinstall the game in another HD (SSD)
- manually restore the backup saves

and then the saves won't open, showing the aforementioned error message.
0012785 
Adventure Mode -- Character Creation
text
new
2024-04-18Selecting Ordinary mode displays Chosen in character creation screensGenerate new world
Start new game
Select Adventure mode
Select Ordinary mode
Choose species
Should be visible beneath your character portrait on the town select screen
00127841
Technical -- Saving/Loading
major
new
2024-04-18Saving without quitting in adventure mode corrupts saves and makes them unable to be loadedSave an adventure mode game
Quit adventure mode game to menu
try to load save
00127802
Adventure Mode -- Town
crash
new
2024-04-18Crash as soon as I move into town while sneaking1. Make character

2. Start in a large town

3. Try to sneak through town
0012781 
Technical -- Sound
major
new
2024-04-18No music while playing the game on Linux1. Install the packages SDL2, SDL2_image, SDL2_mixer as well as DF 50.12 on an Ubuntu or Debian Linux installation
2. Open the game, and start a fortress, and there will be no sound in game
00127551
Adventure Mode -- Inventory
minor
new
2024-04-18Cheese category + and - buttons have offset click registration during Adventure Mode character creation equipment selection1) Create a new world (Worlds from previous builds appear unaffected)
World settings used:
World map size: Small
History Length: 100 Years
Number of Civilizations: Medium
Maximum number of sites: Medium
Number of Beasts: Medium
Natural Savagery: Medium
Mineral Occurrence: Sparse

2) Start adventure mode in the newly created world
3) Create a character in the world, stopping at the equipment section. In this reproduction a human was selected and Background, Skills, Appearance and Personality were selected randomly.
4) Attempt to add any cheese to your inventory in the equipment section. Note the position of the cursor when clicking on the + button. All other categories appear to have the correct click registration.

Reproduced on v51.01-beta6-testing
Not reproduceable on Windows running at a similar resolution (1280x720)
00127594
Dwarf Mode -- Jobs, General
minor
new
2024-04-18Dwarfs get "stranded" whenever walls/floors are built or during miningI'm not sure how reproduceable the bug is, but I can provide my save file (I'm not sure how best to do this).
00127614
Adventure Mode -- Character Creation
crash
new
2024-04-18Adventure Mode Beta Linux - Crash On Selecting Human Adventurer1. Generate a very large world with everything turned up as high as it will go from the non-advanced settings.

2. Enter adventure mode and begin character creation.

3. Then simply select a human and select their (I always picked a southern civilization) civilization.
00127781
Adventure Mode -- General
crash
new
2024-04-18Game crashes consistently after a few minutes. Changing to proton compatibility works but makes it unplayably slow.
00127752
Adventure Mode -- Display
major
new
2024-04-17Door Interaction Glitch
00127771
Adventure Mode -- Travel
crash
new
2024-04-17Adventure Mode Crashing When Using MapNot many steps to reproduce, it's just constantly crashing after moving/being in the travel map for too long. Every setting for the world gen was at the largest except for history, which was at 100 years.
00127642
Adventure Mode -- Display
major
new
2024-04-17Display frozen after trying to open a locked "borax" door
0012776 
Adventure Mode -- Travel
minor
new
2024-04-17Roof Arival
00127741
Adventure Mode -- Display
tweak
new
2024-04-17Sprite Offset
0012773 
Adventure Mode -- Conversation
minor
new
2024-04-17Unable to start a conversation with individuals after climbining buildings.
0012772 
Adventure Mode -- Conversation
major
new
2024-04-17After dismissing a conversation with the "m" hotkey the game puts me in control of the townStart more than on conversation, including one with your deity
Dismiss each one with "m"
0012771 
Adventure Mode -- Sites
minor
new
2024-04-17Not allowed to sleep in castles or monasteries1. Get permission to stay for a day in a castle or monastery.
2. Attempt to rest.
0012770 
Miscellaneous Crashes
crash
new
2024-04-17Consistent crash after 30 minutes of play on laptop
0012769 
Adventure Mode -- Travel
crash
new
2024-04-17Game crashed upon discovery of a cave on overworld travel map
00127681
Adventure Mode -- Character Creation
minor
new
2024-04-17Beliefs field emptyQuit without saving (drowned and thought i had an autosave) and now when i try to create the same character in the same place from the same civilization the option simply isn't there.
0012766 
Adventure Mode -- Combat
crash
new
2024-04-17Throwing items at enemies crashes the game1. Grab whatever item you'd like to throw and aim it at a target.
2. Throw the item.
0012765 
Adventure Mode -- General
crash
new
2024-04-17Game Randomly crashes
00127631
Adventure Mode -- Travel
crash
new
2024-04-17Crash when pressing brackets on travel screen after offloading site.1) Be in adventure mode.
2) Press T to start traveling.
3) Move in any direction to offload the site.
4) Press a bracket key.
0012762 
Adventure Mode -- Travel
crash
new
2024-04-17Crash on finding a new creature lairMove away from all villages.
Search for Lair.
Lair found = CTD.
00127601
Technical -- Rendering
minor
new
2024-04-16Black backgrounds or non-existing tiles in graphical mode
00127571
Dwarf Mode -- Military
major
new
2024-04-14Squad cannot target more than one creature
00127102
Dwarf Mode -- Visitors
minor
new
2024-04-14On becoming mountain homes, endless parade of visiting nobles1. Become mountain homes and receive monarch.
2. It was inevitable.
0012754 
Dwarf Mode -- Artifacts
minor
new
2024-04-13stone carver moods produce stone craftshave a dwarf whose highest moodable skill is stone carving
they create an artifact
its a craft
00126536
Dwarf Mode -- Visitors
major
new
2024-04-13civ general visits on a loop. demon slays general and a new one comes loop.
00127532
Legends Mode -- Display
minor
new
2024-04-12Scrollbar does not release mouse lock when button is released after drag- enter legends mode
- bring up some list that is long enough to show a scrollbar on the right
- drag that scrollbar down
- release the mouse button
- click on the list

At this point, you will find that the scrollbar still thinks it owns the mouse, and instead of the expected action (the list item being selected), the scroll position will jump to where you clicked as if you were still dragging the scrollbar.
00127501
Dwarf Mode -- Stockpiles
minor
new
2024-04-10Dwarves haul food barrels to "All" workshop-linked Stockpile when 'take from anywhere' is disabled1. Generate a new world
2. Choose a location
3. Chop down a tree
4. Build a carpenters workshop
5. Pausing
6. Creating as stockpile
7. Setting the stockpile to ALL
8. Setting the stockpile to disable taking from everywhere
9. Setting the stockpile to link taking from the carpenters workshop
10. Unpausing
11. Observe dwarves moving drink barrels to the stockpile
00127511
Dwarf Mode -- Buildings, General
crash
new
2024-04-09Game crashes when floor is constructed when context menu is open on other tab.
0012752 
Dwarf Mode -- Buildings, General
crash
new
2024-04-09Game crashes when floor is constructed when context menu is open on other tab.-Order a section of floor to be constructed, does not matter if object is above it or not when ordering construction.
-Find an object standing on the unconstructed floor (works with rocks and multiple different dwarves)
-Click on that object, such that the context menu shows at least two tabs, one of which being the floor to be constructed
-Select any tab that is not the floor.
   -NOTE: Object can leave at this point, the menu being open is the important part
-Wait for construction to complete.
-When construction is complete, click on the floor tab in the context menu
-The game crashes
0012749 
Dwarf Mode -- Interface, Burial
minor
new
2024-04-07Tomb zone paintbrush failsConstruct a coffin on any tile. Create a tomb zone on that tile using the paint brush tool. Select the coffin to see that it is. It assigned to the zone which was created.
0012748 
Graphics and Sprites
trivial
new
2024-04-06Modded glass materials don't have proper graphicsCreate an inorganic material with [IS_GLASS] and obtain it in some manner.
Items made of this material should look like stone versions of that item, or metal if the item is not normally made of stone.
00127471
Miscellaneous Crashes
crash
new
2024-04-05Crash on screen movementLoad linked save and resize the window 3 times by clicking the "-" button next to the map and then move 2 times to the right and 1 time up
00127451
Miscellaneous Crashes
crash
new
2024-04-04Application crashed while assigning a new bedroom, reloading from save, it crashed again while managing burrow membershipZone and burrow citizen assignments while paused?
0012746 
General
crash
new
2024-04-04Severe Unfixable Crashing issue. (50.12)1. Create a New World
2. Embark
3. Pause Game
4. Designate Intricate Mining Layout
5. Unpause
>CRASH!
0012744 
Technical -- Input/Keybinding/Macros
block
new
2024-04-03Tutorial step "Camera controls" stuck- Start a new game
- Adventure mode
- Follow the tutorial
00127413
Dwarf Mode -- Jobs, Hauling
minor
new
2024-03-31Dwarf assigned to squad stuck in loop trying to haul waterskin
0012743 
Dwarf Mode -- Nobles
major
new
2024-03-29Noble killed without heir isn't replaced, title still elevated upon caravanCount dies -> wait for Dwarf caravan
0012740 
Dwarf Mode -- Interface, Unit View
minor
new
2024-03-26Unit List: Jumping to a unit jumps the main view, but not the mini-map
000176014
Dwarf Mode -- Stockpiles
minor
new
2024-03-25Items get hauled to far-away stockpile instead of nearby one
00127391
Dwarf Mode -- Interface, General
minor
new
2024-03-25Stockpiles and zones remember begun-and-cancelled rectangle state (and related strangeness)Example 0000001:
Select an existing stockpile or zone. Add to it (it doesn't remember your choice of drawing mode and defaults to rectangle). Click to begin drawing a rectangle. Press Esc on the keyboard, or right click. Select the same area and add to it again. You will already be in the middle of drawing the same rectangle. Finish the rectangle. Esc or right click without clicking "Accept." The addition will still be accepted.

Example 0000002:
Select an existing stockpile or zone. Add to it. Click the eraser. Click to begin drawing a rectangle to erase from the selected area. Esc or right click. Select a different area entirely, of a different type (stockpile or zone). Add to it. You will already be in the middle of drawing the same rectangle from the previously-selected area, but adding rather than erasing.
00127381
Dwarf Mode -- Interface, General
feature
new
2024-03-24Save and Quit to Desktop
00127352
Dwarf Mode -- Jobs, Building Construction and Destruction
block
new
2024-03-22No mining, building, deconstructing jobs being performed
00127321
Dwarf Mode -- Interface, Unit View
minor
new
2024-03-22Dead dwarves not shown on the dead/missing list
00083893
Dwarf Mode -- Interface, Status
minor
new
2024-03-19Vampire in Fort is always tiredNot sure- vampires don't turn up as frequently as they used to, not sure if this is a recurring bug.
00125803
General
minor
new
2024-03-19It's not possible to insert text while playing the Linux build of DF on a Steam Deck
00127332
Technical -- Saving/Loading
minor
new
2024-03-18Saving the Game Randomly Leaves Out All Data Except world.savUnclear, I think it may only happen with manual saves and at random.
0012734 
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
new
2024-03-17Constant job cancellations, dwarves do almost nothingEmbark with plump helmet spawn, digging implements, and building materials. Dig a space for a farm plot, and create it, dump all spawn in the garbage dump, wall off the garbage dump, claim all spawn, set the farm plot for plump helmets year round. Dwarves will continuously cancel jobs and do little to no work.
00114185
Dwarf Mode -- Non-dwarf Citizens
minor
acknowledged (Loci)
2024-03-16Endless pathing errors attempting to eat inaccessible food1. Have a monster slayer visit
2. Allow them residency
3. Have them go into the caverns and eventually get hungry
4. Ye olde message spam
000875512
Dwarf Mode -- Jobs, Hauling
minor
acknowledged (lethosor)
2024-03-16Items in bins (coins, thread, mechanisms, ammo) are sometimes not found for tasks* Fill a bin with coins
* Mark them all to melt.
* Set a smelter to 'melt item' on repeat.
* See if all coin stacks are melted, or if the job cancels.

OR

* Buy a bin full of threads.
* Build a loom
* Watch for 'cancels weave' message spam and check that whether there really is no thread.
000286914
Pathfinding
minor
confirmed (user11)
2024-03-16Massive "item inaccessible"/"could not find path" spam results from hauling jobs targeting unrevealed items
0012731 
Dwarf Mode -- Jobs, Hauling
minor
new
2024-03-15iton Thalallibash cancels Store item in bin: Job item misplaced. Leaves piles of items on the floor 12 levels deep.I am uncertain.
00127253
Dwarf Mode -- Interface, Unit View
crash
new
2024-03-15trying to look at the "Other" tab of Units and at a spot on the map makes the game crush.
0012730 
Dwarf Mode -- Interface, Unit View
minor
new
2024-03-15Nicknames dwarfs lose their name when "squad dwarfs" title change when killing ennemiesrename a dwarfs, add in squad and sometime when they kill enemies , nickname reset to the default one.
can break immersion.
0012729 
Legends Mode -- Historical Figures
minor
new
2024-03-15Dwarves nickname don't save into Legends modenickname a dwarf and then retire. go see your fortress dwarfs name in legend mode.
00127225
Creatures
major
new
2024-03-15Animals assigned Hunter job title, preventing TrainingEmbark with dogs and/or cats.
Wait. To speed up the process, pasture them in places where a lot of vermin will spawn.
00127273
Dwarf Mode -- Jobs, Designations
major
new
2024-03-14Re-designation of cancelled upward carving of designated stairs not taken by dwarf, unless any of 8 surrounding tiles is minedFor example,
1) Designate a carved stair up from your z-level. Terminate the designation at some z-level above where it starts.
2) As soon as the first tile of stair is created, un-designate the rest of the stair and re-designate it exactly as before. This creates a stair-carving job apparently identical to the one that was cancelled (i.e., the tile will be highlighted with the designation as though waiting for a dwarf to pick up the job)
3) Notice that no dwarf will resume carving the stair, and no error or notification appears.
4) In one of the tiles adjacent to the existing, successfully-carved stair tile (one tile away in any direction, with no tiles in between), designate an upward ramp, an additional upward stair, or even a normal horizontal.
5) As soon as that tile is carved, notice that the original, re-designated, upward stair continuation job will be picked up.
00127284
Dwarf Mode -- Jobs, Burial
minor
new
2024-03-14Dwarves can be interred in tombs before the coffin is built- Create a tomb zone and build a coffin in it
- Suspend the coffin build job
- Kill a dwarf
- The dwarf's body will be brought to the coffin
- Unsuspend the coffin build job and let it complete
- See the body/skeleton being listed first in the list of contained items, and the body is displayed instead of the coffin on that tile
001194412
Dwarf Mode -- Interface, Designations
crash
assigned (Toady One)
2024-03-14Crash after removed assigned office zone
00126982
Dwarf Mode -- Trade
tweak
new
2024-03-13Searching for bins and/or items in bins in trade window don't work.1. Trade with someone that have bins with different things and try searching for a particular sort of bin, like Leather bin, cloth bin, yard bin etc...
000422912
Dwarf Mode -- Stockpiles
minor
confirmed (user6)
2024-03-13stone jug with honey stored in bin on finished goods stockpile
00089972
Dwarf Mode -- Jobs, Hauling
minor
new
2024-03-13Dwarves haul many items simultaneously to bin in improper stockpile1. Embark with many crafts (~ 60 will work) and a carpenter
2. Create stockpile for finished goods with zero bins allowed
3. Remove the wagon
4. Use wagon log to build carpenter's workshop
5. Make a bin
6. Create a bar/block stockpile with bins allowed
7. Wait for bin to be placed and crafts to be moved to first stockpile
8. Change the number of bins to zero in second stockpile and maximum in the first
9. Watch the hauling!
00090045
Dwarf Mode -- Jobs, Hauling
major
confirmed (Loci)
2024-03-13"Store item in container" jobs block access to all items already in the containerembark with a log and four stone blocks
create a bin
forbid one or two blocks
set up a block stockpile using the bin
wait for dwarves to fill the bin with the unforbidden blocks
verify that those blocks are available to build a construction
unforbid one of the forbidden blocks
while the "store item" job is in progress, verify that the already-stockpiled blocks are no longer available for building constructions
00120426
Dwarf Mode -- Interface, Stockpiles
minor
new
2024-03-13Stockpile bin restriction reset
00126833
World Generation -- General
feature
new
2024-03-13Inputting the same seeds produces a different world history.1. Make a world in detailed mode and save the settings you used for it.
2. Grab the seeds from gamelog.txt (game root folder).
3. Select the saved preset and input the seeds into their respective positions.
4. Generate the world.
0012726 
Dwarf Mode -- Interface, Tasks
minor
new
2024-03-12Task for building stairs trough twigs causes a dwarf to freeze.1) Find a single-standing tree with some twigs
2) Order a construction of stairs through those twigs.
001054512
Dwarf Mode -- Military
minor
new
2024-03-11Dwarves sent on mission do not return
00126971
Technical -- General
crash
new
2024-03-11Mod compatibility labeling non functionalInstall 2 versions of a mod, and have the incoming latest install be labeled as only compatible with itself (which should turn off the prompt for asking to update when loading a world for embark).
0012723 
Dwarf Mode -- Trade
major
new
2024-03-11Traders/wagons get tangled up, no longer tradingGet two civs to trade (in my case, home civ and another dwarven civ) with wagons, and when they arrive together the caravans malfunction.
00127211
Dwarf Mode -- Buildings, Machines
minor
new
2024-03-10Can't scroll "Show linked buildings" page1. Build a lever.
2. Link lever to 9+ buildings.
3. Only able to see 8 on the lever's linked buildings page.
00127191
Dwarf Mode -- Interface, Building Construction
feature
new
2024-03-10New Sorting - Sort on value
0012720 
Dwarf Mode -- Interface, General
minor
new
2024-03-10When searching text the mouse scroll stops workingGo to any window with a search bar, start typing, then try to use mouse wheel to scroll.
00126631
Dwarf Mode -- Interface, General
minor
new
2024-03-10Can't progress through tutorialI created a world with default settings, clicked fortress mode, and played the tutorial.
00112423
Dwarf Mode -- Items
minor
new
2024-03-09Statue related to craft guild generates as blank0) Have a guild. Note the name.
1) Order a statue
2) Specify Image
2a) Related to civilization or other group
2b) Select the guild.
3) Wait for dorf to craft the statue
final) Statue will be named something along the lines of "gneiss statue of a". The description will be something along the lines of "Tghis is a gneiss statu of a . The item is an image of a in gneiss by Urist McMason"
00125792
Dwarf Mode -- Interface, Squad Control
minor
new
2024-03-08Squad that was renamed still display old name
0012718 
General
crash
new
2024-03-0850.12 game crashes when loading saves from 50.11
00127141
Dwarf Mode -- Interface, Animals
crash
new
2024-03-07Crashes when pet is assighned to dwarfAssign any pet in the pet menu to a dwarf and it should crash
00127131
Dwarf Mode -- Interface, Unit-Job Screen
minor
new
2024-03-07Some unit menu keybinds do not workOpen the unit menu. Attempt to use the keybinds for sorting or unit selection.
0012717 
Graphics and Sprites
tweak
new
2024-03-07Mis-oriented grass ramp intersection tilePan around the site map and hope!
0012716 
Dwarf Mode -- Artifacts
major
new
2024-03-0750.12 - Artifact statues show as carryable after being builtBuild an artifact statue
00117932
Dwarf Mode -- Trade
minor
new
2024-03-07Caravans check pack_animal/wagon_puller biomes incorrectly?
0012712 
Dwarf Mode -- Interface, Text
text
new
2024-03-06Spelling error in Settings --> Keybindings --> Fortress
0012711 
Dwarf Mode -- Interface, Animals
crash
new
2024-03-0650.12 - Crash when assigning war animals to dwarvesStep 1: Generate a new world in version 50.12
2: Embark with war dogs
3: Assign a dog to a dwarf
4: The game crashes
00002493
Dwarf Mode -- Interface, Farm Plots
text
new
2024-03-06Error Message "No mud/soil for farm" When Attempting To Build Above Ground PlotTry to make a farm above ground that is on a non-muddy area.
00126482
Dwarf Mode -- Pets
minor
new
2024-03-04War Dogs attack friendly visitors during combat elsewhere on mapHave dogs. Have visitors on map. Get in combat with any hostile force.
00127091
Miscellaneous Crashes
crash
new
2024-03-04game crashes on specific day during siege, no error log
00103728
Dwarf Mode -- Interface, Manager
minor
new
2024-03-04Non-functional and missing traits for work order conditions
00100395
Dwarf Mode -- Jobs, Item Improvements/Decorations
minor
new
2024-03-03Clay items such as statues don't have "details" option
00127082
Miscellaneous Crashes
minor
new
2024-03-03Random crashes in experimentalN/A
0012707 
World Generation -- General
crash
new
2024-02-29Corrupted save file?
0012706 
Dwarf Mode -- Jobs, General
minor
new
2024-02-28Manager Not Managing
0012705 
Dwarf Mode -- Abandonment of Fort
minor
new
2024-02-28Unretire Fort Empties Barrels & Kill Caged Creatures
00126422
Dwarf Mode -- Jobs, Healthcare
major
new
2024-02-28Can't assign same dwarf to multiple medical roles1. Create a hospital zone
2. Assign a dwarf to any role, like diagnostician.
3. Assign same dwarf to another role like doctor.
4. Observe that the other/diagnostician role is now unassigned.
00127041
Title Screen
tweak
new
2024-02-27Ultrawide screen blocks the version's subtitleOpen the game with ultrawide resolution (you may need to have a world without a save game on it) with an ultra wide aspect ratio (might need certain scaling options?)
00127032
Dwarf Mode -- Combat
minor
new
2024-02-25Animals attack visitors during any combatHave visitors in the fort and war animals or grey langurs. Commence combat anywhere on the map. Animals will attack visitors.
00125971
Graphics and Sprites
minor
new
2024-02-24Animals with layered graphics do not update animated/child sprites correctly.Embark with, or have a child of any wagon puller be born, wait for them to grow to adulthood, their sprite will still be their child variant, despite being an adult in-game. If file is saved, then reloaded from the menu, the animal will not correctly use it's adult sprite. Embark in an evil biome, or have a necromancer revive any wagon puller and their default sprite will load for their animated corpses instead of their animated sprite.
00126951
Dwarf Mode -- Jobs, Hunting
major
new
2024-02-23Hunter refuses to leave room after being told to resume huntingHonestly no idea what even caused it, but I imagine you can reproduce simply by doing what I did: set someone to hunt and then take them off it after a couple kills
00127011
Adventure Mode -- Quests
minor
new
2024-02-23Rescue prisoner quest failing due to the person the recipient wants to visit being under a false identity.Find an imprisoned historical figure

Rescue them

Bring them to the historical figure they want to be brought to that is under a fake name.

Save: https://drive.google.com/file/d/1eQklRxKobaPic3Pe50nLZcxxHmTpNYbO/view?usp=sharing
00127022
Miscellaneous Crashes
crash
new
2024-02-23Game crashes when attempting to pit caged invader above lavaStrip caged invader (dump/undump cage). Attempt to assign invader to pit above lava. Game crashes when assign creature button is pressed.
0012699 
Dwarf Mode -- Jobs, Activity Zones
crash
new
2024-02-22Crash while adding animals to pit/pond zone0. Load save linked
1. Create a pit/pond zone anywhere on the map.
2. Click on the button to add an entity to pit/pond.
3. Game should crash.
0012700 
Dwarf Mode -- Interface, Stocks
minor
new
2024-02-22Can't search corpses and other items by name
00126782
Dwarf Mode -- Traps
minor
new
2024-02-22Upright spikes tile graphics not working correctlyBuild upright spikes with with 5 or more wepaons in them to see the graphic errors.
0012696 
Dwarf Mode -- Trade
minor
new
2024-02-21When issued a counteroffer, the scroll slider on the right hand side broke, or is presented wrong.1. Trade
2. Get a counteroffer
00060031
Items
minor
new
2024-02-20Cloth/Leather items wear out due to age, but not as fast as they're supposed to
00126923
Miscellaneous Crashes
minor
new
2024-02-19Random crashes soon after launching existing fortLoad game, let play, wait for crash soon after?
00126932
Miscellaneous Crashes
crash
new
2024-02-19[Bugged Modded Save] Game crashes upon cave discovery
00126942
Dwarf Mode -- Interface, General
crash
new
2024-02-19A dwarf is so sad it ends the world. (Crashes)Load up this save
    -> It has to be a manual save since the autosaves automatically play after loading, causing it to crash immediately. I saved this while the game was paused, allowing it to load.

1) Press play = Crash
2) Click the "follow/recenter" button on "Tobul Stigilrigoth" = Crash
3) Click the magnifying glass button on "Tobul Stigilrigoth" = Crash
4) Going up one level on the z-axis --from the current elevation 11 that the game loads in on-- to 12 = Crash (I don't know where this specific dwarf is but I assume that he is on this elevation)
00126775
Creatures
major
new
2024-02-19Enemies launched hard enough against windows teleport through themLaunching enemies from a cage fast enough to hit against the windows seems to push them through the windows even with a seamless wall of windows, but if it isn't fast enough, the enemies 'bounce off' and will not go through the windows. The spearman in this case went 15 horizontal tiles from the cage to the point where they hit the window, and 1 tile vertically from their starting position (so dropping from a height of 2 tiles total). The steel minecart containing the lead cage used descended nine z-levels. Track stop notwithstanding, the only horizontal track tiles were one at the top of the track and one at the bottom to allow horizontal movement of cages. The tracks are entirely unpowered.
0012691 
Dwarf Mode -- Environment
minor
new
2024-02-18Ocean Waves generate on floors above Ocean, many tiles in1: Dig a chamber the Ocean directly fills but does not have surface access.
2: Build a building 1 z-level above the chamber.
3: Watch for waves.
0012690 
Dwarf Mode -- Jobs, Activity Zones
minor
new
2024-02-18Dwarf use simulate instrument job while holding one instrument1. create a tavern.
2. make or import instruments.
3. wait until a music is played and check the jobs of the performers.
0012689 
Dwarf Mode -- Interface, Workshop Profiles
minor
new
2024-02-17Bone tools add wooden job to bone crafts categoryYou can load these raws to test, including in an existing save.
---------------------------------------------------
item_tool_bonemat

[OBJECT:ITEM]

[SELECT_ITEM:ITEM_TOOL_DIE] (has HARD_MAT)
    [BONE_MAT]

[SELECT_ITEM:ITEM_TOOL_SCROLL] (has SHEET_MAT)
    [BONE_MAT]
---------------------------------------------------
The wooden listing for dice and will show up at the end of the bone menu of the craftsdwarf tasks.
0012688 
Typos/Grammar
text
new
2024-02-16Typo in squad menuopen squad menu on bottom right, select first squad, then click equip. Click assign uniform. Erroneous text appears in box on right.
00060084
Dwarf Mode -- Jobs, Hauling
minor
new
2024-02-15Wheelbarrows are carried to stockpiles, not rolled.1. Set up a stock pile ( stone for example ).
2. Assign a wheelbarrow to it.
  i. A wheelbarrow made of something heavy will be more noticeable.
  ii. Watch the dwarf carry the wheelbarrow to the pile.
3. Watch the dwarf wheel the wheelbarrow to get stone.
0012687 
Dwarf Mode -- Interface, Manager
minor
new
2024-02-15Work Detail tab, Labor Screen - Assigning a dwarf to >=19 work details pushes checkbox for dwarf assignment off screenStart any game. Make custom work details until the total number of work details (including defaults) is at least 19. Assign a single dwarf to every work detail.
00126282
Dwarf Mode -- Nobles
minor
confirmed (lethosor)
2024-02-15Demand met but not when built1. Have a noble
2. Let the noble make a demand for something being built in their holdings
3. Create the thing

Expected: the demand is not yet met
Actual: the demand shows as met

4. Build (place) the item in their holding

Expected: the demand shows as met
Actual: the demand shows as not met
00126851
Dwarf Mode -- Jobs, Animal Handling
minor
new
2024-02-15[50.12-beta17] Game crashes when trying to assign animal trainer1. Open pets list
2. Click on whistle button on any dog or caged grizzly to assign a trainer
3. Crash to desktop
0012686 
Dwarf Mode -- Jobs, Animal Handling
minor
new
2024-02-15A dwarf constantly switching between trying to handle a giant gazelle and having no jobWhen the next baby giant gazelle grows up I'll see if the it happens again.
0012684 
Graphics and Sprites
minor
new
2024-02-13Gem Window shows the wrong spriteCreate a gem window with gizzards
0012682 
World Generation -- General
crash
new
2024-02-12Worlds Constantly Crashing During GenerationI am not sure how to reproduce these crashes as they appear to be randomly occurring.
0012680 
General
minor
new
2024-02-12[50.12-beta16] Game crashes after a couple of seconds after loading specific save1. Unpause
2. Wait a couple of seconds
3. Receive a crash
0012681 
Dwarf Mode -- Interface, Animals
crash
new
2024-02-12Crash Game in ASCII mode when clicking on empty trainer buttonIn the save state if you in the livestock/pet menu click the [W]ar then [:)]trainer button it will reproduce as said above, the first dog works fine, the second one will have no name on the button. you may have to try a few times, once it did have the name and the only difference(that i could notice) was more time in between the first and second dog. leaving the livestock menu entirely then going back after the first dog also seemed to not crash the game when you assign the second dog.
00120084
Dwarf Mode -- Jobs, Military
minor
new
2024-02-11Ammunition assignment bug
0012667 
Dwarf Mode -- Stockpiles
minor
new
2024-02-10Dwarves do not put items into furniture stockpiles that are restricted.
0012679 
Graphics and Sprites
minor
new
2024-02-10Tiger shark and Whale shark have their sprites swapped.
0012676 
Dwarf Mode -- Abandonment of Fort
crash
new
2024-02-09I can't un-retire a fort without crashing.Flood your fortress with the ocean while at 180+ dwarves?
00126742
Dwarf Mode -- Jobs, Assignment of Jobs
major
new
2024-02-09Assignment menu auto-closes (beta)1) Select a workshop, select "workers" tab, click the 'plus dwarf' button, the first dwarf in the list is automatically selected.
2) Select a designated office, click the 'plus dwarf' button, the list of dwarves appears momentarily before immediately closing with no dwarf chosen
0012675 
Dwarf Mode -- Transport/Hauling
minor
new
2024-02-09Minecart continues to receive items after removal from routeCreate two minecart routes. Each one has a linked stockpile at stop 1, and dumping track stop at stop 2. Give the stockpiles different items, such as wood and finished goods, and set each route's desired items accordingly.

Create a furniture(minecart) stockpile.

Give one of the routes a minecart, and let it run briefly. When it is partially full, remove the minecart from the route. Observe that it contains items while in the furniture stockpile.

Assign the minecart to the other route. Observe that the items from the previous route are dumped along with desired items of this route. So far, so dwarfy.

Continue to observe the minecart. Dwarves will now load both types of items into the cart.

Temporarily set the route to immediately-always, so that the minecart is emptied. Remove the minecart from the route. Verify that the minecart contents. Keep an eye on the tasks list - note that existing "store item in vehicle" tasks are not canceled (also a bug?). You should see dwarves continue to load items into the cart, even while it is in the furniture stockpile. New "store item in vehicle" tasks begin to appear, though it may take some time, and will stop if the minecart becomes full.

So, is this some kind of cached data, or is it an active link to the routes? Remove the stockpile links from both routes. Your dwarves should dump the cart and stop interacting with it. Next, re-add the stockpile link for the other route (that is, the minecart is on one route, and the other route has a stockpile). The minecart should start receiving items from the wrong route again.
00126731
Dwarf Mode -- Visitors
minor
new
2024-02-08Thousands of Petitions Generated from VisitorsI'm not sure how my world got into this state, so I don't have steps to recreate the situation where this will occur reliably. It started happening after I expelled a human from the fort after accepting their petition. All petitioning visitors since the expulsion generate thousands of requests. I'm not convinced those are the steps required to reproduce, but I can provide the game save(s) for the world, including the last 3 auto saves.
00093861
Legends Mode -- History Export
minor
new
2024-02-07Artform creation history exports have wrong subregion/layer IDs
00095491
Dwarf Mode -- Moods
minor
new
2024-02-07Artifact weapons have base-level sharpness?
00027872
Dwarf Mode -- Jobs, Cooking and Food
minor
new
2024-02-07Frozen milk gets cooked into prepared meals as a solid, causing the meal to melt later
00119514
Dwarf Mode -- Jobs, General
minor
new
2024-02-07Some work orders ignore conditions when repeating after the first time, preventing useful automation
0012672 
Dwarf Mode -- Interface, Announcements
minor
new
2024-02-06Popups don't use announcement text color1. Have a popup occur (e.g., megabeast arrival or setting job cancellation to cause popups.)
2. Notice the text is LGRAY instead of RED, etc.
00126621
Graphics and Sprites
minor
new
2024-01-28wood/grown weapons have opposite graphics(fort mode)
- Build a wooden crossbow at a bowyer's shop.
- Observe icon and ground-sprite have little leaves on them.

(testing arena)
- Assign wooden weapons to a new creature.
- Observe icon and ground-sprite have little leaves on them.
00126711
Dwarf Mode -- Interface, Announcements
minor
new
2024-01-28Popup announcements (BOX) parse unit nickname text1. Nickname a unit using square brackets [ ].
2. Have the unit's nickname appear in a popup.
0012670 
Dwarf Mode -- Interface, Announcements
minor
new
2024-01-28Unit combat reports use repeat system when GENERAL announcement alert exists1. Have a GENERAL announcement occur that is set to display in Fort mode. The monarch arrival announcements are by default, but it's easier to test by changing the settings of a combat announcement. Setting COMBAT_BLOCK to Fort temporarily should work.
2. Have multiple identical combat messages. This is very likely for STAND_UP and others.
3. Check unit combat logs.
0012669 
Technical -- General
trivial
new
2024-01-26BP_RELATION errorlog treats comments as additional tokenAdd the following code to any b_detail_plan file and then load the game.

[BODY_DETAIL_PLAN:TEST_ERRORLOG]
    [BP_RELATION:BY_TOKEN:]
    [BP_RELATION:BY_TOKEN:ERRORLOG2A]
    [BP_RELATION:BY_TOKEN:ERRORLOG3A:AROUND]
    [BP_RELATION:BY_TOKEN:ERRORLOG4A:AROUND:BY_TOKEN]
    [BP_RELATION:BY_TOKEN:ERRORLOG5A:AROUND:BY_TOKEN:UB]
    
    [BP_RELATION:BY_TOKEN:] colon + comment
    [BP_RELATION:BY_TOKEN:ERRORLOG2B:] colon + comment
    [BP_RELATION:BY_TOKEN:ERRORLOG3B:AROUND:] colon + comment
    [BP_RELATION:BY_TOKEN:ERRORLOG4B:AROUND:BY_TOKEN:] colon + comment
    [BP_RELATION:BY_TOKEN:ERRORLOG5B:AROUND:BY_TOKEN:UB:] colon + comment
    
    [BP_RELATION:BY_TOKEN] comment
    [BP_RELATION:BY_TOKEN:ERRORLOG2C] comment
    [BP_RELATION:BY_TOKEN:ERRORLOG3C:AROUND] comment
    [BP_RELATION:BY_TOKEN:ERRORLOG4C:AROUND:BY_TOKEN] comment
    
    [BP_RELATION:BY_TOKEN:NOERRORLOG5B:AROUND:BY_TOKEN:UB] comment
    [BP_RELATION:BY_TOKEN:NOERRORLOG6:AROUND:BY_TOKEN:UB:100]
00126683
Combat -- General
major
new
2024-01-26syndrome effects reduced by factor of 10000- Add the following interactions to your game: https://dffd.bay12games.com/file.php?id=16980
- Open DF in testing-arena mode.
- Pause the game.
- Create a HUMAN on team 1 with condition "fever 50A"
- Create a HUMAN on team 1 with condition "fever 9.9kA"
- Create a HUMAN on team 1 with condition "fever 500kA"
- Unpause for about 3s, re-pause.
- Inspect each creature's HEALTH tab. You will observe NO FEVER on the first human, "slight" fever on the second, and "moderate" on the third.
- Compare the CE_FEVER:SEV values in the provided syndromes to those in the vanilla RAWs (for example creature_bug_slug_new.txt::SPIDER_BROWN_RECLUSE).
00121811
General
minor
new
2024-01-25Custom Difficulty - Wilderness Irritation Minimum and Decay are the same value
000042841
Dwarf Mode -- Interface, Squad Control
minor
acknowledged (Toady One)
2024-01-24Dwarves refuse to train, and other training weirdnessN/A
00126661
General
crash
new
2024-01-24It always crash on the 10th of malachitejust wait for the 10th
00126601
Dwarf Mode -- Interface, General
minor
new
2024-01-23Game unpauses when stepping with open menu then closing menu1. Pause game
2. Assign tasks
3. Open any menu at lower left
4. Step forward (.)
5. Close the menu from step 3
6. Observe dwarfs moving rapidly to and fro
00126641
Technical -- General
block
new
2024-01-23missing libSDL2_image-2.0.so.0download df_50_11_linux.tar.bz2
tar -xf df_50_11_linux.tar.bz2
./run_df ||

error:
./dwarfort: error while loading shared libraries: libSDL2_image-2.0.so.0: cannot open shared object file: No such file or directory
00126405
Miscellaneous Crashes
crash
new
2024-01-21Sudden crash in the middle of playing.
0012661 
Dwarf Mode -- Reclaim
minor
new
2024-01-17Stockpiles, pastures, and room assignments are incorrect on reclaiming a retired fort1. build a fort with stockpiles (with bins), pasture zones with animals assigned, and rooms assigned to nobles.

2. Retire the fort

3. start new game and reclaim/un-retire the fort

4. note the stockpiles, pastures, and room assignments are incorrect.
00110282
Dwarf Mode -- Embark/Setup
minor
resolved (Toady One)
2024-01-17Calendar view y-axis doesn't scale correctly with window height when simulating world for a few days before new game1. Maximize the window.
2. Start a new game.

Observed:

The y-axis of the calendar view is expanded too much, and the last two weeks of the winter months are cut off by the bottom of the window.

Expected:

The whole calendar is visible.
00121095
General
minor
new
2024-01-17BUG: Some Highwood logs can neither be hauled nor be used
00012728
Dwarf Mode -- Flows
minor
new
2024-01-04Warm stone status is not cleared properly
00120396
Pathfinding
minor
new
2024-01-04Dwarfs get stuck up stepladders when gathering fruit and won't come down
00126592
Technical -- General
minor
new
2024-01-04The current free version of DF can easily be "cracked" into the Steam versionPrerequisite: Must have access to the Steam version's data folder
1. Download the current version (50.11) from the wiki.
2. Replace the data folder with the Steam version's data folder.
3. Run the free version
4. Notice all but the main menu art (which is also easily replaceable) is the same as the steam version
00126561
Dwarf Mode -- Jobs, Items
feature
resolved (lethosor)
2023-12-28Injured Dwarf Can't clothe themself1. Have an injured dwarf with Ability to grasp lost, Motor nerve damage, Sensory nerve damage, and missing right lower arm
2. Watch dwarf over time to spectate inability to clothe themself, as well as see messages that state the dwarf is too injured to store owned item
0012657 
Graphics and Sprites
minor
new
2023-12-28floor overlaps the top-inner corners of stockpile edgesmake any size of stockpile larger than 3x3, then erase a portion of the stockpiles insides as to create a hole, like a donut
0012159 
Adventure Mode -- AI
minor
new
2023-12-28Named weapons incorrectly assigned to military squad members
00099751
Technical -- General
minor
acknowledged (Toady One)
2023-12-26Contribution: script to bundle Mac appSteps to use:

- stick script into a file, say "build-mac-package.sh" - works with bash on Mac OS X
- create your usual distribution folder
- run script, substituting the actual version number for "0.43.06" and your distribution folder path: build-mac-package.sh distribution_folder DwarfFotress.app 0.43.06
00109711
Init Options
trivial
new
2023-12-26d_init.txt contains misleading information.Any text editor and opening init/d_init.txt in it.
00126501
Dwarf Mode -- Interface, Squad Control
major
new
2023-12-26Can't assign anyone to my squad properly
00126553
Dwarf Mode -- Trade
crash
new
2023-12-26Crash on Limestone 17Repeatable from the save starting at Limestone 1.
Repeatable from the save starting at Limestone 17

play the save to Limestone 17 and it crashes.
0012654 
Dwarf Mode -- Trade
trivial
new
2023-12-23Wrong Trading interaction/saying when trader is packing up to leave.1. Initiate trade as the trader is leaving
2. Observe the incorrect statement.
00126511
Legends Mode -- Historical Figures
crash
confirmed (Putnam3146)
2023-12-21Crash in Legends Mode - Historical Figures, possibly caused by mods1. Create world, adding in Intro's Kobold Civ 1.33 and Lotsa Names 6 mods.
2. When the world has generated, choose "Keep world and return to main menu."
3. Choose the generated save, and enter Legends Mode.
4. Click on historical figures.
5. If the game doesn't crash, try searching for a name; this will almost always cause the crash.
00078086
Adventure Mode -- General
crash
new
2023-12-21Every time the game gets past a certain point in the next day the game crashes.Unknown, have not seen on other save files. This one however it occurs every time when I let the game advance past a certain point the night following where I have the game saved at.
00077114
General
crash
resolved (Toady One)
2023-12-21Surgery-related crash shortly after continuing game.https://dl.dropboxusercontent.com/u/34919236/region1.rar

Unpack the rar into your DF data/save directory and unpause the game. In a few seconds, it will crash. The game remains completely responsive before, so you can check the menu's and what-not.
00059808
Dwarf Mode -- Jobs, Hauling
crash
acknowledged (user11)
2023-12-21Crash when changing minecart stops aroundOpen the save and wait a couple of seconds http://dffd.wimbli.com/file.php?id=6413
00039473
Miscellaneous Crashes
crash
resolved (user6)
2023-12-21Crash with stacktrace; possibly bad callback value
0012652 
Technical -- General
minor
new
2023-12-20Spawned birds at embark never move, never leave. Spawned Naked mole dogs never move never leave.
00126473
Technical -- Saving/Loading
minor
feedback (lethosor)
2023-12-20Steam Cloud saves not working
00126492
Dwarf Mode -- Items
minor
assigned (lethosor)
2023-12-20Retired military dwarf won't equip clothing, gets bad thoughtsUncertain.
0012645 
Dwarf Mode -- Jobs, Hauling
minor
new
2023-12-20Dwarfs want to bring a cart, by hand.I think it was me changing again and again the cart that was going to be used, but I don't think that's the case.
00120601
Dwarf Mode -- Embark/Setup
minor
new
2023-12-20Cant rename dwarf on embark screen
00107184
Dwarf Mode -- Immigration
minor
new
2023-12-20Immigrants arive asigned to squads.I made a large fort with a bunch of military. My civilization was dead so I got the king and all that. Small population pool? Retired my first fort. Then I reclaimed an old world gen dwarf fort. I don't know if this part matters. Retired that after a week so didn't see any migrants. Embarked on a new fort and started getting migrants from the capitol. Naked legendary axe dwarfs everywhere!

0012361 
Adventure Mode -- AI
minor
new
2023-12-19Loyalty Cascade from Elven Siege
00121494
General
minor
new
2023-12-18Bug: Diplomacy Button disappears when clicked, no windows are shown.
00126466
Dwarf Mode -- Traps
minor
new
2023-12-17can't select weapons for weapon traps if scrolled down when choosing mechanisms
00048831
Dwarf Mode -- Interface, Military Screen
minor
new
2023-12-15Uniform editor does not permit adding leather shields
0012644 
Dwarf Mode -- Trade
minor
new
2023-12-14Wool implies animal kill, cannot be traded to Elves?
00126037
Dwarf Mode -- Visitors
minor
assigned (lethosor)
2023-12-13too many visitor petitions
00126431
Dwarf Mode -- Immigration
minor
feedback (lethosor)
2023-12-13All Migrants start as legendary miners and some Fun.
00126353
Technical -- General
minor
new
2023-12-11Can't scroll in the list of announcements in the settings
00126396
Title Screen
major
feedback (lethosor)
2023-12-11low fps with good pc
00084982
Dwarf Mode -- Interface, Stocks
text
confirmed (Loci)
2023-12-11Fruits listed as leaves in stocks screen
0012641 
World Generation -- Parameters
trivial
new
2023-12-09Removal of generated experiments also removes the possibility of custom experimentsCreate a custom experiment and add the experimenter tag to some common race like humans, and disable necromancer and demonic experiments in worldgen. Instead of the altered race producing only the custom experiment creatures, they will produce none.
00119352
Dwarf Mode -- Interface, Tasks
minor
new
2023-12-08Missing 'Mill Plant' Work Order
0012638 
Dwarf Mode -- Non-dwarf Citizens
minor
new
2023-12-07Mercenary and Monster Slayers do not replace rotting clothes1) Accept petitions for soldering
2) Wait a few years and check on their clothing
3) Make appropriately-sized clothing for them to wear
4) Watch as they grow irritated dwelling upon clothes rot off of their body
00126372
Dwarf Mode -- Military
minor
resolved (lethosor)
2023-12-07Dwarves migrating from a player's previous fort keep old squad assignment
00007719
Dwarf Mode -- Items
minor
new
2023-12-07Cloth/Thread partially used by medical dwarfs can't be dyed/woven & they prefer new supplies over used ones1. import or embark with cloth
2. obtain dyes, dyer, and dyer's shop
3. observe as all attempts to dye imported cloth fail while your dyer has no problem dyeing homemade cloth.
000918412
Dwarf Mode -- Locations
major
acknowledged (Loci)
2023-12-06Suicidal Bards arrive during siege; Tavern-relatedBuild a tavern.
Wait for a siege.
0012581 
Dwarf Mode -- Interface, Workshop Profiles
minor
new
2023-12-06Workshop-specific work order disappear from work order tab of the workshop
00119363
Dwarf Mode -- Embark/Setup
major
new
2023-12-05Graphics/fps/performance drain from Zooming out
00126242
Dwarf Mode -- Trade
major
feedback (lethosor)
2023-12-04Mountainhome Caravan Stuck
0012634 
Init Options
minor
new
2023-12-04Opening settings menu erases tileset config- Open prefs/init.txt
- Add lines setting FONT, FULLFONT, and/or FONT_BASIC (ie: to the 10x12 font rather than the default 8x12)
- Save your changes to the file
- Open dwarf fortress, preferably using classic ascii graphics, and observe the change to the tileset
- Open the settings menu. You do not need to change any settings
- Optionally close the settings menu and the game
- Open prefs/init.txt. The lines added in step 1 will be missing.
00117272
World Generation -- General
minor
new
2023-12-04Worldgen positions check for permitted labors instead of permitted jobs?Generate a world with "[PERMITTED_JOB:GLAZER]" in the PLAINS entity (as it is by default) and observe the number of Doctor-related positions - I did a default world and had 21 doctor positions after about 100 years.

Next, remove "[PERMITTED_JOB:GLAZER]" from said raws and generate another world and observe that there are no doctor positions at all.
00126312
Dwarf Mode -- Interface, Stockpiles
major
new
2023-12-04menu options in barrels menu in stockpile misses graphics
00126321
Dwarf Mode -- Diplomacy
major
new
2023-12-04Diplomacy, goods request for trading liason has strange iconographywait for diplomacy
click through to the "goods request menu".
start ticking on and off goods
00126332
Miscellaneous Crashes
minor
new
2023-12-03Crash to desktop on closing settings.- While viewing the settings screen, close the settings screen
00126301
Dwarf Mode -- Buildings, General
crash
new
2023-12-03Constructing floor crashes the game- Load savefile
- Start constructing Floor (b-C-f)
- Designate a rectangle from x=35 y=88 to x=44 y=90
- Scroll down to Olivine Blocks as the material and accept all using Shift+Enter
- Repeat the designation again but this time from x=29 y=88 to x=34 y=90
- Crash happens 100% of the time after Shift+Enter for the selection of Olivine Blocks as material
000754620
Dwarf Mode -- Jobs, Cooking and Food
minor
confirmed (user6)
2023-12-02Meals with bagged ingredients use all ingredients in the bag's barrel, creating huge meals
00126121
Dwarf Mode -- Interface, Civilization/World Info
feature
new
2023-12-02Dwarf Mode - World Map can't zoomOpen the World Map in Dwarf Mode after embark and try to zoom.
00126252
Dwarf Mode -- Diplomacy
minor
new
2023-12-02Mayor is stuck in his room "Conducting meeting". Liason not coming to him. Not getting Diplomacy dialogueUse the save https://drive.google.com/file/d/1uY5gVuMITPVwyP3mCUjpjJ3zTA_VqK76/view?usp=sharing
F1 bring you to the mayor , F2 to the high treasurer.
0012629 
Dwarf Mode -- Nobles
minor
new
2023-12-02Symbol of Office cannot be reassigned after nobles promotion.Have a dwarf be elevated to count.
Assign an item as a symbol of the county.
Have the county be elevated to a duchy.
Be unable to unassign the item as a symbol of the county.
Be unable to assign the item in question as the symbol of any other office.
00117722
Dwarf Mode -- Combat
minor
new
2023-12-01(Almost) Everything is 10 times as dense as it should beLook at the weight of this galena bed:https://external-preview.redd.it/p--ofArCuq4Kx4PMSm1Ukqy9sQxBg9YQYp_6AkgPqeM.png?auto=webp&s=e43ead01d7acff68a9e5518baadac068a16b1958. It's 225 kg, or 10 times as much as it should be if the volume of a bed (3000 cm^3) was multiplied by the density of galena (7.5kg/litre). Now compare that to the iron axe from http://www.bay12forums.com/smf/index.php?topic=147886.0, which weighs as much as you'd expect given its volume and density rather than 10 times as much. Clearly the effective density of in-game items is more than what you'd expect from their listed densities.
00126221
Dwarf Mode -- Interface, Manager
minor
new
2023-12-01Can't make correct output product conditions for "Make quicklime" and "Make milk of lime" ordersOpen Work orders, add the 3 orders, look at suggested conditions.
00126273
Miscellaneous Crashes
crash
assigned (Putnam3146)
2023-11-30Game crashes after about 10 seconds after loading- Load game
- Wait approximately 10-15 seconds
000094424
Dwarf Mode -- Nobles
minor
confirmed (user11)
2023-11-29Baron demands turtle shell door in dining room, and other demands of unattainable item/material combinations
00119222
Technical -- Rendering
major
new
2023-11-29PRINT_MODE:TEXT uses the wrong escape codes for bright colors
001201843
Technical -- Saving/Loading
crash
resolved (lethosor)
2023-11-28Crash to Desktop on loading game during Loading Units phase
00126263
Technical -- Saving/Loading
major
new
2023-11-28Unable to load save1. Open DF (from steam or desktop, with or without DF Hack)
2. Continue game in existing world
3. Open most recent manual/auto save for Netheral - Balancedvessel Y1144
001185210
General
crash
new
2023-11-27Extremely consistent hard crash at around !:30 in game play timeLoad save, play for about 15 seconds, a random megabeast will spawn in on the surface, do whatever with it, doesn't seem to matter, and let a total of around a minute and thirty seconds pass in real time, or let date pass to or beyond 107-05-27. On my end it crashes without fail and this is extremely frustrating.
00126135
Technical -- Input/Keybinding/Macros
minor
resolved (lethosor)
2023-11-27Cannot rename dwarfs when preparing to embark carefullySelect embark carefully. Select a dwarf. Select the edit icon on the name. You cannot type.
00058438
Dwarf Mode -- Rooms
minor
assigned (Loci)
2023-11-25Thoughts about tomb quality don't happen
00119414
Dwarf Mode -- Interface, Burrows
minor
new
2023-11-25burrow counts might be bugged due to dead citizens having been previously added or something else
00120262
Graphics and Sprites
feature
new
2023-11-24Paved roads don't have colour variety.
000869817
Dwarf Mode -- Moods
minor
confirmed (user6)
2023-11-24Dwarf entering a strange mood when isolated (e.g. on a stepladder) causes severe lag
00118133
Dwarf Mode -- Interface, Announcements
minor
new
2023-11-24'&' in nickname messes with announcement text
0012623 
Dwarf Mode -- Locations
major
new
2023-11-23Large aboveground 'Gather Fruit' zone causes massive performance hits1. Embark in a flat area with lots of fruits and plants
2. Set the whole map as a fruit gathering zone
3. Observe game performance
00126201
Pathfinding
major
new
2023-11-23Dwarves climb over wall and jump into moat instead of using open drawbridge.Open save labeled "RANDOM DROWNING", raise Z level to the unfinished tower floor with 5 levers on it, and observe as some dwarves elect to climb over the wall and jump into the moat instead of using the drawbridge (you may have to wait 30-50 seconds).


Save:
https://drive.google.com/drive/folders/1fZ5ZGJESTZFPzKovACpajLoJH7yKtP3l?usp=sharing
00125471
Dwarf Mode -- Visitors
minor
new
2023-11-23Incomplete visitor purpose description, visitors with this description won't leave the map and come back after being unalived
00114511
Dwarf Mode -- Visitors
minor
new
2023-11-23Visitors have issues with visiting temples
0012621 
Dwarf Mode -- Interface, Squad Control
minor
new
2023-11-22Dwarf character sheet icon renders above squad assignment UI element1. Open a dwarf's character sheet
2. Open the squad management pane
3. Observe the UI
00126172
Dwarf Mode -- Transport/Hauling
major
resolved (lethosor)
2023-11-22Dwarfs cannot path through areas where magma has evaporated1. Pour magma over some area
2. Remove the magma
3. Attempt to path through / in the area
00083912
Dwarf Mode -- Environment
minor
acknowledged (Loci)
2023-11-22Dwarves refuse to enter tiles which previously contained magma with TEMPERATURE: OFF
0012618 
Dwarf Mode -- Interface, Stockpiles
tweak
new
2023-11-21Selecting a Stockpile tile that's on top of an Engraved Floor tile will select the Engraved floor.On stone floor.
Smooth Stone & Engrave it.
Create Stockpile on top of engraved floor.
Click any tile inside the stockpile without an item inside it.
00126152
Miscellaneous Crashes
crash
new
2023-11-21Game crashes immediately upon reloading and unpausing due to "GIANT_JUMPING_SPIDER SILK"Open the save, unpause, then it will CTD.
00126145
General
crash
new
2023-11-21Game crashing randomlyOccurs randomly during fortress mode gameplay
00025876
Technical -- Saving/Loading
major
confirmed (lethosor)
2023-11-21Saving fails silently when folder is not writeable (due to full disk, permissions, etc)
00126101
Dwarf Mode -- Invasions
major
new
2023-11-21Reptile man ambush parties appear to not have an upper limit1. Embark in an area that has reptile men as the underground tribe in the first cavern layer
2. Tunnel into the caverns
3. Immerse yourself in the thrilling experience of herpetological anthropology
4. Practice your social networking skills and expand your professional portfolio through in-depth exploration of interpersonal dynamics
5. Manufacture solutions for success with trained experts in their fields and work with cutting-edge technology in a fast-paced environment
00114883
Dwarf Mode -- Invasions
major
new
2023-11-20Ambusher elves are being spotted, but the giant monsters they're riding on aren't.Load save,check out the flying elf (the save starts centered on one, there are four other flying around).

Save (thanks to BugTomazi).
http://dffd.bay12games.com/file.php?id=14977
00009685
Technical -- General
minor
resolved (lethosor)
2023-11-20Music is wonky on embark1. Embark on a site
2. Prepare Carefully
3. Go to customize the dwarves (or maybe check on their profiles).
00093661
Dwarf Mode -- Jobs, Activity Zones
trivial
resolved (lethosor)
2023-11-20Music cuts out in location naming menuCreate an activity zone and mark it a location with music enabled, create an inn/tavern, then enter the naming menu. No music.
00048851
Dwarf Mode -- Embark/Setup
trivial
resolved (lethosor)
2023-11-20Music disabled by viewing dwarf-Start a new game
-Prepare carefully
-view a dwarf's description, and then return to the list of dwarves
00120442
Dwarf Mode -- Interface, Announcements: Message Spam
minor
new
2023-11-20Petition to Join Fortress Spam
0012611 
Dwarf Mode -- Traps
minor
new
2023-11-20Spear traps remain in place over channels/pits after removing floor tile1. Dig a pit
2. Place flooring over one tile of the pit
3. Have a dwarf mine/destroy the floor
4. Observe the spike trap
00099701
Dwarf Mode -- Jobs, Hauling
major
new
2023-11-19Game Spams "Cancle store in stockpile, Item Inaccecible" Dwarves also wont put crafts into my Finished Good stockpile
00096593
Dwarf Mode -- Visitors
major
resolved (user1294)
2023-11-19Combat / Siege with civ entity causes visitors go berserkUpdating save later:

0000001 wait siege to arrive (winter is ~sure to bring some goblins)

0000002 Pen/pasture any of the captured siegers in provided training room with some military (elf or beak dog) and watch tavern and library to burst in murdering frenzy where most of the visitors suddenly turn hostile.
00090653
Dwarf Mode -- Combat
minor
new
2023-11-19Dwarf Children don't have reduced stats.1. make sure all dwarfs have no weapons/tools.

2. Refuse to give a dwarf that is taken by a "fey mood" their requested materials with children near by and wait.

3. after the dwarf has gone berserk, watch as he attacks the child.
 *could not figure out how to create children in the object testing arena.
00061143
Adventure Mode -- Trade
major
resolved (user11)
2023-11-19Caravan gets my goods and doesn't give anything!Not sure. Maybe trade with first dwarf caravan with little profit for it.
00049253
Dwarf Mode -- Transport/Hauling
major
resolved (user11)
2023-11-19Entrance DancingI built a hatch from the inside of my fortress that lead down to a spiral staircase, the staircase goes down several z-levels surrounded by open space on all sides, and at the bottom comes back up the inside and the rest of the way to the surface. The entire inside of the fortress is designated as a burrow around it, but the stair shaft is not part of it. Goblin clothes litter the bottom of the shaft from where they were knocked off by pets and traps. During that ambush, the dwarves respected the burrows and would not go into the stair shaft to fetch goblin clothes. A siege came later while some of the clothes were ordered to be brought to the depot. I issued the alert for civs to stay in the fortress burrow, but they kept going out through the hatch and taking a few steps before cancelling. They continued to do this until the goblin crossbowmen moved to the top of the inner stairs and shot everyone who poked their heads down through that hatch. Which was every dwarf who could try to bring an item to the depot.
00044533
Dwarf Mode -- Environment
minor
new
2023-11-19Badgers constantly enraged because dwarves and livestock don't avoid themI put a save with badgers on the map, waterbuffalos in pasture, and dwarves sent out to collect plants on DFFD for convenience, although it's not hard to reproduce otherwise.

http://dffd.wimbli.com/file.php?id=4133
00023965
Dwarf Mode -- Environment
tweak
resolved (user6)
2023-11-19Dwarfmode map flashingDon't know.
Probably have an environment that has mountainous and snowstorms.
00126062
Dwarf Mode -- Combat
minor
resolved (lethosor)
2023-11-19Dwarves that are killed and reanimated multiple times quickly display multiple redundant 'missing for a week' alerts1. Insert a necromancer into a bar fight
2. Insert one of your citizens into the same bar fight
3. Wait for the necromancer to raise the citizen
4. The raised citizen is beset upon by the remaining population in the tavern until it is defeated
5. Repeat steps 3 and 4 until someone kills the necromancer
6. Wait a week
7. Observe the alert ui
0012602 
Dwarf Mode -- Combat
minor
new
2023-11-19Dwarves that are killed and reanimated multiple times quickly display multiple redundant 'missing for a week' alerts1. Insert a necromancer into a bar fight
2. Insert one of your citizens into the same bar fight
3. Wait for the necromancer to raise the citizen
4. The raised citizen is beset upon by the remaining population in the tavern until it is defeated
5. Repeat steps 3 and 4 until someone kills the necromancer
6. Wait a week
7. Observe the alert ui
00125991
Dwarf Mode -- Buildings, Machines
minor
resolved (lethosor)
2023-11-19drawbridge catapult having weird results (specialy 1x1 ones)
00126081
Technical -- Saving/Loading
major
resolved (lethosor)
2023-11-19Missing error handling on disk write failures -- saved state can be lostAn easy way to reproduce a disk write failure is to change the permissions of the "save" folder so the current user does not have write access -- then create a new world, and save/exit back to the main menu. Notice that there is no warning in the user interface letting the user know that there was a problem writing the state to disk, and the save folder remains empty.
00126041
Items
minor
resolved (lethosor)
2023-11-19cut gems dissappear
00126051
Dwarf Mode -- Interface, Trade
feature
resolved (lethosor)
2023-11-19select all and searchbar
0012609 
Dwarf Mode -- Trade
minor
new
2023-11-19Caravans parked in front of a partially-enclosed trade depot move their animals inside adjacent wall blocks1. Build a Trade Depot
2. Surround it with walls such that a three tile wide entrance is still available
3. Wait for the caravan to show up
4. Observe the wagons
00126071
Dwarf Mode -- Interface, Building Construction
minor
new
2023-11-19Missing key bindings for Magma Forge, Screw Press, Soap Maker's Workshop1. Settings
2. Keybindings
3. Building
4. Try to find the keybinding
00125982
Dwarf Mode -- Transport/Hauling
major
new
2023-11-19Modded creatures occupying more tiles than a Dwarf can not drop items they picked, making it impossible for them to work / eatIf you use modded creatures as citizens of your fortress mode or a civilization you play as, those work normally, until they pick an item, a mug for drinking as an example.

They will do so if you have any drinking items in the storage, or if you assign them a job requiring using an item.

They pick the mug, they drink out of it, but they CAN NOT ever drop it to the ground, making them stuck in endless loop of having this item picked, unable to do anything else. The same goes for crafting items.
00126011
Dwarf Mode -- Jobs, Hauling
minor
new
2023-11-18Dwarves will not haul caged invaders unless all cage traps on the map have been reloaded1. Set up a stockpile for animals in cages somewhere inside your fortress
2. Set up a cage trap outside a sealable fortress
3. Set up a cage trap inside a sealable fortress
4. Allow both of the cage traps to capture an invading goblin, reptile man, or other invader
5. Seal the fortress
6. Observe the cage inside the fortress
0012600 
Dwarf Mode -- Transport/Hauling
minor
new
2023-11-18Dwarves will not deliver parley items when assigned to a burrow1. Become besieged with option to accept parley
2. Assign all dwarves to a burrow
3. Accept the parley in the diplomacy ui
4. Observe citizen tasks in the citizen ui
000791644
Dwarf Mode -- Jobs, Healthcare
minor
confirmed (user6)
2023-11-16Diagnosing repeat1. Hurt dwarf
2. Sent him to hospital
3. Watch as chief medical dwarf repeats diagnosis
0012594 
World Generation -- General
minor
new
2023-11-14Command Line Does Not Progress After Opening GameRun the batch file from the root directory using the example parameters (from the command line.txt file)("Dwarf Fortress.exe" -gen %random% RANDOM "MEDIUM ISLAND")

When nothing happens, click Okay, then Create World

CTD
001091812
Dwarf Mode -- Thoughts and Preferences
major
new
2023-10-30Dwarves do not prioritise needs/gods
00125687
General
minor
feedback (lethosor)
2023-10-05Freezing While Loading Some Modded Worlds - 50.10 Steam Linux Runtime 1.0
00125523
General
minor
resolved (lethosor)
2023-10-05Version 50.10 won't run; missing SDL2_image.dll
00121025
Dwarf Mode -- Jobs, Military
minor
new
2023-09-18Bolts falling through floors.
00125402
Adventure Mode -- AI
minor
resolved (lethosor)
2023-09-01Unexpected interactions with angels when embarking on vault
00116173
World Generation -- General
minor
new
2023-08-26Children born in prison are never released
000447011
Dwarf Mode -- Jobs, Healthcare
minor
resolved (Toady One)
2023-07-20Patients in traction don't get released unless bench is deconstructedCause an overlapping fracture. Tend to the dwarf. He will be put in traction, he will heal, and he won't be released.
00086683
Dwarf Mode -- Interface, Animals
minor
confirmed (Loci)
2023-07-10Tame goose claims nestbox, refuses to occupy it or lay eggs
00122412
Technical -- General
trivial
feedback
2023-06-29Steam Overlay does not work
0012490 
Creatures
major
new
2023-06-27Raws out of sync between Classic & Steam - dragons hatchlings missing in Classic
00121732
Dwarf Mode -- Buildings, General
minor
new
2023-06-24Engravings on constructed walls/floors remain permanently
00120892
Graphics and Sprites
minor
new
2023-06-05No way to visually distinguish between farm plots with or without seeds
00118902
Adventure Mode -- Buildings
minor
new
2023-05-25Generated temples with wallless artifact rooms causing cave-ins
00120495
Technical -- Saving/Loading
crash
new
2023-05-17CTD on save.
00058359
Dwarf Mode -- Thoughts and Preferences
minor
confirmed (lethosor)
2023-05-07Dwarf turns into a werecreature the first time, her age/birthday randomly changes1. Get a dwarf were-cursed.
2. Wait until the dwarf turns into a werecreature and back.
3. Dwarf has randomly aged.
00116591
Dwarf Mode -- Non-dwarf Citizens
minor
new
2023-05-02Goblins (Tame)
00122409
Adventure Mode -- AI
minor
confirmed
2023-04-25Dwarf in strange mood collects thousands of cloth items
00121394
Graphics and Sprites
minor
new
2023-04-17Jugs become invisible when filled with a liquid
001214510
Technical -- Saving/Loading
crash
new
2023-04-17Game crashes on save after caravan leaves map
00120384
Pathfinding
minor
new
2023-04-15dwarves get stuck trying to kill flying unit, reported as 'no job'
00086058
Dwarf Mode -- Trade
minor
acknowledged (lethosor)
2023-04-03Merchants not leavingStart new game
Build Depot
Trade with Dwarven merchants
Wait
00114826
Dwarf Mode -- Stockpiles
minor
new
2023-03-22Hair thread isn't stockpiled
00124113
Pathfinding
minor
new
2023-03-10Center surface of the map pathing black-hole
00115521
Dwarf Mode -- Interface, Designations
trivial
new
2023-03-04Priority for smoothing an area cannot be changed without removing the designation-Designate a rough stone surfaced to be smoothed at priority level 4
-Designate the same rough stone surface to be smoothed at priority level 4
00121002
Combat -- General
minor
new
2023-02-13Parley Seems Broken
00118032
Dwarf Mode -- Interface, Manager
minor
new
2023-02-10Manager conditions do not properly track quantity of gypsum plaster1) add a daily-repeating manager order for "Make plaster powder"
2) set conditions for the order so that it stops when you have some amount of gypsum plaster
3) acquire many gypsum-producing stones
4) observe how the order produces far more gypsum than you requested
00118421
Dwarf Mode -- Interface, Manager
minor
new
2023-02-10"Melt-designated" trait in work order condition does not work if added manually1. Mark some number of metal objects to be melted.
2. Create a new "Melt a Metal Object" work order via the Manager or a Workshop Profile.
3. Add a condition to this work order using the generic "Add item condition" option.
4. Set the trait "melt-designated" on this condition; it should then read "Amount of melt-designated items available is at least 0".
5. Set the number of items in the work order to any non-zero number less than or equal to the number of objects marked to be melted.
00120238
Technical -- Rendering
major
new
2023-02-07DF Cannot utilize the GPU, which cripples graphical framerate (Calc FPS unaffected)
00096653
Dwarf Mode -- Interface, Rooms
minor
new
2023-02-07Rooms assigned to non-tavern locations claimed as regular bedroomsMake a bedroom
Assign it to a non-tavern location.
Watch as regular dwarves move in.
00122343
General
major
resolved
2023-02-07Saving to a new timeline replaces region1
0012184 
General
major
resolved
2023-02-07Unexpected overwrites of save folders
001083014
Dwarf Mode -- Combat
minor
confirmed (Loci)
2023-02-02Falling objects (bolts, body parts, etc.) glitch through floor into rooms below
00120782
Technical -- General
crash
new
2023-01-31Crash on Specific Date
00121132
Adventure Mode -- AI
crash
new
2023-01-31game crushes after a few minutes from the start of the save
00114467
Dwarf Mode -- Trade
major
new
2023-01-28Caravan got stuck, while loading goods for departure and wagons get "killed"Not easily possible, because an external attack event must happen, while a caravan is in the process of loading their goods.
00120252
Technical -- Sound
feature
new
2023-01-27Low Bitrate Steam Soundtrack.
00122162
Dwarf Mode -- Jobs, Fishing
crash
new
2023-01-21Crash involving fishing zone spanning entire map
0012325 
Dwarf Mode -- Interface, Military Screen
minor
new
2023-01-21Text on the “Assign Squad Position” pop-up appears staggered if the information menu is open
00121311
Dwarf Mode -- Justice
minor
new
2023-01-21When a criminal visitor gets convicted and sentenced to prison time, they are never brought to jail, at best they get a beating
00113993
Dwarf Mode -- Justice
minor
confirmed (user1294)
2023-01-21Dead suspects confess to crimesI haven't tried to reproduce but it should be pretty simple.

-Have an artefact stolen.

-Kill the suspect before interrogating them.

-Interrogate them. Presumably with someone who is a persuasive interrogator.
00121632
Dwarf Mode -- Interface, Notes/Points/Routes
major
new
2023-01-19New Minecart Route Stops appear to always be added to the last route on the list, until the interface is closed then re-opened
0012305 
Creatures
tweak
confirmed
2023-01-18Wereiguana and Werejackal graphics are reversed.
0012303 
Technical -- Rendering
minor
feedback
2023-01-18Dead Tower-cap Cap Sprites Do Not Connect
0012310 
World Generation -- Parameters
crash
confirmed
2023-01-18Crash in early worldgen on rectangular maps with lots of caves
0012261 
Dwarf Mode -- Interface, Stockpiles
minor
feedback
2023-01-18Bug: Stockpiles do not clearly show what is being stocked (DF Classic)
00122871
Dwarf Mode -- Embark/Setup
crash
confirmed
2023-01-18Reproducible crash clicking on abandoned fortress on embark map
000944022
Dwarf Mode -- Stockpiles
major
assigned (Toady One)
2023-01-17Wounded dwarves die of dehydration if they grab a gobletAny badly-wounded dwarf who is in the stages of recovery (say, a missing or broken limb) will eventually get thirsty. As he or she grabs a goblet from a stockpile, they will just stand there while the other dwarves step around them as if nothing is going on. Eventually they die of dehydration. The only way to save them to is forbid all goblets. If you attempt to forbid only the goblet they hold in their hand, they will just grab the next one in the stockpile and the cycle begins anew.
00118561
Dwarf Mode -- Jobs, Healthcare
minor
new
2023-01-17broken bones are not set, creates new jobtry:
1: wound a dwarf with broken bones.
2: have doctors.
3: see if they heal.
00112848
Dwarf Mode -- Idle Behavior
minor
acknowledged (Loci)
2023-01-16Dwarves getting stuck in trees
00118571
Creatures
minor
new
2023-01-15Birds (and other toothless creatures) have tooth materials and tissuesStart a new work order in the manager screen.
Go into conditions.
Add an item condition.
Choose "change material".
Filter for "teeth", materials show up for several creatures which should not have teeth.
000927510
World Generation -- General
minor
acknowledged (lethosor)
2023-01-15Elf-made instruments have nonsensical materials
Generate enough random elf instruments.
00120821
Dwarf Mode -- Jobs, Healthcare
minor
new
2023-01-14Dwarf unable to haul due to injury will still attempt to use a mug to drink (causing dehydration)
00044644
Dwarf Mode -- Items
minor
new
2023-01-1431.25 Cave blob leather items not hauled to stockpilesFind cave blob.
Kill cave blob.
Make cave blob leather item at a leather workshop.
00014488
Creatures
minor
new
2023-01-14Cave floater skin is made from frozen cave floater juice
00037324
Creatures
minor
new
2023-01-14Butchering a corpse yields only 1 skin, regardless of size
00122643
General
minor
new
2023-01-14Export of scrolls prohibited despite no relevant mandate
00030474
Dwarf Mode -- Nobles
minor
new
2023-01-12Replaced nobles' mandates are still expected to be fulfilledSimply replace a mayor who has made a production mandate or export ban with another Dwarf, and then either violate the ex-mayor's export ban or fail to fulfill the production mandate in time.
0012127 
Dwarf Mode -- Jobs, Eating/Drinking
minor
new
2023-01-12Food isn't displayed on tables during meals with the new graphics, unlike in Classic mode
001101448
Dwarf Mode -- Military
crash
confirmed (Loci)
2023-01-12Reproducible crash from corrupted military equipment lists
00119912
Dwarf Mode -- Jobs, Animal Handling
minor
new
2023-01-11Constantly Handling Gorlak
0012171 
Dwarf Mode -- Embark/Setup
minor
new
2023-01-10'Soil' filter on 'Find Embark Location' missing '<= Very Deep'
00118361
Dwarf Mode -- Missions
minor
new
2023-01-10Missions stuck travelling if war animal assigned to pasture, until animal unpasturedI haven't tried to reproduce the problem, but I found that the issue on my end was the pastured animals from finding this Reddit thread with a similar issue: https://www.reddit.com/r/dwarffortress/comments/7gft7v/day_658_my_squad_of_10_raiders_are_still/
00121111
General
trivial
new
2023-01-09Game Spawned Dingo Woman Pikeman - Unable to Equip Weapon After Dropped
00121201
Adventure Mode -- AI
minor
acknowledged
2023-01-08No clicks registered on Steam DF when using accessibility tool Keynavish
00120842
Dwarf Mode -- Jobs, Designations
minor
new
2023-01-08miners won't dig
00120293
Flows
minor
new
2023-01-08Traffic Designation Sliders are Broken
00119852
Dwarf Mode -- Jobs, Healthcare
minor
new
2023-01-07Doctor Issue
00122242
Dwarf Mode -- Buildings, General
crash
new
2023-01-07Pedestal crash
00119942
Legends Mode -- General
crash
new
2023-01-07Legends mode Blank Art can cause CTD
00120811
Adventure Mode -- AI
minor
new
2023-01-06Zooming in or out makes pixel graphics noticeably blurry
00122201
Dwarf Mode -- Interface, Building Construction
crash
new
2023-01-06Crash when clicking on a tile while something is being built
00117844
Dwarf Mode -- Missions
crash
new
2023-01-06Crashes to Desktop after sending dwarves our to raid.Step 1. Select a site on the world map. There are Goblin sites to the north and the south-east that my Civ is at war with.
Step 2. Create the mission and assign squads
Step 3. Wait for the first few dwarves to leave the map and the game will close.
000964113
Dwarf Mode -- Pets
major
new
2023-01-06tamed hydra still aggressive!impractical to reproduce as hydra attacks are random and require you to make a lot of wealth.
0012210 
Dwarf Mode -- Embark/Setup
minor
new
2023-01-06Find Embark Location -- Temperature Filter
00120343
Dwarf Mode -- Military
minor
new
2023-01-05Troops Constantly Stuck Travelling When Sent On Raid
00120045
Map Features
crash
new
2023-01-05Game crash in world map
00100632
Dwarf Mode -- Visitors
major
new
2023-01-04Visitors that are imprisoned treated like animals resulting in extra work and AI problems.1. Convict a visitor of a crime.
2. Build some spare cages.
3. When prisoner is placed in cage upon release release into pasture.
4. Watch AI meltdown.
00109303
Dwarf Mode -- Idle Behavior
minor
acknowledged (Loci)
2023-01-03soldiers prioritize "Individual Combat Drill" over "Pray" so that they *never* pray* Find a dwarf with a strong need for prayer ("ardent worshipper"?)
* Train them to mastery with any weapon
* Watch them fill all their idle time with "Individual Combat Drill"
* Watch them reach "badly distracted" after being unable to pray
* Remove them from their squad
* Watch them immediately run to the temple for an urgent purple "Pray!"
0000535109
Dwarf Mode -- Military
major
acknowledged (Toady One)
2022-12-31Equipping weapons/armor on military is erraticbring a spare axe on the embark screen, turn any dwarf into an axedwarf. Watch as he practices wrestling instead of picking up his axe (which is clearly part of his uniform)
00120851
Dwarf Mode -- Interface, Announcements
minor
new
2022-12-29Diplomacy button not opening diplomacy window.
0012125 
Technical -- Saving/Loading
crash
new
2022-12-29Game crashes every 0000039:0000030 minutes on specific fort
0012154 
Pathfinding
minor
new
2022-12-29"General Strike"-related: Placing floors on cavern boundaries breaks cavern pathfinding
00121511
General
minor
new
2022-12-29Game crashes after permanently deleting bedroom zones
00121042
Dwarf Mode -- Interface, Designations
minor
new
2022-12-28Blueprint mode conversion buttons cant be toggled off.
00120072
Dwarf Mode -- Military
minor
new
2022-12-27Soldier dwarves wont automatically wear metal boots when assigned metal uniform
00115173
Dwarf Mode -- Jobs, Eating/Drinking
minor
new
2022-12-26Necromancer residents get alcohol withdrawal, won't drink without tavern keepers1. Get a necromancer immigrant
2. Don't set up a tavern
3. Wait
00121081
Dwarf Mode -- Interface, Announcements
minor
new
2022-12-23Alerts Can Be Hovered Over While in Settings
00121071
World Generation -- General
crash
new
2022-12-23Game Crashing during Advanced world gen around 600 years
00121061
Technical -- Saving/Loading
crash
new
2022-12-23Game Crashes On Save
00121051
Dwarf Mode -- Interface, Announcements
minor
new
2022-12-23so called Large Red Alert is not red.
00121031
Dwarf Mode -- Interface, General
minor
new
2022-12-23The New Labor Names are Confusing
00121011
Dwarf Mode -- Interface, Stockpiles
minor
new
2022-12-23stockpiles are reassigning bins
00120991
Graphics and Sprites
minor
new
2022-12-23Artifact & Named Weapons don't show as wielded by dwarves.
00120981
Dwarf Mode -- Interface, Military Screen
minor
new
2022-12-23Naming new military routines (columns) does not save the new name (with workaround)
00120971
Technical -- General
minor
new
2022-12-23FPS drop possibly linked to multiple layers of evil rain
00120961
Dwarf Mode -- Jobs, Designations
minor
new
2022-12-23You can mine the dirt from under a tree, leaving the entire tree floating mid-air.
00120951
Technical -- General
crash
new
2022-12-23Game crashing some point in the second year of playing
00120941
Technical -- Saving/Loading
crash
new
2022-12-23Every time I load a save, my game crashes. (modded save)
00120931
General
minor
new
2022-12-23Population at 0 yet fortress hasn't crumbled to its end yet
00120921
Dwarf Mode -- Jobs, Hauling
minor
new
2022-12-23Dwarf stuck in a hauling loop despite having hauling disabled
00120911
Technical -- General
crash
new
2022-12-23Got a weird crash that happens at the end of 104 and start of 105
00120901
Dwarf Mode -- Interface, General
minor
new
2022-12-23Scrollbar doesn't track mouse movement
00120881
Dwarf Mode -- Interface, General
minor
new
2022-12-23Input Lag And Missed Inputs Caused By Zones
00120871
Dwarf Mode -- Military
minor
new
2022-12-23Dwarf is member of nonexistent squad (non-breaking bug)
00120861
Dwarf Mode -- Interface, Stockpiles
minor
new
2022-12-23coke is missing from stockpile menus.
0012083 
Technical -- Saving/Loading
crash
new
2022-12-23Crashing on loading saved game on "artifacts"
00120752
Dwarf Mode -- Interface, Stockpiles
minor
new
2022-12-23Click on empty stockpile tile over an engraved floor gives no option to display the stockpile
00088997
Dwarf Mode -- Justice
minor
new
2022-12-23Dwarves never get tired of reporting the same crime over and over...I assume its reproducible... get a corpse by some crime, presumably by blood drain. Don't bury corpse properly - leave it in corpse pile. Watch as every dwarf to run by that pile drops everything to report a crime. Again and again...
00119572
Dwarf Mode -- Jobs, Constructions (walls etc)
crash
new
2022-12-23Crashes to desktop when placing rollers
00120801
Pathfinding
crash
new
2022-12-23Crashing From Pathing Issue
00120791
Dwarf Mode -- Items
minor
new
2022-12-23Make cloth crafts often produces dyed crafts when using undyed cloth.
00120722
Dwarf Mode -- Interface, Animals
crash
new
2022-12-23Cannot use Pet Sort Screen Domestication button, too many chickens.
00120771
General
crash
new
2022-12-23DF Keeps crashing to desktop.
00120762
Dwarf Mode -- Jobs, Military
minor
new
2022-12-23Food being left in bedrooms and barracks and never being picked up, even when rotten
00120741
Pathfinding
minor
new
2022-12-23Trapped dwarf causes fps to drop to 15
00119453
Technical -- Saving/Loading
crash
new
2022-12-23Save Compression causes crash on autosave, but not manual.
00120731
Dwarf Mode -- Visitors
minor
new
2022-12-23Not getting any visitors?
00120711
Combat -- General
crash
new
2022-12-23Crash if chasing someone off screen
00120701
Items
minor
new
2022-12-23Troglodyte Cage Trap Crash
00120691
Technical -- General
minor
new
2022-12-23Manjaro Linux, Proton 7.0-1 - game has no taskbar icon
00120681
Dwarf Mode -- Embark/Setup
minor
new
2022-12-23AI Reclaim Fort Issues List
00120671
World Generation -- General
major
new
2022-12-22[Classic Version] Seizure issue during World Generation.
00120661
Dwarf Mode -- Embark/Setup
minor
new
2022-12-22I embarked on a hole through the world.
00120651
World Generation -- General
minor
new
2022-12-22Embark world gen
00120641
Dwarf Mode -- Interface, Kitchen
minor
new
2022-12-22Duplicate Suggested Conditions in Editing Work Orders
00120631
Dwarf Mode -- Interface, Designations
crash
new
2022-12-22Crash on undesignating accidental dumping orders in a hospital
00120621
Dwarf Mode -- Interface, Stockpiles
minor
new
2022-12-21Storing metal armor in stockpiles also tagged with refuse
00120611
Dwarf Mode -- Visitors
minor
new
2022-12-21Visitors who applied to residency never claim Rented Rooms
00120432
Dwarf Mode -- Nobles
crash
new
2022-12-21looking at lady consort groups crashes to desktop
00120591
Graphics and Sprites
minor
new
2022-12-21Searching function while constructing walls, floors ect
00120581
Dwarf Mode -- Jobs, Constructions (walls etc)
crash
new
2022-12-21Game keeps crashing at the exact same point!
00120571
Dwarf Mode -- Interface, Unit View
crash
new
2022-12-21CTD when checking info items on a citizen dwarf
00120412
Dwarf Mode -- Military
crash
new
2022-12-21Crash to desktop when assigning custom squad loadouts after deleting a squad and trying to remake it
00120561
Dwarf Mode -- Jobs, Building Construction and Destruction
minor
new
2022-12-21Dwarves insist on building from north
00120551
Combat -- General
minor
new
2022-12-21Cannot end siege
00120541
Technical -- General
crash
new
2022-12-21Game being laggy despite FPS being *normal*
00120531
Dwarf Mode -- Environment
minor
new
2022-12-21Cave soil disappearing after plant gathering
00120521
Creatures
minor
new
2022-12-21Lungfish can fly for extended periods of time
00120511
Dwarf Mode -- Rooms
feature
new
2022-12-21Create a new type of meeting zone for people to practice dwarf martial arts without military
00120501
Dwarf Mode -- Military
feature
new
2022-12-21Cat wrestler
00120481
Graphics and Sprites
minor
new
2022-12-21Embark calendar season color not matching the season
00120471
Technical -- Input/Keybinding/Macros
minor
new
2022-12-21Priority keybindings are labeled incorrectly
00120461
Technical -- Rendering
feature
new
2022-12-21Could we get DF to use gamecapture when streaming on OBS
00120451
Dwarf Mode -- Jobs, Animal Handling
minor
new
2022-12-21Dwarves get stuck hauling animal traps
00120401
Technical -- Saving/Loading
crash
new
2022-12-21CTD when unpausing a reclaimed fort in on the overworld
00120361
General
feature
new
2022-12-21Make everything a hyperlink. Names, creatures, everything.
00120371
Dwarf Mode -- Interface, Stockpiles
minor
new
2022-12-21Pressing paste for oil gives Liquid capable container requirement. I've got jugs already
00120351
Graphics and Sprites
minor
new
2022-12-20Mask dont have an sprite
00120331
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
new
2022-12-20Bug - engravings on constructed floor are incorrectly identified as wall
00120321
Dwarf Mode -- Trade
minor
new
2022-12-20Diplomacy button no longer does anything when clicked.
00120311
Dwarf Mode -- Buildings, General
feature
new
2022-12-20Magma safe forges and smiths allow bad things through
00120301
Items
minor
new
2022-12-20Clothing coverage is still bugged since version v0.31
00120281
Pathfinding
crash
new
2022-12-20Crash Pathing Issue
00119871
Dwarf Mode -- Nobles
minor
new
2022-12-20Created wealth value capped at 14000
00120241
Graphics and Sprites
feature
new
2022-12-20Gypsum bug (Steam)
00120221
Dwarf Mode -- Nobles
minor
new
2022-12-20Missing Noblesroles
00120211
Technical -- General
minor
new
2022-12-20Program completely hangs up every 10-30 seconds
00120201
Dwarf Mode -- Interface, Announcements
feature
new
2022-12-20Civilian Alerts not implemented in v50
00120191
Technical -- Saving/Loading
crash
new
2022-12-20crash to desktop
00120171
Graphics and Sprites
minor
new
2022-12-20Invisible thread - Constructing walls is set as blocked
00120161
Dwarf Mode -- Embark/Setup
minor
new
2022-12-20Tutorial progress not saved
00120151
Graphics and Sprites
minor
new
2022-12-20UI - Video Resolution
00120141
Init Options
minor
new
2022-12-20Not sure if its a bug, but placement
00120131
Dwarf Mode -- Embark/Setup
minor
new
2022-12-20Symbol Selection Doesn't Change Group Name
00120121
Dwarf Mode -- Interface, Tasks
feature
new
2022-12-20For all tasks to show what materials you're missing
00120111
Dwarf Mode -- Jobs, Assignment of Jobs
minor
new
2022-12-20Conditioned Work Orders not Deactivating
00120101
Dwarf Mode -- Jobs, Constructions (walls etc)
minor
new
2022-12-20Cannot construct stairs in reclaimed worldgen fort.
00120091
Dwarf Mode -- Jobs, Hauling
minor
new
2022-12-20Burrowed citizens prevent non-burrowed citizens from doing jobs.
00120061
Dwarf Mode -- Nobles
minor
new
2022-12-20If ruler dies in your fort (capital) new ruler isn't on nobles screen
00120051
Combat -- General
crash
new
2022-12-20Crash 2-3 seconds after unpausing fort with !FUN!
00120031
Dwarf Mode -- Jobs, Childcare
minor
new
2022-12-20Dwarf children won't age, mostly happy thoughts and memories but both go on mass killing sprees
00120021
Dwarf Mode -- Embark/Setup
minor
new
2022-12-20Grapes bought on embark in garden vegetable categories can't be brewed
00120011
Dwarf Mode -- Embark/Setup
crash
new
2022-12-20Bizarre embark collapsed at start, revealing map & spoilers, crushing PC for hours
00120001
Pathfinding
minor
new
2022-12-20At very low FPS (I triggered HFS) som soldiers will stand still and only perform defense
00119991
Items
minor
new
2022-12-20Furniture placement window doesn't obstruct clicks
00119981
Dwarf Mode -- Interface, Standing Orders
feature
new
2022-12-20Scroll work order list to bottom after creating new entry
00119971
Technical -- General
minor
new
2022-12-20Main menu wallpaper goes black
00119961
Dwarf Mode -- Reclaim
minor
new
2022-12-20sieges and forbidding settings not working
00119951
Combat -- General
feature
new
2022-12-20unpause when battle details screen is open
00119931
Dwarf Mode -- Jobs, Hauling
feature
new
2022-12-20Suggestion-Add 'clay stones available less than 10' as Suggested for 'Collect clay' work order
00119921
Technical -- Saving/Loading
crash
new
2022-12-20Repeatable load crash when mods are updated
00119901
Dwarf Mode -- Jobs, Cleaning
feature
new
2022-12-20Mud cleaning select button.
00119891
Dwarf Mode -- Buildings, Machines
feature
new
2022-12-20Un-link Connection buttons
00119881
Items
minor
new
2022-12-20Unintuitive behavior when dumping minecarts assigned to routes
00119861
Combat -- Stuck-ins
minor
new
2022-12-20Dwarves and animals stuck in place, terrified in conflict
00119841
World Generation -- Parameters
feature
new
2022-12-20Find Embark Location [Aluminum]
00119831
Material Properties
feature
new
2022-12-20Dacite block floor incorrect color
00119821
Dwarf Mode -- Buildings, General
feature
new
2022-12-20Missing Boiler Object
00119811
Civilizations/Entities -- General
minor
new
2022-12-20Civilization can still attack itself, resulting in a civil war (Save Attached)
00119801
Dwarf Mode -- Environment
feature
new
2022-12-20Show forbid, dump, melt, and hide buttons on list view for items on the ground
00119791
World Generation -- General
feature
new
2022-12-20Shell Hell
00119781
Dwarf Mode -- Jobs, Hauling
minor
new
2022-12-20Seeds can't be hauled
00119771
Dwarf Mode -- Jobs, Cancellation and Suspension
feature
new
2022-12-20Cancel Construction Jobs in Bulk
00119761
Dwarf Mode -- Jobs, Hauling
minor
new
2022-12-20Dwarves drop wheelbarrows if it leaves their assigned burrow
00119751
Dwarf Mode -- Interface, Stockpiles
minor
new
2022-12-20Dwarf's ignore the shoe stockpile
00119741
Dwarf Mode -- Jobs, Designations
minor
new
2022-12-20[50.03] Engrave Memorial job being ignored
00119731
Dwarf Mode -- Interface, Stocks
feature
new
2022-12-20Stocks menu lists materials already used to build structures
00119721
Dwarf Mode -- Embark/Setup
minor
new
2022-12-20Minimap does not like my long, thin embark.
00119711
Technical -- Sound
minor
new
2022-12-20Odd interaction with hardware volume controls
00119701
Dwarf Mode -- Environment
minor
new
2022-12-20Riverbed does not have texture
00119691
Creatures
minor
new
2022-12-20Broken model for Peregrin Falcon folk
00119681
Sites
minor
new
2022-12-20Everything revealed when unretiring a fortress
00119671
Dwarf Mode -- Jobs, Animal Handling
feature
new
2022-12-20more butcher creature work order options
00119661
Items
minor
new
2022-12-20Invisible Bone Gauntlet
00119651
Dwarf Mode -- Interface, Workshop Profiles
minor
new
2022-12-20Bug - Can't specify the bed material in work orders
00119641
Dwarf Mode -- Interface, Unit View
feature
new
2022-12-20Any section of the game that names a dwarf should have an Inspect function
00119631
Dwarf Mode -- Interface, Designations
feature
new
2022-12-20Tool and icon indicator for suspended blueprints
00119621
Dwarf Mode -- Jobs, Hauling
minor
new
2022-12-20Dwarves trying to put away items located in unmined areas and having errors
00119611
Dwarf Mode -- Stockpiles
feature
new
2022-12-20cloth stockpiles can't discriminate based on quality
00119601
Material Properties
feature
new
2022-12-20Be able to select the building material before placing it (then keep placing it)
00119591
Dwarf Mode -- Reclaim
minor
new
2022-12-20Scrolls dropped by dead villains cannot be picked up.
00119581
Dwarf Mode -- Jobs, Cooking and Food
minor
new
2022-12-20Bug - Butcher won't butcher corpses in linked stockpile
00119561
Dwarf Mode -- Jobs, Designations
minor
new
2022-12-20Dwarfs gathering plant non-stop for 20 mins now...and counting
00119551
Dwarf Mode -- Military
minor
new
2022-12-20Bone not selectable as a greaves material for squad equipment
00119541
Pathfinding
minor
new
2022-12-20No Job until save and reload ?pathfinding issue
00119531
Technical -- Saving/Loading
crash
new
2022-12-20Repeated game crash soon after loading saved game
00119521
Technical -- Saving/Loading
crash
new
2022-12-20Saving when certain entity is on map, appears to cause crashes.
00119501
Dwarf Mode -- Interface, General
minor
new
2022-12-20esc closes notifications while in menus
00119491
Dwarf Mode -- Interface, Depot Access
minor
new
2022-12-20Button for moving things to from trade depot is gone
00119481
Technical -- Saving/Loading
crash
new
2022-12-20Quitting without saving corrupts all saves for the world
00119471
Technical -- Input/Keybinding/Macros
minor
new
2022-12-20Mouse position resets on keyboard input, even when dragging zones or using menus (fullscreen).
00119461
Creatures
crash
new
2022-12-20Constant Crashes after Forgotten Beast shows up
00119422
Technical -- Saving/Loading
crash
new
2022-12-19Crashing when 'loading units' when trying to load fort (Post 50.03)
00119402
Dwarf Mode -- Interface, Burrows
crash
new
2022-12-19Game Crash with 30 burrows after I remove enough for the scrollbar to disappear
00119392
Dwarf Mode -- Interface, Burrows
crash
new
2022-12-19Crash to desktop while creating new burrows
00119372
Dwarf Mode -- Jobs, Healthcare
minor
new
2022-12-19Hospital bug dwarves just stand in a corner
00119382
Dwarf Mode -- Stockpiles
minor
new
2022-12-19dwarves will waste bins and not fully fill them
0011943 
Dwarf Mode -- Trade
minor
new
2022-12-19First Spring elf caravan.
0011931 
Creatures
feature
new
2022-11-24crows are considered vermin; seems appropriate to change
0011930 
Material Properties
trivial
new
2022-11-24slade has duplicate DISPLAY_COLOR token
00119262
Adventure Mode -- Character Creation
minor
new
2022-11-24when making a character, seeds do not stack properlyMake character, press n (for new) when adding inventory items, then when selecting the seeds in inventory press + (for adding) and see the results.
00119291
Dwarf Mode -- Stockpiles
major
new
2022-11-22Bookeeper has office, keep getting warning saying bookeeper has no office
0011928 
Dwarf Mode -- Items
minor
new
2022-11-19Custom single-piece musical instruments ignore [SIZE] token1. Create a new single-piece instrument item definition including a [SIZE] value of your choice (ideally >> 4000).
2. Generate a new world.
3. Check the weight value in-game; regardless of the defined [SIZE], the instrument's weight will correspond to a [SIZE] between 3000 and 4000.
00119271
Adventure Mode -- Buildings
minor
new
2022-11-10Cancelling plans doesn't work for buildings, only constructions!Go to a site, press b for building, then b for building again, then any thing that you designate from this menu will not be able to be removed using the "x: Cancel plans" tool.
00119253
Technical -- General
crash
new
2022-11-09Crash guaranteed
001129710
Legends Mode -- Map Export
crash
assigned (Loci)
2022-11-03Game crash when exporting map gen info.1. Create a world.
2. Choose 'p' option after generation.

OR

1. Create a world.
2. Enter Legends mode.
3. Choose 'p' option.
0011924 
World Generation -- Constructions
trivial
new
2022-11-01Kobolds can build forts during world generation* Use the worldgen params below (all vanilla raws)
* Generate world for 103 years
* Check fort in middle south island (https://media.discordapp.net/attachments/512399102810521611/1035970080275701891/unknown.png?width=905&height=621)
* It was founded by a civilization of kobolds
0011923 
Adventure Mode -- Combat
major
new
2022-10-26Tactical mode causes adventurers to face the wrong direction*Create a party of two adventurers
*Find an enemy somewhere
*Enable tactical mode
*Surround the enemy so it's exactly between the two adventurers
*Make actions towards the enemy with both adventurers (like repeatedly grabbing and releasing)
*Watch as the enemy will often score attacks "from behind" in one of the adventurers
0011921 
Dwarf Mode -- Interface, Military Screen
minor
new
2022-10-23Military equipment screen does not show equipment of mercenaryAccept mercenary for soldiering.
Put him in squad.
(Possibly error already shows?)
Grant citizenship when requested.
Check military screen versus inventory.
0011920 
Legends Mode -- Display
minor
new
2022-10-15All human coin art (gold, silver, etc.) is listed as being on copper coins1. Do Adventure Mode (human civilization is ideal, as is spending as little points as possible for maximum coinage)
2. Check your coinage descriptions (press "v" after selecting them in the inventory)
3. Die horribly (I got my knees punched out by a creepy stalker who resorted to violence after their compliments got annoying for me)
4. Open Legends Mode (same world)
5. Open "Art"
6. Check for an image that you know to be on Silver or Gold coins
00118052
World Generation -- General
crash
resolved (lethosor)
2022-10-11Game crashes in world generation when history is more than around 20 yearsDownload 0.47.05 for Mac
Move the folder to a new location and rename it "dwarf fortress"
Open the "df" file (where it'll say something about not being able to run the .exe)
Go to a new terminal window execute the steps at the beginning of this video:
https://www.youtube.com/watch?v=qfo8BHMBuNY&t=193s
change the [PRINT_MODE:2D] to [PRINT_MODE:STANDARD]
Generate new world from the 125 year or greater start.
00117345
Adventure Mode -- General
crash
new
2022-10-11Adventure Mode Always Crashes on macOS Big Sur on ARM/M1 machineAttempt to start a new adventurer or open an old on on macOS Big Sur (on a new M1/ARM device).
00117334
Dwarf Mode -- Jobs, Items
crash
new
2022-10-11World Gen Crashes After 10-20 Years on ARM/M1 machineOpen Dwarf Fortress on a Mac running Big Sur. Select "Create New World!" Choose any history other than "Very Short" and begin world creation. Crash happens between Year 8 and Year 20 on average.
000009424
Dwarf Mode -- Jobs, Healthcare
minor
confirmed (Toady One)
2022-10-10Injured dwarves not recovered, ignored by doctors, and/or don't get food/water
00119193
Dwarf Mode -- Non-dwarf Citizens
minor
new
2022-10-09Citizens capable of flight can get stuck in open spacehttps://dffd.bay12games.com/file.php?id=16110

Just load this save and keep following the barn own man. Eventually, he'll try to haul a log and get stuck 1 Z level above the ground. This might be a different bug on its own (why is he trying to lift off while hauling?), but showcases this pecualiarity of pathfinding: once a flying citizen is in open space, they won't ever be able to path to somewhere else and will be stuck.
001044614
Dwarf Mode -- Jobs, Animal Handling
minor
acknowledged (Loci)
2022-10-07Prisoners to be pitted break free and enter combatDig a hole, and designate it as a pit. Then assign multiple caged prisoners to the pit. Wait for prisoners to be hauled to the pit.
0010640 
Dwarf Mode -- Thoughts and Preferences
minor
new
2022-10-06Dwarves possess 'over worshipping' diety valuesLocate a dwarf who is a worshiper & also a faithful worshiper, in the provided save Tirist Babiniden (Tirist Friendpaddled) - Milker fits this description for praying to the same god twice.

As does Zon KalanKabuk (Zon Trailedlances) Cheese Maker who is a ardent worshiper of the 'Purple Luxury' and a regular worshiper of 'Kadol Coalcrystal the Earthen Steel' going over the limit of what a dwarf can capably dedicate their time to.

Look for any other dwarves of notice also, if you require any more evidence and observe the habits of the dwarves coming and going (or rather lack of) from the temple.
0011918 
Dwarf Mode -- Environment
trivial
new
2022-10-03Dwarves can't witness a death by drawbridge if it's retractingPut some dwarves in a room and have them see someone being crushed by a DESCENDING drawbridge. They'll see it, get a thought about witnessing death and everything.

Now do the same but with a RAISING drawbridge (crushing someone where it forms a wall). No one will be able to witness the event, despite a person being crushed right next to them.
00100317
Creatures
minor
confirmed (Loci)
2022-10-03Wild creatures that should normally be hostile due to their [LARGE_PREDATOR] tag are harmless if intelligent.1. Load up an adventurer.
2. Go underground.
3. Find a troll.
4. Walk up to it and say hi.
001083814
Pathfinding
minor
acknowledged (lethosor)
2022-09-30Constructed floors and walls, as well as digging, break pathfinding on 16x16 embarks1. Perform a 16x16 embark
2. Construct a large wooden floor
3. Watch dwarves get trapped; optionally use gui/pathable to inspect the floored tiles.
000914713
Dwarf Mode -- Thoughts and Preferences
major
assigned (Toady One)
2022-09-28Worship doesn't branch into other activities, doesn't satisfy need to worship1. Create temple.
2. ?????
3. Worship!
00105462
Dwarf Mode -- Locations
major
new
2022-09-28Polytheist dwarves will get stuck in single temples praying to unneeded deityBuild dedicated temples to all your dwarves' gods.
Wiat for a polytheist dwarf to get bright yellow prayer need to at least 2 gods.
Watch dwarf get stuck on praying to one of the two gods.
00117146
Dwarf Mode -- Expulsion
crash
new
2022-09-27Trying to expel a specific dwarf crashes game.Locate Kivish Delerreg, Gelder, v-p to navigate to Profession tab, then press e to expel. Game will crash immediately, without even opening the expel confirmation tab.
0011917 
Legends Mode -- Historical Figures
minor
new
2022-09-27Historical figures can survive deadly injures during world generation
00109161
Adventure Mode -- AI
major
new
2022-09-24NPC doesn't participate in battle of their friends with player.1. Attack anyone in castle or city or village or even in bandit camp.
2. Chase him.
0011916 
Creatures
trivial
new
2022-09-23Birds lack tails
00002877
Dwarf Mode -- Jobs, Healthcare
minor
new
2022-09-23Medical Dwarfs prefer supplies from non-hospital stockpiles1. Make hospital zone with beds, bags & boxes, and stock with thread.
2. Maim a dwarf.
3. Have a Diagnoser and a Suturer ready to go.
0011915 
Dwarf Mode -- Items
minor
new
2022-09-17Forbidding the quiver a unit is picking up may lead to inability to pick another ("missing specific item")Find a unit that is Picking Up Equipment - quiver - go to that quiver and forbid the item.
0011914 
Dwarf Mode -- Items
minor
new
2022-09-17Dumping worn quiver/backpack items leads to unable to equip another ("missing specific item")Dump quiver / backpack / waterskin(?) that is worn by dwarf in one of the squads.

I dumped the lower quality equipment on two squads to outfit them with new and shiny higher quality ones. This led to this issue on a bunch of them. Wasn't one or two, but, from the look of it, every one which dumped or something close to that. From that and a few further experiments it looks like an "always happens" thing.
000251218
Dwarf Mode -- Nobles
minor
new
2022-09-15Able To Replace Mayor From Nobles Screen
00084316
Dwarf Mode -- Environment
trivial
confirmed (user6)
2022-09-13Dwarven babies born with cave adaptionMake a fortress, wait until you have babies, let mothers walk outside.
00109362
Creatures
tweak
resolved (user1294)
2022-09-11Grasshoppers aren't actually vermin.
00119131
Dwarf Mode -- Holdings
minor
new
2022-09-10Dead Goblins Settle Inaccessible Cave - Listed as Holdingn/a
00119078
General
block
new
2022-09-07Game freezes with 100% CPU usageIt seems completely random; I don't think there was any common event that triggered the freeze, but it happens inevitably with every fortress. Seems to be the same issue as reported in issue ID 10619 and 10615 but on macOS instead of Linux.
00119121
Dwarf Mode -- Jobs, Hauling
minor
new
2022-09-07Cancellation of hauling job may leave hauled item(s) in inventory in a bugged stateCause cancellation of active hauling jobs with hauled items in inventory, easiest to do by burrows that make dropoff inaccessible.
0011911 
Dwarf Mode -- Invasions
crash
new
2022-09-06Game crashes shortly after invasion beginsLoad the following save file:

https://dffd.bay12games.com/file.php?id=16065

Let it run. A vile force of darkness will arrive. Unpause the game, an elvish diplomat will (probably) arrive accusing you of disrespecting the trees. Shortly thereafter the game will crash
00119102
Adventure Mode -- Buildings
major
new
2022-09-04So Basically I Could Fast Travel Outside Fortress Inside Guildhall And This Caused Fortress To Randomize It's Layout1. Create world with fortress having a guildhall.
2. Enter guildhall.
3. Fast travel outside fortress.
00116874
Adventure Mode -- Character Creation
trivial
new
2022-09-04My Nature Hating Adventure Who Lacks Altruism And Is Very Cruel Isn't Happy After Butchering Animals1. Make him completely disvalue nature.
2. Give maximum cruelty.
3. Give minimum altruism.
00118791
World Generation -- General
block
new
2022-09-04World Generation Tries to Force Dwarven Civilizations While There is No Water in CavernsCreate an advanced pocket custom world with no water in caverns and at least one civilization.

Optionally forbid good or evil squares but it shouldn't matter due to their very low amounts on default anyway.
0011909 
Adventure Mode -- Stealth
minor
new
2022-09-02Problems with riding while sneakingThe first step, "S-s"Began to stealth
The second step,"h-"Get on your horse.
The third step,You'll find that you're still in stealth mode, but the game says you're not.The proof is that you can still see the vision of others that you can only see when you're prowling
0011908 
Adventure Mode -- AI
minor
new
2022-09-02BUG caused by Interrupting tavernkeeper to serve a drinksStep one, stuff your hands with a lot of stuff.
第一步,往手上塞一大堆东西。
Step two, go to a tavernkeeper and ask for a drink
第二步,找到酒馆老板,要一杯酒
Step three, wait for the tavernkeeper to bring you a drink, then you will find him standing there with a glass and staring at you.
第三步,等待酒馆老板给你拿酒,然后你会发现他拿着杯子站在在那里凝视着你
0011899 
Dwarf Mode -- Buildings, General
minor
new
2022-09-01Dwarves only admire furniture placed on pedestals, not other items placed on pedestals
00119035
Typos/Grammar
text
resolved (lethosor)
2022-09-01`readme.linux` and `README.txt` have trailing spacesOpen the files. You can move the cursor to the end of each line to see where the trailing spaces are.
00119041
Dwarf Mode -- Interface, Manager
minor
feedback (lethosor)
2022-08-29Work Order Text Glitch1. Assign a manager.
2. Assign him an office.
3. Go to the Manager screen.
4. Queue up a work order.
00119051
Arena
minor
new
2022-08-27Writing a book in Arena Mode leads to teleportation to another dimension1. Get scroll via DFhack or modded reactions.
2. Give controlled unit reading skill through DFhack or modding of their race.
3. Write on the scroll.
00119061
Dwarf Mode -- Locations
minor
new
2022-08-21Visitor turns into werelizard but does not attack anymore
00119022
Creatures
text
new
2022-08-18Incorrect pref strings for GIANT_CAMEL_2_HUMP and GIANT_GIRAFFE
00119001
Dwarf Mode -- Jobs, Assignment of Jobs
minor
new
2022-08-12Rock pedestals can be queued at both Mason's and Craftsdwarf's Workshops, jams Mason queue1. Assign the Masonry labor on one dwarf, but none with Stonecrafting.
2. At a Mason's Workshop, queue up the job "Make rock Pedestal", followed by any number of other jobs (or none).
3. The dwarf will not start the "Make rock Pedestal" job, no cancellation message is generated, and the workshop will not progress through its queue as it is still waiting on the pedestal job.
00058127
Dwarf Mode -- Military
tweak
acknowledged (Loci)
2022-08-07Bigger than average dwarves refuse to equip big weaponseither trade for or kill some foreign units for two handed swords, halberds, pikes, Mauls, or Great axes, than try to make a dwarf equip one.
00107649
World Generation -- General
minor
acknowledged (lethosor)
2022-08-05World painter having problem with scrolling
0011898 
Dwarf Mode -- Buildings, General
minor
new
2022-08-05Steel doors are indestructible?Put some steel doors somewhere. Capture forgotten beasts. Capture demons. ect.
00114802
Dwarf Mode -- Trade
minor
new
2022-08-04Human Diplomat leaves upset the moment they appear on the mapOpen save, wait about 10 days (dorfs are happily doing their own thing, leave them be).

Tested twice after initial occurrence, seems to happen every time (regardless of where the wagon appears on the map)

Save:
http://dffd.bay12games.com/file.php?id=14972
00116981
Dwarf Mode -- Justice
major
new
2022-08-04Dwarves have problems removing stolen artefacts from visiting outsiders.
00118971
Dwarf Mode -- Locations
minor
new
2022-08-04No-aging hermit stops discovering topics with two remaining and goes straight to "Research!"Set up a hermit with no aging in a study with endless food and simulate for weeks on end, or give them a head start by setting most topics to known using whatever tools you have.
0011896 
Dwarf Mode -- Moods
minor
new
2022-08-03Strange Mood dwarf in a tree cannot path out, gravity does not take effect when tree is chopped down1. Dwarf in a tree
2. Dwarf enters Strange Mood
3. Chop down tree
00117422
Dwarf Mode -- Moods
major
new
2022-07-30Dwarf who gets mood while praying is stuck in temple1. Have a temple where dwarves pray frequently
2. Have a praying dwarf get hit by a mood
3. Watch as they just stand around in the temple
00118952
Technical -- General
major
resolved (lethosor)
2022-07-29missing CXXABI_1.3.9Launch the game on my ubuntu version, doesn't work at first
0011663 
Creatures
minor
new
2022-07-26Internal body parts with certain tags can still wear clothing & armor, without being otherwise accessibleAttach the following body part definition to any default humanoid, and start as one in adventure mode. The equipment menu should automatically populate with duplicate clothing items, despite the part being [INTERNAL].

[BODY:AUTOMATON_CORE]
    [BP:AUTOMATON_CORE:automaton core:STP][CONTYPE:UPPERBODY]
        [INTERNAL][SMALL][UNDER_PRESSURE]
        [THOUGHT] -- the central core of the body
        [HEAD][UPPERBODY][LOWERBODY]
        [DEFAULT_RELSIZE:600]
0011894 
Creatures
major
new
2022-07-26Creatures with NOBREATHE and NONAUSEA still retch on miasma and have troubled thoughts about it
0011893 
Creatures
minor
new
2022-07-26Several creature tokens not respected by needs
00116143
Adventure Mode -- Conversation
crash
new
2022-07-25Crashes when telling a story about a person or creature in or near a tavernA save file has been uploaded: Adventure Mode Crash When Telling a Story (https://dffd.bay12games.com/file.php?id=15192)

k -> start a new conversation -> Begin a performance -> Tell a story -> about a person or creature

0011892 
Legends Mode -- Historical Figures
trivial
new
2022-07-24Leaders with [DUTY_BOUND] abandon national seat to schemeDemons are the easiest to recreate (singular well defined tower rulers), without causing a complete catacylsm of schemers race wide but are the most difficult to apply steps to so ill omit them from this part.

Apply [NATURAL_SKILL:INTRIGUE:13] to the creature and some extra conditions like ALLOWED_CREATURE caste to gurantee the certainty. A third caste of dwarf would suffice. Then allow the world to generate and run for a while, about 50 years should suffice.
00118591
Technical -- General
major
resolved (lethosor)
2022-07-23Slow game speed despite adequate memory
00118802
Dwarf Mode -- Jobs, General
crash
feedback (lethosor)
2022-07-23Attached savegame will crash within a minute or so of normal running, every timestart the 4th game (year 69) in regular dwarf mode (elathu etha) and wait a minute or so. It'll crash every time.
00118911
Title Screen
minor
resolved (lethosor)
2022-07-23When creating more then 9 worlds list sorts in unexpected way.create new world x9
on 10 world generation, when selecting fortress mode world to play the list is out of order as described.
00118841
Technical -- Saving/Loading
trivial
resolved (lethosor)
2022-07-23Saves list does not use natural sorting
00118883
Adventure Mode -- Buildings
minor
new
2022-07-22Priests aren't spawning in generated temples
0011889 
Adventure Mode -- Conversation
text
new
2022-07-21Occupation/Position holders incorrectly respond with "I don't work here" instead of "We don't offer any specific services here"
00116412
Adventure Mode -- Buildings
minor
new
2022-07-20Adventurer mode temple(?) contains really badly placed and unusable rampsFind a fortress with a shrine, I guess?
00118871
Adventure Mode -- Conversation
feature
new
2022-07-20NPCs no longer provide cardinal directions & directions to a person's whereabouts if location has no unique nameSelf-reproduce:

1. Create adventurer. Recommended to start at a dwarven hillocks or human hamlet. Small pop, few buildings & easy to navigate.
2. Find and talk to any person, select "Ask for directions" then choose any one of the "Ask for the whereabouts of the <creature> <name>"
3. If the NPC responds w/ "<Local person's name> is well-traveled and would probably have that information", go to step 4. If it's any other response (incl. providing the directions), end conversation and find someone else to repeat step 2.
4. Select "Ask for directions" again, then choose new option to "Ask for the whereabouts of the <creature> <local person's name>" (should be first on the list)

Repeat this however many times as long as you're in the site and asking for the whereabouts of a local person. I also recommend searching for a vampire w/ this method in both v0.43 & 0.47 and compare.
0011886 
Adventure Mode -- Display
text
new
2022-07-18"You must move away from the surrounding obstacles..." text in fast travel obstructs first structure name on the list
00118851
Adventure Mode -- Quests
feature
new
2022-07-16Werebeast quests are missingTestable save:

Advanced worldgen: smaller region, 300 years, mostly werebeast world; disabled megabeasts, semimegabeasts, titans, night trolls, vampires, secrets & disturbances. Only other questable beasts are FBs and wild animals, which I left in b/c they would require modding to disable.

Saved in adv mode. Once you load the save, open the [a]nnouncements to view pre-spoken conversation that went as follows:

1. Talked to the lord Pesor nearby.
2. Inquired about any troubles.
3. Asked about the beasts x2. There were two in total, both about wild animals (https://i.imgur.com/PbUuriJ.png). Legends Viewer states there are 177 living were-hist figs.
00071084
Adventure Mode -- AI
minor
new
2022-07-15Talking to sleeping people doesn't wake them up1. walk into a town at night
2. talk to a person sleeping
3. nothing happens
also
1. walk into a town at night
2. find someone sleeping
3. attack him in a minor part of the body where
it dose not kill him instantly
4. does not wake up.
00118831
Creatures
trivial
new
2022-07-12Heliotrope is one of the possible colors for dwarven iris/eyes, which is not on-theme
0011882 
World Generation -- Wars
feature
new
2022-07-06A perfectly normal dwarf baron from a dwarf civ threw one of their 1 year infant child into a beast pit.Heh, I have no idea. Run world-gen a bazillion times, and meticulously comb through every dead child's history?
0011881 
Dwarf Mode -- Locations
minor
new
2022-07-05When temple is created, it doesn't create spot to assign a priest - only performers1. Start a new game
2. Keep going until you get mandate for a priest
3. Make a temple
4. See that you can only assign entertainers to it, not a priest slot.
0011878 
Dwarf Mode -- Military
tweak
new
2022-06-24Marksdwarves not gaining any relevant experience while training at an armor standCreate marksdwarf squad, assign them to train at an armor stand
0011877 
Dwarf Mode -- Military
tweak
new
2022-06-24Dwarves refusing to pick up bolts when given a crossbow to hold in one hand with a weapon in the otherAssign a crossbow and a secondary weapon (it does not seem to matter which is picked up first) and set them to train at an archery target, they will repeatedly attempt to pick up a stack of bolts to train with, fail, then try again. they will then get stuck in place attempting to pick the stack of bolts up.
00115187
Dwarf Mode -- Thoughts and Preferences
minor
new
2022-06-24Dwarves can have so many deities they don't have time to worship them all1. Gen a world with 4-5 dwarf civs for 200+ years
2. Find a histfig with grandparents from 3 different civs, and their current civ
3. Embark with that civ & hope to get someone like this as an immigrant
4. Let them spend all their time worshipping and watch what happens
00118763
Dwarf Mode -- Interface, Stockpiles
minor
resolved (lethosor)
2022-06-19Item randomly being designated to melt
00117751
Civilizations/Entities -- General
tweak
new
2022-06-19Useage of custom-defined [UNIQUE_DEMON] is impossible as 'master' is hardcodedOpen up your vanilla game raws RAW's, and input a [POSITION:WORSHIP_HF] over the [ENTITY:EVIL] with some basic information of perhaps a dwarf monarch for quick reference.

Secondly but not entirely nessecarily in a seperate creature file set aside a recognizable creature with [UNIQUE_DEMON] & [DEMON] for good measure made to take over your site using positional tokens in the [WORSHIP_HF] role at the start to be ignored, but leave tokens open so a entity member can inherit afterwards, perhaps by linking entity's central race to shared creature class with custom-demon.

Finally, when generating a world, set demon count to 1 (or alternatively 0 but this defeats the point of step 2), with 1 demon, a randomized demon will raise the spire, expire at some point down the line then the goblin monarch from step 1 will take their place rather than pass the inheritable master title.
0011874 
Legends Mode -- Historical Maps
minor
new
2022-06-11Roads don't remember when they are created.1) Generate a world until you have at least one road connected to a site that was built sometime after year 1.
2) Open historical map in Legends mode.
3) Look at the road going to nowhere in year 1.
4) (Optional) Scroll through the time to make sure sometime in the history a site appeared at the end of the road.
00118711
Technical -- Rendering
trivial
acknowledged (lethosor)
2022-06-01Too high FPS displayed as negative.1) In init.txt options set FPS_CAP to 0 to remove the cap.
2) Start the game.
3) Skip the intro since it's always capped.
4) As soon as the main menu shows up, look at your FPS counter go up to about 210000 and then going negative.
00118733
Technical -- General
minor
new
2022-06-01Material not taking color on higher caste numbers
0011872 
Adventure Mode -- AI
major
new
2022-05-31Adventurers kill animals that aren't [BENIGN] even if not dangerous.
001034610
Adventure Mode -- Conversation
minor
acknowledged (Loci)
2022-05-31NPCs demanding other characters identify themselves in a loop1. Load up an adventurer site.
2. Pay attention to the conversation screen.
0011649 
Dwarf Mode -- Interface, Manager
minor
new
2022-05-27Manager cannot track quantity of plant slurry globs when stored in food containers1. Set up querns/millstones, and create a food stockpile that stores slurry items and allows barrels.
2. Create a manager order with a condition that track the quantity of PAPER_SLURRY glob, eg. a "Mash plant into slurry" order with the condition "Amount of PAPER_SLURRY glob available is at most 10".
3. So long as the produced slurry is stored in a barrel, the above condition will never be met and the order will repeat endlessly.
0011861 
Adventure Mode -- Conversation
minor
new
2022-05-27Intelligent undead raised by the player cannot speak1. Kill or arrange for the death of an intelligent, non-undead NPC.
2. Raise the corpse as one of the procedurally generated intelligent undead types.
3. Attempt to engage in a conversation with the newly-raised intelligent undead.
00099725
Dwarf Mode -- Interface, Manager
minor
new
2022-05-27Manager conditions do not properly track quantity of dyes1. Create a Mill Plants (5) order to produce (eg.) dimple dye.
2. Add a condition to the order "Amount of dimple dye items* available is at most X", where X is any reasonable amount.
3. Allow the job to run until the above condition is no longer met. The quantity of dimple dye in stock will be significantly different from the amount specified in the condition.


0011870 
World Generation -- General
minor
new
2022-05-25Name of Age is Partially MissingCreated in DF v0.47.05.

[WORLD_GEN]
    [TITLE:CREATE WORLD NOW = 1542331]
    [SEED:CQy48UQSkyumUyA28sSq]
    [HISTORY_SEED:Ws4myWQaWIkko0icowka]
    [NAME_SEED:uKmMimwWq8cGSKAK6y8w]
    [CREATURE_SEED:acqYiumggYgEuYOu4KCc]
    [DIM:17:17]
    [EMBARK_POINTS:1504]
    [END_YEAR:1050]
    [BEAST_END_YEAR:1050:-1]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:0]
    [ELEVATION:1:400:401:401]
    [RAINFALL:0:100:26:26]
    [TEMPERATURE:25:75:26:26]
    [DRAINAGE:0:100:26:26]
    [VOLCANISM:0:100:26:26]
    [SAVAGERY:0:100:26:26]
    [ELEVATION_FREQUENCY:1:1:1:1:1:1]
    [RAIN_FREQUENCY:1:1:1:1:1:1]
    [DRAINAGE_FREQUENCY:1:1:1:1:1:1]
    [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
    [SAVAGERY_FREQUENCY:1:1:1:1:1:1]
    [VOLCANISM_FREQUENCY:1:1:1:1:1:1]
    [POLE:NORTH_OR_SOUTH]
    [MINERAL_SCARCITY:50000]
    [MEGABEAST_CAP:1]
    [SEMIMEGABEAST_CAP:2]
    [TITAN_NUMBER:1]
    [TITAN_ATTACK_TRIGGER:80:0:100000]
    [DEMON_NUMBER:20]
    [NIGHT_TROLL_NUMBER:10]
    [BOGEYMAN_NUMBER:10]
    [NIGHTMARE_NUMBER:10]
    [VAMPIRE_NUMBER:10]
    [WEREBEAST_NUMBER:10]
    [WEREBEAST_ATTACK_TRIGGER:50:5000:50000]
    [SECRET_NUMBER:20]
    [REGIONAL_INTERACTION_NUMBER:20]
    [DISTURBANCE_INTERACTION_NUMBER:20]
    [EVIL_CLOUD_NUMBER:10]
    [EVIL_RAIN_NUMBER:10]
    [GENERATE_DIVINE_MATERIALS:1]
    [ALLOW_DIVINATION:1]
    [ALLOW_DEMONIC_EXPERIMENTS:1]
    [ALLOW_NECROMANCER_EXPERIMENTS:1]
    [ALLOW_NECROMANCER_LIEUTENANTS:1]
    [ALLOW_NECROMANCER_GHOULS:1]
    [ALLOW_NECROMANCER_SUMMONS:1]
    [GOOD_SQ_COUNTS:1:0:0]
    [EVIL_SQ_COUNTS:1:0:0]
    [PEAK_NUMBER_MIN:1]
    [PARTIAL_OCEAN_EDGE_MIN:0]
    [COMPLETE_OCEAN_EDGE_MIN:4]
    [VOLCANO_MIN:1]
    [REGION_COUNTS:SWAMP:0:0:0]
    [REGION_COUNTS:DESERT:0:0:0]
    [REGION_COUNTS:FOREST:0:0:0]
    [REGION_COUNTS:MOUNTAINS:0:0:0]
    [REGION_COUNTS:OCEAN:0:0:0]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:0:0:0]
    [REGION_COUNTS:HILLS:0:0:0]
    [EROSION_CYCLE_COUNT:10]
    [RIVER_MINS:1:1]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:2750]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:0]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
    [CAVERN_LAYER_WATER_MIN:0]
    [CAVERN_LAYER_WATER_MAX:100]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:5]
    [LEVELS_ABOVE_LAYER_2:1]
    [LEVELS_ABOVE_LAYER_3:1]
    [LEVELS_ABOVE_LAYER_4:1]
    [LEVELS_ABOVE_LAYER_5:2]
    [LEVELS_AT_BOTTOM:1]
    [CAVE_MIN_SIZE:5]
    [CAVE_MAX_SIZE:25]
    [MOUNTAIN_CAVE_MIN:1]
    [NON_MOUNTAIN_CAVE_MIN:1]
    [ALL_CAVES_VISIBLE:0]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:7]
    [TOTAL_CIV_POPULATION:15000]
    [SITE_CAP:13]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:36:72:36]
    [RAIN_RANGES:0:0:0]
    [DRAINAGE_RANGES:0:0:0]
    [SAVAGERY_RANGES:0:0:0]
    [VOLCANISM_RANGES:0:0:0]
0011869 
Adventure Mode -- Buildings
minor
new
2022-05-19Visible Sunlight from Inside Procgen Fortress GuildhallBy generating a new world:
1. Generate world
2. Start adventurer in a procgen fortress with a guildhall (check Legends)
3. Navigate to guildhall somehow
4. Press W, witness the sun.

By looking at provided save:
1. Load save file
2. Press W, note that it's daytime
3. Walk outside guildhalls
4. Press W, note lack of sunlight
00115721
Dwarf Mode -- Pets
minor
new
2022-05-16Gremlin residents (before petition for citizenship) claim doors as intrudersCapture a gremlin, train it, release it, and watch doors being taken.
00118681
Dwarf Mode -- Interface, Announcements: Message Spam
major
new
2022-05-13Single dwarf went on a rampage after getting drunk in the tavern and now there is spam of everyone interrupting the otherNot sure if this is reproducible. I have the save if you'd like to see the behaviour.
0011867 
Creatures
trivial
new
2022-05-11COLOR_PATTERN:STRIPES_ORANGE_WHITE is actually orange and black stripes1. Open the object testing arena.
2. Spawn a red panda or red panda man.
3. View the red panda (man)'s description.
4. Notice how it says "His/her head and tail are striped orange and black."
00118663
Technical -- General
crash
resolved (lethosor)
2022-05-02Custom built libgraphics.so causes crashes1. Build libgraphics.so from sources
2. Run Dwarf Fortress
3. Crash
00111357
World Generation -- Parameters
crash
acknowledged (Loci)
2022-04-28When i'm trying to make a New World from Advanced parameters I modified, the game crashes very oftenJust Using the parameters i've given, Launch world gen from them, sometimes it succeed but very often it crashes.
00100811
Dwarf Mode -- Buildings, Cages and Chains
minor
new
2022-04-27"cancels unchain pet: no building" SpamI have not tried to reproduce but if one assigns a chained work animal to a dwarf and the chain is destroyed before the dwarf attempts to unchain the animal the dwarf the spam the message, not critical but annoying and I have found no way to fix it.
00118652
Dwarf Mode -- Jobs, Item Improvements/Decorations
minor
new
2022-04-22Glazing jobs produce meal quality descriptors instead of standard quality descriptors1. Queue up a job to glaze a clay item using either ash or cassiterite.
2. View resulting item; the quality descriptor will show meal quality descriptors (except *superior*).
00109664
Dwarf Mode -- Visitors
minor
new
2022-04-21Long-Term Visitors can be sent away and return to be buggy citizens over timeOpen save and locate Cosla Kilathomod (Skinnyhugs) 'human thresher'/occupation spearman mercenary and inspect their personal data.

Refer to the image in additional information for how they came back.

They have no modifiable labours, nor can be assigned to a squad and had never accepted a petition on or off site and have lost their long-term resident status so no longer take up a tavern bed.
000300714
Technical -- Input/Keybinding/Macros
minor
acknowledged (Baughn)
2022-04-19Can't send shift + <whatever> to the terminalSet output mode to text, and try to use command that requires holding shift.
00118632
Items
minor
new
2022-04-08Tool SIZE and CONTAINER_CAPACITY are a tenth defined size
0011864 
Dwarf Mode -- Military
crash
new
2022-04-07Segmentation fault after unpause unless squad is disbandedUnpause game without disbanding squad "The Lights of Death".
000854422
World Generation -- General
major
new
2022-04-02Worldgen rarely makes it past "Age of Myth"Fresh game no change ini or grafics, raws etc.
00118623
Dwarf Mode -- Stockpiles
minor
new
2022-03-31Dwarves ignore 'take from links only' when hauling drinks1. Embark with multiple barrels of drinks
2. Create a stockpile accepting drinks that takes from links only.
3. Dwarves haul drinks from the wagon to the pile.
0011855 
Init Options
minor
new
2022-03-18d_init.txt setting [SET_LABOR_LISTS:BY_UNIT_TYPE] not working1. Edit the SET_LABOR_LISTS setting in d_init.txt to "BY_UNIT_TYPE".
2. Start a new game in Fortress mode.
3. Note that both starting dwarves and migrants arrive as if the setting is "SKILLS" instead.
0011860 
Dwarf Mode -- Holdings
minor
new
2022-03-18Pets and other animals from retired fortresses appear as selectable 'workers' in request screen, die of old age on arrival1. Have a migrant+pets/animals wave in a fortress.
2. Retire fortress.
3. Create new fortress in same civilisation and establish an off-site holding that you can request workers from.
4. Select pets to migrate into your played fortress.
5. Watch them immediately die upon the return of the messenger.
000777814
General
minor
acknowledged (lethosor)
2022-03-13Keyboard input stops working after fullscreen/window toggle (F11)Toggle fullscreen/window (F11)
0011858 
Adventure Mode -- Display
text
new
2022-03-13Redundant word in effect message
001123014
World Generation -- General
crash
assigned (Loci)
2022-03-09Crash on worldgen during world history generationI had the following set for my world options:
World Size: Large
History: Long
# of Civs: Very High
Max # of Sites: Very High
# of Beasts: Very High
Natural Savagery: Very High
Mineral Occurance: Everywhere
00036701
Dwarf Mode -- Jobs, Animal Handling
minor
new
2022-03-08Can't milk tamed purring maggots
00102744
Creatures
tweak
new
2022-03-02Some animal people have extra fingers
00102452
Adventure Mode -- Buildings
major
new
2022-02-23Bookcases and Book storing
00096483
Legends Mode -- Historical Figures
minor
assigned (user1294)
2022-02-15People dying twice?
0011854 
Dwarf Mode -- Interface, Workshop Profiles
minor
new
2022-02-11No clay option for jeweler workshop profiles1. Acquire clay through trade or clay tile and kiln.
2. Appoint a manager with a meager office.
3. Build a jeweler's workshop.
4. Search for "clay" in the jeweler's profile. Claystone is a different resource.
00118492
Adventure Mode -- Sites
minor
new
2022-02-06can't sleep in new site types, even with permissionStart an adventurer in a castle and try to sleep
00118473
World Generation -- Beasts
minor
new
2022-02-0650 horses per human settlement, 10 horses per forest retreat, 350 horses per hillocks1: Generate a world and let history run its course -- I did 125 years
2: export gen map/info
3: read the map's site-and-population info text file for confirmation
0011853 
Creatures
trivial
new
2022-01-19bat man males don't hav geldables
000990514
Dwarf Mode -- Interface, Manager
crash
confirmed (lethosor)
2022-01-13Filtering in work order product lists crashes the game and/or displays incorrect materials (usually with larger worlds)1. Create workorder for 300 Wooden bolts
2. C for conditions
3. P for product conditions
4. M for change material
5. Type WOO
6. Game crashes on WO.

00118152
Creatures
minor
new
2022-01-10Adventurer Who Never Becomes Angry Exhales Sharply When Becoming AngryDunno, I said a lot of things to him. I think his refusals to cooperate caused this.
0011851 
Creatures
minor
new
2022-01-06Night Trolls can get Divorced, spouses can marry others and have normal childrenStep 1: Generate a World with at least short-length history
Step 2: Wait for that to finish
Step 3: Look for a "groom of" or "bride of" in names -> Those are Night Troll spouses
Step 4: Check their families
0011850 
Miscellaneous Crashes
crash
new
2022-01-06Fortress mode crashes after a number of daysPlay the game and crashes randomly.
File link: https://we.tl/t-4wVf16ZTWb
00118482
Technical -- General
text
resolved (lethosor)
2022-01-05Text doesn't have proper font when enlargedCreate a new world, in the menu enlarge the screen using the scrollwheel to its maximum and it should appear.
00118461
Dwarf Mode -- Missions
major
new
2022-01-04Outpost liaison in military returns alone when dwarf caravan arrives, other squad members stuck travelingThis save is shortly before the arrival of the dwarven caravan. The outpost liaison returns alone with a mission report reporting a success with no casualties (other than a dog a few times I tested the save) and looted treasure & livestock, but no spoils report. Other squad members stuck traveling indefinitely.

https://dffd.bay12games.com/file.php?id=15807
001042611
Dwarf Mode -- Military
major
assigned (user8971)
2022-01-02Military squads don't all return, blocks squad from all commanded actionsMake 10 man squad, send to raid in dangerous area, count dwarves on return
00118451
Dwarf Mode -- Jobs, General
major
new
2022-01-02Pathing bug when removing rampsi havent tried to reproduce it yet, but i have a video that shows this very bug and details what has been done prior to encountering this bug.
https://youtu.be/gMhqdC_VwlI?t=588

those 2 thirsty dwarves in the video are stuck with a drinking job and a hauling job. Exactly at the position where i removed the ramps. There are other ways up, but the path wont get re-calculated which freeze them in their path.

See earlier episodes to check what has been changed, i assume the relevant bit was removing those ramps
0011844 
Dwarf Mode -- Interface, Designations
minor
new
2022-01-02doing Remove Designation on a designated-for-auto-mining tile does not remove all linksI didn't include a save file, not much to do except embark in a non-heavy-aquifer region and dig down until you find gems or ore to test on.

In Vanilla DF:
-Find two adjacent gem tiles (or ore)
-Designate one of those tiles with auto-mine-gem/ore (using Marker or not).
-Remove that designation.
-Designate the tile above as Channel, or the tile below as Ramp
-Wait for Miner to complete digging
-check original tile
00118432
Undeath
minor
new
2022-01-02Reanimated severed werebeast necromancer hand has a full bodyHaven't attempted to reproduce; this just showed up in fortress mode after generating a world with a large number of secrets.
0011841 
Adventure Mode -- Character Creation
minor
new
2021-12-29Cannot Play As Elephant Men Adventurers
00118381
Creatures
minor
new
2021-12-26Sea serpents are called dragons, but aren't immune to dragonfireFind the raws for the sea serpent and notice that they lack the `[FIREIMMUNE_SUPER]` tag.
000670826
Civilizations/Entities -- Populations
minor
confirmed (user6)
2021-12-26Human civilization's soldier is an Alligator Recruit.I've gone so far as to check out other armies from the same civilization in the same city. All other troops are human.
00103947
Dwarf Mode -- Interface, Civilization/World Info
major
new
2021-12-26Dwarves do not rescue other dwarvesOnce one of your dwarves have been imprisoned in another town, send a squad to rescue one. They will fail to do so.
00118401
World Generation -- Parameters
major
new
2021-12-26Goblins Escape Underworld In A World Without Demons
0011839 
Adventure Mode -- Reactions
minor
new
2021-12-25Plump Helmet Man Cannot Become a Werebeast
00118262
Technical -- Rendering
minor
feedback (lethosor)
2021-12-24PRINT_MODE:TEXT ignores colors.txtLaunch DF in a terminal with the text printmode and a colors.txt that is different from the normal one.
00118371
Adventure Mode -- Character Creation
minor
new
2021-12-24Animal People Without Savagery
00102092
Dwarf Mode -- Jobs, Childcare
major
new
2021-12-22Civilized egg-laying animal women claim nest boxes, dither endlessly1. Designate meeting zone
2. Build nest box outside of the meeting zone
3. Convert an animal woman of an egg-laying species to a long-term resident or citizen.
00118351
Dwarf Mode -- Interface, Unit View
minor
new
2021-12-19Agents using assumed identities don't appear in search results for their profession or raceWait until a visitor arrives, search for their race or profession in the unit search, and if they are an agent, they don't appear in search results.
0011834 
Dwarf Mode -- Embark/Setup
crash
new
2021-12-18Old Genesis mod for 47.05 crashes when unpausedDownload mod
Generate world
prepare
Embark
00118331
Dwarf Mode -- Nobles
minor
new
2021-12-16Mandates ended by non-nobles that don't exist, such as farmershttps://dffd.bay12games.com/file.php?id=15786
0011832 
Undeath
tweak
new
2021-12-11Infected ghouls are capable of bearing live children.
00118302
Adventure Mode -- Town
minor
new
2021-12-10large predators not functioning properly in adventure mode citiesGenerate a world, preferable with a long history and multiple large cities. Use a third-party utility like Legendsviewer to look for cities that have animals, not animal people, living in them. Go to those cities and wander around until you encounter one of those animals. You'll notice the irregular behavior at that point.
00116673
Civilizations/Entities -- General
minor
new
2021-12-09Neutral bandit civ castles can't allocate forced overseer'sGenerate a world, enter legends mode and watch for details of 20th~ pillaging of a particular place, and view to see if it is a bandit holding, which is often the case.

When save i had in mind is uploaded, take and attack with intent to demand surrender and occupy the goblin castle brightarrows (of the carnality of ruthlessness) upon the same tile the fortress is founded upon using the 4 man strong "Caves of Standing" military squad.

After this task is complete, notice lack of overseer messeage and recall entire squad by using a messenger allocated from the 'L'ocations screen.

Generalist advice for your own fortress mode session would be the same steps, then cross reference the dwarf doing the conquering beheading action by looking into 'k'ills after recalling them back to you co-ordinating with the mission report log.
0011831 
General
crash
new
2021-12-05Crashs on generating any history length longer then very shortgenerate any world configuration for a history longer than very short with an Apple MacBook M1 chip laptop.
00111744
Dwarf Mode -- Thoughts and Preferences
crash
new
2021-12-01Buffer Overflow When opening Thoughts and Preferences in PRINT_MODE:TEXT When Terminal Resoluion too large.1. Open ./data/init/init.txt
2. Change the setting "PRINT_MODE:2D" to "PRINIT_MODE:TEXT"
3. Execute Dwarf fortress in your Terminal Emulator
4. Start the game in Fortress Mode
5. View Any Dwarf and Open Thoughts and Preferences
0011828 
Typos/Grammar
minor
acknowledged (lethosor)
2021-12-01"I'm feel like I'm about to snap."
00118292
Miscellaneous Crashes
crash
feedback (lethosor)
2021-12-01Crashes the day after seasonal autosaveUnsure of how to reproduce on a different save.
000839811
Miscellaneous Crashes
crash
acknowledged (lethosor)
2021-12-01dwarf mode crash when caravan arrivesjsut wait one day or so, game crashes when caravan arrives
00064863
Dwarf Mode -- Thoughts and Preferences
minor
confirmed (user11)
2021-11-29Dwarf likes "cacao wood wood"
0011827 
Creatures
tweak
new
2021-11-28Muskox have duplicate CHILD tokens
00047933
Technical -- Rendering
minor
confirmed (lethosor)
2021-11-28DF window size not correct with [INTRO:YES] or after playing movies while using [PRINT_MODE:TEXT]1. Use a terminal bigger than 80x25.
2. Use intro and PRINT_MODE:TEXT.
3. Launch DF.
4. Expect the DF to take all of the terminal space.
5. Fall in despair after your expectations were not met.
00105264
Technical -- Input/Keybinding/Macros
major
resolved (lethosor)
2021-11-28Can't rebind Shift+Enter from military schedule menu
00054948
Dwarf Mode -- Interface, Squad Schedule
major
acknowledged (lethosor)
2021-11-28Shift-enter to save changes to schedule orders does not work in TEXT print modeLaunch df in PRINT_MODE:TEXT, press m-s-e, shift-enter. Nothing happens.
0011825 
Adventure Mode -- Combat
major
new
2021-11-27Raising Dead during large combat causes 10-60 minute lag1. Adventure mode
2. Become necromancer
3. Bring 50-100 undead to a large dense population of non-undead npcs
4. Let them fight until a large number/all the undead have been struck down and a large amount of npcs remain
5. Raise dead on all the parts/bodies you can see
6. Do any move that causes time to progress
0011824 
Dwarf Mode -- Interface, Manager
text
new
2021-11-27Two "Food storage items" traits
00003485
Dwarf Mode -- Military
minor
new
2021-11-22Squads becoming inactive for a time when switching between Alerts.1. Create a squad and set them to "Active/Training".
2. Create another alert, and set their orders to have them patrol or defend something.
3. While they are training, change their alert to the one you created.
4. Watch as they deactivate for a few seconds, then reactivate and do as you command.
0011823 
Creatures
minor
new
2021-11-19Slaughtering creatures with ITEMCORPSE produces nothingGive one of the domestic creatures
[ITEMCORPSE:BOULDER:NO_SUBTYPE:INORGANIC:SANDSTONE]

Embark with some of them try to slaughter them in a Butcher's shop
0011822 
Dwarf Mode -- Environment
minor
new
2021-11-16Persistent blood apparently in boundary between z-layershappens often but not predictably
0011821 
Adventure Mode -- Sites
minor
new
2021-11-12Many lairs and camps generated next to bandit camp, entering causes extreme lag1. Load up adventurer
2. Observe strange lair formation
3. Enter site map from travel map
4. Upon trying to move in the site map, game lags massively
5. After getting close enough, game appears to freeze, followed by a huge text dump
00022869
Pathfinding
minor
new
2021-11-11Creatures with [FLIER] have problems pathing to jobs that require them to fly.1: Give your dwarves wings and the FLIER tag.

2: Generate a world and start a fortress, ideally somewhere flat to make things easier. Bring a miner and something to haul.

3: Just north of your wagon, dig a pit with the channel command. Remove the slopes from around the edges. Note that the miner will probably fly out of the pit once he's done to get back to the wagon.

4: Designate a stockpile for whatever stuff you brought along. Your minions will grab stuff and start taking it to the stockpiles, but will hit the edge of the pit and start spamming job cancellations due to dangerous terrain.

5: Dig a ramp or stairway at the northern end of the pit, i.e. the far side from where all the hauling is going on, in order to make the pit accessible to non-flying creatures.

6: Observe as the haulers start moving everything by happily flying down into the pit. They won't use the ramp/stairs you just built.
00022855
Dwarf Mode -- Trade
minor
new
2021-11-11Traders from civs with [FLIER] cannot trade1. Mod a creature to be a flier with the appropriate tags on an appendage to allow them to fly and the [FLIER] tag in their creature entry.

2. Assign them to an entity that sends trade caravans. Or mod creatures belonging to an already-existing trading entity.

3. Gen a world, build a depot. Ideally, a depot in a position where the fastest route to get to it is via flying, but the merchants will almost inevitably fly over a murky pool or tree anyway.

4. Try to trade with them. Note empty trade screen on their side.
0011820 
Adventure Mode -- Quests
feature
new
2021-11-11Necromancer commanders may give their adventurer soldiers a quest to drive their own group out of their towerFind a necromancer who is also a commander. This is rare, but has been reported elsewhere (where necromancers arrive with living soldiers).
Slay enough beasts to become worthy of joining them as a soldier.
Keep fulfilling quests until they give you the unfulfillable quest.
0011819 
Creatures
minor
new
2021-11-08RCP verification misses several body templates1. Edit body_rcp.txt and rename/remove "RCP_BASIC_BODY", then try to generate a world
2. Look in errorlog.txt and observe the message "Cannot generate random creatures -- missing body RCP_BASIC_BODY"
3. Edit body_rcp.txt, restore "RCP_BASIC_BODY", remove/rename RCP_TONGUE, then try to generate another world
4. Look in errorlog.txt and observe that this time it's complaining "Unrecognized Creature Caste Body Token: RCP_TONGUE"
0011818 
Creatures
tweak
new
2021-11-07Pond Grabber has multiple overlapping BODY_SIZE tokens
0011817 
Adventure Mode -- Conversation
crash
new
2021-11-06Giving Non-Present Pet to Non-Speaking Entity Crashes Game- Start adventure mode with a pet
- Get the pet stuck behind a door and leave it behind
- Find an intelligent undead
- Attempt to give the pet to the intelligent undead
- Crash
00058197
Dwarf Mode -- Interface, Text
crash
confirmed (Baughn)
2021-11-04Build menu causes crash when zoomed with TrueType1. embark
2. zoom all the way in
3. press b
00104212
Dwarf Mode -- Invasions
minor
new
2021-11-03Werebeast Goblins transforming during siege don't become hostile to other normal goblins and still act as a goblin
00118161
Dwarf Mode -- Raids
minor
new
2021-10-31Second site on same region tile inaccessible through 'c' menu.Embark a fortress on the same region tile as something else (tower is easy, or reclaimable fortress).
Retire or abandon that fortress.
Start a new fortress anywhere else.
Open the 'c' menu and check that region tile.
Observe that only the first site there is available to contact/raid.
00105444
Dwarf Mode -- Interface, Trade
minor
confirmed (Loci)
2021-10-19Elven caravan brought metal (gold, bronze), gem (black diamond) or stone (bismuthinite) pedestal
00115707
Dwarf Mode -- Immigration
major
new
2021-10-17Most of immigrants are either Herbalists or Animal Caretakers
0011814 
World Generation -- Parameters
major
new
2021-10-16Setting Number of Secrets Too High Does Not Generate NecromancersI have no idea at which point they cannot spawn but 99 still allows them to spawn.
00118102
Dwarf Mode -- Jobs, Assignment of Jobs
minor
new
2021-10-09sum of casts maximum BODY_SIZE prevents wood chopping$ git format-patch v0.47.05..BODY_SIZE_BUG
[...]

---
 objects/creature_standard.txt | 22 ++++++++++++++++------
 1 file changed, 16 insertions(+), 6 deletions(-)

diff --git a/objects/creature_standard.txt b/objects/creature_standard.txt
index 0b39bea..908e393 100644
--- a/objects/creature_standard.txt
+++ b/objects/creature_standard.txt
@@ -126,12 +126,6 @@ creature_standard
     [MENT_ATT_RANGE:MEMORY:450:950:1150:1250:1350:1550:2250] +
     [MENT_ATT_RANGE:SPATIAL_SENSE:700:1200:1400:1500:1600:1800:2500] ++
 
- These tags establish the growth phases of the creature's life. The format is (BODY_SIZE|<year>|<day>|<average size>).
-
- [BODY_SIZE:0:0:3000]
- [BODY_SIZE:1:168:15000]
- [BODY_SIZE:12:0:60000]
-
     These body modifiers give individual dwarves different characteristics. In the case of HEIGHT, BROADNESS and LENGTH, the modifier is also a percentage change to the BODY_SIZE of the individual creature. The seven numbers afterward give a distribution of ranges. Each interval has an equal chance of occurring.
 
     [BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
@@ -331,10 +325,26 @@ creature_standard
         [MULTIPLE_LITTER_RARE]
         To add beards, put square brackets around the following:
         BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS
+
+ <SUM_OF_CASTES_BODY_SIZE>(<NUMBER_OF_SUCCESS>,<NUMBER_OF_FAILURE>)
+ 85000(0,7)
+ 85001(1,1)
+ 85002(1,5)
+ 85003(3,5)
+ 85005(0,1)
+ 85009(9,0)
+ trying SUM(BODY_SIZE)=85000=72427+12573
+ [BODY_SIZE:0:0:3000]
+ [BODY_SIZE:98:0:3000]
+ [BODY_SIZE:99:0:72427]
+
     [CASTE:MALE]
         [MALE]
         [SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
         [BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
+ [BODY_SIZE:0:0:3000]
+ [BODY_SIZE:98:0:3000]
+ [BODY_SIZE:99:0:12573]
 
     This command lets you select all of the castes again.
 
--
2.33.0

00118082
Dwarf Mode -- Military
minor
new
2021-10-08Captured dwarves rescued by conquering become stuck as "Prisoner" profession, can't be enlisted in militaryIn general:
1. Get some of your military captured on a mission
2. Conquer the site
3. Request that the prisoners return to your fortress

Using my save:
1. Load "before_conquer" save file
2. Conquer the site "Ivorycolor" just to the northwest of my fortress, which already has 27 prisoners. I accomplished this by enlisting a large civilian army and demanding surrender, since they have captured my best military dwarfs.
3. Once conquered, the site will still list my dwarfs as prisoners, but they appear in the Request Workers list. Requesting the entire list results in the occupying force returning normally, and the imprisoned dwarfs returning with the "Prisoner" profession and inability to join the military.
00118121
Artistic Images (engravings etc)
minor
new
2021-10-05Designating a detail image to be designed on a statue is ignored.Through the forge:
"a"dd a task, "sterling-silver" material, 'f'urniture, 'statue', then 'd'etail - choose "Related to a Historical Figure", select 'Ber Avuzdatan, "Ber Mineirons"' and witness it build a statue to someone else.

Through the manager interface:
'q' add task, type 'sterling-silver', select "Construct Sterling Silver Statue", highlight the new task, 'd'etails, confirm # to build [hit enter], choose "Related to a Historical Figure", select 'Ber Avuzdatan, "Ber Mineirons"' and witness it build a statue to someone else.
00118111
Dwarf Mode -- Items
minor
new
2021-10-04repeated "Store owned item" cycles where nothing is being storedBuild cabinets in a dormitory or bedroom, wait? Not sure if there's anything else.
0011809 
Dwarf Mode -- Idle Behavior
trivial
new
2021-09-30buggy gamedont
00113586
Dwarf Mode -- Environment
minor
new
2021-09-30Aquifer on Non-Aquifer EmbarkFind a volcano embark location with a stream and no aquifers present in any local biomes. Mine near volcano.

That is all I did, but I suspect there is randomness involved.
00118072
Miscellaneous Crashes
crash
new
2021-09-27Game crash after minutes of fortress modeload the game
unpause
wait
00114568
Material Properties
trivial
new
2021-09-20can start with tools made from woolThis has been true for every 0.47.xx world that I have generated. Including completely vanilla worlds. I haven't checked earlier versions.
00118021
Dwarf Mode -- Reclaim
major
new
2021-09-19FORCED_ADMINISTRATOR noble missing playable tags1) Conquer an enemy fortress
2) Retire current fortress
3) Reclaim conquered fortress
4) Note lack of assignable nobles
5) Note lack of ability to add squads on military screen
00003604
Items
minor
new
2021-09-16Melted chunks of ice turn into a water item instead of 1/7 water1) Embark on a glacier.
2) Dig down to the stone layer using ramps.
3) Designate a garbage dump in a Z level which is made of stone.
4) Designate the chunks of ice for dumping.
5) Wait for the dumped ice to melt.
00106814
Dwarf Mode -- Environment
minor
new
2021-09-16Smash & Grab Adamantine Mining attempt causes hell to be unleashed outside of hell, with no revealEngineer a cave-in that smashes through the roof of the hollow part of an adamantine spire such that the cave-in seals the break. Channel out an adamantine tile of the outside of the hollow tube, but sealed by the cave-in plug in the inside.
0011806 
Miscellaneous Crashes
crash
new
2021-09-14Descriptor pattern tokens, PATTERN:IRIS_EYE, PATTERN:PUPIL_EYE and PATTERN:SPOTS, cause crashes if no colors are given.- Copy these into any of the descriptor pattern files (or create a new raw file for them):

[COLOR_PATTERN:IRIS_EYE_NONE]
    [PATTERN:IRIS_EYE]

[COLOR_PATTERN:PUPIL_EYE_NONE]
    [PATTERN:PUPIL_EYE]

[COLOR_PATTERN:SPOTS_NONE]
    [PATTERN:SPOTS]

- Make a creature use them, e.g. by pasting something like

[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
    [TL_COLOR_MODIFIER:IRIS_EYE_NONE:1]
        [TLCM_NOUN:eyes:PLURAL]

to the end of the creature definition.

- Load these raws, and attempt to view the creature's description.
0011804 
Dwarf Mode -- Jobs, General
minor
new
2021-09-09[MAX_MULTIPLIER:1] and stack size not respected by some modded reactionshttps://dffd.bay12games.com/file.php?id=15654

In the provided save, add a "Process Plants (Foliage)" tasks to the Farmer's Workshop. For comparison, also add any of the tasks available at the Bone Carver's workshop.

A stack of stray shambling mound foliage [11] is available in the Farmer's workshop, and stray dog bone [12] in the nearby refuse stockpile for testing.
00099692
Dwarf Mode -- Items
minor
new
2021-08-28Glazing with ash produces glazed erthenware and bugged ash-make piece of earthenware and block of ash
-glaze earthenware with said ash
0011801 
Technical -- General
feature
new
2021-08-27Some data files are unnecessarily(?) opened in read/write mode

      
  1. chmod 444 data/index

  2.   
  3. ./df

  4.   
  5. Dwarf Fortress doesn't start and gives the following message: “Main index file missing/corrupted. The file "index" must be in the "data" folder. Make sure DF decompressed into its folders properly.”
0011800 
Technical -- General
feature
new
2021-08-27Supporting different installation directories for various kinds of files.
0011799 
Technical -- General
feature
new
2021-08-27Please publish build instructions for g_src
0011798 
Dwarf Mode -- Raids
minor
new
2021-08-25Sent dwarves on a raid to pillage a nearby necromancer tower. They have not returned for over a year
000754111
Creatures
minor
confirmed (user6)
2021-08-25Dogs only scratch instead of bitingLook at dog combat reports in Fortress Mode I guess.
00117872
General
minor
acknowledged (lethosor)
2021-08-24The release tarball for Linux ships GPL-licensed shared libraries, but violates their licenseUnpack the downloaded release tarball, look in libs/, see that libstdc++.so.6 and libgcc_s.so.1 are there, but not licensing information or a pointer to corresponding source code is provided along them.
00108613
Dwarf Mode -- Justice
minor
acknowledged (Loci)
2021-08-22Illegal lethal biting move during a justice beating mortally wounds victimTo reproduce: Run fortress with stressed dwarves, equip the captain of the guard (once availible) or any fortress guards lightly with training axes/swords appropriate to thier skills.

When a crime is reported by a dwarf over ilegal activities like fistfights & assaulting animals to be convicted by the player in the justice screen watch the guards for biting maneuvers.

To save time since this is not easy to test, use of development tools to force a conviction should make it easier or modifying the captain of the guard to be less restrictive.
0011797 
Dwarf Mode -- Jobs, Assignment of Jobs
crash
new
2021-08-21Crash shortly after embark on a huge siteResume the savegame https://dffd.bay12games.com/file.php?id=15646
Unpause
Wait a bit
0011796 
General
text
new
2021-08-20Fullscreen/FullScreen popup inconsistent in capitalisationLaunch the game with the `[WINDOWED:PROMPT]` option in `data/init/init.txt`.
00106757
Dwarf Mode -- Raids
major
new
2021-08-17After squads suffer casualties on raids they can't take ordersAttack big enough target to take casualties, allow dwarves to return, try to use the station command on the squad.
00116895
Dwarf Mode -- Visitors
major
new
2021-08-13Necromancers can still visit forts from older versionsContinue the saved fort, then look at 'a'nnouncements. You will see one that says a dwarven necromancer is visiting.
000726722
Dwarf Mode -- Items
minor
confirmed (user6)
2021-08-11Elves drop feather tree egg yolk in trade depot while unloading
00117941
General
major
resolved (lethosor)
2021-08-11DF launches to white screen on macOSinstalling any versions of the game on a new 64 bit big sur and nothing works anymore

in most cases the xattr -r -d com.apple.quarantine ./ install on console also not working just after few restarts

almost apple quarantine warning
00014774
Dwarf Mode -- Environment
trivial
new
2021-08-09Lack of a density cap for (underground?) flora?1: Start a fort
2: Breach a cavern
3: Wait a few years
00117951
Dwarf Mode -- Raids
crash
new
2021-08-09Game crashes after sending were-citizens out on raidLoad this save: https://dffd.bay12games.com/file.php?id=15631 and run for roughly 5 seconds.
00117922
General
crash
new
2021-08-04Crash caused by unknownRun the save file and wait one in-game day
00106456
Dwarf Mode -- Raids
major
acknowledged (Loci)
2021-07-30Dwarves turn hostile againt the player and defend their prison from raid sent to free them1) Send a squad to raze a goblin site
2) Get them imprisoned
3) Try to rescue them while razing the site with another squad.

I hadnt a close save, but if the situation happens again I will upload one.
00117861
Dwarf Mode -- Items
minor
new
2021-07-29item randomly catches fireNot observed outside the particular save
0011791 
Technical -- Saving/Loading
crash
new
2021-07-28Modded RAWs CTD on CREATURE load, specific to 64 bit versionReplace a vanilla 64 bit DFs raw/object with the crashing raws object folder.
Attempt to load testing arena. Almost always will crash, without errorlog.

Replace a vanilla 32 bit DFs raw/object with the crashing raws object folder.
Attempt to load testing arena. Will load without errorlog, if slowly.

Replace a vanilla 64 bit DFs raw/object with the flattened raws object folder.
Attempt to load testing arena. Will load without errorlog.
00117904
Adventure Mode -- AI
major
new
2021-07-27Dark Fortress Beak Dogs And Trolls Not Sleeping At Night1. Kill nearly everyone during one night.
2. Exit dark fortress.
3. Return to fortress at dawn to spawn beak dogs and trolls who didn't show up due to unit limitations.
4. Leave (it's going to lag).
5. Return at night and lose your shit.
00117893
Adventure Mode -- AI
major
new
2021-07-24BRAWLING Own Animals In Adventure Mode Does Not Make Them Enemies With You Upon Werebeast TransformationBeing a necromancer is recommended for [NOEXERT] reason. You are free to savescum with task manager if you won't receive werebeast curse while testing or use DFhack.
0011788 
Technical -- Rendering
minor
new
2021-07-23GTK 2 is unmaintained and deprecated, but Dwarf Fortress is still using it$ ldd Dwarf_Fortress | grep gtk
    libgtk-x11-2.0.so.0 => /usr/lib/x86_64-linux-gnu/libgtk-x11-2.0.so.0 (0x00007f955cb15000)
00117852
Adventure Mode -- Sites
minor
new
2021-07-22Some Dark Fortress' Corpses Spawn In The Walls of Main Tower
00117815
Adventure Mode -- Sites
major
new
2021-07-21I Tried To Break Dark Fortress In Adventure Mode By Leaving My Undead Behind To Kill Remaining Survivors But Nothing Happened1. Kill almost everyone in dark fortress including clown.
2. Rise a lot of dead as necromancer.
3. Run away from them until they are no longer companions.
4. Do fast travel and notice how the site is not ruined.
0011783 
Dwarf Mode -- Buildings, Cages and Chains
trivial
new
2021-07-20All cages, terrariums & aquariums have non-defined density borders for animals inside.Wooden Cages & Glass Terrariums: Put a male heterosexual dog or domestic animal for testing in a cage surrounded by mates inside a tightly packed room, and wait for pregnancy, reverse the experiment on a non-pregnant female dog brought from outside of the room and it will be unsuccessful.

Aquariums: Put a male, heterosexual alligator/cave crocodile or another amphibious creature into a aquarium centred around the middle of a nestbox area (for example) with mates, male will fertilize the females close enough to lay in their eggboxes despite confinement in watery aquarium.

Attempting to put a captured full aquatic creature will cause it to die as it reacts to the outside beyond the non-dense border, and vermin-fish exist on a seperate plane of rules to [LARGE_ROAMING] beasts that they dont need to interact with anything other than the current tile at a time which the water inside the aquarium/code suffices.

Throw caged goblins in lava and observe slowly as the cage deconstructs, then dooms them to their fate, and repeat the experiment with goblins within a steel cage.
00015905
Dwarf Mode -- Jobs, Animal Handling
minor
new
2021-07-20Fish in aquariums always drown.1. Capture fish with cage traps.
2. Build a green glass aquarium + fill with water
3. Transfer in fish
00101561
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
new
2021-07-19Injured dwarf constantly seeks infant, cannot receive medical help
0011782 
World Generation -- General
trivial
new
2021-07-19Competitions held in worldgen often have one competitor who wins every timeCreate a world with goblin civilizations (preferrably more so more leaders can generate)
View the history of one of the demonic leaders, and likely one has this sort of spam in their history. Especially annoying in worlds that were generated for longer, as they will have one or two for every year they are kept alive.
00114904
Dwarf Mode -- Visitors
minor
new
2021-07-19Visitors giving birth during visit leave their baby behindReproducing it might be hard. You'd have to wait until a pregnant visitor turns up by chance and lock them away until they've given birth.
00106627
Dwarf Mode -- Diplomacy
minor
new
2021-07-19Goblins lack diplomatic rolesOpen entity file, compare elf & dwarf diplomats to the lack of positions in human and goblin positions.

This can have effects in world generation in the resolution of wars between unreceptive participants. May also affect gameplay in which its needed once you have a baron level position and can receive them (though mayors are RAW capable otherwise)
0011780 
Adventure Mode -- Sites
major
new
2021-07-17[SPOILER ALERT] Archangel Roaming Vault's Regular Rooms After Killing All Other AngelsDescription.
000712114
Vegetation
minor
confirmed (Loci)
2021-07-16Cutting down mushroom trees leaves floating ramps of indeterminate materialCut down any giant shroom that has ramps on the cap in dwarf mode.

May be limited to shrooms that have their caps against cavern ceiling.
0011779 
Adventure Mode -- Travel
minor
new
2021-07-11A Night Troll Did Not Attacked Me While I Was In Fast Travel1. Be as ridiculously overpowered or more as in the description. You can try demigod but I achieved this status in one day as a peasant (took me about an hour or almost maybe of real life time). Becoming necromancer is advised.
2. Approach a travelling night troll in fast travel screen.
00117781
Adventure Mode -- Town
crash
new
2021-07-11My Game Froze When It Tried To Load Goblin Controlled Human Houses1. Must have a goblin and human race.
2. Goblins won over humans and took over a town.
3. Try to load said houses in adventure mode by either exiting fast travel or normally.
0011777 
Adventure Mode -- Environment
trivial
new
2021-07-07Night Trolls Storing Elf Meat In Their Lairs For Hundreds of Years After Their Extinction1. A sapient race must go extinct.
2. Wait a long time since extinction.
3. Go to night troll's lair.
4. Inspect items found.
0011776 
Dwarf Mode -- Environment
minor
new
2021-07-06a water buffalo got stuck inside a rough tetrahedrite wall
00117742
Adventure Mode -- AI
minor
new
2021-07-05Wildlife Reanimated By Evil Biomes As Quest Targets Will Attack Necromancers Or Was That A Necromancer Experiment?1. Play adventure mode as demigod (it's just safer).
2. Learn secrets of life and death.
3. Try to (approach and get detected) by a quest creature with it's lair being indicated to be in an evil biome. Hope it's a reanimated animal.
0011773 
Adventure Mode -- Sites
trivial
new
2021-07-01Aquatic Creatures Won't Spawn As Lair Creatures If There Is No Water Nearby1. Give any [AQUATIC] creature [BIOME:ALL_LAND] and [LARGE_PREDATOR]. Make more such creatures to increase spawning chance of a monster with a lair terrorizing nearby site.

2. Play adventure mode as an overpowered character in search of such a sight until you get lucky.
00117511
Dwarf Mode -- Missions
major
new
2021-06-28Dwarves and war animals on missions are perpetually travelling, can crash after waiting long enoughSuddenly started happening, may have been triggered by assigning one squad to leave just as one was arriving? Possibly corrupted the save?
0011771 
Dwarf Mode -- Justice
major
new
2021-06-26Dwarves get stuck when taking depressed criminal visitors to a chain.
00117691
Dwarf Mode -- Buildings, General
minor
new
2021-06-17Traps made during worldgen cannot be unforbidden when embarking on a cave
00117701
Dwarf Mode -- Reclaim
trivial
new
2021-06-17Save file says "reclaim fort" on a reclaimed fort, that has already been reclaimed.abandon fortress, then reclaim everything.
00104708
Dwarf Mode -- Buildings, General
major
confirmed (Loci)
2021-06-16Sending a dwarf to a mission removes its assignation from the furniture1. put a noble in the military squad
2. send the squad to a mission
3. once the squad is back, press [n] and notice the requirements not met.
00070561
Dwarf Mode -- Jobs, Cancellation and Suspension
trivial
new
2021-06-13Disabling Mining Labor causes Cancellation1) Que mining job and wait for dwarf with labor and pick to start.
2) While dwarf is mining, or going to mine, disable Mining Labor.
3) Receive cancellation report.
4) Re-enable labor.
5) Repeat.
00114741
Adventure Mode -- Sites
minor
new
2021-06-13Vault not Appearing
0011768 
Dwarf Mode -- Interface, Kitchen
text
new
2021-06-13Kitchen tab of Status screen (and maybe other interfaces?) doesn't list that shift-tab can be used to cycle backwardsGo to "Kitchen" tab of Status screen and press [SHFT]+[<->] to cycle backwards
00117672
Dwarf Mode -- Thoughts and Preferences
text
new
2021-06-13Dwarf has preference for "ginkgo wood wood"
00098463
Dwarf Mode -- Jobs, Mechanisms
minor
confirmed (Loci)
2021-06-13Metal Mechanism made in the wrong place.assign jobs from the job manager.
00117651
Dwarf Mode -- Interface, Workshop Profiles
minor
new
2021-06-13Can't order job "Construct steel Mechanisms" from "Workshop profile" of Metalsmith's Forgeq -> Metalsmith's Forge
P: Workshop profile
switch to the "Work Orders" tab
q: New Order
search "Mechanism", no results
0011766 
Dwarf Mode -- Thoughts and Preferences
text
new
2021-06-12Thoughts and Preferences screen doesn't honor TrueType
00117611
Dwarf Mode -- Interface, Civilization/World Info
feature
new
2021-06-12A Demon's Slab and Its Vault is Visible from the Artifact Screen in Civilzation/World Info ScreenCreate a 5 year old world with demons able to spawn.
Start a Dwarf Fortress.
Open Civilization/World Information tab.
Go to Artifacts Missions.
All demon slabs are immediately visible.
001161920
Technical -- General
crash
assigned (lethosor)
2021-06-08Random crash due to unhandled exceptionLoad the save, unpause, wait for a few in-game days. That's random crash, after all.
00117644
Miscellaneous Crashes
crash
new
2021-06-07Creatures with the CAN_LEARN tag randomly CTD the game (modding bug only I think)Use the save provided here:

open it in arena mode, and just keep spawning humans. Eventually the game will CTD. Using any other CAN_LEARN creature will work as well.
00117582
Miscellaneous Crashes
minor
confirmed (lethosor)
2021-06-04Save corruption resulting in building rendering-related crashMethod A:

1. Load the save of region730Regionmanipulated1397AutumnStart.
2. Resize window or press tab to see the 28th tile column (2 tiles east of the river's northern edge)
3. Wait 1 in-game day for siege and send squads to station nearby.
4. Wait a minute for the battle to finish.

Typically, crash occurs at step 2 in .47.05, 44.09 or 43.05, but not always even with following all the steps in save's original version of 43.03.

Method B:

1. Load the save of region730Regionmanipulated1397AutumnStart.
2. Go up twice to zlevel 102.
3. Extend DF window until you can see the entire northmost bridge (floating and brown).

Typically crash occurs when seeing the eastmost tile of the bridge that overlaps pear tree branches.
00117595
Dwarf Mode -- Raids
crash
new
2021-06-03Raids crash, soldiers travel forever, missing soldiers lost and replacements duplicatedI have a save file where this happens reliably, and it's happened in some form to 2 of them. Not sure how to add a save file but I can upload it to google drive or something.

It is MUCH more frequent when sending multiple squads, and with full squads rather than small ones. Assign 1-6 squads, as many as possible, to raid a site (I usually Raze). Possible outcomes: Immediate crash on exit of final? dwarf, crash shortly after returning, and/or multiple dwarves stuck on (traveling) forever.

After this happens once in a world, it seems to start happening almost constantly.
00117621
General
crash
feedback (lethosor)
2021-06-02Unexplained crashContinue Playing the saved region1, "Ecamo Ewe" fort in year 343. Upon unpausing DF will crash immediately. Attempting to save, retire, or abandon the fort will also result in a crash.

Save folder at:
https://drive.google.com/file/d/1cDmkIE9PrB2z9QT69yyRUmIlzu618Yam/view?usp=sharing
0011763 
Typos/Grammar
text
new
2021-06-02[LISP] token incorrectly named
00117601
Dwarf Mode -- Buildings, Cages and Chains
minor
new
2021-05-28Trainers Leave Seeds in Cage when Training Animals, Cages Become Unusable While Seeds Are Stored InsideFeed an animal a seed producing raw fruit or vegetable.
000862710
Creatures
minor
assigned (user6)
2021-05-24Animals which retract into body parts forget to come outTurn on morale in arena mode.
Spawn in an armadillo and a lion.
Take control of the lion and move repeatedly towards and away from the armadillo until the armadillo stops unrolling.
00095904
Dwarf Mode -- Idle Behavior
minor
new
2021-05-16Herbalist stuck on stepladder, starving to death.Haven't really tried for now.
00117576
Legends Mode -- Historical Figures
trivial
new
2021-05-16Masterwork destructions during fortress mode are attributed to a deceased dragon
00117563
Dwarf Mode -- Interface, Status
crash
new
2021-05-13Game crashes when opening the thoughts screen of certain unitsDownload save file
Run game
Go to expedition leader and try to access thoughts screen through z-Enter

It also happens to several of the other units, some of them crash on the z screen.
0011755 
Adventure Mode -- AI
minor
new
2021-05-09Kobolds kill eachother on sightGo to a kobold camp
00117473
Dwarf Mode -- Environment
major
resolved (lethosor)
2021-05-08Using constructions and ice, you can make dead tilesEmbark near 2+ Z deep ocean in a biome that both freezes and thaws.
Wait for freeze.
Mine (d->u) upward stairs on an area of the seafloor.
Construct walls over the resulting natural ice stairs.
(possibly optional) Wait for thaw and refreeze.
Deconstruct a constructed wall natural ice upward stairs remain.
Remove stairs (d->z).
Dead tile remains.
00117532
Miscellaneous Crashes
crash
feedback (lethosor)
2021-05-08Reproducible segmentation fault in savefileWait about 15 seconds.
0011754 
Sites
block
new
2021-05-08Millions of necromancer-created experiments at tower, unable to load site
00117521
Dwarf Mode -- Locations
minor
new
2021-05-06Visitors come to visit retired sites1. Found a new Fortress
2. designate a meeting zone
3. Create a new Location
4. Retire the Location you just made
5. assign another location to the meeting zone
6. Wait for Visitors
7. Look at Visitors objectives after interacting with your dwarfs
00107122
Dwarf Mode -- Interface, Manager
minor
new
2021-05-06Lye items are called "frozen lye items" regardless of being frozen1. Add a job to make lye
2. Add a condition
3. Add item condition
4. Make sure "item type" is just "Items"
5. Set material to "Lye"
6. Notice the item name becomes "Frozen lye items"
00112279
Adventure Mode -- Conversation
crash
new
2021-04-28Telling Story about Person or Creature Crashes the Game1. Start adventure mode game
2. Begin a performance
3. About person/creature
4. Crash
00117504
Dwarf Mode -- Invasions
minor
new
2021-04-23Dwarves and invaders teleporting during undead siegeDuring undead siege, have all dwarves restricted to burrow inside fort. Set doors to fort exterior to forbid passage. Release dwarves from burrow. Wait. At some point during siege, dwarves may or may not teleport out of fort, and undead may or may not teleport to area inside locked fort doors.
00117461
Dwarf Mode -- Buildings, Machines
trivial
feedback (lethosor)
2021-04-17Windmill deconstructs when channeling across it.Dig out area
channel 1 square
build millstone
build windmill directly above
Channel out a line of dirt crossing over the windmill
wait till channeling occurs and it will deconstruct
00117452
Adventure Mode -- General
crash
resolved (lethosor)
2021-04-17"Fatal Error: Unable to find TEMPLATE_PARCHAMENT" during adventure mode loading screen
00117432
Miscellaneous Crashes
crash
resolved (lethosor)
2021-04-17Game crash to desktop after in-game time passesTurn the game on and wait
File depot link: https://dffd.bay12games.com/file.php?id=15497
00117443
Dwarf Mode -- Embark/Setup
crash
resolved (lethosor)
2021-04-16Crash to desktop after "strike the earth!"Start game. Generate world. Select site. Pick one of the default embark profiles (doesn't matter which). Agree to embark. Get the introduction screen that ends with Strike the earth!

Hit enter.

Watch glumly as the game window quietly shuts itself down. No Dwarf Fortress for you!
00117493
Dwarf Mode -- Interface, Manager
minor
resolved (lethosor)
2021-04-16When Typing in Thread the game crashesGo to the manager screen, make a work order to spin thread, go into conditions, Hit r to add conditions from reagents/Materials, Hit p to add conditions from products, on the condition for the product thread hit m for change material, type in thre (crash for me)
00117481
Dwarf Mode -- Environment
major
new
2021-04-10Digging up/down stairs in ice allows mining downward through constructed floorsBuild an undersea room with a constructed floor (b->C->f) for a roof, and at least one Z level of water above.
Wait for thaw and refreeze.
Dig down through ice to the room using up/down stairs (d->i).
Dig into the room (if it was full)
or
Channel away the Up/Down stairs to reveal empty space where the roof was.
00117323
Dwarf Mode -- Jobs, Items
crash
new
2021-04-09Certain Forge Jobs (Forge Anvil, Forge Breast Plate, Make Statue) Freeze/Crash GameOpen any Dwarf Fortress game or start a new one on Mac Big Sur. Queue up a job to forge an anvil, breast plate, or statue at a Metalsmith's Forge. Can be queued from the jobs menu or directly at the forge. On completion of the job, the game crashes.
00117402
Dwarf Mode -- Justice
minor
new
2021-04-05Violation of Export Prohibition when exporting written works (copy)44 violations: allow merchants to pack and leave site with written works
no violations: purchase all written works back from merchants before they leave
0011741 
Dwarf Mode -- Expulsion
crash
new
2021-04-05Game instantly crashes if attempting to expel a specific dwarfLocate Tekkud èrithuzol, go to their Profession tab and click 'e' to expel. The game will freeze for a second and then close.

00117391
Technical -- General
tweak
acknowledged (user1294)
2021-04-05Token `[VOLUME_mB:..]` breaks standard
00102413
Technical -- General
major
resolved (lethosor)
2021-04-04On startup, it says "Index" file must be in "data" folder, i've checked and it is.For me, this error comes up every time i try to start DF. I am unsure how to reproduce this for others (as i only have 1 computer available to me).
00111614
Technical -- General
major
resolved (lethosor)
2021-04-04Mac version fails to start: cannot find dirname, uname, cut, grep, dwarfort.exe
00110766
General
minor
resolved (lethosor)
2021-04-04Please mention that v0.44.* crashes more than v0.43.* on the download page
00114962
Dwarf Mode -- Environment
minor
new
2021-04-02Chopping trees destroys wallsBuild, then chop.
0011738 
Dwarf Mode -- Flows
trivial
new
2021-04-01Miasma from rotting item doesn't pass through grate it's on top of1. Create subterranean dark room of any volume.
2. Create 1x1 hole in ceiling of room.
3. Place grate over hole.
4. Ensure tight seal on all sides of 1x1 hole. Use doors as required.
5. Dump miasma-generating item on top of grate. (I chose horse intestines.)
6. Observe and feel bad
00117371
Dwarf Mode -- Artifacts
minor
new
2021-03-31Strange Mood dwarf being pushed by creature during artifact creation breaks said creationThese are what I assume the steps for reproducing this odd behavior are:

1. Get a strange mood dwarf, have them claim a workshop and get all their materials
2. Have a creature capable of displacing dwarves (in my case, a Creeping Eye that got lucky) push them away from their workshop while artifact creation is in process.

I haven't tried to set this up myself yet due to the randomness of a) getting a Strange Mood dwarf and fulfilling all material requests and b) getting a creature capable of shoving dwarves to push said Strange Mood dwarf. I'll probably try to see if other potential methods of displacement work as well (nothing that also destroys the workshop, since that will obviously just make them go insane).
00117361
Dwarf Mode -- Visitors
minor
new
2021-03-29Merchants never leaveUnknown
00117306
Technical -- General
crash
feedback (lethosor)
2021-03-28Crash on Fortress mode start1. Run worldgen
2. Start Playing
3. Select Dwarf Fortress mode
4. Game crashes before it even loads the embark screen
00117352
General
major
resolved (lethosor)
2021-03-28Mouse wheel doesn't zoomExit and reload 3 times. On third attempt I toggled "Mouse Controls" in DFHack tab, but no difference. I'm sure there is a setting somewhere, but I haven't found it.
00107905
Dwarf Mode -- Rooms
minor
feedback (Loci)
2021-03-26Object on pedestals and in display cases don't enhance the room qualityCreate a pedestal in a room
Put some valuable items on it
Admire as nothing change
00117311
Dwarf Mode -- Locations
minor
new
2021-03-26Designating the same room as guildhall through meeting area and through chair/table gives vastly different values.1) Build an enclosed room with table/chair
2) Assign it as a meeting area
3) location - select existing guildhall, or add new guildhall.
4) Remove zone
5) Create study/dining room covering the same area as in step 2
6) Assign it to the same guildhall
00075808
Dwarf Mode -- Immigration
minor
new
2021-03-26Dwarf achieves dream but it does not show up as realized1. Play Fortress mode until migrant dwarves arrive
2. Examine the thoughts and preferences of the new arrivals
00117251
Dwarf Mode -- Rooms
minor
new
2021-03-25Temple request by petitioned civsCreate a fort and have it long enough to allow other civ members to come visit or performance troops to stay long term. I am unsure how you could really reproduce this other then with some hacking as it has some very specific conditions.
00117291
Technical -- Saving/Loading
major
new
2021-03-24Savegame corruption
0011728 
Technical -- Saving/Loading
minor
new
2021-03-24Corrupted save locks the UI in fullscreenLoad the save at https://spikycaterpillar.com/misc/region2.lockup.tar.bz2 in fullscreen mode.
00117261
Dwarf Mode -- Non-dwarf Citizens
trivial
new
2021-03-22Human citizen with no name, 'Human' profession and (Tame) tag that came out of nowhereUnknown
0011724 
Dwarf Mode -- Jobs, Farming/Farmer's Workshop
minor
new
2021-03-20seasonal fertilization of farm field skips spring
00117231
Dwarf Mode -- Interface, Stocks
minor
new
2021-03-20Stocks screen reports items that don't exist in fortress (namely, raw glass)1. Download this save file: https://dffd.bay12games.com/file.php?id=15472
2. Go to stocks screen, under the "Rough gems" section. Note the 3 raw green glass and 1 raw crystal glass in the list.
3. Issue job orders to cut green or crystal glass.
4. Watch as the dwarves cancel their glass-cutting jobs due to not having raw glass.
00117222
Dwarf Mode -- Combat
minor
new
2021-03-19citizen werecreature killing another citizen will "find" the citizen it kills while still transformedSee "Description". I do not know if this always happens.
00101412
Dwarf Mode -- Items
minor
new
2021-03-17Missing text on desgins based on performance troupesOrder figurine
Select "Design Related to Civilization or Other Group"
Choose a performance troupe (have not yet experimented with other mixed race groups).
Read description
00094595
Dwarf Mode -- Visitors
minor
new
2021-03-17Dwarves don't bury visitors who get themselves killedGet a visitor killed in such a way that they leave a corpse while they're on their way in or out (it's also possible that this applies to visitors who aren't in transit!). See if anyone buries them.
00114043
Typos/Grammar
text
new
2021-03-17Artifact has an image of nothingHave a dwarf make an artifact with an image of the creation of a guildhall.
00110014
Dwarf Mode -- Visitors
minor
new
2021-03-17"Stasost Snamozarosp, Goblin Dancer and others have returned.", but have never been at the fortress
00117214
Technical -- General
major
resolved (lethosor)
2021-03-16Unable to launch game, "index" not in "data" folderI can't be sure it'd work for others, but every time I try to open it, the game gives me the same error.
000976226
Miscellaneous Crashes
crash
confirmed (lethosor)
2021-03-16Dwarf Fortress immediately crashes when using system full screen toggle (green button) on OS X 10.10+1. Run dwarf fortress on OS X.
2. Click the green "Full Screen" icon in the corner of the window.
3. Dwarf fortress crashes immediately.
00113932
Legends Mode -- Historical Figures
minor
new
2021-03-13Cave Dragons are sometimes intelligent, and sometimes join human civilizationsCreate a new world. The more potential historical figures (i.e. large worlds with long histories), the better. Reproduced the first time in a 1050 years old Medium world.

Go to the Legends Mode, and check cave dragon historical figures histories. Sometimes, it mentions it joined civilization.
00117111
Pathfinding
minor
new
2021-03-11Forgotten Beast in flooded cavern ignores path into fortress, prefers to wander aimlessly1. Embark somewhere where one of the cavern layers is mostly flooded.
2. Wait for an FB to show up in that cavern.
3. Give them a path into your fortress which requires them to path through water.
001091214
Dwarf Mode -- Raids
major
acknowledged (Loci)
2021-03-11Dwarves drop/lose armor/equipment when arriving from raids.Please use the save file below; the dwarven raiders should arrive back soon enough, so you can see how they drop the equipment at the edges of the map.

http://dffd.bay12games.com/file.php?id=14045

00117191
Dwarf Mode -- Combat
major
new
2021-03-11A goblin knocked over a workshop and now my dwarves are killing each otherNot sure, tbh.
0011720 
Adventure Mode -- Sites
major
new
2021-03-10Visiting abandoned fortress in Adventure Mode crashes gameAbandon your fortress;
Create a new game in Adventure Mode (using that same world obviously);
Proceed to your old site;
When you get close enough the game will crash.
00112998
Adventure Mode -- Combat
major
confirmed (user1294)
2021-03-10Creatures using HIDE interaction can't be detected or attackedI will attach the save shortly.
00117181
Miscellaneous Crashes
crash
new
2021-03-09Reliably Segfaults on 15th of Opal1. Load the provided DFFD save.
2. Let the game run at least until the 15th of Opal.
3a. If crash occured on that day, done.
3b. If reached the 16th, you probably got lucky. Go to step 1.
0011717 
Dwarf Mode -- Visitors
minor
new
2021-03-09Residents can become nobility without citizenshipHave a resident inherit a nobility title while staying at your fortress
001100010
Dwarf Mode -- Missions
major
new
2021-03-09Dwarves sent on missions never return
0011716 
Adventure Mode -- Eating/Drinking
minor
new
2021-03-09runs with food from table to table. Can't eat
00117151
Creatures
minor
new
2021-03-07Ravens and Giant Ravens get stuck when one of their cluster is capturedIn an embark where Ravens and/or Giant Ravens can spawn, set up a large amount of cage traps outside.
Wait for a Raven to fall into one of them.
Train it.
A second Raven should stick around somewhere in the map, doing absolutely nothing unless approached (which causes it to move elsewhere, but never leave the map)
00117107
World Generation -- Parameters
crash
new
2021-03-06Night trolls attempt to convert genderless/non-breeding/animal people races causing crashing1: Add `[CV_NEW_TAG:SPOUSE_CONVERSION_TARGET]` to the animal person creature variation

2: Add all species of animal people to an entity.

3: Generate a world for at least 150 years
00117133
Dwarf Mode -- Raids
minor
new
2021-03-05Intelligent Undead Sent on Mission Return as Ghosts1. Have an intelligent undead in a squad.
2. Order them on a mission.
3. Wait for their squad to return.
0011505 
Dwarf Mode -- Missions
minor
new
2021-03-05Intelligent Undead sent on missions return as ghosts1. Create squad with 1 or more intelligent undead members.

2. Send on any type of mission.

3. When the remainder of the squad returns, the new ghosts appear.
00117071
Adventure Mode -- Town
crash
new
2021-03-05Saving in a dwarf fortress were monks seem to be stuck corrupts data and makes saving elsewhere impossible.no idea.
00111707
Technical -- General
crash
assigned (Loci)
2021-03-04Crash after short time playing fortress mode "Midmap effective coordinate check out of bound"1. load save
2. wait 5 minutes
0011712 
Legends Mode -- Historical Figures
trivial
new
2021-03-04Unnamed livestock becoming historical figures1: Play a fort for a few years

2: Retire the fort

3: Play another fort for a few years

4: Check legends mode, you will see many different historical figures called things like "Unnamed female yak cow"
00117082
Vegetation
minor
new
2021-03-02Bugged grass is trampled immediately and grazers can't eat it
0011709 
Dwarf Mode -- Raids
crash
new
2021-03-02Raids sometimes allow units to be assigned to two squads, or twice to one squad, which may lead to segfaultWill occur in 0000019:0000010 seconds with this save: https://dffd.bay12games.com/file.php?id=15449
00117044
Material Properties
tweak
new
2021-03-01Liquid filth gets less dense when frozen
00117051
Dwarf Mode -- Environment
minor
feedback (lethosor)
2021-02-27Subterranean Trees growing rampartDig underground soil, make room for Pen/Pasture, farm, some workshops, etc.
Discover cave layer, so moss and trees will start to spawn.
Don't touch the saplings and watch them take over.
00117062
Title Screen
major
resolved (lethosor)
2021-02-27Manual Page is brokenPress ?, attempt to use keys to select chapter other than introduction.
0011703 
Adventure Mode -- General
crash
new
2021-02-26crashes on pre/post/interwar armies
00117011
Adventure Mode -- General
minor
new
2021-02-25Pets Can Work On Adventurer Sites1. Make an adventure mode party with a pet such as a horse
2. Go to where you can build a site
3. Chop down some trees and plan out a (b)uilding
4. (s)tart work and see that your pet is selectable
00117021
World Generation -- General
minor
new
2021-02-23hf_recruited_unit_type_for_entity does not increase population of entityhttps://dffd.bay12games.com/file.php?id=15437

entity 721 (Miroth Erib, The Denomination of Gorges)
00088611
Dwarf Mode -- Transport/Hauling
tweak
new
2021-02-22Wheelbarrows in stockpile tiles prevent those tiles from requesting new items
00117001
Dwarf Mode -- Artifacts
minor
new
2021-02-22Stange mood dwarf won't back to claimed workshop after being spooked-Dwarf claim workshop
-Undead risen near him
-He spooked and runaway from his workshop
-He won't back to his workshop
0011699 
Adventure Mode -- Conversation
feature
new
2021-02-21Rumors dialog scales to functionally unusable within 1 game month of adventuringPlay adventure mode and acquire rumors through gameplay. Read books (stealing and storing rumors), walk through the wilderness (encounters rumors with non-histfig wildlife) to any destination, tell stories or otherwise entertain
00113188
Dwarf Mode -- Locations
feature
acknowledged (Loci)
2021-02-19(Request) Need way to see temple/guildhall petition status once they have been approved
001145810
World Generation -- General
minor
new
2021-02-18[NO_EAT] tags on some modded races causes worldgen crashesAdd the tag [NO_EAT] to vanilla dwarves in creature_standard.txt

Try to generate a world.
Crashes occur either right at the start of history generation (when placing civs reaches 0) or sometime between 5-100 years in (generally quicker).
00116972
Dwarf Mode -- Immigration
minor
new
2021-02-16migrant arrives insane (stark raving mad)I uploaded the save to https://dffd.bay12games.com/file.php?id=15415
The migrant wave arrives on 220-04-20, but it doesn't seem to be predetermined as I got a different (smaller) set of migrants when I loaded the save, and neither were insane.
0011685 
Dwarf Mode -- Jobs, Hauling
minor
new
2021-02-16Dwarf hauls item with wheelbarrow, drops off item, walks away, then walks back to use the wheelbarrow again
00045405
Technical -- Sound
trivial
confirmed (user6)
2021-02-16[VOLUME: 0] initially has no effect in Linux
00116953
Adventure Mode -- General
major
new
2021-02-13claim spam
00112772
Dwarf Mode -- Interface, Text
minor
new
2021-02-13Denied zone petitions revert to ' . ' in nameCreate a temple and wait for a petition once you have enough followers, deny it, creating a 'indignant' negative thought response. Wait roughly a season or sooner, and it shall end up being culled. Optional - Use a no-particular temple type.

In save - Find any worshipper of Vakist (all of my dwarves worship the same god any will do) and scan their minds. The name of the temple petition has been omitted.
00116961
Dwarf Mode -- Military
minor
new
2021-02-13Guard, Station & Patrol Duty soldiers cannot feed or drink assertivelySend away all but a test group of dwarves (3 to 2 remaining, even 1 will do) and assign them all to a military squad set to active. Have no flasks or backpacks between them so they have no rations of food or drink or set their rations manually empty.

Create two notes with N, r for route, add a waypoint at either end of the placed notes and confirm the patrol-route. Walk your soldiers to death by copy-pasting the complete issued schedule for the entire year until they die of thirst mid duty. Alternatively create a burrow away from your supplies and task guards to it until they perish.

Station uses a similar system to notes in order to set up areas to wait with similar results.

If you have not sent civilians away, they will bring water to dwarves when they are sleeping in unclaimed beds which is the only time in the entire duration that the patrolling dwarves break rank.
00113875
Dwarf Mode -- Thoughts and Preferences
minor
new
2021-02-13Buzzards create vengeful thought spam interrupting repeating jobsEasily reproducible by having a pasture near to a open air depot in a biome with any of the item stealing or food devouring birds related flying through, ideally the same time a caravan has arrived.

Optional: A mock open air storage area near a pasture, and the jobs created from relocating the scared animals will repeatedly call dwarves & give them bad thoughts on the surface.

Optional: Observe the same behaviour in thieving land animals like Rhesus Maquaques and passiveness towards them by dwarves (excluding caravan guards)
00116942
Adventure Mode -- Conversation
minor
new
2021-02-13Can't investigate rulers/bosses after hearing their name
0011693 
General
crash
new
2021-02-12Game Crashes At Specific Date / Unavoidable
00116901
Adventure Mode -- General
crash
new
2021-02-12MIA pets cause errors in historical relationships, crashesReloaded from before losing pet, was able to gift it and tell stories about histfigs.
00089471
Dwarf Mode -- Diplomacy
minor
new
2021-02-12Dwarf locked in trying to have a meeting with duchess, preventing diplomat from conducting meeting with her.Find Kogan Oshoshstinthad the fisherdwarf. He is locked in his quarters. If you keep the door locked and unpause the game the diplomat will either stay at the map edge or start visiting the fortress' meeting areas. If you unlock the door the fisherdwarf will seek a meeting with the duchess. After that the diplomat will then hold a meeting properly with the duchess.
00116911
Dwarf Mode -- Jobs, Healthcare
major
new
2021-02-12Dwarves unable to stand not being assigned crutches1. Have a dwarf get injured in such a manner that they are unable to stand

2. Have them get treated in a hospital, with crutches available

3. Watch as they get released from the hospital without a crutch (seemingly without a order for one to be given to the dwarf in the first place)
000940914
Dwarf Mode -- Items
minor
acknowledged (Loci)
2021-02-12Binding a quire into a codex destroys the material definition and value1. Make quires
2. Have someone write something on a quire
3. Make a binding and bind the book, finding a moment when nobody's reading it
0011692 
Adventure Mode -- General
minor
new
2021-02-12Pack animals 'steal' artifacts loaded on them
00116881
Dwarf Mode -- Flows
minor
new
2021-02-11Issue with water pressureCreate a small tunnel with a drawbridge in the middle. Create vertical shafts on both sides of the tunnel. Send water in through one side using a river (screw pump untested,) but close the drawbridge before the water has a chance to flow up the other shaft. Water will not flow up the other shaft when the bridge is reopened.
00115653
Dwarf Mode -- Visitors
minor
new
2021-02-08Necromancer visitor is shown as "Necromancer", even though legends log says he's disguised
00116861
Adventure Mode -- Combat
minor
new
2021-02-07Intelligent Undead Bleeding Spell Gets Recasted Every Time Fast Travel Ends FOREVER1. Play as creature who can bleed.
2. Get intelligent undead with specific bleed-causing spell to use it on you (needs a lot of luck). This is not necrosis.
3. Get out of danger and use fast travel screen or other time-forwarding methods like sleep (but I honestly tried only fast travel, I play as necromancer myself).
00116842
World Generation -- Parameters
major
resolved (lethosor)
2021-02-06Certain parameter sets freeze game with naught but music upon attempting to use them for worldgenPut those parameters into your `<DF root folder>/data/init/world_gen.txt`. Try to generate a world with them. Freeze!
00056593
World Generation -- General
crash
resolved (lethosor)
2021-02-06Long application wait times, game is unresponsive for minutes during world gen with complete edge oceans set to 1.Put ASDF parameters at end of worldgen.txt

Select ASDF on Design World with Advanced parameters screen, and press return to begin generating a new world.
00116811
Technical -- General
crash
resolved (lethosor)
2021-02-06libs/libstdc++.so.6 causing linking problem
00100369
Dwarf Mode -- Environment
minor
acknowledged (lethosor)
2021-02-06Disproportion between thieves sizes and size of goods stolenHave a fortress in a region where Keas roam.
Keep smaller items locked away and have only large items be available for them to steal.
Sooner or later you will probably get a Kea stealing an item that should be far too large for his body size
00116834
General
crash
new
2021-02-04Game Crashes At Consistent Points in Time Across Many SavesDownload the save game
Wait a few minutes until it crashes
00065114
Dwarf Mode -- Interface, Unit-Job Screen
minor
new
2021-02-02Removing [JOB_PERMITTED] tags doesn't stop player from activating the jobRemove a job permission tag from entity raw file
start a new world and game
go to unit's P-L menu and turn on that skill anyway
unit will now perform jobs of that skill despite it being not suppose to be permitted.
00116821
Dwarf Mode -- Combat
minor
new
2021-02-02Felling tree with dwarf in it causes loyalty cascadeLoad the save. Lethal combat occurs once the marksdwarf hits the ground.
00105194
Adventure Mode -- Combat
major
new
2021-02-01(Almost) unkillable zombie made when raising corpse of curling hedgehog manIn this save: http://dffd.bay12games.com/file.php?id=13409

You can see a zombie hedgehog man surrounded by fire trapped up against the necromancer tower. If you climb over the fire to get to him and attempt to attack him, you can see that he appears to be curled up (you are only able to attempt to attack his upper body), despite him being able to attack you perfectly fine.

00116771
Dwarf Mode -- Interface, Manager
crash
resolved (lethosor)
2021-01-31Crashes when trying to set up jobs on the manage screenafter a few more attempts it seems to happen when i type the second o in wooden
00096287
Dwarf Mode -- Interface, General
major
new
2021-01-31Job details menu either does not work or works very poorly for reactionsCreate a reaction that uses blocks to build a statue, no menu at all. Change this reaction to use a log and it allows you to select wood materials, but no art image.

Create a reaction that limits material selection via reaction classes, the material list will be very wrong.

Create just about any reaction other than a very limited set of basic stuff and it probably won't work as expected with this menu.
00116732
World Generation -- Parameters
minor
new
2021-01-29[EXPERIMENT_ONLY] genned demons cause dark fortresses to be unplayableEnable dark fortresses as [SITE_CONTROLLABLE], and establish a advanced worldgen definition of [ALLOW_DEMONIC_EXPERIMENTS:1]. Goblin civs will be skipped from civ placement similarly to removing all demons outright.
00116802
Technical -- General
major
confirmed (lethosor)
2021-01-28Game window is blank on macOS 111. Launch the df exec file.
2. Grant permissions and exceptions as needed in the security and privacy section of system preferences.
3. Eventually, the exec file will open the .exe.
4. Game audio will work and the game is seemingly able to be interacted with, however the no visual aspects of the game will load.
00108684
Dwarf Mode -- Raids
crash
resolved (lethosor)
2021-01-28Vanilla 0.44.12 crash in seconds.http://dffd.bay12games.com/file.php?id=13971

Unpause and wait a few seconds.
00116791
Adventure Mode -- Town
major
new
2021-01-26Dwarven forts sometimes generate incorrectly in a way witch breaks the game in adventure mode1)Download and install the game
2)Create a world
3)Start playing (in Adventure mode)
4)I always choose human outsider, but maybe it works correctly with other origins
5)Chose to start adventure in dwarven Fortress
6)Pray The Lady Misfortune so that this pesky thing occurs

(possibly)!DONE!
00116781
Dwarf Mode -- Combat
crash
new
2021-01-24Game Crashes When Enemies Fire Bolts At My DwarvesGet in a conflict with archers and try to wear decayed clothes.
00116766
Technical -- General
crash
resolved (lethosor)
2021-01-24Crash soon after unpauseLoad this save game. Unpause. Crash.
https://dffd.bay12games.com/file.php?id=15384
00108489
Dwarf Mode -- Immigration
major
acknowledged (Loci)
2021-01-22Can not expel new arrival - "Child is not present"
00111335
Dwarf Mode -- Non-dwarf Citizens
major
resolved (Loci)
2021-01-22Interrupted by visitors (Outpost Liaison included)
00084107
Miscellaneous Crashes
crash
resolved (lethosor)
2021-01-22Crash due to zero-size weaselLoad Game
Unpause Game
Command some units around, commit acts of "Fun", whichever pleases you.
Wait for crash.
00115496
Miscellaneous Crashes
crash
resolved (lethosor)
2021-01-22Crash when off-site werecreature gives birthLoad the save game below and let the time get to 251-3-23 (take a couple of minutes).

http://dffd.bay12games.com/file.php?id=15092
00116751
Legends Mode -- Map Export
crash
new
2021-01-21Legends mode: crash after map/gen info export1. Enter legends mode
2. Press 'p'.
0011674 
General
minor
new
2021-01-19Severe hitching issue (likely result of military AI)
00109649
Dwarf Mode -- Jobs, Cancellation and Suspension
minor
acknowledged (Loci)
2021-01-16Dwarves drag their meeting zone location activities onto civilian alert burrowsHave multiple active locations with assigned staff or attendees.

Make a seperate burrow over a normal meeting area and initiate a civilian alert from the military screen.

On the save - Dwarves are moving towards the alert, this is choppy for FPS be warned, but dwarves such Zuglar Zonbetan (Zuglar Helmcalmed), Chief medical dwarf who is currently still pondering medicine from the adjacent library zone is already there.

Another dwarf from a temple zone Mosus Uzlirsigun (Mosus Factiontours), Thresher is currently meditating in the civilian alert burrow in the idle state ('meditating') 1 tile adjacent of Zuglar south east.

There are more dwarves from the 'j' jobs screen who are meant to be socialising arriving.

00052347
Adventure Mode -- Town
major
new
2021-01-15No shops in any but largest cities-- and those have no merchandise.1. Generate a world.
2. Go visit a town in adventure mode.
3. Trade with a shopkeeper (if you can find one, good luck!)
4. ???
5. No profit.
00115792
Dwarf Mode -- Buildings, Cages and Chains
minor
resolved (user1294)
2021-01-14Well can be built with ropes, but still requires metal chains to place.
000718522
Dwarf Mode -- Trade
major
confirmed (user6)
2021-01-13Horrified merchants immediately destroy their wagons, pack their goods and leave the depot
00116691
Technical -- Saving/Loading
crash
resolved (lethosor)
2021-01-10Reproducible Segfault shortly after loading saveLoad provided save, let the game run idly for a couple of minutes.
00114061
Adventure Mode -- Town
minor
new
2021-01-10Bowyer's shops never sell bows, crossbows or ammunition
00116654
Dwarf Mode -- Items
minor
new
2021-01-10CORPSE item token is synonmous with bones despite supposed differencesRun a reaction using enclosed reagent to a building for a product output, then slaughter a sizable animal and restrict use of its meat and typified body-parts besides the skull and bones.

[REAGENT:A:5:CORPSE:NO_SUBTYPE:INORGANIC:NONE]
[USE_BODY_COMPONENT]
[UNROTTEN]
00116723
Technical -- General
block
resolved (lethosor)
2021-01-10The df command does not workdelete everything outside the df folder and run the command. obviously don't.
00116711
Dwarf Mode -- Transport/Hauling
trivial
resolved (lethosor)
2021-01-10Track stops disallow using the letters a s d for names.Create a mine cart stop and attempt to change the name using Ctrl-n and include an a s or d in the name.
00116708
Dwarf Mode -- Stockpiles
major
assigned (user1294)
2021-01-09Custom settings for stockpiles cause them to not to be stocked.1. Create a stockpile that only permits goblets
2. Make goblets
3. Observe that the stockpile might get a bin but will never get goblets.
00094491
Dwarf Mode -- Jobs, Hauling
minor
new
2021-01-08Dwarves won't haul desired items from linked stockpile containing inconsistent items.1. Find a Z-level containing marble and diorite.
2. Dig out an 11x11 square such that it contains both marble AND diorite chunks.
3. Designate a Stock(p)ile with (c)ustom Se(t)tings over the 11x11 square, allowing ONLY Marble.
4. (d)ig out a 1x3 strip on the upper-right of the stockpile.
5. Carve a Track from the leftmost tile of the strip to the rightmost.*
6. Create a (h)auling (r)oute
7. Add a (s)top on the left, Stop 1
7a. Guide East immediately when full of desired items
7b. Take from the Stone Stockpile
7c. Set desired items to Marble, like in Step 3.
8. Add a (s)top on the right, Stop 2
8a. Construct a track stop to auto-dump the contents at Stop 2
8b. Guide West immediately always
9. Assign an Iron Minecart to the route.
10. Burrow a hauler to the area.

At this point, the hauler should be wandering around with "No job".

11. (FIRST WORKAROUND) Change Stop 1's desired items to include diorite. "Economic" and "Other Stone" should now both be partially highlighted, as marble (Economic) and diorite (Other Stone) should both be allowed.

At this point, the hauler should change to "Store Item in Vehicle".

12. Undo step 11.

At this point, the hauler should CONTINUE filling the minecart with items until it's full, then someone should come guide it east so it empties at the track stop.

When the minecart is returned, the hauler goes back to having No Job.

13. (SECOND WORKAROUND) Dump all diorite from the stockpile.

Once all diorite has been removed, the hauler will change to "Store Item in Vehicle" again.

* - In practice, I dug an upward ramp up to the surface and set the hauling route to go up there, but it's doubtful that this affected the stockpile issue.
00065189
Dwarf Mode -- Jobs, Hauling
minor
feedback (user6)
2021-01-08Minecart track stop taking from multiple stockpiles only takes from one, until save/load1) Build a minecart.
2) Dig a bunch of stone.
3) Construct a track stop (dumping optional -- all of mine have always dumped into a third stockpile).
4) Make two stockpiles near the track stop, with different items in them (e.g. two different kinds of stone). Wheelbarrows are optional; I've seen the behavior both with wheelbarrows (stone stockpiles) and without (bar stockpiles).
5) Create a hauling route, with the single track stop, and the minecart. Link the track stop to both stockpiles, and set it to accept both kinds of items.

After the vehicle has been placed and the feeder stockpiles have been filled up, dwarves will start moving items from ONE stockpile to the minecart.

After saving and loading the game, they will move items from BOTH stockpiles to the minecart.
00116682
Dwarf Mode -- Nobles
trivial
new
2021-01-01Dwarf king abdictates to become commoner necromancer apprenticeOpen save, open the 'age of myth' log to its first event, which is the crowning of Muthkat, now retroactively referred to as a necromancer.

Jumping to their personal character profile as monarch of the dwarf civ Mistem Mingkil "The Portal of Leopards", they express their interest in immortality and finally are approached by a tutor in seperate events years apart, leading them to depart for a apprenticeship in scorchtone.

In 'related entities' their title as king is superceded by their new membership and tuition. Starting a fortress mode save or crossreferencing the civ will show, Zon Usantirist("Zon Murderrims") maintains the throne as sole queen with no divorce or mention of her husband who she bore three children with.
00116661
Dwarf Mode -- Interface, General
minor
new
2020-12-31Renaming workshop changes managed job materialNone. It was running with DFHack. Stopped and restarted without, but can't reproduce the issue in vanilla.
00004667
Dwarf Mode -- Trade
minor
confirmed (lethosor)
2020-12-30Multiple trade depots cause the merchants/traders to behave oddlyBuild two depots, make one inaccessible, wait.
00116642
Dwarf Mode -- Reclaim
minor
new
2020-12-26Unlabeled "Large rat leather" item
0011371 
Adventure Mode -- Conversation
minor
new
2020-12-24The option to spread rumors of insurrection isn't visible in the spread rumor menu
00109218
Dwarf Mode -- Holdings
minor
confirmed (user1294)
2020-12-22Requested worker is a "Merchant", doesn't work
000809910
Dwarf Mode -- Invasions
major
confirmed (user6)
2020-12-20Undead not pathing to fortress.
0011662 
Technical -- Saving/Loading
crash
new
2020-12-17Crash when saving game as Human Adventurer1. Create a female human demigod Spearman

2. Messed around in a camp created by my previous adventurer

3. Save game
00116611
Legends Mode -- Historical Figures
minor
new
2020-12-17Necromancer marries zombie
00116601
Dwarf Mode -- Combat
minor
new
2020-12-13Drunk dwarf falling over a lot in tavern counting as combat resulting in job cancellation spam
00108181
Dwarf Mode -- Justice
major
new
2020-12-06Imprisoned characters arrange meetings and then cannot be released from restraint.
0011658 
Material Properties
feature
new
2020-12-06Bronze, steel and bone have incorrect material value placeholders
0011657 
Adventure Mode -- Conversation
crash
new
2020-12-03Gifting a Long Lost Pet Crashes the Game- Embark with pet
- Lose pet while traveling
- Begin conversation with NPC
- Select the "Offer Pet" option
00116563
Dwarf Mode -- Holdings
minor
new
2020-12-03Single dad dwarf with buggy dead wife leaves kid behind when he takes over holdingI'd check to make sure it doesn't have to do with the buggy wife first of all and heres how id do it

take a dwarf family that shows up to the fortress with a kid.
kill the wife.
check to see if she is still in the relationship screen
put the dad in a squad, preferably as the head so he'll take over quicker? he was the head of the squad when this bug happened
take over a holding, cross fingers he takes over
00114163
Dwarf Mode -- Buildings, General
crash
feedback (Toady One)
2020-12-01Raw-defined buildings with no build labor crash1. Define a custom building with no BUILD_LABOR
2. Build the building in game
3. Pass a single tick by any means
0011655 
Dwarf Mode -- Interface, Rooms
minor
new
2020-12-01Missing zoom command on activity zone1. Create an activity zone
2. Go to Building List menu with shift+R "View Rooms/Buildings"
3. Select the activity zone
4. Press t or q

The zoom coordinates are right in the activity zone, but none of the commands have opened the Zones menu [i].
00064902
Dwarf Mode -- Nobles
minor
new
2020-11-30Monarch prevents a baron from being chosen.I imagine all you'd need to do is get your fortress wealth high really fast. I did it by using the diagonal every 5 exploratory mining method immediately.
00116531
Dwarf Mode -- Missions
minor
new
2020-11-29Weird behaviours when sending soldiers that have tamed pet vermins out on a mission1. Boot the game, create a smaller world and start a new fortress
2. Get or edit your dwarves to have a preference for rats
3. Capture a live rat and tame it at a kennel
4. Move the rat from its trap to a cage placed in a meeting area like a tavern
5. Make the rat available for adoption from the Animals [z] panel
6. Wait for a dwarf to eventually adopt the rat
7. Add this dwarf to military squad
8. Send the squad out on a mission (such as exploring a deserted location)
9. Observe the dwarf going to fetch their rat then just leave it there.
0011654 
Dwarf Mode -- Jobs, General
minor
new
2020-11-29Beekeepers only harvest hives when liquid product is present1. Make a hiveable creature with no liquid product.
2. Observe products build up in the hive unharvested.
00089541
Dwarf Mode -- Jobs, Animal Handling
minor
new
2020-11-28Unable to tame small animals in artifact animal trapsCatch a small animal in an artifact animal trap.
Give a 'Tame a Small Animal' job at a Kennel without any other untamed small animal available.
00116523
Adventure Mode -- Character Creation
trivial
resolved (user1294)
2020-11-28Playable Demon and 'Eye' RacesUnknown.
0011651 
Projectiles
t